<StringTable version="8">
	<Language name="English">
		<String _locID='10670'>Villagers gather wood faster.</String>
		<String _locID='11070'>Gang Saw</String>
		<String _locID='11723' symbol='cStringNotReadyToResearch'>%s is not ready to research.</String>
		<String _locID='11724' symbol='cStringHelpStringUnitFormat' comment='1 - culture name, 2 - hotkey text, 3 - cost, 4 - pop, 5 - rollover text'>%1s%2s. %3s  %4s\n%5s</String>
		<String _locID='11725' symbol='cStringHelpStringUnitPopCost'>Pop: %d  &lt;icon="(32)(ui/ingame/resource_population)"&gt;</String>
		<String _locID='11726' symbol='cStringAgeOfMythology'>Age of Empires III: Wars of Liberty</String>
		<String _locID='11727' symbol='cStringInfinite' comment='Test' portraitfilename='asdf'>Infinite</String>
		<String _locID='17062' symbol='cStringCantPayResearchCost' comment='1 - cost, 2 - tech name'>An additional %1s required for the improvement %2s.</String>
		<String _locID='17063' symbol='cStringCantPayTrainCost' comment='1 - cost, 2 - unit name'>An additional %1s required to train another %2s.</String>
		<String _locID='17064' symbol='cStringCantPayBuildCost' comment='1 - cost, 2 - building name'>%1s required to build another %2s.</String>
		<String _locID='17073' symbol='cStringCoreInitErrorCaption'>Error - Unable to continue running the game</String>
		<String _locID='17074' symbol='cStringMultipleGamesRunningError'>Only a single copy of the game can run at once! There is another copy of the game already running.</String>
		<String _locID='17075' symbol='cStringBadOSError'>This game requires Microsoft Windows XP or later.</String>
		<String _locID='17079' symbol='cStringDetailUnitCost'>Cost:\n</String>
		<String _locID='17080' symbol='cStringDetailUnitHP'>Hitpoints:\n</String>
		<String _locID='17083' symbol='cStringUIStatePaint'>Left-click to paint the selected terrain type. Press ESC to cancel.</String>
		<String _locID='17086' symbol='cStringUIStatePaintSample'>Right-click to sample terrain. Left-click to paint. Press ESC to cancel.</String>
		<String _locID='17087' symbol='cStringUIStatePaintForest'>Left-click to paint forest. Press ESC to cancel.</String>
		<String _locID='17088' symbol='cStringUIStateChangeElevation'>Left-click to raise elevation, right-click to lower. Press ESC to cancel.</String>
		<String _locID='17089' symbol='cStringUIStateElevationSample'>Left-click to paint sampled elevation, right-click to sample. Press ESC to cancel.</String>
		<String _locID='17091' symbol='cStringUIStateRoughen'>Left-click to roughen. Press ESC to cancel.</String>
		<String _locID='17092' symbol='cStringUIStatePlaceUnit'>Left-click to place an object. Mouse wheel rotates. Press ESC to cancel.</String>
		<String _locID='17093' symbol='cStringUIStateDeleteUnits'>Left-click and drag to delete objects. Press ESC to cancel.</String>
		<String _locID='17094' symbol='cStringUIStatePaintWater'>Left-click to dig out water. Press ESC to cancel.</String>
		<String _locID='17095' symbol='cStringUIStateEditWater'>Left-click to select water. Press ESC to cancel.</String>
		<String _locID='17096' symbol='cStringUIStateHelp'>Left-click a unit to see detailed help. Right-click to return to normal mode.</String>
		<String _locID='17114' symbol='cStringUIStatePaintCliff'>Left-click to create cliffs. Right-click to create canyons. Press ESC to cancel.</String>
		<String _locID='17115' symbol='cStringUIStateModifyTerrain'>In modify terrain mode. Drag to select. Press the SPACEBAR to smooth. CTRL+SPACEBAR to flatten. [] to lower/raise.</String>
		<String _locID='17116' symbol='cStringUIStateSmooth'>Left-click to smooth area. Press ESC to cancel.</String>
		<String _locID='17117' symbol='cStringUIStateMoveUnit'>Left-click and drag to move a unit. Mouse wheel rotates. Or use arrows to move selected unit around, CTRL+LEFT ARROW (or RIGHT ARROW) to rotate.</String>
		<String _locID='17119' symbol='cStringUIStateBuilding'>Left-click to place building foundation.</String>
		<String _locID='17120' symbol='cStringUIStateWall'>Left-click to place first wall endpoint.</String>
		<String _locID='17121' symbol='cStringUIStateSpecialPower'>Left-click to use ability.</String>
		<String _locID='17122' symbol='cStringUIStateSpecialPower2'>Left-click at destination point.</String>
		<String _locID='17123' symbol='cStringUIStateGatherPoint'>Left or Right-click to set gather point.</String>
		<String _locID='17124' symbol='cStringUIStateFlare'>Left-click in the world or Mini Map to send flare.</String>
		<String _locID='17125' symbol='cStringUIStateTerrainCopy'>Left-click and drag to select an area to copy. CTRL+C to perform the copy. Press ESC to cancel.</String>
		<String _locID='17126' symbol='cStringUIStateUnitPaste'>Left-click to paste units from clipboard. Mouse wheel rotates units. Press ESC to cancel.</String>
		<String _locID='17127' symbol='cStringUIStateTerrainPaste'>Left-click to paste the contents of the terrain clipboard. Select paste options on dialog. Press ESC to cancel.</String>
		<String _locID='17128' symbol='cStringUIStateGarrison'>Left-click to garrison inside.</String>
		<String _locID='17129' symbol='cStringUIStateTrigLocSelection'>Left-click on the terrain to set the location. Right-click or press ESC to cancel.</String>
		<String _locID='17130' symbol='cStringUIStateEjectAt'>Left-click to choose where to unload.</String>
		<String _locID='17131' symbol='cStringUIStatePatrol'>Left-click to choose where to patrol.</String>
		<String _locID='17132' symbol='cStringUIStateGuard'>Left-click to choose guard target.</String>
		<String _locID='17133' symbol='cStringUIStateTerrainOverlay'>Paint Terrain Overlay mode. Left-click to paint terrain overlay. Right-click to remove terrain overlay.</String>
		<String _locID='17134' symbol='cStringDetailUnitSpeed'>Speed:\n</String>
		<String _locID='17135' symbol='cStringDetailUnitPop'>Population Cost:\n</String>
		<String _locID='17799' symbol='cStringGodPowerOffTerrain'>Abilities must be targeted in the world.</String>
		<String _locID='17800' symbol='cStringGodPowerNeedLOS'>You cannot target this ability at this location.</String>
		<String _locID='17801' symbol='cStringGodPowerNeedExplored'>You must target this ability within an explored area.</String>
		<String _locID='17802' symbol='cStringGodPowerNeedUnit'>This ability must be targeted on a unit.</String>
		<String _locID='17803' symbol='cStringGodPowerNeedEnemy'>This ability can only be targeted on enemies.</String>
		<String _locID='17804' symbol='cStringGodPowerNeedAlly'>This ability cannot be targeted on enemies.</String>
		<String _locID='17805' symbol='cStringGodPowerWrongTargetType'>This ability cannot be targeted on that type of unit.</String>
		<String _locID='17918' symbol='cStringGodPowerNotOnDeadUnits'>You cannot target dead units.</String>
		<String _locID='17924' symbol='cStringCostFormat'>Cost: %s</String>
		<String _locID='17985' symbol='cStringGodPowerInvalidTargetLocation'>You cannot target your ability here.</String>
		<String _locID='17986' symbol='cStringCannotBuildMore'>You cannot build another %s.</String>
		<String _locID='17987' symbol='cStringCannotBuildThere'>You cannot build a %s there.</String>
		<String _locID='17990' symbol='cStringCannotUnload'>No room to unload from %s.</String>
		<String _locID='17991' symbol='cStringUpgradeComplete1'>Upgrade to %s complete.</String>
		<String _locID='17992' symbol='cStringUpgradeComplete2' comment='1 - player name, 2 - building'>%1s has built a %2s.</String>
		<String _locID='17993' symbol='cStringFoundationBlocked'>Cannot build %s, foundation obstructed.</String>
		<String _locID='17994' symbol='cStringBeginBuilding' comment='1 - player name, 2 - building'>%1s has begun building a %2s!</String>
		<String _locID='17996' symbol='cStringNoPopcapRoom'>No population room for %s; training will be suspended.</String>
		<String _locID='18000' symbol='cStringCannotPlaceFrom' comment='1 - unit being trained, 2 - unit doing training'>Could not place %1s from %2s, train failed.</String>
		<String _locID='18001' symbol='cStringSingleGatherer' comment='1 - number of gatherers, 2 - unit being gathered from'>Only %1d units can gather from a %2s at a time.</String>
		<String _locID='18028' symbol='cStringDirectXVersionProblem'>DirectX 9.0c or higher is required to run Age of Empires III. Please run Age of Empires III setup again to install DirectX.</String>
		<String _locID='18045' symbol='cStringBuildingBuilt'>%s built.</String>
		<String _locID='18046' symbol='cStringTooCloseToFire'>%s is too close to fire!</String>
		<String _locID='18071' symbol='cStringGameOverWin'>Victory is yours!</String>
		<String _locID='18072' symbol='cStringGameOverLoss'>You abandon your colony.</String>
		<String _locID='18082' symbol='cStringEULAFile'>eulay.rtf</String>
		<String _locID='18083' symbol='cStringWarrantyFile'>warranty.rtf</String>
		<String _locID='18129' symbol='cStringResourceNamegold'>Coin</String>
		<String _locID='18130' symbol='cStringNoPauseIfOut'>You may not pause or unpause if you are out of the game.</String>
		<String _locID='18137' symbol='cStringTimeExpired'>This Alpha version of Age of Empires III has expired.</String>
		<String _locID='18169' symbol='cStringHasResigned'>%s has resigned.</String>
		<String _locID='18170' symbol='cStringIsDefeated'>%s has been defeated.</String>
		<String _locID='18171' symbol='cStringHasWon'>%s has won!</String>
		<String _locID='18260' symbol='cStringTriggerInvalidNameTitle'>Invalid Trigger Name</String>
		<String _locID='18261' symbol='cStringTriggerInvalidNameMsg1'>Name cannot begin with a number.</String>
		<String _locID='18262' symbol='cStringTriggerInvalidNameMsg2' comment='1 - invalid character name, 2 - trigger name'>Invalid character %1c in trigger %2s.</String>
		<String _locID='18263' symbol='cStringTriggerInvalidNameMsg3'>%s already exists.</String>
		<String _locID='18264' symbol='cStringTriggerTitleConditions'>Conditions</String>
		<String _locID='18265' symbol='cStringTriggerTitleEffects'>Effects</String>
		<String _locID='18266' symbol='cStringTriggerArmyErrorMsg1'>No Units Selected!</String>
		<String _locID='18267' symbol='cStringTriggerArmyErrorMsg2'>No Army Selected!</String>
		<String _locID='18268' symbol='cStringTriggerArmyErrorMsg3'>Invalid Player Selected!</String>
		<String _locID='18269' symbol='cStringGenericErrorMsg'>Error!</String>
		<String _locID='18289' symbol='cStringGodPowerPreventsTrainingMilitaryUnits'>Training of %s suspended. A Secret of the New World is preventing you from training military units.</String>
		<String _locID='18291' symbol='cStringHuman'>Human</String>
		<String _locID='18292' symbol='cStringUnavailable'>Unavailable</String>
		<String _locID='18293' symbol='cStringCPU'>CPU</String>
		<String _locID='18294' symbol='cStringNormal'>Normal</String>
		<String _locID='18295' symbol='cStringHidden'>Hidden</String>
		<String _locID='18297' symbol='cStringEasy'>Easy</String>
		<String _locID='18298' symbol='cStringModerate'>Moderate</String>
		<String _locID='18299' symbol='cStringHard'>Hard</String>
		<String _locID='18300' symbol='cStringTitan'>Expert</String>
		<String _locID='18301' symbol='cStringComputer'>Computer</String>
		<String _locID='18302' symbol='cStringNone'>None</String>
		<String _locID='18393' symbol='cStringIdleVillagerBanner'>Click this banner to find your {numIdle(AbstractVillager)} idle civilians.</String>
		<String _locID='18396' symbol='cStringHeroLocator'>Click this banner to locate an Officer or Hero.</String>
		<String _locID='18397' symbol='cStringfoodGatherers'>Food Gatherers: {numGatherers(food)}</String>
		<String _locID='18407' symbol='cStringIdleMilitaryBanner'>Click this banner to find your idle military units.</String>
		<String _locID='18408' symbol='cStringTownBellBanner'>Click this banner to cycle through Forts that have rung the town bell.</String>
		<String _locID='18410' symbol='cStringMenu'>Click this icon to see the in-game menu.</String>
		<String _locID='18417' symbol='cStringRangeLabel'>Range:</String>
		<String _locID='18418' symbol='cStringDetailedHelp'>Click to see detailed help on this unit.</String>
		<String _locID='18419' symbol='cStringwoodGatherers'>Wood Gatherers: {numGatherers(wood)}</String>
		<String _locID='18420' symbol='cStringgoldGatherers'>Coin Gatherers: {numGatherers(gold)}</String>
		<String _locID='18424' symbol='cStringFlare'>Flare the map to alert your allies to a particular location.</String>
		<String _locID='18427' symbol='cStringAcceptChanges'>Accept changes and close this window.</String>
		<String _locID='18428' symbol='cStringIgnoreChanges'>Ignore changes and close this window.</String>
		<String _locID='18435' symbol='cStringMapRotationCheckbox'>Allows you to rotate the game camera with the keyboard or mouse.</String>
		<String _locID='18438' symbol='cStringYouWin'>You Win</String>
		<String _locID='18439' symbol='cStringPlayerOptions'>Player Options</String>
		<String _locID='18440' symbol='cStringTribute'>Tribute</String>
		<String _locID='18441' symbol='cStringLoadScenario'>Load Scenario</String>
		<String _locID='18442' symbol='cStringSaveGame'>Save</String>
		<String _locID='18443' symbol='cStringLoadSavedGame'>Saved Game</String>
		<String _locID='18444' symbol='cStringResign'>Resign</String>
		<String _locID='18445' symbol='cStringQuit'>Quit</String>
		<String _locID='18446' symbol='cStringReturntoGame'>Return to Game</String>
		<String _locID='18447' symbol='cStringAbout'>About Age of Empires III</String>
		<String _locID='18449' symbol='cStringExittoWindows'>Exit to Windows</String>
		<String _locID='18451' symbol='cStringYes'>Yes</String>
		<String _locID='18452' symbol='cStringNo'>No</String>
		<String _locID='18454' symbol='cStringNextScenario'>Next Scenario</String>
		<String _locID='18455' symbol='cStringQuittoMain'>Quit to Main</String>
		<String _locID='18456' symbol='cStringGamePaused'>Game Paused</String>
		<String _locID='18457' symbol='cStringClose'>Close</String>
		<String _locID='18458' symbol='cStringBack'>Back</String>
		<String _locID='18459' symbol='cStringAoMVersion'>Age of Empires(R) III: Wars of Liberty, version 1.2.0a | Patchnotes at: www.aoe3wol.com/changelog</String>
		<String _locID='18460' symbol='cStringMicrosoft'>(c) and (P) 2007 Microsoft Corporation. All rights reserved.</String>
		<String _locID='18461' symbol='cStringWarning'>Warning: This computer program is protected by copyright law and international treaties. Unauthorized reproduction or distribution of this program, or any portion of it, may result in severe civil and criminal penalties, and will be prosecuted to the maximum extent possible under the law.</String>
		<String _locID='18462' symbol='cStringBlinkVideo'>Uses Bink Video. (c) 1997-2007 RAD Game Tools, Inc.</String>
		<String _locID='18463' symbol='cStringGranny'>Uses Granny Animation. (c) 1999-2007 RAD Game Tools, Inc.</String>
		<String _locID='18464' symbol='cStringApache'>This product includes software developed by the Apache Software Foundation (http://www.apache.org/).</String>
		<String _locID='18465' symbol='cStringOK'>OK</String>
		<String _locID='18466' symbol='cStringCancel'>Cancel</String>
		<String _locID='18478' symbol='cStringOn'>On</String>
		<String _locID='18480' symbol='cStringReset'>Reset</String>
		<String _locID='18539' symbol='cStringUIStateRepair'>Left-click a building to repair.</String>
		<String _locID='18540' symbol='cStringUIStateEmpower'>Left-click a building to empower.</String>
		<String _locID='18547' symbol='cStringOff'>Off</String>
		<String _locID='18573' symbol='cStringAdd'>Add</String>
		<String _locID='18574' symbol='cStringDelete'>Delete</String>
		<String _locID='18575' symbol='cStringEdit'>Edit</String>
		<String _locID='18578' symbol='cStringHigh'>High</String>
		<String _locID='18579' symbol='cStringLow'>Low</String>
		<String _locID='18582' symbol='cStringMainMenu'>Back</String>
		<String _locID='18583' symbol='cStringMainMenuReturn'>Return to the Main menu.</String>
		<String _locID='18589' symbol='cStringDifficulty'>Difficulty:</String>
		<String _locID='18591' symbol='cStringPassword'>ESO Password:</String>
		<String _locID='18592' symbol='cStringLogin'>Log In</String>
		<String _locID='18593' symbol='cStringPlay'>Play</String>
		<String _locID='18609' symbol='cStringRMSRandomAll'>Randomly selects from among all possible maps.</String>
		<String _locID='18630' symbol='cStringDetailHelpAbilities'>Abilities: %s\n</String>
		<String _locID='18631' symbol='cStringDetailHelpBonusDamage'>Bonus Damage: %s\n</String>
		<String _locID='18632' symbol='cStringDetailHelpUseAgainst'>Use Against: %s\n</String>
		<String _locID='18633' symbol='cStringDetailHelpCounterWith'>Counter With: %s\n</String>
		<String _locID='18634' symbol='cStringDetailHelpUpgradeAt'>Upgrade At: %s\n</String>
		<String _locID='18635' symbol='cStringDetailHelpTrains'>Trains:\n</String>
		<String _locID='18636' symbol='cStringDetailHelpBuilds'>Builds:\n</String>
		<String _locID='18637' symbol='cStringDetailHelpResearch'>Improvement:\n</String>
		<String _locID='18638' symbol='cStringDetailHelpRequirements'>Requirements:\n</String>
		<String _locID='18639' symbol='cStringDetailHelpResearchedAt'>Improvement at: </String>
		<String _locID='18640' symbol='cStringInvokePower1'>You use the %s ability!</String>
		<String _locID='18641' symbol='cStringInvokePower2' comment='1  - player name, 2 -power used'>%1s has used the %2s ability!</String>
		<String _locID='18642' symbol='cStringTributeSent' comment='1 - amount sent, 2 - resource type sent, 3 -player sent to'>%1d &lt;icon="(32)(%2s)"&gt; sent to %3s.</String>
		<String _locID='18643' symbol='cStringTributeReceived' comment='1 - amount sent, 2 - resource type sent, 3 - player who sent'>%1d &lt;icon="(32)(%2s)"&gt; received from %3s.</String>
		<String _locID='18676' symbol='cStringComputerOpponent'>Select which computer opponent you want to face.</String>
		<String _locID='18677' symbol='cStringNumPlayers'>Number of Other Players:</String>
		<String _locID='18678' symbol='cStringNumComputerPlayers'>Select how many computer players you want to have in the game.</String>
		<String _locID='18679' symbol='cStringPlayerName'>Player Name:</String>
		<String _locID='18680' symbol='cStringTeamHeading'>Team</String>
		<String _locID='18682' symbol='cStringCivilizationHeading'>Civilization</String>
		<String _locID='18683' symbol='cStringTeamNumberSelection'>Select the team number for this player.</String>
		<String _locID='18684' symbol='cStringCivSelection'>Select the civilization for this player.</String>
		<String _locID='18685' symbol='cStringMapLabel'>Map:</String>
		<String _locID='18686' symbol='cStringMapSelection'>Select a map type. A thumbnail of the selected type will appear, below.</String>
		<String _locID='18687' symbol='cStringThumbnailDesc'>This is a thumbnail that shows a typical map of the type you have selected.</String>
		<String _locID='18689' symbol='cStringMapSeedLabel'>Map Seed:</String>
		<String _locID='18690' symbol='cStringDifficultySetting'>Select how difficult you want this opponent to be.</String>
		<String _locID='18691' symbol='cStringDifficultyLabel'>Difficulty:</String>
		<String _locID='18692' symbol='cStringOtherGameSettings'>Click this button to change other game settings.</String>
		<String _locID='18693' symbol='cStringOtherSettings'>Other Settings</String>
		<String _locID='18721' symbol='cStringNickname'>ESO Nickname:</String>
		<String _locID='18722' symbol='cStringResignConfirmation'>Are you sure you want to resign?</String>
		<String _locID='18738' symbol='cStringInvalidUsername'>Invalid username or password. Do you want to create a new user?</String>
		<String _locID='18739' symbol='cStringAcctCreationFailed'>Account creation failed. Try another name.</String>
		<String _locID='18745' symbol='cStringGo'>Go!</String>
		<String _locID='18757' symbol='cStringCustom'>Custom</String>
		<String _locID='18762' symbol='cStringChat'>Chat</String>
		<String _locID='18763' symbol='cStringCursorAttackHelp'>Right-click to attack.</String>
		<String _locID='18764' symbol='cStringCursorBuildHelp'>Right-click to build %s.</String>
		<String _locID='18765' symbol='cStringCursorGodPowerHelp'>Left-click to use %s.</String>
		<String _locID='18766' symbol='cStringCursorNoGodPowerHelp'>You cannot target %s there.</String>
		<String _locID='18767' symbol='cStringCursorGodPowerPreventGPHelp'>Using %s there is blocked by the intervention of Isis.</String>
		<String _locID='18768' symbol='cStringCursorDropoffHelp'>Right-click to drop off resources at %s.</String>
		<String _locID='18770' symbol='cStringCursorHelpHelp'>Left-click a unit to get detailed help.</String>
		<String _locID='18771' symbol='cStringCursorHelpHelpHover'>Left-click for detailed help on %s.</String>
		<String _locID='18774' symbol='cStringCursorGarrisonHelp'>Left-click to garrison inside a building, transport, or portal.</String>
		<String _locID='18775' symbol='cStringCursorGarrisonHelpHover'>Left-click to enter %s.</String>
		<String _locID='18776' symbol='cStringCursorRepairHelp'>Left-click a damaged building to repair it.</String>
		<String _locID='18777' symbol='cStringCursorRepairHelpHover'>Left-click to repair %s.</String>
		<String _locID='18779' symbol='cStringCursorGarrisonHelpHover2'>Right-click to enter %s.</String>
		<String _locID='18780' symbol='cStringCursorRepairHelpHover2'>Right-click to repair %s.</String>
		<String _locID='18781' symbol='cStringCursorGather1Help'>Right-click to gather coin from %s.</String>
		<String _locID='18782' symbol='cStringCursorGather2Help'>Right-click to gather wood from %s.</String>
		<String _locID='18783' symbol='cStringCursorGather3Help'>Right-click to gather food from %s.</String>
		<String _locID='18784' symbol='cStringCursorGatherSubtype1Help'>Right-click to forage food from %s.</String>
		<String _locID='18785' symbol='cStringCursorGatherSubtype2Help'>Right-click to fish from %s.</String>
		<String _locID='18786' symbol='cStringRMSBayou'>Bayou: swampland with limited space for settlements.</String>
		<String _locID='18803' symbol='cStringSoundInitFailTitle'>Warning: Failed to initialize sound hardware.</String>
		<String _locID='18804' symbol='cStringSoundInitFailMessage1'>The game will proceed with sound disabled.</String>
		<String _locID='18808' symbol='cStringSoundInitFailMessage2'>If you think you have received this message in error, try rebooting your computer and running the game again.</String>
		<String _locID='18809' symbol='cStringSoundInitFailMessage3'>If you know there are problems with your sound hardware, or you do not have sound hardware installed, you can avoid seeing this message by running the Age of Empires III No Sound shortcut from your Start menu.</String>
		<String _locID='18829' symbol='cStringPaintTerrain'>Paint Terrain</String>
		<String _locID='18830' symbol='cStringPaintLand'>Paint Land</String>
		<String _locID='18845' symbol='cStringMapSizeSmall'>Small</String>
		<String _locID='18846' symbol='cStringMapSizeMedium'>Medium</String>
		<String _locID='18847' symbol='cStringMapSizeLarge'>Large</String>
		<String _locID='18849' symbol='cStringWorldResourcesScarce'>Scarce</String>
		<String _locID='18850' symbol='cStringWorldResourcesNormal'>Normal</String>
		<String _locID='18851' symbol='cStringWorldResourcesFlush'>Flush</String>
		<String _locID='18853' symbol='cStringMapVisibilityNormal'>Normal</String>
		<String _locID='18854' symbol='cStringMapVisibilityRevealed'>Revealed</String>
		<String _locID='18864' symbol='cStringGameModeSupremacy'>Supremacy</String>
		<String _locID='18865' symbol='cStringGameModeConquest'>Conquest</String>
		<String _locID='18866' symbol='cStringGameModeLightning'>Lightning</String>
		<String _locID='18867' symbol='cStringGameModeDeathmatch'>Deathmatch</String>
		<String _locID='18882' symbol='cStringRMSRandomFast'>Randomly selects from among all maps, except for the heavily naval maps of Amazonia and Caribbean.</String>
		<String _locID='18899' symbol='cStringResourceNamewood'>Wood</String>
		<String _locID='18900' symbol='cStringResourceNamefood'>Food</String>
		<String _locID='18909' symbol='cStringCostFormat2'>Cost: %s</String>
		<String _locID='18912' symbol='cStringRMSBayouname'>Bayou</String>
		<String _locID='18914' symbol='cStringRMSCarolina'>Carolina</String>
		<String _locID='18962' symbol='cStringHelpStringUnitFormatTerse' comment='1 - culture name, 2 - hotkey text, 3 - cost'>%1s%2s. %3s</String>
		<String _locID='18963' symbol='cStringHelpPopulationFormat'>Max Army Size = %d. Click to send tribute to your allies.</String>
		<String _locID='18966' symbol='cStringAge0'>I: Enlightenment Age</String>
		<String _locID='18969' symbol='cStringAge3'>IV: Industrial Age</String>
		<String _locID='18970' symbol='cStringAction'>Action</String>
		<String _locID='18971' symbol='cStringFilename'>Filename:</String>
		<String _locID='18972' symbol='cStringLookin'>Look In:</String>
		<String _locID='18973' symbol='cStringUp'>Up</String>
		<String _locID='18986' symbol='cStringAttackMove'>Attack Move</String>
		<String _locID='19000' symbol='cStringHotkeySetup'>Hotkey Setup</String>
		<String _locID='19004' symbol='cStringViewPlayer'>View Player</String>
		<String _locID='19005' symbol='cStringViewLock'>View Lock</String>
		<String _locID='19006' symbol='cStringFogOfWar'>Fog of War</String>
		<String _locID='19007' symbol='cStringLoop'>Loop</String>
		<String _locID='19008' symbol='cStringSend'>Send</String>
		<String _locID='19009' symbol='cStringClear'>Clear</String>
		<String _locID='19010' symbol='cStringOpen'>Open</String>
		<String _locID='19011' symbol='cStringOpenFile'>Open File</String>
		<String _locID='19012' symbol='cStringSave'>Save</String>
		<String _locID='19013' symbol='cStringSaveFile'>Save File</String>
		<String _locID='19014' symbol='cStringWarningTheWord'>Warning</String>
		<String _locID='19015' symbol='cStringError'>Error</String>
		<String _locID='19016' symbol='cStringFileExists'>File Exists, Overwrite?</String>
		<String _locID='19017' symbol='cStringInvalidFile'>Invalid File or Directory.</String>
		<String _locID='19019' symbol='cStringNoXML'>MSXML 4.0 is not installed correctly. It is required to run the game.</String>
		<String _locID='19021' symbol='cStringConnectionPrompt'>Connection:</String>
		<String _locID='19022' symbol='cStringConnectionType'>Select the connection type.</String>
		<String _locID='19023' symbol='cStringESOnline'>ESOnline</String>
		<String _locID='19024' symbol='cStringLAN'>LAN</String>
		<String _locID='19025' symbol='cStringDirectIP'>Direct IP</String>
		<String _locID='19027' symbol='cStringTimelineRolloverFormat' comment='1 - event, 2 - count, 3 -time'>%1s: %2s at %3s</String>
		<String _locID='19028' symbol='cStringPlayAgain'>Play Again</String>
		<String _locID='19029' symbol='cStringViewMap'>View Map</String>
		<String _locID='19033' symbol='cStringScoreOverview'>View an overview of the Scores and Awards in the game.</String>
		<String _locID='19034' symbol='cStringScore'>Score</String>
		<String _locID='19035' symbol='cStringEconomyDetail'>View detail on the economy scores.</String>
		<String _locID='19036' symbol='cStringEconomy'>Economy</String>
		<String _locID='19037' symbol='cStringMilitaryDetail'>View detail on the military scores.</String>
		<String _locID='19038' symbol='cStringMilitary'>Military</String>
		<String _locID='19041' symbol='cStringGameStatistics'>View more advanced game statistics.</String>
		<String _locID='19042' symbol='cStringExperienceDetail'>View detail on Experience scores.</String>
		<String _locID='19043' symbol='cStringExperience'>Experience</String>
		<String _locID='19044' symbol='cStringViewTimeline'>View a timeline graph.</String>
		<String _locID='19045' symbol='cStringTimeline'>Timeline</String>
		<String _locID='19047' symbol='cStringPlayer1'>Player 1</String>
		<String _locID='19048' symbol='cStringPlayer2'>Player 2</String>
		<String _locID='19049' symbol='cStringPlayer3'>Player 3</String>
		<String _locID='19050' symbol='cStringPlayer4'>Player 4</String>
		<String _locID='19051' symbol='cStringPlayer5'>Player 5</String>
		<String _locID='19052' symbol='cStringPlayer6'>Player 6</String>
		<String _locID='19053' symbol='cStringPlayer7'>Player 7</String>
		<String _locID='19054' symbol='cStringPlayer8'>Player 8</String>
		<String _locID='19060' symbol='cStringTotalScore'>Total Score</String>
		<String _locID='19062' symbol='cStringNotAvailable'>N/A</String>
		<String _locID='19064' symbol='cStringTributedResources'>Resources Tributed</String>
		<String _locID='19066' symbol='cStringMilitaryCount'>Military Count</String>
		<String _locID='19067' symbol='cStringUnitsKilled'>Units Killed</String>
		<String _locID='19068' symbol='cStringBuildingsRazed'>Buildings Razed</String>
		<String _locID='19069' symbol='cStringUnitsLost'>Units Lost</String>
		<String _locID='19070' symbol='cStringBuildingsLost'>Buildings Lost</String>
		<String _locID='19073' symbol='cStringFavoriteSoldier'>Favorite Soldier (Count)</String>
		<String _locID='19081'>Total Experience</String>
		<String _locID='19082'>Awards</String>
		<String _locID='19083'>Building + Training</String>
		<String _locID='19084'>Combat</String>
		<String _locID='19086' symbol='cStringChoose'>Choose what to show.</String>
		<String _locID='19087' symbol='cStringShowPrompt'>Show:</String>
		<String _locID='19088' symbol='cStringAllPopulation'>All Population</String>
		<String _locID='19091' symbol='cStringBuildings'>Buildings</String>
		<String _locID='19093' symbol='cStringAllResources'>All Resources</String>
		<String _locID='19095' symbol='cStringPlayers'>Players</String>
		<String _locID='19096' symbol='cStringCiv'>Civilization</String>
		<String _locID='19097' symbol='cStringGPS'>Secrets of the New World</String>
		<String _locID='19098' symbol='cStringDIP'>Player Summary</String>
		<String _locID='19099' symbol='cStringRate'>Rating</String>
		<String _locID='19100' symbol='cStringHandicap'>Handicap</String>
		<String _locID='19101' symbol='cStringAlly'>Ally</String>
		<String _locID='19102' symbol='cStringNeutral'>Neutral</String>
		<String _locID='19103' symbol='cStringEnemy'>Enemy</String>
		<String _locID='19105' symbol='cStringOKMouseover'>Save your changes and close the Player Status dialog box.</String>
		<String _locID='19106' symbol='cStringCancelMouseover'>Close the Player Status dialog without saving your changes.</String>
		<String _locID='19107' symbol='cStringDipMouse'>Select a button to set your diplomacy status toward this player as Enemy, Ally, or Neutral.</String>
		<String _locID='19108' symbol='cStringRatingMouse'>This is the player's rating.</String>
		<String _locID='19109' symbol='cStringHandiMouse'>This is the player's handicap.</String>
		<String _locID='19112' symbol='cStringSelectTeamNum'>Select your team number.</String>
		<String _locID='19113' symbol='cStringSelectCiv'>Select your Civilization.</String>
		<String _locID='19114' symbol='cStringGameSettings'>Game Settings</String>
		<String _locID='19115' symbol='cStringMapSeedDescription'>Type in a map seed, but don't get too attached to this field as it won't be in the shipping version of the game.</String>
		<String _locID='19116' symbol='cStringMapSizePrompt'>Map Size:</String>
		<String _locID='19117' symbol='cStringMapSizeDescription'>Choose the size for your game's map, relative to number of players. Maps with more players will automatically be larger.</String>
		<String _locID='19118' symbol='cStringMapSizeChoice'>Choose the size for your game's map.</String>
		<String _locID='19121' symbol='cStringVictoryConditionsPrompt'>Game Rules:</String>
		<String _locID='19122' symbol='cStringVisibilityDesc'>Select the visibility on the map. Default is Normal which means areas of the map are not visible until you or an ally explores that area. Revealed Map means that areas are visible, but can be hidden by Fog of War.</String>
		<String _locID='19123' symbol='cStringVisibilityPrompt'>Visibility:</String>
		<String _locID='19124' symbol='cStringResourceLvlDesc'>Select the level of resources in the game world. If you choose Scarce, resources will be harder to find. A Flush resource level means that there are many resources.</String>
		<String _locID='19125' symbol='cStringResourcesPrompt'>World Resources:</String>
		<String _locID='19126' symbol='cStringSharedResourcesDesc'>Check this box if you want resources to be shared among your team.</String>
		<String _locID='19129' symbol='cStringSharedPopDesc'>Check this box if you want population to be shared among your team.</String>
		<String _locID='19130' symbol='cStringSharedPop'>Team Shared Population</String>
		<String _locID='19131' symbol='cStringLockedTeamsDesc'>Check this box if you want teams to be locked for the entire game.</String>
		<String _locID='19132' symbol='cStringSharedResources'>Team Shared Resources</String>
		<String _locID='19133' symbol='cStringLockedTeams'>Locked Teams</String>
		<String _locID='19134' symbol='cStringAllowCheatsDesc'>Allowing Cheats will severely unbalance the game, but might be a fun diversion.</String>
		<String _locID='19135' symbol='cStringAllowCheats'>Allow Cheats</String>
		<String _locID='19136' symbol='cStringRecordGameDesc'>Recording a game allows you to watch a movie of the game at a later time. You can access Record Games from the Main menu.</String>
		<String _locID='19137' symbol='cStringRecordGame'>Record Game</String>
		<String _locID='19138' symbol='cStringCoopDesc'>Check this box if you want a co-op game. In a co-op game, players on the same team can control one another's units.</String>
		<String _locID='19139' symbol='cStringCoopGame'>Co-op Game</String>
		<String _locID='19140' symbol='cStringPauseGameDesc'>Check this box if you want to restrict the number of times a player can pause the game.</String>
		<String _locID='19141' symbol='cStringPauseRestriction'>Restrict Number of Pauses</String>
		<String _locID='19142' symbol='cStringGenericTechMessage'>%s improvement complete.</String>
		<String _locID='19144' symbol='cStringCursorUngarrisonHelp'>Left-click to unload.</String>
		<String _locID='19156'>II: National Age</String>
		<String _locID='19159' symbol='cStringBuilding'>Building</String>
		<String _locID='19160' symbol='cStringAbstractUnit'>Unit</String>
		<String _locID='19161'>Improvement</String>
		<String _locID='19163'>Secret</String>
		<String _locID='19164'>Native Warrior</String>
		<String _locID='19172'>Game Resumed.</String>
		<String _locID='19176'>Change</String>
		<String _locID='19178'>Hotkeys</String>
		<String _locID='19180'>Reset all of the hotkeys to their default assignments.</String>
		<String _locID='19181'>Save your changes and return to Options.</String>
		<String _locID='19182'>Change the selected hotkey.</String>
		<String _locID='19183'>Reset the selected hotkey to its default assignment.</String>
		<String _locID='19184'>Cancel your changes and return to Options.</String>
		<String _locID='19185'>Improvements</String>
		<String _locID='19191' symbol='cStringTechDetailGodPower'>Secret of the New World: </String>
		<String _locID='19192' symbol='cStringTechDetailMythUnits'>Native Warriors: </String>
		<String _locID='19193' symbol='cStringTechDetailMythTechs'>Native Improvements: </String>
		<String _locID='19194' symbol='cStringErrorLoadingScenario'>Scenario: %s failed to load.</String>
		<String _locID='19195' symbol='cStringErrorLoadingSavegame'>Saved Game: %s failed to load.</String>
		<String _locID='19199'>Hotkey Groups:</String>
		<String _locID='19203' symbol='cStringFileXferComplete'>File transfer to complete: %1s.</String>
		<String _locID='19213' symbol='cStringConnectingDotDotDot'>Connecting...</String>
		<String _locID='19215' symbol='cStringWhisperMsgFormat' comment='1 - whispering player, 2 - message'>%1s whispers: %2s</String>
		<String _locID='19216' symbol='cStringYouWhisperMsgFormat' comment='1 - whisper to player, 2 - message'>You whisper to %1s: %2s</String>
		<String _locID='19217' symbol='cStringNothing'>(Nothing)</String>
		<String _locID='19222' symbol='cStringBuyfood'>Buy 100 &lt;icon="(32)(ui/ingame/resource_food)"&gt; with coin.</String>
		<String _locID='19223' symbol='cStringBuywood'>Buy 100 &lt;icon="(32)(ui/ingame/resource_wood)"&gt; with coin.</String>
		<String _locID='19224' symbol='cStringSellfood'>Sell 100 &lt;icon="(32)(ui/ingame/resource_food)"&gt; for coin.</String>
		<String _locID='19225' symbol='cStringSellwood'>Sell 100 &lt;icon="(32)(ui/ingame/resource_wood)"&gt; for coin.</String>
		<String _locID='19229' symbol='cStringSetGatherPoint'>Set gather point.</String>
		<String _locID='19231'>Garrison inside a building or ship.</String>
		<String _locID='19269' symbol='cStringCPPersonality4'>Random</String>
		<String _locID='19270' symbol='cStringMPLoginCannotConnect'>Cannot connect to ESO.</String>
		<String _locID='19271' symbol='cStringMPLoginIncorrectPwd'>Incorrect password. Please try again.</String>
		<String _locID='19273' symbol='cStringMPLoginESODead'>The ESO servers are not responding. Please try again later.</String>
		<String _locID='19275' symbol='cStringMPLoginUnknownError'>An unknown error occurred while trying to connect to the ESO servers.</String>
		<String _locID='19277' symbol='cStringMPLoginESONotInitialized'>ESO is not initialized.</String>
		<String _locID='19278' symbol='cStringMPLoginNoCreates'>ESO is not accepting account creation requests.</String>
		<String _locID='19279' symbol='cStringMPLoginNickLengthError'>Nicknames cannot exceed 16 characters.</String>
		<String _locID='19280' symbol='cStringMPLoginNickBlankError'>Nicknames cannot be blank.</String>
		<String _locID='19281' symbol='cStringMPLoginNickStartError'>Nicknames must start with a letter.</String>
		<String _locID='19282' symbol='cStringMPLoginNickCharError'>Nicknames can only contain A-Z, 0-9, and _. No spaces.</String>
		<String _locID='19284' symbol='cStringMPLoginNoLogin'>ESO is not accepting login requests.</String>
		<String _locID='19288' symbol='cStringDefaultPlayerName'>Player %d</String>
		<String _locID='19290' symbol='cStringAboutWarning'>Warning: This computer program is protected by copyright law and international treaties. Unauthorized reproduction or distribution of this program, or any portion of it, may result in severe civil and criminal penalties and will be prosecuted to the maximum extent possible under the law.</String>
		<String _locID='19307' symbol='cStringLanguage1'>Restrict to Common Language</String>
		<String _locID='19308' symbol='cStringESOLanguage'>Check this box if you only want to play opponents who have the same language version as you.</String>
		<String _locID='19309' symbol='cStringGTS1'>Repair. Click this button and then click on a building to repair it. Units cannot be repaired.</String>
		<String _locID='19336' symbol='cStringAnnounceDestructionBuilding' comment='1 - player name, 2 - unit'>%1s's %2s has been destroyed!</String>
		<String _locID='19337' symbol='cStringAnnounceDestruction' comment='1 - player name, 2 - unit'>%1s's %2s has been killed!</String>
		<String _locID='19338' symbol='cStringAnnounceDestructionSelfBuilding'>Your %s has been destroyed!</String>
		<String _locID='19339' symbol='cStringAnnounceDestructionSelf'>Your %s has been killed!</String>
		<String _locID='19340'>Reset all values to their default settings.</String>
		<String _locID='19341'>Villager Count</String>
		<String _locID='19342'>Military Unit Count</String>
		<String _locID='19359' symbol='cStringAllowCameraRotation'>Allow Camera Rotation</String>
		<String _locID='19367' symbol='cStringAskSaveScenario'>Would you like to save the current scenario?</String>
		<String _locID='19368' symbol='cStringStartTheGame'>Start the game.</String>
		<String _locID='19369'>Contents</String>
		<String _locID='19370' symbol='cStringAskSave'>Are you sure you want to save?</String>
		<String _locID='19372' symbol='cStringAskOverwrite'>Are you sure you want to overwrite?</String>
		<String _locID='19373' symbol='cStringAskReload'>Are you sure you want to reload?</String>
		<String _locID='19374' symbol='cStringAskReadOnlyOverwrite'>Target file is read-only. Overwrite anyway?</String>
		<String _locID='19375' symbol='cStringAskQuit'>Are you sure you want to Quit?</String>
		<String _locID='19377' symbol='cStringFilePermissionsNotChanged'>File permissions could not be changed.</String>
		<String _locID='19378' symbol='cStringFileNotSaved'>File not saved.</String>
		<String _locID='19379' symbol='cStringMustHaveTwoTeams'>You must have at least 2 teams or all random teams to play.</String>
		<String _locID='19384' symbol='cStringInternalError'>Internal error.</String>
		<String _locID='19385' symbol='cStringPleaseEnterGameName'>Please type a game name.</String>
		<String _locID='19386' symbol='cStringSelectGameToJoin'>Select the game you wish to join.</String>
		<String _locID='19387' symbol='cStringCouldNotJoinTryAnother'>Could not join the selected game. Please try another.</String>
		<String _locID='19388' symbol='cStringPleaseEnterIPAddress'>Please type an IP address to join.</String>
		<String _locID='19389' symbol='cStringCouldNotJoinAddressTryAnother'>Could not join a game at the given address. Please try another.</String>
		<String _locID='19390' symbol='cStringNoGameFound'>No game was found.</String>
		<String _locID='19391' symbol='cStringLostConnectionToESO'>You have lost your connection to ESO.</String>
		<String _locID='19398' symbol='cStringTransportFull'>Unable to load because %s is already full.</String>
		<String _locID='19399' symbol='cStringMPLoggingIn'>Logging in...</String>
		<String _locID='19758' symbol='cStringAllResourcesTotal'>All Resources Gathered</String>
		<String _locID='19759' symbol='cStringfoodTotal'>Food Total</String>
		<String _locID='19760' symbol='cStringwoodTotal'>Wood Total</String>
		<String _locID='19761' symbol='cStringgoldTotal'>Coin Total</String>
		<String _locID='19771' symbol='cStringDetailedHelpfood'>Food</String>
		<String _locID='19772' symbol='cStringDetailedHelpwood'>Wood</String>
		<String _locID='19773' symbol='cStringDetailedHelpgold'>Coin</String>
		<String _locID='19789' symbol='cStringDetailedHelpHistory'>History</String>
		<String _locID='19796' symbol='cStringInvalidCDKey'>Your CD key is invalid.</String>
		<String _locID='19797' symbol='cStringCDKeyNoValidateTryAgain'>Your CD Key cannot currently be validated. Please wait a few minutes and try again.</String>
		<String _locID='19799' symbol='cStringErrorAttemptingLogon'>An error occurred while attempting login.</String>
		<String _locID='19800' symbol='cStringPasswordCantBeEmpty'>Password cannot be empty.</String>
		<String _locID='19801' symbol='cStringErrorConnectingStatsServer'>Error connecting to stats server. Last saved rating will be used.</String>
		<String _locID='19803'>Players:</String>
		<String _locID='19804' symbol='cStringFailedConnectAddressServerContinuing'>Failed to connect to address server, continuing login anyway.</String>
		<String _locID='19811'>Select Home City</String>
		<String _locID='19812'>Select Map</String>
		<String _locID='19813' symbol='cStringESOSearch'>Search</String>
		<String _locID='19814' symbol='cStringCivLiteral'>Civilization:</String>
		<String _locID='19815'>Map Type:</String>
		<String _locID='19816'>World Size:</String>
		<String _locID='19817'>Resources:</String>
		<String _locID='19818'>Team Shared Pop</String>
		<String _locID='19822'>Customize Opponents</String>
		<String _locID='19825' symbol='cStringLearnToPlay'>Master the Basics</String>
		<String _locID='19826' symbol='cStringCampaignButton'>Campaign</String>
		<String _locID='19827' symbol='cStringSinglePlayer'>Single Player</String>
		<String _locID='19828' symbol='cStringMultiplayer'>Multiplayer</String>
		<String _locID='19829' symbol='cStringOptions'>Options</String>
		<String _locID='19830' symbol='cStringMore'>More</String>
		<String _locID='19831' symbol='cStringExitGame'>Exit</String>
		<String _locID='19835' symbol='cStringContinueCampaign'>Resume Campaign</String>
		<String _locID='19836' symbol='cStringRMSFullRandom'>All Maps</String>
		<String _locID='19837' symbol='cStringLoadSaved'>Saved Game</String>
		<String _locID='19838' symbol='cStringRecordedGames'>Record Games</String>
		<String _locID='19839' symbol='cStringEditor'>Editor</String>
		<String _locID='19841' symbol='cStringCredits'>Credits</String>
		<String _locID='19862' symbol='cStringUIStateSpecialPowerDualTargetStart'>Left-click at start point.</String>
		<String _locID='19876' symbol='cStringTutorial'>Tutorial</String>
		<String _locID='19880' symbol='cStringCivPicker'>Civilization Selection</String>
		<String _locID='19881' symbol='cStringMapPicker'>Map Selection</String>
		<String _locID='19884' symbol='cStringGFXHardwareWarning'>Age of Empires III Error</String>
		<String _locID='19887' symbol='cStringGFXHardwareMessage1'>Your system does not appear to meet the minimum requirements for Age of Empires III. Running the game on systems that do not meet the minimum requirements may result in instability, graphics corruption, and/or severe performance problems. If you wish to upgrade your computer, please contact your computer manufacturer for any necessary assistance.</String>
		<String _locID='19888' symbol='cStringGFXHardwareMessage2'>Click for more information about this error</String>
		<String _locID='19889' symbol='cStringGFXDontEverAgain'>Don't show this dialog again</String>
		<String _locID='19890' symbol='cStringGFXContinueAnyway'>Attempt to Run</String>
		<String _locID='19891' symbol='cStringGFXExitGame'>Exit Game</String>
		<String _locID='19892' symbol='cStringSaveGameSuccess'>Saved game '%s' successfully.</String>
		<String _locID='19893' symbol='cStringSaveGameError'>Error saving game '%s'.</String>
		<String _locID='19894' symbol='cStringSaveScenarioSuccess'>Saved scenario '%s' successfully.</String>
		<String _locID='19895' symbol='cStringSaveScenarioError'>Error saving scenario '%s'.</String>
		<String _locID='19898' symbol='cStringOOSTryAgain'>Oops! You got an Out of Sync (OOS) error. We're very sorry for the issue, please try again or visit our Discord for more information.</String>
		<String _locID='19899' symbol='cStringSyncError'>Sync Error</String>
		<String _locID='19900' symbol='cStringPleaseWaitAOMExit'>Please wait while the game exits...</String>
		<String _locID='19901' symbol='cStringLoadingScenario'>Loading Scenario...</String>
		<String _locID='19902' symbol='cStringLoadingFile'>Loading %s ...</String>
		<String _locID='19920' symbol='cStringNextMapRollover'>View next page of maps.</String>
		<String _locID='19921' symbol='cStringPrevMapRollover'>View previous page of maps.</String>
		<String _locID='19922' symbol='cStringPageNumber'>Page %d</String>
		<String _locID='19928'>Select the type of computer player.</String>
		<String _locID='19929'>Click OK to save your changes and return to the previous window.</String>
		<String _locID='19930'>Click Cancel to discard your changes and return to the previous window.</String>
		<String _locID='19934' symbol='cStringStatsWrittenToFile'>Stats written to file.</String>
		<String _locID='19935'>Select how many players you want in your game.</String>
		<String _locID='19936' symbol='cStringCustomizeOpponents'>Go to the Customize Opponents window.</String>
		<String _locID='19937' symbol='cStringHCSelectionScreen'>Go to the Home City Selection window to view your cities in detail.</String>
		<String _locID='19938'>Go to the Map Selection window.</String>
		<String _locID='19939'>Start the game!</String>
		<String _locID='19940'>Return to the Main menu.</String>
		<String _locID='19941'>This shows your civilization. To change it, you can scroll through available civilizations using the arrows to the right or you can go to the Civilization window.</String>
		<String _locID='19942'>Scroll through available civilizations.</String>
		<String _locID='19943'>This shows the map that you will be playing. To change it, you can scroll through available maps using the arrows to the right or you can go to the Select Map window.</String>
		<String _locID='19944'>Scroll through available maps.</String>
		<String _locID='19947' symbol='cStringDifficulty1'>Select how difficult you would like the game to be.</String>
		<String _locID='19952'>Allow players to use cheat codes.</String>
		<String _locID='19954' symbol='cStringRecordThisGame'>Record this game.</String>
		<String _locID='19955' symbol='cStringGamePausedByPlayer' comment='1 - player name, 2 - number of pauses'>Game paused by %1s (%2d).</String>
		<String _locID='19958' symbol='cStringPlayerID'>Player %d</String>
		<String _locID='19960' symbol='cStringRecordPause'>Record Game Paused</String>
		<String _locID='19962'>Multiplayer Login</String>
		<String _locID='19968' symbol='cStringInitFailString'>Initialization Failed\n%s</String>
		<String _locID='19969' symbol='cStringD3DInitFailedCorruptedDriver' comment='Test Comment'>Direct3D initialization failed. Possible causes:\n   Old or corrupted graphics driver.\n   Direct3D improperly installed.\n   Hardware acceleration disabled.\n   Starting the application with the workstation locked.\n</String>
		<String _locID='19970' symbol='cStringPleaseCheckLog'>\nPlease check the log file for more information.</String>
		<String _locID='19973' symbol='cStringCurrentPlayerNotification' comment='1 - number of players, 2 - current player name, 3 - civ'>There are %1d players. Current player is: %2d (%3s)</String>
		<String _locID='19975'>Connection Type:</String>
		<String _locID='19977' symbol='cStringESO'>ESO</String>
		<String _locID='19978' symbol='cStringLANDirectIP'>LAN / Direct IP</String>
		<String _locID='19998' symbol='cStringExistingPassportUsers'>Passport Users</String>
		<String _locID='19999' symbol='cStringExistingPassportID'>Existing Passport ID:</String>
		<String _locID='20000' symbol='cStringNewESOName'>New ESO Name:</String>
		<String _locID='20001' symbol='cStringNameLiteral'>Name:</String>
		<String _locID='20002' symbol='cStringCreateESOAccount'>Create a New Account</String>
		<String _locID='20003' symbol='cStringScreenNameLiteral'>Screen Name:</String>
		<String _locID='20004' symbol='cStringConfirmPassword'>Confirm Password:</String>
		<String _locID='20005' symbol='cStringCountryLiteral'>Country:</String>
		<String _locID='20006' symbol='cStringPostalCodeLiteral'>Zip Code:</String>
		<String _locID='20007' symbol='cStringBirthDateLiteral'>Birth Date:</String>
		<String _locID='20008' symbol='cStringSecretQuestionLiteral'>Secret Question:</String>
		<String _locID='20009' symbol='cStringSecretAnswerLiteral'>Secret Answer:</String>
		<String _locID='20013' symbol='cStringOldPassword'>Old Password:</String>
		<String _locID='20014'>Game</String>
		<String _locID='20015' symbol='cStringESOReturnToRoom'>Return to your Room.</String>
		<String _locID='20016' symbol='cStringChatDELETEME'>Chat</String>
		<String _locID='20017' symbol='cStringESOCommunityChat'>Go to the community chat area.</String>
		<String _locID='20018' symbol='cStringESOStats'>Stats</String>
		<String _locID='20019' symbol='cStringESOBrowseStats'>Browse online statistics.</String>
		<String _locID='20020'>Players</String>
		<String _locID='20021'>Ready</String>
		<String _locID='20022' symbol='cStringESOFriendsList'>Friends</String>
		<String _locID='20023' symbol='cStringPlayerNameDELETEME'>This is the player's name.</String>
		<String _locID='20024' symbol='cStringTeam'>This is the player's team.</String>
		<String _locID='20025' symbol='cStringRating'>This is the player's rating.</String>
		<String _locID='20026' symbol='cStringCivDELETEME'>This is the player's civilization.</String>
		<String _locID='20027' symbol='cStringESOHandicap'>This is the player's handicap.</String>
		<String _locID='20028' symbol='cStringSettings'>Click when you have finished making your settings and are ready to play.</String>
		<String _locID='20029' symbol='cStringESOBringUpFriendList'>Bring up your Friends list. You can use your Friends list to keep track of your friends, invite them to your game, and send them messages.</String>
		<String _locID='20030' symbol='cStringQuitReturnSetup'>Quit and return to game setup.</String>
		<String _locID='20031' symbol='cStringControlOtherSettings'>Control other game settings.</String>
		<String _locID='20032' symbol='cStringTypeChatHere'>Type your chat message here.</String>
		<String _locID='20033'>Choose the level of handicapping for the game. This is a percentage bonus to your economy.</String>
		<String _locID='20034' symbol='cStringESOSearching'>Searching for Players</String>
		<String _locID='20035' symbol='cStringRestrictNumPausesLiteral'>Restrict Number of Pauses:</String>
		<String _locID='20036' symbol='cStringESOCantFind'>Couldn't Find Players</String>
		<String _locID='20037' symbol='cStringESOBroaden'>Broaden</String>
		<String _locID='20038' symbol='cStringContinue'>Continue</String>
		<String _locID='20043' symbol='cStringMotherNature'>Mother Nature</String>
		<String _locID='20049' symbol='cStringInvite'>Invite</String>
		<String _locID='20050' symbol='cStringESOAddFriend'>Add To Friends</String>
		<String _locID='20051' symbol='cStringESOChannel'>Channel:</String>
		<String _locID='20052' symbol='cStringPestDescription'>Type the pest's online name in the field below and then press the &quot;Add&quot; button to add them to your list:</String>
		<String _locID='20053' symbol='cStringAddPest'>Add Pest</String>
		<String _locID='20054' symbol='cStringFriendDescription'>Type your friend's online name in the field below and then press the &quot;Add&quot; button to add them to your list:</String>
		<String _locID='20055' symbol='cStringESORemove'>Remove</String>
		<String _locID='20056'>Message</String>
		<String _locID='20057' symbol='cStringESORemoveFriend'>Remove Friend</String>
		<String _locID='20058' symbol='cStringESOPestList'>Pests</String>
		<String _locID='20066'>Type your message and click Send:</String>
		<String _locID='20081' symbol='cStringTo'>To:</String>
		<String _locID='20083' symbol='cStringConf'>Are you sure?</String>
		<String _locID='20095' symbol='cStringCustomize'>Customize Hotkeys</String>
		<String _locID='20096' symbol='cStringDefault'>Default</String>
		<String _locID='20097' symbol='cStringDefaultAll'>Default All</String>
		<String _locID='20102' symbol='cStringHotkeyGroup5'>Command</String>
		<String _locID='20103' symbol='cStringWaitingForKeyInput'>Waiting for Key Input to Remap Keys.</String>
		<String _locID='20104' symbol='cStringObjectives'>Objectives</String>
		<String _locID='20105' symbol='cStringNew'>New</String>
		<String _locID='20106'>Show Hints</String>
		<String _locID='20111' symbol='cStringUpdate'>Update Age of Empires III</String>
		<String _locID='20112' symbol='cStringLegalDivX'>DivX is a patent-pending video technology from DivXNetworks, Inc. and is used under license. DivX is a trademark of DivXNetworks, Inc. in the USA and other countries.</String>
		<String _locID='20113' symbol='cStringLegalJPEG'>This software is based in part on the work of the Independent JPEG Group.</String>
		<String _locID='20114' symbol='cStringLegalMiles'>Uses Miles Sound System. (c) 1991-2002 RAD Game Tools, Inc.</String>
		<String _locID='20115' symbol='cStringLegalMPEG'>MPEG Layer-3 playback supplied with the Miles Sound System from RAD Game Tools, Inc. MPEG Layer-3 audio compression technology licensed by Fraunhofer IIS and Thomson multimedia.</String>
		<String _locID='20116' symbol='cStringLegalProductID'>Product ID {productID}</String>
		<String _locID='20137' symbol='cStringResigned'>Resigned</String>
		<String _locID='20140' symbol='cStringDownloadingUpdate'>Downloading update...</String>
		<String _locID='20142' symbol='cStringRestartDELETEME'>Restart</String>
		<String _locID='20143' symbol='cStringResignDELETEME'>Resign</String>
		<String _locID='20148' symbol='cStringInstallingUpdate'>Installing update...</String>
		<String _locID='20149' symbol='cStringNoUpdate'>Your game is up to date.</String>
		<String _locID='20150' symbol='cStringUpdateProblem'>A problem occurred while updating. You can download the latest update from http://www.agecommunity.com.</String>
		<String _locID='20151' symbol='cStringUpdateExit'>The game needs to exit to finish installing the update.</String>
		<String _locID='20152' symbol='cStringViewPost'>View Postgame</String>
		<String _locID='20153' symbol='cStringExternalAutoPatcherTitle'>Age3 Updater</String>
		<String _locID='20154' symbol='cStringExternalAutoPatcherWaiting'>Waiting for the game to exit...</String>
		<String _locID='20155' symbol='cStringExternalAutoPatcherUpdating'>Updating the game...</String>
		<String _locID='20156' symbol='cStringExternalAutoPatcherRestarting'>Restarting the game...</String>
		<String _locID='20157' symbol='cStringAddBookmark'>Add Bookmark:</String>
		<String _locID='20158' symbol='cStringBookmarks'>Bookmark</String>
		<String _locID='20159' symbol='cStringPlayFast'>Play Fast</String>
		<String _locID='20160' symbol='cStringPlayerDropped'>Unresponsive Player</String>
		<String _locID='20161' symbol='cStringPlayerThatDropped'>%s Is Not Responding</String>
		<String _locID='20162' symbol='cStringVote'>Vote to Continue or Save and Exit</String>
		<String _locID='20164' symbol='cStringSaveExit'>Save and Exit: [%02d/%02d]</String>
		<String _locID='20165' symbol='cStringScenarioContinue'>Continue your journey?</String>
		<String _locID='20166' symbol='cStringDifficultyDELETEME'>Difficulty Level</String>
		<String _locID='20167' symbol='cStringYouSuck'>Your colony has been destroyed!</String>
		<String _locID='20168' symbol='cStringReplayScenario'>Replay Scenario</String>
		<String _locID='20170' symbol='cStringBookmark1'>Previous Bookmark</String>
		<String _locID='20171' symbol='cStringBookmark2'>Next Bookmark</String>
		<String _locID='20172' symbol='cStringPause'>Pause</String>
		<String _locID='20173' symbol='cStringBookmark3'>Create Bookmark</String>
		<String _locID='20178' symbol='cStringSelectAll'>Select All</String>
		<String _locID='20179' symbol='cStringAlliesOnly'>Allies Only</String>
		<String _locID='20180' symbol='cStringEnemiesOnly'>Enemies Only</String>
		<String _locID='20182' symbol='cStringChatfood'>Food Please</String>
		<String _locID='20183' symbol='cStringChatwood'>Wood Please</String>
		<String _locID='20184' symbol='cStringChatgold'>Coin Please</String>
		<String _locID='20185' symbol='cStringChatAttack'>Attack Now!</String>
		<String _locID='20186' symbol='cStringChatRetreat'>Retreat!</String>
		<String _locID='20187' symbol='cStringCheckingForUpdate'>Checking for update...</String>
		<String _locID='20189' symbol='cStringStart'>START</String>
		<String _locID='20193' symbol='cStringAbstractNamegold'>Coin</String>
		<String _locID='20194' symbol='cStringAbstractNameNotFound'>&lt;type error&gt;</String>
		<String _locID='20197'>type</String>
		<String _locID='20213' symbol='cStringVoteText1'>No Vote</String>
		<String _locID='20214' symbol='cStringVoteText2'>Drop</String>
		<String _locID='20215' symbol='cStringVoteText3'>Save and Exit</String>
		<String _locID='20216' symbol='cStringInfinityFormat'>Inf. %s</String>
		<String _locID='20217' symbol='cStringTributeDELETEME'>Tribute Resources</String>
		<String _locID='20237' symbol='cStringDefaultProfileName'>Default</String>
		<String _locID='20241' symbol='cStringIP1'>IP address:</String>
		<String _locID='20242' symbol='cStringIP2'>Alternate IP address:</String>
		<String _locID='20243' symbol='cStringChatToPlayers'>Chat to Players</String>
		<String _locID='20244' symbol='cStringNameTaken'>Screen Name Taken</String>
		<String _locID='20245' symbol='cStringNameSuggest'>Try These Names:</String>
		<String _locID='20250' symbol='cStringMarketCantBuy'>You do not have enough %s to purchase that!</String>
		<String _locID='20251' symbol='cStringMarketCantSell'>You do not have enough %s to sell!</String>
		<String _locID='20252'>File</String>
		<String _locID='20253'>Save As</String>
		<String _locID='20254'>Build Cinematic</String>
		<String _locID='20255'>Screen Shot</String>
		<String _locID='20256'>Campaign Maker</String>
		<String _locID='20259'>Return to Main menu</String>
		<String _locID='20260'>Undo</String>
		<String _locID='20261'>Redo</String>
		<String _locID='20262'>Unit Copy</String>
		<String _locID='20263'>Unit Paste</String>
		<String _locID='20264'>Terrain Copy</String>
		<String _locID='20265'>Terrain Paste</String>
		<String _locID='20266'>Player Data</String>
		<String _locID='20267'>Scenario Data</String>
		<String _locID='20268'>Scenario Summary</String>
		<String _locID='20269'>Playtest Scenario</String>
		<String _locID='20270'>Forbidden Units</String>
		<String _locID='20271'>World</String>
		<String _locID='20272'>Lighting...</String>
		<String _locID='20273'>Map Size...</String>
		<String _locID='20274'>Map Elevation...</String>
		<String _locID='20275'>Terrain</String>
		<String _locID='20276'>Water Tool</String>
		<String _locID='20277'>Edit Water Tool</String>
		<String _locID='20278'>Canyon/Cliff Tool</String>
		<String _locID='20279'>Forest Tool</String>
		<String _locID='20280'>Brush Settings</String>
		<String _locID='20281'>Objects</String>
		<String _locID='20282'>Place Object...</String>
		<String _locID='20283'>Position Object</String>
		<String _locID='20284'>Delete Objects</String>
		<String _locID='20285'>Object Info</String>
		<String _locID='20286'>Customize Object...</String>
		<String _locID='20287'>Triggers</String>
		<String _locID='20288'>Group Editor</String>
		<String _locID='20289'>Army Editor</String>
		<String _locID='20290'>Cinematics</String>
		<String _locID='20291'>Camera Editor</String>
		<String _locID='20292'>Toggle Letterbox Bars</String>
		<String _locID='20293'>View</String>
		<String _locID='20294'>Camera Lock</String>
		<String _locID='20295'>Terrain Grid</String>
		<String _locID='20296'>Terrain Grid Major Tick...</String>
		<String _locID='20297'>Terrain Grid Minor Tick...</String>
		<String _locID='20298'>Non-Scenario Objects</String>
		<String _locID='20299'>LOS Rings</String>
		<String _locID='20300'>Hide Unit Outlines</String>
		<String _locID='20301'>Toggle Range Rings</String>
		<String _locID='20302'>Toggle Mini Map</String>
		<String _locID='20303'>Scenario</String>
		<String _locID='20304'>Raise/Lower Terrain</String>
		<String _locID='20305'>Sample Terrain</String>
		<String _locID='20306'>Sample Elevation</String>
		<String _locID='20307'>Smooth</String>
		<String _locID='20308'>Roughen</String>
		<String _locID='20309'>Free Paint</String>
		<String _locID='20310'>Land</String>
		<String _locID='20311'>Paint Water</String>
		<String _locID='20312'>Edit Water</String>
		<String _locID='20313'>Canyon and Cliff</String>
		<String _locID='20314'>Forest</String>
		<String _locID='20315'>Move Object</String>
		<String _locID='20316'>Paint Mask</String>
		<String _locID='20317'>Slow</String>
		<String _locID='20318'>Fast</String>
		<String _locID='20319'>Gaia</String>
		<String _locID='20320'>Include:</String>
		<String _locID='20321'>Object Name</String>
		<String _locID='20322'>Paint Area</String>
		<String _locID='20323'>Action:</String>
		<String _locID='20324'>Beautify</String>
		<String _locID='20325'>Adjust Elevation</String>
		<String _locID='20326'>Place Objects</String>
		<String _locID='20327'>Position Objects</String>
		<String _locID='20328'>Water</String>
		<String _locID='20329'>Do not change type</String>
		<String _locID='20330'>Free texturing</String>
		<String _locID='20331'>Canyons</String>
		<String _locID='20332'>Canyon Tool</String>
		<String _locID='20333'>Cliffs</String>
		<String _locID='20334'>Cliff Tool</String>
		<String _locID='20335'>Forests</String>
		<String _locID='20336'>Copy &amp; Paste</String>
		<String _locID='20337'>Mountains</String>
		<String _locID='20338'>Elevation</String>
		<String _locID='20339'>Textures</String>
		<String _locID='20340'>Rotation:</String>
		<String _locID='20341'>0 Degrees</String>
		<String _locID='20342'>90 Degrees</String>
		<String _locID='20343'>180 Degrees</String>
		<String _locID='20344'>270 Degrees</String>
		<String _locID='20345'>Place As:</String>
		<String _locID='20346'>New Scenario</String>
		<String _locID='20347'>Type:</String>
		<String _locID='20348'>Seed:</String>
		<String _locID='20349'>Size:</String>
		<String _locID='20350'>Number of Players</String>
		<String _locID='20351'>Restore Defaults</String>
		<String _locID='20352'>Generate</String>
		<String _locID='20353'>Start under debugger</String>
		<String _locID='20354'>Space Available</String>
		<String _locID='20355'>Above:</String>
		<String _locID='20356'>Below:</String>
		<String _locID='20357'>Move Map Up</String>
		<String _locID='20358'>Move Map Down</String>
		<String _locID='20359'>Apply</String>
		<String _locID='20360'>Allow Movement Past Ceiling</String>
		<String _locID='20361'>Map Size</String>
		<String _locID='20362'>Type a positive or negative number in the fields to add or subtract from that side.</String>
		<String _locID='20363'>Current Map Size:</String>
		<String _locID='20364'>World Lighting</String>
		<String _locID='20365'>Dawn</String>
		<String _locID='20366'>Noon</String>
		<String _locID='20367'>Dusk</String>
		<String _locID='20368'>Preset Lighting:</String>
		<String _locID='20369'>Shape:</String>
		<String _locID='20370'>Circle</String>
		<String _locID='20371'>Square</String>
		<String _locID='20372'>Test As Player:</String>
		<String _locID='20373'>Difficulty Level</String>
		<String _locID='20374'>Create a Screen Shot</String>
		<String _locID='20375'>Quality:</String>
		<String _locID='20376'>Hide:</String>
		<String _locID='20377'>Interface</String>
		<String _locID='20378'>Pointer</String>
		<String _locID='20379'>Shoot</String>
		<String _locID='20380'>World Info</String>
		<String _locID='20381'>Player Info</String>
		<String _locID='20382'>Misc Info</String>
		<String _locID='20383'>Map Dimensions:</String>
		<String _locID='20384'>Average Elevation:</String>
		<String _locID='20385'>Highest Point:</String>
		<String _locID='20386'>Lowest Point:</String>
		<String _locID='20387'>Dominant Terrains:</String>
		<String _locID='20388'>Random Map Type:</String>
		<String _locID='20389'>Random Map Seed:</String>
		<String _locID='20390'>Export to Text</String>
		<String _locID='20391'>Player:</String>
		<String _locID='20392'>Color:</String>
		<String _locID='20393'>Civilization:</String>
		<String _locID='20394'>Control:</String>
		<String _locID='20395' symbol='cStringPopFormat'>Pop: {colorizePop(%d)}  &lt;icon="(32)(ui/ingame/resource_population)"&gt;</String>
		<String _locID='20396'>AI</String>
		<String _locID='20397'>Clear AI</String>
		<String _locID='20473' symbol='cStringCantOpenLogFile'>Cannot create log file. Ensure that you have full rights in the directory where Age of Empires III resides, and that you have available disk space.\n Error: </String>
		<String _locID='20476'>ID:</String>
		<String _locID='20477'>Object:</String>
		<String _locID='20478'>Editor Paused</String>
		<String _locID='20479'>Forbidden Units</String>
		<String _locID='20480'>Current Armies</String>
		<String _locID='20481'>Create an army with selected units.</String>
		<String _locID='20482'>Create Army</String>
		<String _locID='20483'>Delete the selected army.</String>
		<String _locID='20484'>Delete Army</String>
		<String _locID='20485'>Create an empty army.</String>
		<String _locID='20486'>Ghost Army</String>
		<String _locID='20487'>Trigger Group Editor</String>
		<String _locID='20488'>Insert</String>
		<String _locID='20489'>Edit:</String>
		<String _locID='20490'>Groups</String>
		<String _locID='20491'>Current:</String>
		<String _locID='20492'>Group</String>
		<String _locID='20493'>Objectives Editor</String>
		<String _locID='20494'>Text</String>
		<String _locID='20495'>Objective Hint:</String>
		<String _locID='20496'>Overall Scenario Goal</String>
		<String _locID='20497'>Scenario Title</String>
		<String _locID='20498'>Spotlight Picture</String>
		<String _locID='20499'>Spotlight Title</String>
		<String _locID='20500'>Scenario Settings</String>
		<String _locID='20501'>Player Count</String>
		<String _locID='20502'>String ID:</String>
		<String _locID='20503'>Bonus Pop:</String>
		<String _locID='20504'>Popcap Limit:</String>
		<String _locID='20505'>Use Victory Conditions</String>
		<String _locID='20507'>Camera Track Editor</String>
		<String _locID='20508'>Show</String>
		<String _locID='20509' symbol='cStringNameLit'>Name</String>
		<String _locID='20510'>Duration</String>
		<String _locID='20511'>Waypoints</String>
		<String _locID='20512'>Update</String>
		<String _locID='20513' symbol='cStringTime'>Time</String>
		<String _locID='20514'>Tension</String>
		<String _locID='20515'>Continuity</String>
		<String _locID='20516'>Bias</String>
		<String _locID='20517'>Trigger Editor</String>
		<String _locID='20518'>Group:</String>
		<String _locID='20519'>Active</String>
		<String _locID='20520'>Priority:</String>
		<String _locID='20521'>Army Name</String>
		<String _locID='20522'>Run Immediately</String>
		<String _locID='20523'>Tracks</String>
		<String _locID='20524'>1</String>
		<String _locID='20525'>2</String>
		<String _locID='20526'>3</String>
		<String _locID='20527'>4</String>
		<String _locID='20528'>5</String>
		<String _locID='20529'>6</String>
		<String _locID='20530'>7</String>
		<String _locID='20531'>8</String>
		<String _locID='20532'>9</String>
		<String _locID='20533'>10</String>
		<String _locID='20534'>11</String>
		<String _locID='20535'>12</String>
		<String _locID='20536'>JPG</String>
		<String _locID='20537'>TGA</String>
		<String _locID='20622' symbol='cStringCampaignNameLearnToPlay'>Learn to Play</String>
		<String _locID='20842'>Player Summary: tribute allies or view information about player Home Cities</String>
		<String _locID='20843'>Find idle Villager</String>
		<String _locID='20844'>Find idle Military</String>
		<String _locID='20845'>Find Ship</String>
		<String _locID='20846'>Find Fort</String>
		<String _locID='20847'>Find Selection</String>
		<String _locID='20848'>Find Artillery Foundry</String>
		<String _locID='20849'>Find Barracks</String>
		<String _locID='20850'>Find Temple</String>
		<String _locID='20851'>Find Dock</String>
		<String _locID='20852'>Find Officer's Camp</String>
		<String _locID='20853'>Find House</String>
		<String _locID='20854'>Find Blockhouse</String>
		<String _locID='20855'>Find Mill/Hacienda/Rice Paddy/Pasture/Food Crops/Fountain</String>
		<String _locID='20856'>Find Bank/LA Unique Building/Krupp Factory/Sawmill</String>
		<String _locID='20857'>Find Plantation</String>
		<String _locID='20858'>Find Redoubt/Tower/AAGun</String>
		<String _locID='20859'>Find Arsenal or Madrasah</String>
		<String _locID='20860'>Find Stable</String>
		<String _locID='20861'>Find Town Center</String>
		<String _locID='20862'>Find Artillery Tower</String>
		<String _locID='20863'>Find Victory Point building</String>
		<String _locID='20864'>Find Trading Post</String>
		<String _locID='20866'>Find Keys</String>
		<String _locID='20867'>Building Construction</String>
		<String _locID='20868'>Build Artillery Foundry</String>
		<String _locID='20869'>Build Barracks or Gunsmith</String>
		<String _locID='20870'>Build Temple</String>
		<String _locID='20871'>Build Dock</String>
		<String _locID='20872'>Build House or Mahalla</String>
		<String _locID='20873'>Build Fort</String>
		<String _locID='20874'>Build Factory/Beneficio Cafetalero/ Mining Camp</String>
		<String _locID='20876'>Build Blockhouse</String>
		<String _locID='20877'>Build Mill/Hacienda/Rice Paddy/Farm/Hacienda/Pasture/Lot/Kumara Field/Food Crops/Fountain</String>
		<String _locID='20878'>Build Plantation/Cash Crops</String>
		<String _locID='20879'>Build Redoubt/Tower/AAGun</String>
		<String _locID='20880'>Build Trading Post</String>
		<String _locID='20881'>Build Arsenal or Madrasah</String>
		<String _locID='20882'>Build Stable</String>
		<String _locID='20884'>Build Artillery Tower</String>
		<String _locID='20885'>Build Fortress</String>
		<String _locID='20888'>Build Town Center</String>
		<String _locID='20926'>Stop</String>
		<String _locID='20932'>Click this button to view the map that you just played on.</String>
		<String _locID='20933'>Click this button to return to the Main menu.</String>
		<String _locID='20934' symbol='cStringScreenShotSavedToFile'>Screen Shot saved to: %s</String>
		<String _locID='20942' symbol='cStringReqLabel'>Requirements:</String>
		<String _locID='20943' symbol='cStringAbilLabel'>Abilities:</String>
		<String _locID='20944' symbol='cStringUpgradeLabel'>Upgrades:</String>
		<String _locID='20945' symbol='cStringHelpLabel'>In-game Help:</String>
		<String _locID='20947' symbol='cStringIncorrectAOMVersion'>There is an updated version of Age of Empires III that is required to play.</String>
		<String _locID='20948' symbol='cStringMPInvalidCDKey'>Age of Empires III was not installed correctly. Please reinstall.</String>
		<String _locID='20949' symbol='cStringMPInvalidAccount'>Name or password is incorrect. Passwords are case sensitive. Make sure your Caps Lock is not on and try again.</String>
		<String _locID='20950' symbol='cStringMPNicknameTaken'>This nickname is taken. Do you want to create a new nickname?</String>
		<String _locID='20951' symbol='cStringMPUnknownUser'>Account not found. Do you want to create a new account?</String>
		<String _locID='20959' symbol='cStringMPInvalidPassport'>The nickname and/or password are invalid.</String>
		<String _locID='20960' symbol='cStringMPInvalidName'>The nickname is invalid. Nicknames must start with a letter, cannot exceed 16 characters, and can only include valid characters (A-Z, 0-9, and underscore).</String>
		<String _locID='20961' symbol='cStringMPInvalidCountry'>Invalid country</String>
		<String _locID='20962' symbol='cStringMPInvalidRegion'>Invalid region</String>
		<String _locID='20963' symbol='cStringMPInvalidPostalCode'>Please enter a 5-digit zip code that is valid for the state you selected.</String>
		<String _locID='20964' symbol='cStringMPInvalidBirthdate'>Invalid birth date. Please use the mm/dd/yyyy format where mm=month, dd=day, and yyyy=year.</String>
		<String _locID='20965' symbol='cStringESOOffline'>The ESO server isn't responding.</String>
		<String _locID='20966' symbol='cStringMPCannotAssociateNick'>\nYour account could not be created. Try another nickname.</String>
		<String _locID='20967' symbol='cStringESOCommError'>Error communicating with ESO (%ld). Try again later.</String>
		<String _locID='20969' symbol='cStringMPNickTaken2'>Your nickname is taken. Try another.</String>
		<String _locID='20970' symbol='cStringESOUnknownAssociationError'>An unknown error occurred while trying to create your account (%ld). Try again.</String>
		<String _locID='20971' symbol='cStringESOPassportRedirect'>You are about to minimize the game and be directed to the Microsoft .Net Passport Web site to create a new password. Do you wish to continue?</String>
		<String _locID='20972' symbol='cStringESONewAcctEmptyFields'>All fields must be filled in.</String>
		<String _locID='20974' symbol='cStringESOPasswordMismatch'>Passwords don't match.</String>
		<String _locID='20975'>Click this banner to read your objectives.</String>
		<String _locID='20976' symbol='cStringMPNickProfanity'>You have entered an invalid nickname.\n</String>
		<String _locID='20979'>New Account?</String>
		<String _locID='20980'>Forgot Password?</String>
		<String _locID='20981'>Passport ID:</String>
		<String _locID='20982'>@zonesas.com</String>
		<String _locID='20985' symbol='cStringMPPassportTaken'>The nickname is already taken. Try another.</String>
		<String _locID='20986'>Individual Stats</String>
		<String _locID='20987'>Team Stats</String>
		<String _locID='20992'>Select Statistical View Type</String>
		<String _locID='20993'>Select a stats view to graph</String>
		<String _locID='21003' symbol='cStringInvalidRecordGame'>The Record Game is invalid.</String>
		<String _locID='21012'>1v1</String>
		<String _locID='21013'>1v2</String>
		<String _locID='21014'>1v3</String>
		<String _locID='21015'>2v2</String>
		<String _locID='21021' symbol='cStringGuardHelp'>Instruct your unit to guard another unit.</String>
		<String _locID='21022' symbol='cStringPatrolHelp'>Instruct your unit to patrol an area.</String>
		<String _locID='21023' symbol='cStringStopHelp'>Instruct your unit to stop immediately.</String>
		<String _locID='21024' symbol='cStringDeleteHelp'>Delete this unit.</String>
		<String _locID='21028' symbol='cStringLineFormation'>Go into line [default] formation.</String>
		<String _locID='21030' symbol='cStringBoxFormation'>Go into square formation.</String>
		<String _locID='21031' symbol='cStringMixedFormation'>Go into mixed formation.</String>
		<String _locID='21032' symbol='cStringSpreadFormation'>Go into spread formation.</String>
		<String _locID='21052' symbol='cStringVoteText4'>Resigned</String>
		<String _locID='21053' symbol='cStringCommandPanelBuy'>Buy</String>
		<String _locID='21054' symbol='cStringCommandPanelSell'>Sell</String>
		<String _locID='21072'>max 16 characters</String>
		<String _locID='21075'>Quick Setup</String>
		<String _locID='21076'>Advanced Setup</String>
		<String _locID='21077'>Invite Friends</String>
		<String _locID='21078'>Click here to create a team consisting of your Friends. That team will be matched with another team for your game.</String>
		<String _locID='21079'>Select the Hotkey Group you would like to modify. Selection and Find Keys hotkeys must be unique across the entire hotkey system. All other hotkeys must be unique within their own context.</String>
		<String _locID='21084' symbol='cStringHandiAbbrev'>HC:</String>
		<String _locID='21085'>Normal</String>
		<String _locID='21086' symbol='cStringFree'>Free</String>
		<String _locID='21087'>Fairest</String>
		<String _locID='21088'>Skirmish</String>
		<String _locID='21089'>Difficulty:</String>
		<String _locID='21097' symbol='cStringQuickChatsLabel'>Quick Chats:</String>
		<String _locID='21128' symbol='cStringHostButton'>Host Game</String>
		<String _locID='21129' symbol='cStringJoinButton'>Join</String>
		<String _locID='21130' symbol='cStringRefreshButton'>Refresh</String>
		<String _locID='21131' symbol='cStringLanGameNameLiteral'>LAN Game Name:</String>
		<String _locID='21132' symbol='cStringLanGamesLiteral'>LAN Games:</String>
		<String _locID='21133' symbol='cStringDirectIPLiteral'>Direct IP:</String>
		<String _locID='21141'>Restart Current Game?</String>
		<String _locID='21147' symbol='cStringRecordEnded'>Record Game Ended</String>
		<String _locID='21156'>Refresh</String>
		<String _locID='21157'>Join</String>
		<String _locID='21158'>Quit</String>
		<String _locID='21159'>Host</String>
		<String _locID='21160'>Game Information</String>
		<String _locID='21161'>Other Settings:</String>
		<String _locID='21162'>Players Currently in Game:</String>
		<String _locID='21163' symbol='cStringGameName'>Game Name</String>
		<String _locID='21164'># Players</String>
		<String _locID='21165'>View previous page of games.</String>
		<String _locID='21166'>View next page of games.</String>
		<String _locID='21167'>Page %/%</String>
		<String _locID='21168'>Connecting...</String>
		<String _locID='21173'>Ping:</String>
		<String _locID='21174'>Number of Players:</String>
		<String _locID='21175'>Game Type:</String>
		<String _locID='21176'>Map Type:</String>
		<String _locID='21177'>Map Size:</String>
		<String _locID='21178'>Visibility:</String>
		<String _locID='21179'>Handicap:</String>
		<String _locID='21180'>World Resources:</String>
		<String _locID='21181'>Co-op Game:</String>
		<String _locID='21182'>Restrict to Common Language:</String>
		<String _locID='21183'>Team Shared Resources:</String>
		<String _locID='21184'>Restrict Number of Pauses:</String>
		<String _locID='21185'>Locked Teams:</String>
		<String _locID='21186'>Allow Cheats:</String>
		<String _locID='21187'>Record Game:</String>
		<String _locID='21188'>Team Shared Pop:</String>
		<String _locID='21189'>Are you sure you want to reset the %s profile to its defaults? You will not be able revert your changes.</String>
		<String _locID='21190'>Games List</String>
		<String _locID='21191'>Game Name:</String>
		<String _locID='21192'>Private</String>
		<String _locID='21193'>Public</String>
		<String _locID='21195'>Reset to Default</String>
		<String _locID='21196'>Clicking this button will revert the current profile to its default settings. You cannot undo this process.</String>
		<String _locID='21199'>Close</String>
		<String _locID='21200'>Hotkey</String>
		<String _locID='21201' symbol='cStringPausesAllowed1'>5 per player</String>
		<String _locID='21202' symbol='cStringPausesAllowed2'>10 per player</String>
		<String _locID='21203' symbol='cStringPausesAllowed3'>15 per player</String>
		<String _locID='21205' symbol='cStringSendToPlayer'>Players &amp; Teams</String>
		<String _locID='21206' symbol='cStringAttachingNickname'>Attaching the nickname to the passport...</String>
		<String _locID='21213' symbol='cStringRetrievingMOTD'>Retrieving the Message of the Day...</String>
		<String _locID='21215' symbol='cStringPauseLimitReached'>Pause limit reached</String>
		<String _locID='21216' symbol='cStringCreatingAccount'>Creating account...</String>
		<String _locID='21218' symbol='cStringErrorLoadingMOTD'>Failed to load Message of the Day</String>
		<String _locID='21223'>Allied</String>
		<String _locID='21224'>Enemies</String>
		<String _locID='21225'>Neutral</String>
		<String _locID='21226' symbol='cStringGameType'>Game Type:</String>
		<String _locID='21227'>Select the stats queries Game Type using this list.</String>
		<String _locID='21228'>Supremacy</String>
		<String _locID='21229'>Conquest</String>
		<String _locID='21230'>Lightning</String>
		<String _locID='21232'>Not Rated</String>
		<String _locID='21233'>Player Stats</String>
		<String _locID='21234'>Player Name:</String>
		<String _locID='21235'>To see stats for a player, type in the player's name.</String>
		<String _locID='21236'>Click here to search for the player name entered above.</String>
		<String _locID='21237' symbol='cStringSearch'>Search</String>
		<String _locID='21238'>Community Stats</String>
		<String _locID='21239'>Browse the list of the Age of Empire III community's top players.</String>
		<String _locID='21240' symbol='cStringESOTopPlayers'>Top Players</String>
		<String _locID='21241'>See a summary of all the Age of Empires III community stats.</String>
		<String _locID='21242' symbol='cStringESOSummaryStats'>Summary Stats</String>
		<String _locID='21243'>This area is where help is being displayed.</String>
		<String _locID='21244' symbol='cStringESOPlayerSearch'>Player Search</String>
		<String _locID='21245'>See the results of your player search.</String>
		<String _locID='21246' symbol='cStringESOPlayerStats'>Player Stats</String>
		<String _locID='21247'>See the stats of the currently selected player.</String>
		<String _locID='21248' symbol='cStringESOPlayerRank'>Player Rank</String>
		<String _locID='21249'>See the rank of the currently selected player.</String>
		<String _locID='21250' symbol='cStringESOPlayerGames'>Player Games</String>
		<String _locID='21251'>See the games of the currently selected player.</String>
		<String _locID='21252' symbol='cStringESOGameSumarry'>Game Summary</String>
		<String _locID='21253'>See the game summary of the currently selected game.</String>
		<String _locID='21254'>Num</String>
		<String _locID='21255'>Player Name</String>
		<String _locID='21256' symbol='cStringESOPreviousPage'>Previous page of results.</String>
		<String _locID='21257'>Next page of results.</String>
		<String _locID='21258'>page 1</String>
		<String _locID='21259'>Time Period:</String>
		<String _locID='21262' symbol='cStringESOThisMonth'>This month</String>
		<String _locID='21264' symbol='cStringESOMostUsedUnits'>See the details about the player's most used units.</String>
		<String _locID='21266' symbol='cStringESOAvgCivUnits'>Avg Civ. Units</String>
		<String _locID='21288' symbol='cStringDetailedStats'>Select a player below to display his detailed game statistics:</String>
		<String _locID='21290' symbol='cStringTimelinePop'>Show a timeline of every players population.</String>
		<String _locID='21292' symbol='cStringTimelineClose'>Close the timeline window.</String>
		<String _locID='21314' symbol='cStringHotkeyRolloverHelp'>Select the command and click the change button to assign a hotkey.</String>
		<String _locID='21365' symbol='cStringESOAddPest'>Add to Pests</String>
		<String _locID='21366' symbol='cStringUngrouped'>Ungrouped</String>
		<String _locID='21369' symbol='cStringPausesAllowedNoLimit'>No limit</String>
		<String _locID='21374' symbol='cStringFriendDeleteConfirm'>Are you sure you want to remove "%s"?</String>
		<String _locID='21387'>Top Units</String>
		<String _locID='21388'>Units Type:</String>
		<String _locID='21389' symbol='cStringEditThisText'>Edit this text.</String>
		<String _locID='21390' symbol='cStringObjectiveNum'>Objective %d</String>
		<String _locID='21391' symbol='cStringMapDimensions' comment='1 - map X, 2 - map Z dimension'>%1d x %2d meters</String>
		<String _locID='21392'>The current profile %s has changed. Would you like to save your changes?</String>
		<String _locID='21393' symbol='cStringCameraTrackNum'>Track %d</String>
		<String _locID='21394' symbol='cStringCameraPointNum'>Point %d</String>
		<String _locID='21396'>Do you want to save your game before quitting?</String>
		<String _locID='21400' symbol='cStringInviteRequest'>%s has invited you to their game. Accept?</String>
		<String _locID='21401' symbol='cStringJoinRequest'>%s would like to join your game. Accept?</String>
		<String _locID='21413' symbol='cStringPlayersGame'>%s's Game</String>
		<String _locID='21422' symbol='cStringOnJoinGameFailure'>Failed to Join Game.</String>
		<String _locID='21423' symbol='cStringNoWaterSelected'>You don't have any water selected</String>
		<String _locID='21424' symbol='cStringNoWaterTypeSelected'>Errr... no water type is selected?</String>
		<String _locID='21425' symbol='cStringNoObjectsToPlaceWithWaterType'>No objects to place with water type</String>
		<String _locID='21426' symbol='cStringCliffTexturesInvalid'>Some textures in this Cliff are invalid</String>
		<String _locID='21427' symbol='cStringNoWaterTypeMatchWasFound'>No water type match was found</String>
		<String _locID='21428' symbol='cStringBrushNotBigEnough'>The brush is not big enough to paint water</String>
		<String _locID='21430'>Map name and description</String>
		<String _locID='21431'>Chat to other players in the game.</String>
		<String _locID='21432'>Tribute resources to your allies.</String>
		<String _locID='21433'>Set diplomacy toward other players in the game.</String>
		<String _locID='21434'>View the online civilization chart.</String>
		<String _locID='21491'>This shows the god that you are currently viewing. Click on the scroll to view information for a different god.</String>
		<String _locID='21552'>Selection</String>
		<String _locID='21553' symbol='cStringStatsPlayerGameSummaryUnitsInfo'>Units Info</String>
		<String _locID='21555'>Spotlight</String>
		<String _locID='21556' symbol='cStringConnectingForUpdate'>Connecting to ESO...</String>
		<String _locID='21558'>This is the player's latency. Green represents fast, yellow represents moderate, and red represents a slow connection.</String>
		<String _locID='21559'>Map name and description</String>
		<String _locID='21561' symbol='cStringUpdateErrorConnect'>There was a connection problem. Make sure you are connected to the Internet and can access http://www.eso.com with your Web browser.</String>
		<String _locID='21562' symbol='cStringUpdateErrorSetup'>There is a problem with your game installation. You may need to reinstall the game to fix it.</String>
		<String _locID='21563' symbol='cStringUpdateErrorAccess'>There was a file access problem. You have to be logged into Windows as a user with Admin rights.</String>
		<String _locID='21565' symbol='cStringForgotPwdHTMLFilename'>%sForgotPwd.html</String>
		<String _locID='21566' symbol='cStringForgotPwdHTMLContentsRedirecting'>Redirecting, please wait...</String>
		<String _locID='21571' symbol='cStringForgotPwdHTMLContentsURL'>https://memberservices.passport.com/ppsecure/MSRV_ResetPW.srf?lc=%d&amp;em=%s</String>
		<String _locID='21573' symbol='cStringExternalAutoPatcherProgress'>%d%% complete</String>
		<String _locID='21574' symbol='cStringExternalAutoPatcherFile'>Processing file %hs</String>
		<String _locID='21581' comment='Command'>Convert to Gate</String>
		<String _locID='22013'>Kick this player out of the game.</String>
		<String _locID='22022'>Choose Quick Setup to get into a game quickly with standard game settings. Advanced Setup allows you to view a list of games that you can join or host a game of your own.</String>
		<String _locID='22023'>Publish your game to the community game list so other people can see it and join.</String>
		<String _locID='22024'>This is the name of the game.</String>
		<String _locID='22035' symbol='cStringTimeout'>Timeout: %d seconds</String>
		<String _locID='22036'>You are not allowed to create any more profiles. The maximum number is %d.</String>
		<String _locID='22073' symbol='cStringOnline'>Online</String>
		<String _locID='22074'>LAN/Direct IP</String>
		<String _locID='22075'>ESO Login</String>
		<String _locID='22076'>LAN/Direct IP Login</String>
		<String _locID='22077'>Nickname:</String>
		<String _locID='22084'>Cancel Team</String>
		<String _locID='22085'>Rating: </String>
		<String _locID='22086' symbol='cStringHotkeySetupMouse3'>Mouse 3</String>
		<String _locID='22087' symbol='cStringHotkeySetupMouse4'>Mouse 4</String>
		<String _locID='22088' symbol='cStringHotkeySetupMouse5'>Mouse 5</String>
		<String _locID='22090'>Find Last Notification</String>
		<String _locID='22098'>Select Public to publish your game to the Games List. If you select Private, you must invite friends to populate your game.</String>
		<String _locID='22102'>Click here to disband your team. You will remain on this screen, but your team will no longer be in place.</String>
		<String _locID='22103'>Click here to refresh the games list with the most recent information.</String>
		<String _locID='22104'>Click here to join the selected game.</String>
		<String _locID='22105'>Click here to quit and go to the Main menu.</String>
		<String _locID='22106'>Click here to create your own public or private game.</String>
		<String _locID='22107' symbol='cStringESOPasswordTooShort'>Passwords must be between 6 and 16 characters long.</String>
		<String _locID='22109'>Choose the level of difficulty for the computer players in the game.</String>
		<String _locID='22110'>Choose the map size for the game.</String>
		<String _locID='22111' symbol='cStringPasswordLiteral'>Password:</String>
		<String _locID='22112' symbol='cStringMaxChars'>max 16 characters</String>
		<String _locID='22113' symbol='cStringDateFormat'>mm/dd/yyyy</String>
		<String _locID='22114' symbol='cStringRequiredFields'>All fields are required</String>
		<String _locID='22130'>Privacy</String>
		<String _locID='22131'>Campaign Menu</String>
		<String _locID='22133' symbol='cStringAbstractNameBuilding'>Buildings</String>
		<String _locID='22140' symbol='cStringPluralModifier'>s</String>
		<String _locID='22144' symbol='cStringESOPeopleOnline'>Total People Online: %d</String>
		<String _locID='22147' symbol='cStringESOLoginHeader'>Login Info:</String>
		<String _locID='22148' symbol='cStringESOPasswordConfirmHeader'>Password Confirmation Info:</String>
		<String _locID='22168'>Diplomacy Settings</String>
		<String _locID='22169' symbol='cStringStatsUploaded'>Stats uploaded to network.</String>
		<String _locID='22170'>State:</String>
		<String _locID='22171' symbol='cStringStartupCommonGadgets'>Building game interface...</String>
		<String _locID='22172' symbol='cStringStartupStart'>Initializing game systems...</String>
		<String _locID='22173' symbol='cStringStartupProtounits'>Loading game database...</String>
		<String _locID='22174' symbol='cStringStartupCreateModes'>Creating game modes...</String>
		<String _locID='22175' symbol='cStringStartupCreatingCommunications'>Creating networking system...</String>
		<String _locID='22177' symbol='cStringStartupLoadingSounds'>Loading sounds...</String>
		<String _locID='22178' symbol='cStringEditorNewScenarioBlankType'>Blank</String>
		<String _locID='22179'>Restore Game</String>
		<String _locID='22180' symbol='cStringESOBadPassword'>Passwords cannot contain spaces or the following characters: $ " &lt; &gt; ( ) ;</String>
		<String _locID='22201' symbol='cStringMultiple'>Multiple</String>
		<String _locID='22203' symbol='cStringAbstractNamewood'>Wood</String>
		<String _locID='22204' symbol='cStringAbstractNamefood'>Food</String>
		<String _locID='22205' symbol='cStringAbstractNameHerdable'>Herded Animals</String>
		<String _locID='22206' symbol='cStringAbstractNameHuntable'>Hunted Animals</String>
		<String _locID='22207' symbol='cStringAbstractNameFish'>Fish</String>
		<String _locID='22208' symbol='cStringAbstractNameCanBeHealed'>Units</String>
		<String _locID='22209' symbol='cStringSavingProgress'>Saving '%s' ...</String>
		<String _locID='22211' symbol='cStringUIStateAttackMove'>Right-click to attack-move.</String>
		<String _locID='22214' symbol='cStringPlaybackOOS'>Playback stopped because it is out of sync with the original game.</String>
		<String _locID='22217'>Your Team</String>
		<String _locID='22219'>Ping</String>
		<String _locID='22220' symbol='cStringHotkeyUnmapped'>Unmapped</String>
		<String _locID='22221'>Ring Town Bell</String>
		<String _locID='22222'>Return to Work</String>
		<String _locID='22223'>Eject Garrisoned Units</String>
		<String _locID='22289'>Always</String>
		<String _locID='22290'>Timer</String>
		<String _locID='22291'>Seconds</String>
		<String _locID='22292'>Timer ms</String>
		<String _locID='22293'>Milliseconds</String>
		<String _locID='22294'>Distance to Unit</String>
		<String _locID='22295'>Source Units</String>
		<String _locID='22296'>Target Unit</String>
		<String _locID='22297'>Operator</String>
		<String _locID='22298'>Distance</String>
		<String _locID='22299'>Units in Area</String>
		<String _locID='22300'>Center Unit</String>
		<String _locID='22301' symbol='cStringPlayer'>Player</String>
		<String _locID='22302'>Unit Type</String>
		<String _locID='22303'>Radius</String>
		<String _locID='22304'>Count</String>
		<String _locID='22305'>Distance to Point</String>
		<String _locID='22306'>Is Alive</String>
		<String _locID='22307'>Is Dead</String>
		<String _locID='22308'>Visible to Player</String>
		<String _locID='22309'>Units in LOS</String>
		<String _locID='22310'>Tech Available</String>
		<String _locID='22311'>Tech</String>
		<String _locID='22312'>Improvement Researching</String>
		<String _locID='22313'>Percent Complete</String>
		<String _locID='22314'>Source Unit</String>
		<String _locID='22315'>Percent</String>
		<String _locID='22316'>Percent Damaged</String>
		<String _locID='22317'>All Units Dead</String>
		<String _locID='22318'>All Buildings Dead</String>
		<String _locID='22319'>All Units and Buildings Dead</String>
		<String _locID='22320'>Player Is Building</String>
		<String _locID='22321'>Number</String>
		<String _locID='22322'>Player Unit Count</String>
		<String _locID='22323'>Player Resource Count</String>
		<String _locID='22324'>Resource</String>
		<String _locID='22325'>Player Defeated</String>
		<String _locID='22326'>Player at Pop Cap</String>
		<String _locID='22327'>Player Population</String>
		<String _locID='22328'>Units Garrisoned</String>
		<String _locID='22337'>Unit Selected</String>
		<String _locID='22338'>Unit Type Selected</String>
		<String _locID='22339'>Diplomacy Change</String>
		<String _locID='22340'>Status</String>
		<String _locID='22341'>Units Owned</String>
		<String _locID='22342'>Abort Cinematic</String>
		<String _locID='22343'>Difficulty Level</String>
		<String _locID='22344' symbol='cStringLevelLiteral'>Level</String>
		<String _locID='22345'>Gadget Visible</String>
		<String _locID='22346'>Gadget</String>
		<String _locID='22347'>Army Distance to Unit</String>
		<String _locID='22348'>Army</String>
		<String _locID='22349'>Army Distance to Point</String>
		<String _locID='22350'>Army in LOS</String>
		<String _locID='22351'>Army Visible to Player</String>
		<String _locID='22352'>Army Is Alive</String>
		<String _locID='22353'>Army Is Dead</String>
		<String _locID='22354'>Army Owned</String>
		<String _locID='22355'>SetIdleProcessing</String>
		<String _locID='22356'>Process Idle:</String>
		<String _locID='22357'>Set Obscured Units</String>
		<String _locID='22358'>Obscure Units:</String>
		<String _locID='22359'>Set Animation</String>
		<String _locID='22360'>Animation</String>
		<String _locID='22361'>Loop:</String>
		<String _locID='22362'>Trigger</String>
		<String _locID='22363'>Army Set Animation</String>
		<String _locID='22364'>Camera Track</String>
		<String _locID='22365'>Name</String>
		<String _locID='22366'>Cinematic Mode</String>
		<String _locID='22367'>Mode:</String>
		<String _locID='22368'>Force Non-Cinematic Models</String>
		<String _locID='22369'>OnOff:</String>
		<String _locID='22370'>User Controls</String>
		<String _locID='22371'>Chat Status</String>
		<String _locID='22372'>Status:</String>
		<String _locID='22373'>Render Sky</String>
		<String _locID='22374'>Render:</String>
		<String _locID='22375'>Sky Name:</String>
		<String _locID='22376'>Render Snow</String>
		<String _locID='22377'>Percent:</String>
		<String _locID='22378'>Render Fog/Black Map</String>
		<String _locID='22379'>Fog of War:</String>
		<String _locID='22380'>Black Map:</String>
		<String _locID='22381'>Camera Cut</String>
		<String _locID='22382'>Set Cut</String>
		<String _locID='22383'>Sound Filename</String>
		<String _locID='22384'>Sound</String>
		<String _locID='22385'>Subtitle</String>
		<String _locID='22386'>Portrait</String>
		<String _locID='22387'>Sound Play Paused</String>
		<String _locID='22388'>Sound Timer</String>
		<String _locID='22389'>FadeOutMusic</String>
		<String _locID='22390'>Fade Duration</String>
		<String _locID='22391'>PlayNextMusicTrack</String>
		<String _locID='22392'>FadeOutAllSounds</String>
		<String _locID='22393'>BlockAllSounds</String>
		<String _locID='22394'>Exclude dialog</String>
		<String _locID='22395'>UnblockAllSounds</String>
		<String _locID='22396'>BlockAllAmbientSounds</String>
		<String _locID='22397'>UnblockAllAmbientSounds</String>
		<String _locID='22398'>Music Filename</String>
		<String _locID='22399'>Music File</String>
		<String _locID='22400'>Music Play</String>
		<String _locID='22401'>Music Stop</String>
		<String _locID='22402'>Set Current Music Set</String>
		<String _locID='22403'>Music Set Index</String>
		<String _locID='22404'>Play dialog</String>
		<String _locID='22405'>Ignore Event on Abort</String>
		<String _locID='22406'>Music Mood</String>
		<String _locID='22407'>Mood ID</String>
		<String _locID='22408'>Teleport Units</String>
		<String _locID='22409'>Move to Point</String>
		<String _locID='22410'>X</String>
		<String _locID='22411'>Unit Build Building</String>
		<String _locID='22412'>ProtoUnit to Build</String>
		<String _locID='22413'>Build Location</String>
		<String _locID='22414'>Fire Event</String>
		<String _locID='22415'>Move to Unit</String>
		<String _locID='22416'>Attack Move</String>
		<String _locID='22417'>Unit Work</String>
		<String _locID='22418'>Unit Garrison</String>
		<String _locID='22419'>Unit Immediate Garrison</String>
		<String _locID='22420'>Destroy</String>
		<String _locID='22421'>Unit</String>
		<String _locID='22422'>Kill</String>
		<String _locID='22423'>Convert</String>
		<String _locID='22424'>Units</String>
		<String _locID='22425'>Disable Trigger</String>
		<String _locID='22426'>Objective</String>
		<String _locID='22427'>Mission</String>
		<String _locID='22428'>ID</String>
		<String _locID='22429'>Timeout (ms)</String>
		<String _locID='22430'>Set Tech Status</String>
		<String _locID='22431'>Unit Create</String>
		<String _locID='22432'>Heading</String>
		<String _locID='22433'>Unit Create Multi</String>
		<String _locID='22434'>ProtoName</String>
		<String _locID='22435'>Count</String>
		<String _locID='22436'>Unit Heading</String>
		<String _locID='22437'>AI Func</String>
		<String _locID='22438'>FunctionName</String>
		<String _locID='22439'>Parameter</String>
		<String _locID='22440'>You Lose</String>
		<String _locID='22441'>Campaign dialog</String>
		<String _locID='22442'>Next Campaign</String>
		<String _locID='22443'>Send Chat</String>
		<String _locID='22444'>From Player</String>
		<String _locID='22445'>Write to Log</String>
		<String _locID='22446'>Highlight Units</String>
		<String _locID='22447'>Move by Name</String>
		<String _locID='22448'>Change Unit Type</String>
		<String _locID='22449'>ProtoUnit</String>
		<String _locID='22450'>Grant God Power</String>
		<String _locID='22451'>Power</String>
		<String _locID='22452'>Uses</String>
		<String _locID='22453'>From Player</String>
		<String _locID='22454'>To Player</String>
		<String _locID='22455'>Resource</String>
		<String _locID='22456'>Amount</String>
		<String _locID='22457'>Grant Resources</String>
		<String _locID='22458'>Ungarrison</String>
		<String _locID='22459'>Hide Score</String>
		<String _locID='22460'>Pause Game</String>
		<String _locID='22461'>Pause:</String>
		<String _locID='22462'>Status</String>
		<String _locID='22463'>Army Deploy</String>
		<String _locID='22464'>Clear Existing Units</String>
		<String _locID='22465'>Army Teleport</String>
		<String _locID='22466'>Army Move</String>
		<String _locID='22467'>Army Move to Unit</String>
		<String _locID='22468'>Army Work</String>
		<String _locID='22469'>Army Garrison</String>
		<String _locID='22470'>Army Destroy</String>
		<String _locID='22471'>Army Kill</String>
		<String _locID='22472'>Army Convert</String>
		<String _locID='22473'>Army Highlight</String>
		<String _locID='22474'>Army Change Type</String>
		<String _locID='22475'>Army Set Stance</String>
		<String _locID='22476'>Stance</String>
		<String _locID='22477'>Army Flash</String>
		<String _locID='22478'>Army Heading</String>
		<String _locID='22479'>Army Build Building</String>
		<String _locID='22480'>Set Lighting</String>
		<String _locID='22481'>Set Name:</String>
		<String _locID='22482'>Fade In:</String>
		<String _locID='22483'>Invoke God Power</String>
		<String _locID='22484'>Counter:Add Timer</String>
		<String _locID='22485' symbol='cStringStartLit'>Start</String>
		<String _locID='22486'>Counter:Add Unit</String>
		<String _locID='22487'>Total</String>
		<String _locID='22488'>Counter Stop</String>
		<String _locID='22489'>Player LOS Change</String>
		<String _locID='22490'>Has LOS</String>
		<String _locID='22491'>Flash UI</String>
		<String _locID='22492'>Flash</String>
		<String _locID='22493'>Flash UI Tech</String>
		<String _locID='22494'>Flash UI Train</String>
		<String _locID='22495'>Flash UI Category</String>
		<String _locID='22496'>Category</String>
		<String _locID='22497'>Flash Units</String>
		<String _locID='22498'>Fade to Color</String>
		<String _locID='22499'>Green</String>
		<String _locID='22500'>Delay (ms)</String>
		<String _locID='22501'>Fade</String>
		<String _locID='22502'>Win/Lose Message</String>
		<String _locID='22503'>Advance Campaign</String>
		<String _locID='22504'>Advance Campaign Progress</String>
		<String _locID='22505'>Advance Campaign Scenario</String>
		<String _locID='22506'>Rate Construction</String>
		<String _locID='22507'>Rate</String>
		<String _locID='22508'>Rate Training</String>
		<String _locID='22509'>Rate Research</String>
		<String _locID='22510'>Rates Normal</String>
		<String _locID='22511'>Go to Main menu</String>
		<String _locID='22512'>Player Set Active</String>
		<String _locID='22513'>Flare Mini Map</String>
		<String _locID='22514'>Shake Camera</String>
		<String _locID='22515'>Strength</String>
		<String _locID='22516'>Reset All Blackmap</String>
		<String _locID='22519'>Enable</String>
		<String _locID='22520'>Player Kill All Units</String>
		<String _locID='22521'>Player Destroy All Units</String>
		<String _locID='22522'>Player Kill All Buildings</String>
		<String _locID='22523'>Player Destroy All Buildings</String>
		<String _locID='22524'>Set Player Defeated</String>
		<String _locID='22525'>Set Player Won</String>
		<String _locID='22527'>Unforbid and Enable Unit</String>
		<String _locID='22528'>Pause on Age Up</String>
		<String _locID='22529'>Enable</String>
		<String _locID='22530'>FakeCounter Set Text</String>
		<String _locID='22531'>Text</String>
		<String _locID='22532'>FakeCounter Clear</String>
		<String _locID='22533'>Send Spoofed Chat</String>
		<String _locID='22534'>Fake Player</String>
		<String _locID='22535'>Play Movie</String>
		<String _locID='22536'>FileName</String>
		<String _locID='22537'>End Game</String>
		<String _locID='22538'>Player Active</String>
		<String _locID='22540'>Duration (ms)</String>
		<String _locID='22541'>Player Reset Blackmap</String>
		<String _locID='22542'>Reveal Map</String>
		<String _locID='22543'>Branch Scenario</String>
		<String _locID='22544' symbol='cStringESOForgotPasswordNameRequired'>Please enter your Nickname first.</String>
		<String _locID='22545'>Pause in Objective Window</String>
		<String _locID='22552' symbol='cStringJoinRequestVersionMismatch'>Error joining: Version mismatch.</String>
		<String _locID='22554' symbol='cStringJoinRequestGameFull'>Error joining: Host game is full.</String>
		<String _locID='22559' symbol='cStringUnknown'>Unknown</String>
		<String _locID='22571' symbol='cStringInvalidIP'>The IP address entered is in an invalid format.</String>
		<String _locID='22572' symbol='cStringInvalidGameName'>The game name you have chosen is invalid. Please choose another.</String>
		<String _locID='22575' symbol='cStringEULA-heading'>End User License Agreement</String>
		<String _locID='22576' symbol='cStringEULA-PleaseRead'>Please Read the following license agreement carefully:</String>
		<String _locID='22577' symbol='cStringEULA-Scroll'>Scroll down to see the rest of the agreement.</String>
		<String _locID='22578' symbol='cStringEULA-Accept'>Do you accept all the terms of the preceding license agreement? If you choose No, setup will close. To play online you must accept this agreement.</String>
		<String _locID='22586' symbol='cStringMinSpec1'>Age of Empires III requires 256 MB of RAM. This computer appears to have only %ld MB installed. If you wish to add additional RAM, please contact your computer manufacturer for any necessary assistance.</String>
		<String _locID='22605' symbol='cStringLoading'>Loading...</String>
		<String _locID='22607' symbol='cStringPlaybackStoppedInvalid'>Playback was stopped because the Record Game is invalid.</String>
		<String _locID='22616' symbol='cStringESOParseCountryDataError'>Unknown error occurred while retrieving country information.</String>
		<String _locID='22617' symbol='cStringCreateTeam'>Create Team</String>
		<String _locID='22619' symbol='cStringESOErrorRestoreGame'>The saved game you chose is not valid for restoring, or you are not the original host.</String>
		<String _locID='22627' symbol='cStringLaunching'>Launching Game...</String>
		<String _locID='22632'>Click here to bring up help on the multiplayer setup window.</String>
		<String _locID='22634' symbol='cStringUploadingStats'>Uploading Stats. Please Wait...</String>
		<String _locID='22635' symbol='cStringGameCanceled'>The host canceled the game.</String>
		<String _locID='22639'>Connect</String>
		<String _locID='22640'>Invalid Nickname</String>
		<String _locID='22641'>Invalid Password</String>
		<String _locID='22642' symbol='cStringWaitButton'>Wait</String>
		<String _locID='22643' symbol='cStringVoteText5'>Waiting</String>
		<String _locID='22644'>An error has occurred.</String>
		<String _locID='22646'>Error #2 has occurred.</String>
		<String _locID='22648'>Error #4 has occurred.</String>
		<String _locID='22650'>Error #6 has occurred.</String>
		<String _locID='22652'>Error #8 has occurred.</String>
		<String _locID='22654'>Error #10 has occurred.</String>
		<String _locID='22656'>Error #12 has occurred.</String>
		<String _locID='22658'>Error #14 has occurred.</String>
		<String _locID='22660'>Error #16 has occurred.</String>
		<String _locID='22662'>Error #18 has occurred.</String>
		<String _locID='22664'>Error #20 has occurred.</String>
		<String _locID='22666'>Error #22 has occurred.</String>
		<String _locID='22668'>Error #24 has occurred.</String>
		<String _locID='22670'>Error #26 has occurred.</String>
		<String _locID='22672'>Error #28 has occurred.</String>
		<String _locID='22674'>Error #30 has occurred.</String>
		<String _locID='22677'>Drop Player</String>
		<String _locID='22678'>Recording a game allows you to watch a movie of the game at a later time. You can access Record Games from the Main menu.</String>
		<String _locID='22683' symbol='cStringRecordGameFileName'>Record Game</String>
		<String _locID='22684'>All</String>
		<String _locID='22685'>Popular</String>
		<String _locID='22692'>&lt;link="proto:Barracks"&gt;Barracks&lt;/link&gt;, &lt;link="proto:Armory"&gt;Armory&lt;/link&gt;</String>
		<String _locID='22714' symbol='cStringGameNotRated'>This game is not rated.</String>
		<String _locID='22715' symbol='cStringUploadingGameStats'>Uploading game stats.</String>
		<String _locID='22716' symbol='cStringDoneUploadingGameStats'>Done uploading game stats.</String>
		<String _locID='22717'>Age of Empires III must be shut down and restarted before your graphics resolution change can go into effect.</String>
		<String _locID='22719' symbol='cStringJoinErrorUnknown'>Error joining: The join request was denied.</String>
		<String _locID='22735' symbol='cStringNewProfileName'>New Profile</String>
		<String _locID='22739' symbol='cStringESOCDKeyBanned'>Your CD Key is banned from Ensemble Studios Online play.</String>
		<String _locID='22746' symbol='cStringTauntFormat' comment='1 - player name, 2 - taunt ID number'>%1s: Taunt %2d</String>
		<String _locID='22748' symbol='cStringExternalAutoPatcherConnectionProblem'>A connection problem occurred. You can download the latest update from http://www.ensemblestudios.com.</String>
		<String _locID='22749' symbol='cStringESOPasswordCantContainNickname'>Your password cannot contain your nickname.</String>
		<String _locID='22750' symbol='cStringESOSecretQuestionRules'>Your secret question and answer cannot be the same.</String>
		<String _locID='22751' symbol='cStringESOSecretQuestionPassword'>Your secret question and answer cannot contain your password.</String>
		<String _locID='22752' symbol='cStringESOSecretQuestionChars'>Your secret question and answer cannot contain $ &amp; ( ) ; " &lt; &gt;</String>
		<String _locID='22804'>Mill</String>
		<String _locID='22805'>Musketeer</String>
		<String _locID='22806'>Settler</String>
		<String _locID='22807'>Partisan</String>
		<String _locID='22811'>Slow, infinite source of food. Limited to 10 gatherers.</String>
		<String _locID='22812'>Heavy ranged infantry. Armed with a bayonet to beat shock units.</String>
		<String _locID='22813'>Irregular line unit. Good against shock units and buildings.</String>
		<String _locID='22814'>Villager that constructs buildings and gathers resources.</String>
		<String _locID='22823'>The leader of your colony. Explores, fights, builds Town Centers and Trading Posts. Cannot die. If he falls unconscious, he can be rescued.</String>
		<String _locID='22824'>Hero unit</String>
		<String _locID='22826'>Caravel</String>
		<String _locID='22828'>{E^Herd animal. Fattens over time. Fattens faster if tasked on a Livestock Pen, Farm, or Village.^}{J^Herd animal. Enhances resources generated by Shrines when tasked to them.^}{I^Herd animal. Generates experience points. Increased Experience Points generation when tasked to a Sacred Field.^}</String>
		<String _locID='22829'>Sheep</String>
		<String _locID='22830'>Caravel. Good at exploring, fishing or transport.</String>
		<String _locID='22832'>Bison</String>
		<String _locID='22836'>{E^Build near Native settlements or Trade Routes. Provides experience points and other benefits.^}{M^Build near Native settlements or Trade Routes. Provides experience points and other benefits. Start with an attack by default and supports 5 population.^}</String>
		<String _locID='22837'>Trading Post</String>
		<String _locID='22838'>Supports 10 population.</String>
		<String _locID='22839'>House</String>
		<String _locID='22840'>{E^Most important building in a settlement. Home City arrival point. Supports 10 population.^}{M^Most important and sturdiest building in a settlement. Spawns nomads over time. Automatically attacks nearby enemies. Hitpoints and attack range increase with each Age-up. Home City arrival point. Supports 10 population.^}</String>
		<String _locID='22841'>Town Center</String>
		<String _locID='22842'>Harvest for food with Fishing Boats.</String>
		<String _locID='22843'>Fish - Salmon</String>
		<String _locID='22844'>{E^Large bovine. Harvest for food.^}{J^Large bovine. Attracted to nearby Shrines. Enhances resources generated by Shrines.^}</String>
		<String _locID='22846'>{E^Trains and upgrades hand and ranged infantry.^}{M^Trains Frontoviki in batches.^}</String>
		<String _locID='22847'>Barracks</String>
		<String _locID='22849'>Veteran Musketeers</String>
		<String _locID='22851'>Musketeer attack and hitpoints increased.</String>
		<String _locID='22856' symbol='cStringCultureWEurope'>Western Europe</String>
		<String _locID='22857' symbol='cStringCultureMediterranean'>Mediterranean</String>
		<String _locID='22858' symbol='cStringCultureEEurope'>Eastern Europe</String>
		<String _locID='22861' symbol='cStringCivNameBritish'>British</String>
		<String _locID='22862' symbol='cStringCivNameFrench'>French</String>
		<String _locID='22863' symbol='cStringCivNameDutch'>Dutch</String>
		<String _locID='22864' symbol='cStringCivNameSpanish'>Spanish</String>
		<String _locID='22865' symbol='cStringCivNamePortuguese'>Portuguese</String>
		<String _locID='22866' symbol='cStringCivNameGerman'>Germans</String>
		<String _locID='22867' symbol='cStringCivNameRussian'>Russians</String>
		<String _locID='22868' symbol='cStringCivNameOttoman'>Ottomans</String>
		<String _locID='22872' symbol='cStringCivNameAztec'>Aztecs</String>
		<String _locID='22873' symbol='cStringNativeNameMaya'>Maya</String>
		<String _locID='22874' symbol='cStringNativeNameInca'>Incas</String>
		<String _locID='22875' symbol='cStringNativeNameTupi'>Caraja</String>
		<String _locID='22876' symbol='cStringNativeNameCarib'>Caribs</String>
		<String _locID='22877' symbol='cStringNativeNameSeminole'>Seminoles</String>
		<String _locID='22878' symbol='cStringNativeNameCherokee'>Cherokee</String>
		<String _locID='22879' symbol='cStringCivNameHaudenosaunee'>Haudenosaunee</String>
		<String _locID='22880' symbol='cStringNativeNameCree'>Cree</String>
		<String _locID='22881' symbol='cStringNativeNameLakota'>Lakota</String>
		<String _locID='22882' symbol='cStringNativeNameComanche'>Comanche</String>
		<String _locID='22883' symbol='cStringNativeNameNootka'>Nootka</String>
		<String _locID='22885'>Projectile</String>
		<String _locID='22888'>Cannonball</String>
		<String _locID='22890'>Projectile</String>
		<String _locID='22896'>Word of your discovery has spread. Villagers from your home city arrive to usher in the National Age.</String>
		<String _locID='22900' symbol='cStringAge1'>II: National Age</String>
		<String _locID='22910'>Train Track</String>
		<String _locID='22914'>Dock</String>
		<String _locID='22918'>Trains and upgrades hand and ranged cavalry.</String>
		<String _locID='22919'>Stable</String>
		<String _locID='22920'>Trains and upgrades artillery.</String>
		<String _locID='22922'>Artillery Foundry</String>
		<String _locID='22923'>Provides military improvements.</String>
		<String _locID='22924'>Arsenal</String>
		<String _locID='22927'>Trains healers and trickles experience over time.</String>
		<String _locID='22928'>Temple</String>
		<String _locID='22934'>Fast-moving sword and buckler infantry.</String>
		<String _locID='22935'>Rodelero</String>
		<String _locID='22936'>Archaic archer. Good against infantry.</String>
		<String _locID='22938'>Crossbowman</String>
		<String _locID='22939'>Scout cavalry that sacrifices hitpoints for attack.</String>
		<String _locID='22940'>Uhlan</String>
		<String _locID='22942'>Steel Gun</String>
		<String _locID='22943'>Slow, line unit with a large attack.</String>
		<String _locID='22944'>Halberdier</String>
		<String _locID='22945'>Manoeuvre cavalry. Good against shock units.</String>
		<String _locID='22946'>Cavalry Archer</String>
		<String _locID='22947'>Scout cavalry armed with cold steel.</String>
		<String _locID='22948'>Hussar</String>
		<String _locID='22949'>Light artillery. Good against other artillery.</String>
		<String _locID='22950'>Culverin</String>
		<String _locID='22951'>Light artillery. Better against infantry than buildings.</String>
		<String _locID='22952'>Foot Artillery</String>
		<String _locID='22953'>Heals injured units.</String>
		<String _locID='22954'>Priest</String>
		<String _locID='22955'>Skirmisher with low hitpoints, but a long-ranged attack. Good against infantry.</String>
		<String _locID='22956'>Skirmisher</String>
		<String _locID='22957'>Line units that throws grenades to defeat infantry or buildings.</String>
		<String _locID='22958'>Grenadier</String>
		<String _locID='22959'>Manoeuvre cavalry. Good against shock units.</String>
		<String _locID='22960'>Dragoon</String>
		<String _locID='22961'>Gathers food from Fish or coin from Whales.</String>
		<String _locID='22962'>Fishing Boat</String>
		<String _locID='22963'>Heavy artillery. Good against infantry or buildings.</String>
		<String _locID='22966'>Generic Corpse</String>
		<String _locID='22967'>Travels along Trade Routes.</String>
		<String _locID='22968'>Train</String>
		<String _locID='22971'>Dutch reconnaissance unit with a good line of sight but weak attack.</String>
		<String _locID='22973'>Envoy</String>
		<String _locID='22974'>Heavy artillery. Good against artillery and ships. Can target buildings starting in the Industrial Age.</String>
		<String _locID='22975'>Howitzer</String>
		<String _locID='22978'>Archaic long-ranged archer. Good against infantry.</String>
		<String _locID='22979'>Longbowman</String>
		<String _locID='22980'>Assault cavalry with a trample attack.</String>
		<String _locID='22981'>Veteran Cuirassier</String>
		<String _locID='23014' symbol='cStringNativeCultureStone'>Stone</String>
		<String _locID='23015' symbol='cStringNativeCultureHide'>Hide</String>
		<String _locID='23016' symbol='cStringNativeCultureGrass'>Grass</String>
		<String _locID='23017' symbol='cStringNativeCulturewood'>Wood</String>
		<String _locID='23040'>Follows an engine</String>
		<String _locID='23041'>Coal Car</String>
		<String _locID='23042'>Follows an engine</String>
		<String _locID='23043'>Caboose</String>
		<String _locID='23052'>Veteran Partisans</String>
		<String _locID='23054'>Guard Musketeers</String>
		<String _locID='23055'>Musketeer attack and hitpoints increased.</String>
		<String _locID='23056'>Pikeman attack and hitpoints increased.</String>
		<String _locID='23061'>Log Flume</String>
		<String _locID='23062'>Villagers gather wood much faster.</String>
		<String _locID='23140'>Skilled Pikemen</String>
		<String _locID='23187'>Longbowman attack and hitpoints increased.</String>
		<String _locID='23188'>Veteran Longbowmen</String>
		<String _locID='23196'>Uhlan attack and hitpoints increased.</String>
		<String _locID='23197'>Veteran Uhlans</String>
		<String _locID='23199'>Uhlan attack and hitpoints increased.</String>
		<String _locID='23200'>Guard Uhlans</String>
		<String _locID='23206'>Halberdier attack and hitpoints increased.</String>
		<String _locID='23207'>Guard Halberdiers</String>
		<String _locID='23209'>Hussar attack and hitpoints increased.</String>
		<String _locID='23210'>Veteran Hussars</String>
		<String _locID='23213'>Hussar attack and hitpoints increased.</String>
		<String _locID='23214'>Guard Hussars</String>
		<String _locID='23220'>Cavalry Archer attack and hitpoints increased.</String>
		<String _locID='23221'>Guard Cavalry Archers</String>
		<String _locID='23223'>Grenadier attack and hitpoints increased.</String>
		<String _locID='23224'>Guard Grenadiers</String>
		<String _locID='23226'>Skirmisher attack and hitpoints increased.</String>
		<String _locID='23227'>Guard Skirmishers</String>
		<String _locID='23229'>War Wagon attack and hitpoints increased.</String>
		<String _locID='23230'>Guard War Wagons</String>
		<String _locID='23232'>Dragoon attack and hitpoints increased.</String>
		<String _locID='23233'>Guard Dragoons</String>
		<String _locID='23238' symbol='cStringAge2Active'>National Age! You can now train units in the New World.</String>
		<String _locID='23240' symbol='cStringAge4Active'>INDUSTRIAL AGE! Railroads and Factories can empower your economy.</String>
		<String _locID='23244'>Jimmy Villager</String>
		<String _locID='23254'>Cuirassier attack and hitpoints increased.</String>
		<String _locID='23255'>Guard Cuirassiers</String>
		<String _locID='23262'>Crossbowman attack and hitpoints increased.</String>
		<String _locID='23263'>Veteran Crossbowmen</String>
		<String _locID='23294'>Irregular infantry hitpoints increased.</String>
		<String _locID='23295'>Cockade</String>
		<String _locID='23297'>Infantry armed with firearms have their attack increased.</String>
		<String _locID='23298'>Rimfire Ammunition</String>
		<String _locID='23306'>Assault cavalry movement speed increased.</String>
		<String _locID='23307'>Breastplate</String>
		<String _locID='23310'>Artillery attack range increased.</String>
		<String _locID='23311'>Ogival Shell</String>
		<String _locID='23321'>Artillery hitpoints increased.</String>
		<String _locID='23322'>Gunshield</String>
		<String _locID='23327'>All infantry march faster.</String>
		<String _locID='23328'>Cornet</String>
		<String _locID='23330'>Infantry armed with muskets or rifles hitpoints increased.</String>
		<String _locID='23331'>Flint Lock</String>
		<!-- String _locID ='23334'>Line Infantry, Fusilier, Janissary, Redshank, Shaguma, Byeolgigun, Pandur, Highlander, Zwarte Hollander, Consulate Guerreiros, Grenadier, and Grognard hand attack increased.</String -->
		<String _locID='23334'>Heavy ranged infantry hitpoints increased.</String>
		<String _locID='23335'>Greatcoat</String>
		<String _locID='23340'>Regular skirmishers shoot faster.</String>
		<String _locID='23341'>Breechloaders</String>
		<String _locID='23348'>Artillery line of sight increased.</String>
		<String _locID='23349'>Theodolites</String>
		<String _locID='23353'>Artillery and combat buildings do more damage to war ships.</String>
		<String _locID='23354'>Heated Shot</String>
		<String _locID='23363'>Culverin attack and hitpoints increased.</String>
		<String _locID='23364'>Culverins Royale</String>
		<String _locID='23366'>Foot Artillery attack and hitpoints increased.</String>
		<String _locID='23367'>Field Guns</String>
		<String _locID='23369'>Howitzer attack and hitpoints increased.</String>
		<String _locID='23370'>Howitzers</String>
		<String _locID='23388'>Unit line of sight increased.</String>
		<String _locID='23389'>Optics</String>
		<String _locID='23400'>Villagers gather food from hunted animals faster.</String>
		<String _locID='23401'>Hunting Dogs</String>
		<String _locID='23402'>Livestock fatten faster when tasked on Livestock Pens, Farms, and Villages.</String>
		<String _locID='23403'>Selective Breeding</String>
		<String _locID='23405'>Villagers gather food from Haciendas faster.</String>
		<String _locID='23406'>Seed Drill</String>
		<String _locID='23408'>Villagers gather food from Haciendas faster.</String>
		<String _locID='23409'>Artificial Fertilizer</String>
		<String _locID='23411'>Villagers gather coin from Plantations faster.</String>
		<String _locID='23412'>Bookkeeping</String>
		<String _locID='23414'>Villagers gather coin from Plantations faster.</String>
		<String _locID='23415'>Homesteading</String>
		<String _locID='23419'>Villager hitpoints increased.</String>
		<String _locID='23420'>Sewing Machine</String>
		<String _locID='23451'>Wall hitpoints increased.</String>
		<String _locID='23452'>Bastion</String>
		<String _locID='23458'>Levy: Call a handful of Minutemen to defend this colony!</String>
		<String _locID='23459'>Levy Colonial Militia</String>
		<String _locID='23460'>Call out Minutemen to defend this fort!</String>
		<String _locID='23461'>Conscript Colonial Militia</String>
		<String _locID='23475'>French Skirmisher attack and hitpoints greatly increased.</String>
		<String _locID='23476'>Voltigeurs</String>
		<String _locID='23478'>Cuirassier attack and hitpoints greatly increased.</String>
		<String _locID='23479'>Cent-Gardes</String>
		<String _locID='23481'>Ships Troupes de Montagne (Veteran Alpini) from the Homeland.</String>
		<String _locID='23482'>Troupes de Montagne</String>
		<String _locID='23489'>Villagers gather all resources quicker and buildings are more expensive.</String>
		<String _locID='23490'>Belle Époque</String>
		<String _locID='23513'>Arrow</String>
		<String _locID='23515'>Grenade</String>
		<String _locID='23520'>Aztec warrior armed with an obsidian sword.</String>
		<String _locID='23521'>Aztec Jaguar Warrior</String>
		<String _locID='23522'>Aztec infantry that flings javelins from an atlatl. Good against infantry.</String>
		<String _locID='23523'>Aztec Eagle Warrior</String>
		<String _locID='23524'>Comanche ranged cavalry. Good against shock units.</String>
		<String _locID='23525'>Comanche Horse Archer</String>
		<String _locID='23526'>All cavalry move faster.</String>
		<String _locID='23527'>Comanche Mustangs</String>
		<String _locID='23529'>Selective breeding of horses increases cavalry hitpoints.</String>
		<String _locID='23530'>Comanche Horse Breeding</String>
		<String _locID='23540'>Using Aztec floating garden methods, your villagers gather food from Mills faster, and Boats gather from Fish and Whales faster.</String>
		<String _locID='23541'>Aztec Chinampa</String>
		<String _locID='23546'>Howitzer Shell</String>
		<String _locID='23559' symbol='cStringRed'>Red</String>
		<String _locID='23560' symbol='cStringGreen'>Green</String>
		<String _locID='23561' symbol='cStringBlue'>Blue</String>
		<String _locID='23568'>Aztec warrior attack and hitpoints increased.</String>
		<String _locID='23572'>Comanche warrior attack and hitpoints increased.</String>
		<String _locID='23578'>"These are our lands, but we will permit you to build a Trading Post here to forge an alliance between our people."</String>
		<String _locID='23579'>Native Building</String>
		<String _locID='23580'>"These are our lands, but we will permit you to build a Trading Post here to forge an alliance between our people."</String>
		<String _locID='23581'>Native Building</String>
		<String _locID='23582' symbol='cStringGenericSubCivDiscover' comment='1 - player name, 2 - native name'>%1s has made contact with the %2s.</String>
		<String _locID='23583' symbol='cStringGenericSubCivAlly' comment='1 - player name, 2 - native name'>%1s has allied with the %2s.</String>
		<String _locID='23584' symbol='cStringGenericSubCivUnAlly' comment='1 - player name, 2 - native name'>%1s has broken ties with the %2s.</String>
		<String _locID='23589'>"These are our lands, but we will permit you to build a Trading Post here to forge an alliance between our people."</String>
		<String _locID='23590'>Native Building</String>
		<String _locID='23591'>"These are our lands, but we will permit you to build a Trading Post here to forge an alliance between our people."</String>
		<String _locID='23592'>Native Building</String>
		<String _locID='23593'>NAT Meso Aztec</String>
		<String _locID='23594'>NAT Plains Comanche</String>
		<String _locID='23595'>NAT woodland Haudenosaunee</String>
		<String _locID='23596'>NAT Rainforest Seminole</String>
		<String _locID='23597'>Ranged Native American archer with a short range and high attack.</String>
		<String _locID='23599'>Seminole Sharktooth Bowman</String>
		<String _locID='23600'>Haudenosaunee warrior that hurls tomahawks into battle.</String>
		<String _locID='23601'>Haudenosaunee Tomahawk</String>
		<String _locID='23607'>Cree woven cloth can be used to lessen the cost of your buildings. All buildings cost less wood.</String>
		<String _locID='23608'>Cree Textile Craftsmanship</String>
		<String _locID='23610'>Special Seminole tactics for destroying enemy infrastructure mean that your Sharktooth Bowmen do more damage to buildings.</String>
		<String _locID='23611'>Seminole Guerrilla Wars</String>
		<String _locID='23612'>Practice the native sport of Lacrosse. Ranged infantry attack increased.</String>
		<String _locID='23613'>Haudenosaunee Lacrosse</String>
		<String _locID='23614'>The Haudenosaunee allow you to train Tomahawks and Mantlets out of your Barracks and Forts like regular units.</String>
		<String _locID='23615'>Haudenosaunee League</String>
		<String _locID='23618'>Haudenosaunee Morning Wars</String>
		<String _locID='23624'>Haudenosaunee warrior attack and hitpoints increased.</String>
		<String _locID='23627'>Seminole warrior attack and hitpoints increased.</String>
		<String _locID='23630' symbol='cStringNativeDialogTitle'>Native Americans</String>
		<String _locID='23631' symbol='cStringNativeDialogClose'>Close the Native Americans Summary</String>
		<String _locID='23633'>Russian combination of Barracks and Redoubt. Can defend the frontier or train infantry in groups.  Also provides 5 population.</String>
		<String _locID='23634'>Blockhouse</String>
		<String _locID='23635' symbol='cStringUndiscovered'>No contact</String>
		<String _locID='23636' symbol='cStringNativeAllyCost' comment='1 - native name, 2 - cost'>An alliance with the %1s village will cost you %2s.</String>
		<String _locID='23637' symbol='cStringNativeAllyBreak'>This new alliance will break your previous alliance with the %s.</String>
		<String _locID='23638' symbol='cStringCurrentAlly'>(Current Ally)</String>
		<String _locID='23639' symbol='cStringMustDiscoverBeforeAlly'>You must first contact this Native American village before you can ally with it.</String>
		<String _locID='23640' symbol='cStringClickToAlly'>Ally with the %s.</String>
		<String _locID='23641' symbol='cStringExclusiveAlly' comment='1 - player name, 2 - native name'>%1s has exclusively allied with the %2s.</String>
		<String _locID='23642'>{E^Fast-moving antelope. Harvest for food.^}{J^Fast-moving antelope. Attracted to nearby Shrines. Enhances resources generated by Shrines.^}</String>
		<String _locID='23643'>Pronghorn</String>
		<String _locID='23644' symbol='cStringAlreadyAllied'>You are currently allied with the %s.</String>
		<String _locID='23651' symbol='cStringAllyButton'>Ally with this village</String>
		<String _locID='23652' symbol='cStringCannotAllyExclusive'>You cannot ally with the %s because they are exclusively allied with the French.</String>
		<String _locID='23655'>Russian light cavalry.</String>
		<String _locID='23656'>Cossack</String>
		<String _locID='23657'>Poorly trained provincial conscript armed with an archaic musket. Good against line units.</String>
		<String _locID='23658'>Ratnik</String>
		<String _locID='23659'>Cossack attack and hitpoints increased.</String>
		<String _locID='23660'>Guard Cossacks</String>
		<String _locID='23662'>Elite Cossack</String>
		<String _locID='23663'>Cossack attack and hitpoints increased.</String>
		<String _locID='23664'>Veteran Cossacks</String>
		<String _locID='23671'>You get a Shipment of 10 Kalmucks (carbine-armed cavalry) from the motherland.</String>
		<String _locID='23672'>Kalmucks</String>
		<String _locID='23674'>Ships Chevalier Guards (Guard Cuirassiers) from the motherland.</String>
		<String _locID='23675'>Chevalier Guard</String>
		<String _locID='23677'>Raises all your troops to Veteran status if they are not already, however Villagers cost 20% more food.</String>
		<String _locID='23678'>Great Emancipation</String>
		<String _locID='23679'>Raises all your troops to Guard status if they are not already, however Villagers cost 30% more food.</String>
		<String _locID='23680'>Milyutin's Reforms</String>
		<String _locID='23691'>Haudenosaunee short-ranged siege unit.</String>
		<String _locID='23692'>Haudenosaunee Mantlet</String>
		<String _locID='23693'>Native boat that can attack or transport units.</String>
		<String _locID='23694'>Canoe</String>
		<String _locID='23708'>Bank</String>
		<String _locID='23709'>Dutch building that produces coin.</String>
		<String _locID='23715'>British Musketeer attack and hitpoints greatly increased.</String>
		<String _locID='23716'>Redcoats</String>
		<String _locID='23722'>British infantry hitpoints increased, but they now march more slowly.</String>
		<String _locID='23723'>Thin Red Line</String>
		<String _locID='23732'>Powerful cavalry available only from the Home City.</String>
		<String _locID='23733'>Spahi</String>
		<String _locID='23734'>Powerful Ottoman infantry that acts like a powerful Musketeer.</String>
		<String _locID='23735'>Janissary</String>
		<String _locID='23736'>Ottoman super-heavy artillery. Moves and fires slowly, but does tremendous damage against infantry or buildings.</String>
		<String _locID='23737'>Dardanelles Gun</String>
		<String _locID='23756'>Janissary attack and hitpoints increased.</String>
		<String _locID='23757'>Veteran Janissaries</String>
		<String _locID='23760'>Janissary attack and hitpoints increased.</String>
		<String _locID='23761'>Guard Janissaries</String>
		<String _locID='23764'>Ships the Tufanci corps of 15 Janissaries.</String>
		<String _locID='23765'>Tufanci Corps</String>
		<String _locID='23767'>Ships the mighty Topcu Cannon Corps of 3 Dardanelles Guns.</String>
		<String _locID='23768'>Topcu Corps</String>
		<String _locID='23776'>Ottoman Grenadier attack and hitpoints greatly increased.</String>
		<String _locID='23777'>Baratcu Corps</String>
		<String _locID='23779'>Mosque</String>
		<String _locID='23824'>Quick-training, Musketeer who quickly loses hitpoints, becoming less effective over time.</String>
		<String _locID='23826'>Minuteman</String>
		<String _locID='23827'>A southern conifer such as longleaf pine. Harvest for wood.</String>
		<String _locID='23828'>Tree</String>
		<String _locID='23829'>Tree - Carolina Grass</String>
		<String _locID='23830'>German Skirmisher attack and hitpoints greatly increased.</String>
		<String _locID='23831'>Prussian Needle Gun</String>
		<String _locID='23833'>British Hussar attack and hitpoints greatly increased.</String>
		<String _locID='23834'>Life Guard Hussars</String>
		<String _locID='23835'>Heavy swordsman with a sweep attack.</String>
		<String _locID='23836'>Doppelsoldner</String>
		<String _locID='23837'>Artillery that fires multiple projectiles. Better against infantry than buildings.</String>
		<String _locID='23838'>Organ Gun</String>
		<String _locID='23839'>Ships Schutztruppen (Guard Askari) from the colonies.</String>
		<String _locID='23840'>Schutztruppen</String>
		<String _locID='23842'>Armored breastplate increases hitpoints but reduces speed of line units, such as Musketeers and Partisans (among others).</String>
		<String _locID='23843'>Corselet</String>
		<String _locID='23845'>Demi-Lancer attack and hitpoints greatly increased.</String>
		<String _locID='23846'>Escoltas Reales</String>
		<String _locID='23848'>Ships 13 skilled Halberdiers from the homeland.</String>
		<String _locID='23849'>Quatrefage</String>
		<String _locID='23857'>Rodelero attack and hitpoints increased.</String>
		<String _locID='23858'>Veteran Rodeleros</String>
		<String _locID='23865'>Manoeuvre cavalry armed with pistols. Good against shock units and artillery.</String>
		<String _locID='23866'>Ruyter</String>
		<String _locID='23871'>Ruyter attack and hitpoints increased.</String>
		<String _locID='23872'>Guard Ruyters</String>
		<String _locID='23875'>Dutch Halberdier attack and hitpoints greatly increased.</String>
		<String _locID='23876'>Nassau's Linear Tactics</String>
		<String _locID='23881'>Building line of sight increased.</String>
		<String _locID='23882'>Public Lighting</String>
		<String _locID='23884'>Greatly increases the Mill gathering rate of European Workers but reduces the wood gathering rate of Labourers and Plantation gathering rate of Slaves.\nDisables treaties of London and Gold Coast.</String>
		<String _locID='23885'>Sumatra Treaty</String>
		<String _locID='23887'>Ruyter attack and hitpoints greatly increased.</String>
		<String _locID='23888'>Marechaussees</String>
		<String _locID='23908'>Skirmisher with low hitpoints, but a strong attack. Good against infantry.</String>
		<String _locID='23909'>Caçador</String>
		<String _locID='23910'>Caçador attack and hitpoints increased.</String>
		<String _locID='23911'>Guard Caçadores</String>
		<String _locID='23914'>Portuguese Dragoon attack and hitpoints greatly increased.</String>
		<String _locID='23915'>Lusitanos</String>
		<String _locID='23917'>Ships 22 experienced Crossbowmen from your homeland, plus your normal Crossbowmen are improved.</String>
		<String _locID='23918'>Besteiros</String>
		<String _locID='23927'>Bola</String>
		<String _locID='23928'>Javelin</String>
		<String _locID='23955'>Ottoman Hussar attack and hitpoints greatly increased.</String>
		<String _locID='23956'>Gardeners</String>
		<String _locID='23958'>Settlers are produced faster. Military units also train slighty faster.</String>
		<String _locID='23959'>Kaymakam</String>
		<String _locID='23977'>Ships Tsingtao Polizeitruppen (Huai) from the colonies.</String>
		<String _locID='23978'>Tsingtao Polizeitruppen</String>
		<String _locID='23980'>Ships 10 Bengaalsche Lanciers (Jat Lancers) from the homeland.</String>
		<String _locID='23981'>Bengaalsche Lanciers</String>
		<String _locID='23983'>Infantry train faster.</String>
		<String _locID='23984'>Reservists</String>
		<String _locID='23985'>Generates resources or artillery automatically. Configure it to produce different things. Can only be sent from the Home City.</String>
		<String _locID='23986'>Factory</String>
		<String _locID='23987' symbol='cStringUIStateEditForest'>Left-click to select forest. Press ESC to cancel.</String>
		<String _locID='23988'>Edit Forest Tool</String>
		<String _locID='23989'>Build Forest</String>
		<String _locID='23990'>Edit Cliff Tool</String>
		<String _locID='23991' symbol='cStringUIStateEditCliff'>Left-click to select cliffs. Press ESC to cancel.</String>
		<String _locID='23992'>Guard Cacadore</String>
		<String _locID='23997'>Guard Dragoon</String>
		<String _locID='24000'>Guard Grenadier</String>
		<String _locID='24001'>Guard Halberdier</String>
		<String _locID='24005'>Guard Janissary</String>
		<String _locID='24010'>Guard Reiter</String>
		<String _locID='24012'>Guard Skirmisher</String>
		<String _locID='24013'>Guard Spahi</String>
		<String _locID='24017'>Elite Cavalry Archer</String>
		<String _locID='24019'>Elite Crossbowman</String>
		<String _locID='24022'>Elite Halberdier</String>
		<String _locID='24024'>Elite Janissary</String>
		<String _locID='24025'>Elite Longbowman</String>
		<String _locID='24026'>Elite Musketeer</String>
		<String _locID='24027'>Elite Pikeman</String>
		<String _locID='24028'>Elite Redolero</String>
		<String _locID='24029'>Elite Reiter</String>
		<String _locID='24030'>Elite Spahi</String>
		<String _locID='24033'>Veteran Crossbowman</String>
		<String _locID='24035'>Veteran Janissary</String>
		<String _locID='24036'>Veteran Longbowman</String>
		<String _locID='24037'>Veteran Pikeman</String>
		<String _locID='24038'>Veteran Redolero</String>
		<String _locID='24041'>Champion Horse Archer</String>
		<String _locID='24043'>Champion Jaguar Warrior</String>
		<String _locID='24044'>Champion Tomahawk</String>
		<String _locID='24047'>Heavy artillery that fires a rocket. Better against ships and artillery than buildings. Fires faster than the average howitzer.</String>
		<String _locID='24048'>Congreve</String>
		<String _locID='24080'>Hussite horse-drawn wagon outfitted with cannon.</String>
		<String _locID='24081'>Veteran War Wagon</String>
		<String _locID='24092'>Guard Musketeer</String>
		<String _locID='24095' symbol='cStringCommandPanelTrain'>Train</String>
		<String _locID='24096' symbol='cStringCommandPanelImprove'>Improve</String>
		<String _locID='24097' symbol='cStringCommandPanelCommand'>Command</String>
		<String _locID='24098' symbol='cStringCommandPanelHandInfantry'>Infantry</String>
		<String _locID='24100' symbol='cStringCommandPanelCavalry'>Cavalry</String>
		<String _locID='24101' symbol='cStringCommandPanelArtillery'>Artillery</String>
		<String _locID='24102' symbol='cStringCommandPanelBuild'>Build</String>
		<String _locID='24108'>Veteran Okhrannik</String>
		<String _locID='24109'>Fast cavalry good at raiding villagers or buildings.</String>
		<String _locID='24110'>Okhrannik attack and hitpoints increased.</String>
		<String _locID='24111'>Guard Okhrannik</String>
		<String _locID='24113'>Guard Okhrannik</String>
		<String _locID='24117'>Elite Okhrannik</String>
		<String _locID='24118'>Heavy cavalry armed with a lance for killing infantry.</String>
		<String _locID='24119'>Demi-Lancer</String>
		<String _locID='24120'>Veteran Demi-Lancer</String>
		<String _locID='24121'>Veteran Husstruppe</String>
		<String _locID='24123'>Elite Lancer</String>
		<String _locID='24124'>Lancer attack and hitpoints increased.</String>
		<String _locID='24125'>Guard Demi-Lancers</String>
		<String _locID='24127'>Guard Demi-Lancer</String>
		<String _locID='24137'>Russian Cavalry Archer attack and hitpoints greatly increased.</String>
		<String _locID='24138'>Tartar Loyalists</String>
		<String _locID='24159'>Russian Grenadier attack and hitpoints greatly increased.</String>
		<String _locID='24160'>Pavlov Grenadiers</String>
		<String _locID='24164'>Champion Sharktooth Bowman</String>
		<String _locID='24165'>Howitzer</String>
		<String _locID='24180'>Short-ranged missile unit that fires poison darts. Good against infantry.</String>
		<String _locID='24181'>Carib Blowgunner</String>
		<String _locID='24182'>Cherokee skirmisher that is accurate at long range.</String>
		<String _locID='24183'>Cherokee Rifleman</String>
		<String _locID='24184'>Cree rifleman with a good line of sight and long range.</String>
		<String _locID='24185'>Cree Tracker</String>
		<String _locID='24186'>Inca infantry armed with a flexible spear. Good against shock units.</String>
		<String _locID='24187'>Incan Huaminca</String>
		<String _locID='24188'>Inca infantry that hurls bolas for a wide area of effect.</String>
		<String _locID='24189'>Incan Bolas Warrior</String>
		<String _locID='24190'>Maya barbed spearmen. Good against shock units or buildings.</String>
		<String _locID='24191'>Maya Holcan Spearman</String>
		<String _locID='24192'>Nootka warrior armed with a wooden club.</String>
		<String _locID='24193'>Nootka Clubman</String>
		<String _locID='24194'>Lakota horseman armed with an axe.</String>
		<String _locID='24195'>Lakota Axe Rider</String>
		<String _locID='24196'>Long-range, accurate native archer. Good against infantry.</String>
		<String _locID='24197'>Caraja Blackwood Archer</String>
		<String _locID='24198'>Carib warrior attack and hitpoints increased.</String>
		<String _locID='24201'>Champion Blowgun Warrior</String>
		<String _locID='24202'>Cherokee warrior attack and hitpoints increased.</String>
		<String _locID='24205'>Champion Rifleman</String>
		<String _locID='24206'>Cree warrior attack and hitpoints increased.</String>
		<String _locID='24209'>Champion Tracker</String>
		<String _locID='24214'>Inca warrior attack and hitpoints increased.</String>
		<String _locID='24217'>Champion Bolas Warrior</String>
		<String _locID='24218'>Maya warrior attack and hitpoints increased.</String>
		<String _locID='24221'>Champion Holcan Spearman</String>
		<String _locID='24226'>Lakota warrior attack and hitpoints increased.</String>
		<String _locID='24229'>Champion Axe Rider</String>
		<String _locID='24230'>Caraja warrior attack and hitpoints increased.</String>
		<String _locID='24233'>Champion Blackwood Archer</String>
		<String _locID='24239'>Enables your archers to do more damage to villagers.</String>
		<String _locID='24240'>Carib Garifuna Drums</String>
		<String _locID='24245'>All Native Warriors move faster.</String>
		<String _locID='24246'>Cherokee War Dance</String>
		<String _locID='24251'>Seminole bow-making techniques improve the damage of all archers.</String>
		<String _locID='24252'>Seminole Bowyer</String>
		<String _locID='24254'>Cree Kinship</String>
		<String _locID='24255'>Advanced Incan road-building techniques mean all your infantry move faster.</String>
		<String _locID='24256'>Incan Road-building</String>
		<String _locID='24258'>Skillful Cree leatherworking lets you better protect your soldiers. All infantry and cavalry hitpoints increased.</String>
		<String _locID='24259'>Cree Tanning</String>
		<String _locID='24261'>The Maya teach you how to weave cotton armor. Hand infantry hitpoints increased.</String>
		<String _locID='24262'>Maya Cotton Armor</String>
		<String _locID='24263'>Nootka bark cloth increases villager hitpoints.</String>
		<String _locID='24264'>Nootka Bark Clothing</String>
		<String _locID='24267'>Caraja technique for envenoming arrowheads. Archer attack increased.</String>
		<String _locID='24268'>Caraja Poison Arrow Frogs</String>
		<String _locID='24283' symbol='cStringCommandPanelTactics'>Tactics</String>
		<String _locID='24303'>Boats gather food from Fish and coin from Whales faster.</String>
		<String _locID='24304'>Gill Nets</String>
		<String _locID='24305'>Boats gather food from Fish and coin from Whales faster.</String>
		<String _locID='24306'>Long Lines</String>
		<String _locID='24319' symbol='cStringAttackLabel'>Attack:</String>
		<String _locID='24320' symbol='cStringHitpoints'>Hitpoints:</String>
		<String _locID='24323' symbol='cStringSpeed'>Speed:</String>
		<String _locID='24324' symbol='cStringLOSLabel'>LOS:</String>
		<String _locID='24326' symbol='cStringOutOf' comment='1 - current, 2 - total'>%1d out of %2d</String>
		<String _locID='24367'>Cavalry</String>
		<String _locID='24368'>Artillery</String>
		<String _locID='24478' symbol='cStringGoodAgainst'>Beats: %s.</String>
		<String _locID='24540'>Elite Cacadore</String>
		<String _locID='24541'>Heavy War Wagon</String>
		<String _locID='24542' symbol='cStringViewHomeCity'>{xpProgressionString}</String>
		<String _locID='24544'>Guard Cavalry Archer</String>
		<String _locID='24634'>Ships an army of Holy Roman mercenaries: Landsknechts, Black Riders and Hessians.</String>
		<String _locID='24635'>Hire Holy Roman Army</String>
		<String _locID='24637'>Mercenaries are cheaper.</String>
		<String _locID='24638'>Mercenary Loyalty</String>
		<String _locID='24643'>Ships 2 Privateer ships to your colony.</String>
		<String _locID='24644'>Recruit Privateers</String>
		<String _locID='24655'>Boats gather food from Fish and coin from Whales faster.</String>
		<String _locID='24656'>Fish Market</String>
		<String _locID='24657'>This tech doesn't do anything yet!</String>
		<String _locID='24664'>Plantations and coin Crops are cheaper, and can be built in any Age. Plantations are stronger and coin Crops have more gatherer capacity.</String>
		<String _locID='24665'>Advanced Plantation</String>
		<String _locID='24670'>Villagers gather coin from Plantations, Crops, and Rice Paddies faster.</String>
		<String _locID='24671'>Cigar Roller</String>
		<String _locID='24715'>Town Centers can train free Ballons.</String>
		<String _locID='24716'>Hot Air Balloons</String>
		<String _locID='24782'>Veteran Reiter</String>
		<String _locID='24783'>Villager attack increased.</String>
		<String _locID='24784'>Handgun</String>
		<String _locID='24785' symbol='cStringCommand'>Build Gate: Places a Gate in this wall. Allied units can pass through but enemies cannot.</String>
		<String _locID='24786' symbol='cStringFame'>Current / Total Oil</String>
		<String _locID='24793'>Hussar</String>
		<String _locID='24795'>Guard Cuirassier</String>
		<String _locID='24797'>Campfire</String>
		<String _locID='24798'>PROP Campfire</String>
		<String _locID='24801'>Lean-To</String>
		<String _locID='24802'>PROP Lean-To</String>
		<String _locID='24803'>Tanning Rack</String>
		<String _locID='24804'>PROP Tanning Rack</String>
		<String _locID='24805'>Firewood Pile</String>
		<String _locID='24806'>PROP Firewood Pile</String>
		<String _locID='24811'>Rock Fence</String>
		<String _locID='24812'>PROP Rock Fence</String>
		<String _locID='24818'>Move Home City Flag</String>
		<String _locID='24819'>Flamboyant German line unit mercenary.</String>
		<String _locID='24820'>Landsknecht</String>
		<String _locID='24823'>Elite Swiss mercenary armed with a pike. Good against shock units.</String>
		<String _locID='24824'>Swiss Pikeman</String>
		<String _locID='24829' symbol='cStringUIStateCreateRiver'>Left-click to place river waypoints. Right-click to remove waypoints. ESC to cancel.</String>
		<String _locID='24832'>Wood Wall</String>
		<String _locID='24833'>PROP wood Wall</String>
		<String _locID='24834'>River Tool</String>
		<String _locID='24835' symbol='cStringCreateLiteral'>Create</String>
		<String _locID='24837'>Native Villager</String>
		<String _locID='24840'>NAT Native Villager</String>
		<String _locID='24853'>Hand, Ranged Infantry</String>
		<String _locID='24858'>Breaks</String>
		<String _locID='24859'>Offset</String>
		<String _locID='24860'>{E^Large herbivore. Harvest for food.^}{J^Large herbivore. Attracted to nearby Shrines. Enhances resources generated by Shrines.^}</String>
		<String _locID='24861'>Elk</String>
		<String _locID='24863'>Defeat this guardian to collect its Treasure.</String>
		<String _locID='24864'>Grizzly Bear</String>
		<String _locID='24866'>Powerful Musketeer from Scotland.</String>
		<String _locID='24867'>Redshank</String>
		<String _locID='24877'>Veteran Cuirassier</String>
		<String _locID='24878'>Elite Cuirassier</String>
		<String _locID='24879'>Dune Grass</String>
		<String _locID='24880'>Dune Grass</String>
		<String _locID='24883' symbol='cStringHealthFormat'>Health: %3.f%%</String>
		<String _locID='24903' symbol='cStringToggleUnitContents'>Toggle unit contents on/off.</String>
		<String _locID='24914'>This treasure has already been claimed.</String>
		<String _locID='24915'>Treasure</String>
		<String _locID='24923'>A wall. Prevents enemies from entering a colony.</String>
		<String _locID='24924'>Wall</String>
		<String _locID='24926'>A wall. Prevents enemies from entering a colony.</String>
		<String _locID='24927'>Wall</String>
		<String _locID='24929' symbol='cStringDiscoverResourceNugget' comment='1 - player name, 2 - amount, 3 - resource'>%1s has discovered a cache of %2d %3s.</String>
		<String _locID='24934' symbol='cStringDiscoverSpeedNugget' comment='1 - player name, 2 - unit'>%1s has discovered how to change the speed of his %2s by %2.2f%%.</String>
		<String _locID='24935' symbol='cStringDiscoverHPNugget' comment='1 - player name, 2 - unit'>%1s has discovered how to change the hitpoints of his %2s by %2.2f%%.</String>
		<String _locID='24937' symbol='cStringResourceNuggetRollover' comment='1 - amount, 2 - resource'>A hidden cache of  %1d %2s.</String>
		<String _locID='24942' symbol='cStringSpeedNuggetRollover'>Rare spices that improve the speed of the discoverer by %2.2f%%.</String>
		<String _locID='24943' symbol='cStringHPNuggetRollover'>An old Spanish breastplate that improves Officer or Hero hitpoints of  by %2.2f%%.</String>
		<String _locID='24944'>Fire</String>
		<String _locID='24946'>A pet black bear who loves honey and is good against guardians</String>
		<String _locID='24947'>Gentle Pete the Pet Bear</String>
		<String _locID='24950'>Pet Black Bear</String>
		<String _locID='24954' symbol='cStringVPStartInfoTitle'>Victory Points</String>
		<String _locID='24965' symbol='cStringHomeCityAcademy'>Military Academy</String>
		<String _locID='24966' symbol='cStringHomeCityDock'>Customization</String>
		<String _locID='24968' symbol='cStringHCEstate'>Palace</String>
		<String _locID='24969' symbol='cStringHomeCityCathedral'>Cathedral</String>
		<String _locID='24970' symbol='cStringHomeCityMarketplace'>Colonial Office</String>
		<String _locID='24972' symbol='cStringHomeCityMfgPlant'>Manufacturing Plant</String>
		<String _locID='24982'>Defeat this guardian to collect its Treasure.</String>
		<String _locID='24983'>Polar Bear</String>
		<String _locID='24988'>CAV-N H-SC Lakota Axe Rider</String>
		<String _locID='24989'>INF-N R-SK Caraja Archer</String>
		<String _locID='24990'>INF-N R-SK Carib Blowgunner</String>
		<String _locID='24992'>INF-N R-SK Inca Bolas Man</String>
		<String _locID='24993'>INF R-SK Caçador</String>
		<String _locID='24994'>AR Steel Gun</String>
		<String _locID='24995'>CAV R-MA Cavalry Archer</String>
		<String _locID='24996'>INF-N H-LU Nootka Clubman</String>
		<String _locID='24997'>CAV H-SC Cossack</String>
		<String _locID='24998'>INF R-SK Crossbowman</String>
		<String _locID='24999'>CAV H-AS Cuirassier</String>
		<String _locID='25000'>AR Culverin</String>
		<String _locID='25001'>INF H-LU Doppelsoldner</String>
		<String _locID='25002'>CAV R-MA Dragoon</String>
		<String _locID='25003'>INF-N R-MA Aztec Eagle Man</String>
		<String _locID='25005'>AR Foot Artillery</String>
		<String _locID='25007'>AR Dardanelles Gun</String>
		<String _locID='25008'>INF R-LU Grenadier</String>
		<String _locID='25009'>INF H-LU Halberdier</String>
		<String _locID='25010'>CAV H-SC Uhlan</String>
		<String _locID='25011'>INF-M R-LU Redshank</String>
		<String _locID='25012'>INF-N H-LU Maya Holcan Spearman</String>
		<String _locID='25013'>CAV-N R-MA Comanche Horse Archer</String>
		<String _locID='25014'>INF-N H-LU Incan Huaminca</String>
		<String _locID='25015'>INF-N H-LU Aztec Jaguar Warrior</String>
		<String _locID='25016'>INF-M Landsknecht</String>
		<String _locID='25017'>INF R-LU Janissary</String>
		<String _locID='25018'>CAV H-AS Demi-Lancer</String>
		<String _locID='25019'>INF R-SK Longbowman</String>
		<String _locID='25020'>INF-N R Haudenosaunee Mantlet</String>
		<String _locID='25021'>INF R Minuteman</String>
		<String _locID='25022'>AR Howitzer</String>
		<String _locID='25023'>INF R-LU Musketeer</String>
		<String _locID='25024'>CAV H Okhrana</String>
		<String _locID='25025'>AR Organ Gun</String>
		<String _locID='25026'>INF H-LU Partisan</String>
		<String _locID='25027'>INF H-LU Rodelero</String>
		<String _locID='25028'>CAV R-MA Ruyter</String>
		<String _locID='25029'>INF-N R-SK Cherokee Rifleman</String>
		<String _locID='25030'>AR Congreve</String>
		<String _locID='25031'>INF-N R-SK Seminole Sharktooth Bowman</String>
		<String _locID='25032'>INF R-SK Skirmisher</String>
		<String _locID='25033'>CAV H-AS Spahi</String>
		<String _locID='25034'>INF R-SK Ratnik</String>
		<String _locID='25035'>INF-N R-LU Haudenosaunee Tomahawk</String>
		<String _locID='25036'>INF-N R-SK Cree Tracker</String>
		<String _locID='25037'>Expensive but powerful villager who gathers fast.</String>
		<String _locID='25038'>Coureur des Bois</String>
		<String _locID='25039'>VIL Coureur</String>
		<String _locID='25042'>{E^War Dog. A fierce canine that obeys commands.^}{M^Sighthound. A fierce canine that obeys commands.}</String>
		<String _locID='25043'>War Dog</String>
		<String _locID='25044'>War Dog</String>
		<String _locID='25047'>CAV H-SC Hussar</String>
		<String _locID='25048'>This is a test of the emergency broadcast system. This is only a test.</String>
		<String _locID='25049'>Test Object</String>
		<String _locID='25139'>Bold cavalry mercenary from Egypt.</String>
		<String _locID='25140'>Cairo Mamluk</String>
		<String _locID='25144'>Light cavalry mercenary from the Balkans.</String>
		<String _locID='25145'>Bosniak Lancer</String>
		<String _locID='25149'>Heavily armed German mercenary cavalry armed with pistols.</String>
		<String _locID='25150'>Black Rider</String>
		<String _locID='25151'>CAV R-MA Black Rider</String>
		<String _locID='25159'>Mongolian cavalry archer mercenary.</String>
		<String _locID='25160'>Tartar</String>
		<String _locID='25164'>Japanese Samurai mercenary.</String>
		<String _locID='25165'>Ronin</String>
		<String _locID='25166'>INF-M H-LU Ronin</String>
		<String _locID='25169'>CAV-M H-AS Cairo Mamluk</String>
		<String _locID='25170'>CAV R-MA Tartar</String>
		<String _locID='25171'>CAV H-SC Bosniak Lancer</String>
		<String _locID='25172'>INF-M H-LU Swiss Pikeman</String>
		<String _locID='25173'>Hessian skirmisher mercenary. Good against infantry.</String>
		<String _locID='25174'>Hessian</String>
		<String _locID='25175'>INF-M R-SK Hessian</String>
		<String _locID='25178'>Heavy cavalry mercenary from Finland.</String>
		<String _locID='25179'>Hackapell</String>
		<String _locID='25180'>CAV H-AS Hackapell</String>
		<String _locID='25183' symbol='cStringTrEffectTurnToFaceUnit'>Unit Face Unit</String>
		<String _locID='25184' symbol='cStringRMSSaguenaydesc'>Saguenay: plenty of resources and good fishing.</String>
		<String _locID='25185' symbol='cStringRMSSaguenayname'>Saguenay</String>
		<String _locID='25190' symbol='cStringVPTrade'>Trading Post - built on a Trade Route</String>
		<String _locID='25239' symbol='cStringTrEffectCameraFaceUnit'>Camera Face Unit</String>
		<String _locID='25244'>"These are our lands, but we will permit you to build a Trading Post here to forge an alliance between our people."</String>
		<String _locID='25245'>Native Building</String>
		<String _locID='25246'>NAT woodland Cherokee</String>
		<String _locID='25248'>"These are our lands, but we will permit you to build a Trading Post here to forge an alliance between our people."</String>
		<String _locID='25249'>Native Building</String>
		<String _locID='25250'>NAT Rainforest Caraja</String>
		<String _locID='25252'>Caraja Animal Lore enables you to train Tame Cougars from your Town Center.</String>
		<String _locID='25253'>Caraja Animal Lore</String>
		<String _locID='25261'>Cherokee weaving techniques improve dry storage. Dock, Market, Mill, and Plantation improvements no longer cost wood.</String>
		<String _locID='25262'>Cherokee Basket Weaving</String>
		<String _locID='25267'>Officer's Camp</String>
		<String _locID='25269'>Powerful, defensive building that can also train units. Can only be sent from the Home City.</String>
		<String _locID='25270'>Fort</String>
		<String _locID='25278'>Morgan Black</String>
		<String _locID='25282'>John Black</String>
		<String _locID='25286'>Amelia Black</String>
		<String _locID='25290'>Kanyenke</String>
		<String _locID='25294'>Nonahkee</String>
		<String _locID='25298'>Alain Magnan</String>
		<String _locID='25302'>General Warwick</String>
		<String _locID='25306'>Beaumont</String>
		<String _locID='25310'>Elisabet Ramsey</String>
		<String _locID='25314'>Sahin</String>
		<String _locID='25318'>Cooper</String>
		<String _locID='25322'>Delgado</String>
		<String _locID='25325' symbol='cStringUIStateDefineGrouping'>Click and drag to define an area. Press CTRL+C to save.</String>
		<String _locID='25327'>IGC Alain Magnan</String>
		<String _locID='25328'>IGC Amelia</String>
		<String _locID='25329'>IGC Beaumont</String>
		<String _locID='25330'>IGC Cooper</String>
		<String _locID='25331'>IGC Delgado</String>
		<String _locID='25332'>IGC John Black</String>
		<String _locID='25333'>IGC Kanyenke</String>
		<String _locID='25334'>IGC Lizzie</String>
		<String _locID='25335'>IGC Morgan</String>
		<String _locID='25336'>IGC Nonahkee</String>
		<String _locID='25337'>IGC Sahin</String>
		<String _locID='25338'>IGC Warwick</String>
		<String _locID='25339'>Heals injured units.</String>
		<String _locID='25340'>Missionary</String>
		<String _locID='25343'>Define Grouping</String>
		<String _locID='25344' symbol='cStringTrEffectPanWithUnit'>Camera Follow Unit</String>
		<String _locID='25345'>Copy</String>
		<String _locID='25346' symbol='cStringCloneTrigger'>Copy of %s</String>
		<String _locID='25347'>Del</String>
		<String _locID='25348'>NOT</String>
		<String _locID='25349'>OR</String>
		<String _locID='25351' symbol='cStringStatTradeProfit'>Trade Profit</String>
		<String _locID='25353' symbol='cStringStatMilitaryCount'>Military Count</String>
		<String _locID='25354' symbol='cStringStatEnemyUnitsKilled'>Enemy Units Killed</String>
		<String _locID='25355' symbol='cStringStatEnemyBuildingsKilled'>Enemy Buildings Killed</String>
		<String _locID='25356' symbol='cStringStatUnitsKilledCost'>Units Killed Cost</String>
		<String _locID='25357' symbol='cStringStatBuildingsKilledCost'>Buildings Killed Cost</String>
		<String _locID='25358' symbol='cStringStatUnitsLost'>Units Lost</String>
		<String _locID='25359' symbol='cStringStatBuildingsLost'>Buildings Lost</String>
		<String _locID='25360' symbol='cStringStatUnitsLostCost'>Units Lost Cost</String>
		<String _locID='25361' symbol='cStringStatBuildingsLostCost'>Buildings Lost Cost</String>
		<String _locID='25363' symbol='cStringStatMapExplored'>Map Explored</String>
		<String _locID='25364' symbol='cStringStatResearchCountComplete'>Improvement Count Complete</String>
		<String _locID='25365' symbol='cStringStatResearchTotalCost'>Improvement Total Cost</String>
		<String _locID='25367' symbol='cStringStatScore'>Raw Score</String>
		<String _locID='25368' symbol='cStringStatEconomicUnitHigh'>Economic Unit High</String>
		<String _locID='25371'>Echo Stat Value</String>
		<String _locID='25372'>Value</String>
		<String _locID='25373' symbol='cStringStatTributeReceived'>Tribute Received</String>
		<String _locID='25374' symbol='cStringStatTributeSent'>Tribute Sent</String>
		<String _locID='25375' symbol='cStringtrEffectUnitMakeInvulnerable'>Unit Make Invulnerable</String>
		<String _locID='25379'>A wall. Prevents enemies from entering a colony.</String>
		<String _locID='25380'>Wall</String>
		<String _locID='25382'>A wall. Prevents enemies from entering a colony.</String>
		<String _locID='25383'>Wall</String>
		<String _locID='25385'>A wall. Prevents enemies from entering a colony.</String>
		<String _locID='25386'>Wall</String>
		<String _locID='25388'>Wall 1x5</String>
		<String _locID='25389'>Wall 1x4</String>
		<String _locID='25390'>Wall 1x3</String>
		<String _locID='25391'>Wall 1x2</String>
		<String _locID='25392'>Wall 1x1</String>
		<String _locID='25407' symbol='cStringEditorSetPaintMask'>Set Paint Mask</String>
		<String _locID='25408'>Change Name</String>
		<String _locID='25409'>Show Image</String>
		<String _locID='25410'>Choice dialog</String>
		<String _locID='25411'>Main Text</String>
		<String _locID='25412'>Choice 1</String>
		<String _locID='25413'>Trigger 1</String>
		<String _locID='25414'>Choice 2</String>
		<String _locID='25415'>Trigger 2</String>
		<String _locID='25416'>Modify Protounit</String>
		<String _locID='25417'>Field</String>
		<String _locID='25418'>Delta</String>
		<String _locID='25419'>Forbid and Disable Unit</String>
		<String _locID='25420'>Send Chat to Player</String>
		<String _locID='25421'>Send Spoofed Chat to Player</String>
		<String _locID='25422'>Clear Chat History</String>
		<String _locID='25423'>Echo Stat Value</String>
		<String _locID='25424'>Stat Type</String>
		<String _locID='25429'>Chat Contains</String>
		<String _locID='25430'>Stat Value</String>
		<String _locID='25431'>Unit Is Garrisoned In</String>
		<String _locID='25458' symbol='cStringNuggetPotato' comment='1 - amount, 2 - resource'>A patch of potatoes worth %1d %2s.</String>
		<String _locID='25459' symbol='cStringNuggetPotatoActivate' comment='1 - player, 2 - amount, 3 - resource'>%1s has discovered potatoes worth %2d %3s.</String>
		<String _locID='25460' symbol='cStringNuggetBlueberries' comment='1 - amount, 2 - resource'>A pot of blueberries worth %1d %2s.</String>
		<String _locID='25461' symbol='cStringNuggetBlueberriesActivate' comment='1 - player, 2 - amount, 3 - resource'>%1s has discovered blueberries worth %2d %3s.</String>
		<String _locID='25462' symbol='cStringNuggetChocolate' comment='1 - amount, 2 - resource'>Containers of chocolate worth %1d %2s.</String>
		<String _locID='25463' symbol='cStringNuggetChocolateActivate' comment='1 - player, 2 - amount, 3 - resource'>%1s has discovered chocolate worth %2d %3s.</String>
		<String _locID='25464' symbol='cStringNuggetVanilla' comment='1 - amount, 2 - resource'>Piles of vanilla beans worth %1d %2s.</String>
		<String _locID='25465' symbol='cStringNuggetVanillaActivate' comment='1 - player, 2 - amount, 3 - resource'>%1s has discovered vanilla worth %2d %3s.</String>
		<String _locID='25466' symbol='cStringNuggetTin' comment='1 - amount, 2 - resource'>A cache of tin worth %1d %2s.</String>
		<String _locID='25467' symbol='cStringNuggetTinActivate' comment='1 - player, 2 - amount, 3 - resource '>%1s has discovered tin worth %2d %3s.</String>
		<String _locID='25468' symbol='cStringNuggetIndigo' comment='1 - amount, 2 - resource'>Pots of indigo worth %1d %2s.</String>
		<String _locID='25469' symbol='cStringNuggetIndigoActivate' comment='1 - player, 2 - amount, 3 - resource'>%1s has discovered indigo worth %2d %3s.</String>
		<String _locID='25470' symbol='cStringNuggetCochineal' comment='1 - amount, 2 - resource'>Cacti covered with cochineal worth %1d %2s.</String>
		<String _locID='25471' symbol='cStringNuggetCochinealActivate' comment='1 - player, 2 - amount, 3 - resource'>%1s has discovered cochineal worth %2d %3s.</String>
		<String _locID='25472' symbol='cStringNuggetMochegold' comment='1 - amount, 2 - resource'>Lost Moche gold worth %1d %2s.</String>
		<String _locID='25473' symbol='cStringNuggetMochegoldActivate' comment='1 - player, 2 - amount, 3 - resource'>%1s has discovered Moche gold with %2d %3s.</String>
		<String _locID='25474'>Damage Unit Percent</String>
		<String _locID='25475'>DamagePct</String>
		<String _locID='25476'>Damage Unit</String>
		<String _locID='25477'>DamageAmt</String>
		<String _locID='25478'>Damage Units in Area</String>
		<String _locID='25479'>Damage</String>
		<String _locID='25480'>Move from Area</String>
		<String _locID='25481'>Type</String>
		<String _locID='25485'>Overlay Text</String>
		<String _locID='25486'>Pos X</String>
		<String _locID='25487'>Pos Y</String>
		<String _locID='25488'>Width</String>
		<String _locID='25489'>SHP Caravel</String>
		<String _locID='25496' symbol='cStringNuggetBalsa' comment='1 - amount, 2 - resource'>A cache of balsa wood worth %1d %2s.</String>
		<String _locID='25497' symbol='cStringNuggetBalsaActivate' comment='1 - player, 2 - amount, 3 - resource'>%1s has discovered balsa worth %2d %3s.</String>
		<String _locID='25500' symbol='cStringNuggetMahogany' comment='1 - amount, 2 - resource'>A cache of mahogany worth %1d %2s.</String>
		<String _locID='25501' symbol='cStringNuggetMahoganyActivate' comment='1 - player, 2 - amount, 3 - resource'>%1s has discovered mahogany worth %2d %3s.</String>
		<String _locID='25504' symbol='cStringNativeDialogUnit'>Warriors</String>
		<String _locID='25505' symbol='cStringNativeDialogTech'>Knowledge</String>
		<String _locID='25506' symbol='cStringPrependToInvalidFilename'>Age3 file </String>
		<String _locID='25507' symbol='cStringagemgrDisplayNameLabel'>Display Name:</String>
		<String _locID='25508' symbol='cStringagemgrActivationString'>Activation String:</String>
		<String _locID='25509' symbol='cStringagemgrStringID'>(string ID)</String>
		<String _locID='25511'>Upgrades your Forts into Star Forts with more hitpoints.</String>
		<String _locID='25512'>Star Fort</String>
		<String _locID='25513' symbol='cStringuiInvalidStringID'>Invalid String ID -- String does not exist in database.</String>
		<String _locID='25518'>Bastion</String>
		<String _locID='25521' symbol='cStringPlacementFailedRedoubt1'>Buildings cannot be built too close to an enemy's first Town Center.</String>
		<String _locID='25522' symbol='cStringPlacementFailedLOS'>You must explore this area before placing items there.</String>
		<String _locID='25523' symbol='cStringPlacementFailedColony'>Colony buildings must be placed near other colony buildings.</String>
		<String _locID='25526' symbol='cStringPlacementFailedTC'>Town Centers cannot be placed near existing colonies.</String>
		<String _locID='25527' symbol='cStringPlacementFailedTooSteep'>The terrain here is too steep to allow placement.</String>
		<String _locID='25528' symbol='cStringPlacementFailedObjects'>Other objects prevent you from placing this here.</String>
		<String _locID='25529' symbol='cStringPlacementFailedTerrain'>The terrain here is not suitable for placement.</String>
		<String _locID='25533' symbol='cStringHCAcademyRollover'>Military units and upgrades</String>
		<String _locID='25535' symbol='cStringHCMfgPlantRollover'>Economic upgrades</String>
		<String _locID='25536' symbol='cStringHCNWTCRollover'>Economic units</String>
		<String _locID='25537' symbol='cStringHCEstateRollover'>Send colonists to the New World</String>
		<String _locID='25538' symbol='cStringHCCathedralRollover'>Building upgrades</String>
		<String _locID='25540' symbol='cStringHCHarborRollover'>Visual upgrades for your Home City</String>
		<String _locID='25544'>Easy Military Drag-Select</String>
		<String _locID='25545'>Check this box to enable easy military drag selection, so that villagers are not mixed in with armies.</String>
		<String _locID='25546'>Show Hitpoints On Rollover</String>
		<String _locID='25547'>Check this box if you want to see hitpoint bars when placing your mouse over units.</String>
		<String _locID='25548' symbol='cStringTransparentTerrain'>Transparent terrain</String>
		<String _locID='25552'>Props Colony</String>
		<String _locID='25553'>PROP Colony</String>
		<String _locID='25555'>PROP Potted Plants</String>
		<String _locID='25556'>Props Potted Plants</String>
		<String _locID='25557'>Props Poles</String>
		<String _locID='25558'>PROP Poles</String>
		<String _locID='25559' symbol='cStringPlacementFailedTradeRoute'>You may not obstruct a Trade Route.</String>
		<String _locID='25560'>Load built-in grouping</String>
		<String _locID='25562'>Ignore placement restrictions</String>
		<String _locID='25568' symbol='cStringAbilityNameLOS'>Spyglass</String>
		<String _locID='25569' symbol='cStringAbilityRolloverLOS'>Peer into the blackmap to temporarily see what is there.</String>
		<String _locID='25571'>Props Native</String>
		<String _locID='25572'>PROP Native</String>
		<String _locID='25584' symbol='cStringCantPayPowerCost'>An additional %s required to use this ability.</String>
		<String _locID='25585' symbol='cStringPowerNoUsesLeft'>This ability is not currently available.</String>
		<String _locID='25590' symbol='cStringGCCharacterTitle'>Character Creation</String>
		<String _locID='25599' symbol='cStringBadAgainst'>Loses to: %s.</String>
		<String _locID='25601' symbol='cStringCommandRake'>Configure ship to fire a rapid, single shot.</String>
		<String _locID='25602' symbol='cStringCommandBroadside'>Configure ship to fire a slow, multiple shot.</String>
		<String _locID='25603' symbol='cStringCommandBombard'>Configure ship to fire a long-range shot at targets on land.</String>
		<String _locID='25606'>Military improvement building</String>
		<String _locID='25607'>Artillery building</String>
		<String _locID='25609'>Coin production building</String>
		<String _locID='25610'>Infantry building</String>
		<String _locID='25612'>{E^food source^}{J^Enhances nearby Shrines^}</String>
		<String _locID='25613'>Russian Redoubt / Barracks</String>
		<String _locID='25614'>Skirmisher</String>
		<String _locID='25616'>Heavy artillery</String>
		<String _locID='25617'>Native American boat</String>
		<String _locID='25618'>Caravel. Exploration ship</String>
		<String _locID='25619'>Manoeuvre cavalry</String>
		<String _locID='25620'>Improvement building</String>
		<String _locID='25623'>French villager</String>
		<String _locID='25624'>Archer</String>
		<String _locID='25625'>Heavy cavalry</String>
		<String _locID='25626'>Anti-artillery artillery</String>
		<String _locID='25627'>Naval building</String>
		<String _locID='25628'>Hand infantry</String>
		<String _locID='25629'>Manoeuvre cavalry</String>
		<String _locID='25630'>{E^food source^}{J^Enhances nearby Shrines^}</String>
		<String _locID='25632'>Recon unit</String>
		<String _locID='25633'>Officer</String>
		<String _locID='25634'>Economic production / artillery building</String>
		<String _locID='25635'>Light artillery</String>
		<String _locID='25636'>Gathers Fish or Whales</String>
		<String _locID='25637'>Food source</String>
		<String _locID='25639'>Defensive building</String>
		<String _locID='25644'>Ottoman super-heavy artillery</String>
		<String _locID='25645'>Ranged line unit</String>
		<String _locID='25646'>Treasure guardian</String>
		<String _locID='25647'>Hand infantry</String>
		<String _locID='25648'>Scout cavalry</String>
		<String _locID='25649'>Heavy ranged infantry</String>
		<String _locID='25650'>Lancer cavalry</String>
		<String _locID='25651'>Light cavalry</String>
		<String _locID='25652'>Archer</String>
		<String _locID='25654'>Manoeuvre cavalry mercenary</String>
		<String _locID='25655'>Heavy cavalry mercenary</String>
		<String _locID='25657'>Ranged infantry mercenary</String>
		<String _locID='25658'>Skirmisher Mercenary</String>
		<String _locID='25659'>Hand infantry mercenary</String>
		<String _locID='25660'>Heavy cavalry mercenary</String>
		<String _locID='25661'>Manoeuvre cavalry mercenary</String>
		<String _locID='25662'>Hand infantry mercenary</String>
		<String _locID='25663'>Light cavalry mercenary</String>
		<String _locID='25664'>Hand infantry mercenary</String>
		<String _locID='25665'>Food building</String>
		<String _locID='25666'>Short-duration ranged infantry</String>
		<String _locID='25667'>Healer</String>
		<String _locID='25668'>Siege artillery</String>
		<String _locID='25669'>Heavy ranged infantry</String>
		<String _locID='25670'>Native American hand cavalry</String>
		<String _locID='25671'>Native American light infantry</String>
		<String _locID='25672'>Native American blowgunner</String>
		<String _locID='25673'>Native American infantry</String>
		<String _locID='25674'>Native American hand infantry</String>
		<String _locID='25675'>Native American light infantry</String>
		<String _locID='25676'>Native American hand infantry</String>
		<String _locID='25677'>Native American hand infantry</String>
		<String _locID='25678'>Native American building. Build a Trading Post to forge an alliance.</String>
		<String _locID='25679'>Native American ranged cavalry</String>
		<String _locID='25680'>Native American building. Build a Trading Post to forge an alliance.</String>
		<String _locID='25681'>Native American building. Build a Trading Post to forge an alliance.</String>
		<String _locID='25682'>Native American building. Build a Trading Post to forge an alliance.</String>
		<String _locID='25683'>Native American building. Build a Trading Post to forge an alliance.</String>
		<String _locID='25684'>Native American building. Build a Trading Post to forge an alliance.</String>
		<String _locID='25685'>Native American villager</String>
		<String _locID='25686'>Native American hand infantry</String>
		<String _locID='25687'>Native American siege unit</String>
		<String _locID='25688'>Native American skirmisher</String>
		<String _locID='25689'>Native American archer</String>
		<String _locID='25690'>Native American infantry that use hand weapons at range!</String>
		<String _locID='25691'>Native American skirmisher</String>
		<String _locID='25692'>This treasure has already been claimed.</String>
		<String _locID='25693'>Raiding cavalry</String>
		<String _locID='25694'>Light artillery</String>
		<String _locID='25695'>Tame animal</String>
		<String _locID='25696'>Hand infantry</String>
		<String _locID='25697'>Treasure guardian</String>
		<String _locID='25698'>Healer</String>
		<String _locID='25700'>{E^food source^}{J^Enhances nearby Shrines^}</String>
		<String _locID='25701'>Supports 10 population</String>
		<String _locID='25702'>Fast hand infantry</String>
		<String _locID='25703'>Manoeuvre cavalry</String>
		<String _locID='25704'>Heavy artillery</String>
		<String _locID='25708'>Villager</String>
		<String _locID='25709'>{E^Fattening food source^}{J^Enhances nearby Shrines^}{I^Generates experience points^}</String>
		<String _locID='25712'>Skirmisher</String>
		<String _locID='25713'>Heavy cavalry</String>
		<String _locID='25727'>Cavalry building</String>
		<String _locID='25729'>Skirmisher</String>
		<String _locID='25734'>Center of a colony</String>
		<String _locID='25735'>Versatile trade building</String>
		<String _locID='25736'>Trade Route unit</String>
		<String _locID='25741'>Defensive building</String>
		<String _locID='25742'>Defensive building</String>
		<String _locID='25743'>Defensive building</String>
		<String _locID='25744'>Defensive building</String>
		<String _locID='25745'>Defensive building</String>
		<String _locID='25747'>Fighting dog</String>
		<String _locID='25748'>Manoeuvre cavalry</String>
		<String _locID='25820'>Wood source</String>
		<String _locID='25833' symbol='cStringGCStatsTitle'>Grand Conquest Summary</String>
		<String _locID='25834'>Wood source</String>
		<String _locID='25835'>Diverse tropical trees including palms and strangler figs. Harvest for wood.</String>
		<String _locID='25836'>Tree</String>
		<String _locID='25837'>Tree - Amazon</String>
		<String _locID='25851'>Skulls</String>
		<String _locID='25852'>PROP Skulls</String>
		<String _locID='25870' symbol='cStringAbilityNameHp'>Field Promotion</String>
		<String _locID='25871' symbol='cStringAbilityRolloverHp'>Increases the hitpoints of allied soldiers in the area for 30 seconds.</String>
		<String _locID='25872'>Rain</String>
		<String _locID='25875'>PROP Rain</String>
		<String _locID='25879'>Haudenosaunee Longhouse</String>
		<String _locID='25881'>SPC Haudenosaunee Longhouse</String>
		<String _locID='25910'>Native American building. Build a Trading Post to forge an alliance.</String>
		<String _locID='25911'>"These are our lands, but we will permit you to build a Trading Post here to forge an alliance between our people."</String>
		<String _locID='25912'>Native Building</String>
		<String _locID='25913'>NAT Meso Inca</String>
		<String _locID='25915'>Native American building. Build a Trading Post to forge an alliance.</String>
		<String _locID='25916'>"These are our lands, but we will permit you to build a Trading Post here to forge an alliance between our people."</String>
		<String _locID='25917'>Native Building</String>
		<String _locID='25918'>NAT Rainforest Carib</String>
		<String _locID='25920'>Fast Incan communications lets you train soldiers faster.</String>
		<String _locID='25921'>Incan Chasquis Messengers</String>
		<String _locID='25922'>Villagers gather coin from Mines faster.</String>
		<String _locID='25923'>Incan Metalworking</String>
		<String _locID='25931'>Ships a Factory Wagon to your colony, allowing you to construct a powerful Factory to produce resources or heavy artillery.</String>
		<String _locID='25932'>Factory</String>
		<String _locID='25942' symbol='cStringGCHomeCityBtn'>Home City</String>
		<String _locID='25956'>Treasure guardian</String>
		<String _locID='25957'>Defeat this guardian to collect its Treasure.</String>
		<String _locID='25958'>Jaguar</String>
		<String _locID='25960'>{E^food source^}{J^Enhances nearby Shrines^}</String>
		<String _locID='25961'>{E^Nature's accident. Harvest for food.^}{J^Nature's accident. Attracted to nearby Shrines. Enhances resources generated by Shrines.^}</String>
		<String _locID='25962'>Tapir</String>
		<String _locID='25966'>Place Shorelines</String>
		<String _locID='25969'>Trade Cart</String>
		<String _locID='25970'>Trade Cart</String>
		<String _locID='25974'>Trade cart</String>
		<String _locID='25975'>Trade cart. Generates coin.</String>
		<String _locID='25978'>River Debris</String>
		<String _locID='25980'>PROP River Debris</String>
		<String _locID='25984' symbol='cStringPlacementFailedTradePost'>Trading Posts must be built near a Native settlement or a Trade Route.</String>
		<String _locID='25985' symbol='cStringPlacementFailedCamp'>Officer's Camps must be built near Secret Ruins.</String>
		<String _locID='25991' symbol='cStringPlacementFaliureTradePost'>There is a Trading Post already here.</String>
		<String _locID='25995' symbol='cStringErrorLoadingSavegameNewerVersion'>Saved Game: %s failed to load. The save game version is newer than the game version.</String>
		<String _locID='25996' symbol='cStringRMSTexas'>Texas</String>
		<String _locID='25997' symbol='cStringRMSTexasdesc'>Texas: an open plain with some cliffs and two Trade Routes.</String>
		<String _locID='26007'>Arrival Flag</String>
		<String _locID='26008'>Home City colonists arrive here. You can move this flag anywhere around the edge of a map or set a waypoint from it.</String>
		<String _locID='26009'>Home City colonists arrive here</String>
		<String _locID='26010' symbol='cStringBackUpSelection'>Back up to previous selection state.</String>
		<String _locID='26011' symbol='cStringBuildTradingPostHEre'>Build your Trading Post here.</String>
		<String _locID='26015' symbol='cStringClassLabel'>Class:</String>
		<String _locID='26016' symbol='cStringNumberUnitsFormat'>%d Units</String>
		<String _locID='26017' symbol='cStringGoodAgainstLabel'>Beats:</String>
		<String _locID='26018' symbol='cStringBadAgainstLabel'>Loses to:</String>
		<String _locID='26019'>Food source</String>
		<String _locID='26020'>Supply of 100 food.</String>
		<String _locID='26021'>Crates of food</String>
		<String _locID='26023'>Wood source</String>
		<String _locID='26024'>Supply of 100 wood.</String>
		<String _locID='26025'>Cords of wood</String>
		<String _locID='26027'>Coin source</String>
		<String _locID='26028'>Supply of 100 coin.</String>
		<String _locID='26029'>Chests of coin</String>
		<String _locID='26034' symbol='cStringVPMasterDestruction'>Conquistador - most Victory Point buildings destroyed</String>
		<String _locID='26036' symbol='cStringBuildColonyHere'>Place your building in this colony.</String>
		<String _locID='26038' gamecharacter='Sahin' soundfilename='SAHI0000' portraitfilename='units\spc\sahin\sahin_igc_icon'>The crusades are dead! Your knighthood is all that remains - a relic!</String>
		<String _locID='26039' gamecharacter='Morgan' soundfilename='MORG0000' portraitfilename='units\spc\morgan_black\morgan_black_igc_icon'>I'm not ready to die just yet, Falcon! And I don't intend to see our knighthood broken!</String>
		<String _locID='26040'>Coin building</String>
		<String _locID='26041'>Slow, infinite source of coin. Limited to 10 gatherers.</String>
		<String _locID='26042'>Plantation</String>
		<String _locID='26044' symbol='cStringPlacementFailedPlantation1'> Plantations must be built near native resources, such as Tobacco.</String>
		<String _locID='26045' symbol='cStringPlacementFailedPlantation2'>Only one Plantation can be built near a native resource.</String>
		<String _locID='26046' symbol='cStringPlacementSuccessPlantation'>Build your Plantation near this native resource.</String>
		<String _locID='26051'>{E^food source^}{J^Enhances nearby Shrines^}</String>
		<String _locID='26052'>{E^A big rodent. Harvest for food.^}{J^A big rodent. Attracted to nearby Shrines. Enhances resources generated by Shrines.^}</String>
		<String _locID='26053'>Capybara</String>
		<String _locID='26057'>River Props Amazon</String>
		<String _locID='26058'>PROP River Amazon River</String>
		<String _locID='26059' symbol='cStringCivRolloverFrench'>Villagers gather resources 20% faster. All Barracks and Stable units, and the Marine have National Guard upgrades.</String>
		<String _locID='26060' symbol='cStringCivRolloverBritish'>Age-up by marrying foreign politicians. All units are unique and can build factory start at National Age.</String>
		<String _locID='26061' symbol='cStringCivRolloverSpanish'>Shipments arrive faster. National Guards: Princess's Hussar and Zaguanete Partisan.</String>
		<String _locID='26062' symbol='cStringCivRolloverPortuguese'>Receive a free Town Center Wagon and 1 Fishing Boat with each Age up. National Guards: Lusitano Dragoon and Guerreiro Line Infantry.</String>
		<String _locID='26063' symbol='cStringCivRolloverDutch'>Get access to three types of villagers and 3 ultimate units. Military units deliver a small amount of the resource that they don't cost over time. National Guards: Lijfwacht Grenadier and Keurtroepen Marine.</String>
		<String _locID='26065' symbol='cStringCivRolloverGermans'>Free Settlers with every built Mietkaserne. Landwehren can be levied at Redoubts. Krupp Factories generate artillery units for free. National Guards: Maykäfer Line Infantry and Totenkopf Hussar.</String>
		<String _locID='26066' symbol='cStringCivRolloverRussians'>Train units in blocks, Field Hospitals improve the hitpoints of nearby units, when a building is destroyed it slows enemy units around it. National Guards: Opolchenets Partisan and Frontovik Line Infantry.</String>
		<String _locID='26068' symbol='cStringCivRolloverOttomans'>Automatically train Settlers. Unit are stronger, give you more training experience, but can't be upgraded until Imperial Age. Infantry and cavalry generate coin when sieging. Best at: Raiding and Fighting.</String>
		<String _locID='26071'>Rubble</String>
		<String _locID='26072'>Underbrush Amazon</String>
		<String _locID='26075'>PROP Amazon</String>
		<String _locID='26076'>Ground Props Amazon</String>
		<String _locID='26082'>River Plants Amazon</String>
		<String _locID='26083'>PROP River Plants (Amazon)</String>
		<String _locID='26085'>Save Grouping</String>
		<String _locID='26086'>Ignore Placement Rules</String>
		<String _locID='26087'>Select as Single Unit</String>
		<String _locID='26088'>Find Home City</String>
		<String _locID='26089'>Find Factory/Beneficio Cafetalero</String>
		<String _locID='26090'>Cinematic Block</String>
		<String _locID='26091'>Cinematic Block</String>
		<String _locID='26094'>Bat</String>
		<String _locID='26098'>Macaw</String>
		<String _locID='26120'>Your Settlers gather much more quickly from Mills, but somewhat more slowly from everything else. (Does not affect Fishing Boats.)</String>
		<String _locID='26121'>Encomienda House</String>
		<String _locID='26125' gamecharacter='Alain' soundfilename='ALAI0000' portraitfilename='units\spc\alain\alain_igc_portrait'>Well done, Morgan. The Turks are holed up in the caves to the east. If we attack now, we can drive them from Malta.</String>
		<String _locID='26127' gamecharacter='Morgan' soundfilename='MORG0005' portraitfilename='units\spc\morgan_black\morgan_black_igc_icon'>Nothing would please me more, my lord.</String>
		<String _locID='26131' gamecharacter='Morgan' soundfilename='MORG0010' portraitfilename='units\spc\morgan_black\morgan_black_igc_icon'>You men, with me! Bring that bombard.</String>
		<String _locID='26133' gamecharacter='Sahin' soundfilename='SAHI0005' portraitfilename='units\spc\sahin\sahin_igc_icon'>We do not have to fight, Frenk. Do you never question foolish orders?</String>
		<String _locID='26134' gamecharacter='Morgan' soundfilename='MORG0015' portraitfilename='units\spc\morgan_black\morgan_black_igc_icon'>Why do you call me that? I'm Scottish.</String>
		<String _locID='26135' gamecharacter='Sahin' soundfilename='SAHI0010' portraitfilename='units\spc\sahin\sahin_igc_icon'>All you Europeans are Frenk to me. Continue to act blindly, Morgan, and you and your pathetic knighthood will be irrelevant in the modern world.</String>
		<String _locID='26136'>The opportunity to show your advancements gives you 2,000 experience points towards your next Shipment.</String>
		<String _locID='26137'>World Fair</String>
		<String _locID='26138'>Spanish Partisan attack and hitpoints greatly increased.</String>
		<String _locID='26139'>Zaguanetes</String>
		<String _locID='26145'>Revealer to Player</String>
		<String _locID='26146'>Revealer to Player</String>
		<String _locID='26162' symbol='cStringAbilityNameSpeed'>Forced March</String>
		<String _locID='26163' symbol='cStringAbilityRolloverSpeed'>Increases the speed of allied soldiers in the area for 60 seconds.</String>
		<String _locID='26165'>Tame animal</String>
		<String _locID='26166'>A tame jaguar that is good against guardians.</String>
		<String _locID='26167'>Janey the Pet Jaguar</String>
		<String _locID='26168'>Pet Jaguar</String>
		<String _locID='26172'>Treasure guardian</String>
		<String _locID='26173'>Defeat this guardian to collect its Treasure.</String>
		<String _locID='26174'>Black Bear</String>
		<String _locID='26176'>Guardian</String>
		<String _locID='26177'>Guardian.</String>
		<String _locID='26178'>Deer</String>
		<String _locID='26185' symbol='cStringAbilityNameWildfire'>Wildfire</String>
		<String _locID='26186' symbol='cStringAbilityRolloverWildfire'>Lights a fire that burns across the prairie, damaging units and soldiers.</String>
		<String _locID='26190'>This Tech does nothing yet!</String>
		<String _locID='26192' symbol='cStringNextYearTitleBarLabel'>{nextYearPercent} until the next year</String>
		<String _locID='26193' symbol='cStringGCCharacterHomeCityMouseover'>Type the name of your Home City.</String>
		<String _locID='26194' symbol='cStringGCCharacterExplorerMouseover'>Type a name for your hero.</String>
		<String _locID='26196' symbol='cStringRMSYukon'>Yukon</String>
		<String _locID='26197' symbol='cStringRMSYukondesc'>Snowy forests, plenty of silver, and sometimes a river.</String>
		<String _locID='26198'>Openbrush Amazon</String>
		<String _locID='26199'>Openbrush Amazon</String>
		<String _locID='26207'>Build a Trading Post at this site for Victory Points.</String>
		<String _locID='26208'>Trading Post Site</String>
		<String _locID='26209'>Trading Post Site</String>
		<String _locID='26211'>Native American building. Build a Trading Post to forge an alliance.</String>
		<String _locID='26212'>"These are our lands, but we will permit you to build a Trading Post here to forge an alliance between our people."</String>
		<String _locID='26213'>Native Building</String>
		<String _locID='26214'>NAT Plains Cree</String>
		<String _locID='26216'>Healer</String>
		<String _locID='26217'>Heals injured units. Can build Field Hospitals.</String>
		<String _locID='26218'>Surgeon</String>
		<String _locID='26224'>Healer</String>
		<String _locID='26225'>Heals injured units.</String>
		<String _locID='26226'>Imam</String>
		<String _locID='26232'>Native American building. Build a Trading Post to forge an alliance.</String>
		<String _locID='26233'>"These are our lands, but we will permit you to build a Trading Post here to forge an alliance between our people."</String>
		<String _locID='26234'>Native Building</String>
		<String _locID='26235'>NAT Plains Lakota</String>
		<String _locID='26241'>A herd of 12 Bison appears at your Home City Gather Point.</String>
		<String _locID='26242'>Lakota Hunting Grounds</String>
		<String _locID='26251'>Native American building. Build a Trading Post to forge an alliance.</String>
		<String _locID='26252'>"These are our lands, but we will permit you to build a Trading Post here to forge an alliance between our people."</String>
		<String _locID='26253'>Native Building</String>
		<String _locID='26254'>NAT woodland Nootka</String>
		<String _locID='26256'>Inspired by your generosity, the Nootka rally to your flag. Nootka train faster and are cheaper.</String>
		<String _locID='26257'>Nootka Potlatch</String>
		<String _locID='26274'>You have chosen Genoa as your patron city. In return, you have access to all Ranged Infantry and their techs.</String>
		<String _locID='26290'>{E^food source^}{J^Enhances nearby Shrines^}</String>
		<String _locID='26291'>{E^Large herbivore. Harvest for food.^}{J^Large herbivore. Attracted to nearby Shrines. Enhances resources generated by Shrines.^}</String>
		<String _locID='26292'>Caribou</String>
		<String _locID='26295'>Doppelsoldner attack and hitpoints increased.</String>
		<String _locID='26296'>Veteran Doppelsoldners</String>
		<String _locID='26298'>Doppelsoldner attack and hitpoints increased.</String>
		<String _locID='26299'>Guard Doppelsoldners</String>
		<String _locID='26302'>Don't show this message again.</String>
		<String _locID='26304' symbol='cStringRMSPampas'>Pampas</String>
		<String _locID='26305'>Defensive building</String>
		<String _locID='26306'>Tower that can be used to defend the frontier.</String>
		<String _locID='26307'>Redoubt</String>
		<String _locID='26310' symbol='cStringDiplomacy'>Player Summary</String>
		<String _locID='26320' symbol='cStringTributeResources'>Tribute Resources to an Ally.</String>
		<String _locID='26326' symbol='cStringPlacementFailedFort'>Forts cannot be placed near other Forts or enemy defenses.</String>
		<String _locID='26331'>Find Tower</String>
		<String _locID='26355' symbol='cStringPlaceTradeRoute'>Place Trade Route</String>
		<String _locID='26444' symbol='cStringNativePreAlly'>"These are our lands, but we will permit you to build a Trading Post here to forge an alliance between our people."</String>
		<String _locID='26445' symbol='cStringNativeNotAlly'>"We are allied with another People ... for now."</String>
		<String _locID='26446' symbol='cStringNativePostAlly'>"My ally, do you request warriors or knowledge this year?"</String>
		<String _locID='26451'>Surgeons are now available at the Cathedral.</String>
		<String _locID='26494'>Priests are now available at the Cathedral.</String>
		<String _locID='26503'>{E^food source^}{J^Enhances nearby Shrines^}</String>
		<String _locID='26504'>{E^Large herbivore. Harvest for food.^}{J^Large herbivore. Attracted to nearby Shrines. Enhances resources generated by Shrines.^}</String>
		<String _locID='26507'>Moose</String>
		<String _locID='26508'>{E^food source^}{J^Enhances nearby Shrines^}</String>
		<String _locID='26509'>{E^A small, shaggy cow. Harvest for food.^}{J^A small, shaggy cow. Attracted to nearby Shrines. Enhances resources generated by Shrines.^}</String>
		<String _locID='26510'>Musk Ox</String>
		<String _locID='26512'>Snowy Owl</String>
		<String _locID='26513'>Canada Goose</String>
		<String _locID='26514'>Treasure guardian</String>
		<String _locID='26515'>Defeat this guardian to collect its Treasure.</String>
		<String _locID='26516'>Cougar</String>
		<String _locID='26518'>{E^food source^}{J^Enhances nearby Shrines^}</String>
		<String _locID='26519'>{E^Mountain sheep. Harvest for food.^}{J^Mountain sheep. Attracted to nearby Shrines. Enhances resources generated by Shrines.^}</String>
		<String _locID='26520'>Bighorn Sheep</String>
		<String _locID='26534'>Coin source</String>
		<String _locID='26535'>Slow, infinite source of coin. Limited to 4 gatherers.</String>
		<String _locID='26536'>Beluga</String>
		<String _locID='26539' symbol='cStringUIStatePlaceHCGatherPoint'>Place Home City Gather Point for current player. Press ESC to cancel.</String>
		<String _locID='26540' symbol='cStringPlaceHCGatherPoint'>Place Home City Gather Point</String>
		<String _locID='26546' symbol='cStringVPMasterTradeInfo'>Trading Posts</String>
		<String _locID='26547' symbol='cStringVPMasterTownCenterInfo'>Explorer Camps, Native Redoubt, Trading Posts</String>
		<String _locID='26739'>Rubble Barracks</String>
		<String _locID='26746' symbol='cStringUIStatePlaceTradeRoute'>Left-click to place Trade Route waypoint. Right-click to remove last waypoint placed. ESC to cancel.</String>
		<String _locID='26747'>Economic building</String>
		<String _locID='26748'>Provides early economic improvements and exchanges one resource for another.</String>
		<String _locID='26749'>Market</String>
		<String _locID='26751' symbol='cStringAGSMPClientWaitTitle'>Waiting for OK from host...</String>
		<String _locID='26760'>House West</String>
		<String _locID='26773' symbol='cStringHCGFHotkey'>Find Home City Arrival Flag</String>
		<String _locID='26774'>Find Market</String>
		<String _locID='26775'>Build Market</String>
		<String _locID='26795'>The Haudenosaunee prepare for war! You get a Shipment of Mantlets. You get 1 Mantlet for every 2 minutes the game has lasted.</String>
		<String _locID='26799'>Eagle</String>
		<String _locID='26803'>Rodelero attack and hitpoints increased.</String>
		<String _locID='26804'>Guard Rodeleros</String>
		<String _locID='26806'>Guard Redolero</String>
		<String _locID='26809'>Guard Zweihander</String>
		<String _locID='26810'>Elite Dopplesoldner</String>
		<String _locID='26817'>Footprint Human</String>
		<String _locID='26818'>Footprint Wheel</String>
		<String _locID='26819'>Footprint Horse</String>
		<String _locID='26820'>Footprint Animal</String>
		<String _locID='26822' symbol='cStringNormalMode'>Normal Mode. Weakest attack, but you can sail at full speed.</String>
		<String _locID='26823' symbol='cStringBroadsideMode'>Broadside Mode. Cannon barrage only good against ships. Movement is slow.</String>
		<String _locID='26824' symbol='cStringmerceditTitle'>Mercenary Editor</String>
		<String _locID='26831'>A servant of the Circle of Ossus.</String>
		<String _locID='26832'>White Jaguar</String>
		<String _locID='26833'>SPC White Jaguar</String>
		<String _locID='26843'>CAV R-MA War Wagon</String>
		<String _locID='26844' gamecharacter='Morgan' soundfilename='MORG0020' portraitfilename='units\spc\morgan_black\morgan_black_igc_icon'>So this is what the Ottomans really wanted on Malta.</String>
		<String _locID='26845' gamecharacter='Alain' soundfilename='ALAI0005' portraitfilename='units\spc\alain\alain_igc_portrait'>A library carved in stone ... very old. This writing was left by the Circle of Ossus.</String>
		<String _locID='26846' gamecharacter='Morgan' soundfilename='MORG0025' portraitfilename='units\spc\morgan_black\morgan_black_igc_icon'>Who are they?</String>
		<String _locID='26847' gamecharacter='Alain' soundfilename='ALAI0010' portraitfilename='units\spc\alain\alain_igc_portrait'>They are a secret society. Some say they are the most powerful men in Europe; others say they are nothing more than scientists and alchemists. They seek a means for eternal life.</String>
		<String _locID='26848' gamecharacter='Alain' soundfilename='ALAI0015' portraitfilename='units\spc\alain\alain_igc_portrait'>The writing refers to the Lake of the Moon, a place known only to the Aztecs. America sive nobi orbis.</String>
		<String _locID='26849' gamecharacter='Morgan' soundfilename='MORG0030' portraitfilename='units\spc\morgan_black\morgan_black_igc_icon'>What? Across the Ocean Sea?</String>
		<String _locID='26850' gamecharacter='Alain' soundfilename='ALAI0020' portraitfilename='units\spc\alain\alain_igc_portrait'>Sahin and the Ottomans are on their way there now. Defeat them and find this lake. The future of the knighthood depends on your success.</String>
		<String _locID='26851' gamecharacter='Sailor' soundfilename='GENR0000' portraitfilename='units\villagers\villager_portrait_male'>Land! I saw it first! The reward is mine!</String>
		<String _locID='26852' gamecharacter='Morgan' soundfilename='MORG0035' portraitfilename='units\spc\morgan_black\morgan_black_igc_icon'>You'll get your gold, but be cautious. These are unfamiliar waters.</String>
		<String _locID='26853' gamecharacter='Morgan' soundfilename='MORG0040' portraitfilename='units\spc\morgan_black\morgan_black_igc_icon'>What happened?</String>
		<String _locID='26854' gamecharacter='Second Sailor' soundfilename='GENR0005' portraitfilename='units\villagers\villager_portrait_male'>A ship! Filled to the gunwales with explosives. It came out of nowhere.</String>
		<String _locID='26855' gamecharacter='Lizzie' soundfilename='LIZZ0000' portraitfilename='units\spc\elizabeth_ramsey\elizabeth_ramsey_igc_icon'>And there's more where that came from.</String>
		<String _locID='26856' gamecharacter='Morgan' soundfilename='MORG0045' portraitfilename='units\spc\morgan_black\morgan_black_igc_icon'>We are Knights of St. John. We do not surrender!</String>
		<String _locID='26857' gamecharacter='Lizzie' soundfilename='LIZZ0005' portraitfilename='units\spc\elizabeth_ramsey\elizabeth_ramsey_igc_icon'>Knights? How quaint.</String>
		<String _locID='26859' gamecharacter='Morgan' soundfilename='MORG0050' portraitfilename='units\spc\morgan_black\morgan_black_igc_icon'>Make land. We need to hold them off until the other ships arrive and we can force our way through.</String>
		<String _locID='26860' gamecharacter='Soldier' soundfilename='GENR0010' portraitfilename='units\mercenaries\highlander\highlander_portrait'>Never thought I'd be setting my heels in the sands of the bleeding Americas.</String>
		<String _locID='26861' gamecharacter='Morgan' soundfilename='MORG0055' portraitfilename='units\spc\morgan_black\morgan_black_igc_icon'>Keep the men together. We don't know what predators lurk in that jungle -- animal or human.</String>
		<String _locID='26862' gamecharacter='Morgan' soundfilename='MORG0060' portraitfilename='units\spc\morgan_black\morgan_black_igc_icon'>Be alert -- the Turks may have beaten us here.</String>
		<String _locID='26863' gamecharacter='Soldier' soundfilename='GENR0015' portraitfilename='units\mercenaries\highlander\highlander_portrait'>The Aztec city is north of here. The Spanish are laying siege.</String>
		<String _locID='26864' gamecharacter='Morgan' soundfilename='MORG0065' portraitfilename='units\spc\morgan_black\morgan_black_igc_icon'>If we help the Aztecs, perhaps they will tell us the location of the Lake of the Moon. What of the Turks?</String>
		<String _locID='26865' gamecharacter='Soldier' soundfilename='GENR0020' portraitfilename='units\mercenaries\highlander\highlander_portrait'>They're beaten. We killed most of the survivors in the jungle, and the Spanish captured the rest.</String>
		<String _locID='26866' gamecharacter='Scout' soundfilename='GENR0025' portraitfilename='units\infantry_ranged\skirmisher\skirmisher_portrait'>Help! Kill it, please!</String>
		<String _locID='26867' gamecharacter='Soldier' soundfilename='GENR0030' portraitfilename='units\mercenaries\highlander\highlander_portrait'>Pure white -- I've never seen such a thing.</String>
		<String _locID='26868' gamecharacter='Morgan' soundfilename='MORG0070' portraitfilename='units\spc\morgan_black\morgan_black_igc_icon'>I have -- on the walls of the caves in Malta. I do not like this. This New World holds many dangers.</String>
		<String _locID='26869' gamecharacter='Soldier' soundfilename='GENR0035' portraitfilename='units\mercenaries\highlander\highlander_portrait'>Does this animal mean the Circle of Ossus is in the New World?</String>
		<String _locID='26871' gamecharacter='Morgan' soundfilename='MORG0075' portraitfilename='units\spc\morgan_black\morgan_black_igc_icon'>I fear so, and if the Circle seeks the Lake of the Moon, we must beat them to it. Prepare the men. The Aztec city is deep in the jungle, and we will have to cut our way through.</String>
		<String _locID='26872' gamecharacter='Soldier' soundfilename='GENR0040' portraitfilename='units\mercenaries\highlander\highlander_portrait'>I don't understand. There's no gold here. What were the Spanish after?</String>
		<String _locID='26873' gamecharacter='Morgan' soundfilename='MORG0080' portraitfilename='units\spc\morgan_black\morgan_black_igc_icon'>The map.</String>
		<String _locID='26874' gamecharacter='Soldier' soundfilename='GENR0045' portraitfilename='units\mercenaries\highlander\highlander_portrait'>What map?</String>
		<String _locID='26875' gamecharacter='Morgan' soundfilename='MORG0085' portraitfilename='units\spc\morgan_black\morgan_black_igc_icon'>You're standing on it.</String>
		<String _locID='26876' gamecharacter='Morgan' soundfilename='MORG0090' portraitfilename='units\spc\morgan_black\morgan_black_igc_icon'>The Lake of the Moon is in Florida. Send word to Alain.</String>
		<String _locID='26877' gamecharacter='Delgado' soundfilename='DELG0000' portraitfilename='units\spc\delgado\delgado_igc_icon'>So ... we have captured not only Aztecs, but a Turk as well. What is an Ottoman doing in the New World?</String>
		<String _locID='26878' gamecharacter='Sahin' soundfilename='SAHI0015' portraitfilename='units\spc\sahin\sahin_igc_icon'>I have no quarrel with you, conquistador. All I wanted was a look at an old map.</String>
		<String _locID='26881' gamecharacter='Delgado' soundfilename='DELG0010' portraitfilename='units\spc\delgado\delgado_igc_icon'>Si, si ... the Lago del Luna. I saw the map too.</String>
		<String _locID='26883' gamecharacter='Delgado' soundfilename='DELG0015' portraitfilename='units\spc\delgado\delgado_igc_icon'>My treasure fleet will be stopping in la Florida. Water from this lake of yours will make me a rich man when I return to Spain.</String>
		<String _locID='26884' gamecharacter='Sahin' soundfilename='SAHI0030' portraitfilename='units\spc\sahin\sahin_igc_icon'>So, you would take the water for yourself. You conquistadors are no better than the Circle.</String>
		<String _locID='26885' gamecharacter='Delgado' soundfilename='DELG0020' portraitfilename='units\spc\delgado\delgado_igc_icon'>That old story again?</String>
		<String _locID='26886' gamecharacter='Sahin' soundfilename='SAHI0035' portraitfilename='units\spc\sahin\sahin_igc_icon'>The Circle has enclaves in Prague and Alexandria -- even your precious Spain. Have you not seen the white animals?</String>
		<String _locID='26887' gamecharacter='Delgado' soundfilename='DELG0025' portraitfilename='units\spc\delgado\delgado_igc_icon'>Bah! The Circle of Ossus is nothing more than a legend -- no match for powder and steel!</String>
		<String _locID='26888' gamecharacter='Delgado' soundfilename='DELG0030' portraitfilename='units\spc\delgado\delgado_igc_icon'>Put the Turk in the hold with the other prisoners. He will face the fire when we return to Spain.</String>
		<String _locID='26889' gamecharacter='Harbormaster' soundfilename='GENR0050' portraitfilename='units\villagers\villager_portrait_male'>It'll have to be in dry-dock for quite a while before it's seaworthy again.</String>
		<String _locID='26890' gamecharacter='Morgan' soundfilename='MORG0095' portraitfilename='units\spc\morgan_black\morgan_black_igc_icon'>Not good enough. We need to sail right away.</String>
		<String _locID='26891' gamecharacter='Harbormaster' soundfilename='GENR0055' portraitfilename='units\villagers\villager_portrait_male'>If you try to get to Florida in that, you'll be swimming the last hundred miles. Consider yourself lucky you made it to port at all in a hurricane.</String>
		<String _locID='26892' gamecharacter='Morgan' soundfilename='MORG0100' portraitfilename='units\spc\morgan_black\morgan_black_igc_icon'>Speaking of hurricanes.</String>
		<String _locID='26893' gamecharacter='Lizzie' soundfilename='LIZZ0010' portraitfilename='units\spc\elizabeth_ramsey\elizabeth_ramsey_igc_icon'>Well, well -- Morgan Black. So the New World hasn't killed you off yet. What's this I hear about Florida?</String>
		<String _locID='26894' gamecharacter='Morgan' soundfilename='MORG0105' portraitfilename='units\spc\morgan_black\morgan_black_igc_icon'>Nothing that need concern you.</String>
		<String _locID='26895' gamecharacter='Lizzie' soundfilename='LIZZ0015' portraitfilename='units\spc\elizabeth_ramsey\elizabeth_ramsey_igc_icon'>Oh, come now. You sent my best ships to the bottom; the least you owe me is a little civility. Are you going after the treasure fleet?</String>
		<String _locID='26896' gamecharacter='Morgan' soundfilename='MORG0110' portraitfilename='units\spc\morgan_black\morgan_black_igc_icon'>Aye. We're going after the Spanish, but we don't want their gold. If you take us to Florida, it's yours.</String>
		<String _locID='26897' gamecharacter='Lizzie' soundfilename='LIZZ0020' portraitfilename='units\spc\elizabeth_ramsey\elizabeth_ramsey_igc_icon'>Hah! I like the idea of your knights keeping the Spaniards busy while I make off with the plunder, I really do. But I'm not sure you're up to the task.</String>
		<String _locID='26898' gamecharacter='Morgan' soundfilename='MORG0115' portraitfilename='units\spc\morgan_black\morgan_black_igc_icon'>And you are? Those pirates of yours are too scruffy and underfed to stand toe-to-toe with an army of conquistadors.</String>
		<String _locID='26899' gamecharacter='Lizzie' soundfilename='LIZZ0025' portraitfilename='units\spc\elizabeth_ramsey\elizabeth_ramsey_igc_icon'>Point taken. But still, I don't make a habit of sailing with knights. Perhaps I'll let you and your men come along with me, but you'll have to prove yourself first.</String>
		<String _locID='26900' gamecharacter='Morgan' soundfilename='MORG0120' portraitfilename='units\spc\morgan_black\morgan_black_igc_icon'>Look there -- the Spanish. The treasure fleet will be somewhere nearby.</String>
		<String _locID='26901' gamecharacter='Lizzie' soundfilename='LIZZ0030' portraitfilename='units\spc\elizabeth_ramsey\elizabeth_ramsey_igc_icon'>Who is that?</String>
		<String _locID='26902' gamecharacter='Morgan' soundfilename='MORG0125' portraitfilename='units\spc\morgan_black\morgan_black_igc_icon'>It is my commander, Alain! He must have received my message!</String>
		<String _locID='26903' gamecharacter='Alain' soundfilename='ALAI0025' portraitfilename='units\spc\alain\alain_igc_portrait'>Excellent work, Morgan. You have accomplished everything I asked you to do. I will ride inland and prevent the Spanish from reaching the lake.</String>
		<String _locID='26904' gamecharacter='Morgan' soundfilename='MORG0130' portraitfilename='units\spc\morgan_black\morgan_black_igc_icon'>What would you have me do?</String>
		<String _locID='26905' gamecharacter='Alain' soundfilename='ALAI0030' portraitfilename='units\spc\alain\alain_igc_portrait'>Take their treasure fleet. We will use their ill-gotten gains to rebuild our knighthood.</String>
		<String _locID='26906' gamecharacter='Lizzie' soundfilename='LIZZ0035' portraitfilename='units\spc\elizabeth_ramsey\elizabeth_ramsey_igc_icon'>Wait just a minute, old man!</String>
		<String _locID='26907' gamecharacter='Morgan' soundfilename='MORG0135' portraitfilename='units\spc\morgan_black\morgan_black_igc_icon'>Elisabet, please -- let me handle this!</String>
		<String _locID='26909' gamecharacter='Alain' soundfilename='ALAI0035' portraitfilename='units\spc\alain\alain_igc_portrait'>Morgan, when this business with the Spaniards is over, we must discuss your choice of friends.</String>
		<String _locID='26910' gamecharacter='Morgan' soundfilename='MORG0140' portraitfilename='units\spc\morgan_black\morgan_black_igc_icon'>So, Sahin -- it seems your Spanish friends have left you here to die.</String>
		<String _locID='26911' gamecharacter='Sahin' soundfilename='SAHI0040' portraitfilename='units\spc\sahin\sahin_igc_icon'>If you kill me, there will be no one to stop the Circle of Ossus.</String>
		<String _locID='26912' gamecharacter='Alain' soundfilename='ALAI0040' portraitfilename='units\spc\alain\alain_igc_portrait'>Well done, Morgan. The treasure fleet is ours, and my men control the lake.</String>
		<String _locID='26913' gamecharacter='Inca Warrior' soundfilename='CHIL0000' portraitfilename='units\spc\chilche_young\chilche_young_portrait'>I will warn you as I warned the conquistador. The Lago Del Luna is an elder power. Do not trifle with it.</String>
		<String _locID='26914' gamecharacter='Alain' soundfilename='ALAI0045' portraitfilename='units\spc\alain\alain_igc_portrait'>Morgan, why is that savage still alive?</String>
		<String _locID='26915' gamecharacter='Morgan' soundfilename='MORG0145' portraitfilename='units\spc\morgan_black\morgan_black_igc_icon'>The Inca prisoners helped us against the Spanish. It makes no sense to kill them.</String>
		<String _locID='26916' gamecharacter='Alain' soundfilename='ALAI0050' portraitfilename='units\spc\alain\alain_igc_portrait'>I am Knight Commander, and you will follow my orders. Execute the Turk and the others, then rendezvous with me at the Lake.</String>
		<String _locID='26917' gamecharacter='Sahin' soundfilename='SAHI0045' portraitfilename='units\spc\sahin\sahin_igc_icon'>Do you see it now, Frenk? You have been tricked.</String>
		<String _locID='26918' gamecharacter='Morgan' soundfilename='MORG0150' portraitfilename='units\spc\morgan_black\morgan_black_igc_icon'>Silence!</String>
		<String _locID='26919' gamecharacter='Sahin' soundfilename='SAHI0050' portraitfilename='units\spc\sahin\sahin_igc_icon'>Open your eyes! The Circle of Ossus wants the lake because they think it is the Fountain of Youth! All I have been doing is trying to keep it out of the hands of the Circle -- and Alain Magnan!</String>
		<String _locID='26920' gamecharacter='Morgan' soundfilename='MORG0155' portraitfilename='units\spc\morgan_black\morgan_black_igc_icon'>What are you saying? Alain has given his whole life to this knighthood. He's no member of this Circle.</String>
		<String _locID='26921' gamecharacter='Lizzie' soundfilename='LIZZ0040' portraitfilename='units\spc\elizabeth_ramsey\elizabeth_ramsey_igc_icon'>Morgan, he makes sense. Alain left you to fight the Spanish while he raced ahead to the lake.</String>
		<String _locID='26922' gamecharacter='Morgan' soundfilename='MORG0160' portraitfilename='units\spc\morgan_black\morgan_black_igc_icon'>I don't trust either of you, but I do not know what to make of Alain's actions. I'll see this Fountain of Youth and make my decision then.</String>
		<String _locID='26923' gamecharacter='Lizzie' soundfilename='LIZZ0045' portraitfilename='units\spc\elizabeth_ramsey\elizabeth_ramsey_igc_icon'>Look -- there are knights all around the lake.</String>
		<String _locID='26924' gamecharacter='Sahin' soundfilename='SAHI0055' portraitfilename='units\spc\sahin\sahin_igc_icon'>Not just knights -- the Circle.</String>
		<String _locID='26925' gamecharacter='Sahin' soundfilename='SAHI0060' portraitfilename='units\spc\sahin\sahin_igc_icon'>See the men with Alain? They are Boneguard -- the Circle's elite soldiers.</String>
		<String _locID='26926' gamecharacter='Morgan' soundfilename='MORG0165' portraitfilename='units\spc\morgan_black\morgan_black_igc_icon'>This is knight's business now. Alain made me a pawn in the Circle's game. He has betrayed the Knights of St. John, and he'll answer for it.</String>
		<String _locID='26927' gamecharacter='Sahin' soundfilename='SAHI0065' portraitfilename='units\spc\sahin\sahin_igc_icon'>If you want revenge, keep him from getting his prize -- the Fountain's water.</String>
		<String _locID='26928' gamecharacter='Morgan' soundfilename='MORG0170' portraitfilename='units\spc\morgan_black\morgan_black_igc_icon'>What are you saying?</String>
		<String _locID='26929' gamecharacter='Sahin' soundfilename='SAHI0070' portraitfilename='units\spc\sahin\sahin_igc_icon'>Destroy it. It is the only way. You cannot leave the Fountain of Youth in the hands of such men.</String>
		<String _locID='26930' gamecharacter='Lizzie' soundfilename='LIZZ0050' portraitfilename='units\spc\elizabeth_ramsey\elizabeth_ramsey_igc_icon'>We can make a few fire ships, but I am low on black powder.</String>
		<String _locID='26931' gamecharacter='Sahin' soundfilename='SAHI0075' portraitfilename='units\spc\sahin\sahin_igc_icon'>I am Ottoman. I have more than you could possibly ever use.</String>
		<String _locID='26932' gamecharacter='Morgan' soundfilename='MORG0175' portraitfilename='units\spc\morgan_black\morgan_black_igc_icon'>Fetch that powder, Sahin. We're going to need all of it.</String>
		<String _locID='26938'>Native American building. Build a Trading Post to forge an alliance.</String>
		<String _locID='26939'>"These are our lands, but we will permit you to build a Trading Post here to forge an alliance between our people."</String>
		<String _locID='26940'>Native Building</String>
		<String _locID='26941'>NAT Meso Maya</String>
		<String _locID='26944' gamecharacter='Kanyenke' soundfilename='KANY0000' portraitfilename='units\spc\kanyenke\kanyenke_igc_icon'>Too slow, John Black. You were faster once.</String>
		<String _locID='26945' gamecharacter='John' soundfilename='JOHN0000' portraitfilename='units\spc\john_black\john_black_igc_icon'>And your eyes were better once. Your arrow missed the mark. My shot was the one that took him down.</String>
		<String _locID='26946' gamecharacter='John' soundfilename='JOHN0005' portraitfilename='units\spc\john_black\john_black_igc_icon'>Only a few more miles to Brunswick, boys. We've marched long and hard, and you all deserve a hot meal.</String>
		<String _locID='26947' gamecharacter='Kanyenke' soundfilename='KANY0005' portraitfilename='units\spc\kanyenke\kanyenke_igc_icon'>This is a waste of time. Your uncle sees a shadow in the forest and cries for help.</String>
		<String _locID='26948' gamecharacter='John' soundfilename='JOHN0010' portraitfilename='units\spc\john_black\john_black_igc_icon'>Stuart is not the commander my grandfather Morgan was, but if he says the colony is threatened, I believe him.</String>
		<String _locID='26949' gamecharacter='Kanyenke' soundfilename='KANY0010' portraitfilename='units\spc\kanyenke\kanyenke_igc_icon'>Why would the Cherokee attack? Brunswick is far from their lands.</String>
		<String _locID='26950' gamecharacter='John' soundfilename='JOHN0015' portraitfilename='units\spc\john_black\john_black_igc_icon'>Who knows? The colonists can't afford to take chances, and as long as they line our pockets, their interests are mine.</String>
		<String _locID='26951' gamecharacter='Stuart' soundfilename='STUA0000' portraitfilename='units\spc\stuart_black\stuart_black_igc_icon'>John! Thank God you're here!</String>
		<String _locID='26952' gamecharacter='John' soundfilename='JOHN0020' portraitfilename='units\spc\john_black\john_black_igc_icon'>Uncle, what happened here? Where's the garrison?</String>
		<String _locID='26953' gamecharacter='Stuart' soundfilename='STUA0005' portraitfilename='units\spc\stuart_black\stuart_black_igc_icon'>These few men are all that's left. The others died in the last raid, and the Cherokee carried off most of the survivors.</String>
		<String _locID='26954' gamecharacter='Kanyenke' soundfilename='KANY0015' portraitfilename='units\spc\kanyenke\kanyenke_igc_icon'>Another war party is on the way.</String>
		<String _locID='26955' gamecharacter='John' soundfilename='JOHN0025' portraitfilename='units\spc\john_black\john_black_igc_icon'>Shore up the defenses and open the arsenal! I want every colonist that can hold a musket on the walls!</String>
		<String _locID='26956' symbol='cStringRMSYucatan'>Yucatan</String>
		<String _locID='26957' symbol='cStringRMSYucatandesc'>Yucatan: dense jungles and nearby natives.</String>
		<String _locID='26958' gamecharacter='John' soundfilename='JOHN0030' portraitfilename='units\spc\john_black\john_black_igc_icon'>Get the men together. We're going after the Cherokee.</String>
		<String _locID='26959' gamecharacter='Stuart' soundfilename='STUA0010' portraitfilename='units\spc\stuart_black\stuart_black_igc_icon'>Nephew, you are paid to protect the colony.</String>
		<String _locID='26960' gamecharacter='John' soundfilename='JOHN0035' portraitfilename='units\spc\john_black\john_black_igc_icon'>If the Cherokee make it back to their villages, they'll return in force. We have to take the fight to them.</String>
		<String _locID='26961' gamecharacter='John' soundfilename='JOHN0040' portraitfilename='units\spc\john_black\john_black_igc_icon'>Six of you stay here to protect the wounded. The rest with us.</String>
		<String _locID='26962' gamecharacter='John' soundfilename='JOHN0045' portraitfilename='units\spc\john_black\john_black_igc_icon'>Why would British soldiers attack their own colony?</String>
		<String _locID='26963' gamecharacter='Kanyenke' soundfilename='KANY0020' portraitfilename='units\spc\kanyenke\kanyenke_igc_icon'>Look there.</String>
		<String _locID='26964' gamecharacter='John' soundfilename='JOHN0050' portraitfilename='units\spc\john_black\john_black_igc_icon'>Where's my uncle?</String>
		<String _locID='26965' gamecharacter='Mercenary' soundfilename='GENR0060' portraitfilename='units\infantry_ranged\skirmisher\skirmisher_portrait'>They took him ... went north.</String>
		<String _locID='26966' gamecharacter='John' soundfilename='JOHN0055' portraitfilename='units\spc\john_black\john_black_igc_icon'>The raids were just a distraction. The soldiers meant to draw the garrison away from the colony and then attack.</String>
		<String _locID='26967' gamecharacter='Kanyenke' soundfilename='KANY0025' portraitfilename='units\spc\kanyenke\kanyenke_igc_icon'>But why take Stuart?</String>
		<String _locID='26968' gamecharacter='John' soundfilename='JOHN0060' portraitfilename='units\spc\john_black\john_black_igc_icon'>I know why -- the Circle. My family has powerful enemies.</String>
		<String _locID='26969' gamecharacter='Kanyenke' soundfilename='KANY0030' portraitfilename='units\spc\kanyenke\kanyenke_igc_icon'>Then my tribe and my sister may also be in danger. We must get back to New England.</String>
		<String _locID='26970' gamecharacter='Nonahkee' soundfilename='NONA0000' portraitfilename='units\spc\nonahkee\nonahkee_igc_icon'>Brother. What took you so long?</String>
		<String _locID='26971' gamecharacter='Kanyenke' soundfilename='KANY0035' portraitfilename='units\spc\kanyenke\kanyenke_igc_icon'>We were delayed.</String>
		<String _locID='26972' gamecharacter='Nonahkee' soundfilename='NONA0005' portraitfilename='units\spc\nonahkee\nonahkee_igc_icon'>Many good warriors died today.</String>
		<String _locID='26973' gamecharacter='John' soundfilename='JOHN0065' portraitfilename='units\spc\john_black\john_black_igc_icon'>We'll have our revenge on the British.</String>
		<String _locID='26974' gamecharacter='Nonahkee' soundfilename='NONA0010' portraitfilename='units\spc\nonahkee\nonahkee_igc_icon'>The new British governor, Warwick -- he knows you, John.</String>
		<String _locID='26976' gamecharacter='John' soundfilename='JOHN0070' portraitfilename='units\spc\john_black\john_black_igc_icon'>Warwick doesn't need to look for me. I'll go to him.</String>
		<String _locID='26977' gamecharacter='Soldier' soundfilename='GENR0065' portraitfilename='units\infantry_ranged\musketeer\musketeer_portrait'>There were too many, General ... we couldn't stop them.</String>
		<String _locID='26978' gamecharacter='Warwick' soundfilename='WARW0000' portraitfilename='units\spc\warwick\igc_warwick_portrait'>Native rabble sending British regulars scrambling for the hills? I'm disappointed, Captain.</String>
		<String _locID='26979' gamecharacter='Soldier' soundfilename='GENR0070' portraitfilename='units\infantry_ranged\musketeer\musketeer_portrait'>There were mercenaries with the Haudenosaunee ... John Black's men.</String>
		<String _locID='26980' gamecharacter='Warwick' soundfilename='WARW0005' portraitfilename='units\spc\warwick\igc_warwick_portrait'>So ... the fox has finally been flushed from his den.</String>
		<String _locID='26981' gamecharacter='Warwick' soundfilename='WARW0010' portraitfilename='units\spc\warwick\igc_warwick_portrait'>Clean yourself up, Captain. You have work to do.</String>
		<String _locID='26982' symbol='cStringRMSAmazonia'>Amazonia</String>
		<String _locID='26983' symbol='cStringRMSAmazoniadesc'>Amazonia: fight along the mighty Amazon River.</String>
		<String _locID='26984' symbol='cStringRMSCarolinadesc'>Carolina: start with extra resource crates on this coastal map.</String>
		<String _locID='26986' gamecharacter='Nonahkee' soundfilename='NONA0015' portraitfilename='units\spc\nonahkee\nonahkee_igc_icon'>I missed you, John.</String>
		<String _locID='26987' gamecharacter='John' soundfilename='JOHN0075' portraitfilename='units\spc\john_black\john_black_igc_icon'>Have you told your brother about us yet?</String>
		<String _locID='26988' gamecharacter='Nonahkee' soundfilename='NONA0020' portraitfilename='units\spc\nonahkee\nonahkee_igc_icon'>No. Later, when it is a quieter time, he will accept it. But not now.</String>
		<String _locID='26989' gamecharacter='John' soundfilename='JOHN0080' portraitfilename='units\spc\john_black\john_black_igc_icon'>The French are moving against the British. Your people will be caught in the middle.</String>
		<String _locID='26990' gamecharacter='Nonahkee' soundfilename='NONA0025' portraitfilename='units\spc\nonahkee\nonahkee_igc_icon'>What would you have us do? Better to ally with the French than this Warwick.</String>
		<String _locID='26991' gamecharacter='John' soundfilename='JOHN0085' portraitfilename='units\spc\john_black\john_black_igc_icon'>The French cannot be trusted.</String>
		<String _locID='26992' gamecharacter='Nonahkee' soundfilename='NONA0030' portraitfilename='units\spc\nonahkee\nonahkee_igc_icon'>No one can anymore.</String>
		<String _locID='26993' gamecharacter='John' soundfilename='JOHN0090' portraitfilename='units\spc\john_black\john_black_igc_icon'>Dawn's coming. Let's go meet these French.</String>
		<String _locID='26994' gamecharacter='John' soundfilename='JOHN0095' portraitfilename='units\spc\john_black\john_black_igc_icon'>No sign of Warwick or my uncle.</String>
		<String _locID='26995' gamecharacter='Kanyenke' soundfilename='KANY0045' portraitfilename='units\spc\kanyenke\kanyenke_igc_icon'>Look there -- a flag of truce.</String>
		<String _locID='26996' gamecharacter='Washington' soundfilename='WASH0000' portraitfilename='units\spc\george_washington\george_washington_igc_icon'>Are you John Black?</String>
		<String _locID='26997' gamecharacter='John' soundfilename='JOHN0100' portraitfilename='units\spc\john_black\john_black_igc_icon'>Who's asking?</String>
		<String _locID='26998' gamecharacter='Washington' soundfilename='WASH0005' portraitfilename='units\spc\george_washington\george_washington_igc_icon'>I'm Colonel Washington. Why are your mercenaries fighting for the French?</String>
		<String _locID='26999' gamecharacter='John' soundfilename='JOHN0105' portraitfilename='units\spc\john_black\john_black_igc_icon'>We'll stand down. Just give us Warwick.</String>
		<String _locID='27000' gamecharacter='Washington' soundfilename='WASH0010' portraitfilename='units\spc\george_washington\george_washington_igc_icon'>Warwick is a renegade. He ordered the attack on the natives without the authorization of the crown, and he'll answer for it.</String>
		<String _locID='27001' gamecharacter='John' soundfilename='JOHN0110' portraitfilename='units\spc\john_black\john_black_igc_icon'>He's taken my uncle.</String>
		<String _locID='27002' gamecharacter='Washington' soundfilename='WASH0015' portraitfilename='units\spc\george_washington\george_washington_igc_icon'>Then I'm afraid your uncle is dead. But if you want to pursue Warwick, you'll have British support.</String>
		<String _locID='27003' gamecharacter='Kanyenke' soundfilename='KANY0050' portraitfilename='units\spc\kanyenke\kanyenke_igc_icon'>Do you believe Warwick is part of this Circle you told me of?</String>
		<String _locID='27004' gamecharacter='John' soundfilename='JOHN0115' portraitfilename='units\spc\john_black\john_black_igc_icon'>Yes, and going after him will be dangerous. Nonahkee should stay here.</String>
		<String _locID='27005' gamecharacter='Kanyenke' soundfilename='KANY0055' portraitfilename='units\spc\kanyenke\kanyenke_igc_icon'>You will find my sister makes her own choices.</String>
		<String _locID='27006' gamecharacter='John' soundfilename='JOHN0120' portraitfilename='units\spc\john_black\john_black_igc_icon'>We'll track your traitor for you, Colonel Washington.</String>
		<String _locID='27007' gamecharacter='John' soundfilename='JOHN0125' portraitfilename='units\spc\john_black\john_black_igc_icon'>Boneguard! I don't believe it.</String>
		<String _locID='27008' gamecharacter='Kanyenke' soundfilename='KANY0060' portraitfilename='units\spc\kanyenke\kanyenke_igc_icon'>What does this Circle want from your family?</String>
		<String _locID='27009' gamecharacter='John' soundfilename='JOHN0130' portraitfilename='units\spc\john_black\john_black_igc_icon'>They're just madmen chasing after an old legend. They believe my grandfather Morgan knew the location of the Fountain of Youth.</String>
		<String _locID='27010' gamecharacter='Nonahkee' soundfilename='NONA0035' portraitfilename='units\spc\nonahkee\nonahkee_igc_icon'>And did he?</String>
		<String _locID='27011' gamecharacter='John' soundfilename='JOHN0135' portraitfilename='units\spc\john_black\john_black_igc_icon'>It's just a legend. Come on. My uncle's down there somewhere.</String>
		<String _locID='27012' gamecharacter='Kanyenke' soundfilename='KANY0065' portraitfilename='units\spc\kanyenke\kanyenke_igc_icon'>It is your uncle. I will put him to rest where the others fell.</String>
		<String _locID='27013' gamecharacter='John' soundfilename='JOHN0140' portraitfilename='units\spc\john_black\john_black_igc_icon'>No. I'll do it.</String>
		<String _locID='27014' gamecharacter='Kanyenke' soundfilename='KANY0070' portraitfilename='units\spc\kanyenke\kanyenke_igc_icon'>Warwick's trail is still warm. He heads west across the plains. We will catch him if we move quickly.</String>
		<String _locID='27015' gamecharacter='John' soundfilename='JOHN0145' portraitfilename='units\spc\john_black\john_black_igc_icon'>Nonahkee goes home. This will end badly, and I don't want her to see it.</String>
		<String _locID='27016' gamecharacter='Kanyenke' soundfilename='KANY0075' portraitfilename='units\spc\kanyenke\kanyenke_igc_icon'>Agreed.</String>
		<String _locID='27017' gamecharacter='John' soundfilename='JOHN0150' portraitfilename='units\spc\john_black\john_black_igc_icon'>You already know about us, don't you?</String>
		<String _locID='27018' gamecharacter='Kanyenke' soundfilename='KANY0080' portraitfilename='units\spc\kanyenke\kanyenke_igc_icon'>John Black, I would not have chosen you as a husband for my sister. She should have someone more ... settled.</String>
		<String _locID='27019' gamecharacter='Kanyenke' soundfilename='KANY0085' portraitfilename='units\spc\kanyenke\kanyenke_igc_icon'>These plains -- I have never seen land such as this.</String>
		<String _locID='27020' gamecharacter='Kanyenke' soundfilename='KANY0090' portraitfilename='units\spc\kanyenke\kanyenke_igc_icon'>Be careful. I know nothing of the people of this land.</String>
		<String _locID='27021' gamecharacter='John' soundfilename='JOHN0155' portraitfilename='units\spc\john_black\john_black_igc_icon'>They may know where Warwick is. Come on.</String>
		<String _locID='27022' gamecharacter='Kanyenke' soundfilename='KANY0095' portraitfilename='units\spc\kanyenke\kanyenke_igc_icon'>Look there!</String>
		<String _locID='27023' gamecharacter='John' soundfilename='JOHN0160' portraitfilename='units\spc\john_black\john_black_igc_icon'>This won't be easy.</String>
		<String _locID='27024' gamecharacter='Kanyenke' soundfilename='KANY0100' portraitfilename='units\spc\kanyenke\kanyenke_igc_icon'>Should we wait for more reinforcements? Washington has promised more men and supplies.</String>
		<String _locID='27025' gamecharacter='John' soundfilename='JOHN0165' portraitfilename='units\spc\john_black\john_black_igc_icon'>We can't wait. We'll just have to steal our supplies from Warwick.</String>
		<String _locID='27026' gamecharacter='John' soundfilename='JOHN0170' portraitfilename='units\spc\john_black\john_black_igc_icon'>Those soldiers ... they're Russian.</String>
		<String _locID='27027' gamecharacter='Kanyenke' soundfilename='KANY0105' portraitfilename='units\spc\kanyenke\kanyenke_igc_icon'>Another tribe from across the water?</String>
		<String _locID='27028' gamecharacter='John' soundfilename='JOHN0175' portraitfilename='units\spc\john_black\john_black_igc_icon'>Yes ... but a different water. The Pacific Ocean.</String>
		<String _locID='27029' gamecharacter='Kanyenke' soundfilename='KANY0110' portraitfilename='units\spc\kanyenke\kanyenke_igc_icon'>The pass is clear. There is nothing to stop them.</String>
		<String _locID='27030' gamecharacter='John' soundfilename='JOHN0180' portraitfilename='units\spc\john_black\john_black_igc_icon'>Can you hold them alone?</String>
		<String _locID='27031' gamecharacter='Kanyenke' soundfilename='KANY0115' portraitfilename='units\spc\kanyenke\kanyenke_igc_icon'>Not for long. What are you going to do?</String>
		<String _locID='27032' gamecharacter='John' soundfilename='JOHN0185' portraitfilename='units\spc\john_black\john_black_igc_icon'>I'm going to bring the mountain down.</String>
		<String _locID='27033' gamecharacter='Warwick' soundfilename='WARW0015' portraitfilename='units\spc\warwick\igc_warwick_portrait'>You're delaying the inevitable.</String>
		<String _locID='27034' gamecharacter='John' soundfilename='JOHN0190' portraitfilename='units\spc\john_black\john_black_igc_icon'>Warwick.</String>
		<String _locID='27035' gamecharacter='Warwick' soundfilename='WARW0020' portraitfilename='units\spc\warwick\igc_warwick_portrait'>The New World belongs to the Circle of Ossus now, Black.</String>
		<String _locID='27036' gamecharacter='John' soundfilename='JOHN0200' portraitfilename='units\spc\john_black\john_black_igc_icon'>You shouldn't have taken Stuart.</String>
		<String _locID='27037' gamecharacter='Warwick' soundfilename='WARW0025' portraitfilename='units\spc\warwick\igc_warwick_portrait'>You're right. It seems you're the keeper of the family secret.</String>
		<String _locID='27038' gamecharacter='John' soundfilename='JOHN0205' portraitfilename='units\spc\john_black\john_black_igc_icon'>There is no secret.</String>
		<String _locID='27039' gamecharacter='Warwick' soundfilename='WARW0030' portraitfilename='units\spc\warwick\igc_warwick_portrait'>Perhaps. Are you made of sterner stuff than your uncle? I so love a challenge.</String>
		<String _locID='27046' symbol='cStringBroadsideDisabled'>Broadside Attack Mode is currently unavailable.</String>
		<String _locID='27047' symbol='cStringBroadsideActive'>This unit is currently in Broadside Attack Mode.</String>
		<String _locID='27048' symbol='cStringNormalDisabled'>Normal Attack Mode is currently unavailable.</String>
		<String _locID='27049' symbol='cStringNormalActive'>This unit is currently in Normal Attack Mode.</String>
		<String _locID='27052'>{E^food source^}{J^Enhances nearby Shrines^}</String>
		<String _locID='27053'>{E^Medium ground bird. Harvest for food.^}{J^Medium ground bird. Attracted to nearby Shrines. Enhances resources generated by Shrines.^}</String>
		<String _locID='27054'>Turkey</String>
		<String _locID='27056' gamecharacter='Old Coot' soundfilename='MORG0185' portraitfilename='units\spc\old_coot\old_coot_igc_icon'>Amelia Black. The girl that owns Falcon Company. Is it true your grandmother was a Mohawk?</String>
		<String _locID='27057' gamecharacter='Amelia' soundfilename='AMEL0000' portraitfilename='units\spc\amelia_black\amelia_black_igc_icon'>Sorry, old man, but I don't have time to chat.</String>
		<String _locID='27058' gamecharacter='Old Coot' soundfilename='MORG0190' portraitfilename='units\spc\old_coot\old_coot_igc_icon'>They say that Falcon's laying tracks all the way to the West Coast.</String>
		<String _locID='27059' gamecharacter='Amelia' soundfilename='AMEL0005' portraitfilename='units\spc\amelia_black\amelia_black_igc_icon'>That's the plan, unless we get beat by our competitors. I've got to go, old timer.</String>
		<String _locID='27060' gamecharacter='Old Coot' soundfilename='MORG0195' portraitfilename='units\spc\old_coot\old_coot_igc_icon'>Is it true what they say? That Falcon Company's bankrupt?</String>
		<String _locID='27061' gamecharacter='Cooper' soundfilename='COOP0000' portraitfilename='units\spc\major_cooper\major_cooper_igc_icon'>The government's not convinced you can get this job done, Black. You're going to have to prove to us you can beat the other companies before you'll get the contract.</String>
		<String _locID='27062' gamecharacter='Amelia' soundfilename='AMEL0010' portraitfilename='units\spc\amelia_black\amelia_black_igc_icon'>The government will get its railroad, Major Cooper. Just keep my men alive. Then you can go back to fighting Mexicans or Seminoles or whatever it is you do.</String>
		<String _locID='27063' gamecharacter='Amelia' soundfilename='AMEL0015' portraitfilename='units\spc\amelia_black\amelia_black_igc_icon'>We're done. Where's my money?</String>
		<String _locID='27064' gamecharacter='Cooper' soundfilename='COOP0005' portraitfilename='units\spc\major_cooper\major_cooper_igc_icon'>You'll get paid soon enough. You did good work here, Black. Getting supplies down to the border forts was crucial. The Mexican army is on the move again.</String>
		<String _locID='27065' gamecharacter='Amelia' soundfilename='AMEL0020' portraitfilename='units\spc\amelia_black\amelia_black_igc_icon'>Or maybe they're already here.</String>
		<String _locID='27066' gamecharacter='Cooper' soundfilename='COOP0010' portraitfilename='units\spc\major_cooper\major_cooper_igc_icon'>Get everyone into the fort! </String>
		<String _locID='27067' gamecharacter='Cooper' soundfilename='COOP0015' portraitfilename='units\spc\major_cooper\major_cooper_igc_icon'>Keep your workers out of our way.</String>
		<String _locID='27068' gamecharacter='Amelia' soundfilename='AMEL0025' portraitfilename='units\spc\amelia_black\amelia_black_igc_icon'>Fine. But I'm staying at the wall.</String>
		<String _locID='27069' gamecharacter='Beaumont' soundfilename='BEAU0000' portraitfilename='units\spc\beaumont\beaumont_igc_icon'>She can fight, this pretty one.</String>
		<String _locID='27070' gamecharacter='Amelia' soundfilename='AMEL0030' portraitfilename='units\spc\amelia_black\amelia_black_igc_icon'>Do I know you, friend?</String>
		<String _locID='27071' gamecharacter='Beaumont' soundfilename='BEAU0005' portraitfilename='units\spc\beaumont\beaumont_igc_icon'>Pierre Beaumont is what I'm called. The Mexican army chased me all the way up here, and now we are trapped together, non? I will show you the way I like to kill.</String>
		<String _locID='27072' gamecharacter='Cooper' soundfilename='COOP0020' portraitfilename='units\spc\major_cooper\major_cooper_igc_icon'>The Mexicans will try to cut off our supplies. Conserve as many resources as you can.</String>
		<String _locID='27073' gamecharacter='Beaumont' soundfilename='BEAU0010' portraitfilename='units\spc\beaumont\beaumont_igc_icon'>Leaving so soon?</String>
		<String _locID='27074' gamecharacter='Amelia' soundfilename='AMEL0035' portraitfilename='units\spc\amelia_black\amelia_black_igc_icon'>I've got to go finish the railroad if I'm going to get paid.</String>
		<String _locID='27075' gamecharacter='Beaumont' soundfilename='BEAU0015' portraitfilename='units\spc\beaumont\beaumont_igc_icon'>These days, you have not enough money, yes? So now I help you. With gold from my claim, up in the mountains.</String>
		<String _locID='27076' gamecharacter='Amelia' soundfilename='AMEL0040' portraitfilename='units\spc\amelia_black\amelia_black_igc_icon'>What are you offering?</String>
		<String _locID='27077' gamecharacter='Beaumont' soundfilename='BEAU0020' portraitfilename='units\spc\beaumont\beaumont_igc_icon'>You have men. I am alone. Your men mine the claim. You take half of what they dig up.</String>
		<String _locID='27078' gamecharacter='Amelia' soundfilename='AMEL0045' portraitfilename='units\spc\amelia_black\amelia_black_igc_icon'>Seventy percent, and I want to see the mine first.</String>
		<String _locID='27079' gamecharacter='Beaumont' soundfilename='BEAU0025' portraitfilename='units\spc\beaumont\beaumont_igc_icon'>Done. I go with you to Colorado. We stop on the way, see the mine, then you go home to play with your little trains. We'll go now, yes?</String>
		<String _locID='27080' gamecharacter='Amelia' soundfilename='AMEL0050' portraitfilename='units\spc\amelia_black\amelia_black_igc_icon'>Yes ... we'll go.</String>
		<String _locID='27081' gamecharacter='Amelia' soundfilename='AMEL0055' portraitfilename='units\spc\amelia_black\amelia_black_igc_icon'>How much further?</String>
		<String _locID='27082' gamecharacter='Beaumont' soundfilename='BEAU0030' portraitfilename='units\spc\beaumont\beaumont_igc_icon'>Not far, see? In the cave, there.</String>
		<String _locID='27083' gamecharacter='Beaumont' soundfilename='BEAU0035' portraitfilename='units\spc\beaumont\beaumont_igc_icon'>You have followed me for too many years, old one. We settle this here, you and I, like men.</String>
		<String _locID='27084' gamecharacter='Kanyenke' soundfilename='KANY0135' portraitfilename='units\spc\kanyenke_old\igc_kanyenke_old_portrait'>Not today, Beaumont. I brought the cavalry.</String>
		<String _locID='27085' gamecharacter='Amelia' soundfilename='AMEL0060' portraitfilename='units\spc\amelia_black\amelia_black_igc_icon'>Thank you.</String>
		<String _locID='27086' gamecharacter='Cooper' soundfilename='COOP0025' portraitfilename='units\spc\major_cooper\major_cooper_igc_icon'>Thank the Indian. He tracked you for many miles across rough ground.</String>
		<String _locID='27087' gamecharacter='Amelia' soundfilename='AMEL0065' portraitfilename='units\spc\amelia_black\amelia_black_igc_icon'>How did you know about Beaumont?</String>
		<String _locID='27088' gamecharacter='Kanyenke' soundfilename='KANY0140' portraitfilename='units\spc\kanyenke_old\igc_kanyenke_old_portrait'>We will talk later, when there is time. Drive Beaumont from the mines. I will go get help from the local native villages.</String>
		<String _locID='27089' gamecharacter='Kanyenke' soundfilename='KANY0145' portraitfilename='units\spc\kanyenke_old\igc_kanyenke_old_portrait'>Grandniece. It has been a long time.</String>
		<String _locID='27090' gamecharacter='Amelia' soundfilename='AMEL0070' portraitfilename='units\spc\amelia_black\amelia_black_igc_icon'>Yes -- five years since my father's funeral. Why are you here?</String>
		<String _locID='27091' gamecharacter='Kanyenke' soundfilename='KANY0150' portraitfilename='units\spc\kanyenke_old\igc_kanyenke_old_portrait'>I have been on Beaumont's trail for months. He and the Circle of Ossus believe you know where to find the Lake of the Moon.</String>
		<String _locID='27092' gamecharacter='Amelia' soundfilename='AMEL0075' portraitfilename='units\spc\amelia_black\amelia_black_igc_icon'>That old story again? Did you forget what year this is?</String>
		<String _locID='27093' gamecharacter='Kanyenke' soundfilename='KANY0155' portraitfilename='units\spc\kanyenke_old\igc_kanyenke_old_portrait'>The Circle is all too real -- your grandfather John learned that before he died. Beaumont is their leader now.</String>
		<String _locID='27094' gamecharacter='Amelia' soundfilename='AMEL0080' portraitfilename='units\spc\amelia_black\amelia_black_igc_icon'>The Circle won't find anything at the lake. The Fountain of Youth is just a myth.</String>
		<String _locID='27095' gamecharacter='Amelia' soundfilename='AMEL0085' portraitfilename='units\spc\amelia_black\amelia_black_igc_icon'>Where's Beaumont?</String>
		<String _locID='27096' gamecharacter='Cooper' soundfilename='COOP0030' portraitfilename='units\spc\major_cooper\major_cooper_igc_icon'>Escaped, and killed my best men in the process.</String>
		<String _locID='27097' gamecharacter='Kanyenke' soundfilename='KANY0160' portraitfilename='units\spc\kanyenke_old\igc_kanyenke_old_portrait'>You see? Beaumont will go to Florida, and extract from the Seminoles what he could not learn from you. And even if the lake is a myth, there is lost Spanish gold in the swamps.</String>
		<String _locID='27098' gamecharacter='Amelia' soundfilename='AMEL0090' portraitfilename='units\spc\amelia_black\amelia_black_igc_icon'>Then that's where we're going.</String>
		<String _locID='27099' gamecharacter='Minion' soundfilename='GENR0075' portraitfilename='units\spc\boneguard\boneguard_age2_portrait'>Grand Inquisitor, the Seminole says the Inca took the water, but he does not know where they went.</String>
		<String _locID='27100' gamecharacter='Beaumont' soundfilename='BEAU0040' portraitfilename='units\spc\beaumont\beaumont_igc_icon'>Be sure he knows nothing. Take his toes first, then his fingers, one at a time.</String>
		<String _locID='27101' gamecharacter='Minion' soundfilename='GENR0080' portraitfilename='units\spc\boneguard\boneguard_age2_portrait'>We have found several doubloons, but most of the Spanish fleet is still buried.</String>
		<String _locID='27102' gamecharacter='Beaumont' soundfilename='BEAU0045' portraitfilename='units\spc\beaumont\beaumont_igc_icon'>Get the gold, then we search for the water. Dig faster. The pretty one and her friends will be here soon.</String>
		<String _locID='27103' gamecharacter='Minion' soundfilename='GENR0085' portraitfilename='units\spc\boneguard\boneguard_age2_portrait'>They are no match for the Circle of Ossus.</String>
		<String _locID='27104' gamecharacter='Beaumont' soundfilename='BEAU0050' portraitfilename='units\spc\beaumont\beaumont_igc_icon'>Perhaps so, perhaps not. Find the Spanish gold quickly, or I will take more than fingers from you.</String>
		<String _locID='27105' gamecharacter='Kanyenke' soundfilename='KANY0165' portraitfilename='units\spc\kanyenke_old\igc_kanyenke_old_portrait'>Your ancestors first fought the Circle here. They destroyed the Fountain and sank the Spanish treasure fleet. The gold may still be buried nearby.</String>
		<String _locID='27106' gamecharacter='Amelia' soundfilename='AMEL0095' portraitfilename='units\spc\amelia_black\amelia_black_igc_icon'>Don't worry. Beaumont won't get that gold.</String>
		<String _locID='27107' gamecharacter='Cooper' soundfilename='COOP0035' portraitfilename='units\spc\major_cooper\major_cooper_igc_icon'>Surrender, or you'll face justice right here!</String>
		<String _locID='27108' gamecharacter='Beaumont' soundfilename='BEAU0055' portraitfilename='units\spc\beaumont\beaumont_igc_icon'>Mes loups, attack!</String>
		<String _locID='27109' gamecharacter='Amelia' soundfilename='AMEL0100' portraitfilename='units\spc\amelia_black\amelia_black_igc_icon'>Cooper!</String>
		<String _locID='27110' gamecharacter='Amelia' soundfilename='AMEL0105' portraitfilename='units\spc\amelia_black\amelia_black_igc_icon'>Beaumont will pay for this.</String>
		<String _locID='27111' gamecharacter='Kanyenke' soundfilename='KANY0170' portraitfilename='units\spc\kanyenke_old\igc_kanyenke_old_portrait'>The Circle's stronghold is in Havana, but I am not so sure that is where Beaumont went. The local Seminoles have a legend ... but their chief can explain better than I can.</String>
		<String _locID='27112' gamecharacter='Seminole Chief' soundfilename='GENR0090' portraitfilename='units\natives\native_villager_icon_portrait'>In the time of the knight Morgan, the Inca took many barrels of the water to Pacamayo Valley.</String>
		<String _locID='27113' gamecharacter='Amelia' soundfilename='AMEL0110' portraitfilename='units\spc\amelia_black\amelia_black_igc_icon'>Inca? The Inca are all dead.</String>
		<String _locID='27114' gamecharacter='Seminole Chief' soundfilename='GENR0100' portraitfilename='units\natives\native_villager_icon_portrait'>My father told me that many captives returned to their homeland when the Spanish fleet was sunk.</String>
		<String _locID='27115' gamecharacter='Amelia' soundfilename='AMEL0115' portraitfilename='units\spc\amelia_black\amelia_black_igc_icon'>Then we must find their homeland before Beaumont does.</String>
		<String _locID='27120' gamecharacter='Bolivar' soundfilename='BOLI0000' portraitfilename='units\spc\bolivar\bolivar_igc_icon'>You have helped bring freedom to my people. How can we repay you?</String>
		<String _locID='27121' gamecharacter='Amelia' soundfilename='AMEL0130' portraitfilename='units\spc\amelia_black\amelia_black_igc_icon'>Can you spare a guide? We need to travel east to Pacamayo Valley.</String>
		<String _locID='27122' gamecharacter='Bolivar' soundfilename='BOLI0005' portraitfilename='units\spc\bolivar\bolivar_igc_icon'>I will send men with you, but be careful. The mountains are treacherous this time of year.</String>
		<String _locID='27123' gamecharacter='Amelia' soundfilename='AMEL0135' portraitfilename='units\spc\amelia_black\amelia_black_igc_icon'>We'll take our chances. Good luck, General.</String>
		<String _locID='27124' gamecharacter='Kanyenke' soundfilename='KANY0185' portraitfilename='units\spc\kanyenke_old\igc_kanyenke_old_portrait'>The Inca still live.</String>
		<String _locID='27125' gamecharacter='Amelia' soundfilename='AMEL0140' portraitfilename='units\spc\amelia_black\amelia_black_igc_icon'>This place -- is it real?</String>
		<String _locID='27126' gamecharacter='Amelia' soundfilename='AMEL0145' portraitfilename='units\spc\amelia_black\amelia_black_igc_icon'>Hold your fire!</String>
		<String _locID='27129' gamecharacter='Amelia' soundfilename='AMEL0155' portraitfilename='units\spc\amelia_black\amelia_black_igc_icon'>My name is Amelia Black.</String>
		<String _locID='27130' gamecharacter='High Priest' soundfilename='CHIL0015' portraitfilename='units\spc\chilche_old\chilche_old_igc_icon'>I know who you are. You are the descendent of the knight who saved my people long ago. This battle was years in the making.</String>
		<String _locID='27131' gamecharacter='Amelia' soundfilename='AMEL0160' portraitfilename='units\spc\amelia_black\amelia_black_igc_icon'>What battle?</String>
		<String _locID='27134' gamecharacter='High Priest' soundfilename='CHIL0030' portraitfilename='units\spc\chilche_old\chilche_old_igc_icon'>The water is not important. My people must come first. Help us defend the last city of the Inca, Amelia Black.</String>
		<String _locID='27136' gamecharacter='High Priest' soundfilename='CHIL0035' portraitfilename='units\spc\chilche_old\chilche_old_igc_icon'>Your people fight well.</String>
		<String _locID='27139' gamecharacter='Kanyenke' soundfilename='KANY0190' portraitfilename='units\spc\kanyenke_old\igc_kanyenke_old_portrait'>This is not over yet. Beaumont escaped with several barrels of the water.</String>
		<String _locID='27141' gamecharacter='Amelia' soundfilename='AMEL0170' portraitfilename='units\spc\amelia_black\amelia_black_igc_icon'>We've got to stop him!</String>
		<String _locID='27142' gamecharacter='High Priest' soundfilename='CHIL0050' portraitfilename='units\spc\chilche_old\chilche_old_igc_icon'>The Circle has blocked the eastern pass. You cannot follow.</String>
		<String _locID='27143' gamecharacter='Kanyenke' soundfilename='KANY0195' portraitfilename='units\spc\kanyenke_old\igc_kanyenke_old_portrait'>Now that they have the water, they will assemble in the Ossuary. It is their stronghold near Havana.</String>
		<String _locID='27144' gamecharacter='Amelia' soundfilename='AMEL0175' portraitfilename='units\spc\amelia_black\amelia_black_igc_icon'>Then we'll follow him there.</String>
		<String _locID='27145' gamecharacter='Kanyenke' soundfilename='KANY0200' portraitfilename='units\spc\kanyenke_old\igc_kanyenke_old_portrait'>So you believe in the legend of the Fountain's water?</String>
		<String _locID='27146' gamecharacter='Amelia' soundfilename='AMEL0180' portraitfilename='units\spc\amelia_black\amelia_black_igc_icon'>I don't know what to believe ... but what will the world be like if Beaumont lives forever?</String>
		<String _locID='27147' gamecharacter='Amelia' soundfilename='AMEL0185' portraitfilename='units\spc\amelia_black\amelia_black_igc_icon'>The navy said they'd send warships to fight the Circle. Where are they?</String>
		<String _locID='27148' gamecharacter='Kanyenke' soundfilename='KANY0205' portraitfilename='units\spc\kanyenke_old\igc_kanyenke_old_portrait'>In my experience, the American government's promises are ... less than reliable.</String>
		<String _locID='27149' gamecharacter='Amelia' soundfilename='AMEL0190' portraitfilename='units\spc\amelia_black\amelia_black_igc_icon'>They're just late. Get to shore and set up camp.</String>
		<String _locID='27159' gamecharacter='Old Coot' soundfilename='MORG0200' portraitfilename='units\spc\old_coot\old_coot_igc_icon'>So you made it.</String>
		<String _locID='27160' gamecharacter='Amelia' soundfilename='AMEL0220' portraitfilename='units\spc\amelia_black\amelia_black_igc_icon'>Yep. Falcon Company wasn't the first, but we'll still get a piece of the pie.</String>
		<String _locID='27161' gamecharacter='Old Coot' soundfilename='MORG0205' portraitfilename='units\spc\old_coot\old_coot_igc_icon'>The papers are saying your money troubles are over.</String>
		<String _locID='27162' gamecharacter='Amelia' soundfilename='AMEL0225' portraitfilename='units\spc\amelia_black\amelia_black_igc_icon'>We managed to find some new ... investors. In Florida and Cuba.</String>
		<String _locID='27163' gamecharacter='Old Coot' soundfilename='MORG0210' portraitfilename='units\spc\old_coot\old_coot_igc_icon'>Good, glad to hear it. Your family must be so proud.</String>
		<String _locID='27164' gamecharacter='Old Coot' soundfilename='MORG0215' portraitfilename='units\spc\old_coot\old_coot_igc_icon'>This land belongs to you now. You and folks like you -- folks with steel in their backbone.</String>
		<String _locID='27165' gamecharacter='Amelia' soundfilename='AMEL0230' portraitfilename='units\spc\amelia_black\amelia_black_igc_icon'>I'd stay and chat, old timer, but the train's coming.</String>
		<String _locID='27166' gamecharacter='Old Coot' soundfilename='MORG0220' portraitfilename='units\spc\old_coot\old_coot_igc_icon'>You broke the Circle -- and in just one lifetime, too.</String>
		<String _locID='27167' gamecharacter='Amelia' soundfilename='AMEL0235' portraitfilename='units\spc\amelia_black\amelia_black_igc_icon'>What did you say?</String>
		<String _locID='27168' gamecharacter='Old Coot' soundfilename='MORG0225' portraitfilename='units\spc\old_coot\old_coot_igc_icon'>Don't miss your train.</String>
		<String _locID='27169'>Flock of Geese</String>
		<String _locID='27172' symbol='cStringmerceditListHeader'>(unit, min, max, increment)</String>
		<String _locID='27174'>Revealer to All</String>
		<String _locID='27175'>Revealer to All</String>
		<String _locID='27176' symbol='cStringLimberedMode'>Limbered Mode</String>
		<String _locID='27177' symbol='cStringLimberedActive'>This unit is currently limbered and cannot attack.</String>
		<String _locID='27178' symbol='cStringLimberedInactive'>This unit cannot be limbered.</String>
		<String _locID='27179' gamecharacter='Soldier' soundfilename='GENR5000'>My lord, the Turks are moving in the great bombards. How can we defeat them with pike and shot?</String>
		<String _locID='27180' gamecharacter='Morgan' soundfilename='MORG5000'>We can't. We need cavalry. We need to signal Commander Alain and the rest of the knights.</String>
		<String _locID='27181' gamecharacter='Soldier' soundfilename='GENR5005'>Morgan the Ottomans are flanking to try and attack the settlers on the hill.</String>
		<String _locID='27182' gamecharacter='Morgan' soundfilename='MORG5005'>Move the crossbow to the forward walls to attack the janissaries! Defend the fort at all costs!</String>
		<String _locID='27183' gamecharacter='Alain' soundfilename='ALAI5000'>Why is the signal fire lit and why am I here, Morgan? I ordered you to defend the fort.</String>
		<String _locID='27184' gamecharacter='Morgan' soundfilename='MORG5010'>Use the pikemen to attack the Ottoman cavalry.</String>
		<String _locID='27185' gamecharacter='Alain' soundfilename='ALAI5005'>Well, the Falcon can't stand up to my heavy cavalry. Lead on, Morgan and destroy those cannon.</String>
		<String _locID='27186' gamecharacter='Alain' soundfilename='ALAI5010'>It appears the Falcon is gone.</String>
		<String _locID='27187' gamecharacter='Morgan' soundfilename='MORG5015'>Get some settlers to the top of the hill to the west and light the signal fire.</String>
		<String _locID='27188' gamecharacter='Morgan' soundfilename='MORG5020'>Two to go!</String>
		<String _locID='27189' gamecharacter='Morgan' soundfilename='MORG5025'>Good job. Let's get that last one.</String>
		<String _locID='27191' gamecharacter='Sahin' soundfilename='SAHI2000'>The Frenks are on the hill trying to send a signal.</String>
		<String _locID='27192' gamecharacter='Morgan' soundfilename='MORG5035'>We'll have to hurry then. Get some men up the hill and defend those settlers. If they die we die.</String>
		<String _locID='27193' gamecharacter='Sahin' soundfilename='SAHI2005'>Send a ship around their flank and attack those settlers.</String>
		<String _locID='27194' gamecharacter='Morgan' soundfilename='MORG5040'>My lord, Sahin the Falcon is advancing with great bombards.</String>
		<String _locID='27195' gamecharacter='Colonist' soundfilename='GENR2000'>We've done it, the signal fire is burning!</String>
		<String _locID='27196' gamecharacter='Morgan' soundfilename='MORG5045'>More bombards! I hope Alain is on his way.</String>
		<String _locID='27197' gamecharacter='Morgan' soundfilename='MORG5050'>The Ottomans are protecting weapons and supplies in the caves to the east. We must push them out of there.</String>
		<String _locID='27198' gamecharacter='Morgan' soundfilename='MORG5055'>We need to build an artillery foundry and train hoop throwers. They know how to deal with janissaries.</String>
		<String _locID='27199' gamecharacter='Morgan' soundfilename='MORG5060'>Another cache! Destroy it!</String>
		<String _locID='27200' gamecharacter='Morgan' soundfilename='MORG5065'>We have to destroy all these weapon caches!</String>
		<String _locID='27201' gamecharacter='Alain' soundfilename='ALAI5015'>The Ottomans are using the caves to stage their attacks on Malta. We must stop them.</String>
		<String _locID='27202' gamecharacter='Alain' soundfilename='ALAI5020'>There's the entrance to the caves! The weapons caches must be inside.</String>
		<String _locID='27203' gamecharacter='Morgan' soundfilename='MORG5070'>Attack the weapon caches with anything to blow them up.</String>
		<String _locID='27204' gamecharacter='Alain' soundfilename='ALAI5025'>The Ottomans built those buildings too close to the shore. Our ships can get within range to bombard them!</String>
		<String _locID='27205' gamecharacter='Morgan' soundfilename='MORG5075'>Continue expanding the colony, we will need military buildings and a dock before we can fight our way past this pirate.</String>
		<String _locID='27206' gamecharacter='Morgan' soundfilename='MORG5080'>The pirate Elisabet has a small base on this island.</String>
		<String _locID='27208' gamecharacter='Morgan' soundfilename='MORG5090'>Our ship is badly damaged. Start a colony on this island and wait for more ships to arrive from Malta.</String>
		<String _locID='27212' gamecharacter='Morgan' soundfilename='MORG5110'>This ship is too damaged to fight through those fireships. We risk losing our covered wagon!</String>
		<String _locID='27215' gamecharacter='Morgan' soundfilename='MORG5125'>Destroy the pirate's fireships before they can ram us!</String>
		<String _locID='27218' gamecharacter='Sailor' soundfilename='GENR5025'>Canoes are approaching!</String>
		<String _locID='27219' gamecharacter='Sailor' soundfilename='GENR5030'>Thanks to that pirate, we'll need some new ships.</String>
		<String _locID='27221'>Royal Decree to Claim the New World</String>
		<String _locID='27222'>Provides your Capitol with unique Spanish improvements.\nCorselet: Line unit hitpoints (II).\nQuatrefage: Hablerdiers (III).\nWild Geese: Hackapells (IV).</String>
		<String _locID='27224'>Heavy ship attack increased.</String>
		<String _locID='27225'>Naval Infantry attack increased.</String>
		<String _locID='27226' gamecharacter='Sailor' soundfilename='GENR5035'>Native warriors have landed!</String>
		<String _locID='27227'>Siege ships hitpoints increased.</String>
		<String _locID='27228' gamecharacter='Sahin' soundfilename='SAHI5000'>And now this knight chases me all the way to the New World?</String>
		<String _locID='27230' gamecharacter='Sahin' soundfilename='SAHI5005'>He does not understand. We are not after the Lake of the Moon. We just want to keep it away from the Circle.</String>
		<String _locID='27231' gamecharacter='Morgan' soundfilename='MORG5145'>After them!</String>
		<String _locID='27232' gamecharacter='Morgan' soundfilename='MORG5150'>Now we can hunt for Sahin and the Turks.</String>
		<String _locID='27233' gamecharacter='Morgan' soundfilename='MORG5155'>Destroy the entire Turkish colony.</String>
		<String _locID='27241' gamecharacter='Morgan' soundfilename='MORG5200'>The Aztec city is under attack by the Spanish! We must help defend it!</String>
		<String _locID='27243' gamecharacter='Soldier' soundfilename='GENR5040'>The Spanish are attacking again!</String>
		<String _locID='27244'>Siege ship attack range and line of sight increased.</String>
		<String _locID='27245'>Percussion Lock</String>
		<String _locID='27246'>Armor Plating</String>
		<String _locID='27247'>Ship's Howitzers</String>
		<String _locID='27248' gamecharacter='Lizzie' soundfilename='LIZZ5000'>Prove yourself worthy to sail with me before I leave, and I'll take you to Florida.</String>
		<String _locID='27249' gamecharacter='Morgan' soundfilename='MORG5210'>Making a name for myself in these islands should impress Lizzie. I'll have to find ways to improve my reputation.</String>
		<String _locID='27250' gamecharacter='Lizzie' soundfilename='LIZZ5005'>Ahh ... Morgan Black, you've made quite a name for yourself around here.</String>
		<String _locID='27251' gamecharacter='Lizzie' soundfilename='LIZZ5010'>I've had men more famous than you aboard my ship, Morgan. Come back when people around here know who you are.</String>
		<String _locID='27252' gamecharacter='Morgan' soundfilename='MORG5215'>We've got to find a way to destroy them.</String>
		<String _locID='27254' gamecharacter='Morgan' soundfilename='MORG5220'>We'll have to siege the forts from land.</String>
		<String _locID='27255' gamecharacter='Morgan' soundfilename='MORG5225'>We need to capture just one more treasure ship.</String>
		<String _locID='27256' gamecharacter='Soldier' soundfilename='GENR5050'>We can't sail past those forts - they have the bay entrance covered with cannon. They'll tear us to shreds.</String>
		<String _locID='27257' gamecharacter='Morgan' soundfilename='MORG5230'>Inca prisoners! Free them!.</String>
		<String _locID='27258' gamecharacter='Sahin' soundfilename='SAHI5010'>Morgan Black has come to my rescue? Unbelievable.</String>
		<String _locID='27259' gamecharacter='Morgan' soundfilename='MORG5235'>Not to worry, Falcon. I just want the honor of gutting you myself.</String>
		<String _locID='27260' gamecharacter='Morgan' soundfilename='MORG5240'>The treasure fleet is ours!</String>
		<String _locID='27262'>Carronade</String>
		<String _locID='27263' symbol='cStringmerceditAddBtn'>Add Mercenary</String>
		<String _locID='27264' symbol='cStringmerceditDeleteBtn'>Delete Mercenary</String>
		<String _locID='27265' gamecharacter='Morgan' soundfilename='MORG5250'>The Boneguard are attempting to re-capture the fixed gun -- stop them!</String>
		<String _locID='27266' gamecharacter='Morgan' soundfilename='MORG5255'>We've got to keep up our attacks on the Fountain of Youth.</String>
		<String _locID='27267' gamecharacter='Morgan' soundfilename='MORG5260'>Our base has been overrun. All is lost.</String>
		<String _locID='27268' gamecharacter='Sahin' soundfilename='SAHI5015'>If we target the fixed gun on the Fountain it will help us destroy it.</String>
		<String _locID='27269' gamecharacter='Sahin' soundfilename='SAHI5020'>We have captured the great cannon!</String>
		<String _locID='27270' gamecharacter='Morgan' soundfilename='MORG5265'>The Circle has re-captured the fixed gun! We must kill all their soldiers near it to take it back!</String>
		<String _locID='27271' gamecharacter='Morgan' soundfilename='MORG5270'>We've re-captured the fixed gun!</String>
		<String _locID='27272' gamecharacter='Morgan' soundfilename='MORG5275'>The Circle's fort is too well defended. We need to destroy the Fountain to prevent Alain from getting what he wants!</String>
		<String _locID='27273' gamecharacter='Sahin' soundfilename='SAHI5025'>The Circle has landed troops on our shore - they may try to re-capture the fixed gun.</String>
		<String _locID='27274' gamecharacter='Lizzie' soundfilename='LIZZ5015'>Another fireship has arrived.</String>
		<String _locID='27275' gamecharacter='Lizzie' soundfilename='LIZZ5020'>Perhaps we can lure a few enemy ships into range of the fixed gun.</String>
		<String _locID='27278' gamecharacter='Inca Warrior' soundfilename='CHIL5000'>There is a Seminole tribe nearby. You may be able to gain their help, if the Circle have not imprisoned them.</String>
		<String _locID='27280' gamecharacter='Soldier' soundfilename='GENR5055'>I don't understand. The Cherokee have always been peaceful neighbors. Why are they attacking?</String>
		<String _locID='27281' gamecharacter='Colonist' soundfilename='GENR5060'>Help us!</String>
		<String _locID='27282' gamecharacter='Colonist' soundfilename='GENR5065'>Aaaaaaaaaaaaa! </String>
		<String _locID='27283' gamecharacter='Colonist' soundfilename='GENR5070'>The Cherokee are right behind us!</String>
		<String _locID='27284' gamecharacter='Colonist' soundfilename='GENR5075'>They're going to kill us!</String>
		<String _locID='27285' gamecharacter='John' soundfilename='JOHN5000'>Get them into the colony! Hurry!</String>
		<String _locID='27286' gamecharacter='Soldier' soundfilename='GENR5080'>Another wave of Cherokee sighted!</String>
		<String _locID='27287' gamecharacter='Soldier' soundfilename='GENR5085'>Cherokee warriors! Attacking from the south!</String>
		<String _locID='27288' gamecharacter='Soldier' soundfilename='GENR5090'>Cherokee warriors! Attacking from the north!</String>
		<String _locID='27289' gamecharacter='Soldier' soundfilename='GENR5095'>Cherokee warriors! Attacking from the west!</String>
		<String _locID='27290' gamecharacter='Soldier' soundfilename='GENR5100'>Cherokee warriors! Attacking from the east!</String>
		<String _locID='27293' gamecharacter='John' soundfilename='JOHN5005'>More colonists ... get them into the colony!</String>
		<String _locID='27294' gamecharacter='Stuart' soundfilename='STUA5000'>Cannon? How did the Cherokee get cannon!?</String>
		<String _locID='27295' gamecharacter='Soldier' soundfilename='GENR5105'>Cannon at the walls! We've got to destroy them!</String>
		<String _locID='27296' gamecharacter='John' soundfilename='JOHN5010'>Push them back and repair that wall!</String>
		<String _locID='27297' gamecharacter='Stuart' soundfilename='STUA5010'>They've breached the wall!</String>
		<String _locID='27298' gamecharacter='John' soundfilename='JOHN5015'>You colonists will have to fight alongside us. Give them weapons -- they're militia now!</String>
		<String _locID='27299' gamecharacter='Kanyenke' soundfilename='KANY5000'>Something feels wrong here, John.</String>
		<String _locID='27300' gamecharacter='John' soundfilename='JOHN5020'>Ambush!</String>
		<String _locID='27301' gamecharacter='John' soundfilename='JOHN5025'>Those are British riflemen. What are they doing here?</String>
		<String _locID='27302' gamecharacter='Kanyenke' soundfilename='KANY5005'>That explains the Cherokee cannon ... they have allied with the British!</String>
		<String _locID='27303' gamecharacter='John' soundfilename='JOHN5030'>Pull back! We don't have enough men to fight the British! We'll have to establish a base!</String>
		<String _locID='27304' gamecharacter='Soldier' soundfilename='GENR5110'>Sir, British frigates are shelling the colony! Stuart needs your help!</String>
		<String _locID='27305' gamecharacter='John' soundfilename='JOHN5035'>Ride back and tell Stuart that we'll do what we can. We've got our own problems here.</String>
		<String _locID='27306' gamecharacter='Soldier' soundfilename='GENR5115'>Yes, sir!</String>
		<String _locID='27307' gamecharacter='Soldier' soundfilename='GENR5120'>We've driven off the British warships!</String>
		<String _locID='27308' gamecharacter='Kanyenke' soundfilename='KANY5010'>I do not like this. They are leading us further and further into the woods.</String>
		<String _locID='27309'>Hand infantry mercenary</String>
		<String _locID='27310'>Pirate mercenary from the Barbary Coast.</String>
		<String _locID='27311'>Barbary Corsair</String>
		<String _locID='27312'>INF-M H-LU Barbary Corsair</String>
		<String _locID='27317' gamecharacter='Kanyenke' soundfilename='KANY5015'>My people cannot hold off the British for long.</String>
		<String _locID='27318' gamecharacter='John' soundfilename='JOHN5040'>Hold on, Nonahkee - we're coming!</String>
		<String _locID='27319' gamecharacter='John' soundfilename='JOHN5045'>We must keep up our attacks, regardless of the losses!</String>
		<String _locID='27320' gamecharacter='John' soundfilename='JOHN5050'>If the British are fighting us, the Haudenosaunee can mount an attack from the other side.</String>
		<String _locID='27321' gamecharacter='John' soundfilename='JOHN5055'>See if we can't get some cannon up on high ground, on the sides of the British camp.</String>
		<String _locID='27322' gamecharacter='Nonahkee' soundfilename='NONA5000'>We are losing much of our village, brother. We cannot hold out for long.</String>
		<String _locID='27323' gamecharacter='Nonahkee' soundfilename='NONA5005'>The tribe is preparing to attack the British on our side.</String>
		<String _locID='27324' gamecharacter='John' soundfilename='JOHN5060'>If we take out the British mortars on the other side they can no longer attack the buildings in the Haudenosaunee village.</String>
		<String _locID='27325' gamecharacter='Kanyenke' soundfilename='KANY5020'>The warriors of my sister's village have broken through the British walls.</String>
		<String _locID='27326' gamecharacter='Kanyenke' soundfilename='KANY5025'>The British white men will pay at the hands of those Haudenosaunee warriors.</String>
		<String _locID='27327' gamecharacter='John' soundfilename='JOHN5065'>Captain, once we are through the walls, help the Haudenosaunee destroy the entire British camp.</String>
		<String _locID='27328'>Transforms into a Town Center</String>
		<String _locID='27329'>Starts a new colony by transforming into a Town Center. Most civilizations can only have 1 Town Center until the Capital Age.</String>
		<String _locID='27330'>Covered Wagon</String>
		<String _locID='27332' gamecharacter='Kanyenke' soundfilename='KANY5030'>For what the British have done to my sister's village, every building must be destroyed.</String>
		<String _locID='27333' gamecharacter='John' soundfilename='JOHN5070'>It looks like the French could use our help.</String>
		<String _locID='27334' gamecharacter='John' soundfilename='JOHN5075'>Take the men and help push the British back across the river.</String>
		<String _locID='27335' gamecharacter='Kanyenke' soundfilename='KANY5035'>We must make sure there are no British soldiers on our side of the river.</String>
		<String _locID='27336' gamecharacter='French General' soundfilename='GENR5125'>Thank you for lending support. Join us in this border war and help us defeat the British.</String>
		<String _locID='27337' gamecharacter='French General' soundfilename='GENR5130'>In order to defeat the British we will need to destroy all the forts on their side of the river.</String>
		<String _locID='27338' gamecharacter='John' soundfilename='JOHN5080'>The wood from the trees in this area is too poor to build ships with -- we'll have to rely on your navy, Colonel Washington.</String>
		<String _locID='27339' gamecharacter='Washington' soundfilename='WASH5000'>My warships will sail into these great lakes soon. In the meantime we should establish a base here, and construct some cannon!</String>
		<String _locID='27340' gamecharacter='Washington' soundfilename='WASH5005'>My warships will be arriving one at a time.</String>
		<String _locID='27341' gamecharacter='Washington' soundfilename='WASH5010'>We won't be able to challenge Warwick in the next lake until all of my warships are here.</String>
		<String _locID='27342' gamecharacter='John' soundfilename='JOHN5085'>Anchor Washington's warship near this Secret -- we'll need it for defense while we wait for the third ship to arrive!</String>
		<String _locID='27343' gamecharacter='John' soundfilename='JOHN5090'>Anchor Washington's ship at the mouth of the bay and prepare to weather an attack from the water!</String>
		<String _locID='27344' gamecharacter='Washington' soundfilename='WASH5015'>It's time! Gather all of my warships together -- we'll strike Warwick with my navy's full strength.</String>
		<String _locID='27345' gamecharacter='Washington' soundfilename='WASH5020'>We must take out the outposts of these Boneguard before my warships arrive.</String>
		<String _locID='27346' gamecharacter='John' soundfilename='JOHN5095'>Anchor Washington's ship at the mouth of the bay for maximum defense against possible naval assault.</String>
		<String _locID='27347' gamecharacter='John' soundfilename='JOHN5100'>We'll use land units to siege the Boneguard outposts around this great lake -- don't forget the cannon!</String>
		<String _locID='27348' gamecharacter='John' soundfilename='JOHN5105'>If our coffers run low we may need to establish a trade route for funds.</String>
		<String _locID='27349' gamecharacter='Lakota Chief' soundfilename='GENR5135'>This Warwick and his Boneguard seek to kill all the chiefs on the plains. Earn the respect of the tribes before the last chief is killed, and Warwick will be driven from our lands.</String>
		<String _locID='27361' gamecharacter='Native Warrior' soundfilename='GENR5180'>The Boneguard are attacking a tribe. Stop them!</String>
		<String _locID='27362' gamecharacter='John' soundfilename='JOHN5120'>This beast is enormous!</String>
		<String _locID='27366' gamecharacter='John' soundfilename='JOHN5140'>We should build a trading post at the Lakota village near where we first arrived.</String>
		<String _locID='27367' gamecharacter='Lakota Chief' soundfilename='GENR5185'>The sacred hilltop has been cleansed.</String>
		<String _locID='27375' gamecharacter='Kanyenke' soundfilename='KANY5045'>We are going to need resources to build up and defend ourselves, but we have little food, wood, or coin.</String>
		<String _locID='27376' gamecharacter='John' soundfilename='JOHN5145'>Warwick is getting wagonloads of resources. Let's relieve him of some of them.</String>
		<String _locID='27377' gamecharacter='John' soundfilename='JOHN5150'>Warwick's base is much too well defended for us to assault now, but we can steal some of the supply wagons being escorted into his fort.</String>
		<String _locID='27378' gamecharacter='John' soundfilename='JOHN5155'>Bring the stolen supply wagon to our town center so we can use the resources ourselves.</String>
		<String _locID='27379' gamecharacter='Kanyenke' soundfilename='KANY5050'>The supply wagons appear to carry food, wood, coin or are loaded with a combination of all three resources.</String>
		<String _locID='27380' gamecharacter='John' soundfilename='JOHN5160'>We only have a short amount of time before Warwick's fort will be too well-defended to destroy.</String>
		<String _locID='27382' gamecharacter='John' soundfilename='JOHN5165'>Another attack on our town -- we've got to hold out until we can launch a counter-attack! </String>
		<String _locID='27383' gamecharacter='John' soundfilename='JOHN5170'>We cannot siege Warwick's fort yet -- it is too strong.</String>
		<String _locID='27384' gamecharacter='Kanyenke' soundfilename='KANY5060'>We are under attack!</String>
		<String _locID='27385' gamecharacter='Kanyenke' soundfilename='KANY5065'>We have captured another supply wagon.</String>
		<String _locID='27391' gamecharacter='John' soundfilename='JOHN5200'>We only have five minutes left to destroy Warwick's fort.</String>
		<String _locID='27392' gamecharacter='John' soundfilename='JOHN5205'>Destroy Warwick's fort.</String>
		<String _locID='27393' gamecharacter='Kanyenke' soundfilename='KANY5070'>That's one less supply wagon for Warwick, and one more for us.</String>
		<String _locID='27395' gamecharacter='Soldier' soundfilename='GENR5210'>Another platoon of Russians is approaching!</String>
		<String _locID='27397' gamecharacter='Soldier' soundfilename='GENR5215'>The Russians are bringing cannon into the pass. They'll be able to reach us on the cliffs!</String>
		<String _locID='27399' gamecharacter='Soldier' soundfilename='GENR5220'>A Russian platoon approaching!</String>
		<String _locID='27401' gamecharacter='Soldier' soundfilename='GENR5225'>The Russians have got a cannon through!</String>
		<String _locID='27402' gamecharacter='Soldier' soundfilename='GENR5230'>Another cannon has made it past us!</String>
		<String _locID='27403' gamecharacter='Kanyenke' soundfilename='KANY5100'>John Black has done it!</String>
		<String _locID='27404' gamecharacter='Amelia' soundfilename='AMEL5000'>Allying with the Indians in this region will greatly help us get this railroad through.</String>
		<String _locID='27405' gamecharacter='Amelia' soundfilename='AMEL5005'>Only our trading posts can be built along the trade route to complete this railroad.</String>
		<String _locID='27406' gamecharacter='Cooper' soundfilename='COOP5000'>Indians are attacking the trading post.</String>
		<String _locID='27407' gamecharacter='Railroad Boss' soundfilename='GENR5235'>The Falcon Company will never own the railroad in this region.</String>
		<String _locID='27408' gamecharacter='Amelia' soundfilename='AMEL5010'>Build defenses around our trading post.</String>
		<String _locID='27409' gamecharacter='Cooper' soundfilename='COOP5005'>We should get some men out to all of the trading posts to help defend them..</String>
		<String _locID='27410' gamecharacter='Cooper' soundfilename='COOP5010'>A train is on the way. We must defend it!</String>
		<String _locID='27411' gamecharacter='Amelia' soundfilename='AMEL5015'>If we upgrade our trade route to locomotives we will get the resources much faster.</String>
		<String _locID='27412' gamecharacter='Cooper' soundfilename='COOP5015'>Another train on the way!</String>
		<String _locID='27413' gamecharacter='Amelia' soundfilename='AMEL5020'>Incoming train!</String>
		<String _locID='27414' gamecharacter='Amelia' soundfilename='AMEL5025'>The trains are bringing resources into the fort! The trading posts must not fall!</String>
		<String _locID='27415' gamecharacter='Beaumont' soundfilename='BEAU5000'>Ha ha! That's ten Mexicans for me, cheri!</String>
		<String _locID='27416' gamecharacter='Beaumont' soundfilename='BEAU5005'>Twenty!</String>
		<String _locID='27417' gamecharacter='Cooper' soundfilename='COOP5020'>Mexican artillery! Stop them!</String>
		<String _locID='27418' gamecharacter='Cooper' soundfilename='COOP5025'>White animals, look out!</String>
		<String _locID='27419' gamecharacter='Kanyenke' soundfilename='KANY5105'>We must find a way into the mines to help our friends.</String>
		<String _locID='27420' gamecharacter='Amelia' soundfilename='AMEL5030'>Free the prisoners!</String>
		<String _locID='27421' gamecharacter='Prisoner' soundfilename='GENR5240'>Thank you for freeing me ... but there are more prisoners in these mines.</String>
		<String _locID='27422' gamecharacter='Second Prisoner' soundfilename='GENR5245'>We're saved!</String>
		<String _locID='27423' gamecharacter='Amelia' soundfilename='AMEL5035'>We're trapped inside ...</String>
		<String _locID='27424' gamecharacter='Cooper' soundfilename='COOP5030'>Cave-in!</String>
		<String _locID='27425' gamecharacter='Kanyenke' soundfilename='KANY5110'>They are trapped -- we must find another way in. They will not last long without our warriors.</String>
		<String _locID='27426' gamecharacter='Amelia' soundfilename='AMEL5040'>We'll have to make do without Kanyenke and his men ... let's go.</String>
		<String _locID='27427' gamecharacter='Cooper' soundfilename='COOP5035'>We've flattened one of the outposts. Two more to go.</String>
		<String _locID='27428' gamecharacter='Cooper' soundfilename='COOP5040'>Two outposts down, one to go.</String>
		<String _locID='27430' gamecharacter='Amelia' soundfilename='AMEL5045'>We've got to destroy the outposts that are defending the shipwrecks.</String>
		<String _locID='27431' gamecharacter='Kanyenke' soundfilename='KANY5115'>We should ally with the Seminole tribes in this area. As well as helping us fight, they may surprise us with useful information.</String>
		<String _locID='27432' gamecharacter='Kanyenke' soundfilename='KANY5120'>Beaumont has allied with this Seminole tribe. If we destroy his trading post, we will be free to ally with them ourselves.</String>
		<String _locID='27433' gamecharacter='Cooper' soundfilename='COOP5050'>The old fixed gun will make quick work of Beaumont's outpost!</String>
		<String _locID='27435' gamecharacter='Cooper' soundfilename='COOP5055'>Amelia! The mine near your base is depleted. You'll need to collect coin from the shipwrecks.</String>
		<String _locID='27437' gamecharacter='Cooper' soundfilename='COOP5065'>This swamp was the 'Lake of the Moon?'</String>
		<String _locID='27438' gamecharacter='Amelia' soundfilename='AMEL5055'>I don't see any 'Fountain of Youth,' but the area is littered with doubloons from that old Spanish treasure fleet.</String>
		<String _locID='27442' gamecharacter='Amelia' soundfilename='AMEL5070'>It looks like you're going to be sharing some of that loot, Beaumont!</String>
		<String _locID='27444' gamecharacter='Amelia' soundfilename='AMEL5075'>All that remains is to destroy Beaumont's town center.</String>
		<String _locID='27445' gamecharacter='Amelia' soundfilename='AMEL5080'>We've done it! Beaumont's base in this swamp is no more!</String>
		<String _locID='27449' gamecharacter='Bolivar' soundfilename='BOLI5000' portraitfilename='units\spc\bolivar\bolivar_igc_icon'>I am General Bolivar. What are you doing here? Are you with the Spanish?</String>
		<String _locID='27450' gamecharacter='Amelia' soundfilename='AMEL5085' portraitfilename='units\spc\amelia_black\amelia_black_igc_icon'>No. We're chasing a Frenchman -- Beaumont. He's looking for the old Inca lands.</String>
		<String _locID='27451' gamecharacter='Kanyenke' soundfilename='KANY5125'>Troops are approaching ... but they are not attacking.</String>
		<String _locID='27452' gamecharacter='Spanish Villager' soundfilename='GENR5250'>Thank you. Take these resources and use the military buildings the Spanish left behind.</String>
		<String _locID='27453' gamecharacter='Bolivar' soundfilename='BOLI5005' portraitfilename='units\spc\bolivar\bolivar_igc_icon'>I know this place. You'll never get past the Spanish.</String>
		<String _locID='27454' gamecharacter='Bolivar' soundfilename='BOLI5010' portraitfilename='units\spc\bolivar\bolivar_igc_icon'>But ... together we may be able to organize an assault. Help us rid ourselves of the Spanish and I will help you find your Frenchman.</String>
		<String _locID='27455' gamecharacter='Bolivar' soundfilename='BOLI5015'>The Spanish fort is heavily defended. Only an attack from all our forces will succeed.</String>
		<String _locID='27456' gamecharacter='Bolivar' soundfilename='BOLI5020'>Attack now!</String>
		<String _locID='27457' gamecharacter='Amelia' soundfilename='AMEL5090'>There's a pass up ahead! See it?</String>
		<String _locID='27458' gamecharacter='Kanyenke' soundfilename='KANY5130'>Are you sure this is the trail?</String>
		<String _locID='27459' gamecharacter='Amelia' soundfilename='AMEL5095'>Does it matter? We can't get back the way we came! We're going forward!</String>
		<String _locID='27460' gamecharacter='Kanyenke' soundfilename='KANY5135'>Stop that scout! If he reaches the Boneguard army, they'll be able to move forward.</String>
		<String _locID='27461' gamecharacter='Kanyenke' soundfilename='KANY5140'>The Boneguard army has beaten us to the valley.</String>
		<String _locID='27462' gamecharacter='Amelia' soundfilename='AMEL5100'>We're running out of time. We've got to fight our way across the pass before that storm catches up with us.</String>
		<String _locID='27463' gamecharacter='Kanyenke' soundfilename='KANY5145'>If we station a soldier on an ancient ruin site he should help us see enemy positions.</String>
		<String _locID='27464' gamecharacter='Amelia' soundfilename='AMEL5105'>We've made it to the valley!</String>
		<String _locID='27465' gamecharacter='Amelia' soundfilename='AMEL5110'>Another scout! We need to keep him from reaching the main army.</String>
		<String _locID='27466' gamecharacter='Kanyenke' soundfilename='KANY5150'>There are bandits in these mountains as well.</String>
		<String _locID='27467' gamecharacter='Amelia' soundfilename='AMEL5115'>Kill that Boneguard soldier before he escapes to warn the others!</String>
		<String _locID='27468' gamecharacter='Amelia' soundfilename='AMEL5120'>We can use this cannon to try to blast a passage through that landslide. Hurry!</String>
		<String _locID='27469' gamecharacter='Kanyenke' soundfilename='KANY5155'>Maybe we can buy these bandits off. If we lure one of them to the ore nearby, they will let us pass.</String>
		<String _locID='27470' gamecharacter='Amelia' soundfilename='AMEL5125'>We need to engage each group of Boneguard enemies to defeat them.</String>
		<String _locID='27471' gamecharacter='Amelia' soundfilename='AMEL5130'>We need to set up an ambush for the next group of Boneguard. We should put soldiers who can attack at range along these cliffs, and then lure our enemies down the canyon.</String>
		<String _locID='27472' gamecharacter='Amelia' soundfilename='AMEL5135'>We need to use our cavalry to destroy that cannon. The rest of this group should be easy enough to defeat.</String>
		<String _locID='27473' gamecharacter='Amelia' soundfilename='AMEL5140'>That bandit enclave is too strong to fight. Tribute all of our coin to them to buy them off.</String>
		<String _locID='27474' gamecharacter='Kanyenke' soundfilename='KANY5160'>Amelia, the storm is coming -- we have got to hurry.</String>
		<String _locID='27475' gamecharacter='High Priest' soundfilename='CHIL5005'>Another wave of enemy soldiers is coming.</String>
		<String _locID='27477' gamecharacter='High Priest' soundfilename='CHIL5015'>The enemies are bringing cannon -- send your cavalry to destroy them.</String>
		<String _locID='27479' gamecharacter='High Priest' soundfilename='CHIL5025'>A group of our brave warriors has returned from patrol -- use them where they are needed most.</String>
		<String _locID='27480' gamecharacter='Amelia' soundfilename='AMEL5145'>We've got to strengthen the defenses of this Inca city however we can!</String>
		<String _locID='27487' gamecharacter='High Priest' soundfilename='CHIL5030'>Our cannon are on their way -- you have to hold out until they reach us!</String>
		<String _locID='27488' gamecharacter='High Priest' soundfilename='CHIL5035'>Protect our approaching cannon from enemy patrols!</String>
		<String _locID='27492' gamecharacter='Amelia' soundfilename='AMEL5190'>They've destroyed one of the sacred Inca temples.</String>
		<String _locID='27493' gamecharacter='High Priest' soundfilename='CHIL5040'>They have destroyed another Inca temple.</String>
		<String _locID='27494' gamecharacter='High Priest' soundfilename='CHIL5045'>If our enemies destroy all of the temples, the Inca will lose the city and all hope.</String>
		<String _locID='27495' gamecharacter='High Priest' soundfilename='CHIL5050'>There is only one Inca temple left in the city -- it must not fall!</String>
		<String _locID='27496' gamecharacter='High Priest' soundfilename='CHIL5055'>The city is saved!</String>
		<String _locID='27497' gamecharacter='Amelia' soundfilename='AMEL5195'>Our ships ... they're all destroyed!</String>
		<String _locID='27498' gamecharacter='Kanyenke' soundfilename='KANY5170'>The Boneguard navy is attacking!</String>
		<String _locID='27499' gamecharacter='Beaumont' soundfilename='BEAU5010'>Mmm ... you've walked right into my trap, cheri!</String>
		<String _locID='27500' gamecharacter='American Captain' soundfilename='GENR5255'>Looks like you could use some help.</String>
		<String _locID='27501' gamecharacter='Amelia' soundfilename='AMEL5200'>Lay siege to the Ossuary! Beaumont is ours!</String>
		<String _locID='27502' gamecharacter='Amelia' soundfilename='AMEL5205'>About time!</String>
		<String _locID='27503' gamecharacter='Amelia' soundfilename='AMEL5210'>We've got to hold out until the American fleet arrives!</String>
		<String _locID='27504' gamecharacter='Morgan' soundfilename='MORG7000'>Send for reinforcements from the Home City.</String>
		<String _locID='27505' gamecharacter='Morgan' soundfilename='MORG7005'>Good work.</String>
		<String _locID='27506' gamecharacter='Morgan' soundfilename='MORG7010'>Excellent work, men!</String>
		<String _locID='27507' gamecharacter='Morgan' soundfilename='MORG7015'>We should ally with the natives in the area.</String>
		<String _locID='27508' gamecharacter='Morgan' soundfilename='MORG7020'>We might want to build an outpost near the native villages to help protect our trading post.</String>
		<String _locID='27509' gamecharacter='John' soundfilename='JOHN7000'>Call for reinforcements from the Home City.</String>
		<String _locID='27510' gamecharacter='John' soundfilename='JOHN7005'>Good work.</String>
		<String _locID='27511' gamecharacter='John' soundfilename='JOHN7010'>Excellent work, men!</String>
		<String _locID='27512' gamecharacter='John' soundfilename='JOHN7015'>We should ally with the natives in the area.</String>
		<String _locID='27513' gamecharacter='John' soundfilename='JOHN7020'>We'll need to build a trading post near the native villages to get them to ally with us.</String>
		<String _locID='27514' gamecharacter='Amelia' soundfilename='AMEL7000'>Send for reinforcements from the Home City.</String>
		<String _locID='27515' gamecharacter='Amelia' soundfilename='AMEL7005'>Good work.</String>
		<String _locID='27516' gamecharacter='Amelia' soundfilename='AMEL7010'>Excellent work, men!</String>
		<String _locID='27517' gamecharacter='Amelia' soundfilename='AMEL7015'>We should ally with the natives in this area.</String>
		<String _locID='27518' gamecharacter='Amelia' soundfilename='AMEL7020'>We will need to build outposts near the native villages to get them to join us.</String>
		<String _locID='27519' gamecharacter='Soldier' soundfilename='GENR7000'>We've done it!</String>
		<String _locID='27520' gamecharacter='Soldier' soundfilename='GENR7005'>We've got to train more military.</String>
		<String _locID='27521' gamecharacter='Soldier' soundfilename='GENR7010'>Reinforcements are here!</String>
		<String _locID='27522' gamecharacter='Soldier' soundfilename='GENR7015'>More reinforcements have arrived.</String>
		<String _locID='27523' gamecharacter='Soldier' soundfilename='GENR7020'>We must defend our town.</String>
		<String _locID='27524' gamecharacter='Soldier' soundfilename='GENR7025'>Destroy the enemy outpost and build one of our own. The natives will ally with us then.</String>
		<String _locID='27525' gamecharacter='Soldier' soundfilename='GENR7030'>Sir, we have spotted a native village.</String>
		<String _locID='27526' gamecharacter='Soldier' soundfilename='GENR7035'>A native village.</String>
		<String _locID='27527' gamecharacter='John' soundfilename='JOHN7025'>Send out some scouts. See if there are any natives we can ally with in the area.</String>
		<String _locID='27528' gamecharacter='Sahin' soundfilename='SAHI7000'>Your precious knights are weak, Frenk!</String>
		<String _locID='27529' gamecharacter='Alain' soundfilename='ALAI7000'>Your ships will be reduced to flotsam against my cannon!</String>
		<String _locID='27530' gamecharacter='Alain' soundfilename='ALAI7005'>Surrender now, Morgan! You have no chance.</String>
		<String _locID='27531' gamecharacter='Alain' soundfilename='ALAI7010'>You and your band of misfits will be wiped from the New World, Morgan!</String>
		<String _locID='27532' gamecharacter='Alain' soundfilename='ALAI7015'>The New World is no place for cowards!</String>
		<String _locID='27533' gamecharacter='Alain' soundfilename='ALAI7020'>Curse the pirate's fireships!</String>
		<String _locID='27534' gamecharacter='Alain' soundfilename='ALAI7025'>You've stolen my finest cannon, but no matter -- I'll destroy you another way.</String>
		<String _locID='27535' gamecharacter='Alain' soundfilename='ALAI7030'>The Fountain belongs to the Circle of Ossus now, Black.</String>
		<String _locID='27536' gamecharacter='Alain' soundfilename='ALAI7035'>No! Morgan seeks to destroy the Fountain -- stop him!</String>
		<String _locID='27537' gamecharacter='Alain' soundfilename='ALAI7040'>The Circle of Ossus shall take over the entire New World!</String>
		<String _locID='27538' gamecharacter='Warwick' soundfilename='WARW7000'>You and that savage have no chance against my navy.</String>
		<String _locID='27539' gamecharacter='Warwick' soundfilename='WARW7005'>Colonel Washington is a fool -- and so are you to ally with him.</String>
		<String _locID='27540' gamecharacter='Warwick' soundfilename='WARW7010'>So Washington has sailed one of his barges up river to help you. I'm unimpressed.</String>
		<String _locID='27541' gamecharacter='Warwick' soundfilename='WARW7015'>Colonel Washington's boats will be sunk by my navy!</String>
		<String _locID='27542' gamecharacter='Warwick' soundfilename='WARW7020'>I have nothing to fear from you -- either by land or by water!</String>
		<String _locID='27543' gamecharacter='Warwick' soundfilename='WARW7025'>The savages living around these lakes fight for me!</String>
		<String _locID='27544' gamecharacter='Washington' soundfilename='WASH8000'>(Taunt #1)</String>
		<String _locID='27545' gamecharacter='Washington' soundfilename='WASH8005'>(Taunt #2)</String>
		<String _locID='27546'>Breakout</String>
		<String _locID='27547'>Into the Caves</String>
		<String _locID='27548'>PIRATES!</String>
		<String _locID='27549'>The Ottoman Fort</String>
		<String _locID='27550'>Temples of the Aztec</String>
		<String _locID='27551'>A Pirate's Help</String>
		<String _locID='27552'>Spanish Treasure Fleet</String>
		<String _locID='27553'>The Fountain of Youth?</String>
		<String _locID='27554'>Defend the Colony</String>
		<String _locID='27555'>Strange Alliances</String>
		<String _locID='27556'>The Rescue</String>
		<String _locID='27557'>The Seven Years' War</String>
		<String _locID='27558'>The Great Lakes</String>
		<String _locID='27559'>Respect</String>
		<String _locID='27560'>Warwick's Stronghold</String>
		<String _locID='27561'>Bring Down the Mountain</String>
		<String _locID='27562'>Race for the Rails</String>
		<String _locID='27563'>Hold the Fort</String>
		<String _locID='27564'>The Boneguard's Lair</String>
		<String _locID='27565'>The Lost Spanish gold</String>
		<String _locID='27566'>Bolívar's Revolt</String>
		<String _locID='27567'>Journey through the Andes</String>
		<String _locID='27568'>Last City of the Inca</String>
		<String _locID='27569'>Last Stand of the Boneguard</String>
		<String _locID='27574'>Act I: Blood</String>
		<String _locID='27575'>Answers</String>
		<String _locID='27576'>Library of Stone</String>
		<String _locID='27577'>Lizzie the Pirate</String>
		<String _locID='27578'>The New World</String>
		<String _locID='27579'>The Circle of Ossus</String>
		<String _locID='27580'>Right Where We Stand</String>
		<String _locID='27581'>The Hurricane</String>
		<String _locID='27582'>The Florida Coast</String>
		<String _locID='27583'>The True Enemy</String>
		<String _locID='27584'>Lake of the Moon</String>
		<String _locID='27585'>A Possible Future</String>
		<String _locID='27586'>Act II: Ice</String>
		<String _locID='27587'>The Chase</String>
		<String _locID='27588'>Colony in Ruins</String>
		<String _locID='27589'>Haudenosaunee Under Attack</String>
		<String _locID='27590'>Reunion</String>
		<String _locID='27591'>The Next Day</String>
		<String _locID='27592'>Colonel Washington</String>
		<String _locID='27593'>Enemy of the Family</String>
		<String _locID='27594'>Stuart</String>
		<String _locID='27595'>Headed West</String>
		<String _locID='27596'>Trail to Warwick</String>
		<String _locID='27597'>The Russians are Coming</String>
		<String _locID='27598'>A Father's Sacrifice</String>
		<String _locID='27599'>Act III: Steel</String>
		<String _locID='27600'>Beaumont the Prospector</String>
		<String _locID='27601'>A Risky Decision</String>
		<String _locID='27602'>Never Trust a French Prospector</String>
		<String _locID='27603'>Slippery as a Fish</String>
		<String _locID='27604'>Back to Florida</String>
		<String _locID='27605'>Cooper's Stand</String>
		<String _locID='27606'>In the Middle of War</String>
		<String _locID='27607'>The Rebel Leader</String>
		<String _locID='27608'>Inca Pacamayo</String>
		<String _locID='27609'>Water from the Fountain</String>
		<String _locID='27610'>The Ossuary</String>
		<String _locID='27611'>Payback</String>
		<String _locID='27679'>Czapka Uhlans</String>
		<String _locID='27682'>Frigate. Heavy warship</String>
		<String _locID='27683'>Frigate. Heavy war ship.</String>
		<String _locID='27684'>Frigate</String>
		<String _locID='27685'>SHP Frigate</String>
		<String _locID='27696'>Fluyt. Warship good at transport</String>
		<String _locID='27697'>Fluyt. Slow, powerful ship resistant to building fire that can train units.</String>
		<String _locID='27698'>Fluyt</String>
		<String _locID='27699'>SHP Fluyt</String>
		<String _locID='27703'>Galleon. Warship good at transport</String>
		<String _locID='27705'>Galleon</String>
		<String _locID='27706'>SHP Galleon</String>
		<String _locID='27710'>Galley. Exploration ship</String>
		<String _locID='27711'>Galley. Good at exploring, fishing or transport.</String>
		<String _locID='27712'>Galley</String>
		<String _locID='27713'>SHP Galley</String>
		<String _locID='27724'>Privateer. Pirate ship</String>
		<String _locID='27725'>Privateer. Mercenary warship.</String>
		<String _locID='27726'>Privateer</String>
		<String _locID='27727'>SHP Privateer</String>
		<String _locID='27738'>Galleon. Slow, powerful ship resistant to building fire that can train units.</String>
		<String _locID='27739'>This tech doesn't do anything yet!</String>
		<String _locID='27740' symbol='cStringNuggetSpeedBoost'>The boots of El Pollo Guapo, which increases speed of whomever picks them up by %2.2f%%.</String>
		<String _locID='27741' symbol='cStringNuggetSpeedBoostActivate'>%s has recovered the boots of El Pollo Guapo, which increases speed by %2.2f%%.</String>
		<String _locID='27742' symbol='cStringNuggetHPDouble'>The cuirass of El Pollo Guapo, which increases Officer or Hero hitpoints by %2.2f%%.</String>
		<String _locID='27743' symbol='cStringNuggetHPDoubleActivate'>%s has recovered the cuirass of El Pollo Guapo, which increases hitpoints by %2.2f%%.</String>
		<String _locID='27744' symbol='cStringNuggetHPBoost'>The morion of El Pollo Guapo, which increases Officer or Hero hitpoints by %2.2f%%.</String>
		<String _locID='27745' symbol='cStringNuggetHPBoostActivate'>%s has found the morion of El Pollo Guapo, which increases hitpoints %2.2f%%.</String>
		<String _locID='27746' symbol='cStringNuggetHPBoost2'>The shield of El Pollo Guapo, which increases Officer or Hero hitpoints by %2.2f%%.</String>
		<String _locID='27747' symbol='cStringNuggetHPBoost2Activate'>%s has recovered the shield of El Pollo Guapo, which increases hitpoints by %2.2f%%.</String>
		<String _locID='27748' symbol='cStringNuggetPeanuts' comment='1 - amount, 2 - resource'>A patch of peanuts worth %1d %2s.</String>
		<String _locID='27749' symbol='cStringNuggetPeanutsActivate' comment='1 - player, 2 - amount, 3 - resource'>%1s has discovered a patch of peanuts worth %2d %3s.</String>
		<String _locID='27750' symbol='cStringNuggetManioc' comment='1 - amount, 2 - resource'>A supply of manioc root (cassava) worth %1d %2s.</String>
		<String _locID='27751' symbol='cStringNuggetManiocActivate' comment='1 - player, 2 - amount, 3 - resource'>%1s has discovered manioc root (cassava) worth %2d %3s.</String>
		<String _locID='27752' symbol='cStringNuggetMaple' comment='1 - amount, 2 - resource'>A supply of maple syrup worth %1d %2s.</String>
		<String _locID='27753' symbol='cStringNuggetMapleActivate' comment='1 - amount, 2 - resource'>%1s has discovered maple syrup worth %2d %3s.</String>
		<String _locID='27754' symbol='cStringNuggetRubber' comment='1 - amount, 2 - resource'>A supply of rubber worth %1d %2s.</String>
		<String _locID='27755' symbol='cStringNuggetRubberActivate' comment='1 - player, 2 - amount, 3 - resource'>%1s has extracted rubber worth %2d %3s.</String>
		<String _locID='27756' symbol='cStringNuggetChiles' comment='1 - amount, 2 - resource'>A grove of chile peppers worth %1d %2s.</String>
		<String _locID='27757' symbol='cStringNuggetChilesActivate' comment='1 - player, 2 - amount, 3 - resource'>%1s has picked chiles worth %2d %3s.</String>
		<String _locID='27758' symbol='cStringNuggetJournal' comment='1 - amount, 2 - resource'>The journal of El Pollo Guapo worth %1d %2s.</String>
		<String _locID='27759' symbol='cStringNuggetJournalActivate' comment='1 - player, 2 - amount, 3 - resource'>%1s has found the journal of El Pollo Guapo worth %2d %3s.</String>
		<String _locID='27760' symbol='cStringNuggetRutters' comment='1 - amount, 2 - resource'>The rutters of El Pollo Guapo worth %1d %2s.</String>
		<String _locID='27761' symbol='cStringNuggetRuttersActivate' comment='1 - player, 2 - amount, 3 - resource'>%1s has found the rutters of El Pollo Guapo worth %2d %3s.</String>
		<String _locID='27762' symbol='cStringNuggetBlanket' comment='1 - amount, 2 - resource'>The lost blanket of Empress Zoe worth %1d %2s.</String>
		<String _locID='27763' symbol='cStringNuggetBlanketActivate' comment='1 - player, 2 - amount, 3 - resource'>%1s has found the lost blanket of Empress Zoe worth %2d %3s.</String>
		<String _locID='27764' symbol='cStringNuggetHPBoost3'>The armor of Arkantos, which increases Officer or Hero hitpoints by %2.2f%%.</String>
		<String _locID='27765' symbol='cStringNuggetHPBoost3Activate'>%s has recovered the legendary armor of Arkantos, which increases hitpoints by %2.2f%%.</String>
		<String _locID='27766' symbol='cStringNuggetBoisDarc' comment='1 - amount, 2 - resource'>A grove of bois d'arc trees worth %1d %2s.</String>
		<String _locID='27767' symbol='cStringNuggetBoisDarcActivate' comment='1 - player, 2 - amount, 3 - resource'>%1s has found a grove of bois d'arc trees worth %2d %3s.</String>
		<String _locID='27768' symbol='cStringNuggetRedwood' comment='1 - amount, 2 - resource'>A stand of redwood trees worth %1d %2s.</String>
		<String _locID='27769' symbol='cStringNuggetRedwoodActivate' comment='1 - player, 2 - amount, 3 - resource'>%1s had found redwood trees worth %2d %3s.</String>
		<String _locID='27770' symbol='cStringNuggetPirategold' comment='1 - amount, 2 - resource'>A chest of pirate gold worth %1d %2s.</String>
		<String _locID='27771' symbol='cStringNuggetPirategoldActivate' comment='1 - player, 2 - amount, 3 - resource'>%1s has unearthed a chest of pirate gold worth %2d %3s.</String>
		<String _locID='27772'>HEAL Imam</String>
		<String _locID='27773'>HEAL Priest</String>
		<String _locID='27774'>HEAL Missionary</String>
		<String _locID='27775'>HEAL Surgeon</String>
		<String _locID='27776'>Champion Huaminca</String>
		<String _locID='27778'>Champion Eagle Warrior</String>
		<String _locID='27779'>Champion Mantlet</String>
		<String _locID='27835'>Ships a Fort Wagon to your colony, allowing you to construct a mighty Fort.</String>
		<String _locID='27836'>Fort</String>
		<String _locID='27844'>STARTING TECHS</String>
		<String _locID='27845'>Starting Techs</String>
		<String _locID='27891'>This Treasure has already been claimed.</String>
		<String _locID='27892'>This Treasure has already been claimed.</String>
		<String _locID='27893'>Treasure</String>
		<String _locID='27895' symbol='cStringVPGrantedVP'>Special Magic Happy Victory Point</String>
		<String _locID='27896' symbol='cStringVPGrantedVPInfo'>Special Victory Points</String>
		<String _locID='27897' symbol='cStringGrantVP'>Grant VP</String>
		<String _locID='27898'>Wood source</String>
		<String _locID='27899'>A northern conifier such as spruce or fir. Harvest for wood.</String>
		<String _locID='27900'>Tree</String>
		<String _locID='27901'>Tree - Yukon</String>
		<String _locID='27916' symbol='cStringBuildColonyWall'>Colony Wall. Places a wall around your colony.</String>
		<String _locID='27917' symbol='cStringBuildColonyWallDisabled'>Building a colony wall is currently unavailable.</String>
		<String _locID='27942'>Wood source</String>
		<String _locID='27943'>A northern conifier such as spruce or fir. Harvest for wood.</String>
		<String _locID='27944'>Tree</String>
		<String _locID='27945'>Tree - Yukon Snow</String>
		<String _locID='27947'>Dock</String>
		<String _locID='27948' symbol='cStringNumberVP'>Number to Grant</String>
		<String _locID='27949' symbol='cStringPlayerVPCount'>Player VP Count</String>
		<String _locID='27957'>Snow Drift</String>
		<String _locID='27958'>PROP Snow Drift</String>
		<String _locID='28032'>Allows you to research special Native technologies.</String>
		<String _locID='28057'>Partisan attack and hitpoints increased.</String>
		<String _locID='28058'>Guard Pikemen</String>
		<String _locID='28060'>Guard Partisan</String>
		<String _locID='28061'>Longbowman attack and hitpoints increased.</String>
		<String _locID='28062'>Guard Longbowmen</String>
		<String _locID='28065'>Guard Longbowman</String>
		<String _locID='28069'>Guard Crossbowman</String>
		<String _locID='28074' symbol='cStringRangedMode'>Ranged ATK</String>
		<String _locID='28075' symbol='cStringRangedDisabled'>Ranged Attack Mode is currently unavailable.</String>
		<String _locID='28076' symbol='cStringRangedActive'>This unit is currently in Ranged Attack Mode.</String>
		<String _locID='28077' symbol='cStringMeleeMode'>Hand ATK</String>
		<String _locID='28078' symbol='cStringMeleeDisabled'>Melee Attack Mode is currently unavailable.</String>
		<String _locID='28079' symbol='cStringMeleeActive'>This unit is currently in Melee Attack Mode.</String>
		<String _locID='28082'>Chilche</String>
		<String _locID='28083'>IGC Chilche</String>
		<String _locID='28086' symbol='cStringVPAnnualAwards'>Enable Annual VP Awards</String>
		<String _locID='28087' symbol='cStringAnnualAwardPrompt'>Annual Awards</String>
		<String _locID='28109' symbol='cStringmercaddMinCountFld'>Minimum Count:</String>
		<String _locID='28110' symbol='cStringmercaddMaxCountFld'>Maximum Count:</String>
		<String _locID='28111' symbol='cStringmercaddName:'>Name:</String>
		<String _locID='28118' symbol='cStringSharpshooterMode'>Sharpshooter Mode. Increased attack, but no movement.</String>
		<String _locID='28122' symbol='cStringSharpshooterActive'>This unit is currently in Sharpshooter Attack Mode.</String>
		<String _locID='28123' symbol='cStringSharpshooterDisabled'>Sharpshooter Attack Mode is currently unavailable.</String>
		<String _locID='28124'>ACT I: BLOOD</String>
		<String _locID='28125'>ACT II: ICE</String>
		<String _locID='28126'>ACT III: STEEL</String>
		<String _locID='28143' symbol='cStringColonyWallEnemies'>Enemy units are too close for walls to be built.</String>
		<String _locID='28144'>Mixes</String>
		<String _locID='28145'>Town Center</String>
		<String _locID='28146' gamecharacter='Sahin' soundfilename='SAHI0056' portraitfilename='units\spc\sahin\sahin_igc_icon'>See the white animals?</String>
		<String _locID='28159'>Elite Skirmisher</String>
		<String _locID='28163'>Veteran Skirmisher</String>
		<String _locID='28184'>{E^Fattening food source^}{J^Enhances nearby Shrines^}{I^Generates experience points^}</String>
		<String _locID='28185'>{E^Herd animal. Fattens over time. Fattens faster if tasked on a Livestock Pen, Farm, or Village.^}{J^Herd animal. Enhances resources generated by Shrines when tasked to them.^}{I^Herd animal. Generates Experience Points. Increased experience points generation when tasked to a Sacred Field.^}</String>
		<String _locID='28186'>Cow</String>
		<String _locID='28188'>Find and ally with at least two local Natives.</String>
		<String _locID='28189'>Find and destroy the Ottoman Command Post and Town Center.</String>
		<String _locID='28193'>Veteran Cavalry Archer</String>
		<String _locID='28194'>You get a Shipment of Native Warriors from each different allied tribe.</String>
		<String _locID='28195'>Colonial Recruitment</String>
		<String _locID='28202' gamecharacter='Alain' soundfilename='ALAI0016' portraitfilename='units\spc\alain\alain_igc_portrait'>I need you to go to the New World, Morgan.</String>
		<String _locID='28203' gamecharacter='Alain' soundfilename='ALAI0021' portraitfilename='units\spc\alain\alain_igc_portrait'>You sail with the tide. We'll send you resources and men once you arrive.</String>
		<String _locID='28204' symbol='cStringHasPreScenEvents'>Has Prescenario Events?</String>
		<String _locID='28205' symbol='cStringEditEvents'>Edit Events...</String>
		<String _locID='28206' symbol='cStringPrescenarioEventsTitle'>Prescenario Events</String>
		<String _locID='28207'>Minutemen levied in %s colony!</String>
		<String _locID='28208' symbol='cStringMapTypes'>Map Types</String>
		<String _locID='28209'>Map Types...</String>
		<String _locID='28213' symbol='cStringSelect'>Select</String>
		<String _locID='28217'>Underbrush Yukon</String>
		<String _locID='28221'>River Props Yukon</String>
		<String _locID='28222'>PROP River Yukon River</String>
		<String _locID='28223'>Ground Props Yukon</String>
		<String _locID='28224'>PROP Yukon</String>
		<String _locID='28227' symbol='cStringUnitBoardsFormat'>Unit Boards: %s</String>
		<String _locID='28228' symbol='cStringUIStateSelectTransportUnit'>Select the transport unit that you want this unit loaded on at the beginning of the scenario. Press ESC to cancel.</String>
		<String _locID='28229'>Cannon Bastion</String>
		<String _locID='28231'>Treasure guardian</String>
		<String _locID='28232'>Defeat this guardian to collect its Treasure.</String>
		<String _locID='28233'>Wolf</String>
		<String _locID='28235'>Wildlife</String>
		<String _locID='28236'>Wild mustangs.</String>
		<String _locID='28237'>Horse</String>
		<String _locID='28251'>Hawk</String>
		<String _locID='28252'>Vulture</String>
		<String _locID='28255'>Colonel Washington</String>
		<String _locID='28256'>IGC Washington</String>
		<String _locID='28264'>Fort attack and range increased.</String>
		<String _locID='28265'>Revetment</String>
		<String _locID='28269'>Veteran Dopplesoldner</String>
		<String _locID='28270'>Veteran Cacadore</String>
		<String _locID='28276'>Elite Dragoon</String>
		<String _locID='28280'>Veteran Dragoon</String>
		<String _locID='28284'>Veteran Elmeti</String>
		<String _locID='28292'>Veteran Halberdier</String>
		<String _locID='28300'>Veteran Lancer</String>
		<String _locID='28311'>Veteran Musketeer</String>
		<String _locID='28315'>Veteran Oprichnik</String>
		<String _locID='28319'>Veteran Grenadier</String>
		<String _locID='28320'>Grenadier attack and hitpoints increased.</String>
		<String _locID='28321'>Veteran Grenadiers</String>
		<String _locID='28323'>Elite Grenadier</String>
		<String _locID='28327'>Veteran Spahi</String>
		<String _locID='28331'>Veteran War Wagon</String>
		<String _locID='28335'>Elite War Wagon</String>
		<String _locID='28346'>War Wagons are now available in the Riding School.</String>
		<String _locID='28347'>Parent</String>
		<String _locID='28348'>Parent</String>
		<String _locID='28351'>AI Start</String>
		<String _locID='28366' symbol='cStringUITreatyMgrTitle'>Treaty Manager</String>
		<String _locID='28367' symbol='cStringUITreatyMgrListTitle'>Players in Treaty</String>
		<String _locID='28368' symbol='cStringUITreatyMgrCreatBtn'>Create Treaty</String>
		<String _locID='28369' symbol='cStringRansomExplorerOn'>Ransom your hero back to this building.</String>
		<String _locID='28370' symbol='cStringRansomExplorerOff'>You have no fallen hero to ransom.</String>
		<String _locID='28371' symbol='cStringUITreatyMgrCreateMouseover'>Create a new treaty</String>
		<String _locID='28372' symbol='cStringUITreatyMgrDeleteBtn'>Delete Treaty</String>
		<String _locID='28373' symbol='cStringUITreatyMgrDeleteMouseover'>Remove an existing treaty</String>
		<String _locID='28376'>Stuart Black</String>
		<String _locID='28377'>IGC Stuart</String>
		<String _locID='28380'>You can now train more Coureurs once you research French-Indian Friendship.</String>
		<String _locID='28381' symbol='cStringUITreatyAddPlayer1'>Player 1</String>
		<String _locID='28382' symbol='cStringUITreatyAddPlayer2'>Player 2</String>
		<String _locID='28383' symbol='cStringUITreatyAddDuration'>Duration</String>
		<String _locID='28384' symbol='cStringUITreatyAddSpecifiedIn'>Specified in:</String>
		<String _locID='28385' symbol='cStringUITreatyAddGameYears'>Game Years</String>
		<String _locID='28386' symbol='cStringUITreatyAddSeconds'>Seconds</String>
		<String _locID='28387' symbol='cStringUITreayAddCost'>Cost:</String>
		<String _locID='28388' symbol='cStringUITreatyAddfood'>Food</String>
		<String _locID='28389' symbol='cStringUITreatyAddwood'>Wood</String>
		<String _locID='28390' symbol='cStringUITreatyAddcoin'>Coin</String>
		<String _locID='28439'>Wood source</String>
		<String _locID='28440'>Taiga trees such as spruce or larch. Harvest for wood.</String>
		<String _locID='28441'>Tree</String>
		<String _locID='28442'>Tree - Saguenay</String>
		<String _locID='28462'>Fuzzy bunny rabbit.</String>
		<String _locID='28463'>Rabbit</String>
		<String _locID='28465' symbol='cStringFattenDone' comment='1 - amount, 2 - unit'>%1s has been retrieved from your fattened, and sadly, now exploded %2s.</String>
		<String _locID='28469'>Coureur Milice</String>
		<String _locID='28470'>Underbrush Saguenay</String>
		<String _locID='28472'>Ground Props Saguenay</String>
		<String _locID='28473'>PROP Saguenay</String>
		<String _locID='28474' symbol='cStringUITreatyMgrEditBtn'>Edit Treaty</String>
		<String _locID='28475' symbol='cStringUITreatyMgrEditMouseover'>Edit an existing treaty</String>
		<String _locID='28476'>Elite Circle hand infantry</String>
		<String _locID='28477'>Elite swordsmen of the Circle of Ossus.</String>
		<String _locID='28478'>Boneguard</String>
		<String _locID='28479'>SPC Boneguard</String>
		<String _locID='28483' symbol='cStringPikeKillerMode'>Strike Mode. Increased speed and lower damage, except against Pikemen.</String>
		<String _locID='28484' symbol='cStringPikeKillerActive'>This unit is currently in Strike Mode.</String>
		<String _locID='28485' symbol='cStringPikeKillerDisabled'>Strike Mode is currently unavailable.</String>
		<String _locID='28486' symbol='cStringAssaultMode'>Assault Mode. Decreased speed but gains splash damage.</String>
		<String _locID='28488' symbol='cStringAssaultDisabled'>Assault Mode is currently unavailable.</String>
		<String _locID='28521' symbol='cStringGuardedNugget'>You cannot recover this Treasure until its guardians are defeated.</String>
		<String _locID='28522' symbol='cStringUITreatyAddUseDefaultCost'>Use Default Cost</String>
		<String _locID='28524' symbol='cStringUITreatyAddInYears'>In Years?</String>
		<String _locID='28525' symbol='cStringUITreatyAddCostInfood'>Cost in food</String>
		<String _locID='28526' symbol='cStringUITreatyAddCostInwood'>Cost in wood</String>
		<String _locID='28527' symbol='cStringUITreatyAddCostIncoin'>Cost in coin</String>
		<String _locID='28529' symbol='cStringResourceNameFame'>Oil</String>
		<String _locID='28530' symbol='cStringResourceNameSkillPoints'>Home City Upgrades Available</String>
		<String _locID='28543' symbol='cStringNewPlayerLevel' comment='1 - player, 2 - Home City level'>%1s has reached a Level %2d Home City.</String>
		<String _locID='28544' symbol='cStringFameProgression' comment='1 - current XP, 2 - XP needed for, 3 - new level'>XP: %1d. %2d more XP needed for Level %3d in your Home City.</String>
		<String _locID='28546' symbol='cStringFameProgression2' comment='1 - XP needed for, 2 - new level'>%1d more XP needed for Level %2d.</String>
		<String _locID='28547' symbol='cStringNuggetPetunias' comment='1 - amount, 2 - resource'>A patch of petunia flowers worth %1d %2s.</String>
		<String _locID='28548' symbol='cStringNuggetPetuniasActivate' comment='1 - player, 2 - amount, 3 - resource'>%1s has dug up petunia flowers worth %2d %3s.</String>
		<String _locID='28549' symbol='cStringNuggetTomatoes' comment='1 - amount, 2 - resource'>A tomato vine worth %1d %2s.</String>
		<String _locID='28550' symbol='cStringNuggetTomatoesActivate' comment='1 - player, 2 - amount, 3 - resource'>%1s has discovered tomatoes worth %2d %3s and can now make pasta sauce.</String>
		<String _locID='28551' symbol='cStringNuggetJadeSkull' comment='1 - amount, 2 - resource'>A jade-encrusted jaguar skull worth %1d %2s.</String>
		<String _locID='28552' symbol='cStringNuggetJadeSkullActivate' comment='1 - player, 2 - amount, 3 - resource'>%1s has recovered a jade-encrusted jaguar skull worth %2d %3s.</String>
		<String _locID='28559' symbol='cStringNuggetMercury' comment='1 - amount, 2 - resource'>A pool of quicksilver worth %1d %2s.</String>
		<String _locID='28560' symbol='cStringNuggetMercuryActivate' comment='1 - player, 2 - amount, 3 - resource'>%1s has recovered quicksilver worth %2d %3s.</String>
		<String _locID='28565' symbol='cStringNuggetArmadillo' comment='1 - amount, 2 - resource'>A burrow full of armadillos worth %1d %2s.</String>
		<String _locID='28566' symbol='cStringNuggetArmadilloActivate' comment='1 - player, 2 - amount, 3 - resource'>%1s has captured cuddly armadillos worth %2d %3s.</String>
		<String _locID='28567'>New England</String>
		<String _locID='28571'>White Wolf</String>
		<String _locID='28573'>Reset Password</String>
		<String _locID='28574'>Change current password.</String>
		<String _locID='28575'>Coin source</String>
		<String _locID='28576'>Fast but expiring source of coin.</String>
		<String _locID='28577'>Silver Mine</String>
		<String _locID='28580' symbol='cStringPlacementFailedMine1'>Mines must be built near ore deposits.</String>
		<String _locID='28581' symbol='cStringPlacementFailedMine2'>Only one Mine can be built near an ore deposit.</String>
		<String _locID='28582' symbol='cStringPlacementSuccessMine'>Build your Mine near this ore deposit.</String>
		<String _locID='28588' symbol='cStringESOPasswordChangeOK'>Password change successful.</String>
		<String _locID='28589' symbol='cStringUINativeMgrTitle'>Native American Manager</String>
		<String _locID='28597'>This building is too close to other colony buildings.</String>
		<String _locID='28598' symbol='cStringRMSGreatPlains'>Great Plains</String>
		<String _locID='28599' symbol='cStringRMSGreatPlainsdesc'>Great Plains: home of many Natives and plenty of food.</String>
		<String _locID='28613'>{E^food source^}{J^Enhances nearby Shrines^}</String>
		<String _locID='28614'>{E^Large flightless bird. Harvest for food.^}{J^Large flightless bird. Attracted to nearby Shrines. Enhances resources generated by Shrines.^}</String>
		<String _locID='28615'>Rhea</String>
		<String _locID='28629'>Food source</String>
		<String _locID='28630'>Small pig-like critter. Harvest for food.</String>
		<String _locID='28631'>Javelina</String>
		<String _locID='28633'>Tame animal</String>
		<String _locID='28634'>A tame cougar that is good against guardians.</String>
		<String _locID='28635'>Buttercup the Pet Cougar</String>
		<String _locID='28636'>Pet Cougar</String>
		<String _locID='28640'>Tame animal</String>
		<String _locID='28641'>A pet grizzly bear that loves salmon and is good against guardians.</String>
		<String _locID='28642'>Honcho the Pet Grizzly</String>
		<String _locID='28643'>Pet Grizzly</String>
		<String _locID='28647'>Tame animal</String>
		<String _locID='28648'>A pet polar bear that loves to eat baby seals and is good against guardians</String>
		<String _locID='28649'>Big Jerome the Tame Polar Bear</String>
		<String _locID='28650'>Pet Polar Bear</String>
		<String _locID='28654'>Tame animal</String>
		<String _locID='28655'>A tame wolf that obeys you and is good against wild predators.</String>
		<String _locID='28656'>Buck the Tame Wolf</String>
		<String _locID='28657'>Pet Wolf</String>
		<String _locID='28698' symbol='cStringUINativeMgrPresent'>Present</String>
		<String _locID='28699' symbol='cStringUINativeMgrBig'>Big</String>
		<String _locID='28714'>Treasure guardian</String>
		<String _locID='28715'>Defeat this guardian to collect its Treasure.</String>
		<String _locID='28716'>Coyote</String>
		<String _locID='28718'>GRD Coyote</String>
		<String _locID='28719'>GRD Wolf</String>
		<String _locID='28734' symbol='cStringNuggetCattle'>A stray dogie (Cow) you can capture.</String>
		<String _locID='28735' symbol='cStringNuggetCattleActivate' comment='1 - player, 2 - amount, 3 - resource'>%1s has captured a stray dogie (Cow).</String>
		<String _locID='28736'>All your infantry march faster, but cost slightly more from now on.</String>
		<String _locID='28737'>Tilly's Discipline</String>
		<String _locID='28747'>Villagers gather coin from Mines faster.</String>
		<String _locID='28748'>Dynamite</String>
		<String _locID='28749'>Villagers gather coin from Mines faster.</String>
		<String _locID='28750'>Steam Machinery</String>
		<String _locID='28754'>Guard Hussar</String>
		<String _locID='28755'>Elite Hussar</String>
		<String _locID='28756'>Veteran Hussar</String>
		<String _locID='28759'>Food source</String>
		<String _locID='28760'>Harvest for food with Fishing Boats.</String>
		<String _locID='28761'>Fish - Cod</String>
		<String _locID='28767'>Uhlan attack and hitpoints greatly increased.</String>
		<String _locID='28804' symbol='cStringNuggetCranberry' comment='1 - amount, 2 - resource'>Cranberries worth %1d %2s.</String>
		<String _locID='28805' symbol='cStringNuggetCranberryActivate' comment='1 - player, 2 - amount, 3 - resource'>%1s has discovered cranberries worth %2d %3s.</String>
		<String _locID='28806' symbol='cStringNuggetConcordGrape' comment='1 - amount, 2 - resource'>Concord grapes worth %1d %2s.</String>
		<String _locID='28807' symbol='cStringNuggetConcordGrapeActivate' comment='1 - player, 2 - amount, 3 - resource'>%1s has discovered Concord grapes worth %2d %3s.</String>
		<String _locID='28808' symbol='cStringNuggetComstock' comment='1 - amount, 2 - resource'>A map to the fabled Comstock Lode worth %1d %2s.</String>
		<String _locID='28809' symbol='cStringNuggetComstockActivate' comment='1 - player, 2 - amount, 3 - resource'>%1s has discovered a map to the fabled Comstock Lode worth %2d %3s.</String>
		<String _locID='28810' symbol='cStringNuggetWildRice' comment='1 - amount, 2 - resource'>A hoard of wild rice worth %1d %2s.</String>
		<String _locID='28811' symbol='cStringNuggetWildRiceActivate' comment='1 - player, 2 - amount, 3 - resource'>%1s has discovered a hoard of wild rice worth %2d %3s.</String>
		<String _locID='28812' symbol='cStringNuggetSweetPotatoes' comment='1 - amount, 2 - resource'>Sweet potatoes worth %1d %2s.</String>
		<String _locID='28813' symbol='cStringNuggetSweetPotatoesActivate' comment='1 - player, 2 - amount, 3 - resource '>%1s has discovered sweet potatoes worth %2d %3s.</String>
		<String _locID='28814' symbol='cStringNuggetCashews' comment='1 - amount, 2 - resource'>Cashews and cashew pears worth %1d %2s.</String>
		<String _locID='28815' symbol='cStringNuggetCashewsActivate' comment='1 - player, 2 - amount, 3 - resource'>%1s has discovered cashews and cashew pears worth %2d %3s.</String>
		<String _locID='28816' symbol='cStringNuggetPineapple' comment='1 - amount, 2 - resource'>Pineapples worth %1d %2s.</String>
		<String _locID='28817' symbol='cStringNuggetPineappleActivate' comment='1 - player, 2 - amount, 3 - resource'>%1s has discovered pineapples worth %2d %3s.</String>
		<String _locID='28818' symbol='cStringNuggetSunflower' comment='1 - amount, 2 - resource'>Sunflowers worth %1d %2s.</String>
		<String _locID='28819' symbol='cStringNuggetSunflowerActivate' comment='1 - player, 2 - amount, 3 - resource '>%1s has discovered sunflowers worth %2d %3s.</String>
		<String _locID='28820' symbol='cStringNuggetTurquoiseMask' comment='1 - amount, 2 - resource'>Turquoise mask of the dread Aztec mummy worth %1d %2s.</String>
		<String _locID='28821' symbol='cStringNuggetTurquoiseMaskActivate' comment='1 - player, 2 - amount, 3 - resource'>%1s has discovered the turquoise mask of the dread Aztec mummy worth %2d %3s.</String>
		<String _locID='28822' symbol='cStringNuggetCassava' comment='1 - amount, 2 - resource'>Cassava (manioc) worth %1d %2s.</String>
		<String _locID='28823' symbol='cStringNuggetCassavaActivate' comment='1 - player, 2 - amount, 3 - resource'>%1s has discovered cassava (manioc) worth %2d %3s.</String>
		<String _locID='28824' symbol='cStringNuggetSquash' comment='1 - amount, 2 - resource'>Squash plants worth %1d %2s.</String>
		<String _locID='28825' symbol='cStringNuggetSquashActivate' comment='1 - player, 2 - amount, 3 - resource '>%1s has discovered squash plants worth %2d %3s.</String>
		<String _locID='28826' symbol='cStringNuggetMarigolds' comment='1 - amount, 2 - resource'>Marigolds worth %1d %2s.</String>
		<String _locID='28827' symbol='cStringNuggetMarigoldsActivate' comment='1 - player, 2 - amount, 3 - resource'>%1s has discovered marigolds worth %2d %3s.</String>
		<String _locID='28828'>Rockies</String>
		<String _locID='28829' symbol='cStringRMSRockiesdesc'>Rockies: teams are separated by a resource-rich valley.</String>
		<String _locID='28830'>California</String>
		<String _locID='28831'>California: a wide variety of terrain, from beaches to mountains.</String>
		<String _locID='28832'>Caribbean</String>
		<String _locID='28833'>Caribbean: a collection of islands in warm ocean waters.</String>
		<String _locID='28834'>Sonora</String>
		<String _locID='28835'>Sonora: cliffs and valleys, and a winding trade route.</String>
		<String _locID='28851'>Great Lakes</String>
		<String _locID='28852'>Great Lakes: large lakes surrounded by a single circular trade route.</String>
		<String _locID='28962'>Mortars are now available in the Cannon Works.</String>
		<String _locID='28972'>Explorer Dog</String>
		<String _locID='28973'>Explorer Dog. Your Officer's loyal companion.</String>
		<String _locID='28974'>Officer's Dog</String>
		<String _locID='28975'>Explorer Dog</String>
		<String _locID='28982'>Your Officer now has a loyal, canine companion.</String>
		<String _locID='28983'>Patagonia</String>
		<String _locID='28984' symbol='cStringRMSPatagoniadesc'>Patagonia: continent with Trade Routes, but no Natives.</String>
		<String _locID='28985'>Andes</String>
		<String _locID='28986'>Andes: The Inca can prove a powerful ally, but watch out for the warlike Huari.</String>
		<String _locID='28987' symbol='cStringHCFrenchCathedral'>Notre Dame Cathedral</String>
		<String _locID='28989' symbol='cStringRussianCathedral'>St. Basil's Cathedral</String>
		<String _locID='28991' symbol='cStringOttomanCathedral'>Hagia Sophia</String>
		<String _locID='28993' symbol='cStringHCBritishEstate'>Tower of London</String>
		<String _locID='28994' symbol='cStringHCBritishEstateRollover'>Officer upgrades</String>
		<String _locID='28997' symbol='cStringDutchNWTC'>West India Trading Company</String>
		<String _locID='28998' symbol='cStringHCDutchNWTCRollover'>Economic units</String>
		<String _locID='29001' symbol='cStringSpanishAcademy'>Torre del Oro</String>
		<String _locID='29002' symbol='cStringHCSpanishAcademyRollover'>Military units and upgrades</String>
		<String _locID='29003' symbol='cStringMfgPlantGerman'>Kruttz Metal Werks</String>
		<String _locID='29004' symbol='cStringHCMfgPlantGermanRolloverDELETEME'>Economic</String>
		<String _locID='29007'>Fighting animal</String>
		<String _locID='29008'>Minutemen conscripted at %s town!</String>
		<String _locID='29010'>The strict Maya calendar lets villagers gather food from hunting or farming faster.</String>
		<String _locID='29011'>Maya Calendar</String>
		<String _locID='29017' symbol='cStringTotalGatherers'>Total Villagers: {numUnits(AbstractVillager)}</String>
		<String _locID='29030'>Livestock building</String>
		<String _locID='29031'>Livestock fatten faster when tasked on a Pen. Trains Livestock.</String>
		<String _locID='29032'>Livestock Pen</String>
		<String _locID='29038' symbol='cStringBuildLimitRollover' comment='1 - min, 2 - max build limit'>Build Limit: %1d out of %2d</String>
		<String _locID='29046'>Bonds of loyalty increase the number of Cree Trackers you can train.</String>
		<String _locID='29047'>Underbrush Texas</String>
		<String _locID='29060'>Wood source</String>
		<String _locID='29061'>Arid trees such as juniper or mesquite. Harvest for wood.</String>
		<String _locID='29062'>Tree</String>
		<String _locID='29063'>Tree - Texas</String>
		<String _locID='29065'>Wood source</String>
		<String _locID='29066'>Arid trees such as juniper or mesquite. Harvest for wood.</String>
		<String _locID='29067'>Tree</String>
		<String _locID='29068'>Tree - Texas Dirt</String>
		<String _locID='29070'>Wood source</String>
		<String _locID='29071'>A tree such as birch or maple. Harvest for wood.</String>
		<String _locID='29072'>Tree</String>
		<String _locID='29073'>Tree - Great Lakes</String>
		<String _locID='29079'>The Ottomans have mustered the mighty Tufanci Corps!</String>
		<String _locID='29080' symbol='cStringNuggetPtarmigans' comment='1 - amount, 2 - resource'>A covey of ptarmigan worth %1d %2s.</String>
		<String _locID='29081' symbol='cStringNuggetPtarmigansActivate' comment='1 - player, 2 - amount, 3 - resource'>%1s has discovered ptarmigans worth %2d %3s.</String>
		<String _locID='29082' symbol='cStringNuggetPorcupines' comment='1 - amount, 2 - resource'>Porcupines whose valuable quills are worth %1d %2s.</String>
		<String _locID='29083' symbol='cStringNuggetPorcupinesActivate' comment='1 - player, 2 - amount, 3 - resource'>%1s has discovered porcupines whose quills are worth %2d %3s.</String>
		<String _locID='29084' symbol='cStringNuggetSkunk' comment='1 - amount, 2 - resource'>A den of skunks whose pelts are worth %1d %2s.</String>
		<String _locID='29085' symbol='cStringNuggetSkunkActivate' comment='1 - player, 2 - amount, 3 - resource'>%1s has discovered skunks whose pelts are worth %2d %3s.</String>
		<String _locID='29086' symbol='cStringNuggetFerrets' comment='1 - amount, 2 - resource'>The rare black-footed ferret worth %1d %2s.</String>
		<String _locID='29087' symbol='cStringNuggetFerretsActivate' comment='1 - player, 2 - amount, 3 - resource'>%1s has discovered the unusual black-footed ferret worth %2d %3s.</String>
		<String _locID='29088' symbol='cStringNuggetLodgepole' comment='1 - amount, 2 - resource'>A store of lodgepole pine worth %1d %2s.</String>
		<String _locID='29089' symbol='cStringNuggetLodgepoleActivate' comment='1 - player, 2 - amount, 3 - resource'>%1s has discovered lodgepole pines worth %2d %3s.</String>
		<String _locID='29090'>Ships 10 Koloniale Guides (Inspired Patricios).</String>
		<String _locID='29091'>Koloniale Guides</String>
		<String _locID='29106'>Wood source</String>
		<String _locID='29107'>A tree such as maple or white pine. Harvest for wood.</String>
		<String _locID='29108'>Tree</String>
		<String _locID='29109'>Tree - New England</String>
		<String _locID='29111'>Mountain</String>
		<String _locID='29112'>PROP Big Prop Texas</String>
		<String _locID='29121'>Coastal Rock Saguenay</String>
		<String _locID='29122'>PROP Coastal Rocks Saguenay</String>
		<String _locID='29155' symbol='cStringIngameMenu'>Menu</String>
		<String _locID='29156'>Underbrush New England</String>
		<String _locID='29157'>Pile of Rocks</String>
		<String _locID='29158'>PROP Big Prop New England</String>
		<String _locID='29160'>Tame animal</String>
		<String _locID='29161'>A tame coyote that is good against guardians.</String>
		<String _locID='29162'>Fang the Tame Coyote</String>
		<String _locID='29163'>Pet Coyote</String>
		<String _locID='29167'>Treasure guardian</String>
		<String _locID='29168'>Defeat this guardian to collect its Treasure.</String>
		<String _locID='29169'>Outlaw Rider</String>
		<String _locID='29181'>Treasure guardian</String>
		<String _locID='29182'>Defeat this guardian to collect its Treasure.</String>
		<String _locID='29183'>Outlaw Blowgunner</String>
		<String _locID='29188'>Treasure guardian</String>
		<String _locID='29189'>Defeat this guardian to collect its Treasure.</String>
		<String _locID='29190'>Outlaw Rifleman</String>
		<String _locID='29195'>GRD Outlaw Rider</String>
		<String _locID='29196'>GRD Outlaw Blowgunner</String>
		<String _locID='29198'>GRD Outlaw Rifleman</String>
		<String _locID='29199' symbol='cStringAccept'>Accept</String>
		<String _locID='29200' symbol='cStringDecline'>Decline</String>
		<String _locID='29208'>Portuguese Musketeer attack and hitpoints greatly increased.</String>
		<String _locID='29209'>Guerreiros</String>
		<String _locID='29229'>Using Lakota methods, you are able to mount your cavalry more quickly, which trains them faster.</String>
		<String _locID='29230'>Lakota Horse Trading</String>
		<String _locID='29267'>Wood source</String>
		<String _locID='29268'>Trees such as oaks or mesquite. Harvest for wood.</String>
		<String _locID='29269'>Tree</String>
		<String _locID='29270'>Tree - Great Plains</String>
		<String _locID='29278'>Veteran Uhlan</String>
		<String _locID='29279'>Guard Uhlan</String>
		<String _locID='29280'>Elite Uhlan</String>
		<String _locID='29317'>Underbrush Great Plains</String>
		<String _locID='29318' symbol='cStringTradeRouteUpgradeRollover'>Upgrade the Trade Route. Upgraded routes provide resources more often because the trade units move faster.</String>
		<String _locID='29323'>Great Plains Grass</String>
		<String _locID='29324'>Great Plains Grass</String>
		<String _locID='29329'>Player Summary</String>
		<String _locID='29331'>Break Treaty</String>
		<String _locID='29332' symbol='cStringDefaultTributeAmount'>+100</String>
		<String _locID='29333' symbol='cStringBountyProgressText' comment='1 - current, 2 - total'>%1d out of %2d XP</String>
		<String _locID='29337'>PROP - Inuksuk</String>
		<String _locID='29340'>Inuksuk</String>
		<String _locID='29359'>Recent Shipments</String>
		<String _locID='29360'>Tribute</String>
		<String _locID='29361'>Treaty</String>
		<String _locID='29362' symbol='cStringLargeTributeAmount'>+500</String>
		<String _locID='29365'>Great Plains Grass Green</String>
		<String _locID='29366'>Great Plains Grass Green</String>
		<String _locID='29368'>Field Gun</String>
		<String _locID='29370'>You have mustered a regiment of Crossbowmen!</String>
		<String _locID='29371'>This tech doesn't work yet!</String>
		<String _locID='29373'>Trade Route unit</String>
		<String _locID='29374'>Travels along Trade Routes.</String>
		<String _locID='29375'>Trade Travois</String>
		<String _locID='29377'>Trade Route unit</String>
		<String _locID='29378'>Travels along Trade Routes.</String>
		<String _locID='29379'>Stagecoach</String>
		<String _locID='29383'>Champion Lakota</String>
		<String _locID='29384'>Champion Aztecs</String>
		<String _locID='29385'>Champion Caraja</String>
		<String _locID='29386'>Champion Caribs</String>
		<String _locID='29388'>Champion Comanche</String>
		<String _locID='29389'>Champion Inca</String>
		<String _locID='29390'>Champion Haudenosaunee</String>
		<String _locID='29391'>Champion Maya</String>
		<String _locID='29392'>Champion Cherokee</String>
		<String _locID='29393'>Champion Seminoles</String>
		<String _locID='29394'>Champion Cree</String>
		<String _locID='29411' symbol='cStringFormatPlayerSummaryHCButton' comment='1 - player, 2 - Home Cit level, 3 - Home City name'>%1s\nHome City Level: %2d\nPress to view %3s.</String>
		<String _locID='29414'>River Rocks Small</String>
		<String _locID='29430' symbol='cStringUnitClass'>Class: %s.</String>
		<String _locID='29432'>Find Cabin</String>
		<String _locID='29433' symbol='cStringNuggetSpruce' comment='1 - amount, 2 - resource'>A stand of spruce trees worth %1d %2s.</String>
		<String _locID='29434' symbol='cStringNuggetSpruceRollover' comment='1 - player, 2 - amount, 3 - resource '>%1s has discovered spruce trees worth %2d %3s.</String>
		<String _locID='29435' symbol='cStringNuggetAspen' comment='1 - amount, 2 - resource'>A stand of quaking aspen worth %1d %2s.</String>
		<String _locID='29436' symbol='cStringNuggetAspenRollover' comment='1 - player, 2 - amount, 3 - resource'>%1s has discovered quaking aspen trees worth %2d %3s.</String>
		<String _locID='29437' symbol='cStringNuggetTamarack' comment='1 - amount, 2 - resource'>A stand of tamarack trees worth %1d %2s.</String>
		<String _locID='29438' symbol='cStringNuggetTamarackRollover' comment='1 - player, 2 - amount, 3 - resource '>%1s has discovered tamarack trees worth %2d %3s.</String>
		<String _locID='29439' symbol='cStringNuggetCottonwood' comment='1 - amount, 2 - resource'>A stand of cottonwood trees worth %1d %2s.</String>
		<String _locID='29440' symbol='cStringNuggetCottonwoodActivate' comment='1 - player, 2 - amount, 3 - resource'>%1s has discovered cottonwood trees worth %2d %3s.</String>
		<String _locID='29441' symbol='cStringNuggetChokecherry' comment='1 - amount, 2 - resource'>A stand of chokecherry trees bearing fruit worth %1d %2s.</String>
		<String _locID='29442' symbol='cStringNuggetChokecherryActivate' comment='1 - player, 2 - amount, 3 - resource'>%1s has discovered chokecherry trees, bearing fruit worth %2d %3s.</String>
		<String _locID='29443' symbol='cStringNuggetSaskatoon' comment='1 - amount, 2 - resource'>A stand of saskatoon trees bearing fruit worth %1d %2s.</String>
		<String _locID='29444' symbol='cStringNuggetSaskatoonActivate' comment='1 - player, 2 - amount, 3 - resource'>%1s has discovered saskatoon trees bearing fruit worth %2d %3s.</String>
		<String _locID='29445' symbol='cStringNuggetPalmetto' comment='1 - amount, 2 - resource'>A stand of beautiful palmettos worth %1d %2s.</String>
		<String _locID='29446' symbol='cStringNuggetPalmettoActivate' comment='1 - player, 2 - amount, 3 - resource'>%1s has discovered palmettos worth %2d %3s.</String>
		<String _locID='29447' symbol='cStringNuggetBasswood' comment='1 - amount, 2 - resource'>A stand of basswood worth %1d %2s.</String>
		<String _locID='29448' symbol='cStringNuggetBasswoodActivate' comment='1 - player, 2 - amount, 3 - resource'>%1s has discovered basswood worth %2d %3s.</String>
		<String _locID='29449'>Gunpowder Manoeuvre cavalry melee multipliers increased.</String>
		<String _locID='29450'>Pallasch</String>
		<String _locID='29451' symbol='cStringCustomGame'>Custom Game</String>
		<String _locID='29454' symbol='cStringNavBarQuickSearch'>Quick Search</String>
		<String _locID='29456' symbol='cStringNavBarESOHome'>ESO Home</String>
		<String _locID='29458' symbol='cStringNavBarChat'>Chat</String>
		<String _locID='29459' symbol='cStringNavBarStats'>Stats</String>
		<String _locID='29461' symbol='cStringNavBarGameBrowser'>Game Browser</String>
		<String _locID='29462' symbol='cStringNavBarChatBrowser'>Chat Browser</String>
		<String _locID='29464' symbol='cStringNavBarLadders'>Ladders</String>
		<String _locID='29467'>Build Mine</String>
		<String _locID='29468'>Build Cabin</String>
		<String _locID='29469'>Grenadier (with charged attack)</String>
		<String _locID='29470'>Multiple Grenadiers</String>
		<String _locID='29471'>Machetero and Halberdier</String>
		<String _locID='29472'>Multiple Macheteros and Halberdiers</String>
		<String _locID='29473'>Skirmisher (regular skirmishers)</String>
		<String _locID='29474'>Multiple Skirmishers</String>
		<String _locID='29475'>Volunteer (irregular archaic skirmishers)</String>
		<String _locID='29476'>Multiple Volunteers</String>
		<String _locID='29477'>Partisan (heavy irregular hand infantry)</String>
		<String _locID='29478'>Multiple Partisans</String>
		<String _locID='29479'>Line Infantry (heavy ranged infantry)</String>
		<String _locID='29480'>Multiple Line Infantry</String>
		<String _locID='29481'>Skirmisher (regular skirmishers)</String>
		<String _locID='29482'>Multiple Skirmishers</String>
		<String _locID='29483'>Bersagliere (manoeuvre infantry)</String>
		<String _locID='29484'>Multiple Bersaglieri</String>
		<String _locID='29485'>Special Infantry</String>
		<String _locID='29486'>Multiple Special Infantry</String>
		<String _locID='29487'>Machine Gun</String>
		<String _locID='29488'>Multiple Machine Guns</String>
		<String _locID='29489'>Special Artillery (Abus Gun, Zamburak...)</String>
		<String _locID='29490'>Multiple Special Artillery</String>
		<String _locID='29491'>Bombardier</String>
		<String _locID='29492'>Multiple Bombardiers</String>
		<String _locID='29498'>Particle Test Object</String>
		<String _locID='29500'>Infernal (plain or anti-shock hand cavalry)</String>
		<String _locID='29501'>Multiple Infernales</String>
		<String _locID='29502'>Hussar (scout cavalry)</String>
		<String _locID='29503'>Multiple Hussars</String>
		<String _locID='29504'>Dragoon (manoeuvre cavalry)</String>
		<String _locID='29505'>Multiple Dragoons</String>
		<String _locID='29506'>Field Gun (standard anti-personel artillery)</String>
		<String _locID='29507'>Multiple Field Guns</String>
		<String _locID='29508'>Cavalry Archer</String>
		<String _locID='29509'>Multiple Cavalry Archers</String>
		<String _locID='29510'>Cuirassier (assault cavalry)</String>
		<String _locID='29511'>Multiple Cuirassiers</String>
		<String _locID='29512'>Elmeti</String>
		<String _locID='29513'>Multiple Elmeti</String>
		<String _locID='29514'>Skirmish Cavalry</String>
		<String _locID='29515'>Multiple Skirmish Cavalry</String>
		<String _locID='29516'>Special Cavalry</String>
		<String _locID='29517'>Multiple Special Cavalry</String>
		<String _locID='29518'>Howitzer</String>
		<String _locID='29519'>Multiple Howitzers</String>
		<String _locID='29520'>Heavy Artillery</String>
		<String _locID='29521'>Multiple Heavy Artillery</String>
		<String _locID='29522'>Stable Unit Training</String>
		<String _locID='29523'>Barracks Unit Training</String>
		<String _locID='29524'>Blockhouse Unit Training</String>
		<String _locID='29525'>Factory food production increased.</String>
		<String _locID='29526'>Cannery</String>
		<String _locID='29527'>Factory wood production increased.</String>
		<String _locID='29528'>Water Power</String>
		<String _locID='29529'>Factory coin production increased.</String>
		<String _locID='29530'>Steam Power</String>
		<String _locID='29531' symbol='cStringUserExists'>A user by that name already exists in the game. You can change your user name from the Main Menu by selecting Help and Tools / Options / Game Options.</String>
		<String _locID='29532'>Industrial Age</String>
		<String _locID='29538'>Increases the number of non-siege warships you can support.</String>
		<String _locID='29539'>Admiralty</String>
		<String _locID='29581' symbol='cStringPlacementFailedTradingPost'>Too close to another Trading Post.</String>
		<String _locID='29582' symbol='cStringFactoryfood'>Configure this Factory to produce food.</String>
		<String _locID='29583' symbol='cStringFactorywood'>Configure this Factory to produce wood.</String>
		<String _locID='29584' symbol='cStringFactorycoin'>Configure this Factory to produce coin.</String>
		<String _locID='29585' symbol='cStringFactoryfoodActive'>This Factory is producing food.</String>
		<String _locID='29586' symbol='cStringFactorywoodActive'>This Factory is producing wood.</String>
		<String _locID='29587' symbol='cStringFactorycoinActive'>This Factory is producing coin.</String>
		<String _locID='29590'>Flying surveillance unit with huge line of sight and a limited lifespan.</String>
		<String _locID='29591'>Hot Air Balloon</String>
		<String _locID='29592'>Recon unit</String>
		<String _locID='29594'>Mercenaries are cheaper.</String>
		<String _locID='29620'>National Age</String>
		<String _locID='29629'>Ground Decal Great Plains</String>
		<String _locID='29630'>PROP Great Plains Decal</String>
		<String _locID='29632'>Defensive building</String>
		<String _locID='29633'>A gate in the wall. Prevents enemies from entering a colony.</String>
		<String _locID='29634'>Gate</String>
		<String _locID='29644'>Treasure guardian.</String>
		<String _locID='29645'>Defeat this guardian to collect its Treasure.</String>
		<String _locID='29646'>Alligator</String>
		<String _locID='29648'>Treasure Guardian</String>
		<String _locID='29649'>Defeat this Guardian to collect its Treasure.</String>
		<String _locID='29650'>Pirate</String>
		<String _locID='29651'>GRD Pirate</String>
		<String _locID='29662'>Native American scout</String>
		<String _locID='29663'>A Native American scout. Good for exploration, but has a weak attack.</String>
		<String _locID='29664'>Native Scout</String>
		<String _locID='29665'>INF-N Native Scout</String>
		<String _locID='29669'>Wood source</String>
		<String _locID='29670'>A swampy tree such as tupelo or cypress. Harvest for wood.</String>
		<String _locID='29671'>Tree</String>
		<String _locID='29672'>Tree - Bayou</String>
		<String _locID='29675'>Flock of Buzzards</String>
		<String _locID='29679' symbol='cStringNuggetGumTrees' comment='1 - amount, 2 - resource'>A stand of gum trees worth %1d %2s.</String>
		<String _locID='29680' symbol='cStringNuggetGumTreesActivate' comment='1 - player, 2 - amount, 3 - resource'>%1s has discovered gum trees worth %2d %3s.</String>
		<String _locID='29681' symbol='cStringNuggetCypress' comment='1 - amount, 2 - resource'>A stand of bald cypress worth %1d %2s.</String>
		<String _locID='29682' symbol='cStringNuggetCypressActivate' comment='1 - player, 2 - amount, 3 - resource'>%1s has discovered bald cypress worth %2d %3s.</String>
		<String _locID='29683' symbol='cStringNuggetLiveOak' comment='1 - amount, 2 - resource'>A stand of live oak worth %1d %2s.</String>
		<String _locID='29684' symbol='cStringNuggetLiveOakActivate' comment='1 - player, 2 - amount, 3 - resource'>%1s has discovered live oak worth %2d %3s.</String>
		<String _locID='29685' symbol='cStringNuggetPossum' comment='1 - amount, 2 - resource'>A family of tasty possums worth %1d %2s.</String>
		<String _locID='29686' symbol='cStringNuggetPossumActivate' comment='1 - player, 2 - amount, 3 - resource'>%1s has discovered edible possums worth %2d %3s.</String>
		<String _locID='29687' symbol='cStringNuggetMuskrat' comment='1 - amount, 2 - resource'>A den of muskrats worth %1d %2s.</String>
		<String _locID='29688' symbol='cStringNuggetMuskratActivate' comment='1 - player, 2 - amount, 3 - resource'>%1s has discovered muskrats whose hides are worth %2d %3s.</String>
		<String _locID='29693' symbol='cStringNuggetCrawdads' comment='1 - amount, 2 - resource'>A mess of crawdads worth %1d %2s.</String>
		<String _locID='29694' symbol='cStringNuggetCrawdadsActivate' comment='1 - player, 2 - amount, 3 - resource'>%1s has discovered yummy crawdads worth %2d %3s.</String>
		<String _locID='29695' symbol='cStringNuggetTerrapin' comment='1 - amount, 2 - resource'>A drift of terrapin worth %1d %2s.</String>
		<String _locID='29696' symbol='cStringNuggetTerrapinActivate' comment='1 - player, 2 - amount, 3 - resource '>%1s has discovered delicious terrapins worth %2d %3s.</String>
		<String _locID='29698'>Rampart</String>
		<String _locID='29699'>Rampart</String>
		<String _locID='29700'>Rampart</String>
		<String _locID='29701'>Rampart</String>
		<String _locID='29702'>Rampart</String>
		<String _locID='29703'>Rampart</String>
		<String _locID='29704'>Rampart</String>
		<String _locID='29705'>Rampart</String>
		<String _locID='29706'>Waves</String>
		<String _locID='29707'>PROP Waves</String>
		<String _locID='29708'>Watch Tower</String>
		<String _locID='29709'>Repair Colony Walls. Patches holes and repairs damage in your walls. You can use this command whenever your walls are damaged.</String>
		<String _locID='29710'>Repairing colony walls is currently unavailable.</String>
		<String _locID='29720'>Next</String>
		<String _locID='29731'>Healing building</String>
		<String _locID='29732'>A building that heals nearby units.</String>
		<String _locID='29733'>Field Hospital</String>
		<String _locID='29780' symbol='cStringGCHint1'>Queen Elizabeth is sending you across the sea to claim the New World for the British. But first you must name the Officer who will lead the mission.</String>
		<String _locID='29781' symbol='cStringBountyFormat'>Kill XP: %d</String>
		<String _locID='29782' symbol='cStringBountyLabel'>Kill XP:</String>
		<String _locID='29805'>Veteran Strelet</String>
		<String _locID='29806'>Ratnik attack and hitpoints increased.</String>
		<String _locID='29807'>Veteran Ratniki</String>
		<String _locID='29809'>Elite Ratniki</String>
		<String _locID='29811'>Ratnik attack, hitpoints, LOS and range increased.</String>
		<String _locID='29812'>Guard Ratniki</String>
		<String _locID='29816'>Guard Ratnik</String>
		<String _locID='29868'>Frontier Redoubt</String>
		<String _locID='29869'>Fortified Redoubt</String>
		<String _locID='29870'>Redoubt attack increased.</String>
		<String _locID='29871'>Redoubts get a cannon attack and more hitpoints.</String>
		<String _locID='29872'>Frontier Redoubt</String>
		<String _locID='29873'>Fortified Redoubt</String>
		<String _locID='29874' symbol='cStringNuggetCanelo' comment='1 - amount, 2 - resource'>A stand of the sacred canelo tree worth %1d %2s.</String>
		<String _locID='29875' symbol='cStringNuggetCaneloActivate' comment='1 - player, 2 - amount, 3 - resource'>%1s has discovered a stand of the sacred canelo tree worth %2d %3s.</String>
		<String _locID='29876' symbol='cStringNuggetCoihue' comment='1 - amount, 2 - resource'>A stand of the mighty coihue tree worth %1d %2s.</String>
		<String _locID='29877' symbol='cStringNuggetCoihueActivate' comment='1 - player, 2 - amount, 3 - resource'>%1s has discovered a stand of the mighty coihue tree worth %2d %3s.</String>
		<String _locID='29878' symbol='cStringRepairWallsNotNeeded'>The walls do not need to be repaired.</String>
		<String _locID='29879'>Socket Icon Native</String>
		<String _locID='29880'>Socket Icon Trade Route</String>
		<String _locID='29882'>This Treasure has already been claimed.</String>
		<String _locID='29883'>This Treasure has already been claimed.</String>
		<String _locID='29884'>Treasure</String>
		<String _locID='29887'>This Treasure has already been claimed.</String>
		<String _locID='29888'>This Treasure has already been claimed.</String>
		<String _locID='29889'>Treasure</String>
		<String _locID='29899'>Perfidious %s has BROKEN THE TREATY! Now all players are free to attack one another!</String>
		<String _locID='29908'>You have BROKEN THE TREATY with the other team and can now attack them!</String>
		<String _locID='29909'>Ruin</String>
		<String _locID='29910'>Ruin Wall Small</String>
		<String _locID='29911'>Ruin</String>
		<String _locID='29912'>Ruin Wall Medium</String>
		<String _locID='29913'>Ruin</String>
		<String _locID='29914'>Ruin Wall Large</String>
		<String _locID='29915'>Scale Formations</String>
		<String _locID='29916'>Scale</String>
		<String _locID='29937'>Trading Post Site</String>
		<String _locID='29939'>Carib Settlement</String>
		<String _locID='29940'>Comanche Settlement</String>
		<String _locID='29941'>Cree Settlement</String>
		<String _locID='29942'>Inca Settlement</String>
		<String _locID='29943'>Haudenosaunee Settlement</String>
		<String _locID='29944'>Lakota Settlement</String>
		<String _locID='29945'>Maya Settlement</String>
		<String _locID='29946'>Nootka Settlement</String>
		<String _locID='29947'>Seminole Settlement</String>
		<String _locID='29948'>Cherokee Settlement</String>
		<String _locID='29953'>Caraja Settlement</String>
		<String _locID='29954'>Aztec Settlement</String>
		<String _locID='29987'>Socket Aztec</String>
		<String _locID='29988'>Socket Carib</String>
		<String _locID='29989'>Socket Cherokee</String>
		<String _locID='29990'>Socket Comanche</String>
		<String _locID='29991'>Socket Cree</String>
		<String _locID='29993'>Socket Inca</String>
		<String _locID='29994'>Socket Haudenosaunee</String>
		<String _locID='29995'>Socket Lakota</String>
		<String _locID='29996'>Socket Maya</String>
		<String _locID='29997'>Socket Nootka</String>
		<String _locID='29998'>Socket Seminole</String>
		<String _locID='29999'>Socket Trade Route</String>
		<String _locID='30000'>Socket Caraja</String>
		<String _locID='30030' gamecharacter='John' soundfilename='JOHN0176' portraitfilename='units\spc\john_black\john_black_igc_icon'>They're headed east, and Warwick has marked the way for them.</String>
		<String _locID='30033'>Socket</String>
		<String _locID='30034'>Socket Great Lakes Fort</String>
		<String _locID='30035'>Socket Icon Native</String>
		<String _locID='30036'>Socket Icon Trade Route</String>
		<String _locID='30051'>If you build a Trading Post here, you can get line of sight and generate XP and other resources.</String>
		<String _locID='30052'>Build a Trading Post here</String>
		<String _locID='30053'>"These are our lands, but we will permit you to build a Trading Post here to forge an alliance between our people."</String>
		<String _locID='30054'>Build a Trading Post here</String>
		<String _locID='30067' symbol='cStringFilterButton'>Filter</String>
		<String _locID='30068' symbol='cStringplayersLabel'>Players</String>
		<String _locID='30069' symbol='cStringCustomGameBrowserLabel'>Custom Game Browser</String>
		<String _locID='30070' symbol='cStringPasswordProtected'>Password Protected</String>
		<String _locID='30071' symbol='cStringPasswordProtectedGames'>Password Protected Games</String>
		<String _locID='30072' symbol='cStringAllGames'>All Games</String>
		<String _locID='30073' symbol='cStringPublicGames'>Public Games</String>
		<String _locID='30074' symbol='cStringenterPassword'>Please Enter Password:</String>
		<String _locID='30075' symbol='cStringHostGame'>Host Game</String>
		<String _locID='30076' symbol='cStringonHostGameFailed'>Failed to Host Game</String>
		<String _locID='30077' symbol='cStringonFailedRetrieveGameList'>Failed to Retrieve Game List.</String>
		<String _locID='30078' symbol='cStringMap'>Map</String>
		<String _locID='30079' symbol='cStringAllMaps'>All Maps</String>
		<String _locID='30080' symbol='cStringESORating'>Average XP</String>
		<String _locID='30081'>Shoreline Foam</String>
		<String _locID='30082'>PROP Shoreline Foam</String>
		<String _locID='30083'>Shoreline Rock Big NE</String>
		<String _locID='30084'>PROP Shoreline Rock Big NE</String>
		<String _locID='30085'>Shoreline Rock Small NE</String>
		<String _locID='30086'>PROP Shoreline Rock Small NE</String>
		<String _locID='30104' symbol='cStringRMSPampasdesc'>Pampas: a long grassy plain divided by a river with shallow crossings.</String>
		<String _locID='30105' symbol='cStringTreatiesBroken'>%s has BROKEN THE TREATY! Now all players are free to attack one another!</String>
		<String _locID='30107' symbol='cStringBreakTreaty'>Break your Treaty to attack one another.</String>
		<String _locID='30108' symbol='cStringTreatiesBrokenSpin'>Treaties are broken. Prepare to fight!</String>
		<String _locID='30122'>Flock of Blackbirds</String>
		<String _locID='30123'>Update Cliff</String>
		<String _locID='30130' symbol='cStringUIStatePaintCliff2'>Left-click to create cliffs. Right-click to sample terrain height. Press ESC to cancel.</String>
		<String _locID='30131'>Height</String>
		<String _locID='30132' symbol='cStringHCUPTitleBarText'>Home City Units</String>
		<String _locID='30134' symbol='cStringHCUPButtonMOText'>Click this button to see your Home City expedition units.</String>
		<String _locID='30144'>This treasure has already been claimed.</String>
		<String _locID='30145'>This treasure has already been claimed.</String>
		<String _locID='30146'>Treasure</String>
		<String _locID='30151'>Create an Army with these units.</String>
		<String _locID='30152'>Disband this Army.</String>
		<String _locID='30155'>River Flow</String>
		<String _locID='30159'>River Edge Flow</String>
		<String _locID='30161'>Heavy Culverin</String>
		<String _locID='30162'>Ships Voltigeurs de la Garde (Guard Caçadores) from the Homeland.</String>
		<String _locID='30163'>Voltigeurs de la Garde</String>
		<String _locID='30165'>Ships 4 Zouavo from the motherland.</String>
		<String _locID='30166'>Garde Imperial 3</String>
		<String _locID='30167'>Old Guard</String>
		<String _locID='30168'>Young Guard</String>
		<String _locID='30169'>Middle Guard</String>
		<String _locID='30188'>Level 1</String>
		<String _locID='30189'>Level 5</String>
		<String _locID='30190'>Level 10</String>
		<String _locID='30191'>Level 20</String>
		<String _locID='30192'>Include heights/cliffs</String>
		<String _locID='30193' symbol='cStringGCStrategicMap'>Strategic Map</String>
		<String _locID='30194' symbol='cStringGCConfirmSave'>Do you want to save your game before returning to the Grand Conquest Strategic Map?</String>
		<String _locID='30196'>This is a test of the emergency broadcast system. This is only a test.</String>
		<String _locID='30197'>Shader Object</String>
		<String _locID='30201'>Drummer</String>
		<String _locID='30202'>IGC Drummer</String>
		<String _locID='30208'>Flag Bearer</String>
		<String _locID='30209'>IGC Flag Bearer 2</String>
		<String _locID='30214'>This does nothing yet!</String>
		<String _locID='30216'>Rubble Town Center</String>
		<String _locID='30219'>Food source</String>
		<String _locID='30220'>It wouldn't be Age of Empires without berries.</String>
		<String _locID='30221'>Berry Bush</String>
		<String _locID='30223' symbol='cStringSetGatherPointMilitary'>Set the military unit gather point.</String>
		<String _locID='30224' symbol='cStringSetGatherPointEconomy'>Set the economic unit gather point.</String>
		<String _locID='30228' symbol='cStringGCPromptInvade'>Invade</String>
		<String _locID='30229' symbol='cStringGCPromptDefend'>Defend</String>
		<String _locID='30239'>Super improvement building</String>
		<String _locID='30240'>Powerful improvements for your civilization.</String>
		<String _locID='30241'>Capitol</String>
		<String _locID='30245' symbol='cStringGCInvalidMove'>You have no territories adjacent to that territory.</String>
		<String _locID='30254' symbol='cStringGCTerritoryClaimed'> has claimed </String>
		<String _locID='30255'>Blockhouses get a cannon attack and more hitpoints.</String>
		<String _locID='30256'>Fortified Blockhouse</String>
		<String _locID='30258'>Fortified Blockhouse</String>
		<String _locID='30259'>Blockhouse attack increased.</String>
		<String _locID='30260'>Frontier Blockhouse</String>
		<String _locID='30262'>Frontier Blockhouse</String>
		<String _locID='30309' symbol='cStringESORemoveOperator'>Remove Operator</String>
		<String _locID='30310' symbol='cStringESOAddOperator'>Add Operator</String>
		<String _locID='30313'>Spies</String>
		<String _locID='30314'>You can see everything your enemies can see!</String>
		<String _locID='30323'>Feast Warrior</String>
		<String _locID='30324'>Native American hand cavalry</String>
		<String _locID='30325'>Elite Lakota horsemen.</String>
		<String _locID='30326'>Lakota Dog Soldier</String>
		<String _locID='30327'>CAV-N H-AS Lakota Dog Soldier</String>
		<String _locID='30331'>Special beer brewed from the poisonous Cassava root give your soldiers strength. Archer and hand infantry attack increased.</String>
		<String _locID='30332'>Carib Kasiri Beer</String>
		<String _locID='30336'>Ship resources back to your Home City. In return, your team's Imperial Army is available 1 Year sooner.</String>
		<String _locID='30339'>Cliff Foliage New England</String>
		<String _locID='30340'>PROP Cliff Foliage New England</String>
		<String _locID='30446'>Villagers gather coin from Plantations faster.</String>
		<String _locID='30447'>Refineries</String>
		<String _locID='30448'>Villagers gather food from hunted animals faster.</String>
		<String _locID='30449'>Steel Traps</String>
		<String _locID='30452'>Villagers gather wood extremely fast.</String>
		<String _locID='30453'>Circular Saw</String>
		<String _locID='30454' symbol='cStringBlockadeTeammate'>%s has placed a blockade on the Home City of all your enemies!</String>
		<String _locID='30455' symbol='cStringBlockadeYou'>Your blockade has arrived.</String>
		<String _locID='30456' symbol='cStringBlockadeEnemy'>%s has placed a blockade on your Home City!</String>
		<String _locID='30457'>Find Native American allies.</String>
		<String _locID='30458'>Blockade</String>
		<String _locID='30459'>Set up a blockade on enemy Home Cities, preventing them from getting any shipments!</String>
		<String _locID='30509' symbol='cStringReachedAge2'>You have reached the National Age!</String>
		<String _locID='30510' symbol='cStringReachedAge3'>You have reached the Capital Age!</String>
		<String _locID='30524'>Increases the build limit on all warships such as Caravels, Frigates and Monitors.</String>
		<String _locID='30525'>Balloons can be produced from the Town Center and sent aloft to provide a huge line of sight. They cannot move once deployed and have no attack.</String>
		<String _locID='30554'>Mercenaries are elite troops that can be sent from the Home City for a coin cost. Once a group of Mercenaries is hired, by any player in the game, those Mercenaries are unavailable for the rest of the game.</String>
		<String _locID='30559'>Villagers gather food from hunted animals faster.</String>
		<String _locID='30561'>Villagers gather food from Mills faster.</String>
		<String _locID='30575'>Villagers gather wood from trees at a faster rate.</String>
		<String _locID='30576'>Factories can be built in the Industrial Age and produce either food, wood or coin automatically.</String>
		<String _locID='30582'>With this upgrade, you are able to get the Treaty and Alliance upgrades at the Trading Post, which allow your Native Allies to send you free warriors.</String>
		<String _locID='30591'>Privateers are mercenary ships that produce coin when they damage enemy units.</String>
		<String _locID='30593'>Hiring Mercenaries costs fewer resources. Remember, each type of Mercenary unit can only be hired once per game.</String>
		<String _locID='30595'>Fishing Boats gather coin from Whales faster.</String>
		<String _locID='30597'>Every game, your Town Center has more hitpoints and you can further upgrade its combat effectiveness with the Fixed Guns improvement. In addition, your minutemen are stronger.</String>
		<String _locID='30599'>Villagers gather coin from Mines faster.</String>
		<String _locID='30601'>Villagers gather coin from Plantations faster.</String>
		<String _locID='30604'>Villagers gather coin from Plantations faster.</String>
		<String _locID='30622'/>
		<String _locID='30631'>Supports 10 population</String>
		<String _locID='30632'>More expensive than a normal House. Supports 10 population.</String>
		<String _locID='30633'>Mietskaserne</String>
		<String _locID='30636'>Mietskaserne</String>
		<String _locID='30660'>Villagers gather coin from Plantations at a faster rate.</String>
		<String _locID='30677'>Elite villager</String>
		<String _locID='30678'>A German villager that is more expensive but gathers faster than a Settler.</String>
		<String _locID='30679'>Settler Wagon</String>
		<String _locID='30856' symbol='cStringGCStatsLine1' comment='1 - player name, 2 - territories controlled'>Territories controlled by the %1s:  %2d</String>
		<String _locID='30857' symbol='cStringGCStatsLine2'>Unclaimed territories:  %d</String>
		<String _locID='30858' symbol='cStringGCStatsLine3'>Quests successfully completed: %d</String>
		<String _locID='30859' symbol='cStringGCStatsLine4'>It is currently turn  %d</String>
		<String _locID='30889'>River Rocks Large</String>
		<String _locID='30890'>PROP River Rocks Small</String>
		<String _locID='30891'>PROP River Rocks Large</String>
		<String _locID='30892'>Shallow Rocks Small</String>
		<String _locID='30893'>PROP Shallow Rocks Small</String>
		<String _locID='30894'>Shallow Rocks Large</String>
		<String _locID='30895'>PROP Shallow Rocks Large</String>
		<String _locID='30896'>PROP River Flow</String>
		<String _locID='30897'>PROP River Edge Flow</String>
		<String _locID='30900'>Shallow Flow</String>
		<String _locID='30901'>PROP Shallow Flow</String>
		<String _locID='30908'>Eagle's Nest</String>
		<String _locID='30910'>PROP Eagle's Nest</String>
		<String _locID='30919'>Transform your Covered Wagon into a Town Center.</String>
		<String _locID='30920'>Move to an unobstructed area to transform your Covered Wagon into a Town Center.</String>
		<String _locID='30921'>Monitor. Mortar ship</String>
		<String _locID='30922'>Monitor. Mortar ship good at bombarding buildings at great range.</String>
		<String _locID='30923'>Monitor</String>
		<String _locID='30924'>SHP Monitor</String>
		<String _locID='30928'>Imperial upgrade for Grenadiers</String>
		<String _locID='30929'>Imperial Baratcu</String>
		<String _locID='30931'>Imperial Baratcu</String>
		<String _locID='30932'>Imperial upgrade for Ruyters.</String>
		<String _locID='30933'>Imperial Marechaussees</String>
		<String _locID='30935'>Imperial Marechaussee</String>
		<String _locID='30936'>Imperial upgrade for Hussars.</String>
		<String _locID='30937'>Imperial Gardeners</String>
		<String _locID='30939'>Imperial Gardener</String>
		<String _locID='30943'>Imperial Garrochista</String>
		<String _locID='30944'>Imperial upgrade for Dragoons.</String>
		<String _locID='30945'>Imperial Lusitanos</String>
		<String _locID='30947'>Imperial Lusitano</String>
		<String _locID='30948'>Imperial upgrade for Halberdiers</String>
		<String _locID='30949'>Imperial Nassauers</String>
		<String _locID='30951'>Imperial Nassauer</String>
		<String _locID='30958'>Imperial upgrade for Musketeers.</String>
		<String _locID='30959'>Imperial Redcoats</String>
		<String _locID='30961'>Imperial upgrade for Cuirassiers</String>
		<String _locID='30962'>Imperial Cent-Gardes</String>
		<String _locID='30964'>Imperial Cent-Garde</String>
		<String _locID='30965'>Imperial upgrade for Cavalry Archers</String>
		<String _locID='30966'>Imperial Tartar Loyalists</String>
		<String _locID='30968'>Imperial Tartar Loyalist</String>
		<String _locID='30973'>Imperial Tercio</String>
		<String _locID='30974'>Imperial Tercio Pikeman</String>
		<String _locID='30978'>Imperial Partisan</String>
		<String _locID='30979'>Imperial upgrade for Skirmishers.</String>
		<String _locID='30980'>Imperial Voltigeurs</String>
		<String _locID='30982'>Imperial Voltigeur</String>
		<String _locID='30983'>Imperial upgrade for Dragoons.</String>
		<String _locID='30984'>Imperial Dragoons</String>
		<String _locID='30986'>Imperial Dragoon</String>
		<String _locID='30988'>Imperial upgrade for Grenadiers.</String>
		<String _locID='30989'>Imperial Grenadiers</String>
		<String _locID='30991'>Imperial upgrade for Halberdiers.</String>
		<String _locID='30992'>Imperial Halberdiers</String>
		<String _locID='30994'>Imperial Halberdier</String>
		<String _locID='30995'>Imperial upgrade for Hussars.</String>
		<String _locID='30996'>Imperial Hussars</String>
		<String _locID='30998'>Imperial Hussar</String>
		<String _locID='30999'>Imperial upgrade for Musketeers.</String>
		<String _locID='31000'>Imperial Musketeers</String>
		<String _locID='31002'>Imperial Musketeer</String>
		<String _locID='31003'>Imperial upgrade for Uhlans.</String>
		<String _locID='31004'>Imperial Czapka</String>
		<String _locID='31007'>Imperial upgrade for Skirmishers.</String>
		<String _locID='31008'>Imperial Skirmishers</String>
		<String _locID='31010'>Imperial Skirmisher</String>
		<String _locID='31015'>Imperial upgrade for Hussars.</String>
		<String _locID='31016'>Imperial Life Guards</String>
		<String _locID='31020'>Imperial upgrade for Musketeers.</String>
		<String _locID='31021'>Imperial Guerreiros</String>
		<String _locID='31023'>Imperial Guerreiro</String>
		<String _locID='31024'>Imperial upgrade for Grenadiers.</String>
		<String _locID='31025'>Imperial Pavlovs</String>
		<String _locID='31028'>Imperial Grenadier</String>
		<String _locID='31029'>Imperial upgrade for Janissaries.</String>
		<String _locID='31030'>Imperial Janissaries</String>
		<String _locID='31032'>Imperial Janissary</String>
		<String _locID='31033'>Imperial upgrade for Caçadores.</String>
		<String _locID='31034'>Imperial Caçadores</String>
		<String _locID='31036'>Imperial Cacadore</String>
		<String _locID='31040'>Imperial Spahi</String>
		<String _locID='31044'>Imperial Crossbowman</String>
		<String _locID='31045'>Imperial upgrade for Longbowmen.</String>
		<String _locID='31046'>Imperial Longbowmen</String>
		<String _locID='31048'>Imperial Longbowman</String>
		<String _locID='31049'>Imperial upgrade for Doppelsoldners.</String>
		<String _locID='31050'>Imperial Doppelsoldners</String>
		<String _locID='31052'>Imperial Zweihander</String>
		<String _locID='31053'>Imperial upgrade for Cossacks.</String>
		<String _locID='31054'>Imperial Cossacks</String>
		<String _locID='31056'>Imperial Cossack</String>
		<String _locID='31057'>Imperial upgrade for Okhranniki.</String>
		<String _locID='31058'>Imperial Okhrannik</String>
		<String _locID='31060'>Imperial Okhrannik</String>
		<String _locID='31061'>Imperial upgrade for War Wagons.</String>
		<String _locID='31062'>Imperial War Wagons</String>
		<String _locID='31064'>Imperial War Wagon</String>
		<String _locID='31065'>Imperial upgrade for Cavalry Archers</String>
		<String _locID='31066'>Imperial Cavalry Archers</String>
		<String _locID='31068'>Imperial Cavalry Archer</String>
		<String _locID='31069'>Imperial upgrade for Foot Artilleries.</String>
		<String _locID='31070'>Imperial Field Guns</String>
		<String _locID='31072'>Imperial Field Gun</String>
		<String _locID='31073'>Imperial upgrade to Culverins.</String>
		<String _locID='31074'>Imperial Culverins Royale</String>
		<String _locID='31076'>Imperial Culverin</String>
		<String _locID='31077'>Imperial upgrade for Howitzers.</String>
		<String _locID='31078'>Imperial Howitzers</String>
		<String _locID='31080'>Imperial Howitzer</String>
		<String _locID='31081'>Imperial upgrade to Dardanelles Guns.</String>
		<String _locID='31082'>Imperial Bombards</String>
		<String _locID='31084'>Imperial Bombard</String>
		<String _locID='31085'>Imperial upgrade for Organ Guns.</String>
		<String _locID='31086'>Imperial Rabaulds</String>
		<String _locID='31088'>Imperial Organ Gun</String>
		<String _locID='31106' symbol='cStringAge4'>V: Imperial Age</String>
		<String _locID='31107'>Imperial Age</String>
		<String _locID='31111'>Imperial upgrade for Frigates.</String>
		<String _locID='31112'>Imperial Men-o'-War</String>
		<String _locID='31114'>Man-O-War</String>
		<String _locID='31117' symbol='cStringResourceNameXP'>XP</String>
		<String _locID='31118'>Send 1,000 coin back to Europe in return for 500 Experience.</String>
		<String _locID='31119'>Send 1,000 coin back to Europe in return for 500 Experience.</String>
		<String _locID='31121'>Imperial upgrade for Congreves.</String>
		<String _locID='31122'>Imperial Congreves</String>
		<String _locID='31124'>Imperial Congreve</String>
		<String _locID='31138' symbol='cStringReachedAge4'>You have reached the Industrial Age!</String>
		<String _locID='31139'>Food source</String>
		<String _locID='31140'>A friendly seal. Club him on the head for food.</String>
		<String _locID='31141'>Harbor Seal</String>
		<String _locID='31143'>Gathers coin and can fight</String>
		<String _locID='31144'>Task on Ice or Rock Bridges to cause them to collapse. Has ranged and hand attack.</String>
		<String _locID='31145'>Miner</String>
		<String _locID='31146'>SPC Miner</String>
		<String _locID='31153' symbol='cStringNuggetKinkajou' comment='1 - amount, 2 - resource'>An adorable kinkajou worth %1d %2s.</String>
		<String _locID='31154' symbol='cStringNuggetKinkajouActivate' comment='1 - player, 2 - amount, 3 - resource'>%1s has discovered an adorable kinkajou worth %2d %3s.</String>
		<String _locID='31155' symbol='cStringNuggetSloth' comment='1 - amount, 2 - resource'>The dread two-toed sloth worth %1d %2s.</String>
		<String _locID='31156' symbol='cStringNuggetSlothActivate' comment='1 - player, 2 - amount, 3 - resource'>%1s has discovered the dread two-toed sloth worth %2d %3s.</String>
		<String _locID='31157' symbol='cStringNuggetAnteater' comment='1 - amount, 2 - resource'>The bizarre giant anteater worth %1d %2s.</String>
		<String _locID='31158' symbol='cStringNuggetAnteaterActivate' comment='1 - player, 2 - amount, 3 - resource'>%1s has discovered the giant anteater worth %2d %3s.</String>
		<String _locID='31159' symbol='cStringNuggetJackalope' comment='1 - amount, 2 - resource'>The elusive jackalope worth %1d %2s.</String>
		<String _locID='31160' symbol='cStringNuggetJackalopeActivate' comment='1 - player, 2 - amount, 3 - resource'>%1s has caught the elusive jackalope worth %2d %3s.</String>
		<String _locID='31161' symbol='cStringNuggetHummingbird' comment='1 - amount, 2 - resource'>A hummingbird nest worth %1d %2s.</String>
		<String _locID='31162' symbol='cStringNuggetHummingbirdActivate' comment='1 - player, 2 - amount, 3 - resource'>%1s has discovered the hummingbird worth %2d %3s.</String>
		<String _locID='31163' symbol='cStringNuggetSasquatch' comment='1 - amount, 2 - resource'>The spoor of the legendary sasquatch worth %1d %2s.</String>
		<String _locID='31164' symbol='cStringNuggetSasquatchActivate' comment='1 - player, 2 - amount, 3 - resource'>%1s has sighted the legendary Sasquatch. Tales of this experience are worth %2d %3s.</String>
		<String _locID='31165' symbol='cStringNuggetSpoonbill' comment='1 - amount, 2 - resource'>The attractive, but odd-looking roseate spoonbill worth %1d %2s.</String>
		<String _locID='31166' symbol='cStringNuggetSpoonbillActivate' comment='1 - player, 2 - amount, 3 - resource '>%1s has discovered the roseate spoonbill worth %2d %3s.</String>
		<String _locID='31167'>Imperial Redcoat</String>
		<String _locID='31171' symbol='cStringUnitResourceAmountFormatString' comment='1 - total, 2 - average'>%1d Total %2d Average</String>
		<String _locID='31172' symbol='cStringMouseoverTrainingUnitFormat' comment='1 - unit name, 2 - count, 3 - population'>%1s, count: %2d, pop: %3d</String>
		<String _locID='31180'>Experience Points</String>
		<String _locID='31185'>Imperial upgrade for Monitors.</String>
		<String _locID='31186'>Imperial Monitors</String>
		<String _locID='31188'>Monitor</String>
		<String _locID='31190'>Imperial upgrade for Ratniki.</String>
		<String _locID='31191'>Imperial Ratniki</String>
		<String _locID='31193'>Imperial Ratnik</String>
		<String _locID='31232'>Heavy artillery</String>
		<String _locID='31234'>Great Cannon</String>
		<String _locID='31235'>SPC Great Cannon</String>
		<String _locID='31245'>A natural formation of rock and ice.</String>
		<String _locID='31246'>Rock Bridge</String>
		<String _locID='31247'>SPC Rock Bridge Middle</String>
		<String _locID='31251'>Veteran Cossack</String>
		<String _locID='31252'>Elite Cossack</String>
		<String _locID='31253'>Guard Cossack</String>
		<String _locID='31269'>Voltigeur</String>
		<String _locID='31285'>Organ Gun attack and hitpoints increased.</String>
		<String _locID='31286'>Rabaulds</String>
		<String _locID='31288'>Rabauld</String>
		<String _locID='31289'>Anti-infantry artillery</String>
		<String _locID='31290'>Ottoman light artillery. Good against infantry.</String>
		<String _locID='31291'>Abus Gun</String>
		<String _locID='31292'>INF R-SK Abus Gun</String>
		<String _locID='31329'>Repair this building.</String>
		<String _locID='31330'>Cancel the repair on this building.</String>
		<String _locID='31343' symbol='cStringScoreTeam'>&lt;color=%f, %f, %f&gt;%s&lt;/color&gt;</String>
		<String _locID='31345' symbol='cStringScoreWinsIn'>&lt;color=1.0, 1.0, 1.0&gt;	WINS IN %s&lt;/color&gt;</String>
		<String _locID='31348' symbol='cStringRangedMode2'>Volley Mode. Default ranged attack.</String>
		<String _locID='31349'>Assault Mode. Extra damage at the cost of reduced speed.</String>
		<String _locID='31350'>Melee Mode. Default hand-to-hand attack.</String>
		<String _locID='31351'>Defend Mode. Units protect friendly units in the defend area and stay where you put them.</String>
		<String _locID='31352'>Default Mode.</String>
		<String _locID='31389' symbol='cStringPGAHighScoreImprovements'>Most Improvements</String>
		<String _locID='31394' symbol='cStringPGAMilitaryCount'>Most Military Units</String>
		<String _locID='31395' symbol='cStringPGAMostUnitKills'>Most Units Killed</String>
		<String _locID='31431'>Native villager</String>
		<String _locID='31432'>Expensive but powerful villager who gathers fast.</String>
		<String _locID='31433'>Cree Coureur des Bois</String>
		<String _locID='31434'>VIL Cree Coureur</String>
		<String _locID='31457' symbol='cStringPGAMostUnitsLost'>Most Units Lost</String>
		<String _locID='31471'>Exports of chocolate provide you with Crates of coin from your Home City. You get 1 Crate per 2 minutes of game length.</String>
		<String _locID='31472'>Aztec Chocolate Recipes</String>
		<String _locID='31473'>Turns Champion Aztecs into Garland Warriors.</String>
		<String _locID='31474'>Aztec Garland Wars</String>
		<String _locID='31475'>Garland Eagle Warrior</String>
		<String _locID='31476'>Garland Warrior</String>
		<String _locID='31477'>Turns Champion Caribs into the mighty Feast Warriors.</String>
		<String _locID='31478'>Carib Ceremonial Feast</String>
		<String _locID='31484'>Cherokee literacy lets Cherokee villagers work closely with you. You get a shipment of four Settlers.</String>
		<String _locID='31485'>Sequoyah's Cherokee Syllabary</String>
		<String _locID='31486'>Mastering the Comanche trade language means all your research items cost less coin.</String>
		<String _locID='31487'>Comanche Trade Language</String>
		<String _locID='31497'>Caraja slash-and-burn techniques lets you clear land quickly and cheaply. All your buildings cost less wood.</String>
		<String _locID='31498'>Caraja Forest Burning</String>
		<String _locID='31499' symbol='cStringCommandPanelAbilities'>Abilities</String>
		<String _locID='31502'>Power Range Indicator</String>
		<String _locID='31512' symbol='cStringSpiesYou'>Your spies have been sent out to watch enemy positions.</String>
		<String _locID='31513' symbol='cStringSpiesEnemy'>%s has infiltrated your ranks with spies and now knows all that you do.</String>
		<String _locID='31514' symbol='cStringSpiesTeammate'>%s has sent out spies.</String>
		<String _locID='31518' symbol='cStringExplorerKnockoutTooltipText'>Every moment I live... is agony.</String>
		<String _locID='31522'>Officer hitpoints greatly increased.</String>
		<String _locID='31523'>Aide-de-camp</String>
		<String _locID='31527'>Allows you to support 100 population without the need for Houses or Town Centers (total population is not increased).</String>
		<String _locID='31528'>Urbanization</String>
		<String _locID='31529'>Villagers gather food from Mills much faster.</String>
		<String _locID='31530'>Mechanized Agriculture</String>
		<String _locID='31533'>Officer attack and hitpoints greatly increased.</String>
		<String _locID='31534'>Military Staff</String>
		<String _locID='31536' symbol='cStringTcGrant'>Your Home City has sent provisions to help establish your colony.</String>
		<String _locID='31541'>Purchases all remaining improvements for Artillery.</String>
		<String _locID='31542'>Artillery Regiments</String>
		<String _locID='31544'>Idle Civilians</String>
		<String _locID='31552'>Prairie Fire</String>
		<String _locID='31555'>Legendary Native Warriors</String>
		<String _locID='31556'>Native American and Asian warriors from minor tribes have their attack and hitpoints greatly increased.</String>
		<String _locID='31558' symbol='cStringPGAMostNuggets'>Most Treasures</String>
		<String _locID='31559' symbol='cStringPGAMostResources'>Most Resources</String>
		<String _locID='31560' symbol='cStringPGALeastResources'>Least Resources</String>
		<String _locID='31646'>Objective Text:</String>
		<String _locID='31647'>Objective Experience Award:</String>
		<String _locID='31648'>Objective Relative Order:</String>
		<String _locID='31649'>Objective Short Name:</String>
		<String _locID='31650'>I: Travois</String>
		<String _locID='31651'>Stagecoach</String>
		<String _locID='31652'>Locomotive</String>
		<String _locID='31653'>Objective Display Name:</String>
		<String _locID='31654'>Move Up</String>
		<String _locID='31655'>Move Down</String>
		<String _locID='31656'>Initially Visible</String>
		<String _locID='31657'>Is Primary Objective</String>
		<String _locID='31658'>Ships an army of Highland mercenaries: Redshanks, Swiss Pikemen and Hackapells.</String>
		<String _locID='31659'>Hire Highland Mercenary Army</String>
		<String _locID='31660'>Mercenaries are elite troops that can be sent from the Home City for a coin cost. Once a group of Mercenaries is hired, by any player in the game, those Mercenaries are unavailable for the rest of the game.</String>
		<String _locID='31662'>Ships a number of Mediterranean mercenaries: Cairo Mamluks and Corsairs.</String>
		<String _locID='31663'>Hire Mediterranean Mercenary Army</String>
		<String _locID='31664'>Mercenaries are elite troops that can be sent from the Home City for a coin cost. Once a group of Mercenaries is hired, by any player in the game, those Mercenaries are unavailable for the rest of the game.</String>
		<String _locID='31666'>Ships an army of Asian mercenaries: Tartar Horse Archers and Ronin Samurai.</String>
		<String _locID='31667'>Hire Asian Mercenary Army</String>
		<String _locID='31668'>Mercenaries are elite troops that can be sent from the Home City for a coin cost. Once a group of Mercenaries is hired, by any player in the game, those Mercenaries are unavailable for the rest of the game.</String>
		<String _locID='31671' symbol='cStringNuggetBeaver' comment='1 - amount, 2 - type of resource'>Beaver whose pelts are worth %1d %2s.</String>
		<String _locID='31672' symbol='cStringNuggetBeaverActive' comment='1 - player, 2 - amount, 3 - type of resource'>%1s has trapped beaver worth %2d %3s.</String>
		<String _locID='31683' symbol='cStringNuggetCoypu' comment='1 - amount, 2 - type of resource'>Coypu whose pelts are worth %1d %2s.</String>
		<String _locID='31684' symbol='cStringNuggetCoypuActive' comment='1 - player, 2 - amount, 3 - type of resource'>%1s has trapped coypu worth %2d %3s.</String>
		<String _locID='31726'>Only Miners can work on these to cause them to collapse.</String>
		<String _locID='31727'>Rock Bridge</String>
		<String _locID='31728'>SPC Rock Bridge Left</String>
		<String _locID='31730'>Only Miners can work on these to cause them to collapse.</String>
		<String _locID='31731'>Rock Bridge</String>
		<String _locID='31732'>SPC Rock Bridge Right</String>
		<String _locID='31734'>Before 10 Great Cannon get through, force the Russian's through the north pass.</String>
		<String _locID='31735'>Use your Miners to collapse the Rock Bridges.</String>
		<String _locID='31736'>Only your Miners can work Rock Bridges. Task them on the end pieces of the Bridges. Collapsing them will seal off that pass. The Great Cannon will be forced to take another pass.</String>
		<String _locID='31737'>Destroy a Great Cannon.</String>
		<String _locID='31738'>Rerouting the Cannon will help beat this scenario. Each Cannon you destroy will give you Experience. This Objective can be completed many times.</String>
		<String _locID='31757'>Oil Gatherers: {numGatherers(fame)}</String>
		<String _locID='31758'>Exp: {resource(fame)}</String>
		<String _locID='31759' symbol='cStringUndiscoveredObjectiveHint'>Undiscovered Objective</String>
		<String _locID='31760' symbol='cStringUndiscoveredObjectiveText'>Undiscovered Objective</String>
		<String _locID='31761'>Food source</String>
		<String _locID='31762'>Supply of 500 food.</String>
		<String _locID='31763'>Huge Crates of food</String>
		<String _locID='31764'>Food Resource</String>
		<String _locID='31765'>Wood source</String>
		<String _locID='31766'>Supply of 500 wood.</String>
		<String _locID='31767'>Huge Cords of wood</String>
		<String _locID='31769'>Coin source</String>
		<String _locID='31770'>Supply of 500 coin.</String>
		<String _locID='31771'>Huge Chests of coin</String>
		<String _locID='31785' symbol='cStringGCStatsLine0'>Team</String>
		<String _locID='31786' symbol='cStringGCStatsLine0Col2'>% of New World Controlled</String>
		<String _locID='31787' symbol='cStringMouseoverTrainingUnitFormat2' comment='1 - number, 2 - unit name, 3 - population'>%d %s (%d Pop)</String>
		<String _locID='31788' symbol='cStringMouseoverTrainingUnitFormat3' comment='1 - number, 2 - unit name, 3 -population'>%1d Free %2s (%3d Pop)</String>
		<String _locID='31789' symbol='cStringMouseoverTrainingUnitFormat4' comment='1 - number, 2 - unit name'>%1d Free %2s</String>
		<String _locID='31790'>Initially Discovered</String>
		<String _locID='31795'>Nootka warrior attack and hitpoints increased.</String>
		<String _locID='31796'>Champion Nootka</String>
		<String _locID='31800'>Champion Clubman</String>
		<String _locID='31802'>Primary Objectives</String>
		<String _locID='31803'>Secondary Objectives</String>
		<String _locID='31804'>Objective Details</String>
		<String _locID='31805'>Click on this button to view your objectives.</String>
		<String _locID='31806' symbol='cStringObjectiveNoticePrimaryDiscovered'>&lt;color="1.0 0.81568627 0.0"&gt;PRIMARY OBJECTIVE DISCOVERED&lt;/color&gt;\n</String>
		<String _locID='31807' symbol='cStringObjectiveNoticeSecondaryDiscovered'>&lt;color="1.0 0.81568627 0.0"&gt;SECONDARY OBJECTIVE DISCOVERED&lt;/color&gt;\n</String>
		<String _locID='31808' symbol='cStringObjectiveNoticePrimaryCompleted'>&lt;color="1.0 0.81568627 0.0"&gt;PRIMARY OBJECTIVE COMPLETED&lt;/color&gt;\n</String>
		<String _locID='31809' symbol='cStringObjectiveNoticeSecondaryCompleted'>&lt;color="1.0 0.81568627 0.0"&gt;SECONDARY OBJECTIVE COMPLETED&lt;/color&gt;\n</String>
		<String _locID='31810' symbol='cStringObjectiveNoticeFameAwarded'>\n&lt;color="1.0 0.81568627 0.0"&gt;(%d Experience awarded.)&lt;/color&gt;</String>
		<String _locID='31812'>A natural formation of rock and ice.</String>
		<String _locID='31813'>Rock Bridge</String>
		<String _locID='31814'>SPC Dead Rock Bridge</String>
		<String _locID='31815' symbol='cStringObjectiveNoticeFameReward'>\n&lt;color="1.0 0.81568627 0.0"&gt;(%d Experience reward.)&lt;/color&gt;</String>
		<String _locID='31818' symbol='cStringResourceNameShips'>Ships</String>
		<String _locID='31820'>Lake Plants New England</String>
		<String _locID='31821'>PROP Lake Plants (New England)</String>
		<String _locID='31822'>Lake Rocks New England</String>
		<String _locID='31823'>PROP Lake Rocks (New England)</String>
		<String _locID='31824' symbol='cStringObjectiveCompletedText'>(objective completed)</String>
		<String _locID='31841' symbol='cStringGCPromptBusy'> is deciding what to do...</String>
		<String _locID='31842' symbol='cStringEfficiencyLabel'>Efficiency:</String>
		<String _locID='31991' symbol='cStringNavBarClan'>Clan</String>
		<String _locID='32065'>Abus Gun attack and hitpoints increased.</String>
		<String _locID='32066'>Veteran Abus Guns</String>
		<String _locID='32068'>Heavy Abus Gun</String>
		<String _locID='32069'>Imperial upgrade for Abus Guns.</String>
		<String _locID='32070'>Imperial Abus Guns</String>
		<String _locID='32072'>Imperial Abus Gun</String>
		<String _locID='32077'>Imperial Coureur</String>
		<String _locID='32078'>Imperial Coureur</String>
		<String _locID='32104' symbol='cStringGCYouOwnThisTerritory'>You already own this territory!</String>
		<String _locID='32267'>Hold off the Russian army for three minutes</String>
		<String _locID='32268'>John Black needs three minutes time before he can detonate the explosives and bring the mountain down on the Russian army.</String>
		<String _locID='32273'>Lake Water Plants New England</String>
		<String _locID='32274'>PROP Lake WaterPlants (New England)</String>
		<String _locID='32275'>Dynamite</String>
		<String _locID='32276'>No idle pop:</String>
		<String _locID='32277'>You are Victorious!</String>
		<String _locID='32278' symbol='cStringPlayerDefeated'>You have been Defeated!</String>
		<String _locID='32288'>Per Occurrence Experience Award:</String>
		<String _locID='32289'>Objective Occurrence Count:</String>
		<String _locID='32290' symbol='cStringGCConquestLog'>Conquest Log</String>
		<String _locID='32291' gamecharacter='John' soundfilename='JOHN5210'>These miners have volunteered to help us.</String>
		<String _locID='32292' gamecharacter='John' soundfilename='JOHN5212'>More miners are ready to join the fight.</String>
		<String _locID='32293' gamecharacter='Miner' soundfilename='GENR5232'>We can collapse the rock bridges and seal these passes off ... if you can keep the Russians from killing us of course.</String>
		<String _locID='32294' gamecharacter='John' soundfilename='JOHN5211'>I'll set explosives on the mountain to the north. Seal off the other passes and force the Russians to march through the northern pass.</String>
		<String _locID='32295'>Miners</String>
		<String _locID='32296'>Russian Artillery</String>
		<String _locID='32297'>Russian Guard</String>
		<String _locID='32298'>Kanyenke</String>
		<String _locID='32299'>John Black</String>
		<String _locID='32300'>Objective:</String>
		<String _locID='32301'>Objective : Complete</String>
		<String _locID='32302'>Objective : Hide</String>
		<String _locID='32303'>Objective : Show</String>
		<String _locID='32304'>Objective : Discover</String>
		<String _locID='32305'>Force Complete:</String>
		<String _locID='32306'>Display Objective Details</String>
		<String _locID='32307'>Survive the Russian attack</String>
		<String _locID='32309'>Ships 11 powerful gun-armed riders from the Order of the Tower and Sword.</String>
		<String _locID='32310'>Order of the Tower and the Sword</String>
		<String _locID='32319'>Pavlov Grenadier</String>
		<String _locID='32322'>Guerreiro Musketeer</String>
		<String _locID='32323'>Redcoat Musketeer</String>
		<String _locID='32324'>Baratcu Grenadier</String>
		<String _locID='32325'>Carabineer Reiter</String>
		<String _locID='32326'>Gardener Hussar</String>
		<String _locID='32327'>Garrochista Lancer</String>
		<String _locID='32328'>King's Life Guard Hussar</String>
		<String _locID='32329'>Lusitano Dragoon</String>
		<String _locID='32330'>Nassau Skirmisher</String>
		<String _locID='32331'>Tercio Pikeman</String>
		<String _locID='32333'>Cent-Garde Cuirassier</String>
		<String _locID='32334'>Tartar Cavalry Archer</String>
		<String _locID='32335'>Tercio Pikeman</String>
		<String _locID='32336'>Tercio Redolero</String>
		<String _locID='32337'>Czapka Uhlan</String>
		<String _locID='32338'>Imperial Czapka Uhlan</String>
		<String _locID='32342'>Settlers are produced faster. Military units also train slighty faster.</String>
		<String _locID='32343'>Abbasid Market</String>
		<String _locID='32345'>Increases your Settler limit from 45 to 70.</String>
		<String _locID='32346'>Sanjak</String>
		<String _locID='32354'>Frequents dappled glades</String>
		<String _locID='32355'>"That's the last time I take Joe to buy frames with me."</String>
		<String _locID='32356'>Learicorn</String>
		<String _locID='32357'>EGG Learicorn</String>
		<String _locID='32361'>Villagers gather wood much faster.</String>
		<String _locID='32362'>Forestry Laws</String>
		<String _locID='32363'>Villagers gather coin from all sources much faster. Dutch get +2 bank limit.</String>
		<String _locID='32364'>Colonial Markets</String>
		<String _locID='32374'>Russian Cannon escaped: 0/10</String>
		<String _locID='32375'>Russian Cannon escaped: 1/10</String>
		<String _locID='32376'>Russian Cannon escaped: 2/10</String>
		<String _locID='32377'>Russian Cannon escaped: 3/10</String>
		<String _locID='32378'>Russian Cannon escaped: 4/10</String>
		<String _locID='32379'>Russian Cannon escaped: 5/10</String>
		<String _locID='32380'>Russian Cannon escaped: 6/10</String>
		<String _locID='32381'>Russian Cannon escaped: 7/10</String>
		<String _locID='32382'>Russian Cannon escaped: 8/10</String>
		<String _locID='32383'>Russian Cannon escaped: 9/10</String>
		<String _locID='32384'>Russian Cannon escaped: 10/10</String>
		<String _locID='32399'>Wood source</String>
		<String _locID='32400'>Arid trees such as Aruacaria. Harvest for wood.</String>
		<String _locID='32401'>Tree</String>
		<String _locID='32402'>Tree - Pampas</String>
		<String _locID='32405'>Render Rain</String>
		<String _locID='32407' symbol='cStringAlreadyInGame'>You are already in a Custom Game.</String>
		<String _locID='32408'>Knight commander hero</String>
		<String _locID='32409'>Commander of the Knights of St. John on Malta.</String>
		<String _locID='32410'>Alain Magnan</String>
		<String _locID='32411'>SPC Alain Magnan</String>
		<String _locID='32414'>Industrialist hero</String>
		<String _locID='32415'>President of the Falcon Company.</String>
		<String _locID='32416'>Amelia Black</String>
		<String _locID='32417'>SPC Amelia</String>
		<String _locID='32420'>Knife-fighting hero</String>
		<String _locID='32421'>Mysterious French woodsman.</String>
		<String _locID='32422'>Beaumont</String>
		<String _locID='32423'>SPC Beaumont</String>
		<String _locID='32426'>Inca warrior</String>
		<String _locID='32427'>Clever Inca warrior.</String>
		<String _locID='32428'>Chilche</String>
		<String _locID='32429'>SPC Chilche</String>
		<String _locID='32432'>US Cavalry hero</String>
		<String _locID='32433'>Major in the US Cavalry.</String>
		<String _locID='32434'>Major Cooper</String>
		<String _locID='32435'>SPC Cooper</String>
		<String _locID='32438'>Spanish conquistador</String>
		<String _locID='32439'>Greedy Spanish conquistador.</String>
		<String _locID='32440'>Delgado</String>
		<String _locID='32441'>SPC Delgado</String>
		<String _locID='32444'>Woodsman hero</String>
		<String _locID='32445'>Mercenary captain and experienced woodsman.</String>
		<String _locID='32446'>John Black</String>
		<String _locID='32447'>SPC John Black</String>
		<String _locID='32450'>Mohawk hero</String>
		<String _locID='32451'>Mercenary lieutenant and experienced woodsman.</String>
		<String _locID='32452'>Kanyenke</String>
		<String _locID='32453'>SPC Kanyenke</String>
		<String _locID='32456'>Pirate hero</String>
		<String _locID='32457'>Leader of a large group of Caribbean pirates.</String>
		<String _locID='32458'>Elisabet Ramsey</String>
		<String _locID='32459'>SPC Lizzie</String>
		<String _locID='32462'>Knight hero</String>
		<String _locID='32463'>Leader among the Knights of St. John on Malta.</String>
		<String _locID='32464'>Morgan Black</String>
		<String _locID='32465'>SPC Morgan</String>
		<String _locID='32468'>Mohawk hero</String>
		<String _locID='32469'>Kanyenke's sister; a Mohawk woman.</String>
		<String _locID='32470'>Nonahkee</String>
		<String _locID='32471'>SPC Nonahkee</String>
		<String _locID='32474'>Ottoman hero</String>
		<String _locID='32475'>Famous Ottoman leader known as "the Falcon."</String>
		<String _locID='32476'>Sahin</String>
		<String _locID='32477'>SPC Sahin</String>
		<String _locID='32480'>John's uncle</String>
		<String _locID='32481'>John's uncle. Fat men are usually jolly, but he's just cowardly.</String>
		<String _locID='32482'>Stuart Black</String>
		<String _locID='32483'>SPC Stuart</String>
		<String _locID='32485'>Hero</String>
		<String _locID='32486'>British general</String>
		<String _locID='32487'>Mysterious British General.</String>
		<String _locID='32488'>General Warwick</String>
		<String _locID='32489'>SPC Warwick</String>
		<String _locID='32492'>British colonel</String>
		<String _locID='32493'>British officer from Virginia. Great things await him.</String>
		<String _locID='32494'>Colonel Washington</String>
		<String _locID='32495'>SPC Washington</String>
		<String _locID='32505'>Build a Trading Post at the Lakota village.</String>
		<String _locID='32506'>Destroy Warwick's Redoubt on Barren Hill.</String>
		<String _locID='32507'>You may want to bring a significant army with you if you attack the Trading Post.</String>
		<String _locID='32508'>The only place to build a Trading Post at a Lakota village is in the south.</String>
		<String _locID='32509'>Bring the White Buffalo from Warwick's pen to the Lakota village.</String>
		<String _locID='32511'>Destroy Warwick's Trading Post on the Trade Route.</String>
		<String _locID='32512'>Claim the lost gold on Owl Island.</String>
		<String _locID='32513'>Find and return the Lakota chief's daughter to the Lakota village to the south.</String>
		<String _locID='32514'>Herd five wild horses to the Lakota tribe to the south.</String>
		<String _locID='32515'>Owl Island is located in the northwest. You may want to search the shoreline for a way to get across. Settlers will be able to gather the gold once you are on the island.</String>
		<String _locID='32516'>Defeat the guards around the White Buffalo's pen to free it, then bring it to the Lakota village on the south end of the Great Plains.</String>
		<String _locID='32517'>The Lakota chief's daughter may need an escort to be returned safely to the south Lakota village.</String>
		<String _locID='32518'>Barren Hill is located to the northeast.</String>
		<String _locID='32519'>Wild horses can be found scattered at various places on the Great Plains.</String>
		<String _locID='32520' gamecharacter='Kanyenke' soundfilename='KANY5042'>A second chief has been killed by the Boneguard!</String>
		<String _locID='32521' gamecharacter='Kanyenke' soundfilename='KANY5043'>The third chief of the Plains has been killed by the Boneguard. Only two remain.</String>
		<String _locID='32522' gamecharacter='Kanyenke' soundfilename='KANY5044'>The fourth tribal chief is gone. We must complete our mission before the last chief is killed.</String>
		<String _locID='32523' gamecharacter='Kanyenke' soundfilename='KANY4901'>The fifth chief has fallen. We have failed.</String>
		<String _locID='32524' gamecharacter='Kanyenke' soundfilename='KANY4902'>The Great White Buffalo is sacred. Rescue it from Warwick and return it to the Lakota village.</String>
		<String _locID='32525' gamecharacter='Lakota Chief' soundfilename='GENR5208'>You have done it! You have won the respect of the people of the Great Plains.</String>
		<String _locID='32526'>Earn 10,000 Experience before the Circle kills all five Chiefs.</String>
		<String _locID='32527'>Earn Experience to help the people of the Great Plains.</String>
		<String _locID='32528'>Vega is a boogerhead!</String>
		<String _locID='32529' symbol='cStringXPAwards'>Experience Awards</String>
		<String _locID='32530'>Coureur Milice</String>
		<String _locID='32531'>Great Plains chief</String>
		<String _locID='32532'>A chief among the Great Plains Native Americans.</String>
		<String _locID='32533'>Great Plains Chief</String>
		<String _locID='32534'>SPC Great Plains Chief</String>
		<String _locID='32543'>Mysterious animal</String>
		<String _locID='32544'>A mysterious white animal. Servant of the Circle or beast of legend?</String>
		<String _locID='32545'>White Buffalo</String>
		<String _locID='32546'>SPC White Buffalo</String>
		<String _locID='32551'>Doesn't work yet</String>
		<String _locID='32552'>Destroy Warwick's navy and his Town Center.</String>
		<String _locID='32553'>Destroy the three Boneguard outposts before Warwick's navy reaches Lake Erie.</String>
		<String _locID='32554'>Washington's Imperial navy will be a great help in destroying Warwick's ships. Once the enemy ships are destroyed it will be easy to take a land army in to attack Warwick's Town Center.</String>
		<String _locID='32555' gamecharacter='Kanyenke' soundfilename='KANY0016' portraitfilename='units\spc\kanyenke\kanyenke_igc_icon'>Less than a mile distant. I can hear them.</String>
		<String _locID='32556' gamecharacter='John' soundfilename='JOHN5037'>We need to train an army and attack the British from our side.</String>
		<String _locID='32557' gamecharacter='Nonahkee' soundfilename='NONA5006'>Try and keep up the attacks, Kanyenke -- the British keep retreating to defend themselves.</String>
		<String _locID='32558'>Train an army and attack the British from the south side.</String>
		<String _locID='32559'>Use forces from the north and south sides to destroy the British Town Center,</String>
		<String _locID='32560'>Destroy all the British buildings to unite Kanyenke and Nonahkee.</String>
		<String _locID='32561'>If the British attack the Haudenosaunee, you may need to attack from the south side to draw attention. Start gathering resources to build a Barracks and a Stable to train units from.</String>
		<String _locID='32562'>You can train Mantlets out of the Trading Post in the Haudenosaunee village. Mantlets are excellent unit for taking down buildings.</String>
		<String _locID='32564'>Imperial King's Life Guard</String>
		<String _locID='32565'>Royal Guard Musketeer</String>
		<String _locID='32566'>Advance to the Capital Age and build an Artillery Foundry.</String>
		<String _locID='32567'>Remember you will need a reserve of food and coin to advance to Capital Age.</String>
		<String _locID='32568'>Lakota chief's daughter</String>
		<String _locID='32569'>This is the only remaining daughter of the Lakota Chief. She has a great personality.</String>
		<String _locID='32570'>Greta</String>
		<String _locID='32571'>SPC Daughter (Lakota Chief)</String>
		<String _locID='32575'>Underbrush Pampas</String>
		<String _locID='32578' gamecharacter='John' soundfilename='JOHN5141'>We must gain the respect of the people of the plains before all of their chiefs are killed by the Boneguard! </String>
		<String _locID='32579' gamecharacter='Lakota Chief' soundfilename='GENR5206'>The Lakota people will join you! </String>
		<String _locID='32581' gamecharacter='Kanyenke' soundfilename='KANY5041'>One of the tribal chiefs has been killed! We must hurry.</String>
		<String _locID='32588'>Warwick</String>
		<String _locID='32589'>Warwick Artillery</String>
		<String _locID='32590'>Great Plains</String>
		<String _locID='32591' symbol='cStringUIStatePlayerCommsFlare'>Left-click to select a target location.</String>
		<String _locID='32592' symbol='cStringESOUnknownError'>Unknown Error</String>
		<String _locID='32593' symbol='cStringWhisperErrorResult' comment='1 - player, 2 - reason'>Error sending whisper to '%1s' reason '%2s'</String>
		<String _locID='32600'>River Shallows Pampas</String>
		<String _locID='32601'>PROP River Shallows (Pampas)</String>
		<String _locID='32602'>River Objects Pampas</String>
		<String _locID='32603'>PROP River Objects Pampas</String>
		<String _locID='32604' symbol='cStringExpert'>Expert</String>
		<String _locID='32605' symbol='cStringSandbox'>Sandbox</String>
		<String _locID='32606'>Forbidden Units/Techs</String>
		<String _locID='32607'>Allowed Units</String>
		<String _locID='32608'>Allowed Techs</String>
		<String _locID='32609'>Forbidden Techs</String>
		<String _locID='32610'>Display Units</String>
		<String _locID='32611'>Display Techs</String>
		<String _locID='32612'>Activate Trigger</String>
		<String _locID='32613'>Wood source</String>
		<String _locID='32614'>A mountainous tree such as spruce or aspen. Harvest for wood.</String>
		<String _locID='32615'>Tree</String>
		<String _locID='32616'>Tree - Rockies</String>
		<String _locID='32618'>Wood source</String>
		<String _locID='32619'>A mountainous tree such as spruce or aspen. Harvest for wood.</String>
		<String _locID='32620'>Tree</String>
		<String _locID='32621'>Tree - Rockies Snow</String>
		<String _locID='32623'>Underbrush Rockies</String>
		<String _locID='32624'>Underbrush Rockies Snow</String>
		<String _locID='32625'>Defend the colony at all costs.</String>
		<String _locID='32626'>Defend your Town Center for 15 minutes.</String>
		<String _locID='32627'>Improve your Walls and Redoubts to hold off the Cherokee attacks. Train military as fast as you can! You can send more units and resources from your Home City.</String>
		<String _locID='32628'>Escort the refugees back to the colony.</String>
		<String _locID='32629'>Any refugees that make it back to the fort will arm themselves and become Skirmishers to help defend the colony.</String>
		<String _locID='32630' symbol='cStringCopyUpAISavegames'>Would you like to copy up your AI saved games?</String>
		<String _locID='32631'>Destroy Warwick's Town Center inside his stronghold.</String>
		<String _locID='32633'>Destroy Warwick's Trading Post at the Comanche village.</String>
		<String _locID='32635'>Destroy all of Warwick's Redoubts.</String>
		<String _locID='32636'>You cannot train Settlers. Capture Supply Wagons and move them to your Town Center to get more resources. But do not wait too long -- Warwick's stronghold grows more powerful over time.</String>
		<String _locID='32637'>The Comanche village is located to the northeast.</String>
		<String _locID='32639'>To collect resources from a Supply Wagon, defeat all of a Wagon's escort guards, then move the Wagon near your Town Center.</String>
		<String _locID='32640'>To collect resources from a Supply Wagon, maintain more units around the Wagon than your opponent, then move it near your Town Center.</String>
		<String _locID='32641' gamecharacter='John' soundfilename='JOHN5191'>To capture a supply wagon, we must defeat the escort guards around it.</String>
		<String _locID='32642' gamecharacter='John' soundfilename='JOHN5192'>Bring the captured supply wagon back to our town center.</String>
		<String _locID='32643' gamecharacter='Kanyenke' soundfilename='KANY5071'>We must drive this captured supply wagon back to our town center.</String>
		<String _locID='32644'>Comanche</String>
		<String _locID='32645'>Supply Wagon</String>
		<String _locID='32646'>Boneguard</String>
		<String _locID='32647'>Destroy the Cherokee War Huts.</String>
		<String _locID='32648'>Bring John and Kanyenke to the main Cherokee village to negotiate a peace.</String>
		<String _locID='32649'>Establish a new colony and defeat the British.</String>
		<String _locID='32650'>Use your army and the Mercenaries you have to destroy the special Cherokee War Huts. War Huts are different from the Cherokee villages.</String>
		<String _locID='32651'>Select John and Kanyenke and have them move to the only Cherokee village. The flare indicates where this village is. If John or Kanyenke are down you will need to revive them first.</String>
		<String _locID='32652'>Use the Covered Wagon to build a Town Center. You will need to start training a pretty good size force because the British are going to push back with a force of their own.</String>
		<String _locID='32653'>Defeat the Cherokee war parties and negotiate peace.</String>
		<String _locID='32654'>Uncle Stuart</String>
		<String _locID='32655'>Cherokee War Party</String>
		<String _locID='32661'>Native American building</String>
		<String _locID='32662'>Meeting place for all the Cherokee chiefs and warriors.</String>
		<String _locID='32663'>War Camp</String>
		<String _locID='32664'>[NULL]</String>
		<String _locID='32666'>[NULL]</String>
		<String _locID='32667'>SPC War Camp</String>
		<String _locID='32668'>Set Camera Start Location</String>
		<String _locID='32669'>Show Camera Start Location</String>
		<String _locID='32670'>Reset Camera Start Location</String>
		<String _locID='32671'>Flag</String>
		<String _locID='32672'>SPC Flag</String>
		<String _locID='32673'>Carries food</String>
		<String _locID='32674'>This wagon is carrying food. Move it to your Town Center.</String>
		<String _locID='32675'>Supply Wagon (food)</String>
		<String _locID='32677'>SPC Wagon (food)</String>
		<String _locID='32678'>Carries wood</String>
		<String _locID='32679'>This wagon is carrying wood. Move it to your Town Center.</String>
		<String _locID='32680'>Supply Wagon (wood)</String>
		<String _locID='32681'>SPC Wagon (wood)</String>
		<String _locID='32683'>Carries coin</String>
		<String _locID='32684'>This wagon is carrying gold. Move it to your Town Center.</String>
		<String _locID='32685'>Supply Wagon (coin)</String>
		<String _locID='32686'>SPC Wagon (coin)</String>
		<String _locID='32688'>Carries all resources</String>
		<String _locID='32689'>This wagon is carrying all resources. Move it to your Town Center.</String>
		<String _locID='32690'>Supply Wagon (All Resources)</String>
		<String _locID='32691'>SPC Wagon (All)</String>
		<String _locID='32695' soundfilename='PlaceholderShort'>John</String>
		<String _locID='32697'>Black's Mercenaries</String>
		<String _locID='32699'>Delete Camera Start Location</String>
		<String _locID='32700'>Help destroy the British on your side of the river.</String>
		<String _locID='32701'>You will need to move fast and destroy all the British units that are attacking the French. What you save will be yours to use to destroy the British across the river.</String>
		<String _locID='32702'>Help the French defeat the British.</String>
		<String _locID='32703'>Find and destroy the British Fort Command building.</String>
		<String _locID='32704'>The British Fort Command is in the center of the British Fort. They are built up as much as the French are so you will need sizable forces to attack their Fort.</String>
		<String _locID='32705'>Underbrush Carolinas</String>
		<String _locID='32706' symbol='cStringPGATotalAwardXP'>Award Experience (from above)</String>
		<String _locID='32707' symbol='cStringPGATotalXP'>Current Experience</String>
		<String _locID='32708' symbol='cStringPGAVictory'>Victory Experience</String>
		<String _locID='32709' symbol='cStringXPShipmentProgression' comment='1 - XP needed, 2 - shipment number'>You need %1d Experience for Shipment %2d.</String>
		<String _locID='32710' symbol='cStringPGAHighestScore'>Highest Score</String>
		<String _locID='32711' symbol='cStringXPShipments'>{xpShipmentProgressionString}</String>
		<String _locID='32712'>Military Shipments</String>
		<String _locID='32713'>Economic Shipments</String>
		<String _locID='32714'>Your current population is {totalpop} / You can support a total population of {popcap}.</String>
		<String _locID='32715'>Crate XP</String>
		<String _locID='32721'>Heavy Fortifications</String>
		<String _locID='32722'>Grants free improvements that increase the combat ability of Walls, Redoubts, Blockhouses, Forts, War Huts, Nobles' Huts, and Schlossen.</String>
		<String _locID='32725'>Great Plains Chief</String>
		<String _locID='32726'>IGC Great Plains Chief</String>
		<String _locID='32732'>Surgeons are now available at the Cathedral.</String>
		<String _locID='32735'>With this upgrade, 3 improvements become available: Fortified Redoubts (or Blockhouses), Cannon Bastions (towers), and Star Forts.</String>
		<String _locID='32739' symbol='cStringMapSizeMinXLabel'>Left:</String>
		<String _locID='32740' symbol='cStringMapSizeMinZLabel'>Bottom:</String>
		<String _locID='32741' symbol='cStringMapSizeMaxXLabel'>Right:</String>
		<String _locID='32742' symbol='cStringMapSizeMaxZLabel'>Top:</String>
		<String _locID='32743' symbol='cStringMapSizeInfo'>Enter adjustment values for each side of the map (in meters).</String>
		<String _locID='32744'>Underbrush Carolinas Marsh</String>
		<String _locID='32745'>Underbrush Carolinas Forest</String>
		<String _locID='32758'>Click this button to build a new Covered Wagon in the New World.</String>
		<String _locID='32759' symbol='cStringNuggetCibola1' comment='1 - amount, 2 - resource'>A ruin of the First Lost City of Cibola. It contains preserved food worth %1d %2s.</String>
		<String _locID='32760' symbol='cStringESOStatsUploadComplete'>Successfully Uploaded Stats File.</String>
		<String _locID='32761' symbol='cStringNuggetCibola1Activate' comment='1 - player, 2 - amount, 3 - resource'>%1s has uncovered a ruin of the First Lost City of Cibola. It contains preserved food worth %2d %3s.</String>
		<String _locID='32762' symbol='cStringNuggetCibola2' comment='1 - amount, 2 - resource'>A storage pit of the Second Lost City of Cibola. It contains usable lumber worth %1d %2s.</String>
		<String _locID='32763' symbol='cStringNuggetCibola2Activate' comment='1 - player, 2 - amount, 3 - resource'>%1s has uncovered lumber from the Second Lost City of Cibola worth %2d %3s.</String>
		<String _locID='32764' symbol='cStringNuggetCibola3' comment='1 - amount, 2 - resource'>An altar of the Third Lost City of Cibola. It contains gold artifacts worth %1d %2s.</String>
		<String _locID='32765' symbol='cStringNuggetCibola3Activate' comment='1 - player, 2 - amount, 3 - resource'>%1s has uncovered gold artifacts from the Third Lost City of Cibola worth %2d %3s.</String>
		<String _locID='32766' symbol='cStringNuggetCibola4' comment='1 - amount, 2 - resource'>A map to the Fourth Lost City of Cibola. It is worth %1d %2s.</String>
		<String _locID='32767' symbol='cStringNuggetCibola4Activate' comment='1 - player, 2 - amount, 3 - resource'>%1s has located a map to the Fourth Lost City of Cibola. It is worth %2d %3s.</String>
		<String _locID='32768' symbol='cStringNuggetCibola5'>An Frontier Wagon of the Fifth Lost City of Cibola, eager to join your side.</String>
		<String _locID='32769' symbol='cStringNuggetCibola5Activate'>%s has rescued an Frontier Wagon from the Fifth Lost City of Cibola, who joins the cause.</String>
		<String _locID='32770' symbol='cStringNuggetCibola6'>Two Eagle Warriors from the Sixth Lost City of Cibola, eager to join your side.</String>
		<String _locID='32771' symbol='cStringNuggetCibola6Activate'>%s has rescued two Eagle Warriors from the Sixth Lost City of Cibola, who join the cause.</String>
		<String _locID='32772' symbol='cStringNuggetCibola7'>The King's Flute of the legendary Seventh Lost City of Cibola, which increases Officer or Hero hitpoints by %2.2f%%.</String>
		<String _locID='32773' symbol='cStringNuggetCibola7Activate'>%s has recovered the Cibola King's Flute, which increases hitpoints by %2.2f%%.</String>
		<String _locID='32774' symbol='cStringNuggetElDorado1' comment='1 - amount, 2 - resource'>Treasure from legendary El Dorado. It is worth %1d %2s.</String>
		<String _locID='32775' symbol='cStringNuggetElDorado1Activate' comment='1 - player, 2 - amount, 3 - resource'>%1s has recovered some treasure from legendary El Dorado worth %2d %3s.</String>
		<String _locID='32776' symbol='cStringNuggetElDorado2' comment='1 - amount, 2 - resource'>The sigil of legendary El Dorado. It is worth %1d %2s.</String>
		<String _locID='32777' symbol='cStringNuggetElDorado2Activate' comment='1 - player, 2 - amount, 3 - resource'>%1s has recovered the sigil of legendary El Dorado worth %2d %3s.</String>
		<String _locID='32778' symbol='cStringNuggetElDorado3'>Two Huaminca warriors from legendary El Dorado, eager to join your side.</String>
		<String _locID='32779' symbol='cStringNuggetElDorado3Activate'>%s has rescued two Huaminca warriors from legendary El Dorado who join the cause.</String>
		<String _locID='32780' symbol='cStringNuggetElDorado4'>The incredible girdle of El Dorado, which increases Officer or Hero hitpoints by %2.2f%%.</String>
		<String _locID='32781' symbol='cStringNuggetElDorado4Activate'>%s has recovered the girdle of El Dorado, which increases hitpoints by %2.2f%%.</String>
		<String _locID='32784'>A swampy tree such as tupelo or cypress. Harvest for wood.</String>
		<String _locID='32785'>Tree</String>
		<String _locID='32786'>Tree - Carolina Marsh</String>
		<String _locID='32788' symbol='cStringESOFailedConnectivity'>Failed to Establish Connectivity.</String>
		<String _locID='32789' symbol='cStringESOFailedConnect'>Failed to connect to ESO servers.</String>
		<String _locID='32832'>Supports 10 population</String>
		<String _locID='32833'>Supports 10 population</String>
		<String _locID='32834'>Tent</String>
		<String _locID='32835'>SPC Tent Large</String>
		<String _locID='32836'>0</String>
		<String _locID='32838'>0</String>
		<String _locID='32844' symbol='cStringOffline'>Offline</String>
		<String _locID='32845' symbol='cStringShipsTotal'>Shipments Total</String>
		<String _locID='32852' symbol='cStringXPTotal'>XP Total</String>
		<String _locID='32854'>Cherokee leader</String>
		<String _locID='32855'>A leader among the Cherokee.</String>
		<String _locID='32856'>Native American Chief</String>
		<String _locID='32857'>IGC Native Chief</String>
		<String _locID='32858'>Native American light infantry</String>
		<String _locID='32859'>Long-range, accurate Cherokee archer.</String>
		<String _locID='32860'>Cherokee Archer</String>
		<String _locID='32861'>SPC Cherokee Archer</String>
		<String _locID='32865'>Native American ranged cavalry</String>
		<String _locID='32866'>A Cherokee horse archer. Good against shock units.</String>
		<String _locID='32867'>Cherokee Horse Archer</String>
		<String _locID='32868'>SPC Cherokee Horse Archer</String>
		<String _locID='32872'>Blah blah blah this is an objective that is long enough to fill up a second line on the objective dialog, so I can debug the problems it has.</String>
		<String _locID='32873'>Meanwhile, at Warwick's camp ...</String>
		<String _locID='32874' gamecharacter='Nonahkee' soundfilename='NONA0011' portraitfilename='units\spc\nonahkee\nonahkee_igc_icon'>He sent his soldiers here, asking for you, promising silver and horses if we would turn you over to him. We sent him away.</String>
		<String _locID='32875' gamecharacter='Nonahkee' soundfilename='NONA0012' portraitfilename='units\spc\nonahkee\nonahkee_igc_icon'>The next day ... this attack.</String>
		<String _locID='32876' gamecharacter='Kanyenke' soundfilename='KANY5011'>I fear more warriors are gathering at the war camps.</String>
		<String _locID='32877' gamecharacter='John' soundfilename='JOHN5031'>Then maybe it's time we took the fight to them.</String>
		<String _locID='32878' gamecharacter='John' soundfilename='JOHN5032'>Stuart, you stay here with the other women.</String>
		<String _locID='32879' gamecharacter='Stuart' soundfilename='STUA5011'>Yes, I think my skills are best put to use here.</String>
		<String _locID='32880' gamecharacter='John' soundfilename='JOHN5033'>The British are defeated! The base is ours!</String>
		<String _locID='32881' gamecharacter='Stuart' soundfilename='STUA5012'>Oh my! British troops! Here?</String>
		<String _locID='32882' gamecharacter='John' soundfilename='JOHN5034'>Get that covered wagon to safety! We'll use it to build a new town center.</String>
		<String _locID='32885' symbol='cStringCurrentHCLevel'>Level %d</String>
		<String _locID='32886' symbol='cStringCurrentXP'>XP %s</String>
		<String _locID='32887' symbol='cStringGrandConquestLabel'>Grand Conquest</String>
		<String _locID='32893'>Tech Status Equals</String>
		<String _locID='32897'>%s's settlement has reached the NATIONAL AGE!</String>
		<String _locID='32899' gamecharacter='John' soundfilename='JOHN5036'>The only way to your sister's village is through the British.</String>
		<String _locID='32900' gamecharacter='Kanyenke' soundfilename='KANY5016'>The British are attacking the village. We should attack from our side now!</String>
		<String _locID='32901' gamecharacter='Soldier' soundfilename='GENR5131'>Sir, one of our scouts has spotted a British fort.</String>
		<String _locID='32902'>%s's colony has reached the INDUSTRIAL AGE!</String>
		<String _locID='32903'>%s's colony has reached the IMPERIAL AGE!</String>
		<String _locID='32908' symbol='cStringAbilityNameSharpshooter'>Sharpshooter Attack</String>
		<String _locID='32909' symbol='cStringAbilityRolloverSharpshooter'>Kills treasure guardians in one shot.</String>
		<String _locID='32910' symbol='cStringAbilityNameBroadside'>Broadside Attack</String>
		<String _locID='32911' symbol='cStringAbilityRolloverBroadside'>Fire on a target with all guns!</String>
		<String _locID='32912'>Sends Beefeaters (Walloon Guards) from the Tower of London.</String>
		<String _locID='32913'>Yeomen of the Guard</String>
		<String _locID='32914'>The Ottomans have mustered the mighty Tufanci Corps!</String>
		<String _locID='32915'>Guard Skirmisher</String>
		<String _locID='32916'>Ships Coldstream Guards (Heroic K'ellu Runa) from the Scottish Borders.</String>
		<String _locID='32917'>Coldstream Guards</String>
		<String _locID='32920'>Royal Scot</String>
		<String _locID='32924'>Wild Geese</String>
		<String _locID='32925'>Ships 10 of the famed Wild Geese (mercenary cavalry) from the homeland.</String>
		<String _locID='32926'>Wild Geese</String>
		<String _locID='32927'>Wild Geese</String>
		<String _locID='32928'>Players get starting Resources</String>
		<String _locID='32929' symbol='cStringFormationOrientation'>Move the mouse to set the orientation of this formation.</String>
		<String _locID='32930'>"These are our lands, but we will permit you to build a Trading Post here to forge an alliance between our people."</String>
		<String _locID='32931'>"These are our lands, but we will permit you to build a Trading Post here to forge an alliance between our people."</String>
		<String _locID='32932'>"These are our lands, but we will permit you to build a Trading Post here to forge an alliance between our people."</String>
		<String _locID='32933'>"These are our lands, but we will permit you to build a Trading Post here to forge an alliance between our people."</String>
		<String _locID='32934'>"These are our lands, but we will permit you to build a Trading Post here to forge an alliance between our people."</String>
		<String _locID='32935'>"These are our lands, but we will permit you to build a Trading Post here to forge an alliance between our people."</String>
		<String _locID='32936'>"These are our lands, but we will permit you to build a Trading Post here to forge an alliance between our people."</String>
		<String _locID='32937'>"These are our lands, but we will permit you to build a Trading Post here to forge an alliance between our people."</String>
		<String _locID='32938'>"These are our lands, but we will permit you to build a Trading Post here to forge an alliance between our people."</String>
		<String _locID='32939'>"These are our lands, but we will permit you to build a Trading Post here to forge an alliance between our people."</String>
		<String _locID='32940'>"These are our lands, but we will permit you to build a Trading Post here to forge an alliance between our people."</String>
		<String _locID='32941'>Casualty</String>
		<String _locID='32942'>PROP Casualties</String>
		<String _locID='32943'>Casualty Cart</String>
		<String _locID='32944'>PROP Casualty Cart</String>
		<String _locID='32945' gamecharacter='Warwick' soundfilename='WARW0011' portraitfilename='units\spc\warwick\igc_warwick_portrait'>Take Black's uncle to our western fort. He will tell me where the Fountain of Youth is before he dies.</String>
		<String _locID='32946' symbol='cStringPGAIngameXP'>In-game Experience</String>
		<String _locID='32947' symbol='cStringPGAStartXP'>Starting Experience</String>
		<String _locID='32948' gamecharacter='John' soundfilename='JOHN4905'>Get this supply wagon back to camp. We're going to need the resources to attack that fort.</String>
		<String _locID='32949' gamecharacter='John' soundfilename='JOHN5206'>We're too late. Warwick's fort is too well defended now.</String>
		<String _locID='32950' gamecharacter='John' soundfilename='JOHN5207'>Fine job men. We've destroyed Warwick's fort in time</String>
		<String _locID='32951' gamecharacter='John' soundfilename='JOHN5208'>We have all the settlers we're going to get. For resources we'll have to steal some of Warwick's supply wagons.</String>
		<String _locID='32952' gamecharacter='John' soundfilename='JOHN4904'>If we don't get that fort down in a hurry it will be too well defended to destroy.</String>
		<String _locID='32953' gamecharacter='Kanyenke' soundfilename='KANY5072'>Another supply wagon is ours.</String>
		<String _locID='32954'>Var Name</String>
		<String _locID='32955'>Var Name 1</String>
		<String _locID='32956'>Var Name 2</String>
		<String _locID='32957'>Quest Var Check</String>
		<String _locID='32958'>Quest Var Compare</String>
		<String _locID='32959'>Rounding</String>
		<String _locID='32960'>From Var</String>
		<String _locID='32961'>Min Value</String>
		<String _locID='32962'>Max Value</String>
		<String _locID='32963'>Quest Var Set</String>
		<String _locID='32964'>Quest Var Copy</String>
		<String _locID='32965'>Quest Var Modify</String>
		<String _locID='32966'>Quest Var Modify 2</String>
		<String _locID='32967'>Quest Var Randomize</String>
		<String _locID='32968'>Quest Var Echo</String>
		<String _locID='32970'>Deliver Home City Shipments to this building.</String>
		<String _locID='32971'>Home City Shipments will arrive at this building.</String>
		<String _locID='32972'>Player Controls Socket</String>
		<String _locID='32973'>Object Worked</String>
		<String _locID='32974'>Object</String>
		<String _locID='32975'>Socket</String>
		<String _locID='32976' gamecharacter='Narrator' soundfilename='TUTO1000'>Your Explorer has just set foot on the shores of the New World.</String>
		<String _locID='32977' gamecharacter='Narrator' soundfilename='TUTO1005'>To move your Explorer, you must first select him. Left-click the Explorer to select him now.</String>
		<String _locID='32978' gamecharacter='Narrator' soundfilename='TUTO1010'>Remember, left-click to select a unit.</String>
		<String _locID='32979' gamecharacter='Narrator' soundfilename='TUTO1015'>Excellent!</String>
		<String _locID='32980' gamecharacter='Narrator' soundfilename='TUTO1020'>Now, with the Explorer selected, right-click on the ground near the flag to move him.</String>
		<String _locID='32981' gamecharacter='Narrator' soundfilename='TUTO1025'>Remember, after units have been selected, right-click to move them.</String>
		<String _locID='32982' gamecharacter='Narrator' soundfilename='TUTO1030'>Well done!</String>
		<String _locID='32983' gamecharacter='Narrator' soundfilename='TUTO1035'>Your soldiers have disembarked and are ready for your orders.</String>
		<String _locID='32984' gamecharacter='Narrator' soundfilename='TUTO1040'>To select all the Musketeers at once, drag a box around them.</String>
		<String _locID='32985' gamecharacter='Narrator' soundfilename='TUTO1045'>Remember, left-click and hold in the main game window, then drag a box around a group to select them.</String>
		<String _locID='32986' gamecharacter='Narrator' soundfilename='TUTO1050'>Perfect! Now, right-click the ground near the flag.</String>
		<String _locID='32987' gamecharacter='Narrator' soundfilename='TUTO1055'>The Musketeers have joined your Explorer, and you are now ready to begin exploring.</String>
		<String _locID='32988' gamecharacter='Narrator' soundfilename='TUTO1060'>Select all four units by dragging a box around them.</String>
		<String _locID='32989' gamecharacter='Narrator' soundfilename='TUTO1065'>Now right-click the ground near the next flag to move further inland.</String>
		<String _locID='32990' gamecharacter='Narrator' soundfilename='TUTO1070'>Your units are nearing the edge of the screen.</String>
		<String _locID='32991' gamecharacter='Narrator' soundfilename='TUTO1075'>Moving your cursor to the edge of the screen will scroll the view in the main game window.</String>
		<String _locID='32992' gamecharacter='Narrator' soundfilename='TUTO1080'>Try this now. Scroll the view to the left until you see the next flag.</String>
		<String _locID='32993' gamecharacter='Narrator' soundfilename='TUTO1085'>Remember, to scroll the view, move the cursor to the very edge of the screen.</String>
		<String _locID='32994' gamecharacter='Narrator' soundfilename='TUTO1090'>Move your Explorer and the Musketeers to the next flag.</String>
		<String _locID='32995' gamecharacter='Narrator' soundfilename='TUTO1095'>As your units move deeper into the wilderness, notice that more and more of the landscape is revealed.</String>
		<String _locID='32996' gamecharacter='Narrator' soundfilename='TUTO1100'>Once your units have explored an area, you will always be able to see the terrain, but you will only be able to see enemy troops if you have units near them.</String>
		<String _locID='32997' gamecharacter='Narrator' soundfilename='TUTO1105'>The Town Center is the first building in your new colony.</String>
		<String _locID='33003' gamecharacter='Narrator' soundfilename='TUTO1135'>When a game begins, you will receive several Settlers and crates of resources at your Town Center.</String>
		<String _locID='33004' gamecharacter='Narrator' soundfilename='TUTO1140'>Resources are used to construct additional buildings and train soldiers.</String>
		<String _locID='33005' gamecharacter='Narrator' soundfilename='TUTO1145'>Your Settlers will immediately start gathering resources from the crates, but you can redirect them if you like.</String>
		<String _locID='33006' gamecharacter='Narrator' soundfilename='TUTO1150'>Try this now. Select a Settler.</String>
		<String _locID='33007' gamecharacter='Narrator' soundfilename='TUTO1155'>Now right-click on one of the flashing trees.</String>
		<String _locID='33008' gamecharacter='Narrator' soundfilename='TUTO1160'>Good job. The Settler will now gather wood from the tree.</String>
		<String _locID='33009' gamecharacter='Narrator' soundfilename='TUTO1165'>Settlers can also gather food from animals and Mills, and coin from Mines.</String>
		<String _locID='33010' gamecharacter='Narrator' soundfilename='TUTO1170'>You'll need to gather all three resources if your colony is going to survive.</String>
		<String _locID='33011' gamecharacter='Narrator' soundfilename='TUTO1175'>That sound, and the flashing Shipment icon, indicate that you may now send a Shipment from the Home City.</String>
		<String _locID='33012' gamecharacter='Narrator' soundfilename='TUTO1180'>Click on the flashing Home City button now.</String>
		<String _locID='33013' gamecharacter='Narrator' soundfilename='TUTO1185'>During a game of Age of Empires III, visit the Home City now and then to send Shipments of resources, Settlers, or soldiers.</String>
		<String _locID='33019' gamecharacter='Narrator' soundfilename='TUTO1215'>The timer above the Mini Map at the lower left of the screen shows how long it will take until you advance to the National Age.</String>
		<String _locID='33020' gamecharacter='Narrator' soundfilename='TUTO1220'>While you're waiting to advance to the National Age, click the flashing button to return to the New World, and continue gathering resources and exploring.</String>
		<String _locID='33021' gamecharacter='Narrator' soundfilename='TUTO1225'>You have reached the National Age!</String>
		<String _locID='33022' gamecharacter='Narrator' soundfilename='TUTO1230'>Build a Barracks to help defend your colony.</String>
		<String _locID='33023' gamecharacter='Narrator' soundfilename='TUTO1235'>Select a Settler.</String>
		<String _locID='33024' gamecharacter='Narrator' soundfilename='TUTO1240'>Click the flashing Barracks button.</String>
		<String _locID='33025' gamecharacter='Narrator' soundfilename='TUTO1245'>Now place the Barracks somewhere near your Town Center.</String>
		<String _locID='33026' gamecharacter='Narrator' soundfilename='TUTO1250'>Left-click to place the Barracks.</String>
		<String _locID='33027' gamecharacter='Narrator' soundfilename='TUTO1255'>It would be wise to train some additional soldiers to protect the colony.</String>
		<String _locID='33028' gamecharacter='Narrator' soundfilename='TUTO1260'>For the purposes of this tutorial, you have been given some extra resources.</String>
		<String _locID='33029' gamecharacter='Narrator' soundfilename='TUTO1265'>Select the Barracks.</String>
		<String _locID='33030' gamecharacter='Narrator' soundfilename='TUTO1270'>Now click the flashing Musketeer button five times.</String>
		<String _locID='33031' gamecharacter='Narrator' soundfilename='TUTO1275'>You are now training a small group of Musketeers.</String>
		<String _locID='33032' gamecharacter='Narrator' soundfilename='TUTO1280'>Continue to gather resources and explore.</String>
		<String _locID='33033' gamecharacter='Narrator' soundfilename='TUTO1285'>That sound means your Musketeers are ready -- and just in time too!</String>
		<String _locID='33034' gamecharacter='Narrator' soundfilename='TUTO1290'>Spanish cavalry are on the way to raid your colony!</String>
		<String _locID='33035' gamecharacter='Narrator' soundfilename='TUTO1295'>To attack the cavalry, select the Musketeers, then right-click the enemy units.</String>
		<String _locID='33036' gamecharacter='Narrator' soundfilename='TUTO1300'>Remember, to attack an enemy, select soldiers, then right-click the enemy units.</String>
		<String _locID='33037' gamecharacter='Narrator' soundfilename='TUTO1305'>You have defeated the enemy cavalry and successfully defended the colony!</String>
		<String _locID='33038' gamecharacter='Narrator' soundfilename='TUTO1310'>Congratulations! You're now ready to go on to the second tutorial, called "Try a Game."</String>
		<String _locID='33039'>Cover Mode. Extra protection from ranged units.</String>
		<String _locID='33040' gamecharacter='Washington' soundfilename='WASH0011' portraitfilename='units\spc\george_washington\george_washington_igc_icon'>He won't trouble your Haudenosaunee friends again.</String>
		<String _locID='33041' gamecharacter='Washington' soundfilename='WASH0016' portraitfilename='units\spc\george_washington\george_washington_igc_icon'>He's gone west towards Lake Huron, with a handful of traitors.</String>
		<String _locID='33042'>Ally with any other Haudenosaunee in the area.</String>
		<String _locID='33043'>You are already allied with Nonahkee's village. There may be other Haudenosaunee in the area that could help you defeat the British.</String>
		<String _locID='33044'>Crate coin</String>
		<String _locID='33045'>Crate coin Large</String>
		<String _locID='33048'>Crate food</String>
		<String _locID='33049'>Crate food Large</String>
		<String _locID='33052'>Crate wood</String>
		<String _locID='33053'>Crate wood Large</String>
		<String _locID='33057'>Warwick's Redoubts are located along the canyons the Supply Wagons travel.</String>
		<String _locID='33058'>Stop the Cherokee attackers from destroying the village to the southwest.</String>
		<String _locID='33059'>Respond quickly to try and save the village from the Cherokee attackers. Any survivors will join your cause.</String>
		<String _locID='33060' gamecharacter='John' soundfilename='JOHN5017'>The Cherokee are attacking that village. We should help them!</String>
		<String _locID='33061' gamecharacter='John' soundfilename='JOHN5016'>I don't know but they're not peaceful anymore! Prepare the defenses! We have to hold off the Cherokee until reinforcements arrive.</String>
		<String _locID='33062' gamecharacter='Kanyenke' soundfilename='KANY4900'>We're too late. They've destroyed the entire village.</String>
		<String _locID='33063' symbol='cStringForbiddenUnitsFormat'>Forbidden Units/Techs for Player %d</String>
		<String _locID='33064' symbol='cStringcUnitRepTitle'>Replace Unit</String>
		<String _locID='33065' symbol='cStringcUnitRepUnitLabel'>Unit:</String>
		<String _locID='33066' symbol='cStringcUnitRepListTitle'>Replacement</String>
		<String _locID='33067' symbol='cStringcUnitRepReplaceBtn'>Replace</String>
		<String _locID='33076'>Player Set HC Access</String>
		<String _locID='33077'>HC Access On</String>
		<String _locID='33113' gamecharacter='Kanyenke' soundfilename='KANY0081' portraitfilename='units\spc\kanyenke\kanyenke_igc_icon'>But she decides who she loves, and I will not come between you.</String>
		<String _locID='33116'>Allows you to send the Adventurer, who advances you to National Age and improves your Officer's hitpoints and the line of sight of cavalry and infantry.</String>
		<String _locID='33117'>British</String>
		<String _locID='33122'>Allows you to send the Gentleman Pirate, who advances you to Industrial Age and increases Mercenary hitpoints.</String>
		<String _locID='33123'>British</String>
		<String _locID='33126'>Allows you to send the Exiled Prince, who advances you to Industrial Age and refunds 500 coin.</String>
		<String _locID='33127'>French</String>
		<String _locID='33128'>Allows you to send the Master Farmer, who advances you to National Age and improves your Mill gathering rate.</String>
		<String _locID='33129'>French</String>
		<String _locID='33130'>blah</String>
		<String _locID='33131'>Allows you to send the Master Miner, who advances you to National Age and improves your Mine gathering rate.</String>
		<String _locID='33132'>French</String>
		<String _locID='33151'>The Lakota Dog Soldier Society arrives at your Town Center to help fight your enemies. You get 1 Dog Soldier for every 3 minutes of game length.</String>
		<String _locID='33152'>Lakota Dog Soldiers</String>
		<String _locID='33155'>Allows you to send the Philosopher Prince, who advances you to National Age and makes archaic units (longbows and pikemen) better.</String>
		<String _locID='33156'>British</String>
		<String _locID='33157' symbol='cStringESOLeaveGame'>Leave Game</String>
		<String _locID='33161'>Stuart's Head</String>
		<String _locID='33162'>IGC Stuart's Head</String>
		<String _locID='33163'>Allows you to send the Adventurer, who advances you to National Age and improves your Officer's hitpoints and the line of sight of cavalry and infantry.</String>
		<String _locID='33164'>Dutch</String>
		<String _locID='33165'>Allows you to send the Cavalier, who advances you to National Age and increase cavalry hitpoints.</String>
		<String _locID='33166'>Dutch</String>
		<String _locID='33167'>Allows you to send the Gentleman Pirate, who advances you to Industrial Age and increases Mercenary hitpoints.</String>
		<String _locID='33168'>Dutch</String>
		<String _locID='33169'>Allows you to send the Exiled Prince, who advances you to Industrial Age and refunds 500 coin.</String>
		<String _locID='33170'>Dutch</String>
		<String _locID='33171'>Allows you to send the Viceroy, who advances you to Industrial Age and increases soldier and building hitpoints.</String>
		<String _locID='33172'>Dutch</String>
		<String _locID='33173' symbol='cStringHerdEditorErrorMsg1'>No Units Selected!</String>
		<String _locID='33174' symbol='cStringHerdEditorErrorMsg2'>No Herd Selected!</String>
		<String _locID='33175'>Herd Editor</String>
		<String _locID='33176'>Current Herds</String>
		<String _locID='33177'>Create a herd with all the selected units.</String>
		<String _locID='33178'>Delete the selected herd.</String>
		<String _locID='33179'>Create Herd</String>
		<String _locID='33180'>Delete Herd</String>
		<String _locID='33186'>Allows you to send the Master Farmer, who advances you to National Age and improves your Mill gathering rate.</String>
		<String _locID='33187'>German</String>
		<String _locID='33192'>Allows you to send the Exiled Prince, who advances you to Industrial Age and refunds 500 coin.</String>
		<String _locID='33193'>German</String>
		<String _locID='33194'>Allows you to send the Viceroy, who advances you to Industrial Age and increases soldier and building hitpoints.</String>
		<String _locID='33195'>German</String>
		<String _locID='33196'>Allows you to send The Artillerist, who advances you to Industrial Age and increases artillery hitpoints.</String>
		<String _locID='33197'>German</String>
		<String _locID='33198'>Allows you to send The Artillerist, who advances you to Industrial Age and increases artillery hitpoints.</String>
		<String _locID='33199'>Ottoman</String>
		<String _locID='33200'>Allows you to send the Grand Vizier, who advances you to Industrial Age and increases the hitpoints of unique Ottoman units.</String>
		<String _locID='33201'>Ottoman</String>
		<String _locID='33202'>Allows you to send the Exiled Prince, who advances you to Industrial Age and refunds 500 coin.</String>
		<String _locID='33203'>Ottoman</String>
		<String _locID='33204'>Allows you to send the Master Farmer, who advances you to National Age and improves your Mill gathering rate.</String>
		<String _locID='33205'>Ottoman</String>
		<String _locID='33208'>Allows you to send the Cavalier, who advances you to National Age and increase cavalry hitpoints.</String>
		<String _locID='33209'>Ottoman</String>
		<String _locID='33214'>Lighting Set Helper</String>
		<String _locID='33218'>Allows you to send the War Minister, who advances you to Industrial Age and increases the hitpoints of unique Spanish units.</String>
		<String _locID='33219'>Spanish</String>
		<String _locID='33220'>Allows you to send the Master Miner, who advances you to National Age and improves your Mine gathering rate.</String>
		<String _locID='33221'>Spanish</String>
		<String _locID='33222'>Allows you to send The Artillerist, who advances you to Industrial Age and increases artillery hitpoints.</String>
		<String _locID='33223'>Spanish</String>
		<String _locID='33224'>Allows you to send the King's Musketeer, who advances you to National Age and improves your infantry's hitpoints.</String>
		<String _locID='33225'>Spanish</String>
		<String _locID='33226'>Allows you to send the Naturalist, who advances you to National Age and improves your hunting and livestock gathering rate.</String>
		<String _locID='33227'>Spanish</String>
		<String _locID='33232'>Allows you to send the Master Miner, who advances you to National Age and improves your Mine gathering rate.</String>
		<String _locID='33233'>Russian</String>
		<String _locID='33236'>Allows you to send the Cavalier, who advances you to National Age and increase cavalry hitpoints.</String>
		<String _locID='33237'>Russian</String>
		<String _locID='33240'>Allows you to send the Gentleman Pirate, who advances you to Industrial Age and increases Mercenary hitpoints.</String>
		<String _locID='33241'>Russian</String>
		<String _locID='33244'>Allows you to send the Tycoon, who advances you to Industrial Age and improves your Crates and Factories.</String>
		<String _locID='33245'>Portuguese</String>
		<String _locID='33248'>Allows you to send the Bishop, who advances you to National Age and makes Priests free.</String>
		<String _locID='33249'>Portuguese</String>
		<String _locID='33252'>Allows you to send the Master Miner, who advances you to National Age and improves your Mine gathering rate.</String>
		<String _locID='33253'>Portuguese</String>
		<String _locID='33254' symbol='cStringTradeRouteTitle'>Trade Route Tool</String>
		<String _locID='33255' symbol='cStringTradeRouteCreate'>Create Trade Route</String>
		<String _locID='33256' symbol='cStringTradeRouteRemove'>Remove Trade Route</String>
		<String _locID='33257' symbol='cStringTradeRouteWaypoints'>Add/Remove Waypoints</String>
		<String _locID='33258' symbol='cStringTradeRouteSelect'>Select Next Trade Route</String>
		<String _locID='33259'>Napoleon</String>
		<String _locID='33260'>Queen Elizabeth</String>
		<String _locID='33270'>Mercenaries are cheaper.</String>
		<String _locID='33277'>This tech doesn't do anything yet!</String>
		<String _locID='33278'>Cinematic Block Cube</String>
		<String _locID='33279'>Cinematic Block Cube</String>
		<String _locID='33280' symbol='cStringRemoveRiverTitle'>Remove River</String>
		<String _locID='33281' symbol='cStringRemoveRiverSelect'>Select River</String>
		<String _locID='33286' symbol='cStringESOWhisper'>Whisper</String>
		<String _locID='33287'>Spyglass Revealer</String>
		<String _locID='33288'>Revealer for Spyglass ability</String>
		<String _locID='33289'>Unit Speaking</String>
		<String _locID='33290'>Unit</String>
		<String _locID='33291'>Speaking</String>
		<String _locID='33292'>Stagecoach</String>
		<String _locID='33293'>Upgrades this Trade Route to use Stagecoaches, which can deliver resources, move faster and provide greater line of sight.</String>
		<String _locID='33295'>Upgrades this Trade Route to use Trains, which deliver resources faster and provide greater line of sight.</String>
		<String _locID='33296'>Iron Horse</String>
		<String _locID='33304'>Dynamite Keg</String>
		<String _locID='33305'>IGC Dynamite Keg</String>
		<String _locID='33306' gamecharacter='Soldier' soundfilename='GENR5231'>If the Russians can move their artillery past the mountains, we will not be able to stop them!</String>
		<String _locID='33308' gamecharacter='Colonist' soundfilename='GENR5106'>Run for your lives!</String>
		<String _locID='33310' symbol='cStringNoCliffSelected'>You don't have a cliff selected</String>
		<String _locID='33311' symbol='cStringNoCliffTypeSelected'>You don't have a cliff type selected</String>
		<String _locID='33314'>Trading Posts are cheaper, stronger and gain an attack.</String>
		<String _locID='33315'>Advanced Trading Post</String>
		<String _locID='33317'>Shoreline Plant CAR</String>
		<String _locID='33318'>PROP Shoreline Plant CAR</String>
		<String _locID='33319'>Gunpowder Sparks</String>
		<String _locID='33320'>IGC Gunpowder Sparks</String>
		<String _locID='33321'>Gunpowder Trail</String>
		<String _locID='33322'>IGC Gunpowder Trail</String>
		<String _locID='33323'>Wood source</String>
		<String _locID='33324'>Diverse tropical trees including palms and strangler figs. Harvest for wood.</String>
		<String _locID='33325'>Tree</String>
		<String _locID='33326'>Tree - Yucatan</String>
		<String _locID='33328'>Underbrush Yucatan</String>
		<String _locID='33333'>GRD Black Bear</String>
		<String _locID='33334'>GRD Jaguar</String>
		<String _locID='33335'>GRD Polar Bear</String>
		<String _locID='33336'>GRD Alligator</String>
		<String _locID='33337'>GRD Cougar</String>
		<String _locID='33338'>GRD Grizzly Bear</String>
		<String _locID='33339'>Update Water</String>
		<String _locID='33340' symbol='cStringEllipse'>. . .</String>
		<String _locID='33341'>Gather Flag Econ</String>
		<String _locID='33342'>Gather Flag Military</String>
		<String _locID='33344'>Aztec warrior attack and hitpoints increased.</String>
		<String _locID='33345'>Aztec Warrior Societies</String>
		<String _locID='33349'>Carib warrior attack and hitpoints increased.</String>
		<String _locID='33350'>Carib Warrior Societies</String>
		<String _locID='33352'>Cherokee warrior attack and hitpoints increased.</String>
		<String _locID='33353'>Cherokee Warrior Societies</String>
		<String _locID='33355'>Comanche warrior attack and hitpoints increased.</String>
		<String _locID='33356'>Comanche Warrior Societies</String>
		<String _locID='33358'>Cree warrior attack and hitpoints increased.</String>
		<String _locID='33359'>Cree Warrior Societies</String>
		<String _locID='33361'>Inca warrior attack and hitpoints increased.</String>
		<String _locID='33362'>Incan Warrior Societies</String>
		<String _locID='33367'>Haudenosaunee warrior attack and hitpoints increased.</String>
		<String _locID='33368'>Haudenosaunee Warrior Societies</String>
		<String _locID='33371'>Lakota warrior attack and hitpoints increased.</String>
		<String _locID='33372'>Lakota Warrior Societies</String>
		<String _locID='33374'>Maya warrior attack and hitpoints increased.</String>
		<String _locID='33375'>Maya Warrior Societies</String>
		<String _locID='33377'>Nootka warrior attack and hitpoints increased.</String>
		<String _locID='33378'>Nootka Warrior Societies</String>
		<String _locID='33380'>Seminole warrior attack and hitpoints increased.</String>
		<String _locID='33381'>Seminole Warrior Societies</String>
		<String _locID='33383'>Caraja warrior attack and hitpoints increased.</String>
		<String _locID='33384'>Caraja Warrior Societies</String>
		<String _locID='33386' symbol='cStringESOLeaveCurrentGame'>Do you wish to leave the game you are currently in?</String>
		<String _locID='33387'>Morgan Black</String>
		<String _locID='33388'>Lizzie's Pirates</String>
		<String _locID='33391' gamecharacter='Sailor' soundfilename='GENR5036'>Another fireship -- it's coming in to ram!</String>
		<String _locID='33392' gamecharacter='Morgan' soundfilename='MORG5136'>The pirate has a base on this island -- bombard it!</String>
		<String _locID='33393' gamecharacter='Sailor' soundfilename='GENR2030'>After our colony gets started we'll need to find a way to sail through these islands, Captain.</String>
		<String _locID='33395' gamecharacter='Lizzie' soundfilename='LIZZ4900'>What's this? My dock is under attack?</String>
		<String _locID='33396' gamecharacter='Morgan' soundfilename='MORG4904'>We have all the navigation charts we need to sail to the New World!</String>
		<String _locID='33398' gamecharacter='Morgan' soundfilename='MORG5138'>Try to destroy the fireships from range!</String>
		<String _locID='33399' gamecharacter='Morgan' soundfilename='MORG5139'>We can transport some settlers to a nearby island to gather all of the resources if we run low here.</String>
		<String _locID='33400' gamecharacter='Morgan' soundfilename='MORG4894'>More pirates! Destroy them all.</String>
		<String _locID='33402' gamecharacter='Morgan' soundfilename='MORG4898'>The pirate has defeated our entire expedition. We are lost.</String>
		<String _locID='33403' gamecharacter='Morgan' soundfilename='MORG4899'>A second town center built on another island could be very useful.</String>
		<String _locID='33404'>Defeat the nearby pirate ships.</String>
		<String _locID='33405'>Build a Town Center.</String>
		<String _locID='33406'>Find and collect three Navigation Charts.</String>
		<String _locID='33409'>Use your ships to attack the pirate ships discovered near your starting location. Try to destroy the pirate's Fireships before they can ram your ships.</String>
		<String _locID='33411'>Your Covered Wagon can be used to build a Town Center. Find a place to build your Town Center that has plenty of food, wood and coin nearby.</String>
		<String _locID='33413'>The Navigation Charts are guarded. Make sure you have an army when scouting for them. The Navigation Charts are just like Treasures, so Heroes and Settlers can pick them up.</String>
		<String _locID='33414'>Sail to the New World.</String>
		<String _locID='33415' gamecharacter='Morgan' soundfilename='MORG5206'>The Spanish dogs have imprisoned some Aztecs to mine gold for them.</String>
		<String _locID='33416' gamecharacter='Morgan' soundfilename='MORG5207'>One of the prisoners has shown us the way to the Aztec village.</String>
		<String _locID='33417' gamecharacter='Morgan' soundfilename='MORG5208'>We must construct a trading post and form an alliance with the Aztecs.</String>
		<String _locID='33418' gamecharacter='Morgan' soundfilename='MORG5209'>Our covered wagon has arrived. We must use it to build a town center near the trading post.</String>
		<String _locID='33419' gamecharacter='Morgan' soundfilename='MORG4910'>We must help the Aztecs defend their temples against the Spanish until the large Aztec army arrives.</String>
		<String _locID='33420' gamecharacter='Morgan' soundfilename='MORG4911'>We can add to our fighting force by freeing the prisoners working on mines outside the village.</String>
		<String _locID='33422' gamecharacter='Morgan' soundfilename='MORG4913'>The Spanish have destroyed one of the Aztec temples.</String>
		<String _locID='33423' gamecharacter='Morgan' soundfilename='MORG4914'>The Spanish have destroyed two Aztec temples -- we must not let the last one fall!</String>
		<String _locID='33424' gamecharacter='Morgan' soundfilename='MORG4915'>The Spanish have destroyed the last Aztec temple -- the village is doomed.</String>
		<String _locID='33425' gamecharacter='Morgan' soundfilename='MORG4916'>The Spanish base is too strong to assault with the forces we have now.</String>
		<String _locID='33426' gamecharacter='Aztec Chief' soundfilename='GENR5041'>We welcome you in our battle against the Spanish.</String>
		<String _locID='33427' gamecharacter='Aztec Chief' soundfilename='GENR5042'>I will send a runner to Tenochtitlan to request an army of Aztec warriors. We must protect the temples in my village until they arrive.</String>
		<String _locID='33428' gamecharacter='Aztec Chief' soundfilename='GENR5043'>My runner reports the great Aztec army is on its way.</String>
		<String _locID='33429' gamecharacter='Aztec Chief' soundfilename='GENR5044'>The great Tenochtitlan Aztec army will be here soon - we must protect our temples!</String>
		<String _locID='33430' gamecharacter='Aztec Chief' soundfilename='GENR4900'>The Tenochtitlan army is almost here -- protect the temples!</String>
		<String _locID='33431' gamecharacter='Morgan' soundfilename='MORG4917'>The Aztec army has arrived! Wipe the Spanish from this town!</String>
		<String _locID='33432' gamecharacter='Morgan' soundfilename='MORG4918'>The Spanish are on the run. The village is saved.</String>
		<String _locID='33433'>Kill the Spanish guards guarding the prisoners around the Mine.</String>
		<String _locID='33434'>Build a Trading Post at the Aztec village.</String>
		<String _locID='33435'>Build a Town Center.</String>
		<String _locID='33436'>At least one Aztec Temple must remain standing.</String>
		<String _locID='33437'>Find and destroy the Spanish Town Center.</String>
		<String _locID='33438'>The prisoners may help you if you free them from the Spanish.</String>
		<String _locID='33439'>The only place to put a Trading Post is at the south end of the Aztec village.</String>
		<String _locID='33440'>A ship has dropped off a Covered Wagon in the village. Use the Covered Wagon to build your Town Center.</String>
		<String _locID='33441'>In 15 minutes an Aztec army will arrive to help. You will need a strong army to protect the Temples. Freeing some more prisoners working outside the village would help your chances.</String>
		<String _locID='33442'>The Aztec army can help you eliminate the Spanish Town Center. The Spanish attacks have been coming from the northeast. You may need Mortars to help destroy the Spanish buildings.</String>
		<String _locID='33443'>Protect the Aztec Temples.</String>
		<String _locID='33444' symbol='cStringESOPasswordWarning'>* Passwords are case sensitive.</String>
		<String _locID='33445'>Months later ...</String>
		<String _locID='33450'>Livestock fatten faster. For Indian allies, livestock generate more experience points. For Japanese allies, livestock generate more resources when tasked to Shrines.</String>
		<String _locID='33451'>TEAM Wool Staple Ports</String>
		<String _locID='33452'>Remove Water</String>
		<String _locID='33453'>Frigate. Heavy warship</String>
		<String _locID='33454'>Heavy warship.</String>
		<String _locID='33455'>Imperial Frigate</String>
		<String _locID='33456'>SPC Frigate</String>
		<String _locID='33460' gamecharacter='John' soundfilename='JOHN5106'>We need to take out the Boneguard outposts before Warwick's navy overruns our base.</String>
		<String _locID='33461' gamecharacter='John' soundfilename='JOHN5107'>Reinforcements from Washington! On to the second outpost!</String>
		<String _locID='33462' gamecharacter='John' soundfilename='JOHN5108'>Warwick's navy is growing in power. We need to take down those outposts.</String>
		<String _locID='33463' gamecharacter='John' soundfilename='JOHN5109'>Washington has sent us transports! We can use them to assault the far base.</String>
		<String _locID='33464' gamecharacter='John' soundfilename='JOHN4900'>Here comes Washington's fleet.</String>
		<String _locID='33465' gamecharacter='John' soundfilename='JOHN4901'>Warwick's navy is here! We can't defend against that kind of firepower!</String>
		<String _locID='33466' gamecharacter='John' soundfilename='JOHN4902'>If we don't get those outposts down, Washington will never send us help.</String>
		<String _locID='33467' gamecharacter='Washington' soundfilename='WASH5021'>Warwick's navy is done! Concentrate on the main base.</String>
		<String _locID='33468' gamecharacter='John' soundfilename='JOHN4903'>Warwick's base is destroyed! Focus our forces on his navy.</String>
		<String _locID='33469' gamecharacter='Washington' soundfilename='WASH5022'>Excellent work men! Warwick's forces are defeated but it would seem he has escaped.</String>
		<String _locID='33470' symbol='cStringRMSFastRandom'>Standard Maps</String>
		<String _locID='33471' symbol='cStringRMSFastRandomDesc'/>
		<String _locID='33472' gamecharacter='Morgan' soundfilename='MORG7021'>Build a Trading Post near the natives and they will ally with us.</String>
		<String _locID='33473' gamecharacter='Morgan' soundfilename='MORG7022'>Send out a few scouts to see if there are any more natives in the area.</String>
		<String _locID='33474'>There are many Native Americans in this area. Find them and build Trading Posts near them to make an alliance. In the National Age you can train their warriors to help you fight.</String>
		<String _locID='33475'>The Ottoman Fort is very strong. Getting to the Capital Age and training Mortars at your Artillery Foundry will greatly help with this task.</String>
		<String _locID='33476'>Light artillery</String>
		<String _locID='33477'>Knights of Malta that throw flaming hoops at Janissaries.</String>
		<String _locID='33478'>Hoop Thrower</String>
		<String _locID='33479'>SPC Hoop Thrower</String>
		<String _locID='33486'>Warships hitpoints increased.</String>
		<String _locID='33487'>Real Armada</String>
		<String _locID='33492'>All unique Ottoman Mosque improvements cost 33% less.</String>
		<String _locID='33493'>Mosque Construction</String>
		<String _locID='33497' gamecharacter='Morgan' soundfilename='MORG4900'>These pirates have maps and navigational charts that can help us get through this maze of islands and reefs.</String>
		<String _locID='33498'>Build a second Town Center.</String>
		<String _locID='33499'>A second Town Center may allow you to expand your economy more quickly.</String>
		<String _locID='33500'>Tenochtitlan Aztec army arrives</String>
		<String _locID='33501'>Rescue more Aztec prisoners.</String>
		<String _locID='33502'>The rest of the prisoners may also be guarded by the Spanish but will help you if you free them.</String>
		<String _locID='33503'>Ramming, exploding ship</String>
		<String _locID='33504'>Rams anything on the water and explodes.</String>
		<String _locID='33505'>Fire Ship</String>
		<String _locID='33506'>SPC Fire Ship</String>
		<String _locID='33514'>Storage building</String>
		<String _locID='33515'>These Weapon Caches are being used to support the Ottomans.</String>
		<String _locID='33516'>Weapon Cache</String>
		<String _locID='33517'>SPC Weapon Cache</String>
		<String _locID='33519'>Sacred temple</String>
		<String _locID='33520'>Sacred temple of the Aztecs.</String>
		<String _locID='33521'>Aztec Temple</String>
		<String _locID='33523'>SPC Aztec temple</String>
		<String _locID='33524'>Reveal Ocean Water</String>
		<String _locID='33553' gamecharacter='Sahin' soundfilename='SAHI5026'>The Circle have built a huge fixed gun on the cliff above the Lake of the Moon.</String>
		<String _locID='33554' gamecharacter='Morgan' soundfilename='MORG5286'>Aye -- and we're going to capture it.</String>
		<String _locID='33558' gamecharacter='Morgan' soundfilename='MORG4920'>Now we can establish our own base on the south shore!</String>
		<String _locID='33559' gamecharacter='Sahin' soundfilename='SAHI5027'>We can use the fixed gun to fire upon both the naval and land targets.</String>
		<String _locID='33560' gamecharacter='Morgan' soundfilename='MORG4933'>We can use the fixed gun to destroy the enemy buildings nearby.</String>
		<String _locID='33562' gamecharacter='Morgan' soundfilename='MORG4929'>Ram the Fountain with a fire ship! </String>
		<String _locID='33563' gamecharacter='Morgan' soundfilename='MORG4930'>Our covered wagon has arrived.</String>
		<String _locID='33564' gamecharacter='Morgan' soundfilename='MORG4931'>We've damaged the Fountain of Youth, but it's not destroyed yet.</String>
		<String _locID='33565' gamecharacter='Morgan' soundfilename='MORG4932'>That's it! The Fountain of Youth is collapsing!</String>
		<String _locID='33566' gamecharacter='Lizzie' soundfilename='LIZZ5025'>My fire ship was destroyed.</String>
		<String _locID='33567' gamecharacter='Lizzie' soundfilename='LIZZ5030'>If we construct a dock, we can build more fire ships.</String>
		<String _locID='33577' gamecharacter='Sahin' soundfilename='SAHI5028'>The Circle are attacking by both land and water!</String>
		<String _locID='33578' gamecharacter='Morgan' soundfilename='MORG4925'>We need to improve our defenses and increase our military strength.</String>
		<String _locID='33579' gamecharacter='Morgan' soundfilename='MORG4927'>We may want to send more fighting ships from our Home City.</String>
		<String _locID='33580' gamecharacter='Morgan' soundfilename='MORG4928'>We can use the fixed gun against the attacking ships!</String>
		<String _locID='33581' gamecharacter='Morgan' soundfilename='MORG2500'>Repel the attackers -- use the fixed gun to help!</String>
		<String _locID='33582'>The Circle of Ossus</String>
		<String _locID='33583'>Black Powder Ship</String>
		<String _locID='33585'>Kill the guards near the Fixed Gun.</String>
		<String _locID='33586'>Destroy the Fountain of Youth.</String>
		<String _locID='33587'>Destroy the Circle's base to the east of the Fixed Gun.</String>
		<String _locID='33588'>Build a Trading Post at the Native village.</String>
		<String _locID='33589'>It may be possible to capture the Fixed Gun if the guards are taken out quickly.</String>
		<String _locID='33590'>The Fountain of Youth is sturdy. It may take a combination of attacks from Fire Ships and other means to destroy it.</String>
		<String _locID='33591'>The captured Fixed Gun is powerful against any enemy target, and will also help destroy the Fountain of Youth. To use it, select it and right-click on a target.</String>
		<String _locID='33592'>Seminole warriors and improvements will be useful as you fight to destroy the Fountain of Youth.</String>
		<String _locID='33596'>Stationary artillery</String>
		<String _locID='33597'>Enormous fixed gun. Can be captured if no enemy units are in the area.</String>
		<String _locID='33598'>Fixed Gun</String>
		<String _locID='33604'>Fountain of Youth</String>
		<String _locID='33605'>SPC Fountain of Youth</String>
		<String _locID='33606'>Source of water for the Lake of the Moon. Is it magical?</String>
		<String _locID='33607'>Ship filled with black powder</String>
		<String _locID='33608'>Ship filled with black powder.</String>
		<String _locID='33609'>Black Powder Ship</String>
		<String _locID='33610'>SPC Black Powder Ship</String>
		<String _locID='33633'>SPC Fixed Gun</String>
		<String _locID='33634'>Destroy the Fountain of Youth.</String>
		<String _locID='33656' gamecharacter='Soldier' soundfilename='GENR5022'>Sir, we've established a camp here; however, we weren't able to complete all the buildings we'll need.</String>
		<String _locID='33657' gamecharacter='Alain' soundfilename='ALAI5026'>Well, we must have houses to support our troops. Get to work.</String>
		<String _locID='33658' gamecharacter='Alain' soundfilename='ALAI5027'>Get a barracks up. We'll need it to train infantry.</String>
		<String _locID='33659' gamecharacter='Alain' soundfilename='ALAI5028'>Our mine is almost depleted. We'll need to find another source of coin soon.</String>
		<String _locID='33660' gamecharacter='Morgan' soundfilename='MORG5071'>Their base has to be close; we've seen patrols.</String>
		<String _locID='33661' gamecharacter='Morgan' soundfilename='MORG5072'>Release those prisoners!</String>
		<String _locID='33662' gamecharacter='Morgan' soundfilename='MORG5073'>We've found more prisoners.</String>
		<String _locID='33663' gamecharacter='Alain' soundfilename='ALAI5029'>The hoop throwers are equipped to deal with janissaries. We can train more from the artillery foundry.</String>
		<String _locID='33664' gamecharacter='Soldier' soundfilename='GENR5023'>The Ottomans have found us!</String>
		<String _locID='33665' gamecharacter='Soldier' soundfilename='GENR5024'>We've found a weapons cache.</String>
		<String _locID='33666' symbol='cStringQuitESO'>Do you want to quit ESO and return to the Main menu?</String>
		<String _locID='33667' symbol='cStringPlayersColonyReachedAge3'>%s's town has reached the CAPITAL AGE!</String>
		<String _locID='33668' symbol='cStringPlayersColonyReachedAge2'>%s's settlement has reached the NATIONAL AGE!</String>
		<String _locID='33669' symbol='cStringPlayersColonyReachedAge4'>%s's city has reached the INDUSTRIAL AGE!</String>
		<String _locID='33670'>Duck Family</String>
		<String _locID='33671'>PROP Duck Family</String>
		<String _locID='33674'>Find the Ottoman base and destroy their Weapons Caches.</String>
		<String _locID='33675'>Build an Artillery Foundry and train at least 10 Hoop Throwers.</String>
		<String _locID='33676'>Hoop Throwers are a specially trained unit to combat Janissaries. In the future you can also train Cannon at the Artillery Foundry.</String>
		<String _locID='33677'>Defend the base from the Ottoman attack.</String>
		<String _locID='33678'>You have a Great Bombard! Use it to attack the Janissaries. Do not let them get close to the Cannon though. Cannon are deadly at range but can be destroyed very fast in close combat.</String>
		<String _locID='33679'>Find a shipwreck and gather any supplies near it.</String>
		<String _locID='33680'>You should use your warships or Fishing Boats to scout the water for the shipwreck. If you find it, you can transport settlers to different islands using your Caravel.</String>
		<String _locID='33681'>Destroy all the Ottoman Weapons Caches.</String>
		<String _locID='33682'>If you find more than one Weapons Cache close together, the explosion of one may cause the others nearby to explode.</String>
		<String _locID='33686'>Henry the Navigator</String>
		<String _locID='33687'>Queen Isabella</String>
		<String _locID='33688'>Villager</String>
		<String _locID='33689'>An Aztec captured by invaders.</String>
		<String _locID='33690'>Aztec Prisoner</String>
		<String _locID='33691'>Civilian</String>
		<String _locID='33692'>SPC Aztec Prisoner</String>
		<String _locID='33693'>Wood source</String>
		<String _locID='33694'>Tropical tree with soft lumber. Harvest for wood.</String>
		<String _locID='33695'>Tree</String>
		<String _locID='33696'>Tree - Caribbean</String>
		<String _locID='33698'>Elite Circle ranged infantry</String>
		<String _locID='33699'>Elite musketeer of the Circle of Ossus.</String>
		<String _locID='33700'>Boneguard</String>
		<String _locID='33701'>SPC Boneguard Age 2</String>
		<String _locID='33710'>Treasure Editor</String>
		<String _locID='33711'>Available Treasure Types</String>
		<String _locID='33712'>Set Treasure Type</String>
		<String _locID='33713'>Trickles coin if captured</String>
		<String _locID='33714'>Ship carrying massive amounts of coin, but has no attack.</String>
		<String _locID='33715'>Treasure Ship</String>
		<String _locID='33716'>SPC Treasure Ship (gold)</String>
		<String _locID='33720' gamecharacter='Alain' soundfilename='ALAI5011'>Be careful around those janissaries. They are particularly strong against shock units.</String>
		<String _locID='33723' gamecharacter='Morgan' soundfilename='MORG5047'>We've lost the fort! Everyone retreat!</String>
		<String _locID='33726'>John Black</String>
		<String _locID='33727'>IGC HACK John Black</String>
		<String _locID='33732'>Kanyenke</String>
		<String _locID='33733'>IGC HACK Kanyenke</String>
		<String _locID='33736'>Path Block</String>
		<String _locID='33737'>SPC Path Block 1x1</String>
		<String _locID='33738'>Path Block</String>
		<String _locID='33739'>SPC Path Block 1x2</String>
		<String _locID='33740'>Path Block</String>
		<String _locID='33741'>SPC Path Block 1x4</String>
		<String _locID='33742'>Randomize Treasure Type</String>
		<String _locID='33743'>Maltese</String>
		<String _locID='33744'>Can summon Redoubts for a quick defense. Their roster works in a unique way. Best at: Defending, Fighting.</String>
		<String _locID='33745'>Starts with some Mercenaries unlocked in Home City. Best units: Musketeers, Crossbow.</String>
		<String _locID='33746'>SURVIVE!</String>
		<String _locID='33747'>Do not let the Command Post be destroyed.</String>
		<String _locID='33748'>You have lots of resources. To keep the Ottomans at bay you will need to train many units. Improving your units at the Barracks and other buildings may also be a big help.</String>
		<String _locID='33749'>Great Bombards are artillery. Cavalry is your best unit to destroy artillery but be careful; Janissaries are just as good at destroying cavalry.</String>
		<String _locID='33750'>Boston</String>
		<String _locID='33751'>Valleta</String>
		<String _locID='33752' symbol='cStringESOAcceptClanInvite'>You have been invited to join Clan %s. Do you wish to accept?</String>
		<String _locID='33753' symbol='cStringNewPassword'>New Password:</String>
		<String _locID='33754'>Graves</String>
		<String _locID='33755'>SPC Graves</String>
		<String _locID='33756' symbol='cStringESOLeaveConv'>Leave Conversation</String>
		<String _locID='33757'>Mine Silver</String>
		<String _locID='33758'>Slaves and Labourers are trained much faster.</String>
		<String _locID='33759'>Contractarbeid</String>
		<String _locID='33760'>Interchangeable Parts</String>
		<String _locID='33761'>Factory build limit increased by +1.</String>
		<String _locID='33766'>Number of Teams</String>
		<String _locID='33767'>Wood source</String>
		<String _locID='33773'>IGC Target</String>
		<String _locID='33775'>Defensive building</String>
		<String _locID='33776'>Home of angry Cherokee warriors.</String>
		<String _locID='33777'>Cherokee War Hut</String>
		<String _locID='33781'>SPC Cherokee War Hut</String>
		<String _locID='33782'>Player Is Visiting Home City Of Player</String>
		<String _locID='33783'>Player Is Selecting Home City Building</String>
		<String _locID='33784'>HC Building Name</String>
		<String _locID='33785'>Destroy the Ottoman Fishing Dock.</String>
		<String _locID='33786'>Food must be scarce where the Turks have built their Fort. Destroying their Fishing operation will decrease their food production.</String>
		<String _locID='33787'>Bombard Mode. Allows cannon to fire and move slowly.</String>
		<String _locID='33788' gamecharacter='Soldier' soundfilename='GENR5037'>Sir, we've spotted the Turks' fishing operation.</String>
		<String _locID='33789' gamecharacter='Morgan' soundfilename='MORG5158'>Ah ... destroying their fishing dock should make them hungry.</String>
		<String _locID='33794'>Two Guys with Deer</String>
		<String _locID='33795'>IGC Two Guys with Deer</String>
		<String _locID='33796'>Native American villager</String>
		<String _locID='33797'>Native American villager.</String>
		<String _locID='33798'>Native Villagers</String>
		<String _locID='33804'>Shallow Tool</String>
		<String _locID='33805'>Width</String>
		<String _locID='33806'>Create Shallow</String>
		<String _locID='33807' symbol='cStringUIStateCreateShallow'>Left-click to place shallow. Right-click to remove shallow. Rotate with mouse wheel. Press ESC to cancel.</String>
		<String _locID='33808'>Torch</String>
		<String _locID='33809' symbol='cStringShallowCreateError'>A shallow must be placed on river before creating.</String>
		<String _locID='33815'>Allow TC Spawning</String>
		<String _locID='33818'>Player Has Sent a Home City Shipment</String>
		<String _locID='33819'>test</String>
		<String _locID='33822'>Player Has Sent a Home City Shipment</String>
		<String _locID='33823'>Select the Officer.</String>
		<String _locID='33824'>Move the Officer to the flag.</String>
		<String _locID='33825'>Select the Musketeers.</String>
		<String _locID='33826'>Move the Musketeers to the flag.</String>
		<String _locID='33827'>Select the Officer and the Musketeers.</String>
		<String _locID='33828'>Move the Officer and the Musketeers to the next flag.</String>
		<String _locID='33829'>Scroll the view until you see the next flag.</String>
		<String _locID='33830'>Move everyone to the next flag.</String>
		<String _locID='33831'>Select the Covered Wagon.</String>
		<String _locID='33832'>Move the Covered Wagon to the flag.</String>
		<String _locID='33833'>Build a Town Center.</String>
		<String _locID='33834'>Gather wood from trees.</String>
		<String _locID='33835'>Send a Settler from the Home City.</String>
		<String _locID='33836'>Explore the New World.</String>
		<String _locID='33837'>Build a Barracks.</String>
		<String _locID='33838'>Train five additional Musketeers.</String>
		<String _locID='33839'>Defeat the Spanish Cavalry.</String>
		<String _locID='33840'>Left-click the Officer to select him.</String>
		<String _locID='33841'>With a unit selected, right-click somewhere to move the unit to that location.</String>
		<String _locID='33842'>To select multiple units, left-click and hold, then drag a box around them.</String>
		<String _locID='33843'>To move units, select them, then right-click the location where you want them to go.</String>
		<String _locID='33844'>To scroll the view in the main game window, move the pointer to the edge of the screen.</String>
		<String _locID='33845'>Select the Covered Wagon, then click the "Build Town Center" button, then left-click to place the Town Center.</String>
		<String _locID='33846'>Select your Settlers, then right-click on a tree.</String>
		<String _locID='33847'>If you are still in the main game view, left-click the Home City button. Then left-click the Settler icon to send Settlers to the New World.</String>
		<String _locID='33848'>Select the Officer and the Musketeers, and move then into unexplored areas.</String>
		<String _locID='33849'>Select a Settler, then left-click the Barracks button, then left-click somewhere in the main game window to place the Barracks.</String>
		<String _locID='33850'>Select the Barracks, then left-click the Musketeer button five times.</String>
		<String _locID='33851'>Select your Musketeers, then right-click the enemy cavalry. Musketeers are good against shock units, and should easily defeat them.</String>
		<String _locID='33852'>Player Sends a Home City Shipment</String>
		<String _locID='33853'>Show HC View</String>
		<String _locID='33854'>Show World View</String>
		<String _locID='33855'>Improved Buildings</String>
		<String _locID='33856'>Building hitpoints increased.</String>
		<String _locID='33857' gamecharacter='Settler' soundfilename='GENR2050'>Thank you friends! Please, make yourselves welcome to anything you need in Havana.</String>
		<String _locID='33858' gamecharacter='Morgan' soundfilename='MORG2050'>Stolen gold -- we should send some settlers over to gather it.</String>
		<String _locID='33859' gamecharacter='Lizzie' soundfilename='LIZZ2005'>I hear you've done quite a bit of good here, Morgan. Now I want you to do a favor for me.</String>
		<String _locID='33860' gamecharacter='Lizzie' soundfilename='LIZZ2010'>This native boy next to me needs safe passage back to his family on that nearby island.</String>
		<String _locID='33861' gamecharacter='Lizzie' soundfilename='LIZZ2015'>Find the natives that stole his canoe. Once you have it, use it to get to the island.</String>
		<String _locID='33862' gamecharacter='Lizzie' soundfilename='LIZZ2020'>Sorry Morgan, you're not ready to take a trip with me.</String>
		<String _locID='33863' gamecharacter='Lizzie' soundfilename='LIZZ2000'>My ship will be ready soon, Morgan. Get back to work and maybe you'll be on it when it is.</String>
		<String _locID='33864'>Gain 8,000 Experience before Lizzie sails to Florida.</String>
		<String _locID='33865'>Stop the raiding Native Americans from attacking the settlers of Havana.</String>
		<String _locID='33866'>Your starting army is big enough to defeat the Native Americans to the west.</String>
		<String _locID='33867'>Reopen trade with the rest of Cuba by building a second Trading Post.</String>
		<String _locID='33868'>The Cubans have one Trading Post already. Follow the Trade Route to find a spot to build them a second Trading Post.</String>
		<String _locID='33869'>Find and gather the stolen gold.</String>
		<String _locID='33870'>The gold has been taken by Native Americans. Find their village and you will likely find the stolen gold.</String>
		<String _locID='33871'>Return the lost herd to Havana's Livestock Pen.</String>
		<String _locID='33872'>These thirsty cows have wandered off so looking for them where they can get water is probably a good idea.</String>
		<String _locID='33873'>Build the first Stable in Havana.</String>
		<String _locID='33874'>A Stable will give you Experience and help the Cubans. Cavalry will also help you beat the Carib Blowgunners.</String>
		<String _locID='33877'>Take Lizzie's Native American friend to his family on the nearby Island.</String>
		<String _locID='33878'>The boy lives on the southeast island. Caribs have stolen his canoe near there. He must not be harmed while helping to get him home.</String>
		<String _locID='33879'>Trade Route Set Position</String>
		<String _locID='33880'>Trade Route Toggle State</String>
		<String _locID='33881'>Trade Route</String>
		<String _locID='33882'>Show  Unit</String>
		<String _locID='33883'>Morgan needs a ride to Florida. If you raise his Experience enough, Lizzie will give him a ride. The Secondary Objectives below will help you.</String>
		<String _locID='33884'>Impress Lizzie to get a ride to Florida.</String>
		<String _locID='33885'>SHP Fishing Boat</String>
		<String _locID='33886'>SHP Canoe</String>
		<String _locID='33887'>Normalized Distance From Start</String>
		<String _locID='33889' gamecharacter='Narrator' soundfilename='TUTO5005'>You may want to send your Explorer out into the wilderness to reveal the map and find more resources.</String>
		<String _locID='33890' gamecharacter='Narrator' soundfilename='TUTO5010'>Consider training more Settlers at your Town Center to improve your economy.</String>
		<String _locID='33891' gamecharacter='Narrator' soundfilename='TUTO5015'>Remember, more Settlers can be trained at the Town Center. Select the Town Center, then left-click the Settler button.</String>
		<String _locID='33892' gamecharacter='Narrator' soundfilename='TUTO5020'>Consider putting your Settlers to work gathering resources.</String>
		<String _locID='33893' gamecharacter='Narrator' soundfilename='TUTO5025'>If you want to gather more resources, select your Settlers, then right-click on Trees, Deer, or Mines.</String>
		<String _locID='33894' gamecharacter='Narrator' soundfilename='TUTO5030'>You have found a Silver Mine. If you need coin, you can task your Settlers on the Mine to gather it.</String>
		<String _locID='33895' gamecharacter='Narrator' soundfilename='TUTO5035'>You have found a Treasure. If you kill the Bear guarding the Treasure, you could send your Explorer to collect it.</String>
		<String _locID='33896' gamecharacter='Narrator' soundfilename='TUTO5040'>To collect a Treasure, select your Explorer, then right-click on the Treasure. All of the Treasure's guardians must be dead.</String>
		<String _locID='33897' gamecharacter='Narrator' soundfilename='TUTO5045'>You have discovered a Native American village!</String>
		<String _locID='33898' gamecharacter='Narrator' soundfilename='TUTO5050'>If you build a Trading Post on the Trading Post site near the village, you will ally with the Haudenosaunee.</String>
		<String _locID='33899' gamecharacter='Narrator' soundfilename='TUTO5055'>That sound means you have discovered a Trade Route!</String>
		<String _locID='33900' gamecharacter='Narrator' soundfilename='TUTO5060'>If you build Trading Posts at the Trading Post sites along the route, you will earn extra Experience.</String>
		<String _locID='33901' gamecharacter='Narrator' soundfilename='TUTO5065'>A Shipment is ready in the Home City!</String>
		<String _locID='33902' gamecharacter='Narrator' soundfilename='TUTO5070'>Return to the Home City and use your Shipments to send additional Settlers, soldiers, or resources.</String>
		<String _locID='33903' gamecharacter='Narrator' soundfilename='TUTO5075'>You should gather more food so you can advance to the National Age.</String>
		<String _locID='33904' gamecharacter='Narrator' soundfilename='TUTO5080'>It would be wise to advance to the National Age as soon as you have enough food.</String>
		<String _locID='33905' gamecharacter='Narrator' soundfilename='TUTO5085'>If you advance to the National Age, you will be able to build additional buildings, train soldiers, and purchase new improvements.</String>
		<String _locID='33906' gamecharacter='Narrator' soundfilename='TUTO5090'>You have reached the National Age! Consider building a Barracks so you can defend your colony.</String>
		<String _locID='33907' gamecharacter='Narrator' soundfilename='TUTO5095'>Building a Barracks will let you train Musketeers and other soldiers.</String>
		<String _locID='33908' gamecharacter='Narrator' soundfilename='TUTO5100'>Consider training Musketeers in your Barracks to defend your colony.</String>
		<String _locID='33909' gamecharacter='Narrator' soundfilename='TUTO5105'>If you build a Stable, you can train cavalry to fight alongside your other soldiers.</String>
		<String _locID='33910' gamecharacter='Narrator' soundfilename='TUTO5110'>Remember, you can build a Stable to train additional cavalry types.</String>
		<String _locID='33911' gamecharacter='Narrator' soundfilename='TUTO5115'>If you're having trouble finding more animals to hunt, consider building a Mill.</String>
		<String _locID='33912' gamecharacter='Narrator' soundfilename='TUTO5120'>Task Settlers on your Mill, and they will gather food.</String>
		<String _locID='33913' gamecharacter='Narrator' soundfilename='TUTO5125'>You have located the enemy colony!</String>
		<String _locID='33914' gamecharacter='Narrator' soundfilename='TUTO5130'>Send your soldiers to raid the enemy Settlers and Houses -- but be careful not to get too close to his Town Center.</String>
		<String _locID='33915' gamecharacter='Narrator' soundfilename='TUTO5135'>If you advance to the Industrial Age, you could build Mortars to destroy the enemy Town Center.</String>
		<String _locID='33916' gamecharacter='Narrator' soundfilename='TUTO5140'>To advance to the Industrial Age, gather more food and coin.</String>
		<String _locID='33917' gamecharacter='Narrator' soundfilename='TUTO5145'>You should build an Artillery Foundry and train Mortars to destroy the enemy colony.</String>
		<String _locID='33918' gamecharacter='Narrator' soundfilename='TUTO5150'>Mortars are the perfect unit for destroying enemy buildings. Train Mortars at your Artillery Foundry.</String>
		<String _locID='33919' gamecharacter='Narrator' soundfilename='TUTO5155'>You now have Mortars. Train some extra units to protect the Mortars, then attack the enemy colony.</String>
		<String _locID='33920' gamecharacter='Narrator' soundfilename='TUTO5160'>If you advance to the Imperial Age, then you will unlock extremely powerful improvements.</String>
		<String _locID='33922' gamecharacter='Narrator' soundfilename='TUTO5170'>You have saved enough resources to advance to Imperial Age!</String>
		<String _locID='33923' gamecharacter='Narrator' soundfilename='TUTO5175'>Use your Mortars to destroy the enemy Town Center!</String>
		<String _locID='33924' symbol='cStringESOPromote'>Promote</String>
		<String _locID='33925' symbol='cStringESODemote'>Demote</String>
		<String _locID='33926' symbol='cStringESOClanSubmitMessage'>Post Message</String>
		<String _locID='33927' symbol='cStringESOClanInviteUser'>Invite User</String>
		<String _locID='33928' symbol='cStringESOClanDestroyClan'>Destroy Clan</String>
		<String _locID='33929' symbol='cStringESOClanLeaveClan'>Leave Clan</String>
		<String _locID='33930' symbol='cStringESOClanCreateClan'>Create Clan</String>
		<String _locID='33931' symbol='cStringESOClanLastOnline'>Last Online</String>
		<String _locID='33932'>Doesn't work yet</String>
		<String _locID='33935'>Imperial Monitor</String>
		<String _locID='33938'>Retrieve stolen Artifact.</String>
		<String _locID='33939'>The island off the eastern coast was a place of ritual ceremonies for the Natives. Wonder if they left anything of value behind?</String>
		<String _locID='33940'>The Falcon Lands on Malta</String>
		<String _locID='33941' symbol='cStringESOClanMsgBoard'>Message Board</String>
		<String _locID='33942'>Native American hand infantry</String>
		<String _locID='33943'>Elite Nootka warrior.</String>
		<String _locID='33944'>Nootka War Chief</String>
		<String _locID='33945'>INF-N H-LU Nootka War Chief</String>
		<String _locID='33949'>Grants a powerful Nootka War Chief and enables you to retrain him should he fall in battle.</String>
		<String _locID='33950'>Loyal Nootka War Chief</String>
		<String _locID='33952'>Rock Wall</String>
		<String _locID='33953'>PROP Rock Fence NE</String>
		<String _locID='33954'>Destroy for experience points and treasure</String>
		<String _locID='33955'>Precursors to the Inca, the Huari still control parts of the Andes.</String>
		<String _locID='33956'>Huari Stronghold</String>
		<String _locID='33957'>GRD Huari Stronghold</String>
		<String _locID='33959'>Allows your Officer to quickly train a small ambush party of Blowgun Warriors.</String>
		<String _locID='33960'>Carib Ambush Party</String>
		<String _locID='33961'>Native American blowgunner</String>
		<String _locID='33962'>Elite Carib blowgunner that can be quickly trained.</String>
		<String _locID='33963'>Carib Ambusher</String>
		<String _locID='33964'>INF-N R-SK Carib Ambusher</String>
		<String _locID='33971' symbol='cStringLostNetworkConnectivity'>You have lost network connectivity. Please check your Internet connection and restart the game.</String>
		<String _locID='33972' symbol='cStringNetworkDisabled'>Network Disabled</String>
		<String _locID='33973' symbol='cStringmercaddIncCountFld'>Count Increment:</String>
		<String _locID='33974'>Marsh Plants Bayou</String>
		<String _locID='33975'>PROP Marsh Plants Bayou</String>
		<String _locID='33976'>Intensive Aztec battle training gives your Heroes more hitpoints and attack.</String>
		<String _locID='33977'>Aztec Initiation</String>
		<String _locID='33978' symbol='cStringMercenaryEditorErrorMsg1'>This mercenary unit has already been added to the list. Duplicates are not allowed.</String>
		<String _locID='33979' symbol='cStringmerceditEditBtn'>Edit Mercenary</String>
		<String _locID='33980'>Add a new mercenary to the list.</String>
		<String _locID='33981'>Delete the selected mercenary.</String>
		<String _locID='33982'>Edit the selected mercenary.</String>
		<String _locID='33983' symbol='cStringMercenaryEditorErrorMsg2'>No mercenary selected.</String>
		<String _locID='33984'>Navigation Charts Found: 0/3</String>
		<String _locID='33985'>Navigation Charts Found: 1/3</String>
		<String _locID='33986'>Navigation Charts Found: 2/3</String>
		<String _locID='33987'>Navigation Charts Found: 3/3</String>
		<String _locID='33988'>Plants Bayou</String>
		<String _locID='33989'>PROP Plants Bayou</String>
		<String _locID='33990' symbol='cStringMercenaryEditorErrorMsg3'>Mercenary unit type has not been specified.</String>
		<String _locID='33991'>Wood source</String>
		<String _locID='33992'>A swampy tree such as tupelo or cypress. Harvest for wood.</String>
		<String _locID='33993'>Tree</String>
		<String _locID='33994'>Tree - Bayou Marsh</String>
		<String _locID='33996'>Summoned</String>
		<String _locID='33998'>The Old Coot</String>
		<String _locID='33999'>Native warriors are less expensive.</String>
		<String _locID='34000'>Native Leadership</String>
		<String _locID='34001'>Unit line of sight greatly increased.</String>
		<String _locID='34002'>TEAM Inquisition</String>
		<String _locID='34003'>Conquistador</String>
		<String _locID='34004'>Improves your Spanish Officer and his War Dogs in combat.</String>
		<String _locID='34011'>Hand infantry attack increased.</String>
		<String _locID='34012'>TEAM Hand Infantry Attack</String>
		<String _locID='34014'>Improved Mercenaries</String>
		<String _locID='34015'>Suleiman</String>
		<String _locID='34016'>Maurice of Nassau</String>
		<String _locID='34017'>Ivan the Terrible</String>
		<String _locID='34018'>Frederick the Great</String>
		<String _locID='34023' symbol='cStringNuggetNavigationChart'>A navigation chart from a prior expedition worth 100 experience points.</String>
		<String _locID='34024' symbol='cStringNuggetNavigationChartActivate' comment='1 - player, 2 - amount, 3 - resource'>%1s has recovered a navigation chart worth 100 experience points.</String>
		<String _locID='34026' symbol='cStringCommandPanelRangedInfantry'>FOOT INFANTRY (NOT USED)</String>
		<String _locID='34027' symbol='cStringGCCommandDlgQuestBtn'>Quest</String>
		<String _locID='34028' symbol='cStringGCCommandDlgQuestInfo'>Displays information about your current quest</String>
		<String _locID='34029' symbol='cStringESOCRCMismatch'>%s - Version mismatch</String>
		<String _locID='34030'>Falcon</String>
		<String _locID='34031' symbol='cStringESOClanDisplayName'>[%s] - %s</String>
		<String _locID='34032'>Turtles</String>
		<String _locID='34033'>PROP Turtles</String>
		<String _locID='34034'>Fish</String>
		<String _locID='34035'>PROP Fish</String>
		<String _locID='34036'>Swan</String>
		<String _locID='34037'>PROP Swan</String>
		<String _locID='34038'>Kingfisher</String>
		<String _locID='34039'>PROP Kingfisher</String>
		<String _locID='34040'>Beavers</String>
		<String _locID='34041'>PROP Beavers</String>
		<String _locID='34042'>Norman</String>
		<String _locID='34043'>GreenGoblins</String>
		<String _locID='34044'>Blackbeard</String>
		<String _locID='34045'>Pirates</String>
		<String _locID='34046'>MrNiceGuy</String>
		<String _locID='34047'>TheGoodGuys</String>
		<String _locID='34048' symbol='cStringBuildBountyFormat'>Build XP: %d</String>
		<String _locID='34049' symbol='cStringESOPromptDestroyClan'>Are you sure you wish to destroy this Clan?</String>
		<String _locID='34051'>Feast Warrior</String>
		<String _locID='34052' symbol='cStringESOClanIntro'>You are not currently in a Clan. You may either create your own Clan, or be invited into another user's Clan.</String>
		<String _locID='34053'>This Trading Post is delivering wood.</String>
		<String _locID='34054'>This Trading Post is delivering food.</String>
		<String _locID='34055'>This Trading Post is delivering coin.</String>
		<String _locID='34056'>This Trading Post is generating Experience.</String>
		<String _locID='34057'>Request coin deliveries at this Trading Post.</String>
		<String _locID='34058'>Request food deliveries at this Trading Post.</String>
		<String _locID='34059'>Request wood deliveries at this Trading Post.</String>
		<String _locID='34060'>Request Experience generation at this Trading Post.</String>
		<String _locID='34061'>Train two additional Settlers while exploring the New World.</String>
		<String _locID='34062'>Advance to the National Age</String>
		<String _locID='34063'>Advance to the Capital Age</String>
		<String _locID='34064'>Destroy the Enemy Colony</String>
		<String _locID='34065'>You can train more Settlers at your Town Center, if you have enough food. You will need eight Settlers to complete the objective. Hunt animals for food, or send food from your Home City.</String>
		<String _locID='34066'>To advance to the National Age, select the Town Center, left-click the Age Advancement button, and then choose a politician. To advance, you will need 500 food. Food may be gathered from animals or Mills.</String>
		<String _locID='34067'>To advance to the Capital Age, you need 500 food and 250 coin. Keep training Settlers at your Town Center. Don't forget to build more Houses to support your population.</String>
		<String _locID='34068'>Build an Artillery Foundry to train Mortars. Mortars are good at destroying buildings but they need to be protected with other units. When you have a large army, attack!</String>
		<String _locID='34076' symbol='cStringESOCustomGameInvite' comment='1 - inviting player, 2- game name'>%1s has invited you to Custom Game: %2s. Would you like to join?</String>
		<String _locID='34077'>Eagles on Rocks</String>
		<String _locID='34078'>PROP Eagles Rocks</String>
		<String _locID='34079'>Vulture Perching</String>
		<String _locID='34080'>PROP Vulture Perching</String>
		<String _locID='34081' symbol='cStringESORightMenuInviteGame'>Invite to Custom Game</String>
		<String _locID='34085'>English Colonists</String>
		<String _locID='34086'>Evil Spanish</String>
		<String _locID='34087'>England</String>
		<String _locID='34088'>Spain</String>
		<String _locID='34089'>Customizations Available</String>
		<String _locID='34090'>This customization is unlocked.</String>
		<String _locID='34091'>Unlock</String>
		<String _locID='34092'>Summon Unit</String>
		<String _locID='34093' symbol='cStringHCPropPrereqMsg'>Requires a level %d Home City.</String>
		<String _locID='34094'>Arrow Flaming</String>
		<String _locID='34097'>Home City Water Flag</String>
		<String _locID='34098'>HC Water Flag</String>
		<String _locID='34099'>Home City naval units arrive here.</String>
		<String _locID='34100'>Home City naval units arrive here</String>
		<String _locID='34103'>Guard Grenadier</String>
		<String _locID='34104' symbol='cStringUIStatePlaceHCWaterSpawnPoint'>Place Home City Water Spawnpoint for current player. Press ESC to cancel.</String>
		<String _locID='34105'>South American hero</String>
		<String _locID='34106'>Hero of the revolutions against the Spanish in South America.</String>
		<String _locID='34107'>Bolívar</String>
		<String _locID='34108'>SPC Bolívar</String>
		<String _locID='34113'>Bolívar</String>
		<String _locID='34114'>IGC Bolívar</String>
		<String _locID='34117' symbol='cStringRank'>Rank</String>
		<String _locID='34118' symbol='cStringHomeCityWaterGatherPointMustBeOnWater'>Your Home City Water Gather Point must be set on the water.</String>
		<String _locID='34132'>VIL Settler</String>
		<String _locID='34133'>VIL Settler Wagon</String>
		<String _locID='34134'>VIL Covered Wagon</String>
		<String _locID='34135'>Swashbuckler Attack</String>
		<String _locID='34136'>A sweeping hand attack that damages all units in the area.</String>
		<String _locID='34137'>Long-range Bombardment Attack</String>
		<String _locID='34138'>Fire a mortar shell over a great distance.</String>
		<String _locID='34139'>United States</String>
		<String _locID='34140'>St. Louis</String>
		<String _locID='34141'>Build and control the railroad West.</String>
		<String _locID='34142'>Build Trading Posts on all the sites along the Trade Route.</String>
		<String _locID='34143'>You start with one of the four Trading Posts. The opposing railroad company starts with one as well. Do not leave your Trading Posts undefended. The other company may try to destroy it.</String>
		<String _locID='34144'>Hold Trading Post sites until the "Four of a Kind" timer runs out.</String>
		<String _locID='34145'>Remember you can travel from Trading Post to Trading Post once the train is running. Garrison your men in one Trading Post to ungarrison out of another.</String>
		<String _locID='34146'>The Artisan</String>
		<String _locID='34147'>The Sergeant at Arms</String>
		<String _locID='34148'>The Aristocrat</String>
		<String _locID='34149'>The Cornet</String>
		<String _locID='34150'>The Governor</String>
		<String _locID='34151'>The Philosopher Prince</String>
		<String _locID='34152'>The Equerry</String>
		<String _locID='34153'>The Adventurer</String>
		<String _locID='34154'>The Clergyman</String>
		<String _locID='34155'>The King's Musketeer</String>
		<String _locID='34156'>The Field Marsha</String>
		<String _locID='34157'>The Capitalist</String>
		<String _locID='34158'>The Artillerist</String>
		<String _locID='34159'>The Grand Vizier</String>
		<String _locID='34160'>The Mohawk Statesman</String>
		<String _locID='34161'>The Gentleman Pirate</String>
		<String _locID='34162'>The Socialite</String>
		<String _locID='34163'>The Viceroy</String>
		<String _locID='34164'>The War Minister</String>
		<String _locID='34165'>4 Partisans and 4 Volunteers</String>
		<String _locID='34166'>1 Temple Wagon and Crates of 400 food</String>
		<String _locID='34167'>6 Demi-Lancers</String>
		<String _locID='34168'>1 Frontier Wagon and Chests of 200 coin</String>
		<String _locID='34169'>10 Musketeers</String>
		<String _locID='34170'>Cords of 400 wood</String>
		<String _locID='34171'>2 Hussars</String>
		<String _locID='34172'>2 Settlers and 2 Cows</String>
		<String _locID='34173'>4 Longbowmen</String>
		<String _locID='34174'>8 Partisans</String>
		<String _locID='34175'>2 Foot Artilleries</String>
		<String _locID='34176'>2 Corsairs and 1 Privateer</String>
		<String _locID='34177'>3 Spahi</String>
		<String _locID='34178'>3 Haudenosaunee Mantlets and 2 Native Scouts</String>
		<String _locID='34179'>Chests of 1,000 coin</String>
		<String _locID='34180'>4 Settlers and 7 Partisans</String>
		<String _locID='34181'>9 Regulares</String>
		<String _locID='34182'>1 Aviso and Cords of 400 wood</String>
		<String _locID='34183'>The Merchant Captain</String>
		<String _locID='34184'>Chests of 2,000 coin.</String>
		<String _locID='34185'>2 Steel Guns.</String>
		<String _locID='34186'>Aztec leader</String>
		<String _locID='34187'>A leader among the Aztec.</String>
		<String _locID='34188'>Aztec Chief</String>
		<String _locID='34189'>SPC Aztec Chief</String>
		<String _locID='34193'>Ages up very fast</String>
		<String _locID='34194'>The Political Exile</String>
		<String _locID='34195'>Shadow Set Far Clipping Plane</String>
		<String _locID='34196'>Distance Away From Camera</String>
		<String _locID='34197'>Capture the Spanish Treasure Fleet.</String>
		<String _locID='34198'>Place a Town Center to establish your base.</String>
		<String _locID='34199'>Find a spot to take your Covered Wagon and place your Town Center. Where you place it may determine your strategy to defeat the Spanish.</String>
		<String _locID='34200'>Capture six total Treasure ships.</String>
		<String _locID='34201'>There isn't much coin in the area. Each Treasure Ship captured will provide a trickle of coin.</String>
		<String _locID='34202'>Free Inca prisoners.</String>
		<String _locID='34203'>Inca prisoners are being held by the Spanish. Free them and they may help you locate the Treasure ships.</String>
		<String _locID='34204'>Destroy any Spanish Forts.</String>
		<String _locID='34205'>There are several Spanish Forts in the Bayou. You will get Experience for each one you destroy. They are fortified so artillery might be needed.</String>
		<String _locID='34206'>Kill Delgado.</String>
		<String _locID='34207'>Find and kill Delgado, the Spanish leader.</String>
		<String _locID='34208' gamecharacter='Morgan' soundfilename='MORG5241'>We've captured a treasure ship!</String>
		<String _locID='34209' gamecharacter='Morgan' soundfilename='MORG5242'>This ship is ours!</String>
		<String _locID='34210' gamecharacter='Morgan' soundfilename='MORG5243'>We've captured another ship!</String>
		<String _locID='34211' gamecharacter='Morgan' soundfilename='MORG5240'>The treasure fleet is ours!</String>
		<String _locID='34212' gamecharacter='Morgan' soundfilename='MORG5246'>The Florida coast is crawling with Spanish fortifications. We'll have to scout the area for a safe place to land.</String>
		<String _locID='34213' gamecharacter='Morgan' soundfilename='MORG5247'>Spanish galleons ahead! Rig for battle!</String>
		<String _locID='34216' gamecharacter='Soldier' soundfilename='GENR5051'>We've spotted a treasure ship!</String>
		<String _locID='34217' gamecharacter='Soldier' soundfilename='GENR5052'>Another treasure ship!</String>
		<String _locID='34218'>Treasure Ships Captured: 0/6</String>
		<String _locID='34219'>Treasure Ships Captured: 1/6</String>
		<String _locID='34220'>Treasure Ships Captured: 2/6</String>
		<String _locID='34221'>Treasure Ships Captured: 3/6</String>
		<String _locID='34222'>Treasure Ships Captured: 4/6</String>
		<String _locID='34223'>Treasure Ships Captured: 5/6</String>
		<String _locID='34224'>Treasure Ships Captured: 6/6</String>
		<String _locID='34225'>Wood source</String>
		<String _locID='34226'>A tree such as birch or maple. Harvest for wood.</String>
		<String _locID='34227'>Tree</String>
		<String _locID='34228'>Tree - Great Lakes Snow</String>
		<String _locID='34230'>Garland Jaguar Warrior</String>
		<String _locID='34231'>Cougar Scene</String>
		<String _locID='34232'>IGC Cougar Scene</String>
		<String _locID='34233'>Knifing Scene</String>
		<String _locID='34234'>IGC Knifing Scene</String>
		<String _locID='34237'>IGC Galleon</String>
		<String _locID='34238'>IGC Galleon</String>
		<String _locID='34242' symbol='cStringConnectivityMsg1'>Testing Network Connectivity...</String>
		<String _locID='34243' symbol='cStringConnectivityMsg2'>Setting Up Network Connection...</String>
		<String _locID='34244' symbol='cStringConnectivityMsg3'>Determining Local Network address...</String>
		<String _locID='34245' symbol='cStringConnectivityMsg4'>Locating the ESO servers...</String>
		<String _locID='34246' symbol='cStringFileXferBatchStart' comment='1 - start, 2 - finish'>Batch file transfer start: %1s to %2s.</String>
		<String _locID='34247' symbol='cStringFileXferStart' comment='1 - start, 2 - finish'>File transfer start: %1s.</String>
		<String _locID='34248' symbol='cStringFileXferBatchStop' comment='1 - start, 2 - finish'>Batch file transfer stop: %1s to %2s.</String>
		<String _locID='34250' symbol='cStringFileXferAbort'>File transfer to aborted: %1s.</String>
		<String _locID='34251' symbol='cStringFileXferTimeout'>File transfer to timed out: %1s.</String>
		<String _locID='34252' symbol='cStringFailedToCreateMPGame'>Failed to create MP game. Please restart the game.</String>
		<String _locID='34253' gamecharacter='Morgan' soundfilename='MORG0156' portraitfilename='units\spc\morgan_black\morgan_black_igc_icon'>Release him.</String>
		<String _locID='34254'>Ally with any Native Americans in the area.</String>
		<String _locID='34255'>The Comanche tribes in this region have been found to the southwest. Allying with them will not only give you Experience but will help you control the Trade Route in this region.</String>
		<String _locID='34256' gamecharacter='Amelia' soundfilename='AMEL5011'>The enemy holds all the trade post sites. We must take control of those sites with our own trading posts.</String>
		<String _locID='34257' gamecharacter='Morgan' soundfilename='MORG5159'>I am sure there are more natives around, we should make sure we scout the entire area.</String>
		<String _locID='34258' gamecharacter='Lizzie' soundfilename='LIZZ0041' portraitfilename='units\spc\elizabeth_ramsey\elizabeth_ramsey_igc_icon'>He's been using you.</String>
		<String _locID='34259' symbol='cStringESOOptionsButtonTT'>View/Modify Options.</String>
		<String _locID='34260' symbol='cStringESOOptionsButton'>Options</String>
		<String _locID='34264' symbol='cStringExplorerDogKnockoutTooltipText'>Votre toast, je peux vous le rendre.</String>
		<String _locID='34265'>Town Centers cannot be placed near enemy colonies or Trading Posts.</String>
		<String _locID='34266'>The Noble Explorers</String>
		<String _locID='34267'>The Evil Enemy</String>
		<String _locID='34301'>Wood source</String>
		<String _locID='34302'>Arid trees such as acacia or joshua trees. Harvest for wood.</String>
		<String _locID='34303'>Tree</String>
		<String _locID='34304'>Tree - Sonora</String>
		<String _locID='34306'>The Falcon Company</String>
		<String _locID='34307' symbol='cStringNavBarGCGameBrowser'>Grand Conquest Game Browser</String>
		<String _locID='34311'>French</String>
		<String _locID='34313'>French</String>
		<String _locID='34315'>Portuguese</String>
		<String _locID='34316' gamecharacter='Lizzie' soundfilename='LIZZ0001' portraitfilename='units\spc\elizabeth_ramsey\elizabeth_ramsey_igc_icon'>I am Elisabet Ramsey. Surrender your ships to me and I'll spare your lives!</String>
		<String _locID='34317' gamecharacter='Lizzie' soundfilename='LIZZ0006' portraitfilename='units\spc\elizabeth_ramsey\elizabeth_ramsey_igc_icon'>Fire!</String>
		<String _locID='34319'>German</String>
		<String _locID='34323' gamecharacter='Morgan' soundfilename='MORG4901'>We need to find two more navigation charts.</String>
		<String _locID='34324' gamecharacter='Morgan' soundfilename='MORG4902'>We have discovered another navigation chart. We only need one more.</String>
		<String _locID='34326' gamecharacter='Soldier' soundfilename='GENR2035'>Pirate ships dead ahead captain!</String>
		<String _locID='34331' gamecharacter='Narrator' soundfilename='TUTO1201'>For your first Shipment, it's probably best to send additional Settlers to help your economy grow faster.</String>
		<String _locID='34332' gamecharacter='Narrator' soundfilename='TUTO1202'>Send a Shipment now by selecting the Settler.</String>
		<String _locID='34333' gamecharacter='Narrator' soundfilename='TUTO1206'>Advancing to the National Age would allow you to construct new buildings and train soldiers.</String>
		<String _locID='34334' gamecharacter='Narrator' soundfilename='TUTO1207'>You have been given enough resources to advance to the National Age. Select the Town Center.</String>
		<String _locID='34336' gamecharacter='Narrator' soundfilename='TUTO1211'>Left-click the flashing button to return to the New World.</String>
		<String _locID='34337' gamecharacter='Narrator' soundfilename='TUTO5205'>At the end of a game, you may also return to the Home City and spend your earned Experience to unlock new Shipment types.</String>
		<String _locID='34338' gamecharacter='Narrator' soundfilename='TUTO5215'>Every civilization in the game has a different set of Shipments it can unlock - try them all!</String>
		<String _locID='34339' gamecharacter='Narrator' soundfilename='TUTO5200'>The Home City is not only a source of Shipments during the game.</String>
		<String _locID='34340' gamecharacter='Narrator' soundfilename='TUTO5195'>Click the flashing button to return to the Home City.</String>
		<String _locID='34341' gamecharacter='Narrator' soundfilename='TUTO5210'>If this had been a real game, you could now unlock a new Shipment to send during your next game.</String>
		<String _locID='34342' gamecharacter='Narrator' soundfilename='TUTO5185'>Use your Caravel to explore the coastline.</String>
		<String _locID='34343' gamecharacter='Narrator' soundfilename='TUTO5220'>Congratulations! You're now ready to play the Campaign, try a Skirmish against computer opponents, or go online and compete in multiplayer!</String>
		<String _locID='34344' gamecharacter='Narrator' soundfilename='TUTO5190'>Your Caravel can also be used to fish. With the Caravel selected, right-click on Fish to gather food.</String>
		<String _locID='34345' gamecharacter='Narrator' soundfilename='TUTO5180'>The enemy Town Center has been destroyed!</String>
		<String _locID='34346'>Advance to the National Age.</String>
		<String _locID='34347'>Select the Town Center, click the gold Advance to National Age button, then choose a politician to send. It will take some time for the politician to arrive.</String>
		<String _locID='34349' symbol='cStringGCCmdLine2'> turn.</String>
		<String _locID='34350'>St. Louis Rail Co.</String>
		<String _locID='34351'>Capital Age</String>
		<String _locID='34352' symbol='cStringAge2'>III: Capital Age</String>
		<String _locID='34353'>Set HC</String>
		<String _locID='34354'>Reset HC</String>
		<String _locID='34356'>Dutch</String>
		<String _locID='34358'>British</String>
		<String _locID='34360'>British</String>
		<String _locID='34362'>British</String>
		<String _locID='34366'>Ottoman</String>
		<String _locID='34369' symbol='cStringObjectiveFormatXPValue'>  (%d XP)</String>
		<String _locID='34370' symbol='cStringObjectiveFormatXPValueRecurring'>  (%d experience points each)</String>
		<String _locID='34372'>Russian</String>
		<String _locID='34374'>Russian</String>
		<String _locID='34375'>Allows you to send the King's Musketeer, who advances you to National Age and improves your infantry's hitpoints.</String>
		<String _locID='34376'>Russian</String>
		<String _locID='34377'>Stop Beaumont and his theft of the Spanish gold.</String>
		<String _locID='34378'>Destroy the three Redoubts guarding the ruined treasure ships.</String>
		<String _locID='34379'>It seems you only have a small amount of coin around. You may need the coin from those ships yourself. Artillery, and especially Mortars, are very effective at destroying buildings.</String>
		<String _locID='34380'>Destroy Beaumont's Town Center.</String>
		<String _locID='34381'>Artillery are the best type of units to use against large buildings, but be careful to protect them from enemy cavalry.</String>
		<String _locID='34382'>Build Trading Posts at the Native Villages.</String>
		<String _locID='34383'>Native allies could provide useful assistance against Beaumont. There are three around the dried up Lake of the Moon.</String>
		<String _locID='34384'>Bring Kanyenke to the revealed forest along the southeast edge of the swamp.</String>
		<String _locID='34385'>According to your Seminole allies, Kanyenke may be able to find an old Fixed Gun in the forest along the southeast edge of the dried-up Lake of the Moon.</String>
		<String _locID='34386'>Sacred temple</String>
		<String _locID='34387'>Sacred temple of the Inca.</String>
		<String _locID='34388'>Inca Temple</String>
		<String _locID='34389'>SPC Inca Temple</String>
		<String _locID='34404'>6 Skirmishers</String>
		<String _locID='34405'>The Gunsmith</String>
		<String _locID='34407'>French</String>
		<String _locID='34409'>German</String>
		<String _locID='34411'>Spanish</String>
		<String _locID='34413'>Portuguese</String>
		<String _locID='34415'>Portuguese</String>
		<String _locID='34416' symbol='cStringDefaultGCExplorer'>Coronado</String>
		<String _locID='34417' symbol='cStringDefaultGCHomecity'>Madrid</String>
		<String _locID='34418'>Pop Block</String>
		<String _locID='34419'>SPC Pop Block</String>
		<String _locID='34420' gamecharacter='Alain' soundfilename='ALAI5012'>Well done, men, but I fear Sahin will be back. We'll need reinforcements.</String>
		<String _locID='34421' gamecharacter='Soldier' soundfilename='GENR5011'>Sir, Sahin is attacking from the east.</String>
		<String _locID='34422' gamecharacter='Morgan' soundfilename='MORG5030'>Get the troops over there and take out those bombards.</String>
		<String _locID='34423' gamecharacter='Soldier' soundfilename='GENR5012'>Sir, the bombards are destroyed, but more ships are expected.</String>
		<String _locID='34424' gamecharacter='Morgan' soundfilename='MORG5031'>Yes my lord. Send the cavalry through the fort and wipe out those bombards.</String>
		<String _locID='34425' gamecharacter='Soldier' soundfilename='GENR5013'>That's the last of the bombards.</String>
		<String _locID='34426' gamecharacter='Morgan' soundfilename='MORG5032'>Excellent work, men. We have defeated the Falcon ... for now.</String>
		<String _locID='34444'>Underbrush California</String>
		<String _locID='34445' symbol='cStringESOMakeLeader'>Make New Leader</String>
		<String _locID='34446' symbol='cStringESOPromptNewLeader'>There can only be one leader of a Clan. Are you sure you wish to make %s the new leader of your Clan?</String>
		<String _locID='34447' symbol='cStringUICostLabel'>Cost:</String>
		<String _locID='34448' symbol='cStringChoosePoliticianAge2'>Select a National Age advance option</String>
		<String _locID='34449' symbol='cStringChoosePoliticianAge3'>Select a Capital Age advance option</String>
		<String _locID='34450' symbol='cStringChoosePoliticianAge4'>Select an Industrial Age advance option</String>
		<String _locID='34451' symbol='cStringChoosePoliticianAge5'>Select an Imperial Age advance option</String>
		<String _locID='34452'>Double-barrel Attack</String>
		<String _locID='34453'>Fire with both shotgun barrels for heavy damage to infantry, cavalry or guardians.</String>
		<String _locID='34454' symbol='cStringAdvanceAge2'>Advance to the National Age</String>
		<String _locID='34455' symbol='cStringAdvanceAge3'>Advance to the Capital Age</String>
		<String _locID='34456' symbol='cStringAdvanceAge4'>Advance to the Industrial Age</String>
		<String _locID='34457' symbol='cStringAdvanceAge5'>Advance to the Imperial Age</String>
		<String _locID='34466'>Mohawk hero</String>
		<String _locID='34467'>An old warrior who still hunts the Circle.</String>
		<String _locID='34468'>Kanyenke</String>
		<String _locID='34469'>SPC Old Kanyenke</String>
		<String _locID='34490'>Use Settlers to gather the wood on the hill to light the signal fire.</String>
		<String _locID='34491'>You should move your settlers to the top of the hill quickly. Gather all the wood piles near the fire pit to light it. Your only settlers are in the village north. If you lose them, you will not light the fire.</String>
		<String _locID='34525'>Town Centers can train free Balloons.</String>
		<String _locID='34526'>Hot Air Balloons</String>
		<String _locID='34545'>Villagers gather coin from Mines faster.</String>
		<String _locID='34546'>Milled Coinage</String>
		<String _locID='34547'>Villagers gather coin from Mines at a faster rate.</String>
		<String _locID='34548'>The Knights of St. John call for a New World crusade! You receive a Shipment of 8 Hoop Throwers from Malta, and all Hoop Throwers are improved. This use of trained personnel means all your other units have fewer hitpoints from now on.</String>
		<String _locID='34549'>High Crusade</String>
		<String _locID='34550'>Young Guard</String>
		<String _locID='34551'>Rodelero and Partisan hitpoints increased, but speed reduced.</String>
		<String _locID='34552'>Corselet</String>
		<String _locID='34553'>Overworking your serfs to meet the silver tax burden reduces their health, decreasing their hitpoints. However you get Crates of 100 coin for each minute the game has lasted so far.</String>
		<String _locID='34554'>Tax Burden</String>
		<String _locID='34555' gamecharacter='Morgan' soundfilename='MORG5048'>Collecting as many of these treasures as we can will give us more resources.</String>
		<String _locID='34556'>Caches Destroyed: 0/8</String>
		<String _locID='34557'>Caches Destroyed: 1/8</String>
		<String _locID='34558'>Caches Destroyed: 2/8</String>
		<String _locID='34559'>Caches Destroyed: 3/8</String>
		<String _locID='34560'>Caches Destroyed: 4/8</String>
		<String _locID='34561'>Caches Destroyed: 5/8</String>
		<String _locID='34562'>Native warrior hitpoints increased.</String>
		<String _locID='34563'>Indian Friendship</String>
		<String _locID='34564'>Map Objective Icon</String>
		<String _locID='34566'>All Mercenaries gain custom weapons. Mercenary attack increased. But, all your buildings now cost significantly more to construct.</String>
		<String _locID='34567'>Customized Merc Weapons</String>
		<String _locID='34569' gamecharacter='Kanyenke' soundfilename='KANY5038'>Now we must lead the great white buffalo to the Lakota village near where we first arrived.</String>
		<String _locID='34572'>Imperial upgrade for Steel Guns.</String>
		<String _locID='34573'>Imperial Steel Gun</String>
		<String _locID='34575'>Imperial Steel Gun</String>
		<String _locID='34576'>Alain Magnan's Army</String>
		<String _locID='34577' symbol='cStringNuggetKev1' comment='1 - amount, 2 - resource'>A carob plant worth %1d %2s.</String>
		<String _locID='34578' symbol='cStringNuggetKev1Activate' comment='1 - player, 2 - amount, 3 - resource'>%1s has discovered a carob plant worth %2d %3s.</String>
		<String _locID='34579' symbol='cStringNuggetKev2' comment='1 - amount, 2 - resource'>A chinquapin oak tree with edible acorns worth %1d %2s.</String>
		<String _locID='34580' symbol='cStringNuggetKev2Activate' comment='1 - player, 2 - amount, 3 - resource'>%1s has discovered a chinquapin oak tree with edible acorns worth %2d %3s.</String>
		<String _locID='34581' symbol='cStringNuggetKev3' comment='1 - amount, 2 - resource'>Some oak trees worth %1d %2s.</String>
		<String _locID='34582' symbol='cStringNuggetKev3Activate' comment='1 - player, 2 - amount, 3 - resource'>%1s has discovered some oak trees worth %2d %3s.</String>
		<String _locID='34583' symbol='cStringNuggetKev4' comment='1 - amount, 2 - resource'>A grove of oak trees worth %1d %2s.</String>
		<String _locID='34584' symbol='cStringNuggetKev4Activate' comment='1 - player, 2 - amount, 3 - resource'>%1s has discovered a grove of oak trees worth %2d %3s.</String>
		<String _locID='34585' symbol='cStringNuggetKev5' comment='1 - amount, 2 - resource'>A supply of limestone worth %1d %2s.</String>
		<String _locID='34586' symbol='cStringNuggetKev5Activate' comment='1 - player, 2 - amount, 3 - resource'>%1s has discovered a supply of limestone worth %2d %3s.</String>
		<String _locID='34594'>Old Coot</String>
		<String _locID='34595'>IGC Old Coot</String>
		<String _locID='34603'>Part of a Fort.</String>
		<String _locID='34604'>Gate</String>
		<String _locID='34606'>SPC Fort Gate</String>
		<String _locID='34608'>Part of a Fort.</String>
		<String _locID='34609'>Fort</String>
		<String _locID='34610'>SPC Fort Wall Small</String>
		<String _locID='34613'>Part of a Fort.</String>
		<String _locID='34614'>Fort</String>
		<String _locID='34615'>SPC Fort Wall Medium</String>
		<String _locID='34618'>Part of a Fort.</String>
		<String _locID='34619'>Fort</String>
		<String _locID='34620'>SPC Fort Wall Large</String>
		<String _locID='34623'>Part of a Fort.</String>
		<String _locID='34624'>Fort</String>
		<String _locID='34625'>SPC Fort Wall Barracks</String>
		<String _locID='34628'>Part of a Fort.</String>
		<String _locID='34629'>Fort</String>
		<String _locID='34630'>SPC Fort Wall Stable</String>
		<String _locID='34638'>Fort command building</String>
		<String _locID='34639'>Command Post</String>
		<String _locID='34640'>SPC Fort Center</String>
		<String _locID='34642'>Defensive building</String>
		<String _locID='34643'>Defensive building</String>
		<String _locID='34644'>Defensive building</String>
		<String _locID='34645'>Defensive building</String>
		<String _locID='34646'>Defensive building</String>
		<String _locID='34647'>Defensive building</String>
		<String _locID='34649'>Defensive building</String>
		<String _locID='34652'>Town Center</String>
		<String _locID='34653'>IGC Town Center</String>
		<String _locID='34655'>Shipwreck</String>
		<String _locID='34656'>IGC Shipwreck</String>
		<String _locID='34657'>Collect all the Treasures on the map.</String>
		<String _locID='34658'>The X icon on the Mini Map indicates the location of hidden Treasures. Officers, Settlers and some Heroes can collect them. Be careful, the Ottomans may be around.</String>
		<String _locID='34659'>River Props Northwest Territory</String>
		<String _locID='34660'>PROP River Northwest Territory River</String>
		<String _locID='34663'>Damaged Props</String>
		<String _locID='34664'>SPC Damaged Props</String>
		<String _locID='34665'>Defensive building</String>
		<String _locID='34666'>Building that can be used to defend the frontier.</String>
		<String _locID='34667'>Inca Redoubt</String>
		<String _locID='34671'>SPC Inca Redoubt</String>
		<String _locID='34672' gamecharacter='Soldier' soundfilename='GENR0001' portraitfilename='units\infantry_ranged\crossbow\crossbow_portrait'>Morgan, the Ottomans have landed -- a thousand janissaries, led by Sahin the Falcon!</String>
		<String _locID='34673' gamecharacter='Morgan' soundfilename='MORG0001' portraitfilename='units\spc\morgan_black\morgan_black_igc_icon'>Alain Magnan still commands the knights, and he says we must hold them at the beach. We'll make our stand here.</String>
		<String _locID='34674'>Defensive building</String>
		<String _locID='34675'>Defensive structure to defend the Fort from attacks.</String>
		<String _locID='34676'>Fort</String>
		<String _locID='34680'>SPC Fort Corner</String>
		<String _locID='34683'>Grass Fire</String>
		<String _locID='34685'>PROP Grass Fire</String>
		<String _locID='34686'>This building has crops around it. You need to allow more space.</String>
		<String _locID='34687'>Prop Grass Short</String>
		<String _locID='34688'>PROP Grass Short</String>
		<String _locID='34689'>Moves the Arsenal to the National Age and enables more powerful Arsenal improvements.</String>
		<String _locID='34690'>Advanced Arsenal</String>
		<String _locID='34691'>Props Dead Tree</String>
		<String _locID='34692'>PROP Dead Tree</String>
		<String _locID='34699'>Advance to the Industrial Age</String>
		<String _locID='34700'>To advance to the Industrial Age, you need 1,000 food and 500 coin. If the Mines near your town run out, send Settlers to more distant ones, or build a Plantation.</String>
		<String _locID='34701' soundfilename='AMEL4000'>The story of why my family first came to the New World begins with the attack on Malta, the last stronghold of a dying order of Crusader-Knights.</String>
		<String _locID='34702' soundfilename='AMEL4005'>This much is fact -- my ancestor Morgan Black was with the Knights of St. John when they defended the island from Sahin and the Ottomans.</String>
		<String _locID='34703' soundfilename='AMEL4010'>The rest ... well, like most family stories, it's hard to separate the truth from the legend.</String>
		<String _locID='34704' soundfilename='AMEL4100'>With Alain Magnan dead and the Fountain destroyed, the Circle of Ossus had nothing left in the New World.</String>
		<String _locID='34705' soundfilename='AMEL4105'>Sahin knew the Europeans were carving out empires in the Americas. He realized that the Ottomans were as much relics of the past as the Knights of St. John.</String>
		<String _locID='34707' soundfilename='AMEL4115'>Lizzie had lost her Spanish gold, and it would be several years before she really forgave Morgan.</String>
		<String _locID='34708' soundfilename='AMEL4120'>I'm not sure if she was really my great-great-grandmother, but folks say I have a pirate's temper.</String>
		<String _locID='34709' soundfilename='AMEL4125'>Was there something special about the Fountain's water? </String>
		<String _locID='34710' soundfilename='AMEL4130'>All I know for sure is the Circle would return to find out.</String>
		<String _locID='34711' soundfilename='AMEL4200'>Everyone always said Morgan's grandson John Black had a lot more enemies than he had friends.</String>
		<String _locID='34712' soundfilename='AMEL4205'>But one man, a Mohawk named Kanyenke, always stood by his side -- even if the two did have a friendly rivalry.</String>
		<String _locID='34713' soundfilename='AMEL4300'>I don't know exactly what happened on the mountain that day. But my grandfather wasn't the type to go down without a fight.</String>
		<String _locID='34714' soundfilename='AMEL4305'>John Black may have made a lot of enemies in his life, but he died a hero. He knocked the Circle back on their heels so hard it would take them decades to recover.</String>
		<String _locID='34715' soundfilename='AMEL4310'>By spring, Kanyenke had returned to his village. Life went on for the Haudenosaunee, just as it had for years.</String>
		<String _locID='34716' soundfilename='AMEL4315'>Except that his sister had given birth to John's son.</String>
		<String _locID='34717' soundfilename='AMEL4320'>And though the Russians were gone, Kanyenke knew other white men would follow.</String>
		<String _locID='34718' soundfilename='AMEL4325'>But until then, he would live, work, and help raise his sister's son ...</String>
		<String _locID='34719' soundfilename='AMEL4330'>... my father, Nathaniel Black.</String>
		<String _locID='34720' soundfilename='AMEL4400'>John's sacrifice did not go unnoticed. My family was rewarded by the British government -- and later, the Americans. By the standards of those days, we got rich.</String>
		<String _locID='34721' soundfilename='AMEL4405'>Those were eventful years. We pushed the frontier to the horizon -- building, expanding, heading west.</String>
		<String _locID='34722' soundfilename='AMEL4410'>My father Nathaniel was a patriot, but not much of a businessman. By the time he left the company in my hands, the Black family fortune had dried up.</String>
		<String _locID='34723' soundfilename='AMEL4415'>And so we come to my part of the story.</String>
		<String _locID='34724' soundfilename='AMEL4500'>What I remember most about that day are the smells - black powder, sweat, and too much death.</String>
		<String _locID='34725' soundfilename='AMEL4505'>Or maybe all I was smelling was that damn Beaumont.</String>
		<String _locID='34727' soundfilename='AMEL4515'>Was the Fountain's water worth it all? I never found out.</String>
		<String _locID='34728' soundfilename='AMEL4520'>What I did know was that the Circle had stored a lot of treasure in the Ossuary over the years.</String>
		<String _locID='34729' soundfilename='AMEL4525'>Uncle Kanyenke said we shouldn't profit from the Circle's blood money, but most of the gold came from those Spanish treasure ships Morgan and Lizzie sank.</String>
		<String _locID='34730' soundfilename='AMEL4530'>The way I figured it, the Circle of Ossus owed the Black family a little something. Don't you agree?</String>
		<String _locID='34731' gamecharacter='Narrator' soundfilename='TUTO1001'>During this tutorial, if you're ever confused about what to do next, click on the flashing Objectives button.</String>
		<String _locID='34732' gamecharacter='Narrator' soundfilename='TUTO5225'>If you advance to the Capital Age, you can build Foot Artilleries, which are excellent at killing enemy infantry.</String>
		<String _locID='34733' gamecharacter='Narrator' soundfilename='TUTO5230'>You will need more food and gold if you are going to advance to the Capital Age.</String>
		<String _locID='34734' gamecharacter='Narrator' soundfilename='TUTO5235'>You have enough resources to advance to the Capital Age.</String>
		<String _locID='34735' gamecharacter='Narrator' soundfilename='TUTO5240'>Consider building an Artillery Foundry and training Foot Artilleries to fight the enemy infantry.</String>
		<String _locID='34736' gamecharacter='Narrator' soundfilename='TUTO5245'>You have trained your first Foot Artillery.</String>
		<String _locID='34737' gamecharacter='Narrator' soundfilename='TUTO5250'>Foot Artilleries are expensive and vulnerable to enemy cavalry. Consider protecting them with infantry.</String>
		<String _locID='34738' gamecharacter='Narrator' soundfilename='TUTO5196'>You may want to consider visiting your Home City and sending a Shipment of resources or Settlers.</String>
		<String _locID='34749'>Drummer</String>
		<String _locID='34750'>IGC Drummer</String>
		<String _locID='34754'>Flag Bearer</String>
		<String _locID='34755'>IGC Flag Bearer</String>
		<String _locID='34757'>Geyser</String>
		<String _locID='34758'>PROP Geyser</String>
		<String _locID='34759'>Destroy all the Great Bombards.</String>
		<String _locID='34760'>Alain's Hussars are more than strong enough to destroy all the Great Bombards. You should support them with crossbow to take out the janissaries.</String>
		<String _locID='34761'>Destroy the Boneguard Fort.</String>
		<String _locID='34762'>Gather eight total artillery units into the flagged area before the three Incan Temples are destroyed.</String>
		<String _locID='34763'>You cannot build an Artillery Foundry. You can send artillery from the Home City or escort artillery arriving on the road to the Inca city. Send a military escort to help them reach the city.</String>
		<String _locID='34765'>A road beginning from the south of the Inca city may be the best way to assault the Boneguard Fort.</String>
		<String _locID='34766'>Destroy the Russian Town Center.</String>
		<String _locID='34767'>The Cannon you have accumulated are the best way to destroy any buildings.</String>
		<String _locID='34768'>Artillery pieces: 0/8</String>
		<String _locID='34769'>Artillery pieces: 1/8</String>
		<String _locID='34770'>Artillery pieces: 2/8</String>
		<String _locID='34771'>Artillery pieces: 3/8</String>
		<String _locID='34772'>Artillery pieces: 4/8</String>
		<String _locID='34773'>Artillery pieces: 5/8</String>
		<String _locID='34774'>Artillery pieces: 6/8</String>
		<String _locID='34775'>Artillery pieces: 7/8</String>
		<String _locID='34776'>Artillery pieces: 8</String>
		<String _locID='34778' symbol='cStringScoreLosesIn'>&lt;color=1.0, 1.0, 1.0&gt;TIME LEFT: %s&lt;/color&gt;</String>
		<String _locID='34816'>Caches Destroyed: 6/8</String>
		<String _locID='34817'>Caches Destroyed: 7/8</String>
		<String _locID='34818'>Caches Destroyed: 8/8</String>
		<String _locID='34819' symbol='cStringESOPersona'>Home Cities</String>
		<String _locID='34828'>Defensive building</String>
		<String _locID='34829'>Defensive structure to defend the Fort from attacks.</String>
		<String _locID='34830'>Fort Tower</String>
		<String _locID='34831'>SPC Fort Tower</String>
		<String _locID='34852'>Props Cave</String>
		<String _locID='34853'>PROP Cave Props</String>
		<String _locID='34855'>Lizzie's flagship. Named for her least favorite city.</String>
		<String _locID='34856'>Lizzie's Flagship</String>
		<String _locID='34857'>SPC LizzieFlagship</String>
		<String _locID='34861' gamecharacter='Sahin' soundfilename='SAHI0001' portraitfilename='units\spc\sahin\sahin_igc_icon'>It is already broken, Morgan -- will you break with it?</String>
		<String _locID='34864' gamecharacter='Native Prisoner' soundfilename='GENR5246'>Please help!</String>
		<String _locID='34865' gamecharacter='Native Prisoner' soundfilename='GENR5247'>You have the thanks of my tribe. Take these warriors to guard you on your journey.</String>
		<String _locID='34867' gamecharacter='High Priest' soundfilename='CHIL5052'>Our first cannon are about half-way to the Inca city.</String>
		<String _locID='34868'>Treasure Ship Post</String>
		<String _locID='34869'>SPC Treasure Ship Posts</String>
		<String _locID='34870'>Kalmuck</String>
		<String _locID='34881'>Howitzer attack and hitpoints increased.</String>
		<String _locID='34882'>Improved Howitzers</String>
		<String _locID='34883' symbol='cStringHCLevelSingular'>Home City Level</String>
		<String _locID='34884' symbol='cStringHCLevelPlural'>Home City Levels</String>
		<String _locID='34885' symbol='cStringGCPassTurn'> maintains current position.</String>
		<String _locID='34886'>Ranger</String>
		<String _locID='34892'>Defensive building</String>
		<String _locID='34893'>A wall. Prevents enemies from entering a colony.</String>
		<String _locID='34894'>Wall</String>
		<String _locID='34895'>Wall Connector</String>
		<String _locID='34897' symbol='cStringSingleBuilder' comment='1 - builder number, 2 - building name'>Only %1d units can build this %2s at a time.</String>
		<String _locID='34900'>Mine Scaffold</String>
		<String _locID='34901'>SPC Mine Scaffold</String>
		<String _locID='34902'>0</String>
		<String _locID='34904'>0</String>
		<String _locID='34905' symbol='cStringManageFiles'/>
		<String _locID='34906'>Coin source</String>
		<String _locID='34907'>Fast but expiring source of coin.</String>
		<String _locID='34908'>Silver Mine</String>
		<String _locID='34909'>SPC Mine Silver</String>
		<String _locID='34913'>Mine Props</String>
		<String _locID='34914'>SPC Mine Props</String>
		<String _locID='34915'>0</String>
		<String _locID='34917'>0</String>
		<String _locID='34918'>Grants minor resources or bonuses.</String>
		<String _locID='34919'>Grants resources or minor bonuses. Task your Hero on the treasure to gain its benefit.</String>
		<String _locID='34920'>Treasure</String>
		<String _locID='34922'>SPC Havana Nugget</String>
		<String _locID='34923'>Coin source</String>
		<String _locID='34924'>Fast but expiring source of coin.</String>
		<String _locID='34925'>Wrecked Treasure Ship</String>
		<String _locID='34926'>SPC Spanish Ship Ruins</String>
		<String _locID='34928' comment='1 - amount, 2 - resource'>A Carib Sacred Artifact worth %1d %2s.</String>
		<String _locID='34929' comment='1 - player, 2 - amount, 3 - resource'>%1s has discovered a Carib Sacred Artifact worth %2d %3s.</String>
		<String _locID='34930' symbol='cStringRMSNewEnglanddesc'>New England: unspoiled wilderness with central lakes and an offshore island.</String>
		<String _locID='34931'>Enable</String>
		<String _locID='34933'>This treasure has already been claimed.</String>
		<String _locID='34934'>This treasure has already been claimed.</String>
		<String _locID='34935'>Treasure</String>
		<String _locID='34940'>Alain Magnan</String>
		<String _locID='34941'>IGC Alain on Horseback</String>
		<String _locID='34944'>Flotsam</String>
		<String _locID='34945'>IGC Flotsam</String>
		<String _locID='34948'>Kanyenke</String>
		<String _locID='34949'>IGC Old Kanyenke</String>
		<String _locID='34952'>Stationary artillery</String>
		<String _locID='34953'>Enormous fixed gun.</String>
		<String _locID='34954'>Fixed Gun Base</String>
		<String _locID='34955'>SPC Fixed Gun Base</String>
		<String _locID='34979'>Stationary artillery</String>
		<String _locID='34980'>Enormous fixed gun.</String>
		<String _locID='34981'>Fixed Gun Base Ruins</String>
		<String _locID='34982'>SPC Fixed Gun Base Ruins</String>
		<String _locID='34986' symbol='cStringGatherersLabel'>Gatherers:</String>
		<String _locID='34999'>Martial Law</String>
		<String _locID='35000'>Town Center attack increased, and you can call out Gendarmes a second time.</String>
		<String _locID='35002'>Sanitary Movement</String>
		<String _locID='35003'>Villager hitpoints greatly increased.</String>
		<String _locID='35028' gamecharacter='Kanyenke' soundfilename='KANY2015'>Hopefully I can get some help from some of the tribes nearby.</String>
		<String _locID='35029' gamecharacter='Native' soundfilename='GENR2105'>Thank you stranger. Take these warriors.</String>
		<String _locID='35030' gamecharacter='Native' soundfilename='GENR2110'>Food at last. Our hunters are at your command.</String>
		<String _locID='35031' gamecharacter='Native Chief' soundfilename='GENR2100'>The men in the mines have scared off the herds. Bring us food and I will give you warriors to help you fight infantry.</String>
		<String _locID='35032' gamecharacter='Native' soundfilename='GENR2115'>This food will help us until the herds return. Use our hunters to help fight the men in the mines.</String>
		<String _locID='35033' gamecharacter='Kanyenke' soundfilename='KANY2020'>I can scout around until Amelia and Cooper send food.</String>
		<String _locID='35034' gamecharacter='Amelia' soundfilename='AMEL2005'>We should search for Beaumont while Kanyenke is outside looking for help.</String>
		<String _locID='35036' gamecharacter='Native' soundfilename='GENR2120'>Take these men and drive away the soldiers.</String>
		<String _locID='35037' gamecharacter='Native' soundfilename='GENR2125'>These warriors will help you fight.</String>
		<String _locID='35038' gamecharacter='Kanyenke' soundfilename='KANY2025'>Amelia has sent food. I must get the wagon to one of the native villages.</String>
		<String _locID='35039' gamecharacter='Beaumont' soundfilename='BEAU2000'>You are persistent, no?</String>
		<String _locID='35040' gamecharacter='Beaumont' soundfilename='BEAU2005'>I don't think you realize what you've stumbled onto here. But no matter.</String>
		<String _locID='35041' gamecharacter='Beaumont' soundfilename='BEAU2010'>Kill them!</String>
		<String _locID='35042' gamecharacter='Beaumont' soundfilename='BEAU2015'>Too slow cheri!</String>
		<String _locID='35043' gamecharacter='Beaumont' soundfilename='BEAU2020'>I will leave these mountains forever before you catch me!</String>
		<String _locID='35044' gamecharacter='Amelia' soundfilename='AMEL2010'>Get that wagon to Kanyenke.</String>
		<String _locID='35045' gamecharacter='Amelia' soundfilename='AMEL2015'>He can use the food to recruit help.</String>
		<String _locID='35046' gamecharacter='Amelia' soundfilename='AMEL2020'>Reinforcements from Kanyenke.</String>
		<String _locID='35047' gamecharacter='Amelia' soundfilename='AMEL2025'>That takes care of all of the Boneguard's weapons caches.</String>
		<String _locID='35048' gamecharacter='Amelia' soundfilename='AMEL2030'>It looks like Beaumont has fled.</String>
		<String _locID='35049' gamecharacter='Amelia' soundfilename='AMEL2035'>But look at this.</String>
		<String _locID='35050' gamecharacter='Cooper' soundfilename='COOP2020'>Those Boneguard are too strong. We'll need reinforcements if we want to move forward.</String>
		<String _locID='35051' gamecharacter='Cooper' soundfilename='COOP2025'>You could equip a small army with all of these weapons. We should destroy them.</String>
		<String _locID='35054' symbol='cStringQueueLabel'>Queue</String>
		<String _locID='35055' symbol='cStringContainsLabel'>Contains</String>
		<String _locID='35058'>Is Movie Done Playing</String>
		<String _locID='35073' symbol='cStringSameColorMsg'>You currently have selected the same color as another player. Please select an available color.</String>
		<String _locID='35074' symbol='cStringcFoakRolloverDisabled'>Trade Monopoly: Build on {numTradePostsNeeded} of the {numTradePostSites} Trading Post sites and get to the Industrial Age to enable the victory condition.  Currently controlled: {numTradePostsControlled}</String>
		<String _locID='35075' symbol='cStringcFoakRollover'>Trade Monopoly: Start the Trade Monopoly victory timer!</String>
		<String _locID='35076' gamecharacter='Morgan' soundfilename='MORG0019' portraitfilename='units\spc\morgan_black\morgan_black_igc_icon'>Alain, look! The last explosion opened a tunnel!</String>
		<String _locID='35077' gamecharacter='Morgan' soundfilename='MORG2015'>Sahin has beaten us here but we will worry about him later. We need to get our colony started.</String>
		<String _locID='35078' gamecharacter='Morgan' soundfilename='MORG2020'>Good ... send word to Malta. We can start sending shipments of supplies and reinforcements to continue building the colony.</String>
		<String _locID='35079'>Build a Town Center.</String>
		<String _locID='35080'>Building a Town Center will not only start your colony but will then allow you to start receiving Shipments from the Home City.</String>
		<String _locID='35081'>Go to the Home City and send a Shipment.</String>
		<String _locID='35082'>You will have more than one choice of what to send from the Home City. You gain Shipments during a game. The amount of Shipments you have will be shown on the Home City button.</String>
		<String _locID='35083'>{E^Fattening food source^}{J^Enhances nearby Shrines^}{I^Generates experience points^}</String>
		<String _locID='35084'>{E^Herd animal. Fattens over time. Fattens faster if tasked on a Livestock Pen, Farm, or Village.^}{J^Herd animal. Enhances resources generated by Shrines when tasked to them.^}{I^Herd animal. Generates Experience Points. Increased experience points generation when tasked to a Sacred Field.^}</String>
		<String _locID='35085'>Llama</String>
		<String _locID='35100'>Build a Barracks and a Dock.</String>
		<String _locID='35101'>The Barracks is used to train military units for fighting on land. Both warships and Fishing Boats can be trained from the Dock.</String>
		<String _locID='35102' gamecharacter='Soldier' soundfilename='GENR2025'>A ship has arrived from Malta!</String>
		<String _locID='35103' gamecharacter='Soldier' soundfilename='GENR2020'>Another warship has arrived from the home city.</String>
		<String _locID='35104' gamecharacter='Morgan' soundfilename='MORG5120'>A galleon has just arrived.</String>
		<String _locID='35105' gamecharacter='Morgan' soundfilename='MORG5130'>A frigate has just sailed in from Malta.</String>
		<String _locID='35106' gamecharacter='Morgan' soundfilename='MORG5135'>We can train additional ships from our dock.</String>
		<String _locID='35107' gamecharacter='Morgan' soundfilename='MORG5085'>We can transport our armies to different islands with our ships.</String>
		<String _locID='35108'>Trade Monopoly</String>
		<String _locID='35109'>Launches a Four of a Kind victory condition</String>
		<String _locID='35122'>Hussar and Cuirassier hitpoints increased.</String>
		<String _locID='35123'>Hand Cavalry Hitpoints</String>
		<String _locID='35128'>Pikeman and Rodelero attack and hitpoints increased.</String>
		<String _locID='35129'>Hand Infantry Combat</String>
		<String _locID='35130'>Hussar and Cuirassier attack increased.</String>
		<String _locID='35131'>Hand Cavalry Attack</String>
		<String _locID='35132'>Extensive Fortifications</String>
		<String _locID='35133'>Redoubt, War Hut, Blockhouse, and Castle build limit and hitpoints increased.</String>
		<String _locID='35134'>Robber Barons</String>
		<String _locID='35135'>Ships a Factory Wagon to your colony, allowing you to construct a powerful Factory to produce resources or heavy artillery. Permits you to have a extra Factory.</String>
		<String _locID='35136'>Villagers gather food from hunted animals, berries, and Cherry Orchards faster.</String>
		<String _locID='35137'>Naturalist Expedition</String>
		<String _locID='35138'>Villagers gather food from Farms, Mills, and Rice Paddies faster.</String>
		<String _locID='35139'>Grain Market</String>
		<String _locID='35140'>Villagers gather coin from Mines faster.</String>
		<String _locID='35141'>TEAM Milled Coinage</String>
		<String _locID='35143'>Pharmacology</String>
		<String _locID='35144'>Villagers cost and train time reduced.</String>
		<String _locID='35145'>Villagers and wagons build buildings much faster.</String>
		<String _locID='35146'>Iron Structures</String>
		<String _locID='35147'>All infantry train faster.</String>
		<String _locID='35148'>Fencing School</String>
		<String _locID='35149'>All cavalry train faster.</String>
		<String _locID='35150'>Riding School</String>
		<String _locID='35153'>Villagers gather all food faster from economic buildings.</String>
		<String _locID='35154'>Refrigeration</String>
		<String _locID='35155'>Villagers gather all wood faster.</String>
		<String _locID='35156'>Lumberyards</String>
		<String _locID='35157'>Villagers gather coin from Mines faster.</String>
		<String _locID='35158'>Monetary Union</String>
		<String _locID='35160'>All hand cavalry attack and hitpoints increased.</String>
		<String _locID='35162'>Hand Cavalry Combat</String>
		<String _locID='35178'>Spanish Rodelero attack and hitpoints greatly increased.</String>
		<String _locID='35179'>Espadachins</String>
		<String _locID='35185'>Imperial upgrade for Zaguanetes.</String>
		<String _locID='35186'>Imperial Zaguanetes</String>
		<String _locID='35191'>Imperial upgrade for Demi-Lancers</String>
		<String _locID='35192'>Imperial Escoltas</String>
		<String _locID='35194'>Imperial Escolta</String>
		<String _locID='35199'>Guard Rodelero</String>
		<String _locID='35201' symbol='cStringNuggetJeff1'>The remains of a Covered Wagon!</String>
		<String _locID='35202' symbol='cStringNuggetJeff1Activate'>%s has discovered the remains of a Covered Wagon.</String>
		<String _locID='35205'>Voyageur</String>
		<String _locID='35206'>Native warrior attack and hitpoints increased.</String>
		<String _locID='35207'>Native Warrior Combat</String>
		<String _locID='35224'>Hussar and Cuirassier and hitpoints increased.</String>
		<String _locID='35225'>Hand Cavalry Combat</String>
		<String _locID='35228'>Improves your French Officer in combat, allows him to heal units, and gives him a powerful canine companion.</String>
		<String _locID='35233'>Foot Artillery, Howitzer and Cannon attack and hitpoints increased.</String>
		<String _locID='35234'>Artillery Combat</String>
		<String _locID='35235'>Sans-culottes move faster and do more damage to Treasure guardians.</String>
		<String _locID='35236'>Northwest Passage</String>
		<String _locID='35241'>Stockades</String>
		<String _locID='35242'>Destroy to rescue the prisoners within.</String>
		<String _locID='35243'>Stockades</String>
		<String _locID='35244'>SPC Stockades</String>
		<String _locID='35246' gamecharacter='Soldier' soundfilename='GENR5231'>If the Russians can move their artillery past the mountains, we will not be able to stop them!</String>
		<String _locID='35249'>Dinghy</String>
		<String _locID='35250'>SPC Dinghy</String>
		<String _locID='35251'>Hand infantry</String>
		<String _locID='35252'>A pirate in the New World.</String>
		<String _locID='35253'>Buccaneer</String>
		<String _locID='35254'>SPC Buccaneer</String>
		<String _locID='35255' gamecharacter='John' soundfilename='JOHN5209'>We'll need to build mortars or other artillery to crush Warwick's fort.</String>
		<String _locID='35256' gamecharacter='Kanyenke' soundfilename='KANY5101'>John Black has placed the last explosives!</String>
		<String _locID='35257' gamecharacter='Kanyenke' soundfilename='KANY5163'>If the scouts reach the valley, they will signal the main army behind us to advance.</String>
		<String _locID='35258'>If this text appears, treasure is busted</String>
		<String _locID='35259'>This treasure has already been claimed.</String>
		<String _locID='35260'>Treasure</String>
		<String _locID='35263'>If this text appears, treasure is busted</String>
		<String _locID='35264'>This treasure has already been claimed.</String>
		<String _locID='35265'>Treasure</String>
		<String _locID='35268'>This treasure has already been claimed.</String>
		<String _locID='35269'>If this text appears, treasure is busted</String>
		<String _locID='35270'>Treasure</String>
		<String _locID='35273'>If this text appears, treasure is busted</String>
		<String _locID='35274'>This treasure has already been claimed.</String>
		<String _locID='35275'>Treasure</String>
		<String _locID='35278'>Duck</String>
		<String _locID='35279'>PROP Duck</String>
		<String _locID='35280'>Worker who can fight</String>
		<String _locID='35281'>Task on Ice or Rock Bridges to cause them to collapse. Has ranged and hand attack.</String>
		<String _locID='35282'>Railroad Worker</String>
		<String _locID='35283'>SPC Railroad Worker</String>
		<String _locID='35284'>Follows an engine</String>
		<String _locID='35285'>Passenger Car</String>
		<String _locID='35296'>Hobrecht Plan</String>
		<String _locID='35297'>Mietskasernen are cheaper.</String>
		<String _locID='35298'>Upgrades Foot Artilleries, Howitzers and equivalents to guard status for free, giving them +10% extra stats.</String>
		<String _locID='35299'>Advanced Artillery</String>
		<String _locID='35307'>Yeomen</String>
		<String _locID='35308'>Longbowman range increased and Guard and Imperial upgrades enabled.</String>
		<String _locID='35317'>Line Infantry, Landwehrinfantrie and Grenadier attack and hitpoints increased.</String>
		<String _locID='35318'>Heavy-Ranged Infantry Combat</String>
		<String _locID='35319'>Hussar, Dragoon and Scots Grey hitpoints increased.</String>
		<String _locID='35320'>Cavalry Hitpoints</String>
		<String _locID='35321'>Hussar, Dragoon and Scots Grey attack increased.</String>
		<String _locID='35322'>Cavalry Attack</String>
		<String _locID='35323'>Hussar, Dragoon and Scots Grey attack and hitpoints increased.</String>
		<String _locID='35324'>Cavalry Combat</String>
		<String _locID='35327' gamecharacter='Amelia' soundfilename='AMEL2075'>Does it matter? The Boneguard army is behind us. We're going forward!</String>
		<String _locID='35328' gamecharacter='Amelia' soundfilename='AMEL2080'>We're not equipped to handle this weather. We have to make it through before the cold kills us.</String>
		<String _locID='35329' gamecharacter='Amelia' soundfilename='AMEL2085'>We can take shelter in that cave.</String>
		<String _locID='35330' gamecharacter='Amelia' soundfilename='AMEL2090'>There's a cave up ahead! We can recover in there.</String>
		<String _locID='35331' gamecharacter='Amelia' soundfilename='AMEL2095'>The main army is on the move.</String>
		<String _locID='35332' gamecharacter='Amelia' soundfilename='AMEL2100'>It looks dangerous, but it could save us some time.</String>
		<String _locID='35333' gamecharacter='Amelia' soundfilename='AMEL2105'>Those ruins will give us some cover from the storm.</String>
		<String _locID='35334' gamecharacter='Kanyenke' soundfilename='KANY2065'>This cold is worse than I hoped. We won't last long out in the open.</String>
		<String _locID='35335' gamecharacter='Kanyenke' soundfilename='KANY2070'>We can't stay here long if we want to stay ahead of the enemy army.</String>
		<String _locID='35336' gamecharacter='Kanyenke' soundfilename='KANY2075'>Another shelter! Get inside before we freeze to death.</String>
		<String _locID='35337' gamecharacter='Kanyenke' soundfilename='KANY2080'>Stop that scout! If he reaches the valley he'll signal the enemy army.</String>
		<String _locID='35338' gamecharacter='Kanyenke' soundfilename='KANY2085'>It appears to be a shortcut.</String>
		<String _locID='35339' gamecharacter='Kanyenke' soundfilename='KANY2090'>We should be wary of the enemy scouts. They will be looking for the path to the valley as well.</String>
		<String _locID='35340'>Improves your British Officer in combat, gives him a powerful Swashbuckler attack, and gives him a powerful canine companion.</String>
		<String _locID='35341'>Very Model of a Modern Major General</String>
		<String _locID='35344' gamecharacter='John' soundfilename='JOHN0179' portraitfilename='units\spc\john_black\john_black_igc_icon'>With the French and British at war, there's no one to defend the colonies from that army.</String>
		<String _locID='35345' gamecharacter='Seminole Chief' soundfilename='GENR0091' portraitfilename='units\natives\native_villager_icon_portrait'>Beaumont seeks the water, so he will go there.</String>
		<String _locID='35346' gamecharacter='Seminole Chief' soundfilename='GENR0101'>They returned to their homeland far to the south, carrying barrels of the Fountain's water.</String>
		<String _locID='35348'>Clever Inca warrior.</String>
		<String _locID='35349'>Test Unit</String>
		<String _locID='35351'>Villagers gather all wood faster.</String>
		<String _locID='35352'>Coppicing</String>
		<String _locID='35353'>Villagers gather wood faster.</String>
		<String _locID='35354'>Sawmills</String>
		<String _locID='35358'>Villagers gather all coin faster.</String>
		<String _locID='35359'>Gold Standard</String>
		<String _locID='35360'>Villagers gather food from Mills, Farms, Rice Paddies, and Crops faster.</String>
		<String _locID='35361'>Food Silos</String>
		<String _locID='35362'>Villagers gather food from Mills, Farms, Rice Paddies, and Crops faster.</String>
		<String _locID='35363'>Sustainable Agriculture</String>
		<String _locID='35364'>Mills, Agricultural Wagons and food Crops are cheaper. Mills and Wagons are stronger, and food Crops have more gatherer capacity.</String>
		<String _locID='35365'>Advanced Mill</String>
		<String _locID='35366'>Advanced Mill</String>
		<String _locID='35369'>Villagers gather food from hunted animals, berries, and Cherry Orchards faster.</String>
		<String _locID='35370'>Sport Hunting</String>
		<String _locID='35372'>16</String>
		<String _locID='35373'>Boats gather food and coin faster.</String>
		<String _locID='35374'>Rendering Plant</String>
		<String _locID='35375'>Docks have a greater attack, heal ships faster, and train ships more quickly. Enables Fisheries to be built by Fishing Boats.</String>
		<String _locID='35376'>Advanced Dock</String>
		<String _locID='35377'>Advanced Dock</String>
		<String _locID='35378'>Advanced Plantation</String>
		<String _locID='35379'>Villagers gather coin from Plantations, Crops, and Rice Paddies faster.</String>
		<String _locID='35380'>Rum Distillery</String>
		<String _locID='35381'>Villagers gather coin from Plantations, Crops, and Rice Paddies faster.</String>
		<String _locID='35382'>Textile Mill</String>
		<String _locID='35384'>Imperial upgrade for Rodeleros.</String>
		<String _locID='35385'>Imperial Espada</String>
		<String _locID='35389'>Markets have better resource exchange.</String>
		<String _locID='35390'>Advanced Market</String>
		<String _locID='35392'>Advanced Market</String>
		<String _locID='35393'>Improves your Portuguese Officer in combat, improves his spyglass ability and gives him a powerful canine companion.</String>
		<String _locID='35394'>Navigator</String>
		<String _locID='35395' gamecharacter='Soldier' soundfilename='GENR2005'>Sir, we are under attack from the east! We can't hold out much longer.</String>
		<String _locID='35396' gamecharacter='Alain' soundfilename='ALAI2000'>Once the Ottoman weapons caches are destroyed they will be forced to leave Malta.</String>
		<String _locID='35397' gamecharacter='Morgan' soundfilename='MORG2000'>Lets clear out those caves! Destroy any weapons caches you find.</String>
		<String _locID='35398'>Choose this Card?</String>
		<String _locID='35399'>Play this Card?</String>
		<String _locID='35401' symbol='cStringNewCardsAvailable'>New Cards Available</String>
		<String _locID='35410'>This Treasure has already been claimed.</String>
		<String _locID='35411'>This Treasure has already been claimed.</String>
		<String _locID='35412'>Treasure</String>
		<String _locID='35419'>Treasure guardian</String>
		<String _locID='35420'>Defeat this guardian to collect its Treasure.</String>
		<String _locID='35421'>Outlaw Pistolero</String>
		<String _locID='35422'>GRD Outlaw Pistol</String>
		<String _locID='35465'>1 Aviso and Cords of 400 wood</String>
		<String _locID='35466'>The Admiral of the Ocean Sea</String>
		<String _locID='35469'>7 Green Jackets</String>
		<String _locID='35470'>The Adventurer</String>
		<String _locID='35471'>4 Settlers and 3 Grenadiers</String>
		<String _locID='35472'>The Viceroy</String>
		<String _locID='35473'>10 Redcoats</String>
		<String _locID='35474'>The King's Musketeer</String>
		<String _locID='35475'>4 Hussars</String>
		<String _locID='35476'>The Cornet</String>
		<String _locID='35477'>3 Pikemen and 2 Crossbowmen</String>
		<String _locID='35478'>The Adventurer</String>
		<String _locID='35479'>4 Cuirassiers</String>
		<String _locID='35480'>The Equerry</String>
		<String _locID='35481'>10 Musketeers</String>
		<String _locID='35482'>The King's Musketeer</String>
		<String _locID='35483'>5 Musketeers</String>
		<String _locID='35484'>The Sergeant at Arms</String>
		<String _locID='35485'>5 Cossacks</String>
		<String _locID='35486'>The Cornet</String>
		<String _locID='35488'>17 Ratniki</String>
		<String _locID='35489'>The Adventurer</String>
		<String _locID='35492'>3 Settlers and 4 Halberdiers</String>
		<String _locID='35493'>The Governor</String>
		<String _locID='35494'>7 Okhranas</String>
		<String _locID='35495'>The War Minister</String>
		<String _locID='35496'>7 Cossacks</String>
		<String _locID='35497'>The Equerry</String>
		<String _locID='35498'>4 Settlers and 4 Cavalry Archers</String>
		<String _locID='35499'>The Viceroy</String>
		<String _locID='35500'>13 Musketeers</String>
		<String _locID='35501'>The King's Musketeer</String>
		<String _locID='35502'>8 Partisans</String>
		<String _locID='35503'>The Sergeant at Arms</String>
		<String _locID='35504'>2 Uhlans</String>
		<String _locID='35505'>The Cornet</String>
		<String _locID='35506'>Chest of 500 food</String>
		<String _locID='35507'>The Burgher</String>
		<String _locID='35508'>6 Hussars</String>
		<String _locID='35509'>The Equerry</String>
		<String _locID='35510'>8 Settlers</String>
		<String _locID='35511'>The Viceroy</String>
		<String _locID='35516'>Improves your German Officer in combat, lets him build Trading Posts and Town Centers faster, and gives him a powerful canine companion.</String>
		<String _locID='35517'>Buergermeister</String>
		<String _locID='35522'>Hussar, Landwehrkavallerie, Cuirassier and Dragoon attack and hitpoints increased</String>
		<String _locID='35523'>Cavalry Combat</String>
		<String _locID='35535' symbol='cStringLearnToPlayDesc'>Learn basic and advanced features of the game</String>
		<String _locID='35536' symbol='cStringSinglePlayerDesc'>Play a story-driven series of scenarios or play a random map game against computer opponents</String>
		<String _locID='35537' symbol='cStringMuliplayerDesc'>Play a random map game with human players</String>
		<String _locID='35538' symbol='cStringHelpAndTools'>Help and Tools</String>
		<String _locID='35539' symbol='cStringHelpAndToolsDesc'>Game Updates, Editor, Player Options, History, and Credits</String>
		<String _locID='35543' symbol='cStringLearnTheBasicsDesc'>Learn core game features.</String>
		<String _locID='35544' symbol='cStringTryAGame'>Try a Game</String>
		<String _locID='35545' symbol='cStringTryAGameDesc'>Learn new game features.</String>
		<String _locID='35546' symbol='cStringCampaignDesc'>Play the Age of Empires III Campaign</String>
		<String _locID='35547' symbol='cStringSkirmishDesc'>Play a random map game against computer opponents</String>
		<String _locID='35548' symbol='cStringCustomScenario'>Custom Scenario</String>
		<String _locID='35549' symbol='cStringCustomScenarioDesc'>Load a custom scenario</String>
		<String _locID='35550' symbol='cStringLoadSavedDesc'>Load a game that was saved previously</String>
		<String _locID='35551' symbol='cStringESODesc'>Play over the Internet using Ensemble Studios Online</String>
		<String _locID='35552' symbol='cStringLANDesc'>Play over a local area network</String>
		<String _locID='35553' symbol='cStringUpdateGame'>Update Game</String>
		<!-- String _locID ='35554' symbol ='cStringUpdateGameDesc'>Check if there are any game updates available</String -->
		<String _locID='35554' symbol='cStringUpdateGameDesc'>&lt;color=1.0, 0.0, 0.0&gt;The game cannot be updated while Wars of Liberty is installed</String>
		<String _locID='35555' symbol='cStringScenarioEditor'>Scenario Editor</String>
		<String _locID='35556' symbol='cStringScenarioEditorDesc'>Design your own scenarios</String>
		<String _locID='35557' symbol='cStringGameOptionDesc'>Change your game options</String>
		<String _locID='35560' symbol='cStringHistoryDesc'>View the history of the Age of Empires III time period</String>
		<String _locID='35561' symbol='cStringCreditsDesc'>View the credits for Age of Empires III</String>
		<String _locID='35562' symbol='cStringAboutD'>About</String>
		<String _locID='35564'>Morgan's flagship. Named for a fort on Malta.</String>
		<String _locID='35565'>Morgan's Flagship</String>
		<String _locID='35566'>SPC Morgan Flagship</String>
		<String _locID='35568'>Run</String>
		<String _locID='35573'>All cavalry attack and hitpoints increased.</String>
		<String _locID='35574'>Cavalry Combat</String>
		<String _locID='35579'>Improves your Russian Officer in combat, improves his damage against guardians, and gives him a powerful canine companion.</String>
		<String _locID='35580'>Polar Explorer</String>
		<String _locID='35581'>Cossack and Plastun attack and hitpoints increased.</String>
		<String _locID='35582'>Cossack Combat</String>
		<String _locID='35587'>Pikeman and Rodelero hitpoints increased.</String>
		<String _locID='35588'>Hand Infantry Hitpoints</String>
		<String _locID='35589' symbol='cStringAct1'>Act I</String>
		<String _locID='35590' symbol='cStringAct2'>Act II</String>
		<String _locID='35591' symbol='cStringAct3'>Act III</String>
		<String _locID='35592' symbol='cStringESOMMInit'>Initializing...</String>
		<String _locID='35593' symbol='cStringESOMMWaitingForPlayers' comment='1 - current, 2 - total players'>Found %1ld of %2ld players...</String>
		<String _locID='35594' symbol='cStringESOMMLaunchCountdown'>Launching in %ld...</String>
		<String _locID='35595' symbol='cStringESOMMLaunchingGame'>Launching...</String>
		<String _locID='35597' symbol='cStringESOQuickSearch1v1'>1v1</String>
		<String _locID='35598' symbol='cStringESOQuickSearch2v2'>2v2</String>
		<String _locID='35599' symbol='cStringESOQuickSearch3v3'>3v3</String>
		<String _locID='35600' symbol='cStringESOQuickSearch4v4'>4v4</String>
		<String _locID='35601' symbol='cStringESOQuickSearchHCLbl'>Home City</String>
		<String _locID='35602' symbol='cStringESOQuickSearchStartBtn'>Start Match</String>
		<String _locID='35603' symbol='cStringESOQuickSearchMatchTxt'>Matchmaking...</String>
		<String _locID='35604'>Restores hitpoints of allied units in the area.</String>
		<String _locID='35608'>Aztec Map</String>
		<String _locID='35609'>SPC Aztec Map</String>
		<String _locID='35613'>Chilche</String>
		<String _locID='35614'>IGC Old Chilche</String>
		<String _locID='35615'>Upgrades Foot Artilleries to Field Guns and delivers one Howitzer for free.</String>
		<String _locID='35616'>Advanced Artillery</String>
		<String _locID='35621' gamecharacter='Cooper' soundfilename='COOP0031' portraitfilename='units\spc\major_cooper\major_cooper_igc_icon'>But he left behind this map. It looks like it shows the Seminole nation, in Florida.</String>
		<String _locID='35622' soundfilename='AMEL4420'>We sailed for South America, then cut through the jungle, following Beaumont's trail to the shadow of the Andes.</String>
		<String _locID='35623' soundfilename='AMEL4425'>I wasn't sure what I cared most about -- recovering the rest of the Spanish gold, or avenging Cooper's death.</String>
		<String _locID='35624' soundfilename='AMEL4430'>All I knew is that I wasn't going to let the Circle of Ossus win.</String>
		<String _locID='35625' symbol='cStringUpgradeHC'>Upgrade</String>
		<String _locID='35628'>Dry Dock</String>
		<String _locID='35629'>SPC Dry Dock</String>
		<String _locID='35631'>Dry Dock for ship construction and repair.</String>
		<String _locID='35632'>Naval building</String>
		<String _locID='35633' soundfilename='AMEL4015'>In those days, crossing the Atlantic was a thing only the bravest attempted.</String>
		<String _locID='35634'>5 Crossbowmen</String>
		<String _locID='35635'>The Philosopher Prince</String>
		<String _locID='35636'>6 Caçadores</String>
		<String _locID='35637'>The Gunsmith</String>
		<String _locID='35638'>2 Organ Guns</String>
		<String _locID='35639'>The Artillerist</String>
		<String _locID='35640'>4 Settlers and 3 Dragoons</String>
		<String _locID='35641'>The Viceroy</String>
		<String _locID='35643'>Rubble 3x3</String>
		<String _locID='35645'>Rubble 4x4</String>
		<String _locID='35646' soundfilename='AMEL4020'>Morgan set sail for Florida, but he hadn't counted on the hurricane.</String>
		<String _locID='35647' soundfilename='AMEL4025'>It was like no storm the knights had ever seen. It swept across the Caribbean with a vengeance, leaving fragile colonies in ruins.</String>
		<String _locID='35648'>2 Hussars</String>
		<String _locID='35649'>The Cornet</String>
		<String _locID='35650'>10 Line Infantry</String>
		<String _locID='35651'>The Colonel</String>
		<String _locID='35652'>2 Settlers</String>
		<String _locID='35655'>Crates of 600 food</String>
		<String _locID='35657'>2 Avisos</String>
		<String _locID='35658'>6 Musketeers</String>
		<String _locID='35659'>3 Hussars</String>
		<String _locID='35660'>5 Rodeleros</String>
		<String _locID='35661'>1 Covered Wagon</String>
		<String _locID='35662'>4 Demi-Lancers</String>
		<String _locID='35663'>1 Foot Artillery</String>
		<String _locID='35665'>Rubble 2x2</String>
		<String _locID='35667'>Rubble 5x3</String>
		<String _locID='35669'>Rubble 5x5</String>
		<String _locID='35672'>Port</String>
		<String _locID='35674'>SPC Port</String>
		<String _locID='35675' symbol='cStringHCPropMiscProps'>Miscellaneous</String>
		<String _locID='35676' soundfilename='AMEL4016'>But for Morgan, if serving the Knights of St. John meant sailing to the New World, he was ready for whatever challenges awaited him there.</String>
		<String _locID='35677'>9 Ruyters</String>
		<String _locID='35678'>The Equerry</String>
		<String _locID='35679'>5 Delis</String>
		<String _locID='35680'>The Equerry</String>
		<String _locID='35681'>3 Settlers and 3 Halberdiers</String>
		<String _locID='35682'>The Governor</String>
		<String _locID='35683'>4 Abus Guns</String>
		<String _locID='35684'>The Gunsmith</String>
		<String _locID='35685'>8 Skirmishers</String>
		<String _locID='35686'>The King's Musketeer</String>
		<String _locID='35687'>2 Hussars</String>
		<String _locID='35688'>The Cornet</String>
		<String _locID='35689'>3 Janissaries</String>
		<String _locID='35690'>The Sergeant at Arms</String>
		<String _locID='35691'>4 Settlers and 3 Grenadiers</String>
		<String _locID='35692'>The Viceroy</String>
		<String _locID='35693'>3 Congreves</String>
		<String _locID='35694'>The Field Marsha</String>
		<String _locID='35697' gamecharacter='Morgan' soundfilename='MORG2005'>Move the bombard forward!</String>
		<String _locID='35698' gamecharacter='Soldier' soundfilename='GENR2010'>Sir, this base is not equipped to fight an army of janissaries.</String>
		<String _locID='35699'>2 Dardanelles Guns.</String>
		<String _locID='35700'>The Field Marsha</String>
		<String _locID='35701' gamecharacter='Soldier' soundfilename='GENR2015'>Sir, one of the explosions has revealed another passage.</String>
		<String _locID='35702'>8 Halberdiers</String>
		<String _locID='35703'>The Viceroy</String>
		<String _locID='35704'>2 Partisans and 2 Skirmishers</String>
		<String _locID='35705'>The Adventurer</String>
		<String _locID='35706'>5 Halberdiers</String>
		<String _locID='35707'>The Sergeant at Arms</String>
		<String _locID='35708'>4 Settlers</String>
		<String _locID='35709'>3 Settlers</String>
		<String _locID='35710'>5 Settlers</String>
		<String _locID='35711'>Crates of 700 food</String>
		<String _locID='35712'>Crates of 1,000 food</String>
		<String _locID='35713'>Cords of 600 wood</String>
		<String _locID='35714'>Cords of 700 wood</String>
		<String _locID='35715'>Cords of 1,000 wood</String>
		<String _locID='35716'>Chests of 600 coin</String>
		<String _locID='35717'>Chests of 700 coin</String>
		<String _locID='35718'>Chests of 1,000 coin</String>
		<String _locID='35719'>Chests of 1,000 coin</String>
		<String _locID='35720'>7 Sheep</String>
		<String _locID='35721'>15 Sheep</String>
		<String _locID='35722'>7 Cows</String>
		<String _locID='35723'>3 Avisos</String>
		<String _locID='35724'>1 Battleship</String>
		<String _locID='35725'>1 Frigate</String>
		<String _locID='35726'>1 Floating Battery</String>
		<String _locID='35727'>Warship attack and hitpoints increased.</String>
		<String _locID='35728'>Naval Combat</String>
		<String _locID='35729'>Damaged Cannon</String>
		<String _locID='35730'>PROP Damaged Cannon</String>
		<String _locID='35731'>8 Crossbowmen</String>
		<String _locID='35732'>8 Partisans</String>
		<String _locID='35733'>10 Partisans</String>
		<String _locID='35734'>7 Rodeleros</String>
		<String _locID='35735'>13 Rodeleros</String>
		<String _locID='35736'>8 Rodeleros</String>
		<String _locID='35737'>4 Hussars</String>
		<String _locID='35738'>6 Demi-Lancers</String>
		<String _locID='35739'>5 Demi-Lancers</String>
		<String _locID='35740'>2 Foot Artilleries</String>
		<String _locID='35741'>2 Foot Artilleries</String>
		<String _locID='35742'>2 Howitzers</String>
		<String _locID='35743'>3 Howitzers</String>
		<String _locID='35744'>2 Steel Guns</String>
		<String _locID='35745' symbol='cStringHomeCityHarbor'>Harbor</String>
		<String _locID='35746' symbol='cStringHomeCityHarborRollove'>Naval units, naval upgrades, and mercenaries</String>
		<String _locID='35747' gamecharacter='Morgan' soundfilename='MORG2040'>I'm told the Caribs have cut off Havana's trade from the rest of Cuba.</String>
		<String _locID='35748' gamecharacter='Morgan' soundfilename='MORG2045'>We should secure that area and rebuild a trade post for them. But let's be cautious in case there are more hostile natives.</String>
		<String _locID='35749' gamecharacter='Soldier' soundfilename='GENR2055'>Sir! Natives are attacking some of the local settlers.</String>
		<String _locID='35750' gamecharacter='Morgan' soundfilename='MORG2030'>We should protect those settlers.</String>
		<String _locID='35751' gamecharacter='Morgan' soundfilename='MORG2035'>The hurricane has put us so far off course we won't be getting any shipments from Malta.</String>
		<String _locID='35752'>Gather Flag Naval</String>
		<String _locID='35753'>TEAM Cheap Barracks</String>
		<String _locID='35754'>Barracks, Tent Barracks, Gunsmiths and Garrisons are much cheaper. Blockhouses, War Huts, Politecnicas and War Academies are somewhat cheaper.</String>
		<String _locID='35756' symbol='cStringFormation'>Formation:</String>
		<String _locID='35758' symbol='cStringArmor'>Resists:</String>
		<String _locID='35759'>Hand</String>
		<String _locID='35760'>Ranged</String>
		<String _locID='35761'>Siege</String>
		<String _locID='35762'>24 Partisans</String>
		<String _locID='35763'>10 Crossbowmen</String>
		<String _locID='35764'>Ranger and Skirmisher hitpoints increased.</String>
		<String _locID='35765'>Long-Ranged Infantry Hitpoints</String>
		<String _locID='35766'>Ranged infantry attack increased.</String>
		<String _locID='35767'>TEAM Ranged Infantry Attack</String>
		<String _locID='35768'>8 Musketeers</String>
		<String _locID='35769'>7 Skirmishers</String>
		<String _locID='35770'>9 Skirmishers</String>
		<String _locID='35771'>8 Skirmishers</String>
		<String _locID='35772'>12 Skirmishers</String>
		<String _locID='35773'>2 Cuirassiers</String>
		<String _locID='35774'>Treasure guardian</String>
		<String _locID='35775'>Defeat this servant of the Circle to collect its Treasure.</String>
		<String _locID='35776'>White Jaguar Guardian</String>
		<String _locID='35777'>SPC White Jaguar Guardian</String>
		<String _locID='35778'>White Wolf Guardian</String>
		<String _locID='35779' symbol='cStringOfN'>of %d</String>
		<String _locID='35780'>4 Cuirassiers</String>
		<String _locID='35781'>3 Cuirassiers</String>
		<String _locID='35782'>Hand cavalry attack increased.</String>
		<String _locID='35783'>TEAM Hand Cavalry Attack</String>
		<String _locID='35784'>Hussar and Cuirassier hitpoints increased.</String>
		<String _locID='35785'>Hand Cavalry Hitpoints</String>
		<String _locID='35786'>5 Dragoons</String>
		<String _locID='35787'>8 Dragoons</String>
		<String _locID='35788'>Native Warrior attack and hitpoints increased.</String>
		<String _locID='35789'>TEAM Improved Native Warriors</String>
		<String _locID='35790'>2 Coureurs</String>
		<String _locID='35791'>4 Coureurs</String>
		<String _locID='35792'>3 Coureurs</String>
		<String _locID='35793'>Cords of 1,600 wood</String>
		<String _locID='35794'>The Circle</String>
		<String _locID='35795' gamecharacter='Cooper' soundfilename='COOP2030'>Kanyenke has sent more help.</String>
		<String _locID='35796' gamecharacter='Cooper' soundfilename='COOP2035'>Stay sharp, men. Beaumont is a cunning foe.</String>
		<String _locID='35797' gamecharacter='Kanyenke' soundfilename='KANY2030'>Another wagon from Amelia.</String>
		<String _locID='35798' gamecharacter='Kanyenke' soundfilename='KANY2035'>I need to get that wagon to one of the native villages.</String>
		<String _locID='35799' gamecharacter='Kanyenke' soundfilename='KANY2040'>Another wagon has come out of the mines.</String>
		<String _locID='35800' gamecharacter='Kanyenke' soundfilename='KANY2045'>I should get that food to one of the native villages.</String>
		<String _locID='35801'>Find Beaumont.</String>
		<String _locID='35802'>Beaumont will not likely go too far. He wants to kill Amelia and Cooper. He may also have many reinforcements in these mines.</String>
		<String _locID='35803'>This Treasure has already been claimed.</String>
		<String _locID='35804'>This Treasure has already been claimed.</String>
		<String _locID='35805'>Treasure</String>
		<String _locID='35808'>Drive Beaumont and his men out of the mines.</String>
		<String _locID='35809'>Beaumont may have more men than your army can fight right now. You should be able to help Kanyenke send you reinforcements from outside of the mines.</String>
		<String _locID='35810'>This Treasure has already been claimed.</String>
		<String _locID='35811'>This Treasure has already been claimed.</String>
		<String _locID='35812'>Treasure</String>
		<String _locID='35815'>Destroy all the Weapons Caches.</String>
		<String _locID='35816'>You can use your soldiers or Native Americans to attack and destroy the Weapons Caches.</String>
		<String _locID='35819'>Aztec Mural</String>
		<String _locID='35820'>SPC Aztec Mural</String>
		<String _locID='35821'>Trucks</String>
		<String _locID='35823'>Trucks</String>
		<String _locID='35824'>3 Settlers</String>
		<String _locID='35825'>Crates of 1,600 food</String>
		<String _locID='35826'>Stables, Corrals, Forges and Indian Caravanserais are much cheaper. Nobles' Huts, Politecnicas and War Academies are somewhat cheaper.</String>
		<String _locID='35827'>TEAM Cheap Stables</String>
		<String _locID='35828'>Doppelsoldner and Pikeman attack increased; &lt;color=1.0, 1.0, 0.0&gt;+ 2 Hussars.&lt;/color&gt;</String>
		<String _locID='35829'>Hand Infantry Attack</String>
		<String _locID='35830'>Doppelsoldner and Pikeman hitpoints increased; &lt;color=1.0, 1.0, 0.0&gt;+ 2 Hussars.&lt;/color&gt;</String>
		<String _locID='35831'>Hand Infantry Hitpoints</String>
		<String _locID='35832'>Doppelsoldner and Pikeman attack and hitpoints increased; &lt;color=1.0, 1.0, 0.0&gt;+ 3 Hussars.&lt;/color&gt;</String>
		<String _locID='35833'>Hand Infantry Combat</String>
		<String _locID='35834'>3 Doppelsoldners &lt;color=1.0, 1.0, 0.0&gt;+ 1 Hussar&lt;/color&gt;</String>
		<String _locID='35835'>4 Doppelsoldners &lt;color=1.0, 1.0, 0.0&gt;+ 2 Hussars&lt;/color&gt;</String>
		<String _locID='35836'>6 Doppelsoldners &lt;color=1.0, 1.0, 0.0&gt;+ 3 Hussars&lt;/color&gt;</String>
		<String _locID='35837'>4 Hussars</String>
		<String _locID='35838'>6 Hussars</String>
		<String _locID='35839'>10 Hussars</String>
		<String _locID='35840'>7 Hussars</String>
		<String _locID='35841'>All cavalry attack increased</String>
		<String _locID='35842'>TEAM Cavalry Attack</String>
		<String _locID='35843'>Hussar, Landwehrkavallerie, Cuirassier and Dragoon hitpoints increased</String>
		<String _locID='35844'>Cavalry Hitpoints</String>
		<String _locID='35847'>2 Culverins</String>
		<String _locID='35848'>Villagers gather food from Farms, Mills, and Rice Paddies faster.</String>
		<String _locID='35849'>TEAM food Silos</String>
		<String _locID='35850'>Villagers gather food from hunted animals, berries, and Cherry Orchards faster.</String>
		<String _locID='35851'>TEAM Naturalist Expedition</String>
		<String _locID='35852'>13 Ratniki</String>
		<String _locID='35853'>19 Ratniki</String>
		<String _locID='35854'>24 Ratniki</String>
		<String _locID='35855'>28 Ratniki</String>
		<String _locID='35856'>Ratnik and Partisan attack and hitpoints increased.</String>
		<String _locID='35857'>Provincial Combat</String>
		<String _locID='35858'>7 Halberdiers</String>
		<String _locID='35859'>10 Halberdiers</String>
		<String _locID='35860'>4 Cossacks</String>
		<String _locID='35861'>6 Cossacks</String>
		<String _locID='35862'>9 Cossacks</String>
		<String _locID='35863'>5 Cossacks</String>
		<String _locID='35864'>5 Okhranas</String>
		<String _locID='35865'>6 Okhranas</String>
		<String _locID='35866'>9 Okhranas</String>
		<String _locID='35867'>5 Cavalry Archers</String>
		<String _locID='35868'>8 Cavalry Archers</String>
		<String _locID='35869'>9 Cavalry Archers</String>
		<String _locID='35870'>16 Grenadiers</String>
		<String _locID='35871'>8 Grenadiers</String>
		<String _locID='35872'>Cavalry hitpoints and line of sight increased.</String>
		<String _locID='35873'>TEAM Cavalry Scouts</String>
		<String _locID='35874'>Barracks, Tent Barracks, War Academy, Garrison, and Garrison Caravan hitpoints greatly increased. Also, Blockhouses, Nobles' Hut and War Hut hitpoints increased.</String>
		<String _locID='35875'>TEAM Barracks Hitpoints</String>
		<String _locID='35876' symbol='cStringRMSTexaslongdesc'>Texas is an open plain with scattered low cliffs. Two Trade Routes, each with two Trading Post sites, cut through the center of the map, separating the teams. There will always be at least two Comanche or Apache settlements, and sometimes three. Expect attacks from every side.</String>
		<String _locID='35879'>Hessian</String>
		<String _locID='35880'>IGC Hessian</String>
		<String _locID='35881'>Follows an engine</String>
		<String _locID='35882'>Wood Car</String>
		<String _locID='35883'>Follows an engine</String>
		<String _locID='35884'>Food Car</String>
		<String _locID='35885'>Follows an engine</String>
		<String _locID='35886'>Coin Car</String>
		<String _locID='35887'>TRAIN coin Car</String>
		<String _locID='35888'>TRAIN food Car</String>
		<String _locID='35889'>TRAIN wood Car</String>
		<String _locID='35898'>Single Player Skirmish</String>
		<String _locID='35899'>5 Doppelsoldners &lt;color=1.0, 1.0, 0.0&gt;+ 2 Hussars&lt;/color&gt;</String>
		<String _locID='35900'>Chase Beaumont and the Boneguard out of the mines.</String>
		<String _locID='35901' gamecharacter='Kanyenke' soundfilename='KANY2050'>I need to get help from the native villages.</String>
		<String _locID='35902' gamecharacter='Kanyenke' soundfilename='KANY2055'>Can you help us?</String>
		<String _locID='35903' gamecharacter='Amelia' soundfilename='AMEL2040'>Beaumont has run further into the mines. Let's go after him.</String>
		<String _locID='35904' gamecharacter='Amelia' soundfilename='AMEL2045'>Some native warriors have come to help us.</String>
		<String _locID='35905' gamecharacter='Cooper' soundfilename='COOP2040'>Kanyenke has sent more allies.</String>
		<String _locID='35906' gamecharacter='Cooper' soundfilename='COOP2045'>More native warriors have arrived.</String>
		<String _locID='35907'>Stagger Mode. Extra spacing helps units avoid cannon fire.</String>
		<String _locID='35908'>Trample Mode. Units do extra trample damage while moving slower in the process.</String>
		<String _locID='35911'>6 Longbowmen</String>
		<String _locID='35912'>8 Longbowmen</String>
		<String _locID='35913'>15 Longbowmen</String>
		<String _locID='35915'>14 Musketeers</String>
		<String _locID='35916'>9 Musketeers</String>
		<String _locID='35917'>Line Infantry, Landwehrinfantrie and Grenadier attack increased.</String>
		<String _locID='35918'>Heavy-Ranged Infantry Attack</String>
		<String _locID='35919'>Redcoat, Highlander, Line Infantry and Grenadier hitpoints increased. For Indian and Japanese allies, Sepoy and Shaguma hitpoints increased.</String>
		<String _locID='35920'>TEAM Redcoat / Grenadier Hitpoints</String>
		<String _locID='35922'>7 Hussars</String>
		<String _locID='35923'>5 Hussars</String>
		<String _locID='35924'>2 Congreve Rockets</String>
		<String _locID='35925'>3 Congreve Rockets</String>
		<String _locID='35926'>Houses and House-like buildings (Houses, Shrines, Villagers, Tents, Ikhandas, Immigrant Houses, etc.) are built overwhelmingly fast.</String>
		<String _locID='35927'>TEAM Fast-building Houses</String>
		<String _locID='35930'>Villagers gather all wood faster.</String>
		<String _locID='35931'>TEAM Coppicing</String>
		<String _locID='35933'>Warship attack increased.</String>
		<String _locID='35934'>Naval Gunners</String>
		<String _locID='35936' symbol='cStringRMSAmazonlongdesc'>Teams are separated by the mighty Amazon River. Trade Routes and Natives may be separated... or maybe not. Caraja or Zapotec live deep in the rain forests. Build a navy to control the river, and control the map -- but keep an eye out for enemy Redoubts and cannon on the shores.</String>
		<String _locID='35937' symbol='cStringRMSAndeslongdesc'>A large Inca city dominates the Andes; control the city, and you will easily control the map. Neutral Huari Strongholds are scattered throughout the area, presenting challenges for unwary explorers. Three Trading Post sites. Seek out herds of Llamas for an early boost of food.</String>
		<String _locID='35939' symbol='cStringRMSCaribbeanlongdesc'>The islands of the Caribbean support only a few animals, but the ocean offers a bounty of fish. Palm trees provide plenty of wood for constructing ships.\n \nYou will share an island with your teammates. There will always be an additional island with a Trade Route. Carib settlements are scattered across all the islands.</String>
		<String _locID='35940' symbol='cStringRMSCarolinalongdesc'>The southeast coast of North America has plenty of resources and extra Crates. The ease of naval transport and lack of cliffs means you are never too far from your enemy. A Trade Route runs along the coast with four sites for Trading Posts.\n \nThis is the home of the Cherokee, who will always have two villages on the map. Sometimes you may encounter one or two Seminole villages as well.</String>
		<String _locID='35941' symbol='cStringRMSBayoulongdesc'>A vast swamp where dry land is at a premium. You can only build on solid ground, but armies can travel across the wetlands, so beware of unexpected ambushes.\n \nCherokee and Seminole villages occupy islands through the middle of the map.</String>
		<String _locID='35942' symbol='cStringRMSGreatLakeslongdesc'>Fight around the outside of a large freshwater lake. Control of the single long Trade Route is crucial. Wendat, Cheyenne, or Cree villages ring the lake. Resources, including fish, are plentiful.\n \nBuild too close to the shore without controlling the water, and you risk having your town shelled by enemy ships late in the game. Sometimes the lake may be frozen over, presenting a different tactical challenge.</String>
		<String _locID='35943' symbol='cStringRMSGreatPlainslongdesc'>Wide-open spaces, large herds of Bison to hunt, plentiful Mines, and as many as six Cheyenne and Comanche villages offer a wide variety of potential strategies. The Trade Route will have three Trading Post sites.\n \nControl the more dense forests near the edges of the map to supplement your late-game wood gathering, or rely on the scattered clumps of trees out on the plains.</String>
		<String _locID='35944' symbol='cStringRMSNewEnglandlongdesc'>Each team will have an easily-defended Wendat or Cherokee village; the fight will be for control of the four Trading Post sites along the single central Trade Route.\n \nLakes and low stone walls provide natural barriers and choke points. Search the isles off the coast for hidden Treasures.</String>
		<String _locID='35946' symbol='cStringRMSPampaslongdesc'>Pampas is a long plain divided by a river with several crossing points. You and your allies are initially separated by the river, but the exact placement of your starting towns varies widely. There are always four Trading Post sites. Expect to find a number of Inca and Caraja villages.</String>
		<String _locID='35947' symbol='cStringRMSPatagonialongdesc'>No Natives, but six Trading Posts. To ensure a steady supply of wood, stay near the coast.\n \nA central lake offers tactical opportunities, and may restrict movement along the western side of the map. The lake is not present in Free for All games.</String>
		<String _locID='35948' symbol='cStringRMSRockieslongdesc'>Your team occupies one mountain range and your opponents the other. The victors will be the ones that can control the central valley and the choke points. Forests and Treasures are more heavily concentrated in the center of the map.\n \nThe Cheyenne and Comanche have ventured up into the mountains, and may prove to be useful allies.</String>
		<String _locID='35949' symbol='cStringRMSSaguenaylongdesc'>In this resource-heavy region, you will start with an extra random economic building in addition to your Town Center. Building Redoubts near the local Cree and Wendat villages may help control sections of the map.</String>
		<String _locID='35950' symbol='cStringRMSSonoralongdesc'>A twisting Trade Route winds its way through this barren, desolate region. Many cliffs and canyons create choke points. Resources can be difficult to find, though sometimes there are rich ore deposits in the center of the map. Search for Apache, Maya, or Navajo villages on the edge of the map.</String>
		<String _locID='35951' symbol='cStringRMSYucatanlongdesc'>The Central America rain forests are home to many Treasures. Each player will start with a nearby Zapotec or Maya village. Use your ships to control the land on your side, or try to build a dock on the far shore and control both coasts.\n \nThe dense forests mean you will never run short of wood, and herds of Tapir and Capybara offer unusual hunting opportunities.</String>
		<String _locID='35952' symbol='cStringRMSYukonlongdesc'>Your enemy's towns are close, so be on your guard. Cross the central river and claim the Treasure-rich region to the north. Mines are plentiful on the northern half of the map; expect to struggle until you have a second town.\n \nThe Trade Route will be hard to completely control, with each team having access to one Trading Post site. Two Cree or Nootka villages are found north of the river.</String>
		<String _locID='35953'>3 Settlers and 2 Doppelsoldners</String>
		<String _locID='35954'>The Governor</String>
		<String _locID='35955'>Underbrush Texas Grass</String>
		<String _locID='35981'>Flock of Ducks</String>
		<String _locID='35984'>Boneguard</String>
		<String _locID='35985'>IGC Boneguard</String>
		<String _locID='35986'>TEAM improved Livestock fattening rates.</String>
		<String _locID='35987'>TEAM improved Barracks and Blockhouse hitpoints.</String>
		<String _locID='35988'>TEAM improved Cavalry line of sight.</String>
		<String _locID='35989'>TEAM Barracks cheaper.</String>
		<String _locID='35990'>TEAM Stables cheaper.</String>
		<String _locID='35991'>TEAM Houses and Houses build faster.</String>
		<String _locID='35992'>TEAM improved Mill gathering rates.</String>
		<String _locID='35993'>TEAM improved hunting and gathering rates.</String>
		<String _locID='35994'>TEAM improved hand cavalry damage.</String>
		<String _locID='35995'>TEAM improved hand infantry damage.</String>
		<String _locID='35996'>TEAM improved all cavalry damage.</String>
		<String _locID='35997'>TEAM improved Native Warrior combat.</String>
		<String _locID='35999'>TEAM improved Mining rates.</String>
		<String _locID='36000'>TEAM improved Musketeer and Grenadier hitpoints.</String>
		<String _locID='36001'>TEAM improved wood gathering rates.</String>
		<String _locID='36002'>One time ability to call out Minutemen to defend this town!</String>
		<String _locID='36003'>Levy Colonial Militia</String>
		<String _locID='36004'>Minutemen levied in %s colony!</String>
		<String _locID='36005'>Coin source</String>
		<String _locID='36006'>Fast but expiring source of coin.</String>
		<String _locID='36007'>Gold Mine</String>
		<String _locID='36008'>Mine gold</String>
		<String _locID='36010'>TEAM Silk Road</String>
		<String _locID='36012'>All Crates contain 15% more resources and Trade Routes worth more income.</String>
		<String _locID='36013'>TEAM increased coin Chests to 120 resources.</String>
		<String _locID='36014'>Improves your Ottoman Officer in combat, increases his movement rate, and gives him a powerful canine companion.</String>
		<String _locID='36015'>Agha</String>
		<String _locID='36016'>5 Janissaries</String>
		<String _locID='36017'>6 Janissaries</String>
		<String _locID='36018'>11 Janissaries</String>
		<String _locID='36019'>8 Janissaries</String>
		<String _locID='36020' symbol='cStringConfirmDeleteUnits'>Are you sure you want to delete these %d units?</String>
		<String _locID='36021'>Cycle the Mini Map from showing all units, to just military units, to just economic units.</String>
		<String _locID='36022'>Mini Map Economy Filter</String>
		<String _locID='36023'>Mini Map Military Filter</String>
		<String _locID='36024'>Janissary attack and hitpoints increased.</String>
		<String _locID='36025'>Janissary Combat</String>
		<String _locID='36026'>TEAM All cavalry hitpoints increased.</String>
		<String _locID='36027'>TEAM Cavalry Hitpoints</String>
		<String _locID='36028'>3 Spahis</String>
		<String _locID='36029'>4 Spahis</String>
		<String _locID='36030'>5 Spahis</String>
		<String _locID='36031'>5 Abus Guns</String>
		<String _locID='36032'>8 Abus Guns</String>
		<String _locID='36033'>Humbaraci and Abus Gun hitpoints increased.</String>
		<String _locID='36034'>Light Artillery Hitpoints</String>
		<String _locID='36035'>Artillery hitpoints increased.</String>
		<String _locID='36036'>TEAM Artillery Hitpoints</String>
		<String _locID='36037'>TEAM Artillery hitpoints increased.</String>
		<String _locID='36038'>Artillery attack increased.</String>
		<String _locID='36039'>Artillery Attack</String>
		<String _locID='36043'>1 Dardanelles Gun</String>
		<String _locID='36044'>2 Dardanelles Guns</String>
		<String _locID='36045'>Trading Posts are cheaper.</String>
		<String _locID='36046'>TEAM Cheap Trading Posts</String>
		<String _locID='36048'>TEAM Trading Posts cheaper.</String>
		<String _locID='36049'>1 Galley</String>
		<String _locID='36050'>2 Galleys</String>
		<String _locID='36053'>All artillery train faster.</String>
		<String _locID='36054'>Engineering School</String>
		<String _locID='36055'>Spent on Units</String>
		<String _locID='36056'>2 Covered Wagons</String>
		<String _locID='36059' symbol='cStringResources'>Resources</String>
		<String _locID='36060'>View detail on the resources gathered.</String>
		<String _locID='36061'>Boats gather food from Fish and coin from Whales faster.</String>
		<String _locID='36062'>TEAM Fish Market</String>
		<String _locID='36063'>Spent on Buildings</String>
		<String _locID='36064'>Spent on Improvements</String>
		<String _locID='36066'>Unspent Resources</String>
		<String _locID='36067' symbol='cStringReachedAge5'>You have reached the Imperial Age!</String>
		<String _locID='36068' symbol='cStringPlayersColonyReachedAge5'>%s's metropolis has reached the IMPERIAL AGE!</String>
		<String _locID='36069'>4 Hoop Throwers</String>
		<String _locID='36070'>8 Hoop Throwers</String>
		<String _locID='36071'>6 Caçadores</String>
		<String _locID='36072'>9 Caçadores</String>
		<String _locID='36073'>7 Caçadores</String>
		<String _locID='36074'>11 Caçadores</String>
		<String _locID='36075'>All gunpowder infantry (Line Infantry, Caçadores, Skirmishers, Janissaries, etc.) hitpoints increased.</String>
		<String _locID='36076'>TEAM Gunpowder Infantry Hitpoints</String>
		<String _locID='36077'>Line Infantry, Caçador and Ultramarino attack increased.</String>
		<String _locID='36078'>Gunpowder Infantry Attack</String>
		<String _locID='36079'>Line Infantry, Caçador and Ultramarino attack and hitpoints increased.</String>
		<String _locID='36080'>Gunpowder Infantry Combat</String>
		<String _locID='36081'>6 Dragoons</String>
		<String _locID='36082'>10 Dragoons</String>
		<String _locID='36083'>Dragoon and Hussar attack and hitpoints increased.</String>
		<String _locID='36084'>Dragoon Combat</String>
		<String _locID='36085'>Upgrades Organ Guns to Rabaulds and Howitzers to Guard Howitzers for free, plus gives them both 10% extra hitpoints and damage.</String>
		<String _locID='36086'>Advanced Artillery</String>
		<String _locID='36087'>Artillery hitpoints increased.</String>
		<String _locID='36088'>TEAM Artillery Hitpoints</String>
		<String _locID='36089'>TEAM Artillery hitpoints increased.</String>
		<String _locID='36090'>All warships are cheaper and train faster.</String>
		<String _locID='36091'>Navigation School</String>
		<String _locID='36092'>Wall hitpoints greatly increased.</String>
		<String _locID='36093'>TEAM Improved Walls</String>
		<String _locID='36095'>TEAM Walls much stronger.</String>
		<String _locID='36096'>4 Avisos</String>
		<String _locID='36097'>2 Organ Guns</String>
		<String _locID='36098'>3 Organ Guns</String>
		<String _locID='36099'>Redoubts, Blockhouses, War Huts, Towers, Tower Houses, Tambos and Castles are cheaper. Politecnicas are somewhat cheaper.</String>
		<String _locID='36100'>TEAM Cheap Redoubts</String>
		<String _locID='36102'>TEAM Redoubts cheaper.</String>
		<String _locID='36103'>Winners</String>
		<String _locID='36104'>2 Fireships</String>
		<String _locID='36105'>Band of Landsknecht Mercenaries</String>
		<String _locID='36106'>Ships a small number of Landsknecht mercenaries. Instead of Hussars, you get extra Landsknecht.</String>
		<String _locID='36107'>Conscript Colonial Militia</String>
		<String _locID='36108'>Conscription: Call an army of Minutemen to defend this colony!</String>
		<String _locID='36109'>City Streets</String>
		<String _locID='36110'>SPC City Streets</String>
		<String _locID='36111'>Defeat the Circle of Ossus.</String>
		<String _locID='36112'>Bring Amelia to Havana's Town Center.</String>
		<String _locID='36113'>You can try to walk Amelia there by land or try to sail past the Ossuary. The Ossuary does have good ship killing capability.</String>
		<String _locID='36114'>Survive until US Navy arrives.</String>
		<String _locID='36115'>You will need to build up and support yourself but you will also get help from Havana in the form of resources.</String>
		<String _locID='36116'>Destroy the Ossuary Shore Guns and Temple.</String>
		<String _locID='36117'>The Ossuary Fort is strong. You will need the US Navy ships to take out the Shore Guns. US ships will continue to arrive in small groups until you defeat the Ossuary.</String>
		<String _locID='36118'>Ally with the Carib Native Americans.</String>
		<String _locID='36119'>One of the Fixed Guns in the Ossuary can range the Carib village. You may want to destroy it first before trying to form an alliance.</String>
		<String _locID='36120'>Destroy the Circle's navy.</String>
		<String _locID='36121'>The naval units defending the water around the Ossuary will make it very difficult for the US Navy to shell targets freely.</String>
		<String _locID='36122'>2 Players</String>
		<String _locID='36123'>3 Players</String>
		<String _locID='36124'>4 Players</String>
		<String _locID='36125'>5 Players</String>
		<String _locID='36126'>6 Players</String>
		<String _locID='36127'>7 Players</String>
		<String _locID='36128'>8 Players</String>
		<String _locID='36129' symbol='cStringExplorationAge'>Enlightenment Age</String>
		<String _locID='36130' symbol='cStringColonialAge'>National Age</String>
		<String _locID='36131' symbol='cStringFortressAge'>Capital Age</String>
		<String _locID='36132' symbol='cStringIndustrialAge'>Industrial Age</String>
		<String _locID='36133' symbol='cStringPostIndustrialAge'>Post-Industrial Age</String>
		<String _locID='36134' symbol='cStringImperialAge'>Imperial Age</String>
		<String _locID='36135' symbol='cStringPostImperialAge'>Post-Imperial Age</String>
		<String _locID='36136' symbol='cStringGameSpeedSlow'>Slow</String>
		<String _locID='36137' symbol='cStringGameSpeedMedium'>Medium</String>
		<String _locID='36138' symbol='cStringGameSpeedFast'>Fast</String>
		<String _locID='36141' symbol='cStringTeam1'>Team 1</String>
		<String _locID='36142' symbol='cStringTeam2'>Team 2</String>
		<String _locID='36143' symbol='cStringTeam3'>Team 3</String>
		<String _locID='36144' symbol='cStringTeam4'>Team 4</String>
		<String _locID='36145' symbol='cStringTeamRandom'>Team ?</String>
		<String _locID='36146'>Game Rules</String>
		<String _locID='36147'>Difficulty</String>
		<String _locID='36148'>Starting Age</String>
		<String _locID='36149'>Game Speed</String>
		<String _locID='36150'>Record Game</String>
		<String _locID='36151'>1.</String>
		<String _locID='36152'>2.</String>
		<String _locID='36153'>3.</String>
		<String _locID='36154'>4.</String>
		<String _locID='36155'>5.</String>
		<String _locID='36156'>6.</String>
		<String _locID='36157'>7.</String>
		<String _locID='36158'>8.</String>
		<String _locID='36159' gamecharacter='Old Coot' soundfilename='MORG0201' portraitfilename='units\spc\old_coot\old_coot_igc_icon'>Ran rails all the way from Kansas City to the West Coast.</String>
		<String _locID='36160' gamecharacter='Narrator' soundfilename='TUTO1210'>Now click on the gold button, then select a politician to advance to the National Age.</String>
		<String _locID='36161'>Havana</String>
		<String _locID='36169' symbol='cStringWatermark'/>
		<String _locID='36170'>3 Settlers and 4 Rodoleroes</String>
		<String _locID='36171'>The Governor</String>
		<String _locID='36172' gamecharacter='Kanyenke' soundfilename='KANY2010'>If the Haudenosaunee outpost and trading post fall, the entire village will be destroyed.</String>
		<String _locID='36173'>Hoop</String>
		<String _locID='36174'>Awards</String>
		<String _locID='36175'>Veteran Musketeer</String>
		<String _locID='36176'>Veteran Hussar</String>
		<String _locID='36177'>Veteran Partisan</String>
		<String _locID='36178'>Veteran Rodelero</String>
		<String _locID='36179'>Veteran Cossack</String>
		<String _locID='36180'>Veteran Crossbowman</String>
		<String _locID='36181'>Veteran Grenadier</String>
		<String _locID='36182'>Veteran Janissary</String>
		<String _locID='36183'>Veteran Longbowman</String>
		<String _locID='36184'>Veteran Ratnik</String>
		<String _locID='36185'>Loyal Uhlan</String>
		<String _locID='36186'>Espada Rodelero</String>
		<String _locID='36188'>Escolta Real</String>
		<String _locID='36190'>Treasures</String>
		<String _locID='36191'>SPC White Wolf</String>
		<String _locID='36192'>SPC White Wolf Guardian</String>
		<String _locID='36193'>TRAIN Passenger Car</String>
		<String _locID='36194'>TRAIN Caboose</String>
		<String _locID='36195'>TRAIN Coal Car</String>
		<String _locID='36196'>Free Resources</String>
		<String _locID='36197'>Free Units</String>
		<String _locID='36198' symbol='cStringAtBuildLimit'>You are at the build limit for the %s.</String>
		<String _locID='36199'>3 Coureurs and 3 Musketeers</String>
		<String _locID='36200'>The Governor</String>
		<String _locID='36203'>Blizzard Prop</String>
		<String _locID='36205'>PROP Blizzard</String>
		<String _locID='36206'>Cavalry train faster.</String>
		<String _locID='36207'>Mass Cavalry</String>
		<String _locID='36208'>This Treasure has already been claimed.</String>
		<String _locID='36209'>This Treasure has already been claimed.</String>
		<String _locID='36210'>Navigation Chart</String>
		<String _locID='36213'>Guard Ruyter</String>
		<String _locID='36214'>Marechaussee Ruyter</String>
		<String _locID='36216'>Post Industrial British</String>
		<String _locID='36217'/>
		<String _locID='36240'>Post Industrial French</String>
		<String _locID='36241'/>
		<String _locID='36243'>Post Industrial Dutch</String>
		<String _locID='36244'/>
		<String _locID='36246'>Post Industrial Spanish</String>
		<String _locID='36247'/>
		<String _locID='36249'>Post Industrial German</String>
		<String _locID='36250'/>
		<String _locID='36252'>Post Industrial Ottoman</String>
		<String _locID='36253'/>
		<String _locID='36255'>Post Industrial Portuguese</String>
		<String _locID='36256'/>
		<String _locID='36258'>Post Industrial Russian</String>
		<String _locID='36259'/>
		<String _locID='36260'>Improves your Dutch Officer in combat, lets him build cheaper plantations and mills and gives him a powerful canine companion.</String>
		<String _locID='36261'>Opperhoofd</String>
		<String _locID='36262'>8 Halberdiers</String>
		<String _locID='36263'>11 Halberdiers</String>
		<String _locID='36264'>Defend the Fort Command Post.</String>
		<String _locID='36265'>Beat the Boneguard army to Pacamayo Valley.</String>
		<String _locID='36266'>Reach Pacamayo Valley.</String>
		<String _locID='36267'>The Circle is following you. Scouts moving through the Andes will alert them, allowing their army to advance. Killing the scouts will slow down the Circle. The cold weather damages your men.</String>
		<String _locID='36268'>Flankeur, Grenadier, Skirmisher and Marine attack increased.</String>
		<String _locID='36269'>Infantry Attack</String>
		<String _locID='36270'>All infantry hitpoints increased.</String>
		<String _locID='36271'>TEAM Infantry Hitpoints</String>
		<String _locID='36273'>TEAM improved all infantry hitpoints.</String>
		<String _locID='36274'>Flankeur, Grenadier, Skirmisher and Marine attack and hitpoints increased.</String>
		<String _locID='36275'>Infantry Combat</String>
		<String _locID='36276'>7 Ruyters</String>
		<String _locID='36277'>11 Ruyters</String>
		<String _locID='36278'>9 Ruyters</String>
		<String _locID='36279'>13 Ruyters</String>
		<String _locID='36280'>All cavalry attack and hitpoints increased.</String>
		<String _locID='36281'>Cavalry Combat</String>
		<String _locID='36284'>Howitzer and Howitzer-like artillery (Mortar ,Hand Mortar, Morutaru, Pedrero, Dictator, Inca Mortar) attack increased.</String>
		<String _locID='36285'>TEAM Coehorn Mortars</String>
		<String _locID='36287'>TEAM improved Howitzer damage.</String>
		<String _locID='36288'>Bank of Amsterdam</String>
		<String _locID='36289'>Bank coin production increased.</String>
		<String _locID='36290'>Bank coin production and build limit increased.</String>
		<String _locID='36291'>Bank of Rotterdam</String>
		<String _locID='36292'>Nassau Halberdier</String>
		<String _locID='36293'>Villagers gather food from hunted animals, berries, and Cherry Orchards faster.</String>
		<String _locID='36294'>TEAM Sport Hunting</String>
		<String _locID='36295'>16</String>
		<String _locID='36296'>TEAM hunting and berry gathering improved 10%.</String>
		<String _locID='36297'>1 Fluyt</String>
		<String _locID='36298'>3 Fluyts</String>
		<String _locID='36299'>Enlightenment Age Market, Bazaar and Souk improvements are much cheaper.</String>
		<String _locID='36300'>TEAM Cheap Market Improvements</String>
		<String _locID='36304'>Post Imperial British</String>
		<String _locID='36305'/>
		<String _locID='36307'>Post Imperial Dutch</String>
		<String _locID='36308'/>
		<String _locID='36310'>Post Imperial French</String>
		<String _locID='36311'/>
		<String _locID='36313'>Post Imperial German</String>
		<String _locID='36314'/>
		<String _locID='36316'>Post Imperial Ottoman</String>
		<String _locID='36317'/>
		<String _locID='36319'>Post Imperial Portuguese</String>
		<String _locID='36320'/>
		<String _locID='36322'>Post Imperial Russian</String>
		<String _locID='36323'/>
		<String _locID='36325'>Post Imperial Spanish</String>
		<String _locID='36326'/>
		<String _locID='36327' gamecharacter='Morgan' soundfilename='MORG2010'>The natives must think we are more pirates, come to harass them.</String>
		<String _locID='36328' gamecharacter='Narrator' soundfilename='TUTO5000'>Welcome to the New World! Your colonists have emerged from the Town Center and are ready to begin work.</String>
		<String _locID='36329' gamecharacter='Narrator' soundfilename='TUTO5255'>Consider building a House to support additional population. You can then train more Settlers.</String>
		<String _locID='36330'>Native American boy</String>
		<String _locID='36331'>Young Carib Native American. This boy has fighting skills against infantry.</String>
		<String _locID='36332'>Native Boy</String>
		<String _locID='36333'>SPC Native Boy</String>
		<String _locID='36334'>Manoeuvre cavalry can be trained in the National Age. (Works on Dragoons, Cavalry Archers, Rifle Riders, Musket Riders, Yabusame, Jinetes, Blandengues, Dragones Rojos, Carbineers, Frontier Cavalry, Ghilmen, Shurtas and Khodaspas. For Indian, Chinese and Korean allies, it makes Zamburak, Yellow Banner Army and the Gungdo Cavalry train slightly faster.)</String>
		<String _locID='36335'>TEAM Early Manoeuvre Cavalry</String>
		<String _locID='36337'>TEAM allows Dragoons in National Age.</String>
		<String _locID='36338'>The wood cost for Docks and Dock improvements is lower.</String>
		<String _locID='36339'>TEAM Cheap Docks</String>
		<String _locID='36341'>TEAM Docks cheaper.</String>
		<String _locID='36342'>Priests, Imams, Medicine Men, Warrior Priests, and Missionaries are cheaper and train much faster.</String>
		<String _locID='36343'>TEAM Cheap Priests</String>
		<String _locID='36345'>TEAM Priests, Missionaries and Imams cheaper and train faster.</String>
		<String _locID='36346'>All infantry train faster.</String>
		<String _locID='36347'>TEAM Dueling School</String>
		<String _locID='36349'>TEAM infantry train faster.</String>
		<String _locID='36350'>Warships are cheaper.</String>
		<String _locID='36351'>TEAM Cold Water Port</String>
		<String _locID='36353'>TEAM Warships cheaper.</String>
		<String _locID='36354'>Skirmishers, Caçadores, Wakina Rifles, Forest Prowlers, Hessians, Vivandera, Mergan and the Black Flag Army can be trained in the National Age. (For Russian, British, Indian, Japanese, Brazilian, Middle Eastern, Afghan, Saudi and Anglophone allies, it makes Ratniki, Green Jackets, Gurkhas, Kiheis, Voluntarios, Tofangha, Firqa, Jezhailchis, Muttawa and Militias train slightly faster.)</String>
		<String _locID='36355'>TEAM Early Skirmishers</String>
		<String _locID='36357'>TEAM allows Skirmishers in National Age.</String>
		<String _locID='36358'>TEAM ranged infantry damage increased.</String>
		<String _locID='36359'>Churches, Mosques, and Field Hospitals are much cheaper and their non-advanced improvements are also cheaper. Monastaries and Monuments are somewhat cheaper. Native Fire Pits become free.</String>
		<String _locID='36360'>TEAM Cheap Church</String>
		<String _locID='36361'>TEAM Churches and Mosques cheaper and build faster.</String>
		<String _locID='36362'>Villagers gather coin from Plantations, Crops and Rice Paddies faster.</String>
		<String _locID='36363'>TEAM Rum Distillery</String>
		<String _locID='36364'>TEAM Plantations gather faster.</String>
		<String _locID='36365'>TEAM 4 Sheep</String>
		<String _locID='36366'>TEAM gets 4 Sheep.</String>
		<String _locID='36367'>TEAM gets 2 free Surgeons and 1 Field Hospital Wagon.</String>
		<String _locID='36368'>TEAM 2 Surgeons and 1 Field Hospital Wagon</String>
		<String _locID='36371' gamecharacter='Seminole Chief' soundfilename='GENR2060'>I have not seen this young warrior since he was very small. Since you have helped my people, I will help yours.</String>
		<String _locID='36372' gamecharacter='Seminole Chief' soundfilename='GENR2065'>South of here, men with large guns have taken a sacred artifact. Retrieve it and the Caribs will not attack your village again.</String>
		<String _locID='36373' gamecharacter='Seminole Chief' soundfilename='GENR2070'>These warriors will help you fight.</String>
		<String _locID='36374'>A Covered Wagon Shipment for the whole team.</String>
		<String _locID='36375'>TEAM Conestoga Wagons</String>
		<String _locID='36377'>Town Center attack and hitpoints increased.</String>
		<String _locID='36378'>TEAM Teutonic Town Center</String>
		<String _locID='36379'>TEAM Town Centers have more hitpoints and attack.</String>
		<String _locID='36380'>TEAM: 1 Hot Air Balloon</String>
		<String _locID='36381'>TEAM: Germans send all allies a Hot Air Balloon.</String>
		<String _locID='36382'>TEAM Cavalry hitpoints increased 10%.</String>
		<String _locID='36383'>TEAM Chests of 600 coin</String>
		<String _locID='36385'>Wood source</String>
		<String _locID='36386'>Rugged trees such as pine. Harvest for wood.</String>
		<String _locID='36387'>Tree</String>
		<String _locID='36388'>Tree - Patagonia Dirt</String>
		<String _locID='36390'>Wood source</String>
		<String _locID='36391'>Diverse tropical trees including palms and strangler figs. Harvest for wood.</String>
		<String _locID='36392'>Tree</String>
		<String _locID='36393'>Tree - Patagonia Snow</String>
		<String _locID='36395'>Ages</String>
		<String _locID='36396' symbol='cStringWarningAllPlayersOnSameTeam'>All players cannot be on the same team.</String>
		<String _locID='36397' symbol='cStringEnemyKillingUnitsInYourBase'>Your colony is under attack!</String>
		<String _locID='36398'>Fake Player Data</String>
		<String _locID='36399'>Treasure Editor</String>
		<String _locID='36400'>Place Home City Water Spawnpoint</String>
		<String _locID='36402'>2 Settler Wagons &lt;color=1.0, 1.0, 0.0&gt;+ 1 Hussar&lt;/color&gt;</String>
		<String _locID='36403'>4 Settlers</String>
		<String _locID='36404'>3 Settler Wagons &lt;color=1.0, 1.0, 0.0&gt;+ 1 Hussar&lt;/color&gt;</String>
		<String _locID='36406'>Crates of 700 food &lt;color=1.0, 1.0, 0.0&gt;+ 1 Hussar&lt;/color&gt;</String>
		<String _locID='36407'>Crates of 1,000 food &lt;color=1.0, 1.0, 0.0&gt;+ 2 Hussars&lt;/color&gt;</String>
		<String _locID='36410'>Chests of 700 coin &lt;color=1.0, 1.0, 0.0&gt;+ 1 Hussar&lt;/color&gt;</String>
		<String _locID='36411'>Chests of 1,000 coin &lt;color=1.0, 1.0, 0.0&gt;+ 2 Hussars&lt;/color&gt;</String>
		<String _locID='36413'>Cords of 700 wood &lt;color=1.0, 1.0, 0.0&gt;+ 1 Hussar&lt;/color&gt;</String>
		<String _locID='36414'>Cords of 1,000 wood &lt;color=1.0, 1.0, 0.0&gt;+ 2 Hussars&lt;/color&gt;</String>
		<String _locID='36415'>7 Sheep</String>
		<String _locID='36416'>15 Sheep &lt;color=1.0, 1.0, 0.0&gt;+ 2 Hussars&lt;/color&gt;</String>
		<String _locID='36417'>7 Cows &lt;color=1.0, 1.0, 0.0&gt;+ 1 Hussar&lt;/color&gt;</String>
		<String _locID='36418'>1 Covered Wagon &lt;color=1.0, 1.0, 0.0&gt;+ 2 Hussars&lt;/color&gt;</String>
		<String _locID='36421'>Hot Air Balloons</String>
		<String _locID='36422'>10 Crossbowmen &lt;color=1.0, 1.0, 0.0&gt;+ 2 Hussars&lt;/color&gt;</String>
		<String _locID='36423'>8 Crossbowmen &lt;color=1.0, 1.0, 0.0&gt;+ 1 Hussar&lt;/color&gt;</String>
		<String _locID='36424'>8 Partisans &lt;color=1.0, 1.0, 0.0&gt;+ 1 Hussar&lt;/color&gt;</String>
		<String _locID='36425' symbol='cStringExplorationAgeNomad'>Nomad</String>
		<String _locID='36426'>Underbrush Patagonia Dirt</String>
		<String _locID='36427'>Underbrush Patagonia Snow</String>
		<String _locID='36428'>All Unit Count</String>
		<String _locID='36429'>Villager Population</String>
		<String _locID='36430'>Military Unit Population</String>
		<String _locID='36431' soundfilename='AMEL4200'/>
		<String _locID='36432'>7 Skirmishers &lt;color=1.0, 1.0, 0.0&gt;+ 2 Hussars&lt;/color&gt;</String>
		<String _locID='36433'>9 Skirmishers &lt;color=1.0, 1.0, 0.0&gt;+ 3 Hussars&lt;/color&gt;</String>
		<String _locID='36434'>8 Skirmishers &lt;color=1.0, 1.0, 0.0&gt;+ 2 Hussars&lt;/color&gt;</String>
		<String _locID='36435'>Mud Trail</String>
		<String _locID='36436'>SPC Mud Trail</String>
		<String _locID='36437' symbol='cStringESOCreateHC'>Create Your Home City</String>
		<String _locID='36438' symbol='cStringESOCityName'>City Name:</String>
		<String _locID='36439' symbol='cStringESOExplorerName'>Hero Name:</String>
		<String _locID='36440'>1 Foot Artillery &lt;color=1.0, 1.0, 0.0&gt;+ 2 Hussars&lt;/color&gt;</String>
		<String _locID='36441'>2 Foot Artilleries &lt;color=1.0, 1.0, 0.0&gt;+ 3 Hussars&lt;/color&gt;</String>
		<String _locID='36442'>2 Culverins &lt;color=1.0, 1.0, 0.0&gt;+ 3 Hussars&lt;/color&gt;</String>
		<String _locID='36443'>2 Howitzers &lt;color=1.0, 1.0, 0.0&gt;+ 3 Hussars&lt;/color&gt;</String>
		<String _locID='36444' gamecharacter='Kanyenke' soundfilename='KANY2005'>That takes care of the war huts.</String>
		<String _locID='36445' gamecharacter='John' soundfilename='JOHN2025'>Let's see if they're ready to call off these attacks.</String>
		<String _locID='36446'>3 Howitzers &lt;color=1.0, 1.0, 0.0&gt;+ 3 Hussars&lt;/color&gt;</String>
		<String _locID='36447'>1 Steel Gun &lt;color=1.0, 1.0, 0.0&gt;+ 3 Hussars&lt;/color&gt;</String>
		<String _locID='36448'>All Native lore improvements at Trading Posts cost no coin; &lt;color=1.0, 1.0, 0.0&gt;+ 1 Hussar.&lt;/color&gt;</String>
		<String _locID='36449'>Anthropology</String>
		<String _locID='36450'>With this upgrade, you are able to research new technologies at the Trading Post, which differ depending on which Native Ally you have.</String>
		<String _locID='36451'>You get a Shipment of Native Warriors from each different allied tribe; &lt;color=1.0, 1.0, 0.0&gt;+ 1 Hussar.&lt;/color&gt;</String>
		<String _locID='36452'>Colonial Recruitment</String>
		<String _locID='36453'>Native warriors are less expensive; &lt;color=1.0, 1.0, 0.0&gt;+ 2 Hussars.&lt;/color&gt;</String>
		<String _locID='36454'>Native Warriors</String>
		<String _locID='36455'>Trading Posts are cheaper and stronger.</String>
		<String _locID='36456'>Advanced Trading Post</String>
		<String _locID='36457'>Town Center attack increased, and you can call out Minutemen a second time.</String>
		<String _locID='36458'>Colonial Militia</String>
		<String _locID='36459'>Villager hitpoints greatly increased.</String>
		<String _locID='36460'>Pioneers</String>
		<String _locID='36461'>Building hitpoints increased.</String>
		<String _locID='36462'>Improved Buildings</String>
		<String _locID='36465'>Moves the Arsenal to the National Age and enables more powerful Arsenal improvements; &lt;color=1.0, 1.0, 0.0&gt;+ 1 Hussar.&lt;/color&gt;</String>
		<String _locID='36466'>Advanced Arsenal</String>
		<String _locID='36467'>Ships a Fort Wagon to your colony, allowing you to construct a mighty Fort; &lt;color=1.0, 1.0, 0.0&gt;+ 2 Hussars.&lt;/color&gt;</String>
		<String _locID='36468'>Fort</String>
		<String _locID='36469'>All infantry train faster; &lt;color=1.0, 1.0, 0.0&gt;+ 1 Hussar.&lt;/color&gt;</String>
		<String _locID='36470'>Fencing School</String>
		<String _locID='36471'>All cavalry train faster; &lt;color=1.0, 1.0, 0.0&gt;+ 1 Hussar.&lt;/color&gt;</String>
		<String _locID='36472'>Riding School</String>
		<String _locID='36473'>Provides your Capitol with unique German improvements:\nWeltpolitik: Allows you to train and upgrade Landwehren at Barracks, Stables and Telegrafentruppen (II).\nTsingtao Polizeitruppen: Huais (III).\nSchutztruppen: Askaris (IV).</String>
		<String _locID='36474'>Berlin Conference Agreements</String>
		<String _locID='36475'>Mills are cheaper and stronger.</String>
		<String _locID='36476'>Advanced Mill</String>
		<String _locID='36477'>Advanced Mill</String>
		<String _locID='36478'>Markets have better resource exchange.</String>
		<String _locID='36479'>Advanced Market</String>
		<String _locID='36480'>Advanced Market</String>
		<String _locID='36481'>Plantations are cheaper, stronger and can be built in any Age.</String>
		<String _locID='36482'>Advanced Plantation</String>
		<String _locID='36483'>Advanced Plantation</String>
		<String _locID='36484'>Docks have a greater attack, train ships faster and heal ships faster. Enables Fisheries to be built by Fishing Boats.</String>
		<String _locID='36485'>Advanced Dock</String>
		<String _locID='36486'>Advanced Dock</String>
		<String _locID='36487'>Ships a Factory Wagon to your colony, allowing you to construct a powerful Factory to produce resources or heavy artillery; &lt;color=1.0, 1.0, 0.0&gt;+ 3 Hussars.&lt;/color&gt;</String>
		<String _locID='36488'>Factory</String>
		<String _locID='36489'>Factories can be built in the Industrial Age and produce either food, wood or coin automatically.</String>
		<String _locID='36490'>Economic Score</String>
		<String _locID='36491'>Military Score</String>
		<String _locID='36492' gamecharacter='Morgan' soundfilename='MORG2025'>The Turks are on the run. Excellent work men.</String>
		<String _locID='36493'>Improves John Black and Kanyenke's attack and hitpoints. Allows Kanyenke to train Pet Wolves.</String>
		<String _locID='36494'>Mercenary Drills</String>
		<String _locID='36497'>Promotes Major Cooper to Colonel, increasing his attack and hitpoints.</String>
		<String _locID='36498'>Military Promotion</String>
		<String _locID='36499'>Colonel Cooper</String>
		<String _locID='36500'>Improves Amelia Black's attack and hitpoints.</String>
		<String _locID='36501'>Fisticuffs</String>
		<String _locID='36502'>Boats gather food from Fish and coin from Whales faster.</String>
		<String _locID='36503'>Fish Market</String>
		<String _locID='36504'>Boats gather food and coin faster; &lt;color=1.0, 1.0, 0.0&gt;+ 1 Hussar.&lt;/color&gt;</String>
		<String _locID='36505'>Rendering Plant</String>
		<String _locID='36506'>Villagers gather all wood faster.</String>
		<String _locID='36507'>Sawmills</String>
		<String _locID='36508'>Villagers gather wood faster.</String>
		<String _locID='36509'>TEAM Sawmills</String>
		<String _locID='36510'>Officer attack and hitpoints increased.</String>
		<String _locID='36511'>TEAM Hero Combat</String>
		<String _locID='36512'>TEAM Hero combat increased.</String>
		<String _locID='36513'>Early-period foot archers (such as Crossbowmen and Longbowmen) and Pikemen train faster.</String>
		<String _locID='36514'>TEAM Irregular Soldier Training</String>
		<String _locID='36517'>TEAM Crossbows, Longbows and Pikemen train faster.</String>
		<String _locID='36520'>Free for All</String>
		<String _locID='36521'>Treasures</String>
		<String _locID='36524'>Musketeer</String>
		<String _locID='36525'>IGC Musketeer</String>
		<String _locID='36528'>Crossbowman</String>
		<String _locID='36529'>IGC Crossbowman</String>
		<String _locID='36530'>Time until Lizzie leaves</String>
		<String _locID='36531' symbol='cStringAgeStatTooltipFormat' comment='1 - politician name, 2 - tech name'>%1s (%2s)</String>
		<String _locID='36532' symbol='cStringStatsHCUnitFormat' comment='1 - protounit name, 2 - unit count'>%1s (%2d)</String>
		<String _locID='36533'>Villagers gather coin from Mines faster; &lt;color=1.0, 1.0, 0.0&gt;+ 1 Hussar.&lt;/color&gt;</String>
		<String _locID='36534'>Monetary Union</String>
		<String _locID='36535'>Villagers gather all coin faster; &lt;color=1.0, 1.0, 0.0&gt;+ 2 Hussars.&lt;/color&gt;</String>
		<String _locID='36536'>Gold Standard</String>
		<String _locID='36537'>Villagers gather food from Mills, Farms, and Rice Paddies faster; &lt;color=1.0, 1.0, 0.0&gt;+ 1 Hussar.&lt;/color&gt;</String>
		<String _locID='36538'>Sustainable Agriculture</String>
		<String _locID='36539'>Villagers gather all food faster; &lt;color=1.0, 1.0, 0.0&gt;+ 2 Hussars.&lt;/color&gt;</String>
		<String _locID='36540'>Refrigeration</String>
		<String _locID='36541'>Villagers gather food from hunted animals, berries, and Cherry Orchards faster.</String>
		<String _locID='36542'>Naturalist Expedition</String>
		<String _locID='36543'>Villagers gather food from hunted animals, berries, and Cherry Orchards faster; &lt;color=1.0, 1.0, 0.0&gt;+ 1 Hussar.&lt;/color&gt;</String>
		<String _locID='36544'>Sport Hunting</String>
		<String _locID='36545'>16</String>
		<String _locID='36546'>Villagers cost and train time reduced; &lt;color=1.0, 1.0, 0.0&gt;+ 1 Hussar.&lt;/color&gt;</String>
		<String _locID='36547'>Medicine</String>
		<String _locID='36548'>Villagers gather coin from Plantations and Rice Paddies faster.</String>
		<String _locID='36549'>Rum Distillery</String>
		<String _locID='36550'>Villagers gather coin from Plantations faster; &lt;color=1.0, 1.0, 0.0&gt;+ 1 Hussar.&lt;/color&gt;</String>
		<String _locID='36551'>Cigar Roller</String>
		<String _locID='36552'>Villagers gather coin from Plantations and Rice Paddies faster; &lt;color=1.0, 1.0, 0.0&gt;+ 2 Hussars.&lt;/color&gt;</String>
		<String _locID='36553'>Textile Mill</String>
		<String _locID='36554'>Villagers and wagons build buildings much faster; &lt;color=1.0, 1.0, 0.0&gt;+ 1 Hussar.&lt;/color&gt;</String>
		<String _locID='36555'>Iron Structures</String>
		<String _locID='36556' gamecharacter='Morgan' soundfilename='MORG2070'>There seems to be plenty of fish near shore. We should take advantage of that.</String>
		<String _locID='36557' gamecharacter='Lizzie' soundfilename='LIZZ2035'>My ship! I'd better be paid well for this, Morgan!</String>
		<String _locID='36558'>Spanish treasure ship</String>
		<String _locID='36559'>Ship carrying massive amounts of coin, but has no attack.</String>
		<String _locID='36560'>Treasure Ship</String>
		<String _locID='36561'>SPC Treasure Ship 2</String>
		<String _locID='36563' symbol='cStringESONeedHomeCity'>You must first create a Home City before you can play a game. You have been redirected to the Home Cities Page. Please select the Create button below.</String>
		<String _locID='36564' gamecharacter='Delgado' soundfilename='DELG2010'>Stop them! They are taking the King's gold!</String>
		<String _locID='36565'>Build a House to increase your population limit.</String>
		<String _locID='36566'>A British House provides population, which can be used to train additional soldiers and Settlers. You will need wood to build Houses.</String>
		<String _locID='36567'>1 Aviso &lt;color=1.0, 1.0, 0.0&gt;+ 1 Hussar&lt;/color&gt;</String>
		<String _locID='36568'>2 Avisos &lt;color=1.0, 1.0, 0.0&gt;+ 2 Hussars&lt;/color&gt;</String>
		<String _locID='36569'>1 Battleship &lt;color=1.0, 1.0, 0.0&gt;+ 2 Hussars&lt;/color&gt;</String>
		<String _locID='36571'>Warship attack and hitpoints increased; &lt;color=1.0, 1.0, 0.0&gt;+ 2 Hussars.&lt;/color&gt;</String>
		<String _locID='36572'>Naval Combat</String>
		<String _locID='36573'>1 Floating Battery &lt;color=1.0, 1.0, 0.0&gt;+ 3 Hussars&lt;/color&gt;</String>
		<String _locID='36574'>Increases the number of warships you can support.</String>
		<String _locID='36575'>Admiralty</String>
		<String _locID='36576'>Increases the build limit of non-siege warships.</String>
		<String _locID='36577'>Mercenaries are cheaper; &lt;color=1.0, 1.0, 0.0&gt;+ 2 Hussars.&lt;/color&gt;</String>
		<String _locID='36578'>Mercenary Loyalty</String>
		<String _locID='36582'>TEAM 3 Envoy</String>
		<String _locID='36583'>TEAM Dutch player sent everyone an Envoy.</String>
		<String _locID='36584'>You can train more Native warriors.</String>
		<String _locID='36585'>TEAM Native Warrior Societies</String>
		<String _locID='36586'>Elite Eagle Warrior</String>
		<String _locID='36587'>Elite Jaguar Warrior</String>
		<String _locID='36588'>Elite Ambush Warrior</String>
		<String _locID='36589'>Elite Blowgunner</String>
		<String _locID='36590'>Elite Rifleman</String>
		<String _locID='36591'>Elite Horse Archer</String>
		<String _locID='36592'>Elite Tracker</String>
		<String _locID='36593'>Doesn't work yet</String>
		<String _locID='36594'>Elite Bolas Warrior</String>
		<String _locID='36595'>Elite Huaminca</String>
		<String _locID='36596'>Elite Mantlet</String>
		<String _locID='36597'>Elite Tomahawk</String>
		<String _locID='36598'>Elite Axe Rider</String>
		<String _locID='36599'>Elite Holcan</String>
		<String _locID='36600'>Elite Clubman</String>
		<String _locID='36601'>Elite War Chief</String>
		<String _locID='36602'>Elite Sharktooth Bowman</String>
		<String _locID='36603'>Elite Blackwood Archer</String>
		<String _locID='36607'>4 Covered Wagons</String>
		<String _locID='36609'>Guild Artisans</String>
		<String _locID='36611'>Imperial Espada</String>
		<String _locID='36612'>Complete optional Secondary Objectives to help increase the speed at which you gain Experience.</String>
		<String _locID='36615'>SPC Heal Object</String>
		<String _locID='36617' gamecharacter='John' soundfilename='JOHN2030'>We're going to have to get inside that fort to find and destroy the command building.</String>
		<String _locID='36618'>Call on the American Patriots to defend this colony!</String>
		<String _locID='36619'>American Patriots</String>
		<String _locID='36621'>British infantry hitpoints increased, but march more slowly.</String>
		<String _locID='36622'>Grand Encampment</String>
		<String _locID='36623'>Ships 2 Surgeons and provides your Capitol with unique improvements for your civilization.</String>
		<String _locID='36624'>Tuitio Fidei et Obsequium Pauperum</String>
		<String _locID='36625' symbol='cStringESOClanAbbreviation'>Clan Abbreviation (1-5 Letters):</String>
		<String _locID='36626'>Upgrades Foot Artilleries to Field Guns and Howitzers to Guard Howitzers for free.</String>
		<String _locID='36627'>Advanced Artillery</String>
		<String _locID='36628' gamecharacter='Morgan' soundfilename='MORG2065'>I'll deal with you later, Sahin. Take him away!</String>
		<String _locID='36629' gamecharacter='John' soundfilename='JOHN2005'>Reinforcements are almost here!</String>
		<String _locID='36630' gamecharacter='John' soundfilename='JOHN2010'>The reinforcements have arrived! The Cherokee are retreating!</String>
		<String _locID='36631' gamecharacter='John' soundfilename='JOHN2015'>Train some settlers! We'll need resources to defend this colony.</String>
		<String _locID='36632' gamecharacter='John' soundfilename='JOHN2020'>More militia have reported for duty!</String>
		<String _locID='36633' gamecharacter='Stuart' soundfilename='STUA2000'>Where are those reinforcements, John?</String>
		<String _locID='36634' gamecharacter='Stuart' soundfilename='STUA2005'>Grab rifles and defend the walls!</String>
		<String _locID='36635' gamecharacter='Kanyenke' soundfilename='KANY2000'>We've found the Cherokee war camps!</String>
		<String _locID='36636' gamecharacter='Miner' soundfilename='GENR2085'>There are more miners to the north. They'll join us when they can.</String>
		<String _locID='36637' gamecharacter='Miner' soundfilename='GENR2090'>More of us will show up every so often from the mine north of here.</String>
		<String _locID='36638' gamecharacter='Miner' soundfilename='GENR2095'>We've got no love for the Russians, I'll tell you that much.</String>
		<String _locID='36639' gamecharacter='Cooper' soundfilename='COOP2000'>I have a regiment of men on the way. We have to hold the fort until they get here.</String>
		<String _locID='36640' gamecharacter='Cooper' soundfilename='COOP2005'>I'm afraid this region has few resources. We'll have to rely on the trade routes.</String>
		<String _locID='36641' gamecharacter='Cooper' soundfilename='COOP2010'>Choose what resources we need delivered in the trade posts.</String>
		<String _locID='36642' gamecharacter='Cooper' soundfilename='COOP2015'>My men are almost here! Hold the enemy off a little longer!</String>
		<String _locID='36643' gamecharacter='Bolivar' soundfilename='BOLI2000'>I will be attacking the next village soon.</String>
		<String _locID='36644' gamecharacter='Bolivar' soundfilename='BOLI2005'>I see you beat me to this village. Excellent work, my friend.</String>
		<String _locID='36645' gamecharacter='Bolivar' soundfilename='BOLI2010'>Each of the villages will give us the ability to train different units. We'll need their help to siege the Spanish fort.</String>
		<String _locID='36646' gamecharacter='Bolivar' soundfilename='BOLI2015'>Excellent! I will prepare my siege against the Spanish. When I'm ready, I will attack.</String>
		<String _locID='36647' gamecharacter='Bolivar' soundfilename='BOLI2020'>Attack the fort!</String>
		<String _locID='36648' gamecharacter='Bolivar' soundfilename='BOLI2025'>We've driven the Spanish out! The local villages owe you their thanks.</String>
		<String _locID='36649' gamecharacter='Amelia' soundfilename='AMEL2070'>Protect Bolivar's cannon!</String>
		<String _locID='36650' gamecharacter='Spanish Villager' soundfilename='GENR2140'>Thank you. We specialize in making cannon here. Use our buildings if you like.</String>
		<String _locID='36651' gamecharacter='Spanish Villager' soundfilename='GENR2145'>We're free!</String>
		<String _locID='36652' gamecharacter='Spanish Villager' soundfilename='GENR2150'>We train cavalry here. I hope our stables can help you.</String>
		<String _locID='36653' gamecharacter='Spanish Villager' soundfilename='GENR2155'>The Spanish are gone! Please, use our farms and barracks -- anything to rid us of Spanish rule.</String>
		<String _locID='36654' gamecharacter='Amelia' soundfilename='AMEL2110'>I don't know if we can sail past the Ossuary. Maybe we should land on the south side of the island.</String>
		<String _locID='36655' gamecharacter='Amelia' soundfilename='AMEL2120'>Where are the American ships we were promised?</String>
		<String _locID='36656' gamecharacter='Amelia' soundfilename='AMEL2125'>We've done it! The Ossuary has fallen! But I want to make sure Beaumont is dead.</String>
		<String _locID='36657' gamecharacter='Spanish Villager' soundfilename='GENR2165'>We will try to hold off the Circle's forces while you build up your base.</String>
		<String _locID='36658' gamecharacter='Spanish Villager' soundfilename='GENR2170'>We have been living under the shadow of the Ossuary for a long time. We will help you.</String>
		<String _locID='36659' gamecharacter='Spanish Villager' soundfilename='GENR2175'>We will try to tribute resources to you as we can.</String>
		<String _locID='36660' gamecharacter='Beaumont' soundfilename='BEAU2045'>So, Havana has turned against us. Fine ... you will die alongside Amelia Black!</String>
		<String _locID='36661' gamecharacter='Soldier' soundfilename='GENR2180'>More American ships have arrived!</String>
		<String _locID='36662'>Survive Cherokee raids</String>
		<String _locID='36663'>Frontier Colony</String>
		<String _locID='36664'>Reinforcements</String>
		<String _locID='36665'>Survive until Cooper's men arrive.</String>
		<String _locID='36666'>Destroy all the Mexican Army's Town Centers.</String>
		<String _locID='36667'>Upgrade both Trade Routes to Trains.</String>
		<String _locID='36668'>Cooper's men arrive</String>
		<String _locID='36669'>Bolívar's Army</String>
		<String _locID='36670'>Local Village</String>
		<String _locID='36671'>Spanish Army</String>
		<String _locID='36672'>Help General Bolívar free the town to the north.</String>
		<String _locID='36673'>Help General Bolívar free two more towns.</String>
		<String _locID='36674'>Destroy the Spanish fort's Command Post.</String>
		<String _locID='36675'>Rescue Bolívar.</String>
		<String _locID='36676'>Free all four villages from the Spanish.</String>
		<String _locID='36677'>Bolívar attacks</String>
		<String _locID='36678'>US Navy arrives</String>
		<String _locID='36679' symbol='cStringESOCantQuickSearch'>You must exit the game you are currently in before you can start a QuickSearch.</String>
		<String _locID='36681' symbol='cStringStatsXPTotalFormat'>%d XP</String>
		<String _locID='36682' symbol='cStringStatsXPTotalPlusFormat'>+%d XP</String>
		<String _locID='36683' gamecharacter='Cooper' soundfilename='COOP5041'>Excellent. We've destroyed all three outposts.</String>
		<String _locID='36685' gamecharacter='Amelia' soundfilename='AMEL5057'>Let's ally with the Seminole tribe near our town.  </String>
		<String _locID='36686' gamecharacter='Amelia' soundfilename='AMEL2055'>I don't see Beaumont's name on these Spanish doubloons, but I do intend to see my reflection on them.</String>
		<String _locID='36688' gamecharacter='Amelia' soundfilename='AMEL2065'>We've restored the ancient fixed gun!</String>
		<String _locID='36689' gamecharacter='Kanyenke' soundfilename='KANY2060'>Our Seminole allies tell of an ancient cannon deep in the forest. They have told me where to look for it.</String>
		<String _locID='36690' gamecharacter='Beaumont' soundfilename='BEAU2025'>No, it looks like you are going to sacrifice your army trying to take it from me!</String>
		<String _locID='36691' gamecharacter='Beaumont' soundfilename='BEAU2030'>You were a fool to follow me here, pretty one!</String>
		<String _locID='36692' gamecharacter='Beaumont' soundfilename='BEAU2035'>I claim this Spanish gold, and I will take anything else interesting I find in this old swamp.</String>
		<String _locID='36693' gamecharacter='Beaumont' soundfilename='BEAU2040'>Your soldiers raise a stench worse than this pathetic bog.</String>
		<String _locID='36694' symbol='cStringVoteToSaveWarning'>Warning: If you save and exit you will lose any Home City Experience earned during this game.</String>
		<String _locID='36695' symbol='cStringFailedToRemoveHC'>Failed to remove Home City.</String>
		<String _locID='36700'>SPC Map Objective Icon</String>
		<String _locID='36701'>Ships a number of Scottish Redshank mercenaries.</String>
		<String _locID='36702'>Hire Scottish Redshanks</String>
		<String _locID='36704'>Ships a number of Hessian skirmisher mercenaries.</String>
		<String _locID='36705'>Hire Hessians</String>
		<String _locID='36707'>Ships a number of Balkan Bosniak Lancer mercenaries.</String>
		<String _locID='36708'>Hire Balkan Bosniak Lancers</String>
		<String _locID='36710'>Ships a number of Swiss Pikemen mercenaries.</String>
		<String _locID='36711'>Hire Swiss Pikemen</String>
		<String _locID='36712'>Ships a number of Ronin Samurai mercenaries.</String>
		<String _locID='36713'>Passage to Nippon</String>
		<String _locID='36714'>Ships a number of German Black Rider mercenaries.</String>
		<String _locID='36715'>Hire German Black Riders</String>
		<String _locID='36716'>Ships a number of Landsknecht mercenaries.</String>
		<String _locID='36717'>Hire Landsknecht Mercenaries</String>
		<String _locID='36718'>Ships a number of Finnish Hackapell mercenaries.</String>
		<String _locID='36719'>Hire Finnish Hackapells</String>
		<String _locID='36720'>Ships a number of Tartar Cavalry Archer mercenaries.</String>
		<String _locID='36721'>Hire Tartar Cavalry Archers</String>
		<String _locID='36722'>TEAM Ships 2 Privateer ships to your colony.</String>
		<String _locID='36723'>TEAM Recruit Privateers </String>
		<String _locID='36725'>TEAM Dutch player sends everyone Privateers.</String>
		<String _locID='36726'>Ships a number of Egyptian Cairo Mamluk mercenaries.</String>
		<String _locID='36727'>Hire Egyptian Cairo Mamluks</String>
		<String _locID='36728'>Ships a number of Barbary Corsair mercenaries.</String>
		<String _locID='36729'>Hire Barbary Corsairs</String>
		<String _locID='36730' gamecharacter='Narrator' soundfilename='TUTO5260'>During this tutorial, I will offer suggestions now and then, but for the most part you are on your own.</String>
		<String _locID='36731' gamecharacter='Narrator' soundfilename='TUTO5265'>Feel free to explore the game and try different things.</String>
		<String _locID='36732' gamecharacter='Narrator' soundfilename='TUTO5270'>Remember, if you're ever confused, click the Objectives button for hints and help.</String>
		<String _locID='36733'>Healer</String>
		<String _locID='36734'>Heals injured units.</String>
		<String _locID='36735'>Medicine Man</String>
		<String _locID='36736'>HEAL Medicine Man</String>
		<String _locID='36737'>Treasure guardian</String>
		<String _locID='36738'>Defeat this guardian to collect its Treasure.</String>
		<String _locID='36739'>Buccaneer Captain</String>
		<String _locID='36740'>GRD Buc Captain</String>
		<String _locID='36741'>Imperial Rabauld</String>
		<String _locID='36742'>Imperial Zaguanete</String>
		<String _locID='36746'>Guard War Wagon</String>
		<String _locID='36747'>Veteran Abus Gun</String>
		<String _locID='36748'>Abus Gun attack and hitpoints increased.</String>
		<String _locID='36749'>Guard Abus Guns</String>
		<String _locID='36751'>Guard Abus Gun</String>
		<String _locID='36752' gamecharacter='John' soundfilename='JOHN0061' portraitfilename='units\spc\john_black\john_black_igc_icon'>Yes. Let's go.</String>
		<String _locID='36753' gamecharacter='Kanyenke' soundfilename='KANY0134' portraitfilename='units\spc\kanyenke_old\igc_kanyenke_old_portrait'>Amelia, stop - it's a trap! He leads the Circle!</String>
		<String _locID='36754' gamecharacter='Kanyenke' soundfilename='KANY0189' portraitfilename='units\spc\kanyenke_old\igc_kanyenke_old_portrait'>Look there -- the Circle comes for the water.</String>
		<String _locID='36755' gamecharacter='Native' soundfilename='GENR2040'>These warriors will help you fight.</String>
		<String _locID='36756' gamecharacter='Native' soundfilename='GENR2045'>Thank you, stranger!</String>
		<String _locID='36757' gamecharacter='Amelia' soundfilename='AMEL0056' portraitfilename='units\spc\amelia_black\amelia_black_igc_icon'>Kanyenke?</String>
		<String _locID='36758' symbol='cStringTechNotAvailUntilAgeX'>This improvement is not available until Age %d.</String>
		<String _locID='36759' symbol='cStringTechResearchedNumTimes' comment='1 - total, 2 - current'>This improvement may be researched %1d times. It has been researched %2d times.</String>
		<String _locID='36760' symbol='cStringUnitNotAvailUntilAgeX'>This unit is not available until Age %d.</String>
		<String _locID='36761' gamecharacter='Warwick' soundfilename='WARW2000'>Find a member of the Black family and kill the rest.</String>
		<String _locID='36762' gamecharacter='Warwick' soundfilename='WARW2005'>It is time we discussed the location of the Fountain ...</String>
		<String _locID='36763' gamecharacter='Stuart' soundfilename='STUA2010'>Oh dear!</String>
		<String _locID='36764' gamecharacter='Amelia' soundfilename='AMEL2000'>Good job everyone. The railroad is through. Start sending supplies down to the border.</String>
		<String _locID='36765' gamecharacter='Warwick' soundfilename='WARW2015'>This cannot be! My stronghold is crumbling!</String>
		<String _locID='36766' gamecharacter='Warwick' soundfilename='WARW2010'>The theft of my supply wagons is starting to become somewhat of a nuisance.</String>
		<String _locID='36769'>Startled Birds</String>
		<String _locID='36771'>IGC Startled Birds</String>
		<String _locID='36772' symbol='cStringCardFailedNotEnoughPop'>That Card requires that you have population available.</String>
		<String _locID='36773' symbol='cStringCardFailedAtBuildLimit'>You are at the build limit for that Card.</String>
		<String _locID='36774' symbol='cStringCardFailedAgePrereqNotMet'>You have not met the Age prerequisite for that Card.</String>
		<String _locID='36775' symbol='cStringCardFailedNoShipmentsAvailable'>You do not have any Shipments available.</String>
		<String _locID='36776' gamecharacter='Alain' soundfilename='ALAI2005'>Some of the treasures in this area are guarded. We will have to fight the guards to get the treasure.</String>
		<String _locID='36777'>Claim the nearby Treasure.</String>
		<String _locID='36778'>There are guardians defending the Treasure. You will have to defeat them first to pick up the Treasure. Heroes, Officers and Settlers can pick up Treasures.</String>
		<String _locID='36779' gamecharacter='Delgado' soundfilename='DELG2005'>Ah, the knight Morgan and his pirate friend have arrived.</String>
		<String _locID='36780' gamecharacter='Delgado' soundfilename='DELG2000'>They have taken one of my ships. That treasure was meant for Spain.</String>
		<String _locID='36781' gamecharacter='Lizzie' soundfilename='LIZZ2030'>These treasure ships are full of gold. The more we control the faster the coin rolls in.</String>
		<String _locID='36782' gamecharacter='Inca Prisoner' soundfilename='CHIL2000'>We saw where the Spanish hid their treasure ships. We will show you.</String>
		<String _locID='36783' gamecharacter='John' soundfilename='JOHN2000'>Defend the colony! Do not let the town center fall.</String>
		<String _locID='36784'>Cooper's regiment is on the way! Keeping the Fort walls well guarded will help. You are also able to select what resources you want delivered to the Fort at the Trade Post.</String>
		<String _locID='36785'>There are several Mexican Town Centers out around the Fort. Use Cooper's Steel Gun to destroy the town centers at range.</String>
		<String _locID='36786'>Once you are in the Industrial Age select the Trading Post and upgrade the Trade Route. This will increase the speed at which resources are dropped off at the Trading Posts.</String>
		<String _locID='36787'>Defend Fort Oloma.</String>
		<String _locID='36788'>Beaumont</String>
		<String _locID='36789'>Mexican Army</String>
		<String _locID='36790'>Help General Bolívar destroy the Spanish Fort.</String>
		<String _locID='36791'>General Bolívar will attack the Spanish military guarding the town. The more you help him, the less units both of you will lose in the fight. Try to keep Bolívar's Steel Gun alive.</String>
		<String _locID='36792'>Each of the Spanish controlled towns can train different units. Freeing them will allow you to train that unit, giving you more unit choices to achieve later objectives.</String>
		<String _locID='36793'>Bolívar will build up a large army for the final push on the Fort. Waiting for him might make it easier to take down the Fort Command building.</String>
		<String _locID='36794'>Bolívar has been wounded. His army will not attack without him.</String>
		<String _locID='36795'>Freeing all four towns controlled by the Spanish will give you more unit choices and strengthen Bolívar's army.</String>
		<String _locID='36796' gamecharacter='Bolivar' soundfilename='BOLI2045'>We will need the help of the local villages to defeat the Spanish.</String>
		<String _locID='36797' gamecharacter='Bolivar' soundfilename='BOLI2040'>Start with the village to the north. They can supply us with an economic base.</String>
		<String _locID='36798' gamecharacter='Bolivar' soundfilename='BOLI2030'>The Spanish are training artillery in the southern village. We'll need those artillery foundries to make cannon.</String>
		<String _locID='36799' gamecharacter='Bolivar' soundfilename='BOLI2035'>A la carga! Mis valientes!</String>
		<String _locID='36800' symbol='cStringPromptDeleteHC'>Permanently delete %s?</String>
		<String _locID='36801'>Ships 600 food to the new world.</String>
		<String _locID='36803'>Ships 700 food to the new world.</String>
		<String _locID='36804'>Ships 700 food to the new world.</String>
		<String _locID='36805'>Ships 1,000 food to the new world.</String>
		<String _locID='36806'>Ships 1,000 food to the new world.</String>
		<String _locID='36807'>Ships 1600 food to the new world.</String>
		<String _locID='36809'>Ships 600 wood to the new world.</String>
		<String _locID='36811'>Ships 700 wood to the new world.</String>
		<String _locID='36812'>Ships 700 wood to the new world.</String>
		<String _locID='36813'>Ships 1,000 wood to the new world.</String>
		<String _locID='36814'>Ships 1,000 wood to the new world.</String>
		<String _locID='36815'>Ships 1600 wood to the new world.</String>
		<String _locID='36816'>Ships 600 coin to the new world.</String>
		<String _locID='36818'>Ships 700 coin to the new world.</String>
		<String _locID='36819'>Ships 700 coin to the new world.</String>
		<String _locID='36820'>Ships 1,000 coin to the new world.</String>
		<String _locID='36821'>Ships 1,000 coin to the new world.</String>
		<String _locID='36822'>Ships 1600 coin to the new world.</String>
		<String _locID='36823'>7 Demi-Lancers</String>
		<String _locID='36824'>12 Partisans</String>
		<String _locID='36825'>Advance to the Imperial Age.</String>
		<String _locID='36826'>You will need many resources to advance all the way to the Imperial Age. Once in the Imperial Age you will gain many very advanced improvements for your units and buildings.</String>
		<String _locID='36827' gamecharacter='Amelia' soundfilename='AMEL2115'>So this is the famous Ossuary.</String>
		<String _locID='36828' gamecharacter='Native Chief' soundfilename='GENR2130'>Help replenish our food supply and I will give you warriors to help you fight cavalry.</String>
		<String _locID='36829' gamecharacter='Native Chief' soundfilename='GENR2135'>My tribe is starving. Give us food and I will send medicine men with you to aid your wounded.</String>
		<String _locID='36832'>Seminole Chief</String>
		<String _locID='36833'>IGC Seminole Chief</String>
		<String _locID='36834' gamecharacter='Morgan' soundfilename='MORG2061'>The blowgun warriors do not fight well against shock units. We should build a stable and train more.</String>
		<String _locID='36835' gamecharacter='Morgan' soundfilename='MORG2055'>Keep pushing, men! Only 10 minutes until Lizzie sets sail.</String>
		<String _locID='36836' gamecharacter='Morgan' soundfilename='MORG2060'>Only three more minutes until Lizzie leaves.</String>
		<String _locID='36837' gamecharacter='Lizzie' soundfilename='LIZZ2025'>Time is running out, Morgan. I am sailing for Florida in one minute.</String>
		<String _locID='36838' gamecharacter='Settler' soundfilename='GENR2075'>Help! Help me, please!</String>
		<String _locID='36839'>Eject all garrisoned units.</String>
		<String _locID='36840' gamecharacter='Soldier' soundfilename='GENR2185'>Our covered wagon's been destroyed! Our expedition's failed.</String>
		<String _locID='36841' gamecharacter='John' soundfilename='JOHN5116'>As long as even a single tribal chieftain remains, we can still clear the Boneguard from the plains!</String>
		<String _locID='36842' symbol='cStringChatHistoryHeader'>Chat History</String>
		<String _locID='36843' symbol='cStringChatHistoryCounter' comment='1 - min, 2 - max, 3 - total'>Chats %1d to %2d (out of %3d)</String>
		<String _locID='36844' symbol='cStringChatHistoryEmpty'>Chats 0 to 0 (out of 0)</String>
		<String _locID='36845' symbol='cStringChatHistoryOutOfRange'>Out Of Range</String>
		<String _locID='36846'>16 Musketeers</String>
		<String _locID='36847'>8 Hussars</String>
		<String _locID='36848'>9 Grenadiers</String>
		<String _locID='36849'>8 Settlers</String>
		<String _locID='36850'>Tranforms into a free Town Center.</String>
		<String _locID='36851'>Tranforms into a free Town Center.</String>
		<String _locID='36852'>Tranforms into a free Town Center.</String>
		<String _locID='36853'>Tranforms into a free Town Center.</String>
		<String _locID='36854'>All Native lore improvements at Trading Posts cost no coin.</String>
		<String _locID='36855'>Anthropology</String>
		<String _locID='36856'>With this upgrade, you are able to research new technologies at the Trading Post, which differ depending on which Native Ally you have.</String>
		<String _locID='36857' gamecharacter='Lizzie' soundfilename='LIZZ4901'>These Knights of St. John are a persistent lot.</String>
		<String _locID='36858' gamecharacter='Morgan' soundfilename='MORG5049'>We've lost the settlers. Without Alain's cavalry this is not going to be easy.</String>
		<String _locID='36859' symbol='cStringMustHaveHCGPToStartShipment'>You cannot send anything from the Home City without a drop-off point at your colony.</String>
		<String _locID='36860' symbol='cStringYouHaveToBeInAgeToSend' comment='1 - Age number, 2 - unit type'>You have to be in Age %1d to send %2s.</String>
		<String _locID='36861' symbol='cStringYouHaveAlreadySent'>You have already sent %s.</String>
		<String _locID='36862' symbol='cStringYouDoNotHaveEnoughFreePopulationToSend'>You do not have enough free population to send %s.</String>
		<String _locID='36863' symbol='cStringYouAreAtTheUnitLimit'>You are at the %s unit limit. You may not train anymore.</String>
		<String _locID='36864' symbol='cStringYouAreBlockaded'>The blockade has stopped your Home City Shipment.</String>
		<String _locID='36865' symbol='cStringSendLimitInfinite'>This Card may be sent INFINITE times</String>
		<String _locID='36866' symbol='cStringSendLimitOnce'>This Card may be sent ONE time</String>
		<String _locID='36867' symbol='cStringSendLimitNTimes'>This Card may be sent twice only.</String>
		<String _locID='36868'>Underbrush Forest</String>
		<String _locID='36869'>PROP Underbrush Forest</String>
		<String _locID='36870'>Underbrush Desert</String>
		<String _locID='36871'>PROP Underbrush Desert</String>
		<String _locID='36872'>Underbrush Coast</String>
		<String _locID='36873'>PROP Underbrush Coast</String>
		<String _locID='36874'>Underbrush Lake</String>
		<String _locID='36875'>PROP Underbrush Lake</String>
		<String _locID='36876'>Underbrush Jungle</String>
		<String _locID='36877'>PROP Underbrush Jungle</String>
		<String _locID='36878'>Underbrush Snow</String>
		<String _locID='36879'>PROP Underbrush Snow</String>
		<String _locID='36880'>5 Cuirassiers</String>
		<String _locID='36881'>6 Cuirassiers</String>
		<String _locID='36882' symbol='cStringCannotSendUntilAge'>&lt;color=1.0, 0.0, 0.0&gt;This Card cannot be sent until Age %d&lt;/color&gt;</String>
		<String _locID='36883'>London</String>
		<String _locID='36884'>Amsterdam</String>
		<String _locID='36885'>Paris</String>
		<String _locID='36886'>Berlin</String>
		<String _locID='36887'>Istanbul</String>
		<String _locID='36888'>Lisbon</String>
		<String _locID='36889'>St. Petersburg</String>
		<String _locID='36890'>Seville</String>
		<String _locID='36891' symbol='cStringUpgradeNotObtained'>&lt;color=0, 1, 0&gt;You DO NOT have this Card yet&lt;/color&gt;</String>
		<String _locID='36892' symbol='cStringHCLevelRequired'>&lt;color=1, 0, 0&gt;Level %d Home City required.&lt;/color&gt;</String>
		<String _locID='36893' gamecharacter='Narrator' soundfilename='TUTO5275'>Your Explorer has fallen! Control the area where he fell with your units and he will recover after he has healed.</String>
		<String _locID='36894' symbol='cStringCanSendInAge'>&lt;color=0.0, 0.8, 0.8&gt;This Card can be sent in Age %d&lt;/color&gt;</String>
		<String _locID='36895'>Run Speed</String>
		<String _locID='36896' gamecharacter='Narrator' soundfilename='TUTO6000'>That sound means your units or buildings are under attack!</String>
		<String _locID='36897' gamecharacter='Narrator' soundfilename='TUTO6005'>When you hear this sound, it means a Shipment is ready in the Home City.</String>
		<String _locID='36898' gamecharacter='Narrator' soundfilename='TUTO6010'>That sound means your Shipment from the Home City has arrived!</String>
		<String _locID='36899' gamecharacter='Narrator' soundfilename='TUTO6015'>That sound means your units have finished training.</String>
		<String _locID='36900' gamecharacter='Narrator' soundfilename='TUTO6020'>That sound means an economic building is complete.</String>
		<String _locID='36901'>Queued Pop: {futurepop}</String>
		<String _locID='36902' symbol='cStringCommands'>Commands</String>
		<String _locID='36903' symbol='cStringOUT'>OUT</String>
		<String _locID='36904'>Shipments</String>
		<String _locID='36905'>Ships 2 Frontier Wagons that can transform into Redoubts or Blockhouses.</String>
		<String _locID='36906'>Frontier Defenses</String>
		<String _locID='36907'>Ships 300 food to the new world.</String>
		<String _locID='36908'>Crates of 300 food</String>
		<String _locID='36909'>Ships 300 wood to the new world.</String>
		<String _locID='36910'>Cords of 300 wood</String>
		<String _locID='36911'>Ships 300 coin to the new world.</String>
		<String _locID='36912'>Chests of 300 coin</String>
		<String _locID='36913'>Flag</String>
		<String _locID='36914'>SPC Tutorial Flag</String>
		<String _locID='36915' gamecharacter='Warwick' soundfilename='WARW0027' portraitfilename='units\spc\warwick\igc_warwick_portrait'>Fools! The powder!</String>
		<String _locID='36917'>13 Halberdiers</String>
		<String _locID='36918' gamecharacter='Warwick' soundfilename='WARW0026' portraitfilename='units\spc\warwick\igc_warwick_portrait'>Heh heh!</String>
		<String _locID='36919'>TEAM Enlightenment Age Market improvements are cheaper.</String>
		<String _locID='36920'>Ships a number of Hessian skirmisher mercenaries.</String>
		<String _locID='36921'>Hire Hessian Division</String>
		<String _locID='36922'>The Grand Magistery</String>
		<String _locID='36923'>The Knights' Garrison</String>
		<String _locID='36924'>All cavalry attack and hitpoints increased.</String>
		<String _locID='36925'>Cavalry Combat</String>
		<String _locID='36926'>Faneuil Hall</String>
		<String _locID='36927'>8 Doppelsoldners &lt;color=1.0, 1.0, 0.0&gt;+ 3 Hussars&lt;/color&gt;</String>
		<String _locID='36928'>12 Hussars</String>
		<String _locID='36929'>Laclede's Landing</String>
		<String _locID='36930'>The Market Place</String>
		<String _locID='36931'>Player Current (Not Total) XP</String>
		<String _locID='36934'>Long-range Infantry Hitpoints</String>
		<String _locID='36935'>10 Partisans + 3 Uhlans</String>
		<String _locID='36936'>Blood, Ice and Steel</String>
		<String _locID='36937'>Through three generations, one family keeps a forgotten secret of the New World from falling into the hands of a dangerous enemy.</String>
		<String _locID='36938' symbol='cStringNuggetCoureur'>A trapped Coureur des Bois. He may join the cause of whoever rescues him.</String>
		<String _locID='36939' symbol='cStringNuggetCoureurActivate'>%1s has rescued a Coureur des Bois, who joins the cause.</String>
		<String _locID='36940' symbol='cStringNuggetNative'>A trapped Native. He may join the cause of whoever rescues him.</String>
		<String _locID='36941' symbol='cStringNuggetNativeActivate'>%1s has rescued a Native American warrior, who joins the cause.</String>
		<String _locID='36942' symbol='cStringNuggetPrisSettler'>A trapped Settler, who may join the cause of a rescuer.</String>
		<String _locID='36943' symbol='cStringNuggetPrisSettlerActivate'>%1s has rescued a Settler, who joins the cause.</String>
		<String _locID='36944' symbol='cStringNuggetPrisSurgeon'>A trapped healer, who may join the cause of a rescuer.</String>
		<String _locID='36945' symbol='cStringNuggetPrisSurgeonActivate'>%1s has rescued a healer, who joins the cause.</String>
		<String _locID='36946' symbol='cStringNuggetCoureurTwo'>Two trapped Coureurs des Bois. They may join the cause of whoever rescues them.</String>
		<String _locID='36947' symbol='cStringNuggetCoureurTwoActivate'>%1s has rescued two Coureurs des Bois, who join the cause.</String>
		<String _locID='36948' symbol='cStringNuggetScout'>A trapped Native Scout, who may join the cause of a rescuer.</String>
		<String _locID='36949' symbol='cStringNuggetScoutActivate'>%1s has rescued a trapped Native Scout, who joins the cause.</String>
		<String _locID='36952' symbol='cStringNuggetBear'>A nearly-mature bear cub that you can tame.</String>
		<String _locID='36953' symbol='cStringNuggetBearActivate'>%s has tamed a bear!</String>
		<String _locID='36954' symbol='cStringNuggetSheep'>Two stray sheep.</String>
		<String _locID='36955' symbol='cStringNuggetSheepActivate'>%s has found two stray sheep.</String>
		<String _locID='36956' symbol='cStringNuggetCoyote'>A nearly-mature coyote pup that you can tame.</String>
		<String _locID='36957' symbol='cStringNuggetCoyoteActivate'>%s has tamed a coyote!</String>
		<String _locID='36958' symbol='cStringNuggetWolf'>A nearly-mature wolf pup that you can tame.</String>
		<String _locID='36959' symbol='cStringNuggetWolfActivate'>%s has tamed a wolf!</String>
		<String _locID='36960' symbol='cStringNuggetCougar'>A nearly-mature cougar kit that you can tame.</String>
		<String _locID='36961' symbol='cStringNuggetCougarActivate'>%s has tamed a cougar!</String>
		<String _locID='36962' symbol='cStringNuggetWardog'>Two stray dogs in need of rescue.</String>
		<String _locID='36963' symbol='cStringNuggetWardogActivate'>%s has rescued two War Dogs!</String>
		<String _locID='36964' symbol='cStringNuggetJaguar'>A nearly-mature jaguar kit that you can tame.</String>
		<String _locID='36965' symbol='cStringNuggetJaguarActivate'>%s has tamed a jaguar!</String>
		<String _locID='36966' symbol='cStringMajorTickSizeTitle'>Major tick size</String>
		<String _locID='36967' symbol='cStringMajorTickSizeLabel'>Terrain grid major tick size</String>
		<String _locID='36968' symbol='cStringAIMayIResignPromptFormat' comment='1 - ID of resigning player, 2 - name of resigning player, 3 - resign prompt'>(%1d) %2s: %3s</String>
		<String _locID='36969' symbol='cStringLoadscreen01'>In the late sixteenth century, the Knights of St. John defended their last stronghold on the Mediterranean island of Malta from an Ottoman invasion.</String>
		<String _locID='36970' symbol='cStringLoadscreen02'>As Sahin is driven from Malta, Morgan and his men regroup and prepare to push the surviving Ottomans from their camps.</String>
		<String _locID='36971' symbol='cStringLoadscreen03'>Seeking to beat the Ottomans to the mysterious Lake of the Moon, Morgan sails for the New World ... but is forced to make an unexpected stop.</String>
		<String _locID='36972' symbol='cStringLoadscreen04'>Morgan catches up with Sahin in the jungles of Central America - but are the Ottomans too powerful to defeat?</String>
		<String _locID='36973' symbol='cStringLoadscreen05'>With the Ottomans defeated in the New World, Morgan and his men head into the jungle, seeking the location of the Lake of the Moon from the Aztecs - only to encounter new enemies.</String>
		<String _locID='36974' symbol='cStringLoadscreen06'>Morgan heads for Florida, hoping to beat the Spanish to the Lake of the Moon, but a hurricane drives his ships off course, forcing him to land in Cuba.</String>
		<String _locID='36975' symbol='cStringLoadscreen07'>Morgan sails for Florida with the pirate Lizzie, hoping to catch up with the Spanish conquistador Delgado before he reaches the Lake of the Moon.</String>
		<String _locID='36976' symbol='cStringLoadscreen08'>Morgan, Lizzie, and Sahin press onward to the Lake of the Moon. Has Alain betrayed the Knights of St. John?</String>
		<String _locID='36977' symbol='cStringLoadscreen09'>By the middle of the eighteenth century, many thriving colonies had been founded in the New World. But European conflicts would soon explode in the Americas ...</String>
		<String _locID='36978' symbol='cStringLoadscreen10'>With the Cherokee driven off, John and Kanyenke assemble their men in the colony and prepare to counter-attack.</String>
		<String _locID='36979' symbol='cStringLoadscreen11'>Stuart has been kidnapped, and John suspects his family's old enemies, the Circle of Ossus. The mercenaries head north, fearing Kanyenke's sister Nonahkee may be in danger.</String>
		<String _locID='36980' symbol='cStringLoadscreen12'>War! The Seven Years' War has begun, and the British and the French are at each other's throats - but John is focused on finding the British governor Warwick, whom he believes kidnapped his uncle Stuart.</String>
		<String _locID='36981' symbol='cStringLoadscreen13'>John and Kanyenke head west, following Warwick's trail - and Nonahkee, Kanyenke's strong-willed sister, goes with them. Washington has promised help, but will his ships arrive in time?</String>
		<String _locID='36982' symbol='cStringLoadscreen14'>Seeking revenge for Stuart's death, John and Kanyenke chase Warwick across the plains, into the vast, uncharted wilderness of the West.</String>
		<String _locID='36983' symbol='cStringLoadscreen15'>In the snow-capped mountains far to the west of the colonies, John and Kanyenke finally catch up with Warwick - and his Boneguard minions.</String>
		<String _locID='36984' symbol='cStringLoadscreen16'>John and Kanyenke learn why Warwick has traveled so far to the west. Can they stop the Circle's plan, or is it too late?</String>
		<String _locID='36985' symbol='cStringLoadscreen17'>After the Revolutionary War, Americans pushed westward into the wilderness. It was a time of great change and technical progress - the dawn of the Industrial Age - and nothing would ever be the same.</String>
		<String _locID='36986' symbol='cStringLoadscreen18'>With the other railroad companies beaten, Amelia is ready to continue the work ... until an unexpected event forces a change of plans.</String>
		<String _locID='36987' symbol='cStringLoadscreen19'>Amelia follows the strange Frenchman Beaumont to his gold claim in the mountains, where a surprise - and an old friend - awaits.</String>
		<String _locID='36988' symbol='cStringLoadscreen20'>Reunited with her granduncle Kanyenke and Major Cooper, Amelia is determined to pursue Beaumont -- and recover the Spanish gold her ancestors lost.</String>
		<String _locID='36989' symbol='cStringLoadscreen21'>Learning that there may still be water from the Fountain of Youth hidden high in the Andes, Amelia and Kanyenke set sail for South America, where they find themselves caught up in the rebellions against Spain.</String>
		<String _locID='36990' symbol='cStringLoadscreen22'>With Bolívar's guides, Amelia and Kanyenke head into the mountains, seeking the lost Inca in Pacamayo Valley -- but the army of the Circle of Ossus is right behind them!</String>
		<String _locID='36991' symbol='cStringLoadscreen23'>Having forced their way through the storm, Amelia and Kanyenke find Pacamayo Valley at last - but the Circle is close behind.</String>
		<String _locID='36992' symbol='cStringLoadscreen24'>The Circle has assembled in the Ossuary, their stronghold in Cuba. Will Amelia and Kanyenke be able to stop Beaumont, or will the Circle win at last?</String>
		<String _locID='36993' symbol='cStringCanOnlyBuildOneOf' comment='1 - building unit, 2 - building'>The %1s can only build one %2s.</String>
		<String _locID='36994'> Add </String>
		<String _locID='36995'> Remove </String>
		<String _locID='36996'>Imperial Pavlov</String>
		<String _locID='36997' symbol='cStringTeamMemberResearchingTech'>One of your team members is already sending this Card.</String>
		<String _locID='36998' symbol='cStringTeamMemberHasTech'>One of your team members has already sent this Card.</String>
		<String _locID='36999'>King's Life Guard Hussar</String>
		<String _locID='37000'>Imperial Life Guard</String>
		<String _locID='37001'>Stationary artillery</String>
		<String _locID='37002'>Old and rusty fixed gun. Can be captured if no enemy units are in the area.</String>
		<String _locID='37003'>Fixed Gun Ruins</String>
		<String _locID='37004'>SPC Fixed Gun Ruins</String>
		<String _locID='37006' symbol='cStringNoActiveDeck'>No Active Deck</String>
		<String _locID='37007' symbol='cStringRemoveFromDeckPrompt'>Are you sure you want to remove this Card from the current Deck?</String>
		<String _locID='37008'>Imperial Czapka</String>
		<String _locID='37009'>Needle Gunner</String>
		<String _locID='37010'>Imperial upgrade for Skirmishers.</String>
		<String _locID='37011'>Imperial Needle Guns</String>
		<String _locID='37013'>Imperial Needler</String>
		<String _locID='37014' symbol='cStringDeckFull'>The current Deck is full.</String>
		<String _locID='37015' symbol='cStringCardNotFound'>The Card could not be found.</String>
		<String _locID='37016' symbol='cStringDeckAgeFull'>You can only have 10 Cards in a single Age.</String>
		<String _locID='37017' symbol='cStringConfirmCardAdd'>Are you sure you want to add this Card to the current Deck?</String>
		<String _locID='37018' symbol='cStringDeckDeletePrompt'>Are you sure you want to delete the current Deck?</String>
		<String _locID='37019'>10 Skirmishers and 1 Steel Gun.</String>
		<String _locID='37020'>The Field Marsha</String>
		<String _locID='37022'>Boneguard Armor</String>
		<String _locID='37024'>Boneguard Weapons</String>
		<String _locID='37025'>Title</String>
		<String _locID='37026'>Show SPC Note</String>
		<String _locID='37027' symbol='cStringFourTradingPosts' comment='1 - player, 2 - number of Trading Posts, 3 - time until victory'>%1s has %2d Trading Posts and will win in %3s</String>
		<String _locID='37028' symbol='cStringHCNoteTitle1'>Upgrading Your Home City</String>
		<String _locID='37029' symbol='cStringHCNoteText1'>As you play through the Age of Empires III Campaign you will receive Experience for almost everything you do. At the top of the Home City screen, you will see how much Experience you need to earn a new level for your Home City. When you earn a level, you will be able to visit this window between scenarios and pick a new Home City Card from one of the buildings.</String>
		<String _locID='37030' symbol='cStringNumberMeters'>%.2f meters</String>
		<String _locID='37031'>Place Wall</String>
		<String _locID='37032'>Corner Mode:</String>
		<String _locID='37033'>All</String>
		<String _locID='37034'>Corners Only</String>
		<String _locID='37035'>No Corners</String>
		<String _locID='37036'>Cliff Mode:</String>
		<String _locID='37037'>No Clamping</String>
		<String _locID='37038'>Clamp High Edge</String>
		<String _locID='37039'>Clamp Low Edge</String>
		<String _locID='37040'>Clamp All Edges</String>
		<String _locID='37041'>UI Options</String>
		<String _locID='37042'>Game UI Options</String>
		<String _locID='37043'>Show Unit Training Queue</String>
		<String _locID='37044'>Adds UI to show units, improvements and shipments in progress.</String>
		<String _locID='37045'>Show Game Time</String>
		<String _locID='37046'>Adds UI for how long the game has lasted.</String>
		<String _locID='37047'>Show Gatherers per Resource</String>
		<String _locID='37048'>Adds UI for number of gatherers per resource type.</String>
		<String _locID='37049'>Show Player Score</String>
		<String _locID='37050'>Adds UI to show the score of players in the game.</String>
		<String _locID='37051'>Show Advanced Formations</String>
		<String _locID='37052'>Adds UI to command your armies into different formations.</String>
		<String _locID='37053'>Automatically selects a whole formation with a single click</String>
		<String _locID='37054'>You are not a casual user if you turn this on.</String>
		<String _locID='37055'>Enable Friend or Foe Colors</String>
		<String _locID='37056'>Changes all player colors. You are blue. Allies are yellow. Enemies are red. Useful in games with many players or for players with some forms of colorblindness.</String>
		<String _locID='37058'>Help</String>
		<String _locID='37059'>Game World Tooltips</String>
		<String _locID='37060'>Adds tooltips for units and resources on the game map.</String>
		<String _locID='37061'>World Tooltips Delay</String>
		<String _locID='37062'>Delay before the world tooltips display</String>
		<String _locID='37063'>Game UI Tooltips Delay</String>
		<String _locID='37064'>Delay before the game UI tooltips display.</String>
		<String _locID='37065'>Regional</String>
		<String _locID='37066'>Enable IME</String>
		<String _locID='37067'>Enable IME input.</String>
		<String _locID='37068'>Game Options</String>
		<String _locID='37069'>In-Game</String>
		<String _locID='37070'>Enable Easy Drag Military</String>
		<String _locID='37071'>Drag select will select only military units.</String>
		<String _locID='37072'>Scroll Speed</String>
		<String _locID='37073'>Adjust the scroll speed.</String>
		<String _locID='37074'>Obscured Unit Alpha</String>
		<String _locID='37075'>Controls the transparency of units obscured behind other objects.</String>
		<String _locID='37076'>Footprints</String>
		<String _locID='37077'>Displays unit footprints on terrain like snow. Disabling may increase performance.</String>
		<String _locID='37078'>Show Objective Details</String>
		<String _locID='37079'>Display Objective Hints in the Campaign.</String>
		<String _locID='37080'>Camera Zoom</String>
		<String _locID='37081'>Control the in-game zoom of the camera.</String>
		<String _locID='37082'>Game Sounds</String>
		<String _locID='37083'>Allow Player Taunts</String>
		<String _locID='37084'>Allows you to recieve in-game taunts from other players.</String>
		<String _locID='37085'>AI</String>
		<String _locID='37086'>Graphics Options</String>
		<String _locID='37087'>Detail Settings</String>
		<String _locID='37088'>Graphics Detail</String>
		<String _locID='37089'>Adjust the quality of the game graphics.</String>
		<String _locID='37090'>High-poly Models</String>
		<String _locID='37091'>High-poly models have greater detail but may reduce performance. Disabling may increase performance.</String>
		<String _locID='37092'>Terrain Texture Quality</String>
		<String _locID='37093'>High-resolution textures have more detail, while low-resolution increases performance.</String>
		<String _locID='37094'>Shader Settings</String>
		<String _locID='37095'>Particle Quality</String>
		<String _locID='37096'>High quality settings will produce more detailed particle effects, like smoke and splashes, while low settings will increase performance.</String>
		<String _locID='37097'>Particle Emission Cap</String>
		<String _locID='37098'>Adjust the number of particles in the game.</String>
		<String _locID='37099'>Tracer Effects</String>
		<String _locID='37100'>Displays ballistic tracer effects. Disabling may increase performance.</String>
		<String _locID='37101'>Enable Environmental Effects</String>
		<String _locID='37102'>Enable environmental effects.</String>
		<String _locID='37103'>Shadows</String>
		<String _locID='37104'>Enable Shadows</String>
		<String _locID='37105'>Show shadows on units in the game.</String>
		<String _locID='37106'>Shadow Quality</String>
		<String _locID='37107'>High-quality settings provide more detailed shadows, while lower-quality settings increase performance.</String>
		<String _locID='37108'>Texture Settings</String>
		<String _locID='37109'>Pixel and Vertex Shader</String>
		<String _locID='37110'>Choose what shader model to use.</String>
		<String _locID='37111'>Water Reflections</String>
		<String _locID='37112'>Displays object reflections in the water. Disabling may increase performance.</String>
		<String _locID='37113'>Cliffs</String>
		<String _locID='37114'>Enable High-detail Cliffs</String>
		<String _locID='37115'>Enable more detail on cliffs.</String>
		<String _locID='37116'>Enable High-detail Cliff Shader</String>
		<String _locID='37117'>Enable High-detail Cliff Shader.</String>
		<String _locID='37118'>Mix Objects</String>
		<String _locID='37119'>Terrain Detail Objects</String>
		<String _locID='37120'>Display terrain detail objects like rocks and plants. Disabling may increase performance.</String>
		<String _locID='37121'>Display Settings</String>
		<String _locID='37122'>Graphics</String>
		<String _locID='37123'>Windowed Mode</String>
		<String _locID='37124'>Age of Empires III can run in a window instead of full screen.</String>
		<String _locID='37125'>Video Resolution</String>
		<String _locID='37126'>High resolutions have greater detail but may reduce performance.</String>
		<String _locID='37127'>Bit Depth</String>
		<String _locID='37128'>High-bit depths provide increased color detail, while low-bit depths may increase performance.</String>
		<String _locID='37129'>Refresh Rate</String>
		<String _locID='37130'>Select the rate at which the screen is refreshed. Only applicable in full screen mode.</String>
		<String _locID='37131'>Number of mipmap levels to skip</String>
		<String _locID='37132'>Number of mipmap levels to skip.</String>
		<String _locID='37133'>Low-end Graphics</String>
		<String _locID='37134'>Select to use low-end graphics.</String>
		<String _locID='37135'>Gamma correction setting for full screen</String>
		<String _locID='37136'>Gamma correction setting for full screen.</String>
		<String _locID='37137'>High-end Options</String>
		<String _locID='37138'>Enable LDR Blooms</String>
		<String _locID='37139'>Enable LDR blooms.</String>
		<String _locID='37140'>VSync</String>
		<String _locID='37141'>Syncs vertical retrace. Disabling VSync may increase frame rate but cause tearing.</String>
		<String _locID='37142'>Enable Anisotropic Rendering</String>
		<String _locID='37143'>Enable anisotropic rendering.</String>
		<String _locID='37144'>Bloom Effect</String>
		<String _locID='37145'>Enhances bright areas of world. Disabling may increase performance.</String>
		<String _locID='37146'>Enable Streaks</String>
		<String _locID='37147'>Enable streaks.</String>
		<String _locID='37148'>Sound Options</String>
		<String _locID='37149'>Sound</String>
		<String _locID='37150'>Sound On</String>
		<String _locID='37151'>Turn sound on or off.</String>
		<String _locID='37152'>Volume</String>
		<String _locID='37153'>Adjust the sound volume.</String>
		<String _locID='37154'>Ambient Sound Volume</String>
		<String _locID='37155'>Adjust the ambient sound volume.</String>
		<String _locID='37156'>Equalizer Effects</String>
		<String _locID='37157'>Determines whether certain off-screen sounds can utilize special effect processing.</String>
		<String _locID='37158'>Music</String>
		<String _locID='37159'>Music On</String>
		<String _locID='37160'>Turn music on and off.</String>
		<String _locID='37161'>Music Volume</String>
		<String _locID='37162'>Adjust the music volume.</String>
		<String _locID='37163'>Multiplayer</String>
		<String _locID='37164'>Chat</String>
		<String _locID='37165'>Filter Chat</String>
		<String _locID='37166'>Filters incoming chats for profanity.</String>
		<String _locID='37167'>Near</String>
		<String _locID='37168'>Normal</String>
		<String _locID='37169'>Far</String>
		<String _locID='37170'>Very Far</String>
		<String _locID='37171'>Low</String>
		<String _locID='37172'>Medium</String>
		<String _locID='37173'>High</String>
		<String _locID='37174'>Low</String>
		<String _locID='37175'>Normal</String>
		<String _locID='37176'>Fixed Function</String>
		<String _locID='37177'>Version 1.1</String>
		<String _locID='37178'>Version 2.0</String>
		<String _locID='37179'>Version 3.0</String>
		<String _locID='37180' symbol='cStringFactoryCannon'>Configure this Factory to produce heavy artillery.</String>
		<String _locID='37181' symbol='cStringFactoryCannonActive'>This Factory is producing heavy artillery.</String>
		<String _locID='37182'>Heavy artillery are produced faster.</String>
		<String _locID='37183'>Mass Production</String>
		<String _locID='37231'>Your Home City has gained a new politician: the Viceroy!</String>
		<String _locID='37233'>Your Home City has gained a new politician: the War Minister!</String>
		<String _locID='37234'>Admirality Shipment has arrived.</String>
		<String _locID='37235'>Admirality Shipment has arrived.</String>
		<String _locID='37236'>Advanced Arsenal Shipment has arrived.</String>
		<String _locID='37237'>Advanced Arsenal Shipment has arrived.</String>
		<String _locID='37238'>Advanced Artillery Shipment has arrived.</String>
		<String _locID='37243'>Advanced Artillery Shipment has arrived.</String>
		<String _locID='37246'>Advanced Artillery Shipment has arrived.</String>
		<String _locID='37247'>Advanced Artillery Shipment has arrived.</String>
		<String _locID='37248'>Sending Shipments</String>
		<String _locID='37249'>Excellent work! Now that you have access to your Home City you will be able to send Cards, which are units, improvements or resources to the New World. Each time you receive a Shipment you can visit the Home City and choose any of your available Cards below. You must be in the correct Age to send a Card.</String>
		<String _locID='37250' symbol='cStringNuggetBoneguardArmor'>A cache of Boneguard armor! Equipping your soldiers with this will boost their hitpoints!</String>
		<String _locID='37251' symbol='cStringNuggetBoneguardArmorActivate'>%s has recovered a cache of Boneguard armor! This boosts soldier hitpoints.</String>
		<String _locID='37252' symbol='cStringNuggetBoneguardWeapons'>A supply of Boneguard muskets! Equipping your ranged soldiers with this will increase their attack!</String>
		<String _locID='37253' symbol='cStringNuggetBoneguardWeaponsActivate'>%s has recovered a supply of Boneguard muskets, which improved ranged attack.</String>
		<String _locID='37254'>Railway Props</String>
		<String _locID='37255'>SPC Railway Props</String>
		<String _locID='37256'>Capture the Treasure Ship.</String>
		<String _locID='37257'>The Treasure Ships have been dragged on ground and are guarded by Spanish Redoubts and soldiers. You will have to defeat them to take control of the ship.</String>
		<String _locID='37258'>Rails</String>
		<String _locID='37259'>SPC Rails</String>
		<String _locID='37260'>The British have mustered the famous Roger's Rangers.</String>
		<String _locID='37261'>The British have mustered the famous Roger's Rangers.</String>
		<String _locID='37264'>Harbormaster</String>
		<String _locID='37265'>IGC Harbor Master</String>
		<String _locID='37266'>Each Blockhouse will do a one-time muster of 5 Ratniki. In addition, all Ratniki get a range and hitpoints increase.</String>
		<String _locID='37267'>Zemstvo Host</String>
		<String _locID='37268'>Howitzer training cost decreased, train rate and attack increased.</String>
		<String _locID='37269'>Unicorne Mortars</String>
		<String _locID='37270'>20 Sheep</String>
		<String _locID='37271'>Blockhouse Units attack versus buildings increased.</String>
		<String _locID='37272'>Ransack</String>
		<String _locID='37274'>Russian North Fleet</String>
		<String _locID='37275'>Imperial Garde Corps</String>
		<String _locID='37276'>Ships 1 Battleship and 1 Popovka.</String>
		<String _locID='37277'>Ships a combined force of Cuirassiers and Grenadiers.</String>
		<String _locID='37278'>Sans-culotte, Skirmisher and Native Warrior hitpoints increased.</String>
		<String _locID='37279'>Wilderness Warfare</String>
		<String _locID='37280'>Heavy Ship attack and hitpoints greatly increased.</String>
		<String _locID='37281'>Sistema Gónzalez Hontoria</String>
		<String _locID='37282'>2 Monitors</String>
		<String _locID='37283'>Find and control the only Trade Route.</String>
		<String _locID='37284'>The only Trade Route is on the British held side of the river. It is short and they are getting trade drops very fast. You will need to destroy their Trade Post and build your own to control it.</String>
		<String _locID='37287'>TEAM Ottomans send their allies 10 Chests of coin.</String>
		<String _locID='37288'>Ships 4 Humbaracis and 1 Dardanelles Gun.</String>
		<String _locID='37289'>Ottoman Artillery Division</String>
		<String _locID='37290'>3 Foot Artilleries</String>
		<String _locID='37291'>Ships 2 Frontier Wagons that can transform into an Redoubt or Blockhouse.</String>
		<String _locID='37292'>TEAM Coordinated Defenses</String>
		<String _locID='37294'>TEAM Ottomans upgrade team walls.</String>
		<String _locID='37295'>3 Galleys</String>
		<String _locID='37296'>Ottoman Assault Fleet</String>
		<String _locID='37297'>Ships 2 Galleys and 1 Monitor.</String>
		<String _locID='37298'>Acemi Oglan School</String>
		<String _locID='37299'>Janissaries cost less to train.</String>
		<String _locID='37300'>Ships 4 Privateer ships to your colony.</String>
		<String _locID='37301'>Recruit Privateer Fleet</String>
		<String _locID='37302'>From: The Grand Master</String>
		<String _locID='37303'>It would appear you are having trouble with the orders you have been given. You may wish to return to the Main menu and revisit the tutorial or lower your difficulty setting.</String>
		<String _locID='37304'>It would appear you are having trouble with the orders you have been given. You may wish to return to the Main menu and revisit the tutorial.</String>
		<String _locID='37305'>Fishing Boats are cheaper.</String>
		<String _locID='37306'>Schooners</String>
		<String _locID='37307'>Livestock fattens more quickly.</String>
		<String _locID='37308'>Animal Feed</String>
		<String _locID='37309'>Ships 2 Battleships and 1 Floating Battery.</String>
		<String _locID='37310'>Dutch Raiding Fleet</String>
		<String _locID='37311'>Ships 10 Halberdiers and 4 Ruyters.</String>
		<String _locID='37312'>Dutch Counter Cavalry Force</String>
		<String _locID='37313'>Bank coin production increased. Bank limit +1.</String>
		<String _locID='37314'>Tulip Speculation</String>
		<String _locID='37319'>Monitor attack and hitpoints increased.</String>
		<String _locID='37320'>TEAM Monitor Combat</String>
		<String _locID='37321'>TEAM improved hand cavalry damage.</String>
		<String _locID='37322'>Ships 5 Privateer ships to your colony.</String>
		<String _locID='37323'>Recruit Privateer Armada</String>
		<String _locID='37324'>Villagers gather food from livestock much faster.</String>
		<String _locID='37325'>Slaughterhouses</String>
		<String _locID='37326'>Aztec Props</String>
		<String _locID='37327'>SPC Aztec Props</String>
		<String _locID='37328'>Mietskasernen can slowly train Settlers, but Town Centers will train them slower as well.</String>
		<String _locID='37329'>Anwesen</String>
		<String _locID='37330'>Wolf Attack</String>
		<String _locID='37331'>IGC Wolf Attack</String>
		<String _locID='37332'>Bring Morgan to Lizzie before she sets sail.</String>
		<String _locID='37333'>You have the Experience to get a ride. Lizzie is standing near her ship. Bring Morgan to her. If you have time, you may try to find more ways to increase your Experience.</String>
		<String _locID='37334'>Ships 600 food to the new world.</String>
		<String _locID='37335'>Crates of 600 food &lt;color=1.0, 1.0, 0.0&gt;+ 1 Hussar&lt;/color&gt;</String>
		<String _locID='37336'>Ships 600 coin to the new world.</String>
		<String _locID='37337'>Chests of 600 coin &lt;color=1.0, 1.0, 0.0&gt;+ 1 Hussar&lt;/color&gt;</String>
		<String _locID='37338'>Ships 600 wood to the new world.</String>
		<String _locID='37339'>Cords of 600 wood &lt;color=1.0, 1.0, 0.0&gt;+ 1 Hussar&lt;/color&gt;</String>
		<String _locID='37340'>8 Demi-Lancers</String>
		<String _locID='37341'>Ships 10 Partisans and 8 Rodeleros.</String>
		<String _locID='37342'>Spanish Square</String>
		<String _locID='37343'>TEAM improved unit line of sight.</String>
		<String _locID='37344'>Train Parts</String>
		<String _locID='37345'>SPC Train Parts</String>
		<String _locID='37346'>1 Dreadnought.</String>
		<String _locID='37347'>España-class Battleships</String>
		<String _locID='37348'>Fallen Chiefs: 0/5</String>
		<String _locID='37349'>Fallen Chiefs: 1/5</String>
		<String _locID='37350'>Fallen Chiefs: 2/5</String>
		<String _locID='37351'>Fallen Chiefs: 3/5</String>
		<String _locID='37352'>Fallen Chiefs: 4/5</String>
		<String _locID='37353'>Fallen Chiefs: 5/5</String>
		<String _locID='37354'>Increases building attack against ships.</String>
		<String _locID='37355'>TEAM Coastal Defenses</String>
		<String _locID='37357'>TEAM: Heated Shot improvement complete.</String>
		<String _locID='37358' symbol='cStringPUNotEnabled'>%s is not enabled right now.</String>
		<String _locID='37359' symbol='cStringPUNotObtainable'>%s is not obtainable by your civilization.</String>
		<String _locID='37360'>Demi-Lancers do increased damage to infantry.</String>
		<String _locID='37361'>Caballeros</String>
		<String _locID='37362'>Town Centers provide so much population that you don't need Houses.</String>
		<String _locID='37363'>Viceroyalities</String>
		<String _locID='37364'>4 War Wagons</String>
		<String _locID='37365'>6 War Wagons</String>
		<String _locID='37366'>Crackshot Attack</String>
		<String _locID='37367'>Kills most infantry, cavalry or guardians in one shot.</String>
		<String _locID='37368'>Hawk Eye</String>
		<String _locID='37369'>Red Bear Arrow</String>
		<String _locID='37370'>Long-range attack that does great damage to infantry, cavalry or guardians.</String>
		<String _locID='37371'>Oberhau Attack</String>
		<String _locID='37372'>A heavy sword blow that does heavy damage to all units in the area.</String>
		<String _locID='37373'>Log in to Ensemble Studios Online.</String>
		<String _locID='37374'>Cancel Log In.</String>
		<String _locID='37375'>Create a new account on Ensemble Studios Online.</String>
		<String _locID='37376'>Please type a name to the left and click here to retrieve that password.</String>
		<String _locID='37377'>Create Channel</String>
		<String _locID='37378'>Channel Name:</String>
		<String _locID='37379'>Join Channel</String>
		<String _locID='37380'>Join Game</String>
		<String _locID='37381'>Filter Games</String>
		<String _locID='37382' soundfilename='TUTO6021'>hat sound means a military building is complete.</String>
		<String _locID='37383' symbol='cStringPlayerChatAttackPosMsg'>%s, attack here.</String>
		<String _locID='37384'>Please enter the correct answer to request a password reset.</String>
		<String _locID='37385' symbol='cStringPlayerChatDefendUnitsMsg'>%s, defend these units.</String>
		<String _locID='37386' symbol='cStringPlayerChatDefendPosMsg'>%s, defend here.</String>
		<String _locID='37387' soundfilename='JOHN5018'>Get those colonists inside the walls!</String>
		<String _locID='37388' symbol='cStringPlayerChatTributeMsg' comment='1 - recipient player names, 2 - resource icon string'>%1s, I need %2s</String>
		<String _locID='37389' symbol='cStringPlayerChatFeedMsg'>%1s, feed me %2s</String>
		<String _locID='37390' symbol='cStringPlayerChatTrainMsg'>%1s, train %2s.</String>
		<String _locID='37391'>Hint:</String>
		<String _locID='37392' symbol='cStringPlayerChatStrategyMsg' comment='1 - recipient player names, 2 - strategy chat text'>%1s, %2s.</String>
		<String _locID='37393'>Retrieving...</String>
		<String _locID='37394'>Answer:</String>
		<String _locID='37395'>Requesting reset...</String>
		<String _locID='37396' symbol='cStringPlayerChatAttackUnitsMsg'>%s, attack these units.</String>
		<String _locID='37397'>Imperial Doppelsoldner</String>
		<String _locID='37398'>Man of War</String>
		<String _locID='37399'>Imperial Man of War</String>
		<String _locID='37400' soundfilename='AMEL5043'>Another cache of weapons. Destroy it.</String>
		<String _locID='37401' soundfilename='AMEL5042'>It's going to blow! Everyone get clear!</String>
		<String _locID='37402' symbol='cStringInvalidAnswer'>Invalid answer</String>
		<String _locID='37403' symbol='cStringEmailRequestFailed'>Failed to request password email: </String>
		<String _locID='37404' symbol='cStringHintRequestFailed'>Failed to retrieve password hint</String>
		<String _locID='37405' symbol='cStringPasswordRequestSuccess'>Password request received - Email will be sent to your registered address.</String>
		<String _locID='37406' soundfilename='SAHI5011'>Wait, Morgan! Don't kill me yet! Delgado dragged all the treasure ships into the lagoons to hide them. I can show you where they are.</String>
		<String _locID='37407'>Increases Town Center build limit by +2.</String>
		<String _locID='37408'>Donatarios</String>
		<String _locID='37410'>Admirality Shipment has arrived.</String>
		<String _locID='37411'>TEAM Crates of 1,000 wood</String>
		<String _locID='37413'>TEAM Chests of 1,000 coin</String>
		<String _locID='37414'>TEAM Portuguese send their allies Cords of 1,000 Brazilwood.</String>
		<String _locID='37415'>TEAM Ottomans send their allies Chests of 600 coin.</String>
		<String _locID='37416'>TEAM Ottomans send their allies Chests of 1,000 coin.</String>
		<String _locID='37417'>Ships 6 Caçadores and 7 Dragoons.</String>
		<String _locID='37418'>Portuguese Expeditionary Force</String>
		<String _locID='37419'>Each Dock will create 3 Fishing Boats.</String>
		<String _locID='37420'>Portuguese White Fleet</String>
		<String _locID='37421'>Upgrades Available</String>
		<String _locID='37422'>14 Skirmishers</String>
		<String _locID='37423'>Nickname</String>
		<String _locID='37424' symbol='cStringUserFriend'>User Name and %1s are the same.</String>
		<String _locID='37425'>Home Cities</String>
		<String _locID='37426'>Manage Home Cities</String>
		<String _locID='37427'>View All Cards</String>
		<String _locID='37428'>Build a Deck</String>
		<String _locID='37429'>Customize</String>
		<String _locID='37430' gamecharacter='Amelia' soundfilename='AMEL5191'>Our first cannon have reached the Inca city -- we've got to protect them as we fight our way forward.</String>
		<String _locID='37431' gamecharacter='Amelia' soundfilename='AMEL5192'>No one will be able to build an artillery foundry in these high mountains, but the Inca tell us they know a way cannon can be hauled here from the coast.</String>
		<String _locID='37432' symbol='cStringChooseCards'>Choose New Cards</String>
		<String _locID='37433' symbol='cStringBuildDeck'>Build a Deck</String>
		<String _locID='37434' symbol='cStringCustomizeHomeCity'>Customize</String>
		<String _locID='37435' symbol='cStringHavok'>(c) 2007 Havok and Havok 3 are registered trademarks of Havok and Telekinesys Research Limited. All other products, company names and logos are trademarks or registered trademarks of their respective owners.</String>
		<String _locID='37436'>DetailedHelpHistory</String>
		<String _locID='37437'>&lt;b&gt;Game Information:&lt;/b&gt; \n The Musketeer is an infantry unit with decent hitpoints, range and a good attack. They are one of the few units available to every Civilization and as such are one of the most common units in the game. \n \n Musketeers are a good all around unit, but not outstanding in any particular trait. Certain Civilizations, like the British, have unique improvements to Musketeers that make them even better than regular fully upgraded Musketeer infantry.</String>
		<String _locID='37438'>&lt;b&gt;About Musketeers:&lt;/b&gt;\n Musketeers were an infantry soldier who stood in ranks for two and three men deep, taking turns firing while other ranks reloaded. Muskets were drilled and disciplined to stand as close as 80 yards away from an enemy firing right back at them. Musket balls ranged from about 1/2" in diameter to 3/4" in diameter. Until long guns with rifled barrels that could be fired more than once every two minutes were developed, muskets were the ranged weapon of choice for infantry. \n \n Muskets had a relatively short range and were wildly inaccurate.. Musketeers fought an awful lot like longbowmen, firing volley after volley in the direction of the enemy with no specific target. The barrage of lead was bound to hit something. A competent musketeer could fire 3 shots in a minute. Four times slower than a longbow and twice as fast as an early rifle.</String>
		<String _locID='37439'>9 Halberdiers</String>
		<String _locID='37440'>13 Halberdiers</String>
		<String _locID='37441'>11 Musketeers</String>
		<String _locID='37442'>16 Musketeers</String>
		<String _locID='37443'>&lt;b&gt;Game Information:&lt;/b&gt; \n The Musketeer is an infantry unit with decent hitpoints, range and a good attack. They are one of the few units available to every Civilization and as such are one of the most common units in the game. \n \n Musketeers are a good all around unit, but not outstanding in any particular trait. Certain Civilizations, like the British, have unique improvements to Musketeers that make them even better than regular fully upgraded Musketeer infantry. \n\n &lt;b&gt;About Musketeers:&lt;/b&gt;\n Musketeers were an infantry soldier who stood in ranks for two and three men deep, taking turns firing while other ranks reloaded. Muskets were drilled and disciplined to stand as close as 80 yards away from an enemy firing right back at them. Musket balls ranged from about 1/2" in diameter to 3/4" in diameter. Until long guns with rifled barrels that could be fired more than once every two minutes were developed, muskets were the ranged weapon of choice for infantry. \n \n Muskets had a relatively short range a</String>
		<String _locID='37446'>Tsar Cannon</String>
		<String _locID='37447'>14 Grenadiers</String>
		<String _locID='37448' symbol='cStringCurrentGatherers'>Current Gatherers: %d</String>
		<String _locID='37449' symbol='cStringMaximumGatherers'>Maximum Gatherers: %d</String>
		<String _locID='37450'>15 Halberdiers</String>
		<String _locID='37451' symbol='cStringMapSizeOutOfBounds'>You have specified a map size that is either too small (less than 64) or too large (greater than 1024)</String>
		<String _locID='37452'>Blockhouse Cannon</String>
		<String _locID='37453'>Blockhouses can train Foot Artilleries and Howitzers.</String>
		<String _locID='37454'>Joe fires this to be less lame.</String>
		<String _locID='37455'>Joe's Magic Tech</String>
		<String _locID='37456'>Playing a game on a higher speed increases the rates of gathering, movement, combat, training and researching improvements.</String>
		<String _locID='37457'>Recording a game allows you to watch a movie of the game at a later time. You can access Record Games from the Main menu.</String>
		<String _locID='37458'>In a Free for All game, each player is on their own team. You can attack anyone.</String>
		<String _locID='37459'>Check this box if you want to allow Cheats.</String>
		<String _locID='37460'>TEAM: Ships 2 Surgeons to the New World.</String>
		<String _locID='37461' symbol='cStringNonColorizedPopFormat'>Pop: %d  &lt;icon="(32)(ui/ingame/resource_population)"&gt;</String>
		<String _locID='37462'>Rocket Shell</String>
		<String _locID='37463'>Skirmish Nickname</String>
		<String _locID='37464' symbol='cStringUnitHelpGameInfo'>Game Information:</String>
		<String _locID='37465' symbol='cStringUnitHelpHistory'>History:</String>
		<String _locID='37466'>Create</String>
		<String _locID='37467'>Available Decks</String>
		<String _locID='37468'>Native American Building</String>
		<String _locID='37469'>NAT woodland Cookpot</String>
		<String _locID='37470'>Native Americans</String>
		<String _locID='37471'>NAT woodland Fence</String>
		<String _locID='37472'>Native American Building</String>
		<String _locID='37473'>NAT woodland Mixer Poker</String>
		<String _locID='37474'>Native American Building</String>
		<String _locID='37475'>NAT woodland Picker Sitting</String>
		<String _locID='37476'>Native Americans</String>
		<String _locID='37477'>NAT woodland Story Telling</String>
		<String _locID='37478'>Native Building</String>
		<String _locID='37479'>NAT Plains Cookpost</String>
		<String _locID='37480'>Current Deck:</String>
		<String _locID='37481' symbol='cStringInventoryLabel'>Inventory</String>
		<String _locID='37482'>Total Improvements</String>
		<String _locID='37483'>Cards in Deck:</String>
		<String _locID='37484'>Native Americans</String>
		<String _locID='37485'>NAT Plains Fence</String>
		<String _locID='37486'>Native Building</String>
		<String _locID='37487'>NAT Plains Mixer Poker</String>
		<String _locID='37488'>Native Building</String>
		<String _locID='37489'>NAT Plains Picker Sitting</String>
		<String _locID='37490'>Native Americans</String>
		<String _locID='37491'>NAT Plains Story Telling</String>
		<String _locID='37492'>Native Building</String>
		<String _locID='37493'>NAT Meso Cookpot</String>
		<String _locID='37494'>Native Americans</String>
		<String _locID='37495'>NAT Meso Fence</String>
		<String _locID='37496'>Native Building</String>
		<String _locID='37497'>NAT Meso Mixer Poker</String>
		<String _locID='37498'>Native Building</String>
		<String _locID='37499'>NAT Meso Picker Sitting</String>
		<String _locID='37500'>Native Americans</String>
		<String _locID='37501'>NAT Meso Story Telling</String>
		<String _locID='37502'>Native Building</String>
		<String _locID='37503'>NAT Rainforest Cookpot</String>
		<String _locID='37504'>Native Americans</String>
		<String _locID='37505'>NAT Rainforest Fence</String>
		<String _locID='37506'>Native Building</String>
		<String _locID='37507'>NAT Rainforest Mixer Poker</String>
		<String _locID='37508'>Native Building</String>
		<String _locID='37509'>NAT Rainforest Picker Sitting</String>
		<String _locID='37510'>Native Americans</String>
		<String _locID='37511'>NAT Rainforest Story Telling</String>
		<String _locID='37512' symbol='cStringHCNoteTitle2'>Upgrading Your Home City</String>
		<String _locID='37513' symbol='cStringHCNoteText2'>The Home City is not only a source of Shipments during the game. At the end of a game, you may also return to the Home City and choose new Shipment types, called Cards. If this had been a real game, you could now choose a new Card to send during all future games. Every civilization has a different set of Cards  - try them all!</String>
		<String _locID='37514' symbol='cStringChannelName'>Channel Name</String>
		<String _locID='37515' symbol='cStringStaticChannel'>Created By</String>
		<String _locID='37516' symbol='cStringUsers'>Users</String>
		<String _locID='37517'>TEAM Germans send allies Covered Wagons.</String>
		<String _locID='37519'>Spanish Riding School</String>
		<String _locID='37520'>Polish Winged Hussars</String>
		<String _locID='37521'>Ships a squadron of 10 Guard Hussars. Instead of Hussars, you get extra Hussars.</String>
		<String _locID='37522'>Hussar attack and hitpoints increased</String>
		<String _locID='37523'>Magdeburg Cavalry</String>
		<String _locID='37524' symbol='cStringESOFailedChatConnection'>Failed to connect to ESO and retrieve Chat Channel List.</String>
		<String _locID='37525' symbol='cStringESOTBD'>TBD</String>
		<String _locID='37528'>Provides your Capitol with unique Ottoman improvements:\nTufanci Corps: Janissaries are transformed into Nizams (IV).\nTopcu Corps: Dardanelles Guns (IV).</String>
		<String _locID='37529'>Palace Intrigue</String>
		<String _locID='37530' symbol='cStringESOJoined'>%s has joined channel %s</String>
		<String _locID='37531' symbol='cStringESOLeft'>%s has left channel %s</String>
		<String _locID='37532' symbol='cStringESOOperatorAdded'>%s has been added as an operator.</String>
		<String _locID='37533' symbol='cStringESOOperatorRemoved'>%s is no longer an operator.</String>
		<String _locID='37534' symbol='cStringESORankOf'>%s has been given the rank of %s</String>
		<String _locID='37535' symbol='cStringESOOwnerOf'>%s has been made the owner of %s</String>
		<String _locID='37536' symbol='cStringESOClanAdded'>%s has been added to Clan %s</String>
		<String _locID='37537' symbol='cStringESOClanRemoved'>%s has been removed from Clan %s</String>
		<String _locID='37538' symbol='cStringESOClanLeft'>%s has left Clan %s</String>
		<String _locID='37539' symbol='cStringWhisperAbbr'>w </String>
		<String _locID='37540' symbol='cStringTellAbbr'>t</String>
		<String _locID='37541' symbol='cStringWhisper'>whisper </String>
		<String _locID='37542' symbol='cStringTell'>tell</String>
		<String _locID='37543'>Provides your Capitol with unique British improvements:\nTwo-power Standard: Ships' Build Limit in exchange of population space (II).\nYeomen of the Guard: Walloon Guards (III).\nColdstream Guards: K'ellu Runa (IV).</String>
		<String _locID='37544'>Pax Britannica</String>
		<String _locID='37545'>Provides your Capitol with unique French improvements:\nBelle Époque: Gathering rates for all resources (II).\nTroupes de Montagne (Veteran Alpini) (III).\nVoltigeurs de la Garde (Guard Caçadores) (IV).</String>
		<String _locID='37546'>Coup d'Etat</String>
		<String _locID='37547'>Provides your Capitol with unique Dutch improvements:\nSumatra Treaty: Worker gathering rate(II).\nTreaty of London: Slave gathering rate(II).\nGold Coast Treaty: Labourer gathering rate(II).\nKoloniale Guides: Patricios (III).\nBengaalsche Lanciers: Jat Lancers (IV).</String>
		<String _locID='37548'>Anglo-Dutch Treaties</String>
		<String _locID='37549'>Provides your Capitol with unique Russian improvements:\nGreat Emancipation: Batch veteran unit upgrades (III).\nMilyutin's Reforms: Batch guard unit upgrades (IV).\nPavlovsky Guard: Pavlovs (Veteran Grenadiers) (III).\nChevalier Guard: Chevalier Guard (Guard Cuirassiers) (IV).</String>
		<String _locID='37550'>Great Reforms</String>
		<String _locID='37551'>Provides your Capitol with unique Portuguese improvements:\nEncomienda Manor: Faster gathering from Mills (II).\nAcademic Batallions: Volunteers and Volunteer Combat (III).\nOrder of the Tower and Sword: Black Riders (IV).</String>
		<String _locID='37552'>Treaty of Tordesillas</String>
		<String _locID='37553' symbol='cStringESOFailedClanRoster'>Failed to retrieve Clan roster.</String>
		<String _locID='37554' symbol='cStringESOFailedClanAbbr'>Cannot use this name/abbreviation for a Clan.</String>
		<String _locID='37555' symbol='cStringESOFailedClanCreate'>Failed to create Clan</String>
		<String _locID='37556' symbol='cStringESOFailedClanMessagesGet'>Failed to get Clan Messages.</String>
		<String _locID='37557' symbol='cStringESOFailedClanJoin'>Failed to Join Clan.</String>
		<String _locID='37558' symbol='cStringESOFailedClanInvite'>Failed to invite user.</String>
		<String _locID='37559' symbol='cStringESOFailedClanDestroy'>Failed to Destroy Clan</String>
		<String _locID='37560' symbol='cStringESOFailedClanLeave'>Failed to leave Clan</String>
		<String _locID='37561' symbol='cStringESOFailedMOTDSet'>Failed to set MOTD</String>
		<String _locID='37562' symbol='cStringESOFailedMOTDGet'>Failed to get MOTD</String>
		<String _locID='37563' symbol='cStringESOFailedClanRank'>Failed to set user rank.</String>
		<String _locID='37564' symbol='cStringESOFailedRemove'>Failed to remove user.</String>
		<String _locID='37565' symbol='cStringESOClanRankLevel'>You require a higher Clan rank to chat in this channel.</String>
		<String _locID='37566' symbol='cStringESOFailedClanChatJoin'>Failed to Join Clan Chat Channel.</String>
		<String _locID='37567'>Tranforms into a Town Center.</String>
		<String _locID='37568' symbol='cStringESOViewPersona'>View Home Cities</String>
		<String _locID='37569'>Torchy</String>
		<String _locID='37570'>An entertainer who performs tricks with fire.</String>
		<String _locID='37571'>Juggler</String>
		<String _locID='37572'>A juggling performer.</String>
		<String _locID='37573'>The White Tower</String>
		<String _locID='37574'>The original version of the British Academy's color scheme.</String>
		<String _locID='37575'>The Tower of London</String>
		<String _locID='37576'>A red and gold version of the British Academy's color scheme.</String>
		<String _locID='37577'>The Trafalgar Academy</String>
		<String _locID='37578'>A blue and white version of the British Academy's color scheme.</String>
		<String _locID='37579'>British Royal Academy</String>
		<String _locID='37580'>A red and white version of the British Academy's color scheme.</String>
		<String _locID='37581'>All Hallows By The Tower</String>
		<String _locID='37582'>The original version of the British Cathedral's color scheme.</String>
		<String _locID='37583'>St. Ethelburga's Bishopsgate</String>
		<String _locID='37584'>The red and gold version of the British Cathedral's color scheme.</String>
		<String _locID='37585'>Christ Church of Greyfriars</String>
		<String _locID='37586'>The blue and white version of the British Cathedral's color scheme.</String>
		<String _locID='37587'>All Hallows On The Wall</String>
		<String _locID='37588'>A green version of the British Cathedral's color scheme.</String>
		<String _locID='37589'>Jacob K., Harbor Master</String>
		<String _locID='37590'>Original version of the British Harbor's color scheme.</String>
		<String _locID='37591'>Edward Teach's Academy of Naval Competence</String>
		<String _locID='37592'>A red and gold version of the British Harbor's color scheme.</String>
		<String _locID='37593'>Hopkins' Charts and Exchange</String>
		<String _locID='37594'>A blue and white themed version of British Harbor's color scheme.</String>
		<String _locID='37595'>Hoke's Office of Harbor Management</String>
		<String _locID='37596'>A green version of the British Harbor's color scheme.</String>
		<String _locID='37597'>The British New World Trade Center</String>
		<String _locID='37598'>The original version of the British New World Trade Center.</String>
		<String _locID='37599'>Goodman's Emporium</String>
		<String _locID='37600'>A red and gold version of the British New World Trade Center.</String>
		<String _locID='37601'>H. Ryan Trade and Export</String>
		<String _locID='37602'>A blue and white version of the British New World Trade Center.</String>
		<String _locID='37603'>K.L.C. Trading Emporium</String>
		<String _locID='37604'>A red and green version of the British New World Trade Center.</String>
		<String _locID='37605'>Luna Metal Works</String>
		<String _locID='37606'>The original color scheme for the British Manufacturing Plant.</String>
		<String _locID='37607'>Bristol Foundry</String>
		<String _locID='37608'>A red and gold version of the British Manufacturing Plant.</String>
		<String _locID='37609'>K.C. Cherry and Co.</String>
		<String _locID='37610'>A blue and white version of the British Manufacturing Plant.</String>
		<String _locID='37611'>Sousa Manufacturing, Ltd.</String>
		<String _locID='37612'>An orange version of the British Manufacturing Plant.</String>
		<String _locID='37613'>The Spanish New World Trade Center</String>
		<String _locID='37614'>The original version of the Spanish New World Trade Center.</String>
		<String _locID='37615'>Oficina Del Comercio Exterior</String>
		<String _locID='37616'>The Foreign Trade Office is the red version of the Spanish New World Trade Center.</String>
		<String _locID='37617'>Royal Expedition Outfitters</String>
		<String _locID='37618'>This is blue version of the Spanish New World Trade Center.</String>
		<String _locID='37619'>Intercambio Mercantil De Tua</String>
		<String _locID='37620'>Tua's Mercantile Exchange is the green version of the Spanish New World Trade Center.</String>
		<String _locID='37621'>The Torre del Oro</String>
		<String _locID='37622'>Once a Moorish fortress, the Tower of gold was also used to store gold coming from the New World.</String>
		<String _locID='37623'>The Torre del Oro</String>
		<String _locID='37624'>Red version of Spanish Military Academy.</String>
		<String _locID='37625'>The Torre del Oro</String>
		<String _locID='37626'>Blue version of Spanish Military Academy.</String>
		<String _locID='37627'>The Torre del Oro</String>
		<String _locID='37628'>White version of the Spanish Military Academy.</String>
		<String _locID='37629'>Seville Fabrication Works</String>
		<String _locID='37630'>Original version of the Spanish Manufacturing Plant.</String>
		<String _locID='37631'>Fabrica Industrial del Honcho</String>
		<String _locID='37632'>Honcho's is the red version of the Spanish Manufacturing Plant.</String>
		<String _locID='37633'>Queen Isabella Cordage Factory</String>
		<String _locID='37634'>Blue version of the Spanish Manufacturing Plant.</String>
		<String _locID='37635'>Fabrica Nueva Del Cacao Del Mundo</String>
		<String _locID='37636'>The New World Cocoa Factory is the cream-colored version of the Spanish Manufacturing Plant.</String>
		<String _locID='37637'>Catedral de Sevilla</String>
		<String _locID='37638'>The Cathedral of Seville is the original color scheme for the Spanish cathedral.</String>
		<String _locID='37639'>Santiago de Compostela</String>
		<String _locID='37640'>This renowned pilgrimage church is the red version of the Spanish cathedral.</String>
		<String _locID='37641'>Hospicio de los Venerables</String>
		<String _locID='37642'>Turquoise version of the Spanish cathedral.</String>
		<String _locID='37643'>Iglesia de la Anunciacion</String>
		<String _locID='37644'>The Church of the Annuciation is the gold version of the Spanish cathedral.</String>
		<String _locID='37645'>Spanish Harbor Master's Office</String>
		<String _locID='37646'>Original version of the Spanish Harbor building.</String>
		<String _locID='37647'>Martinez Mariner's Supply</String>
		<String _locID='37648'>A red version of the Spanish Harbor building.</String>
		<String _locID='37649'>Admiral Cristobal Columbo's Naval Office</String>
		<String _locID='37650'>A blue-green version of the Spanish Harbor building.</String>
		<String _locID='37651'>Armada Fleet Offices</String>
		<String _locID='37652'>A green and gold version of the Spanish Harbor building.</String>
		<String _locID='37653'>Prince Willem Academy</String>
		<String _locID='37654'>The original version of the Dutch Academy's color scheme.</String>
		<String _locID='37655'>The Royal Netherlands Academy</String>
		<String _locID='37656'>A red and gold version of the Dutch Academy's color scheme.</String>
		<String _locID='37657'>The Royal Military Academy</String>
		<String _locID='37658'>A blue and white version of the Dutch Academy's color scheme.</String>
		<String _locID='37659'>The Institute for Military Studies</String>
		<String _locID='37660'>A blue and gold version of the Dutch Academy's color scheme.</String>
		<String _locID='37661'>Church of St. Bonifatius</String>
		<String _locID='37662'>The original version of the Dutch Cathedral's color scheme.</String>
		<String _locID='37663'>Church of St. Martin</String>
		<String _locID='37664'>The red and gold version of the Dutch Cathedral's color scheme.</String>
		<String _locID='37665'>Church of St. Werenfried</String>
		<String _locID='37666'>A blue and white version of the Dutch Cathedral's color scheme.</String>
		<String _locID='37667'>Church of St. Eusebius</String>
		<String _locID='37668'>A green version of the Dutch Cathedral's color scheme.</String>
		<String _locID='37669'>Christopher Van Doren, Harbor Master</String>
		<String _locID='37670'>Original version of the Dutch Harbor building's color scheme.</String>
		<String _locID='37671'>Royal Office of Navigation</String>
		<String _locID='37672'>A red and gold version of the Dutch Harbor building's color scheme.</String>
		<String _locID='37673'>Van Gelder Harbor Charts</String>
		<String _locID='37674'>A blue and white themed version of Dutch Harbor building's color scheme.</String>
		<String _locID='37675'>Ministry of Naval Affairs</String>
		<String _locID='37676'>A green version of the Dutch Harbor building's color scheme.</String>
		<String _locID='37677'>The Weigh House</String>
		<String _locID='37678'>A red and gold version of the Dutch New World Trade Center.</String>
		<String _locID='37679'>The Dutch East India Company</String>
		<String _locID='37680'>A blue and white version of the Dutch New World Trade Center.</String>
		<String _locID='37681'>Vanderventer Trade and Export</String>
		<String _locID='37682'>A brown version of the Dutch New World Trade Center.</String>
		<String _locID='37683'>Nieuwekerk Market</String>
		<String _locID='37684'>A yellow and green version of the Dutch New World Trade Center.</String>
		<String _locID='37685'>Dutch West India Industries</String>
		<String _locID='37686'>The original color scheme for the Dutch Manufacturing Plant.</String>
		<String _locID='37687'>Fokker Foundry</String>
		<String _locID='37688'>A red and gold version of the Dutch Manufacturing Plant.</String>
		<String _locID='37689'>Walraven Manufacturing</String>
		<String _locID='37690'>A blue and white version of the Dutch Manufacturing Plant.</String>
		<String _locID='37691'>De Vries Metalworks</String>
		<String _locID='37692'>An pink and blue version of the Dutch Manufacturing Plant.</String>
		<String _locID='37693'>French New World Trade Center</String>
		<String _locID='37694'>Original color scheme for French New World Trade Center.</String>
		<String _locID='37695'>Bonaparte's Imports and Exports</String>
		<String _locID='37696'>A red and gold version of the French New World Trade Center.</String>
		<String _locID='37697'>Boisenberry's Outfitters</String>
		<String _locID='37698'>A blue and white version of the French New World Trade Center.</String>
		<String _locID='37699'>Jean Lafitte's New World Outfitters</String>
		<String _locID='37700'>A green and red version of the French New World Trade Center.</String>
		<String _locID='37701'>French Royal Academy</String>
		<String _locID='37702'>Original color version of the French Academy.</String>
		<String _locID='37703'>Royal School of Marksmanship</String>
		<String _locID='37704'>A red and gold version of the French Academy.</String>
		<String _locID='37705'>Waterloo Academy</String>
		<String _locID='37706'>A blue and white version of the French Academy.</String>
		<String _locID='37707'>Charles The Great Academy</String>
		<String _locID='37708'>A red and green version of the French Academy.</String>
		<String _locID='37709'>Paris Foundry</String>
		<String _locID='37710'>The original color scheme for the French Manufacturing Plant.</String>
		<String _locID='37711'>Sacred Couer Manufacturing</String>
		<String _locID='37712'>A red and gold version of the French Manufacturing Plant.</String>
		<String _locID='37713'>Versailles Pipe and Metalworks</String>
		<String _locID='37714'>A blue and white version of the French Manufacturing Plant.</String>
		<String _locID='37715'>Orleans Manufacturing</String>
		<String _locID='37716'>An orange version of the French Manufacturing Plant.</String>
		<String _locID='37717'>Notre Dame</String>
		<String _locID='37718'>The original color scheme for Notre Dame Cathedral.</String>
		<String _locID='37719'>Notre Dame</String>
		<String _locID='37720'>A red and gold version of Notre Dame Cathedral.</String>
		<String _locID='37721'>Notre Dame</String>
		<String _locID='37722'>A blue and white version of Notre Dame Cathedral.</String>
		<String _locID='37723'>Notre Dame</String>
		<String _locID='37724'>A green and red version of the Notre Dame Cathedral.</String>
		<String _locID='37725'>De Bougainville Ministere de la Mer</String>
		<String _locID='37726'>Original version of the French Dock's color scheme.</String>
		<String _locID='37727'>Comte de Barras Naval Academy</String>
		<String _locID='37728'>A red and gold version of the French Dock's color scheme.</String>
		<String _locID='37729'>Compt de La Perouse Charts and Charters</String>
		<String _locID='37730'>A blue and white themed version of French Dock's color scheme.</String>
		<String _locID='37731'>Chevalier de Ternay Bureau de l'immigration</String>
		<String _locID='37732'>A green version of the French Dock's color scheme.</String>
		<String _locID='37733'>The German New World Trade Center</String>
		<String _locID='37734'>The original version of the German New World Trade Center.</String>
		<String _locID='37735'>Nacelsten World Trade Center</String>
		<String _locID='37736'>A red-themed version of the New World Trade Center's color scheme.</String>
		<String _locID='37737'>Kube New World Goods</String>
		<String _locID='37738'>A blue and white-themed version of the New World Trade Center's color scheme.</String>
		<String _locID='37739'>Jake's Trading Emporium</String>
		<String _locID='37740'>A brown and blue version of the New World Trade Center's color scheme.</String>
		<String _locID='37741'>Expediters of Saxony</String>
		<String _locID='37742'>A black and white version of the German New World Trade Center's color scheme.</String>
		<String _locID='37743'>Thracian Caverns Trading Halls</String>
		<String _locID='37744'>An upgraded version of the New World Trading Center.</String>
		<String _locID='37745'>The Persian Market</String>
		<String _locID='37746'>A red-themed version of the New World Trade Center's structure and color scheme.</String>
		<String _locID='37747'>L. Hoke and Company, Shipping</String>
		<String _locID='37748'>A blue and white-themed version of the New World Trade Center's structure and color scheme.</String>
		<String _locID='37749'>T. X. E. Bird Imports</String>
		<String _locID='37750'>A brown and blue version of the New World Trade Center's structure and color scheme.</String>
		<String _locID='37751'>Dietermann New World Goods</String>
		<String _locID='37752'>A black and white version of the New World Trade Center's structure and color scheme.</String>
		<String _locID='37753'>The Royal Berlin Academy</String>
		<String _locID='37754'>The original version of the German Academy's color scheme.</String>
		<String _locID='37755'>Arcander University</String>
		<String _locID='37756'>A red-themed version of the German Academy's color scheme.</String>
		<String _locID='37757'>Sallenbach Academy and Naval Institute</String>
		<String _locID='37758'>A blue and white-themed version of the German Academy's color scheme.</String>
		<String _locID='37759'>Der Bean Bruder Institute</String>
		<String _locID='37760'>A cream and gold version of the German Academy's color scheme.</String>
		<String _locID='37761'>Der Konig Institute</String>
		<String _locID='37762'>A black and white version of the German Academy's color scheme.</String>
		<String _locID='37763'>The Guildhall</String>
		<String _locID='37764'>An upgraded version of the original German Academy's structure and color.</String>
		<String _locID='37765'>Grosshund Academy of Natural Philosophy</String>
		<String _locID='37766'>A red-themed upgrade to German Academy's structure and color.</String>
		<String _locID='37767'>Doktor Spankenstein's New World Academy</String>
		<String _locID='37768'>A blue and white-themed upgrade to German Academy's structure and color.</String>
		<String _locID='37769'>Prinz Eugene's Conservativium</String>
		<String _locID='37770'>A cream and gold upgrade to German Academy's structure and color.</String>
		<String _locID='37771'>Holy Roman Emperor's Martial Academy</String>
		<String _locID='37772'>A black and white upgrade to German Academy's structure and color.</String>
		<String _locID='37773'>The Kruttz Metal Werks</String>
		<String _locID='37774'>The original color scheme for the German Manufacturing Plant.</String>
		<String _locID='37775'>Holeshot's Flash and Fury</String>
		<String _locID='37776'>A red-themed version of the German Manufacturing Plant.</String>
		<String _locID='37777'>D. H. Kritterwerkz and Co.</String>
		<String _locID='37778'>An orange version of the German Manufacturing Plant.</String>
		<String _locID='37779'>Jaquays Bergbau-Versorgungsmaterial</String>
		<String _locID='37780'>A blue and white-themed version of the German Manufacturing Plant.</String>
		<String _locID='37781'>Slusser Metallherstellung</String>
		<String _locID='37782'>A black and white version of the German Manufacturing Plant.</String>
		<String _locID='37783'>Schnitzer Wilhelm's Workshop</String>
		<String _locID='37784'>An upgraded version of the original German Manufacturing Plant's structure.</String>
		<String _locID='37785'>Herr Kirsche Paint and Body Shop</String>
		<String _locID='37786'>A red-themed upgrade to the German Manufacturing Plant's structure and color.</String>
		<String _locID='37787'>Kohler Fabrik</String>
		<String _locID='37788'>An orange and green version of the German Manufacturing Plant's structure and color.</String>
		<String _locID='37789'>Todesgarnele Fabrik</String>
		<String _locID='37790'>A blue and white-themed upgrade to the German Manufacturing Plant's structure and color.</String>
		<String _locID='37791'>Schwarze Metallherstellung</String>
		<String _locID='37792'>A black and white version of the German Manufacturing Plant's structure and color.</String>
		<String _locID='37793'>Kolner Dom</String>
		<String _locID='37794'>Original version of the German Cathedral's color scheme.</String>
		<String _locID='37795'>St. Christine's Chapel</String>
		<String _locID='37796'>A red-themed version of the German Cathedral's color scheme.</String>
		<String _locID='37797'>Cathedral of the Divine Ensemble</String>
		<String _locID='37798'>A blue and white themed version of the German Cathedral's color scheme.</String>
		<String _locID='37799'>All Paul's Cathedral</String>
		<String _locID='37800'>A green and gold version of the German Cathedral's color scheme honoring men named Paul.</String>
		<String _locID='37801'>St. Charlie's Cathedral</String>
		<String _locID='37802'>A black and white version of the German Cathedral's color scheme.</String>
		<String _locID='37803'>Verbinator's House of Change</String>
		<String _locID='37804'>Original version of the German Dock's color scheme.</String>
		<String _locID='37805'>Cloverdose Expediting Emporium</String>
		<String _locID='37806'>A red-themed version of the German Dock's color scheme.</String>
		<String _locID='37807'>Wings of Icarus Shipping</String>
		<String _locID='37808'>A blue and white themed version of German Dock's color scheme.</String>
		<String _locID='37809'>Hehman's Environmental Miracularium</String>
		<String _locID='37810'>A green and gold version of the Dock's color scheme.</String>
		<String _locID='37811'>Santos New World Transport</String>
		<String _locID='37812'>A red and gold version of the Dock's color scheme.</String>
		<String _locID='37813'>Troubled Waters Shipping</String>
		<String _locID='37814'>An upgraded version of the Dock's structure and original color scheme.</String>
		<String _locID='37815'>Old Bones' Transport and Hauling</String>
		<String _locID='37816'>A red-themed upgrade to the Dock's structure and color scheme.</String>
		<String _locID='37817'>Sousa Werkz</String>
		<String _locID='37818'>A blue and white-themed upgrade to the Dock's structure and color scheme.</String>
		<String _locID='37819'>Crow's Rest</String>
		<String _locID='37820'>A green and gold upgrade to the Dock's structure and color scheme.</String>
		<String _locID='37821'>Goodman, Ryan, and Hudson, Outfitters</String>
		<String _locID='37822'>A red and gold upgrade to the Dock's structure and color scheme.</String>
		<String _locID='37823'>The Russian New World Trade Center</String>
		<String _locID='37824'>The original version of the Russian New World Trade Center.</String>
		<String _locID='37825'>The St. Petersburg Merchant Society</String>
		<String _locID='37826'>A red version of the Russian New World Trade Center.</String>
		<String _locID='37827'>Chirikov Expedition Outfitters</String>
		<String _locID='37828'>A brown and blue version of the Russian New World Trade Center.</String>
		<String _locID='37829'>The Russian-American Company</String>
		<String _locID='37830'>A blue and white version of the Russian New World Trade Center.</String>
		<String _locID='37831'>The Imperial Academy of Sciences</String>
		<String _locID='37832'>Original version of the Russian Academy's color scheme.</String>
		<String _locID='37833'>Tsar's School of War</String>
		<String _locID='37834'>A red version of the Russian Military Academy's color scheme.</String>
		<String _locID='37835'>Lomonosov School of Natural Philosophy</String>
		<String _locID='37836'>A blue and white-themed version of the Russian Academy's color scheme.</String>
		<String _locID='37837'>St. Petersburg Academy of Military Arts</String>
		<String _locID='37838'>A gray and turquoise version of the Russian Academy's color scheme.</String>
		<String _locID='37839'>Tsar Peter's Imperial Cannonworks</String>
		<String _locID='37840'>Original version of the Russian Manufacturing Plant.</String>
		<String _locID='37841'>Ekaterinburg Iron Works</String>
		<String _locID='37842'>A red version of the Russian Manufacturing Plant.</String>
		<String _locID='37843'>Knoop Cotton Factory and Imports</String>
		<String _locID='37844'>A blue and white version of the Russian Manufacturing Plant.</String>
		<String _locID='37845'>Ural Mountain Iron Foundry</String>
		<String _locID='37846'>A yellow version of the Russian Manufacturing Plant.</String>
		<String _locID='37847'>St. Basil's Russian Church</String>
		<String _locID='37848'>The original version of the Russian Cathedral's color scheme.</String>
		<String _locID='37849'>Vladimir Mother of God Icon Church</String>
		<String _locID='37850'>A red and gold version of the Russian Cathedral.</String>
		<String _locID='37851'>St. Nicholas' Naval Cathedral</String>
		<String _locID='37852'>A blue and white version of the Russian Cathedral.</String>
		<String _locID='37853'>The Church of the Resurrection</String>
		<String _locID='37854'>The St. Petersburg version of the Russian Cathedral.</String>
		<String _locID='37855'>St. Petersburg Harbor Master</String>
		<String _locID='37856'>Original version of the Russian Dock's color scheme.</String>
		<String _locID='37857'>Fort Ross Insurance and Supply Company</String>
		<String _locID='37858'>A red version of the Russian Harbor's color scheme.</String>
		<String _locID='37859'>The Vitus Bering Explorers' Society</String>
		<String _locID='37860'>A blue and white version of the Russian Harbor.</String>
		<String _locID='37861'>The Tsar's Expedition Masters</String>
		<String _locID='37862'>A green and gold version of the Russian Harbor.</String>
		<String _locID='37863'>The Ottoman New World Trade Center</String>
		<String _locID='37864'>The original version of the Ottoman New World Trade Center.</String>
		<String _locID='37865'>Levantine Mercantile Association</String>
		<String _locID='37866'>Yellow version of the Ottoman New World Trade Center.</String>
		<String _locID='37867'>Hanseatic Caravanserai Office</String>
		<String _locID='37868'>Blue version of the Ottoman New World Trade Center.</String>
		<String _locID='37869'>The Sultan's Office of Commerce</String>
		<String _locID='37870'>Green version of the Ottoman New World Trade Center.</String>
		<String _locID='37871'>Suleiman the Magnificent's Military Academy</String>
		<String _locID='37872'>This is the original color version of the Ottoman Military Academy. Named for one of the most notable rulers of the Ottoman empire.</String>
		<String _locID='37873'>The Anatolian Musketeer Academy</String>
		<String _locID='37874'>Red version of version of the Ottoman Military Academy.</String>
		<String _locID='37875'>War College of Mehmet II the Conqueror </String>
		<String _locID='37876'>The blue version of the Ottoman Military Academy.</String>
		<String _locID='37877'>The Topkapi Palace Academy</String>
		<String _locID='37878'>Green version of the Ottoman Military Academy.</String>
		<String _locID='37879'>Istanbul Manufacturing</String>
		<String _locID='37880'>Original color scheme for the Ottoman Manufacturing Plant.</String>
		<String _locID='37881'>Old Byzantium Forge</String>
		<String _locID='37882'>Yellow version of the Ottoman Manufacturing Plant.</String>
		<String _locID='37883'>De Tott Cannon Foundry</String>
		<String _locID='37884'>Blue version of the Ottoman Manufacturing Plant.</String>
		<String _locID='37885'>The Sultan's Imperial Factory</String>
		<String _locID='37886'>Off-white version of the Ottoman Manufacturing Plant.</String>
		<String _locID='37887'>Istanbul Manufacturing</String>
		<String _locID='37888'>Original color scheme for the Ottoman Manufacturing Plant.</String>
		<String _locID='37889'>Hagia Sophia</String>
		<String _locID='37890'>Original color scheme for this gigantic Ottoman mosque.</String>
		<String _locID='37891'>Hagia Sophia-Yellow</String>
		<String _locID='37892'>Yellow version of this gigantic Ottoman mosque.</String>
		<String _locID='37893'>Hagia Sophia-Blue</String>
		<String _locID='37894'>Blue version of this gigantic Ottoman mosque.</String>
		<String _locID='37895'>Hagia Sophia-Green</String>
		<String _locID='37896'>Green version of this gigantic Ottoman mosque.</String>
		<String _locID='37897'>Istanbul Harbor Master</String>
		<String _locID='37898'>Original version of the Ottoman Harbor's color scheme.</String>
		<String _locID='37899'>Emir Caka Bey Fleet Headquarters</String>
		<String _locID='37900'>Red version of the Ottoman Harbor's color scheme. Named for one of the rulers who built the foundation for Turkish naval power in the Byzantine era.</String>
		<String _locID='37901'>The Sultan of the Two Seas Shipyards</String>
		<String _locID='37902'>Blue version of the Ottoman Harbor's color scheme.</String>
		<String _locID='37903'>Admiral Barbarosa Naval Yards</String>
		<String _locID='37904'>Green version of the Ottoman Harbor's color scheme.</String>
		<String _locID='37905'>The Royal Military Academy</String>
		<String _locID='37906'>The original version of the Portuguese Academy's color scheme.</String>
		<String _locID='37907'>The Classification and Selection Center</String>
		<String _locID='37908'>A red and gold version of the Portuguese Academy's color scheme.</String>
		<String _locID='37909'>The Marine Academy</String>
		<String _locID='37910'>A blue and white version of the Portuguese Academy's color scheme.</String>
		<String _locID='37911'>The Institute for Military Studies</String>
		<String _locID='37912'>A green and gold version of the Portuguese Academy's color scheme.</String>
		<String _locID='37913'>Church of St. Anthony</String>
		<String _locID='37914'>The original version of the Portuguese Cathedral's color scheme.</String>
		<String _locID='37915'>Church of St. Quiteria</String>
		<String _locID='37916'>A red version of the Portuguese Cathedral's color scheme.</String>
		<String _locID='37917'>Church of St. Eulalia</String>
		<String _locID='37918'>A gold version of the Portuguese Cathedral's color scheme.</String>
		<String _locID='37919'>Church of St. Macarius</String>
		<String _locID='37920'>A green version of the Portuguese Cathedral's color scheme.</String>
		<String _locID='37921'>Sergio Tacconi, Harbor Master</String>
		<String _locID='37922'>Original version of the Portuguese Harbor building's color scheme.</String>
		<String _locID='37923'>Santos Maps and Charts</String>
		<String _locID='37924'>A red and white version of the Portuguese Harbor building's color scheme.</String>
		<String _locID='37925'>Portuguese Office of Commerce and Trade</String>
		<String _locID='37926'>A blue and white themed version of Portuguese Harbor building's color scheme with gold accents.</String>
		<String _locID='37927'>Expedition Supplies and Sundries</String>
		<String _locID='37928'>A green and gold version of the Portuguese Harbor building's color scheme.</String>
		<String _locID='37929'>Portuguese New World Trade Center</String>
		<String _locID='37930'>A red and gold version of the Portuguese New World Trade Center.</String>
		<String _locID='37931'>The East India Company</String>
		<String _locID='37932'>A red version of the Portuguese New World Trade Center.</String>
		<String _locID='37933'>De Gama's Trade and Export</String>
		<String _locID='37934'>A blue and white version of the Portuguese New World Trade Center.</String>
		<String _locID='37935'>Monsanto Market</String>
		<String _locID='37936'>A yellow and green version of the Portuguese New World Trade Center.</String>
		<String _locID='37937'>Triton Industries</String>
		<String _locID='37938'>The original color scheme for the Portuguese Manufacturing Plant.</String>
		<String _locID='37939'>Bon Ventura Foundry</String>
		<String _locID='37940'>An orange version of the Portuguese Manufacturing Plant.</String>
		<String _locID='37941'>Princese de Abeire Manufacturing</String>
		<String _locID='37942'>A blue and white version of the Portuguese Manufacturing Plant.</String>
		<String _locID='37943'>Meduse Metalworks</String>
		<String _locID='37944'>A yellow version of the Portuguese Manufacturing Plant.</String>
		<String _locID='37945' symbol='cStringReplyToAbbr'>r </String>
		<String _locID='37946'>Laborer: Help, I'm being oppressed!</String>
		<String _locID='37947'>Laborer: Off to the cheese shop again.</String>
		<String _locID='37948'>Laborer: Think I'll go for a walk.</String>
		<String _locID='37949'>Laborer: I'm not dead yet.</String>
		<String _locID='37950'>Laborer: Maybe I'll duck into the pub for a pint.</String>
		<String _locID='37951'>Laborer: Look at all them rats!</String>
		<String _locID='37952'>Laborer: Cough, cough. Stinking pollution.</String>
		<String _locID='37953'>Laborer: Now that's a sour wind.</String>
		<String _locID='37954'>Laborer: Let's go.</String>
		<String _locID='37955'>Laborer: Mutton today. Mutton yesterday.</String>
		<String _locID='37956'>Laborer: Think I'll drink a boot.</String>
		<String _locID='37957'>Man: It's good to be bourgeois.</String>
		<String _locID='37958'>Man: I wonder what they're wearing in Paris this year?</String>
		<String _locID='37959'>Man: I must get these pants mended.</String>
		<String _locID='37960'>Man: I need a good cigar.</String>
		<String _locID='37961'>Man: Coffee or tea?</String>
		<String _locID='37962'>Girl: Mommy, I like beans.</String>
		<String _locID='37963'>Girl: Mommy, that dog took my toy bunny.</String>
		<String _locID='37964'>Girl: Mommy, what is that man doing?</String>
		<String _locID='37965'>Girl: Mommy, does that dog have rabies?</String>
		<String _locID='37966'>Girl: Mommy, why is he standing in the alley?</String>
		<String _locID='37967'>Girl: But that's not daddy!</String>
		<String _locID='37968'>Girl: Mommy, that cat isn't moving.</String>
		<String _locID='37969'>Girl: Mommy, that dog is chasing that cat.</String>
		<String _locID='37970'>Girl: Mommy, that butcher is chasing that dog.</String>
		<String _locID='37971'>Girl: Mommy, that policeman is chasing that butcher.</String>
		<String _locID='37972'>Girl: Mommy, that policeman is beating that man.</String>
		<String _locID='37973'>Girl: Mommy, that man is still floating in the harbor.</String>
		<String _locID='37974'>Girl: Mommy, that man's not wearing many clothes.</String>
		<String _locID='37975'>Girl: Mommy, why do you buy so much gin?</String>
		<String _locID='37976'>Boy: Blimey!</String>
		<String _locID='37977'>Boy: Covered in filth, I am.</String>
		<String _locID='37978'>Boy: This is my pet rat, Plaguey.</String>
		<String _locID='37979'>Boy: This is my pet pigeon, Droppy.</String>
		<String _locID='37980'>Boy: This is my pet squirrel, Bitey.</String>
		<String _locID='37981'>Boy: This is my pet bat, Foamy.</String>
		<String _locID='37982'>Boy: This is my pet worm, Smeary.</String>
		<String _locID='37983'>Boy: This is my pet louse, Itchy.</String>
		<String _locID='37984'>Boy: This is my pet weevil, Crunchy.</String>
		<String _locID='37985'>Boy: This is my pet frog, Oozey.</String>
		<String _locID='37986'>Boy: Where's my mummy?</String>
		<String _locID='37987'>Boy: I didn't take it! Just borrowed it for a bit.</String>
		<String _locID='37988'>Boy: How can I be an urchin if I ain't got no spines?</String>
		<String _locID='37989'>Fisherman: Once caught a cod with four eyes.</String>
		<String _locID='37990'>Fisherman: I guess I could always eat the worms.</String>
		<String _locID='37991'>Fisherman: Aye, this fish hasn't been dead too long.</String>
		<String _locID='37992'>Fisherman: That one smells a bit.</String>
		<String _locID='37993'>Fisherman: Once caught a fish with two tails.</String>
		<String _locID='37994'>Fisherman: Once caught a fish wearing spectacles.</String>
		<String _locID='37995'>Fisherman: Once caught a fish in a top hat. Ran for mayor he did.</String>
		<String _locID='37996'>Fisherman: I fish a bit, then I sleeps under the docks.</String>
		<String _locID='37997'>Fisherman: Don't eat them green fish. Not ripe yet.</String>
		<String _locID='37998'>Sweeper: Sweeps em off der feet I do.</String>
		<String _locID='37999'>Sweeper: Good luck will rub off if I shake hands with you.</String>
		<String _locID='38000'>Sweeper: Is that dried paint or blood?</String>
		<String _locID='38001'>Sweeper: Street sweeping is just my day job. I'm really an actor.</String>
		<String _locID='38002'>Sweeper: What exactly is a chamber pot?</String>
		<String _locID='38003'>Aristocrat: Are those peasants revolting again? Get it? Revolting?</String>
		<String _locID='38004'>Aristocrat: I say, good chap.</String>
		<String _locID='38005'>Aristocrat: Tally ho!</String>
		<String _locID='38006'>Aristocrat: Chauncey, where's my wig?</String>
		<String _locID='38007'>Aristocrat: Chauncey, powder my wig.</String>
		<String _locID='38008'>Aristocrat: Spit. Spot.</String>
		<String _locID='38009'>Aristocrat: Chauncey, are you wearing my wig?</String>
		<String _locID='38010'>Aristocrat: Chauncey, this is NOT my wig.</String>
		<String _locID='38011'>Aristocrat: Chauncey, my wig smells of elderberries.</String>
		<String _locID='38012'>Aristocrat: Chauncey, my wig is wet.</String>
		<String _locID='38013'>Woman: I'm off to churn the butter.</String>
		<String _locID='38014'>Woman: I'm off to milk the cows.</String>
		<String _locID='38015'>Woman: I'm off to buy a bit o' gin.</String>
		<String _locID='38016'>Woman: I'm off to burn some books.</String>
		<String _locID='38017'>Woman: I'm off to see the stoning.</String>
		<String _locID='38018'>Woman: I'm off to see the hanging.</String>
		<String _locID='38019'>Woman: I'm off to see the guillotine.</String>
		<String _locID='38020'>Woman: I'm off to buy some fish for Friday.</String>
		<String _locID='38021'>Woman: Yes, it's real fur. No, it's beagle.</String>
		<String _locID='38022'>Lady: Let them eat cake!</String>
		<String _locID='38023'>Lady: Is it tea time yet?</String>
		<String _locID='38024'>Lady: That dress is so last month.</String>
		<String _locID='38025'>Lady: I wouldn't be caught dead in that getup.</String>
		<String _locID='38026'>Lady: I have a dress just like that. But nicer.</String>
		<String _locID='38027'>Lady: Yes, it's real fur. No, it's mink.</String>
		<String _locID='38028'>Lady: This street smells like peasants.</String>
		<String _locID='38029'>Peasant: Feed the birds? Tupence a bag.</String>
		<String _locID='38030'>Peasant: Yes, it's real fur. No, it's rat.</String>
		<String _locID='38031'>Peasant: Is there a problem ociffer er officer?</String>
		<String _locID='38032'>Peasant: Are you going to finish that, guvna? Can I?</String>
		<String _locID='38033'>Peasant: I'm so hungry, guvna.</String>
		<String _locID='38034'>Peasant: Mornin' guvna.</String>
		<String _locID='38035'>Peasant: Out with the mistress again, guvna? No, I didn't see you.</String>
		<String _locID='38036'>Peasant: Clean your chamber pots, guvna?</String>
		<String _locID='38037'>Peasant: Feel a spot of plague I do.</String>
		<String _locID='38038'>Peasant: No, I've already had the plague. You can't catch it twice.</String>
		<String _locID='38039'>Peasant: Cough. Hack. Bleedin' smog.</String>
		<String _locID='38040'>Butcher: Want a side of beef?</String>
		<String _locID='38041'>Butcher: Maybe a side of cat?</String>
		<String _locID='38042'>Butcher: Fillin' up me sausages with this and that.</String>
		<String _locID='38043'>Butcher: I gots a nine inch kielbasa.</String>
		<String _locID='38044'>Butcher: Looks like a downer cow.</String>
		<String _locID='38045'>Butcher: Steal me sausages, mutt, and you'll end up in 'em.</String>
		<String _locID='38046'>Butcher: No, the meat's supposed to be that colour.</String>
		<String _locID='38047'>Minstrel: Want to hear a song?</String>
		<String _locID='38048'>Minstrel: Envoy! Envoy!</String>
		<String _locID='38049'>Minstrel: Black Riders! Stay away from my girlfriend!</String>
		<String _locID='38050'>Minstrel: God, save the gracious queen, er king.</String>
		<String _locID='38051'>Minstrel: Oh I wish I were a nine-inch kielbasa.</String>
		<String _locID='38052'>Minstrel: Me supa happy.</String>
		<String _locID='38053'>Policeman: I'll run you into the station.</String>
		<String _locID='38054'>Policeman: Stop assembling here!</String>
		<String _locID='38055'>Policeman: I'll show you police brutality!</String>
		<String _locID='38056'>Policeman: I'll show you sedition!</String>
		<String _locID='38057'>Policeman: I'll show you extortion!</String>
		<String _locID='38058'>Policeman: I'll show you police corruption!</String>
		<String _locID='38059'>Policeman: I'll show you police brutality!</String>
		<String _locID='38060'>Policeman: You'll need to bribe me for that.</String>
		<String _locID='38061'>Policeman: I'll whop you with my billy club.</String>
		<String _locID='38062'>Policeman: I'll show you a crooked cop!</String>
		<String _locID='38063'>Policeman: I'll show you drinking on the job!</String>
		<String _locID='38064'>Preacher: I'm preachy.</String>
		<String _locID='38065'>Preacher: The end is near.</String>
		<String _locID='38066'>Preacher: Blessed are the cheesemakers.</String>
		<String _locID='38067'>Preacher: Lord, you are so very big.</String>
		<String _locID='38068'>Preacher: Praise Him for His mighty axe, er might acts.</String>
		<String _locID='38069'>Preacher: Wololo ...</String>
		<String _locID='38070'>Preacher: What's this about adamantium gates?</String>
		<String _locID='38071'>Artist: I paint things.</String>
		<String _locID='38072'>Artist: Don't restrict my artistic vision!</String>
		<String _locID='38073'>Artist: Blast it. Out of red again.</String>
		<String _locID='38074'>Artist: It's not graffiti. It's art.</String>
		<String _locID='38075'>Artist: I always paints unicorns.</String>
		<String _locID='38076'>Artist: Unicorns in glades are my favorite thing to paint.</String>
		<String _locID='38077'>Artist: Gots me paints, me easel, and me gin.</String>
		<String _locID='38078'>Artist: Streaks are the new blooms.</String>
		<String _locID='38079'>Artist: I heart spec maps</String>
		<String _locID='38080'>Juggler: Watch me juggle six eggs.</String>
		<String _locID='38081'>Juggler: Watch me juggle two fish and a cat.</String>
		<String _locID='38082'>Juggler: Watch me juggle this axe ... ouch!.</String>
		<String _locID='38083'>Juggler: Watch me juggle a brick, two hens and a serving wench.</String>
		<String _locID='38084'>Juggler: Watch me juggle a frog, a ham and a three-legged cat.</String>
		<String _locID='38085'>Juggler: Watch me juggle these two street urchins.</String>
		<String _locID='38086'>Juggler: Watch me juggle these here plague rats ... Ow!</String>
		<String _locID='38087'>Juggler: Watch me juggle fifteen cents, a nail and a grandfather snail.</String>
		<String _locID='38088'>Juggler: Watch me juggle a flaming torch, a coconut and a codfish.</String>
		<String _locID='38089'>Torchy: Watch this!</String>
		<String _locID='38090'>Torchy: Ouch! Burnt me tonsil.</String>
		<String _locID='38091'>Torchy: That was some potent rum.</String>
		<String _locID='38092'>Torchy: Look at me!</String>
		<String _locID='38093'>Torchy: Do I smell something burning?</String>
		<String _locID='38094'>Torchy: Don't throw things! I'm just warming up! Ba dum bum.</String>
		<String _locID='38095'>Torchy: Don't try this at home, kids.</String>
		<String _locID='38096'>Torchy: I'm a trained professional.</String>
		<String _locID='38097'>Torchy: Hey, those are the kids what beat me up Tuesday.</String>
		<String _locID='38098'>Torchy: Doh!</String>
		<String _locID='38099' symbol='cStringESOFailedWhisper'>Failed to whisper friend</String>
		<String _locID='38100' symbol='cStringESONotLoggedIn'>User not logged in!</String>
		<String _locID='38101' symbol='cStringESOIllegalGameName'>Cannot use this game name because it contains illegal words/phrases</String>
		<String _locID='38102' symbol='cStringESOBlankPassword'>You may not enter a blank password.</String>
		<String _locID='38103' symbol='cStringESOMinutes'>minute(s)</String>
		<String _locID='38104' symbol='cStringESOFailedGamelistGet'>Failed to connect to ESO and retrieve Game List.</String>
		<String _locID='38105' symbol='cStringESOFailedHost'>Failed to host game on ESO.</String>
		<String _locID='38106'>Vendor: Act now and receive this special offer.</String>
		<String _locID='38107'>Vendor: Now how much would you pay?</String>
		<String _locID='38108'>Hic!</String>
		<String _locID='38109'>A hundred bottles of rum on the wall...</String>
		<String _locID='38110'>Thug: I'm gonna make you an offer you can't refuse.</String>
		<String _locID='38111'>Thug: Pay up or else.</String>
		<String _locID='38112'>Thug: What we got is a failure to communicate, see?</String>
		<String _locID='38113'>Thug: Gimmee your lunch money!</String>
		<String _locID='38114'>Nice Lady: Hey, sailor.</String>
		<String _locID='38115'>Nice Lady: Is it evening yet?</String>
		<String _locID='38116'>Nice Lady: Hey, it pays the rent.</String>
		<String _locID='38117'>Nice Lady: You new in town?</String>
		<String _locID='38118' symbol='cStringBuildingModeName'>Siege ATK</String>
		<String _locID='38119' symbol='cStringBombardModeName'>Bombard ATK</String>
		<String _locID='38120' symbol='cStringDoubleBarrelModeName'>Double-barrel ATK</String>
		<String _locID='38121' symbol='cStringAntiShipModeName'>Anti Ship ATK</String>
		<String _locID='38122' symbol='cStringLongRangeModeName'>Long-range ATK</String>
		<String _locID='38123' symbol='cStringBroadsideModeName'>Broadside ATK</String>
		<String _locID='38124' symbol='cStringSharpshooterModeName'>Sharpshooter ATK</String>
		<String _locID='38125' symbol='cStringCrackshotModeName'>Crack Shot ATK</String>
		<String _locID='38126' symbol='cStringSwashbucklerModeName'>Swashbuckler ATK</String>
		<String _locID='38127' symbol='cStringVolleyRangedModeName'>Ranged ATK</String>
		<String _locID='38128' symbol='cStringCoverRangedModeName'>Ranged ATK</String>
		<String _locID='38129' symbol='cStringStaggerRangedModeName'>Ranged ATK</String>
		<String _locID='38130' symbol='cStringVolleyHandModeName'>Hand ATK</String>
		<String _locID='38131' symbol='cStringCoverHandModeName'>Hand ATK</String>
		<String _locID='38132' symbol='cStringStaggerHandModeName'>Hand ATK</String>
		<String _locID='38133' symbol='cStringRangedAttackModeName'>Ranged ATK</String>
		<String _locID='38134' symbol='cStringHandAttackModeName'>Hand ATK</String>
		<String _locID='38135' symbol='cStringChargeAttackModeName'>Hand ATK</String>
		<String _locID='38136' symbol='cStringDefendRangedModeName'>Ranged ATK</String>
		<String _locID='38137' symbol='cStringDefendHandModeName'>Hand ATK</String>
		<String _locID='38138' symbol='cStringAvailablefoodFormatString'>Available food: %.0f</String>
		<String _locID='38139' symbol='cStringAvailablewoodFormatString'>Available wood: %.0f</String>
		<String _locID='38140' symbol='cStringAvailablecoinFormatString'>Available coin: %.0f</String>
		<String _locID='38141' symbol='cStringGaiaObjectsFormatString'>Gaia Objects:   %d</String>
		<String _locID='38142' symbol='cStringTrampleHandModeName'>Trample ATK</String>
		<String _locID='38143' symbol='cStringHawkeyeModeName'>Hawk Eye</String>
		<String _locID='38144' symbol='cStringPlayerInfoFormatString' comment='1 - player name, 2 - civ, 3 - ai, 4 - food, 5 - wood, 6 - coin'>%1!-12.12s! %2!-9.9s! %3!-7.7s! %4!-5.5s! %5!-5.5s! %6!-5.5s!</String>
		<String _locID='38145'>Powerful Russian heavy artillery.</String>
		<String _locID='38146' symbol='cStringRedBearArrowModeName'>Red Bear Arrow ATK</String>
		<String _locID='38147' symbol='cStringPlayerInfoName'>Name</String>
		<String _locID='38148' symbol='cStringPlayerInfoCiv'>Civ</String>
		<String _locID='38149' symbol='cStringPlayerInfoType'>Type</String>
		<String _locID='38150' symbol='cStringPlayerInfofood'>Food</String>
		<String _locID='38151' symbol='cStringPlayerInfowood'>Wood</String>
		<String _locID='38152' symbol='cStringPlayerInfocoin'>Coin</String>
		<String _locID='38153' symbol='cStringOberhauModeName'>Oberhau ATK</String>
		<String _locID='38154'>A servant of the Circle of Ossus.</String>
		<String _locID='38155'>Defeat this servant of the Circle to collect its Treasure.</String>
		<String _locID='38156'>Light cavalry</String>
		<String _locID='38157' symbol='cStringESOPasswordButton'>Password</String>
		<String _locID='38158' symbol='cStringPlayerInfoFileWrite1'>Player Info:\r\n\r\n</String>
		<String _locID='38159' symbol='cStringPlayerInfoFileWrite2'>\r\n\r\n</String>
		<String _locID='38160' symbol='cStringESOAvatarButton'>Avatar</String>
		<String _locID='38161' symbol='cStringPlayerInfoFileWriteFormatString1'>%s\r\n</String>
		<String _locID='38162' symbol='cStringMiscInfoFileWriteFormat1'>Misc Info:\r\n\r\n</String>
		<String _locID='38163' symbol='cStringMiscInfoFileWriteFormat2'>Available food:\t%.0f\r\n</String>
		<String _locID='38164' symbol='cStringMiscInfoFileWriteFormat3'>Available wood:\t%.0f\r\n</String>
		<String _locID='38165' symbol='cStringMiscInfoFileWriteFormat4'>Available coin:\t%.0f\r\n</String>
		<String _locID='38166' symbol='cStringMiscInfoFileWriteFormat5'>Gaia Objects:\t%d\r\n</String>
		<String _locID='38167' symbol='cStringMiscInfoFileWriteFormat6'>\r\n\r\n</String>
		<String _locID='38168' symbol='cStringESOStatistics'>Statistics</String>
		<String _locID='38169' symbol='cStringESOPlayerInformation'>Player Information</String>
		<String _locID='38170'>Treasure guardian</String>
		<String _locID='38171'>Fighting animal</String>
		<String _locID='38172' symbol='cStringESOClanInformation'>Clan Information</String>
		<String _locID='38173' symbol='cStringESOSearchPlayer'>Search for Player</String>
		<String _locID='38174' symbol='cStringScenarioSummarySaveTextFormat1'>Scenario Summary for: %s\r\n</String>
		<String _locID='38175' symbol='cStringScenarioSummarySaveTextFormat2'>Automatically generated: %s\r\n\r\n</String>
		<String _locID='38176'/>
		<String _locID='38177'/>
		<String _locID='38178'/>
		<String _locID='38179'/>
		<String _locID='38180'/>
		<String _locID='38181'/>
		<String _locID='38182'/>
		<String _locID='38183'/>
		<String _locID='38184'/>
		<String _locID='38185'/>
		<String _locID='38186'/>
		<String _locID='38187' symbol='cStringWorldInfoFileWriteFormat1'>World Info:\r\n\r\n</String>
		<String _locID='38188' symbol='cStringWorldInfoFileWriteFormat2' comment='1 - map dimensions x, 2 - map dimensions z'>Map Dimensions:\t\t%1d x %2d meters\r\n</String>
		<String _locID='38189' symbol='cStringWorldInfoFileWriteFormat3'>Average Elevation:\t%.2f meters\r\n</String>
		<String _locID='38190' symbol='cStringWorldInfoFileWriteFormat4'>Highest Point:\t\t%.2f meters\r\n</String>
		<String _locID='38191' symbol='cStringWorldInfoFileWriteFormat5'>Lowest Point:\t\t%.2f meters\r\n</String>
		<String _locID='38192' symbol='cStringWorldInfoFileWriteFormat6'>Dominant Terrains:\r\n</String>
		<String _locID='38193' symbol='cStringWorldInfoFileWriteFormat7'>\t\t\t%s\r\n</String>
		<String _locID='38194' symbol='cStringWorldInfoFileWriteFormat8'>Random Map Type:\t%S\r\n</String>
		<String _locID='38195' symbol='cStringWorldInfoFileWriteFormat9'>Random Map Seed:\t%d\r\n</String>
		<String _locID='38196' symbol='cStringWorldInfoFileWriteFormat10'>Random Map Seed:\tUnknown\r\n</String>
		<String _locID='38197' symbol='cStringWorldInfoFileWriteFormat11'>\r\n\r\n</String>
		<String _locID='38198' symbol='cStringCannotDeleteDefaultDeck'>The default Deck cannot be deleted.</String>
		<String _locID='38199'>Mysterious fountain</String>
		<String _locID='38200'>Build a Deck</String>
		<String _locID='38201'>Selected unit(s)</String>
		<String _locID='38202'>Description</String>
		<String _locID='38203'>Selected unit type(s)</String>
		<String _locID='38204'>Incorrect Level</String>
		<String _locID='38205'>Resource(s)</String>
		<String _locID='38206'>Location</String>
		<String _locID='38207'>Build infantry</String>
		<String _locID='38208'>Build cavalry</String>
		<String _locID='38209'>Build artillery</String>
		<String _locID='38210'>Send food</String>
		<String _locID='38211'>Send wood</String>
		<String _locID='38212'>Send coin</String>
		<String _locID='38213'>infantry</String>
		<String _locID='38214' symbol='cStringCavalry'>Shock Unit</String>
		<String _locID='38215'>artillery</String>
		<String _locID='38216'>Aggressive strategy</String>
		<String _locID='38217'>Economic strategy</String>
		<String _locID='38218'>Defensive strategy</String>
		<String _locID='38219'>Focus on a quick attack</String>
		<String _locID='38220'>Focus on economy</String>
		<String _locID='38221'>Focus on defense</String>
		<String _locID='38222'>focus on a quick attack</String>
		<String _locID='38223'>focus on economy</String>
		<String _locID='38224'>focus on defense</String>
		<String _locID='38225'>Attack</String>
		<String _locID='38226'>Select a location</String>
		<String _locID='38227'>Tribute resources</String>
		<String _locID='38228'>Select a resource to send</String>
		<String _locID='38229'>Feed resources over time</String>
		<String _locID='38230'>Select a resource to feed over time</String>
		<String _locID='38231'>Build units</String>
		<String _locID='38232'>Select the unit type to build</String>
		<String _locID='38233'>Set strategy</String>
		<String _locID='38234'>Select a strategy</String>
		<String _locID='38235' symbol='cStringPlayerChatItemSeparator'>, </String>
		<String _locID='38236' symbol='cStringDeckName'>Deck Name</String>
		<String _locID='38237' symbol='cStringPlayerChatChooseTargetType'>Click on a target type</String>
		<String _locID='38238'>Player Communications</String>
		<String _locID='38239'>To</String>
		<String _locID='38240'>All Players</String>
		<String _locID='38241'>Click on an action</String>
		<String _locID='38242'>Click on a world or Mini Map location</String>
		<String _locID='38243'>Chat Message</String>
		<String _locID='38244'>Trade Routes can generate Experience Points.</String>
		<String _locID='38245'>Experience Points</String>
		<String _locID='38246'>Build a Trading Post here</String>
		<String _locID='38247'>Build a Trading Post here</String>
		<String _locID='38248'>Build a Trading Post here</String>
		<String _locID='38249'>Build a Trading Post here</String>
		<String _locID='38250'>Build a Trading Post here</String>
		<String _locID='38251'>Build a Trading Post here</String>
		<String _locID='38252'>Build a Trading Post here</String>
		<String _locID='38253'>Build a Trading Post here</String>
		<String _locID='38254'>Build a Trading Post here</String>
		<String _locID='38255'>Build a Trading Post here</String>
		<String _locID='38256'>Build a Trading Post here</String>
		<String _locID='38257'>Build a Trading Post here</String>
		<String _locID='38258'>Build a Trading Post here</String>
		<String _locID='38259' symbol='cStringESOClanName'>Name:</String>
		<String _locID='38260' symbol='cStringESOClanAbbr'>Abbreviation:</String>
		<String _locID='38261' symbol='cStringESOClanRank'>Rank:</String>
		<String _locID='38262' symbol='cStringESOClanJoinDate'>Join Date:</String>
		<String _locID='38263' symbol='cStringESOLadderBrowser'>Ladder Browser</String>
		<String _locID='38264' symbol='cStringESOUserName'>Username: </String>
		<String _locID='38265' symbol='cStringESOMemberSince'>ESO Member Since:</String>
		<String _locID='38266' symbol='cStringESOLastLoggedIn'>Last Logged In:</String>
		<String _locID='38267' symbol='cStringESOUserNotExist'>User %s Does Not Exist</String>
		<String _locID='38268' symbol='cStringDescriptionLit'>Description</String>
		<String _locID='38269' symbol='cStringEndLit'>End</String>
		<String _locID='38270'>Allow computer players to chat.</String>
		<String _locID='38271'>Allow computer players to chat to you.</String>
		<String _locID='38272'>Select the default difficulty level for the AI.</String>
		<String _locID='38273'>Set the water spawn point for Home City ships.</String>
		<String _locID='38274' symbol='cStringESOCRC'>The host of this game is either not playing on Wars of Liberty, or has a different version.</String>
		<String _locID='38275' symbol='cStringESOFull'>Game Full</String>
		<String _locID='38276' symbol='cStringESORejected'>Host Rejected</String>
		<String _locID='38277' symbol='cStringESOUnknown'>Unknown</String>
		<String _locID='38280'>Advanced Artillery Shipment has arrived.</String>
		<String _locID='38281'>Upgrades Foot Artilleries to Field Guns, Howitzers to Guard Howitzers and gives them both 10% extra hitpoints and damage; &lt;color=1.0, 1.0, 0.0&gt;+ 3 Hussars.&lt;/color&gt;</String>
		<String _locID='38282'>Advanced Artillery</String>
		<String _locID='38283'>Advanced Artillery Shipment has arrived.</String>
		<String _locID='38284'>Leave Chat Room</String>
		<String _locID='38285' symbol='cStringHCNoteText3'>As you play through Age of Empires III you will be noticing Experience numbers flying off units and buildings as you build and destroy them. This Experience will go towards upgrading your Home City and earning Shipments throughout the Campaign and in Multiplayer games.</String>
		<String _locID='38286' symbol='cStringHCNoteTitle3'>Experience</String>
		<String _locID='38287' symbol='cStringGatherPointMustBeVisible'>You cannot set a gather point in the unexplored map area.</String>
		<String _locID='38288'>Zaguanete</String>
		<String _locID='38289'>Rugged German colonial Houses provide much more population per building</String>
		<String _locID='38290'>Palatine Settlements</String>
		<String _locID='38291'>Anwese</String>
		<String _locID='38296'>Scout cavalry armour increased.</String>
		<String _locID='38297'>Pelisse</String>
		<String _locID='38298' symbol='cStringGameModeTooltip'>The currently selected game mode.</String>
		<String _locID='38299' symbol='cStringGameModeSupremacyTooltip'>Supremacy: the standard way to play. Start small and build up.</String>
		<String _locID='38300' symbol='cStringGameModeDeathmatchTooltip'>Deathmatch: start with high resources for a fast-paced game.</String>
		<String _locID='38301'>This New World is filled with riches! </String>
		<String _locID='38302'>We can fill the British Museum with samples of these new wonders.</String>
		<String _locID='38303'>A brave land to hold such discoveries! </String>
		<String _locID='38304'>Well done! This should get you off to a quick start.</String>
		<String _locID='38305'>Wondrous! With such wealth our cause surges forward.</String>
		<String _locID='38306'>You certainly do not waste time getting started, do you?</String>
		<String _locID='38307'>You seem to be a very efficient partner.</String>
		<String _locID='38308'>You haven't gathered much treasure. I hope it's because you're building up a strong army somewhere.</String>
		<String _locID='38309'>It's rather rude to seize treasure so close to your ally's town. I expect better behavior from you.</String>
		<String _locID='38310'>I'm sure you won't mind me collecting treasure here, it's all for a good cause.</String>
		<String _locID='38311'>Er ... my explorer needs some rest. I won't be making many discoveries for a while.</String>
		<String _locID='38312'>My exploration attempts are going to have to be on hold for a while - my explorer had a bit of a mishap.</String>
		<String _locID='38313'>Alas, my explorer got caught in the open by enemies and now I cannot gather treasures until he is back.</String>
		<String _locID='38314'>Your colony has not progressed to the next Age yet. I hope it's because you're busy building a large army.</String>
		<String _locID='38315'>You progress at a remarkable rate. I trust you'll have enough troops to take advantage of your technology.</String>
		<String _locID='38316'>That's a relief. I was wondering if you'd ever advance.</String>
		<String _locID='38317'>Well done! It may be a moment before I can catch up with you.</String>
		<String _locID='38318'>A fine show, my friend. Pray use your new research advantage to hinder our common foe.</String>
		<String _locID='38319'>Soon you will have much more powerful troops than I. I will support you the best I can of course.</String>
		<String _locID='38320'>I'm curious ... did your battle plan include advancing to the next Age?</String>
		<String _locID='38321'>Well, well. An enemy town left undefended. I thought you'd like to know.</String>
		<String _locID='38322'>I have spotted an enemy town that doesn't even have a barracks. Our cavalry can run rampant.</String>
		<String _locID='38323'>Here is an enemy town with no stable. Perhaps some artillery would be in order.</String>
		<String _locID='38324'>Curse this wilderness! My explorer is down.</String>
		<String _locID='38325'>They killed my explorer! Please teach them a lesson.</String>
		<String _locID='38326'>It feels so good to get my explorer back.</String>
		<String _locID='38327'>I have successfully brought my explorer back from the brink of death.</String>
		<String _locID='38328'>I am sure your troops were on the way, but I've managed to free my explorer myself. Thanks anyway.</String>
		<String _locID='38329'>You saved my explorer! Words cannot express my gratitude.</String>
		<String _locID='38330'>You did what I could not. Rescued my explorer.</String>
		<String _locID='38331'>Thank you ever so much. My newly-free explorer will work twice as hard to make up for lost time.</String>
		<String _locID='38332'>Sadly, I was forced to ransom my explorer. The enemy rejoices.</String>
		<String _locID='38333'>This is troubling ... they are turning the natives against us.</String>
		<String _locID='38334'>This battle is off to an excellent start. To victory! </String>
		<String _locID='38335'>So far so good.</String>
		<String _locID='38336'>I do not see how they can stop us now.</String>
		<String _locID='38337'>This town needs a British flag ... would you agree?</String>
		<String _locID='38338'>It's time to take the war to the foe. Right about here.</String>
		<String _locID='38339'>I plan to assault the main enemy base. Can you help?</String>
		<String _locID='38340'>I have commanded my armies to attack here.</String>
		<String _locID='38341'>My troops are going to target enemy settlers around the map.</String>
		<String _locID='38342'>This trade site needs new management.</String>
		<String _locID='38344'>It is time to expand my trading empire.</String>
		<String _locID='38345'>I am constructing a military base here.</String>
		<String _locID='38346'>These natives shall be useful allies.</String>
		<String _locID='38347'>I need a town center here.</String>
		<String _locID='38348'>That's one less enemy town befouling the landscape.</String>
		<String _locID='38349'>That town was better defended than I had hoped.</String>
		<String _locID='38350'>So far we are victorious! The enemy base is destroyed.</String>
		<String _locID='38351'>The enemy base still stands. He is a tenacious fellow.</String>
		<String _locID='38352'>The natives are free once again.</String>
		<String _locID='38353'>I'll have to liberate those natives later.</String>
		<String _locID='38354'>That's one less trade site for our enemies.</String>
		<String _locID='38355'>Perhaps I should send a bigger army next time I attack a trading post.</String>
		<String _locID='38356'>My troops shall defend this location.</String>
		<String _locID='38357'>This building shall be protected.</String>
		<String _locID='38358'>My armies shall defend this native village.</String>
		<String _locID='38359'>This trading post shall not fall.</String>
		<String _locID='38360'>This town is worth defending.</String>
		<String _locID='38361'>I shall supply you with the finest in British cuisine.</String>
		<String _locID='38362'>I shall supply you with shipments of wood.</String>
		<String _locID='38363'>I shall deliver an endless stream of coin to you.</String>
		<String _locID='38364'>Here is some food, eat it in good health.</String>
		<String _locID='38365'>Here is some wood, compliments of the British Empire.</String>
		<String _locID='38366'>Here is some coin, spend it wisely.</String>
		<String _locID='38367'>It has been a noble fight, but I think we should cut our losses to fight again someday. Would you agree?</String>
		<String _locID='38368'>Well, we can't win every battle. Perhaps next time we will be the victor. Shall we resign? I'll follow your lead.</String>
		<String _locID='38369'>Things certainly aren't looking up - don't you think we should surrender while we can?</String>
		<String _locID='38370'>This is absurd! We are wasting our energy ... it's time to admit defeat.</String>
		<String _locID='38371'>I'm sorry, but that just isn't possible.</String>
		<String _locID='38372'>With all due respect, I am not allowed to do that.</String>
		<String _locID='38373'>I would love to, but I cannot afford to comply with your request.</String>
		<String _locID='38374'>I would comply immediately, if only I had enough troops.</String>
		<String _locID='38375'>I have no army, so I cannot comply.</String>
		<String _locID='38376'>As you wish.</String>
		<String _locID='38377'>By your command.</String>
		<String _locID='38378'>I hasten to obey.</String>
		<String _locID='38379'>I shall train more cavalry.</String>
		<String _locID='38380'>I shall expand my infantry.</String>
		<String _locID='38381'>I shall manufacture artillery units.</String>
		<String _locID='38382'>I shall make cavalry and some infantry.</String>
		<String _locID='38383'>I shall make cavalry, and build a few artillery units.</String>
		<String _locID='38384'>My line of infantry should be able to hold off anything they throw at us, with a few cannon to support them.</String>
		<String _locID='38385'>I shall produce infantry alongside the best cavalry I can train.</String>
		<String _locID='38386'>I shall manufacture artillery units, and add some cavalry to protect them.</String>
		<String _locID='38387'>I shall manufacture artillery units, and protect them with infantry.</String>
		<String _locID='38388'>We seem to be in command of the situation.</String>
		<String _locID='38389'>We seem to be winning, and you deserve the credit</String>
		<String _locID='38390'>We seem to be winning, in spite of your failures.</String>
		<String _locID='38391'>I expect the French will resign soon.</String>
		<String _locID='38392'>Looks like the Russians won't be in it much longer.</String>
		<String _locID='38393'>I think we're winning, but the French might still cause us some problems.</String>
		<String _locID='38394'>I'm sure we will win, but the Russians will offer some spirited resistance.</String>
		<String _locID='38395'>I fear I may have doomed us to failure, despite your stellar performance.</String>
		<String _locID='38396'>Your weaknesses have brought about my downfall.</String>
		<String _locID='38397'>We may be losing, but I think we can take France down with us.</String>
		<String _locID='38398'>We are beset with difficulties. Let us at least destroy the Russians before we go down to defeat.</String>
		<String _locID='38399'>The enemy British have proven stronger than me, I fear.</String>
		<String _locID='38400'>The situation looks bad, but I may see a way out - the enemy British are their weak link. Shall we strike?</String>
		<String _locID='38401'>I hate to admit it, but the French may prevail.</String>
		<String _locID='38402'>These are difficult times, my friend. Perhaps Russia is the nation of the future.</String>
		<String _locID='38403'>My attack begins here.</String>
		<String _locID='38404'>Trade routes are the lifeblood of a nation.</String>
		<String _locID='38405'>I need to protect the few troops I have so far. Perhaps later I can assist you.</String>
		<String _locID='38406'>I'm sorry but that is impossible for me.</String>
		<String _locID='38407'>My caissons will soon go rolling along.</String>
		<String _locID='38408'>I like horses, and I'm glad you do too.</String>
		<String _locID='38409'>More footmen - the backbone of our army.</String>
		<String _locID='38410'>How nice to get a settler without having to pay for him or ship him from overseas.</String>
		<String _locID='38411'>Don't let it go to your head. You can't get enough gold that way to win the war.</String>
		<String _locID='38412'>Food? How nice for you.</String>
		<String _locID='38413'>I see you've rescued a local.</String>
		<String _locID='38414'>Wood is good.</String>
		<String _locID='38415'>It is time to expand my trading empire.</String>
		<String _locID='38416'>It's almost embarrassing to find nice things like a free settler ... but I'll take it.</String>
		<String _locID='38417'>Free money!</String>
		<String _locID='38418'>Let me know if you need any of this food.</String>
		<String _locID='38419'>Help from the natives. I feel  blessed indeed.</String>
		<String _locID='38420'>More lumber to build our towns.</String>
		<String _locID='38421'>Well! That was a close fight!</String>
		<String _locID='38422'>It was touch and go there for a while.</String>
		<String _locID='38423'>It was a near thing, but I've won!</String>
		<String _locID='38424'>Actually, that fight was rather dull.</String>
		<String _locID='38425'>No surprises there.</String>
		<String _locID='38426'>I am going to raid the enemy gatherers.</String>
		<String _locID='38427'>The enemy don't seem to be trying their hardest.</String>
		<String _locID='38428'>It is time to wall in.</String>
		<String _locID='38429'>I need more defenses.</String>
		<String _locID='38430'>The enemy has four of a kind! We have to act fast!</String>
		<String _locID='38431'>Uh-oh. We need to get our act together, and quickly!</String>
		<String _locID='38432'>Now all we have to do is sit back and wait for victory to fall into our laps.</String>
		<String _locID='38433'>How sweet - four of a kind!</String>
		<String _locID='38434'>It's been so long since we got together, my friend. I see you have been successful in multiplayer.</String>
		<String _locID='38435'>I've missed you. We really should fight on the same side more often.</String>
		<String _locID='38436'>What happened? Your multiplayer score has plummeted!</String>
		<String _locID='38437'>I am sorrowful. I had to buy back my explorer from the enemy.</String>
		<String _locID='38438'>Poor baby! I see you have been losing a lot in multiplayer. Your score is so much lower than before.</String>
		<String _locID='38439'>It's been soooo long since our last encounter. Have you been seeing someone else?</String>
		<String _locID='38440'>You are so much more powerful and impressive than last time we met. This should be fun!</String>
		<String _locID='38441'>This map? Again?</String>
		<String _locID='38442'>We lost last time we were together. Let us learn from our mistakes.</String>
		<String _locID='38443'>Last time we were allied, we did not do so well. I'm sure we'll work together much better now.</String>
		<String _locID='38444'>I have every confidence we will win today, just like we did the last time I was here at your side.</String>
		<String _locID='38445'>I feel a little embarrassed about my performance last game. Thank you for taking another chance on me.</String>
		<String _locID='38446'>I hope you're able to do better than our last experience together.</String>
		<String _locID='38447'>I didn't have the heart to defeat you in our last game. I'm glad we're on the same side now.</String>
		<String _locID='38448'>Now they have the natives on their side.</String>
		<String _locID='38449'>Remember when I crushed you last time? Ah ... those were the days.</String>
		<String _locID='38450'>How annoying. Now we have to start the countdown all over again.</String>
		<String _locID='38451'>The enemy has already allied with the natives!</String>
		<String _locID='38452'>The poor natives - they are being deluded by our enemy's lies.</String>
		<String _locID='38453'>Now the foe has claimed a trade route. It seems like we are behind.</String>
		<String _locID='38454'>The enemy has a trading post? Surely we can match him tit for tat.</String>
		<String _locID='38455'>They have more native allies than we do. Shouldn't we be doing something about that?</String>
		<String _locID='38456'>The enemy is certainly obsessive about hoarding trading sites.</String>
		<String _locID='38457'>I am proud to see what you are doing. More natives means more warriors available to us.</String>
		<String _locID='38458'>I am glad to see we are keeping ahead in the trade race.</String>
		<String _locID='38459'>See here? A town, but no army to protect it!</String>
		<String _locID='38460'>Now we have the first native allies! Wonderful!</String>
		<String _locID='38461'>We are the first to claim a trade route.</String>
		<String _locID='38462'>You can relax now. The threat is ended.</String>
		<String _locID='38463'>I have enlisted the help of the natives.</String>
		<String _locID='38464'>They say England is a nation of shopkeepers. Well, those shops power a great economy, and this trading post will do the same for us.</String>
		<String _locID='38465'>See what I have done? Yet more natives to fight at our side.</String>
		<String _locID='38466'>I am adding more trading posts to our string.</String>
		<String _locID='38467'>We are in for a tougher fight than last time we met.</String>
		<String _locID='38468'>This fight should be a lot less stressful than the last one.</String>
		<String _locID='38469'>We are 60 seconds from losing. Shall we surrender now and spare ourselves the ignominy, or make one last push to overthrow the enemy's four of a kind?</String>
		<String _locID='38470'>This town has no ability to train infantry. This means our cavalry should meet with little opposition.</String>
		<String _locID='38471'>We are 60 seconds from victory! Let us enjoy the final moments of this contest by watching our enemy writhe in the agonies of his failure.</String>
		<String _locID='38472'>Just one minute before our triumph, my friend! It may be a bit premature, but let me congratulate on a game well fought.</String>
		<String _locID='38473'>Ack! I need help right here right now!</String>
		<String _locID='38474'>I hate to bother you, but if you don't immediately send some troops to this point, I'm going to be in big trouble.</String>
		<String _locID='38475'>Help is on the way.</String>
		<String _locID='38476'>My forces are marching here as fast as they can.</String>
		<String _locID='38477'>We are coming to back you up.</String>
		<String _locID='38478'>No need to worry. My troops are on the way.</String>
		<String _locID='38479'>Just hold out a little longer. I'm coming.</String>
		<String _locID='38480'>We are coming to relieve your hard-fighting soldiers.</String>
		<String _locID='38481'>Since this town does not have a stable, we should be safe sending in light troops and artillery to attack it.</String>
		<String _locID='38482'>I am proud to be your ally in this struggle.</String>
		<String _locID='38483'>Excuse me, but I'm a little short of coin at the moment. Can you spare some?</String>
		<String _locID='38484'>I am embarrassed to admit it, but I don't have enough coin to accomplish this task. Can you send me some?</String>
		<String _locID='38485'>My people are hungry. Do you have any extra food?</String>
		<String _locID='38486'>I have a food shortage. Can you spare some?</String>
		<String _locID='38487'>I can't seem to cut down trees fast enough. Please send me some wood if you can.</String>
		<String _locID='38488'>I need you to give me some wood, dear.</String>
		<String _locID='38489'>Thanks so much. I couldn't have held out much longer.</String>
		<String _locID='38490'>I really appreciate the help you gave me back there.</String>
		<String _locID='38491'>My gratitude for the aid you rendered my base.</String>
		<String _locID='38492'>The enemy murdered my explorer!</String>
		<String _locID='38493'>My royal thanks for helping me win this victory.</String>
		<String _locID='38494'>We could never have won this fight without your timely aid.</String>
		<String _locID='38495'>This team up may have won us the war.</String>
		<String _locID='38496'>Thank you ever so much for the coin.</String>
		<String _locID='38497'>We give thanks for all the resources.</String>
		<String _locID='38498'>This food is great! It really hits the spot.</String>
		<String _locID='38499'>Now I can build what I need.</String>
		<String _locID='38500'>I think you have bitten off more than you can chew, my friend. Perhaps a strategic withdrawal is in order.</String>
		<String _locID='38501'>This fight is too much for you. Pull back for now, and return when you are stronger.</String>
		<String _locID='38502'>Send in more cannon and field pieces, my friend! I believe that would bring victor! </String>
		<String _locID='38503'>My explorer has been lost to the enemy!</String>
		<String _locID='38504'>You seem to have a shortage of cannon and shot - perhaps if you had more artillery you would do better.</String>
		<String _locID='38505'>Ride them down! Oh ... wait. You don't have enough cavalry. Perhaps you should rectify that error.</String>
		<String _locID='38506'>If only we had access to more cavalry, I think we could defeat them.</String>
		<String _locID='38507'>We cannot stand up to the enemy unless we can get more infantry into the fight.</String>
		<String _locID='38508'>See what the foe is sending against us? We could defeat them if only we had more infantry.</String>
		<String _locID='38509'>So ... read any good books lately?</String>
		<String _locID='38510'>War: a series of catastrophes which result in peace.</String>
		<String _locID='38511'>You can see civilization advancing - in every war you get killed in a new way.</String>
		<String _locID='38512'>Have at you!</String>
		<String _locID='38513'>Take THAT!</String>
		<String _locID='38514'>I am about to bring the war to our foe. Follow my lead.</String>
		<String _locID='38515'>It is dangerous here on the frontier! Now my explorer has been incapacitated.</String>
		<String _locID='38516'>Surprise!</String>
		<String _locID='38517'>An extra settler or two can do you no real good.</String>
		<String _locID='38518'>A few driblets of coin here and there will not change the outcome.</String>
		<String _locID='38519'>A bit of extra food can't help you.</String>
		<String _locID='38520'>One warrior, more or less, does not make an army.</String>
		<String _locID='38521'>Wood? What can you do with that?</String>
		<String _locID='38522'>My empire grows more quickly than ever!</String>
		<String _locID='38523'>Ah ... riches.</String>
		<String _locID='38524'>Food just seems to drop out of the trees for me.</String>
		<String _locID='38525'>Even the natives want to join my side. I guess they sense who is likelier to win.</String>
		<String _locID='38526'>It's nice to get wood without all that lumberjack labor.</String>
		<String _locID='38527'>As I expected, the victory is mine.</String>
		<String _locID='38528'>To the victor belong the spoils.</String>
		<String _locID='38529'>What a disaster! You are a tough opponent.</String>
		<String _locID='38530'>Ouch. Perhaps you could go easier on me next time?</String>
		<String _locID='38531'>You have been practicing. Your rating has jumped up since last we met.</String>
		<String _locID='38532'>You poor soul. I see your multiplayer score has dropped. Should I take it easy on you this time around?</String>
		<String _locID='38533'>It seems like weeks since last we met.</String>
		<String _locID='38534'>This same map?! Again?</String>
		<String _locID='38535'>Couldn't you take the pressure? I see you've tilted the odds more in your favor this game.</String>
		<String _locID='38536'>You are brave to face more enemies than your last game.</String>
		<String _locID='38537'>The fight is not over yet. Your stupid timer does not mean we are tossing in the towel.</String>
		<String _locID='38539'>All those trading posts! Which one shall I destroy first?</String>
		<String _locID='38540'>Haha! Now you will have to start over again.</String>
		<String _locID='38541'>You didn't need those particular natives, did you?</String>
		<String _locID='38542'>Down with the usurper! I mean you, of course.</String>
		<String _locID='38543'>Great Britain feels it necessary to inform you that your trading post is no more. (laughs)</String>
		<String _locID='38545'>I got the first trade site! Victory is assured!</String>
		<String _locID='38546'>Those walls are so decorative. I hope you don't think they'll be practical as well.</String>
		<String _locID='38547'>I like the way your walls look. I'll be careful only to poke a few holes in them.</String>
		<String _locID='38548'>You certainly are quick to claim the natives. Afraid I'd get there first?</String>
		<String _locID='38549'>You already need a trading post? Mismanage something early on, did you?</String>
		<String _locID='38550'>What did those hapless natives ever do to you?</String>
		<String _locID='38551'>Aren't you supposed to be fighting soldiers, not mere trading sites?</String>
		<String _locID='38552'>I wish you'd stop trespassing on my property. Look. Now you've broken it.</String>
		<String _locID='38553'>Well... it was fun while it lasted.</String>
		<String _locID='38554'>You have given me a higher difficulty rating. This time I should put up a real challenge for you.</String>
		<String _locID='38555'>Even at this new, lower, difficulty rating, I trust I will be able to put up a good fight for you.</String>
		<String _locID='38556'>Hear that? The clock is ticking now. Just a few short minutes and you lose!</String>
		<String _locID='38557'>It seems there is nothing I can do to keep you from winning. But there is still a little time for me to take action.</String>
		<String _locID='38558'>Look at the timer. Tick, tick, tick. The countdown to doom.</String>
		<String _locID='38559'>That treasure is now mine by right of armed conquest.</String>
		<String _locID='38560'>How adorable. You have sent soldiers to try to invade my town.</String>
		<String _locID='38561'>I can see your army wandering about aimlessly.</String>
		<String _locID='38562'>I can see your explorer now.</String>
		<String _locID='38563'>These are dark times. I regret the necessity of annihilating you.</String>
		<String _locID='38564'>You can save your men's lives by giving up now.</String>
		<String _locID='38565'>It seems I have the upper edge on you. How nice.</String>
		<String _locID='38566'>I must say it is a pleasure to see your soldiers take to their heels.</String>
		<String _locID='38567'>Look at the size of this fight. EVERYONE wants to get in on the action!</String>
		<String _locID='38568'>Feeling standoffish? I notice the new walls around your base.</String>
		<String _locID='38569'>Do you think they're going to try to raid us? I see your walls.</String>
		<String _locID='38570'>Those false British are just about out of the door. Your troops plus my loyalists have shown them up.</String>
		<String _locID='38571'>As we should have expected, the British are stout opponents. Luckily you have some British on your side as well.</String>
		<String _locID='38572'>I have fought tougher Dutch than these before. These just seem to cave right in when we attack.</String>
		<String _locID='38573'>It is exceedingly irritating that the Dutch are so stubborn.</String>
		<String _locID='38574'>The Germans cannot stand up to my fine lobsterbacks.</String>
		<String _locID='38575'>What can we do about the Germans?</String>
		<String _locID='38578'>I believe the Portuguese have been put paid to.</String>
		<String _locID='38579'>The Portuguese are a real problem. Do you have any suggestions for how to deal with them?</String>
		<String _locID='38580'>Well at least the Spanish are practically down for the count.</String>
		<String _locID='38581'>The Spanish are proving to be redoubtable foemen. I hope you can see the way to overcome their might.</String>
		<String _locID='38582'>Emergency! The enemy is hitting me hard! </String>
		<String _locID='38583'>Who knew the Dutch would prove so strong?</String>
		<String _locID='38584'>We might lose, but the Dutch are as weak as we.</String>
		<String _locID='38585'>The German army is old-fashioned and out of date. Let us destroy them before we ourselves are destroyed.</String>
		<String _locID='38586'>I did what I could, but it was not enough to enable us to win.</String>
		<String _locID='38587'>Your weaknesses have brought about my downfall.</String>
		<String _locID='38589'>The Turks are the most vulnerable enemy we have. Let us see if they can be destroyed before we are.</String>
		<String _locID='38590'>In past decades, Portugal had often proved a powerful ally to England. Sadly, it seems that Portugal is equally powerful as a foe.</String>
		<String _locID='38591'>Even though we're the underdogs in this fight, I think we can at least take the Portuguese down with us.</String>
		<String _locID='38592'>It certainly looks like the Spanish are going to have vengeance for our sinking their Armada back in 1588.</String>
		<String _locID='38593'>Things look bad. But the Spanish house seems rather rotten, if you get my meaning. Let us kick in their doors! </String>
		<String _locID='38594'>Curses! Now another of them has joined the fray. We need more troops to counter them! </String>
		<String _locID='38595'>We kill them and kill them, and yet more keep coming. What can we do? </String>
		<String _locID='38596'>Excellent! You have gathered your troops together so we can destroy them all at once. How thoughtful.</String>
		<String _locID='38597'>We  gathered our troops together here specifically in hopes that you would gather yours together to face us. Thank you for obliging us.</String>
		<String _locID='38598'>We make a good team, my friend. Let us march forward, arm in arm, to our certain triumph.</String>
		<String _locID='38599'>All is well at this time. We must still be vigilant, but I believe the outcome of this war will be favorable.</String>
		<String _locID='38600'>Well, the enemy is slipping behind. You have been of some assistance, at least.</String>
		<String _locID='38601'>The foe is almost beaten. It is safe for you to start fighting now.</String>
		<String _locID='38602'>I think this war has turned in our favor, thanks to you.</String>
		<String _locID='38603'>Your strength has carried this alliance. I thank you from the bottom of my heart.</String>
		<String _locID='38604'>You may have forgotten about me, but I have not forgotten about you.</String>
		<String _locID='38605'>Thank you for the respite from combat. I can use this extra time to prepare for your defeat.</String>
		<String _locID='38606'>Are you trying to hide? I see no signs of life.</String>
		<String _locID='38607'>That's hardly cricket, is it? Teaming up against me?</String>
		<String _locID='38608'>It takes two of you to defeat me? What kind of soldier are you, anyway?</String>
		<String _locID='38609'>Now you see our true power. We fight as a team, my ally and I. You cannot stop us both! </String>
		<String _locID='38610'>You thought you had me didn't you? Admit it. You didn't reckon on reinforcements! </String>
		<String _locID='38611'>Excellent! You have gathered your troops together so we can destroy them all at once. How thoughtful.</String>
		<String _locID='38612'>We  gathered our troops here specifically in hope that you would gather yours together to face us. Thank you for obliging us.</String>
		<String _locID='38613'>Perhaps I can at least retrieve some dignity out of this debacle. Kind sir, will you accept my surrender?</String>
		<String _locID='38614'>No more native allies for our enemy after this attack!</String>
		<String _locID='38616'>Nothing I can do can save my town now. I am doomed. There is nothing but surrender left to me. Will you accept it?</String>
		<String _locID='38617'>My explorer has been hurt. I don't suppose you could spare a soldier or two to help him back into action?</String>
		<String _locID='38618'>You have failed. I have successfully retrieved my explorer.</String>
		<String _locID='38619'>You could not hold my crafty explorer for long.</String>
		<String _locID='38620'>My explorer is back with me and as good as new.</String>
		<String _locID='38621'>Your native allies cannot save you.</String>
		<String _locID='38622'>I didn't want that particular native town anyway.</String>
		<String _locID='38623'>What do you think you are doing? Killing settlers violates all civilized laws of war.</String>
		<String _locID='38624'>Stop chasing my settlers at once. You have fair warning.</String>
		<String _locID='38625'>I warn you. Continue raiding my settlers and I shall respond in kind.</String>
		<String _locID='38626'>I shall destroy the enemy trading post here.</String>
		<String _locID='38627'>Your army may be massive, but my heart is pure, and my soldiers each fight with the strength of ten.</String>
		<String _locID='38628'>You certainly have a lot of soldiers. I suspect this means you've skimped on equipping and training them.</String>
		<String _locID='38629'>Hmm. Nice large army. Let's see how it holds up in battle.</String>
		<String _locID='38630'>Your army doesn't seem quite large enough to  be a threat. I wonder what you plan to do with it.</String>
		<String _locID='38631'>I see your force maneuvering in the wilderness. Perhaps it's worth my while to destroy it.</String>
		<String _locID='38632'>I doubt you dare attack me with an army that size.</String>
		<String _locID='38633'>You'd better pick up your toys and scurry home.</String>
		<String _locID='38634'>What a tiny army! Is this a trick of some kind?</String>
		<String _locID='38635'>I imagine the reason your army is so small is that you'd hoped in vain that it would escape notice.</String>
		<String _locID='38636'>You are causing me serious discomfort.</String>
		<String _locID='38637'>I want a base here. Soon it will teem with soldiers.</String>
		<String _locID='38638'>Please ... have mercy! </String>
		<String _locID='38639'>Can we discuss a temporary cease fire? Perhaps your troops could use a break from their labors.</String>
		<String _locID='38640'>Your town is rather out on a limb, isn't it?</String>
		<String _locID='38641'>Feeling standoffish I see - didn't want to be too near your smelly old neighbors?</String>
		<String _locID='38642'>I can see your town now. My soldiers know where to head! </String>
		<String _locID='38643'>Thank you for putting your town in such an obvious spot. It was easy to discover.</String>
		<String _locID='38644'>You must be afraid of me - your towns are so near to one another.</String>
		<String _locID='38645'>You built so very very near your ally. I wonder if it is some kind of strange plan, or just a mistake?</String>
		<String _locID='38646'>Did you forget something? Like progressing in Age?</String>
		<String _locID='38647'>You certainly are quick to jump up in Age. I suspect this indicates that your economy is lagging well behind mine.</String>
		<String _locID='38648'>I am going to build a town here.</String>
		<String _locID='38649'>What took you so long to reach Colonial?</String>
		<String _locID='38650'>Still in the Enlightenment Age?! Haven't you discovered enough, yet?</String>
		<String _locID='38651'>How impolite. That treasure was clearly intended for me.</String>
		<String _locID='38652'>Off to a good beginning!</String>
		<String _locID='38653'>You have scooped up so many treasures. What a fine fellow!</String>
		<String _locID='38654'>I appreciate your letting me collect all the treasure, but I have enough. Really. You can get some now if you like.</String>
		<String _locID='38655'>A fine treasure indeed. I can't imagine why you hadn't gathered it already.</String>
		<String _locID='38656'>You have done a good job with your colony so far. But not good enough.</String>
		<String _locID='38657'>Now that you are so far advanced in Age, your uniforms must seem fine indeed. But I doubt your fighting quality has improved.</String>
		<String _locID='38658'>My next town center is to be at this location.</String>
		<String _locID='38659'>I am impressed by your speed in advancing your colony. But not frightened.</String>
		<String _locID='38660'>Your success in making discoveries may help console you when you have lost the war.</String>
		<String _locID='38661'>I see you are wasting your time on penny-ante looting.</String>
		<String _locID='38662'>A paltry treasure here or there makes no difference in the long run.</String>
		<String _locID='38663'>You are so backward! What will your soldiers use to fight mine? Clubs? </String>
		<String _locID='38664'>You are so nice, to choose to fight me while you are an Age inferior. How sweet.</String>
		<String _locID='38665'>Yes, you have reached National Age first. I suppose I should congratulate you.</String>
		<String _locID='38666'>So soon? I must marshal my forces.</String>
		<String _locID='38667'>At last you have joined the rest of us in the National Age.</String>
		<String _locID='38668'>You are Colonial at last? How quaint. We are all moving on to the next Age.</String>
		<String _locID='38669'>Native warriors are brave and resourceful.</String>
		<String _locID='38670'>Are you aware that it is possible to advance to the National Age? </String>
		<String _locID='38671'>Still back in the Enlightenment Age?! How delightful.</String>
		<String _locID='38672'>This wealth will go straight into my war chest.</String>
		<String _locID='38673'>See how my explorer makes good use of his time? You can learn by my example.</String>
		<String _locID='38674'>Every time I make such a lucrative discovery, it's one less find for you.</String>
		<String _locID='38675'>That's pretty bold of you, coming that near to my base.</String>
		<String _locID='38676'>What daring! Stealing a treasure from under my very nose!</String>
		<String _locID='38677'>You made the first find?! Hmph. Beginner's luck.</String>
		<String _locID='38678'>Don't you realize that these paltry treasures don't count in the long run?</String>
		<String _locID='38679'>You are good at exploring the wilderness, but other skills will be needed once the fighting begins in earnest.</String>
		<String _locID='38680'>The native tribes will be good to have at our side.</String>
		<String _locID='38681'>You must have a lot of time on your hands, to waste it gathering treasures.</String>
		<String _locID='38682'>Can't you find anything? Perhaps it's because my gallant explorer has already gathered up all the treasures.</String>
		<String _locID='38683'>I really appreciate your leaving all the treasure-gathering to me. It's too kind.</String>
		<String _locID='38684'>Heehee! I have stolen one of your treasures right from under your nose! </String>
		<String _locID='38685'>Saving that treasure for later? Too late now!</String>
		<String _locID='38686'>I feel bad about this, but I don't have enough resources to obey you.</String>
		<String _locID='38687'>Sorry. I'm too poor to do that.</String>
		<String _locID='38688'>I have not trained an army yet.</String>
		<String _locID='38689'>Sorry, I don't have any troops.</String>
		<String _locID='38690'>If I had a few more men, they would rush to your aid.</String>
		<String _locID='38691'>Alas, we have all but lost. I regret I was not a more useful ally to you.</String>
		<String _locID='38692'>In a minute it will all be over. Next time I will apply myself more effectively.</String>
		<String _locID='38693'>(laughs) You fought magnificently. Victory will be ours in moments.</String>
		<String _locID='38694'>Prepare to celebrate. In one minute we will have won.</String>
		<String _locID='38695'>Your sovereign remedy for this battle is to field more artillery units!</String>
		<String _locID='38696'>I suggest you construct additional artillery units.</String>
		<String _locID='38697'>I recommend you bring more cavalry to bear in this battle at once.</String>
		<String _locID='38698'>Cavalry, commander! You need more cavalry in that fight!</String>
		<String _locID='38699'>Your forces in this battle need more infantry units.</String>
		<String _locID='38700'>If you field more infantry for that battle you'll fare better.</String>
		<String _locID='38701'>He who defends everything defends nothing. I strongly suggest retreat.</String>
		<String _locID='38702'>Unless you want to lose every soldier in that army, I recommend you retreat now.</String>
		<String _locID='38703'>The clash of several armies shatters the lands. Guard against a decisive blow!</String>
		<String _locID='38704'>Troops from several armies fight here. We must coordinate our efforts to wrench victory from this chaos.</String>
		<String _locID='38705'>To defeat you I applied one of my most fundamental principles: I attacked briskly and with good order, always endeavoring to gain ground.</String>
		<String _locID='38706'>It has been my military tradition to win. Yours is shaping up to be defeated.</String>
		<String _locID='38707'>The outcome of that battle has left me speechless. However, the outcome of the war will speak of my victory.</String>
		<String _locID='38708'>That battle was not one I care to have the history books learn about.</String>
		<String _locID='38709'>My bold attitude alone would have been enough to win that battle.</String>
		<String _locID='38710'>I presume you foresaw the outcome of that battle as plainly as I did: victory.</String>
		<String _locID='38711'>I am pleased with the outcome of that fight after all.</String>
		<String _locID='38712'>In the battle at hand our enemy shall feel the imposition of my heel upon his face.</String>
		<String _locID='38713'>My reputation alone would be enough to rout their army in this fight.</String>
		<String _locID='38714'>Your arrival was timely; the battle is turning in our favor.</String>
		<String _locID='38715'>I have to admit I am very glad you have arrived.</String>
		<String _locID='38716'>Alert, my ally -- an additional opponent has joined the fray and our prospects for victory here fade quickly!</String>
		<String _locID='38717'>The battle is going against us.</String>
		<String _locID='38718'>This will be a bitter conflict; the enemy's numbers have increased.</String>
		<String _locID='38719'>We now face another foe as well.</String>
		<String _locID='38720'>Of course.</String>
		<String _locID='38721'>Yes, your request is exactly what I would have suggested.</String>
		<String _locID='38722'>Not an issue. I'll comply.</String>
		<String _locID='38723'>Yes.</String>
		<String _locID='38724'>Construction of artillery to commence.</String>
		<String _locID='38725'>Request to train artillery acknowledged. Will do.</String>
		<String _locID='38726'>Yes. Artillery lends dignity to what might otherwise be a vulgar brawl.</String>
		<String _locID='38727'>Agree. Great guns are the most respectable argument.</String>
		<String _locID='38728'>Artillery units and cavalry support shall be provided.</String>
		<String _locID='38729'>Artillery units are an outstanding option. I'll train cavalry units as well.</String>
		<String _locID='38730'>Agreed. Artillery and infantry support troops shall be provided.</String>
		<String _locID='38731'>Yes, artillery and infantry units on their way.</String>
		<String _locID='38732'>At once. You need additional cavalry and I will supply them.</String>
		<String _locID='38733'>Cavalry units shall be trained and fielded at once.</String>
		<String _locID='38734'>Cavalry units shall be provided along with some artillery.</String>
		<String _locID='38735'>I shall create some cavalry and artillery. Use them wisely.</String>
		<String _locID='38736'>Without essential cavalry and footsoldiers an army is nothing. I will provide both for you as requested.</String>
		<String _locID='38737'>My infantry and cavalry units are on their way.</String>
		<String _locID='38738'>I agree with your recommendation. Infantry presence on the battlefield will be increased.</String>
		<String _locID='38739'>Yes, I'll recruit more infantry units.</String>
		<String _locID='38740'>Strategically sound. I can agree to train more infantry and a few artillery units as well.</String>
		<String _locID='38741'>I will. Infantry and supporting artillery are vital elements in a conquering army.</String>
		<String _locID='38742'>I concur. Infantry and cavalry shall be added to my army.</String>
		<String _locID='38743'>Well-trained footsoldiers and elite cavalry units will be fielded.</String>
		<String _locID='38744'>Without supplies, no army is brave. I will not leave my troops cowering so I must deny your request for resources.</String>
		<String _locID='38745'>I cannot comply at the moment.</String>
		<String _locID='38746'>I cannot spare the resources.</String>
		<String _locID='38747'>I can spare advice, but not resources.</String>
		<String _locID='38748'>To that request I cannot concur.</String>
		<String _locID='38749'>I cannot comply.</String>
		<String _locID='38750'>No. My priorities are elsewhere at the moment.</String>
		<String _locID='38751'>There is no way I can do that at this time.</String>
		<String _locID='38752'>There will be no push of bayonets from me -- I have no army.</String>
		<String _locID='38753'>My empire has no army at the moment.</String>
		<String _locID='38754'>As soon as I have trained sufficient forces I can assist you. At present I have none.</String>
		<String _locID='38755'>My soldiers are not ready to enter battle.</String>
		<String _locID='38756'>That request is beyond even me. No.</String>
		<String _locID='38757'>I am afraid that is not something I can do.</String>
		<String _locID='38758'>That won't be possible.</String>
		<String _locID='38759'>I have determined that is impossible.</String>
		<String _locID='38760'>My army is of insufficient size to comply.</String>
		<String _locID='38761'>Write to me again after I have actually assembled an army.</String>
		<String _locID='38762'>Our enemy has destroyed one of our trading posts, but this war is far from over.</String>
		<String _locID='38763'>We almost conquered them unconventionally. We'll just have to do it the ordinary way this time.</String>
		<String _locID='38764'>For a moment there it looked like we might defeat them that way.</String>
		<String _locID='38765'>Our enemy managed to stop our monopoly. We'll just have to conquer them another way.</String>
		<String _locID='38766'>Our British opponent is nearly routed. Perhaps they will be able to construct a raft from broken muskets on which to sail home to their frail island.</String>
		<String _locID='38767'>It looks like we've taken the pluck out of plucky little Britain.</String>
		<String _locID='38768'>The British era of conquest and colonization is over.</String>
		<String _locID='38769'>Although the British have all but lost this battle, at least they have their soggy little rock to swim home to.</String>
		<String _locID='38770'>Our Dutch foe is about to fall. They will soon be forced to return in shame to the lagoon they call a country.</String>
		<String _locID='38771'>Plainly the Dutch are about to collapse under our onslaught. All they will have left to be proud of are their wooden shoes.</String>
		<String _locID='38772'>If the Dutch had spent less time doting over their tulips and more time training their soldiers, they might have had a chance.</String>
		<String _locID='38773'>The Dutch really should focus on building windmills. Clearly they know very little about warfare.</String>
		<String _locID='38774'>It is all but over for the French.</String>
		<String _locID='38775'>The French may have been fearsome at one time, but after this battle I'd suggest they just stay in the kitchen.</String>
		<String _locID='38776'>The French used to be dangerous. At this point I'd only call them frightful.</String>
		<String _locID='38777'>Some dominating military power the French have turned out to be. Their croissants would probably put up more of a fight.</String>
		<String _locID='38778'>Our German opponent has all but lost.</String>
		<String _locID='38779'>Our German foe has nearly been defeated. They should hang their heads in shame.</String>
		<String _locID='38780'>Since I was not leading their armies, it doesn't surprise me to see our German enemy is nearly defeated.</String>
		<String _locID='38781'>The Ottoman foe is almost defeated.</String>
		<String _locID='38782'>The Ottomans are almost destroyed. I hope they have some camels left to ride home on.</String>
		<String _locID='38783'>It looks like the Ottomans have run out of tricks. I wonder if they will try to sell some of their cannon at a yard sale?</String>
		<String _locID='38784'>The Ottomans have just about run out of gunpowder. And everything else.</String>
		<String _locID='38785'>Our Portuguese opponent has almost fallen.</String>
		<String _locID='38786'>The Portuguese have been nearly beaten.</String>
		<String _locID='38787'>It looks like the Portuguese have just about had it. They should probably just stick with fishing.</String>
		<String _locID='38788'>Our armies have just about rolled our Portuguese foe.</String>
		<String _locID='38789'>The Russians were worthy opponents, but they have all but lost this war.</String>
		<String _locID='38790'>I thought we would never see an end to the Russian soldiers, but that well has just about dried up now.</String>
		<String _locID='38791'>The Russians kept on coming, but now they are just doing a lot of dying.</String>
		<String _locID='38792'>You would think that with a motherland the size of Russia's that they could maintain a serious attack, but it looks like they are close to defeat.</String>
		<String _locID='38793'>The Spanish are about to concede defeat, I would wager.</String>
		<String _locID='38794'>It looks like the Spanish have had it with fighting.</String>
		<String _locID='38795'>The Spanish are good at fighting bulls, but it looks like they have some things to learn about fighting men.</String>
		<String _locID='38796'>The Spanish were worthy foes, but we've pounded the fight out of them.</String>
		<String _locID='38797'>I never underestimate a foe, but I am surprised at the tenacity of our British opponent.</String>
		<String _locID='38798'>The British are putting up a remarkable fight, even if they do live on a wet rock in the middle of the sea.</String>
		<String _locID='38799'>I don't know how the British can be fighting so well. Didn't anyone tell them they were not allowed off their little island?</String>
		<String _locID='38800'>The Dutch always surprise me. A land of flowers and windmills, yet they challenge even such as I.</String>
		<String _locID='38801'>Don't the Dutch have anything better to do than fight in the New World? Although, I must say they are doing it very well.</String>
		<String _locID='38802'>Our French enemy is showing exceptional resolve in this conflict.</String>
		<String _locID='38803'>Whoever is commanding the French knows what he or she is doing.</String>
		<String _locID='38804'>The French are fighting as fiercely as my own troops. We must be wary of him.</String>
		<String _locID='38805'>I do not want to believe it, but I must accept the fact: the French are a potent force in this conflict.</String>
		<String _locID='38806'>The Germans are never to be trifled with, but this opponent is exceptional.</String>
		<String _locID='38807'>The enemy Germans are fighting like they were commanded by me. I don't like it.</String>
		<String _locID='38808'>If we do not defeat the Ottomans quickly we may find them knocking at our own doors.</String>
		<String _locID='38809'>Our Ottoman foe is potent. We'll have to deal with him very carefully.</String>
		<String _locID='38810'>Our Portuguese opponent is mighty. We'll have to apply all of my strategic brilliance to defeat them.</String>
		<String _locID='38811'>We cannot underestimate the Portuguese. At least, we had better not.</String>
		<String _locID='38812'>Where the Portuguese are concerned I do not feel so bold. They are worthy foes.</String>
		<String _locID='38813'>The Russians are fighting with a ferocity I might not have expected from them. They are truly dangerous.</String>
		<String _locID='38814'>Whoever is leading the Russians is impressing even me. We must be careful.</String>
		<String _locID='38815'>We must not underestimate our Spanish opponent -- they are demonstrating great resolve.</String>
		<String _locID='38816'>The Spanish are strong; we must handle them carefully.</String>
		<String _locID='38817'>Although I never doubt our eventual victory, I can see that the Spanish are not going to take our conquest lying down.</String>
		<String _locID='38818'>The Spanish seem to have a military answer for every action we take. This may not be as easy as I thought.</String>
		<String _locID='38819'>You have advanced long before I have chosen to, but do not fire until you see the whites of their eyes!</String>
		<String _locID='38820'>You are wise to advance your colony. Use the new technologies it affords you to decimate our foes.</String>
		<String _locID='38821'>You are ahead of me, my ally. I will endeavor to catch up.</String>
		<String _locID='38822'>Observe; they have captured the cooperation of some natives.</String>
		<String _locID='38823'>They have built a trading post at a native village. Let us make it a point to destroy it as soon as possible.</String>
		<String _locID='38824'>I admire unusual strategies, but I am at a loss to know what strategy delaying your Age advancement could belong to.</String>
		<String _locID='38825'>You are still in the Enlightenment Age. Surely you will want an army when our enemy comes to visit?</String>
		<String _locID='38826'>It is difficult to defend one's town while in the Enlightenment Age. Perhaps it is time to advance.</String>
		<String _locID='38827'>To do that which your enemy least expects is brilliant, but I don't know if choosing not to advance to the next Age would fall under that category.</String>
		<String _locID='38828'>I suggest you follow my lead and advance to the next Age as soon as possible.</String>
		<String _locID='38829'>Exploring the New World is fine, but if you do not advance to the next Age soon, you may find your explorer fighting the enemy single-handed.</String>
		<String _locID='38830'>Remarkable work. Continue to use your resources as wisely as I do, and we shall be assured victory.</String>
		<String _locID='38831'>Excellent. You have reached the National Age quickly.</String>
		<String _locID='38832'>Your advancement to the next Age is an inspiration to my men.</String>
		<String _locID='38833'>Although I advanced an Age before you, I expect your assistance in this war may still contribute to our eventual victory.</String>
		<String _locID='38834'>Do not be discouraged by your slow progress to the National Age. Not everyone is Frederick the Great.</String>
		<String _locID='38835'>Even though you have reached the National Age last, you may still fight by my side.</String>
		<String _locID='38836'>To express my gratitude for rescuing our explorer I shall have a new sapling planted in the Black Forest.</String>
		<String _locID='38837'>My troops have destroyed a trading post. We are no longer threatened by defeat in that manner.</String>
		<String _locID='38838'>The natives in this realm have been freed by my decisive action.</String>
		<String _locID='38839'>This opponent has lost a town to my army. Unfortunate for him, but only to be expected.</String>
		<String _locID='38840'>Not surprisingly, I have destroyed another enemy building. In this case, on a trade site.</String>
		<String _locID='38841'>I tried to free those natives but was waylaid.</String>
		<String _locID='38842'>The enemy town was not razed by my forces. I may need a new stratagem.</String>
		<String _locID='38843'>I regret to inform you that my assault on that trading post failed.</String>
		<String _locID='38844'>My explorer is down and therefore cannot gather treasures. We may have to increase our efforts in other areas until he is rescued.</String>
		<String _locID='38845'>The New World holds a variety of dangers. My explorer has fallen even though off the battlefield.</String>
		<String _locID='38846'>In the face of this storm, I believe we have met our match.</String>
		<String _locID='38847'>Request military assistance here immediately.</String>
		<String _locID='38848'>Alert, my ally! Enemy forces are at my gates.</String>
		<String _locID='38849'>Bayonets are at our throats! I need assistance in my town now!</String>
		<String _locID='38850'>Request to bring your army to the aid of my town at once!</String>
		<String _locID='38851'>Your presence lends a dignity to our alliance.</String>
		<String _locID='38852'>It shall be an honor to fight by your side.</String>
		<String _locID='38853'>Together we shall present a terrifying sight to our enemy's gaze.</String>
		<String _locID='38854'>For this alliance I predict only victory and glory.</String>
		<String _locID='38855'>Our alliance in this conflict will clearly result in the destruction of our foes.</String>
		<String _locID='38856'>Together we will present a storm of destruction for our enemies.</String>
		<String _locID='38857'>Ah, the challenge is increasing. It approaches a level worthy of my genius.</String>
		<String _locID='38858'>The challenge has been reduced. One hemisphere of my superior brain can take a vacation and we will still be triumphant.</String>
		<String _locID='38859'>As a foe you earned my respect. I trust you will display similar talent as my ally.</String>
		<String _locID='38860'>You showed exceptional promise in our last battle. Together our combined brilliance will vanquish any enemy.</String>
		<String _locID='38861'>Although you had little hope of defeating me in our prior encounter, as an ally you now have an opportunity to observe my genius directly.</String>
		<String _locID='38862'>This time, remember this if nothing else: He who defends everything defends nothing.</String>
		<String _locID='38863'>I see fate has thrown us again into the same territory of the New World.</String>
		<String _locID='38864'>Perhaps this time we should make this agreement: you are to request what you please, and I am to do what I please.</String>
		<String _locID='38865'>As in our previous victory, no matter the outcome, I will continue to think, live, and die as a king.</String>
		<String _locID='38866'>I elected to ransom my explorer.</String>
		<String _locID='38867'>Not surprisingly, the enemy was unable to stop me from rescuing my explorer.</String>
		<String _locID='38868'>I have gained visibility to an enemy base. Can you comprehend that there is no army defending it?</String>
		<String _locID='38869'>One of our enemy's bases has no barracks.</String>
		<String _locID='38870'>Be informed that an enemy town is devoid of a stable.</String>
		<String _locID='38871'>I expect this coin to be used prudently.</String>
		<String _locID='38872'>Take this food and make sure each soldier gets some.</String>
		<String _locID='38873'>Some of this wood comes from the Black Forest, but all of it is useful to our cause.</String>
		<String _locID='38874'>I've given the order to attack here.</String>
		<String _locID='38875'>Our enemy's economy is a weak point, so I intend to raid settlers now.</String>
		<String _locID='38876'>I have issued the command to attack the main town immediately.</String>
		<String _locID='38877'>These natives will be grateful to ally with us after I free them from our enemies.</String>
		<String _locID='38878'>My forces are on their way to attack this trading post.</String>
		<String _locID='38879'>Continue your assault; I have sent troops to assist you against the trading post.</String>
		<String _locID='38880'>This is an strategic place for a military base. I shall build one.</String>
		<String _locID='38881'>A town center will be constructed here by my settlers.</String>
		<String _locID='38882'>Note that I am pursing the construction of a trading post at this native village.</String>
		<String _locID='38883'>I know of a trading site that would be improved with a German flag over it.</String>
		<String _locID='38884'>A regiment of my forces have been assigned to defend this building.</String>
		<String _locID='38885'>Some of my forces will protect this location.</String>
		<String _locID='38886'>These natives and their village are under my protection.</String>
		<String _locID='38887'>It would be foolish to let this town fall, so I will not allow it.</String>
		<String _locID='38888'>I refuse to relinquish this trading post to the enemy.</String>
		<String _locID='38889'>Expect coin to flow steadily from my coffers into yours.</String>
		<String _locID='38890'>I will continue to send you food, and also sauerkraut.</String>
		<String _locID='38891'>I will send a steady supply of food to you.</String>
		<String _locID='38892'>Expect food to continue arriving from me.</String>
		<String _locID='38893'>You need food to keep fighting, so I will keep sending it.</String>
		<String _locID='38894'>Here is some wood. Expect continual shipments of more from me.</String>
		<String _locID='38895'>My troops are on their way.</String>
		<String _locID='38896'>Do not mistake my recent lack of correspondence as a lack of resolve to decimate our opponent!</String>
		<String _locID='38897'>Please tribute me coin for an immediate need I have.</String>
		<String _locID='38898'>Request that you tribute me food.</String>
		<String _locID='38899'>I have a request that you tribute me wood.</String>
		<String _locID='38900'>Your contribution to that assault was bold, and greatly appreciated.</String>
		<String _locID='38901'>Thank you for the coin.</String>
		<String _locID='38902'>I thank you for your tribute of food.</String>
		<String _locID='38903'>My base may have been badly damaged if you had not come to my defense.</String>
		<String _locID='38904'>The resources you tributed to my empire are greatly appreciated.</String>
		<String _locID='38905'>The wood you sent me will be well used, thank you.</String>
		<String _locID='38906'>What a mighty foe the British have proven to be.</String>
		<String _locID='38907'>The Dutch are overpowering us.</String>
		<String _locID='38908'>The might of the French cannot be denied here.</String>
		<String _locID='38909'>Whatever the Ottomans are doing, they are doing it well enough to hand us our hats.</String>
		<String _locID='38910'>I do not know if we will be able to stand up to the Ottoman advance.</String>
		<String _locID='38911'>The Portuguese have proven powerful adversaries. Things are looking dark for us.</String>
		<String _locID='38912'>The Russians have been powerful foes in this battle. I fear perhaps too powerful.</String>
		<String _locID='38913'>What have the Spanish done to become so mighty? I doubt we will be able to stop them.</String>
		<String _locID='38914'>Consider this: we are losing, but among our opponents, the weakest is the British.</String>
		<String _locID='38915'>I perceive we may lose if we don't counter-attack soon. I suggest the Dutch, who are clearly weaker.</String>
		<String _locID='38916'>Although we fade, we must strike at their weakness, the French.</String>
		<String _locID='38917'>As I am not leading them, our weakest foe is German. I suggest we strike at them before we are defeated ourselves.</String>
		<String _locID='38918'>The war is going in their favor. Shall we strike their weakness, the Portuguese?</String>
		<String _locID='38919'>If we don't attack the Russians soon we may be defeated.</String>
		<String _locID='38920'>I will not yield defeat willingly, but if we do not attack the Spanish soon I may be forced to.</String>
		<String _locID='38921'>You are a superb strategician. In this rare case, perhaps even better than I.</String>
		<String _locID='38922'>I regret not having shared more of my superior capabilities with you during this battle. If I had, we might not be losing.</String>
		<String _locID='38923'>Continue to thrust forward! Great guns are the most respectable argument of the rights of kings.</String>
		<String _locID='38924'>Your great army and my superior intellect shall together vanquish our foes.</String>
		<String _locID='38925'>As an ally you have been useful in my conquering of the enemy.</String>
		<String _locID='38926'>Things are not looking good for us, I fear.</String>
		<String _locID='38927'>It does not take a military genius to see we've lost.</String>
		<String _locID='38928'>There is no point in continuing this conflict; we have lost!</String>
		<String _locID='38929'>Quickly, choose a trading post to attack and we will strike it together!</String>
		<String _locID='38930'>The enemy has allied with some natives. A laughable plan at best.</String>
		<String _locID='38931'>The enemy has overextended his position by claiming a trade site too early.</String>
		<String _locID='38932'>The enemy has more native allies than we do. We should move to change that.</String>
		<String _locID='38933'>Our foe seeks trade strength. Our military strength has a reply for that.</String>
		<String _locID='38934'>Your alliance with the natives in this New World was bold. I like that.</String>
		<String _locID='38935'>The trade route you are exploiting should serve us well, both in battle and after we claim victory!</String>
		<String _locID='38936'>Impressive. You understand that even small advances can help in our quest for victory.</String>
		<String _locID='38937'>A first small step toward triumph.</String>
		<String _locID='38938'>You are wise to add to your supplies any way you can.</String>
		<String _locID='38939'>Another small boost to your coffers.</String>
		<String _locID='38940'>Soldiers cannot eat their boots. At least not usually.</String>
		<String _locID='38941'>Although you have collected more treasures than I have, my base has expanded boldly.</String>
		<String _locID='38942'>You have proven yourself a collector. Hopefully next, a warrior.</String>
		<String _locID='38943'>Where is the gain to our alliance, your collecting treasures so close to my town?</String>
		<String _locID='38944'>The treasures near my base should be left for my explorer.</String>
		<String _locID='38945'>The native warriors you have befriended will give us an edge.</String>
		<String _locID='38946'>Each settler you have working for you is an advantage our foes will rue.</String>
		<String _locID='38947'>More wood for you means less wood for them.</String>
		<String _locID='38948'>Excellent move. We now have more native allies than our foe.</String>
		<String _locID='38949'>We move that much closer to controlling all trade in this area.</String>
		<String _locID='38950'>Be certain you incorporate your walls into an overall strategy of offense.</String>
		<String _locID='38951'>You will note I have allied with a native village in the New World. Another brilliant maneuver.</String>
		<String _locID='38952'>My decisive action in claiming a trade site will help us achieve victory.</String>
		<String _locID='38953'>A treasure has been claimed and secured by me.</String>
		<String _locID='38954'>The New World has yielded coin for my coffers.</String>
		<String _locID='38955'>It may not be sauerkraut, but it will help fill my soldier's bellies.</String>
		<String _locID='38956'>As the superior strategician, you'll appreciate that any treasure I gain helps us both.</String>
		<String _locID='38957'>You are not exploiting the advantages of the New World effectively; gather more treasures.</String>
		<String _locID='38958'>Native warriors are welcome additions to my army.</String>
		<String _locID='38959'>Another settler has elected to serve under the German flag.</String>
		<String _locID='38960'>I can use wood. Even wood will have a small role to play in our eventual win.</String>
		<String _locID='38961'>Thanks to my efforts, we have another native ally.</String>
		<String _locID='38962'>I have claimed a trading site. I encourage you to increase your own contribution to our alliance.</String>
		<String _locID='38963'>I am constructing walls to shelter my economy while my military expands.</String>
		<String _locID='38964'>Our bold strategy may yet pay off; we now hold four of a kind.</String>
		<String _locID='38965'>Do not let your reduced rating discourage you. After all, a crown is merely a hat that lets the rain in.</String>
		<String _locID='38966'>Your increased rating indicates you are one to let your actions speak for you.</String>
		<String _locID='38967'>At the rate you are gaining experience, the day may come in which I ask you for military advice myself.</String>
		<String _locID='38968'>I admire opposition that has conviction, but in less than one minute I will be the one convinced.</String>
		<String _locID='38969'>I observe that in one minute I will lose this battle. You have my respect.</String>
		<String _locID='38970'>It will all be over very soon, and I am forced to admit your superiority in this battle.</String>
		<String _locID='38971'>Every warrior must accept defeat eventually, at least every warrior I meet.</String>
		<String _locID='38972'>You should deem it an honor to have been defeated by me.</String>
		<String _locID='38973'>In one minute your cause will be utterly defeated.</String>
		<String _locID='38974'>Several opponents engage at once here, but my soldiers are doubtlessly the best trained.</String>
		<String _locID='38975'>There are soldiers from several armies fighting here. Another glorious fray.</String>
		<String _locID='38976'>I'll begin by taking. Scholars later shall demonstrate my perfect right to have done so.</String>
		<String _locID='38977'>As we face off before battle, I can only say I am grateful I am not you.</String>
		<String _locID='38978'>I am called Frederick the Great. Can there be any question as to the outcome of this battle?</String>
		<String _locID='38979'>The battle has only just engaged but already your only reasonable options are retreat or surrender.</String>
		<String _locID='38980'>My forces are dominant and my strategy superior; how can you defeat me?</String>
		<String _locID='38981'>Great guns, and the timely arrival of an ally, are the most respectable arguments of the rights of kings.</String>
		<String _locID='38982'>The battle is turning in my favor.</String>
		<String _locID='38983'>My ally has arrived! Together we shall decimate your forces.</String>
		<String _locID='38984'>Beware, my foe! My battalions are strengthened by my ally!</String>
		<String _locID='38985'>Your ally saved you in this battle.</String>
		<String _locID='38986'>I curse your luck. If not for your ally's arrival I would have smashed your army in this battle!</String>
		<String _locID='38987'>This battle is slipping from my grasp!</String>
		<String _locID='38988'>It is only because your ally has arrived in time with reinforcements that you are winning this fight.</String>
		<String _locID='38989'>Your skill in advancing is plain. How you will use that to your advantage is not, likely not even to you.</String>
		<String _locID='38990'>I see you have advanced to the next Age. It's a pity you can't advance your military talents as easily.</String>
		<String _locID='38991'>You have squandered your resources advancing to the next Age so quickly, nothing more.</String>
		<String _locID='38992'>It is not that your have beat me in reaching a higher Age, it is that I have displayed superior patience.</String>
		<String _locID='38993'>Your decision to gain native allies was wise. How you will utilize them will no doubt be foolish.</String>
		<String _locID='38994'>Losing that trading post was a setback, but no more.</String>
		<String _locID='38995'>An effective commander utilizes all of the resources available to him. I assure you that that town center was only a small element of my arsenal.</String>
		<String _locID='38996'>I suppose you think the loss of my town center will affect my military machine, but I assure you it will not.</String>
		<String _locID='38997'>A town center may be the heart of a leader's base, but a wise commander ... well, I suppose losing it stinks however I cut it.</String>
		<String _locID='38998'>Curse it -- my town center was the only decent source of bratwurst in the whole New World!</String>
		<String _locID='38999'>That town center was essential to the gestalt of my base.</String>
		<String _locID='39000'>You fool; the finest biergarten and lager on this whole continent were inside that town center!</String>
		<String _locID='39001'>Flattening my town center has filled me with angst.</String>
		<String _locID='39002'>The destruction of that trading post has served only to focus my attention on wiping your empire from the New World.</String>
		<String _locID='39003'>A kindergartener could have seen that attack coming.</String>
		<String _locID='39004'>Do you think destroying that trade site will lead to your victory? You probably also claim to see poltergeists.</String>
		<String _locID='39005'>You are like a lammergeier, a cowardly vulture attacking my trade sites when I am not prepared to defend them.</String>
		<String _locID='39006'>Are you waiting until I arrive with the army of the apocalypse before advancing to the National Age?</String>
		<String _locID='39007'>Do you plan to advance to the National Age after your kaffeeklatsch? </String>
		<String _locID='39008'>Apparently Oktoberfest will come and go before you reach the National Age.</String>
		<String _locID='39009'>My schnauzer could dog paddle to the New World faster than you advance through the Ages.</String>
		<String _locID='39010'>Your empire is advancing so slowly you might have more luck if you sent settlers to the front lines with rakes.</String>
		<String _locID='39011'>You are taking so long to advance, perhaps you should just pack your whole town up in a wagon and send it back to the old world.</String>
		<String _locID='39012'>It does not take an ubermensch to take an empire to the National Age!</String>
		<String _locID='39013'>Among all combatants, you have reached the National Age first. Surely you do not expect that move alone to save you.</String>
		<String _locID='39014'>Your quick advancement to the National Age fills me with weltschmerz.</String>
		<String _locID='39015'>If your strategy is to advance your empire as slowly as possible so as to weaken us with laughter, you are succeeding.</String>
		<String _locID='39016'>Is your empire hitched to a slug?</String>
		<String _locID='39017'>Your slow rise to the second Age indicates you have little wille zur macht.</String>
		<String _locID='39018'>I see you have finally joined the rest of us in the National Age.</String>
		<String _locID='39019'>You are rather separated from your allies. Perhaps you better begin shouting for help now.</String>
		<String _locID='39020'>Do you expect the poor placement of your town center to allow you more time to practice your harpsichord?</String>
		<String _locID='39021'>It is helpful that your towns are closely packed. We will raze them all as one.</String>
		<String _locID='39022'>Your towns are huddled together like frightened rabbits in a pen.</String>
		<String _locID='39023'>I have destroyed a trading post and ended your attempt at an unusual victory.</String>
		<String _locID='39024'>I enjoyed destroying that trading post even more than usual.</String>
		<String _locID='39025'>That stops your rather pathetic effort to snatch victory from the approaching jaws of defeat.</String>
		<String _locID='39026'>That trading post should not have been built on my continent anyway.</String>
		<String _locID='39027'>Believe me, the natives will be much happier allying with my empire than yours.</String>
		<String _locID='39028'>I hope you weren't going to use that town center.</String>
		<String _locID='39029'>Don't feel too bad. Where your town center stood I plan to construct a nice strudel stand.</String>
		<String _locID='39030'>Your town center put up as mighty a fight as a she-dachshund.</String>
		<String _locID='39031'>I have crushed your town center just as I planned.</String>
		<String _locID='39032'>Your town center has fallen and the rest of your base will soon follow it.</String>
		<String _locID='39033'>With your town center destroyed I imagine you now feel a great wanderlust.</String>
		<String _locID='39034'>I'm sorry I destroyed your town center. Well, no, not really.</String>
		<String _locID='39035'>Perhaps you can build another town center. I could use some more practice destroying them.</String>
		<String _locID='39036'>I removed the trading post you had carelessly built on my trading route.</String>
		<String _locID='39037'>That trading post was obstructing my plans to conquer the New World.</String>
		<String _locID='39038'>You didn't really need that trading post.</String>
		<String _locID='39039'>Why did you build a trading post in the middle of my empire anyway?</String>
		<String _locID='39040'>I tire of inept opposition. Bring your best or just have your resignation delivered now.</String>
		<String _locID='39041'>Greetings. Prepare to be destroyed.</String>
		<String _locID='39042'>I am Frederick the Great. I cannot imagine why you dare to challenge me.</String>
		<String _locID='39043'>This New World looks like it will make a good new Germany, don't you think?</String>
		<String _locID='39044'>I can only hope you will not collapse before my assault as easily as my last foe.</String>
		<String _locID='39045'>Note to my opponent: this land belongs to me.</String>
		<String _locID='39046'>Welcome to the New World. My New World.</String>
		<String _locID='39047'>I am not interested in fighting. Only in winning.</String>
		<String _locID='39048'>I toyed with war in the prior conflict. Now I will bring my full powers to bear.</String>
		<String _locID='39049'>I am glad to see you expect a greater challenge this time. I assure you I will bring one.</String>
		<String _locID='39050'>It is good that you seek a great challenge. I have yet to find even a mild one.</String>
		<String _locID='39051'>I grasp that you want more of a challenge. Too bad you will not also be grasping victory.</String>
		<String _locID='39052'>I will give my brilliance a vacation. You will face only ordinary genius this time.</String>
		<String _locID='39053'>I see you seek a less overwhelming match. I hope you won't mind if I eat some bratwurst while we do battle.</String>
		<String _locID='39054'>I cannot fault you for seeking to reduce the challenge, considering your opponent is me.</String>
		<String _locID='39055'>This battle should be a little easier to deal with. I'll tie one army behind my back.</String>
		<String _locID='39056'>We do battle in the same region of the New World as our prior conflict.</String>
		<String _locID='39057'>The odds are less stacked against you this time. I'll try not to punish you too severely.</String>
		<String _locID='39058'>Although the odds are stacked in my favor do not expect mercy from Frederick the Great.</String>
		<String _locID='39059'>I am surprised you think you can defend against both me and an ally. I look forward to proving you very wrong.</String>
		<String _locID='39060'>These odds are more like it. I'm going to enjoy paving over your town with my empire.</String>
		<String _locID='39061'>These odds seem a bit extreme in my favor. No matter, I will show you again how war is fought.</String>
		<String _locID='39062'>Odds are stacked against you. If this is the way you prefer to be destroyed, fine by me.</String>
		<String _locID='39063'>You were careless. I rescued my explorer out from beneath your nose.</String>
		<String _locID='39064'>My explorer has been rescued and tells me you are ripe to conquer.</String>
		<String _locID='39065'>Your explorer has been spotted by my forces. Why don't you just hide him behind your town center.</String>
		<String _locID='39066'>There is your first army. It is more pathetic than I expected.</String>
		<String _locID='39067'>It doesn't surprise me that your soldiers appear to be lost.</String>
		<String _locID='39068'>You may wish to round up your small wandering army before I do it for you.</String>
		<String _locID='39069'>I see that squad of soldiers scouting for my base. I will write off a snippy letter to Voltaire if you persist.</String>
		<String _locID='39070'>Take it from a true military genius: you should have brought a real army.</String>
		<String _locID='39071'>Are your soldiers wandering near my town center because they like bratwurst? I can't imagine any other reason they would.</String>
		<String _locID='39072'>Although I understand your wanting to avoid my soldiers, you embarrass yourself attacking my civilians.</String>
		<String _locID='39073'>Stop attacking my settlers.</String>
		<String _locID='39074'>Don't make my settlers mad. You won't like them when they're mad.</String>
		<String _locID='39075'>Somehow you've managed to mistake my settlers for my army. Kindly back off until my actual soldiers arrive.</String>
		<String _locID='39076'>This large army of yours appears confused and leaderless. No, correction, I see it is being commanded by you.</String>
		<String _locID='39077'>That's a large army you have assembled. Poorly trained and badly equipped no doubt, but large.</String>
		<String _locID='39078'>I advise moving the large army walking through my empire to the nearest rubbish heap, where they will feel more at home.</String>
		<String _locID='39079'>Is that an army entering my area? I'm surprised you could convince that many soldiers to fight under your banner.</String>
		<String _locID='39080'>I see you have sent a group of targets for my troops.</String>
		<String _locID='39081'>What do you plan to do with that band of ruffians you call soldiers? Gather truffles?</String>
		<String _locID='39082'>You were cruel to send those soldiers marching off to their doom.</String>
		<String _locID='39083'>Why do you have a cluster of soldiers wandering around in the middle of nowhere?</String>
		<String _locID='39084'>I suppose you might call that pathetic group of soldiers an army, but I wouldn't.</String>
		<String _locID='39085'>Have you sent those soldiers into the wilderness to punish them? </String>
		<String _locID='39086'>How did you assemble such a potent force?</String>
		<String _locID='39087'>Your army is worthy of ... well, me. Not good.</String>
		<String _locID='39088'>Your army has lost its way. It should be back in your town, defending it.</String>
		<String _locID='39089'>If I were facing true military skill I might actually be worried at this point.</String>
		<String _locID='39090'>You may want to recover the small group of deserters fleeing through my empire. Oh, I'm sorry, was that your army?</String>
		<String _locID='39091'>I can only imagine those soldiers you have sent into the wilderness are trying to find their way home.</String>
		<String _locID='39092'>Why do you have a tiny army doing nothing in the middle of nowhere? Do you call that a strategy?</String>
		<String _locID='39093'>You appear to have some soldiers lost in my empire. Remove them before I am forced to.</String>
		<String _locID='39094'>It is always a joy to discover my opponent's base. The anticipation of razing it comes more clearly into focus.</String>
		<String _locID='39095'>I see your town center. You may want to take one last look at it yourself.</String>
		<String _locID='39096'>I've spotted your town center. It will make a lovely crater.</String>
		<String _locID='39097'>Is that your town center I see? Nice of you to place it directly in the path of my conquering army.</String>
		<String _locID='39098'>You wasted your ammunition. Everything in the New World belongs to me.</String>
		<String _locID='39099'>That small fight is but a microcosm of the great battles, and results, to come.</String>
		<String _locID='39100'>I am not surprised I took that treasure, but I am surprised you thought you might beat me to it.</String>
		<String _locID='39101'>Another treasure for me, another beating for you.</String>
		<String _locID='39102'>Would you like three guesses as to whose army is here? Ah, but you'll be too busy dying to play games.</String>
		<String _locID='39103'>You will be overjoyed to hear that my exceptionally well trained German army has arrived to fight you.</String>
		<String _locID='39104'>I look forward to this battle, but my soldiers hunger for it.</String>
		<String _locID='39105'>My troops have arrived. I pity yours.</String>
		<String _locID='39106'>I have not heard from you in awhile. I can only imagine you are spending your time knitting caps.</String>
		<String _locID='39107'>Are you waiting to attack, or are you just contemplating surrender?</String>
		<String _locID='39108'>It has been so long since I've seen any activity from you I imagine you may have forgotten we are at war. My army will be happy to remind you.</String>
		<String _locID='39109'>Your empire is awfully quiet. Have your soldiers traded their weapons for hoes?</String>
		<String _locID='39110'>Witness my mastery of the flute! Well, that, and my skills in warfare, of course.</String>
		<String _locID='39113'>My empire has been defeated. I offer my surrender.</String>
		<String _locID='39114'>It does not take a genius to recognize I am defeated. I request to resign.</String>
		<String _locID='39115'>You may have stopped me on one front, but there are other ways to win.</String>
		<String _locID='39116'>I see you have taken the lead in recruiting native allies. Victory will still be mine.</String>
		<String _locID='39117'>Gaining one more trading post will not make a difference. You will still be defeated.</String>
		<String _locID='39118'>You have taken the lead on collecting trade sites, but I assure you it will make no difference in the end.</String>
		<String _locID='39119'>You have collected a New World treasure, but there is more to winning a war than that.</String>
		<String _locID='39120'>Does finding goodies please you? Crushing empires pleases me.</String>
		<String _locID='39121'>A few coins in your coffers will hardly improve your chances against my ravaging armies.</String>
		<String _locID='39122'>Enjoy the food you just found. Soon enough all you'll have to eat is sauerkraut.</String>
		<String _locID='39123'>Your focus is on collecting treasures. Mine is on building an unstoppable military empire.</String>
		<String _locID='39124'>That treasure belonged to me. I'll recover the slight by razing your town.</String>
		<String _locID='39125'>I feel sorry for any natives you have fooled into joining you.</String>
		<String _locID='39126'>Why don't you just send your new settler back to the old world, where it's safe.</String>
		<String _locID='39127'>That wood you just found could be used to build a nice raft. Maybe you could try to escape my New World on it.</String>
		<String _locID='39128'>Ah, walls. Like the crunchy outer coating to a delightful German chocolate.</String>
		<String _locID='39129'>Would it interest you to learn I have allied with natives of this New World? Perhaps not, you are still learning how to boil water.</String>
		<String _locID='39130'>I have the first trading post. You, however, have ... well, nothing significant at all.</String>
		<String _locID='39131'>Another treasure on the New World is mine.</String>
		<String _locID='39132'>One more treasure for me, one less for you. Fitting, really.</String>
		<String _locID='39133'>A treasure has granted me more coin. As if I needed it.</String>
		<String _locID='39134'>This food tastes good. You can be certain I won't be sharing it with you.</String>
		<String _locID='39135'>Why did you leave a treasure unclaimed so near your town? It is mine now.</String>
		<String _locID='39136'>Even I am slightly surprised that you have been so poor at collecting treasures.</String>
		<String _locID='39137'>The natives are clearly more intelligent than you are; they are allying with me.</String>
		<String _locID='39138'>Another settler has joined my empire. I am doing everything I can to reduce the time you suffer before you fall.</String>
		<String _locID='39139'>More wood for me. I am gaining everything I need for a swift victory.</String>
		<String _locID='39140'>While you gather alliances with natives, my empire prepares to build cannon.</String>
		<String _locID='39141'>You may have found a foothold on the trading route, but will that really help you when my armies storm your empire?</String>
		<String _locID='39142'>I admire your strategy. It won't bring you victory, but I admire it.</String>
		<String _locID='39143'>I hope you remember how to get back to the Old World. The New World will soon belong to me.</String>
		<String _locID='39144'>Your rating has dropped precipitously. Think of our next confrontation as a clinic.</String>
		<String _locID='39145'>In this battle I will whip your hindquarters almost as hard as my father whipped mine, when I dared to write poetry!</String>
		<String _locID='39146'>How did you increase your rating that much? I can only assume bribery.</String>
		<String _locID='39147'>I see that your rating has increased a great deal since last we met. It will be all the more enjoyable to flatten you.</String>
		<String _locID='39148'>Your rating is higher, but your choices in battle will no doubt be just as predictable as before.</String>
		<String _locID='39149'>How nice that you have increased your rating. On my side, I look forward to increasing my victory count by one.</String>
		<String _locID='39150'>You have gained much experience since we met last, but I doubt you'll be able to apply it toward a victory.</String>
		<String _locID='39151'>I suppose you are proud to have earned some more experience since we last met. It is the last you'll ever get.</String>
		<String _locID='39152'>You've collected a lot more experience since we met last. I hope you will apply it to providing me with some small challenge.</String>
		<String _locID='39153'>Ah, I see your experience has increased. Too bad you cannot buy military ability with it.</String>
		<String _locID='39154'>You go down with the ship. I will escape with the women and children.</String>
		<String _locID='39155'>Which Mediterranean island will you retire to once these swine have been conquered?</String>
		<String _locID='39156'>The new heavy artillery are miracles of modern science. You should give them a shot.</String>
		<String _locID='39157'>For centuries cavalry have led the charges of battle ... where did your horses run off to?</String>
		<String _locID='39158'>Even the most degraded commoner knows wars cannot be won without infantry!</String>
		<String _locID='39159'>It would be foolish to fight under these conditions.</String>
		<String _locID='39160'>Let us save our strength for another fight.</String>
		<String _locID='39161'>This will be a battle the poets will tell of for many years.</String>
		<String _locID='39162'>My fears have been made whole. The heathen have bested us.</String>
		<String _locID='39165'>They won! I am absolutely flabbergasted.</String>
		<String _locID='39166'>Now that our foes have been eradicated we can move on to more important political matters.</String>
		<String _locID='39167'>As I suspected, the enemy forces are broken.</String>
		<String _locID='39169'>That was a close one!</String>
		<String _locID='39170'>Our alliance will prove certain victory.</String>
		<String _locID='39171'>My strategists predict a victory.</String>
		<String _locID='39172'>Pretty sure I've got this one under control.</String>
		<String _locID='39173'>Your reinforcements have arrived just in time.</String>
		<String _locID='39174'>Look! Those heretical warmongers have recruited help from their allies.</String>
		<String _locID='39175'>Good thinking.</String>
		<String _locID='39176'>Alright.</String>
		<String _locID='39177'>Excellent idea! Artillery is just what we need.</String>
		<String _locID='39178'>Very good. Artillery with cavalry support will certainly pave the road to our victory.</String>
		<String _locID='39179'>A wise choice. Artillery and infantry are the backbone of any successful army.</String>
		<String _locID='39180'>Right. I will bolster our forces with cavalry.</String>
		<String _locID='39181'>When the enemy hears my storm of thundering hooves and crashing cannonballs, they will surely flee for their lives.</String>
		<String _locID='39182'>Yes I think that will work splendidly. Infantry and cavalry make a very strong combination.</String>
		<String _locID='39183'>Well then, I shall flood the battlefields with legions of infantry.</String>
		<String _locID='39185'>The enemy will surely be at our mercy of our crusading infantry and noble steeds.</String>
		<String _locID='39186'>I regret to say my strained economy simply cannot bear such a burden.</String>
		<String _locID='39187'>Unfortunately I have spent too much money on wine, women, and song to afford that.</String>
		<String _locID='39188'>Regretfully, I must decline.</String>
		<String _locID='39189'>I wish I could, but I cannot.</String>
		<String _locID='39190'>My army is non-existent. There is nothing I can do.</String>
		<String _locID='39191'>That is beyond God's will and simply impossible for me to do.</String>
		<String _locID='39192'>Until I can recruit more troops, I'm afraid I cannot help.</String>
		<String _locID='39193'>Those blasted dogs have destroyed our monopoly!</String>
		<String _locID='39194'>It seems we have nearly forced the British back to their puny island.</String>
		<String _locID='39195'>The Dutch are nearly defeated. Perhaps we should send them some sympathy tulips.</String>
		<String _locID='39196'>I cannot say I am sad to see the French go.</String>
		<String _locID='39197'>Our alliance has proved stronger than the German nation.</String>
		<String _locID='39199'>It looks as if we have defeated the insurgent Portuguese rebellion.</String>
		<String _locID='39200'>Superb. Our alliance has outlasted the Russian forces.</String>
		<String _locID='39201'>The Spanish simply did not have the political foresight to last out this war.</String>
		<String _locID='39202'>England is proving to be a formidable adversary.</String>
		<String _locID='39203'>The Dutch are growing quite powerful, we must choose our actions carefully.</String>
		<String _locID='39204'>The French frighten me with their mighty empire.</String>
		<String _locID='39205'>The German Reich must be stopped before they become too dangerous.</String>
		<String _locID='39207'>We have let the Portuguese dissenters build their empire unchecked. Now, I fear they will wage a ruthless civil war.</String>
		<String _locID='39208'>My political connections inform me that we should be wary of the Russians.</String>
		<String _locID='39209'>How could we have let the Spanish forces grow to such proportions?</String>
		<String _locID='39210'>Your nation's scientific progress is outstanding! I can only hope my nation will follow in your footsteps.</String>
		<String _locID='39211'>Very very impressive. I should be advancing shortly.</String>
		<String _locID='39212'>The natives are restless ... and what is worse, they are allied with the enemy!</String>
		<String _locID='39213'>This could be bad. The enemy has recruited the natives for aid.</String>
		<String _locID='39214'>You doing OK there chief?</String>
		<String _locID='39215'>Scientific progress is a glorious thing, perhaps you should consider aging up.</String>
		<String _locID='39216'>I would feel much more secure about our alliance if you were aging up a bit faster.</String>
		<String _locID='39217'>Excellent work my friend. Now we must recruit an army.</String>
		<String _locID='39218'>You're off to a great start. Keep at it.</String>
		<String _locID='39219'>Savoring the flavor of the Age would be dandy if we didn't have a war on our hands!</String>
		<String _locID='39220'>Glad to see you made it to the National Age.</String>
		<String _locID='39221'>Thank you for rescuing my explorer.</String>
		<String _locID='39222'>My explorer is thankful. Let me know if I can return the favor.</String>
		<String _locID='39223'>Nice to see you've rescued my explorer. I'll put him back to exploring immediately.</String>
		<String _locID='39224'>Rejoice. The monopoly has been broken.</String>
		<String _locID='39225'>I have shown the natives the error of their ways. They will no longer help the enemy.</String>
		<String _locID='39226'>I have freed the natives from the bondage of our enemy.</String>
		<String _locID='39227'>I'm pleased to inform you that I have sacked one of the enemies towns.</String>
		<String _locID='39228'>See the ashes floating up? That is all that remains of an enemy town.</String>
		<String _locID='39229'>Count this as an economic victory for us.</String>
		<String _locID='39230'>The enemy's trade route fell easily under my sword.</String>
		<String _locID='39231'>Damnation! The natives must be using black magic. My attack has failed.</String>
		<String _locID='39232'>Their forces were too much. Hopefully the next attack will swing in our favor.</String>
		<String _locID='39233'>No doubt my attack failed because my troops bartered their guns at the trading post.</String>
		<String _locID='39234'>My explorer is slain! </String>
		<String _locID='39235'>No! I have lost my explorer.</String>
		<String _locID='39236'>Cougars and bison and bears, oh my.</String>
		<String _locID='39237'>My explorer has been eaten by the wilderness.</String>
		<String _locID='39238'>I have lost my troops, my economy, and my will to fight. I'm afraid I must be resigning soon.</String>
		<String _locID='39239'>We put up a good fight, but it looks as if we should be resigning soon. Don't you think?</String>
		<String _locID='39240'>I could use some help here.</String>
		<String _locID='39241'>Send what you can to help fight please.</String>
		<String _locID='39242'>To arms, to arms! My base is under siege.</String>
		<String _locID='39243'>They have me surrounded. I will do what I can, but I am greatly in need of your troops.</String>
		<String _locID='39244'>Things are looking pretty grim over here. If you don't send some aid soon, I'm done for.</String>
		<String _locID='39245'>Pleased to make your alliance.</String>
		<String _locID='39246'>I am sure we'll make an excellent team.</String>
		<String _locID='39247'>This will be a challenge, I hope we prevail.</String>
		<String _locID='39248'>This may not be as challenging as before. Surely we will be victorious.</String>
		<String _locID='39249'>Last time we faced each other, you proved your merit in battle. I am glad to see we're allies this time.</String>
		<String _locID='39250'>It seems we are allies again. This time I shall strive to pull my weight.</String>
		<String _locID='39251'>I hope you prove to be a better ally than opponent.</String>
		<String _locID='39252'>Not you again!</String>
		<String _locID='39253'>This terrain looks mighty familiar, no?</String>
		<String _locID='39254'>Last time we were disgraced in battle. Lets see to it we are the victors this time around.</String>
		<String _locID='39255'>Ugh! My head still hurts from celebrating our last victory!</String>
		<String _locID='39256'>The good news is I have my explorer back. The bad news is they charged me a hefty ransom.</String>
		<String _locID='39257'>Huzzah! I have rescued my explorer.</String>
		<String _locID='39258'>The enemy's troops must be drinking at the tavern. Now is the time to strike their main base.</String>
		<String _locID='39259'>The enemy has no barracks. If you were to send in some cavalry they couldn't even muster a single pikeman.</String>
		<String _locID='39260'>Look what I've found: a stableless town. Artillery would be perfect right now.</String>
		<String _locID='39261'>Don't spend this all on ale.</String>
		<String _locID='39262'>Put this money to good use.</String>
		<String _locID='39263'>Eat to live, and not live to eat.</String>
		<String _locID='39264'>Your settlers look mighty thin, perhaps they could use some food.</String>
		<String _locID='39265'>Use this timber to your advantage.</String>
		<String _locID='39266'>This lumber should help strengthen your town's infrastructure.</String>
		<String _locID='39267'>I shall send my soldiers to the enemy front.</String>
		<String _locID='39268'>I am going to attack the enemy base now.</String>
		<String _locID='39269'>If the enemy has any unprotected gatherers I will hunt them down.</String>
		<String _locID='39270'>As we speak my troops are readying themselves to strike at the heart of the enemy's base.</String>
		<String _locID='39271'>My troops are preparing to ravage the enemy's main base.</String>
		<String _locID='39272'>I will take care of these pesky natives.</String>
		<String _locID='39273'>I will deprive the enemy of his liquor by destroying this trade site.</String>
		<String _locID='39274'>I am coming to your aid.</String>
		<String _locID='39275'>My troops are on the way!</String>
		<String _locID='39276'>I will be right there.</String>
		<String _locID='39277'>I'm going to set up military operations in this area.</String>
		<String _locID='39278'>This will be the site of my next town. I think I shall christen it with your name.</String>
		<String _locID='39279'>I have decided to build my next town center approximately right here.</String>
		<String _locID='39280'>For only a few beads these natives will gladly aid us in our war.</String>
		<String _locID='39281'>I've decided it's time to get the locals involved in our fight.</String>
		<String _locID='39282'>A trade post here will ensure plenty of wine to give our soldiers spirit.</String>
		<String _locID='39283'>Just to let you know, I'll be building a trading post here.</String>
		<String _locID='39284'>On my mother's honor, this building shall not fall.</String>
		<String _locID='39285'>This location is essential to our success. I shall defend it.</String>
		<String _locID='39286'>The enemy is trying to oppress our natives, they must be protected!</String>
		<String _locID='39287'>We shall make a stand in this town.</String>
		<String _locID='39288'>They are trying to take our source of imported wine! We must defend this trading post.</String>
		<String _locID='39289'>My coffers are overflowing with wealth. I happily share it with you.</String>
		<String _locID='39290'>Give a man a fish and he will eat for a day. Give a man a boatload of fish and he will eat for a damn long time.</String>
		<String _locID='39291'>Shiver me timbers, I will give you more wood.</String>
		<String _locID='39292'>Keep up the fighting, I'm on my way.</String>
		<String _locID='39293'>My forces are en route.</String>
		<String _locID='39294'>Hold the line, reinforcements are on the way.</String>
		<String _locID='39295'>So ... drink any good ale lately?</String>
		<String _locID='39296'>You must be one of the strong silent types.</String>
		<String _locID='39297'>Checking your email?</String>
		<String _locID='39298'>Alms for the poor? My friend, I am in need of some coin.</String>
		<String _locID='39299'>Could you spare a few coins for a loyal ally?</String>
		<String _locID='39300'>There are starving children in my land. Can you provide some food?</String>
		<String _locID='39301'>My soldiers have been reduced to eating their shoes. Do you have any food you could send my way?</String>
		<String _locID='39302'>My lumberjacks have gone on strike. Would you give me wood?</String>
		<String _locID='39303'>If you could spare some wood I would be a very happy ally.</String>
		<String _locID='39304'>Your reinforcements surely turned the tide of battle, many thanks. Now we can continue forward.</String>
		<String _locID='39305'>Your troops have saved the day. Our offensive movement presses on.</String>
		<String _locID='39306'>An offensive victory all thanks to your soldiers.</String>
		<String _locID='39307'>Thanks for the coin. I'm off to the tavern now.</String>
		<String _locID='39308'>The children shall eat, thanks to your generosity.</String>
		<String _locID='39309'>My base still stands because of your help. I will erect a statue here in your honor.</String>
		<String _locID='39310'>Thank you for helping fend off the invaders.</String>
		<String _locID='39311'>Many thanks are in order for your reinforcements at my base.</String>
		<String _locID='39312'>Your tribute is greatly appreciated.</String>
		<String _locID='39313'>Ah, so much wood to build new buildings with! Thank you my friend.</String>
		<String _locID='39314'>We are crumbling under the might of the British empire.</String>
		<String _locID='39315'>The Dutch will be our undoing.</String>
		<String _locID='39316'>It seems the French forces will overtake us soon.</String>
		<String _locID='39319'>I fear we shall fall to the rebel Portuguese forces.</String>
		<String _locID='39320'>It looks as if our towns will be waving  Russian flags soon.</String>
		<String _locID='39321'>The Spanish conquistadors have won the day.</String>
		<String _locID='39322'>Perhaps if we attack the British we can turn this war around.</String>
		<String _locID='39323'>Their alliance is proving to be stronger than expected, however my spies inform me the Dutch are the weakest. Let us strike them!</String>
		<String _locID='39324'>We may have lost the war, but I believe we can still win a battle versus the French.</String>
		<String _locID='39325'>Let us take down the Germans before our empire falls.</String>
		<String _locID='39326'>The Germans can at least be taken out of this fight by immediate action on our part.</String>
		<String _locID='39327'>It may prove impossible for us to defeat the enemy entirely, but I believe we can crush the rebel Portuguese forces.</String>
		<String _locID='39328'>Our future is dim my friend, but not all is lost. Russia is vulnerable to attack.</String>
		<String _locID='39329'>This war has not been favorable for us. Maybe if we hit the Spanish we can turn things around.</String>
		<String _locID='39330'>It seems my long hours at the taverns have caused our defeat.</String>
		<String _locID='39331'>Wish I could have been more helpful. My apologies.</String>
		<String _locID='39332'>This is all your fault!</String>
		<String _locID='39333'>Alas. This will always be remembered as the war you lost for us.</String>
		<String _locID='39334'>The war seems to be going well. Keep up the good work.</String>
		<String _locID='39335'>Good fortune smiles upon us. The war is in our favor.</String>
		<String _locID='39336'>Your bravery has shone in battle, I am indebted to your strength.</String>
		<String _locID='39337'>Because of you, we may indeed be victorious.</String>
		<String _locID='39338'>Ha! We have the upper hand, despite your blunderings. Go make me a sandwich.</String>
		<String _locID='39339'>While I'm off winning the campaign you're off looking at all the pretty graphics.</String>
		<String _locID='39340'>Let us make the best of this and resign before we are utterly destroyed.</String>
		<String _locID='39341'>Well, there is nothing left we can do to win. Let us resign and be done with it.</String>
		<String _locID='39342'>Look on the bright side, they may die of the plague.</String>
		<String _locID='39343'>The enemy has reached a monopoly. Let us make plans to destroy it as soon as possible.</String>
		<String _locID='39344'>Figures. The enemy is recruiting the locals to help them.</String>
		<String _locID='39345'>It looks as if the enemy is trying to get a leg up on us economically.</String>
		<String _locID='39346'>The enemy has more native sites than us now. Argh.</String>
		<String _locID='39347'>Be warned, the enemy is trying to outdo us economically. Look, they have more trade sites than us now.</String>
		<String _locID='39349'>Hooray! We have the first trade site.</String>
		<String _locID='39350'>Well done. I can see I have made a wise alliance.</String>
		<String _locID='39351'>Quite the skills you got there.</String>
		<String _locID='39352'>The first treasure, surely an omen of good fortune.</String>
		<String _locID='39353'>Excellent. You truly are the master of getting booty.</String>
		<String _locID='39354'>Good work on collecting treasures, my friend.</String>
		<String _locID='39355'>Nothing like a full treasure chest, eh?</String>
		<String _locID='39356'>You shall eat well tonight, my friend.</String>
		<String _locID='39357'>Your plundering skills are amazing. Do you happen to have a treasure map by chance?</String>
		<String _locID='39358'>You should at least say thank you for that one.</String>
		<String _locID='39359'>Natives to the rescue!</String>
		<String _locID='39360'>Good work, a gainful boon to your economy.</String>
		<String _locID='39361'>A bundle of extra wood should definitely come in handy.</String>
		<String _locID='39362'>Thanks to you we now hold more native sites.</String>
		<String _locID='39363'>Good work. We now control more trade sites than they do.</String>
		<String _locID='39364'>Perhaps those resources would be better spent on troops?</String>
		<String _locID='39365'>Playing defensive are we? Well then I expect you to come wall around my base too.</String>
		<String _locID='39366'>I have struck a deal with the natives. They now fight for us.</String>
		<String _locID='39367'>I am now the proud owner of the first trading post.</String>
		<String _locID='39368'>Behold! What wondrous treasures this New World contains.</String>
		<String _locID='39369'>More treasure for us now, and less treasure for our enemies to pick up later.</String>
		<String _locID='39370'>Marvelous, what a find!</String>
		<String _locID='39371'>There is nothing like the sound of coins filling my coffers.</String>
		<String _locID='39372'>My my, a feast for kings I just discovered.</String>
		<String _locID='39373'>I found this treasure lying around your base. Don't worry though, I will repay the favor soon enough.</String>
		<String _locID='39374'>I love exploring and discovering treasure, but it is important you do so as well.</String>
		<String _locID='39375'>I hope you're not expecting me to collect all the treasure.</String>
		<String _locID='39376'>Great! We now have native warriors among our ranks.</String>
		<String _locID='39377'>The more settlers I rescue, the more resources I'll have to contribute to our effort.</String>
		<String _locID='39378'>I found some wood to boost the construction of future buildings.</String>
		<String _locID='39379'>I have convinced more natives to help us in our cause.</String>
		<String _locID='39380'>I have constructed another trade site for us. This will directly contribute to our resource funds.</String>
		<String _locID='39381'>By building walls around my base I hope to keep the enemy out. Your forces, of course, are welcome inside.</String>
		<String _locID='39382'>These sturdy walls should serve as an excellent fallback point in the event we need it.</String>
		<String _locID='39383'>Our efforts have paid off, we now control a monopoly. Now let us defend it!</String>
		<String _locID='39384'>Welcome back to the battlefield, sir. I trust your time away was productive.</String>
		<String _locID='39385'>Nice to see you again. I can tell your skills as a leader have grown.</String>
		<String _locID='39386'>Great to have you back. I have heard tales of your conquests around the globe.</String>
		<String _locID='39387'>Unfortunately their monopoly will be our downfall.</String>
		<String _locID='39388'>Congratulations. Our monopoly has surely been the cause of our triumph.</String>
		<String _locID='39389'>This shall be a battle for the history books ... and I shall be recorded as the victor.</String>
		<String _locID='39390'>Shall I go ahead and declare myself the victor now or are you actually going to fight?</String>
		<String _locID='39391'>You realize you stand no chance of winning?</String>
		<String _locID='39392'>Any last requests before I rip your army asunder?</String>
		<String _locID='39393'>I bet you wish your allies were as helpful as mine.</String>
		<String _locID='39394'>I had you if not for your ally's support ... I had you!</String>
		<String _locID='39395'>Your speed is impressive, but your strength may be lacking.</String>
		<String _locID='39396'>Fancy technology will mean little when my army plunders your town.</String>
		<String _locID='39397'>Trying to oppress the locals will not win you the war.</String>
		<String _locID='39398'>Destroying the local culture is reprehensible, why don't you strike at me instead?</String>
		<String _locID='39399'>You have razed my town center, you filthy swine!</String>
		<String _locID='39400'>Cutting off my trade routes will not save you from the wrath of my army.</String>
		<String _locID='39401'>Technological advancements are marvelous things. You should try them sometime.</String>
		<String _locID='39402'>I feel so sorry for your poor technological advancements I'm almost tempted to send you some resources. Heh, almost.</String>
		<String _locID='39403'>I will tell them to put 'First to reach National Age' on your tombstone.</String>
		<String _locID='39404'>How is it the saying goes? Last to National Age, first to die?</String>
		<String _locID='39405'>Your town is so far from your allies. They won't be able to hear your screams as your town is being burned to cinders.</String>
		<String _locID='39406'>Cowards of a feather flock together. I suppose that's why you and your ally built next to each other.</String>
		<String _locID='39407'>Nice try. Try again.</String>
		<String _locID='39408'>Ha ha. I have freed the natives from your oppression.</String>
		<String _locID='39409'>I shall keep the rubble from your town as a souvenir of my conquests.</String>
		<String _locID='39410'>I have destroyed your trading post. What are you going to do?</String>
		<String _locID='39411'>It is a pleasure to make your acquaintance. Of course it will be even more of a pleasure to destroy you.</String>
		<String _locID='39412'>How is it again they say "Prepare to die" in your native tongue?</String>
		<String _locID='39413'>Always a pleasure to meet new opponents to conquer.</String>
		<String _locID='39414'>It's always nice to challenge ourselves isn't it?</String>
		<String _locID='39415'>Perhaps you can defeat me if I don't try as hard.</String>
		<String _locID='39416'>This all seems so familiar to me.</String>
		<String _locID='39417'>Perhaps you stand a greater chance of winning now that you have strategically reduced your enemies.</String>
		<String _locID='39418'>You are arrogant to assume you can conquer me with my new alliances.</String>
		<String _locID='39419'>Behold. My explorer walks again.</String>
		<String _locID='39420'>You should not be so obvious. I have discovered your explorer.</String>
		<String _locID='39421'>Your explorer isn't the stealthiest character is he?</String>
		<String _locID='39422'>If your army is in need of guidance you can gladly send them to fight for me.</String>
		<String _locID='39423'>Are you going to attack me or were you just out for a stroll?</String>
		<String _locID='39424'>Sending your soldiers into the jaws of the beast ... you are either very brave or very very foolish.</String>
		<String _locID='39425'>Did I give you permission to kill my villagers? Prepare to die.</String>
		<String _locID='39426'>Killing my defenseless settlers I see ... do not think I'll have mercy on your women and children now!</String>
		<String _locID='39427'>Your army is huge. I'm afraid of the number of graves I'll have to dig for them.</String>
		<String _locID='39428'>Your ragtag band of brigands do not scare me!</String>
		<String _locID='39429'>All right. We'll call it a draw.</String>
		<String _locID='39430'>You call that an army?</String>
		<String _locID='39431'>I see your town. It will look beautiful once my banner is flying over it.</String>
		<String _locID='39432'>Aha! I have found your town center. You might as well resign now.</String>
		<String _locID='39433'>It was a pleasure doing business with you.</String>
		<String _locID='39434'>Let the onslaught begin!</String>
		<String _locID='39435'>Have no mercy and offer no quarter! Attack! Attack! </String>
		<String _locID='39436'>Charge! Cut them down and let them drown in their own blood! Charge!</String>
		<String _locID='39437'>I have not seen any activity from you in a while. Clearly you have taken up gardening.</String>
		<String _locID='39438'>Why don't you use this downtime to go fetch me some wine.</String>
		<String _locID='39439'>Ho hum. You are turning out to be quite the boring adversary.</String>
		<String _locID='39441'>Clearly I underestimated you. So I must resign.</String>
		<String _locID='39442'>Somehow you outwitted me. Now I am forced to surrender.</String>
		<String _locID='39443'>Good. I was hoping you would offer a challenge at some point.</String>
		<String _locID='39444'>Capitalizing on what I started, I see.</String>
		<String _locID='39445'>While you are busy constructing more trade sites, I make plans for your demise.</String>
		<String _locID='39446'>Congratulations you have found the first treasure! You can resign now.</String>
		<String _locID='39447'>You were the first to find some treasure, and you will be the first to die. Coincidence? I think not.</String>
		<String _locID='39448'>Hand that over, by order of the Portuguese royal empire.</String>
		<String _locID='39449'>Enjoy your plunder while you can.</String>
		<String _locID='39450'>Just imagine, they'll print my face on your coins soon enough.</String>
		<String _locID='39451'>Glad to see you have found some food. You were looking awfully frail.</String>
		<String _locID='39452'>You have captured much treasure so far. Hmm, well I guess we all have our talents.</String>
		<String _locID='39453'>You took my treasure you rabid dog you.</String>
		<String _locID='39454'>Why must you bring more innocents to die for your cause?</String>
		<String _locID='39455'>I suppose you'll need some way of replacing the ones I kill.</String>
		<String _locID='39456'>I suggest you build a ship with that and sail far far away.</String>
		<String _locID='39457'>Building walls I see. I'd be afraid of me too.</String>
		<String _locID='39458'>Walls will not stop the might of my army. They will rip them down like saplings trampled by a stampede of bulls.</String>
		<String _locID='39459'>No doubt you are trembling in fear to know I have recruited the locals to join my cause.</String>
		<String _locID='39460'>All the more for me.</String>
		<String _locID='39461'>Oh ho, look what I have found!</String>
		<String _locID='39462'>One more treasure closer to victory.</String>
		<String _locID='39463'>Ohh, shiny.</String>
		<String _locID='39464'>Now my settlers will grow strong with this bounty.</String>
		<String _locID='39465'>While you were off picking flowers I discovered this treasure just outside of your base.</String>
		<String _locID='39466'>In case you forgot, collecting treasure is a good thing.</String>
		<String _locID='39467'>It's always nice to know the natives are supportive of my efforts.</String>
		<String _locID='39468'>Imagine how much more productive my economy will be now.</String>
		<String _locID='39469'>I have discovered some lumber just now. What have you done lately?</String>
		<String _locID='39470'>Resorting to hiring the natives I see. Typical.</String>
		<String _locID='39471'>Do not think that that trade site alone will win you the game.</String>
		<String _locID='39472'>Four of a kind might be a sure win in poker, but not in this game.</String>
		<String _locID='39473'>Well, one way or another we shall be victorious. Your doom is on the horizon.</String>
		<String _locID='39474'>Been letting your kid sister play lately?</String>
		<String _locID='39475'>Sooo ... which cheat codes have you been using?</String>
		<String _locID='39476'>Many games. Many follies I assume.</String>
		<String _locID='39477'>We must take out their trading posts now!</String>
		<String _locID='39478'>Where is your army? We must stop the counter!</String>
		<String _locID='39479'>Stand firm, pet. Victory is nearly ours.</String>
		<String _locID='39480'>Keep our trading posts alive and we shall have our victory.</String>
		<String _locID='39481'>Where is your artillery, pet? </String>
		<String _locID='39482'>Some artillery would teach these dogs a very dear lesson indeed.</String>
		<String _locID='39483'>You would do better if you had some cavalry backing up that army.</String>
		<String _locID='39484'>I see men, but no horses. Do you think that wise?</String>
		<String _locID='39485'>Your ranks are thin. Some infantry would be a wise investment.</String>
		<String _locID='39486'>A balanced army requires infantry. You should add some quickly.</String>
		<String _locID='39487'>That battle is folly. Rally your men elsewhere.</String>
		<String _locID='39488'>You are outgunned, pet. Pull back to safety.</String>
		<String _locID='39489'>Madness! You send your men to death!</String>
		<String _locID='39490'>Only your enemy and scavengers will benefit from that fight. I suggest a fast retreat.</String>
		<String _locID='39491'>Such reckless fighting will only lead to defeat. Save your men for another battle.</String>
		<String _locID='39492'>Such a display of strength! </String>
		<String _locID='39493'>The battlefield grows crowded.</String>
		<String _locID='39494'>Your inexperience as a commander is obvious.</String>
		<String _locID='39495'>Whoever put you in charge should have his head examined.</String>
		<String _locID='39496'>You won't last long if that is the best you have to offer.</String>
		<String _locID='39497'>Your attempts at combat are amusing, but it is the Spanish who are victorious.</String>
		<String _locID='39498'>I have underestimated you. I will be more careful in the future.</String>
		<String _locID='39499'>Such skill. It is enough to make a girl cry.</String>
		<String _locID='39500'>Your troops are strong. I will not make that mistake again.</String>
		<String _locID='39501'>How could this have happened? You will pay for this outrage.</String>
		<String _locID='39502'>It would seem my troops will need more encouragement after this turn of events.</String>
		<String _locID='39503'>I don't want to gloat, but this was too easy.</String>
		<String _locID='39504'>See how the dogs fall before my armies?</String>
		<String _locID='39505'>At this rate, victory will soon be ours.</String>
		<String _locID='39506'>I shall never grow tired of such easy victories.</String>
		<String _locID='39507'>All of our foes will soon wear the mark of my boot heel like these now do.</String>
		<String _locID='39508'>See how the cowards fall before my soldiers?</String>
		<String _locID='39509'>Even my weakest armies can defeat our foes.</String>
		<String _locID='39510'>Who would have thought our enemies would roll over and die so willingly.</String>
		<String _locID='39511'>Do you see the strength of the Spanish? We are unstoppable.</String>
		<String _locID='39512'>Their armies are no match for even my weakest men.</String>
		<String _locID='39513'>Don't worry about me, I can easily defeat these dogs.</String>
		<String _locID='39514'>Fear not, pet. I have this battle under control.</String>
		<String _locID='39515'>Don't trouble your head about this rabble. I will take care of it.</String>
		<String _locID='39516'>Since I'm doing all the fighting here, maybe you can engage the enemy somewhere else.</String>
		<String _locID='39517'>This battle won't last long, since I have the advantage.</String>
		<String _locID='39518'>Your help is not needed here. I will crush the barbarians in moments.</String>
		<String _locID='39519'>Your timing is perfect. Onward to victory!</String>
		<String _locID='39520'>Thanks for your help, pet. Now let's crush these dogs!</String>
		<String _locID='39521'>The enemies multiply before my very eyes. How could this have happened?</String>
		<String _locID='39522'>Where did this second foe come from? They will turn the tide of battle.</String>
		<String _locID='39523'>Of course, pet.</String>
		<String _locID='39524'>Don't think twice about it.</String>
		<String _locID='39525'>So demanding. But, all right.</String>
		<String _locID='39526'>I concur.</String>
		<String _locID='39527'>All right, but you owe me.</String>
		<String _locID='39528'>Yes. Artillery will surely ruin their day.</String>
		<String _locID='39529'>My subjects will start on that artillery right away.</String>
		<String _locID='39530'>Of course, artillery! You are so clever.</String>
		<String _locID='39531'>Yes. Some artillery surrounded by cavalry would be splendid.</String>
		<String _locID='39532'>You are so smart, pet. I will start right away on the artillery and infantry.</String>
		<String _locID='39533'>Some big, strong horsemen will certainly impress the enemy.</String>
		<String _locID='39534'>Mighty cavalry from Spain will crush the enemy forces.</String>
		<String _locID='39535'>Such powerful beasts manned by fine, Spanish soldiers will soon take the field.</String>
		<String _locID='39536'>I have heard your request and concur. I will build cavalry and artillery.</String>
		<String _locID='39537'>I am in a good mood. I will build the cavalry and infantry you have asked for.</String>
		<String _locID='39538'>I have sent for the finest warriors Spain has to offer. They shall join us soon.</String>
		<String _locID='39539'>Yes, I need more men.</String>
		<String _locID='39540'>A larger force of men is just what I need.</String>
		<String _locID='39541'>Oh, fine. Infantry and artillery are on their way.</String>
		<String _locID='39542'>You are a brazen thing. But your request for infantry and cavalry is fair.</String>
		<String _locID='39543'>I would love to, pet. But I have many things that need my attention.</String>
		<String _locID='39544'>The resources of Spain are not infinite. Be patient.</String>
		<String _locID='39545'>You are so demanding. But your request must wait.</String>
		<String _locID='39546'>No one may command my men but me.</String>
		<String _locID='39547'>Watch yourself, pet. Only I may speak to my generals so.</String>
		<String _locID='39548'>Impossible. You ask too much of me.</String>
		<String _locID='39549'>It pains me to tell you that I do not have the manpower for that.</String>
		<String _locID='39550'>Be patient. I do not have the troops to do that.</String>
		<String _locID='39551'>I would help you if I had the troops, but I have none.</String>
		<String _locID='39552'>You ask too much.</String>
		<String _locID='39553'>I cannot do such a thing.</String>
		<String _locID='39554'>Leave me. You ask the impossible.</String>
		<String _locID='39555'>I do not have the manpower to help you right now.</String>
		<String _locID='39556'>If I had more troops, I would gladly help you.</String>
		<String _locID='39557'>Your moves are bold, but I have not the army to help.</String>
		<String _locID='39558'>They have broken our hold. We should look closer at our strategy.</String>
		<String _locID='39559'>The trading post is destroyed. How dare they do that to me.</String>
		<String _locID='39560'>It would appear the island dwellers are almost defeated.</String>
		<String _locID='39561'>The Dutch are close to defeat.</String>
		<String _locID='39562'>Keep up the pressure, pet. The Dutch will soon fall.</String>
		<String _locID='39563'>The French have almost fallen to our combined might.</String>
		<String _locID='39564'>The Germans are no match for us.</String>
		<String _locID='39565'>Do not stop. The Ottomans are in retreat.</String>
		<String _locID='39566'>The cowards! Kneel before Isabella!</String>
		<String _locID='39567'>Stay on them. The Russian dogs will lick my boot heels yet.</String>
		<String _locID='39568'>There is room in Spain for only one crown. Destroy the Spanish traitors.</String>
		<String _locID='39569'>Hiding across the channel has made the British strong.</String>
		<String _locID='39570'>The Dutch are strong. We must be cautious.</String>
		<String _locID='39571'>Where have the French gained such strength?</String>
		<String _locID='39572'>Beware the Germans. They seem particularly strong.</String>
		<String _locID='39573'>Could the Ottomans really be this strong?</String>
		<String _locID='39574'>The Portuguese have made great strides. Their army is powerful.</String>
		<String _locID='39575'>The Russians are a stubborn lot. We will have to redouble our efforts against them.</String>
		<String _locID='39576'>It is no surprise that the Spanish are strong. We must be careful.</String>
		<String _locID='39577'>You are so strong, pet. But be careful where you spend your resources.</String>
		<String _locID='39578'>You have advanced so quickly. I hope it was not too fast.</String>
		<String _locID='39579'>Is it really so important for you to be above me?</String>
		<String _locID='39580'>The enemy allies with natives. We should be careful.</String>
		<String _locID='39581'>They have found native help. Keep an eye out for attacks.</String>
		<String _locID='39582'>Our foes consort with the natives. Be wary of attacks.</String>
		<String _locID='39583'>You lag behind, pet. Have you forgotten to go Colonial?</String>
		<String _locID='39584'>I hope your strategy includes aging up to Colonial soon.</String>
		<String _locID='39585'>If you don't at least go Colonial soon, our enemies will have the advantage.</String>
		<String _locID='39586'>Why do you lag behind? </String>
		<String _locID='39587'>It is nice to have you behind me, but our foes will win if you stay there.</String>
		<String _locID='39588'>Why are you so slow to Age up? Our enemies will have an advantage if you don't advance.</String>
		<String _locID='39589'>So fast! But leave some resources for other things.</String>
		<String _locID='39590'>You are quick, pet. But will you be able to support your colony?</String>
		<String _locID='39591'>Finally! I was beginning to think you would never join the rest of us.</String>
		<String _locID='39592'>If you are so slow at everything, we will never triumph.</String>
		<String _locID='39593'>Such a bold rescue! You have my nation's gratitude.</String>
		<String _locID='39594'>Saved at last! You are so brave and so helpful.</String>
		<String _locID='39595'>Ah, my explorer lives. Your kindness is unequaled.</String>
		<String _locID='39596'>I will not tolerate such sneaky maneuvers.</String>
		<String _locID='39597'>Such underhanded methods will not go unpunished.</String>
		<String _locID='39598'>Such obvious tactics only make me sad.</String>
		<String _locID='39599'>The natives are free of our enemy's subversion.</String>
		<String _locID='39600'>I have removed the yoke of our foes from these people.</String>
		<String _locID='39601'>I have removed our enemy's corruption from these native peoples.</String>
		<String _locID='39602'>The enemy town lies in ashes beneath my boots.</String>
		<String _locID='39603'>How glorious to see the ruins of our enemy's buildings.</String>
		<String _locID='39604'>All our enemies will fall as this town did.</String>
		<String _locID='39605'>The enemy will not exploit this trade route anymore.</String>
		<String _locID='39606'>This trading post fell easily. Why wasn't it more heavily guarded?</String>
		<String _locID='39607'>And that, pet, is how you destroy a trading post.</String>
		<String _locID='39608'>The natives here are strong. I must be more careful.</String>
		<String _locID='39609'>Where were you? I could have used your help.</String>
		<String _locID='39610'>This town was well defended. We need to bring more troops next time.</String>
		<String _locID='39611'>I could have used some more help attacking this town.</String>
		<String _locID='39612'>The trade site still stands. We need to focus more power there.</String>
		<String _locID='39613'>This post was too well guarded. I have better things to do anyway.</String>
		<String _locID='39614'>My explorer is too hasty. He will get a spanking when he returns.</String>
		<String _locID='39615'>Why does he run into trouble like that? I will not be able to gather treasures until he revives.</String>
		<String _locID='39616'>My explorer is down. Be a dear and go find him.</String>
		<String _locID='39617'>The dangers of the New World are many, as my explorer has found out.</String>
		<String _locID='39618'>My explorer has succumbed to the environment.</String>
		<String _locID='39619'>The wilds have claimed another son of Spain.</String>
		<String _locID='39620'>The enemy is too strong. We should bow out gracefully.</String>
		<String _locID='39621'>I cannot keep throwing resources at this folly. I am ready to resign.</String>
		<String _locID='39622'>You fought bravely, pet. But we are done.</String>
		<String _locID='39623'>I grow weary of events in the New World. We should stop.</String>
		<String _locID='39624'>I knew coming here was a bad idea. I want to recall my people.</String>
		<String _locID='39625'>Your strength is needed here.</String>
		<String _locID='39626'>Send troops here, pet.</String>
		<String _locID='39627'>I have run into the enemy. Send an army here.</String>
		<String _locID='39628'>I cannot handle so many men. Send help now.</String>
		<String _locID='39629'>The enemy has swarmed into my town. I need help.</String>
		<String _locID='39630'>Send help, pet. I don't have the army to repel this attack.</String>
		<String _locID='39631'>I hope you are stronger than my last ally.</String>
		<String _locID='39632'>Greetings, pet. It is a pleasure to have you at my side.</String>
		<String _locID='39633'>Together, we will soon have the enemy begging for mercy.</String>
		<String _locID='39634'>You are brave to try again at a higher difficulty.</String>
		<String _locID='39635'>I hope your brazen jump in difficulty does not end in disappointment.</String>
		<String _locID='39636'>Are you sure this jump in difficulty was not a mistake?</String>
		<String _locID='39637'>I see you are taking it a little easier this time. That is probably best.</String>
		<String _locID='39638'>Did the higher difficulty not agree with you?</String>
		<String _locID='39639'>It is probably best for you to stay here a while before you try to move up again.</String>
		<String _locID='39640'>It will be nice not to be on the receiving end of your assault this time.</String>
		<String _locID='39641'>Your score was most impressive last time. I will do my best to keep up.</String>
		<String _locID='39642'>Did you like the taste of my boot? I will try not to be so rough this time.</String>
		<String _locID='39643'>You need to keep up, pet. Try to get your score up higher this time.</String>
		<String _locID='39644'>Do you remember the time we spent here together the last time? </String>
		<String _locID='39645'>You need to do better this game if you want to keep from making me cry.</String>
		<String _locID='39646'>Your performance last time was less than impressive. Do better this time.</String>
		<String _locID='39647'>You had an impressive game last time. I am looking forward to a repeat performance.</String>
		<String _locID='39648'>I am glad you are here with me again.</String>
		<String _locID='39649'>Since you are incapable of rescuing my explorer, I have sent his ransom.</String>
		<String _locID='39650'>Curse my explorer's brashness. He has cost me dear today.</String>
		<String _locID='39651'>My explorer is back, but it cost me dearly.</String>
		<String _locID='39652'>I have rescued my explorer. Our foes can choke on their ransom demands.</String>
		<String _locID='39653'>My explorer is back, now that I have rescued him.</String>
		<String _locID='39654'>Since you have waited so long, I have rescued my explorer myself.</String>
		<String _locID='39655'>I have grown tired waiting for you and have rescued my explorer myself.</String>
		<String _locID='39656'>Where is their army? Is our foe so foolish as to leave his town undefended?</String>
		<String _locID='39657'>Look, pet. Our enemy has left this tasty morsel undefended.</String>
		<String _locID='39658'>This town is ripe for the picking, with no barracks to defend it.</String>
		<String _locID='39659'>A town without a barracks is like an explorer without my jewels. It's not going to get very far.</String>
		<String _locID='39660'>This town has no stable. Send in the artillery.</String>
		<String _locID='39661'>This coin should help you with the cause.</String>
		<String _locID='39662'>I hope this coin helps to sustain you.</String>
		<String _locID='39663'>You need food to keep your stamina.</String>
		<String _locID='39664'>Take this food to keep your men strong.</String>
		<String _locID='39665'>Spanish wood built the armada. Use this to power our victory.</String>
		<String _locID='39666'>This wood will keep your forces strong.</String>
		<String _locID='39667'>There is no substitute for Spanish wood!</String>
		<String _locID='39668'>Our foes will soon taste Spanish steel.</String>
		<String _locID='39669'>My forces are moving forward to attack our enemy's base.</String>
		<String _locID='39670'>This base will feel the stamp of my boot heel.</String>
		<String _locID='39671'>These gatherers will rue the day their country took on the Spanish.</String>
		<String _locID='39672'>The fools have left these people to die at my hand.</String>
		<String _locID='39673'>No quarter shall be given to any enemy of the Spanish.</String>
		<String _locID='39674'>My forces are moving to take the main enemy town.</String>
		<String _locID='39675'>The sons of Spain will soon be masters of this town.</String>
		<String _locID='39676'>Come bask in my glory as we dismantle this town.</String>
		<String _locID='39677'>These natives will soon be free of their captors.</String>
		<String _locID='39678'>It is time to let these people know how they are being deceived.</String>
		<String _locID='39679'>Let us remove the blindfold put on these natives by our enemies.</String>
		<String _locID='39680'>Our enemies get too much from this trade site.</String>
		<String _locID='39681'>This trade site has profited our foes for too long.</String>
		<String _locID='39682'>Stand firm, pet. The sons of Spain are on their way to join you.</String>
		<String _locID='39683'>You are so bold to attack there. I will send you help.</String>
		<String _locID='39684'>Brilliant! I will join you soon.</String>
		<String _locID='39685'>I need more men. A base will be perfect here.</String>
		<String _locID='39686'>Careful, pet. I am putting a military base here.</String>
		<String _locID='39687'>I will put a base here. Would you care to join me?</String>
		<String _locID='39688'>As Spain prospers, I will need more room.</String>
		<String _locID='39689'>This is a perfect spot for a town center.</String>
		<String _locID='39690'>The riches of Spain will allow me to put another town center here.</String>
		<String _locID='39691'>I will build another town center here to the glory of Spain.</String>
		<String _locID='39692'>I am going to seek help from these native peoples.</String>
		<String _locID='39693'>These natives will make a powerful ally.</String>
		<String _locID='39694'>With the help of these people, we will be unstoppable.</String>
		<String _locID='39695'>I will ask these people for help in defeating our common foe.</String>
		<String _locID='39696'>This trade site will help to fuel our victory.</String>
		<String _locID='39697'>Watch my back while I build a trade site here.</String>
		<String _locID='39698'>The dogs will not get their teeth into this building.</String>
		<String _locID='39699'>I will defend this building, pet.</String>
		<String _locID='39700'>My forces will hold this spot to their dying breath.</String>
		<String _locID='39701'>The enemy will not get past me here.</String>
		<String _locID='39702'>This village is mine. I won't let them take it away.</String>
		<String _locID='39703'>These people need my help. I will defend them.</String>
		<String _locID='39704'>The enemy draws near. I will need to defend this town.</String>
		<String _locID='39705'>The dogs will not take this town from the Spanish.</String>
		<String _locID='39706'>I will be defending this trade site, pet.</String>
		<String _locID='39707'>I will defend here at this trade site.</String>
		<String _locID='39708'>Watch your coffers. I will keep sending coin.</String>
		<String _locID='39709'>Did you enjoy that? I will send more soon.</String>
		<String _locID='39710'>More food will be arriving when I am able to send it.</String>
		<String _locID='39711'>Fear not, pet. More food is on the way.</String>
		<String _locID='39712'>There is more wood where that came from.</String>
		<String _locID='39713'>Did that wood make you smile? You will get another surprise soon.</String>
		<String _locID='39714'>Stand fast. Help is on the way.</String>
		<String _locID='39715'>My men are on the way to your location.</String>
		<String _locID='39716'>The dogs will pay for attacking you here when my troops arrive.</String>
		<String _locID='39717'>Tell me you love me.</String>
		<String _locID='39718'>Such quiet. Are you mad at me?</String>
		<String _locID='39719'>Playing the strong, silent type?</String>
		<String _locID='39720'>Be a dear and send me some coin.</String>
		<String _locID='39721'>Some coin would really help our cause right now.</String>
		<String _locID='39722'>Send me some coin and I will make it worth your while.</String>
		<String _locID='39723'>Some food would be appreciated.</String>
		<String _locID='39724'>Do you have any food to feed the sons of Spain?</String>
		<String _locID='39725'>The Spanish empire needs food to fight the enemy.</String>
		<String _locID='39726'>I could really use some wood.</String>
		<String _locID='39727'>Do you have some wood for me?</String>
		<String _locID='39728'>I seem to really be burning through the wood. Can you give me some?</String>
		<String _locID='39729'>Your help is appreciated. Now lets move our forces forward.</String>
		<String _locID='39730'>That went so much better after you joined in.</String>
		<String _locID='39731'>Our combined offensive force cannot be stopped.</String>
		<String _locID='39732'>Your gift of coin is most appreciated.</String>
		<String _locID='39733'>You are so good to me.</String>
		<String _locID='39734'>This food will go far.</String>
		<String _locID='39735'>The Spanish people thank you for your generosity.</String>
		<String _locID='39736'>Your help was most generous.</String>
		<String _locID='39737'>I must think of some way to thank you.</String>
		<String _locID='39738'>Your men arrived in the nick of time.</String>
		<String _locID='39739'>I am overflowing. You are too generous.</String>
		<String _locID='39740'>Are you trying to impress me with your mighty economy?</String>
		<String _locID='39741'>Your gift of wood was generous.</String>
		<String _locID='39742'>So much wood! You are too kind.</String>
		<String _locID='39743'>These island dwellers are powerful. We are in trouble.</String>
		<String _locID='39744'>Curse the British! They are a powerful foe.</String>
		<String _locID='39745'>The Dutch are so powerful. Is there nothing we can do to stop them?</String>
		<String _locID='39746'>The cursed French are winning this day.</String>
		<String _locID='39747'>These Ottomans are worthy foes. I have underestimated them.</String>
		<String _locID='39748'>The Portuguese dogs! Where did they learn to fight so well?</String>
		<String _locID='39749'>The Russians are overpowering us with numbers.</String>
		<String _locID='39750'>It is no surprise the Spanish are strong, but they should be fighting for me.</String>
		<String _locID='39751'>How can these weak British be doing so well?</String>
		<String _locID='39752'>Despite the weakness of the Dutch, we are losing.</String>
		<String _locID='39753'>How can this be? The French dogs are weak, but we are still losing.</String>
		<String _locID='39754'>Despite Germany's weakness, we are being routed.</String>
		<String _locID='39755'>How do we expect to win when we can't even handle a weak Portuguese force?</String>
		<String _locID='39756'>The Russians fall before our forces, but we still can't push the advantage.</String>
		<String _locID='39757'>This renegade group of Spanish is no match for the crown, but I fear we have lost.</String>
		<String _locID='39758'>I have let you down.</String>
		<String _locID='39759'>You are so strong, but my forces are falling too quickly.</String>
		<String _locID='39760'>I had hoped you would be strong for me.</String>
		<String _locID='39761'>You disappoint me, and we will both suffer for it.</String>
		<String _locID='39762'>The enemy is in disarray. We make a good team.</String>
		<String _locID='39763'>We should press our advantage while we are ahead.</String>
		<String _locID='39764'>You are so strong! </String>
		<String _locID='39765'>It would seem I have chosen a strong ally.</String>
		<String _locID='39766'>You will need to do better if you want to keep up with me.</String>
		<String _locID='39767'>War is not for the weak. You must work harder to keep favor with the Spanish.</String>
		<String _locID='39768'>We are done. Spain has nothing left for this game.</String>
		<String _locID='39769'>I am spent. We have lost the day.</String>
		<String _locID='39770'>Did you not hear me? We are defeated.</String>
		<String _locID='39771'>Your intent to fight on is noble, but it will get you naught.</String>
		<String _locID='39772'>Your insistence on continuing this fight is folly. I will not add to your body count.</String>
		<String _locID='39773'>You waste resources on this lost cause. When will you see the truth?</String>
		<String _locID='39774'>Those rascals have gathered 4 trading posts. We must act quickly.</String>
		<String _locID='39775'>We must hurry or they will attain a four of a kind victory.</String>
		<String _locID='39776'>Our enemies extend their influence over the natives.</String>
		<String _locID='39777'>The natives have fallen victim to our enemies' influence.</String>
		<String _locID='39778'>Our foes have set up a trade site.</String>
		<String _locID='39779'>The enemy has a trade site. We should be careful they do not get more.</String>
		<String _locID='39780'>The enemy continues to gather natives. Are we going to let them get away with that?</String>
		<String _locID='39781'>They continue to dominate the local natives. We should do something to lift their oppression.</String>
		<String _locID='39782'>They have another trade site. We should crush them.</String>
		<String _locID='39783'>They continue to pursue trade sites. Be careful they don't get any more.</String>
		<String _locID='39784'>You are so smart to keep the enemy from oppressing these people.</String>
		<String _locID='39785'>Good thinking! We can use the help of the natives.</String>
		<String _locID='39786'>Nice work! That trade site will come in handy.</String>
		<String _locID='39787'>Brilliant! You are smart to get a trade site before anyone else.</String>
		<String _locID='39788'>So fast! You are a quick one.</String>
		<String _locID='39789'>You don't wait for anything, do you?</String>
		<String _locID='39790'>Nothing stands in your way, does it?</String>
		<String _locID='39791'>Your explorer is quite bold.</String>
		<String _locID='39792'>That coin will certainly come in handy.</String>
		<String _locID='39793'>A girl could really get behind an ally with so much coin.</String>
		<String _locID='39794'>That will satisfy many appetites.</String>
		<String _locID='39795'>Just seeing that food makes me ravenous.</String>
		<String _locID='39796'>Do you do everything so quickly?</String>
		<String _locID='39797'>Your proficiency is impressive.</String>
		<String _locID='39798'>You are very forward to be nosing around here.</String>
		<String _locID='39799'>What, don't you get enough over in your own area?</String>
		<String _locID='39800'>I will thank you to keep your hands off my treasures.</String>
		<String _locID='39801'>You can use that native to scout.</String>
		<String _locID='39802'>Ask that native to scout the surrounding wilderness.</String>
		<String _locID='39803'>Liberated settlers are hard workers.</String>
		<String _locID='39804'>Free the people and they will gladly work for you.</String>
		<String _locID='39805'>There is wood everywhere in this New World.</String>
		<String _locID='39806'>You are lucky to find extra wood.</String>
		<String _locID='39807'>Ah, we have more allies now.</String>
		<String _locID='39808'>You are wise to gain more favor with the natives.</String>
		<String _locID='39809'>Another trade site! You are bold, pet.</String>
		<String _locID='39810'>We have the trade advantage now.</String>
		<String _locID='39811'>I hope those walls will keep our foes out.</String>
		<String _locID='39812'>Walls! A wise choice to make.</String>
		<String _locID='39813'>I have been able to gain favor with the local natives.</String>
		<String _locID='39814'>We have the native advantage now.</String>
		<String _locID='39815'>This trade site was too good to pass up.</String>
		<String _locID='39816'>How can we lose when I have gained the first trade site?</String>
		<String _locID='39817'>There is no stopping me once I get started.</String>
		<String _locID='39818'>See this treasure just waiting for me to find it?</String>
		<String _locID='39819'>This treasure will look beautiful in the Prado.</String>
		<String _locID='39820'>A girl could buy a lot with coin like this.</String>
		<String _locID='39821'>If you are nice, some of this could be yours.</String>
		<String _locID='39822'>Mmmm. Yummy food.</String>
		<String _locID='39823'>This will go far to nourish the sons of Spain.</String>
		<String _locID='39824'>You are so slow. I will take this one!</String>
		<String _locID='39825'>Don't be mad at me, pet.</String>
		<String _locID='39826'>Where is your explorer? Why is he not collecting treasures?</String>
		<String _locID='39827'>Your explorer is lazy. He should be collecting treasures.</String>
		<String _locID='39828'>Look at the men. This was a good treasure.</String>
		<String _locID='39829'>See how the warriors flock to me? Are you jealous?</String>
		<String _locID='39830'>The more people I find, the stronger my economy becomes.</String>
		<String _locID='39831'>These poor souls will gladly work for a kind savior like me.</String>
		<String _locID='39832'>Look at the wood!</String>
		<String _locID='39833'>This wood will go far to build my colony.</String>
		<String _locID='39834'>I have put us ahead in natives.</String>
		<String _locID='39835'>We have gained the advantage in natives again.</String>
		<String _locID='39836'>My trade site has put us ahead.</String>
		<String _locID='39837'>We may have been tied for some time, but now we are ahead again.</String>
		<String _locID='39838'>These walls will not keep you out, pet.</String>
		<String _locID='39839'>The enemy will find a surprise when he runs into these walls.</String>
		<String _locID='39840'>We need to hold on to these trading posts. Be ready for an immediate attack.</String>
		<String _locID='39841'>The enemy will surely be looking to attack our trading posts now.</String>
		<String _locID='39842'>What has happened, pet? You used to be much stronger.</String>
		<String _locID='39843'>I see life in the colonies has not agreed with you.</String>
		<String _locID='39844'>You have grown so strong since the last time we played.</String>
		<String _locID='39845'>I like to think it was me that made you so powerful.</String>
		<String _locID='39846'>You have been busy, pet. Where did you get all of that experience?</String>
		<String _locID='39847'>You are certainly a lot more experienced than I remember.</String>
		<String _locID='39848'>You are a beast, sneaking around and collecting trade posts this way.</String>
		<String _locID='39849'>I cannot lose this way. You had better hope those trading posts are well defended.</String>
		<String _locID='39850'>Hah! There is nothing you can do to stop us now.</String>
		<String _locID='39851'>We are winning. You have nothing.</String>
		<String _locID='39852'>I see you like it rough.</String>
		<String _locID='39853'>Why is it I always seem to get double-teamed?</String>
		<String _locID='39854'>Your soldiers' blood is on your hands.</String>
		<String _locID='39855'>You send your men into certain death.</String>
		<String _locID='39857'>See how we work as a team? You will face this all day.</String>
		<String _locID='39858'>There is nothing I can't do with my ally behind me.</String>
		<String _locID='39859'>You are lucky your ally has saved you. This time.</String>
		<String _locID='39860'>So mean of you to gang up on poor me.</String>
		<String _locID='39861'>You would be wiser to spend your resources on smarter things.</String>
		<String _locID='39862'>Such free-spending is not going to impress me.</String>
		<String _locID='39863'>You can not be so far ahead of me. You are spending most foolishly.</String>
		<String _locID='39864'>The natives will not be fooled by your lies for long.</String>
		<String _locID='39865'>Those natives will see you for what you are one day.</String>
		<String _locID='39866'>You are lucky those men have chosen to ally with you.</String>
		<String _locID='39867'>How dare you! These natives are my friends.</String>
		<String _locID='39868'>You will regret that.</String>
		<String _locID='39869'>Why are you picking on me?</String>
		<String _locID='39870'>Leave my town alone!</String>
		<String _locID='39871'>You weren't invited into my town. Go away.</String>
		<String _locID='39872'>That trade site was mine!</String>
		<String _locID='39873'>Why do you destroy my things?</String>
		<String _locID='39874'>Eh. I will have that trade site back up in no time.</String>
		<String _locID='39875'>Why do you languish in backwards times?</String>
		<String _locID='39876'>You are so slow! You will never catch up to me now.</String>
		<String _locID='39877'>I am so far ahead of you, you will never catch up!</String>
		<String _locID='39878'>My forces are far superior to yours.</String>
		<String _locID='39879'>Your advanced technology will make a splendid prize when my armies roll through your town.</String>
		<String _locID='39880'>You may be first to Age up, but you will be last when the score is tallied.</String>
		<String _locID='39881'>First to Age up is first to die.</String>
		<String _locID='39882'>You had better get some troops out quickly, now that you have joined the rest of us in the modern world.</String>
		<String _locID='39883'>Oh, you are alive. I was going to check for a pulse.</String>
		<String _locID='39884'>Finally. I would be sad if my troops had no one to fight.</String>
		<String _locID='39885'>Does your ally dislike you so much that he makes you build so far away from him?</String>
		<String _locID='39886'>It must be very lonely for you to be so far away from your friends. I will send some men to keep you company.</String>
		<String _locID='39887'>It was nice of you to save my troops from a long walk as they move from town to town.</String>
		<String _locID='39888'>You will know my cannon are near when you hear them knocking down your ally's town.</String>
		<String _locID='39889'>Are you really so scared that you need to stay so close to your ally?</String>
		<String _locID='39890'>Hah! So much for your sneaky tactics.</String>
		<String _locID='39891'>Did you not think I would be aware of your tactics?</String>
		<String _locID='39892'>Those people are now free of your tyranny.</String>
		<String _locID='39893'>You have no hold on these people now.</String>
		<String _locID='39894'>That felt sooo good.</String>
		<String _locID='39895'>I hope you felt that to your core.</String>
		<String _locID='39896'>It will be a long time before you feel the gain from that trade site again.</String>
		<String _locID='39897'>I hope that you didn't need that trade site too much.</String>
		<String _locID='39898'>You seem to be a reasonable person, would you care to give up now?</String>
		<String _locID='39899'>Surrender now and you will save yourself a lot of pain.</String>
		<String _locID='39901'>Do you think it wise to attempt a more difficult setting this time? No matter. I will crush you regardless.</String>
		<String _locID='39902'>I am disappointed that you are not the player I thought you were.</String>
		<String _locID='39903'>It would seem that we were destined to meet here again.</String>
		<String _locID='39904'>It won't matter how easy you try to make things on yourself. I will still see you beneath the heel of my boot.</String>
		<String _locID='39905'>You are so brave to take on more enemies, but that will only increase your pain.</String>
		<String _locID='39906'>Choke on your ransom, you dogs.</String>
		<String _locID='39907'>I am sad that you must resort to kidnapping to finance your petty colony.</String>
		<String _locID='39908'>Hello there, little man. Are you looking for treasure?</String>
		<String _locID='39909'>Be careful out in the wilds, pet. There are many dangers waiting for you.</String>
		<String _locID='39910'>This is the best army you can muster? And where are they going?</String>
		<String _locID='39911'>It would appear your men have abandoned their leader and are looking to slink away like the dogs they are.</String>
		<String _locID='39913'>I would love to get to know your men better, but I won't have time before they are annihilated.</String>
		<String _locID='39914'>Oh look. Are these some deserters of yours, looking for a better life in Spain?</String>
		<String _locID='39915'>I might have known I would find you attacking defenseless settlers.</String>
		<String _locID='39916'>You can kill one or a hundred of us, but Spain will always triumph.</String>
		<String _locID='39917'>You are no better than dogs, attacking unarmed civilians like that.</String>
		<String _locID='39918'>These soldiers will make excellent target practice for my army.</String>
		<String _locID='39919'>I had no idea hunting season had opened. Stay there, my army is on its way.</String>
		<String _locID='39920'>I see your army is guarding that strategic field.</String>
		<String _locID='39921'>You call that an army? No wonder they cower in the fields.</String>
		<String _locID='39922'>Is that all you have? Come back when you are bigger.</String>
		<String _locID='39923'>That so-called army is hardly worthy of the name.</String>
		<String _locID='39924'>Well, isn't this an interesting turn of events.</String>
		<String _locID='39925'>You may take my town, but you will never have my crown.</String>
		<String _locID='39926'>Look at those lost lambs. I will give them a good home.</String>
		<String _locID='39927'>What's this? More stragglers seeking comfort in the arms of Spain?</String>
		<String _locID='39929'>There you are. It won't be long before Spanish flags wave from the windows.</String>
		<String _locID='39930'>What a lovely spot. I think my cannon will go ... there.</String>
		<String _locID='39931'>Hello. Don't get too comfortable in those buildings.</String>
		<String _locID='39932'>You are so kind to let a lady go first.</String>
		<String _locID='39933'>Your kindness will not go unpunished.</String>
		<String _locID='39934'>Find your own treasures, dog.</String>
		<String _locID='39935'>I hope you have saved some ammunition. You are going to need it.</String>
		<String _locID='39936'>I hope that cake is ready, because here I come!</String>
		<String _locID='39937'>Is that silence the sound of your corpse?</String>
		<String _locID='39938'>I have heard more noise coming from a morgue.</String>
		<String _locID='39939'>Let me know when you have finished your snack.</String>
		<String _locID='39940'>It was nice of you to let me get some beauty sleep.</String>
		<String _locID='39941'>You play too rough. I would like to stop now.</String>
		<String _locID='39942'>Please let me leave here with some shred of dignity.</String>
		<String _locID='39943'>I am done. You can stop now.</String>
		<String _locID='39944'>You were lucky this time.</String>
		<String _locID='39945'>Impressive, but you are only delaying the inevitable.</String>
		<String _locID='39946'>An interesting strategy, but tricking the local natives will not help you.</String>
		<String _locID='39947'>I see you like giving me lots of targets.</String>
		<String _locID='39948'>Enjoy your spoils while you can, because that site will soon be in flames.</String>
		<String _locID='39949'>So many wasted resources. You will be sad when I destroy that trade site.</String>
		<String _locID='39950'>I hope you don't do everything so quickly.</String>
		<String _locID='39951'>You are fast, but it takes more than speed to best me.</String>
		<String _locID='39952'>This world holds many treasures for you, including the heel of my boot.</String>
		<String _locID='39953'>Keep that treasure safe for me when I come to collect it from the smoking ashes of your town center.</String>
		<String _locID='39954'>You should fight me instead of scurrying through the brush looking for trinkets.</String>
		<String _locID='39955'>That coin will not buy you fame here in the New World.</String>
		<String _locID='39956'>Strength is measured in power, not mere coin. You will need both to impress me.</String>
		<String _locID='39957'>Enjoy that food now, you will soon be eating Spanish steel.</String>
		<String _locID='39958'>That food will go well with the knives we have for your soldier's bellies.</String>
		<String _locID='39959'>An impressive display of baubles, but you should pay more attention to your colony.</String>
		<String _locID='39960'>Your explorer should be careful wandering so far from home.</String>
		<String _locID='39961'>Who is this? Be careful out there little man.</String>
		<String _locID='39962'>So far from home, it would be a shame if you met with some accident.</String>
		<String _locID='39963'>Those natives can't help you if you are dead.</String>
		<String _locID='39964'>It would be a shame if the natives learned of your true nature.</String>
		<String _locID='39965'>Is there not a person in the colonies who does not wish they were born Spanish?</String>
		<String _locID='39966'>You may send the settlers this way if you want them to live beyond today.</String>
		<String _locID='39967'>You may want to use that wood to build coffins for your men.</String>
		<String _locID='39968'>It won't be long before that wood is fueling your pyre.</String>
		<String _locID='39969'>A wall? Is this to keep the enemy out or your soldiers in?</String>
		<String _locID='39970'>No wall can protect you from the sting of Spanish steel.</String>
		<String _locID='39971'>See how the locals flock to me? They will be your undoing.</String>
		<String _locID='39972'>It would seem the natives have chosen to support the winning side.</String>
		<String _locID='39973'>Such bounty will give me the advantage I need to crush you.</String>
		<String _locID='39974'>Are you afraid to get your own trade site for fear I will destroy it?</String>
		<String _locID='39975'>Look at this. More riches for the Spanish cause.</String>
		<String _locID='39976'>The treasures practically jump at me.</String>
		<String _locID='39977'>Are you jealous that such a fine treasure is mine?</String>
		<String _locID='39978'>This coin will pay for many Spanish soldiers.</String>
		<String _locID='39979'>Look at all of this coin. Do you need to borrow some?</String>
		<String _locID='39980'>Wherever will I store all of this food?</String>
		<String _locID='39981'>I may need to build another town center to store all of this food.</String>
		<String _locID='39982'>Oh look. You have forgotten one. I will take care of it.</String>
		<String _locID='39983'>Is your explorer so blind as to miss things right under his very nose?</String>
		<String _locID='39984'>You should go to the tavern and tell your explorer to get started soon.</String>
		<String _locID='39985'>Was that your explorer I saw napping in a field?</String>
		<String _locID='39986'>This New World holds many treasures. It is too bad that you do not.</String>
		<String _locID='39987'>These natives have chosen to side with the victors.</String>
		<String _locID='39988'>The natives here will enjoy victory when we crush you.</String>
		<String _locID='39989'>Who wouldn't want to join a queen as lovely as I am?</String>
		<String _locID='39990'>It is good that these people come work for me, rather than dying in your town.</String>
		<String _locID='39991'>This wood will make arrows to pierce your very heart.</String>
		<String _locID='39992'>Should I use this wood to build or destroy?</String>
		<String _locID='39993'>Those people will not help you in the long run.</String>
		<String _locID='39994'>It would be a shame if someone were to come along and knock that post down.</String>
		<String _locID='39995'>That is a cute trade site. I am going to enjoy watching it burn.</String>
		<String _locID='39996'>Don't think that trade site will give you any advantage.</String>
		<String _locID='39997'>An interesting tactic, but you should have worried about protecting your towns.</String>
		<String _locID='39998'>What good is this when you have no army to protect them?</String>
		<String _locID='39999'>Do you hear that? That is the clock ticking down on your defeat.</String>
		<String _locID='40000'>Don't mind those posts. They are only going to win us the game.</String>
		<String _locID='40001'>Whatever happened to you? I thought you used to be somebody.</String>
		<String _locID='40002'>Don't worry. That happens to lots of people. I guess.</String>
		<String _locID='40003'>I see you have come a long way - a long way to die.</String>
		<String _locID='40004'>You have improved since the last time we met. But you will still taste my boot heel.</String>
		<String _locID='40005'>You have gained much experience since I saw you last. But you have not learned how to win.</String>
		<String _locID='40006'>That experience won't help you. In fact, it will only make my victory all the sweeter.</String>
		<String _locID='40007'>Bonuses like this can only hasten your destruction.</String>
		<String _locID='40008'>This treasure has already been invested in the weapons I will use to demolish your puny nation.</String>
		<String _locID='40009'>Such a discovery is unique! Surely you have nothing like it.</String>
		<String _locID='40010'>Go ahead, scavenge while you can.</String>
		<String _locID='40011'>Your men rummage through the brush like rodents, looking for tasty tidbits. Soon I bring a bayonet for you to bite on instead.</String>
		<String _locID='40012'>You gather loot like a vulture, instead of soaring like the Russian eagle.</String>
		<String _locID='40013'>You are off to a quick start, but the outcome is not in doubt.</String>
		<String _locID='40014'>Such talent at killing bandits and wild animals. We'll see how you do against my disciplined army.</String>
		<String _locID='40015'>Your lack of skill at treasure hunting probably demonstrates that you will be surprised by the size of my army.</String>
		<String _locID='40016'>That treasure was MINE. You will regret this, little one.</String>
		<String _locID='40017'>I gather treasure where I please, because I know you cannot stop me.</String>
		<String _locID='40018'>Your primitive town structure is proof of your incompetence. Your soldiers will still be using sticks and knives while mine have gunpowder.</String>
		<String _locID='40019'>Your high technology will remain but a bittersweet memory  when my Cossacks burn your town.</String>
		<String _locID='40020'>Your Age advancement is too little, too late.</String>
		<String _locID='40021'>Such speedy advancement in Age means you are neglecting military production. You shall learn the hard way how wrong your priorities are.</String>
		<String _locID='40022'>Do not take it too hard when my men raze your fine new buildings.</String>
		<String _locID='40023'>While you progress in Age, I sharpen my saber. A blade through the heart kills even the most advanced soldier type.</String>
		<String _locID='40024'>My armies will crush you with their superior technology.</String>
		<String _locID='40025'>I see your town. I can already hear my armies march down your streets.</String>
		<String _locID='40026'>Your towns are so close; like little lambs huddled together in fear.</String>
		<String _locID='40027'>You have rashly isolated your town. I can now crush you and your ally piecemeal.</String>
		<String _locID='40028'>I have saved my explorer. Now I shall punish you for his temporary captivity.</String>
		<String _locID='40029'>Yes you wounded my explorer, but now he is back, and thirsting for revenge.</String>
		<String _locID='40030'>You may have caught my explorer, but you could not keep him.</String>
		<String _locID='40031'>The natives are foolish to ally with your cause.</String>
		<String _locID='40032'>Is THAT your army? It's so small ... it must be a decoy.</String>
		<String _locID='40033'>That force seems too big for a band of scouts. You must think it is an army.</String>
		<String _locID='40034'>You are letting your men wander too far from home. Did they lose their way?</String>
		<String _locID='40035'>I see your army. Sadly, it's not large enough to merit concern.</String>
		<String _locID='40036'>I have spotted your invasion force. Now I can cut it off and destroy it.</String>
		<String _locID='40037'>There you are. Bring on your puny assault! I am ready.</String>
		<String _locID='40038'>I see your invading army. So large ... your home base must be defenseless! </String>
		<String _locID='40039'>Your large but undisciplined mass of soldiers does not frighten me.</String>
		<String _locID='40040'>I see you're hoping to invade me. I must stop you cold.</String>
		<String _locID='40041'>Attacking my settlers?! You will pay for this.</String>
		<String _locID='40042'>Apparently your men are only good against unarmed civilians.</String>
		<String _locID='40043'>My economy is powerful enough to withstand your pinpricks.</String>
		<String _locID='40044'>This isn't right ... the war was supposed to be in YOUR town.</String>
		<String _locID='40045'>What are you doing? How can you be HERE? No!</String>
		<String _locID='40046'>You cannot take the credit for this victory. I'm sure I was betrayed by my own jealous underlings.</String>
		<String _locID='40047'>This may not be the end, but it is at least the beginning of the end.</String>
		<String _locID='40048'>Surrender now to avoid the humiliation of being utterly crushed.</String>
		<String _locID='40049'>We will crush every inch of your civilization under our boots.</String>
		<String _locID='40050'>My sword rusts from disuse. Are you ever going to attack?</String>
		<String _locID='40051'>Enjoy the lull. My troops train diligently while you idle away your future.</String>
		<String _locID='40052'>Are you still there?</String>
		<String _locID='40053'>I intend to crush the enemy's outlying base here.</String>
		<String _locID='40054'>Sir! Hands off the discoveries near my town. They are for me! </String>
		<String _locID='40055'>I can't afford to do that ... yet.</String>
		<String _locID='40056'>You will have to wait. Please ask again later.</String>
		<String _locID='40057'>I have no money, so I cannot assist you.</String>
		<String _locID='40058'>I do not have an army yet, or I would rush to your aid.</String>
		<String _locID='40059'>You will have to fight on your own for the nonce. I cannot help.</String>
		<String _locID='40060'>Wait until I build an army!</String>
		<String _locID='40061'>Soon I will have a mighty army. But not yet.</String>
		<String _locID='40062'>My army is not yet large enough to help you.</String>
		<String _locID='40063'>I am not prepared to attack the enemy yet.</String>
		<String _locID='40064'>Yes! Brilliant! </String>
		<String _locID='40065'>Stealing my treasure? I suppose we ARE on the same side. Aren't we?</String>
		<String _locID='40066'>At once!</String>
		<String _locID='40067'>Of course!</String>
		<String _locID='40068'>That action is forbidden to me.</String>
		<String _locID='40069'>I am not able to follow your orders.</String>
		<String _locID='40070'>Yes - artillery to demolish his buildings, plus a few horsemen to run down his settlers.</String>
		<String _locID='40071'>Hmm. Artillery fortified by my sturdy infantry should be well-nigh unbeatable! </String>
		<String _locID='40072'>Yes, artillery! An unstoppable barrage of cannonball! </String>
		<String _locID='40073'>With enough cannon we can sweep the enemy away.</String>
		<String _locID='40074'>We Russians are good at training cavalry. Perhaps this is a job for my Cossacks ... and of course some artillery to knock down any annoying infantry that might get in our way.</String>
		<String _locID='40075'>Horsemen to trample the foe beneath their hooves! Plus some infantry to clean up anything that survives.</String>
		<String _locID='40076'>Excellent. You are already on your way! </String>
		<String _locID='40077'>I shall train infantry. Infantry and a few artillery pieces for show.</String>
		<String _locID='40078'>Hordes of infantry is what we Russians are best at producing. A few cavalry to fill in the cracks and we will have a fine force.</String>
		<String _locID='40079'>Endless waves of horsemen from the steppes will be a fine sight.</String>
		<String _locID='40080'>Cavalry are the answer to our problems.</String>
		<String _locID='40081'>You are right. I need more infantry. One can never have enough.</String>
		<String _locID='40082'>I shall train an endless horde of infantry.</String>
		<String _locID='40083'>Ha! A free settler! </String>
		<String _locID='40084'>You are rich!</String>
		<String _locID='40085'>Food is always welcome.</String>
		<String _locID='40086'>You know - free warriors like that make excellent cannon fodder.</String>
		<String _locID='40087'>I was hoping to capture the first treasure. But I am just as happy that it is you.</String>
		<String _locID='40088'>Even lowly wood can be put to use in your war machine.</String>
		<String _locID='40089'>Hurrah! I got a free settler!</String>
		<String _locID='40090'>Gold here for the taking!</String>
		<String _locID='40091'>This New World is a land of plenty, overflowing with food.</String>
		<String _locID='40092'>That was a nice bonus for my army.</String>
		<String _locID='40093'>I am glad I found this wood before the enemy.</String>
		<String _locID='40094'>That is the kind of battle I like! Lots of action and in the end, myself victorious.</String>
		<String _locID='40095'>A close-fought struggle but, in the end, my will proved the stronger.</String>
		<String _locID='40096'>A balanced fight. Either side could have won, but I did.</String>
		<String _locID='40097'>They never had a chance.</String>
		<String _locID='40098'>You are skilled at gathering treasures. Keep it up.</String>
		<String _locID='40099'>I just rolled right over them. Ha!</String>
		<String _locID='40100'>I love it when a battle goes smoothly.</String>
		<String _locID='40101'>These walls will stop almost anything!</String>
		<String _locID='40102'>Ha! Let the enemy try to come through THESE walls!</String>
		<String _locID='40103'>Quickly! We must destroy one of the enemy posts or all is lost!</String>
		<String _locID='40104'>Curse their eyes! The enemy has four trading posts. They cannot win by main strength, so they are trying to do so with cunning.</String>
		<String _locID='40105'>Building four posts is not the most glorious way to win a war, but it is certainly effective.</String>
		<String _locID='40106'>They have to come to us now to keep us from winning. Let us prepare an ambush.</String>
		<String _locID='40107'>I see that you have been effective in multiplayer lately! It gives me confidence that we shall conquer today.</String>
		<String _locID='40108'>Your multiplayer rating is up from last time we played! It is good to have a competent ally such as yourself.</String>
		<String _locID='40109'>Your greed in taking the treasures does my old heart good.</String>
		<String _locID='40110'>Hmm. I see by your multiplayer score that you have been having trouble lately. Well, perhaps this fight will turn things around for you.</String>
		<String _locID='40111'>Your multiplayer rating makes it clear that you have been suffering defeats. Do not dwell on the past! The future belongs to us!</String>
		<String _locID='40112'>I see by the size of your Home City that you have done some growing up! Excellent!</String>
		<String _locID='40113'>How strong your Home City looks this time. I am impressed.</String>
		<String _locID='40114'>We were here last time. I guess we know the ins and outs of this map by now.</String>
		<String _locID='40115'>Don't let me down like you did last time.</String>
		<String _locID='40116'>This time for sure! Victory or death!</String>
		<String _locID='40117'>Hurrah! It is you again. Last time we won, and that bodes well for this time.</String>
		<String _locID='40118'>Thank you for being the backbone of our army last time we were allied. This time I vow to be stronger.</String>
		<String _locID='40119'>Do not make me do all the work like last time.</String>
		<String _locID='40120'>Do not leave all the work in making discoveries to me. You need to gather your fair share.</String>
		<String _locID='40121'>You taught me a hard lesson last game. See how well I've learned from your example.</String>
		<String _locID='40122'>Do not worry. I will be just as aggressive on your behalf as I was trying to defeat you.</String>
		<String _locID='40123'>Those knaves! Let us seek immediate retribution upon their bodies. They will pay for their insolence!</String>
		<String _locID='40124'>The foe may have gotten the first native alliance, but they will not have the last one.</String>
		<String _locID='40125'>Why are you just sitting there? The enemy has a native alliance. And we do not!</String>
		<String _locID='40126'>Ah, the enemy has a trading post. That should be a juicy nugget for our raiders.</String>
		<String _locID='40127'>An enemy trading post? Already? They are more competent that I thought.</String>
		<String _locID='40128'>They keep getting more native allies. This gives us more juicy targets to pick from for our attacks.</String>
		<String _locID='40129'>Our foe seems very interested in trade. Perhaps that indicates he would lose spirit if we were to strike at them.</String>
		<String _locID='40130'>Yes! A neverending stream of native warriors!</String>
		<String _locID='40131'>Don't you want some of the treasures too?</String>
		<String _locID='40132'>With the wealth we earn from trade we can bury our foes.</String>
		<String _locID='40133'>Good, good - now that we have native allies, let us train as many as possible before the enemy does something about it.</String>
		<String _locID='40134'>The enemy are slow and weak. That is why we were able to conquer this trade route first.</String>
		<String _locID='40135'>The enemy's attempt to defeat us with their puny four of a kind has been crushed under my boot heel.</String>
		<String _locID='40136'>With these native warriors I can swamp my foe by sheer numbers.</String>
		<String _locID='40137'>Money greases the wheels of warfare. That is what this trading post is for.</String>
		<String _locID='40138'>If one native ally is good, more are better!</String>
		<String _locID='40139'>If one trading post is good, more are better!</String>
		<String _locID='40140'>This fight may be tougher than the last one, but I am tougher, too!</String>
		<String _locID='40141'>I see you have decided to face weaker opposition than last time. That is fine - I have nothing against massacres.</String>
		<String _locID='40142'>I took this treasure since you had not bothered to do so yourself. Too busy no doubt.</String>
		<String _locID='40143'>Only one minute!  Inconceivable! Attack, attack, attack, for we are at the critical moment! </String>
		<String _locID='40144'>Ha! We have them by the short hairs now. One minute left before our enemy's total humiliation! </String>
		<String _locID='40145'>Just one short minute and the game ends. Our foe is doomed and all because of my... er... I mean "our" power.</String>
		<String _locID='40146'>I have crushed our common foe's attempt to subvert the natives.</String>
		<String _locID='40147'>What pleasure to see his town crumble as his peasants try hopelessly to flee.</String>
		<String _locID='40148'>I love razing towns. It's what I do best.</String>
		<String _locID='40149'>I have ruined his trading route.</String>
		<String _locID='40150'>My troops have been repulsed by his defenses - temporarily.</String>
		<String _locID='40151'>I cannot believe I didn't destroy his native alliance. What has gone wrong?</String>
		<String _locID='40152'>His town still stands, but at least we hurt him.</String>
		<String _locID='40153'>You did not need this treasure, obviously, since otherwise you would have taken it by now.</String>
		<String _locID='40154'>Well, it was only a trading post. Nothing too critical.</String>
		<String _locID='40155'>That action is totally impossible.</String>
		<String _locID='40156'>Hurry, hurry! Rescue my people here!</String>
		<String _locID='40157'>A disaster is in the brewing! We must rush all available troops to this place!</String>
		<String _locID='40158'>Do not kill all the enemy before I get there!</String>
		<String _locID='40159'>Save some for me!</String>
		<String _locID='40160'>I want to kill some of them too! My men are rushing to your side.</String>
		<String _locID='40161'>Keep fighting. We are almost there.</String>
		<String _locID='40162'>Do not worry about how many men YOU lose. My men will replace your fallen. Just worry about how many of THEM you slay.</String>
		<String _locID='40163'>With me by your side, we will drive off the enemy in confusion and defeat.</String>
		<String _locID='40164'>I have commanded an attack at this position.</String>
		<String _locID='40165'>My explorer will not be useful for a time. When he returns, I shall punish him severely.</String>
		<String _locID='40166'>Excellent! A worthy ally. Our foes have no chance.</String>
		<String _locID='40167'>In trying to prepare my unstoppable army, I have neglected my economy. I need some coin right now to rectify affairs.</String>
		<String _locID='40168'>Quickly, some coin! If it will not cripple you.</String>
		<String _locID='40169'>My men cannot fight without food. Do you have any you can lend to me?</String>
		<String _locID='40170'>My supply lines are barren of food. I need it badly.</String>
		<String _locID='40171'>Without more wood, my progress will stop indefinitely. Do you have some?</String>
		<String _locID='40172'>I have a wood shortage. Kindly send some along.</String>
		<String _locID='40173'>Sound the war cry! Charge! </String>
		<String _locID='40174'>Onward my soldiers! No quarter! </String>
		<String _locID='40175'>Death! Death to all who would stand in our way! </String>
		<String _locID='40176'>My explorer is incapacitated. Fortunately it is only temporary.</String>
		<String _locID='40177'>Your men came in the nick of time.</String>
		<String _locID='40178'>Together we put the enemy to flight!</String>
		<String _locID='40179'>We teamed up to rout the foe. Now let us take the battle to HIS base.</String>
		<String _locID='40180'>So shall all our enemies die!</String>
		<String _locID='40181'>Now we have them on the run! Keep attacking!</String>
		<String _locID='40182'>Look at them take to their heels! The cowards!</String>
		<String _locID='40183'>I know just how to spend this.</String>
		<String _locID='40184'>With this shipment, I can prepare a mountain of pain for the enemy.</String>
		<String _locID='40185'>My men will eat well tonight.</String>
		<String _locID='40186'>I can use this wood for many things -- all of which will harm our foe.</String>
		<String _locID='40187'>My explorer has failed us both. He shall pay.</String>
		<String _locID='40188'>I hate advising anyone to retreat, but in this case, I think it is the wisest course.</String>
		<String _locID='40189'>Save your troops for a fight you can win! This battle is lost.</String>
		<String _locID='40190'>You need to send the enemy flying with cannonballs! Roll out the artillery! </String>
		<String _locID='40191'>Artillery is the God of war! Forge more cannon! </String>
		<String _locID='40192'>Flash your sabers above the foe! Gallop to the charge! You'll need many more horsemen than now.</String>
		<String _locID='40193'>The enemy cannot stand up to a charge. Send in the cavalry! Hmm ... I see that you need to train and equip some first.</String>
		<String _locID='40194'>How can you massacre the enemy with volleys of gunfire or massed bayonet charges if you do not have any infantry?</String>
		<String _locID='40195'>Don't you have some kind of building you can use to train infantry? You clearly need far more of them.</String>
		<String _locID='40196'>I detest the thought of surrendering to these rascals. Can you see anything else we might try?</String>
		<String _locID='40197'>I see no hope ahead, no sun on the horizon. This defeat chokes me like gall, but what else can we do but resign?</String>
		<String _locID='40198'>We are doomed. Doomed! Why do you force us to fight on?</String>
		<String _locID='40199'>We are going to have peace, even if we have to fight for it.</String>
		<String _locID='40200'>Wars never hurt anybody. Except the people who die.</String>
		<String _locID='40201'>We train our men not simply to endure battle, but to long for it.</String>
		<String _locID='40202'>Chaaaarge!</String>
		<String _locID='40203'>Die, poltroon!</String>
		<String _locID='40204'>Feel my steel!</String>
		<String _locID='40205'>I see I will have to fight all the harder.</String>
		<String _locID='40206'>I do not need gold to finish you off.</String>
		<String _locID='40207'>Food? I sneer at it. Wood and coin drive my war machine.</String>
		<String _locID='40208'>Another warrior for my men to kill.</String>
		<String _locID='40209'>Our armies are scattered, our towns destroyed, our hopes dashed. But though no hope is left, we shall never surrender! Never! Do you hear, our enemies? You will have to hunt us down and kill us one by one.</String>
		<String _locID='40210'>Wood - what a useless resource.</String>
		<String _locID='40211'>See how my population swells?</String>
		<String _locID='40212'>This coin is being used to buy powder and shot which will be fired directly at you!</String>
		<String _locID='40213'>This food is being used immediately to train soldiers to attack your puny base.</String>
		<String _locID='40214'>Free soldiers! The best kind!</String>
		<String _locID='40215'>This wood will be used to construct blockhouses to train my army.</String>
		<String _locID='40216'>That is the way I like fights. Bloody, straightforward, and ending with me on top.</String>
		<String _locID='40217'>You never stood a chance.</String>
		<String _locID='40218'>Curse you! I thought I had you that time!</String>
		<String _locID='40219'>How did you pull that off? Your army was all but defeated!</String>
		<String _locID='40220'>Use this coin to advance our great cause.</String>
		<String _locID='40221'>We have not fought for a quite a while. Did it take that long to steel yourself to the task of attempting to defeat me?</String>
		<String _locID='40222'>We have not met one another for some time. But it seems from your multiplayer rating that your skills have not improved much.</String>
		<String _locID='40223'>Your Home City is a lot bigger than the last time we met. Do not think it will save you.</String>
		<String _locID='40224'>I liked this map the last time we played. It's a good map.</String>
		<String _locID='40225'>I can defeat you even if you have made the situation more favorable to you than our last encounter.</String>
		<String _locID='40226'>You are doomed. You have foolishly made me, your enemy.</String>
		<String _locID='40227'>You would settle for the kind of puny victory you get by waiting out a timer? I am almost ashamed to be fighting you.</String>
		<String _locID='40228'>You think just because a few ragged native tribes have joined your side you'll be able to field a more effective army? Well ... perhaps you are right.</String>
		<String _locID='40229'>Your multiplicity of trade routes shows that you waste your time on trivialities. I stick to the essentials.</String>
		<String _locID='40230'>Ha! I knew you wouldn't be able to pull it off! Now the REAL fight begins.</String>
		<String _locID='40231'>Here is good hearty Russian food to fortify your nation.</String>
		<String _locID='40232'>What?! My native allies! You will pay for this!</String>
		<String _locID='40233'>How can you fight on when I am able to destroy your town centers as I please?</String>
		<String _locID='40234'>Ah, I love the smell of burning trading posts.</String>
		<String _locID='40235'>My native warriors can easily trounce yours. Especially since you do not have any yet, you fool.</String>
		<String _locID='40236'>This trade route will carry my nation directly to your vulnerable heart.</String>
		<String _locID='40237'>Building walls I see. You are wise to fear me.</String>
		<String _locID='40238'>A true soldier never walls in.</String>
		<String _locID='40239'>You won't hold that native village for long. I will see to that.</String>
		<String _locID='40240'>You may have built on the first trade route, but you have not built the last.</String>
		<String _locID='40241'>What?! My native allies! You'll pay for this!</String>
		<String _locID='40242'>The endless taiga of Russia is filled with trees. Here is wood from it to boost your might.</String>
		<String _locID='40243'>I needed that trading post! You will be sorry you attacked it.</String>
		<String _locID='40244'>My town! No!</String>
		<String _locID='40245'>Too bad. Now I will have to crush you the old-fashioned way.</String>
		<String _locID='40246'>By raising the difficulty since last time, you have unleashed powerful Russian forces you did not expect!</String>
		<String _locID='40247'>Weakling! I see you needed to play at a feebler difficulty level. This indicates that I should have an easy victory over you.</String>
		<String _locID='40248'>Ha ha! The final nails in your coffin are being hammered in right now.</String>
		<String _locID='40249'>I have not lost yet!</String>
		<String _locID='40250'>It is all over but the victory parade now. Ha!</String>
		<String _locID='40251'>Trying to steal my loot, eh? I have taught your thieving troops a lesson.</String>
		<String _locID='40252'>Your puny effort to raid my town is futile.</String>
		<String _locID='40253'>I will not let the foe destroy this building! </String>
		<String _locID='40254'>Your men seem to lack direction. Where are they going?</String>
		<String _locID='40255'>Your explorer cannot remain concealed from me! </String>
		<String _locID='40256'>It will be a pleasure to crush you beneath my boot heel.</String>
		<String _locID='40257'>This kind of a fight suits me just fine. Lots of wild action. Spread death, my men!</String>
		<String _locID='40258'>Good, good. Wall in - that will free up extra troops that you can take to the enemy's town.</String>
		<String _locID='40259'>Those walls should stop all but the most vigorous enemy assault.</String>
		<String _locID='40260'>The British are no better than dead dogs by now.</String>
		<String _locID='40261'>The British soldiers are strong ... perhaps too strong.</String>
		<String _locID='40262'>Soon we will be able to finish off the Netherlands contingent.</String>
		<String _locID='40263'>The Dutch fight like demons.</String>
		<String _locID='40264'>My men will die rather than let this post fall to the foe.</String>
		<String _locID='40265'>The French are helpless before us.</String>
		<String _locID='40266'>The French are a dangerous foe. We must be ready for them.</String>
		<String _locID='40267'>We Russians have long hated the Germans. It feels good to see them doing down before us.</String>
		<String _locID='40268'>We Russians have long hated the Germans. It is like drinking poison to see them doing so well.</String>
		<String _locID='40269'>We have almost wiped out the Ottomans. If only getting a warm water port for Holy Mother Russia would be so easy back in Europe.</String>
		<String _locID='40270'>We Russians have been fighting the Turks for centuries. Who knows better than us how difficult they are to beat?</String>
		<String _locID='40271'>A few more hammerblows and the Portuguese will be out of this game.</String>
		<String _locID='40272'>The Portuguese ... I had never dreamed that such a small nation could hold such dangerous soldiers.</String>
		<String _locID='40273'>Ha! Now we see at last who is the REAL Tsar of all the Russia! </String>
		<String _locID='40274'>It is too bad that we are opposed by my brother Russians. It makes the fight less of a massacre than I prefer.</String>
		<String _locID='40275'>So bold. But they do not expect me to attack HERE!</String>
		<String _locID='40276'>This native village is OURS. I shall keep it for us.</String>
		<String _locID='40277'>I knew the Spanish would not prove much of an obstacle.</String>
		<String _locID='40278'>The Spanish are so effective on the battlefield. Perhaps we should be focusing better on them.</String>
		<String _locID='40279'>The cursed enemy has somehow amassed superior forces! Hurry! Send help! </String>
		<String _locID='40280'>Our war is in a downward spiral. Even your strength may not be enough to counteract my weakness.</String>
		<String _locID='40281'>The cursed British! Can nothing stop them?</String>
		<String _locID='40282'>The enemy advance on every front. But the British foe is not so strong as the rest. Let us destroy him at least.</String>
		<String _locID='40283'>Russia is so much vaster than the Netherlands. How can the Dutch be winning?</String>
		<String _locID='40284'>If we do nothing, we lose. Let's hit the Dutch hard and fast and see if things look better.</String>
		<String _locID='40285'>The French seem everywhere at once. What can I do against such skill?</String>
		<String _locID='40286'>We may not win, but let us strike back! The French are our foe's weak spot. Strike! </String>
		<String _locID='40287'>My men will garrison this town.</String>
		<String _locID='40288'>The Germans. Always invading Russia. Well, Russia may lose this war, but first, let us invade the Germans for a change!</String>
		<String _locID='40289'>Blunderer! Knave! Not just your empire, but my own has been destroyed by your clumsiness!</String>
		<String _locID='40290'>Resign at once you poltroon! I am better off without your bungling! </String>
		<String _locID='40291'>The hated Turks! There are too many of them! At least we can go down fighting.</String>
		<String _locID='40292'>The war does not go well, but the Ottomans are not the ones beating us. Let us crush the hated Turks before the end.</String>
		<String _locID='40293'>How can a nation as puny as Portugal be so strong in war? It seems inconceivable! </String>
		<String _locID='40294'>Portugal is a small nation, and I hope weak. Let us aim our blows at them for now and see where it leads us.</String>
		<String _locID='40295'>I should have known better than to take on Russia as my enemy.</String>
		<String _locID='40296'>The war does not go well, but at least I have proven stronger than the enemy Russians. Let us at least strike them down before the end.</String>
		<String _locID='40297'>This trading post belongs to us, and us alone. I shall not relinquish it to the enemy.</String>
		<String _locID='40298'>Spain is far from Russia. I had never encountered them before, and neither had my troops. I am dismayed by their prowess.</String>
		<String _locID='40299'>I do not like the way this is going. But ... perhaps there is hope if only we can destroy the Spanish. They seem vulnerable.</String>
		<String _locID='40300'>We should have crushed them sooner. Now they have called on their friends for help.</String>
		<String _locID='40301'>Yet another army?! This may be too much for even me to handle.</String>
		<String _locID='40302'>Now that your men fight alongside mine, we can turn the battle's tide and crush the foeman beneath our boot heel! </String>
		<String _locID='40303'>Excellent! Now that our armies have joined up, the enemy has no chance here.</String>
		<String _locID='40304'>Hurrah! The enemy is in retreat. Now we shall strike while the iron is hot! </String>
		<String _locID='40305'>Now we have them where we want them! Attack, attack, attack! </String>
		<String _locID='40306'>Now we have the power to win this war! No mercy! </String>
		<String _locID='40307'>We still have the edge in this war. No thanks to you.</String>
		<String _locID='40308'>I can send coin to you for as long as you need it.</String>
		<String _locID='40309'>Must I do everything myself? I have practically won this war alone. Come now, turn things around! </String>
		<String _locID='40310'>I knew I could have crushed them alone, but it would have been much easier if you had helped out more.</String>
		<String _locID='40311'>The enemy is crushed, thanks to us. Well ... mostly thanks to you.</String>
		<String _locID='40312'>Now we have them! Keep up the pressure. I am proud to have you as the stronger ally! </String>
		<String _locID='40313'>Together we are taking the war to the enemy. At least I am able to help! </String>
		<String _locID='40314'>Ha! I was too strong for you so you had to call for your big brother to come help! Coward! </String>
		<String _locID='40315'>What is this? You need help to fight me? Can't do it alone, can you? Chicken! </String>
		<String _locID='40316'>Ha! Now together we will crush your puny force! </String>
		<String _locID='40317'>You cannot stand against us both. No human could! </String>
		<String _locID='40318'>Now THIS is the kind of battle I like! Vast numbers of soldiers, with a variety of commanders, all pushed together into the scrim! Have at you! </String>
		<String _locID='40319'>I will keep a stream of rations coming to you as long as you require it.</String>
		<String _locID='40320'>I see you have banded together in hopes of forestalling your doom. It will not help you. You see OUR armies have teamed up as well.</String>
		<String _locID='40321'>My armies ... crushed. My town ... a burning ruin. It is hopeless. I must offer my surrender.</String>
		<String _locID='40324'>My woodsmen will send lumber so long as you lack it.</String>
		<String _locID='40325'>War to the hilt! Let us combine our forces to destroy the enemy here.</String>
		<String _locID='40326'>The Russian bear shall hold sway here. And you too, should you accompany me.</String>
		<String _locID='40327'>Now is the time to unleash the dogs of war. Onward, soldiers of holy mother Russia! </String>
		<String _locID='40328'>Soon I shall hold sway over these natives, instead of our hated foe! </String>
		<String _locID='40329'>My explorer has returned! Now the enemy shall pay for his insolence.</String>
		<String _locID='40330'>When I wreck this trading post, the enemy will no longer have his native friends to shelter behind.</String>
		<String _locID='40331'>Our foe does not deserve the benefits of trade. I shall wreck his post here.</String>
		<String _locID='40332'>Cutting off the enemy's resources is as effective as killing his soldiers. I am going to strangle him by destroying this trading post.</String>
		<String _locID='40333'>My empire expands. I shall build a forward base of operations at this site.</String>
		<String _locID='40334'>I have commanded a base to be made here, to menace the enemy.</String>
		<String _locID='40335'>I am creating a town center here.</String>
		<String _locID='40336'>My empire will expand by constructing a new town at this place.</String>
		<String _locID='40337'>I need more territory under my control. I will construct a town here.</String>
		<String _locID='40338'>I am adding these natives to our empire.</String>
		<String _locID='40339'>Native soldiers will swell the ranks of my army.</String>
		<String _locID='40340'>I want to have natives among my troops.</String>
		<String _locID='40341'>I see I need the benefits of trade.</String>
		<String _locID='40342'>Gold is as good a weapon as a sword, sometimes.</String>
		<String _locID='40343'>By occupying a trading site, I can lure out the enemy's forces.</String>
		<String _locID='40344'>I am going to hit them where they are weakest - their settlers! </String>
		<String _locID='40345'>Without resources, their army withers on the vine. I am off to kill their settlers!</String>
		<String _locID='40346'>The Tsar of all the Russians thanks you for your help in bringing back our explorer.</String>
		<String _locID='40347'>I am pleased by your efforts on our behalf.</String>
		<String _locID='40348'>I am not ungrateful for your assistance.</String>
		<String _locID='40349'>Curse the enemy! He has forced me to ransom my explorer.</String>
		<String _locID='40350'>Congratulations in so effectively looting this New World.</String>
		<String _locID='40351'>Ah good. You are making fine use of your scouts.</String>
		<String _locID='40352'>The only thing worse than sending gold to the enemy is not having my explorer here where I need him.</String>
		<String _locID='40353'>The foe's puny efforts to deny us the use of my explorer have utterly failed. He is back.</String>
		<String _locID='40354'>As usual, the enemy's plans have been thwarted. My explorer has returned to health.</String>
		<String _locID='40355'>Our enemy is trying to get native help. I trust it will avail him nothing.</String>
		<String _locID='40356'>Even the natives won't be able to save our foe from his destined doom.</String>
		<String _locID='40357'>Look at this! An enemy town, but with no defending army! A meaty prize if you can take it.</String>
		<String _locID='40358'>The enemy does not realize we know about this town - it's devoid of protection. Let's burn it to the ground!</String>
		<String _locID='40359'>The fool! He has built a town without a barracks! Send in the cavalry! </String>
		<String _locID='40360'>No barracks? He cannot produce infantry here! Attack quickly before he realizes his blunder.</String>
		<String _locID='40361'>He has no stable in this town. Our artillery can bombard it with impunity! </String>
		<String _locID='40362'>This will get its own room in the Tsar's Palace.</String>
		<String _locID='40363'>I see he has no stable here. Attack at once with a barrage!</String>
		<String _locID='40364'>They have killed my explorer! No mercy for the villain! </String>
		<String _locID='40365'>Those knaves have killed my explorer. It is an insult to us both!</String>
		<String _locID='40366'>What an offense against nature! Those poltroons have assassinated my explorer!</String>
		<String _locID='40367'>This wilderness has killed my explorer! </String>
		<String _locID='40368'>What a deadly place this New World can be! It's put paid to my efforts to scout for the time being.</String>
		<String _locID='40369'>My explorer! No!</String>
		<String _locID='40370'>You cannot defeat me alone, so you seek native allies? They will do you no good in the end.</String>
		<String _locID='40371'>This town is a ripe plum for the taking.</String>
		<String _locID='40372'>Now I know where you are hiding. Your town shall be my prey.</String>
		<String _locID='40373'>See what I have found?</String>
		<String _locID='40374'>Could you not see how near your ally was? You built practically on his doorstep, leaving the entire rest of the map for me to exploit!</String>
		<String _locID='40375'>You are doing so well, my friend. Perhaps this means you can spare a few resources for me to Age up as well?</String>
		<String _locID='40376'>Now that you have access to more powerful troops, my role must temporarily be that of support.</String>
		<String _locID='40377'>Hmm. I will not be able to Age up as quickly as you have done.</String>
		<String _locID='40378'>You are still in the previous Age? I hope you know what you are about.</String>
		<String _locID='40379'>Hurry and Age up! You need to catch up to me.</String>
		<String _locID='40380'>A fine job of advancement. Do not forget you will need troops to go along with your new upgrades and researches.</String>
		<String _locID='40381'>Leaping up in Age! Good, good. Put your technological edge to good use.</String>
		<String _locID='40382'>At last! We will not have to endure the contempt of our foes any longer.</String>
		<String _locID='40383'>You certainly took a long time to get to Colonial. I trust that means you have a huge army waiting somewhere.</String>
		<String _locID='40384'>I am gaining wealth for both of us.</String>
		<String _locID='40385'>Do you need some kind of help? You are STILL not Colonial! </String>
		<String _locID='40386'>What is the problem? You cannot build a good army in the Enlightenment Age!</String>
		<String _locID='40387'>I see you're still in the previous Age from me. Have you even discovered gunpowder yet?</String>
		<String _locID='40388'>Speed in advancement to National Age will not matter in the long run.</String>
		<String _locID='40389'>It's about time you reached Colonial. Now you can train a few troops before I devastate your countryside.</String>
		<String _locID='40390'>It is astounding that anyone could advance through the Ages so slowly!</String>
		<String _locID='40391'>Your luck will not hold. Yes, you have acquired the first treasure, but the bulk of the rest will fall to me.</String>
		<String _locID='40392'>Pick up treasures while you can. When my soldiers march into your town, it will be too late.</String>
		<String _locID='40393'>I have vastly more loot than you. My army and economy will also be vaster than yours.</String>
		<String _locID='40394'>Your town is so feeble, you cannot even stop me from looting nearby treasure.</String>
		<String _locID='40395'>Well my little upstart, I can't buy our way out of this one.</String>
		<String _locID='40396'>Well my little upstart, stick with me and do as I do. Successes like these will become old-hat.</String>
		<String _locID='40397'>Splurge a little on some cannon and you'll see much better results on the battlefield.</String>
		<String _locID='40398'>The power and speed of horses on the battlefield is an amazing thing, you should try using it.</String>
		<String _locID='40399'>Many military conflicts are won by infantry might. If you build some more you might witness this first hand.</String>
		<String _locID='40400'>Ah my little upstart, you stand to lose more than you can handle </String>
		<String _locID='40401'>Ah my little upstart, you stand to lose more than you will gain if you pursue that fight.</String>
		<String _locID='40402'>If we win this conflict our enemies will surely recognize our power.</String>
		<String _locID='40403'>Did your scouts not warn you of the strength of my forces? Well now you know to retreat when next we meet.</String>
		<String _locID='40404'>My prowess on the battlefield is unmatched, it would be wise of you to respect it.</String>
		<String _locID='40405'>Ah, my little upstart, throwing your troops into the mouth of a lion only feeds it and makes it stronger.</String>
		<String _locID='40406'>As you can see, I did not become the leader of a strong nation without a strong military.</String>
		<String _locID='40407'>My little upstart, soon you will learn true power is earned not imagined.</String>
		<String _locID='40408'>Another victory for our side, soon this conflict will be over with.</String>
		<String _locID='40409'>If you keep following my lead your nation may become as strong as mine.</String>
		<String _locID='40410'>With some money in their pockets and a will to survive my soldiers can make miracles happen.</String>
		<String _locID='40411'>I knew if I lost that battle you would lose hope my little upstart. So I turned the tide and won it for you.</String>
		<String _locID='40412'>Ha-ha! Victory out of defeat.</String>
		<String _locID='40413'>Continue with your build up my little upstart, I have this situation well under control.</String>
		<String _locID='40414'>My forces are well paid and well trained, this battle should be short and favor my side.</String>
		<String _locID='40415'>I thought about retreating to your forces before this battle but ...</String>
		<String _locID='40416'>Ah my little upstart, I believe you may have turned this battle in our favor.</String>
		<String _locID='40417'>This battle was mine to lose and with the reinforcements the enemy is bringing it looks like I shall.</String>
		<String _locID='40418'>But of course.</String>
		<String _locID='40419'>It shall be done.</String>
		<String _locID='40420'>Right away.</String>
		<String _locID='40421'>Very well, I shall use my wealth to purchase many large guns.</String>
		<String _locID='40422'>The battlefield will be filled with my artillery and cavalry.</String>
		<String _locID='40423'>The battlefield will be filled with my artillery and infantry.</String>
		<String _locID='40424'>I know the abilities of cavalry well, I shall train many.</String>
		<String _locID='40425'>Yes, cavalry backed by artillery, two very expensive units, but I can certainly afford them both.</String>
		<String _locID='40426'>Cavalry followed by foot soldiers, I will begin training my force now.</String>
		<String _locID='40427'>I shall use all my resources to mass an army of foot soldiers.</String>
		<String _locID='40428'>I will soon have an army of infantry with some artillery mixed in for good measure.</String>
		<String _locID='40429'>I will build a large infantry force and protect its flanks with smaller groups of cavalry.</String>
		<String _locID='40430'>The wealth of my nation is being used in other ways, for now.</String>
		<String _locID='40431'>I regret to inform you that I can not comply</String>
		<String _locID='40432'>I must respectfully decline.</String>
		<String _locID='40433'>I can not do as you ask for the time being.</String>
		<String _locID='40434'>I know you are accustomed to seeing my great armies wielding their power on the field. But at this moment I have none.</String>
		<String _locID='40435'>I am prohibited from doing such things.</String>
		<String _locID='40436'>I do not have sufficient troops for that task.</String>
		<String _locID='40437'>A minor setback; we will still be victorious in the end.</String>
		<String _locID='40438'>The British are poor and weak, they should not be a threat for much longer.</String>
		<String _locID='40439'>Rebels!! Their challenge to my Dutch rule shall be over soon.</String>
		<String _locID='40440'>I believe the French will be nothing but a memory soon.</String>
		<String _locID='40441'>I would have never thought the Germans would resign so easily but I think they will be forced to soon.</String>
		<String _locID='40442'>The Ottomans are a worthy adversary but I think their days are numbered.</String>
		<String _locID='40443'>I sense the Portuguese will not last much longer.</String>
		<String _locID='40444'>I fear these nearby trees more than I fear those Russians.</String>
		<String _locID='40445'>The Spanish don't pose much of a threat anymore they should resign soon.</String>
		<String _locID='40446'>The British are a force to be reckoned with, I nominate you to do the reckoning.</String>
		<String _locID='40447'>As usual the Dutch are wealthy and near unbeatable.</String>
		<String _locID='40448'>We should make for the French or they might just ride right over us.</String>
		<String _locID='40449'>The German army is a well oiled machine, it would be wise to fear them.</String>
		<String _locID='40450'>As it stands right now the Ottomans may overpower us.</String>
		<String _locID='40451'>I do not want to believe it but the Portuguese are a worthy opponent here in the New World.</String>
		<String _locID='40452'>It seems the Russian forces are as fierce as their winters.</String>
		<String _locID='40453'>The Spanish power may be unmatched in the New World, we will need to work together to defeat them.</String>
		<String _locID='40454'>It seems your wealth and knowledge have surpassed mine would you mind sharing some of your good fortune?</String>
		<String _locID='40455'>Ah my little upstart, I hope you haven't rushed up the Age too soon, it will be some time before my technology matches yours.</String>
		<String _locID='40456'>I don't know how you advanced so soon but I hope you're full of surprises as good as this one.</String>
		<String _locID='40457'>The enemy has formed an alliance with the natives here. They will help to defeat our forces.</String>
		<String _locID='40458'>A powerful nation has both a strong economy and military but you need to advance an Age to even begin your military production.</String>
		<String _locID='40459'>I hope someday soon your nation will match mine in Age advancement.</String>
		<String _locID='40460'>Why are you still in that Age? Do you need resources?</String>
		<String _locID='40461'>Advance the Age soon, I don't want barbarians for allies.</String>
		<String _locID='40462'>Your quick Age advancement should strike some fear into our adversaries.</String>
		<String _locID='40463'>Being the first to advance an Age can be very powerful if you use your new researches and units wisely.</String>
		<String _locID='40464'>Wow! That was fast. Maybe I should just pay you to fight all my battles for me.</String>
		<String _locID='40465'>If you wish to lead a powerful nation you need to keep up with the rest us my little upstart.</String>
		<String _locID='40466'>Technology is the way of the future my little upstart, try not to stay in the past so long next time.</String>
		<String _locID='40467'>Being last to Age two doesn't prove you're the weakest, but it doesn't disprove it either.</String>
		<String _locID='40468'>I owe you a debt of gratitude for rescuing my explorer.</String>
		<String _locID='40469'>Thank you for rescuing my explorer. I just can't seem to keep him out of trouble.</String>
		<String _locID='40470'>My rescued explorer, myself, my nation, and his family send you many thanks for your efforts.</String>
		<String _locID='40471'>I have crushed the bond between our enemy and his former native allies while thwarting attempt at an easy victory.</String>
		<String _locID='40472'>The natives will no longer do the bidding of their evil ally.</String>
		<String _locID='40473'>I have driven quite a wedge between our enemy and his native ally.</String>
		<String _locID='40474'>My little upstart, sometimes you have to take your enemies apart piece by piece or in this case town by town ... hahaha</String>
		<String _locID='40475'>This town is no more, we should plan our next move.</String>
		<String _locID='40476'>They will get no more value from this trade post.</String>
		<String _locID='40477'>The enemy barely survived my attacks but in the end their native trade post is still standing.</String>
		<String _locID='40478'>That tyrant is more powerful than I thought and yes the enemy town still stands.</String>
		<String _locID='40479'>I thought I could destroy our enemies' trade post but their strength was greater than I had anticipated.</String>
		<String _locID='40480'>I'm not sure but I think I've lost my explorer. Oh wait! No no, he is dead again.</String>
		<String _locID='40481'>My explorer has been killed again, I promise if you rescue him he will be more careful in the future.</String>
		<String _locID='40482'>Hey my little upstart, when my explorer is up again could you leave a circle of your troops around him from now on? I'm sure he'll live longer that way.</String>
		<String _locID='40483'>I hope the enemy doesn't find my explorer's body or he might think I'm weak for losing units before I even face him.</String>
		<String _locID='40484'>My explorer has died, but not by the hand of my enemy.</String>
		<String _locID='40485'>Well my little upstart, I blame your lack of tactics for my defeat, I'm ready to resign at any moment.</String>
		<String _locID='40486'>Maybe I can pay-off our enemies so they will grant us safe passage home after I offer my surrender.</String>
		<String _locID='40487'>I can't deal with this matter on my own please send help.</String>
		<String _locID='40488'>Things are getting out of hand in this area, could you come take care of it my little upstart.</String>
		<String _locID='40489'>This is getting out of control! I need your troops in my town now!</String>
		<String _locID='40490'>The enemy forces in my town are much larger then what I have to defend with. You might consider sending reinforcements.</String>
		<String _locID='40491'>In my town, there-are-just-too-many ...</String>
		<String _locID='40492'>I looked forward to many successes with you as my ally.</String>
		<String _locID='40493'>It pleases me to see you are my ally, we should make short work of our enemies.</String>
		<String _locID='40494'>Hello my little upstart, stick by me and you'll become more powerful than you can imagine.</String>
		<String _locID='40495'>So you believe your skills have improved since last we met. Let's see how you fare this time and then I'll be the judge.</String>
		<String _locID='40496'>I'll tone things down a bit and try to be a little less competitive.</String>
		<String _locID='40497'>I'm still reeling from when last we met but I'm sure I'll fare much better this time with you as my ally.</String>
		<String _locID='40498'>You may have outscored me the last time we met but I will be the dominant player in this match.</String>
		<String _locID='40499'>Ah my little upstart, finally came to your senses and joined my side eh?</String>
		<String _locID='40500'>The last time we met your score was pretty low. I hope you've improved since then.</String>
		<String _locID='40501'>I see you prefer the play style this map offers which is good since I do as well.</String>
		<String _locID='40502'>Heed my advice this time my little upstart and we should fare much better.</String>
		<String _locID='40503'>Let us make sure our fate in this match is the same as the last one.</String>
		<String _locID='40504'>Well I paid the ransom for my explorer, let's hope he stays alive a little longer this time around.</String>
		<String _locID='40505'>My explorer must be a spy! He keeps dying in enemy territory forcing me to pay the enemy a hefty ransom to get him back each time.</String>
		<String _locID='40506'>This explorer just makes me poor and my enemies richer with each ransom.</String>
		<String _locID='40507'>Ha! I was able to rescue my explorer without paying his ransom.</String>
		<String _locID='40508'>I've rescued my explorer. Let's see how long he lives.</String>
		<String _locID='40509'>Well, it seems our enemy is too poor to maintain an army to defend his town. We should take advantage and strike!</String>
		<String _locID='40510'>My scouts tell me the enemy has no barracks in his town, cavalry should ride through it unimpeded.</String>
		<String _locID='40511'>Bring the big guns! Our artillery should be safe attacking the enemy's town since he has no Stable.</String>
		<String _locID='40512'>A wealthy nation is a strong nation, so here is some coin.</String>
		<String _locID='40513'>I assume you will use this food wisely.</String>
		<String _locID='40514'>I have all the wood I need right now, I'm sending some of my extra logs.</String>
		<String _locID='40515'>The enemy base here makes some of my settlers nervous so I'm going to destroy it.</String>
		<String _locID='40516'>My forces are on the move to the enemy base, I shall be declaring a glorious victory in the near future.</String>
		<String _locID='40517'>The enemy settlers are making him rich. I plan going to send a small force to take some out.</String>
		<String _locID='40518'>You have to hit the heart to kill the beast. I march on the enemy's main town.</String>
		<String _locID='40519'>Watch me take the enemy's main town my little upstart. You might learn something.</String>
		<String _locID='40520'>The alliance to these natives is a boost to the enemy's forces I can no longer allow him to have.</String>
		<String _locID='40521'>This trade post might make the enemy wealthier than me, I must destroy it.</String>
		<String _locID='40522'>I see you're in a fight! My troops are on the way.</String>
		<String _locID='40523'>Looks like you're doing well over there, but I'm sending my forces in to make sure it stays that way.</String>
		<String _locID='40524'>Rest easy my little upstart, my forces are en route to make sure the outcome there is in our favor.</String>
		<String _locID='40525'>This will be the location of my next military base.</String>
		<String _locID='40526'>My new town will be built in this location.</String>
		<String _locID='40527'>I shall form an alliance with these natives to bolster our forces.</String>
		<String _locID='40528'>I believe these natives will be very helpful in the future.</String>
		<String _locID='40529'>We Dutch are amazing traders, it only makes sense I build a trade post.</String>
		<String _locID='40530'>Once I finish this trade post my wealth will grow immensely.</String>
		<String _locID='40531'>This building shall not fall!</String>
		<String _locID='40532'>This area has too much value, I will not let the enemy take it.</String>
		<String _locID='40533'>I can not allow the enemy to break our alliance with those natives, my forces will protect that area.</String>
		<String _locID='40534'>My forces will protect this town.</String>
		<String _locID='40535'>I will not let the enemy take this trade post.</String>
		<String _locID='40536'>Feel good knowing that Dutch coin will continue to flow into your coffers.</String>
		<String _locID='40537'>Your people should never go hungry with this food I'm sending you.</String>
		<String _locID='40538'>I suspect I'll see a whole new colony soon from the wood I'm sending you.</String>
		<String _locID='40539'>Hold on! My troops are on the way.</String>
		<String _locID='40540'>I see you're having trouble defending yourself my little upstart. Don't worry my forces are en route.</String>
		<String _locID='40541'>I'm ready to send troops there to help turn back the enemy.</String>
		<String _locID='40542'>It's been quiet, maybe too quiet.</String>
		<String _locID='40543'>Hope all is well over there, all is fine here.</String>
		<String _locID='40544'>Did you know my father was called "the Silent"?</String>
		<String _locID='40545'>Could you spare some coin? Just this once I promise.</String>
		<String _locID='40546'>My people are hungry, do you have some food to spare?</String>
		<String _locID='40547'>I need to build a bank or something, could I have some wood?</String>
		<String _locID='40548'>I knew the enemy was lost once your forces showed up.</String>
		<String _locID='40549'>Our combined forces on the battlefield, is there a better duo?</String>
		<String _locID='40550'>Thank you my little upstart, your troops, although not needed, were welcomed for joining my forces in that battle.</String>
		<String _locID='40551'>I shall put this coin to good use.</String>
		<String _locID='40552'>Your generosity is greatly appreciated.</String>
		<String _locID='40553'>My base survives because of you, thank you.</String>
		<String _locID='40554'>The goods you sent me will not go to waste.</String>
		<String _locID='40555'>This wood will build many great structures in my town.</String>
		<String _locID='40556'>Our outcome looks bleak when looking at the strength of the British player.</String>
		<String _locID='40557'>If anyone could put us between a rock and  a hard place I should have known it would be the Dutch.</String>
		<String _locID='40558'>The French ride all over us as yet we can not stop them.</String>
		<String _locID='40559'>The Ottomans are mighty. They will surely be the cause of our demise.</String>
		<String _locID='40560'>(Sighs) When did the Portuguese become so tough?</String>
		<String _locID='40561'>Seems the Russians are as many and as strong here in the New World as they are back home.</String>
		<String _locID='40562'>The Spanish are everywhere. I do not know if we can defeat them.</String>
		<String _locID='40563'>All is not lost. The British are barely holding on.</String>
		<String _locID='40564'>The situation is not in our favor but the Dutch are conformable.</String>
		<String _locID='40565'>We need to turn the tide of this contest but I sense the French are no real threat to us.</String>
		<String _locID='40566'>It seems the Germans are lost and sputtering out of control.. Through them we might be able to change our future.</String>
		<String _locID='40567'>The enemy seems too strong but I think the Portuguese are their weak link.</String>
		<String _locID='40568'>We may be behind right now but the Russians shouldn't last much longer.</String>
		<String _locID='40569'>We're not doing so well but the Spanish are doing even worse.</String>
		<String _locID='40570'>Please forgive me, I fear I will be the cause of our great alliance not prospering as it should.</String>
		<String _locID='40571'>You are the pinnacle of our strength my little upstart. But I'm not sure you'll be enough to get us out of this one.</String>
		<String _locID='40572'>Looks like the end is near, I do not think my strength is enough to hold for the both of us.</String>
		<String _locID='40573'>I will have to train you to be more my equal so that we may crush our enemies instead of them crushing us.</String>
		<String _locID='40574'>Our combined strength is unmatched.</String>
		<String _locID='40575'>It seems you're keeping up with me quite well my little upstart. The enemy no longer has the strength to stand up to our power.</String>
		<String _locID='40576'>This alliance has brought me great prosperity. You're better than I imagined you could be.</String>
		<String _locID='40577'>Looks like I will ride to glory again, on your coattails of course.</String>
		<String _locID='40578'>It's okay your nation isn't as strong as mine, I'll take us both to victory.</String>
		<String _locID='40579'>Don't worry my little upstart, I'm doing well enough for the both of us.</String>
		<String _locID='40580'>This battle is lost, if we resign now perhaps we can fight together another day.</String>
		<String _locID='40581'>We fought the good fight but we've been beaten.</String>
		<String _locID='40582'>All is lost, let us resign and take them on again.</String>
		<String _locID='40583'>We've missed our chance at victory. Let us resign and fight again.</String>
		<String _locID='40584'>They have forged the first alliance with the natives here but it will be their last.</String>
		<String _locID='40585'>The enemy is looking to increase their wealth by building on a trade site.</String>
		<String _locID='40586'>They are forging more native alliances. We might see more native warrior on the field they we can handle.</String>
		<String _locID='40587'>They've built another trade post, they must be stopped.</String>
		<String _locID='40588'>Good move, your natives will surely help crush our enemies.</String>
		<String _locID='40589'>I'm sure the enemy is quite jealous of your new trade post.</String>
		<String _locID='40590'>Nice work! That treasure should be helpful.</String>
		<String _locID='40591'>Resources and units from treasures are always A nice bonus.</String>
		<String _locID='40592'>Extra coin to your coffers. Spend it wisely.</String>
		<String _locID='40593'>You should use that food to build more settlers and expand your economy.</String>
		<String _locID='40594'>You must be a skillful leader to take such advantage of the treasures around you.</String>
		<String _locID='40595'>As long as you put that treasure to good use I won't mind you taking it from my lands.</String>
		<String _locID='40596'>Native warriors, a welcome addition to any army.</String>
		<String _locID='40597'>Extra settlers should really help to get your economy going.</String>
		<String _locID='40598'>Extra wood is never a bad thing to have.</String>
		<String _locID='40599'>Having the upper hand with the natives in this region definitely favors our side.</String>
		<String _locID='40600'>Having more trade sites helps create a wealthier nation and I believe a wealthy nation is a strong nation.</String>
		<String _locID='40601'>Wall defenses should hold the enemy back for a time.</String>
		<String _locID='40602'>Are you getting scared my little upstart? Don't fret, my forces will protect you as well.</String>
		<String _locID='40603'>It seems our enemy underestimates the power of these natives, but I do not.</String>
		<String _locID='40604'>Like a good businessman a leader must look for ways to improve his wealth and that's what this trade post will do for me.</String>
		<String _locID='40605'>What's this? My explorer has done something useful. Haha!</String>
		<String _locID='40606'>I will use this treasure to strengthen both our nations.</String>
		<String _locID='40607'>These treasures are very useful. Do you see some more?</String>
		<String _locID='40608'>The rich just keep getting richer.</String>
		<String _locID='40609'>This extra food will help feed my nation.</String>
		<String _locID='40610'>I have been eyeing this treasure for some time now. Since you didn't take it, I did.</String>
		<String _locID='40611'>You should try to find some more treasures. They're really a boost to any nation.</String>
		<String _locID='40612'>If you wish to be powerful and wealthy like me, you need to find more treasures my little upstart.</String>
		<String _locID='40613'>I shall use this Native warrior to scout and destroy our enemies.</String>
		<String _locID='40614'>Maybe I'll use this wood for a market or bank.</String>
		<String _locID='40615'>I couldn't let those tyrants have more native alliances in this region than us.</String>
		<String _locID='40616'>More trade sites means more wealth, and you know I like being wealthy.</String>
		<String _locID='40617'>The enemy forces are making me nervous so I'm putting up some walls so they cannot surprise me.</String>
		<String _locID='40618'>Four of a kind! Lets research the victory condition and put an end to this war.</String>
		<String _locID='40619'>Are you an imposter? Because your skill rating was much higher the last time we played.</String>
		<String _locID='40620'>I see you've been practicing my little upstart. Your skill rating is much higher than I last remember it.</String>
		<String _locID='40621'>I see you've gained quite a bit of experience since we played last. I hope your Home City is more powerful to show for it.</String>
		<String _locID='40622'>You might defeat me this time but know it won't be easy to do again.</String>
		<String _locID='40623'>Only 1 minute until the end. Can you feel the pressure?</String>
		<String _locID='40624'>What a glorious fight, many heroes will be born today.</String>
		<String _locID='40625'>You should turn and run, this battle does not look good for you.</String>
		<String _locID='40626'>Are those the only troops your nation could afford?</String>
		<String _locID='40627'>I'm telling you this as an enemy that respects you, you should retreat.</String>
		<String _locID='40628'>My ally has come to save me, don't you wish you ran while you had the chance?</String>
		<String _locID='40629'>I see you could not face me alone. Obviously begging your ally for assistance.</String>
		<String _locID='40630'>Your technological advances will not save you from the wrath of my forces.</String>
		<String _locID='40631'>How did you manage to Age up so quickly? You must tell me your secret.</String>
		<String _locID='40632'>Those natives will not be enough to stop my forces.</String>
		<String _locID='40633'>You have saved yourself the wrath of many native warriors by destroying that trade post.</String>
		<String _locID='40634'>My town center is lost but I am not.</String>
		<String _locID='40635'>Drat! That trade post was bringing me much wealth.</String>
		<String _locID='40636'>Please advance the Age, I don't want to destroy another nation of barbarians.</String>
		<String _locID='40637'>Are you aware of my technological advances? Perhaps you should try to catch up.</String>
		<String _locID='40638'>Rushing up Age will not guarantee you victory in the end.</String>
		<String _locID='40639'>A little slow on your Age advancement I see. Perhaps you need a minute before I attack?</String>
		<String _locID='40640'>Your town center is far from your ally. After I destroy this one I'm sure you'll build your next one a lot closer to him.</String>
		<String _locID='40641'>Building next to your ally is the best decision you've made all game, my little upstart.</String>
		<String _locID='40642'>Did you think I would allow you to win in such a manner?</String>
		<String _locID='40643'>Your native alliance was making you too powerful so I ended it for you.</String>
		<String _locID='40644'>Your town center is lost. You will be as well if you do not make the smart decision and resign now.</String>
		<String _locID='40645'>I know the wealth a trade post can provide, therefore I couldn't allow you to keep yours much longer.</String>
		<String _locID='40646'>A fine day for a war is it not?</String>
		<String _locID='40647'>If you consider resigning now I might give you 200 gold for your troubles.</String>
		<String _locID='40648'>No formal 'hellos' now, I'll make your acquaintance later on the battlefield.</String>
		<String _locID='40649'>I respect you challenging yourself by raising the skill level, but I fear the result may not be what you had hoped.</String>
		<String _locID='40650'>Playing at a lower skill level this time. Probably a smart choice when facing me.</String>
		<String _locID='40651'>I think you feel this map type helps your play, but realize it also helps mine.</String>
		<String _locID='40652'>It was wise of you to lessen the odds against you but I do not think you lowered them enough.</String>
		<String _locID='40653'>You could not stop me from rescuing my explorer and I can not stop him from destroying your town.</String>
		<String _locID='40654'>My explorer is up but don't worry he's not much of a threat.</String>
		<String _locID='40655'>I see your forces with an explorer keeping an eye for them. Well done.</String>
		<String _locID='40656'>I just wanted you to know that force your explorer is leading round does not scare me.</String>
		<String _locID='40657'>I'm warning you now, if those troops with your explorer come any closer to my town I'm going to have to take him out.</String>
		<String _locID='40658'>I see some of your units. They look lost. Where is your explorer?</String>
		<String _locID='40659'>Those troops look like an easy target for my men to train their skill.</String>
		<String _locID='40660'>For the safety of your own men you should keep them in your town and away from my forces.</String>
		<String _locID='40661'>It would be unwise of you to attack me with those forces near my base.</String>
		<String _locID='40662'>Only the weak prey on defenseless settlers.</String>
		<String _locID='40663'>You obviously need to attack settlers because my troops would cut yours to pieces.</String>
		<String _locID='40664'>My losses will be dwarfed compared to what I'm about to do to you!</String>
		<String _locID='40665'>Wow! That's an impressive force I see.</String>
		<String _locID='40666'>Your force is of decent size but I would advise not attacking with it.</String>
		<String _locID='40667'>This will not bode well for me.</String>
		<String _locID='40668'>Is that what you call a raid??</String>
		<String _locID='40669'>I have found your town. Now I know where to strike.</String>
		<String _locID='40670'>I have spotted your town and for now, it actually resembles mine in some ways.</String>
		<String _locID='40671'>Well my little upstart, if you want that town of yours to survive you should surrender it to me now.</String>
		<String _locID='40672'>Its unfortunate that you could not get this treasure because it sure was helpful.</String>
		<String _locID='40673'>Ha! My army is on your doorstep!</String>
		<String _locID='40674'>I am here and prepared to fight!</String>
		<String _locID='40675'>It is time to test your skills my little upstart, my army is upon you!</String>
		<String _locID='40676'>I so enjoy having time to build upon my economy.</String>
		<String _locID='40677'>I hope you're using this time wisely, my next attack is not too far away.</String>
		<String _locID='40678'>What do you do with your nation when I'm not attacking you?</String>
		<String _locID='40679'>You have beaten me, and I would like to offer my surrender.</String>
		<String _locID='40680'>I sense I can no longer obtain victory, may I resign now?</String>
		<String _locID='40682'>Your actions have only delayed the inevitable.</String>
		<String _locID='40683'>Nicely done, alliances with natives may be the path to victory in this conflict.</String>
		<String _locID='40684'>That trade post will not help you gain more wealth than my banks can produce.</String>
		<String _locID='40686'>That is only one treasure, I will find many more than that.</String>
		<String _locID='40687'>Do you have the wisdom to use that treasure wisely?</String>
		<String _locID='40688'>It is better you got that treasure or I would have too great an advantage over you.</String>
		<String _locID='40689'>Hmm, seems your explorer finds useful things to do with his time, unlike mine.</String>
		<String _locID='40690'>Will you be able to buy an army to beat me with that little bit of coin?</String>
		<String _locID='40691'>A little bit of food, I'm not worried.</String>
		<String _locID='40692'>You have an unfair advantage, your explorer is doing something useful.</String>
		<String _locID='40693'>I left that treasure there as a trap, now I'm going to hunt your explorer down.</String>
		<String _locID='40694'>Natives are good but treasure will not be enough to help you in the end.</String>
		<String _locID='40695'>I'm sure I could put those settler to better use in my town.</String>
		<String _locID='40696'>That will just give me more building to tear down.</String>
		<String _locID='40697'>A wise plan to wall in, but they won't be enough to save you.</String>
		<String _locID='40698'>I thought you were not afraid of me when we declared war on each other but these walls make me think differently.</String>
		<String _locID='40699'>Be careful, soon native warriors will be attacking your town.</String>
		<String _locID='40700'>This trade post will only add to my wealth.</String>
		<String _locID='40701'>My explorer must really want to destroy you because he is actually helping to victory.</String>
		<String _locID='40702'>I'm sorry but I could not allow you to have this treasure.</String>
		<String _locID='40703'>More coin to my coffers!!</String>
		<String _locID='40704'>This will help me field an army greater than yours.</String>
		<String _locID='40705'>Why do you leave such treasures for me on your lands? I guess you know those lands will belong to me soon enough.</String>
		<String _locID='40706'>Is your explorer dead? I haven't seen him.</String>
		<String _locID='40707'>You'll see him soon ... attacking your town.</String>
		<String _locID='40708'>Extra settlers for a wealthy nation, this cannot fare well for you.</String>
		<String _locID='40709'>This wood will help me build a barracks or a bank, whichever.</String>
		<String _locID='40710'>That alliance won't last long.</String>
		<String _locID='40711'>That trade site will help you become almost as wealthy as me.</String>
		<String _locID='40712'>Trying to take the easy win condition, eh my little upstart? I'll put an end to this nonsense.</String>
		<String _locID='40713'>Take the peaceful way defeat and just allow this timer to run out.</String>
		<String _locID='40714'>What happened to your rating? Been facing more leaders like myself?</String>
		<String _locID='40715'>I see your rating is going up, are you ready for your next lesson my little upstart?</String>
		<String _locID='40716'>I hope all that experience has made your Home City more powerful than the last time we met.</String>
		<String _locID='40718'>The enemy will no longer benefit from this native alliance. I am going to destroy their base here.</String>
		<String _locID='40719'>I shall comply immediately.</String>
		<String _locID='40720'>Well thought out!</String>
		<String _locID='40721'>I regret that I am not allowed to take that step.</String>
		<String _locID='40722'>It is impossible for me to do as you wish.</String>
		<String _locID='40723'>Yes I agree. Artillery backed by cavalry it is.</String>
		<String _locID='40724'>You are right. Artillery plus infantry should seal our enemy's fate.</String>
		<String _locID='40725'>Artillery is the god of the battlefield, after all.</String>
		<String _locID='40726'>The best generals were all artillerymen first.</String>
		<String _locID='40727'>My cavalry can run amuck! With some artillery pieces to back them up we shall have a fine army.</String>
		<String _locID='40728'>Yes, if I train cavalry - perhaps even cuirassiers - and accompany them with some infantry ... we shall see ...</String>
		<String _locID='40729'>The enemy's control of these natives has been a pain like a boil. I am about to lance it.</String>
		<String _locID='40730'>I love infantry. Their stolid relentless nature brings out the best in my artillerymen as well.</String>
		<String _locID='40731'>I shall train infantry! The queen of battle! With some horsemen to keep their flanks safe.</String>
		<String _locID='40732'>I will train the cavalry component of our joint army.</String>
		<String _locID='40733'>I see you have heard the reputation of the French cavalry! Soon they shall fight at your side.</String>
		<String _locID='40734'>Infantry has many uses. I shall train as large a force as possible.</String>
		<String _locID='40735'>Infantry have staying power that other units lack. I shall field as many as you need.</String>
		<String _locID='40736'>Now you have the economic edge over our foe.</String>
		<String _locID='40737'>Use the gold wisely.</String>
		<String _locID='40738'>An army travels on its stomach. It is good you found food.</String>
		<String _locID='40739'>What a creative way to add to your army.</String>
		<String _locID='40740'>I am going to deny the enemy this trading site.</String>
		<String _locID='40741'>We need wood as much as steel and shot.</String>
		<String _locID='40742'>I will take all of these I can get.</String>
		<String _locID='40743'>I can use this coin to pay my soldiers.</String>
		<String _locID='40744'>Food to feed my soldiers!</String>
		<String _locID='40745'>Free soldiers are always good for the soul.</String>
		<String _locID='40746'>More wood - more buildings.</String>
		<String _locID='40747'>I never doubted my eventual victory in that fight.</String>
		<String _locID='40748'>The enemy soldiers gave it their best shot, but it was not enough.</String>
		<String _locID='40749'>Did you watch that fight closely? You can learn something from my skill as a commander.</String>
		<String _locID='40750'>All too easy.</String>
		<String _locID='40751'>No more trade for the enemy here!</String>
		<String _locID='40752'>I thought I would win. And I did.</String>
		<String _locID='40753'>I wish the enemy would present more of a challenge.</String>
		<String _locID='40754'>The best offense is a good defense.</String>
		<String _locID='40755'>Walling in my main base will free up more troops for the attack.</String>
		<String _locID='40756'>Keep calm. All we have to do is knock out one of the enemy posts and all will be well.</String>
		<String _locID='40757'>We need to organize for an assault on one of the four enemy posts as soon as possible.</String>
		<String _locID='40758'>We have them by the nape of the neck. If they cannot break through our defenses, they are done for.</String>
		<String _locID='40759'>Do not relax your vigilance. The enemy will be desperate now.</String>
		<String _locID='40760'>Congratulations are in order, I see. Your multiplayer rating has skyrocketed since we last met.</String>
		<String _locID='40761'>How impressive - your multiplayer score is much higher than before.</String>
		<String _locID='40762'>This is the most strategic place for me to set up a new base.</String>
		<String _locID='40763'>I see your multiplayer score has dropped since our last session. Well, watch what I do and learn.</String>
		<String _locID='40764'>Your multiplayer rating is so low! I will try to teach you what I can, but it's up to you to apply it in battle.</String>
		<String _locID='40765'>I am happy to see that you have been building your skills and experience since we last met.</String>
		<String _locID='40766'>I applaud you for increasing your Home City's size so much since last time.</String>
		<String _locID='40767'>Something about this map seems familiar to me.</String>
		<String _locID='40768'>Our last fight alongside one another was a bit of a fiasco. I'm sure we will turn it around this time.</String>
		<String _locID='40769'>Remember what you did last time we played? We lost. So don't do that same stuff.</String>
		<String _locID='40770'>Remember what you did the last time we played? We won. So do the same things!</String>
		<String _locID='40771'>I promise to do better than last time.</String>
		<String _locID='40772'>Try to improve on your past skills, please.</String>
		<String _locID='40773'>The enemy will not like the base I'm going to construct here.</String>
		<String _locID='40774'>I went easy on you when we fought each other last time. Now that we are allies, I'm pulling out all the stops.</String>
		<String _locID='40775'>So now you seek me as an ally instead of a foeman. That is wise.</String>
		<String _locID='40776'>This is quite irksome. I guess we will have to seek victory the old-fashioned way.</String>
		<String _locID='40777'>Even though the enemy has already allied with the natives, we still have a little time before he can make that alliance effective. We must move quickly and decisively.</String>
		<String _locID='40778'>The enemy now has natives, unlike us. We can only hope that this alliance has overstretched them.</String>
		<String _locID='40779'>The enemy now has a trading post. I trust this means they will be emphasizing their shopkeepers instead of their military.</String>
		<String _locID='40780'>The enemy may have overstretched their resources, building that trading post so soon.</String>
		<String _locID='40781'>Though the enemy has more native villages on his side, we should be able to keep up with his numbers by diligently training our troops.</String>
		<String _locID='40782'>Why is our enemy building so many trading posts? What are they thinking?</String>
		<String _locID='40783'>With these extra natives, we can outfight and outtrain our enemy.</String>
		<String _locID='40784'>Here is my next town center.</String>
		<String _locID='40785'>More trading posts means more money, which can be turned into a bigger army.</String>
		<String _locID='40786'>We have natives now. And the enemy does not!</String>
		<String _locID='40787'>I am glad to see you are keeping an eye on the trading post sites.</String>
		<String _locID='40788'>Well, I have stopped their victory countdown. Now they will probably resort to other means.</String>
		<String _locID='40789'>As expected, I have claimed the first native village.</String>
		<String _locID='40790'>It is only logical that I should claim a trade route first.</String>
		<String _locID='40792'>Every trading post we build brings us closer to economic triumph.</String>
		<String _locID='40793'>I do not fear the outcome of this fight. Even at a higher difficulty level than our last combat, we should win.</String>
		<String _locID='40794'>We do not have much of a challenge ahead of us, now that you've turned down the difficulty.</String>
		<String _locID='40795'>Now I shall annex this land here.</String>
		<String _locID='40796'>There is no time to waste! Throw everything you have at the enemy trading posts or we are done for! </String>
		<String _locID='40797'>Victory is all but assured now. They have but one minute to stop us, and I do not think they can do it.</String>
		<String _locID='40798'>A single minute. Then the laurels of victory will be ours.</String>
		<String _locID='40799'>There is no hope for us now, my friend. I have let you down. Let us surrender while we still have a little dignity.</String>
		<String _locID='40800'>These natives will no longer serve the purposes of our enemy.</String>
		<String _locID='40801'>That is the end of that town. Let us move on to the next.</String>
		<String _locID='40802'>He no longer has the use of that town. It is in our hands.</String>
		<String _locID='40803'>Now that we have captured this area, should we build our own trading site here?</String>
		<String _locID='40804'>That base was too well-fortified. We will need a stronger army.</String>
		<String _locID='40805'>That village was surprisingly difficult to take down.</String>
		<String _locID='40806'>This area is rich in resources and tactically vital. I will take it.</String>
		<String _locID='40807'>His town has foiled us. For now.</String>
		<String _locID='40808'>We must try harder in the future. That trading post further strengthens our opponent every minute.</String>
		<String _locID='40809'>Why do you fight on? The case is hopeless. If you do not surrender soon, I may do so on my own.</String>
		<String _locID='40810'>Coin - your war chest can use this, can it not?</String>
		<String _locID='40811'>The French have the finest cuisine in the world my friend. Take these rations and see for yourself.</String>
		<String _locID='40812'>Wood may not be as exciting as coin or food, but it is still necessary. Take this for your coffers.</String>
		<String _locID='40813'>I cannot do as you request.</String>
		<String _locID='40814'>The critical place we must help is this spot, here.</String>
		<String _locID='40815'>I need your assistance - kindly send troops to this point as soon as possible.</String>
		<String _locID='40816'>My soldiers are already en route.</String>
		<String _locID='40817'>The natives here are going to assist us.</String>
		<String _locID='40818'>I am going to reinforce you here.</String>
		<String _locID='40819'>In my opinion we need more men here. I am sending them right now.</String>
		<String _locID='40820'>I will be there as soon as possible.</String>
		<String _locID='40821'>You will not lose here. I have sent a corps to back you up.</String>
		<String _locID='40822'>Keep it up. Soon my men will arrive and the jaws of the trap will close on the enemy army.</String>
		<String _locID='40823'>I have assigned a sufficient force to defend this building.</String>
		<String _locID='40824'>None shall pass.</String>
		<String _locID='40825'>I will keep this native village out of the enemy's hands.</String>
		<String _locID='40826'>The enemy should not take this town. I will guard it.</String>
		<String _locID='40827'>This would be a dangerous spot for the enemy to build on. I will protect it.</String>
		<String _locID='40828'>What?! How can this be? I can't fight on without troops or resources! I tender my resignation to you.</String>
		<String _locID='40829'>I have fought the natives before, and they were redoubtable enemies. They will be equally redoubtable friends.</String>
		<String _locID='40830'>Tell me when you no longer need the extra coin, and I will stop sending it.</String>
		<String _locID='40831'>Ah, food cooked by French chefs. Tell me when you need no more.</String>
		<String _locID='40832'>Let me know when I have sent enough wood to you.</String>
		<String _locID='40833'>I am pleased to have an ally worthy of my prowess.</String>
		<String _locID='40834'>I need some coin right now. I vow it will go to good use.</String>
		<String _locID='40835'>Please send me some coin if at all possible.</String>
		<String _locID='40836'>I need food badly.</String>
		<String _locID='40837'>An army travels on its stomach. Can you ship me some food?</String>
		<String _locID='40838'>Without wood, how can I build an empire? Do you have some wood you're not using?</String>
		<String _locID='40839'>Ship me some wood. Now. Er ... please?</String>
		<String _locID='40840'>I will form a French/Indian alliance.</String>
		<String _locID='40841'>They are doomed. Already I can taste victory.</String>
		<String _locID='40842'>Their soldiers are too few, and too badly managed. I sense victory.</String>
		<String _locID='40843'>See how the enemy line is already beginning to crack under my troops' hammerblows.</String>
		<String _locID='40844'>I could have done it without your assistance, but you did save me some time.</String>
		<String _locID='40845'>Working together we were able to save my base.</String>
		<String _locID='40846'>Perhaps I could have saved my base alone. We shall never know.</String>
		<String _locID='40847'>A few more victories like this, and our foe will be undone.</String>
		<String _locID='40848'>This is just the way I won the battle of Austerlitz.</String>
		<String _locID='40849'>Let us take a brief breather, and return to the fray once more.</String>
		<String _locID='40850'>This coin will be put to good use.</String>
		<String _locID='40851'>A trading post can be as strong a weapon as a fortress.</String>
		<String _locID='40852'>This is just what I needed.</String>
		<String _locID='40853'>This food is almost as good as my own chefs could cook.</String>
		<String _locID='40854'>This wood comes at a most opportune time.</String>
		<String _locID='40855'>You must be able to recognize a defeat well ahead of time, so that you can keep it as minimal as possible.</String>
		<String _locID='40856'>Pull back at once! The enemy is too strong here.</String>
		<String _locID='40858'>With artillery, war is made. You have a lack of these basic means, my ally.</String>
		<String _locID='40859'>Cavalry is the answer to our problems. Equip some horsemen and we can ride down the enemy.</String>
		<String _locID='40860'>Your army is unbalanced. You need more horsemen to balance the rest of your forces.</String>
		<String _locID='40861'>Infantry is the queen of battle. You have too many kings and not enough queens.</String>
		<String _locID='40862'>Trade brings wealth, and wealth: power.</String>
		<String _locID='40863'>Infantry is the backbone of any army. Your army, my friend, is practically spineless by comparison.</String>
		<String _locID='40864'>The situation does not look good, my friend. Perhaps we should make a dignified retreat and resign this game.</String>
		<String _locID='40865'>This time they have proven the stronger force. Perhaps we will defeat them next time. Shall we resign now?</String>
		<String _locID='40866'>A soldier will fight long and hard for a bit of colored ribbon.</String>
		<String _locID='40867'>You know - a throne is only a bench covered with velvet.</String>
		<String _locID='40868'>Death is nothing - to live defeated is to die daily.</String>
		<String _locID='40869'>Attack! Down with you, vile enemy!</String>
		<String _locID='40870'>Now you should begin to understand just how badly you have blundered.</String>
		<String _locID='40871'>Your men are doomed.</String>
		<String _locID='40872'>Can't you train your own?</String>
		<String _locID='40873'>I need money to expand my economy. Trade will do the trick.</String>
		<String _locID='40874'>Hard up for gold?</String>
		<String _locID='40875'>Are your folks starving, that you would waste time looting that?</String>
		<String _locID='40876'>Can't train your own soldiers, so you recruit them from the wilderness?</String>
		<String _locID='40877'>Wood is in the trees, not laying around the ground.</String>
		<String _locID='40878'>More settlers means a bigger economy which means a stronger army. Too bad for you.</String>
		<String _locID='40879'>Wealth is the blood of nations.</String>
		<String _locID='40880'>More rations for my ever-growing forces.</String>
		<String _locID='40881'>More warriors for my army! And free ones at that!</String>
		<String _locID='40882'>Wood is good for natives, artillery, and necessary buildings. Free wood is best.</String>
		<String _locID='40883'>Can't you put up a better fight?</String>
		<String _locID='40884'>I go now to raid their settlers.</String>
		<String _locID='40885'>That battle was rather ... trivial. I kept hoping you had an interesting surprise up your sleeve. But no.</String>
		<String _locID='40886'>Is that it? I guess it was too much to expect you to pull off a win with those odds against you.</String>
		<String _locID='40887'>This war might be more interesting than I had predicted.</String>
		<String _locID='40888'>Nice job. I'll have to change my strategy I see.</String>
		<String _locID='40889'>Your multiplayer rating is much higher. I hope this means you will present an interesting challenge for me.</String>
		<String _locID='40890'>I see your multiplayer rating has plummeted since our last encounter. Well, watch carefully what I do and perhaps you'll learn something.</String>
		<String _locID='40891'>I've been idle for so long. Thanks for letting me have another chance to meet you.</String>
		<String _locID='40892'>Are you in a rut? This is the same kind of countryside as the last time we played!</String>
		<String _locID='40893'>This is going to be harder for me than the last time we met.</String>
		<String _locID='40894'>I respect an opponent who's willing to take on a tougher challenge than he did last game. My hat is off to you.</String>
		<String _locID='40895'>I am going to kill off some enemy settlers to slow their economy's growth.</String>
		<String _locID='40896'>Cunning of you to use map control and four trading posts to try for a victory. It won't work, however.</String>
		<String _locID='40897'>You may have access to more native warriors for now, but soon the situation will be altered in my favor.</String>
		<String _locID='40898'>Now that my explorer has been rescued, his labors will benefit us both.</String>
		<String _locID='40899'>You have spread yourself thin on the trade routes. I can take keen advantage of this.</String>
		<String _locID='40900'>The problem: too many enemy trading posts. The solution: elimination. Problem solved.</String>
		<String _locID='40901'>The natives don't want your burdensome rule. They'll be much better off under MY burdensome rule.</String>
		<String _locID='40902'>This is a decisive blow at your very heart!</String>
		<String _locID='40903'>This time your trading post - next time your whole empire!</String>
		<String _locID='40904'>With these native warriors assisting me, I can swamp you with numbers.</String>
		<String _locID='40905'>You are remiss, my friend. This trading post will boost my power and lead to my ultimate win.</String>
		<String _locID='40906'>I suppose those walls might delay the inevitable for a few short minutes.</String>
		<String _locID='40907'>The money you're wasting on those walls would have been better used to beef up your army.</String>
		<String _locID='40908'>Excellent! You have saved us from the cost of a ransom.</String>
		<String _locID='40909'>I had marked those natives as MY allies. I must do something about the situation.</String>
		<String _locID='40910'>I think by building that trading post, you have stretched your resources just a little too far.</String>
		<String _locID='40911'>I did not need that particular native alliance anyway.</String>
		<String _locID='40912'>It is most annoying, but I can survive without that trading post. For now.</String>
		<String _locID='40913'>You think this will stop me? It just steels my resolve.</String>
		<String _locID='40914'>Don't think this ends the threat to you.</String>
		<String _locID='40915'>Of course I always fight to the best of my ability. But now that you have increased the difficulty, my ability has risen accordingly. Beware!</String>
		<String _locID='40916'>Couldn't take the higher difficulties, eh? Decided to turn it down a notch?</String>
		<String _locID='40917'>Now the burden for action is on your shoulders. All I have to do is keep a firm grip on my trading posts and it's all over.</String>
		<String _locID='40918'>Just one... wait! Surely you don't want it to end this way? Demolish one of your trading posts, quickly! Let us end this with a bang, not a whimper.</String>
		<String _locID='40919'>Aha! Thanks to you, my explorer is back in action.</String>
		<String _locID='40920'>You fools. You thought you could defeat me. Now I am only seconds from winning.</String>
		<String _locID='40921'>Even over something as trivial as that treasure, I am able to give your soldiers a sound drubbing.</String>
		<String _locID='40922'>You'll need more soldiers than that to attack MY town.</String>
		<String _locID='40923'>Your troops are out in the open. Exposed.</String>
		<String _locID='40924'>Now that I can see where your explorer is headed, I know your entire plan.</String>
		<String _locID='40925'>You stand no chance against my skilled legions. Surrender now.</String>
		<String _locID='40926'>This fight is going to be complicated. That will give me a natural advantage.</String>
		<String _locID='40927'>Sometimes it is good to look to our defenses, such as walls.</String>
		<String _locID='40928'>I see you have walled off your base. I considered it myself.</String>
		<String _locID='40929'>Ha ha! Perfidious Albion will soon be no more! </String>
		<String _locID='40930'>I'm sure I'd be able to conquer you if we only fought a little longer. But in the interest of saving time I hereby offer to quit in your favor. Is that acceptable?</String>
		<String _locID='40931'>Alas! I need my explorer and we could not rescue him, so I paid a hefty ransom. At least he is back now.</String>
		<String _locID='40932'>Those cursed Beefeaters are proving difficult for our troops to overcome. Will it be another Waterloo?</String>
		<String _locID='40933'>I never did think the Dutch would offer much of a threat.</String>
		<String _locID='40934'>The wealth and power of the Dutch are giving them disproportionate strength.</String>
		<String _locID='40935'>Tres bien! We now know who is best suited to rule the French nation! </String>
		<String _locID='40936'>The enemy French are nearly as strong as mine. This could be a problem, my friend.</String>
		<String _locID='40937'>Germany was my battlefield and playground for many a year. History repeats itself.</String>
		<String _locID='40938'>These Germans seem strangely effective in combat. Too effective.</String>
		<String _locID='40939'>One Turk can beat three Frenchmen. But ten Frenchmen are a match for ten Turks. And one hundred Frenchmen can defeat any number of Turks.</String>
		<String _locID='40940'>The Ottomans have always been a powerful enemy. One-for-one they may be the strongest soldiers in Europe!</String>
		<String _locID='40941'>So much for the vaunted Portuguese. I had wondered what they would be like to fight. Mere pushovers.</String>
		<String _locID='40942'>I had to pay through the nose to get my explorer back. If only we could have rescued him.</String>
		<String _locID='40943'>The Portuguese are proving stalwart opponents. There must be something we can do about them.</String>
		<String _locID='40944'>The Russians are almost gone. I wish I had you by my side when I marched on Moscow in 1812, my friend.</String>
		<String _locID='40945'>The Russians are proving as stubborn here in the New World as they did in the Old.</String>
		<String _locID='40946'>The Spanish never could stand up to good French firepower.</String>
		<String _locID='40947'>Spain proved an annoying problem to me in 1807-1814. History seems to be repeating itself.</String>
		<String _locID='40948'>The enemy is too strong for me at this time. Please send help at once.</String>
		<String _locID='40949'>They have somehow overcome my forces. My weakness may now prove your Achilles heel.</String>
		<String _locID='40950'>I fear I have met another Waterloo at the hands of the hated British.</String>
		<String _locID='40951'>The enemy has us on the defensive. Perhaps we can at least destroy the perfidious British?</String>
		<String _locID='40952'>I wish the Dutch had been on our side, instead of opposed to us.</String>
		<String _locID='40953'>Bravo! My men have rescued my explorer.</String>
		<String _locID='40954'>My advice is for us to try to take out the Dutch player. Annihilate him, and we could turn this war around.</String>
		<String _locID='40955'>The French are, as always, redoubtable. In fact, I think they have beaten me soundly.</String>
		<String _locID='40956'>I no longer have confidence in our ultimate victory. But for now, the enemy French are vulnerable to a counterattack.</String>
		<String _locID='40957'>I do not like our prospects. But I think the Germans are the enemy's weak point.</String>
		<String _locID='40958'>You have betrayed our cause. I would have won if you had not dragged me down with your floundering! </String>
		<String _locID='40959'>So your ineptitude has brought me to this pass. Now it looks as though we might lose.</String>
		<String _locID='40960'>The Ottomans are so numerous and so wealthy that I see nothing we can do to turn the tide.</String>
		<String _locID='40961'>The Turkish empire is tottering. Let us take them down with us! </String>
		<String _locID='40962'>The Portuguese have long been my enemies. It seems I cannot hold them off much longer.</String>
		<String _locID='40963'>My explorer is back on his feet and ready for action.</String>
		<String _locID='40964'>The Portuguese have long been my enemies. Before we give up, let's strike at them - they may prove to be the weak point in our opponents' defenses.</String>
		<String _locID='40965'>The Russians are stronger than we. History repeats itself.</String>
		<String _locID='40966'>I perceive a weakness in the Russian foe. We may possibly be able to get out of our predicament by focusing on them and knocking them out of the war.</String>
		<String _locID='40967'>I am stunned that the Spanish, of all people, are proving the masters.</String>
		<String _locID='40968'>The weak opposing Spanish are like an ulcer in our enemy's side. Let us take advantage of their feebleness and destroy them. We may yet win this war.</String>
		<String _locID='40969'>We did not defeat them quickly enough. We gave them time to summon reinforcements and that could be our undoing.</String>
		<String _locID='40970'>We had the victory won, but now there are more of them. Do you have any reserves you could send?</String>
		<String _locID='40971'>It is good that your troops have come to help mine. A little longer and who knows what could have happened? I might even have lost! </String>
		<String _locID='40972'>I was worried about the outcome of this fight, but your men seem to have come in time to save my forces! Merci, my friend.</String>
		<String _locID='40973'>As I predicted, we are masters in this struggle.</String>
		<String _locID='40975'>The enemy has not proven able to cope with us. Now our combined forces will finish him off.</String>
		<String _locID='40976'>The enemy's incompetence has led him to this pass. We need only to keep doing what we have been doing so far to let victory fall into our hands.</String>
		<String _locID='40977'>The enemy is falling behind me. I wish you would catch up.</String>
		<String _locID='40978'>I realize that I could have beaten the enemy by myself, but still there was no need to put it to the test.</String>
		<String _locID='40979'>There is still time for you to rally your forces and participate in the final crushing of the foe. Surely you don't want me to have ALL the glory?</String>
		<String _locID='40980'>You are doing a terrific job, my friend. I shall strive to live up to your example.</String>
		<String _locID='40981'>Move onward to victory! I shall assist you as much as possible! </String>
		<String _locID='40982'>Your powerful army and economy have led our alliance to the verge of victory. You are a great leader.</String>
		<String _locID='40983'>I had you in the grasp of my hand. Do not think that just because your ally managed to save you THIS time that he will be able to do it EVERY time.</String>
		<String _locID='40984'>Seeking refuge under your ally's protective cloak? That won't work forever, you know.</String>
		<String _locID='40985'>Hmm. The enemy now has native allies. We shall have to fight all the harder.</String>
		<String _locID='40986'>We need to fight natives as well as our main enemy. Keep training that army of yours!</String>
		<String _locID='40987'>You clearly do not comprehend the value of combining your forces, and it's going to cost you this fight.</String>
		<String _locID='40988'>I could have defeated you alone, but my ally wished to join in the spoils. Too bad for you.</String>
		<String _locID='40989'>The fact you have joined up will help you no more than it helped my enemies at Austerlitz. And even better than at Austerlitz, now I have allied troops assisting me.</String>
		<String _locID='40990'>You have fallen into our trap! Your armies, grouped together, will now be shattered by OUR armies, grouped together. This will be one of my most glorious triumphs!</String>
		<String _locID='40991'>The fools! This enemy town is completely defenseless! Let us take advantage! </String>
		<String _locID='40992'>Strike quickly before the enemy realize how vulnerable this town is!</String>
		<String _locID='40993'>Our enemy has stuck his neck out - here is a town with no barracks. Send in the cavalry! </String>
		<String _locID='40994'>I shall start an offensive at this point.</String>
		<String _locID='40995'>He can't reinforce this town with infantry. Take advantage of it!</String>
		<String _locID='40996'>Attacking this town with artillery would be easy. He has no stable to produce cavalry.</String>
		<String _locID='40997'>I wonder why he has not built a stable near here? Let us take advantage of his oversight at once.</String>
		<String _locID='40998'>The enemy has killed my explorer. Perhaps a quick patrol could catch and kill the troops that did this.</String>
		<String _locID='40999'>My explorer was overbold and has paid the price.</String>
		<String _locID='41000'>My explorer has been slain. Yours must do double duty from now on.</String>
		<String _locID='41002'>My explorer lies bleeding his life out, and he was not even taken down by the enemy!</String>
		<String _locID='41003'>Now my explorer is hors de combat. This is not an auspicious beginning.</String>
		<String _locID='41004'>How pitiable ... calling upon the natives of this land for help.</String>
		<String _locID='41005'>The French need this area. So we shall take it.</String>
		<String _locID='41006'>This is a terrible place to build a town, as I will soon demonstrate.</String>
		<String _locID='41007'>My brilliant scouting techniques have spotted your town's center. Soon the invasion shall begin.</String>
		<String _locID='41008'>Towns so near to each other mean you will eat up all the nearby resources all the sooner.</String>
		<String _locID='41009'>Your skill in managing your town impresses me. I hope you have not done so too soon.</String>
		<String _locID='41010'>You advance with breakneck speed I see. That should give us a tactical edge on our common enemy.</String>
		<String _locID='41011'>Excellent, now that you have the technological edge, press your advantage! </String>
		<String _locID='41012'>Every time you get a treasure like that, it is good for both of us.</String>
		<String _locID='41013'>What do you think you're doing? Shouldn't you be an Age or two higher by now?</String>
		<String _locID='41014'>I have been in the next Age for what seems like hours. When will you follow suit?</String>
		<String _locID='41015'>When I capture this base, it will unravel the enemy's position.</String>
		<String _locID='41016'>I see you run your economy effectively. I am confident you will prove as good at warfare, no?</String>
		<String _locID='41017'>That was fast! I suspect it bodes well for the future of our alliance.</String>
		<String _locID='41018'>It's about time you managed to reach the National Age with the rest of us.</String>
		<String _locID='41019'>Finally! It took you long enough to get here to Colonial.</String>
		<String _locID='41020'>I see your colony is still in the early stages of construction. Will you be able to withstand more-advanced enemy armies?</String>
		<String _locID='41021'>The enemy will not wait for you to get to Colonial. They'll attack when THEY are ready, not when YOU are ready.</String>
		<String _locID='41022'>These discoveries are fascinating. I must make more of them.</String>
		<String _locID='41023'>Our scholars in the Sorbonne will welcome the chance to study such things.</String>
		<String _locID='41024'>Ah yes, gathering riches will advance our cause.</String>
		<String _locID='41025'>You can take that treasure. I wasn't going to get to it until later.</String>
		<String _locID='41026'>We should combine our forces to destroy him at this point. I am sending my armies now.</String>
		<String _locID='41027'>Please be careful about where you gather your treasures in the future. I will take care of those near my own town.</String>
		<String _locID='41028'>Keep up the good work.</String>
		<String _locID='41029'>How fine - already gathering your first treasures.</String>
		<String _locID='41030'>A fine job in making discoveries. Do not neglect your town's development however.</String>
		<String _locID='41031'>It is good to see you have so many treasures. You have not let your economy lag, I trust.</String>
		<String _locID='41032'>Can you not find the treasures scattered around the landscape?</String>
		<String _locID='41033'>There are treasures here, there, and everywhere. Are you blind?</String>
		<String _locID='41034'>I realize this discovery was rather near to your town, but it will go to a good cause.</String>
		<String _locID='41035'>Thank you for the treasure!</String>
		<String _locID='41036'>You will need to make discoveries on your own for a time I fear. My explorer is indisposed.</String>
		<String _locID='41037'>The French tricolor will stand at this point before we are done. Attaque l'outrance! </String>
		<String _locID='41039'>I regret to report that my explorer was a bit too bold. He's dead.</String>
		<String _locID='41040'>Now my forces are advanced far beyond your primitive imagination.</String>
		<String _locID='41041'>You have fallen into my trap - advancing to Colonial too soon!</String>
		<String _locID='41042'>Did you wake up at last? Or were you stimulated to Age up by some kind of primeval instinct?</String>
		<String _locID='41043'>You are doing well, I see. Please stay in the Enlightenment Age for as long as possible - preferably the rest of the game.</String>
		<String _locID='41044'>You have nothing better to do but look for loot?</String>
		<String _locID='41045'>I cannot waste my efforts on picking up random treasures. I have a war to win!</String>
		<String _locID='41046'>You must not be very good at multitasking - I see that you have been unable to both gather treasures and try to build your town.</String>
		<String _locID='41047'>I think this treasure now belongs to ME.</String>
		<String _locID='41048'>By my calculations, the time is ripe to destroy the main enemy town here.</String>
		<String _locID='41049'>I regret I do not currently have sufficient resources to help you.</String>
		<String _locID='41050'>My resources are almost gone. I cannot do what you've requested.</String>
		<String _locID='41051'>My sincerest apologies, but I cannot help at this time.</String>
		<String _locID='41052'>I do not have any soldiers yet.</String>
		<String _locID='41053'>I am working on other issues at this time, so I do not have an army.</String>
		<String _locID='41054'>I have not yet taken the step of creating an army.</String>
		<String _locID='41055'>I do not have sufficient men under arms - they would just be killed to no avail.</String>
		<String _locID='41056'>My army is not ready to fight.</String>
		<String _locID='41057'>My small army would make no difference in the fight. You'll have to do it yourself until I have built up more strength.</String>
		<String _locID='41058'>Certainly.</String>
		<String _locID='41059'>With the bounty of the New World at my disposal, nothing can stop me</String>
		<String _locID='41060'>My men plunder the countryside for my glory.</String>
		<String _locID='41061'>Where ever I turn, I find riches to aid the French cause.</String>
		<String _locID='41062'>Pathetic ... foraging in the forests like a hungry peasant.</String>
		<String _locID='41063'>Grubbing in the dirt again? How sad for you.</String>
		<String _locID='41064'>I see your explorer is out frantically accumulating random odds and ends. Your settlers must be very inefficient.</String>
		<String _locID='41065'>Already reduced to foraging? Your settlers must be starving.</String>
		<String _locID='41066'>Skill in exploration will not help you in the battles to come.</String>
		<String _locID='41067'>You have accumulated almost no treasure. I had hoped for a more worthy opponent.</String>
		<String _locID='41068'>The foolishness of an inexperienced leader ... wandering so far from reinforcements.</String>
		<String _locID='41069'>You'll pay for stealing that treasure. And soon.</String>
		<String _locID='41070'>Ha! You fool, can't you even collect the treasure near your own town?</String>
		<String _locID='41071'>You STILL have not advanced in Age? The situation would be laughable if it were not so serious for you.</String>
		<String _locID='41072'>Advancing at this breakneck speed cannot be good for you in the long run - and that is when I will crush you.</String>
		<String _locID='41073'>Finally, signs of life. Perhaps it will at least look like I had a challenge.</String>
		<String _locID='41074'>Impressive technology. But can you do anything with it?</String>
		<String _locID='41075'>Enjoy your brief edge over me while you can.</String>
		<String _locID='41076'>Wasting your resources on bells and whistles I see. Aging up so early is a frivolity I can't afford.</String>
		<String _locID='41078'>I have found you! All that remains is to fly a French flag over that town.</String>
		<String _locID='41079'>You build near your ally ... a sound strategy. Now I can annihilate you both.</String>
		<String _locID='41080'>You build far from your ally's support. Because you are bold? Or simply foolhardy?</String>
		<String _locID='41081'>My explorer is free. If you'd paid attention, you could have demanded ransom.</String>
		<String _locID='41082'>My explorer has slipped through your clutches.</String>
		<String _locID='41083'>Your grip is too weak, my friend. My explorer has escaped.</String>
		<String _locID='41084'>I see ... you cannot train troops, so you borrow them.</String>
		<String _locID='41085'>I see your puny army. I guess a stealthy approach is beyond your limited capacity.</String>
		<String _locID='41086'>Your army is so small and quaint. It almost seems a pity to wreck it.</String>
		<String _locID='41087'>A tiny little army. How cute.</String>
		<String _locID='41088'>Now that I see your troops, I know what your plan must be.</String>
		<String _locID='41089'>Still letting your army wander aimlessly I see. I am sure your men wish they had a more capable commander.</String>
		<String _locID='41090'>You have lost the element of surprise. If I were a lesser man, I might even be afraid.</String>
		<String _locID='41091'>How ever did YOU come up with an army so large?</String>
		<String _locID='41092'>Your army is nowhere near my base. Do you know where you're taking it?</String>
		<String _locID='41093'>Worthwhile technique, trying to undercut my economy. More sophisticated than I would have expected from you.</String>
		<String _locID='41094'>While you waste precious time chasing down my settlers, my invasion army readies.</String>
		<String _locID='41095'>Stop that! Soldiers are meant to fight other soldiers, not civilians.</String>
		<String _locID='41096'>You lack finesse, yet you are somehow effective. Perhaps I have underestimated you.</String>
		<String _locID='41097'>Sacre bleu! Your forces ... so lethal. I demand a rematch!</String>
		<String _locID='41098'>I do not understand what went wrong. My unworthy subordinates must be to blame.</String>
		<String _locID='41099'>Another battle, another day without a challenge. (Yawn)</String>
		<String _locID='41100'>Vive le empereur! </String>
		<String _locID='41101'>Once more French troops under my control prove victorious.</String>
		<String _locID='41102'>If you were more cunning, I'd worry about what you're planning.</String>
		<String _locID='41103'>Skilled commanders do not give their opponents a chance to rest. Thanks for the respite.</String>
		<String _locID='41104'>One misfortune should not make one lose hope.</String>
		<String _locID='41105'>If we cannot attack now, then it is indeed over.</String>
		<String _locID='41106'>We have persevered this time, my friend.</String>
		<String _locID='41107'>I told you that trust in me was well placed.</String>
		<String _locID='41108'>Take it from an Ottoman. Artillery is what you need.</String>
		<String _locID='41109'>Make Foot Artilleries ... cannon... any kind of artillery will help you now.</String>
		<String _locID='41110'>Cavalry will cut them down like lions among bunnies.</String>
		<String _locID='41111'>Train cavalry, my friend. I do it all the time. It is very nice.</String>
		<String _locID='41112'>Send in swordsmen or muskets. Anything on two legs.</String>
		<String _locID='41113'>We Ottomans have won many battles with infantry. I suggest you try that strategy now.</String>
		<String _locID='41114'>The mouse who has only one hole soon gets caught. You should retreat carefully, my Ally.</String>
		<String _locID='41115'>No matter how far you have gone down a wrong road, turn back. Retreat and live, my friend.</String>
		<String _locID='41116'>The battle you enter will be bloody. I advise caution, my Ally. Even retreat.</String>
		<String _locID='41117'>Be careful, the enemy seems an ant, but I see  him an elephant.</String>
		<String _locID='41118'>Rethink your fight, my friend, we can discuss plans over cups of frothing ayran.</String>
		<String _locID='41119'>When enemies gather like bees to honey victory will be sweet.</String>
		<String _locID='41120'>They are afraid of us, see how they rally together.</String>
		<String _locID='41121'>I prefer a nice warm bath after winning such an easy battle.</String>
		<String _locID='41122'>One does not burn a blanket to get rid of a flea like our enemy.</String>
		<String _locID='41123'>We will drink thick boza to toast my victory. You do like chickpeas, yes?</String>
		<String _locID='41124'>Another victory for the armies of the Ottoman Empire.</String>
		<String _locID='41125'>If a man is judged by his work, I will be a hero when I return home.</String>
		<String _locID='41126'>Luck has found me today.</String>
		<String _locID='41127'>A hard won victory for our noble Alliance!</String>
		<String _locID='41128'>My soldiers fight like lions.</String>
		<String _locID='41130'>My armies will be wolves among sheep.</String>
		<String _locID='41131'>Perhaps after this battle you would join me for a meal.</String>
		<String _locID='41132'>This battle will be good practice for my men.</String>
		<String _locID='41133'>I will leave this battle to one of my Viziers.</String>
		<String _locID='41134'>Our enemy is a green twig, easily bent ... and broken.</String>
		<String _locID='41135'>This battle will be short.</String>
		<String _locID='41136'>A heavy stone is not easily moved. Thank you for your aid.</String>
		<String _locID='41137'>Reinforcements have turned the tide just as drop by drop, water will make a pond.</String>
		<String _locID='41138'>Our enemies gather like buzzing flies!</String>
		<String _locID='41139'>Another army joins the battle! They multiply like rabbits!</String>
		<String _locID='41140'>I agree. The candle does not give light to itself.</String>
		<String _locID='41141'>I will.</String>
		<String _locID='41142'>I honor your request.</String>
		<String _locID='41143'>To this I agree.</String>
		<String _locID='41144'>I am Ottoman. Artillery is my specialty.</String>
		<String _locID='41145'>More cannon! More cannon for my good friend!</String>
		<String _locID='41146'>Artillery you say? It will be my pleasure!</String>
		<String _locID='41147'>I will train cannon and guard them with Hussars.</String>
		<String _locID='41148'>I will send janissaries and cannon.</String>
		<String _locID='41149'>You will hear the charge of a thousand horses.</String>
		<String _locID='41150'>I agree with that assessment. We will train cavalry to use against the enemy.</String>
		<String _locID='41151'>Ottomans have strong hussars. We will be glad to bring them to battle.</String>
		<String _locID='41152'>I will train hussars and support them with cannon.</String>
		<String _locID='41153'>I will train a mixed army -- some horse and some foot.</String>
		<String _locID='41154'>We will sharpen our scimitars and polish our muskets and prepare a glorious army of infantry.</String>
		<String _locID='41155'>Janissaries it is then!</String>
		<String _locID='41156'>My janissaries will enjoy marching into battle.</String>
		<String _locID='41157'>Janissaries and artillery. The perfect Ottoman army!</String>
		<String _locID='41158'>We will train janissaries and support them with cavalry units.</String>
		<String _locID='41159'>Alas, my coffers are empty.</String>
		<String _locID='41160'>All that I have would be yours, my friend, if indeed I had anything.</String>
		<String _locID='41161'>Although I must suffer in great agony for denying such a noble request I still must do so.</String>
		<String _locID='41162'>I am not worthy to be your ally, for I cannot afford your request. I hope someday your children's children can forgive me.</String>
		<String _locID='41163'>That would be possible, yet I seem to have spent what little I had.</String>
		<String _locID='41164'>You can ask a thousand times, and the answer will still be no.</String>
		<String _locID='41165'>Such a thing is impossible.</String>
		<String _locID='41166'>Although you deserve much more, such a thing is not to be.</String>
		<String _locID='41167'>I would grant you the keys to the gates of paradise if I could, but for now, I can do nothing.</String>
		<String _locID='41168'>I know it is your expectation the Ottoman army to be mighty and endless, but sometimes our reputation precedes us and we have not the troops just yet.</String>
		<String _locID='41169'>I could send you our finest cooks, tailors and animal handlers, but as for soldiers, we have none.</String>
		<String _locID='41170'>We are a long way from the Ottoman Empire, my friend, and I have not the troops to spare.</String>
		<String _locID='41171'>If such a thing were possible, but it is not.</String>
		<String _locID='41172'>A force greater than both of us prevents that.</String>
		<String _locID='41173'>It has been decreed that such a thing is not to be.</String>
		<String _locID='41174'>We are but a poor colony with few soldiers.</String>
		<String _locID='41175'>I have a janissary or two, but not enough to be of assistance.</String>
		<String _locID='41176'>My troops are dining at the moment. I cannot spare them.</String>
		<String _locID='41177'>We were so close to victory, my friend. Perhaps we should try again.</String>
		<String _locID='41178'>They destroyed one of our trading posts and stole our well-deserved victory away.</String>
		<String _locID='41179'>The British are very weak.</String>
		<String _locID='41180'>The Dutch will resign soon.</String>
		<String _locID='41181'>The French will surrender. They often do.</String>
		<String _locID='41182'>I have fought Germans many times, so I know they will soon resign.</String>
		<String _locID='41183'>There is only room for one Ottoman colony. And it will be mine.</String>
		<String _locID='41184'>We will drive them back to Portugal!</String>
		<String _locID='41185'>These Russians will not be a threat much longer.</String>
		<String _locID='41186'>Remember back when the Spanish were actually dangerous?</String>
		<String _locID='41187'>The British army is quite strong.</String>
		<String _locID='41188'>I do not know how they do it, but the Dutch are a big threat.</String>
		<String _locID='41189'>France often has a huge army and I fear this time is no exception.</String>
		<String _locID='41190'>I have fought Germans many times. They can be quite dangerous.</String>
		<String _locID='41191'>It appears I have a rival for control of the Ottoman Empire.</String>
		<String _locID='41192'>Keep your eye on the Portuguese. They are our biggest threat.</String>
		<String _locID='41193'>Russians like to attack early. Be prepared.</String>
		<String _locID='41194'>These Spanish often have strong infantry and cavalry.</String>
		<String _locID='41195'>You advance quickly. That is good, but do not over extend yourself.</String>
		<String _locID='41196'>I have seen birds that do not fly as fast as you. I hope you did not advance too early.</String>
		<String _locID='41197'>You must have resources coming in quickly to be able to go up before me. Let us use that to our advantage.</String>
		<String _locID='41198'>Our enemy is forging alliances with the local people.</String>
		<String _locID='41199'>Did you see that? Our enemy has allied with another native American.</String>
		<String _locID='41200'>Our enemy appears to be going for a native American strategy.</String>
		<String _locID='41201'>Let our enemy forge alliances. It will come to naught in the end.</String>
		<String _locID='41202'>You need to advance in Age if you are to have a military.</String>
		<String _locID='41203'>Is this some secret strategy, my friend, or have hard times fallen upon you?</String>
		<String _locID='41204'>Staying in an early Age for so long can be dangerous ...</String>
		<String _locID='41205'>Are you behind, my friend? How can I help?</String>
		<String _locID='41206'>Have Faith, my ally. Though you are behind, it is not too late to advance to the next Age.</String>
		<String _locID='41207'>He who asks advice passes the mountain; he who does not loses his way on the level plain. Do you need aid?</String>
		<String _locID='41208'>We are allies, it is no shame to ask for help.</String>
		<String _locID='41209'>Do you need coin or food to advance in Age? I will share if I can.</String>
		<String _locID='41210'>You have beaten our enemy to the second Age!</String>
		<String _locID='41211'>If skills could be learned by watching, every dog would be a butcher and we would all advance in Age with you.</String>
		<String _locID='41212'>Activity breeds prosperity.</String>
		<String _locID='41213'>One day share with me the secret of your speed.</String>
		<String _locID='41214'>Our enemies will eat the dust kicked up by your progress.</String>
		<String _locID='41215'>With patience mulberry leaves become satin. I am sure you are weaving very fine cloth.</String>
		<String _locID='41216'>A horse ridden slowly reaches its destination, my friend.</String>
		<String _locID='41217'>The enemy rushes forward blindly in haste. You are patient and wise.</String>
		<String _locID='41218'>Silks made slowly, wear longest.</String>
		<String _locID='41219'>We harvest what we sow. You have sown patience, we will harvest victory.</String>
		<String _locID='41220'>My explorer is rescued. You have the gratitude of the Ottoman Empire.</String>
		<String _locID='41221'>My explorer is on his feet. I will send word of your deeds to his family.</String>
		<String _locID='41222'>You have rescued my explorer and saved me coin! I am truly grateful.</String>
		<String _locID='41223'>My explorer, you saved him. I hope that he may be of service to you soon.</String>
		<String _locID='41224'>The family of my explorer sends their gratitude for his rescue.</String>
		<String _locID='41225'>My Faithful explorer is rescued. Hopefully he will be more cautious in the future.</String>
		<String _locID='41226'>I have saved us from the lion's jaws!</String>
		<String _locID='41227'>I have stopped the timer! We must take advantage of this opportunity.</String>
		<String _locID='41228'>Our enemies will barter with these natives no more.</String>
		<String _locID='41229'>These natives may wish to barter with us now.</String>
		<String _locID='41230'>Our enemy's alliance with these natives is broken.</String>
		<String _locID='41231'>These natives may wish to ally with the Ottomans now.</String>
		<String _locID='41232'>Again, I have conquered our enemy.</String>
		<String _locID='41233'>I have brought falling embers to our enemy's colony.</String>
		<String _locID='41234'>Our enemy's colony sheds embers into the darkening sky.</String>
		<String _locID='41235'>The cries and smoke are thick in our enemy's colony.</String>
		<String _locID='41236'>White clothes become dirty. Our enemy's colony is no more.</String>
		<String _locID='41237'>Our enemy will not grow fat from this trading post.</String>
		<String _locID='41238'>The enemy controls this trading post no longer.</String>
		<String _locID='41239'>This trading post is dead to me.</String>
		<String _locID='41240'>I have destroyed an enemy trading post.</String>
		<String _locID='41241'>Our enemy's trading post is burnt to the ground.</String>
		<String _locID='41242'>The enemy's alliance with this tribe is sound, I will have to try again.</String>
		<String _locID='41243'>Our enemy's alliance with this tribe is as thick as marble.</String>
		<String _locID='41244'>I did not expect their buildings to be so well constructed ...</String>
		<String _locID='41245'>The enemy colony still stands ... for now.</String>
		<String _locID='41246'>I underestimated their preparedness. It will not happen again, my Ally.</String>
		<String _locID='41247'>My most sincere apologies, ally. I did not destroy the trading post.</String>
		<String _locID='41248'>You must excuse me, my ally, my explorer has fallen and I must prepare his family for the news.</String>
		<String _locID='41249'>This New World is full of evil beasts with sharp teeth, some of which have claimed my explorer.</String>
		<String _locID='41250'>There is little to gain from further conflict.</String>
		<String _locID='41251'>I am fighting our enemy here - rally your soldiers to the banner of Suleiman the Magnificent!</String>
		<String _locID='41252'>My colony is overrun!</String>
		<String _locID='41253'>The enemy swarms my colony like fleas on a camel!</String>
		<String _locID='41254'>I am besieged! At meal time! Our enemy is less than a dog.</String>
		<String _locID='41255'>I am Suleiman the Magnificent. Perhaps you have heard of me?</String>
		<String _locID='41256'>I am Suleiman the Magnificent. I toast the beginning of our alliance with warm boza!</String>
		<String _locID='41257'>I am Suleiman the Magnificent. I AM the Ottoman Empire.</String>
		<String _locID='41258'>Our engagements grow more and more challenging. I trust you are ready.</String>
		<String _locID='41259'>You are wise to choose your battles carefully. A stair is climbed step by step.</String>
		<String _locID='41260'>He who was once my enemy is now my friend.</String>
		<String _locID='41261'>Greetings again. Perhaps this time I will keep up with you.</String>
		<String _locID='41262'>So I defeated you before, and now you come to me as an ally? So be it. I shall not turn you away.</String>
		<String _locID='41263'>I hope that you learned from me during our last encounter.</String>
		<String _locID='41264'>Be strong this time. One crow does not make winter.</String>
		<String _locID='41265'>You like to fight on this map, yes?</String>
		<String _locID='41266'>This time we shall win. Patience is the key to paradise.</String>
		<String _locID='41267'>So, shall we drive them before us once more?</String>
		<String _locID='41268'>Once a friend, always a friend. We will be victorious again.</String>
		<String _locID='41269'>My explorer is restored to me, his family has sent ransom in cattle and silks.</String>
		<String _locID='41270'>Good. My explorer can now resume humble service to Suleiman the Magnificent.</String>
		<String _locID='41271'>Our mutual enemy's town appears defenseless.</String>
		<String _locID='41272'>It seems our enemy's colony is undefended.</String>
		<String _locID='41273'>Our enemy appears to have no infantry. Perhaps we should strike.</String>
		<String _locID='41274'>I have seen the enemy town and did not see a barracks. We should not expect an army of infantry.</String>
		<String _locID='41275'>My scouts report that our enemy is not training cavalry.</String>
		<String _locID='41276'>Ottoman scouts report that there is no stable in our enemy's colony.</String>
		<String _locID='41277'>Ottomans always have coin to spare.</String>
		<String _locID='41278'>I will share my wealth.</String>
		<String _locID='41279'>The generosity of the Ottoman Empire is legendary. Have some coin.</String>
		<String _locID='41280'>I was going to commission a new saddle for my horse, but perhaps this coin is better spent on you instead.</String>
		<String _locID='41281'>You can never say that Suleiman never gave you anything.</String>
		<String _locID='41282'>He who has no bread has no authority.</String>
		<String _locID='41283'>A person cannot fight on an empty stomach.</String>
		<String _locID='41284'>Janissaries are famous for their cooking. Perhaps you'd like a taste?</String>
		<String _locID='41285'>Olives from the Mediterranean. Dates from Mesopotamia. All for you to sample.</String>
		<String _locID='41286'>Janissaries never march to war without their soup pots. Perhaps you'd like to share?</String>
		<String _locID='41287'>This lumber came all the way from Asia.</String>
		<String _locID='41288'>Wood. Wood for buildings, for ships, and for artillery.</String>
		<String _locID='41289'>Here, my friend. Use this wood for the glory of both our nations.</String>
		<String _locID='41290'>To celebrate our alliance, I have sent you a gift of fine lumber.</String>
		<String _locID='41291'>I was going to cast this away, seeing how flush with resources my colonies are, but perhaps you can make use of this wood.</String>
		<String _locID='41292'>Prepare to witness my magnificent attack upon our unsuspecting enemy.</String>
		<String _locID='41293'>Like a wind across the desert, my forces ride towards the enemy colony.</String>
		<String _locID='41294'>We will fall upon the enemy colony like lions at the feast.</String>
		<String _locID='41295'>Study this colony well. In a moment there will be nothing left.</String>
		<String _locID='41296'>Now you will see the full might of the Ottoman Empire as we raze this town.</String>
		<String _locID='41297'>Now you will watch as the little people flee before me!</String>
		<String _locID='41298'>If you see smoke on the horizon, it is my army in our enemy's town.</String>
		<String _locID='41299'>My soldiers rally under the crescent banner. We march!</String>
		<String _locID='41300'>Our enemy has forged an alliance with the natives here. It will not last.</String>
		<String _locID='41301'>He who has no bread has no authority. I go to take the bread from our enemy.</String>
		<String _locID='41302'>My soldiers march to join yours, my ally.</String>
		<String _locID='41303'>Guests bring good luck - I will join you in your attack.</String>
		<String _locID='41304'>A wise man remembers his friends at all times. I am sending soldiers with you.</String>
		<String _locID='41305'>I am building a new camp to train soldiers.</String>
		<String _locID='41306'>The Ottomans claim this territory for our next colony.</String>
		<String _locID='41307'>Soon this land too will experience the bounty of the Ottoman Empire.</String>
		<String _locID='41308'>Suleiman the Magnificent claims this land for a new colony.</String>
		<String _locID='41309'>I am going to convince these native Americans to form an alliance.</String>
		<String _locID='41310'>A thousand friends are too few. I will try to ally with the native Americans here.</String>
		<String _locID='41311'>We need more trade. I will start with this site.</String>
		<String _locID='41312'>Coffee and silk will bring great wealth in these lands. I will build a trading post.</String>
		<String _locID='41313'>This building shall not fall.</String>
		<String _locID='41314'>I will not let this building fall while my soldiers have breath.</String>
		<String _locID='41315'>I will make my stand here.</String>
		<String _locID='41316'>I will hold this ground until star and moon fall.</String>
		<String _locID='41317'>I will defend our alliance with the native Americans.</String>
		<String _locID='41318'>I am sending soldiers to protect our alliance with the native Americans.</String>
		<String _locID='41319'>My soldiers will defend this town through a thousand winters.</String>
		<String _locID='41320'>This town will not fall to our enemy.</String>
		<String _locID='41321'>I will defend the Trade Route. One who handles honey licks his fingers.</String>
		<String _locID='41322'>Gold does not rust on the ground, but this trading post will not defend itself.</String>
		<String _locID='41323'>I will share the wealth of my empire by sending you coin.</String>
		<String _locID='41324'>When my coffers overflow, I will send extra coin to you.</String>
		<String _locID='41325'>My silos are full. I can send you food.</String>
		<String _locID='41326'>A red apple invites stones, but I will continue to share my food with you.</String>
		<String _locID='41327'>If you can still use wood, I will continue to send it.</String>
		<String _locID='41328'>Our buildings are of stone and plaster, I will send you wood that we do not use.</String>
		<String _locID='41329'>I am on my way. Hold as long as you can!</String>
		<String _locID='41330'>My soldiers rally to your flag!</String>
		<String _locID='41331'>The armies of Suleiman the Magnificent will arrive soon.</String>
		<String _locID='41332'>My people say if you have never been sun burned, you will never know a shadow's value.</String>
		<String _locID='41333'>My people say listen a hundred times; ponder a thousand times; speak once.</String>
		<String _locID='41334'>My people say two watermelons cannot be held under one arm.</String>
		<String _locID='41335'>My people say coffee should be strong as death, sweet as love, and black as hell.</String>
		<String _locID='41336'>My people say the plumber's house always leaks.</String>
		<String _locID='41337'>My people say you will reach for a snake if you fall into the sea.</String>
		<String _locID='41338'>My people say do not search for a calf under the ox.</String>
		<String _locID='41339'>A wise man remembers his friends at all times; a fool, only when he has need of them.</String>
		<String _locID='41340'>Patience is bitter, but it bears sweet fruit.</String>
		<String _locID='41341'>My people say no one gives alms to a closed palm. Do you need anything?</String>
		<String _locID='41342'>If you trust me as an ally, you will send me coin.</String>
		<String _locID='41343'>Can you spare coin? It will be a good investment.</String>
		<String _locID='41344'>Do you have food you can spare?</String>
		<String _locID='41345'>An open mouth remains not hungry. I need food, my ally.</String>
		<String _locID='41346'>Send me wood, my friend.</String>
		<String _locID='41347'>My colony grows. Can you spare some wood?</String>
		<String _locID='41348'>The sight of your army makes me smile, friend.</String>
		<String _locID='41349'>I shall treat your army to a feast when we are done!</String>
		<String _locID='41350'>Your soldiers are a welcome sight!</String>
		<String _locID='41351'>I can use that coin. My thanks.</String>
		<String _locID='41352'>We shall put this food to good use.</String>
		<String _locID='41353'>My thanks for your assistance. It takes two hands to make a sound.</String>
		<String _locID='41354'>I, Suleiman the Magnificent, thank you.</String>
		<String _locID='41355'>The Ottoman Empire thanks you.</String>
		<String _locID='41356'>I will spend any resources you can send to me.</String>
		<String _locID='41357'>Ah, more wood. Excellent.</String>
		<String _locID='41358'>The British are cunning and their armies are well-equipped. It does not look good for us.</String>
		<String _locID='41359'>The Dutch know more of warfare than I expected. The outlook is grim.</String>
		<String _locID='41360'>The French are as dangerous as I feared. We fight a losing fight.</String>
		<String _locID='41361'>The Germans are a relentless enemy. We are losing ground.</String>
		<String _locID='41362'>It is not surprising that one of my countrymen is a match for both of us.</String>
		<String _locID='41363'>The Portuguese are endlessly resourceful. This is a dark day.</String>
		<String _locID='41364'>Is there nothing we can do to turn the Russian tide?</String>
		<String _locID='41365'>The Spanish stand poised to crush us. We only have to wait.</String>
		<String _locID='41366'>My children's grandchildren will be shamed by losing to the British.</String>
		<String _locID='41367'>Despite their inferior troops, the Dutch continue to defeat us.</String>
		<String _locID='41368'>It is humiliating that we are losing to the French.</String>
		<String _locID='41369'>If we lose to the Germans, I will never be considered fit to lead in battle again.</String>
		<String _locID='41370'>I cannot stand to lose to this traitorous Ottoman commander.</String>
		<String _locID='41371'>I cannot believe you allowed the Portuguese to beat us.</String>
		<String _locID='41372'>The Russians swarm like ants ... and we let them.</String>
		<String _locID='41373'>I do not know how I allowed the Spanish to beat us.</String>
		<String _locID='41374'>We sprinkle blood on a dying tree. Blood I can spare no longer.</String>
		<String _locID='41375'>My armies have fought like lions to protect our colonies, but it is not enough.</String>
		<String _locID='41376'>A white day sheds light, a black day sheds darkness. This is a white day.</String>
		<String _locID='41377'>You do well, my ally. A lion sleeps in the heart of every brave man.</String>
		<String _locID='41378'>Though I am the stronger, I know you will still contribute to this alliance.</String>
		<String _locID='41379'>We fought valiantly, but the time has come to resign.</String>
		<String _locID='41380'>A white day sheds light, a black day sheds darkness. This is a black day.</String>
		<String _locID='41381'>Every sheep is hung by his own leg, I fear we head toward slaughter.</String>
		<String _locID='41382'>We cannot win this. Empty words will not fill an empty stomach.</String>
		<String _locID='41383'>Even the highest tree has an axe waiting at its foot. We are finished.</String>
		<String _locID='41384'>Either drive this camel to pasture or leave the country - we are done here!</String>
		<String _locID='41385'>It is easier to teach a camel to jump than to convince you to resign!</String>
		<String _locID='41386'>We should have known they would try to win this way.</String>
		<String _locID='41387'>Our enemy has established an alliance with some of the native Americans here. We should pursue our own alliances.</String>
		<String _locID='41388'>Our enemy is swift or we are slow. We should build our own trading posts. Or destroy his.</String>
		<String _locID='41389'>The native Americans have found a strong ally in you.</String>
		<String _locID='41390'>And in another thing you are the first.</String>
		<String _locID='41391'>It is wise to establish trade while others only consider it.</String>
		<String _locID='41392'>Your explorer has keen eyes!</String>
		<String _locID='41393'>Excellent! Your discovery will speed our victory!</String>
		<String _locID='41394'>I'm sure that will fetch a fine price at the bazaar, my friend.</String>
		<String _locID='41395'>It is a fine explorer that feeds his people. But beware the choke-cherries.</String>
		<String _locID='41396'>My explorer is more diplomat than outdoorsman, I would be honored if your explorer tutored him.</String>
		<String _locID='41397'>Take it. My people say, 'Let your neighbor be well off, for then he will not ask you for anything.'</String>
		<String _locID='41398'>A native American warrior will be a great aid to you.</String>
		<String _locID='41399'>Your compassion for the helpless will return to us in time.</String>
		<String _locID='41400'>Your explorer has a good eye for the exotic woods found here.</String>
		<String _locID='41401'>Your alliances with the native people will serve us well.</String>
		<String _locID='41402'>Eat and drink with your friends, but do not trade with them. Present company excluded, of course.</String>
		<String _locID='41403'>I have this advice for your walls -- measure a thousand times; cut once.</String>
		<String _locID='41404'>Remember, small keys unlock big doors. And cannon. Cannon work also.</String>
		<String _locID='41405'>My emissaries have secured the first alliance with the native Americans.</String>
		<String _locID='41406'>This land is in need of dates and silks. I will sell Ottoman luxuries in the wilderness.</String>
		<String _locID='41407'>This land is vast and full of wonders.</String>
		<String _locID='41408'>Hmm ... this New World could prove lucrative after all.</String>
		<String _locID='41409'>Exotic food for my new colony. Did I warn you about choke-cherries?</String>
		<String _locID='41410'>My apologies. This explorer is young and eager. He will not gather treasures on your doorstep again.</String>
		<String _locID='41411'>My explorer is swift and keen-eyed. But I'm sure there are still treasures for you to claim.</String>
		<String _locID='41412'>A native American warrior. He will be a great help to my efforts.</String>
		<String _locID='41413'>There is much to learn, but each settler builds a piece of the Ottoman Empire.</String>
		<String _locID='41414'>There is little wood in our architecture; still, this wood is useful.</String>
		<String _locID='41415'>The sincerity of my words draws more allies to our alliance.</String>
		<String _locID='41416'>Our enemy has glutted the markets with baubles and trash. Now all will see superior Ottoman goods.</String>
		<String _locID='41417'>I am building a wall around my colony. An open door is an invitation to the viper.</String>
		<String _locID='41418'>A red apple invites stones. Our prosperity will make us a target. We must prepare.</String>
		<String _locID='41419'>Sorrow is to the soul what the worm is to wood. Do not let your losses eat at you.</String>
		<String _locID='41420'>Stairs are climbed step by step. Though you appear to have leapt them two by two.</String>
		<String _locID='41421'>You have seen many battles since we last met. Let us win this one together.</String>
		<String _locID='41422'>There is still time for me to pull victory from the lion's mouth.</String>
		<String _locID='41423'>We persevered, and so we shall be rewarded.</String>
		<String _locID='41424'>It is the aunt or uncle of all battles!</String>
		<String _locID='41425'>No matter how tall a tree grows its leaves always fall to the ground.</String>
		<String _locID='41426'>A dog that intends to bite does not bare its teeth. I will remember this for next time.</String>
		<String _locID='41427'>It is more difficult to contend with oneself than the world. This defeat is my own.</String>
		<String _locID='41428'>You are a worthy enemy. I will stop underestimating you.</String>
		<String _locID='41429'>You turned my attacks as the moon turns the tide. I must rethink my strategy.</String>
		<String _locID='41430'>I have learned from this battle. Do not expect that you will win another.</String>
		<String _locID='41431'>You have won a great victory, but as rain does not soak marble, you will not defeat me.</String>
		<String _locID='41432'>Bah ... I would have won that engagement, but you made me spill coffee on my robes.</String>
		<String _locID='41433'>You lose. A donkey is a donkey even when he is finely saddled.</String>
		<String _locID='41434'>Try not to get too much blood on my robes. They are Oriental silk. Very expensive.</String>
		<String _locID='41435'>If anyone weeps for you, it will be your mother; others will only pretend to weep.</String>
		<String _locID='41436'>A man becomes experienced by being defeated; a scholar, by making mistakes. I think you must be very learned.</String>
		<String _locID='41437'>Beauty passes, wisdom remains. You must be very wise to have stolen victory from me.</String>
		<String _locID='41438'>He who would gather honey must bear the sting of bees.</String>
		<String _locID='41439'>Your soldiers are in disarray. Their leader sounds an uncertain trumpet.</String>
		<String _locID='41440'>Sorrow is to the soul what the worm is to wood.</String>
		<String _locID='41441'>The battle is turning. The cock that crows too early gets his head cut off.</String>
		<String _locID='41442'>Only your ally saved you this time. Next time you will not be so fortunate.</String>
		<String _locID='41443'>You Age up quickly, but every man has his own way of eating yogurt.</String>
		<String _locID='41444'>What flares up fast, extinguishes soon.</String>
		<String _locID='41445'>Your Native Allies will make no difference in the end.</String>
		<String _locID='41446'>If you have something to say to me, say it in my town and leave my allies out of this.</String>
		<String _locID='41447'>You will pay for what you have done.</String>
		<String _locID='41448'>Relish your victory, but know that the liar's candle will only last until evening.</String>
		<String _locID='41449'>Yet once again we see that beauty passes. Wisdom remains.</String>
		<String _locID='41450'>You grow lethargic in the first Age. For the lean ox, there is no knife.</String>
		<String _locID='41451'>Are you still competing, or have you gone off to compose music?</String>
		<String _locID='41452'>To the snake that does not bite me, may he live a thousand years.</String>
		<String _locID='41453'>Do not roll up your trousers before reaching the stream.</String>
		<String _locID='41454'>The fly in a hurry falls into the milk.</String>
		<String _locID='41455'>Oh, I forgot about you. Are you still in this fight?</String>
		<String _locID='41456'>Two camels fight and the fly in between dies. You will be crushed.</String>
		<String _locID='41457'>You are miles away from your ally. You have no hope.</String>
		<String _locID='41458'>You are alone ... a sheep separated from the flock.</String>
		<String _locID='41459'>You huddle together like baby chickens!</String>
		<String _locID='41460'>That is quite enough of that!</String>
		<String _locID='41461'>This too shall be mine.</String>
		<String _locID='41462'>Suleiman the Magnificent pronounces this colony unfit. Resign now, and you may leave in peace.</String>
		<String _locID='41463'>This building offended me, so I have destroyed it.</String>
		<String _locID='41464'>Watch your tongue when you speak to me. Sharp vinegar only damages its container.</String>
		<String _locID='41465'>You will harvest what you sow.</String>
		<String _locID='41466'>The fly is small, but it can upset your stomach.</String>
		<String _locID='41467'>There is no rose without a thorn, nor contest without a rival.</String>
		<String _locID='41468'>A weapon is an enemy, even to its owner.</String>
		<String _locID='41469'>A thousand friends are too few; one enemy is too many. You will learn the truth of this soon.</String>
		<String _locID='41470'>I see you enjoy a challenge. Then I shall give you one.</String>
		<String _locID='41471'>Yes, I was too much for you last battle. I will go easier on you this time.</String>
		<String _locID='41472'>Very well, we shall try again.</String>
		<String _locID='41473'>You bit off more bread than you could swallow last time. Perhaps this time will go better for you.</String>
		<String _locID='41474'>You leap into a sea full of sharks!</String>
		<String _locID='41475'>A daring rescue that will be the subject of a hundred poems.</String>
		<String _locID='41476'>I have looked into the eyes of my enemy and I do not like what I see there.</String>
		<String _locID='41477'>I see your soldiers. Do not think they are hiding.</String>
		<String _locID='41478'>Is this a raid? Are you sure you are ready? I will not go easy on you.</String>
		<String _locID='41479'>The hare was angry at the mountain, but the mountain was unaware of it. Your army is meaningless.</String>
		<String _locID='41480'>You prey on those who cannot defend themselves. There is no honor in that.</String>
		<String _locID='41481'>An army that size ... I suspect they do not bring tidings of your imminent surrender.</String>
		<String _locID='41482'>In case your runners have been lost. Your army has strayed into my territory. I would advise you to withdraw.</String>
		<String _locID='41483'>Suleiman the Magnificent will not forget how you attacked this colony.</String>
		<String _locID='41484'>Ah ... a scouting party. A wise man speaks of what he sees.</String>
		<String _locID='41485'>There is no need for a guide to a village which is visible.</String>
		<String _locID='41486'>I see your colony, there. I told my Chiefs not to bother adding it to their map.</String>
		<String _locID='41487'>A bird steals bread from beneath the nose of the unwary.</String>
		<String _locID='41488'>Better to die on an empty stomach than live on an empty one. You have eaten, yes?</String>
		<String _locID='41489'>A single misfortune is better than a thousand warnings!</String>
		<String _locID='41490'>A good man will appear when talked about. You must have said my name.</String>
		<String _locID='41491'>He who steals a minaret prepares a case for it.</String>
		<String _locID='41492'>When you are an anvil, be patient; when you are a hammer, be strong.</String>
		<String _locID='41493'>A carefree head is only found on a scarecrow.</String>
		<String _locID='41494'>I admit defeat. Will you accept my surrender?</String>
		<String _locID='41498'>I have struggled against you long enough. Shall we call this finished?</String>
		<String _locID='41500'>Enough! You have won. I will resign if you will permit me.</String>
		<String _locID='41502'>Thorns and roses grow on the same tree. The rose you have found will soon show you its thorns.</String>
		<String _locID='41503'>Do not think Suleiman is blind to the tendrils you spread across the New World.</String>
		<String _locID='41504'>Your explorer is eager. He better watch out for bears. And janissaries.</String>
		<String _locID='41505'>I am sure news of your discovery will make all the effort worthwhile.</String>
		<String _locID='41506'>I think I heard a clinking of coin into your coffers. Spend it wisely.</String>
		<String _locID='41507'>Be careful of the food in this New World. Especially the choke cherries.</String>
		<String _locID='41508'>Send my compliments to your explorer for his collection of unusual vermin and weeds.</String>
		<String _locID='41509'>Stay away from my town. The sheep separated from the flock gets eaten by the wolf.</String>
		<String _locID='41510'>Native Americans know these lands well, I curse that I did not find him before you did.</String>
		<String _locID='41511'>You will have need of every settler you have when I begin my attacks.</String>
		<String _locID='41512'>You should use that wood to build a boat and sail home. Or perhaps I can loan you a swift Ottoman Galley.</String>
		<String _locID='41513'>Build defenses if you must, but an over-protected eye always gets the speck.</String>
		<String _locID='41514'>Do you forget I am Ottoman? I will bring artillery to knock down your silly walls.</String>
		<String _locID='41515'>My skillful diplomats have forged alliance with the natives here while you ignore them.</String>
		<String _locID='41516'>The wealth of the Ottoman Empire is built on trade. Why should the New World be different?</String>
		<String _locID='41517'>This too is mine.</String>
		<String _locID='41518'>All the New World is Suleiman's to explore.</String>
		<String _locID='41519'>If you could only see how much wealth we have amassed!</String>
		<String _locID='41520'>More food for my soldiers.</String>
		<String _locID='41521'>I fly in like a hawk to grasp a treasure right under your nose.</String>
		<String _locID='41522'>You seem to be having trouble finding treasures. Would it help if I pointed them all out to you?</String>
		<String _locID='41523'>The Ottomans accept people of all cultures into our glorious Empire.</String>
		<String _locID='41524'>More population for the Ottoman Empire!</String>
		<String _locID='41525'>I will use this wood to make more buildings for the Ottoman Empire.</String>
		<String _locID='41526'>It will not be long before the native Americans see your true treachery.</String>
		<String _locID='41527'>No one will want the worthless trinkets you peddle at your trade post</String>
		<String _locID='41528'>My armies will crush the victory you seek. But where will they strike?</String>
		<String _locID='41529'>There are many places you must defend. But where will Suleiman attack?</String>
		<String _locID='41530'>My victory is inevitable. Surrender and I will treat you and your soldiers to a feast in my colony.</String>
		<String _locID='41531'>The moment of my victory approaches. I can hear the bombards sounding.</String>
		<String _locID='41532'>I see you have learned that every downhill has an uphill. And every uphill, a downhill.</String>
		<String _locID='41533'>I hear your name in the whispers of conquered foes. I would watch your back.</String>
		<String _locID='41534'>You have fought more battles since last we met. My tent is lined with banners of experienced leaders like you.</String>
		<String _locID='41535' symbol='cStringMinSpecProcessor'>Age of Empires III requires a 1400 MHz (1.4 Ghz) processor. This computer appears to have only a %d MHz (%0.1f GHz) processor installed. If you wish to upgrade your computer, please contact your computer manufacturer for any necessary assistance.  This warning may appear on certain processors that dynamically reduce processor speed to save power (such as a notebook running on batteries).  You may wish to consult your manufacturer for help on configuring your processor for maximum performance.</String>
		<String _locID='41536' symbol='cStringHCCreateNewDeck'>Create a new Deck for this Home City.</String>
		<String _locID='41537'>Select one of your Decks for this Home City.</String>
		<String _locID='41538' symbol='cStringHCDeleteDeck'>Delete the current Deck for this Home City.</String>
		<String _locID='41539' symbol='cStringMinSpecVideoRam'>Age of Empires III requires at least a 64 MB video card. This computer appears to have a %d MB video card. If you wish to upgrade your computer, please contact your computer manufacturer for any necessary assistance.</String>
		<String _locID='41540'>Restore the default options settings.</String>
		<String _locID='41541'>Apply the current options settings.</String>
		<String _locID='41542'>Undo the current options settings and cancel.</String>
		<String _locID='41543'>Not enough resources</String>
		<String _locID='41544'>Change Your Avatar</String>
		<String _locID='41545' symbol='cStringLANHostButtonTT'>Host LAN/Direct IP Game.</String>
		<String _locID='41546'>Change Your Password</String>
		<String _locID='41548'>Close Current Player Persona</String>
		<String _locID='41549' symbol='cStringLANLoadButtonTT'>Restore Previously Played Game.</String>
		<String _locID='41550' symbol='cStringLANJoinButtonTT'>Join Selected LAN Game.</String>
		<String _locID='41551' symbol='cStringLANJoinIPButtonTT'>Connect to specified IP address.</String>
		<String _locID='41552' gamecharacter='Lizzie' soundfilename='LIZZ5040'>Morgan Black ... get your men aboard. I will take you to Florida.</String>
		<String _locID='41553'>Ships 1 additional Officer to your colony.</String>
		<String _locID='41554'>Capelo Expedition</String>
		<String _locID='41556'>Germantown Farmers</String>
		<String _locID='41557' symbol='cStringCantRemoveCardFromDefault'>Cards cannot be removed from the default Deck.</String>
		<String _locID='41558' symbol='cStringESOFilterTT'>Filter Game List.</String>
		<String _locID='41559'>Resource Trickle</String>
		<String _locID='41560'>You have captured your first Treasure Ship! Congratulations! Each ship you control will provide a trickle of coin. The more you control the faster the coin trickles in. Throughout Age of Empires III you may have other resource trickles, including Experience. While you are playing, the game is constantly trickling Experience towards earning new Shipments and levels for your Home City.</String>
		<String _locID='41561' symbol='cStringESOFailedHomecityRetrieve'>Failed to retrieve Home City for player %s [%s]</String>
		<String _locID='41562' symbol='cStringESOMatch'>match</String>
		<String _locID='41563' symbol='cStringBuild'>Build</String>
		<String _locID='41564' symbol='cStringESOWelcome'>Welcome to\nEnsemble Studios Online</String>
		<String _locID='41565' symbol='cStringESOPopulation'>Current ESO Population is </String>
		<String _locID='41566'>Knight commander hero</String>
		<String _locID='41567'>Commander of the Knights of St. John on Malta.</String>
		<String _locID='41568'>Alain Magnan</String>
		<String _locID='41569'>SPC Alain Magnan 2</String>
		<String _locID='41570' symbol='cStringESOFailedHomecitySetup'>Failed to setup Home City for player</String>
		<String _locID='41571'>Skybox</String>
		<String _locID='41572'>SPC Skybox</String>
		<String _locID='41573' symbol='cStringRefreshClan'>Refresh Clan</String>
		<String _locID='41574' symbol='cStringESOClanChat'>Clan Chat</String>
		<String _locID='41575' symbol='cStringESOFailedHomecityStore'>Failed to store Home City for player</String>
		<String _locID='41576' symbol='cStringESOFailedHomecityPurchase'>Failed to purchase requested Home City Cards for player</String>
		<String _locID='41577' symbol='cStringESOLoginIllegalWords'>Cannot use this name because it contains illegal words/phrases.</String>
		<String _locID='41578' symbol='cStringESOLoginIllegalName'>Invalid name. The name can only contain A-Z,a-z,0-9, and _. No spaces. The max length is 16.</String>
		<String _locID='41579' symbol='cStringESOLoginIllegalPassword'>Invalid password. Passwords must be between 6 and 16 characters in length.</String>
		<String _locID='41580' symbol='cStringESOLoginIllegalHint'>Invalid secret question or answer. They must be between 1 and 50 characters in length.</String>
		<String _locID='41581' symbol='cStringESOLoginIllegalEmail'>Invalid email address.</String>
		<String _locID='41582' symbol='cStringESOLoginFailedAccountCreate'>Failed to create account</String>
		<String _locID='41583' symbol='cStringESOUnsupportedVersion'>ESO does not support your game version.</String>
		<String _locID='41585' symbol='cStringESOMatchmakingStarted'>Match Making Started...</String>
		<String _locID='41586' symbol='cStringESOMatchmaking'>Matchmaking</String>
		<String _locID='41587' symbol='cStringShift'>Shift</String>
		<String _locID='41588' symbol='cStringSpace'>Space</String>
		<String _locID='41589'>This option cannot be changed during a game.</String>
		<String _locID='41590'/>
		<String _locID='41591'>Guard Doppelsoldner</String>
		<String _locID='41592'>Veteran Doppelsoldner</String>
		<String _locID='41593'>Select a Deck</String>
		<String _locID='41594' symbol='cStringNuggetEyeOrnlu' comment='1 - amount, 2- resource'>The legendary jewel known as the Eye of Ornlu worth %1d %2s.</String>
		<String _locID='41595' symbol='cStringNuggetEyeOrnluActive' comment='1 - player, 2 - amount, 3 - resource'>%1s has recovered the legendary Eye of Ornlu worth %2d %3s.</String>
		<String _locID='41596' symbol='cStringNuggetBoneguardHelmet'>A highly polished Boneguard helmet, which improves the collector's hitpoints by %2.2f%%.</String>
		<String _locID='41597' symbol='cStringNuggetBoneguardHelmetActive'>%s has recovered a Boneguard helmet, which improves hitpoints by %2.2f%%.</String>
		<String _locID='41598' symbol='cStringNuggetBoneguardPistols'>A pair of ornamental Boneguard pistols, which improve hitpoints by %2.2f%%.</String>
		<String _locID='41599' symbol='cStringNuggetBoneguardPistolsActice'>%s has recovered ornamental pistols, which improve the collector's hitpoints by %2.2f%%.</String>
		<String _locID='41600' symbol='cStringNuggetBoneCodex' comment='1 - amount, 2 - resource'>The secret Codex of the Circle of Ossus worth %1d %2s.</String>
		<String _locID='41601' symbol='cStringNuggetBoneCodexActive' comment='1 - player, 2 - amount, 3 - resource'>%1s has recovered the Codex of the Circle of Ossus worth %2d %3s.</String>
		<String _locID='41602' symbol='cStringNuggetSeminoleMap' comment='1 - amount, 2 - resource'>A Seminole map that may show the location of the Lake of the Moon worth %1d %2s.</String>
		<String _locID='41603' symbol='cStringNuggetSeminoleMapActive' comment='1 - player, 2 - amount, 3 - resource'>%1s has recovered a map to the Lake of the Moon worth %2d %3s.</String>
		<String _locID='41604' symbol='cStringNuggetSplendor' comment='1 - amount, 2 - resource'>Splendorous stolen Circle treasures worth %1d %2s.</String>
		<String _locID='41605' symbol='cStringNuggetSplendorActive' comment='1 - player, 2 - amount, 3 - resource'>%1s has recovered splendorous Circle treasures worth %2d %3s.</String>
		<String _locID='41606'>Skybox 1</String>
		<String _locID='41607'>SPC Skybox 1</String>
		<String _locID='41608'>Idle Civilians: {numIdle(AbstractVillager)}</String>
		<String _locID='41609'>NATIVE OBSTRUCTION</String>
		<String _locID='41610' symbol='cStringNuggetPrisMedicineMan'>A Medicine Man, who will join your cause if rescued.</String>
		<String _locID='41611' symbol='cStringNuggetPrisMedicineManActivate'>%1s has rescued a Medicine Man, who joined the cause.</String>
		<String _locID='41612'>Treasure guardian</String>
		<String _locID='41613'>Defeat this guardian to collect its Treasure.</String>
		<String _locID='41614'>Outlaw Musketeer</String>
		<String _locID='41615'>GRD Outlaw Musketeer</String>
		<String _locID='41616' symbol='cStringNuggetKidnapBritish'>Two Settlers held prisoner by the British.</String>
		<String _locID='41617' symbol='cStringNuggetKidnapActivate'>You have rescued two Settlers held prisoner by the British.</String>
		<String _locID='41618' symbol='cStringGFXDriverMessage'>Your graphics driver may be too old to run Age of Empires III. If you wish to update your drivers, please contact your computer manufacturer for any necessary assistance.</String>
		<String _locID='41619' symbol='cStringGFXUnsupportedCard'>Your video hardware is below the recommended minimum requirements for Age of Empires III. If you wish to upgrade your computer, please contact your computer manufacturer for any necessary assistance.</String>
		<String _locID='41620'>Taunts and AI Chats Volume</String>
		<String _locID='41621'>Adjust the taunts and AI chats volume.</String>
		<String _locID='41622'>Don't allow a single Scout to reach the Boneguard army.</String>
		<String _locID='41623'>Don't forget about your Heroes special attack. Select them, click the special attack icon and click on a target. Most Hero special attacks are a one shot kill.</String>
		<String _locID='41624'>Avoid losing any of Washington's fleet.</String>
		<String _locID='41625'>Washington's fleet will consist of six ships. Using their special attacks well will help you keep them all alive.</String>
		<String _locID='41626'>Rescue all Settlers captured by the British.</String>
		<String _locID='41627'>Settlers are captive around the colony. Kill the guards and send your Hero to rescue them. Freeing these Settlers works just like any other Treasures you can collect.</String>
		<String _locID='41628'>This Treasure has already been claimed.</String>
		<String _locID='41629'>This Treasure has already been claimed.</String>
		<String _locID='41630'>Treasure</String>
		<String _locID='41631'>Treasure Fleet</String>
		<String _locID='41632' symbol='cStringConfigDetectionProblem'>Age of Empires III encountered a problem when trying to determine your system's capabilities. You should uninstall and reinstall the product in order to resolve this issue.</String>
		<String _locID='41633' symbol='cStringConfigSystemInformation'>System information: %d MHz, %d MB, %d MB %S (vendorID %x, deviceID %x)</String>
		<String _locID='41634'>Treasure Scn 10</String>
		<String _locID='41635' symbol='cStringRandomCivDisplayName'>Random Personality</String>
		<String _locID='41636' symbol='cStringRandomCivRolloverText'>A random Computer Personality will be chosen.</String>
		<String _locID='41637' symbol='cStringCivPickerGenericLabel'>Select a civilization</String>
		<String _locID='41638' symbol='cStringCivPickerPersonalityLabel'>Computer Personality</String>
		<String _locID='41639' symbol='cStringConfirmDeleteSingleUnit'>Are you sure you want to delete this unit?</String>
		<String _locID='41640'>Selects the team of this player.</String>
		<String _locID='41641'>Selects the color of this player.</String>
		<String _locID='41642'>Selects the map for this game.</String>
		<String _locID='41643'>You can start a game in a later Age. Post-Industrial and Post-Imperial modes don't work in this mod.</String>
		<String _locID='41644'>At higher difficulty settings, the computer players attack earlier, more often and with larger armies. On easier difficulty settings, the computer players have a weaker economy and advance in Age more slowly.</String>
		<String _locID='41645' symbol='cStringCardFailedAlreadySent'>You have already sent this Card.</String>
		<String _locID='41646'>Selects the number of players for this game.</String>
		<String _locID='41647'>Very High</String>
		<String _locID='41648'>High quality settings provide more graphics detail and effects, while lower quality settings increase performance.</String>
		<String _locID='41649'>Shader Quality</String>
		<String _locID='41650'>Model Texture Quality</String>
		<String _locID='41651'>High-resolution textures have more detail, while low-resolution increases performance.</String>
		<String _locID='41652'>Texture Filter Quality</String>
		<String _locID='41653'>High filter quality will make textures look better, while low quality increases performance.</String>
		<String _locID='41654' symbol='cStringDeckExists'>A Deck by that name already exists.</String>
		<String _locID='41655'>Defensive building</String>
		<String _locID='41656'>The strong center of the Circle's extensive fortifications in Havana.</String>
		<String _locID='41657'>Ossuary</String>
		<String _locID='41658'>Transforms into an Redoubt</String>
		<String _locID='41659'>Transforms into an Redoubt for frontier defense.</String>
		<String _locID='41660'>Frontier Wagon</String>
		<String _locID='41661'>VIL Frontier Wagon</String>
		<String _locID='41662' symbol='cStringCurrentLivestock'>Current Livestock Gathering: %d</String>
		<String _locID='41663'>Ships 2 Frontier Wagons that can transform into Redoubts or Blockhouses; &lt;color=1.0, 1.0, 0.0&gt;+ 1 Hussar.&lt;/color&gt;</String>
		<String _locID='41664'>Frontier Defenses</String>
		<String _locID='41665' symbol='cStringMaximumLivestock'>Maximum Livestock Gatherers: %d</String>
		<String _locID='41666'>Transforms into a Fort</String>
		<String _locID='41667'>Transforms into a mighty Fort for frontier defense.</String>
		<String _locID='41668'>Fort Wagon</String>
		<String _locID='41669'>VIL Fort Wagon</String>
		<String _locID='41670'>Transforms into a Factory</String>
		<String _locID='41671'>Transforms into a Factory for economic and heavy artillery production.</String>
		<String _locID='41672'>Factory Wagon</String>
		<String _locID='41673'>VIL Factory Wagon</String>
		<String _locID='41674'>Ships a Fort Wagon to your colony, allowing you to construct a mighty Fort. Permits you to have an extra Fort.</String>
		<String _locID='41675'>Metz Fortress</String>
		<String _locID='41676'>SPC Ossuary</String>
		<String _locID='41677'>Fortified building</String>
		<String _locID='41678'>Anti-alias Quality</String>
		<String _locID='41679'>High quality anti-alias settings will reduce more jagged edges but also reduce performance. Turn off for best performance.</String>
		<String _locID='41680' symbol='cStringHomeCityTrainFailed'>Home City Shipment delivery failed.</String>
		<String _locID='41681'>Static Deck</String>
		<String _locID='41682'>Starting Deck</String>
		<String _locID='41683' symbol='cStringESOLeaveGameLanDesc'>Quit and return to the LAN setup page.</String>
		<String _locID='41684' symbol='cStringESOLeaveGameESODesc'>Quit and return ESO.</String>
		<String _locID='41685'>Select the team you are on</String>
		<String _locID='41686'>Indicates when a player is ready to proceed to the game</String>
		<String _locID='41687'>Select a Computer Personality to play against.</String>
		<String _locID='41688'>Beefeater: It's what's for dinner.</String>
		<String _locID='41689'>Beefeater: No, the gin was named after us, you see.</String>
		<String _locID='41690'>Beefeater: Had to work 22 years to earn the right to wear this hat.</String>
		<String _locID='41691'>Beefeater: We're granted an extra ration of beef, see?</String>
		<String _locID='41692'>Beefeater: No, I will not pose with tourists.</String>
		<String _locID='41693'>Beefeater: Don't feed the ravens.</String>
		<String _locID='41694'>Jack: I've never even been to Whitechapel.</String>
		<String _locID='41695'>Jack: No, you've got the wrong guy.</String>
		<String _locID='41696'>Jack: Nobody goes to the East End.</String>
		<String _locID='41697'>Jack: There are those who call me... Graeme.</String>
		<String _locID='41698'>Jack: Dear Boss....</String>
		<String _locID='41699'>Strelet: Greetings, comrade.</String>
		<String _locID='41700'>Strelet: Where were you last Tuesday night?</String>
		<String _locID='41701'>Strelet: We have ways of making you talk.</String>
		<String _locID='41702'>Strelet: The Czar is watching you.</String>
		<String _locID='41703'>Strelet: Nyet, I've not seen Anastasia.</String>
		<String _locID='41704'>Strelet: We don't call him The Terrible for nothing.</String>
		<String _locID='41705'>Strelet: You are going to be disappeared.</String>
		<String _locID='41706'>Strelet: No, I'm Boris. He's Ivan.</String>
		<String _locID='41707'>Hunchback: Rats! Rats for sale.</String>
		<String _locID='41708'>Hunchback: I gets to ring the bell.</String>
		<String _locID='41709'>Hunchback: I like to say hi to the pretty ladies.</String>
		<String _locID='41710'>Hunchback: My friends call be Quasi.</String>
		<String _locID='41711'>Hunchback: They had to cut my benefits.</String>
		<String _locID='41712'>Hunchback: Wait, this isn't Notre Dame.</String>
		<String _locID='41713'>Hunchback: Hump? What hump?</String>
		<String _locID='41714'>Home Cities</String>
		<String _locID='41715' symbol='cStringESOForgotPasswordNoUsername'>You must first enter a name to retrieve a forgotten password. Please try again.</String>
		<String _locID='41716'>Napoleon can be ambitious to the point of rudeness. He adapts his strategy to the situation, but prefers to attack with large armies of fully upgraded units, especially cavalry. He taunts his enemies frequently and may not follow his allies' lead.</String>
		<String _locID='41717'>Queen Elizabeth can be aloof, aristocratic and formal. She is a dependable if not overly warm ally. She understands the value of a strong economy and a versatile navy.</String>
		<String _locID='41718'>Queen Isabella of Castille is supportive bordering on flirtatious with her allies but mocks and chastises her enemies. She makes full use of the versatility of the Spanish army, but never leaves her colonies undefended. She is unlikely to take dangerous risks.</String>
		<String _locID='41719'>Ivan the Terrible is ruthless, sinister and threatening. He taunts enemy and ally alike. He likes to attack early and swarm his opponents with infantry and emphasizes large armies at the expense of technological development.</String>
		<String _locID='41720'>Maurice of Orange is all business. Every conversation is a transaction and every decision revolves around profit. He views war as a necessary part of business. He looks for Trade Routes when possible, but always defends his colonies.</String>
		<String _locID='41721'>Henry the Navigator is calculating and far-sighted. He emphasizes exploration and economic development over military dominance. He can take offense easily and can be something of a zealot when dealing with non-Portuguese.</String>
		<String _locID='41722'>Frederick the Great is proud and confident. He expresses regret when his men die in battle, but does not hesitate to use his entire military might to accomplish even the smallest task. Frederick will not neglect his economy, but believes in attacking aggressively.</String>
		<String _locID='41723'>Suleiman the Magnificent is scholarly and even-tempered. He balances colony development, trade, improvements and military. He is gracious to allies but may underestimate opponents.</String>
		<String _locID='41724' symbol='cStringMPExplorerTT'>Hero Name: %s</String>
		<String _locID='41725' symbol='cStringMPHomeCityTT'>Home City: %s</String>
		<String _locID='41726' symbol='cStringMPCivTT'>Civilization: %s</String>
		<String _locID='41727'>Aristocrat: I can see how you think that might be better.</String>
		<String _locID='41728'>Aristocrat: I have heard you feedback, and ignored it.</String>
		<String _locID='41729'>Girl: Mommy, where do babies come from?</String>
		<String _locID='41730'>Artist: This piece? I call it man with no job.</String>
		<String _locID='41731'>Torchy: I might look good, but I have burns on two-thirds of my body.</String>
		<String _locID='41732'>Butcher: They call me Schwettie. Care for a famous Schwettie sausage?</String>
		<String _locID='41733'>Nice Lady: And now the money just rolls in.</String>
		<String _locID='41734'>Beefeater: No, no, I'm a vegetarian.</String>
		<String _locID='41735'>Jack: That's not a razor. This is a razor!</String>
		<String _locID='41736'>Policeman: Let me introduce you to Billy. Billy club!</String>
		<String _locID='41737'>Strelet: The health plan's not good, but I do get to beat people up.</String>
		<String _locID='41738'>Strelet: My five brothers were all Ratniki too.</String>
		<String _locID='41739'>Strelet: I come from a family of seventy. We're all Ratniki.</String>
		<String _locID='41740'>Vendor: Bling! Bling for sale.</String>
		<String _locID='41741'>Vendor: Come and get your cookies. Cheap. Slightly used.</String>
		<String _locID='41742'>Vendor: Caveat emptor.</String>
		<String _locID='41743'>Vendor: You break it, I break you.</String>
		<String _locID='41744'>Vendor: Turnips! Fresh turnips! Old ones too.</String>
		<String _locID='41745'>Vendor: Eel! Get your fresh eel right here!</String>
		<String _locID='41746'>Musketeer attack and hitpoints increased.</String>
		<String _locID='41747'>Veteran Musketeers</String>
		<String _locID='41748'>Veteran Musketeer</String>
		<String _locID='41749'>Musketeer attack and hitpoints increased.</String>
		<String _locID='41750'>Veteran Musketeers</String>
		<String _locID='41751'>Veteran Musketeer</String>
		<String _locID='41752'>Veteran Skirmisher</String>
		<String _locID='41753'>Veteran Dragoon</String>
		<String _locID='41754'>Recorded Games</String>
		<String _locID='41755'>Replay previous Record Games</String>
		<String _locID='41756'>Hero:</String>
		<String _locID='41757'>Home City:</String>
		<String _locID='41758' symbol='cStringESOLevelLit'>Level:</String>
		<String _locID='41759'>Choose Your Home City:</String>
		<String _locID='41760'>Match With Mutual Friends</String>
		<String _locID='41761'>Match With Clan Members</String>
		<String _locID='41762'>Within 5 Levels</String>
		<String _locID='41763'>Within 10 Levels</String>
		<String _locID='41764'>Within 15 Levels</String>
		<String _locID='41765'>Any Level</String>
		<String _locID='41766'>Team Search?</String>
		<String _locID='41767'>Close Team Search</String>
		<String _locID='41768'>Record Game</String>
		<String _locID='41769' symbol='cStringHomeCityPickerTooltipName'>Home City name: </String>
		<String _locID='41770' symbol='cStringHomeCityPickerTooltipLevel'>Home City level: </String>
		<String _locID='41771' symbol='cStringHomeCityPickerTooltipCiv'>Home City Civilization: </String>
		<String _locID='41772' symbol='cStringHomeCityPickerTooltipRules'>Home City Game Rules: </String>
		<String _locID='41773'>Click the flag to select your Home City.</String>
		<String _locID='41774'>Signal Fire</String>
		<String _locID='41775'>SPC Signal Fire</String>
		<String _locID='41776'>Guard Cazadore</String>
		<String _locID='41777'>Imperial Cazadore</String>
		<String _locID='41778'>Pick an Avatar</String>
		<String _locID='41779'>Selected Avatar</String>
		<String _locID='41780'>Refresh the list of available games.</String>
		<String _locID='41781'>Enter the text for your message:</String>
		<String _locID='41782'>New Message</String>
		<String _locID='41783' symbol='cStringNotEditable'>Not Editable</String>
		<String _locID='41784'>Advanced Dock Shipment has arrived.</String>
		<String _locID='41785'>Advanced Dock Shipment has arrived.</String>
		<String _locID='41786'>Advanced Market Shipment has arrived.</String>
		<String _locID='41787'>Advanced Market has arrived.</String>
		<String _locID='41788'>Advanced Market Shipment has arrived.</String>
		<String _locID='41789'>Advanced Mill Shipment has arrived.</String>
		<String _locID='41790'>Advanced Mill Shipment has arrived.</String>
		<String _locID='41791'>Advanced Plantations Shipment has arrived.</String>
		<String _locID='41792'>Advanced Plantation Shipment has arrived.</String>
		<String _locID='41793'>Advanced Plantation Shipment has arrived.</String>
		<String _locID='41794'>Advanced Trading Post Shipment has arrived.</String>
		<String _locID='41795'>Advanced Trading Post Shipment has arrived.</String>
		<String _locID='41796'>Armada Shipment has arrived.</String>
		<String _locID='41797'>Improved Artillery Shipment has arrived.</String>
		<String _locID='41798'>Artillery Attack Shipment has arrived.</String>
		<String _locID='41799'>Hot Air Balloons Shipment has arrived.</String>
		<String _locID='41800'>Bank of Amsterdam Shipment has arrived.</String>
		<String _locID='41801'>Bank of Rotterdam Shipment has arrived.</String>
		<String _locID='41802'>Tulip Speculation Shipment has arrived.</String>
		<String _locID='41803'>Blockhouse Cannon Shipment has arrived.</String>
		<String _locID='41804'>Caballeros Shipment has arrived.</String>
		<String _locID='41805'>Cavalry Combat Shipment has arrived.</String>
		<String _locID='41806'>Cavalry Combat Shipment has arrived.</String>
		<String _locID='41807'>Cavalry Combat Shipment has arrived.</String>
		<String _locID='41808'>Cavalry Combat Shipment has arrived.</String>
		<String _locID='41809'>Cavalry Combat Shipment has arrived.</String>
		<String _locID='41810'>Cavalry Combat Shipment has arrived.</String>
		<String _locID='41811'>Cavalry Combat Shipment has arrived.</String>
		<String _locID='41812'>Cavalry Hand Combat Shipment has arrived.</String>
		<String _locID='41813'>Cavalry Attack Shipment has arrived.</String>
		<String _locID='41814'>Cavalry Hand Attack Shipment has arrived.</String>
		<String _locID='41815'>Cavalry Hitpoints Shipment has arrived.</String>
		<String _locID='41816'>Cavalry Hitpoints Shipment has arrived.</String>
		<String _locID='41817'>Cavalry Hitpoints Shipment has arrived.</String>
		<String _locID='41818'>Hand Cavalry Hitpoints Shipment has arrived.</String>
		<String _locID='41819'>Hobrecht Plan Shipment has arrived.</String>
		<String _locID='41820'>Cigar Roller Shipment has arrived.</String>
		<String _locID='41821'>Cigar Roller Shipment has arrived.</String>
		<String _locID='41822'>Martial Law Shipment has arrived.</String>
		<String _locID='41823'>Donatarios Shipment has arrived.</String>
		<String _locID='41824'>Dragoon Combat Shipment has arrived.</String>
		<String _locID='41825'>Contractarbeid Shipment has arrived.</String>
		<String _locID='41826'>Engineering School Shipment has arrived.</String>
		<String _locID='41827'>Forest Laws Shipment has arrived.</String>
		<String _locID='41828'>Forest Laws Shipment has arrived.</String>
		<String _locID='41829'>Captain Shipment has arrived.</String>
		<String _locID='41830'>Stadholder Shipment has arrived.</String>
		<String _locID='41831'>Stadhouder Shipment has arrived.</String>
		<String _locID='41832'>Voyageur Shipment has arrived.</String>
		<String _locID='41833'>Burghermeister Shipment has arrived.</String>
		<String _locID='41834'>Agha Shipment has arrived.</String>
		<String _locID='41835'>Navigator Shipment has arrived.</String>
		<String _locID='41836'>Polar Explorer Shipment has arrived.</String>
		<String _locID='41837'>Conquistador Shipment has arrived.</String>
		<String _locID='41838'>Extensive Fortifications Shipment has arrived.</String>
		<String _locID='41839'>Fencing School Shipment has arrived.</String>
		<String _locID='41840'>Fencing School Shipment has arrived.</String>
		<String _locID='41841'>Fish Market Shipment has arrived.</String>
		<String _locID='41842'>Fish Market Shipment has arrived.</String>
		<String _locID='41843'>Food Silos Shipment has arrived.</String>
		<String _locID='41844'>Frontier Defenses Shipment has arrived.</String>
		<String _locID='41845'>Slaughterhouses Shipment has arrived.</String>
		<String _locID='41846'>Naturalist Expedition Shipment has arrived.</String>
		<String _locID='41847'>Naturalist Expedition Shipment has arrived.</String>
		<String _locID='41848'>Grain Market Shipment has arrived.</String>
		<String _locID='41849'>Guild Artisans Shipment has arrived.</String>
		<String _locID='41850'>Hand Infantry Combat Shipment has arrived.</String>
		<String _locID='41851'>Hand Infantry Combat Shipment has arrived.</String>
		<String _locID='41852'>Hand Infantry Attack Shipment has arrived.</String>
		<String _locID='41853'>Hand Infantry Hitpoints Shipment has arrived.</String>
		<String _locID='41854'>Hand Infantry Hitpoints Shipment has arrived.</String>
		<String _locID='41855'>Heavy Fortifications Shipment has arrived.</String>
		<String _locID='41856'>Mercenary Drills Shipment has arrived.</String>
		<String _locID='41857'>Fisticuffs Shipment has arrived.</String>
		<String _locID='41858'>Military Promotion Shipment has arrived.</String>
		<String _locID='41859'>Estates Shipment has arrived.</String>
		<String _locID='41860'>Improved Buildings Shipment has arrived.</String>
		<String _locID='41861'>Improved Buildings Shipment has arrived.</String>
		<String _locID='41862'>Yeomen Shipment has arrived.</String>
		<String _locID='41863'>Infantry Combat Shipment has arrived.</String>
		<String _locID='41864'>Infantry Attack Shipment has arrived.</String>
		<String _locID='41865'>Milled Coinage Shipment has arrived.</String>
		<String _locID='41866'>Janissary Combat Shipment has arrived.</String>
		<String _locID='41867'>Acemi Oglan School Shipment has arrived.</String>
		<String _locID='41868'>Light Artillery Hitpoints Shipment has arrived.</String>
		<String _locID='41869'>Lumberyards Shipment has arrived.</String>
		<String _locID='41870'>Pharmacology Shipment has arrived.</String>
		<String _locID='41871'>Medicine Shipment has arrived.</String>
		<String _locID='41872'>Improved Mercenaries Shipment has arrived.</String>
		<String _locID='41873'>Mercenary Loyalty Shipment has arrived.</String>
		<String _locID='41874'>Mercenary Loyalty Shipment has arrived.</String>
		<String _locID='41875'>Improved Howitzers Shipment has arrived.</String>
		<String _locID='41876'>Mosque Construction Shipment has arrived.</String>
		<String _locID='41877'>Heavy-Ranged Infantry Combat Shipment has arrived.</String>
		<String _locID='41878'>Heavy-Ranged Infantry Attack Shipment has arrived.</String>
		<String _locID='41879'>Native Warrior Combat Shipment has arrived.</String>
		<String _locID='41880'>Anthropology Shipment has arrived.</String>
		<String _locID='41881'>Native American Treaties Shipment has arrived.</String>
		<String _locID='41882'>Native American Treaties Shipment has arrived.</String>
		<String _locID='41883'>Native American Warriors Shipment has arrived.</String>
		<String _locID='41884'>Native American Warriors Shipment has arrived.</String>
		<String _locID='41885'>Improved War Ships Shipment has arrived.</String>
		<String _locID='41886'>Improved War Ships Shipment has arrived.</String>
		<String _locID='41887'>Naval Gunners Shipment has arrived.</String>
		<String _locID='41888'>Navigation School Shipment has arrived.</String>
		<String _locID='41889'>Northwest Passage Shipment has arrived.</String>
		<String _locID='41890'>Palatine Settlements Shipment has arrived.</String>
		<String _locID='41891'>Sanitary Movement Shipment has arrived.</String>
		<String _locID='41892'>Gunpowder Infantry Combat Shipment has arrived.</String>
		<String _locID='41893'>Gunpowder Infantry Attack Shipment has arrived.</String>
		<String _locID='41894'>Long-range Infantry Hitpoints Shipment has arrived.</String>
		<String _locID='41895'>Long-range Infantry Hitpoints Shipment has arrived.</String>
		<String _locID='41896'>Ransack Shipment has arrived.</String>
		<String _locID='41897'>Refrigeration Shipment has arrived.</String>
		<String _locID='41898'>Refrigeration Shipment has arrived.</String>
		<String _locID='41899'>Rendering Plant Shipment has arrived.</String>
		<String _locID='41900'>Rendering Plant Shipment has arrived.</String>
		<String _locID='41901'>Riding School Shipment has arrived.</String>
		<String _locID='41902'>Riding School Shipment has arrived.</String>
		<String _locID='41903'>Spanish Riding School Shipment has arrived.</String>
		<String _locID='41904'>Robber Barons Shipment has arrived.</String>
		<String _locID='41905'>Pax Britannica Shipment has arrived.</String>
		<String _locID='41906'>Religious Freedom Shipment has arrived.</String>
		<String _locID='41907'>Coup D'Etat Shipment has arrived.</String>
		<String _locID='41908'>Berlin Conference Shipment has arrived.</String>
		<String _locID='41909'>Palace Intrigue Shipment has arrived.</String>
		<String _locID='41910'>Royal Decree to Claim the New World Shipment has arrived.</String>
		<String _locID='41911'>Great Reforms Shipment has arrived.</String>
		<String _locID='41912'>Royal Decree to Claim the New World Shipment has arrived.</String>
		<String _locID='41913'>Royal Decree to Claim the New World Shipment has arrived.</String>
		<String _locID='41914'>Gold Standard Shipment has arrived.</String>
		<String _locID='41915'>Gold Standard Shipment has arrived.</String>
		<String _locID='41916'>Rum Distillery Shipment has arrived.</String>
		<String _locID='41917'>Rum Distillery Shipment has arrived.</String>
		<String _locID='41918'>Sawmills Shipment has arrived.</String>
		<String _locID='41919'>Sawmills Shipment has arrived.</String>
		<String _locID='41920'>Schooners Shipment has arrived.</String>
		<String _locID='41921'>Monetary Union Shipment has arrived.</String>
		<String _locID='41922'>Monetary Union Shipment has arrived.</String>
		<String _locID='41923'>Spanish Galleons Shipment has arrived.</String>
		<String _locID='41924'>Spanish Treasure Fleet Shipment has arrived.</String>
		<String _locID='41925'>Portuguese White Fleet Shipment has arrived.</String>
		<String _locID='41926'>Sport Hunting Shipment has arrived.</String>
		<String _locID='41927'>Sport Hunting Shipment has arrived.</String>
		<String _locID='41928'>Animal Feed Shipment has arrived.</String>
		<String _locID='41929'>Iron Structures Shipment has arrived.</String>
		<String _locID='41930'>Iron Structures Shipment has arrived.</String>
		<String _locID='41931'>Strelet Combat Shipment has arrived.</String>
		<String _locID='41932'>Sustainable Agriculture Shipment has arrived.</String>
		<String _locID='41933'>Sustainable Agriculture Shipment has arrived.</String>
		<String _locID='41934'>Textile Mill Shipment has arrived.</String>
		<String _locID='41935'>Textile Mill Shipment has arrived.</String>
		<String _locID='41936'>Treaty of Tordesillas has arrived.</String>
		<String _locID='41937'>Magdeburg Cavalry Shipment has arrived.</String>
		<String _locID='41938'>Viceroyalities Shipment has arrived.</String>
		<String _locID='41939'>Unicorne Mortars Shipment has arrived.</String>
		<String _locID='41940'>Cossack Combat Shipment has arrived.</String>
		<String _locID='41941'>Wilderness Warfare Shipment has arrived.</String>
		<String _locID='41942'>1 Settler Wagon</String>
		<String _locID='41943'>The Bishop</String>
		<String _locID='41944' symbol='cStringSeparatorColonSpace'>: </String>
		<String _locID='41945'>TEAM Ottomans send a pair of Frontier Wagons.</String>
		<String _locID='41946' symbol='cStringPlayerSummarySend'>Send all allocated tribute resources to your allies.</String>
		<String _locID='41947' symbol='cStringPlayerSummaryClear'>Clear any allocated tribute resources and start over.</String>
		<String _locID='41948' symbol='cStringPlayerSummaryClose'>Close the dialog without tributing resources and return to the game.</String>
		<String _locID='41949' symbol='cStringPlayerSummaryAddResources'>Add additional %s for tribute to %s.</String>
		<String _locID='41950' symbol='cStringPlayerSummaryShipments'>View the Home City and Shipments of %s.</String>
		<String _locID='41951'>Guard Caçador</String>
		<String _locID='41952'>Imperial Caçadores</String>
		<String _locID='41953'>Native Villager</String>
		<String _locID='41954'>IGC Native Villager</String>
		<String _locID='41955'>Well it looked like a straight line.</String>
		<String _locID='41956'>I thought the pub was this way.</String>
		<String _locID='41957'>Settlers are produced faster. Military units also train slighty faster.</String>
		<String _locID='41958'>Mutasarrif</String>
		<String _locID='41959'>Increases your Settler limit from 25 to 45.</String>
		<String _locID='41960'>Nahiye</String>
		<String _locID='41961'>Increases your Settler limit from 70 to 99.</String>
		<String _locID='41962'>Vilayet</String>
		<String _locID='41963' symbol='cStringMaxSavesAndPauses'>You have reached the maximum number of saves and pauses for this game.</String>
		<String _locID='41964' symbol='cStringHCNoteTitle4'>The Home City</String>
		<String _locID='41965' symbol='cStringHCNoteText4'>During a game, return to the Home City now and then to use the Experience earned from fighting and building to send Shipments. Shipments from the Home City will be delivered to your Town Center.</String>
		<String _locID='41966'>Supports 10 population</String>
		<String _locID='41967'>Supports 10 population.</String>
		<String _locID='41968'>House</String>
		<String _locID='41969'>House East</String>
		<String _locID='41970'>Supports 10 population</String>
		<String _locID='41971'>Supports 10 population.</String>
		<String _locID='41972'>House</String>
		<String _locID='41973'>House Med</String>
		<String _locID='41974' symbol='cStringGeneral'>General</String>
		<String _locID='41975' symbol='cStringcStringMore'>...more...</String>
		<String _locID='41976' symbol='cStringChangeHitpointsEffect' comment='1 - effect, 2 - hitpoint change'>%1s: Changes Hitpoints by %2.2f%%</String>
		<String _locID='41977' symbol='cStringAddHitpointsEffect'>%1s: Adds %2.2f Hitpoints</String>
		<String _locID='41978' symbol='cStringSetHitpointsEffect'>%1s: Sets Hitpoints to %2.2f</String>
		<String _locID='41979' symbol='cStringChangeLOSEffect'>%1s: Changes LOS by %2.2f%%</String>
		<String _locID='41980' symbol='cStringSetLOSEffect'>%1s: Sets LOS to %2.2f</String>
		<String _locID='41981' symbol='cStringAddLOSEffect'>%1s: Adds %2.2f LOS</String>
		<String _locID='41982' symbol='cStringChangeSpeedEffect'>%1s: Changes Speed by %2.2f%%</String>
		<String _locID='41983' symbol='cStringAddSpeedEffect'>%1s: Adds %2.2f Speed</String>
		<String _locID='41984' symbol='cStringSetSpeedEffect'>%1s: Sets Speed to %2.2f</String>
		<String _locID='41985' symbol='cStringChangeTrainPointsEffect' comment='1 - effect, 2 - train point change'>%1s: Changes Train Points by %2.2f%%</String>
		<String _locID='41986' symbol='cStringAddTrainPointsEffect' comment='1 - effect, 2 - train point change'>%1s: Adds %2.2f Train Points</String>
		<String _locID='41987' symbol='cStringSetTrainPointsEffect' comment='1 - effect, 2 - train point change'>%1s: Sets Train Points to %2.2f</String>
		<String _locID='41988' symbol='cStringChangeBuildPointsEffect'>%1s: Changes Build Points by %2.2f%%</String>
		<String _locID='41989' symbol='cStringAddBuildPointsEffect'>%1s: Adds %2.2f Build Points</String>
		<String _locID='41990' symbol='cStringSetBuildPointsEffect'>%1s: Sets Build Points to %2.2f</String>
		<String _locID='41991' symbol='cStringChangeXPTrickleRateEffect'>%1s: Changes experience points Trickle Rate by %2.2f%%</String>
		<String _locID='41992' symbol='cStringAddXPTrickleRateEffect'>%1s: Adds %2.2f experience points Trickle Rate</String>
		<String _locID='41993' symbol='cStringSetXPTrickleRateEffect'>%1s: Sets experience points Trickle Rate to %2.2f</String>
		<String _locID='41994' symbol='cStringChangeMinXPTrickleRateEffect'>%1s: Changes Minimum experience points Trickle Rate by %2.2f%%</String>
		<String _locID='41995' symbol='cStringAddMinXPTrickleRateEffect'>%1s: Adds %2.2f Minimum experience points Trickle Rate</String>
		<String _locID='41996' symbol='cStringSetMinXPTrickleRateEffect'>%1s: Sets Minimum experience points Trickle Rate to %2.2f</String>
		<String _locID='41997' symbol='cStringChangeMaxXPTrickleRateEffect'>%1s: Changes Maximum experience points Trickle Rate by %2.2f%%</String>
		<String _locID='41998' symbol='cStringAddMaxXPTrickleRateEffect'>%1s: Adds %2.2f Maximum experience points Trickle Rate</String>
		<String _locID='41999' symbol='cStringSetMaxXPTrickleRateEffect'>%1s: Sets Maximum experience points Trickle Rate to %2.2f</String>
		<String _locID='42000' symbol='cStringChangeTributePenaltyEffect'>%1s: Changes Tribute Penalty by %2.2f%%</String>
		<String _locID='42001' symbol='cStringAddTributePenaltyEffect'>%1s: Adds %2.2f Tribute Penalty</String>
		<String _locID='42002' symbol='cStringSetTributePenaltyEffect'>%1s: Sets Tribute Penalty to %2.2f</String>
		<String _locID='42003' symbol='cStringChangeBuildLimitEffect' comment='1 - effect, 2 - how much was changed'>%1s: Changes Build Limit by %2.2f%%</String>
		<String _locID='42004' symbol='cStringAddBuildLimitEffect' comment='1 - effect, 2 - how much was changed'>%1s: Adds %2.2f Build Limit</String>
		<String _locID='42005' symbol='cStringSetBuildLimitEffect' comment='1 - effect, 2 - how much was changed'>%1s: Sets Build Limit to %2.2f</String>
		<String _locID='42006' symbol='cStringMill'>Mill</String>
		<String _locID='42007' symbol='cStringChangeWorkRateEffect'>%1s: Changes %2s Work Rate for %3s by %4.2f%%</String>
		<String _locID='42008' symbol='cStringAddWorkRateEffect'>%1s: Adds %2.2f to %3s Work Rate for %4s</String>
		<String _locID='42009' symbol='cStringSetWorkRateEffect'>%1s: Sets %2s Work Rate for %3s to %4.2f</String>
		<String _locID='42010' symbol='cStringChangeCostEffect'>%1s: Changes %2s cost by %3.2f%%</String>
		<String _locID='42011' symbol='cStringAddCostEffect'>%1s: Adds %2.2f to %3s cost</String>
		<String _locID='42012' symbol='cStringSetCostEffect'>%1s: Sets %2s cost to %3.2f</String>
		<String _locID='42013'>Builds and upgrades Fishing Boats and warships. Repairs nearby ships.</String>
		<String _locID='42014' symbol='cStringESOClanSubmitMsg'>Add a Message to the Clan Message Board</String>
		<String _locID='42015' symbol='cStringESOClanInvite'>Send an invite to the specified user</String>
		<String _locID='42016' symbol='cStringESOClanDestroy'>Remove all members and destroy the Clan</String>
		<String _locID='42017' symbol='cStringHeavyInfantry'>Line unit</String>
		<String _locID='42018' symbol='cStringLightCavalry'>Light Cavalry</String>
		<String _locID='42019' symbol='cStringAbstractHouse'>House</String>
		<String _locID='42020' symbol='cStringMercenary'>Mercenary</String>
		<String _locID='42021' symbol='cStringGunpowderTrooper'>Gunpowder Unit</String>
		<String _locID='42022' symbol='cStringNativeWarrior'>Native Warrior</String>
		<String _locID='42023' symbol='cStringPikeman'>Pikeman</String>
		<String _locID='42024' symbol='cStringMine'>Mine</String>
		<String _locID='42025' symbol='cStringGuardian'>Guardian</String>
		<String _locID='42026' symbol='cStringSiegeTrooper'>Siege Unit</String>
		<String _locID='42027' symbol='cStringLancer'>Lancer</String>
		<String _locID='42028'/>
		<String _locID='42029' symbol='cStringAbstractTownCenter'>Town Center</String>
		<String _locID='42030' symbol='cStringFishingBoat'>Fishing Boat</String>
		<String _locID='42031' symbol='cStringNugget'>Treasure</String>
		<String _locID='42032' symbol='cStringRangedInfantry'>Skirmish Unit</String>
		<String _locID='42033' symbol='cStringRangedCavalry'>Manoeuvre Unit</String>
		<String _locID='42034' symbol='cStringHandInfantry'>Hand Infantry</String>
		<String _locID='42035' symbol='cStringHandCavalry'>Assault Unit</String>
		<String _locID='42036' symbol='cStringWarShip'>War Ship</String>
		<String _locID='42037' symbol='cStringScout'>Scout</String>
		<String _locID='42038' symbol='cStringChangeMaxRangeEffect'>%1s: Changes %2s Maximum Range by %3.2f%%</String>
		<String _locID='42039' symbol='cStringAddMaxRangeEffect'>%1s: Adds %2.2f to %3s Maximum Range</String>
		<String _locID='42040' symbol='cStringSetMaxRangeEffect'>%1s: Sets %2s Maximum Range to %3.2f</String>
		<String _locID='42041' symbol='cStringChangeMinRangeEffect'>%1s: Changes %2s Minimum Range by %3.2f%%</String>
		<String _locID='42042' symbol='cStringAddMinRangeEffect'>%1s: Adds %2.2f to %3s Minimum Range</String>
		<String _locID='42043' symbol='cStringSetMinRangeEffect'>%1s: Sets %2s Minimum Range to %3.2f</String>
		<String _locID='42044' symbol='cStringAllActionsEffect'>All Actions</String>
		<String _locID='42045' symbol='cStringChangeDamageEffect'>%1s: Changes %2s Damage by %3.2f%%</String>
		<String _locID='42046' symbol='cStringAddDamageEffect'>%1s: Adds %2.2f to %3s Damage</String>
		<String _locID='42047' symbol='cStringSetDamageEffect'>%1s: Sets %2s Damage to %3.2f</String>
		<String _locID='42048' symbol='cStringChangeDamageAreaEffect'>%1s: Changes %2s Damage Area by %3.2f%%</String>
		<String _locID='42049' symbol='cStringAddDamageAreaEffect'>%1s: Adds %2.2f to %3s Damage Area</String>
		<String _locID='42050' symbol='cStringSetDamageAreaEffect'>%1s: Sets %2s Damage Area to %3.2f</String>
		<String _locID='42051' symbol='cStringChangeDamageBonusEffect'>%1s: Changes %2s Damage Bonus against %3s by %4.2f%%</String>
		<String _locID='42052' symbol='cStringAddDamageBonusEffect'>%1s: Adds %2.2f to %3s Damage Bonus against %4s</String>
		<String _locID='42053' symbol='cStringSetDamageBonusEffect'>%1s: Sets %2s Damage Bonus against %3s to %4.2f</String>
		<String _locID='42054' symbol='cStringResourceEffect'>%1s: Adds %2.2f %3s to your inventory</String>
		<String _locID='42055' symbol='cStringChangeResourceTrickleRateEffect'>%1s: Changes %2s Trickle Rate by %3.2f%%</String>
		<String _locID='42056' symbol='cStringAddResourceTrickleRateEffect'>%1s: Adds %2.2f to %3s Trickle Rate</String>
		<String _locID='42057' symbol='cStringSetResourceTrickleRateEffect'>%1s: Sets %2s Trickle Rate to %3.2f</String>
		<String _locID='42058' symbol='cStringChangeMinResourceTrickleRateEffect'>%1s: Changes %2s Minimum Trickle Rate by %3.2f%%</String>
		<String _locID='42059' symbol='cStringAddMinResourceTrickleRateEffect'>%1s: Adds %2.2f to %3s Minimum Trickle Rate</String>
		<String _locID='42060' symbol='cStringSetMinResourceTrickleRateEffect'>%1s: Sets %2s Minimum Trickle Rate to %3.2f</String>
		<String _locID='42061' symbol='cStringChangeMaxResourceTrickleRateEffect'>%1s: Changes %2s Maximum Trickle Rate by %3.2f%%</String>
		<String _locID='42062' symbol='cStringAddMaxResourceTrickleRateEffect'>%1s: Adds %2.2f to %3s Maximum Trickle Rate</String>
		<String _locID='42063' symbol='cStringSetMaxResourceTrickleRateEffect'>%1s: Sets %2s Maximum Trickle Rate to %3.2f</String>
		<String _locID='42064' symbol='cStringEnableEffect'>%1s enabled</String>
		<String _locID='42065' symbol='cStringDisableEffect'>%1s disabled</String>
		<String _locID='42066' symbol='cStringTradeRouteTransportEffect'>Trade Route transport enabled</String>
		<String _locID='42067' symbol='cStringTradeRouteLOSEffect'>Trade Route Line of Sight enabled</String>
		<String _locID='42068' symbol='cStringTradeRoutecoinEffect'>Trade Route coin enabled</String>
		<String _locID='42069' symbol='cStringUpgradeTradeRouteEffect'>Upgrades the Trade Route to Level %1d for all players</String>
		<String _locID='42070' symbol='cStringBuyFactor'>Buy Factor</String>
		<String _locID='42071' symbol='cStringSellFactor'>Sell Factor</String>
		<String _locID='42072' symbol='cStringBuyDelta'>Buy Delta</String>
		<String _locID='42073' symbol='cStringSellDelta'>Sell Delta</String>
		<String _locID='42074' symbol='cStringChangeMarketEffect'>%1s: Changes Market %2s by %3.2f%%</String>
		<String _locID='42075' symbol='cStringAddMarketEffect'>%1s: Adds %2.2f to Market %3s</String>
		<String _locID='42076' symbol='cStringSetMarketEffect'>%1s: Sets Market %2s to %3.2f</String>
		<String _locID='42077' symbol='cStringChangeInventoryAmountEffect'>%1s: Changes %2s Inventory by %3.2f%%</String>
		<String _locID='42078' symbol='cStringAddInventoryAmountEffect'>%1s: Adds %2.2f to %3s Inventory</String>
		<String _locID='42079' symbol='cStringSetInventoryAmountEffect'>%1s: Sets %2s Inventory to %3.2f</String>
		<String _locID='42080' symbol='cStringEnableActionEffect'>%1s: Enables %2s Action</String>
		<String _locID='42081' symbol='cStringESOBadChannelName'>You have entered an invalid channel name.</String>
		<String _locID='42082'>Repair Ships</String>
		<String _locID='42083'>Restores hitpoints of allied ships near this Dock.</String>
		<String _locID='42084' symbol='cStringMin'>Min</String>
		<String _locID='42085' symbol='cStringMax'>Max</String>
		<String _locID='42086'>Short</String>
		<String _locID='42087'>Long</String>
		<String _locID='42088' symbol='cStringHeavyCavalry'>Assault Unit</String>
		<String _locID='42089' symbol='cStringLightInfantry'>Scout Unit</String>
		<String _locID='42090' symbol='cStringObtainable'>Obtainable</String>
		<String _locID='42091' symbol='cStringUnobtainable'>Unobtainable</String>
		<String _locID='42092' symbol='cStringActive'>Active</String>
		<String _locID='42093' symbol='cStringTechSetStatusEffect'>%1s: Status set to %2s</String>
		<String _locID='42094' symbol='cStringArtillery'>Artillery</String>
		<String _locID='42095' symbol='cStringStartingUnits'>Starting Units</String>
		<String _locID='42096'>Amelia Black</String>
		<String _locID='42097'>Show Advanced Improvement Information</String>
		<String _locID='42098'>Adds UI for detailed information on improvements and statistics.</String>
		<String _locID='42099'>Total Tribute:</String>
		<String _locID='42100'>This Treasure has already been claimed.</String>
		<String _locID='42101'>This Treasure has already been claimed.</String>
		<String _locID='42102'>Treasure</String>
		<String _locID='42103' symbol='cStringQuitESOWithStats'>You currently have stats logs pending upload. Are you sure you wish to quit?</String>
		<String _locID='42104'>Flag</String>
		<String _locID='42105'>SPC Flag</String>
		<String _locID='42106'>Food source</String>
		<String _locID='42107'>Food source.</String>
		<String _locID='42108'>Food source.</String>
		<String _locID='42109'>Food source.</String>
		<String _locID='42110'>Food source.</String>
		<String _locID='42111'>Food source.</String>
		<String _locID='42112'>Food source.</String>
		<String _locID='42113'>Food source.</String>
		<String _locID='42114'>Food source.</String>
		<String _locID='42115'>Wood source.</String>
		<String _locID='42116'>Wood source.</String>
		<String _locID='42117'>Wood source.</String>
		<String _locID='42118'>Wood source.</String>
		<String _locID='42119'>Wood source.</String>
		<String _locID='42120'>Wood source.</String>
		<String _locID='42121'>Wood source.</String>
		<String _locID='42122'>Wood source.</String>
		<String _locID='42123'>Coin source.</String>
		<String _locID='42124'>Coin source.</String>
		<String _locID='42125'>Coin source.</String>
		<String _locID='42126'>Coin source.</String>
		<String _locID='42127'>Coin source.</String>
		<String _locID='42128'>Coin source.</String>
		<String _locID='42129'>Coin source.</String>
		<String _locID='42130'>Coin source.</String>
		<String _locID='42131' symbol='cStringBoatTooFarToTrain' comment='1 - ship unit, 2 - unit being trained'>The %1s is too far from shore to train a %2s.</String>
		<String _locID='42132' symbol='cStringHCDeleteError'>You may not delete the Home City you are currently viewing.</String>
		<String _locID='42133' symbol='cStringHCDeleteConfirmation'>Are you sure you want to delete this Home City?</String>
		<String _locID='42134' symbol='cStringESOStatsUploadFailed'>Failed to Upload Stats File: %s</String>
		<String _locID='42135' symbol='cStringESOStatsUploading'>Uploading Stats File...</String>
		<String _locID='42136' symbol='cStringChopModeName'>Chop ATK</String>
		<String _locID='42137'>Armored Monitor</String>
		<String _locID='42138'>Ironclad</String>
		<String _locID='42139'>Selects one of your Home Cities.</String>
		<String _locID='42140' symbol='cStringHCEditInventory'>Allows you to add new Cards to your Inventory when your Home City gains a level.</String>
		<String _locID='42141' symbol='cStringHCEditDecks'>Allows you to organize Cards in your Inventory into Decks. You can create a new Deck or add or remove Cards from existing Decks.</String>
		<String _locID='42142'>Allows you to customize the look of your Home City when it gains a level.</String>
		<String _locID='42143'>Play a game with one of your Home Cities.</String>
		<String _locID='42144'>Close this panel and return to the Home City options.</String>
		<String _locID='42145' symbol='cStringMaxHandicap'>The maximum handicap is 500%.</String>
		<String _locID='42146'>Save more than one Temple</String>
		<String _locID='42147'>For each Temple beyond one that you save, you receive an Experience reward. The Temples have repair buttons.</String>
		<String _locID='42148'>Email address:</String>
		<String _locID='42149'>Request Password Reset</String>
		<String _locID='42150'>Accept the current selection and close the dialog.</String>
		<String _locID='42151'>Cancel the current selection and close the dialog.</String>
		<String _locID='42152' symbol='cStringInvalidStringError'>The text for %s is invalid. It is either empty, contains leading spaces, illegal characters, or profane text. Please re-enter this text.</String>
		<String _locID='42153' symbol='cStringCreateHCName'>City Name</String>
		<String _locID='42154' symbol='cStringCreateHCExplorer'>Hero Name</String>
		<String _locID='42155' symbol='cStringSkirmishName'>Nickname</String>
		<String _locID='42156' symbol='cStringFailedToCreateHC'>Failed to Create Home City.</String>
		<String _locID='42157'>Ships 4 Frontier Wagons that can transform into Redoubts or Blockhouses.</String>
		<String _locID='42158'>Advanced Frontier Defenses</String>
		<String _locID='42159'>6 Spahis</String>
		<String _locID='42160'>TEAM Native Warriors are cheaper.</String>
		<String _locID='42161'>2 Steel Guns.</String>
		<String _locID='42162'>Coin source.</String>
		<String _locID='42163'>Coin source.</String>
		<String _locID='42164'>Wood source.</String>
		<String _locID='42165'>testing for bug 14761, float 3: %3f, string 2: %2s, string 1: %1s</String>
		<String _locID='42166' symbol='cStringPlayerEditHCError'>Unable to initialize the Home City. Please make sure the Home City file contains a valid civilization.</String>
		<String _locID='42167' symbol='cStringAbstractInfantry'>Infantry</String>
		<String _locID='42168' symbol='cStringESOFriendName'>Friend Name</String>
		<String _locID='42169' symbol='cStringAbstractShips'>Ships</String>
		<String _locID='42170'>Load Scenario</String>
		<String _locID='42171'>Admiralty Shipment has arrived.</String>
		<String _locID='42172'>Admiralty Shipment has arrived.</String>
		<String _locID='42173'>Native tribe</String>
		<String _locID='42174' symbol='cStringAbstractVillager'>Villager</String>
		<String _locID='42175' symbol='cStringAbstractHero'>Hero</String>
		<String _locID='42176' symbol='cStringSkirmishSetupHandicapLabel'>Player Handicap</String>
		<String _locID='42177' symbol='cStringFreeHomeCityUnitEffect'>Delivers %d %s</String>
		<String _locID='42178'>Gather</String>
		<String _locID='42179'/>
		<String _locID='42180' symbol='cStringAbstractTree'>Tree</String>
		<String _locID='42181' symbol='cStringAbstractWall'>Walls</String>
		<String _locID='42182'>Click to show detailed help and history.</String>
		<String _locID='42183'>Click to hide detailed help and history.</String>
		<String _locID='42184'>Unit Information</String>
		<String _locID='42185'>Available Commands</String>
		<String _locID='42186'>Setting a handicap increases the gathering rates of a player in order to have a more competitive game between players of different skills.</String>
		<String _locID='42187'>Select the level of the player handicap.</String>
		<String _locID='42188'>Customize Home City</String>
		<String _locID='42189'>Winged Hussar</String>
		<String _locID='42190'>TEAM: Increases building attack against ships.</String>
		<String _locID='42191' symbol='cStringUserLit'>User</String>
		<String _locID='42192'>Native American building.</String>
		<String _locID='42193'>Native American building</String>
		<String _locID='42194'>Small boat</String>
		<String _locID='42195'>Small boat</String>
		<String _locID='42196'>Spanish</String>
		<String _locID='42197'>24 Partisans</String>
		<String _locID='42198'>6 Rodeleros</String>
		<String _locID='42199'>Disable</String>
		<String _locID='42200'>10 Longbowmen</String>
		<String _locID='42201'>24 Crossbowmen</String>
		<String _locID='42202'>Ships a Factory Wagon to your colony, allowing you to construct a powerful Factory to produce resources or heavy artillery. Permits you to have a extra Factory. &lt;color=1.0, 1.0, 0.0&gt;+ 3 Hussars.&lt;/color&gt;</String>
		<String _locID='42203'>Robber Barons</String>
		<String _locID='42204'>Robber Barons Shipment has arrived.</String>
		<String _locID='42205'>Ships a number of German Black Rider Mercenaries. Instead of Hussars, you get extra Riders.</String>
		<String _locID='42206'>Hire German Black Riders</String>
		<String _locID='42207'>Ships a number of Landsknecht mercenaries. Instead of Hussars, you get extra Landsknecht.</String>
		<String _locID='42208'>Hire Landsknecht Mercenaries</String>
		<String _locID='42209'>Ships a number of Hessian skirmisher mercenaries. Instead of Hussars, you get extra Hessians.</String>
		<String _locID='42210'>Hire Hessians</String>
		<String _locID='42211'>Ships a number of Finnish Hackapell Mercenaries. Instead of Hussars, you get extra Hackapells.</String>
		<String _locID='42212'>Hire Finnish Hackapells</String>
		<String _locID='42213'>Ships an army of Holy Roman mercenaries: Landsknechts, Black Riders and Hessians. Instead of Hussars, you get extra mercenaries.</String>
		<String _locID='42214'>Hire Holy Roman Army</String>
		<String _locID='42215'>Ships an army of Highland mercenaries: Redshanks, Swiss Pikemen and Hackapells. Instead of Hussars you get extra mercenaries.</String>
		<String _locID='42216'>Hire Highland Mercenary Army</String>
		<String _locID='42217'>Ships a number of Mediterranean mercenaries: Bosniak Lancers, Cairo Mamluks and Corsairs. Instead of Hussars, you get extra mercenaries.</String>
		<String _locID='42218'>Hire Mediterranean Mercenary Army</String>
		<String _locID='42219'/>
		<String _locID='42220' symbol='cStringUpdateSuccess'>Age3 has been successfully updated.</String>
		<String _locID='42221'>Cannon would be your best bet for destroying Warwick's Redoubts. Once those Redoubts are down Washington's fleet will be able to enter the Great Lakes safely.</String>
		<String _locID='42222'>Limber Mode. Cannon can move quickly but cannot fire.</String>
		<String _locID='42223' symbol='cStringStatResistRollover' comment='1 - percentage resisted, 2 - type of damage resisted, 3 - icon'>Resists %1d%% of %2s (%3s) Damage</String>
		<String _locID='42224'>Find and collect the Seminole map.</String>
		<String _locID='42225'>Beaumont has escaped. Maybe he has left something behind that will hint as to where he is going. Treasures can only be picked up by Heroes and Settlers.</String>
		<String _locID='42226' symbol='cStringStatDamageRollover'>%1s (%2s) Damage</String>
		<String _locID='42227' symbol='cStringStatRangeRollover'>%1d Range</String>
		<String _locID='42228' symbol='cStringStatRangeRolloverArea'>%1d Range with %2d Area</String>
		<String _locID='42229' symbol='cStringStatBonusDamageRollover1'>%1.1fX Bonus Damage against %2s (%3s)</String>
		<String _locID='42230' symbol='cStringStatBonusDamageRollover2'>%1dX Bonus Damage against %2s (%3s)</String>
		<String _locID='42231' symbol='cStringPet'>Pet</String>
		<String _locID='42232'>Total food, wood, and coin gathered.</String>
		<String _locID='42233'>Total food gathered.</String>
		<String _locID='42234'>Total wood gathered.</String>
		<String _locID='42235'>Total coin gathered.</String>
		<String _locID='42236'>Number of treasures collected.</String>
		<String _locID='42237'>Free food, wood, and coin sent from the Home City, received from Trading Posts, and collected from Treasures.</String>
		<String _locID='42238'>Cost (number) of units sent from the Home City or received from Treasures.</String>
		<String _locID='42239'>Total resources paid to train units  (Number of units trained).</String>
		<String _locID='42240'>Total resources paid to construct buildings  (Number of buildings constructed).</String>
		<String _locID='42241'>Total resources paid to research upgrades and techs  (Number of improvements researched).</String>
		<String _locID='42242'>Total resources sent to teammates.</String>
		<String _locID='42243'>Total resources remaining unspent at the end of the game.</String>
		<String _locID='42244'>Total number of military units trained or sent from the Home City.</String>
		<String _locID='42245'>Number of enemy units killed.</String>
		<String _locID='42246'>Number of enemy buildings destroyed.</String>
		<String _locID='42247'>Number of units killed by the enemy.</String>
		<String _locID='42248'>Number of buildings destroyed by the enemy.</String>
		<String _locID='42249'>Military unit (number) most often trained or sent from the Home City.</String>
		<String _locID='42250'>Total Experience gained during the game.</String>
		<String _locID='42251'>Experience earned from winning Awards at the end of the game. Click on the Awards tab to see the Awards given for this game.</String>
		<String _locID='42252'>Experience earned from training units and constructing buildings.</String>
		<String _locID='42253'>Experience earned from participating in battles.</String>
		<String _locID='42254'>Experience earned from collecting Treasures.</String>
		<String _locID='42255'>Veteran Skirmisher</String>
		<String _locID='42256'>Veteran Cacadore</String>
		<String _locID='42257'>Veteran Dragoon</String>
		<String _locID='42258'>Veteran Ruyter</String>
		<String _locID='42259'>Veteran Dragoon</String>
		<String _locID='42260'>Veteran Cavalry Archer</String>
		<String _locID='42261'>Team Size:</String>
		<String _locID='42262'>Game Type:</String>
		<String _locID='42263'>HC Filter:</String>
		<String _locID='42264' symbol='cStringAppTitle'>Wars of Liberty</String>
		<String _locID='42265' symbol='cStringLuaFolder'>My Games\Wars of Liberty\</String>
		<String _locID='42266'/>
		<String _locID='42267'>Imperial Man-of-War</String>
		<String _locID='42268'>Try to match with my mutual friends.</String>
		<String _locID='42269'>Try to match with my Clan members.</String>
		<String _locID='42270'>Start matchmaking.</String>
		<String _locID='42271'>Select the desired team size for this game.</String>
		<String _locID='42272'>Select the desired type for this game.</String>
		<String _locID='42273'>Select what Home City level range you want to match with.</String>
		<String _locID='42274'>Record this game.</String>
		<String _locID='42275'>Cancel matchmaking and return to the settings window.</String>
		<String _locID='42276' symbol='cStringAIPersonalityTaken'>The Computer Personality you have chosen is already taken.</String>
		<String _locID='42277'>Choose</String>
		<String _locID='42278'>Unapply</String>
		<String _locID='42279'>Microsoft, Age of Empires, DirectX, Ensemble Studios, the Microsoft Game Studios logo, The Age of Kings, and Windows are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries.</String>
		<String _locID='42280'>Gold Medal</String>
		<String _locID='42281'>Silver Medal</String>
		<String _locID='42282'>Bronze Medal</String>
		<String _locID='42283'>Emperor Pin</String>
		<String _locID='42284'>Pioneer Pin</String>
		<String _locID='42285'>Conquistador Pin</String>
		<String _locID='42286'>Good Samaritan</String>
		<String _locID='42287'>Explorer of Renown</String>
		<String _locID='42288' symbol='cStringDefaultSkirmName'>Nameless</String>
		<String _locID='42289'>Captain</String>
		<String _locID='42290'>Colonel</String>
		<String _locID='42291'>Field Marshal</String>
		<String _locID='42292'>Master Shepard</String>
		<String _locID='42293'>Master Hunter</String>
		<String _locID='42294'>Master Farmer </String>
		<String _locID='42295'>Master Carpenter</String>
		<String _locID='42296'>Master Merchant</String>
		<String _locID='42297'>Supremacy is the standard way to play a game.\nDeathmatch starts with more resources and is fast paced.\nTreaty has a fixed time where no one can attack and building is restricted.\nKing of the Hill starts with a central fort which can be captured and held for victory.</String>
		<String _locID='42298'>Coin source</String>
		<String _locID='42299'>Slow, infinite source of coin. Limited to 4 gatherers.</String>
		<String _locID='42300'>Minke Whale</String>
		<String _locID='42301'>WHALE Beluga</String>
		<String _locID='42302'>WHALE Minke</String>
		<String _locID='42303'>Coin source</String>
		<String _locID='42304'>Slow, infinite source of coin. Limited to 4 gatherers.</String>
		<String _locID='42305'>Humpback Whale</String>
		<String _locID='42306'>WHALE Humpback</String>
		<String _locID='42307'>Grand Admiral</String>
		<String _locID='42308'>Master Tradesman</String>
		<String _locID='42309'>Master Diplomat</String>
		<String _locID='42310'>Imperialist</String>
		<String _locID='42311'>Industrialist</String>
		<String _locID='42312'>Pin</String>
		<String _locID='42313'>Medal</String>
		<String _locID='42314'>Trophy</String>
		<String _locID='42315'>Award</String>
		<String _locID='42316'>Bashkir</String>
		<String _locID='42317'>Guard Crossbowman</String>
		<String _locID='42318'>Stadholder</String>
		<String _locID='42319'>Koloniale Guide</String>
		<String _locID='42320'>Tower and Sword Rider</String>
		<String _locID='42321'>Zweihander</String>
		<String _locID='42322'>Load</String>
		<String _locID='42323'>Quit</String>
		<String _locID='42324'>Options</String>
		<String _locID='42325'>Dangerous animal</String>
		<String _locID='42326'>A hungry cougar that will attack on sight.</String>
		<String _locID='42327'>Fierce Cougar</String>
		<String _locID='42328'>Pet Cougar</String>
		<String _locID='42329'>SPC Fierce Cougar</String>
		<String _locID='42330'>1 Factory Wagon</String>
		<String _locID='42331'>The Tycoon</String>
		<String _locID='42332'>1 Fort Wagon</String>
		<String _locID='42333'>The War Minister</String>
		<String _locID='42334' symbol='cStringLevelsEarnedLabel'>Levels Earned</String>
		<String _locID='42335' symbol='cStringLevelsEarned'>%d Levels</String>
		<String _locID='42336' symbol='cStringCustomizeHomeCityHelp'>Click a Customization to change the look of your Home City. Click Unlock to have your Home City use the Customization. This does not affect gameplay.</String>
		<String _locID='42337' symbol='cStringChooseNewCardsHelp'>Click any available Card to permanently add it to your inventory. You gain one new Card per level.</String>
		<String _locID='42338' symbol='cStringBuildDeckHelp'>Click on a card in your inventory (bottom pane) to add a card to your deck. Click on the card in your deck (top pane) to remove it.</String>
		<String _locID='42339' symbol='cStringESONoClanInfo'>You do not currently belong to a Clan.</String>
		<String _locID='42340'>Select a Home City</String>
		<String _locID='42341'>Create new Home City</String>
		<String _locID='42342'>Delete a Home City</String>
		<String _locID='42343'>Select one of your previously created Home Cities to manage.</String>
		<String _locID='42344'>Create a new Home City.</String>
		<String _locID='42345'>Permanently delete a Home City.</String>
		<String _locID='42346'>Repair is currently unavailable.</String>
		<String _locID='42347' symbol='cStringViewCards'>View Cards</String>
		<String _locID='42348' symbol='cStringViewDecks'>View Decks</String>
		<String _locID='42349' symbol='cStringDirectIPTootTip'>Enter the IP address of the host to connect through direct IP.</String>
		<String _locID='42350' symbol='cStringHCPickerOkButton'>OK</String>
		<String _locID='42351' symbol='cStringHCPickerCloseButton'>Close</String>
		<String _locID='42352' symbol='cStringChooseADeck'>Choose the Deck to play with for this game.</String>
		<String _locID='42353' symbol='cStringHCViewOthersDeck'>View the Home City Decks.</String>
		<String _locID='42354' symbol='cStringHCViewOthersTechs'>View the Home City inventory.</String>
		<String _locID='42355'>Veteran Caçador</String>
		<String _locID='42356'>Imperial Caçador</String>
		<String _locID='42357'>TEAM Portuguese send their allies Cords of 1,000 Brasilwood.</String>
		<String _locID='42358'>TEAM Portuguese send their allies Cords of 1,000 Brazilwood.</String>
		<String _locID='42359' symbol='cStringCustomMapsCheckboxText'>Custom Maps</String>
		<String _locID='42360' symbol='cStringCustomMapsCheckboxTooltip'>Enabling custom maps allows you to select a user created custom map to play. Disabling custom maps allows you to select from the built-in maps.</String>
		<String _locID='42361' symbol='cStringESOClanFailedAddMessage'>Failed to add Clan message.</String>
		<String _locID='42362'>Master the Basics</String>
		<String _locID='42363'>Try a Game</String>
		<String _locID='42364' symbol='cStringWindowedMode'>Switched to windowed mode.</String>
		<String _locID='42365' symbol='cStringFullscreenMode'>Switched to full screen mode.</String>
		<String _locID='42366' symbol='cStringInvalidTechPurchase'>You may not purchase this Card. Either you already own it, or you do not meet the prerequisites.</String>
		<String _locID='42367'>Knife</String>
		<String _locID='42368'>Set Nickname and Continue.</String>
		<String _locID='42369'>Dismisses the Deck Panel</String>
		<String _locID='42370'>Chooses the currently selected Deck and dismisses the Deck panel.</String>
		<String _locID='42371'>20 Partisans</String>
		<String _locID='42372'>Hot Air Balloon</String>
		<String _locID='42373'>A temporary observation unit under your command.</String>
		<String _locID='42374'>Hot Air Balloons shipment. Your Officer can now create balloons.</String>
		<String _locID='42375'>Hot Air Balloons shipment has arrived. Your Officer can now create balloons.</String>
		<String _locID='42376'>Your Officer or Hero gains the ability to use temporary Hot Air Balloons to explore the map.\nBalloons move faster each time this card is sent, but the cost of this card increases with each use.</String>
		<String _locID='42377'>Your Officer or Hero gains the ability to use temporary Hot Air Balloons to explore the map; &lt;color=1.0, 1.0, 0.0&gt;+ 3 Hussars.&lt;/color&gt;</String>
		<String _locID='42378'>Hot Air Balloons shipment has arrived. Your Officer or Hero can now create balloons.</String>
		<String _locID='42379'>Hot Air Balloons shipment has arrived. Your Officer or Hero can now create balloons.</String>
		<String _locID='42380' symbol='cStringTradeRoutegoldAward'>+%1d coin</String>
		<String _locID='42381' symbol='cStringTradeRoutewoodAward'>+%1d wood</String>
		<String _locID='42382' symbol='cStringTradeRoutefoodAward'>+%1d food</String>
		<String _locID='42383' symbol='cStringTradeRouteXPAward'>+%1d XP</String>
		<String _locID='42384'>Set the player name that is used for single player skirmish and multiplayer LAN games.</String>
		<String _locID='42385' symbol='cStringNoCustomMapsLoaded'>You do not have any custom maps loaded. Disabling the custom map toggle.</String>
		<String _locID='42386'>Economy Gather Point Only on Right-click</String>
		<String _locID='42387'>Makes a right-click set only the economic unit gather point. Otherwise, right-click will set the military and economic unit gather points.</String>
		<String _locID='42388' symbol='cStringNuggetCattle2'>Two stray dogies (Cows), which you can capture.</String>
		<String _locID='42389' symbol='cStringNuggetCattle2Activate'>%1s has recovered two stray dogies (Cows).</String>
		<String _locID='42390'>Culverin Royale</String>
		<String _locID='42391'>Elite Sharktooth</String>
		<String _locID='42392'>Champion Sharktooth</String>
		<String _locID='42393'>Champion Blackwood</String>
		<String _locID='42394'>Elite Blackwood</String>
		<String _locID='42395'>Tomahawk</String>
		<String _locID='42396'>TEAM Settler Wagons</String>
		<String _locID='42397'>TEAM Germans send the team 1 Settler Wagon.</String>
		<String _locID='42398'>TEAM improved cavlary hitpoints and line of sight.</String>
		<String _locID='42399'>TEAM gunpowder infantry hitpoints increased.</String>
		<String _locID='42400'>Veteran Spahi</String>
		<String _locID='42401'>Guard Spahi</String>
		<String _locID='42402'>Burning Signal Fire</String>
		<String _locID='42403'>SPC Signal Fire Lit</String>
		<String _locID='42404' symbol='cStringInsufficientHDSpaceToSave'>You have insufficient hard drive space to save. Please free at least 20 MB of hard drive space.</String>
		<String _locID='42405'>Native American hand infantry</String>
		<String _locID='42406'>Nootka warrior armed with a wooden club.</String>
		<String _locID='42407'>Nootka Clubman</String>
		<String _locID='42408'>SPC Prop Clubman</String>
		<String _locID='42409'>Native American light infantry</String>
		<String _locID='42410'>Cherokee light infantry that is accurate to a long range.</String>
		<String _locID='42411'>Cherokee Rifleman</String>
		<String _locID='42412'>SPC Prop Rifleman</String>
		<String _locID='42413'>Abus Gun attack and hitpoints increased.</String>
		<String _locID='42414'>Z Tech A</String>
		<String _locID='42415'>Veteran Abus Gun</String>
		<String _locID='42416'>Abus Gun attack and hitpoints increased.</String>
		<String _locID='42417'>Z Tech B</String>
		<String _locID='42418'>Veteran Abus Gun</String>
		<String _locID='42419'>Abus Gun attack and hitpoints increased.</String>
		<String _locID='42420'>Z Tech C</String>
		<String _locID='42421'>Veteran Abus Gun</String>
		<String _locID='42422'>Plays the next scenario in the Campaign.</String>
		<String _locID='42423'>Saves your progress and returns you to the Campaign menu.</String>
		<String _locID='42424' symbol='cStringNoSSESupport'>Age of Empires III requires a processor that supports the SSE instruction set. This computer does not appear to support SSE, so the game will not attempt to run.</String>
		<String _locID='42425'>Legendary Axe Rider</String>
		<String _locID='42426'>Legendary Dog Soldier</String>
		<String _locID='42427'>Legendary Blackwood</String>
		<String _locID='42428'>Legendary Ambusher</String>
		<String _locID='42429'>Legendary Blowgunner</String>
		<String _locID='42430'>Legendary Bolas</String>
		<String _locID='42431'>Legendary Clubman</String>
		<String _locID='42432'>Legendary Chieftain</String>
		<String _locID='42433'>Legendary Eagle</String>
		<String _locID='42434'>Legendary Tracker</String>
		<String _locID='42435'>Legendary Jaguar</String>
		<String _locID='42436'>Legendary Mantlet</String>
		<String _locID='42437'>Legendary Rifleman</String>
		<String _locID='42438'>Legendary Sharktooth</String>
		<String _locID='42439'>Legendary Tomahawk</String>
		<String _locID='42440'>Legendary Holcan</String>
		<String _locID='42441'>Legendary Horse Archer</String>
		<String _locID='42442'>Legendary Huaminca</String>
		<String _locID='42443' symbol='cStringBrowserRestoredGame'>%s -- Restored</String>
		<String _locID='42444'>IGC Target</String>
		<String _locID='42445'>Versatile trade building</String>
		<String _locID='42446'>Build near Native settlements or Trade Routes. Provides experience points and other benefits.</String>
		<String _locID='42447'>Train Station</String>
		<String _locID='42448'>IGC Train Station</String>
		<String _locID='42449' symbol='cStringHCSaveChanges'>Press to save changes to the server.</String>
		<String _locID='42450'>Press to cancel changes to your Home City.</String>
		<String _locID='42451'>Back</String>
		<String _locID='42452'>Chevalier Guard</String>
		<String _locID='42453'>Kalmuck</String>
		<String _locID='42454'>Stadhouder</String>
		<String _locID='42455'>Royal Scot</String>
		<String _locID='42456'>Roger's Ranger</String>
		<String _locID='42457'>Young Guard</String>
		<String _locID='42458'>Middle Guard</String>
		<String _locID='42459'>Old Guard</String>
		<String _locID='42460'>Roger's Ranger</String>
		<String _locID='42461' symbol='cStringLANFailedHomecityRetrieve'>Failed to retrieve Home City for player %d [%s]</String>
		<String _locID='42462' symbol='cStringHomeCityModified'>You must save or cancel the changes to your Home City.</String>
		<String _locID='42463' symbol='cStringInvalidSpline'>You must create a complete and valid track before you can show it.</String>
		<String _locID='42464' symbol='cStringMaxLengthExceeded'>You have exceeded the maximum length for %1s. The maximum length is %2d.</String>
		<String _locID='42465' symbol='cStringBlankField'>You must enter something for %1s.</String>
		<String _locID='42466'>Bestiero</String>
		<String _locID='42467'>Bestiero</String>
		<String _locID='42468'>Home City Chatter</String>
		<String _locID='42469'>Besierosss</String>
		<String _locID='42470'>Bestiero</String>
		<String _locID='42471'>Enable this to show comments made by citizens strolling through this city.</String>
		<String _locID='42472'>Vendor Cart</String>
		<String _locID='42473'>A store on wheels hawking goods of all kinds.</String>
		<String _locID='42474'>Mime</String>
		<String _locID='42475'>A street performer who interacts with an unseen world.</String>
		<String _locID='42476'>Musician</String>
		<String _locID='42477'>A strolling entertainer.</String>
		<String _locID='42478'>The Reverend</String>
		<String _locID='42479'>A street preacher sharing the good news.</String>
		<String _locID='42480'>Nobleman</String>
		<String _locID='42481'>The uppercrust of any society.</String>
		<String _locID='42482'>Noblewoman</String>
		<String _locID='42483'>An elegant member of any society.</String>
		<String _locID='42484'>The Royal Coach</String>
		<String _locID='42485'>This coach waits upon the whims of royalty.</String>
		<String _locID='42486'>The Artist</String>
		<String _locID='42487'>An artist who sets up his easel and paints.</String>
		<String _locID='42488'>Drunk</String>
		<String _locID='42489'>A sailor who has overindulged in adult beverages.</String>
		<String _locID='42490'>Nice Lady</String>
		<String _locID='42491'>A soiled dove.</String>
		<String _locID='42492'>Fisherman</String>
		<String _locID='42493'>A man who would rather be fishing.</String>
		<String _locID='42494'>Thug</String>
		<String _locID='42495'>A brutish and unpleasant fellow.</String>
		<String _locID='42496'>A guard at the Tower of London.</String>
		<String _locID='42497'>A strolling entertainer.</String>
		<String _locID='42498'>The Reverend</String>
		<String _locID='42499'>A street preacher sharing the good news.</String>
		<String _locID='42500'>Nobleman</String>
		<String _locID='42501'>The uppercrust of any society.</String>
		<String _locID='42502'>Noblewoman</String>
		<String _locID='42503'>An elegant member of any society.</String>
		<String _locID='42504'>The  Royal Coach</String>
		<String _locID='42505'>This coach waits upon the whims of royalty.</String>
		<String _locID='42506'>The Artist</String>
		<String _locID='42507'>An artist who sets up his easel and paints.</String>
		<String _locID='42508'>Drunk</String>
		<String _locID='42509'>A sailor who has overindulged in adult beverages.</String>
		<String _locID='42510'>Nice Lady</String>
		<String _locID='42511'>A soiled dove.</String>
		<String _locID='42512'>Fisherman</String>
		<String _locID='42513'>A man who would rather be fishing.</String>
		<String _locID='42514'>Thug</String>
		<String _locID='42515'>A brutish and unpleasant fellow.</String>
		<String _locID='42516'>Beefeater</String>
		<String _locID='42517'>A guard at the Tower of London.</String>
		<String _locID='42518'>Militisiya</String>
		<String _locID='42519'>A Russian Policeman.</String>
		<String _locID='42520'>Militsiya Too</String>
		<String _locID='42521'>Another Russian Policeman.</String>
		<String _locID='42522'>The Hunchback</String>
		<String _locID='42523'>A bellringer for the Paris Cathedral.</String>
		<String _locID='42524'>The Ripper</String>
		<String _locID='42525'>A murderous fellow from Whitechapel.</String>
		<String _locID='42526'>Statue of the Sovereign</String>
		<String _locID='42527'>A tribute to the Empire's famous leader.</String>
		<String _locID='42528'>Equestrian Statue</String>
		<String _locID='42529'>A tribute to the Empire's most notable explorer.</String>
		<String _locID='42530'>Dardanelles Gun</String>
		<String _locID='42531'>This mighty cannon demonstrates the power of military technology.</String>
		<String _locID='42532'>Foot Artillery</String>
		<String _locID='42533'>This sturdy cannon honors soldiers who served their empire.</String>
		<String _locID='42534'>Daytime Lighting</String>
		<String _locID='42535'>The city with the sun shining brightly.</String>
		<String _locID='42536'>Dusk Lighting</String>
		<String _locID='42537'>The city at dusk.</String>
		<String _locID='42538'>Pottinger's Trade Center</String>
		<String _locID='42539'>Upgraded version of the original British New World Trade Center.</String>
		<String _locID='42540'>Street's Emporium</String>
		<String _locID='42541'>Upgraded version of the red and gold British New World Trade Center.</String>
		<String _locID='42542'>Slusser's Trade and Export</String>
		<String _locID='42543'>Upgraded version of the blue and white British New World Trade Center.</String>
		<String _locID='42544'>Fancher's Market</String>
		<String _locID='42545'>Upgraded version of the red and green British New World Trade Center.</String>
		<String _locID='42546'>Kiley Metal Works</String>
		<String _locID='42547'>Upgraded version of the original British Manufacturing Plant.</String>
		<String _locID='42548'>Bywater Foundry</String>
		<String _locID='42549'>Upgraded version of the red and gold British Manufacturing Plant.</String>
		<String _locID='42550'>Carl Rose and Co.</String>
		<String _locID='42551'>Upgraded version of the blue and white British Manufacturing Plant.</String>
		<String _locID='42552'>Behring Manufacturing, Ltd.</String>
		<String _locID='42553'>Upgraded version of the orange British Manufacturing Plant.</String>
		<String _locID='42554'>Behring Manufacturing, Ltd.</String>
		<String _locID='42555'>Upgraded version of the orange British Manufacturing Plant.</String>
		<String _locID='42556'>Patriotic Bunting</String>
		<String _locID='42557'>The citizens show their national pride by decorating with patriotic banners.</String>
		<String _locID='42558'>Seven Cities of gold Mercantile</String>
		<String _locID='42559'>This is the upgraded version of the Spanish New World Trade Center.</String>
		<String _locID='42560'>Casa de Contratacion of Seville</String>
		<String _locID='42561'>The House of Hiring is the red version of the Spanish New World Trade Center.</String>
		<String _locID='42562'>Puerto Bello Expedition Supply</String>
		<String _locID='42563'>This is the upgraded blue version of the Spanish New World Trade Center.</String>
		<String _locID='42564'>Camino Real Shipping</String>
		<String _locID='42565'>This is the upgraded green version of the Spanish New World Trade Center.</String>
		<String _locID='42566'>Decorative Planters</String>
		<String _locID='42567'>Improve your military cadets' outlook on life with these decorative urns.</String>
		<String _locID='42568'>Conquistador Armory</String>
		<String _locID='42569'>Upgraded version of the original Spanish Manufacturing Plant.</String>
		<String _locID='42570'>Pizzaro Metal Smithing</String>
		<String _locID='42571'>Upgraded version of the red Spanish Manufacturing Plant.</String>
		<String _locID='42572'>Seville Tool and Die</String>
		<String _locID='42573'>Upgraded version of the blue Spanish Manufacturing Plant.</String>
		<String _locID='42574'>The Cooper of Seville</String>
		<String _locID='42575'>The upgraded cream-colored version of the Spanish Manufacturing Plant.</String>
		<String _locID='42576'>Seville Harbor Office</String>
		<String _locID='42577'>An upgraded version of the original Spanish Harbor building's color scheme.</String>
		<String _locID='42578'>Balboa Pacific Fleet Office</String>
		<String _locID='42579'>An upgraded version of the red Spanish Harbor building.</String>
		<String _locID='42580'>Menendez West Indies Supply</String>
		<String _locID='42581'>An upgraded version of the turquoise Spanish Harbor building.</String>
		<String _locID='42582'>Torrales Harbor Building</String>
		<String _locID='42583'>An upgraded version of the green and gold Spanish Harbor building.</String>
		<String _locID='42584'>Freedom Industries</String>
		<String _locID='42585'>Upgraded version of the original Dutch Manufacturing Plant.</String>
		<String _locID='42586'>J. Mark and Sons Foundry</String>
		<String _locID='42587'>Upgraded version of the red and gold Dutch Manufacturing Plant.</String>
		<String _locID='42588'>Iron Mountain Manufacturing</String>
		<String _locID='42589'>Upgraded version of the blue and white Dutch Manufacturing Plant.</String>
		<String _locID='42590'>Magic Metals</String>
		<String _locID='42591'>Upgraded version of the pink and blue Dutch Manufacturing Plant.</String>
		<String _locID='42592'>Olde Towne Trade Center</String>
		<String _locID='42593'>Upgraded version of the original French New World Trade Center.</String>
		<String _locID='42594'>Cosette's Imports and Exports</String>
		<String _locID='42595'>Upgraded version of the red and gold French New World Trade Center.</String>
		<String _locID='42596'>J.C. Kiley's Outfitters</String>
		<String _locID='42597'>Upgraded version of the blue and white French New World Trade Center.</String>
		<String _locID='42598'>B. Crow's New World Market</String>
		<String _locID='42599'>Upgraded version of the green and red French New World Trade Center.</String>
		<String _locID='42600'>Dominique Foundry</String>
		<String _locID='42601'>Upgraded version of the original French Manufacturing Plant.</String>
		<String _locID='42602'>Jacques P. Manufacturing</String>
		<String _locID='42603'>TEAM Churches, Mosques and Field Hospitals are cheaper.</String>
		<String _locID='42604'>Upgraded version of the red and gold color French Manufacturing Plant.</String>
		<String _locID='42605'>R. Rowe Pipe and Metalworks</String>
		<String _locID='42606'>Upgraded version of the blue and white French Manufacturing Plant.</String>
		<String _locID='42607'>Metals by Maurice</String>
		<String _locID='42608'>Upgraded version of the orange French Manufacturing Plant.</String>
		<String _locID='42609'>Crates and Baskets</String>
		<String _locID='42610'>Goods waiting to be unpacked for sale in the market.</String>
		<String _locID='42611'>Scaffolding</String>
		<String _locID='42612'>The painters set this up yesterday and left it.</String>
		<String _locID='42613'>Market Day Pennants</String>
		<String _locID='42614'>These bright streamers declare it is market day.</String>
		<String _locID='42615'>More Decorative Planters</String>
		<String _locID='42616'>If two urns are good, six are even better.</String>
		<String _locID='42617'>Broken Cannon</String>
		<String _locID='42618'>A cannon awaits repair at the foundry.</String>
		<String _locID='42619'>Cannon</String>
		<String _locID='42620'>A recently repaired cannon.</String>
		<String _locID='42621'>Signboard</String>
		<String _locID='42622'>Help Wanted. Talented machinists apply within.</String>
		<String _locID='42623'>Street Lamps</String>
		<String _locID='42624'>Technology making the streets safer at night.</String>
		<String _locID='42625'>Crates</String>
		<String _locID='42626'>These crates might be ready for Shipment to the New World.</String>
		<String _locID='42627'>Gold Clock</String>
		<String _locID='42628'>A golden clock that's right twice a day.</String>
		<String _locID='42629'>Potted Plants</String>
		<String _locID='42630'>Decorative urns with decorative plants.</String>
		<String _locID='42631'>Pennants</String>
		<String _locID='42632'>Colorful banners to flutter and snap in the breeze.</String>
		<String _locID='42633'>Golden Mountain Merchants</String>
		<String _locID='42634'>An upgraded version of the original Russian New World Trade Center.</String>
		<String _locID='42635'>Russian Trade Guild</String>
		<String _locID='42636'>An upgraded red version of the Russian New World Trade Center.</String>
		<String _locID='42637'>Great Nordic Supply</String>
		<String _locID='42638'>An upgraded brown and blue version of the Russian New World Trade Center.</String>
		<String _locID='42639'>New Market</String>
		<String _locID='42640'>An upgraded blue and white version of the Russian New World Trade Center.</String>
		<String _locID='42641'>Corps des Pages</String>
		<String _locID='42642'>An upgraded version of the Russian Academy's original color scheme.</String>
		<String _locID='42643'>The College of Defense</String>
		<String _locID='42644'>The upgraded red version of the Russian Military Academy.</String>
		<String _locID='42645'>Mikhailovsky Artillery Academy</String>
		<String _locID='42646'>The upgraded blue and white-themed version of the Russian Academy.</String>
		<String _locID='42647'>Hamina Military Academy</String>
		<String _locID='42648'>The upgraded gray and turquoise version of the Russian Academy.</String>
		<String _locID='42649'>Tsar's Cannon</String>
		<String _locID='42650'>This mighty cannon memorializes the power and glory of Russian artillery.</String>
		<String _locID='42651'>Street lamps bring light to the Merchants' district.</String>
		<String _locID='42652'>Pillar Lamps</String>
		<String _locID='42653'>These pillar-mounted lamps illume the rest of the city at night.</String>
		<String _locID='42654'>Cannon Cradle</String>
		<String _locID='42655'>A cannon mounted for some extra machining.</String>
		<String _locID='42656'>Crane</String>
		<String _locID='42657'>A boom crane for loading and unloading heavy objects.</String>
		<String _locID='42658'>Iron Tsar Metalworks</String>
		<String _locID='42659'>Upgraded version of the original Russian Manufacturing Plant.</String>
		<String _locID='42660'>Romanov Imperial Manufacturing</String>
		<String _locID='42661'>Upgraded red version of the Russian Manufacturing Plant.</String>
		<String _locID='42662'>St. Petersberg Machine Shop</String>
		<String _locID='42663'>Upgraded blue and white version of the Russian Manufacturing Plant.</String>
		<String _locID='42664'>Ivan Grozny Foundry and Forge</String>
		<String _locID='42665'>Upgraded yellow version of the Russian Manufacturing Plant.</String>
		<String _locID='42666'>Russian Naval Supply</String>
		<String _locID='42667'>Upgraded version of the Russian Dock's original color scheme.</String>
		<String _locID='42668'>Imperial Expedition Outfitters</String>
		<String _locID='42669'>An upgraded red version of the Russian Harbor's color scheme.</String>
		<String _locID='42670'>Volga Boatman's Shop</String>
		<String _locID='42671'>An upgraded blue and white version of the Russian Harbor.</String>
		<String _locID='42672'>Russian Imperial Docks</String>
		<String _locID='42673'>An upgraded green and gold version of the Russian Harbor.</String>
		<String _locID='42674'>Marketplace of the Lawgiver</String>
		<String _locID='42675'>An upgraded version of the original Ottoman New World Trade Center.</String>
		<String _locID='42676'>The Old Market</String>
		<String _locID='42677'>An upgraded yellow version of the Ottoman New World Trade Center.</String>
		<String _locID='42678'>Golden Horn Trading Company</String>
		<String _locID='42679'>An upgraded blue version of the Ottoman New World Trade Center.</String>
		<String _locID='42680'>Istanbul Traders</String>
		<String _locID='42681'>An upgraded green version of the Ottoman New World Trade Center.</String>
		<String _locID='42682'>Ottoman Military Academy</String>
		<String _locID='42683'>This is upgraded version of original Ottoman Military Academy color scheme.</String>
		<String _locID='42684'>Grand Vizer Mustafa Koprulu War School</String>
		<String _locID='42685'>An upgraded version of the red Ottoman Military Academy.</String>
		<String _locID='42686'>Mahmud II Modern Military College</String>
		<String _locID='42687'>An upgraded version of the blue Ottoman Military Academy.</String>
		<String _locID='42688'>The Caliph's Military Academy</String>
		<String _locID='42689'>An upgraded version of the green Ottoman Military Academy.</String>
		<String _locID='42690'>Seven Brothers Milling</String>
		<String _locID='42691'>An upgraded version of the original Ottoman Manufacturing Plant.</String>
		<String _locID='42692'>Bosporus Manufactory</String>
		<String _locID='42693'>An upgraded version of the yellow Ottoman Manufacturing Plant.</String>
		<String _locID='42694'>The Anatolian Forge</String>
		<String _locID='42695'>An upgraded version of the blue Ottoman Manufacturing Plant.</String>
		<String _locID='42696'>Magnificent Steel Works</String>
		<String _locID='42697'>An upgraded version of the off-white Ottoman Manufacturing Plant.</String>
		<String _locID='42698'>Istabul Seafarer's Society</String>
		<String _locID='42699'>Upgraded version of the original Ottoman Harbor's color scheme.</String>
		<String _locID='42700'>Ottoman Naval Supply</String>
		<String _locID='42701'>An upgraded version of the Ottoman Harbor's red color scheme.</String>
		<String _locID='42702'>Mediterranean High Seas Building</String>
		<String _locID='42703'>An upgraded version of the Ottoman Harbor's turquoise color scheme.</String>
		<String _locID='42704'>Sokollu Naval Yards</String>
		<String _locID='42705'>An upgraded version of the Ottoman Harbor's green color scheme.</String>
		<String _locID='42706'>The Magellan School</String>
		<String _locID='42707'>The upgraded version of the original Portuguese Academy.</String>
		<String _locID='42708'>Tooltip background opacity</String>
		<String _locID='42709'>Sets the opacity level of the tooltip background.</String>
		<String _locID='42710'>Less</String>
		<String _locID='42711'>More</String>
		<String _locID='42712'>Lisbon Martial Institute</String>
		<String _locID='42713'>An upgraded red and gold version of the Portuguese Academy.</String>
		<String _locID='42714'>War College of Portugal</String>
		<String _locID='42715'>An upgraded blue and white version of the Portuguese Academy.</String>
		<String _locID='42716'>Amadora Military Academy</String>
		<String _locID='42717'>A green and gold version of the Portuguese Academy's color scheme.</String>
		<String _locID='42718'>Lisboa Mill Works</String>
		<String _locID='42719'>An upgraded version of the original Portuguese Manufacturing Plant.</String>
		<String _locID='42720'>Porto Wine Distilleries</String>
		<String _locID='42721'>An upgraded orange version of the Portuguese Manufacturing Plant.</String>
		<String _locID='42722'>Lisbon Cork Works</String>
		<String _locID='42723'>An upgraded blue and white version of the Portuguese Manufacturing Plant.</String>
		<String _locID='42724'>deSousa Azeite Bottlers</String>
		<String _locID='42725'>An upgraded yellow version of the Portuguese Manufacturing Plant.</String>
		<String _locID='42726'>The Maltese New World Trade Center</String>
		<String _locID='42727'>The original version of the Maltese New World Trade Center.</String>
		<String _locID='42728'>Mediterranean Merchant Exchange</String>
		<String _locID='42729'>The red version of the Maltese New World Trade Center.</String>
		<String _locID='42730'>Knights Hospitaler Supply</String>
		<String _locID='42731'>This is blue version of the Maltese New World Trade Center.</String>
		<String _locID='42732'>Pilgrim and Wayfarer Mercantile</String>
		<String _locID='42733'>The green version of the Maltese New World Trade Center.</String>
		<String _locID='42734'>The Maltese Market</String>
		<String _locID='42735'>The upgraded original version of the Maltese New World Trade Center.</String>
		<String _locID='42736'>Corsair Trade Goods</String>
		<String _locID='42737'>The upgraded red version of the Maltese New World Trade Center.</String>
		<String _locID='42738'>Strada Merchanti Market</String>
		<String _locID='42739'>This is the upgraded blue version of the Maltese New World Trade Center.</String>
		<String _locID='42740'>Venetian Mercantile Society</String>
		<String _locID='42741'>The upgraded green version of the Maltese New World Trade Center.</String>
		<String _locID='42742'>The Knights' Garrison</String>
		<String _locID='42743'>Original version of the Military Academy of Malta.</String>
		<String _locID='42744'>Peregrine Institute of Malta</String>
		<String _locID='42745'>Gold and brown version of Maltese Military Academy.</String>
		<String _locID='42746'>The Valletta University of Martial Science</String>
		<String _locID='42747'>Blue version of Maltese Military Academy.</String>
		<String _locID='42748'>Knights of St. John School for War</String>
		<String _locID='42749'>A green version of the Maltese Military Academy.</String>
		<String _locID='42750'>Military Academy of Malta</String>
		<String _locID='42751'>Upgraded version of the original Military Academy of Malta.</String>
		<String _locID='42752'>Military Promotion for Major Cooper has been excepted.</String>
		<String _locID='42753'>Rhodes College of War</String>
		<String _locID='42754'>Upgraded version of the gold and brown Maltese Military Academy.</String>
		<String _locID='42755'>The Knights Hospitaller Academy</String>
		<String _locID='42756'>Upgraded version of blue Maltese Military Academy.</String>
		<String _locID='42757'>PROP Horse</String>
		<String _locID='42758'>The Hospital of St. John</String>
		<String _locID='42759'>Upgraded version of the green Maltese Military Academy.</String>
		<String _locID='42760'>The Grand Magistry</String>
		<String _locID='42761'>The original version of Maltese cathedral.</String>
		<String _locID='42762'>The Temple of the Knights of Malta</String>
		<String _locID='42763'>The red version of the Maltese cathedral.</String>
		<String _locID='42764'>Conventual Church of St. John of Valletta</String>
		<String _locID='42765'>Turquoise version of the Maltese cathedral.</String>
		<String _locID='42766'>Cathedral of All Tongues</String>
		<String _locID='42767'>The orange version of the Maltese cathedral.</String>
		<String _locID='42768'>The Boston Academy</String>
		<String _locID='42769'>The original version of the Boston Military Academy.</String>
		<String _locID='42770'>The State House</String>
		<String _locID='42771'>A mossy roofed version of the Boston Academy.</String>
		<String _locID='42772'>The Beacon Hill Institute</String>
		<String _locID='42773'>A blue and white version of the Boston Academy.</String>
		<String _locID='42774'>The Revere School for Military Awareness</String>
		<String _locID='42775'>A cream and brown version of the Boston Academy.</String>
		<String _locID='42776'>The Old North Church</String>
		<String _locID='42777'>The original version of the Boston Cathedral.</String>
		<String _locID='42778'>Old South Meeting House</String>
		<String _locID='42779'>The red version of the Boston Cathedral.</String>
		<String _locID='42780'>King's Chapel</String>
		<String _locID='42781'>The blue and white version of the Boston Cathedral.</String>
		<String _locID='42782'>Charles St. Meeting House</String>
		<String _locID='42783'>A green version of the Boston Cathedral.</String>
		<String _locID='42784'>The City Docks</String>
		<String _locID='42785'>Original version of the Boston Harbor building.</String>
		<String _locID='42786'>Mill Cove Harbor Office</String>
		<String _locID='42787'>A red and gold version of the Boston Harbor building.</String>
		<String _locID='42788'>Boston Harbor Master's Office</String>
		<String _locID='42789'>A red version of the Boston Harbor building.</String>
		<String _locID='42790'>Massachusetts Bay Offices</String>
		<String _locID='42791'>A green version of the Boston Harbor building.</String>
		<String _locID='42792'>Faneuil Hall</String>
		<String _locID='42793'>The original version of the Boston New World Trade Center.</String>
		<String _locID='42794'>The East India Company</String>
		<String _locID='42795'>A brown version of the Boston New World Trade Center.</String>
		<String _locID='42796'>The Quincy Market</String>
		<String _locID='42797'>A blue and white version of the Boston New World Trade Center.</String>
		<String _locID='42798'>Boston Commercial Exchange</String>
		<String _locID='42799'>A red and green version of the Boston New World Trade Center.</String>
		<String _locID='42800'>Saugus Ironworks</String>
		<String _locID='42801'>The original color scheme for the Boston Manufacturing Plant.</String>
		<String _locID='42802'>Boott Mill</String>
		<String _locID='42803'>A red and gold version of the Boston Manufacturing Plant.</String>
		<String _locID='42804'>New England Glass Works</String>
		<String _locID='42805'>A blue and white version of the Boston Manufacturing Plant.</String>
		<String _locID='42806'>Charles River Manufacturing Center</String>
		<String _locID='42807'>A pink and blue version of the Boston Manufacturing Plant.</String>
		<String _locID='42808'>N. Gage Industrial</String>
		<String _locID='42809'>Upgraded version of the orginal Boston Manufacturing Plant.</String>
		<String _locID='42810'>J. M. Hendricks and Sons Manufactory</String>
		<String _locID='42811'>Upgraded version of the red and gold Boston Manufacturing Plant.</String>
		<String _locID='42812'>Walden Manufacturing</String>
		<String _locID='42813'>Upgraded version of the blue and white Boston Manufacturing Plant.</String>
		<String _locID='42814'>Rippy Bros. Tool and Die</String>
		<String _locID='42815'>Upgraded version of the pink and blue Boston Manufacturing Plant.</String>
		<String _locID='42816'>The Arsenal</String>
		<String _locID='42817'>The original version of the St. Louis Miltary Academy.</String>
		<String _locID='42818'>Louis St. Ange de Bellerive Academy</String>
		<String _locID='42819'>A red and gold version of the St. Louis Miltary Academy.</String>
		<String _locID='42820'>Jefferson Barracks</String>
		<String _locID='42821'>The country's first Infantry School of Practice is the blue and white version of the St. Louis Military Academy.</String>
		<String _locID='42822'>Missouri Territory Institute for Martial Practice</String>
		<String _locID='42823'>A brown and gold version of the St. Louis Military Academy.</String>
		<String _locID='42824'>The Old Cathedral</String>
		<String _locID='42825'>The original version of the St. Louis Cathedral.</String>
		<String _locID='42826'>DuBourg's Cathedral</String>
		<String _locID='42827'>The red and gold version of the St. Louis Cathedral.</String>
		<String _locID='42828'>Cathedral of St. Genevieve</String>
		<String _locID='42829'>The blue and white version of the St. Louis Cathedral.</String>
		<String _locID='42830'>The Basilica of Saint Louis IX</String>
		<String _locID='42831'>A green version of the St. Louis Cathedral.</String>
		<String _locID='42832'>Laclede's Landing</String>
		<String _locID='42833'>Original version of the St. Louis Harbor.</String>
		<String _locID='42834'>Lewis and Clark Expedition Headquarters</String>
		<String _locID='42835'>A red version of the St. Louis Harbor.</String>
		<String _locID='42836'>The Market Street Wharf</String>
		<String _locID='42837'>A blue and white themed version of St. Louis Harbor.</String>
		<String _locID='42838'>Steamboat Landing</String>
		<String _locID='42839'>A green version of the St. Louis Harbor.</String>
		<String _locID='42840'>The Marketplace</String>
		<String _locID='42841'>The original version of the St. Louis Trade Center.</String>
		<String _locID='42842'>Lemp and Sons</String>
		<String _locID='42843'>A blue and white version of the St. Louis Trade Center.</String>
		<String _locID='42844'>Fur Trader's Post</String>
		<String _locID='42845'>A brown and white version of the St. Louis Trade Center.</String>
		<String _locID='42846'>Lizette's Gateway Emporium</String>
		<String _locID='42847'>A green and gold version of the St. Louis Trade Center.</String>
		<String _locID='42848'>Branch Street Machine Shop</String>
		<String _locID='42849'>The original color scheme for the St. Louis Manufacturing Plant.</String>
		<String _locID='42850'>Mound City Mills</String>
		<String _locID='42851'>A red version of the St. Louis Manufacturing Plant.</String>
		<String _locID='42852'>Zachary, Alexander and Co.</String>
		<String _locID='42853'>A blue and white version of the St. Louis Manufacturing Plant.</String>
		<String _locID='42854'>Adolphus-Eberhard Brewery</String>
		<String _locID='42855'>A tan and red version of the St. Louis Manufacturing Plant.</String>
		<String _locID='42856'>St. Louis Smokehouse</String>
		<String _locID='42857'>The upgraded version of the St. Louis Manufacturing Plant's original color scheme.</String>
		<String _locID='42858'>Mississippi-Missouri Mills</String>
		<String _locID='42859'>The upgraded red version of the St. Louis Manufacturing Plant.</String>
		<String _locID='42860'>Tony Becca Machine Shop</String>
		<String _locID='42861'>The upgraded blue and white version of the St. Louis Manufacturing Plant.</String>
		<String _locID='42862'>Hana Paint and Paper Mill</String>
		<String _locID='42863'>An upgraded tan and red version of the St. Louis Manufacturing Plant.</String>
		<String _locID='42864'>Close the objectives dialog.</String>
		<String _locID='42865'>King Ferdinand I Mercantile Marine Market</String>
		<String _locID='42866'>An upgraded version of the red and gold Portuguese New World Trade Center.</String>
		<String _locID='42867'>Queen Phillipa of Lancanster East Indies Market</String>
		<String _locID='42868'>An upgraded version of the red Portuguese New World Trade Center.</String>
		<String _locID='42869'>Brazilian Importers</String>
		<String _locID='42870'>An upgraded version of the blue and white Portuguese New World Trade Center.</String>
		<String _locID='42871'>Aula do Comercio</String>
		<String _locID='42872'>The School of Commerce is an upgraded version of the yellow and green Portuguese New World Trade Center.</String>
		<String _locID='42873' symbol='cStringGuardianAttackModeName'>Guardian ATK</String>
		<String _locID='42874' symbol='cStringHomeCityExists'>A Home City by that name already exists.</String>
		<String _locID='42875' symbol='cStringUnlimitedHCTier'>Unlimited</String>
		<String _locID='42876'>Background</String>
		<String _locID='42877' symbol='cStringNoHCInTier'>You do not have a Home City of the Game Type or Level Range.</String>
		<String _locID='42878' symbol='cStringESORequestTimedOut'>Request timed out waiting on a response from ESO.</String>
		<String _locID='42879'>Janissaries can build Barracks, Stables and Artillery Foundries.</String>
		<String _locID='42880'>Battlefield Construction</String>
		<String _locID='42881'>Medicine Shipment has arrived.</String>
		<String _locID='42882' symbol='cStringESOSwitchScreen'>Your changes are not saved. Are you sure you want to leave this window?</String>
		<String _locID='42883'>This Treasure has already been claimed.</String>
		<String _locID='42884'>This Treasure has already been claimed.</String>
		<String _locID='42885'>Treasure</String>
		<String _locID='42886'>Battlefield Construction Shipment has arrived.</String>
		<String _locID='42887' symbol='cStringNuggetSettler2'>A pair of trapped Settlers, who may join the cause of a rescuer.</String>
		<String _locID='42888' symbol='cStringNuggetSettler2Activate' comment='NuggetPrisSettlerActivate'>%1s has rescued two Settlers, who join the cause.</String>
		<String _locID='42889' symbol='cStringCityLevels'>City Levels:</String>
		<String _locID='42890'>Roger's Ranger</String>
		<String _locID='42891' symbol='cStringUpgradeYourDeck'>You have recently chosen new Cards. Make sure you add them to your Deck so they are available next game.</String>
		<String _locID='42892' symbol='cStringMustHaveOneDeck'>You must have at least one Deck.</String>
		<String _locID='42893' symbol='cStringESOPestName'>Pest Name</String>
		<String _locID='42894'>Force to Campaign menu</String>
		<String _locID='42895'/>
		<String _locID='42896'>Royal Marine Supply</String>
		<String _locID='42897'>An upgraded version of the original British Harbor.</String>
		<String _locID='42898'>Gardner Expedition Supply</String>
		<String _locID='42899'>An upgraded version of the red and gold British Harbor.</String>
		<String _locID='42900'>Briley Harbor Services</String>
		<String _locID='42901'>An upgraded version of the blue and white themed British Harbor.</String>
		<String _locID='42902'>Stacconi Shipping, Ltd.</String>
		<String _locID='42903'>An upgraded green version of the British Harbor.</String>
		<String _locID='42904'>Paris Master of the Port</String>
		<String _locID='42905'>An upgraded version of the original French Dock.</String>
		<String _locID='42906'>The Imperial Docks</String>
		<String _locID='42907'>An upgraded red and gold version of the French Dock.</String>
		<String _locID='42908'>Brest Shipping</String>
		<String _locID='42909'>An upgraded version of the blue and white themed French Dock.</String>
		<String _locID='42910'>The French West Indies Company</String>
		<String _locID='42911'>An upgraded green version of the French Dock.</String>
		<String _locID='42912' symbol='cStringESOUpArrow'>/\</String>
		<String _locID='42913' symbol='cStringESODownArrow'>\/</String>
		<String _locID='42914' symbol='cStringMaintainCarajaModeName'>Free Caraja Warriors</String>
		<String _locID='42915' symbol='cStringMaintainSeminoleModeName'>Free Seminole Warriors</String>
		<String _locID='42916' symbol='cStringMaintainNootkaModeName'>Free Nootka Warriors</String>
		<String _locID='42917' symbol='cStringMaintainMayaModeName'>Free Maya Warriors</String>
		<String _locID='42918' symbol='cStringMaintainLakotaModeName'>Free Lakota Warriors</String>
		<String _locID='42919' symbol='cStringMaintainHaudenosauneeModeName'>Free Haudenosaunee Warriors</String>
		<String _locID='42920' symbol='cStringMaintainIncaModeName'>Free Inca Warriors</String>
		<String _locID='42921' symbol='cStringMaintainCreeModeName'>Free Cree Warriors</String>
		<String _locID='42922' symbol='cStringMaintainComancheModeName'>Free Comanche Warriors</String>
		<String _locID='42923' symbol='cStringMaintainCherokeeModeName'>Free Cherokee Warriors</String>
		<String _locID='42924' symbol='cStringMaintainCaribModeName'>Free Carib Warriors</String>
		<String _locID='42925' symbol='cStringMaintainAztecModeName'>Free Aztec Warriors</String>
		<String _locID='42926' symbol='cStringHCNoteTitle5'>Try Again!</String>
		<String _locID='42927' symbol='cStringHCNoteText5'>With no Town Center, your chance of victory is slim. Try being more aggressive next time. Train more units, and attack the enemy's town earlier; don't wait for them to come to you.</String>
		<String _locID='42928' symbol='cStringGameListGameType'>Type</String>
		<String _locID='42929'>This Treasure has already been claimed.</String>
		<String _locID='42930'>This Treasure has already been claimed.</String>
		<String _locID='42931'>Treasure</String>
		<String _locID='42932'>This Treasure has already been claimed.</String>
		<String _locID='42933'>This Treasure has already been claimed.</String>
		<String _locID='42934'>Treasure</String>
		<String _locID='42935'>A. Van Dyck, Harbor Officer</String>
		<String _locID='42936'>An upgraded version of the original Dutch Harbor building.</String>
		<String _locID='42937'>Rubens Shipping</String>
		<String _locID='42938'>An upgraded red and gold version of the Dutch Harbor building.</String>
		<String _locID='42939'>Vermeer New World Freight Office</String>
		<String _locID='42940'>An upgraded blue and white themed version of Dutch Harbor building.</String>
		<String _locID='42941'>New Amsterdam Cargo, Ltd.</String>
		<String _locID='42942'>An upgraded green version of the Dutch Harbor building.</String>
		<String _locID='42943' symbol='cStringNeedHomeCityType'>You must first create a %s Home City before you can enter the game. You have been redirected to the Home Cities Page. Please select the Create button below.</String>
		<String _locID='42945'>British East India Company Docks</String>
		<String _locID='42946'>An upgraded version of the original Boston Harbor building.</String>
		<String _locID='42947'>J. Jones, Harbor Master</String>
		<String _locID='42948'>An upgraded red and gold version of the Boston Harbor building.</String>
		<String _locID='42949'>McMullan's New England Freight Service</String>
		<String _locID='42950'>An upgraded red version of the Boston Harbor building.</String>
		<String _locID='42951'>Petersen Marina and Fishing Supply</String>
		<String _locID='42952'>An upgraded green version of the Boston Harbor building.</String>
		<String _locID='42953'>Mike Fink's Barge Landing</String>
		<String _locID='42954'>An upgraded version of the original St. Louis Harbor.</String>
		<String _locID='42955'>J. Rouse, Wharf Master</String>
		<String _locID='42956'>An upgraded red and gold version of the St. Louis Harbor.</String>
		<String _locID='42957'>White, Gillum, and Brown Shipping and Hauling</String>
		<String _locID='42958'>An upgraded blue and white themed version of St. Louis Harbor.</String>
		<String _locID='42959'>Learicorn Freight</String>
		<String _locID='42960'>An upgraded green version of the St. Louis Harbor.</String>
		<String _locID='42961'>TEAM increased all Crates to 120 resources.</String>
		<String _locID='42962' symbol='cStringGiveLOSNuggetRollover'>An old treasure map describes nearby terrain.</String>
		<String _locID='42963' symbol='cStringDiscoverMultipleSpawnUnitNugget'>%1d friendly %2s.</String>
		<String _locID='42964' symbol='cStringDiscoverGiveLOSNugget'>%1s has discovered an old Native map showing %2d points on the map.</String>
		<String _locID='42965'>Dardanelles Gun Ball</String>
		<String _locID='42966'>Russian Great Cannon Ball</String>
		<String _locID='42967'>Fixed Gun Ball</String>
		<String _locID='42968'>K. and M. Holmes Mercantile</String>
		<String _locID='42969'>An upgraded red and gold version of the Dutch New World Trade Center.</String>
		<String _locID='42970'>The Nemo Company</String>
		<String _locID='42971'>An upgraded blue and white version of the Dutch New World Trade Center.</String>
		<String _locID='42972'>Good D.L. Traders</String>
		<String _locID='42973'>An upgraded brown version of the Dutch New World Trade Center.</String>
		<String _locID='42974'>The Deen Building</String>
		<String _locID='42975'>An upgraded yellow and green version of the Dutch New World Trade Center.</String>
		<String _locID='42976'>K. Swanson Dry Goods</String>
		<String _locID='42977'>An upgraded version of the original St. Louis Trade Center.</String>
		<String _locID='42978'>Devine Beverage Importers</String>
		<String _locID='42979'>An upgraded blue and white version of the St. Louis Trade Center.</String>
		<String _locID='42980'>Natedogg, Sink, Cot, and Barff Mercantile</String>
		<String _locID='42981'>An upgraded brown and white version of the St. Louis Trade Center.</String>
		<String _locID='42982'>The Phoenix Exchange</String>
		<String _locID='42983'>An upgraded green and gold version of the St. Louis Trade Center.</String>
		<String _locID='42984' symbol='cStringHandDamageArea'>%1d Damage Area</String>
		<String _locID='42985'>Roy's Market</String>
		<String _locID='42986'>An upgraded version of the original Boston New World Trade Center.</String>
		<String _locID='42987'>Fish's Hunting and Trapping Supply</String>
		<String _locID='42988'>An upgraded brown version of the Boston New World Trade Center.</String>
		<String _locID='42989'>Pete's Meat Market</String>
		<String _locID='42990'>An upgraded blue and white version of the Boston New World Trade Center.</String>
		<String _locID='42991'>The Monk's Exploration Supply Co.</String>
		<String _locID='42992'>An upgraded red and green version of the Boston New World Trade Center.</String>
		<String _locID='42993' symbol='cStringTabPanelTooltip'>Click to look at entire Home City.</String>
		<String _locID='42994' symbol='cStringESOXPCapped'>In-game Experience Limit for Online Play</String>
		<String _locID='42995' symbol='cStringESOMaxXPReached'>You have earned the maximum allowed Experience for this game.</String>
		<String _locID='42996'>Shore Defenses</String>
		<String _locID='42997'>Mighty bombard cannons defend the Portuguese harbor from attack.</String>
		<String _locID='42998'>TEAM You can train more Native Warriors.</String>
		<String _locID='42999' symbol='cStringSupTotalXPTT'>Supremacy Total XP: %s</String>
		<String _locID='43000' symbol='cStringSupWinRatioTT'>Supremacy Win Percentage: %s</String>
		<String _locID='43001' symbol='cStringDMTotalXPTT'>Deathmatch Total XP: %s</String>
		<String _locID='43002' symbol='cStringDMWinRatioTT'>Deathmatch Win Ratio: %s</String>
		<String _locID='43003' symbol='cStringPowerRatingTT'>Power Rating: %s</String>
		<String _locID='43004'>Imperial Spahi</String>
		<String _locID='43005' symbol='cStringLoadingHCs'>Loading Home Cities...</String>
		<String _locID='43006'>Loading Cranes</String>
		<String _locID='43007'>Heavy cranes for lifting cargo from the holds of ships in the harbor.</String>
		<String _locID='43008'>The Blue Peter</String>
		<String _locID='43009'>A furled blue banner summons sailors to rejoin ships about to leave port.</String>
		<String _locID='43010'>The Fleet Alert Banner</String>
		<String _locID='43011'>A furled banner alerts townsfolk that the fleet is in.</String>
		<String _locID='43012'>La bannière de l'amiral</String>
		<String _locID='43013' symbol='cStringLoadscreenTutorial1'>Learn the basics of Age of Empires III gameplay: how to select units, how to move and fight, and how to start your colony off on the right foot.</String>
		<String _locID='43014' symbol='cStringLoadscreenTutorial2'>Try playing a complete game against a computer opponent, with helpful advice guiding you in the right direction.</String>
		<String _locID='43015' symbol='cStringAbstractNameWhale'>Whale</String>
		<String _locID='43016' symbol='cStringAbstractNameArcher'>Archer</String>
		<String _locID='43017' symbol='cStringFailedGetHCs'>Failed to retrieve Home Cities: %s</String>
		<String _locID='43018'>Load user-made grouping</String>
		<String _locID='43019' symbol='cStringAutoGatherName'>Auto Gather</String>
		<String _locID='43020'>TEAM Germans send the team 2 Settler Wagons.</String>
		<String _locID='43021'>Rubble Cabin</String>
		<String _locID='43022' symbol='cStringMPAILevelDesc'>Level: Average Home City Level of Human Players.</String>
		<String _locID='43023' symbol='cStringNoSuchChannel'>Channel %s does not exist. Please select the create button to create a channel.</String>
		<String _locID='43024' symbol='cStringLANNeedHomeCityType'>You must first create a %s Home City before you can enter the game.</String>
		<String _locID='43025'>Proud Pennants</String>
		<String _locID='43026'>Red banners wave proudly above the British empire.</String>
		<String _locID='43027'>British Thunder</String>
		<String _locID='43028'>Cannons waiting to serve the empire on distant shores.</String>
		<String _locID='43029'>Rubble 6x6</String>
		<String _locID='43030'>Francis Drake</String>
		<String _locID='43031'>Jacques Cartier</String>
		<String _locID='43032'>Peter Minuit</String>
		<String _locID='43033'>Alexander von Humboldt</String>
		<String _locID='43034'>Piri Reis</String>
		<String _locID='43035'>Ferdinand Magellan</String>
		<String _locID='43036'>Vitus Bering</String>
		<String _locID='43037'>Cabeza de Vaca</String>
		<String _locID='43038'>TEAM improved cavalry hitpoints and line of sight.</String>
		<String _locID='43039' symbol='cStringHCIngameButton'>Click this button to go to the Home City window.</String>
		<String _locID='43040'>Conquistador Armory</String>
		<String _locID='43041'>Upgraded version of the original Spanish Manufacturing Plant.</String>
		<String _locID='43042' symbol='cStringESOReadyLimitation'>You cannot perform this action while readied up in a Custom Game.</String>
		<String _locID='43043' symbol='cStringESOMatchmakingLimitation'>You cannot perform this action while Matchmaking.</String>
		<String _locID='43044' symbol='cStringESOCannotQuickSearch'>You cannot begin a Quicksearch while you have an unsaved Home City window open.</String>
		<String _locID='43045' symbol='cStringESOCannotReady'>You cannot Ready while you have an unsaved Home City window open.</String>
		<String _locID='43046' symbol='cStringFileXferRequestMsg'>Your map file does not match the host. Would you like to request the file? (Note: This is not an official Ensemble Studios map) Selecting No will cancel the game.</String>
		<String _locID='43047' symbol='cStringESOInGameLimitation'>You cannot perform this action while in a Custom Game.</String>
		<String _locID='43048'>The D'Artagnan Musketeer Institute</String>
		<String _locID='43049'>An upgraded version of the original French Academy.</String>
		<String _locID='43050'>Imperial School of Military Studies</String>
		<String _locID='43051'>An upgraded version of the red and gold French Academy.</String>
		<String _locID='43052'>The Versailles Academy</String>
		<String _locID='43053'>An upgraded version of the blue and white French Academy.</String>
		<String _locID='43054'>Napoleon's Academy</String>
		<String _locID='43055'>An upgraded version of the red and green French Academy.</String>
		<String _locID='43056'>Packing Crates</String>
		<String _locID='43057'>Crates full of technological marvels ready to improve colonial life.</String>
		<String _locID='43058'>Gathers Fish or Whales</String>
		<String _locID='43059'>Gathers food from Fish or coin from Whales.</String>
		<String _locID='43060'>Fishing Boat</String>
		<String _locID='43061'>IGC Fishing Boat</String>
		<String _locID='43062'>Ottoman super-heavy artillery</String>
		<String _locID='43063'>Slow, heavy artillery.</String>
		<String _locID='43064'>Great Bombard</String>
		<String _locID='43065'>IGC Great Bombard</String>
		<String _locID='43066' symbol='cStringNuggetScoutPair'>Two trapped Native Scouts, who may join the cause of a rescuer.</String>
		<String _locID='43067' symbol='cStringNuggetScoutPairActivate'>%1s has rescued a Native Scout, who joins the cause.</String>
		<String _locID='43068'>Champion Bolas</String>
		<String _locID='43069'>Destroy Warwick's Town Center within</String>
		<String _locID='43070'>The Surly Sword</String>
		<String _locID='43071'>Sign for a public house of poor reputation.</String>
		<String _locID='43072'>The Crimson Drake</String>
		<String _locID='43073'>Sign for a rowdy place attracting a high class crowd.</String>
		<String _locID='43074'>Die Flieder Katze</String>
		<String _locID='43075'>A sign for the Flying Cat Inn.</String>
		<String _locID='43076'>The Smiling Publican</String>
		<String _locID='43077'>A sign for a popular drinking establishment.</String>
		<String _locID='43078'>Sparkling Fountain of Athos</String>
		<String _locID='43079'>A decorative fountain upon which to gaze.</String>
		<String _locID='43080'>Richelieu Fountain</String>
		<String _locID='43081'>Allow matchmaking to ignore settings over time in order to find a match.</String>
		<String _locID='43082'>Allow Expanded Search</String>
		<String _locID='43083'>Academy of Military Science</String>
		<String _locID='43084'>An upgraded version of the original Dutch Academy.</String>
		<String _locID='43085'>The Advanced Hampton Institute</String>
		<String _locID='43086'>An upgraded version of the red and gold Dutch Academy.</String>
		<String _locID='43087'>The Marien Military Academy</String>
		<String _locID='43088'>An upgraded version of the blue and white Dutch Academy.</String>
		<String _locID='43089'>Gyger Academy of Military Arts and Sciences</String>
		<String _locID='43090'>An upgraded version of the blue and gold Dutch Academy.</String>
		<String _locID='43091' symbol='cStringMaxTabsError'>You currently have too many open tabs. Please close a tab and retry.</String>
		<String _locID='43092'>The Coker Institute</String>
		<String _locID='43093'>A blue and grey version of the St. Louis Military Academy.</String>
		<String _locID='43094'>O'Niell School for Military Readiness</String>
		<String _locID='43095'>A red and green version of the St. Louis Military Academy.</String>
		<String _locID='43096'>The Academy, J. Jones Headmaster</String>
		<String _locID='43097'>A blue and cream version of the St. Louis Military Academy.</String>
		<String _locID='43098'>General B. Lemon Barracks</String>
		<String _locID='43099'>An upgraded version of the original St. Louis Miltary Academy.</String>
		<String _locID='43100'>The Hockenberry Normal Academy</String>
		<String _locID='43101'>An upgraded red and gold version of the St. Louis Miltary Academy.</String>
		<String _locID='43102'>The Missouri Territory College of War</String>
		<String _locID='43103'>An upgraded version of the blue and white St. Louis Military Academy.</String>
		<String _locID='43104'>Hanson, Anderson, and Evanson Military Prep Academy</String>
		<String _locID='43105'>An upgraded version of the brown and gold St. Louis Military Academy.</String>
		<String _locID='43106'>The Ruediger Institute</String>
		<String _locID='43107'>An upgraded version of the blue and grey St. Louis Military Academy.</String>
		<String _locID='43108'>Camp Lewis Military Barracks</String>
		<String _locID='43109'>An upgraded version of the red and green St. Louis Military Academy.</String>
		<String _locID='43110'>The Foster School</String>
		<String _locID='43111'>An upgraded blue and cream version of the St. Louis Military Academy.</String>
		<String _locID='43112' symbol='cStringMaximumWhisperTabs'>You have reached the whisper tabs limit. Please close a whisper tab.</String>
		<String _locID='43113'/>
		<String _locID='43114'>Condor</String>
		<String _locID='43115' symbol='cStringcStringQuickSearchHC'>You must first create a %s Home City before you can start a quick search game. Would you like to create a Home City now?</String>
		<String _locID='43116'>Parrot</String>
		<String _locID='43117'>Seagull</String>
		<String _locID='43118' symbol='cStringCreateHcOfType'>You must first create a %s Home City. Would you like to create a Home City now?</String>
		<String _locID='43119' symbol='cStringCreateHcHost'>You must first create a Home City to host a game. Would you like to create a Home City now?</String>
		<String _locID='43120'>Imperial Man-o'-War</String>
		<String _locID='43121' symbol='cStringUnreadyWarning'>The host has changed a game option. You are no longer set as ready.</String>
		<String _locID='43122'>Fresh Produce</String>
		<String _locID='43123'>Fruits and Vegetables imported from the New World.</String>
		<String _locID='43124'>Crates Barrels and Awnings</String>
		<String _locID='43125'>A variety of market trappings surround main building.</String>
		<String _locID='43126'>The Famous Explorer</String>
		<String _locID='43127'>A sign depicting a local explorer.</String>
		<String _locID='43128'>The Naturalist</String>
		<String _locID='43129'>A sign depicting a prominent natural philosopher.</String>
		<String _locID='43130'>The Minister of War</String>
		<String _locID='43131'>A sign depicting a powerful military commander.</String>
		<String _locID='43132'>The Academy Stables</String>
		<String _locID='43133'>To train cavalry, there must be horses available.</String>
		<String _locID='43134'>Fishing Boats</String>
		<String _locID='43135'>The fishing fleet is in and the boats ride lightly on the bay.</String>
		<String _locID='43136'>More Fishing Boats</String>
		<String _locID='43137'>More boats, ready to trawl the briny depths and feed a hungry empire.</String>
		<String _locID='43138'>The Caravel</String>
		<String _locID='43139'>The navy's light workhorse awaits cargo bound for the New World.</String>
		<String _locID='43140'>Drake Expediters</String>
		<String _locID='43141'>A sign for transportation company.</String>
		<String _locID='43142'>The Chieftain</String>
		<String _locID='43143'>A sign for an Ordinary Establishment.</String>
		<String _locID='43144'>The Blue Cat</String>
		<String _locID='43145'>A sign for a wharfside drinking establishment.</String>
		<String _locID='43146'>Smiling Van's</String>
		<String _locID='43147'>A sign for an rough seafarer's hangout.</String>
		<String _locID='43148'>Portuguese Artillery</String>
		<String _locID='43149'>The Capps Institute for Military Practice</String>
		<String _locID='43150'>An upgraded version of the original Boston Military Academy.</String>
		<String _locID='43151'>Kidd School of Military Intelligence</String>
		<String _locID='43152'>An upgraded version of the mossy roofed Boston Academy.</String>
		<String _locID='43153'>Shelley Military Preparedness Academy</String>
		<String _locID='43154'>An upgraded version of the blue and white Boston Academy.</String>
		<String _locID='43155'>The Wachi Minuteman School</String>
		<String _locID='43156'>An upgraded version of the cream and brown Boston Academy.</String>
		<String _locID='43157'>St. Mike's Cathedral</String>
		<String _locID='43158'>A black and white version of the Boston Cathedral.</String>
		<String _locID='43159'>The Foster School</String>
		<String _locID='43160'>[An upgraded blue and cream version of the St. Louis Military Academy.</String>
		<String _locID='43161'>Some sort of colonial Titan kinda thing</String>
		<String _locID='43162'>"Check in your wallet. That's me on the dollar bill."</String>
		<String _locID='43163'>George Crushington</String>
		<String _locID='43164'>EGG George Crushington</String>
		<String _locID='43165'>No, we didn't make it up</String>
		<String _locID='43166'>"Don't shoot my hump."</String>
		<String _locID='43167'>Gatling Camel</String>
		<String _locID='43168'>EGG Gatling Camel</String>
		<String _locID='43169'>A new kind of hero. 1776 version.</String>
		<String _locID='43170'>Equipped with lazer (tm) vision, a teleporter belt, and monkeys, man, monkeys.</String>
		<String _locID='43171'>Lazerbear</String>
		<String _locID='43172'>EGG Lazerbear</String>
		<String _locID='43173'>The world's ugliest dog</String>
		<String _locID='43174'>No, we didn't make it up. We sort of wish we had.</String>
		<String _locID='43175'>Fluffy</String>
		<String _locID='43176'>EGG Fluffy</String>
		<String _locID='43177'>I'm coming to crush you!</String>
		<String _locID='43178'>Andy's coming to crush you!</String>
		<String _locID='43179'>BigAndy</String>
		<String _locID='43180'>EGG Truck A</String>
		<String _locID='43181'>Race! Race! Race!</String>
		<String _locID='43182'>Watch out for Tommy. He's a maniac.</String>
		<String _locID='43183'>The Tommynator</String>
		<String _locID='43184'>EGG Truck T</String>
		<String _locID='43185'>Food source</String>
		<String _locID='43186'>Harvest for food with Fishing Boats.</String>
		<String _locID='43187'>Fish - Marlin</String>
		<String _locID='43188'>Food source</String>
		<String _locID='43189'>Harvest for food with Fishing Boats.</String>
		<String _locID='43190'>Fish - Bass</String>
		<String _locID='43191'>Food source</String>
		<String _locID='43192'>Harvest for food with Fishing Boats.</String>
		<String _locID='43193'>Fish - Sardines</String>
		<String _locID='43194'>Food source</String>
		<String _locID='43195'>Harvest for food with Fishing Boats.</String>
		<String _locID='43196'>Fish - Tarpon</String>
		<String _locID='43197'>Food source</String>
		<String _locID='43198'>Harvest for food with Fishing Boats.</String>
		<String _locID='43199'>Fish - Mahi</String>
		<String _locID='43200'>Camera Acceleration Time</String>
		<String _locID='43201'>Adjust the time for the camera to accelerate to full speed when scrolling.</String>
		<String _locID='43202'>Rodent artillery</String>
		<String _locID='43203'>Slow, heavy artillery that launches large rodents. Nostalgia from AOE catapults.</String>
		<String _locID='43204'>Mediocre Bombard</String>
		<String _locID='43205'>EGG Mediocre Bombard</String>
		<String _locID='43206'>Nature's accident. With wings. Them's good eatin.</String>
		<String _locID='43207'>You were expecting maybe a hippo or something?</String>
		<String _locID='43208'>Flying Purple Tapir</String>
		<String _locID='43209'>EGG Flying Purple Tapir</String>
		<String _locID='43210'>2 Settler Wagons.</String>
		<String _locID='43211'>Food source</String>
		<String _locID='43212'>They might have lived forever, but you had to go and eat them.</String>
		<String _locID='43213'>Possibly Immortal Bass</String>
		<String _locID='43214'>Fish - Moon Bass</String>
		<String _locID='43215' symbol='cStringESOClanInviteMessage'> %s has invited you to to join Clan %s. Do you wish to accept?</String>
		<String _locID='43216' symbol='cStringESOPrivacy'>Online Privacy</String>
		<String _locID='43217' symbol='cStringESOPrivacyTT'>Disables all incoming invites and whispers from users who are not in your Friend or Clan lists.</String>
		<String _locID='43218'>Evening Lighting</String>
		<String _locID='43219'>The long night of a Russian winter is settling in.</String>
		<String _locID='43220'>Statue of the British Explorer</String>
		<String _locID='43221'>The citizens have honored their famous explorer with a noble statue.</String>
		<String _locID='43222'>The Admiral's Table</String>
		<String _locID='43223'>A sign for a eating establishment.</String>
		<String _locID='43224'>The Philospher's Dilemma</String>
		<String _locID='43225'>A sign for a eating establishment catering to university dons.</String>
		<String _locID='43226'>Basic Street Lamps</String>
		<String _locID='43227'>Simple technology to make streets just a little safer at night.</String>
		<String _locID='43228'>Elegant Street Lamps</String>
		<String _locID='43229'>Attractive lighting for the city's byways.</String>
		<String _locID='43230'>Decorative Street Lamps</String>
		<String _locID='43231'>Street lighting with a dramatic flair.</String>
		<String _locID='43232'>Fancy Street Lamps</String>
		<String _locID='43233'>Tastefully elegant lighting for the city's best streets.</String>
		<String _locID='43234'>Fancy Double-Globe Street Lamps</String>
		<String _locID='43235'>Brighter, yet still elegant lighting for the city's best streets.</String>
		<String _locID='43236'>Distillery</String>
		<String _locID='43237'>A sign for a distiller of potent spirits.</String>
		<String _locID='43238'>Molten Metalworks</String>
		<String _locID='43239'>A sign for a metal casting foundry.</String>
		<String _locID='43240'>Equestrian Hero</String>
		<String _locID='43241'>The citizens honor their soldiers with a martial equestrian statue.</String>
		<String _locID='43242'>Merchants in the Bazaar</String>
		<String _locID='43243'>Several merchants have set up their wares beneath the carpet awnings of the bazaar.</String>
		<String _locID='43244'>Bazaar Wares</String>
		<String _locID='43245'>Other merchants use the warm brick of the Trade Center as their backdrop.</String>
		<String _locID='43246'>Merchants from Afar</String>
		<String _locID='43247'>Many merchants travel far to display their wares in the city's market.</String>
		<String _locID='43248'>Bountiful Merchandise</String>
		<String _locID='43249'>All manner of goods are to be found in the bazaar.</String>
		<String _locID='43250'>Fountain Urns</String>
		<String _locID='43251'>A display of elegant urns surrounding a public fountain.</String>
		<String _locID='43252'>Harbor Hardware</String>
		<String _locID='43253'>Crates, boats, oars, nets -- everything for the disorganized harbor master.</String>
		<String _locID='43254'>Dock Equipment</String>
		<String _locID='43255'>Strewn here and there, it's a lot of things for the dock.</String>
		<String _locID='43256'>Harbor Dressing</String>
		<String _locID='43257'>Goods and supplies awaiting a new home in a New World.</String>
		<String _locID='43258'>Gateway Urns</String>
		<String _locID='43259'>A pair of massive urns frame the entrance to the city.</String>
		<String _locID='43260'>Statue of the Portuguese Explorer</String>
		<String _locID='43261'>A Sparkling Fountain of Lisbon</String>
		<String _locID='43262'>A decorative fountain upon which to gaze. Can be part of a matched set.</String>
		<String _locID='43263'>Another Sparkling Fountain of Lisbon</String>
		<String _locID='43264'>The Explorer's Caravel</String>
		<String _locID='43265'>Small ships like this caravel seek wealth and glory in the New World.</String>
		<String _locID='43266'>Market Wares</String>
		<String _locID='43267'>Many things from many lands, all for sale.</String>
		<String _locID='43268'>Cargo for the New World</String>
		<String _locID='43269'>The wharfside warehouses overflow with goods bound for the New World.</String>
		<String _locID='43270'>Daytime Lighting</String>
		<String _locID='43271'>The city with the sun shining brightly.</String>
		<String _locID='43272'>Morning Lighting</String>
		<String _locID='43273'>Early morning in the Empire of Spain.</String>
		<String _locID='43274'>Sunrise Lighting</String>
		<String _locID='43275'>The sun rises above the empire's capitol city.</String>
		<String _locID='43276'>Daytime Lighting</String>
		<String _locID='43277'>The city with the sun shining brightly.</String>
		<String _locID='43278'>Daytime Lighting</String>
		<String _locID='43279'>The city with the sun shining brightly.</String>
		<String _locID='43280'>Stormy Skies</String>
		<String _locID='43281'>A storm has descended upon the Portuguese capitol.</String>
		<String _locID='43282'>Daytime Lighting</String>
		<String _locID='43283'>The city with the sun shining brightly.</String>
		<String _locID='43284'>Evening Light</String>
		<String _locID='43285'>Another day ends for the Dutch capitol city.</String>
		<String _locID='43286'>Daytime Lighting</String>
		<String _locID='43287'>The city with the sun shining brightly.</String>
		<String _locID='43288'>Daytime Lighting</String>
		<String _locID='43289'>The city with the sun shining brightly.</String>
		<String _locID='43290'>Daytime Lighting</String>
		<String _locID='43291'>The city with the sun shining brightly.</String>
		<String _locID='43292'>An Ottoman Morning</String>
		<String _locID='43293'>The sun rises on the Empire of the Ottomans.</String>
		<String _locID='43294'>Auto Gather coin</String>
		<String _locID='43295'>Auto Gather food</String>
		<String _locID='43296'>Auto Gather wood</String>
		<String _locID='43297'>Spawn Steel Gun</String>
		<String _locID='43298'>Spawn Rocket</String>
		<String _locID='43299'>Spawn Dardanelles Gun</String>
		<String _locID='43300' symbol='cStringXPFirewallDetected'>The windows firewall is blocking the game. Would you like to allow the game to use your network resources?</String>
		<String _locID='43301' symbol='cStringESOTitle'>ES Online</String>
		<String _locID='43302'/>
		<String _locID='43303'>Gather the nearby wood to light this.</String>
		<String _locID='43304'>Good. It's lit.</String>
		<String _locID='43305' symbol='cStringGameVerifyMapProblem'>I'm having problems verifying the map.</String>
		<String _locID='43306' symbol='cStringESOCancellingMatch'>Cancelling Matchmaking...</String>
		<String _locID='43307' symbol='cStringRansomExplorerSend'>%1d &lt;icon="(32)(%2s)"&gt; sent to %3s to ransom your hero.</String>
		<String _locID='43308' symbol='cStringRansomExplorerReceipt'>%1s has paid %2d &lt;icon="(32)(%3s)"&gt; to you as hero ransom.</String>
		<String _locID='43309' symbol='cStringUnselectedLit'>Unselected</String>
		<String _locID='43310' symbol='cStringNoMap'>You cannot ready up before a map is selected.</String>
		<String _locID='43311' symbol='cStringTacticPercentComplete'>  {currentUnitLimberPercent} complete."</String>
		<String _locID='43312'/>
		<String _locID='43313' symbol='cStringHCNoteTitle0'>Your Home City</String>
		<String _locID='43314' symbol='cStringHCNoteText0'>This is Malta, Morgan's Home City. Later in the campaign you will be able to improve your Home City in between scenarios, which will give you more power and options to win later scenarios. As you play Age of Empires III, you will typically visit your Home City after every game.</String>
		<String _locID='43315' symbol='cStringDuplicateColorMsg'>You cannot start the game because some players are using the same color.</String>
		<String _locID='43316'>Projectile</String>
		<String _locID='43317'>Projectile</String>
		<String _locID='43318'>Cannonball</String>
		<String _locID='43319' symbol='cStringLazerAttackModeName'>Lazer ATK</String>
		<String _locID='43320'>Projectile</String>
		<String _locID='43321'>Projectile</String>
		<String _locID='43322' symbol='cStringESORated'>Rated Game</String>
		<String _locID='43323' symbol='cStringESONotRated'>Not Rated</String>
		<String _locID='43324' symbol='cStringESORatedTT'>This game will be rated. Stats will contribute toward Ladder Ranking.</String>
		<String _locID='43325' symbol='cStringESONotRatedTT'>This game will not be rated.  Stats will NOT contribute toward Ladder Ranking.</String>
		<String _locID='43326' symbol='cStringESOGameNotFull'>Not Full</String>
		<String _locID='43327' symbol='cStringESONeedEvenPlyrs'>Number of players must be even.</String>
		<String _locID='43328' symbol='cStringESONeedEvenTeams'>Teams must be even.</String>
		<String _locID='43329' symbol='cStringESONeedHumanPlyrs'>All players must be human.</String>
		<String _locID='43330' symbol='cStringESONeedDefaultSettings'>All game settings must be at their default setting.</String>
		<String _locID='43331' symbol='cStringMapNotMatch'>You have been removed from the game because your official map does not match the host's.</String>
		<String _locID='43332'>Enable Minimized UI</String>
		<String _locID='43333'>Minimizes the size of and information displayed on the main user interface. Minimizing the UI may decrease performance.</String>
		<String _locID='43334' symbol='cStringMapsModified'>Your official map or set files have been modified. You will not be able to play online games. Please reinstall your game.</String>
		<String _locID='43335'>Delete Selected Units</String>
		<String _locID='43336'>Show Chat Window</String>
		<String _locID='43337'>Show Objectives Dialog</String>
		<String _locID='43338'>Toggle Score Display</String>
		<String _locID='43339'>Toggle Player Summary Dialog</String>
		<String _locID='43340'>Quick Save Game</String>
		<String _locID='43341'>Quick Load Game</String>
		<String _locID='43342'>Toggle Game Menu</String>
		<String _locID='43343' symbol='cStringHotkeyWillBeUnmapped'>%s will be unmapped.\n</String>
		<String _locID='43344' symbol='cStringHotkeyWasUnmapped'>%s was unmapped.\n</String>
		<String _locID='43345' symbol='cStringErrorReassigningHotkey'>An error was encountered while reassigning the hotkey.\n</String>
		<String _locID='43346' symbol='cStringHotkeyDefaultsRestored'>All hotkey defaults were restored.\n</String>
		<String _locID='43347'>General Game Hotkeys</String>
		<String _locID='43348'>Toggle Game Time</String>
		<String _locID='43349'>Remove From Any Group</String>
		<String _locID='43350'>Find Hero</String>
		<String _locID='43351'>Find Wagon</String>
		<String _locID='43352'>Find Barracks, Blockhouse or Gunsmith</String>
		<String _locID='43353'>Find Capitol or Royal Court</String>
		<String _locID='43354'>Find Field Hospital</String>
		<String _locID='43355'>Build Wall</String>
		<String _locID='43356'>Build Bank/LA Unique Building/Krupp Factory</String>
		<String _locID='43357'>Build Livestock Pen</String>
		<String _locID='43358'>Build Capitol or Royal Court</String>
		<String _locID='43359'>Build Field Hospital</String>
		<String _locID='43360'>Town Center Hotkeys</String>
		<String _locID='43361'>Dock Hotkeys</String>
		<String _locID='43362'>Blockhouse Hotkeys</String>
		<String _locID='43363'>Stable Hotkeys</String>
		<String _locID='433631'>Greek Stable Hotkeys</String>
		<String _locID='433632'>Japanese Stable Hotkeys</String>
		<String _locID='43364'>Barracks Hotkeys</String>
		<String _locID='433641'>Greek Barracks Hotkeys</String>
		<String _locID='433642'>Korean Barracks Hotkeys</String>
		<String _locID='433643'>Japanese Barracks Hotkeys</String>
		<String _locID='433644'>Indian Barracks Hotkeys</String>
		<String _locID='43365'>Artillery Foundry Hotkeys</String>
		<String _locID='43366'>Selection Group Hotkeys</String>
		<String _locID='43367'>Find Unit Hotkeys</String>
		<String _locID='43368'>Building Construction Hotkeys</String>
		<String _locID='43369'>Church or Mosque Hotkeys</String>
		<String _locID='43370'>Livestock Pen Hotkeys</String>
		<String _locID='43371'>Trading Post Hotkeys</String>
		<String _locID='43372'>Select Group %s</String>
		<String _locID='43373'>Add to Group %s</String>
		<String _locID='43374'>Create Group %s</String>
		<String _locID='43375'>Look At Group %s</String>
		<String _locID='43376'>Multiple %s</String>
		<String _locID='43377'>Roger's Ranger</String>
		<String _locID='43378'>Find Livestock Pen</String>
		<String _locID='43379'>Delete Selected Units (alternate)</String>
		<String _locID='43380'>Find Last Notification (alternate)</String>
		<String _locID='43381' symbol='cStringMPKicked'>You have been removed from the game by the host.</String>
		<String _locID='43382'>Show chat enter and exit notifications</String>
		<String _locID='43383'>A chat message is displayed when a user enters or exits the chat lobby.</String>
		<String _locID='43384'>Gifts</String>
		<String _locID='43385'>What could it be?</String>
		<String _locID='43386'>Gifts</String>
		<String _locID='43387'>Gift coin</String>
		<String _locID='43388'>Gifts</String>
		<String _locID='43389'>What could it be?</String>
		<String _locID='43390'>Gifts</String>
		<String _locID='43391'>Gift food</String>
		<String _locID='43392'>Gifts</String>
		<String _locID='43393'>What could it be?</String>
		<String _locID='43394'>Gifts</String>
		<String _locID='43395'>Gift wood</String>
		<String _locID='43396'>Gifts</String>
		<String _locID='43397'>{E^food source^}{J^Enhances nearby Shrines^}</String>
		<String _locID='43398'>{E^Large herbivore. Harvest for food.^}{J^Large herbivore. Attracted to nearby Shrines. Enhances resources generated by Shrines.^}</String>
		<String _locID='43399'>Reindeer</String>
		<String _locID='43400'>Wood source</String>
		<String _locID='43401'>A festive tree to cut and put in your house. Better yet, just harvest it for wood.</String>
		<String _locID='43402'>Christmas Tree</String>
		<String _locID='43403'>Tree - Christmas</String>
		<String _locID='43404' symbol='cStringAUDIOCodecMissing'>The Fraunhofer IIS MPEG Layer-3 Codec (l3codecx.ax) cannot be found on this computer.  It is a required component of Microsoft DircectShow, and is required for proper sound playback in Age of Empires III.  Please quit out and reinstall this codec before continuing.  If you choose to continue, an alternative audio codec may be used which may cause problems including choppy sound, missing sound, delayed sound and possible game crashes.</String>
		<String _locID='43405' symbol='cStringRMSSonoraLarge'>Lrg Sonora</String>
		<String _locID='43406'/>
		<String _locID='43407' symbol='cStringRMSCarolinaLarge'>Lrg Carolina</String>
		<String _locID='43408' symbol='cStringRMSGreatPlainsLarge'>Lrg G. Plains</String>
		<String _locID='43409' symbol='cStringRMSTexasLarge'>Lrg Texas</String>
		<String _locID='43410' symbol='cStringRMSSaguenayLarge'>Lrg Saguenay</String>
		<String _locID='43411'>Game World Hotkeys</String>
		<String _locID='43412'>Move Camera Left</String>
		<String _locID='43413'>Move Camera Right</String>
		<String _locID='43414'>Move Camera Forward</String>
		<String _locID='43415'>Move Camera Backward</String>
		<String _locID='43416'>Move Camera Forward Left</String>
		<String _locID='43417'>Move Camera Forward Right</String>
		<String _locID='43418'>Move Camera Backward Left</String>
		<String _locID='43419'>Move Camera Backward Right</String>
		<String _locID='43420'>Camera Zoom In</String>
		<String _locID='43421'>Camera Zoom Out</String>
		<String _locID='43422'>Camera Wheel Zoom</String>
		<String _locID='43423'>Camera Rotate Left</String>
		<String _locID='43424'>Camera Rotate Right</String>
		<String _locID='43425'>Camera Wheel Rotate</String>
		<String _locID='43426'>Chat Scroll Backward</String>
		<String _locID='43427'>Chat Scroll Forward</String>
		<String _locID='43428'>Clear Chats</String>
		<String _locID='43429' symbol='cStringTargetKeyReserved'>Target key is reserved and may not be remapped.</String>
		<String _locID='43430'>Pause/Unpause Gameplay</String>
		<String _locID='43431'>Screenshot</String>
		<String _locID='43432' symbol='cStringRMSLargeMaps'>Large Maps</String>
		<String _locID='43433' symbol='cStringRMSLargeDesc'>Randomly selects from extra-large versions of Carolina, Great Plains, Saguenay, Sonora and Texas.</String>
		<String _locID='43434'>Build a Trading Post here</String>
		<String _locID='43435'>"These are our lands, but we will permit you to build a Trading Post here to forge an alliance between our people."</String>
		<String _locID='43436'>Zapotec Settlement</String>
		<String _locID='43437'>Socket Zapotec</String>
		<String _locID='43438'>Build a Trading Post here</String>
		<String _locID='43439'>"These are our lands, but we will permit you to build a Trading Post here to forge an alliance between our people."</String>
		<String _locID='43440'>Cheyenne Settlement</String>
		<String _locID='43441'>Socket Cheyenne</String>
		<String _locID='43442'>Build a Trading Post here</String>
		<String _locID='43443'>"These are our lands, but we will permit you to build a Trading Post here to forge an alliance between our people."</String>
		<String _locID='43444'>Wendat Settlement</String>
		<String _locID='43445'>Socket Wendat</String>
		<String _locID='43446'>Heavy ranged infantry that deal melee damage</String>
		<String _locID='43447'>Haudenosaunee warrior that hurls tomahawks into battle. Good against shock units.</String>
		<String _locID='43448'>Tomahawk</String>
		<String _locID='43449'>INF R-LU Tomahawk</String>
		<String _locID='43450' symbol='cStringNativeNameZapotec'>Zapotec</String>
		<String _locID='43451' symbol='cStringNativeNameWendat'>Wendat</String>
		<String _locID='43452' symbol='cStringNativeNameCheyenne'>Cheyenne</String>
		<String _locID='43453'>Archer</String>
		<String _locID='43454'>Bowman. Good against infantry.</String>
		<String _locID='43455'>Aenna</String>
		<String _locID='43456'>INF R-SK Aenna</String>
		<String _locID='43457'>Skirmisher</String>
		<String _locID='43458'>Stealthy ranged infantry. Good against infantry and in an ambush.</String>
		<String _locID='43459'>Forest Prowler</String>
		<String _locID='43460'>INF R-SK Forest Prowler</String>
		<String _locID='43461'>Light cavalry</String>
		<String _locID='43462'>Light cavalry armed with hand weapons.</String>
		<String _locID='43463'>Kanya Horseman</String>
		<String _locID='43464'>CAV R-MA Kanya Horseman</String>
		<String _locID='43465'>Manoeuvre cavalry</String>
		<String _locID='43466'>Manoeuvre cavalry. Good against shock units.</String>
		<String _locID='43467'>Musket Rider</String>
		<String _locID='43468'>CAV R-MA Musket Rider</String>
		<String _locID='43469'>Anti-building artillery</String>
		<String _locID='43470'>Siege warrior. Good against buildings.</String>
		<String _locID='43471'>Elite Ram</String>
		<String _locID='43472'>AR Ram</String>
		<String _locID='43473'>Short ranged siege</String>
		<String _locID='43474'>Tough Haudenosaunee support unit used to shield your army from enemy fire.</String>
		<String _locID='43475'>Elite Mantlet</String>
		<String _locID='43476'>AR Mantlet</String>
		<String _locID='43477'>Light artillery</String>
		<String _locID='43478'>Light artillery. Good against infantry and artillery.</String>
		<String _locID='43479'>Light Cannon</String>
		<String _locID='43480'>AR Light Cannon</String>
		<String _locID='43481'>Post Industrial Haudenosaunee</String>
		<String _locID='43482'>Post Imperial Haudenosaunee</String>
		<String _locID='43483'>Supports 10 population</String>
		<String _locID='43484'>Supports 10 population.</String>
		<String _locID='43485'>House</String>
		<String _locID='43486'>House Haudenosaunee</String>
		<String _locID='43487'>Warchief</String>
		<String _locID='43488'>The leader of your Tribe. Possesses many powerful bonuses and abilities. Explores, fights, builds Town Centers and Trading Posts.</String>
		<String _locID='43489'>War Chief</String>
		<String _locID='43490'>Native Redoubt / Barracks</String>
		<String _locID='43491'>Trains and upgrades infantry units as well as defends an area with a ranged attack.</String>
		<String _locID='43492'>War Hut</String>
		<String _locID='43493'>XP Haudenosaunee War Chief</String>
		<String _locID='43494'>Improvement building</String>
		<String _locID='43495'>Ritual dances and ceremonies to benefit the tribe.</String>
		<String _locID='43496'>Shrine</String>
		<String _locID='43497'>Artillery building</String>
		<String _locID='43498'>Trains and upgrades artillery.</String>
		<String _locID='43499'>Artillery Foundry</String>
		<String _locID='43500'>Cavalry building</String>
		<String _locID='43501'>Trains and upgrades hand and ranged cavalry.</String>
		<String _locID='43502'>Corral</String>
		<String _locID='43503'>Food building</String>
		<String _locID='43504'>Slow, infinite source of food. Limited to 10 gatherers.</String>
		<String _locID='43505'>Farm</String>
		<String _locID='43506'>Siege Workshop</String>
		<String _locID='43507'>Strong canoe built for combat.</String>
		<String _locID='43508'>Strong in naval combat when built in number.</String>
		<String _locID='43509'>War Canoe</String>
		<String _locID='43510'>SHP War Canoe</String>
		<String _locID='43511'>Aenna attack and hitpoints increased.</String>
		<String _locID='43512'>Elite Aennas</String>
		<String _locID='43513'>Elite Mantlet</String>
		<String _locID='43514'>Elite Tomahawk</String>
		<String _locID='43515'>Tomahawk attack and hitpoints increased.</String>
		<String _locID='43516'>Elite Tomahawks</String>
		<String _locID='43517'>Elite Mantlet</String>
		<String _locID='43518'>Elite Tomahawk</String>
		<String _locID='43519'>Ram attack and hitpoints increased.</String>
		<String _locID='43520'>Champion Rams</String>
		<String _locID='43521'>Elite Mantlet</String>
		<String _locID='43522'>Elite Tomahawk</String>
		<String _locID='43523'>Mantlet attack and hitpoints increased.</String>
		<String _locID='43524'>Champion Mantlets</String>
		<String _locID='43525'>Elite Mantlet</String>
		<String _locID='43526'>Elite Tomahawk</String>
		<String _locID='43527'>Kanya Horseman attack and hitpoints increased.</String>
		<String _locID='43528'>Elite Kanya Horsemen</String>
		<String _locID='43529'>Elite Mantlet</String>
		<String _locID='43530'>Elite Tomahawk</String>
		<String _locID='43531'>Musket Rider attack and hitpoints increased.</String>
		<String _locID='43532'>Champion Musket Riders</String>
		<String _locID='43533'>Elite Mantlet</String>
		<String _locID='43534'>Elite Tomahawk</String>
		<String _locID='43535'>Forest Prowler attack and hitpoints increased.</String>
		<String _locID='43536'>Champion Forest Prowlers</String>
		<String _locID='43537'>Elite Mantlet</String>
		<String _locID='43538'>Elite Tomahawk</String>
		<String _locID='43539'>Aenna attack and hitpoints increased.</String>
		<String _locID='43540'>Champion Aennas</String>
		<String _locID='43541'>Champion Tomahawk</String>
		<String _locID='43542'>Champion Mantlet</String>
		<String _locID='43543'>Kanya Horseman attack and hitpoints increased.</String>
		<String _locID='43544'>Champion Kanya Horsemen</String>
		<String _locID='43545'>Champion Tomahawk</String>
		<String _locID='43546'>Champion Mantlet</String>
		<String _locID='43547'>Tomahawk attack and hitpoints increased.</String>
		<String _locID='43548'>Champion Tomahawks</String>
		<String _locID='43549'>Champion Tomahawk</String>
		<String _locID='43550'>Champion Mantlet</String>
		<String _locID='43551'>Champion Bowman</String>
		<String _locID='43552'>Elite Bowman</String>
		<String _locID='43553'>Elite Horseman</String>
		<String _locID='43554'>Elite Tomahawk</String>
		<String _locID='43555'>Champion Horseman</String>
		<String _locID='43556'>Elite Light Mantlet</String>
		<String _locID='43557'>Champion Mantlet</String>
		<String _locID='43558'>Champion Light Mantlet</String>
		<String _locID='43559'>Champion Musket Rider</String>
		<String _locID='43560'>Champion Musket Warrior</String>
		<String _locID='43561'>Light Cannons attack and hitpoints increased.</String>
		<String _locID='43562'>Field Cannon</String>
		<String _locID='43563'>Field Gun</String>
		<String _locID='43564'>Field Cannon</String>
		<String _locID='43565'>Legendary upgrade for Light Cannon.</String>
		<String _locID='43566'>Legendary Field Cannon</String>
		<String _locID='43567'>Imperial Field Gun</String>
		<String _locID='43568'>Imperial Field Cannon</String>
		<String _locID='43569'>Legendary upgrade for Aennas.</String>
		<String _locID='43570'>Legendary Aennas</String>
		<String _locID='43571'>Imperial Abus Gun</String>
		<String _locID='43572'>Legendary Bowman</String>
		<String _locID='43573'>Legendary upgrade for Kanya Horsemen</String>
		<String _locID='43574'>Legendary Kanya Horsemen</String>
		<String _locID='43575'>Legendary Bowman</String>
		<String _locID='43576'>Legendary upgrade for Light Mantlets.</String>
		<String _locID='43577'>Legendary Rams</String>
		<String _locID='43578'>Legendary Bowman</String>
		<String _locID='43579'>Legendary upgrade for Mantlets.</String>
		<String _locID='43580'>Legendary Mantlets</String>
		<String _locID='43581'>Legendary Bowman</String>
		<String _locID='43582'>Legendary upgrade for Musket Riders.</String>
		<String _locID='43583'>Legendary Musket Riders</String>
		<String _locID='43584'>Legendary Bowman</String>
		<String _locID='43585'>Legendary upgrade for Forest Prowlers.</String>
		<String _locID='43586'>Legendary Forest Prowlers</String>
		<String _locID='43587'>Legendary Bowman</String>
		<String _locID='43588'>Legendary upgrade for Tomahawks.</String>
		<String _locID='43589'>Legendary Tomahawks</String>
		<String _locID='43590'>Legendary Bowman</String>
		<String _locID='43591'>Legendary Light Mantlet</String>
		<String _locID='43592'>Legendary Horseman</String>
		<String _locID='43593'>Legendary Mantlet</String>
		<String _locID='43594'>Legendary Musket Rider</String>
		<String _locID='43595'>Legendary Musket Warrior</String>
		<String _locID='43596'>Legendary Tomahawk</String>
		<String _locID='43597'>Veteran Dragoon</String>
		<String _locID='43598'>Elite Musket Warrior</String>
		<String _locID='43599'>Elite Musket Warrior</String>
		<String _locID='43600'>Elite Musket Rider</String>
		<String _locID='43601'>Elite Musket Rider</String>
		<String _locID='43602'>Elite Musket Rider</String>
		<String _locID='43603'>Elite Light Mantlet</String>
		<String _locID='43604'>Elite Mantlet</String>
		<String _locID='43605'>War Huts get a better attack and more hitpoints.</String>
		<String _locID='43606'>Mighty War Hut</String>
		<String _locID='43607'>Fortified Blockhouse</String>
		<String _locID='43608'>War Hut attack and hitpoints increased.</String>
		<String _locID='43609'>Strong War Hut</String>
		<String _locID='43610'>Frontier Blockhouse</String>
		<String _locID='43611'>Reinforced War Hut</String>
		<String _locID='43612'>Mighty War Hut</String>
		<String _locID='43613'>The Haudenosaunee sport of Lacrosse improves the skill of your foot warriors. All War Hut unit range increases.</String>
		<String _locID='43614'>Lacrosse</String>
		<String _locID='43615'>Call to war! Five Tomahawks arrive at your Home City Gather Point.</String>
		<String _locID='43616'>Haudenosaunee Scouting Party</String>
		<String _locID='43617'>Horsemen and Musket Riders are faster.</String>
		<String _locID='43618'>Horse Secrets</String>
		<String _locID='43619'>All Corral unit attack increases.</String>
		<String _locID='43620'>Horse Secrets</String>
		<String _locID='43621'>Horsemen &amp; Musket Riders train more quickly.</String>
		<String _locID='43622'>Horse Training</String>
		<String _locID='43623'>Siege Workshop</String>
		<String _locID='43624'>Siege Workshop</String>
		<String _locID='43625'>Post Industrial Lakota</String>
		<String _locID='43626'>Post Industrial Aztec</String>
		<String _locID='43627'>Post Imperial Aztec</String>
		<String _locID='43628'>Post Imperial Lakota</String>
		<String _locID='43629'>Test Object 2</String>
		<String _locID='43630'>Test Object 2</String>
		<String _locID='43631' symbol='cStringCivNameLakota'>Lakota</String>
		<String _locID='43632' symbol='cStringRMSAndesdesc'>Andes is a mountainous region with the warring factions starting dangerously close. A Trade Route with three Trading Post sites separates the teams. Four Republiqueta towns are on the far side of the map. Allying with all the Natives is potentially powerful.</String>
		<String _locID='43633' symbol='cStringRMSCaliforniadesc'>California is a beautiful area along the Pacific Ocean. Towering redwoods line the shore, giving way first to mountains, then to the Mojave Desert to the east. Two Native settlements of Klamath and/or Nootka are on opposite map sides, and there are always four Trading Post sites along the Trade Route.</String>
		<String _locID='43634' symbol='cStringRMSNorthwestTerritorydesc'>Northwest Territory is a green and rainy region along the Pacific Coast of North America. Resources are plentiful, and Klamath and Nootka villages can be found nestled among the trees. Control the crossings and the resource-rich region across the main river to ensure victory.</String>
		<String _locID='43635' symbol='cStringRMSAndes'>Andes</String>
		<String _locID='43636' symbol='cStringRMSCalifornia'>California</String>
		<String _locID='43637' symbol='cStringRMSNorthwestTerritory'>Northwest Territory</String>
		<String _locID='43638'>Test Unit</String>
		<String _locID='43639'>Test Unit</String>
		<String _locID='43640'>Tenochtitlan</String>
		<String _locID='43641'>Caughnawaga</String>
		<String _locID='43642'>Hunkpapa</String>
		<String _locID='43643'>Starting Techs</String>
		<String _locID='43644'>Longhouse</String>
		<String _locID='43645'>Villager</String>
		<String _locID='43646'>Hiawatha</String>
		<String _locID='43647'>Gall</String>
		<String _locID='43648'>Cuauhtemoc</String>
		<String _locID='43649'>Grants archers a new attack against buildings using flaming arrows.</String>
		<String _locID='43650'>Flaming Arrows</String>
		<String _locID='43651'>War Hut</String>
		<String _locID='43652'>All infantry units deal more damage in melee mode.</String>
		<String _locID='43653'>Tradesteel Weapons</String>
		<String _locID='43654'>All Cavalry deal more damage to artillery.</String>
		<String _locID='43655'>Reckless Charge</String>
		<String _locID='43656'>Traditional armor and reckless courage enable your cavalry to do bonus damage to enemy artillery.</String>
		<String _locID='43657'>Bonepipe Armor</String>
		<String _locID='43658'>Siege Workshop units are faster.</String>
		<String _locID='43659'>Siege Drill</String>
		<String _locID='43660'>All siege weapon armor increased, making them far more resistant to ranged fire.</String>
		<String _locID='43661'>Rawhide Cover</String>
		<String _locID='43662'>Light Cannon damage radius increased.</String>
		<String _locID='43663'>Corned Powder</String>
		<String _locID='43664'>Hispaniola</String>
		<String _locID='43665'>Hispaniola: a large island surrounded by warm tropical seas.</String>
		<String _locID='43666' symbol='cStringRMSHispaniolalongdesc'>Surrounded by sea, Hispaniola promises conflict on both land and water. Inland, Carib tribes live in the jungles, around the base of an impassable mountain.\n \nExtra starting crates of food will help you jump start your early economy. Whales in the western bay are a strategic secondary source of coin.</String>
		<String _locID='43667'>Supports 10 population</String>
		<String _locID='43668'>Supports 10 population.</String>
		<String _locID='43669'>Teepee</String>
		<String _locID='43670'>Teepee 2</String>
		<String _locID='43671'>Wood source</String>
		<String _locID='43672'>A mighty redwood tree.</String>
		<String _locID='43673'>Tree</String>
		<String _locID='43674'>Tree - Redwood</String>
		<String _locID='43675'>Haudenosaunee Longhouse supports 15 population.</String>
		<String _locID='43676'>Haudenosaunee Longhouse. Supports 15 population.</String>
		<String _locID='43677'>Longhouse</String>
		<String _locID='43678'>Longhouse</String>
		<String _locID='43679'>Heavy Monitor</String>
		<String _locID='43680'>Elite Aenna</String>
		<String _locID='43681'>Champion Aenna</String>
		<String _locID='43682'>Legendary Aenna</String>
		<String _locID='43683'>Champion Ram</String>
		<String _locID='43684'>Legendary Ram</String>
		<String _locID='43685'>Villager</String>
		<String _locID='43686'>Villager that gathers resources.</String>
		<String _locID='43687'>Villager</String>
		<String _locID='43688'>VIL Native Villager</String>
		<String _locID='43689'>War Chief gains the healing ability.</String>
		<String _locID='43690'>Secret Society</String>
		<String _locID='43691'>Veteran Musketeer</String>
		<String _locID='43692'>Doubles the effectiveness of the War Chief's experience points bounty aura.</String>
		<String _locID='43693'>Founder</String>
		<String _locID='43694'>Veteran Musketeer</String>
		<String _locID='43695'>War Chief now does greatly increased damage vs. artillery.</String>
		<String _locID='43696'>Battle Anger</String>
		<String _locID='43697'>Veteran Musketeer</String>
		<String _locID='43698'>Warchief gains the Crackshot ability.</String>
		<String _locID='43699'>Eagle's Eye</String>
		<String _locID='43700'>Veteran Musketeer</String>
		<String _locID='43701' symbol='cStringCultureAztec'>Aztec</String>
		<String _locID='43702' symbol='cStringCultureLakota'>Lakota</String>
		<String _locID='43703' symbol='cStringCultureHaudenosaunee'>Haudenosaunee</String>
		<String _locID='43704'>1 Mantlet, 1 Travois</String>
		<String _locID='43705'>The Warrior</String>
		<String _locID='43706'>4 Mantlets, 1 travois</String>
		<String _locID='43707'>The Warrior</String>
		<String _locID='43708'>5 Mantlets, 1 Travois</String>
		<String _locID='43709'>The Warrior</String>
		<String _locID='43710'>10 Mantlets, 1 Travois</String>
		<String _locID='43711'>The Warrior</String>
		<String _locID='43712'>2 Travois</String>
		<String _locID='43713'>The Shaman</String>
		<String _locID='43714'>3 Travois</String>
		<String _locID='43715'>The Shaman</String>
		<String _locID='43716'>4 Travois</String>
		<String _locID='43717'>The Shaman</String>
		<String _locID='43718'>6 Travois</String>
		<String _locID='43719'>The Shaman</String>
		<String _locID='43720'>Ages up very fast, plus a travois.</String>
		<String _locID='43721'>The Messenger</String>
		<String _locID='43722'>Ages up very fast, plus a travois.</String>
		<String _locID='43723'>The Messenger</String>
		<String _locID='43724'>Ages up very fast, plus a travois.</String>
		<String _locID='43725'>The Messenger</String>
		<String _locID='43726'>Ages up very fast, plus a travois.</String>
		<String _locID='43727'>The Messenger</String>
		<String _locID='43728'>2 Villagers, 1 Travois</String>
		<String _locID='43729'>The Chief</String>
		<String _locID='43730'>4 Villagers, 1 Travois</String>
		<String _locID='43731'>The Chief</String>
		<String _locID='43732'>10 Villagers, 1 Travois</String>
		<String _locID='43733'>The Chief</String>
		<String _locID='43734'>20 Villagers, 1 Travois</String>
		<String _locID='43735'>The Chief</String>
		<String _locID='43736'>200 food, 100 wood, 100 coin, 1 Travois</String>
		<String _locID='43737'>The Wise Woman</String>
		<String _locID='43738'>300 food, 200 wood, 200 coin, 1 Travois</String>
		<String _locID='43739'>The Wise Woman</String>
		<String _locID='43740'>400 food, 300 wood, 300 coin, 1 Travois</String>
		<String _locID='43741'>The Wise Woman</String>
		<String _locID='43742'>600 food, 600 wood, 600 coin, 1 Travois</String>
		<String _locID='43743'>The Wise Woman</String>
		<String _locID='43744'>2 Villagers</String>
		<String _locID='43745'>4 Villagers</String>
		<String _locID='43746'>3 Villagers</String>
		<String _locID='43747'>5 Villagers</String>
		<String _locID='43748'>Resources.</String>
		<String _locID='43749'>Crates of 100 food, 100 wood, and 100 coin</String>
		<String _locID='43750'>Resources.</String>
		<String _locID='43751'>Crates of 200 food, 200 wood, and 200 coin</String>
		<String _locID='43752'>Resources.</String>
		<String _locID='43753'>Crates of 300 food, 300 wood, and 300 coin</String>
		<String _locID='43754'>Native American hand infantry</String>
		<String _locID='43755'>Zapotec warrior armed with a shield and a sword.</String>
		<String _locID='43756'>Zapotec Lightning Warrior</String>
		<String _locID='43757'>INF-N H-LU Zapotec Lightning Warrior</String>
		<String _locID='43758'>6 Forest Prowlers</String>
		<String _locID='43759'>9 Forest Prowlers</String>
		<String _locID='43760'>8 Forest Prowlers</String>
		<String _locID='43761'>8 Aennas</String>
		<String _locID='43762'>6 Aennas</String>
		<String _locID='43763'>11 Aennas</String>
		<String _locID='43764'>5 Kanya Horsemen</String>
		<String _locID='43765'>7 Kanya Horsemen</String>
		<String _locID='43766'>5 Musket Riders</String>
		<String _locID='43767'>6 Musket Riders</String>
		<String _locID='43768'>2 Light Cannon</String>
		<String _locID='43769'>4 Light Cannon</String>
		<String _locID='43770'>4 Rams</String>
		<String _locID='43771'>4 Mantlets</String>
		<String _locID='43772'>6 Mantlets</String>
		<String _locID='43773'>All cavalry attack increased.</String>
		<String _locID='43774'>Cavalry Attack</String>
		<String _locID='43775'>Cavalry Attack Shipment has arrived.</String>
		<String _locID='43776'>All cavalry attack and hitpoints increased.</String>
		<String _locID='43777'>Cavalry Combat</String>
		<String _locID='43778'>Cavalry Combat Shipment has arrived.</String>
		<String _locID='43779'>All cavalry hitpoints increased.</String>
		<String _locID='43780'>Cavalry Hitpoints</String>
		<String _locID='43781'>Cavalry Hitpoints Shipment has arrived.</String>
		<String _locID='43782'>Infantry attack and hitpoints increased.</String>
		<String _locID='43783'>Infantry Combat</String>
		<String _locID='43784'>Infantry Combat Shipment has arrived.</String>
		<String _locID='43785'>Infantry attack increased.</String>
		<String _locID='43786'>Infantry Attack</String>
		<String _locID='43787'>Infantry Attack Shipment has arrived.</String>
		<String _locID='43788'>Infantry hitpoints increased.</String>
		<String _locID='43789'>Infantry Hitpoints</String>
		<String _locID='43790'>TEAM improved all infantry hitpoints.</String>
		<String _locID='43791'>2 War Canoes</String>
		<String _locID='43792'>4 War Canoes</String>
		<String _locID='43793'>Farms are cheaper and stronger.</String>
		<String _locID='43794'>Advanced Farm</String>
		<String _locID='43795'>Advanced Plantation</String>
		<String _locID='43796'>Advanced Plantation Shipment has arrived.</String>
		<String _locID='43797'>Advanced Farm</String>
		<String _locID='43798' symbol='cStringHomeCityXPChief'>Chief</String>
		<String _locID='43799' symbol='cStringHomeCityXPWarLeader'>War Leader</String>
		<String _locID='43800' symbol='cStringHomeCityXPYouth'>Messenger</String>
		<String _locID='43801' symbol='cStringHomeCityXPShaman'>Shaman</String>
		<String _locID='43802' symbol='cStringHomeCityXPWiseWoman'>Wise Woman</String>
		<String _locID='43803'>The Mohawk send 6 Rams and 5 Mantlets.</String>
		<String _locID='43804'>Mohawk Support</String>
		<String _locID='43805'>The Onondaga send 500 wood and 14 Tomahawks.</String>
		<String _locID='43806'>Onondaga Support</String>
		<String _locID='43807'>The Oneida send a Town Center Travois and 10 Villagers.</String>
		<String _locID='43808'>Oneida Support</String>
		<String _locID='43809'>The Seneca send 10 Forest Prowlers and 2 Travois.</String>
		<String _locID='43810'>Seneca Support</String>
		<String _locID='43811'>The Cayuga send 2 War Canoes and 14 Aenna.</String>
		<String _locID='43812'>Cayuga Support</String>
		<String _locID='43813'>The Tuscarora send 9 Kanya Horsemen and 2 Medicine Men.</String>
		<String _locID='43814'>Tuscarora Support</String>
		<String _locID='43815'>Transforms into a War Hut</String>
		<String _locID='43816'>Transforms into a War Hut for frontier defense.</String>
		<String _locID='43817'>War Hut Travois</String>
		<String _locID='43818'>VIL War Hut Travois</String>
		<String _locID='43819'>Transforms into a Farm</String>
		<String _locID='43820'>Transforms into a Farm.</String>
		<String _locID='43821'>Farm Travois</String>
		<String _locID='43822'>VIL Farm Travois</String>
		<String _locID='43823'>1 Travois</String>
		<String _locID='43824'>2 War Hut Travois</String>
		<String _locID='43825'>6 Wolves</String>
		<String _locID='43826'>5 Pet Bears</String>
		<String _locID='43827'>Healer</String>
		<String _locID='43828'>Heals injured units.</String>
		<String _locID='43829'>Medicine Man</String>
		<String _locID='43830'>XP Medicine Man</String>
		<String _locID='43831'>Mercenary building</String>
		<String _locID='43832'>Trains mercenary units.</String>
		<String _locID='43833'>Mercenary Hut</String>
		<String _locID='43834'>Wood source</String>
		<String _locID='43835'>A madrone tree.</String>
		<String _locID='43836'>Tree</String>
		<String _locID='43837'>Tree - Madrone</String>
		<String _locID='43838'>Wood source</String>
		<String _locID='43839'>A puya tree.</String>
		<String _locID='43840'>Tree</String>
		<String _locID='43841'>Tree - Puya</String>
		<String _locID='43842'>Coin source</String>
		<String _locID='43843'>Fast but expiring source of coin.</String>
		<String _locID='43844'>Copper Mine</String>
		<String _locID='43845'>Mine Copper</String>
		<String _locID='43846'>Royal Marine</String>
		<String _locID='43847'>Native American skirmisher</String>
		<String _locID='43848'>Klamath skirmisher that is accurate to a long range.</String>
		<String _locID='43849'>Klamath Rifleman</String>
		<String _locID='43850'>INF-N R-SK Klamath Rifleman</String>
		<String _locID='43851'>Lancer cavalry mercenary</String>
		<String _locID='43852'>Heavy Italian cavalry armed with a lance. Good against infantry.</String>
		<String _locID='43853'>Elmeti</String>
		<String _locID='43854'>CAV H-AS Elmeti</String>
		<String _locID='43855'>Native American hand cavalry</String>
		<String _locID='43856'>Cheyenne horseman armed with a spear.</String>
		<String _locID='43857'>Cheyenne Rider</String>
		<String _locID='43858'>CAV-N H-SC Cheyenne Rider</String>
		<String _locID='43859'>Bow Warrior attack and hitpoints increased.</String>
		<String _locID='43860'>Champion Bow Warrior</String>
		<String _locID='43861'>Champion Aenna</String>
		<String _locID='43862'>Bow Warrior attack and hitpoints increased.</String>
		<String _locID='43863'>Elite Bow Warrior</String>
		<String _locID='43864'>Elite Aenna</String>
		<String _locID='43865'>Legendary upgrade for Cetan Bows.</String>
		<String _locID='43866'>Legendary Cetan Bows</String>
		<String _locID='43867'>Legendary Aenna</String>
		<String _locID='43868'>Native American siege unit</String>
		<String _locID='43869'>Wendat short-ranged siege unit.</String>
		<String _locID='43870'>Wendat Mantlet</String>
		<String _locID='43871'>INF-N R Wendat Mantlet</String>
		<String _locID='43872'>Assassin mercenary</String>
		<String _locID='43873'>Japanese assassin. Highly effective against mercenaries, Heroes, War Chiefs, and Monks.</String>
		<String _locID='43874'>Ninja</String>
		<String _locID='43875'>INF-M H-LU Ninja</String>
		<String _locID='43876'>Manoeuvre cavalry</String>
		<String _locID='43877'>Manoeuvre cavalry. Good against shock units.</String>
		<String _locID='43878'>Dragoon</String>
		<String _locID='43879'>CAV R-MA Dragoon</String>
		<String _locID='43880'>Manoeuvre cavalry</String>
		<String _locID='43881'>Manoeuvre cavalry. Good against shock units.</String>
		<String _locID='43882'>Apache Cavalry</String>
		<String _locID='43883'>CAV-N R-MA Apache Cavalry</String>
		<String _locID='43884'>Native American skirmisher</String>
		<String _locID='43885'>Stealthy Navajo skirmisher that runs quickly.</String>
		<String _locID='43886'>Navajo Rifleman</String>
		<String _locID='43887'>INF-N R-SK Navajo Rifleman</String>
		<String _locID='43888'>{E^food source^}{J^Enhances nearby Shrines^}</String>
		<String _locID='43889'>{E^Large pinniped. Harvest for food.^}{J^Large pinniped. Attracted to nearby Shrines. Enhances resources generated by Shrines.^}</String>
		<String _locID='43890'>Crabeater Seal</String>
		<String _locID='43891'>Hand infantry</String>
		<String _locID='43892'>Foot warrior armed with a deadly club. Good against shock units.</String>
		<String _locID='43893'>War Club</String>
		<String _locID='43894'>INF H-LU War Club</String>
		<String _locID='43895'>Archer</String>
		<String _locID='43896'>Foot archer. Good against infantry.</String>
		<String _locID='43897'>Cetan Bow</String>
		<String _locID='43898'>INF R-SK Cetan Bow</String>
		<String _locID='43899'>Fire and Shadow</String>
		<String _locID='43900'>The story of the Black family continues, as two more generations face fresh challenges in the Americas.</String>
		<String _locID='43901'>Wood source</String>
		<String _locID='43902'>A kapok tree.</String>
		<String _locID='43903'>Tree</String>
		<String _locID='43904'>Tree - Kapok</String>
		<String _locID='43905'>The Haudenosaunee</String>
		<String _locID='43906'>Kuechler</String>
		<String _locID='43907'>The Militia</String>
		<String _locID='43908'>Washington</String>
		<String _locID='43909'>Turning the Tide</String>
		<String _locID='43910'>A Cold Winter</String>
		<String _locID='43911'>Vengeance</String>
		<String _locID='43912'>There at the End</String>
		<String _locID='43913'>Chayton</String>
		<String _locID='43914'>Lakota Country</String>
		<String _locID='43915'>An Opportunity</String>
		<String _locID='43916'>Gold Rush</String>
		<String _locID='43917'>To Stop a War</String>
		<String _locID='43918'>Custer</String>
		<String _locID='43919'>A Final Choice</String>
		<String _locID='43920'>War Dance</String>
		<String _locID='43921'>The Rescue</String>
		<String _locID='43922'>Breed's Hill</String>
		<String _locID='43923'>Crossing the Delaware</String>
		<String _locID='43924'>Saratoga</String>
		<String _locID='43925'>Valley Forge</String>
		<String _locID='43926'>The Battle of Morristown</String>
		<String _locID='43927'>The Battle of Yorktown</String>
		<String _locID='43928'>The Bozeman Trail</String>
		<String _locID='43929'>Red Cloud's War</String>
		<String _locID='43931'>Ambushed!</String>
		<String _locID='43932'>Turning Point</String>
		<String _locID='43933'>Trust</String>
		<String _locID='43934'>Battle of the Little Bighorn</String>
		<String _locID='43935'>Cetan Bow attack and hitpoints increased.</String>
		<String _locID='43936'>Elite Cetan Bows</String>
		<String _locID='43937'>Elite Aenna</String>
		<String _locID='43938'>Elite War Bow</String>
		<String _locID='43939'>War Club attack and hitpoints increased.</String>
		<String _locID='43940'>Elite War Clubs</String>
		<String _locID='43941'>Elite War Bow</String>
		<String _locID='43942'>Elite War Club</String>
		<String _locID='43943'>Cetan Bow attack and hitpoints increased.</String>
		<String _locID='43944'>Champion Cetan Bows</String>
		<String _locID='43945'>Champion Aenna</String>
		<String _locID='43946'>Champion War Bow</String>
		<String _locID='43947'>War Club attack and hitpoints increased.</String>
		<String _locID='43948'>Champion War Clubs</String>
		<String _locID='43949'>Champion War Bow</String>
		<String _locID='43950'>Champion War Club</String>
		<String _locID='43951'>Warchief</String>
		<String _locID='43952'>The leader of your Tribe. Possesses many powerful bonuses and abilities. Explores, fights, builds Town Centers and Trading Posts.</String>
		<String _locID='43953'>War Chief</String>
		<String _locID='43954'>XP Lakota War Chief</String>
		<String _locID='43955'>Skirmish-manoeuvre cavalry</String>
		<String _locID='43956'>Skirmish-manoeuvre cavalry that are effective against Shock Units, line units, and artillery.</String>
		<String _locID='43957'>Rifle Rider</String>
		<String _locID='43958'>CAV R-SKMA Rifle Rider</String>
		<String _locID='43959'>Rifle Rider attack and hitpoints increased.</String>
		<String _locID='43960'>Champion Rifle Riders</String>
		<String _locID='43961'>Champion Musket Rider</String>
		<String _locID='43962'>Champion Rifle Rider</String>
		<String _locID='43963'>Dance building</String>
		<String _locID='43964'>Task Villagers on the Fire Pit to perform powerful dances.</String>
		<String _locID='43965'>Fire Pit</String>
		<String _locID='43966'>Resources.</String>
		<String _locID='43967'>Crates of 500 food, 500 wood, and 500 coin</String>
		<String _locID='43968'>TEAM 2 Medicine Men</String>
		<String _locID='43969'>TEAM gets 2 free Surgeons.</String>
		<String _locID='43970'>Light infantry</String>
		<String _locID='43971'>Fast armored warrior. Good against skirmishers and artillery.</String>
		<String _locID='43972'>Coyote Runner</String>
		<String _locID='43973'>INF H-AS Coyote Runner</String>
		<String _locID='43974'>Slinger</String>
		<String _locID='43975'>Slinger. Good against line units.</String>
		<String _locID='43976'>Macehualtin</String>
		<String _locID='43977'>INF R-SK Macehualtin</String>
		<String _locID='43978'>Macehualtin attack and hitpoints increased.</String>
		<String _locID='43979'>Elite Macehualtins</String>
		<String _locID='43980'>Elite Aenna</String>
		<String _locID='43981'>Coyote Runner attack and hitpoints increased.</String>
		<String _locID='43982'>Elite Coyote Runners</String>
		<String _locID='43983'>Elite War Club</String>
		<String _locID='43984'>Macehualtin attack and hitpoints increased.</String>
		<String _locID='43985'>Champion Macehualtins</String>
		<String _locID='43986'>Champion Aenna</String>
		<String _locID='43987'>Coyote Runner attack and hitpoints increased.</String>
		<String _locID='43988'>Champion Coyote Runners</String>
		<String _locID='43989'>Champion War Club</String>
		<String _locID='43990'>Veteran Dragoon</String>
		<String _locID='43991'>Elite Musket Rider</String>
		<String _locID='43992'>Veteran Skirmisher</String>
		<String _locID='43993'>Elite Musket Warrior</String>
		<String _locID='43994'>Play the Age of Empires III: The WarChiefs Campaign</String>
		<String _locID='43995'>Fire and Shadow</String>
		<String _locID='43996'>Skirmisher</String>
		<String _locID='43997'>Light infantry with low hitpoints, but a long-ranged attack. Good against infantry.</String>
		<String _locID='43998'>Wakina Rifle</String>
		<String _locID='43999'>INF R-SK Wakina Rifle</String>
		<String _locID='44000'>Wood source</String>
		<String _locID='44001'>A polyepis tree.</String>
		<String _locID='44002'>Tree</String>
		<String _locID='44003'>Tree - Polyepis</String>
		<String _locID='44004'>Haudenosaunee hero</String>
		<String _locID='44005'>Mercenary captain and experienced woodsman.</String>
		<String _locID='44006'>Nathaniel Black</String>
		<String _locID='44007'>SPC Nathaniel Black</String>
		<String _locID='44008'>Half-Haudenosaunee son of John Black and Nonahkee.</String>
		<String _locID='44009'>2 Travois</String>
		<String _locID='44010'>Wood source</String>
		<String _locID='44011'>Trees from the high Andes mountains.</String>
		<String _locID='44012'>Tree</String>
		<String _locID='44013'>Tree - Andes</String>
		<String _locID='44014'>War Hut attack and hitpoints increased.</String>
		<String _locID='44015'>Mighty War Hut</String>
		<String _locID='44016'>Fortified Blockhouse</String>
		<String _locID='44017'>Fortified War Hut</String>
		<String _locID='44018'>War Hut attack &amp; hitpoints increased.</String>
		<String _locID='44019'>Strong War Hut</String>
		<String _locID='44020'>Frontier Blockhouse</String>
		<String _locID='44021'>Strong War Hut</String>
		<String _locID='44022'>3 War Hut Travois</String>
		<String _locID='44023'>3 War Hut Travois</String>
		<String _locID='44024'>Town Centers are cheaper and inflict more damage when garrisoned.</String>
		<String _locID='44025'>Great House</String>
		<String _locID='44026'>Advanced Market</String>
		<String _locID='44027'>Advanced Market Shipment has arrived.</String>
		<String _locID='44028'>Longhouse</String>
		<String _locID='44029'>Longhouse Shipment has arrived.</String>
		<String _locID='44030'>Haudenosaunee foot warriors can build War Huts, Corrals, and Siege Workshops.</String>
		<String _locID='44031'>Battlefield Construction</String>
		<String _locID='44032'>Battlefield Construction Shipment has arrived.</String>
		<String _locID='44033'>Siege Workshop</String>
		<String _locID='44034'>Villager attack greatly increased.</String>
		<String _locID='44035'>Warrior Culture</String>
		<String _locID='44036'>Pioneers Shipment has arrived.</String>
		<String _locID='44037'>Houses now have a small ranged attack.</String>
		<String _locID='44038'>War Houses</String>
		<String _locID='44039'>TEAM Docks cheaper.</String>
		<String _locID='44040'>TEAM Houses cheaper.</String>
		<String _locID='44041'>War Hut build limit and hitpoints increased.</String>
		<String _locID='44042'>Extensive Fortifications 2</String>
		<String _locID='44043'>Extensive Fortifications Shipment has arrived.</String>
		<String _locID='44044'>Extensive Fortifications II Shipment has arrived.</String>
		<String _locID='44045'>Strong canoe built for combat.</String>
		<String _locID='44046'>Strong in naval combat when built in number.</String>
		<String _locID='44047'>Tlaloc Canoe</String>
		<String _locID='44048'>SHP Tlaloc Canoe</String>
		<String _locID='44049'>4 Canoes</String>
		<String _locID='44050'>3 Fishing Boats</String>
		<String _locID='44051'>4 Advanced War Canoes</String>
		<String _locID='44052'>All types of canoes cost less wood.</String>
		<String _locID='44053'>TEAM Birchbark</String>
		<String _locID='44054'>Cavalry Combat Shipment has arrived.</String>
		<String _locID='44055'>Birchbark Shipment has arrived.</String>
		<String _locID='44056'/>
		<String _locID='44057'>8 Cree Allies</String>
		<String _locID='44058'>8 Cherokee Allies</String>
		<String _locID='44059'>6 Wendat Allies</String>
		<String _locID='44060'>22 Cherokee Allies</String>
		<String _locID='44061'>22 Cree Allies</String>
		<String _locID='44062'>18 Wendat Allies</String>
		<String _locID='44063'>Wood source</String>
		<String _locID='44064'>Juniper trees.</String>
		<String _locID='44065'>Tree</String>
		<String _locID='44066'>Tree - Juniper</String>
		<String _locID='44067'>Black Family Estate</String>
		<String _locID='44068'>The estate of the Black Family.</String>
		<String _locID='44069'>Siege Workshop</String>
		<String _locID='44070'>Longhouse</String>
		<String _locID='44071'>Villager</String>
		<String _locID='44072'>Siege Workshop</String>
		<String _locID='44073'>Resources.</String>
		<String _locID='44074'>Crates of 400 food, 400 wood, and 400 coin</String>
		<String _locID='44075'>Makes your War Chief deadlier in combat, and lets him train pet wolves.</String>
		<String _locID='44076'>High Chief</String>
		<String _locID='44077'>Captain Shipment has arrived.</String>
		<String _locID='44078'>War Chief!</String>
		<String _locID='44079'>Improves your War Chief in combat, and lets him train pet jaguars.</String>
		<String _locID='44080'>High Priest of Ixtlilton</String>
		<String _locID='44081'>War Chief!</String>
		<String _locID='44082'>Improves your War Chief in combat, and lets him train pet coyotes.</String>
		<String _locID='44083'>Smoke Signals</String>
		<String _locID='44084'>War Chief!</String>
		<String _locID='44085'>Makes your War Chief more destructive against buildings.</String>
		<String _locID='44086'>Town Destroyer</String>
		<String _locID='44087'>War Chief!</String>
		<String _locID='44088'>Makes your War Chief super bad-ass.</String>
		<String _locID='44089'>High Chief</String>
		<String _locID='44090'>War Chief!</String>
		<String _locID='44091'>Resources.</String>
		<String _locID='44092'>Crates of 600 food, 600 wood, and 600 coin</String>
		<String _locID='44093'>3 Travois</String>
		<String _locID='44094'>4 Kanya Horsemen</String>
		<String _locID='44095'>6 Kanya Horsemen</String>
		<String _locID='44096'>10 Aennas</String>
		<String _locID='44097'>7 Aennas</String>
		<String _locID='44098'>6 Tomahawks</String>
		<String _locID='44099'>8 Tomahawks</String>
		<String _locID='44100'>13 Tomahawks</String>
		<String _locID='44101'>9 Tomahawks</String>
		<String _locID='44102'>16 Tomahawks</String>
		<String _locID='44103'>Infantry line of sight increased.</String>
		<String _locID='44104'>TEAM Scout Infantry</String>
		<String _locID='44105'>TEAM improved cavalry hitpoints and line of sight.</String>
		<String _locID='44106'>TEAM improved infantry hitpoints and line of sight.</String>
		<String _locID='44107'>5 Mantlets</String>
		<String _locID='44108'>7 Mantlets</String>
		<String _locID='44109'>Haudenosaunee Siege Party</String>
		<String _locID='44110'>Ships 4 Mantlets and 6 Rams.</String>
		<String _locID='44111'>All Haudenosaunee Siege weapons get more hitpoints.</String>
		<String _locID='44112'>Siege Hitpoints</String>
		<String _locID='44113'>All Haudenosaunee Siege weapons do more damage.</String>
		<String _locID='44114'>Siege Attack</String>
		<String _locID='44115'>The Siege Hitpoints Shipment has arrived.</String>
		<String _locID='44116'>The Siege Attack Shipment has arrived.</String>
		<String _locID='44117'>War House Shipment has arrived.</String>
		<String _locID='44118'>Wood source</String>
		<String _locID='44119'>A ponderosa pine.</String>
		<String _locID='44120'>Tree</String>
		<String _locID='44121'>Tree - Ponderosa Pine</String>
		<String _locID='44122'>Wood source</String>
		<String _locID='44123'>A pine tree.</String>
		<String _locID='44124'>Tree</String>
		<String _locID='44125'>Tree - Pinon Pine</String>
		<String _locID='44126'>TEAM gets 2 free Medicine Men.</String>
		<String _locID='44127'>Wakina Rifle attack and hitpoints increased.</String>
		<String _locID='44128'>Champion Wakina Rifles</String>
		<String _locID='44129'>Champion Musket Warrior</String>
		<String _locID='44130'>Champion War Rifle</String>
		<String _locID='44131'>Infantry building</String>
		<String _locID='44132'>Trains and upgrades hand and ranged infantry.</String>
		<String _locID='44133'>Nobles Hut</String>
		<String _locID='44134'>Nobles' Hut.</String>
		<String _locID='44135'>A powerful temple that provides an excellent defense and trains elite Aztec units.</String>
		<String _locID='44136'>Nobles' Hut</String>
		<String _locID='44137'>Nobles' Hut</String>
		<String _locID='44138'>Light infantry</String>
		<String _locID='44139'>Nobleman that flings javelins from an atlatl. Good against shock units.</String>
		<String _locID='44140'>Eagle Runner Knight</String>
		<String _locID='44141'>INF R-MA Eagle Runner Knight</String>
		<String _locID='44142'>Hand infantry</String>
		<String _locID='44143'>Stealthy noble armed with an obsidian sword. Good against shock units and line units.</String>
		<String _locID='44144'>Jaguar Prowl Knight</String>
		<String _locID='44145'>INF H-LU Jaguar Prowl Knight</String>
		<String _locID='44146'>Siege infantry</String>
		<String _locID='44147'>01001100 01100001 00100000 01100101 01101110 01100011 01100001 01110010 01101110 01100001 01100011 01101001 01101111 01101110 00100000 01100100 01100101 01101100 00100000 01100100 01101001 01100001 01100010 01101100 01101111 00100000 01110011 01100101 00100000 01101100 01101100 01100001 01101101 01100001 00100000 01001010 01110101 01110100 01101100 01100001 01101110 01100100 01100101 01110010 00101100 00100000 01101111 00100000 01000110 01100101 01101100 01101001 01110000 01100101 00100000 01000001 01100010 01100001 01110010 01111010 01110101 01100001 00101110</String>
		<String _locID='44148'>Arrow Knight</String>
		<String _locID='44149'>INF R Arrow Knight</String>
		<String _locID='44150'>Anti-building hand infantry</String>
		<String _locID='44151'>Warrior armed with a deadly spear. Good against shock units and buildings.</String>
		<String _locID='44152'>Puma Spearman</String>
		<String _locID='44153'>INF H-LU Puma Spearman</String>
		<String _locID='44154'>Hand infantry</String>
		<String _locID='44155'>Aztec elite berserker.</String>
		<String _locID='44156'>Skull Knight</String>
		<String _locID='44157'>INF H-LU Skull Knight</String>
		<String _locID='44158'>Warchief</String>
		<String _locID='44159'>The leader of your Tribe. Possesses many powerful bonuses and abilities. Explores, fights, builds Town Centers and Trading Posts.</String>
		<String _locID='44160'>War Chief</String>
		<String _locID='44161'>XP Aztec War Chief</String>
		<String _locID='44162'>Coin source</String>
		<String _locID='44163'>Fast but expiring source of coin.</String>
		<String _locID='44164'>Tin Mine</String>
		<String _locID='44165'>Mine Tin</String>
		<String _locID='44166'>Puma Spearman attack and hitpoints increased.</String>
		<String _locID='44167'>Champion Puma Spearmen</String>
		<String _locID='44168'>Champion Aenna</String>
		<String _locID='44169'>Champion Puma Man</String>
		<String _locID='44170'>Eagle Knight attack and hitpoints increased.</String>
		<String _locID='44171'>Champion Eagle Runner Knights</String>
		<String _locID='44172'>Champion Puma Man</String>
		<String _locID='44173'>Arrow Knight attack and hitpoints increased.</String>
		<String _locID='44174'>Champion Arrow Knights</String>
		<String _locID='44175'>Champion Puma Man</String>
		<String _locID='44176'>Jaguar Prowl Knight attack and hitpoints increased.</String>
		<String _locID='44177'>Champion Jaguar Prowl Knights</String>
		<String _locID='44178'>Champion Puma Man</String>
		<String _locID='44179'>Champion Arrow Knight</String>
		<String _locID='44180'>Champion Jaguar Knight</String>
		<String _locID='44181'>Champion Eagle Knight</String>
		<String _locID='44182'>Puma Spearman attack and hitpoints increased.</String>
		<String _locID='44183'>Elite Puma Spearmen</String>
		<String _locID='44184'>Elite Aenna</String>
		<String _locID='44185'>Arrow Knight attack and hitpoints increased.</String>
		<String _locID='44186'>Elite Arrow Knight</String>
		<String _locID='44187'>Elite Aenna</String>
		<String _locID='44188'>Eagle Knight attack and hitpoints increased.</String>
		<String _locID='44189'>Elite Eagle Knight</String>
		<String _locID='44190'>Elite Aenna</String>
		<String _locID='44191'>Jaguar Knight attack and hitpoints increased.</String>
		<String _locID='44192'>Elite Jaguar Knight</String>
		<String _locID='44193'>Elite Aenna</String>
		<String _locID='44194'>Elite Puma Man</String>
		<String _locID='44195'>Elite Arrow Knight</String>
		<String _locID='44196'>Elite Eagle Knight</String>
		<String _locID='44197'>Elite Jaguar Knight</String>
		<String _locID='44198'>Legendary upgrade for Coyote Runners.</String>
		<String _locID='44199'>Legendary Coyote Runners</String>
		<String _locID='44200'>Legendary Aenna</String>
		<String _locID='44201'>Legendary upgrade for Puma Spearmen.</String>
		<String _locID='44202'>Legendary Puma Spearmen</String>
		<String _locID='44203'>Legendary Aenna</String>
		<String _locID='44204'>Legendary Puma Man</String>
		<String _locID='44205'>Legendary upgrade for Macehualtins</String>
		<String _locID='44206'>Legendary Macehualtins</String>
		<String _locID='44207'>Legendary Puma Man</String>
		<String _locID='44208'>Legendary upgrade for Arrow Knights.</String>
		<String _locID='44209'>Legendary Arrow Knights</String>
		<String _locID='44210'>Legendary Puma Man</String>
		<String _locID='44211'>Legendary upgrade for Eagle Runner Knights.</String>
		<String _locID='44212'>Legendary Eagle Runner Knights</String>
		<String _locID='44213'>Legendary Puma Man</String>
		<String _locID='44214'>Legendary upgrade for Jaguar Prowl Knights.</String>
		<String _locID='44215'>Legendary Jaguar Prowl Knights</String>
		<String _locID='44216'>Legendary Puma Man</String>
		<String _locID='44217'>Legendary Coyote Man</String>
		<String _locID='44218'>Legendary Macehualtin</String>
		<String _locID='44219'>Legendary Arrow Knight</String>
		<String _locID='44220'>Legendary Eagle Knight</String>
		<String _locID='44221'>Legendary Jaguar Knight</String>
		<String _locID='44222'>Warrior Priest</String>
		<String _locID='44223'>TEAM 3 Villagers</String>
		<String _locID='44224'>8 Villagers</String>
		<String _locID='44225'>5 Coyote Runners</String>
		<String _locID='44226'>10 Coyote Runners</String>
		<String _locID='44227'>15 Coyote Runners</String>
		<String _locID='44228'>7 Coyote Runners</String>
		<String _locID='44229'>12 Coyote Runners</String>
		<String _locID='44230'>Coyote Runner speed and hitpoints increased.</String>
		<String _locID='44231'>Coyote Combat</String>
		<String _locID='44232'>Infantry Combat Shipment has arrived.</String>
		<String _locID='44233'>Coyote Combat Shipment has arrived.</String>
		<String _locID='44234'>8 Puma Spearmen</String>
		<String _locID='44235'>6 Puma Spearmen</String>
		<String _locID='44236'>9 Macehualtins</String>
		<String _locID='44237'>24 Macehualtins</String>
		<String _locID='44238'>11 Macehualtins</String>
		<String _locID='44239'>10 Macehualtins</String>
		<String _locID='44240'>13 Macehualtins</String>
		<String _locID='44241'>War Hut units train faster.</String>
		<String _locID='44242'>War Hut Training</String>
		<String _locID='44243'>TEAM Crossbows, Longbows and Partisans train faster.</String>
		<String _locID='44244'>6 Arrow Knights</String>
		<String _locID='44245'>6 Arrow Knights</String>
		<String _locID='44246'>5 Eagle Runner Knights</String>
		<String _locID='44247'>9 Eagle Runner Knights</String>
		<String _locID='44248'>6 Eagle Runner Knights</String>
		<String _locID='44249'>5 Jaguar Prowl Knights</String>
		<String _locID='44250'>11 Jaguar Prowl Knights</String>
		<String _locID='44251'>8 Jaguar Prowl Knights</String>
		<String _locID='44252'>6 Jaguar Prowl Knights</String>
		<String _locID='44253'>9 Jaguar Prowl Knights</String>
		<String _locID='44254'>Nobles' Hut units' attack versus buildings increased.</String>
		<String _locID='44255'>Scorched Earth</String>
		<String _locID='44256'>Ransack Shipment has arrived.</String>
		<String _locID='44257'>Scorched Earth Shipment has arrived.</String>
		<String _locID='44258'>All Knights' attack increased.</String>
		<String _locID='44259'>Knight Attack</String>
		<String _locID='44260'>Infantry Combat Shipment has arrived.</String>
		<String _locID='44261'>Knight Attack Shipment has arrived.</String>
		<String _locID='44262'>All Knights' hitpoints increased.</String>
		<String _locID='44263'>Knight Hitpoints</String>
		<String _locID='44264'>Knight Attack Shipment has arrived.</String>
		<String _locID='44265'>Knight Hitpoints Shipment has arrived.</String>
		<String _locID='44266'>All Knights' attack and hitpoints increased.</String>
		<String _locID='44267'>Knight Combat</String>
		<String _locID='44268'>Infantry Combat Shipment has arrived.</String>
		<String _locID='44269'>Knight Combat Shipment has arrived.</String>
		<String _locID='44270'>3 Skull Knights</String>
		<String _locID='44271'>5 Skull Knights</String>
		<String _locID='44272'>4 Skull Knights</String>
		<String _locID='44273'>7 Skull Knights</String>
		<String _locID='44274'>War Hut and Nobles' Hut build limit increased.</String>
		<String _locID='44275'>Aztec Fortifications</String>
		<String _locID='44276'>Extensive Fortifications Shipment has arrived.</String>
		<String _locID='44277'>Nobles' Hut attack and hitpoints increased.</String>
		<String _locID='44278'>Strong Nobles' Hut</String>
		<String _locID='44279'>Reinforced War Hut</String>
		<String _locID='44280'>Strong Nobles Hut</String>
		<String _locID='44281'>Strong War Hut</String>
		<String _locID='44282'>Nobles' Huts get a better attack and more hitpoints.</String>
		<String _locID='44283'>Mighty Nobles' Hut</String>
		<String _locID='44284'>Mighty War Hut</String>
		<String _locID='44285'>Mighty Nobles Hut</String>
		<String _locID='44286'>Canoes cost less wood.</String>
		<String _locID='44287'>Artificial Islands</String>
		<String _locID='44288'>TEAM Warships cheaper.</String>
		<String _locID='44289'>Warships cost less wood.</String>
		<String _locID='44290'>Fishing Boats cost less wood.</String>
		<String _locID='44291'>TEAM Cheap Fishing Boats</String>
		<String _locID='44292'>Warships cost less wood.</String>
		<String _locID='44293'>Fishing Boats cost less wood.</String>
		<String _locID='44294'>Transforms into a Nobles' Hut</String>
		<String _locID='44295'>Transforms into a Nobles' Hut for frontier defense.</String>
		<String _locID='44296'>Nobles' Hut Travois</String>
		<String _locID='44297'>VIL Nobles' Hut Travois</String>
		<String _locID='44298'>2 Nobles' Hut Travois</String>
		<String _locID='44299'>3 Nobles' Hut Travois</String>
		<String _locID='44300'>War Huts cost less wood.</String>
		<String _locID='44301'>Cheap War Huts</String>
		<String _locID='44302'>Fishing Boats cost less wood.</String>
		<String _locID='44303'>War Huts cost less wood.</String>
		<String _locID='44304'>Wendat warrior attack and hitpoints increased.</String>
		<String _locID='44305'>Wendat Warrior Societies</String>
		<String _locID='44306'>Elite Tracker</String>
		<String _locID='44307'>Elite Wendat Mantlet</String>
		<String _locID='44308'>Zapotec warrior attack and hitpoints increased.</String>
		<String _locID='44309'>Zapotec Warrior Societies</String>
		<String _locID='44310'>Elite Wendat Mantlet</String>
		<String _locID='44311'>Elite Lightning Warrior</String>
		<String _locID='44312'>Wendat warrior attack and hitpoints increased.</String>
		<String _locID='44313'>Champion Wendat</String>
		<String _locID='44314'>Champion Axe Rider</String>
		<String _locID='44315'>Champion Wendat Mantlet</String>
		<String _locID='44316'>Zapotec warrior attack and hitpoints increased.</String>
		<String _locID='44317'>Champion Zapotec</String>
		<String _locID='44318'>Champion Wendat Mantlet</String>
		<String _locID='44319'>Champion Lightning Warrior</String>
		<String _locID='44320'>2 Tlaloc Canoes</String>
		<String _locID='44321'>3 Tlaloc Canoes</String>
		<String _locID='44322'>9 Zapotec Allies</String>
		<String _locID='44323'>24 Zapotec Allies</String>
		<String _locID='44324'>11 Renegade Spanish</String>
		<String _locID='44325'>24 Renegade Spanish</String>
		<String _locID='44326'>Temple of Centeotl Support</String>
		<String _locID='44327'>The priests of Centeotl send 18 Macehualtins and boost all Macehualtin hitpoints.</String>
		<String _locID='44328'>The priests of Xipe Totec send 11 Coyote Runners and boost all Coyote Runner attacks.</String>
		<String _locID='44329'>Temple of Xipe Totec Support</String>
		<String _locID='44330'>The priests of Xochipilli send 12 Puma Spearmen and increases Puma Spearman speed.</String>
		<String _locID='44331'>Temple of Xochipilli Support</String>
		<String _locID='44332'>The priests of Xolotl send 10 Villagers and boost the gather rate for Farms and Plantations by 10%.</String>
		<String _locID='44333'>Temple of Xolotl Support</String>
		<String _locID='44334'>The priests of Coatlicue send 10 Arrow Knights and boost all Arrow Knight attacks.</String>
		<String _locID='44335'>Temple of Coatlicue Support</String>
		<String _locID='44336'>The priests of Tlaloc send 8 Eagle Runner Knights and boost all Eagle Runner Knights' range.</String>
		<String _locID='44337'>Temple of Tlaloc Support</String>
		<String _locID='44338'>The High Priest of Huitzilopochtli sends 11 Skull Knights and boosts the splash effect of all Skull Knights.</String>
		<String _locID='44339'>Great Temple of Huitzilopochtli Support</String>
		<String _locID='44340'>The High Priest of Quetzalcoatl sends 18 Jaguar Prowl Knights and boosts the attack of all Jaguar Prowl Knights.</String>
		<String _locID='44341'>Great Temple of Quetzalcoatl Support</String>
		<String _locID='44342'>The High Priest of Tezcatlipoca sends a group of Pet Jaguars and enhances Pet Jaguars greatly in combat.</String>
		<String _locID='44343'>Great Temple of Tezcatlipoca Support</String>
		<String _locID='44344'>1 Dock Travois (Currently Sends Farm)</String>
		<String _locID='44345'>Forest Mother</String>
		<String _locID='44346'>Receive for free all Market woodcutting upgrades.</String>
		<String _locID='44347'>Haudenosaunee woodworking</String>
		<String _locID='44348'>TEAM improved all infantry hitpoints.</String>
		<String _locID='44349'>Villagers gather coin from Mines faster.</String>
		<String _locID='44350'>TEAM Monetary Union</String>
		<String _locID='44351'>Monetary Union Shipment has arrived.</String>
		<String _locID='44352'>Haudenosaunee woodworking has been sent.</String>
		<String _locID='44353'>TEAM Monetary Union Shipment has arrived.</String>
		<String _locID='44354'>Villagers gather coin from Mines faster.</String>
		<String _locID='44355'>Aztec Mining</String>
		<String _locID='44356'>Team Monetary Union Shipment has arrived.</String>
		<String _locID='44357'>Aztec Mining Shipment has arrived.</String>
		<String _locID='44358'>9 Deer</String>
		<String _locID='44359'>Villagers gather from Farms, Mills, Plantations, and Rice Paddies faster.</String>
		<String _locID='44360'>Chinampa</String>
		<String _locID='44361'>Grain Market Shipment has arrived.</String>
		<String _locID='44362'>Timeout</String>
		<String _locID='44363'>Villagers gather from Farms, Mills, Plantations, and Rice Paddies faster.</String>
		<String _locID='44364'>Great Chinampa</String>
		<String _locID='44365'>Grain Market Shipment has arrived.</String>
		<String _locID='44366'>Ranged infantry mercenary</String>
		<String _locID='44367'>Powerful ranged infantry mercenary.</String>
		<String _locID='44368'>Fusilier</String>
		<String _locID='44369'>INF R-LU Fusilier</String>
		<String _locID='44370'>Line unit</String>
		<String _locID='44371'>Solid general-purpose infantry. Good against shock units.</String>
		<String _locID='44372'>Revolutionary Militia</String>
		<String _locID='44373'>INF R-LU Revolutionary Militia</String>
		<String _locID='44374'>Villagers gather wood faster.</String>
		<String _locID='44375'>TEAM Forest Laws</String>
		<String _locID='44376'>Forest Laws Shipment has arrived.</String>
		<String _locID='44377'>TEAM Forest Lawsment has arrived.</String>
		<String _locID='44378'>Klamath warrior attack and hitpoints increased.</String>
		<String _locID='44379'>Klamath Warrior Societies</String>
		<String _locID='44380'>Elite Lightning Warrior</String>
		<String _locID='44381'>Elite Klamath Rifleman</String>
		<String _locID='44382'>Apache warrior attack and hitpoints increased.</String>
		<String _locID='44383'>Apache Warrior Societies</String>
		<String _locID='44384'>Elite Klamath Rifleman</String>
		<String _locID='44385'>Elite Apache Cavalry</String>
		<String _locID='44386'>Navajo warrior attack and hitpoints increased.</String>
		<String _locID='44387'>Navajo Warrior Societies</String>
		<String _locID='44388'>Elite Apache Cavalry</String>
		<String _locID='44389'>Elite Navajo Rifleman</String>
		<String _locID='44390'>Cheyenne warrior attack and hitpoints increased.</String>
		<String _locID='44391'>Cheyenne Warrior Societies</String>
		<String _locID='44392'>Elite Navajo Rifleman</String>
		<String _locID='44393'>Elite Cheyenne Rider</String>
		<String _locID='44394'>Klamath warrior attack and hitpoints increased.</String>
		<String _locID='44395'>Champion Klamath</String>
		<String _locID='44396'>Champion Lightning Warrior</String>
		<String _locID='44397'>Champion Klamath Rifleman</String>
		<String _locID='44398'>Apache warrior attack and hitpoints increased.</String>
		<String _locID='44399'>Champion Apache</String>
		<String _locID='44400'>Champion Klamath Rifleman</String>
		<String _locID='44401'>Champion Apache Cavalry</String>
		<String _locID='44402'>Navajo warrior attack and hitpoints increased.</String>
		<String _locID='44403'>Champion Navajo</String>
		<String _locID='44404'>Champion Apache Cavalry</String>
		<String _locID='44405'>Champion Navajo Rifleman</String>
		<String _locID='44406'>Cheyenne warrior attack and hitpoints increased.</String>
		<String _locID='44407'>Champion Cheyenne</String>
		<String _locID='44408'>Champion Navajo Rifleman</String>
		<String _locID='44409'>Champion Cheyenne Rider</String>
		<String _locID='44410'>Legendary Lightning Warrior</String>
		<String _locID='44411'>Legendary Mantlet</String>
		<String _locID='44412'>Legendary Apache Cavalry</String>
		<String _locID='44413'>Legendary Klamath Rifleman</String>
		<String _locID='44414'>Legendary Navajo Rifleman</String>
		<String _locID='44415'>Legendary Cheyenne Rider</String>
		<String _locID='44416'>Wood source</String>
		<String _locID='44417'>A tree from the Grand Cayon region.</String>
		<String _locID='44418'>Tree</String>
		<String _locID='44419'>Tree - Grand Canyon Base</String>
		<String _locID='44420'>Wood source</String>
		<String _locID='44421'>A tree from the Painted Desert region.</String>
		<String _locID='44422'>Tree</String>
		<String _locID='44423'>Tree - Painted Desert</String>
		<String _locID='44424'>Hand cavalry</String>
		<String _locID='44425'>Scout mounted warrior good against skirmishers, foot archers, and artillery.</String>
		<String _locID='44426'>Axe Rider</String>
		<String _locID='44427'>CAV H-SC Axe Rider</String>
		<String _locID='44428'>Hand cavalry</String>
		<String _locID='44429'>Superior lance-carrying horsemen.</String>
		<String _locID='44430'>Dog Soldier</String>
		<String _locID='44431'>CAV H-AS Dog Soldier</String>
		<String _locID='44432'>Hand cavalry</String>
		<String _locID='44433'>Stealthy assault horsemen that grow in strength as they grow in number.</String>
		<String _locID='44434'>Tashunke Prowler</String>
		<String _locID='44435'>CAV H-AS Tashunke Prowler</String>
		<String _locID='44436'>Now your War Chief can strike a mighty blow killing or wounding all nearby enemies.</String>
		<String _locID='44437'>Counting Coup</String>
		<String _locID='44438'/>
		<String _locID='44439'>6 Coyotes</String>
		<String _locID='44440'>9 Deer</String>
		<String _locID='44441'>TEAM 6 Bison</String>
		<String _locID='44442'/>
		<String _locID='44443'>12 Bison</String>
		<String _locID='44444'/>
		<String _locID='44445'>9 Bison</String>
		<String _locID='44446'/>
		<String _locID='44447'>15 Bison</String>
		<String _locID='44448'>Villagers gather food from hunted animals and berries faster.</String>
		<String _locID='44449'>Great Hunter</String>
		<String _locID='44450'>Naturalist Expedition Shipment has arrived.</String>
		<String _locID='44451'>Villagers train faster and build bounty greatly increased.</String>
		<String _locID='44452'>Adoption</String>
		<String _locID='44453'>Medicine Shipment has arrived.</String>
		<String _locID='44454'>Adoption Shipment has arrived.</String>
		<String _locID='44455'>6 Cetan Bows</String>
		<String _locID='44456'>8 Cetan Bows</String>
		<String _locID='44457'>6 War Clubs</String>
		<String _locID='44458'>9 War Clubs</String>
		<String _locID='44459'>7 War Clubs</String>
		<String _locID='44460'>9 Wakina Rifles</String>
		<String _locID='44461'>16 Wakina Rifles</String>
		<String _locID='44462'>18 Wakina Rifles</String>
		<String _locID='44463'>3 Axe Riders</String>
		<String _locID='44464'>4 Axe Riders</String>
		<String _locID='44465'>4 Axe Riders</String>
		<String _locID='44466'>5 Axe Riders</String>
		<String _locID='44467'>8 Axe Riders</String>
		<String _locID='44468'>All cavalry attack increased.</String>
		<String _locID='44469'>Cavalry Attack</String>
		<String _locID='44470'>Cavalry Attack Shipment has arrived.</String>
		<String _locID='44471'>All cavalry attack increased.</String>
		<String _locID='44472'>Cavalry Attack</String>
		<String _locID='44473'>Cavalry Attack Shipment has arrived.</String>
		<String _locID='44474'>All cavalry hitpoints increased.</String>
		<String _locID='44475'>Cavalry Hitpoints</String>
		<String _locID='44476'>Cavalry Hitpoints Shipment has arrived.</String>
		<String _locID='44477'>All cavalry attack and hitpoints increased.</String>
		<String _locID='44478'>Cavalry Combat</String>
		<String _locID='44479'>Cavalry Hitpoints Shipment has arrived.</String>
		<String _locID='44480'>Cavalry Combat Shipment has arrived.</String>
		<String _locID='44481'>6 Tashunke Prowlers</String>
		<String _locID='44482'>4 Tashunke Prowlers</String>
		<String _locID='44483'>7 Tashunke Prowlers</String>
		<String _locID='44484'>8 Tashunke Prowlers</String>
		<String _locID='44485'>2 Dog Soldiers</String>
		<String _locID='44486'>4 Dog Soldiers</String>
		<String _locID='44487'>3 Dog Soldiers</String>
		<String _locID='44488'>2 Dog Soldiers</String>
		<String _locID='44489'>TEAM 2 Dog Soldiers</String>
		<String _locID='44490'>TEAM 3 Dog Soldiers</String>
		<String _locID='44491'>{E^food source^}{J^Enhances nearby Shrines^}</String>
		<String _locID='44492'>{E^Medium herbivore. Harvest for food.^}{J^Medium herbivore. Attracted to nearby Shrines. Enhances resources generated by Shrines.^}</String>
		<String _locID='44493'>Guanaco</String>
		<String _locID='44494'>Ritually purified Dog Soldiers do increased damage to infantry.</String>
		<String _locID='44495'>Onikare</String>
		<String _locID='44496'>Caballeros Shipment has arrived.</String>
		<String _locID='44497'>Sweat Lodge Shipment has arrived.</String>
		<String _locID='44498'>Mohawk</String>
		<String _locID='44499'>Seneca</String>
		<String _locID='44500'>Destroy one enemy Town Center.</String>
		<String _locID='44501'>Bring Nathaniel and Kanyenke to the Haudenosaunee village.</String>
		<String _locID='44502'>Task Native Villagers on the Fire Pit.</String>
		<String _locID='44503'>Perform a War Dance.</String>
		<String _locID='44504'>Destroy one enemy Town Center.</String>
		<String _locID='44505'>Gather five Treasures.</String>
		<String _locID='44506'>The Haudenosaunee village allied to Nathaniel is to the northeast.</String>
		<String _locID='44507'>Tasking Villagers on your Fire Pit invokes power for your tribe and will give you access to unique Native abilities.</String>
		<String _locID='44508'>To task Native Villagers on the Fire Pit, select the Villagers, then right-click the Fire Pit. Add additional Villagers to increase the dance's effect.</String>
		<String _locID='44509'>The enemy town to the northwest may be vulnerable to cavalry attacks. The town to the northeast may be vulnerable to raids on their copper mines.</String>
		<String _locID='44510'>Scout every region of the map to find all the Treasures.</String>
		<String _locID='44511'>Hessians</String>
		<String _locID='44512'>Rescue Nonahkee.</String>
		<String _locID='44513'>Find and destroy one prisoner cage to rescue Native Villagers.</String>
		<String _locID='44514'>Destroy the prisoner cage holding Nonahkee.</String>
		<String _locID='44515'>Build a Trading Post on the Trade Route.</String>
		<String _locID='44516'>The prisoner cages are well-guarded by enemy Hessians and Haudenosaunee.</String>
		<String _locID='44517'>It may be necessary to destroy several enemy buildings to reach Nonahkee's prison.</String>
		<String _locID='44518'>A Trading Post on this trading route will yield one Native Villager each time the Travois passes it. This may be a useful way to expand your town.</String>
		<String _locID='44519' gamecharacter='Nathaniel' soundfilename='XNATH9000'>Perhaps the reports about the Mohawk and Seneca allying with the British have been exaggerated.</String>
		<String _locID='44520' gamecharacter='Nathaniel' soundfilename='XNATH9005'>Looks like you've got a bit of fight left in you, uncle.</String>
		<String _locID='44521' gamecharacter='Nathaniel' soundfilename='XNATH9010'>We're here to help if we can, war chief.</String>
		<String _locID='44522' gamecharacter='Nathaniel' soundfilename='XNATH9015'>We'll have to decide how many of our villagers should be dancing, and how many should be gathering and building.</String>
		<String _locID='44523' gamecharacter='Nathaniel' soundfilename='XNATH9020'>Time for a war dance.</String>
		<String _locID='44524' gamecharacter='Nathaniel' soundfilename='XNATH9025'>I can hear war drums across the river. We need a strategy, and soon.</String>
		<String _locID='44525' gamecharacter='Nathaniel' soundfilename='XNATH9030'>We should bring plenty of cavalry when we attack the Seneca.</String>
		<String _locID='44526' gamecharacter='Nathaniel' soundfilename='XNATH9035'>The Mohawk town center has been destroyed.  Mission accomplished!</String>
		<String _locID='44527' gamecharacter='Nathaniel' soundfilename='XNATH9040'>The Seneca town center is down.  Mission accomplished!</String>
		<String _locID='44528' gamecharacter='Kanyenke' soundfilename='XKANY9000'>Both strategies have merit, Nathaniel.</String>
		<String _locID='44529' gamecharacter='Kanyenke' soundfilename='XKANY9005'>You were saying, Nathaniel?</String>
		<String _locID='44530' gamecharacter='Kanyenke' soundfilename='XKANY9010'>Kill now. Talk later.</String>
		<String _locID='44531' gamecharacter='Kanyenke' soundfilename='XKANY9015'>We should journey to the Oneida Haudenosaunee village.</String>
		<String _locID='44532' gamecharacter='Kanyenke' soundfilename='XKANY9020'>I know this region well. I used to hunt here as a boy.</String>
		<String _locID='44533' gamecharacter='Kanyenke' soundfilename='XKANY9025'>The Mohawk copper mines are far from their village. Attacking the miners would be a good way to slow their economy.</String>
		<String _locID='44534' gamecharacter='Kanyenke' soundfilename='XKANY9030'>The more villagers that dance at the fire pit, the better.</String>
		<String _locID='44535' gamecharacter='Kanyenke' soundfilename='XKANY9035'>These are the Mohawk copper mines.</String>
		<String _locID='44536' gamecharacter='Oneida Warchief' soundfilename='XGENR9000'>Greetings, Nathaniel. We are being raided by two tribes across the river.</String>
		<String _locID='44537' gamecharacter='Oneida Warchief' soundfilename='XGENR9005'>We accept your help in our battle.</String>
		<String _locID='44538' gamecharacter='Oneida Warchief' soundfilename='XGENR9010'>The Mohawk Haudenosaunee live to the northeast. The Seneca Haudenosaunee live to the northwest.</String>
		<String _locID='44539' gamecharacter='Oneida Warchief' soundfilename='XGENR9015'>Battles between Haudenosaunee tribes are often decided by a swift show of force. If we destroy one tribe's town center, the other tribe will stop fighting as well.</String>
		<String _locID='44540' gamecharacter='Oneida Warchief' soundfilename='XGENR9020'>We should focus our attacks on one tribe while defending our own village.</String>
		<String _locID='44541' gamecharacter='Oneida Warchief' soundfilename='XGENR9025'>You are right. But we have learned that the Seneca tribe is vulnerable to attacks by cavalry.  </String>
		<String _locID='44542' gamecharacter='Oneida Warchief' soundfilename='XGENR9030'>Our villagers must join the war dance at the fire pit.</String>
		<String _locID='44543' gamecharacter='Kanyenke' soundfilename='XKANY9001'>Perhaps the reports about the Mohawk and Seneca allying with the British have been exaggerated.</String>
		<String _locID='44544' gamecharacter='Nathaniel' soundfilename='XNATH9001'>You were saying, uncle?</String>
		<String _locID='44545' gamecharacter='Nathaniel' soundfilename='XNATH9045'>The war party has been assembled.</String>
		<String _locID='44546' gamecharacter='Nathaniel' soundfilename='XNATH9050'>We've freed some villagers!</String>
		<String _locID='44547' gamecharacter='Nathaniel' soundfilename='XNATH9065'>Another settler has joined us at our trading post!</String>
		<String _locID='44548' gamecharacter='Nathaniel' soundfilename='XNATH9055'>We've got to destroy the stockade holding my mother before the Mohawk become too strong to defeat.</String>
		<String _locID='44549' gamecharacter='Nathaniel' soundfilename='PlaceholderShort'>&lt;DELETED&gt;</String>
		<String _locID='44550' gamecharacter='Nathaniel' soundfilename='XNATH9060'>You're a fool, Kuechler - you and the Mohawks you've tricked into joining you.</String>
		<String _locID='44551' gamecharacter='Kanyenke' soundfilename='XKANY9040'>We must protect them as they work to expand our military strength.</String>
		<String _locID='44552' gamecharacter='Kanyenke' soundfilename='XKANY9045'>There are two trading post sites. One has already been claimed by the Mohawks, but we can change that.</String>
		<String _locID='44553' gamecharacter='Kanyenke' soundfilename='XKANY9050'>Each time a travois passes our trading post, a new villager will join us.</String>
		<String _locID='44554' gamecharacter='Kanyenke' soundfilename='PlaceholderShort'>&lt;DELETED&gt;</String>
		<String _locID='44555' gamecharacter='Nonahkee' soundfilename='XNONA9000'>Nathaniel!</String>
		<String _locID='44556' gamecharacter='Nonahkee' soundfilename='XNONA9005'>I'm free. Thank you all.</String>
		<String _locID='44557' gamecharacter='Oneida Warchief' soundfilename='XGENR9035'>Our base has no villagers. To build and expand we must free villagers being held captive by the Mohawk and their Hessian allies.</String>
		<String _locID='44558' gamecharacter='Oneida Warchief' soundfilename='XGENR9040'>There are other villagers being held. The more we free, the faster we can expand our base.</String>
		<String _locID='44559' gamecharacter='Oneida Warchief' soundfilename='XGENR9045'>We should kill more of the enemy's villagers while we continue to rescue more of our own.</String>
		<String _locID='44560' gamecharacter='Kuechler' soundfilename='XKUEC9000'>The locals fight well, with Hessian leadership.</String>
		<String _locID='44561' gamecharacter='Kuechler' soundfilename='XKUEC9005'>The Mohawks have allowed some of our prisoners to be freed. I should have stationed more of my mercenaries at that pen.</String>
		<String _locID='44562' gamecharacter='Kuechler' soundfilename='XKUEC9010'>Another stockade has been destroyed.  </String>
		<String _locID='44563' gamecharacter='Kuechler' soundfilename='XKUEC9015'>The Natives stand no chance against trained mercenaries.</String>
		<String _locID='44564' gamecharacter='Kuechler' soundfilename='XKUEC9020'>The Native woman is my prisoner and she shall remain so.</String>
		<String _locID='44565' gamecharacter='Oneida Warchief' soundfilename='XGENR9050'>We must free more settlers.</String>
		<String _locID='44566' gamecharacter='Kuechler' soundfilename='XKUEC9025'>Side with Oneida, boy, and be wiped out with them.</String>
		<String _locID='44567' gamecharacter='Kanyenke' soundfilename='XKANY9055'>Yes, a war party.</String>
		<String _locID='44568'>Wood source</String>
		<String _locID='44569'>A mix of spruce trees. Harvest for wood.</String>
		<String _locID='44570'>Tree</String>
		<String _locID='44571'>Tree - Northwest Territory</String>
		<String _locID='44572'>Wood source</String>
		<String _locID='44573'>Pine trees. Harvest for wood.</String>
		<String _locID='44574'>Tree</String>
		<String _locID='44575'>Tree - Pine</String>
		<String _locID='44576'>Attack and hitpoints increased for Aennas &amp; Tomahawks.</String>
		<String _locID='44577'>Elite War Hut</String>
		<String _locID='44578'>Elite War Bow</String>
		<String _locID='44579'>Attack and hitpoints increased for Horsemen.</String>
		<String _locID='44580'>Elite Corral</String>
		<String _locID='44581'>Attack and hitpoints increased for all War Hut units.</String>
		<String _locID='44582'>Champion War Hut</String>
		<String _locID='44583'>Attack and hitpoints increased for all Corral units.</String>
		<String _locID='44584'>Champion Corral</String>
		<String _locID='44585'>Attack and hitpoints increased for Rams and Mantlets.</String>
		<String _locID='44586'>Champion Siege Workshop</String>
		<String _locID='44587'>Legendary upgrade for all War Hut units.</String>
		<String _locID='44588'>Legendary War Hut</String>
		<String _locID='44589'>Legendary Aenna</String>
		<String _locID='44590'>Legendary upgrade for all Corral units.</String>
		<String _locID='44591'>Legendary Corral</String>
		<String _locID='44592'>Legendary upgrade for all Siege Workshop units.</String>
		<String _locID='44593'>Legendary Siege Workshop</String>
		<String _locID='44594'>Legendary Light Cannon</String>
		<String _locID='44595'>Nature Friendship</String>
		<String _locID='44596'>Converts treasure guardians.</String>
		<String _locID='44597'>Villagers gather food faster.</String>
		<String _locID='44598'>Great Feast</String>
		<String _locID='44599'>Villagers gather food faster.</String>
		<String _locID='44600'>Harvest Ceremony</String>
		<String _locID='44601'>Villagers gather food faster.</String>
		<String _locID='44602'>Green Corn Ceremony</String>
		<String _locID='44603'>Villager attack and hitpoints increased.</String>
		<String _locID='44604'>Spirit Medicine </String>
		<String _locID='44605'>Villagers gather wood faster.</String>
		<String _locID='44606'>Forest Spirit Ceremony</String>
		<String _locID='44607'>Villagers gather wood faster.</String>
		<String _locID='44608'>Forest People Ceremony</String>
		<String _locID='44609'>Villagers gather wood faster.</String>
		<String _locID='44610'>Lumber Ceremony</String>
		<String _locID='44611'>Villagers gather coin faster.</String>
		<String _locID='44612'>Earth Ceremony</String>
		<String _locID='44613'>Villagers gather coin faster.</String>
		<String _locID='44614'>Earth Gift Ceremony</String>
		<String _locID='44615'>Boats gather food from Fish and coin from Whales faster.</String>
		<String _locID='44616'>Fishing Dance</String>
		<String _locID='44617'>Boats gather food from Fish and coin from Whales faster.</String>
		<String _locID='44618'>Greatfish Dance</String>
		<String _locID='44619'>Livestock fatten faster when tasked on Farms.</String>
		<String _locID='44620'>Herd Mother Dance</String>
		<String _locID='44621'>Wood source</String>
		<String _locID='44622'>A tree such as birch or maple. Harvest for wood.</String>
		<String _locID='44623'>Tree</String>
		<String _locID='44624'>Tree - Great Lakes</String>
		<String _locID='44625'>Villagers gather wood faster.</String>
		<String _locID='44626'>Woodcrafting</String>
		<String _locID='44627'>Forest Laws Shipment has arrived.</String>
		<String _locID='44628'>Woodcrafting Shipment has arrived.</String>
		<String _locID='44629'>Food source.</String>
		<String _locID='44630'>TEAM Crates of 600 food</String>
		<String _locID='44631'>TEAM Ottomans send their allies Chests of 600 coin.</String>
		<String _locID='44632'>TEAM Lakota send their allies Baskets of 600 food</String>
		<String _locID='44633'>Food source.</String>
		<String _locID='44634'>TEAM Crates of 1,000 food</String>
		<String _locID='44635'>TEAM Lakota send their allies Baskets of 600 food</String>
		<String _locID='44636'>TEAM Lakota send their allies Baskets of 1,000 food</String>
		<String _locID='44637'>Now your War Chief is able to be stealthy.</String>
		<String _locID='44638'>Center of Power</String>
		<String _locID='44639'>War Chief!</String>
		<String _locID='44640'>4 Cougars</String>
		<String _locID='44641'>3 Grizzlies</String>
		<String _locID='44642'>4 Rifle Riders</String>
		<String _locID='44643'>6 Rifle Riders</String>
		<String _locID='44644'>5 Rifle Riders</String>
		<String _locID='44645'>7 Rifle Riders</String>
		<String _locID='44646'>Mustangs Shipment has arrived.</String>
		<String _locID='44647'>Native allies train 50% faster.</String>
		<String _locID='44648'>Black Arrow</String>
		<String _locID='44649'>Adoption Shipment has arrived.</String>
		<String _locID='44650'>Black Arrow Shipment has arrived.</String>
		<String _locID='44651'>Ranged infantry Mercenary</String>
		<String _locID='44652'>Rifleman for hire.</String>
		<String _locID='44653'>Renegado</String>
		<String _locID='44654'>INF-O R-SK Renegado</String>
		<String _locID='44655'>Manoeuvre cavalry Mercenary</String>
		<String _locID='44656'>Mounted gunman for hire.</String>
		<String _locID='44657'>Comanchero</String>
		<String _locID='44658'>Merc Comanchero</String>
		<String _locID='44659'>Ranged infantry Mercenary</String>
		<String _locID='44660'>Skilled pistolero for hire.</String>
		<String _locID='44661'>Gunslinger</String>
		<String _locID='44662'>Merc Gunslinger</String>
		<String _locID='44663'>6 Comanche Allies</String>
		<String _locID='44664'>18 Comanche Allies</String>
		<String _locID='44665'>6 Cheyenne Allies</String>
		<String _locID='44666'>18 Cheyenne Allies</String>
		<String _locID='44667'>10 Renegado Allies</String>
		<String _locID='44668'>10 Pistolero Allies</String>
		<String _locID='44669'>7 Comanchero Allies</String>
		<String _locID='44670'>Outlaw Band</String>
		<String _locID='44671'>A large force of outlaws joins your side, with 7 Renegados, 7 Pistoleros, and 5 ComancHeroes.</String>
		<String _locID='44672'>Dakota Support</String>
		<String _locID='44673'>The Dakota Nation sends its support.</String>
		<String _locID='44674'>The Dakota Nation sends 5 Tashunke Prowlers and increases the hitpoints of all Tashunke Prowlers.</String>
		<String _locID='44675'>The Lakota Nation sends 7 Axe Riders and 9 buffalo.</String>
		<String _locID='44676'>Lakota Support</String>
		<String _locID='44677'>The Dakota Nation sends its support.</String>
		<String _locID='44678'>The Lakota Nation sends its support.</String>
		<String _locID='44679'>The Nakota Nation sends 4 Dog Soldiers and increases the speed of all Dog Soldiers.</String>
		<String _locID='44680'>Nakota Support</String>
		<String _locID='44681'>The Lakota Nation sends its support.</String>
		<String _locID='44682'>The Nakota Nation sends its support.</String>
		<String _locID='44683'>The Sans Arc council sends 16 War Clubs and 500 wood.</String>
		<String _locID='44684'>Sans Arc Support</String>
		<String _locID='44685'>The Nakota Nation sends its support.</String>
		<String _locID='44686'>The Sans Arc tribe sends its support.</String>
		<String _locID='44687'>The Oglala council sends 14 Cetan Bows and 500 food.</String>
		<String _locID='44688'>Oglala Support</String>
		<String _locID='44689'>The Sans Arc tribe sends its support.</String>
		<String _locID='44690'>The Oglala tribe sends its support.</String>
		<String _locID='44691'>The Oglala council sends its support.</String>
		<String _locID='44692'>The Burnt Thigh council sends 7 Rifle Riders and 2 Medicine Men.</String>
		<String _locID='44693'>Burnt Thigh Support</String>
		<String _locID='44694'>The Oglala council sends its support.</String>
		<String _locID='44695'>The Burnt Thigh council sends its support.</String>
		<String _locID='44696'>The Hunkpapa council sends 16 Wakina Rifles and 2 War Hut Travois.</String>
		<String _locID='44697'>Hunkpapa Support</String>
		<String _locID='44698'>The Burnt Thigh council sends its support.</String>
		<String _locID='44699'>The Hunkpapa council sends its support.</String>
		<String _locID='44700'>The Santee council sends 6 Axe Riders and increases the hitpoints of all Axe Riders.</String>
		<String _locID='44701'>Santee Support</String>
		<String _locID='44702'>The Lakota Nation sends its support.</String>
		<String _locID='44703'>The Yankton council sends 6 Rifle Riders and increases the attack of all Rifle Riders.</String>
		<String _locID='44704'>Yankton Support</String>
		<String _locID='44705'>The Lakota Nation sends its support.</String>
		<String _locID='44706'>The Yankton council sends its support.</String>
		<String _locID='44707'>The Santee council sends its support.</String>
		<String _locID='44708'>The Two Kettle council sends 14 Wakina Rifles and increases the hitpoints of all Wakina Rifles.</String>
		<String _locID='44709'>Two Kettle Support</String>
		<String _locID='44710'>The Sans Arc tribe sends its support.</String>
		<String _locID='44711'>The Two Kettle council sends its support.</String>
		<String _locID='44712'>The Sans Arc council sends its support.</String>
		<String _locID='44713'>3 Pet Jaguars</String>
		<String _locID='44714'>5 Pet Jaguars</String>
		<String _locID='44715'>4 Pet Jaguars</String>
		<String _locID='44716'>Greatly improves the speed of your War Chief and gives him an area attack.</String>
		<String _locID='44717'>Smoking Mirror</String>
		<String _locID='44718'>War Chief!</String>
		<String _locID='44719'>9 Mayan Allies</String>
		<String _locID='44720'>24 Mayan Allies</String>
		<String _locID='44721'>Villagers gather wood much faster.</String>
		<String _locID='44722'>Deforestation</String>
		<String _locID='44723'>Villagers gather coin from all sources much faster.</String>
		<String _locID='44724'>Excessive Tribute</String>
		<String _locID='44725'>Villagers gather food from Mills and hunting much faster. Sheep also fatten at Farms much faster.</String>
		<String _locID='44726'>Large Scale Gathering</String>
		<String _locID='44727'>Native American Warrior from minor tribes have their attack and hitpoints greatly increased.</String>
		<String _locID='44728'>Legendary Native Warriors</String>
		<String _locID='44729'>Legendary Axe Rider</String>
		<String _locID='44730'>Legendary Dog Soldier</String>
		<String _locID='44731'>Legendary Blackwood</String>
		<String _locID='44732'>Legendary Ambusher</String>
		<String _locID='44733'>Legendary Blowgunner</String>
		<String _locID='44734'>Legendary Bolas</String>
		<String _locID='44735'>Legendary Clubman</String>
		<String _locID='44736'>Legendary Chieftain</String>
		<String _locID='44737'>Legendary Eagle</String>
		<String _locID='44738'>Legendary Tracker</String>
		<String _locID='44739'>Legendary Jaguar</String>
		<String _locID='44740'>Legendary Mantlet</String>
		<String _locID='44741'>Legendary Rifleman</String>
		<String _locID='44742'>Legendary Sharktooth</String>
		<String _locID='44743'>Legendary Tomahawk</String>
		<String _locID='44744'>Legendary Holcan</String>
		<String _locID='44745'>Native American Warrior from minor tribes have their attack and hitpoints greatly increased.</String>
		<String _locID='44746'>Legendary Native Warriors</String>
		<String _locID='44747'>Legendary Axe Rider</String>
		<String _locID='44748'>Legendary Dog Soldier</String>
		<String _locID='44749'>Legendary Blackwood</String>
		<String _locID='44750'>Legendary Ambusher</String>
		<String _locID='44751'>Legendary Blowgunner</String>
		<String _locID='44752'>Legendary Bolas</String>
		<String _locID='44753'>Legendary Clubman</String>
		<String _locID='44754'>Legendary Chieftain</String>
		<String _locID='44755'>Legendary Eagle</String>
		<String _locID='44756'>Legendary Tracker</String>
		<String _locID='44757'>Legendary Jaguar</String>
		<String _locID='44758'>Legendary Mantlet</String>
		<String _locID='44759'>Legendary Rifleman</String>
		<String _locID='44760'>Legendary Sharktooth</String>
		<String _locID='44761'>Legendary Tomahawk</String>
		<String _locID='44762'>Legendary Holcan</String>
		<String _locID='44763'>Native American Warrior from minor tribes have their attack and hitpoints greatly increased.</String>
		<String _locID='44764'>Legendary Native Warriors</String>
		<String _locID='44765'>Legendary Axe Rider</String>
		<String _locID='44766'>Legendary Dog Soldier</String>
		<String _locID='44767'>Legendary Blackwood</String>
		<String _locID='44768'>Legendary Ambusher</String>
		<String _locID='44769'>Legendary Blowgunner</String>
		<String _locID='44770'>Legendary Bolas</String>
		<String _locID='44771'>Legendary Clubman</String>
		<String _locID='44772'>Legendary Chieftain</String>
		<String _locID='44773'>Legendary Eagle</String>
		<String _locID='44774'>Legendary Tracker</String>
		<String _locID='44775'>Legendary Jaguar</String>
		<String _locID='44776'>Legendary Mantlet</String>
		<String _locID='44777'>Legendary Rifleman</String>
		<String _locID='44778'>Legendary Sharktooth</String>
		<String _locID='44779'>Legendary Tomahawk</String>
		<String _locID='44780'>Legendary Holcan</String>
		<String _locID='44781'>Villagers gather food from Mills and Hunting much faster. Sheep also fatten at farms much faster.</String>
		<String _locID='44782'>Large Scale Gathering</String>
		<String _locID='44783'>Native American Warrior from minor tribes have their attack and hitpoints greatly increased.</String>
		<String _locID='44784'>Legendary Native Warriors</String>
		<String _locID='44785'>Legendary Axe Rider</String>
		<String _locID='44786'>Legendary Dog Soldier</String>
		<String _locID='44787'>Legendary Blackwood</String>
		<String _locID='44788'>Legendary Ambusher</String>
		<String _locID='44789'>Legendary Blowgunner</String>
		<String _locID='44790'>Legendary Bolas</String>
		<String _locID='44791'>Legendary Clubman</String>
		<String _locID='44792'>Legendary Chieftain</String>
		<String _locID='44793'>Legendary Eagle</String>
		<String _locID='44794'>Legendary Tracker</String>
		<String _locID='44795'>Legendary Jaguar</String>
		<String _locID='44796'>Legendary Mantlet</String>
		<String _locID='44797'>Legendary Rifleman</String>
		<String _locID='44798'>Legendary Sharktooth</String>
		<String _locID='44799'>Legendary Tomahawk</String>
		<String _locID='44800'>Legendary Holcan</String>
		<String _locID='44801'>Native American Warrior from minor tribes have their attack and hitpoints greatly increased.</String>
		<String _locID='44802'>Legendary Native Warriors</String>
		<String _locID='44803'>Legendary Axe Rider</String>
		<String _locID='44804'>Legendary Dog Soldier</String>
		<String _locID='44805'>Legendary Blackwood</String>
		<String _locID='44806'>Legendary Ambusher</String>
		<String _locID='44807'>Legendary Blowgunner</String>
		<String _locID='44808'>Legendary Bolas</String>
		<String _locID='44809'>Legendary Clubman</String>
		<String _locID='44810'>Legendary Chieftain</String>
		<String _locID='44811'>Legendary Eagle</String>
		<String _locID='44812'>Legendary Tracker</String>
		<String _locID='44813'>Legendary Jaguar</String>
		<String _locID='44814'>Legendary Mantlet</String>
		<String _locID='44815'>Legendary Rifleman</String>
		<String _locID='44816'>Legendary Sharktooth</String>
		<String _locID='44817'>Legendary Tomahawk</String>
		<String _locID='44818'>Legendary Holcan</String>
		<String _locID='44819'>Colonial Militia attack and hitpoints increased.</String>
		<String _locID='44820'>Veteran Militia</String>
		<String _locID='44821'>Veteran Strelet</String>
		<String _locID='44822'>Veteran Militia</String>
		<String _locID='44823'>Colonial Militia attack and hitpoints increased.</String>
		<String _locID='44824'>Guard Militia</String>
		<String _locID='44825'>Guard Strelet</String>
		<String _locID='44826'>Guard Militia</String>
		<String _locID='44827'>Native American Warrior from minor tribes have their attack and hitpoints greatly increased.</String>
		<String _locID='44828'>Legendary Native Warriors</String>
		<String _locID='44829'>Legendary Axe Rider</String>
		<String _locID='44830'>Legendary Dog Soldier</String>
		<String _locID='44831'>Legendary Blackwood</String>
		<String _locID='44832'>Legendary Ambusher</String>
		<String _locID='44833'>Legendary Blowgunner</String>
		<String _locID='44834'>Legendary Bolas</String>
		<String _locID='44835'>Legendary Clubman</String>
		<String _locID='44836'>Legendary Chieftain</String>
		<String _locID='44837'>Legendary Eagle</String>
		<String _locID='44838'>Legendary Tracker</String>
		<String _locID='44839'>Legendary Jaguar</String>
		<String _locID='44840'>Legendary Mantlet</String>
		<String _locID='44841'>Legendary Rifleman</String>
		<String _locID='44842'>Legendary Sharktooth</String>
		<String _locID='44843'>Legendary Tomahawk</String>
		<String _locID='44844'>Legendary Holcan</String>
		<String _locID='44845'>Mosque</String>
		<String _locID='44846'>Treasure</String>
		<String _locID='44847'>A mighty Huari Stronghold.</String>
		<String _locID='44848'>%1s has discovered gold in the ruins of a Huari Stronghold worth %2d %3s.</String>
		<String _locID='44849'>Starting Techs</String>
		<String _locID='44850'>Native American Warrior from minor tribes have their attack and hitpoints greatly increased.</String>
		<String _locID='44851'>Legendary Native Warriors</String>
		<String _locID='44852'>Legendary Axe Rider</String>
		<String _locID='44853'>Legendary Dog Soldier</String>
		<String _locID='44854'>Legendary Blackwood</String>
		<String _locID='44855'>Legendary Ambusher</String>
		<String _locID='44856'>Legendary Blowgunner</String>
		<String _locID='44857'>Legendary Bolas</String>
		<String _locID='44858'>Legendary Clubman</String>
		<String _locID='44859'>Legendary Chieftain</String>
		<String _locID='44860'>Legendary Eagle</String>
		<String _locID='44861'>Legendary Tracker</String>
		<String _locID='44862'>Legendary Jaguar</String>
		<String _locID='44863'>Legendary Mantlet</String>
		<String _locID='44864'>Legendary Rifleman</String>
		<String _locID='44865'>Legendary Sharktooth</String>
		<String _locID='44866'>Legendary Tomahawk</String>
		<String _locID='44867'>Legendary Holcan</String>
		<String _locID='44868'>Starting Techs</String>
		<String _locID='44869'>Colonial Militia attack and hitpoints increased.</String>
		<String _locID='44870'>Guard Militia</String>
		<String _locID='44871'>Guard Militia</String>
		<String _locID='44872'>Native American Warrior from minor tribes have their attack and hitpoints greatly increased.</String>
		<String _locID='44873'>Legendary Native Warriors</String>
		<String _locID='44874'>Legendary Axe Rider</String>
		<String _locID='44875'>Legendary Dog Soldier</String>
		<String _locID='44876'>Legendary Blackwood</String>
		<String _locID='44877'>Legendary Ambusher</String>
		<String _locID='44878'>Legendary Blowgunner</String>
		<String _locID='44879'>Legendary Bolas</String>
		<String _locID='44880'>Legendary Clubman</String>
		<String _locID='44881'>Legendary Chieftain</String>
		<String _locID='44882'>Legendary Eagle</String>
		<String _locID='44883'>Legendary Tracker</String>
		<String _locID='44884'>Legendary Jaguar</String>
		<String _locID='44885'>Legendary Mantlet</String>
		<String _locID='44886'>Legendary Rifleman</String>
		<String _locID='44887'>Legendary Sharktooth</String>
		<String _locID='44888'>Legendary Tomahawk</String>
		<String _locID='44889'>Legendary Holcan</String>
		<String _locID='44890'>Native American Warrior from minor tribes have their attack and hitpoints greatly increased.</String>
		<String _locID='44891'>Legendary Native Warriors</String>
		<String _locID='44892'>Legendary Axe Rider</String>
		<String _locID='44893'>Legendary Dog Soldier</String>
		<String _locID='44894'>Legendary Blackwood</String>
		<String _locID='44895'>Legendary Ambusher</String>
		<String _locID='44896'>Legendary Blowgunner</String>
		<String _locID='44897'>Legendary Bolas</String>
		<String _locID='44898'>Legendary Clubman</String>
		<String _locID='44899'>Legendary Chieftain</String>
		<String _locID='44900'>Legendary Eagle</String>
		<String _locID='44901'>Legendary Tracker</String>
		<String _locID='44902'>Legendary Jaguar</String>
		<String _locID='44903'>Legendary Mantlet</String>
		<String _locID='44904'>Legendary Rifleman</String>
		<String _locID='44905'>Legendary Sharktooth</String>
		<String _locID='44906'>Legendary Tomahawk</String>
		<String _locID='44907'>Legendary Holcan</String>
		<String _locID='44908'>Legendary Horse Archer</String>
		<String _locID='44909'>Legendary Huaminca</String>
		<String _locID='44910'>Legendary Lightning Warrior</String>
		<String _locID='44911'>Legendary Mantlet</String>
		<String _locID='44912'>Legendary Apache Cavalry</String>
		<String _locID='44913'>Legendary Klamath Rifleman</String>
		<String _locID='44914'>Legendary Navajo Rifleman</String>
		<String _locID='44915'>Legendary Cheyenne Rider</String>
		<String _locID='44916'>Starting Techs</String>
		<String _locID='44917'>Starting Techs</String>
		<String _locID='44918'>Native American Warrior from minor tribes have their attack and hitpoints greatly increased.</String>
		<String _locID='44919'>Legendary Native Warriors</String>
		<String _locID='44920'>Legendary Axe Rider</String>
		<String _locID='44921'>Legendary Dog Soldier</String>
		<String _locID='44922'>Legendary Blackwood</String>
		<String _locID='44923'>Legendary Ambusher</String>
		<String _locID='44924'>Legendary Blowgunner</String>
		<String _locID='44925'>Legendary Bolas</String>
		<String _locID='44926'>Legendary Clubman</String>
		<String _locID='44927'>Legendary Chieftain</String>
		<String _locID='44928'>Legendary Eagle</String>
		<String _locID='44929'>Legendary Tracker</String>
		<String _locID='44930'>Legendary Jaguar</String>
		<String _locID='44931'>Legendary Mantlet</String>
		<String _locID='44932'>Legendary Rifleman</String>
		<String _locID='44933'>Legendary Sharktooth</String>
		<String _locID='44934'>Legendary Tomahawk</String>
		<String _locID='44935'>Legendary Holcan</String>
		<String _locID='44936'>Native American Warrior from minor tribes have their attack and hitpoints greatly increased.</String>
		<String _locID='44937'>Legendary Native Warriors</String>
		<String _locID='44938'>Legendary Axe Rider</String>
		<String _locID='44939'>Legendary Dog Soldier</String>
		<String _locID='44940'>Legendary Blackwood</String>
		<String _locID='44941'>Legendary Ambusher</String>
		<String _locID='44942'>Legendary Blowgunner</String>
		<String _locID='44943'>Legendary Bolas</String>
		<String _locID='44944'>Legendary Clubman</String>
		<String _locID='44945'>Legendary Chieftain</String>
		<String _locID='44946'>Legendary Eagle</String>
		<String _locID='44947'>Legendary Tracker</String>
		<String _locID='44948'>Legendary Jaguar</String>
		<String _locID='44949'>Legendary Mantlet</String>
		<String _locID='44950'>Legendary Rifleman</String>
		<String _locID='44951'>Legendary Sharktooth</String>
		<String _locID='44952'>Legendary Tomahawk</String>
		<String _locID='44953'>Legendary Holcan</String>
		<String _locID='44954'>Native American Warrior from minor tribes have their attack and hitpoints greatly increased.</String>
		<String _locID='44955'>Legendary Native Warriors</String>
		<String _locID='44956'>Legendary Axe Rider</String>
		<String _locID='44957'>Legendary Dog Soldier</String>
		<String _locID='44958'>Legendary Blackwood</String>
		<String _locID='44959'>Legendary Ambusher</String>
		<String _locID='44960'>Legendary Blowgunner</String>
		<String _locID='44961'>Legendary Bolas</String>
		<String _locID='44962'>Legendary Clubman</String>
		<String _locID='44963'>Legendary Chieftain</String>
		<String _locID='44964'>Legendary Eagle</String>
		<String _locID='44965'>Legendary Tracker</String>
		<String _locID='44966'>Legendary Jaguar</String>
		<String _locID='44967'>Legendary Mantlet</String>
		<String _locID='44968'>Legendary Rifleman</String>
		<String _locID='44969'>Legendary Sharktooth</String>
		<String _locID='44970'>Legendary Tomahawk</String>
		<String _locID='44971'>Legendary Holcan</String>
		<String _locID='44972'>Legendary Horse Archer</String>
		<String _locID='44973'>Legendary Huaminca</String>
		<String _locID='44974'>Legendary Lightning Warrior</String>
		<String _locID='44975'>Legendary Mantlet</String>
		<String _locID='44976'>Legendary Apache Cavalry</String>
		<String _locID='44977'>Legendary Klamath Rifleman</String>
		<String _locID='44978'>Legendary Navajo Rifleman</String>
		<String _locID='44979'>Legendary Cheyenne Rider</String>
		<String _locID='44980'>Native American Warrior from minor tribes have their attack and hitpoints greatly increased.</String>
		<String _locID='44981'>Legendary Native Warriors</String>
		<String _locID='44982'>Legendary Axe Rider</String>
		<String _locID='44983'>Legendary Dog Soldier</String>
		<String _locID='44984'>Legendary Blackwood</String>
		<String _locID='44985'>Legendary Ambusher</String>
		<String _locID='44986'>Legendary Blowgunner</String>
		<String _locID='44987'>Legendary Bolas</String>
		<String _locID='44988'>Legendary Clubman</String>
		<String _locID='44989'>Legendary Chieftain</String>
		<String _locID='44990'>Legendary Eagle</String>
		<String _locID='44991'>Legendary Tracker</String>
		<String _locID='44992'>Legendary Jaguar</String>
		<String _locID='44993'>Legendary Mantlet</String>
		<String _locID='44994'>Legendary Rifleman</String>
		<String _locID='44995'>Legendary Sharktooth</String>
		<String _locID='44996'>Legendary Tomahawk</String>
		<String _locID='44997'>Legendary Holcan</String>
		<String _locID='44998'>Starting Techs</String>
		<String _locID='44999'>Starting Techs</String>
		<String _locID='45000'>Starting Techs</String>
		<String _locID='45001'>Anti-building artillery</String>
		<String _locID='45002'>Siege warrior that dies when it attacks buildings, but does lots of damage.</String>
		<String _locID='45003'>Petard</String>
		<String _locID='45004'>AR Petard</String>
		<String _locID='45005'>Starting Techs</String>
		<String _locID='45006'>Wood source</String>
		<String _locID='45007'>A tree from the Grand Cayon region.</String>
		<String _locID='45008'>Tree</String>
		<String _locID='45009'>Tree - Grand Canyon Peak</String>
		<String _locID='45010'>Native American hand infantry</String>
		<String _locID='45011'>Mapuche warrior with a large two-handed club.</String>
		<String _locID='45012'>Mapuche Ironwood Clubman</String>
		<String _locID='45013'>INF-N H-LU Mapuche Ironwood Clubman</String>
		<String _locID='45014'>Attack and hitpoints increased for all Corral units.  Requires Fire Pit.</String>
		<String _locID='45015'>Champion Corral</String>
		<String _locID='45016'>Attack and hitpoints increased for Rams and Mantlets.  Requires Fire Pit.  </String>
		<String _locID='45017'>Champion Siege Workshop</String>
		<String _locID='45018'>Attack and hitpoints increased for all War Hut units.  Requires Fire Pit.</String>
		<String _locID='45019'>Champion War Hut</String>
		<String _locID='45020'>Villagers gather coin faster.  Requires Fire Pit.</String>
		<String _locID='45021'>Earth Dance</String>
		<String _locID='45022'>Attack and hitpoints increased for Horsemen.  Requires Fire Pit.</String>
		<String _locID='45023'>Elite Corral</String>
		<String _locID='45024'>Attack and hitpoints increased for Aennas &amp; Tomahawks.  Requires Fire Pit.</String>
		<String _locID='45025'>Elite War Hut</String>
		<String _locID='45026'>Villagers gather food faster.  Requires Fire Pit.</String>
		<String _locID='45027'>Feast Dance</String>
		<String _locID='45028'>Boats gather food from Fish and coin from Whales faster.  Requires Fire Pit.</String>
		<String _locID='45029'>Fishing Dance</String>
		<String _locID='45030'>Villagers gather wood faster. Second wood upgrade.  Requires Fire Pit.</String>
		<String _locID='45031'>Forest People Dance</String>
		<String _locID='45032'>Villagers gather wood faster. Third wood upgrade.  Requires Fire Pit.</String>
		<String _locID='45033'>Forest Spirit Dance</String>
		<String _locID='45034'>Villagers gather coin faster.  Requires Fire Pit.</String>
		<String _locID='45035'>Gift Dance</String>
		<String _locID='45036'>Boats gather food from Fish and coin from Whales faster.  Requires Fire Pit.</String>
		<String _locID='45037'>Greatfish Dance</String>
		<String _locID='45038'>Villagers gather food faster.  Requires Fire Pit.</String>
		<String _locID='45039'>Green Corn Dance</String>
		<String _locID='45040'>Villagers gather food faster.  Requires Fire Pit.</String>
		<String _locID='45041'>Harvest Dance</String>
		<String _locID='45042'>Livestock fatten faster when tasked on Farms.  Requires Fire Pit</String>
		<String _locID='45043'>Herd Mother Dance</String>
		<String _locID='45044'>Villagers gather wood much faster. Final wood upgrade.  Requires Fire Pit.</String>
		<String _locID='45045'>Deforestation</String>
		<String _locID='45046'>Villagers (and Banks, if you have any) gather coin from all sources much faster. Final coin upgrade. Requires Fire Pit.</String>
		<String _locID='45047'>Excessive Tribute</String>
		<String _locID='45048'>Villagers gather food from Mills and Hunting much faster. Sheep also fatten at farms much faster. Final coin upgrade.  Requires Fire Pit.</String>
		<String _locID='45049'>Large Scale Gathering</String>
		<String _locID='45050'>Legendary upgrade for all Corral units.  Requires Fire Pit.</String>
		<String _locID='45051'>Legendary Corral</String>
		<String _locID='45052'>Legendary upgrade for all Siege Workshop units.  Requires Fire Pit.</String>
		<String _locID='45053'>Legendary Siege Workshop</String>
		<String _locID='45054'>Legendary upgrade for all War Hut units.  Requires Fire Pit.</String>
		<String _locID='45055'>Legendary War Hut</String>
		<String _locID='45056'>Villagers gather wood faster.  Requires Fire Pit.</String>
		<String _locID='45057'>Lumber Dance</String>
		<String _locID='45058'>Villager attack increased.  Requires Fire Pit.</String>
		<String _locID='45059'>Spirit Medicine Dance</String>
		<String _locID='45060' symbol='cStringNuggetLlama1'>A stray llama, which you can capture.</String>
		<String _locID='45061' symbol='cStringNuggetLlama1Activate'>%1s has recovered a stray llama.</String>
		<String _locID='45062' symbol='cStringNuggetLlama2'>Two stray llamas, which you can capture.</String>
		<String _locID='45063' symbol='cStringNuggetLlama2Activate'>%1s has recovered two stray llamas.</String>
		<String _locID='45064'>Town Destroyer!</String>
		<String _locID='45065'>High Chief!</String>
		<String _locID='45067'>Brigadier Pigot</String>
		<String _locID='45068'>General Howe</String>
		<String _locID='45069'>Hold Breed's Hill until reinforcements arrive.</String>
		<String _locID='45070'>Protect the redoubt on Breed's Hill.</String>
		<String _locID='45071'>You will lose if British troops reach the redoubt, and you have no soldiers of your own nearby. The British will be attacking Breed's Hill from different angles. Keep troops in the redoubt to defend against land attacks.</String>
		<String _locID='45073'>Cross the Delaware River and strike terror into the hearts of the British.</String>
		<String _locID='45074'>Colonel Kuechler</String>
		<String _locID='45075'>General Cornwallis</String>
		<String _locID='45076'>Cross the Delaware River and destroy the Hessian tents.</String>
		<String _locID='45077'>Light a signal fire at the two flagged locations.</String>
		<String _locID='45078'>Destroy Cornwallis' rear guard stationed in Princeton.</String>
		<String _locID='45079'>The Hessians are camped in Trenton. Their patrol from tent to tent. Watch where the patrol goes and avoid it, then sneak in and destroy the tents.</String>
		<String _locID='45080'>Use Nathaniel to build a signal fire at each of the flagged locations. The fires will fool Cornwallis into thinking your army has camped and lure him out of Princeton.</String>
		<String _locID='45081'>Your group of colonial militia is too small to take on Cornwallis' army. You can, however, flank the main group heading for Trenton and strike at the smaller rear guard still stationed in Princeton.</String>
		<String _locID='45082'>Better War Chief Strike attack and improves the War Chief's hitpoints by 20%.</String>
		<String _locID='45083'>The Chief</String>
		<String _locID='45084'>Better War Chief Strike attack and improves the War Chief's hitpoints by 30%.</String>
		<String _locID='45085'>The Chief</String>
		<String _locID='45086'>Better War Chief Strike attack and improves the War Chief's hitpoints by 40%.</String>
		<String _locID='45087'>The Chief</String>
		<String _locID='45088'>Best War Chief Strike attack and improves the War Chief's hitpoints by 50%.</String>
		<String _locID='45089'>The Chief</String>
		<String _locID='45090'>+10% War/Nobles' Hut att/hp and 1 War Hut Travois.</String>
		<String _locID='45091'>The Shaman</String>
		<String _locID='45092'>2 Farm Travois</String>
		<String _locID='45093'>The Shaman</String>
		<String _locID='45094'>3 Farm Travois</String>
		<String _locID='45095'>The Shaman</String>
		<String _locID='45096'>5 Farm Travois</String>
		<String _locID='45097'>The Shaman</String>
		<String _locID='45098'>2 Skull Knights</String>
		<String _locID='45099'>The Warrior</String>
		<String _locID='45100'>3 Skull Knights</String>
		<String _locID='45101'>The Warrior</String>
		<String _locID='45102'>5 Skull Knights</String>
		<String _locID='45103'>The Warrior</String>
		<String _locID='45104'>8 Skull Knights</String>
		<String _locID='45105'>The Warrior</String>
		<String _locID='45106'>+10% to Farm and Plantation gather rate.</String>
		<String _locID='45107'>The Wise Woman</String>
		<String _locID='45108'>1 Farm Travois and +10% to Farm and Plantation gather rate.</String>
		<String _locID='45109'>The Wise Woman</String>
		<String _locID='45110'>2 Farm Travois and +10% to Farm and Plantation gather rate.</String>
		<String _locID='45111'>The Wise Woman</String>
		<String _locID='45112'>2 Farm Travois and +20% to Farm and Plantation gather rate.</String>
		<String _locID='45113'>The Wise Woman</String>
		<String _locID='45114'>Ages up very fast.</String>
		<String _locID='45115'>The Messenger</String>
		<String _locID='45116'>Ages up very fast.</String>
		<String _locID='45117'>The Messenger</String>
		<String _locID='45118'>Ages up very fast.</String>
		<String _locID='45119'>The Messenger</String>
		<String _locID='45120'>Ages up very fast.</String>
		<String _locID='45121'>The Messenger</String>
		<String _locID='45122'>Zapotec warrior attack and hitpoints increased.</String>
		<String _locID='45123'>SHADOW Aztec Swashbuckler</String>
		<String _locID='45124'>Elite Lightning Warrior</String>
		<String _locID='45125'>+10% War/Nobles' Hut att/hp and 2 Nobles Hut Travois.</String>
		<String _locID='45126'>The Shaman</String>
		<String _locID='45127'>+10% War/Nobles' Hut att/hp and 2 Noble Hut Travois.</String>
		<String _locID='45128'>The Shaman</String>
		<String _locID='45129'>+20% War/Nobles' Hut att/hp and 2 Nobles Hut Travois.</String>
		<String _locID='45130'>The Shaman</String>
		<String _locID='45131'>400 wood</String>
		<String _locID='45132'>The Chief</String>
		<String _locID='45133'>800 wood</String>
		<String _locID='45134'>The Chief</String>
		<String _locID='45135'>1,200 wood</String>
		<String _locID='45136'>The Chief</String>
		<String _locID='45137'>2,000 wood</String>
		<String _locID='45138'>The Chief</String>
		<String _locID='45139'>500 food</String>
		<String _locID='45140'>The Shaman</String>
		<String _locID='45141'>1,000 food</String>
		<String _locID='45142'>The Shaman</String>
		<String _locID='45143'>1,500 food</String>
		<String _locID='45144'>The Shaman</String>
		<String _locID='45145'>2,500 food</String>
		<String _locID='45146'>The Shaman</String>
		<String _locID='45147'>1 Axe Rider</String>
		<String _locID='45148'>The Warrior</String>
		<String _locID='45149'>4 Axe Riders</String>
		<String _locID='45150'>The Warrior</String>
		<String _locID='45151'>5 Axe Riders</String>
		<String _locID='45152'>The Warrior</String>
		<String _locID='45153'>10 Axe Riders</String>
		<String _locID='45154'>The Warrior</String>
		<String _locID='45155'>6 Bison plus +10% to Hunting</String>
		<String _locID='45156'>The Wise Woman</String>
		<String _locID='45157'>12 Bison plus +20% to Hunting</String>
		<String _locID='45158'>The Wise Woman</String>
		<String _locID='45159'>20 Bison plus +30% to Hunting</String>
		<String _locID='45160'>The Wise Woman</String>
		<String _locID='45161'>30 Bison plus +40% to Hunting</String>
		<String _locID='45162'>The Wise Woman</String>
		<String _locID='45163'>Ages up very fast.</String>
		<String _locID='45164'>The Messenger</String>
		<String _locID='45165'>Ages up very fast.</String>
		<String _locID='45166'>The Messenger</String>
		<String _locID='45167'>Ages up very fast.</String>
		<String _locID='45168'>The Messenger</String>
		<String _locID='45169'>Ages up very fast.</String>
		<String _locID='45170'>The Messenger</String>
		<String _locID='45171' gamecharacter='Nathaniel' soundfilename='XNATH9070'>Get some more men to the redoubt.</String>
		<String _locID='45172' gamecharacter='Nathaniel' soundfilename='XNATH9075'>We have to hold it until Ward's men arrive.</String>
		<String _locID='45173' gamecharacter='Nathaniel' soundfilename='XNATH9080'>Use the guns to take out the ships.</String>
		<String _locID='45174' gamecharacter='Nathaniel' soundfilename='XNATH9085'>We need more troops defending the redoubt. If it falls, we've lost.</String>
		<String _locID='45175' gamecharacter='Nathaniel' soundfilename='XNATH9090'>Watch for soldiers flanking the front.</String>
		<String _locID='45176' gamecharacter='Nathaniel' soundfilename='XNATH9095'>We've held off the British! Everyone fall back!</String>
		<String _locID='45177' gamecharacter='Nathaniel' soundfilename='XNATH9100'>The British have taken the redoubt. We've lost!</String>
		<String _locID='45178' gamecharacter='Nathaniel' soundfilename='XNATH9105'>Steady, men. We've got to hold on to the redoubt.</String>
		<String _locID='45179' gamecharacter='Nathaniel' soundfilename='XNATH9110'>General Ward's men will be in place soon.</String>
		<String _locID='45180' gamecharacter='Minuteman' soundfilename='XGENR9055'>The British are coming across from Boston Harbor.</String>
		<String _locID='45181' gamecharacter='Minuteman' soundfilename='XGENR9060'>British ships are trying to attack our flanks.</String>
		<String _locID='45182' gamecharacter='Minuteman' soundfilename='XGENR9065'>British forces have captured the western gun.</String>
		<String _locID='45183' gamecharacter='Minuteman' soundfilename='XGENR9070'>The eastern gun has been captured.</String>
		<String _locID='45184' gamecharacter='Minuteman' soundfilename='XGENR9075'>General Ward's men are in place.</String>
		<String _locID='45185' gamecharacter='Minuteman' soundfilename='XGENR9080'>British ships are attacking Charlestown.</String>
		<String _locID='45186' gamecharacter='Minuteman' soundfilename='XGENR9085'>Another British ship is coming in from Boston.</String>
		<String _locID='45187' gamecharacter='Minuteman' soundfilename='XGENR9090'>Reinforcements have arrived.</String>
		<String _locID='45188' gamecharacter='Minuteman' soundfilename='XGENR9095'>More reinforcements have arrived.</String>
		<String _locID='45189' gamecharacter='Nathaniel' soundfilename='XNATH9115'>We've captured the Hessian garrison here in Trenton.</String>
		<String _locID='45190' gamecharacter='Nathaniel' soundfilename='XNATH9120'>It's working. Cornwallis is on his way here from Princeton.</String>
		<String _locID='45191' gamecharacter='Nathaniel' soundfilename='XNATH9125'>Cornwallis is sending a patrol back to Princeton. Let's give them a warm welcome.</String>
		<String _locID='45192' gamecharacter='Nathaniel' soundfilename='XNATH9130'>These people are loyal to the cause. They will help us to keep an eye on Cornwallis' army.</String>
		<String _locID='45193' gamecharacter='Nathaniel' soundfilename='XNATH9135'>The British are holding prisoners on those ships. We should destroy them and free the prisoners.</String>
		<String _locID='45194' gamecharacter='Nathaniel' soundfilename='XNATH9140'>The Hessians have a Foot Artillery in that garrison. We should be able to capture it.</String>
		<String _locID='45195' gamecharacter='Nathaniel' soundfilename='XNATH9145'>Cornwallis has heard the fighting. He's sending a patrol to investigate.</String>
		<String _locID='45196' gamecharacter='Nathaniel' soundfilename='XNATH9150'>Be careful of the patrol around Trenton.</String>
		<String _locID='45197' gamecharacter='Kuechler' soundfilename='XKUEC9030'>Since the colonials are in retreat, we will only have one patrol tonight.</String>
		<String _locID='45198' gamecharacter='Kuechler' soundfilename='XKUEC9035'>Enjoy your evening, men.</String>
		<String _locID='45199' gamecharacter='Washington' soundfilename='XWASH9000'>It sounds like the Hessians are enjoying the celebration.</String>
		<String _locID='45200' gamecharacter='Washington' soundfilename='XWASH9005'>If we can avoid patrols and take out the tents in Trenton, we should catch them off guard.</String>
		<String _locID='45201' gamecharacter='Washington' soundfilename='XWASH9010'>We don't have the manpower to take on his main army.</String>
		<String _locID='45202' gamecharacter='Washington' soundfilename='XWASH9015'>Build some fires to trick Cornwallis into thinking we've made camp for the night.</String>
		<String _locID='45203' gamecharacter='Washington' soundfilename='XWASH9020'>Excellent. Move out and attack his rear guard.</String>
		<String _locID='45204' gamecharacter='Washington' soundfilename='XWASH9025'>Excellent work, men. We've won.</String>
		<String _locID='45205' gamecharacter='Washington' soundfilename='XWASH9030'>Take out the rear guard now!</String>
		<String _locID='45206' gamecharacter='Soldier' soundfilename='XGENR9100'>The rear guard in Princeton has been destroyed.</String>
		<String _locID='45207'>Araucania</String>
		<String _locID='45208'>Americans</String>
		<String _locID='45209'>Light artillery</String>
		<String _locID='45210'>Early automatic-fire weapon. Better against shock units than buildings.</String>
		<String _locID='45211'>Gatling Gun</String>
		<String _locID='45212'>AR Gatling Gun</String>
		<String _locID='45213'>Hessian commander</String>
		<String _locID='45214'>Ruthless Hessian commander.</String>
		<String _locID='45215'>Kuechler</String>
		<String _locID='45216'>SPC Kuechler</String>
		<String _locID='45217'>Musketeer attack and hitpoints increased.</String>
		<String _locID='45218'>Guard Musketeers</String>
		<String _locID='45219'>Guard Musketeer</String>
		<String _locID='45220'>Revolt, and become a new nation!</String>
		<String _locID='45221'>Revolt!</String>
		<String _locID='45222'>16 Revolutionary Militia</String>
		<String _locID='45223'>3 Maxim Guns</String>
		<String _locID='45224'>1 Fort Wagon</String>
		<String _locID='45225'>2 Ironclads</String>
		<String _locID='45226'>Lakota hero</String>
		<String _locID='45227'>Amelia's son.</String>
		<String _locID='45228'>Chayton Black</String>
		<String _locID='45229'>SPC Chayton Black</String>
		<String _locID='45230'>Half-Lakota son of Amelia Black.</String>
		<String _locID='45231'>Sheriff hero</String>
		<String _locID='45232'>A grizzled Civil War veteran.</String>
		<String _locID='45233'>Holme</String>
		<String _locID='45234'>SPC XP Sheriff Holme</String>
		<String _locID='45235'>Amelia</String>
		<String _locID='45236'>Last Stand</String>
		<String _locID='45237'/>
		<String _locID='45238' gamecharacter='Amelia' soundfilename='XAMEL8000'>My father Nathaniel Black was a hero of the American Revolution, who fought with the colonial army at Bunker Hill, Trenton and Saratoga...</String>
		<String _locID='45239' gamecharacter='Nathaniel' soundfilename='XNATH8000' portraitfilename='units\spc\nate_black\nate_black_igc_icon'>Hold the line!</String>
		<String _locID='45240' gamecharacter='Amelia' soundfilename='XAMEL8005'>...and he was there at the end, at Yorktown.</String>
		<String _locID='45241' gamecharacter='Amelia' soundfilename='XAMEL8010'>But his story begins six years earlier, in the Haudenosaunee village where he had grown up.</String>
		<String _locID='45242' gamecharacter='Amelia' soundfilename='XAMEL8015'>The six nations of the Haudenosaunee Confederacy split apart as the fires of the American Revolution spread northward.</String>
		<String _locID='45243' gamecharacter='Amelia' soundfilename='XAMEL8020'>Nathaniel's world would never be the same.</String>
		<String _locID='45244' gamecharacter='Nathaniel' soundfilename='XNATH8005' portraitfilename='units\spc\nate_black\nate_black_igc_icon'>So the Seneca have joined with the Mohawk?</String>
		<String _locID='45245' gamecharacter='Nonahkee' soundfilename='XNONA8000' portraitfilename='units\spc\nonahkee_x\nonahkee_x_igc_icon'>Yes. Both tribes think the British will protect them.</String>
		<String _locID='45246' gamecharacter='Kanyenke' soundfilename='XKANY8000' portraitfilename='units\spc\kanyenke_x\kanyenke_x_igc_icon'>This is a white man's war. We must counsel the Seneca and the Mohawk to stay out of the fight.</String>
		<String _locID='45247' gamecharacter='Nathaniel' soundfilename='XNATH8010' portraitfilename='units\spc\nate_black\nate_black_igc_icon'>Uncle Kanyenke, if we don't choose a side, one will be chosen for us. We must defend our homes.</String>
		<String _locID='45248' gamecharacter='Nonahkee' soundfilename='XNONA8005' portraitfilename='units\spc\nonahkee_x\nonahkee_x_igc_icon'>It's not a matter for young warriors to decide.</String>
		<String _locID='45249' gamecharacter='Nathaniel' soundfilename='XNATH8015' portraitfilename='units\spc\nate_black\nate_black_igc_icon'>But mother...</String>
		<String _locID='45250' gamecharacter='Kanyenke' soundfilename='XKANY8005' portraitfilename='units\spc\kanyenke_x\kanyenke_x_igc_icon'>No more, Nathaniel. You will accompany me to the villages of our brothers. You will be silent. You will learn.</String>
		<String _locID='45251' gamecharacter='Hessian' soundfilename='XGENR8000' portraitfilename='units\mercenaries\jaeger\hessian_jaeger_portrait'>Colonel Kuechler, here are the captives the Mohawk took from the Oneida village.</String>
		<String _locID='45252' gamecharacter='Kuechler' soundfilename='XKUEC8000' portraitfilename='units\spc\sven\sven_igc_icon'>Excellent.</String>
		<String _locID='45253' gamecharacter='Kuechler' soundfilename='XKUEC8005' portraitfilename='units\spc\sven\sven_igc_icon'>How many warriors can your village muster?</String>
		<String _locID='45254' gamecharacter='Nonahkee' soundfilename='XNONA8010' portraitfilename='units\spc\nonahkee_x\nonahkee_x_igc_icon'>You will know when they come for your head.</String>
		<String _locID='45255' gamecharacter='Kuechler' soundfilename='XKUEC8010' portraitfilename='units\spc\sven\sven_igc_icon'>Do not mistake me for some soft Englishman.</String>
		<String _locID='45256' gamecharacter='Kuechler' soundfilename='XKUEC8015' portraitfilename='units\spc\sven\sven_igc_icon'>You may know how to make war against your own kind, but you face Hessians now.</String>
		<String _locID='45257' gamecharacter='Kuechler' soundfilename='XKUEC8020' portraitfilename='units\spc\sven\sven_igc_icon'>My orders are to cleanse these woods of rebels. If your people get in my way, they die.</String>
		<String _locID='45258' gamecharacter='Kuechler' soundfilename='XKUEC8025' portraitfilename='units\spc\sven\sven_igc_icon'>Put her in the pen.</String>
		<String _locID='45259' gamecharacter='Amelia' soundfilename='XAMEL8025'>The Haudenosaunee Confederacy was broken.</String>
		<String _locID='45260' gamecharacter='Amelia' soundfilename='XAMEL8030'>Some joined the British, while others, like Kanyenke and Nonahkee, helped the colonial cause.</String>
		<String _locID='45261' gamecharacter='Amelia' soundfilename='XAMEL8035'>My father left his village.</String>
		<String _locID='45262' gamecharacter='Amelia' soundfilename='XAMEL8040'>Whether he was driven by a desire to live up to his father John's legacy, or he simply wanted to learn more about the outside world, I never knew.</String>
		<String _locID='45263' gamecharacter='Amelia' soundfilename='XAMEL8045'>When the call went out for militia volunteers, Nathaniel and other young men from the frontier headed south, to Boston...</String>
		<String _locID='45264' gamecharacter='Amelia' soundfilename='XAMEL8050'>...and into the pages of history.</String>
		<String _locID='45265' gamecharacter='Nathaniel' soundfilename='XNATH8020' portraitfilename='units\spc\nate_black\nate_black_igc_icon'>What's going on here?</String>
		<String _locID='45266' gamecharacter='Minuteman' soundfilename='XGENR8005' portraitfilename='units\spc\musketeer\musketeer_igc_icon'>Are you...Haudenosaunee?</String>
		<String _locID='45267' gamecharacter='Nathaniel' soundfilename='XNATH8025' portraitfilename='units\spc\nate_black\nate_black_igc_icon'>We are militia.</String>
		<String _locID='45268' gamecharacter='Nathaniel' soundfilename='XNATH8030' portraitfilename='units\spc\nate_black\nate_black_igc_icon'>I'm Captain Nathaniel Black. Where are we needed?</String>
		<String _locID='45269' gamecharacter='Minuteman' soundfilename='XGENR8010' portraitfilename='units\spc\musketeer\musketeer_igc_icon'>The British have landed near Breed's Hill - follow me!</String>
		<String _locID='45270' gamecharacter='Amelia' soundfilename='XAMEL8055'>In the early days of the Revolution, the Americans were always on the defensive - pushed out of Boston, out of New York.</String>
		<String _locID='45271' gamecharacter='Amelia' soundfilename='XAMEL8060'>George Washington took command of the colonials, determined to make a real army out of ragtag militiamen.</String>
		<String _locID='45272' gamecharacter='Amelia' soundfilename='XAMEL8065'>But even Washington's leadership could not stop the British tide.</String>
		<String _locID='45273' gamecharacter='Amelia' soundfilename='XAMEL8070'>By December of 1776, the Americans had been pushed back across the Delaware to McKonkey's Ferry.</String>
		<String _locID='45274' gamecharacter='Amelia' soundfilename='XAMEL8075'>It was there my father's militia joined them.</String>
		<String _locID='45275' gamecharacter='Nathaniel' soundfilename='XNATH8035' portraitfilename='units\spc\nate_black\nate_black_igc_icon'>General Washington...I'm honored to meet you, sir.</String>
		<String _locID='45276' gamecharacter='Washington' soundfilename='XWASH8000' portraitfilename='units\spc\george_washington_x\george_washington_x_igc_icon'>The honor is mine, Captain Black. Your father John was a good man.</String>
		<String _locID='45277' gamecharacter='Nathaniel' soundfilename='XNATH8040' portraitfilename='units\spc\nate_black\nate_black_igc_icon'>I would be pleased to have you think the same of me one day.</String>
		<String _locID='45278' gamecharacter='Nathaniel' soundfilename='XNATH8045' portraitfilename='units\spc\nate_black\nate_black_igc_icon'>I'm sorry we missed the fight in New York.</String>
		<String _locID='45279' gamecharacter='Washington' soundfilename='XWASH8005' portraitfilename='units\spc\george_washington_x\george_washington_x_igc_icon'>Perhaps you would have changed the outcome.</String>
		<String _locID='45280' gamecharacter='Washington' soundfilename='XWASH8010' portraitfilename='units\spc\george_washington_x\george_washington_x_igc_icon'>But you're here in time to help us turn the tide. The Hessian garrison has settled into their winter quarters in Trenton.</String>
		<String _locID='45281' gamecharacter='Nathaniel' soundfilename='XNATH8050' portraitfilename='units\spc\nate_black\nate_black_igc_icon'>Hessians?</String>
		<String _locID='45282' gamecharacter='Washington' soundfilename='XWASH8015' portraitfilename='units\spc\george_washington_x\george_washington_x_igc_icon'>Yes. They're camped right across the Delaware.</String>
		<String _locID='45283' gamecharacter='Nathaniel' soundfilename='XNATH8055' portraitfilename='units\spc\nate_black\nate_black_igc_icon'>I've got unfinished business with the Hessians.</String>
		<String _locID='45284' gamecharacter='Washington' soundfilename='XWASH8020' portraitfilename='units\spc\george_washington_x\george_washington_x_igc_icon'>Good. Let's give them a holiday to remember.</String>
		<String _locID='45285'>Pillar</String>
		<String _locID='45286'>PROP Big Prop Painted Desert</String>
		<String _locID='45287'>Hold the Redoubt</String>
		<String _locID='45288'>Hessian Tents Remaining: 10</String>
		<String _locID='45289'>Hessian Tents Remaining: 9</String>
		<String _locID='45290'>Hessian Tents Remaining: 8</String>
		<String _locID='45291'>Hessian Tents Remaining: 7</String>
		<String _locID='45292'>Hessian Tents Remaining: 6</String>
		<String _locID='45293'>Hessian Tents Remaining: 5</String>
		<String _locID='45294'>Hessian Tents Remaining: 4</String>
		<String _locID='45295'>Hessian Tents Remaining: 3</String>
		<String _locID='45296'>Hessian Tents Remaining: 2</String>
		<String _locID='45297'>Hessian Tents Remaining: 1</String>
		<String _locID='45298'>Hessian Tents Remaining: 0</String>
		<String _locID='45299'>Campfires Built: 1/2</String>
		<String _locID='45300'>Campfires Built: 2/2</String>
		<String _locID='45301'>Campfires Built: 0/2</String>
		<String _locID='45302'>Keep both Fixed Guns alive</String>
		<String _locID='45303'>Destroy the British Prison Ships</String>
		<String _locID='45304'>Capture the cannon at the Hessian Garrison</String>
		<String _locID='45305'>The Battle of Morristown</String>
		<String _locID='45306'>Defeat Kuechler's Hessians</String>
		<String _locID='45307'>Find and destroy the Hessian base.</String>
		<String _locID='45308'>Find and destroy the second Hessian base.</String>
		<String _locID='45309'>Blast a path through the main Hessian base.</String>
		<String _locID='45310'>Pursue and destroy Kuechler's army before it destroys the Morristown Capitol building.</String>
		<String _locID='45311'>Kill Colonel Kuechler.</String>
		<String _locID='45312'>Scouts report the Hessian base may be to the north.</String>
		<String _locID='45313'>The second Hessian base is thought to be located beyond the swamps to the northeast.</String>
		<String _locID='45314'>Artillery is the best weapon to use to knock down buildings and walls.</String>
		<String _locID='45315'>The swift cavalry units that Washington gave you may be the most effective way to attack Kuechler's army in time.</String>
		<String _locID='45316'>Kuechler may be defeated by a concerted attack.</String>
		<String _locID='45317'>Props Wall Post</String>
		<String _locID='45318'>PROP Wall Post</String>
		<String _locID='45319'>Lakota</String>
		<String _locID='45320'>Bandits</String>
		<String _locID='45321'>Rival Miners</String>
		<String _locID='45322'>Claims</String>
		<String _locID='45323'>Destroy all enemy Barracks and War Huts.</String>
		<String _locID='45324'>Destroy all Enemy Barracks and War Huts. Do not let four Mining Camps be destroyed.</String>
		<String _locID='45325'>Allow no Trading Posts to be destroyed.</String>
		<String _locID='45326'>Allow no Mining Camps to be destroyed.</String>
		<String _locID='45327'>You may need to train many military units and divide them into two or three armies.  Consider stationing your armies where they can quickly respond to attacks on your Mining Camps and main base.  Change your orders in your Trading Posts to receive those resources you most need.</String>
		<String _locID='45328'>To defend all of your Trading Posts may require you to station several armies in different places around the map.</String>
		<String _locID='45329'>To defend all of your Mining Camps may require you to station several armies strategically around the map.</String>
		<String _locID='45330'>Holme's Bandits</String>
		<String _locID='45331'>Trust</String>
		<String _locID='45332'>Earn the trust of the Lakota.</String>
		<String _locID='45333'>Earn 15,000 Experience Points</String>
		<String _locID='45334'>Find Sheriff Holme</String>
		<String _locID='45335'>Earn 300 Experience Points for each Lakota warrior prisoner returned to the flagged area in the Lakota village.</String>
		<String _locID='45336'>Earn 100 Experience Points for each crate of resources gathered.</String>
		<String _locID='45337'>Earn 2,000 Experience Points for rescuing the Lakota War Chief and returning him to the flagged area in the Lakota village.</String>
		<String _locID='45338'>Earn 150 Experience Points for each Outlaw killed.</String>
		<String _locID='45339'>Earn 1,000 Experience Points for building a Trading Post on the trade route.</String>
		<String _locID='45340'>Completing secondary objectives will help you reach your primary objective. You cannot train Settlers from your Town Center. However, your Miners and any Settlers you send from your Home City can gather from any resource crates you find or steal.</String>
		<String _locID='45341'>Sheriff Holme may be hiding somewhere in the caves to the northwest.</String>
		<String _locID='45342'>Lakota prisoners are being held at different locations around the map. After you free a prisoner from a stockade, you must bring him to the flagged area in the light blue Lakota village to collect Experience Points for the rescue.</String>
		<String _locID='45343'>Some crates of resources are guarded. Kill the guards before sending in your Miners to gather from them.</String>
		<String _locID='45344'>There may be a back route through the canyons near the Sheriff's base, through which the Lakota War Chief can be more easily rescued. After you free the Lakota War Chief from the stockade, you must bring him to the flagged area in the light blue Lakota village to collect experience for the rescue.</String>
		<String _locID='45345'>Bring plenty of soldiers when fighting bandits.</String>
		<String _locID='45346'>There may be a Trading Post socket to the northeast of your base.</String>
		<String _locID='45347'>Campfire</String>
		<String _locID='45348'>SPC XP Campfire</String>
		<String _locID='45349'>A toasty warm signal fire.</String>
		<String _locID='45350'>A fire</String>
		<String _locID='45351'>Storage building</String>
		<String _locID='45352'>Storage building for ammunition and weapons.</String>
		<String _locID='45353'>Ammunition Storehouse</String>
		<String _locID='45354'>SPC Ammo Storehouse</String>
		<String _locID='45355'>Spawns 6 Tomahawks at your TC.</String>
		<String _locID='45356'>War Dance</String>
		<String _locID='45357'>Attack and hitpoints increased for Aennas &amp; Tomahawks.  Requires Fire Pit.</String>
		<String _locID='45358'>War Dance</String>
		<String _locID='45359'>Intensive Zapotec battle training increases hand infantry damage.</String>
		<String _locID='45360'>Zapotec Cult of the Dead</String>
		<String _locID='45361'>Using Zapotec agricultural methods, your Villagers gather from Berry Bushes, Mills, Farms, Plantations, Cherry Orchards, and Rice Paddies faster.</String>
		<String _locID='45362'>Zapotec food of the Gods</String>
		<String _locID='45363'>Mountain-dwelling allies of the Zapotec provide you with approximately 100 high-altitude wood in crates for every 2 minutes of game length, up to 30 minutes.</String>
		<String _locID='45364'>Zapotec Cloud People</String>
		<String _locID='45365'>Using Cheyenne methods, you are able to mount your cavalry more quickly, which trains them faster.</String>
		<String _locID='45366'>Cheyenne Horse Trading</String>
		<String _locID='45367'>A herd of 12 Bison appears at your Home City Gather Point.</String>
		<String _locID='45368'>Cheyenne Hunting Grounds</String>
		<String _locID='45369'>The Wendat Fishing Wedding ritual boosts your Fishing Boat gather rate.</String>
		<String _locID='45370'>Wendat Fish Wedding</String>
		<String _locID='45371'>The Wendat Sun Cult increases the number of Wendat Mantlets you can train.</String>
		<String _locID='45372'>Wendat Sun Ceremony</String>
		<String _locID='45373'>The Wendat mercantile monopoly permits you to get approximately 1 Mantlet for every 2 minutes of game length, up to 30 minutes.</String>
		<String _locID='45374'>Wendat Trade Dominance</String>
		<String _locID='45375'>Wall hitpoints increased.</String>
		<String _locID='45376'>Wall Dance</String>
		<String _locID='45377'>Wall hitpoints increased.  Requires Fire Pit.</String>
		<String _locID='45378'>Wall Dance</String>
		<String _locID='45379'>The Cheyenne thirst for revenge! Cheyenne warriors do additional damage to enemy cavalry.</String>
		<String _locID='45380'>Cheyenne Fury</String>
		<String _locID='45381'>The Apache secrets of endurance improve all your military's speed.</String>
		<String _locID='45382'>Apache Endurance</String>
		<String _locID='45383'>The Apache tribe knows how to utilize cactus for food, drink, and fiber, improving Settler speed and hitpoints.</String>
		<String _locID='45384'>Apache Cactus Use</String>
		<String _locID='45385'>Apache raiding tactics enable your Apache warriors to inflict far more damage on enemy Settlers.</String>
		<String _locID='45386'>Apache Raiders</String>
		<String _locID='45387'>Mapuche warrior attack and hitpoints increased.</String>
		<String _locID='45388'>Mapuche Warrior Societies</String>
		<String _locID='45389'>Elite Navajo Rifleman</String>
		<String _locID='45390'>Elite Mapuche Clubman</String>
		<String _locID='45391'>Elite Ironwood Clubman</String>
		<String _locID='45392'>Mapuche warrior attack and hitpoints increased.</String>
		<String _locID='45393'>Champion Mapuche</String>
		<String _locID='45394'>Champion Clubman</String>
		<String _locID='45395'>Champion Ironwood Clubman</String>
		<String _locID='45396'>Legendary Ironwood</String>
		<String _locID='45397'>Klamath tactical skill enables your Klamath warriors to inflict far more damage.</String>
		<String _locID='45398'>Klamath Strategy</String>
		<String _locID='45399'>It's the early fall Huckleberry Feast! You get approximately 100 food in crates for every 3 minutes of game length, up to 30 minutes.</String>
		<String _locID='45400'>Klamath Huckleberry Feast</String>
		<String _locID='45401'>Klamath dedication to labor and ownership causes all your Villagers to gather slightly more quickly.</String>
		<String _locID='45402'>Klamath Work Ethos</String>
		<String _locID='45403'>Skilled Navajo workers make your goods more valuable, increasing your coin gather rate across the board.</String>
		<String _locID='45404'>Navajo Craftsmanship</String>
		<String _locID='45405'>Navajo sheep raising skills let your herd animals fatten much more quickly on a Livestock Pen, Farm, Village, Shrine, and Sacred Field.</String>
		<String _locID='45406'>Navajo Shepherds</String>
		<String _locID='45407'>Navajo weaving talent gives all your soldiers superior garb, granting them all more hitpoints.</String>
		<String _locID='45408'>Navajo Weaving</String>
		<String _locID='45409'>Defeat the British.</String>
		<String _locID='45410'>Destroy the British Frontier Redoubts.</String>
		<String _locID='45411'>Build a Town Center</String>
		<String _locID='45412'>Drive the British from Yorktown.</String>
		<String _locID='45413'>Protect your cannons to take down the two enemy fortifications.</String>
		<String _locID='45414'>Use the Covered Wagon to construct a Town Center.</String>
		<String _locID='45415'>Build up your town and train an army to take out the Yorktown Town Center.</String>
		<String _locID='45416'>Sophisticated Mapuche legal system strengthens your social structure and lowers the coin cost of your units.</String>
		<String _locID='45417'>Mapuche Ad-mapu</String>
		<String _locID='45418'>Destroy the British coastal Redoubts.</String>
		<String _locID='45419'>Destroy the British Redoubt Cannons.</String>
		<String _locID='45420'>As the York River towers are destroyed the French will send you more ships. Three Petards are needed to take down each tower.</String>
		<String _locID='45421'>Siege and many troops will be needed to take destroy the Redoubt Cannons.</String>
		<String _locID='45422'>Axe Riders get the Nature Friendship ability.</String>
		<String _locID='45423'>Morning Star</String>
		<String _locID='45424'>Coyote Combat Shipment has arrived.</String>
		<String _locID='45425'>Morning Star Shipment has arrived.</String>
		<String _locID='45426'>Formal European recognition of the Mapuche nation provides approximately 100 coin in crates for every 2 minutes of game length, up to 30 minutes.</String>
		<String _locID='45427'>Mapuche Treaty of Quillin</String>
		<String _locID='45428'>Mapuche guerrilla techniques make your hand infantry even more deadly against buildings.</String>
		<String _locID='45429'>Mapuche Tactics</String>
		<String _locID='45430'>Klamath</String>
		<String _locID='45431'>Mapuche</String>
		<String _locID='45432'>Navajo</String>
		<String _locID='45433'>Apache</String>
		<String _locID='45434'>Build a Trading Post here</String>
		<String _locID='45435'>"These are our lands, but we will permit you to build a Trading Post here to forge an alliance between our people."</String>
		<String _locID='45436'>Apache Settlement</String>
		<String _locID='45437'>Socket Apache</String>
		<String _locID='45438'>Build a Trading Post here</String>
		<String _locID='45439'>"These are our lands, but we will permit you to build a Trading Post here to forge an alliance between our people."</String>
		<String _locID='45440'>Klamath Settlement</String>
		<String _locID='45441'>Socket Klamath</String>
		<String _locID='45442'>Build a Trading Post here</String>
		<String _locID='45443'>"These are our lands, but we will permit you to build a Trading Post here to forge an alliance between our people."</String>
		<String _locID='45444'>Mapuche Settlement</String>
		<String _locID='45445'>Socket Mapuche</String>
		<String _locID='45446'>Build a Trading Post here</String>
		<String _locID='45447'>"These are our lands, but we will permit you to build a Trading Post here to forge an alliance between our people."</String>
		<String _locID='45448'>Navajo Settlement</String>
		<String _locID='45449'>Socket Navajo</String>
		<String _locID='45450'>Stationary artillery</String>
		<String _locID='45451'>Fixed gun protecting the harbor.</String>
		<String _locID='45452'>Fixed Gun</String>
		<String _locID='45453'>SPC XP Fixed Gun</String>
		<String _locID='45454' gamecharacter='Minuteman' soundfilename='XGENR9096'>The villagers near Charlestown have offered to help us.</String>
		<String _locID='45455' gamecharacter='Nathaniel' soundfilename='XNATH9111'>We need to reinforce Breed's Hill and hold it until Ward's men arrive.</String>
		<String _locID='45456'>Increases Warchief's pets' hitpoints and sends 1 Pet Bear.</String>
		<String _locID='45457'>SHADOW Great Heart</String>
		<String _locID='45458'>Great Heart</String>
		<String _locID='45459'>Great Heart: all nearby troops have their hitpoints boosted. Passive ability.</String>
		<String _locID='45460'>Champion Musket Runner</String>
		<String _locID='45461'>Legendary Musket Runner</String>
		<String _locID='45462'>Eagle Eye</String>
		<String _locID='45463'>Powerful area effect shot.</String>
		<String _locID='45464'>Kuechler</String>
		<String _locID='45465'>IGC Kuechler</String>
		<String _locID='45466' symbol='cStringRMSUnknown'>Unknown</String>
		<String _locID='45467' symbol='cStringRMSUnknownDesc'>Unknown: a mysterious uncharted wilderness.</String>
		<String _locID='45468' symbol='cStringRMSUnknownLongDesc'>The mysterious Unknown! Snow or desert, land or water, Trade Routes or Natives or both - you never quite know what you're going to get. Expect the unexpected!</String>
		<String _locID='45469'>Destroy Cornwallis' Capitol in Trenton.</String>
		<String _locID='45470'>General Cornwallis is using the Capitol in Trenton as a headquarters for his army. Use the help from the people of Princeton to build up an army and destroy this valuable target.</String>
		<String _locID='45471' gamecharacter='Prisoner' soundfilename='XGENR9105'>Thank you for rescuing us!</String>
		<String _locID='45472' gamecharacter='Prisoner' soundfilename='XGENR9110'>I thought we were going to die on those ships. Thank you.</String>
		<String _locID='45473' gamecharacter='Nathaniel' soundfilename='XNATH9155'>Now that the rear guard has been destroyed, the people are offering their help.</String>
		<String _locID='45474' gamecharacter='Washington' soundfilename='XWASH9035'>Get more soldiers ready. Put everything we have into destroying that town center.</String>
		<String _locID='45475'>Nathaniel Black</String>
		<String _locID='45476'>units\spc\nate_black\igc_nate_black.xml</String>
		<String _locID='45477'>At the dawn of the American Revolution, the Haudenosaunee Confederacy faced its greatest challenge.</String>
		<String _locID='45478'>Nonahkee has been kidnapped! Nathaniel and Kanyenke race to her rescue, hoping to discover the identity of her captors.</String>
		<String _locID='45479'>Nonahkee has been rescued, but her reunion with her son Nathaniel will be a brief one...</String>
		<String _locID='45480'>In the early days of the Revolution, the colonials were pushed back time and time again - until Washington took command.</String>
		<String _locID='45481'>The British army's summer push down the Hudson River Valley seemed unstoppable - but their supply lines were thinly stretched.</String>
		<String _locID='45482'>A hard winter awaited the colonial army at Valley Forge...but Nathaniel's militia was there to help.</String>
		<String _locID='45483'>Throughout the war, Colonel Kuechler eluded Nathaniel - until finally, they would face off near Morristown.</String>
		<String _locID='45484'>When the French entered the war on the American side, the colonists were finally able to throw off Britain's yoke.</String>
		<String _locID='45485'>Musketeer</String>
		<String _locID='45486'>Light infantry with low hitpoints, but a long-ranged attack. Good against infantry.</String>
		<String _locID='45487'>Colonial Militia</String>
		<String _locID='45488'>INF SPC Colonial Militia</String>
		<String _locID='45489'>Economic production / artillery building</String>
		<String _locID='45490'>Automatically generates units of your choice.</String>
		<String _locID='45491'>BloodFactory</String>
		<String _locID='45492'>Culture</String>
		<String _locID='45493' gamecharacter='Nathaniel' soundfilename='XNATH9112'>Put them to work gathering resources, and keep our men in the redoubt.</String>
		<String _locID='45494' gamecharacter='Nathaniel' soundfilename='XNATH9113'>We'll need to train more soldiers if we're going to hold off the British.</String>
		<String _locID='45495' gamecharacter='Minuteman' soundfilename='XGENR9099'>The British will be attacking soon.</String>
		<String _locID='45496' gamecharacter='Minuteman' soundfilename='XGENR9097'>Sir! Lookouts report the British are about three minutes away.</String>
		<String _locID='45497' gamecharacter='Minuteman' soundfilename='XGENR9098'>British troops have been spotted in Boston. They'll be here any minute.</String>
		<String _locID='45498'>Military improvement building</String>
		<String _locID='45499'>Provides military improvements.</String>
		<String _locID='45500'>BloodArsenal</String>
		<String _locID='45501'>All infantry march faster.</String>
		<String _locID='45502'>Blood Speed</String>
		<String _locID='45503'>Economic production / artillery building</String>
		<String _locID='45504'>Generates resources or artillery automatically. Configure it to produce different things. Can only be sent from the Home City.</String>
		<String _locID='45505'>TEST Factory</String>
		<String _locID='45506'>Nathaniel Black</String>
		<String _locID='45507'>IGC Native Nathaniel Black</String>
		<String _locID='45508'>Militia</String>
		<String _locID='45509'>IGC Militia</String>
		<String _locID='45510'>Chayton Black</String>
		<String _locID='45511'>IGC Chayton Black</String>
		<String _locID='45512'>Chayton Black</String>
		<String _locID='45513'>IGC Native Chayton Black</String>
		<String _locID='45514'>Oneida Nation</String>
		<String _locID='45515'>Oneida Village</String>
		<String _locID='45516'>6 Colonial Militia</String>
		<String _locID='45517'>8 Colonial Militia</String>
		<String _locID='45518'>Revolution Deck</String>
		<String _locID='45519' gamecharacter='Nathaniel' soundfilename='XNATH9390'>Yorktown has been heavily fortified.</String>
		<String _locID='45520' gamecharacter='Nathaniel' soundfilename='XNATH9395'>We need to take out their outposts to clear an area for our forward base.</String>
		<String _locID='45521' gamecharacter='Nathaniel' soundfilename='XNATH9400'>Good work, men. Supplies have arrived for Washington's army. Let's set up our town center and get to work right away.</String>
		<String _locID='45522' gamecharacter='Nathaniel' soundfilename='XNATH9405'>The French have sent word that they have arrived to assist us.</String>
		<String _locID='45523' gamecharacter='Washington' soundfilename='XWASH9120'>This base will do just fine. Train an army and drive the British from Yorktown!</String>
		<String _locID='45524' gamecharacter='Washington' soundfilename='XWASH9125'>The redoubts will need to be destroyed before we can hope to penetrate Yorktown.</String>
		<String _locID='45525' gamecharacter='Washington' soundfilename='XWASH9130'>All of the outposts along the river must be destroyed for more of the French Navy to arrive.</String>
		<String _locID='45526' gamecharacter='Washington' soundfilename='XWASH9135'>Take these petards and destroy the British outposts along the river.</String>
		<String _locID='45527' gamecharacter='Lafayette' soundfilename='XGENR9220'>The French Navy is waiting out in the Atlantic. Once the York river is safe we will be able to attack.</String>
		<String _locID='45528' gamecharacter='Lafayette' soundfilename='XGENR9225'>We can send more ships if more outposts are destroyed.</String>
		<String _locID='45529' gamecharacter='Soldier' soundfilename='XGENR9230'>Petards ready for duty!</String>
		<String _locID='45530' gamecharacter='Nathaniel' soundfilename='XNATH9250'>We've finished constructing the huts.</String>
		<String _locID='45531' gamecharacter='Nathaniel' soundfilename='XNATH9255'>The men won't last long working out in this cold.</String>
		<String _locID='45532' gamecharacter='Nathaniel' soundfilename='XNATH9260'>The bakers in town will give us food, though it won't be free.</String>
		<String _locID='45533' gamecharacter='Nathaniel' soundfilename='XNATH9265'>Money shouldn't be an issue. I'm sure my grandchildren will understand...</String>
		<String _locID='45534' gamecharacter='Nathaniel' soundfilename='XNATH9270'>We'll just have to make sure we avoid British patrols.</String>
		<String _locID='45535' gamecharacter='Nathaniel' soundfilename='XNATH9275'>Perhaps these Haudenosaunee can help us out.</String>
		<String _locID='45536' gamecharacter='Nathaniel' soundfilename='XNATH9280'>Get that food cart back to the camp.</String>
		<String _locID='45537' gamecharacter='Nathaniel' soundfilename='XNATH9285'>Watch out for British patrols while you're heading back to Valley Forge.</String>
		<String _locID='45538' gamecharacter='Nathaniel' soundfilename='XNATH9290'>We have enough food. Get those huts built.</String>
		<String _locID='45539' gamecharacter='Nathaniel' soundfilename='XNATH9295'>General, the food stores are full!</String>
		<String _locID='45540' gamecharacter='Washington' soundfilename='XWASH9040'>We'll never last the winter in these tents. We need to get the men busy building proper quarters.</String>
		<String _locID='45541' gamecharacter='Washington' soundfilename='XWASH9045'>Good. Now we'll need to concentrate on getting enough food to feed the troops.</String>
		<String _locID='45542' gamecharacter='Washington' soundfilename='XWASH9050'>The colonial army has no money right now.</String>
		<String _locID='45543' gamecharacter='Washington' soundfilename='XWASH9055'>Maybe some of the local tribes have some food they can give us.</String>
		<String _locID='45544' gamecharacter='Washington' soundfilename='XWASH9060'>Get back to the fires if it gets too cold.</String>
		<String _locID='45545' gamecharacter='Washington' soundfilename='XWASH9065'>Excellent work everyone. The colonial army has survived to fight another day.</String>
		<String _locID='45546' gamecharacter='Native Villager' soundfilename='XGENR9185'>We have barely enough supplies for our own survival.</String>
		<String _locID='45547' gamecharacter='Native Villager' soundfilename='XGENR9190'>But perhaps some of our people can help out.</String>
		<String _locID='45548' gamecharacter='Native Villager' soundfilename='XGENR9195'>We have no food to spare, but my people will hunt for you.</String>
		<String _locID='45549' gamecharacter='Nathaniel' soundfilename='XNATH9320'>Yes, these should do nicely, General.</String>
		<String _locID='45550' gamecharacter='Nathaniel' soundfilename='XNATH9325'>Very good, sir!</String>
		<String _locID='45551' gamecharacter='Nathaniel' soundfilename='XNATH9330'>Kuechler does have a small base here. Let's destroy it.</String>
		<String _locID='45552' gamecharacter='Nathaniel' soundfilename='XNATH9335'>Quick! We must use the route he's shown us to reach Kuechler's siege army!</String>
		<String _locID='45553' gamecharacter='Nathaniel' soundfilename='XNATH9340'>Kuechler's siege army is on the move!</String>
		<String _locID='45554' gamecharacter='Nathaniel' soundfilename='XNATH9345'>Kuechler's siege army is halfway to Morristown.</String>
		<String _locID='45555' gamecharacter='Nathaniel' soundfilename='XNATH9350'>Kuechler's army has begun to siege Morristown.  </String>
		<String _locID='45556' gamecharacter='Nathaniel' soundfilename='XNATH9355'>Kuechler's siege army is smashing its way east through Morristown.  </String>
		<String _locID='45557' gamecharacter='Nathaniel' soundfilename='XNATH9360'>We've got to stop them before they destroy the Morristown capitol!</String>
		<String _locID='45558' gamecharacter='Nathaniel' soundfilename='XNATH9365'>Cavalry are the most effective units against artillery.</String>
		<String _locID='45559' gamecharacter='Nathaniel' soundfilename='XNATH9370'>Better watch our flanks; Kuechler knows these swamps better than we do.</String>
		<String _locID='45560' gamecharacter='Nathaniel' soundfilename='XNATH9375'>Kuechler's troops are attacking our base through a southeast route.</String>
		<String _locID='45561' gamecharacter='Nathaniel' soundfilename='XNATH9380'>There's Kuechler! Finish him!</String>
		<String _locID='45562' gamecharacter='Washington' soundfilename='XWASH9080'>I'm not sure what Kuechler is up to on our north flank, but I don't want another surprise like we had at Bound Brook.</String>
		<String _locID='45563' gamecharacter='Washington' soundfilename='XWASH9085'>These artillery pieces from my cannonworks should help take care of whatever you find up there.</String>
		<String _locID='45564' gamecharacter='Washington' soundfilename='XWASH9090'>As you destroy Hessian buildings I will supply you with additional artillery units.</String>
		<String _locID='45565' gamecharacter='Washington' soundfilename='XWASH9095'>Here are more artillery units to help you, Nathaniel.  </String>
		<String _locID='45566' gamecharacter='Washington' soundfilename='XWASH9100'>Here is another artillery piece, Nathaniel.</String>
		<String _locID='45567' gamecharacter='Washington' soundfilename='XWASH9105'>Kuechler has begun to attack the capitol! You must destroy his siege army!</String>
		<String _locID='45568' gamecharacter='Washington' soundfilename='XWASH9110'>Nathaniel, here are my swiftest cavalry. Use them to help stop Kuechler!</String>
		<String _locID='45569' gamecharacter='Kuechler' soundfilename='XKUEC9050'>You will never stop me in time!</String>
		<String _locID='45570' gamecharacter='Kuechler' soundfilename='XKUEC9055'>Destroy the capitol building!</String>
		<String _locID='45571' gamecharacter='Kuechler' soundfilename='XKUEC9060'>No - I will not be defeated by you! NO!</String>
		<String _locID='45572' gamecharacter='Kuechler' soundfilename='XKUEC9065'>Aaaarrrrgh!</String>
		<String _locID='45573' gamecharacter='Haudenosaunee Prisoner' soundfilename='XGENR9200'>The Hessians have held me prisoner - thank you for rescuing me.</String>
		<String _locID='45574' gamecharacter='Haudenosaunee Prisoner' soundfilename='XGENR9205'>The Hessian's main base is farther north. He has been working secretly to assemble a large siege army.</String>
		<String _locID='45575' gamecharacter='Haudenosaunee Prisoner' soundfilename='XGENR9210'>Colonel Kuechler plans to advance with his siege army to Morristown on a secret path through a swamp west of here. He means to destroy the capitol!</String>
		<String _locID='45576' gamecharacter='Haudenosaunee Prisoner' soundfilename='XGENR9215'>I will show you the only route to pursue Kuechler's siege army before he destroys the capitol.  </String>
		<String _locID='45577' gamecharacter='Washington' soundfilename='XWASH9115'>You've done it! Kuechler and his Hessians are defeated.</String>
		<String _locID='45578'>Veteran Dragoon</String>
		<String _locID='45579'>Elite Musket Rider</String>
		<String _locID='45580'>Elite Musket Rider</String>
		<String _locID='45581'>Elite Musket Warrior</String>
		<String _locID='45582'>Elite Musket Runner</String>
		<String _locID='45583'>Perform a War Dance to boost unit hitpoints.</String>
		<String _locID='45584'>Your Villagers are performing a War Dance to boost unit hitpoints.\nCurrent Benefit:\n{danceDescription}</String>
		<String _locID='45585'>Perform a Green Corn Dance to boost unit speed.</String>
		<String _locID='45586'>Your Villagers are performing a Green Corn Dance to boost unit speed.\nCurrent Benefit:\n{danceDescription}</String>
		<String _locID='45587'>Perform a Town Dance to increase building hitpoints and attack.</String>
		<String _locID='45588'>Your Villagers are performing a Town Dance to increase building hitpoints and attack.\nCurrent Benefit:\n{danceDescription}</String>
		<String _locID='45589'>IGC Nathaniel Black</String>
		<String _locID='45590' gamecharacter='Chayton' soundfilename='XCHAY9200'>The food and wood here are scarce. We'll have to rely on our trading posts.</String>
		<String _locID='45591' gamecharacter='Chayton' soundfilename='XCHAY9205'>The scouts report Mexican bandits and rival French miners are willing to fight for control of these hills.</String>
		<String _locID='45592' gamecharacter='Chayton' soundfilename='XCHAY9210'>We must protect the mining camps!</String>
		<String _locID='45593' gamecharacter='Chayton' soundfilename='XCHAY9215'>We've destroyed an enemy barracks - good work.</String>
		<String _locID='45594' gamecharacter='Chayton' soundfilename='XCHAY9220'>That war hut has been destroyed.</String>
		<String _locID='45595' gamecharacter='Chayton' soundfilename='XCHAY9225'>One of our trading posts is under attack!</String>
		<String _locID='45596' gamecharacter='Chayton' soundfilename='XCHAY9230'>We've done it!  We've taken out every barracks and war hut in the Black Hills.</String>
		<String _locID='45597' gamecharacter='Chayton' soundfilename='XCHAY9235'>We can't afford to lose too many more trading posts.</String>
		<String _locID='45598' gamecharacter='Holme' soundfilename='XHOLM9200'>You know what's bad about gold? It attracts flies.</String>
		<String _locID='45599' gamecharacter='Holme' soundfilename='XHOLM9205'>Start swatting, kid.</String>
		<String _locID='45600' gamecharacter='Holme' soundfilename='XHOLM9210'>The vermin 'round here want to destroy the mining camps.  </String>
		<String _locID='45601' gamecharacter='Holme' soundfilename='XHOLM9215'>Your job is to protect the mining camps, while taking out their war huts and barracks.</String>
		<String _locID='45602' gamecharacter='Holme' soundfilename='XHOLM9220'>They've destroyed one of our mining camps! </String>
		<String _locID='45603' gamecharacter='Holme' soundfilename='XHOLM9225'>Another mining camp has been destroyed.  </String>
		<String _locID='45604' gamecharacter='Holme' soundfilename='XHOLM9230'>You'll never make deputy fighting like that.</String>
		<String _locID='45605' gamecharacter='Holme' soundfilename='XHOLM9235'>You allowed three mining camps to be destroyed. Never send a boy to do a man's job.</String>
		<String _locID='45606' gamecharacter='Holme' soundfilename='XHOLM9240'>You're fired, kid.</String>
		<String _locID='45607'>Props Native</String>
		<String _locID='45608'>PROP XP Cannon 1</String>
		<String _locID='45609'>Artillery</String>
		<String _locID='45610'>Light artillery. Better against infantry than buildings.</String>
		<String _locID='45611'>Foot Artillery</String>
		<String _locID='45612'>PROP XP Foot Artillery</String>
		<String _locID='45613'>A Foot Artillery that doesn't belong to you - yet.</String>
		<String _locID='45614'>Artillery</String>
		<String _locID='45615'>A mortar that doesn't belong to you - yet.</String>
		<String _locID='45616'>Mortar</String>
		<String _locID='45617'>PROP XP Mortar</String>
		<String _locID='45618'>Artillery</String>
		<String _locID='45619'>A cannon that doesn't belong to you - yet.</String>
		<String _locID='45620'>Steel Gun</String>
		<String _locID='45621'>PROP XP Mortar</String>
		<String _locID='45622'>PROP XP Steel Gun</String>
		<String _locID='45623'>Artillery</String>
		<String _locID='45624'>A rocket that doesn't belong to you - yet.</String>
		<String _locID='45625'>Rocket</String>
		<String _locID='45626'>PROP XP Rocket</String>
		<String _locID='45627'>Underbrush Araucania</String>
		<String _locID='45628' gamecharacter='Nathaniel' soundfilename='XNATH8090' portraitfilename='units\spc\nate_black\nate_black_igc_icon'>You sent for me, General?</String>
		<String _locID='45629' gamecharacter='Washington' soundfilename='XWASH8040' portraitfilename='units\spc\george_washington_x\george_washington_x_igc_icon'>My scouts report Colonel Kuechler's Hessians are moving on our north flank.</String>
		<String _locID='45630' gamecharacter='Washington' soundfilename='XWASH8045' portraitfilename='units\spc\george_washington_x\george_washington_x_igc_icon'>Intercept him before he cuts our supply line.</String>
		<String _locID='45631' gamecharacter='Nathaniel' soundfilename='XNATH8095' portraitfilename='units\spc\nate_black\nate_black_igc_icon'>Thank you, General.</String>
		<String _locID='45632' gamecharacter='Washington' soundfilename='XWASH8050' portraitfilename='units\spc\george_washington_x\george_washington_x_igc_icon'>I knew you were the man for the job.</String>
		<String _locID='45633' gamecharacter='Washington' soundfilename='XWASH8055' portraitfilename='units\spc\george_washington_x\george_washington_x_igc_icon'>But Nathaniel...</String>
		<String _locID='45634' gamecharacter='Washington' soundfilename='XWASH8060' portraitfilename='units\spc\george_washington_x\george_washington_x_igc_icon'>This war, this revolution - it's larger than any one man.</String>
		<String _locID='45635' gamecharacter='Washington' soundfilename='XWASH8065' portraitfilename='units\spc\george_washington_x\george_washington_x_igc_icon'>I know Kuechler has wronged you personally.</String>
		<String _locID='45636' gamecharacter='Washington' soundfilename='XWASH8070' portraitfilename='units\spc\george_washington_x\george_washington_x_igc_icon'>But your father's desire for revenge led him to his death.</String>
		<String _locID='45637' gamecharacter='Nathaniel' soundfilename='XNATH8100' portraitfilename='units\spc\nate_black\nate_black_igc_icon'>General Washington, my father gave his life to protect the colonies. I would do the same, without hesitation.</String>
		<String _locID='45638' gamecharacter='Washington' soundfilename='XWASH8075' portraitfilename='units\spc\george_washington_x\george_washington_x_igc_icon'>Your enlistment is up next month. You could go back home to your family.</String>
		<String _locID='45639' gamecharacter='Nathaniel' soundfilename='XNATH8105' portraitfilename='units\spc\nate_black\nate_black_igc_icon'>My place is with the Colonial Army until our nation is free.</String>
		<String _locID='45640' gamecharacter='Nathaniel' soundfilename='XNATH8110' portraitfilename='units\spc\nate_black\nate_black_igc_icon'>I'll fight at your side until the war is won.</String>
		<String _locID='45641' gamecharacter='Amelia' soundfilename='XAMEL8080'>After the battles at Trenton and Princeton, Nathaniel's militia was sent north, into the wilderness along the Canadian border.</String>
		<String _locID='45642' gamecharacter='Amelia' soundfilename='XAMEL8085'>His men skirmished with the British up and down the Hudson Valley throughout the spring.</String>
		<String _locID='45643' gamecharacter='Amelia' soundfilename='XAMEL8090'>But the fighting was indecisive until late summer, near Saratoga.</String>
		<String _locID='45644' gamecharacter='Nathaniel' soundfilename='XNATH8060' portraitfilename='units\spc\nate_black\nate_black_igc_icon'>There's the British column. They're headed to Albany.</String>
		<String _locID='45645' gamecharacter='Soldier' soundfilename='XGENR8015' portraitfilename='units\spc\musketeer\musketeer_igc_icon'>Captain...if they get that far, they'll cut our army in two.</String>
		<String _locID='45646' gamecharacter='Nathaniel' soundfilename='XNATH8065' portraitfilename='units\spc\nate_black\nate_black_igc_icon'>We can't let that happen.</String>
		<String _locID='45647' gamecharacter='Nathaniel' soundfilename='XNATH8070' portraitfilename='units\spc\nate_black\nate_black_igc_icon'>Send scouts to mark their route. We'll whittle them down and force them to fight here.</String>
		<String _locID='45648' gamecharacter='Amelia' soundfilename='XAMEL8110'>After Colonel Kuechler's death, Nathaniel kept his promise to Washington.</String>
		<String _locID='45649' gamecharacter='Amelia' soundfilename='XAMEL8115'>He fought at Charleston...</String>
		<String _locID='45650' gamecharacter='Amelia' soundfilename='XAMEL8120'>And he was there at the end, at Yorktown in 1781, face to face with the redcoats for the last time.</String>
		<String _locID='45651' gamecharacter='Nathaniel' soundfilename='XNATH8115'>Hold the line! Hold!</String>
		<String _locID='45652' gamecharacter='Amelia' soundfilename='XAMEL8095'>Saratoga was a great victory, but there were many trials ahead.</String>
		<String _locID='45653' gamecharacter='Amelia' soundfilename='XAMEL8100'>The British and the Hessians pushed back hard, defeating the Americans at Brandywine and Germantown.</String>
		<String _locID='45654' gamecharacter='Amelia' soundfilename='XAMEL8105'>In December, the colonial army retreated to its winter camp at Valley Forge and settled in to wait for spring.</String>
		<String _locID='45655' gamecharacter='Nathaniel' soundfilename='XNATH8075' portraitfilename='units\spc\nate_black\nate_black_igc_icon'>General, we can't sit here all winter. The men will starve.</String>
		<String _locID='45656' gamecharacter='Washington' soundfilename='XWASH8025' portraitfilename='units\spc\george_washington_x\george_washington_x_igc_icon'>We have no choice. We must reorganize and refit.</String>
		<String _locID='45657' gamecharacter='Washington' soundfilename='XWASH8030' portraitfilename='units\spc\george_washington_x\george_washington_x_igc_icon'>Soon we'll face Cornwallis' army head-on. The new recruits need training.</String>
		<String _locID='45658' gamecharacter='Nathaniel' soundfilename='XNATH8080' portraitfilename='units\spc\nate_black\nate_black_igc_icon'>They need food more than training.</String>
		<String _locID='45659' gamecharacter='Nathaniel' soundfilename='XNATH8085' portraitfilename='units\spc\nate_black\nate_black_igc_icon'>I can find my way through enemy lines and bring back the supplies we need.</String>
		<String _locID='45660' gamecharacter='Washington' soundfilename='XWASH8035' portraitfilename='units\spc\george_washington_x\george_washington_x_igc_icon'>An excellent plan, but a dangerous one, Captain. Be careful.</String>
		<String _locID='45661'>Villagers gather wood much faster.</String>
		<String _locID='45662'>Deforestation</String>
		<String _locID='45663'>Legendary War Bow</String>
		<String _locID='45664'>War Rifle attack and hitpoints increased.</String>
		<String _locID='45665'>Elite War Rifle</String>
		<String _locID='45666'>Elite War Bow</String>
		<String _locID='45667'>Axe Rider attack and hitpoints increased.</String>
		<String _locID='45668'>Elite Axe Riders</String>
		<String _locID='45669'>Elite Aenna</String>
		<String _locID='45670'>Aenna attack and hitpoints increased.</String>
		<String _locID='45671'>Elite Aenna</String>
		<String _locID='45672'>Elite Aenna</String>
		<String _locID='45673'>Aenna attack and hitpoints increased.</String>
		<String _locID='45674'>Elite Aenna</String>
		<String _locID='45675'>Elite Aenna</String>
		<String _locID='45676'>Elite Axe Rider</String>
		<String _locID='45677'>Axe Rider attack and hitpoints increased.</String>
		<String _locID='45678'>Champion Axe Riders</String>
		<String _locID='45679'>Champion Aenna</String>
		<String _locID='45680'>Champion Axe Rider</String>
		<String _locID='45681'>Tashunke Prowler attack and hitpoints increased.</String>
		<String _locID='45682'>Champion Tashunke Prowlers</String>
		<String _locID='45683'>Champion Axe Rider</String>
		<String _locID='45684'>Coup Rider attack and hitpoints increased.</String>
		<String _locID='45685'>Champion Coup Rider</String>
		<String _locID='45686'>Champion Axe Rider</String>
		<String _locID='45687'>Champion Coup Rider</String>
		<String _locID='45688'>Legendary upgrade for Axe Riders.</String>
		<String _locID='45689'>Legendary Axe Riders</String>
		<String _locID='45690'>Legendary Aenna</String>
		<String _locID='45691'>Legendary upgrade for Tashunke Prowlers</String>
		<String _locID='45692'>Legendary Tashunke Prowlers</String>
		<String _locID='45693'>Legendary Aenna</String>
		<String _locID='45694'>Legendary upgrade for Rifle Riders.</String>
		<String _locID='45695'>Legendary Rifle Riders</String>
		<String _locID='45696'>Legendary Aenna</String>
		<String _locID='45697'>Legendary Axe Rider</String>
		<String _locID='45698'>Legendary Coup Rider</String>
		<String _locID='45699'>Legendary Rifle Rider</String>
		<String _locID='45700'>Legendary upgrade for War Clubs.</String>
		<String _locID='45701'>Legendary War Clubs</String>
		<String _locID='45702'>Legendary War Bow</String>
		<String _locID='45703'>Legendary upgrade for Wakina Rifles.</String>
		<String _locID='45704'>Legendary Wakina Rifles</String>
		<String _locID='45705'>Legendary War Bow</String>
		<String _locID='45706'>Legendary War Club</String>
		<String _locID='45707'>Legendary War Rifle</String>
		<String _locID='45708'>Canoe and War Canoe hitpoints increased.</String>
		<String _locID='45709'>Rawhide Covers</String>
		<String _locID='45710'>Canoe and War Canoe attack increased.</String>
		<String _locID='45711'>Flaming Arrows</String>
		<String _locID='45712'>The Strawberry Festival provides you with approximately 500 food for every 10 minutes of game length, up to 30 minutes.</String>
		<String _locID='45713'>Strawberry Festival</String>
		<String _locID='45714'>A successful Maple Festival provides you with approximately 500 coin for every 10 minutes of game length, up to 30 minutes.</String>
		<String _locID='45715'>Maple Festival</String>
		<String _locID='45716'>A successful New Year Festival provides you with 2,000 experience points.</String>
		<String _locID='45717'>New Year Festival</String>
		<String _locID='45718'>Knowledge of the surrounding woodlands provides you with approximately 500 wood for every 10 minutes of game length, up to 30 minutes.</String>
		<String _locID='45719'>Woodland Dwellers</String>
		<String _locID='45720'>Call to war! Ten Tomahawks arrive at your Home City Gather Point.</String>
		<String _locID='45721'>Haudenosaunee Raiding Party</String>
		<String _locID='45722'>Call to war! Fifteen Tomahawks arrive at your Home City Gather Point.</String>
		<String _locID='45723'>Haudenosaunee War Party</String>
		<String _locID='45724'>Infantry building</String>
		<String _locID='45725'>Trains Native units.</String>
		<String _locID='45726'>Embassy</String>
		<String _locID='45727'>Native building</String>
		<String _locID='45728' symbol='cStringTimeoutTitle'>Timeout</String>
		<String _locID='45729' symbol='cStringClanUserRemoveConfirmation'>Are you sure you want to remove this player from the clan?</String>
		<String _locID='45730' symbol='cStringESORemoveClanUser'>Are you sure you want to remove %s from the clan?</String>
		<String _locID='45731' symbol='cStringcSaving'>Saving...</String>
		<String _locID='45732' symbol='cStringESOHCFileCreateFailed'>Failed to initialize the home city.</String>
		<String _locID='45733'>Remember account name</String>
		<String _locID='45734'>Stand Ground. Your units will assume a completely defensive posture and not move around the map.</String>
		<String _locID='45735' symbol='cStringSaveFilterSettings'>Save Game List Filter Settings</String>
		<String _locID='45736' symbol='cStringSaveFilterSettingsTT'>Stores the last selection Game List filter settings.</String>
		<String _locID='45737' symbol='cStringESOGLFullGames'>Show Full Games</String>
		<String _locID='45738'>Painted Desert</String>
		<String _locID='45739'>Painted Desert: Open desert with plentiful resources but no trade route.</String>
		<String _locID='45740'>Painted Desert is a lonely open range with scattered mesas and rich ore deposits. Hunting is plentiful, but wood is a little scarcer. Lost cows can also be found wandering among the mesas. Four Apache and Navajo villages line the center of the map.</String>
		<String _locID='45741' symbol='cStringESOGLFullGamesTT'>Show/Hide Games which can not accept new players</String>
		<String _locID='45742' symbol='cStringESOGLLvlRestricted'>Show Restricted Home City Games</String>
		<String _locID='45743' symbol='cStringESOGLLvlRestrictedTT'>Show/Hide games based on whether you meet the Home City type and level requirements</String>
		<String _locID='45744' symbol='cStringRecordGameFinished'>Record game playback finished.</String>
		<String _locID='45745'>Enable Minimized Chat UI</String>
		<String _locID='45746'>Turn on to disable the detailed player communication UI in team games.</String>
		<String _locID='45747'>Unpause</String>
		<String _locID='45748' symbol='cStringCannotAffordToRansomExplorer'>You cannot afford to ransom your hero.</String>
		<String _locID='45749' symbol='cStringCannotAffordToBreakTreaty'>You cannot afford to break your Treaty.</String>
		<String _locID='45750'>Mute player</String>
		<String _locID='45751'>Unmute player</String>
		<String _locID='45752' symbol='cStringFriendStatusOnline'>Online</String>
		<String _locID='45753' symbol='cStringFriendStatusOffline'>Offline</String>
		<String _locID='45754' symbol='cStringFriendStatusInGame'>In-game</String>
		<String _locID='45755'>Note: You can only create one ESO account per CD Key.</String>
		<String _locID='45756' symbol='cStringRankFieldMarshal'>Field Marshal</String>
		<String _locID='45757' symbol='cStringRankGeneral'>General</String>
		<String _locID='45758' symbol='cStringRankLtGeneral'>Lieutenant General</String>
		<String _locID='45759' symbol='cStringRankMajorGeneral'>Major General</String>
		<String _locID='45760' symbol='cStringRankBrigadier'>Brigadier</String>
		<String _locID='45761' symbol='cStringRankColonel'>Colonel</String>
		<String _locID='45762' symbol='cStringRankLtColonel'>Lieutenant Colonel</String>
		<String _locID='45763' symbol='cStringRankMajor'>Major</String>
		<String _locID='45764' symbol='cStringRankCaptain'>Captain</String>
		<String _locID='45765' symbol='cStringRankFirstLieutenant'>1st Lieutenant</String>
		<String _locID='45766' symbol='cStringRankSecondLieutenant'>2nd Lieutenant</String>
		<String _locID='45767' symbol='cStringRankMasterSergeant'>Master Sergeant</String>
		<String _locID='45768' symbol='cStringRankSergeant'>Sergeant</String>
		<String _locID='45769' symbol='cStringRankCorporal'>Corporal</String>
		<String _locID='45770' symbol='cStringRankLanceCorporal'>Lance Corporal</String>
		<String _locID='45771' symbol='cStringRankPrivate'>Private</String>
		<String _locID='45772' symbol='cStringRankConscript'>Conscript</String>
		<String _locID='45773' symbol='cStringGameListRank'>Rank</String>
		<String _locID='45774' symbol='cStringESOCantDeleteViewedHC'>You cannot delete a Home City you are currently viewing</String>
		<String _locID='45775' symbol='cStringESOCheats'>Cheats</String>
		<String _locID='45776'>[JAPAN ONLY 22221]Ring Town Bell</String>
		<String _locID='45777'>[JAPAN ONLY 22222]Return to Work</String>
		<String _locID='45778'>[JAPAN ONLY 22223]Eject Garrisoned Units</String>
		<String _locID='45779'>[JAPAN ONLY 43337]Enable Friend or Foe Colors</String>
		<String _locID='45780' symbol='cStringEnabledLit'>Enabled</String>
		<String _locID='45781' symbol='cStringDisabledLit'>Disabled</String>
		<String _locID='45782' symbol='cStringSupPlayerRankTT'>Supremacy Player Rank: %s (Level %s)</String>
		<String _locID='45783' symbol='cStringESONoXP'>No XP</String>
		<String _locID='45784' symbol='cStringESONoXPTT'>No XP will be awarded for this game.</String>
		<String _locID='45785' symbol='cStringESONoXPReason'>Handicap, Cheats, and Custom Maps must be disabled.</String>
		<String _locID='45786' symbol='cStringESONeedTwoHumans'>There must be at least two human players.</String>
		<String _locID='45787' symbol='cStringESOXPGiven'>XP will be awarded for this game.</String>
		<String _locID='45788' symbol='cStringCityLevelLit'>City Levels</String>
		<String _locID='45789' symbol='cStringHCViewOthersCancel'>Click the Cancel button to return to the user's Home City view</String>
		<String _locID='45790' symbol='cStringDMPlayerRankTT'>Deathmatch Player Rank: %s (Level %s)</String>
		<String _locID='45791'>Dancers: {numDancers}</String>
		<String _locID='45792' gamecharacter='Amelia' soundfilename='XAMEL8116'>...Camden...</String>
		<String _locID='45793' gamecharacter='Amelia' soundfilename='XAMEL8117'>...and King's Mountain.</String>
		<String _locID='45794'>Destroy all of the Hessian Town Centers.</String>
		<String _locID='45795'>The Town Centers in the Hessian bases are easily destroyed by artillery attacks.</String>
		<String _locID='45796'>Morristown</String>
		<String _locID='45797'>Washington</String>
		<String _locID='45798' gamecharacter='Nathaniel' soundfilename='XNATH9385'>Kuechler's army has destroyed the Morristown Capitol.  We've failed.</String>
		<String _locID='45799'>Wood source</String>
		<String _locID='45800'>A tree such as maple or white pine. Harvest for wood.</String>
		<String _locID='45801'>Tree</String>
		<String _locID='45802'>Tree - New England Snow</String>
		<String _locID='45803'>Native American boat</String>
		<String _locID='45804'>Native boat that can attack or transport units.</String>
		<String _locID='45805'>Flat-bottomed Boat</String>
		<String _locID='45806'>SHP Flat Boat</String>
		<String _locID='45807'>Arrow Canoe</String>
		<String _locID='45808'>Flat-bottomed boat</String>
		<String _locID='45809'>Native boat that can attack or transport units.</String>
		<String _locID='45810'>Flat-bottomed Boat</String>
		<String _locID='45811'>SHP Flat Boat</String>
		<String _locID='45812'>Flat-bottomed boat for transporting troops.</String>
		<String _locID='45813'>Fence</String>
		<String _locID='45814'>SPC Split Rail Fence</String>
		<String _locID='45815'>Gather the nearby wood to light this.</String>
		<String _locID='45816'>Signal Fire</String>
		<String _locID='45817'>SPC Signal Fire</String>
		<String _locID='45818'>Barn</String>
		<String _locID='45819'>SPC Barn</String>
		<String _locID='45820'>Builds buildings.</String>
		<String _locID='45821'>Transforms into a Farm.</String>
		<String _locID='45822'>Travois</String>
		<String _locID='45823'>VIL Builder Travois</String>
		<String _locID='45824'>Builds Native American buildings.</String>
		<String _locID='45825'>Wood source</String>
		<String _locID='45826'>Diverse tropical trees including palms and strangler figs. Harvest for wood.</String>
		<String _locID='45827'>Tree</String>
		<String _locID='45828'>Tree - Araucania</String>
		<String _locID='45829'>Destroy 3 British Fort Wagons.</String>
		<String _locID='45830'>Race to build 3 Forts before the British build 3 Forts.</String>
		<String _locID='45831'>Find Kuechler's bridge.</String>
		<String _locID='45832'>Destroy the Bridge of Boats to delay Kuechler's arrival.</String>
		<String _locID='45833'>The British Fort Wagons travel along the Trade Route stopping at the Trading Posts as they move south. It is safest to attack the wagons as they travel between these posts, but watch out for British patrols.</String>
		<String _locID='45834'>After you reach the Capital Age, you can train Fort Wagons from your Town Center. The British will also be getting wagons. Forts are strong and have a lot of hitpoints, but Fort Wagons and Fort foundations are very fragile and much more easily destroyed, attack these whenever you can.</String>
		<String _locID='45835'>The Bridge of Boats can be found near one of the British Trading Posts.</String>
		<String _locID='45836'>When this bridge is destroyed Kuechler's soldiers will be delayed while they secure another way across the Hudson River.</String>
		<String _locID='45837'>Wagon trains destroyed: 0/3</String>
		<String _locID='45838'>Wagon trains destroyed: 1/3</String>
		<String _locID='45839'>Wagon trains destroyed: 2/3</String>
		<String _locID='45840'>Wagon trains destroyed: 3/3</String>
		<String _locID='45844'>Completed British Forts: 0/3</String>
		<String _locID='45845'>Completed British Forts: 1/3</String>
		<String _locID='45846'>Completed British Forts: 2/3</String>
		<String _locID='45847'>Completed British Forts: 3/3</String>
		<String _locID='45848' gamecharacter='Nathaniel' soundfilename='XNATH9160'>Let's find out where.</String>
		<String _locID='45849' gamecharacter='Nathaniel' soundfilename='XNATH9165'>There, now the Hessians will have to cross the river somewhere else.</String>
		<String _locID='45850' gamecharacter='Nathaniel' soundfilename='XNATH9170'>Too bad for him - we've already destroyed his bridge.</String>
		<String _locID='45851' gamecharacter='Nathaniel' soundfilename='XNATH9175'>Watch out - a patrol!</String>
		<String _locID='45852' gamecharacter='Nathaniel' soundfilename='XNATH9180'>One more wagon to go. Send for the reinforcements!</String>
		<String _locID='45853' gamecharacter='Nathaniel' soundfilename='XNATH9185'>When we reach the Capital Age we will be able to train fort wagons from our town center. It will be expensive, but my family's money can help.</String>
		<String _locID='45854' gamecharacter='Nathaniel' soundfilename='XNATH9190'>I can't do this alone...</String>
		<String _locID='45855' gamecharacter='Nathaniel' soundfilename='XNATH9195'>Reinforcements! You couldn't have arrived at a better time.</String>
		<String _locID='45856' gamecharacter='Nathaniel' soundfilename='XNATH9200'>It'll be enough. The British will be building up to claim this territory. Let's build some forts of our own.</String>
		<String _locID='45857' gamecharacter='Nathaniel' soundfilename='XNATH9205'>We can train fort wagons now.</String>
		<String _locID='45858' gamecharacter='Nathaniel' soundfilename='XNATH9210'>The British have completed a fort!</String>
		<String _locID='45859' gamecharacter='Nathaniel' soundfilename='XNATH9215'>The British have two forts. We need to mount an attack, or admit defeat.</String>
		<String _locID='45860' gamecharacter='Nathaniel' soundfilename='XNATH9220'>We've stopped the British advance! Send runners to Washington!</String>
		<String _locID='45861' gamecharacter='Kuechler' soundfilename='XKUEC9040'>Captain Black, concede Saratoga or you will lose your entire command.</String>
		<String _locID='45862' gamecharacter='Burgoyne' soundfilename='XGENR9127'>Pull back - fortify the valley!</String>
		<String _locID='45863' gamecharacter='Burgoyne' soundfilename='XGENR9127'>Pull back - fortify the valley!</String>
		<String _locID='45864' gamecharacter='Burgoyne' soundfilename='XGENR9127'>Pull back - fortify the valley!</String>
		<String _locID='45865' gamecharacter='Native Scout' soundfilename='XGENR9180'>Nathaniel, the first wagon is right behind me.</String>
		<String _locID='45866' gamecharacter='Minuteman' soundfilename='XGENR9130'>This was all that could be spared, Captain.</String>
		<String _locID='45867' gamecharacter='Minuteman' soundfilename='XGENR9135'>Kuechler's army is here!</String>
		<String _locID='45869' gamecharacter='Nathaniel' soundfilename='XNATH9230'>Remember, we can train fort wagons at the town center.</String>
		<String _locID='45871' gamecharacter='Native Scout' soundfilename='XGENR9160'>A British patrol is coming!</String>
		<String _locID='45872' gamecharacter='Native Scout' soundfilename='XGENR9165'>Nathaniel, we have found Kuechler's outpost and the bridge of boats.</String>
		<String _locID='45875' gamecharacter='Nathaniel' soundfilename='XNATH9225'>The third British fort is up. We've lost.</String>
		<String _locID='45876'>Transforms into a building.</String>
		<String _locID='45877'>Builds buildings, but is consumed by doing so.</String>
		<String _locID='45878'>War Travois</String>
		<String _locID='45879'>VIL War Travois</String>
		<String _locID='45880'>Elite Musket Rider</String>
		<String _locID='45881'>Elite Rifle Rider</String>
		<String _locID='45882'>Elite Rifle Rider</String>
		<String _locID='45883'>Elite War Rifle</String>
		<String _locID='45884'>The War Arrow</String>
		<String _locID='45885'>Ordeal</String>
		<String _locID='45886'>The War Arrow! War Hut units train much more quickly.</String>
		<String _locID='45887'>War Drums</String>
		<String _locID='45888'>Canoes and War Canoes become cheaper.</String>
		<String _locID='45889'>Birchbark</String>
		<String _locID='45890'>Knowledge of the trees and plant life enables you to obtain extra wood. You get slightly more than 100 wood for each minute the game has lasted so far.</String>
		<String _locID='45891'>Wood Lore</String>
		<String _locID='45892'>Knowledge of wildlife gains you food. You get slightly more than 100 food for every minute the game has lasted so far.</String>
		<String _locID='45893'>Hunt Lore</String>
		<String _locID='45894'>Knowlege of the available resources gains you coin. You get slightly more than 100 coin for every minute the game has lasted so far.</String>
		<String _locID='45895'>Wealth Lore</String>
		<String _locID='45896'>A successful New Year Festival provides you with 2,000 experience points.</String>
		<String _locID='45897'>New Year Festival</String>
		<String _locID='45898'>The War Arrow! You get approximately 1 Dog Soldier for every 3 minutes of game length, up to 30 minutes.</String>
		<String _locID='45899'>Lakota Dog Soldiers</String>
		<String _locID='45900'>The War Arrow! Three Dog Soldiers arrive at your Home City dropoff point.</String>
		<String _locID='45901'>Lakota Raiding Party</String>
		<String _locID='45902'>The War Arrow! Five Dog Soldiers arrive at your Home City dropoff point.</String>
		<String _locID='45903'>Lakota War Party</String>
		<String _locID='45904'>Perform a Fertility Dance to speed unit production.</String>
		<String _locID='45905'>Your Villagers are performing a Fertility Dance to speed unit production.\nCurrent Benefit:\n{danceDescription}</String>
		<String _locID='45906'>Perform a Gift Dance to increase your experience trickle rate.</String>
		<String _locID='45907'>Your Villagers are performing a Gift Dance to increase your experience trickle rate.\nCurrent Benefit:\n{danceDescription}</String>
		<String _locID='45908'>Build 6 Huts inside the camp.</String>
		<String _locID='45909'>Your colonial soldiers can gather wood and build huts, but the harsh winter will take its toll. Move your men to the fires to heal them.</String>
		<String _locID='45910'>Gather 3,000 food.</String>
		<String _locID='45911'>Without Settlers, you will have to find other ways to collect food. Nathaniel can buy carts of food in Philadelphia, and others in the area may be willing to help.</String>
		<String _locID='45912'>Destroy the British Fort on Barren Hill.</String>
		<String _locID='45913'>Now that the worst of the winter has passed, build up an army and destroy the British Fort.</String>
		<String _locID='45914'>Survive the winter and strike back at the British.</String>
		<String _locID='45915' gamecharacter='Nathaniel' soundfilename='XNATH9300'>We've survived the worst of the winter.</String>
		<String _locID='45916' gamecharacter='Nathaniel' soundfilename='XNATH9305'>The fort is well-protected. Be careful.</String>
		<String _locID='45917' gamecharacter='Nathaniel' soundfilename='XNATH9310'>Keep at it, men! The fort is nearly down.</String>
		<String _locID='45918' gamecharacter='Nathaniel' soundfilename='XNATH9315'>The fort has been destroyed!</String>
		<String _locID='45919' gamecharacter='Washington' soundfilename='XWASH9070'>We need to strike the British quickly.</String>
		<String _locID='45920' gamecharacter='Washington' soundfilename='XWASH9075'>Gather the men and take out the fort on Barren Hill.</String>
		<String _locID='45921'>Huts Built: 0/6</String>
		<String _locID='45922'>Huts Built: 1/6</String>
		<String _locID='45923'>Huts Built: 2/6</String>
		<String _locID='45924'>Huts Built: 3/6</String>
		<String _locID='45925'>Huts Built: 4/6</String>
		<String _locID='45926'>Huts Built: 5/6</String>
		<String _locID='45927'>Huts Built: 6/6</String>
		<String _locID='45928'>Huts Built: 7/8</String>
		<String _locID='45929'>Huts Built: 8/8</String>
		<String _locID='45930' gamecharacter='Nathaniel' soundfilename='XNATH9235'>That's Kuechler - he's off to the east. He'll have to cross the Hudson River to meet up with the British.</String>
		<String _locID='45931' gamecharacter='Kuechler' soundfilename='XKUEC9045'>The bridge is out. We will have to find another way to cross the Hudson River.</String>
		<String _locID='45932' gamecharacter='Minuteman' soundfilename='XGENR9150'>The British only need one more fort.</String>
		<String _locID='45933'>Baker</String>
		<String _locID='45934'>SPC Baker</String>
		<String _locID='45935'>An old barn.</String>
		<String _locID='45936'>An old barn</String>
		<String _locID='45937'>A baker's shop.</String>
		<String _locID='45938'>A baker's shop</String>
		<String _locID='45939'>Colonial soldier</String>
		<String _locID='45940'>A soldier who can gather wood, but not other resources. He looks cold.</String>
		<String _locID='45941'>Colonial Militia</String>
		<String _locID='45942'>SPC XP VF Militia</String>
		<String _locID='45943'>Supports 10 population</String>
		<String _locID='45944'>Supports 10 population.</String>
		<String _locID='45945'>Hut</String>
		<String _locID='45946'>SPC VF Hut</String>
		<String _locID='45947'>Carries food</String>
		<String _locID='45948'>This wagon is carrying food. Move it to Valley Forge.</String>
		<String _locID='45949'>Supply Wagon (food)</String>
		<String _locID='45950'>SPC XP Wagon (food)</String>
		<String _locID='45951'>Canoes are cheaper.</String>
		<String _locID='45952'>Canoes</String>
		<String _locID='45953'>Schooners Shipment has arrived.</String>
		<String _locID='45954'>Grand Canyon</String>
		<String _locID='45955'>Grand Canyon: deep chasm flanked by starting areas.</String>
		<String _locID='45956'>Grand Canyon: description goes here.</String>
		<String _locID='45957'>Colonial Militia have more hitpoints.</String>
		<String _locID='45958'>Louverture</String>
		<String _locID='45959'>Gatling Guns have more hitpoints.</String>
		<String _locID='45960'>Washington</String>
		<String _locID='45961'>Outlaws rally to your cause.</String>
		<String _locID='45962'>Hidalgo</String>
		<String _locID='45963'>Grants Caraja warriors. All Natives are Legendary.</String>
		<String _locID='45964'>Bonifacio</String>
		<String _locID='45965'>All units gain slightly more hitpoints.</String>
		<String _locID='45966'>Bolívar</String>
		<String _locID='45967'>Grants 6 Imperial Howitzers.</String>
		<String _locID='45968'>San Martin</String>
		<String _locID='45969'>Grants 3 Ironclads.</String>
		<String _locID='45970'>Santander</String>
		<String _locID='45971'>Grants 10 Imperial Hussars.</String>
		<String _locID='45972'>OHiggins</String>
		<String _locID='45973' symbol='cStringRevoltButton'>Revolution!</String>
		<String _locID='45975' symbol='cStringChooseAge2'>Select a National Age</String>
		<String _locID='45976' symbol='cStringChooseAge3'>Select a Capital Age</String>
		<String _locID='45977' symbol='cStringChooseAge4'>Select an Industrial Age</String>
		<String _locID='45978' symbol='cStringChooseAge5'>Select an Imperial Age</String>
		<String _locID='45979' symbol='cStringCouncilMember'>Council Member</String>
		<String _locID='45981' gamecharacter='Nathaniel' soundfilename='XNATH9240'>Good work. Two more forts and we'll control the battlefield.</String>
		<String _locID='45982' gamecharacter='Nathaniel' soundfilename='XNATH9245'>One more fort and we'll win the battle. Look sharp!</String>
		<String _locID='45983'>Kuechler's Army</String>
		<String _locID='45984'>Burgoyne's Army</String>
		<String _locID='45985'>Burgoyne's Supply Line</String>
		<String _locID='45986'>Captain Black's Army</String>
		<String _locID='45987'>Stop the British advance to Albany.</String>
		<String _locID='45988'>5 Axe Riders</String>
		<String _locID='45989'>Kuechler arrives in </String>
		<String _locID='45990'>Kuechler delayed by </String>
		<String _locID='45991'>Mining camp.</String>
		<String _locID='45992'>A mining camp.</String>
		<String _locID='45993'>Mining Camp</String>
		<String _locID='45994'>SPC Mining Camp</String>
		<String _locID='45995' symbol='cStringChooseRevolutionary'>Select a Revolutionary Leader</String>
		<String _locID='45996'>Destroy the Fixed Guns.</String>
		<String _locID='45997'>Destroy all of the York River Towers with Petards to get more French Monitors. Use the Monitors to destroy the Fixed Guns.</String>
		<String _locID='45998' gamecharacter='Lafayette' soundfilename='XGENR9226'>More ships have arrived.</String>
		<String _locID='45999' gamecharacter='Lafayette' soundfilename='XGENR9227'>These ships will help you shell the city.</String>
		<String _locID='46000'>You can see everything your enemies can see!</String>
		<String _locID='46001'>Spies</String>
		<String _locID='46002'>Allows you to support 100 population without the need for Houses or Town Centers (total population is not increased).</String>
		<String _locID='46003'>Immigrants</String>
		<String _locID='46004'>Native American Warrior from minor tribes have their attack and hitpoints greatly increased.</String>
		<String _locID='46005'>Legendary Native Allies</String>
		<String _locID='46006'>Legendary Axe Rider</String>
		<String _locID='46007'>Legendary Dog Soldier</String>
		<String _locID='46008'>Legendary Blackwood</String>
		<String _locID='46009'>Legendary Ambusher</String>
		<String _locID='46010'>Legendary Blowgunner</String>
		<String _locID='46011'>Legendary Bolas</String>
		<String _locID='46012'>Legendary Clubman</String>
		<String _locID='46013'>Legendary Chieftain</String>
		<String _locID='46014'>Legendary Eagle</String>
		<String _locID='46015'>Legendary Tracker</String>
		<String _locID='46016'>Legendary Jaguar</String>
		<String _locID='46017'>Legendary Mantlet</String>
		<String _locID='46018'>Legendary Rifleman</String>
		<String _locID='46019'>Legendary Sharktooth</String>
		<String _locID='46020'>Legendary Tomahawk</String>
		<String _locID='46021'>Legendary Holcan</String>
		<String _locID='46022'>Legendary Horse Archer</String>
		<String _locID='46023'>Legendary Huaminca</String>
		<String _locID='46024'>Legendary Lightning Warrior</String>
		<String _locID='46025'>Legendary Mantlet</String>
		<String _locID='46026'>Legendary Apache Cavalry</String>
		<String _locID='46027'>Legendary Klamath Rifleman</String>
		<String _locID='46028'>Legendary Navajo Rifleman</String>
		<String _locID='46029'>Legendary Cheyenne Rider</String>
		<String _locID='46030'>Legendary Ironwood</String>
		<String _locID='46031'>Short-duration ranged infantry</String>
		<String _locID='46032'>Quick-training Native defender who quickly loses hitpoints, becoming less effective over time.</String>
		<String _locID='46033'>Warrior</String>
		<String _locID='46034'>INF H Warrior</String>
		<String _locID='46035'>Colonial Militia attack and hitpoints increased.</String>
		<String _locID='46036'>Elite Colonial Militia</String>
		<String _locID='46037'>Elite War Bow</String>
		<String _locID='46038'>Elite Colonial Militia</String>
		<String _locID='46039'>Colonial Militia attack and hitpoints increased.</String>
		<String _locID='46040'>Champion Colonial Militia</String>
		<String _locID='46041'>Champion War Bow</String>
		<String _locID='46042'>Champion Colonial Militia</String>
		<String _locID='46043'>Mound</String>
		<String _locID='46044'>PROP Big Prop Mound Painted Desert</String>
		<String _locID='46045'>Perform a Water Dance to increase ship hitpoints and attack.</String>
		<String _locID='46046'>Your Villagers are performing a Water Dance to increase ship hitpoints and attack.\nCurrent Benefit:\n{danceDescription}</String>
		<String _locID='46047'>Perform an Alarm Dance to spawn Warrior units over time. These units will lose hitpoints over time.</String>
		<String _locID='46048'>Your Villagers are performing an Alarm Dance to spawn Warriors. These units will lose hitpoints over time.\nCurrent Benefit:\n{danceDescription}</String>
		<String _locID='46049'>Perform a Founder Dance to spawn Travois over time.</String>
		<String _locID='46050'>Your Villagers are performing a Founder Dance which spawns Travois over time.\nCurrent Benefit:\n{danceDescription}</String>
		<String _locID='46051'>Perform a Healing Dance to make idle units regenerate hitpoints.</String>
		<String _locID='46052'>Your Villagers are performing a Healing Dance to regenerate idle unit hitpoints.\nCurrent Benefit:\n{danceDescription}</String>
		<String _locID='46053'>Perform a Fire Dance to increase unit damage vs. buildings and ships.</String>
		<String _locID='46054'>Your Villagers are performing a Fire Dance to increase unit damage vs. buildings and ships.\nCurrent Benefit:\n{danceDescription}</String>
		<String _locID='46055'>Perform an Earth Mother Dance to increase population.</String>
		<String _locID='46056'>Your Villagers are performing an Earth Mother Dance to increase population.\nCurrent Benefit:\n{danceDescription}</String>
		<String _locID='46057'>Perform a Morning Wars Dance to spawn a special Haudenosaunee unit.</String>
		<String _locID='46058'>Your Villagers are performing a Morning Wars Dance to spawn a special Haudenosaunee unit.\nCurrent Benefit:\n{danceDescription}</String>
		<String _locID='46059'>Perform the War Song Dance to spawn the mighty Dog Soldiers.</String>
		<String _locID='46060'>Your Villagers are performing a War Song Dance to spawn the Mighty Dog Soldiers.\nCurrent Benefit:\n{danceDescription}</String>
		<String _locID='46061'>Perform a Garland War Dance to spawn a special Aztec unit.</String>
		<String _locID='46062'>Your Villagers are performing a Garland War Dance to spawn a special Aztec unit.\nCurrent Benefit:\n{danceDescription}</String>
		<String _locID='46063'>Mysterious fountain</String>
		<String _locID='46064'>Source of water for the Lake of the Moon. Is it magical?</String>
		<String _locID='46065'>Waterfall</String>
		<String _locID='46066'>SPC XP Waterfall</String>
		<String _locID='46067'>Destroy the Redoubt to open up the pass.</String>
		<String _locID='46068'>Attack the Redoubt when your army is big enough.</String>
		<String _locID='46069'>Get the food Cart back to Valley Forge.</String>
		<String _locID='46070'>Guide the food Cart safely back to the flagged area inside the Valley Forge camp.</String>
		<String _locID='46071' gamecharacter='Nathaniel' soundfilename='XNATH9311'>Another food cart is ready to go back to Valley Forge.</String>
		<String _locID='46072' gamecharacter='Nathaniel' soundfilename='XNATH9312'>Get that food back to camp. The men are hungry.</String>
		<String _locID='46073' gamecharacter='Nathaniel' soundfilename='XNATH9313'>The food in this cart will help our soldiers. Get it to Valley Forge now.</String>
		<String _locID='46074' gamecharacter='Washington' soundfilename='XWASH9071'>That tower is preventing help from reaching Valley Forge. We should destroy it.</String>
		<String _locID='46075' gamecharacter='Washington' soundfilename='XWASH9072'>We're under attack!</String>
		<String _locID='46076' gamecharacter='Washington' soundfilename='XWASH9073'>British troops!</String>
		<String _locID='46077' gamecharacter='Soldier' soundfilename='XGENR9184'>Thank you. We never would have made it past that tower.</String>
		<String _locID='46078' gamecharacter='Wagon Driver' soundfilename='XGENR9196'>We lost our way in the storm. Can you lead us to Valley Forge?</String>
		<String _locID='46079' gamecharacter='Wagon Driver' soundfilename='XGENR9197'>Thank you for your help.</String>
		<String _locID='46080' gamecharacter='Wagon Driver' soundfilename='XGENR9198'>We got lost in the pass during the storm. Thank you for rescuing us.</String>
		<String _locID='46081'>Destroy the British Town Center.</String>
		<String _locID='46082'>Lafayette</String>
		<String _locID='46083'>Cornwallis</String>
		<String _locID='46084'>Perform a War Chief Dance to increase your War Chief's hitpoints or return him to your Fire Pit.</String>
		<String _locID='46085'>Your Villagers are performing a War Dance to bring your War Chief back and increase his hitpoints.\nCurrent Benefit:\n{danceDescription}</String>
		<String _locID='46086'>Perform a Holy Dance to spawn healers.</String>
		<String _locID='46087'>Your Villagers are performing a Holy Dance to spawn healers.\nCurrent Benefit:\n{danceDescription}</String>
		<String _locID='46088'>Elite Forest Runner</String>
		<String _locID='46089'>Champion Forest Runner</String>
		<String _locID='46090'>Legendary Forest Runner</String>
		<String _locID='46091'>Your villagers learn the new defensive Town Dance, which boosts your buildings in combat.</String>
		<String _locID='46092'>Town Dance</String>
		<String _locID='46093'>Your villagers learn the new Water Dance, which boosts your boats in combat.</String>
		<String _locID='46094'>Water Dance</String>
		<String _locID='46095'>Mercenary building</String>
		<String _locID='46096'>Trains sinister outlaws and mercenaries.</String>
		<String _locID='46097'>Tavern</String>
		<String _locID='46098' gamecharacter='Nathaniel' soundfilename='XNATH9114'>Keep some men in the redoubt. If the British take control of it, we've lost.</String>
		<String _locID='46099' gamecharacter='Nathaniel' soundfilename='XNATH9316'>This baker will sell us food, but it won't be cheap.</String>
		<String _locID='46100'>Destroy the ships to free colonial prisoners.</String>
		<String _locID='46101'>Eliminate the Grenadiers guarding the cannon to capture it.</String>
		<String _locID='46102'>Trunion invention makes artillery more mobile.</String>
		<String _locID='46103'>Saloon Tech Outlaw Rifleman</String>
		<String _locID='46104'>Trunion invention makes artillery more mobile.</String>
		<String _locID='46105'>Saloon Fusilier</String>
		<String _locID='46106'>Saloon Cairo Mamluk</String>
		<String _locID='46107'>Saloon Tartar</String>
		<String _locID='46108'>Saloon Hackapell</String>
		<String _locID='46109'>Saloon Redshank</String>
		<String _locID='46110'>Saloon Landsknecht</String>
		<String _locID='46111'>Saloon Bosniak Lancer</String>
		<String _locID='46112'>Saloon Hessian</String>
		<String _locID='46113'>Saloon Ronin</String>
		<String _locID='46114'>Saloon Ninja</String>
		<String _locID='46115'>Colonials</String>
		<String _locID='46116'>An outlaw.</String>
		<String _locID='46117'>A dangerous outlaw with a pistol.</String>
		<String _locID='46118'>Pistolero</String>
		<String _locID='46119'>SALOON Pistolero</String>
		<String _locID='46120'>An outlaw.</String>
		<String _locID='46121'>A dangerous outlaw on horseback.</String>
		<String _locID='46122'>Comanchero</String>
		<String _locID='46123'>SALOON Comanchero</String>
		<String _locID='46124'>An outlaw.</String>
		<String _locID='46125'>A dangerous outlaw with a rifle.</String>
		<String _locID='46126'>Renegado</String>
		<String _locID='46127'>SALOON Renegado</String>
		<String _locID='46128'>A Pirate.</String>
		<String _locID='46129'>A dangerous Pirate.</String>
		<String _locID='46130'>Pirate</String>
		<String _locID='46131'>SALOON Pirate</String>
		<String _locID='46132'>Saloon Tech Outlaw Pistol</String>
		<String _locID='46133'>Saloon Tech Outlaw Rider</String>
		<String _locID='46134'>Saloon Tech Pirate</String>
		<String _locID='46135'>Lakota horsemanship provides all their mounted warriors with more hitpoints.</String>
		<String _locID='46136'>Horsemanship</String>
		<String _locID='46137'>Firearm-equipped warriors (Wakina Rifles and Rifle Riders) have a higher attack.</String>
		<String _locID='46138'>Gun Trade</String>
		<String _locID='46139'>Saloon Swiss Pikeman</String>
		<String _locID='46140'>Saloon Elmeti</String>
		<String _locID='46141'>Saloon Barbary Corsair</String>
		<String _locID='46142'>Saloon Black Rider</String>
		<String _locID='46143'>Villager</String>
		<String _locID='46144'>Siege Workshop</String>
		<String _locID='46145'>Villager</String>
		<String _locID='46146'>Siege Workshop</String>
		<String _locID='46147'>Chief Power</String>
		<String _locID='46148'>PROP Chief Power</String>
		<String _locID='46149'>Carries food</String>
		<String _locID='46150'>This wagon is carrying food.</String>
		<String _locID='46151'>Supply Wagon (food)</String>
		<String _locID='46152'>SPC XP Jeff Wagon (food)</String>
		<String _locID='46153'>Carries wood</String>
		<String _locID='46154'>This wagon is carrying wood.</String>
		<String _locID='46155'>Supply Wagon (wood)</String>
		<String _locID='46156'>SPC XP Jeff Wagon (wood)</String>
		<String _locID='46157'>Carries coin</String>
		<String _locID='46158'>This wagon is carrying coin.</String>
		<String _locID='46159'>Supply Wagon (coin)</String>
		<String _locID='46160'>SPC XP Jeff Wagon (coin)</String>
		<String _locID='46161'>Worship of the Corn God, Cinteotl, recruits approximately 1 Eagle Runner Knight for every 2 minutes of game length, up to 30 minutes.</String>
		<String _locID='46162'>Cinteotl Worship</String>
		<String _locID='46163'>The Aztecs answer the call to battle. Every War Hut spawns four Puma Men!</String>
		<String _locID='46164'>Furor Azteca</String>
		<String _locID='46165'>The War God commands! Three Jaguar Prowl Knights assemble at your Home City Gather Point.</String>
		<String _locID='46166'>Aztec Scouting Party</String>
		<String _locID='46167'>The War God commands! Six Jaguar Prowl Knights assemble at your Home City Gather Point.</String>
		<String _locID='46168'>Aztec Raiding Party</String>
		<String _locID='46169'>The War God commands! Twelve Jaguar Prowl Knights assemble at your Home City Gather Point.</String>
		<String _locID='46170'>Aztec War Party</String>
		<String _locID='46171'>Free cotton armor recruits approximately 1 Puma Spearman for every 2 minutes of game length, up to 30 minutes.</String>
		<String _locID='46172'>Barometz</String>
		<String _locID='46173'>The Aztec nobles rally, giving you approximately 1 Arrow Knight for every 2 minutes of game length, up to 30 minutes.</String>
		<String _locID='46174'>War Song</String>
		<String _locID='46175'>The Aztec nobility rises to defend their land. Every Nobles Hut spawns four Arrow Knights.</String>
		<String _locID='46176'>Pillage</String>
		<String _locID='46177'>Worship of the God of Wealth, Tezcatlipoca, brings forth approximately 1 Skull Knight for every 4 minutes of game length, up to 30 minutes.</String>
		<String _locID='46178'>Tezcatlipoca Worship</String>
		<String _locID='46179'>Warchief has more hitpoints.</String>
		<String _locID='46180'>Royal Blood</String>
		<String _locID='46181'>Worship of Cipactli, the sea monster, musters four Tlaloc Canoes.</String>
		<String _locID='46182'>Cipactli Worship</String>
		<String _locID='46183'>Emphasis on the Serpent Goddess, Coatlicue, summons approximately 1 Macehualtin for every 2 minutes of game length, up to 30 minutes.</String>
		<String _locID='46184'>Coatlicue Worship</String>
		<String _locID='46185' gamecharacter='Holme' soundfilename='XHOLM8000' portraitfilename='units\spc\sheriff_holmes\sheriff_holmes_igc_icon'>You the Falcon Company man? Chayton Black?</String>
		<String _locID='46186' gamecharacter='Chayton' soundfilename='XCHAY8000' portraitfilename='units\spc\chayton\chayton_igc_icon'>That's me.</String>
		<String _locID='46187' gamecharacter='Holme' soundfilename='XHOLM8005' portraitfilename='units\spc\sheriff_holmes\sheriff_holmes_igc_icon'>Welcome to Fort Laramie. I'm Billy Holme, the quartermaster.</String>
		<String _locID='46188' gamecharacter='Holme' soundfilename='XHOLM8010' portraitfilename='units\spc\sheriff_holmes\sheriff_holmes_igc_icon'>Colonel Carrington asked me to escort you up the Bozeman trail.</String>
		<String _locID='46189' gamecharacter='Holme' soundfilename='XHOLM8015' portraitfilename='units\spc\sheriff_holmes\sheriff_holmes_igc_icon'>I hear Falcon's going to open up a couple of new stations in these parts.</String>
		<String _locID='46190' gamecharacter='Chayton' soundfilename='XCHAY8005' portraitfilename='units\spc\chayton\chayton_igc_icon'>If it's safe.</String>
		<String _locID='46191' gamecharacter='Holme' soundfilename='XHOLM8020' portraitfilename='units\spc\sheriff_holmes\sheriff_holmes_igc_icon'>You know, you're not what I expected. You Indian?</String>
		<String _locID='46192' gamecharacter='Chayton' soundfilename='XCHAY8010' portraitfilename='units\spc\chayton\chayton_igc_icon'>My great-grandmother was Haudenosaunee, and...my father was Lakota Lakota.</String>
		<String _locID='46193' gamecharacter='Holme' soundfilename='XHOLM8025' portraitfilename='units\spc\sheriff_holmes\sheriff_holmes_igc_icon'>Don't matter to me what you are, but you might want to keep that to yourself.</String>
		<String _locID='46194' gamecharacter='Holme' soundfilename='XHOLM8030' portraitfilename='units\spc\sheriff_holmes\sheriff_holmes_igc_icon'>The Lakota, they ain't too popular around here.</String>
		<String _locID='46195' gamecharacter='Chayton' soundfilename='XCHAY8015' portraitfilename='units\spc\chayton\chayton_igc_icon'>My father died when I was young. I was raised by my mother.</String>
		<String _locID='46196' gamecharacter='Holme' soundfilename='XHOLM8035' portraitfilename='units\spc\sheriff_holmes\sheriff_holmes_igc_icon'>I'm sorry, kid. I didn't mean to...</String>
		<String _locID='46197' gamecharacter='Chayton' soundfilename='XCHAY8020' portraitfilename='units\spc\chayton\chayton_igc_icon'>Forget it. Let's get going.</String>
		<String _locID='46198'>Barracks / War Huts Destroyed: 0/3</String>
		<String _locID='46199'>Barracks / War Huts Destroyed: 1/3</String>
		<String _locID='46200'>Barracks / War Huts Destroyed: 2/3</String>
		<String _locID='46201'>Holme</String>
		<String _locID='46202'>IGC Holme</String>
		<String _locID='46203'>Find a Trading Post site.</String>
		<String _locID='46204'>Build a Trading Post.</String>
		<String _locID='46205'>Escort the Covered Wagon from Fort Laramie to the Trading Post.</String>
		<String _locID='46206'>Build a second Trading Post</String>
		<String _locID='46207'>Destroy both Lakota Town Centers.</String>
		<String _locID='46208'>Good sites for Trading Posts can be found further up the trail. Watch out for Lakota attacks.</String>
		<String _locID='46209'>Chayton Black can build Trading Posts. Keep him safe.</String>
		<String _locID='46210'>A Covered Wagon is on the way from Fort Laramie to your new trading post. Keep it safe.</String>
		<String _locID='46211'>Another good site for a Trading Post can be found further up the Bozeman Trail.</String>
		<String _locID='46212'>A second Covered Wagon is on the way. Keep it safe, but watch your new Town Center too. You will be able to advance to the next age and train military units once the second Wagon reaches its destination safely.</String>
		<String _locID='46213'>Own two Trading Posts when the scenario ends.</String>
		<String _locID='46214'>There are only two free Trading Post sites on the map. Fort Laramie's Trading Post does not count.</String>
		<String _locID='46215'>Onikare Shipment has arrived.</String>
		<String _locID='46216'>A successful New Year Festival provides you with 2,000 experience points.</String>
		<String _locID='46217'>Chalchiuhtlicue Worship</String>
		<String _locID='46218'>Transforms into a Fort</String>
		<String _locID='46219'>Transforms into a mighty Fort for frontier defense.</String>
		<String _locID='46220'>Fort Wagon</String>
		<String _locID='46221'>VIL SPC Fort Wagon</String>
		<String _locID='46222'>2 War Hut Travois</String>
		<String _locID='46223'>4 Nobles' Hut Travois</String>
		<String _locID='46224'>2 War Hut Travois</String>
		<String _locID='46225'>1 Farm Travois</String>
		<String _locID='46226'>2 Farm Travois</String>
		<String _locID='46227'>3 Farm Travois</String>
		<String _locID='46228'>Destroy for experience points and treasure</String>
		<String _locID='46229'>Precursors to the Inca, the Huari still control parts of the Andes.</String>
		<String _locID='46230'>Huari Stronghold</String>
		<String _locID='46231'>ANDES Huari Stronghold</String>
		<String _locID='46232' gamecharacter='Holme' soundfilename='XHOLM8080' portraitfilename='units\spc\sheriff_holmes\sheriff_holmes_igc_icon'>Nice work tracking down Crazy Horse, kid. Just like the old days, huh?</String>
		<String _locID='46233' gamecharacter='Chayton' soundfilename='XCHAY8090' portraitfilename='units\spc\chayton\chayton_igc_icon'>What have you done? The Lakota were ready to negotiate.</String>
		<String _locID='46234' gamecharacter='Holme' soundfilename='XHOLM8085' portraitfilename='units\spc\sheriff_holmes\sheriff_holmes_igc_icon'>You're wrong. The Lakota murder anyone they can get their hands on.</String>
		<String _locID='46235' gamecharacter='Chayton' soundfilename='XCHAY8095' portraitfilename='units\spc\chayton\chayton_igc_icon'>Crazy Horse said the miners broke the truce first. Is it true?</String>
		<String _locID='46236' gamecharacter='Holme' soundfilename='XHOLM8090' portraitfilename='units\spc\sheriff_holmes\sheriff_holmes_igc_icon'>What difference does it make?</String>
		<String _locID='46237' gamecharacter='Holme' soundfilename='XHOLM8095' portraitfilename='units\spc\sheriff_holmes\sheriff_holmes_igc_icon'>It's war now, and the Lakota are gunning for us. Come on.</String>
		<String _locID='46238' gamecharacter='Holme' soundfilename='XHOLM8040' portraitfilename='units\spc\sheriff_holmes\sheriff_holmes_igc_icon'>They should have kept to the trail. This is Lakota country.</String>
		<String _locID='46239' gamecharacter='Chayton' soundfilename='XCHAY8025' portraitfilename='units\spc\chayton\chayton_igc_icon'>To butcher men like that...it's wrong.</String>
		<String _locID='46240' gamecharacter='Holme' soundfilename='XHOLM8045' portraitfilename='units\spc\sheriff_holmes\sheriff_holmes_igc_icon'>I saw a lot of men die at Antietam and Gettysburg, kid. It's never pretty, but you get used to it.</String>
		<String _locID='46241' gamecharacter='Chayton' soundfilename='XCHAY8030' portraitfilename='units\spc\chayton\chayton_igc_icon'>Let's find the ones who did this.</String>
		<String _locID='46242' gamecharacter='Amelia' soundfilename='XAMEL8155' portraitfilename='units\spc\amelia_x\amelia_x_igc_icon'>Good work, son.</String>
		<String _locID='46243' gamecharacter='Chayton' soundfilename='XCHAY8035' portraitfilename='units\spc\chayton\chayton_igc_icon'>Mother...when did you arrive?</String>
		<String _locID='46244' gamecharacter='Amelia' soundfilename='XAMEL8160' portraitfilename='units\spc\amelia_x\amelia_x_igc_icon'>This morning. It's a hard trip up from Boulder City, but I didn't want to miss the opening of the station.</String>
		<String _locID='46245' gamecharacter='Chayton' soundfilename='XCHAY8040' portraitfilename='units\spc\chayton\chayton_igc_icon'>I couldn't have done it without my friend, Billy Holme.</String>
		<String _locID='46246' gamecharacter='Amelia' soundfilename='XAMEL8165' portraitfilename='units\spc\amelia_x\amelia_x_igc_icon'>I met him. I think he made a pass at me.</String>
		<String _locID='46247' gamecharacter='Chayton' soundfilename='XCHAY8045' portraitfilename='units\spc\chayton\chayton_igc_icon'>Those Lakota we fought - it was personal for them. They were so angry.</String>
		<String _locID='46248' gamecharacter='Chayton' soundfilename='XCHAY8050' portraitfilename='units\spc\chayton\chayton_igc_icon'>The Lakota aren't what I expected. You told me my father was a gentle man.</String>
		<String _locID='46249' gamecharacter='Amelia' soundfilename='XAMEL8170' portraitfilename='units\spc\amelia_x\amelia_x_igc_icon'>He was. The Lakota are just like other people, Chayton - some gentle, some not.</String>
		<String _locID='46250' gamecharacter='Chayton' soundfilename='XCHAY8055' portraitfilename='units\spc\chayton\chayton_igc_icon'>This peace between the settlers and the Lakota...it won't last.</String>
		<String _locID='46251' gamecharacter='Amelia' soundfilename='XAMEL8175' portraitfilename='units\spc\amelia_x\amelia_x_igc_icon'>It never does.</String>
		<String _locID='46252' gamecharacter='Amelia' soundfilename='XAMEL8180' portraitfilename='units\spc\amelia_x\amelia_x_igc_icon'>But it's peace, for a while.</String>
		<String _locID='46253'>Fence</String>
		<String _locID='46254'>SPC Split Rail Straight</String>
		<String _locID='46255' gamecharacter='Chayton' soundfilename='XCHAY9240'>We can get the resources we most need by changing the orders at our trading posts.  </String>
		<String _locID='46256' gamecharacter='Lakota Warrior' soundfilename='XGENR9400'>You have no right to take the gold from these hills.</String>
		<String _locID='46257' gamecharacter='Holme' soundfilename='XHOLM9245'>These hills are just ugly with gold. Why should the Lakota have it all for themselves?</String>
		<String _locID='46258' gamecharacter='Holme' soundfilename='XHOLM9250'>It looks like word of the gold got back to Spain. Now you've got some Spanish miners to fight off too, kid.</String>
		<String _locID='46259' gamecharacter='Burgoyne' soundfilename='XGENR9126'>The Colonials are ambushing our wagons - stop them!</String>
		<String _locID='46260' gamecharacter='British Soldier' soundfilename='XGENR9129'>Yes sir!</String>
		<String _locID='46261'>&lt;DELETE ME&gt;</String>
		<String _locID='46262' gamecharacter='Amelia' soundfilename='XAMEL8185'>After Red Cloud's War, the uneasy truce between the Lakota and the settlers held for almost a decade.</String>
		<String _locID='46263' gamecharacter='Amelia' soundfilename='XAMEL8190'>When I retired from Falcon Company, I put my son in charge. For years, he was so busy he almost forgot about Red Cloud's War.</String>
		<String _locID='46264' gamecharacter='Amelia' soundfilename='XAMEL8195'>Until one day, when an old friend called him back to a town in the shadow of the Black Hills.</String>
		<String _locID='46265' gamecharacter='Chayton' soundfilename='XCHAY8060' portraitfilename='units\spc\chayton\chayton_igc_icon'>So, it's Sheriff Holme now.</String>
		<String _locID='46266' gamecharacter='Holme' soundfilename='XHOLM8050' portraitfilename='units\spc\sheriff_holmes\sheriff_holmes_igc_icon'>The elected representative of the law in these parts, and your humble servant.</String>
		<String _locID='46267' gamecharacter='Chayton' soundfilename='XCHAY8065' portraitfilename='units\spc\chayton\chayton_igc_icon'>Good to see you again, Billy. I rode up as soon as I got your letter. What'd you want to show me?</String>
		<String _locID='46268' gamecharacter='Holme' soundfilename='XHOLM8055' portraitfilename='units\spc\sheriff_holmes\sheriff_holmes_igc_icon'>Heard you're in charge of Falcon Company now. Thought you might want to see what we found out here.</String>
		<String _locID='46269' gamecharacter='Chayton' soundfilename='XCHAY8070' portraitfilename='units\spc\chayton\chayton_igc_icon'>Gold.</String>
		<String _locID='46270' gamecharacter='Holme' soundfilename='XHOLM8060' portraitfilename='units\spc\sheriff_holmes\sheriff_holmes_igc_icon'>Lots of it. And it's all ours.</String>
		<String _locID='46271' gamecharacter='Holme' soundfilename='XHOLM8065' portraitfilename='units\spc\sheriff_holmes\sheriff_holmes_igc_icon'>We're going to get rich, and you can be a part of it.</String>
		<String _locID='46272' gamecharacter='Chayton' soundfilename='XCHAY8075' portraitfilename='units\spc\chayton\chayton_igc_icon'>The Lakota will be back, and next time, in force.</String>
		<String _locID='46273' gamecharacter='Holme' soundfilename='XHOLM8070' portraitfilename='units\spc\sheriff_holmes\sheriff_holmes_igc_icon'>It's greed, is all. Everyone wants our gold.</String>
		<String _locID='46274' gamecharacter='Chayton' soundfilename='XCHAY8080' portraitfilename='units\spc\chayton\chayton_igc_icon'>The bandits were after the gold, but the Lakota...this is their land. We shouldn't be here.</String>
		<String _locID='46275' gamecharacter='Holme' soundfilename='XHOLM8075' portraitfilename='units\spc\sheriff_holmes\sheriff_holmes_igc_icon'>Then get out there and track down your old pal Crazy Horse. Try to talk some sense into him.</String>
		<String _locID='46276' gamecharacter='Chayton' soundfilename='XCHAY8085' portraitfilename='units\spc\chayton\chayton_igc_icon'>I will. We have to stop this before it becomes a war.</String>
		<String _locID='46277' gamecharacter='Chayton' soundfilename='XCHAY8130' portraitfilename='units\spc\chayton\chayton_ind_igc_icon'>You want to tell me why, Billy?</String>
		<String _locID='46278' gamecharacter='Holme' soundfilename='XHOLM8100' portraitfilename='units\spc\sheriff_holmes\sheriff_holmes_igc_icon'>You know why. You saw the mines.</String>
		<String _locID='46279' gamecharacter='Holme' soundfilename='XHOLM8105' portraitfilename='units\spc\sheriff_holmes\sheriff_holmes_igc_icon'>It's the claim of a lifetime. I would have been rich.</String>
		<String _locID='46280' gamecharacter='Chayton' soundfilename='XCHAY8135' portraitfilename='units\spc\chayton\chayton_ind_igc_icon'>The land belongs to the Lakota. If it had belonged to the settlers, would you have killed them too?</String>
		<String _locID='46281' gamecharacter='Holme' soundfilename='XHOLM8110' portraitfilename='units\spc\sheriff_holmes\sheriff_holmes_igc_icon'>Their blood's the same color. It's gold that matters, kid. Only gold.</String>
		<String _locID='46282' gamecharacter='Chayton' soundfilename='XCHAY8140' portraitfilename='units\spc\chayton\chayton_ind_igc_icon'>You're coming back with me.</String>
		<String _locID='46283' gamecharacter='Holme' soundfilename='XHOLM8115' portraitfilename='units\spc\sheriff_holmes\sheriff_holmes_igc_icon'>Nothing I say is going to stop Custer from butchering your Lakota friends.</String>
		<String _locID='46284' gamecharacter='Chayton' soundfilename='XCHAY8145' portraitfilename='units\spc\chayton\chayton_ind_igc_icon'>You have to try.</String>
		<String _locID='46285' gamecharacter='Holme' soundfilename='XHOLM8120' portraitfilename='units\spc\sheriff_holmes\sheriff_holmes_igc_icon'>No, kid. I really don't.</String>
		<String _locID='46286' gamecharacter='Holme' soundfilename='XHOLM8125' portraitfilename='units\spc\sheriff_holmes\sheriff_holmes_igc_icon'>Aieeee!!</String>
		<String _locID='46287'>Provides a small hitpoint bonus to nearby units.</String>
		<String _locID='46288'>Provides a small hitpoint bonus to nearby units.</String>
		<String _locID='46289'>Teepee</String>
		<String _locID='46290'>Teepee</String>
		<String _locID='46291' symbol='cStringAntiArtilleryAttack'>Anti-Artillery ATK</String>
		<String _locID='46292'>Famous Lakota leader</String>
		<String _locID='46293'>Famous Lakota leader.</String>
		<String _locID='46294'>Crazy Horse</String>
		<String _locID='46295'>SPC XP Crazy Horse</String>
		<String _locID='46296'>Bridge of boats.</String>
		<String _locID='46297'>Bridge of boats across the river.</String>
		<String _locID='46298'>Bridge of Boats</String>
		<String _locID='46299'>SPC XP Boat Bridge</String>
		<String _locID='46300'>Manoeuvre cavalry</String>
		<String _locID='46301'>Ranged raiding cavalry. Good against shock units.</String>
		<String _locID='46302'>Bow Rider</String>
		<String _locID='46303'>CAV R-MA Bow Rider</String>
		<String _locID='46304'>Bridge of boats.</String>
		<String _locID='46305'>Bridge of boats across the river.</String>
		<String _locID='46306'>Bridge of Boats</String>
		<String _locID='46307'>SPC XP Boat Bridge End</String>
		<String _locID='46308'>Horseman attack and hitpoints increased.</String>
		<String _locID='46309'>Elite Bow Riders</String>
		<String _locID='46310'>Elite Horseman</String>
		<String _locID='46311'>Elite Bow Rider</String>
		<String _locID='46312'>Horseman attack and hitpoints increased.</String>
		<String _locID='46313'>Champion Bow Riders</String>
		<String _locID='46314'>Champion Horseman</String>
		<String _locID='46315'>Champion Bow Rider</String>
		<String _locID='46316'>Legendary upgrade for Bow Riders.</String>
		<String _locID='46317'>Legendary Bow Riders</String>
		<String _locID='46318'>Legendary Horseman</String>
		<String _locID='46319'>Legendary Bow Rider</String>
		<String _locID='46320'>A spy.</String>
		<String _locID='46321'>Sneaky assassin. Highly effective against mercenaries and heroes.</String>
		<String _locID='46322'>Spy</String>
		<String _locID='46323'>XP Spy</String>
		<String _locID='46324'>Kanyenke</String>
		<String _locID='46325'>IGC Kanyenke XP</String>
		<String _locID='46326'>Nonahkee</String>
		<String _locID='46327'>IGC Nonahkee XP</String>
		<String _locID='46328'>Priest</String>
		<String _locID='46329'>Heals injured units and are also effective in combat. Warrior Priests are extremely effective when dancing at the Fire Pit.</String>
		<String _locID='46330'>Warrior Priest</String>
		<String _locID='46331'>XP Warrior Priest</String>
		<String _locID='46332' symbol='cStringByAge'>By Age</String>
		<String _locID='46333' symbol='cStringByBuilding'>By Building</String>
		<String _locID='46334' symbol='cStringByLeader'>By Leader</String>
		<String _locID='46335'>By Age</String>
		<String _locID='46336' symbol='cStringCardsInventory'>View Card Inventory</String>
		<String _locID='46337'>Elite Macehualtin</String>
		<String _locID='46338'>Elite Coyote Man</String>
		<String _locID='46339'>Heavy artillery</String>
		<String _locID='46340'>Powerful heavy artillery from the foundries of Europe.</String>
		<String _locID='46341'>Li'l Bombard</String>
		<String _locID='46342'>AR Li'l Bombard</String>
		<String _locID='46343'>Ships a number of Li'l Bombards.</String>
		<String _locID='46344'>Hire Li'l Bombards</String>
		<String _locID='46345' symbol='cStringHaveRevolted'>You have revolted from your mother country!</String>
		<String _locID='46346' symbol='cStringPlayersColonyRevolted'>%s's colony has REVOLTED!</String>
		<String _locID='46347' gamecharacter='Chayton' soundfilename='XCHAY9250'>I need to talk to Crazy Horse.</String>
		<String _locID='46348' gamecharacter='Chayton' soundfilename='XCHAY9255'>There's a lot of hunting in these lands.</String>
		<String _locID='46349' gamecharacter='Chayton' soundfilename='XCHAY9260'>The Lakota can support a large army with all these buffalo.</String>
		<String _locID='46350' gamecharacter='Chayton' soundfilename='XCHAY9265'>We can use this cart to clear a path back to the town.</String>
		<String _locID='46351' gamecharacter='Chayton' soundfilename='XCHAY9270'>Run that black powder wagon into one of the weapons caches to clear a path.</String>
		<String _locID='46352' gamecharacter='Chayton' soundfilename='XCHAY9275'>Another cart! Use it to clear some of those trees.</String>
		<String _locID='46353' gamecharacter='Chayton' soundfilename='XCHAY9280'>At last! I need to speak to you. I...</String>
		<String _locID='46354' gamecharacter='Chayton' soundfilename='XCHAY9285'>The Lakota are too strong. We have to pull back.</String>
		<String _locID='46355' gamecharacter='Holme' soundfilename='XHOLM9251'>You can try, kid, but don't expect the Lakota to just let you waltz in.</String>
		<String _locID='46356' gamecharacter='Holme' soundfilename='XHOLM9252'>The people in this town will help you out, but I've got something I gotta do in the meantime.</String>
		<String _locID='46357' gamecharacter='Holme' soundfilename='XHOLM9253'>Come on, boys.</String>
		<String _locID='46358' gamecharacter='Holme' soundfilename='XHOLM9254'>Let him have it!</String>
		<String _locID='46359' gamecharacter='Chayton' soundfilename='XCHAY9300'>You want me to burn down a village? They haven't done anything!</String>
		<String _locID='46360' gamecharacter='Chayton' soundfilename='XCHAY9305'>I can't attack women and children.</String>
		<String _locID='46361' gamecharacter='Chayton' soundfilename='XCHAY9310'>Without that fort, you're too exposed to conduct raids.</String>
		<String _locID='46362' gamecharacter='Chayton' soundfilename='XCHAY9315'>You did.</String>
		<String _locID='46363' gamecharacter='Chayton' soundfilename='XCHAY9320'>The fort is down!</String>
		<String _locID='46364' gamecharacter='Chayton' soundfilename='XCHAY9325'>We've done it!</String>
		<String _locID='46365' gamecharacter='Chayton' soundfilename='XCHAY9330'>They're too strong. We don't have the forces to hold them back.</String>
		<String _locID='46366' gamecharacter='Holme' soundfilename='XHOLM9255'>We need to get that fort up, and to do that we need more wood.</String>
		<String _locID='46367' gamecharacter='Holme' soundfilename='XHOLM9260'>Get out there and protect the folks gathering wood.</String>
		<String _locID='46368' gamecharacter='Holme' soundfilename='XHOLM9265'>The fort is up! Now we can clear those Indians off the land.</String>
		<String _locID='46369' gamecharacter='Holme' soundfilename='XHOLM9270'>Get out there and take out that village.</String>
		<String _locID='46370' gamecharacter='Holme' soundfilename='XHOLM9275'>Not yet. Besides, we can't claim the gold until they're off this land.</String>
		<String _locID='46371' gamecharacter='Holme' soundfilename='XHOLM9280'>I've been patient, kid, but I'm getting tired of your attitude.</String>
		<String _locID='46372' gamecharacter='Holme' soundfilename='XHOLM9285'>You're either with us or against us. What's it gonna be?</String>
		<String _locID='46373' gamecharacter='Holme' soundfilename='XHOLM9290'>I thought I taught you better than this, kid.</String>
		<String _locID='46374'>Bring Chayton to Crazy Horse's camp.</String>
		<String _locID='46375'>There are many tribes between you and Crazy Horse. You will need military help to fight your way through.</String>
		<String _locID='46376'>Protect the Settlers gathering wood for the fort.</String>
		<String _locID='46377'>Destroy the Lakota village.</String>
		<String _locID='46378'>Destroy the fort's Command Post.</String>
		<String _locID='46379'>Send soldiers to the forest to guard the Settlers against enemy attacks. The wood they collect will be used to build the fort. Set your Trading Posts to deliver resources so you can train additional defensive units.</String>
		<String _locID='46380'>You will need to build a sizable army in order to take out the village.</String>
		<String _locID='46381'>Ally with the Lakota and direct their forces against the fort.</String>
		<String _locID='46382'>Champion Macehualtin</String>
		<String _locID='46383' gamecharacter='Chayton' soundfilename='XCHAY9350'>Holme is hiding somewhere in these hills. We'll earn the trust of the Lakota, and they'll help us root him out.</String>
		<String _locID='46384' gamecharacter='Chayton' soundfilename='XCHAY9355'>We've established a strong military encampment here, but we have no villagers. Our miners must gather what we need from any resource crates we can find.</String>
		<String _locID='46385' gamecharacter='Chayton' soundfilename='XCHAY9360'>We've freed some Lakota braves. Now we must bring them to the flagged area in the Lakota village.</String>
		<String _locID='46386' gamecharacter='Chayton' soundfilename='XCHAY9365'>The bandits in this area are running supply wagons of stolen goods through here  Kill them and task our miners to collect the resources.</String>
		<String _locID='46387' gamecharacter='Chayton' soundfilename='XCHAY9370'>Destroy that bandit's supply wagon. We need the resources it's carrying.</String>
		<String _locID='46388' gamecharacter='Chayton' soundfilename='XCHAY9375'>The Lakota will trust us once we've earned enough experience.</String>
		<String _locID='46389' gamecharacter='Chayton' soundfilename='XCHAY9380'>Holme has captured several Lakota braves and their War Chief. We should rescue them and return them to the Lakota village.</String>
		<String _locID='46390' gamecharacter='Chayton' soundfilename='XCHAY9385'>We can build a trading post on this trade route to gain more experience.</String>
		<String _locID='46391' gamecharacter='Chayton' soundfilename='XCHAY9390'>There are renegade outlaws crawling all over these hills. The Lakota will be grateful for every one we eliminate.</String>
		<String _locID='46392' gamecharacter='Chayton' soundfilename='XCHAY9400'>A camp of outlaws! Clear them out and we'll take their resources.</String>
		<String _locID='46393' gamecharacter='Chayton' soundfilename='XCHAY9405'>It looks like we've found Holme's camp.</String>
		<String _locID='46394' gamecharacter='Chayton' soundfilename='XCHAY9410'>We've destroyed Sheriff Holme's town center, but we must still earn the respect of the Lakota before our task is done.</String>
		<String _locID='46395' gamecharacter='Chayton' soundfilename='XCHAY9415'>Holme's bandits have overrun our base. We've lost.</String>
		<String _locID='46396' gamecharacter='Chayton' soundfilename='XCHAY9420'>You're trapped, Holme. There's no escape.</String>
		<String _locID='46397' gamecharacter='Chayton' soundfilename='XCHAY9425'>A hidden band of outlaws!</String>
		<String _locID='46398' gamecharacter='Crazy Horse' soundfilename='XGENR9401'>You have earned my respect, Chayton Black.</String>
		<String _locID='46399' gamecharacter='Crazy Horse' soundfilename='XGENR9405'>There are caves to the north and west of the village. Your enemy may be inside. We will show you a way in.</String>
		<String _locID='46400' gamecharacter='Crazy Horse' soundfilename='XGENR9410'>We have revealed the secret entrance to the caves. Our enemy is hiding somewhere within.</String>
		<String _locID='46401' gamecharacter='Crazy Horse' soundfilename='XGENR9415'>The Lakota will join you. Holme is clever, and may have hidden strength.</String>
		<String _locID='46402' gamecharacter='Crazy Horse' soundfilename='XGENR9420'>There is Holme. His life belongs to you now.</String>
		<String _locID='46406' symbol='cStringMapControlWarning1'>Trade Monopoly victory approaching!</String>
		<String _locID='46407' symbol='cStringMapControlWarning2'>Trade Monopoly victory imminent!</String>
		<String _locID='46408' symbol='cStringMapControlWarning0'>Trade Monopoly victory started!</String>
		<String _locID='46409'>Villager</String>
		<String _locID='46410'>Siege Workshop</String>
		<String _locID='46411'>Villager</String>
		<String _locID='46412'>Siege Workshop</String>
		<String _locID='46413'>Villager</String>
		<String _locID='46414'>Siege Workshop</String>
		<String _locID='46415'>Villager</String>
		<String _locID='46416'>Siege Workshop</String>
		<String _locID='46417'>Veteran Skirmisher</String>
		<String _locID='46418'>Elite Skull Knight</String>
		<String _locID='46419'>Elite Skull Knight</String>
		<String _locID='46420'>Champion Skull Knight</String>
		<String _locID='46421'>Champion Skull Knight</String>
		<String _locID='46422'>Legendary Skull Knight</String>
		<String _locID='46423'>Legendary Skull Knight</String>
		<String _locID='46424'>Legendary Skull Knight</String>
		<String _locID='46425'>Champion Dog Soldier</String>
		<String _locID='46426'>Legendary Dog Soldier</String>
		<String _locID='46427'>Elite Skull Knight</String>
		<String _locID='46428'>Elite Dog Soldier</String>
		<String _locID='46429' gamecharacter='Custer' soundfilename='XCUST8000' portraitfilename='units\spc\custer\custer_igc_icon'>Who's in charge here?</String>
		<String _locID='46430' gamecharacter='Chayton' soundfilename='XCHAY8100' portraitfilename='units\spc\chayton\chayton_igc_icon'>The sheriff's holed up with his bandits in the hills. Most of the locals went with him.</String>
		<String _locID='46431' gamecharacter='Custer' soundfilename='XCUST8005' portraitfilename='units\spc\custer\custer_igc_icon'>You look like a Lakota to me.</String>
		<String _locID='46432' gamecharacter='Chayton' soundfilename='XCHAY8105' portraitfilename='units\spc\chayton\chayton_igc_icon'>My name is Chayton Black. I own the railroad.</String>
		<String _locID='46433' gamecharacter='Custer' soundfilename='XCUST8010' portraitfilename='units\spc\custer\custer_igc_icon'>George Armstrong Custer. I've been sent to put a stop to the Indian raids in these parts.</String>
		<String _locID='46434' gamecharacter='Chayton' soundfilename='XCHAY8110' portraitfilename='units\spc\chayton\chayton_igc_icon'>Sheriff Holme's been stirring up trouble between the Lakota and the miners.</String>
		<String _locID='46435' gamecharacter='Chayton' soundfilename='XCHAY8115' portraitfilename='units\spc\chayton\chayton_igc_icon'>He wants to drive the Lakota off their land to claim the gold for himself.</String>
		<String _locID='46436' gamecharacter='Custer' soundfilename='XCUST8015' portraitfilename='units\spc\custer\custer_igc_icon'>The Indian problem is a lot bigger than some two-bit local sheriff, Mr. Black.</String>
		<String _locID='46437' gamecharacter='Custer' soundfilename='XCUST8020' portraitfilename='units\spc\custer\custer_igc_icon'>The Lakota and Cheyenne will return to their reservations, or they'll answer to me.</String>
		<String _locID='46438' gamecharacter='Chayton' soundfilename='XCHAY8120' portraitfilename='units\spc\chayton\chayton_igc_icon'>Give me one day.</String>
		<String _locID='46439' gamecharacter='Chayton' soundfilename='XCHAY8125' portraitfilename='units\spc\chayton\chayton_igc_icon'>I'll drag Holme back here, and you can hear the truth from him.</String>
		<String _locID='46440' gamecharacter='Custer' soundfilename='XCUST8025' portraitfilename='units\spc\custer\custer_igc_icon'>Do as you please. I'll be camped here for a while.</String>
		<String _locID='46441' gamecharacter='Custer' soundfilename='XCUST8030' portraitfilename='units\spc\custer\custer_igc_icon'>The supply trains are fifty miles back, and I'm not moving until my whole command's in position.</String>
		<String _locID='46442' gamecharacter='Custer' soundfilename='XCUST8035' portraitfilename='units\spc\custer\custer_igc_icon'>You've got your day, Black. Use it well.</String>
		<String _locID='46443' gamecharacter='Nathaniel' soundfilename='XNATH9246'>Good, here come the militiamen. Let's get that wagon!</String>
		<String _locID='46444' gamecharacter='Chayton' soundfilename='XCHAY9000'>This spot is perfect. Keep me covered while I get a trading post built.</String>
		<String _locID='46445' gamecharacter='Chayton' soundfilename='XCHAY9005'>A covered wagon is heading up the trail from Fort Laramie.</String>
		<String _locID='46446' gamecharacter='Chayton' soundfilename='XCHAY9010'>We've got to protect it from the raiders.</String>
		<String _locID='46447' gamecharacter='Chayton' soundfilename='XCHAY9015'>We've lost the covered wagon!</String>
		<String _locID='46448' gamecharacter='Chayton' soundfilename='XCHAY9020'>We'll have to protect the new town center while we scout further up the trail for another good trading post site.</String>
		<String _locID='46449' gamecharacter='Chayton' soundfilename='XCHAY9025'>Another covered wagon is on the way.</String>
		<String _locID='46450' gamecharacter='Holme' soundfilename='XHOLM9000'>We'll find a good spot for your trading post further up the trail.</String>
		<String _locID='46451' gamecharacter='Holme' soundfilename='XHOLM9005'>Watch your back. This is Lakota country.</String>
		<String _locID='46452' gamecharacter='Holme' soundfilename='XHOLM9010'>Watch out - Lakota raiders!</String>
		<String _locID='46453' gamecharacter='Holme' soundfilename='XHOLM9011'>Another band of Lakota!</String>
		<String _locID='46454' gamecharacter='Holme' soundfilename='XHOLM9015'>Another covered wagon is on the way - look sharp!</String>
		<String _locID='46455' gamecharacter='Holme' soundfilename='XHOLM9020'>Good work, kid.</String>
		<String _locID='46456' gamecharacter='Holme' soundfilename='XHOLM9025'>The Lakota just keep comin'. We've got to take the fight to them if we're gonna secure the trail.</String>
		<String _locID='46457' gamecharacter='Chayton' soundfilename='XCHAY9050'>What has made the Lakota so angry?</String>
		<String _locID='46458' gamecharacter='Chayton' soundfilename='XCHAY9055'>Reinforcements from Fort Laramie!</String>
		<String _locID='46459' gamecharacter='Holme' soundfilename='XHOLM9050'>We should be able to hire some men in the saloon here.</String>
		<String _locID='46460' gamecharacter='Crazy Horse' soundfilename='XGENR9250'>You walk a difficult path, young warrior. Be careful you do not slip and fall.</String>
		<String _locID='46461' gamecharacter='Crazy Horse' soundfilename='XGENR9255'>You have a warrior's spirit - but do you understand the cause for which you fight?</String>
		<String _locID='46462' gamecharacter='Crazy Horse' soundfilename='XGENR9260'>I will drive your railroad men from these lands.</String>
		<String _locID='46463' gamecharacter='Crazy Horse' soundfilename='XGENR9265'>We will defend this place with our lives.</String>
		<String _locID='46464' gamecharacter='Railroad Worker' soundfilename='XGENR9270'>Help me...help!</String>
		<String _locID='46465' gamecharacter='Railroad Worker' soundfilename='XGENR9275'>I don't know, but they've been chasing us for days!</String>
		<String _locID='46466' gamecharacter='Railroad Worker' soundfilename='XGENR9280'>There are lots more men coming up behind us...please save them!</String>
		<String _locID='46467'>Gathers coin and can fight</String>
		<String _locID='46468'>A railroad worker.</String>
		<String _locID='46469'>Railroad Worker</String>
		<String _locID='46470'>SPC XP Railroad Worker</String>
		<String _locID='46471'>Railroad Workers Saved: 1/20</String>
		<String _locID='46472'>Railroad Workers Saved: 2/20</String>
		<String _locID='46473'>Railroad Workers Saved: 3/20</String>
		<String _locID='46474'>Railroad Workers Saved: 4/20</String>
		<String _locID='46475'>Railroad Workers Saved: 5/20</String>
		<String _locID='46476'>Railroad Workers Saved: 6/20</String>
		<String _locID='46477'>Railroad Workers Saved: 7/20</String>
		<String _locID='46478'>Railroad Workers Saved: 8/20</String>
		<String _locID='46479'>Railroad Workers Saved: 9/20</String>
		<String _locID='46480'>Railroad Workers Saved: 10/20</String>
		<String _locID='46481'>Railroad Workers Saved: 11/20</String>
		<String _locID='46482'>Railroad Workers Saved: 12/20</String>
		<String _locID='46483'>Railroad Workers Saved: 13/20</String>
		<String _locID='46484'>Railroad Workers Saved: 14/20</String>
		<String _locID='46485'>Railroad Workers Saved: 15/20</String>
		<String _locID='46486'>Railroad Workers Saved: 16/20</String>
		<String _locID='46487'>Railroad Workers Saved: 17/20</String>
		<String _locID='46488'>Railroad Workers Saved: 18/20</String>
		<String _locID='46489'>Railroad Workers Saved: 19/20</String>
		<String _locID='46490'>Railroad Workers Saved: 20/20</String>
		<String _locID='46491' symbol='cStringStealthModeName'>Stealth</String>
		<String _locID='46492'>Stealth. Your units will be hidden from enemy units.</String>
		<String _locID='46493' gamecharacter='Chayton' soundfilename='XCHAY9060'>We've rescued some workers! We should be able to save more.</String>
		<String _locID='46494' gamecharacter='Chayton' soundfilename='XCHAY9065'>We must save more workers!</String>
		<String _locID='46495' gamecharacter='Chayton' soundfilename='XCHAY9070'>Upgrading the trade route to a railroad would increase our income and allow us to hire more mercenaries.</String>
		<String _locID='46496' gamecharacter='Holme' soundfilename='XHOLM9055'>We should put those workers on the mines so we have more coin coming in.</String>
		<String _locID='46497'>Ships a Fort Wagon to your colony, allowing you to construct a mighty Fort. Permits your Hero unit to build Forts</String>
		<String _locID='46498'>Castrametation</String>
		<String _locID='46499'>Ships a Factory Wagon to your colony, allowing you to construct a powerful Factory to produce resources or heavy artillery. Permits you to have a extra Factory.</String>
		<String _locID='46500'>Industrial Revolution</String>
		<String _locID='46501'>Robber Barons Shipment has arrived.</String>
		<String _locID='46502'>Save 20 Railroad Workers from the Lakota.</String>
		<String _locID='46503'>Use any Railroad Workers you save to mine gold to help pay for more mercenaries from the Saloon.</String>
		<String _locID='46504'>Falcon Company</String>
		<String _locID='46505'>Red Cloud</String>
		<String _locID='46506'>Crazy Horse</String>
		<String _locID='46507'>Fort Laramie</String>
		<String _locID='46509'>Industrial Revolution</String>
		<String _locID='46510'>Robber Barons Shipment has arrived.</String>
		<String _locID='46511'>Ships a Fort Wagon to your colony, allowing you to construct a mighty Fort. Permits your Hero unit to build Forts. &lt;color=1.0, 1.0, 0.0&gt;+ 3 Hussars.&lt;/color&gt;</String>
		<String _locID='46512'>Castrametation</String>
		<String _locID='46513'>TEAM 2 Howitzers</String>
		<String _locID='46514'>TEAM gets 4 Sheep.</String>
		<String _locID='46515'>Custer</String>
		<String _locID='46516'>IGC Custer</String>
		<String _locID='46517'>4 Surgeons and 1 Field Hospital Wagon</String>
		<String _locID='46518'>TEAM gets 2 free Surgeons.</String>
		<String _locID='46519'>4 Surgeons and 1 Field Hospital Wagon &lt;color=1.0, 1.0, 0.0&gt;+ 1 Hussar&lt;/color&gt;</String>
		<String _locID='46520'>TEAM gets 2 free Surgeons.</String>
		<String _locID='46521' gamecharacter='Chayton' soundfilename='XCHAY9075'>We did it! The railroad is complete!</String>
		<String _locID='46522' gamecharacter='Holme' soundfilename='XHOLM9060'>We've found the Hole in the Wall Gang's hideout. They've been causing trouble in these parts for quite some time.</String>
		<String _locID='46523' gamecharacter='Railroad Worker' soundfilename='XGENR9285'>Help! The Lakota are attacking!</String>
		<String _locID='46524' gamecharacter='Railroad Worker' soundfilename='XGENR9290'>Heeeelllp!</String>
		<String _locID='46525'>Take out the Hole in the Wall Gang's hideout.</String>
		<String _locID='46526'>Take out the Hole in the Wall Gang's Saloon quickly or more might sober up and join the fight.</String>
		<String _locID='46527'>War Chief</String>
		<String _locID='46528'>A Cheyenne chief.</String>
		<String _locID='46529'>Chief Bull Bear</String>
		<String _locID='46530'>SPC XP Chief Bull Bear</String>
		<String _locID='46531'>War Chief</String>
		<String _locID='46532'>A Cheyenne chief</String>
		<String _locID='46533'>Chief Two Moon</String>
		<String _locID='46534'>SPC XP Chief Two Moon</String>
		<String _locID='46535'>War Chief</String>
		<String _locID='46536'>A Cheyenne chief.</String>
		<String _locID='46537'>Chief Brave Wolf</String>
		<String _locID='46538'>SPC XP Chief Brave Wolf</String>
		<String _locID='46539'>Ships a number of Italian Elmeti mercenaries.</String>
		<String _locID='46540'>Hire Italian Elmeti</String>
		<String _locID='46541'>Ships a number of Swedish Fusilier mercenaries.</String>
		<String _locID='46542'>Hire Swedish Fusiliers</String>
		<String _locID='46543'>Ships a number of Japanese Ninja mercenaries.</String>
		<String _locID='46544'>Hire Japanese Ninja</String>
		<String _locID='46545'>Ships a number of Swedish Fusilier mercenaries.</String>
		<String _locID='46546'>Hire Swedish Fusiliers</String>
		<String _locID='46547'>Ships a number of Italian Elmeti mercenaries.</String>
		<String _locID='46548'>Hire Italian Elmeti</String>
		<String _locID='46549'>TEAM 1 Floating Battery</String>
		<String _locID='46550' gamecharacter='Custer' soundfilename='XCUST8040' portraitfilename='units\spc\custer\custer_igc_icon'>Major, pursue the Indians and bring them to battle.</String>
		<String _locID='46551' gamecharacter='Custer' soundfilename='XCUST8045' portraitfilename='units\spc\custer\custer_igc_icon'>We'll support you with the whole command once you engage.</String>
		<String _locID='46552' gamecharacter='Chayton' soundfilename='XCHAY8150' portraitfilename='units\spc\chayton\chayton_ind_igc_icon'>General Custer, sir...</String>
		<String _locID='46553' gamecharacter='Custer' soundfilename='XCUST8050' portraitfilename='units\spc\custer\custer_igc_icon'>Where is Sheriff Holme, Black?</String>
		<String _locID='46554' gamecharacter='Chayton' soundfilename='XCHAY8155' portraitfilename='units\spc\chayton\chayton_ind_igc_icon'>Holme is dead.</String>
		<String _locID='46555' gamecharacter='Custer' soundfilename='XCUST8055' portraitfilename='units\spc\custer\custer_igc_icon'>Then we ride. We won't meet much resistance.</String>
		<String _locID='46556' gamecharacter='Chayton' soundfilename='XCHAY8160' portraitfilename='units\spc\chayton\chayton_ind_igc_icon'>Sir, if you'd just meet with Sitting Bull and Crazy Horse...</String>
		<String _locID='46557' gamecharacter='Custer' soundfilename='XCUST8060' portraitfilename='units\spc\custer\custer_igc_icon'>The time for talking is over, Mr. Black. The Indians are ready to fight, and so am I.</String>
		<String _locID='46558' gamecharacter='Custer' soundfilename='XCUST8065' portraitfilename='units\spc\custer\custer_igc_icon'>Are you white, or Indian? You can't sit on the fence any longer.</String>
		<String _locID='46559' gamecharacter='Chayton' soundfilename='XCHAY8165' portraitfilename='units\spc\chayton\chayton_ind_igc_icon'>You're right. I can't.</String>
		<String _locID='46560' gamecharacter='Chayton' soundfilename='XCHAY8170' portraitfilename='units\spc\chayton\chayton_ind_igc_icon'>Goodbye, sir.</String>
		<String _locID='46561' gamecharacter='Chayton' soundfilename='XCHAY9500'>The Cheyenne camps should be close by. Let's find them.</String>
		<String _locID='46562' gamecharacter='Chayton' soundfilename='XCHAY9505'>Chief Bull Bear.</String>
		<String _locID='46563' gamecharacter='Chayton' soundfilename='XCHAY9510'>Chief Two Moon!</String>
		<String _locID='46564' gamecharacter='Chayton' soundfilename='XCHAY9515'>Brave Wolf, the enemy is near - come quickly!</String>
		<String _locID='46565' gamecharacter='Chayton' soundfilename='XCHAY9520'>Quick, over here!</String>
		<String _locID='46566' gamecharacter='Chayton' soundfilename='XCHAY9525'>One of the war chiefs has fallen. We need to recover him.</String>
		<String _locID='46567' gamecharacter='Chayton' soundfilename='XCHAY9530'>Custer will get reinforcements from these buildings. We should destroy as many as possible.</String>
		<String _locID='46568' gamecharacter='Chayton' soundfilename='XCHAY9535'>Custer's scouts! They will call for him when they reach the river! We need to build up.</String>
		<String _locID='46569' gamecharacter='Crazy Horse' soundfilename='XGENR9500'>Gather the war chiefs. I will return.</String>
		<String _locID='46570' gamecharacter='Crazy Horse' soundfilename='XGENR9505'>(warcry)</String>
		<String _locID='46571' gamecharacter='Crazy Horse' soundfilename='XGENR9510'>I have returned.</String>
		<String _locID='46572' gamecharacter='Custer' soundfilename='XCUST9000'>Benteen, come on. Be quick!</String>
		<String _locID='46573' gamecharacter='Lakota Warrior' soundfilename='XGENR9515'>No one should charge yet - the soldiers are too many.</String>
		<String _locID='46574' gamecharacter='Native Scout' soundfilename='XGENR9520'>Another camp!</String>
		<String _locID='46575' gamecharacter='Native Scout' soundfilename='XGENR9525'>Custer will not believe this.</String>
		<String _locID='46576' gamecharacter='Native Scout' soundfilename='XGENR9530'>This Cheyenne camp will be easy pickings!</String>
		<String _locID='46577' gamecharacter='American Bugler' soundfilename='XGENR9900'>(bugle sounding a charge)</String>
		<String _locID='46578' gamecharacter='American Bugler' soundfilename='XGENR9905'>(bugle sounding a cautious advance)</String>
		<String _locID='46579' gamecharacter='American Bugler' soundfilename='XGENR9910'>(bugle sounding a summons)</String>
		<String _locID='46580' gamecharacter='American Bugler' soundfilename='XGENR9915'>(bugle announcing an arrival - Custer's Arrival)</String>
		<String _locID='46581' gamecharacter='American Bugler' soundfilename='XGENR9920'>(bugle sounding a retreat)</String>
		<String _locID='46582'>Bring the three Cheyenne War Chiefs to the Lakota Town Center.</String>
		<String _locID='46583'>Defend the Lakota camp until General Custer arrives.</String>
		<String _locID='46584'>Kill General Custer.</String>
		<String _locID='46585'>Destroy both enemy Town Centers.</String>
		<String _locID='46586'>Destroy General Custer's buildings.</String>
		<String _locID='46587'>Three Cheyenne camps are nearby; find them and bring the War Chiefs to the Lakota town center. All of the Cheyenne camps are all south of the river, but may not be directly accessible. Each War Chief will contribute his forces to the fight once he has arrived at the Lakota town center.</String>
		<String _locID='46588'>General Custer will send some men ahead to scout out Medicine Tail Coulee. It will take them a while to reach the river crossing, but once there they will call for General Custer and his army. Use the time it takes them to travel to build up and defend against attacks.</String>
		<String _locID='46589'>General Custer has arrived. Use your warrior army to find and kill him.</String>
		<String _locID='46590'>Custer's Army has forward bases north of the river. Crazy Horse will send warriors when each of the two forward Town Centers is destroyed.</String>
		<String _locID='46591'>Destroy the revealed buildings to reduce the number of troops that General Custer will bring across the Little Big Horn River and into the Lakota settlement. You will have to fight through enemy towns to get to most of Custer's buildings.</String>
		<String _locID='46592'>Ironclad. Advanced armored warship</String>
		<String _locID='46593'>Ironclad. Advanced armored warship.</String>
		<String _locID='46594'>Ironclad</String>
		<String _locID='46595'>SHP Rev Ironclad</String>
		<String _locID='46596'>Imperial Man-o'-War</String>
		<String _locID='46597'>Holme</String>
		<String _locID='46598'>IGC Holme 2</String>
		<String _locID='46599'>Railroad Workers Saved: 0/20</String>
		<String _locID='46600'>Build three Trading Posts and upgrade the Trade Route.</String>
		<String _locID='46601'>If you need wood for the Trading Posts, you can buy some at the Market. Build three Trading Posts on the Trade Route and then upgrade the route to a Railroad. Switching to coin deliveries will increase your income so you can hire more mercenaries.</String>
		<String _locID='46602' gamecharacter='Holme' soundfilename='XHOLM9061'>Watch out - there's a Lakota raiding party headed for our town.</String>
		<String _locID='46603' symbol='cStringDancers'>Dancers</String>
		<String _locID='46604' symbol='cStringDancerSeconds'>Dancer Seconds</String>
		<String _locID='46605' symbol='cStringCantSwitchToStealth'>Cannot switch to stealth mode when enemy units are nearby.</String>
		<String _locID='46606'>Destroying the two Lakota Town Centers will secure the trail. Both Town Centers are well-defended.</String>
		<String _locID='46607'>US Cavalry hero</String>
		<String _locID='46608'>Cavalry general.</String>
		<String _locID='46609'>Custer</String>
		<String _locID='46610'>SPC XP Custer</String>
		<String _locID='46611'>Standard</String>
		<String _locID='46612'>10 min. Treaty - Not supported</String>
		<String _locID='46613'>20 min. Treaty - Not supported</String>
		<String _locID='46614'>30 min. treaty - Not supported</String>
		<String _locID='46615'>40 min. treaty - Not supported</String>
		<String _locID='46616' symbol='cStringNoRushWarning1'>One minute until end of treaty!</String>
		<String _locID='46617' symbol='cStringNoRushEnded'>The treaty has ended!  Fighting may begin!</String>
		<String _locID='46618'>Light artillery</String>
		<String _locID='46619'>Quick moving artillery. Strong against infantry.</String>
		<String _locID='46620'>Horse Artillery</String>
		<String _locID='46621'>AR Horse Artillery</String>
		<String _locID='46622' symbol='cStringPlacementFailedNoRush'>During the treaty period, buildings may only be built close to the starting Town Centers.</String>
		<String _locID='46623'>In the nineteenth century, westward expansion slowed in the face of fierce Native American resistance.</String>
		<String _locID='46624'>Chayton and Holme have secured the trail, but several groups of settlers are still threatened by Lakota raiders.</String>
		<String _locID='46625'>The Lakota, led by Red Cloud and Crazy Horse, fought the U.S. Army to a standstill. The fragile truce would hold for almost a decade.</String>
		<String _locID='46626'>Chayton and Sheriff Holme have defended the gold mines - but what are the Lakota really after?</String>
		<String _locID='46627'>Holme's actions have dashed Chayton's hopes of a peace settlement. The Lakota are sure to respond in force.</String>
		<String _locID='46628'>The Lakota and the settlers are at each other's throats. Holme has fled with his bandits, leaving Chayton to pick up the pieces.</String>
		<String _locID='46629'>Holme is dead, but Custer is on the move. Is it too late to stop a war?</String>
		<String _locID='46630' gamecharacter='Chayton' soundfilename='XCHAY9026'>With two trading posts to protect, we'll have Fort Laramie's support. We can age up and train soldiers now.</String>
		<String _locID='46631' gamecharacter='Holme' soundfilename='XHOLM9026'>Yeah, but we won't be able to age up or train soldiers until we get a second trading post built. Let's move.</String>
		<String _locID='46632'>Game Rules:</String>
		<String _locID='46633'>Treaty of Tordesillas Shipment has arrived.</String>
		<String _locID='46634' symbol='cStringMPFaildToConnectToHost'>An error occurred connecting to host.</String>
		<String _locID='46635' symbol='cStringChatSortByClans'>Group chat names by clan.</String>
		<String _locID='46636' symbol='cStringChatSortByClansTT'>This sorts people in clans together in the chat player list.</String>
		<String _locID='46637' symbol='cStringESORightMenuInviteToTeamGame'>Invite to Team Match Game</String>
		<String _locID='46638' symbol='cStringESOTeamMatchInvite'>%1s has invited you to their team quick match game. Would you like to join?</String>
		<String _locID='46639' symbol='cStringCopyDeck'>Copy</String>
		<String _locID='46640' symbol='cStringCopyDeckLabel'>New Deck Name</String>
		<String _locID='46641' symbol='cStringGameRulesTooltip'>The currently selected game rules.</String>
		<String _locID='46642'>Standard games have no Treaty.\nDuring Treaty period, enemies cannot be attacked and building is restricted.</String>
		<String _locID='46643' symbol='cStringHCCopyDeck'>Copy the current Deck for this Home City.</String>
		<String _locID='46644'>Blows up</String>
		<String _locID='46645'>This wagon blows up.</String>
		<String _locID='46646'>Black Powder Wagon</String>
		<String _locID='46647'>SPC Black Powder Wagon</String>
		<String _locID='46648' gamecharacter='Oneida Warchief' soundfilename='XGENR9031'>Our people dance at the fire pit to invoke power for our tribe.</String>
		<String _locID='46649' gamecharacter='Nathaniel' soundfilename='XNATH9041'>More villagers have come to join us. We should put them to work gathering resources.</String>
		<String _locID='46650'>TEAM Monitor Combat.</String>
		<String _locID='46651'>TEAM increased all Crates to 130 resources.</String>
		<String _locID='46652'>Perform a War Dance to increase the damage your units do.</String>
		<String _locID='46653'>Your Villagers are performing a War Dance to increase the damage your units do.\nCurrent Benefit:\n{danceDescription}</String>
		<String _locID='46654'>Starting Techs</String>
		<String _locID='46655'>The standard game has no Treaty period and allows the Trade Monopoly victory condition</String>
		<String _locID='46656'>The classic game has no Treaty period and does not allow the Trade Monopoly victory condition</String>
		<String _locID='46657'>10 minute Treaty period in which no one can attack and building is restricted.\nThe Trade Monopoly victory condition is not allowed.</String>
		<String _locID='46658'>20 minute Treaty period in which no one can attack and building is restricted.\nThe Trade Monopoly victory condition is not allowed.</String>
		<String _locID='46659'>30 minute Treaty period in which no one can attack and building is restricted.\nThe Trade Monopoly victory condition is not allowed.</String>
		<String _locID='46660'>40 minute Treaty period in which no one can attack and building is restricted.\nThe Trade Monopoly victory condition is not allowed.</String>
		<String _locID='46661'>Classic</String>
		<String _locID='46662'>A baker's shop.</String>
		<String _locID='46663'>A baker's shop.</String>
		<String _locID='46664'>Feed Store</String>
		<String _locID='46665'>SPC Feed Store</String>
		<String _locID='46666'>AI Target Block Weak</String>
		<String _locID='46667'>AI Target Block Strong</String>
		<String _locID='46668' gamecharacter='Chayton' soundfilename='XCHAY9286'>I'll need to use a black powder cart to blast a path through here.</String>
		<String _locID='46669'>Lakota</String>
		<String _locID='46670'>Custer's Left Wing</String>
		<String _locID='46671'>Custer's Right Wing</String>
		<String _locID='46672'>Custer's Army</String>
		<String _locID='46673'>Cheyenne</String>
		<String _locID='46674'>Defensive building</String>
		<String _locID='46675'>Part of a Fort.</String>
		<String _locID='46676'>Fort</String>
		<String _locID='46677'>SPC XP wood Fort Large Wall</String>
		<String _locID='46678'>Defensive building</String>
		<String _locID='46679'>Part of a Fort.</String>
		<String _locID='46680'>Fort</String>
		<String _locID='46681'>SPC XP wood Fort Medium Wall</String>
		<String _locID='46682'>Defensive building</String>
		<String _locID='46683'>Part of a Fort.</String>
		<String _locID='46684'>Fort</String>
		<String _locID='46685'>SPC XP wood Fort Small Wall</String>
		<String _locID='46686'>Defensive building</String>
		<String _locID='46687'>Part of a Fort.</String>
		<String _locID='46688'>Gate</String>
		<String _locID='46689'>SPC XP wood Fort Gate</String>
		<String _locID='46690'>Defensive building</String>
		<String _locID='46691'>Defensive structure to defend the Fort from attacks.</String>
		<String _locID='46692'>Fort Tower</String>
		<String _locID='46693'>SPC XP wood Fort Tower</String>
		<String _locID='46694'>You need to allow more space around the Fire Pit.</String>
		<String _locID='46695' gamecharacter='Nathaniel' soundfilename='XNATH9042' portraitfilename='units\spc\nate_black\nate_black_igc_icon'>What has happened here?</String>
		<String _locID='46696' gamecharacter='Oneida Warrior' soundfilename='XGENR9032' portraitfilename='units\spc\natives\igc_oneida_scout_icon'>Nathaniel! Men with guns came. They took many!</String>
		<String _locID='46697' gamecharacter='Nathaniel' soundfilename='XNATH9043' portraitfilename='units\spc\nate_black\nate_black_igc_icon'>Where is my mother?</String>
		<String _locID='46698'>Defensive building</String>
		<String _locID='46699'>Earthworks and fortifications.</String>
		<String _locID='46700'>Redoubt</String>
		<String _locID='46701'>SPC XP Redoubt Center</String>
		<String _locID='46702'>Defensive building</String>
		<String _locID='46703'>Earthworks and fortifications.</String>
		<String _locID='46704'>Redoubt</String>
		<String _locID='46705'>SPC XP Redoubt Left</String>
		<String _locID='46706'>Defensive building</String>
		<String _locID='46707'>Earthworks and fortifications.</String>
		<String _locID='46708'>Redoubt</String>
		<String _locID='46709'>SPC XP Redoubt Right</String>
		<String _locID='46710'>Kidnapped</String>
		<String _locID='46711'>Coin source.</String>
		<String _locID='46712'>Chests of 500 coin</String>
		<String _locID='46713'>Coin source.</String>
		<String _locID='46714'>Chests of 600 coin</String>
		<String _locID='46715'>Coin source.</String>
		<String _locID='46716'>Chests of 800 coin</String>
		<String _locID='46717' gamecharacter='Washington' soundfilename='XWASH9036'>Reinforcements have arrived!</String>
		<String _locID='46718'>TEAM 6 Buffalo Shipment has arrived.</String>
		<String _locID='46719'>Minimap Block</String>
		<String _locID='46720'>Minimap Block</String>
		<String _locID='46721' gamecharacter='Native Scout' soundfilename='XGENR9181'>The British are building a fort by the river!</String>
		<String _locID='46722' gamecharacter='Native Scout' soundfilename='XGENR9182'>The British are building a fort here!</String>
		<String _locID='46723' gamecharacter='Native Scout' soundfilename='XGENR9183'>The British are building a fort in the north!</String>
		<String _locID='46724' symbol='cStringDanceDesc01'>Increase production rate by %1d %%</String>
		<String _locID='46725' symbol='cStringDanceDesc02'>Increase all gather rates by %1d %%</String>
		<String _locID='46726' symbol='cStringDanceDesc03'>Grants an extra %1d Experience Points per second</String>
		<String _locID='46727' symbol='cStringDanceDescUnit01'>ships</String>
		<String _locID='46728' symbol='cStringDanceDescUnit02'>war chiefs</String>
		<String _locID='46729' symbol='cStringDanceDescUnit03'>all units</String>
		<String _locID='46730' symbol='cStringDanceDescUnit04'>buildings</String>
		<String _locID='46731' symbol='cStringDanceDescEffect01'>hitpoints</String>
		<String _locID='46732' symbol='cStringDanceDescEffect02'>damage</String>
		<String _locID='46733' symbol='cStringDanceDescEffect03'>siege damage</String>
		<String _locID='46734' symbol='cStringDanceDescEffect04'>damage to units</String>
		<String _locID='46735' symbol='cStringDanceDesc04'>Increase the %1s of %2s by %3.1f%%</String>
		<String _locID='46736' symbol='cStringDanceDesc05'>Increase the %1s of %2s by %3d%%</String>
		<String _locID='46737' symbol='cStringDanceDesc06'>Spawns a new %1s unit every %2.1f seconds (subject to population limits)</String>
		<String _locID='46738' symbol='cStringDanceDesc07'>Spawns a new %1s unit every %2d seconds (subject to population limits)</String>
		<String _locID='46739' symbol='cStringDanceDesc08'>Heals %1.1f%% of idle units' health per second</String>
		<String _locID='46740' symbol='cStringDanceDesc09'>Heals %1d%% of idle units' health per second</String>
		<String _locID='46741' symbol='cStringDanceDesc10'>Increases your population cap by %1d</String>
		<String _locID='46742' symbol='cStringDanceDesc11'>Resurrects your War Chief at the Fire Pit if he is down</String>
		<String _locID='46743' symbol='cStringDanceDescQ01'>+%d %%</String>
		<String _locID='46744' symbol='cStringDanceDescQ02'>+%d /s</String>
		<String _locID='46745' symbol='cStringDanceDescQ03'>+%1.1f %%</String>
		<String _locID='46746' symbol='cStringDanceDescQ04'>%1.1f s</String>
		<String _locID='46747' symbol='cStringDanceDescQ05'>%d s</String>
		<String _locID='46748' symbol='cStringDanceDescQ06'>%1.1f %%/s</String>
		<String _locID='46749' symbol='cStringDanceDescQ07'>%d %%/s</String>
		<String _locID='46750' symbol='cStringDanceDescQ08'>+ %d</String>
		<String _locID='46751'>Flag</String>
		<String _locID='46752'>SPC Flag Kevin</String>
		<String _locID='46753'>Native ally building.</String>
		<String _locID='46754'>Trains Native units you are allied with.</String>
		<String _locID='46755'>Native Embassy</String>
		<String _locID='46756' symbol='cStringReadOnlyHCDeck'>This Deck cannot be modified. Copy it to make changes.</String>
		<String _locID='46757' symbol='cStringPreservedDeckExists'>This Home City already has a Deck by that name that is used by an expansion pack.</String>
		<String _locID='46758' symbol='cStringUniqueDefaultDeckName'>My Deck (%d)</String>
		<String _locID='46759'>Champion Coyote Man</String>
		<String _locID='46760' symbol='cStringMapControlDisplay'>Trade Monopoly Victory</String>
		<String _locID='46761'>Covered Wagon</String>
		<String _locID='46762'>IGC Covered Wagon</String>
		<String _locID='46763' gamecharacter='Chayton' soundfilename='XCHAY9540'>The war council has spoken - prepare for battle!</String>
		<String _locID='46764' gamecharacter='Chayton' soundfilename='XCHAY9545'>Crazy Horse, I could not convene the war council in time. I have failed you and the Lakota.</String>
		<String _locID='46765' gamecharacter='Chayton' soundfilename='XCHAY9550'>The Lakota are defeated...</String>
		<String _locID='46766' gamecharacter='Chayton' soundfilename='XCHAY9555'>We are grateful for your aid, Two Moon.</String>
		<String _locID='46767' gamecharacter='Chayton' soundfilename='XCHAY9560'>Your dog soldiers are a welcome sight, Bull Bear.</String>
		<String _locID='46768' gamecharacter='Chayton' soundfilename='XCHAY9565'>The Lakota are grateful for your help, Brave Wolf.</String>
		<String _locID='46769' gamecharacter='Custer' soundfilename='XCUST9005'>Benteen! Where are my infantry?</String>
		<String _locID='46770' gamecharacter='Custer' soundfilename='XCUST9010'>Benteen! What have you done with my artillery?</String>
		<String _locID='46771' gamecharacter='Custer' soundfilename='XCUST9015'>Benteen! Where are my cavalry?</String>
		<String _locID='46772' gamecharacter='Custer' soundfilename='XCUST9020'>Benteen! My cavalry aren't here!</String>
		<String _locID='46773' gamecharacter='Custer' soundfilename='XCUST9025'>Reno! You promised me infantry!</String>
		<String _locID='46774' gamecharacter='Custer' soundfilename='XCUST9030'>Reno! Why didn't you pay the mercenaries?</String>
		<String _locID='46775' gamecharacter='Custer' soundfilename='XCUST9035'>You incompetent! Where's the cavalry?</String>
		<String _locID='46776' gamecharacter='Custer' soundfilename='XCUST9040'>Reno! My infantry! Where are they?</String>
		<String _locID='46777'>Custer's Scouts arrive in</String>
		<String _locID='46778' gamecharacter='Holme' soundfilename='XHOLM9291'>Set our trading posts to deliver resources. We've got to keep those workers safe.</String>
		<String _locID='46779'>Mining camp.</String>
		<String _locID='46780'>A mining camp.</String>
		<String _locID='46781'>Mining Camp</String>
		<String _locID='46782'>SPC No Icon Mining Camp</String>
		<String _locID='46783' gamecharacter='Chayton' soundfilename='XCHAY9287'>An old weapons cache. If we find some way to ignite it, we can clear that path.</String>
		<String _locID='46784' gamecharacter='Lafayette' soundfilename='XGENR9228'>I am launching an assault on this redoubt. Can you spare troops to help?</String>
		<String _locID='46785' gamecharacter='Chayton' soundfilename='XCHAY9076'>We've rescued as many villagers as we can. Let's get trading posts up and the railroad built to secure the region.</String>
		<String _locID='46786' gamecharacter='Chayton' soundfilename='XCHAY9077'>We've failed to protect the town!</String>
		<String _locID='46787'>Upgrades Taverns to Dance Halls, and outlaw-type units cost less pop.</String>
		<String _locID='46788'>Dance Hall</String>
		<String _locID='46789'>Dance Hall</String>
		<String _locID='46790' gamecharacter='Holme' soundfilename='XHOLM9062'>Good idea - the more trading posts we have, the richer we'll get!</String>
		<String _locID='46791'>Unlocks the ability to train Surgeons from the Temple. Increases the amount Surgeons can heal.</String>
		<String _locID='46792'>Master Surgeons</String>
		<String _locID='46793'>A tent.</String>
		<String _locID='46794'>A tent.</String>
		<String _locID='46795'>Tent</String>
		<String _locID='46796'>SPC Tent</String>
		<String _locID='46797'>Recon unit</String>
		<String _locID='46798'>Flying surveillance unit with huge line of sight.</String>
		<String _locID='46799'>Advanced Hot Air Balloon</String>
		<String _locID='46800'>Unlocks the ability to train Surgeons from the church.  Increases the amount Surgeons can heal.</String>
		<String _locID='46801'>Master Surgeons</String>
		<String _locID='46802'>Unlocks the ability to train Surgeons from the church. Increases the amount Surgeons can heal.</String>
		<String _locID='46803'>Master Surgeons &lt;color=1.0, 1.0, 0.0&gt;+ 1 Hussar&lt;/color&gt;</String>
		<String _locID='46804'>You can now construct up to 3 Saloons.</String>
		<String _locID='46805'>Saloon Chain</String>
		<String _locID='46806'>Dance Hall</String>
		<String _locID='46807'>Upgrades Saloons to Dance Halls, which have Ronin, and outlaw-type units cost less pop. + Uhlans.</String>
		<String _locID='46808'>Dance Hall</String>
		<String _locID='46809'>Dance Hall</String>
		<String _locID='46810'>You can now train Cows from Livestock Pens or Farms.</String>
		<String _locID='46811'>Ranching</String>
		<String _locID='46812'>Black Arrow Shipment has arrived.</String>
		<String _locID='46813'>Ranching Shipment has arrived.</String>
		<String _locID='46814'>You can now train Llamas from Livestock Pens.</String>
		<String _locID='46815'>Llama Ranching</String>
		<String _locID='46816'>Ranching Shipment has arrived.</String>
		<String _locID='46817'>Great House</String>
		<String _locID='46818'>Grear House Shipment has arrived.</String>
		<String _locID='46819'>Bonds between you and minor Native tribes let you train Native Villagers out of your Embassy.</String>
		<String _locID='46820'>Kinship Ties</String>
		<String _locID='46821'>Ranching Shipment has arrived.</String>
		<String _locID='46822'>2 Spies</String>
		<String _locID='46823'>4 Spies</String>
		<String _locID='46824'>Assassins</String>
		<String _locID='46825'>Spies become Assassins, which do more damage to normal units and vastly more damage to heroes and mercenaries.</String>
		<String _locID='46826'>Assassin</String>
		<String _locID='46827'>Spies become Agents, which have greatly increased line of sight and more hitpoints.</String>
		<String _locID='46828'>Agents</String>
		<String _locID='46829'>Assassin</String>
		<String _locID='46830'>Agent</String>
		<String _locID='46831'>Grenadiers do more damage, especially vs. buildings.</String>
		<String _locID='46832'>Improved Grenades</String>
		<String _locID='46833'>Redcoat / Grenadier Combat Shipment has arrived.</String>
		<String _locID='46834' gamecharacter='Lafayette' soundfilename='XGENR9229'>More of the French Navy has arrived to help control the York River.</String>
		<String _locID='46835'>Improved Grenades Shipment has arrived.</String>
		<String _locID='46836'>20 Longbowmen</String>
		<String _locID='46837'>12 Okhranas</String>
		<String _locID='46838'>17 Ruyters</String>
		<String _locID='46839'>5 Organ Guns</String>
		<String _locID='46840'>9 Doppelsoldners + 4 Uhlans</String>
		<String _locID='46841'>12 Abus Guns</String>
		<String _locID='46842' gamecharacter='Nathaniel' soundfilename='XNATH9156'>I'll get the signal fires built.</String>
		<String _locID='46843' gamecharacter='Nathaniel' soundfilename='XNATH9317'>We can get more food from the bakers near the town to the southeast, but we'll have to slip by the British patrols.</String>
		<String _locID='46844'>10 Coureurs</String>
		<String _locID='46845'>Ships an Advanced Hot Air Balloon that remains permanently in play.</String>
		<String _locID='46846'>Advanced Balloon</String>
		<String _locID='46847'>Foot Artillery and Steel Gun attack increased.</String>
		<String _locID='46848'>Système de Bange</String>
		<String _locID='46849'>Knight Hitpoints Shipment has arrived.</String>
		<String _locID='46850'>Gribeauval System Shipment has arrived.</String>
		<String _locID='46851'>Skills adapted from building the colossal Russian base in Sevastopol permit you to construct defenses with incredible speed and for fewer resources (Forts, Walls, Blockhouses, and Town Centers).</String>
		<String _locID='46852'>Sevastopol</String>
		<String _locID='46853'>Gribeauval System Shipment has arrived.</String>
		<String _locID='46854'>Sevastopol Shipment has arrived.</String>
		<String _locID='46855'>Dragoons have increased range and line of sight.</String>
		<String _locID='46856'>Genitours</String>
		<String _locID='46857'>Dance Hall</String>
		<String _locID='46858'>Genitours Shipment has arrived.</String>
		<String _locID='46859'>Dance Hall Shipment has arrived.</String>
		<String _locID='46860'>Dance Hall Shipment has arrived.</String>
		<String _locID='46861'>Ranged Cavalry does increased damage to Settlers.</String>
		<String _locID='46862'>Irregulars</String>
		<String _locID='46863'>Gribeauval System Shipment has arrived.</String>
		<String _locID='46864'>Irregulars Shipment has arrived.</String>
		<String _locID='46865'>All Settlers and Fishing Boats gather faster.</String>
		<String _locID='46866'>Economic Theory</String>
		<String _locID='46867'>Naturalist Expedition Shipment has arrived.</String>
		<String _locID='46868'>Economic Theory Shipment has arrived.</String>
		<String _locID='46869'>Rice Paddies, Farms, Mills, Livestock Pens, Sacred Fields, Villages, Agricultural Wagons, Plantations and Crops are cheaper, and build much more quickly.</String>
		<String _locID='46870'>Land Grab</String>
		<String _locID='46871'>Virginia Company Shipment has arrived.</String>
		<String _locID='46872'>Land Grab Shipment has arrived.</String>
		<String _locID='46873'>Famous Lakota leader.</String>
		<String _locID='46874'>Famous Lakota leader.</String>
		<String _locID='46875'>Crazy Horse</String>
		<String _locID='46876'>IGC Crazy Horse</String>
		<String _locID='46877' symbol='cStringRegisterTitle'>Would you like to register The Asian Dynasties expansion pack with your current ESO2 account? You cannot login to ESO2 unless you register.</String>
		<String _locID='46878' symbol='cStringFirstESOConnectWarchiefs'>&lt;font=SmallIngame 12&gt;ATTENTION! You must have an Age of Empires III ESO account to play The Asian Dynasties expansion pack online. If you already have an account, log in and your account will be enabled for The Asian Dynasties online play. If you don't have an account, you must create one. If you have forgotten your credentials, visit www.agecommunity.com.&lt;/font&gt;</String>
		<String _locID='46879'>New methods of rendering Whale oil at sea allow your Fishing Boats to gather from Whales significantly faster.</String>
		<String _locID='46880'>Whale Oil</String>
		<String _locID='46881'>Forest Laws Shipment has arrived.</String>
		<String _locID='46882'>Whale Oil Shipment has arrived.</String>
		<String _locID='46883'>7 Caçadores</String>
		<String _locID='46884'>8 Spies</String>
		<String _locID='46885'>2 Spies &lt;color=1.0, 1.0, 0.0&gt;+ 1 Hussar&lt;/color&gt;</String>
		<String _locID='46886'>Rangefinding</String>
		<String _locID='46887'>Howitzers get increased range and line of sight against buildings.</String>
		<String _locID='46888'>Rangefinding Shipment has arrived.</String>
		<String _locID='46889'>Ships a Bank Wagon that can build a Bank. If you are at your Bank limit, the wagon will wait in reserve.</String>
		<String _locID='46890'>Bank Wagon</String>
		<String _locID='46891'>TEAM Crossbows, Longbows and Pikemen train faster.</String>
		<String _locID='46892'>Doppelsoldner attack and hitpoints increase greatly, but speed drops drastically.</String>
		<String _locID='46893'>Solingen Steel</String>
		<String _locID='46894'>Improved Artillery Shipment has arrived.</String>
		<String _locID='46895'>Solingen Steel Shipment has arrived.</String>
		<String _locID='46896'>Transforms into a Bank</String>
		<String _locID='46897'>Transforms into a Bank.</String>
		<String _locID='46898'>Bank Wagon</String>
		<String _locID='46899'>VIL Bank Wagon</String>
		<String _locID='46900'>Flankeurs gain increased speed and can now be trained from Redoubts.</String>
		<String _locID='46901'>Schutterij Mobiele</String>
		<String _locID='46902'>Fisticuffs Shipment has arrived.</String>
		<String _locID='46903'>Anti-building artillery</String>
		<String _locID='46904'>Siege warrior that dies when it attacks buildings, but does lots of damage.</String>
		<String _locID='46905'>Nitroglycerine Petard</String>
		<String _locID='46906'>AR Petard Nitro</String>
		<String _locID='46907'>Demolition Squad</String>
		<String _locID='46908'>Ships four Nitro Petards, capable of destroying an entire building with a single blast.</String>
		<String _locID='46909' symbol='cStringHCNoteTitle6'>Deck Building</String>
		<String _locID='46910' symbol='cStringHCNoteText6'>You have just earned your 21st Card! In the Fire and Shadow campaign, your Deck is limited to twenty Cards, but you are allowed to have multiple Decks. If you're having trouble winning a scenario, try building a different Deck!</String>
		<String _locID='46911'>Champion Arrow Knights</String>
		<String _locID='46912'>Champion Axe Riders</String>
		<String _locID='46913'>Champion Bow Riders</String>
		<String _locID='46914'>Champion Cheyenne Riders</String>
		<String _locID='46915'>Champion Coup Riders</String>
		<String _locID='46916'>Champion Coup Rider</String>
		<String _locID='46917'>Champion Cheyenne Rider</String>
		<String _locID='46918'>Champion Axe Rider</String>
		<String _locID='46919'>Champion Arrow Knight</String>
		<String _locID='46920'>Champion Bow Rider</String>
		<String _locID='46921'>Haudenosaunee hero</String>
		<String _locID='46922'>Half-Haudenosaunee son of John Black and Nonahkee.</String>
		<String _locID='46923'>Nathaniel Black</String>
		<String _locID='46924'>SPC Nathaniel Black Native</String>
		<String _locID='46925'>Fixed Gun Wagon</String>
		<String _locID='46926'>General Washington</String>
		<String _locID='46927'>IGC XP Washington</String>
		<String _locID='46928'>Activates all Big Button Upgrades from all buildings at once, with the exception of the Scouting, Raiding, and War Party.</String>
		<String _locID='46929'>Old Ways</String>
		<String _locID='46930'>Advanced Artillery Shipment has arrived.</String>
		<String _locID='46931'>Siege Workshop</String>
		<String _locID='46932'>Old Ways</String>
		<String _locID='46933'>All Special (Big Button) upgrades have their price greatly reduced.</String>
		<String _locID='46934'>Old Ways Shipment has arrived.</String>
		<String _locID='46935'>Old Ways</String>
		<String _locID='46936'>All Special (Big Button) upgrades have their price greatly reduced.</String>
		<String _locID='46937'>Warrior Priest</String>
		<String _locID='46938'>Old Ways</String>
		<String _locID='46939'>All Special (Big Button) upgrades have their price greatly reduced.</String>
		<String _locID='46940'>Villagers train faster.</String>
		<String _locID='46941'>TEAM Medicine</String>
		<String _locID='46942'>Medicine Shipment has arrived.</String>
		<String _locID='46943'>TEAM Medicine Shipment has arrived.</String>
		<String _locID='46944' symbol='cStringPromptRespecHC'>Resetting your city will refund all points and remove all Decks. This operation may only be performed one time. Are you sure you wish to reset %s?</String>
		<String _locID='46945'>3 Privateer (pirate) ships show up to assist you.</String>
		<String _locID='46946'>Recruit Buccaneers</String>
		<String _locID='46947'>Sends Mayan warriors and also upgrades them to Elite.</String>
		<String _locID='46948'>Sends Spanish warriors and also upgrades them to Veteran.</String>
		<String _locID='46949'>Sends Zapotec warriors and also upgrades them to Elite.</String>
		<String _locID='46950'>Ships 3 Privateer (pirate) ships show up to assist you.</String>
		<String _locID='46951'>Recruit Buccaneers</String>
		<String _locID='46952'>4 Privateer (pirate) ships show up to assist you.</String>
		<String _locID='46953'>Recruit Buccaneer Fleet</String>
		<String _locID='46954'>5 Renegade French</String>
		<String _locID='46955'>8 Renegade French</String>
		<String _locID='46956'>20 Renegade Dutch</String>
		<String _locID='46957'>12 Renegade Dutch</String>
		<String _locID='46958'>Teepees are cheaper, harder to destroy, and you can build more of them.</String>
		<String _locID='46959'>Nomadic Expansion</String>
		<String _locID='46960'>Infantry Combat Shipment has arrived.</String>
		<String _locID='46961'>Nomadic Expansion Shipment has arrived.</String>
		<String _locID='46962'>Teepees now boost attack as well as hitpoints.</String>
		<String _locID='46963'>Friendly Territory</String>
		<String _locID='46964'>Nomadic Expansion Shipment has arrived.</String>
		<String _locID='46965'>Friendly Territory Shipment has arrived.</String>
		<String _locID='46966'>2 Horse Artillery</String>
		<String _locID='46967'>3 Horse Artillery</String>
		<String _locID='46968'>1 Steel Gun</String>
		<String _locID='46969'>10 Rodeleros</String>
		<String _locID='46970'>12 Grenadiers</String>
		<String _locID='46971'>8 Halberdiers</String>
		<String _locID='46972'>7 Cavalry Archers</String>
		<String _locID='46973'>10 Musketeers</String>
		<String _locID='46974'>4 Cuirassiers</String>
		<String _locID='46975'>Resources.</String>
		<String _locID='46976'>Crates of 500 food, 500 wood, and 500 coin</String>
		<String _locID='46977'>Healers (surgeons and holy men) have increased speed and hitpoints.</String>
		<String _locID='46978'>State Religion</String>
		<String _locID='46979'>Healers (Surgeons and Holy Men) have increased speed and hitpoints.</String>
		<String _locID='46980'>Mission Fervor</String>
		<String _locID='46981'>Healers (Surgeons and Holy Men) have increased speed and hitpoints.</String>
		<String _locID='46982'>State Religion</String>
		<String _locID='46983'>Grenadiers deal increased damage to infantry with the grenade attack.</String>
		<String _locID='46984'>Improvised Grenades</String>
		<String _locID='46985'>25 Cherokee Allies</String>
		<String _locID='46986'>All Native allies are improved to Champion level.</String>
		<String _locID='46987'>Martial Races</String>
		<String _locID='46988'>Gribeauval System Shipment has arrived.</String>
		<String _locID='46989'>Martial Races Shipment has arrived.</String>
		<String _locID='46990'>20 Wendat Allies</String>
		<String _locID='46991'>30 Nootka Allies</String>
		<String _locID='46992'>30 Caraja Allies</String>
		<String _locID='46993'>30 Carib Allies</String>
		<String _locID='46994'>Ships Mayan warriors and also upgrades them to Elite.</String>
		<String _locID='46995'>30 Mayan Allies</String>
		<String _locID='46996'>Ships Zapotec warriors and also upgrades them to Elite.</String>
		<String _locID='46997'>30 Zapotec Allies</String>
		<String _locID='46998'>TEAM 10 Cree Allies</String>
		<String _locID='46999'>A large force of outlaws joins your side, with 7 Renegados, 8 Pistoleros, and 5 ComancHeroes.</String>
		<String _locID='47000'>Bandit Gang</String>
		<String _locID='47001'>Outlaw, Wokou, and Maratha attack and hitpoints increased.</String>
		<String _locID='47002'>Wild West</String>
		<String _locID='47003'>Champion Bolas</String>
		<String _locID='47004'>Champion Huaminca</String>
		<String _locID='47005'>For the rest of the game, a small trickle of coin enriches you.</String>
		<String _locID='47006'>Colonial Revenues</String>
		<String _locID='47007'>Economic Theory Shipment has arrived.</String>
		<String _locID='47008'>Colonial Revenues Shipment has arrived.</String>
		<String _locID='47009'>For the rest of the game, a small trickle of food enriches you.</String>
		<String _locID='47010'>Free Trade</String>
		<String _locID='47011'>Colonial Revenues Shipment has arrived.</String>
		<String _locID='47012'>Free Trade Shipment has arrived.</String>
		<String _locID='47013'>For the rest of the game, a small trickle of wood enriches you.</String>
		<String _locID='47014'>Protectionism</String>
		<String _locID='47015'>Free Trade Shipment has arrived.</String>
		<String _locID='47016'>Protectionism Shipment has arrived.</String>
		<String _locID='47017' gamecharacter='Holme' soundfilename='XHOLM9063'>We'll need those reinforcements. The Natives won't be happy if we start rebuilding the railroad.</String>
		<String _locID='47018' gamecharacter='Railroad Worker' soundfilename='XGENR9291'>Run for your lives!</String>
		<String _locID='47019' gamecharacter='Chayton' soundfilename='XCHAY9078'>Fort Laramie has sent us more reinforcements.</String>
		<String _locID='47020' gamecharacter='Outlaw' soundfilename='XGENR9269'>They're trying to burn down the saloon...get them!</String>
		<String _locID='47021' gamecharacter='Railroad Worker' soundfilename='XGENR9292'>Save us!</String>
		<String _locID='47022' gamecharacter='Railroad Worker' soundfilename='XGENR9293'>Make a run for the town!</String>
		<String _locID='47023' gamecharacter='Railroad Worker' soundfilename='XGENR9294'>Help!</String>
		<String _locID='47024'>Missionary hitpoints increased.</String>
		<String _locID='47025'>Unction</String>
		<String _locID='47026'>Admiralty Shipment has arrived.</String>
		<String _locID='47027'>Unction Shipment has arrived.</String>
		<String _locID='47028'>All your Pikemen transform into Redoleros.</String>
		<String _locID='47029'>Tercio Tactics</String>
		<String _locID='47030'>Unction Shipment has arrived.</String>
		<String _locID='47031'>Tercio Tactics Shipment has arrived.</String>
		<String _locID='47032'>All your Crossbowmen transform into Skirmishers.</String>
		<String _locID='47033'>French Revolution</String>
		<String _locID='47034'>Tercio Tactics Shipment has arrived.</String>
		<String _locID='47035'>Increases Cavalry speed.</String>
		<String _locID='47036'>Thoroughbreds</String>
		<String _locID='47037'>Tercio Tactics Shipment has arrived.</String>
		<String _locID='47038'>Thoroughbreds Shipment has arrived.</String>
		<String _locID='47039'>When this shipment arrives, all of your current food is exchanged for an equal amount of coin.</String>
		<String _locID='47040'>Versailles</String>
		<String _locID='47041'>Scorched Earth Shipment has arrived.</String>
		<String _locID='47042'>Versailles Shipment has arrived.</String>
		<String _locID='47043'>4 Culverins</String>
		<String _locID='47044'>Arrow Knight attack and hitpoints increased.</String>
		<String _locID='47045'>Wildwest</String>
		<String _locID='47046'>Champion Arrow Knight</String>
		<String _locID='47047'>Warships have more range and line of sight.</String>
		<String _locID='47048'>Offshore Support</String>
		<String _locID='47049'>Offshore Bombardment Shipment has arrived.</String>
		<String _locID='47050'>All Houses slowly heal nearby units.</String>
		<String _locID='47051'>Florence Nightingale</String>
		<String _locID='47052'>Advanced Dock</String>
		<String _locID='47053'>Advanced Dock Shipment has arrived.</String>
		<String _locID='47054'>Florence Nightingale Shipment has arrived.</String>
		<String _locID='47055' symbol='cStringActRequired'>&lt;color=1,0,0&gt;Not available until Act %d&lt;/color&gt;</String>
		<String _locID='47056'>When this Shipment arrives, all of your current coin is exchanged for a greater amount of wood.</String>
		<String _locID='47057'>South Sea Bubble</String>
		<String _locID='47058'>Versailles Shipment has arrived.</String>
		<String _locID='47059'>South Sea Bubble Shipment has arrived.</String>
		<String _locID='47060'>6 Petards</String>
		<String _locID='47061'>Battleship hitpoints greatly increased.</String>
		<String _locID='47062'>Admiral Tromp</String>
		<String _locID='47063'>Armada Shipment has arrived.</String>
		<String _locID='47064'>Admiral Tromp Shipment has arrived.</String>
		<String _locID='47065'>Ships a number of Swedish Fusilier mercenaries.</String>
		<String _locID='47066'>Hire Fusilier Corps</String>
		<String _locID='47067'>TEAM Hire Hessians</String>
		<String _locID='47068'>Ships a band of Hessian skirmisher mercenaries to the whole team.</String>
		<String _locID='47069'>Sublime Porte</String>
		<String _locID='47070'>Satrapies Shipment has arrived.</String>
		<String _locID='47071'>Sublime Porte Shipment has arrived.</String>
		<String _locID='47072'>When this Shipment arrives, all of your current food is exchanged for a greater amount of wood.</String>
		<String _locID='47073'>Ships a number of Barbary Corsair mercenaries.</String>
		<String _locID='47074'>Hire Barbary Corsair Force</String>
		<String _locID='47075'>4 Galleys</String>
		<String _locID='47076'>TEAM 4 Spahis</String>
		<String _locID='47077'>Ships 3 Privateer ships to your colony.</String>
		<String _locID='47078'>Recruit Privateer Flotilla</String>
		<String _locID='47079'>From now on, Trade Route upgrades are free.</String>
		<String _locID='47080'>House of Braganza</String>
		<String _locID='47081'>Armada Shipment has arrived.</String>
		<String _locID='47082'>House of Braganza Shipment has arrived.</String>
		<String _locID='47083'>Your Line Infantry and Partisan can now build a Fort, if you've lost one and get more hitpoints.</String>
		<String _locID='47084'>National Redoubt</String>
		<String _locID='47085'>Battlefield Construction Shipment has arrived.</String>
		<String _locID='47086'>National Redoubt Shipment has arrived.</String>
		<String _locID='47087'>TEAM 8 Spies</String>
		<String _locID='47088'>All your Ratniki transform into Line Infantry.</String>
		<String _locID='47089'>Suvorov Reforms</String>
		<String _locID='47090'>Pioneers Shipment has arrived.</String>
		<String _locID='47091'>Kulaks Shipment has arrived.</String>
		<String _locID='47092'>Suvorov Reforms Shipment has arrived.</String>
		<String _locID='47093'>Galleons and Saloons have more hitpoints and can now train Buccaneers.</String>
		<String _locID='47094'>Spanish gold</String>
		<String _locID='47095'>Suvorov Reforms Shipment has arrived.</String>
		<String _locID='47096'>Spanish gold Shipment has arrived.</String>
		<String _locID='47097'>2 Congreve Rockets</String>
		<String _locID='47098' symbol='cStringFormatPlayerSummaryHCButton2' comment='1 - player, 2 - Home City level'>%1s\nHome City Level: %2d</String>
		<String _locID='47099' gamecharacter='Nathaniel' soundfilename='XNATH9044'>We only need to destroy one of the two enemy town centers.</String>
		<String _locID='47100'>2 Horse Artillery &lt;color=1.0, 1.0, 0.0&gt;+ 3 Hussars&lt;/color&gt;</String>
		<String _locID='47101'>3 Horse Artillery &lt;color=1.0, 1.0, 0.0&gt;+ 3 Hussars&lt;/color&gt;</String>
		<String _locID='47102'>All Native American allies are improved to Champion level. &lt;color=1.0, 1.0, 0.0&gt;+ 2 Hussars.&lt;/color&gt;</String>
		<String _locID='47103'>Martial Races</String>
		<String _locID='47104'>Martial Races Shipment has arrived.</String>
		<String _locID='47105'>All your pikemen transform into redoleros.</String>
		<String _locID='47106'>FieldPromotion</String>
		<String _locID='47107'>Tercio Tactics Shipment has arrived.</String>
		<String _locID='47108'>Field Promotion Shipment has arrived.</String>
		<String _locID='47109' gamecharacter='Chayton' soundfilename='XCHAY9570'>Custer won't get any reinforcements from this building.</String>
		<String _locID='47110' gamecharacter='Chayton' soundfilename='XCHAY9575'>Good. No reinforcements for Custer here.</String>
		<String _locID='47111' gamecharacter='Chayton' soundfilename='XCHAY9580'>The scouts are halfway to the river.</String>
		<String _locID='47112' gamecharacter='Chayton' soundfilename='XCHAY9585'>The scouts are almost at the river!</String>
		<String _locID='47113' gamecharacter='Chayton' soundfilename='XCHAY9590'>When the war finally ends, this day will be remembered.</String>
		<String _locID='47114' gamecharacter='Custer' soundfilename='PlaceholderShort'>Charge!</String>
		<String _locID='47115' gamecharacter='Custer' soundfilename='XCUST9050'>Reno! Benteen! Come on, be quick!</String>
		<String _locID='47116' gamecharacter='American Soldier' soundfilename='XGENR9535'>The Lakota already destroyed this building. Custer's gonna be mad.</String>
		<String _locID='47117' gamecharacter='American Soldier' soundfilename='XGENR9540'>The Lakota got to this building too. Let's keep moving. Quickly!</String>
		<String _locID='47118'>Imperial Man-o'-War</String>
		<String _locID='47119' gamecharacter='Chayton' soundfilename='XCHAY9079'>We've pushed the railroad as far west as we can. We've got to make peace with the Lakota.</String>
		<String _locID='47120'>Orinoco</String>
		<String _locID='47121'>Orinoco: a tropical river map with crossings.</String>
		<String _locID='47122'>Orinoco is a tropical region just north of the Amazon jungle. The teams are separated by the mighty Orinoco River, which empties into the Caribbean Sea to the north. Up to four different Native tribes can live in this area, including the Caraja, Zapotec, Caribs, and Maya.</String>
		<String _locID='47123'>Enables certain European Arsenal improvements in your Longhouses.</String>
		<String _locID='47124'>New Ways</String>
		<String _locID='47125'>Old Ways Shipment has arrived.</String>
		<String _locID='47126'>New Ways Shipment has arrived.</String>
		<String _locID='47127'>Enables certain European Arsenal improvements in your Teepees.</String>
		<String _locID='47128'>New Ways</String>
		<String _locID='47129'>New Ways Shipment has arrived.</String>
		<String _locID='47130'/>
		<String _locID='47131'>9 Jaguar Prowl Knights</String>
		<String _locID='47132'>New Ways Shipment has arrived.</String>
		<String _locID='47133'>Builds buildings.</String>
		<String _locID='47134'>Transforms into a Trading Post.</String>
		<String _locID='47135'>Trading Post Travois</String>
		<String _locID='47136'>VIL Builder Trade Post Travois</String>
		<String _locID='47137'>3 Trading Post Travois</String>
		<String _locID='47138'>Farm and Plantation upgrades are now free.</String>
		<String _locID='47139'>Agrarian Ways</String>
		<String _locID='47140'>Land Grab Shipment has arrived.</String>
		<String _locID='47141'>Agrarian Ways Shipment has arrived.</String>
		<String _locID='47142'>All your pikemen transform into redoleros.</String>
		<String _locID='47143'>Tercio Tactics</String>
		<String _locID='47144'>Tercio Tactics Shipment has arrived.</String>
		<String _locID='47145'>Champion Tashunke Prowler</String>
		<String _locID='47146'>Champion Coyote Runner</String>
		<String _locID='47147'>Champion Kanya Horseman</String>
		<String _locID='47148'>Champion Jaguar Prowl Knight</String>
		<String _locID='47149'>Champion Forest Prowler</String>
		<String _locID='47150'>Champion Puma Spearman</String>
		<String _locID='47151'>Champion Cetan Bow</String>
		<String _locID='47152'>Champion Wakina Rifle</String>
		<String _locID='47153'>Elite Coyote Runner</String>
		<String _locID='47154'>Elite Kanya Horseman</String>
		<String _locID='47155'>Elite Puma Spearman</String>
		<String _locID='47156'>Elite Cetan Bow</String>
		<String _locID='47157'>Elite Wakina Rifle</String>
		<String _locID='47158'>Legendary Tashunke Prowlers</String>
		<String _locID='47159'>Legendary Coyote Runner</String>
		<String _locID='47160'>Legendary Eagle Runner Knight</String>
		<String _locID='47161'>Legendary Kanya Horseman</String>
		<String _locID='47162'>Legendary Jaguar Prowl Knight</String>
		<String _locID='47163'>Legendary Forest Prowler</String>
		<String _locID='47164'>Legendary Puma Spearman</String>
		<String _locID='47165'>Legendary Cetan Bow</String>
		<String _locID='47166'>Legendary Wakina Rifle</String>
		<String _locID='47167'>Tashunke Prowler build limit is significantly increased.</String>
		<String _locID='47168'>Marauders</String>
		<String _locID='47169'>Genitours Shipment has arrived.</String>
		<String _locID='47170'>Marauders Shipment has arrived.</String>
		<String _locID='47171'>6 Axe Riders</String>
		<String _locID='47172' symbol='cStringTreatyTimeRemaining'>Treaty time remaining</String>
		<String _locID='47173'>Coyote Runners are now stealthy.</String>
		<String _locID='47174'>Silent Strike</String>
		<String _locID='47175'>Onikare Shipment has arrived.</String>
		<String _locID='47176'>Silent Strike Shipment has arrived.</String>
		<String _locID='47177'>Line of sight and range of War Huts and Nobles' Huts increased.</String>
		<String _locID='47178'>Stone Towers</String>
		<String _locID='47179'>Silent Strike Shipment has arrived.</String>
		<String _locID='47180'>Looming Towers Shipment has arrived.</String>
		<String _locID='47181'>All Shipments from temples and allies are cheaper.</String>
		<String _locID='47182'>Religious Unity</String>
		<String _locID='47183'>Mercenary Loyalty Shipment has arrived.</String>
		<String _locID='47184'>Religious Unity Shipment has arrived.</String>
		<String _locID='47185'>General Store</String>
		<String _locID='47186'>Town Hall</String>
		<String _locID='47187'>Old North Church</String>
		<String _locID='47188'>Your War Hut units can build War Huts, Corrals, and Teepees.</String>
		<String _locID='47189'>Aggressive Policy</String>
		<String _locID='47190'>Battlefield Construction Shipment has arrived.</String>
		<String _locID='47191'>Aggressive Policy Shipment has arrived.</String>
		<String _locID='47192'>TEAM 4 Coyotes</String>
		<String _locID='47193'>TEAM 3 Pet Jaguars</String>
		<String _locID='47194'>TEAM 4 Pet Bears</String>
		<String _locID='47195'>Advanced Scouts</String>
		<String _locID='47196'>Native Scouts can be trained at the Town Center and get +50% hitpoints and +200% attack, but they now take 1 population slot.</String>
		<String _locID='47197'>Offshore Support Shipment has arrived.</String>
		<String _locID='47198'>Ruthlessness</String>
		<String _locID='47199'>War Hut units do greatly increased damage vs. settlers.</String>
		<String _locID='47200'>Ruthlessness Shipment has arrived.</String>
		<String _locID='47201'>All cavalry attack increased.</String>
		<String _locID='47202'>Cavalry Attack</String>
		<String _locID='47203'>Cavalry Attack Shipment has arrived.</String>
		<String _locID='47204'>20 Macehualtins</String>
		<String _locID='47205'>All settlers and fishing boats gather faster.</String>
		<String _locID='47206'>Conscript Labor</String>
		<String _locID='47207'>Economic Theory Shipment has arrived.</String>
		<String _locID='47208'>Conscript Labor Shipment has arrived.</String>
		<String _locID='47209'>TEAM 2 Medicine Men</String>
		<String _locID='47210'>TEAM gets 2 free Surgeons.</String>
		<String _locID='47211'>TEAM 2 Warrior Priests</String>
		<String _locID='47212'>TEAM gets 2 free Surgeons.</String>
		<String _locID='47213'>4 Warrior Priests</String>
		<String _locID='47214'>TEAM gets 2 free Surgeons.</String>
		<String _locID='47215'>TEAM gets 2 free Warrior Priests.</String>
		<String _locID='47216'>TEAM gets 3 free Medicine Men.</String>
		<String _locID='47217'>Chayton Black</String>
		<String _locID='47218'>IGC Mounted Chayton Black</String>
		<String _locID='47219'>Uprising</String>
		<String _locID='47220'>Uprising Shipment has arrived.</String>
		<String _locID='47221'>You get an army of Lakota foot warriors.</String>
		<String _locID='47222'>For the rest of the game, small trickles of wood and coin enrich you.</String>
		<String _locID='47223'>Earth Bounty</String>
		<String _locID='47224'>Distributivism Shipment has arrived.</String>
		<String _locID='47225'>Turns all your Axe Riders into Rifle Riders.</String>
		<String _locID='47226'>Evening Star</String>
		<String _locID='47227'>War Chief!</String>
		<String _locID='47228'>Evening Star Shipment has arrived.</String>
		<String _locID='47229'>All cavalry cost decreased.</String>
		<String _locID='47230'>Mustangs</String>
		<String _locID='47231'>Mustangs Shipment has arrived.</String>
		<String _locID='47232'>Cavalry Combat Shipment has arrived.</String>
		<String _locID='47233'>All infantry speed increased.</String>
		<String _locID='47234'>Wind Runner</String>
		<String _locID='47235'>Mustangs Shipment has arrived.</String>
		<String _locID='47236'>TEAM 8 Cheyenne Allies</String>
		<String _locID='47237'>Your War Chief's aura now also boosts your units' attack.</String>
		<String _locID='47238'>Command Skill</String>
		<String _locID='47239'>Uprising Shipment has arrived.</String>
		<String _locID='47240'>Command Skill Shipment has arrived.</String>
		<String _locID='47241'>Tomahawks, Aennas and Mantlet have more attack and hitpoints.</String>
		<String _locID='47242'>Conservative Tactics</String>
		<String _locID='47243'>Dragoon Combat Shipment has arrived.</String>
		<String _locID='47244'>Conservative Tactics Shipment has arrived.</String>
		<String _locID='47245'>Siege Discipline</String>
		<String _locID='47246'>Siege Discipline Shipment has arrived.</String>
		<String _locID='47247'>All Siege Workshop troops cost less population.</String>
		<String _locID='47248'>7 Mantlets</String>
		<String _locID='47249'>All Haudenosaunee Siege weapons get increased damage and hitpoints.</String>
		<String _locID='47250'>Siege Combat</String>
		<String _locID='47251'>Siege Discipline Shipment has arrived.</String>
		<String _locID='47252'>Colonel Washington</String>
		<String _locID='47253'>IGC Washington</String>
		<String _locID='47254'>American General</String>
		<String _locID='47255'>American general in charge of the colonial army.</String>
		<String _locID='47256'>General Washington</String>
		<String _locID='47257'>SPC XP Washington</String>
		<String _locID='47258'>Araucania runs the length of South America's west coast and has plentiful hunting, fishing and whaling. Republiqueta towns occupy this variable landscape of mineral-rich northern deserts, bountiful central grasslands, and treasure-laden southern wastes.</String>
		<String _locID='47259'>Araucania: fight along the western coast of South America.</String>
		<String _locID='47260'>When this Shipment arrives, all of your current food is exchanged for a greater amount of coin.</String>
		<String _locID='47261'>Fur Trade</String>
		<String _locID='47262'>Sublime Porte Shipment has arrived.</String>
		<String _locID='47263'>Fur Trade Shipment has arrived.</String>
		<String _locID='47264'>Shipments from the Six Nations are cheaper (Cayuga, Mohawk, Oneida, Onondaga, Seneca, and Tuscarora).</String>
		<String _locID='47265'>National Unity</String>
		<String _locID='47266'>Religious Unity Shipment has arrived.</String>
		<String _locID='47267'>National Unity Shipment has arrived.</String>
		<String _locID='47268'>River Objects Orinoco</String>
		<String _locID='47269'>PROP River Objects Orinoco</String>
		<String _locID='47270'>River Shallows Orinoco</String>
		<String _locID='47271'>PROP River Shallows (Orinoco)</String>
		<String _locID='47272'>Hurry your men. If we die, we die fighting.</String>
		<String _locID='47273'>We are close to victory. Be wary of enemy attacks.</String>
		<String _locID='47274'>You should study the tactics of your enemy. You need more cannon.</String>
		<String _locID='47275'>Steal horses if you have to, but get more horsemen into that fight.</String>
		<String _locID='47276'>Men and rifles are what you need. Where are your foot warriors?</String>
		<String _locID='47277'>This battle favors our enemy. You should withdraw.</String>
		<String _locID='47278'>The spirits want war. The battle draws in many tribes.</String>
		<String _locID='47279'>See how they throw away men in useless conflicts.</String>
		<String _locID='47280'>My father would be proud to give me his name after a battle like that.</String>
		<String _locID='47281'>My warriors will have this battle won quickly.</String>
		<String _locID='47282'>Your warriors arrived just in time, as I planned.</String>
		<String _locID='47283'>Our enemy has help. I fear their combined force may be too strong.</String>
		<String _locID='47284'>I am not against that.</String>
		<String _locID='47285'>My plans for siege are already in progress.</String>
		<String _locID='47286'>My warriors will be mounted, and will be here soon.</String>
		<String _locID='47287'>I will have my people train more foot warriors.</String>
		<String _locID='47288'>My people do not have the resources for that.</String>
		<String _locID='47289'>The spirits will not allow that.</String>
		<String _locID='47290'>My warriors are elsewhere. I have no men to help you.</String>
		<String _locID='47291'>The spirits prevent me from doing that.</String>
		<String _locID='47292'>My force is not big enough. I will not send them into slaughter.</String>
		<String _locID='47293'>Our enemy is sly. They have destroyed a post.</String>
		<String _locID='47294'>The journey here has not been kind to these British people. There is not much fight in them.</String>
		<String _locID='47295'>It will not be long before these Dutchmen are mourning their dead.</String>
		<String _locID='47296'>The French will soon be driven from these lands forever.</String>
		<String _locID='47297'>Watch as these Germans are driven before our warriors.</String>
		<String _locID='47298'>See how their warriors fall. This so-called empire can never last.</String>
		<String _locID='47299'>If only all of our enemies fell as easily as these Portuguese.</String>
		<String _locID='47300'>The Russian hordes are no match for our superior warriors.</String>
		<String _locID='47301'>Soon all of the Spanish will vanish from these lands.</String>
		<String _locID='47302'>These Aztecs will feast on no bones except their own.</String>
		<String _locID='47303'>It saddens me to crush my Native brothers.</String>
		<String _locID='47304'>Let this day be a lesson for those Lakota who break from me.</String>
		<String _locID='47305'>Their voyage has made these British strong.</String>
		<String _locID='47306'>These Dutch fight with the strength of the buffalo.</String>
		<String _locID='47307'>Where do the French find such power?</String>
		<String _locID='47308'>These Germans fight like bears.</String>
		<String _locID='47309'>These Ottomans are stronger than I expected.</String>
		<String _locID='47310'>It pains me that I underestimated these Portuguese.</String>
		<String _locID='47311'>The strength of the Russians is great.</String>
		<String _locID='47312'>The spirits give strength to these Spanish.</String>
		<String _locID='47313'>The reputation of the Aztecs is true. They are quite strong.</String>
		<String _locID='47314'>The spirits have been kind to my brothers. Their strength is formidable.</String>
		<String _locID='47315'>It is no surprise these Lakota have the spirits on their side.</String>
		<String _locID='47316'>Be careful you are not devoting too many resources to advancing in age. The battle ahead will be long.</String>
		<String _locID='47317'>It would seem our enemy values the superiority of Native warriors.</String>
		<String _locID='47318'>Move past the Enlightenment Age. Our enemy grows stronger every second.</String>
		<String _locID='47319'>Why do you linger behind? Advance in age or our enemy will have the advantage.</String>
		<String _locID='47320'>A bold move, advancing in age so quickly. But make sure you balance your resources.</String>
		<String _locID='47321'>I hope that being the last to advance in age is part of a strategy and not just dragging your feet.</String>
		<String _locID='47322'>You have my thanks for your help.</String>
		<String _locID='47323'>That is how we deal with enemies who sneak like a snake in the grass.</String>
		<String _locID='47324'>Our enemy has lost his hold over my Native brothers.</String>
		<String _locID='47325'>That is how to clean the scourge of settlement from our lands.</String>
		<String _locID='47326'>With this post down, our enemy will lose sway in this area.</String>
		<String _locID='47327'>I have failed to liberate my brothers.</String>
		<String _locID='47328'>Our enemy has grown strong. Not even I could destroy that town.</String>
		<String _locID='47329'>Our enemy continues to profit from fouling these lands.</String>
		<String _locID='47330'>My war chief is down and I can not collect treasures.</String>
		<String _locID='47331'>Killed by an animal? The spirits mock me.</String>
		<String _locID='47332'>I cannot continue against such odds.</String>
		<String _locID='47333'>It is time to quit.</String>
		<String _locID='47334'>It would be advantageous for you to send help here.</String>
		<String _locID='47335'>Many men are attacking my town.</String>
		<String _locID='47336'>Welcome. Follow my lead if you want to win.</String>
		<String _locID='47337'>I see you think you are ready for a bigger challenge.</String>
		<String _locID='47338'>It is probably better that you choose an easier game.</String>
		<String _locID='47339'>I hope you play as well now as you did the last time we met.</String>
		<String _locID='47340'>I may yet have something to learn from someone who leads like you did last time.</String>
		<String _locID='47341'>Your last effort disgraced the spirits. Try harder this time.</String>
		<String _locID='47342'>You will need to do much better this time to keep up with my score.</String>
		<String _locID='47343'>I remember these lands. That can only add to our tactical advantage.</String>
		<String _locID='47344'>Do not drag me down this time.</String>
		<String _locID='47345'>We are strong together. I hope to do well again.</String>
		<String _locID='47346'>The will of our people has brought our war chief back to us.</String>
		<String _locID='47347'>Their Town Center looks undefended.</String>
		<String _locID='47348'>Our enemy has failed to protect its Town Center with a barracks.</String>
		<String _locID='47349'>Our enemy seems to have no horsemen.</String>
		<String _locID='47350'>Take this wealth and use it wisely.</String>
		<String _locID='47351'>My people have gathered food for you.</String>
		<String _locID='47352'>This wood should help you.</String>
		<String _locID='47353'>It is time to strike our enemy. I am going after this town.</String>
		<String _locID='47354'>I am striking at our enemy's villagers.</String>
		<String _locID='47355'>The time is right. I am attacking our enemy's main town.</String>
		<String _locID='47356'>I am moving to free my brothers from our enemy's influence.</String>
		<String _locID='47357'>I am going to strike our enemy's trade post.</String>
		<String _locID='47358'>You were wise to hit our enemy there. I will follow up your attack.</String>
		<String _locID='47359'>My warriors will train from here.</String>
		<String _locID='47360'>My people will set up camp here.</String>
		<String _locID='47361'>I will seek the help of my Native brothers.</String>
		<String _locID='47362'>I will take this trade site.</String>
		<String _locID='47363'>My people will defend this building.</String>
		<String _locID='47364'>My warriors will defend this area.</String>
		<String _locID='47365'>I will defend my Native brothers here.</String>
		<String _locID='47366'>The people in this town will resist to the last man.</String>
		<String _locID='47367'>I will tell my warriors to defend this trading post.</String>
		<String _locID='47368'>My people have plenty of wealth. We will send some to you.</String>
		<String _locID='47369'>Our harvests have been bountiful. We will send you food.</String>
		<String _locID='47370'>The forests here have given us much. We will continue to send you wood.</String>
		<String _locID='47371'>My people are on their way to help you here.</String>
		<String _locID='47372'>The spirits have been quiet lately.</String>
		<String _locID='47373'>My people have need of coin.</String>
		<String _locID='47374'>The herds are thin. We need food.</String>
		<String _locID='47375'>My people need wood to expand our territory.</String>
		<String _locID='47376'>Your help in that battle was well-timed.</String>
		<String _locID='47377'>You have my thanks for the coin.</String>
		<String _locID='47378'>This food will help. Thank you.</String>
		<String _locID='47379'>Your quick action saved many of my people.</String>
		<String _locID='47380'>Those resources will nourish my people.</String>
		<String _locID='47381'>This wood will help us to build.</String>
		<String _locID='47382'>Their voyage across the sea has made these British strong.</String>
		<String _locID='47383'>These Dutchmen are strong fighters.</String>
		<String _locID='47384'>I would not have believed these Frenchmen to be so strong.</String>
		<String _locID='47385'>These Germans have more fight than I had hoped.</String>
		<String _locID='47386'>This empire has produced a worthy enemy.</String>
		<String _locID='47387'>These Portuguese have the strength of the buffalo.</String>
		<String _locID='47388'>These Russians are a strong-willed people.</String>
		<String _locID='47389'>These Spanish warriors fight with skill.</String>
		<String _locID='47390'>The reputation of the Aztecs is well-deserved.</String>
		<String _locID='47391'>It is no surprise that these Natives are fierce warriors.</String>
		<String _locID='47392'>Our difficulties against the Lakota are not surprising.</String>
		<String _locID='47393'>How can we be losing to these weak British?</String>
		<String _locID='47394'>We struggle against an inferior Dutch army.</String>
		<String _locID='47395'>I am puzzled by our failure to rout these weak Frenchmen.</String>
		<String _locID='47396'>These Germans are weak. We should be doing better.</String>
		<String _locID='47397'>These Ottomans win despite our superiority.</String>
		<String _locID='47398'>How do these Portuguese better us, the stronger team?</String>
		<String _locID='47399'>These weak Russians are beating us.</String>
		<String _locID='47400'>We are losing, despite the weakness of the Spanish.</String>
		<String _locID='47401'>How can we do better against these weak Aztecs?</String>
		<String _locID='47402'>We must try harder against these weaker Haudenosaunee.</String>
		<String _locID='47403'>I know the Lakota are strong, but our armies should be stronger.</String>
		<String _locID='47404'>You have the strength of a bear, but we are still behind.</String>
		<String _locID='47405'>I cannot win alone. You must summon more strength.</String>
		<String _locID='47406'>Our strength is superior to our enemies.</String>
		<String _locID='47407'>The spirits seem to favor you. You are very strong.</String>
		<String _locID='47408'>We appear to be ahead, but I need you to find more strength.</String>
		<String _locID='47409'>It appears our enemies have bested us this day.</String>
		<String _locID='47410'>Your spirit is strong, but I fear the battle is over.</String>
		<String _locID='47411'>You are foolish to drag your people into senseless battles. Let us make peace.</String>
		<String _locID='47412'>Call your warriors! We need to destroy our enemy's trading posts.</String>
		<String _locID='47413'>Our enemy is wise to seek the aid of the locals.</String>
		<String _locID='47414'>Our enemy seeks to bolster his economy with a trading post.</String>
		<String _locID='47415'>Our enemy continues to seek help from the locals.</String>
		<String _locID='47416'>It seems our enemy has gained the advantage in Trading Posts.</String>
		<String _locID='47417'>I will ask my brothers for help.</String>
		<String _locID='47418'>I will take a Trading Post to help our economies.</String>
		<String _locID='47419'>A fine move getting ahead in Treasures.</String>
		<String _locID='47420'>That treasure will help us to destroy our enemies.</String>
		<String _locID='47421'>Use that wealth to train some warriors.</String>
		<String _locID='47422'>That food will help feed your warriors.</String>
		<String _locID='47423'>You would seem to be very familiar with these lands, but don't let those treasures distract you.</String>
		<String _locID='47424'>I'll forgive that, but don't steal from my people again.</String>
		<String _locID='47425'>I see you have found a warrior to help you.</String>
		<String _locID='47426'>The Lakota welcome those villagers as their own.</String>
		<String _locID='47427'>That wood will help you to expand your town.</String>
		<String _locID='47428'>You are wise to keep us ahead of their Native settlements.</String>
		<String _locID='47429'>That extra trading post will give us an economic advantage.</String>
		<String _locID='47430'>I hope those walls are strong. They could never keep out my people.</String>
		<String _locID='47431'>I know the power of these people. They will help us in our struggle.</String>
		<String _locID='47432'>Now I have the first trading post. It will be easy for the council to get supplies to me.</String>
		<String _locID='47433'>This will help me to crush our enemy.</String>
		<String _locID='47434'>This coin will pay for many warriors.</String>
		<String _locID='47435'>More food for my people.</String>
		<String _locID='47436'>I know that you did not need this treasure.</String>
		<String _locID='47437'>What is your war chief doing? He should be out gathering treasures.</String>
		<String _locID='47438'>See how the Natives flock to our cause?</String>
		<String _locID='47439'>These villagers will help our cause.</String>
		<String _locID='47440'>This wood will help to build my settlement.</String>
		<String _locID='47441'>More Natives will help us out.</String>
		<String _locID='47442'>Another trading post has been added to our tribe.</String>
		<String _locID='47443'>These walls will help to defend my people.</String>
		<String _locID='47444'>The stage is set. Prepare to defend these posts to the last man.</String>
		<String _locID='47445'>What has happened? You used to be a better leader.</String>
		<String _locID='47446'>You have been busy. Your people must be proud.</String>
		<String _locID='47447'>I see you have fought many battles since the last time we met.</String>
		<String _locID='47448'>Though time is short, you have no idea where I will attack.</String>
		<String _locID='47449'>Where is your strength now? We are about to destroy you.</String>
		<String _locID='47450'>These combined forces can only mean victory for us.</String>
		<String _locID='47451'>Your skill is impressive. I was sure I had won.</String>
		<String _locID='47452'>See how easily I crush your inferior warriors.</String>
		<String _locID='47453'>A fine choice, facing my superior warriors.</String>
		<String _locID='47454'>Do you see how we are united against you? </String>
		<String _locID='47455'>Do you not have the courage to face me alone? </String>
		<String _locID='47456'>What spirit is helping you, that you are able to advance in age so quickly?</String>
		<String _locID='47457'>You are wise to seek help from the locals, but you will still be defeated.</String>
		<String _locID='47458'>That will not help you. My brothers are united against you.</String>
		<String _locID='47459'>You can burn my town, but we will melt into the wilderness and strike back at you.</String>
		<String _locID='47460'>That trading post was not needed.</String>
		<String _locID='47461'>It is unwise to linger in the first age. You will have nothing to defend yourself with against my warriors.</String>
		<String _locID='47462'>You are falling behind. Please, construct a town worthy for my warriors to destroy.</String>
		<String _locID='47463'>So many resources wasted so soon. Are you up to something?</String>
		<String _locID='47464'>I hope your ally is able to support you both, since it is obvious you are wasting resources.</String>
		<String _locID='47465'>You are confident to think you will not need your ally's help against my warriors.</String>
		<String _locID='47466'>You can build next to your ally's town. It will not help you.</String>
		<String _locID='47467'>You must be very desperate now that your plans have been stopped.</String>
		<String _locID='47468'>It makes me feel good to lift the yoke off my Native brothers.</String>
		<String _locID='47469'>Feel the might of the Lakota.</String>
		<String _locID='47470'>Another eyesore removed from the plains.</String>
		<String _locID='47471'>I promise you an honorable death.</String>
		<String _locID='47472'>It seems you think you are ready for a bigger challenge.</String>
		<String _locID='47473'>It appears you are still stinging from the last time we played.</String>
		<String _locID='47474'>I know these lands well. The advantage is mine.</String>
		<String _locID='47475'>The bleeding you suffered last time seems to have taught you a lesson.</String>
		<String _locID='47476'>You have much confidence, taking on a bigger enemy.</String>
		<String _locID='47477'>Your braves cling so close to your war chief. They look scared to be outside your town.</String>
		<String _locID='47478'>Your warriors seem to be lost.</String>
		<String _locID='47479'>Come closer. My warriors do not want to travel far to slaughter your army.</String>
		<String _locID='47480'>Coward! You kill women instead of my superior warriors.</String>
		<String _locID='47481'>That is an admirable force, but what good are soldiers without a leader?</String>
		<String _locID='47482'>I see some children have wandered away from your camp.</String>
		<String _locID='47483'>The spirits favor you with stealth.</String>
		<String _locID='47484'>Some of your men are lost. Just like their chief.</String>
		<String _locID='47485'>So that is where you plan to die.</String>
		<String _locID='47486'>A valiant fight, but that is not yours to take.</String>
		<String _locID='47487'>Watch how my warriors appear out of nowhere.</String>
		<String _locID='47488'>Things are quiet out there. My warriors could be anywhere.</String>
		<String _locID='47489'>I do not know how, but you were the better war chief today.</String>
		<String _locID='47490'>You were lucky this time, but we will rebuild.</String>
		<String _locID='47491'>Why do you continue to plead with Natives? Are your own soldiers so bad?</String>
		<String _locID='47492'>You may have more trading posts, but that only means more glory for my warriors.</String>
		<String _locID='47493'>You have the speed of a bird, but your bones are just as brittle.</String>
		<String _locID='47494'>No amount of treasure will keep my warriors out of your town.</String>
		<String _locID='47495'>You are greedy, like all our enemies.</String>
		<String _locID='47496'>Eat that food quickly, you will soon be choking on my tomahawk.</String>
		<String _locID='47497'>All the treasures in these lands will not keep me from spilling your blood.</String>
		<String _locID='47498'>Your war chief is a long way from home. I hope he knows his way back.</String>
		<String _locID='47499'>It won't be long before your Native allies have realized that they are on the wrong side.</String>
		<String _locID='47500'>Keep those people safe, or they will become part of my tribe.</String>
		<String _locID='47501'>No amount of wood will keep my warriors out of your town.</String>
		<String _locID='47502'>Walls mean nothing to the Lakota. We will be in your town before you wake to the danger.</String>
		<String _locID='47503'>My tribe grows while yours sits idle.</String>
		<String _locID='47504'>See how quickly the influence of my people spreads across the land.</String>
		<String _locID='47505'>The power of my people grows with every passing second.</String>
		<String _locID='47506'>This wealth will buy many warriors.</String>
		<String _locID='47507'>More food to feed my people.</String>
		<String _locID='47508'>There is much treasure to be found around your base. I'm sure you don't want it.</String>
		<String _locID='47509'>My treasures pile up, yet you have so few. Is something wrong?</String>
		<String _locID='47510'>My tribe grows with more powerful warriors.</String>
		<String _locID='47511'>See how the people flock to my tribe.</String>
		<String _locID='47512'>This wood will build many huts to house my warriors.</String>
		<String _locID='47513'>The locals here will soon learn that they have joined the wrong side. Do not count on their help.</String>
		<String _locID='47514'>You waste your time and resources on ugly buildings. My people will burn them to the ground.</String>
		<String _locID='47515'>You do not scare me with these tactics. My warriors will soon put an end to this.</String>
		<String _locID='47516'>My tribe's influence is all over the map. You do not have the power to stop me.</String>
		<String _locID='47517'>It would appear that another opponent has been drawing your blood. Now it is my turn.</String>
		<String _locID='47518'>It seems you have been fighting less worthy opponents. Now I will give you a true lesson.</String>
		<String _locID='47519'>You have been practicing, but wisely not against me.</String>
		<String _locID='47520'>More sacrifices! The enemy is close to winning!</String>
		<String _locID='47521'>Cuauhtemoc will play tlachtli with your head if he loses.</String>
		<String _locID='47522'>Cuauhtemoc's treasure is not at the bottom of the lake. Pay no attention when he tells this to the enemy.</String>
		<String _locID='47523'>The gods are pleased with the blood Cuauhtemoc has spilled for them. Victory will soon be ours.</String>
		<String _locID='47524'>The mighty Aztecs do not need artillery. But you do.</String>
		<String _locID='47525'>Unlike us, you will need siege weapons to destroy the foe. Build artillery.</String>
		<String _locID='47526'>Train more cavalry. Cuauhtemoc's warriors like the strange, hornless deer.</String>
		<String _locID='47527'>The mighty Aztecs run their enemies down on foot. But you must train cavalry if you wish to do the same.</String>
		<String _locID='47528'>You waste blood in that fight - you need more infantry.</String>
		<String _locID='47529'>The Aztec Empire is built on infantry and blood. Train more foot warriors.</String>
		<String _locID='47530'>If you insist on sacrificing your warriors, please do so at the temple.</String>
		<String _locID='47531'>Retreat -- you waste your warriors on the battlefield!</String>
		<String _locID='47532'>The stones of the battlefield drink the life of your army. Run away until you are stronger.</String>
		<String _locID='47533'>The battle you enter will be bloody, and while Cuauhtemoc relishes blood, he relishes victory more.</String>
		<String _locID='47534'>Retreat, the gods are not nourished when your blood is spilt on the battlefield.</String>
		<String _locID='47535'>Good, our enemies gather together so that we may slaughter them all at once.</String>
		<String _locID='47536'>Let the blood of our warriors and our foes mix and nourish the gods.</String>
		<String _locID='47537'>Cuauhtemoc has never garlanded so many so quickly.</String>
		<String _locID='47539'>Cuauhtemoc has captured many enemies for sacrifice.</String>
		<String _locID='47540'>An easy victory. More blood for the gods of the Aztecs.</String>
		<String _locID='47541'>Cuauhtemoc has turned defeat into triumph again!</String>
		<String _locID='47542'>Our enemies were like the stars, but Cuauhtemoc waded through blood to earn his victory.</String>
		<String _locID='47543'>The gods favor those who make sacrifice to them. Many lives were lost in that fight.</String>
		<String _locID='47544'>That fight was too fast. Cuauhtemoc lacked time to capture sacrifices.</String>
		<String _locID='47545'>Many went to the afterlife, but Cuauhtemoc prevailed.</String>
		<String _locID='47546'>Cuauhtemoc will have many sacrifices after this battle.</String>
		<String _locID='47547'>After Cuauhtemoc's victory, he celebrates!</String>
		<String _locID='47549'>The pipiltin called Cuauhtemoc away for this?!</String>
		<String _locID='47550'>Cuauhtemoc will crush our enemies in the coming battle.</String>
		<String _locID='47551'>After the enemy throw themselves on Aztec blades, Cuauhtemoc will return to the temple.</String>
		<String _locID='47552'>The battle turns. Cuauhtemoc thanks you.</String>
		<String _locID='47553'>Cuauhtemoc is glad your army arrived. He was beginning to consider the knife for himself.</String>
		<String _locID='47554'>They enemy bands together! They fear Cuauhtemoc - and they should!</String>
		<String _locID='47556'>Cuauhtemoc shall.</String>
		<String _locID='47557'>Yes.</String>
		<String _locID='47558'>Of course.</String>
		<String _locID='47559'>Cuauhtemoc agrees.</String>
		<String _locID='47560'>Artillery? What is this 'artillery' you speak of?</String>
		<String _locID='47561'>Cuauhtemoc will comply as best he can.</String>
		<String _locID='47562'>What need have Aztecs for artillery? Cuauhtemoc will show you a different kind of 'artillery.'</String>
		<String _locID='47563'>You joke with Cuauhtemoc, yes? The Aztecs ride no beasts.</String>
		<String _locID='47564'>Cuauhtemoc will send his fastest warriors.</String>
		<String _locID='47565'>Cavalry? The Aztecs do not borrow the strength of beasts.</String>
		<String _locID='47566'>Of course Cuauhtemoc will train infantry.</String>
		<String _locID='47567'>Infantry? What else from the Aztecs?</String>
		<String _locID='47568'>What else could Cuauhtemoc train except infantry?</String>
		<String _locID='47569'>Cuauhtemoc does not like to share.</String>
		<String _locID='47570'>Cuauhtemoc's people come first.</String>
		<String _locID='47571'>Cuauhtemoc gives up nothing.</String>
		<String _locID='47572'>Leave Cuauhtemoc alone.</String>
		<String _locID='47573'>Rodents and worms have eaten our supplies. Dark times are ahead.</String>
		<String _locID='47574'>Even Cuauhtemoc cannot do so.</String>
		<String _locID='47575'>Ask Cuauhtemoc again in 52 years.</String>
		<String _locID='47576'>Cuauhtemoc refuses.</String>
		<String _locID='47577'>Cuauhtemoc's warriors labor in the fields... they cannot fight now.</String>
		<String _locID='47578'>No warriors can be spared. Cuauhtemoc has... religious matters to attend to.</String>
		<String _locID='47579'>There is unrest in the Empire. Cuauhtemoc can spare no warriors.</String>
		<String _locID='47580'>This is prevented by happenings beyond even Cuauhtemoc's power.</String>
		<String _locID='47581'>Cuauhtemoc would, but greater forces prevent it.</String>
		<String _locID='47582'>The greater law does not allow Cuauhtemoc to do this.</String>
		<String _locID='47583'>Cuauhtemoc's warriors have bled out their lives. Their corpses would be of little use to you.</String>
		<String _locID='47584'>Cuauhtemoc does not have enough warriors to send.</String>
		<String _locID='47585'>Ask again later, Cuauhtemoc may have soldiers for you then.</String>
		<String _locID='47586'>Bah! They have destroyed a Trading Post. They will pay in blood!</String>
		<String _locID='47587'>Close... so close.</String>
		<String _locID='47588'>Soon the rebel Aztec leader will grovel at Cuauhtemoc's feet, begging for merciful death.</String>
		<String _locID='47589'>We will grind the British into dust, like so much corn.</String>
		<String _locID='47590'>Gold cannot save the Dutch from the wrath of Cuauhtemoc.</String>
		<String _locID='47591'>The French will find that Cuauhtemoc is merciless.</String>
		<String _locID='47592'>The blood of Haudenosaunee warriors will soon redden the temple steps.</String>
		<String _locID='47593'>Cuauhtemoc will feed the heaps of Ottoman corpses to his menagerie.</String>
		<String _locID='47594'>Cuauhtemoc will crush the Portuguese!</String>
		<String _locID='47595'>The Russian hordes could not hope to bear up under the might of the Aztecs.</String>
		<String _locID='47596'>The Lakota and their famous 'horses' will soon be finished.</String>
		<String _locID='47597'>The Spanish could never hope to defeat Emperor Cuauhtemoc and the Aztecs.</String>
		<String _locID='47598'>These traitor Aztecs are stronger than Cuauhtemoc expected.</String>
		<String _locID='47599'>Cuauhtemoc blames you for letting the British thrive.</String>
		<String _locID='47600'>How did the Dutch become so powerful? Do they also make sacrifices to the gods?</String>
		<String _locID='47601'>The French do well. Cuauhtemoc can not tolerate this.</String>
		<String _locID='47602'>Who would expect such strength from the Germans? Not Cuauhtemoc.</String>
		<String _locID='47603'>The Haudenosaunee surprise Cuauhtemoc with their strength.</String>
		<String _locID='47604'>The Ottomans are strong... it must be their coffee.</String>
		<String _locID='47605'>The Portuguese are stronger than expected. Good, Cuauhtemoc needed a challenge.</String>
		<String _locID='47606'>Cuauhtemoc has learned that the only thing worse than Russians are more Russians.</String>
		<String _locID='47607'>Cuauhtemoc must admit, the Lakota seem strong in deed.</String>
		<String _locID='47608'>Even when the Spanish are few, they are powerful.</String>
		<String _locID='47609'>You advance quickly. Cuauhtemoc should not have lingered so long over his rituals.</String>
		<String _locID='47610'>Cuauhtemoc must spill blood to catch up. Blood!</String>
		<String _locID='47611'>Who are you to advance so quickly - a descendent of Quetzalcoatl?</String>
		<String _locID='47612'>Our enemy seeks allies here. It will end badly. Trust Cuauhtemoc.</String>
		<String _locID='47613'>Alliances are fragile. Cuauhtemoc is not concerned that our enemy trusts in them.</String>
		<String _locID='47614'>Cuauhtemoc trusts no one but himself. Let our enemy forge his foolish alliances.</String>
		<String _locID='47615'>Our enemy has created an alliance for us to break.</String>
		<String _locID='47616'>There are no warriors in the first Age. Warriors bring death. Death wins wars!</String>
		<String _locID='47617'>You have spent long enough in the first Age.</String>
		<String _locID='47618'>Advance in Age or be crushed like an overripe melon.</String>
		<String _locID='47619'>You are too slow to be worthy of life. Advance or die.</String>
		<String _locID='47620'>Advance in Age soon - Cuauhtemoc can carry you no longer.</String>
		<String _locID='47621'>Soon it will be too late. Advance or die.</String>
		<String _locID='47622'>If you have no use for your villagers, send them to Cuauhtemoc. He has ideas for them.</String>
		<String _locID='47623'>Why are you so far behind Cuauhtemoc?</String>
		<String _locID='47624'>You are too fast for us all. Cuauhtemoc is yet mired in the first Age.</String>
		<String _locID='47625'>Be careful. He who rushes forward exposes his back.</String>
		<String _locID='47626'>Good. Soon you will have many warriors to bring death to our enemies. You are training warriors, yes?</String>
		<String _locID='47627'>The omens in the sky whisper of your greatness.</String>
		<String _locID='47628'>You are the first to advance in Age. Now death shall reign among our foes.</String>
		<String _locID='47629'>Finally you have caught up with Cuauhtemoc.</String>
		<String _locID='47630'>You had better not be so slow again. Cuauhtemoc cannot always protect you.</String>
		<String _locID='47631'>You are slower than the sloth in Cuauhtemoc's menagerie.</String>
		<String _locID='47632'>Finally. Does your heart beat as slowly as you advance in Age?</String>
		<String _locID='47633'>Cuauhtemoc will make sacrifices in your name so you can advance in Age more quickly next time.</String>
		<String _locID='47634'>Cuauhtemoc has saved us all. You are welcome.</String>
		<String _locID='47635'>They are broken! Now Cuauhtemoc goes for the throat.</String>
		<String _locID='47636'>No alliances! Cuauhtemoc does not allow them!</String>
		<String _locID='47637'>Cuauhtemoc has broken the enemy Native alliance here.</String>
		<String _locID='47638'>Now these Natives may consider an alliance with Cuauhtemoc. He would like that. Very much.</String>
		<String _locID='47639'>Out! Out! Cuauhtemoc has chased the enemy from this village.</String>
		<String _locID='47640'>Cuauhtemoc tastes the destruction...</String>
		<String _locID='47641'>Cuauhtemoc reigns over this ruin in darkness and smoke.</String>
		<String _locID='47642'>Smoke and fire! Our enemies flee Cuauhtemoc.</String>
		<String _locID='47643'>Cuauhtemoc will take many captives from the enemy colony.</String>
		<String _locID='47644'>Cuauhtemoc's warriors dance in the rubble of our enemy's town. Slay them, my warriors! Slay!</String>
		<String _locID='47645'>They shall not trade here anymore. So says Cuauhtemoc, Emperor of the Aztecs.</String>
		<String _locID='47646'>There can be no trade if Cuauhtemoc forbids it.</String>
		<String _locID='47647'>Come! Build a Trading Post here. Cuauhtemoc commands it.</String>
		<String _locID='47648'>Why did the enemy fools think that any would want the goods peddled here?</String>
		<String _locID='47649'>If a building can be sacrificed, Cuauhtemoc has sacrificed this Trading Post.</String>
		<String _locID='47650'>Bah... Cuauhtemoc could not destroy our enemy's alliance with this tribe.</String>
		<String _locID='47651'>Cuauhtemoc must regroup to attack the Trading Post in the Native village again.</String>
		<String _locID='47652'>Emperor Cuauhtemoc cannot be defeated... yet he was.</String>
		<String _locID='47653'>Cuauhtemoc has discovered that our enemy's buildings are protected by dark magic.</String>
		<String _locID='47654'>Unbelievable. This Trading Post somehow survived Cuauhtemoc's attacks.</String>
		<String _locID='47655'>When will this Trading Post fall to the might of the Aztec Empire?</String>
		<String _locID='47656'>What incompetence! Cuauhtemoc's war chief has fallen.</String>
		<String _locID='47657'>Someone or something has slain Cuauhtemoc's war chief. The gods found him unworthy.</String>
		<String _locID='47658'>The water is bitter. Our food is bitter. Nothing can save Cuauhtemoc.</String>
		<String _locID='47659'>Send an army here or you will find only gloriously-fallen Aztec corpses.</String>
		<String _locID='47660'>The city is in flame. All is darkness and destruction. Can even you save Cuauhtemoc?</String>
		<String _locID='47661'>Quick! Send your armies to Cuauhtemoc's city!</String>
		<String _locID='47662'>Cuauhtemoc's city shall soon fall. When it does, your city may follow.</String>
		<String _locID='47663'>I am Cuauhtemoc. Cuauhtemoc is the Aztec Empire.</String>
		<String _locID='47664'>I am Emperor Cuauhtemoc. The Aztecs stand ready to conquer.</String>
		<String _locID='47665'>Cuauhtemoc does not want to hear your cries when the enemies attack with fury in their hearts.</String>
		<String _locID='47666'>Perhaps easier enemies shall be more to your taste. They certainly are to Cuauhtemoc's...</String>
		<String _locID='47667'>How have you been since last we met? Since you crushed Cuauhtemoc's people under your heel.</String>
		<String _locID='47668'>Cuauhtemoc bows before no one save the gods... are you their messenger?</String>
		<String _locID='47669'>Hmmm... Cuauhtemoc wonders if you will be better now than when last we met.</String>
		<String _locID='47670'>Cuauhtemoc can not carry you this time. Stand on your own or die.</String>
		<String _locID='47671'>We do like battling here, don't we?</String>
		<String _locID='47672'>The blood spilled this time had better not be Cuauhtemoc's.</String>
		<String _locID='47673'>Once more we bring battle and bloodshed to our enemies! Death!</String>
		<String _locID='47674'>My war chief has returned, like Quetzalcoatl. But without the fangs. Or feathers. Or divinity.</String>
		<String _locID='47675'>Their colony is undefended! Strike now, while their bellies are exposed!</String>
		<String _locID='47676'>Cuauhtemoc sees no army in the enemy city. Perhaps they have all been fed to the gods?</String>
		<String _locID='47677'>The enemy has not built any barracks... either they are foolish or they have built it elsewhere. Cuauhtemoc suspects they are foolish.</String>
		<String _locID='47678'>There is no barracks here. Why anyone would not want Infantry mystifies Cuauhtemoc.</String>
		<String _locID='47679'>The scouts of Cuauhtemoc have found no stable. Our enemy may have given up on the strange horse-beasts.</String>
		<String _locID='47680'>Cuauhtemoc sees no stable. Good. Those 'horses' make Cuauhtemoc... nervous.</String>
		<String _locID='47681'>Take this gold. Do not waste it.</String>
		<String _locID='47682'>Do not waste this gold.</String>
		<String _locID='47683'>Gold from the coffers of the Aztecs.</String>
		<String _locID='47684'>Gold, jade, and furs. These will bring you coin.</String>
		<String _locID='47685'>This tribute is backwards. You should be sending coin to Cuauhtemoc.</String>
		<String _locID='47686'>Grain, fruit and cocoa for Cuauhtemoc's friend.</String>
		<String _locID='47687'>Cuauhtemoc has sent you a treat - the flesh of captured warriors. Ha! Cuauhtemoc makes a joke!</String>
		<String _locID='47688'>A gift of food. Could you spare a villager to assist in a teeny-tiny sacrifice that Cuauhtemoc needs to make? A small one will do.</String>
		<String _locID='47689'>Cuauhtemoc is unaccustomed to sending tribute. Here - take your filthy food.</String>
		<String _locID='47690'>Take these animal carcasses. They are bled dry.</String>
		<String _locID='47691'>Here is some wood. Cuauhtemoc builds in stone.</String>
		<String _locID='47692'>Here is some wood. Carve Cuauhtemoc a mask. What? You use it for buildings? For weapons? What a waste.</String>
		<String _locID='47693'>What need does Cuauhtemoc have of mere wood? Take it.</String>
		<String _locID='47694'>After you get this wood, have your carpenters make a tzompantli so you may display your skulls.</String>
		<String _locID='47695'>Wood for your fires and your buildings. But especially your fires!</String>
		<String _locID='47696'>Cuauhtemoc's heart beats strongly - he marches to war!</String>
		<String _locID='47697'>Cuauhtemoc will capture many for sacrifice after the coming battle.</String>
		<String _locID='47698'>Cuauhtemoc can already hear the screaming...</String>
		<String _locID='47699'>Aztec muscle will flatten this base as if it had never been.</String>
		<String _locID='47700'>Watch the settlers flee... run settlers run! You cannot escape the knife of Cuauhtemoc!</String>
		<String _locID='47701'>There will be nothing but smoldering grass and rubble when Cuauhtemoc is done with the enemy's town.</String>
		<String _locID='47702'>Aztec thews will reduce the enemy's town to rubble. And its people to corpses - or captives!</String>
		<String _locID='47703'>Cuauhtemoc no longer suffers the alliance of this minor tribe with our enemies.</String>
		<String _locID='47704'>Burn! Burn! There can be no trade without Cuauhtemoc's consent. Burn!</String>
		<String _locID='47705'>Cuauhtemoc does not trust your wisdom, but he shall fight alongside you.</String>
		<String _locID='47706'>Cuauhtemoc thinks your ranks look a little thin. His warriors will come to fill them out.</String>
		<String _locID='47707'>Cuauhtemoc does not want to miss the coming bloodshed. Wait for his army!</String>
		<String _locID='47708'>The Aztec armies will group here. Get out of the way.</String>
		<String _locID='47709'>The walls of Tenochtitlan are bursting... Cuauhtemoc is founding a new city.</String>
		<String _locID='47710'>Begin the songs and music to bless the new city of the Aztecs!</String>
		<String _locID='47711'>I shall make a great ritual! My new city can not bless itself!</String>
		<String _locID='47712'>Though he has been burned in the past, Cuauhtemoc shall attempt an alliance with the Natives here.</String>
		<String _locID='47713'>Cuauhtemoc will speak with these Natives. If they do not agree to ally with him he shall slay... er... he means that he will ask again, nicely.</String>
		<String _locID='47714'>Cocoa, fine cloth, precious metals... sacrificial animals... all for sale at this new Trading Post.</String>
		<String _locID='47715'>Cuauhtemoc thinks it is time the world beheld the splendors of the Aztecs. He shall construct a Trading Post.</String>
		<String _locID='47716'>Cuauhtemoc's soldiers shall defend this building. Or die trying.</String>
		<String _locID='47717'>Cuauhtemoc will defend this building no matter how many lives it costs.</String>
		<String _locID='47718'>Cuauhtemoc will hold this area for 52 years!</String>
		<String _locID='47719'>Cuauhtemoc's warriors shall fight here. They shall die here. Cuauhtemoc himself shall die here if he must.</String>
		<String _locID='47720'>Cuauhtemoc fights for this alliance. These Natives have proven loyal. Their hearts are strong.</String>
		<String _locID='47721'>Cuauhtemoc shall not let the enemy sabotage his alliance with these Natives.</String>
		<String _locID='47722'>The enemy shall not set foot into this town until the last of Cuauhtemoc's warriors are dead.</String>
		<String _locID='47723'>Cuauhtemoc shall defend this town until the sun no longer rises.</String>
		<String _locID='47724'>Mighty Cuauhtemoc does not need the goods traded here, but he shall not deprive you of them.</String>
		<String _locID='47725'>This Trading Post shall stand. So says Cuauhtemoc, Lord of the Aztecs.</String>
		<String _locID='47726'>Coin? Take it. What do the gods care for gold? They want lives!</String>
		<String _locID='47727'>My people, we will send gold to our ally. So says Cuauhtemoc, Emperor of the Aztecs.</String>
		<String _locID='47728'>Warriors toiled long in the fields for this food. Do not waste what Cuauhtemoc sends you.</String>
		<String _locID='47729'>The chinampas overflow with food. Cuauhtemoc shall send you his leftovers.</String>
		<String _locID='47730'>Cuauhtemoc requires little wood. You may have what he does not need.</String>
		<String _locID='47731'>Cuauhtemoc's people will be cold tonight.</String>
		<String _locID='47732'>Cuauhtemoc's warriors rush to battle. The thunder you hear is their feet!</String>
		<String _locID='47733'>Cuauhtemoc sends all the warriors he can spare!</String>
		<String _locID='47734'>So many sacrifices, so little time.</String>
		<String _locID='47735'>If you had to choose between your own life and the sun never rising again, which would you choose? Cuauhtemoc is not evil. He allows others to be selfless.</String>
		<String _locID='47736'>Come to the next renewal ceremony, Cuauhtemoc will  spare no expense to ... entertain you.</String>
		<String _locID='47737'>Sometimes Cuauhtemoc imagines that he controls little men, no bigger than his thumb. He makes them scurry and fight and die. Cuauhtemoc needs to lay off the Ololiuhqui.</String>
		<String _locID='47738'>Cuauhtemoc needs gold. Send Cuauhtemoc coin!</String>
		<String _locID='47739'>Send Cuauhtemoc whatever coin you feel he is worthy of. He will not be at all angry if it is too little ... not angry at all...</String>
		<String _locID='47740'>Food... Cuauhtemoc hungers!</String>
		<String _locID='47741'>Food! Cuauhtemoc demands a feast of food!</String>
		<String _locID='47742'>Cuauhtemoc needs wood to build a fire on the chest of a warrior sacrifice.</String>
		<String _locID='47743'>Cuauhtemoc needs wood to burn sacrifices-- er... to build buildings and weapons.</String>
		<String _locID='47744'>Cuauhtemoc is grateful for your help in slaying our hated enemy.</String>
		<String _locID='47745'>Cuauhtemoc had the situation well in hand. He needed no help.</String>
		<String _locID='47746'>Cuauhtemoc did not ask for your help.</String>
		<String _locID='47747'>Cuauhtemoc shall not waste this gift of coin.</String>
		<String _locID='47748'>This food shall nourish Cuauhtemoc's people. Cuauhtemoc thanks you.</String>
		<String _locID='47749'>The Aztec people are grateful for your assistance.</String>
		<String _locID='47750'>Finally you arrive. If you had not shown up when you did, Cuauhtemoc would have been finished.</String>
		<String _locID='47751'>Cuauhtemoc did not need your warriors. But since they have marched so far it would be a shame for them to leave.</String>
		<String _locID='47752'>Cuauhtemoc, Emperor of the mighty Aztecs, thanks you for your fitting tribute.</String>
		<String _locID='47753'>Ahh.... Good. This wood will burn in the hearths of the Aztecs. The fire god will be pleased.</String>
		<String _locID='47754'>No! It can't be! No traitor Aztec chieftain could defeat Emperor Cuauhtemoc!</String>
		<String _locID='47755'>Bah! The British! Cuauhtemoc spits on them!</String>
		<String _locID='47756'>These Dutch, they are not all about Banks and trade...</String>
		<String _locID='47757'>Cuauhtemoc hopes the French are as merciful as they are strong.</String>
		<String _locID='47758'>How could we stop the Germans? Their uhlans run amuck!</String>
		<String _locID='47759'>Cuauhtemoc fears that the Haudenosaunee have more surprises in store.</String>
		<String _locID='47760'>Strong artillery. Strong infantry. Even strong coffee! The Ottomans are unstoppable.</String>
		<String _locID='47761'>The Portuguese crush us... Cuauhtemoc did not seek this much challenge.</String>
		<String _locID='47762'>We are doomed by relentless Russians.</String>
		<String _locID='47763'>The Lakota and their cursed steeds! We do not have long.</String>
		<String _locID='47764'>Who would have expected the Spanish to defeat the Aztecs so easily?</String>
		<String _locID='47765'>No! Cuauhtemoc refuses to believe his pathetic Aztec rival is beating him! It is not so!</String>
		<String _locID='47766'>Cuauhtemoc has made sacrifice after sacrifice. And still the weak British prevail.</String>
		<String _locID='47767'>How do the Dutch defeat Cuauhtemoc?</String>
		<String _locID='47768'>The French are winning. The only answer to this humiliation is blood! More blood!</String>
		<String _locID='47769'>Cuauhtemoc must not allow the Germans a victory. Though it may be out of his hands.</String>
		<String _locID='47770'>The Haudenosaunee slaughter us. Cuauhtemoc is unaccustomed to being on the pointy end of the knife.</String>
		<String _locID='47771'>If the Ottomans were more powerful they could end this now. Instead they make Cuauhtemoc linger.</String>
		<String _locID='47772'>How! How can the Portuguese beat us? With numbers? With gunpowder? Hmm ... that is probably it.</String>
		<String _locID='47773'>The Russians drown us, but how? Cuauhtemoc blames you.</String>
		<String _locID='47774'>The Lakota are not worthy of beating Cuauhtemoc. Yet they do. Perhaps using these 'horses' is not so foolish after all.</String>
		<String _locID='47775'>No! The Spanish are so few! How could they possibly defeat Cuauhtemoc?</String>
		<String _locID='47776'>Cuauhtemoc can stomach no more blood. Cuauhtemoc is so funny. He loves blood. But we are losing.</String>
		<String _locID='47777'>We are losing. How can a king be as weak as you?</String>
		<String _locID='47778'>Blood flows down the temple steps! We are winning!</String>
		<String _locID='47779'>Cuauhtemoc has concealed his power well. Now the victory seems like your doing. No thanks necessary.</String>
		<String _locID='47780'>This victory is Cuauhtemoc's, but you may bask in his reflected glory.</String>
		<String _locID='47781'>Come with Cuauhtemoc to the temple. It is time to end this war.</String>
		<String _locID='47782'>Emperor Cuauhtemoc wishes to end it. The obsidian knife is ready.</String>
		<String _locID='47783'>Cuauhtemoc can fight no longer. He will be unsuitable for sacrifice if the fighting continues.</String>
		<String _locID='47784'>What will convince you to stop? Should Cuauhtemoc hand you the obsidian knife?</String>
		<String _locID='47785'>Look - a glowing ear of corn in the sky - it sheds sparks like drops of blood... this is a sign. It is over.</String>
		<String _locID='47786'>Cowards! They fear to face Cuauhtemoc's armies at the time of his choosing.</String>
		<String _locID='47787'>The enemy allies with the Natives here. Cuauhtemoc cannot allow this.</String>
		<String _locID='47788'>Cuauhtemoc refuses to let the enemy monopolize trade here.</String>
		<String _locID='47789'>They build alliances with the Natives. They are out after Cuauhtemoc!</String>
		<String _locID='47790'>Good. Cuauhtemoc's foes are denied that tribe's loyalty.</String>
		<String _locID='47791'>Bah, why bother with Trading Posts?</String>
		<String _locID='47792'>Your first treasure. Take it as Cuauhtemoc's gift.</String>
		<String _locID='47793'>Cuauhtemoc thinks you are out to get all the treasures... yes... all the treasures.</String>
		<String _locID='47794'>Cuauhtemoc could have used that coin.</String>
		<String _locID='47795'>Cuauhtemoc could have used that food.</String>
		<String _locID='47796'>Fine! Take all the treasures! Leave none for Cuauhtemoc!</String>
		<String _locID='47797'>Thief! You steal from Cuauhtemoc!</String>
		<String _locID='47798'>When you have no more use of that Native, send him to Cuauhtemoc.</String>
		<String _locID='47799'>Villagers? Take them. Cuauhtemoc wants warriors.</String>
		<String _locID='47800'>Cuauhtemoc could use that wood.</String>
		<String _locID='47801'>The more Native tribes we ally with, the fewer our enemies have to turn against us.</String>
		<String _locID='47802'>Cuauhtemoc hopes that you spending resources on your army too. Fruits and blankets make poor weapons.</String>
		<String _locID='47803'>Walls? Do you fear Cuauhtemoc?</String>
		<String _locID='47804'>Cuauhtemoc hopes that you have enough wood to train warriors after building that wall.</String>
		<String _locID='47805'>Cuauhtemoc cannot leave the Natives here to ally with his enemies.</String>
		<String _locID='47806'>The mighty Aztecs share their goods with the world.</String>
		<String _locID='47807'>Cuauhtemoc finds treasure in the wilderness.</String>
		<String _locID='47808'>Tribute for Cuauhtemoc!</String>
		<String _locID='47809'>More tribute for Cuauhtemoc!</String>
		<String _locID='47810'>This treasure in your town must be tribute for Cuauhtemoc.</String>
		<String _locID='47811'>All the treasures of the wilderness are tribute to Cuauhtemoc and the Aztecs!</String>
		<String _locID='47812'>Cuauhtemoc has rescued a Native, who will make a fine scout.</String>
		<String _locID='47813'>Cuauhtemoc has rescued villagers...hist! Cuauhtemoc can hear their beating hearts.</String>
		<String _locID='47814'>This wood will make fine maquahuitl.</String>
		<String _locID='47815'>Cuauhtemoc cares not for alliances, but better Cuauhtemoc than his enemies.</String>
		<String _locID='47816'>Cuauhtemoc, Emperor of the Aztecs, Master of Trade!</String>
		<String _locID='47817'>Walls... the better to keep Cuauhtemoc's people safe.</String>
		<String _locID='47818'>We will win if enough time passes - Cuauhtemoc shall begin offering hearts to the gods for our victory!</String>
		<String _locID='47819'>No defeat is so great that it cannot be washed away by blood.</String>
		<String _locID='47820'>Cuauhtemoc sees you have won battles since we met. He celebrates with a sacrifice!</String>
		<String _locID='47821'>You grow more experienced with each battle. Cuauhtemoc offers thanks to the gods.</String>
		<String _locID='47822'>One of these Trading Posts must fall!</String>
		<String _locID='47823'>Cuauhtemoc will feed your souls to the hungry gods.</String>
		<String _locID='47824'>Blood! More blood!</String>
		<String _locID='47825'>Cuauhtemoc was wrong about you. You would make a fine sacrifice.</String>
		<String _locID='47826'>Bah! Sacrifice at the temple is one thing, but on the battlefield...</String>
		<String _locID='47827'>Cuauhtemoc cannot lose! This must be an evil dream sent by the gods.</String>
		<String _locID='47828'>You are no challenge to mighty Cuauhtemoc.</String>
		<String _locID='47829'>Cuauhtemoc can feel the blood of your people running down his arms already.</String>
		<String _locID='47830'>You waste Cuauhtemoc's time!</String>
		<String _locID='47831'>What made you think that battle was a good idea?</String>
		<String _locID='47832'>Prepare yourself for death.</String>
		<String _locID='47833'>Cuauhtemoc asks... do you prefer a slow death or a swift one?</String>
		<String _locID='47834'>You may flee... Cuauhtemoc is not without mercy. Who is Cuauhtemoc kidding?</String>
		<String _locID='47835'>Your warriors have turned the battle. Cuauhtemoc wonders what you shall demand for your help.</String>
		<String _locID='47836'>Cuauhtemoc's enemies band together. They fear him!</String>
		<String _locID='47837'>Rush headlong into death! Cuauhtemoc awaits.</String>
		<String _locID='47838'>What? Already you advance in Age! This displeases Cuauhtemoc very much.</String>
		<String _locID='47839'>Bah... Cuauhtemoc does not fear you, why should he fear your allies?</String>
		<String _locID='47840'>Do not think you can turn these Natives against Cuauhtemoc!</String>
		<String _locID='47841'>This town is destroyed, but Cuauhtemoc will find another lake and another cactus and another snake-eating eagle.</String>
		<String _locID='47842'>Cuauhtemoc did not need that Trading Post.</String>
		<String _locID='47843'>Are your people too frightened of Cuauhtemoc to advance in Age?</String>
		<String _locID='47844'>You are still in the first Age? Perhaps Cuauhtemoc will ensure you never see the second one.</String>
		<String _locID='47845'>Cuauhtemoc wonders why you cling to such primitive ways.</String>
		<String _locID='47846'>Cuauhtemoc's warriors are stronger than yours. His farms are more productive. His carpenters are more skilled. What hope do you have?</String>
		<String _locID='47847'>When you rush ahead, Cuauhtemoc has a good shot at your back.</String>
		<String _locID='47848'>Young corn grows quickly. Cuauhtemoc will cut you down.</String>
		<String _locID='47849'>Welcome to the wars. This is the Age where Cuauhtemoc will begin to destroy you.</String>
		<String _locID='47850'>Aha! Cuauhtemoc told his ally you were still here. His ally did not believe him.</String>
		<String _locID='47851'>Your town is far from everyone else... no one can hear your screams...</String>
		<String _locID='47852'>Bah! After he crushes your town Cuauhtemoc has a long walk to destroy your allies.</String>
		<String _locID='47853'>Ah... good. After Cuauhtemoc destroys your town he will not have far to march to finish your ally.</String>
		<String _locID='47854'>Try again and fail - again! So says Cuauhtemoc.</String>
		<String _locID='47855'>Cuauhtemoc cannot suffer these alliances to exist.</String>
		<String _locID='47856'>Your colony is destroyed - Cuauhtemoc brings death to his enemies! And his friends.</String>
		<String _locID='47857'>None may trade without Cuauhtemoc's say.</String>
		<String _locID='47858'>I am Cuauhtemoc, Lord of all Aztecs. And you are not Quetzalcoatl.</String>
		<String _locID='47859'>Ahhh...It is a fine day for Emperor Cuauhtemoc to nourish the gods by sacrificing your warriors.</String>
		<String _locID='47860'>Kneel before Emperor Cuauhtemoc and he will let you choose the manner of your own death.</String>
		<String _locID='47861'>I am Cuauhtemoc, Emperor of the Aztecs. Cuauhtemoc will enjoy placing your skull in the tzompantli.</String>
		<String _locID='47862'>Last time we met, Cuauhtemoc was distracted. This time, he will cut you and your pathetic colony to ribbons.</String>
		<String _locID='47863'>It is good to admit weakness. Perhaps you should just hand yourself over to Cuauhtemoc for sacrifice right now.</String>
		<String _locID='47864'>You must enjoy spilling your blood in this land. So does Cuauhtemoc.</String>
		<String _locID='47865'>Stacking the odds in your favor? Cuauhtemoc sees that your efforts are fruitless.</String>
		<String _locID='47866'>What? Cuauhtemoc was not enough of a challenge? He does not need a new ally to defeat the likes of you!</String>
		<String _locID='47867'>Cuauhtemoc's war chief returns. He lusts for vengeance.</String>
		<String _locID='47868'>You will not gather many treasures with him.</String>
		<String _locID='47869'>Cuauhtemoc has spotted your warriors. The gods thirst for their blood.</String>
		<String _locID='47870'>No, no, the temple is over here. Attack near it so Cuauhtemoc will not have far to drag the bodies.</String>
		<String _locID='47871'>Why do your warriors attack Cuauhtemoc? Has some war begun he did not know about?</String>
		<String _locID='47872'>No one spills the blood of Cuauhtemoc's people except Cuauhtemoc!</String>
		<String _locID='47873'>Cuauhtemoc sees you have come to negotiate your surrender.</String>
		<String _locID='47874'>This army is too small to conquer me, but almost too large to capture for sacrifice. Almost.</String>
		<String _locID='47875'>Your warriors scurry like insects in Cuauhtemoc's' city. Ow! Stinging insects!</String>
		<String _locID='47876'>The blood of so few can only cause the sun to rise for a week or two. Send more.</String>
		<String _locID='47877'>Cuauhtemoc has discovered your pathetic colony.</String>
		<String _locID='47878'>Cuauhtemoc seeeeees yoooou.</String>
		<String _locID='47879'>It is good of you to leave tribute for Cuauhtemoc. He will make your death as painless as he can.</String>
		<String _locID='47880'>Cuauhtemoc cannot resist warning you of his attack so he may smell the fear in your sweat.</String>
		<String _locID='47881'>That thunder? It is the blood rushing in your ears that you hear.</String>
		<String _locID='47882'>The Aztec army comes. Surrender so that Cuauhtemoc can more easily take you to the waiting altar.</String>
		<String _locID='47883'>Blood is power.</String>
		<String _locID='47884'>A sign glows in the sky, an ear of corn shedding sparks like blood.</String>
		<String _locID='47885'>There is always room for sacrifice.</String>
		<String _locID='47886'>Cuauhtemoc concedes. The treasure of the Aztecs is at the bottom of the lake.</String>
		<String _locID='47887'>Give Cuauhtemoc an honorable death so that his blood may nourish the gods and his flesh feed your menagerie.</String>
		<String _locID='47888'>Come! End it!</String>
		<String _locID='47889'>Before you cut down Cuauhtemoc's people, would you care to share a cup of chocolate?</String>
		<String _locID='47890'>Burn the bridges! Pour the treasure into the lake! The Aztecs are finished.</String>
		<String _locID='47891'>No! Cuauhtemoc will never surrender! Unless you let him...</String>
		<String _locID='47892'>Cuauhtemoc did not shed enough blood to ensure victory. It is the end of all things.</String>
		<String _locID='47893'>The Aztecs are defeated. Will the sun ever rise again?</String>
		<String _locID='47894'>Cuauhtemoc underestimated your stubborn nature.</String>
		<String _locID='47895'>Trade cannot save your pathetic colony.</String>
		<String _locID='47896'>Scurry, scurry! Grab the treasures...</String>
		<String _locID='47897'>Those treasures cannot save you from Cuauhtemoc's obsidian blade.</String>
		<String _locID='47898'>You amass wealth. All the more for Cuauhtemoc when he conquers you.</String>
		<String _locID='47899'>Yes, fatten yourselves up.</String>
		<String _locID='47900'>Your collection of treasures may comfort you in the grave.</String>
		<String _locID='47901'>Cuauhtemoc will enjoy making you pay for stealing that treasure.</String>
		<String _locID='47902'>Be careful of treachery from those you protect.</String>
		<String _locID='47903'>Run villagers! Run to your savior's colony!</String>
		<String _locID='47904'>Gathering wood for your funeral pyre?</String>
		<String _locID='47905'>Cuauhtemoc sees a wall. You are properly frightened.</String>
		<String _locID='47906'>No wall can save you from Cuauhtemoc.</String>
		<String _locID='47907'>The Aztecs are well known for their alliances with neighboring peoples.</String>
		<String _locID='47908'>Cuauhtemoc claims all trade in this land.</String>
		<String _locID='47909'>This land is ripe with treasures that belong to Emperor Cuauhtemoc.</String>
		<String _locID='47910'>Mine!</String>
		<String _locID='47911'>Glittering treasure!</String>
		<String _locID='47912'>Cuauhtemoc hungers.</String>
		<String _locID='47913'>Cuauhtemoc sees all. Steals all.</String>
		<String _locID='47914'>Cuauhtemoc laughs at your sluggish treasure gathering.</String>
		<String _locID='47915'>Cuauhtemoc loves the Natives of this land.</String>
		<String _locID='47916'>These villagers are hearty. They will work hard.</String>
		<String _locID='47917'>A cache of wood, the better to burn you with!</String>
		<String _locID='47918'>In Cuauhtemoc's experience, such alliances can be deadly. Enjoy!</String>
		<String _locID='47919'>A Trade Post. Now Cuauhtemoc knows where to find you.</String>
		<String _locID='47920'>If you cannot defeat the mighty Aztecs on the battlefield, why do you think this will work?</String>
		<String _locID='47921'>Good, my warriors like a challenge. It gets the blood up.</String>
		<String _locID='47922'>Cuauhtemoc's victory is immanent. If you surrender now, you will have the honor to be the first at the altar.</String>
		<String _locID='47923'>Cuauhtemoc opens the gates to his city so you may view its splendor as you die.</String>
		<String _locID='47924'>Cuauhtemoc thinks that perhaps you have been seeking treasure at the bottom of a lake.</String>
		<String _locID='47925'>You climb the steps to glory. Cuauhtemoc waits at the top.</String>
		<String _locID='47926'>Do not imagine that Cuauhtemoc will cower just because you are more powerful than when he last faced you.</String>
		<String _locID='47927'>Fear for us, O ally. Harm and evil come now near us!</String>
		<String _locID='47928'>Better were it to go fasting than to bear this dreadful burden - we stand to lose in less than one minute.</String>
		<String _locID='47929'>A monstrous story; we are but one minute from losing this war.</String>
		<String _locID='47930'>Do not fear for me, O ally. Harm and evil shall come no more near us!</String>
		<String _locID='47931'>By the shining water and the drifting grass lands, we shall win in less than one minute.</String>
		<String _locID='47932'>From my brain the thought of vengeance, but from my heart the simple need for more siege.</String>
		<String _locID='47933'>It would be a great achievement if you could bring more siege weapons to this battle.</String>
		<String _locID='47934'>In these days of evil spirits, the fields of battle need more horsemen from you.</String>
		<String _locID='47935'>We fight onward, in solemn manner, and need from you more horsed warriors.</String>
		<String _locID='47936'>When I speak to the foe he trembles, the need in battle is for more foot warriors.</String>
		<String _locID='47937'>Our war clubs are swinging, our foes are cracking, but to win the war we need more foot warriors from you.</String>
		<String _locID='47938'>You are like a man from a dream awakened, only to face a terrible blow. Withdraw, my ally, withdraw.</String>
		<String _locID='47939'>The shattered sky above us breaks! Do not join us in this doomed fight, my ally!</String>
		<String _locID='47940'>A battle rages. The sky we tread beneath bends and throws itself in fury.</String>
		<String _locID='47941'>We join and raise our fists against the heavens; a great battle rages here!</String>
		<String _locID='47942'>The clouds are swept from heaven. By our hand the enemy has passed from the fields, as we expected.</String>
		<String _locID='47943'>The tens and eights of our enemy have fallen in that battle, as I knew they would.</String>
		<String _locID='47944'>We threw them on the ground before us, our foes in rows vanquished.</String>
		<String _locID='47945'>A moody melancholy takes me, with this victory that once seemed unlikely.</String>
		<String _locID='47946'>Curious eyes stare about us. How did we win that battle, which should have been a loss?</String>
		<String _locID='47947'>In many games of skill and hazard, one would have to reach far to find a battle like this one. How did we win it?</String>
		<String _locID='47948'>Mighty move our forces, our foe's heart shall be swept with ice.</String>
		<String _locID='47949'>I enter this fray full of eagerness.</String>
		<String _locID='47950'>This battle will be excellent, full of victory for us and defeat for them.</String>
		<String _locID='47951'>We shall circle our foes with confidence. They shall lose this fight.</String>
		<String _locID='47952'>Timely and potent your arrival. The tide of battle flows now in our favor.</String>
		<String _locID='47953'>It is good you are back from your wanderings; you are needed to turn the flow of this battle.</String>
		<String _locID='47954'>Enters through the door a burning firebrand; another foe has joined the fray.</String>
		<String _locID='47955'>The enemy has seized the war club in this fray; we may fare poorly.</String>
		<String _locID='47956'>Ay, we shall.</String>
		<String _locID='47957'>This is where we agree, yes.</String>
		<String _locID='47958'>On my nation, on my honor, yes.</String>
		<String _locID='47959'>Ay, though panting under heavy burdens.</String>
		<String _locID='47960'>Ay, the forges shall fire, the siege made.</String>
		<String _locID='47961'>I shall build the siege weapons you need, ally.</String>
		<String _locID='47962'>Ay, our horse riders shall tread, and the grasses bend.</String>
		<String _locID='47963'>You shout for horse riders, and horse riders I shall give you!</String>
		<String _locID='47964'>Beneath shaggy eyebrows, I gaze. Your horse riders are on their way.</String>
		<String _locID='47965'>Ay, although to the land of ghosts and shadows they may walk, foot warriors we shall train.</String>
		<String _locID='47966'>The foot warriors shall journey to your side.</String>
		<String _locID='47967'>Yes. And loosely shall our foes be scattered, when my foot warriors arrive to help you.</String>
		<String _locID='47968'>Our supplies and resources are little more than smoke wreaths. I cannot comply.</String>
		<String _locID='47969'>My reserves are too low to meet your need, ally.</String>
		<String _locID='47970'>I have not the food, wood, nor coin to help you.</String>
		<String _locID='47971'>To your request, we cannot accede.</String>
		<String _locID='47972'>The fallen leaves of last year... No.</String>
		<String _locID='47973'>That shall not be possible.</String>
		<String _locID='47974'>Nay. We cannot.</String>
		<String _locID='47975'>Have your eyes been blinded by the dark and bright? I have no warriors to help you.</String>
		<String _locID='47976'>You must find strength within. I lack an army to help you.</String>
		<String _locID='47977'>Alas. I cannot. Better were it to go fasting than to bear such a heavy burden.</String>
		<String _locID='47978'>Although the eyes of wolves glare at me, I cannot do that.</String>
		<String _locID='47979'>My response must be lacking.</String>
		<String _locID='47980'>My young soldiers are insufficient in number to meet your request.</String>
		<String _locID='47981'>My forces are too depleted. No.</String>
		<String _locID='47982'>I have too few warriors to help you now.</String>
		<String _locID='47983'>Enemies have journeyed to one of our trading posts. It is laid to waste.</String>
		<String _locID='47984'>We cannot win that way after all.</String>
		<String _locID='47985'>The Aztecs have traveled a long and weary journey, but it looks now finally to be at a dark end.</String>
		<String _locID='47986'>The Aztecs have almost been destroyed.</String>
		<String _locID='47987'>Not so long and wide the world is... my wrath has reached the British empire!</String>
		<String _locID='47988'>The British are almost gone, as ducks in the winter.</String>
		<String _locID='47989'>If the powerful Dutch go on thus, we shall tear them to pieces.</String>
		<String _locID='47990'>With fiery eyes and screaming, the Dutch fall before our war hatchets.</String>
		<String _locID='47991'>For days the French have journeyed the pathways of the dead, and now they have reached their end.</String>
		<String _locID='47992'>The French fought as well as they could, but are nearly lost.</String>
		<String _locID='47993'>The Germans are almost gone to the land of ghosts and shadows.</String>
		<String _locID='47994'>Their leadership in tatters, the Germans crumble before us.</String>
		<String _locID='47995'> We see before us the false Haudenosaunee, their warpath broken before them. They are all but defeated.</String>
		<String _locID='47996'>Our false Haudenosaunee foes are forced to the edge. They cannot fight much longer.</String>
		<String _locID='47997'>The Ottoman foe passes now, heavy laden under our blows.</String>
		<String _locID='47998'>The ravens tell me that nothing the Ottomans can do will save them now.</String>
		<String _locID='47999'>The Portuguese tread the solitary path to defeat and ruin by our hand.</String>
		<String _locID='48000'>Our Portuguese foe is falling. Soon his form will mingle with the crushed grass.</String>
		<String _locID='48001'>Slowly vanish the Russian foes to the land of the hereafter.</String>
		<String _locID='48002'>The Russians appear to have lost the war here.</String>
		<String _locID='48003'>The earth shall be covered with silence; our foes are almost done with.</String>
		<String _locID='48004'> The Lakota must return to their gloomy plains. We have nearly defeated them.</String>
		<String _locID='48005'>To our Spanish foe lies now only a pathway to the lonely end.</String>
		<String _locID='48006'>I see that the Spanish are doomed.</String>
		<String _locID='48007'>How much power they bring to bear, the Aztec empire is thunder upon the soil.</String>
		<String _locID='48008'>My eyes watch with awe. The Aztecs are a mighty foe.</String>
		<String _locID='48009'>If outrageous Britain goes on thus, tearing everything to pieces, what becomes of us?</String>
		<String _locID='48010'>It is a wonder that any nation has stood against our powerful British foe.</String>
		<String _locID='48011'>Never stoops the soaring Dutch bird, mighty of wing and sword.</String>
		<String _locID='48012'>The Dutch have a strength on the battlefield like a mountain bear.</String>
		<String _locID='48013'>Disasters come not singly. The first descends from the French, but others will follow.</String>
		<String _locID='48014'>A hawk with talons sharp and strong, the French descend with force most awesome.</String>
		<String _locID='48015'>The powerful Germans have pressed us as if stooping over a ground bird's nest.</String>
		<String _locID='48016'>We dare not taunt or provoke our German foe until we have grown as strong ourselves.</String>
		<String _locID='48017'>Ever wakeful, ever watchful, the Haudenosaunee warriors seem mightier than the trees.</String>
		<String _locID='48018'>The Haudenosaunee empire is mighty on the lands, moving like a strong river through the woods.</String>
		<String _locID='48019'>There are corpses clad in garments, ghosts that come to haunt us. The Ottoman are a mighty foe.</String>
		<String _locID='48020'>The Ottoman foe has great power in these lands. We dare not fight them too soon.</String>
		<String _locID='48021'>We are thrown down before them. The Portuguese may tramp over our downed weapons with ease.</String>
		<String _locID='48022'>The Portuguese are fierce sea hawks. They are not to be trifled with.</String>
		<String _locID='48023'>The Russians laugh like water, their power in war rolls over the earth.</String>
		<String _locID='48024'>Our foe from Russia has mighty hordes. Perhaps more than we can answer.</String>
		<String _locID='48025'>Never once have the Lakota, by a movement of their troops or sign of might, appeared anything but strong.</String>
		<String _locID='48026'>The Lakota might slay us, if we are not fully prepared for their strength.</String>
		<String _locID='48027'>We strove to seize the finest land, but the Spanish press back and may win the day.</String>
		<String _locID='48028'>The Spanish have great strength. Let us not be blinded to this truth.</String>
		<String _locID='48029'>I endure in silence, as you journey up the ages ahead of me.</String>
		<String _locID='48030'>You have climbed the great tree of time, advancing well before I could.</String>
		<String _locID='48031'>Our enemy claims the rights of guest and stranger in these lands, taking a Native settlement.</String>
		<String _locID='48032'>Our enemy has gone like fog off the water, and claimed a Native ally.</String>
		<String _locID='48033'>You are late in your arrival to the National Age, my ally.</String>
		<String _locID='48034'>Are you waiting for the ducks to return for the summer? Advance to Colonial soon.</String>
		<String _locID='48035'>Do not weep in the silent midnight, instead make haste and advance to the next age.</String>
		<String _locID='48036'>Stop drifting on the stream of time and advance to the next age.</String>
		<String _locID='48037'>You have pushed aside the deerskin curtain, walking into the National Age before anyone else.</String>
		<String _locID='48038'>You have landed first on the shore of the National Age.</String>
		<String _locID='48039'>Has perchance my ally grown old, waiting to advance to the National Age?</String>
		<String _locID='48040'>It is good you have joined us in the National Age, o slow one.</String>
		<String _locID='48041'>Henceforward and forever, I shall speak to the winds my thanks to you.</String>
		<String _locID='48042'>I cry aloud and speak like sunlight: you have rescued my war chief.</String>
		<String _locID='48043'>I have moved heavily upon their trading post in time.</String>
		<String _locID='48044'>The enemy were a threat, but I have torn their plans to bits.</String>
		<String _locID='48045'>The trading post in the Native village has been struck down. Forthwith and forever.</String>
		<String _locID='48046'>My warriors have struck. An enemy Native village has fallen like an dead tree.</String>
		<String _locID='48047'>See the masses of the enemy, lying still in their valley.</String>
		<String _locID='48048'>Dust and broken arrows alone remain, in the enemy town I have just visited.</String>
		<String _locID='48049'>An enemy trading post has been destroyed, souls sent upon their journey.</String>
		<String _locID='48050'>Hear me ally. I have crushed a trading post of our hated foes.</String>
		<String _locID='48051'>The trading post at the Native village still stands, although our outrage moved upon it.</String>
		<String _locID='48052'>The enemy was too strong. I could not invade that Native village.</String>
		<String _locID='48053'>We did fail in the lesser trial; the enemy town still stands.</String>
		<String _locID='48054'>We ran to ambush the enemy town, but we were forced back.</String>
		<String _locID='48055'>I report to you news unpopular; the enemy trading post stands yet.</String>
		<String _locID='48056'>My warriors moved with heat and silence but were unable to strike down that enemy trading post.</String>
		<String _locID='48057'>Night approaches, let a grave be kindled. My war chief is dead.</String>
		<String _locID='48058'>I cannot capture treasures from the wilderness without my war chief.</String>
		<String _locID='48059'>A guardian in the wilderness has killed my war chief.</String>
		<String _locID='48060'>My war chief has fallen early, defeated by a creature of the wilderness.</String>
		<String _locID='48061'>I faint in the harder struggle, feel a looming darkness over our hope.</String>
		<String _locID='48062'>The cold breath of fate flies to us. I cannot see how we can win.</String>
		<String _locID='48063'>My warriors need help in this place.</String>
		<String _locID='48064'>I need help in the distance. Here.</String>
		<String _locID='48065'>I see my nation scattered, forgetful of my counsels. I plead my ally's help.</String>
		<String _locID='48066'>Enemies swarm like bees in my town; too many to fight without help.</String>
		<String _locID='48067'>I am as a guest in your wigwam, my ally.</String>
		<String _locID='48068'>Greetings. We shall rise in power together, like the new moon.</String>
		<String _locID='48069'>Together we shall send our foes to haunt the fen-lands.</String>
		<String _locID='48070'>Oh the blasting of the fever! The wasting of the famine! The challenge you have set is terrible but fair.</String>
		<String _locID='48071'>The challenge will be greater now.</String>
		<String _locID='48072'>The hungry stars in heaven watch over our contest, set lower in difficulty than our last battle.</String>
		<String _locID='48073'>You have changed the difficulty. You desired to float easier in the waters of war.</String>
		<String _locID='48074'>We are allies now, but in our last contest you were as the great bear of the mountains, and defeated me.</String>
		<String _locID='48075'>When we last met, you sent me to defeat, dark and lonely.</String>
		<String _locID='48076'>Your score in our last meeting was exceptional. But we are allies now, and shall triumph as one force upon the land.</String>
		<String _locID='48077'>In the last war we were allied, you fielded a mighty army. It was luminous.</String>
		<String _locID='48078'>We were enemies, and the unseen spirits call out my victory. We were enemies but now fight as one.</String>
		<String _locID='48079'>Allied forces we were in our last battle. But my score was the mightier by far.</String>
		<String _locID='48080'>This realm looks familiar. These north winds sweep over the same battle lands we fought in last.</String>
		<String _locID='48081'>We were allied forces in our last battle, but it was as though we laid asleep and cumbrous, and lost the day.</String>
		<String _locID='48082'>Last time we fought as a team, but the trail was long and unsatisfying.</String>
		<String _locID='48083'>Honor be to my ally! We came in triumph in our last contest, and shall walk again the same now.</String>
		<String _locID='48084'>It was good to battle by your side before. Let's walk the same path to glory again.</String>
		<String _locID='48085'>I have paid the price twas due, so my war chief may again swing aloft his club.</String>
		<String _locID='48086'>I will not let fear overcome me. I have paid the price to return our war chief to us.</String>
		<String _locID='48087'>Our war chief has been returned to us.</String>
		<String _locID='48088'>He was once lost, our war chief, but my warriors have just rescued him.</String>
		<String _locID='48089'>I have rescued our great war chief.</String>
		<String _locID='48090'>Shout loud your war-cry! I have seen the enemy's town center and no army is there.</String>
		<String _locID='48091'>Alert your forces. I have seen the enemy's town and it lies undefended.</String>
		<String _locID='48092'>Our enemy's town center has no barracks near it.</String>
		<String _locID='48093'>There is no barracks in the shadow of our enemy's town center.</String>
		<String _locID='48094'>The enemy Town Center is under my gaze. I see no stable standing near it.</String>
		<String _locID='48095'>The enemy is without a stable in his main town.</String>
		<String _locID='48096'>Coin runs into your coffers, a tribute from my own.</String>
		<String _locID='48097'>Spend this coin wisely, my ally.</String>
		<String _locID='48098'>Your town has been given a gift of coin.</String>
		<String _locID='48099'>Food I grant you - feed your forces.</String>
		<String _locID='48100'>Food from our maize fields, green and shining.</String>
		<String _locID='48101'>Wood has been sent. Wood for your houses of war.</String>
		<String _locID='48102'>Here is wood from our homeland forests.</String>
		<String _locID='48103'>We move to smite the enemy; break his skull, as ice is broken.</String>
		<String _locID='48104'>The enemy has drawn me to him. I prepare to attack his base.</String>
		<String _locID='48105'>We send raiders sneaking through the forest. Their gatherers shall be dragged down by our claws.</String>
		<String _locID='48106'>The enemy gathers, and now I raid him.</String>
		<String _locID='48107'>We will move now as the great bear of the mountain, the terror of the nations, to attack the enemy's main town.</String>
		<String _locID='48108'>The enemy's main town is ripe for assault, like sugar from the maple.</String>
		<String _locID='48109'>The enemy's allied Native village shall tremble as a reed, for we stomp to it with heavy step.</String>
		<String _locID='48110'>This Native village belongs to the enemy. It stands between us and victory.</String>
		<String _locID='48111'>We are strongest; we shall attack a trading site.</String>
		<String _locID='48112'>I send word to you, ally. I prepare to attack this trade site.</String>
		<String _locID='48113'>Standing fearlessly with you, my warriors will join in your siege of this enemy site.</String>
		<String _locID='48114'>I will join you in this attack.</String>
		<String _locID='48115'>Cease not your attack. As a biting wind I shall fly to fight by your side.</String>
		<String _locID='48116'>This is where my military base shall be planted, and grow as a terrible thistle grows.</String>
		<String _locID='48117'>I shall spread my power over this clearing, and build the buildings of war.</String>
		<String _locID='48118'>This is my claim. The area I shall make my base.</String>
		<String _locID='48119'>My town center shall rise and hold to this ground, as a root to the earth.</String>
		<String _locID='48120'>This is my next town center location.</String>
		<String _locID='48121'>The trees will witness it; a new town center will arise here.</String>
		<String _locID='48122'>We shall raise our war clubs over a Native village, and claim it as our own.</String>
		<String _locID='48123'>We lie low in ambush, to soon gain the help of these Native warriors.</String>
		<String _locID='48124'>Our armies shall be strengthened with these Natives, as claws on the cougar.</String>
		<String _locID='48125'>The winds of heaven blow over us, and we have decided to claim a trade site.</String>
		<String _locID='48126'>We come with caw and clamor, and will capture a trade site.</String>
		<String _locID='48127'>The fog lays on the river, but none upon our heart. We shall defend this building.</String>
		<String _locID='48128'>This building is important to me. It will be guarded well.</String>
		<String _locID='48129'>Not even a ghost that goes at sunrise shall halt us in our goal. We shall defend this place.</String>
		<String _locID='48130'>We shall stop them here, with all our craft and cunning.</String>
		<String _locID='48131'>We will defend this Native settlement to the end.</String>
		<String _locID='48132'>Our foe may croak fiercely his displeasure, but we shall defend this Native settlement to the end.</String>
		<String _locID='48133'>The forests and rivers around us shall know what we do this day -- this town shall remain defended.</String>
		<String _locID='48134'>Our enemies will not struggle past us. We will hold this town</String>
		<String _locID='48135'>Hear us, ally. We sing and shout this news. We defend this trade site.</String>
		<String _locID='48136'>This trade site belongs to us now, and no foe shall take it under this sky.</String>
		<String _locID='48137'>As the cormorant and curlew, returning always to their nests, we shall continue to send you coin.</String>
		<String _locID='48138'>The coin will continue coming to you from our coffers.</String>
		<String _locID='48139'>Food will continue to arrive to you, my ally, as the river flowing silent but strong.</String>
		<String _locID='48140'>I will keep sending wood, the grass of giants.</String>
		<String _locID='48141'>Wild and wailing, my warriors shall come to fight alongside you here.</String>
		<String _locID='48142'>We run through the forests to help defend this site.</String>
		<String _locID='48143'>Hold the line, my ally. We will join you in the defense of that site soon.</String>
		<String _locID='48144'>Must I shout down the smoke flue, to remind you of my presence?</String>
		<String _locID='48145'>One day we will be done with fighting. But that day is not today.</String>
		<String _locID='48146'>Coin, I request of you.</String>
		<String _locID='48147'>I greatly need you to give me some coin.</String>
		<String _locID='48148'>Food, I request of you.</String>
		<String _locID='48149'>Maize or meat, it matters not. I ask only for any food you can give me.</String>
		<String _locID='48150'>Wood, I request of you.</String>
		<String _locID='48151'>It is odd, but we of the forest need to request wood of you.</String>
		<String _locID='48152'>Our breath comes sharply to our nostrils; we thank you for joining in our forward fight.</String>
		<String _locID='48153'>A mysterious darkness awaited us, if you had not entered that battle and saved our heads.</String>
		<String _locID='48154'>We needed your help as the tree needs sunlight and rain.</String>
		<String _locID='48155'>Bless you for the gift of coin.</String>
		<String _locID='48156'>Thank you for the golden gift.</String>
		<String _locID='48157'>Bless you for your gift of food.</String>
		<String _locID='48158'>The food you sent was better than we dared hope.</String>
		<String _locID='48159'>Blessings upon you for helping to draw a circle of protection around our base.</String>
		<String _locID='48160'>We thought the great death serpent was sliding close, but you came and saved us.</String>
		<String _locID='48161'>Your warriors saved our town.</String>
		<String _locID='48162'>Food from your fields, coin from your coffers, timber from your forests - thank you for these things.</String>
		<String _locID='48163'>You are a valued ally. Thank you for the resources.</String>
		<String _locID='48164'>Your gift of timber is good. Thank you.</String>
		<String _locID='48165'>Wood is what we needed. Timber is power.</String>
		<String _locID='48166'>What will protect us from destruction? The Aztec enemy is so mighty!</String>
		<String _locID='48167'>I fear the serpent of death approaches. Our Aztec foe is very great.</String>
		<String _locID='48168'>What will protect us from destruction? The British enemy is so mighty!</String>
		<String _locID='48169'>The British are like magicians, creating armies from the very soil. We are losing.</String>
		<String _locID='48170'>What will protect us from destruction? The Dutch enemy is so mighty!</String>
		<String _locID='48171'>The Dutch have poisonous exhalations. We grow weaker before them.</String>
		<String _locID='48172'>What will protect us from destruction? The French enemy is so mighty!</String>
		<String _locID='48173'>The French move like a blazing serpent. We are losing the fight.</String>
		<String _locID='48174'>What will protect us from destruction? The German enemy is so mighty!</String>
		<String _locID='48175'>Do the Germans have fiery breath? Our armies are wiped out before them.</String>
		<String _locID='48176'>What will protect us from destruction? The false Haudenosaunee are so mighty!</String>
		<String _locID='48177'>We are losing to the false Haudenosaunee nation!</String>
		<String _locID='48178'>What will protect us from destruction? The Ottoman enemy is so mighty!</String>
		<String _locID='48179'>The Ottoman are defeating us. Their armies are so powerful.</String>
		<String _locID='48180'>What will protect us from destruction? The Portuguese enemy is so mighty!</String>
		<String _locID='48181'>I feel we are losing. The Portuguese have a mighty stature in battle.</String>
		<String _locID='48182'>What will protect us from destruction? The Russian enemy is so mighty!</String>
		<String _locID='48183'>The Russians are too powerful. We appear to be losing this fight.</String>
		<String _locID='48184'>What will protect us from destruction? The Lakota enemy is so mighty!</String>
		<String _locID='48185'>The Lakota enemy steps on us as if we were ants on the ground. I fear we are losing.</String>
		<String _locID='48186'>What will protect us from destruction? The Spanish enemy is so mighty!</String>
		<String _locID='48187'>The Spanish empire has great strength. I fear we may be crushed before their might.</String>
		<String _locID='48188'>Our death song may have begun. But there is hope; the Aztec foe is wounded and weak.</String>
		<String _locID='48189'>Our death song may have begun. But there is hope; the British foe is wounded and weak.</String>
		<String _locID='48190'>Our death song may have begun. But there is hope; the Dutch foe is wounded and weak.</String>
		<String _locID='48191'>Our death song may have begun. But there is hope; the French foe is wounded and weak.</String>
		<String _locID='48192'>Our death song may have begun. But there is hope; the German foe is wounded and weak.</String>
		<String _locID='48193'>Our death song may have begun. But there is hope; the Haudenosaunee rebels are wounded and weak.</String>
		<String _locID='48194'>Our death song may have begun. But there is hope; the Ottoman foe is wounded and weak.</String>
		<String _locID='48195'>Our death song may have begun. But there is hope; the Portuguese foe is wounded and weak.</String>
		<String _locID='48196'>Our death song may have begun. But there is hope; the Russian foe is wounded and weak.</String>
		<String _locID='48197'>Our death song may have begun. But there is hope; the Lakota foe is wounded and weak.</String>
		<String _locID='48198'>Our death song may have begun. But there is hope; the Spanish foe is wounded and weak.</String>
		<String _locID='48199'>Heed these words, my ally. You are yet strong, but my own blood is now flowing swiftly from me.</String>
		<String _locID='48200'>Far and wide among the nations will my fall be told, and I may yet drag you down with me.</String>
		<String _locID='48201'>The rush of death's wings can be heard over the treetops. I fear it is searching for us both, my ally.</String>
		<String _locID='48202'>The enemy is treading us down like blades of grass.</String>
		<String _locID='48203'>We stand terrible and strong against our foes at this time.</String>
		<String _locID='48204'>Our foes cannot hope to compete with our strength.</String>
		<String _locID='48205'>We have the advantage in this war, and you are the stronger bear between us.</String>
		<String _locID='48206'>The enemy is envious, we are winning and you have grown strongest of all in this war.</String>
		<String _locID='48207'>Our war clubs are ruling the battlefields, with my own club raised highest of all.</String>
		<String _locID='48208'>We are audacious, overbearing, heartless. We are winning and my army is strongest of all.</String>
		<String _locID='48209'>I fear we may be fighting a battle in which courage but not hope remains.</String>
		<String _locID='48210'>We are being driven back. Our cause may be lost.</String>
		<String _locID='48211'>The claws of the enemy sink into us; soon we will be nothing but scarecrows ragged in the wind.</String>
		<String _locID='48212'>By the spirits of the water, our foes conspire to murder us all.</String>
		<String _locID='48213'>The skill and wiles of our enemy have taken us, ground us and destroyed us. We cannot win.</String>
		<String _locID='48214'>There is no hope for us now. We fight on as a blade of grass against an oak tree.</String>
		<String _locID='48215'>Our foe has claimed the buildings he needs to win. We must rise and answer him at once.</String>
		<String _locID='48216'>The enemy has enough buildings to claim victory. We must conspire to prevent this.</String>
		<String _locID='48217'>I have grim news; our enemy has claimed the first Native trading post site.</String>
		<String _locID='48218'>How quickly our foe has moved to claim a Native ally.</String>
		<String _locID='48219'>Our enemy plots mischief; they have claimed the first trading route site.</String>
		<String _locID='48220'>Very smooth and quick he has acted; our foe has claimed the first trading site.</String>
		<String _locID='48221'>This is good; you have taken the lead in claiming Native sites.</String>
		<String _locID='48222'>We cannot wait motionless in the sleeping shadows, as our foe continue to claim buildings.</String>
		<String _locID='48223'>The marauders have grasped the lead in trading sites.</String>
		<String _locID='48224'>There is drowsiness in the air, but we must not sleep. The enemy has taken the lead on trade sites.</String>
		<String _locID='48225'>You plot wisely. You have claimed a Native site before any other in the land.</String>
		<String _locID='48226'>Your vision is clear. If we have Native allies, no one shall stand before us.</String>
		<String _locID='48227'>You lead the flock, swooping to your claim of the trade site before any other.</String>
		<String _locID='48228'>Our empire is expanding with your claiming of that trading site.</String>
		<String _locID='48229'>You are swift; you have gathered a treasure before anyone else.</String>
		<String _locID='48230'>In the battle for treasures, you have dealt the first blow.</String>
		<String _locID='48231'>Every small thing adds to the greater whole of our eventual victory.</String>
		<String _locID='48232'>You are gulping down treasures as a frog gulps flies.</String>
		<String _locID='48233'>The coin you have discovered in that treasure gleams as an omen of our success.</String>
		<String _locID='48234'>More coin means more strength, my ally.</String>
		<String _locID='48235'>The treasure opens, and food for you has been found within it.</String>
		<String _locID='48236'>I witness that you have discovered a fine treasure of food.</String>
		<String _locID='48237'>I croak fiercely my displeasure; you are gathering treasures too swiftly for me to keep up.</String>
		<String _locID='48238'>Do I have a drowsiness in my bones? I cannot gather treasures as fast as you.</String>
		<String _locID='48239'>Careful, my ally. Treasures near my base are precious to me.</String>
		<String _locID='48240'>That treasure was in the very shadow of my war encampment.</String>
		<String _locID='48241'>That treasure has given you new warriors. Long may they fight.</String>
		<String _locID='48242'>You have found a treasure of warriors, armed and waiting.</String>
		<String _locID='48243'>A treasure has granted you villagers.</String>
		<String _locID='48244'>Put those villagers to work on your lands.</String>
		<String _locID='48245'>Wood from the tall trees, brought low for our use.</String>
		<String _locID='48246'>Timber from that treasure will help our cause.</String>
		<String _locID='48247'>We have the advantage in Native allies now, thanks to your efforts.</String>
		<String _locID='48248'>You have claimed more Native allies than our foes.</String>
		<String _locID='48249'>You have given us the lead in trading route sites.</String>
		<String _locID='48250'>Your actions are as swift as the falcon. You have another trade site.</String>
		<String _locID='48251'>Like the beaver's dams of trunks and branches, you seek to hold back the flood of our foe.</String>
		<String _locID='48252'>Walls will defend you well, but your warrior's hearts are the greatest defense of all.</String>
		<String _locID='48253'>I have claimed the first Native site.</String>
		<String _locID='48254'>We have allied with more Native peoples of the lands.</String>
		<String _locID='48255'>None have claimed a trade site but I.</String>
		<String _locID='48256'>Like a meadowlark upon a grasshopper, I clutch this lonely treasure.</String>
		<String _locID='48257'>Hear me roar like a wintry tempest as I claim another treasure.</String>
		<String _locID='48258'>I have discovered a treasure, with a treasure within it.</String>
		<String _locID='48259'>I am gathering only that which belongs to me.</String>
		<String _locID='48260'>An opening in the forest has revealed a treasure, and within it a savory morsel.</String>
		<String _locID='48261'>I have passed through your base and tidied the land of a discarded treasure.</String>
		<String _locID='48262'>You did not want the treasure near your war encampment, did you?</String>
		<String _locID='48263'>As if vanishing into the forest, you are far behind me in gathering treasures.</String>
		<String _locID='48264'>Perhaps a morning will dawn in which you have gathered as many treasures as I.</String>
		<String _locID='48265'>I have discovered a fine treasure; foot warriors who shall join my army.</String>
		<String _locID='48266'>Another tribal warrior for me.</String>
		<String _locID='48267'>This treasure has yielded a villager.</String>
		<String _locID='48268'>A treasure has given me another villager to help expand my power.</String>
		<String _locID='48269'>Wood has been found, and I am glad.</String>
		<String _locID='48270'>Better than grass is wood.</String>
		<String _locID='48271'>We have another Native site.</String>
		<String _locID='48272'>Like the rushing wind, I have taken a trade site.</String>
		<String _locID='48273'>Heed my words of wisdom; we need to continue claiming trading sites.</String>
		<String _locID='48274'>I am building walls to protect us.</String>
		<String _locID='48275'>I am constructing walls, the enemy shall not blow over us.</String>
		<String _locID='48276'>We deserve a headdress of bright plumage, for we have claimed enough trading posts.</String>
		<String _locID='48277'>We must prepare for a response, now that we hold the buildings we need to win.</String>
		<String _locID='48278'>A clamor rises in my heart; I see that your rating is much lower than last time we met.</String>
		<String _locID='48279'>Why has your rating dropped so low? Have you been stooping among the lilies instead of fighting?</String>
		<String _locID='48280'>Your rating is much higher.</String>
		<String _locID='48281'>You are a wonder. How did you raise your rating so high?</String>
		<String _locID='48282'>I struggle to regain my balance, as I look upon how much more experience you have.</String>
		<String _locID='48283'>I will whisper to the leaves and blossoms, the wonder of your great increase in experience.</String>
		<String _locID='48284'>We are nearly dead among the shouting people. We have only a minute left to live.</String>
		<String _locID='48285'>Do you not hear the warning? We are within one minute of the end!</String>
		<String _locID='48286'>I hear the voices of triumph coming nearer. In one minute we will win.</String>
		<String _locID='48287'>Hear my words of wisdom; we will soon win this war!</String>
		<String _locID='48288'>So long and rough the way of battle, when several tribes have entered the fray at once.</String>
		<String _locID='48289'>This battle shall be toil and trouble.</String>
		<String _locID='48290'>You have struck me down.</String>
		<String _locID='48291'>How did that occur? We were strong, bold, yet you still defeated our army.</String>
		<String _locID='48292'>The war spirit promised us a victory. You made the war spirit a liar.</String>
		<String _locID='48293'>I rent your army into shreds, just as we knew it would be.</String>
		<String _locID='48294'>We have shown you the death dance.</String>
		<String _locID='48295'>My armies fly higher than the moon, and cast your warriors beneath the soil!</String>
		<String _locID='48296'>You are like a small canoe, to be dashed against my rocky headlands.</String>
		<String _locID='48297'>Look upon these battlefields, my enemy; look at the pathway of your ghosts!</String>
		<String _locID='48298'>Full in sight my ally has arrived. The waves of war splash now in my favor.</String>
		<String _locID='48299'>Running straight across the heavens, my ally enters the fray just in time!</String>
		<String _locID='48300'>The battle is slipping from my grasp like dust and leaves that swirl away.</String>
		<String _locID='48301'>Your ally bought warriors, with plumes and war clubs. This battle is going foul.</String>
		<String _locID='48302'>I gaze into a cavern dark and dreary; the news that you have advanced so soon ahead of me.</String>
		<String _locID='48303'>Dash to advance, dash for the moon. Either way, your empire will crumble before mine.</String>
		<String _locID='48304'>I see you have claimed a Native site, but I care not.</String>
		<String _locID='48305'>How did you fool those Natives into following you?</String>
		<String _locID='48306'>One of my Native sites has been struck a blow, with dark thunder I have lost it.</String>
		<String _locID='48307'>You strike boldly, but that structure was but a trifle to me.</String>
		<String _locID='48308'>My town center has tumbled to rocky ruin.</String>
		<String _locID='48309'>The smoke from the town center you have crushed blots the sun.</String>
		<String _locID='48310'>Your mischief is unwanted; my trade site has fallen by your hand.</String>
		<String _locID='48311'>With the destruction of that trade site, you have caused my anger to burn.</String>
		<String _locID='48312'>I submit that your time of wild adventure is over; will you ever advance from the Enlightenment Age?</String>
		<String _locID='48313'>Hurry and advance to the National Age, and join the fray.</String>
		<String _locID='48314'>Where are your tricks and gambles now? Or are you too upset to advance in age?</String>
		<String _locID='48315'>Are you so confident that you think you can defeat me from the lowly age you rest in now?</String>
		<String _locID='48316'>You are first to the National Age, but the tempest of my wrath shall overtake you.</String>
		<String _locID='48317'>What good is advancing an age, when your army's bones will soon be nourishing the grass?</String>
		<String _locID='48318'>Welcome to the Industrial Age, oh chief of flying leaves and swirling dust.</String>
		<String _locID='48319'>If your plan is to watch my empire advance beyond yours, it is working.</String>
		<String _locID='48320'>A great windy waste separates your town center from your ally's. You will be lonely in death as well.</String>
		<String _locID='48321'>Your location is far from your allies. It is good for quiet meditation, or your peaceful destruction under my war clubs.</String>
		<String _locID='48322'>Your bases are huddled like robin chicks in a nest. We shall light your tree aflame.</String>
		<String _locID='48323'>Your town is so close to your allies. Another mistake to learn from.</String>
		<String _locID='48324'>One of your Native sites has been destroyed. You will not win the war that way.</String>
		<String _locID='48325'>Your Native site has been destroyed, tossed in gusty tumult.</String>
		<String _locID='48326'>The Natives you had joined with are done with you at last.</String>
		<String _locID='48327'>I cast your people into confusion.</String>
		<String _locID='48328'>You don't need that town center where you are going.</String>
		<String _locID='48329'>Through your teeth you buzz and mutter, as I destroy your trading site.</String>
		<String _locID='48330'>Did you sing a death song for your fallen trading site?</String>
		<String _locID='48331'>I cast to you words of anger and resentment. There shall be no peace between us.</String>
		<String _locID='48332'>All my warriors gather around me, and together we send you a greeting of doom.</String>
		<String _locID='48333'>The challenge level in this contest has been increased. It will not affect the outcome.</String>
		<String _locID='48334'>Last time we met we had a challenge, yet you wish to increase it even further?</String>
		<String _locID='48335'>The difficulty level in our last battle left you trampled you like the grass.</String>
		<String _locID='48336'>Your courage melts, as well it should before my armies.</String>
		<String _locID='48337'>We have battled in these lands before. Regardless of the outcome then, this time my wrath shall overtake you.</String>
		<String _locID='48338'>Although the odds may be more to your liking this time, the results will still leave you battered and bruised.</String>
		<String _locID='48339'>We will pound you as maize is pounded.</String>
		<String _locID='48340'>You beat my war chief almost to death, but I have rescued him.</String>
		<String _locID='48341'>I see the movement of your patrol as if through streaming sunshine.</String>
		<String _locID='48342'>I have glimpsed your army. My heart holds only pity for you.</String>
		<String _locID='48343'>I see the army you have fielded, puffed with pride, but so soon to fall.</String>
		<String _locID='48344'>Your children appear to be wandering lost in the wilderness. I will put them out of their misery for you.</String>
		<String _locID='48345'>The troops you have sent near my town will be beaten if they come nearer.</String>
		<String _locID='48346'>Your army near my town shall sing the song of fear, when they encounter my own.</String>
		<String _locID='48347'>Your attack on my villagers is craven, o cowardly foe.</String>
		<String _locID='48348'>My villagers have no interest in dying. Cease.</String>
		<String _locID='48349'>I will crush the skulls of your warriors, and you shall bear them home on travois made from branches.</String>
		<String _locID='48350'>Your large army has wandered aimlessly into my lands. Retrieve it.</String>
		<String _locID='48351'>Your warriors are wandering far from their homes. Best to retrieve them before they are cut down as grass.</String>
		<String _locID='48352'>Your army looks wild and wayward. I will help it find its way.</String>
		<String _locID='48353'>Your army's shadow has darkened the gateways of my base.</String>
		<String _locID='48354'>What is this army doing in my war encampment? </String>
		<String _locID='48355'>Your small army is like flotsam in a soiled river</String>
		<String _locID='48356'>Teach your soldiers to walk where they are wanted, far from my lands.</String>
		<String _locID='48357'>Your town center is like a duck awaiting my arrow.</String>
		<String _locID='48358'>So you are found. Next comes the song of destruction.</String>
		<String _locID='48359'>A small mishap has befallen you; I have won in our struggle for this treasure.</String>
		<String _locID='48360'>Both of us reached for that treasure, but your fingers returned to you with nothing.</String>
		<String _locID='48361'>My army has arrived to crush you like pond reeds.</String>
		<String _locID='48362'>My warriors are here, just in time to wring the life from you.</String>
		<String _locID='48363'>It is too quiet. I yearn to hear shouting from the forest; a whir and beat of pinions, anything.</String>
		<String _locID='48364'>This silence is like ice on a lake, waiting for a fishing hole.</String>
		<String _locID='48365'>Have you lost all hope? Your silence should not surprise me.</String>
		<String _locID='48366'>Too swift of foot and strong of tomahawk are your warriors. I admit defeat.</String>
		<String _locID='48367'>This war is nearly done. I am ready to fight no more forever.</String>
		<String _locID='48368'>You have made it impossible for us to win that way.</String>
		<String _locID='48369'>Like a swift arrow, you have taken the lead on claiming sites.</String>
		<String _locID='48370'>You may have taken the lead here, but the race is not yet decided.</String>
		<String _locID='48371'>It matters not at all that you have gathered the first treasure in this land. I shall gather the true prize; victory.</String>
		<String _locID='48372'>While you are rushing for treasures, my warriors are learning to fire two arrows to your one.</String>
		<String _locID='48373'>Enjoy squirreling away your treasures. They will be well enjoyed by my invading warriors.</String>
		<String _locID='48374'>You are dressed for travel and armed for hunting, and the best you can come up with is a few coins?</String>
		<String _locID='48375'>The mound of food is the biggest triumph you are likely to enjoy today.</String>
		<String _locID='48376'>Enjoy the food from that treasure. You may have found your last meal.</String>
		<String _locID='48377'>What good will your treasures do you if your head is rolling on the grass?</String>
		<String _locID='48378'>You dared to steal a treasure close to my base. We dare to place a living coal where your heart is.</String>
		<String _locID='48379'>The treasures around my base are yours if you can get them. However, the land under your base is mine.</String>
		<String _locID='48380'>You have discovered some warriors to help you. A grim day for them.</String>
		<String _locID='48381'>I wonder: will that warrior flee from battle with the rest of your army?</String>
		<String _locID='48382'>You have crossed the rushing rivers, climbed the ancient mountains, only to gain a villager?</String>
		<String _locID='48383'>The sticks of wood you have gained from that treasure will surely bring glory and fame to your empire.</String>
		<String _locID='48384'>I see the walls you are lifting up around your base. Like bits of ice, before my summer sun.</String>
		<String _locID='48385'>A wall may stop the breeze, but it cannot stop the tempest that is my wrath.</String>
		<String _locID='48386'>My dominion of the land and all of its inhabitants has begun.</String>
		<String _locID='48387'>Under my wise leadership, I am the first to bring the people of the land together.</String>
		<String _locID='48388'>I am like Ishkoodah, the comet. I have claimed a trade site before anyone else.</String>
		<String _locID='48389'>The path of the trading route runs through my empire, now.</String>
		<String _locID='48390'>I have gathered another treasure, and it has filled me with joy.</String>
		<String _locID='48391'>The treasures of the wilderness are mine for the taking.</String>
		<String _locID='48392'>Gaze upon my skills. Another treasure is mine.</String>
		<String _locID='48393'>I have gained coin from a treasure.</String>
		<String _locID='48394'>This food will help build the strength of my warriors. From the way yours fight, you must be feeding them bark.</String>
		<String _locID='48395'>There was a treasure near your base, but it is there no longer.</String>
		<String _locID='48396'>Treasures are flowing into my coffers like drifting snow in a blizzard. It must be summer in your tiny kingdom.</String>
		<String _locID='48397'>One more warrior to bring cheerful harm to your empire.</String>
		<String _locID='48398'>The villager I have discovered will take me one step closer to cleansing this land of you.</String>
		<String _locID='48399'>We will send the wood we just discovered right over. As arrows.</String>
		<String _locID='48400'>If you think you have cast fear into our hearts because you have claimed a Native site, you reason like a cattail.</String>
		<String _locID='48401'>While you were stretching your hand to pluck that trade site, my warriors were training to sever the arm it is connected to.</String>
		<String _locID='48402'>The clock has begun to count. We shall chop off its hands.</String>
		<String _locID='48403'>We have begun the clock. You have nothing left but to despair.</String>
		<String _locID='48404'>Your rating is lower than a groundhog's basement.</String>
		<String _locID='48405'>How did you raise your rating to the clouds? No matter, I will bring it back to where it belongs.</String>
		<String _locID='48406'>You have improved, but it is still as though you hope to walk to the moon.</String>
		<String _locID='48407'>Your experience has increased. Surely your abilities have not kept match.</String>
		<String _locID='48408'>Hands unseen begin to shake. In moments all shall be taken from us.</String>
		<String _locID='48409'>It is as if we slew the great bear of the mountains.</String>
		<String _locID='48410' gamecharacter='Chayton' soundfilename='XCHAY9595'>Good! The fewer buildings Custer has, the fewer soldiers we will face.</String>
		<String _locID='48411' gamecharacter='Chayton' soundfilename='XCHAY9600'>Good work!</String>
		<String _locID='48412' gamecharacter='Chayton' soundfilename='XCHAY9605'>Good work! Keep destroying these buildings.</String>
		<String _locID='48413' gamecharacter='Chayton' soundfilename='XCHAY9610'>Only two more of Custer's buildings are left.</String>
		<String _locID='48414' gamecharacter='Chayton' soundfilename='XCHAY9615'>With his buildings destroyed, Custer will not bring much to the battle.</String>
		<String _locID='48415' gamecharacter='Chayton' soundfilename='XCHAY9620'>Custer has no hope.</String>
		<String _locID='48416' gamecharacter='Chayton' soundfilename='XCHAY9288'>A black powder wagon has arrived. Run it into a weapons cache to clear a pass.</String>
		<String _locID='48417' gamecharacter='Nathaniel' soundfilename='XNATH9318'>A covered wagon has arrived. Use it to set up a town center.</String>
		<String _locID='48418'>3 Warrior Priests</String>
		<String _locID='48419'>TEAM gets 2 free Warrior Priests.</String>
		<String _locID='48420'>4 Medicine Men</String>
		<String _locID='48421'>TEAM gets 2 free Warrior Priests.</String>
		<String _locID='48422'>Reclaim all three Trading Posts.</String>
		<String _locID='48423'>The resources from the Trading Posts would help you defeat Holme.</String>
		<String _locID='48424'>Run a Black Powder Wagon into a Weapons Cache to open a pass.</String>
		<String _locID='48425'>As you work your way toward Crazy Horse, you will likely find Black Powder Wagons in the enemy towns.</String>
		<String _locID='48426'>Meet with Crazy Horse.</String>
		<String _locID='48427'>Learn who your friends are.</String>
		<String _locID='48428'>Supports 10 population</String>
		<String _locID='48429'>Supports 10 population.</String>
		<String _locID='48430'>House</String>
		<String _locID='48431'>House Aztec</String>
		<String _locID='48432' symbol='cStringESOSocketFail'>Socket send/receive error.</String>
		<String _locID='48433' symbol='cStringESOCryptoFail'>Failed to encrypt/decrypt server message.</String>
		<String _locID='48434' symbol='cStringESOConfigFail'>Failed to retrieve version response from the server.  Please check your Internet connection and try again.</String>
		<String _locID='48435'>Fort Progress: 0%</String>
		<String _locID='48436'>Fort Progress: 10%</String>
		<String _locID='48437'>Fort Progress: 20%</String>
		<String _locID='48438'>Fort Progress: 30%</String>
		<String _locID='48439'>Fort Progress: 40%</String>
		<String _locID='48440'>Fort Progress: 50%</String>
		<String _locID='48441'>Fort Progress: 60%</String>
		<String _locID='48442'>Fort Progress: 70%</String>
		<String _locID='48443'>Fort Progress: 80%</String>
		<String _locID='48444'>Fort Progress: 90%</String>
		<String _locID='48445'>Fort Progress: 100%</String>
		<String _locID='48446' symbol='cStringESOMsgFailure'>Failed to communicate with ESO.  Please check your Internet connection, restart the game and try again.</String>
		<String _locID='48447'>Ladder Name</String>
		<String _locID='48448'>Andes: The Republiqueta can prove a powerful ally, but watch out for the nearby enemy.</String>
		<String _locID='48449'>Villager</String>
		<String _locID='48450'>Siege Workshop</String>
		<String _locID='48451'>Villager</String>
		<String _locID='48452'>Siege Workshop</String>
		<String _locID='48453'>The Revolutionary</String>
		<String _locID='48454'>The Lakota</String>
		<String _locID='48455'>Heavy artillery</String>
		<String _locID='48456'>Powerful heavy artillery.</String>
		<String _locID='48457'>Redoubt Cannon</String>
		<String _locID='48458'>SPC XP Redoubt Cannon</String>
		<String _locID='48459'>Native American hand infantry</String>
		<String _locID='48460'>Maya barbed spearmen. Good against shock units or buildings.</String>
		<String _locID='48461'>Maya Holcan Spearman</String>
		<String _locID='48462'>INF-NM H-LU Maya Holcan Spearman</String>
		<String _locID='48463'>Native American hand infantry</String>
		<String _locID='48464'>Zapotec warrior armed with a shield and a sword.</String>
		<String _locID='48465'>Zapotec Lightning Warrior</String>
		<String _locID='48466'>INF-NM H-LU Zapotec Lightning Warrior</String>
		<String _locID='48467'>Native American skirmisher</String>
		<String _locID='48468'>Cherokee skirmisher that is accurate at long range.</String>
		<String _locID='48469'>Cherokee Rifleman</String>
		<String _locID='48470'>INF-NM R-SK Cherokee Rifleman</String>
		<String _locID='48471'>Native American siege unit</String>
		<String _locID='48472'>Haudenosaunee short-ranged siege unit.</String>
		<String _locID='48473'>Haudenosaunee Mantlet</String>
		<String _locID='48474'>INF-NM R Haudenosaunee Mantlet</String>
		<String _locID='48475'>Native American skirmisher</String>
		<String _locID='48476'>Cree rifleman with a good line of sight and long range.</String>
		<String _locID='48477'>Cree Tracker</String>
		<String _locID='48478'>INF-NM R-SK Cree Tracker</String>
		<String _locID='48479'>Native American archer</String>
		<String _locID='48480'>Long-range, accurate native archer. Good against infantry.</String>
		<String _locID='48481'>Caraja Blackwood Archer</String>
		<String _locID='48482'>INF-NM R-SK Caraja Archer</String>
		<String _locID='48483'>Native American hand infantry</String>
		<String _locID='48484'>Nootka warrior armed with a wooden club.</String>
		<String _locID='48485'>Nootka Clubman</String>
		<String _locID='48486'>INF-NM H-LU Nootka Clubman</String>
		<String _locID='48487'>Native American hand cavalry</String>
		<String _locID='48488'>Cheyenne horseman armed with a spear.</String>
		<String _locID='48489'>Cheyenne Rider</String>
		<String _locID='48490'>CAV-NM H-SC Cheyenne Rider</String>
		<String _locID='48491'>Native American ranged cavalry</String>
		<String _locID='48492'>Comanche ranged cavalry. Good against shock units.</String>
		<String _locID='48493'>Comanche Horse Archer</String>
		<String _locID='48494'>CAV-NM R-MA Comanche Horse Archer</String>
		<String _locID='48495'>Elite Cheyenne Rider</String>
		<String _locID='48496'>Elite Cherokee Rifleman</String>
		<String _locID='48497'>Elite Horse Archer</String>
		<String _locID='48498'>Elite Cree Tracker</String>
		<String _locID='48499'>Elite Tracker</String>
		<String _locID='48500'>Native American siege unit</String>
		<String _locID='48501'>Wendat short-ranged siege unit.</String>
		<String _locID='48502'>Wendat Mantlet</String>
		<String _locID='48503'>INF-NM R Wendat Mantlet</String>
		<String _locID='48504'>Elite Wendat Mantlet</String>
		<String _locID='48505'>Elite Holcan</String>
		<String _locID='48506'>Elite Clubman</String>
		<String _locID='48507'>Elite Blackwood</String>
		<String _locID='48508'>Elite Lightning Warrior</String>
		<String _locID='48509'>Champion Rifleman</String>
		<String _locID='48510'>Champion Cheyenne Rider</String>
		<String _locID='48511'>Champion Horse Archer</String>
		<String _locID='48512'>Champion Tracker</String>
		<String _locID='48513'>Champion Wendat Mantlet</String>
		<String _locID='48514'>Champion Holcan Spearman</String>
		<String _locID='48515'>Champion Clubman</String>
		<String _locID='48516'>Champion Lightning Warrior</String>
		<String _locID='48517'>Champion Blackwood</String>
		<String _locID='48518'>Legendary Blackwood</String>
		<String _locID='48519'>Legendary Cheyenne Rider</String>
		<String _locID='48520'>Legendary Clubman</String>
		<String _locID='48521'>Legendary Holcan</String>
		<String _locID='48522'>Legendary Horse Archer</String>
		<String _locID='48523'>Legendary Lightning Warrior</String>
		<String _locID='48524'>Legendary Wendat Mantlet</String>
		<String _locID='48525'>Legendary Rifleman</String>
		<String _locID='48526'>Legendary Tracker</String>
		<String _locID='48527'>Siege Combat Shipment has arrived.</String>
		<String _locID='48528'>Treasure ship</String>
		<String _locID='48529'>Ship carrying massive amounts of coin, but has no attack.</String>
		<String _locID='48530'>Treasure Ship</String>
		<String _locID='48531'>SPC XP Treasure Ship</String>
		<String _locID='48532'>It is time for us to pull our own forces together. If we don't, the enemy will win.</String>
		<String _locID='48533'>We must hold the line for a few moments longer. If we can, we win.</String>
		<String _locID='48534'>I look forward to battling you again, when you are ready to fight... instead of building pathetic trade posts.</String>
		<String _locID='48535'>You are about to win with your trade monopoly. I suppose you think this is a great achievement, but it is not.</String>
		<String _locID='48536'>I suppose you should send your army to the next war you fight. We are about to win this one with our trade monopoly alone.</String>
		<String _locID='48537'>We are about to win this war, and it is all the more glorious because we will win with a trade monopoly.</String>
		<String _locID='48538'>We have suffered a strategic blow. Our trade monopoly is no more.</String>
		<String _locID='48539'>I have sad news. We have lost our trade monopoly.</String>
		<String _locID='48540'>Your trade monopoly has been easily stopped by my army. Do you have any other ideas?</String>
		<String _locID='48541'>It appears that your trade monopoly has crumbled into dust. How sad.</String>
		<String _locID='48542'>Our enemy seeks to win with a trade monopoly. Needless to say, this effort will end in failure.</String>
		<String _locID='48543'>Warning, my ally. Our enemy has just started the trade monopoly timer.</String>
		<String _locID='48544'>We have started the trade monopoly timer. We need only defend it, and win.</String>
		<String _locID='48545'>I am glad to report that our trade monopoly timer has just begun. We will win soon enough.</String>
		<String _locID='48546'>Your trade monopoly will crumble before my mighty soldiers.</String>
		<String _locID='48547'>How do you expect your trade monopoly to stand before my armies?</String>
		<String _locID='48548'>You will taste a new flavor of defeat soon. We have just started the monopoly timer.</String>
		<String _locID='48549'>The trade monopoly timer has started, and it is not your monopoly, my enemy.</String>
		<String _locID='48550'>It is almost the end for the Aztec war machine.</String>
		<String _locID='48551'>The Haudenosaunee are nearly dead.</String>
		<String _locID='48552'>The Lakota were a worthy foe, but their time on this battlefield is just about over.</String>
		<String _locID='48553'>I admit newfound respect for the mighty Aztec empire. They are kicking our hindquarters.</String>
		<String _locID='48554'>We cannot stand before the Haudenosaunee. They are too powerful for us to fight.</String>
		<String _locID='48555'>The Lakota are truly a mighty empire.</String>
		<String _locID='48556'>These Aztecs are too strong. We will fall beneath their onslaught.</String>
		<String _locID='48557'>The Haudenosaunee are a mighty opponent - too mighty for us to defeat, I'm afraid.</String>
		<String _locID='48558'>How could the Lakota be so powerful? We are losing.</String>
		<String _locID='48559'>The Aztecs are weak and can be defeated if we attack them together, but even then I'm afraid we will lose this war.</String>
		<String _locID='48560'>Together we can destroy the Haudenosaunee, but I'm afraid the war as a whole is not ours to win.</String>
		<String _locID='48561'>Why don't we just team up against the Lakota? It is clear we will not be winning this war anyway.</String>
		<String _locID='48562'>If we cannot attack their trading posts now, perhaps it is time we consider getting our house in order.</String>
		<String _locID='48563'>We are sixty seconds from losing. Shall we surrender now and spare ourselves the ignominy, or shall we make one last push to overthrow the enemy's trade monopoly?</String>
		<String _locID='48564'>We shall win a glorious victory, if only this timer would hurry up!</String>
		<String _locID='48565'>We are sixty seconds from victory! Let us enjoy the final moments of this contest by watching our enemy writhe in the agonies of his failure.</String>
		<String _locID='48566'>Just one minute before our triumph, my friend! It may be a bit premature, but let me congratulate on a game well fought.</String>
		<String _locID='48567'>It seems there is nothing I can do to keep you from winning. But there is still a little time for me to take action.</String>
		<String _locID='48568'>Put away that bunting, I haven't given up yet!</String>
		<String _locID='48569'>That clock does not scare me; we still have some time.</String>
		<String _locID='48570'>Tick tock. Hurry now, but not too much. Haste makes waste.</String>
		<String _locID='48571'>Oh my, we are close to victory, aren't we? Hahaha.</String>
		<String _locID='48572'>Rule, Britannia! Britannia dum de dum...</String>
		<String _locID='48573'>How annoying. Now we have to start the countdown all over again.</String>
		<String _locID='48574'>Well... it was fun while it lasted.</String>
		<String _locID='48575'>Haha! Now you will have to start over again.</String>
		<String _locID='48576'>Take that! And expect it again, just as good!</String>
		<String _locID='48577'>There. Now, we can have a stand up fight. I will not tolerate any more of your tricks.</String>
		<String _locID='48578'>The enemy has a trade monopoly! We have to act fast!</String>
		<String _locID='48579'>Oh no. We'll need to get our act together, and quickly!</String>
		<String _locID='48580'>Look sharp now, we have work to do. Let us be about it!</String>
		<String _locID='48581'>How sweet - a trade monopoly!</String>
		<String _locID='48582'>Now all we have to do is sit back and wait for victory to fall into our laps.</String>
		<String _locID='48583'>Time brings victory to the patient. Would you join me for tea?</String>
		<String _locID='48584'>The fight is not over yet. Your timer does not mean we are finished.</String>
		<String _locID='48585'>Oh dear, now I suppose I shall have to send my armies to annihilate you. And we were having such fun.</String>
		<String _locID='48586'>My lobsterbacks know just how to deal with your trading posts!</String>
		<String _locID='48587'>Hear that? The clock is ticking now. Just a few short minutes and you lose!</String>
		<String _locID='48588'>Oh dear, what is that I hear? Why it's... it's your defeat approaching. Tick tick tick.</String>
		<String _locID='48589'>Look at the timer. Tick, tick, tick. The countdown to doom.</String>
		<String _locID='48590'>The Aztecs do build lovely cities. Too bad they will soon lie in ruin.</String>
		<String _locID='48591'>A gallant fight from the Haudenosaunee. I am almost sad to see them defeated. Almost.</String>
		<String _locID='48592'>The Lakota will soon be defeated. More's the pity.</String>
		<String _locID='48593'>The Aztecs are arrayed in their finest regalia, a fearsome sight indeed.</String>
		<String _locID='48594'>The Haudenosaunee are strong and growing stronger.</String>
		<String _locID='48595'>Though we may not understand their ways, we should not underestimate the Lakota.</String>
		<String _locID='48596'>I had never thought to see any stand against our alliance. Alas! The Aztecs not only stand, they tower!</String>
		<String _locID='48597'>The Haudenosaunee cannot be stopped, I fear.</String>
		<String _locID='48598'>I'm afraid the Lakota are going to be our undoing.</String>
		<String _locID='48599'>The Aztecs are close to defeat! Let us make one last grand rally and take them with us!</String>
		<String _locID='48600'>The Haudenosaunee cling to a thin thread. Perhaps we can cut it before we are defeated.</String>
		<String _locID='48601'>With our last breath let us take battle to the flagging Lakota!</String>
		<String _locID='48602'>If we cannot attack their trading posts now, then it is indeed over.</String>
		<String _locID='48603'>I told you that trust in me was well-placed. We are close to victory.</String>
		<String _locID='48604'>We have persevered this time, my friend. Ottoman goods and diplomacy have won again!</String>
		<String _locID='48605'>There is still time for me to snatch victory from the lion's mouth.</String>
		<String _locID='48606'>No matter where you go, your destiny follows you. Yours has followed you to the brink of defeat.</String>
		<String _locID='48607'>He bites his tongue who speaks in haste. Do not crow your victory from the hilltops yet.</String>
		<String _locID='48608'>I have persevered, and soon I shall be rewarded.</String>
		<String _locID='48609'>If skill could be gained by watching, then dogs would be butchers. And you would be a general.</String>
		<String _locID='48610'>One already wet does not feel the rain. You, my friend, are soaked in failure!</String>
		<String _locID='48611'>They have destroyed one of our trading posts and stolen away our well-deserved victory.</String>
		<String _locID='48612'>We were so close to victory, my friend. Perhaps we should try again.</String>
		<String _locID='48613'>Thorns and roses grow from the same root. The rose you have found will soon show you its thorns.</String>
		<String _locID='48614'>That is quite enough of that!</String>
		<String _locID='48615'>An open door invites enemies. Forgive me for walking through yours and crushing you.</String>
		<String _locID='48616'>Your children's grandchildren will not look back on this defeat with shame. No, not at all.</String>
		<String _locID='48617'>We should have known they would try to win this way.</String>
		<String _locID='48618'>Victory does not come so easily as starting a timer. Who buys cheap buys dear.</String>
		<String _locID='48619'>They have chosen to be the nail rather than the hammer. Poor choice.</String>
		<String _locID='48620'>A red apple invites stones. Our prosperity will make us a target. We must prepare.</String>
		<String _locID='48621'>We have chosen to be the anvil rather than the hammer. Our patience will outlast your strength.</String>
		<String _locID='48622'>Patience is bitter, but it bears sweet fruit. Now the waiting begins.</String>
		<String _locID='48623'>My armies will crush the victory you seek. But where will they strike?</String>
		<String _locID='48624'>There are many places you must defend. But where will Suleiman attack?</String>
		<String _locID='48625'>You cannot hold two watermelons under one arm. How do you expect to keep all those trading posts?</String>
		<String _locID='48626'>My victory is inevitable. Surrender and I will treat you and your soldiers to a feast in my colony.</String>
		<String _locID='48627'>The moment of my victory approaches. I can hear the bombards sounding.</String>
		<String _locID='48628'>I am sure your children's children will be able to forgive your coming defeat.</String>
		<String _locID='48629'>The Aztecs rival the Ottoman Empire in grandeur, though not for much longer.</String>
		<String _locID='48630'>The Haudenosaunee alliances are shattered and their time at an end.</String>
		<String _locID='48631'>Fierce though they were, the Lakota are nearly finished.</String>
		<String _locID='48632'>I can see smoke rising from the Aztec temples, but I do not believe the cities are burning. This makes me uneasy.</String>
		<String _locID='48633'>The Haudenosaunee are like lions - we had best keep a close eye on them.</String>
		<String _locID='48634'>I hear hoofbeats in the distance - the Lakota are not idle. We must be wary.</String>
		<String _locID='48635'>The Aztecs drain our strength like spilled blood.</String>
		<String _locID='48636'>The Haudenosaunee have proven stronger than our alliance.</String>
		<String _locID='48637'>My ally, our mistakes catch up with us like the swift hoofbeats of Lakota warriors.</String>
		<String _locID='48638'>We can discuss our many missteps later, with wine, over a proper meal, but now before we lose, let us attack the Aztecs one last time.</String>
		<String _locID='48639'>We are in poor shape, but so are the Haudenosaunee. Come, my ally, let us march on them one last time.</String>
		<String _locID='48640'>The Lakota are weak, but we should be able to defeat them. There is no shame in small victories.</String>
		<String _locID='48641'>Only one minute! Inconceivable! Attack, attack, attack, for we are at the critical moment! </String>
		<String _locID='48642'>Ha! We have them now. One minute left before our enemy's total humiliation! </String>
		<String _locID='48643'>Just one short minute and the game ends. Our foe is doomed and all because of my... er... I mean "our" power.</String>
		<String _locID='48644'>I have not lost yet!</String>
		<String _locID='48645'>Bah! I still have time to snatch victory from your unworthy hands!</String>
		<String _locID='48646'>Coward! Come face me on battlefield!</String>
		<String _locID='48647'>It is all over but the victory parade now. Ha!</String>
		<String _locID='48648'>I tire of you. Now we will be finished.</String>
		<String _locID='48649'>The end is near, cur. Grovel before me and I might show mercy. (laughter) Who am I kidding?</String>
		<String _locID='48650'>Those knaves! Let us seek immediate retribution upon their bodies. They will pay for their insolence!</String>
		<String _locID='48651'>Too bad. Now I will have to crush you the old-fashioned way.</String>
		<String _locID='48652'>Ha! I knew you would not be able to pull it off! Now REAL fight begins.</String>
		<String _locID='48653'>I have crushed your monopoly and now you are mine.</String>
		<String _locID='48654'>Any last wishes before my army destroys your pathetic colony?</String>
		<String _locID='48655'>Curse their eyes! The enemy has monopoly. They cannot win with strength, so they are trying with cunning.</String>
		<String _locID='48656'>Quickly! We must destroy one of the enemy posts or all is lost!</String>
		<String _locID='48657'>The cowards. They are not worthy of sniffing my boot.</String>
		<String _locID='48658'>Building trading posts is not the most glorious way to win war, but is certainly effective.</String>
		<String _locID='48659'>They have to come to us now to keep us from winning. Let us prepare an ambush.</String>
		<String _locID='48660'>Good, I tire of these curs. Let us be done with them by any means possible.</String>
		<String _locID='48661'>You would settle for winning that way? I am almost ashamed to be fighting you.</String>
		<String _locID='48662'>Ha! You cannot believe your trading posts will survive the Russian army!</String>
		<String _locID='48663'>So... you do not think you can beat me on battlefield. You are right, coward!</String>
		<String _locID='48664'>Ha! The final nails in your coffin are being hammered right now.</String>
		<String _locID='48665'>If - and is big if - you have trustworthy heirs, now would be the time to send them away.</String>
		<String _locID='48666'>The shadow of mighty Russian empire has fallen on your pathetic colony.</String>
		<String _locID='48667'>The Aztecs are ground to dust beneath my bootheel.</String>
		<String _locID='48668'>The Haudenosaunee are ended.</String>
		<String _locID='48669'>Who can stand before us? Not the Lakota!</String>
		<String _locID='48670'>The Aztecs are threat to our victory. We must attack!</String>
		<String _locID='48671'>We should attack the Haudenosaunee before they grow too strong.</String>
		<String _locID='48672'>We have let the Lakota grow too strong. We must crush them before is too late.</String>
		<String _locID='48673'>The outlook is grim. The Aztecs cause even bold Cossacks to tremble in saddle.</String>
		<String _locID='48674'>How did you let this happen? The Haudenosaunee cannot be left to grow so strong.</String>
		<String _locID='48675'>How can my soldiers face the strange tactics of the Lakota? Tell me! Bah... I see you do not know either.</String>
		<String _locID='48676'>I can see the end coming for us, but the Aztecs are weak - let us deal them one last blow.</String>
		<String _locID='48677'>Though is clear we will not win, my scouts report that the Haudenosaunee are vulnerable. One good attack might do them in.</String>
		<String _locID='48678'>Quickly, we are losing, but the Lakota are compromised. We can take them down with us!</String>
		<String _locID='48679'>Where are you? We must go faster.</String>
		<String _locID='48680'>Do not stop. We are almost there.</String>
		<String _locID='48681'>The time is short, but do not get too excited.</String>
		<String _locID='48682'>You are close, but you are not there yet.</String>
		<String _locID='48683'>Gloat now, dog - your time in the new world will not be long.</String>
		<String _locID='48684'>Don't worry about the clock. It will be over soon enough.</String>
		<String _locID='48685'>Look at the time. You do not have long to wait.</String>
		<String _locID='48686'>Kneel before Isabella.</String>
		<String _locID='48687'>What happened to you? Now we must start again.</String>
		<String _locID='48688'>How dare you? </String>
		<String _locID='48689'>How does it feel to be on the receiving end?</String>
		<String _locID='48690'>That is what you get for challenging the Spanish.</String>
		<String _locID='48691'>A bold attempt, but you see my power.</String>
		<String _locID='48692'>The enemy has a trade monopoly. Wake up your men and put them to work.</String>
		<String _locID='48693'>They have a trade monopoly. Take down a trading post or you'll taste my lash.</String>
		<String _locID='48694'>The dogs have created a monopoly. We must take it down quickly.</String>
		<String _locID='48695'>The timer has started. We must stay alert.</String>
		<String _locID='48696'>We have a trade monopoly, pet. Can I trust you to watch my back?</String>
		<String _locID='48697'>Be wary, pet. The timer has started and our enemies are everywhere.</String>
		<String _locID='48698'>Ah, so the snake rears its ugly head.</String>
		<String _locID='48699'>You think a trade monopoly will save you from the might of the Spanish?</String>
		<String _locID='48700'>A trade monopoly? Do you think I will take this lying down?</String>
		<String _locID='48701'>Now you see the cunning of the Spanish.</String>
		<String _locID='48702'>Lie back, dog. It will all be over soon.</String>
		<String _locID='48703'>How do you like that? It would seem your strategy has failed you.</String>
		<String _locID='48704'>These Aztecs are strong, but not strong enough.</String>
		<String _locID='48705'>It is time we drove these Haudenosaunee back to their homelands.</String>
		<String _locID='48706'>The Lakota are on the run. All that remains is to wipe out the survivors.</String>
		<String _locID='48707'>These Aztecs fight with the strength of many.</String>
		<String _locID='48708'>The Haudenosaunee have more fight than I expected.</String>
		<String _locID='48709'>Where do the Lakota get such strength?</String>
		<String _locID='48710'>These Aztecs are too powerful. We are losing quickly.</String>
		<String _locID='48711'>The Haudenosaunee are too strong. I fear we may lose.</String>
		<String _locID='48712'>Where are you pet? These Lakota are overpowering me.</String>
		<String _locID='48713'>We must not lose to these weaklings. Pull yourself together.</String>
		<String _locID='48714'>How can these Indians be winning? We need to do better.</String>
		<String _locID='48715'>These Lakota are not as strong as they appear. We need to try harder, pet.</String>
		<String _locID='48716'>Well my little upstart, I can't buy our way out of this one.</String>
		<String _locID='48717'>Well, my little upstart, stick with me and do as I do. Successes like these will become old hat.</String>
		<String _locID='48718'>You might defeat me this time but understand it won't be easy to do again.</String>
		<String _locID='48719'>Do not be so certain of your victory that you grow lax in these last moments.</String>
		<String _locID='48720'>Only one minute until the end. Can you feel the pressure?</String>
		<String _locID='48721'>If you simply resign you can save yourself the disgrace of waiting out my victory.</String>
		<String _locID='48722'>A minor setback; we will still be victorious in the end.</String>
		<String _locID='48723'>Your actions have only delayed the inevitable.</String>
		<String _locID='48724'>Did you think I would allow you to win in such a manner?</String>
		<String _locID='48725'>Your countdown has stopped. What other tricks do you have up your sleeve?</String>
		<String _locID='48726'>We've missed our chance at victory. Let us resign and fight again.</String>
		<String _locID='48727'>We have some difficult fighting ahead of us, my little upstart. We must be quick about it.</String>
		<String _locID='48728'>A trade monopoly at last! We will soon put an end to this war.</String>
		<String _locID='48729'>The Dutch are known for both diplomacy and trade. This will be a fitting victory.</String>
		<String _locID='48730'>Trying to take the easy way out, eh, my little upstart? I'll put an end to this nonsense.</String>
		<String _locID='48731'>A victory by diplomacy and trade? I certainly didn't expect anything so civilized from you.</String>
		<String _locID='48732'>Accept your defeat and just allow this timer to run out in peace.</String>
		<String _locID='48733'>There. I have dictated the time of your defeat, unless you are made of sterner stuff than I have yet seen.</String>
		<String _locID='48734'>What do you make of the Aztecs now that their great cities are reduced to smoking rubble?</String>
		<String _locID='48735'>Our victory over the Haudenosaunee is imminent.</String>
		<String _locID='48736'>The Lakota fought fiercely, but our victory over them is close at hand.</String>
		<String _locID='48737'>I am concerned about the Aztecs... they've grown strong while we were not looking.</String>
		<String _locID='48738'>The Haudenosaunee are all that I have heard and more. They are a dangerous enemy, not to be taken lightly.</String>
		<String _locID='48739'>What I do not understand about the Lakota would fill volumes, but I know this - they are dangerous!</String>
		<String _locID='48740'>Feathers and pelts, clubs and arrows - everywhere we turn we see... the Aztecs!</String>
		<String _locID='48741'>It was a grave strategic mistake to let the Haudenosaunee grow so strong. And now we are paying for it.</String>
		<String _locID='48742'>The Lakota have met our every attack and come out stronger. It is over for us, my little upstart.</String>
		<String _locID='48743'>The Aztecs are so weak - how is it that we are losing? Never mind; let us rally and deal them a deadly blow.</String>
		<String _locID='48744'>With the Haudenosaunee so weak we may be able to make one last attack before the war is lost.</String>
		<String _locID='48745'>The Lakota are weak! I believe we have enough fight left in us to attack them once more.</String>
		<String _locID='48746'>There is no time to waste! Throw everything you have at the enemy trading posts or we are done for! </String>
		<String _locID='48747'>Just one... wait! Surely you don't want it to end this way? Demolish one of your trading posts, quickly! Let us end this with a bang, not a whimper.</String>
		<String _locID='48748'>Victory is all but assured now. They have but one minute to stop us, and I do not think they can do it.</String>
		<String _locID='48749'>This is quite irksome. I guess we will have to seek victory the old-fashioned way.</String>
		<String _locID='48750'>You fools. You thought you could defeat me. I am now only seconds from winning.</String>
		<String _locID='48751'>Well, I have stopped their victory countdown. No doubt they will resort to other means.</String>
		<String _locID='48752'>Do not think this ends the threat to you.</String>
		<String _locID='48753'>The problem: too many enemy trading posts. The solution: elimination. Problem solved.</String>
		<String _locID='48754'>Keep calm. All we must do is knock down some of the enemy posts and all will be well.</String>
		<String _locID='48755'>The trade monopoly timer has been started. Perhaps you can help protect what is rightfully ours.</String>
		<String _locID='48756'>Do not relax your vigilance. The enemy will be desperate now.</String>
		<String _locID='48757'>Clever of you to use map control and a trade monopoly to try for a victory. However, it will not work.</String>
		<String _locID='48758'>Now the burden for action is on your shoulders. All I have to do is keep a firm grip on my trading posts and it's all over.</String>
		<String _locID='48759'>The Aztec must not be feeling well to have fought so poorly.</String>
		<String _locID='48760'>The Haudenosaunee did not have the technology to oppose us.</String>
		<String _locID='48761'>A little more pressure on the Lakota and they will surely concede this campaign.</String>
		<String _locID='48762'>We have traveled too far to allow the Aztecs to become so powerful.</String>
		<String _locID='48763'>The Haudenosaunee look formidable; we should concentrate an attack on them.</String>
		<String _locID='48764'>I am not sure what all their dancing is about, but it seems to make the Lakota strong.</String>
		<String _locID='48765'>We should have found a way to ally with the Aztecs.</String>
		<String _locID='48766'>This is first time I have seen the Haudenosaunee so dangerous.</String>
		<String _locID='48767'>How can we be losing to the Lakota?</String>
		<String _locID='48768'>If we can take out the remaining Aztec army there will be one less foe to worry about.</String>
		<String _locID='48769'>Before we are overrun, let us take out the puny Haudenosaunee.</String>
		<String _locID='48770'>The Lakota are weak; maybe we should have finished them off.</String>
		<String _locID='48771'>We must make a move soon; our enemy is about to win.</String>
		<String _locID='48772'>If we just hold on, there is little hope for our foe.</String>
		<String _locID='48773'>It has been a pleasure battling you. I am saddened that you will win in this ignoble manner.</String>
		<String _locID='48774'>I admit defeat, but I do not admit your winning in this manner was noble. A true commander would have flattened my empire.</String>
		<String _locID='48775'>I predict another great victory for my empire, as a result of my achieving this monopoly.</String>
		<String _locID='48776'>My brilliance has prevailed. Instead of crushing your town, I found another way to win.</String>
		<String _locID='48777'>This is outrageous. How could my trade monopoly have been lost?!</String>
		<String _locID='48778'>My trade monopoly has been lost.</String>
		<String _locID='48779'>Your precious trade monopoly has been taken from you.</String>
		<String _locID='48780'>Your trade monopoly has been defeated. You'll have to fight like a soldier now.</String>
		<String _locID='48781'>Your attempt to claim this trade monopoly frightens me no more than the neighing of a horse.</String>
		<String _locID='48782'>I perceive you hope to win with a trade monopoly. But of course, you will fail.</String>
		<String _locID='48783'>It is a great and noble pleasure to discover that you have just claimed a trade monopoly!</String>
		<String _locID='48784'>Excellent news, my ally. Our path to victory with a trade monopoly has begun.</String>
		<String _locID='48785'>You will be forced to defend multiple locations, now that you have claimed a trade monopoly. But, he who defends everything defends nothing.</String>
		<String _locID='48786'>Do you think this trade monopoly you have begun can lead you to victory? My army has other ideas.</String>
		<String _locID='48787'>Truth is always the strongest argument. And the truth here is that I have just claimed a trade monopoly.</String>
		<String _locID='48788'>The trade monopoly timer has begun. It will not be long until yet another victory belongs to us.</String>
		<String _locID='48789'>Our Aztec foes must submit to a painful truth - they are almost defeated.</String>
		<String _locID='48790'>Our Lakota enemy is nearly defeated.</String>
		<String _locID='48791'>I see that our Haudenosaunee foes are close to finished.</String>
		<String _locID='48792'>Our Aztec enemies are much more powerful than our European sensibilities had guessed they would be.</String>
		<String _locID='48793'>How is it that the Lakota are so powerful?</String>
		<String _locID='48794'>We have found a mighty adversary in the Haudenosaunee.</String>
		<String _locID='48795'>Our mighty armies are being routed. It is the ferocity of the Aztecs that is taking us apart.</String>
		<String _locID='48796'>We are humbled on two accounts. First, we are losing. Second, the Lakota are mightier than are we.</String>
		<String _locID='48797'>How could these Haudenosaunee be so powerful? Our team is losing badly.</String>
		<String _locID='48798'>The grim truth is that our alliance is failing. Let us take the Aztecs down with us before we fall.</String>
		<String _locID='48799'>We are losing this war, but we can still take the Lakota with us.</String>
		<String _locID='48800'>Our team will be defeated soon, but we can destroy the Haudenosaunee before we go.</String>
		<String _locID='48801'>Town Travois</String>
		<String _locID='48802'>Select the Power Rating range you want to match with.</String>
		<String _locID='48803'>Power Rating:</String>
		<String _locID='48804'>Within 1</String>
		<String _locID='48805'>Within 4</String>
		<String _locID='48806'>Within 7</String>
		<String _locID='48807'>Within 10</String>
		<String _locID='48808'>Within 15</String>
		<String _locID='48809'>Select what Home City level tier you want to match with.</String>
		<String _locID='48810'>Within same tier</String>
		<String _locID='48811'>Within 1 tier</String>
		<String _locID='48812'>Within 2 tiers</String>
		<String _locID='48813'>Nathaniel's Fortune</String>
		<String _locID='48814'>Elite Forest Prowler</String>
		<String _locID='48815'>TEAM Scout Infantry Shipment sent.</String>
		<String _locID='48816'>Morning Star Shipment has arrived.</String>
		<String _locID='48817'>Tumbling Keg</String>
		<String _locID='48818'>IGC Tumbling Keg</String>
		<String _locID='48820'>12 Settlers &lt;color=1.0, 1.0, 0.0&gt;Instead of Hussars you get additional settlers.&lt;/color&gt;</String>
		<String _locID='48821'>Starting Techs PI</String>
		<String _locID='48822'>Town Travois</String>
		<String _locID='48823'>Play an Age of Empires III Campaign</String>
		<!-- String _locID ='48823'>&lt;color=1.0, 0.0, 0.0&gt;The original Age of Empires III Campaigns cannot be played while Wars of Liberty is installed</String -->
		<String _locID='48824'>Siege Workshop</String>
		<String _locID='48825'>Lakota hero</String>
		<String _locID='48826'>Half-Lakota son of Amelia Black.</String>
		<String _locID='48827'>Chayton Black</String>
		<String _locID='48828'>SPC Native Chayton Black</String>
		<String _locID='48829' gamecharacter='Nathaniel' soundfilename='XNATH9216'>The British have two forts. We need to mount an attack.</String>
		<String _locID='48830' gamecharacter='Nathaniel' soundfilename='XNATH9247'>Let's build some forts of our own.</String>
		<String _locID='48831'>Starting Techs PI</String>
		<String _locID='48832'>Native American and Asian warriors from minor tribes have their attack and hitpoints greatly increased.</String>
		<String _locID='48833'>Legendary Native Warriors</String>
		<String _locID='48834'>Legendary Axe Rider</String>
		<String _locID='48835'>Legendary Dog Soldier</String>
		<String _locID='48836'>Legendary Blackwood</String>
		<String _locID='48837'>Legendary Ambusher</String>
		<String _locID='48838'>Legendary Blowgunner</String>
		<String _locID='48839'>Legendary Bolas</String>
		<String _locID='48840'>Legendary Clubman</String>
		<String _locID='48841'>Legendary Chieftain</String>
		<String _locID='48842'>Legendary Eagle</String>
		<String _locID='48843'>Legendary Tracker</String>
		<String _locID='48844'>Legendary Jaguar</String>
		<String _locID='48845'>Legendary Mantlet</String>
		<String _locID='48846'>Legendary Rifleman</String>
		<String _locID='48847'>Legendary Sharktooth</String>
		<String _locID='48848'>Legendary Tomahawk</String>
		<String _locID='48849'>Legendary Holcan</String>
		<String _locID='48850'>Legendary Horse Archer</String>
		<String _locID='48851'>Legendary Huaminca</String>
		<String _locID='48852'>Legendary Lightning Warrior</String>
		<String _locID='48853'>Legendary Mantlet</String>
		<String _locID='48854'>Legendary Apache Cavalry</String>
		<String _locID='48855'>Legendary Klamath Rifleman</String>
		<String _locID='48856'>Legendary Navajo Rifleman</String>
		<String _locID='48857'>Legendary Cheyenne Rider</String>
		<String _locID='48858'>Legendary Ironwood</String>
		<String _locID='48859'>Legendary Blackwood</String>
		<String _locID='48860'>Legendary Cheyenne Rider</String>
		<String _locID='48861'>Legendary Clubman</String>
		<String _locID='48862'>Legendary Holcan</String>
		<String _locID='48863'>Legendary Horse Archer</String>
		<String _locID='48864'>Legendary Lightning Warrior</String>
		<String _locID='48865'>Legendary Wendat Mantlet</String>
		<String _locID='48866'>Legendary Rifleman</String>
		<String _locID='48867'>Legendary Tracker</String>
		<String _locID='48868'>Set up a blockade on enemy Home Cities, preventing them from getting any shipments!</String>
		<String _locID='48869'>Blockade</String>
		<String _locID='48870'>Advanced Farm Shipment has arrived.</String>
		<String _locID='48871'>Saloon Li'l Bombard</String>
		<String _locID='48872'>Hiawatha is a patient and careful leader who will build a balanced force before attacking. He will work hard to control trade routes and nearby Native villages.</String>
		<String _locID='48873'>Gall will strike your town hard and fast. A raider with little patience for defense, he is a clever opponent eager to raid your towns and gatherers.</String>
		<String _locID='48874'>Cuauhtemoc is a crafty opponent whose mood can change at a moment's notice. Expect the unexpected when facing this aggressive Aztec ruler.</String>
		<String _locID='48875'>Coyote Runners, Macehualtins, and Puma Spearmen train faster.</String>
		<String _locID='48876'>Smoking Mirror Shipment has arrived.</String>
		<String _locID='48877'>High Priest of Ixtilton Shipment has arrived.</String>
		<String _locID='48878'>Wind Feather</String>
		<String _locID='48879'>Running Elk</String>
		<String _locID='48880'>Huitzilihitl</String>
		<String _locID='48881'>Smoke Signals Shipment has arrived.</String>
		<String _locID='48882'>Center of Power Shipment has arrived.</String>
		<String _locID='48883'>Counting Coup Shipment has arrived.</String>
		<String _locID='48884'>Saloon Hotkeys</String>
		<String _locID='48885'>Build Saloon</String>
		<String _locID='48886'>Find Saloon</String>
		<String _locID='48887'>Find Native Embassy</String>
		<String _locID='48888'>Build Native Embassy</String>
		<String _locID='48889'>Saloon Hotkeys</String>
		<String _locID='48890'>Native Embassy Hotkeys</String>
		<String _locID='48891'>Nobles' Hut Hotkeys</String>
		<String _locID='48892'>War Hut Hotkeys</String>
		<String _locID='48893'>Imperial upgrade for Horse Artillery.</String>
		<String _locID='48894'>Imperial Horse Artillery</String>
		<String _locID='48895'>Imperial Howitzer</String>
		<String _locID='48896'>Imperial Horse Gun</String>
		<String _locID='48897'>Horse Artillery attack and hitpoints increased.</String>
		<String _locID='48898'>Heavy Horse Guns</String>
		<String _locID='48899'>Field Gun</String>
		<String _locID='48900'>Heavy Horse Gun</String>
		<String _locID='48901'>Hole in the Wall Gang</String>
		<String _locID='48902'>Railroad Town</String>
		<String _locID='48903'>Show statistics for Age of Empires III</String>
		<String _locID='48904'>Show statistics for Age of Empires III: The WarChiefs</String>
		<String _locID='48905' symbol='cStringNoStatData'>No game data available</String>
		<String _locID='48906'>The Home City</String>
		<String _locID='48907'>A brief movie that explains the function of the Home City.</String>
		<String _locID='48908'>The Natives</String>
		<String _locID='48909'>A brief movie that explains some of the unique features of the Native civilizations.</String>
		<String _locID='48910'>The Home City is an important part of gameplay; a well-timed shipment can be the deciding factor in a battle.</String>
		<String _locID='48911'>The WarChiefs features three playable Native civilizations - the Haudenosaunee, the Lakota, and the Aztec.</String>
		<String _locID='48912'>Move All Military: all military units move to a targeted location</String>
		<String _locID='48913' symbol='cStringUIStateMoveAllMilitary'>Left-click in the world or Mini Map to move all military units to the targeted location.</String>
		<String _locID='48914'>All Game Types</String>
		<String _locID='48915'>Game Type:</String>
		<String _locID='48916' symbol='cStringGameListRules'>Rules</String>
		<String _locID='48917'>(KAREN'S STRING)</String>
		<String _locID='48918'>Cancel all commands</String>
		<String _locID='48919' symbol='cStringMoveAllMilitaryPointMustBeOnLandOrWater'>The destination point must be set on either land or water.</String>
		<String _locID='48920' symbol='cStringMoveAllMilitaryPointMustBeVisible'>You cannot set the destination point in the unexplored map area.</String>
		<String _locID='48921'>Find Teepee</String>
		<String _locID='48922'>Build Teepee</String>
		<String _locID='48923'>Native Farm Hotkeys</String>
		<String _locID='48924'>Fire Pit Hotkeys</String>
		<String _locID='48925' symbol='cStringFirepitGatherWarning'>Only %1d units can dance at a %2s at a time.</String>
		<String _locID='48926'>Coin source.</String>
		<String _locID='48927'>Chests of 1,600 coin</String>
		<String _locID='48928'>Siege Hitpoints Shipment has arrived.</String>
		<String _locID='48929'>Great House Shipment has arrived.</String>
		<String _locID='48930' symbol='cStringSupTrPlayerRankTT'>Supremacy Treaty Player Rank: %1s (Level %2s)</String>
		<String _locID='48931' symbol='cStringSupTrTotalXPTT'>Supremacy Treaty Total XP: %s</String>
		<String _locID='48932' symbol='cStringSupTrWinRatioTT'>Supremacy Treaty Win Percentage: %s</String>
		<String _locID='48933'>Warrior Priests can dance at the firepit for greater effect. Best at: Infantry and Fighting.</String>
		<String _locID='48934'>Can build cheaper Trading Posts, buildings drop resources when destroyed. Travois construct buildings for free. Best at: Expanding and Booming.</String>
		<String _locID='48935'>Start the game with 200 population capacity. Best at: Cavalry and Raiding.</String>
		<String _locID='48936'>Plaza</String>
		<String _locID='48937'>Palace</String>
		<String _locID='48938'>Temple</String>
		<String _locID='48939'>Marketplace</String>
		<String _locID='48940'>Waterfront</String>
		<String _locID='48941'>Allow Conflicts</String>
		<String _locID='48942' symbol='cStringHotkeyConflicts'>%s shares the same hotkey.\n</String>
		<String _locID='48943'>Bounty Aura</String>
		<String _locID='48944'>Improved Bounty Aura</String>
		<String _locID='48945' symbol='cStringFirepitPriestGatherWarning'>Only %1d %2s can dance at a %3s at a time.</String>
		<String _locID='48946'>Edit player and duration fields to activate the OK button.</String>
		<String _locID='48947' symbol='cStringPostGameXPBonus'>Bonus experience points (%d%% of in-game XP)</String>
		<String _locID='48948'>Blowdart</String>
		<String _locID='48949'>Move all military units to a single location on the map.</String>
		<String _locID='48950'>Native American blowgunner</String>
		<String _locID='48951'>Short-ranged missile unit that fires poison darts. Good against infantry.</String>
		<String _locID='48952'>Carib Blowgunner</String>
		<String _locID='48953'>INF-N R-SK Carib Blowgunner</String>
		<String _locID='48954'>Hitpoint Aura</String>
		<String _locID='48955'>Speed Aura</String>
		<String _locID='48957'>Convert Guardian</String>
		<String _locID='48958'>Damage Aura</String>
		<String _locID='48959'>Spawn Cetan Bow</String>
		<String _locID='48960' symbol='cStringDanceNoBenefit'>None.  No villagers are currently dancing.</String>
		<String _locID='48961'>Secure the Bozeman Trail.</String>
		<String _locID='48962' symbol='cStringTacticTransitioningOut'>You are transitioning out of this mode.</String>
		<String _locID='48963'>Fertility Dance</String>
		<String _locID='48964'>City Dance</String>
		<String _locID='48965'>Morning Wars Dance</String>
		<String _locID='48966'>Alarm Dance</String>
		<String _locID='48967'>Founder Dance</String>
		<String _locID='48968'>Earth Mother Dance</String>
		<String _locID='48969'>Healing Dance</String>
		<String _locID='48970'>Fire Dance</String>
		<String _locID='48971'>Garland War Dance</String>
		<String _locID='48972'>War Chief Dance</String>
		<String _locID='48973'>War Dance Song</String>
		<String _locID='48974'>Holy Dance</String>
		<String _locID='48975'>Corral Hotkeys</String>
		<String _locID='48976'>Find House, Longhouse or Mahalla</String>
		<String _locID='48977'>Find Stables, Corral or Forge</String>
		<String _locID='48978'>Build House or Longhouse</String>
		<String _locID='48979'>Build Stables, Corral or Forge</String>
		<String _locID='48980'>Find Fort or Fire Pit</String>
		<String _locID='48981'>Build Fort or Fire Pit</String>
		<String _locID='48982'>Native American blowgunner</String>
		<String _locID='48983'>Short-ranged missile unit that fires poison darts. Good against infantry.</String>
		<String _locID='48984'>Carib Blowgunner</String>
		<String _locID='48985'>INF-N R-SK Carib Blowgunner</String>
		<String _locID='48986'>TEAM 3 Villagers shipment sent.</String>
		<String _locID='48987'>TEAM Aztec player sent everyone 3 Villagers.</String>
		<String _locID='48988'>TEAM Everyone gets Chests of 1,000 coin.</String>
		<String _locID='48989'>TEAM Everyone gets Chests of 600 coin.</String>
		<String _locID='48990'>TEAM Aztecs send all players some adorable pet jaguars.</String>
		<String _locID='48991'>TEAM Fishing Boats cost less wood.</String>
		<String _locID='48992'>TEAM Everyone gets some Cree Warriors to bolster their forces.</String>
		<String _locID='48993'>General hero</String>
		<String _locID='48994'>Find Nobles' Hut</String>
		<String _locID='48995'>Build Nobles' Hut</String>
		<String _locID='48996'>Find War Hut</String>
		<String _locID='48997'>Build War Hut</String>
		<String _locID='48998'>TEAM Cheyenne warriors are sent to everyone's aid.</String>
		<String _locID='48999'>TEAM Everyone gets a Covered Wagon!</String>
		<String _locID='49000'>TEAM Tame coyotes show up for everyone.</String>
		<String _locID='49001'>TEAM Birchbark Shipment has arrived.</String>
		<String _locID='49002'>TEAM 3 Dog Soldiers has been shipped.</String>
		<String _locID='49003'>TEAM 4 Dog Soldiers has been shipped.</String>
		<String _locID='49004'>TEAM gets 4 free Surgeons.</String>
		<String _locID='49005'>TEAM gets 4 free Surgeons.</String>
		<String _locID='49006' symbol='cStringRunningRemoteDesktopError'>The game cannot be run in a remote desktop session.</String>
		<String _locID='49007' symbol='cStringFailsParentalControls'>You do not have permission to run the game.  Check the Parental Control settings in the Windows Game Explorer.</String>
		<String _locID='49008'>TEAM gets 2 Howitzers.</String>
		<String _locID='49009'>TEAM gets 1 Floating Battery.</String>
		<String _locID='49010'>Buccaneer</String>
		<String _locID='49011'>TEAM Early-period archer units and Pikemen train faster.</String>
		<String _locID='49012'>TEAM Early-period foot archers and Pikemen train faster.</String>
		<String _locID='49013' symbol='cStringNoHCGatherPoint'>You must have a Home City Gather Point to purchase this.</String>
		<String _locID='49014' symbol='cStringStealthUnitDiscovered'>Your stealth unit has been discovered and is now visible to all enemy units.</String>
		<String _locID='49015'>Spawn Fishing Boat</String>
		<String _locID='49016'>Toggle Stealth</String>
		<String _locID='49017'>TEAM increased building attack against ships.</String>
		<String _locID='49018'>TEAM hunting and berry gathering improved</String>
		<String _locID='49019'>Chiefs Gathered: 0/3</String>
		<String _locID='49020'>Chiefs Gathered: 1/3</String>
		<String _locID='49021'>Chiefs Gathered: 2/3</String>
		<String _locID='49022'>Chiefs Gathered: 3/3</String>
		<String _locID='49023'>Food source</String>
		<String _locID='49024'>Large bovine. Harvest for food.</String>
		<String _locID='49025'>Fat Bison</String>
		<String _locID='49026'>Fat Bison</String>
		<String _locID='49027'>TEAM 3 Fat Bison Shipment has arrived.</String>
		<String _locID='49028'>You get some War Canoes, plus all of your War Canoes get increased hitpoints.</String>
		<String _locID='49029'>TEAM Churches, Mosques, Field Hospitals, and Firepits are cheaper.</String>
		<String _locID='49030'>View the credits</String>
		<String _locID='49031'>AoE III</String>
		<String _locID='49032'>WarChiefs</String>
		<String _locID='49033'>View the credits for Age of Empires III: The WarChiefs</String>
		<String _locID='49034'>TEAM Cheyenne warriors are sent to everyone's aid.</String>
		<String _locID='49035'>TEAM 2 Dog Soldiers has been shipped.</String>
		<String _locID='49036'>TEAM 3 Dog Soldiers has been shipped.</String>
		<String _locID='49037'>TEAM group of spies shipped.</String>
		<String _locID='49038' symbol='cStringPrivacyStatementFile'>privacy.rtf</String>
		<String _locID='49039'>Stone Towers Shipment has arrived.</String>
		<String _locID='49040'>TEAM 6 Bison Shipment has arrived.</String>
		<String _locID='49041'>You get some War Hut Travois, plus War Huts get more hitpoints.</String>
		<String _locID='49042'>Kinship Ties Shipment has arrived.</String>
		<String _locID='49043'>TEAM improved Barracks, Blockhouse, War Hut, and Nobles' Hut hitpoints.</String>
		<String _locID='49044'>TEAM Priests, Missionaries, Medicine Men, Warrior Priests, and Imams cheaper and train faster.</String>
		<String _locID='49045'>TEAM improved Mill and Farm gathering rates.</String>
		<String _locID='49046' symbol='cStringVistaAUDIOCodecMissing'>The MP3 Decoder DMO cannot be found on this computer.  It is required for proper sound playback in Age of Empires III.  Please check with Microsoft support for more information.  If you choose to continue, an alternative audio codec may be used which may cause problems including choppy sound, missing sound, delayed sound and possible game crashes.</String>
		<String _locID='49047'>Allow multiple commands to be set to the same hotkey.  This is useful if you want to set commands that are unique to different civs to the same hotkey.</String>
		<String _locID='49048' symbol='cStringRegisterTitleFailed'>The registration of The WarChiefs expansion pack with your ESO account failed.</String>
		<String _locID='49049'>TEAM improved cavalry hitpoints and line of sight.</String>
		<String _locID='49050'>ESRB Notice: Game Experience May Change During Online Play</String>
		<String _locID='60001' symbol='cStringCivNameJapanese'>Japanese</String>
		<String _locID='60002' symbol='cStringCivNameChinese'>Chinese</String>
		<String _locID='60003' symbol='cStringCivNameIndians'>Indians</String>
		<String _locID='60004' symbol='cStringCultureAsian'>Asian</String>
		<String _locID='60005'>Play three original Wars of Liberty scenarios</String>
		<String _locID='60006'>Historical Scenarios</String>
		<String _locID='60007'>Tokugawa</String>
		<String _locID='60008'>Akbar</String>
		<String _locID='60009'>Kangxi</String>
		<String _locID='60010'>Tokyo</String>
		<String _locID='60011'>Ayane</String>
		<String _locID='60012'>Beijing</String>
		<String _locID='60013'>Zongqing</String>
		<String _locID='60014'>Delhi</String>
		<String _locID='60015'>Gosvami Tulsidas</String>
		<String _locID='60016'>Allow WarChiefs civilizations and random maps</String>
		<String _locID='60017' symbol='cStringCreateYPackHCOfType'>You must first create a Wars of Liberty %s Home City. Would you like to create a Home City now?</String>
		<String _locID='60018'>Show games where WarChiefs civilizations and random maps allowed</String>
		<String _locID='60019'>Show games where WarChiefs civilizations allowed</String>
		<String _locID='60020' symbol='cStringLANNeedYPackHomeCityType'>You must first create a Wars of Liberty %s Home City before you can enter the game.</String>
		<String _locID='60021'>Settler</String>
		<String _locID='60022'>Hardy settler that constructs buildings and gathers resources.</String>
		<String _locID='60023'>Pilgrim</String>
		<String _locID='60024'>VIL Pilgrim</String>
		<String _locID='60025'>Food source</String>
		<String _locID='60026'>Supply of 100 food.</String>
		<String _locID='60027'>Delicious Feast</String>
		<String _locID='60028'>Crate Turkey</String>
		<String _locID='60029'>Food source</String>
		<String _locID='60030'>Supply of 500 food.</String>
		<String _locID='60031'>Huge Delicious Feast</String>
		<String _locID='60032'>Crate Turkey Large</String>
		<String _locID='60033'>Treasure</String>
		<String _locID='60034'>Treasure</String>
		<String _locID='60035'>Treasure</String>
		<String _locID='60036'>Food source</String>
		<String _locID='60037'>Supply of 100 food.</String>
		<String _locID='60038'>Pile of Squash</String>
		<String _locID='60039'>Crate Squash</String>
		<String _locID='60040'>Food source</String>
		<String _locID='60041'>Supply of 500 food.</String>
		<String _locID='60042'>Large Pile of Squash</String>
		<String _locID='60043'>Crate Squash Large</String>
		<String _locID='60044'>Treasure</String>
		<String _locID='60045'>Treasure</String>
		<String _locID='60046'>Recon unit</String>
		<String _locID='60047'>Recon unit</String>
		<String _locID='60048'>Intrepid Turkey Scout</String>
		<String _locID='60049'>Props Colony</String>
		<String _locID='60050'>PROP Colony</String>
		<String _locID='60051'>Prop Table</String>
		<String _locID='60052'>PROP Table</String>
		<String _locID='60053'>Prop Giant Pumpkin</String>
		<String _locID='60054'>PROP Giant Pumpkin</String>
		<String _locID='60055'>Food source</String>
		<String _locID='60056'>Supply of 100 food.</String>
		<String _locID='60057'>Pile of Wheat</String>
		<String _locID='60058'>Crate Wheat</String>
		<String _locID='60059'>Food source</String>
		<String _locID='60060'>Supply of 500 food.</String>
		<String _locID='60061'>Large Pile of Wheet</String>
		<String _locID='60062'>Crate Wheat Large</String>
		<String _locID='60063' symbol='cStringErrorLoadingScenarioNewerVersion'>Scenario: %s failed to load. The scenario version is newer than the game version.</String>
		<String _locID='60064'>Turkey Scout</String>
		<String _locID='60065'>The Asian Dynasties</String>
		<String _locID='60066'>View the credits for Age of Empires III: The Asian Dynasties</String>
		<String _locID='60067' symbol='cStringErrorLoadingScenarioNoXPack'>Scenario: %s failed to load. Age of Empires III: The WarChiefs must be installed to load this scenario.</String>
		<String _locID='60068' symbol='cStringErrorLoadingSavegameNoXPack'>Saved Game: %s failed to load. Age of Empires III: The WarChiefs must be installed to load this saved game.</String>
		<String _locID='60069'>Anti-infantry artillery</String>
		<String _locID='60070'>Ottoman light artillery. Good against infantry.</String>
		<String _locID='60071'>Zack</String>
		<String _locID='60072'>Zack</String>
		<String _locID='60073'>Zack</String>
		<String _locID='60074'>Hand infantry that inflicts area damage, good against shock units and buildings</String>
		<String _locID='60075'>Powerful Japanese samurai swordsman that inflicts area damage in hand combat. Good against shock units and buildings.</String>
		<String _locID='60076'>Samurai</String>
		<String _locID='60077'>INF H-LU Samurai</String>
		<String _locID='60078'>Manoeuvre cavalry, good against shock units and artillery</String>
		<String _locID='60079'>Japanese master of the bow and the horse. Good against shock units and artillery.</String>
		<String _locID='60080'>Yabusame</String>
		<String _locID='60081'>CAV R-MA Yabusame</String>
		<String _locID='60082'>Archer, good against line units</String>
		<String _locID='60083'>Ranged infantry armed with the Japanese longbow. Good against infantry.</String>
		<String _locID='60084'>Yumi Archer</String>
		<String _locID='60085'>INF R-SK Yumi Archer</String>
		<String _locID='60086'>Assassin Mercenary</String>
		<String _locID='60087'>Japanese assassin. Highly effective versus mercenaries and heroes.</String>
		<String _locID='60088'>Shinobi</String>
		<String _locID='60089'>INF H Shinobi</String>
		<String _locID='60090'>Hand cavalry, good against archers, skirmishers, and artillery</String>
		<String _locID='60091'>Heavy cavalry armed with a naginata for killing archers, skirmishers, and artillery.</String>
		<String _locID='60092'>Naginata Rider</String>
		<String _locID='60093'>CAV H-SC Naginata Rider</String>
		<String _locID='60094'>Heavy ranged infantry, good against shock units and hand infantry</String>
		<String _locID='60095'>Japanese heavy foot soldier armed with a musket. Good against shock units in a melee.</String>
		<String _locID='60096'>Ashigaru Musketeer</String>
		<String _locID='60097'>INF R-LU Ashigaru</String>
		<String _locID='60098'>Native Asian hand infantry, good against shock units and buildings</String>
		<String _locID='60099'>Japanese warrior monk armed with a naginata. Good against shock units and buildings.</String>
		<String _locID='60100'>Sohei</String>
		<String _locID='60101'>INF-N H-LU Sohei</String>
		<String _locID='60102'>Japanese Monk, who defeats weak opponents outright</String>
		<String _locID='60103'>Religious leader who stuns Treasure Guardians and has a chance to do Lethal Strike damage in combat. Explores, fights, and builds Town Centers, Trading Posts, and Shrines.</String>
		<String _locID='60104'>Ikko-Ikki</String>
		<String _locID='60105'>MONK Ikko-Ikki</String>
		<String _locID='60106'>Hand infantry Mercenary</String>
		<String _locID='60107'>Japanese samurai mercenary.</String>
		<String _locID='60108'>Ronin</String>
		<String _locID='60109'>INF-M H-LU Ronin</String>
		<String _locID='60110'>Daimyo. Trains troops and receives Shipments</String>
		<String _locID='60111'>Powerful Japanese lord who can train troops and receive Shipments.</String>
		<String _locID='60112'>Daimyo</String>
		<String _locID='60113'>CAV H Daimyo</String>
		<String _locID='60114'>Shogun. Trains troops, receives Shipments, and has hitpoints aura.</String>
		<String _locID='60115'>Supreme ruler of Japan. Can train troops and receive Shipments. Also gives nearby troops extra hitpoints.</String>
		<String _locID='60116'>Shogun Tokugawa</String>
		<String _locID='60117'>CAV H Shogun Tokugawa</String>
		<String _locID='60118'>Hand cavalry, good against archers, skirmishers, and artillery</String>
		<String _locID='60119'>Indian hand cavalry that rides a camel. Good against archers, skirmishers, and artillery.</String>
		<String _locID='60120'>Sowar</String>
		<String _locID='60121'>CAV H-SC Sowar</String>
		<String _locID='60122'>Manoeuvre cavalry, good against shock units</String>
		<String _locID='60123'>Ranged camel cavalry. Good against shock units.</String>
		<String _locID='60124'>Zamburak</String>
		<String _locID='60125'>CAV R-MA Zamburak</String>
		<String _locID='60126'>Assault Elephant, does area damage in hand combat</String>
		<String _locID='60127'>Assault hand cavalry that inflicts wide-area damage. Exceptionally deadly against archers and skirmishers.</String>
		<String _locID='60128'>Mahout Lancer</String>
		<String _locID='60129'>CAV H-AS Mahout Lancer</String>
		<String _locID='60130'>Ranged Elephant good against shock units and artillery</String>
		<String _locID='60131'>High-hitpoints ranged Elephant cavalry effective against Shock Units and artillery.</String>
		<String _locID='60132'>Howdah</String>
		<String _locID='60133'>CAV R-MA Howdah</String>
		<String _locID='60134'>Light artillery</String>
		<String _locID='60135'>Light artillery. Better against infantry than buildings.</String>
		<String _locID='60136'>Siege Elephant</String>
		<String _locID='60137'>AR Siege Elephant</String>
		<String _locID='60138'>Fast hand infantry good, against Shock Units and buildings</String>
		<String _locID='60139'>Fast-moving sword gauntlet infantry. Good against shock units and buildings.</String>
		<String _locID='60140'>Rajput</String>
		<String _locID='60141'>INF H-LU Rajput</String>
		<String _locID='60142'>Hand infantry, good against line units</String>
		<String _locID='60143'>Uses a sword whip that does area damage. Good against line units. Available only from the Home City.</String>
		<String _locID='60144'>Urumi Swordsman</String>
		<String _locID='60145'>INF H-LU Urumi</String>
		<String _locID='60146'>Brahmin, who heals and does area damage in hand combat</String>
		<String _locID='60147'>Religious leader and healer with a Stomp area attack that can stun Treasure Guardians. Explores, fights, and builds Town Centers and Trading Posts.</String>
		<String _locID='60148'>Brahmin</String>
		<String _locID='60149'>MONK Brahmin</String>
		<String _locID='60150'>Archer, good against line units</String>
		<String _locID='60151'>Archaic Chinese crossbow that fires at an extremely fast rate. Good against infantry.</String>
		<String _locID='60152'>Chu Ko Nu</String>
		<String _locID='60153'>INF R-SK Chu Ko Nu</String>
		<String _locID='60154'>Skirmisher, good against line units</String>
		<String _locID='60155'>Cheap Chinese foot soldier armed with a rifle. Good against infantry.</String>
		<String _locID='60156'>Arquebusier</String>
		<String _locID='60157'>INF R-SK Arquebusier</String>
		<String _locID='60158'>Hand infantry, good against shock units and buildings</String>
		<String _locID='60159'>Foot warrior armed with a pike. Good against shock units and buildings.</String>
		<String _locID='60160'>Qiang Pikeman</String>
		<String _locID='60161'>INF H-LU Qiang Pikeman</String>
		<String _locID='60162'>Hand infantry, good against shock units and buildings</String>
		<String _locID='60163'>Soldier armed with a very large sword. Good against shock units.</String>
		<String _locID='60164'>Changdao Swordsman</String>
		<String _locID='60165'>INF H-LU Changdao</String>
		<String _locID='60166'>Raiding cavalry, good against villagers and buildings</String>
		<String _locID='60167'>Fast cavalry good at raiding villagers or buildings.</String>
		<String _locID='60168'>Steppe Rider</String>
		<String _locID='60169'>CAV H-SC Steppe Rider</String>
		<String _locID='60170'>Manoeuvre cavalry, good against shock units</String>
		<String _locID='60171'>Mongolian ranged cavalry. Good against shock units.</String>
		<String _locID='60172'>Keshik</String>
		<String _locID='60173'>CAV R-MA Keshik</String>
		<String _locID='60174'>Heavy cavalry, good against archers, skirmishers, and artillery</String>
		<String _locID='60175'>Chinese heavy cavalry. Good against archers, skirmishers, and artillery.</String>
		<String _locID='60176'>Iron Flail</String>
		<String _locID='60177'>CAV H-AS Iron Flail (Original)</String>
		<String _locID='60178'>Manoeuvre cavalry</String>
		<String _locID='60179'>Chinese horse rider that swings a meteor hammer.</String>
		<String _locID='60180'>Meteor Hammer</String>
		<String _locID='60181'>CAV H-AS Meteor Hammer</String>
		<String _locID='60182'>Anti-building artillery</String>
		<String _locID='60183'>Siege warrior. Good against buildings.</String>
		<String _locID='60184'>Elite Ram</String>
		<String _locID='60185'>AR Ram</String>
		<String _locID='60186'>Light artillery</String>
		<String _locID='60187'>Light artillery that throws grenades to defeat infantry or buildings.</String>
		<String _locID='60188'>Flame Thrower</String>
		<String _locID='60189'>AR Flame Thrower</String>
		<String _locID='60190'>Weak anti-artillery artillery</String>
		<String _locID='60191'>Weak light artillery. En masse, good against other artillery.</String>
		<String _locID='60192'>Hand Mortar</String>
		<String _locID='60193'>AR Hand Mortar</String>
		<String _locID='60194'>Heavy artillery, good against infantry and buildings</String>
		<String _locID='60195'>Heavy artillery that fires a rocket and is good against infantry or buildings.</String>
		<String _locID='60196'>Flying Crow</String>
		<String _locID='60197'>AR Flying Crow</String>
		<String _locID='60198'>Shaolin Master, who has a chance to do critical strike in combat</String>
		<String _locID='60199'>Shaolin Master Monk who trains Disciples, stuns Guardians, and has a chance to inflict a Critical Strike in combat. Explores, fights, and builds Town Centers and Trading Posts.</String>
		<String _locID='60200'>Shaolin Master</String>
		<String _locID='60201'>MONK Shaolin Master</String>
		<String _locID='60202'>Food building / coin building</String>
		<String _locID='60203'>Slow, infinite source of food or coin. Limited to 10 gatherers.</String>
		<String _locID='60204'>Rice Paddy</String>
		<String _locID='60205'>Mercenary building / improvement building</String>
		<String _locID='60206'>Trains repentant outlaws and mercenaries. Provides Monk improvements.</String>
		<String _locID='60207'>Monastery</String>
		<String _locID='60208'>Cavalry building</String>
		<String _locID='60209'>Trains and upgrades hand and ranged cavalry.</String>
		<String _locID='60210'>Caravanserai</String>
		<String _locID='60211'>Foreign troops / improvement building (costs Export)</String>
		<String _locID='60212'>Spend Export here to enter into relations with Foreign powers and gain a powerful bonus. Also use Export to purchase Foreign troops and technologies.</String>
		<String _locID='60213'>Consulate</String>
		<String _locID='60214'>Cavalry building</String>
		<String _locID='60215'>Trains and upgrades hand and ranged cavalry.</String>
		<String _locID='60216'>Stable</String>
		<String _locID='60217'>Stable Japanese</String>
		<String _locID='60218'>Livestock building, generates experience points</String>
		<String _locID='60219'>Livestock generate more experience points when tasked to a Sacred Field. Trains Cows.</String>
		<String _locID='60220'>Sacred Field</String>
		<String _locID='60221'>Supports 10 population</String>
		<String _locID='60222'>Supports 10 population.</String>
		<String _locID='60223'>Shrine</String>
		<String _locID='60224'>Shrine Japanese</String>
		<String _locID='60225'>Supports 20 population / livestock building</String>
		<String _locID='60226'>Supports 20 population, which can be increased here with improvements. Also fattens livestock faster and trains Goats.</String>
		<String _locID='60227'>Village</String>
		<String _locID='60228'>Village</String>
		<String _locID='60229'>Chinese Barracks / Stable</String>
		<String _locID='60230'>Chinese combination of Barracks and Stable. Trains infantry and cavalry in mixed groups. Also, upgrades infantry and cavalry.</String>
		<String _locID='60231'>War Academy</String>
		<String _locID='60232'>Artillery building</String>
		<String _locID='60233'>Trains and upgrades artillery.</String>
		<String _locID='60234'>Siege Workshop</String>
		<String _locID='60235'>Infantry building</String>
		<String _locID='60236'>Trains and upgrades hand and ranged infantry.</String>
		<String _locID='60237'>Barracks</String>
		<String _locID='60238'>Siege Workshop Chinese</String>
		<String _locID='60239'>Short-duration ranged infantry</String>
		<String _locID='60240'>Quick-training Asian defender who quickly loses hitpoints, becoming less effective over time.</String>
		<String _locID='60241'>Irregular</String>
		<String _locID='60242'>INF R Irregular</String>
		<String _locID='60243'>Villager</String>
		<String _locID='60244'>Villager that gathers resources.</String>
		<String _locID='60245'>Villager</String>
		<String _locID='60246'>VIL Chinese Villager</String>
		<String _locID='60247'>Defensive building</String>
		<String _locID='60248'>Powerful, defensive building that can also train units. Can only be sent from the Home City.</String>
		<String _locID='60249'>Castle</String>
		<String _locID='60250'>Confucian Academy</String>
		<String _locID='60251'>Military units upgrade over time</String>
		<String _locID='60252'>Cease Fire power</String>
		<String _locID='60253'>Temple of Heaven</String>
		<String _locID='60254'>Spawns Iron Troops</String>
		<String _locID='60255'>Great Wall Tower</String>
		<String _locID='60256'>Spawns Yojimbos</String>
		<String _locID='60257'>Osaka Castle</String>
		<String _locID='60258'>Informers power</String>
		<String _locID='60259'>Torii Gates</String>
		<String _locID='60260'>Skip to the Industrial Age</String>
		<String _locID='60261'>Imperial Palace</String>
		<String _locID='60262'>Spawns Flail Elephants.</String>
		<String _locID='60263'>Agra Fort</String>
		<String _locID='60264'>Healing power</String>
		<String _locID='60265'>The golden Temple</String>
		<String _locID='60266'>Villagers no popcap but cost more</String>
		<String _locID='60267'>Taj Mahal</String>
		<String _locID='60268'>Spawns Dragon Guns</String>
		<String _locID='60269'>Hwaseong Fortress</String>
		<String _locID='60270'>Quick train power</String>
		<String _locID='60271'>Incomparable Monastery</String>
		<String _locID='60272'>Starts victory timer</String>
		<String _locID='60273'>The Potala</String>
		<String _locID='60274'>Supports 10 population</String>
		<String _locID='60275'>Supports 10 population.</String>
		<String _locID='60276'>House</String>
		<String _locID='60277'>House Indian</String>
		<String _locID='60278'>Military Wonder</String>
		<String _locID='60279'>Military Wonder: Defensive Wonder that grants extra hitpoints to nearby units.</String>
		<String _locID='60280'>Great Wall Tower</String>
		<String _locID='60281'>WON Great Wall Tower</String>
		<String _locID='60282'>Military Wonder</String>
		<String _locID='60283'>Military Wonder: Defensive Wonder that grants extra attack to nearby units.</String>
		<String _locID='60284'>Osaka Castle</String>
		<String _locID='60285'>WON Osaka Castle</String>
		<String _locID='60286'>National Wonder</String>
		<String _locID='60287'>National Wonder: Boosts all gather rates by 10%. Produces Iron Troops or Trade.</String>
		<String _locID='60288'>Confucian Academy</String>
		<String _locID='60289'>WON Confucian Academy</String>
		<String _locID='60290'>Religious Wonder</String>
		<String _locID='60291'>Religious Wonder: Use the Cease Fire ability to stop all fighting for a brief interval. Increases the attack and hitpoints of monks.</String>
		<String _locID='60292'>Temple of Heaven</String>
		<String _locID='60293'>WON Temple of Heaven</String>
		<String _locID='60294'>Religious Wonder</String>
		<String _locID='60295'>Religious Wonder: Use the Informers ability to temporarily gain enemy lines of sight. Increases the attack and hitpoints of all infantry.</String>
		<String _locID='60296'>Torii Gates</String>
		<String _locID='60297'>WON Torii Gates</String>
		<String _locID='60298'>National Wonder</String>
		<String _locID='60299'>National Wonder: Skip the Capital Age and go directly to the Industrial Age. Builds slowly. Produces Yojimbo or Trade.</String>
		<String _locID='60300'>Imperial Palace</String>
		<String _locID='60301'>WON Imperial Palace</String>
		<String _locID='60302'>National Wonder</String>
		<String _locID='60303'>National Wonder: Grants a trickle of experience points. Produces Flail Elephants or Trade.</String>
		<String _locID='60304'>Taj Mahal</String>
		<String _locID='60305'>WON Taj Mahal</String>
		<String _locID='60306'>Religious Wonder</String>
		<String _locID='60307'>Religious Wonder: Use the Good Fortune ability to heal all of your units. Increases the attack and hitpoints of all cavalry.</String>
		<String _locID='60308'>The golden Temple</String>
		<String _locID='60309'>WON golden Temple</String>
		<String _locID='60310'>Religious Wonder</String>
		<String _locID='60311'>Religious Wonder: Use Transcendance power to rapidly train units for a short time. Increases the attack and hitpoints of artillery.</String>
		<String _locID='60312'>Incomparable Monastery</String>
		<String _locID='60313'>WON Incomparable Monastery</String>
		<String _locID='60314'>National Wonder</String>
		<String _locID='60315'>National Wonder: Starts the Wonder Victory Timer. If the Potala is destroyed, you lose! Produces the Red Robe General or Trade.</String>
		<String _locID='60316'>The Potala</String>
		<String _locID='60317'>WON Potala</String>
		<String _locID='60318'>Military Wonder</String>
		<String _locID='60319'>Military Wonder: Powerful defensive Wonder that heals nearby units.</String>
		<String _locID='60320'>Agra Fort</String>
		<String _locID='60321'>WON Agra Fort</String>
		<String _locID='60322'>Military Wonder</String>
		<String _locID='60323'>Military Wonder: Defensive Wonder that grants an armor bonus to nearby units.</String>
		<String _locID='60324'>Hwaseong Fortress</String>
		<String _locID='60325'>WON Hwaseong Fortress</String>
		<String _locID='60326'>Starting Techs</String>
		<String _locID='60327'>Villager</String>
		<String _locID='60328'>Villager that gathers hunting better than other resources.</String>
		<String _locID='60329'>Nomad</String>
		<String _locID='60330'>VIL Nomad</String>
		<String _locID='60331'>Light artillery, good against infantry</String>
		<String _locID='60332'>Chinese siege weapon that shoots fire at a short range. Better against infantry than buildings.</String>
		<String _locID='60333'>Flamethrower</String>
		<String _locID='60334'>AR Flamethrower</String>
		<String _locID='60335'>Spy</String>
		<String _locID='60336'>Stealthy ranged infantry. Good against infantry and buildings and in an ambush.</String>
		<String _locID='60337'>Shinobi</String>
		<String _locID='60338'>INF H Shinobi</String>
		<String _locID='60339'>Anti-artillery artillery</String>
		<String _locID='60340'>Light artillery. Good against other artillery.</String>
		<String _locID='60341'>Siege Elephant</String>
		<String _locID='60342'>AR Siege Elephant</String>
		<String _locID='60343'>Food source.</String>
		<String _locID='60344'>Crates of 400 food</String>
		<String _locID='60345'>TEAM wood source.</String>
		<String _locID='60346'>TEAM Crates of 400 wood</String>
		<String _locID='60347'>Coin source.</String>
		<String _locID='60348'>Chests of 2,500 coin</String>
		<String _locID='60349'>TEAM Everyone gets 400 crates of wood.</String>
		<String _locID='60350'>TEAM Everyone gets Chests of 400 wood.</String>
		<String _locID='60351'>TEAM 1 Nomad and 1 Cow</String>
		<String _locID='60352'>TEAM </String>
		<String _locID='60353'>TEAM </String>
		<String _locID='60354'>TEAM Ships 1 Nomad and 1 Cow.</String>
		<String _locID='60355'>TEAM Ships 1 Nomad and 2 Pigs.</String>
		<String _locID='60356'>TEAM 1 Nomad +2 Pigs</String>
		<String _locID='60357'>TEAM Germans send the team 2 Settler Wagons.</String>
		<String _locID='60358'>TEAM Chinese send the team 1 Nomad and 1 Cow.</String>
		<String _locID='60359'>Ships Villagers and Pigs.</String>
		<String _locID='60360'>1 Villager + 2 Pigs</String>
		<String _locID='60361'>TEAM Chinese send the team 1 Nomad and 1 Cow.</String>
		<String _locID='60362'>Ships Villagers and Pigs.</String>
		<String _locID='60363'>2 Villagers + 4 Pigs</String>
		<String _locID='60364'>TEAM Chinese send the team 1 Nomad and 1 Cow.</String>
		<String _locID='60365'>Ships Villagers and Pigs.</String>
		<String _locID='60366'>4 Villagers + 8 Pigs</String>
		<String _locID='60367'>TEAM Chinese send the team 1 Nomad and 1 Cow.</String>
		<String _locID='60368'>Emperor's Settlement</String>
		<String _locID='60369'>Ships 1 Covered Wagon and 5 Villagers</String>
		<String _locID='60370'>Center of a colony</String>
		<String _locID='60371'>Most important building in a colony. Home City arrival point. Supports 10 population.</String>
		<String _locID='60372'>Janaros Town Hall</String>
		<String _locID='60373'>Town Center Asian</String>
		<String _locID='60374'>Infantry building</String>
		<String _locID='60375'>Trains and upgrades hand and ranged infantry.</String>
		<String _locID='60376'>Barracks</String>
		<String _locID='60377'>Barracks Indian</String>
		<String _locID='60378'>Naval building</String>
		<String _locID='60379'>Builds and upgrades Fishing Boats and warships. Repairs nearby ships.</String>
		<String _locID='60380'>Dock</String>
		<String _locID='60381'>Dock Asian</String>
		<String _locID='60382'>Livestock building</String>
		<String _locID='60383'>Livestock fatten faster when tasked on a Pen. Trains Sheep.</String>
		<String _locID='60384'>Livestock Pen</String>
		<String _locID='60385'>Livestock Pen Asian</String>
		<String _locID='60386'>Economic building</String>
		<String _locID='60387'>Provides early economic improvements and exchanges one resource for another.</String>
		<String _locID='60388'>Tea Market</String>
		<String _locID='60389'>Market Indian</String>
		<String _locID='60390'>Defensive building</String>
		<String _locID='60391'>Tower that can be used to defend the frontier.</String>
		<String _locID='60392'>Tower</String>
		<String _locID='60393'>Tower</String>
		<String _locID='60394'>Transforms into a Town Center</String>
		<String _locID='60395'>Starts a new colony by transforming into a Town Center. Most civilizations can only have 1 Town Center until the Capital Age.</String>
		<String _locID='60396'>Covered Wagon</String>
		<String _locID='60397'>VIL Covered Wagon Asian</String>
		<String _locID='60398'>Ships 1 Covered Wagon</String>
		<String _locID='60399'>Town Rickshaw</String>
		<String _locID='60400'>Transforms into a Village</String>
		<String _locID='60401'>Transforms into a Village for supporting population and livestock-fattening.</String>
		<String _locID='60402'>Village Rickshaw</String>
		<String _locID='60403'>VIL Village Rickshaw</String>
		<String _locID='60404'>Ships 1 Village Rickshaw</String>
		<String _locID='60405'>Nomadic Settlement</String>
		<String _locID='60406'>Ships 2 Village Rickshaws</String>
		<String _locID='60407'>Nomadic Expansion</String>
		<String _locID='60408'>Disciple attack, hitpoints and build limit increased.</String>
		<String _locID='60409'>Learned Disciples</String>
		<String _locID='60410'>TEAM Hero combat increased.</String>
		<String _locID='60411'>Brahmin attack and hitpoints increased. Allows Brahmins to train Tigers; +1 Villager.</String>
		<String _locID='60412'>Favorable Karma</String>
		<String _locID='60413'>Shaolin Master attack and hitpoints increased. Also gives your Shaolin Master the ability to inflict area damage, delivering critical attacks on every hit for a short interval of time.</String>
		<String _locID='60414'>Snatch the Pebble</String>
		<String _locID='60415'>Gives your Shaolin Master an ability that does area damage. They work themselves into a fury, inflicting critical attacks on every hit for a brief interval following the ability being cast.</String>
		<String _locID='60416'>Kung Fu</String>
		<String _locID='60417'>2 Villager</String>
		<String _locID='60418'>4 Villagers</String>
		<String _locID='60419'>3 Villagers</String>
		<String _locID='60420'>5 Villagers</String>
		<String _locID='60421'>Ships 1 Villager and 1 Monk</String>
		<String _locID='60422'>Ships 3 Villagers and 1 Monk</String>
		<String _locID='60423'>Ships 2 Villagers and 1 Monk</String>
		<String _locID='60424'>Ships 4 Villagers and 1 Monk</String>
		<String _locID='60425'>Food source and experience points.</String>
		<String _locID='60426'>Crates of 200 food +300 XP</String>
		<String _locID='60427'>Food source and experience points.</String>
		<String _locID='60428'>Crates of 300 food +600 XP</String>
		<String _locID='60429'>Wood source and experience points.</String>
		<String _locID='60430'>Crates of 400 food +700 XP</String>
		<String _locID='60431'>Food source and experience points.</String>
		<String _locID='60432'>Crates of 700 food +1000 XP</String>
		<String _locID='60433'>Food source and experience points.</String>
		<String _locID='60434'>Crates of 1,000 food +1600 XP</String>
		<String _locID='60435'>Urumi Swordsman attack and hitpoints increased.</String>
		<String _locID='60436'>Disciplined Urumi Swordsman</String>
		<String _locID='60437'>Veteran Abus Gun</String>
		<String _locID='60438'>Food source and experience points.</String>
		<String _locID='60439'>Crates of 200 wood +300 XP</String>
		<String _locID='60440'>Food source and experience points.</String>
		<String _locID='60441'>Crates of 300 food +600 XP</String>
		<String _locID='60442'>Food source and experience points.</String>
		<String _locID='60443'>Crates of 400 food +700 XP</String>
		<String _locID='60444'>Disciplined Abus Gun</String>
		<String _locID='60445'>Food source and experience points.</String>
		<String _locID='60446'>Crates of 300 wood +600 XP</String>
		<String _locID='60447'>Food source and experience points.</String>
		<String _locID='60448'>Crates of 400 wood +800 XP</String>
		<String _locID='60449'>Food source and experience points.</String>
		<String _locID='60450'>Crates of 700 wood +1000 XP</String>
		<String _locID='60451'>Food source and experience points.</String>
		<String _locID='60452'>Crates of 1,000 wood +1600 XP</String>
		<String _locID='60453'>Disciplined Urumi</String>
		<String _locID='60454'>Rajput attack and hitpoints increased.</String>
		<String _locID='60455'>Disciplined Rajput</String>
		<String _locID='60456'>Disciplined Urumi</String>
		<String _locID='60457'>Disciplined Rajput</String>
		<String _locID='60458'>Coin source and XP</String>
		<String _locID='60459'>Chests of 200 coin +300 XP</String>
		<String _locID='60460'>Coin source and XP</String>
		<String _locID='60461'>Chests of 300 coin +600 XP</String>
		<String _locID='60462'>Sowar attack and hitpoints increased.</String>
		<String _locID='60463'>Disciplined Sowar</String>
		<String _locID='60464'>Disciplined Urumi</String>
		<String _locID='60465'>Coin source and XP</String>
		<String _locID='60466'>Chests of 400 coin +800 XP</String>
		<String _locID='60467'>Disciplined Camel</String>
		<String _locID='60468'>Zamburak attack and hitpoints increased.</String>
		<String _locID='60469'>Disciplined Zamburak</String>
		<String _locID='60470'>Disciplined Camel</String>
		<String _locID='60471'>Coin source and XP</String>
		<String _locID='60472'>Chests of 700 coin +1000 XP</String>
		<String _locID='60473'>Coin source and XP</String>
		<String _locID='60474'>Chests of 1,000 coin +1600 XP</String>
		<String _locID='60475'>Disciplined Zamburak</String>
		<String _locID='60476'>Mahout attack and hitpoints increased.</String>
		<String _locID='60477'>Disciplined Mahout</String>
		<String _locID='60478'>Disciplined Zamburak</String>
		<String _locID='60479'>Disciplined Mahout</String>
		<String _locID='60480'>Monk attack and hitpoints increased. Japanese Monks get greater resource rewards from Treasures.</String>
		<String _locID='60481'>Mountain Warrior</String>
		<String _locID='60482'>Exalted upgrade for Rajputs.</String>
		<String _locID='60483'>Exalted Rajput</String>
		<String _locID='60484'>Legendary Aenna</String>
		<String _locID='60485'>Exalted Rajput</String>
		<String _locID='60486'>Rajput attack and hitpoints increased.</String>
		<String _locID='60487'>Honored Rajput</String>
		<String _locID='60488'>Champion Aenna</String>
		<String _locID='60489'>Honored Rajput</String>
		<String _locID='60490'>Urumi Swordsman attack and hitpoints increased.</String>
		<String _locID='60491'>Honored Urumi Swordsman</String>
		<String _locID='60492'>Honored Rajput</String>
		<String _locID='60493'>Honored Urumi</String>
		<String _locID='60494'>Sowar attack and hitpoints increased.</String>
		<String _locID='60495'>Honored Sowar</String>
		<String _locID='60496'>Honored Urumi</String>
		<String _locID='60497'>Honored Camel</String>
		<String _locID='60498'>Zamburak attack and hitpoints increased.</String>
		<String _locID='60499'>Honored Zamburak</String>
		<String _locID='60500'>Honored Camel</String>
		<String _locID='60501'>Honored Zamburak</String>
		<String _locID='60502'>Mahout Lancer attack and hitpoints increased.</String>
		<String _locID='60503'>Honored Mahout Lancer</String>
		<String _locID='60504'>Honored Zamburak</String>
		<String _locID='60505'>Honored Mahout</String>
		<String _locID='60506'>Howdah attack and hitpoints increased.</String>
		<String _locID='60507'>Honored Howdah</String>
		<String _locID='60508'>Honored Mahout</String>
		<String _locID='60509'>Honored Howdah</String>
		<String _locID='60510'>Exalted upgrade for Urumi Swordsmen.</String>
		<String _locID='60511'>Exalted Urumi Swordsman</String>
		<String _locID='60512'>Exalted Rajput</String>
		<String _locID='60513'>Exalted Urumi</String>
		<String _locID='60514'>Exalted upgrade for Sowars.</String>
		<String _locID='60515'>Exalted Sowar</String>
		<String _locID='60516'>Exalted Urumi</String>
		<String _locID='60517'>Exalted Camel</String>
		<String _locID='60518'>Exalted upgrade for Zamburaks.</String>
		<String _locID='60519'>Exalted Zamburak</String>
		<String _locID='60520'>Exalted Camel</String>
		<String _locID='60521'>Exalted Zamburak</String>
		<String _locID='60522'>Exalted upgrade for Mahout Lancers.</String>
		<String _locID='60523'>Exalted Mahout Lancer</String>
		<String _locID='60524'>Exalted Zamburak</String>
		<String _locID='60525'>Exalted Mahout</String>
		<String _locID='60526'>Exalted upgrade for Howdahs.</String>
		<String _locID='60527'>Exalted Howdah</String>
		<String _locID='60528'>Exalted Mahout</String>
		<String _locID='60529'>Exalted Howdah</String>
		<String _locID='60530'>Exalted upgrade for Siege Elephants.</String>
		<String _locID='60531'>Exalted Siege Elephant</String>
		<String _locID='60532'>Exalted Howdah</String>
		<String _locID='60533'>Exalted Siege Elephant</String>
		<String _locID='60534'>Treasure guardian</String>
		<String _locID='60535'>Defeat this guardian to collect its Treasure.</String>
		<String _locID='60536'>Smuggler</String>
		<String _locID='60537'>GRD Smuggler</String>
		<String _locID='60538'>Monk attack and hitpoints increased and 2 Wokou </String>
		<String _locID='60539'>Monk HP</String>
		<String _locID='60540'>Monks gain the stealth. They also now have a chance to dodge attacks.</String>
		<String _locID='60541'>Ninjitsu</String>
		<String _locID='60542'>Enemy units nearby Japanese Monks have less attack.</String>
		<String _locID='60543'>Stream of Enlightenment</String>
		<String _locID='60544'>Train very strong Wokou at the Monastery and 3 Wokou </String>
		<String _locID='60545'>Underworld Alliance</String>
		<String _locID='60546'>Elite Pirate Treasure Guardian</String>
		<String _locID='60547'>Defeat this guardian to collect its Treasure.</String>
		<String _locID='60548'>Underworld Wokou</String>
		<String _locID='60549'>Underworld Wokou</String>
		<String _locID='60550'>Yumi Archer attack and hitpoints increased.</String>
		<String _locID='60551'>Disciplined Yumi Archer</String>
		<String _locID='60552'>Disciplined Rajput</String>
		<String _locID='60553'>Disciplined Yumi</String>
		<String _locID='60554'>Sohei attack and hitpoints increased.</String>
		<String _locID='60555'>Disciplined Sohei</String>
		<String _locID='60556'>Disciplined Yumi</String>
		<String _locID='60557'>Disciplined Sohei</String>
		<String _locID='60558'>Ashigaru Musketeer attack and hitpoints increased.</String>
		<String _locID='60559'>Disciplined Ashigaru</String>
		<String _locID='60560'>Disciplined Sohei</String>
		<String _locID='60561'>Disciplined Ashigaru</String>
		<String _locID='60562'>Kensei attack and hitpoints increased.</String>
		<String _locID='60563'>Disciplined Kensei</String>
		<String _locID='60564'>Disciplined Ashigaru</String>
		<String _locID='60565'>Disciplined Kensei</String>
		<String _locID='60566'>Naginata Rider attack and hitpoints increased.</String>
		<String _locID='60567'>Disciplined Naginata Rider</String>
		<String _locID='60568'>Disciplined Camel</String>
		<String _locID='60569'>Disciplined Naginata Rider</String>
		<String _locID='60570'>Yumi Archer attack and hitpoints increased.</String>
		<String _locID='60571'>Honored Yumi Archer</String>
		<String _locID='60572'>Honored Rajput</String>
		<String _locID='60573'>Honored Yumi</String>
		<String _locID='60574'>Sohei attack and hitpoints increased.</String>
		<String _locID='60575'>Honored Sohei</String>
		<String _locID='60576'>Honored Yumi</String>
		<String _locID='60577'>Honored Sohei</String>
		<String _locID='60578'>Ashigaru Musketeer attack and hitpoints increased.</String>
		<String _locID='60579'>Honored Ashigaru</String>
		<String _locID='60580'>Honored Sohei</String>
		<String _locID='60581'>Honored Ashigaru</String>
		<String _locID='60582'>Kensei attack and hitpoints increased.</String>
		<String _locID='60583'>Honored Kensei</String>
		<String _locID='60584'>Honored Ashigaru</String>
		<String _locID='60585'>Honored Kensei</String>
		<String _locID='60586'>Naginata Rider attack and hitpoints increased.</String>
		<String _locID='60587'>Honored Naginata Rider</String>
		<String _locID='60588'>Honored Camel</String>
		<String _locID='60589'>Honored Naginata Rider</String>
		<String _locID='60590'>Yabusame attack and hitpoints increased.</String>
		<String _locID='60591'>Honored Yabusame</String>
		<String _locID='60592'>Honored Naginata Rider</String>
		<String _locID='60593'>Honored Samurai</String>
		<String _locID='60594'>Ships 1 Covered Wagon and 3 Villagers</String>
		<String _locID='60595'>Emperor's Settlement</String>
		<String _locID='60596'>Transforms into a Livestock Pen</String>
		<String _locID='60597'>Transforms into a Livestock Pen.</String>
		<String _locID='60598'>Livestock Pen Wagon</String>
		<String _locID='60599'>VIL Livestock Pen Wagon</String>
		<String _locID='60600'>Exalted upgrade for Yumi Archers.</String>
		<String _locID='60601'>Exalted Yumi Archer</String>
		<String _locID='60602'>Exalted Urumi</String>
		<String _locID='60603'>Exalted upgrade for Soheis.</String>
		<String _locID='60604'>Exalted Sohei</String>
		<String _locID='60605'>Exalted Urumi</String>
		<String _locID='60606'>Exalted Sohei</String>
		<String _locID='60607'>Exalted Yumi</String>
		<String _locID='60608'>Exalted upgrade for Ashigaru Musketeers.</String>
		<String _locID='60609'>Exalted Ashigaru</String>
		<String _locID='60610'>Exalted Sohei</String>
		<String _locID='60611'>Exalted Ashigaru</String>
		<String _locID='60612'>3 Sheep +Livestock Pen</String>
		<String _locID='60613'>Exalted upgrade for Kenseis.</String>
		<String _locID='60614'>Exalted Kensei</String>
		<String _locID='60615'>Exalted Ashigaru</String>
		<String _locID='60616'>Exalted Kensei</String>
		<String _locID='60617'>Exalted upgrade for Shinobis.</String>
		<String _locID='60618'>Exalted Shinobi</String>
		<String _locID='60619'>Exalted Kensei</String>
		<String _locID='60620'>Exalted Shinobi</String>
		<String _locID='60621'>Exalted upgrade for Naginata Riders.</String>
		<String _locID='60622'>Exalted Naginata Rider</String>
		<String _locID='60623'>Exalted Camel</String>
		<String _locID='60624'>Exalted Naginata Rider</String>
		<String _locID='60625'>Exalted upgrade for Yabusames.</String>
		<String _locID='60626'>Exalted Yabusame</String>
		<String _locID='60627'>Exalted Naginata Rider</String>
		<String _locID='60628'>11 Sheep +Livestock Pen</String>
		<String _locID='60629'>Exalted Samurai</String>
		<String _locID='60630'>5 Cows +Livestock Pen</String>
		<String _locID='60631'>Chu Ko Nu attack and hitpoints increased.</String>
		<String _locID='60632'>Disciplined Chu Ko Nu</String>
		<String _locID='60633'>Disciplined Ashigaru</String>
		<String _locID='60634'>Disciplined Chu Ko Nu</String>
		<String _locID='60635'>Disciplined Arquebusier</String>
		<String _locID='60636'>Red Lantern Army attack and hitpoints increased.</String>
		<String _locID='60637'>Disciplined Red Lantern Army</String>
		<String _locID='60638'>Disciplined Arquebusier</String>
		<String _locID='60639'>Disciplined Chu Ko Nu</String>
		<String _locID='60640'>Disciplined Changdao</String>
		<String _locID='60641'>Disciplined Qiang Pikeman</String>
		<String _locID='60642'>Keshik attack and hitpoints increased.</String>
		<String _locID='60643'>Disciplined Keshik</String>
		<String _locID='60644'>Disciplined Changdao</String>
		<String _locID='60645'>Disciplined Qiang Pikeman</String>
		<String _locID='60646'>Chu Ko Nu attack and hitpoints increased.</String>
		<String _locID='60647'>Honored Chu Ko Nu</String>
		<String _locID='60648'>Honored Ashigaru</String>
		<String _locID='60649'>Honored Arquebusier</String>
		<String _locID='60650'>Honored Chu Ko Nu</String>
		<String _locID='60651'>Arquebusier attack and hitpoints increased.</String>
		<String _locID='60652'>Honored Arquebusier</String>
		<String _locID='60653'>Honored Chu Ko Nu</String>
		<String _locID='60654'>Honored Arquebusier</String>
		<String _locID='60655'>Honored Changdao</String>
		<String _locID='60656'>Honored Qiang Pikeman</String>
		<String _locID='60657'>Keshik attack and hitpoints increased.</String>
		<String _locID='60658'>Honored Keshik</String>
		<String _locID='60659'>Honored Qiang Pikeman</String>
		<String _locID='60660'>Honored Changdao</String>
		<String _locID='60661'>Honored Keshik</String>
		<String _locID='60662'>Honored Steppe Rider</String>
		<String _locID='60663'>Iron Flail attack and hitpoints increased.</String>
		<String _locID='60664'>Honored Iron Flail</String>
		<String _locID='60665'>Honored Steppe Rider</String>
		<String _locID='60666'>Honored Keshik</String>
		<String _locID='60667'>Honored Iron Flail</String>
		<String _locID='60668'>Honored Meteor Hammer</String>
		<String _locID='60669'>Disciplined Keshik</String>
		<String _locID='60670'>Disciplined Steppe Rider</String>
		<String _locID='60671'>Exalted upgrade for Chu Ko Nus.</String>
		<String _locID='60672'>Exalted Chu Ko Nu</String>
		<String _locID='60673'>Exalted Ashigaru</String>
		<String _locID='60674'>Exalted Arquebusier</String>
		<String _locID='60675'>Exalted Chu Ko Nu</String>
		<String _locID='60676'>Exalted upgrade for Arquebusiers.</String>
		<String _locID='60677'>Exalted Arquebusier</String>
		<String _locID='60678'>Exalted Chu Ko Nu</String>
		<String _locID='60679'>Exalted Arquebusier</String>
		<String _locID='60680'>Exalted Changdao</String>
		<String _locID='60681'>Exalted Qiang Pikeman</String>
		<String _locID='60682'>Exalted upgrade for Keshiks.</String>
		<String _locID='60683'>Exalted Keshik</String>
		<String _locID='60684'>Exalted Qiang Pikeman</String>
		<String _locID='60685'>Exalted Changdao</String>
		<String _locID='60686'>Exalted Keshik</String>
		<String _locID='60687'>Exalted Steppe Rider</String>
		<String _locID='60688'>Exalted upgrade for Iron Flails.</String>
		<String _locID='60689'>Exalted Iron Flail</String>
		<String _locID='60690'>Exalted Steppe Rider</String>
		<String _locID='60691'>Exalted Keshik</String>
		<String _locID='60692'>Exalted Iron Flail</String>
		<String _locID='60693'>Exalted Meteor Hammer</String>
		<String _locID='60694'>Flamethrower attack and hitpoints increased.</String>
		<String _locID='60695'>Disciplined Flamethrower</String>
		<String _locID='60696'>Disciplined Ashigaru</String>
		<String _locID='60697'>Disciplined Flame Thrower</String>
		<String _locID='60698'>Flamethrower attack and hitpoints increased.</String>
		<String _locID='60699'>Honored Flamethrower</String>
		<String _locID='60700'>Honored Ashigaru</String>
		<String _locID='60701'>Honored Flame Thrower</String>
		<String _locID='60702'>Hand Mortar attack and hitpoints increased.</String>
		<String _locID='60703'>Honored Hand Mortar</String>
		<String _locID='60704'>Honored Flame Thrower</String>
		<String _locID='60705'>Honored Hand Mortar</String>
		<String _locID='60706'>Exalted upgrade for Flamethrowers.</String>
		<String _locID='60707'>Exalted Flamethrower</String>
		<String _locID='60708'>Exalted Ashigaru</String>
		<String _locID='60709'>Exalted Flame Thrower</String>
		<String _locID='60710'>Exalted upgrade for Hand Mortars.</String>
		<String _locID='60711'>Exalted Hand Mortar</String>
		<String _locID='60712'>Exalted Flame Thrower</String>
		<String _locID='60713'>Exalted Hand Mortar</String>
		<String _locID='60714'>Food source and Villagers</String>
		<String _locID='60715'>Chests of 100 food +1 Villager</String>
		<String _locID='60716'>Food source and Villagers</String>
		<String _locID='60717'>Chests of 200 food +1 Villager</String>
		<String _locID='60718'>Food source and Villagers</String>
		<String _locID='60719'>Chests of 200 food +2 Villagers</String>
		<String _locID='60720'>Food source and Villagers</String>
		<String _locID='60721'>Chests of 300 food +1 Villager</String>
		<String _locID='60722'>Wood source and Villagers</String>
		<String _locID='60723'>Chests of 100 wood +1 Villager</String>
		<String _locID='60724'>Wood source and Villagers</String>
		<String _locID='60725'>Chests of 200 wood +1 Villager</String>
		<String _locID='60726'>Wood source and Villagers</String>
		<String _locID='60727'>Chests of 200 wood +2 Villagers</String>
		<String _locID='60728'>Wood source and Villagers</String>
		<String _locID='60729'>Chests of 300 wood +1 Villager</String>
		<String _locID='60730'>Wood source and Villagers</String>
		<String _locID='60731'>Chests of 400 wood +4 Villagers</String>
		<String _locID='60732'>Wood source and Villagers</String>
		<String _locID='60733'>Chests of 800 wood +8 Villagers</String>
		<String _locID='60734'>Coin source and Villagers</String>
		<String _locID='60735'>Chests of 100 coin +1 Villager</String>
		<String _locID='60736'>Coin source and Villagers</String>
		<String _locID='60737'>Chests of 300 coin +1 Villager</String>
		<String _locID='60738'>Coin source and Villagers</String>
		<String _locID='60739'>Chests of 200 coin +2 Villagers</String>
		<String _locID='60740'>Coin source and Villagers</String>
		<String _locID='60741'>Chests of 300 coin +1 Villager</String>
		<String _locID='60742'>11 Sheep</String>
		<String _locID='60743'>Ships a Sacred Field Rickshaw, and now all Sacred Fields slowly heal nearby units.</String>
		<String _locID='60744'>The Mystical Syllable</String>
		<String _locID='60745'>Florence Nightingale Shipment has arrived.</String>
		<String _locID='60746'>Sacred Field Healing Shipment has arrived.</String>
		<String _locID='60747'>Tame animal</String>
		<String _locID='60748'>A tame tiger that is good against guardians.</String>
		<String _locID='60749'>Tame Tiger</String>
		<String _locID='60750'>Pet Tiger</String>
		<String _locID='60751'>Tame animal</String>
		<String _locID='60752'>A pet rhino that likes grass and is good against guardians.</String>
		<String _locID='60753'>Randy the Pet Rhino</String>
		<String _locID='60754'>Pet Rhino</String>
		<String _locID='60755'>2 Pet Tigers +1 Villager</String>
		<String _locID='60756'>4 Pet Tigers + 1 Villager</String>
		<String _locID='60757'>2 Pet Rhino + 1 Villager</String>
		<String _locID='60758'>TEAM 2 Pet Rhinos</String>
		<String _locID='60759'>Increases the amount monks can heal +1 Villager. Allows you to train Lions.</String>
		<String _locID='60760'>Master Healing</String>
		<String _locID='60761'>Pets nearby your monks get increased damage and attack. Allows monks to train White Tigers +1 Villager.</String>
		<String _locID='60762'>Pet Aura</String>
		<String _locID='60763'>Monk siege damage increased; +1 Villager.</String>
		<String _locID='60764'>Rampage</String>
		<String _locID='60765'>Heavy artillery</String>
		<String _locID='60766'>Powerful heavy artillery from the foundries of Korea.</String>
		<String _locID='60767'>Dragon Gun</String>
		<String _locID='60768'>AR Dragon Gun</String>
		<String _locID='60769'>Mercenary archer, good against line units</String>
		<String _locID='60770'>Mercenary foot archer from China that wears heavy armor. Good against infantry.</String>
		<String _locID='60771'>Iron Troop</String>
		<String _locID='60772'>INF R-SK Iron Troop</String>
		<String _locID='60773'>Anti-building Elephant</String>
		<String _locID='60774'>Powerful Elephant from India that swings a mace for area damage. Good against buildings.</String>
		<String _locID='60775'>Flail Elephant</String>
		<String _locID='60776'>AR Flail Elephant</String>
		<String _locID='60777'>Hand cavalry</String>
		<String _locID='60778'>Mounted warrior good against skirmishers, foot archers, and artillery.</String>
		<String _locID='60779'>Yojimbo</String>
		<String _locID='60780'>CAV H-SC Yojimbo</String>
		<String _locID='60781'>Native Asian skirmisher, good against infantry</String>
		<String _locID='60782'>Nepalese skirmisher that is accurate to a long range. Good against infantry.</String>
		<String _locID='60783'>Gurkha</String>
		<String _locID='60784'>NAT Gurkha</String>
		<String _locID='60785'>Native Asian fast hand infantry, good against archers, skirmishers, and artillery</String>
		<String _locID='60786'>Fast Chinese warrior armed with a shield and a sword. Heavily armored and good against archers, skirmishers, and artillery.</String>
		<String _locID='60787'>Rattan Shield</String>
		<String _locID='60788'>INF-N H-SC Rattan Shield</String>
		<String _locID='60789'>Hand infantry; good against shock units and buildings</String>
		<String _locID='60790'>Japanese Monk armed with a large two-handed club. Good against shock units and buildings.</String>
		<String _locID='60791'>Yamabushi</String>
		<String _locID='60792'>INF H-LU Yamabushi</String>
		<String _locID='60793'>Native Asian hand cavalry</String>
		<String _locID='60794'>Indian horseman armed with a sword.</String>
		<String _locID='60795'>Sowar</String>
		<String _locID='60796'>NAT Sowar</String>
		<String _locID='60797'>Native Asian hand infantry, good against infantry</String>
		<String _locID='60798'>Indian warrior armed with sharp claws. Good against infantry.</String>
		<String _locID='60799'>Tiger Claw</String>
		<String _locID='60800'>INF-N H-SC Tiger Claw</String>
		<String _locID='60801'>European ranged cavalry, good against shock units</String>
		<String _locID='60802'>European adventurer armed with a gun and riding horseback. Good against shock units.</String>
		<String _locID='60803'>Conquistador</String>
		<String _locID='60804'>CAV-N R-MA Conquistador</String>
		<String _locID='60805'>Heavy ranged infantry, good against shock units and hand infantry</String>
		<String _locID='60806'>Powerful Indian line unit that has a bonus versus cavalry at melee.</String>
		<String _locID='60807'>Sepoy</String>
		<String _locID='60808'>INF R-LU Sepoy</String>
		<String _locID='60809'>Light artillery, good against infantry and buildings</String>
		<String _locID='60810'>Sikhs that throw hoops, causing splash damage. Good against infantry and buildings.</String>
		<String _locID='60811'>Chakram</String>
		<String _locID='60812'>INF-N R-LU Chakram</String>
		<String _locID='60813'>Native Asian heavy Elephant, inflicts area damage in hand combat</String>
		<String _locID='60814'>Indian Heavy War Elephant powerful in close combat. Inflicts area damage. Good against archers and skirmishers.</String>
		<String _locID='60815'>War Elephant</String>
		<String _locID='60816'>CAV-N H-AS War Elephant</String>
		<String _locID='60817'>Mercenary ranged cavalry, good against shock units</String>
		<String _locID='60818'>Heavily armed mercenary cavalry good with both a bow and a sword. Good against shock units.</String>
		<String _locID='60819'>Yojimbo</String>
		<String _locID='60820'>CAV H-SC Yojimbo</String>
		<String _locID='60821'>Economic building</String>
		<String _locID='60822'>Provides early economic improvements and exchanges one resource for another.</String>
		<String _locID='60823'>Silk Market</String>
		<String _locID='60824'>Market Chinese</String>
		<String _locID='60825'>Economic building</String>
		<String _locID='60826'>Provides early economic improvements and exchanges one resource for another.</String>
		<String _locID='60827'>Silver Market</String>
		<String _locID='60828'>Market Japanese</String>
		<String _locID='60829'>Animal Lore</String>
		<String _locID='60830'>Allows Monks to train pets.</String>
		<String _locID='60831'>Gives Monks astun attack.</String>
		<String _locID='60832'>Bandit Defense</String>
		<String _locID='60833'>Friendly units nearby Monks are healed.</String>
		<String _locID='60834'>Healing Ritual</String>
		<String _locID='60835'>Enemy units nearby Monks take damage.</String>
		<String _locID='60836'>Agony Chant</String>
		<String _locID='60837'>Monks do 2x damage to artillery and buildings.</String>
		<String _locID='60838'>Deconstruction</String>
		<String _locID='60839'>Monks do more damage to infantry and cavalry. They also gain a chance at landing a critical strike.</String>
		<String _locID='60840'>Martial Training</String>
		<String _locID='60841'>Monks get back health for damage dealt.</String>
		<String _locID='60842'>Renewal</String>
		<String _locID='60843'>Monks do more damage on each hit to the same target.</String>
		<String _locID='60844'>Pain Mantra</String>
		<String _locID='60845'>Monks get 2x hitpoints.</String>
		<String _locID='60846'>Purity of Body</String>
		<String _locID='60847'>Monks do 2x damage.</String>
		<String _locID='60848'>Technique</String>
		<String _locID='60849'>Tame animal</String>
		<String _locID='60850'>A tame panda who is good against guardians.</String>
		<String _locID='60851'>Petey the Pet Panda</String>
		<String _locID='60852'>Pet Panda</String>
		<String _locID='60853'>Tame animal</String>
		<String _locID='60854'>A tame panda who is good against guardians.</String>
		<String _locID='60855'>Petey the Pet Panda</String>
		<String _locID='60856'>Pet Panda</String>
		<String _locID='60857'>Tame animal</String>
		<String _locID='60858'>A pet panda who loves to eat baby seals and is good against guardians</String>
		<String _locID='60859'>Petey the Tame Panda</String>
		<String _locID='60860'>Pet Panda</String>
		<String _locID='60861'>Tame animal</String>
		<String _locID='60862'>A tame monitor lizard that is good against guardians.</String>
		<String _locID='60863'>Kermond the Pet Monitor Lizard</String>
		<String _locID='60864'>Pet Monitor Lizard</String>
		<String _locID='60865'>Villagers and Rickshaws build buildings much faster and get more experience points when done.</String>
		<String _locID='60866'>Land Reforms</String>
		<String _locID='60867'>Iron Structures Shipment has arrived.</String>
		<String _locID='60868'>Villagemasons Shipment has arrived.</String>
		<String _locID='60869'>Villagers and wagons build buildings and wonders much faster and get more experience points when done.</String>
		<String _locID='60870'>Wondermasons</String>
		<String _locID='60871'>Villagemasons Shipment has arrived.</String>
		<String _locID='60872'>Villagers and wagons build buildings and wonders much faster and get more experience points when done.</String>
		<String _locID='60873'>Wondermasons</String>
		<String _locID='60874'>Villagemasons Shipment has arrived.</String>
		<String _locID='60875'>Wondermasons Shipment has arrived.</String>
		<String _locID='60876'>Villagers gather all wood faster and warships have more hitpoints.</String>
		<String _locID='60877'>Wood Clearing</String>
		<String _locID='60878'>Sawmills Shipment has arrived.</String>
		<String _locID='60879'>Wood Clearing Shipment has arrived.</String>
		<String _locID='60880'>Villagers gather wood faster and increased ship hitpoints.</String>
		<String _locID='60881'>Extensive Logging</String>
		<String _locID='60882'>Forest Laws Shipment has arrived.</String>
		<String _locID='60883'>Extensive Logging Shipment has arrived.</String>
		<String _locID='60884'>Tribute System Shipment has arrived.</String>
		<String _locID='60885'>Capitalism System Shipment has arrived.</String>
		<String _locID='60886'>Increases trade generation by 20% for all tax levels.</String>
		<String _locID='60887'>Tribute System</String>
		<String _locID='60888'>Capitalism System Shipment has arrived.</String>
		<String _locID='60889'>Tribute System Shipment has arrived.</String>
		<String _locID='60890'>Capitalism Shipment has arrived.</String>
		<String _locID='60891'>Villagers gather food and coin from Rice Paddies faster.</String>
		<String _locID='60892'>Paddy Cultivation</String>
		<String _locID='60893'>Sustainable Agriculture Shipment has arrived.</String>
		<String _locID='60894'>Villagers gather from Rice Paddies faster and ships 1 Rice Paddy Wagon.</String>
		<String _locID='60895'>Paddy Cultivation +2 Rice Paddy Wagons</String>
		<String _locID='60896'>Refrigeration Shipment has arrived.</String>
		<String _locID='60897'>Paddy Cultivation Shipment has arrived.</String>
		<String _locID='60898'>Transforms into a Farm</String>
		<String _locID='60899'>Transforms into a Farm.</String>
		<String _locID='60900'>Farm Travois</String>
		<String _locID='60901'>VIL Farm Travois</String>
		<String _locID='60902'>Transforms into a Rice Paddy</String>
		<String _locID='60903'>Transforms into a Rice Paddy for gathering food or coin.</String>
		<String _locID='60904'>Rice Paddy Rickshaw</String>
		<String _locID='60905'>VIL Rice Paddy Rickshaw</String>
		<String _locID='60906'>Livestock fattens more quickly.</String>
		<String _locID='60907'>Communal Farming</String>
		<String _locID='60908'>Stockyards Shipment has arrived.</String>
		<String _locID='60909'>Villagers gather food and coin from Rice Paddies faster.</String>
		<String _locID='60910'>Communal Farming +2 Rice Paddy Wagons</String>
		<String _locID='60911'>Paddy Cultivation Shipment has arrived.</String>
		<String _locID='60912'>Communal Farming Shipment has arrived.</String>
		<String _locID='60913'>TEAM Villagers gather from Rice Paddies faster and ships 1 Rice Paddy Wagon.</String>
		<String _locID='60914'>TEAM Communal Farming +1 Rice Paddy Wagon</String>
		<String _locID='60915'>Communal Farming Shipment has arrived.</String>
		<String _locID='60916'>TEAM Communal Farming Shipment has arrived.</String>
		<String _locID='60917'>Livestock fattens more quickly +2 Cows.</String>
		<String _locID='60918'>Chinese Stockyards</String>
		<String _locID='60919'>Stockyards Shipment has arrived.</String>
		<String _locID='60920'>Chinese Stockyards Shipment has arrived.</String>
		<String _locID='60921'>Villagers gather food from Livestock much faster +1 Cow.</String>
		<String _locID='60922'>Chinese Fulling Mills</String>
		<String _locID='60923'>Fulling Mills Shipment has arrived.</String>
		<String _locID='60924'>Chinese Fulling Mills Shipment has arrived.</String>
		<String _locID='60925'>Herds get 50% fatter and ships 3 Water Buffalo.</String>
		<String _locID='60926'>Fatter Herds +3 Water Buffalos</String>
		<String _locID='60927'>Chinese Fulling Mills Shipment has arrived.</String>
		<String _locID='60928'>Fatter Herds Shipment has arrived.</String>
		<String _locID='60929'>Villagers gather food from hunted animals and berries faster.</String>
		<String _locID='60930'>Great Hunt</String>
		<String _locID='60931'>16</String>
		<String _locID='60932'>Sport Hunting Shipment has arrived.</String>
		<String _locID='60933'>TEAM 1 Trading Post Wagon</String>
		<String _locID='60934'>TEAM Ships 1 Trading Post Wagon.</String>
		<String _locID='60935'>Increased Trading Post income and ships 1 Trading Post Wagon.</String>
		<String _locID='60936'>Trading House +1 Trading Post Wagon</String>
		<String _locID='60937'>Gathers Fish or Whales</String>
		<String _locID='60938'>Gathers food from Fish or coin from Whales.</String>
		<String _locID='60939'>Fishing Boat</String>
		<String _locID='60940'>SHP Fishing Boat Asian</String>
		<String _locID='60941'>For the rest of the game, a medium trickle of wood enriches you; +2 Villagers.</String>
		<String _locID='60942'>Foreign Logging</String>
		<String _locID='60943'>Distributivism Shipment has arrived.</String>
		<String _locID='60944'>Foreign Logging Shipment has arrived.</String>
		<String _locID='60945'>Transforms into a Sacred Field</String>
		<String _locID='60946'>Transforms into a Sacred Field for livestock to generate more experience points.</String>
		<String _locID='60947'>Sacred Field Rickshaw</String>
		<String _locID='60948'>VIL Sacred Field Rickshaw</String>
		<String _locID='60949'>1 Sacred Field Wagon</String>
		<String _locID='60950'>Ships 1 Sacred Field Wagon.</String>
		<String _locID='60951'>Ships 1 Cherry Orchard Rickshaw.</String>
		<String _locID='60952'>1 Cherry Orchard Rickshaw</String>
		<String _locID='60953'>Ships 2 Cherry Orchard Rickshaws.</String>
		<String _locID='60954'>2 Cherry Orchard Rickshaws</String>
		<String _locID='60955'>Ships 3 Berry Bush Wagons.</String>
		<String _locID='60956'>3 Berry Bush Wagons +1 Villager</String>
		<String _locID='60957'>Villagers gather from Berry Bushes 30% faster; +1 Villager.</String>
		<String _locID='60958'>Mango Grove</String>
		<String _locID='60959'>Villagers gather food from hunted animals and berries faster; +1 Villager.</String>
		<String _locID='60960'>Naturalist Expedition</String>
		<String _locID='60961'>Naturalist Expedition Shipment has arrived.</String>
		<String _locID='60962'>Villagers gather food from hunted animals and berries faster; +2 Villagers.</String>
		<String _locID='60963'>Sport Hunting</String>
		<String _locID='60964'>16</String>
		<String _locID='60965'>Sport Hunting Shipment has arrived.</String>
		<String _locID='60966'>Villagers gather food from hunted animals and berries faster and ships 9 Deer.</String>
		<String _locID='60967'>Great Hunter +10 Deer</String>
		<String _locID='60968'>Naturalist Expedition Shipment has arrived.</String>
		<String _locID='60969'>Herdables generate more experience points and Sacred Cows cost less food; +1 Villager.</String>
		<String _locID='60970'>Goraksha</String>
		<String _locID='60971'>Naturalist Expedition Shipment has arrived.</String>
		<String _locID='60972'>Goraksha Shipment has arrived.</String>
		<String _locID='60973'>Livestock fattens more quickly and ships 1 Water Buffalo.</String>
		<String _locID='60974'>Stockyards +1 Water Buffalo</String>
		<String _locID='60975'>Stockyards Shipment has arrived.</String>
		<String _locID='60976'>Villagers gather food from Livestock much faster and ships 1 Water Buffalo.</String>
		<String _locID='60977'>Fulling Mills +1 Water Buffalo</String>
		<String _locID='60978'>Fulling Mills Shipment has arrived.</String>
		<String _locID='60979'>Villagers gather food and Rice Paddies, Mills, and Farms faster.</String>
		<String _locID='60980'>Paddy Cultivation</String>
		<String _locID='60981'>Paddy Cultivation Shipment has arrived.</String>
		<String _locID='60982'>Villagers gather from Rice Paddies faster.</String>
		<String _locID='60983'>Flood Plains</String>
		<String _locID='60984'>Communal Farming Shipment has arrived.</String>
		<String _locID='60985'>Villagers gather all food faster.</String>
		<String _locID='60986'>Communal Farming</String>
		<String _locID='60987'>Communal Farming Shipment has arrived.</String>
		<String _locID='60988'>Villagers gather food and coin from Rice Paddies faster.</String>
		<String _locID='60989'>Flood Plains</String>
		<String _locID='60990'>Food Silos Shipment has arrived.</String>
		<String _locID='60991'>Flood Plains Shipment has arrived.</String>
		<String _locID='60992'>Mango Grove Shipment has arrived.</String>
		<String _locID='60993'>Villagers gather all coin faster.</String>
		<String _locID='60994'>Gold Standard</String>
		<String _locID='60995'>Gold Standard Shipment has arrived.</String>
		<String _locID='60996'>All Villagers and Fishing Boats gather faster.</String>
		<String _locID='60997'>TEAM Chonindo</String>
		<String _locID='60998'>Economic Theory Shipment has arrived.</String>
		<String _locID='60999'>Chonindo Shipment has arrived.</String>
		<String _locID='61000'>Boats gather food from Fish and coin from Whales faster and ships 2 Fishing Boats.</String>
		<String _locID='61001'>Fish Market +2 Fishing Boats</String>
		<String _locID='61002'>Fish Market Shipment has arrived.</String>
		<String _locID='61003'>Boats gather food and coin faster and ships 3 Fishing Boats.</String>
		<String _locID='61004'>Rendering Plant +2 Fishing Boats</String>
		<String _locID='61005'>Rendering Plant Shipment has arrived.</String>
		<String _locID='61006'>Fishing Boats are cheaper and ships 2 Fishing Boats.</String>
		<String _locID='61007'>Schooners +1 Fishing Boats</String>
		<String _locID='61008'>Schooners Shipment has arrived.</String>
		<String _locID='61009'>New methods of rendering whale oil at sea allow your fishing boats to gather from whales significantly faster and ships 2 Fishing Boats.</String>
		<String _locID='61010'>Whale Oil +1 Fishing Boats</String>
		<String _locID='61011'>Whale Oil Shipment has arrived.</String>
		<String _locID='61012'>Fishing Boats gain an attack and get a small boost to hitpoints and line of sight.</String>
		<String _locID='61013'>Armed Fishermen</String>
		<String _locID='61014'>Fish Market Shipment has arrived.</String>
		<String _locID='61015'>Villagers gather coin from Mines faster and ships crates of 200 coin.</String>
		<String _locID='61016'>Establish Ironmonger +200 coin</String>
		<String _locID='61017'>Establish Ironmonger Shipment has arrived.</String>
		<String _locID='61018'>Villagers gather coin from Mines faster and ships crates of 300 coin.</String>
		<String _locID='61019'>Silversmith +300 coin</String>
		<String _locID='61020'>Silversmith Shipment has arrived.</String>
		<String _locID='61021'>Villagers gather all coin faster and ships crates of 400 coin.</String>
		<String _locID='61022'>Royal Mint +400 coin</String>
		<String _locID='61023'>Royal Mint Shipment has arrived.</String>
		<String _locID='61024'>Villagers gather food and coin from Rice Paddies faster and ships 1 Kensei.</String>
		<String _locID='61025'>Flood Plains +1 Kensei</String>
		<String _locID='61026'>Flood Plains Shipment has arrived.</String>
		<String _locID='61027'>Villagers gather from Rice Paddies faster and ships 2 Samurai.</String>
		<String _locID='61028'>Paddy Cultivation +2 Samurai</String>
		<String _locID='61029'>Paddy Cultivation Shipment has arrived.</String>
		<String _locID='61030'>Villagers gather from Rice Paddies faster and ships 3 Shinobi.</String>
		<String _locID='61031'>Communal Farming +3 Shinobi</String>
		<String _locID='61032'>Communal Farming Shipment has arrived.</String>
		<String _locID='61033'>Ships a Rice Paddy Rickshaw and increases Villagers' gather rate from Rice Paddies, Mills, Farms, and Plantations for food and coin.</String>
		<String _locID='61034'>Reclaimed Land</String>
		<String _locID='61035'>Ships a Rice Paddy Wagon and increased villagers' gather rate from Rice Paddies for food and coin.</String>
		<String _locID='61036'>Flooded Parcel</String>
		<String _locID='61037'>Ships a Rice Paddy Wagon and increased villagers' gather rate from Rice Paddies for food and coin.</String>
		<String _locID='61038'>Semiaquatic Crop</String>
		<String _locID='61039'>TEAM Ships 1 Rice Paddy Wagons.</String>
		<String _locID='61040'>TEAM 1 Rice Paddy Wagon</String>
		<String _locID='61041'>Trade gathering building</String>
		<String _locID='61042'>Provides early economic improvements and exchanges one resource for another.</String>
		<String _locID='61043'>Export Market</String>
		<String _locID='61044'>Export Market</String>
		<String _locID='61045' symbol='cStringResourceNameTrade'>Export</String>
		<String _locID='61046'>Galley. Exploration ship</String>
		<String _locID='61047'>Grab. Good at exploring, fishing or transport.</String>
		<String _locID='61048'>Grab</String>
		<String _locID='61049'>SHP Grab</String>
		<String _locID='61050'>Indian boat</String>
		<String _locID='61051'>Indian boat that can attack or transport units.</String>
		<String _locID='61052'>Galliwat</String>
		<String _locID='61053'>SHP Galliwat</String>
		<String _locID='61054'>Fuchuan. Warship good at transport</String>
		<String _locID='61055'>Fuchuan. Slow, powerful ship resistant to building fire that can train units.</String>
		<String _locID='61056'>Fuchuan</String>
		<String _locID='61057'>SHP Fuchuan</String>
		<String _locID='61058'>Galleon. Warship good at transport</String>
		<String _locID='61059'>Galleon. Slow, powerful ship resistant to building fire that can train units.</String>
		<String _locID='61060'>War Junk</String>
		<String _locID='61061'>SHP War Junk</String>
		<String _locID='61062'>Atakabune. Warship good at transport</String>
		<String _locID='61063'>Atakabune. Slow, powerful ship resistant to building fire that can train units.</String>
		<String _locID='61064'>Atakabune</String>
		<String _locID='61065'>SHP Atakabune</String>
		<String _locID='61066'>Galleon. Warship good at transport</String>
		<String _locID='61067'>Galleon. Slow, powerful ship resistant to building fire that can train units.</String>
		<String _locID='61068'>War Junk</String>
		<String _locID='61069'>SHP War Junk</String>
		<String _locID='61070'>Fune. Exploration ship</String>
		<String _locID='61071'>Fune. Good at exploring, fishing or transport.</String>
		<String _locID='61072'>Fune</String>
		<String _locID='61073'>SHP Fune</String>
		<String _locID='61074'>Ramming, exploding ship</String>
		<String _locID='61075'>Fire Junk. Rams anything on the water and explodes.</String>
		<String _locID='61076'>Fire Junk</String>
		<String _locID='61077'>SHP Fire Junk</String>
		<String _locID='61078' symbol='cStringCivNameZen'>Zen</String>
		<String _locID='61079' symbol='cStringCivNameShaolin'>Shaolin</String>
		<String _locID='61080' symbol='cStringCivNameJesuit'>Jesuit</String>
		<String _locID='61081' symbol='cStringCivNameUdasi'>Udasi</String>
		<String _locID='61082' symbol='cStringCivNameBhakti'>Bhakti</String>
		<String _locID='61083' symbol='cStringCivNameSufi'>Sufi</String>
		<String _locID='61084'>Build a Trading Post here</String>
		<String _locID='61085'>"This is not our war, but if you build a Trading Post here perhaps we can work together."</String>
		<String _locID='61086'>Jesuit Mission</String>
		<String _locID='61087'>Socket Jesuit</String>
		<String _locID='61088'>Build a Trading Post here</String>
		<String _locID='61089'>"This is not our war, but if you build a Trading Post here perhaps we can work together."</String>
		<String _locID='61090'>Zen Temple</String>
		<String _locID='61091'>Socket Zen</String>
		<String _locID='61092'>Build a Trading Post here</String>
		<String _locID='61093'>"This is not our war, but if you build a Trading Post here perhaps we can work together."</String>
		<String _locID='61094'>Bhakti Temple</String>
		<String _locID='61095'>Socket Bhakti</String>
		<String _locID='61096'>Build a Trading Post here</String>
		<String _locID='61097'>"This is not our war, but if you build a Trading Post here perhaps we can work together."</String>
		<String _locID='61098'>Udasi Temple</String>
		<String _locID='61099'>Socket Udasi</String>
		<String _locID='61100'>Build a Trading Post here</String>
		<String _locID='61101'>"This is not our war, but if you build a Trading Post here perhaps we can work together."</String>
		<String _locID='61102'>Shaolin Temple</String>
		<String _locID='61103'>Socket Shaolin</String>
		<String _locID='61104'>Build a Trading Post here</String>
		<String _locID='61105'>"This is not our war, but if you build a Trading Post here perhaps we can work together."</String>
		<String _locID='61106'>Sufi Mosque</String>
		<String _locID='61107'>Socket Sufi</String>
		<String _locID='61108'>Sufi scholars provide education about Islamic law, increasing Villager limit.</String>
		<String _locID='61109'>Sharia</String>
		<String _locID='61110'>Implementation of daily fasting decreases Villager hitpoints but increases all gather rates.</String>
		<String _locID='61111'>Fasting</String>
		<String _locID='61112'>Preparation for the Pilgrimage to Mecca provides approximately 1 Fattened Goat for every 2 minutes of game time.</String>
		<String _locID='61113'>Pilgrimage</String>
		<String _locID='61114'>Jesuit builders give their design input to all buildings, increasing building hitpoints.</String>
		<String _locID='61115'>Flying Buttress</String>
		<String _locID='61116'>Jesuit builders give their design input to all buildings, increasing building hitpoints by 20%.</String>
		<String _locID='61117'>Jesuit Flying Buttress</String>
		<String _locID='61118'>Jesuit scholars open schools, decreasing Villager training time.</String>
		<String _locID='61119'>Christian Schools</String>
		<String _locID='61120'>Along with their religion, the Jesuits bring smokeless powder to Asia, increasing gunpowder units building attack.</String>
		<String _locID='61121'>Smokeless Powder</String>
		<String _locID='61122'>Shaolin Masters reveal the secrets of the Clenched Fist fighting style, increasing ranged infantry hand attack.</String>
		<String _locID='61123'>Clenched Fist</String>
		<String _locID='61124'>The lost scrolls of the Dim Mak fighting style has been found, increasing Rattan Shields attack.</String>
		<String _locID='61125'>Dim Mak</String>
		<String _locID='61126'>Shaolin wood clearing techniques increase Villager wood and Mango Grove gathering.</String>
		<String _locID='61127'>Wood Clearing</String>
		<String _locID='61128'>Sikh training increases Chakram range and line of sight.</String>
		<String _locID='61129'>Army of the Pure</String>
		<String _locID='61130'>Sikh Gurus dispense their knowledge, increasing hero hitpoints.</String>
		<String _locID='61131'>Sikh Gurus</String>
		<String _locID='61132'>The arrival of Punjabi New Year increases the gather rate of the Mills, Plantations, Livestock Pens, Farms, Rice Paddies, Shrines, and Sacred Fields.</String>
		<String _locID='61133'>Punjabi New Year</String>
		<String _locID='61134'>Forcing your troops to take yoga classes has increased the attack of infantry and cavalry.</String>
		<String _locID='61135'>Yoga</String>
		<String _locID='61136'>Reinforcing the gauntlets of all Tiger Claws increases their hitpoints.</String>
		<String _locID='61137'>Reinforced Gauntlets</String>
		<String _locID='61138'>A more vegetarian diet increases berry gather rates.</String>
		<String _locID='61139'>Vegetarianism</String>
		<String _locID='61140'>Zen master lessons increase hand infantry attack.</String>
		<String _locID='61141'>Master Lessons</String>
		<String _locID='61142'>Zen meditation gives your 1,000 experience points towards your next Shipment.</String>
		<String _locID='61143'>Meditation</String>
		<String _locID='61144'>Implementing a system of meritocracy decreases unit upgrade costs.</String>
		<String _locID='61145'>Meritocracy</String>
		<String _locID='61146'>Bhakti warrior attack and hitpoints increased.</String>
		<String _locID='61147'>Bhakti Discipline Training</String>
		<String _locID='61148'>Elite Apache Cavalry</String>
		<String _locID='61149'>Disciplined Tiger Claw</String>
		<String _locID='61150'>Sufi warrior attack and hitpoints increased.</String>
		<String _locID='61151'>Sufi Discipline Training</String>
		<String _locID='61152'>Disciplined Tiger Claw</String>
		<String _locID='61153'>Disciplined War Elephant</String>
		<String _locID='61154'>Jesuit warrior attack and hitpoints increased.</String>
		<String _locID='61155'>Jesuit Veteran Training</String>
		<String _locID='61156'>Disciplined War Elephant</String>
		<String _locID='61157'>Veteran Conquistador</String>
		<String _locID='61158'>Shaolin warrior attack and hitpoints increased.</String>
		<String _locID='61159'>Shaolin Discipline Training</String>
		<String _locID='61160'>Disciplined War Elephant</String>
		<String _locID='61161'>Disciplined Rattan Shield</String>
		<String _locID='61162'>Zen warrior attack and hitpoints increased.</String>
		<String _locID='61163'>Zen Discipline Training</String>
		<String _locID='61164'>Disciplined Rattan Shield</String>
		<String _locID='61165'>Disciplined Yamabushi</String>
		<String _locID='61166'>Udasi warrior attack and hitpoints increased.</String>
		<String _locID='61167'>Udasi Discipline Training</String>
		<String _locID='61168'>Disciplined Yamabushi</String>
		<String _locID='61169'>Disciplined Chakram</String>
		<String _locID='61170'>Jesuit warrior attack and hitpoints increased.</String>
		<String _locID='61171'>Jesuit Guard Training</String>
		<String _locID='61172'>Champion Apache Cavalry</String>
		<String _locID='61173'>Guard Conquistador</String>
		<String _locID='61174'>Zen warrior attack and hitpoints increased.</String>
		<String _locID='61175'>Zen Honor Training</String>
		<String _locID='61176'>Guard Conquistador</String>
		<String _locID='61177'>Honored Yamabushi</String>
		<String _locID='61178'>Bhakti warrior attack and hitpoints increased.</String>
		<String _locID='61179'>Bhakti Honor Training</String>
		<String _locID='61180'>Honored Yamabushi</String>
		<String _locID='61181'>Honored Tiger Claw</String>
		<String _locID='61182'>Shaolin warrior attack and hitpoints increased.</String>
		<String _locID='61183'>Shaolin Honor Training</String>
		<String _locID='61184'>Honored Tiger Claw</String>
		<String _locID='61185'>Honored Rattan Shield</String>
		<String _locID='61186'>Sufi warrior attack and hitpoints increased.</String>
		<String _locID='61187'>Sufi Honor Training</String>
		<String _locID='61188'>Honored Rattan Shield</String>
		<String _locID='61189'>Honored War Elephant</String>
		<String _locID='61190'>Udasi warrior attack and hitpoints increased.</String>
		<String _locID='61191'>Udasi Honor Training</String>
		<String _locID='61192'>Honored War Elephant</String>
		<String _locID='61193'>Honored Chakram</String>
		<String _locID='61194'>E</String>
		<String _locID='61195'>Exalted Chakram</String>
		<String _locID='61196'>Imperial Conquistador</String>
		<String _locID='61197'>Exalted Rattan Shield</String>
		<String _locID='61198'>Exalted Yamabushi</String>
		<String _locID='61199'>Exalted War Elephant</String>
		<String _locID='61200'>Exalted Tiger Claw</String>
		<String _locID='61201'>Imperial Conquistador</String>
		<String _locID='61202'>Exalted Rattan Shield</String>
		<String _locID='61203'>Exalted Tiger Claw</String>
		<String _locID='61204'>Exalted Yamabushi</String>
		<String _locID='61205'>Exalted War Elephant</String>
		<String _locID='61206'>Exalted Chakram</String>
		<String _locID='61207'>You get a Shipment of 5 Yumi, 5 Sohei, and 1 Daimyo.</String>
		<String _locID='61208'>Aizua Daimyo</String>
		<String _locID='61209'>Kalmuck</String>
		<String _locID='61210'>Wood source</String>
		<String _locID='61211'>Diverse tropical trees including palms and strangler figs. Harvest for wood.</String>
		<String _locID='61212'>Tree</String>
		<String _locID='61213'>Tree - Peter</String>
		<String _locID='61214'>Ships Surgeons and enables continued Surgeon shipments.</String>
		<String _locID='61215'>French Surgeons</String>
		<String _locID='61216'>Ships Petards and enables continued Petard shipments.</String>
		<String _locID='61217'>French Petards</String>
		<String _locID='61218'>Ships Horse Artillery and enables continued Horse Artillery shipments.</String>
		<String _locID='61219'>French Horse Artillery</String>
		<String _locID='61220'>Russian military techniques reduce cost of banner armies by 5%.</String>
		<String _locID='61221'>Banner Army Cost and Train Time</String>
		<String _locID='61222'>Russian military techniques reduce cost of banner armies by 5%.</String>
		<String _locID='61223'>Banner Army Cost and Train Time</String>
		<String _locID='61224'>Russian military techniques reduce cost of banner armies by 5%.</String>
		<String _locID='61225'>Banner Army Cost and Train Time</String>
		<String _locID='61226'>Ships Grenadiers.</String>
		<String _locID='61227'>Dutch Relations 3</String>
		<String _locID='61228'>Waardgelder</String>
		<String _locID='61229'>Ships Culverins.</String>
		<String _locID='61230'>Dutch Relations 4</String>
		<String _locID='61231'>Ships Grenadiers and Musketeers and enables continued Grenadier shipment.</String>
		<String _locID='61232'>British Grenadiers +5 Redcoats</String>
		<String _locID='61233'>Ships Culverins and Hussars and enables continued Culverin shipments.</String>
		<String _locID='61234'>British Culverins +5 Life Guards</String>
		<String _locID='61235'>Ships Howitzers and Redshanks and enables continued Howitzer shipments.</String>
		<String _locID='61236'>British Howitzers +5 Redshanks</String>
		<String _locID='61237'>Allows you to train Gurkhas at the Consulate.</String>
		<String _locID='61238'>British Relations 2</String>
		<String _locID='61239'>Allows you to train Sepoys at the Consulate.</String>
		<String _locID='61240'>British Relations 3</String>
		<String _locID='61241'>Allows you to train Sowars at the Consulate.</String>
		<String _locID='61242'>British Relations 4</String>
		<String _locID='61243'>Allows you to train Petards from your Consulate.</String>
		<String _locID='61244'>Portuguese Relations 3</String>
		<String _locID='61245'>Allows you to train Horse Artillery from your Consulate.</String>
		<String _locID='61246'>Portuguese Relations 4</String>
		<String _locID='61247'>Ships 1 Villager.</String>
		<String _locID='61248'>Ottoman Relations 1</String>
		<String _locID='61249'>Ships 3 Villagers.</String>
		<String _locID='61250'>Ottoman Relations 2</String>
		<String _locID='61251'>Ships a Great Bombard and makes continued shipments available.</String>
		<String _locID='61252'>Ottoman Great Bombard</String>
		<String _locID='61253'>Ships 2 Great Bombards.</String>
		<String _locID='61254'>Ottoman Relations 4</String>
		<String _locID='61255'>Ships Grenadiers and coin and enables continued Grenadier shipments.</String>
		<String _locID='61256'>Dutch Grenadiers +300 coin</String>
		<String _locID='61257'>Ships Culverins and coin and enables continued Culverin shipments.</String>
		<String _locID='61258'>Dutch Culverins +600 coin</String>
		<String _locID='61259'>Ships Howitzers and coin and enables continued Howitzer shipments.</String>
		<String _locID='61260'>Dutch Howitzers +900 coin</String>
		<String _locID='61261'>Ships a Caravel with Lusitanos and enables continued Caravel shipments.</String>
		<String _locID='61262'>Portuguese Caravel</String>
		<String _locID='61263'>Ships a Frigate with Tartars and enables continued Frigate shipments.</String>
		<String _locID='61264'>Portuguese Frigates</String>
		<String _locID='61265'>Ships a Monitor with Ronin and enables continued Monitor shipments.</String>
		<String _locID='61266'>Portuguese Monitors</String>
		<String _locID='61267'>Ships Gatling Guns.</String>
		<String _locID='61268'>American Relations 4</String>
		<String _locID='61269'>Skirmisher, good against line units</String>
		<String _locID='61270'>Indian skirmisher that is accurate to a long range. Good against infantry.</String>
		<String _locID='61271'>Gurkha</String>
		<String _locID='61272'>INF R-SK Gurkha</String>
		<String _locID='61273'>Native Asian heavy ranged infantry</String>
		<String _locID='61274'>Powerful Indian infantry that acts like a powerful Musketeer.</String>
		<String _locID='61275'>Sepoy</String>
		<String _locID='61276'>NM Sepoy</String>
		<String _locID='61277'>Native Asian hand cavalry</String>
		<String _locID='61278'>Indian horseman armed with a sword.</String>
		<String _locID='61279'>Sowar</String>
		<String _locID='61280'>NM Sowar</String>
		<String _locID='61281'>Ships 14 Colonial Militia.</String>
		<String _locID='61282'>14 Colonial Militia</String>
		<String _locID='61283'>Ships 5 Gatling Guns.</String>
		<String _locID='61284'>5 Gatling Guns</String>
		<String _locID='61285'>Ships 3 Ironclads.</String>
		<String _locID='61286'>3 Ironclads</String>
		<String _locID='61287'>Ships 1 Fort Wagon.</String>
		<String _locID='61288'>1 Fort Wagon</String>
		<String _locID='61289'>Ships 2 French Surgeons.</String>
		<String _locID='61290'>2 French Surgeons</String>
		<String _locID='61291'>Ships 3 French Petards.</String>
		<String _locID='61292'>3 French Petards</String>
		<String _locID='61293'>Ships French Horse Artillery.</String>
		<String _locID='61294'>1 French Horse Artillery</String>
		<String _locID='61295'>Ships 15 Native American units.</String>
		<String _locID='61296'>Native American War Party</String>
		<String _locID='61297'>Ships 1 Arsenal Wagon.</String>
		<String _locID='61298'>1 Arsenal Wagon</String>
		<String _locID='61299'>Ships 10 Ratniki and 10 Musketeers.</String>
		<String _locID='61300'>10 Russian Infantry</String>
		<String _locID='61301'>Ships 5 Cavalry Archers and 5 Oprichniks.</String>
		<String _locID='61302'>10 Russian Cavalry</String>
		<String _locID='61303'>Ships 3 Li'l Bombards.</String>
		<String _locID='61304'>3 Li'l Bombards</String>
		<String _locID='61305'>Ships 2 Bank Wagons.</String>
		<String _locID='61306'>2 Bank Wagons</String>
		<String _locID='61307'>Ships 3 Fluyts.</String>
		<String _locID='61308'>3 Fluyts</String>
		<String _locID='61309'>Ships 6 Fusiliers.</String>
		<String _locID='61310'>6 Fusiliers</String>
		<String _locID='61311'>Ships 3 Steel Guns.</String>
		<String _locID='61312'>3 Steel Guns</String>
		<String _locID='61313'>Ships 12 Musketeers.</String>
		<String _locID='61314'>12 Musketeers</String>
		<String _locID='61315'>Ships 8 Dragoons.</String>
		<String _locID='61316'>8 Dragoons</String>
		<String _locID='61317'>Ships 10 Redshankss.</String>
		<String _locID='61318'>10 Redshanks</String>
		<String _locID='61319'>Ships 3 Congreves.</String>
		<String _locID='61320'>3 Congreves</String>
		<String _locID='61321'>Ships 3 Congreves.</String>
		<String _locID='61322'>3 Congreves</String>
		<String _locID='61323'>Ships 12 Sepoys.</String>
		<String _locID='61324'>12 Sepoys</String>
		<String _locID='61325'>Ships 8 Sowars.</String>
		<String _locID='61326'>8 Sowars</String>
		<String _locID='61327'>Ships 12 Gurkhas.</String>
		<String _locID='61328'>12 Gurkhas</String>
		<String _locID='61329'>Ships 3 Steel Guns.</String>
		<String _locID='61330'>3 Steel Guns</String>
		<String _locID='61331'>Ships a Monitor.</String>
		<String _locID='61332'>1 Monitor</String>
		<String _locID='61333'>Ships a Frigate.</String>
		<String _locID='61334'>1 Frigate</String>
		<String _locID='61335'>Ships a Caravel.</String>
		<String _locID='61336'>1 Aviso</String>
		<String _locID='61337'>Ships 2000 experience points.</String>
		<String _locID='61338'>2000 XP</String>
		<String _locID='61339'>Ships 6 Organ Guns.</String>
		<String _locID='61340'>6 Organ Guns</String>
		<String _locID='61341'>Ships 6 Elmeti.</String>
		<String _locID='61342'>6 Elmeti</String>
		<String _locID='61343'>Ships 3 Steel Guns.</String>
		<String _locID='61344'>3 Steel Guns</String>
		<String _locID='61345'>Ships 3 Dutch Grenadiers.</String>
		<String _locID='61346'>3 Dutch Grenadiers</String>
		<String _locID='61347'>Ships a Dutch Culverin.</String>
		<String _locID='61348'>1 Dutch Culverin</String>
		<String _locID='61349'>Ships a Dutch Howitzer.</String>
		<String _locID='61350'>1 Dutch Howitzer</String>
		<String _locID='61351'>Ships 3 Steel Guns.</String>
		<String _locID='61352'>3 Steel Guns</String>
		<String _locID='61353'>Ships 6 Abus Guns.</String>
		<String _locID='61354'>6 Abus Guns</String>
		<String _locID='61355'>Ships 6 Cairo Mamlukss.</String>
		<String _locID='61356'>6 Cairo Mamluks</String>
		<String _locID='61357'>Ships 1 Great Bombards.</String>
		<String _locID='61358'>1 Ottoman Great Bombard</String>
		<String _locID='61359'>Ships 3 Great Bombards.</String>
		<String _locID='61360'>3 Great Bombards</String>
		<String _locID='61361'>Transforms into an Arsenal</String>
		<String _locID='61362'>Transforms into an Arsenal for researching military upgrades.</String>
		<String _locID='61363'>Arsenal Wagon</String>
		<String _locID='61364'>VIL Arsenal Wagon</String>
		<String _locID='61365' symbol='cStringTradeGatherers'>Export Collected (Villagers generate Export automatically; spend it at the Consulate building)</String>
		<String _locID='61366'>Coin production building</String>
		<String _locID='61367'>Dutch building that produces coin.</String>
		<String _locID='61368'>Bank</String>
		<String _locID='61369'>Bank Asian</String>
		<String _locID='61370'>Military improvement building</String>
		<String _locID='61371'>Provides military improvements.</String>
		<String _locID='61372'>Arsenal</String>
		<String _locID='61373'>Arsenal Asian</String>
		<String _locID='61374'>Trade Route unit</String>
		<String _locID='61375'>Travels along Trade Routes.</String>
		<String _locID='61376'>Trade Cart</String>
		<String _locID='61377'>Trade Cart</String>
		<String _locID='61378'>Ships 20 Rattan Shields.</String>
		<String _locID='61379'>20 Rattan Shields</String>
		<String _locID='61380'>Light artillery, good against infantry and buildings</String>
		<String _locID='61381'>Sikhs that throw hoops, causing splash damage. Good against infantry and buildings.</String>
		<String _locID='61382'>Chakram</String>
		<String _locID='61383'>INF-NM R-LU Chakram</String>
		<String _locID='61384'>European ranged cavalry, good against shock units</String>
		<String _locID='61385'>European adventurer armed with a gun and riding horseback. Good against shock units.</String>
		<String _locID='61386'>Conquistador</String>
		<String _locID='61387'>CAV-NM R-MA Conquistador</String>
		<String _locID='61388'>Native Asian fast hand infantry, good against archers, skirmishers, and artillery</String>
		<String _locID='61389'>Fast Chinese warrior armed with a shield and a sword. Heavily armored and good against archers, skirmishers, and artillery.</String>
		<String _locID='61390'>Rattan Shield</String>
		<String _locID='61391'>INF-NM H-SC Rattan Shield</String>
		<String _locID='61392'>Native Asian hand infantry, good against infantry</String>
		<String _locID='61393'>Indian warrior armed with sharp claws. Good against infantry.</String>
		<String _locID='61394'>Tiger Claw</String>
		<String _locID='61395'>INF-NM H-SC Tiger Claw</String>
		<String _locID='61396'>Light cavalry</String>
		<String _locID='61397'>Light cavalry armed with cold steel.</String>
		<String _locID='61398'>War Elephant</String>
		<String _locID='61399'>CAV-NM H-AS War Elephant</String>
		<String _locID='61400'>Native Asian hand infantry</String>
		<String _locID='61401'>Japanese warrior with a large two-handed club.</String>
		<String _locID='61402'>Yamabushi</String>
		<String _locID='61403'>INF-NM H-LU Yamabushi</String>
		<String _locID='61404'>Ships 6 Tartars.</String>
		<String _locID='61405'>6 Tartars</String>
		<String _locID='61406'>Ships 10 Iron Troops.</String>
		<String _locID='61407'>10 Iron Troops</String>
		<String _locID='61408'>Ships 3 Flying Crows.</String>
		<String _locID='61409'>3 Flying Crows</String>
		<String _locID='61410'>Ships 14 Tiger Claws.</String>
		<String _locID='61411'>14 Tiger Claws</String>
		<String _locID='61412'>Ships 12 Chakrams.</String>
		<String _locID='61413'>12 Chakrams</String>
		<String _locID='61414'>Ships 5 War Elephants.</String>
		<String _locID='61415'>5 War Elephants</String>
		<String _locID='61416'>Native Asian heavy Elephant, inflicts area damage in hand combat</String>
		<String _locID='61417'>Indian Heavy War Elephant powerful in close combat. Inflicts area damage. Good against archers and skirmishers.</String>
		<String _locID='61418'>War Elephant</String>
		<String _locID='61419'>CAV-NM H-LU War Elephant</String>
		<String _locID='61420'>Ships 3 Flailiphants.</String>
		<String _locID='61421'>3 Flailiphants</String>
		<String _locID='61422'>Ships 15 Yamabushis.</String>
		<String _locID='61423'>15 Yamabushi</String>
		<String _locID='61424'>Ships 4 Ronin.</String>
		<String _locID='61425'>4 Ronin</String>
		<String _locID='61426'>Ships 6 Yojimbos.</String>
		<String _locID='61427'>6 Yojimbo</String>
		<String _locID='61428'>Ships 10 Ninjas.</String>
		<String _locID='61429'>10 Ninja</String>
		<String _locID='61430'>Permanently locks your nation into sequestor, increasing gather rates by 50%.</String>
		<String _locID='61431'>Permanent Sequestor</String>
		<String _locID='61432'>All Settlers and Fishing Boats gather faster.</String>
		<String _locID='61433'>Permanent Sequestor</String>
		<String _locID='61434'>Economic Theory Shipment has arrived.</String>
		<String _locID='61435'>All Settlers and Fishing Boats gather faster.</String>
		<String _locID='61436'>Permanent Sequestor</String>
		<String _locID='61437'>All Settlers and Fishing Boats gather faster.</String>
		<String _locID='61438'>Permanent Sequestor</String>
		<String _locID='61439'>Sequester</String>
		<String _locID='61440'>Generates Export at a fast rate but slows down your other gather rates.</String>
		<String _locID='61441'>Sequester Tech</String>
		<String _locID='61442'>Does stuff a sequester is supposed to do</String>
		<String _locID='61443'/>
		<String _locID='61444'>Supports 10 population / economic building (attracts animals)</String>
		<String _locID='61445'>Generates a tiny amount of resources. Configure it to produce different things. Attract nearby animals for bonus production. Supports 10 population.</String>
		<String _locID='61446'>Shrine</String>
		<String _locID='61447'>Shrine Japanese</String>
		<String _locID='61448'>2 Yamabushi</String>
		<String _locID='61449'>4 Yamabushi</String>
		<String _locID='61450'>14 Yamabushis</String>
		<String _locID='61451'>8 Yamabushis</String>
		<String _locID='61452'>10 Yamabushis</String>
		<String _locID='61453'>8 Soheis</String>
		<String _locID='61454'>5 Yumi Archers</String>
		<String _locID='61455'>14 Yumi Archers</String>
		<String _locID='61456'>9 Yumi Archers</String>
		<String _locID='61457'>16 Yumi Archers</String>
		<String _locID='61458'>7 Ashigaru Musketeers</String>
		<String _locID='61459'>5 Ashigaru Musketeers</String>
		<String _locID='61460'>14 Ashigaru Musketeers</String>
		<String _locID='61461'>8 Ashigaru Musketeers</String>
		<String _locID='61462'>2 Naginata Riders</String>
		<String _locID='61463'>6 Naginata Riders</String>
		<String _locID='61464'>5 Naginata Riders</String>
		<String _locID='61465'>8 Naginata Riders</String>
		<String _locID='61466'>3 Samurai</String>
		<String _locID='61467'>5 Samurai</String>
		<String _locID='61468'>5 Samurai</String>
		<String _locID='61469'>7 Samurai</String>
		<String _locID='61470'>4 Yabusame</String>
		<String _locID='61471'>6 Yabusame</String>
		<String _locID='61472'>8 Yabusame</String>
		<String _locID='61473'>3 Shinobi</String>
		<String _locID='61474'>6 Shinobis</String>
		<String _locID='61475'>5 Shinobis</String>
		<String _locID='61476'>5 Rajputs +2 Villagers</String>
		<String _locID='61477'>11 Rajputs +4 Villagers</String>
		<String _locID='61478'>TEAM 3 Rajputs +1 Villager</String>
		<String _locID='61479'>7 Rajputs +3 Villagers</String>
		<String _locID='61480'>13 Rajputs +4 Villagers</String>
		<String _locID='61481'>7 Urumi Swordsmen +3 Villagers</String>
		<String _locID='61482'>9 Urumi Swordsmen</String>
		<String _locID='61483'>9 Urumis +1 Villager</String>
		<String _locID='61484'>TEAM 5 Urumi Swordsmen</String>
		<String _locID='61485'>4 Sowars +2 Villagers</String>
		<String _locID='61486'>5 Sowars +1 Villager</String>
		<String _locID='61487'>8 Sowars +1 Villager</String>
		<String _locID='61488'>TEAM 4 Sowars +1 Villager</String>
		<String _locID='61489'>7 Zamburaks +1 Villager</String>
		<String _locID='61490'>10 Zamburaks +1 Villager</String>
		<String _locID='61491'>TEAM 5 Zamburaks +1 Villager</String>
		<String _locID='61492'>2 Mahouts +1 Villager</String>
		<String _locID='61493'>TEAM 1 Mahouts +1 Villager</String>
		<String _locID='61494'>3 Mahouts +1 Villager</String>
		<String _locID='61495'>3 Mahouts +1 Villager</String>
		<String _locID='61496'>2 Howdahs +1 Villager</String>
		<String _locID='61497'>3 Howdahs +1 Villager</String>
		<String _locID='61498'>TEAM 3 Howdah +1 Villager</String>
		<String _locID='61499'>2 Siege Elephants +3 Villagers</String>
		<String _locID='61500'>3 Siege Elephants +4 Villagers</String>
		<String _locID='61501'>Elephant Party</String>
		<String _locID='61502'>Camel Party</String>
		<String _locID='61503'>1 Green Standard Army</String>
		<String _locID='61504'>2 Forbidden Armies</String>
		<String _locID='61505'>2 Forbidden Armies</String>
		<String _locID='61506'>3 Forbidden Armies</String>
		<String _locID='61507'>2 Territorial Armies</String>
		<String _locID='61508'>3 Territorial Armies</String>
		<String _locID='61509'>3 Territorial Armies</String>
		<String _locID='61510'>9 Red Lantern Army Units</String>
		<String _locID='61511'>4 Territorial Armies</String>
		<String _locID='61512'>1 Tiger Spirit Army</String>
		<String _locID='61513'>Mongolian Embassy</String>
		<String _locID='61514'>Mongolian Embassy</String>
		<String _locID='61515'>Mongolian Embassy</String>
		<String _locID='61516'>Mongolian Embassy</String>
		<String _locID='61517'>2 Standard Armies</String>
		<String _locID='61518'>3 Standard Armies</String>
		<String _locID='61519'>3 Standard Armies</String>
		<String _locID='61520'>5 Standard Armies</String>
		<String _locID='61521'>White Banner Army</String>
		<String _locID='61522'>Boxer Fire Army</String>
		<String _locID='61523'>Wuwei Army</String>
		<String _locID='61524'>Beiyang Army</String>
		<String _locID='61525'>1 Flamethrower</String>
		<String _locID='61526'>2 Flamethrowers</String>
		<String _locID='61527'>4 Flamethrowers</String>
		<String _locID='61528'>7 Hand Mortars</String>
		<String _locID='61529'>11 Hand Mortars</String>
		<String _locID='61530'>2 Flying Crows</String>
		<String _locID='61531'>3 Flying Crows</String>
		<String _locID='61532'>2 Flying Crows</String>
		<String _locID='61533'>TEAM 2 Siege Elephant +1 Villager</String>
		<String _locID='61534'>Banner Cavalry and Meteor Hammer armor and hitpoints increased.</String>
		<String _locID='61535'>Double-Faced Armor</String>
		<String _locID='61536'>Infantry Attack Shipment has arrived.</String>
		<String _locID='61537'>Green Standard Army Attack Shipment has arrived.</String>
		<String _locID='61538'>Chu Ko Nu and Nien Rider hitpoints increased.</String>
		<String _locID='61539'>Blue Banner Army Hitpoints</String>
		<String _locID='61540'>Green Standard Army Attack Shipment has arrived.</String>
		<String _locID='61541'>Green Standard Army Attack and Splash Shipment has arrived.</String>
		<String _locID='61542'>Xiangu and Boxer attack and hitpoints increased.</String>
		<String _locID='61543'>Territorial Uprising</String>
		<String _locID='61544'>Green Standard Army Attack Shipment has arrived.</String>
		<String _locID='61545'>Red Lantern Army Hitpoints Shipment has arrived.</String>
		<String _locID='61546'>Arquebusier and Flamethrower attack increased.</String>
		<String _locID='61547'>Black Flag Army Attack</String>
		<String _locID='61548'>Red Lantern Army Hitpoints Shipment has arrived.</String>
		<String _locID='61549'>Red Lantern Army Combat Shipment has arrived.</String>
		<String _locID='61550'>Nien Riders do more damage against Villagers and buildings. Manchus do more damage against Assault Units.</String>
		<String _locID='61551'>Mongolian Scourge</String>
		<String _locID='61552'>Red Lantern Army Hitpoints Shipment has arrived.</String>
		<String _locID='61553'>Mongolian Shipment has arrived.</String>
		<String _locID='61554'>Ships 4 Sheep.</String>
		<String _locID='61555'>Mongolian Livestock</String>
		<String _locID='61556'>Mongolian Shipment has arrived.</String>
		<String _locID='61557'>Chu Ko Nu and Tigerman attack and hitpoints greatly increased, but their cost and the cost of their armies is also increased.</String>
		<String _locID='61558'>Red Banner Reforms</String>
		<String _locID='61559'>Red Lantern Army Combat Shipment has arrived.</String>
		<String _locID='61560'>Blue Banner Army Cost and Train Points Shipment has arrived.</String>
		<String _locID='61561'>All Chu Ko Nus transform into Arquebusiers and all Qiang Pikemen transform into Changdao Swordsmen.</String>
		<String _locID='61562'>New Army</String>
		<String _locID='61563'>Tercio Tactics Shipment has arrived.</String>
		<String _locID='61564'>Banner Reforms Shipment has arrived.</String>
		<String _locID='61565'>Upgrades Foot Artilleries to Field Guns and Howitzers to Guard Howitzers for free.</String>
		<String _locID='61566'>Advanced Artillery</String>
		<String _locID='61567'>Advanced Artillery Shipment has arrived.</String>
		<String _locID='61568'>Artillery hitpoints increased.</String>
		<String _locID='61569'>Artillery Hitpoints</String>
		<String _locID='61570'>Improved Artillery Shipment has arrived.</String>
		<String _locID='61571'>Artillery Hitpoints Shipment has arrived.</String>
		<String _locID='61572'>Artillery attack increased.</String>
		<String _locID='61573'>Artillery Attack</String>
		<String _locID='61574'>Artillery Hitpoints Shipment has arrived.</String>
		<String _locID='61575'>Artillery Attack Shipment has arrived.</String>
		<String _locID='61576'>Mongolian Livestock Shipment has arrived.</String>
		<String _locID='61577'>Mongolian Scourge Shipment has arrived.</String>
		<String _locID='61578'>All Banner Armies train faster.</String>
		<String _locID='61579'>Banner School</String>
		<String _locID='61580'>Fencing School Shipment has arrived.</String>
		<String _locID='61581'>Banner School Shipment has arrived.</String>
		<String _locID='61582'>Ships 2 Frontier Wagons that can transform into Redoubts.</String>
		<String _locID='61583'>Frontier Defenses</String>
		<String _locID='61584'>Wall hitpoints increased as well as their build time.</String>
		<String _locID='61585'>Great Wall</String>
		<String _locID='61586'>Improved Buildings Shipment has arrived.</String>
		<String _locID='61587'>Great Wall Shipment has arrived.</String>
		<String _locID='61588'>Improvements research instantly, and Shipments arrive very quickly.</String>
		<String _locID='61589'>Confucius' Gift</String>
		<String _locID='61590'>Great Wall Shipment has arrived.</String>
		<String _locID='61591'>Confuscious' Gift Shipment has arrived.</String>
		<String _locID='61592'>Ships a Monastery Rickshaw and Monk improvements at the House, Shrine and Village are cheaper.</String>
		<String _locID='61593'>Holy Refuge</String>
		<String _locID='61594'>Advanced Dock</String>
		<String _locID='61595'>Advanced Dock Shipment has arrived.</String>
		<String _locID='61596'>Advanced Monastery</String>
		<String _locID='61597'>Markets have better resource exchange.</String>
		<String _locID='61598'>Advanced Market</String>
		<String _locID='61599'>Advanced Market</String>
		<String _locID='61600'>Advanced Market Shipment has arrived.</String>
		<String _locID='61601'>Rice Paddies are cheaper and stronger.</String>
		<String _locID='61602'>Advanced Rice Paddy</String>
		<String _locID='61603'>Advanced Mill</String>
		<String _locID='61604'>Advanced Mill Shipment has arrived.</String>
		<String _locID='61605'>Advanced Rice Paddy</String>
		<String _locID='61606'>Advanced Rice Paddy Shipment has arrived.</String>
		<String _locID='61607'>{E^Fattening food source^}{J^Enhances nearby Shrines^}{I^Generates experience points^}</String>
		<String _locID='61608'>{E^Herd animal. Fattens over time. Fattens faster if tasked on a Livestock Pen, Farm, or Village.^}{J^Herd animal. Enhances resources generated by Shrines when tasked to them.^}{I^Herd animal. Generates experience points. Increased experience points generation when tasked to a Sacred Field.^}</String>
		<String _locID='61609'>Water Buffalo</String>
		<String _locID='61610'>You can now train Water Buffalo from Villages.</String>
		<String _locID='61611'>Water Buffalo Ranching</String>
		<String _locID='61612'>Ranching Shipment has arrived.</String>
		<String _locID='61613'>Water Buffalo Ranching Shipment has arrived.</String>
		<String _locID='61614'>Consulate armies and improvements arrive 50% faster. Improvements cost less, and brigade Shipments receive a moderate discount.</String>
		<String _locID='61615'>Good Faith Agreements</String>
		<String _locID='61616'>Advanced Monastery</String>
		<String _locID='61617'>Advanced Dock Shipment has arrived.</String>
		<String _locID='61618'>Advanced Consulate</String>
		<String _locID='61619'>Advanced Consulate Shipment has arrived.</String>
		<String _locID='61620'>Advanced Monastery Shipment has arrived.</String>
		<String _locID='61621'>TEAM Advanced Market Shipment has arrived.</String>
		<String _locID='61622'>You can train more Native Warriors.</String>
		<String _locID='61623'>Native Warrior Societies</String>
		<String _locID='61624'>TEAM You can train more Native Warriors.</String>
		<String _locID='61625'>Town Center attack increased, and you can call out Irregulars three more times.</String>
		<String _locID='61626'>Irregular Militias</String>
		<String _locID='61627'>Colonial Militia Shipment has arrived.</String>
		<String _locID='61628'>Irregular Militias Shipment has arrived.</String>
		<String _locID='61629'>1 Fire Ship</String>
		<String _locID='61630'>2 Fire Junks</String>
		<String _locID='61631'>4 Fire Ships</String>
		<String _locID='61632'>TEAM 3 Fire Junks</String>
		<String _locID='61633'>TEAM 1 Fire Ship has been received.</String>
		<String _locID='61634'>1 War Junk</String>
		<String _locID='61635'>2 War Junks</String>
		<String _locID='61636'>TEAM 1 War Junk</String>
		<String _locID='61637'>TEAM 1 War Junk shipment has been received.</String>
		<String _locID='61638'>TEAM 3 Camels shipment has been received.</String>
		<String _locID='61639'>TEAM 2 Howdahs shipment has been received.</String>
		<String _locID='61640'>TEAM 2 Kenseis shipment has been received.</String>
		<String _locID='61641'>TEAM 2 Mahouts shipment has been received.</String>
		<String _locID='61642'>TEAM 2 Rajputs shipment has been received.</String>
		<String _locID='61643'>TEAM 1 Siege Elephant shipment has been received.</String>
		<String _locID='61644'>TEAM 1 Trading Post Wagon shipment has been received.</String>
		<String _locID='61645'>TEAM 2 Urumis shipment has been received.</String>
		<String _locID='61646'>TEAM 3 Zamburaks shipment has been received.</String>
		<String _locID='61647'>Chinese Imperial Navy</String>
		<String _locID='61648'>Ships 1 Fire Junk and 1 Fuchuan.</String>
		<String _locID='61649'>Fire Junk attack increased.</String>
		<String _locID='61650'>Fire Junk Attack</String>
		<String _locID='61651'>Artillery Attack Shipment has arrived.</String>
		<String _locID='61652'>Fire Ship Attack Shipment has arrived.</String>
		<String _locID='61653'>Ships a number of Chinese Iron Troops and Rattan Shields.</String>
		<String _locID='61654'>Hire 10 Rattan Shields</String>
		<String _locID='61655'>Ships a number of Chinese Iron Troops and Rattan Shields.</String>
		<String _locID='61656'>Hire 26 Rattan Shields</String>
		<String _locID='61657'>Ships a number of Chinese Iron Troops and Rattan Shields.</String>
		<String _locID='61658'>Hire 30 Rattan Shields</String>
		<String _locID='61659'>Ships a number of Tartar Horse Archer mercenaries and Ming Iron Troop mercenaries.</String>
		<String _locID='61660'>Hire Mandarin Mercenary Army</String>
		<String _locID='61661'>Ships 4 Sheep.</String>
		<String _locID='61662'>Mongolian Livestock</String>
		<String _locID='61663'>Mongolian Livestock Shipment has arrived.</String>
		<String _locID='61664'>Wokou Junk. Mercenary warship.</String>
		<String _locID='61665'>Wokou Junk. Mercenary warship.</String>
		<String _locID='61666'>Wokou Junk</String>
		<String _locID='61667'>SHP Wokou Junk</String>
		<String _locID='61668'>Ships a Wokou Junk containing Wokou Ronin outlaws.</String>
		<String _locID='61669'>Recruit Wokou +2 Ronin</String>
		<String _locID='61670'>Ships a Wokou Junk containing Ronin Samurai mercenaries.</String>
		<String _locID='61671'>Recruit Wokou +4 Ronin</String>
		<String _locID='61672'>Ships a Wokou Junk containing Yojimbo Horse Archer mercenaries.</String>
		<String _locID='61673'>Recruit Wokou +7 Yojimbo</String>
		<String _locID='61674'>Ships 1 Wokou Junk containing 7 Exiled Riflemen.</String>
		<String _locID='61675'>Recruit Wokou +7 Exiled Riflemen</String>
		<String _locID='61676'>Ships 1 Wokou Junk containing 12 Blind Monks.</String>
		<String _locID='61677'>Recruit Wokou +12 Blind Monks</String>
		<String _locID='61678'>Manoeuvre cavalry, good against shock units</String>
		<String _locID='61679'>A nomadic horseman. Good against shock units.</String>
		<String _locID='61680'>Wokou Horseman</String>
		<String _locID='61681'>CAV-O H-SC Wokou Horseman</String>
		<String _locID='61682'>An outlaw.</String>
		<String _locID='61683'>A dangerous outlaw with a rifle.</String>
		<String _locID='61684'>Exiled Rifleman</String>
		<String _locID='61685'>WOKOU Exiled Rifleman</String>
		<String _locID='61686'>Treasure guardian</String>
		<String _locID='61687'>Defeat this guardian to collect its Treasure.</String>
		<String _locID='61688'>Mongol Rider</String>
		<String _locID='61689'>GRD Mongol Rider</String>
		<String _locID='61690'>Treasure guardian</String>
		<String _locID='61691'>Defeat this guardian to collect its Treasure.</String>
		<String _locID='61692'>Exiled Rifleman</String>
		<String _locID='61693'>GRD Exiled Rifleman</String>
		<String _locID='61694'>Treasure guardian</String>
		<String _locID='61695'>Defeat this guardian to collect its Treasure.</String>
		<String _locID='61696'>Blind Monk</String>
		<String _locID='61697'>GRD Blind Monk</String>
		<String _locID='61698'>Archer with a lucky shot, good against line units</String>
		<String _locID='61699'>A Monk with keen senses. Good against infantry.</String>
		<String _locID='61700'>Wokou Monk</String>
		<String _locID='61701'>INF-O R-SK Wokou Monk</String>
		<String _locID='61702'>An outlaw.</String>
		<String _locID='61703'>A dangerous outlaw from Japan.</String>
		<String _locID='61704'>Wayward Ronin</String>
		<String _locID='61705'>WOKOU Wayward Ronin</String>
		<String _locID='61706'>An outlaw.</String>
		<String _locID='61707'>A dangerous outlaw with a pistol.</String>
		<String _locID='61708'>Wayward Ronin</String>
		<String _locID='61709'>WOKOU Wayward Ronin</String>
		<String _locID='61710'>Treasure guardian</String>
		<String _locID='61711'>Defeat this guardian to collect its Treasure.</String>
		<String _locID='61712'>Wayward Ronin</String>
		<String _locID='61713'>GRD Wayward Ronin</String>
		<String _locID='61714'>Tame animal</String>
		<String _locID='61715'>A pet orangutan that likes hanging out in trees and is good against guardians.</String>
		<String _locID='61716'>Old Doug the Orangutan</String>
		<String _locID='61717'>Pet Orangutan</String>
		<String _locID='61718'>Wood source</String>
		<String _locID='61719'>Diverse tropical trees including palms and strangler figs. Harvest for wood.</String>
		<String _locID='61720'>Tree</String>
		<String _locID='61721'>Tree - Ashoka</String>
		<String _locID='61722'>Wood source</String>
		<String _locID='61723'>An ashoka tree.</String>
		<String _locID='61724'>Tree</String>
		<String _locID='61725'>Tree - Ashoka</String>
		<String _locID='61726'>TEAM Infantry hitpoints and speed increased.</String>
		<String _locID='61727'>TEAM Infantry Hitpoints/Speed</String>
		<String _locID='61728'>Artillery Hitpoints Shipment has arrived.</String>
		<String _locID='61729'>TEAM Infantry Hitpoints Shipment has arrived.</String>
		<String _locID='61730'>Unit attack and hitpoints increased.</String>
		<String _locID='61731'>TEAM Shivaji's Tactics</String>
		<String _locID='61732'>TEAM Infantry Hitpoints Shipment has arrived.</String>
		<String _locID='61733'>Infantry attack and hitpoints increased; +1 Villager.</String>
		<String _locID='61734'>Infantry Combat</String>
		<String _locID='61735'>TEAM Infantry Hitpoints Shipment has arrived.</String>
		<String _locID='61736'>Infantry Resistance Shipment has arrived.</String>
		<String _locID='61737'>Infantry Hitpoints Shipment has arrived.</String>
		<String _locID='61738'>Camel attack increased; +2 Villagers.</String>
		<String _locID='61739'>Camel Attack</String>
		<String _locID='61740'>Infantry Hitpoints Shipment has arrived.</String>
		<String _locID='61741'>Camel Attack Shipment has arrived.</String>
		<String _locID='61742'>Sowars inflict more damage against archers and skirmishers. Zamburaks inflict more damage against heavy cavalry and Coyote Runners; +2 Villagers.</String>
		<String _locID='61743'>Desert Terror</String>
		<String _locID='61744'>Camel Attack Shipment has arrived.</String>
		<String _locID='61745'>Camel Frightening Shipment has arrived.</String>
		<String _locID='61746'>Tame elephants require fewer resources to train and train faster; +3 Villagers.</String>
		<String _locID='61747'>Tame Elephants</String>
		<String _locID='61748'>Camel Frightening Shipment has arrived.</String>
		<String _locID='61749'>Elephant Trampling Shipment has arrived.</String>
		<String _locID='61750'>{E^Fattening food source^}{J^Enhances nearby Shrines^}{I^Generates experience points^}</String>
		<String _locID='61751'>{E^Herd animal. Fattens over time. Fattens faster if tasked on a Livestock Pen, Farm, or Village.^}{J^Herd animal. Enhances resources generated by Shrines when tasked to them.^}{I^Herd animal. Generates Experience Points. Increased experience points generation when tasked to a Sacred Field.^}</String>
		<String _locID='61752'>Goat</String>
		<String _locID='61753'>Elephant artillery, good against artillery and buildings</String>
		<String _locID='61754'>Elephant armed with a cannon. Good against artillery and buildings.</String>
		<String _locID='61755'>Siege Elephant</String>
		<String _locID='61756'>AR Siege Elephant</String>
		<String _locID='61757'>Disciplined Qiang Pikeman</String>
		<String _locID='61758'>Disciplined Arquebusier</String>
		<String _locID='61759'>Exalted Qiang Pikeman</String>
		<String _locID='61760'>Exalted Arquebusier</String>
		<String _locID='61761'>Honored Qiang Pikeman</String>
		<String _locID='61762'>Honored Arquebusier</String>
		<String _locID='61763'>Camels now generate food and elephants generate wood; +2 Villagers.</String>
		<String _locID='61764'>Grazing</String>
		<String _locID='61765'>Elephant Trampling Shipment has arrived.</String>
		<String _locID='61766'>Auto Gather XP</String>
		<String _locID='61767'>Upgrades this Trade Route to use Stagecoaches, which can deliver units, move faster and provide greater line of sight.</String>
		<String _locID='61768'>Troop Transport</String>
		<String _locID='61769' symbol='cStringAbstractNameTrade'/>
		<String _locID='61770' symbol='cStringDojoKensei'>Configure this Dojo to produce 3 Samurai swordsmen.</String>
		<String _locID='61771' symbol='cStringDojoKenseiActive'>This Dojo is producing 3 Samurai swordsmen.</String>
		<String _locID='61772' symbol='cStringDojoSamurai'>Configure this Dojo to produce 5 Samurai swordsmen.</String>
		<String _locID='61773' symbol='cStringDojoSamuraiActive'>This Dojo is producing 5 Samurai swordsmen.</String>
		<String _locID='61774' symbol='cStringDojoShinobi'>Configure this Dojo to produce 4 Shinobi spies.</String>
		<String _locID='61775' symbol='cStringDojoShinobiActive'>This Dojo is producing 4 Shinobi spies.</String>
		<String _locID='61776' symbol='cStringDojoXP'>Configure this Dojo to produce experience points.</String>
		<String _locID='61777' symbol='cStringDojoXPActive'>This Dojo is producing experience points.</String>
		<String _locID='61778' symbol='cStringShrinecoin'>Configure all Shrines to produce coin.</String>
		<String _locID='61779' symbol='cStringShrinecoinActive'>All Shrines are producing coin.</String>
		<String _locID='61780' symbol='cStringShrinefood'>Configure all Shrines to produce food.</String>
		<String _locID='61781' symbol='cStringShrinefoodActive'>All Shrines are producing food.</String>
		<String _locID='61782' symbol='cStringShrinewood'>Configure all Shrines to produce wood.</String>
		<String _locID='61783' symbol='cStringShrinewoodActive'>All Shrines are producing wood.</String>
		<String _locID='61784'>Professional handlers, able to care for additional elephants, lower elephant population cost; +4 Villagers.</String>
		<String _locID='61785'>Professional Handlers</String>
		<String _locID='61786'>Camel Attack Shipment has arrived.</String>
		<String _locID='61787'>Elephant Cost Shipment has arrived.</String>
		<String _locID='61788'>Upgrades to Kendo Dojo, increasing Dojo hitpoints and decreasing Dojo unit train time.</String>
		<String _locID='61789'>Kendo Dojo</String>
		<String _locID='61790'>Howdah, Mahouts, and Siege Elephants can be trained an Age early; +1 Villager.</String>
		<String _locID='61791'>Early Elephants</String>
		<String _locID='61792'>TEAM allows Skirmishers in National Age.</String>
		<String _locID='61793'>Kendo Dojo</String>
		<String _locID='61794'>Early Elephants has arrived.</String>
		<String _locID='61795'>Upgrades to Hombu Dojo, increasing Dojo hitpoints and decreasing Dojo unit train time.</String>
		<String _locID='61796'>Hombu Dojo</String>
		<String _locID='61797'>Kendo Dojo</String>
		<String _locID='61798'>Hombu Dojo</String>
		<String _locID='61799'>TEAM Infantry Hitpoints/Speed Shipment has arrived.</String>
		<String _locID='61800'>Upgrades to Matsuri Shrine, enabling production of resources.</String>
		<String _locID='61801'>Matsuri Shrine</String>
		<String _locID='61802'>Kendo Dojo</String>
		<String _locID='61803'>Matsuri Shrine</String>
		<String _locID='61804'>Building hitpoints increased.</String>
		<String _locID='61805'>TEAM Improved Buildings</String>
		<String _locID='61806'>Improved Buildings Shipment has arrived.</String>
		<String _locID='61807'>TEAM Improved Buildings Shipment has arrived.</String>
		<String _locID='61808'>Building wood cost and build times are reduced; +2 Villagers.</String>
		<String _locID='61809'>Mughal Architecture</String>
		<String _locID='61810'>TEAM Improved Buildings Shipment has arrived.</String>
		<String _locID='61811'>Mughal Architecture has arrived.</String>
		<String _locID='61812'>Ships 6 Frontier Wagons that can transform into Redoubts or Blockhouses.</String>
		<String _locID='61813'>Indian Frontier Defenses</String>
		<String _locID='61814'>Ships a Market Rickshaw and Markets have much better buy rates and slightly better sell rates; +1 Villager.</String>
		<String _locID='61815'>Bazaar</String>
		<String _locID='61816'>Advanced Market</String>
		<String _locID='61817'>Advanced Market Shipment has arrived.</String>
		<String _locID='61818'>Advanced Export Market</String>
		<String _locID='61819'>Bazaar Shipment has arrived.</String>
		<String _locID='61820'>Advanced Export Market</String>
		<String _locID='61821'>1 Frigate +3 Villagers</String>
		<String _locID='61822'>1 Monitor +4 Villagers</String>
		<String _locID='61823'>1 Aviso +2 Villagers</String>
		<String _locID='61824'>All military boats train faster and give more experience points upon construction; +1 Villager.</String>
		<String _locID='61825'>Bombay Marine</String>
		<String _locID='61826'>Fencing School Shipment has arrived.</String>
		<String _locID='61827'>Bombay Marine Shipment has arrived.</String>
		<String _locID='61828'>1 Wokou Junk +4 Exiled Riflemen</String>
		<String _locID='61829'>Allows Wokou Ships to be trained from the Dock and increases their hitpoints and attack by 25%.</String>
		<String _locID='61830'>Wokou Den</String>
		<String _locID='61831'>Dance Hall</String>
		<String _locID='61832'>Dance Hall Shipment has arrived.</String>
		<String _locID='61833'>Wokou Den</String>
		<String _locID='61834'>Wokou Den Shipment has arrived.</String>
		<String _locID='61835'>Ships a number of Jat Lancer Mercenaries; +1 Villager.</String>
		<String _locID='61836'>Hire 3 Jat Lancers</String>
		<String _locID='61837'>Ships a number of Indian Jat Lancer mercenaries; +4 Villagers.</String>
		<String _locID='61838'>Hire Indian Jat Lancers</String>
		<String _locID='61839'>Ships a number of Jat Lancer Mercenaries; +1 Villager.</String>
		<String _locID='61840'>Hire 8 Jat Lancers</String>
		<String _locID='61841'>Ships a number of Chakram Mercenaries that do splash damage to infantry and buildings; +1 Villager.</String>
		<String _locID='61842'>Hire 7 Chakrams</String>
		<String _locID='61843'>Ships a number of Chakram Mercenaries that do splash damage against infantry and buildings; +1 Villager.</String>
		<String _locID='61844'>Hire 17 Chakrams</String>
		<String _locID='61845'>Ships a number of Chakram Mercenaries that do splash damage against infantry and buildings.</String>
		<String _locID='61846'>Hire 15 Chakrams</String>
		<String _locID='61847'>Ships a number of Tiger Claw Mercenaries that are good against infantry; +1 Villager.</String>
		<String _locID='61848'>Hire 10 Tiger Claws</String>
		<String _locID='61849'>Ships a number of Tiger Claw Mercenaries that are good against infantry; +1 Villager.</String>
		<String _locID='61850'>Hire 25 Tiger Claws</String>
		<String _locID='61851'>TEAM Ships a number of Tiger Claw Mercenaries that are good against infantry.</String>
		<String _locID='61852'>TEAM Hire 16 Tiger Claws</String>
		<String _locID='61853'>Ships a number of War Elephant Mercenaries that deal splash damage in close combat; +1 Villager.</String>
		<String _locID='61854'>Hire 3 War Elephants</String>
		<String _locID='61855'>Ships a number of Gurkha Mercenaries that are good against infantry; +1 Villager.</String>
		<String _locID='61856'>Hire 8 Gurkhas</String>
		<String _locID='61857'>Ships a number of Gurkha Mercenaries that are good against infantry; +1 Villager.</String>
		<String _locID='61858'>Hire 13 Gurkhas</String>
		<String _locID='61859'>Ships a number of Gurkha Mercenaries that are good against infantry; +1 Villager.</String>
		<String _locID='61860'>Hire 24 Gurkhas</String>
		<String _locID='61861'>Ships a number of Sepoy Mercenaries.</String>
		<String _locID='61862'>Hire 15 Sepoys</String>
		<String _locID='61863'>Ships a number of Sepoy Mercenaries.</String>
		<String _locID='61864'>Hire 18 Sepoys</String>
		<String _locID='61865'>Ships a number of Sowar Mercenaries.</String>
		<String _locID='61866'>Hire 18 Sowar</String>
		<String _locID='61867'>Increases Dojo limit by 2.</String>
		<String _locID='61868'>Bujinkan Expansion</String>
		<String _locID='61869'>Hombu Dojo</String>
		<String _locID='61870'>Increases Dojo limit by 2.</String>
		<String _locID='61871'>Noma Expansion</String>
		<String _locID='61872'>Upgrades this Trade Route to use Trains, which can deliver units, move faster and provide greater line of sight.</String>
		<String _locID='61873'>Iron Horse</String>
		<String _locID='61874'>Yamabushi hitpoints increased.</String>
		<String _locID='61875'>Yamabushi Hitpoints</String>
		<String _locID='61876'>Camel Attack Shipment has arrived.</String>
		<String _locID='61877'>Sohei Hitpoints 1 Shipment has arrived.</String>
		<String _locID='61878'>Yamabushi hitpoints and regeneration increased.</String>
		<String _locID='61879'>Yamabushi Regeneration</String>
		<String _locID='61880'>Sohei Hitpoints 1 Shipment has arrived.</String>
		<String _locID='61881'>Sohei Hitpoints 2 Shipment has arrived.</String>
		<String _locID='61882'>Wood source</String>
		<String _locID='61883'>A eucalyptus tree.</String>
		<String _locID='61884'>Tree</String>
		<String _locID='61885'>Tree - Eucalyptus</String>
		<String _locID='61886'>Yumi Archer attack increased.</String>
		<String _locID='61887'>Yumi Archer Attack</String>
		<String _locID='61888'>Sohei Hitpoints 1 Shipment has arrived.</String>
		<String _locID='61889'>Kihei hitpoints, range and line of sight increased.</String>
		<String _locID='61890'>Way of the Marksman</String>
		<String _locID='61891'>Sohei Hitpoints 1 Shipment has arrived.</String>
		<String _locID='61892'>Yumi Attack 2 Shipment has arrived.</String>
		<String _locID='61893'>Yumi Attack 1 Shipment has arrived.</String>
		<String _locID='61894'>Ashigaru Musketeer attack increased.</String>
		<String _locID='61895'>Ashigaru Musketeer Attack</String>
		<String _locID='61896'>Yumi Attack 1 Shipment has arrived.</String>
		<String _locID='61897'>Ashigaru Musketeer hitpoints increased and they do extra damage against shock units.</String>
		<String _locID='61898'>Close Combat</String>
		<String _locID='61899'>Yumi Attack 1 Shipment has arrived.</String>
		<String _locID='61900'>Ashigaru Attack 1 Shipment has arrived.</String>
		<String _locID='61901'>Ashigaru Attack 2 Shipment has arrived.</String>
		<String _locID='61902'>Naginata Rider hitpoints increased.</String>
		<String _locID='61903'>Naginata Rider Hitpoints</String>
		<String _locID='61904'>Ashigaru Attack 1 Shipment has arrived.</String>
		<String _locID='61905'>Nagata Rider Attack 1 Shipment has arrived.</String>
		<String _locID='61906'>Naginata Riders do more damage against archers and skirmishers.</String>
		<String _locID='61907'>Bloody Harvest</String>
		<String _locID='61908'>Nagata Rider Attack 1 Shipment has arrived.</String>
		<String _locID='61909'>Nagata Rider Attack 2 Shipment has arrived.</String>
		<String _locID='61910'>Samurai speed increased; but their cost is also increased.</String>
		<String _locID='61911'>Sword Saint</String>
		<String _locID='61912'>Nagata Rider Attack 1 Shipment has arrived.</String>
		<String _locID='61913'>Kensei Faster Training 1 Shipment has arrived.</String>
		<String _locID='61914'>Samurai attack increased.</String>
		<String _locID='61915'>Samurai Attack</String>
		<String _locID='61916'>Kensei Faster Training 1 Shipment has arrived.</String>
		<String _locID='61917'>Yabusame attack increased.</String>
		<String _locID='61918'>Yabusame Attack</String>
		<String _locID='61919'>Kensei Faster Training 1 Shipment has arrived.</String>
		<String _locID='61920'>Samurai Speed 1 Shipment has arrived.</String>
		<String _locID='61921'>Kensei Faster Training 2 Shipment has arrived.</String>
		<String _locID='61922'>Yabusame attack increased and they do more damage against artillery.</String>
		<String _locID='61923'>In-Yo Rush</String>
		<String _locID='61924'>Samurai Speed 1 Shipment has arrived.</String>
		<String _locID='61925'>Samurai Speed 2 Shipment has arrived.</String>
		<String _locID='61926'>Shinobi do increased damage to buildings. They also gain the smoke bomb ability, allowing them to escape to your ship point.</String>
		<String _locID='61927'>Shinobi-iri</String>
		<String _locID='61928'>Sohei Hitpoints 1 Shipment has arrived.</String>
		<String _locID='61929'>Shinobi Hitpoints 1 Shipment has arrived.</String>
		<String _locID='61930'>Daimyo and Shogun hitpoints, speed, and LOS increased.</String>
		<String _locID='61931'>Hostage System</String>
		<String _locID='61932'>Shinobi Hitpoints 1 Shipment has arrived.</String>
		<String _locID='61933'>Shinobi Hitpoints 2 Shipment has arrived.</String>
		<String _locID='61934'>Daimyo and Shogun hitpoints increased.</String>
		<String _locID='61935'>Daimyo Hitpoints</String>
		<String _locID='61936'>Shinobi Hitpoints 1 Shipment has arrived.</String>
		<String _locID='61937'>Daimyo Buff 1 Shipment has arrived.</String>
		<String _locID='61938'>Converts all Samurai into Ronin.</String>
		<String _locID='61939'>Ronin Scourge</String>
		<String _locID='61940'>Daimyo Buff 1 Shipment has arrived.</String>
		<String _locID='61941'>Daimyo Buff 2 Shipment has arrived.</String>
		<String _locID='61942'>Daimyos and the Shogun gain a hitpoints aura.</String>
		<String _locID='61943'>Daimyo Hitpoint Aura</String>
		<String _locID='61944'>Daimyo Buff 2 Shipment has arrived.</String>
		<String _locID='61945'>Request Sepoy deliveries at this Trading Post.</String>
		<String _locID='61946'>Request Gurkha deliveries at this Trading Post.</String>
		<String _locID='61947'>Request Sowar deliveries at this Trading Post.</String>
		<String _locID='61948'>This Trading Post is delivering Sepoys.</String>
		<String _locID='61949'>This Trading Post is delivering Gurkhas.</String>
		<String _locID='61950'>This Trading Post is delivering Sowars.</String>
		<String _locID='61951'>Daimyo Buff 3 Shipment has arrived.</String>
		<String _locID='61952'>Wood source</String>
		<String _locID='61953'>Arid trees of the Deccan Plateau, such as eucalyptus and ashoka. Harvest for wood.</String>
		<String _locID='61954'>Tree</String>
		<String _locID='61955'>Tree - Deccan</String>
		<String _locID='61956'>County Government</String>
		<String _locID='61957'>Villages have increased hitpoints and support more population.</String>
		<String _locID='61958'>Nomad cap increased.</String>
		<String _locID='61959'>Nomad Cap 1</String>
		<String _locID='61960'>Nomad cap increased.</String>
		<String _locID='61961'>Nomad Cap 2</String>
		<String _locID='61962'>Ships 2 Monitors.</String>
		<String _locID='61963'>2 Monitors</String>
		<String _locID='61964'>Ships 2 Frigates.</String>
		<String _locID='61965'>2 Frigates</String>
		<String _locID='61966'>Bansho units train faster.</String>
		<String _locID='61967'>Sensei Training</String>
		<String _locID='61968'>Daimyo Buff 1 Shipment has arrived.</String>
		<String _locID='61969'>Sensei Training has arrived.</String>
		<String _locID='61970'>Dojo units train faster.</String>
		<String _locID='61971'>Roshi Training</String>
		<String _locID='61972'>Sensei Training has arrived.</String>
		<String _locID='61973'>Rosho Training has arrived.</String>
		<String _locID='61974'>All units train faster.</String>
		<String _locID='61975'>Acupuncture</String>
		<String _locID='61976'>Rosho Training has arrived.</String>
		<String _locID='61977'>Accupuncture has arrived.</String>
		<String _locID='61978'>Villager hitpoints greatly increased.</String>
		<String _locID='61979'>TEAM Pioneers</String>
		<String _locID='61980'>Pioneers Shipment has arrived.</String>
		<String _locID='61981'>Ships 1 Castle Wagon that can transform into Castles.</String>
		<String _locID='61982'>1 Flatland Castle</String>
		<String _locID='61983'>Nomadic hunter</String>
		<String _locID='61984'>Villager that hunts faster than a Villager and does not take up pop cap space.</String>
		<String _locID='61985'>Nomad</String>
		<String _locID='61986'>VIL Nomad</String>
		<String _locID='61987'>Spy</String>
		<String _locID='61988'>Stealthy ranged infantry. Good against infantry and buildings and in an ambush.</String>
		<String _locID='61989'>Shinobi</String>
		<String _locID='61990'>INF H Shinobi</String>
		<String _locID='61991'>Transforms into a Castle</String>
		<String _locID='61992'>Transforms into a Castle for defense and artillery production.</String>
		<String _locID='61993'>Castle Rickshaw</String>
		<String _locID='61994'>VIL Castle Rickshaw</String>
		<String _locID='61995'>Transforms into a Dojo</String>
		<String _locID='61996'>Transforms into a Dojo which can generate experience points or spawn large Japanese armies.</String>
		<String _locID='61997'>Dojo Rickshaw</String>
		<String _locID='61998'>VIL Dojo Rickshaw</String>
		<String _locID='61999'>Ships 2 Castle Wagons that can transform into Castles.</String>
		<String _locID='62000'>1 Hill Castle</String>
		<String _locID='62001'>Ships 1 Dojo Wagon that can transform into a Dojo.</String>
		<String _locID='62002'>Dojo Wagon 1</String>
		<String _locID='62003'>Stealthy archer, good against line units</String>
		<String _locID='62004'>Stealthy ranged infantry. Good against infantry.</String>
		<String _locID='62005'>Shinobi</String>
		<String _locID='62006'>INF H Shinobi</String>
		<String _locID='62007'>Dojo build limit increased.</String>
		<String _locID='62008'>Edo Dojo</String>
		<String _locID='62009'>Extensive Fortifications Shipment has arrived.</String>
		<String _locID='62010'>Edo Dojo Shipment has arrived.</String>
		<String _locID='62011'>Dojo build limit increased.</String>
		<String _locID='62012'>Osaka Dojo</String>
		<String _locID='62013'>Edo Dojo Shipment has arrived.</String>
		<String _locID='62014'>Osaka Dojo Shipment has arrived.</String>
		<String _locID='62015'>Ships a Market Rickshaw and Markets have a better rate of exchange.</String>
		<String _locID='62016'>Kwankoba Bazaar</String>
		<String _locID='62017'>Advanced Export Market</String>
		<String _locID='62018'>TEAM Advanced Market Shipment has arrived.</String>
		<String _locID='62019'>Advanced Export Market Shipment has arrived.</String>
		<String _locID='62020'>1 Wokou Junk +4 Wayward Ronin</String>
		<String _locID='62021'>1 Wokou Junk +7 Wokou Pirates</String>
		<String _locID='62022'>Fishing Squadron</String>
		<String _locID='62023'>5 Fishing Boats</String>
		<String _locID='62024'>TEAM 3 Fishing Boats</String>
		<String _locID='62025'>1 Fune</String>
		<String _locID='62026'>2 Funes</String>
		<String _locID='62027'>TEAM 1 Fune</String>
		<String _locID='62028'>1 Fune</String>
		<String _locID='62029'>1 Funes and 1 Tekkousen</String>
		<String _locID='62030'>Ships a number of Ninja Assassin mercenaries.</String>
		<String _locID='62031'>Hire Ninja Assassins</String>
		<String _locID='62032'>Ships a number of Ninja Assassin mercenaries.</String>
		<String _locID='62033'>TEAM 10 Ninja Assassins</String>
		<String _locID='62034'>Ships a number of Ronin Samurai Mercenaries.</String>
		<String _locID='62035'>Band of Ronin Mercenaries</String>
		<String _locID='62036'>Ships a number of Sohei</String>
		<String _locID='62037'>Hire 11 Sohei</String>
		<String _locID='62038'>Ships a number of Sohei</String>
		<String _locID='62039'>Hire 29 Sohei</String>
		<String _locID='62040'>Ships a number of Sohei</String>
		<String _locID='62041'>TEAM 18 Sohei</String>
		<String _locID='62042'>Ships a number of Yojimbo.</String>
		<String _locID='62043'>Hire Yojimbo Squad</String>
		<String _locID='62044'>Ships a number of Yojimbo Horse Archer mercenaries that are good against shock units.</String>
		<String _locID='62045'>Hire Yojimbo Cavalry Archers</String>
		<String _locID='62046'>Ships a number of Ronin Samurai mercenaries and Yojimbo Horse Archer mercenaries.</String>
		<String _locID='62047'>Hire Japanese Mercenary Army</String>
		<String _locID='62048'>Allows Wokou Ships to be trained from the Dock.</String>
		<String _locID='62049'>Employ Mercs</String>
		<String _locID='62050'>Wokou Den</String>
		<String _locID='62051'>Wokou Den Shipment has arrived.</String>
		<String _locID='62052'>Factory food production increased.</String>
		<String _locID='62053'>Food Donation</String>
		<String _locID='62054'>Asian pirate, good against shock units and buildings</String>
		<String _locID='62055'>An Eastern pirate in search of booty. Good against shock units and buildings.</String>
		<String _locID='62056'>Wokou Pirate</String>
		<String _locID='62057'>INF-O H-LU Wokou Pirate</String>
		<String _locID='62058'>Sepoy attack and hitpoints increased.</String>
		<String _locID='62059'>Disciplined Sepoy</String>
		<String _locID='62060'>Disciplined Ashigaru</String>
		<String _locID='62061'>Disciplined Sepoy</String>
		<String _locID='62062'>Exalted upgrade for Sepoys.</String>
		<String _locID='62063'>Exalted Sepoy</String>
		<String _locID='62064'>Exalted Sohei</String>
		<String _locID='62065'>Exalted Sepoy</String>
		<String _locID='62066'>Sepoy attack and hitpoints increased.</String>
		<String _locID='62067'>Honored Sepoy</String>
		<String _locID='62068'>Honored Kensei</String>
		<String _locID='62069'>Honored Sepoy</String>
		<String _locID='62070'>Disciplined Sowar</String>
		<String _locID='62071'>Exalted Sowar</String>
		<String _locID='62072'>Honored Sowar</String>
		<String _locID='62073'>Underbrush Deccan</String>
		<String _locID='62074'>PROP Underbrush Deccan</String>
		<String _locID='62075'>Villages have increased hitpoints and support more population.</String>
		<String _locID='62076'>Prefecture Government</String>
		<String _locID='62077'>Exalted upgrade for Flying Crows.</String>
		<String _locID='62078'>Exalted Flying Crow</String>
		<String _locID='62079'>Exalted Flame Thrower</String>
		<String _locID='62080'>Exalted Flying Crow</String>
		<String _locID='62081'>Silk Market</String>
		<String _locID='62082'>Tea Market</String>
		<String _locID='62083'>Silver Market</String>
		<String _locID='62084'>Ranged heavy cavalry, good against archers, skirmishers, and artillery</String>
		<String _locID='62085'>Heavy cavalry that does hand damage from range. Good against artillery.</String>
		<String _locID='62086'>Meteor Hammer</String>
		<String _locID='62087'>CAV H-AS Meteor Hammer</String>
		<String _locID='62088'>Archers, good against line units / hand infantry, good against shock units</String>
		<String _locID='62089'>Cheap, well-rounded army of archers and swordmen.\n3 Chu Ko Nu: Archaic archers, good against line units.\n3 Tigerman: Hand infantry good against shock units.</String>
		<String _locID='62090'>Red Banner Army</String>
		<String _locID='62091'>Blue Banner Army</String>
		<String _locID='62092'>Rifle infantry, good against line units / heavy cavalry, good against archers, skirmishers, and artillery</String>
		<String _locID='62093'>An anti-infantry and anti-cavalry army of rifle infantry and ranged cavalry.\n3 Xiangu: Female soldier armed with a matchlock musket. Good against line units.\n2 Banner Cavalry: Short-ranged, musket-armed assault cavalryman with a powerful attack. Good against infantry.</String>
		<String _locID='62094'>Imperial Army</String>
		<String _locID='62095'>INF Red Lantern Army</String>
		<String _locID='62096'>Heavy hand cavalry, good against archers, skirmishers, and artillery / heavy ranged cavalry, good against archers, skirmishers, and artillery</String>
		<String _locID='62097'>An anti-artillery army composed of hand and ranged cavalry.\n2 Banner Cavalry: Short-ranged, musket-armed cavalryman with a powerful attack. Good against infantry.\n2 Meteor Hammer: Heavy cavalry good against archers, skirmishers, and artillery.</String>
		<String _locID='62098'>Green Standard Army</String>
		<String _locID='62099'>CAV H-SC Steppe Rider</String>
		<String _locID='62100'>Hand infantry, good against shock units / rifle infantry, good against line units</String>
		<String _locID='62101'>An offensive army of swordsmen and ranged infantry.\n3 Boxer: Chinese peasant armed with various weapons. Good against shock units.\n3 Xiangu: Female soldier armed with a matchlock musket. Good against line units.</String>
		<String _locID='62102'>Boxer Army</String>
		<String _locID='62103'>CAV H-AS Iron Flail</String>
		<String _locID='62104'>Settlers are produced faster.</String>
		<String _locID='62105'>Pasha</String>
		<String _locID='62106'>Iron Troop attack and hitpoints increased.</String>
		<String _locID='62107'>Disciplined Iron Troop</String>
		<String _locID='62108'>Disciplined Ashigaru</String>
		<String _locID='62109'>Disciplined Iron Troop</String>
		<String _locID='62110'>Iron Troop attack and hitpoints increased.</String>
		<String _locID='62111'>Honored Iron Troop</String>
		<String _locID='62112'>Honored Ashigaru</String>
		<String _locID='62113'>Honored Iron Troop</String>
		<String _locID='62114'>Yojimbo attack and hitpoints increased.</String>
		<String _locID='62115'>Honored Yojimbo</String>
		<String _locID='62116'>Honored Sowar</String>
		<String _locID='62117'>Honored Yojimbo</String>
		<String _locID='62118'>Exalted upgrade for Iron Troops.</String>
		<String _locID='62119'>Exalted Iron Troop</String>
		<String _locID='62120'>Exalted Ashigaru</String>
		<String _locID='62121'>Exalted Iron Troop</String>
		<String _locID='62122'>Exalted upgrade for Yojimbos.</String>
		<String _locID='62123'>Exalted Yojimbo</String>
		<String _locID='62124'>Exalted Sowar</String>
		<String _locID='62125'>Exalted Yojimbo</String>
		<String _locID='62126'>Exalted upgrade for Flailiphants.</String>
		<String _locID='62127'>Exalted Flailiphant</String>
		<String _locID='62128'>Exalted Yojimbo</String>
		<String _locID='62129'>Exalted Flailiphant</String>
		<String _locID='62130'>Great Wall Tower attack and hitpoints increased.</String>
		<String _locID='62131'>Great Wall Tower Fortifications</String>
		<String _locID='62132'>Frontier Redoubt</String>
		<String _locID='62133'>Fortified Great Wall Tower</String>
		<String _locID='62134'>Osaka Castle attack and hitpoints increased.</String>
		<String _locID='62135'>Osaka Castle Fortifications</String>
		<String _locID='62136'>Fortified Great Wall Tower</String>
		<String _locID='62137'>Fortified Osaka Castle</String>
		<String _locID='62138'>Agra Fort hitpoints, attack, and range increased.</String>
		<String _locID='62139'>Agra Fort Fortifications</String>
		<String _locID='62140'>Infantry attack increased.</String>
		<String _locID='62141'>Palatial Infantry Attack</String>
		<String _locID='62142'>Infantry hitpoints increased.</String>
		<String _locID='62143'>Palatial Infantry Hitpoints</String>
		<String _locID='62144'>Cavalry attack increased.</String>
		<String _locID='62145'>Taj Cavalry Attack</String>
		<String _locID='62146'>Cavalry hitpoints increased.</String>
		<String _locID='62147'>Taj Cavalry Hitpoints</String>
		<String _locID='62148'>Artillery attack increased.</String>
		<String _locID='62149'>Hwaseong Artillery Attack</String>
		<String _locID='62150'>Artillery hitpoints increased.</String>
		<String _locID='62151'>Hwaseong Artillery Hitpoints</String>
		<String _locID='62152'>Monk attack increased.</String>
		<String _locID='62153'>Learned Monk Attack</String>
		<String _locID='62154'>Monk hitpoints increased.</String>
		<String _locID='62155'>Learned Monk Hitpoints</String>
		<String _locID='62156'>Monk attack increased.</String>
		<String _locID='62157'>Venerable Monk Attack</String>
		<String _locID='62158'>Monk hitpoints increased.</String>
		<String _locID='62159'>Venerable Monk Hitpoints</String>
		<String _locID='62160'>Monk attack increased.</String>
		<String _locID='62161'>Master Monk Attack</String>
		<String _locID='62162'>Monk hitpoints increased.</String>
		<String _locID='62163'>Master Monk Hitpoints</String>
		<String _locID='62164'>TEAM Chinese send the team 1 Nomad and 2 Pigs.</String>
		<String _locID='62165'>Tame animal</String>
		<String _locID='62166'>A pet panda that loves bamboo and is good against guardians.</String>
		<String _locID='62167'>Pete-Pete the Tame Panda</String>
		<String _locID='62168'>Pet Panda</String>
		<String _locID='62169'>Villagers gather Trade from the Export Market faster.</String>
		<String _locID='62170'>Trade Tax</String>
		<String _locID='62171'>Villagers gather Trade from the Export Market faster.</String>
		<String _locID='62172'>Trade Tariff</String>
		<String _locID='62173'>Villagers gather Trade from the Export Market faster.</String>
		<String _locID='62174'>Trade Pact</String>
		<String _locID='62175'>Line unit</String>
		<String _locID='62176'>Solid general-purpose infantry. Good against shock units.</String>
		<String _locID='62177'>Colonial Militia</String>
		<String _locID='62178'>INF Colonial Militia</String>
		<String _locID='62179'>Hero cavalry</String>
		<String _locID='62180'>Supreme ruler of Japan.</String>
		<String _locID='62181'>Red Robe General</String>
		<String _locID='62182'>CAV-M H-AS Red Robe General</String>
		<String _locID='62183'>Lancer cavalry mercenary, good against archers, skirmishers, and artillery</String>
		<String _locID='62184'>An elite Indian mercenary armed with a lance. Gallops faster than the average assault cavalry. Good against archers, skirmishers, and artillery.</String>
		<String _locID='62185'>Jat Lancer</String>
		<String _locID='62186'>CAV H-AS Jat Lancer</String>
		<String _locID='62187'>Treasure guardian</String>
		<String _locID='62188'>Defeat this guardian to collect its Treasure.</String>
		<String _locID='62189'>Fugitive Dacoit</String>
		<String _locID='62190'>GRD Fugitive Dacoit</String>
		<String _locID='62191'>Highwayman, good against line units</String>
		<String _locID='62192'>A dangerous Indian highwayman armed with a pistol.</String>
		<String _locID='62193'>Marathan Dacoit</String>
		<String _locID='62194'>INF-O R-LU Marathan Dacoit</String>
		<String _locID='62195'>A pirate.</String>
		<String _locID='62196'>A dangerous pirate.</String>
		<String _locID='62197'>Thuggee</String>
		<String _locID='62198'>Thuggee</String>
		<String _locID='62199'>Treasure guardian</String>
		<String _locID='62200'>Defeat this guardian to collect its Treasure.</String>
		<String _locID='62201'>Delinquent Thuggee</String>
		<String _locID='62202'>GRD Delinquent Thuggee</String>
		<String _locID='62203'>War Junk. Exploration ship</String>
		<String _locID='62204'>War Junk. Good at exploring, fishing or transport.</String>
		<String _locID='62205'>War Junk</String>
		<String _locID='62206'>SHP War Junk</String>
		<String _locID='62207'>Ships 2 Naginata Riders and 1 Daimyo.</String>
		<String _locID='62208'>Aizu Daimyo</String>
		<String _locID='62209'>Waardgelder</String>
		<String _locID='62210'>Wood source.</String>
		<String _locID='62211'>Cords of 500 wood</String>
		<String _locID='62212'>Ships Villagers and Pigs.</String>
		<String _locID='62213'>2 Villager + 2 Pigs</String>
		<String _locID='62214'>Ships 1 Covered Wagon</String>
		<String _locID='62215'>Town Rickshaw +5 Villagers</String>
		<String _locID='62216'>Ships 1 Covered Wagon and 5 Villagers</String>
		<String _locID='62217'>Emperor's Settlement</String>
		<String _locID='62218'>Monk attack and hitpoints increased. Monks increases attack and hitpoints of nearby disciples.</String>
		<String _locID='62219'>Shaolin Master Combat</String>
		<String _locID='62220'>All Native American lore improvements at Trading Posts cost no coin.</String>
		<String _locID='62221'>Native American Lore</String>
		<String _locID='62222'>Native American Lore Shipment has arrived.</String>
		<String _locID='62223'>All Native American lore improvements at Trading Posts cost no coin.</String>
		<String _locID='62224'>Native American Lore</String>
		<String _locID='62225'>Native American Lore Shipment has arrived.</String>
		<String _locID='62226'>Native American Warriors are less expensive.</String>
		<String _locID='62227'>Native American Warriors</String>
		<String _locID='62228'>Native American Warriors Shipment has arrived.</String>
		<String _locID='62229'>Native Warrior attack and hitpoints increased.</String>
		<String _locID='62230'>Native Warrior Combat</String>
		<String _locID='62231'>Native Warrior Combat Shipment has arrived.</String>
		<String _locID='62232'>You can train more Native Warriors.</String>
		<String _locID='62233'>Native Warrior Societies</String>
		<String _locID='62234'>TEAM You can train more Native Warriors.</String>
		<String _locID='62235'>You get a Trading Post Rickshaw, and Trading Posts are cheaper and stronger.</String>
		<String _locID='62236'>Trade Empire</String>
		<String _locID='62237'>Advanced Trading Post Shipment has arrived.</String>
		<String _locID='62238'>All artillery train faster.</String>
		<String _locID='62239'>Engineering School</String>
		<String _locID='62240'>Engineering School Shipment has arrived.</String>
		<String _locID='62241'>Redoubt, War Hut, and Blockhouse build limit and hitpoints increased.</String>
		<String _locID='62242'>Extensive Fortifications</String>
		<String _locID='62243'>Extensive Fortifications Shipment has arrived.</String>
		<String _locID='62244'>Ships 5 Ashigaru, 5 Samurai, and 1 Daimyo.</String>
		<String _locID='62245'>Shonai Daimyo</String>
		<String _locID='62246'>Villager hitpoints greatly increased.</String>
		<String _locID='62247'>Pioneers</String>
		<String _locID='62248'>Pioneers Shipment has arrived.</String>
		<String _locID='62249'>Building hitpoints increased.</String>
		<String _locID='62250'>Improved Buildings</String>
		<String _locID='62251'>Improved Buildings Shipment has arrived.</String>
		<String _locID='62252'>Rice Paddies are cheaper and stronger.</String>
		<String _locID='62253'>Advanced Rice Paddy</String>
		<String _locID='62254'>Advanced Rice Paddy</String>
		<String _locID='62255'>Advanced Rice Paddy Shipment has arrived.</String>
		<String _locID='62256'>Ships 5 Ronin and 1 Daimyo.</String>
		<String _locID='62257'>Tokushima Daimyo</String>
		<String _locID='62258'>Consulates have more hitpoints and 4th level relations cost less.</String>
		<String _locID='62259'>Advanced Consulate</String>
		<String _locID='62260'>Advanced Consulate</String>
		<String _locID='62261'>Advanced Consulate Shipment has arrived.</String>
		<String _locID='62262'>Ships 2 Ronin, 2 Yojimbo, and 1 Daimyo.</String>
		<String _locID='62263'>Satsuma Daimyo</String>
		<String _locID='62264'>Ships 4 Naginata Riders and 1 Daimyo.</String>
		<String _locID='62265'>Matsumae Daimyo</String>
		<String _locID='62266'>Ships 6 Naginata Riders and 1 Shogun.</String>
		<String _locID='62267'>Shogunate</String>
		<String _locID='62268'>Villagers and wagons build buildings much faster and get more experience points when done.</String>
		<String _locID='62269'>Villagemasons</String>
		<String _locID='62270'>Villagemasons Shipment has arrived.</String>
		<String _locID='62271'>Ships 5 Kensei, 5 Samurai, and 1 Shogun.</String>
		<String _locID='62272'>Shogunate</String>
		<String _locID='62273'>TEAM Rice Paddies, Farms, Mills, Livestock Pens, Sacred Fields, Villages, and Plantations are cheaper, and build much more quickly.</String>
		<String _locID='62274'>TEAM Land Grab</String>
		<String _locID='62275'>Land Grab Shipment has arrived.</String>
		<String _locID='62276'>Castle attack and range increased.</String>
		<String _locID='62277'>Castle Keep</String>
		<String _locID='62278'>Gives your Castle more hitpoints.</String>
		<String _locID='62279'>Stone Fortifications</String>
		<String _locID='62280'>All Settlers and Fishing Boats gather faster.</String>
		<String _locID='62281'>Economic Theory</String>
		<String _locID='62282'>Economic Theory Shipment has arrived.</String>
		<String _locID='62283'>All warships attack and hitpoints increased.</String>
		<String _locID='62284'>Improved War Ships</String>
		<String _locID='62285'>Improved War Ships Shipment has arrived.</String>
		<String _locID='62286' symbol='cStringBuyfoodWithTrade'>Buy 100 &lt;icon="(32)(ui/ingame/resource_food)"&gt; with Export.</String>
		<String _locID='62287' symbol='cStringBuywoodWithTrade'>Buy 100 &lt;icon="(32)(ui/ingame/resource_wood)"&gt; with Export.</String>
		<String _locID='62288' symbol='cStringBuycoinWithTrade'>Sell 100 &lt;icon="(32)(ui/ingame/resource_trade)"&gt; for coin.</String>
		<String _locID='62289'>{E^food source^}{J^Enhances nearby Shrines^}</String>
		<String _locID='62290'>{E^Medium herbivore. Harvest for food.^}{J^Medium herbivore. Attracted to nearby Shrines. Enhances resources generated by Shrines.^}</String>
		<String _locID='62291'>Saiga</String>
		<String _locID='62292'>8 Saiga</String>
		<String _locID='62293'>Mongolian Herd</String>
		<String _locID='62294'>Send for a herd of Saiga from Mongolia.</String>
		<String _locID='62295'>Mongolian Saiga Herd</String>
		<String _locID='62296'>Minutemen levied in %s colony!</String>
		<String _locID='62297'>Native Building</String>
		<String _locID='62298'>NAT Udasi Temple</String>
		<String _locID='62299'>Native Building</String>
		<String _locID='62300'>NAT Bhakti Temple</String>
		<String _locID='62301'>Food source.</String>
		<String _locID='62302'>Crates of 200 food</String>
		<String _locID='62303'>Food source.</String>
		<String _locID='62304'>Crates of 500 food</String>
		<String _locID='62305'>Food source.</String>
		<String _locID='62306'>Crates of 800 food</String>
		<String _locID='62307'>Wood source.</String>
		<String _locID='62308'>Cords of 200 wood</String>
		<String _locID='62309'>Wood source.</String>
		<String _locID='62310'>Cords of 400 wood</String>
		<String _locID='62311'>Wood source.</String>
		<String _locID='62312'>Cords of 800 wood</String>
		<String _locID='62313'>Coin source.</String>
		<String _locID='62314'>Chests of 1,000 coin</String>
		<String _locID='62315'>Coin source.</String>
		<String _locID='62316'>Chests of 1,600 coin</String>
		<String _locID='62317'>Coin source.</String>
		<String _locID='62318'>Chests of 800 coin</String>
		<String _locID='62319'>Xiang Army</String>
		<String _locID='62320'>Ships 1 Frontier Wagon that can transform into Redoubts or Blockhouses.</String>
		<String _locID='62321'>Frontier Defenses</String>
		<String _locID='62322'>Boats gather food from Fish and coin from Whales faster.</String>
		<String _locID='62323'>Fish Market</String>
		<String _locID='62324'>Fish Market Shipment has arrived.</String>
		<String _locID='62325'>Boats gather food and coin faster.</String>
		<String _locID='62326'>Rendering Plant</String>
		<String _locID='62327'>Rendering Plant Shipment has arrived.</String>
		<String _locID='62328'>Fishing Boats are cheaper.</String>
		<String _locID='62329'>Schooners</String>
		<String _locID='62330'>Schooners Shipment has arrived.</String>
		<String _locID='62331'>Villagers gather coin from Mines faster.</String>
		<String _locID='62332'>Establish Ironmonger</String>
		<String _locID='62333'>Establish Ironmonger Shipment has arrived.</String>
		<String _locID='62334'>Villagers gather coin from Mines faster.</String>
		<String _locID='62335'>Monetary Union</String>
		<String _locID='62336'>Monetary Union Shipment has arrived.</String>
		<String _locID='62337'>Villagers gather food from hunted animals and berries faster.</String>
		<String _locID='62338'>Naturalist Expedition</String>
		<String _locID='62339'>Naturalist Expedition Shipment has arrived.</String>
		<String _locID='62340'>Villagers gather food from hunted animals and berries faster.</String>
		<String _locID='62341'>Sport Hunting</String>
		<String _locID='62342'>16</String>
		<String _locID='62343'>Sport Hunting Shipment has arrived.</String>
		<String _locID='62344'>Villagers gather food from hunted animals and berries faster.</String>
		<String _locID='62345'>Great Hunter</String>
		<String _locID='62346'>Naturalist Expedition Shipment has arrived.</String>
		<String _locID='62347'>Docks have a greater attack, heal ships faster, and train ships more quickly.</String>
		<String _locID='62348'>Advanced Dock</String>
		<String _locID='62349'>Advanced Dock</String>
		<String _locID='62350'>Advanced Dock Shipment has arrived.</String>
		<String _locID='62351'>This Treasure has already been claimed.</String>
		<String _locID='62352'>This Treasure has already been claimed.</String>
		<String _locID='62353'>Treasure</String>
		<String _locID='62354'>Ships an army of Asian Mercenaries: Tartar Horse Archers and Ronin Samurai.</String>
		<String _locID='62355'>Hire Asian Mercenary Army</String>
		<String _locID='62356'>2 Avisos +2 Villagers</String>
		<String _locID='62357'>Ships a number of Ronin Samurai mercenaries that dominate in hand combat.</String>
		<String _locID='62358'>Hire Ronin Samurai</String>
		<String _locID='62359'>Fortified Redoubt</String>
		<String _locID='62360'>Frontier Redoubt</String>
		<String _locID='62361'>Red Lantern Army Combat Shipment has arrived.</String>
		<String _locID='62362'>Red Lantern Army Combat 2 Shipment has arrived.</String>
		<String _locID='62363'>Imperial upgrade for Fuchuans.</String>
		<String _locID='62364'>Exalted Fuchuan</String>
		<String _locID='62365'>Imperial Man-o'-War</String>
		<String _locID='62366'>Exalted War Junk</String>
		<String _locID='62367'>Imperial upgrade for Tekkousens.</String>
		<String _locID='62368'>Exalted Tekkousen</String>
		<String _locID='62369'>Exalted War Junk</String>
		<String _locID='62370'>Exalted Tekkousen</String>
		<String _locID='62371'>Food source.</String>
		<String _locID='62372'>Crates of 100 food +1 Villager</String>
		<String _locID='62373'>Food source.</String>
		<String _locID='62374'>Crates of 200 food +1 Villager</String>
		<String _locID='62375'>Food source.</String>
		<String _locID='62376'>Crates of 200 food +2 Villagers</String>
		<String _locID='62377'>Food source.</String>
		<String _locID='62378'>Crates of 300 food +1 Villager</String>
		<String _locID='62379'>1 Villager + 4 Sheep</String>
		<String _locID='62380'>3 Villagers + 11 Sheep</String>
		<String _locID='62381'>2 Villagers + 7 Sheep</String>
		<String _locID='62382'>Ships 1 Covered Wagon</String>
		<String _locID='62383'>Covered Wagon + 1 Villager</String>
		<String _locID='62384'>Ships 4 Villagers and 1 Monk</String>
		<String _locID='62385'>8 Villagers</String>
		<String _locID='62386'>Livestock Pen +3 Sheep</String>
		<String _locID='62387'>7 Cows</String>
		<String _locID='62388'>10 Cows</String>
		<String _locID='62389'>Monk attack and hitpoints increased and 2 Wokou </String>
		<String _locID='62390'>Wokou Training</String>
		<String _locID='62391'>4 Standard Armies</String>
		<String _locID='62392'>Castle build limit and hitpoints increased.</String>
		<String _locID='62393'>Extensive Fortifications</String>
		<String _locID='62394'>Extensive Fortifications Shipment has arrived.</String>
		<String _locID='62395'>Villager hitpoints greatly increased.</String>
		<String _locID='62396'>Pioneers</String>
		<String _locID='62397'>Pioneers Shipment has arrived.</String>
		<String _locID='62398'>Villager hitpoints greatly increased.</String>
		<String _locID='62399'>Pioneers</String>
		<String _locID='62400'>Pioneers Shipment has arrived.</String>
		<String _locID='62401'>Trade Route unit</String>
		<String _locID='62402'>Travels along Trade Routes.</String>
		<String _locID='62403'>Rickshaw</String>
		<String _locID='62404'>Rickshaw</String>
		<String _locID='62405'>Boats gather food from Fish and coin from Whales faster.</String>
		<String _locID='62406'>Fish Market</String>
		<String _locID='62407'>Fish Market Shipment has arrived.</String>
		<String _locID='62408'>Villagers gather all wood faster.</String>
		<String _locID='62409'>Sawmills</String>
		<String _locID='62410'>Sawmills Shipment has arrived.</String>
		<String _locID='62411'>Villagers gather wood faster.</String>
		<String _locID='62412'>Forest Laws</String>
		<String _locID='62413'>Forest Laws Shipment has arrived.</String>
		<String _locID='62414'>For the rest of the game, a small trickle of wood enriches you; +1 Villager.</String>
		<String _locID='62415'>Distributivism</String>
		<String _locID='62416'>Distributivism Shipment has arrived.</String>
		<String _locID='62417'>Villagers gather food from Farms and Mills faster.</String>
		<String _locID='62418'>Food Silos</String>
		<String _locID='62419'>Food Silos Shipment has arrived.</String>
		<String _locID='62420'>Villagers gather food from Mills and Farms faster.</String>
		<String _locID='62421'>Sustainable Agriculture</String>
		<String _locID='62422'>Sustainable Agriculture Shipment has arrived.</String>
		<String _locID='62423'>Villagers gather all food faster.</String>
		<String _locID='62424'>Refrigeration</String>
		<String _locID='62425'>Refrigeration Shipment has arrived.</String>
		<String _locID='62426'>Villagers gather wood faster.</String>
		<String _locID='62427'>Woodcrafting</String>
		<String _locID='62428'>Woodcrafting Shipment has arrived.</String>
		<String _locID='62429' symbol='cStringCivRolloverJapanese'>No hunting allowed. Shrines attract animals and generate resources. Can send most Shipments twice. Best at: Infantry and Military Booming.</String>
		<String _locID='62430' symbol='cStringCivRolloverChinese'>Trains Banner Armies made of two types of military units. Houses are replaced by Villages, which give Villagers each age-up, train defensive units and receive Shipments. Best at: Defending and Booming.</String>
		<String _locID='62431' symbol='cStringCivRolloverIndians'>Villagers cost wood. Generates experience points from livestock at Sacred Field. Receives Villagers with each Home City Shipment. Best at: Overall Booming.</String>
		<String _locID='62432' symbol='cStringCivNameSPCJapanese'>Japanese</String>
		<String _locID='62433' symbol='cStringCivNameSPCChinese'>Chinese</String>
		<String _locID='62434' symbol='cStringCivNameSPCIndian'>Indian</String>
		<String _locID='62435'>Carries coin</String>
		<String _locID='62436'>This wagon is carrying coin.</String>
		<String _locID='62437'>Coin Rickshaw</String>
		<String _locID='62438'>VIL SPC YP coin Rickshaw</String>
		<String _locID='62439'>Allows traiing of coin Wagons.</String>
		<String _locID='62440'>Rampaging Elephant</String>
		<String _locID='62441'>This Elephant has no rider and is out of control.</String>
		<String _locID='62442'>Riderless Elephant</String>
		<String _locID='62443'>SPC YP Riderless Elephant</String>
		<String _locID='62444'>Chinese Treasure ship</String>
		<String _locID='62445'>Treasure ship capable of producing resources.</String>
		<String _locID='62446'>Treasure Ship</String>
		<String _locID='62447'>SPC YP Treasure Ship</String>
		<String _locID='62448'>Stationary artillery</String>
		<String _locID='62449'>Enormous fixed gun. Can be captured if no enemy units are in the area.</String>
		<String _locID='62450'>Fixed Gun</String>
		<String _locID='62451'>SPC YP Fixed Gun</String>
		<String _locID='62452'>Allows traiing of coin Wagons.</String>
		<String _locID='62453'>Informers</String>
		<String _locID='62454'>Temporarily gives you line of sight for all enemy units and buildings.</String>
		<String _locID='62455'>Transcendence</String>
		<String _locID='62456'>Temporarily makes all units train near instantly.</String>
		<String _locID='62459'>Look out!</String>
		<String _locID='62460'>This riderless elephant is out of control.</String>
		<String _locID='62461'>Riderless Elephant</String>
		<String _locID='62462'>SPC YP Riderless Elephant</String>
		<String _locID='62463'>Trade Route unit</String>
		<String _locID='62464'>Travels along Trade Routes.</String>
		<String _locID='62465'>Water Trader</String>
		<String _locID='62466'>Trade Route unit</String>
		<String _locID='62467'>Travels along Trade Routes.</String>
		<String _locID='62468'>Water Coach</String>
		<String _locID='62469'>Trade Route unit</String>
		<String _locID='62470'>Travels along Trade Routes.</String>
		<String _locID='62471'>Water Train</String>
		<String _locID='62472'>Treasure</String>
		<String _locID='62473'>Treasure</String>
		<String _locID='62474'>Treasure</String>
		<String _locID='62475'>Treasure</String>
		<String _locID='62476'>This treasure has already been claimed.</String>
		<String _locID='62477'>This treasure has already been claimed.</String>
		<String _locID='62478'>Treasure</String>
		<String _locID='62479'>This Treasure has already been claimed.</String>
		<String _locID='62480'>This Treasure has already been claimed.</String>
		<String _locID='62481'>Treasure</String>
		<String _locID='62482'>Wood source.</String>
		<String _locID='62483'>Cords of 400 wood</String>
		<String _locID='62484'>Food source.</String>
		<String _locID='62485'>Crates of 400 food</String>
		<String _locID='62486'>Coin source.</String>
		<String _locID='62487'>Chests of 400 coin</String>
		<String _locID='62506'>Enemy units nearby Monks take damage.</String>
		<String _locID='62507'>Agony Chant</String>
		<String _locID='62508'>Allows Monks to train pets.</String>
		<String _locID='62509'>Monastery Age 2</String>
		<String _locID='62510'>The Slow March of Death</String>
		<String _locID='62511'>Two Years Earlier</String>
		<String _locID='62512'>Native Asians</String>
		<String _locID='62513'>NAT Deccan Accessory</String>
		<String _locID='62514'>Bar-Headed Goose</String>
		<String _locID='62515'>Flock of Bar-Headed Geese</String>
		<String _locID='62516'>Sentry Uprising: Call a handful of Sentries to defend this colony!</String>
		<String _locID='62517'>Sentry Uprising</String>
		<String _locID='62518'>Minutemen levied in %s colony!</String>
		<String _locID='62519'>Irregulars assembled in %s colony!</String>
		<String _locID='62520'>Town Defense: Call a handful of Irregulars to defend this colony!</String>
		<String _locID='62521'>Town Defense</String>
		<String _locID='62522'>Irregulars assembled in %s colony!</String>
		<String _locID='62523'>Irregulars mustered in %s colony!</String>
		<String _locID='62524'>Sentry Revolt: Call an army of Sentries to defend this colony!</String>
		<String _locID='62525'>Sentry Revolt</String>
		<String _locID='62526'>City Defense: Call an army of Irregulars to defend this colony!</String>
		<String _locID='62527'>City Defense</String>
		<String _locID='62528'>Town Center attack increased, and you can call out Irregulars and Sentries again.</String>
		<String _locID='62529'>Enlist Irregulars</String>
		<String _locID='62530'>Colonial Militia Shipment has arrived.</String>
		<String _locID='62531'>Enlist Irregulars Shipment has arrived.</String>
		<String _locID='62541'>A Castle for a King</String>
		<String _locID='62542'>Livestock Pen +11 Sheep</String>
		<String _locID='62543'>Livestock Pen +5 Cows</String>
		<String _locID='62544'>Transforms into a Shrine</String>
		<String _locID='62545'>Transforms into a Shrine that supports population and generates resources.</String>
		<String _locID='62546'>Shrine Wagon</String>
		<String _locID='62547'>VIL Shrine Wagon</String>
		<String _locID='62548'>2 Shrine Wagons</String>
		<String _locID='62549'>Heavenly Kami</String>
		<String _locID='62550'>4 Wokou Pirates</String>
		<String _locID='62551'>8 Wokou Pirates</String>
		<String _locID='62552'>Underworld Wokou</String>
		<String _locID='62553'>Increases Wokou Pirates attack and hitpoints. Allows you to train them from your Docks.</String>
		<String _locID='62554'>Underworld Wokou</String>
		<String _locID='62555'>Sohei Hitpoints Shipment has arrived.</String>
		<String _locID='62556'>Sohei Regeneration Shipment has arrived.</String>
		<String _locID='62557'>2 Shinobi</String>
		<String _locID='62558'>TEAM 2 Shinobi</String>
		<String _locID='62559'>Daimyo Hitpoints Shipment has arrived.</String>
		<String _locID='62560'>Daimyo Attack Shipment has arrived.</String>
		<String _locID='62561'>Daimyo Combat Shipment has arrived.</String>
		<String _locID='62562'>Shinobi Hitpoints Shipment has arrived.</String>
		<String _locID='62563'>Shinobi Combat Shipment has arrived.</String>
		<String _locID='62564'>Samurai Anti Artillery Attack Shipment has arrived.</String>
		<String _locID='62565'>Samurai Speed Shipment has arrived.</String>
		<String _locID='62566'>Kensei Splash Attack Shipment has arrived.</String>
		<String _locID='62567'>Kensei Faster Training Shipment has arrived.</String>
		<String _locID='62568'>Nagata Rider Attack Shipment has arrived.</String>
		<String _locID='62569'>Nagata Rider Attack Shipment has arrived.</String>
		<String _locID='62570'>Nagata Rider Anti Infantry Attack Shipment has arrived.</String>
		<String _locID='62571'>Ashigaru Anti Cavalry Attack Shipment has arrived.</String>
		<String _locID='62572'>Ashigaru Attack Shipment has arrived.</String>
		<String _locID='62573'>Yumi Attack Shipment has arrived.</String>
		<String _locID='62574'>Yumi Range Shipment has arrived.</String>
		<String _locID='62575'>Infantry siege attack greatly increased.</String>
		<String _locID='62576'>Sino-Japanese War</String>
		<String _locID='62577'>Kensei Faster Training Shipment has arrived.</String>
		<String _locID='62578'>Japanese Combat Shipment has arrived.</String>
		<String _locID='62579'>Makes all units train faster.</String>
		<String _locID='62580'>Accupuncture</String>
		<String _locID='62581'>Accupuncture has arrived.</String>
		<String _locID='62582'>Castle build limit and hitpoints increased.</String>
		<String _locID='62583'>Fortified Castle</String>
		<String _locID='62584'>Extensive Fortifications Shipment has arrived.</String>
		<String _locID='62585'>Fortified Castle Shipment has arrived.</String>
		<String _locID='62586'>Grants for free improvements that increase the combat ability of Walls and Castles.</String>
		<String _locID='62587'>Impregnable Castles</String>
		<String _locID='62588'>Heavy Fortifications Shipment has arrived.</String>
		<String _locID='62589'>Daimyo shipments from the Castle reduced in cost.</String>
		<String _locID='62590'>Daimyo Loyalty</String>
		<String _locID='62591'>Daimyo Hitpoints Shipment has arrived.</String>
		<String _locID='62592'>Ships a Dojo Wagon, allowing you to construct a powerful Dojo to produce your choice of military units.</String>
		<String _locID='62593'>Genbukan Dojo</String>
		<String _locID='62594'>Tokushima Daimyo Shipment has arrived.</String>
		<String _locID='62595'>Daimyo Loyalty Shipment has arrived.</String>
		<String _locID='62596'>Wonders have more hitpoints and are built faster.</String>
		<String _locID='62597'>Advanced Wonders</String>
		<String _locID='62598'>Advanced Consulate</String>
		<String _locID='62599'>Advanced Consulate Shipment has arrived.</String>
		<String _locID='62600'>Religious wonder powers have increased power and shorter cooldown.</String>
		<String _locID='62601'>Advanced Religious Wonders</String>
		<String _locID='62602'>Advanced Consulate</String>
		<String _locID='62603'>Advanced Consulate Shipment has arrived.</String>
		<String _locID='62604'>Military wonders have more hitpoints and attack, and units from them train faster.</String>
		<String _locID='62605'>Advanced Military Wonders</String>
		<String _locID='62606'>Advanced Consulate</String>
		<String _locID='62607'>Advanced Consulate Shipment has arrived.</String>
		<String _locID='62608'>Advanced Government Wonders Shipment has arrived.</String>
		<String _locID='62609'>Advanced Military Wonders Shipment has arrived.</String>
		<String _locID='62610'/>
		<String _locID='62611' symbol='cStringNoSequesterAgeUp'>Cannot use the Sequester ability while aging up.</String>
		<String _locID='62612'>Advanced Religious Wonders Shipment has arrived.</String>
		<String _locID='62613'>TEAM Chonindo Shipment has arrived.</String>
		<String _locID='62614'>Armed Fishermen Shipment has arrived.</String>
		<String _locID='62615'>Villagers gather all coin from Mines faster.</String>
		<String _locID='62616'>Imperial Mint</String>
		<String _locID='62617'>Gold Standard Shipment has arrived.</String>
		<String _locID='62618'>Imperial Mint Shipment has arrived.</String>
		<String _locID='62619'>Villagers gather food from Rice Paddies, Mills, and Farms faster.</String>
		<String _locID='62620'>Advanced Irrigation</String>
		<String _locID='62621'>Food Silos Shipment has arrived.</String>
		<String _locID='62622'>Advanced Irrigation Shipment has arrived.</String>
		<String _locID='62623'>TEAM Livestock Wagon</String>
		<String _locID='62624'>Livestock Pen Wagon Shipment has arrived.</String>
		<String _locID='62625'>When this Shipment arrives, all of your current coin is exchanged for a lesser amount of Export.</String>
		<String _locID='62626'>Red Seal Ship</String>
		<String _locID='62627'>South Sea Bubble Shipment has arrived.</String>
		<String _locID='62628'>Red Seal Ship Shipment has arrived.</String>
		<String _locID='62629'>{E^food source^}{J^Enhances nearby Shrines^}</String>
		<String _locID='62630'>{E^Large bovine. Harvest for food.^}{J^Large bovine. Attracted to nearby Shrines. Enhances resources generated by Shrines.^}</String>
		<String _locID='62631'>Gaur</String>
		<String _locID='62632'>Treasure guardian</String>
		<String _locID='62633'>Defeat this guardian to collect its Treasure.</String>
		<String _locID='62634'>Wokou</String>
		<String _locID='62635'>GRD Wokou</String>
		<String _locID='62636'>Treasure guardian</String>
		<String _locID='62637'>Defeat this guardian to collect its Treasure.</String>
		<String _locID='62638'>Lion-Tailed Macaque</String>
		<String _locID='62639'>GRD Lion-Tailed Macaque</String>
		<String _locID='62640'>{E^food source^}{J^Enhances nearby Shrines^}</String>
		<String _locID='62641'>{E^Medium herbivore. Harvest for food.^}{J^Medium herbivore. Attracted to nearby Shrines. Enhances resources generated by Shrines.^}</String>
		<String _locID='62642'>Nilgai</String>
		<String _locID='62643'>{E^food source^}{J^Enhances nearby Shrines^}</String>
		<String _locID='62644'>{E^Gigantic herbivore. Harvest for food.^}{J^Gigantic herbivore. Attracted to nearby Shrines. Enhances resources generated by Shrines.^}</String>
		<String _locID='62645'>Wild Elephant</String>
		<String _locID='62646'>Treasure guardian</String>
		<String _locID='62647'>Defeat this guardian to collect its Treasure.</String>
		<String _locID='62648'>Rhino</String>
		<String _locID='62649'>GRD Rhino</String>
		<String _locID='62650'>Treasure guardian</String>
		<String _locID='62651'>Defeat this guardian to collect its Treasure.</String>
		<String _locID='62652'>Tiger</String>
		<String _locID='62653'>GRD Tiger</String>
		<String _locID='62654'>Treasure guardian</String>
		<String _locID='62655'>Defeat this guardian to collect its Treasure.</String>
		<String _locID='62656'>White Tiger</String>
		<String _locID='62657'>GRD White Tiger</String>
		<String _locID='62658'>Treasure guardian</String>
		<String _locID='62659'>Defeat this guardian to collect its Treasure.</String>
		<String _locID='62660'>Lion</String>
		<String _locID='62661'>GRD Lion</String>
		<String _locID='62662'>This Treasure has already been claimed.</String>
		<String _locID='62663'>This Treasure has already been claimed.</String>
		<String _locID='62664'>Treasure</String>
		<String _locID='62665'>This Treasure has already been claimed.</String>
		<String _locID='62666'>This Treasure has already been claimed.</String>
		<String _locID='62667'>Treasure</String>
		<String _locID='62668'>Treasure</String>
		<String _locID='62669'>This Treasure has already been claimed.</String>
		<String _locID='62670'>This Treasure has already been claimed.</String>
		<String _locID='62671'>Treasure</String>
		<String _locID='62672'>Treasure</String>
		<String _locID='62673'>Allows Ronin to be trained from Barracks, Yojimbo from Stables, and Ninja from the Monastery.</String>
		<String _locID='62674'>Employ Mercenaries</String>
		<String _locID='62675'>Wokou Den</String>
		<String _locID='62676'>Wokou Den Shipment has arrived.</String>
		<String _locID='62677'>Employ Mercenaries Shipment has arrived.</String>
		<String _locID='62678' symbol='cStringCommandPanelWonders'>Wonders</String>
		<String _locID='62679' symbol='cStringCommandPanelConsulateBritish'>British</String>
		<String _locID='62680' symbol='cStringCommandPanelConsulatePortuguese'>Portuguese</String>
		<String _locID='62681' symbol='cStringCommandPanelConsulateFrench'>French</String>
		<String _locID='62682' symbol='cStringCommandPanelConsulateRussians'>Russians</String>
		<String _locID='62683' symbol='cStringCommandPanelConsulateDutch'>Dutch</String>
		<String _locID='62684'>Manoeuvre cavalry siege</String>
		<String _locID='62685'>Manoeuvre cavalry that are good against buildings.</String>
		<String _locID='62686'>Shinobi</String>
		<String _locID='62687'>CAV R-MA Shinobi</String>
		<String _locID='62688' symbol='cStringDisabledBySequester'>The %s has been disabled by the Sequester ability.</String>
		<String _locID='62689'>Shinobi attack and hitpoints increased.</String>
		<String _locID='62690'>Honored Shinobi</String>
		<String _locID='62691'>Honored Yumi</String>
		<String _locID='62692'>Honored Shinobi</String>
		<String _locID='62707'>Threat in the East</String>
		<String _locID='62708' symbol='cStringSequesterSpinningcoinMessage'>%s has activated Sequester!</String>
		<String _locID='62709'>Rubble Shrine Indian</String>
		<String _locID='62710'>Villagers gather food from Rice Paddies faster.</String>
		<String _locID='62711'>Cultivate Wasteland</String>
		<String _locID='62712'>Villagers gather food from Rice Paddies faster.</String>
		<String _locID='62713'>Paddy Threshing</String>
		<String _locID='62714'>Villagers gather food and coin from Rice Paddies faster.</String>
		<String _locID='62715'>Irrigation Systems</String>
		<String _locID='62716'>Fattening food source</String>
		<String _locID='62717'>Herd animal. Fattens over time. Fattens faster if tasked on a Livestock Pen or Farm.</String>
		<String _locID='62718'>Marco Polo Sheep</String>
		<String _locID='62719'>{E^food source^}{J^Enhances nearby Shrines^}</String>
		<String _locID='62720'>{E^Mountain goat. Harvest for food.^}{J^Mountain goat. Attracted to nearby Shrines. Enhances resources generated by Shrines.^}</String>
		<String _locID='62721'>Ibex</String>
		<String _locID='62722'>{E^food source^}{J^Enhances nearby Shrines^}</String>
		<String _locID='62723'>{E^Medium herbivore. Harvest for food.^}{J^Medium herbivore. Attracted to nearby Shrines. Enhances resources generated by Shrines.^}</String>
		<String _locID='62724'>Serow</String>
		<String _locID='62725'>Food source</String>
		<String _locID='62726'>Harvest for food with Fishing Boats.</String>
		<String _locID='62727'>Fish - Catfish</String>
		<String _locID='62728'>Food source</String>
		<String _locID='62729'>Harvest for food with Fishing Boats.</String>
		<String _locID='62730'>Fish - Carp</String>
		<String _locID='62731'>{E^Fattening food source^}{J^Enhances nearby Shrines^}{I^Generates experience points^}</String>
		<String _locID='62732'>{E^Herd animal. Fattens over time. Fattens faster if tasked on a Livestock Pen, Farm, or Village.^}{J^Herd animal. Enhances resources generated by Shrines when tasked to them.^}{I^Herd animal. Generates experience points. Increased experience points generation when tasked to a Sacred Field.^}</String>
		<String _locID='62733'>Yak</String>
		<String _locID='62734'>Treasure guardian.</String>
		<String _locID='62735'>Defeat this guardian to collect its Treasure.</String>
		<String _locID='62736'>Monitor Lizard</String>
		<String _locID='62737'>GRD Monitor Lizard</String>
		<String _locID='62738'>Treasure guardian</String>
		<String _locID='62739'>Defeat this guardian to collect its Treasure.</String>
		<String _locID='62740'>Tibetan Macaque</String>
		<String _locID='62741'>GRD Tibetan Macaque</String>
		<String _locID='62742'>Treasure guardian</String>
		<String _locID='62743'>Defeat this guardian to collect its Treasure.</String>
		<String _locID='62744'>Black Panther</String>
		<String _locID='62745'>GRD Black Panther</String>
		<String _locID='62746'>A Dead Man's Pace</String>
		<String _locID='62750'>This Treasure has already been claimed.</String>
		<String _locID='62751'>This Treasure has already been claimed.</String>
		<String _locID='62752'>Treasure</String>
		<String _locID='62758'>This Treasure has already been claimed.</String>
		<String _locID='62759'>This Treasure has already been claimed.</String>
		<String _locID='62760'>Treasure</String>
		<String _locID='62764' symbol='cStringypPowerStun'>Temporarily disables a Treasure Guardian.</String>
		<String _locID='62765' symbol='cStringypPowerCeaseFire'>Stops all fighting for a brief duration.</String>
		<String _locID='62766' symbol='cStringypPowerGoodFortune'>Quickly heals all of your units.</String>
		<String _locID='62768' symbol='cStringypPowerInformers'>Temporarily gain opponents' line of sight.</String>
		<String _locID='62769' symbol='cStringypPowerTranscendence'>Units are produced extremely quickly for a short time.</String>
		<String _locID='62770' symbol='cStringypPowerStunName'>Stun</String>
		<String _locID='62771' symbol='cStringypPowerCeaseFireName'>Cease Fire</String>
		<String _locID='62772' symbol='cStringypPowerGoodFortuneName'>Transcendence</String>
		<String _locID='62773' symbol='cStringypPowerInformersName'>Informers</String>
		<String _locID='62774' symbol='cStringypPowerTranscendenceName'>Good Fortune</String>
		<String _locID='62775'>Silver Market</String>
		<String _locID='62776'>Silver Market</String>
		<String _locID='62777'>Spawns Yojimbos</String>
		<String _locID='62778'>Osaka Castle</String>
		<String _locID='62779'>Masterless Samurai, good against shock units and buildings</String>
		<String _locID='62780'>A Japanese swordsman with no master. Good against shock units and buildings.</String>
		<String _locID='62781'>Wokou Ronin</String>
		<String _locID='62782'>INF-O H-LU Wokou Ronin</String>
		<String _locID='62783'>Treasure guardian</String>
		<String _locID='62784'>Defeat this guardian to collect its Treasure.</String>
		<String _locID='62785'>Masterless Samurai</String>
		<String _locID='62786'>GRD Masterless Samurai</String>
		<String _locID='62787'>1 Pet Panda</String>
		<String _locID='62788'>Yungs train faster and Villages shoot when garrisoned.</String>
		<String _locID='62789'>Village Defenses</String>
		<String _locID='62790'>Pioneers Shipment has arrived.</String>
		<String _locID='62791'>Armed Peasants Shipment has arrived.</String>
		<String _locID='62792'>TEAM Pioneers Shipment has arrived.</String>
		<String _locID='62793'>Ships 2 Castle Wagons that can transform into Castles.</String>
		<String _locID='62794'>Expanded Frontier Defenses</String>
		<String _locID='62795'>Confuscious' Gift Shipment has arrived.</String>
		<String _locID='62796'>Trade gather improvements are free.</String>
		<String _locID='62797'>Free Trade Improvements</String>
		<String _locID='62798'>TEAM Enlightenment Age Market improvements are cheaper.</String>
		<String _locID='62799'>Trade gather improvements are free.</String>
		<String _locID='62800'>Villagers gather food and coin from Rice Paddies faster.</String>
		<String _locID='62801'>Advanced Irrigation +1 Rice Paddy Wagon</String>
		<String _locID='62802'>Advanced Irrigation Shipment has arrived.</String>
		<String _locID='62803'>Trading House Shipment has arrived.</String>
		<String _locID='62804'>Archer, good against line units / hand infantry, good against shock units</String>
		<String _locID='62805'>A Wokou force of archers and swordsmen, good for raiding enemy ports.\n3 Wokou Monk: archer with a lucky shot, good against infantry.\n3 Wokou Pirate: swordsman that is good against shock units.</String>
		<String _locID='62806'>Wokou Army</String>
		<String _locID='62807'>WOKOU Blind Monk</String>
		<String _locID='62808'>Hand infantry mercenary, powerful area damage in hand-to-hand combat</String>
		<String _locID='62809'>Japanese samurai mercenary. Powerful area damage in hand-to-hand combat.</String>
		<String _locID='62810'>Mercenary Army</String>
		<String _locID='62811'>INF-O H-LU Ronin</String>
		<String _locID='62812'>Mercenary archers, good against line units / mercenary ranged cavalry, good against shock units</String>
		<String _locID='62813'>A mercenary army of foot and horse archers.\n2 Iron Troops: heavily armored archaic bow infantry good against infantry.\n1 Tartar: ranged cavalry good against shock units.</String>
		<String _locID='62814'>Mandarin Army</String>
		<String _locID='62815'>INF-M R-SK Iron Troop</String>
		<String _locID='62816'>Informers power</String>
		<String _locID='62817'>Torii Gates</String>
		<String _locID='62818'>Skip to the Industrial Age</String>
		<String _locID='62819'>Imperial Palace</String>
		<String _locID='62820'>TEAM 2 Fire Ships has been received.</String>
		<String _locID='62821'>1 Fuchuan</String>
		<String _locID='62822'>TEAM 1 Fuchuan</String>
		<String _locID='62823'>TEAM 2 Fire Ships has been received.</String>
		<String _locID='62824'>TEAM 1 Fuchuan has been received.</String>
		<String _locID='62825'>1 Fuchuan and 2 War Junks</String>
		<String _locID='62826'>Secrets</String>
		<String _locID='62839'>All warships attack and hitpoints increased.</String>
		<String _locID='62840'>TEAM Naval Combat</String>
		<String _locID='62841'>Improved War Ships Shipment has arrived.</String>
		<String _locID='62842'>TEAM Improved War Ships Shipment has arrived.</String>
		<String _locID='62843'>4 Wokou Pirates</String>
		<String _locID='62844'>Ships a Wokou Junk containing Wokou Horseman outlaws.</String>
		<String _locID='62845'>Recruit Wokou +3 Wokou Horsemen</String>
		<String _locID='62846'>Ships a Wokou Junk containing Blind Monks.</String>
		<String _locID='62847'>Recruit Wokou +4 Blind Monks</String>
		<String _locID='62848'>Ships a Wokou Junk containing Petards.</String>
		<String _locID='62849'>Recruit Wokou +10 Petards</String>
		<String _locID='62850'>Ships a Wokou Junk containing Petards.</String>
		<String _locID='62851'>Recruit Wokou +4 Petards</String>
		<String _locID='62852'>Ships a Wokou Junk containing Horse Artillery.</String>
		<String _locID='62853'>Recruit Wokou +5 Horse Artillery</String>
		<String _locID='62854'>Enables Mandarin Banner Army at the Village, composed of Iron Troops and Tartar Horse Archers.</String>
		<String _locID='62855'>Mandarin Banner Army</String>
		<String _locID='62856'>Dance Hall</String>
		<String _locID='62857'>Dance Hall Shipment has arrived.</String>
		<String _locID='62858'>Mandarin Banner Army Shipment has arrived.</String>
		<String _locID='62859'>Enables Mercenary Banner Army at the War Academy, composed of Iron Troops and Rattan Shields.</String>
		<String _locID='62860'>Mercenary Banner Army</String>
		<String _locID='62861'>Mandarin Banner Army Shipment has arrived.</String>
		<String _locID='62862'>Mercenary Banner Army Shipment has arrived.</String>
		<String _locID='62863'>Enables Wokou Banner Army at the Village, composed of Wokou Pirates and Blind Monks.</String>
		<String _locID='62864'>Wokou Banner Army</String>
		<String _locID='62865'>Mercenary Banner Army Shipment has arrived.</String>
		<String _locID='62866'>Wokou Banner Army Shipment has arrived.</String>
		<String _locID='62867'>Religious Wonder</String>
		<String _locID='62868'>Religious Wonder: Use the Informers ability to temporarily gain enemy lines of sight.</String>
		<String _locID='62869'>Torri Gates</String>
		<String _locID='62870'>SPC WON Torii Gates</String>
		<String _locID='62871'>Military Wonder</String>
		<String _locID='62872'>Military Wonder: Defensive Wonder that produces Yojimbo for free.</String>
		<String _locID='62873'>Osaka Castle</String>
		<String _locID='62874'>SPC WON Osaka Castle</String>
		<String _locID='62875'>National Wonder</String>
		<String _locID='62876'>National Wonder: Skip the Capital Age and go directly to the Industrial Age. Builds slowly.</String>
		<String _locID='62877'>Imperial Palace</String>
		<String _locID='62878'>SPC WON Imperial Palace</String>
		<String _locID='62879'>Military Wonder</String>
		<String _locID='62880'>Military Wonder: Defensive Wonder that produces Iron Troops for free.</String>
		<String _locID='62881'>Great Wall Tower</String>
		<String _locID='62882'>SPC WON Great Wall Tower</String>
		<String _locID='62883'>National Wonder</String>
		<String _locID='62884'>National Wonder: Provides unique Infantry improvements.</String>
		<String _locID='62885'>Confucian Academy</String>
		<String _locID='62886'>SPC WON Confucian Academy</String>
		<String _locID='62887'>Military units upgrade over time</String>
		<String _locID='62888'>Confucian Academy</String>
		<String _locID='62889'>Spawns Iron Troops</String>
		<String _locID='62890'>Great Wall Tower</String>
		<String _locID='62891'>Starting Techs</String>
		<String _locID='62892'>Native Building</String>
		<String _locID='62893'>NAT Deccan Bhakti Man</String>
		<String _locID='62894'>Native Building</String>
		<String _locID='62895'>NAT Deccan Bhakti Guy</String>
		<String _locID='62896'>Native Building</String>
		<String _locID='62897'>NAT Deccan Bhakti Woman</String>
		<String _locID='62898'>Native Building</String>
		<String _locID='62899'>NAT Deccan Bhakti Lady</String>
		<String _locID='62900'>Native Building</String>
		<String _locID='62901'>NAT Deccan Udasi Guy</String>
		<String _locID='62902'>Native Building</String>
		<String _locID='62903'>NAT Deccan Udasi Man</String>
		<String _locID='62904'>Native Building</String>
		<String _locID='62905'>NAT Deccan Udasi Woman</String>
		<String _locID='62906'>Native Building</String>
		<String _locID='62907'>NAT Deccan Udasi Lady</String>
		<String _locID='62908'>The Truth</String>
		<String _locID='62909'>Last Words</String>
		<String _locID='62910'>Out of the Fog</String>
		<String _locID='62911'>A Spoil of War</String>
		<String _locID='62912'>Green Standard Army Splash Attack Shipment has arrived.</String>
		<String _locID='62913'>Green Standard Army Armor Shipment has arrived.</String>
		<String _locID='62914'>Red Lantern Army Advanced Combat Shipment has arrived.</String>
		<String _locID='62915'>Blue Banner Army Traing Shipment has arrived.</String>
		<String _locID='62916' symbol='cStringSequesterTimeRemaining'>Sequester time remaining</String>
		<String _locID='62917'>2 Villagers</String>
		<String _locID='62918'>4 Villagers</String>
		<String _locID='62919'>7 Villagers</String>
		<String _locID='62920'>Barracks Japanese</String>
		<String _locID='62921'>Ships 2 Frontier Wagons and enables continued Frontier Wagon shipments.</String>
		<String _locID='62922'>2 Spanish Frontier Wagons</String>
		<String _locID='62923'>Ships 2 Foot Artilleries and makes enables continued Foot Artillery shipments.</String>
		<String _locID='62924'>2 Spanish Foot Artilleries</String>
		<String _locID='62925'>Ships 1 Steel Gun and 10 Tercios and enables continued Steel Gun shipments.</String>
		<String _locID='62926'>1 Steel Gun + 10 Tercios</String>
		<String _locID='62927'>Ships an Frontier Wagon</String>
		<String _locID='62928'>Merchant Marine</String>
		<String _locID='62929'>Ships Tercios and a Foot Artillery. Allows training of the Tercio Army at the Consulate.</String>
		<String _locID='62930'>Bullionism</String>
		<String _locID='62931'>Ships Garrochistas and a Steel Gun. Allows training of Steel Guns at the Consulate.</String>
		<String _locID='62932'>Nanban Trade</String>
		<String _locID='62933'>Ships 3 British Grenadiers.</String>
		<String _locID='62934'>3 British Grenadiers</String>
		<String _locID='62935'>Upgrades this Trade Route to use Baltimore Clippers, which can deliver resources, move faster and provide more line of sight.</String>
		<String _locID='62936'>East Indiaman</String>
		<String _locID='62937'>Ships a British Culverin.</String>
		<String _locID='62938'>1 British Culverin</String>
		<String _locID='62939'>Ships a British Howitzer.</String>
		<String _locID='62940'>1 British Howitzer</String>
		<String _locID='62941'>Upgrades this Trade Route to use sweet ass steam ships, which deliver resources faster and provide more line of sight.</String>
		<String _locID='62942'>Blackwall Frigate</String>
		<String _locID='62955'>Nagata Rider Anti Infantry Shipment has arrived.</String>
		<String _locID='62956'>Nagata Rider Anti Infantry Attack Shipment has arrived.</String>
		<String _locID='62957'>Nagata Rider Hitpoints Shipment has arrived.</String>
		<String _locID='62958'>Hand infantry good against shock units</String>
		<String _locID='62959'>Archaic line unit. Good against shock units and buildings.</String>
		<String _locID='62960'>Tercio</String>
		<String _locID='62961'>CON Tercio</String>
		<String _locID='62962'>Heavy ranged infantry</String>
		<String _locID='62963'>Heavy ranged infantry. Armed with a bayonet to beat shock units.</String>
		<String _locID='62964'>Redcoat</String>
		<String _locID='62965'>CON Redcoat</String>
		<String _locID='62966'>Light cavalry</String>
		<String _locID='62967'>Light cavalry armed with cold steel. Good against light infantry and artillery.</String>
		<String _locID='62968'>Life Guard</String>
		<String _locID='62969'>CON Life Guard</String>
		<String _locID='62970'>Defensive building</String>
		<String _locID='62971'>Tower that can be used to defend the frontier.</String>
		<String _locID='62972'>Redoubt</String>
		<String _locID='62973'>This Treasure has already been claimed.</String>
		<String _locID='62974'>This Treasure has already been claimed.</String>
		<String _locID='62975'>Treasure</String>
		<String _locID='62976'>Rubble Shrine Japanese</String>
		<String _locID='62977'>Defensive building / artillery building</String>
		<String _locID='62978'>A powerful defensive building that can also train and upgrade artillery.</String>
		<String _locID='62979'>Castle</String>
		<String _locID='62980'>Nobles' Hut</String>
		<String _locID='62986'>Immigrants</String>
		<String _locID='62987'>Ships a group of Villagers and Pigs to your Village.</String>
		<String _locID='62988'>Migrant Army</String>
		<String _locID='62989'>VIL Migrant Army</String>
		<String _locID='62990'>Villages have increased hitpoints and support more population.</String>
		<String _locID='62991'>Town Government</String>
		<String _locID='62992'>Food source</String>
		<String _locID='62993'>Supply of 100 food.</String>
		<String _locID='62994'>Crates of Trade</String>
		<String _locID='62995'>Crate Trade</String>
		<String _locID='62996'>Food source</String>
		<String _locID='62997'>Supply of 500 food.</String>
		<String _locID='62998'>Huge Crates of Trade</String>
		<String _locID='62999'>Crate Trade Large</String>
		<String _locID='63000'>Wimpy Boatin</String>
		<String _locID='63001'>Better Boatin</String>
		<String _locID='63002'>Monster Boatin</String>
		<String _locID='63003'>Treasure guardian</String>
		<String _locID='63004'>Defeat this guardian to collect its Treasure.</String>
		<String _locID='63005'>Snow Leopard</String>
		<String _locID='63006'>GRD Snow Leopard</String>
		<String _locID='63007'>Gather XP</String>
		<String _locID='63017'>Japanese Siege Shipment has arrived.</String>
		<String _locID='63018' symbol='cStringypPlum' comment='1 - amount, 2 - resource'>A crate of plums worth %1d %2s.</String>
		<String _locID='63019' symbol='cStringypPolecat' comment='1 - amount, 2 - resource'>Polecats whose furs are worth %1d %2s.</String>
		<String _locID='63020' symbol='cStringypDragonfly3' comment='1 - amount, 2 - resource'>An iridescent dragonfly worth %1d %2s.</String>
		<String _locID='63021' symbol='cStringypPopulationBonus' comment='2.2f - floating point number - amount'>Empress Zoe's cookbook, which increases the maximum population cap of whomever recovers it by 5.</String>
		<String _locID='63022' symbol='cStringypAspen2' comment='1 - amount, 2 - resource'>A grove of aspen worth %1d %2s.</String>
		<String _locID='63023' symbol='cStringypKiwi' comment='1 - amount, 2 - resource'>Delicious kiwi fruit worth %1d %2s.</String>
		<String _locID='63024' symbol='cStringypMustard2' comment='1 - amount, 2 - resource'>A cache of mustard seeds worth %1d %2s for the entire team.</String>
		<String _locID='63025' symbol='cStringypLandSurvey'>A geological survey showing promising ore veins.</String>
		<String _locID='63026' symbol='cStringypGingko2' comment='1 - amount, 2 - resource'>A bundle of gingko leaves worth %1d %2s.</String>
		<String _locID='63027' symbol='cStringypMango' comment='1 - amount, 2 - resource'>A misplaced basket of mangoes worth %1d %2s.</String>
		<String _locID='63028' symbol='cStringypMangrove' comment='1 - amount, 2 - resource'>A stand of Mangrove trees worth %1d %2s.</String>
		<String _locID='63029' symbol='cStringypSpawnGurkha'>A trapped Indian rifleman. He may join the cause of whoever rescues him.</String>
		<String _locID='63030' symbol='cStringypSpawnTiger'>A wounded tiger that can be tamed.</String>
		<String _locID='63031' symbol='cStringypWokouLoot' comment='1 - amount, 2 - resource'>A chest of wokou loot worth %1d %2s.</String>
		<String _locID='63032' symbol='cStringypShangrila2a' comment='1 - amount, 2 - resource'>Possible remnants of the fabled valley Shangri-La worth %1d %2s.</String>
		<String _locID='63033' symbol='cStringypSpawnWaterBuffalo2'>Two stray water buffalo, which you can capture.</String>
		<String _locID='63034' symbol='cStringypKingCobra' comment='1 - amount, 2 - resource'>A menacing king cobra worth %1d %2s.</String>
		<String _locID='63035' symbol='cStringypShangrila4a' comment='1 - amount, 2 - resource'>Possible remnants of the fabled valley Shangri-La worth %1d %2s.</String>
		<String _locID='63036' symbol='cStringypGiveInfantryHP' comment='2.2f - floating point number - amount'>El Pollo Guapo's guide to healthy living, which increases infantry HP of whomever recovers it by 10 percent.</String>
		<String _locID='63037' symbol='cStringypPlumActivate' comment='1 - player, 2 - amount, 3 - resource'>%1s has discovered a crate of plums worth %2d %3s.</String>
		<String _locID='63038' symbol='cStringypNuggetPolecatActivate' comment='1 - player, 2 - amount, 3 - resource'>%1s has trapped polecats whose furs are worth %2d %3s.</String>
		<String _locID='63039' symbol='cStringypDragonfly3Activate' comment='1 - player, 2 - amount, 3 - resource'>%1s has captured an exotic dragonfly worth %2d %3s.</String>
		<String _locID='63040' symbol='cStringypPopulationBonusActivate' comment='s - player, 2.2f - amount'>%s has recovered Empress Zoe's cookbook, which increases their maximum population cap by 5.</String>
		<String _locID='63041' symbol='cStringypAspen2Activate' comment='1 - player, 2 - amount, 3 - resource'>%1s has discovered a grove of aspen trees worth %2d %3s.</String>
		<String _locID='63042' symbol='cStringypKiwiActivate' comment='1 - player, 2 - amount, 3 - resource'>%1s just snacked on delicious kiwi fruit worth %2d %3s.</String>
		<String _locID='63043' symbol='cStringypMustard2Activate' comment='1 - player, 2 - amount, 3 - resource'>%1s recovered a cache of mustard seeds worth %2d %3s for their team.</String>
		<String _locID='63044' symbol='cStringypLandSurveyActivate' comment='1 - player'>%1s recovered a recent geological survey showing them all ore locations.</String>
		<String _locID='63045' symbol='cStringypGingko2Activate' comment='1 - player, 2 - amount, 3 - resource'>%1s recovered a bundle of gingko leaves worth %2d %3s.</String>
		<String _locID='63046' symbol='cStringypMangoActivate' comment='1 - player, 2 - amount, 3 - resource'>%1s claimed a misplaced basket of mangoes worth %2d %3s.</String>
		<String _locID='63047' symbol='cStringypMangroveActivate' comment='1 - player, 2 - amount, 3 - resource'>%1s has discovered a stand of mangrove trees worth %2d %3s.</String>
		<String _locID='63048' symbol='cStringypSpawnGurkhaActivate' comment='1 - player'>%1s has rescued a Gurkha, who joins the cause.</String>
		<String _locID='63049' symbol='cStringypSpawnTigerActivate' comment='1 - player'>%1s has tamed a tiger.</String>
		<String _locID='63050' symbol='cStringypWokouLootActivate' comment='1 - player, 2 - amount, 3 - resource'>%1s has unearthed a chest of wokou loot worth %2d %3s.</String>
		<String _locID='63051' symbol='cStringypShangrila2aActivate' comment='1 - player, 2 - amount, 3 - resource'>%1s has discovered possible remnants of Shangri-La worth %2d %3s.</String>
		<String _locID='63052' symbol='cStringypSpawnWaterBuffalo2Activate' comment='1 - player'>%1s has captured two stray water buffalo.</String>
		<String _locID='63053' symbol='cStringypKingCobraActivate' comment='1 - player, 2 - amount, 3 - resource'>%1s has hypnotized the fierce king cobra worth %2d %3s.</String>
		<String _locID='63054' symbol='cStringypShangrila4aActivate' comment='1 - player, 2 - amount, 3 - resource'>%1s has discovered possible remnants of Shangri-La worth %2d %3s.</String>
		<String _locID='63055' symbol='cStringypGiveInfantryHPActivate' comment='s - player, 2.2f - amount'>%1s has recovered El Pollo Guapo's guide to healthy living, which increases infantry HP by 10 percent.</String>
		<String _locID='63056'>Trade source.</String>
		<String _locID='63057'>Chests of 300 Trade</String>
		<String _locID='63058'>Trade source.</String>
		<String _locID='63059'>Chests of 500 Trade</String>
		<String _locID='63060'>Trade source.</String>
		<String _locID='63061'>Chests of 600 Trade</String>
		<String _locID='63062'>Trade source.</String>
		<String _locID='63063'>Chests of 900 Trade</String>
		<String _locID='63064'>Trade source.</String>
		<String _locID='63065'>Chests of 1400 Trade</String>
		<String _locID='63066'>Villagers gather Trade from Exchange Markets faster.</String>
		<String _locID='63067'>Barter</String>
		<String _locID='63068'>Establish Ironmonger Shipment has arrived.</String>
		<String _locID='63069'>Barter Shipment has arrived.</String>
		<String _locID='63070'>Villagers gather Trade from Exchange Markets faster.</String>
		<String _locID='63071'>Horse Trade</String>
		<String _locID='63072'>Monetary Union Shipment has arrived.</String>
		<String _locID='63073'>Villagers gather Trade from Export Markets faster.</String>
		<String _locID='63074'>Trading House</String>
		<String _locID='63075'>Gold Standard Shipment has arrived.</String>
		<String _locID='63076'>Trading House Shipment has arrived.</String>
		<String _locID='63077'>Horse Trade Shipment has arrived.</String>
		<String _locID='63078'>Convert to Asia</String>
		<String _locID='63079'>Discipled Yabusame</String>
		<String _locID='63080'>Exalted Yabusame</String>
		<String _locID='63081'>Honored Yabusame</String>
		<String _locID='63082'>Naginata Rider attack and hitpoints increased.</String>
		<String _locID='63083'>Disciplined Naginata Rider</String>
		<String _locID='63084'>Disciplined Naginata Rider</String>
		<String _locID='63085'>Disciplined Samurai</String>
		<String _locID='63086'>Disciplined Samurai</String>
		<String _locID='63087'>Honored Samurai</String>
		<String _locID='63088'>Honored Samurai</String>
		<String _locID='63089'>Exalted Samurai</String>
		<String _locID='63090' symbol='cStringChangeResearchPointsEffect'>%1s: Changes Research Points by %2.2f%%</String>
		<String _locID='63091' symbol='cStringAddResearchPointsEffect'>%1s: Adds %2.2f Research Points</String>
		<String _locID='63092' symbol='cStringSetResearchPointsEffect'>%1s: Sets Research Points to %2.2f</String>
		<String _locID='63093'>Villager</String>
		<String _locID='63094'>Villager that gathers resources.</String>
		<String _locID='63095'>Villager</String>
		<String _locID='63096'>VIL Indian Villager</String>
		<String _locID='63097'>Monk</String>
		<String _locID='63098'>Religious leader. Possesses many powerful bonuses and abilities. Explores, fights, builds Town Centers and Trading Posts.</String>
		<String _locID='63099'>Shaolin Master</String>
		<String _locID='63100'>MONK Shaolin Master</String>
		<String _locID='63101'>Monk</String>
		<String _locID='63102'>Religious leader. Possesses many powerful bonuses and abilities. Explores, fights, builds Town Centers and Trading Posts.</String>
		<String _locID='63103'>Shaolin Master</String>
		<String _locID='63104'>MONK Shaolin Master</String>
		<String _locID='63105'>Brahmin, who heals and does area damage in hand combat</String>
		<String _locID='63106'>Religious leader and healer with a Stomp area attack that can stun Treasure Guardians. Explores, fights, and builds Town Centers and Trading Posts.</String>
		<String _locID='63107'>Brahmin</String>
		<String _locID='63108'>MONK Brahmin</String>
		<String _locID='63109'>Monk</String>
		<String _locID='63110'>Religious leader. Possesses many powerful bonuses and abilities. Explores, fights, builds Town Centers and Trading Posts.</String>
		<String _locID='63111'>Brahmin</String>
		<String _locID='63112'>MONK Brahmin</String>
		<String _locID='63113'>Japanese Monk, who defeats weak opponents outright</String>
		<String _locID='63114'>Religious leader who stuns Treasure Guardians and has a chance to do Lethal Strike damage in combat. Explores, fights, and builds Town Centers, Trading Posts, and Shrines.</String>
		<String _locID='63115'>Ikko-Ikki</String>
		<String _locID='63116'>MONK Ikko-Ikki</String>
		<String _locID='63117'>Monk</String>
		<String _locID='63118'>Religious leader. Possesses many powerful bonuses and abilities. Explores, fights, builds Town Centers and Trading Posts.</String>
		<String _locID='63119'>Ikko-Ikki</String>
		<String _locID='63120'>MONK Ikko-Ikki</String>
		<String _locID='63121'>Native American and Asian Warriors from minor tribes have their attack and hitpoints greatly increased.</String>
		<String _locID='63122'>Legendary Native Warriors</String>
		<String _locID='63123'>Legendary Axe Rider</String>
		<String _locID='63124'>European consulate units attack and hitpoints increased.</String>
		<String _locID='63125'>Veteran Europeans</String>
		<String _locID='63126'>Disciplined Ashigaru</String>
		<String _locID='63127'>European consulate units attack and hitpoints increased.</String>
		<String _locID='63128'>Guard Europeans</String>
		<String _locID='63129'>European consulate units attack and hitpoints increased.</String>
		<String _locID='63130'>Imperial Europeans</String>
		<String _locID='63131'>Monk attack increased.</String>
		<String _locID='63132'>Revered Monk Attack</String>
		<String _locID='63133'>Monk hitpoints increased.</String>
		<String _locID='63134'>Revered Monk Hitpoints</String>
		<String _locID='63135'>Unit attack increased.</String>
		<String _locID='63136'>Confucian Attack</String>
		<String _locID='63137'>Artillery hitpoints increased.</String>
		<String _locID='63138'>Hwaseong Artillery Hitpoints</String>
		<String _locID='63139'>Confuscious' Gift Shipment has arrived.</String>
		<String _locID='63140'>Confuscious' Gift Shipment has arrived.</String>
		<String _locID='63141'>Confuscious' Gift Shipment has arrived.</String>
		<String _locID='63142'>Confuscious' Gift Shipment has arrived.</String>
		<String _locID='63143'>Villager</String>
		<String _locID='63144'>An Indian villager that does not eat livestock. Gathers all other resources.</String>
		<String _locID='63145'>Villager</String>
		<String _locID='63146'>VIL Indian Villager</String>
		<String _locID='63147'>Confuscious' Gift Shipment has arrived.</String>
		<String _locID='63148'>Hwaseong Fortress hitpoints, attack, and range increased.</String>
		<String _locID='63149'>Hwaseong Fortress Fortifications</String>
		<String _locID='63150'>Food source.</String>
		<String _locID='63151'>Crates of 300 food</String>
		<String _locID='63152'>Food source.</String>
		<String _locID='63153'>Crates of 600 food +2 Villagers</String>
		<String _locID='63154'>Food source.</String>
		<String _locID='63155'>Crates of 700 food +2 Villagers</String>
		<String _locID='63156'>Food source.</String>
		<String _locID='63157'>Crates of 1,000 food +3 Villagers</String>
		<String _locID='63158'>Wood source.</String>
		<String _locID='63159'>Cords of 300 wood</String>
		<String _locID='63160'>Wood source.</String>
		<String _locID='63161'>Cords of 600 wood +2 Villagers</String>
		<String _locID='63162'>Wood source.</String>
		<String _locID='63163'>Cords of 800 wood</String>
		<String _locID='63164'>Wood source.</String>
		<String _locID='63165'>Cords of 900 wood</String>
		<String _locID='63166'>Wood source.</String>
		<String _locID='63167'>Cords of 1,000 wood +3 Villagers</String>
		<String _locID='63168'>Wood source.</String>
		<String _locID='63169'>Cords of 1,600 wood +4 Villagers</String>
		<String _locID='63170'>Coin source.</String>
		<String _locID='63171'>Chests of 300 coin</String>
		<String _locID='63172'>Coin source.</String>
		<String _locID='63173'>Chests of 700 coin +2 Villagers</String>
		<String _locID='63174'>Coin source.</String>
		<String _locID='63175'>Chests of 900 coin +3 Villagers</String>
		<String _locID='63176'>Coin source.</String>
		<String _locID='63177'>Chests of 1,000 coin +3 Villagers</String>
		<String _locID='63178'>Trade source.</String>
		<String _locID='63179'>Chests of 300 Trade +1 Villager</String>
		<String _locID='63180'>Trade source.</String>
		<String _locID='63181'>Chests of 500 Trade +1 Villager</String>
		<String _locID='63182'>Trade source.</String>
		<String _locID='63183'>Chests of 600 Trade +1 Villager</String>
		<String _locID='63184'>Trade source.</String>
		<String _locID='63185'>Chests of 900 Trade +1 Villager</String>
		<String _locID='63186'>7 Sheep +1 Villager</String>
		<String _locID='63187'>15 Sheep +1 Villager</String>
		<String _locID='63188'>20 Sheep +1 Villager</String>
		<String _locID='63189'>Town Rickshaw +3 Villagers</String>
		<String _locID='63190'>2 Town Rickshaws +4 Villagers</String>
		<String _locID='63191'>Enemy units nearby Brahmins are slower; +3 Villagers.</String>
		<String _locID='63192'>Dukkha</String>
		<String _locID='63193'>5 Sepoys +2 Villagers</String>
		<String _locID='63194'>12 Sepoys +4 Villagers</String>
		<String _locID='63195'>9 Sepoys +3 Villagers</String>
		<String _locID='63196'>14 Sepoys +4 Villagers</String>
		<String _locID='63197'>TEAM 7 Sepoys +1 Villager</String>
		<String _locID='63198'>Infantry Party</String>
		<String _locID='63199'>13 Zamburaks +1 Villager</String>
		<String _locID='63200'>Infantry Party Shipment has arrived.</String>
		<String _locID='63201'>Camel Party Shipment has arrived.</String>
		<String _locID='63202'>A shipment of Sowars and Zamburaks; +1 Villager.</String>
		<String _locID='63203'>A shipment of Rajputs, Urumis, and Sepoys; +1 Villager.</String>
		<String _locID='63204'>3 Mahouts +2 Villagers</String>
		<String _locID='63205'>4 Howdahs +1 Villager</String>
		<String _locID='63206' symbol='cStringChangeBuildBountyEffect'>%1s: Changes Build Bounty by %2.2f%%</String>
		<String _locID='63207' symbol='cStringAddBuildBountyEffect'>%1s: Adds %2.2f to Build Bounty</String>
		<String _locID='63208' symbol='cStringSetBuildBountyEffect'>%1s: Sets Build Bounty to %2.2f</String>
		<String _locID='63209'>Confuscious' Gift Shipment has arrived.</String>
		<String _locID='63211'>All Native lore improvements at Trading Posts cost no coin; +1 Villager.</String>
		<String _locID='63212'>Native Lore</String>
		<String _locID='63213'>You get a Shipment of Native Warriors from each different allied tribe; +1 Villager.</String>
		<String _locID='63214'>Native Treaties</String>
		<String _locID='63215'>Native Warriors are less expensive; +1 Villager.</String>
		<String _locID='63216'>Native Warriors</String>
		<String _locID='63217'>Native American Warriors Shipment has arrived.</String>
		<String _locID='63218'>TEAM You can train more Native Warriors.</String>
		<String _locID='63219'>TEAM Native Warrior Societies</String>
		<String _locID='63220'>TEAM You can train more Native Warriors.</String>
		<String _locID='63221'>Native warrior attack and hitpoints increased; +1 Villager.</String>
		<String _locID='63222'>Native Warrior Combat</String>
		<String _locID='63223'>Native Warrior Combat Shipment has arrived.</String>
		<String _locID='63224'>You get a Trading Post Rickshaw, and Trading Posts are cheaper and stronger; +1 Villager.</String>
		<String _locID='63225'>Trade Empire</String>
		<String _locID='63226'>Advanced Trading Post Shipment has arrived.</String>
		<String _locID='63227'>All infantry train faster; +2 Villagers.</String>
		<String _locID='63228'>Fencing School</String>
		<String _locID='63229'>Fencing School Shipment has arrived.</String>
		<String _locID='63230'>All cavalry train faster; +2 Villagers.</String>
		<String _locID='63231'>Riding School</String>
		<String _locID='63232'>Riding School Shipment has arrived.</String>
		<String _locID='63233'>You can train more Native Warriors; +1 Villager.</String>
		<String _locID='63234'>Native Warrior Societies</String>
		<String _locID='63235'>TEAM You can train more Native Warriors.</String>
		<String _locID='63236'>You can train more Native Warriors.</String>
		<String _locID='63237'>Castle build limit and hitpoints increased.</String>
		<String _locID='63238'>Extensive Fortifications 2</String>
		<String _locID='63239'>Extensive Fortifications II Shipment has arrived.</String>
		<String _locID='63240'>Villager hitpoints greatly increased; +1 Villager.</String>
		<String _locID='63241'>Pioneers</String>
		<String _locID='63242'>Pioneers Shipment has arrived.</String>
		<String _locID='63243'>Ships 1 Castle Rickshaw that can transform into a Castle. Gives a boost to Castle hitpoints and damage; +2 Villagers.</String>
		<String _locID='63244'>1 Flatland Castle</String>
		<String _locID='63245'>Town Center attack increased, and you can call out Irregulars and Sentries again; +1 Villager.</String>
		<String _locID='63246'>Enlist Irregulars</String>
		<String _locID='63247'>Enlist Irregulars Shipment has arrived.</String>
		<String _locID='63248'>As you lose buildings, an assortment of Irregulars and Sentries arrive at your Home City Shipment point; +2 Villagers.</String>
		<String _locID='63249'>Call to Arms</String>
		<String _locID='63250'>Enlist Irregulars Shipment has arrived.</String>
		<String _locID='63251'>Call to Arms Shipment has arrived.</String>
		<String _locID='63252'>For every building you lose, an Irregulars arrives at your home city ship point. Irregulars upgraded to Disciplined; +1 Villager.</String>
		<String _locID='63253'>Call to Arms 2</String>
		<String _locID='63254'>Call to Arms Shipment has arrived.</String>
		<String _locID='63255'>Call to Arms II Shipment has arrived.</String>
		<String _locID='63256'>For every building you lose, an Irregulars arrives at your home city ship point. Irregulars upgraded to Honored; +1 Villager.</String>
		<String _locID='63257'>Call to Arms 3</String>
		<String _locID='63258'>Call to Arms II Shipment has arrived.</String>
		<String _locID='63259'>Disciplined Irregular</String>
		<String _locID='63260'>Honored Irregular</String>
		<String _locID='63261'>Monastery improvements cheaper and ships a Monastery Rickshaw; +1 Villager.</String>
		<String _locID='63262'>Holy Refuge</String>
		<String _locID='63263'>Advanced Monastery</String>
		<String _locID='63264'>Advanced Monastery Shipment has arrived.</String>
		<String _locID='63265'>Rice Paddies are cheaper and stronger; +1 Villager.</String>
		<String _locID='63266'>Advanced Rice Paddy</String>
		<String _locID='63267'>Advanced Rice Paddy</String>
		<String _locID='63268'>Advanced Rice Paddy Shipment has arrived.</String>
		<String _locID='63269'>Consulate armies and improvements arrive 50% faster. Improvements cost less, and brigade Shipments receive a moderate discount; +1 Villager.</String>
		<String _locID='63270'>Good Faith Agreements</String>
		<String _locID='63271'>Advanced Consulate</String>
		<String _locID='63272'>Advanced Consulate Shipment has arrived.</String>
		<String _locID='63273'>Military wonders have more hitpoints and attack, and units from them train faster; +1 Villager.</String>
		<String _locID='63274'>Advanced Military Wonders</String>
		<String _locID='63275'>Advanced Military Wonders Shipment has arrived.</String>
		<String _locID='63276'>Religious wonder powers have increased power and shorter cooldown; +1 Villager.</String>
		<String _locID='63277'>Advanced Religious Wonders</String>
		<String _locID='63278'>Advanced Religious Wonders Shipment has arrived.</String>
		<String _locID='63279'>Wonders have more hitpoints and are built faster; +1 Villager.</String>
		<String _locID='63280'>Advanced Wonders</String>
		<String _locID='63281'>Advanced Government Wonders Shipment has arrived.</String>
		<String _locID='63282'>Docks have a greater attack, heal ships faster, and train ships more quickly. Enables Fisheries to be built by Fishing Boats.; +1 Villager.</String>
		<String _locID='63283'>Advanced Dock</String>
		<String _locID='63284'>Advanced Dock Shipment has arrived.</String>
		<String _locID='63285'>Advanced Dock</String>
		<String _locID='63286'>Markets have better resource exchange.</String>
		<String _locID='63287'>Advanced Market</String>
		<String _locID='63288'>Advanced Market Shipment has arrived.</String>
		<String _locID='63289'>Advanced Market</String>
		<String _locID='63290'>Villagers and Rickshaws build buildings much faster and get more experience points when done; +2 Villagers.</String>
		<String _locID='63291'>Land Reforms</String>
		<String _locID='63292'>Villagemasons Shipment has arrived.</String>
		<String _locID='63293'>Rice Paddies, Farms, Mills, Livestock Pens, Villages, and Plantations are cheaper, and build much more quickly; +1 Villager.</String>
		<String _locID='63294'>Land Grab</String>
		<String _locID='63295'>Land Grab Shipment has arrived.</String>
		<String _locID='63296'>Boats gather food and coin faster; +1 Villager.</String>
		<String _locID='63297'>Fish Market</String>
		<String _locID='63298'>Fish Market Shipment has arrived.</String>
		<String _locID='63299'>Boats gather food and coin faster; +2 Villagers.</String>
		<String _locID='63300'>Rendering Plant</String>
		<String _locID='63301'>Rendering Plant Shipment has arrived.</String>
		<String _locID='63302'>Ships a Dock Rickshaw and Fishing Boats are cheaper; +1 Villager.</String>
		<String _locID='63303'>East Indiamen</String>
		<String _locID='63304'>Schooners Shipment has arrived.</String>
		<String _locID='63305'>Villagers gather all wood faster; +1 Villager.</String>
		<String _locID='63306'>Sawmills</String>
		<String _locID='63307'>Sawmills Shipment has arrived.</String>
		<String _locID='63308'>Villagers gather wood faster; +1 Villager.</String>
		<String _locID='63309'>Forest Laws</String>
		<String _locID='63310'>Forest Laws Shipment has arrived.</String>
		<String _locID='63311'>Villagers gather wood faster; +1 Villager.</String>
		<String _locID='63312'>Woodcrafting</String>
		<String _locID='63313'>Woodcrafting Shipment has arrived.</String>
		<String _locID='63314'>Villagers gather coin from Mines faster; +1 Villager.</String>
		<String _locID='63315'>Establish Ironmonger</String>
		<String _locID='63316'>Establish Ironmonger Shipment has arrived.</String>
		<String _locID='63317'>Villagers gather all coin faster; +3 Villagers.</String>
		<String _locID='63318'>Gold Standard</String>
		<String _locID='63319'>Gold Standard Shipment has arrived.</String>
		<String _locID='63320'>Villagers gather coin from Mines faster; +2 Villagers.</String>
		<String _locID='63321'>Monetary Union</String>
		<String _locID='63322'>Monetary Union Shipment has arrived.</String>
		<String _locID='63323'>Villagers gather food from Rice Paddies, Mills, and Farms faster; +1 Villager.</String>
		<String _locID='63324'>Food Silos</String>
		<String _locID='63325'>Advanced Irrigation Shipment has arrived.</String>
		<String _locID='63326'>Villagers gather food from Rice Paddies, Mills, and Farms faster; +2 Villagers.</String>
		<String _locID='63327'>Sustainable Agriculture</String>
		<String _locID='63328'>Paddy Cultivation Shipment has arrived.</String>
		<String _locID='63329'>Villagers gather all food faster; +1 Villager.</String>
		<String _locID='63330'>Communal Farming</String>
		<String _locID='63331'>Communal Farming Shipment has arrived.</String>
		<String _locID='63332'>When this Shipment arrives, all of your current food is exchanged for a greater amount of coin; +1 Villager.</String>
		<String _locID='63333'>Fur Trade</String>
		<String _locID='63334'>Fur Trade Shipment has arrived.</String>
		<String _locID='63335'>Villagers gather Trade from Exchange Markets faster; +1 Villager.</String>
		<String _locID='63336'>Barter</String>
		<String _locID='63337'>Barter Shipment has arrived.</String>
		<String _locID='63338'>Villagers gather Trade from Exchange Markets faster; +1 Villager.</String>
		<String _locID='63339'>Saltpeter Trade</String>
		<String _locID='63340'>Horse Trade Shipment has arrived.</String>
		<String _locID='63341'>3 Avisos +3 Villagers</String>
		<String _locID='63342'>2 Frigates +4 Villagers</String>
		<String _locID='63343'>All warships attack and hitpoints increased; +2 Villagers.</String>
		<String _locID='63344'>Naval Combat</String>
		<String _locID='63345'>Improved War Ships Shipment has arrived.</String>
		<String _locID='63346'>Ships Marathan Catamarans containing Dacoit outlaws; +2 Villagers.</String>
		<String _locID='63347'>Recruit Maratha +10 Dacoit</String>
		<String _locID='63348'>Ships Marathan Catamarans containing Thuggee outlaws; +2 Villagers.</String>
		<String _locID='63349'>Recruit Maratha +6 Thuggee</String>
		<String _locID='63350'>Ships Marathan Catamarans containing Thuggee outlaws.</String>
		<String _locID='63351'>TEAM Recruit Maratha +10 Thuggee</String>
		<String _locID='63352'>Ships 1 Castle Rickshaw that can tranform into a Castle. Grants the Hill Castle upgrade; +3 Villagers.</String>
		<String _locID='63353'>1 Hill Castle</String>
		<String _locID='63354'>Ships 2 Castle Rickshaws that can transform into Castles. Grants Mountain Castle upgrade; +1 Villager.</String>
		<String _locID='63355'>2 Mountain Castles</String>
		<String _locID='63356' symbol='cStringHomeCityEmperorsTreasury'>Emperor's Treasury</String>
		<String _locID='63357' symbol='cStringHCFortress'>Fortress</String>
		<String _locID='63358' symbol='cStringHCImperialCourt'>Imperial Court</String>
		<String _locID='63359' symbol='cStringHCMerchantsGuild'>Merchants' Guild</String>
		<String _locID='63360' symbol='cStringHCCustomsHouse'>Customs House</String>
		<String _locID='63361'>Wood source</String>
		<String _locID='63362'>Ginkgo trees.</String>
		<String _locID='63363'>Tree</String>
		<String _locID='63364'>Tree - Ginkgo</String>
		<String _locID='63365'>Wood source</String>
		<String _locID='63366'>Bamboo.</String>
		<String _locID='63367'>Tree</String>
		<String _locID='63368'>Tree - Bamboo</String>
		<String _locID='63369'>Wood source</String>
		<String _locID='63370'>Trees that thrive in humidity, such as gingkoes and bamboo. Harvest for wood.</String>
		<String _locID='63371'>Tree</String>
		<String _locID='63372'>Tree - Yellow River</String>
		<String _locID='63373'>This Treasure has already been claimed.</String>
		<String _locID='63374'>This Treasure has already been claimed.</String>
		<String _locID='63375'>Treasure</String>
		<String _locID='63376'>Rubble Shrine Chinese</String>
		<String _locID='63377'>Native Asians</String>
		<String _locID='63378'>NAT Shaolin Accessory</String>
		<String _locID='63379'>Native Asians</String>
		<String _locID='63380'>NAT Zen Accessory</String>
		<String _locID='63381'>Native Building</String>
		<String _locID='63382'>NAT Yellow River Shaolin Guy</String>
		<String _locID='63383'>Native Building</String>
		<String _locID='63384'>NAT Yellow River Shaolin Man</String>
		<String _locID='63385'>Native Building</String>
		<String _locID='63386'>NAT Yellow River Shaolin Lady</String>
		<String _locID='63387'>Native Building</String>
		<String _locID='63388'>NAT Yellow River Shaolin Woman</String>
		<String _locID='63389'>Native Building</String>
		<String _locID='63390'>NAT Japanese Zen Guy</String>
		<String _locID='63391'>Native Building</String>
		<String _locID='63392'>NAT Japanese Zen Guy</String>
		<String _locID='63393'>Native Building</String>
		<String _locID='63394'>NAT Japanese Zen Woman</String>
		<String _locID='63395'>Native Building</String>
		<String _locID='63396'>NAT Japanese Zen Lady</String>
		<String _locID='63397'>This Treasure has already been claimed.</String>
		<String _locID='63398'>This Treasure has already been claimed.</String>
		<String _locID='63399'>Treasure</String>
		<String _locID='63400' symbol='cStringypSandalwood2'>A grove of Sandalwood trees worth %1d %2s.</String>
		<String _locID='63401' symbol='cStringypSandalwood2Activate'>%1s has discovered a grove of Sandalwood trees worth %2d %3s.</String>
		<String _locID='63402' symbol='cStringypWeasel3'>Weasels whose furs are worth %1d %2s.</String>
		<String _locID='63403' symbol='cStringypWeasel3Activate'>%1s has trapped weasels whose furs are worth %2d %3s.</String>
		<String _locID='63404' symbol='cStringypGibbon2'>A curious gibbon worth %1d %2s.</String>
		<String _locID='63405' symbol='cStringypGibbon2Activate'>%1s has discovered a curious gibbon worth %2d %3s.</String>
		<String _locID='63406' symbol='cStringypMacaque'>A curious macaque worth %1d %2s.</String>
		<String _locID='63407' symbol='cStringypMacaqueActivate'>%1s has discovered a curious macaque worth %2d %3s.</String>
		<String _locID='63408' symbol='cStringypCinnamon3'>Fragrant cinnamon quills worth %1d %2s.</String>
		<String _locID='63409' symbol='cStringypCinnamon3Activate'>%1s has discovered fragrant cinnamon quills worth %2d %3s.</String>
		<String _locID='63410' symbol='cStringypBoxTurtle2'>A nest of box turtles worth %1d %2s.</String>
		<String _locID='63411' symbol='cStringypBoxTurtle2Activate'>%1s has discovered a nest of box turtles worth %2d %3s and can now make turtle soup.</String>
		<String _locID='63412' symbol='cStringypDeodarCedar'>A stand of Deodar cedar worth %1d %2s.</String>
		<String _locID='63413' symbol='cStringypDeodarCedarActivate'>%1s has located a stand of Deodar cedar worth %2d %3s.</String>
		<String _locID='63414' symbol='cStringypPaintedLady'>A woodblock printing of a beautiful woman worth %1d %2s.</String>
		<String _locID='63415' symbol='cStringypPaintedLadyActivate'>%1s has recovered a woodblock printing of a beautiful woman worth %2d %3s.</String>
		<String _locID='63416' symbol='cStringypSpawnMonitorLizard'>A nearly-mature monitor lizard that you can tame.</String>
		<String _locID='63417' symbol='cStringypSpawnMonitorLizardActivate'>%1s has tamed a monitor lizard.</String>
		<String _locID='63418' symbol='cStringypMizuna'>A patch of delicious wild mizuna worth %1d %2s for the entire team.</String>
		<String _locID='63419' symbol='cStringypMizunaActivate'>%1s has discovered a patch of delicious wild mizuna worth %2d %3s for their team.</String>
		<String _locID='63420' symbol='cStringypBanyan2'>A grove of banyan trees worth %1d %2s for the entire team.</String>
		<String _locID='63421' symbol='cStringypBanyan2Activate'>%1s has discovered a grove of banyan trees worth %2d %3s for their team.</String>
		<String _locID='63422'>Markets have better resource exchange.</String>
		<String _locID='63423'>Advanced Export Market</String>
		<String _locID='63424'>Advanced Export Market</String>
		<String _locID='63425'>Advanced Export Market Shipment has arrived.</String>
		<String _locID='63444' symbol='cStringypGinger'>A large ginger root worth %1d %2s.</String>
		<String _locID='63445' symbol='cStringypGingerActivate'>%1s has recovered a large ginger root worth %2d %3s.</String>
		<String _locID='63446' symbol='cStringypPenglai'>An artifact of the mystical Penglai mountain worth %1d %2s.</String>
		<String _locID='63447' symbol='cStringypPenglaiActivate'>%1s has recovered an artifact of mystical Penglai mountain worth %2d %3s.</String>
		<String _locID='63448' symbol='cStringypSpawnIron'>Two captive Iron Troops, who may join the cause of a rescuer.</String>
		<String _locID='63449' symbol='cStringypSpawnIronActivate'>%1s has rescued two Iron Troops, who join the cause.</String>
		<String _locID='63450' symbol='cStringypGiveCavalryHP'>El Pollo Guapo's guide to proper discipline, which increases cavalry HP of whomever recovers it by 10 percent.</String>
		<String _locID='63451' symbol='cStringypGiveCavalryHPActivate'>%1s has recovered El Pollo Guapo's guide to proper discipline, which increases cavalry HP by 10 percent.</String>
		<String _locID='63452'>Chinese Disciple. Good against archers, skirmishers, and artillery</String>
		<String _locID='63453'>Disciple to the Shaolin Master. Good against archers, skirmishers, and artillery.</String>
		<String _locID='63454'>Disciple</String>
		<String _locID='63455'>MONK Disciple</String>
		<String _locID='63456'>Increases power of Divine Blow. Increases monk damage versus artillery.</String>
		<String _locID='63457'>Divine Power</String>
		<String _locID='63458'>Reduces all food costs</String>
		<String _locID='63459'>Decrease food Costs Nugget</String>
		<String _locID='63460' symbol='cStringDiscoverGiveTech'>%1s has discovered a brand new tech.</String>
		<String _locID='63461' symbol='cStringypDecreasefoodCosts'>El Halcon Sincero's scurvy prevention methods grants a 5 percent discount on most food costs to whoever recovers it.</String>
		<String _locID='63462' symbol='cStringypDecreasefoodCostsActivate'>%1s has recovered El Halcon Sincero's scurvy prevention methods and now receives a 5 percent discount on most food-related costs.</String>
		<String _locID='63463' symbol='cStringypMizuna2'>A patch of delicious wild mizuna worth %1d %2s.</String>
		<String _locID='63464' symbol='cStringypMizuna2Activate'>%1s has discovered a patch of delicious wild mizuna worth %2d %3s.</String>
		<String _locID='63465'>Ancient Asian Relics are scattered throughout the map at Treasure sites. These Relics are substantial coin sources. Capture them all to start a victory timer.</String>
		<String _locID='63466'>Relic Capture</String>
		<String _locID='63467' symbol='cStringWonderVictoryWarning'>Wonder Victory Started!</String>
		<String _locID='63468' symbol='cStringVictoryWonderBuilt'>%1s has built a Victory Wonder and will win in %2s</String>
		<String _locID='63469'>Ancient Relic</String>
		<String _locID='63470'>Ancient Relic. Provides coin to its controller. Capture all of them to start a victory timer.</String>
		<String _locID='63471'>Relic</String>
		<String _locID='63472'>YPPotalaWonderPlayers2</String>
		<String _locID='63473'>YPPotalaWonderPlayers3</String>
		<String _locID='63474'>YPPotalaWonderPlayers4</String>
		<String _locID='63475'>YPPotalaWonderPlayers5</String>
		<String _locID='63476'>YPPotalaWonderPlayers6</String>
		<String _locID='63477'>YPPotalaWonderPlayers7</String>
		<String _locID='63478'>YPPotalaWonderPlayers8</String>
		<String _locID='63479'>Land Survey</String>
		<String _locID='63480'>The War God commands! Six Jaguar Prowl Knights assemble at your Home City Gather Point.</String>
		<String _locID='63481'>Aztec Raiding Party</String>
		<String _locID='63482'>On to Glory</String>
		<String _locID='63483'>Sitting Ducks</String>
		<String _locID='63484'>A Royal Greeting</String>
		<String _locID='63485'>Strange Shores</String>
		<String _locID='63486'>At the Edge of the World</String>
		<String _locID='63487'>A New Empire</String>
		<String _locID='63488'>Sea Change</String>
		<String _locID='63489'>A Spreading Fire</String>
		<String _locID='63490'>Elephants and Saltpeter</String>
		<String _locID='63491'>Sparks into Flame</String>
		<String _locID='63492'>Extinguished</String>
		<String _locID='63493'>The First Shot</String>
		<String _locID='63494'>Rebels and Generals</String>
		<String _locID='63495'>The Firebreak</String>
		<String _locID='63496'>Changing of the Guard</String>
		<String _locID='63497'>Souls Ablaze</String>
		<String _locID='63498' symbol='cStringInformersEnemy'>%s has infiltrated your ranks with Informers and now knows all that you do.</String>
		<String _locID='63499' symbol='cStringInformersTeammate'>%s has infiltrated your enemy's ranks with Informers and now knows all that they do.</String>
		<String _locID='63500'>A shipment of Mahouts, Howdahs, and Siege Elephants; +1 Villager.</String>
		<String _locID='63501'>Shrines are cheaper and their resource rates are increased.</String>
		<String _locID='63502'>Manoeuvre cavalry good against shock units</String>
		<String _locID='63503'>Manoeuvre cavalry. Good against shock units.</String>
		<String _locID='63504'>Lusitano</String>
		<String _locID='63505'>CON Lusitano</String>
		<String _locID='63506'>Villagers gather food from Mills faster.</String>
		<String _locID='63507'>Seed Drill</String>
		<String _locID='63508'>Villagers gather food from Rice Paddies faster.</String>
		<String _locID='63509'>Irrigation Channels</String>
		<String _locID='63510'>Villagers gather food from Rice Paddies faster.</String>
		<String _locID='63511'>Dike-Controlled Canals</String>
		<String _locID='63512'>Villagers gather coin from Rice Paddies faster.</String>
		<String _locID='63513'>Rice Trade</String>
		<String _locID='63514'>Villagers gather coin from Rice Paddies faster.</String>
		<String _locID='63515'>Rice Markets</String>
		<String _locID='63516'>Villagers gather coin from Rice Paddies faster.</String>
		<String _locID='63517'>Rice Exports</String>
		<String _locID='63518'>Villagers gather food from Rice Paddies much faster.</String>
		<String _locID='63519'>Mechanized Rice Cultivation</String>
		<String _locID='63520'>Villagers gather coin from all sources much faster.</String>
		<String _locID='63521'>Collective Economy</String>
		<String _locID='63522'>A central fort dominates the map. Capture and hold it for victory.</String>
		<String _locID='63523' symbol='cStringKOTHMapVictoryTimer'>You Have the Hill</String>
		<String _locID='63524'>Villagers gather wood extremely fast.</String>
		<String _locID='63525'>Circular Saw</String>
		<String _locID='63526'>Villagers gather wood much faster.</String>
		<String _locID='63527'>Tropical Timber Trade</String>
		<String _locID='63528'>Ally Daimyo</String>
		<String _locID='63529'>Daimyo of the Fushimi Castle garrison.</String>
		<String _locID='63530'>Daimyo Mototada</String>
		<String _locID='63531'>SPC YP Daimyo Mototada</String>
		<String _locID='63532' symbol='cStringypRelic'>An invincible, captureable relic that provides coin income to its owner. Capture them all to start a victory timer.</String>
		<String _locID='63533'>Powerful Shogun</String>
		<String _locID='63534'>Future Shogun of Japan.</String>
		<String _locID='63535'>Shogun Tokugawa</String>
		<String _locID='63536'>SPC YP Shogun Tokugawa</String>
		<String _locID='63537'>Manoeuvre cavalry mercenary</String>
		<String _locID='63538'>Chinese cavalry archer mercenary.</String>
		<String _locID='63539'>Tartar</String>
		<String _locID='63540'>CAV R-MA Tartar</String>
		<String _locID='63541'>Loyal General</String>
		<String _locID='63542'>General of Tokugawa's Eastern Army.</String>
		<String _locID='63543'>General Kichiro</String>
		<String _locID='63544'>SPC YP General Kichiro</String>
		<String _locID='63545' symbol='cStringypRelicActivate'>%1s has recovered an ancient Relic.</String>
		<String _locID='63546'>Admiral of a Fleet</String>
		<String _locID='63547'>Admiral of a Chinese Treasure Fleet.</String>
		<String _locID='63548'>Admiral Jinhai</String>
		<String _locID='63549'>SPC YP Admiral Jinhai</String>
		<String _locID='63550'>British Colonel</String>
		<String _locID='63551'>Officer of the British East India Company.</String>
		<String _locID='63552'>Colonel Edwardson</String>
		<String _locID='63553'>SPC YP Colonel Edwardson</String>
		<String _locID='63554'>Indian Arsonist</String>
		<String _locID='63555'>Light artillery that throws fire bombs to destroy buildings.</String>
		<String _locID='63556'>Arsonist</String>
		<String _locID='63557'>SPC YP Arsonist</String>
		<String _locID='63558'>Sepoy Lieutenant</String>
		<String _locID='63559'>Sepoy lieutenant of the British East India Company.</String>
		<String _locID='63560'>Lieutenant Nanib</String>
		<String _locID='63561'>SPC YP Lieutenant Nanib</String>
		<String _locID='63562'>Sea Captain</String>
		<String _locID='63563'>Captain of a Chinese Treasure Ship.</String>
		<String _locID='63564'>Captain Huang</String>
		<String _locID='63565'>SPC YP Captain Huang</String>
		<String _locID='63566'>Crusty Sailor</String>
		<String _locID='63567'>Sailor in the Chinese Treasure Fleet.</String>
		<String _locID='63568'>Lao Chen</String>
		<String _locID='63569'>SPC YP Lao Chen</String>
		<String _locID='63570'>Silver Market</String>
		<String _locID='63571'>SetAge1</String>
		<String _locID='63572'>Set Age 1</String>
		<String _locID='63573' symbol='cStringRMSYellowRiverDesc'>Yellow River: Offers extra resources and choke points when flooded, but is open and fertile when dry. Trade Routes on each side of the map, and many natives.</String>
		<String _locID='63574' symbol='cStringRMSYellowRiver'>Yellow River</String>
		<String _locID='63575' symbol='cStringRMSYellowRiverDetails'>During the dry season, the waters of the Yellow River recede to create fertile new islands, and animals often gather near the river's edge to drink. During times of flood, extra resources abound and naval craft are sometimes seen along the river. Recruit local groups as allies to take advantage of their multiple trade routes located along the borders of the map.</String>
		<String _locID='63576'>Disciplined Samurai</String>
		<String _locID='63577'>Samurai attack and hitpoints increased.</String>
		<String _locID='63578'>Exalted upgrade for Samurai.</String>
		<String _locID='63579'>Exalted Samurai</String>
		<String _locID='63580'>Honored Samurai</String>
		<String _locID='63581'>Samurai attack and hitpoints increased.</String>
		<String _locID='63582' symbol='cStringRMSDeccanDesc'>Deccan: A central, forested plateau overlooking a series of strategically placed trade sites.</String>
		<String _locID='63583' symbol='cStringRMSDeccan'>Deccan</String>
		<String _locID='63584' symbol='cStringRMSDeccanDetails'>Players start on opposite sides of a central plateau that contains thick forests and abundant wildlife. Resources are plentiful, as Mines, small herds, and sparse forests ring the surrounding lowlands. Trade sites are situated at the edge of the map, while natives inhabit the plateau. The plateau is not present in free-for-all games.</String>
		<String _locID='63585' symbol='cStringRMSYellowRiverFl'>Yellow River - Flooded</String>
		<String _locID='63586' symbol='cStringRMSYellowRiverFlDesc'>Yellow River: A slower version of the Yellow River map, one that requires a strong naval presence.</String>
		<String _locID='63587' symbol='cStringRMSYellowRiverFlDetails'>The Yellow River has flooded. A navy is required to explore the river's central fords, many of which have been submerged by the rising waters. Due to the excessive flooding, fishing in the region is plentiful, and extra berries can be found growing along the fertile riverbanks.\n \nRecruit religious sects as allies to take advantage of their multiple trade sites located along the borders of the map.</String>
		<String _locID='63588'>{E^Fattening food source^}{J^Enhance nearby Shrines^}{I^Generates Experience Points^}</String>
		<String _locID='63589'>{E^Herd animal. Fattens over time. Fattens faster if tasked on a Livestock Pen, Farm, or Village.^}{J^Herd animal. Enhances resources generated by Shrines when tasked to them.^}{I^Herd animal. Generates Experience Points. Increased Experience Points generation when tasked to a Sacred Field.^}</String>
		<String _locID='63590'>Goat</String>
		<String _locID='63591'>Silk Market</String>
		<String _locID='63592'>Silk Market</String>
		<String _locID='63593'>Daimyo Hitpoint Aura Shipment has arrived.</String>
		<String _locID='63594'>Ships an Frontier Wagon.</String>
		<String _locID='63595'>1 Frontier Wagon</String>
		<String _locID='63596'>Disciplined Irregular</String>
		<String _locID='63597'>Sepoys can build Barracks, Caravanserais and Castles; +2 Villagers.</String>
		<String _locID='63598'>Battlefield Construction</String>
		<String _locID='63599'>Battlefield Construction Shipment has arrived.</String>
		<String _locID='63600'>Shogun Tokugawa</String>
		<String _locID='63601'>IGC YP Tokugawa Foot</String>
		<String _locID='63602'>General Kichiro</String>
		<String _locID='63603'>IGC YP Kichiro</String>
		<String _locID='63604'>Daimyo Mototada</String>
		<String _locID='63605'>IGC YP Mototada Horse</String>
		<String _locID='63606'>Samurai</String>
		<String _locID='63607'>IGC YP Samurai</String>
		<String _locID='63608'>Native Building</String>
		<String _locID='63609'>NAT Zen Temple</String>
		<String _locID='63610'>Native Building</String>
		<String _locID='63611'>NAT Shaolin Temple</String>
		<String _locID='63612'>Fuchuan. Heavy warship</String>
		<String _locID='63613'>Fuchuan. A heavy warship that can train units.</String>
		<String _locID='63614'>Fuchuan</String>
		<String _locID='63615'>SHP Fuchuan</String>
		<String _locID='63616'>Exalted Fuchuan</String>
		<String _locID='63617'>Native Asian hand infantry, good against shock units and buildings</String>
		<String _locID='63618'>Japanese warrior monk armed with a naginata. Good against shock units and buildings.</String>
		<String _locID='63619'>Sohei</String>
		<String _locID='63620'>INF-NM H-LU Sohei</String>
		<String _locID='63621'>Disciplined Sohei</String>
		<String _locID='63622'>Honored Sohei</String>
		<String _locID='63623'>Exalted Sohei</String>
		<String _locID='63624'>Disciplined Iron Troop</String>
		<String _locID='63625'>Disciplined Yamabushi</String>
		<String _locID='63626'>Exalted Iron Troop</String>
		<String _locID='63627'>Exalted Yamabushi</String>
		<String _locID='63628'>Honored Iron Troop</String>
		<String _locID='63629'>Honored Yamabushi</String>
		<String _locID='63630'>Yamabushi Hitpoints Shipment has arrived.</String>
		<String _locID='63631'>Yamabushi Regeneration Shipment has arrived.</String>
		<String _locID='63632'>Archer</String>
		<String _locID='63633'>Archaic archer. Good against infantry.</String>
		<String _locID='63634'>Chu Ko Nu</String>
		<String _locID='63635'>INF R-SK Chu Ko Nu</String>
		<String _locID='63636'>Hand-infantry mercenary</String>
		<String _locID='63637'>Japanese Samurai mercenary</String>
		<String _locID='63638'>Afro Ninja</String>
		<String _locID='63639'>EGG Afro Ninja</String>
		<String _locID='63640' gamecharacter='Mototada' soundfilename='YMOTO0000'>Listen, for this is the last statement of Lord Torii Mototada.</String>
		<String _locID='63641' gamecharacter='Mototada' soundfilename='YMOTO0001'>A large number of rebel daimyo have lay siege to this castle and are mere moments from penetrating its heart.</String>
		<String _locID='63642' gamecharacter='Mototada' soundfilename='YMOTO0002'>But I do not fear death.</String>
		<String _locID='63643' gamecharacter='Mototada' soundfilename='YMOTO0003'>If you choose to give your life for your master, you will not have the slightest fear, even in the face of disaster.</String>
		<String _locID='63644' gamecharacter='Mototada' soundfilename='YMOTO0004'>It is an honor to lay down my life for my master, Tokugawa.</String>
		<String _locID='63645' gamecharacter='Mototada' soundfilename='YMOTO0005'>I only wish I could have done more in his name. That wish is the right of every dead man.</String>
		<String _locID='63646' gamecharacter='Kichiro' soundfilename='YKICH0000' portraitfilename='units\asians\spc\kichiro\kichiro_icon_portrait'>You sent for me, Tokugawa-dono?</String>
		<String _locID='63647' gamecharacter='Tokugawa' soundfilename='YTOKU0000' portraitfilename='units\asians\spc\tokugawa\tokugawa_icon_portrait'>I have news, Kichiro. The unifier of Japan has died, and his dynasty now balances on the edge of a sword.</String>
		<String _locID='63649' gamecharacter='Tokugawa' soundfilename='YTOKU0001' portraitfilename='units\asians\spc\tokugawa\tokugawa_icon_portrait'>At this very moment, my enemy Ishida Mitsunari is mobilizing the western clans into an army to oppose me.</String>
		<String _locID='63650' gamecharacter='Kichiro' soundfilename='YKICH0001' portraitfilename='units\asians\spc\kichiro\kichiro_icon_portrait'>So we will march against him. Today if we must.</String>
		<String _locID='63652' gamecharacter='Tokugawa' soundfilename='YTOKU0002' portraitfilename='units\asians\spc\tokugawa\tokugawa_icon_portrait'>You remind me why I took a trembling orphan into my care ten years ago. I saw the same ferocity in his eyes that I see now.</String>
		<String _locID='63654' gamecharacter='Tokugawa' soundfilename='YTOKU0003' portraitfilename='units\asians\spc\tokugawa\tokugawa_icon_portrait'>But remember, Kichiro. There will come a time when you will have to choose between your own ambition and the ambition of your master.</String>
		<String _locID='63656' gamecharacter='Kichiro' soundfilename='YKICH0002' portraitfilename='units\asians\spc\kichiro\kichiro_icon_portrait'>My loyalty will not falter, tono. No matter what awaits.</String>
		<String _locID='63657' gamecharacter='Tokugawa' soundfilename='YTOKU0004' portraitfilename='units\asians\spc\tokugawa\tokugawa_icon_portrait'>As it should be. Even the fiercest of us must learn to heel.</String>
		<String _locID='63660'>Disciplined Yamabushi</String>
		<String _locID='63661'>Props Japanese Garden</String>
		<String _locID='63662'>PROP YP Japanese Garden</String>
		<String _locID='63663'>{E^food source^}{J^Enhances nearby Shrines^}</String>
		<String _locID='63664'>{E^Named after Italian explorer. Harvest for food.^}{J^Named after Italian explorer. Attracted to nearby Shrines. Enhances resources generated by Shrines.^}</String>
		<String _locID='63665'>Marco Polo Sheep</String>
		<String _locID='63666' symbol='cStringAbstractNameMonk'>Monk</String>
		<String _locID='63667' symbol='cStringAbstractNameElephant'>Elephant</String>
		<String _locID='63668' symbol='cStringAbstractNameCamel'>Camel</String>
		<String _locID='63669' symbol='cStringAbstractNameWonder'>Wonder</String>
		<String _locID='63670' symbol='cStringAbstractNameMilitaryWonder'>Military Wonder</String>
		<String _locID='63671' symbol='cStringAbstractNamePoliticalWonder'>Political Wonder</String>
		<String _locID='63672' symbol='cStringAbstractNameReligiousWonder'>Religious Wonder</String>
		<String _locID='63673' symbol='cStringAbstractNameBannerArmy'>Banner Army</String>
		<String _locID='63674'>Underbrush Yellow River</String>
		<String _locID='63675'>This Treasure has already been claimed.</String>
		<String _locID='63676'>This Treasure has already been claimed.</String>
		<String _locID='63677'>Treasure</String>
		<String _locID='63678'>Rubble Shrine Indian</String>
		<String _locID='63679' symbol='cStringypPowerGuardianStunName'>Stomp</String>
		<String _locID='63680' symbol='cStringypPowerGuardianStun'>Disables and damages nearby enemies.</String>
		<String _locID='63681' symbol='cStringChangeDamageCap'>%1s: Changes %2s Damage Cap by %3.2f%%</String>
		<String _locID='63682'>Tame animal</String>
		<String _locID='63683'>A tame lion that is good against guardians.</String>
		<String _locID='63684'>Lhota the Pet Lion</String>
		<String _locID='63685'>Pet Lion</String>
		<String _locID='63686'>Tame animal</String>
		<String _locID='63687'>A pet black bear who loves honey and is good against guardians</String>
		<String _locID='63688'>Gentle Pete the Pet Bear</String>
		<String _locID='63689'>Pet Black Bear</String>
		<String _locID='63690'>Tame animal</String>
		<String _locID='63691'>A tame tiger with white coloration that is good against guardians.</String>
		<String _locID='63692'>Wagner the Pet White Tiger</String>
		<String _locID='63693'>Pet White Tiger</String>
		<String _locID='63694'>Ships 8 Chu Ko Nus and 1 Flamethrower.</String>
		<String _locID='63695'>Ships 8 Nien Riders and 8 Manchus, and upgrades both units to Disciplined status.</String>
		<String _locID='63696'>Ships 8 Banner Cavalrymen and 3 Long Dragons.</String>
		<String _locID='63697'>Ships 10 Kansu Braves and 8 Hand Mortars.</String>
		<String _locID='63698'>Ships 12 Boxers and 2 Flamethrowers.</String>
		<String _locID='63699'>Skirmisher good against infantry</String>
		<String _locID='63700'>Skirmisher with low hitpoints, but a long-ranged attack. Good against infantry.</String>
		<String _locID='63701'>Voltigeur</String>
		<String _locID='63702'>CON Voltigeur</String>
		<String _locID='63703'>Heavy ranged infantry</String>
		<String _locID='63704'>Heavy ranged infantry. Armed with a bayonet to beat shock units.</String>
		<String _locID='63705'>Guerreiros</String>
		<String _locID='63706'>CON Guerreiros</String>
		<String _locID='63707'>Light artillery good against infantry</String>
		<String _locID='63708'>Light artillery that throws grenades to defeat infantry or buildings.</String>
		<String _locID='63709'>Pavlov Grenadier</String>
		<String _locID='63710'>CON Pavlov Grenadier</String>
		<String _locID='63711'>Light artillery</String>
		<String _locID='63712'>Light artillery that throws grenades to defeat infantry or buildings.</String>
		<String _locID='63713'>Baratcu Corps</String>
		<String _locID='63714'>CON Baratcu Corps</String>
		<String _locID='63715'>Ships Life Guard Hussars.</String>
		<String _locID='63716'>5 Life Guard</String>
		<String _locID='63717'>Upgrades Steel Guns into Imperial Steel Guns.</String>
		<String _locID='63718'>Imperial Steel Gun</String>
		<String _locID='63719'>Ships Guerreiros Musketeers.</String>
		<String _locID='63720'>5 Guerreiros</String>
		<String _locID='63721'>Upgrades the attack and hitpoints of Foot Artilleries and Culverins.</String>
		<String _locID='63722'>Field Guns +Grapeshot</String>
		<String _locID='63723'>Ships Pavolov Grenadiers.</String>
		<String _locID='63724'>6 Pavlov Grenadiers</String>
		<String _locID='63725'>Ships Privateers.</String>
		<String _locID='63726'>2 Privateers</String>
		<String _locID='63727'>Ships Redcoat Musketeeers.</String>
		<String _locID='63728'>10 Redcoat Muskteers</String>
		<String _locID='63729'>Ships Baratcu Corps Grenadiers.</String>
		<String _locID='63730'>9 Baratcu Corps Grenadiers</String>
		<String _locID='63731'>Ships Redshanks.</String>
		<String _locID='63732'>10 Redshanks</String>
		<String _locID='63733'>Makes Banner Armies cheaper.</String>
		<String _locID='63734'>Self Stregthening Movement</String>
		<String _locID='63735'>Increases damage of siege weapons.</String>
		<String _locID='63736'>Smokeless Powder</String>
		<String _locID='63737'>Increases damage of ships.</String>
		<String _locID='63738'>Naval Cannons</String>
		<String _locID='63739' gamecharacter='Officer' soundfilename='YOFFI0000' portraitfilename='units\asians\spc\samurai\samurai_icon_portrait'>General, Osaka Castle has readied its defenses.</String>
		<String _locID='63740' gamecharacter='Kichiro' soundfilename='YKICH0003' portraitfilename='units\asians\spc\kichiro\kichiro_icon_portrait'>They are fools. I welcome a challenge.</String>
		<String _locID='63741' gamecharacter='Mototada' soundfilename='YMOTO0006' portraitfilename='units\asians\spc\mototada\mototada_icon_portrait'>Greetings. You must be the renowned General Kichiro. The last we met, you still had cheeks round with baby fat.</String>
		<String _locID='63742' gamecharacter='Kichiro' soundfilename='YKICH0004' portraitfilename='units\asians\spc\kichiro\kichiro_icon_portrait'>Hello, Daimyo Mototada. Our master said you might choose to join me.</String>
		<String _locID='63743' gamecharacter='Mototada' soundfilename='YMOTO0007' portraitfilename='units\asians\spc\mototada\mototada_icon_portrait'>As always, my clan is at your service.</String>
		<String _locID='63744' gamecharacter='Kichiro' soundfilename='YKICH0005' portraitfilename='units\asians\spc\kichiro\kichiro_icon_portrait'>Osaka Castle is the true seat of power. Whoever occupies it holds complete authority.</String>
		<String _locID='63745' gamecharacter='Mototada' soundfilename='YMOTO0008' portraitfilename='units\asians\spc\mototada\mototada_icon_portrait'>Are you aware that the heir to the Toyotomi dynasty is just a five-year-old boy?</String>
		<String _locID='63746' gamecharacter='Kichiro' soundfilename='YKICH0006' portraitfilename='units\asians\spc\kichiro\kichiro_icon_portrait'>Yes, but a castle is the home of a ruler, not of a child.</String>
		<String _locID='63747' gamecharacter='Mototada' soundfilename='YMOTO0009' portraitfilename='units\asians\spc\mototada\mototada_icon_portrait'>Then it is time we made Osaka Castle fit for a king again.</String>
		<String _locID='63748'>Increases speed of all units.</String>
		<String _locID='63749'>Western Mobility</String>
		<String _locID='63750'>Increases hitpoints of cavalry.</String>
		<String _locID='63751'>Horse Grooming</String>
		<String _locID='63752'>Increases siege damage of infantry.</String>
		<String _locID='63753'>Siege Warfare</String>
		<String _locID='63754'>Increases armor of elephants.</String>
		<String _locID='63755'>Elephant Armor</String>
		<String _locID='63756'>Increases damage of gunpowder infantry and cavalry.</String>
		<String _locID='63757'>British Cartridges</String>
		<String _locID='63758'>Increases hitpoints of infantry.</String>
		<String _locID='63759'>Tea Leaves</String>
		<String _locID='63760' symbol='cStringInformersYou'>You have sent informers to investigate the enemy.</String>
		<String _locID='63761' comment='vignette' gamecharacter='General Kichiro' soundfilename='YKICH5000'>The defenses are stronger than anticipated. A headlong charge would end in slaughter.</String>
		<String _locID='63762' comment='vignette' gamecharacter='Daimyo Mototada' soundfilename='YMOTO5000'>Look for allies in the surrounding villages. They will know how to exploit the castle's weaknesses.</String>
		<String _locID='63763' comment='vignette' gamecharacter='Daimyo Mototada'>Look for allies in the surrounding clans.</String>
		<String _locID='63764' comment='vignette' gamecharacter='Daimyo Mototada'>Osaka Castle has mistreated these people for years. We can use their anger to our advantage.</String>
		<String _locID='63766' comment='Objective: destroy the stockade and free the prisoners' gamecharacter='Osaka woodcutter' soundfilename='YVILL5000'>The castle has imprisoned our brothers for plotting an uprising. They will surely be executed.  </String>
		<String _locID='63768' comment='Objective: destroy the stockade and free the prisoners' gamecharacter='Osaka woodcutter' soundfilename='YVILL5001'>Freedom! We are in your debt, stranger. Come, brothers! Let us take back our honor!</String>
		<String _locID='63771' comment='Objective: build a castle' gamecharacter='Western Villager' soundfilename='YVILL5002'>The Osaka guard understands only force. If we had a castle then they could no longer mistreat us.</String>
		<String _locID='63776' comment='Objective: build a castle' gamecharacter='Western Villager' soundfilename='YVILL5003'>This is the moment we have waited for! Take the walls!</String>
		<String _locID='63777' comment='Objective: build a castle' gamecharacter='Osaka Sentry' soundfilename='YOUTL5000'>You will pay for this insurrection. Send men to the western gates! The villagers rebel!</String>
		<String _locID='63778' comment='Objective: build a castle' gamecharacter='Western Villager' soundfilename='YVILL5004'>We have secured the gates, General. It is time to strike!</String>
		<String _locID='63779' comment='Objective: defeat ronin' gamecharacter='Northern Villager' soundfilename='YVILL5005'>Stranger, help us. Murderous ronin from the east have plagued us for months, but the castle does nothing.</String>
		<String _locID='63782' comment='Objective: defeat ronin' gamecharacter='Northern Villager'>Vanquish these bandits and the castle gates will tumble to the ground. We will make sure of it.</String>
		<String _locID='63783' comment='This sequence is for the bombing of the castle gates.' gamecharacter='Northern Villager' soundfilename='YVILL5006'>Thank you. Now we will help you breach the castle gates. They will be sorry for ignoring us.</String>
		<String _locID='63784' comment='This sequence is for the bombing of the castle gates.' gamecharacter='Northern Villager' soundfilename='YVILL5007'>Chiko? Where are you, Chiko? Honorable one, have you seen my pet duck? </String>
		<String _locID='63785' comment='This sequence is for the bombing of the castle gates.' gamecharacter='Osaka Sentry' soundfilename='YOUTL5001'>Get away from that wall! Look for your duck somewhere else!</String>
		<String _locID='63786' comment='This sequence is for the bombing of the castle gates.' gamecharacter='Northern Villager' soundfilename='YVILL5008'>My apologies. I am sure you will know if you find him. Sayonara!</String>
		<String _locID='63787' comment='This sequence is for the bombing of the castle gates.' gamecharacter='Osaka Sentry'>Little brat.</String>
		<String _locID='63789' comment='Objective: build farms' gamecharacter='Osaka Farmer' soundfilename='YVILL5009'>Those Osaka outposts lord over our lives. Liberate us, and we simple farmers will help you bring about a bloody harvest.</String>
		<String _locID='63790' comment='Objective: train monks' gamecharacter='Daimyo Mototada'>Take my advice, Kichiro. Train monks to aid you in battle. Their counsel knows no equal.</String>
		<String _locID='63791' comment='Objective: train monks' gamecharacter='Daimyo Mototada'>With the wisdom of the monks, our victory is certain.</String>
		<String _locID='63792' comment='Victory!' gamecharacter='General Kichiro' soundfilename='YKICH5001'>The fight for Osaka Castle is over. Japan has no ruler but Tokugawa.</String>
		<String _locID='63793' comment='Objective: defeat ronin' gamecharacter='Northern Villager'>Now that you have done your job, General, let us do ours. Death to the tyrants!</String>
		<String _locID='63794' comment='vignette' gamecharacter='General Kichiro' soundfilename='YKICH5002'>There is not much time. We must hurry and destroy Uesugi's growing army before it becomes a threat.</String>
		<String _locID='63795' comment='vignette' gamecharacter='Daimyo Mototada' soundfilename='YMOTO5004'>Many villagers did not agree with this uprising and have been imprisoned. If we free them, they will no doubt take up arms with us.</String>
		<String _locID='63796' comment='vignette' gamecharacter='Daimyo Mototada'>If we reach them in time, there is no doubt their warriors will take up arms with us.</String>
		<String _locID='63797' comment='vignette' gamecharacter='Villager' soundfilename='YVILL5010'>Many thanks, my lords. This village is friendly to you, but I cannot say the same for the others.</String>
		<String _locID='63798' comment='When Uesugi ambushes approaching forces--intro' gamecharacter='Daimyo Mototada' soundfilename='YMOTO5005'>Draw your swords! Uesugi has prepared us a murderous welcome! </String>
		<String _locID='63799' comment='Objective: Free first village and prepare army for Uesugi&apos;s attack' gamecharacter='Daimyo Mototada' soundfilename='YMOTO5006'>This whole province is a staging area for war. In a matter of minutes, Uesugi will hurl his army upon us.</String>
		<String _locID='63800' comment='Objective: Free first village and prepare army for Uesugi&apos;s attack' gamecharacter='Villager' soundfilename='YVILL5011'>Thank you. Many of us were imprisoned for refusing to participate in this foolish uprising.</String>
		<String _locID='63801' comment='Objective: Free first village and prepare army for Uesugi&apos;s attack' gamecharacter='General Kichiro' soundfilename='YKICH5003'>Then we must not waste another second. The villages are Uesugi's weakness. He cannot recruit men from villages that are no longer standing.</String>
		<String _locID='63803' comment='free the first village' gamecharacter='Daimyo Mototada' soundfilename='YMOTO5007'>One village has fallen to us, but there are others. We must hurry to put down this rebellion.</String>
		<String _locID='63804' comment='free the last village' gamecharacter='General Kichiro'>Aizu province is ours, but the final battle nears. Prepare to cross swords with Uesugi.</String>
		<String _locID='63805' comment='Objective: Uesugi time attack' gamecharacter='Daimyo Uesugi'>Tokugawa is on the march. He has made a grave mistake in underestimating those loyal to the heir.</String>
		<String _locID='63806' comment='Objective: Uesugi time attack' gamecharacter='Daimyo Uesugi'>He will strike first, only to have his sword shatter. Assemble the samurai! </String>
		<String _locID='63807' comment='Objective: Uesugi time attack' gamecharacter='Daimyo Uesugi' soundfilename='YDAIM5000'>Tokugawa has made a grave mistake coming here. Attack! Leave no head attached!</String>
		<String _locID='63809' comment='Objective: establish ronin trade route' gamecharacter='Refugee' soundfilename='YVILL5012'>When we refused to join his rebellion, Uesugi shattered our trade route. Help us restore trade and we will fight alongside you.</String>
		<String _locID='63811' comment='Objective: destroy disgraced dojo' gamecharacter='Refugee' soundfilename='YVILL5014'>Uesugi has captured our dojo and disgraced us. Raze the barracks to help restore our honor.</String>
		<String _locID='63812' comment='Objective: destroy disgraced dojo' gamecharacter='Refugee' soundfilename='YVILL5015'>We are yours, General. With your support, we will win back this province for the people.</String>
		<String _locID='63813' comment='Objective: strike the command post' gamecharacter='Refugee' soundfilename='YVILL5013'>You do good work, General. Now let us help you with the points of our swords.</String>
		<String _locID='63816' comment='Victory' gamecharacter='General Kichiro' soundfilename='YKICH5004'>We have done it! The uprising has been crushed.</String>
		<String _locID='63817' comment='Victory' gamecharacter='Daimyo Mototada' soundfilename='YMOTO5013'>Come. It is time to count the dead. We still have bloodier battles ahead of us.</String>
		<String _locID='63818' comment='vignette' gamecharacter='General Kichiro' soundfilename='YKICH5005'>Seizing the Tokaido Road is the only way to maintain our supply lines. We must destroy Ishida's trading posts and replace them with our own.</String>
		<String _locID='63819' comment='vignette' gamecharacter='General Kichiro' soundfilename='YKICH5006'>But we must act quickly. A warrior should never appear weak in the eyes of his enemy.</String>
		<String _locID='63820' comment='vignette' gamecharacter='General Kichiro'>We must act fast. A warrior should never appear weak in the eyes of his enemy.</String>
		<String _locID='63821' comment='Objective: hold the trading post' gamecharacter='General Kichiro' soundfilename='YKICH5007'>We must keep a trading post on this road at all times. It is our only link to reinforcements.</String>
		<String _locID='63823' symbol='cStringChangeArmorEffect'>%1s: Changes Armor by %2.2f%%</String>
		<String _locID='63824' symbol='cStringAddArmorEffect'>%1s: Adds %2.2f Armor</String>
		<String _locID='63825' symbol='cStringSetArmorEffect'>%1s: Sets Armor to %2.2f</String>
		<String _locID='63826' comment='Objective: destory Ishida&apos;s tower by the Wokou dock' gamecharacter='General Kichiro' soundfilename='YKICH5008'>So, Ishida sides with pirates. Venture west and put an end to this dangerous alliance.</String>
		<String _locID='63829' comment='Objective: destory Ishida&apos;s tower by the Wokou dock' gamecharacter='Wokou Captain' soundfilename='YOUTL5002'>Ishida is weak. We will betray him on one condition: that he suffers an excruciating death.</String>
		<String _locID='63830' comment='Objective: build a trading post and defend the first fort' gamecharacter='General Kichiro' soundfilename='YKICH5009'>Ishida's presence is being reduced to ashes. Quickly! Establish a trading post to hold your ground.</String>
		<String _locID='63831' comment='Objective: build a trading post and defend the second fort' gamecharacter='General Kichiro' soundfilename='YKICH5010'>Clear the land of them and ready the defenses!</String>
		<String _locID='63832' comment='Objective: You have cleared the entire road of Ishida&apos;s forces' gamecharacter='General Kichiro' soundfilename='YKICH5011'>Excellent! We have wrenched the road from Ishida's grasp. Now we must keep the supply line open.</String>
		<String _locID='63833' comment='Objective: Destroy Ishida&apos;s northern dojo' gamecharacter='Officer' soundfilename='YOFFI5000'>General, Ishida is forcing innocent villagers to fight for him. We must stop this injustice and destroy those barracks.</String>
		<String _locID='63835' comment='Objective: Destroy Ishida&apos;s northern dojo' gamecharacter='General Kichiro'>We will not stop fighting until every man responsible finds his head on the tip of a spear.</String>
		<String _locID='63837' comment='You liberate the conscripts' gamecharacter='Owari Villager' soundfilename='YVILL5016'>Powerful lord, you have saved us and we are in your debt.</String>
		<String _locID='63838' comment='You liberate the green village' gamecharacter='Freed Conscript'>Kichiro-dono, you have showed us how to fight our oppressors. Now it is our turn. Attack!</String>
		<String _locID='63839' comment='Objective: destroy the royal guard' gamecharacter='Owari Villager' soundfilename='YVILL5017'>Ishida's elite guard makes its camp to the south. Destroy it to deal Ishida a crippling blow.</String>
		<String _locID='63840' comment='Objective: execute an amphibious assault on Ishida&apos;s flank' gamecharacter='Officer' soundfilename='YOFFI5001'>Our spies report a weakness in Ishida's coastal defenses. We should consider an assault by sea.</String>
		<String _locID='63841' comment='Your trading post is under attack.' gamecharacter='Officer' soundfilename='YOFFI5002'>Sir, the trading post is under attack! You must send men to our aid!</String>
		<String _locID='63842' comment='Your trading post has been sacked, fool!' gamecharacter='Officer' soundfilename='YOFFI5003'>No! Our last trading post has been destroyed. The blood of the dead is on your hands.</String>
		<String _locID='63843' comment='Victory' gamecharacter='General Kichiro' soundfilename='YKICH5020'>The road is clear but Ishida has vanished. He will not dare show his face in this province again.</String>
		<String _locID='63844' comment='vignette' gamecharacter='Daimyo Mototada' soundfilename='YMOTO5014'>The battle is joined! To the walls!</String>
		<String _locID='63848' comment='vignette' gamecharacter='Daimyo Mototada' soundfilename='YMOTO5015'>Defend Fushimi Castle until the enemy falls...or until we do! </String>
		<String _locID='63851' comment='you find the ninja' gamecharacter='Ninja' soundfilename='YOUTL5003'>Our loyalty is to the people of Fushimi. We fight for the castle and for its lord.</String>
		<String _locID='63853' comment='Objective: rescue the legendary swordsman' gamecharacter='Daimyo Mototada'>Ishida has captured many of the castle garrison. They are being held in stockades to the south.</String>
		<String _locID='63854' comment='Objective: rescue the legendary swordsman' gamecharacter='Legendary Musashi'>Thank you, General. My sword craves justice. Its edge will shine with the blood of my enemies.</String>
		<String _locID='63857' comment='Objective: destroy the black powder' gamecharacter='Daimyo Mototada'>Our archers wither in the path of the enemy Ashigaru. Locate Ishida's black powder cache and blow it heavenward.</String>
		<String _locID='63859' comment='Objective: Capture supplies' gamecharacter='General Kichiro'>We must hurry! These men are desperately needed inside the castle!</String>
		<String _locID='63860' comment='Objective: destroy trading post' gamecharacter='Daimyo Mototada' soundfilename='YMOTO5019_PU'>Those monks helped supply Ishida's siege engine. They have paid for their treachery.</String>
		<String _locID='63863' comment='Objective: save twenty civilians' gamecharacter='Daimyo Mototada' soundfilename='YMOTO5024'>Kichiro, it is up to you to escort the people to safety. Use the road to the east, but always be aware of the enemy.</String>
		<String _locID='63864' comment='Victory/Defeat' gamecharacter='Daimyo Mototada' soundfilename='YMOTO5025'>The evacuation is a success, but the battle rages on. If you must die, men, then do so fighting.</String>
		<String _locID='63865' comment='You are losing and near defeat' gamecharacter='Daimyo Mototada' soundfilename='YMOTO5020'>Keep fighting! The enemy beats against our door!</String>
		<String _locID='63866' comment='vignette' gamecharacter='Shogun Tokugawa' soundfilename='YTOKU5000'>There is no turning back, Kichiro. We must fight our way to the enemy's doorstep and end this war once and for all.</String>
		<String _locID='63867' comment='vignette' gamecharacter='Shogun Tokugawa' soundfilename='YTOKU5001'>The enemy army consists of many potential turncoats. As we fight, keep your eyes open for chances to turn these traitors to our side.</String>
		<String _locID='63868' comment='vignette' gamecharacter='General Kichiro'>Yes, tono.</String>
		<String _locID='63869' comment='The mysterious Ishida finally appears, and speaks at the beginning of the battle' gamecharacter='Daimyo Ishida'>The fog is thick and the skies are gray, but I can see clearly, and all signs point to victory.</String>
		<String _locID='63870' comment='The mysterious Ishida finally appears, and speaks at the beginning of the battle' gamecharacter='Daimyo Ishida'>Tokugawa will march into the center of our positions and we will batters him from all sides. He will pay once and for all for his aggression.</String>
		<String _locID='63871' comment='Ishida panics once the river is crossed and Tokugawa forces attack his castle' gamecharacter='Daimyo Ishida'>How can this be? Our positions were strong, our numbers overwhelming.</String>
		<String _locID='63872' comment='Objective: win the Kikkawa clan by bringing a cart of coin' gamecharacter='Shogun Tokugawa' soundfilename='YTOKU5002'>The daimyo to the east fights this war for riches, not for power.</String>
		<String _locID='63873' comment='Objective: win the Kikkawa clan by bringing a cart of coin' gamecharacter='Shogun Tokugawa' soundfilename='YTOKU5003'>A gift of gold would persuade him to the righteousness of our cause.</String>
		<String _locID='63874' comment='Objective: win the Kikkawa clan by bringing a cart of coin' gamecharacter='Eastern Daimyo' soundfilename='YDAIM5005'>I am impressed, Tokugawa. I did not think you could afford my friendship.</String>
		<String _locID='63875' comment='Objective: win the Kikkawa clan by bringing a cart of coin' gamecharacter='Eastern Daimyo'>You have my men. Please try to return them when you are finished. They are quite expensive.</String>
		<String _locID='63876' comment='Objective: assassinate Otani' gamecharacter='Shogun Tokugawa' soundfilename='YTOKU5004'>Daimyo Otani, a close ally of Ishida, camps to the north. He is a leper with little time left on this earth.</String>
		<String _locID='63877' comment='Objective: assassinate Otani' gamecharacter='Shogun Tokugawa' soundfilename='YTOKU5005'>If we assassinate Otani, his forces will surely scatter.</String>
		<String _locID='63878' comment='Objective: assassinate Otani' gamecharacter='Shogun Tokugawa'>Ishida has more expertise in tea ceremonies than in strategy. Our interest should be in turning his weakest allies.</String>
		<String _locID='63879' comment='Objective: destroy the western command post to win allegiance' gamecharacter='Shogun Tokugawa' soundfilename='YTOKU5007_PU'>The clan to the east pledged us its loyalty but has yet to act. Remind them who rules these lands.</String>
		<String _locID='63880' comment='Objective: destroy the western command post to win allegiance' gamecharacter='Traitorous Daimyo' soundfilename='YDAIM5006'>Tokugawa, your authority is supreme. Our clan awaits your orders.</String>
		<String _locID='63881' comment='A clan sides with you at your show of force' gamecharacter='Shogun Tokugawa'>Our show of force has convinced the Akaza clan to fight at our side. Welcome them as brothers.</String>
		<String _locID='63882' comment='Victory' gamecharacter='Shogun Tokugawa' soundfilename='YTOKU5008'>Ishida's armies have crumbled into dust, and Tokugawa stands victorious.</String>
		<String _locID='63883' comment='Victory' gamecharacter='Shogun Tokugawa' soundfilename='YTOKU5009'>There has been enough bloodshed. This war for power ends here.</String>
		<String _locID='63884' symbol='cStringRelicVictoryWarning'>Relic Victory Started!</String>
		<String _locID='63885' symbol='cStringRelicMapVictoryTimer'>Relic Victory</String>
		<String _locID='63886'>Increases the amount Yamabushi can heal and increases their hitpoints and attack.</String>
		<String _locID='63887'>Master Yamabushi</String>
		<String _locID='63888'>2 Funes</String>
		<String _locID='63889'>1 Tekkousen</String>
		<String _locID='63890'>14 Yumis</String>
		<String _locID='63891'>14 Ashigaru</String>
		<String _locID='63892'>Yabusame Anti Artillery Attack Shipment has arrived.</String>
		<String _locID='63893'>Yabusame Speed Shipment has arrived.</String>
		<String _locID='63894'>Samurai Splash Attack Shipment has arrived.</String>
		<String _locID='63895'>Samurai Faster Training Shipment has arrived.</String>
		<String _locID='63896'>6 Samurai</String>
		<String _locID='63897'>TEAM 2 Kenseis shipment has been received.</String>
		<String _locID='63898'>4 Naginata Riders</String>
		<String _locID='63899'>6 Naginata Riders</String>
		<String _locID='63900'>Livestock generate more experience points when tasked to Sacred Fields.</String>
		<String _locID='63901'>Ritual Bovine</String>
		<String _locID='63902'>Yabusame Attack Shipment has arrived.</String>
		<String _locID='63903'>Allows you to support 100 population without the need for Houses or Town Centers (total population is not increased).</String>
		<String _locID='63904'>Immigrants</String>
		<String _locID='63905'>Native American and Asian Warriors from minor tribes have their attack and hitpoints greatly increased.</String>
		<String _locID='63906'>Legendary Native Warriors</String>
		<String _locID='63907'>Build Wonders with Villagers to Advance to the next age.</String>
		<String _locID='63908'>Use your Villagers to build Wonders to advance to the next age.</String>
		<String _locID='63909'>National Age</String>
		<String _locID='63910'>Use your Villagers to build Wonders to advance to the next age.</String>
		<String _locID='63911'>Capital Age</String>
		<String _locID='63912'>Use your Villagers to build Wonders to advance to the next age.</String>
		<String _locID='63913'>Industrial Age</String>
		<String _locID='63914'>Use your Villagers to build Wonders to advance to the next age.</String>
		<String _locID='63915'>Imperial Age</String>
		<String _locID='63916'>Build Wonders with Villagers to Advance to the next age.</String>
		<String _locID='63917'>Build Wonders with Villagers to Advance to the next age.</String>
		<String _locID='63918'>Build Wonders with Villagers to Advance to the next age.</String>
		<String _locID='63919'>Treasure guardian</String>
		<String _locID='63920'>Defeat this guardian to collect its Treasure.</String>
		<String _locID='63921'>Snow Monkey</String>
		<String _locID='63922'>GRD Snow Monkey</String>
		<String _locID='63923'>Treasure guardian</String>
		<String _locID='63924'>Defeat this guardian to collect its Treasure.</String>
		<String _locID='63925'>Panda</String>
		<String _locID='63926'>GRD Panda</String>
		<String _locID='63927'>Treasure guardian</String>
		<String _locID='63928'>Defeat this guardian to collect its Treasure.</String>
		<String _locID='63929'>Orangutan</String>
		<String _locID='63930'>GRD Orangutan</String>
		<String _locID='63931' symbol='cStringKillingBlow'>Lethal Strike %d!</String>
		<String _locID='63932' symbol='cStringCriticalAttack'>Critical %d!</String>
		<String _locID='63933' symbol='cStringDisciple'>Bonus!</String>
		<String _locID='63934'>Capture Osaka Castle.</String>
		<String _locID='63935'>Destroy the Osaka Town Center.</String>
		<String _locID='63936'>Osaka is heavily defended. You will need a sizeable army to lay siege to the Castle. Surrounding towns may offer you assistance, but for a price.</String>
		<String _locID='63938'>Destroy the Redoubts that guard the farmers.</String>
		<String _locID='63939'>These innocent farmers are being closely watched by two Redoubts of Osaka Castle.  If you wish to win their freedom, the Redoubts must be destroyed.</String>
		<String _locID='63940'>Free the captive woodcutters of Osaka.</String>
		<String _locID='63941'>The Osaka garrison has imprisoned the castle woodcutters for plotting a rebellion. If you find the stockade and free the rebels, they will become powerful allies.</String>
		<String _locID='63942'>Destroy the Ronin camp.</String>
		<String _locID='63943'>The Villagers to the north have ways to get through the Castle gates. If you force the Ronin out of their territory, the Villagers will share their secrets with you. Of course, the Ronin will not go quietly.</String>
		<String _locID='63944'>Build a Castle in the western village.</String>
		<String _locID='63945'>The Villagers to the west have been persecuted for many years. However, with the might of a Castle behind them, the Villagers may finally act on their anger and fight beside you against their oppressor.</String>
		<String _locID='63946'>Build a Stable near the Osaka Shrines.</String>
		<String _locID='63947'>Construct a Stable near the homes of the Osaka villagers. They will repay you by toppling a section of the Castle wall.</String>
		<String _locID='63948'>Build 3 Shrines.</String>
		<String _locID='63949'>The Japanese do not hunt for their food, but they can still take advantage of the wildlife. Building Shrines attracts fauna, and the busier your Shrines become, the higher their rate of production.</String>
		<String _locID='63950' symbol='cStringDodge'>Dodge!</String>
		<String _locID='63951'>Sacred temple</String>
		<String _locID='63952'>Sacred temple of the Aztecs.</String>
		<String _locID='63953'>Aztec Temple</String>
		<String _locID='63954'>SPC YP Aztec temple</String>
		<String _locID='63955'>The Russians provide you with European siege and banner army shipments and technology.</String>
		<String _locID='63956'>Russian Allies</String>
		<String _locID='63957'>Trains:\nGreen Jackets\nRedcoats\nCherrybums\nCongreves\n \nShipments:\nSupport units</String>
		<String _locID='63958'>British Allies\n+10% Land Unit Hitpoints</String>
		<String _locID='63959'>The French provide you with European siege and cavalry shipments and technology.</String>
		<String _locID='63960'>French Allies</String>
		<String _locID='63961'>Military Shipping Building</String>
		<String _locID='63962'>Ships in siege weapons, ships, and mercenaries from Europe.</String>
		<String _locID='63963'>Consulate</String>
		<String _locID='63964'>Bushido:</String>
		<String _locID='63965'>Wood source</String>
		<String _locID='63966'>Diverse tropical trees including palms and strangler figs. Harvest for wood.</String>
		<String _locID='63967'>Deadfall</String>
		<String _locID='63968'>SPC YP Deadfall</String>
		<String _locID='63969'>Advance in Age with a Villager.</String>
		<String _locID='63970'>National Age</String>
		<String _locID='63971'>Use your Villagers to build a Wonder to go to the next age.</String>
		<String _locID='63972'>National Age</String>
		<String _locID='63973' symbol='cStringTcGrantYP'>The Emperor has honored you with a grant of provisions from the Imperial City.</String>
		<String _locID='63974' symbol='cStringTcGrantXP'>The Council has provided you with supplies to found a new village.</String>
		<String _locID='63975'>Villagers gather food from hunted animals faster.</String>
		<String _locID='63976'>Hunting Eagles</String>
		<String _locID='63977'>Villagers gather wood faster.</String>
		<String _locID='63978'>Water Wheel</String>
		<String _locID='63979'>Villagers gather coin from Mines faster.</String>
		<String _locID='63980'>Blanket Filters</String>
		<String _locID='63981'>Villagers gather food from hunted animals faster.</String>
		<String _locID='63982'>Professional Hunters</String>
		<String _locID='63983'>Villagers gather coin from Mines faster.</String>
		<String _locID='63984'>Flume and Ditching</String>
		<String _locID='63985'>Villagers gather wood much faster.</String>
		<String _locID='63986'>Regenerative Forestry</String>
		<String _locID='63987'>Villagers gather wood extremely fast.</String>
		<String _locID='63988'>Timber Trade</String>
		<String _locID='63989'>Ride to the nearest town and free its villagers.</String>
		<String _locID='63990'>Ride to the nearest village and free its villagers. Then use their help to quell the loyalist uprising.</String>
		<String _locID='63991' symbol='cStringWonderVictoryDisplay'>Wonder Victory</String>
		<String _locID='63992'>Destroy as many villages as you can before Uesugi arrives.</String>
		<String _locID='63993'>When Uesugi's army marches, it will visit each village in Aizu province and acquire more warriors. Destroy the villages quickly, before the enemy grows too large to fight.</String>
		<String _locID='63994'>Destroy the headquarters of the loyalist uprising.</String>
		<String _locID='63995'>Rebuild all of the Trading Posts along the Trade Route.</String>
		<String _locID='63996'>Uesugi Kagekatsu hopes to lure your army into a trap. Take advantage of nearby villages to build an army strong enough to withstand Uesugi's attack. Then find and destroy his command post.</String>
		<String _locID='63997'>Advance in Age with a Villager.</String>
		<String _locID='63998'>Capital Age</String>
		<String _locID='63999'>Help the refugee Villagers reestablish their Trade Route by rebuilding all of their Trading Posts. After that, they will consider becoming your allies.</String>
		<String _locID='64000'>Destroy the disgraced Barracks.</String>
		<String _locID='64001'>The enemy to the northeast will fiercely defend their stolen Barracks, so you will need a strong force. However, when you strike, be sure not to leave your home village defenseless.</String>
		<String _locID='64002'>Gain control of all 3 Trading Sites on the Tokaido Road.</String>
		<String _locID='64003'>Improvement building</String>
		<String _locID='64004'>Trains monks and provides monk improvements.</String>
		<String _locID='64005'>Monastery</String>
		<String _locID='64006'>SPC YP Monastery</String>
		<String _locID='64007'>Ishida controls the length of the Tokaido Road, severing your link to needed supplies. Storm the encampments and destroy the Trading Posts, replacing them with Trading Posts of your own.</String>
		<String _locID='64008'>Destroy Ishida's Tower by the Wokou Docks.</String>
		<String _locID='64009'>Ending Ishida's alliance with the Wokou pirates will reduce any threat of an enemy navy. It could also work to your advantage, as Wokou fishing boats will boost your food production.</String>
		<String _locID='64010'>Maintain control of the Tokaido Road for 5 minutes.</String>
		<String _locID='64011'>Ishida will most likely launch a counterattack to regain control of his lost Redoubts. Gird your defense all along the road to prevent against weakness.</String>
		<String _locID='64012'>Find and destroy the enemy Barracks and Stables.</String>
		<String _locID='64013'>To prevent against counterattack, raze the enemy's Barracks, Stables, and Shrines to keep him from rebuilding his armies.</String>
		<String _locID='64014'>Destroy all enemies along the eastern road.</String>
		<String _locID='64015'>The enemy occupies the eastern road.  The only way for the villagers to escape is if you can rid the road of the enemy's presence.</String>
		<String _locID='64016'>Escort 30 villagers to freedom before the Castle falls.</String>
		<String _locID='64017'>The battle does not go well, but all is not lost if a majority of the Fushimi villagers can be brought to safety. Find a clear path to the rear of the castle and escort these villagers out of harm's way.</String>
		<String _locID='64018'>Villagers saved: 30</String>
		<String _locID='64019'>Villagers saved: 29</String>
		<String _locID='64020'>Villagers saved: 28</String>
		<String _locID='64021'>Villagers saved: 27</String>
		<String _locID='64022'>Villagers saved: 26</String>
		<String _locID='64023'>Villagers saved: 25</String>
		<String _locID='64024'>Villagers saved: 24</String>
		<String _locID='64025'>Villagers saved: 23</String>
		<String _locID='64026'>Villagers saved: 22</String>
		<String _locID='64027'>Villagers saved: 21</String>
		<String _locID='64028'>Villagers saved: 20</String>
		<String _locID='64029'>Villagers saved: 19</String>
		<String _locID='64030'>Villagers saved: 18</String>
		<String _locID='64031'>Villagers saved: 17</String>
		<String _locID='64032'>Villagers saved: 16</String>
		<String _locID='64033'>Villagers saved: 15</String>
		<String _locID='64034'>Villagers saved: 14</String>
		<String _locID='64035'>Villagers saved: 13</String>
		<String _locID='64036'>Villagers saved: 12</String>
		<String _locID='64037'>Villagers saved: 11</String>
		<String _locID='64038'>Villagers saved: 10</String>
		<String _locID='64039'>Villagers saved: 9</String>
		<String _locID='64040'>Villagers saved: 8</String>
		<String _locID='64041'>Villagers saved: 7</String>
		<String _locID='64042'>Villagers saved: 6</String>
		<String _locID='64043'>Villagers saved: 5</String>
		<String _locID='64044'>Villagers saved: 4</String>
		<String _locID='64045'>Villagers saved: 3</String>
		<String _locID='64046'>Villagers saved: 2</String>
		<String _locID='64047'>Villagers saved: 1</String>
		<String _locID='64048'>Free the captive Yabusame.</String>
		<String _locID='64049'>The enemy has established many camps outside the castle's perimeter, and one of them contains a heavily guarded Stockade. Be prepared to fight for the Yabusame's freedom.</String>
		<String _locID='64050'>Free the Naginata Riders.</String>
		<String _locID='64051'>Naginata Riders would help defend the gates from the onslaught of Ishida's armies.</String>
		<String _locID='64052'>Destroy the enemy Trading Post at the Zen encampment.</String>
		<String _locID='64053'>As Ishida surrounds your Castle, it is smart to strike out at his allies and undermine their support. Venture to the Zen encampment and destroy the enemy Trading Post. Every effort to cut off Ishida's supply line makes a difference on the battlefield.</String>
		<String _locID='64054'>Make Contact with roaming Ninja.</String>
		<String _locID='64055'>With your numbers low, it is imperative that you recruit help from any ally that may be willing to come to your aid. Ninja have been known to roam this region. Locate the Ninja and convince them to reinforce your ailing castle garrison.</String>
		<String _locID='64056'>Destroy the prisoner camp.</String>
		<String _locID='64057'>Destroy the Gunpowder Stores around the camp to help destroy it and free the prisoners.</String>
		<String _locID='64058'>Destroy Daimyo Ishida.</String>
		<String _locID='64059'>Ishida's forces of the western army vastly outnumber your own. To defeat him, you will need to subvert his allies and win them to your side. Then take the fight to Ishida in his Castle.</String>
		<String _locID='64060'>Assassinate Daimyo Otani of the northern clan.</String>
		<String _locID='64061'>Otani is a close friend of Ishida's. To assassinate him would deal your enemy a crushing personal blow. The leper daimyo can be found to the north, where his guard will battle to the death for his survival.</String>
		<String _locID='64062'>Send a coin Wagon to the eastern village to win its support.</String>
		<String _locID='64063'>Some friends are better bought than made. Send a coin Rickshaw to win over the eastern clan. This village will then be a strategic obstacle between your village and that of the enemy.</String>
		<String _locID='64064'>Damage the Castle in the center of the battlefield.</String>
		<String _locID='64065'>An attack on the Castle in the center of the battlefield will prove your might to its ruler. This show of power could win his support in battle.</String>
		<String _locID='64066'>Gain 10,000 experience points to turn Daimyo Kobayakawa to your side.</String>
		<String _locID='64067'>If you are able to encounter and befriend Ishida's allies, the Kobayakawa clan may be impressed enough to join its destiny with yours.</String>
		<String _locID='64068'>The Siege of Osaka</String>
		<String _locID='64069'>Uprising!</String>
		<String _locID='64070'>Clearing the Road</String>
		<String _locID='64071'>Last Stand at Fushimi</String>
		<String _locID='64072'>The Battle of Sekigahara</String>
		<String _locID='64073'>To Finish a Fleet</String>
		<String _locID='64074'>Storming the Beaches</String>
		<String _locID='64075'>Lost Ships</String>
		<String _locID='64076'>A Rescue in the Wilderness</String>
		<String _locID='64077'>No Empire Lasts Forever</String>
		<String _locID='64078'>Into the Punjab</String>
		<String _locID='64079'>Fires of Calcutta</String>
		<String _locID='64080'>Resist!</String>
		<String _locID='64081'>Raid in Delhi</String>
		<String _locID='64082'>Company Confrontation</String>
		<String _locID='64083' symbol='cStringKOTHVictoryWarning'>King of the Hill Victory Started!</String>
		<String _locID='64084' symbol='cStringKOTHControlTaken'>%1s has taken control of the King's Hill and will win in %2s</String>
		<String _locID='64085' symbol='cStringRelicVictoryStarted'>%1s has control of all the Relics and will win in %2s</String>
		<String _locID='64086'>Geyser</String>
		<String _locID='64087'>PROP Geyser</String>
		<String _locID='64088'>Ancient relic</String>
		<String _locID='64089'>Ancient relic: Provides coin to its controller. Capture all of them to start a victory timer.</String>
		<String _locID='64090'>King's Hill</String>
		<String _locID='64091'>Military Wonder</String>
		<String _locID='64092'>Military Wonder: Defensive Wonder that grants extra attack to nearby units.</String>
		<String _locID='64093'>King's Hill</String>
		<String _locID='64094'>WON King's Hill</String>
		<String _locID='64095'>Villagers saved: 0</String>
		<String _locID='64098' comment='orange unit/green unit'>Osaka woodcutters</String>
		<String _locID='64099' comment='orange unit/freed from stockade'>Osaka Shinobi</String>
		<String _locID='64100' comment='yellow unit'>Northern Village</String>
		<String _locID='64101' comment='blue unit'>Tokugawa's Eastern Army</String>
		<String _locID='64102' comment='red unit'>Osaka Garrison</String>
		<String _locID='64103' comment='purple unit'>Western Village</String>
		<String _locID='64104' comment='lavender unit'>Outlaw Ronin</String>
		<String _locID='64105'>General Kichiro</String>
		<String _locID='64106'>Daimyo Mototada</String>
		<String _locID='64107' comment='yellow unit'>Villages of Aizu</String>
		<String _locID='64108' comment='purple unit'>Refugees</String>
		<String _locID='64109' comment='red units'>Allies of Uesugi </String>
		<String _locID='64110'>Army of Daimyo Uesugi</String>
		<String _locID='64111' comment='purple units'>Wokou Pirates</String>
		<String _locID='64112' comment='green units'>Owari Village</String>
		<String _locID='64113' comment='1 of the red fort armies'>Gifu Castle Garrison</String>
		<String _locID='64114' comment='1 of the red fort armies'>Kiyosu Castle Garrison</String>
		<String _locID='64115' comment='red units in the southeast village'>Western Army Elite</String>
		<String _locID='64116'>Officer of the Eastern Army</String>
		<String _locID='64117' comment='red units'>Ishida's Western Army</String>
		<String _locID='64118' comment='blue units'>Fushimi Castle Garrison</String>
		<String _locID='64119' comment='legendary swordsman unit'>Legendary Musashi</String>
		<String _locID='64120' comment='pale blue unit'>Eastern Clan</String>
		<String _locID='64121' comment='purple unit'>Otani Clan</String>
		<String _locID='64122' comment='orange unit'>Akaza Clan</String>
		<String _locID='64123' comment='pink unit'>Traitorous Allies of Ishida</String>
		<String _locID='64124'>Daimyo Ishida</String>
		<String _locID='64125'>Shogun Tokugawa</String>
		<String _locID='64126'>Capture the Hill by moving military troops into the area</String>
		<String _locID='64127'>Controlling the Hill starts a victory countdown. Undefended, it will convert to whoever moves military units into the area.</String>
		<String _locID='64128'>King's Hill</String>
		<String _locID='64129'>King's Hill</String>
		<String _locID='64130'>Culverin attack and hitpoints increased.</String>
		<String _locID='64131'>Culverins Royale</String>
		<String _locID='64132'>Culverin Royale</String>
		<String _locID='64133'>Foot Artillery attack and hitpoints increased.</String>
		<String _locID='64134'>Field Guns</String>
		<String _locID='64135'>Field Gun</String>
		<String _locID='64136'>Howitzer attack and hitpoints increased.</String>
		<String _locID='64137'>Guard Howitzers</String>
		<String _locID='64138'>Guard Howitzer</String>
		<String _locID='64139'>Imperial upgrade for Howitzers.</String>
		<String _locID='64140'>Imperial Howitzers</String>
		<String _locID='64141'>Imperial Howitzer</String>
		<String _locID='64142'>Imperial upgrade for Foot Artilleries.</String>
		<String _locID='64143'>Imperial Field Guns</String>
		<String _locID='64144'>Imperial Field Gun</String>
		<String _locID='64145'>Imperial upgrade for Steel Gun.</String>
		<String _locID='64146'>Imperial Steel Gun</String>
		<String _locID='64147'>Imperial Steel Gun</String>
		<String _locID='64148'>Imperial upgrade to Culverins.</String>
		<String _locID='64149'>Imperial Culverins Royale</String>
		<String _locID='64150'>Imperial Culverin</String>
		<String _locID='64151'>Trains:\nVolunteers\nDragoons\nCulverins\nUltramarinos\n \nShipments:\nBoats</String>
		<String _locID='64152'>Portuguese Allies\n-15% Building non-coin Costs</String>
		<String _locID='64153'>Trains:\nFlankeurs\nSkirmishers\nMarines\nHowitzers\n \nShipments:\nEconomic buildings</String>
		<String _locID='64154'>Dutch Allies\n+0.8 coin Trickle Rate</String>
		<String _locID='64155'>Trains:\nPartisans\nPlastuny\nCossacks\nFoot Artillery\n \nShipments:\nDefensive buildings</String>
		<String _locID='64156'>Russian Allies\n-Armies deliver more weaker units.</String>
		<String _locID='64157'>Trains:\nPartisans\nRodeleros\nFoot Artilleries\n \nShipments:\nShipment enhancements</String>
		<String _locID='64158'>Spanish Allies\n+0.8 Experience Trickle Rate</String>
		<String _locID='64159'>Trains:\nGrenadiers\nChasserus à Cheval\nZouaves\nForeign Legionnaires\n \nShipments:\nResource crates</String>
		<String _locID='64160'>French Allies\n+5% Gather Enhancement</String>
		<String _locID='64161' comment='fushimi warning' gamecharacter='Daimyo Mototada' soundfilename='YMOTO5021'>Keep fighting! Cut down your enemies! </String>
		<String _locID='64162' comment='fushimi warning' gamecharacter='Daimyo Mototada' soundfilename='YMOTO5018'>The grounds are littered with our dead. Is this the end of Fushimi Castle? </String>
		<String _locID='64163' comment='ishida taunt' gamecharacter='Daimyo Ishida' soundfilename='YDAIM5002'>Show the servants of Tokugawa what happens to betrayers. For a unified Japan!</String>
		<String _locID='64164' comment='ishida taunt' gamecharacter='Daimyo Ishida' soundfilename='YDAIM5003'>They ground is muddy with the blood of our enemies. Do not stop now. Flood the gates!</String>
		<String _locID='64165' comment='ishida taunt' gamecharacter='Daimyo Ishida' soundfilename='YDAIM5004'>The enemy weakens. Strike now, as they catch their breath.</String>
		<String _locID='64166' comment='objective 1 complete' gamecharacter='Daimyo Mototada' soundfilename='YMOTO5023'>We have fought hard to prevent the inevitable, but our resistance is weakening.</String>
		<String _locID='64167' comment='black powder destroyed' gamecharacter='Fushimi Warriors'>We are free! On our honor, Ishida will never set foot in Fushimi Castle.</String>
		<String _locID='64168' comment='distraction' gamecharacter='Daimyo Mototada' soundfilename='YMOTO5016'>Kichiro, you must get the villagers to safety. I will defend the castle while you clear the eastern road of enemies.</String>
		<String _locID='64169' comment='villagers are escaping' gamecharacter='Daimyo Mototada' soundfilename='YMOTO5026'>Villagers escape to the east. You must protect them.</String>
		<String _locID='64170'>Shogun Tokugawa</String>
		<String _locID='64171'>IGC YP Tokugawa on Horseback</String>
		<String _locID='64172'>Shima General</String>
		<String _locID='64173'>IGC YP Shima General</String>
		<String _locID='64174'>Shima General Scene</String>
		<String _locID='64175'>IGC YP Shima General Scene</String>
		<String _locID='64176'>Samurai Fleeing</String>
		<String _locID='64177'>IGC YP Samurai Fleeing</String>
		<String _locID='64178'>Mototada Death</String>
		<String _locID='64179'>IGC YP Mototada Death</String>
		<String _locID='64180'>Japanese Casualty</String>
		<String _locID='64181'>PROP YP Japanese Casualties</String>
		<String _locID='64182'>Rubble Japanese</String>
		<String _locID='64183'>Fog</String>
		<String _locID='64184'>PROP YP Fog</String>
		<String _locID='64185'>Captain Huang</String>
		<String _locID='64186'>IGC YP Huang</String>
		<String _locID='64187'>Admiral Jinhai</String>
		<String _locID='64188'>IGC YP Jinhai</String>
		<String _locID='64189'>Lao Chen</String>
		<String _locID='64190'>IGC YP Lao Chen</String>
		<String _locID='64191'>IGC Treasure Ship</String>
		<String _locID='64192'>IGC YP Treasure Ship</String>
		<String _locID='64193'>Versatile trade building</String>
		<String _locID='64194'>Build near Native American settlements or Trade Routes. Provides experience points and other benefits.</String>
		<String _locID='64195'>Aztec Temple</String>
		<String _locID='64196'>IGC YP Aztec Temple</String>
		<String _locID='64197'>Bird Scene</String>
		<String _locID='64198'>IGC YP Bird Scene</String>
		<String _locID='64199'>Lieutenant Nanib</String>
		<String _locID='64200'>IGC YP Nanib</String>
		<String _locID='64201'>Pravar</String>
		<String _locID='64202'>IGC YP Pravar</String>
		<String _locID='64203'>Company Flag</String>
		<String _locID='64204'>PROP YP Company Flag</String>
		<String _locID='64205'>Colonel Edwardson</String>
		<String _locID='64206'>IGC YP Edwardson Horse</String>
		<String _locID='64207'>Arsonist</String>
		<String _locID='64208'>IGC YP Arsonist</String>
		<String _locID='64209'>Sepoy Scene</String>
		<String _locID='64210'>IGC YP Sepoy Scene</String>
		<String _locID='64211'>Nanib Shoots Scene</String>
		<String _locID='64212'>IGC YP Nanib Shoots</String>
		<String _locID='64213'>Edwardson Death Scene</String>
		<String _locID='64214'>IGC YP Edwardson Death</String>
		<String _locID='64215'>Flag Scene</String>
		<String _locID='64216'>IGC YP Flag Scene</String>
		<String _locID='64217'>Rubble Indian</String>
		<String _locID='64218'>Total Export gathered.</String>
		<String _locID='64219' symbol='cStringTradeTotal'>Export Total</String>
		<String _locID='64220'>Cavalry good against infantry</String>
		<String _locID='64221'>Heavy cavalry armed with a lance for killing infantry.</String>
		<String _locID='64222'>Escolta Real</String>
		<String _locID='64223'>CON Escolta Real</String>
		<String _locID='64224'>Hand infantry good against shock units</String>
		<String _locID='64225'>Slow, line unit with a large attack.</String>
		<String _locID='64226'>Nassau Halberdier</String>
		<String _locID='64227'>CON Nassau Halberdier</String>
		<String _locID='64228'>Manoeuvre cavalry</String>
		<String _locID='64229'>Manoeuvre cavalry armed with pistols. Good against shock units, artillery, mercenaries and heroes.</String>
		<String _locID='64230'>Marechaussee Ruyter</String>
		<String _locID='64231'>CON Marechaussee Ruyter</String>
		<String _locID='64232'>Manoeuvre cavalry good against shock units</String>
		<String _locID='64233'>Manoeuvre cavalry. Good against shock units.</String>
		<String _locID='64234'>Tartar Loyalist</String>
		<String _locID='64235'>CON Tartar Loyalist</String>
		<String _locID='64236'>Ships 8 Tercios and a Foot Artillery. Allows training of Foot Artilleries at the Consulate.</String>
		<String _locID='64237'>5 Carabineers +500 coin</String>
		<String _locID='64238'>Arsenal Wagon</String>
		<String _locID='64239'>Bank Wagon</String>
		<String _locID='64240'>Ships Nassau Halberdiers and a Foot Artillery. Allows Foot Artilleries to be trained at the Consulate.</String>
		<String _locID='64241'>Ships Howitzers and a large crate of coin. Allows Howitzers to be trained from the Consulate.</String>
		<String _locID='64242'>Dutch Howitzers</String>
		<String _locID='64243'>Increases the attack and hitpoints of Howitzers.</String>
		<String _locID='64244'>Imperial Howitzer</String>
		<String _locID='64245'>Ships an Ironclad.</String>
		<String _locID='64246'>Expeditionary Fleet</String>
		<String _locID='64247'>Ships Caravels full of Guerreiros.</String>
		<String _locID='64248'>Expedition</String>
		<String _locID='64249'>Ships a Caravel full of Petards.</String>
		<String _locID='64250'>Exploration Fleet</String>
		<String _locID='64251'>Upgrades the attack and hitpoints of Culverins and ships Lusitanos.</String>
		<String _locID='64252'>Grapeshot +6 Lusitanos</String>
		<String _locID='64253'>Upgrades attack and hitpoints of Culverin and ships Lusitanos.</String>
		<String _locID='64254'>Grapeshot +6 Lusitanos</String>
		<String _locID='64255'>2 Spies</String>
		<String _locID='64256'>Ships Redcoats and Foot Artilleries.</String>
		<String _locID='64257'>Levy: Call a handful of Minutemen to defend this colony!</String>
		<String _locID='64258'>Levy</String>
		<String _locID='64259'>Ships Life Guards and Howitzers.</String>
		<String _locID='64260'>2 Surgeons</String>
		<String _locID='64261'>Ships Petards and makes Foot Artilleries cheaper.</String>
		<String _locID='64262'>Smokeless Powder</String>
		<String _locID='64263'>Ships Highlanders.</String>
		<String _locID='64264'>5 Petards</String>
		<String _locID='64265'>Ships Pavlov Grenadiers and allows you to train Grenadiers from the Consulate.</String>
		<String _locID='64266'>Factory Wagon</String>
		<String _locID='64267'>Makes Banner Armies train faster and ships Tartar Loyalists.</String>
		<String _locID='64268'>Fort Wagon</String>
		<String _locID='64269'>Makes Banner Armies cheaper and ships Tartar Loyalists.</String>
		<String _locID='64270'>Blockhouse Wagon</String>
		<String _locID='64271'>Ships Pavlov Grenadiers and upgrades attack and hitpoints of Culverins.</String>
		<String _locID='64272'>Grapeshot +5 Pavlov Grenadiers</String>
		<String _locID='64273'>Ships Redcoats and Foot Artilleries.</String>
		<String _locID='64274'>3 Horse Artillery</String>
		<String _locID='64275'>Wood Crates</String>
		<String _locID='64276'>Ships crates of wood.</String>
		<String _locID='64277'>Ships Petards and allows you to train them at your Consulate.</String>
		<String _locID='64278'>Unlock Foot Artilleries</String>
		<String _locID='64279'>Heavy cavalry</String>
		<String _locID='64280'>Heavy cavalry with a trample attack.</String>
		<String _locID='64281'>Gendarme</String>
		<String _locID='64282'>CAV H-AS Gendarme</String>
		<String _locID='64283'>Foreign Legion</String>
		<String _locID='64284'>Ships Gendarmes and Voltigeurs.</String>
		<String _locID='64285'>Upgrades attack and hitpoints of Foot Artilleries and ships Gendarmes.</String>
		<String _locID='64286'>Field Gun +6 Gendarmes</String>
		<String _locID='64287'>Upgrades attack and hitpoints of Culverin and ships Voltigeurs.</String>
		<String _locID='64288'>Grapeshot +10 Voltigeurs</String>
		<String _locID='64289'>Ships Gendarmes and allows you to train Foot Artilleries at your Consulate.</String>
		<String _locID='64290' symbol='cStringCommandPanelConsulateChooseAllies'>Choose Ally</String>
		<String _locID='64291' symbol='cStringCommandPanelConsulateBuy'>Buy</String>
		<String _locID='64292'>Villagers gather Trade from the Export Market faster.</String>
		<String _locID='64293'>Trade Pact</String>
		<String _locID='64294'>Ships 1 Wokou Junk containing 11 Thuggees; +1 Villager.</String>
		<String _locID='64295'>Recruit Wokou +11 Thuggee</String>
		<String _locID='64296'>All Villagers and Fishing Boats gather faster.</String>
		<String _locID='64297'>TEAM Chonindo</String>
		<String _locID='64298'>TEAM Chonindo Shipment has arrived.</String>
		<String _locID='64299' symbol='cStringypPowerSmokeBomb'>Throw down a smoke bomb and vanish to your Town Center.</String>
		<String _locID='64300' symbol='cStringypPowerSmokebombName'>Smoke Screen</String>
		<String _locID='64301' symbol='cStringConfucianIronTroops'>Configure this Wonder to produce Iron Troop archers.</String>
		<String _locID='64302' symbol='cStringConfucianIronActive'>This Wonder is producing Iron Troop archers.</String>
		<String _locID='64303' symbol='cStringImperialYojimbo'>Configure this Wonder to produce Yojimbo ranged cavalry.</String>
		<String _locID='64304' symbol='cStringImperialYojimboActive'>This Wonder is producing Yojimbo ranged cavalry.</String>
		<String _locID='64305' symbol='cStringTajFlail'>Configure this Wonder to produce Flail Elephant hand cavalry.</String>
		<String _locID='64306' symbol='cStringTajFlailActive'>This Wonder is producing Flail Elephant hand cavalry.</String>
		<String _locID='64307' symbol='cStringPotalaDragon'>Configure this Wonder to produce the Red Robe General hero.</String>
		<String _locID='64308' symbol='cStringPotalaDragonActive'>This Wonder is producing the Red Robe General hero.</String>
		<String _locID='64309' symbol='cStringWonderTrade'>Configure the Porcelain Tower to produce a trickle of all resources (less Export and fewer experience points than other resources).</String>
		<String _locID='64310' symbol='cStringWonderTradeActive'>The Porcelain Tower is producing a trickle of all resources (less Export and fewer experience points than other resources).</String>
		<String _locID='64311' symbol='cStringTacticYabusame'>Configure this Dojo to produce 3 Yabusame cavalry archers.</String>
		<String _locID='64312' symbol='cStringTacticYabusameActive'>This Dojo is producing 3 Yabusame cavalry archers.</String>
		<String _locID='64313' symbol='cStringTacticNaginataRider'>Configure this Dojo to produce 3 Gunto Rider cavalry.</String>
		<String _locID='64314' symbol='cStringTacticNaginataRiderActive'>This Dojo is producing 3 Gunto Rider cavalry.</String>
		<String _locID='64315' symbol='cStringTacticAshigaru'>Configure this Dojo to produce 5 Shaguma Musketeers.</String>
		<String _locID='64316' symbol='cStringTacticAshigaruActive'>This Dojo is producing 5 Shaguma Musketeers.</String>
		<String _locID='64317' symbol='cStringTacticYumi'>Configure this Dojo to produce 5 Kihei.</String>
		<String _locID='64318' symbol='cStringTacticYumiActive'>This Dojo is producing 5 Kihei.</String>
		<String _locID='64319'>Army building</String>
		<String _locID='64320'>Generates armies automatically. Configure it to produce different things. Can only be sent from the Home City.</String>
		<String _locID='64321'>Dojo</String>
		<String _locID='64322'>Stable Japanese</String>
		<String _locID='64323'>Edo Dojo Shipment has arrived.</String>
		<String _locID='64324'>Genbukan Dojo Shipment has arrived.</String>
		<String _locID='64325'>Ships a Dojo Rickshaw, allowing you to construct a powerful Dojo to produce your choice of military units.</String>
		<String _locID='64326'>Renpeikan Dojo</String>
		<String _locID='64327'>Genbukan Dojo Shipment has arrived.</String>
		<String _locID='64328'>Renpeikan Dojo Shipment has arrived.</String>
		<String _locID='64329'>Advances you to the Imperial Age.</String>
		<String _locID='64330'>Meiji Restoration</String>
		<String _locID='64331'>Renpeikan Dojo Shipment has arrived.</String>
		<String _locID='64332'>Shigakkan Dojo Shipment has arrived.</String>
		<String _locID='64333'>Daimyo Kiyomasa</String>
		<String _locID='64334'>Ships a powerful Daimyo. Daimyos receive Shipments, and can train infantry and cavalry.</String>
		<String _locID='64335'>Ships a powerful Daimyo. Daimyos receive Shipments, and can train infantry and cavalry.</String>
		<String _locID='64336'>Daimyo Masamune</String>
		<String _locID='64337'>Ships a powerful Daimyo. Daimyos receives Shipments, and can train infantry and cavalry.</String>
		<String _locID='64338'>Daimyo Mototada</String>
		<String _locID='64339'>Ships the Shogun, a powerful overlord who can receive Shipments and train Yamabushi, Shinobi, and artillery. He also provides a hitpoints boost to nearby units.</String>
		<String _locID='64340'>Shogun Tokugawa</String>
		<String _locID='64341'>Hand infantry, good against shock units</String>
		<String _locID='64342'>An army of Spanish Tercios (Partisans).\n7 Tercios: Archaic hand infantry that is good against shock units.</String>
		<String _locID='64343'>Spanish Expeditionary Company</String>
		<String _locID='64344'>Spanish Expeditionary Company</String>
		<String _locID='64345'>experience points Trickle</String>
		<String _locID='64346'>Grants an increase to base experience points trickle.</String>
		<String _locID='64347'>Capitol Wagon</String>
		<String _locID='64348'>Ships Fishing boats.</String>
		<String _locID='64349'>Fishing Fleet</String>
		<String _locID='64350'>Gives Houses and Villages a healing aura.</String>
		<String _locID='64351'>House Healing</String>
		<String _locID='64352'>Increases the ranged attack of War Academy.</String>
		<String _locID='64353'>Frontier Blockhouse</String>
		<String _locID='64354'>Ships Spies and allows you to train them from the Consulate.</String>
		<String _locID='64355'>Russian Spies</String>
		<String _locID='64356'>Decreases build time of defenses (Town Center, Village, Tower, and Walls).</String>
		<String _locID='64357'>Fast Defense Construction</String>
		<String _locID='64358'>Coin Crates</String>
		<String _locID='64359'>Ships crates of coin.</String>
		<String _locID='64360'>Ships crates of food.</String>
		<String _locID='64361'>Food Crates</String>
		<String _locID='64362'>A thug, good against line units</String>
		<String _locID='64363'>A dangerous Indian thug armed with a rifle.</String>
		<String _locID='64364'>Marathan Thuggee</String>
		<String _locID='64365'>INF-O R-SK Marathan Thuggee</String>
		<String _locID='64366'>Treasure guardian</String>
		<String _locID='64367'>Defeat this guardian to collect its Treasure.</String>
		<String _locID='64368'>Delinquent Thuggee</String>
		<String _locID='64369'>GRD Delinquent Thuggee</String>
		<String _locID='64370'>Dodge</String>
		<String _locID='64371'>Shaolin Learned Disciple</String>
		<String _locID='64372'>Cinematic Block</String>
		<String _locID='64373'>Cinematic Block</String>
		<String _locID='64374'>Infantry Siege Shipment has arrived.</String>
		<String _locID='64375'>Increases hitpoints and anti-ship attack of War Academy. Adds a cannon attack.</String>
		<String _locID='64376'>Fortified Blockhouse</String>
		<String _locID='64377'>Frontier War Academy</String>
		<String _locID='64378'>Fortified War Academy</String>
		<String _locID='64379'>Release From Service Shipment has arrived.</String>
		<String _locID='64380'>Ships Tiger Spirit Army units and crates of food.</String>
		<String _locID='64381'>Ships Tiger Spirit Army units and crates of food.</String>
		<String _locID='64382'>Ships Tiger Spirit Army units and crates of food.</String>
		<String _locID='64383'>Ships Tiger Spirit Army units and crates of food.</String>
		<String _locID='64384'>Native American boat</String>
		<String _locID='64385'>Native boat that can attack or transport units.</String>
		<String _locID='64386'>Fishing Boat</String>
		<String _locID='64387'>SHP Fishing Boat Asian</String>
		<String _locID='64388'>Gathers Fish or Whales</String>
		<String _locID='64389'>Gathers food from Fish or coin from Whales.</String>
		<String _locID='64390'>Fishing Boat</String>
		<String _locID='64391'>SHP Fishing Boat Asian</String>
		<String _locID='64392'>Fishing Boats hitpoints increased.</String>
		<String _locID='64393'>Armed Fishermen</String>
		<String _locID='64394'>Armed Fishermen Shipment has arrived.</String>
		<String _locID='64395'>Fishing Boats gain an attack and get a small boost to hitpoints and line of sight; +2 Villagers.</String>
		<String _locID='64396'>Armed Fishermen</String>
		<String _locID='64397'>Armed Fishermen Shipment has arrived.</String>
		<String _locID='64398'>Advance in Age with a Villager.</String>
		<String _locID='64399'>Industrial Age</String>
		<String _locID='64400'>Advance in Age with a Villager.</String>
		<String _locID='64401'>Imperial Age</String>
		<String _locID='64402'>Ships 6 pet tigers; +1 villager.</String>
		<String _locID='64403'>Ships 3 pet tigers; +1 villager.</String>
		<String _locID='64404' symbol='cStringCommandPanelConsulateSpanish'>Spanish Consulate</String>
		<String _locID='64405'>Each Village and Town Center will do a one-time muster of 4 Saigas.</String>
		<String _locID='64406'>Saiga Herd</String>
		<String _locID='64407' symbol='cStringMaxDecks' comment='1 - max allowed decks, 2 - number of decks that need to be deleted before creating a new one'>The maximum number of allowed decks is %1d. Please delete at least %2d deck(s) before creating another one.</String>
		<String _locID='64408'>Immediately delivers a shipment of Settlers. Unlocks shipments of siege, mercenaries, and Surgeons.</String>
		<String _locID='64409'>Fake Tech!</String>
		<String _locID='64410' gamecharacter='Tokugawa' soundfilename='YTOKU0005' portraitfilename='units\asians\spc\tokugawa\tokugawa_icon_portrait'>Our victory is short-lived. Allies of Ishida have risen up in the eastern provinces.</String>
		<String _locID='64411' gamecharacter='Tokugawa' soundfilename='YTOKU0006' portraitfilename='units\asians\spc\tokugawa\tokugawa_icon_portrait'>The enemy hopes to surround my army on all sides, trapping it like a beetle under a jar.</String>
		<String _locID='64412' gamecharacter='Kichiro' soundfilename='YKICH0007' portraitfilename='units\asians\spc\kichiro\kichiro_icon_portrait'>What are your orders, tono?</String>
		<String _locID='64413' gamecharacter='Tokugawa' soundfilename='YTOKU0007' portraitfilename='units\asians\spc\tokugawa\tokugawa_icon_portrait'>Crush this threat, swiftly and fatally. You cannot breathe when there is a sword at your throat.</String>
		<String _locID='64414' gamecharacter='Kichiro' soundfilename='YKICH0008' portraitfilename='units\asians\spc\kichiro\kichiro_icon_portrait'>I would have waited for Ishida to make a mistake. Instead, we walk right into his trap.</String>
		<String _locID='64415' gamecharacter='Mototada' soundfilename='YMOTO0010_PU' portraitfilename='units\asians\spc\mototada\mototada_icon_portrait'>You should not question the master, Kichiro. Obedience means nothing if it is not absolute.</String>
		<String _locID='64416' gamecharacter='Kichiro' soundfilename='YKICH0009' portraitfilename='units\asians\spc\kichiro\kichiro_icon_portrait'>It seems I have much to learn.</String>
		<String _locID='64417' gamecharacter='Mototada' soundfilename='YMOTO0011' portraitfilename='units\asians\spc\mototada\mototada_icon_portrait'>Do not learn too much, or soon I will call you "Master."</String>
		<String _locID='64418' gamecharacter='Officer' soundfilename='YOFFI0001' portraitfilename='units\asians\spc\samurai\samurai_icon_portrait'>Our men cling to life, Kichiro-dono. They need time to recover.</String>
		<String _locID='64419' gamecharacter='Kichiro' soundfilename='YKICH0010_PU' portraitfilename='units\asians\spc\kichiro\kichiro_icon_portrait'>There is no time. Our forces must return west to seize the supply road.</String>
		<String _locID='64420' gamecharacter='Officer' soundfilename='YOFFI0002' portraitfilename='units\asians\spc\samurai\samurai_icon_portrait'>Then our men will march, but at a dead man's pace.</String>
		<String _locID='64421' gamecharacter='Kichiro' soundfilename='YKICH0011' portraitfilename='units\asians\spc\kichiro\kichiro_icon_portrait'>Yes, and in the future you will not question my orders.</String>
		<String _locID='64422' gamecharacter='Kichiro' soundfilename='YKICH0012' portraitfilename='units\asians\spc\kichiro\kichiro_icon_portrait'>Mototada, you have been wounded.</String>
		<String _locID='64423' gamecharacter='Mototada' soundfilename='YMOTO0012' portraitfilename='units\asians\spc\mototada\mototada_icon_portrait'>It is nothing. I still have a head, which is more than I can say for my enemy.</String>
		<String _locID='64424' gamecharacter='Kichiro' soundfilename='YKICH0013' portraitfilename='units\asians\spc\kichiro\kichiro_icon_portrait'>You bring news?</String>
		<String _locID='64425' gamecharacter='Mototada' soundfilename='YMOTO0013' portraitfilename='units\asians\spc\mototada\mototada_icon_portrait'>The master wishes me to return home to Fushimi Castle. It seems the enemy has set his eye on my beautiful estate.</String>
		<String _locID='64426' gamecharacter='Kichiro' soundfilename='YKICH0014' portraitfilename='units\asians\spc\kichiro\kichiro_icon_portrait'>Then I will join you when the time comes.</String>
		<String _locID='64427' gamecharacter='Mototada' soundfilename='YMOTO0014' portraitfilename='units\asians\spc\mototada\mototada_icon_portrait'>I will look for you.</String>
		<String _locID='64428' gamecharacter='Kichiro' soundfilename='YKICH0015' portraitfilename='units\asians\spc\kichiro\kichiro_icon_portrait'>What goes on here?</String>
		<String _locID='64429' gamecharacter='Officer' soundfilename='YOFFI0003' portraitfilename='units\asians\spc\samurai\samurai_icon_portrait'>This general of the Oda clan demands to speak with you.</String>
		<String _locID='64430' gamecharacter='Kichiro' soundfilename='YKICH0016' portraitfilename='units\asians\spc\kichiro\kichiro_icon_portrait'>With me?</String>
		<String _locID='64431' gamecharacter='Oda General' soundfilename='YDAIM0000' portraitfilename='units\asians\spc\shima_general\oda_general_icon_portrait'>So, it is you, Tokugawa's pet.</String>
		<String _locID='64432' gamecharacter='Kichiro' soundfilename='YKICH0017' portraitfilename='units\asians\spc\kichiro\kichiro_icon_portrait'>You are right, I am the servant of the rightful ruler of Japan.</String>
		<String _locID='64433' gamecharacter='Oda General' soundfilename='YDAIM0001' portraitfilename='units\asians\spc\shima_general\oda_general_icon_portrait'>Your loyalty is to your true clan, Kichiro. Your master is a liar.</String>
		<String _locID='64434' gamecharacter='Kichiro' soundfilename='YKICH0018' portraitfilename='units\asians\spc\kichiro\kichiro_icon_portrait'>Hold your tongue before you lose it!</String>
		<String _locID='64435' gamecharacter='Oda General' soundfilename='YDAIM0002' portraitfilename='units\asians\spc\shima_general\oda_general_icon_portrait'>Do not allow Tokugawa to make a fool of you any longer.</String>
		<String _locID='64436' gamecharacter='Kichiro' soundfilename='YKICH0019' portraitfilename='units\asians\spc\kichiro\kichiro_icon_portrait'>Tell me how I am a fool! </String>
		<String _locID='64437' gamecharacter='Kichiro' soundfilename='YKICH0020' portraitfilename='units\asians\spc\kichiro\kichiro_icon_portrait'>You lie.</String>
		<String _locID='64438' gamecharacter='Oda General' soundfilename='YDAIM0003' portraitfilename='units\asians\spc\shima_general\oda_general_icon_portrait'>It is time you knew the truth.</String>
		<String _locID='64439' gamecharacter='Kichiro' soundfilename='YKICH0021' portraitfilename='units\asians\spc\kichiro\kichiro_icon_portrait'>Silence!</String>
		<String _locID='64440' gamecharacter='Mototada' soundfilename='YMOTO0015' portraitfilename='units\asians\spc\mototada\mototada_icon_portrait'>Greetings Kichiro. I have fortified the castle as instructed. Now, we wait.</String>
		<String _locID='64441' gamecharacter='Mototada' soundfilename='YMOTO0016' portraitfilename='units\asians\spc\mototada\mototada_icon_portrait'>What is wrong, my friend? You look stricken, but not from the field of battle.</String>
		<String _locID='64442' gamecharacter='Kichiro' soundfilename='YKICH0022' portraitfilename='units\asians\spc\kichiro\kichiro_icon_portrait'>Mototada, you have known the master since childhood. You are his friend. Tell me the truth.</String>
		<String _locID='64443' gamecharacter='Kichiro' soundfilename='YKICH0023' portraitfilename='units\asians\spc\kichiro\kichiro_icon_portrait'>Did the master find me wandering the ruins of my conquered village, as he says? Did he rescue me?</String>
		<String _locID='64444' gamecharacter='Mototada' soundfilename='YMOTO0017' portraitfilename='units\asians\spc\mototada\mototada_icon_portrait'>Yes, and no. You see, it was he who conquered, first your clan and then your family. He ordered your parents to death.</String>
		<String _locID='64445' gamecharacter='Kichiro' soundfilename='YKICH0024' portraitfilename='units\asians\spc\kichiro\kichiro_icon_portrait'>I have followed Tokugawa blindly.</String>
		<String _locID='64446' gamecharacter='Mototada' soundfilename='YMOTO0018' portraitfilename='units\asians\spc\mototada\mototada_icon_portrait'>You have followed him because he is your master.</String>
		<String _locID='64447' gamecharacter='Kichiro' soundfilename='YKICH0025' portraitfilename='units\asians\spc\kichiro\kichiro_icon_portrait'>Then what does that make me?</String>
		<String _locID='64448' gamecharacter='Mototada' soundfilename='YMOTO0019' portraitfilename='units\asians\spc\mototada\mototada_icon_portrait'>The master has always seen in you a man with great promise. You must share his confidence.</String>
		<String _locID='64449' gamecharacter='Mototada' soundfilename='YMOTO0020' portraitfilename='units\asians\spc\mototada\mototada_icon_portrait'>Now come. I have a feeling that fortune will smile on us in the coming battle.</String>
		<String _locID='64450' gamecharacter='Mototada' soundfilename='YMOTO0021' portraitfilename='units\asians\spc\mototada\mototada_icon_portrait'>We have succeeded in occupying the enemy, but the battle is over. You must go, Kichiro.</String>
		<String _locID='64451' gamecharacter='Kichiro' soundfilename='YKICH0026' portraitfilename='units\asians\spc\kichiro\kichiro_icon_portrait'>I cannot. This is Tokugawa's fight, not mine.  </String>
		<String _locID='64452' gamecharacter='Mototada' soundfilename='YMOTO0022' portraitfilename='units\asians\spc\mototada\mototada_icon_portrait'>Tokugawa has made you the man you are. It is up to you to decide whether that man is an orphan or a general.  </String>
		<String _locID='64455' gamecharacter='Mototada' soundfilename='YMOTO0023' portraitfilename='units\asians\spc\mototada\mototada_icon_portrait'>Now go!</String>
		<String _locID='64456' gamecharacter='Mototada' soundfilename='YMOTO0024'>Heed my words. I have chosen to make a stand within my castle and to die a quick death.</String>
		<String _locID='64457' gamecharacter='Mototada' soundfilename='YMOTO0025'>It would be easy to escape, and to run from death, but that is not the way of the warrior.  </String>
		<String _locID='64458' gamecharacter='Mototada' soundfilename='YMOTO0026'>To sacrifice your life for your master is an unchanging principle. In that way it is truth.</String>
		<String _locID='64460' gamecharacter='Tokugawa' soundfilename='YTOKU0008' portraitfilename='units\asians\spc\tokugawa\tokugawa_icon_portrait'>Kichiro. You have come.</String>
		<String _locID='64461' gamecharacter='Kichiro' soundfilename='YKICH0027' portraitfilename='units\asians\spc\kichiro\kichiro_icon_portrait'>I am ready, tono.</String>
		<String _locID='64462' gamecharacter='Tokugawa' soundfilename='YTOKU0009' portraitfilename='units\asians\spc\tokugawa\tokugawa_icon_portrait'>You have been ready since the day I saved you. Of course, the boy I knew no longer exists. A man has taken his place.</String>
		<String _locID='64463' gamecharacter='Kichiro' soundfilename='YKICH0028' portraitfilename='units\asians\spc\kichiro\kichiro_icon_portrait'>You have my loyalty.</String>
		<String _locID='64464' gamecharacter='Tokugawa' soundfilename='YTOKU0010' portraitfilename='units\asians\spc\tokugawa\tokugawa_icon_portrait'>And you have your honor. It is a good thing that I have your trust. Otherwise I might fear your growing thirst for power.</String>
		<String _locID='64465' gamecharacter='Kichiro' soundfilename='YKICH0029' portraitfilename='units\asians\spc\kichiro\kichiro_icon_portrait'>Yes, it is a good thing.</String>
		<String _locID='64466' gamecharacter='Tokugawa' soundfilename='YTOKU0011' portraitfilename='units\asians\spc\tokugawa\tokugawa_icon_portrait'>One day you will be a great leader Kichiro. But today you fight for Tokugawa.</String>
		<String _locID='64467' gamecharacter='Tokugawa' soundfilename='YTOKU0012' portraitfilename='units\asians\spc\tokugawa\tokugawa_icon_portrait'>Now do what you do best, and follow me.</String>
		<String _locID='64468' gamecharacter='Kichiro' soundfilename='YKICH0030' portraitfilename='units\asians\spc\kichiro\kichiro_icon_portrait'>It is done. The rebel daimyo have been destroyed and you are the only lord left standing. All of Japan lies at your feet.</String>
		<String _locID='64469' gamecharacter='Tokugawa' soundfilename='YTOKU0013' portraitfilename='units\asians\spc\tokugawa\tokugawa_icon_portrait'>You have proven yourself yet again. Tell me, Kichiro, what have you won on this field of battle? </String>
		<String _locID='64470' gamecharacter='Kichiro' soundfilename='YKICH0031' portraitfilename='units\asians\spc\kichiro\kichiro_icon_portrait'>I have won the truth, and it is all that matters.</String>
		<String _locID='64471' gamecharacter='Mototada' soundfilename='YMOTO0027'>A man who has been raised in the house of a master and yet places no loyalty in his heart will stain that family name for all generations.</String>
		<String _locID='64472' gamecharacter='Mototada' soundfilename='YMOTO0028'>A man's duty is to this "truth." Beyond this, there is nothing to be said.</String>
		<String _locID='64473'>Samurai attack and hitpoints increased.</String>
		<String _locID='64474'>Disciplined Samurai</String>
		<String _locID='64475'>Disciplined Samurai</String>
		<String _locID='64476'>Gurkha attack and hitpoints increased.</String>
		<String _locID='64477'>Gurkha Honor Training</String>
		<String _locID='64478'>Honored Rattan Shield</String>
		<String _locID='64479'>Gurkha attack and hitpoints increased.</String>
		<String _locID='64480'>Gurkha Discipline Training</String>
		<String _locID='64481'>Disciplined Chakram</String>
		<String _locID='64482'>Disciplined Gurkha</String>
		<String _locID='64483'>Honored Gurkha</String>
		<String _locID='64484'>Daimyo Tokugawa Ieyasu lives a life of cutthroat survival, following the motto: "Life means that I can live to see tomorrow." When he speaks, he does so with certainty, as if whatever he says has already come to pass. When he strikes, he does so first swiftly and without a hint of mercy.</String>
		<String _locID='64485'>Emperor Kangxi of the Qing Dynasty would rather use flattery than force to win over his enemies. His friendly, grandfatherly tone hides a master commander with a long career of military experience. Despite his insight into battlefield strategy, Kangxi tends to adopt a defensive posture, much to the impatience of his allies.</String>
		<String _locID='64486'>Akbar, Emperor of the Mughals, approaches warfare with a creative and enlightened mind. He resists the urge to let his emotions get the best of him, and as such is very patient and pragmatic. Akbar respects his enemies, yet will not let this prevent him from crushing them with a large and highly sophisticated army.</String>
		<String _locID='64487'>Wood source</String>
		<String _locID='64488'>Japanese Maple trees.</String>
		<String _locID='64489'>Tree</String>
		<String _locID='64490'>Tree - Japanese Maple</String>
		<String _locID='64491'>Wood source</String>
		<String _locID='64492'>Japanese Pine trees.</String>
		<String _locID='64493'>Tree</String>
		<String _locID='64494'>Tree - Japanese Pine</String>
		<String _locID='64495'>Wood source</String>
		<String _locID='64496'>Japanese Maple trees in winter.</String>
		<String _locID='64497'>Tree</String>
		<String _locID='64498'>Tree - Japanese Maple Winter</String>
		<String _locID='64499'>Wood source</String>
		<String _locID='64500'>Japanese Pine trees in winter.</String>
		<String _locID='64501'>Tree</String>
		<String _locID='64502'>Tree - Japanese Pine Winter</String>
		<String _locID='64503'>Food source</String>
		<String _locID='64504'>Harvest for food with Fishing Boats.</String>
		<String _locID='64505'>Fish - Squid</String>
		<String _locID='64506'>{E^food source^}{J^Enhances nearby Shrines^}</String>
		<String _locID='64507'>{E^A large amphibian. Harvest for food.^}{J^A large amphibian. Attracted to nearby Shrines. Enhances resources generated by Shrines.^}</String>
		<String _locID='64508'>Giant Salamander</String>
		<String _locID='64509'>Treasure guardian</String>
		<String _locID='64510'>Defeat this guardian to collect its treasure.</String>
		<String _locID='64511'>Bandit Catamaran</String>
		<String _locID='64512'>GRD Bandit Catamaran</String>
		<String _locID='64513'>Native Asian boat</String>
		<String _locID='64514'>Native boat that can attack or transport units.</String>
		<String _locID='64515'>Marathan Catamaran</String>
		<String _locID='64516'>SHP Marathan Catamaran</String>
		<String _locID='64517'>Treasure guardian</String>
		<String _locID='64518'>Defeat this guardian to collect its treasure.</String>
		<String _locID='64519'>Orca</String>
		<String _locID='64520'>SEA Orca</String>
		<String _locID='64521'>Treasure guardian</String>
		<String _locID='64522'>Defeat this guardian to collect its treasure.</String>
		<String _locID='64523'>Great White Shark</String>
		<String _locID='64524'>SEA Great White Shark</String>
		<String _locID='64525'>This Treasure has already been claimed.</String>
		<String _locID='64526'>This Treasure has already been claimed.</String>
		<String _locID='64527'>Treasure</String>
		<String _locID='64528'>This Treasure has already been claimed.</String>
		<String _locID='64529'>This Treasure has already been claimed.</String>
		<String _locID='64530'>Treasure</String>
		<String _locID='64531'>This Treasure has already been claimed.</String>
		<String _locID='64532'>This Treasure has already been claimed.</String>
		<String _locID='64533'>Treasure</String>
		<String _locID='64534'>This Treasure has already been claimed.</String>
		<String _locID='64535'>This Treasure has already been claimed.</String>
		<String _locID='64536'>Treasure</String>
		<String _locID='64537'>This treasure has already been claimed.</String>
		<String _locID='64538'>This Treasure has already been claimed.</String>
		<String _locID='64539'>Treasure</String>
		<String _locID='64540'>Native Asians</String>
		<String _locID='64541'>NAT Jesuit Accessory</String>
		<String _locID='64542'>Native Asians</String>
		<String _locID='64543'>NAT Zen Accessory Snow</String>
		<String _locID='64544'>Native Asians</String>
		<String _locID='64545'>NAT Sufi Accessory</String>
		<String _locID='64546'>Native Building</String>
		<String _locID='64547'>NAT European Jesuit Guy</String>
		<String _locID='64548'>Native Building</String>
		<String _locID='64549'>NAT European Jesuit Lady</String>
		<String _locID='64550'>Native Building</String>
		<String _locID='64551'>NAT European Jesuit Man</String>
		<String _locID='64552'>Native Building</String>
		<String _locID='64553'>NAT European Jesuit Woman</String>
		<String _locID='64554'>Native Building</String>
		<String _locID='64555'>NAT Indian Sufi Guy</String>
		<String _locID='64556' comment='reminder trading post 1' gamecharacter='General Kichiro' soundfilename='YKICH5012'>We must hurry and build more trading posts. Without them, we are lost.</String>
		<String _locID='64557'>Native Building</String>
		<String _locID='64558'>NAT Indian Sufi Lady</String>
		<String _locID='64559' comment='reminder trading post 2' gamecharacter='General Kichiro' soundfilename='YKICH5013'>Move faster! Our men are wilting without the proper supplies. Open the road!</String>
		<String _locID='64560'>Native Building</String>
		<String _locID='64561'>NAT Indian Sufi Guy</String>
		<String _locID='64562'>Native Building</String>
		<String _locID='64563'>NAT Indian Sufi Woman</String>
		<String _locID='64564' comment='reminder trading post 3' gamecharacter='General Kichiro' soundfilename='YKICH5014'>Ishida still holds the road. Drive a wedge into his positions and then crack them open.</String>
		<String _locID='64566'>Native Building</String>
		<String _locID='64567'>NAT Zen Temple Snow</String>
		<String _locID='64568'>Native Building</String>
		<String _locID='64569'>NAT Sufi Temple</String>
		<String _locID='64570'>Native Building</String>
		<String _locID='64571'>NAT Jesuit Temple</String>
		<String _locID='64572'>Native Building</String>
		<String _locID='64573'>NAT Jesuit Temple Snow</String>
		<String _locID='64574' comment='reminder trading post 4' gamecharacter='General Kichiro' soundfilename='YKICH5015'>The Tokaido Road is our only objective. We must establish a trade route, and quickly!</String>
		<String _locID='64575' comment='Object 2 Almost' gamecharacter='General Kichiro' soundfilename='YKICH5016'>Hold on for a few moments longer! The enemy grows weak!</String>
		<String _locID='64576' comment='Object 2 Fail' gamecharacter='General Kichiro' soundfilename='YKICH5017'>The western army has stolen back its position. Re-form ranks and prepare for a counterattack.</String>
		<String _locID='64577'>Treasure guardian</String>
		<String _locID='64578'>Defeat this guardian to collect its treasure.</String>
		<String _locID='64579'>Marauding Junk</String>
		<String _locID='64580'>GRD Marauding Junk</String>
		<String _locID='64581' comment='Object 2 regain control' gamecharacter='General Kichiro' soundfilename='YKICH5018'>That's it! We own the road once more. This time, we must hold it or die trying.</String>
		<String _locID='64582' comment='Object 2 complete' gamecharacter='General Kichiro'>Catch your breath, men. The road belongs to Tokugawa. Your deeds will not be forgotten.</String>
		<String _locID='64584' comment='OBject3 hint 2' gamecharacter='General Kichiro' soundfilename='YKICH5019'>We must not waste any more time. Destroy those enemy barracks!</String>
		<String _locID='64585' gamecharacter='Ishida'>How dare the villagers of Owari fight back! Kill them, every man, woman, and child.</String>
		<String _locID='64586'>Villager</String>
		<String _locID='64587'>A Japanese villager that does not eat meat. Gathers all other resources.</String>
		<String _locID='64588'>Villager</String>
		<String _locID='64589'>VIL Japanese Villager</String>
		<String _locID='64590'>Food building</String>
		<String _locID='64591'>Slow, infinite source of food. Limited to 10 gatherers.</String>
		<String _locID='64592'>Rice Paddy</String>
		<String _locID='64593'>Villager</String>
		<String _locID='64594'>Villager that gathers resources.</String>
		<String _locID='64595'>Villager</String>
		<String _locID='64596'>VIL Asian Villager</String>
		<String _locID='64597' symbol='cStringypPowerCriticalStrikeName'>Critical Strike</String>
		<String _locID='64598' symbol='cStringypPowerCriticalStrike'>Passive Ability: A small chance to do extra damage when attacking.</String>
		<String _locID='64599' symbol='cStringypPowerStompName'>Stomp</String>
		<String _locID='64600' symbol='cStringypPowerStomp'>Passive Ability: A small chance to disable and damage all nearby enemies.</String>
		<String _locID='64601' symbol='cStringypPowerConvertDiscipleName'>Convert</String>
		<String _locID='64602' symbol='cStringypPowerConvertDisciple'>Passive Ability: A small chance to turn defeated enemies into an allied unit.</String>
		<String _locID='64603' symbol='cStringypPowerDivineBlowName'>Lethal Strike</String>
		<String _locID='64604' symbol='cStringypPowerDivineBlow'>Passive Ability: Attacks kill enemies below a certain health.</String>
		<String _locID='64605'>Imperial upgrade for Frigates.</String>
		<String _locID='64606'>Imperial Men-o'-War</String>
		<String _locID='64607'>Imperial Man-o'-War</String>
		<String _locID='64608'>Imperial upgrade for Monitors.</String>
		<String _locID='64609'>Imperial Monitors</String>
		<String _locID='64610'>Imperial Monitor</String>
		<String _locID='64611'>Monitor attack and hitpoints increased.</String>
		<String _locID='64612'>Ship's Howitzers</String>
		<String _locID='64613'>Heavy Monitor</String>
		<String _locID='64614'>Supports 10 population</String>
		<String _locID='64615'>Supports 10 population.</String>
		<String _locID='64616'>House</String>
		<String _locID='64617'>SPC YP Aztec House</String>
		<String _locID='64618'>Food building</String>
		<String _locID='64619'>Slow, infinite source of food. Limited to 10 gatherers.</String>
		<String _locID='64620'>Farm</String>
		<String _locID='64621'>SPC YP Aztec Farm</String>
		<String _locID='64622'>Economic building</String>
		<String _locID='64623'>Provides early economic improvements and exchanges one resource for another.</String>
		<String _locID='64624'>Market</String>
		<String _locID='64625'>SPC YP Aztec Market</String>
		<String _locID='64626'>Warships attack and hitpoints increased.</String>
		<String _locID='64627'>European Shipwrights</String>
		<String _locID='64628'>Villager</String>
		<String _locID='64629'>Villager that gathers resources.</String>
		<String _locID='64630'>Villager</String>
		<String _locID='64631'>VIL Asian Villager</String>
		<String _locID='64632'>Kick out your ally so that you can choose a new one.</String>
		<String _locID='64633'>Sequester</String>
		<String _locID='64634'>Elephant Limit Shipment has arrived.</String>
		<String _locID='64635'>Migrants: Call a handful of Villagers to expand this area.</String>
		<String _locID='64636'>Migrants</String>
		<String _locID='64637'>Irregulars mustered in %s colony!</String>
		<String _locID='64638'>Migrants sent out in to one of your Villages!</String>
		<String _locID='64639'>1 Mahout +1 Villager</String>
		<String _locID='64640'>Shipment: 1 Military Rickshaw and 1 Samurai\n \nPower: 1.5x experience points earned.</String>
		<String _locID='64641'>Torii Gates</String>
		<String _locID='64642'>Shipment: 1 Military Rickshaw and 3 Samurai\n \nPower: 1.5x experience points earned.</String>
		<String _locID='64643'>Torii Gates</String>
		<String _locID='64644'>Shipment: 6 Samurai\n \nPower: 1.5x experience points earned.</String>
		<String _locID='64645'>Torii Gates</String>
		<String _locID='64646'>Shipment: 12 Samurai\n \nPower: 1.5x experience points earned.</String>
		<String _locID='64647'>Torii Gates</String>
		<String _locID='64648'>Shipment: 400 XP\n \nPower: Land military units train faster and cost less.</String>
		<String _locID='64649'>The Shogunate</String>
		<String _locID='64650'>Shipment: 1 Gensui and 300 XP\n \nPower: Land military units train faster and cost less.</String>
		<String _locID='64651'>The Shogunate</String>
		<String _locID='64652'>Shipment: 1 Gensui and 600 XP\n \nPower: Land military units train faster and cost less.</String>
		<String _locID='64653'>The Shogunate</String>
		<String _locID='64654'>Shipment: 1 Gensui and 1,600 XP\n \nPower: Land military units train faster and cost less.</String>
		<String _locID='64655'>The Shogunate</String>
		<String _locID='64656'>Informers power</String>
		<String _locID='64657'>Toshogu Shrine</String>
		<String _locID='64658'>Shipment: 400 Export\n \nPower: Is a large Shrine, and increases Shrine income.</String>
		<String _locID='64659'>Toshogu Shrine</String>
		<String _locID='64660'>Shipment: 800 Export\n \nPower: Is a large Shrine, and increases Shrine income.</String>
		<String _locID='64661'>Toshogu Shrine</String>
		<String _locID='64662'>Shipment: 1,200 Export\n \nPower: Is a large Shrine and increases Shrine income.</String>
		<String _locID='64663'>Toshogu Shrine</String>
		<String _locID='64664'>Shipment: 200 Export\n \nPower: Is a large Shrine, and increases Shrine income.</String>
		<String _locID='64665'>Toshogu Shrine</String>
		<String _locID='64666'>Shipment: 3 Kiheis\n \nPower: Choose a bonus to land military units. Contains Advanced Arsenal improvements.</String>
		<String _locID='64667'>Golden Pavilion</String>
		<String _locID='64668'>Shipment: 6 Kiheis\n \nPower: Choose a bonus to land military units. Contains Advanced Arsenal improvements.</String>
		<String _locID='64669'>Golden Pavilion</String>
		<String _locID='64670'>Shipment: 10 Kiheis\n \nPower: Choose a bonus to land military units. Contains Advanced Arsenal improvements.</String>
		<String _locID='64671'>Golden Pavilion</String>
		<String _locID='64672'>Ships: 9 Gunto Rider\n \nPower: Informers: reveals enemies for a short time.</String>
		<String _locID='64673'>Golden Pavilion</String>
		<String _locID='64674'>Shipment: 1 Gunto Rider\n \nPower: Informers - reveals enemies for a short time.</String>
		<String _locID='64675'>Great Buddha</String>
		<String _locID='64676'>Shipment: 3 Gunto Riders\n \nPower: Informers - reveals enemies for a short time.</String>
		<String _locID='64677'>Great Buddha</String>
		<String _locID='64678'>Shipment: 5 Gunto Riders\n \nPower: Informers - reveals enemies for a short time.</String>
		<String _locID='64679'>Great Buddha</String>
		<String _locID='64680'>Shipment: 9 Gunto Riders\n \nPower: Informers - reveals enemies for a short time.</String>
		<String _locID='64681'>Great Buddha</String>
		<String _locID='64682'>Casts reveal enemy line of sight</String>
		<String _locID='64683'>Casts the Informers spell which reveals the enemy's positions to you.</String>
		<String _locID='64684'>Great Buddha</String>
		<String _locID='64685'>WON Great Buddha</String>
		<String _locID='64686'>Improves land units</String>
		<String _locID='64687'>Increases the attack of ranged land units, the attack of hand units, the speed of all land units, or the hitpoints of all land units. Configure it to give bonuses to different things.</String>
		<String _locID='64688'>Golden Pavilion</String>
		<String _locID='64689'>WON golden Pavilion</String>
		<String _locID='64690'>Supports 20 population / economic building (attracts animals) / improves Shrines</String>
		<String _locID='64691'>Acts as a giant Shrine and increases the amount of resources that Shrines generate. Supports 20 population.</String>
		<String _locID='64692'>Toshogu Shrine</String>
		<String _locID='64693'>WON Toshogu Shrine</String>
		<String _locID='64694'>Casts reveal enemy line of sight</String>
		<String _locID='64695'>Casts the Informers spell which reveals the enemy's positions to you.</String>
		<String _locID='64696'>Great Buddha</String>
		<String _locID='64697'>WON Great Buddha</String>
		<String _locID='64698'>Casts reveal enemy line of sight</String>
		<String _locID='64699'>Casts the Informers spell which reveals the enemy's positions to you.</String>
		<String _locID='64700'>Great Buddha</String>
		<String _locID='64701'>WON Great Buddha</String>
		<String _locID='64702'>Casts reveal enemy line of sight</String>
		<String _locID='64703'>Casts the Informers spell which reveals the enemy's positions to you.</String>
		<String _locID='64704'>Great Buddha</String>
		<String _locID='64705'>WON Great Buddha</String>
		<String _locID='64706'>Improves land units</String>
		<String _locID='64707'>Increases the attack of ranged land units, the attack of hand units, the speed of all land units, or the hitpoints of all land units. Configure it to give bonuses to different things.</String>
		<String _locID='64708'>Golden Pavilion</String>
		<String _locID='64709'>WON golden Pavilion</String>
		<String _locID='64710'>Improves land units</String>
		<String _locID='64711'>Increases the attack of ranged land units, the attack of hand units, the speed of all land units, or the hitpoints of all land units. Configure it to give bonuses to different things.</String>
		<String _locID='64712'>Golden Pavilion</String>
		<String _locID='64713'>WON golden Pavilion</String>
		<String _locID='64714'>Improves land units</String>
		<String _locID='64715'>Increases the attack of ranged land units, the attack of hand units, the speed of all land units, or the hitpoints of all land units. Configure it to give bonuses to different things.</String>
		<String _locID='64716'>Golden Pavilion</String>
		<String _locID='64717'>WON golden Pavilion</String>
		<String _locID='64718'>Decreases training time and cost of land military units.</String>
		<String _locID='64719'>Decreases training time and cost of land military units.</String>
		<String _locID='64720'>The Shogunate</String>
		<String _locID='64721'>WON The Shogunate</String>
		<String _locID='64722'>Decreases training time and cost of land military units.</String>
		<String _locID='64723'>Decreases training time and cost of land military units.</String>
		<String _locID='64724'>The Shogunate</String>
		<String _locID='64725'>WON The Shogunate</String>
		<String _locID='64726'>Decreases training time and cost of land military units.</String>
		<String _locID='64727'>Decreases training time and cost of land military units.</String>
		<String _locID='64728'>The Shogunate</String>
		<String _locID='64729'>WON The Shogunate</String>
		<String _locID='64730'>Decreases training time and cost of land military units.</String>
		<String _locID='64731'>Decreases training time and cost of land military units.</String>
		<String _locID='64732'>The Shogunate</String>
		<String _locID='64733'>WON The Shogunate</String>
		<String _locID='64734'>Higher experience points earned</String>
		<String _locID='64735'>Increases the experience point build bounty for training units and constructing buildings and the bounty for defeating enemy units and buildings.</String>
		<String _locID='64736'>Torii Gates</String>
		<String _locID='64737'>WON Torii Gates</String>
		<String _locID='64738'>Higher experience points earned</String>
		<String _locID='64739'>Increases the experience point build bounty for training units and constructing buildings and the bounty for defeating enemy units and buildings.</String>
		<String _locID='64740'>Torii Gates</String>
		<String _locID='64741'>WON Torii Gates</String>
		<String _locID='64742'>Higher experience points earned</String>
		<String _locID='64743'>Increases the experience point build bounty for training units and constructing buildings and the bounty for defeating enemy units and buildings.</String>
		<String _locID='64744'>Torii Gates</String>
		<String _locID='64745'>WON Torii Gates</String>
		<String _locID='64746'>Higher experience points earned</String>
		<String _locID='64747'>Increases the experience point build bounty for training units and constructing buildings and the bounty for defeating enemy units and buildings.</String>
		<String _locID='64748'>Torii Gates</String>
		<String _locID='64749'>WON Torii Gates</String>
		<String _locID='64750'>Supports 20 population / economic building (attracts animals) / improves Shrines</String>
		<String _locID='64751'>Acts as a giant Shrine and increases the amount of resources that Shrines generate. Supports 20 population.</String>
		<String _locID='64752'>Toshogu Shrine</String>
		<String _locID='64753'>WON Toshogu Shrine</String>
		<String _locID='64754'>Supports 20 population / economic building (attracts animals) / improves Shrines</String>
		<String _locID='64755'>Acts as a giant Shrine and increases the amount of resources that Shrines generate. Supports 20 population.</String>
		<String _locID='64756'>Toshogu Shrine</String>
		<String _locID='64757'>WON Toshogu Shrine</String>
		<String _locID='64758'>Supports 20 population / economic building (attracts animals) / improves Shrines</String>
		<String _locID='64759'>Acts as a giant Shrine and increases the amount of resources that Shrines generate. Supports 20 population.</String>
		<String _locID='64760'>Toshogu Shrine</String>
		<String _locID='64761'>WON Toshogu Shrine</String>
		<String _locID='64762'>Defensive building</String>
		<String _locID='64763'>Powerful, defensive building that can also train units.</String>
		<String _locID='64764'>Agra Fort</String>
		<String _locID='64765'>WON Agra Fort</String>
		<String _locID='64766'>Defensive building</String>
		<String _locID='64767'>Powerful, defensive building that can also train units.</String>
		<String _locID='64768'>Agra Fort</String>
		<String _locID='64769'>WON Agra Fort</String>
		<String _locID='64770'>Defensive building</String>
		<String _locID='64771'>Powerful, defensive building that can also train units.</String>
		<String _locID='64772'>Agra Fort</String>
		<String _locID='64773'>WON Agra Fort</String>
		<String _locID='64774'>Defensive building</String>
		<String _locID='64775'>Powerful, defensive building that can also train units.</String>
		<String _locID='64776'>Agra Fort</String>
		<String _locID='64777'>WON Agra Fort</String>
		<String _locID='64778'>Improves gathering</String>
		<String _locID='64779'>Increases gather rate of nearby units.</String>
		<String _locID='64780'>Karni Mata</String>
		<String _locID='64781'>WON Karni Mata</String>
		<String _locID='64782'>Improves gathering</String>
		<String _locID='64783'>Increases gather rate of nearby units.</String>
		<String _locID='64784'>Karni Mata</String>
		<String _locID='64785'>WON Karni Mata</String>
		<String _locID='64786'>Improves gathering</String>
		<String _locID='64787'>Increases gather rate of nearby units.</String>
		<String _locID='64788'>Karni Mata</String>
		<String _locID='64789'>WON Karni Mata</String>
		<String _locID='64790'>Improves gathering</String>
		<String _locID='64791'>Increases gather rate of nearby units.</String>
		<String _locID='64792'>Karni Mata</String>
		<String _locID='64793'>WON Karni Mata</String>
		<String _locID='64794'>Casts stop combat ability</String>
		<String _locID='64795'>Casts the Cease Fire ability to stop combat.</String>
		<String _locID='64796'>Taj Mahal</String>
		<String _locID='64797'>WON Taj Mahal</String>
		<String _locID='64798'>Casts stop combat ability</String>
		<String _locID='64799'>Casts the Cease Fire ability to stop combat.</String>
		<String _locID='64800'>Taj Mahal</String>
		<String _locID='64801'>WON Taj Mahal</String>
		<String _locID='64802'>Casts stop combat ability</String>
		<String _locID='64803'>Casts the Cease Fire ability to stop combat.</String>
		<String _locID='64804'>Taj Mahal</String>
		<String _locID='64805'>WON Taj Mahal</String>
		<String _locID='64806'>Casts stop combat ability</String>
		<String _locID='64807'>Casts the Cease Fire ability to stop combat.</String>
		<String _locID='64808'>Taj Mahal</String>
		<String _locID='64809'>WON Taj Mahal</String>
		<String _locID='64810'>Casts improve land combat ability</String>
		<String _locID='64811'>Casts the Inspiration ability, which greatly increases the attack, hitpoints, and speed of your land units.</String>
		<String _locID='64812'>Tower of Victory</String>
		<String _locID='64813'>WON Tower of Victory</String>
		<String _locID='64814'>Casts improve land combat ability</String>
		<String _locID='64815'>Casts the Inspiration ability, which greatly increases the attack, hitpoints, and speed of your land units.</String>
		<String _locID='64816'>Tower of Victory</String>
		<String _locID='64817'>WON Tower of Victory</String>
		<String _locID='64818'>Casts improve land combat ability</String>
		<String _locID='64819'>Casts the Inspiration ability, which greatly increases the attack, hitpoints, and speed of your land units.</String>
		<String _locID='64820'>Tower of Victory</String>
		<String _locID='64821'>WON Tower of Victory</String>
		<String _locID='64822'>Casts improve land combat ability</String>
		<String _locID='64823'>Casts the Inspiration ability, which greatly increases the attack, hitpoints, and speed of your land units.</String>
		<String _locID='64824'>Tower of Victory</String>
		<String _locID='64825'>WON Tower of Victory</String>
		<String _locID='64826'>General Kichiro</String>
		<String _locID='64827'>IGC YP Kichiro Horse</String>
		<String _locID='64828'>Trains mansabdars</String>
		<String _locID='64829'>Trains mansabdars that increase attack and hitpoints of your troops.</String>
		<String _locID='64830'>Charminar Gate</String>
		<String _locID='64831'>WON Charminar Gate</String>
		<String _locID='64832'>Daimyo Mototada</String>
		<String _locID='64833'>IGC YP Mototada Foot</String>
		<String _locID='64834'>Trains mansabdars</String>
		<String _locID='64835'>Trains mansabdars that increase attack and hitpoints of your troops.</String>
		<String _locID='64836'>Charminar Gate</String>
		<String _locID='64837'>WON Charminar Gate</String>
		<String _locID='64838'>Samurai</String>
		<String _locID='64839'>IGC YP Samurai</String>
		<String _locID='64840'>Trains mansabdars</String>
		<String _locID='64841'>Trains mansabdars that increase attack and hitpoints of your troops.</String>
		<String _locID='64842'>Charminar Gate</String>
		<String _locID='64843'>WON Charminar Gate</String>
		<String _locID='64844'>Trains mansabdars</String>
		<String _locID='64845'>Trains mansabdars that increase attack and hitpoints of your troops.</String>
		<String _locID='64846'>Charminar Gate</String>
		<String _locID='64847'>WON Charminar Gate</String>
		<String _locID='64848'>Enemy Daimyo</String>
		<String _locID='64849'>Daimyo of the Western Army.</String>
		<String _locID='64850'>Daimyo</String>
		<String _locID='64851'>SPC YP Daimyo</String>
		<String _locID='64852'>Japanese Banner</String>
		<String _locID='64853'>PROP YP Japanese Banner</String>
		<String _locID='64854'>Casts healing ability</String>
		<String _locID='64855'>Casts the Transcendence ability to heal your units.</String>
		<String _locID='64856'>Temple of Heaven</String>
		<String _locID='64857'>WON Temple of Heaven</String>
		<String _locID='64858'>A tent.</String>
		<String _locID='64859'>A tent.</String>
		<String _locID='64860'>War Tent</String>
		<String _locID='64861'>PROP YP War Tent</String>
		<String _locID='64862'>Casts healing ability</String>
		<String _locID='64863'>Casts the Transcendence ability to heal your units.</String>
		<String _locID='64864'>Temple of Heaven</String>
		<String _locID='64865'>WON Temple of Heaven</String>
		<String _locID='64866'>Casts healing ability</String>
		<String _locID='64867'>Casts the Transcendence ability to heal your units.</String>
		<String _locID='64868'>Temple of Heaven</String>
		<String _locID='64869'>WON Temple of Heaven</String>
		<String _locID='64870'>Casts healing ability</String>
		<String _locID='64871'>Casts the Transcendence ability to heal your units.</String>
		<String _locID='64872'>Temple of Heaven</String>
		<String _locID='64873'>WON Temple of Heaven</String>
		<String _locID='64874'>Explosion</String>
		<String _locID='64875'>PROP YP Explosion</String>
		<String _locID='64876'>Defensive building</String>
		<String _locID='64877'>Defensive structure to defend the Fort from attacks.</String>
		<String _locID='64878'>Japanese Fort</String>
		<String _locID='64879'>SPC YP J Fort Corner</String>
		<String _locID='64880'>Defensive building</String>
		<String _locID='64881'>Part of a Fort.</String>
		<String _locID='64882'>Japanese Gate</String>
		<String _locID='64883'>SPC YP J Fort Gate</String>
		<String _locID='64884'>Defensive building</String>
		<String _locID='64885'>Part of a Fort.</String>
		<String _locID='64886'>Japanese Fort</String>
		<String _locID='64887'>SPC YP J Fort Wall Large</String>
		<String _locID='64888'>Defensive building</String>
		<String _locID='64889'>Part of a Fort.</String>
		<String _locID='64890'>Japanese Fort</String>
		<String _locID='64891'>SPC YP J Fort Wall Medium</String>
		<String _locID='64892'>Defensive building</String>
		<String _locID='64893'>Part of a Fort.</String>
		<String _locID='64894'>Japanese Fort</String>
		<String _locID='64895'>SPC YP J Fort Wall Small</String>
		<String _locID='64896'>Defensive building</String>
		<String _locID='64897'>Part of a Fort.</String>
		<String _locID='64898'>Japanese Fort</String>
		<String _locID='64899'>SPC YP J Fort Wall Barracks</String>
		<String _locID='64900'>Defensive building</String>
		<String _locID='64901'>Part of a Fort.</String>
		<String _locID='64902'>Japanese Fort</String>
		<String _locID='64903'>SPC YP J Fort Wall Stable</String>
		<String _locID='64904'>Defensive building</String>
		<String _locID='64905'>Defensive structure to defend the Fort from attacks.</String>
		<String _locID='64906'>Japanese Fort Tower</String>
		<String _locID='64907'>SPC YP J Fort Tower</String>
		<String _locID='64908'>Defensive building</String>
		<String _locID='64909'>Tower that can be used to defend the frontier.</String>
		<String _locID='64910'>Redoubt</String>
		<String _locID='64911'>Food source</String>
		<String _locID='64912'>Medium ground bird. Harvest for food.</String>
		<String _locID='64913'>Bird</String>
		<String _locID='64914'>SPC YP J Redoubt</String>
		<String _locID='64915'>IGC YP Bird</String>
		<String _locID='64916'>Cargo Debris</String>
		<String _locID='64917'>PROP YP Cargo Debris</String>
		<String _locID='64918'>Coin source</String>
		<String _locID='64919'>Loose bits of rock that could be easily chipped away...</String>
		<String _locID='64920'>Rock</String>
		<String _locID='64921'>SPC YP Rock Crate</String>
		<String _locID='64922'>Sepoy</String>
		<String _locID='64923'>IGC YP Sepoy</String>
		<String _locID='64924'>Emperor Bahadur Shah</String>
		<String _locID='64925'>Last of India's Mughal emperors.</String>
		<String _locID='64926'>Emperor Bahadur Shah</String>
		<String _locID='64927'>SPC YP Bahadur Shah</String>
		<String _locID='64928'>Storage building</String>
		<String _locID='64929'>These Weapon Caches are being used to support the Ottomans.</String>
		<String _locID='64930'>British Arsenal</String>
		<String _locID='64931'>SPC YP British Arsenal</String>
		<String _locID='64932'>Explosives</String>
		<String _locID='64933'>Barrels of gunpowder, ready to ignite...</String>
		<String _locID='64934'>Gunpowder Stores</String>
		<String _locID='64935'>SPC YP Gunpowder Stores</String>
		<String _locID='64936'>Defensive building</String>
		<String _locID='64937'>Defensive structure to defend the Fort from attacks.</String>
		<String _locID='64938'>Indian Fort</String>
		<String _locID='64939'>SPC YP I Fort Corner</String>
		<String _locID='64940'>Defensive building</String>
		<String _locID='64941'>Part of a Fort.</String>
		<String _locID='64942'>Indian Gate</String>
		<String _locID='64943'>SPC YP I Fort Gate</String>
		<String _locID='64944'>Shipment: 500 coin\n \nPower: Cease Fire - stops fighting for a short time.</String>
		<String _locID='64945'>Taj Mahal</String>
		<String _locID='64946'>Defensive building</String>
		<String _locID='64947'>Defensive structure to defend the Fort from attacks.</String>
		<String _locID='64948'>Indian Fort Tower</String>
		<String _locID='64949'>SPC YP I Fort Tower</String>
		<String _locID='64950'>Shipment: 800 coin\n \nPower: Cease Fire - stops fighting for a short time.</String>
		<String _locID='64951'>Taj Mahal</String>
		<String _locID='64952'>Defensive building</String>
		<String _locID='64953'>Part of a Fort.</String>
		<String _locID='64954'>Indian Fort</String>
		<String _locID='64955'>SPC YP I Fort Wall Barracks</String>
		<String _locID='64956'>Defensive building</String>
		<String _locID='64957'>Part of a Fort.</String>
		<String _locID='64958'>Indian Fort</String>
		<String _locID='64959'>SPC YP I Fort Wall Large</String>
		<String _locID='64960'>Defensive building</String>
		<String _locID='64961'>Part of a Fort.</String>
		<String _locID='64962'>Indian Fort</String>
		<String _locID='64963'>SPC YP I Fort Wall Medium</String>
		<String _locID='64964'>Defensive building</String>
		<String _locID='64965'>Part of a Fort.</String>
		<String _locID='64966'>Indian Fort</String>
		<String _locID='64967'>SPC YP I Fort Wall Small</String>
		<String _locID='64968'>Defensive building</String>
		<String _locID='64969'>Part of a Fort.</String>
		<String _locID='64970'>Indian Fort</String>
		<String _locID='64971'>SPC YP I Fort Wall Stable</String>
		<String _locID='64972'>Artillery building</String>
		<String _locID='64973'>Generates Long Dragon artillery automatically.</String>
		<String _locID='64974'>Confucian Academy</String>
		<String _locID='64975'>WON Confucian Academy</String>
		<String _locID='64976'>Artillery building</String>
		<String _locID='64977'>Generates Long Dragon artillery automatically.</String>
		<String _locID='64978'>Confucian Academy</String>
		<String _locID='64979'>WON Confucian Academy</String>
		<String _locID='64980'>Artillery building</String>
		<String _locID='64981'>Generates Long Dragon artillery automatically.</String>
		<String _locID='64982'>Confucian Academy</String>
		<String _locID='64983'>WON Confucian Academy</String>
		<String _locID='64984'>Artillery building</String>
		<String _locID='64985'>Generates Long Dragon artillery automatically.</String>
		<String _locID='64986'>Confucian Academy</String>
		<String _locID='64987'>WON Confucian Academy</String>
		<String _locID='64988' symbol='cStringChooseConsulateTech'>Choose a Foreign Ally</String>
		<String _locID='64989'>Trade Cart</String>
		<String _locID='64990'>Rickshaw</String>
		<String _locID='64991'>Banner Army building</String>
		<String _locID='64992'>Generates Banner Armies automatically. Configure it to produce different things.</String>
		<String _locID='64993'>Summer Palace</String>
		<String _locID='64994'>WON Summer Palace</String>
		<String _locID='64995'>Banner Army building</String>
		<String _locID='64996'>Generates Banner Armies automatically. Configure it to produce different things.</String>
		<String _locID='64997'>Summer Palace</String>
		<String _locID='64998'>WON Summer Palace</String>
		<String _locID='64999'>Banner Army building</String>
		<String _locID='65000'>Generates Banner Armies automatically. Configure it to produce different things.</String>
		<String _locID='65001'>Summer Palace</String>
		<String _locID='65002'>WON Summer Palace</String>
		<String _locID='65003'>Banner Army building</String>
		<String _locID='65004'>Generates Banner Armies automatically. Configure it to produce different things.</String>
		<String _locID='65005'>Summer Palace</String>
		<String _locID='65006'>WON Summer Palace</String>
		<String _locID='65007'>Storage building</String>
		<String _locID='65008'>These Weapon Caches are being used to support the Ottomans.</String>
		<String _locID='65009'>British Arsenal</String>
		<String _locID='65010'>SPC YP British Arsenal</String>
		<String _locID='65011'>Shoreline Rock Big CJ</String>
		<String _locID='65012'>PROP Shoreline Rock Big CJ</String>
		<String _locID='65013'>Shoreline Rock Small CJ</String>
		<String _locID='65014'>PROP Shoreline Rock Small CJ</String>
		<String _locID='65015'>Improves Monk and Disciples</String>
		<String _locID='65016'>Increases attack and hitpoints of the Shaolin Master and his Disciples.</String>
		<String _locID='65017'>White Pagoda</String>
		<String _locID='65018'>WON White Pagoda</String>
		<String _locID='65019'>Improves Monk and Disciples</String>
		<String _locID='65020'>Increases attack and hitpoints of the Shaolin Master and his Disciples.</String>
		<String _locID='65021'>White Pagoda</String>
		<String _locID='65022'>WON White Pagoda</String>
		<String _locID='65023'>Improves Monk and Disciples</String>
		<String _locID='65024'>Increases attack and hitpoints of the Shaolin Master and his Disciples.</String>
		<String _locID='65025'>White Pagoda</String>
		<String _locID='65026'>WON White Pagoda</String>
		<String _locID='65027'>Improves Monk and Disciples</String>
		<String _locID='65028'>Increases attack and hitpoints of the Shaolin Master and his Disciples.</String>
		<String _locID='65029'>White Pagoda</String>
		<String _locID='65030'>WON White Pagoda</String>
		<String _locID='65031'>Economic production</String>
		<String _locID='65032'>Generates resources automatically. Configure it to produce different things.</String>
		<String _locID='65033'>Porcelain Tower</String>
		<String _locID='65034'>WON Porcelain Tower</String>
		<String _locID='65035'>Economic production</String>
		<String _locID='65036'>Generates resources automatically. Configure it to produce different things.</String>
		<String _locID='65037'>Porcelain Tower</String>
		<String _locID='65038'>WON Porcelain Tower</String>
		<String _locID='65039'>Economic production</String>
		<String _locID='65040'>Generates resources automatically. Configure it to produce different things.</String>
		<String _locID='65041'>Porcelain Tower</String>
		<String _locID='65042'>WON Porcelain Tower</String>
		<String _locID='65043'>Economic production</String>
		<String _locID='65044'>Generates resources automatically. Configure it to produce different things.</String>
		<String _locID='65045'>Porcelain Tower</String>
		<String _locID='65046'>WON Porcelain Tower</String>
		<String _locID='65047'>Shipment: 1,500 coin\n \nPower: Cease Fire - stops fighting for a short time.</String>
		<String _locID='65048'>Taj Mahal</String>
		<String _locID='65049'>Shipment: 2,400 coin\n \nPower: Cease Fire - stops fighting for a short time.</String>
		<String _locID='65050'>Taj Mahal</String>
		<String _locID='65051'>Healing power</String>
		<String _locID='65052'>The golden Temple</String>
		<String _locID='65053'>Shipment: 200 food, 200 wood, 100 coin\n \nPower: Nearby gathering enhanced.</String>
		<String _locID='65054'>Karni Mata</String>
		<String _locID='65055'>Shipment: 400 food, 300 wood, 300 coin\n \nPower: Nearby gathering enhanced.</String>
		<String _locID='65056'>Karni Mata</String>
		<String _locID='65057'>Shipment: 400 food, 500 wood, 500 coin\n \nPower: Nearby gathering enhanced.</String>
		<String _locID='65058'>Karni Mata</String>
		<String _locID='65059'>Shipment: 800 food, 800 wood, 800 coin\n \nPower: Nearby gathering enhanced.</String>
		<String _locID='65060'>Karni Mata</String>
		<String _locID='65061'>Underbrush Coastal Japan</String>
		<String _locID='65062'>Shipment: 4 Disciples\n \nPower: Increases Monk attack and hitpoints and Disciple build limit.</String>
		<String _locID='65063'>White Pagoda</String>
		<String _locID='65064'>Shipment: 6 Disciples\n \nPower: Increases Monk attack and hitpoints and Disciple build limit.</String>
		<String _locID='65065'>White Pagoda</String>
		<String _locID='65066'>Shipment: 10 Disciples\n \nPower: Increases Monk attack and hitpoints and Disciple build limit.</String>
		<String _locID='65067'>White Pagoda</String>
		<String _locID='65068'>Shipment: 16 Disciples\n \nPower: Increases Monk attack and hitpoints and Disciple build limit.</String>
		<String _locID='65069'>White Pagoda</String>
		<String _locID='65070'>Shipment: 400 food\n \nPower: Produces Banner Armies</String>
		<String _locID='65071'>Summer Palace</String>
		<String _locID='65072'>Shipment: 1,000 food\n \nPower: Produces Banner Armies</String>
		<String _locID='65073'>Summer Palace</String>
		<String _locID='65074'>Shipment: 1,500 food\n \nPower: Produces Banner Armies</String>
		<String _locID='65075'>Summer Palace</String>
		<String _locID='65076'>Shipment: 2,000 food\n \nPower: Produces Banner Armies</String>
		<String _locID='65077'>Summer Palace</String>
		<String _locID='65078'>Shipment: 4 Chu Ko Nus\n \nPower: Produces Long Dragons.</String>
		<String _locID='65079'>Confucian Academy</String>
		<String _locID='65080'>Shipment: 8 Xiangus\n \nPower: Produces Long Dragons.</String>
		<String _locID='65081'>Confucian Academy</String>
		<String _locID='65082'>Shipment: 12 Xiangus\n \nPower: Produces Long Dragons.</String>
		<String _locID='65083'>Confucian Academy</String>
		<String _locID='65084'>Shipment: 21 Xiangus\n \nPower: Produces Long Dragons.</String>
		<String _locID='65085'>Confucian Academy</String>
		<String _locID='65086'>Shipment: 3 Villagers\n \nPower: Transcendence - all units heal. Monks can now heal units.</String>
		<String _locID='65087'>Temple of Heaven</String>
		<String _locID='65088'>Shipment: 6 Villagers\n \nPower: Transcendence - all units heal. Monks can now heal units.</String>
		<String _locID='65089'>Temple of Heaven</String>
		<String _locID='65090'>Shipment: 10 Villagers\n \nPower: Transcendence - all units heal. Monks can now heal units.</String>
		<String _locID='65091'>Temple of Heaven</String>
		<String _locID='65092'>Shipment: 20 Villagers\n \nPower: Transcendence - all units heal. Monks can now heal units.</String>
		<String _locID='65093'>Temple of Heaven</String>
		<String _locID='65094'>Power: Generates resources.</String>
		<String _locID='65095'>Porcelain Tower</String>
		<String _locID='65096'>Power: Generates resources.</String>
		<String _locID='65097'>Porcelain Tower</String>
		<String _locID='65098'>Power: Generates resources.</String>
		<String _locID='65099'>Porcelain Tower</String>
		<String _locID='65100'>Power: Generates resources.</String>
		<String _locID='65101'>Porcelain Tower</String>
		<String _locID='65102' comment='JC Load screen 1'>September 1598 - This morning, Daimyo Toyotomi Hideyoshi, the man who sought to unify our divided and weary country, passed away. Where there is now peace, war will blossom. The time has come for Japan to submit to a new master.</String>
		<String _locID='65103' comment='JC Load screen 2'>July 1600 - Many weep for Toyotomi, but they should save their tears. One man will still unite this country. My master, Tokugawa Ieyasu, most powerful of the daimyo, has sent me to Osaka Castle to seize the power that rightfully belongs to him. An empire dawns today.</String>
		<String _locID='65104' comment='JC Load screen 3'>September 1600 - As expected, the daimyo have fractured into two armies, those loyal to the peace, and those in the service of my lord, Tokugawa. As I write, eastern clans under Uesugi Kagekatsu drop their plows and take up swords against us. There are enemies at every turn.</String>
		<String _locID='65105' comment='JC Load Screen 4'>September 1600 - The war rages endlessly on. Doubt and weariness consume me. The master has ordered me west to capture the Tokaido Road. Whichever army holds this vital supply line holds the advantage. I will obey, as always, but I cannot ignore the chill that grips my heart.</String>
		<String _locID='65106' comment='JC Load Screen 5'>September 1600 - I have few words. Lies always litter a battlefield, but this, this lie cuts too deeply. With a heavy spirit, I lead my men to their dooms at Fushimi Castle. There, 30,000 enemies will fall upon them like the stones of an avalanche. As for me, I struggle under a different weight: the truth.</String>
		<String _locID='65107' comment='JC Load Screen 6'>October 1600 - I watch the sun rise over the village of Sekigahara, and I wonder what morning will bring. Two paths now wait at my feet. One holds the truth of who I was. The other holds the truth of who I have become. The choice is mine alone, and the master waits.</String>
		<String _locID='65108'>Open European Relations</String>
		<String _locID='65109'>Shipment: 2 Sepoys\n \nPower: Powerful fortress that can also train units.</String>
		<String _locID='65110'>Agra Fort</String>
		<String _locID='65111'>Shipment: 5 Gurkhas\n \nPower: Powerful fortress that can also train units.</String>
		<String _locID='65112'>Agra Fort</String>
		<String _locID='65113'>Shipment: 7 Gurkhas\n \nPower: Powerful fortress that can also train units.</String>
		<String _locID='65114'>Agra Fort</String>
		<String _locID='65115'>Shipment: 14 Gurkhas\n \nPower: Powerful fortress that can also train units.</String>
		<String _locID='65116'>Agra Fort</String>
		<String _locID='65117'>Shipment: 400 wood\n \nPower: Inspiration - temporary attack, hitpoint, and speed boost to all land units.</String>
		<String _locID='65118'>Tower of Victory</String>
		<String _locID='65119'>Shipment: 800 wood\n \nPower: Inspiration - temporary attack, hitpoint, and speed boost to all land units.</String>
		<String _locID='65120'>Tower of Victory</String>
		<String _locID='65121'>Shipment: 1,200 wood\n \nPower: Inspiration - temporary attack, hitpoint, and speed boost to all land units.</String>
		<String _locID='65122'>Tower of Victory</String>
		<String _locID='65123'>Shipment: 2,000 wood\n \nPower: Inspiration - temporary attack, hitpoint, and speed boost to all land units.</String>
		<String _locID='65124'>Tower of Victory</String>
		<String _locID='65125'>Shipment: 2 Sowars\n \nPower: Trains Mansabdars who boost the attack and hitpoints of other units.</String>
		<String _locID='65126'>Charminar Gate</String>
		<String _locID='65127'>Shipment: 1 Mahout Lancer\n \nPower: Trains Mansabdars who boost the attack and hitpoints of other units.</String>
		<String _locID='65128'>Charminar Gate</String>
		<String _locID='65129'>Shipment: 2 Mahout Lancers\n \nPower: Trains Mansabdars who boost the attack and hitpoints of other units.</String>
		<String _locID='65130'>Charminar Gate</String>
		<String _locID='65131'>Shipment: 3 Mahout Lancers\n \nPower: Trains Mansabdars who boost the attack and hitpoints of other units.</String>
		<String _locID='65132'>Charminar Gate</String>
		<String _locID='65133'>Mansabdar. Inspires nearby Sepoys</String>
		<String _locID='65134'>Inspires all nearby Sepoys. Powerful Indian line unit that has a slight bonus against Shock Units at range and a large bonus against Shock Units at melee.</String>
		<String _locID='65135'>Mansabdar Sepoy</String>
		<String _locID='65136'>MAN Sepoy</String>
		<String _locID='65137' symbol='cStringWonderRangedDamage'>Configure the golden Pavilion to increase the attack of your ranged units.</String>
		<String _locID='65138' symbol='cStringWonderRangedDamageActive'>The golden Pavilion is increasing the attack your ranged units.</String>
		<String _locID='65139' symbol='cStringWonderHandDamage'>Configure the golden Pavilion to increase the attack of your hand units.</String>
		<String _locID='65140' symbol='cStringWonderHandDamageActive'>The golden Pavilion is increasing the attack of your hand units.</String>
		<String _locID='65141' symbol='cStringWonderUnitHitpoints'>Configure the golden Pavilion to increase the hitpoints of your land military units.</String>
		<String _locID='65142' symbol='cStringWonderUnitHitpointsActive'>The golden Pavilion is increasing the hitpoints of your land military units.</String>
		<String _locID='65143'>Mansabdar. Inspires nearby Urumi Swordsmen</String>
		<String _locID='65144'>Inspires all nearby Urumi Swordsmen. Uses a sword whip that does area damage. Good against line units. Available only from the Home City.</String>
		<String _locID='65145'>Mansabdar Urumi</String>
		<String _locID='65146'>MAN Urumi</String>
		<String _locID='65147'>Mansabdar. Inspires nearby Rajputs</String>
		<String _locID='65148'>Inspires all nearby Rajputs. Fast-moving sword gauntlet infantry. Good against shock units and buildings.</String>
		<String _locID='65149'>Mansabdar Rajput</String>
		<String _locID='65150'>MAN Rajput</String>
		<String _locID='65151'>Mansabdar. Inspires nearby Sowars</String>
		<String _locID='65152'>Inspires all nearby Sowars. Indian hand cavalry that rides a camel. Good against archers, skirmishers, and artillery.</String>
		<String _locID='65153'>Mansabdar Sowar</String>
		<String _locID='65154'>MAN Sowar</String>
		<String _locID='65155'>Mansabdar. Inspires nearby Zamburaks</String>
		<String _locID='65156'>Inspires all nearby Zamburak. Ranged camel cavalry. Good against shock units.</String>
		<String _locID='65157'>Mansabdar Zamburak</String>
		<String _locID='65158'>MAN Zamburak</String>
		<String _locID='65159' symbol='cStringAbstractNameZamburak'>Zamburak</String>
		<String _locID='65160' symbol='cStringWondercoin'>Configure the Porcelain Tower to produce coin.</String>
		<String _locID='65161' symbol='cStringWondercoinActive'>The Porcelain Tower is producing coin.</String>
		<String _locID='65162' symbol='cStringWonderfood'>Configure the Porcelain Tower to produce food.</String>
		<String _locID='65163' symbol='cStringWonderfoodActive'>The Porcelain Tower is producing food.</String>
		<String _locID='65164' symbol='cStringWonderwood'>Configure the Porcelain Tower to produce wood.</String>
		<String _locID='65165' symbol='cStringWonderwoodActive'>The Porcelain Tower is producing wood.</String>
		<String _locID='65166' symbol='cStringWonderFlyingCrow'>Configure the Confucian Academy to produce Long Dragon artillery.</String>
		<String _locID='65167' symbol='cStringWonderFlyingCrowActive'>The Confucian Academy is producing Long Dragon artillery.</String>
		<String _locID='65168' symbol='cStringWonderOldHanArmy'>Configure the Summer Palace to produce the Red Banner Army.\n3 Chu Ko Nus\n3 Tigermen</String>
		<String _locID='65169' symbol='cStringWonderOldHanArmyActive'>The Summer Palace is producing the Red Banner Army.\n3 Chu Ko Nus\n3 Tigermen</String>
		<String _locID='65170' symbol='cStringWonderForbiddenArmy'>Configure the Summer Palace to produce the Green Standard Army.\n2 Banner Cavalry\n2 Meteor Hammers</String>
		<String _locID='65171' symbol='cStringWonderForbiddenArmyActive'>The Summer Palace is producing the Green Standard Army.\n2 Banner Cavalry\n2 Meteor Hammers</String>
		<String _locID='65172' symbol='cStringWonderImperialArmy'>Configure the Summer Palace to produce the Imperial Army.\n3 Xiangus\n2 Banner Cavalry</String>
		<String _locID='65173' symbol='cStringWonderImperialArmyActive'>The Summer Palace is producing the Imperial Army.\n3 Xiangus\n2 Banner Cavalry</String>
		<String _locID='65174' symbol='cStringWonderTerritorialArmy'>Configure the Summer Palace to produce the Boxer Army.\n5 Boxers\n3 Xiangus</String>
		<String _locID='65175' symbol='cStringWonderTerritorialArmyActive'>The Summer Palace is producing the Boxer Army.\n5 Boxers\n3 Xiangus</String>
		<String _locID='65176'>National Wonder</String>
		<String _locID='65177'>National Wonder: Boosts all gather rates by 10%. Produces Iron Troops or Trade.</String>
		<String _locID='65178'>Confucian Academy</String>
		<String _locID='65179'>WON Confucian Academy</String>
		<String _locID='65180' gamecharacter='Jinhai' soundfilename='YJINH0000' portraitfilename='units\asians\spc\jinhai\jinhai_icon_portrait'>Animals. These peasants should lick their fingers, for this will be their last taste of such riches.</String>
		<String _locID='65181' gamecharacter='Huang' soundfilename='YHUAN0002' portraitfilename='units\asians\spc\huang\huang_icon_portrait'>Not all of us were born into royalty, Admiral. I was raised one of these "animals."</String>
		<String _locID='65182' gamecharacter='Jinhai' soundfilename='YJINH0001' portraitfilename='units\asians\spc\jinhai\jinhai_icon_portrait'>Captain, it shows.</String>
		<String _locID='65183' gamecharacter='Huang' soundfilename='YHUAN0003' portraitfilename='units\asians\spc\huang\huang_icon_portrait'>The treasure fleet is a testament to our emperor's genius.</String>
		<String _locID='65184' gamecharacter='Jinhai' soundfilename='YJINH0002' portraitfilename='units\asians\spc\jinhai\jinhai_icon_portrait'>You know as well as I do that the emperor is a pampered old fool.</String>
		<String _locID='65185' gamecharacter='Jinhai' soundfilename='YJINH0003' portraitfilename='units\asians\spc\jinhai\jinhai_icon_portrait'>He should be more careful with his belongings. Ships vanish. Treasures never reach their destinations.</String>
		<String _locID='65186' gamecharacter='Huang' soundfilename='YHUAN0004' portraitfilename='units\asians\spc\huang\huang_icon_portrait'>Good thing we are here to prevent such tragedies.</String>
		<String _locID='65187' gamecharacter='Jinhai' soundfilename='YJINH0004' portraitfilename='units\asians\spc\jinhai\jinhai_icon_portrait'>Believe what you want.</String>
		<String _locID='65188' gamecharacter='Chen' soundfilename='YCHEN0000_PU' portraitfilename='units\asians\spc\chen\chen_icon_portrait'>Every time that boy opens his mouth, I want to fill it with my fist.</String>
		<String _locID='65191' gamecharacter='Huang' soundfilename='YHUAN0005' portraitfilename='units\asians\spc\huang\huang_icon_portrait'>What is your name, sailor?</String>
		<String _locID='65192' gamecharacter='Chen' soundfilename='YCHEN0001' portraitfilename='units\asians\spc\chen\chen_icon_portrait'>I am Lao Chen. A lifetime at sea has left me stinking of fish. If it floats, I have crewed it.</String>
		<String _locID='65193' gamecharacter='Huang' soundfilename='YHUAN0006' portraitfilename='units\asians\spc\huang\huang_icon_portrait'>Then tell me, what do you predict for our grand treasure fleet?</String>
		<String _locID='65194' gamecharacter='Chen' soundfilename='YCHEN0002' portraitfilename='units\asians\spc\chen\chen_icon_portrait'>The fleet will sail on to glory, without question. But beware the Admiral.</String>
		<String _locID='65195' gamecharacter='Chen' soundfilename='YCHEN0003' portraitfilename='units\asians\spc\chen\chen_icon_portrait'>I am not the only one around here who stinks.</String>
		<String _locID='65196' gamecharacter='Chen' soundfilename='YCHEN0004' portraitfilename='units\asians\spc\chen\chen_icon_portrait'>Captain, pirate vessels prowl the waters.</String>
		<String _locID='65197' gamecharacter='Huang' soundfilename='YHUAN0007' portraitfilename='units\asians\spc\huang\huang_icon_portrait'>Leave them be, for now.</String>
		<String _locID='65198' gamecharacter='Chen' soundfilename='YCHEN0005' portraitfilename='units\asians\spc\chen\chen_icon_portrait'>Say that again, when you're picking wreckage off the seabed.</String>
		<String _locID='65199' gamecharacter='Jinhai' soundfilename='YJINH0005' portraitfilename='units\asians\spc\jinhai\jinhai_icon_portrait'>What is the delay? </String>
		<String _locID='65200' gamecharacter='Huang' soundfilename='YHUAN0008' portraitfilename='units\asians\spc\huang\huang_icon_portrait'>The men are tired, Admiral. They cannot work with broken backs.</String>
		<String _locID='65201' gamecharacter='Jinhai' soundfilename='YJINH0006' portraitfilename='units\asians\spc\jinhai\jinhai_icon_portrait'>They will work until the task is finished, broken backs or not.</String>
		<String _locID='65202' gamecharacter='Huang' soundfilename='YHUAN0009' portraitfilename='units\asians\spc\huang\huang_icon_portrait'>Can we not give some of this work to the new sailors you hired? </String>
		<String _locID='65203' gamecharacter='Jinhai' soundfilename='YJINH0007' portraitfilename='units\asians\spc\jinhai\jinhai_icon_portrait'>Those sailors are my concern.</String>
		<String _locID='65204' gamecharacter='Huang' soundfilename='YHUAN0010' portraitfilename='units\asians\spc\huang\huang_icon_portrait'>I know they are not sailors, Admiral. It is obvious that not one of them has ever set foot on a boat.  </String>
		<String _locID='65205' gamecharacter='Chen' soundfilename='YCHEN0006' portraitfilename='units\asians\spc\chen\chen_icon_portrait'>They are mercenaries, scoundrels, and should be boiled in their own juices.</String>
		<String _locID='65206' gamecharacter='Jinhai' soundfilename='YJINH0008' portraitfilename='units\asians\spc\jinhai\jinhai_icon_portrait'>Silence. It would be wise for you to remember who commands this fleet. If you...</String>
		<String _locID='65207' gamecharacter='Jinhai' soundfilename='YHUAN0011' portraitfilename='units\asians\spc\jinhai\jinhai_icon_portrait'>This is your mess, Huang. Clean it up at once!</String>
		<String _locID='65208' gamecharacter='Jinhai' soundfilename='YJINH0009' portraitfilename='units\asians\spc\jinhai\jinhai_icon_portrait'>I have already had my fill of crowded ports and foreigners. I crave conquest. I crave glory.</String>
		<String _locID='65209' gamecharacter='Huang' soundfilename='YHUAN0012' portraitfilename='units\asians\spc\huang\huang_icon_portrait'>Some men work their whole lives to see such sights, Admiral.   </String>
		<String _locID='65210' gamecharacter='Jinhai' soundfilename='YJINH0010' portraitfilename='units\asians\spc\jinhai\jinhai_icon_portrait'>True. Commoners are easily impressed. That is what separates rabble like you from men like me.</String>
		<String _locID='65211' gamecharacter='Jinhai' soundfilename='YJINH0011' portraitfilename='units\asians\spc\jinhai\jinhai_icon_portrait'>Now step aside. Royalty expects to be greeted by their own.</String>
		<String _locID='65212' gamecharacter='Chen' soundfilename='YCHEN0007' portraitfilename='units\asians\spc\chen\chen_icon_portrait'>Watch him closely, Captain.</String>
		<String _locID='65213' gamecharacter='Huang' soundfilename='YHUAN0013' portraitfilename='units\asians\spc\huang\huang_icon_portrait'>Jinhai may be venomous but he is not capable of betrayal.</String>
		<String _locID='65214' gamecharacter='Chen' soundfilename='YCHEN0008' portraitfilename='units\asians\spc\chen\chen_icon_portrait'>Because he is too stupid?</String>
		<String _locID='65215' gamecharacter='Huang' soundfilename='YHUAN0014' portraitfilename='units\asians\spc\huang\huang_icon_portrait'>Because he is a coward.</String>
		<String _locID='65216' gamecharacter='Courtier' soundfilename='YINDI0001' portraitfilename='units\asians\spc\sepoy\igc_sepoy_icon_portrait'>The Zamorin wishes you welcome, Admiral. All preparations have been made.</String>
		<String _locID='65217' gamecharacter='Jinhai' soundfilename='YJINH0012' portraitfilename='units\asians\spc\jinhai\jinhai_icon_portrait'>Excellent.</String>
		<String _locID='65218' gamecharacter='Chen' soundfilename='YCHEN0009' portraitfilename='units\asians\spc\chen\chen_icon_portrait'>Gulls fill the sky, the sea goddess must watch over us.</String>
		<String _locID='65219' gamecharacter='Huang' soundfilename='YHUAN0015' portraitfilename='units\asians\spc\huang\huang_icon_portrait'>I wish I shared your Faith, Chen. We have sailed west for weeks with no sign of land.</String>
		<String _locID='65220' gamecharacter='Chen' soundfilename='YCHEN0010' portraitfilename='units\asians\spc\chen\chen_icon_portrait'>One cannot sail too far without hitting something, Captain.</String>
		<String _locID='65221' gamecharacter='Huang' soundfilename='YHUAN0016' portraitfilename='units\asians\spc\huang\huang_icon_portrait'>It is not the sea I fear. It is the Admiral. He appears to be connected to all our misfortunes.</String>
		<String _locID='65222' gamecharacter='Chen' soundfilename='YCHEN0011' portraitfilename='units\asians\spc\chen\chen_icon_portrait'>The Indian raiders did speak of being paid to fight...by one of our crew.</String>
		<String _locID='65223' gamecharacter='Huang' soundfilename='YHUAN0017' portraitfilename='units\asians\spc\huang\huang_icon_portrait'>Even now, he leads our fleet off the charts into the unknown.</String>
		<String _locID='65224' gamecharacter='Chen' soundfilename='YCHEN0012' portraitfilename='units\asians\spc\chen\chen_icon_portrait'>The Admiral has always plotted his own course.</String>
		<String _locID='65225' gamecharacter='Huang' soundfilename='YHUAN0018' portraitfilename='units\asians\spc\huang\huang_icon_portrait'>Yes, Chen, but where is he going?</String>
		<String _locID='65226' gamecharacter='Chen' soundfilename='YCHEN0013' portraitfilename='units\asians\spc\chen\chen_icon_portrait'>Wherever he leads us, it appears we will brave a storm before our arrival.</String>
		<String _locID='65227' gamecharacter='Huang' soundfilename='YHUAN0019' portraitfilename='units\asians\spc\huang\huang_icon_portrait'>Like the birds, it is an omen. But a bad one.</String>
		<String _locID='65228' gamecharacter='Chen' soundfilename='YCHEN0014' portraitfilename='units\asians\spc\chen\chen_icon_portrait'>That is the last time I pray to the sea goddess.</String>
		<String _locID='65229' gamecharacter='Huang' soundfilename='YHUAN0020' portraitfilename='units\asians\spc\huang\huang_icon_portrait'>What is this place? </String>
		<String _locID='65230' gamecharacter='Huang' soundfilename='YHUAN0021' portraitfilename='units\asians\spc\huang\huang_icon_portrait'>It is pathetic. Even at the edge of the world, men still murder each other for power.</String>
		<String _locID='65231' gamecharacter='Chen' soundfilename='YCHEN0015' portraitfilename='units\asians\spc\chen\chen_icon_portrait'>Speaking of pathetic, have you seen the Admiral?</String>
		<String _locID='65232' gamecharacter='Huang' soundfilename='YHUAN0022_PU' portraitfilename='units\asians\spc\huang\huang_icon_portrait'>Our commander has vanished. I fear he was captured with the others.</String>
		<String _locID='65233' gamecharacter='Chen' soundfilename='YCHEN0016' portraitfilename='units\asians\spc\chen\chen_icon_portrait'>Not to worry. There will always be another admiral where he came from.</String>
		<String _locID='65234' gamecharacter='Huang' soundfilename='YHUAN0023' portraitfilename='units\asians\spc\huang\huang_icon_portrait'>Perhaps it is as you said before, and Jinhai has taken his own path. If so, he is now at the mercy of the wilderness.</String>
		<String _locID='65235' gamecharacter='Chen' soundfilename='YCHEN0017' portraitfilename='units\asians\spc\chen\chen_icon_portrait'>Can we leave this cursed rock, then?</String>
		<String _locID='65236' gamecharacter='Huang' soundfilename='YHUAN0024' portraitfilename='units\asians\spc\huang\huang_icon_portrait'>No. Prepare a rescue party. The hostiles captured many of our companions, and we must find them before nightfall.</String>
		<String _locID='65237' gamecharacter='Chen' soundfilename='YCHEN0018' portraitfilename='units\asians\spc\chen\chen_icon_portrait'>I think finding them will be easier than you expect.</String>
		<String _locID='65238' gamecharacter='Chen' soundfilename='YCHEN0019' portraitfilename='units\asians\spc\chen\chen_icon_portrait'>The city is deserted.</String>
		<String _locID='65239' gamecharacter='Huang' soundfilename='YHUAN0025' portraitfilename='units\asians\spc\huang\huang_icon_portrait'>Not deserted. The villagers are in hiding.</String>
		<String _locID='65240' gamecharacter='Chen' soundfilename='YCHEN0020' portraitfilename='units\asians\spc\chen\chen_icon_portrait'>Hiding, from what?</String>
		<String _locID='65241' gamecharacter='Huang' soundfilename='YHUAN0026_PU' portraitfilename='units\asians\spc\huang\huang_icon_portrait'>I never thought you would stoop to something as common as mutiny, Jinhai.</String>
		<String _locID='65242' gamecharacter='Jinhai' soundfilename='YJINH0013_PU' portraitfilename='units\asians\spc\jinhai\jinhai_icon_portrait'>It is not mutiny when you are the Admiral.</String>
		<String _locID='65243' gamecharacter='Huang' soundfilename='YHUAN0027_PU' portraitfilename='units\asians\spc\huang\huang_icon_portrait'>You hoped to plunder the riches of the fleet in India. Only you were defeated by a lowly crew of peasants and sailors.</String>
		<String _locID='65244' gamecharacter='Jinhai' soundfilename='YJINH0014_PU' portraitfilename='units\asians\spc\jinhai\jinhai_icon_portrait'>I will not make that mistake twice.</String>
		<String _locID='65245' gamecharacter='Huang' soundfilename='YHUAN0028_PU' portraitfilename='units\asians\spc\huang\huang_icon_portrait'>You may not be as cowardly as I predicted, but you are much more foolish. The emperor will hear of your treachery.</String>
		<String _locID='65246' gamecharacter='Jinhai' soundfilename='YJINH0015_PU' portraitfilename='units\asians\spc\jinhai\jinhai_icon_portrait'>In this world, I am the emperor! </String>
		<String _locID='65247' gamecharacter='Huang' soundfilename='YHUAN0029_PU' portraitfilename='units\asians\spc\huang\huang_icon_portrait'>Then your empire ends here!</String>
		<String _locID='65248' gamecharacter='Huang' soundfilename='YHUAN0030' portraitfilename='units\asians\spc\huang\huang_icon_portrait'>Set a course for home, Chen. We sail due east.</String>
		<String _locID='65249' gamecharacter='Chen' soundfilename='YCHEN0021' portraitfilename='units\asians\spc\chen\chen_icon_portrait'>Finally! I have been finding sand in many unwanted places.</String>
		<String _locID='65250' gamecharacter='Huang' soundfilename='YHUAN0031' portraitfilename='units\asians\spc\huang\huang_icon_portrait'>It is a pity that a man born of such extraordinary means had to die such an ordinary death.</String>
		<String _locID='65251' gamecharacter='Chen' soundfilename='YCHEN0022_PU' portraitfilename='units\asians\spc\chen\chen_icon_portrait'>Decisions make a great man, Captain. Not family, not wealth.</String>
		<String _locID='65252' gamecharacter='Huang' soundfilename='YHUAN0032' portraitfilename='units\asians\spc\huang\huang_icon_portrait'>Then I am glad you have been there to guide me, Chen.</String>
		<String _locID='65253' gamecharacter='Chen' soundfilename='YCHEN0023_ALT' portraitfilename='units\asians\spc\chen\chen_icon_portrait'>Give me no credit. I simply follow where the bottle leads me.</String>
		<String _locID='65254' gamecharacter='Huang' soundfilename='YHUAN0033' portraitfilename='units\asians\spc\huang\huang_icon_portrait'>Have you done as I asked?</String>
		<String _locID='65255' gamecharacter='Chen' soundfilename='YCHEN0024' portraitfilename='units\asians\spc\chen\chen_icon_portrait'>We have scoured the beaches for all evidence of our presence.</String>
		<String _locID='65256' gamecharacter='Huang' soundfilename='YHUAN0034' portraitfilename='units\asians\spc\huang\huang_icon_portrait'>Good. It is time the treasure fleet moved on to calmer waters: home.</String>
		<String _locID='65257' gamecharacter='Huang' soundfilename='YHUAN0035' portraitfilename='units\asians\spc\huang\huang_icon_portrait'>Hopefully, no one will even know we were here.</String>
		<String _locID='65258' symbol='cStringPopulationCapAddition'>%1s: Increase Population Cap by %2d</String>
		<String _locID='65259'>Treasure Map</String>
		<String _locID='65260'>Reduces the cost of all infantry.</String>
		<String _locID='65261'>Decrease Infantry Costs Nugget</String>
		<String _locID='65262' symbol='cStringypMapleTree'>A stand of Japanese maple trees worth %1d %2s.</String>
		<String _locID='65263' symbol='cStringypMapleTreeActivate'>%1s has discovered a stand of Japanese maple trees worth %2d %3s.</String>
		<String _locID='65264' symbol='cStringypPangolin'>A scaly pangolin worth %1d %2s.</String>
		<String _locID='65265' symbol='cStringypPangolinActivate'>%1s has discovered a scaly pangolin worth %2d %3s.</String>
		<String _locID='65266' symbol='cStringypBokChoy'>A wild patch of bok choy worth %1d %2s.</String>
		<String _locID='65267' symbol='cStringypBokChoyActivate'>%1s has discovered a wild patch of bok choy worth %2d %3s.</String>
		<String _locID='65268' symbol='cStringypCherryTree'>A grove of flowering cherry trees worth %1d %2s.</String>
		<String _locID='65269' symbol='cStringypCherryTreeActivate'>%1s has discovered a flowering grove of cherry trees worth %2d %3s.</String>
		<String _locID='65270' symbol='cStringypTreasureMap'>A pirate map showing the location of all local Treasures.</String>
		<String _locID='65271' symbol='cStringypTreasureMapActivate'>%1s has recovered a pirate map showing them the location of all Treasures.</String>
		<String _locID='65272' symbol='cStringypGiantSalamander'>A giant salamander worth %1d %2s.</String>
		<String _locID='65273' symbol='cStringypGiantSalamanderActivate'>%1s has recovered a giant salamander worth %2d %3s. Delicious!</String>
		<String _locID='65274' symbol='cStringypSettlerHP'>Acupuncture methods that increase settler hitpoints by 15 percent.</String>
		<String _locID='65275' symbol='cStringypSettlerHPActivate'>%1s has recovered acupuncture methods that increase settler hitpoints by 15 percent.</String>
		<String _locID='65276' symbol='cStringypTea'>An errant Shipment of tea leaves worth %1d %2s.</String>
		<String _locID='65277' symbol='cStringypTeaActivate'>%1s has recovered a Shipment of tea leaves worth %2d %3s.</String>
		<String _locID='65278' symbol='cStringypFerret'>A wily ferret worth %1d %2s.</String>
		<String _locID='65279' symbol='cStringypFerretActivate'>%1s has discovered a wily ferret worth %2d %3s.</String>
		<String _locID='65280' symbol='cStringypReduceInfantryCosts'>A collection of mystical sutras that reduces infantry costs by 5%.</String>
		<String _locID='65281' symbol='cStringypReduceInfantryCostsActivate'>%1s has discovered a collection of mystical sutras that reduce infantry costs by 5%.</String>
		<String _locID='65282' symbol='cStringypPanda'>A nearly-mature panda cub that you can tame.</String>
		<String _locID='65283' symbol='cStringypPandaActivate'>%1s has tamed a panda.</String>
		<String _locID='65284' symbol='cStringypRedPanda'>An adorable red panda worth %2d %3s for the entire team.</String>
		<String _locID='65285' symbol='cStringypRedPandaActivate'>%1s has discovered an adorable red panda worth %2d %3s for their team.</String>
		<String _locID='65286' symbol='cStringChangeBuildingWorkRateEffect'>%1s: Changes Training and Research Work Rate by %2.2f%%</String>
		<String _locID='65287' symbol='cStringAddBuildingWorkRateEffect'>%1s: Adds to Training and Research Work Rate by %2.2f</String>
		<String _locID='65288' symbol='cStringSetBuildingWorkRateEffect'>%1s: Sets Training and Research Work Rate to %2.2f</String>
		<String _locID='65289'>Banner Army Loyalty Shipment has arrived.</String>
		<String _locID='65290'>Roundhouse ATK</String>
		<String _locID='65291'>Damages all units in the area and makes all hits critical for a short time.</String>
		<String _locID='65292'>4 Howdah +1 Villager</String>
		<String _locID='65293' gamecharacter='Stranger' soundfilename='YREBE0000' portraitfilename='units\asians\spc\arsonist\arsonist_icon_portrait'>This injustice must end! The British East India Company takes our treasure, displaces our rulers, and despoils our traditions.</String>
		<String _locID='65294' gamecharacter='Stranger' soundfilename='YREBE0001' portraitfilename='units\asians\spc\arsonist\arsonist_icon_portrait'>Now it is public humiliation! I tell you, prophecy foretells the end of the Company after one century. That is now.</String>
		<String _locID='65295' gamecharacter='Nanib' soundfilename='YNANI0000' portraitfilename='units\asians\spc\nanib\nanib_icon_portrait'>Be patient, my friend.</String>
		<String _locID='65296' gamecharacter='Stranger' soundfilename='YREBE0002' portraitfilename='units\asians\spc\arsonist\arsonist_icon_portrait'>Be patient, you say? I have seen forty years, and not one of them free of the cursed Company.</String>
		<String _locID='65297' gamecharacter='Nanib' soundfilename='YNANI0001' portraitfilename='units\asians\spc\nanib\nanib_icon_portrait'>Our only option is to work with the foreigners.</String>
		<String _locID='65298' gamecharacter='Stranger' soundfilename='YREBE0003' portraitfilename='units\asians\spc\arsonist\arsonist_icon_portrait'>Spoken like a true coward. Like a little Englishman.</String>
		<String _locID='65299' gamecharacter='Nanib' soundfilename='YNANI0002' portraitfilename='units\asians\spc\nanib\nanib_icon_portrait'>You know nothing of who I am.</String>
		<String _locID='65300' gamecharacter='Edwardson' soundfilename='YEDWA0000' portraitfilename='units\asians\spc\edwardson\clnl_edwardson_icon_portrait'>Lieutenant Sahir, I have but one cardinal sin: impatience.</String>
		<String _locID='65301' gamecharacter='Nanib' soundfilename='YNANI0003' portraitfilename='units\asians\spc\nanib\nanib_icon_portrait'>I am sorry, Colonel. The detainees were marched through town and stripped of their uniforms in public.</String>
		<String _locID='65302' gamecharacter='Edwardson' soundfilename='YEDWA0001' portraitfilename='units\asians\spc\edwardson\clnl_edwardson_icon_portrait'>Such a fate is too good for the likes of them. Execution is the preferable method, one that makes a lasting impression.</String>
		<String _locID='65303' gamecharacter='Nanib' soundfilename='YNANI0004' portraitfilename='units\asians\spc\nanib\nanib_icon_portrait'>Sir, the Company's disrespect of the people fuels an already dangerous fire.  </String>
		<String _locID='65304' gamecharacter='Edwardson' soundfilename='YEDWA0002' portraitfilename='units\asians\spc\edwardson\clnl_edwardson_icon_portrait'>Lieutenant, the British East India Company has ruled India for one hundred years.</String>
		<String _locID='65305' gamecharacter='Edwardson' soundfilename='YEDWA0003' portraitfilename='units\asians\spc\edwardson\clnl_edwardson_icon_portrait'>I sincerely doubt that a few dyspeptic sepoy are going to change that.</String>
		<String _locID='65306' gamecharacter='Edwardson' soundfilename='YEDWA0004' portraitfilename='units\asians\spc\edwardson\clnl_edwardson_icon_portrait'>If ever you need reminding of who rules this nation, simply look to the rooftops. Now, chin-up, Lieutenant.</String>
		<String _locID='65307' gamecharacter='Nanib' soundfilename='YNANI0005' portraitfilename='units\asians\spc\nanib\nanib_icon_portrait'>Yes, Sir.</String>
		<String _locID='65308' gamecharacter='Edwardson' soundfilename='YEDWA0005' portraitfilename='units\asians\spc\edwardson\clnl_edwardson_icon_portrait'>There is a bit of sport in it, isn't there Nanib? I could be hunting fox back home in Norfolk.</String>
		<String _locID='65309' gamecharacter='Edwardson' soundfilename='YEDWA0006' portraitfilename='units\asians\spc\edwardson\clnl_edwardson_icon_portrait'>If the rebels wish to disrupt our flow of saltpeter, it will take more than a few elephants to do it.</String>
		<String _locID='65310' gamecharacter='Edwardson' soundfilename='YEDWA0007' portraitfilename='units\asians\spc\edwardson\clnl_edwardson_icon_portrait'>Do you see in these uprisings some common purpose? </String>
		<String _locID='65311' gamecharacter='Nanib' soundfilename='YNANI0007' portraitfilename='units\asians\spc\nanib\nanib_icon_portrait'>They are not as scattered as you would believe. They will come together, and when they do, we will face an army.</String>
		<String _locID='65312' gamecharacter='Edwardson' soundfilename='YEDWA0008' portraitfilename='units\asians\spc\edwardson\clnl_edwardson_icon_portrait'>Wisely spoken. You may make an effective captain, after all.</String>
		<String _locID='65313' gamecharacter='Sergeant' soundfilename='YENGL0000' portraitfilename='units\infantry_ranged\musketeer\musketeer_portrait'>Sir! A trading post is under attack to the east.</String>
		<String _locID='65314' gamecharacter='Edwardson' soundfilename='YEDWA0009' portraitfilename='units\asians\spc\edwardson\clnl_edwardson_icon_portrait'>Come, Lieutenant. Do not lose hope. Where there is tea, there is always hope.  </String>
		<String _locID='65315' gamecharacter='Edwardson' soundfilename='YEDWA0010' portraitfilename='units\asians\spc\edwardson\clnl_edwardson_icon_portrait'>A series of fires have broken out around Calcutta. We are directed there immediately.</String>
		<String _locID='65316' gamecharacter='Edwardson' soundfilename='YEDWA0011' portraitfilename='units\asians\spc\edwardson\clnl_edwardson_icon_portrait'>How does the damned Company expect me to be everywhere at once?</String>
		<String _locID='65317' gamecharacter='Nanib' soundfilename='YNANI0008' portraitfilename='units\asians\spc\nanib\nanib_icon_portrait'>Perhaps they ask too much of us all.</String>
		<String _locID='65318' gamecharacter='Edwardson' soundfilename='YEDWA0012' portraitfilename='units\asians\spc\edwardson\clnl_edwardson_icon_portrait'>Bah. This is the rebels' doing. The need to stir up trouble flows in their blood.</String>
		<String _locID='65319' gamecharacter='Nanib' soundfilename='YNANI0010' portraitfilename='units\asians\spc\nanib\nanib_icon_portrait'>The Company has no respect for the Indian people, Sir. That is, and always has been, the reason behind these attacks.</String>
		<String _locID='65320' gamecharacter='Edwardson' soundfilename='YEDWA0013' portraitfilename='units\asians\spc\edwardson\clnl_edwardson_icon_portrait'>You forget yourself, Nanib. You are beginning to sound like one of the rebels.</String>
		<String _locID='65321' gamecharacter='Nanib' soundfilename='YNANI0011' portraitfilename='units\asians\spc\nanib\nanib_icon_portrait'>If only that were something to regret, Sir.</String>
		<String _locID='65322' gamecharacter='Edwardson' soundfilename='YEDWA0014' portraitfilename='units\asians\spc\edwardson\clnl_edwardson_icon_portrait'>Tread carefully, Nanib. You have been warned.</String>
		<String _locID='65323' gamecharacter='Nanib' soundfilename='YNANI0012' portraitfilename='units\asians\spc\nanib\nanib_icon_portrait'>Surrender and we will spare your lives!</String>
		<String _locID='65324' gamecharacter='Rebel Leader' soundfilename='YREBE0004' portraitfilename='units\asians\spc\arsonist\arsonist_icon_portrait'>We will fight to the death. The British have no claim to this kingdom.</String>
		<String _locID='65325' gamecharacter='Nanib' soundfilename='YNANI0013' portraitfilename='units\asians\spc\nanib\nanib_icon_portrait'>If you wish to die, then you had best find somewhere else do it. Put down your weapons. This is not how India will be won.</String>
		<String _locID='65326' gamecharacter='Rebel Leader' soundfilename='YREBE0005' portraitfilename='units\asians\spc\arsonist\arsonist_icon_portrait'>It will never be won while men like you wear the colors of our enemies.</String>
		<String _locID='65327' gamecharacter='Nanib' soundfilename='YNANI0014' portraitfilename='units\asians\spc\nanib\nanib_icon_portrait'>Cooperation is the key to a modern India.</String>
		<String _locID='65328' gamecharacter='Rebel Leader' soundfilename='YREBE0006' portraitfilename='units\asians\spc\arsonist\arsonist_icon_portrait'>Cooperation is what has given this Company all of its power.</String>
		<String _locID='65329' gamecharacter='Nanib' soundfilename='YNANI0015' portraitfilename='units\asians\spc\nanib\nanib_icon_portrait'>Leave this place. Leave before I forget compassion.</String>
		<String _locID='65330' gamecharacter='Edwardson' soundfilename='YEDWA0015' portraitfilename='units\asians\spc\edwardson\clnl_edwardson_icon_portrait'>Well done, Lieutenant. You sent them to the slaughter. I couldn't have arranged it better myself.</String>
		<String _locID='65331' gamecharacter='Nanib' soundfilename='YNANI0016' portraitfilename='units\asians\spc\nanib\nanib_icon_portrait'>But, I...</String>
		<String _locID='65332' gamecharacter='Edwardson' soundfilename='YEDWA0016' portraitfilename='units\asians\spc\edwardson\clnl_edwardson_icon_portrait'>What is this new nonsense?</String>
		<String _locID='65333' gamecharacter='Nanib' soundfilename='YNANI0017' portraitfilename='units\asians\spc\nanib\nanib_icon_portrait'>The men refuse to use the new Enfield rifles, Colonel.</String>
		<String _locID='65334' gamecharacter='Edwardson' soundfilename='YEDWA0017' portraitfilename='units\asians\spc\edwardson\clnl_edwardson_icon_portrait'>Then how do they expect to fight the enemy? Find out what all of the chatter is about, Lieutenant.</String>
		<String _locID='65335' gamecharacter='Nanib' soundfilename='YNANI0018' portraitfilename='units\asians\spc\nanib\nanib_icon_portrait'>Colonel, there is pig fat in the rifle cartridges.</String>
		<String _locID='65336' gamecharacter='Nanib' soundfilename='YNANI0019' portraitfilename='units\asians\spc\nanib\nanib_icon_portrait'>It is against the men's beliefs to eat pork in any form, so they cannot tear them open with their teeth.</String>
		<String _locID='65337' gamecharacter='Edwardson' soundfilename='YEDWA0018' portraitfilename='units\asians\spc\edwardson\clnl_edwardson_icon_portrait'>I don't care what they believe. Tell them to do as I say or they will be executed.</String>
		<String _locID='65338' gamecharacter='Nanib' soundfilename='YNANI0020' portraitfilename='units\asians\spc\nanib\nanib_icon_portrait'>But Sir...</String>
		<String _locID='65339' gamecharacter='Edwardson' soundfilename='YEDWA0019' portraitfilename='units\asians\spc\edwardson\clnl_edwardson_icon_portrait'>You, Lieutenant, pick up that rifle. Show them how it's done.</String>
		<String _locID='65340' gamecharacter='Nanib' soundfilename='YNANI0021' portraitfilename='units\asians\spc\nanib\nanib_icon_portrait'>Sir, it is also against my beliefs to place this cartridge in my mouth.</String>
		<String _locID='65341' gamecharacter='Edwardson' soundfilename='YEDWA0020' portraitfilename='units\asians\spc\edwardson\clnl_edwardson_icon_portrait'>Pick it up, at once!</String>
		<String _locID='65342' gamecharacter='Nanib' soundfilename='YNANI0022' portraitfilename='units\asians\spc\nanib\nanib_icon_portrait'>Regrettably, I cannot.</String>
		<String _locID='65343' gamecharacter='Edwardson' soundfilename='YEDWA0021' portraitfilename='units\asians\spc\edwardson\clnl_edwardson_icon_portrait'>I am giving you an order, Lieutenant! Pick up that weapon!</String>
		<String _locID='65344' gamecharacter='Nanib' soundfilename='YNANI0023' portraitfilename='units\asians\spc\nanib\nanib_icon_portrait'>Yes, Colonel.</String>
		<String _locID='65345' gamecharacter='Edwardson' soundfilename='YEDWA0022' portraitfilename='units\asians\spc\edwardson\clnl_edwardson_icon_portrait'>Your first shot will be your last, Nanib. You have my word.</String>
		<String _locID='65346' gamecharacter='Pravar' soundfilename='YPRAV0000' portraitfilename='units\asians\spc\prava\pravar_icon_portrait'>Look at how many have joined us, Nanib. We cannot fail. The war for independence has truly begun.   </String>
		<String _locID='65347' gamecharacter='Nanib' soundfilename='YNANI0024' portraitfilename='units\asians\spc\nanib\nanib_icon_portrait'>But we are an army without a leader.</String>
		<String _locID='65348' gamecharacter='Pravar' soundfilename='YPRAV0001' portraitfilename='units\asians\spc\prava\pravar_icon_portrait'>You will be our general now, Nanib.</String>
		<String _locID='65349' gamecharacter='Nanib' soundfilename='YNANI0025' portraitfilename='units\asians\spc\nanib\nanib_icon_portrait'>I never asked to be a general. I am a lieutenant in a nonexistent army, nothing more.</String>
		<String _locID='65350' gamecharacter='Messenger' soundfilename='YINDI0000' portraitfilename='units\asians\spc\sepoy\igc_sepoy_icon_portrait'>The cry for freedom is spreading. Bahadur Shah of the Mughal Empire has declared himself Supreme Ruler of India.</String>
		<String _locID='65351' gamecharacter='Nanib' soundfilename='YNANI0026' portraitfilename='units\asians\spc\nanib\nanib_icon_portrait'>The Shah is a captive of the Company. How does he expect to lead us from deep within a prison cell?</String>
		<String _locID='65352' gamecharacter='Pravar' soundfilename='YPRAV0002' portraitfilename='units\asians\spc\prava\pravar_icon_portrait'>It is simple. We will turn our rage on Delhi and free him.</String>
		<String _locID='65353' gamecharacter='Nanib' soundfilename='YNANI0027' portraitfilename='units\asians\spc\nanib\nanib_icon_portrait'>If it is the will of the people, then I am at their command.</String>
		<String _locID='65354' gamecharacter='Nanib' soundfilename='YNANI0028' portraitfilename='units\asians\spc\nanib\nanib_icon_portrait'>We have shown that we can defeat a regiment, but what of a whole army?  </String>
		<String _locID='65355' gamecharacter='Pravar' soundfilename='YPRAV0003' portraitfilename='units\asians\spc\prava\pravar_icon_portrait'>We will face that challenge when it is necessary to our goal.</String>
		<String _locID='65356' gamecharacter='Nanib' soundfilename='YNANI0029' portraitfilename='units\asians\spc\nanib\nanib_icon_portrait'>And what exactly is our goal, Pravar?</String>
		<String _locID='65357' gamecharacter='Pravar' soundfilename='YPRAV0004' portraitfilename='units\asians\spc\prava\pravar_icon_portrait'>We shall march on the British, and pry them from the landscape.</String>
		<String _locID='65358' gamecharacter='Nanib' soundfilename='YNANI0030' portraitfilename='units\asians\spc\nanib\nanib_icon_portrait'>Perhaps, but our fight is not with the British. It is with the cursed Company.</String>
		<String _locID='65359' gamecharacter='Pravar' soundfilename='YPRAV0005' portraitfilename='units\asians\spc\prava\pravar_icon_portrait'>Then we will engulf it in fire, and make them wish they'd never set foot in this country.</String>
		<String _locID='65360' gamecharacter='Nanib' soundfilename='YNANI0031' portraitfilename='units\asians\spc\nanib\nanib_icon_portrait'>Yes, and I know exactly where we should start.</String>
		<String _locID='65361' gamecharacter='Nanib' soundfilename='YNANI0032' portraitfilename='units\asians\spc\nanib\nanib_icon_portrait'>The Company has treated this country like property and the people like trespassers. But our liberation begins here.</String>
		<String _locID='65362' gamecharacter='Edwardson' soundfilename='YEDWA0023' portraitfilename='units\asians\spc\edwardson\clnl_edwardson_icon_portrait'>Brave words, Nanib. Is this your army, a band of native thugs and villagers?</String>
		<String _locID='65363' gamecharacter='Nanib' soundfilename='YNANI0033' portraitfilename='units\asians\spc\nanib\nanib_icon_portrait'>You are not firing on unarmed men this time, Colonel.</String>
		<String _locID='65364' gamecharacter='Edwardson' soundfilename='YEDWA0024' portraitfilename='units\asians\spc\edwardson\clnl_edwardson_icon_portrait'>You, not I, will be leading these fools into a massacre.</String>
		<String _locID='65365' gamecharacter='Nanib' soundfilename='YNANI0034' portraitfilename='units\asians\spc\nanib\nanib_icon_portrait'>You are alone, Colonel.</String>
		<String _locID='65366' gamecharacter='Edwardson' soundfilename='YEDWA0025' portraitfilename='units\asians\spc\edwardson\clnl_edwardson_icon_portrait'>The Company always sends reinforcements.</String>
		<String _locID='65367' gamecharacter='Nanib' soundfilename='YNANI0035' portraitfilename='units\asians\spc\nanib\nanib_icon_portrait'>No one will come. Not today. Today our fight is with you, Colonel.</String>
		<String _locID='65368' gamecharacter='Nanib' soundfilename='YNANI0036' portraitfilename='units\asians\spc\nanib\nanib_icon_portrait'>We will not rest until you are dead at our feet.</String>
		<String _locID='65369' gamecharacter='Edwardson' soundfilename='YEDWA0027' portraitfilename='units\asians\spc\edwardson\clnl_edwardson_icon_portrait'>You will never find me at the feet of a traitor, dead or alive.</String>
		<String _locID='65370' gamecharacter='Nanib' soundfilename='YNANI0037_PU' portraitfilename='units\asians\spc\nanib\nanib_icon_portrait'>Then we will bury you.</String>
		<String _locID='65371' gamecharacter='Edwardson' soundfilename='YEDWA0028' portraitfilename='units\asians\spc\edwardson\clnl_edwardson_icon_portrait'>I am impressed, Nanib. But you are simply ending one man. The Company is bigger than me.</String>
		<String _locID='65372' gamecharacter='Edwardson' soundfilename='YEDWA0029' portraitfilename='units\asians\spc\edwardson\clnl_edwardson_icon_portrait'>It is bigger than you. It is bigger than this whole forsaken country.</String>
		<String _locID='65374' gamecharacter='Nanib' soundfilename='YNANI0038' portraitfilename='units\asians\spc\nanib\nanib_icon_portrait'>I learned much from you, Colonel. But it is clear that you learned nothing from me.</String>
		<String _locID='65375' gamecharacter='Nanib' soundfilename='YNANI0039' portraitfilename='units\asians\spc\nanib\nanib_icon_portrait'>Your Company may have the ability to set fire to a village, a home, but no company will ever set fire to a man's soul.</String>
		<String _locID='65376' gamecharacter='Nanib' soundfilename='YNANI0040' portraitfilename='units\asians\spc\nanib\nanib_icon_portrait'>You cannot fight such passion. Not with money. Not with guns. Not with men.</String>
		<String _locID='65377' gamecharacter='Edwardson' soundfilename='YEDWA0030' portraitfilename='units\asians\spc\edwardson\clnl_edwardson_icon_portrait'>Damn you. Damn you all...</String>
		<String _locID='65378' gamecharacter='Pravar' soundfilename='YPRAV0006' portraitfilename='units\asians\spc\prava\pravar_icon_portrait'>Come, Nanib. The prophecy must be fulfilled. There are others like him to be defeated.</String>
		<String _locID='65379' gamecharacter='Nanib' soundfilename='YNANI0041' portraitfilename='units\asians\spc\nanib\nanib_icon_portrait'>Yes. I am afraid there will always be others like him.</String>
		<String _locID='65380'>Light artillery good against infantry</String>
		<String _locID='65381'>Light artillery. Better against infantry than buildings.</String>
		<String _locID='65382'>Foot Artillery</String>
		<String _locID='65383'>CON Foot Artillery</String>
		<String _locID='65384'>Anti-artillery artillery</String>
		<String _locID='65385'>Light artillery. Good against other artillery.</String>
		<String _locID='65386'>Culverin</String>
		<String _locID='65387'>CON Culverin</String>
		<String _locID='65388'>Siege artillery</String>
		<String _locID='65389'>Artillery that fires an exploding shell at buildings or ships.</String>
		<String _locID='65390'>Howitzer</String>
		<String _locID='65391'>CON Howitzer</String>
		<String _locID='65392'>Ottoman super-heavy artillery</String>
		<String _locID='65393'>Ottoman super-heavy artillery. Moves and fires slowly, but does tremendous damage against infantry or buildings.</String>
		<String _locID='65394'>Dardanelles Gun</String>
		<String _locID='65395'>CON Dardanelles Gun</String>
		<String _locID='65396'>Light artillery; good against infantry</String>
		<String _locID='65397'>Quick moving artillery. Strong against infantry.</String>
		<String _locID='65398'>Horse Artillery</String>
		<String _locID='65399'>CON Horse Artillery</String>
		<String _locID='65400'>Anti-building artillery</String>
		<String _locID='65401'>Siege warrior that dies when it attacks buildings, but does lots of damage.</String>
		<String _locID='65402'>Petard</String>
		<String _locID='65403'>CON Petard</String>
		<String _locID='65404'>Spy good against mercenaries and leaders</String>
		<String _locID='65405'>Sneaky assassin. Highly effective vs. mercenaries and heroes.</String>
		<String _locID='65406'>Spy</String>
		<String _locID='65407'>CON Spy</String>
		<String _locID='65408'>Hand cavalry, good against archers, skirmishers, and artillery</String>
		<String _locID='65409'>An army of Ottoman Gardeners (Hussars).\n3 Gardeners: hand cavalry, good against archers, skirmishers, and artillery.</String>
		<String _locID='65410'>Ottoman Expeditionary Company</String>
		<String _locID='65411'>Ottoman Expeditionary Company</String>
		<String _locID='65412'>Manoeuvre cavalry</String>
		<String _locID='65413'>Manoeuvre cavalry. Good against shock units.</String>
		<String _locID='65414'>Lusitano Army</String>
		<String _locID='65415'>CAV Lusitano Army</String>
		<String _locID='65416'>Heavy ranged infantry, good against shock units and hand infantry</String>
		<String _locID='65417'>An army of Dutch Stadhouders (Musketeers).\n6 Stadhouders: heavy ranged infantry that are armed with a bayonet to beat shock units and good at range against hand infantry.</String>
		<String _locID='65418'>Dutch Expeditionary Company</String>
		<String _locID='65419'>Dutch Expeditionary Company</String>
		<String _locID='65420'>Hand cavalry, good against archers, skirmishers, and artillery</String>
		<String _locID='65421'>An army of Russian Siberian Cossacks.\n4 Siberian Cossacks: hand cavalry, good against archers, skirmishers, and artillery.</String>
		<String _locID='65422'>Russian Expeditionary Company</String>
		<String _locID='65423'>Russian Expeditionary Company</String>
		<String _locID='65424'>Heavy ranged infantry</String>
		<String _locID='65425'>Heavy ranged infantry. Armed with a bayonet to beat shock units.</String>
		<String _locID='65426'>Redcoat Army</String>
		<String _locID='65427'>INF Redcoat Army</String>
		<String _locID='65428'>Light artillery, good against infantry and buildings</String>
		<String _locID='65429'>An army of French Young Gardes (Grenadiers).\n4 Young Garde: light artillery that throws grenades to defeat infantry or buildings.</String>
		<String _locID='65430'>French Expeditionary Company</String>
		<String _locID='65431'>French Expeditionary Company</String>
		<String _locID='65432'>Archer good against infantry</String>
		<String _locID='65433'>Archaic archer. Good against infantry.</String>
		<String _locID='65434'>Besteiros</String>
		<String _locID='65435'>CON Besteiros</String>
		<String _locID='65436'>Archer, good against line units</String>
		<String _locID='65437'>An army of Portuguese Academicos (Volunteers).\n7 Academicos: Border guard armed with a rifle. Good against maneuver units.</String>
		<String _locID='65438'>Portuguese Expeditionary Company</String>
		<String _locID='65439'>Portuguese Expeditionary Company</String>
		<String _locID='65440' symbol='cStringFreeHomeCityUnitEffectShipped'>Delivers %d %s with %d %s in it</String>
		<String _locID='65441'>Trains:\nAbus Guns\nHumbaracis\nDardanelles Guns\nNizam-i Cedids\n \nShipments:\nEconomic units</String>
		<String _locID='65442'>Ottoman Allies\n+10 Land Unit / Building LOS</String>
		<String _locID='65443' symbol='cStringypEggplant'>Succulent eggplant worth %2d %3s.</String>
		<String _locID='65444' symbol='cStringypEggplantActivate'>%1s has recovered succulent eggplant worth %2d %3s.</String>
		<String _locID='65445' symbol='cStringypRhino'>A nearly-mature rhino calf that can be tamed.</String>
		<String _locID='65446' symbol='cStringypRhinoActivate'>%1s has tamed a rhino.</String>
		<String _locID='65447' symbol='cStringypBuildingSpeedNugget'>A Mughal architectural treatise that decreases building construction time by 5 percent.</String>
		<String _locID='65448' symbol='cStringypBuildingSpeedNuggetActivate'>%1s has recovered a Mughal architectural treatise that decreases building construction time by 5 percent.</String>
		<String _locID='65449' symbol='cStringypBuildingHPNugget'>A Mughal architectural treatise that increases building hitpoints by 15 percent.</String>
		<String _locID='65450' symbol='cStringypBuildingHPNuggetActivate'>%1s has recovered a Mughal architectural treatise that increases building hitpoints by 15 percent.</String>
		<String _locID='65451' symbol='cStringypMustard'>A cache of mustard seeds worth %2d %3s.</String>
		<String _locID='65452' symbol='cStringypMustardActivate'>%1s has claimed a cache of mustard seeds worth %2d %3s.</String>
		<String _locID='65453'>Buildings build faster</String>
		<String _locID='65454'>Building Speed Nugget</String>
		<String _locID='65455'>Engineering School Shipment has arrived.</String>
		<String _locID='65456'>2 Mountain Castles</String>
		<String _locID='65457'>Ships an Arsenal Wagon.</String>
		<String _locID='65458'>Ships a Bank Wagon.</String>
		<String _locID='65459'>Ships a Capitol Wagon.</String>
		<String _locID='65460'>Increases speed of infantry units.</String>
		<String _locID='65461'>4 Settlers</String>
		<String _locID='65462'>Increases siege damage of gunpowder units.</String>
		<String _locID='65463'>2 Dardanelles Guns</String>
		<String _locID='65464'>Villagers gather all natural resources faster.</String>
		<String _locID='65465'>Wheelbarrow</String>
		<String _locID='65466'>Villagers gather all natural resources faster.</String>
		<String _locID='65467'>Wheelbarrow</String>
		<String _locID='65468'>Villagers gather food from Cherry Orchards and berries faster.</String>
		<String _locID='65469'>Hanami Parties</String>
		<String _locID='65470'>Villagers gather food from Cherry orchards, berries, and Kumara Fields faster.</String>
		<String _locID='65471'>Yozakura Lanterns</String>
		<String _locID='65472' symbol='cStringAbstractNameXP'>XP</String>
		<String _locID='65473'>Wood source</String>
		<String _locID='65474'>Japanese trees such as maple and pine. Harvest for wood.</String>
		<String _locID='65475'>Tree</String>
		<String _locID='65476'>Tree - Coastal Japan</String>
		<String _locID='65477'>Silk Market</String>
		<String _locID='65478'>Silk Market</String>
		<String _locID='65479'>Silver Market</String>
		<String _locID='65480'>Japanese Banner</String>
		<String _locID='65481'>PROP YP Japanese Banner Short</String>
		<String _locID='65482'>Crates of 500 food</String>
		<String _locID='65483'>Cords of 500 wood</String>
		<String _locID='65484'>Chests of 500 coin</String>
		<String _locID='65485'>Short-duration ranged infantry</String>
		<String _locID='65486'>Quick-training, musketeer who quickly loses hitpoints, becoming less effective over time.</String>
		<String _locID='65487'>Irregular</String>
		<String _locID='65488'>INF R Irregular</String>
		<String _locID='65489'>Short-duration hand infantry</String>
		<String _locID='65490'>Quick-training, Pikeman who quickly loses hitpoints, becoming less effective over time.</String>
		<String _locID='65491'>Sentry</String>
		<String _locID='65492'>INF H Sentry</String>
		<String _locID='65493'>Villagers gather coin from Rice Paddies faster.</String>
		<String _locID='65494'>Rice Surplus</String>
		<String _locID='65495' comment='objective: destroy the stockades' gamecharacter='General Kichiro'>What is this? Where are your village's men?</String>
		<String _locID='65496'>Ships Villagers and Pigs.</String>
		<String _locID='65497'>3 Villager + 4 Pigs</String>
		<String _locID='65498'>Economic building</String>
		<String _locID='65499'>Provides early economic improvements and exchanges one resource for another.</String>
		<String _locID='65500'>Market</String>
		<String _locID='65501'>Market Asian</String>
		<String _locID='65502'>Ships 3 pet tigers; +1 villager.</String>
		<String _locID='65503'>TEAM 3 Pet White Tigers</String>
		<String _locID='65504'>Ships 3 pet tigers; +1 villager.</String>
		<String _locID='65505'>2 Pet Lions +1 Villager</String>
		<String _locID='65506'>Animal Party</String>
		<String _locID='65507'>Ships a party of Tigers, White Tigers, Lions, and Rhinos. +1 Villager.</String>
		<String _locID='65508'>14 Urumis +1 Villager</String>
		<String _locID='65509'>Wood source.</String>
		<String _locID='65510'>Cords of 1,300 wood</String>
		<String _locID='65511'>Wood source.</String>
		<String _locID='65512'>Cords of 2,000 wood +1 Villager</String>
		<String _locID='65513'>Wood source.</String>
		<String _locID='65514'>Cords of 900 wood +3 Villagers</String>
		<String _locID='65515'>4 Shrine Wagons</String>
		<String _locID='65516'>6 Yamabushi</String>
		<String _locID='65517'>Exalted Flail Elephant</String>
		<String _locID='65518'>Exalted upgrade for Flail Elephants.</String>
		<String _locID='65519'>Flail Elephant attack and hitpoints increased.</String>
		<String _locID='65520'>Disciplined Flail Elephant</String>
		<String _locID='65521'>Disciplined Zamburak</String>
		<String _locID='65522'>Disciplined Flailiphant</String>
		<String _locID='65523'>Flail Elephant attack and hitpoints increased.</String>
		<String _locID='65524'>Honored Flail Elephant</String>
		<String _locID='65525'>Honored Zamburak</String>
		<String _locID='65526'>Honored Flailiphant</String>
		<String _locID='65527'>Confuscious' Gift Shipment has arrived.</String>
		<String _locID='65528'>Confuscious' Gift Shipment has arrived.</String>
		<String _locID='65529'>Officer of the British East India Company</String>
		<String _locID='65530'>Officer of the British East India Company.</String>
		<String _locID='65531'>British colonel</String>
		<String _locID='65532'>Captain of a Chinese treasure ship.</String>
		<String _locID='65533'>Ship captain</String>
		<String _locID='65534'>Admiral of a fleet</String>
		<String _locID='65535'>Admiral of a Chinese treasure fleet.</String>
		<String _locID='65536'>Allows Marathan Ships to be trained from the Dock and increases their hitpoints and attack by 25%; +1 Villager.</String>
		<String _locID='65537'>Marathan Den</String>
		<String _locID='65538'>Wokou Den</String>
		<String _locID='65539'>Wokou Den Shipment has arrived.</String>
		<String _locID='65540'>General in Tokugawa's Eastern Army.</String>
		<String _locID='65541'>Loyal general</String>
		<String _locID='65542'>Sailor in the Chinese Treasure fleet.</String>
		<String _locID='65543'>Crusty sailor</String>
		<String _locID='65544'>General in Tokugawa's Eastern Army.</String>
		<String _locID='65545'>Loyal general</String>
		<String _locID='65546'>Daimyo of the Fushimi Castle garrison.</String>
		<String _locID='65547'>Daimyo of the Fushimi Castle garrison.</String>
		<String _locID='65548'>Allied Daimyo</String>
		<String _locID='65549'>Allied Daimyo</String>
		<String _locID='65550'>Sepoy lieutenant of the British East India Company.</String>
		<String _locID='65551'>Sepoy lieutenant</String>
		<String _locID='65552'>Sepoy soldier changed allegiance to the Indian resistance.</String>
		<String _locID='65553'>Sepoy soldier</String>
		<String _locID='65554'>Future Shogun of Japan.</String>
		<String _locID='65555'>Powerful Shogun</String>
		<String _locID='65556'>Future Shogun of Japan.</String>
		<String _locID='65557'>Powerful Shogun</String>
		<String _locID='65558'>Chinese Treasure Ship in the fleet of Admiral Zheng He.</String>
		<String _locID='65559'>Chinese Treasure ship</String>
		<String _locID='65560'>The Meiji Restoration has come!</String>
		<String _locID='65561' symbol='cStringShrineAnimalBonus'>0.1</String>
		<String _locID='65562'>Trade income comes in at a fast rate. Villagers gather less efficiently.</String>
		<String _locID='65563'>Sequester</String>
		<String _locID='65564'>Trade income comes in at a fast rate. Villagers gather less efficiently.</String>
		<String _locID='65565'>Sequester</String>
		<String _locID='65566'>Trade income comes in at a fast rate. Villagers gather less efficiently.</String>
		<String _locID='65567'>Sequester</String>
		<String _locID='65568'>Advanced Market Shipment has arrived.</String>
		<String _locID='65569'>Advanced Market Shipment has arrived.</String>
		<String _locID='65570'>Daimyo. Trains troops and receives Shipments.</String>
		<String _locID='65571'>Powerful Japanese lord who can train troops and receive Shipments.</String>
		<String _locID='65572'>Daimyo Kiyomasa</String>
		<String _locID='65573'>CAV H Daimyo Kiyomasa</String>
		<String _locID='65574'>Daimyo. Trains troops and receives Shipments.</String>
		<String _locID='65575'>Powerful Japanese lord who can train troops and receive Shipments.</String>
		<String _locID='65576'>Daimyo Mototada</String>
		<String _locID='65577'>CAV H Daimyo Mototada</String>
		<String _locID='65578'>Inspiration</String>
		<String _locID='65579'>Greatly increases attack, hitpoints, and speed of your units for a short period.</String>
		<String _locID='65580'>Daimyo. Trains troops and receives Shipments.</String>
		<String _locID='65581'>Powerful Japanese lord who can train troops and receive Shipments.</String>
		<String _locID='65582'>Daimyo Masamune</String>
		<String _locID='65583'>CAV H Daimyo Masamune</String>
		<String _locID='65584'>Hero cavalry</String>
		<String _locID='65585'>Extremely powerful Japanese lord that rides a horse.</String>
		<String _locID='65586'>Shogun Tokugawa</String>
		<String _locID='65587'>CAV H Shogun Tokugawa</String>
		<String _locID='65588'>Food source</String>
		<String _locID='65589'>Harvest for food with Fishing Boats.</String>
		<String _locID='65590'>Fish - Mola Mola</String>
		<String _locID='65591'>Food source</String>
		<String _locID='65592'>Harvest for food with Fishing Boats.</String>
		<String _locID='65593'>Fish - Tuna</String>
		<String _locID='65594'>Cavalry building</String>
		<String _locID='65595'>Trains and upgrades hand and ranged cavalry.</String>
		<String _locID='65596'>Stable</String>
		<String _locID='65597'>Samurai Speed Shipment has arrived.</String>
		<String _locID='65598'>Tekkousen. Heavy warship.</String>
		<String _locID='65599'>Tekkousen. Heavy warship.</String>
		<String _locID='65600'>Tekkousen</String>
		<String _locID='65601'>SHP Tekkousen</String>
		<String _locID='65602'>Kick out your ally so that you can choose a new one.</String>
		<String _locID='65603'>End Relations</String>
		<String _locID='65604'>Kick out your ally so that you can choose a new one.</String>
		<String _locID='65605'>End Relations</String>
		<String _locID='65606'>Kick out your ally so that you can choose a new one.</String>
		<String _locID='65607'>End Relations</String>
		<String _locID='65608'>Kick out your ally so that you can choose a new one.</String>
		<String _locID='65609'>End Relations</String>
		<String _locID='65610'>Kick out your ally so that you can choose a new one.</String>
		<String _locID='65611'>End Relations</String>
		<String _locID='65612'>Kick out your ally so that you can choose a new one.</String>
		<String _locID='65613'>End Relations</String>
		<String _locID='65614'>Kick out your ally so that you can choose a new one.</String>
		<String _locID='65615'>End Relations</String>
		<String _locID='65616'>1 Atakabune</String>
		<String _locID='65617'>2 Atakabune</String>
		<String _locID='65618'>1 Tekkousen</String>
		<String _locID='65619'>All hand attacks do more damage; +2 Villagers.</String>
		<String _locID='65620'>Dravidian Martial Arts</String>
		<String _locID='65621'>Infantry Resistance Shipment has arrived.</String>
		<String _locID='65622'>Urumi Critical Strike Shipment has arrived.</String>
		<String _locID='65623'>8 Zamburaks +3 Villagers</String>
		<String _locID='65624'>Extensive Fortifications Shipment has arrived.</String>
		<String _locID='65625'>5 Flail Elephants +4 Villagers</String>
		<String _locID='65626'>3 Flail Elephants +3 Villagers</String>
		<String _locID='65627'>TEAM 2 Flail Elephants</String>
		<String _locID='65628'>4 Iron Flails</String>
		<String _locID='65629'>7 Iron Flails</String>
		<String _locID='65630'>8 Meteor Hammers</String>
		<String _locID='65631'>5 Meteor Hammers</String>
		<String _locID='65632'>10 Arquebusiers</String>
		<String _locID='65633'>17 Arquebusiers</String>
		<String _locID='65634'>18 Changdao Swordsmen</String>
		<String _locID='65635'>11 Changdao Swordsmen</String>
		<String _locID='65636'>6 Keshiks</String>
		<String _locID='65637'>15 Keshiks</String>
		<String _locID='65638'>9 Keshiks</String>
		<String _locID='65639'>10 Steppe Riders</String>
		<String _locID='65640'>7 Steppe Riders</String>
		<String _locID='65641'>16 Steppe Riders</String>
		<String _locID='65642'>8 Chu Ko Nus</String>
		<String _locID='65643'>13 Chu Ko Nus</String>
		<String _locID='65644'>21 Chu Ko Nus</String>
		<String _locID='65645'>14 Qiang Pikemen</String>
		<String _locID='65646'>9 Qiang Pikemen</String>
		<String _locID='65647'>21 Qiang Pikemen</String>
		<String _locID='65648'>Yellow Banner Army cost and training time reduced.</String>
		<String _locID='65649'>Yongle's Expeditions</String>
		<String _locID='65650'>Mongolian Scourge Shipment has arrived.</String>
		<String _locID='65651'>Mongolian Speed and Attack Shipment has arrived.</String>
		<String _locID='65652'>Artillery and siege unit attack and hitpoints increased.</String>
		<String _locID='65653'>Siege Combat</String>
		<String _locID='65654'>Artillery Attack Shipment has arrived.</String>
		<String _locID='65655'>Artillery Combat Shipment has arrived.</String>
		<String _locID='65656'>Grazing Shipment has arrived.</String>
		<String _locID='65657'>Villagers have increased hitpoints.</String>
		<String _locID='65658'>Settler HP Nugget</String>
		<String _locID='65659'>Food or coin building</String>
		<String _locID='65660'>Slow, infinite source of food or coin. Limited to 10 gatherers.</String>
		<String _locID='65661'>Rice Paddy</String>
		<String _locID='65662'>Abilities Hotkeys</String>
		<String _locID='65663'>Unit Tactics</String>
		<String _locID='65664'>Food source</String>
		<String _locID='65665'>Medium herbivore. Harvest for food.</String>
		<String _locID='65666'>Wild Elephant Test</String>
		<String _locID='65667'>Stagger Mode</String>
		<String _locID='65668'>Limber Mode</String>
		<String _locID='65669'>Volley Mode</String>
		<String _locID='65670'>Melee Mode</String>
		<String _locID='65671'>Defend Mode</String>
		<String _locID='65672'>2 Shaolin Disciples; +10% to Shaolin Master attack / hp, disciple build limit increases.</String>
		<String _locID='65673'>[NULL]</String>
		<String _locID='65674'>1 Mongolian Banner Army. Produces Banner Armies or food.</String>
		<String _locID='65675'>[NULL]</String>
		<String _locID='65676'>300 Trade, Produces Trade or coin.</String>
		<String _locID='65677'>[NULL]</String>
		<String _locID='65678'>1 Standard Banner Army, Produces Long Dragons or wood.</String>
		<String _locID='65679'>[NULL]</String>
		<String _locID='65680'>2 Villagers. Transcendence: all units heal.</String>
		<String _locID='65681'>[NULL]</String>
		<String _locID='65682'>1 Sepoy and 1 Mansabdar. Castle that trains Mansabdars.</String>
		<String _locID='65683'>[NULL]</String>
		<String _locID='65684'>1 Flail Elephant, boost to elephant attack and hp, build Flail Elephants at Caravanserai.</String>
		<String _locID='65685'>[NULL]</String>
		<String _locID='65686'>400 wood, nearby gathering enhanced.</String>
		<String _locID='65687'>[NULL]</String>
		<String _locID='65688'>600 XP, Cease Fire: stops fighting for a short time.</String>
		<String _locID='65689'>[NULL]</String>
		<String _locID='65690'>2 Sowars, Inspiration: temporary +40% attack / hp to all units.</String>
		<String _locID='65691'>[NULL]</String>
		<String _locID='65692'>ALT key shows hitpoint bars</String>
		<String _locID='65693'>Holding down the ALT key displays unit hitpoint bars.</String>
		<String _locID='65694'>500 food, Acts as a large shrine and increases shrine income.</String>
		<String _locID='65695'>[NULL]</String>
		<String _locID='65696'>2 Samurai, Switch between small attack or hp bonuses for military units.</String>
		<String _locID='65697'>[NULL]</String>
		<String _locID='65698'>1 Shinobi, Informers: reveals enemies for a short time.</String>
		<String _locID='65699'>[NULL]</String>
		<String _locID='65700'>400 coin, Berry and Rice Paddy gather rate increased.</String>
		<String _locID='65701'>[NULL]</String>
		<String _locID='65702'>1 Daimyo; +10% to Daimyo / Shogun attack and hp.</String>
		<String _locID='65703'>Toshogu Shrine Disable</String>
		<String _locID='65704'>Rural Sentry Uprising: Call a group of Sentries to defend this colony!</String>
		<String _locID='65705'>Rural Sentry Uprising</String>
		<String _locID='65706'>Villagers gather coin from Rice Paddies and Plantations faster.</String>
		<String _locID='65707'>Minor Taxation</String>
		<String _locID='65708'>Rum Distillery Shipment has arrived.</String>
		<String _locID='65709'>Minor Taxation Shipment has arrived.</String>
		<String _locID='65710'>Villagers gather coin from Rice Paddies and Plantations faster; +1 Villager.</String>
		<String _locID='65711'>Rum Distillery</String>
		<String _locID='65712'>Minor Taxation Shipment has arrived.</String>
		<String _locID='65713'>Villagers gather coin from Rice Paddies and Plantations faster.</String>
		<String _locID='65714'>Rice Tax</String>
		<String _locID='65715'>Cigar Roller Shipment has arrived.</String>
		<String _locID='65716'>Paddy Taxation Shipment has arrived.</String>
		<String _locID='65717'>Villagers gather coin from Rice Paddies faster.</String>
		<String _locID='65718'>Paddy Taxation</String>
		<String _locID='65719'>Paddy Taxation Shipment has arrived.</String>
		<String _locID='65720'>Villagers gather coin from Rice Paddies and Plantations faster.</String>
		<String _locID='65721'>Distillery</String>
		<String _locID='65722'>Textile Mill Shipment has arrived.</String>
		<String _locID='65723'>Major Taxation Shipment has arrived.</String>
		<String _locID='65724'>Villagers gather from Berry Bushes and Cherry Orchards faster.</String>
		<String _locID='65725'>Cherry Blossom Festival</String>
		<String _locID='65726'>Mango Grove Shipment has arrived.</String>
		<String _locID='65727'>Berry Grove Shipment has arrived.</String>
		<String _locID='65728'>Ships 1 Grove Rickshaw.</String>
		<String _locID='65729'>1 Grove Rickshaw +1 Villager</String>
		<String _locID='65730'>Ships 6 Fishing Boats.</String>
		<String _locID='65731'>TEAM Ships 3 Fishing Boats.</String>
		<String _locID='65732'>Ships Fishing Boats.</String>
		<String _locID='65733'>Smoke Bomb</String>
		<String _locID='65734'>A cloud of smoke that covers a retreat back to your Home City Shipment point.</String>
		<String _locID='65735'>Seven Spears</String>
		<String _locID='65736'>A storm of powerful blows that lasts for 10 seconds.</String>
		<String _locID='65737'>Way of the Warrior</String>
		<String _locID='65738'>An aura of invulnerability that repels enemy attacks for 10 seconds.</String>
		<String _locID='65739'>Anchor Fist</String>
		<String _locID='65740'>A powerful strike that sends an enemy flying.</String>
		<String _locID='65741'>Granada Voladora</String>
		<String _locID='65742'>An explosive attack that damages all units within range.</String>
		<String _locID='65743'>Assassin Mercenary, good against mercenaries and leaders</String>
		<String _locID='65744'>Japanese assassin. Highly effective versus mercenaries and heroes.</String>
		<String _locID='65745'>Japanese Ninja</String>
		<String _locID='65746'>INF H-LU Japanese Ninja</String>
		<String _locID='65747'>Disciplined Tiger Claw</String>
		<String _locID='65748'>Disciplined Gurkha</String>
		<String _locID='65749'>Veteran Conquistador</String>
		<String _locID='65750'>Disciplined Rattan Shield</String>
		<String _locID='65751'>Disciplined War Elephant</String>
		<String _locID='65752'>Disciplined Chakram</String>
		<String _locID='65753'>Disciplined Sohei</String>
		<String _locID='65754'>Honored Tiger Claw</String>
		<String _locID='65755'>Honored Gurkha</String>
		<String _locID='65756'>Guard Conquistador</String>
		<String _locID='65757'>Honored Rattan Shield</String>
		<String _locID='65758'>Honored War Elephant</String>
		<String _locID='65759'>Honored Chakram</String>
		<String _locID='65760'>Honored Sohei</String>
		<String _locID='65761'>Blood Charge</String>
		<String _locID='65762'>A trample attack that smashes enemies in your path for 2 seconds.</String>
		<String _locID='65763'>Champion Dog Soldier</String>
		<String _locID='65764'>Champion Dog Soldier</String>
		<String _locID='65765'>Champion Dog Soldier</String>
		<String _locID='65766'>"Find" Hotkeys centers camera on units</String>
		<String _locID='65767'>Pressing the "Find Unit" Hotkey causes your camera to center on that unit.</String>
		<String _locID='65768'>Fast hand infantry</String>
		<String _locID='65769'>Fast-moving sword and buckler infantry. Good against ranged infantry.</String>
		<String _locID='65770'>Espadachins</String>
		<String _locID='65771'>CON Espadachins</String>
		<String _locID='65772'>Manoeuvre cavalry</String>
		<String _locID='65773'>Manoeuvre cavalry armed with pistols. Good against shock units and artillery.</String>
		<String _locID='65774'>Ruyter</String>
		<String _locID='65775'>CAV R-MA Ruyter</String>
		<String _locID='65776'>Heavy ranged infantry</String>
		<String _locID='65777'>Dutch heavy ranged infantry. Armed with a machete to beat shock units.</String>
		<String _locID='65778'>Zwarte Hollander</String>
		<String _locID='65779'>CON Zwarte Hollander</String>
		<String _locID='65780'>Heavy ranged infantry.</String>
		<String _locID='65781'>Powerful Ottoman infantry that acts like a powerful Musketeer.</String>
		<String _locID='65782'>Tufanci Corps</String>
		<String _locID='65783'>CON Tufanci Corps</String>
		<String _locID='65784'>Heavy cavalry good against infantry</String>
		<String _locID='65785'>Heavy cavalry with a trample attack. Good against light infantry.</String>
		<String _locID='65786'>Gendarmes</String>
		<String _locID='65787'>CON Gendarmes</String>
		<String _locID='65788'>Light cavalry</String>
		<String _locID='65789'>Light cavalry that sacrifices hitpoints for attack.</String>
		<String _locID='65790'>Czapka Uhlan</String>
		<String _locID='65791'>CON Czapka Uhlan</String>
		<String _locID='65792'>Hand infantry good against shock units</String>
		<String _locID='65793'>Heavy swordsman with a sweep attack.</String>
		<String _locID='65794'>Zweihander</String>
		<String _locID='65795'>CON Zweihander</String>
		<String _locID='65796'>Skirmisher good against infantry</String>
		<String _locID='65797'>Skirmisher with low hitpoints, but a long-ranged attack. Good against infantry.</String>
		<String _locID='65798'>Roger's Ranger</String>
		<String _locID='65799'>CON Roger's Ranger</String>
		<String _locID='65800'>Hand cavalry, good against archers, skirmishers, and artillery / powerful heavy ranged infantry, good against shock units and hand infantry</String>
		<String _locID='65801'>An army of Ottoman Gardeners (Hussars) and Tufanci Corps (Janissaries).\n3 Gardeners: hand cavalry, good against archers, skirmishers, and artillery.\n6 Tufanci Corps: powerful heavy ranged infantry that are good at melee against Shock Units and good at range against hand infantry.</String>
		<String _locID='65802'>Ottoman Expeditionary Force</String>
		<String _locID='65803'>Ottoman Expeditionary Force</String>
		<String _locID='65804'>Powerful heavy ranged infantry, good against shock units and hand infantry / super-heavy artillery, good against infantry and buildings</String>
		<String _locID='65805'>An army of Ottoman Tufanci Corps (Janissaries) and Dardanelles Guns.\n11 Tufanci Corps: powerful heavy ranged infantry that are good at melee against Shock Units and good at range against hand infantry.\n2 Dardanelles Guns: super-heavy artillery that moves and fires slowly, but does tremendous damage against infantry or buildings.</String>
		<String _locID='65806'>Ottoman Expeditionary Army</String>
		<String _locID='65807'>Ottoman Expeditionary Army</String>
		<String _locID='65808'>Archer, good against line units / light artillery, good against artillery</String>
		<String _locID='65809'>An army of Portuguese Academicos (Volunteers) and a Culverin.\n10 Academicos: Border guard armed with a rifle. Good against maneuver units.\n1 Culverin: light artillery that is good against other artillery.</String>
		<String _locID='65810'>Portuguese Expeditionary Force</String>
		<String _locID='65811'>Portuguese Expeditionary Force</String>
		<String _locID='65812'>Heavy ranged infantry, good against shock units and hand infantry / light artillery, good against artillery</String>
		<String _locID='65813'>An army of Portuguese Guerreiros (Musketeers) and Culverins.\n13 Guerreiros: heavy ranged infantry that are armed with a bayonet to beat shock units and good at range against hand infantry.\n3 Culverins: light artillery that is good against other artillery.</String>
		<String _locID='65814'>Portuguese Expeditionary Army</String>
		<String _locID='65815'>Portuguese Expeditionary Army</String>
		<String _locID='65816'>Heavy ranged infantry, good against shock units and hand infantry / ranged cavalry, good against shock units</String>
		<String _locID='65817'>An army of Dutch Zwarte Hollanders (Musketeers) and Carabineers (Ruyters).\n6 Zwarte Hollander: heavy ranged infantry that are armed with a machete to beat shock units and good at range against hand infantry.\n7 Carabineer: ranged cavalry that is good against shock units.</String>
		<String _locID='65818'>Dutch Expeditionary Force</String>
		<String _locID='65819'>Dutch Expeditionary Force</String>
		<String _locID='65820'>Manoeuvre cavalry, good against shock units / siege artillery</String>
		<String _locID='65821'>An army of Dutch Carabineers (Ruyters) and Howitzers.\n9 Carabineer: ranged cavalry that is good against shock units.\n2 Howitzers: artillery that fires an exploding shell at buildings or ships.</String>
		<String _locID='65822'>Dutch Expeditionary Army</String>
		<String _locID='65823'>Dutch Expeditionary Army</String>
		<String _locID='65824'>Hand cavalry, good against archers, skirmishers, and artillery / light artillery, good against artillery</String>
		<String _locID='65825'>An army of Russian Siberian Cossacks and a Culverin.\n5 Siberian Cossacks: hand cavalry, good against archers, skirmishers, and artillery.\n1 Culverin: light artillery that is good against other artillery.</String>
		<String _locID='65826'>Russian Expeditionary Force</String>
		<String _locID='65827'>Russian Expeditionary Force</String>
		<String _locID='65828'>Manoeuvre cavalry, good against shock units / light artillery, good against artillery</String>
		<String _locID='65829'>An army of Russian Kalmucks (Dragoons) and Culverins.\n7 Kalmucks: ranged cavalry, good against shock units.\n3 Culverins: light artillery that is good against artillery.</String>
		<String _locID='65830'>Russian Expeditionary Army</String>
		<String _locID='65831'>Russian Expeditionary Army</String>
		<String _locID='65832'>Heavy ranged infantry, good against shock units and hand infantry</String>
		<String _locID='65833'>An army of Grasshoppers (Green Jackets).\n6 Redcoats: heavy ranged infantry that is stronger in numbers and are armed with a bayonet to beat shock units and good at range against hand infantry.</String>
		<String _locID='65834'>British Expeditionary Company</String>
		<String _locID='65835'>British Expeditionary Company</String>
		<String _locID='65836'>Heavy ranged infantry, good against shock units and hand infantry / light artillery, good against infantry</String>
		<String _locID='65837'>An army of British Redcoats (Musketeers) and a Foot Artillery.\n8 Redcoats: heavy ranged infantry that is stronger in numbers and are armed with a bayonet to beat shock units and good at range against hand infantry.\n1 Foot Artillery: light artillery that is better against infantry than buildings.</String>
		<String _locID='65838'>British Expeditionary Force</String>
		<String _locID='65839'>Ship 18 Redcoats and 2 Steel Guns.</String>
		<String _locID='65840'>Hand cavalry, good against archers, skirmishers, and artillery / light artillery, good against infantry</String>
		<String _locID='65841'>An army of British Life Guards (Hussars) and Foot Artilleries.\n6 Life Guard: hand cavalry, good against archers, skirmishers, and artillery.\n3 Foot Artillery: light artillery that is better against infantry than buildings.</String>
		<String _locID='65842'>British Expeditionary Army</String>
		<String _locID='65843'>British Expeditionary Army</String>
		<String _locID='65844'>Hand infantry, good against shock units / light artillery, good against infantry</String>
		<String _locID='65845'>An army of Spanish Tercios (Partisans) and a Foot Artillery.\n10 Tercios: archaic hand infantry that is good against shock units.\n1 Foot Artillery: light artillery that is better against infantry than buildings.</String>
		<String _locID='65846'>Spanish Expeditionary Force</String>
		<String _locID='65847'>Spanish Expeditionary Force</String>
		<String _locID='65848'>Fast hand infantry, good against shock units / light artillery, good against infantry</String>
		<String _locID='65849'>An army of Spanish Espadachins (Rodeleros) and Foot Artilleries.\n13 Espadas: fast-moving sword and buckler infantry.\n3 Foot Artilleries: light artillery that is better against infantry than buildings.</String>
		<String _locID='65850'>Spanish Expeditionary Army</String>
		<String _locID='65851'>Spanish Expeditionary Army</String>
		<String _locID='65852'>Light artillery, good against infantry and buildings / heavy cavalry with a splash attack, good against archers, skirmishers, and artillery</String>
		<String _locID='65853'>An army of French Young Gardes (Grenadiers) and Gendarmes (Cuirassiers).\n3 Young Garde: light artillery that throws grenades to defeat infantry or buildings.\n3 Gendarmes: heavy cavalry with a trample attack, good against archers, skirmishers, and artillery.</String>
		<String _locID='65854'>French Expeditionary Force</String>
		<String _locID='65855'>French Expeditionary Force</String>
		<String _locID='65856'>Heavy cavalry with a splash attack, good against archers, skirmishers, and artillery / light artillery, good against infantry</String>
		<String _locID='65857'>An army of French Gendarmes (Cuirassiers) and Horse Artillery.\n5 Gendarmes: heavy cavalry with a trample attack, good against archers, skirmishers, and artillery.\n2 Horse Artillery: quick-moving artillery that is strong versus infantry.</String>
		<String _locID='65858'>French Expeditionary Army</String>
		<String _locID='65859'>French Expeditionary Army</String>
		<String _locID='65860'>Hand infantry, good against shock units</String>
		<String _locID='65861'>An army of German Zweihanders (Doppelsoldners).\n3 Zweihanders: heavy swordsmen with a sweep attack, good against shock units.</String>
		<String _locID='65862'>German Expeditionary Company</String>
		<String _locID='65863'>German Expeditionary Company</String>
		<String _locID='65864'>Hand infantry, good against shock units / rifle infantry, good against line units</String>
		<String _locID='65865'>An army of German Zweihanders (Doppelsoldners) and Prussian Needle Guns (Skirmishers).\n3 Zweihanders: heavy swordsmen with a sweep attack, good against shock units.\n6 Prussian Needle Guns: riflemen armed with a long-ranged attack, but low hitpoints.</String>
		<String _locID='65866'>German Expeditionary Force</String>
		<String _locID='65867'>German Expeditionary Force</String>
		<String _locID='65868'>Rifle infantry, good against line units / heavy artillery, good against infantry and buildings</String>
		<String _locID='65869'>An army of German Prussian Needle Guns (Skirmishers) and Steel Guns.\n11 Prussian Needle Guns: riflemen armed with a long-ranged attack but low hitpoints.\n2 Steel Guns: heavy artillery, good against infantry and buildings.</String>
		<String _locID='65870'>German Expeditionary Army</String>
		<String _locID='65871'>German Expeditionary Army</String>
		<String _locID='65872'>Heavy artillery</String>
		<String _locID='65873'>Heavy artillery. Good against infantry or buildings.</String>
		<String _locID='65874'>Steel Gun</String>
		<String _locID='65875'>CON Steel Gun</String>
		<String _locID='65876' symbol='cStringGuardians'>Guardians:</String>
		<String _locID='65877' symbol='cStringTreasure'>Treasure:</String>
		<String _locID='65878'>Hand infantry good against shock units</String>
		<String _locID='65879'>Slow, line unit with a large attack.</String>
		<String _locID='65880'>Quatrefage Halberdier</String>
		<String _locID='65881'>CON Quatrefage Halberdier</String>
		<String _locID='65882'>Light cavalry</String>
		<String _locID='65883'>Light cavalry armed with cold steel. Good against artillery.</String>
		<String _locID='65884'>Gardener</String>
		<String _locID='65885'>CON Gardener</String>
		<String _locID='65886'>Manoeuvre cavalry good against shock units</String>
		<String _locID='65887'>Manoeuvre cavalry. Good against shock units.</String>
		<String _locID='65888'>Kalmuck</String>
		<String _locID='65889'>CON Kalmuck</String>
		<String _locID='65890'>Light cavalry</String>
		<String _locID='65891'>Light cavalry armed with cold steel. Good against artillery.</String>
		<String _locID='65892'>Bashkir Pony</String>
		<String _locID='65893'>CON Bashkir Pony</String>
		<String _locID='65894'>Skirmisher; good against infantry</String>
		<String _locID='65895'>Skirmisher with low hitpoints, but a long-ranged attack. Good against infantry.</String>
		<String _locID='65896'>Prussian Needle Gun</String>
		<String _locID='65897'>CON Prussian Needle Gun</String>
		<String _locID='65898'>Light anti-infantry artillery</String>
		<String _locID='65899'>Light artillery that throws grenades to defeat infantry or buildings.</String>
		<String _locID='65900'>Young Garde</String>
		<String _locID='65901'>CON Young Garde</String>
		<String _locID='65902'>Ships Highlanders.</String>
		<String _locID='65903'>Ships Highlanders.</String>
		<String _locID='65904'>Trains:\nLine Infantry\nHussars\nCuirassiers\nSteel Guns\n \nShipments:\nResource trickles</String>
		<String _locID='65905'>German Allies\n-30 to Banner Army Cost</String>
		<String _locID='65906'>Kick out your ally so that you can choose a new one.</String>
		<String _locID='65907'>End Relations</String>
		<String _locID='65908'>For the rest of the game, a small trickle of coin enriches you.</String>
		<String _locID='65909'>Coin Trickle</String>
		<String _locID='65910'>For the rest of the game, a small trickle of food enriches you.</String>
		<String _locID='65911'>Food Trickle</String>
		<String _locID='65912'>For the rest of the game, a small trickle of wood enriches you.</String>
		<String _locID='65913'>Wood Trickle</String>
		<String _locID='65914'>Crates contain more resources and Trade Routes worth more income.</String>
		<String _locID='65915'>Emphasis on commercial pursuits gives you 1,500 experience points towards your next Shipment.</String>
		<String _locID='65916'>Shipments come faster.</String>
		<String _locID='65917'>Trade income comes in at a fast rate. Villagers gather less efficiently.</String>
		<String _locID='65918'>Sequester</String>
		<String _locID='65919'>Mahout Discipline Shipment has arrived.</String>
		<String _locID='65920'>Japan</String>
		<String _locID='65921'>India</String>
		<String _locID='65922'>China</String>
		<String _locID='65923' comment='red attacks' gamecharacter='Daimyo Uesugi'>Tokugawa has made a grave mistake coming here. Attack! Leave no head attached!</String>
		<String _locID='65924' gamecharacter='Daimyo Uesugi' soundfilename='YDAIM5001'>We will defend this province to the death! Advance! Drive the invaders from our lands.</String>
		<String _locID='65925' gamecharacter='Villager'>Attack us if you must, but know that our allies will seek vengeance the moment your back is turned.</String>
		<String _locID='65926' gamecharacter='Villager'>Our people do not believe in mercy. You had best leave this province before we force you out.</String>
		<String _locID='65927'>Sepoy soldier</String>
		<String _locID='65928'>Sepoy soldier in the employment of the British.</String>
		<String _locID='65929'>Brave general of the Shima clan.</String>
		<String _locID='65930'>Shima general</String>
		<String _locID='65931'>Brave general of the Shima clan.</String>
		<String _locID='65932'>Shima general</String>
		<String _locID='65933'>Heroic samurai in Tokugawa's eastern army.</String>
		<String _locID='65934'>Heroic samurai</String>
		<String _locID='65935'>Leader of Indian resistance forces.</String>
		<String _locID='65936'>Resistance leader</String>
		<String _locID='65937'>Mansabdar. Inspires nearby Howdahs</String>
		<String _locID='65938'>Inspires all nearby Howdahs. High hitpoints ranged elephant cavalry effective against Shock Units and artillery.</String>
		<String _locID='65939'>Mansabdar Howdah</String>
		<String _locID='65940'>MAN Howdah</String>
		<String _locID='65941'>Mansabdar. Inspires nearby Mahouts</String>
		<String _locID='65942'>Inspires all nearby Mahout Lancers. Assault hand cavalry that does wide area damage. Exceptionally deadly against archers and skirmishers.</String>
		<String _locID='65943'>Mansabdar Mahout</String>
		<String _locID='65944'>MAN Mahout</String>
		<String _locID='65945'>Mansabdar. Inspires nearby Siege Elephants</String>
		<String _locID='65946'>Inspires all nearby Siege Elephants. Elephant armed with a  cannon. Good against artillery and buildings.</String>
		<String _locID='65947'>Mansabdar Siege Elephant</String>
		<String _locID='65948'>MAN Siege Elephant</String>
		<String _locID='65949'>Mansabdar. Inspires nearby Flail Elephants</String>
		<String _locID='65950'>Inspires all nearby Flail Elephants. Powerful Elephant from India that swings a mace. Good against buildings.</String>
		<String _locID='65951'>Mansabdar Flail Elephant</String>
		<String _locID='65952'>MAN Flail Elephant</String>
		<String _locID='65953'>Find All Of Selected Type</String>
		<String _locID='65954'>Economic building</String>
		<String _locID='65955'>Provides early economic improvements and exchanges one resource for another.</String>
		<String _locID='65956'>Export Market</String>
		<String _locID='65957'>Export Market</String>
		<String _locID='65958'>5 Disciples</String>
		<String _locID='65959'>8 Disciples</String>
		<String _locID='65960'>Ships 3 Berry Bush Wagons.</String>
		<String _locID='65961'>3 Berry Bush Wagons</String>
		<String _locID='65962'>Ships a number of War Elephant Mercenaries that deal splash damage in close combat; +1 Villager.</String>
		<String _locID='65963'>Hire 5 War Elephants</String>
		<String _locID='65964'>Ships a number of War Elephant Mercenaries that deal splash damage in close combat.</String>
		<String _locID='65965'>Hire 8 War Elephants</String>
		<String _locID='65966'>Disciples have more Attack and Hitpoints.</String>
		<String _locID='65967'>Training Forms</String>
		<String _locID='65968'>Disciple attack and hitpoints increased.</String>
		<String _locID='65969'>The Five Precepts</String>
		<String _locID='65970'>Increases your Shaolin Master's chance to land critical hits.</String>
		<String _locID='65971'>Slow Motion Routines</String>
		<String _locID='65972'>Allows Brahmins to train White Tigers.</String>
		<String _locID='65973'>White Tiger Training</String>
		<String _locID='65974'>Increases the amount of hitpoints healed by Brahmins.</String>
		<String _locID='65975'>Improved Healing</String>
		<String _locID='65976'>Increases the chance for Brahmins to Stomp nearby enemies.</String>
		<String _locID='65977'>Crushing Force</String>
		<String _locID='65978'>Increases Brahmin speed and increases speed of nearby elephants. Also elephants train faster.</String>
		<String _locID='65979'>Terror Charge</String>
		<String _locID='65980'>Grants Miko the Stealth ability in addition to a passive Dodge ability.</String>
		<String _locID='65981'>Intonjutsu</String>
		<String _locID='65982'>Miko gain the ability to heal nearby units.</String>
		<String _locID='65983'>Reiki</String>
		<String _locID='65984'>Increases the minimum level of hitpoints at which Miko will use Lethal Strike against a target.</String>
		<String _locID='65985'>Kyudo</String>
		<String _locID='65986'>Enables Sabotage ability for Miko. Use it to cause great damage to buildings.</String>
		<String _locID='65987'>Kayakujutsu</String>
		<String _locID='65988'>Increases your Shaolin Master's attack.</String>
		<String _locID='65989'>Tai Chi Chuan</String>
		<String _locID='65990'>Shaolin Warrior</String>
		<String _locID='65991'>Transforms into a Cherry Orchard</String>
		<String _locID='65992'>Transforms into a Cherry Orchard for food production.</String>
		<String _locID='65993'>Orchard Rickshaw</String>
		<String _locID='65994'>VIL Orchard Rickshaw</String>
		<String _locID='65995'>Food source</String>
		<String _locID='65996'>A beautiful Cherry Orchard which can be harvested for food.</String>
		<String _locID='65997'>Cherry Orchard</String>
		<String _locID='65998'>Underbrush Borneo</String>
		<String _locID='65999'>Underbrush Ceylon</String>
		<String _locID='66000'>Underbrush Mongolia</String>
		<String _locID='66001'>Underbrush Himalayas</String>
		<String _locID='66002'>Light artillery, good against infantry and artillery</String>
		<String _locID='66003'>Japanese cannon that shoots an exploding arrow. Better against infantry and artillery than buildings.</String>
		<String _locID='66004'>Flaming Arrow</String>
		<String _locID='66005'>AR Flaming Arrow</String>
		<String _locID='66006'>Siege artillery</String>
		<String _locID='66007'>Artillery that fires an exploding shell at buildings or ships.</String>
		<String _locID='66008'>Morutaru</String>
		<String _locID='66009'>AR Morutaru</String>
		<String _locID='66010'>Exalted upgrade for Morutarus.</String>
		<String _locID='66011'>Exalted Morutaru</String>
		<String _locID='66012'>Exalted Hand Mortar</String>
		<String _locID='66013'>Exalted Morutaru</String>
		<String _locID='66014'>Exalted upgrade for Flaming Arrows.</String>
		<String _locID='66015'>Exalted Flaming Arrow</String>
		<String _locID='66016'>Exalted Morutaru</String>
		<String _locID='66017'>Exalted Flaming Arrow</String>
		<String _locID='66018'>Siege Elephant attack and hitpoints increased.</String>
		<String _locID='66019'>Honored Siege Elephant</String>
		<String _locID='66020'>Honored Hand Mortar</String>
		<String _locID='66021'>Honored Siege Elephant</String>
		<String _locID='66022'>Flaming Arrow attack and hitpoints increased.</String>
		<String _locID='66023'>Honored Flaming Arrow</String>
		<String _locID='66024'>Honored Siege Elephant</String>
		<String _locID='66025'>Honored Flaming Arrow</String>
		<String _locID='66026'>Castle attack increased.</String>
		<String _locID='66027'>Hill Castle</String>
		<String _locID='66028'>Frontier Redoubt</String>
		<String _locID='66029'>Frontier Redoubt</String>
		<String _locID='66030'>Frontier Castle</String>
		<String _locID='66031'>Castles get a cannon attack and more hitpoints.</String>
		<String _locID='66032'>Mountain Castle</String>
		<String _locID='66033'>Fortified Redoubt</String>
		<String _locID='66034'>Fortified Redoubt</String>
		<String _locID='66035'>Economic building</String>
		<String _locID='66036'>Provides early economic improvements and exchanges one resource for another.</String>
		<String _locID='66037'>Export Market</String>
		<String _locID='66038'>Export Market</String>
		<String _locID='66039'>Fortified Castle</String>
		<String _locID='66040'>Fortified Redoubt</String>
		<String _locID='66041'>Fire Command</String>
		<String _locID='66042'>An aura that increases the attacks of the allies around you.</String>
		<String _locID='66043'>Eye of the Assassin</String>
		<String _locID='66044'>A powerful shot that heavily damages a single target.</String>
		<String _locID='66045'>Each Village and Town Center will do a one-time muster of 2 Goats.</String>
		<String _locID='66046'>Goat feast</String>
		<String _locID='66047'>Each Village and Town Center will do a one-time muster of 2 Water Buffaloes.</String>
		<String _locID='66048'>Ox feast</String>
		<String _locID='66049'>Wood source</String>
		<String _locID='66050'>Tropical island vegetation such as palms or lianas. Harvest for wood.</String>
		<String _locID='66051'>Tree</String>
		<String _locID='66052'>Tree - Borneo</String>
		<String _locID='66053' symbol='cStringRicePaddycoin'>Configure this Rice Paddy to produce coin.</String>
		<String _locID='66054' symbol='cStringRicePaddycoinActivate'>This Rice Paddy is producing coin.</String>
		<String _locID='66055' symbol='cStringRicePaddyfood'>Configure this Rice Paddy to produce food.</String>
		<String _locID='66056' symbol='cStringRicePaddyfoodActivate'>This Rice Paddy is producing food.</String>
		<String _locID='66057'>Wood source</String>
		<String _locID='66058'>Palm tree.</String>
		<String _locID='66059'>Tree</String>
		<String _locID='66060'>Tree - Borneo Palm</String>
		<String _locID='66061'>Wood source</String>
		<String _locID='66062'>A canopy tree.</String>
		<String _locID='66063'>Tree</String>
		<String _locID='66064'>Tree - Borneo Canopy</String>
		<String _locID='66065' gamecharacter='Daimyo Mototada' soundfilename='YMOTO5011'>Uesugi is on the march. Each village supplies him with new recruits. We must hurry.</String>
		<String _locID='66066'>Bombard Mode</String>
		<String _locID='66067'>Stand Ground</String>
		<String _locID='66068'>Cover Mode</String>
		<String _locID='66069' gamecharacter='Daimyo Mototada' soundfilename='YMOTO5012'>The enemy grows! If we do not raze these villages, they will be our undoing.</String>
		<String _locID='66070' gamecharacter='Daimyo Mototada' soundfilename='YMOTO5010'>Uesugi's army grows. Every second wasted is another warrior raising his sword against us.</String>
		<String _locID='66071'>Free the imprisoned villagers from the Stockades.</String>
		<String _locID='66072'>Many villagers of this province do not want to participate in Uesugi Kagekatsu's loyalist uprising, and would rather embrace the rule of Tokugawa. You must find these innocents, liberate them, and add them to your numbers.</String>
		<String _locID='66073'>Invert CTRL+SHIFT keystroke functionality</String>
		<String _locID='66074'>For the rest of the game, a small trickle of wood enriches you; +1 Villager.</String>
		<String _locID='66075'>Distributivism</String>
		<String _locID='66076'>Distributivism Shipment has arrived.</String>
		<String _locID='66077'>Agrarianism Shipment has arrived.</String>
		<String _locID='66078'>Agra Fort gets a cannon attack and more hitpoints. Castle units can now be trained here.</String>
		<String _locID='66079'>Red Fort</String>
		<String _locID='66080'>Fortified Castle</String>
		<String _locID='66081'>Fortified Agra</String>
		<String _locID='66082'>Fortified Agra</String>
		<String _locID='66083'>Fortified Agra</String>
		<String _locID='66084'>Fortified Agra</String>
		<String _locID='66085'>Agra Fort attack increased. Caravanserai units can now be trained here.</String>
		<String _locID='66086'>Delhi Gate</String>
		<String _locID='66087'>Frontier Castle</String>
		<String _locID='66088'>Frontier Agra</String>
		<String _locID='66089'>Frontier Agra</String>
		<String _locID='66090'>Frontier Agra</String>
		<String _locID='66091'>Frontier Agra</String>
		<String _locID='66092'>All Buildings</String>
		<String _locID='66093'>Only Town Centers</String>
		<String _locID='66094'>Mango Grove</String>
		<String _locID='66095'>Cherry Orchard</String>
		<String _locID='66096'>Cherry Orchard Wagon</String>
		<String _locID='66097'>Mango Grove Wagon</String>
		<String _locID='66098'>Orchard Wagon</String>
		<String _locID='66099'>Transforms into a Dock</String>
		<String _locID='66100'>Transforms into an Dock for training and upgrading Fishing Boats and warships.</String>
		<String _locID='66101'>Dock Rickshaw</String>
		<String _locID='66102'>VIL Dock Rickshaw</String>
		<String _locID='66103'>Ships a Dock Rickshaw and Fishing Boats are cheaper.</String>
		<String _locID='66104'>East Indiamen</String>
		<String _locID='66105'>Schooners Shipment has arrived.</String>
		<String _locID='66106'>Command Hotkeys</String>
		<String _locID='66107'>Stop</String>
		<String _locID='66108'>Toggle Auto Repair</String>
		<String _locID='66109'>Eject Units</String>
		<String _locID='66110'>2 Flaming Arrows</String>
		<String _locID='66111'>3 Flaming Arrows</String>
		<String _locID='66112'>3 Morutarus</String>
		<String _locID='66113'>4 Morutarus</String>
		<String _locID='66114'>Morutaru attack increased.</String>
		<String _locID='66115'>Morutaru Attack</String>
		<String _locID='66116'>Artillery Attack Shipment has arrived.</String>
		<String _locID='66117'>Flaming Arrow hitpoints increased.</String>
		<String _locID='66118'>Flaming Arrow Hitpoints</String>
		<String _locID='66119'>Artillery Hitpoints Shipment has arrived.</String>
		<String _locID='66120'>Flaming Arrow cost and train time decreased.</String>
		<String _locID='66121'>Veteran Battery</String>
		<String _locID='66122'>Artillery Hitpoints Shipment has arrived.</String>
		<String _locID='66123'>Artillery Cost Shipment has arrived.</String>
		<String _locID='66124'>Transforms into a Consulate</String>
		<String _locID='66125'>Transforms into a Consulate to enter into relations with European powers to gain powerful bonuses and buy troops and improvements.</String>
		<String _locID='66126'>Consulate Rickshaw</String>
		<String _locID='66127'>VIL Consulate Rickshaw</String>
		<String _locID='66128'>Disciplined Peasant</String>
		<String _locID='66129'>Build a Cherry Orchard.</String>
		<String _locID='66130'>Villages have increased hitpoints and support more population.</String>
		<String _locID='66131'>Provincial Government</String>
		<String _locID='66132'>Villages have increased hitpoints and support more population.</String>
		<String _locID='66133'>National Government</String>
		<String _locID='66134'>Japanese gatherers cannot hunt, so they must rely on other sources of food. One way of increasing food production is to build a supply of berries using Cherry Orchard wagons.</String>
		<String _locID='66135'>Find All Infantry</String>
		<String _locID='66136'>Each Village and Town Center will do a one-time muster of 1 Villager and 1 Fattened Goat.</String>
		<String _locID='66137'>Great Migration</String>
		<String _locID='66138'>Each Village and Town Center will do a one-time muster of 1 Villager.</String>
		<String _locID='66139'>Northern Refugees</String>
		<String _locID='66140'>Each Village and Town Center will do a one-time muster of 1 Villager.</String>
		<String _locID='66141'>Western Refugees</String>
		<String _locID='66142'>Rural Defenders: Call a group of Irregulars to defend this colony!</String>
		<String _locID='66143'>Rural Defense</String>
		<String _locID='66144'>Increases trade generation by 25% for all tax levels. The 20% trade tax gains an extra 25%; +1 Villager.</String>
		<String _locID='66145'>Tribute System</String>
		<String _locID='66146'>Tribute System Shipment has arrived.</String>
		<String _locID='66147'>Unlock a new level of trade taxes - 20%.</String>
		<String _locID='66148'>Trading House</String>
		<String _locID='66149'>Tribute System Shipment has arrived.</String>
		<String _locID='66150'>Trading House Shipment has arrived.</String>
		<String _locID='66151'>Disciplined Yamabushi</String>
		<String _locID='66152'>Unlock a new level of trade taxes - 20%; +1 Villager.</String>
		<String _locID='66153'>Trading House</String>
		<String _locID='66154'>Trading House Shipment has arrived.</String>
		<String _locID='66155'>Disciplined Shinobi</String>
		<String _locID='66156'>Honored Yamabushi</String>
		<String _locID='66157'>Honored Shinobi</String>
		<String _locID='66158'>Exalted Shinobi</String>
		<String _locID='66159'>Sequester - not yet implemented.</String>
		<String _locID='66160'>Sequester (In Progress)</String>
		<String _locID='66161'>Shinobi Combat Shipment has arrived.</String>
		<String _locID='66162'>You have Sequestered!</String>
		<String _locID='66163' symbol='cStringPercentChanceToHit'>Chance To Hit: %.1f%% </String>
		<String _locID='66164' gamecharacter='Daimyo Mototada' soundfilename='YMOTO5002'>Our warriors require more food than we brought with us. Build cherry orchards and shrines to fill your stores.</String>
		<String _locID='66165'>Disciplined Yamabushi</String>
		<String _locID='66166'>Exalted Yamabushi</String>
		<String _locID='66167'>Hire Ming Iron Troops</String>
		<String _locID='66168'>Ships a number of Ming Iron Troop mercenaries that are good against line units.</String>
		<String _locID='66169'>Daimyo</String>
		<String _locID='66170'>Extremely powerful Japanese lord who trains troops and receive Shipments.</String>
		<String _locID='66171'>Daimyo Kato Kiyomasa</String>
		<String _locID='66172'>SPC YP Daimyo Kiyomasa</String>
		<String _locID='66173'>Daimyo</String>
		<String _locID='66174'>Extremely powerful Japanese lord who trains troops and receive Shipments.</String>
		<String _locID='66175'>Daimyo Date Masamune</String>
		<String _locID='66176'>SPC YP Daimyo Masamune</String>
		<String _locID='66177'>Daimyo</String>
		<String _locID='66178'>Extremely powerful Japanese lord who trains troops and receive Shipments.</String>
		<String _locID='66179'>Daimyo Hosokawa Tadaoki</String>
		<String _locID='66180'>SPC YP Daimyo Tadaoki</String>
		<String _locID='66181'>Ships a Daimyo and Naginata Riders.</String>
		<String _locID='66182'>Daimyo Kato Kiyomasa</String>
		<String _locID='66183'>Ships a Daimyo and Naginata Riders.</String>
		<String _locID='66184'>Daimyo Date Masamune</String>
		<String _locID='66185'>Ships a Daimyo and Naginata Riders.</String>
		<String _locID='66186'>Daimyo Hosokawa Tadaoki</String>
		<String _locID='66187'>Select an ally nation at your Consulate.</String>
		<String _locID='66188'>By selecting a nation at the Consulate, you gain access to a wide variety of weapons and upgrades that are not regularly available to you. A great commander uses his allies wisely.</String>
		<String _locID='66189' comment='use consulate' gamecharacter='Daimyo Mototada'>Our foreign allies have sent us a wagon. Do not take this gift for granted.</String>
		<String _locID='66190' gamecharacter='Daimyo Mototada' soundfilename='YMOTO5008'>Siege weapons will bring much to this battle. Visit your consulate and meet with our foreign allies.</String>
		<String _locID='66191'>Defeat Uesugi's loyalist army.</String>
		<String _locID='66192' symbol='cStringDamageCap'>Damage Cap: %.1f </String>
		<String _locID='66193' symbol='cStringActiveTime'>Active Time: %.1f </String>
		<String _locID='66194'>Siege Elephant, good against artillery and buildings</String>
		<String _locID='66195'>Elephant armed with a cannon. Good against artillery and buildings.</String>
		<String _locID='66196'>Siege Elephant Test</String>
		<String _locID='66197'>CAV R Siege Elephant test</String>
		<String _locID='66198'>Ships have increased line of sight.</String>
		<String _locID='66199'>Ship LOS Nugget</String>
		<String _locID='66200' symbol='cStringypShipLOSNugget'>El Halcon Sincero's lucky farseer, which increases ship line of sight.</String>
		<String _locID='66201' symbol='cStringypShipLOSNuggetActivate'>%1s has recovered El Halcon Sincero's lucky farseer, which increases ship line of sight.</String>
		<String _locID='66202'>6 Sowars +1 Villager</String>
		<String _locID='66203'>Wood source.</String>
		<String _locID='66204'>Cords of 500 wood</String>
		<String _locID='66205'/>
		<String _locID='66206' comment='green unit'>Osaka Farmers</String>
		<String _locID='66207'>Swordsmen and ranged splash cavalry</String>
		<String _locID='66208'>An army of swordsmen and ranged splash cavalry.</String>
		<String _locID='66209'>Green Standard Army</String>
		<String _locID='66210'>Raiding and ranged cavalry</String>
		<String _locID='66211'>A raiding army of light and heavy hand cavalry.\n3 Steppe Riders: hand cavalry good against villagers and buildings.\n3 Iron Flail: heavy cavalry good against ranged infantry.</String>
		<String _locID='66212'>Tiger Spirit Army</String>
		<String _locID='66213'>Archers and pikemen</String>
		<String _locID='66214'>An archaic but inexpensive army of archers and pikemen.\n5 Chu Ko Nu: archers good against infantry.\n5 Qiang Pikemen: hand infantry good against shock units.</String>
		<String _locID='66215'>Blue Banner Army</String>
		<String _locID='66216'>Rifle infantry and heavy cavalry</String>
		<String _locID='66217'>An anti-infantry army of rifle infantry and heavy cavalry.\n5 Arquebusier: skirmisher with low hitpoints, but a long-ranged attack.\n3 Iron Flail: heavy cavalry good against ranged infantry and artillery.</String>
		<String _locID='66218'>Red Lantern Army</String>
		<String _locID='66219'>Defensive building / regent's home</String>
		<String _locID='66220'>A powerful defensive building that serves as the regent's home.</String>
		<String _locID='66221'>Regent's Castle</String>
		<String _locID='66222'>Regent Daimyo. If he dies, you lose!</String>
		<String _locID='66223'>Extremely powerful Japanese lord who can receive Shipments. Lose your Regent and you are defeated.</String>
		<String _locID='66224'>Regent</String>
		<String _locID='66225'>CAV H Daimyo Regicide</String>
		<String _locID='66226' gamecharacter='Daimyo Mototada' soundfilename='YMOTO5001'>It is time to strengthen our attack. Use your castle to build siege weapons and then take the fight to the enemy's heart.</String>
		<String _locID='66227'>Cherry Orchard</String>
		<String _locID='66228'>Orchard Wagon</String>
		<String _locID='66229'>Cherry Orchard</String>
		<String _locID='66230'>Orchard Wagon</String>
		<String _locID='66231'>Cherry Orchard</String>
		<String _locID='66232'>Orchard Wagon</String>
		<String _locID='66233'>Warring States Shipment has arrived.</String>
		<String _locID='66234'>Shinobi-iri</String>
		<String _locID='66235'>Shinobi-iri Shipment has arrived.</String>
		<String _locID='66236'>Trains:\nHorse Artillery\nFoot Artilleries\nHowitzers\n \nShipments:\nEconomic buildings</String>
		<String _locID='66237'>Dutch Allies\n+0.8 coin Trickle Rate</String>
		<String _locID='66238'>Trains:\nCulverin\nFoot Artilleries\nSteel Gun\n \nShipments:\nBoats</String>
		<String _locID='66239'>Portuguese Allies\n-15% Faster Training Settlers</String>
		<String _locID='66240'>Culverin Army</String>
		<String _locID='66241'>An army of 2 Culverin.</String>
		<String _locID='66242'>Portuguese Expeditionary Company</String>
		<String _locID='66243'>Portuguese Expeditionary Company</String>
		<String _locID='66244'>Foot Artillery/Culverin Army</String>
		<String _locID='66245'>An army of 1 Foot Artillery and 2 Culverin.</String>
		<String _locID='66246'>Portuguese Expeditionary Force</String>
		<String _locID='66247'>Portuguese Expeditionary Force</String>
		<String _locID='66248'>Steel Gun/Howitzer Army</String>
		<String _locID='66249'>An army of 3 Steel Gun and 3 Culverin.</String>
		<String _locID='66250'>Portuguese Expeditionary Army</String>
		<String _locID='66251'>Portuguese Expeditionary Army</String>
		<String _locID='66252'>Horse Artillery Army</String>
		<String _locID='66253'>An army of 1 Horse Artillery.</String>
		<String _locID='66254'>Dutch Expeditionary Company</String>
		<String _locID='66255'>Dutch Expeditionary Company</String>
		<String _locID='66256'>Foot Artillery Army</String>
		<String _locID='66257'>An army of 2 Foot Artilleries.</String>
		<String _locID='66258'>Dutch Expeditionary Force</String>
		<String _locID='66259'>Dutch Expeditionary Force</String>
		<String _locID='66260'>Horse Artillery/Howitzer Army</String>
		<String _locID='66261'>An army of 4 Horse Artillery and 3 Howitzers.</String>
		<String _locID='66262'>Dutch Expeditionary Army</String>
		<String _locID='66263'>Dutch Expeditionary Army</String>
		<String _locID='66264'>Villagers generate Trade faster.</String>
		<String _locID='66265'>Trade Tariff</String>
		<String _locID='66266'>Villagers generate Trade faster.</String>
		<String _locID='66267'>Trade Pact</String>
		<String _locID='66268'>Villagers generate Trade faster.</String>
		<String _locID='66269'>Trade Treaty</String>
		<String _locID='66270' symbol='cStringCommandPanelConsulateArmies'>Armies</String>
		<String _locID='66271' symbol='cStringEmptyString'> </String>
		<String _locID='66272'>Converts all Villagers into Sepoys; +4 Villagers.</String>
		<String _locID='66273'>Sepoy Resistance</String>
		<String _locID='66274'>Release From Service Shipment has arrived.</String>
		<String _locID='66275'>Gurkha War Shipment has arrived.</String>
		<String _locID='66276'>Warships gather food and coin faster.</String>
		<String _locID='66277'>Peacetime Fishing</String>
		<String _locID='66278'>Rendering Plant Shipment has arrived.</String>
		<String _locID='66279'>Peacetime Fishing Shipment has arrived.</String>
		<String _locID='66280'>Warships have more range and line of sight and a greater attack.</String>
		<String _locID='66281'>European Cannons</String>
		<String _locID='66282'>Offshore Support Shipment has arrived.</String>
		<String _locID='66283'>European Cannons Shipment has arrived.</String>
		<String _locID='66284'>Warships have more range and line of sight and a greater attack; +2 Villagers.</String>
		<String _locID='66285'>European Cannons</String>
		<String _locID='66286'>European Cannons Shipment has arrived.</String>
		<String _locID='66287'>Samurai Attack Shipment has arrived.</String>
		<String _locID='66288'>Melee Attack Shipment has arrived.</String>
		<String _locID='66289'>Village Defenses Shipment has arrived.</String>
		<String _locID='66290'>Field Gun</String>
		<String _locID='66291'>Culverin Royale</String>
		<String _locID='66292'>Howitzer</String>
		<String _locID='66293'>Field Gun</String>
		<String _locID='66294'>Culverin Royale</String>
		<String _locID='66295'>Howitzer</String>
		<String _locID='66296'>Imperial Culverin</String>
		<String _locID='66297'>Imperial Horse Artillery</String>
		<String _locID='66298'>Imperial Dardanelles Gun</String>
		<String _locID='66299'>Imperial Steel Gun</String>
		<String _locID='66300'>Imperial Field Gun</String>
		<String _locID='66301'>Imperial Howitzer</String>
		<String _locID='66302'>Build a Trading Post here</String>
		<String _locID='66303'>If you build a Trading Post here, you can get line of sight and generate experience points and other resources.</String>
		<String _locID='66304'>Trading Post Site</String>
		<String _locID='66305'>Socket Silk Route</String>
		<String _locID='66306'>Capture this post by defeating the guardians and moving into the area</String>
		<String _locID='66307'>Trading Post. Defeat the Guardians to capture the Trading Post. Undefended Trading Posts will convert to whomever moves units into the area.</String>
		<String _locID='66308'>Silk Road Trading Site</String>
		<String _locID='66309'>Villager</String>
		<String _locID='66310'>Villager that constructs buildings and gathers resources.</String>
		<String _locID='66311'>Chinese Farmer</String>
		<String _locID='66312'>HC Chinese Farmer</String>
		<String _locID='66313'>Villager</String>
		<String _locID='66314'>Villager that constructs buildings and gathers resources.</String>
		<String _locID='66315'>Chinese Man</String>
		<String _locID='66316'>HC Chinese Man</String>
		<String _locID='66317'>Villager</String>
		<String _locID='66318'>Villager that constructs buildings and gathers resources.</String>
		<String _locID='66319'>Chinese Peasant</String>
		<String _locID='66320'>HC Chinese Peasant</String>
		<String _locID='66321'>Villager</String>
		<String _locID='66322'>Villager that constructs buildings and gathers resources.</String>
		<String _locID='66323'>Chinese Monk</String>
		<String _locID='66324'>HC Chinese Monk</String>
		<String _locID='66325'>Villager</String>
		<String _locID='66326'>Villager that constructs buildings and gathers resources.</String>
		<String _locID='66327'>Chinese Nobleman</String>
		<String _locID='66328'>HC Chinese Nobleman</String>
		<String _locID='66329'>Villager</String>
		<String _locID='66330'>Villager that constructs buildings and gathers resources.</String>
		<String _locID='66331'>Chinese Noblewoman</String>
		<String _locID='66332'>HC Chinese Noblewoman</String>
		<String _locID='66333'>Villager</String>
		<String _locID='66334'>Villager that constructs buildings and gathers resources.</String>
		<String _locID='66335'>Chinese Peasant Female</String>
		<String _locID='66336'>HC Chinese Peasant Female</String>
		<String _locID='66337'>Villager</String>
		<String _locID='66338'>Villager that constructs buildings and gathers resources.</String>
		<String _locID='66339'>Chinese Woman</String>
		<String _locID='66340'>HC Chinese Woman</String>
		<String _locID='66341'>Villager</String>
		<String _locID='66342'>Villager that constructs buildings and gathers resources.</String>
		<String _locID='66343'>Chinese Street Performer</String>
		<String _locID='66344'>HC Chinese Street Performer</String>
		<String _locID='66345'>Villager</String>
		<String _locID='66346'>Villager that constructs buildings and gathers resources.</String>
		<String _locID='66347'>Japanese Street Performer</String>
		<String _locID='66348'>HC Japanese Street Performer</String>
		<String _locID='66349'>Villager</String>
		<String _locID='66350'>Villager that constructs buildings and gathers resources.</String>
		<String _locID='66351'>Japanese Monk</String>
		<String _locID='66352'>HC Japanese Monk</String>
		<String _locID='66353'>Villager</String>
		<String _locID='66354'>Villager that constructs buildings and gathers resources.</String>
		<String _locID='66355'>Japanese Ronin</String>
		<String _locID='66356'>HC Japanese Ronin</String>
		<String _locID='66357'>Villager</String>
		<String _locID='66358'>Villager that constructs buildings and gathers resources.</String>
		<String _locID='66359'>Japanese Samurai</String>
		<String _locID='66360'>HC Japanese Samurai</String>
		<String _locID='66361'>Villager</String>
		<String _locID='66362'>Villager that constructs buildings and gathers resources.</String>
		<String _locID='66363'>Japanese Sentry</String>
		<String _locID='66364'>HC Japanese Sentry</String>
		<String _locID='66365'>Villager</String>
		<String _locID='66366'>Villager that constructs buildings and gathers resources.</String>
		<String _locID='66367'>Japanese Sentry Female</String>
		<String _locID='66368'>HC Japanese Sentry Female</String>
		<String _locID='66369'>Villager</String>
		<String _locID='66370'>Villager that constructs buildings and gathers resources.</String>
		<String _locID='66371'>Japanese Lady</String>
		<String _locID='66372'>HC Japanese Lady</String>
		<String _locID='66373'>Villager</String>
		<String _locID='66374'>Villager that constructs buildings and gathers resources.</String>
		<String _locID='66375'>Japanese Girl</String>
		<String _locID='66376'>HC Japanese Girl</String>
		<String _locID='66377'>Villager</String>
		<String _locID='66378'>Villager that constructs buildings and gathers resources.</String>
		<String _locID='66379'>Japanese Geisha</String>
		<String _locID='66380'>HC Japanese Geisha</String>
		<String _locID='66381' symbol='cStringypDodgeName'>Dodge</String>
		<String _locID='66382' symbol='cStringypDodge'>Passive Ability: A small chance to evade enemy attacks entirely.</String>
		<String _locID='66383'>Ships 1 Castle Rickshaw that can tranform into a Castle. Gives a boost to Castle hitpoints and damage.</String>
		<String _locID='66384'>Ships 1 Castle Rickshaw that can tranform into a Castle. Grants the Hill Castle upgrade.</String>
		<String _locID='66385'>Ships 2 Castle Rickshaws that can transform into Castles. Grants the Mountain Castle upgrade.</String>
		<String _locID='66386'>Hill Castle</String>
		<String _locID='66387'>Mountain Castle</String>
		<String _locID='66388'>Line of sight and range of Castles increased.</String>
		<String _locID='66389'>Yamashiro</String>
		<String _locID='66390'>Stone Castles Shipment has arrived.</String>
		<String _locID='66391'>Castle build limit and hitpoints increased; +2 Villagers.</String>
		<String _locID='66392'>Extensive Fortifications</String>
		<String _locID='66393'>Extensive Fortifications Shipment has arrived.</String>
		<String _locID='66394'>Extensive Fortifications 2 Shipment has arrived.</String>
		<String _locID='66395'>Heavy cavalry Mercenary</String>
		<String _locID='66396'>Heavy cavalry mercenary from Finland.</String>
		<String _locID='66397'>Hackapell</String>
		<String _locID='66398'>CAV H-AS Hackapell</String>
		<String _locID='66399'>Ships a number of Indian Arsonist mercenaries and Indian Jat Lancer mercenaries; +4 Villagers.</String>
		<String _locID='66400'>Hire Indian Mercenary Army</String>
		<String _locID='66401'>Chakram</String>
		<String _locID='66402' symbol='cStringWondersCampaignName'>The Asian Dynasties</String>
		<String _locID='66403' symbol='cStringWondersCampaignRollover'>Experience the splendor of the Asian Dynasties with three campaigns set in Japan, China, and India.</String>
		<String _locID='66404'>Archer, good against line units</String>
		<String _locID='66405'>An army of Yumi.\n10 Yumi: Ranged infantry armed with the Japanese longbow. Good against infantry.</String>
		<String _locID='66406'>Kihei Army</String>
		<String _locID='66407'>Heavy ranged infantry, good against shock units and hand infantry</String>
		<String _locID='66408'>An army of Shaguma.\n10 Shaguma: Japanese heavy foot soldier armed with a musket. Good against shock units in a melee.</String>
		<String _locID='66409'>Shaguma Army</String>
		<String _locID='66410'>Hand infantry that inflicts area damage, good against shock units and buildings</String>
		<String _locID='66411'>An army of Samurai.\n5 Samurai: Powerful Japanese samurai swordsman that deals area damage in hand combat. Good against shock units and buildings.</String>
		<String _locID='66412'>Samurai Army</String>
		<String _locID='66413'>Hand cavalry, good against archers, skirmishers, and artillery</String>
		<String _locID='66414'>An army of Naginata Riders.\n5 Naginata Riders: Heavy cavalry armed with a naginata for killing archers and skirmishers.</String>
		<String _locID='66415'>Naginata Rider Army</String>
		<String _locID='66416'>Manoeuvre cavalry, good against shock units and artillery</String>
		<String _locID='66417'>An army of Yabusame.\n5 Yabusame: Japanese master of the bow and the horse. Good against shock units and artillery.</String>
		<String _locID='66418'>Yabusame Army</String>
		<String _locID='66419'>Heavy and ranged splash cavalry</String>
		<String _locID='66420'>An army of heavy cavalry and ranged splash cavalry.</String>
		<String _locID='66421'>Shinobi Army</String>
		<String _locID='66422'>Kihei Armies are produced faster.</String>
		<String _locID='66423'>Kihei Army Training</String>
		<String _locID='66424'>Shaguma Armies are produced faster.</String>
		<String _locID='66425'>Shaguma Army Training</String>
		<String _locID='66426'>Samurai Armies are produced faster.</String>
		<String _locID='66427'>Samurai Army Training</String>
		<String _locID='66428'>Naginata Rider Armies are produced faster.</String>
		<String _locID='66429'>Naginata Rider Army Training</String>
		<String _locID='66430'>Yabusame Armies are produced faster.</String>
		<String _locID='66431'>Yabusame Army Training</String>
		<String _locID='66432'>Shaguma Armies are produced even faster.</String>
		<String _locID='66433'>Advanced Shaguma Army Training</String>
		<String _locID='66434'>Samurai Armies are produced even faster.</String>
		<String _locID='66435'>Advanced Samurai Army Training</String>
		<String _locID='66436'>Naginata Rider Armies are produced even faster.</String>
		<String _locID='66437'>Advanced Naginata Rider Army Training</String>
		<String _locID='66438'>Yabusame Armies are produced even faster.</String>
		<String _locID='66439'>Advanced Yabusame Army Training</String>
		<String _locID='66440'>Kihei Armies are produced even faster.</String>
		<String _locID='66441'>Advanced Kihei Army Training</String>
		<String _locID='66442'>Dojos generate armies faster.</String>
		<String _locID='66443'>Kamidana</String>
		<String _locID='66444'>Dojos generate armies even faster.</String>
		<String _locID='66445'>Kendo</String>
		<String _locID='66446'>Ships Sowars; +1 Villager.</String>
		<String _locID='66447'>Ships Sowars; +1 Villager.</String>
		<String _locID='66448'>8 Sowars +1 Villager</String>
		<String _locID='66449'>Ships Sowars; +1 Villager.</String>
		<String _locID='66450'>6 Sowars +3 Villagers</String>
		<String _locID='66451'>Ships Sowars and a Mahout; +1 Villager.</String>
		<String _locID='66452'>3 Indian Hand Cavalry</String>
		<String _locID='66453'>Ships Sowars and a Mahout.</String>
		<String _locID='66454'>TEAM 4 Indian Hand Cavalry</String>
		<String _locID='66455'>Ships Zamburaks; +1 Villager.</String>
		<String _locID='66456'>Ships Zamburaks; +1 Villager.</String>
		<String _locID='66457'>12 Zamburaks +1 Villager</String>
		<String _locID='66458'>Ships Zamburaks; +1 Villager.</String>
		<String _locID='66459'>9 Zamburaks +3 Villagers</String>
		<String _locID='66460'>Ships Zamburaks; +1 Villager.</String>
		<String _locID='66461'>14 Zamburaks +4 Villagers</String>
		<String _locID='66462'>Ships Zamburaks and Howdahs.</String>
		<String _locID='66463'>5 Indian Ranged Cavalry</String>
		<String _locID='66464'>Build a Wonder so your army can Age up.</String>
		<String _locID='66465'>Use a Villager's "Advance to the Next Age" button to build one of the Japanese Wonders and advance.</String>
		<String _locID='66466' gamecharacter='Daimyo Mototada' soundfilename='YMOTO5003'>We have breached the outer walls, but to reach the castle we must build a wonder and improve our armies.</String>
		<String _locID='66467'>Light cavalry</String>
		<String _locID='66468'>Russian light cavalry.</String>
		<String _locID='66469'>Siberian Cossack</String>
		<String _locID='66470'>CON Siberian Cossack</String>
		<String _locID='66471'>Villager attack and hitpoints increased.</String>
		<String _locID='66472'>Eastern Medicine</String>
		<String _locID='66473'>Ships have increased hitpoints.</String>
		<String _locID='66474'>Ship HP Nugget</String>
		<String _locID='66475'>Exalted Fuchuan</String>
		<String _locID='66476'>Reduces the cost of all ships.</String>
		<String _locID='66477'>Ship Gathering Nugget</String>
		<String _locID='66478'>Mahout Discipline Shipment has arrived.</String>
		<String _locID='66479' symbol='cStringypNuggetMu'>Preserved remnants of the lost continent Mu worth %2d %3s.</String>
		<String _locID='66480' symbol='cStringypNuggetMuActivate'>%1s has recovered preserved remnants of the lost continent Mu worth %2d %3s.</String>
		<String _locID='66481' symbol='cStringypNuggetDriftwood'>Driftwood worth %2d %3s.</String>
		<String _locID='66482' symbol='cStringypNuggetDriftwoodActivate'>%1s has recovered driftwood worth %2d %3s.</String>
		<String _locID='66483' symbol='cStringypNuggetSwordfish'>An enormous swordfish worth %2d %3s.</String>
		<String _locID='66484' symbol='cStringypNuggetSwordfishActivate'>%1s has recovered an enormous swordfish worth %2d %3s.</String>
		<String _locID='66485' symbol='cStringypNuggetDolphin'>A pod of dolphins worth %2d %3s.</String>
		<String _locID='66486' symbol='cStringypNuggetDolphinActivate'>%1s has discovered a pod of dolphins worth %2d %3s.</String>
		<String _locID='66487' symbol='cStringypNuggetPearls'>A cache of pearls worth %2d %3s.</String>
		<String _locID='66488' symbol='cStringypNuggetPearlsActivate'>%1s has discovered a cache of pearls worth %2d %3s.</String>
		<String _locID='66489' symbol='cStringypNuggetBoatCosts'>El Pollo Guapo's rod and reel, which increases the productivity of your fishing boats.</String>
		<String _locID='66490' symbol='cStringypNuggetBoatCostsActivate'>%1s has recovered El Pollo Guapo's rod and reel, which increases the productivity of their fishing boats.</String>
		<String _locID='66491' symbol='cStringypNuggetUrchin'>Prickly sea urchins worth %2d %3s.</String>
		<String _locID='66492' symbol='cStringypNuggetUrchinActivate'>%1s has recovered prickly sea urchins worth %2d %3s.</String>
		<String _locID='66493' symbol='cStringypNuggetBoatHP'>El Halcon Sincero's secret tar and pitch recipe, which increases warship hitpoints by 5 percent.</String>
		<String _locID='66494' symbol='cStringypNuggetBoatHPActivate'>%1s recovered El Halcon Sincero's secret tar and pitch recipe, which increases warship hitpoints by 5 percent.</String>
		<String _locID='66495' symbol='cStringypNuggetLemuria'>Preserved remnants of the lost continent Lemuria worth %2d %3s.</String>
		<String _locID='66496' symbol='cStringypNuggetLemuriaActivate'>%1s has recovered preserved remnants of the lost continent Lemuria worth %2d %3s.</String>
		<String _locID='66497' symbol='cStringypNuggetSeaLion'>A colony of sea lions worth %2d %3s.</String>
		<String _locID='66498' symbol='cStringypNuggetSeaLionActivate'>%1s has discovered a colony of sea lions worth %2d %3s.</String>
		<String _locID='66499' symbol='cStringypNuggetBoatBuilding'>A half-finished manuscript bearing El Halcon Sincero's signature entitled, "Better Boat Building and You!" Decreases warship building time by 5 percent.</String>
		<String _locID='66500' symbol='cStringypNuggetBoatBuildingActivate'>%1s recovered El Halcon Sincero's manuscript, which decreases warship build time by 5 percent.</String>
		<String _locID='66501' symbol='cStringypNuggetAmbergris'>A lump of grey Ambergris worth %2d %3s.</String>
		<String _locID='66502' symbol='cStringypNuggetAmbergrisActivate'>%1s has discovered a lump of grey Ambergris worth %2d %3s.</String>
		<String _locID='66503' symbol='cStringypNuggetCoral'>A lump of fire coral worth %2d %3s.</String>
		<String _locID='66504' symbol='cStringypNuggetCoralActivate'>%1s discovered lump of fire coral worth %2d %3s.</String>
		<String _locID='66505' symbol='cStringypNuggetFlotsam'>A large collection of flotsam worth %2d %3s.</String>
		<String _locID='66506' symbol='cStringypNuggetFlotsamActivate'>%1s has recovered a large collection of flotsam worth %2d %3s.</String>
		<String _locID='66507'>Warships train faster</String>
		<String _locID='66508'>Ship Building Nugget</String>
		<String _locID='66509'>Medicine Shipment has arrived.</String>
		<String _locID='66510'>Advanced Wonders Shipment has arrived.</String>
		<String _locID='66511'>Advanced Wonders Shipment has arrived.</String>
		<String _locID='66512'>Town Center attack increased, and Irregulars, Sentries and Yungs no longer lose hitpoints.</String>
		<String _locID='66513'>Boxer Rebellion</String>
		<String _locID='66514'>Enlist Irregulars Shipment has arrived.</String>
		<String _locID='66515'>Sepoy Rebellion Shipment has arrived.</String>
		<String _locID='66516'>Get free Gurkhas with every tech at the Consualte; +1 Villager.</String>
		<String _locID='66517'>Gurkha Aid</String>
		<String _locID='66518'>Sepoy Rebellion Shipment has arrived.</String>
		<String _locID='66519' symbol='cStringRMSAsianRandom'>Asian Maps</String>
		<String _locID='66520'/>
		<String _locID='66521' symbol='cStringRMSRandomAsian'>Randomly selects from among all Asian standard maps (from The Asian Dynasties expansion).</String>
		<String _locID='66522'>Gurkha Army</String>
		<String _locID='66523'>An army of 2 Gurkhas.</String>
		<String _locID='66524'>Gurkha Squad</String>
		<String _locID='66525'>Gurkha Squad</String>
		<String _locID='66526'>Enlist Gurkhas Shipment has arrived.</String>
		<String _locID='66527'>Trade income comes in at a very fast rate, but Consulate is shut down.</String>
		<String _locID='66528'>Sequester</String>
		<String _locID='66529'>Kick out your ally so that you can choose a new one.</String>
		<String _locID='66530'>End Relations</String>
		<String _locID='66531'>Kick out your ally so that you can choose a new one.</String>
		<String _locID='66532'>End Relations</String>
		<String _locID='66533'>Archer good against infantry.</String>
		<String _locID='66534'>Archaic archer. Good against infantry.</String>
		<String _locID='66535'>Chu Ko Nu Army</String>
		<String _locID='66536'>INF Chu Ko Nu Army</String>
		<String _locID='66537'>Skirmisher</String>
		<String _locID='66538'>Skirmisher with low hitpoints, but a long-ranged attack. Good against infantry.</String>
		<String _locID='66539'>Arquebusier Army</String>
		<String _locID='66540'>INF Arquebusier Army</String>
		<String _locID='66541'>Hand infantry good against shock units.</String>
		<String _locID='66542'>Heavy swordsman with a sweep attack. Good against shock units.</String>
		<String _locID='66543'>Changdao Army</String>
		<String _locID='66544'>INF Changdao Army</String>
		<String _locID='66545'>Hand infantry, good against shock units</String>
		<String _locID='66546'>Archaic line unit. Good against shock units and buildings.</String>
		<String _locID='66547'>Qiang Pikeman</String>
		<String _locID='66548'>INF H-LU Qiang Pikeman</String>
		<String _locID='66549'>Heavy cavalry good against artillery and ranged infantry</String>
		<String _locID='66550'>Chinese heavy cavalry. Good against artillery and ranged infantry.</String>
		<String _locID='66551'>Iron Flail</String>
		<String _locID='66552'>CAV H-AS Iron Flail</String>
		<String _locID='66553'>Hand cavalry with area damage</String>
		<String _locID='66554'>Hand cavalry that does large area damage. Good against ranged infantry and artillery.</String>
		<String _locID='66555'>Meteor Hammer</String>
		<String _locID='66556'>CAV H-AS Meteor Hammer</String>
		<String _locID='66557'>Swordsmen and ranged infantry</String>
		<String _locID='66558'>An elite offensive army of swordsmen and ranged infantry.\n4 Changdao: heavy swordsmen with a sweep attack.\n4 Arquebusier: riflemen that are good against line units.</String>
		<String _locID='66559'>Green Standard Army</String>
		<String _locID='66560'>Raiding and ranged cavalry</String>
		<String _locID='66561'>A raiding army of light and heavy hand cavalry.\n3 Steppe Riders: hand cavalry good against villagers and buildings.\n3 Iron Flail: heavy cavalry good against ranged infantry.</String>
		<String _locID='66562'>Tiger Spirit Army</String>
		<String _locID='66563'>Archers and pikemen</String>
		<String _locID='66564'>An archaic but inexpensive army of archers and pikemen.\n5 Chu Ko Nu: archers good against infantry.\n5 Qiang Pikemen: hand infantry good against shock units.</String>
		<String _locID='66565'>Blue Banner Army</String>
		<String _locID='66566'>Rifle infantry and heavy cavalry</String>
		<String _locID='66567'>An anti-infantry army of rifle infantry and heavy cavalry.\n5 Arquebusier: skirmisher with low hitpoints, but a long-ranged attack.\n3 Iron Flail: heavy cavalry good against ranged infantry and artillery.</String>
		<String _locID='66568'>Red Lantern Army</String>
		<String _locID='66569'>Infantry building</String>
		<String _locID='66570'>Trains and upgrades Japanese infantry.</String>
		<String _locID='66571'>Barracks</String>
		<String _locID='66572'>Barracks Chinese</String>
		<String _locID='66573'>Cavalry building</String>
		<String _locID='66574'>Trains and upgrades Japanese Cavalry.</String>
		<String _locID='66575'>Stable</String>
		<String _locID='66576'>Stable Chinese</String>
		<String _locID='66577'>Daimyo Otani</String>
		<String _locID='66578' gamecharacter='General Kichiro' soundfilename='YKICH5021'>The enemy preys on our supplies. Our town center must prepare another shipment of gold, and quickly.</String>
		<String _locID='66579'>ActionName</String>
		<String _locID='66580' symbol='cStringAbstractNameRajput'>Rajput</String>
		<String _locID='66581' symbol='cStringAbstractNameUrumi'>Urumi</String>
		<String _locID='66582' symbol='cStringAbstractNameSepoy'>Sepoy</String>
		<String _locID='66583' symbol='cStringAbstractNameSowar'>Sowar</String>
		<String _locID='66584' symbol='cStringAbstractNameMahout'>Mahout</String>
		<String _locID='66585' symbol='cStringAbstractNameHowdah'>Howdah</String>
		<String _locID='66586' symbol='cStringAbstractNameSiegeElephant'>Siege Elephant</String>
		<String _locID='66587' symbol='cStringAbstractNameFlailiphant'>Flail Elephant</String>
		<String _locID='66588' symbol='cStringAbstractNameHandElephant'>Hand Elephant</String>
		<String _locID='66589'>Suspend</String>
		<String _locID='66590'>Archers, good against line units / raiding cavalry, good against villagers and buildings</String>
		<String _locID='66591'>Army of archers and cavalry, good at killing infantry.\n3 Chu Ko Nu: Archaic archers good against line units.\n2 Nien Rider: Fast Chinese cavalry armed with a bamboo spear. Good against skirmishers and buildings.</String>
		<String _locID='66592'>Blue Banner Army</String>
		<String _locID='66593'>Hand infantry, good against shock units / ranged cavalry, good against shock units</String>
		<String _locID='66594'>An anti-cavalry army of swordmen and ranged cavalry.\n2 Tigerman: Hand infantry good against shock units.\n3 Manchu: Horse archer from northeastern China. Good against shock units.</String>
		<String _locID='66595'>Yellow Banner Army</String>
		<String _locID='66596'>Skirmisher good against infantry</String>
		<String _locID='66597'>Skirmisher with low hitpoints, but a long-ranged attack. Good against infantry.</String>
		<String _locID='66598'>Orange Lanyard</String>
		<String _locID='66599'>CON Orange Lanyard</String>
		<String _locID='66600'>British Brigade</String>
		<String _locID='66601'>Ships a large number of Roger's Rangers (Skirmishers) and Foot Artilleries.</String>
		<String _locID='66602'>Ships a large number of Prussian Needle Guns (Skirmishers) and Czapka Uhlans.</String>
		<String _locID='66603'>German Brigade</String>
		<String _locID='66604'>Ships a large number of Bashkir Ponies (Hussars) and Culverins.</String>
		<String _locID='66605'>Russian Brigade</String>
		<String _locID='66606'>Ships a number of Gendarmes (Cuirassiers) and Grognards.</String>
		<String _locID='66607'>French Brigade</String>
		<String _locID='66608'>Ships a large number of Stadhouders (Musketeers) and Howitzers.</String>
		<String _locID='66609'>Dutch Brigade</String>
		<String _locID='66610'>Ships a large number of Escoltas Reais (Demi-Lancers) and Espadachins (Rodeleros).</String>
		<String _locID='66611'>Spanish Brigade</String>
		<String _locID='66612'>Ships a large number of Lusitanos (Dragoons) and Horse Artillery.</String>
		<String _locID='66613'>Portuguese Brigade</String>
		<String _locID='66614'>Ships a large number of Tufanci Corps (Janissaries) and Dardanelles Guns.</String>
		<String _locID='66615'>Ottoman Brigade</String>
		<String _locID='66616'>East India Company Site</String>
		<String _locID='66617' soundfilename='YTOKU0000'>Tokugawa's grand ambitions crumble around him. Allying with you was a grave mistake.</String>
		<String _locID='66618' soundfilename='YTOKU0001'>The battle may be over, but our relationship is not. Tokugawa will have your head for this.</String>
		<String _locID='66619' soundfilename='YTOKU0002'>An army is only as strong as its weakest ally, meaning you. This defeat is on your head.</String>
		<String _locID='66620' soundfilename='YTOKU0003'>Our victory was never in doubt. You should be thankful Tokugawa included you in his glory.</String>
		<String _locID='66621' soundfilename='YTOKU0004'>This battle is won. Now let us discuss how you can repay Tokugawa for his allegiance.</String>
		<String _locID='66622' soundfilename='YTOKU0005'>You must invest in the machinery of war. Bring siege weapons to the gates of our enemy.</String>
		<String _locID='66623' soundfilename='YTOKU0006'>Siege forces would help you sow seeds of  destruction.</String>
		<String _locID='66624' soundfilename='YTOKY0007'>Take my advice. The pounding of hooves would lift your spirits in battle.  </String>
		<String _locID='66625' soundfilename='YTOKU0008'>We do not breed horses for their grace and posture, we breed them to trample our enemies.</String>
		<String _locID='66626' soundfilename='YTOKU0009'>You are playing games.Train more foot soldiers, overwhelm the enemy and cease this spectacle.</String>
		<String _locID='66627' soundfilename='YTOKU0010'>Train more foot soldiers and hurl them at the enemy. They mean nothing.</String>
		<String _locID='66628' soundfilename='YTOKU0011'>Mistakes like this are why you need Tokugawa. Your men march right into their graves.</String>
		<String _locID='66629' soundfilename='YTOKU0012'>With this attack, you show weakness and stupidity. Remove your men, or they will meet their deaths.</String>
		<String _locID='66630' soundfilename='YTOKU0013'>The heavens cloud with arrows and smoke. This day of battle will never be forgotten.</String>
		<String _locID='66631' soundfilename='YTOKU0014'>The future of Japan will be decided in this bloody mud. Stand your ground and fight!</String>
		<String _locID='66632' soundfilename='YTOKU0015'>I foresaw this victory, as I do all of them. Tokugawa does not know the meaning of defeat.</String>
		<String _locID='66633' soundfilename='YTOKU0016'>If Tokugawa marches, Tokugawa finds victory.</String>
		<String _locID='66634' soundfilename='YTOKU0017'>Tokugawa has lived to see another day. So is the law of survival.</String>
		<String _locID='66635' soundfilename='YTOKU0018'>The outcome was never in doubt. Tokugawa's vision always becomes the reality.</String>
		<String _locID='66636' soundfilename='YTOKU0019'>You seem confused at our victory. Did you not realize you had sided with Tokugawa?</String>
		<String _locID='66637' soundfilename='YTOKU0020'>Consider this victory further evidence of Tokugawa's superiority.</String>
		<String _locID='66638' soundfilename='YTOKU0021'>You may follow Tokugawa on the road to victory. But remember your place.</String>
		<String _locID='66639' soundfilename='YTOKU0022'>This battle should be easily won. So do not let your actions prove disastrous.</String>
		<String _locID='66640' soundfilename='YTOKU0023'>Have you ever slaughtered a pen of squawking chickens? The coming battle will be very similar.</String>
		<String _locID='66641' soundfilename='YTOKU0024'>Are you willing to make sacrifices to achieve victory? If not, it is you who will be the sacrifice.</String>
		<String _locID='66642' soundfilename='YTOKU0025'>So, you are good for something after all. Tokugawa never would have guessed.</String>
		<String _locID='66643' soundfilename='YTOKU0026'>Your warriors are useful as a distraction. Do not let them get in my way.</String>
		<String _locID='66644' soundfilename='YTOKU0027'>The enemy has friends. It is strange they do not side with Tokugawa.  </String>
		<String _locID='66645' soundfilename='YTOKU0028'>This fight has leapt from Tokugawa's grasp. Other forces are at play.</String>
		<String _locID='66646' soundfilename='YTOKU0029'>If Tokugawa must.</String>
		<String _locID='66647' soundfilename='YTOKU0030'>Yes, but only because it is in Tokugawa's best interest.</String>
		<String _locID='66648' soundfilename='YTOKU0031'>It is unnecessary, but Tokugawa will do it.</String>
		<String _locID='66649' soundfilename='YTOKU0032'>Tokugawa thought of this long ago.</String>
		<String _locID='66650' soundfilename='YTOKU0033'>Tokugawa shall spare some of his finest artillery.</String>
		<String _locID='66651' soundfilename='YTOKU0034'>This artillery is Tokugawa's finest. Use it wisely.</String>
		<String _locID='66652' soundfilename='YTOKU0035'>Tokugawa's riders are so unrivaled, even one of your limited skills could not make them fail.</String>
		<String _locID='66653' soundfilename='YTOKU0036'>You will have riders if you so desire them.</String>
		<String _locID='66654' soundfilename='YTOKU0037'>Listen for hoof beats. Tokugawa has sent horses to you...against his better judgement.</String>
		<String _locID='66655' soundfilename='YTOKU0038'>Men are like blades of grass. Where one falls, another takes its place. You shall have your warriors.</String>
		<String _locID='66656' soundfilename='YTOKU0039'>If more warriors will lead you to victory, then so be it.</String>
		<String _locID='66657' soundfilename='YTOKU0040'>Yes. Perhaps your men will finally learn to fight from Tokugawa's warriors.</String>
		<String _locID='66658' soundfilename='YTOKU0041'>Let me offer this advice. Greedy hands often lose their fingers.</String>
		<String _locID='66659' soundfilename='YTOKU0042'>No. Tokugawa needs every log and every nugget.</String>
		<String _locID='66660' soundfilename='YTOKU0043'>Why do you think a treasure is guarded? Waste your own resources.</String>
		<String _locID='66661' soundfilename='YTOKU0044'>No. You are on your own.</String>
		<String _locID='66662' soundfilename='YTOKU0045'>I am sorry, but our allegiance only goes so far.</String>
		<String _locID='66663' soundfilename='YTOKU0046'>No, I do not think so.</String>
		<String _locID='66664' soundfilename='YTOKU0047'>Tokugawa will not be party to your mistakes.</String>
		<String _locID='66665' soundfilename='YTOKU0048'>Can you not build your own army? Tokugawa has no men to spare.</String>
		<String _locID='66666' soundfilename='YTOKU0049'>My warriors fight for one lord only: Tokugawa.</String>
		<String _locID='66667' soundfilename='YTOKU0050'>If you wish to fight a war, you must train your own warriors.</String>
		<String _locID='66668' soundfilename='YTOKU0051'>You ask the impossible.</String>
		<String _locID='66669' soundfilename='YTOKU0052'>A great leader must forge his own destiny. Tokugawa cannot help you.</String>
		<String _locID='66670' soundfilename='YTOKU0053'>Only a fool would make such a request.</String>
		<String _locID='66671' soundfilename='YTOKU0054'>Tokugawa's men will not be sacrificed so carelessly.</String>
		<String _locID='66672' soundfilename='YTOKU0055'>Our forces are too few. Your weakness, as always, is your problem.</String>
		<String _locID='66673' soundfilename='YTOKU0056'>Is your army the concern of Tokugawa? I think not.</String>
		<String _locID='66674' soundfilename='YTOKU0057'>It seems we have misjudged our opponents. Or, perhaps I have chosen the wrong allies.</String>
		<String _locID='66675' soundfilename='YTOKU0058'>Your lack of judgment has cost us a victory. Perhaps you should review your strategy.</String>
		<String _locID='66676' soundfilename='YTOKU0059'>Tokugawa knows little about these Aztecs, only that they are not fit to stand before him.  </String>
		<String _locID='66677' soundfilename='YTOKU0060'>Send the Aztecs back to their homeland. Perhaps there they will find an equally miserable opponent.</String>
		<String _locID='66678' soundfilename='YTOKU0061'>The British have always had dreams far greater than their abilities.</String>
		<String _locID='66679' soundfilename='YTOKU0062'>The British sustain a barbaric culture. Their demise was expected.</String>
		<String _locID='66680' soundfilename='YTOKU0063'>Did Tokugawa really just defeat the Dutch? It felt more like crushing insects.</String>
		<String _locID='66681' soundfilename='YTOKU0064'>Tokugawa never understood the Dutch's bravado. They bleed as easily as anyone else.</String>
		<String _locID='66682' soundfilename='YTOKU0065'>The Frenchmen are nothing but little boys. It is time for them to take a permanent nap.</String>
		<String _locID='66683' soundfilename='YTOKU0066'>The French army will fertilize these lands for many years to come... as corpses.</String>
		<String _locID='66684' soundfilename='YTOKU0067'>My theory has proven correct: German soldiers run like frightened children when faced with death.</String>
		<String _locID='66685' soundfilename='YTOKU0068'>What is that stench? Of course! It is the smell of a bloody German army.</String>
		<String _locID='66686' soundfilename='YTOKU0069'>The Haudenosaunee may lord of their homeland, but this is Tokugawa's domain.</String>
		<String _locID='66687' soundfilename='YTOKU0070'>The Haudenosaunee should not have come to this land. They will return home in pieces.</String>
		<String _locID='66688' soundfilename='YTOKU0071'>The Ottomans believed they could stand against the might of Tokugawa. They assumed incorrectly.</String>
		<String _locID='66689' soundfilename='YTOKU0072'>We have crushed the Ottomans underfoot. The dust of their bones clings to my armor.</String>
		<String _locID='66690' soundfilename='YTOKU0073'>If only the Portuguese had lived up to the promise of their fascinating weaponry.</String>
		<String _locID='66691' soundfilename='YTOKU0074'>The Portuguese have fallen before Tokugawa, as so many have before them.</String>
		<String _locID='66692' soundfilename='YTOKU0075'>Tokugawa has heard many stories of Russian might. It is a pity they were only stories.</String>
		<String _locID='66693' soundfilename='YTOKU0076'>The Russians anger easy but die easier.</String>
		<String _locID='66694' soundfilename='YTOKU0077'>The Lakota fight ferociously, but do so too late to matter.</String>
		<String _locID='66695' soundfilename='YTOKU0078'>In the end, all armies submit to Tokugawa. Even the Lakota.</String>
		<String _locID='66696' soundfilename='YTOKU0079'>The Spanish put up a pitiful fight. They will be nursing their wounds for generations.</String>
		<String _locID='66697' soundfilename='YTOKU0080'>Sleep well, Spanish. Perhaps next time they will steer clear of our shores.</String>
		<String _locID='66698' soundfilename='YTOKU0081'>I expected more from the Chinese. Yet, here stands Tokugawa, unchallenged.</String>
		<String _locID='66699' soundfilename='YTOKU0082'>The Chinese are like beasts. Several strikes with a heavy stick, and they run yelping for home.</String>
		<String _locID='66700' soundfilename='YTOKU0083'>Clearly, the Indians have neither the passion nor the power to march this battlefield.</String>
		<String _locID='66701' soundfilename='YTOKU0084'>The screams of the Indians will fill Tokugawa's ears for many nights.</String>
		<String _locID='66702' soundfilename='YTOKU0085'>These traitorous Japanese could not stand up to the will of the shogun. They will suffer an eternity's torment.</String>
		<String _locID='66703' soundfilename='YTOKU0086'>The traitorous Japanese have been tamed. They will not forget the teaching of their new master...Tokugawa.</String>
		<String _locID='66704' soundfilename='YTOKU0087'>The Aztecs show surprising power, but it matters little when they are bleeding to death.</String>
		<String _locID='66705' soundfilename='YTOKU0088'>The Aztecs fight like Japanese. But they are not Japanese, which is why they will die.</String>
		<String _locID='66706' soundfilename='YTOKU0089'>I fear the British warriors. Their western savagery suggests madness.</String>
		<String _locID='66707' soundfilename='YTOKU0090'>If the British might is to be believed, we may wish to reexamine our strategy.</String>
		<String _locID='66708' soundfilename='YTOKU0091'>I have never encountered a foe like these Dutch. A single shove will not knock them over.</String>
		<String _locID='66709' soundfilename='YTOKU0092'>Do not underestimate the Dutch. Their blank expressions hide a bloodthirsty brutality.</String>
		<String _locID='66710' soundfilename='YTOKU0093'>The French have a long history of warfare. Their experience is what guides them in this battle.</String>
		<String _locID='66711' soundfilename='YTOKU0094'>If any Europeans are to be feared, it is the French. They have an imperialist's eye.</String>
		<String _locID='66712' soundfilename='YTOKU0095'>These Germans will slog through blood and mud to destroy us. Kill first, fear later.</String>
		<String _locID='66713' soundfilename='YTOKU0096'>The German war machine should be respected.and then dismantled.</String>
		<String _locID='66714' soundfilename='YTOKU0097'>The Haudenosaunee bring a passionate fervor to their warfare. I admire it.</String>
		<String _locID='66715' soundfilename='YTOKU0098'>Tokugawa has respect for these Haudenosaunee. They fight as if moved by the spirits.</String>
		<String _locID='66716' soundfilename='YTOKU0099'>The Ottomans seem to survive on the blood of their enemies. They should be respected, and feared.</String>
		<String _locID='66717' soundfilename='YTOKU0100'>It is as I feared. In the heat of battle, the Ottomans will do almost anything to achieve a victory.</String>
		<String _locID='66718' soundfilename='YTOKU0101'>The might of the Portuguese rises like a blood red sun, casting a deathly shadow.</String>
		<String _locID='66719' soundfilename='YTOKU0102'>Tokugawa did not expect the Portuguese to have such a ravenous appetite for war.</String>
		<String _locID='66720' soundfilename='YTOKU0103'>With every step the Russians take, the earth shudders. They are more powerful than expected.</String>
		<String _locID='66721' soundfilename='YTOKU0104'>The ferocity of the Russians is unparalleled. It will take much to stop them.</String>
		<String _locID='66722' soundfilename='YTOKU0105'>Like a growing storm, the Lakota armies approach. Their numbers are like the stars.</String>
		<String _locID='66723' soundfilename='YTOKU0106'>Tokugawa watches the Lakota warriors with worry. They fight like men with nothing to lose.</String>
		<String _locID='66724' soundfilename='YTOKU0107'>The Spanish are well versed in the art of war. Do not dare take your eye off them.  </String>
		<String _locID='66725' soundfilename='YTOKU0108'>Tokugawa detests the Spanish warlords. For once, an army is actually worthy of his attention.</String>
		<String _locID='66726' soundfilename='YTOKU0109'>The Chinese do not suffer defeat lightly. They laugh in the face of our samurai.</String>
		<String _locID='66727' soundfilename='YTOKU0110'>Chinese warriors fight like devils. They will always advance, even as their entrails fall behind them.</String>
		<String _locID='66728' soundfilename='YTOKU0111'>The Indians have a long history of triumph. We must proceed with caution.</String>
		<String _locID='66729' soundfilename='YTOKU0112'>These Indians possess such strange weapons and tactics. They are a surprisingly fierce opponent.</String>
		<String _locID='66730' soundfilename='YTOKU0113'>Tokugawa once called these traitorous Japanese his allies. They are men of great skill, and greater treachery.</String>
		<String _locID='66731' soundfilename='YTOKU0114'>Tokugawa is surprised at these traitorous Japanese. They are strong, and will fight for nothing short of a victory.</String>
		<String _locID='66732' soundfilename='YTOKU0115'>Do not turn our alliance into a competition. Remember. You serve Tokugawa.</String>
		<String _locID='66733' soundfilename='YTOKU0116'>Your advances will greatly aid my army. That is the reason you pursue them, is it not?</String>
		<String _locID='66734' soundfilename='YTOKU0117'>The enemy enlists the aid of natives. Beware. They hope to turn the whole region against us.</String>
		<String _locID='66735' soundfilename='YTOKU0118'>Natives flock to our enemy. They must sense a weakness in our alliance, meaning you.</String>
		<String _locID='66736' soundfilename='YTOKU0119'>Farmers will not win this war for Tokugawa. Advance quickly or you will perish.</String>
		<String _locID='66737' soundfilename='YTOKU0120'>Tokugawa's samurai will not fight alongside farmers. Why have you not advanced? </String>
		<String _locID='66738' soundfilename='YTOKU0121'>Cease hiding in your headquarters and join the battle at hand. The world advances without you.</String>
		<String _locID='66739' soundfilename='YTOKU0122'>Your ignorance is appalling. Tokugawa has chosen you as his ally. Advance!</String>
		<String _locID='66740' soundfilename='YTOKU0123'>Excellent. Your advanced civilization will greatly aid Tokugawa in his dominance.</String>
		<String _locID='66741' soundfilename='YTOKU0124'>Your people as not as backwards as they appear. This advancement is good news.</String>
		<String _locID='66742' soundfilename='YTOKU0125'>At last. You are even more ignorant than expected. Tokugawa is ashamed to have you as an ally.</String>
		<String _locID='66743' soundfilename='YTOKU0126'>Your civilization advances at last. Your feeble people must still eat their rice uncooked.</String>
		<String _locID='66744' soundfilename='YTOKU0127'>Many thanks for rescuing my monk. You have proven your usefulness to Tokugawa.</String>
		<String _locID='66745' soundfilename='YTOKU0128'>You have done well. It is bad luck to abandon a holy man.</String>
		<String _locID='66746' soundfilename='YTOKU0129'>Tokugawa has dismissed another threat. If only you were so effective.</String>
		<String _locID='66747' soundfilename='YTOKU0130'>Fools. Our enemies were fools to believe they had conquered the conqueror.</String>
		<String _locID='66748' soundfilename='YTOKU0131'>These native villages burn so brightly. It is beautiful.</String>
		<String _locID='66749' soundfilename='YTOKU0132'>One more native enemy has fallen by the wayside.</String>
		<String _locID='66750' soundfilename='YTOKU0133'>It is done. Tokugawa marches on, devastation and chaos in his wake.</String>
		<String _locID='66751' soundfilename='YTOKU0134'>It is over. A town that once housed the living, now houses the dead.</String>
		<String _locID='66752' soundfilename='YTOKU0135'>Sever the ties to wealth, sever the ties to power. A trading post burns before Tokugawa.</String>
		<String _locID='66753' soundfilename='YTOKU0136'>Follow Tokugawa's example, and tear the enemy's trade from this land.</String>
		<String _locID='66754' soundfilename='YTOKU0137'>The natives fight ferociously. They will regret this resistance.</String>
		<String _locID='66755' soundfilename='YTOKU0138'>It is ignorant not to accept the inevitable. Tokugawa will have that village yet.</String>
		<String _locID='66756' soundfilename='YTOKU0139'>Destiny has not chosen this time for victory. Next time, perhaps.</String>
		<String _locID='66757' soundfilename='YTOKU0140'>Tokugawa thought you were his ally. Where were your men during this disaster?</String>
		<String _locID='66758' soundfilename='YTOKU0141'>The enemy's trade route is well defended. Our priorities shift elsewhere.for now.</String>
		<String _locID='66759' soundfilename='YTOKU0142'>The enemy passionately defends its trade route. Now we know what he treasures most.</String>
		<String _locID='66760' soundfilename='YTOKU0143'>Tokugawa does not worship, but the death of a believer is always cause for reflection.</String>
		<String _locID='66761' soundfilename='YTOKU0144'>The death of a monk strikes a dual blow. We lose his blessing, as well as his treasure.</String>
		<String _locID='66762' soundfilename='YTOKU0145'>This is why beasts have no soul. They prey on the enlightened.</String>
		<String _locID='66763' soundfilename='YTOKU0146'>My poor monk must have angered that beast in a former life.</String>
		<String _locID='66764' soundfilename='YTOKU0147'>It grows clear that this battle is not in Tokugawa's interests. For it is not defeat when the fight is meaningless.</String>
		<String _locID='66765' soundfilename='YTOKU0148'>Even the strongest commander grows weary of wasting his time. Is this battle finished yet?</String>
		<String _locID='66766' soundfilename='YTOKU0149'>The blood of my clan is being spilled. Send your men before it is too late.</String>
		<String _locID='66767' soundfilename='YTOKU0150'>Hurry. Tokugawa's men should not die when yours would be a much better substitute.</String>
		<String _locID='66768' soundfilename='YTOKU0151'>The servants of Tokugawa scatter! Is this what an alliance means to you? Where are your men?</String>
		<String _locID='66769' soundfilename='YTOKU0152'>My fiercest samurai have fallen in this onslaught. Ally, I come to you for help.</String>
		<String _locID='66770' soundfilename='YTOKU0153'>Greetings. You must be the newest servant of Tokugawa.</String>
		<String _locID='66771' soundfilename='YTOKU0154'>Tokugawa expects great things from you. Do not disappoint him.</String>
		<String _locID='66772' soundfilename='YTOKU0155'>If you shut your mouth and open your ears, you may one day be as mighty as Tokugawa.</String>
		<String _locID='66773' soundfilename='YTOKU0156'>You choose a challenge. Tokugawa prefers an ally willing to face his fears.</String>
		<String _locID='66774' soundfilename='YTOKU0157'>Only with Tokugawa's help will you ever overcome this deadly challenge.</String>
		<String _locID='66775' soundfilename='YTOKU0158'>Tokugawa does not like an ally who sets his sights so low.</String>
		<String _locID='66776' soundfilename='YTOKU0159'>You choose the simple path. War should inspire a warrior to surpass his expectations, not forget them.</String>
		<String _locID='66777' soundfilename='YTOKU0160'>Yes, I remember you. I often dreamt of removing your head and placing it in on a platter.</String>
		<String _locID='66778' soundfilename='YTOKU0161'>Last we met, you resorted to deceit and trickery. Those are not the ways of the warrior.</String>
		<String _locID='66779' soundfilename='YTOKU0162'>It is good that fate has brought us together again. You proved your worth when last we drew swords together.</String>
		<String _locID='66780' soundfilename='YTOKU0163'>Your armies performed admirably during our last alliance. Tokugawa was almost impressed.</String>
		<String _locID='66781' soundfilename='YTOKU0164'>Tokugawa thought he had buried your severed head in his garden. Strange. It must have been someone else's.</String>
		<String _locID='66782' soundfilename='YTOKU0165'>Once again we face a common enemy. Try to keep up with Tokugawa this time.</String>
		<String _locID='66783' soundfilename='YTOKU0166'>Do you remember this place? Last we gazed upon it the sky was black with the smoke of a conquered enemy.</String>
		<String _locID='66784' soundfilename='YTOKU0167'>Let us hope this engagement fares better than our last.</String>
		<String _locID='66785' soundfilename='YTOKU0168'>Tokugawa expects great things from you, unlike last time.</String>
		<String _locID='66786' soundfilename='YTOKU0169'>It is rare for Tokugawa to respect another commander, but you have earned it.</String>
		<String _locID='66787' soundfilename='YTOKU0170'>Finally, Tokugawa has an ally in which to place some confidence. Even if it is only a little.</String>
		<String _locID='66788' soundfilename='YTOKU0171'>Ransom is fine, but Tokugawa prefers to make his deals on the battlefield.</String>
		<String _locID='66789' soundfilename='YTOKU0172'>Tokugawa has paid for his monk's freedom. This will not be a regular occurrence.</String>
		<String _locID='66790' soundfilename='YTOKU0173'>No amount of coin is worth more to me than a monk.</String>
		<String _locID='66791' soundfilename='YTOKU0174'>It is unjust to hold a holy man against his will. They must always be rescued.</String>
		<String _locID='66792' soundfilename='YTOKU0175'>Tokugawa has liberated a monk, both his body and his spirit.</String>
		<String _locID='66793' soundfilename='YTOKU0176'>Today, our warriors have shown their Faith. They have rescued a monk in need.</String>
		<String _locID='66794' soundfilename='YTOKU0177'>String your bows, and sharpen your blades! The enemy has shown us an undefended target!</String>
		<String _locID='66795' soundfilename='YTOKU0178'>Only an inexperienced opponent would leave a headquarters undefended. It is time for an education.</String>
		<String _locID='66796' soundfilename='YTOKU0179'>Interesting. A town center without a barracks in sight. Like a fruit ripe for the plucking.</String>
		<String _locID='66797' soundfilename='YTOKU0180'>Even if the enemy wanted to muster their defenses, they have no barracks to do so. Fate sides with us.</String>
		<String _locID='66798' soundfilename='YTOKU0181'>The enemy town center lies alone, with no horses to ride to its aid.</String>
		<String _locID='66799' soundfilename='YTOKU0182'>Their headquarters lacks a stable to protect it. This is our time to strike.</String>
		<String _locID='66800' soundfilename='YTOKU0183'>Allow Tokugawa to bless you with a shower of gold.</String>
		<String _locID='66801' soundfilename='YTOKU0184'>I hope you use your coin more wisely than you use your warriors.</String>
		<String _locID='66802' soundfilename='YTOKU0185'>Tokugawa has such wealth that this donation goes without notice.</String>
		<String _locID='66803' soundfilename='YTOKU0186'>All good things come from your benevolent master, Tokugawa.</String>
		<String _locID='66804' soundfilename='YTOKU0187'>Your men look like skeletons. Take this food to nourish them.</String>
		<String _locID='66805' soundfilename='YTOKU0188'>You may have your wood...but do not forget this favor.</String>
		<String _locID='66806' soundfilename='YTOKU0189'>Wood is one resource Tokugawa can spare.</String>
		<String _locID='66807' soundfilename='YTOKU0190'>Come, Tokugawa's men march on the enemy headquarters. This is no time for indecision.</String>
		<String _locID='66808' soundfilename='YTOKU0191'>The time has come to strike. Prepare for battle. This is not a request. It is an order.</String>
		<String _locID='66809' soundfilename='YTOKU0192'>Innocent villagers make such easy targets. That is because they are unarmed.</String>
		<String _locID='66810' soundfilename='YTOKU0193'>The enemy's villagers do not expect an attack, which is exactly why one is coming.</String>
		<String _locID='66811' soundfilename='YTOKU0194'>Tokugawa will crush the enemy's villagers like leaves under his foot.  </String>
		<String _locID='66812' soundfilename='YTOKU0195'>It is time to pounce, while the enemy's young struggle blindly in its den. Show no mercy.</String>
		<String _locID='66813' soundfilename='YTOKU0196'>The armies of Tokugawa march on the enemy capital. Would you like to join him in this butchery?</String>
		<String _locID='66814' soundfilename='YTOKU0197'>I begin my attack. The enemy does not expect such a blow, which is why it will be so enjoyable.</String>
		<String _locID='66815' soundfilename='YTOKU0198'>A blood wind blows. Tokugawa prepares to clean the country of these traitorous natives.</String>
		<String _locID='66816' soundfilename='YTOKU0199'>Natives who side with the enemy are certain to feel Tokugawa's wrath. We march!</String>
		<String _locID='66817' soundfilename='YTOKU0200'>After this assault, the enemy's trading post will be but a scar upon the land.</String>
		<String _locID='66818' soundfilename='YTOKU0201'>I am advancing on the enemy trade route. Keep an eye open for ambushes.</String>
		<String _locID='66819' soundfilename='YTOKU0202'>To battle! Together, our warriors will turn the tide against our enemies.</String>
		<String _locID='66820' soundfilename='YTOKU0203'>It was a difficult decision, but Tokugawa has decided to reinforce your army.</String>
		<String _locID='66821' soundfilename='YTOKU0204'>Tokugawa's armies march to you. As a united force, we will trample the enemy into dust.</String>
		<String _locID='66822' soundfilename='YTOKU0205'>This is a good place for a barracks. Tokugawa's engine of war will turn these skies gray.</String>
		<String _locID='66823' soundfilename='YTOKU0206'>This spot will be remembered. Today, a dynasty breaks new ground.</String>
		<String _locID='66824' soundfilename='YTOKU0207'>The wrath of Tokugawa shall radiate from this dusty patch of earth. We build!</String>
		<String _locID='66825' soundfilename='YTOKU0208'>A ruler must have a castle. Tokugawa will build his here.</String>
		<String _locID='66826' soundfilename='YTOKU0209'>With this town center, a dynasty dawns.</String>
		<String _locID='66827' soundfilename='YTOKU0210'>Such a beautiful sight. From here I will look out over my dynasty.</String>
		<String _locID='66828' soundfilename='YTOKU0211'>This native settlement will belong to Tokugawa. The will of its people begs to be broken.</String>
		<String _locID='66829' soundfilename='YTOKU0212'>A village lies in the path of Tokugawa's march. It will be removed.</String>
		<String _locID='66830' soundfilename='YTOKU0213'>All who do not bow down, will burn. These natives have made the right choice.</String>
		<String _locID='66831' soundfilename='YTOKU0214'>Tokugawa wishes to take a trade site. No one will stand in his way.</String>
		<String _locID='66832' soundfilename='YTOKU0215'>It is important to keep our trade flowing. Capturing this trading post will surely help.</String>
		<String _locID='66833' soundfilename='YTOKU0216'>A warrior does not leave his palaces undefended. Here, we fight.</String>
		<String _locID='66834' soundfilename='YTOKU0217'>The only way this building will be captured, is over the smoking bodies of its garrison.</String>
		<String _locID='66835' soundfilename='YTOKU0218'>You may turn and flee, but Tokugawa will never choose retreat.</String>
		<String _locID='66836' soundfilename='YTOKU0219'>Learn from my example. True warriors fight to the death to defend their positions.</String>
		<String _locID='66837' soundfilename='YTOKU0220'>This native settlement has become vital to our plans. It will be defended.</String>
		<String _locID='66838' soundfilename='YTOKU0221'>This settlement will be defended. Tokugawa does not abandon his allies. Unless, of course, they displease him.</String>
		<String _locID='66839' soundfilename='YTOKU0222'>People must know that their master watches over them. That is why this village will be defended.</String>
		<String _locID='66840' soundfilename='YTOKU0223'>Our men prepare their defenses. The enemy will swat this busy village and find it a beehive.</String>
		<String _locID='66841' soundfilename='YTOKU0224'>Pay attention! This trade site must be defended. Your assistance may be required.</String>
		<String _locID='66842' soundfilename='YTOKU0225'>Tokugawa would like to see the enemy tear this trade site from his grasp.</String>
		<String _locID='66843' soundfilename='YTOKU0226'>Tokugawa will supply coin for as long as you require it. Spend this wealth wisely.</String>
		<String _locID='66844' soundfilename='YTOKU0227'>The riches of Tokugawa are abundant. He will support your army, even when you cannot.</String>
		<String _locID='66845' soundfilename='YTOKU0228'>Your men will not starve with Tokugawa as a benefactor.</String>
		<String _locID='66846' soundfilename='YTOKU0229'>Do not disappoint Tokugawa. Wood will flow only as long as you deserve it.</String>
		<String _locID='66847' soundfilename='YTOKU0230'>The warriors of Tokugawa march to rescue their ally. And remember, favors are meant to be repaid.</String>
		<String _locID='66848' soundfilename='YTOKU0231'>Tokugawa has too much invested in you. His men rally to your defense.</String>
		<String _locID='66849' soundfilename='YTOKU0232'>Do not waver in the winds of your enemy. Tokugawa has sent his men to support you.</String>
		<String _locID='66850' soundfilename='YTOKU0233'>No one ignores Tokugawa! Address your allies or lose them!</String>
		<String _locID='66851' soundfilename='YTOKU0234'>How can allies plan when allies do not communicate? Open your mouth or Tokugawa will open your belly.</String>
		<String _locID='66852' soundfilename='YTOKU0235'>Tokugawa requires coin. Give it to him.</String>
		<String _locID='66853' soundfilename='YTOKU0236'>Tokugawa has granted you many favors. It is time to return this goodwill with coin.</String>
		<String _locID='66854' soundfilename='YTOKU0237'>Tokugawa's army requires food. You must accommodate or face the consequences.</String>
		<String _locID='66855' soundfilename='YTOKU0238'>You must spare some food. Tokugawa's men starve. They will eat anything.</String>
		<String _locID='66856' soundfilename='YTOKU0239'>Our villages lie stagnant. A donation of wood would enable their growth.</String>
		<String _locID='66857' soundfilename='YTOKU0240'>A gift of wood is needed to keep the fires of war burning.</String>
		<String _locID='66858' soundfilename='YTOKU0241'>Do you hear Tokugawa's sigh of relief? Your warriors' assistance is appreciated.</String>
		<String _locID='66859' soundfilename='YTOKU0242'>The clouds over this battle lift. Tokugawa expresses his thanks and gratitude.</String>
		<String _locID='66860' soundfilename='YTOKU0243'>Thank you. But Tokugawa always had control of the situation.</String>
		<String _locID='66861' soundfilename='YTOKU0244'>This coin is a welcome relief.</String>
		<String _locID='66862' soundfilename='YTOKU0245'>This gift will not be forgotten.</String>
		<String _locID='66863' soundfilename='YTOKU0246'>Your food saved Tokugawa's men from starvation.</String>
		<String _locID='66864' soundfilename='YTOKU0247'>The food was a blessing. Men cannot fight with hollow bellies.</String>
		<String _locID='66865' soundfilename='YTOKU0248'>Look around you. Our dead lie side by side. This defense will be forever celebrated.</String>
		<String _locID='66866' soundfilename='YTOKU0249'>This battle could not have been won without your friendship. Perhaps I underestimated you.</String>
		<String _locID='66867' soundfilename='YTOKU0250'>You have helped save Tokugawa's capital. Your warriors will always be heroes in these lands.</String>
		<String _locID='66868' soundfilename='YTOKU0251'>Tokugawa favors the loyal. He will not forget your generous donations.</String>
		<String _locID='66869' soundfilename='YTOKU0252'>This act proves your worthiness to Tokugawa.</String>
		<String _locID='66870' soundfilename='YTOKU0253'>Thank you. Wood is always welcome in a warrior's camp.</String>
		<String _locID='66871' soundfilename='YTOKU0254'>Thank you. Archers without wood are like wolves without teeth.</String>
		<String _locID='66872' soundfilename='YTOKU0255'>The Aztecs repel our forces. Who would have expected such resistance?</String>
		<String _locID='66873' soundfilename='YTOKU0256'>Inspire your warriors, or the Aztec assault will surely swallow us.</String>
		<String _locID='66874' soundfilename='YTOKU0257'>The British will claim victory if we do not adapt to their wiles. They are clever killers.</String>
		<String _locID='66875' soundfilename='YTOKU0258'>Where do the British find such men? For they fight like demons!</String>
		<String _locID='66876' soundfilename='YTOKU0259'>Tokugawa has never seen such a hunger for blood. The Dutch seem to feast on our dead.</String>
		<String _locID='66877' soundfilename='YTOKU0260'>We fall before the Dutch tide, like crops to the harvest.</String>
		<String _locID='66878' soundfilename='YTOKU0261'>How can this be? The French have their knives to Tokugawa's throat.</String>
		<String _locID='66879' soundfilename='YTOKU0262'>Every French arrow finds its target. This nation is stronger than anticipated.</String>
		<String _locID='66880' soundfilename='YTOKU0263'>Our blood coats the Germans' blades. We are being driven back at every turn.</String>
		<String _locID='66881' soundfilename='YTOKU0264'>Every German warrior is worth three of our men. They do not know the meaning of defeat.</String>
		<String _locID='66882' soundfilename='YTOKU0265'>In another life, Tokugawa would stand in awe of the Haudenosaunee. For now, he retreats.</String>
		<String _locID='66883' soundfilename='YTOKU0266'>The Haudenosaunee warriors sink their claws into the countryside. They are predators by nature.</String>
		<String _locID='66884' soundfilename='YTOKU0267'>The Ottoman armies pick their teeth with the bones of our dead.</String>
		<String _locID='66885' soundfilename='YTOKU0268'>Tokugawa fears few things. But he fears the Ottomans. They have given him good reason to.</String>
		<String _locID='66886' soundfilename='YTOKU0269'>The Portuguese kill our men by the hundreds. They are a force of nature.</String>
		<String _locID='66887' soundfilename='YTOKU0270'>This fight turns against us. Your strange fear of the Portugese is costing us this war.</String>
		<String _locID='66888' soundfilename='YTOKU0271'>These Russians know no fear. They shrug off every one of our blows.</String>
		<String _locID='66889' soundfilename='YTOKU0272'>The Russian tide flattens our men. Their thirst for blood is unmatched.</String>
		<String _locID='66890' soundfilename='YTOKU0273'>A mad fire drives the Lakota. We must be more careful or we will lose this war.</String>
		<String _locID='66891' soundfilename='YTOKU0274'>Every time our men march forward, the Lakota send them scrambling back. They are a mighty race.</String>
		<String _locID='66892' soundfilename='YTOKU0275'>Tokugawa does not know how to stop the Spanish attack. They could march through hell unscathed.</String>
		<String _locID='66893' soundfilename='YTOKU0276'>The Spanish are surprisingly skilled in combat. Our men must do more to resist them.</String>
		<String _locID='66894' soundfilename='YTOKU0277'>The Chinese turn the knife in Tokugawa's side. Their lack of mercy is their strength.</String>
		<String _locID='66895' soundfilename='YTOKU0278'>We are buried under the Chinese avalanche. If we do not act fast, we will suffocate.</String>
		<String _locID='66896' soundfilename='YTOKU0279'>The Indians fight like Japanese, which is why Tokugawa finds them so difficult to defeat.</String>
		<String _locID='66897' soundfilename='YTOKU0280'>Tokugawa will never kneel to the Indians, not even with a sword at his neck.</String>
		<String _locID='66898' soundfilename='YTOKU0281'>We falter in the face of the traitorous Japanese. This day must not end in defeat.</String>
		<String _locID='66899' soundfilename='YTOKU0282'>The traitorous Japanese win many victories. But defeat only strengthens Tokugawa's resolve.</String>
		<String _locID='66900' soundfilename='YTOKU0283'>Our men may die, but the Aztecs cannot continue at this pace. We must stay alive a little longer.</String>
		<String _locID='66901' soundfilename='YTOKU0284'>The British know how to fight, but with every push, they gasp and weaken.</String>
		<String _locID='66902' soundfilename='YTOKU0285'>There is a light behind this darkness. In forcing the offensive, the Dutch leave themselves vulnerable.</String>
		<String _locID='66903' soundfilename='YTOKU0286'>We are losing, but there is still hope. For every warrior the French slay, we kill two of theirs.</String>
		<String _locID='66904' soundfilename='YTOKU0287'>The Germans win, but they also weaken. All is not lost. We must remain strong against this threat.  </String>
		<String _locID='66905' soundfilename='YTOKU0288'>Hope springs as our blood spills. The Haudenosaunee have wasted their manpower.</String>
		<String _locID='66906' soundfilename='YTOKU0289'>Defeat lingers in the shadows, but Tokugawa will never stop fighting. The Ottomans grow weary.</String>
		<String _locID='66907' soundfilename='YTOKU0290'>The Portuguese rush over us, but quickly tire. Strike now, while they are out of breath.</String>
		<String _locID='66908' soundfilename='YTOKU0291'>The Russians bruise us, but they are too weak for the kill. We will counterattack and finish them.</String>
		<String _locID='66909' soundfilename='YTOKU0292'>The Lakota cannot keep up this crushing intensity. When their armies waver, we will show them the meaning of pain.</String>
		<String _locID='66910' soundfilename='YTOKU0293'>Our men fall before the Spanish charge. Outlasting them is our only hope of survival.</String>
		<String _locID='66911' soundfilename='YTOKU0294'>The Chinese have shown their strength; but even the strongest must rest. Our time for vengeance grows near.</String>
		<String _locID='66912' soundfilename='YTOKU0295'>If we must die, then we will do so fighting. The Indians will fall around us in a flurry of blood and metal.</String>
		<String _locID='66913' soundfilename='YTOKU0296'>The traitorous Japanese spill our blood, but we spill theirs as well. Soon they will run dry.</String>
		<String _locID='66914' soundfilename='YTOKU0297'>Tokugawa's strength has vanished, but yours remains. Lend him aid, or face his fate.</String>
		<String _locID='66915' soundfilename='YTOKU0298'>Know this. If Tokugawa falls, he will take you with him. Allies should combine their power, not hoard it.</String>
		<String _locID='66916' soundfilename='YTOKU0299'>Do not worry. As long as Tokugawa can raise his sword, the outcome remains a mystery.</String>
		<String _locID='66917' soundfilename='YTOKU0300'>The enemy does great damage, but only to the weak. Tokugawa feels nothing.</String>
		<String _locID='66918' soundfilename='YTOKU0301'>We tower over our enemies, triumphant.</String>
		<String _locID='66919' soundfilename='YTOKU0302'>Our enemies do not stand a chance against the fury of our alliance.</String>
		<String _locID='66920' soundfilename='YTOKU0303'>We may dominate, but Tokugawa's weakness shows who has been making the sacrifices in this war.</String>
		<String _locID='66921' soundfilename='YTOKU0304'>Even as this battle rages, you turn your lustful eyes to Tokugawa's dynasty. Power like yours is fleeting, my ally.</String>
		<String _locID='66922' soundfilename='YTOKU0305'>Our success on the battlefield is a result of Tokugawa's prowess, nothing more.</String>
		<String _locID='66923' soundfilename='YTOKU0306'>This battle is evidence of Tokugawa's supreme rule. Everyone, including you, will one day submit.</String>
		<String _locID='66924' soundfilename='YTOKU0307'>Tokugawa fears for this alliance. Our soldiers' numbers dwindle, their courage wanes.</String>
		<String _locID='66925' soundfilename='YTOKU0308'>You must improve your strategy. Our alliance nears the point of no return.</String>
		<String _locID='66926' soundfilename='YTOKU0309'>Tokugawa's might wavers. How has it come to this?</String>
		<String _locID='66927' soundfilename='YTOKU0310'>Something must be done. These defeats go beyond humiliation.</String>
		<String _locID='66928' soundfilename='YTOKU0311'>This may be the end of the Tokugawa dynasty. If so, the world will mourn.</String>
		<String _locID='66929' soundfilename='YTOKU0312'>Under a dark cloud of death, a dynasty fades. Even Tokugawa cannot resist this dark destiny.</String>
		<String _locID='66930' soundfilename='YTOKU0313'>Our enemy seeks to claim every inch of this land. We must destroy those chokepoints.</String>
		<String _locID='66931' soundfilename='YTOKU0314'>They hope to stall our victory with tricks. This threat must be terminated quickly.</String>
		<String _locID='66932' soundfilename='YTOKU0315'>Our enemy poisons the natives with promises of power. They will pay for this betrayal.</String>
		<String _locID='66933' soundfilename='YTOKU0316'>The enemy hopes to win the land by winning the people. This cannot happen.</String>
		<String _locID='66934' soundfilename='YTOKU0317'>The enemy's men scurry across the map like mice. They must not claim more territory.</String>
		<String _locID='66935' soundfilename='YTOKU0318'>Tokugawa is shocked by the audacity of his enemies. You must do something.</String>
		<String _locID='66936' soundfilename='YTOKU0319'>We must work faster. Our enemy befriends the natives at a surprising pace.</String>
		<String _locID='66937' soundfilename='YTOKU0320'>Every time the enemy seizes a village, we become villains in the eyes of its people.</String>
		<String _locID='66938' soundfilename='YTOKU0321'>The enemy grows roots all across the land. Act now, ally, or you will regret it.</String>
		<String _locID='66939' soundfilename='YTOKU0322'>A warrior does not nap as the enemy marches over him. Open your eyes, fool, and fight!</String>
		<String _locID='66940' soundfilename='YTOKU0323'>You toy with natives? They have little to offer but superstitions.</String>
		<String _locID='66941' soundfilename='YTOKU0324'>You have formed a bond with natives. Tokugawa is pleased. He enjoys exploitation.</String>
		<String _locID='66942' soundfilename='YTOKU0325'>An eye for trade is wise. Building an army requires the right resources.</String>
		<String _locID='66943' soundfilename='YTOKU0326'>You have brought more lands under the banner of Tokugawa. Every inch counts.</String>
		<String _locID='66944' soundfilename='YTOKU0327'>Well done. Such swiftness is an asset.</String>
		<String _locID='66945' soundfilename='YTOKU0328'>Is your haste meant to intimidate Tokugawa? Be careful not to offend.  </String>
		<String _locID='66946' soundfilename='YTOKU0329'>Each contribution to the effort is appreciated.</String>
		<String _locID='66947' soundfilename='YTOKU0330'>Your strategy does not go unrecognized. This land holds many treasures.</String>
		<String _locID='66948' soundfilename='YTOKU0331'>Good fortune finds you. Now yield some of it to Tokugawa.</String>
		<String _locID='66949' soundfilename='YTOKU0332'>You find one more treasure...for the chests of Tokugawa.</String>
		<String _locID='66950' soundfilename='YTOKU0333'>You find food. Excellent. The stronger the servant, the stronger the master.</String>
		<String _locID='66951' soundfilename='YTOKU0334'>This is good. Now Tokugawa knows where to go when his men beg for bread.</String>
		<String _locID='66952' soundfilename='YTOKU0335'>Focus your efforts on the fight, not on your coffers. Treasure hunting is for fools.</String>
		<String _locID='66953' soundfilename='YTOKU0336'>Tokugawa does not participate in childish races for treasure.</String>
		<String _locID='66954' soundfilename='YTOKU0337'>A man does not pick his ally's pocket. If you value your hand, you will keep it on your own property.</String>
		<String _locID='66955' soundfilename='YTOKU0338'>Be careful where you search for treasure. Allies can easily become enemies.</String>
		<String _locID='66956' soundfilename='YTOKU0339'>You bring more warriors to the fold. Remind them who is the true master of this army...Tokugawa.</String>
		<String _locID='66957' soundfilename='YTOKU0340'>These men are not samurai, but they will make nice fodder. Push them to the front.</String>
		<String _locID='66958' soundfilename='YTOKU0341'>Villagers are like cattle. Every beast should be put to use.</String>
		<String _locID='66959' soundfilename='YTOKU0342'>Villagers are good, but warriors are better.</String>
		<String _locID='66960' soundfilename='YTOKU0343'>Leave some wood for Tokugawa. Are we not allies?</String>
		<String _locID='66961' soundfilename='YTOKU0344'>You do plan to share that wood with Tokugawa, correct?</String>
		<String _locID='66962' soundfilename='YTOKU0345'>Natives are useful. They have a great talent for stopping the arrows of the enemy.</String>
		<String _locID='66963' soundfilename='YTOKU0346'>Wise move. Natives are the best resource of all. Obedient and easily replaced.</String>
		<String _locID='66964' soundfilename='YTOKU0347'>Thanks to your rapid advance, we command the map's trade route. Well done.</String>
		<String _locID='66965' soundfilename='YTOKU0348'>It is wise to pursue trade sites. Tokugawa's doubts about you begin to fade.very slowly.</String>
		<String _locID='66966' soundfilename='YTOKU0349'>Tokugawa will not take your walls personally. As long as his men still have access to your domain.</String>
		<String _locID='66967' soundfilename='YTOKU0350'>Tokugawa sees your construction. But walls will not protect you from your own stupidity and lack of leadership.</String>
		<String _locID='66968' soundfilename='YTOKU0351'>A native province yields to Tokugawa.</String>
		<String _locID='66969' soundfilename='YTOKU0352'>These natives will act as our guides in this unknown land.</String>
		<String _locID='66970' soundfilename='YTOKU0353'>This trade site appears deserted. Tokugawa shall claim it as his own.</String>
		<String _locID='66971' soundfilename='YTOKU0354'>This is a helpful find. Every log, every coin, every loaf, is appreciated.</String>
		<String _locID='66972' soundfilename='YTOKU0355'>Our storehouses overflow with an abundance of treasures.</String>
		<String _locID='66973' soundfilename='YTOKU0356'>Every coin we gather is a coin stolen from our enemy.</String>
		<String _locID='66974' soundfilename='YTOKU0357'>With so many riches, Tokugawa hardly notices the new additions.</String>
		<String _locID='66975' soundfilename='YTOKU0358'>The fire to kill requires fuel. This food will do nicely.</String>
		<String _locID='66976' soundfilename='YTOKU0359'>Were you planning to gather those riches? Next time you should move more quickly.</String>
		<String _locID='66977' soundfilename='YTOKU0360'>Tokugawa will take this small treasure away from you, for safe keeping.</String>
		<String _locID='66978' soundfilename='YTOKU0361'>Tokugawa knows that this is not a contest, but still, his riches put yours to shame.</String>
		<String _locID='66979' soundfilename='YTOKU0362'>Not only are your men weak, but they are also poor. Gather more treasures.</String>
		<String _locID='66980' soundfilename='YTOKU0363'>I have found more warriors. There is no greater treasure than men willing to die for their master.</String>
		<String _locID='66981' soundfilename='YTOKU0364'>These native warriors may be wild, but they are warriors nonetheless.</String>
		<String _locID='66982' soundfilename='YTOKU0365'>Villagers are always welcome. There is always work to be done.</String>
		<String _locID='66983' soundfilename='YTOKU0366'>Villagers are good for many things, all of them for the glory of Tokugawa.</String>
		<String _locID='66984' soundfilename='YTOKU0367'>Every log gathered is another hail of arrows.</String>
		<String _locID='66985' soundfilename='YTOKU0368'>Tokugawa does not take any blessing of wood for granted.</String>
		<String _locID='66986' soundfilename='YTOKU0369'>Despite their bizarre rituals, every native on our side is an ally.</String>
		<String _locID='66987' soundfilename='YTOKU0370'>Each trade site brings us closer to total dominance.</String>
		<String _locID='66988' soundfilename='YTOKU0371'>We have snatched another trade site. Our eyes remain trained on victory.</String>
		<String _locID='66989' soundfilename='YTOKU0372'>I shall build a wall to keep out the unwanted, like my enemies.and you.</String>
		<String _locID='66990' soundfilename='YTOKU0373'>My walls are meant to keep out the enemy. So stay in my favor, or else.</String>
		<String _locID='66991' soundfilename='YTOKU0374'>This victory has come about too easily, even for a righteous, wise, and all-powerful ruler like Tokugawa.</String>
		<String _locID='66992' soundfilename='YTOKU0375'>The advantage is ours. Now we wait for our enemy to panic. Tokugawa enjoys when enemies panic.</String>
		<String _locID='66993' soundfilename='YTOKU0376'>How could you possibly have become a worse ally than the last time we fought? It is pathetic.</String>
		<String _locID='66994' soundfilename='YTOKU0377'>Not every warrior benefits from experience. It is obvious that some, like you, are cursed to fail.</String>
		<String _locID='66995' soundfilename='YTOKU0378'>Tokugawa wonders how many heads had to roll to bring you such status.</String>
		<String _locID='66996' soundfilename='YTOKU0379'>Many must have fallen at your feet. Tokugawa respects those who step to greatness on the backs of others.</String>
		<String _locID='66997' soundfilename='YTOKU0380'>You have changed. A commander now stands before Tokugawa, when before there was only a whelp.</String>
		<String _locID='66998' soundfilename='YTOKU0381'>You have been scarred by your experiences, but emerged stronger from them.</String>
		<String _locID='66999' soundfilename='YTOKU0382'>Tokugawa will live on in the hearts of his people. There, you will never claim victory.</String>
		<String _locID='67000' soundfilename='YTOKU0383'>This war is far from over. Every night the sun sets, only to rise again in the morning.</String>
		<String _locID='67001' soundfilename='YTOKU0384'>Do not let sorrow overtake you. Your defeat is good news, for only death can cure a fool.</String>
		<String _locID='67002' soundfilename='YTOKU0385'>Tell me. How does it feel to teeter on the brink of despair?</String>
		<String _locID='67003' soundfilename='YTOKU0386'>The bloodier a battle, the better. There is no glory but that which is won in the mud.</String>
		<String _locID='67004' soundfilename='YTOKU0387'>This battle should delight you. You will be remembered as a hero. A dead hero, but a hero nonetheless.</String>
		<String _locID='67005' soundfilename='YTOKU0388'>Do not celebrate yet. Tokugawa has many more swords with which to slay you.</String>
		<String _locID='67006' soundfilename='YTOKU0389'>Strange. You have won a battle. Never did Tokugawa consider such a possibility.</String>
		<String _locID='67007' soundfilename='YTOKU0390'>One victory in many battles is like a drop of water in an endless ocean.</String>
		<String _locID='67008' soundfilename='YTOKU0391'>This was the obvious outcome. It is a pity you had to waste so many men.</String>
		<String _locID='67009' soundfilename='YTOKU0392'>Each step brings Tokugawa closer to his destiny.</String>
		<String _locID='67010' soundfilename='YTOKU0393'>Another easy battle. Tell me, what do you hope to accomplish by dying?</String>
		<String _locID='67011' soundfilename='YTOKU0394'>Bow to Tokugawa now, and you may be spared.  </String>
		<String _locID='67012' soundfilename='YTOKU0395'>Do you not see the twilight of your empire? Strange. Tokugawa sees it quite clearly.</String>
		<String _locID='67013' soundfilename='YTOKU0396'>Like trained beasts, the allies of Tokugawa arrive on command.</String>
		<String _locID='67014' soundfilename='YTOKU0397'>You see, only the strong side with Tokugawa. So it is only natural that you and he are enemies.</String>
		<String _locID='67015' soundfilename='YTOKU0398'>There is no honor when two armies descend upon one. It is the strategy of a feeble mind.</String>
		<String _locID='67016' soundfilename='YTOKU0399'>With this, your ally assures his death. I will save space by using one grave for both of your bodies.</String>
		<String _locID='67017' soundfilename='YTOKU0400'>Knowledge and progress mean nothing if a leader lacks the strength to use them.</String>
		<String _locID='67018' soundfilename='YTOKU0401'>Your advanced culture is impressive. But poetry and irrigation will not help you on the field of battle.</String>
		<String _locID='67019' soundfilename='YTOKU0402'>You have advanced quickly! Nothing of value ever comes from rushing. That is why I will take my time when killing you.</String>
		<String _locID='67020' soundfilename='YTOKU0403'>It will take more than a tribe of listless natives to challenge Tokugawa.</String>
		<String _locID='67021' soundfilename='YTOKU0404'>Those natives must see you as a worthy leader. They see Tokugawa as a god.</String>
		<String _locID='67022' soundfilename='YTOKU0405'>Such a soft blow. Surely you can do better.</String>
		<String _locID='67023' soundfilename='YTOKU0406'>Lucky for Tokugawa, those natives were expendable. However, it is quite unlucky for them.</String>
		<String _locID='67024' soundfilename='YTOKU0407'>You may have cut off the head, but the heart of my dynasty remains.</String>
		<String _locID='67025' soundfilename='YTOKU0408'>The smoke of this defeat will not cloud Tokugawa's view of victory.</String>
		<String _locID='67026' soundfilename='YTOKU0409'>Take it! Stealing one trade site is like spearing one fish in a rushing river.</String>
		<String _locID='67027' soundfilename='YTOKU0410'>If you seek to annoy Tokugawa then you have succeeded. You will pay for this treachery.</String>
		<String _locID='67028' soundfilename='YTOKU0411'>It would be wise to advance your civilization. Its crawl is becoming somewhat pathetic.</String>
		<String _locID='67029' soundfilename='YTOKU0412'>Loggers and miners will not an army make. Advance before Tokugawa grows bored with you.</String>
		<String _locID='67030' soundfilename='YTOKU0413'>Your civilization advances slowly. You are well on your way to becoming a footnote in history.</String>
		<String _locID='67031' soundfilename='YTOKU0414'>How can you rule such a stunted civilization? Tokugawa is surprised your people are not walking into walls.</String>
		<String _locID='67032' soundfilename='YTOKU0415'>Your civilization betrays your priorities. To win a war you must focus on fighting, not advancing.</String>
		<String _locID='67033' soundfilename='YTOKU0416'>If you believe that advancements will bring you victory, you are mistaken.</String>
		<String _locID='67034' soundfilename='YTOKU0417'>Is is about time. We have all been waiting for you to join the civilized world.</String>
		<String _locID='67035' soundfilename='YTOKU0418'>You are still advancing? Tokugawa assumed your primitive people had risen up and eaten you alive.</String>
		<String _locID='67036' soundfilename='YTOKU0419'>Your ally is too far away to come to your aid. He can only watch the smoke as you burn.</String>
		<String _locID='67037' soundfilename='YTOKU0420'>Tokugawa will drive a wedge between you and your allies. There is plenty of room for it.</String>
		<String _locID='67038' soundfilename='YTOKU0421'>Never place your settlements too close together. You line them up for execution.</String>
		<String _locID='67039' soundfilename='YTOKU0422'>Tokugawa appreciates that you have placed all of his targets in one convenient location.</String>
		<String _locID='67040' soundfilename='YTOKU0423'>Remember, fool. Tokugawa is no village daimyo. He wields the power of the shogun.</String>
		<String _locID='67041' soundfilename='YTOKU0424'>Once again, Tokugawa has seized the reins of fate. You cannot win.</String>
		<String _locID='67042' soundfilename='YTOKU0425'>Let that be a lesson to you. Do not search for native allies in Tokugawa's lands.</String>
		<String _locID='67043' soundfilename='YTOKU0426'>A fitting end to a worthless excuse for a village.</String>
		<String _locID='67044' soundfilename='YTOKU0427'>Tokugawa has removed your eye sore from the beautiful horizon.</String>
		<String _locID='67045' soundfilename='YTOKU0428'>Tokugawa has razed so many of your buildings that he has lost track.</String>
		<String _locID='67046' soundfilename='YTOKU0429'>Remember the sting of this loss. There will be many more like it.</String>
		<String _locID='67047' soundfilename='YTOKU0430'>Was that your trade site? Tokugawa torched it  just for his own amusement.</String>
		<String _locID='67048' soundfilename='YTOKU0431'>Greetings. Do you realize that no one has ever defeated Tokugawa? Or had you not heard?</String>
		<String _locID='67049' soundfilename='YTOKU0432'>You must be Tokugawa's opponent. Strange. I expected someone with a spark of intelligence.</String>
		<String _locID='67050' soundfilename='YTOKU0433'>The mark of a true warrior is whether he can rise to a challenge. Can you?</String>
		<String _locID='67051' soundfilename='YTOKU0434'>You appear more confident in your abilities. But Tokugawa knows you, and such confidence is premature.</String>
		<String _locID='67052' soundfilename='YTOKU0435'>A wise warrior learns from his past mistakes. Strange. Tokugawa never expected to think of you as wise.</String>
		<String _locID='67053' soundfilename='YTOKU0436'>Is Tokugawa mistaken, or did you believe yourself more capable the last time we met? </String>
		<String _locID='67054' soundfilename='YTOKU0437'>We both know these lands well, but it remains to be seen how you plan to use this knowledge.</String>
		<String _locID='67055' soundfilename='YTOKU0438'>Tokugawa sees no future for you. His katana will be swift, and its judgment final.</String>
		<String _locID='67056' soundfilename='YTOKU0439'>You should fear this confrontation. It will be painful for you. That is a fact.</String>
		<String _locID='67057' soundfilename='YTOKU0440'>Your heart should hang heavy with shame. Violence toward a monk is dishonorable.</String>
		<String _locID='67058' soundfilename='YTOKU0441'>Your scouting party walks through my lands. Is there any reason I should not slay them?</String>
		<String _locID='67059' soundfilename='YTOKU0442'>Tokugawa hopes this rabble is not your army. Their weakness does you no favors.</String>
		<String _locID='67060' soundfilename='YTOKU0443'>Your children appear to be lost. Tokugawa shows no mercy, not even to children.</String>
		<String _locID='67061' soundfilename='YTOKU0444'>Wonderful! These moving targets will provide excellent practice for Tokugawa's archers.</String>
		<String _locID='67062' soundfilename='YTOKU0445'>Insects should know better than to pester the powerful, lest they be squashed.</String>
		<String _locID='67063' soundfilename='YTOKU0446'>Tokugawa lets you think that your scout goes unnoticed. Think again.</String>
		<String _locID='67064' soundfilename='YTOKU0447'>Call back your army. Every man, woman, and child in my dynasty will fight to the death for their master.</String>
		<String _locID='67065' soundfilename='YTOKU0448'>Only cowards prey on the innocent. You shall pay for your heartlessness.</String>
		<String _locID='67066' soundfilename='YTOKU0449'>The larger the army, the longer the road paved with your dead.</String>
		<String _locID='67067' soundfilename='YTOKU0450'>Do your warriors know that they march into the jaws of death? No? Then Tokugawa will deliver the message.</String>
		<String _locID='67068' soundfilename='YTOKU0451'>Did a litter of mangy runts wander off, or is that a group of your warriors?</String>
		<String _locID='67069' soundfilename='YTOKU0452'>Come closer. You are mere moments from entering Tokugawa's trap.</String>
		<String _locID='67070' soundfilename='YTOKU0453'>So you have offered sacrifices to Tokugawa. He will be sure to return their heads to you.</String>
		<String _locID='67071' soundfilename='YTOKU0454'>Strangers walk our streets! You will pay for this brash action, with your life.</String>
		<String _locID='67072' soundfilename='YTOKU0455'>Scavengers nibble at Tokugawa's realm. That is the only warning you will receive.</String>
		<String _locID='67073' soundfilename='YTOKU0456'>Your warriors are lost. A general earns no honor in sending his men to meaningless deaths.  </String>
		<String _locID='67074' soundfilename='YTOKU0457'>Tokugawa has glimpsed your town center. This battle is as good as over.</String>
		<String _locID='67075' soundfilename='YTOKU0458'>Your village is exposed to Tokugawa. One precise blow will end you.</String>
		<String _locID='67076' soundfilename='YTOKU0459'>A predictable outcome. You should feel lucky to be alive.</String>
		<String _locID='67077' soundfilename='YTOKU0460'>The righteous victor has emerged. Perhaps next time you will fare better.</String>
		<String _locID='67078' soundfilename='YTOKU0461'>I hope you have not forgotten about Tokugawa. Prepare to be reminded.</String>
		<String _locID='67079' soundfilename='YTOKU0462'>A shadow rolls across the horizon. A storm prepares to break. Tokugawa is coming...</String>
		<String _locID='67080' soundfilename='YTOKU0463'>I detest silence. Would you mind howling with pain? Think of it as practice for what is to come.</String>
		<String _locID='67081' soundfilename='YTOKU0464'>Do not allow the stillness to lull you. Much is happening, you are simply not aware of it.</String>
		<String _locID='67082' soundfilename='YTOKU0465'>Since you seem to have a free moment, would you mind choosing how you would like to die: suicide or beheading?</String>
		<String _locID='67083' soundfilename='YTOKU0466'>To your eyes, it appears that Tokugawa has fallen on defeat. But appearances can be deceiving.</String>
		<String _locID='67084' soundfilename='YTOKU0467'>The battle worsens for Tokugawa. Care to become his ally? Name your price. Think about the future.</String>
		<String _locID='67085' soundfilename='YTOKU0468'>This tactic was not part of Tokugawa's greater strategy. Your victory changes nothing.</String>
		<String _locID='67086' soundfilename='YTOKU0469'>I hope these natives you seek are worth the trouble. Notice how Tokugawa shows them little interest.</String>
		<String _locID='67087' soundfilename='YTOKU0470'>Your trade influence spreads quickly. But speed is a disadvantage when it moves you closer to doom.</String>
		<String _locID='67088' soundfilename='YTOKU0471'>Your haste betrays your inexperience. Tokugawa values one prize only: your head.</String>
		<String _locID='67089' soundfilename='YTOKU0472'>Tokugawa cares not for such treasures. They are of no help when a sword splits your skull.</String>
		<String _locID='67090' soundfilename='YTOKU0473'>You snatch up treasures like a greedy child. You leave me no choice but to discipline you.</String>
		<String _locID='67091' soundfilename='YTOKU0474'>Coin may be beautiful, but it will not keep your head from rolling free of your bloody shoulders.</String>
		<String _locID='67092' soundfilename='YTOKU0475'>As you fill your face with food, Tokugawa keeps his eye focused on your annihilation.</String>
		<String _locID='67093' soundfilename='YTOKU0476'>When Tokugawa finds you, all of that food will spill from your opened belly.</String>
		<String _locID='67094' soundfilename='YTOKU0477'>Remember. The fatter you grow with treasure, the more difficult it will be to flee the onslaught.</String>
		<String _locID='67095' soundfilename='YTOKU0478'>Did Tokugawa hear something? It sounds like a fly buzzing outside his walls.</String>
		<String _locID='67096' soundfilename='YTOKU0479'>If you plan to steal from Tokugawa, the least you can do is cut off your fingers. It will save him the trouble.</String>
		<String _locID='67097' soundfilename='YTOKU0480'>Thank you for recruiting natives. They are easier to crush under Tokugawa's feet.</String>
		<String _locID='67098' soundfilename='YTOKU0481'>Every man who joins you is one more corpse to decorate the battlefield.</String>
		<String _locID='67099' soundfilename='YTOKU0482'>What good are villagers? Can they swing katanas? Can they ride horses? </String>
		<String _locID='67100' soundfilename='YTOKU0483'>Wood burns, you fool. I would suggest you stay away from things that go up in smoke.</String>
		<String _locID='67101' soundfilename='YTOKU0484'>So, you have chosen to wall your headquarters. Tokugawa knows when he is not wanted.</String>
		<String _locID='67102' soundfilename='YTOKU0485'>Do not waste your time. No wall will dam the coming flood.</String>
		<String _locID='67103' soundfilename='YTOKU0486'>Tokugawa's influence expands across the countryside. The people crave a master.</String>
		<String _locID='67104' soundfilename='YTOKU0487'>Tokugawa will unite the scattered peoples of this land against you.</String>
		<String _locID='67105' soundfilename='YTOKU0488'>Tokugawa did not become shogun by ignoring the importance of trade.</String>
		<String _locID='67106' soundfilename='YTOKU0489'>This trade site is the foundation on which Tokugawa will build a thriving economy.</String>
		<String _locID='67107' soundfilename='YTOKU0490'>Do you see the wealth that awaits you? Now, come and get it. Tokugawa will be waiting.</String>
		<String _locID='67108' soundfilename='YTOKU0491'>The treasures of the wilderness are Tokugawa's for the taking.</String>
		<String _locID='67109' soundfilename='YTOKU0492'>Rulers deserve treasures. Servants deserve scraps.</String>
		<String _locID='67110' soundfilename='YTOKU0493'>The glitter of coin will always bring Tokugawa great pleasure.</String>
		<String _locID='67111' soundfilename='YTOKU0494'>Tokugawa will take this food so you do not have to. Your warriors are looking a little soft around the edges.</String>
		<String _locID='67112' soundfilename='YTOKU0495'>Tokugawa consumes your crumbs, but grows hungry for the meal.</String>
		<String _locID='67113' soundfilename='YTOKU0496'>Tokugawa's servants are weary from loading so many treasures. Strange. Your men look surprisingly fit.</String>
		<String _locID='67114' soundfilename='YTOKU0497'>Warriors continue to fall in behind Tokugawa's banner. Can you feel the thunder of their march?</String>
		<String _locID='67115' soundfilename='YTOKU0498'>A new villager is a sign that a dynasty is growing. A pity it is not your dynasty.</String>
		<String _locID='67116' soundfilename='YTOKU0499'>A wise commander knows better than to waste the gifts of nature.</String>
		<String _locID='67117' soundfilename='YTOKU0500'>You have captured a native settlement. Remember, haste does not make a man powerful. It only makes him sloppy.</String>
		<String _locID='67118' soundfilename='YTOKU0501'>There are numerous trade sites to be had. One in many is but a snowflake in a storm.</String>
		<String _locID='67119' soundfilename='YTOKU0502'>Tokugawa does not pay attention to time. His power is eternal.</String>
		<String _locID='67120' soundfilename='YTOKU0503'>The countdown has started. Your remaining heartbeats are linked to the ticking of a clock.</String>
		<String _locID='67121' soundfilename='YTOKU0504'>It appears you have suffered many defeats since our last meeting. What is one more?</String>
		<String _locID='67122' soundfilename='YTOKU0505'>You have improved your reputation. It is surprising, considering you are such a clumsy commander.</String>
		<String _locID='67123' soundfilename='YTOKU0506'>Your status impresses me. But all men, distinguished or not, bow before death.</String>
		<String _locID='67124' soundfilename='YTOKU0507'>Additional experience means little when you have the strength of a child.</String>
		<String _locID='67125' soundfilename='YTOKU0508'>It is agony to lift a sword, and Tokugawa's generals fall dead around him. A dynasty crumbles.</String>
		<String _locID='67126' soundfilename='YTOKU0509'>This victory is especially sweet. I have learned an ally's weaknesses, which I may choose to exploit in the future. Thank you.</String>
		<String _locID='67127'>Select to choose a European power with which to align.</String>
		<String _locID='67128'>Goats</String>
		<String _locID='67129'>Some Goats to eat.</String>
		<String _locID='67130'>Goats</String>
		<String _locID='67131'>VIL Migrants and Pig</String>
		<String _locID='67132'>Qiang Pikeman attack and hitpoints increased.</String>
		<String _locID='67133'>Disciplined Qiang Pikeman</String>
		<String _locID='67134'>Disciplined Qiang Pikeman</String>
		<String _locID='67135'>Disciplined Chu Ko Nu</String>
		<String _locID='67136'>Steppe Rider attack and hitpoints increased.</String>
		<String _locID='67137'>Disciplined Steppe Rider</String>
		<String _locID='67138'>Disciplined Keshik</String>
		<String _locID='67139'>Disciplined Steppe Rider</String>
		<String _locID='67140'>Meteor Hammer attack and hitpoints increased.</String>
		<String _locID='67141'>Honored Meteor Hammer</String>
		<String _locID='67142'>Honored Meteor Hammer</String>
		<String _locID='67143'>Honored Iron Flail</String>
		<String _locID='67144'>Steppe Rider attack and hitpoints increased.</String>
		<String _locID='67145'>Honored Steppe Rider</String>
		<String _locID='67146'>Honored Steppe Rider</String>
		<String _locID='67147'>Honored Keshik</String>
		<String _locID='67148'>Changdao Swordsman attack and hitpoints increased.</String>
		<String _locID='67149'>Honored Changdao Swordsman</String>
		<String _locID='67150'>Honored Arquebusier</String>
		<String _locID='67151'>Honored Changdao</String>
		<String _locID='67152'>Qiang Pikeman attack and hitpoints increased.</String>
		<String _locID='67153'>Honored Qiang Pikeman</String>
		<String _locID='67154'>Honored Chu Ko Nu</String>
		<String _locID='67155'>Honored Qiang Pikeman</String>
		<String _locID='67156'>Exalted upgrade for Meteor Hammers.</String>
		<String _locID='67157'>Exalted Meteor Hammer</String>
		<String _locID='67158'>Exalted Meteor Hammer</String>
		<String _locID='67159'>Exalted Iron Flail</String>
		<String _locID='67160'>Exalted upgrade for Steppe Riders.</String>
		<String _locID='67161'>Exalted Steppe Rider</String>
		<String _locID='67162'>Exalted Steppe Rider</String>
		<String _locID='67163'>Exalted Keshik</String>
		<String _locID='67164'>Exalted upgrade for Qiang Pikemen.</String>
		<String _locID='67165'>Exalted Qiang Pikeman</String>
		<String _locID='67166'>Exalted Chu Ko Nu</String>
		<String _locID='67167'>Exalted Qiang Pikeman</String>
		<String _locID='67168'>Exalted upgrade for Changdao Swordsmen.</String>
		<String _locID='67169'>Exalted Changdao Swordsman</String>
		<String _locID='67170'>Exalted Arquebusier</String>
		<String _locID='67171'>Exalted Changdao</String>
		<String _locID='67172' soundfilename='YKANG0000'>Our demise is at hand. Fear not, we will rise to fight another day.</String>
		<String _locID='67173'>The enemy beats at our gates. Our empire is seconds from crumbling.</String>
		<String _locID='67174'>Perhaps I have seen one battle too many. Our alliance is doomed, just as we are.</String>
		<String _locID='67175'>This agreement has proven a good one. Where shall we set our ambitions next?</String>
		<String _locID='67176'>I am counting the seconds to victory. There are so few it hardly seems worth the trouble.</String>
		<String _locID='67177'>Swords and arrows break against stone. You need a bigger weapon, one that topples walls.</String>
		<String _locID='67178'>Your polite tapping will not open the enemy's door. Use artillery to break it down.</String>
		<String _locID='67179'>Two legs are fast, but four legs are faster. Send riders to lead your army.</String>
		<String _locID='67180'>Do not saddle your men with defeat. Saddle your horses, and send them into battle.</String>
		<String _locID='67181'>It may sound heartless, but more foot soldiers will take the brunt of the enemy blow.</String>
		<String _locID='67182'>Infantry units are always a good addition to any army.</String>
		<String _locID='67183'>Years of experience have taught me to predict a battle's outcome. Here is yours: Defeat. Retreat now.</String>
		<String _locID='67184'>I would hate to lose your excellent counsel. Please cease your attack. This fight will win you only regret.</String>
		<String _locID='67185'>Do you feel it? The earth shakes with the thunder of our combined armies.</String>
		<String _locID='67186'>Only through cooperation can so many warriors march together. Together we are like gods.</String>
		<String _locID='67187'>As expected, this fight has fallen into my hands. We should give thanks.</String>
		<String _locID='67188'>With our steady alliance, such a victory was never in question.</String>
		<String _locID='67189'>You have inspired me. Do you see the result, an enemy flung ragged across the landscape?</String>
		<String _locID='67190'>War does not allow for much celebration, but this battle was hard won.</String>
		<String _locID='67191'>An old man lives to see another day.</String>
		<String _locID='67192'>Let us appreciate this victory. Next time we may not find such good fortune.</String>
		<String _locID='67193'>Dawn breaks beautifully across the horizon. This is a day of victory. I can feel it.</String>
		<String _locID='67194'>With your courage and my wisdom, this war will feel like a holiday.</String>
		<String _locID='67195'>I pity our enemies. By taking up arms against us they have sealed their fate.</String>
		<String _locID='67196'>I can see the outcome of this battle already: green fields, peace, victory.</String>
		<String _locID='67197'>Your men step forward to take the blades meant for mine. Such acts are not forgotten.</String>
		<String _locID='67198'>Your arrival is like the rising of the sun. Today, you have won my everlasting friendship.</String>
		<String _locID='67199'>There is nothing we can do but fight our fiercest and hope for mercy.</String>
		<String _locID='67200'>We may fall today, but there will be other days when the enemy is not so many.</String>
		<String _locID='67201'>The proper arrangements will be made.</String>
		<String _locID='67202'>If it pleases you.</String>
		<String _locID='67203'>I humbly accept your request, and will see it done.</String>
		<String _locID='67204'>Excellent. Your wisdom far surpasses your years.</String>
		<String _locID='67205'>Siege units are my specialty. Consider it done.</String>
		<String _locID='67206'>Is artillery all you require? My forges are always burning for an ally.</String>
		<String _locID='67207'>There are horses to spare. I will send riders shortly.</String>
		<String _locID='67208'>For another, such a request would be an inconvenience. But for you, it is nothing.</String>
		<String _locID='67209'>It shall be done. Your march will be backed by the thunder of horses.</String>
		<String _locID='67210'>My warriors are the finest in the world. They will bring you good fortune.</String>
		<String _locID='67211'>Of course. I will send warriors as soon as I am able.</String>
		<String _locID='67212'>I trust none but you with my soldiers. They are coming.</String>
		<String _locID='67213'>Our stores have been depleted. There is nothing for my army, or any other.</String>
		<String _locID='67214'>The war has taken its toll on my resources. There are none to spare.</String>
		<String _locID='67215'>If I could gift you with a single coin, or a loaf of bread, I would. But sadly I cannot.</String>
		<String _locID='67216'>Believe me, it is best if we do not.</String>
		<String _locID='67217'>No. You may be wise, but you are also inexperienced.</String>
		<String _locID='67218'>That would be a mistake.</String>
		<String _locID='67219'>That goes against my better judgment.</String>
		<String _locID='67220'>My empire has no men to send. You will need to rely on your own people this time.</String>
		<String _locID='67221'>Your timing could not be worse. Every man in my army is busy at work.</String>
		<String _locID='67222'>I would satisfy your needs if I could, but now is not the time.</String>
		<String _locID='67223'>This is not my decision to make. Or yours.</String>
		<String _locID='67224'>I am not permitted. It would bring me dishonor.</String>
		<String _locID='67225'>This is not the time for such requests. There are other, more pressing matters.</String>
		<String _locID='67226'>We have none left but boys and grandfathers. You will need to find warriors elsewhere.</String>
		<String _locID='67227'>Many of my warriors lie dead. I cannot help you now.</String>
		<String _locID='67228'>You will need to rely on your own men, not mine, to weather this brutal storm.</String>
		<String _locID='67229'>The enemy adapts to our every move. We will need to be more creative in our approach.</String>
		<String _locID='67230'>This is a cold and calculating blow, but we will not allow it to cool our rage.</String>
		<String _locID='67231'>I have great respect for the Aztecs. They fought admirably.</String>
		<String _locID='67232'>It is a shame that opponents as fierce as these Aztecs must meet such an end.</String>
		<String _locID='67233'>The British empire has not lived up to its stalwart reputation. It flounders at my feet.</String>
		<String _locID='67234'>The British limp towards the rear. I had expected more from them.</String>
		<String _locID='67235'>The Dutch have given us good practice, but we require more resilient foes.</String>
		<String _locID='67236'>With every blow, a Dutchman falls. These men are weeds, not warriors.</String>
		<String _locID='67237'>I had hoped for a greater challenge from these Frenchmen, but it was simply not to be.</String>
		<String _locID='67238'>Once we claim victory, there will be many French dead to bury. The land is littered with them.</String>
		<String _locID='67239'>The Germans taunted themselves hoarse, only to roll over and die too easily.</String>
		<String _locID='67240'>I will always find the Germans a worthy enemy. Just not a victorious one.</String>
		<String _locID='67241'>All I know of these Haudenosaunee is what today's victory has taught me. They are weaklings.</String>
		<String _locID='67242'>This strange Haudenosaunee nation has no place on the same battlefield as the Son of Heaven.</String>
		<String _locID='67243'>I have faced few opponents as passionate as the Ottomans. However, passion alone does not win wars.</String>
		<String _locID='67244'>The Ottomans mounted a ferocious, yet ultimately pointless, campaign.</String>
		<String _locID='67245'>The end of the Portuguese grows near. Let us save our strength for the next battle.</String>
		<String _locID='67246'>The decaying sons of Portugal will fertilize these lands for years to come.</String>
		<String _locID='67247'>I am pleased to see these Russian soldiers fail. They have no honor, no humanity.</String>
		<String _locID='67248'>It may have left our men bloodied, but the Russian onslaught is over.</String>
		<String _locID='67249'>The Lakota have seen their last days. We will honor them with a quick and merciful death.</String>
		<String _locID='67250'>No other army has tested me like the Lakota. Today, the world loses a fierce race.</String>
		<String _locID='67251'>The Spanish are all but defeated. We have earned our rest this day.</String>
		<String _locID='67252'>We have done a good thing in crushing the Spanish. If left alive, they may have conquered the world.</String>
		<String _locID='67253'>The traitorous Chinese met us at every turn, swords drawn, teeth bared. This was not an easy victory.</String>
		<String _locID='67254'>A primal rage runs in the blood of these traitorous Chinese. They would have made a valuable ally.</String>
		<String _locID='67255'>It was foolish of the Japanese to take up arms against us. Just one of their many mistakes.</String>
		<String _locID='67256'>We must thank the spirits for this triumph. The Japanese nearly had our heads on a spear.</String>
		<String _locID='67257'>It is fortunate this battle is over. One more mistake and the Indians would have been the victors.</String>
		<String _locID='67258'>The Indians fought a clever campaign, but they were no match for your superior strategy.</String>
		<String _locID='67259'>No matter how hard we push, these Aztecs seem able to push back. Should I worry?</String>
		<String _locID='67260'>These Aztecs have shown their worth. Even the Son of Heaven looks down on them with awe.</String>
		<String _locID='67261'>It is no accident that the British rule a vast empire. Their reach seems to know no bounds.</String>
		<String _locID='67262'>British soldiers fall all around us. Yet every time I look, there seem to be more of them.</String>
		<String _locID='67263'>It is clear that the crazed Dutch have honed their skills in many bloody battles.</String>
		<String _locID='67264'>I have survived impossible odds, only to see death in the eyes of the Dutch.</String>
		<String _locID='67265'>The French are very strong. I find it hard to believe that they are Europeans.</String>
		<String _locID='67266'>Whoever leads the French armies instills in them a fiery passion.</String>
		<String _locID='67267'>The German soldiers slay our men with ease. We must fight as they do, without mercy.</String>
		<String _locID='67268'>Must I rise every morning to find the Germans marching across the horizon?</String>
		<String _locID='67269'>The Haudenosaunee may finally do the impossible, and pull the Son of Heaven back to Earth.</String>
		<String _locID='67270'>Every Haudenosaunee blade finds its target. Such warriors I have never seen.</String>
		<String _locID='67271'>The Ottomans continue to advance, even in the face of our deadliest warriors. These are men with no fear of death.</String>
		<String _locID='67272'>Even our combined strength seems too weak to combat this Ottoman threat.</String>
		<String _locID='67273'>The Portuguese warriors have no claim to humanity. They are beasts, and fight like it.</String>
		<String _locID='67274'>Much to my surprise, the Portuguese are resisting their extermination.</String>
		<String _locID='67275'>I see a grim flash in the Russians' eyes. They will not stop at nothing to kill us.</String>
		<String _locID='67276'>I was foolish to think the Russians could be flattered into defeat. They will not back down.</String>
		<String _locID='67277'>The Lakota sweep through the mountains like a terrible storm. We must seek safe cover.</String>
		<String _locID='67278'>We cannot stand long against men who do not stay dead. The Lakota are fearless.</String>
		<String _locID='67279'>I will never again fight the Spanish. They are too powerful.</String>
		<String _locID='67280'>With every battle, my admiration for the Spanish grows. They have a gift for warfare.</String>
		<String _locID='67281'>These Chinese fight like murderers, which I should have expected from such traitors.</String>
		<String _locID='67282'>I should have known not to underestimate these traitorous Chinese. We may die at the hands of our own.</String>
		<String _locID='67283'>The days grow colder as the Japanese samurai butcher our men like cattle.</String>
		<String _locID='67284'>Japanese close in on all sides. I doubt they will listen to compromise.</String>
		<String _locID='67285'>The Indians march across the countryside, leaving a bloody wake behind them.</String>
		<String _locID='67286'>Entering this war, I believed the Indians to be an inferior race. I made a great mistake.</String>
		<String _locID='67287'>Congratulations on your many wondrous accomplishments.</String>
		<String _locID='67288'>Such advancements are not surprising. Your civilization is ahead of its time.</String>
		<String _locID='67289'>We should watch our enemy carefully, or he will conquer this land one village at a time.</String>
		<String _locID='67290'>We have failed the natives of this land. They deserve the protection of their emperor.</String>
		<String _locID='67291'>This lack of momentum is unlike you. Please, for my sake, advance your civilization.</String>
		<String _locID='67292'>We are at war, and must always strive for knowledge. Advance. Quickly!</String>
		<String _locID='67293'>Follow my example, and revitalize your civilization. The time for change has come.</String>
		<String _locID='67294'>You are a wise and clever leader. Now prove it, and lead your people into a new age.</String>
		<String _locID='67295'>Your advancements benefit us both, my friend. I stand in awe of your accomplishments.</String>
		<String _locID='67296'>Children will be told stories of the glory of your kingdom. You advance quickly.</String>
		<String _locID='67297'>At last. I was worried I would need to drag your civilization behind me for the rest of the war.</String>
		<String _locID='67298'>I cannot weather this storm alone. Please try to keep pace with my advancements.</String>
		<String _locID='67299'>It means much to me that you honor my monks enough to save them.</String>
		<String _locID='67300'>Protecting a holy man is the sign of a great commander. Thank you.</String>
		<String _locID='67301'>Our watchful eye misses nothing. Every time the enemy moves, it is with our say so.</String>
		<String _locID='67302'>Our enemies are foolish to believe they will find such a simple victory.</String>
		<String _locID='67303'>The smoke from this village will be a warning that we should not be crossed.</String>
		<String _locID='67304'>It is a pity, but those villagers should have known better than to live on a battlefield.</String>
		<String _locID='67305'>We take one more step towards a resounding victory.</String>
		<String _locID='67306'>The ghosts of the departed shall haunt this place for all time. We had no choice.</String>
		<String _locID='67307'>If we cannot strike the enemy's heart, we will have to settle for his greedy hand.</String>
		<String _locID='67308'>Trade is dear to our enemies, and anything dear to them is a target to us.</String>
		<String _locID='67309'>My armies require more training. They have been repelled by savages.</String>
		<String _locID='67310'>The natives have fallen for the lies of our enemy. They resist us.</String>
		<String _locID='67311'>I am ashamed to admit that the enemy's settlement remains. It is a harsh reminder my of weaknesses.</String>
		<String _locID='67312'>Our invasion was a crushing failure. We will regroup and try again.</String>
		<String _locID='67313'>This trading post bristles with defenses.</String>
		<String _locID='67314'>The traders defend their precious money with their lives. They will die before relenting.</String>
		<String _locID='67315'>The gods abandon me. My monk is dead and can no longer commune with the spirits.</String>
		<String _locID='67316'>Without a monk, our flow of riches will dry up. This is a dark day.</String>
		<String _locID='67317'>No man deserves such a horrible death. We will give him a holy burial.</String>
		<String _locID='67318'>It is right that one so in tune with nature shall be consumed by it.</String>
		<String _locID='67319'>A withered heart beats beneath these bones. Old men have no place on the battlefield.</String>
		<String _locID='67320'>You are quite capable. Perhaps it is time you continued on without me.</String>
		<String _locID='67321'>Send your men to my aid. This war spreads like fire across the land.</String>
		<String _locID='67322'>My men battle to their last breaths. Will you stand by and let this happen?</String>
		<String _locID='67323'>The sun will set on my empire unless you reach it in time.</String>
		<String _locID='67324'>Like flies on a corpse, the enemy buzzes over me. I need reinforcements... and quickly.</String>
		<String _locID='67325'>Greetings. I have heard much about your skills in battle and mercy towards your people.</String>
		<String _locID='67326'>You must be the one that the spirits foretold. I am honored to make your acquaintance.</String>
		<String _locID='67327'>I have no doubt our alliance will throw its shadow across the land.</String>
		<String _locID='67328'>Do not grow too confident. This challenge will be unlike those you have faced before.</String>
		<String _locID='67329'>Your skills are great, but this conflict will be greater. It is a war for the ages.</String>
		<String _locID='67330'>Our last meeting must have dealt your confidence a fatal blow. This will be an easy battle.</String>
		<String _locID='67331'>You choose the easy path. Glory on the battlefield is won through facing a challenge, not running from it.</String>
		<String _locID='67332'>We never should have fought as enemies. I always found your leadership exceptional.</String>
		<String _locID='67333'>Last time we met, you mastered me. Now we stand together as equals.</String>
		<String _locID='67334'>We have proved a deadly team in the past. This time, however, it is I who will lead our alliance.</String>
		<String _locID='67335'>I will follow in your footsteps. Last time we fought together, you were clearly the force to be feared.</String>
		<String _locID='67336'>I extend the hand of friendship to you. Please do not hold an old grudge against a new ally.</String>
		<String _locID='67337'>Last time, good fortune smiled upon me, but I believe that you will dominate this campaign.</String>
		<String _locID='67338'>We have a great advantage in this campaign, for every rock and every tree is familiar.</String>
		<String _locID='67339'>We could have never predicted our last defeat. Let us leave it in the past, and think of the future.</String>
		<String _locID='67340'>I promise you, our last adventure taught me much. An old dog can in fact learn new tricks.</String>
		<String _locID='67341'>Our last battle plan proved very successful. I hope we can duplicate the results.</String>
		<String _locID='67342'>In turbulent times such as these, a solid alliance is invaluable.</String>
		<String _locID='67343'>Monks are men of great power. They are worth any price.</String>
		<String _locID='67344'>I have paid a steep ransom for this man, but I believe he will repay his debt with action.</String>
		<String _locID='67345'>This monk has given his life for our cause. The least we can do is give some coin for his.</String>
		<String _locID='67346'>I have rescued a monk from the hands of our enemies. They will pay for their cruelty.</String>
		<String _locID='67347'>My monk will never be the same man he was, but he lives to see another day.</String>
		<String _locID='67348'>It is a joyous day when one of our own is brought home safely.</String>
		<String _locID='67349'>A general must always lead with caution, but such an opportunity is a rare thing.</String>
		<String _locID='67350'>Put your warriors on alert. The enemy does not know what awaits them.</String>
		<String _locID='67351'>Do you see it? An enemy town lies undefended, like a tiger with its teeth pulled out.</String>
		<String _locID='67352'>There is no soldier in sight. We must attack.</String>
		<String _locID='67353'>This town will react slowly without riders to protect it. Our cavalry will trample them into the dirt.</String>
		<String _locID='67354'>A town without a stable is a town without hope. We should take advantage.</String>
		<String _locID='67355'>I am always willing to share my wealth with a friend.</String>
		<String _locID='67356'>How you spend this coin is none of my concern. I ask no questions.</String>
		<String _locID='67357'>Take this. There is always more coin here if you need it.</String>
		<String _locID='67358'>My men will halve their rations so yours may eat.</String>
		<String _locID='67359'>We fight for the same cause. Therefore we should share the same bread.</String>
		<String _locID='67360'>Take this gift of wood. I am sure you would do the same for me.</String>
		<String _locID='67361'>How can my ally build without the proper resources? Please, take this wood.</String>
		<String _locID='67362'>It is time to march on the enemy settlement.</String>
		<String _locID='67363'>I wish to end this war before it can grow bloodier. Watch over me as I journey into battle.</String>
		<String _locID='67364'>To kill a weed, you must remove its roots. To kill a ruler, you must remove his villagers.</String>
		<String _locID='67365'>A master's greatest assets are his servants. Without villagers, our enemy will flounder.</String>
		<String _locID='67366'>Every fallen villager weakens our enemy.</String>
		<String _locID='67367'>All of the conditions are right for a massive assault. The Son of Heaven has his eye on the enemy stronghold.</String>
		<String _locID='67368'>I march towards what I hope will be the final battle. If I do not return, remember me fondly.</String>
		<String _locID='67369'>Our attack has begun. The enemy will rest peaceful this night. They will sleep the sleep of the dead.</String>
		<String _locID='67370'>The natives do not know they are pawns. We will have to win them to our side by force.</String>
		<String _locID='67371'>Every village we claim is one fewer rock for the enemy to hide under.</String>
		<String _locID='67372'>My men move to snatch a trading post from the enemy's grasp.</String>
		<String _locID='67373'>Before this day is over, a trading post will burn to the ground.</String>
		<String _locID='67374'>You no longer need to peer over your shoulder, my warriors make haste to your position.</String>
		<String _locID='67375'>Allies fight together, not alone.</String>
		<String _locID='67376'>Hold your ground for a few moments more. The Son of Heaven closes the distance between us.</String>
		<String _locID='67377'>This spot looks fertile for a growing army.</String>
		<String _locID='67378'>Many a warrior will find his purpose here, where I break this ground.</String>
		<String _locID='67379'>With this building, I claim this land for the Son of Heaven.</String>
		<String _locID='67380'>This shall be the beating heart of a new Chinese empire.</String>
		<String _locID='67381'>On this piece of dirt, an empire is born. You will always be welcome here, ally.</String>
		<String _locID='67382'>It is a pity we must wage war. This town center seems to sit in paradise itself.</String>
		<String _locID='67383'>Every village that does not submit to me could submit to my enemy. I must prevent this.</String>
		<String _locID='67384'>This native village will wake to find itself subject to a new ruler.</String>
		<String _locID='67385'>Claiming this village will bring us one step closer to victory.</String>
		<String _locID='67386'>This trade site belongs to the Son of Heaven.</String>
		<String _locID='67387'>The sooner we establish trade dominance, the harder it will be for our enemy to resist our influence.</String>
		<String _locID='67388'>My men will not be forced from this building. They will come out only as corpses.</String>
		<String _locID='67389'>I will not abandon my people. We will defend this building at all costs.</String>
		<String _locID='67390'>This piece of land is dear to us. If my men fall here, it will be their last act.</String>
		<String _locID='67391'>Stay alert. My warriors will defend this patch of land, but may need your aid.</String>
		<String _locID='67392'>It is right for a ruler to defend those in his domain. I will defend this village to the death.</String>
		<String _locID='67393'>You will not win the respect of your subjects with weakness. This village must be defended.</String>
		<String _locID='67394'>It may be unwise, but I will not give up this town. An emperor rules by example.</String>
		<String _locID='67395'>Subjects of the Qing Dynasty will fight back against any invader.</String>
		<String _locID='67396'>This trade site will be defended, against all odds.</String>
		<String _locID='67397'>We have fought bravely for this trade site. It will not fall easily into the hands of our enemy.</String>
		<String _locID='67398'>A steady trickle of wealth is yours for the spending.</String>
		<String _locID='67399'>Whenever you have the need for coin, I will satisfy it.</String>
		<String _locID='67400'>As an emperor, I am a provider. Your people will never want for food.</String>
		<String _locID='67401'>I have no shortage of wood in my empire. Take what you need, and save the rest for later.</String>
		<String _locID='67402'>I have never abandoned an ally. My men rush to your aid, I only hope they reach you in time.</String>
		<String _locID='67403'>I feel every one of your wounds. I am coming. Hold on for as long as you can.</String>
		<String _locID='67404'>The enemy will see an example of true solidarity. I have sent warriors to join you.</String>
		<String _locID='67405'>Is there anything I can do for you as we prepare for our next attack?</String>
		<String _locID='67406'>I would like once again to express my gratitude for your friendship. It has served my people quite well.</String>
		<String _locID='67407'>As one ruler to another, could I ask for a loan of coin?</String>
		<String _locID='67408'>It pains me to ask, but can you spare some coin for a fading emperor? </String>
		<String _locID='67409'>It has been a lean time in my empire. My people look to you for nourishment.</String>
		<String _locID='67410'>My friend, a small gift of wood is needed. Can you oblige?</String>
		<String _locID='67411'>Could an ally spare several logs from his fire? My villages need wood.</String>
		<String _locID='67412'>I will never forget this heroic act. Your men will go down as legends in my empire.</String>
		<String _locID='67413'>So it is true. Together, we can overcome any obstacle.</String>
		<String _locID='67414'>You have once again earned my trust. Thank you for joining me.</String>
		<String _locID='67415'>My advisors were beginning to worry. The coin is appreciated.</String>
		<String _locID='67416'>Even an emperor can use additional coin. Many thanks.</String>
		<String _locID='67417'>I have never been unable to provide for my people. This food helps.</String>
		<String _locID='67418'>We are at war. Starvation should not be claiming our people. Thank you.</String>
		<String _locID='67419'>You are more than an ally, you are a friend. Your act has saved my people.</String>
		<String _locID='67420'>This is a moment when I have few words. Thank you. I thought my empire was surely doomed.</String>
		<String _locID='67421'>Your warriors will always have a home in this town they have defended.</String>
		<String _locID='67422'>I realize how much these resources mean to you. They will not be wasted.</String>
		<String _locID='67423'>Thank you. These come just in time.</String>
		<String _locID='67424'>Your donation of wood could not have come at a better time.</String>
		<String _locID='67425'>An old man often forgets the essentials. Thank you for the wood.</String>
		<String _locID='67426'>The Aztecs tighten their grip on our throats. Soon we will be unable to breathe.  </String>
		<String _locID='67427'>Our armies stumble in their efforts, weakened by the superior Aztec enemy.</String>
		<String _locID='67428'>The British have beaten our men bloody. Is there any way for us to recover?</String>
		<String _locID='67429'>I knew the British were strong, but not this strong.</String>
		<String _locID='67430'>Losing to the Dutch would be a disaster, yet I cannot find their weakness.</String>
		<String _locID='67431'>This old man cannot stomach one more defeat, whether its the Dutch or anyone else.</String>
		<String _locID='67432'>Our weak defense betrays us. Even if we survive, the French will be as strong as ever.</String>
		<String _locID='67433'>The French do not even notice our resistance, as if we were insects to be ignored.</String>
		<String _locID='67434'>Germans stampede across the landscape. I am getting too old for this.</String>
		<String _locID='67435'>I have seen much in my time, but never an enemy as terrifying as the Germans.</String>
		<String _locID='67436'>I thought our alliance supreme, but the Haudenosaunee shatter it with one blow.</String>
		<String _locID='67437'>Even if we live to see another day, the Haudenosaunee will be there to greet us when we wake.</String>
		<String _locID='67438'>Killing is a sport to these Ottomans. I have nothing left to offer them but my death.</String>
		<String _locID='67439'>Is this the death of our empire? I only hope we showed these Ottomans the meaning of honor.</String>
		<String _locID='67440'>They may crush us easily, but I will never, ever submit to the Portuguese.</String>
		<String _locID='67441'>My fortunes never suggested such abuse at the hands of the Portuguese.</String>
		<String _locID='67442'>Every time a warrior falls, I expect the Russian assault to cease. But it never does.</String>
		<String _locID='67443'>The Russians thrive on our anguish. There is no diplomacy when you deal with animals.</String>
		<String _locID='67444'>The number of Lakota never seems to diminish. Our arrows fall into a bottomless pit.</String>
		<String _locID='67445'>There is only one word for this war against the Lakota, and that is suicide.</String>
		<String _locID='67446'>I am at a loss for ideas, my friend. The Spanish test us in ways I never imagined.</String>
		<String _locID='67447'>This is no longer a battlefield. Thanks to the Spanish, it has become a graveyard.</String>
		<String _locID='67448'>I fear that these traitorous Chinese will defeat the very emperor that they betrayed: Me.</String>
		<String _locID='67449'>I am ashamed to admit that the Chinese traitors mistreat us. They have made a fool of me.</String>
		<String _locID='67450'>Where is our honor? Where is our courage? Our warriors retreat from the Japanese.</String>
		<String _locID='67451'>When a Japanese warrior falls it is only after killing five our men. We must do something.</String>
		<String _locID='67452'>The Indians have marched back with renewed strength.</String>
		<String _locID='67453'>I look into the future and see an Indian dawn. Unless we act now, our time is over.</String>
		<String _locID='67454'>We must survive long enough to strike back with a ferocity the Aztecs have never seen.</String>
		<String _locID='67455'>The British have wasted their greatest warriors in gaining the advantage. Now it is our turn.</String>
		<String _locID='67456'>The Dutch fight back fiercely, but they cannot do so for long.</String>
		<String _locID='67457'>The French pour their strongest into this offensive, but leave little reserves to continue.</String>
		<String _locID='67458'>Even as we feel the tips of their blades, they weaken. The Germans will not last.</String>
		<String _locID='67459'>Our men may die, but the Haudenosaunee weaken. Soon we will have our revenge.</String>
		<String _locID='67460'>Ottomans think not of the future. They may weaken us, but our vengeance will be final.</String>
		<String _locID='67461'>It is wrong of the Portuguese to show such cruelty, especially when they are so weak.</String>
		<String _locID='67462'>We will lie in wait, taking the Russians' damage, but preparing for retaliation.</String>
		<String _locID='67463'>The Lakota carelessly throw their resources into this attack, tiring themselves in the process.</String>
		<String _locID='67464'>Every blow costs the Spanish morale and energy. When they are depleted, we strike.</String>
		<String _locID='67465'>All we have to do is stay alive long enough to slaughter the traitorous Chinese.</String>
		<String _locID='67466'>Once we pull out of harm's way, we will strike, and finish these Japanese for good.</String>
		<String _locID='67467'>We may be losing, but the Indians have little left to give. One more attack will be their undoing.</String>
		<String _locID='67468'>It is up to you to lead us to victory, my friend. The sun has set on the Qing Dynasty.  </String>
		<String _locID='67469'>One more time I come to you on my knees, ally. Pull this battle from the flames of defeat.</String>
		<String _locID='67470'>I will not give up until the enemy is vanquished and you have been returned to your former glory.</String>
		<String _locID='67471'>We may weaken, but I still have the strength to bring this battle to the enemy.</String>
		<String _locID='67472'>They are wilting. We must stoke the fire and increase the heat.</String>
		<String _locID='67473'>We must keep up this pace, striking the enemy while we have them cornered.</String>
		<String _locID='67474'>The enemy falls, the war comes to a close, and the student becomes the master.</String>
		<String _locID='67475'>The enemy dries up like a husk. You have taken my teachings and improved upon them.</String>
		<String _locID='67476'>It is normal to fear, even in the face of certain victory. I will watch over you, like a grandfather to a child.</String>
		<String _locID='67477'>The battle goes well, but the war is far from over. I will get us through this deadly storm.</String>
		<String _locID='67478'>Every old man learns to live with death. Yet I did not expect it so soon.</String>
		<String _locID='67479'>I do not know if I have the energy for such a campaign. Our enemy is simply too strong.</String>
		<String _locID='67480'>All this death has left me weary. These old bones break under the weight of our enemy.</String>
		<String _locID='67481'>Shadows of defeat darken our futures. Enjoy the sunset. It may be our last.</String>
		<String _locID='67482'>I have ordered my men to begin digging. The tomb of an emperor takes time, and there is little of it left.</String>
		<String _locID='67483'>Our partnership has been one of legendary courage. Perhaps we shall meet again in the next life.</String>
		<String _locID='67484'>The enemy wishes to end this campaign quickly, but we must resist.</String>
		<String _locID='67485'>Little does the enemy know that their bid for victory will lead only to defeat. Now is the time to strike.</String>
		<String _locID='67486'>The enemy claims more native lands.  We must hurry, a ruler is nothing without subjects.</String>
		<String _locID='67487'>I must admit, the enemy has charisma. The natives rally behind them.</String>
		<String _locID='67488'>Our enemy has laid the foundation for a trade empire, but we cannot lose hope.</String>
		<String _locID='67489'>That trade site should have been ours. What is an alliance if we do not work together?</String>
		<String _locID='67490'>We watch helplessly as the people of this land fall in behind the enemy banner. It is a grim omen.</String>
		<String _locID='67491'>This cannot continue. The native people turn against us in droves.</String>
		<String _locID='67492'>A wise commander would have seen this coming. Our opponents will use their vast trade to break us.</String>
		<String _locID='67493'>Our strong start has slowed to a crawl. The enemy flaunts its trade empire in our faces.</String>
		<String _locID='67494'>You strike like lightning! The enemy will regret not seeking your allegiance.</String>
		<String _locID='67495'>Natives can be  the key to victory or defeat. You will not regret this act.</String>
		<String _locID='67496'>Yours is a remarkable achievement. I am proud to call you my ally.</String>
		<String _locID='67497'>It seems you have an eye for commerce, as well as an eye for war.</String>
		<String _locID='67498'>Such a treasure will aid us both, my friend.</String>
		<String _locID='67499'>In war, resources are as important as weapons.  </String>
		<String _locID='67500'>You have a keen eye for treasure.  This is good, as every contribution counts.</String>
		<String _locID='67501'>It is wise to keep the supply line flowing swiftly.</String>
		<String _locID='67502'>The sweet chime of coin is music to the ears of any man.</String>
		<String _locID='67503'>Greed is not greed when it benefits a righteous cause such as ours.</String>
		<String _locID='67504'>Warriors deserve the finest food, especially if for some it is their last meal.</String>
		<String _locID='67505'>Do not allow your men to grow too plump in their feasting.</String>
		<String _locID='67506'>It is a good thing we are allies, otherwise there would be no treasures left for me to discover.</String>
		<String _locID='67507'>Never have I met a commander with a such a taste for treasure. You put me to shame.</String>
		<String _locID='67508'>I will allow you to take what is mine this once but please look elsewhere in the future.</String>
		<String _locID='67509'>Do you wish to offend me, my friend? Save some riches for the rest of us.</String>
		<String _locID='67510'>It delights me to see a fresh warrior for our cause.</String>
		<String _locID='67511'>You summon warriors to you. The powerful recognize one of their own.</String>
		<String _locID='67512'>More subjects join you. Remember. How you treat your servants is how you treat your empire.</String>
		<String _locID='67513'>Every man who sees you in battle wishes to pledge you his allegiance.</String>
		<String _locID='67514'>Use this precious resource with care. Trees grow scarce rapidly.</String>
		<String _locID='67515'>In the heat of battle, your archers will thank you for this wood.</String>
		<String _locID='67516'>Our empire stretches in every direction, a product of your cunning strategies.</String>
		<String _locID='67517'>You have shown that despite the enemy's strength, the people of this land are on our side.</String>
		<String _locID='67518'>A sly move, my friend. You have put us in a very advantageous position.</String>
		<String _locID='67519'>I see now that your steady pace has all been part of a larger plot. Well done.</String>
		<String _locID='67520'>A wall is only effective when paired with an aggressive strategy.</String>
		<String _locID='67521'>You make a wise choice. An enemy can only harm those within his reach.</String>
		<String _locID='67522'>I have learned that natives must be bought with gifts and protection. I have made the first move.</String>
		<String _locID='67523'>One can only win over the people of his empire if he holds out a hand in peace.</String>
		<String _locID='67524'>As usual, I have chosen to set an example. This trade site will contribute much to our alliance.</String>
		<String _locID='67525'>The land will always provide for the Son of Heaven.</String>
		<String _locID='67526'>I gather riches easily, like a child at play.</String>
		<String _locID='67527'>The glint of gold has given me hope for this campaign.</String>
		<String _locID='67528'>The battle will rage on, thanks to the addition of coin to my coffers.</String>
		<String _locID='67529'>My men will rejoice at this discovery of food.</String>
		<String _locID='67530'>I only collect these riches because we are allies. Normally, I would have left them to you.</String>
		<String _locID='67531'>This treasure lies close to your headquarters. I will share it, if you so desire.</String>
		<String _locID='67532'>You are a steadfast warrior but a terrible treasure hunter. How do you expect to fund this war?</String>
		<String _locID='67533'>I have tried to stay silent, but one emperor cannot support two empires. Search for treasure.</String>
		<String _locID='67534'>I have come upon warriors willing to fight beside our men.</String>
		<String _locID='67535'>These warriors have seen much bloodshed and will make a fine addition to our army.</String>
		<String _locID='67536'>These villagers are the foundation of our army. Every last one of them is an asset.</String>
		<String _locID='67537'>This is good. Strong villagers are needed to help our empire grow beyond its borders.</String>
		<String _locID='67538'>Wood serves us better tucked in quivers than lying on the forest floor.</String>
		<String _locID='67539'>Any veteran commander will tell you, wood fuels the fire of victory.</String>
		<String _locID='67540'>More natives hurry to join us.</String>
		<String _locID='67541'>Ambition has its rewards. Our empire grows, surpassing the blight of our enemy.</String>
		<String _locID='67542'>One more trade site has fallen under our influence, putting us in the lead.</String>
		<String _locID='67543'>I would like to see our enemies reach me now.</String>
		<String _locID='67544'>Even with these impassable barriers, my gates are always open to you.</String>
		<String _locID='67545'>Victory is within sight, but the enemy slithers in the grass, waiting for a time to strike.</String>
		<String _locID='67546'>We have worked hard for this fortunate position. I only hope we can maintain it.</String>
		<String _locID='67547'>Forget past tragedies and focus on the battle ahead. It is an opportunity to reclaim lost glory.</String>
		<String _locID='67548'>You have ventured into the world and found defeat. Do not worry, for every failure teaches us a lesson.</String>
		<String _locID='67549'>You return to me a seasoned warrior, with the blood of many victories on your hands.</String>
		<String _locID='67550'>Fresh scars mark you, my friend. Your enemies did not stand a chance.</String>
		<String _locID='67551'>I look forward to benefiting from your experience. Together we will prove unstoppable.</String>
		<String _locID='67552'>Much has changed since our last encounter. You have grown into a masterful commander.</String>
		<String _locID='67553'>I fought my hardest, but in the end the better warrior won the day.</String>
		<String _locID='67554'>It has been an honor knowing you, but it appears my time on this Earth is finished.</String>
		<String _locID='67555'>You have only seconds left. Enjoy them.</String>
		<String _locID='67556'>Take one last look at the beauty surrounding you. Your end is near.</String>
		<String _locID='67557'>So many men, so much death. Come morning, many mothers will weep for their lost sons.</String>
		<String _locID='67558'>It is as if the spirits themselves fight for our fates. I have never witnessed such a conflict.</String>
		<String _locID='67559'>No ruler wins the greater war without losing one or two of the smaller battles.</String>
		<String _locID='67560'>Next time, I will be better prepared. You learn quickly. It is duly noted.</String>
		<String _locID='67561'>Some battles do not end as you expected. To dwell on defeat is a fool's game.</String>
		<String _locID='67562'>It appears that this day belongs to me. Do not lose Faith. Tomorrow is another day.</String>
		<String _locID='67563'>I hope you learn something from this defeat and improve your skills for our next meeting.</String>
		<String _locID='67564'>The predator always devours its prey. It is the law of nature.</String>
		<String _locID='67565'>With your passion for victory and my long history of it, this will be a battle for the ages.</String>
		<String _locID='67566'>Stories of your exploits are well known to me. You have my respect and my admiration.</String>
		<String _locID='67567'>My allies' men fight for me as they would for their own commanders. This is true allegiance.</String>
		<String _locID='67568'>Do you see? My ally is loyal even as the blood flows. Can you say the same of your allies?</String>
		<String _locID='67569'>This battle turns, but without the aid of your ally you would have been mine. Remember that.</String>
		<String _locID='67570'>There must be something about you that I do not see. Your ally rushes to your aid like a man possessed.</String>
		<String _locID='67571'>Your advancement means little to me. I have more important things to do than gaze upon your every development.</String>
		<String _locID='67572'>An empire that advances hastily very rarely stands the test of time. Such is my philosophy.</String>
		<String _locID='67573'>Patience is the sign of a lasting ruler. I will advance when it serves my purpose.</String>
		<String _locID='67574'>Your seizure of this village does not bother me. If I had wanted it, I would have taken it.</String>
		<String _locID='67575'>Those poor natives. They do not understand to whom they have pledged their loyalty.</String>
		<String _locID='67576'>The blood of those innocents is on your hands. Murder is a tool of the weak.</String>
		<String _locID='67577'>You can kill those who serve me, but you will never kill their devotion.</String>
		<String _locID='67578'>My headquarters may fall into shadow, but the sun has not yet set on my empire.</String>
		<String _locID='67579'>This is not a final blow against my army. No. It is simply one more excuse to destroy you.</String>
		<String _locID='67580'>Congratulations. But cutting down one tree will not remove the forest.</String>
		<String _locID='67581'>I will not worry. When one trade site falls, another takes its place.</String>
		<String _locID='67582'>I do not wish to lay waste to your empire without a fight. Please advance, and make yourself a more worthy opponent.</String>
		<String _locID='67583'>Your villagers outnumber your soldiers three to one. Are you building an army or a pig farm?</String>
		<String _locID='67584'>Have I disrupted your plans so much as to keep you from advancing?</String>
		<String _locID='67585'>This behavior is not in keeping with your wisdom. Why does your civilization languish?</String>
		<String _locID='67586'>Such a beautiful civilization. It is a shame I will soon leave it in ruins.</String>
		<String _locID='67587'>You deserve all praise given. Your civilization is indeed magnificent.</String>
		<String _locID='67588'>My subjects have been asking the gods for your advancement. They felt guilty fighting such a shiftless people.</String>
		<String _locID='67589'>Welcome to this age of wonder. Unfortunately, we cannot share our discoveries with you.</String>
		<String _locID='67590'>You try to surround me with your towns. But remember. Scattered towns are weakened towns.</String>
		<String _locID='67591'>Your dying shouts will not be heard, for your friends are too far away.</String>
		<String _locID='67592'>It is too easy. I could crush all of you at once, like a line of ants beneath my foot.</String>
		<String _locID='67593'>A single blow could wipe your kind from the map. You and your allies might wish to relocate.</String>
		<String _locID='67594'>Your victory rises to the sky as smoke. You do not have the might to win this fight.</String>
		<String _locID='67595'>A dog that bites his master must be reminded of his place. Do not try to win that way again.</String>
		<String _locID='67596'>I deplore such acts of destruction, but I have no choice other than to destroy this site.</String>
		<String _locID='67597'>These natives have paid the price for their misguided allegiance.</String>
		<String _locID='67598'>From this point on, the battle turns for the Son of Heaven. It is over.</String>
		<String _locID='67599'>As this town center collapses, so do your dreams of glory.</String>
		<String _locID='67600'>What a pity. That trade site could have aided my army.</String>
		<String _locID='67601'>You practically begged for me to destroy that site. I hope you have learned a lesson.</String>
		<String _locID='67602'>You look well. Let us hope something good comes from this unfortunate conflict.</String>
		<String _locID='67603'>If there is a way to avoid this barbaric affair, please tell me now. I detest unnecessary death.</String>
		<String _locID='67604'>You have grown bolder and braver since our last encounter. It does not go unnoticed.</String>
		<String _locID='67605'>Is this a joke? Do you truly wish to face such steep and bloody challenges?</String>
		<String _locID='67606'>Our last engagement must have tormented you. This lack of confidence is not in your character.</String>
		<String _locID='67607'>A warrior never fights with half his heart, and no battle is easier than the last.</String>
		<String _locID='67608'>I have not been able to rid my mind of this setting. Too many of my men have died here.</String>
		<String _locID='67609'>There is no such thing as an easy battle. Despite the odds, you will suffer greatly before defeat.</String>
		<String _locID='67610'>Be warned, you will face many obstacles on the path to victory. More than you are used to.</String>
		<String _locID='67611'>Once again, my monk is safe. That was no way to treat a man of peace.</String>
		<String _locID='67612'>Your men tour my dominion. Surrender now and they will not be harmed.</String>
		<String _locID='67613'>I have your warriors in sight.  Please, this is your last chance to give up and claim defeat.</String>
		<String _locID='67614'>I see warriors in the distance. They make an easy target for my archers.</String>
		<String _locID='67615'>Any man can field an army, but it takes a leader to wield it. Which one are you?</String>
		<String _locID='67616'>I see our respect is not mutual. Why have you sent men to my town?</String>
		<String _locID='67617'>Your warriors flirt with disaster. Call them back before it is too late.</String>
		<String _locID='67618'>What a heinous act. I expected more from you than this brand of cowardice.</String>
		<String _locID='67619'>It is mercy, not murder, that makes a ruler great.</String>
		<String _locID='67620'>That shaking is not the earth but the army marching over it. You should be feared.</String>
		<String _locID='67621'>I hope you do not plan to use your army for an attack. There must another solution.</String>
		<String _locID='67622'>I had hoped to find friendly faces in my territory, not the harsh gazes of warriors.</String>
		<String _locID='67623'>Please, disband your army before I do it for you.</String>
		<String _locID='67624'>There is no honor in striking a man at home, burning his farms, killing his families.</String>
		<String _locID='67625'>You have wandered too far from your own domain. Turn back now or face the consequences.</String>
		<String _locID='67626'>I hope this tiny band is not representative of your military might.</String>
		<String _locID='67627'>My empire is not a public garden. Have your men stroll elsewhere.</String>
		<String _locID='67628'>I stare into the exposed heart of your empire.</String>
		<String _locID='67629'>I have found you. Now we can begin the negotiations for your surrender.</String>
		<String _locID='67630'>This has been a fierce competition, but the victor was never in doubt.</String>
		<String _locID='67631'>I am impressed with your tenacity, but the victory is still mine.</String>
		<String _locID='67632'>This chapter in our relationship must end. Draw your sword, the time has come.</String>
		<String _locID='67633'>That is not thunder, my friend. That is the sound of marching feet, the sound of your destruction.</String>
		<String _locID='67634'>I can only imagine the strategies you must be devising.</String>
		<String _locID='67635'>Do not be offended by my silence. I am simply looking after the needs of my people.</String>
		<String _locID='67636'>Will you not reconsider this foolish war? My warriors crave your blood.</String>
		<String _locID='67637'>There is no place left for this old warrior. I must admit defeat in the eyes of my enemy.</String>
		<String _locID='67638'>I will not allow my people to suffer any longer. Will you accept my surrender?</String>
		<String _locID='67639'>I should be outraged by this act, but I would have done the same thing myself.</String>
		<String _locID='67640'>You rush to make this land your own, but I believe its natives will have an opinion on this matter.</String>
		<String _locID='67641'>Many factors contribute to victory. Your number of trade sites impresses, but ultimately means nothing.</String>
		<String _locID='67642'>I see you have won the race for resources. Everything in battle is a race.</String>
		<String _locID='67643'>You should set your sights on the battlefield and not on scattered treasures.</String>
		<String _locID='67644'>You have worked hard to hoard these riches. I hope you can hold onto them.</String>
		<String _locID='67645'>Gold, not steel, is the weapon of war. You are smart to seek it.</String>
		<String _locID='67646'>Enjoy the food. Your men have fought bravely, and earned it.</String>
		<String _locID='67647'>A great man provides for those in need. Your people will be thankful for the food.</String>
		<String _locID='67648'>I could learn much from such an aggressive gatherer.</String>
		<String _locID='67649'>Do not venture too close, my friend. It is best not to poke a sleeping tiger.</String>
		<String _locID='67650'>Strong rulers obtain their own treasures. They do not steal them from another.</String>
		<String _locID='67651'>Your new warriors will fight fiercely. I will have to call up extra soldiers.</String>
		<String _locID='67652'>The more men that join you, the more you seem worthy of their allegiance.</String>
		<String _locID='67653'>Villagers have pledged their lives to you. Perhaps you are mightier than I thought.</String>
		<String _locID='67654'>You wisely take what the forest provides.</String>
		<String _locID='67655'>A wall will not resist my armies. Do not waste time on it.</String>
		<String _locID='67656'>A wall is a good defense. But will it hold?</String>
		<String _locID='67657'>Other villages will see this example and bow down to the Son of Heaven.</String>
		<String _locID='67658'>It has begun. Soon all peoples will be absorbed into my empire.</String>
		<String _locID='67659'>In your hands, these trade sites would become corrupted. It is best if I take them.</String>
		<String _locID='67660'>So starts the Qing's trade dominance over these lands.</String>
		<String _locID='67661'>Do not make me feel selfish. Please, find some treasure for yourself.</String>
		<String _locID='67662'>This land is ripe with wealth. You should take advantage before everything has vanished.</String>
		<String _locID='67663'>An army is only as powerful as its supplies are abundant. You should know this.</String>
		<String _locID='67664'>I do not need more riches, but I will gladly deprive you of them.</String>
		<String _locID='67665'>Would you like to share this food with me? Your men look thin and sickly.  </String>
		<String _locID='67666'>I cannot believe you left this unattended for so long.</String>
		<String _locID='67667'>A poor opponent is a weak opponent. Do not make me share my wealth with my enemy.</String>
		<String _locID='67668'>The greatest warriors fight for the Qing. Others fight for whoever will take them.</String>
		<String _locID='67669'>More servants join my cause. A ruler knows he is beloved when men flock to him.</String>
		<String _locID='67670'>This wood will contribute nicely to your funeral pyre.</String>
		<String _locID='67671'>Despite your best efforts, you will not turn the natives of this land against me.</String>
		<String _locID='67672'>A wise move, yes, but one you will pay for in the end.</String>
		<String _locID='67673'>I have noticed your bid for victory. Did you think I would not try to stop you?</String>
		<String _locID='67674'>Time passes swiftly. Now, all I have to do is wait.</String>
		<String _locID='67675'>Do not worry. Every warrior suffers a defeat from time to time.</String>
		<String _locID='67676'>You have been a formidable opponent to lesser foes than I.</String>
		<String _locID='67677'>Your previous battles have earned you a reputation. Unfortunately, it means little to a veteran like me.</String>
		<String _locID='67678'>You are an enemy with a wealth of experience. Unfortunately it looks paltry compared to mine.</String>
		<String _locID='67679'>This appears to be the end, but it is not. There are many other things worth living for.</String>
		<String _locID='67680'>The dark skies clear for the Son of Heaven. Victory is at hand.</String>
		<String _locID='67681'>Upgrades this Trade Route to use Trains, which deliver resources faster and provide greater line of sight.</String>
		<String _locID='67682'>Iron Horse</String>
		<String _locID='67683'>Upgrades this Trade Route to use Trade Carts, which can deliver resources, move faster, and provide greater line of sight.</String>
		<String _locID='67684'>Trade Cart</String>
		<String _locID='67685'>Villager and Fattened Goat</String>
		<String _locID='67686'>Villager that gathers resources and a Fattened Goat to eat.</String>
		<String _locID='67687'>Migrants</String>
		<String _locID='67688'>[NULL]</String>
		<String _locID='67689'>Villager</String>
		<String _locID='67690'>Villager that gathers resources.</String>
		<String _locID='67691'>Migrant</String>
		<String _locID='67692'>[NULL]</String>
		<String _locID='67693'>Mercenary light artillery, good against infantry and buildings</String>
		<String _locID='67694'>Mercenary light artillery that throws fire bombs to destroy buildings. Also good against infantry.</String>
		<String _locID='67695'>Arsonist</String>
		<String _locID='67696'>INF R-LU Arsonist</String>
		<String _locID='67697'>Tame animal</String>
		<String _locID='67698'>A pet monkey that likes bananas and is good against guardians.</String>
		<String _locID='67699'>Freitag the Pet Macaque</String>
		<String _locID='67700'>Pet Tibetan Macaque</String>
		<String _locID='67701'>Ships a number of Indian Arsonist mercenaries that are good against infantry and buildings; +3 Villagers.</String>
		<String _locID='67702'>Hire Indian Arsonists</String>
		<String _locID='67703'>Destroy Uesugi's army.</String>
		<String _locID='67704'>Uesugi's army is on the march. He will receive reinforcements at each standing village. When this is done, he will make a final assault on your base.</String>
		<String _locID='67705' gamecharacter='Daimyo Mototada' soundfilename='YMOTO5009'>Uesugi has shown himself at last. Swallow your fear, men. Today is a good day to die! Attack!</String>
		<String _locID='67706'>Uesugi's army arrives in</String>
		<String _locID='67707'>Coin source</String>
		<String _locID='67708'>Supply of 100 coin.</String>
		<String _locID='67709'>Trade Route (coin)</String>
		<String _locID='67710'>Crate TR coin</String>
		<String _locID='67711'>Food source</String>
		<String _locID='67712'>Supply of 100 food.</String>
		<String _locID='67713'>Trade Route (food)</String>
		<String _locID='67714'>Crate TR food</String>
		<String _locID='67715'>Wood source</String>
		<String _locID='67716'>Supply of 100 wood.</String>
		<String _locID='67717'>Trade Route (wood)</String>
		<String _locID='67718'>Crate TR wood</String>
		<String _locID='67719' soundfilename='YAKBA0000'>The gods are against us. They have chosen a path for us other than victory.</String>
		<String _locID='67720' soundfilename='YAKBA0001'>With a heavy heart, I bid you farewell.</String>
		<String _locID='67721' soundfilename='YAKBA0002'>This is the end. The gods have willed it.</String>
		<String _locID='67722' soundfilename='YAKBA0003'>I have seen this conclusion in my dreams.</String>
		<String _locID='67723' soundfilename='YAKBA0004'>It is our unwavering Faith that has led us here.</String>
		<String _locID='67724' soundfilename='YAKBA0005'>The gods commune with the animals, as should you. Train more horses.</String>
		<String _locID='67725' soundfilename='YAKBA0006'>Cavalry will help to reduce your bloodshed, but you must hurry.</String>
		<String _locID='67726' soundfilename='YAKBA0007'>The swiftness of cavalry might speed your victory.</String>
		<String _locID='67727' soundfilename='YAKBA0008'>All of nature is connected. Train cavalry, for horses and men should ride together as one.</String>
		<String _locID='67728' soundfilename='YAKBA0009'>You must send in additional infantry, the gods have willed it.</String>
		<String _locID='67729' soundfilename='YAKBA0010'>Foot soldiers would best exploit this situation. The gods have willed it.</String>
		<String _locID='67730' soundfilename='YAKBA0011'>Your future is cloudy, and the clouds grow ever darker. Order a retreat.</String>
		<String _locID='67731' soundfilename='YAKBA0012'>There is nothing shameful in defeat if it is done with confidence. End this battle.</String>
		<String _locID='67732' soundfilename='YAKBA0013'>This clash is monumental. The gods roar their approval.</String>
		<String _locID='67733' soundfilename='YAKBA0014'>The earth shakes. The blood spills. We stand on the threshold of immortality.</String>
		<String _locID='67734' soundfilename='YAKBA0015'>The gods watch over our cause. All who rise against us will fall.</String>
		<String _locID='67735' soundfilename='YAKBA0016'>Once again, I have been blessed for my devotion.</String>
		<String _locID='67736' soundfilename='YAKBA0017'>For this reason, a man has Faith. He wins battles he believes he shall win.</String>
		<String _locID='67737' soundfilename='YAKBA0018'>I emerge victorious in the face if adversity, Faith unshaken.</String>
		<String _locID='67738' soundfilename='YAKBA0019'>It is good to hold your Faith before you, and let it guide you to victory.</String>
		<String _locID='67739' soundfilename='YAKBA0020'>Blessings shower down upon us, as we claim victory.</String>
		<String _locID='67740' soundfilename='YAKBA0021'>War is the result of an unenlightened society. I will make quick work of this enemy.</String>
		<String _locID='67741' soundfilename='YAKBA0022'>Violence brings me no pleasure. Nevertheless, it is work that must be done.</String>
		<String _locID='67742' soundfilename='YAKBA0023'>Do not worry. I have Faith that I will leave this conflict unscathed.</String>
		<String _locID='67743' soundfilename='YAKBA0024'>The strongest men enter battle scarred but not shaken. I will win this fight.</String>
		<String _locID='67744' soundfilename='YAKBA0025'>I bow to you, ally. You bring the greatest blessing of all - friendship.</String>
		<String _locID='67745' soundfilename='YAKBA0026'>A more welcome sight I have never seen. You presence here changes everything.</String>
		<String _locID='67746' soundfilename='YAKBA0027'>I am trapped between two raging rivers, soon to be drowned in their currents.</String>
		<String _locID='67747' soundfilename='YAKBA0028'>I am wise enough to know that one army versus two, always equals tragedy.</String>
		<String _locID='67748' soundfilename='YAKBA0029'>The gods have willed it.</String>
		<String _locID='67749' soundfilename='YAKBA0030'>With great blessings, yes.</String>
		<String _locID='67750' soundfilename='YAKBA0031'>Of course, if it is the wish of the divine.</String>
		<String _locID='67751' soundfilename='YAKBA0032'>Yes, I have seen it foretold.</String>
		<String _locID='67752' soundfilename='YAKBA0033'>It will be done. Our forges will roar, and then our cannon will fire.</String>
		<String _locID='67753' soundfilename='YAKBA0034'>It will be done. Walls will crumble before us.</String>
		<String _locID='67754' soundfilename='YAKBA0035'>It will be done. We will harness the beasts to do our bidding.</String>
		<String _locID='67755' soundfilename='YAKBA0036'>It will be done. Our people have close kinship with the wild.</String>
		<String _locID='67756' soundfilename='YAKBA0037'>It will be done. There is no greater soldier than a horse and rider.</String>
		<String _locID='67757' soundfilename='YAKBA0038'>It will be done. Our path to victory will be trod by infantry.</String>
		<String _locID='67758' soundfilename='YAKBA0039'>It will be done. Every man willing to fight for his kingdom is a warrior.</String>
		<String _locID='67759' soundfilename='YAKBA0040'>It will be done. Even the most ordinary men can be heroes.</String>
		<String _locID='67760' soundfilename='YAKBA0041'>I am sorry, the gods have not willed it.</String>
		<String _locID='67761' soundfilename='YAKBA0042'>No, such a donation is not in the stars.</String>
		<String _locID='67762' soundfilename='YAKBA0043'>I am sorry. There is no way my people can do without.</String>
		<String _locID='67763' soundfilename='YAKBA0044'>This is not the will of the divine.</String>
		<String _locID='67764' soundfilename='YAKBA0045'>Such a thing is not possible.</String>
		<String _locID='67765' soundfilename='YAKBA0046'>Perhaps next time, when the request is blessed.</String>
		<String _locID='67766' soundfilename='YAKBA0047'>Forgive me, but such an act has not been prophesized.</String>
		<String _locID='67767' soundfilename='YAKBA0048'>I have no spare soldiers for this mission.</String>
		<String _locID='67768' soundfilename='YAKBA0049'>There are no extra warriors wandering our streets. I cannot help.</String>
		<String _locID='67769' soundfilename='YAKBA0050'>My people are praying for warriors of their own, for all of our men lie dead or dying.</String>
		<String _locID='67770' soundfilename='YAKBA0051'>This is not the gods' plan for you, my friend.</String>
		<String _locID='67771' soundfilename='YAKBA0052'>I am afraid there is nothing that can be done.</String>
		<String _locID='67772' soundfilename='YAKBA0053'>I must deny this request out of respect for my beliefs.</String>
		<String _locID='67773' soundfilename='YAKBA0054'>Sadly, no. I was about to ask you the same question. We, too, need able men to fight.</String>
		<String _locID='67774' soundfilename='YAKBA0055'>My ranks have thinned to nothing. Every man is needed.</String>
		<String _locID='67775' soundfilename='YAKBA0056'>You will need to pray for more soldiers, not come to me.</String>
		<String _locID='67776' soundfilename='YAKBA0057'>There will be other opportunities to end this madness. I have foreseen it.</String>
		<String _locID='67777' soundfilename='YAKBA0058'>We did not find victory today, but the gods still watch over us in their infinite wisdom.</String>
		<String _locID='67778' soundfilename='YAKBA0059'>Rejoice, the Aztecs are weakening.</String>
		<String _locID='67779' soundfilename='YAKBA0060'>Not even the Aztec warriors can withstand the divine winds of victory.</String>
		<String _locID='67780' soundfilename='YAKBA0061'>Rejoice, the British are weakening.</String>
		<String _locID='67781' soundfilename='YAKBA0062'>British domination was not foretold to me, therefore it will not come to pass.</String>
		<String _locID='67782' soundfilename='YAKBA0063'>Rejoice, the Dutch are weakening.</String>
		<String _locID='67783' soundfilename='YAKBA0064'>The Dutch cower like beaten beasts. We should show them mercy.</String>
		<String _locID='67784' soundfilename='YAKBA0065'>Rejoice, the French are weakening.</String>
		<String _locID='67785' soundfilename='YAKBA0066'>With time, the tamed French will realize the foolishness of their actions.</String>
		<String _locID='67786' soundfilename='YAKBA0067'>Rejoice, the Germans are weakening.</String>
		<String _locID='67787' soundfilename='YAKBA0068'>A German army can be broken like any other, and today we have done it.</String>
		<String _locID='67788' soundfilename='YAKBA0069'>Rejoice, the Haudenosaunee are weakening.</String>
		<String _locID='67789' soundfilename='YAKBA0070'>We have left the Haudenosaunee in pieces. They have no fight left in them.</String>
		<String _locID='67790' soundfilename='YAKBA0071'>Rejoice, the Ottomans are weakening.</String>
		<String _locID='67791' soundfilename='YAKBA0072'>The Ottoman army should have heeded my call for cooperation, instead of choosing warfare.</String>
		<String _locID='67792' soundfilename='YAKBA0073'>Rejoice, the Portuguese are weakening.</String>
		<String _locID='67793' soundfilename='YAKBA0074'>The Portuguese have few breaths left, but still enough to save their souls.</String>
		<String _locID='67794' soundfilename='YAKBA0075'>Rejoice, the Russians are weakening.</String>
		<String _locID='67795' soundfilename='YAKBA0076'>If they were not my enemy, I would rescue these dying Russians. Alas, it is not to be.</String>
		<String _locID='67796' soundfilename='YAKBA0077'>Rejoice, the Lakota are weakening.</String>
		<String _locID='67797' soundfilename='YAKBA0078'>The Lakota die all around us. Such a waste of humanity is highly regrettable.</String>
		<String _locID='67798' soundfilename='YAKBA0079'>Rejoice, the Spanish are weakening.</String>
		<String _locID='67799' soundfilename='YAKBA0080'>The Spanish must have angered the sacred, for their bodies litter the battlefield.</String>
		<String _locID='67800' soundfilename='YAKBA0081'>Rejoice, the Chinese are weakening.</String>
		<String _locID='67801' soundfilename='YAKBA0082'>I always thought the Chinese had a stronger army than what lies crushed before me.</String>
		<String _locID='67802' soundfilename='YAKBA0083'>Rejoice, the Japanese are weakening.</String>
		<String _locID='67803' soundfilename='YAKBA0084'>The Japanese will only survive if they stumble upon a miracle.</String>
		<String _locID='67804' soundfilename='YAKBA0085'>Rejoice, for our traitorous Indian brothers are weakening.</String>
		<String _locID='67805' soundfilename='YAKBA0086'>Crushing these rebels, these brothers, has been like seizing my own heart in a death grip.</String>
		<String _locID='67806' soundfilename='YAKBA0087'>The Aztecs are mighty and should be respected.</String>
		<String _locID='67807' soundfilename='YAKBA0088'>They may not share our beliefs, but the Aztec share our conviction. They will fight relentlessly.</String>
		<String _locID='67808' soundfilename='YAKBA0089'>The British are mighty and should be respected.</String>
		<String _locID='67809' soundfilename='YAKBA0090'>I fear the British only because they seem willing to fight on when others would surrender.</String>
		<String _locID='67810' soundfilename='YAKBA0091'>The Dutch are mighty and should be respected.</String>
		<String _locID='67811' soundfilename='YAKBA0092'>I have been warned of the Dutch. One misstep and they will finish us without hesitation.</String>
		<String _locID='67812' soundfilename='YAKBA0093'>The French are mighty and should be respected.</String>
		<String _locID='67813' soundfilename='YAKBA0094'>Despite their strange customs, the French are no stranger to warfare. Watch them carefully.</String>
		<String _locID='67814' soundfilename='YAKBA0095'>The Germans are mighty and should be respected.</String>
		<String _locID='67815' soundfilename='YAKBA0096'>Many nations have fallen victim to the Germans, as will we if we do not proceed with caution.</String>
		<String _locID='67816' soundfilename='YAKBA0097'>The Haudenosaunee are mighty and should be respected.</String>
		<String _locID='67817' soundfilename='YAKBA0098'>The stars foretell a bloody battle ahead. The Haudenosaunee are much stronger than I expected.</String>
		<String _locID='67818' soundfilename='YAKBA0099'>The Ottomans are mighty and should be respected.</String>
		<String _locID='67819' soundfilename='YAKBA0100'>I had hoped we could avoid fighting the Ottomans. They have a reputation...a frightening one.</String>
		<String _locID='67820' soundfilename='YAKBA0101'>The Portuguese are mighty and should be respected.</String>
		<String _locID='67821' soundfilename='YAKBA0102'>Where we have Faith, the Portuguese soldiers lust for blood and battle.</String>
		<String _locID='67822' soundfilename='YAKBA0103'>The Russians are mighty and should be respected.</String>
		<String _locID='67823' soundfilename='YAKBA0105'>The Lakota are mighty and should be respected.</String>
		<String _locID='67824' soundfilename='YAKBA0104'>Few things on this earth frighten me. The power of the Russian army is one of them.</String>
		<String _locID='67825' soundfilename='YAKBA0107'>The Spanish are mighty and should be respected.</String>
		<String _locID='67826' soundfilename='YAKBA0108'>If only we were not fighting the Spanish. They are known for their unbreakable spirit.</String>
		<String _locID='67827' soundfilename='YAKBA0115'>I kneel before you. Such a wondrous and advanced society deserves recognition.</String>
		<String _locID='67828' soundfilename='YAKBA0116'>You are very wise to develop new tactics and technology. I will follow your example to the best of my ability.</String>
		<String _locID='67829' soundfilename='YAKBA0117'>Every camp the enemy captures hurts us. We must prevent further acts like this one.</String>
		<String _locID='67830' soundfilename='YAKBA0118'>The natives find something they like in our enemy's offer. We have to offer them something better.</String>
		<String _locID='67831' soundfilename='YAKBA0119'>Do not settle for such a lowly fate, my ally. You wallow in an early age when you could be reaching for the heavens.</String>
		<String _locID='67832' soundfilename='YAKBA0120'>Please advance for the sake of our alliance. Do you not crave an enlightened age?</String>
		<String _locID='67833' soundfilename='YAKBA0121'>Everyone waits for you, my ally. Your people deserve to benefit from a greater age than this one.</String>
		<String _locID='67834' soundfilename='YAKBA0122'>I wait, arms outstretched, for you to join me in this distant age. It is time.</String>
		<String _locID='67835' soundfilename='YAKBA0123'>You are well on your way to building the greatest empire the world has ever seen.</String>
		<String _locID='67836' soundfilename='YAKBA0124'>I stand in awe of your wonders. The gods have great deeds in store for you.</String>
		<String _locID='67837' soundfilename='YAKBA0125'>Have Faith, my ally. You have reached this late, but you still have much to offer.</String>
		<String _locID='67838' soundfilename='YAKBA0126'>With every advancement you become a stronger, more confident ruler. Welcome to this fascinating age.</String>
		<String _locID='67839' soundfilename='YAKBA0127'>You have blessed me, ally. Thank you for rescuing my Brahmin.</String>
		<String _locID='67840' soundfilename='YAKBA0128'>The gods have guided you in your actions, and brought my Brahmin back to me.</String>
		<String _locID='67841' soundfilename='YAKBA0129'>The threat vanishes into thin air, and once again Faith sustains us in our twilight hour.</String>
		<String _locID='67842' soundfilename='YAKBA0130'>The gods have weighted my hand and crushed the enemy threat. Rejoice!</String>
		<String _locID='67843' soundfilename='YAKBA0131'>This was an unavoidable act. Tolerance only extends so far.</String>
		<String _locID='67844' soundfilename='YAKBA0132'>I tried to accept these natives into the fold, but they resisted. Such a fate was unavoidable.</String>
		<String _locID='67845' soundfilename='YAKBA0133'>I hope the destruction of this town serves as an example to all those who oppose the gods.</String>
		<String _locID='67846' soundfilename='YAKBA0134'>If a town does not welcome our rule, then it has no place in our empire.</String>
		<String _locID='67847' soundfilename='YAKBA0135'>The trading post has been destroyed, as ordered by the gods.</String>
		<String _locID='67848' soundfilename='YAKBA0136'>Thanks to the gods, this trading post has fallen.</String>
		<String _locID='67849' soundfilename='YAKBA0137'>This native village was too strong. They must still have a greater role to play in this conflict.</String>
		<String _locID='67850' soundfilename='YAKBA0138'>The destruction of that village was not meant to be.</String>
		<String _locID='67851' soundfilename='YAKBA0139'>The enemy town still stands. This time, the gods have shown them mercy.</String>
		<String _locID='67852' soundfilename='YAKBA0140'>The destruction of that town was not meant to be.</String>
		<String _locID='67853' soundfilename='YAKBA0141'>Perhaps I misunderstood my purpose. That trading post was never meant to burn.</String>
		<String _locID='67854' soundfilename='YAKBA0142'>The destruction of that trading post was not meant to be.</String>
		<String _locID='67855' soundfilename='YAKBA0143'>The death of a Brahmin holds ill portent. Many treasures will now be left unattended.</String>
		<String _locID='67856' soundfilename='YAKBA0144'>You will need to gather riches for me, my ally. My Brahmin has passed on, and with him his duties.</String>
		<String _locID='67857' soundfilename='YAKBA0145'>A beast has killed my Brahmin. Perhaps it was a vengeful soul from another life.</String>
		<String _locID='67858' soundfilename='YAKBA0146'>My Brahmin has met a tragic end, but he will be remembered for all he has done.</String>
		<String _locID='67859' soundfilename='YAKBA0147'>I have lost all but my Faith, dear ally. Even that I clutch close for fear of losing it.</String>
		<String _locID='67860' soundfilename='YAKBA0148'>As a man, I can only take so much punishment. If it were the will of the gods, I would surrender now.</String>
		<String _locID='67861' soundfilename='YAKBA0149'>If the gods will it, please send men to support my army. They fare badly.</String>
		<String _locID='67862' soundfilename='YAKBA0150'>The enemy put up a passionate fight. I may require reinforcements.</String>
		<String _locID='67863' soundfilename='YAKBA0151'>The enemy seeks to defy the gods and overrun my town. Help us. Help us now!</String>
		<String _locID='67864' soundfilename='YAKBA0152'>Everywhere I turn, I see strange faces. My empire burns. I plead for your help, ally.</String>
		<String _locID='67865' soundfilename='YAKBA0153'>I look forward to the wonderful things we will do as allies, if the gods will it.</String>
		<String _locID='67866' soundfilename='YAKBA0154'>The heavens open up to bless our alliance. We will do great things together.</String>
		<String _locID='67867' soundfilename='YAKBA0155'>My heart warms like the sun to see your face. Welcome.</String>
		<String _locID='67868' soundfilename='YAKBA0156'>Much has changed since our last battle. You have chosen a more difficult path. I respect that.</String>
		<String _locID='67869' soundfilename='YAKBA0157'>I like this confidence. You should seek to face more difficult challenges. Know no fear when the gods are on your side.</String>
		<String _locID='67870' soundfilename='YAKBA0158'>I do not understand the need to set your sights so low. Together with the Mughal, you will find the victory you seek.</String>
		<String _locID='67871' soundfilename='YAKBA0159'>You underestimate yourself by choosing this battle, my ally. With the divine supporting us, we could stare down any adversary.</String>
		<String _locID='67872' soundfilename='YAKBA0160'>When last we fought, I secretly admired your prowess. Now having you as an ally, I have been blessed with it.</String>
		<String _locID='67873' soundfilename='YAKBA0161'>I remember you. We were enemies once, but the past must be put behind us now.</String>
		<String _locID='67874' soundfilename='YAKBA0162'>Last time you proved an incredible force on the battlefield. Like me, you are one of the chosen ones.</String>
		<String _locID='67875' soundfilename='YAKBA0163'>I have been meditating on our last alliance. I hope to acquire some of the lessons that led you to such dominance.</String>
		<String _locID='67876' soundfilename='YAKBA0164'>It appears you have returned educated from our last ecounter. I hope you put harsh lessons to good use.</String>
		<String _locID='67877' soundfilename='YAKBA0165'>It is not important that I dominated our last alliance. The gods have given you a new opportunity for glory.</String>
		<String _locID='67878' soundfilename='YAKBA0166'>We have been blessed with a great advantage. If I am not mistaken, we have fought on these lands before.</String>
		<String _locID='67879' soundfilename='YAKBA0167'>The gods grant all of us second chances. That is why life is long.</String>
		<String _locID='67880' soundfilename='YAKBA0168'>Do not worry. Our past failures will serve to remind us of what is at stake in these battles.</String>
		<String _locID='67881' soundfilename='YAKBA0169'>My ally, I am pleased to see you again. It is clear we are destined for greatness.</String>
		<String _locID='67882' soundfilename='YAKBA0170'>The gods are good. Once again they have blessed me with your presence.</String>
		<String _locID='67883' soundfilename='YAKBA0171'>I would have paid any price for the safe return of my Brahmin.</String>
		<String _locID='67884' soundfilename='YAKBA0172'>There is no substitute for the life of a holy man. Brahmin are priceless to me.</String>
		<String _locID='67885' soundfilename='YAKBA0173'>I had to pay for the return of my Brahmin, but it was money well spent.</String>
		<String _locID='67886' soundfilename='YAKBA0174'>The rescue of my Brahmin is proof of the enemy's weakness.</String>
		<String _locID='67887' soundfilename='YAKBA0175'>I have saved my Brahmin. He reveals to me many secrets of the enemy's lair.</String>
		<String _locID='67888' soundfilename='YAKBA0176'>My Brahmin are dear to me. Their mistreatment begs the wrath of the gods.</String>
		<String _locID='67889' soundfilename='YAKBA0177'>A town center stands before me, naked. Not a single soldier waits to defend it.</String>
		<String _locID='67890' soundfilename='YAKBA0178'>The gods have blessed me with knowledge. I see the enemy, and he has no army.</String>
		<String _locID='67891' soundfilename='YAKBA0179'>Give thanks to the heavens. A vision reveals to me the enemy's lack of barracks.</String>
		<String _locID='67892' soundfilename='YAKBA0180'>Nothing can be hidden from the gods. They have shown me the enemy town, and there is no barracks.</String>
		<String _locID='67893' soundfilename='YAKBA0181'>I see clearly the enemy's mistakes. A town without a stable is a town that can be conquered.</String>
		<String _locID='67894' soundfilename='YAKBA0182'>Divine sight grants me witness to the enemy town center. No stable stands there.</String>
		<String _locID='67895' soundfilename='YAKBA0183'>Take this as a sign of my good Faith.</String>
		<String _locID='67896' soundfilename='YAKBA0184'>You have been good to me. This shows my appreciation.</String>
		<String _locID='67897' soundfilename='YAKBA0185'>Please, find use for this gold. It is yours.</String>
		<String _locID='67898' soundfilename='YAKBA0186'>It may come from my hand, but this food is a gift from the gods.</String>
		<String _locID='67899' soundfilename='YAKBA0187'>Feed your hungry men with this.</String>
		<String _locID='67900' soundfilename='YAKBA0188'>We use what nature provides, but sometimes you must rely on your friends. Take this wood.</String>
		<String _locID='67901' soundfilename='YAKBA0189'>I have no doubt you will find a good place for this wood.</String>
		<String _locID='67902' soundfilename='YAKBA0190'>The gods send me to strike the enemy headquarters. Tell me, how can an empire survive without its beating heart?</String>
		<String _locID='67903' soundfilename='YAKBA0191'>As the sun rises, I glimpse my future. Through smoke and fire, I see the enemy base burning.</String>
		<String _locID='67904' soundfilename='YAKBA0192'>I am not proud of my decision, but it needed to be made. I have launched a raid on enemy villagers.</String>
		<String _locID='67905' soundfilename='YAKBA0193'>A nation is only as strong as its weakest citizen.  I have ordered my men to strike the enemy's villagers.</String>
		<String _locID='67906' soundfilename='YAKBA0194'>It chills my blood to do it, but I must go and cut down the enemy's gatherers.</String>
		<String _locID='67907' soundfilename='YAKBA0195'>Our partnership has been a good one, but my Faith is my own. I march towards the enemy capital.</String>
		<String _locID='67908' soundfilename='YAKBA0196'>I order my armies on the enemy town. If I do not return, my empire lies in your hands.</String>
		<String _locID='67909' soundfilename='YAKBA0197'>The time has come. The prophecies ring true. The gods send me forth to glory in the enemy capital.</String>
		<String _locID='67910' soundfilename='YAKBA0198'>Every enemy settlement is a settlement we cannot leave standing.</String>
		<String _locID='67911' soundfilename='YAKBA0199'>The converts of the enemy must learn the consequences of their choice. We will destroy this native village.</String>
		<String _locID='67912' soundfilename='YAKBA0200'>We must wipe that trading post from the map. It is an affront to our cause.</String>
		<String _locID='67913' soundfilename='YAKBA0201'>This trade site stands as a blemish on Mughal land. It cannot remain.</String>
		<String _locID='67914' soundfilename='YAKBA0202'>The army of the Mughal marches to open a second front. It is our destiny.</String>
		<String _locID='67915' soundfilename='YAKBA0203'>I have been given a sign to aid you in this endeavor. We will drive the enemy into a panic.</String>
		<String _locID='67916' soundfilename='YAKBA0204'>My soldiers move in for the kill. Sometimes tolerance must give way to force.</String>
		<String _locID='67917' soundfilename='YAKBA0205'>On this spot I will build the finest army the world has ever seen. It is the will of the gods.</String>
		<String _locID='67918' soundfilename='YAKBA0206'>From here, my generals will have a telling view of the battlefield.</String>
		<String _locID='67919' soundfilename='YAKBA0207'>This geography lends itself well to the thinking of a military mind. My barracks will go here.</String>
		<String _locID='67920' soundfilename='YAKBA0208'>I will build my town center here, where I can see the dawn break over every inch of my empire.</String>
		<String _locID='67921' soundfilename='YAKBA0209'>I have chosen a place for my town center. This piece of paradise will be my second home.</String>
		<String _locID='67922' soundfilename='YAKBA0210'>There is no doubt in my heart; this is a holy land, the perfect place to plant an empire.</String>
		<String _locID='67923' soundfilename='YAKBA0211'>I advance on this small village in peace, with hopes we can work together with its people.</String>
		<String _locID='67924' soundfilename='YAKBA0212'>The gods have instructed me to make a pact with these villagers, to bring them under our influence.</String>
		<String _locID='67925' soundfilename='YAKBA0213'>I plan to approach these natives and extend the hand of friendship.</String>
		<String _locID='67926' soundfilename='YAKBA0214'>I believe this site will make a good trade hub. The gods will it so.</String>
		<String _locID='67927' soundfilename='YAKBA0215'>With your blessing, I will claim this trade site for my empire.</String>
		<String _locID='67928' soundfilename='YAKBA0216'>If you cannot find me, you might look for my body here, where it fell in defense of the empire.</String>
		<String _locID='67929' soundfilename='YAKBA0217'>This building must not be lost. Without it, our kingdom moves one step closer to doom.</String>
		<String _locID='67930' soundfilename='YAKBA0218'>I declare this holy ground. No man will move me from it.</String>
		<String _locID='67931' soundfilename='YAKBA0219'>The moment my men stepped on this ground, it became consecrated and will be defended.</String>
		<String _locID='67932' soundfilename='YAKBA0220'>We have fought hard to win the friendship of these natives. We must fight harder to keep it.</String>
		<String _locID='67933' soundfilename='YAKBA0221'>Our native brothers will not be forced from their lands. We must resist this attack.</String>
		<String _locID='67934' soundfilename='YAKBA0222'>Why would anyone wish to burn paradise? My men will defend this town to their deaths.</String>
		<String _locID='67935' soundfilename='YAKBA0223'>No enemy shall set foot in this town and live. I have declared it.</String>
		<String _locID='67936' soundfilename='YAKBA0224'>This trade site cannot fall, not while the Mughal flag flies over it.</String>
		<String _locID='67937' soundfilename='YAKBA0225'>It is the will of the divine that I defend this trade site. No man shall pass.</String>
		<String _locID='67938' soundfilename='YAKBA0226'>A rich man should care for his impoverished brothers and sisters. Take this gold.</String>
		<String _locID='67939' soundfilename='YAKBA0227'>Take this offering of gold for as long as you require it.</String>
		<String _locID='67940' soundfilename='YAKBA0228'>Take this offering of food for as long as you require it.</String>
		<String _locID='67941' soundfilename='YAKBA0229'>Take this offering of wood for as long as you require it.</String>
		<String _locID='67942' soundfilename='YAKBA0230'>You never fight alone, my ally. You have the Mughal and the gods at your back.</String>
		<String _locID='67943' soundfilename='YAKBA0231'>Reassure your embattled soldiers. Mughal armies are on the way.</String>
		<String _locID='67944' soundfilename='YAKBA0232'>I have sent men to reinforce your defense. They fly like angels to your rescue.</String>
		<String _locID='67945' soundfilename='YAKBA0233'>I am enjoying the quiet. Silence is a blessing, and peaceful prayer should be the goal of the soul.</String>
		<String _locID='67946' soundfilename='YAKBA0234'>I am sorry if I have said little. I have been deep in meditation, praying for a decisive victory.</String>
		<String _locID='67947' soundfilename='YAKBA0235'>An emperor never wants to beg for riches. But I need gold desperately.</String>
		<String _locID='67948' soundfilename='YAKBA0236'>On my knees, I ask for a tribute of gold.</String>
		<String _locID='67949' soundfilename='YAKBA0237'>I swallow my pride and beg you, my ally, for food.</String>
		<String _locID='67950' soundfilename='YAKBA0238'>On my knees, I ask for a tribute of food.</String>
		<String _locID='67951' soundfilename='YAKBA0239'>I have foolishly consumed all of my wood. Could you spare some for an ally?</String>
		<String _locID='67952' soundfilename='YAKBA0240'>On my knees, I ask for a tribute of wood.</String>
		<String _locID='67953' soundfilename='YAKBA0241'>Your coming was revealed to me in a dream. The gods bless our alliance.</String>
		<String _locID='67954' soundfilename='YAKBA0242'>Thank you. Together, our armies will bring light to the darkness.</String>
		<String _locID='67955' soundfilename='YAKBA0243'>Thank you for your aid. We shall press our enemy until he can longer breathe.</String>
		<String _locID='67956' soundfilename='YAKBA0244'>Many blessings upon you. Your generosity is an example for others.</String>
		<String _locID='67957' soundfilename='YAKBA0245'>No man gives his gold without some regret. Thank you for taking the generous path.</String>
		<String _locID='67958' soundfilename='YAKBA0246'>Nourishment is always welcome. Many blessings upon you.</String>
		<String _locID='67959' soundfilename='YAKBA0247'>This food falls into waiting hands. Thank you.</String>
		<String _locID='67960' soundfilename='YAKBA0248'>Your warriors have worked miracles today. Their great sacrifice will not be forgotten.</String>
		<String _locID='67961' soundfilename='YAKBA0249'>I thank you, and my people thank you. The great society lives on.</String>
		<String _locID='67962' soundfilename='YAKBA0250'>The gods must have sent you. This gracious act reveals your soul's kindness.</String>
		<String _locID='67963' soundfilename='YAKBA0251'>Many blessings upon you. Your gifts are very generous.</String>
		<String _locID='67964' soundfilename='YAKBA0252'>These are like blessings from heaven. Thank you.</String>
		<String _locID='67965' soundfilename='YAKBA0253'>Yes, this wood is welcome.</String>
		<String _locID='67966' soundfilename='YAKBA0254'>You continue to earn my trust. This wood is needed.</String>
		<String _locID='67967' soundfilename='YAKBA0255'>The Aztecs fight with a glorious passion. What have we done to displease the gods?</String>
		<String _locID='67968' soundfilename='YAKBA0256'>The divine look down on us with disfavor. The Aztec offer greater resistance than anticipated.</String>
		<String _locID='67969' soundfilename='YAKBA0257'>The British fight with a glorious passion. What have we done to displease the gods?</String>
		<String _locID='67970' soundfilename='YAKBA0258'>The British dominate us, and rightly so. Their aim is true, and their blows are mighty.</String>
		<String _locID='67971' soundfilename='YAKBA0259'>The Dutch fight with a glorious passion. What have we done to displease the gods?</String>
		<String _locID='67972' soundfilename='YAKBA0260'>I am confused. The Dutch duel as if the gods were on their side. I must not let this shake my Faith.</String>
		<String _locID='67973' soundfilename='YAKBA0261'>The French fight with a glorious passion. What have we done to displease the gods?</String>
		<String _locID='67974' soundfilename='YAKBA0262'>The spirits must seek to challenge us, for the French armies appear to be unstoppable.</String>
		<String _locID='67975' soundfilename='YAKBA0263'>The German fight with a glorious passion. What have we done to displease the gods?</String>
		<String _locID='67976' soundfilename='YAKBA0264'>If we are to dominate these Germans, we will need to start fighting like men of Faith, not men of fear.</String>
		<String _locID='67977' soundfilename='YAKBA0265'>The Haudenosaunee fight with a glorious passion. What have we done to displease the gods?</String>
		<String _locID='67978' soundfilename='YAKBA0266'>Even in my clearest visions, no army has clashed with as much conviction as these Haudenosaunee.</String>
		<String _locID='67979' soundfilename='YAKBA0267'>The Ottomans fight with a glorious passion. What have we done to displease the gods?</String>
		<String _locID='67980' soundfilename='YAKBA0268'>We must do something soon, or this land will be one more jewel in the Ottoman Empire.</String>
		<String _locID='67981' soundfilename='YAKBA0269'>The Portuguese fight with a glorious passion. What have we done to displease the gods?</String>
		<String _locID='67982' soundfilename='YAKBA0270'>I grow weary fighting these tireless Portuguese. They are obsessed with ending our empire.</String>
		<String _locID='67983' soundfilename='YAKBA0271'>The Russians fight with a glorious passion. What have we done to displease the gods?</String>
		<String _locID='67984' soundfilename='YAKBA0272'>Our destiny has been obscured by these vicious Russians. We must reclaim it.</String>
		<String _locID='67985' soundfilename='YAKBA0273'>The Lakota fight with a glorious passion. What have we done to displease the gods?</String>
		<String _locID='67986' soundfilename='YAKBA0274'>If we believe that these Lakota warriors fear nothing, then we have already failed.</String>
		<String _locID='67987' soundfilename='YAKBA0275'>The Spanish fight with a glorious passion. What have we done to displease the gods?</String>
		<String _locID='67988' soundfilename='YAKBA0276'>Every time I look up from my dying men, the Spanish smile down at me. Where is my hope?</String>
		<String _locID='67989' soundfilename='YAKBA0277'>The Chinese fight with a glorious passion. What have we done to displease the gods?</String>
		<String _locID='67990' soundfilename='YAKBA0278'>We cannot let the powerful Chinese exert their influence over us. Their victories mean nothing.</String>
		<String _locID='67991' soundfilename='YAKBA0279'>The Japanese fight with a glorious passion. What have we done to displease the gods?</String>
		<String _locID='67992' soundfilename='YAKBA0280'>I did not see such an epic battle ahead of us. The Japanese have proved me wrong in every way.</String>
		<String _locID='67993' soundfilename='YAKBA0281'>These traitorous Indians fight with a glorious passion. What have we done to displease the gods?</String>
		<String _locID='67994' soundfilename='YAKBA0282'>If the traitorous Indians continue to fight so bitterly, our cause is surely lost.</String>
		<String _locID='67995' soundfilename='YAKBA0283'>We will triumph over these rampaging Aztecs in the end. Our Faith will sustain us in these, our darkest hours.</String>
		<String _locID='67996' soundfilename='YAKBA0284'>We must hold our Faith before us in the face of the British charge. We will emerge stronger.</String>
		<String _locID='67997' soundfilename='YAKBA0285'>Our blood stains the boots of the Dutch, but it is all part of our greater strategy. They have used up all of their fire.</String>
		<String _locID='67998' soundfilename='YAKBA0286'>I have seen no signs of a French victory. They overextend themselves to our advantage.</String>
		<String _locID='67999' soundfilename='YAKBA0287'>The Germans are about to declare this war in their favor, but they do so with tired men and dulled blades. It is time to strike.</String>
		<String _locID='68000' soundfilename='YAKBA0288'>I know it appears we have lost this battle, but we cannot lose hope. We will defeat these Haudenosaunee.</String>
		<String _locID='68001' soundfilename='YAKBA0289'>Trust me. The Ottomans cannot maintain this pace. Defeat will not be our destiny.</String>
		<String _locID='68002' soundfilename='YAKBA0290'>The Portuguese overrun us, but their supply of soldiers will soon run out. Then, our time will come.</String>
		<String _locID='68003' soundfilename='YAKBA0291'>The endurance of the Russians is great, but so is our Faith. We will strike back with a decisive blow.</String>
		<String _locID='68004' soundfilename='YAKBA0292'>We fall at the feet of the Lakota, but we will never surrender. I tell you, they are weakening.</String>
		<String _locID='68005' soundfilename='YAKBA0293'>We are not destined for defeat this day. The Spanish will still suffer greatly.</String>
		<String _locID='68006' soundfilename='YAKBA0294'>Fear not. This Chinese might is deceiving. Each of our blows chips away at their resolve.</String>
		<String _locID='68007' soundfilename='YAKBA0295'>The Japanese believe they have finished us, but all of their ambition has left them weak.</String>
		<String _locID='68008' soundfilename='YAKBA0296'>We may be slow but our footing is sure. The Indian betrayers have not yet won this war.</String>
		<String _locID='68009' soundfilename='YAKBA0297'>You must strengthen your fight. My failures are dragging us down to defeat.</String>
		<String _locID='68010' soundfilename='YAKBA0298'>You will need to battle for both of us, as my forces dwindle and lead us to despair.</String>
		<String _locID='68011' soundfilename='YAKBA0299'>We survive by the grace of the gods. You must find strength in that.</String>
		<String _locID='68012' soundfilename='YAKBA0300'>Defeat looms large, but there is still time. Follow my example, and fight!</String>
		<String _locID='68013' soundfilename='YAKBA0301'>We should not grow to accustomed to this advantage. The enemy is cunning.</String>
		<String _locID='68014' soundfilename='YAKBA0302'>The gods may bless us, but fate is a fickle thing. At any moment, fortunes could change.</String>
		<String _locID='68015' soundfilename='YAKBA0303'>We must continue the attack with your sword out front. I am at your command.</String>
		<String _locID='68016' soundfilename='YAKBA0304'>I have great Faith in your allegiance. It has brought us this far.</String>
		<String _locID='68017' soundfilename='YAKBA0305'>The battle turns in our favor, yet there is still time for mistakes. Stay near me, and learn.</String>
		<String _locID='68018' soundfilename='YAKBA0306'>The gods grant us continuing strength and wisdom. We must remain obedient.</String>
		<String _locID='68019' soundfilename='YAKBA0307'>We must have done something to incur this wrath. The heavens have abandoned us.</String>
		<String _locID='68020' soundfilename='YAKBA0308'>A man can only fight alone for so long. Without the gods behind us, we fail.</String>
		<String _locID='68021' soundfilename='YAKBA0309'>Can nothing be done? Our men fight tirelessly to what end?</String>
		<String _locID='68022' soundfilename='YAKBA0310'>A shadow passes over the battlefield. It blots out the sun of our victory.</String>
		<String _locID='68023' soundfilename='YAKBA0311'>We have seen our end, and it is nearly upon us.</String>
		<String _locID='68024' soundfilename='YAKBA0312'>All of my Faith has fallen from me. I do not know where to turn in the face of defeat.</String>
		<String _locID='68025' soundfilename='YAKBA0313'>I know my destiny, and it does not end like this. We will stall this enemy drive.</String>
		<String _locID='68026' soundfilename='YAKBA0314'>Our enemy seeks to defy the gods and finish this war without a fight.</String>
		<String _locID='68027' soundfilename='YAKBA0315'>We must offer these natives a better alternative. Hurry to their villages.</String>
		<String _locID='68028' soundfilename='YAKBA0316'>Our enemy comes to villages as conquerors. We must come as friends and liberators.</String>
		<String _locID='68029' soundfilename='YAKBA0317'>This move to seize the trade route must be prevented.</String>
		<String _locID='68030' soundfilename='YAKBA0318'>We must work harder to capture trade sites. In this battle, every inch of land counts.</String>
		<String _locID='68031' soundfilename='YAKBA0319'>If the enemy follows this path, we will have the whole of the native population against us.</String>
		<String _locID='68032' soundfilename='YAKBA0320'>Natives continue to flock to our enemy's cause. We must do something, quickly.</String>
		<String _locID='68033' soundfilename='YAKBA0321'>A strong trade empire is born, but not within our borders. The enemy strengthens.</String>
		<String _locID='68034' soundfilename='YAKBA0322'>We must subvert the enemy's trade ambitions if we are to claim victory.</String>
		<String _locID='68035' soundfilename='YAKBA0323'>Befriending the natives is a proper course for success; the gods have willed it so.</String>
		<String _locID='68036' soundfilename='YAKBA0324'>Your exhibition of tolerance and understanding has brought more to our cause.</String>
		<String _locID='68037' soundfilename='YAKBA0325'>The seizure of that trade site shows you are wise in handling the weapons of war.</String>
		<String _locID='68038' soundfilename='YAKBA0326'>The gods have granted you a trade site. It is cause for much thanks.</String>
		<String _locID='68039' soundfilename='YAKBA0327'>Always be appreciative of the blessings given you.</String>
		<String _locID='68040' soundfilename='YAKBA0328'>The gods have provided, now you must show your Faith.</String>
		<String _locID='68041' soundfilename='YAKBA0329'>When in doubt, the divine will lend the aid you seek.</String>
		<String _locID='68042' soundfilename='YAKBA0330'>The hand of the holy ones will always be outstretched to you, oh ally.</String>
		<String _locID='68043' soundfilename='YAKBA0331'>Coin is the tool of man, but in the right hands it can work miracles.</String>
		<String _locID='68044' soundfilename='YAKBA0332'>You have been gifted with gold to do the divine's bidding.</String>
		<String _locID='68045' soundfilename='YAKBA0333'>Your men will never starve when they are in the arms of the gods.</String>
		<String _locID='68046' soundfilename='YAKBA0334'>That bread will feed your body, but it is Faith that will feed your soul.</String>
		<String _locID='68047' soundfilename='YAKBA0335'>Never forget from whom your blessings flow. You must always give thanks for your good fortune.</String>
		<String _locID='68048' soundfilename='YAKBA0336'>Save some of nature's treasures for me, my ally. My mind is focused on other tasks.</String>
		<String _locID='68049' soundfilename='YAKBA0337'>What is mine is yours. Take that offering and use it well.</String>
		<String _locID='68050' soundfilename='YAKBA0338'>All who I call "friend" are welcome to the fruits of my kingdom.</String>
		<String _locID='68051' soundfilename='YAKBA0339'>Your army swells with new warriors. The gods fill our ranks.</String>
		<String _locID='68052' soundfilename='YAKBA0340'>I am glad you have won these fierce warriors to our side. I would not want to face them in battle.</String>
		<String _locID='68053' soundfilename='YAKBA0341'>You have found settlers. Put them to work. There is no time for idle hands.</String>
		<String _locID='68054' soundfilename='YAKBA0342'>More have joined us. Treat them well, and they will follow anywhere.</String>
		<String _locID='68055' soundfilename='YAKBA0343'>Do you realize that this gift of wood has come from above?</String>
		<String _locID='68056' soundfilename='YAKBA0344'>Does this blessing of wood not convince you that we are protected by the divine?</String>
		<String _locID='68057' soundfilename='YAKBA0345'>Another native site has been added to our domain. Spirits must aid you in your work.</String>
		<String _locID='68058' soundfilename='YAKBA0346'>The natives flock to you. Whatever you are doing to win them over, keep doing it.</String>
		<String _locID='68059' soundfilename='YAKBA0347'>You have done well. Without a trade route, our enemies flow of resources will dry up.</String>
		<String _locID='68060' soundfilename='YAKBA0348'>You have quite a rapport with the people of this region. Continue reaching out to them.</String>
		<String _locID='68061' soundfilename='YAKBA0349'>A wall is but a temporary solution, whether around your heart or your headquarters.</String>
		<String _locID='68062' soundfilename='YAKBA0350'>Do not allow yourself to succumb to fear. A wall will only hide your enemy, not make him disappear.</String>
		<String _locID='68063' soundfilename='YAKBA0351'>I do not wish to conquer, only to explore and understand. These natives will enrich our kingdoms with their culture.</String>
		<String _locID='68064' soundfilename='YAKBA0352'>I am the first to make contact with the people of these lands. Our alliance grows.</String>
		<String _locID='68065' soundfilename='YAKBA0353'>With this trading post, a new chapter in the history of my empire will be written.</String>
		<String _locID='68066' soundfilename='YAKBA0354'>When I need food, I find food. When I need wood, I find wood. And when I need coin, a glint of gold catches my eye. I am blessed.</String>
		<String _locID='68067' soundfilename='YAKBA0355'>Are you beginning to see the logic in my Faith? Everywhere I turn, my needs are met.</String>
		<String _locID='68068' soundfilename='YAKBA0356'>All I acquire passes through me to my people. What you see in my hands, flows into theirs.</String>
		<String _locID='68069' soundfilename='YAKBA0357'>My need for wealth is always met. The name of my empire must be written in the stars.</String>
		<String _locID='68070' soundfilename='YAKBA0358'>My need for food is always met. Someone watches over me.</String>
		<String _locID='68071' soundfilename='YAKBA0359'>I am taking this treasure, but only with your blessing.</String>
		<String _locID='68072' soundfilename='YAKBA0360'>We have been given so much. It is right that one of us take advantage of such riches.</String>
		<String _locID='68073' soundfilename='YAKBA0361'>I hope your disinterest in treasure will not result in a request for loans.</String>
		<String _locID='68074' soundfilename='YAKBA0362'>You must think my ambitions grand. You have hardly searched the land for any riches.</String>
		<String _locID='68075' soundfilename='YAKBA0363'>Let us welcome these warriors to our ranks. No one fights harder than a man defending his homeland.</String>
		<String _locID='68076' soundfilename='YAKBA0364'>Every man has a right to defend the land of his birth, especially the natives who have joined us.</String>
		<String _locID='68077' soundfilename='YAKBA0365'>These new settlers wish to join us, and we both know that a kingdom is built by its people.</String>
		<String _locID='68078' soundfilename='YAKBA0366'>New settlers wish to join my society. They will not be disappointed.</String>
		<String _locID='68079' soundfilename='YAKBA0367'>I fall to my knees in appreciation for this gift of wood.</String>
		<String _locID='68080' soundfilename='YAKBA0368'>I raise my hands to the heavens, giving thanks for this wood.</String>
		<String _locID='68081' soundfilename='YAKBA0369'>The Mughals give these natives refuge, and they give us their lands. It is a good arrangement.</String>
		<String _locID='68082' soundfilename='YAKBA0370'>We must continue to steal these sites. Our enemy will wither without trade.</String>
		<String _locID='68083' soundfilename='YAKBA0371'>Every trade route is another vein through which the blood of our army flows.</String>
		<String _locID='68084' soundfilename='YAKBA0372'>It is sad that I must enclose my open society within hardened stone.</String>
		<String _locID='68085' soundfilename='YAKBA0373'>As my heart is a barrier from fear, let this wall be a barrier from evil.</String>
		<String _locID='68086' soundfilename='YAKBA0374'>With one blessed blow we have ended our enemy's tyranny. The clock is ticking.</String>
		<String _locID='68087' soundfilename='YAKBA0375'>It is done. Our enemy writhes beneath us in a panic. This is a good day.</String>
		<String _locID='68088' soundfilename='YAKBA0376'>You have suffered greatly in your recent confrontations. Come. You are with friends now.</String>
		<String _locID='68089' soundfilename='YAKBA0377'>Every man reaches for goals that exceed his grasp. Do not worry. Your recent defeats will not plague you here.</String>
		<String _locID='68090' soundfilename='YAKBA0378'>You have braved many battles in our time apart. Your face is a picture of pain, but of pride, as well.</String>
		<String _locID='68091' soundfilename='YAKBA0379'>I know that expression. You have defeated many foes since last we spoke, and you crave my approval. You have it.</String>
		<String _locID='68092' soundfilename='YAKBA0380'>The gods have sent me an ally with great experience. You have my sword, as I have yours.</String>
		<String _locID='68093' soundfilename='YAKBA0381'>I am pleased that you have seen the world and faced its trials. Now it is time to put that experience into action.</String>
		<String _locID='68094' soundfilename='YAKBA0382'>In one minute, a bright and brilliant light will fade from this world. I hope you are proud.</String>
		<String _locID='68095' soundfilename='YAKBA0383'>Perhaps you have a larger role in our destinies than I realized, for it looks as if you are the victor.</String>
		<String _locID='68096' soundfilename='YAKBA0384'>As the final seconds of this terrible war pass, hope springs forth renewed.</String>
		<String _locID='68097' soundfilename='YAKBA0385'>Rays of goodness and enlightenment shine forth on the eve of victory.</String>
		<String _locID='68098' soundfilename='YAKBA0386'>This hallowed ground has been chosen by the gods. Here, I will cleanse the earth of your evils.</String>
		<String _locID='68099' soundfilename='YAKBA0387'>The future is predetermined. You can throw as many men into this war as you choose, but it will be for nothing.</String>
		<String _locID='68100' soundfilename='YAKBA0388'>Remember this day and this battle. It will be your last taste of victory.</String>
		<String _locID='68101' soundfilename='YAKBA0389'>This battle was rightfully mine. Please try not to stab me in the back as I retreat.</String>
		<String _locID='68102' soundfilename='YAKBA0390'>Corruption and villainy may win you one skirmish, but goodness will always prevail.</String>
		<String _locID='68103' soundfilename='YAKBA0391'>The blood spilled today was not spilled in vain. I have once again kept you from achieving your goals.</String>
		<String _locID='68104' soundfilename='YAKBA0392'>This victory came to me in a dream. I have known of it for weeks.</String>
		<String _locID='68105' soundfilename='YAKBA0393'>All in this war happens as it should. My Faith was never tested, the battle never in doubt.</String>
		<String _locID='68106' soundfilename='YAKBA0394'>I will tell you this, one ruler to another. There is no hope for you in this battle. The gods have spoken.</String>
		<String _locID='68107' soundfilename='YAKBA0395'>My sword blazes with the righteous flame. Before this day is finished, you will kneel before me.</String>
		<String _locID='68108' soundfilename='YAKBA0396'>The blessings, and the allies, rain down upon me. My grip tightens on your throat.</String>
		<String _locID='68109' soundfilename='YAKBA0397'>You see, this is why you treat others with respect. They will always come to your aid, swords drawn.</String>
		<String _locID='68110' soundfilename='YAKBA0398'>Enjoy this good fortune. I will find other opportunities for victory. The gods will it.</String>
		<String _locID='68111' soundfilename='YAKBA0399'>Your ally brings you a victory. It is a dark day.</String>
		<String _locID='68112' soundfilename='YAKBA0400'>The gods have blessed you with wisdom and progress.</String>
		<String _locID='68113' soundfilename='YAKBA0401'>Your civilization is an example for the whole world. It is a pity I must destroy it.</String>
		<String _locID='68114' soundfilename='YAKBA0402'>People the world over rejoice at the arrival of a new age, regardless of the kingdom.</String>
		<String _locID='68115' soundfilename='YAKBA0403'>Each day brings new villages to your empire. Treat them with respect.</String>
		<String _locID='68116' soundfilename='YAKBA0404'>Your hollow promises will fail to satisfy these natives, and when they do, I will be waiting.</String>
		<String _locID='68117' soundfilename='YAKBA0405'>If you have cause for harm against me, do not take it out on the people of my empire.</String>
		<String _locID='68118' soundfilename='YAKBA0406'>This is a great tragedy. These natives will be avenged. The gods will it.</String>
		<String _locID='68119' soundfilename='YAKBA0407'>I am not afraid. An empire is not based in a building, but in the hearts of its people.</String>
		<String _locID='68120' soundfilename='YAKBA0408'>You may have destroyed our capital, but our empire fights on.</String>
		<String _locID='68121' soundfilename='YAKBA0409'>The loss of a trading post is nothing to mourn. The gods will provide for us.</String>
		<String _locID='68122' soundfilename='YAKBA0410'>You waste time attacking my trade route. My men are busy elsewhere, with more important matters.</String>
		<String _locID='68123' soundfilename='YAKBA0411'>A weak empire is the sign of a weak ruler. Your civilization lags behind the rest of us.</String>
		<String _locID='68124' soundfilename='YAKBA0412'>I do not wish to attack a defenseless foe. You must advance to train soldiers.</String>
		<String _locID='68125' soundfilename='YAKBA0413'>The divine has given all of us the potential for great things. Use it, or remain ignorant.</String>
		<String _locID='68126' soundfilename='YAKBA0414'>You are holding back your society with this focus on warfare. Advance or perish.</String>
		<String _locID='68127' soundfilename='YAKBA0415'>You have set an example for the rest of us. I have great respect for an advanced empire.</String>
		<String _locID='68128' soundfilename='YAKBA0416'>The gods watch over you. I do not understand it, but I know better than to question it.</String>
		<String _locID='68129' soundfilename='YAKBA0417'>If you had waited any longer to advance, I would have questioned your right to participate in this battle.</String>
		<String _locID='68130' soundfilename='YAKBA0418'>You have much to prove, advancing so late. Your society should be shunned.</String>
		<String _locID='68131' soundfilename='YAKBA0419'>Your distance from your allies betrays you. The relationship is not as close as you claim.</String>
		<String _locID='68132' soundfilename='YAKBA0420'>It is not a good sign that your allies settle so far from you. Have you offended them?</String>
		<String _locID='68133' soundfilename='YAKBA0421'>With enemies clustered so closely together, I fear a confrontation of epic proportions.</String>
		<String _locID='68134' soundfilename='YAKBA0422'>It is good for you to be located near your allies, but, alas, it is bad for me.</String>
		<String _locID='68135' soundfilename='YAKBA0423'>I have extinguished your threat. Your clever tricks will not work against me.</String>
		<String _locID='68136' soundfilename='YAKBA0424'>It does not bring me pleasure to defeat you. I  do it only to show you the error of your ways.</String>
		<String _locID='68137' soundfilename='YAKBA0425'>You should know better than to lead these innocent people to their doom.</String>
		<String _locID='68138' soundfilename='YAKBA0426'>An unavoidable tragedy. In my society, this would not have happened.</String>
		<String _locID='68139' soundfilename='YAKBA0427'>You will learn to forgive me in time. I had little choice.</String>
		<String _locID='68140' soundfilename='YAKBA0428'>Your town center represented all that was wrong with your civilization.</String>
		<String _locID='68141' soundfilename='YAKBA0429'>The pursuit of wealth brings with it only greed. That trade site was a bad influence.</String>
		<String _locID='68142' soundfilename='YAKBA0430'>This site would have been better utilized under my control.</String>
		<String _locID='68143' soundfilename='YAKBA0431'>I have foreseen a future without war. Until that day is here I will fight to preserve my empire.</String>
		<String _locID='68144' soundfilename='YAKBA0432'>War is for the unenlightened. I am furious that you have driven me to take such action.</String>
		<String _locID='68145' soundfilename='YAKBA0433'>Confident, are we? Perhaps you expect too much from this adventure. War should never be taken lightly.</String>
		<String _locID='68146' soundfilename='YAKBA0434'>You have chosen a very difficult battle. You may be mighty, but you have not yet learned humility.</String>
		<String _locID='68147' soundfilename='YAKBA0435'>It is wise of you to confront a lesser challenge this time. You have not yet shown your worth.</String>
		<String _locID='68148' soundfilename='YAKBA0436'>It seems you have come to your senses and realized that your men are not lions, but mice.</String>
		<String _locID='68149' soundfilename='YAKBA0437'>Do you remember this holy land? It has been chosen as the site of my greatest victory.</String>
		<String _locID='68150' soundfilename='YAKBA0438'>You are wise to face a lesser challenge. It is for the best...I have seen you fight.</String>
		<String _locID='68151' soundfilename='YAKBA0439'>By battling such odds, you must assume to have the support of the divine.</String>
		<String _locID='68152' soundfilename='YAKBA0440'>We have rescued our Brahmin. There is nothing you can do to dampen his Faith.</String>
		<String _locID='68153' soundfilename='YAKBA0441'>Your men hope to spread their influence where it is not wanted. Leave these lands.</String>
		<String _locID='68154' soundfilename='YAKBA0442'>Soldiers trample the grass around us. Surrender now, before more blood is shed.</String>
		<String _locID='68155' soundfilename='YAKBA0443'>Your warriors look drained of courage. Send them to me, and I will show them mercy.</String>
		<String _locID='68156' soundfilename='YAKBA0444'>I have glimpsed your men, and seen a future filled only with death. Turn back.</String>
		<String _locID='68157' soundfilename='YAKBA0445'>If your men dare attack me, you will be meddling with the work of the gods.</String>
		<String _locID='68158' soundfilename='YAKBA0446'>I see your movements and suggest keeping this war on the battlefield. Do not involve families and farmers.</String>
		<String _locID='68159' soundfilename='YAKBA0447'>Such barbarism! You ask for the gods' wrath, and they shall answer you in kind.</String>
		<String _locID='68160' soundfilename='YAKBA0448'>For every act of murder committed today, I will visit them back upon you twofold.</String>
		<String _locID='68161' soundfilename='YAKBA0449'>Such a sea of men is only good for one thing. Have you come to finish this dance?</String>
		<String _locID='68162' soundfilename='YAKBA0450'>An army of this size is only meant to terrify. With the gods strength, I will not be intimidated.</String>
		<String _locID='68163' soundfilename='YAKBA0451'>Your men, like you, seem lost and without direction. Perhaps they should join my great society.</String>
		<String _locID='68164' soundfilename='YAKBA0452'>Are your men hoping to see what an enlightened kingdom looks like? They are welcome to.</String>
		<String _locID='68165' soundfilename='YABKA0453'>Only the ignorant seek to destroy the enlightened. You know not what you do.</String>
		<String _locID='68166' soundfilename='YAKBA0454'>You have caught me by surprise, but my Faith will save me. I will not forsake it.</String>
		<String _locID='68167' soundfilename='YAKBA0455'>If we were at peace I could let your men walk these lands unmolested. But, we are not.</String>
		<String _locID='68168' soundfilename='YAKBA0456'>Is this a small band of migrants wishing to join my cause?</String>
		<String _locID='68169' soundfilename='YAKBA0457'>I have seen the capital of your empire, and I am very disappointed.</String>
		<String _locID='68170' soundfilename='YAKBA0458'>Tell me. Do you really believe that this lowly town can be the heart of a great empire?</String>
		<String _locID='68171' soundfilename='YAKBA0459'>It brings me no pleasure to steal riches from one who needs them.</String>
		<String _locID='68172' soundfilename='YAKBA0460'>The truth is obvious. The gods side with me in every battle.</String>
		<String _locID='68173' soundfilename='YAKBA0461'>I never wished for conquest, but it has come to that. My men are nearly upon you.</String>
		<String _locID='68174' soundfilename='YAKBA0462'>You have resisted our calls for cooperation for the last time. Prepare to meet your fate.</String>
		<String _locID='68175' soundfilename='YAKBA0463'>I am curious. Why do you wish to see the great society destroyed?</String>
		<String _locID='68176' soundfilename='YAKBA0464'>The fronts lie silent. Is this a message? Do you wish to end this war?</String>
		<String _locID='68177' soundfilename='YAKBA0465'>It is the sad reality that you bring no Faith to this battlefield. The gods are on my side.</String>
		<String _locID='68178' soundfilename='YAKBA0466'>I cannot bear to see this empire burn. I beg of you. Spare my people.</String>
		<String _locID='68179' soundfilename='YAKBA0467'>Today is as good as any to see my empire fall, if the gods so desire it.</String>
		<String _locID='68180' soundfilename='YAKBA0468'>The divine have ended my threat and given you another day of life. Cherish it.</String>
		<String _locID='68181' soundfilename='YAKBA0469'>Your civilization absorbs many in its quest for glory. Is this to please your people...or yourself?</String>
		<String _locID='68182' soundfilename='YAKBA0470'>A trade empire is a sign of a healthy economy, and in your case, probably a corrupt one.</String>
		<String _locID='68183' soundfilename='YAKBA0471'>Predictable. You value treasure first, human life second.</String>
		<String _locID='68184' soundfilename='YAKBA0472'>No amount of resources will prevent your inevitable downfall.</String>
		<String _locID='68185' soundfilename='YAKBA0473'>You should be thankful, as the gods provide for you.</String>
		<String _locID='68186' soundfilename='YAKBA0474'>A poor man thinks before spending, but a rich man spends before thinking. Which are you?</String>
		<String _locID='68187' soundfilename='YAKBA0475'>Your people should be down on bended knees, thanking the heavens for this food.</String>
		<String _locID='68188' soundfilename='YAKBA0476'>Ration every morsel to the fullest, for it is truly a gift from above.</String>
		<String _locID='68189' soundfilename='YAKBA0477'>I hope your race for treasures is for the good of your society, and not for yourself.</String>
		<String _locID='68190' soundfilename='YAKBA0478'>I expected you to conduct yourself as a ruler, not a thief. You test my patience.</String>
		<String _locID='68191' soundfilename='YAKBA0479'>It is dishonorable to steal from another when your storehouses are so full.</String>
		<String _locID='68192' soundfilename='YAKBA0480'>These men pledge themselves to you. I hope you appreciate this honorable sacrifice.</String>
		<String _locID='68193' soundfilename='YAKBA0481'>You are wrong to recruit followers only to order them to their deaths. You should be ashamed.</String>
		<String _locID='68194' soundfilename='YAKBA0482'>I do not understand how you continue to win new villagers.</String>
		<String _locID='68195' soundfilename='YAKBA0483'>Without the skill to craft it, that wood will do you little good.</String>
		<String _locID='68196' soundfilename='YAKBA0484'>A closed society has nothing to offer the rest of humanity. Tear down your walls.</String>
		<String _locID='68197' soundfilename='YAKBA0485'>If you do not remove your walls, the gods will remove them on my behalf.</String>
		<String _locID='68198' soundfilename='YAKBA0486'>I welcome all into my fold, even these lost and savage villagers.</String>
		<String _locID='68199' soundfilename='YAKBA0487'>Great men open their arms to embrace all peoples, as I embrace these natives.</String>
		<String _locID='68200' soundfilename='YAKBA0488'>I am blessed. This trade site will provide great things for my empire.</String>
		<String _locID='68201' soundfilename='YAKBA0489'>This trade site will benefit my great society, not yours.</String>
		<String _locID='68202' soundfilename='YAKBA0490'>I will use all of creation to end your empire.</String>
		<String _locID='68203' soundfilename='YAKBA0491'>I will use whatever the gods provide to stop the madness of war.</String>
		<String _locID='68204' soundfilename='YAKBA0492'>I will thank the heavens for every gift, every weapon I may use against you.</String>
		<String _locID='68205' soundfilename='YAKBA0493'>I will use the gold of the earth to purchase your destruction.</String>
		<String _locID='68206' soundfilename='YAKBA0494'>I will use the food of the fields to fatten my armies.</String>
		<String _locID='68207' soundfilename='YAKBA0495'>I consider this gift an offering to the poor of my empire. They thank you.</String>
		<String _locID='68208' soundfilename='YAKBA0496'>Take my advice.  Trust in the gods, and you will find open the gates to a kingdom of riches.</String>
		<String _locID='68209' soundfilename='YAKBA0497'>These holy warriors will live to see paradise. The gods have willed it.</String>
		<String _locID='68210' soundfilename='YAKBA0498'>The gods have provided villagers to walk the enlightened path.</String>
		<String _locID='68211' soundfilename='YAKBA0499'>I will use the wood of the forests to set your villages aflame.</String>
		<String _locID='68212' soundfilename='YAKBA0500'>As you claim that village, remember that a great empire shows tolerance to all peoples.</String>
		<String _locID='68213' soundfilename='YAKBA0501'>You seek commerce when you should seek salvation.</String>
		<String _locID='68214' soundfilename='YAKBA0502'>My armies stand poised to end your victory. The gods have willed it.</String>
		<String _locID='68215' soundfilename='YAKBA0503'>I have prayed many days for this victory, and now it comes to pass.</String>
		<String _locID='68216' soundfilename='YAKBA0504'>You have suffered humbling defeats since last we met. The gods have willed it.</String>
		<String _locID='68217' soundfilename='YAKBA0505'>You return from battle victorious. It is true. Only in the heat of battle is a leader forged.</String>
		<String _locID='68218' soundfilename='YAKBA0506'>It seems the gods have granted you many victories since our last encounter.</String>
		<String _locID='68219' soundfilename='YAKBA0507'>You are a ruler of great experience, but do you have the wisdom to match?</String>
		<String _locID='68220' soundfilename='YAKBA0508'>This dark ending was not the destiny shown to me.</String>
		<String _locID='68221' soundfilename='YAKBA0509'>A grand society lives on because of our efforts. We are truly blessed.</String>
		<String _locID='68222'>Exalted Sohei</String>
		<String _locID='68223'>Marathan Den</String>
		<String _locID='68224'>Marathan Den Shipment has arrived.</String>
		<String _locID='68225'>Ships Frigates and Monitors.</String>
		<String _locID='68226'>European Fleet</String>
		<String _locID='68227'>Imperial Monitor</String>
		<String _locID='68228'>Imperial Monitor</String>
		<String _locID='68229'>Imperial Monitor</String>
		<String _locID='68230'>Trains:\nOnna-Bushi\nYakuza\nShinsengumi\nHatamoto Samurai\n \nShipments:\nMilitary enhancements</String>
		<String _locID='68231'>Japanese Isolation\n+5% Land Unit Attack</String>
		<String _locID='68232'>Come out of your isolation so that you can choose a new ally.</String>
		<String _locID='68233'>End Isolation</String>
		<String _locID='68234' gamecharacter='Shogun Tokugawa' soundfilename='YTOKU5006'>Daimyo Otani is dead and his men flock to us. We must not delay, and continue our march north.</String>
		<String _locID='68235'>Assassin mercenary</String>
		<String _locID='68236'>Japanese assassin. Highly effective against mercenaries and heroes.</String>
		<String _locID='68237'>Ninjutsu-Zukai</String>
		<String _locID='68238'>CON Ninjutsu-Zukai</String>
		<String _locID='68239'>Hand-infantry mercenary</String>
		<String _locID='68240'>Japanese Samurai mercenary.</String>
		<String _locID='68241'>Hatamoto Samurai</String>
		<String _locID='68242'>CON Hatamoto Samurai (Old)</String>
		<String _locID='68243'>Healer</String>
		<String _locID='68244'>Heals injured units. Can build Field Hospitals.</String>
		<String _locID='68245'>Surgeon</String>
		<String _locID='68246'>CON Surgeon</String>
		<String _locID='68247'>Manoeuvre cavalry mercenary, good against shock units</String>
		<String _locID='68248'>Heavily armed Japanese mercenary cavalry armed with a bow. Good against shock units.</String>
		<String _locID='68249'>Great Watch</String>
		<String _locID='68250'>CON Great Watch</String>
		<String _locID='68251'>Hand infantry, good gainst cavalry</String>
		<String _locID='68252'>Archaic line unit. Good against shock units and buildings.</String>
		<String _locID='68253'>Sohei</String>
		<String _locID='68254'>CON Sohei</String>
		<String _locID='68255'>Stealthy archer, good against line units</String>
		<String _locID='68256'>Stealthy ranged infantry. Good against infantry.</String>
		<String _locID='68257'>Shinobi-No-Mono</String>
		<String _locID='68258'>CON Shinobi-No-Mono</String>
		<String _locID='68259'>Hand infantry; good against shock units and buildings</String>
		<String _locID='68260'>Japanese Monk armed with a large two-handed club. Good against shock units and buildings.</String>
		<String _locID='68261'>Konsha Yamabushi</String>
		<String _locID='68262'>CON Konsha Yamabushi</String>
		<String _locID='68263'>Yamabushi Army</String>
		<String _locID='68264'>An army of 1 Yamabushi.</String>
		<String _locID='68265'>Healer-Warrior</String>
		<String _locID='68266'>Healer-Warrior</String>
		<String _locID='68267'>Shinobi/Ninja Army</String>
		<String _locID='68268'>An army of 3 Shinobi and 2 Ninja.</String>
		<String _locID='68269'>Stealth Assassins</String>
		<String _locID='68270'>Stealth Assassins</String>
		<String _locID='68271'>Ronin/Yojimbo Army</String>
		<String _locID='68272'>An army of 3 Ronin and 3 Yojimbo.</String>
		<String _locID='68273'>Great Watch</String>
		<String _locID='68274'>Great Watch</String>
		<String _locID='68275'>Heavy artillery</String>
		<String _locID='68276'>Powerful heavy artillery from the foundries of Europe.</String>
		<String _locID='68277'>Li'l Bombard</String>
		<String _locID='68278'>CON Li'l Bombard</String>
		<String _locID='68279'>Manoeuvre cavalry, good against shock units</String>
		<String _locID='68280'>European ranged cavalry. Good against shock units.</String>
		<String _locID='68281'>Conquistador</String>
		<String _locID='68282'>CON Conquistador</String>
		<String _locID='68283'>Elite Ronin Treasure Guardian</String>
		<String _locID='68284'>Defeat this guardian to collect its Treasure.</String>
		<String _locID='68285'>Wayward Ronin</String>
		<String _locID='68286'>CON Wayward Ronin</String>
		<String _locID='68287'>Military Rickshaw</String>
		<String _locID='68288'>Bushido Principles</String>
		<String _locID='68289'>Clan Offerings</String>
		<String _locID='68290'>Advances you to Imperial Age.</String>
		<String _locID='68291'>Meiji Restoration</String>
		<String _locID='68292'>Gain all Village upgrades for free.</String>
		<String _locID='68293'>Improved Countryside</String>
		<String _locID='68294'>Berry Grove Shipment has arrived.</String>
		<String _locID='68295'>Improved Countryside Shipment has arrived.</String>
		<String _locID='68296'>All buildings support +5 population.</String>
		<String _locID='68297'>Crowded Housing</String>
		<String _locID='68298'>Improved Countryside Shipment has arrived.</String>
		<String _locID='68299'>Crowded Housing Shipment has arrived.</String>
		<String _locID='68300'>Town Center attack increased, and you can call out Irregulars two more times.</String>
		<String _locID='68301'>Enlist Peasants</String>
		<String _locID='68302'>Enlist Irregulars Shipment has arrived.</String>
		<String _locID='68303'>For the rest of the game, a medium trickle of wood enriches you; +1 Villager.</String>
		<String _locID='68304'>Empress Dowager</String>
		<String _locID='68305'>Foreign Logging Shipment has arrived.</String>
		<String _locID='68306'>When this Shipment arrives, all of your current Export is exchanged for a greater amount of coin.</String>
		<String _locID='68307'>Dowager Empress</String>
		<String _locID='68308'>Red Seal Ship Shipment has arrived.</String>
		<String _locID='68309'>Empress Dowager Shipment has arrived.</String>
		<String _locID='68310'>Daimyos and Shogun train units twice as fast, move faster, and have greater line of sight.</String>
		<String _locID='68311'>Bakufu</String>
		<String _locID='68312'>Warring States Shipment has arrived.</String>
		<String _locID='68313'>Ships a Dojo Rickshaw, allowing you to construct a powerful Dojo to produce your choice of military units.</String>
		<String _locID='68314'>Genbukan Dojo</String>
		<String _locID='68315'>Renpeikan Dojo Shipment has arrived.</String>
		<String _locID='68316'>Genbukan Dojo Shipment has arrived.</String>
		<String _locID='68317'>Bakufu Shipment has arrived.</String>
		<String _locID='68318'>Seize and hold the Tokaido Road.</String>
		<String _locID='68319'>Defend Fushimi Castle and evacuate the villagers.</String>
		<String _locID='68320'>Sohei/Yamabushi Army</String>
		<String _locID='68321'>An army of 5 Sohei and 1 Yamabushi.</String>
		<String _locID='68322'>Monk Squad</String>
		<String _locID='68323'>Monk Squad</String>
		<String _locID='68324'>Treasure guardian</String>
		<String _locID='68325'>Defeat this guardian to collect its Treasure.</String>
		<String _locID='68326'>Blind Monk</String>
		<String _locID='68327'>CON Blind Monk</String>
		<String _locID='68328'>Elite Pirate Treasure Guardian</String>
		<String _locID='68329'>Defeat this guardian to collect its Treasure.</String>
		<String _locID='68330'>Wokou Pirate</String>
		<String _locID='68331'>CON Wokou Pirate</String>
		<String _locID='68332'>Military units can train in larger blocks.</String>
		<String _locID='68333'>Threshold used on Snap to Unit</String>
		<String _locID='68334'>Allied Daimyo</String>
		<String _locID='68335'>Daimyo of the Fushimi Castle garrison.</String>
		<String _locID='68336'>Daimyo Mototada</String>
		<String _locID='68337'>IGC YP Mototada Trot Horse</String>
		<String _locID='68338'>Loyal general</String>
		<String _locID='68339'>General in Tokugawa's Eastern Army.</String>
		<String _locID='68340'>General Kichiro</String>
		<String _locID='68341'>IGC YP Kichiro Trot Horse</String>
		<String _locID='68342'>Powerful Shogun</String>
		<String _locID='68343'>Future Shogun of Japan.</String>
		<String _locID='68344'>Shogun Tokugawa</String>
		<String _locID='68345'>IGC YP Tokugawa Trotting Horseback</String>
		<String _locID='68346' comment='intro 1' gamecharacter='Admiral Jinhai'>It is not an admiral's place to be knee-deep in scum. Finish the fleet so I can take my rightful place at the head of the flagship.</String>
		<String _locID='68347' comment='intro 2' gamecharacter='Captain Huang' soundfilename='YHUAN5000'>The fleet is under attack! We must hurry and finish building the flagship before we can sail.</String>
		<String _locID='68348' comment='intro 3' gamecharacter='Lao Chen' soundfilename='YCHEN5000'>Captain, I have more bad news. The pirates have captured our docks to the west. Something must be done.</String>
		<String _locID='68349' comment='objective: destroy the pirate village' gamecharacter='Shipbuilder' soundfilename='YBUIL5000'>Thank you, Captain. The pirates are based in a village east of here. Drive them out or our work will never end.</String>
		<String _locID='68352' comment='objective: kill the corrupt lord 2' gamecharacter='Captain Huang' soundfilename='YHUAN5001'>Not only do the pirates raid our ships, but now they kidnap our laborers. We cannot finish the flagship unless every hand has work.</String>
		<String _locID='68353' comment='corrupt lord defeated' gamecharacter='Lao Chen' soundfilename='YCHEN5003'>We should build a consulate and hire some bloodthirsty mercenaries. I can give you the names of a few good ones.</String>
		<String _locID='68354' comment='objective: recover the stolen stores' gamecharacter='Captain Huang' soundfilename='YHUAN5002'>We have recaptured the docks but our stores have been emptied. They must have been moved to a safer location.</String>
		<String _locID='68355' comment='objective: recover the stolen stores' gamecharacter='Lao Chen' soundfilename='YCHEN5001'>Send me to deal with this. You can check my pockets afterwards.</String>
		<String _locID='68356' comment='You win 1' gamecharacter='Lao Chen' soundfilename='YCHEN5004'>I am impressed, Captain. You execute pirates like a seasoned sailor.</String>
		<String _locID='68357' comment='You win 2' gamecharacter='Captain Huang' soundfilename='YHUAN5003'>I find no pleasure in it. Now come, we must finish the fleet and set out to sea.</String>
		<String _locID='68358' comment='Ships are under attack' gamecharacter='Shipbuilder' soundfilename='YBUIL5002'>Captain, the ship is coming along nicely. You must work to maintain the flow of resources.</String>
		<String _locID='68359' comment='a ship is sunk' gamecharacter='Shipbuilder' soundfilename='YBUIL5003'>Our men do not take their eyes from their work. If all goes as planned, the ship will be completed by nightfall.</String>
		<String _locID='68360' gamecharacter='Lao Chen' soundfilename='YCHEN5024'>Captain, this would be a good place to establish a trade route. We must give our workers the right materials to finish this task.</String>
		<String _locID='68361'>Each Village and Town Center will do a one-time muster of Pigs.</String>
		<String _locID='68362'>Central Pigs</String>
		<String _locID='68363'>Finish the imperial flagship by completing Secondary Objectives.</String>
		<String _locID='68364'>Pirates have interrupted construction of the fleet by terrorizing the shipyards and kidnapping your laborers. You can only set sail by finding the proper resources to finish the fleet, and by ending the pirate threat. This is done by completing the four Secondary Objectives.</String>
		<String _locID='68367'>Destroy the Castle overlooking the captured Dock.</String>
		<String _locID='68368'>A band of pirates has descended upon your western Dock and captured it, as well as its vital supplies. You must recapture your property and destroy the Castle that guards it.</String>
		<String _locID='68369'>Recover your stolen resources.</String>
		<String _locID='68370'>The pirates have stolen critical construction materials and transported them south to a nearby island. Use your Heroes to recover this material. Without it, the flagship will not sail.</String>
		<String _locID='68371'>Liberate the captive shipbuilders.</String>
		<String _locID='68372'>The pirates have taken captive some of your shipbuilders.  Paying ransom is out of the question. You will need to free them by using force.  They are being held in stockades to the east.</String>
		<String _locID='68373'>Destroy the pirate lair and end the threat to your fleet.</String>
		<String _locID='68374'>The pirate village lies to the east. To end the constant attacks on your ships and laborers, you will need to find and destroy this threat.</String>
		<String _locID='68375'>Knight hero</String>
		<String _locID='68376'>Leader among the Knights of St. John on Malta.</String>
		<String _locID='68377'>Morgan Black</String>
		<String _locID='68378'>SPC Morgan</String>
		<String _locID='68379'>Mango Grove</String>
		<String _locID='68380'>Mango Grove Wagon</String>
		<String _locID='68381'>Locate the lost Treasure Ships and any survivors.</String>
		<String _locID='68382'>Find and secure your beached Treasure Ships.</String>
		<String _locID='68383'>The recent storm has beached three of your Treasure Ships along the coastline of this mysterious country. You must hurry and secure them, saving any surviving crew from the dangers of the wilderness.</String>
		<String _locID='68384'>Destroy the native village.</String>
		<String _locID='68385'>You may have accidentally invaded their territory, but you cannot establish a settlement in this land without dealing with its locals. The hostile natives strike you at every turn. Eliminate this threat at its source: The native's village Temple.</String>
		<String _locID='68386'>Town Centers build faster.</String>
		<String _locID='68387'>Saloon Iron Troop</String>
		<String _locID='68388'>Saloon Yojimbo</String>
		<String _locID='68389'>Saloon Jat Lancer</String>
		<String _locID='68390'>Build a Town Center and a Dock.</String>
		<String _locID='68391'>An unexpected betrayal by the Zamorin of Kozhikode has left your ships damaged, and your fleet leaderless. You must build a Dock in order to build ships. Only then will you be able to rescue the Admiral and take your revenge.</String>
		<String _locID='68392'>Rescue Admiral Jinhai.</String>
		<String _locID='68393'>Jinhai is most likely been held captive in the Zamorin's stronghold. You must build a strong enough army to invade the mainland and save your superior officer.</String>
		<String _locID='68394'>Destroy the Zamorin's Town Center.</String>
		<String _locID='68395'>It is time for vengeance! The Middle Kingdom will not accept such treachery. Destroy the Zamorin Town Center to the east, and send a clear message.</String>
		<String _locID='68396'>Build a Castle on the beach.</String>
		<String _locID='68397'>To secure your position on the enemy beach you will need to build a Castle. This will enable you to train artillery and resist the tide of enemy warriors.</String>
		<String _locID='68398'>Saloon Blind Monk</String>
		<String _locID='68399'>Saloon Wayward Ronin</String>
		<String _locID='68400'>Saloon Horseman</String>
		<String _locID='68401'>Saloon Wokou Pirate</String>
		<String _locID='68402'>Hand infantry, good against shock units / rifle infantry, good against line units</String>
		<String _locID='68403'>An elite offensive army of swordsmen and ranged infantry.\n3 Boxer: Chinese peasant armed with various weapons. Good against shock units.\n3 Xiangu: Female soldier armed with a matchlock musket. Good against infantry.</String>
		<String _locID='68404'>Boxer Army</String>
		<String _locID='68405'>Archers, good against line units / raiding cavalry, good against villagers and buildings</String>
		<String _locID='68406'>A flexible army of archers and hand cavalry.\n3 Chu Ko Nu: Archaic archers good against infantry.\n2 Nien Riders: Hand cavalry good against skirmishers and buildings.</String>
		<String _locID='68407'>Blue Banner Army</String>
		<String _locID='68408'>Heavy hand cavalry, good against archers, skirmishers, and artillery / heavy ranged cavalry, good against archers, skirmishers, and artillery</String>
		<String _locID='68409'>An anti-artillery army composed of hand and ranged cavalry.\n2 Banner Cavalry: Short-ranged, musket-armed cavalryman with a powerful attack. Good against infantry.\n2 Meteor Hammer: Heavy cavalry good against archers, skirmishers, and artillery.</String>
		<String _locID='68410'>Green Standard Army</String>
		<String _locID='68411'>Hand infantry, good against shock units / ranged cavalry, good against shock units</String>
		<String _locID='68412'>An anti-cavalry army of swordmen and ranged cavalry.\n2 Tigerman: Archaic hand infantry good against shock units.\n3 Manchu: Horse archer from northeastern China. Good against shock units.</String>
		<String _locID='68413'>Yellow Banner Army</String>
		<String _locID='68414'>Archers, good against line units / hand infantry, good against shock units</String>
		<String _locID='68415'>Cheap, well-rounded army of archers and swordmen.\n3 Chu Ko Nu: Archaic archers good against infantry.\n3 Tigerman: Archaic hand infantry good against shock units.</String>
		<String _locID='68416'>Red Banner Army</String>
		<String _locID='68417'>Rifle infantry, good against line units / heavy cavalry, good against archers, skirmishers, and artillery</String>
		<String _locID='68418'>An anti-infantry and anti-cavalry army of rifle infantry and ranged cavalry.\n3 Xiangu: Female soldier armed with a matchlock musket. Good against infantry.\n2 Banner Cavalry: Short-ranged, musket-armed cavalryman with a powerful attack. Good against infantry.</String>
		<String _locID='68419'>Imperial Army</String>
		<String _locID='68420'>Native Redoubt / Barracks</String>
		<String _locID='68421'>Trains and upgrades infantry units as well as defends an area with a ranged attack.</String>
		<String _locID='68422'>War Hut</String>
		<String _locID='68423'>SPC YP War Hut</String>
		<String _locID='68424'>Nobles' Hut.</String>
		<String _locID='68425'>A powerful temple that provides an excellent defense and trains elite Aztec units.</String>
		<String _locID='68426'>Nobles' Hut</String>
		<String _locID='68427'>SPC YP Nobles' Hut</String>
		<String _locID='68428' symbol='cStringWonderStandardArmy'>Configure the Summer Palace to produce the Blue Banner Army.\n3 Chu Ko Nus\n3 Nien Riders</String>
		<String _locID='68429' symbol='cStringWonderStandardArmyActive'>The Summer Palace is producing the Blue Banner Army.\n3 Chu Ko Nus\n3 Nien Riders</String>
		<String _locID='68430' symbol='cStringWonderMingArmy'>Configure the Summer Palace to produce the Yellow Banner Army.\n3 Tigermen\n3 Manchus</String>
		<String _locID='68431' symbol='cStringWonderMingArmyActive'>The Summer Palace is producing the Yellow Banner Army.\n3 Tigermen\n3 Manchus</String>
		<String _locID='68432'>Allows traiing of coin Wagons.</String>
		<String _locID='68433'>Stop the prisoner convoy before it reaches its destination.</String>
		<String _locID='68434'>The hostiles are attempting to transport their prisoners. You must vanquish the convoy and rescue your men before they reach the enemy settlement.  Try using Captain Huang's explosive new ability to blast a path through the trees and get a drop on the convoy.</String>
		<String _locID='68435'>Find and free your captured shipmates.</String>
		<String _locID='68436'>The treasure fleet does not leave anyone behind. Use every method at your disposal to carve a path through the jungle and free your scattered sailors.</String>
		<String _locID='68437'>Fleet Explosives</String>
		<String _locID='68438'>An explosive attack that only damages trees.</String>
		<String _locID='68439'>Prisoner Convoy Moves In</String>
		<String _locID='68440' symbol='cStringRequiresXpackContent'>%s -- Requires WarChiefs Content</String>
		<String _locID='68441'>Wood source</String>
		<String _locID='68442'>A grove of mango trees that can be harvested for wood.</String>
		<String _locID='68443'>Mango Grove</String>
		<String _locID='68444'>Transforms into a Mango Grove</String>
		<String _locID='68445'>Transforms into a Mango Grove for wood production.</String>
		<String _locID='68446'>Grove Rickshaw</String>
		<String _locID='68447'>VIL Grove Rickshaw</String>
		<String _locID='68448'/>
		<String _locID='68449'>Move to the northern beaches and recover your crew.</String>
		<String _locID='68450'>Use the caves to move through the region and avoid the mutineer patrols.  Sneak around the Aztec settlement and rejoin your shipmates.</String>
		<String _locID='68451'>Destroy the Mutineer Town Centers.</String>
		<String _locID='68452'>Fight your way past the defenses and into the Aztec city. Then destroy the Town Centers that Jinhai and his mutineers have constructed as the heart of their new empire.</String>
		<String _locID='68453'>Dig through the cave wall to reach the Mines.</String>
		<String _locID='68454'>Use your villagers to excavate the cave wall and gain entrance to the gold Mines. There may be another reason for exploring these caverns, one you did not expect to find.</String>
		<String _locID='68455' symbol='cStringRequiresXpackContentMessage'>Error joining: You need the WarChiefs expansion to play in this game.</String>
		<String _locID='68456'>Villager</String>
		<String _locID='68457'>Villager that constructs buildings and gathers resources.</String>
		<String _locID='68458'>Indian Man</String>
		<String _locID='68459'>HC Indian Man</String>
		<String _locID='68460'>Villager</String>
		<String _locID='68461'>Villager that constructs buildings and gathers resources.</String>
		<String _locID='68462'>Indian Monk</String>
		<String _locID='68463'>HC Indian Monk</String>
		<String _locID='68464'>Villager</String>
		<String _locID='68465'>Villager that constructs buildings and gathers resources.</String>
		<String _locID='68466'>Indian Gentleman</String>
		<String _locID='68467'>HC Indian Gentleman</String>
		<String _locID='68468'>Villager</String>
		<String _locID='68469'>Villager that constructs buildings and gathers resources.</String>
		<String _locID='68470'>Indian Woman</String>
		<String _locID='68471'>HC Indian Woman</String>
		<String _locID='68472'>Villager</String>
		<String _locID='68473'>Villager that constructs buildings and gathers resources.</String>
		<String _locID='68474'>Indian Peasant</String>
		<String _locID='68475'>HC Indian Peasant</String>
		<String _locID='68476'>Villager</String>
		<String _locID='68477'>Villager that constructs buildings and gathers resources.</String>
		<String _locID='68478'>Indian Snake Charmer</String>
		<String _locID='68479'>HC Indian Snake Charmer</String>
		<String _locID='68480'>Villager</String>
		<String _locID='68481'>Villager that constructs buildings and gathers resources.</String>
		<String _locID='68482'>Indian Girl</String>
		<String _locID='68483'>HC Indian Girl</String>
		<String _locID='68484'>Chinese Monk, who has a chance to do double damage in combat</String>
		<String _locID='68485'>Shaolin Master who trains Disciples, stuns Guardians, and has a chance to inflict a Critical Strike in combat. Explores, fights, and builds Town Centers and Trading Posts.</String>
		<String _locID='68486'>Shaolin Master</String>
		<String _locID='68487'>MONK Shaolin Master</String>
		<String _locID='68488'>Ships European Siege and Units</String>
		<String _locID='68489'>Ships siege weapons, ships, and mercenaries from Europe.</String>
		<String _locID='68490'>Consulate</String>
		<String _locID='68491' symbol='cStringYPGenericWonderHelptext'>Advances player to the next age.</String>
		<String _locID='68492'>Ships 2 Grove Rickshaws.</String>
		<String _locID='68493'>2 Grove Rickshaws +2 Villagers</String>
		<String _locID='68494'>Ships 3 Grove Rickshaws.</String>
		<String _locID='68495'>3 Grove Rickshaws +1 Villager</String>
		<String _locID='68496'>Ships 4 Grove Rickshaws.</String>
		<String _locID='68497'>4 Grove Rickshaws +1 Villager</String>
		<String _locID='68498'>Walk the Rice Paper</String>
		<String _locID='68499'>Ships a second Shaolin Master and enables him for the rest of the game.</String>
		<String _locID='68500'>Another Shaolin Master Shipment has arrived!</String>
		<String _locID='68501'>Village limit goes up by 2.</String>
		<String _locID='68502'>Population Density</String>
		<String _locID='68503'>Village Defenses Shipment has arrived.</String>
		<String _locID='68504'>Village Limit Shipment has arrived.</String>
		<String _locID='68505' comment='objective: build a town center and a dock' gamecharacter='Captain Huang' soundfilename='YHUAN5006'>By betraying us, the Zamorin has sealed his fate. Prepare the ships for a raid on the northern beach. Vengeance will be ours.</String>
		<String _locID='68506' gamecharacter='Lao Chen' soundfilename='YCHEN5006'>We must hurry! All this time on land is making me seasick.</String>
		<String _locID='68507' comment='objective: rescue Jinhai' gamecharacter='Captain Huang' soundfilename='YHUAN5009'>There is little time. Who knows what the Zamorin is doing to the Admiral. Now is the time to launch a rescue.</String>
		<String _locID='68508' comment='there are zamorins on the island' gamecharacter='Lao Chen' soundfilename='YCHEN5007_PU'>We are not alone on this island, Captain. It is a good thing. I was becoming bored with all of this peace and quiet.</String>
		<String _locID='68509' comment='objective: build a castle' gamecharacter='Captain Huang' soundfilename='YHUAN5010'>The only way to hold this beach is to build a castle. Hurry, before the whole mainland is alerted to our presence.</String>
		<String _locID='68510' comment='chinese with the indians' gamecharacter='Captain Huang' soundfilename='YHUAN5011'>This is strange. There are Chinese among the enemy dead. It seems that some of our crew chose to fight with the raiders.</String>
		<String _locID='68511' gamecharacter='Lao Chen'>This news does not sit well in my stomach. Come. Smoke rises in the east. Where there is smoke, there are devils.</String>
		<String _locID='68512' comment='you save jinhai' gamecharacter='Admiral Jinhai' soundfilename='YJINH5000'>I'm surprised to see you, Huang. I did not believe you had the intelligence to mount a successful rescue.</String>
		<String _locID='68513' gamecharacter='Admiral Jinhai' soundfilename='YJINH5001'>Now finish this little escapade so the fleet can sail on. I will leave the Zamorin to you.</String>
		<String _locID='68514' comment='you win!' gamecharacter='Lao Chen' soundfilename='YCHEN5008'>That will teach the Zamorin to take what does not belong to him.</String>
		<String _locID='68515' gamecharacter='Captain Huang' soundfilename='YHUAN5012'>Let us get back out to sea before our good fortune turns.</String>
		<String _locID='68516' comment='objective: ambush the convoy' gamecharacter='Captain Huang' soundfilename='YHUAN5018'>I have spotted our captured companions, but the enemy are too many.</String>
		<String _locID='68517' comment='objective: ambush the convoy 2' gamecharacter='Captain Huang' soundfilename='YHUAN5019'>This is not the time for cowardice. Our companions depend on us to rescue them before they reach the hostiles' camp.</String>
		<String _locID='68519' comment='tree hint 1' gamecharacter='Captain Huang' soundfilename='YHUAN5020'>The forest is too thick. We will never reach the convoy in time to attack.</String>
		<String _locID='68520' comment='tree hint 2' gamecharacter='Lao Chen' soundfilename='YCHEN5013'>Put some of the fleet's explosives to good use. Try taking down some of these trees with a bang.</String>
		<String _locID='68521'>Arable Land Shipment has arrived.</String>
		<String _locID='68522'>Ships a Rice Paddy Rickshaw and increases Villagers' gather rate from Rice Paddies, Mills, Farms, and Plantations for food and coin.</String>
		<String _locID='68523'>Flooded Parcel</String>
		<String _locID='68524'>Arable Land Shipment has arrived.</String>
		<String _locID='68525'>Ships a Rice Paddy Rickshaw and increases Villagers' gather rate from Rice Paddies, Mills, Farms, and Plantations for food and coin.</String>
		<String _locID='68526'>Terraced Hillsides</String>
		<String _locID='68527'>Arable Land Shipment has arrived.</String>
		<String _locID='68528' comment='trading post hint - Mayan' gamecharacter='Lao Chen' soundfilename='YCHEN5015'>Captain, another tribe of natives lives in these lands. Perhaps we should gain their trust, become allies.</String>
		<String _locID='68529'>Ships a Rice Paddy Rickshaw and increases villagers' gather rate from Rice Paddies, Mills, Farms, and Plantations for food and coin; +1 Villager.</String>
		<String _locID='68530'>Reclaimed Land</String>
		<String _locID='68531'>Arable Land Shipment has arrived.</String>
		<String _locID='68532' comment='Hurry reminder 1' gamecharacter='Captain Huang' soundfilename='YHUAN5021'>The sun falls in the west, we must move faster. Every second lost could mean the life of one of our shipmates.</String>
		<String _locID='68533' comment='Hurry reminder 2' gamecharacter='Captain Huang' soundfilename='YHUAN5022'>The convoy is on the move. Pick up your feet, men. Lives are at stake!</String>
		<String _locID='68534' comment='objective: free all the captives' gamecharacter='Captain Huang' soundfilename='YHUAN5026'>The convoy has been defeated, but our work is not yet done. There will be no rest while the enemy holds our friends.</String>
		<String _locID='68535' comment='back door hint' gamecharacter='Lao Chen' soundfilename='YCHEN5016'>We should find another entrance into their village, one that is less...painful.  </String>
		<String _locID='68536' comment='YOU WIN!' gamecharacter='Captain Huang' soundfilename='YHUAN5028'>The village is under our control and the hostiles have disbanded, but I still see no sign of the admiral.</String>
		<String _locID='68537'>Daimyo, trains troops and receives shipments</String>
		<String _locID='68538'>Extremely powerful Japanese lord who can train troops and receive Shipments.</String>
		<String _locID='68539'>Daimyo Ishida</String>
		<String _locID='68540'>SPC YP Daimyo Ishida</String>
		<String _locID='68541'>Castle</String>
		<String _locID='68542'>A powerful Castle that provides an excellent defense.</String>
		<String _locID='68543'>Ishida's Castle</String>
		<String _locID='68544'>SPC YP Ishida's Castle</String>
		<String _locID='68545'>Wood source</String>
		<String _locID='68546'>A hemlock tree.</String>
		<String _locID='68547'>Tree</String>
		<String _locID='68548'>Tree - Hemlock</String>
		<String _locID='68549'>Wood source</String>
		<String _locID='68550'>A spruce tree.</String>
		<String _locID='68551'>Tree</String>
		<String _locID='68552'>Tree - Himalayan Spruce</String>
		<String _locID='68553' comment='gates too strong' gamecharacter='Captain Huang' soundfilename='YHUAN5024'>Those gates are too strong. We should stay in the jungle, where the shadows hide our movements.</String>
		<String _locID='68554' comment='gates too strong 2' gamecharacter='Captain Huang' soundfilename='YHUAN5025'>We cannot help our friends while lying dead at the foot of these gates. Find another way.</String>
		<String _locID='68555' comment='convoy sighted' gamecharacter='Captain Huang' soundfilename='YHUAN5023'>There is the prisoner convoy! Attack! Free our friends!</String>
		<String _locID='68556' gamecharacter='Lao Chen' soundfilename='YCHEN5014'>Interesting. I did not expect that to actually work.</String>
		<String _locID='68557' comment='obj_rescue the guys' gamecharacter='Sailor' soundfilename='YBUIL5006'>Captain, your crew is scattered all over this jungle. You must hurry. Our friends face a grim fate at the hands of these natives.</String>
		<String _locID='68558' comment='thank you' gamecharacter='Sailor' soundfilename='YBUIL5007'>Thank you, Captain. Let us join you. These hostiles are fierce, you will need our help.</String>
		<String _locID='68559'>Exalted upgrade for Hand Mortars.</String>
		<String _locID='68560'>Exalted Hand Mortar</String>
		<String _locID='68561'>Exalted Hand Mortar</String>
		<String _locID='68562'>Morutaru attack and hitpoints increased.</String>
		<String _locID='68563'>Honored Morutaru</String>
		<String _locID='68564'>Honored Hand Mortar</String>
		<String _locID='68565'>Honored Morutaru</String>
		<String _locID='68566' symbol='cStringTreasureShipfood'>Configure the Treasure Ship to produce food crates.</String>
		<String _locID='68567' symbol='cStringTreasureShipfoodActive'>The Treasure Ship is producing food crates.</String>
		<String _locID='68568' symbol='cStringTreasureShipwood'>Configure the Treasure Ship to produce wood crates.</String>
		<String _locID='68569' symbol='cStringTreasureShipwoodActive'>The Treasure Ship is producing wood crates.</String>
		<String _locID='68570' symbol='cStringTreasureShipcoin'>Configure the Treasure Ship to produce coin crates.</String>
		<String _locID='68571' symbol='cStringTreasureShipcoinActive'>The Treasure Ship is producing coin crates.</String>
		<String _locID='68572' symbol='cStringStunFormat'> %.1f%%, %.1f s</String>
		<String _locID='68573'>Kick out your ally so that you can choose a new one.</String>
		<String _locID='68574'>End Relations</String>
		<String _locID='68575' gamecharacter='Captain Huang' soundfilename='YHUAN5029'>Fall back into the caves. We will not last long against these betrayers.</String>
		<String _locID='68576' gamecharacter='Lao Chen' soundfilename='YCHEN5017'>I said it from the beginning. That traitorous admiral gives sailors a bad name.</String>
		<String _locID='68577' gamecharacter='Captain Huang' soundfilename='YHUAN5030'>We will move undetected through these caves. Once we reach the northern beaches, we can begin to rebuild our army.</String>
		<String _locID='68578' gamecharacter='Captain Huang' soundfilename='YHUAN5031'>Proceed carefully. If we are spotted, we will have to fight our way to freedom.</String>
		<String _locID='68579' gamecharacter='Captain Huang' soundfilename='YHUAN5032'>Jinhai uses the native village as his own. Keep moving across the valley. We are too few to fight.</String>
		<String _locID='68580' gamecharacter='Lao Chen' soundfilename='YCHEN5018'>Up ahead. Sunlight. We've reached the cave's end at last.</String>
		<String _locID='68581' gamecharacter='Lao Chen' soundfilename='YCHEN5019'>I have never been happier to smell the stink of the sea.</String>
		<String _locID='68582' gamecharacter='Lao Chen' soundfilename='YCHEN5021'>How odd. This cave opens directly into the enemy stronghold, and it gives me a dastardly idea.</String>
		<String _locID='68583' gamecharacter='Admiral Jinhai' soundfilename='YJINH5002'>Go back to your village, Captain Huang. You do not have the spine to do what needs to be done.</String>
		<String _locID='68584' gamecharacter='Admiral Jinhai' soundfilename='YJINH5003'>You do not belong in this strange land, Captain Huang. The longer you stay, the more innocent blood will stain your hands.</String>
		<String _locID='68585' gamecharacter='Admiral Jinhai' soundfilename='YJINH5004'>No one will mourn you, Captain Huang. You will die a peasant's death on this lost rock.</String>
		<String _locID='68586' gamecharacter='Admiral Jinhai' soundfilename='YJINH5005'>You think you have defeated me, but you are mistaken. This is only the beginning of my reign.</String>
		<String _locID='68587' gamecharacter='Lao Chen' soundfilename='YCHEN5022'>In the next life, perhaps, but not in this one.</String>
		<String _locID='68588' gamecharacter='Captain Huang'>I relieve you of your command, Admiral.</String>
		<String _locID='68589' gamecharacter='Lao Chen' soundfilename='YCHEN5020'>Captain, I noticed glints of gold as we escaped through the caverns. We should investigate.</String>
		<String _locID='68590' gamecharacter='Captain Huang' soundfilename='YHUAN5033'>We should be safe in the shadows, but only if we keep moving.</String>
		<String _locID='68591'>Wood source</String>
		<String _locID='68592'>A saxaul tree.</String>
		<String _locID='68593'>Tree</String>
		<String _locID='68594'>Tree - Saxaul</String>
		<String _locID='68595'>Wood source</String>
		<String _locID='68596'>A Mongolian fir tree.</String>
		<String _locID='68597'>Tree</String>
		<String _locID='68598'>Tree - Mongolian Fir</String>
		<String _locID='68599'>Wood source</String>
		<String _locID='68600'>Trees from below the snowline, such as hemlock and spurce. Harvest for wood.</String>
		<String _locID='68601'>Tree</String>
		<String _locID='68602'>Tree - Himalayas</String>
		<String _locID='68603'>Wood source</String>
		<String _locID='68604'>Robust Mongolian trees such as fir and the saxual. Harvest for wood.</String>
		<String _locID='68605'>Tree</String>
		<String _locID='68606'>Tree - Mongolia</String>
		<String _locID='68607'>Villagers gather all natural resources faster.</String>
		<String _locID='68608'>Mechanical Cart</String>
		<String _locID='68609'>Villagers gather all natural resources faster.</String>
		<String _locID='68610'>Mechanical Cart</String>
		<String _locID='68611'>Villagers gather rates increased for all natural resources.</String>
		<String _locID='68612'>Indian Civil Service</String>
		<String _locID='68613'>Villagers gather all natural resources faster.</String>
		<String _locID='68614'>Steam Power</String>
		<String _locID='68615'>Villagers gather rates increased for all natural resources.</String>
		<String _locID='68616'>Imperial Bureaucracy</String>
		<String _locID='68617'>Villagers gather rates increased for all natural resources.</String>
		<String _locID='68618'>Civil Servants</String>
		<String _locID='68619'>Show Visual Control Groups</String>
		<String _locID='68620'>Reduces all coin costs</String>
		<String _locID='68621'>Decrease coin Costs Nugget</String>
		<String _locID='68622'>Trains:\nTartars\nIron Troops\nRattan Shields\nBlind Monks</String>
		<String _locID='68623'>Chinese Mercenaries\n+5% Gather Enhancement</String>
		<String _locID='68624'>Trains:\nYojimbos\nRonin\nNinjas\nSoheis</String>
		<String _locID='68625'>Japanese Mercenaries\n-5% Cheaper Military Units</String>
		<String _locID='68626'>Trains:\nJat Lancers\nDacoits\nChakrams\nTiger Claws\nWar Elephants</String>
		<String _locID='68627'>Indian Mercenaries\n+50% Building Hitpoints</String>
		<String _locID='68628'>Kick out your ally so that you can choose a new one.</String>
		<String _locID='68629'>End Relations</String>
		<String _locID='68630'>Kick out your ally so that you can choose a new one.</String>
		<String _locID='68631'>End Relations</String>
		<String _locID='68632'>Kick out your ally so that you can choose a new one.</String>
		<String _locID='68633'>End Relations</String>
		<String _locID='68634' symbol='cStringypMonkey'>A trapped macaque that may join the cause of a rescuer.</String>
		<String _locID='68635' symbol='cStringypMonkeyActivate'>%1s has rescued a trapped macaque.</String>
		<String _locID='68636' symbol='cStringypBarley'>Shelled barley kernels worth %1d %2s.</String>
		<String _locID='68637' symbol='cStringypBarleyActivate'>%1s has recovered shelled barley kernels worth %2d %3s.</String>
		<String _locID='68638' symbol='cStringypJasmine'>Pungent ground jasmine leaves worth %1d %2s.</String>
		<String _locID='68639' symbol='cStringypJasmineActivate'>%1s discovered ground jasmine leaves worth %2d %3s.</String>
		<String _locID='68640' symbol='cStringypTubers'>A collection of roots and tubers worth %1d %2s.</String>
		<String _locID='68641' symbol='cStringypTubersActivate'>%1s recovered a collection of roots and tubers worth %2d %3s.</String>
		<String _locID='68642' symbol='cStringypCoriander'>A stockpile of coriander seeds worth %1d %2s.</String>
		<String _locID='68643' symbol='cStringypCorianderActivate'>%1s recovered a stockpile of coriander seeds worth %2d %3s.</String>
		<String _locID='68644' symbol='cStringypMonkeyPack'>A family of monkeys, caged and destined for points unknown.</String>
		<String _locID='68645' symbol='cStringypMonkeyPackActivate'>%1s has rescued a family of monkeys, who join the cause.</String>
		<String _locID='68646'>Cavalry train faster.</String>
		<String _locID='68647'>Cavalry train faster</String>
		<String _locID='68648'>Medicine Shipment has arrived.</String>
		<String _locID='68649'>Cavalry move speed increased.</String>
		<String _locID='68650'>Cavalry speed</String>
		<String _locID='68651'>Cavalry building attack increased.</String>
		<String _locID='68652'>Cavalry Siege</String>
		<String _locID='68653'>Infantry Siege Shipment has arrived.</String>
		<String _locID='68654'>Hand cavalry inflict increased damage against Villagers.</String>
		<String _locID='68655'>Cavalry Ruthlessness</String>
		<String _locID='68656'>Ruthlessness Shipment has arrived.</String>
		<String _locID='68657'>Transforms into a Stable</String>
		<String _locID='68658'>Transforms into a Stable for training and upgrading cavalry.</String>
		<String _locID='68659'>Stable Wagon</String>
		<String _locID='68660'>VIL Stable Wagon</String>
		<String _locID='68661' symbol='cStringypCavTrainSpeed'>El Pollo Guapo's long lost feed bag, which reduces cavalry training time by 10 percent.</String>
		<String _locID='68662' symbol='cStringypCavTrainSpeedActivate'>%1s has recovered El Pollo Guapo's feed bag, which reduces cavalry training time by 10 percent.</String>
		<String _locID='68663' symbol='cStringypCavSpeed'>El Pollo Guapo's golden stirrups, which increase cavalry speed by 5 percent.</String>
		<String _locID='68664' symbol='cStringypCavSpeedActivate'>%1s has recovered El Pollo Guapo's golden stirrup, which increases cavalry speed by 5 percent.</String>
		<String _locID='68665' symbol='cStringypCavSiege'>El Pollo Guapo's cavalry saber, which increases cavalry siege damage by 10 percent.</String>
		<String _locID='68666' symbol='cStringypCavSiegeActivate'>%1s has recovered El Pollo Guapo's cavalry saber, which increases cavalry siege damage by 10 percent.</String>
		<String _locID='68667' symbol='cStringypCavVilBonus'>The barbed spear of El Pollo Guapo, which increases hand cavalry damage against Villagers.</String>
		<String _locID='68668' symbol='cStringypCavVilBonusActivate'>%1s has recovered the barbed spear of El Pollo Guapo, which increases hand cavalry damage against Villagers.</String>
		<String _locID='68669' symbol='cStringypStableWagon'>A trapped construction team, qualified to build war huts and stables.</String>
		<String _locID='68670' symbol='cStringypStableWagonActivate'>%1s has rescued a trapped construction team able to build War Huts and Stables.</String>
		<String _locID='68671'>Villager cost changed from wood to food; +2 Villagers.</String>
		<String _locID='68672'>The Raj</String>
		<String _locID='68673'>Villager cost changed from food to a lesser amount of wood.</String>
		<String _locID='68674'>Zen Diet</String>
		<String _locID='68675'>Tartar Army</String>
		<String _locID='68676'>An army of 3 Tartars.</String>
		<String _locID='68677'>Chinese Mercenary Company</String>
		<String _locID='68678'>Chinese Mercenary Company</String>
		<String _locID='68679'>Iron Troop Army</String>
		<String _locID='68680'>An army of 8 Iron Troops.</String>
		<String _locID='68681'>Chinese Mercenary Force</String>
		<String _locID='68682'>Chinese Mercenary Force</String>
		<String _locID='68683'>Rattan Shield/Blind Monk Army</String>
		<String _locID='68684'>An army of 24 Rattan Shields and 8 Blind Monks.</String>
		<String _locID='68685'>Chinese Mercenary Army</String>
		<String _locID='68686'>Chinese Mercenary Army</String>
		<String _locID='68687'>Jat Lancer Army</String>
		<String _locID='68688'>An army of 3 Jat Lancers.</String>
		<String _locID='68689'>Indian Mercenary Company</String>
		<String _locID='68690'>Indian Mercenary Company</String>
		<String _locID='68691'>Yojimbo Army</String>
		<String _locID='68692'>An army of 3 Yojimbos.</String>
		<String _locID='68693'>Japanese Mercenary Company</String>
		<String _locID='68694'>Japanese Mercenary Company</String>
		<String _locID='68695'>Dacoit Army</String>
		<String _locID='68696'>An army of 8 Dacoit.</String>
		<String _locID='68697'>Indian Mercenary Force</String>
		<String _locID='68698'>Indian Mercenary Force</String>
		<String _locID='68699'>Ronin/Ninja Army</String>
		<String _locID='68700'>An army of 2 Ronin and 2 Ninja.</String>
		<String _locID='68701'>Japanese Mercenary Force</String>
		<String _locID='68702'>Japanese Mercenary Force</String>
		<String _locID='68703'>Chakram / Tiger Claw / War Elephant Army</String>
		<String _locID='68704'>An army of 15 Chakram, 12 Tiger Claws, and 1 War Elephant</String>
		<String _locID='68705'>Indian Mercenary Army</String>
		<String _locID='68706'>Indian Mercenary Army</String>
		<String _locID='68707'>Ninja/Sohei Army</String>
		<String _locID='68708'>An army of 12 Ninja and 24 Sohei.</String>
		<String _locID='68709'>Japanese Mercenary Army</String>
		<String _locID='68710'>Japanese Mercenary Army</String>
		<String _locID='68711'>Free Villager</String>
		<String _locID='68712'>Free Sepoy</String>
		<String _locID='68713'>Build a Consulate and choose an ally nation.</String>
		<String _locID='68714'>Build a Consulate and then use it to choose an ally nation. You will be able to use your acquired Export to import powerful mercenary armies. This objective does not affect the ship's progress.</String>
		<String _locID='68715'>TEAM Churches, Monasteries, Mosques, Field Hospitals, and Firepits are cheaper.</String>
		<String _locID='68716'>TEAM improved Barracks, Blockhouse, War Hut, and Nobles' Hut hitpoints.</String>
		<String _locID='68717'>Build a Wonder so your army can Age up.</String>
		<String _locID='68718'>Use a Villager's "Advance to the Next Age" button to build one of the Chinese Wonders and advance to the next Age.</String>
		<String _locID='68719'>Ships a number of Rattan Shield Mercenaries, fast-moving hand infantry.</String>
		<String _locID='68720'>Ships a number of Rattan Shield Mercenaries, fast-moving hand infantry.</String>
		<String _locID='68721'>Ships a number of Rattan Shield Mercenaries, fast-moving hand infantry.</String>
		<String _locID='68722'>Ships a number of Sohei Mercenaries that are good against shock units.</String>
		<String _locID='68723'>Ships a number of Sohei Mercenaries that are good against shock units.</String>
		<String _locID='68724'>TEAM Ships a number of Sohei Mercenaries that are good against shock units.</String>
		<String _locID='68725'>Instead of a Villager, get 2 free Sepoys with every Shipment after this one; +2 Sepoys.</String>
		<String _locID='68726'>Conscript Sepoys</String>
		<String _locID='68727'>Hand infantry, good against shock units / artillery, good against infantry</String>
		<String _locID='68728'>An anti-cavalry, anti-infantry army of hand infantry and artillery.\n5 Boxer: Chinese peasant armed with various weapons. Good against shock units.\n1 Flamethrower: Light artillery better against infantry than buildings.</String>
		<String _locID='68729'>Black Flag Army</String>
		<String _locID='68730'>Hand infantry, good against shock units / artillery, good against infantry</String>
		<String _locID='68731'>An anti-cavalry, anti-infantry army of hand infantry and artillery.\n5 Boxer: Chinese peasant armed with various weapons. Good against shock units.\n1 Flamethrower: Light artillery better against infantry than buildings.</String>
		<String _locID='68732'>Black Flag Army</String>
		<String _locID='68733' symbol='cStringWonderBlackFlagArmy'>Configure this Wonder to produce the Black Flag Army.\n4 Arqubusiers\n1 Flamethrower</String>
		<String _locID='68734' symbol='cStringWonderBlackFlagArmyActive'>This Wonder is producing the Black Flag Army.\n4 Arquebusiers\n1 Flamethrower</String>
		<String _locID='68735' symbol='cStringRMSDeccanLarge'>Lrg Deccan</String>
		<String _locID='68736' symbol='cStringRMSYellowRriverLarge'>Lrg Yellow River</String>
		<String _locID='68737' symbol='cStringRMSSilkRoadLarge'>Lrg Silk Road</String>
		<String _locID='68738' symbol='cStringRMSHonshuLarge'>Lrg Honshu</String>
		<String _locID='68739' symbol='cStringHotkeyPets'>Hero Pets and Disciples Hotkeys</String>
		<String _locID='68740' symbol='cStringChangeHandDamageEffect'>%1s: Changes All Melee Attack Damage by %2.2f%%</String>
		<String _locID='68741' symbol='cStringAddHandDamageEffect'>%1s: Adds %2.2f to Melee Attack Damage</String>
		<String _locID='68742' symbol='cStringSetHandDamageEffect'>%1s: Sets Melee Attack Damage to %2.2f</String>
		<String _locID='68743'>Receive 300 Export. Also relations are now very cheap.</String>
		<String _locID='68744'>Diplomatic Intrigue</String>
		<String _locID='68745'>Advanced Consulate</String>
		<String _locID='68746'>Advanced Consulate Shipment has arrived.</String>
		<String _locID='68747'>Smooth Relations Shipment has arrived.</String>
		<String _locID='68748'>Receive 300 Export. Also relations are now very cheap; +2 Villagers.</String>
		<String _locID='68749'>Diplomatic Intrigue</String>
		<String _locID='68750'>Smooth Relations Shipment has arrived.</String>
		<String _locID='68751'>Increases trade generation by 20% for all tax levels; +1 Villager.</String>
		<String _locID='68752'>Tribute System</String>
		<String _locID='68753'>Tribute System Shipment has arrived.</String>
		<String _locID='68754'>Unlock a new level of trade taxes - 20%; +1 Villager.</String>
		<String _locID='68755'>Trading House</String>
		<String _locID='68756'>Trading House Shipment has arrived.</String>
		<String _locID='68757'>Unlocks experience point generation from Shrines. Increases build bounty for constructing Shrines.</String>
		<String _locID='68758'>Seven Lucky Gods</String>
		<String _locID='68759' symbol='cStringHotkeyVillage'>Village Hotkeys</String>
		<String _locID='68760' symbol='cStringHotkeyCastle'>Castle Hotkeys</String>
		<String _locID='68761' symbol='cStringHotkeyCaravanserai'>Caravanserai Hotkeys</String>
		<String _locID='68762' symbol='cStringHotkeyConsulate'>Consulate Hotkeys</String>
		<String _locID='68763' symbol='cStringHotkeyWarAcademy'>War Academy Hotkeys</String>
		<String _locID='68764' symbol='cStringHotkeyShrine'>Shrine Hotkeys</String>
		<String _locID='68765' symbol='cStringHotkeyDojo'>Dojo Hotkeys</String>
		<String _locID='68766' symbol='cStringHotkeyPaddy'>Rice Paddy and Mill Hotkeys</String>
		<String _locID='68767' symbol='cStringHotkeyTactics'>Unit Tactics Hotkeys</String>
		<String _locID='68768'>Flooded Parcel Shipment has arrived.</String>
		<String _locID='68769'>Semiaquatic Crop Shipment has arrived.</String>
		<String _locID='68770' symbol='cStringTradeTax0'>Export Rate 0%</String>
		<String _locID='68771' symbol='cStringTradeTax5'>Export Rate 5%</String>
		<String _locID='68772' symbol='cStringTradeTax10'>Export Rate 10%</String>
		<String _locID='68773' symbol='cStringTradeTax20'>Export Rate 20%</String>
		<String _locID='68774' symbol='cStringTradeTax0Upgrade'>Export Rate 0% upgrade</String>
		<String _locID='68775' symbol='cStringTradeTax5Upgrade'>Export Rate 5% upgrade</String>
		<String _locID='68776' symbol='cStringTradeTax10Upgrade'>Export Rate 10% upgrade</String>
		<String _locID='68777' symbol='cStringTradeTax20Upgrade'>Export Rate 20% upgrade</String>
		<String _locID='68778' symbol='cStringTradeTaxEconAura5'>Export Rate 5%</String>
		<String _locID='68779' symbol='cStringTradeTaxEconAura10'>Export Rate 10%</String>
		<String _locID='68780' symbol='cStringTradeTaxEconAura20'>Export Rate 20%</String>
		<String _locID='68781' symbol='cStringTradeTax0Off'>Configure to have no Export rate. Gather resource and generate Export at normal rates.</String>
		<String _locID='68782' symbol='cStringTradeTax5Off'>Configure to have a 5% Export rate. Gather resources 5% slower but generate Export 35% faster.</String>
		<String _locID='68783' symbol='cStringTradeTax10Off'>Configure to have a 10% Export rate. Gather resources 10% slower but generate Export 60% faster.</String>
		<String _locID='68784' symbol='cStringTradeTax20Off'>Configure to have a 20% Export rate. Gather resources 20% slower but generate Export 120% faster.</String>
		<String _locID='68785' symbol='cStringTradeTax0On'>You have no Export rate. Gather resources and generate Export at normal rates.</String>
		<String _locID='68786' symbol='cStringTradeTax5On'>You have a 5% Export rate. Gather resources 5% slower but generate Export 35% faster.</String>
		<String _locID='68787' symbol='cStringTradeTax10On'>You have a 10% Export rate. Gather resources 10% slower but generate Export 60% faster.</String>
		<String _locID='68788' symbol='cStringTradeTax20On'>You have a 20% Export rate. Gather resources 20% slower but generate Export 120% faster.</String>
		<String _locID='68789'>Native Asians</String>
		<String _locID='68790'>NAT Jesuit Sentries</String>
		<String _locID='68791' gamecharacter='Lao Chen' soundfilename='YCHEN5002'>We are training too many soldiers. Build a village to house our growing numbers.</String>
		<String _locID='68792' gamecharacter='Captain Huang' soundfilename='YHUAN5007'>Let us build a great wonder in honor of the Emperor. It will raise morale and strengthen our army.</String>
		<String _locID='68793' gamecharacter='Captain Huang'>Otherwise, we will not stand a chance, and our dead will litter the beaches.</String>
		<String _locID='68794' comment='blue'>Imperial Fleet</String>
		<String _locID='68795' comment='red'>Wokou Pirates</String>
		<String _locID='68796'>Imperial Shipbuilder</String>
		<String _locID='68797'>Army of the Zamorin</String>
		<String _locID='68798'>Hostile Natives</String>
		<String _locID='68799'>Friendly Natives</String>
		<String _locID='68800'>Chinese Mutineers</String>
		<String _locID='68801'>Almost a full shipment</String>
		<String _locID='68802'>RM Shipment</String>
		<String _locID='68803' symbol='cStringShrineXP'>Configure all Shrines to produce experience points.</String>
		<String _locID='68804' symbol='cStringShrineXPActive'>All Shrines are producing experience points.</String>
		<String _locID='68805' symbol='cStringHotkeygoldenPavillionRanged'>Ranged Attack Bonus</String>
		<String _locID='68806' symbol='cStringHotkeygoldenPavillionHand'>Hand Attack Bonus</String>
		<String _locID='68807' symbol='cStringHotkeygoldenPavillionHP'>Hitpoints</String>
		<String _locID='68808' symbol='cStringHotkeyFindCastle'>Find Castle</String>
		<String _locID='68809' symbol='cStringHotkeyFindWonder'>Find Wonder</String>
		<String _locID='68810' symbol='cStringHotkeyMoveAllMilitary'>Move all Military Units</String>
		<String _locID='68811' symbol='cStringHotkeyBuildCastle'>Build Castle</String>
		<String _locID='68812' symbol='cStringHotkeyBuildOrchard'>Build Cherry Orchard</String>
		<String _locID='68813' symbol='cStringHotkeyWonders'>Wonder Hotkeys</String>
		<String _locID='68814' symbol='cStringHotkeyStaggerInfantry'>Infantry Stagger Mode</String>
		<String _locID='68815' symbol='cStringHotkeyStaggerCavalry'>Cavalry Stagger Mode</String>
		<String _locID='68816' symbol='cStringHotkeyMeleeInfantry'>Infantry Melee Mode</String>
		<String _locID='68817' symbol='cStringHotkeyMeleeCavalry'>Cavalry Melee Mode</String>
		<String _locID='68818' symbol='cStringHotkeyDefendInfantry'>Infantry Defend Mode</String>
		<String _locID='68819' symbol='cStringHotkeyDefendCavalry'>Cavalry Defend Mode</String>
		<String _locID='688191' symbol='cStringHotkeyDefendCavalry'>Cavalry Trample Mode</String>
		<String _locID='688192' symbol='cStringHotkeyDefendCavalry'>Calaras Trample Mode</String>
		<String _locID='68820' symbol='cStringHotkeyFindLivestockPen'>Find Livestock Pen or Sacred Field</String>
		<String _locID='68821' symbol='cStringHotkeyFindVillage'>Find Village</String>
		<String _locID='68822' symbol='cStringHotkeyFindCaravanserai'>Find Caravanserai</String>
		<String _locID='68823' symbol='cStringHotkeyFindWarAcademy'>Find War Academy</String>
		<String _locID='68824' symbol='cStringHotkeyFindConsulate'>Find Consulate</String>
		<String _locID='68825' symbol='cStringHotkeyFindDojo'>Find Dojo</String>
		<String _locID='68826' symbol='cStringHotkeyBuildVillage'>Build Village</String>
		<String _locID='68827' symbol='cStringHotkeyBuildCaravanserai'>Build Caravanserai</String>
		<String _locID='68828' symbol='cStringHotkeyBuildWarAcademy'>Build War Academy</String>
		<String _locID='68829' symbol='cStringHotkeyBuildConsulate'>Build Consulate</String>
		<String _locID='68830' symbol='cStringHotkeyBuildDojo'>Build Dojo</String>
		<String _locID='68831'>Chinese Treasure ship</String>
		<String _locID='68832'>Treasure ship capable of producing resources.</String>
		<String _locID='68833'>Treasure Ship</String>
		<String _locID='68834'>SPC YP Stage 1 Treasure Ship</String>
		<String _locID='68835'>Chinese Treasure ship</String>
		<String _locID='68836'>Treasure ship capable of producing resources.</String>
		<String _locID='68837'>Treasure Ship</String>
		<String _locID='68838'>SPC YP Stage 2 Treasure Ship</String>
		<String _locID='68839'>Chinese Treasure ship</String>
		<String _locID='68840'>Treasure ship capable of producing resources.</String>
		<String _locID='68841'>Treasure Ship</String>
		<String _locID='68842'>SPC YP Stage 3 Treasure Ship</String>
		<String _locID='68843'>Chinese treasure ship</String>
		<String _locID='68844'>Treasure ship capable of producing resources and villagers.</String>
		<String _locID='68845'>Treasure Ship</String>
		<String _locID='68846'>SPC YP Stage 4 Treasure Ship</String>
		<String _locID='68847'>Inspiration</String>
		<String _locID='68848'>End Relations</String>
		<String _locID='68849'>Open Relations</String>
		<String _locID='68850'>Ranged Damage</String>
		<String _locID='68851'>Hand Damage</String>
		<String _locID='68852'>Hitpoints</String>
		<String _locID='68853' symbol='cStringHotkeyFindMilitary'>Find all military</String>
		<String _locID='68854' symbol='cStringHotkeyBuildLivestockPen'>Build Livestock Pen, Hunter's Lodge or Sacred Field</String>
		<String _locID='68855' symbol='cStringypPowerAdvancedGoodFortune'>Advanced Transcendence</String>
		<String _locID='68856'>Wonder powers enhanced.</String>
		<String _locID='68857'>Advanced Wonder Powers</String>
		<String _locID='68858'>Advanced Wonders Shipment has arrived.</String>
		<String _locID='68859'>For the rest of the game, a tiny trickle of all resources enriches you (less Export and fewer experience points than other resources); +1 Villager.</String>
		<String _locID='68860'>Sumptuary Laws</String>
		<String _locID='68861'>Foreign Logging Shipment has arrived.</String>
		<String _locID='68862'>Rainbow Trickle Shipment has arrived.</String>
		<String _locID='68863'>For the rest of the game, a tiny trickle of all resources enriches you (less Export and fewer experience points than other resources).</String>
		<String _locID='68864'>Sumptuary Laws</String>
		<String _locID='68865'>Rainbow Trickle Shipment has arrived.</String>
		<String _locID='68866'>Team 1 Shrine Wagon</String>
		<String _locID='68867'>Distributivism Shipment has arrived.</String>
		<String _locID='68868'>Manoeuvre cavalry good against shock units</String>
		<String _locID='68869'>Manoeuvre cavalry. Good against shock units.</String>
		<String _locID='68870'>Keshik</String>
		<String _locID='68871'>CAV R-MA Keshik</String>
		<String _locID='68872'>Recon unit</String>
		<String _locID='68873'>Mongolian reconnaissance unit with good line of sight but weak attack.</String>
		<String _locID='68874'>Mongol Scout</String>
		<String _locID='68875'>CAV H-SC Steppe Rider</String>
		<String _locID='68876'>TEAM 2 Mongol Scouts</String>
		<String _locID='68877'>TEAM Dutch player sent everyone an Envoy.</String>
		<String _locID='68878'>TEAM Chinese player sent everyone Mongol Scouts.</String>
		<String _locID='68879'>Ships 1 Castle Rickshaw that can transform into a Castle.</String>
		<String _locID='68880'>TEAM 1 Castle Rickshaw</String>
		<String _locID='68881'>TEAM Rice Paddies, Farms, Mills, Livestock Pens, Villages, and Plantations are cheaper, and build much more quickly.</String>
		<String _locID='68882'>TEAM Land Grab</String>
		<String _locID='68883'>Land Grab Shipment has arrived.</String>
		<String _locID='68884'>TEAM Land Grab Shipment has arrived.</String>
		<String _locID='68885'>Rice Paddies, Farms, Mills, Livestock Pens, Sacred Fields, Villages, and Plantations are cheaper, and build much more quickly; +1 Villager.</String>
		<String _locID='68886'>Land Grab</String>
		<String _locID='68887'>Land Grab Shipment has arrived.</String>
		<String _locID='68888'>Samurai, Daimyo, and Shogun attack and hitpoints increased.</String>
		<String _locID='68889'>Warring States</String>
		<String _locID='68890'>Warring States Shipment has arrived.</String>
		<String _locID='68891'>Noble Combat Shipment has arrived.</String>
		<String _locID='68892'>Shrines are cheaper.</String>
		<String _locID='68893'>Shinbutso Shugo</String>
		<String _locID='68894'>Virginia Company Shipment has arrived.</String>
		<String _locID='68895'>Shinbutso Shugo Shipment has arrived.</String>
		<String _locID='68896'>Train Gurkhas from the Consulate; +1 Villager.</String>
		<String _locID='68897'>Enlist Gurkhas</String>
		<String _locID='68898'>Enlist Gurkhas Shipment has arrived.</String>
		<String _locID='68899'>Gurkha Aid Shipment has arrived.</String>
		<String _locID='68900'>Town Center attack increased, and you can call out Irregulars two more times.</String>
		<String _locID='68901'>Enlist Irregulars</String>
		<String _locID='68902'>Enlist Irregulars Shipment has arrived.</String>
		<String _locID='68903'>Gurkhas and their Mansabdar deal more damage against line units, and you now get free Gurkhas with every Consulate improvement; +3 Villagers.</String>
		<String _locID='68904'>Gurkha Rifle Regiment</String>
		<String _locID='68905'>Gurkha Aid Shipment has arrived.</String>
		<String _locID='68906'>Enlist Gurkhas</String>
		<String _locID='68907'>All artillery train faster.</String>
		<String _locID='68908'>TEAM Engineering School</String>
		<String _locID='68909'>Engineering School Shipment has arrived.</String>
		<String _locID='68910'>TEAM Engineering School Shipment has arrived.</String>
		<String _locID='68911'>War Academies, Barracks, Tent Barracks, Stables, Corrals, and Caravanserais are much cheaper. Blockhouses, Nobles Huts, War Huts and Politecnicas are somewhat cheaper.</String>
		<String _locID='68912'>TEAM Art of War</String>
		<String _locID='68913'>TEAM Barracks cheaper.</String>
		<String _locID='68914'>TEAM War Acadamies cheaper.</String>
		<String _locID='68915'>Now you can train Villagers from Villages.</String>
		<String _locID='68916'>Nomads</String>
		<String _locID='68917'>For the rest of the game, a tiny trickle of all resources enriches you (less Export and fewer experience points than other resources).</String>
		<String _locID='68918'>TEAM Sumptuary Laws</String>
		<String _locID='68919'>Rainbow Trickle Shipment has arrived.</String>
		<String _locID='68920'>TEAM Rainbow Trickle Shipment has arrived.</String>
		<String _locID='68921'>Unit upgrades cheaper.</String>
		<String _locID='68922'>TEAM Cheaper Unit Upgrades</String>
		<String _locID='68923'>TEAM Rainbow Trickle Shipment has arrived.</String>
		<String _locID='68924'>TEAM Cheaper Unit Upgrades Shipment has arrived.</String>
		<String _locID='68925'>Use Artillery Auto Limber</String>
		<String _locID='68926'>Artillery will auto limber if told to move large distances</String>
		<String _locID='68927' symbol='cStringHotkeyFindAllIdleVillagers'>Find All Idle Civilians</String>
		<String _locID='68928' symbol='cStringHotkeyFindAllMilitaryBuildings'>Find All Military Buildings</String>
		<String _locID='68929' symbol='cStringHotkeyFindAllBarracks'>Find All Barracks-type Buildings</String>
		<String _locID='68930' symbol='cStringHotkeyFindAllWarships'>Find All Warships</String>
		<String _locID='68931' symbol='cStringHotkeyFindAllDocks'>Find All Docks</String>
		<String _locID='68932' symbol='cStringHotkeyFindAllStables'>Find All Stable-type Buildings</String>
		<String _locID='68933' symbol='cStringHotkeyFindAllArtilleryFoundries'>Find All Artillery Foundry-type Buildings</String>
		<String _locID='68934' gamecharacter='Huang' soundfilename='YHUAN0000'>All my life, I have had the same dream. A beach. Palms in the morning light. Waves on the sand.</String>
		<String _locID='68935' gamecharacter='Huang' soundfilename='YHUAN0001'>I do not know this place, or where to find it, only that my destiny waits beyond the tide.</String>
		<String _locID='68936'>Blue Banner Army Reforms Shipment has arrived.</String>
		<String _locID='68937' symbol='cStringDojoActionXP'>Generates XP</String>
		<String _locID='68938' symbol='cStringDojoActionYumi'>Yumi spawn</String>
		<String _locID='68939' symbol='cStringDojoActionAshigaru'>Ashigaru spawn</String>
		<String _locID='68940' symbol='cStringDojoActionSamurai'>Samurai spawn</String>
		<String _locID='68941' symbol='cStringDojoActionNaginata'>Naginata Rider spawn</String>
		<String _locID='68942' symbol='cStringDojoActionYabusame'>Yabusame spawn</String>
		<String _locID='68943'>Yellow Banner Army Hitpoints Shipment has arrived.</String>
		<String _locID='68944'>Tigerman, Boxer, Manchu, and Banner Cavalry attack and hitpoints increased.</String>
		<String _locID='68945'>Northern Combat</String>
		<String _locID='68946'>Yellow Banner Army Hitpoints Shipment has arrived.</String>
		<String _locID='68947'>Manchu Attack Shipment has arrived.</String>
		<String _locID='68948'>Chu Ko Nu and Xiangu attack increased and do extra damage to light cavalry and line units.</String>
		<String _locID='68949'>Repelling Volley</String>
		<String _locID='68950'>Red Lantern Army Advanced Combat Shipment has arrived.</String>
		<String _locID='68951'>Han Anti-Cavalry Attack Shipment has arrived.</String>
		<String _locID='68952'>Old Han Anti-line unit Attack Shipment has arrived.</String>
		<String _locID='68953'>Qing Training Shipment has arrived.</String>
		<String _locID='68954'>Wood source</String>
		<String _locID='68955'>A beachy mix of palms in the sand. Harvest for wood.</String>
		<String _locID='68956'>Tree</String>
		<String _locID='68957'>Tree - Ceylon</String>
		<String _locID='68958' symbol='cStringWondergoldenPavillionRangeDmgInc'>ranged attack bonus</String>
		<String _locID='68959' symbol='cStringWondergoldenPavillionHandDmgInc'>hand attack bonus</String>
		<String _locID='68960' symbol='cStringWondergoldenPavillionHPInc'>hitpoint bonus</String>
		<String _locID='68961' symbol='cStringWondergoldenTempleEconAura'>Increased gather rate aura</String>
		<String _locID='68962' symbol='cStringWonderWhitePagodaMonkDmg'>Monk DMG Buff</String>
		<String _locID='68963' gamecharacter='Sailor' soundfilename='YBUIL5008'>Captain, it is you. We worried you had forgotten about us.</String>
		<String _locID='68964' gamecharacter='Sailor' soundfilename='YBUIL5009'>Greetings, Captain. It is good to see you again.</String>
		<String _locID='68965' gamecharacter='Sailor' soundfilename='YBUIL5010'>Many thanks, Captain. We could not have survived long without you.</String>
		<String _locID='68966' gamecharacter='Sailor' soundfilename='YBUIL5011'>We are at your command, Captain.</String>
		<String _locID='68967' symbol='cStringWonderWhitePagodaMonkHP'>Monk HP Buff</String>
		<String _locID='68968' symbol='cStringWonderWhitePagodaDiscipleDMG'>Disciple DMG Buff</String>
		<String _locID='68969' symbol='cStringWonderWhitePagodaDiscipleHP'>Disciple HP Buff</String>
		<String _locID='68970' symbol='cStringPercentChanceToConvert'>Chance To Convert: %.1f%%</String>
		<String _locID='68971' symbol='cStringVillageSpawnMigrant'>Unit spawn</String>
		<String _locID='68972' symbol='cStringVillageSpawnSaiga'>Saiga spawn</String>
		<String _locID='68973' symbol='cStringVillageSpawnLivestock'>Livestock spawn</String>
		<String _locID='68974' symbol='cStringWonderTajMahalTrade'>Export trickle</String>
		<String _locID='68975' symbol='cStringWonderTajMahalFlailiphant'>Flailiphant spawn</String>
		<String _locID='68976' symbol='cStringWonderSummerPalaceStandard'>Blue Banner Army spawn</String>
		<String _locID='68977' symbol='cStringWonderSummerPalaceTerritorial'>Red Lantern Army spawn</String>
		<String _locID='68978' symbol='cStringWonderSummerPalaceMongolian'>Tiger Spirit Army spawn</String>
		<String _locID='68979' symbol='cStringWonderSummerPalaceMing'>Yellow Banner Army spawn</String>
		<String _locID='68980' symbol='cStringWonderSummerPalaceQing'>Qing Army spawn</String>
		<String _locID='68981' symbol='cStringWonderSummerPalaceForbidden'>Green Standard Army spawn</String>
		<String _locID='68982' symbol='cStringWonderSummerPalaceHan'>Red Banner Army spawn</String>
		<String _locID='68983' symbol='cStringWonderPotalaTrade'>Produces Export</String>
		<String _locID='68984' gamecharacter='Captain Huang' soundfilename='YHUAN5004'>It has been too long since we received news from the Admiral. I am growing worried.</String>
		<String _locID='68985' gamecharacter='Lao Chen' soundfilename='YCHEN5005'>You should be worried about us, Captain. Those approaching warriors have murder in their eyes.</String>
		<String _locID='68986' symbol='cStringWonderPotalaDragonGuns'>Jat Lancer spawn</String>
		<String _locID='68987' gamecharacter='Captain Huang' soundfilename='YHUAN5005_PU'>Run, Chen! We have been betrayed. Our only hope is to escape with the ships.</String>
		<String _locID='68988' symbol='cStringWonderPorcelainTowerRainbow'>all resources trickle</String>
		<String _locID='68989' symbol='cStringMonasteryMonkSpawn'>Monk Respawn</String>
		<String _locID='68990' symbol='cStringMonasteryYamabushiSpawn'>Produces yamabushi.</String>
		<String _locID='68991' symbol='cStringWonderImperialPalaceTrade'>Export trickle</String>
		<String _locID='68992' symbol='cStringWonderImperialPalaceYojimbo'>Yojimbo spawn</String>
		<String _locID='68993' symbol='cStringypSPCTreasureShipCrateSpawn'>crate generation</String>
		<String _locID='68994' symbol='cStringMonkFrighten'>Frighten</String>
		<String _locID='68995' symbol='cStringMonkChineseRoundhouse'>Roundhouse ATK</String>
		<String _locID='68997'>February 1421 - At last! After many years of selfless service, I have finally been given the rank of captain. I am to command one of the ships in the Emperor's grand treasure fleet, an undertaking like none other. The glories of the Middle Kingdom will touch every shore.</String>
		<String _locID='68998'>March 1421 - We prepare to sail with more than 300 ships, and a crew of nearly 20,000. However, my good fortune has come at a price. I must serve under the Emperor's nephew, Admiral Jinhai, a notoriously spoiled child of a man.</String>
		<String _locID='68999'>June 1421 - The fleet stops in the port city of Calicut, realm of the Zamorin of Kozhikode. The crew's hatred of the Admiral has reached a fevered pitch. My own patience would be strained if not for Chen, a strange old barnacle that has fastened himself to my side.</String>
		<String _locID='69000'>November 1421 - Familiar waters are far behind us. We sail forever west, long after our companions have turned back. It appears that our fates are linked to the whims of a madman, a child with delusions of grandeur. Yet, what choice do I have? I serve the Emperor.</String>
		<String _locID='69001'>December 1421 - Never did I expect to discover an undiscovered wilderness. How many hours of my youth did I spend gazing over the Jinhsa Jiang, hoping to see a destiny such as this in the rushing waters? But there is no time left for dreams. The lives of my crew depend on me.</String>
		<String _locID='69002'>January 1422 - I miss my home, the sight of the rain falling over the mountains, the peace of an evening's rest. I worry about the Admiral. Perhaps I misjudged him, for he is only a boy. At this moment he may be cowering in the jungle, wishing only to glimpse a friendly face.</String>
		<String _locID='69003'>Houses and Longhouses have more hitpoints and support more population. VIllages, Shrines, and Mietskasernen have somewhat more hitpoints and support more population. Additionaly, Yung build limit increased by +10.</String>
		<String _locID='69004'>TEAM Provincial Administration</String>
		<String _locID='69005'>Shinbutso Shugo Shipment has arrived.</String>
		<String _locID='69006'>TEAM House Hitpoints Shipment has arrived.</String>
		<String _locID='69007'>Rice Paddy upgrades' wood cost removed; +1 Villager.</String>
		<String _locID='69008'>Farmland Conservation</String>
		<String _locID='69009'>Crowded Housing Shipment has arrived.</String>
		<String _locID='69010'>Farmland Conservation Shipment has arrived.</String>
		<String _locID='69011' symbol='cStringHotkeyFindIdleMilitary'>Find all idle military.</String>
		<String _locID='69012'>Sends a Shipment of units from your Consulate:\n-American: 5 Mounted Rifles.\n-British: 8 Green Jackets.\n-Chinese: 8 Nien Riders.\n-Dutch: 8 Skirmishers.\n-French: 7 Chasseurs à Cheval.\n-German: 5 Hussars.\n-Japanese: 8 Kiheitai.\n-Japanese isolation: 10 Onna Bushi.\n-Ottoman: 4 Humbaraci.\n-Portuguese: 5 Dragoons.\n-Russian: 11 Plastuny.</String>
		<String _locID='69013'>Intervention</String>
		<String _locID='69014'>Native American Treaties Shipment has arrived.</String>
		<String _locID='69015'>Consulate Relations Shipment has arrived.</String>
		<String _locID='69016'>Colonial Recruitment Shipment has arrived.</String>
		<String _locID='69017'>Sends a Shipment of units from your Consulate:\n-American: 5 Mounted Rifles.\n-British: 8 Green Jackets.\n-Chinese: 8 Nien Riders.\n-Dutch: 8 Skirmishers.\n-French: 7 Chasseurs à Cheval.\n-German: 5 Hussars.\n-Japanese: 8 Kiheitai.\n-Japanese isolation: 10 Onna Bushi.\n-Ottoman: 4 Humbaraci.\n-Portuguese: 5 Dragoons.\n-Russian: 11 Plastuny.\n+3 Villagers.</String>
		<String _locID='69018'>Intervention</String>
		<String _locID='69019'>Consulate Relations Shipment has arrived.</String>
		<String _locID='69020'>Native warrior attack increased and training time reduced.</String>
		<String _locID='69021'>Native Warrior Attack</String>
		<String _locID='69022'>Native Warrior Combat Shipment has arrived.</String>
		<String _locID='69023'>Native Warrior Attack Shipment has arrived.</String>
		<String _locID='69024'>Native warrior attack increased and training time reduced; +1 Villager.</String>
		<String _locID='69025'>Native Warrior Attack</String>
		<String _locID='69026'>Native Warrior Attack Shipment has arrived.</String>
		<String _locID='69027'>Native warrior hitpoints and speed increased; +3 Villagers.</String>
		<String _locID='69028'>Native Warrior Hitpoints</String>
		<String _locID='69029'>Native Warrior Attack Shipment has arrived.</String>
		<String _locID='69030'>Native Warrior Hitpoints Shipment has arrived.</String>
		<String _locID='69031'>Native warrior hitpoints and speed increased.</String>
		<String _locID='69032'>Native Warrior Hitpoints</String>
		<String _locID='69033'>Native Warrior Hitpoints Shipment has arrived.</String>
		<String _locID='69034'>Native warriors are less expensive and you can train more of them.</String>
		<String _locID='69035'>Native Alliance</String>
		<String _locID='69036'>Native American Warriors Shipment has arrived.</String>
		<String _locID='69037'>Native Incorporation Shipment has arrived.</String>
		<String _locID='69038'>Native Leadership Shipment has arrived.</String>
		<String _locID='69039'>Native Warriors Shipment has arrived.</String>
		<String _locID='69040'>Native warriors are less expensive and you can train more of them; +2 Villagers.</String>
		<String _locID='69041'>Native Alliance</String>
		<String _locID='69042'>Native Incorporation Shipment has arrived.</String>
		<String _locID='69043'>You get Export from each different allied tribe.</String>
		<String _locID='69044'>Native Crafts</String>
		<String _locID='69045'>Native Treaties Shipment has arrived.</String>
		<String _locID='69046'>You get Export from each different allied tribe; +3 Villagers.</String>
		<String _locID='69047'>Native Crafts</String>
		<String _locID='69048'>Native Treaties Shipment has arrived.</String>
		<String _locID='69049'>Native Trade Tax Shipment has arrived.</String>
		<String _locID='69050' symbol='cStringFindWondergoldenPavillion'>Find golden Pavilion</String>
		<String _locID='69051' gamecharacter='Lao Chen' soundfilename='YCHEN5009'>This strange land is on no map I know.</String>
		<String _locID='69052' gamecharacter='Captain Huang' soundfilename='YHUAN5013'>Where we are is a mystery for another time. The fleet has been scattered along the coast. We must locate our ships and any surviving crew.</String>
		<String _locID='69053' gamecharacter='Lao Chen' soundfilename='YCHEN5010'>Natives, and hostile ones! They act as though we wanted to crash upon this cursed rock.</String>
		<String _locID='69054' gamecharacter='Sailor' soundfilename='YBUIL5003'>Captain, we are here! Help us!</String>
		<String _locID='69055' gamecharacter='Sailor' soundfilename='YBUIL5004'>Thank the Goddess, you've come! Beware of the natives, for they are fierce!</String>
		<String _locID='69056' gamecharacter='Sailor' soundfilename='YBUIL5005'>Hurry, Captain. We cannot hold out much longer against these hostiles.</String>
		<String _locID='69057' gamecharacter='Captain Huang' soundfilename='YHUAN5015'>I have had enough. Strangers or not, we have done nothing to these hostiles.</String>
		<String _locID='69058' gamecharacter='Captain Huang' soundfilename='YHUAN5016'>We are going to finish this little war before it truly begins.</String>
		<String _locID='69059' gamecharacter='Captain Huang' soundfilename='YHUAN5017'>Let us hope there are no more of them. I doubt we could handle one more heated battle like that one.</String>
		<String _locID='69060' gamecharacter='Lao Chen' soundfilename='YCHEN5012'>Speak for yourself, Captain.</String>
		<String _locID='69061' gamecharacter='Lao Chen' soundfilename='YCHEN5011'>Captain, why is it that whenever we're together I find myself facing the tip of a sword?</String>
		<String _locID='69062'>East Indiamen Shipment has arrived.</String>
		<String _locID='69063'>East Indiamen Shipment has arrived.</String>
		<String _locID='69064' symbol='cStringypDecreasecoinCostsNugget'>Empress Zoe's bankbook grants a 5 percent discount on most coin costs.</String>
		<String _locID='69065' symbol='cStringypDecreasecoinCostsNuggetActivate'>%1s has recovered Empress Zoe's bankbook and now receives a 5 percent discount on most coin costs.</String>
		<String _locID='69066'>Accupuncture Shipment has arrived.</String>
		<String _locID='69067'>TEAM Accupuncture Shipment has arrived.</String>
		<String _locID='69068'>Advanced Irregulars Shipment has arrived.</String>
		<String _locID='69069'>Chinese Imperial Navy Shipment has arrived.</String>
		<String _locID='69070'>Snatch the Pebble Shipment has arrived.</String>
		<String _locID='69071'>Kung Fu Shipment has arrived.</String>
		<String _locID='69072'>Confuscious' Gift Shipment has arrived.</String>
		<String _locID='69073'>Conscript Sepoys Shipment has arrived.</String>
		<String _locID='69074'>Howdah Discipline Shipment has arrived.</String>
		<String _locID='69075'>Enlist Gurkhas Shipment has arrived.</String>
		<String _locID='69076'>Tiger Spirit Army Armor Shipment has arrived.</String>
		<String _locID='69077'>Increased Tribute Shipment has arrived.</String>
		<String _locID='69078'>Brahmin Combat Shipment has arrived.</String>
		<String _locID='69079'>Brahmin Frighten Shipment has arrived.</String>
		<String _locID='69080'>Urumi Resistance Shipment has arrived.</String>
		<String _locID='69081'>TEAM Infantry Hitpoints and Speed Shipment has arrived.</String>
		<String _locID='69082'>Japanese Monk Combat Shipment has arrived.</String>
		<String _locID='69083'>Japanese Monk Range Aura Shipment has arrived.</String>
		<String _locID='69084'>Scare Shipment has arrived.</String>
		<String _locID='69085'>TEAM Land Grab Shipment has arrived.</String>
		<String _locID='69086'>Master Yamabushi Shipment has arrived.</String>
		<String _locID='69087'>Nomads Shipment has arrived.</String>
		<String _locID='69088'>Shrine Learning Shipment has arrived.</String>
		<String _locID='69089'>Great Migration Shipment has arrived.</String>
		<String _locID='69090'>Eastern Pigs Shipment has arrived.</String>
		<String _locID='69091'>Southern Pigs Shipment has arrived.</String>
		<String _locID='69092'>Central Pigs Shipment has arrived.</String>
		<String _locID='69093'>Northern Refugees Shipment has arrived.</String>
		<String _locID='69094'>Western Refugees Shipment has arrived.</String>
		<String _locID='69095'>Saiga Herd Shipment has arrived.</String>
		<String _locID='69096'>Flatland Castle Shipment has arrived.</String>
		<String _locID='69097'>Flatland Castle Shipment has arrived.</String>
		<String _locID='69098'>Hill Castle Shipment has arrived.</String>
		<String _locID='69099'>Hill Castle Shipment has arrived.</String>
		<String _locID='69100'>Mountain Castle Shipment has arrived.</String>
		<String _locID='69101'>Mountain Castle Shipment has arrived.</String>
		<String _locID='69102'>The Raj Shipment has arrived.</String>
		<String _locID='69103'>Zen Diet Shipment has arrived.</String>
		<!-- String _locID ='69104' symbol ='cStringAbstractNameDaimyo'>Daimyo and Shogun</String -->
		<String _locID='69104' symbol='cStringAbstractNameDaimyo'>Gensui</String>
		<String _locID='69105'>Expanded Market</String>
		<String _locID='69106'>Expanded Market Shipment has arrived.</String>
		<String _locID='69107'>Transforms into a Market</String>
		<String _locID='69108'>Transforms into a Market to provide economic improvements and a place to buy and sell resources.</String>
		<String _locID='69109'>Market Rickshaw</String>
		<String _locID='69110'>VIL Market Rickshaw</String>
		<String _locID='69111'>Ships a market wagon and markets have a better rate of exchange; +1 Villager.</String>
		<String _locID='69112'>Expanded Market</String>
		<String _locID='69113'>Expanded Market</String>
		<String _locID='69114'>Expanded Market Shipment has arrived.</String>
		<String _locID='69115'>Bazaar</String>
		<String _locID='69116'>Bazaar Shipment has arrived.</String>
		<String _locID='69117'>Ships a Market Rickshaw and Markets have much better sell rates and slightly better buy rates.</String>
		<String _locID='69118'>Commodities Market</String>
		<String _locID='69119'>Bazaar</String>
		<String _locID='69120'>Bazaar Shipment has arrived.</String>
		<String _locID='69121'>Commodities Market</String>
		<String _locID='69122'>Commodoties Market Shipment has arrived.</String>
		<String _locID='69123'>Transforms into a Trading Post</String>
		<String _locID='69124'>Transforms into a Trading Post to establish Trade or Native relations.</String>
		<String _locID='69125'>Trading Post Rickshaw</String>
		<String _locID='69126'>VIL Trading Post Rickshaw</String>
		<String _locID='69127'>Expanded Trading Post Shipment has arrived.</String>
		<String _locID='69128'>Expanded Trading Post Shipment has arrived.</String>
		<String _locID='69129'>Sepoy, Gurkha, and Sowar hitpoints and attack increased; +3 Villagers.</String>
		<String _locID='69130'>British East India Company</String>
		<String _locID='69131'>Noble Combat Shipment has arrived.</String>
		<String _locID='69132'>East India Company Shipment has arrived.</String>
		<String _locID='69133'>Native Asian skirmisher, good against infantry</String>
		<String _locID='69134'>Nepalese skirmisher that is accurate to a long range. Good against infantry.</String>
		<String _locID='69135'>Gurkha</String>
		<String _locID='69136'>INF R-SK Gurkha</String>
		<String _locID='69137'>Mansabdar. Inspires nearby Gurkhas</String>
		<String _locID='69138'>Inspires all nearby Gurkha. Indian skirmisher that is accurate to a long range. Good against infantry.</String>
		<String _locID='69139'>Mansabdar Gurkha</String>
		<String _locID='69140'>MAN Gurkha</String>
		<String _locID='69141' symbol='cStringAbstractNameGurkha'>Gurkha</String>
		<String _locID='69142' symbol='cStringAbstractNameMansabdar'>Mansabdar</String>
		<String _locID='69143'>7 Gurkhas +3 Villagers</String>
		<String _locID='69144'>12 Gurkhas +4 Villagers</String>
		<String _locID='69145'>6 Gurkha +1 Villager</String>
		<String _locID='69146'>Auto Gather</String>
		<String _locID='69147'>Build</String>
		<String _locID='69148'>Discover</String>
		<String _locID='69149'>Autogather</String>
		<String _locID='69150'>Crate gather</String>
		<String _locID='69151'>Hunting</String>
		<String _locID='69152'>HP increase with similar units</String>
		<String _locID='69153'>DMG increase with similar units</String>
		<String _locID='69154'>Flying Crow spawn</String>
		<String _locID='69155'>Heal</String>
		<String _locID='69156'>Boat Manager</String>
		<String _locID='69157'>Strelet Spawn</String>
		<String _locID='69158'>Spawn Unit</String>
		<String _locID='69159'>Macehualtin Spawn</String>
		<String _locID='69160'>speed increase with like units</String>
		<String _locID='69161'>Autoconvert</String>
		<String _locID='69162'>production speed dance</String>
		<String _locID='69163'>experience points trickle dance</String>
		<String _locID='69164'>increased gather rates dance</String>
		<String _locID='69165'>building HP dance</String>
		<String _locID='69166'>building DMG dance</String>
		<String _locID='69167'>ship HP dance</String>
		<String _locID='69168'>ship DMG dance</String>
		<String _locID='69169'>warrior spawn dance</String>
		<String _locID='69170'>travois spawn dance</String>
		<String _locID='69171'>population cap boost dance</String>
		<String _locID='69172'>unit regeneration dance</String>
		<String _locID='69173'>Skull Knight spawn dance</String>
		<String _locID='69174'>Dog Soldier spawn dance</String>
		<String _locID='69175'>War Chief spawn dance</String>
		<String _locID='69176'>War Chief HP dance</String>
		<String _locID='69177'>healer spawn dance</String>
		<String _locID='69178'>siege DMG dance</String>
		<String _locID='69179'>DMG dance</String>
		<String _locID='69180'>Settler Wagon spawn</String>
		<String _locID='69181'>Sheep spawn</String>
		<String _locID='69182'>Unit spawn</String>
		<String _locID='69183'>no work</String>
		<String _locID='69184'/>
		<String _locID='69185' symbol='cStringTradeMarket'>Export Market</String>
		<String _locID='69186'>Siege Aura</String>
		<String _locID='69187'>Pet HP Aura</String>
		<String _locID='69188'>Pet DMG Aura</String>
		<String _locID='69189'>Disciple HP Aura</String>
		<String _locID='69190'>Disciple DMG Aura</String>
		<String _locID='69191'>All Native lore improvements at Trading Posts cost less.</String>
		<String _locID='69192'>Native Learning</String>
		<String _locID='69193'>Native American Lore Shipment has arrived.</String>
		<String _locID='69194'>All Native lore improvements at Trading Posts cost less; +2 Villagers.</String>
		<String _locID='69195'>Native Learning</String>
		<String _locID='69196'>Unlocks Monitors.</String>
		<String _locID='69197'>Unlock Monitors</String>
		<String _locID='69198'>Imperial Monitor</String>
		<String _locID='69199'>Imperial upgrade for Monitors.</String>
		<String _locID='69200'>Imperial Monitors</String>
		<String _locID='69201'>Imperial Monitor</String>
		<String _locID='69202' symbol='cStringCreateHCMonk'>Monk Name</String>
		<String _locID='69203'>TEAM Better Housing Shipment has arrived.</String>
		<String _locID='69204'>Mercenaries are cheaper; +3 Villagers.</String>
		<String _locID='69205'>Mercenary Loyalty</String>
		<String _locID='69206'>Mercenary Loyalty Shipment has arrived.</String>
		<String _locID='69207'>6 Meteor Hammers</String>
		<String _locID='69208'>Converts all Villagers into Disciples.</String>
		<String _locID='69209'>Boxer Rebellion</String>
		<String _locID='69210'>Sepoy Rebellion Shipment has arrived.</String>
		<String _locID='69211'>Boxer Rebellion Shipment has arrived.</String>
		<String _locID='69212'>Maximum population increased.</String>
		<String _locID='69213'>Population Boom</String>
		<String _locID='69214'>TEAM Better Housing Shipment has arrived.</String>
		<String _locID='69215'>Population Boom Shipment has arrived.</String>
		<String _locID='69216'>All units get increased attack and hitpoints.</String>
		<String _locID='69217'>Western Reforms</String>
		<String _locID='69218'>Infantry Siege Shipment has arrived.</String>
		<String _locID='69219'>Western Reforms Shipment has arrived.</String>
		<String _locID='69220' gamecharacter='Colonel Edwardson' soundfilename='YEDWA5000_PU'>The natives of this region wish to rise up and claimed our saltpeter sites, which we require for gunpowder. We must act, and act now.</String>
		<String _locID='69221' gamecharacter='Colonel Edwardson' soundfilename='YEDWA5001'>That is all. The men are yours, Lieutenant.</String>
		<String _locID='69222' gamecharacter='Lieutenant Nanib' soundfilename='YNANI5000'>We will not let the enemy have one handful of saltpeter, Sir. You have my word.</String>
		<String _locID='69223'>Nerfing Wokou units.</String>
		<String _locID='69224' gamecharacter='Lieutenant Nanib' soundfilename='YNANI5001_PU'>Establish a headquarters here. And hurry. The natives are eager to win back their homeland.	</String>
		<String _locID='69225' gamecharacter='Lieutenant Nanib' soundfilename='YNANI5002'>The natives rush to seize the Company's saltpeter route. We must stop their progress by destroying the trading posts.</String>
		<String _locID='69226' gamecharacter='Colonel Edwardson' soundfilename='YEDWA5002'>This is no time for celebration, Lieutenant. There are two other trading posts that require your attention. Now get on with it!</String>
		<String _locID='69227' gamecharacter='Lieutenant Nanib' soundfilename='YNANI5003'>It's an ambush! Defend yourselves!</String>
		<String _locID='69228' gamecharacter='Colonel Edwardson' soundfilename='YEDWA5003'>The Sikhs have compromised our interests here. We must claim the sites to the east to reinvigorate the flow of saltpeter.</String>
		<String _locID='69229' gamecharacter='Colonel Edwardson' soundfilename='YEDWA5004'>You should establish a field for grazing animals. I've seen such spaces work wonders for the natives in this region.  </String>
		<String _locID='69230' gamecharacter='Colonel Edwardson'>The Sikh stockades overflow with those too smart to participate in this insurrection. Free them, and put them to work.</String>
		<String _locID='69231' gamecharacter='Colonel Edwardson' soundfilename='YEDWA5008'>Wonderful. Our interests in the Punjab have been maintained. You may make something of yourself after all, Lieutenant.</String>
		<String _locID='69232' gamecharacter='Colonel Edwardson' soundfilename='YEDWA5005'>Just our luck, natives have settled on my saltpeter sites. No matter. Relocate them, Lieutenant.</String>
		<String _locID='69233' gamecharacter='Colonel Edwardson' soundfilename='YEDWA5006'>Don't let these elephants startle you, Nanib. Aim for the eyes.</String>
		<String _locID='69234' gamecharacter='Sepoy' soundfilename='YINDI5001'>Our men are with you, Lieutenant Nanib, but our meager force is no match for the Company vanguard.</String>
		<String _locID='69235' gamecharacter='Lieutenant Nanib' soundfilename='YNANI5010'>Then we must proceed carefully and avoid the patrols until we can find a way into the city. We must free the Shah.</String>
		<String _locID='69236' gamecharacter='Lieutenant Nanib' soundfilename='YNANI5011'>A sudden noise might spook those elephants. If we are lucky, they will be our battering rams.</String>
		<String _locID='69237' gamecharacter='Sepoy' soundfilename='YINDI5002'>The freedom fighters have come. We are with you, Lieutenant!</String>
		<String _locID='69238' gamecharacter='Private Walsh' soundfilename='YENGL5000'>Do you hear something? A rumble?</String>
		<String _locID='69239' gamecharacter='Private Morrison' soundfilename='YENGL5001'>I don't hear a thing.</String>
		<String _locID='69240' gamecharacter='Lieutenant Nanib' soundfilename='YNANI5012'>Look for more elephants. By harnessing their strength, we can break any wall that stands in our way.</String>
		<String _locID='69241' gamecharacter='Citizen of Delhi' soundfilename='YINDI5003'>You have freed us, stranger. We will repay you with our lives. Tell us what to do.</String>
		<String _locID='69242' gamecharacter='Lieutenant Nanib' soundfilename='YNANI5013'>Many of the sepoys are siding with us. The more men we find or free, the stronger our rebellion will become.</String>
		<String _locID='69243' gamecharacter='Sepoy' soundfilename='YINDI5004'>For a free India!</String>
		<String _locID='69244' gamecharacter='Lieutenant Nanib' soundfilename='YNANI5014'>The only way through that wall is to have an elephant knock it down for us. After that, we will march right in.</String>
		<String _locID='69245' gamecharacter='Company Sentry' soundfilename='YENGL5002'>Shoot it! Shoot it! It's headed right for the gates!</String>
		<String _locID='69246' gamecharacter='Company Sergeant Major' soundfilename='YENGL5003'>This is a city, not a circus! Move more troops into the streets, and end this uprising.</String>
		<String _locID='69247' gamecharacter='Sepoy' soundfilename='YINDI5005'>India will be ruled by Indians!</String>
		<String _locID='69248' gamecharacter='Lieutenant Nanib' soundfilename='YNANI5015'>We must act now, while the guards try to subdue that rampaging elephant. Free the Shah and set fire to the stockades.</String>
		<String _locID='69249' gamecharacter='Lieutenant Nanib' soundfilename='YNANI5016'>Fighting between sepoys and the British has broken out inside the fort. We must get through the gates and turn the tide.</String>
		<String _locID='69250' gamecharacter='Lieutenant Nanib' soundfilename='YNANI5017'>The Shah is free, and the citizens of Delhi are rising up against their oppressors.</String>
		<String _locID='69251' gamecharacter='Lieutenant Nanib' soundfilename='YNANI5018'>Like the cowards that they are, the Company vanguard has retreated to the opposite side of the river. We must destroy them before they can regroup.</String>
		<String _locID='69252' gamecharacter='Lieutenant Nanib' soundfilename='YNANI5019'>We must escort the Shah to greet his subjects. When the people see him, they will rise up with us, and fight.  </String>
		<String _locID='69253' gamecharacter='Citizen of Delhi' soundfilename='YINDI5006'>The Shah is free, just as they said. Take back Delhi! Take back India! </String>
		<String _locID='69254' gamecharacter='Lieutenant Nanib' soundfilename='YNANI5020'>The Company brings in ships to reinforce from the sea. We have to stop this before we are overrun.</String>
		<String _locID='69255' gamecharacter='Lieutenant Nanib' soundfilename='YNANI5021'>The Company has weapons scattered across the city. If we wish to uproot the tree, we must dig up every poisonous root.</String>
		<String _locID='69256' gamecharacter='Lieutenant Nanib' soundfilename='YNANI5022'>Let us see the Company shoot us without bullets, slay without swords.</String>
		<String _locID='69257' gamecharacter='Lieutenant Nanib' soundfilename='YNANI5023'>Delhi is ours. This day will be remembered, for this is the day we set our nation free.</String>
		<String _locID='69258'>Urumi Swordsmen Regiment</String>
		<String _locID='69259'>Ships 1 Mansabdar Urumi Swordsman and 9 Urumi Swordsmen; +4 Villagers.</String>
		<String _locID='69260'>Ships 1 Mansabdar Sowar and 8 Sowars; +4 Villagers.</String>
		<String _locID='69261'>Sowar Regiment</String>
		<String _locID='69262'>Ships 1 Mansabdar Howdah and 1 Howdah; +4 Villagers.</String>
		<String _locID='69263'>Howdah Regiment</String>
		<String _locID='69264'>{E^food source^}{J^Enhances nearby Shrines^}</String>
		<String _locID='69265'>{E^Vampire-like appearance. Harvest for food.^}{J^Vampire-like appearance. Attracted to nearby Shrines. Enhances resources generated by Shrines.^}</String>
		<String _locID='69266'>Musk Deer</String>
		<String _locID='69267'>3 Monitor Lizards</String>
		<String _locID='69268'>TEAM 2 Monitor Lizards</String>
		<String _locID='69269'>TEAM 2 Missionaries</String>
		<String _locID='69270'>3 Missionaries</String>
		<String _locID='69271'>Ships 8 Fishing Boats.</String>
		<String _locID='69272'>8 Fishing Boats</String>
		<String _locID='69273'>Flaming Arrow Cost Shipment has arrived.</String>
		<String _locID='69274'>Morutaru Attack Shipment has arrived.</String>
		<String _locID='69275'>Flaming Arrow Hitpoints Shipment has arrived.</String>
		<String _locID='69276'>Morutaru attack, range, and line of sight increased.</String>
		<String _locID='69277'>Morutaru Range</String>
		<String _locID='69278'>Morutaru Attack Shipment has arrived.</String>
		<String _locID='69279'>Morutaru Range Shipment has arrived.</String>
		<String _locID='69280'>Morutaru Attack Shipment has arrived.</String>
		<String _locID='69281'>Improvement building</String>
		<String _locID='69282'>Trains healers and provides colony improvements and unique improvements.</String>
		<String _locID='69283'>Church</String>
		<String _locID='69284'>Church Asian</String>
		<String _locID='69285'>Mercenary building</String>
		<String _locID='69286'>Trains sinister outlaws and mercenaries.</String>
		<String _locID='69287'>Saloon</String>
		<String _locID='69288'>Saloon Asian</String>
		<String _locID='69289'>Transforms into a Factory</String>
		<String _locID='69290'>Transforms into a Factory for economic and heavy artillery production.</String>
		<String _locID='69291'>Saloon Wagon</String>
		<String _locID='69292'>VIL Saloon Wagon</String>
		<String _locID='69293'>Transforms into a Church</String>
		<String _locID='69294'>Transforms into a Church for colony improvements and unique improvements.</String>
		<String _locID='69295'>Church Wagon</String>
		<String _locID='69296'>VIL Church Wagon</String>
		<String _locID='69297'>Exalted upgrade for Gurkhas.</String>
		<String _locID='69298'>Exalted Gurkhas</String>
		<String _locID='69299'>Exalted Arquebusier</String>
		<String _locID='69300'>Exalted Gurkha Jemadar</String>
		<String _locID='69301'>Exalted Gurkha</String>
		<String _locID='69302'>Exalted Gurkha</String>
		<String _locID='69303'>Disciplined Gurkha Jemadar</String>
		<String _locID='69304'>Honored Gurkha Jemadar</String>
		<String _locID='69305' symbol='cStringHotkeyFindFishingBoats'>Find All Idle Fishing Boats</String>
		<String _locID='69306'>4 Flaming Arrows</String>
		<String _locID='69307'>Build a Town Center.</String>
		<String _locID='69308'>Use your Covered Wagon to build a Town Center. Find a suitable location with plenty of accessible resources.</String>
		<String _locID='69309'>Build Trading Posts on the Trade Route.</String>
		<String _locID='69310'>Build Trading Posts on the natives' Trade Route and claim the region for the British East India Company.</String>
		<String _locID='69311'>Build Trading Posts on the saltpeter sites.</String>
		<String _locID='69312'>Saltpeter is a lucrative commodity, and essential to the survival of the British East India Company. All areas rich in saltpeter must be acquired, no matter what the cost.</String>
		<String _locID='69313'>Build a Sacred Field.</String>
		<String _locID='69314'>The Indians gain extra experience points for herdables that are tasked on their Sacred Fields. Build a Sacred Field and send any herdables you discover to get an experience point boost.</String>
		<String _locID='69315' symbol='cStringNoRushStarted'>Cease Fire.</String>
		<String _locID='69316'>Transforms into a Monastery</String>
		<String _locID='69317'>Transforms into a Monastery for training repentant mercenaries or researching unique Monk technologies.</String>
		<String _locID='69318'>Monastery Rickshaw</String>
		<String _locID='69319'>VIL Monastery Rickshaw</String>
		<String _locID='69320'>Move east to the Company Town Center.</String>
		<String _locID='69321'>Move your small force east to safety in the Company-controlled village.</String>
		<String _locID='69322'>Destroy the 8 Barracks of the resistance fighters.</String>
		<String _locID='69323'>A large band of Arsonists are striking from Barracks located in the countryside.  Every one of these resistance centers must be located and then destroyed.</String>
		<String _locID='69324' comment='Hindu Brahmin death'>I will live again, if only as a butterfly.</String>
		<String _locID='69325' comment='Buddhist Ikko-Ikki death'>So much for enlightenment.</String>
		<String _locID='69326' comment='Shaolin Monk death'>My last thoughts are of compassion...and unbearable pain.</String>
		<String _locID='69327'>Barracks Destroyed: 0/8</String>
		<String _locID='69328'>Barracks Destroyed: 1/8</String>
		<String _locID='69329'>Barracks Destroyed: 2/8</String>
		<String _locID='69330'>Barracks Destroyed: 3/8</String>
		<String _locID='69331'>Barracks Destroyed: 4/8</String>
		<String _locID='69332'>Barracks Destroyed: 5/8</String>
		<String _locID='69333'>Barracks Destroyed: 6/8</String>
		<String _locID='69334'>Barracks Destroyed: 7/8</String>
		<String _locID='69335'>Barracks Destroyed: 8/8</String>
		<String _locID='69336'>Defeat all of the Company soldiers in the town.</String>
		<String _locID='69337'>The Sepoys are rebelling! Drive the Company soldiers from the village and claim it for the headquarters of your resistance.</String>
		<String _locID='69338'>Destroy the Command Post.</String>
		<String _locID='69339'>The Company's Arsenals are full of weapons that need to be destroyed if the British East India Company is to be defeated. Try a charge on the front gates, or find another way in.</String>
		<String _locID='69340'>Fight your way into the eastern Mines.</String>
		<String _locID='69341'>The eastern Mines will provide you with an alternate method of striking at the Company's Arsenal.</String>
		<String _locID='69342'>Destroy the Weapon Caches in the mine.</String>
		<String _locID='69343'>The Weapon Caches are connected to the Arsenals that lie above. Destroying them will cause a chain reaction that will bring the entire Fort crashing down around the British.</String>
		<String _locID='69344'>Destroy the Trading Posts on the saltpeter sites.</String>
		<String _locID='69345'>Edwardson's army needs to be drawn out and destroyed. Build up experience points by destroying Trading Posts and other Company buildings. When you earn enough XP, Edwardson will come after you.</String>
		<String _locID='69346'>Prepare your defenses and destroy Edwardson's incoming army.</String>
		<String _locID='69347'>Edwardson is sending out his army, and it is up to you to defend against his waves of troops. Each wave will feature different enemy units, so try to counter them with the best defenders.</String>
		<String _locID='69348'>Destroy the Company Command Post.</String>
		<String _locID='69349'>Now that the Fort has been emptied of its wealth of defenders, it is time to strike. Fight through the multiple keeps to reach the Command Post in the Fort's heart.</String>
		<String _locID='69350'>Capture the Fort's Fixed Guns.</String>
		<String _locID='69351'>One of the Fort's most powerful defenses is the pair of Fixed Guns mounted behind the eastern and western walls. If you capture these enormous weapons, you will be able to use them to your advantage.</String>
		<String _locID='69352'>Clear the Company's vital Trade Route.</String>
		<String _locID='69353'>Destroying Edwardson's Trading Posts will shatter his Trade Route and cut him off from his allies. When this is done, you can build your own Trade Route to gain additional resources.</String>
		<String _locID='69354'>Destroy the Company Docks in the northeast.</String>
		<String _locID='69355'>The Company keeps an active navy at its Docks in the northeast. Destroy the Docks before Edwardson sends his navy against you.</String>
		<String _locID='69356'>Destroy the Loyalist Town Center.</String>
		<String _locID='69357'>Not all of the Sepoys have rebelled. They need to be defeated along with the Company.</String>
		<String _locID='69358'>Raid the Company's storehouse.</String>
		<String _locID='69359'>The British East India is storing plundered materials in a warehouse to the west.</String>
		<String _locID='69360'>Send a coin Wagon to the Russian Church.</String>
		<String _locID='69361'>Use a coin Wagon to buy the services of the Russians.</String>
		<String _locID='69362' symbol='cStringPopulationCapExtra'>%1s: Adds %2d to Population Cap.</String>
		<String _locID='69363' symbol='cStringChangeWorkRateEffectSpecific'>%1s: Changes %2s Work Rate for %3s by %4.2f%% ( %4s )</String>
		<String _locID='69364' symbol='cStringAddWorkRateEffectSpecific'>%1s: Adds %2s Work Rate for %3s by %4.2f%% (%5s)</String>
		<String _locID='69365' symbol='cStringSetWorkRateEffectSpecific'>%1s: Sets %2s Work Rate for %3s by %4.2f%% (%5s)</String>
		<String _locID='69366'>Yellow River: A wet-dry region similar to the Yellow River, but on a much grander scale.</String>
		<String _locID='69367'>Enable Wonder Power UI</String>
		<String _locID='69368'>Turn on to show the Wonder power UI.</String>
		<String _locID='69369'>March 1857 - He was just a boy from Nagwa. It is said that before killing his commanding officer, he declared it was his Dharma to resist the British. He was a sepoy, like me. He worked for the Company, like me. He was also a hero, but I'm not a hero. It would do me good to stop listening to rumors.</String>
		<String _locID='69370'>April 1857 - The Company sends us to protect our interests in the Punjab. I feel the bitter gazes of the sepoys upon me, but collaboration is the only way to keep the peace. Today that sepoy who killed his commander was hanged. Heroes never live for long.</String>
		<String _locID='69371'>April 1857 - Once again, we emerge from battle victorious. The Company proves time and again that it is unstoppable. It does not give me confidence. On the contrary, every time I lift my sword I do not know whom to strike: my people, or my employer.</String>
		<String _locID='69372'>May 1857 - How much blood can stain one man's hands? There is nowhere to run as long as I wear this red coat. I am beginning to understand what that boy who was executed must have felt. When you have nowhere to run, you must create a new path.</String>
		<String _locID='69373'>June 1857 - It is a new morning. Men and women stream into the streets to join us, and every face is a joyous one. Is this what I have been fighting, what I have been hoping to stamp down into the dirt? No more. Today, I lead a new army - an Indian army.</String>
		<String _locID='69374'>July 1857 - Delhi has fallen, but the fires still burn, and they will keep burning. My brothers and I make for Shimla to lay our cause at the feet of Colonel Edwardson himself. I no longer fear the inevitable end, for the path leading me there is my own.  </String>
		<String _locID='69375'>Cavalry HP</String>
		<String _locID='69376'>Settler HP</String>
		<String _locID='69377'>Infantry HP</String>
		<String _locID='69378' symbol='cStringConsulateTech'>Special Improvement</String>
		<String _locID='69379' symbol='cStringTechUpgrade'>Unit Upgrade</String>
		<String _locID='69380' symbol='cStringMonasteryTech'>Special Improvement</String>
		<String _locID='69381' symbol='cStringNativeImprovement'>Native Improvement</String>
		<String _locID='69382'>Seven Samurai Shipment has arrived.</String>
		<String _locID='69383'>Ships 7 Samurai and increases their attack and hitpoints.</String>
		<String _locID='69384' symbol='cStringypSPCStolenGoods' comment='1 - amount, 2 - resource'>Stolen goods worth %1d %2s.</String>
		<String _locID='69385' symbol='cStringypSPCStolenGoodsActivate' comment='1 - player, 2 - amount, 3 - resource'>%1s has recovered stolen goods worth %2d %3s.</String>
		<String _locID='69386' symbol='cStringWonderChoice'>Wonder or Voyage</String>
		<String _locID='69387' symbol='cStringCeaseFireTimeRemaining'>Cease Fire Time Remaining</String>
		<String _locID='69388' symbol='cStringCeaseFireWarning1'>One minute until end of Cease Fire!</String>
		<String _locID='69389'>Export Rate</String>
		<String _locID='69390'>Export Rate</String>
		<String _locID='69391' symbol='cStringCeaseFireEnded'>Cease Fire has ended!</String>
		<String _locID='69392'>Villager attack and hitpoints increased.</String>
		<String _locID='69393'>YP Spirit Medicine </String>
		<String _locID='69394'>Siege infantry</String>
		<String _locID='69395'>Long-ranged noble that fires flaming arrows. Good against artillery and buildings.</String>
		<String _locID='69396'>Arrow Knight</String>
		<String _locID='69397'>SPC YP Arrow Knight</String>
		<String _locID='69398'>Defensive building / artillery building</String>
		<String _locID='69399'>A powerful defensive building that can also train and upgrade artillery.</String>
		<String _locID='69400'>Castle</String>
		<String _locID='69401'>Defensive building / artillery building</String>
		<String _locID='69402'>A powerful defensive building that can also train and upgrade artillery.</String>
		<String _locID='69403'>Castle</String>
		<String _locID='69404'>Hand infantry, good against shock units / anti-artillery</String>
		<String _locID='69405'>An anti-cavalry and anti-artillery army of hand infantry and anti-artillery.\n3 Tigerman: Sword and buckler infantry. Good against shock units.\n3 Hand Mortar: Weak artillery that en masse is good against other artillery.</String>
		<String _locID='69406'>Tiger Spirit Army</String>
		<String _locID='69407'>Manoeuvre cavalry, good against shock units / anti-artillery</String>
		<String _locID='69408'>An anti-cavalry and anti-artillery army of ranged cavalry and anti-artillery.\n3 Keshik: Fast ranged cavalry that is good against shock units.\n3 Hand Mortar: Weak artillery that en masse is good against other artillery.</String>
		<String _locID='69409'>Tiger Spirit Army</String>
		<String _locID='69410'>Light artillery good against infantry and artillery</String>
		<String _locID='69411'>Light artillery. Good against infantry and artillery.</String>
		<String _locID='69412'>Physicsomatic</String>
		<String _locID='69413'>IGC YP Physicsomatic</String>
		<String _locID='69414'>Ships a large number of Ronin Samurai mercenaries that dominate in hand combat.</String>
		<String _locID='69415'>Hire Ronin Samurai Army</String>
		<String _locID='69416'>Han Anti-Cavalry and Anti-line unit Attack Shipment has arrived.</String>
		<String _locID='69417'>Han Anti-Ranged Cavalry and Anti-line unit Attack Shipment has arrived.</String>
		<String _locID='69418'>Black Flag Army Attack Shipment has arrived.</String>
		<String _locID='69419'>Keshik and Hand Mortar attack increased.</String>
		<String _locID='69420'>Tiger Spirit Army Attack</String>
		<String _locID='69421'>Black Flag Army Attack Shipment has arrived.</String>
		<String _locID='69422'>Tiger Spirit Army Hitpoints Shipment has arrived.</String>
		<String _locID='69423'>Crusty Sailor</String>
		<String _locID='69424'>Sailor in the Chinese Treasure Fleet.</String>
		<String _locID='69425'>Physicspopper</String>
		<String _locID='69426'>IGC YP Physicspopper</String>
		<String _locID='69427'>Infantry Combat Shipment has arrived.</String>
		<String _locID='69428'>Elephant attack and hitpoints increased; +3 Villagers.</String>
		<String _locID='69429'>Elephant Combat</String>
		<String _locID='69430'>Infantry Combat Shipment has arrived.</String>
		<String _locID='69431'>Camel Combat Shipment has arrived.</String>
		<String _locID='69432'>Elephant attack and hitpoints increased; +1 Villager.</String>
		<String _locID='69433'>Elephant Combat</String>
		<String _locID='69434'>Camel Combat Shipment has arrived.</String>
		<String _locID='69435'>Elephant Combat Shipment has arrived.</String>
		<String _locID='69436' symbol='cStringAbstractNameCoyote'>Coyote Runners and Disciples</String>
		<String _locID='69437'>Begin Exports</String>
		<String _locID='69438'>End Exports</String>
		<String _locID='69439'>Ships a Military Rickshaw that can turn into a Barracks or a Stable.</String>
		<String _locID='69440'>A Samurai musters at every Castle.</String>
		<String _locID='69441'>Transforms into a Barracks or Stable</String>
		<String _locID='69442'>Transforms into a Barracks for infantry training and upgrading or a Stable for cavalry training and upgrading.</String>
		<String _locID='69443'>Military Rickshaw</String>
		<String _locID='69444'>VIL Military Rickshaw</String>
		<String _locID='69445'>Koujou</String>
		<String _locID='69446'>Greatly increases building attack of your units for a short period.</String>
		<String _locID='69447' symbol='cStringHitPercentCriticalDiscipleHelp'>Enables Make Disciple passive ability</String>
		<String _locID='69448' symbol='cStringHitPercentStompHelp'>Enables Stomp ability</String>
		<String _locID='69449' symbol='cStringHitPercentCriticalHelp'>Enables Critical ability</String>
		<String _locID='69450' symbol='cStringHitPercentDiscipleHelp'>Enables Disciple ability</String>
		<String _locID='69451' symbol='cStringHitPercentDivineStrikeHelp'>Enables Lethal Strike ability</String>
		<String _locID='69452' symbol='cStringHitPercentTypeIncrease'>%s: %s chance increased to %.1f%%</String>
		<String _locID='69453' symbol='cStringAbstractNameWaterGuardian'>Water Guardian</String>
		<String _locID='69454' symbol='cStringypPowerCriticalDiscipleName'>Critical Disciple</String>
		<String _locID='69455'>6 Urumis +1 Villager</String>
		<String _locID='69456'>Saloon Arsonist</String>
		<String _locID='69457'>Repentant Black Rider</String>
		<String _locID='69458'>Repentant Black Rider</String>
		<String _locID='69459'>Repentant Black Rider</String>
		<String _locID='69460'>Repentant Barbary Corsair</String>
		<String _locID='69461'>Repentant Barbary Corsair</String>
		<String _locID='69462'>Repentant Barbary Corsair</String>
		<String _locID='69463'>Repentant Elmeti</String>
		<String _locID='69464'>Repentant Elmeti</String>
		<String _locID='69465'>Repentant Elmeti</String>
		<String _locID='69466'>Repentant Fusilier</String>
		<String _locID='69467'>Repentant Fusilier</String>
		<String _locID='69468'>Repentant Fusilier</String>
		<String _locID='69469'>Repentant Li'l Bombard</String>
		<String _locID='69470'>Repentant Li'l Bombard</String>
		<String _locID='69471'>Repentant Li'l Bombard</String>
		<String _locID='69472'>Repentant Hackapell</String>
		<String _locID='69473'>Repentant Hackapell</String>
		<String _locID='69474'>Repentant Hackapell</String>
		<String _locID='69475'>Repentant Redshank</String>
		<String _locID='69476'>Repentant Redshank</String>
		<String _locID='69477'>Repentant Redshank</String>
		<String _locID='69478'>Repentant Hessian</String>
		<String _locID='69479'>Repentant Hessian</String>
		<String _locID='69480'>Repentant Hessian</String>
		<String _locID='69481' symbol='cStringRansomExplorerSendAsian'>You paid %1d &lt;icon="(32)(%2s)"&gt; to reincarnate your Monk.</String>
		<String _locID='69482'>Repentant Landsknecht</String>
		<String _locID='69483'>Repentant Landsknecht</String>
		<String _locID='69484'>Repentant Landsknecht</String>
		<String _locID='69485'>Repentant Cairo Mamluk</String>
		<String _locID='69486'>Repentant Cairo Mamluk</String>
		<String _locID='69487'>Repentant Cairo Mamluk</String>
		<String _locID='69488'>Repentant Black Rider</String>
		<String _locID='69489'>Repentant Black Rider</String>
		<String _locID='69490'>Repentant Black Rider</String>
		<String _locID='69491'>Hand infantry mercenary</String>
		<String _locID='69492'>Pirate mercenary from the Barbary Coast.</String>
		<String _locID='69493'>Repentant Corsair</String>
		<String _locID='69494'>REP Corsair</String>
		<String _locID='69495'>Manoeuvre cavalry mercenary</String>
		<String _locID='69496'>Heavily armed German mercenary cavalry armed with pistols.</String>
		<String _locID='69497'>Repentant Black Rider</String>
		<String _locID='69498'>REP Black Rider</String>
		<String _locID='69499'>Lancer cavalry mercenary</String>
		<String _locID='69500'>Heavy cavalry armed with a lance. Good against infantry.</String>
		<String _locID='69501'>Repentant Elmeti</String>
		<String _locID='69502'>REP Elmeti</String>
		<String _locID='69503'>Ranged infantry mercenary</String>
		<String _locID='69504'>Powerful ranged infantry mercenary.</String>
		<String _locID='69505'>Repentant Fusilier</String>
		<String _locID='69506'>REP Fusilier</String>
		<String _locID='69507'>Heavy artillery</String>
		<String _locID='69508'>Powerful heavy artillery from the foundries of Europe.</String>
		<String _locID='69509'>Repentant Li'l Bombard</String>
		<String _locID='69510'>REP Li'l Bombard</String>
		<String _locID='69511'>Heavy cavalry mercenary</String>
		<String _locID='69512'>Heavy cavalry mercenary from Finland.</String>
		<String _locID='69513'>Repentant Hackapell</String>
		<String _locID='69514'>REP Hackapell</String>
		<String _locID='69515'>Ranged infantry mercenary</String>
		<String _locID='69516'>Powerful Musketeer from Scotland.</String>
		<String _locID='69517'>Repentant Redshank</String>
		<String _locID='69518'>REP Redshank</String>
		<String _locID='69519'>Skirmisher Mercenary</String>
		<String _locID='69520'>Hessian skirmisher mercenary. Good against infantry.</String>
		<String _locID='69521'>Repentant Hessian</String>
		<String _locID='69522'>REP Hessian</String>
		<String _locID='69523'>Hand infantry mercenary</String>
		<String _locID='69524'>Flamboyant German line unit mercenary.</String>
		<String _locID='69525'>Repentant Landsknecht</String>
		<String _locID='69526'>REP Landsknecht</String>
		<String _locID='69527'>Heavy cavalry mercenary</String>
		<String _locID='69528'>Bold cavalry mercenary from Egypt.</String>
		<String _locID='69529'>Repentant Cairo Mamluk</String>
		<String _locID='69530'>REP Cairo Mamluk</String>
		<String _locID='69531'>Manoeuvre cavalry mercenary</String>
		<String _locID='69532'>Mongolian cavalry archer mercenary.</String>
		<String _locID='69533'>Repentant Tartar</String>
		<String _locID='69534'>REP Tartar</String>
		<String _locID='69535'>Assassin mercenary</String>
		<String _locID='69536'>Japanese assassin. Highly effective against mercenaries and heroes.</String>
		<String _locID='69537'>Repentant Ninja</String>
		<String _locID='69538'>REP Ninja</String>
		<String _locID='69539'>Masterless Samurai, good against shock units and buildings</String>
		<String _locID='69540'>A Japanese swordsman with no master. Good against shock units and buildings.</String>
		<String _locID='69541'>Repentant Ronin</String>
		<String _locID='69542'>REP Ronin</String>
		<String _locID='69543'>Light cavalry mercenary</String>
		<String _locID='69544'>Light cavalry mercenary from the Balkans.</String>
		<String _locID='69545'>Repentant Bosniak Lancer</String>
		<String _locID='69546'>REP Bosniak Lancer</String>
		<String _locID='69547'>Hand infantry mercenary</String>
		<String _locID='69548'>Elite Swiss mercenary armed with a pike. Good against shock units.</String>
		<String _locID='69549'>Repentant Swiss Pikeman</String>
		<String _locID='69550'>REP Swiss Pikeman</String>
		<String _locID='69551'>Mercenary light artillery, good against infantry and buildings</String>
		<String _locID='69552'>Mercenary light artillery that throws fire bombs to destroy buildings. Also good against infantry.</String>
		<String _locID='69553'>Repentant Arsonist</String>
		<String _locID='69554'>REP Arsonist</String>
		<String _locID='69555'>Mercenary archer, good against line units</String>
		<String _locID='69556'>Mercenary foot archer from China that wears heavy armor. Good against infantry.</String>
		<String _locID='69557'>Repentant Iron Troop</String>
		<String _locID='69558'>REP Iron Troop</String>
		<String _locID='69559'>Lancer cavalry mercenary, good against archers, skirmishers, and artillery</String>
		<String _locID='69560'>An elite Indian mercenary armed with a lance. Gallops faster than the average assault cavalry. Good against archers, skirmishers, and artillery.</String>
		<String _locID='69561'>Repentant Jat Lancer</String>
		<String _locID='69562'>REP Jat Lancer</String>
		<String _locID='69563'>Mercenary ranged cavalry, good against shock units</String>
		<String _locID='69564'>Heavily armed mercenary cavalry good with both a bow and a sword. Good against shock units.</String>
		<String _locID='69565'>Repentant Yojimbo</String>
		<String _locID='69566'>REP Yojimbo</String>
		<String _locID='69567'>An outlaw.</String>
		<String _locID='69568'>A dangerous outlaw with a pistol.</String>
		<String _locID='69569'>Repentant Pistolero</String>
		<String _locID='69570'>REP Pistolero</String>
		<String _locID='69571'>An outlaw.</String>
		<String _locID='69572'>A dangerous outlaw on horseback.</String>
		<String _locID='69573'>Repentant Comanchero</String>
		<String _locID='69574'>REP Comanchero</String>
		<String _locID='69575'>An outlaw.</String>
		<String _locID='69576'>A dangerous outlaw with a rifle.</String>
		<String _locID='69577'>Repentant Renegado</String>
		<String _locID='69578'>REP Renegado</String>
		<String _locID='69579'>A Pirate.</String>
		<String _locID='69580'>A dangerous Pirate.</String>
		<String _locID='69581'>Repentant Pirate</String>
		<String _locID='69582'>REP Pirate</String>
		<String _locID='69583'>Highwayman, good against line units</String>
		<String _locID='69584'>A dangerous Indian highwayman armed with a pistol.</String>
		<String _locID='69585'>Repentant Dacoit</String>
		<String _locID='69586'>REP Dacoit</String>
		<String _locID='69587'>A thug, good against line units</String>
		<String _locID='69588'>A dangerous Indian thug armed with a rifle.</String>
		<String _locID='69589'>Repentant Thuggee</String>
		<String _locID='69590'>REP Thuggee</String>
		<String _locID='69591'>Archer with a lucky shot, good against line units</String>
		<String _locID='69592'>A Monk with keen senses. Good against infantry.</String>
		<String _locID='69593'>Repentant Monk</String>
		<String _locID='69594'>REP Monk</String>
		<String _locID='69595'>Asian pirate, good against shock units and buildings</String>
		<String _locID='69596'>An Eastern pirate in search of booty. Good against shock units and buildings.</String>
		<String _locID='69597'>Repentant Wokou Pirate</String>
		<String _locID='69598'>REP Wokou Pirate</String>
		<String _locID='69599'>Manoeuvre cavalry, good against shock units</String>
		<String _locID='69600'>A nomadic horseman. Good against shock units.</String>
		<String _locID='69601'>Repentant Horseman</String>
		<String _locID='69602'>REP Horseman</String>
		<String _locID='69603'>Masterless Samurai</String>
		<String _locID='69604'>An Eastern swordsman with no master.</String>
		<String _locID='69605'>Repentant Wokou Ronin</String>
		<String _locID='69606'>REP Wokou Ronin</String>
		<String _locID='69607'>Saloon Dacoit</String>
		<String _locID='69608'>Saloon Thuggee</String>
		<String _locID='69609' symbol='cStringRansomExplorerAsianOn'>Reincarnate your Monk back to this building.</String>
		<String _locID='69610' symbol='cStringRansomExplorerAsianOff'>You have no fallen Monks to reincarnate.</String>
		<String _locID='69611'>Honored Yamabushi</String>
		<String _locID='69612'>Honored Yamabushi</String>
		<String _locID='69613'>Transforms into a Factory</String>
		<String _locID='69614'>Transforms into a Factory for economic and heavy artillery production.</String>
		<String _locID='69615'>Bank Wagon</String>
		<String _locID='69616'>VIL Arsenal Wagon</String>
		<String _locID='69617'>Transforms into a Bank</String>
		<String _locID='69618'>Transforms into a Bank.</String>
		<String _locID='69619'>Bank Wagon</String>
		<String _locID='69620'>VIL Bank Wagon</String>
		<String _locID='69621'>Invert CTRL+SHIFT keystroke functionality in Unit Select Panel.</String>
		<String _locID='69622'>Shows visual control group banners across the top left of the screen.</String>
		<String _locID='69623'>Threshold used before snapping to a unit.</String>
		<String _locID='69624'>Treasure</String>
		<String _locID='69625'>Cinematic Block</String>
		<String _locID='69626'>Mango Grove</String>
		<String _locID='69627'>Mango Grove Wagon</String>
		<String _locID='69628'>Pop Block Small</String>
		<String _locID='69629'>YP Pop Block Small</String>
		<String _locID='69630' symbol='cStringPlayerSpecificTrainLimitPerAction'>%1s: Sets unit block train limit to %2d</String>
		<String _locID='69631' symbol='cStringCanSeeStealth'>Sees Stealth</String>
		<String _locID='69632'>Show Advanced Unit Type Information</String>
		<String _locID='69633'>Adds UI that describes unit types in the selection panel.</String>
		<String _locID='69634' symbol='cStringGunpowderCavalry'>Gunpowder Cavalry</String>
		<String _locID='69635' symbol='cStringType'>Type: </String>
		<String _locID='69636'>Stunned</String>
		<String _locID='69637' symbol='cStringSiegeTrooper2'>Siege Trooper</String>
		<String _locID='69638'>Imperial Mercenaries</String>
		<String _locID='69639'>Invade the mainland and rescue Admiral Jinhai</String>
		<String _locID='69640'>Yojimbo can be trained from the Monastery, and outlaw-type units cost less pop.</String>
		<String _locID='69641'>Atonement</String>
		<String _locID='69642'>Dance Hall</String>
		<String _locID='69643'>Dance Hall Shipment has arrived.</String>
		<String _locID='69644'>Atonement Shipment has arrived.</String>
		<String _locID='69645'>Tame animal</String>
		<String _locID='69646'>A pet monkey that likes to wash his food and is good against guardians.</String>
		<String _locID='69647'>Duber the Pet Monkey</String>
		<String _locID='69648'>Pet Snow Monkey</String>
		<String _locID='69649'>You can now train Repentant Yojimbo mercenaries from the Monastery, and outlaw-type units cost less population.</String>
		<String _locID='69650'>Atonement</String>
		<String _locID='69651'>Dance Hall</String>
		<String _locID='69652'>Dance Hall Shipment has arrived.</String>
		<String _locID='69653'>Atonement Shipment has arrived.</String>
		<String _locID='69654'>You can now train Repentant Manillaman mercenaries from the Monastery, and outlaw-type units cost less population.</String>
		<String _locID='69655'>Atonement</String>
		<String _locID='69656'>Dance Hall</String>
		<String _locID='69657'>Atonement Shipment has arrived.</String>
		<String _locID='69658'>You can now train Repentant Jat Lancer mercenaries from the Monastery, and outlaw-type units cost less population; +2 Villagers.</String>
		<String _locID='69659'>Atonement</String>
		<String _locID='69660'>Dance Hall</String>
		<String _locID='69661'>Atonement Shipment has arrived.</String>
		<String _locID='69662'>Increases the number of warships you can support; +2 Villagers.</String>
		<String _locID='69663'>Admiralty</String>
		<String _locID='69664'>Admiralty Shipment has arrived.</String>
		<String _locID='69665'>Sabotage</String>
		<String _locID='69666'>A powerful blast that heavily damages a single-target building.</String>
		<String _locID='69667'>Ambush the prisoner convoy and rescue your crew.</String>
		<String _locID='69668'>Find the fleet and then defeat the mutinous Jinhai</String>
		<String _locID='69669'>Hold</String>
		<String _locID='69670'>Crow's Nest</String>
		<String _locID='69671'>Captain's Quarters</String>
		<String _locID='69672'>Galley</String>
		<String _locID='69673'>Forecastle</String>
		<String _locID='69674'>Treasure Ship</String>
		<String _locID='69675'/>
		<String _locID='69676' symbol='cStringHeavyCavalry2'>Assault Unit</String>
		<String _locID='69677' gamecharacter='Colonel Edwardson' soundfilename='YEDWA5009'>Rebels have plagued the Company around Calcutta. They have holed up in the villages like rats in a wall.</String>
		<String _locID='69678' gamecharacter='Colonel Edwardson' soundfilename='YEDWA5010'>Find them, and teach them that strikes against the Company will not go unpunished.  </String>
		<String _locID='69679' gamecharacter='Colonel Edwardson' soundfilename='YEDWA5011'>We are under attack! The audacity of these vermin! </String>
		<String _locID='69680' gamecharacter='Colonel Edwardson' soundfilename='YEDWA5012'>That will teach them to defy the Company!</String>
		<String _locID='69681' gamecharacter='Arsonist' soundfilename='YREBE5000'>You can take my last breath, but you will never take my country.</String>
		<String _locID='69682' gamecharacter='Colonel Edwardson' soundfilename='YEDWA5013'>Good show, Nanib! Burn that bloody village to the ground.</String>
		<String _locID='69683' gamecharacter='Arsonist' soundfilename='YREBE5001'>We may fall, but others will fight on.</String>
		<String _locID='69684' gamecharacter='Colonel Edwardson' soundfilename='YEDWA5014'>Take that, you fools! This is good shooting.</String>
		<String _locID='69685' gamecharacter='Colonel Edwardson' soundfilename='YEDWA5015'>Visit the consulate. We will use established methods from the Empire to counter our enemy's trickery.</String>
		<String _locID='69686' gamecharacter='Lieutenant Nanib' soundfilename='YNANI5004'>We have quelled the rebellion. But at what price? </String>
		<String _locID='69687'>Distillery Shipment has arrived.</String>
		<String _locID='69688'>Distillery Shipment has arrived.</String>
		<String _locID='69689'>Rum Distillery Shipment has arrived.</String>
		<String _locID='69690' gamecharacter='Colonel Edwardson' soundfilename='YEDWA5025'>Come, Lieutenant. Calcutta burns.</String>
		<String _locID='69691' gamecharacter='Colonel Edwardson' soundfilename='YEDWA5026'>These are dangerous lands. March east to the village across the river. The Company will direct us from there.</String>
		<String _locID='69692' gamecharacter='Lieutenant Nanib' soundfilename='YNANI5033'>We have reached the safety of the village just in time.</String>
		<String _locID='69693' gamecharacter='Lieutenant Nanib' soundfilename='YNANI5034'>Look at these villagers. My own people gaze on me with such distrust. I will never get used to it.</String>
		<String _locID='69694'>Food Silos Shipment has arrived.</String>
		<String _locID='69695'>Sustainable Agriculture Shipment has arrived.</String>
		<String _locID='69696' symbol='cStringWondersColonial'>National Age Wonders</String>
		<String _locID='69697' symbol='cStringWondersFortress'>Capital Age Wonders</String>
		<String _locID='69698' symbol='cStringWondersIndustrial'>Industrial Age Wonders</String>
		<String _locID='69699' symbol='cStringWondersImperial'>Imperial Age Wonders</String>
		<String _locID='69700'>Mercenaries are cheaper.</String>
		<String _locID='69701'>Mercenary Loyalty</String>
		<String _locID='69702'>Mercenary Loyalty Shipment has arrived.</String>
		<String _locID='69703'>Units and Buildings give more bonus xp</String>
		<String _locID='69704' gamecharacter='Lieutenant Nanib' soundfilename='YNANI0006'>That does not mean they will stop trying.</String>
		<String _locID='69705' gamecharacter='Lieutenant Nanib' soundfilename='YNANI5005'>Kill the garrison commander before he can call for reinforcements!</String>
		<String _locID='69706' gamecharacter='Lieutenant Nanib' soundfilename='YNANI5006'>We have defeated the Company garrison and seized the town. I never thought a victory was possible.  </String>
		<String _locID='69707' gamecharacter='Lieutenant Nanib' soundfilename='YNANI5007'>Our rebellion will not last long if we confront the Company fort directly. We must destroy its arsenals to disarm its men.</String>
		<String _locID='69708' gamecharacter='Lieutenant Nanib' soundfilename='YNANI5008'>Fall back! Retreat! The gates are too well guarded.</String>
		<String _locID='69709' gamecharacter='Lieutenant Nanib' soundfilename='YNANI5009'>Stand back, before...</String>
		<String _locID='69710' gamecharacter='Lieutenant Nanib' soundfilename='YNANI5016'>Edwardson hopes to outlast us. He hides behind his walls and artillery.</String>
		<String _locID='69711' gamecharacter='Lieutenant Nanib' soundfilename='YNANI5024'>Edwardson hopes to outlast us. He hides behind his walls and artillery.</String>
		<String _locID='69712' gamecharacter='Lieutenant Nanib' soundfilename='YNANI5025'>He thinks reinforcements will come, but he is mistaken.</String>
		<String _locID='69713' gamecharacter='Lieutenant Nanib' soundfilename='YNANI5026'>The Company still moves freely. Destroy the docks and make Edwardson's fort an island.</String>
		<String _locID='69714' gamecharacter='Lieutenant Nanib' soundfilename='YNANI5027'>We need supplies desperately. Send men to raid the Company's stores to the west. Take back what is rightfully ours.</String>
		<String _locID='69715' gamecharacter='Lieutenant Nanib' soundfilename='YNANI5028'>If we cannot reach Edwardson's heart, then we will cut away at his limbs. Attacking his trading posts will leave him helpless.</String>
		<String _locID='69716' gamecharacter='Lieutenant Nanib' soundfilename='YNANI5029'>Edwardson mistakes cowardice for patience. We must do more than we anticipated to force his hand.</String>
		<String _locID='69717' gamecharacter='Lieutenant Nanib' soundfilename='YNANI5030'>That does it! He is coming out! Prepare yourselves, men. This is no time for weakness.</String>
		<String _locID='69718' gamecharacter='Lieutenant Nanib' soundfilename='YNANI5031'>Enemy soldiers charge our headquarters. The Company is as ruthless as ever.</String>
		<String _locID='69719' gamecharacter='Lieutenant Nanib' soundfilename='YNANI5032'>Not even his precious Company could help Edwardson in the end. I fear this battle is the beginning of a long and costly war.</String>
		<String _locID='69721' gamecharacter='Edwardson' soundfilename='YEDWA0026' portraitfilename='units\asians\spc\edwardson\clnl_edwardson_icon_portrait'>I will take that as a compliment.</String>
		<String _locID='69722' gamecharacter='Colonel Edwardson' soundfilename='YEDWA5016'>Our private war has only just begun, Nanib. We will finish this on my terms.</String>
		<String _locID='69723' gamecharacter='Colonel Edwardson' soundfilename='YEDWA5017'>Is that you, Nanib? Your men buzz around me like flies on a bull. I hardly feel a thing.</String>
		<String _locID='69724' gamecharacter='Colonel Edwardson' soundfilename='YEDWA5018'>I have had enough of these annoyances, Nanib. I am going to reach out and smash you like an insect.</String>
		<String _locID='69725' gamecharacter='Colonel Edwardson' soundfilename='YEDWA5019'>Did you honestly believe you could challenge the Company, Nanib? Must I remind you that we execute traitors?</String>
		<String _locID='69726' gamecharacter='Colonel Edwardson' soundfilename='YEDWA5020'>I will accept your defeat any time you are ready. There is no hurry, however. I am thoroughly enjoying this.</String>
		<String _locID='69727' gamecharacter='Colonel Edwardson' soundfilename='YEDWA5021'>Don't slink away now, Nanib. That was only a mere fraction of my forces.</String>
		<String _locID='69728' gamecharacter='Colonel Edwardson' soundfilename='YEDWA5022'>You drive your men to suicide. They die for nothing.</String>
		<String _locID='69729' gamecharacter='Colonel Edwardson' soundfilename='YEDWA5023'>How many of you must I kill before you realize the futility of your actions?</String>
		<String _locID='69730' gamecharacter='Colonel Edwardson' soundfilename='YEDWA5024'>No. I will not die at the feet of a traitor.</String>
		<String _locID='69731' gamecharacter='Pravar' soundfilename='YPRAV5000' portraitfilename='units\asians\spc\prava\pravar_icon_portrait'>Look! Other sepoys have joined us! Fight, brothers, fight for your freedom!</String>
		<String _locID='69732' gamecharacter='Pravar' soundfilename='YPRAV5001' portraitfilename='units\asians\spc\prava\pravar_icon_portrait'>Listen, Nanib. The Company has a mining operation to the east, with access to the fort.</String>
		<String _locID='69733' gamecharacter='Pravar' soundfilename='YPRAV5002' portraitfilename='units\asians\spc\prava\pravar_icon_portrait'>Instead of marching through the front, we will slip in through the back.</String>
		<String _locID='69734' gamecharacter='Pravar' soundfilename='YPRAV5003' portraitfilename='units\asians\spc\prava\pravar_icon_portrait'>Look! The Company thought its gunpowder would be safe underground. One spark and the whole fort will go up in flames.</String>
		<String _locID='69735' gamecharacter='Pravar' soundfilename='YPRAV5004' portraitfilename='units\asians\spc\prava\pravar_icon_portrait'>It worked, the fire is spreading.</String>
		<String _locID='69736' gamecharacter='Pravar' soundfilename='YPRAV5005' portraitfilename='units\asians\spc\prava\pravar_icon_portrait'>We have taught the Company a grave lesson today. One it will not soon forget.</String>
		<String _locID='69737' gamecharacter='Pravar' soundfilename='YPRAV5006' portraitfilename='units\asians\spc\prava\pravar_icon_portrait'>If all goes as planned, that fort will become his tomb.</String>
		<String _locID='69738' gamecharacter='Pravar' soundfilename='YPRAV5007' portraitfilename='units\asians\spc\prava\pravar_icon_portrait'>These soldiers fight with our enemy. The time for negotiations has passed. Death to collaborators!</String>
		<String _locID='69739' gamecharacter='Company Traitor' soundfilename='YENGL5004'>Colonel Edwardson's doom is a foregone conclusion. Send us a wagon of gold, and we will help you throw the Company into the sea.</String>
		<String _locID='69740' gamecharacter='Company Traitor' soundfilename='YENGL5005'>I foresee a long and fruitful relationship between your people and mine, Lieutenant.</String>
		<String _locID='69741' gamecharacter='Sepoy' soundfilename='YINDI5000'>We fight with you, Nanib! It is time for the Company to take our orders!  </String>
		<String _locID='69742' symbol='cStringPowerSabotage'>Sabotage ATK</String>
		<String _locID='69743' symbol='cStringPowerStun'>Flying Kick</String>
		<String _locID='69744' symbol='cStringPowerStunRollover'>A flying kick that can be used to disable guardians or enemy military units.</String>
		<String _locID='69745' symbol='cStringPowerSabotageRollover'>An explosive attack that does heavy damage to buildings and ships.</String>
		<String _locID='69746'>5/24/2007 12:10:00 AM</String>
		<String _locID='69747' gamecharacter='Colonel Edwardson' soundfilename='YEDWA5027'>We cannot let the rebels gain the upper hand. Protect the Company establishment at all costs.</String>
		<String _locID='69748'>Protect the Company Command Post.</String>
		<String _locID='69749'>The rebels see the Company's local headquarters as a symbol of British tyranny, and they will stop at nothing to burn it to the ground. You must not let this happen.</String>
		<String _locID='69750'>Destroy the native Trade Route and secure the region's saltpeter.</String>
		<String _locID='69751'>Protect the Company's Command Post and destroy the resistance.</String>
		<String _locID='69752'>Resist your oppressors, and then fight to sabotage their Arsenal.</String>
		<String _locID='69753'>Rescue the Shah and lead him to freedom.</String>
		<String _locID='69754'>End Edwardson's reign of terror by destroying his Command Post.</String>
		<String _locID='69755'>British East India Company</String>
		<String _locID='69756'>Indians</String>
		<String _locID='69757'>Indian Resistance</String>
		<String _locID='69758' gamecharacter='Lieutenant Nanib' soundfilename='YNANI5040'>Our headquarters is under attack! Fight on! We can never give up!</String>
		<String _locID='69759' symbol='cStringESOWinAbortError'>ESO Error message received (E_ABORT).</String>
		<String _locID='69760' symbol='cStringESOWinFailError'>ESO Error message received (E_FAIL).</String>
		<String _locID='69761' symbol='cStringESOGenericConnectionError'>ESO Error message received (%1d).</String>
		<String _locID='69762' symbol='cStringErrorOldMPScenario'>Scenario: %s is an old scenario file that isn't supported for multiplayer scenarios.</String>
		<String _locID='69763' symbol='cStringErrorLoadingMPScenario'>Scenario: %s is not a valid multiplayer scenario.</String>
		<String _locID='69764' symbol='cStringMPScenarioXferRequestMsg'>Your scenario file does not match the host. Would you like to request the file? (Note: This is not an official Ensemble Studios scenario) Selecting No will cancel the game.</String>
		<String _locID='69765' symbol='cStringBrowserScenarioGame'>%s -- Scenario</String>
		<String _locID='69766' symbol='cStringGameModeScenarioTooltip'>Scenario: game options defined by a custom scenario.</String>
		<String _locID='69767' symbol='cStringGameModeScenario'>Scenario</String>
		<String _locID='69768'>ships: 4 Am</String>
		<String _locID='69769'>1</String>
		<String _locID='69770'>2</String>
		<String _locID='69771'>British Colonel</String>
		<String _locID='69772'>Officer of the British East India Company.</String>
		<String _locID='69773'>Colonel Edwardson</String>
		<String _locID='69774'>SPC YP Evil Colonel Edwardson</String>
		<String _locID='69775' gamecharacter='Nanib' soundfilename='YNANI0006' portraitfilename='units\asians\spc\nanib\nanib_icon_portrait'>That does not mean they will stop trying.</String>
		<String _locID='69776' symbol='cStringCastleSpawnSamurai'>Samurai spawn</String>
		<String _locID='69777'>Builds buildings.</String>
		<String _locID='69778'>Builds Native American buildings.</String>
		<String _locID='69779'>Discovery Travois</String>
		<String _locID='69780'>VIL Discovery Travois</String>
		<String _locID='69781'>Build a Trading Post here</String>
		<String _locID='69782'>"This is not our war, but if you build a Trading Post here perhaps we can work together."</String>
		<String _locID='69783'>Saltpeter Trade Site</String>
		<String _locID='69784'>SPC YP Saltpeter Trade Site</String>
		<String _locID='69785'>Saltpeter Site</String>
		<String _locID='69786'>SPC YP Saltpeter Site</String>
		<String _locID='69787'>Saltpeter Accessory</String>
		<String _locID='69788'>SPC YP Saltpeter Accessory</String>
		<String _locID='69789'>Great Chinampa Shipment has arrived.</String>
		<String _locID='69790'>Great Hunter Shipment has arrived.</String>
		<String _locID='69791'>Schutterij Mobiele Shipment has arrived.</String>
		<String _locID='69792'>Tirailleurs Shipment has arrived.</String>
		<String _locID='69793'>Earth Bounty Shipment has arrived.</String>
		<String _locID='69794'>Home City Editor</String>
		<String _locID='69795'>Outlaw, Wokou, and Marathan attack and hitpoints increased.</String>
		<String _locID='69796'>Compunction</String>
		<String _locID='69797'>Gurkha attack and hitpoints increased.</String>
		<String _locID='69798'>Disciplined Gurkha</String>
		<String _locID='69799'>Disciplined Sepoy</String>
		<String _locID='69800'>Disciplined Gurkha</String>
		<String _locID='69801'>Gurkha attack and hitpoints increased.</String>
		<String _locID='69802'>Honored Gurkha</String>
		<String _locID='69803'>Honored Sepoy</String>
		<String _locID='69804'>Honored Gurkha</String>
		<String _locID='69805'>Exalted upgrade for Gurkhas.</String>
		<String _locID='69806'>Exalted Gurkha</String>
		<String _locID='69807'>Exalted Sepoy</String>
		<String _locID='69808'>Exalted Gurkha</String>
		<String _locID='69809' soundfilename='YAKBA0109'>The Chinese are mighty and should be respected.</String>
		<String _locID='69810' soundfilename='YAKBA0110'>My heart trembles. When the Chinese army marches, every heart trembles.</String>
		<String _locID='69811' soundfilename='YAKBA0111'>The Japanese are mighty and should be respected.</String>
		<String _locID='69812' soundfilename='YAKBA0112'>Never have I seen a people as graceful at killing as the Japanese. Tread cautiously.</String>
		<String _locID='69813' soundfilename='YAKBA0113'>The traitorous Indians are mighty and should be respected.</String>
		<String _locID='69814' soundfilename='YAKBA0114'>I know my own people, and they will never stop fighting until they have reached their objective.</String>
		<String _locID='69815'>Destroy the Weapon Caches to cause an elephant stampede.</String>
		<String _locID='69816'>Attacking the Weapon Caches will cause an impressive explosion, and most likely spook the nearby elephants. The walls of Delhi cannot stand up against the force of a rampaging herd.</String>
		<String _locID='69817'>Raze the Agra Fort Wonder to free the Shah.</String>
		<String _locID='69818'>The Shah is being held captive by the Company. Destroy the Agra Fort overlooking the Shah's prison yard and you will win his freedom.</String>
		<String _locID='69819'>Safely escort the Shah out of the city.</String>
		<String _locID='69820'>Move the Shah through the city and help him to escape. You must protect him. If he falls in combat, your mission has failed.</String>
		<String _locID='69821'>Free imprisoned Sepoys from the Stockades.</String>
		<String _locID='69822'>The Sepoys of Delhi have risen up against their Company commanders. As a result, they have been thrown into prison and are awaiting execution. Rescue these soldiers to make your army a force to be reckoned with.</String>
		<String _locID='69823'>Inspire the citizens of Delhi by moving the Shah to each flagged area.</String>
		<String _locID='69824'>Bring the Shah to the flagged areas to inspire the citizens of the city and convince them to join your army. This is the only way to receive reinforcements.</String>
		<String _locID='69825'>Upgrades this Trade Route to use Trade Carts, which can deliver resources, move faster, and provide greater line of sight.</String>
		<String _locID='69826'>Trade Cart</String>
		<String _locID='69827'>Upgrades this Trade Route to use Trains, which deliver resources faster and provide greater line of sight.</String>
		<String _locID='69828'>Iron Horse</String>
		<String _locID='69829' gamecharacter='Lieutenant Nanib' soundfilename='YNANI5037'>To reach Edwardson we will need to cease the fire of his great cannon. Focus your attacks on the eastern and western walls.</String>
		<String _locID='69830' gamecharacter='Lieutenant Nanib' soundfilename='YNANI5038'>The mills in the west are Edwardson's most precious resource. If we burn them down, he will starve behind the safety of his walls.</String>
		<String _locID='69831' gamecharacter='Indian Resistance Fighter' soundfilename='YREBE5002'>So, the traitors have rediscovered their hearts and returned to their people.</String>
		<String _locID='69832' gamecharacter='Indian Resistance Fighter' soundfilename='YREBE5003'>Your people and ours will fight side by side. Use our fire to leave the enemy in ruins.</String>
		<String _locID='69833'>Coin source</String>
		<String _locID='69834'>Supply of 100 coin.</String>
		<String _locID='69835'>Trade Route (coin)</String>
		<String _locID='69836'>Crate TR coin</String>
		<String _locID='69837'>Food source</String>
		<String _locID='69838'>Supply of 100 food.</String>
		<String _locID='69839'>Trade Route (food)</String>
		<String _locID='69840'>Crate TR food</String>
		<String _locID='69841'>Wood source</String>
		<String _locID='69842'>Supply of 100 wood.</String>
		<String _locID='69843'>Trade Route (wood)</String>
		<String _locID='69844'>Crate TR wood</String>
		<String _locID='69845' symbol='cStringRMSLrgDeccanDesc'>Lrg Deccan: A central, forested plateau overlooking a series of strategically placed trade sites.</String>
		<String _locID='69846' symbol='cStringRMSLrgYellowRiverDesc'>Lrg Yellow River: A wet-dry region similar to the Yellow River, but on a much grander scale.</String>
		<String _locID='69847'>TEAM improved Barracks, Blockhouse, War Hut, and Nobles' Hut hitpoints.</String>
		<String _locID='69848' symbol='cStringCurrentAnimals'>Current Animals: %d</String>
		<String _locID='69849' symbol='cStringMaximumAnimals'>Maximum Animals: %d</String>
		<String _locID='69850'>8 Gurkhas +3 Villagers</String>
		<String _locID='69851'>14 Gurkhas +4 Villagers</String>
		<String _locID='69852'>Crow</String>
		<String _locID='69853' symbol='cStringypEconBonusName'>Keepers of the Rats</String>
		<String _locID='69854' symbol='cStringypEconBonus'>Passive Ability: The Karni Mata increases the gather rate of nearby Villagers.</String>
		<String _locID='69855' symbol='cStringypMonkBonusName'>Sacred Vault</String>
		<String _locID='69856' symbol='cStringypMonkBonus'>Passive Ability: The White Pagoda increases the attack and hitpoints of your Monk and Disciples.</String>
		<String _locID='69857' symbol='cStringypDaimyoBonusName' comment='ypXPBonusName'>Country in Chains</String>
		<String _locID='69858' symbol='cStringypDaimyoBonus'>Passive Ability: The Shogunate decreases the cost and train time of your land military units.</String>
		<String _locID='69859' symbol='cStringypXPBonusName'>Kami Worship</String>
		<String _locID='69860' symbol='cStringypXPBonus'>Passive Ability: The Torii Gates increases experience points gained from Bounty and Build Bounty.\nMultiplier: 1.5x</String>
		<String _locID='69861'>Professional Handlers Shipment has arrived.</String>
		<String _locID='69862'>Tame Elephants Shipment has arrived.</String>
		<String _locID='69863'>Ships Howdahs; +1 Villager.</String>
		<String _locID='69864'>2 Howdahs +3 Villagers</String>
		<String _locID='69865'>Ships Howdahs; +1 Villager.</String>
		<String _locID='69866'>3 Howdahs</String>
		<String _locID='69867'>Ships Mahouts; +1 Villager.</String>
		<String _locID='69868'>2 Mahout Lancers +3 Villagers</String>
		<String _locID='69869'>Ships Mahouts; +1 Villager.</String>
		<String _locID='69870'>4 Mahout Lancers +4 Villagers</String>
		<String _locID='69871'>Ships Mahouts; +1 Villager.</String>
		<String _locID='69872'>3 Mahout Lancers +3 Villagers</String>
		<String _locID='69873'>Shipment: 16 Kihei\n \nPower: Choose a bonus to land military units. Contains Advanced Arsenal improvements.</String>
		<String _locID='69874'>TEAM Infantry Speed Shipment has arrived.</String>
		<String _locID='69875'>Han Anti-Light Cavalry and Anti-line unit Attack Shipment has arrived.</String>
		<String _locID='69876'>Elephant Combat Shipment has arrived.</String>
		<String _locID='69877'>Agrarianism Shipment has arrived.</String>
		<String _locID='69878'>Cherry Blossom Festival Shipment has arrived.</String>
		<String _locID='69879'>Expanded Monastery Shipment has arrived.</String>
		<String _locID='69880'>Expanded Monastery Shipment has arrived.</String>
		<String _locID='69881'>Commodities Market Shipment has arrived.</String>
		<String _locID='69882'>Confuscious' Gift Shipment has arrived.</String>
		<String _locID='69883'>Intervention Shipment has arrived.</String>
		<String _locID='69884'>Hostage System Shipment has arrived.</String>
		<String _locID='69885'>Dowager Empress Shipment has arrived.</String>
		<String _locID='69886'>Kwankoba Bazaar Shipment has arrived.</String>
		<String _locID='69887'>Trade Empire Shipment has arrived.</String>
		<String _locID='69888'>Trade Empire Shipment has arrived.</String>
		<String _locID='69889'>Green Standard Army Armor Shipment has arrived.</String>
		<String _locID='69890'>Heavenly Kami Shipment has arrived.</String>
		<String _locID='69891'>Sino-Japanese War Shipment has arrived.</String>
		<String _locID='69892'>Native Alliance Shipment has arrived.</String>
		<String _locID='69893'>Native Alliance Shipment has arrived.</String>
		<String _locID='69894'>Native Crafts Shipment has arrived.</String>
		<String _locID='69895'>Warring States Shipment has arrived.</String>
		<String _locID='69896'>Sumptuary Laws Shipment has arrived.</String>
		<String _locID='69897'>Sumptuary Laws Shipment has arrived.</String>
		<String _locID='69898'>TEAM Sumptuary Laws Shipment has arrived.</String>
		<String _locID='69899'>Seven Lucky Gods Shipment has arrived.</String>
		<String _locID='69900'>Diplomatic Intrigue Shipment has arrived.</String>
		<String _locID='69901'>Diplomatic Intrigue Shipment has arrived.</String>
		<String _locID='69902'>Year of the Pig Shipment has arrived.</String>
		<String _locID='69903'>Year of the Boar Shipment has arrived.</String>
		<String _locID='69904'>Land Reforms Shipment has arrived.</String>
		<String _locID='69905'>Land Reforms Shipment has arrived.</String>
		<String _locID='69906'>Chinese Monk, who has a chance to do Critical Strike damage in combat</String>
		<String _locID='69907'>Chinese Monk, who has a chance to do Critical Strike damage in combat</String>
		<String _locID='69908'>Complete the Trade Route.</String>
		<String _locID='69909'>Use your Heroes or Villagers to build Trade Posts on the Trade Route. Remove any enemy Trade Posts that are in the way.</String>
		<String _locID='69910'>Home City Shipments will arrive at this unit.</String>
		<String _locID='69911'>Deliver Home City Shipments to this unit.</String>
		<String _locID='69912' gamecharacter='Lieutenant Nanib' soundfilename='YNANI5035'>The Company command post must be taken at all costs. Without this victory, our rebellion will end here.</String>
		<String _locID='69913' gamecharacter='Lieutenant Nanib' soundfilename='YNANI5036'>The wall has collapsed. Now is our chance! Into the fort!</String>
		<String _locID='69914' symbol='cStringypUnitDaimyoAuraName'>Bushido</String>
		<String _locID='69915' symbol='cStringypUnitDaimyoAura'>Passive Ability: An aura that increases the attack of nearby units.</String>
		<String _locID='69916' symbol='cStringypUnitShogunAuraName'>Sankin Kotai</String>
		<String _locID='69917' symbol='cStringypUnitShogunAura'>Passive Ability: Your Shogun increases the hitpoints of nearby units.</String>
		<String _locID='69918' symbol='cStringypUnitDiscipleAuraName'>Shifu</String>
		<String _locID='69919' symbol='cStringypUnitDiscipleAura'>Passive Ability: An aura that increases the attack and hitpoints of nearby Disciples.</String>
		<String _locID='69920' symbol='cStringypUnitFrightenAuraName'>Dukkha</String>
		<String _locID='69921' symbol='cStringypUnitFrightenAura'>Passive Ability: An aura that decreases the speed of nearby enemy units.</String>
		<String _locID='69922' symbol='cStringypUnitScareAuraName'>Kamigakari</String>
		<String _locID='69923' symbol='cStringypUnitScareAura'>Passive Ability: An aura that decreases the attack of nearby enemy units.</String>
		<String _locID='69924' symbol='cStringypUnitShogunAura2Name'>Advanced Troop Hitpoints Aura</String>
		<String _locID='69925' symbol='cStringypUnitShogunAura2'>Your Shogun enhances the hitpoints of nearby troops even more.</String>
		<String _locID='69926'>Reclaimed Land Shipment has arrived.</String>
		<String _locID='69927'>Terraced Hillsides Shipment has arrived.</String>
		<String _locID='69928'>Walk the Rice Paper Shipment has arrived.</String>
		<String _locID='69929'>Blue Banner Army Hitpoints Shipment has arrived.</String>
		<String _locID='69930'>New Army Shipment has arrived.</String>
		<String _locID='69931'>Old Han Army Reforms Shipment has arrived.</String>
		<String _locID='69932'>TEAM 5 Urumis shipment has been received.</String>
		<String _locID='69933'>Villager cost changed from food to a lesser amount of wood.</String>
		<String _locID='69934'>Zen Diet Shadow</String>
		<String _locID='69935'>Zen Diet Shipment has arrived.</String>
		<String _locID='69936'>Villager cost changed from wood to a lesser amount of food; +1 Villager.</String>
		<String _locID='69937'>The Raj Shadow</String>
		<String _locID='69938'>The Raj Shipment has arrived.</String>
		<String _locID='69939'>Zen Shadow active.</String>
		<String _locID='69940'>Upgrades this Trade Route to use Trade Carts, which can deliver resources, move faster and provide more line of sight.</String>
		<String _locID='69941'>Trade Cart</String>
		<String _locID='69942'>Flaming Arrow Ammo</String>
		<String _locID='69943'>Native Building</String>
		<String _locID='69944'>NAT Monastery Disciples</String>
		<String _locID='69945'>Post Industrial British</String>
		<String _locID='69946'>Post Industrial Chinese</String>
		<String _locID='69947'>Post Industrial Indian</String>
		<String _locID='69948'>Post Industrial Japanese</String>
		<String _locID='69949'>Post Imperial Japanese</String>
		<String _locID='69950'>Post Imperial Indian</String>
		<String _locID='69951'>Post Imperial Chinese</String>
		<String _locID='69952'>Standard Asian Post Industrial</String>
		<String _locID='69953' symbol='cStringHotkeyMonasteryBuild'>Build Monastery</String>
		<String _locID='69954' symbol='cStringHotkeyMonasteryFind'>Find Monastery</String>
		<String _locID='69955' symbol='cStringHotkeyMonasteryAccel'>Monastery Hotkeys</String>
		<String _locID='69956'>Trade Cart</String>
		<String _locID='69957'>Rickshaw</String>
		<String _locID='69958'>I'm coming to crush you!</String>
		<String _locID='69959'>Andy's coming to crush you!</String>
		<String _locID='69960'>Monster Ice Cream Truck</String>
		<String _locID='69961'>EGG Ice Cream Truck</String>
		<String _locID='69962'>Light artillery, good against infantry</String>
		<String _locID='69963'>Chinese siege weapon that shoots fire at a short range. Better against infantry than buildings.</String>
		<String _locID='69964'>Flaming Hot Dog Cart</String>
		<String _locID='69965'>EGG Flaming Hot Dog Cart</String>
		<String _locID='69966'>A new kind of hero. 1776 version.</String>
		<String _locID='69967'>Equipped with lazer (tm) vision, a teleporter belt, and monkeys, man, monkeys.</String>
		<String _locID='69968'>Golden Maya Man</String>
		<String _locID='69969'>EGG golden Maya Man</String>
		<String _locID='69970'>Treasure guardian</String>
		<String _locID='69971'>Defeat this guardian to collect its Treasure.</String>
		<String _locID='69972'>Bear Cop</String>
		<String _locID='69973'>EGG Bear Cop</String>
		<String _locID='69974'>Heavy ranged infantry</String>
		<String _locID='69975'>Heavy ranged infantry. Armed with a bayonet to beat shock units.</String>
		<String _locID='69976'>Zeke</String>
		<String _locID='69977'>EGG Zeke</String>
		<String _locID='69978'>Heavy ranged infantry</String>
		<String _locID='69979'>Heavy ranged infantry. Armed with a bayonet to beat shock units.</String>
		<String _locID='69980'>Catan Robber</String>
		<String _locID='69981'>EGG Catan Robber</String>
		<String _locID='69982'>Captain Huang</String>
		<String _locID='69983'>General Kichiro</String>
		<String _locID='69984'>Nanib Sahir</String>
		<String _locID='69985' symbol='cStringPlacementKOTH'>Buildings cannot be built too close to the King's Hill.</String>
		<String _locID='69986' symbol='cStringypNuggetTradingPostActivate'/>
		<String _locID='69987' gamecharacter='Lao Chen' soundfilename='YCHEN5023'>Our fleet has consumed all of the island's gold. I suggest we build a rice paddy to increase our wealth.</String>
		<String _locID='69988'>At least one Treasure Ship must survive.</String>
		<String _locID='69989'>Protect your Treasure Ships from being destroyed by the hostiles.</String>
		<String _locID='69990' gamecharacter='Lieutenant Nanib' soundfilename='YNANI5039'>Without the Company's saltpeter sites, Edwardson will be powerless. March west and destroy them.</String>
		<String _locID='69991'>Locate native resistance fighters and gain their support.</String>
		<String _locID='69992'>The Company has established a strong presence in the area. Allying with local resistance fighters would enhance your military. Their skill at laying siege are known throughout the land.</String>
		<String _locID='69993'>Destroy the Company's Mills in the western town.</String>
		<String _locID='69994'>The soldiers of Edwardson's garrison are supplied by the Mills and Farms to the west. A sure way to get the enemy's attention would be to destroy these resources and cut off the flow of food.</String>
		<String _locID='69995'>Town Rickshaw</String>
		<String _locID='69996'>Native Building</String>
		<String _locID='69997'>NAT Saltpeter Elephant</String>
		<String _locID='69998'>Native Building</String>
		<String _locID='69999'>NAT Saltpeter Man</String>
		<String _locID='70000'>Trains:\nHussars\nJanissaries\nGreat Bombards\n \nShipments:\nEconomic units</String>
		<String _locID='70001'>Ottoman Allies\n+10 Unit / Building LOS</String>
		<String _locID='70002'>Trains:\nGrenadiers\nChasserus à Cheval\nZouaves\nForeign Legionnaires\nShipments:\nResource crates</String>
		<String _locID='70003'>French Allies\n+5% Gather Enhancement</String>
		<String _locID='70004'>Kick out your ally so that you can choose a new one.</String>
		<String _locID='70005'>End Relations</String>
		<String _locID='70006'>Kick out your ally so that you can choose a new one.</String>
		<String _locID='70007'>End Relations</String>
		<String _locID='70008'>The Shah must survive.</String>
		<String _locID='70009'>If the Shah dies, all is lost.</String>
		<String _locID='70010' symbol='cStringCivNameSalpteter'>Saltpeter</String>
		<String _locID='70011' symbol='cStringRMSSilkRoadDetails'>Silk Road: Travel the legendary trade route, capturing existing Trading Posts. You begin with a free Market.</String>
		<String _locID='70012' symbol='cStringRMSSilkRoadName'>Silk Road</String>
		<String _locID='70013' symbol='cStringRMSSilkRoadDesc'>Starting from their Markets at opposite sections of the famed Silk Road, players vie for control of this lucrative Trade Route. Since the map portrays a randomly selected part of the passage, three terrain variations are possible, each with unique characteristics. Players do not need to establish the route, only capture it before the enemy does!</String>
		<String _locID='70014' symbol='cStringRMSLRGSilkRoadDetails'>Lrg Silk Road: Travel the legendary Trade Route, capturing existing Trading Posts. You begin with a free Market.</String>
		<String _locID='70015'>Indian Villager</String>
		<String _locID='70016'>An Indian villager.</String>
		<String _locID='70017'>Indian Villager</String>
		<String _locID='70018'>IGC YP Indian Villager</String>
		<String _locID='70019'/>
		<String _locID='70020' symbol='cStringRMSSiberiaDetails'>Siberia: A frozen river divides the map, and a Trade Route runs along the southern edge, with plentiful hunting among the great forests.</String>
		<String _locID='70021' symbol='cStringRMSSiberiaName'>Siberia</String>
		<String _locID='70022' symbol='cStringRMSLRGSiberiaName'>Lrg Siberia</String>
		<String _locID='70023' symbol='cStringRMSLRGSiberiaDetails'>Lrg Siberia: A frozen river divides the map, and a Trade Route runs along the southern edge, with plentiful hunting among the great forests.</String>
		<String _locID='70024' symbol='cStringRMSSiberiaDesc'>In the distant north, hunting is plentiful among the great forests, and a frozen river separates you from your enemies. The future route of the Trans-Siberian Railway lies to the south.</String>
		<String _locID='70025' symbol='cStringRMSMongoliaDetails'>Mongolia: Explore generous grassland populated with unprecedented herds of grazing animals and a distant northern Trade Route.</String>
		<String _locID='70026' symbol='cStringRMSMongoliaName'>Mongolia</String>
		<String _locID='70027' symbol='cStringRMSMongoliaDesc'>Players begin in generous grassland. To the north lie the fertile slopes of the steppe, where players will have to extend their reach in order to bolster their economies and reach the distant Trade Route. The number of grazing animals is astounding, and can be utilized to great advantage.</String>
		<String _locID='70028' symbol='cStringRMSIndochinaDetails'>Indochina: A resource-rich land with coastal fishing and many possible alliances.</String>
		<String _locID='70029' symbol='cStringRMSIndochinaName'>Indochina</String>
		<String _locID='70030' symbol='cStringRMSIndochinaDesc'>With rich coastal waters and plentiful resources, the Indochinese peninsula promises many opportunities for expansion and conflict. A central river provides naval access inland, and numerous religious sites dot the landscape.</String>
		<String _locID='70031' symbol='cStringRMSHonshuDetails'>Honshu: A narrow strip of land is surrounded with islands, one of which features a tiny Trade Route.</String>
		<String _locID='70032' symbol='cStringRMSHonshuName'>Honshu</String>
		<String _locID='70033' symbol='cStringRMSHonshuDesc'>Players begin on either end of a long narrow island. Mines can be found on the smaller islands nearby. A larger landmass opposite the other coast features a tiny but pivotal Trade Route. The limited supply of food on the main island will drive players to fish the rich coastal waters.</String>
		<String _locID='70034' symbol='cStringRMSHonshuRDetails'>Regicide - Honshu! Beginning in a fortified town, search this narrow, resource-rich island for your opponent, being sure to protect your own Regent at all costs.</String>
		<String _locID='70035' symbol='cStringRMSHonshuRName'>Regicide - Honshu</String>
		<String _locID='70036' symbol='cStringRMSHonshuRDesc'>Players must protect their Regent or lose the game! Start at either end of a long and narrow island. Few mines are to be found on the starting continent, but smaller islands with valuable mines lie just offshore. On the opposite coast, players will find a landmass featuring a Trade Route. A short supply of food on the main island may drive players to fish from the sea.</String>
		<String _locID='70037' symbol='cStringRMSHimalayasUDetails'>Upper Himalayas: The same chokepoints of the Himalayas but without the Trade Route to obstruct your wall placement.</String>
		<String _locID='70038' symbol='cStringRMSHimalayasUName'>Himalayas - Upper</String>
		<String _locID='70039' symbol='cStringRMSHimalayasUDesc'>Gain control of this expanded map's vital choke points to restrict your enemies' access to the most valuable resources. Players start with Town Centers in close proximity to thick forests. Beyond the trees, in the lush central valley, vast quantities of food and gold lie ripe for the taking. Beware, as established native settlements dot the landscape. In the Upper Himalayas, there are no Trade Routes to obstruct wall placement.</String>
		<String _locID='70040' symbol='cStringRMSHimalayasDetails'>Himalayas: A series of geographic chokepoints stand in the way of abundant natural resources. A Trade Route runs through this mountainous region.</String>
		<String _locID='70041' symbol='cStringRMSHimalayasName'>Himalayas</String>
		<String _locID='70042' symbol='cStringRMSHimalayasDesc'>Gain control of vital choke points on the map to restrict your enemies' access to the most valuable resources. Players start with Town Centers in close proximity to thick forests. Beyond the trees, in the lush central valley, vast quantities of food and gold lie ripe for the taking. A Trade Route runs through this mountainous region; but beware, established native settlements also dot the landscape.</String>
		<String _locID='70043' symbol='cStringRMSCeylonDetails'>Ceylon: Migrate by sea to a large, resource-rich continent.</String>
		<String _locID='70044' symbol='cStringRMSCeylonName'>Ceylon</String>
		<String _locID='70045' symbol='cStringRMSCeylonDesc'>Players begin on a humble patch of rock rising up from the middle of the sea. Fortunes will be sought on the central island, as players must migrate north to establish bases on this resource rich coast. Wild beasts roam the island's northern region, while gold mines and ancient Treasures can be found nestled amongst the cliffs to the south. Your Home City has prepared well for this expedition, so your first Shipment will be available quickly.</String>
		<String _locID='70046' symbol='cStringRMSBorneoDetails'>Borneo: A resource-rich island with lucrative Trade Routes in the interior, and surrounded by well-charted waters.</String>
		<String _locID='70047' symbol='cStringRMSBorneoName'>Borneo</String>
		<String _locID='70048' symbol='cStringRMSBorneoDesc'>With a rich coastal region and a bountiful interior, the island of Borneo promises endless opportunities for expansion and conflict. Each team has access to a Trade Route servicing the breadth of the island, where a wealth of gold and food may be discovered by those willing to brave the dense jungle. The waters around the island are visible at the start of the game, and are ripe for fishing.</String>
		<String _locID='70049'>Advances you to Imperial Age.</String>
		<String _locID='70050'>Meiji Restoration</String>
		<String _locID='70051'>Advances you to Imperial Age.</String>
		<String _locID='70052'>Meiji Restoration</String>
		<String _locID='70053'>Advances you to Imperial Age.</String>
		<String _locID='70054'>Meiji Restoration</String>
		<String _locID='70055'>TEAM 4 Urumis shipment has been received.</String>
		<String _locID='70056'>Warrior Monk</String>
		<String _locID='70057'>Rebel Sepoy</String>
		<String _locID='70058'>A resistant Indian Sepoy.</String>
		<String _locID='70059'>Pravar</String>
		<String _locID='70060'>SPC YP Pravar</String>
		<String _locID='70061' gamecharacter='Admiral Jinhai' soundfilename='YHUAN5014'>You do that, Huang. I will remain here in case you require reinforcements.</String>
		<String _locID='70062' gamecharacter='Captain Huang' soundfilename='YHUAN5027'>All is lost. The convoy has reached its destination. We have failed our friends.</String>
		<String _locID='70063'>Finish construction on the Imperial Treasure Fleet.</String>
		<String _locID='70065'>Treaty - No Blockade - Not supported</String>
		<String _locID='70066'>40 minute Treaty period in which no one can attack and building is restricted.\nThe Trade Monopoly victory condition is not allowed. \n The Blockade tech is not allowed. \n This game mode isn't supported by the WoL team.</String>
		<String _locID='70067' symbol='cStringnoBlockadeRule'>Blockade is not allowed due to game rule.</String>
		<String _locID='70068'>Delhi Gate</String>
		<String _locID='70069'>Delhi Gate</String>
		<String _locID='70070'>Delhi Gate</String>
		<String _locID='70071'>Delhi Gate</String>
		<String _locID='70072'>Red Fort</String>
		<String _locID='70073'>Red Fort</String>
		<String _locID='70074'>Red Fort</String>
		<String _locID='70075'>Red Fort</String>
		<String _locID='70076'>Sacred Cow</String>
		<String _locID='70077'>Exclude Xpack Content</String>
		<String _locID='70078'>Create Asian Trade Route.</String>
		<String _locID='70079'>Brahmin, who heals and does area damage in hand combat</String>
		<String _locID='70080'>Religious leader and healer.</String>
		<String _locID='70081'>Brahmin Healer</String>
		<String _locID='70082'>SPC YP Brahmin Healer</String>
		<String _locID='70083' symbol='cStringAbstractNameShrine'>Shrine</String>
		<String _locID='70084'>{E^Fattening food source^}{J^Enhances nearby Shrines^}{I^Generates experience points^}</String>
		<String _locID='70085'>{E^Herd animal. Fattens over time. Fattens faster if tasked on a Livestock Pen, Farm, or Village.^}{J^Herd animal. Enhances resources generated by Shrines when tasked to them.^}{I^Herd animal. Generates experience points. Increased experience points generation when tasked to a Sacred Field.^}</String>
		<String _locID='70086'>Fattened Goat</String>
		<String _locID='70087'>Water Buffaloes</String>
		<String _locID='70088'>Some Water Buffaloes to eat.</String>
		<String _locID='70089'>Water Buffaloes</String>
		<String _locID='70090'>Villager</String>
		<String _locID='70091'>Villager that gathers resources.</String>
		<String _locID='70092'>Migrant</String>
		<String _locID='70093'>[NULL]</String>
		<String _locID='70094'>Year of the Goat Shipment has arrived.</String>
		<String _locID='70095'>Year of the Ox Shipment has arrived.</String>
		<String _locID='70096'>Farmer: Have you seen my pet duck Chiko? Here, Chiko!</String>
		<String _locID='70097'>Farmer: You will know my pet duck if you find him. He's losing his feathers. He's sick.</String>
		<String _locID='70098'>Farmer: I love to hug my pet duck Chiko. This is odd. Why are my hands numb, and purple?</String>
		<String _locID='70099'>Farmer: My pet duck Chiko is my best friend. I think that's why I feel so queasy. It's love.</String>
		<String _locID='70100'>Geisha: The bluest sky dims; for I have lost my love for you; the clouds will darken</String>
		<String _locID='70101'>Geisha: Peace in this sunlight, but showers forever fall: such is a man's life.</String>
		<String _locID='70102'>Geisha: War is a sad tide: overpowering waves, wash all of us now.</String>
		<String _locID='70103'>Geisha: A city of hope, like a flower opens wide, a new life for all.</String>
		<String _locID='70104'>Girl: I should totally break up with Tomo. He's acting like a supreme jerk.</String>
		<String _locID='70105'>Girl: Who does Kisho think he is, anyway? I am, like, a huge catch.</String>
		<String _locID='70106'>Girl: Wow. Is this ever hard? Botan is cute, but Haru is the sweetest guy ever.</String>
		<String _locID='70107'>Girl: I can't believe Hiroshi kissed me. I am so writing about this on my blog.</String>
		<String _locID='70108'>Ronin: I'd take pleasure in gutting you, boy.</String>
		<String _locID='70109'>Ronin: Remember when I said I'd kill you last? I lied.</String>
		<String _locID='70110'>Ronin: What is best in life? To crush your enemies, see them driven before you, and to hear the lamentations of their women.</String>
		<String _locID='70111'>Ronin: Drop dead? I don't do requests.</String>
		<String _locID='70112'>Ronin: I'm not into politics. I'm into survival.</String>
		<String _locID='70113'>Samurai: Are you looking at me? Draw your sword! We fight!</String>
		<String _locID='70114'>Samurai: How dare you breathe my air! Draw your sword! We fight!</String>
		<String _locID='70115'>Samuria: Your face outrages me! Draw your sword! We fight!</String>
		<String _locID='70116'>Samurai: The sight of you boils my blood. Draw your sword! We fight!</String>
		<String _locID='70117'>Samurai: Your nose is whistling! Draw your sword! We fight!</String>
		<String _locID='70118'>Monk: Eyes down, mouth shut. Bide your time, Hiro...</String>
		<String _locID='70119'>Monk: Don't look them in the eye. They only want to make fun of you.</String>
		<String _locID='70120'>Monk: Some day they'll pay. They'll all pay.</String>
		<String _locID='70121'>Monk: Your power is growing, Hiro. Soon they will feel your wrath.</String>
		<String _locID='70122'>Musician: "Oh, my love, your head is like a misshapen gourd that has filled my heart with its ripened odor..." </String>
		<String _locID='70123'>Musician: "Oh, my beloved, I wish to nibble your toes like a plate of umeboshi, but not in a creepy way..."</String>
		<String _locID='70124'>Musician: "Oh, darling, I stalk your every move out of love, so please tell your father to leave me alone..." </String>
		<String _locID='70125'>Musician: "Oh, beautiful one, your heavy, lumbering gait shakes the foundations of my heart..."</String>
		<String _locID='70126'>Musician: "Oh, sweet anata, ferocious hounds cannot keep me from your arms, but they did give me a limp."</String>
		<String _locID='70127'>Woman: I am so lonely. That bridge looks high, and the water below it looks deep. It is time.</String>
		<String _locID='70128'>Woman: Despair fills my heart. I shall throw myself in front of the next rickshaw I see.</String>
		<String _locID='70129'>Woman: Oh, sorrow, why do you torment me? If I only I could be bitten by an infected parrot.</String>
		<String _locID='70130'>Woman: When will this tragedy end? I shall pick a fight with a bandit. He will end my pain with his dagger.</String>
		<String _locID='70131'>Farmer: Interesting, the Yellow River is actually yellow. I did not see that coming.</String>
		<String _locID='70132'>Farmer: Wait, this isn't Hangzhou! The world's worst travel agent strikes again! </String>
		<String _locID='70133'>Farmer: She told me to meet her on top of the Great Wall, on Valentine's Day! Ah, love!</String>
		<String _locID='70134'>Farmer: I'm going to take this city by storm. Look out world. Here comes Chang!</String>
		<String _locID='70135' symbol='cStringypUnitElephantSpeedName'>Terror Charge</String>
		<String _locID='70136' symbol='cStringypUnitElephantSpeed'>Passive Ability: Your Monk increases the speed of nearby elephants.</String>
		<String _locID='70137'>Woman: Dear Diary: I arrived in the city today. It smells like a wash basin.</String>
		<String _locID='70138'>Woman: Dear Diary, the city is a strange place. Today, a man gave me one of his fingers.</String>
		<String _locID='70139'>Woman: Dear Diary, I am homesick. I miss people who apologize when they stab you.</String>
		<String _locID='70140'>Woman: Dear Diary, today a man asked to borrow my pants. Should I have said no?</String>
		<String _locID='70141'>Nobleman: There's no need to be alarmed. You're supposed to feel inferior around me.</String>
		<String _locID='70142'>Nobleman: I'm not wearing anything under this robe. Want to check?</String>
		<String _locID='70143'>Nobleman: I own that building, and that building, and that building...</String>
		<String _locID='70144'>Nobleman: I never realized how many commoners there are. It's so depressing.</String>
		<String _locID='70145'>Noblewoman: No, you may not kiss my feet.</String>
		<String _locID='70146'>Noblewoman: No, you may not carry my luggage.</String>
		<String _locID='70147'>Noblewoman: No, you may not be my whipping boy.</String>
		<String _locID='70148'>Noblewoman: No, you may not sniff my clothes.</String>
		<String _locID='70149'>Monk: Want to know the secret of enlightenment? That'll be five bucks.</String>
		<String _locID='70150'>Monk: Yum, dumplings! Wait! Darn it! I just broke my ten-year vow of silence.</String>
		<String _locID='70151'>Monk: I have taken a vow of seriousness. Please do not smile at me.</String>
		<String _locID='70152'>Monk: Nature may be a blessing, but this city is stinking cesspool.</String>
		<String _locID='70153'>Monk: I beg you. Cease checking your appearance in my head reflection.</String>
		<String _locID='70154'>Performer: Watch carefully, for I will now swallow a diseased monkey.</String>
		<String _locID='70155'>Performer: Watch carefully, for I will now eat my own face.</String>
		<String _locID='70156'>Performer: Watch carefully, for I will now detach my feet.</String>
		<String _locID='70157'>Performer: Watch carefully, for I will now explode into confetti.</String>
		<String _locID='70158'>Performer: Shazam! Wait, let me try that again. Shazam!</String>
		<String _locID='70159'>Girl: Walk, walk, walk, that's all I ever seem to do.</String>
		<String _locID='70160'>Girl: Sometimes it feels like people are watching me. It's creepy.</String>
		<String _locID='70161'>Girl: My, virtual India certainly looks beautiful this time of year.</String>
		<String _locID='70162'>Nobleman: My new shoes! Ruined! Uh oh, I really hope that's mud.</String>
		<String _locID='70163'>Nobleman: I heard that there are three elephants for every person in the city. Or was it rats?</String>
		<String _locID='70164'>Nobleman: Time to go home and persecute some servants!</String>
		<String _locID='70165'>Nobleman: I'm exhausted. That's the last time I leave home without my palkhi.</String>
		<String _locID='70166'>Noblewoman: That's right. I know how to work it.</String>
		<String _locID='70167'>Noblewoman: Take a good look. You'll want to remember me.</String>
		<String _locID='70168'>Noblewoman: A walk like this: you're born with it.</String>
		<String _locID='70169'>Noblewoman: I'm one of a kind. Well, at least in this expansion pack.</String>
		<String _locID='70170'>Citizen: Where can a guy go to get his cock-fight on?</String>
		<String _locID='70171'>Citizen: That's strange. This map says nothing about a red light district.</String>
		<String _locID='70172'>Citizen: I should really invest in a new robe, something flashy, maybe with sequins.</String>
		<String _locID='70173'>Citizen: At last! I've activated my mind powers! Now everyone will know what I'm thinking!</String>
		<String _locID='70174'>Monk: As your servant, I will craft a mashed potato icon in your likeness.</String>
		<String _locID='70175'>Monk: In your name, I shall make many donations to a clown charity.</String>
		<String _locID='70176'>Monk: If your will be done, I will have that special operation I've been saving for.</String>
		<String _locID='70177'>Monk: With your blessing, I shall lead a monkey army to victory.</String>
		<String _locID='70178'>Snake Charmer: Never had one lesson!</String>
		<String _locID='70179'>Snake Charmer: You should see what happens when I break out the tuba.</String>
		<String _locID='70180'>Snake Charmer: This pungi goes all the way to 11.</String>
		<String _locID='70181'>Snake Charmer: Yes, those are snake bites. I never said I had talent.</String>
		<String _locID='70182'>Snake Charmer: Don't tell anyone, but the snake gets 20 percent.</String>
		<String _locID='70183' symbol='cStringWonderBlackFlag'>Configure the Summer Palace to produce the Black Flag Army.\n3 Arquebusiers\n1 Flamethrower</String>
		<String _locID='70184' symbol='cStringWonderBlackFlagOn'>The Summer Palace is producing the Black Flag Army.\n3 Arquebusiers\n1 Flamethrower</String>
		<String _locID='70185' symbol='cStringypUnitMansabdarAuraName'>Imperial Service</String>
		<String _locID='70186' symbol='cStringypUnitMansabdarAura'>Passive Ability: Your Mansabdar increases the attack and hitpoints of nearby units of the same type.</String>
		<String _locID='70187' gamecharacter='Lao Chen' soundfilename='YCHEN5025'>Now that we've rescued our men, they will clear us a path back to camp.</String>
		<String _locID='70188'>Gathers Fish or Whales</String>
		<String _locID='70189'>Gathers food from Fish or coin from Whales.</String>
		<String _locID='70190'>Fishing Boat</String>
		<String _locID='70191'>SHP Fishing Boat Asian</String>
		<String _locID='70192'>Short-duration ranged infantry</String>
		<String _locID='70193'>Quick-training, musketeer who quickly loses hitpoints, becoming less effective over time.</String>
		<String _locID='70194'>Irregular</String>
		<String _locID='70195'>INF R Irregular</String>
		<String _locID='70196'>Short-duration hand infantry</String>
		<String _locID='70197'>Quick-training, Pikeman who quickly loses hitpoints, becoming less effective over time.</String>
		<String _locID='70198'>Peasant</String>
		<String _locID='70199'>INF Peasant</String>
		<String _locID='70200'>Transforms into a Castle</String>
		<String _locID='70201'>Transforms into a Castle for defense and artillery production.</String>
		<String _locID='70202'>Castle Rickshaw</String>
		<String _locID='70203'>VIL Castle Rickshaw</String>
		<String _locID='70204'>Versatile Trade building</String>
		<String _locID='70205'>Build near Native settlements or Trade Routes. Provides experience points and other benefits.</String>
		<String _locID='70206'>Trading Post</String>
		<String _locID='70207'>Transforms into a Town Center</String>
		<String _locID='70208'>Starts a new colony by transforming into a Town Center. Most civilizations can only have 1 Town Center until the Capital Age.</String>
		<String _locID='70209'>Covered Wagon</String>
		<String _locID='70210'>VIL Covered Wagon Asian</String>
		<String _locID='70211'>Coin source.</String>
		<String _locID='70212'>Chests of 600 coin</String>
		<String _locID='70213'>Coin source.</String>
		<String _locID='70214'>Chests of 1,000 coin</String>
		<String _locID='70215'>Food source.</String>
		<String _locID='70216'>Crates of 600 food</String>
		<String _locID='70217'>Food source.</String>
		<String _locID='70218'>Crates of 1,000 food</String>
		<String _locID='70219'>Wood source.</String>
		<String _locID='70220'>Cords of 600 wood</String>
		<String _locID='70221'>Wood source.</String>
		<String _locID='70222'>Cords of 1,000 wood</String>
		<String _locID='70223'>Town Rickshaw</String>
		<String _locID='70224'>Redoubt, War Hut, Blockhouse, and Castle build limit and hitpoints increased.</String>
		<String _locID='70225'>Extensive Fortifications</String>
		<String _locID='70226'>Extensive Fortifications Shipment has arrived.</String>
		<String _locID='70227'>Native American and Asian warriors from minor tribes have their attack and hitpoints greatly increased.</String>
		<String _locID='70228'>Legendary Native Warriors</String>
		<String _locID='70229'>Legendary Mantlet</String>
		<String _locID='70230'>Native American and Asian warriors from minor tribes have their attack and hitpoints greatly increased.</String>
		<String _locID='70231'>Legendary Native Warriors</String>
		<String _locID='70232'>Legendary Axe Rider</String>
		<String _locID='70233'>Exalted Natives</String>
		<String _locID='70234'>Native American and Asian warriors from minor tribes have their attack and hitpoints greatly increased.</String>
		<String _locID='70235'>Boats gather food from Fish and coin from Whales faster.</String>
		<String _locID='70236'>Fish Market</String>
		<String _locID='70237'>Fish Market Shipment has arrived.</String>
		<String _locID='70238'>Building hitpoints increased.</String>
		<String _locID='70239'>Improved Buildings</String>
		<String _locID='70240'>Improved Buildings Shipment has arrived.</String>
		<String _locID='70241'>Villagers gather all wood faster.</String>
		<String _locID='70242'>Sawmills</String>
		<String _locID='70243'>Sawmills Shipment has arrived.</String>
		<String _locID='70244'>Villagers gather coin from Mines faster.</String>
		<String _locID='70245'>Monetary Union</String>
		<String _locID='70246'>Monetary Union Shipment has arrived.</String>
		<String _locID='70247'>Trade Route unit</String>
		<String _locID='70248'>Travels along Trade Routes.</String>
		<String _locID='70249'>Rickshaw</String>
		<String _locID='70250'>Rickshaw</String>
		<String _locID='70251'>Consulate armies and technologies arrive faster. Technologies cost less.</String>
		<String _locID='70252'>Advanced Consulate</String>
		<String _locID='70253'>Advanced Consulate</String>
		<String _locID='70254'>Advanced Consulate Shipment has arrived.</String>
		<String _locID='70255'>Ships 1 Village Rickshaw and increases Village limit by 1.</String>
		<String _locID='70256'>Ships 1 Village Rickshaw and increases Village limit by 1.</String>
		<String _locID='70257'>Ships 2 Village Rickshaws and increases Village limit by 1.</String>
		<String _locID='70258'>8 Keshiks</String>
		<String _locID='70259'>Blossom Fall</String>
		<String _locID='70260'>PROP YP Blossom Fall</String>
		<String _locID='70261' symbol='cStringchancetoevade'>Chance To Evade: %.1f%% </String>
		<String _locID='70262'>Confuscious' Gift Shipment has arrived.</String>
		<String _locID='70263'>Shrines generate more food, wood, and coin.</String>
		<String _locID='70264'>Tempo Reforms</String>
		<String _locID='70265'>Shrines generate even more food, wood, and coin.</String>
		<String _locID='70266'>Even Better Shrines</String>
		<String _locID='70267'>{E^food source^}{J^Enhances nearby Shrines^}</String>
		<String _locID='70268'>{E^Medium herbivore. Harvest for food.^}{J^Medium herbivore. Attracted to nearby Shrines. Enhances resources generated by Shrines.^}</String>
		<String _locID='70269'>Serow</String>
		<String _locID='70270'>First Wave Attacks in</String>
		<String _locID='70271'>Second Wave Attacks in</String>
		<String _locID='70272'>Third Wave Attacks in</String>
		<String _locID='70273' symbol='cStringWondergoldenPavillionSpeedInc'>speed bonus</String>
		<String _locID='70274' symbol='cStringWonderUnitSpeed'>Configure the golden Pavilion to increase the speed of your land military units.</String>
		<String _locID='70275' symbol='cStringWonderUnitSpeedActive'>The golden Pavilion is increasing the speed of your land military units.</String>
		<String _locID='70276'>Native American scout</String>
		<String _locID='70277'>A Native American scout. Good for exploration, but has a weak attack.</String>
		<String _locID='70278'>Mongolian Messenger</String>
		<String _locID='70279'>NAT Mongolian Messenger</String>
		<String _locID='70280'>Daimyos and Shoguns train units twice as fast, move faster, and have greater line of sight.</String>
		<String _locID='70281'>Bakufu</String>
		<String _locID='70282'>Bakufu Shipment has arrived.</String>
		<String _locID='70283'>Ankathari Urumi</String>
		<String _locID='70284'>Gurukkal Urumi</String>
		<String _locID='70285'>Verumkai Urumi</String>
		<String _locID='70286'>Enemy Daimyo</String>
		<String _locID='70287'>Daimyo of the Western Army.</String>
		<String _locID='70288'>Daimyo Otani</String>
		<String _locID='70289'>SPC YP Daimyo Otani</String>
		<String _locID='70290'>Keep at least one Trading Post alive.</String>
		<String _locID='70291'>If you lose all of your Trading Posts, you will have to retreat from the region.</String>
		<String _locID='70292'>Siege Combat Shipment has arrived.</String>
		<String _locID='70293'>Artillery Combat Shipment has arrived.</String>
		<String _locID='70294'>Siege Combat Shipment has arrived.</String>
		<String _locID='70295' soundfilename='YKANG0238'>A gift of food is desperately needed. Please have sympathy for an aging ruler.</String>
		<String _locID='70296' soundfilename='YAKBA0104'>Few things on this earth frighten me. The power of the Russian army, is one of them.</String>
		<String _locID='70297'>Shuriken</String>
		<String _locID='70298'>Kick out your ally so that you can choose a new one.</String>
		<String _locID='70299'>End Relations</String>
		<String _locID='70300'>Transforms into a Sacred Field</String>
		<String _locID='70301'>Transforms into a Sacred Field for gathering experience points from livestock.</String>
		<String _locID='70302'>Sacred Field Rickshaw</String>
		<String _locID='70303'>VIL Sacred Field Rickshaw</String>
		<String _locID='70304'>TEAM 5 Urumi Swordsmen shipment has been received.</String>
		<String _locID='70305'>Passive Ability: A small chance to turn defeated enemies into Disciples.</String>
		<String _locID='70306'>Make Disciple</String>
		<String _locID='70307' symbol='cStringHotkeyBuildWonder'>Build Wonder</String>
		<String _locID='70308'>Flame Attack</String>
		<String _locID='70309' symbol='cStringypShrineBonusName'>Tomb of Ieyasu</String>
		<String _locID='70310' symbol='cStringypShrineBonus'>Passive Ability: The Toshogu Shrine increases the amount of resources generated by Shrines.</String>
		<String _locID='70311' symbol='cStringHotkeyWonderPorcelainRainbow'>Porcelain Tower Rainbow</String>
		<String _locID='70312' symbol='cStringHotkeyWonderPorcelainfood'>Porcelain Tower food</String>
		<String _locID='70313' symbol='cStringHotkeyWonderPorcelainwood'>Porcelain Tower wood</String>
		<String _locID='70314' symbol='cStringHotkeyWonderPorcelaincoin'>Porcelain Tower coin</String>
		<String _locID='70315' symbol='cStringSelectedCivIncludeCivButtonConflict'>To exclude WarChiefs content from Quick Search, select a Home City that is not part of the War Chiefs expansion.</String>
		<String _locID='70316'>Sentry Revolt: Call an army of Sentries to defend this colony!</String>
		<String _locID='70317'>Sentry Revolt</String>
		<String _locID='70318'>Sentry Uprising: Call a handful of Sentries to defend this colony!</String>
		<String _locID='70319'>Sentry Uprising</String>
		<String _locID='70320'>Irregulars assembled in %s colony!</String>
		<String _locID='70321'>Town Defense: Call a handful of Irregulars to defend this colony!</String>
		<String _locID='70322'>Town Defense</String>
		<String _locID='70323'>Irregulars mustered in %s colony!</String>
		<String _locID='70324'>City Defense: Call an army of Irregulars to defend this colony!</String>
		<String _locID='70325'>City Defense</String>
		<String _locID='70326'>Northern Combat Shipment has arrived.</String>
		<String _locID='70327'>Tiger Spirit Army Attack Shipment has arrived.</String>
		<String _locID='70328'>Red Lantern Army Hitpoints Shipment has arrived.</String>
		<String _locID='70329' symbol='cStringSPCKichiroKnockoutTooltipText'>I have served my master honorably...</String>
		<String _locID='70330' symbol='cStringSPCMototadaKnockoutTooltipText'>At last, I have earned a proper rest...</String>
		<String _locID='70331' symbol='cStringSPCTokugawaKnockoutTooltipText'>My name will rise up with the ancestors...</String>
		<String _locID='70332' symbol='cStringSPCHuangKnockoutTooltipText'>I have fallen in the service of the emperor, as it should be...</String>
		<String _locID='70333' symbol='cStringSPCChenKnockoutTooltipText'>Even with my bottle in hand, I grow colder...</String>
		<String _locID='70334' symbol='cStringSPCJinhaiKnockoutTooltipText'>No... this cannot be the end of an emperor...</String>
		<String _locID='70335' symbol='cStringSPCNanibKnockoutTooltipText'>You're only killing me now, but tomorrow I'll come back and I'll be millions...</String>
		<String _locID='70336' symbol='cStringSPCEdwardsonKnockoutTooltipText'>Never! I will not perish on this forsaken soil...</String>
		<String _locID='70337' symbol='cStringSPCPravarKnockoutTooltipText'>My blood nourishes the land for which I have fought...</String>
		<String _locID='70338' symbol='cStringMonkDiscipleKnockoutTooltipText'>Dang... I never asked for that promotion...</String>
		<String _locID='70339' symbol='cStringJapaneseMonkKnockoutTooltipText'>My last thoughts are of compassion... and unbearable pain...</String>
		<String _locID='70340' symbol='cStringChineseMonkKnockoutTooltipText'>So much for enlightenment...</String>
		<String _locID='70341' symbol='cStringIndianMonkKnockoutTooltipText'>I will live again, if only as a butterfly...</String>
		<String _locID='70342'>Artillery and siege unit attack increased.</String>
		<String _locID='70343'>Siege Attack</String>
		<String _locID='70344'>Siege Combat Shipment has arrived.</String>
		<String _locID='70345'>Artillery and siege unit hitpoints increased.</String>
		<String _locID='70346'>Siege Hitpoints</String>
		<String _locID='70347'>Siege Combat Shipment has arrived.</String>
		<String _locID='70348'>Siege Hitpoints Shipment has arrived.</String>
		<String _locID='70349'>Siege Hitpoints Shipment has arrived.</String>
		<String _locID='70350'>Territorial Uprising Shipment has arrived.</String>
		<String _locID='70351'>Yongle's Expeditions Shipment has arrived.</String>
		<String _locID='70352'>TEAM Shivaji's Tactics Shipment has arrived.</String>
		<String _locID='70353'>Boxer Rebellion Shipment has arrived.</String>
		<String _locID='70354'>Gurkha Rifle Regiment Shipment has arrived.</String>
		<String _locID='70355'>Double-Faced Armor Shipment has arrived.</String>
		<String _locID='70356'>Desert Terror Shipment has arrived.</String>
		<String _locID='70357'>Holy Refuge Shipment has arrived.</String>
		<String _locID='70358'>Holy Refuge Shipment has arrived.</String>
		<String _locID='70359'>Sword Saint Shipment has arrived.</String>
		<String _locID='70360'>Dukkha Shipment has arrived.</String>
		<String _locID='70361'>Stream of Enlightenment Shipment has arrived.</String>
		<String _locID='70362'>Mountain Warrior Shipment has arrived.</String>
		<String _locID='70363'>Good Faith Agreements Shipment has arrived.</String>
		<String _locID='70364'>Good Faith Agreements Shipment has arrived.</String>
		<String _locID='70365'>Dravidian Martial Arts Shipment has arrived.</String>
		<String _locID='70366'>The Mystical Syllable Shipment has arrived.</String>
		<String _locID='70367'>In-Yo Rush Shipment has arrived.</String>
		<String _locID='70368'>Yamashiro Shipment has arrived.</String>
		<String _locID='70369'>Way of the Marksman Shipment has arrived.</String>
		<String _locID='70370'>Native American and Asian warriors from minor tribes have their attack and hitpoints greatly increased.</String>
		<String _locID='70371'>Exalted Natives</String>
		<String _locID='70372'>Legendary Axe Rider</String>
		<String _locID='70373'>Legendary Dog Soldier</String>
		<String _locID='70374'>Legendary Blackwood</String>
		<String _locID='70375'>Legendary Ambusher</String>
		<String _locID='70376'>Legendary Blowgunner</String>
		<String _locID='70377'>Legendary Bolas</String>
		<String _locID='70378'>Legendary Clubman</String>
		<String _locID='70379'>Legendary Chieftain</String>
		<String _locID='70380'>Legendary Eagle</String>
		<String _locID='70381'>Legendary Tracker</String>
		<String _locID='70382'>Legendary Jaguar</String>
		<String _locID='70383'>Legendary Mantlet</String>
		<String _locID='70384'>Legendary Rifleman</String>
		<String _locID='70385'>Legendary Holcan</String>
		<String _locID='70386'>Legendary Horse Archer</String>
		<String _locID='70387'>Legendary Huaminca</String>
		<String _locID='70388'>Legendary Apache Cavalry</String>
		<String _locID='70389'>Legendary Klamath Rifleman</String>
		<String _locID='70390'>Legendary Navajo Rifleman</String>
		<String _locID='70391'>Legendary Cheyenne Rider</String>
		<String _locID='70392'>Legendary Ironwood</String>
		<String _locID='70393'>Legendary Blackwood</String>
		<String _locID='70394'>Legendary Cheyenne Rider</String>
		<String _locID='70395'>Legendary Clubman</String>
		<String _locID='70396'>Legendary Holcan</String>
		<String _locID='70397'>Legendary Horse Archer</String>
		<String _locID='70398'>Legendary Lightning Warrior</String>
		<String _locID='70399'>Legendary Wendat Mantlet</String>
		<String _locID='70400'>Legendary Rifleman</String>
		<String _locID='70401'>Legendary Tracker</String>
		<String _locID='70402'>Legendary Sharktooth</String>
		<String _locID='70403'>Legendary Tomahawk</String>
		<String _locID='70404'>Legendary Lightning Warrior</String>
		<String _locID='70405'>Legendary Mantlet</String>
		<String _locID='70406'>Exalted Tiger Claw</String>
		<String _locID='70407'>Exalted Chakram</String>
		<String _locID='70408'>Imperial Conquistador</String>
		<String _locID='70409'>Exalted Rattan Shield</String>
		<String _locID='70410'>Exalted Sohei</String>
		<String _locID='70411'>Exalted War Elephant</String>
		<String _locID='70412'>Disciplined Flail Elephant</String>
		<String _locID='70413'>Honored Flail Elephant</String>
		<String _locID='70414'>TEAM Shivaji's Tactics Shipment has arrived.</String>
		<String _locID='70415'>3 Fishing Boats</String>
		<String _locID='70416' symbol='cStringHotkeySetMilitaryGatherPoint'>Set Military Gather Point</String>
		<String _locID='70417'>Ships a number of Sikh Chakrams; +2 Villagers.</String>
		<String _locID='70418'>Ships a number of Sikh Chakrams; +4 Villagers.</String>
		<String _locID='70419'>Ships a number of Sikh Chakrams.</String>
		<String _locID='70420'>Ships a number of Bhakti Tiger Claws; +2 Villagers.</String>
		<String _locID='70421'>Ships a number of Bhakti Tiger Claws; +4 Villagers.</String>
		<String _locID='70422'>This Treasure has already been claimed.</String>
		<String _locID='70423'>This Treasure has already been claimed.</String>
		<String _locID='70424'>Treasure</String>
		<String _locID='70425'>Exalted Flail Elephant</String>
		<String _locID='70426'>Advanced Dock</String>
		<String _locID='70427'>Advanced Dock</String>
		<String _locID='70428' symbol='cStringInspirationTimeRemaining'>Inspiration time remaining</String>
		<String _locID='70429'>Rice Paddy upgrades' wood cost removed; +1 Villager.</String>
		<String _locID='70430'>Farmland Conservation</String>
		<String _locID='70431'>Farmland Conservation Shipment has arrived.</String>
		<String _locID='70432'>Bloody Harvest Shipment has arrived.</String>
		<String _locID='70433'>Veteran Battery Shipment has arrived.</String>
		<String _locID='70434'>Close Combat Shipment has arrived.</String>
		<String _locID='70435'>TEAM Provincial Administration Shipment has arrived.</String>
		<String _locID='70436'>Favorable Karma Shipment has arrived.</String>
		<String _locID='70437'>{E^Fattening food source^}{J^Enhances nearby Shrines^}{I^Generates experience points^}</String>
		<String _locID='70438'>{E^Herd animal. Fattens over time. Fattens faster if tasked on a Livestock Pen, Farm, or Village.^}{J^Herd animal. Enhances resources generated by Shrines when tasked to them.^}{I^Herd animal. Generates experience points. Increased experience points generation when tasked to a Sacred Field.^}</String>
		<String _locID='70439'>Sacred Cow</String>
		<String _locID='70440'>7 Yabusame</String>
		<String _locID='70441' symbol='cStringKOTHMapVictoryTimerEnemy'>%s has the Hill</String>
		<String _locID='70442' symbol='cStringKOTH'>King of the Hill</String>
		<String _locID='70443' symbol='cStringPrivacyStatementFileY'>privacyy.rtf</String>
		<String _locID='70444' symbol='cStringWonderDestroyed'>%s Destroyed.</String>
		<String _locID='70445'>Disciplined Arquebusier</String>
		<String _locID='70446'>Disciplined Changdao</String>
		<String _locID='70447'>Disciplined Iron Flail</String>
		<String _locID='70448'>Disciplined Mahout</String>
		<String _locID='70449'>Disciplined Howdah</String>
		<String _locID='70450'>Disciplined Meteor Hammer</String>
		<String _locID='70451'>Disciplined Yabusame</String>
		<String _locID='70452'>Control the Highway</String>
		<String _locID='70453'>Portuguese Intervention</String>
		<String _locID='70454'>British Intervention</String>
		<String _locID='70455'>Dutch Intervention</String>
		<String _locID='70456'>French Intervention</String>
		<String _locID='70457'>German Intervention</String>
		<String _locID='70458'>Villager</String>
		<String _locID='70459'>Villager that gathers resources.</String>
		<String _locID='70460'>Villager</String>
		<String _locID='70461'>VIL Ice Cream Villager</String>
		<String _locID='70462'>Japanese Intervention</String>
		<String _locID='70463'>Ottoman Intervention</String>
		<String _locID='70464'>Russian Intervention</String>
		<String _locID='70465'>Spanish Intervention</String>
		<String _locID='70466'>Chinese Intervention</String>
		<String _locID='70467'>Dutch Intervention</String>
		<String _locID='70468'>Indian Intervention</String>
		<String _locID='70469'>Japanese Intervention</String>
		<String _locID='70470'>Portuguese Intervention</String>
		<String _locID='70471'>Ice Cream</String>
		<String _locID='70472'>Ice Cream, we all want Ice Cream!</String>
		<String _locID='70473'>Daimyo: Yumi</String>
		<String _locID='70474'>Daimyo: Ashigaru</String>
		<String _locID='70475'>Daimyo: Samurai</String>
		<String _locID='70476'>Daimyo: Naginata Rider</String>
		<String _locID='70477'>Daimyo: Yabusame</String>
		<String _locID='70478'>Shogun: Shinobi</String>
		<String _locID='70479'>Shogun: Flaming Arrow</String>
		<String _locID='70480'>Shogun: Morutaru</String>
		<String _locID='70481'>Shogun: Yamabushi</String>
		<String _locID='70482'>Red Banner Reforms Shipment has arrived.</String>
		<String _locID='70483'>Repelling Volley Shipment has arrived.</String>
		<String _locID='70484'>Transforms into a Blockhouse</String>
		<String _locID='70485'>Transforms into a Blockhouse for frontier defense.</String>
		<String _locID='70486'>Blockhouse Wagon</String>
		<String _locID='70487'>VIL Blockhouse Wagon</String>
		<String _locID='70488'>Heal</String>
		<String _locID='70489'>Shipment: 1,200 Export\n \nPower: Is a large Shrine, and increases Shrine income.</String>
		<String _locID='70490'>Toshogu Shrine</String>
		<String _locID='70491'>Imperial Age</String>
		<String _locID='70492'>Siege Attack Shipment has arrived.</String>
		<String _locID='70493' symbol='cStringHotkeyWondergoldenPavillionSpeed'>Speed Bonus</String>
		<String _locID='70494' symbol='cStringHotkeyWondergoldenPavillionHitpoints'>Hitpoint Bonus</String>
		<String _locID='70495'>Confuscious' Gift Shipment has arrived.</String>
		<String _locID='70496'>TEAM 4 Hand Mortars</String>
		<String _locID='70497'>TEAM Hand Mortars Shipment Received.</String>
		<String _locID='70498'>TEAM 5 Hand Mortars has been received.</String>
		<String _locID='70499'>TEAM 5 Tartars</String>
		<String _locID='70500'>TEAM Tartars has been received.</String>
		<String _locID='70501'>TEAM 7 Tartar has been received.</String>
		<String _locID='70502'>Champion Nootka Chieftan</String>
		<String _locID='70503'>Guard Spahi</String>
		<String _locID='70504'>Besteiro</String>
		<String _locID='70505'>Besteiro</String>
		<String _locID='70506' symbol='cStringJoinRequestDifferentContent'>Error Joining: Content mismatch.</String>
		<String _locID='70507'>TEAM 2 Castle Rickshaws</String>
		<String _locID='70508'>Ships 2 Castle Rickshaws that can transform into a Castle.</String>
		<String _locID='70509'>Advances you to Imperial Age.</String>
		<String _locID='70510'>Meiji Restoration</String>
		<String _locID='70511'>TEAM All Crates now contain 15% more resources. Trade Routes now also deliver 15% more resources.</String>
		<String _locID='70512'>Enables the Mosque to accrue experience points over time.</String>
		<String _locID='70513'>Mosque Faith</String>
		<String _locID='70514'>Tulip Speculation Shipment has arrived.</String>
		<String _locID='70515'>TEAM 5 Tartars has been received.</String>
		<String _locID='70516'>TEAM 4 Hand Mortars has been received.</String>
		<String _locID='70517'>Skirmisher</String>
		<String _locID='70518'>Skirmisher with low hitpoints, but a strong attack. Good against infantry.</String>
		<String _locID='70519'>Veteran Caçador</String>
		<String _locID='70520'>INF R-SK Caçador</String>
		<String _locID='70521'>Skirmisher</String>
		<String _locID='70522'>Skirmisher with low hitpoints, but a strong attack. Good against infantry.</String>
		<String _locID='70523'>Veteran Caçador</String>
		<String _locID='70524'>INF R-SK Caçador</String>
		<!-- The bulk of WotTA / WoL strings begins here. -->
		<String _locID='70525'>Voluntario da Patria</String>
		<String _locID='70526'>Fast and cheap ranged infantry. Good against infantry.</String>
		<String _locID='70527'>Skirmisher</String>
		<String _locID='70528'>INF R-SK Voluntario da Patria</String>
		<String _locID='70529'>Carbineer</String>
		<String _locID='70530'>Infantry unit armed with a carbine. Good against shock units.</String>
		<String _locID='70531'>Rifleman</String>
		<String _locID='70532'>INF R-LU Carbineer</String>
		<String _locID='70533'>Bacamarteer</String>
		<String _locID='70534'>INF R-SK Bacamarteer</String>
		<String _locID='70535'>Heavy gunner armed with a hand cannon that deals area damage. Good against infantry.</String>
		<String _locID='70536'>Anti-infantry heavy ranged infantry</String>
		<String _locID='70537'>Cañón Cristiano</String>
		<String _locID='70538'>AR Cañón Cristiano</String>
		<String _locID='70539'>Heavy artillery</String>
		<String _locID='70540'>Paraguayan super-heavy artillery made from molten church bells. Good against buildings and infantry.</String>
		<String _locID='70541'>Buildings cannot be built too close to a Marble Statue.</String>
		<String _locID='70542'>Healthcare</String>
		<String _locID='70543'>Parliament</String>
		<String _locID='70544'>Ships a Hospital Wagon to your settlement, allowing you to construct a Hospital, a building that heals idle units.</String>
		<String _locID='70545'>Hospital Wagon</String>
		<String _locID='70546'>VIL Hospital Wagon</String>
		<String _locID='70547'>Transforms into an Hospital. Building that that heals idle units.</String>
		<String _locID='70548'>Transforms into an Hospital</String>
		<String _locID='70549'>Caçador Montado</String>
		<String _locID='70550'>CAV R-SK Caçador Montado</String>
		<String _locID='70551'>Mounted skirmisher with better armour. Good against line units.</String>
		<String _locID='70552'>Shock skirmish cavalry</String>
		<String _locID='70553'>Granadero a Caballo</String>
		<String _locID='70554'>CAV R-SC Granadero a Caballo</String>
		<String _locID='70555'>Argentinian scout cavalry that throws a grenade before engaging in hand combat.</String>
		<String _locID='70556'>Hand cavalry</String>
		<String _locID='70557'>Jesuit Priest</String>
		<String _locID='70558'>EXP Jesuit Priest</String>
		<String _locID='70559'>Priest unit capable of sustaining combat.</String>
		<String _locID='70560'>Hero</String>
		<String _locID='70561'>Koygua</String>
		<String _locID='70562'>VIL Koygua</String>
		<String _locID='70563'>Villager that carries a shotgun. Gathers slowly and builds few buildings.</String>
		<String _locID='70564'>Villager</String>
		<String _locID='70565'>African Slave</String>
		<String _locID='70566'>VIL African Slave</String>
		<String _locID='70567'>Villager that practices Capoeira, constructs buildings and gathers resources.</String>
		<String _locID='70568'>Villager</String>
		<String _locID='70569'>Food Works</String>
		<String _locID='70570'>Paraguayan building that produces food, uses population.</String>
		<String _locID='70571'>Produces food</String>
		<String _locID='70572'>Wood Works</String>
		<String _locID='70573'>Paraguayan building that produces wood, uses population.</String>
		<String _locID='70574'>Produces wood</String>
		<String _locID='70575'>Gold Works</String>
		<String _locID='70576'>Paraguayan building that produces coin, uses population.</String>
		<String _locID='70577'>Produces coin</String>
		<!-- String _locID ='70578'>Apolicane Rider</String>
		<String _locID ='70579'>NAT Apolicane Rider</String>
		<String _locID ='70580'>Brave cavalryman from the Chaco, good against infantry.</String>
		<String _locID ='70581'>Native American Heavy Cavalry</String -->
		<String _locID='70578'>Healer with a damage aura.</String>
		<String _locID='70579'>Religion</String>
		<String _locID='70582'>Heavy Works</String>
		<String _locID='70583'>Paraguayan uinique building. Produces artillery and has upgrades for other buildings. Takes population space.</String>
		<String _locID='70584'>Artillery production building</String>
		<String _locID='70585'>Guarda de Honra</String>
		<String _locID='70586'>CAV H-AS Guarda de Honra</String>
		<String _locID='70587'>Brazilian unique cavalry that has a trample attack. Good against infantry.</String>
		<String _locID='70588'>Heavy cavalry</String>
		<String _locID='70589'>Master Engineer</String>
		<String _locID='70590'>VIL Master Engineer</String>
		<String _locID='70591'>Villager that gathers wood fast and builds most buildings. When he dies, you can bring him back to life for a price.</String>
		<String _locID='70592'>Villager</String>
		<String _locID='70593'>Libertador</String>
		<String _locID='70594'>The commander of your army. Explores, fights and builds Town Centers, Trading Posts and Tent Military Buildings. Cannot die. If he falls unconscious, he can be rescued.</String>
		<String _locID='70595'>Hero</String>
		<String _locID='70596'>Pety-rai</String>
		<String _locID='70597'>INF H-AS Pety-rai</String>
		<String _locID='70598'>Weak, fast-moving hand infantry.</String>
		<String _locID='70599'>Hand Infantry</String>
		<String _locID='70600'>Transport Wagon</String>
		<String _locID='70601'>Wagon to transport infantry quickly to the frontlines. Gains an attack when garrisoned.</String>
		<String _locID='70602'>Transport</String>
		<String _locID='70603'>Pig</String>
		<String _locID='70604'>{E^Herd animal. Fattens over time. Fattens faster if tasked on a Livestock Pen, Farm, or Village.^}{J^Herd animal. Enhances resources generated by Shrines when tasked to them.^}{I^Herd animal. Generates experience points. Increased Experience Points generation when tasked to a Sacred Field.^}</String>
		<String _locID='70605'>{E^Fattening food source^}{J^Enhances nearby Shrines^}{I^Generates experience points^}</String>
		<String _locID='70606'>Gaucho</String>
		<String _locID='70607'>VIL Gaucho</String>
		<String _locID='70608'>Swift-moving Cavalry Villager that constructs buildings and gathers resources.</String>
		<String _locID='70609'>Cavalry Villager</String>
		<String _locID='70610'>Gatherer</String>
		<String _locID='70611'>VIL Gatherer</String>
		<String _locID='70612'>Villager that constructs buildings and gathers from berries and buildings.</String>
		<String _locID='70613'>Villager</String>
		<String _locID='70614'>Hunter</String>
		<String _locID='70615'>VIL Hunter</String>
		<String _locID='70616'>Villager that constructs buildings and gathers from huntables, trees and fish close to shore.</String>
		<String _locID='70617'>Villager</String>
		<String _locID='70618'>Oca</String>
		<String _locID='70619'>Slow, infinite source of food. Limited to 5 Gatherers. Supports 5 population.</String>
		<String _locID='70620'>Food Building</String>
		<String _locID='70621'>Tupi Warchief</String>
		<String _locID='70622'>Explores and can find treasures. Has animal friendship and poison arrow abilities. Cannot die, if he falls unconscious, he can be rescued.</String>
		<String _locID='70623'>Warchief</String>
		<String _locID='70624'>Chests of Silver coins</String>
		<String _locID='70625'>Crate Silver</String>
		<String _locID='70626'>Supply of 110 coin.</String>
		<String _locID='70627'>Coin source</String>
		<String _locID='70628'>Huge Chests of Silver coins</String>
		<String _locID='70629'>Crate Silver Big</String>
		<String _locID='70630'>Supply of 550 coin.</String>
		<String _locID='70631'>Coin source</String>
		<String _locID='70632'>Lookout</String>
		<String _locID='70633'>Building with a large line of sight.</String>
		<String _locID='70634'>Building</String>
		<String _locID='70635'>Mounted Explorer</String>
		<String _locID='70636'>The swift-moving leader of your settlement. Explores, fights, builds Town Centers and Trading Posts. Cannot die. If he falls unconscious, he can be rescued.</String>
		<String _locID='70637'>Hero</String>
		<String _locID='70638'>Sertanista</String>
		<String _locID='70639'>One of the leaders of your settlement, weaker than other heroes. Can train allied native warriors. Explores, fights, builds Town Centers and Trading Posts. Cannot die. If he falls unconscious, he can be rescued.</String>
		<String _locID='70640'>Hero unit</String>
		<String _locID='70641'>Aca Yboty</String>
		<String _locID='70642'>CAV H-SC Aca Yboty</String>
		<String _locID='70643'>Weak heavy cavalry armed with a lance for killing archers, skirmishers, and artillery.</String>
		<String _locID='70644'>Hand cavalry</String>
		<String _locID='70645'>Enclosure</String>
		<String _locID='70646'>Livestock fatten faster when tasked to an Enclosure. Trains animals.</String>
		<String _locID='70647'>Livestock Building</String>
		<String _locID='70648'>House</String>
		<String _locID='70649'>House Brazil</String>
		<String _locID='70650'>Supports 10 population.</String>
		<String _locID='70651'>Supports 10 population</String>
		<String _locID='70652'>Tent House</String>
		<String _locID='70653'>Tent House</String>
		<String _locID='70654'>Supports 5 population.</String>
		<String _locID='70655'>Supports 5 population</String>
		<String _locID='70656'>Tent Barracks</String>
		<String _locID='70657'>Trains infantry.</String>
		<String _locID='70658'>Infantry building</String>
		<String _locID='70659'>Town Hall</String>
		<String _locID='70660'>Trains and upgrades Caudillos.</String>
		<String _locID='70661'>Caudillo Building</String>
		<String _locID='70662'>Tree</String>
		<String _locID='70663'>Tree - Chaco</String>
		<String _locID='70664'>Tree from the Chaco.</String>
		<String _locID='70665'>Wood source</String>
		<String _locID='70666'>Caudillo</String>
		<String _locID='70667'>Corrupt landowner who trains outlaws to do his dirty work. Effective against Mercenaries and Heroes.</String>
		<String _locID='70668'>A Caudillo</String>
		<String _locID='70669'>Post Office</String>
		<String _locID='70670'>DUMMY Post Office</String>
		<String _locID='70671'>Fake Building. Does nothing.</String>
		<String _locID='70672'>Fake</String>
		<String _locID='70673'>Estancia</String>
		<String _locID='70674'>Argentine uinique building. Livestock fattens thrice as fast when tasked here. Trains cavalry units and Zebus.</String>
		<String _locID='70675'>Livestock building</String>
		<String _locID='70676'>Rubber Tree</String>
		<String _locID='70677'>Tree whose rubber can be gathered for coin.</String>
		<String _locID='70678'>Coin source</String>
		<String _locID='70679'>Fishery</String>
		<String _locID='70680'>Floating platform that trains Fishing Boats.</String>
		<String _locID='70681'>Trains fishing boats</String>
		<String _locID='70682'>Engenho</String>
		<String _locID='70683'>Brazilian uinique building. Slow, infinite source of food, wood, coin or experience points. Limited to 50 gatherers.</String>
		<String _locID='70684'>Resource building</String>
		<String _locID='70685'>Ship Wagon</String>
		<String _locID='70686'>Transport that can carry ships over land.</String>
		<String _locID='70687'>Transport</String>
		<String _locID='70688'>Hen</String>
		<String _locID='70689'>{E^Herd animal. Fattens over time. Fattens faster if tasked on a Livestock Pen, Farm, or Village.^}{J^Herd animal. Enhances resources generated by Shrines when tasked to them.^}{I^Herd animal. Generates experience points. Increased Experience Points generation when tasked to a Sacred Field.^}</String>
		<String _locID='70690'>{E^Fattening food source^}{J^Enhances nearby Shrines^}{I^Generates experience points^}</String>
		<String _locID='70691'>Poison</String>
		<String _locID='70696'>Italian Colony</String>
		<String _locID='70697'>IM Colony Italian</String>
		<String _locID='70698'>Trains and upgrades Italian immigrant units. Contains powerful immigrant technologies that use shipments.</String>
		<String _locID='70699'>Immigrant building</String>
		<String _locID='70700'>Confederate Colony</String>
		<String _locID='70701'>IM Colony Confederate</String>
		<String _locID='70702'>Trains and upgrades Confederate immigrant units. Contains powerful immigrant technologies that use shipments.</String>
		<String _locID='70703'>Immigrant building</String>
		<String _locID='70704'>Arab Colony</String>
		<String _locID='70705'>IM Colony Arab</String>
		<String _locID='70706'>Trains and upgrades Arab immigrant units. Contains powerful immigrant technologies that use shipments.</String>
		<String _locID='70707'>Immigrant building</String>
		<String _locID='70708'>Japanese Colony</String>
		<String _locID='70709'>IM Colony Japanese</String>
		<String _locID='70710'>Trains and upgrades Japanese immigrant units. Contains powerful immigrant technologies that use shipments.</String>
		<String _locID='70711'>Immigrant building</String>
		<String _locID='70712'>German Colony</String>
		<String _locID='70713'>IM Colony German</String>
		<String _locID='70714'>Trains and upgrades German immigrant units. Contains powerful immigrant technologies that use shipments.</String>
		<String _locID='70715'>Immigrant building</String>
		<String _locID='70716'>Croatian Colony</String>
		<String _locID='70717'>IM Colony Croatian</String>
		<String _locID='70718'>Trains and upgrades Croatian immigrant units. Contains powerful immigrant technologies that use shipments.</String>
		<String _locID='70719'>Immigrant building</String>
		<String _locID='70720'>Independentista</String>
		<String _locID='70721'>INF R Independentista</String>
		<String _locID='70722'>Colombian elite heavy ranged infantry. Armed with a saber to beat shock units.</String>
		<String _locID='70723'>Heavy ranged infantry</String>
		<String _locID='70724'>Blandengue</String>
		<String _locID='70725'>INF-M Blandengue</String>
		<String _locID='70726'>Proud Uruguayan grenadier mercenary.</String>
		<String _locID='70727'>Mercenary light artillery</String>
		<String _locID='70728'>Wolf of Darkness</String>
		<String _locID='70729'>GRD Wolf of Darkness</String>
		<String _locID='70730'>Defeat this guardian to collect its Treasure.</String>
		<String _locID='70731'>Treasure Guardian</String>
		<String _locID='70732'>Mist</String>
		<String _locID='70733'>Lassador</String>
		<String _locID='70734'>INF R-SK Lassador</String>
		<String _locID='70735'>Argentinean infantry that fights with a lasso for a wide area of effect.</String>
		<String _locID='70736'>Archer</String>
		<String _locID='70737'>Guerrilla</String>
		<String _locID='70738'>INF R-SK Guerrilla</String>
		<String _locID='70739'>Skirmisher who quickly loses hitpoints, becoming less effective over time.</String>
		<String _locID='70740'>Short-duration ranged infantry</String>
		<String _locID='70741'>Ghost Ship</String>
		<String _locID='70742'>SHP Ghost Ship</String>
		<String _locID='70743'>Defeat this guardian to collect its treasure.</String>
		<String _locID='70744'>Treasure Guardian</String>
		<String _locID='70745'>Pirate Ship</String>
		<String _locID='70746'>SHP Pirate Ship</String>
		<String _locID='70747'>Mercenary Warship.</String>
		<String _locID='70748'>Mercenary Warship</String>
		<String _locID='70749'>Corvette</String>
		<String _locID='70750'>SHP Corvette</String>
		<String _locID='70751'>Quick, powerful ship.</String>
		<String _locID='70752'>Transport Warship</String>
		<String _locID='70753'>Engenho Wagon</String>
		<String _locID='70754'>VIL Engenho Wagon</String>
		<String _locID='70755'>Transforms into an Engenho, the Brazilian uinique building.</String>
		<String _locID='70756'>Transforms into an Engenho</String>
		<String _locID='70757'>Presidential Wagon</String>
		<String _locID='70758'>VIL Presidential Wagon</String>
		<String _locID='70759'>Transforms into a the Presidential Palace, the Colombian uinique building.</String>
		<String _locID='70760'>Transforms into a Presidential Palace</String>
		<String _locID='70761'>Estancia Wagon</String>
		<String _locID='70762'>VIL Estancia Wagon</String>
		<String _locID='70763'>Transforms into an Estancia, the Argentinean uinique building.</String>
		<String _locID='70764'>Transforms into an Estancia</String>
		<String _locID='70765'>Paisano</String>
		<String _locID='70766'>VIL Paisano</String>
		<String _locID='70767'>Villager that cannot gather food, trickling it instead. Gathers other resources and constructs buildings.</String>
		<String _locID='70768'>Villager</String>
		<String _locID='70769'>Settler</String>
		<String _locID='70770'>VIL Muslim Settler</String>
		<String _locID='70771'>Gathers other resources and constructs buildings.</String>
		<String _locID='70772'>Villager</String>
		<String _locID='70773'>Whaler</String>
		<String _locID='70774'>SHP Whaler</String>
		<String _locID='70775'>Ship that's good at gathering from whales and has a good attack.</String>
		<String _locID='70776'>Whaling Boat</String>
		<String _locID='70777'>Harpoon</String>
		<String _locID='70778'>Exploding Cart</String>
		<String _locID='70779'>AR Exploding Cart</String>
		<String _locID='70780'>Siege wagon that dies when it attacks buildings, but does lots of damage.</String>
		<String _locID='70781'>Siege trooper</String>
		<String _locID='70782'>Confederate Wagon</String>
		<String _locID='70783'>VIL-I Confederate Wagon</String>
		<String _locID='70784'>Transforms into a Confederate Colony.</String>
		<String _locID='70785'>Transforms into a Confederate Colony</String>
		<String _locID='70786'>German Wagon</String>
		<String _locID='70787'>VIL-I German Wagon</String>
		<String _locID='70788'>Transforms into a German Colony.</String>
		<String _locID='70789'>Transforms into a German Colony</String>
		<String _locID='70790'>Italian Wagon</String>
		<String _locID='70791'>VIL-I Italian Wagon</String>
		<String _locID='70792'>Transforms into an Italian Colony.</String>
		<String _locID='70793'>Transforms into an Italian Colony</String>
		<String _locID='70794'>Japanese Wagon</String>
		<String _locID='70795'>VIL-I Japanese Wagon</String>
		<String _locID='70796'>Transforms into a Japanese Colony.</String>
		<String _locID='70797'>Transforms into a Japanese Colony</String>
		<String _locID='70798'>Arab Wagon</String>
		<String _locID='70799'>VIL-I Arab Wagon</String>
		<String _locID='70800'>Transforms into a Arab Colony.</String>
		<String _locID='70801'>Transforms into a Arab Colony</String>
		<String _locID='70802'>Croatian Wagon</String>
		<String _locID='70803'>VIL-I Croatian Wagon</String>
		<String _locID='70804'>Transforms into an Croatian Colony.</String>
		<String _locID='70805'>Transforms into an Croatian Colony</String>
		<String _locID='70806'>Confederate House</String>
		<String _locID='70807'>IM House Confederate</String>
		<String _locID='70808'>Supports 5 population.\nReduces the speed of nearby enemy units.</String>
		<String _locID='70809'>Supports 5 population.\nReduces the speed of nearby enemy units.</String>
		<String _locID='70810'>German House</String>
		<String _locID='70811'>IM House German</String>
		<String _locID='70812'>Supports 5 population.\nCan call a smaller batch of Firemen.</String>
		<String _locID='70813'>Supports 5 population.\nCan call a smaller batch of Firemen.</String>
		<String _locID='70814'>Italian House</String>
		<String _locID='70815'>IM House Italian</String>
		<String _locID='70816'>Supports 5 population.\nSlow, infinite source of food or coin.</String>
		<String _locID='70817'>Supports 5 population.\nSlow, infinite source of food or coin.</String>
		<String _locID='70818'>Arab House</String>
		<String _locID='70819'>IM House Arab</String>
		<String _locID='70820'>Supports 15 population.</String>
		<String _locID='70821'>Supports 15 population.</String>
		<String _locID='70822'>Croatian House</String>
		<String _locID='70823'>IM House Croatian</String>
		<String _locID='70824'>Supports 5 population.\nIncreases the hitpoints of nearby Warships in an area.</String>
		<String _locID='70825'>Supports 5 population.\nIncreases the hitpoints of nearby Warships in an area.</String>
		<String _locID='70826'>Japanese House</String>
		<String _locID='70827'>IM House Japanese</String>
		<String _locID='70828'>Supports 5 population.\nGenerates a tiny amount of resources. Configure it to produce different things. Attract nearby animals for bonus production. Supports 10 population.</String>
		<String _locID='70829'>Supports population / economic building (attracts animals)</String>
		<String _locID='70830'>Artisanal Cannon</String>
		<String _locID='70831'>AR Artisanal Cannon</String>
		<String _locID='70832'>Light, affordable artillery than can fire and reposition quickly. Good against infantry.</String>
		<String _locID='70833'>Light artillery</String>
		<String _locID='70834'>Volante</String>
		<String _locID='70835'>AR Volante</String>
		<String _locID='70836'>Quick moving artillery. Strong against infantry..</String>
		<String _locID='70837'>Light artillery</String>
		<String _locID='70838'>Gonada</String>
		<String _locID='70839'>AR Gonada</String>
		<String _locID='70840'>Heavy artillery. Good against infantry and buildings.</String>
		<String _locID='70841'>Heavy artillery</String>
		<String _locID='70842'>Pedrero</String>
		<String _locID='70843'>AR Pedrero</String>
		<String _locID='70844'>Decrepit colonial heavy artillery. Good against artillery and ships. Can target buildings starting in the Industrial Age.</String>
		<String _locID='70845'>Siege artillery</String>
		<String _locID='70846'>Cohete</String>
		<String _locID='70847'>AR Cohete</String>
		<String _locID='70848'>Paraguayan ultimate rocket artillery. Good against artillery and ships. Can target buildings starting in the Industrial Age. Shoots notably fast.</String>
		<String _locID='70849'>Siege artillery</String>
		<String _locID='70850'>Heavy Works Wagon</String>
		<String _locID='70851'>VIL Heavy Works Wagon</String>
		<String _locID='70852'>Transforms into a Heavy Works, the Paraguayan uinique building.</String>
		<String _locID='70853'>Transforms into a Heavy Works</String>
		<!-- String _locID ='70854'>Pirate</String>
		<String _locID ='70855'>NAT Pirate</String>
		<String _locID ='70856'>Native unit with many hitpoints. Good against shock units.</String>
		<String _locID ='70857'>Native Outlaw</String -->
		<String _locID='70858'>House Pirate</String>
		<String _locID='70859'>Prop House</String>
		<String _locID='70860'>Pirate Wall</String>
		<String _locID='70861'>Prop Wall 1</String>
		<String _locID='70862'>Pirate Wall</String>
		<String _locID='70863'>Prop Wall 2</String>
		<String _locID='70864'>Pirate Wall</String>
		<String _locID='70865'>Prop Wall 3</String>
		<String _locID='70866'>Pirate Wall</String>
		<String _locID='70867'>Prop Wall 4</String>
		<String _locID='70868'>Pirate Wall</String>
		<String _locID='70869'>Prop Wall 5</String>
		<String _locID='70870'>Pirate Wall</String>
		<String _locID='70871'>Prop Wall Connector</String>
		<String _locID='70872'>Settlement Pirate</String>
		<String _locID='70873'>Prop Settlement Pirate</String>
		<String _locID='70874'>A pirate working.</String>
		<String _locID='70875'>Arr</String>
		<String _locID='70876'>Congress</String>
		<String _locID='70877'>DUMMY Congress</String>
		<String _locID='70878'>A Pretty Building.</String>
		<String _locID='70879'>Does Nothing</String>
		<String _locID='70880'>Arara Azul</String>
		<String _locID='70881'>Wool Sheep</String>
		<String _locID='70882'>{E^Herd animal. Fattens over time. Fattens faster if tasked on a Livestock Pen, Farm, or Village.^}{J^Herd animal. Enhances resources generated by Shrines when tasked to them.^}{I^Herd animal. Generates experience points. Increased Experience Points generation when tasked to a Sacred Field.^}</String>
		<String _locID='70883'>{E^Fattening coin source^}{J^Enhances nearby Shrines^}{I^Generates experience points^}</String>
		<String _locID='70884'>{E^food source^}{J^Enhances nearby Shrines^}</String>
		<String _locID='70885'>{E^Wild equine. Harvest for food.^}{J^Wild equine. Attracted to nearby Shrines. Enhances resources generated by Shrines.^}</String>
		<String _locID='70886'>Horse</String>
		<String _locID='70887'>{E^coin source^}{J^Enhances nearby Shrines^}</String>
		<String _locID='70888'>{E^Sly canine. Harvest for coin.^}{J^Sly canine. Attracted to nearby Shrines. Enhances resources generated by Shrines.^}</String>
		<String _locID='70889'>Fox</String>
		<String _locID='70890'>{E^food source^}{J^Enhances nearby Shrines^}</String>
		<String _locID='70891'>{E^Large semi-aquatic bird. Harvest for food.^}{J^Large semi-aquatic bird. Attracted to nearby Shrines. Enhances resources generated by Shrines.^}</String>
		<String _locID='70892'>Jabiru</String>
		<String _locID='70893'>{E^food source^}{J^Enhances nearby Shrines^}</String>
		<String _locID='70894'>{E^Armored mammal. Harvest for food.^}{J^Armored mammal. Attracted to nearby Shrines. Enhances resources generated by Shrines.^}</String>
		<String _locID='70895'>Armadillo</String>
		<String _locID='70896'>{E^food source^}{J^Enhances nearby Shrines^}</String>
		<String _locID='70897'>{E^Scaled reptile. Harvest for food.^}{J^Scaled reptile. Attracted to nearby Shrines. Enhances resources generated by Shrines.^}</String>
		<String _locID='70898'>Iguana</String>
		<String _locID='70899'>Golden Lion Tamarin</String>
		<String _locID='70900'>GRD golden Lion Tamarin</String>
		<String _locID='70901'>Defeat this guardian to collect its Treasure.</String>
		<String _locID='70902'>Treasure Guardian</String>
		<String _locID='70903'>Sertao Berries</String>
		<String _locID='70904'>Most definitely doesn't grow meat...</String>
		<String _locID='70905'>Food source</String>
		<String _locID='70906'>Chinaco</String>
		<String _locID='70907'>VIL Chinaco</String>
		<String _locID='70908'>Villager that gathers resources and constructs buildings. Upon their death, they return their food cost as a trickle from offerings.</String>
		<String _locID='70909'>Villager</String>
		<String _locID='70910'>Hospital</String>
		<String _locID='70911'>Can heal idle units.</String>
		<String _locID='70912'>Healing building</String>
		<String _locID='70913'>Fur Trader</String>
		<String _locID='70914'>VIL Fur Trader</String>
		<String _locID='70915'>Hunter that explores and is strong against treasure guardians. Gathers food and builds trading posts.</String>
		<String _locID='70916'>Hero / Villager</String>
		<String _locID='70917'>Shelter</String>
		<String _locID='70918'>Tower with many hitpoints. Can shoot when garrisoned</String>
		<String _locID='70919'>Defensive Building</String>
		<String _locID='70920'>Presidio</String>
		<String _locID='70921'>Mexican unique building. Powerful defensive building that can also train Tlaquehuales and military units.</String>
		<String _locID='70922'>Defensive building</String>
		<String _locID='70923'>Rubble</String>
		<String _locID='70924'>Rubble</String>
		<String _locID='70925'>Rubble</String>
		<String _locID='70926'>Rubble</String>
		<String _locID='70927'>Rocket Shell</String>
		<String _locID='70928'>Dullahan</String>
		<String _locID='70929'>SPC Dullahan</String>
		<String _locID='70930'>The Headless Horseman. You were warned.</String>
		<String _locID='70931'>Your worst nightmare</String>
		<String _locID='70932'>Catastrophe Ball</String>
		<String _locID='70933'>Plaga</String>
		<String _locID='70934'>Infernal</String>
		<String _locID='70935'>CAV H Infernal</String>
		<String _locID='70936'>Hand cavalry. Good against shock units.</String>
		<String _locID='70937'>Hand cavalry</String>
		<String _locID='70938'>Llanero</String>
		<String _locID='70939'>CAV H-SC Llanero</String>
		<String _locID='70940'>Colombian lancer cavalry that sacrifices hitpoints for attack. Good against infantry.</String>
		<String _locID='70941'>Lancer cavalry</String>
		<String _locID='70942'>Atraso</String>
		<String _locID='70943'>A Caudillo has obstructed transit through this area! Units will move slower.</String>
		<String _locID='70944'>Slows down units.</String>
		<String _locID='70945'>Impuesto</String>
		<String _locID='70946'>A Caudillo has put a severe tax on this land! Villagers will gather slower.</String>
		<String _locID='70947'>Reduces villager gather rate.</String>
		<String _locID='70948'>Arrendatario</String>
		<String _locID='70949'>A Caudillo has bought this terrain! You won't be able to build here.</String>
		<String _locID='70950'>Buildings can't be placed here.</String>
		<String _locID='70951'>Fire</String>
		<String _locID='70952'>Mine</String>
		<String _locID='70953'>Explodes when walked on.</String>
		<String _locID='70954'>Informer</String>
		<String _locID='70955'>Terra Sancta</String>
		<String _locID='70956'>No fighting can occur on this place.</String>
		<String _locID='70957'>Eliminates damage</String>
		<String _locID='70958'>Safehouse</String>
		<String _locID='70959'>Trains and upgrades Spies.</String>
		<String _locID='70960'>Spy building</String>
		<String _locID='70961'>Agricultural Wagon</String>
		<String _locID='70962'>VIL Agricultural Wagon</String>
		<String _locID='70963'>Transforms into a Plantation or Mill.</String>
		<String _locID='70964'>Transforms into a Plantation or Mill</String>
		<String _locID='70965'>Town Hall Wagon</String>
		<String _locID='70966'>VIL Town Hall Wagon</String>
		<String _locID='70967'>Transforms into a Town Hall.</String>
		<String _locID='70968'>Transforms into a Town Hall</String>
		<String _locID='70969'>General</String>
		<String _locID='70970'>CAV H General</String>
		<String _locID='70971'>Officer with many abilities to improve your soldiers in combat.</String>
		<String _locID='70972'>Special Unit</String>
		<String _locID='70973'>Italian Farmer</String>
		<String _locID='70974'>VIL-I Worker Italian</String>
		<String _locID='70975'>Gathers faster from Mills, Plantations and Italian Houses. Gathers everything else slower.</String>
		<String _locID='70976'>Immigrant villager</String>
		<String _locID='70977'>German Mason</String>
		<String _locID='70978'>VIL-I Worker German</String>
		<String _locID='70979'>Constructs buildings extremely fast. Gathers everything else slower.</String>
		<String _locID='70980'>Immigrant villager</String>
		<String _locID='70981'>Confederate Affrightener</String>
		<String _locID='70982'>VIL-I Worker Confederate</String>
		<String _locID='70983'>Heavily reduces gather rates of enemy villagers in a Mortar's area. Gathers everything slower.</String>
		<String _locID='70984'>Immigrant villager</String>
		<String _locID='70985'>Croat Fisherman</String>
		<String _locID='70986'>VIL-I Worker Croatian</String>
		<String _locID='70987'>Gathers faster nearby Docks. Gathers everything else slower.</String>
		<String _locID='70988'>Immigrant villager</String>
		<String _locID='70989'>Arab Merchant</String>
		<String _locID='70990'>VIL-I Worker Arab</String>
		<String _locID='70991'>Trickles resources. Gathers slower everything.</String>
		<String _locID='70992'>Immigrant villager</String>
		<String _locID='70993'>Japanese Forager</String>
		<String _locID='70994'>VIL-I Worker Japanese</String>
		<String _locID='70995'>Gathers faster from berries. Gathers everything else slower.</String>
		<String _locID='70996'>Immigrant villager</String>
		<String _locID='70997'>Tree</String>
		<String _locID='70998'>Tree - Hollows</String>
		<String _locID='70999'>There's something really eerie about this tree.</String>
		<String _locID='71000'>Wood source</String>
		<String _locID='71001'>Dullahan</String>
		<String _locID='71002'>SPC Dullahan</String>
		<String _locID='71003'>The Headless Horseman. You were warned.</String>
		<String _locID='71004'>Your worst nightmare</String>
		<String _locID='71005'>Dullahan</String>
		<String _locID='71006'>SPC Dullahan</String>
		<String _locID='71007'>The Headless Horseman. You were warned.</String>
		<String _locID='71008'>Your worst nightmare</String>
		<String _locID='71009'>Soldier</String>
		<String _locID='71010'>GW INF Soldier</String>
		<String _locID='71011'>Soldier armed with a repeating rifle. Good against shock units.</String>
		<String _locID='71012'>Heavy ranged infantry</String>
		<String _locID='71013'>Damnare</String>
		<String _locID='71014'>Condemns an enemy to a whole afterlife in Hell. Instanly kills an enemy unit.</String>
		<String _locID='71015'>Bonds between you and minor Native tribes let you train Native Villagers out of your Ruca.</String>
		<String _locID='71049'>Sertanejo Town</String>
		<String _locID='71050'>Prop Sertanejo</String>
		<String _locID='71051'>Sertanejo Town</String>
		<String _locID='71052'>Prop Sertanejo</String>
		<String _locID='71053'>Tree</String>
		<String _locID='71054'>Prop Sertanejo Tree</String>
		<String _locID='71055'>Cattle</String>
		<String _locID='71056'>Prop Sertanejo Animal</String>
		<String _locID='71057'>Sertanejo</String>
		<String _locID='71058'>Prop Sertanejo</String>
		<String _locID='71059'>Pirate Camp</String>
		<String _locID='71060'>Prop Pirate</String>
		<String _locID='71061'>Pirate Camp</String>
		<String _locID='71062'>Prop Pirate</String>
		<String _locID='71063'>Tree</String>
		<String _locID='71064'>Prop Pirate Tree</String>
		<String _locID='71065'>Pirate</String>
		<String _locID='71066'>Prop Pirate</String>
		<String _locID='71067'>Tree</String>
		<String _locID='71068'>Prop Guarani Tree</String>
		<String _locID='71069'>Farmer</String>
		<String _locID='71070'>Prop Bandeirante</String>
		<String _locID='71071'>Bandeirante Camp</String>
		<String _locID='71072'>Prop Bandeirante</String>
		<String _locID='71073'>Slave</String>
		<String _locID='71074'>Prop Bandeirante</String>
		<String _locID='71075'>Bandeirante Camp</String>
		<String _locID='71076'>Prop Bandeirante</String>
		<String _locID='71077'>Tree</String>
		<String _locID='71078'>Prop Bandeirante Tree</String>
		<String _locID='71079'>Order of Christ Encampment</String>
		<String _locID='71080'>Prop Order of Christ</String>
		<String _locID='71081'>Knight</String>
		<String _locID='71082'>Prop Order of Christ</String>
		<String _locID='71083'>Horse</String>
		<String _locID='71084'>Prop Order of Christ</String>
		<String _locID='71085'>Mustard Gas</String>
		<String _locID='71090'>Jagunzo</String>
		<String _locID='71091'>INF-O R-SK Jagunzo</String>
		<String _locID='71092'>Ranged infantry mercenary from northeastern Brazil. Good against infantry.</String>
		<String _locID='71093'>Mercenary skirmisher</String>
		<String _locID='71094'>Shepherd Dog</String>
		<String _locID='71095'>Explores and fights. Cannot die. If he falls unconscious, he can be rescued.</String>
		<String _locID='71096'>Hero</String>
		<String _locID='71097'>Brummer</String>
		<String _locID='71098'>INF-I R-SK Brummer</String>
		<String _locID='71099'>German immigrant forced to take up arms to defend his colony. Good against line units and maneuver units.</String>
		<String _locID='71100'>Immigrant skirmisher with many hitpoints.</String>
		<String _locID='71101'>Krupp Steel Cannon</String>
		<String _locID='71102'>A-IR Krupp Steel Cannon</String>
		<String _locID='71103'>Heavy artillery piece imported directly from Germany. Good against artillery and ships. Can target buildings starting in the Industrial Age.</String>
		<String _locID='71104'>Immigrant heavy artillery</String>
		<String _locID='71105'>Batalhão do Diabo</String>
		<String _locID='71106'>CAV-I H-SC Batalhão do Diabo</String>
		<String _locID='71107'>German cavalry fighting for your nation. Sacrifices hitpoints for attack.</String>
		<String _locID='71108'>Immigrant shock cavalry</String>
		<String _locID='71109'>Shizoku Spearman</String>
		<String _locID='71110'>INF-I H-LU Shizoku Spearman</String>
		<String _locID='71111'>Japanese immigrant armed with a spear. Good against shock units.</String>
		<String _locID='71112'>Immigrant hand infantry</String>
		<String _locID='71113'>Blackbelt</String>
		<String _locID='71114'>INF-I H-LU Blackbelt</String>
		<String _locID='71115'>Japanese martial artist. Can inflict a Critical Strike in combat.</String>
		<String _locID='71116'>Immigrant hand infantry</String>
		<String _locID='71117'>Cavalry Medic</String>
		<String _locID='71118'>CAV-I H-SC Cavalry Medic</String>
		<String _locID='71119'>Japanese medic that can heal your units and attack with a pistol.</String>
		<String _locID='71120'>Immigrant heavy cavalry</String>
		<String _locID='71121'>Redshirt</String>
		<String _locID='71122'>INF-M R-MA Redshirt</String>
		<String _locID='71123'>Italian revolutionary immigrant who has a very powerful attack, but low hitpoints. Uses a sword to beat shock units.</String>
		<String _locID='71124'>Immigrant heavy ranged infantry</String>
		<String _locID='71125'>Nao</String>
		<String _locID='71126'>SHP Nao</String>
		<String _locID='71127'>Native ship. Good for exploration.</String>
		<String _locID='71128'>Native ship</String>
		<String _locID='71129'>Zebu</String>
		<String _locID='71130'>{E^Herd animal. Fattens over time. Fattens faster if tasked on a Livestock Pen, Farm, or Village.^}{J^Herd animal. Enhances resources generated by Shrines when tasked to them.^}{I^Herd animal. Generates experience points. Increased Experience Points generation when tasked to a Sacred Field.^}</String>
		<String _locID='71131'>{E^Fattening food source^}{J^Enhances nearby Shrines^}{I^Generates experience points^}</String>
		<String _locID='71132'>Soldadera</String>
		<String _locID='71133'>INF R-SK Soldadera</String>
		<String _locID='71134'>Mexican female skirmisher. Deals slightly less damage and resists slightly less than a regular skirmisher, but she can heal other units.</String>
		<String _locID='71135'>Skirmisher</String>
		<String _locID='71136'>Insurgente</String>
		<String _locID='71137'>INF R-SK Insurgente</String>
		<String _locID='71138'>Mexican unit with many hitpoints and a powerful armor, but mediocre attack. Good against buildings.</String>
		<String _locID='71139'>Siege infantry</String>
		<String _locID='71140'>Pulqueria</String>
		<String _locID='71141'>Trains infamous outlaws.</String>
		<String _locID='71142'>Outlaw Building</String>
		<String _locID='71143'>Confederate Balloon</String>
		<String _locID='71144'>Flying surveillance unit with huge line of sight.</String>
		<String _locID='71145'>Recon unit</String>
		<String _locID='71146'>Filibuster</String>
		<String _locID='71147'>INF-I R-SK Filibuster</String>
		<String _locID='71148'>Skirmish ranged infantry from the Southern United States with dubious intentions.</String>
		<String _locID='71149'>Immigrant skirmish ranged infantry.</String>
		<String _locID='71150'>Falkusa</String>
		<String _locID='71151'>IM SHP Falkusa</String>
		<String _locID='71152'>Strong warship from Croatia. Can train Mornars.</String>
		<String _locID='71153'>Immigrant warship.</String>
		<String _locID='71154'>Huge Creates of Religious Books</String>
		<String _locID='71155'>Oil Barrels Big</String>
		<String _locID='71156'>Oil Barrels. Provides 500 Oil.</String>
		<String _locID='71157'>Oil source</String>
		<String _locID='71158'>Huge Crates of Spices</String>
		<String _locID='71159'>Crate Trade Big</String>
		<String _locID='71160'>Crates with many exotic elements. Provides 500 Export.</String>
		<String _locID='71161'>Export source</String>
		<String _locID='71162'>Presidential Palace</String>
		<String _locID='71163'>Colombian uinique building. Allocates Libertador-oriented technologies and trains and upgrades ultimate units from any remaining member states.</String>
		<String _locID='71164'>Defensive building</String>
		<String _locID='71165'>Fish Dorado</String>
		<String _locID='71166'>Harvest for food with fishing boats.</String>
		<String _locID='71167'>Food source</String>
		<String _locID='71168'>Mustard Gas Controller</String>
		<String _locID='71169'>Mustard Gas.</String>
		<String _locID='71170'>Mustard Gas</String>
		<String _locID='71171'>Pishtaco</String>
		<String _locID='71172'>INF R-SK Pishtaco</String>
		<String _locID='71173'>Slow firing skirmisher with a powerful attack. Good against assault units.</String>
		<String _locID='71174'>Skirmisher</String>
		<String _locID='71175'>Manco Horseman</String>
		<String _locID='71176'>CAV H-AS Manco Horseman</String>
		<String _locID='71177'>Poweful Inca cavalry. Only available through Home City.</String>
		<String _locID='71178'>Heavy cavalry</String>
		<String _locID='71179'>Inca Mortar</String>
		<String _locID='71180'>AR Inca Mortar</String>
		<String _locID='71181'>Quick-fire artillery. Good against infantry and buildings in numbers.</String>
		<String _locID='71182'>Siege artillery</String>
		<String _locID='71183'>Tambo</String>
		<String _locID='71184'>Defensive building. Provides upgrades and population for the Inca units.</String>
		<String _locID='71185'>Defensive building</String>
		<String _locID='71186'>Ushnu</String>
		<String _locID='71187'>Trains all Inca military units.</String>
		<String _locID='71188'>Military building</String>
		<String _locID='71189'>Hwacha</String>
		<String _locID='71190'>AR Hwacha</String>
		<String _locID='71191'>Artillery that fires multiple projectiles at a considerable distance. Better against infantry than buildings.</String>
		<String _locID='71192'>Light Artillery</String>
		<String _locID='71193'>Dangpa Spearman</String>
		<String _locID='71194'>INF H-LU Dangpa Spearman</String>
		<String _locID='71195'>Archaic line unit. Good against shock units and Buildings.</String>
		<String _locID='71196'>Hand Infantry</String>
		<String _locID='71197'>Fire Lancer</String>
		<String _locID='71198'>INF R-SK Fire Lancer</String>
		<String _locID='71199'>Korean light heavy-skirmish infantry. Good against infantry.</String>
		<String _locID='71200'>Anti-infantry Artillery</String>
		<String _locID='71201'>Battle Wagon</String>
		<String _locID='71202'>CAV R-MA Battle Wagon</String>
		<String _locID='71203'>Korean horse-drawn wagon outfitted with a cannon.</String>
		<String _locID='71204'>Ranged Cavalry</String>
		<String _locID='71205'>Choson Cavalry</String>
		<String _locID='71206'>CAV R-SC Choson Cavalry</String>
		<String _locID='71207'>Ranged raiding cavalry. Good against shock units.</String>
		<String _locID='71208'>Ranged Cavalry</String>
		<String _locID='71209'>Victory Gunner</String>
		<String _locID='71210'>INF R-LU Victory Gunner</String>
		<String _locID='71211'>General purpose infantry. Good against shock units.</String>
		<String _locID='71212'>Line unit</String>
		<String _locID='71213'>Myeong Goong</String>
		<String _locID='71214'>INF R-SK Myeong Goong</String>
		<String _locID='71215'>Ranged infantry armed with a longbow. Good against infantry.</String>
		<String _locID='71216'>Archer</String>
		<String _locID='71217'>Chongtong</String>
		<String _locID='71218'>AR Chongtong</String>
		<String _locID='71219'>Long range artillery. Good against other artillery and buildings.</String>
		<String _locID='71220'>Siege Artillery</String>
		<String _locID='71221'>Fire Cattle</String>
		<String _locID='71222'>AR Fire Cattle</String>
		<String _locID='71223'>Cattle carrying barrels of explosives. Explodes upon contact with a building.</String>
		<String _locID='71224'>Anti-building artillery</String>
		<String _locID='71225'>Archer, good against line units</String>
		<String _locID='71226'>Archaic Chinese crossbow that fires at an extremely fast rate. Good against infantry.</String>
		<String _locID='71227'>Chu Ko Nu</String>
		<String _locID='71228'>CON Chu Ko Nu</String>
		<String _locID='71229'>Light artillery, good against infantry</String>
		<String _locID='71230'>Chinese siege weapon that shoots fire at a short range. Better against infantry than buildings.</String>
		<String _locID='71231'>Flamethrower</String>
		<String _locID='71232'>CON Flamethrower</String>
		<String _locID='71233'>Hyeopseon</String>
		<String _locID='71234'>SHP Hyeopseon</String>
		<String _locID='71235'>Good at exploring, fishing or transport.</String>
		<String _locID='71236'>Exploration ship</String>
		<String _locID='71237'>Panokseon</String>
		<String _locID='71238'>SHP Panokseon</String>
		<String _locID='71239'>Slow, powerful ship resistant to building fire that can train units.</String>
		<String _locID='71240'>Warship good at transportation</String>
		<String _locID='71241'>Turtle Ship</String>
		<String _locID='71242'>SHP Turtle Ship</String>
		<String _locID='71243'>Heavy war ship.</String>
		<String _locID='71244'>Heavy warship</String>
		<String _locID='71245'>Righteous Fighter</String>
		<String _locID='71246'>INF H-LU Righteous Fighter</String>
		<String _locID='71247'>Fast-moving infantry. Good against shock units.</String>
		<String _locID='71248'>Hand infantry</String>
		<String _locID='71249'>Cuerudo</String>
		<String _locID='71250'>CAV-M H Cuerudo</String>
		<String _locID='71251'>Rugged cavalry mercenary from the Mexican deserts. Good against shock units.</String>
		<String _locID='71252'>Mercenary hand cavalry</String>
		<!-- String _locID ='71253'>Miquelet</String>
		<String _locID ='71254'>NAT Miquelet</String>
		<String _locID ='71255'>Skirmisher from a nascent american republic. Good against infantry.</String>
		<String _locID ='71256'>Native Skirmisher</String -->
		<String _locID='71257'>Uybassy Archer</String>
		<String _locID='71258'>INF R-SK Uybassy Archer</String>
		<String _locID='71259'>Accurate archer. Good against infantry.</String>
		<String _locID='71260'>Archer</String>
		<String _locID='71261'>Maratekoaras</String>
		<String _locID='71262'>INF H-SC Maratekoaras</String>
		<String _locID='71263'>Infantry armed with a club. Good against artillery.</String>
		<String _locID='71264'>Hand infantry</String>
		<String _locID='71265'>Ybira-Jara</String>
		<String _locID='71266'>INF H-LU Ybira-Jara</String>
		<String _locID='71267'>Infantry armed with a pair of axes. Good against shock units and buildings.</String>
		<String _locID='71268'>Hand infantry</String>
		<String _locID='71269'>Blowgunner</String>
		<String _locID='71270'>INF R-MA Blowgunner</String>
		<String _locID='71271'>Infantry armed with a blowgun. Good against assault units.</String>
		<String _locID='71272'>Ranged infantry</String>
		<String _locID='71273'>Pombero</String>
		<String _locID='71274'>INF R Pombero</String>
		<String _locID='71275'>Long-ranged elite archer that fires flaming arrows. Good against artillery and infantry.</String>
		<String _locID='71276'>Siege infantry</String>
		<String _locID='71277'>Bocafuego</String>
		<String _locID='71278'>AR Bocafuego</String>
		<String _locID='71279'>Long range artillery. Good against other artillery and buildings.</String>
		<String _locID='71280'>Siege artillery</String>
		<String _locID='71281'>Thunder Gun</String>
		<String _locID='71282'>AR Thunder Gun</String>
		<String _locID='71283'>Stealthy cannon that dies when it attacks, but does lots of damage. Good against infantry and buildings.</String>
		<String _locID='71284'>Heavy artillery</String>
		<String _locID='71285'>Winitufe</String>
		<String _locID='71286'>CAV R-MA Winitufe</String>
		<String _locID='71287'>Mapuche horseman armed with bolas. Good against shock units.</String>
		<String _locID='71288'>Manoeuvre cavalry</String>
		<String _locID='71289'>Auca Runa</String>
		<String _locID='71290'>INF H-SC Auca Runa</String>
		<String _locID='71291'>Fast armored warrior. Good at holding the line.</String>
		<String _locID='71292'>Light infantry</String>
		<String _locID='71293'>Jinyi Wei</String>
		<String _locID='71294'>INF-M R Jinyi Wei</String>
		<String _locID='71295'>Secret Police of the Ming Dynasty. Can use stealth. Good against infantry.</String>
		<String _locID='71296'>Mercenary stealthy skirmisher</String>
		<String _locID='71297'>Emilio the golden Lion</String>
		<String _locID='71298'>Pet golden Lion Tamarin</String>
		<String _locID='71299'>A colorful monkey who likes to cause mischief. Good against guardians.</String>
		<String _locID='71300'>Tame animal</String>
		<String _locID='71301'>Eduardo the Macaw</String>
		<String _locID='71302'>Pet Macaw</String>
		<String _locID='71303'>A friendly tropical bird. Good for exploring.</String>
		<String _locID='71304'>Tame animal</String>
		<String _locID='71305'>Militia</String>
		<String _locID='71306'>INF R Militia</String>
		<String _locID='71307'>A civilian who has taken on arms to defend its country.</String>
		<String _locID='71308'>Light ranged infantry</String>
		<String _locID='71309'>Spontooner</String>
		<String _locID='71310'>INF H-LU Spontooner</String>
		<String _locID='71311'>Military armed with an archaic weapon. Good against shock units.</String>
		<String _locID='71312'>Hand infantry</String>
		<String _locID='71313'>Light Cavalry</String>
		<String _locID='71314'>CAV H-SC Light Cavalry</String>
		<String _locID='71315'>Main cavalry of unit of your army.</String>
		<String _locID='71316'>Light cavalry</String>
		<String _locID='71317'>Rifleman</String>
		<String _locID='71318'>INF R-LU Rifleman</String>
		<String _locID='71319'>Rifle armed infantry. Good against shock units in hand combat and assault units at range.</String>
		<String _locID='71320'>Ranged infantry</String>
		<String _locID='71321'>Sapper</String>
		<String _locID='71322'>INF H-LU Sapper</String>
		<String _locID='71323'>Infantry specialized in demolition. Good against buildings.</String>
		<String _locID='71324'>Siege infantry</String>
		<String _locID='71325'>Napoleon</String>
		<String _locID='71326'>AR Napoleon</String>
		<String _locID='71327'>Quick-moving artillery. Strong against infantry.</String>
		<String _locID='71328'>Light artillery</String>
		<String _locID='71329'>Blakely</String>
		<String _locID='71330'>AR Blakely</String>
		<String _locID='71331'>Light artillery. Good against other artillery.</String>
		<String _locID='71332'>Anti-artillery artillery</String>
		<String _locID='71333'>Whitworth</String>
		<String _locID='71334'>AR Whitworth</String>
		<String _locID='71335'>Light artillery. Better against infantry than buildings.</String>
		<String _locID='71336'>Light artillery</String>
		<String _locID='71337'>Dictator</String>
		<String _locID='71338'>AR Dictator</String>
		<String _locID='71339'>Artillery that fires an exploding shell at buildings or ships.</String>
		<String _locID='71340'>Siege artillery</String>
		<String _locID='71341'>Parrott</String>
		<String _locID='71342'>AR Parrott</String>
		<String _locID='71343'>Heavy artillery. Good against infantry and buildings.</String>
		<String _locID='71344'>Heavy artillery</String>
		<String _locID='71345'>Mousquetaire du Roi</String>
		<String _locID='71346'>INF R-LU Mousquetaire du Roi</String>
		<String _locID='71347'>Short-ranged line unit. Armed with a saber to beat other infantry.</String>
		<String _locID='71348'>Heavy ranged infantry</String>
		<String _locID='71349'>Mounted Police</String>
		<String _locID='71350'>CAV R-MA Mounted Police</String>
		<String _locID='71351'>Manoeuvre cavalry. Good against shock units.</String>
		<String _locID='71352'>Manoeuvre cavalry</String>
		<String _locID='71353'>Foot Guard</String>
		<String _locID='71354'>INF R-LU Foot Guard</String>
		<String _locID='71355'>Light artillery that throws grenades to defeat infantry or buildings.</String>
		<String _locID='71356'>Light artillery</String>
		<String _locID='71357'>Marine</String>
		<String _locID='71358'>INF R-SK Marine</String>
		<!-- String _locID ='71359'>Heavy ranged infantry. Armed with a bayonet to beat shock units. Has Cigarrete mode, which increases rate of fire at the cost of hitpoints.</String -->
		<String _locID='71359'>Naval infantry. Goot against siege units and buildings.</String>
		<String _locID='71360'>Naval infantry</String>
		<String _locID='71361'>Louisiana Tiger</String>
		<String _locID='71362'>INF R-AS Louisiana Tiger</String>
		<String _locID='71363'>Assault shock infantry. Good against infantry.</String>
		<String _locID='71364'>Assault shock infantry</String>
		<String _locID='71365'>Fencible</String>
		<String _locID='71366'>INF R-SK Fencible</String>
		<String _locID='71367'>Skirmisher with a long range. Good against infantry and artillery.</String>
		<String _locID='71368'>Skirmisher</String>
		<String _locID='71369'>Metis Rebel</String>
		<String _locID='71370'>INF R-SK Metis Rebel</String>
		<String _locID='71371'>Short-range skirmisher with good armor and strong attack. Good against infantry.</String>
		<String _locID='71372'>Skirmisher</String>
		<String _locID='71373'>Texas Ranger</String>
		<String _locID='71374'>CAV R-MA Texas Ranger</String>
		<String _locID='71375'>All around ranged cavalry. Good against shock units and infantry.</String>
		<String _locID='71376'>Manoeuvre cavalry</String>
		<String _locID='71377'>Mounted Rifleman</String>
		<String _locID='71378'>CAV R-MA Mounted Rifleman</String>
		<String _locID='71379'>Specialized ranged cavalry. Good against shock units and artillery.</String>
		<String _locID='71380'>Manoeuvre cavalry</String>
		<String _locID='71381'>Mississauga Horse</String>
		<String _locID='71382'>CAV H-SC Mississauga Horse</String>
		<String _locID='71383'>Hand cavalry armed with cold steel. Good against artillery.</String>
		<String _locID='71384'>Hand cavalry</String>
		<String _locID='71385'>Sharpshooter</String>
		<String _locID='71386'>INF R-SK Sharpshooter</String>
		<String _locID='71387'>Infantry that deals more damage the farther it is. Good against infantry and artillery.</String>
		<String _locID='71388'>Skirmisher</String>
		<String _locID='71389'>Blackwatch</String>
		<String _locID='71390'>INF R-LU Blackwatch</String>
		<String _locID='71391'>Elite musketeer with extra range. Armed with a bayonet to beat shock units.</String>
		<String _locID='71392'>Heavy ranged infantry</String>
		<String _locID='71393'>Voltigeur de Quebec</String>
		<String _locID='71394'>INF R-SK Voltigeur de Quebec</String>
		<String _locID='71395'>Elite extra resistant skirmisher. Good against infantry and cavalry.</String>
		<String _locID='71396'>Skirmisher</String>
		<String _locID='71397'>Buffalo Soldier</String>
		<String _locID='71398'>CAV R-MA Buffalo Soldier</String>
		<String _locID='71399'>Elite ranged cavalry. Good against shock units and artillery.</String>
		<String _locID='71400'>Ranged Cavalry</String>
		<String _locID='71401'>Cavalry Corps</String>
		<String _locID='71402'>CAV H-AS Cavalry Corps</String>
		<String _locID='71403'>Elite heavy cavalry with many hitpoints and good attack.</String>
		<String _locID='71404'>Heavy cavalry</String>
		<String _locID='71405'>Nurse</String>
		<String _locID='71406'>HEAL Nurse</String>
		<String _locID='71407'>Heals injured units.</String>
		<String _locID='71408'>Healer</String>
		<String _locID='71409'>Maple Tree</String>
		<String _locID='71410'>Tree - Maple</String>
		<String _locID='71411'>Tree spawned by a Canadian building. Harvest for wood.</String>
		<String _locID='71412'>Wood source</String>
		<String _locID='71413'>Log Cabin</String>
		<String _locID='71414'>Supports 10 population. Trickles wood.</String>
		<String _locID='71415'>Supports 10 population. Trickles wood</String>
		<String _locID='71416'>General Store</String>
		<!-- String _locID ='71417'>DUMMY General Store</String>
		<String _locID ='71418'>Fake Building</String>
		<String _locID ='71419'>Does Nothing</String -->
		<String _locID='71418'>Provides early economic improvements, exchanges one resource for another and allows the selection of a Great Company.</String>
		<String _locID='71419'>Economic building</String>
		<String _locID='71420'>Steamboat</String>
		<String _locID='71421'>SHP Steamboat</String>
		<String _locID='71422'>Slow, powerful ship resistant to building fire that can train units.</String>
		<String _locID='71423'>Warship good at transportation</String>
		<String _locID='71424'>Tinclad</String>
		<String _locID='71425'>SHP Tinclad</String>
		<String _locID='71426'>Heavy warship. Can fire mortar shells to bombard targets inland.</String>
		<String _locID='71427'>Heavy warship</String>
		<String _locID='71428'>Tractor</String>
		<String _locID='71429'>VIL Tractor</String>
		<String _locID='71430'>Motorized agricultural vehice. Gathers from Mills and Plantations.</String>
		<String _locID='71431'>Villager</String>
		<String _locID='71432'>Statue of Liberty</String>
		<String _locID='71433'>Large statue that simbolizes your freedom. Provides lots of line of sight and has a large trickle of Experience.</String>
		<String _locID='71434'>Statue</String>
		<String _locID='71435'>Statue Wagon</String>
		<String _locID='71436'>VIL Statue Wagon</String>
		<String _locID='71437'>Constructs a Statue of Liberty.</String>
		<String _locID='71438'>Constructs a Statue of Liberty</String>
		<String _locID='71439'>Infantry Headquarters</String>
		<String _locID='71440'>GW Infantry Headquarters</String>
		<String _locID='71441'>Trains and upgrades infantry for the great war.</String>
		<String _locID='71442'>Infantry Production Building</String>
		<String _locID='71443'>Cavalry Headquarters</String>
		<String _locID='71444'>GW Cavalry Headquarters</String>
		<String _locID='71445'>Trains and upgrades cavalry for the great war.</String>
		<String _locID='71446'>Cavalry Production Building</String>
		<String _locID='71447'>Artillery Headquarters</String>
		<String _locID='71448'>GW Artillery Headquarters</String>
		<String _locID='71449'>Trains and upgrades artillery for the great war.</String>
		<String _locID='71450'>Artillery Production Building</String>
		<String _locID='71451'>Airfield</String>
		<String _locID='71452'>GW Airfield</String>
		<String _locID='71453'>Researches and trains flying machines.</String>
		<String _locID='71454'>Aircraft production building</String>
		<String _locID='71455'>Zeppelin</String>
		<String _locID='71456'>GW Zeppelin</String>
		<String _locID='71457'>Huge hot air flying vessel. Can drop bombs and spread mustard gas.</String>
		<String _locID='71458'>Aircraft</String>
		<String _locID='71459'>Supply Depot</String>
		<String _locID='71460'>GW Supply Depot</String>
		<String _locID='71461'>Upgrades Citizens for the great war.</String>
		<String _locID='71462'>Technology building</String>
		<String _locID='71463'>Dreadnought</String>
		<String _locID='71464'>GW SHP Dreadnought</String>
		<String _locID='71465'>Fully armored and armed warship.</String>
		<String _locID='71466'>Elite warship</String>
		<String _locID='71467'>Flammenwerfer</String>
		<String _locID='71468'>GW INF Flammenwerfer</String>
		<String _locID='71469'>Infantry armed with a flamethrower. Good against infantry.</String>
		<String _locID='71470'>Heavy ranged infantry</String>
		<String _locID='71471'>Bunker</String>
		<String _locID='71472'>GW Bunker</String>
		<String _locID='71473'>Extremely strong garrisonable building. Has an attack when garrisoned.</String>
		<String _locID='71474'>Defensive building</String>
		<String _locID='71475'>Tank</String>
		<String _locID='71476'>GW Tank</String>
		<String _locID='71477'>All around heavily-armored vehice immune to gunfire.</String>
		<String _locID='71478'>War machine</String>
		<String _locID='71479'>Citizen</String>
		<String _locID='71480'>VIL Citizen</String>
		<String _locID='71481'>Villager of the Great War. Gathers resources and constructs buildings.</String>
		<String _locID='71482'>Villager</String>
		<String _locID='71483'>Cavalry</String>
		<String _locID='71484'>GW CAV Cavalry</String>
		<String _locID='71485'>Cavalry armed for the Great War.</String>
		<String _locID='71486'>Heavy cavalry</String>
		<String _locID='71491'>Salt Mine</String>
		<String _locID='71492'>Mine Salt</String>
		<String _locID='71493'>Fast but expiring coin source.</String>
		<String _locID='71494'>Coin source</String>
		<String _locID='71508'>Trade Encomienda</String>
		<String _locID='71509'>Travels along Trade Routes.</String>
		<String _locID='71510'>Trade Route unit</String>
		<String _locID='71511'>Gauchada</String>
		<String _locID='71512'>Travels along Trade Routes.</String>
		<String _locID='71513'>Trade Route unit</String>
		<String _locID='71514'>Merchant Ship</String>
		<String _locID='71515'>Travels along Trade Routes.</String>
		<String _locID='71516'>Trade Route unit</String>
		<String _locID='71517'>Merchant Vessel</String>
		<String _locID='71518'>Travels along Trade Routes.</String>
		<String _locID='71519'>Trade Route unit</String>
		<String _locID='71520'>Cargo Vessel</String>
		<String _locID='71521'>Travels along Trade Routes.</String>
		<String _locID='71522'>Trade Route unit</String>
		<String _locID='71523'>Dog Pee</String>
		<String _locID='71524'>Inquisitor</String>
		<String _locID='71525'>Religious units. Condemns other units faster than a priest. Good against mercenaries.</String>
		<String _locID='71526'>An Inquisitor</String>
		<String _locID='71527'>Airplane</String>
		<String _locID='71528'>GW Airplane</String>
		<String _locID='71529'>Flying war machine.</String>
		<String _locID='71530'>Aircraft</String>
		<String _locID='71531'>Abandoned House</String>
		<String _locID='71532'>House - food</String>
		<String _locID='71533'>The owner of this house seems to have left some food behind.</String>
		<String _locID='71534'>Food source</String>
		<String _locID='71535'>Abandoned House</String>
		<String _locID='71536'>House - wood</String>
		<String _locID='71537'>The owner of this house seems to have left usable wood behind.</String>
		<String _locID='71538'>Wood source</String>
		<String _locID='71539'>Abandoned House</String>
		<String _locID='71540'>House - gold</String>
		<String _locID='71541'>The owner of this house seems to have left valuable belongings behind.</String>
		<String _locID='71542'>Coin source</String>
		<String _locID='71543'>Seminole Sharktooth Bowman</String>
		<String _locID='71544'>INF-NM R-SK Sharktooth Bowman</String>
		<String _locID='71545'>Ranged Native American archer with a short range and high attack.</String>
		<String _locID='71546'>Native American Archer</String>
		<String _locID='71547'>Native American skirmisher</String>
		<String _locID='71548'>Klamath skirmisher that is accurate to a long range.</String>
		<String _locID='71549'>Klamath Rifleman</String>
		<String _locID='71550'>INF-NM R-SK Klamath Rifleman</String>
		<String _locID='71551'>Carolina Batallion</String>
		<String _locID='71552'>SE Carolina Batallion</String>
		<String _locID='71553'>Army of Militias and Louisiana Tigers.\n4 Louisiana Tiger: Light ranged infantry good at beating infantry. Stronger than an average skirmisher.\n4 Militia: A civilian who has taken on arms. Good against infantry.</String>
		<String _locID='71554'>Skirmisher / Heavy ranged infantry</String>
		<String _locID='71555'>Texas Batallion</String>
		<String _locID='71556'>SE Texas Batallion</String>
		<String _locID='71557'>Army of Texas Rangers and Light Cavalry.\n4 Light Cavalry: Main cavalry unit of your army.\n4 Texas Ranger: All around ranged cavalry. Good against infantry and cavalry.</String>
		<String _locID='71558'>Light cavalry / Manoeuvre cavalry</String>
		<String _locID='71559'>Tennessee Batallion</String>
		<String _locID='71560'>SE Tennessee Batallion</String>
		<String _locID='71561'>Army of Riflemen and Sharpshooters.\n4 Rifleman: Rifle armed infantry. Good against shock units.\n4 Sharpshooter: Infantry that deals more damage the farther it is. Good against infantry and artillery.</String>
		<String _locID='71562'>Ranged infantry / Skirmisher</String>
		<String _locID='71563'>Alabama Batallion</String>
		<String _locID='71564'>SE Alabama Batallion</String>
		<String _locID='71565'>Army of Light Cavalry and Cavalry Corps.\n4 Light Cavalry: Main cavalry of unit of your army.\n4 Cavalry Corps: Elite heavy cavalry with many hitpoints and good attack.</String>
		<String _locID='71566'>Light cavalry / Heavy cavalry</String>
		<String _locID='71567'>Illinois Batallion</String>
		<String _locID='71568'>SE Illinois Batallion</String>
		<String _locID='71569'>Army of Militias and Leathernecks.\n4 Leatherneck: Heavy ranged infantry. Armed with a bayonet to beat shock units. Has smoking stance, wich increases rate of fire, but deals damage.\n4 Militia: A civilian who has taken on arms. Good against infantry.</String>
		<String _locID='71570'>Heavy ranged infantry / Skirmisher</String>
		<String _locID='71571'>Pennsylvania Batallion</String>
		<String _locID='71572'>SE Pennsylvania Batallion</String>
		<String _locID='71573'>Army of Mounted Riflemen and Light Cavalry.\n4 Mounted Rifleman: Specialized ranged cavalry. Good against artillery and cavalry.\n4 Light Cavalry: Main cavalry of unit of your army.</String>
		<String _locID='71574'>Manoeuvre cavalry / Light cavalry</String>
		<String _locID='71575'>New York Batallion</String>
		<String _locID='71576'>SE New York Batallion</String>
		<String _locID='71577'>Army of Riflemen and Gatling Guns.\n4 Rifleman: Rifle armed infantry. Good against shock units.\n4 Gatling Gun: Early automatic-fire weapon. Better against infantry than buildings.</String>
		<String _locID='71578'>Ranged infantry / Light artillery</String>
		<String _locID='71579'>Massachusetts Batallion</String>
		<String _locID='71580'>SE Massachusetts Batallion</String>
		<String _locID='71581'>Army of Light Cavalry and Buffalo Soldiers.\n4 Light Cavalry: Main Cavalry of unit of your army.\n4 Buffalo Soldier: Elite ranged cavalry. Good against artillery and cavalry.</String>
		<String _locID='71582'>Light cavalry / Manoeuvre cavalry</String>
		<String _locID='71583'>British Columbia Batallion</String>
		<String _locID='71584'>SE British Columbia Batallion</String>
		<String _locID='71585'>Army of Militia and Foot Guards.\n4 Militia: A civilian who has taken on arms. Good against infantry.\n4 Foot Guard: Light artillery that throws grenades to defeat infantry or buildings.</String>
		<String _locID='71586'>Skirmisher / Light artillery</String>
		<String _locID='71587'>Newfoundland Batallion</String>
		<String _locID='71588'>SE Newfoundland Batallion</String>
		<String _locID='71589'>Army of Fencibles and Spontooners.\n4 Fencible: Skirmisher with a long range. Good against infantry and artillery.\n4 Spontooner: Military armed with an archaic weapon. Good against shock units.</String>
		<String _locID='71590'>Skirmisher / Hand infantry</String>
		<String _locID='71591'>Alberta Batallion</String>
		<String _locID='71592'>SE Alberta Batallion</String>
		<String _locID='71593'>Army of Mounted Police and Light Cavalry.\n4 Mounted Police: Manoeuvre cavalry. Good against shock units.\n4 Light Cavalry: Main Cavalry of unit of your army.</String>
		<String _locID='71594'>Manoeuvre cavalry / Light cavalry</String>
		<String _locID='71595'>Nova Scotia Batallion</String>
		<String _locID='71596'>SE Nova Scotia Batallion</String>
		<String _locID='71597'>Army of Riflemen and Blackwatch.\n4 Rifleman: Rifle armed infantry. Good against shock units.\n4 Blackwatch: Elite musketeer with extra range. Armed with a bayonet to beat shock units.</String>
		<String _locID='71598'>Ranged infantry / Heavy ranged infantry</String>
		<String _locID='71599'>New Brunswick Batallion</String>
		<String _locID='71600'>SE New Brunswick Batallion</String>
		<String _locID='71601'>Army of Militia and Troupes de la Marine.\n4 Militia: A civilian who has taken on arms. Good against infantry.\n4 Troupe de la Marine: Skirmish infantry good against siege units and buildings.</String>
		<String _locID='71602'>Skirmisher / Heavy ranged infantry</String>
		<String _locID='71603'>Ontario Batallion</String>
		<String _locID='71604'>SE Ontario Batallion</String>
		<String _locID='71605'>Army of Metis Rebels and Spontooners.\n4 Metis Rebel: Short range skirmisher with good armor and strong attack. Good against infantry.\n4 Spontooner: Military armed with an archaic weapon. Good against shock units.</String>
		<String _locID='71606'>Skirmisher / Hand infantry</String>
		<String _locID='71607'>Manitoba Batallion</String>
		<String _locID='71608'>SE Manitoba Batallion</String>
		<String _locID='71609'>Army of Mississauga Horses and Light Cavalry.\n4 Mississauga Horse: Heavy Cavalry armed with cold steel. Good against artillery.\n4 Light Cavalry: Main Cavalry of unit of your army.</String>
		<String _locID='71610'>Heavy cavalry / Light cavalry</String>
		<String _locID='71611'>Quebec Batallion</String>
		<String _locID='71612'>SE Quebec Batallion</String>
		<String _locID='71613'>Army of Voltigeurs from Quebec and Riflemen.\n4 Voltigeur from Quebec: Elite extra resistant skirmisher. Good against infantry and cavalry.\n4 Rifleman: Rifle armed infantry. Good against shock units.</String>
		<String _locID='71614'>Skirmisher / Ranged infantry</String>
		<!-- String _locID ='71615'>Capitão do Mato</String>
		<String _locID ='71616'>NM Capitão do Mato</String>
		<String _locID ='71617'>Mounted slave driver armed with a rifle. Good against shock units.</String>
		<String _locID ='71618'>Native Ranged Cavalry.</String>
		<String _locID ='71619'>Man at Arms</String>
		<String _locID ='71620'>NM Man at Arms</String>
		<String _locID ='71621'>Infantry of the Order of Christ. Good against shock units.</String>
		<String _locID ='71622'>Native Hand Infantry</String>
		<String _locID ='71623'>Apolicane Rider</String>
		<String _locID ='71624'>NM Apolicane Rider</String>
		<String _locID ='71625'>Brave cavalryman from the Chaco, good against infantry.</String>
		<String _locID ='71626'>Native American Heavy Cavalry</String>
		<String _locID ='71627'>Catechumen</String>
		<String _locID ='71628'>NM Catechumen</String>
		<String _locID ='71629'>Guarani warrior armed with a rifle and a terrifying presence. Slows down enemies. Good against infantry.</String>
		<String _locID ='71630'>Native Skirmisher</String -->
		<String _locID='71631'>Apache Cavalry</String>
		<String _locID='71632'>CAV-NM R-MA Apache Cavalry</String>
		<String _locID='71633'>Manoeuvre cavalry. Good against shock units.</String>
		<String _locID='71634'>Manoeuvre cavalry</String>
		<String _locID='71635'>Navajo Rifleman</String>
		<String _locID='71636'>INF-NM R-SK Navajo Rifleman</String>
		<String _locID='71637'>Stealthy Navajo skirmisher that runs quickly.</String>
		<String _locID='71638'>Native American skirmisher</String>
		<String _locID='71639'>Geisha</String>
		<String _locID='71640'>Japanese courtesan. Good against heroes and mercenaries.</String>
		<String _locID='71641'>Spy</String>
		<String _locID='71642'>Golden Age</String>
		<String _locID='71643'>PROP golden Age</String>
		<String _locID='71644'>Snapphane</String>
		<String _locID='71645'>INF R-LU Snapphane</String>
		<String _locID='71646'>Musketeer that doubles as a villager. Gathers resources and constructs buildings. Uses a bayonet to beat shock units.</String>
		<String _locID='71647'>Heavy ranged infantry / Villager</String>
		<String _locID='71648'>Fish Trap</String>
		<String _locID='71649'>Greek building that serves as an infinite food source in water.</String>
		<String _locID='71650'>Fish building</String>
		<String _locID='71651'>Olive Plantation</String>
		<String _locID='71652'>Slow, infinite source of coin. Has extra upgrades.</String>
		<String _locID='71653'>Coin building</String>
		<String _locID='71654'>Klepht</String>
		<String _locID='71655'>INF R-SK Klepht</String>
		<String _locID='71656'>Early skirmisher with better range. Good against line units and manoeuvre units.</String>
		<String _locID='71657'>Skirmisher</String>
		<String _locID='71658'>Chorofylax</String>
		<String _locID='71659'>INF R-LU Chorofylax</String>
		<String _locID='71660'>Powerful line infantry.</String>
		<String _locID='71661'>Heavy ranged infantry</String>
		<String _locID='71662'>Worker Wagon</String>
		<String _locID='71663'>VIL Worker Wagon</String>
		<String _locID='71664'>Villagers that provides his own population. Gathers resources and constructs buildings.</String>
		<String _locID='71665'>Villager</String>
		<String _locID='71666'>Mitrailleuse</String>
		<String _locID='71667'>AR Mitrailleuse</String>
		<String _locID='71668'>Early automatic-fire weapon. Better against shock units than buildings.</String>
		<String _locID='71669'>Light artillery</String>
		<String _locID='71670'>Pyrpoliko</String>
		<String _locID='71671'>SHP Pyrpoliko</String>
		<String _locID='71672'>Short ranged exploration warship that's resistant to fire. Can train Sailors.</String>
		<String _locID='71673'>Warship</String>
		<String _locID='71674'>Gunboat</String>
		<String _locID='71675'>SHP Gunboat</String>
		<String _locID='71676'>Light warship carrying a cannon. Has a powerful attack for its cost.</String>
		<String _locID='71677'>Warship</String>
		<String _locID='71678'>Merchant</String>
		<String _locID='71679'>VIL Merchant</String>
		<String _locID='71680'>Villager that cannot build. Gathers resources.</String>
		<String _locID='71681'>Villager</String>
		<String _locID='71682'>Basilica</String>
		<String _locID='71683'>Religious buildings, trains priests and trickles a high amount of experience.</String>
		<String _locID='71684'>Religious Building</String>
		<String _locID='71685'>House</String>
		<String _locID='71686'>House Italian</String>
		<String _locID='71687'>Supports 10 population.</String>
		<String _locID='71688'>Supports 10 population</String>
		<String _locID='71689'>Fountain</String>
		<String _locID='71690'>Heals nearby units.</String>
		<String _locID='71691'>Healer</String>
		<String _locID='71692'>Equestrian Statue</String>
		<String _locID='71693'>Inspires nearby units, increasing their attack and hitpoints.</String>
		<String _locID='71694'>Aura Building</String>
		<String _locID='71695'>Alpino</String>
		<String _locID='71696'>INF R-SK Alpino</String>
		<String _locID='71697'>Weak skirmisher with an exceptionally long range. Good against infantry.</String>
		<String _locID='71698'>Skirmisher</String>
		<String _locID='71699'>Bersagliere</String>
		<String _locID='71700'>INF R-MA Bersagliere</String>
		<String _locID='71701'>Fast maneuver infantry. Good against shock units.</String>
		<String _locID='71702'>Caco</String>
		<String _locID='71703'>INF R Caco</String>
		<String _locID='71704'>Ruthless ranged infantry from Haiti. Good against shock units.</String>
		<String _locID='71705'>Rifleman</String>
		<String _locID='71706'>Malöfe</String>
		<String _locID='71707'>CAV H-SC Malöfe</String>
		<String _locID='71708'>Melee Shock-Scout Cavalry with a Lance. Good against Villagers and Skirmishers.</String>
		<String _locID='71709'>Raiding cavalry</String>
		<String _locID='71710'>Huampelen</String>
		<String _locID='71711'>CAV H-SC Huampelen</String>
		<String _locID='71712'>Shock-Scout Cavalry with a Saber. Good against Mercenaries, Heroes, and Native Warriors.</String>
		<String _locID='71713'>Light cavalry</String>
		<String _locID='71714'>Kaweltulinko</String>
		<String _locID='71715'>CAV H-AS Kaweltulinko</String>
		<String _locID='71716'>Lance-carrying horseman. Good against infantry.</String>
		<String _locID='71717'>Heavy cavalry</String>
		<String _locID='71718'>Tralkatufe</String>
		<String _locID='71719'>INF R-SK Tralkatufe</String>
		<String _locID='71720'>Skirmish infantry with many hitpoints. Good against line units and ranged cavalry.</String>
		<String _locID='71721'>Resistant skirmisher</String>
		<String _locID='71722'>Waikilaf</String>
		<String _locID='71723'>INF H-LU Waikilaf</String>
		<String _locID='71724'>Mapuche warrior with a large two-handed club. Good against shock units.</String>
		<String _locID='71725'>Hand infantry</String>
		<String _locID='71726'>Warchief</String>
		<String _locID='71727'>EXP COUNCIL Warchief</String>
		<String _locID='71728'>Fights and provides Warchief cards. Cannot die. After being knocked unconscious can be rescued.</String>
		<String _locID='71729'>Warchief cards</String>
		<String _locID='71730'>Mawidanche</String>
		<String _locID='71731'>INF R-LU Mawidanche</String>
		<String _locID='71732'>Strong heavy ranged infantry of the Mapuche only available through techs and cards. Good against infantry at range and cavalry by hand.</String>
		<String _locID='71733'>Heavy ranged infantry</String>
		<String _locID='71734'>Trangolaf</String>
		<String _locID='71735'>INF H-AS Trangolaf</String>
		<String _locID='71736'>Hand infantry armed with a mace. Good against infantry.</String>
		<String _locID='71737'>Hand infantry</String>
		<String _locID='71738'>Artillery Piece</String>
		<String _locID='71739'>AR Artillery Piece</String>
		<String _locID='71740'>Light artillery captured in battle. Good against infantry and buildings.</String>
		<String _locID='71741'>Light artillery</String>
		<String _locID='71742'>Zuavo Baiano</String>
		<String _locID='71743'>INF R-AS Zuavo Baiano</String>
		<String _locID='71744'>Assault infantry from eastern Brazil.</String>
		<String _locID='71745'>Assault infantry</String>
		<String _locID='71746'>Mambi</String>
		<String _locID='71747'>CAV-M H-SC Mambi</String>
		<String _locID='71748'>Cuban cavalry mercenary with a fast rate of attack.</String>
		<String _locID='71749'>Mercenary raiding cavalry</String>
		<String _locID='71750'>Bolas Warrior</String>
		<String _locID='71751'>INF R-SK Bolas Warrior</String>
		<String _locID='71752'>Inca infantry that hurls bolas for a wide area of effect.</String>
		<String _locID='71753'>Archer</String>
		<String _locID='71754'>Huaminca</String>
		<String _locID='71755'>INF H-LU Huaminca</String>
		<String _locID='71756'>Inca infantry armed with a flexible spear. Good against shock units.</String>
		<String _locID='71757'>Hand infantry</String>
		<String _locID='71758'>Pucara</String>
		<String _locID='71759'>Pucara Inca</String>
		<String _locID='71760'>Powerful, defensive building that can also train units. Can only be sent from the Home City.</String>
		<String _locID='71761'>Defensive building</String>
		<String _locID='71762'>Roto</String>
		<String _locID='71763'>VIL Roto</String>
		<String _locID='71764'>Chilean villager. Economic technologies are 50% stronger on them but makes the Rotos costlier to train.</String>
		<String _locID='71765'>Villager</String>
		<String _locID='71766'>Batallon Cívico</String>
		<String _locID='71767'>INF R-LU Batallon Cívico</String>
		<String _locID='71768'>Infantry that fights better in melee than at range. Has the Chupilca del Diablo mode which enables it to counter infantry. Carries a sword to beat shock units.</String>
		<String _locID='71769'>Heavy ranged infantry</String>
		<String _locID='71770'>Frontier Cavalry</String>
		<String _locID='71771'>CAV R-MA Frontier Cavalry</String>
		<String _locID='71772'>Rookie manoeuvre cavalry. Good against shock units, artillery and native warriors.</String>
		<String _locID='71773'>Manoeuvre cavalry</String>
		<String _locID='71774'>Batallon Cívico</String>
		<String _locID='71775'>BLOCK Batallon Cívico</String>
		<String _locID='71776'>Infantry that's better at hand combat than range. Has Chupilca del Diablo mode which increases hand combat at the cost of hitpoints. Carries a sword to beat shock units.</String>
		<String _locID='71777'>Heavy ranged infantry</String>
		<String _locID='71778'>Frontier Cavalry</String>
		<String _locID='71779'>BLOCK Frontier Cavalry</String>
		<String _locID='71780'>Manoeuvre cavalry with strong bonuses. Good against shock units, artillery and natives.</String>
		<String _locID='71781'>Manoeuvre cavalry</String>
		<String _locID='71782'>Escopetero</String>
		<String _locID='71783'>BLOCK Escopetero</String>
		<String _locID='71784'>Short-ranged skirmisher with good hitpoints and a powerful attack against other infantry.</String>
		<String _locID='71785'>Skirmisher</String>
		<String _locID='71786'>Carbineer</String>
		<String _locID='71787'>BLOCK Carbineer</String>
		<String _locID='71788'>Infantry unit armed with a carbine. Good against shock units.</String>
		<String _locID='71789'>Rifleman</String>
		<String _locID='71790'>Bacamarteer</String>
		<String _locID='71791'>INF-M R-LUSK Bacamarteer</String>
		<String _locID='71792'>Heavy gunner armed with a hand cannon that has area damage. Good against infantry.</String>
		<String _locID='71793'>Anti-infantry heavy ranged infantry</String>
		<String _locID='71794'>Lancer</String>
		<String _locID='71795'>BLOCK Lancer</String>
		<String _locID='71796'>Hand cavalry good against infantry and artillery.</String>
		<String _locID='71797'>Light cavalry</String>
		<String _locID='71798'>Pulperia</String>
		<String _locID='71799'>Provides early economic improvements and allows exchange in Crates. Wholesale exchange offers better prices.</String>
		<String _locID='71800'>Economic building</String>
		<String _locID='71801'>Meuse Guide</String>
		<String _locID='71802'>INF H-LU Meuse Guide</String>
		<String _locID='71803'>Hand infantry with a large line of sight and good speed. Good against shock units and buildings.</String>
		<String _locID='71804'>Hand infantry</String>
		<String _locID='71805'>Galego</String>
		<String _locID='71806'>INF-I R-LU Galego</String>
		<String _locID='71807'>Ranged line unit.</String>
		<String _locID='71808'>Immigrant Powerful Musketeer</String>
		<String _locID='71809'>Kami</String>
		<String _locID='71810'>A Japanese spirit haunting the battlefield.</String>
		<String _locID='71811'>Japanese Spirit</String>
		<String _locID='71812'>Golden Buddha</String>
		<String _locID='71813'>All combat near the golden Buddha is nullified.</String>
		<String _locID='71814'>Defensive Building</String>
		<String _locID='71815'>Golden Buddha Rickshaw</String>
		<String _locID='71816'>VIL golden Buddha Rickshaw</String>
		<String _locID='71817'>Constructs a golden Buddha.</String>
		<String _locID='71818'>Constructs a golden Buddha</String>
		<String _locID='71819'>Horse</String>
		<String _locID='71820'>VIL Horse</String>
		<String _locID='71821'>Horse that can gather food from Mills, Farms, and Rice Paddies.</String>
		<String _locID='71822'>Villager</String>
		<String _locID='71823'>Salitrera</String>
		<String _locID='71824'>Produces crates of food, wood or coin over time. Contains crate related upgrades. Villagers can Garrison here.</String>
		<String _locID='71825'>Economic building</String>
		<!-- DIPLOMACY -->
		<String _locID='71826'>Diplomat</String>
		<String _locID='71827'>DIP Diplomat</String>
		<String _locID='71828'>Toggle Player</String>
		<String _locID='71829'>DIP Toggle Player</String>
		<String _locID='71830'>Click to toggle your Diplomat to engage in Diplomacy with the next player.</String>
		<String _locID='71831'>DIP AllyAccept P1</String>
		<String _locID='71832'>Accepts Player 1's Alliance Offer. Their Offer will expire two minutes after they offered it.</String>
		<String _locID='71833'>Accept Player 2's Alliance Offer</String>
		<String _locID='71834'>DIP AllyAccept P2</String>
		<String _locID='71835'>Accepts Player 2's Alliance Offer. Their Offer will expire two minutes after they offered it.</String>
		<String _locID='71836'>Accept Player 3's Alliance Offer</String>
		<String _locID='71837'>DIP AllyAccept P3</String>
		<String _locID='71838'>Accepts Player 3's Alliance Offer. Their Offer will expire two minutes after they offered it.</String>
		<String _locID='71839'>Accept Player 4's Alliance Offer</String>
		<String _locID='71840'>DIP AllyAccept P4</String>
		<String _locID='71841'>Accepts Player 4's Alliance Offer. Their Offer will expire two minutes after they offered it.</String>
		<String _locID='71842'>Accept Player 5's Alliance Offer</String>
		<String _locID='71843'>DIP AllyAccept P5</String>
		<String _locID='71844'>Accepts Player 5's Alliance Offer. Their Offer will expire two minutes after they offered it.</String>
		<String _locID='71845'>Accept Player 6's Alliance Offer</String>
		<String _locID='71846'>DIP AllyAccept P6</String>
		<String _locID='71847'>Accepts Player 6's Alliance Offer. Their Offer will expire two minutes after they offered it.</String>
		<String _locID='71848'>Accept Player 7's Alliance Offer</String>
		<String _locID='71849'>DIP AllyAccept P7</String>
		<String _locID='71850'>Accepts Player 7's Alliance Offer. Their Offer will expire two minutes after they offered it.</String>
		<String _locID='71851'>Accept Player 8's Alliance Offer</String>
		<String _locID='71852'>DIP AllyAccept P8</String>
		<String _locID='71853'>Accepts Player 8's Alliance Offer. Their Offer will expire two minutes after they offered it.</String>
		<String _locID='71854'>Reject Player 1's Alliance Offer</String>
		<String _locID='71855'>DIP AllyReject P1</String>
		<String _locID='71856'>Rejects Player 1's Alliance Offer. Their Offer will expire two minutes after they offered it.</String>
		<String _locID='71857'>Reject Player 2's Alliance Offer</String>
		<String _locID='71858'>DIP AllyReject P2</String>
		<String _locID='71859'>Rejects Player 2's Alliance Offer. Their Offer will expire two minutes after they offered it.</String>
		<String _locID='71860'>Reject Player 3's Alliance Offer</String>
		<String _locID='71861'>DIP AllyReject P3</String>
		<String _locID='71862'>Rejects Player 3's Alliance Offer. Their Offer will expire two minutes after they offered it.</String>
		<String _locID='71863'>Reject Player 4's Alliance Offer</String>
		<String _locID='71864'>DIP AllyReject P4</String>
		<String _locID='71865'>Rejects Player 4's Alliance Offer. Their Offer will expire two minutes after they offered it.</String>
		<String _locID='71866'>Reject Player 5's Alliance Offer</String>
		<String _locID='71867'>DIP AllyReject P5</String>
		<String _locID='71868'>Rejects Player 5's Alliance Offer. Their Offer will expire two minutes after they offered it.</String>
		<String _locID='71869'>Reject Player 6's Alliance Offer</String>
		<String _locID='71870'>DIP AllyReject P6</String>
		<String _locID='71871'>Rejects Player 6's Alliance Offer. Their Offer will expire two minutes after they offered it.</String>
		<String _locID='71872'>Reject Player 7's Alliance Offer</String>
		<String _locID='71873'>DIP AllyReject P7</String>
		<String _locID='71874'>Rejects Player 7's Alliance Offer. Their Offer will expire two minutes after they offered it.</String>
		<String _locID='71875'>Reject Player 8's Alliance Offer</String>
		<String _locID='71876'>DIP AllyReject P8</String>
		<String _locID='71877'>Rejects Player 8's Alliance Offer. Their Offer will expire two minutes after they offered it.</String>
		<String _locID='71878'>Terminate Alliance with Player 1</String>
		<String _locID='71879'>DIP AllyEnd P1</String>
		<String _locID='71880'>Terminates your Alliance with Player 1. You cannot Declare war on them within two minutes of terminating an Alliance.</String>
		<String _locID='71881'>Terminate Alliance with Player 2</String>
		<String _locID='71882'>DIP AllyEnd P2</String>
		<String _locID='71883'>Terminates your Alliance with Player 2. You cannot Declare war on them within two minutes of terminating an Alliance.</String>
		<String _locID='71884'>Terminate Alliance with Player 3</String>
		<String _locID='71885'>DIP AllyEnd P3</String>
		<String _locID='71886'>Terminates your Alliance with Player 3. You cannot Declare war on them within two minutes of terminating an Alliance.</String>
		<String _locID='71887'>Terminate Alliance with Player 4</String>
		<String _locID='71888'>DIP AllyEnd P4</String>
		<String _locID='71889'>Terminates your Alliance with Player 4. You cannot Declare war on them within two minutes of terminating an Alliance.</String>
		<String _locID='71890'>Terminate Alliance with Player 5</String>
		<String _locID='71891'>DIP AllyEnd P5</String>
		<String _locID='71892'>Terminates your Alliance with Player 5. You cannot Declare war on them within two minutes of terminating an Alliance.</String>
		<String _locID='71893'>Terminate Alliance with Player 6</String>
		<String _locID='71894'>DIP AllyEnd P6</String>
		<String _locID='71895'>Terminates your Alliance with Player 6. You cannot Declare war on them within two minutes of terminating an Alliance.</String>
		<String _locID='71896'>Terminate Alliance with Player 7</String>
		<String _locID='71897'>DIP AllyEnd P7</String>
		<String _locID='71898'>Terminates your Alliance with Player 7. You cannot Declare war on them within two minutes of terminating an Alliance.</String>
		<String _locID='71899'>Terminate Alliance with Player 8</String>
		<String _locID='71900'>DIP AllyEnd P8</String>
		<String _locID='71901'>Terminates your Alliance with Player 8. You cannot Declare war on them within two minutes of terminating an Alliance.</String>
		<String _locID='71902'>Declare War on Player 1</String>
		<String _locID='71903'>DIP War P1</String>
		<String _locID='71904'>Declares War on Player 1.</String>
		<String _locID='71905'>Declare War on Player 2</String>
		<String _locID='71906'>DIP War P2</String>
		<String _locID='71907'>Declares War on Player 2.</String>
		<String _locID='71908'>Declare War on Player 3</String>
		<String _locID='71909'>DIP War P3</String>
		<String _locID='71910'>Declares War on Player 3.</String>
		<String _locID='71911'>Declare War on Player 4</String>
		<String _locID='71912'>DIP War P4</String>
		<String _locID='71913'>Declares War on Player 4.</String>
		<String _locID='71914'>Declare War on Player 5</String>
		<String _locID='71915'>DIP War P5</String>
		<String _locID='71916'>Declares War on Player 5.</String>
		<String _locID='71917'>Declare War on Player 6</String>
		<String _locID='71918'>DIP War P6</String>
		<String _locID='71919'>Declares War on Player 6.</String>
		<String _locID='71920'>Declare War on Player 7</String>
		<String _locID='71921'>DIP War P7</String>
		<String _locID='71922'>Declares War on Player 7.</String>
		<String _locID='71923'>Declare War on Player 8</String>
		<String _locID='71924'>DIP War P8</String>
		<String _locID='71925'>Declares War on Player 8.</String>
		<String _locID='71926'>Offer Peace to Player 1</String>
		<String _locID='71927'>DIP PeaceOffer P1</String>
		<String _locID='71928'>Offers Peace to Player 1. Your offer will expire in two minutes if they neither Accept nor Reject it.</String>
		<String _locID='71929'>Offer Peace to Player 2</String>
		<String _locID='71930'>DIP PeaceOffer P2</String>
		<String _locID='71931'>Offers Peace to Player 2. Your offer will expire in two minutes if they neither Accept nor Reject it.</String>
		<String _locID='71932'>Offer Peace to Player 3</String>
		<String _locID='71933'>DIP PeaceOffer P3</String>
		<String _locID='71934'>Offers Peace to Player 3. Your offer will expire in two minutes if they neither Accept nor Reject it.</String>
		<String _locID='71935'>Offer Peace to Player 4</String>
		<String _locID='71936'>DIP PeaceOffer P4</String>
		<String _locID='71937'>Offers Peace to Player 4. Your offer will expire in two minutes if they neither Accept nor Reject it.</String>
		<String _locID='71938'>Offer Peace to Player 5</String>
		<String _locID='71939'>DIP PeaceOffer P5</String>
		<String _locID='71940'>Offers Peace to Player 5. Your offer will expire in two minutes if they neither Accept nor Reject it.</String>
		<String _locID='71941'>Offer Peace to Player 6</String>
		<String _locID='71942'>DIP PeaceOffer P6</String>
		<String _locID='71943'>Offers Peace to Player 6. Your offer will expire in two minutes if they neither Accept nor Reject it.</String>
		<String _locID='71944'>Offer Peace to Player 7</String>
		<String _locID='71945'>DIP PeaceOffer P7</String>
		<String _locID='71946'>Offers Peace to Player 7. Your offer will expire in two minutes if they neither Accept nor Reject it.</String>
		<String _locID='71947'>Offer Peace to Player 8</String>
		<String _locID='71948'>DIP PeaceOffer P8</String>
		<String _locID='71949'>Offers Peace to Player 8. Your offer will expire in two minutes if they neither Accept nor Reject it.</String>
		<String _locID='71950'>Accept Player 1's Peace Offer</String>
		<String _locID='71951'>DIP PeaceAccept P1</String>
		<String _locID='71952'>Accepts Player 1's Peace Offer. You cannot Declare war again within two minutes of making peace.</String>
		<String _locID='71953'>Accept Player 2's Peace Offer</String>
		<String _locID='71954'>DIP PeaceAccept P2</String>
		<String _locID='71955'>Accepts Player 2's Peace Offer. You cannot Declare war again within two minutes of making peace.</String>
		<String _locID='71956'>Accept Player 3's Peace Offer</String>
		<String _locID='71957'>DIP PeaceAccept P3</String>
		<String _locID='71958'>Accepts Player 3's Peace Offer. You cannot Declare war again within two minutes of making peace.</String>
		<String _locID='71959'>Accept Player 4's Peace Offer</String>
		<String _locID='71960'>DIP PeaceAccept P4</String>
		<String _locID='71961'>Accepts Player 4's Peace Offer. You cannot Declare war again within two minutes of making peace.</String>
		<String _locID='71962'>Accept Player 5's Peace Offer</String>
		<String _locID='71963'>DIP PeaceAccept P5</String>
		<String _locID='71964'>Accepts Player 5's Peace Offer. You cannot Declare war again within two minutes of making peace.</String>
		<String _locID='71965'>Accept Player 6's Peace Offer</String>
		<String _locID='71966'>DIP PeaceAccept P6</String>
		<String _locID='71967'>Accepts Player 6's Peace Offer. You cannot Declare war again within two minutes of making peace.</String>
		<String _locID='71968'>Accept Player 7's Peace Offer</String>
		<String _locID='71969'>DIP PeaceAccept P7</String>
		<String _locID='71970'>Accepts Player 7's Peace Offer. You cannot Declare war again within two minutes of making peace.</String>
		<String _locID='71971'>Accept Player 8's Peace Offer</String>
		<String _locID='71972'>DIP PeaceAccept P8</String>
		<String _locID='71973'>Accepts Player 8's Peace Offer. You cannot Declare war again within two minutes of making peace.</String>
		<String _locID='71974'>Reject Player 1's Peace Offer</String>
		<String _locID='71975'>DIP PeaceReject P1</String>
		<String _locID='71976'>Rejects Player 1's Peace Offer. You cannot Declare war again within two minutes of making peace.</String>
		<String _locID='71977'>Reject Player 2's Peace Offer</String>
		<String _locID='71978'>DIP PeaceReject P2</String>
		<String _locID='71979'>Rejects Player 2's Peace Offer. You cannot Declare war again within two minutes of making peace.</String>
		<String _locID='71980'>Reject Player 3's Peace Offer</String>
		<String _locID='71981'>DIP PeaceReject P3</String>
		<String _locID='71982'>Rejects Player 3's Peace Offer. You cannot Declare war again within two minutes of making peace.</String>
		<String _locID='71983'>Reject Player 4's Peace Offer</String>
		<String _locID='71984'>DIP PeaceReject P4</String>
		<String _locID='71985'>Rejects Player 4's Peace Offer. You cannot Declare war again within two minutes of making peace.</String>
		<String _locID='71986'>Reject Player 5's Peace Offer</String>
		<String _locID='71987'>DIP PeaceReject P5</String>
		<String _locID='71988'>Rejects Player 5's Peace Offer. You cannot Declare war again within two minutes of making peace.</String>
		<String _locID='71989'>Reject Player 6's Peace Offer</String>
		<String _locID='71990'>DIP PeaceReject P6</String>
		<String _locID='71991'>Rejects Player 6's Peace Offer. You cannot Declare war again within two minutes of making peace.</String>
		<String _locID='71992'>Reject Player 7's Peace Offer</String>
		<String _locID='71993'>DIP PeaceReject P7</String>
		<String _locID='71994'>Rejects Player 7's Peace Offer. You cannot Declare war again within two minutes of making peace.</String>
		<String _locID='71995'>Reject Player 8's Peace Offer</String>
		<String _locID='71996'>DIP PeaceReject P8</String>
		<String _locID='71997'>Rejects Player 8's Peace Offer. You cannot Declare war again within two minutes of making peace.</String>
		<String _locID='71998'>Revoke Alliance Offer to Player 1</String>
		<String _locID='71999'>DIP AllyRevoke P1</String>
		<String _locID='72000'>Revokes your Alliance Offer to Player 1</String>
		<String _locID='72001'>Revoke Alliance Offer to Player 2</String>
		<String _locID='72002'>DIP AllyRevoke P2</String>
		<String _locID='72003'>Revokes your Alliance Offer to Player 2</String>
		<String _locID='72004'>Revoke Alliance Offer to Player 3</String>
		<String _locID='72005'>DIP AllyRevoke P3</String>
		<String _locID='72006'>Revokes your Alliance Offer to Player 3</String>
		<String _locID='72007'>Revoke Alliance Offer to Player 4</String>
		<String _locID='72008'>DIP AllyRevoke P4</String>
		<String _locID='72009'>Revokes your Alliance Offer to Player 4</String>
		<String _locID='72010'>Revoke Alliance Offer to Player 5</String>
		<String _locID='72011'>DIP AllyRevoke P5</String>
		<String _locID='72012'>Revokes your Alliance Offer to Player 5</String>
		<String _locID='72013'>Revoke Alliance Offer to Player 6</String>
		<String _locID='72014'>DIP AllyRevoke P6</String>
		<String _locID='72015'>Revokes your Alliance Offer to Player 6</String>
		<String _locID='72016'>Revoke Alliance Offer to Player 7</String>
		<String _locID='72017'>DIP AllyRevoke P7</String>
		<String _locID='72018'>Revokes your Alliance Offer to Player 7</String>
		<String _locID='72019'>Revoke Alliance Offer to Player 8</String>
		<String _locID='72020'>DIP AllyRevoke P8</String>
		<String _locID='72021'>Revokes your Alliance Offer to Player 8</String>
		<String _locID='72022'>Revoke Peace Offer to Player 1</String>
		<String _locID='72023'>DIP PeaceRevoke P1</String>
		<String _locID='72024'>Revokes your Peace Offer to Player 1</String>
		<String _locID='72025'>Revoke Peace Offer to Player 2</String>
		<String _locID='72026'>DIP PeaceRevoke P2</String>
		<String _locID='72027'>Revokes your Peace Offer to Player 2</String>
		<String _locID='72028'>Revoke Peace Offer to Player 3</String>
		<String _locID='72029'>DIP PeaceRevoke P3</String>
		<String _locID='72030'>Revokes your Peace Offer to Player 3</String>
		<String _locID='72031'>Revoke Peace Offer to Player 4</String>
		<String _locID='72032'>DIP PeaceRevoke P4</String>
		<String _locID='72033'>Revokes your Peace Offer to Player 4</String>
		<String _locID='72034'>Revoke Peace Offer to Player 5</String>
		<String _locID='72035'>DIP PeaceRevoke P5</String>
		<String _locID='72036'>Revokes your Peace Offer to Player 5</String>
		<String _locID='72037'>Revoke Peace Offer to Player 6</String>
		<String _locID='72038'>DIP PeaceRevoke P6</String>
		<String _locID='72039'>Revokes your Peace Offer to Player 6</String>
		<String _locID='72040'>Revoke Peace Offer to Player 7</String>
		<String _locID='72041'>DIP PeaceRevoke P7</String>
		<String _locID='72042'>Revokes your Peace Offer to Player 7</String>
		<String _locID='72043'>Revoke Peace Offer to Player 8</String>
		<String _locID='72044'>DIP PeaceRevoke P8</String>
		<String _locID='72045'>Revokes your Peace Offer to Player 8</String>
		<String _locID='72046'>{E^food source^}{J^Enhances nearby Shrines^}</String>
		<String _locID='72047'>{E^Misterious creature. Harvest for food.^}{J^Misterious creature. Attracted to nearby Shrines. Enhances resources generated by Shrines.^}</String>
		<String _locID='72048'>Okapi</String>
		<String _locID='72049'>Pucara</String>
		<String _locID='72050'>Pucara Mapuche</String>
		<String _locID='72051'>Powerful, defensive building that can also train units. Can only be sent from the Home City.</String>
		<String _locID='72052'>Defensive Building</String>
		<String _locID='72057'>Pucara Pack Llama</String>
		<String _locID='72058'>VIL Pucara Pack Llama</String>
		<String _locID='72059'>Constructs a Pucara.</String>
		<String _locID='72060'>Constructs a Pucara</String>
		<String _locID='72061'>Ulmen</String>
		<String _locID='72062'>EXP COUNCIL Ulmen</String>
		<String _locID='72063'>Fights and provides Cavalry cards. Cannot die. After being knocked unconscious can be rescued.</String>
		<String _locID='72064'>Cavalry cards</String>
		<String _locID='72065'>Wise Woman</String>
		<String _locID='72066'>EXP COUNCIL Wise Woman</String>
		<String _locID='72067'>Fights and provides Wise Woman cards. Cannot die. After being knocked unconscious can be rescued.</String>
		<String _locID='72068'>Wise Woman cards</String>
		<String _locID='72069'>Shaman</String>
		<String _locID='72070'>EXP COUNCIL Shaman</String>
		<String _locID='72071'>Fights and provides Shaman cards. Cannot die. After being knocked unconscious can be rescued.</String>
		<String _locID='72072'>Shaman cards</String>
		<String _locID='72073'>Warrior</String>
		<String _locID='72074'>EXP COUNCIL Warrior</String>
		<String _locID='72075'>Fights and provides Warrior cards. Cannot die. After being knocked unconscious can be rescued.</String>
		<String _locID='72076'>Warrior cards</String>
		<String _locID='72077'>Messenger</String>
		<String _locID='72078'>EXP COUNCIL Messenger</String>
		<String _locID='72079'>Fights and provides Messenger cards. Cannot die. After being knocked unconscious can be rescued.</String>
		<String _locID='72080'>Messenger cards</String>
		<String _locID='72081'>Pit Trap</String>
		<String _locID='72082'>Activates when walked on.</String>
		<String _locID='72083'>Legion Peruana</String>
		<String _locID='72084'>INF R-LU Legion Peruana</String>
		<String _locID='72085'>Heavy ranged infantry from Peru. Carries a bayonet to beat shock units.</String>
		<String _locID='72086'>Heavy ranged Infantry</String>
		<String _locID='72087'>Lanceiro Negro</String>
		<String _locID='72088'>CAV-M H-AS Lanceiro Negro</String>
		<String _locID='72089'>Tough cavalry mercenary from southern Brazil. Good against infantry.</String>
		<String _locID='72090'>Lancer mercenary</String>
		<String _locID='72091'>Mino</String>
		<String _locID='72092'>AUR Mino</String>
		<String _locID='72093'>Strong female soldier from the Kingdom of Dahomey. Carries a bayonet to beat shock units.</String>
		<String _locID='72094'>Native African heavy ranged infantry</String>
		<String _locID='72095'>Bushranger</String>
		<String _locID='72096'>INF R-SK Bushranger</String>
		<String _locID='72097'>Rough outlaw from the Australian Outback. Good against line units.</String>
		<String _locID='72098'>Skirmish infantry</String>
		<String _locID='72099'>Headhunter</String>
		<String _locID='72100'>INF Headhunter</String>
		<String _locID='72101'>Maori Warrior armed with a Mere. Good against infantry.</String>
		<String _locID='72102'>Light infantry</String>
		<String _locID='72103'>Rum Corpsman</String>
		<String _locID='72104'>INF R-LU Rum Corpsman</String>
		<String _locID='72105'>Almost loyal infantry in charge of Australia. Good against scout units.</String>
		<String _locID='72106'>Skirmisher</String>
		<String _locID='72107'>Tupara Gunman</String>
		<String _locID='72108'>INF R-SK Tupara Gunman</String>
		<String _locID='72109'>Maori warrior carrying a double barreled Tupara Gun. Has a quick rate of fire and can use stealth. Good against infantry.</String>
		<String _locID='72110'>Skirmisher</String>
		<String _locID='72111'>Pom Pom</String>
		<String _locID='72112'>AR Pom Pom</String>
		<String _locID='72113'>Early autocannon with a very fast rate of fire. Good all around.</String>
		<String _locID='72114'>Light artillery</String>
		<String _locID='72115'>Aboriginal Tracker</String>
		<String _locID='72116'>INF R-SK Aboriginal Tracker</String>
		<String _locID='72117'>Really quick moving armed scout. Can use stealth. Good against mercenaries, natives and heroes.</String>
		<String _locID='72118'>Scout unit</String>
		<String _locID='72119'>Waler Horse</String>
		<String _locID='72120'>CAV H-SC Waler Horse</String>
		<String _locID='72121'>Cheap but population-heavy ranged cavalry from New South Wales. Good against shock units.</String>
		<String _locID='72122'>Manoeuvre cavalry</String>
		<String _locID='72123'>Native Police</String>
		<String _locID='72124'>CAV R-SC Native Police</String>
		<String _locID='72125'>Aboriginal light cavalry. Good for raiding.</String>
		<String _locID='72126'>Raiding cavalry</String>
		<String _locID='72127'>{E^food source^}{J^Enhances nearby Shrines^}</String>
		<String _locID='72128'>{E^Dutch-named beast. Harvest for food.^}{J^Dutch-named beast. Attracted to nearby Shrines. Enhances resources generated by Shrines.^}</String>
		<String _locID='72129'>Wildebeest</String>
		<String _locID='72130'>{E^food source^}{J^Enhances nearby Shrines^}</String>
		<String _locID='72131'>{E^Basic antelope. Harvest for food.^}{J^Basic antelope. Attracted to nearby Shrines. Enhances resources generated by Shrines.^}</String>
		<String _locID='72132'>Antelope</String>
		<String _locID='72133'>{E^food source^}{J^Enhances nearby Shrines^}</String>
		<String _locID='72134'>{E^Jumpy antelope. Harvest for food.^}{J^Jumpy antelope. Attracted to nearby Shrines. Enhances resources generated by Shrines.^}</String>
		<String _locID='72135'>Impala</String>
		<String _locID='72136'>{E^food source^}{J^Enhances nearby Shrines^}</String>
		<String _locID='72137'>{E^Elusive antelope. Harvest for food.^}{J^Elusive antelope. Attracted to nearby Shrines. Enhances resources generated by Shrines.^}</String>
		<String _locID='72138'>Gazelle</String>
		<String _locID='72139'>{E^food source^}{J^Enhances nearby Shrines^}</String>
		<String _locID='72140'>{E^Achromatic equine. Harvest for food.^}{J^Achromatic equine. Attracted to nearby Shrines. Enhances resources generated by Shrines.^}</String>
		<String _locID='72141'>Zebra</String>
		<String _locID='72142'>{E^food source^}{J^Enhances nearby Shrines^}</String>
		<String _locID='72143'>{E^Slippery reptile. Harvest for food.^}{J^Slippery reptile. Attracted to nearby Shrines. Enhances resources generated by Shrines.^}</String>
		<String _locID='72144'>Lizard</String>
		<String _locID='72145'>{E^food source^}{J^Enhances nearby Shrines^}</String>
		<String _locID='72146'>{E^Australian avian. Harvest for food.^}{J^Australian avian. Attracted to nearby Shrines. Enhances resources generated by Shrines.^}</String>
		<String _locID='72147'>Emu</String>
		<String _locID='72148'>{E^food source^}{J^Enhances nearby Shrines^}</String>
		<String _locID='72149'>{E^Large bird. Harvest for food.^}{J^Large bird. Attracted to nearby Shrines. Enhances resources generated by Shrines.^}</String>
		<String _locID='72150'>Ostrich</String>
		<String _locID='72151'>Hyena</String>
		<String _locID='72152'>GRD Hyena</String>
		<String _locID='72153'>Defeat this guardian to collect its Treasure.</String>
		<String _locID='72154'>Treasure Guardian</String>
		<String _locID='72155'>Chimpanzee</String>
		<String _locID='72156'>GRD Chimpanzee</String>
		<String _locID='72157'>Defeat this guardian to collect its Treasure.</String>
		<String _locID='72158'>Treasure Guardian</String>
		<String _locID='72159'>Cobra</String>
		<String _locID='72160'>GRD Cobra</String>
		<String _locID='72161'>Defeat this guardian to collect its Treasure.</String>
		<String _locID='72162'>Treasure Guardian</String>
		<String _locID='72163'>Dingo</String>
		<String _locID='72164'>GRD Dingo</String>
		<String _locID='72165'>Defeat this guardian to collect its Treasure.</String>
		<String _locID='72166'>Treasure Guardian</String>
		<String _locID='72167'>Jackal</String>
		<String _locID='72168'>GRD Jackal</String>
		<String _locID='72169'>Defeat this guardian to collect its Treasure.</String>
		<String _locID='72170'>Treasure Guardian</String>
		<String _locID='72171'>Cheetah</String>
		<String _locID='72172'>GRD Cheetah</String>
		<String _locID='72173'>Defeat this guardian to collect its Treasure.</String>
		<String _locID='72174'>Treasure Guardian</String>
		<String _locID='72175'>Leopard</String>
		<String _locID='72176'>GRD Leopard</String>
		<String _locID='72177'>Defeat this guardian to collect its Treasure.</String>
		<String _locID='72178'>Treasure Guardian</String>
		<String _locID='72179'>{E^food source^}{J^Enhances nearby Shrines^}</String>
		<String _locID='72180'>{E^Humped camelid. Harvest for food.^}{J^Humped camelid. Attracted to nearby Shrines. Enhances resources generated by Shrines.^}</String>
		<String _locID='72181'>Camel</String>
		<String _locID='72182'>Maroon</String>
		<String _locID='72183'>INF-N R-SK Merc Maroon</String>
		<String _locID='72184'>Escaped slave armed with bow and arrow. Good against infantry.</String>
		<String _locID='72185'>Native archer.</String>
		<String _locID='72186'>Patangpuluhan</String>
		<String _locID='72187'>INF-M R-LU Patangpuluhan</String>
		<String _locID='72188'>Royal guard infantry of Yogyakarta with many hitpoints.</String>
		<String _locID='72189'>Mercenary heavy ranged infantry</String>
		<String _locID='72190'>Socket Cattle</String>
		<String _locID='72191'>"Sorry, but we haven't got enough cattle to sell this season."</String>
		<String _locID='72192'>Build a Trading Post here</String>
		<String _locID='72193'>Socket Manioc</String>
		<String _locID='72194'>"Sorry, but we haven't got enough manioc to sell this season."</String>
		<String _locID='72195'>Build a Trading Post here</String>
		<String _locID='72196'>Socket Cacao</String>
		<String _locID='72197'>"Sorry, but we haven't got enough cacao to sell this season."</String>
		<String _locID='72198'>Build a Trading Post here</String>
		<String _locID='72199'>Socket Salt</String>
		<String _locID='72200'>"Sorry, but we haven't got enough salt to sell this season."</String>
		<String _locID='72201'>Build a Trading Post here</String>
		<String _locID='72202'>Socket Coffee</String>
		<String _locID='72203'>"Sorry, but we haven't got enough coffee to sell this season."</String>
		<String _locID='72204'>Build a Trading Post here</String>
		<String _locID='72205'>Socket Vanilla</String>
		<String _locID='72206'>"Sorry, but we haven't got enough vanilla to sell this season."</String>
		<String _locID='72207'>Build a Trading Post here</String>
		<String _locID='72208'>Socket Ebony</String>
		<String _locID='72209'>"Sorry, but we haven't got enough ebony to sell this season."</String>
		<String _locID='72210'>Build a Trading Post here</String>
		<String _locID='72211'>Socket Rubber</String>
		<String _locID='72212'>"Sorry, but we haven't got enough rubber to sell this season."</String>
		<String _locID='72213'>Build a Trading Post here</String>
		<String _locID='72214'>Socket Ivory</String>
		<String _locID='72215'>"Sorry, but we haven't got enough ivory to sell this season."</String>
		<String _locID='72216'>Build a Trading Post here</String>
		<String _locID='72217'>Socket Textiles</String>
		<String _locID='72218'>"Sorry, but we haven't got enough textiles to sell this season."</String>
		<String _locID='72219'>Build a Trading Post here</String>
		<String _locID='72220'>Socket Palm Oil</String>
		<String _locID='72221'>"Sorry, but we haven't got enough palm oil to sell this season."</String>
		<String _locID='72222'>Build a Trading Post here</String>
		<String _locID='72223'>Socket gold</String>
		<String _locID='72224'>"Sorry, but we haven't got enough gold to sell this season."</String>
		<String _locID='72225'>Build a Trading Post here</String>
		<String _locID='72226'>Socket Diamond</String>
		<String _locID='72227'>"Sorry, but we haven't got enough diamonds to sell this season."</String>
		<String _locID='72228'>Build a Trading Post here</String>
		<String _locID='72229'>Socket Treasure</String>
		<String _locID='72230'>"Sorry, but we haven't got enough treasures to sell this season."</String>
		<String _locID='72231'>Build a Trading Post here</String>
		<String _locID='72232'>Socket Oil</String>
		<String _locID='72233'>"Sorry, but we haven't got enough oil to sell this season."</String>
		<String _locID='72234'>Build a Trading Post here</String>
		<String _locID='72235'>Socket Figurines</String>
		<String _locID='72236'>"Sorry, but we haven't got enough figurines to sell this season."</String>
		<String _locID='72237'>Build a Trading Post here</String>
		<String _locID='72238'>Socket Literature</String>
		<String _locID='72239'>"Sorry, but we haven't got enough literature to sell this season."</String>
		<String _locID='72240'>Build a Trading Post here</String>
		<String _locID='72241'>Socket Slaves</String>
		<String _locID='72242'>"Sorry, but we haven't got enough slaves to sell this season."</String>
		<String _locID='72243'>Build a Trading Post here</String>
		<String _locID='72244'>Socket Incense</String>
		<String _locID='72245'>"Sorry, but we haven't got enough incense to sell this season."</String>
		<String _locID='72246'>Build a Trading Post here</String>
		<String _locID='72247'>Socket Silk</String>
		<String _locID='72248'>"Sorry, but we haven't got enough silk to sell this season."</String>
		<String _locID='72249'>Build a Trading Post here</String>
		<String _locID='72250'>Socket Gems</String>
		<String _locID='72251'>"Sorry, but we haven't got enough gems to sell this season."</String>
		<String _locID='72252'>Build a Trading Post here</String>
		<String _locID='72253'>Palace</String>
		<String _locID='72254'>Powerful, defensive building that trains royal units and upgrades for them.</String>
		<String _locID='72255'>Defensive Building</String>
		<String _locID='72256'>Spice Shop</String>
		<String _locID='72257'>Export production buiding. Trains and upgrades Tradesmen.</String>
		<String _locID='72258'>Export and Trade Building</String>
		<String _locID='72259'>Library</String>
		<String _locID='72260'>Contains improvements for your civilization, these improvements allow you to advance in age and unlock new units, technologies and buildings.</String>
		<String _locID='72261'>Research Building</String>
		<String _locID='72262'>Lot</String>
		<String _locID='72263'>Slow, depletable source of food. Limited to 1 gatherer.</String>
		<String _locID='72264'>Food source</String>
		<String _locID='72265'>Garrison</String>
		<String _locID='72266'>Trains locally recruited military and upgrades them.</String>
		<String _locID='72267'>Archaic unit production building.</String>
		<String _locID='72268'>Apartment</String>
		<String _locID='72269'>House Africa</String>
		<String _locID='72270'>Supports 5 population.</String>
		<String _locID='72271'>Supports 5 population</String>
		<String _locID='72272'>Horse Kraal</String>
		<String _locID='72273'>Allows the training of cavalry and upgrades them.</String>
		<String _locID='72274'>Cavalry Building</String>
		<String _locID='72275'>Gunpowder Kraal</String>
		<String _locID='72276'>Allows the training of gunpowder units and upgrades them.</String>
		<String _locID='72277'>Gunpowder Building</String>
		<String _locID='72278'>Ikhanda</String>
		<String _locID='72279'>Supports 30 population. Continuously spawns Youths. Upgrades infantry.</String>
		<String _locID='72280'>Supports 30 population. Continuously spawns Youths. Upgrades infantry.</String>
		<String _locID='72281'>Atirador</String>
		<String _locID='72282'>INF R-SK Atirador</String>
		<String _locID='72283'>Portuguese ultimate long-ranged skirmisher. Good against infantry and artillery.</String>
		<String _locID='72284'>Skirmisher</String>
		<String _locID='72285'>Cantonment</String>
		<String _locID='72286'>Trains professionally trained military and upgrades them.</String>
		<String _locID='72287'>Regular unit production building</String>
		<String _locID='72288'>Quarry</String>
		<String _locID='72289'>Produces rocks that can be mined for coin and upgrades them.</String>
		<String _locID='72290'>Rock production building</String>
		<String _locID='72291'>Granary</String>
		<String _locID='72292'>Livestock fattens faster when tasked to a Granary. Trains and upgrades Livestock. Upgrades Lots.</String>
		<String _locID='72293'>Livestock building</String>
		<String _locID='72294'>{E^food source^}{J^Enhances nearby Shrines^}</String>
		<String _locID='72295'>{E^Wacky rabbit. Harvest for food.^}{J^Wacky rabbit. Attracted to nearby Shrines. Enhances resources generated by Shrines.^}</String>
		<String _locID='72296'>Rabbit</String>
		<String _locID='72297'>Boar</String>
		<String _locID='72298'>HUNT Boar</String>
		<String _locID='72299'>{E^Wild swine. Harvest for food.^}{J^Wild swine. Attracted to nearby Shrines. Enhances resources generated by Shrines.^}.</String>
		<String _locID='72300'>Treasure Guardian</String>
		<String _locID='72301'>Ox</String>
		<String _locID='72302'>{E^Herd animal. Fattens over time. Fattens faster if tasked on a Livestock Pen, Farm, or Village.^}{J^Herd animal. Enhances resources generated by Shrines when tasked to them.^}{I^Herd animal. Generates experience points. Increased Experience Points generation when tasked to a Sacred Field.^}</String>
		<String _locID='72303'>{E^Fattening food source^}{J^Enhances nearby Shrines^}{I^Generates experience points^}</String>
		<String _locID='72304'>Rat</String>
		<String _locID='72305'>GRD Rat</String>
		<String _locID='72306'>Defeat this guardian to collect its Treasure.</String>
		<String _locID='72307'>Treasure Guardian</String>
		<String _locID='72308'>{E^food source^}{J^Enhances nearby Shrines^}</String>
		<String _locID='72309'>{E^Aquatic Ardeidae. Harvest for food.^}{J^Aquatic Ardeidae. Attracted to nearby Shrines. Enhances resources generated by Shrines.^}</String>
		<String _locID='72310'>Heron</String>
		<String _locID='72311'>Goose</String>
		<String _locID='72312'>{E^Herd animal. Fattens over time. Fattens faster if tasked on a Livestock Pen, Farm, or Village.^}{J^Herd animal. Enhances resources generated by Shrines when tasked to them.^}{I^Herd animal. Generates experience points. Increased Experience Points generation when tasked to a Sacred Field.^}</String>
		<String _locID='72313'>{E^Fattening food source^}{J^Enhances nearby Shrines^}{I^Generates experience points^}</String>
		<String _locID='72314'>Donkey</String>
		<String _locID='72315'>{E^Herd animal. Fattens over time. Fattens faster if tasked on a Livestock Pen, Farm, or Village.^}{J^Herd animal. Enhances resources generated by Shrines when tasked to them.^}{I^Herd animal. Generates experience points. Increased Experience Points generation when tasked to a Sacred Field.^}</String>
		<String _locID='72316'>{E^Fattening food source^}{J^Enhances nearby Shrines^}{I^Generates experience points^}</String>
		<String _locID='72317'>Town Center Caravan</String>
		<String _locID='72318'>Most important caravan in a colony. Home City arrival point. Supports 10 population.</String>
		<String _locID='72319'>Center of a colony</String>
		<String _locID='72320'>Library Caravan</String>
		<String _locID='72321'>Contains improvements for your civilization, these improvements allow you to advance in age and unlock new units, technologies and caravans.</String>
		<String _locID='72322'>Research Caravan</String>
		<String _locID='72323'>Market Caravan</String>
		<String _locID='72324'>Provides early economic improvements and exchanges one resource for another.</String>
		<String _locID='72325'>Economic Caravan</String>
		<String _locID='72326'>Garrison Caravan</String>
		<String _locID='72327'>Trains locally recruited military and upgrades them.</String>
		<String _locID='72328'>Archaic unit production Caravan</String>
		<String _locID='72329'>Harborship</String>
		<String _locID='72330'>Trains and upgrades Ships.</String>
		<String _locID='72331'>Naval Caravan</String>
		<String _locID='72332'>Bedouin</String>
		<String _locID='72333'>Supports 10 population.</String>
		<String _locID='72334'>Supports 10 population</String>
		<String _locID='72335'>Temple Caravan</String>
		<String _locID='72336'>Trickles experience.</String>
		<String _locID='72337'>Religious Caravan</String>
		<String _locID='72338'>Quarry Caravan</String>
		<String _locID='72339'>Produces rocks that can be mined for coin and upgrades them.</String>
		<String _locID='72340'>Rock production caravan</String>
		<String _locID='72341'>Granary Caravan</String>
		<String _locID='72342'>Livestock fattens faster when tasked to a Granary. Trains and upgrades Livestock. Upgrades Lots.</String>
		<String _locID='72343'>Livestock caravan</String>
		<String _locID='72344'>Cantonment Caravan</String>
		<String _locID='72345'>Trains professionally trained military and upgrades them.</String>
		<String _locID='72346'>Regular unit production caravan</String>
		<String _locID='72347'>Spice Shop Caravan</String>
		<String _locID='72348'>Export production caravan. Trains and upgrades Tradesmen.</String>
		<String _locID='72349'>Export and Trade Caravan</String>
		<String _locID='72350'>Safehouse Caravan</String>
		<String _locID='72351'>Trains and upgrades Spies.</String>
		<String _locID='72352'>Spy caravan</String>
		<String _locID='72353'>Palace Caravan</String>
		<String _locID='72354'>Powerful, defensive building that trains royal units and upgrades for them.</String>
		<String _locID='72355'>Royal unit production caravan</String>
		<String _locID='72356'>House</String>
		<String _locID='72357'>House Inca</String>
		<String _locID='72358'>Supports 10 population.</String>
		<String _locID='72359'>Supports 10 population</String>
		<String _locID='72360'>Youth</String>
		<String _locID='72361'>VIL Youth</String>
		<String _locID='72362'>Can't attack, but can mature into most of Zulu units.</String>
		<String _locID='72363'>Becomes units</String>
		<String _locID='72364'>Ice Floe</String>
		<String _locID='72365'>Will O'The Wisp</String>
		<String _locID='72366'>{E^food source^}{J^Enhances nearby Shrines^}</String>
		<String _locID='72367'>{E^Gigantic giraffe. Harvest for food.^}{J^Gigantic giraffe. Attracted to nearby Shrines. Enhances resources generated by Shrines.^}</String>
		<String _locID='72368'>Giraffe</String>
		<String _locID='72369'>{E^food source^}{J^Enhances nearby Shrines^}</String>
		<String _locID='72370'>{E^Grumpy gorilla. Harvest for food.^}{J^Grumpy gorilla. Attracted to nearby Shrines. Enhances resources generated by Shrines.^}</String>
		<String _locID='72371'>Gorilla</String>
		<String _locID='72372'>{E^food source^}{J^Enhances nearby Shrines^}</String>
		<String _locID='72373'>{E^Poor penguin. Harvest for food.^}{J^Poor penguin. Attracted to nearby Shrines. Enhances resources generated by Shrines.^}</String>
		<String _locID='72374'>Penguin</String>
		<String _locID='72375'>{E^food source^}{J^Enhances nearby Shrines^}</String>
		<String _locID='72376'>{E^Tenacious tortoise. Harvest for food.^}{J^Tenacious tortoise. Attracted to nearby Shrines. Enhances resources generated by Shrines.^}</String>
		<String _locID='72377'>Tortoise</String>
		<String _locID='72378'>{E^food source^}{J^Enhances nearby Shrines^}</String>
		<String _locID='72379'>{E^Large semiaquatic mammal. Harvest for food.^}{J^Large semiaquatic mammal. Attracted to nearby Shrines. Enhances resources generated by Shrines.^}.</String>
		<String _locID='72380'>Hippopotamus</String>
		<!-- AFRICAN UNITS -->
		<String _locID='72381'>Villager</String>
		<String _locID='72382'>VIL Villager</String>
		<String _locID='72383'>Villager that gathers resources and constructs buildings.</String>
		<String _locID='72384'>Villager</String>
		<String _locID='72385'>Xebec</String>
		<String _locID='72386'>SHP Xebec</String>
		<String _locID='72387'>Good at exploring, fishing or transport.</String>
		<String _locID='72388'>Exploration Ship</String>
		<String _locID='72389'>Bomb Ketch</String>
		<String _locID='72390'>SHP Bomb Ketch</String>
		<String _locID='72391'>Mortar ship good at bombarding buildings at great range.</String>
		<String _locID='72392'>Mortar ship</String>
		<String _locID='72393'>Windjammer</String>
		<String _locID='72394'>SHP Windjammer</String>
		<String _locID='72395'>Heavy warship.</String>
		<String _locID='72396'>Heavy war ship</String>
		<String _locID='72397'>Dhow</String>
		<String _locID='72398'>SHP Dhow</String>
		<String _locID='72399'>Good at exploring, fishing or transport.</String>
		<String _locID='72400'>Exploration Ship</String>
		<String _locID='72401'>Tradesman</String>
		<String _locID='72402'>VIL Tradesman</String>
		<String _locID='72403'>Wandering merchant. Explores, builds Trading Posts and gathers Export from Spice Stalls.</String>
		<String _locID='72404'>Hero</String>
		<String _locID='72405'>Rock</String>
		<String _locID='72406'>Quarry Rock</String>
		<String _locID='72407'>Fast but expiring coin source.</String>
		<String _locID='72408'>Coin source</String>
		<String _locID='72409'>Lion of Judah</String>
		<String _locID='72410'>Statue to inspire the people of Ethiopia. Increases the hitpoints of nearby buildings.</String>
		<String _locID='72411'>Provides bonuses to nearby buildings</String>
		<String _locID='72412'>Catapult</String>
		<String _locID='72413'>AR Catapult</String>
		<String _locID='72414'>Extremely early artillery. Good against buildings.</String>
		<String _locID='72415'>Archaic Artillery</String>
		<String _locID='72416'>Catapult Ball</String>
		<String _locID='72417'>Double Ram</String>
		<String _locID='72418'>AR Double Ram</String>
		<String _locID='72419'>Siege warriors. Good against buildings.</String>
		<String _locID='72420'>Anti-building artillery</String>
		<String _locID='72421'>Catapult</String>
		<String _locID='72422'>AR Catapult Base</String>
		<String _locID='72423'>Extremely early artillery. Good against buildings.</String>
		<String _locID='72424'>Archaic artillery</String>
		<String _locID='72425'>Firebrand</String>
		<String _locID='72426'>INF H-LU Firebrand</String>
		<String _locID='72427'>Siege warrior. Good against buildings.</String>
		<String _locID='72428'>Anti-building artillery</String>
		<String _locID='72429'>Mehal Sefari</String>
		<String _locID='72430'>INF R-SKCG Mehal Sefari</String>
		<String _locID='72431'>Royal Guard of Ethiopia. Gets stronger the closer it is to a Town Center. Good against infantry and artillery.</String>
		<String _locID='72432'>Skirmisher</String>
		<String _locID='72433'>Askari</String>
		<String _locID='72434'>INF R-SK Askari</String>
		<String _locID='72435'>European-trained infantry. Good against line units.</String>
		<String _locID='72436'>Skirmisher</String>
		<String _locID='72437'>Naffatun</String>
		<String _locID='72438'>INF R-LU Naffatun</String>
		<String _locID='72439'>Warrior armed with naphta bombs. Have a great area damage. Good against infantry and buildings.</String>
		<String _locID='72440'>Light artillery</String>
		<String _locID='72441'>Escort</String>
		<String _locID='72442'>CAV R-MA Escort</String>
		<String _locID='72443'>Manoeuvre cavalry. Good against shock units.</String>
		<String _locID='72444'>Manoeuvre cavalry</String>
		<String _locID='72445'>Fellah</String>
		<String _locID='72446'>INF H-LU Fellah</String>
		<String _locID='72447'>Infantry with an extremely quick attack. Good against buildings and villagers.</String>
		<String _locID='72448'>Raiding infantry</String>
		<String _locID='72449'>Tigray Lancer</String>
		<String _locID='72450'>INF H-LU Tigray Lancer</String>
		<String _locID='72451'>Infantry armed with a long spear to combat cavalry. Pulls a sword to fight in close quarters. Good against shock units.</String>
		<String _locID='72452'>Line unit</String>
		<String _locID='72453'>Isikhulu</String>
		<String _locID='72454'>INF H-LU Isikhulu</String>
		<String _locID='72455'>Seasoned Zulu Warrior. Extremely well armored and with a powerful attack.</String>
		<String _locID='72456'>Heavy hand infantry</String>
		<String _locID='72457'>Neftenya</String>
		<String _locID='72458'>INF R-LU Neftenya</String>
		<String _locID='72459'>Ethiopian soldier armed with a dimoftar gun. Carries a bayonet to beat shock units.</String>
		<String _locID='72460'>Heavy ranged infantry</String>
		<String _locID='72461'>Oromo Horseman</String>
		<String _locID='72462'>CAV H-SC Oromo Horseman</String>
		<String _locID='72463'>Valiant cavalryman from Oromo. Good against infantry.</String>
		<String _locID='72464'>Heavy cavalry</String>
		<String _locID='72465'>Bowman</String>
		<String _locID='72466'>INF R-SK Bowman</String>
		<String _locID='72467'>Infantry armed with a bow. Good against line units and light cavalry.</String>
		<String _locID='72468'>Archer</String>
		<String _locID='72469'>Spearman</String>
		<String _locID='72470'>INF H-LU Spearman</String>
		<String _locID='72471'>Infantry armed with a short spear. Good against shock units.</String>
		<String _locID='72472'>Irregular hand infantry</String>
		<String _locID='72473'>Camel Rider</String>
		<String _locID='72474'>CAV H-SC Camel Rider</String>
		<String _locID='72475'>Camel rider armed with a scimitar. Good against archers, skirmishers, and artillery.</String>
		<String _locID='72476'>Light cavalry</String>
		<String _locID='72477'>Mehariste</String>
		<String _locID='72478'>CAV R-MA Mehariste</String>
		<String _locID='72479'>Camel rider armed with a pistol that fires multiple shots at once. Good for raiding.</String>
		<String _locID='72480'>Raiding cavalry</String>
		<String _locID='72481'>Mamluk</String>
		<String _locID='72482'>CAV H-AS Mamluk</String>
		<String _locID='72483'>Heavy Egyptian cavalry. Has many hitpoints.</String>
		<String _locID='72484'>Heavy cavalry</String>
		<String _locID='72485'>Revolving Cannon</String>
		<String _locID='72486'>AR Revolving Cannon</String>
		<String _locID='72487'>Quick-fire cannon. Good against shock units.</String>
		<String _locID='72488'>Anti-infantry artillery</String>
		<String _locID='72489'>Sebastopol</String>
		<String _locID='72490'>AR Sebastopol</String>
		<String _locID='72491'>Heavy artillery brought from Crimea. Causes massive amounts of damage and inspires fear on the enemies.</String>
		<String _locID='72492'>Heavy artillery</String>
		<String _locID='72493'>Mountain Gun</String>
		<String _locID='72494'>AR Mountain Gun</String>
		<String _locID='72495'>Heavy artillery. Good against infantry and buildings.</String>
		<String _locID='72496'>Heavy artillery</String>
		<String _locID='72497'>Impi</String>
		<String _locID='72498'>INF R-LU Impi</String>
		<String _locID='72499'>Zulu warrior with a throwing spear. Good against shock units</String>
		<String _locID='72500'>Heavy ranged infantry</String>
		<String _locID='72501'>Umpakati</String>
		<String _locID='72502'>INF H-SC Umpakati</String>
		<String _locID='72503'>Fast moving Zulu warrior armed with a club.</String>
		<String _locID='72504'>Light infantry</String>
		<String _locID='72505'>Spice Stall</String>
		<String _locID='72506'>Fast but expiring source of Export.</String>
		<String _locID='72507'>Export source</String>
		<String _locID='72508'>Relic</String>
		<String _locID='72509'>Capture this relic for a victory!</String>
		<String _locID='72510'>Victory Condition</String>
		<String _locID='72511'>Obelisk</String>
		<String _locID='72512'>Cheap structure that provides a good line of sight.</String>
		<String _locID='72513'>Line of sight building</String>
		<String _locID='72514'>Villager</String>
		<String _locID='72515'>Maturing Villager</String>
		<String _locID='72516'>Villager that gathers resources and constructs buildings.</String>
		<String _locID='72517'>Villager</String>
		<String _locID='72518'>Matriarch</String>
		<String _locID='72519'>Maturing Matriarch</String>
		<String _locID='72520'>Female that protects Youths and spawns Youths over time.</String>
		<String _locID='72521'>Villager</String>
		<String _locID='72522'>Spy</String>
		<String _locID='72523'>Maturing Spy</String>
		<String _locID='72524'>Unit that can plant mines and use many stealthy tactics. Good against mercenaries and heroes.</String>
		<String _locID='72525'>Spy</String>
		<String _locID='72526'>Tradesman</String>
		<String _locID='72527'>Maturing Tradesman</String>
		<String _locID='72528'>Wandering Merchant. Good at exploring, building trading posts and gathering treasures.</String>
		<String _locID='72529'>Hero</String>
		<String _locID='72530'>Bowman</String>
		<String _locID='72531'>Maturing Bowman</String>
		<String _locID='72532'>Infantry armed with a bow. Good against line units and light cavalry.</String>
		<String _locID='72533'>Archer</String>
		<String _locID='72534'>Impi</String>
		<String _locID='72535'>Maturing Impi</String>
		<String _locID='72536'>Zulu warrior with a throwing spear. Good against shock units</String>
		<String _locID='72537'>Heavy ranged infantry</String>
		<String _locID='72538'>Spearman</String>
		<String _locID='72539'>Maturing Spearman</String>
		<String _locID='72540'>Infantry armed with a short spear. Good against shock units.</String>
		<String _locID='72541'>Irregular Infantry</String>
		<String _locID='72542'>Umpakati</String>
		<String _locID='72543'>Maturing Umpakati</String>
		<String _locID='72544'>Zulu warrior armed with a club. Good against artillery.</String>
		<String _locID='72545'>Light infantry</String>
		<String _locID='72546'>Firebrand</String>
		<String _locID='72547'>Maturing Firebrand</String>
		<String _locID='72548'>Siege warrior. Good against artillery and buildings.</String>
		<String _locID='72549'>Anti-building artillery</String>
		<String _locID='72550'>Double Ram</String>
		<String _locID='72551'>Maturing Double Ram</String>
		<String _locID='72552'>Siege warriors. Good against buildings.</String>
		<String _locID='72553'>Anti-building artillery</String>
		<String _locID='72554'>Isikhulu</String>
		<String _locID='72555'>Maturing Isikhulu</String>
		<String _locID='72556'>Seasoned Zulu Warrior. Extremely well armored and with a powerful attack.</String>
		<String _locID='72557'>Heavy hand infantry</String>
		<String _locID='72558'>Askari</String>
		<String _locID='72559'>Maturing Askari</String>
		<String _locID='72560'>European trained infantry. Good against infantry.</String>
		<String _locID='72561'>Skirmisher</String>
		<String _locID='72562'>Escort</String>
		<String _locID='72563'>Maturing Escort</String>
		<String _locID='72564'>Manoeuvre cavalry with a strong hand attack. Good against shock units.</String>
		<String _locID='72565'>Manoeuvre cavalry</String>
		<String _locID='72566'>Revolving Cannon</String>
		<String _locID='72567'>Maturing Revolving Cannon</String>
		<String _locID='72568'>Quick fire cannon. Good against other artillery.</String>
		<String _locID='72569'>Anti-artillery artillery</String>
		<String _locID='72570'>Mountain Gun</String>
		<String _locID='72571'>Maturing Mountain Gun</String>
		<String _locID='72572'>Heavy artillery. Good against infantry and buildings.</String>
		<String _locID='72573'>Heavy artillery</String>
		<String _locID='72574'>Shaka</String>
		<!-- String _locID ='72575'>Explores and can find treasures. Builds Town Centers. Has the Shield bash ability. If killed, a successor will eventually spawn.</String -->
		<String _locID='72575'>Explores and can find treasures. Builds Town Centers. Has the Shield bash ability. Cannot die. If he falls unconscious, he can be rescued.</String>
		<String _locID='72576'>Hero</String>
		<String _locID='72577'>Menelik</String>
		<!-- String _locID ='72578'>Explores and can find treasures. Builds Town Centers. Has the Lion's Roar ability. If killed, a successor will eventually spawn.</String -->
		<String _locID='72578'>Explores and can find treasures. Builds Town Centers. Has the Lion's Roar ability. Cannot die. If he falls unconscious, he can be rescued.</String>
		<String _locID='72579'>Hero</String>
		<String _locID='72580'>Ali Pasha</String>
		<!-- String _locID ='72581'>Explores and can find treasures. Builds Obelisks. Empowers nearby units, making them better in combat and increasing their gather rates. If killed, a successor will eventually spawn.</String -->
		<String _locID='72581'>Explores and can find treasures. Builds Obelisks. Empowers nearby units, making them better in combat and increasing their gather rates. Cannot die. If he falls unconscious, he can be rescued.</String>
		<String _locID='72582'>Hero</String>
		<String _locID='72583'>Matriarch</String>
		<String _locID='72584'>VIL Matriarch</String>
		<String _locID='72585'>Female that protects Youths and spawns Youths over time.</String>
		<String _locID='72586'>Villager</String>
		<String _locID='72587'>Tower</String>
		<String _locID='72588'>Defensive building, more expensive than normal, but with better attack and hitpoints.</String>
		<String _locID='72589'>Defensive building</String>
		<String _locID='72590'>Small Cannonball</String>
		<String _locID='72591'>Howitzer Munition</String>
		<String _locID='72592'>Villager</String>
		<String _locID='72593'>VIL Egyptian Villager</String>
		<String _locID='72594'>Villager that gathers resources and constructs buildings.</String>
		<String _locID='72595'>Villager</String>
		<String _locID='72596'>Rain</String>
		<String _locID='72597'>Power Rain</String>
		<String _locID='72598'>Improves all gather rates in the raining area.</String>
		<String _locID='72599'>Empowers villagers</String>
		<String _locID='72600'>Earthquake</String>
		<String _locID='72601'>Power Earthquake</String>
		<String _locID='72602'>Deals massive amounts of damage to every building in the area.</String>
		<String _locID='72603'>Destroys buildings</String>
		<String _locID='72604'>Frost</String>
		<String _locID='72605'>Power Frost</String>
		<String _locID='72606'>Slows down all units in the area.</String>
		<String _locID='72607'>Slows units</String>
		<String _locID='72608'>Tornado</String>
		<String _locID='72609'>Power Tornado</String>
		<String _locID='72610'>Destroys everything on it's path.</String>
		<String _locID='72611'>General Destruction</String>
		<String _locID='72612'>Storm</String>
		<String _locID='72613'>Power Storm</String>
		<String _locID='72614'>Kills any unit that crosses under it.</String>
		<String _locID='72615'>Destroys units</String>
		<!-- String _locID ='72616'>Czapka</String>
		<String _locID ='72617'>CON Czapka</String>
		<String _locID ='72618'>Light cavalry that sacrifices hitpoints for attack.</String>
		<String _locID ='72619'>Light Cavalry</String -->
		<String _locID='72616'>This unit must be matured near a Horse Kraal.</String>
		<String _locID='72617'>This unit must be matured near a Gunpowder Kraal.</String>
		<String _locID='72618'>Rottweiler. A fierce canine breed from Swabia that obeys commands.</String>
		<String _locID='72619'>Mercenary fighting dog</String>
		<String _locID='72620'>Kalki</String>
		<String _locID='72621'>Deity in incarnated form.</String>
		<String _locID='72622'>Deity</String>
		<String _locID='72623'>Morochuco</String>
		<String _locID='72624'>CAV R-MA Morochuco</String>
		<String _locID='72625'>Manoeuvre cavalry. Good against shock units</String>
		<String _locID='72626'>Manoeuvre cavalry</String>
		<String _locID='72627'>Rabona</String>
		<String _locID='72628'>INF R Rabona</String>
		<String _locID='72629'>Short ranged infatry that can heal. Good against shock units.</String>
		<String _locID='72630'>Heavy ranged infantry / Healer</String>
		<String _locID='72631'>Redcoat</String>
		<String _locID='72632'>INF R-LU Redcoat</String>
		<String _locID='72633'>British heavy ranged infantry with high hitpoints but no armour. Carries a bayonet to beat shock units.</String>
		<String _locID='72634'>Heavy ranged infantry</String>
		<String _locID='72635'>Colorado</String>
		<String _locID='72636'>INF-M R-LU Colorado</String>
		<String _locID='72637'>Bolivian infantry that grows in strength as it grows in numbers. Carries a bayonet to beat shock units.</String>
		<String _locID='72638'>Heavy ranged infantry mercenary</String>
		<String _locID='72639'>Batidor</String>
		<String _locID='72640'>CAV H-AS Batidor</String>
		<String _locID='72641'>Spanish ultimate assault cavalry that makes nearby units faster. Strong against infantry.</String>
		<String _locID='72642'>Assault cavalry</String>
		<String _locID='726421'>Assault cavalry</String>
		<String _locID='72643'>Infante de Marina</String>
		<String _locID='72644'>INF R-SK Infante de Marina</String>
		<String _locID='72645'>Spanish naval infantry. Good against buildings and siege units.</String>
		<String _locID='72646'>Naval infantry</String>
		<String _locID='72647'>Opryshok</String>
		<String _locID='72648'>INF-M H-LU Opryshok</String>
		<String _locID='72649'>Ukrainian peasant armed with a axe. Good against shock units and buildings.</String>
		<String _locID='72650'>Immigrant hand infantry</String>
		<String _locID='72651'>Ordenança</String>
		<String _locID='72652'>INF H-LU Ordenança</String>
		<String _locID='72653'>Portuguese militia armed with a spear. Good against shock units.</String>
		<String _locID='72654'>Irregular hand infantry</String>
		<String _locID='72655'>Pekhota</String>
		<String _locID='72656'>INF R-SK Pekhota</String>
		<String _locID='72657'>Russian ultimate naval infantry with a very powerful long-ranged attack. Good against ships and infantry.</String>
		<String _locID='72658'>Light naval infantry</String>
		<String _locID='72659'>Tigerman</String>
		<String _locID='72660'>INF H-LU Tigerman</String>
		<String _locID='72661'>Sword and buckler infantry. Good against shock units.</String>
		<String _locID='72662'>Light infantry</String>
		<!-- String _locID ='72663'>Scrublander</String>
		<String _locID ='72664'>INF Scrublander</String>
		<String _locID ='72665'>Stealthy skirmisher from the mountains of Peru. Good against infantry.</String>
		<String _locID ='72666'>Stealthy skirmisher</String -->
		<String _locID='72667'>Pandur</String>
		<String _locID='72668'>INF-M R-LU Pandur</String>
		<String _locID='72669'>Fast-training line unit mercenary from Oltenia. Carries a saber to beat shock units.</String>
		<String _locID='72670'>Heavy ranged infantry mercenary</String>
		<String _locID='72671'>Pavisier</String>
		<String _locID='72672'>INF-M R-SK Pavisier</String>
		<String _locID='72673'>Archaic infantry mercenary from Italy. Good against infantry.</String>
		<String _locID='72674'>Ranged infantry mercenary</String>
		<String _locID='72675'>Landsknecht</String>
		<String _locID='72676'>INF-M H-LU Landsknecht</String>
		<String _locID='72677'>Archaic infantry mercenary from Bohemia. Good against shock units. Has a splash attack.</String>
		<String _locID='72678'>Hand infantry mercenary</String>
		<String _locID='72679'>Doppelsoldner</String>
		<String _locID='72680'>INF-M H-LU Doppelsoldner</String>
		<String _locID='72681'>Line unit mercenary from Austria. Good against shock units. Has a splash attack.</String>
		<String _locID='72682'>Heavy hand infantry mercenary</String>
		<String _locID='72683'>Grenzer</String>
		<String _locID='72684'>INF-M R-SK Grenzer</String>
		<String _locID='72685'>Skirmisher mercenary from Croatia. Good against infantry.</String>
		<String _locID='72686'>Skirmisher mercenary</String>
		<String _locID='72687'>Magyar Grenadier</String>
		<String _locID='72688'>INF-M R-LU Magyar Grenadier</String>
		<String _locID='72689'>Grenadier mercenary from Hungary. Good against infantry and buildings.</String>
		<String _locID='72690'>Light artillery mercenary</String>
		<String _locID='72691'>Fougasse</String>
		<String _locID='72692'>AR-M Fougasse</String>
		<String _locID='72693'>Czech explosive expert. Good against buildings.</String>
		<String _locID='72694'>Petard mercenary</String>
		<String _locID='72695'>Reiter</String>
		<String _locID='72696'>CAV-M R-MA Reiter</String>
		<String _locID='72697'>Germanic cavalry mercenary armed with pistols. Good against shock units.</String>
		<String _locID='72698'>Manoeuvre cavalry mercenary</String>
		<String _locID='72699'>Saker</String>
		<String _locID='72700'>AR-M Saker</String>
		<String _locID='72701'>Mercenary cannon from the foundries of Austro-Hungary. Good against infantry and buildings.</String>
		<String _locID='72702'>Light artillery mercenary</String>
		<String _locID='72703'>Demicannon</String>
		<String _locID='72704'>AR-M Demicannon</String>
		<String _locID='72705'>Mercenary cannon from the foundries of Galicia. Good against infantry and buildings.</String>
		<String _locID='72706'>Heavy artillery mercenary</String>
		<String _locID='72707'>Tatterdemallion</String>
		<String _locID='72708'>CAV-I H-AS Tatterdemallion</String>
		<String _locID='72709'>Italian lancer fighting for South American independence. Good against infantry.</String>
		<String _locID='72710'>Immigrant heavy cavalry</String>
		<!-- NEW IMMIGRANTS - SCANDINAVIANS -->
		<String _locID='72711'>Scandinavian Colony</String>
		<String _locID='72712'>IM Colony Scandinavian</String>
		<String _locID='72713'>Trains and upgrades Scandinavian immigrant units. Contains powerful immigrant technologies that use shipments.</String>
		<String _locID='72714'>Immigrant building</String>
		<String _locID='72715'>Scandinavian Explorer</String>
		<String _locID='72716'>VIL-I Worker Scandinavian</String>
		<String _locID='72717'>Gathers more resources from treasures. Deals bonus damage to treasure guardians. Gathers everything else slower.</String>
		<String _locID='72718'>Immigrant villager</String>
		<String _locID='72719'>Ski Trooper</String>
		<String _locID='72720'>INF-I R-SK Ski Trooper</String>
		<String _locID='72721'>Immigrant skirmisher with low hitpoints, but a strong attack. Good against infantry.</String>
		<String _locID='72722'>Immigrant heavy ranged infantry</String>
		<String _locID='72723'>Scandinavian House</String>
		<String _locID='72724'>IM House Scandinavian</String>
		<String _locID='72725'>Supports 5 population.\nHas more LoS.</String>
		<String _locID='72726'>Supports 5 population.\nHas more LoS.</String>
		<String _locID='72727'>Scandinavian Wagon</String>
		<String _locID='72728'>VIL-I Scandinavian Wagon</String>
		<String _locID='72729'>Transforms into a Scandinavian Colony.</String>
		<String _locID='72730'>Transforms into a Scandinavian Colony</String>
		<String _locID='72731'>Immigrant Fisherman</String>
		<String _locID='72732'>SHP-I Immigrant Fisherman</String>
		<String _locID='72733'>Boat that gathers food from Fish or coin from Whales faster than regular Fishing Boats.</String>
		<String _locID='72734'>Immigrant fishing boat</String>
		<!-- Jutolander si lees esto, anda a lavarte el orto -->
		<String _locID='72735'>Object Spawner</String>
		<String _locID='72736'>Grave Mexican</String>
		<String _locID='72737'>Successor</String>
		<String _locID='72738'>African Hero Spawner</String>
		<String _locID='72739'>Suprema Dictadura</String>
		<String _locID='72740'>Ships another Surveyor and improves them combat.</String>
		<String _locID='72741'>Fundiciones</String>
		<String _locID='72742'>Ships a wagon that can construct the Heavy Works, the Paraguayan uinique building which produces artillery and has upgrades for other buildings, +2 Cohetes.</String>
		<String _locID='72743'>Corsario de la Patria</String>
		<String _locID='72744'>Ships 3 Privateers.</String>
		<String _locID='72745'>Abandon Cities</String>
		<String _locID='72746'>Refugees join your fight! Each Town Center spawns 4 Gauchos.</String>
		<String _locID='72747'>Conquista del Desierto</String>
		<String _locID='72748'>Fortinero attack, hitpoints, line of sight and movement speed increased.</String>
		<String _locID='72749'>Cimarrones</String>
		<String _locID='72750'>1 Pasture Wagon and cattle is produced faster.</String>
		<String _locID='72751'>Hunting Dogs</String>
		<String _locID='72752'>Villagers gather food from hunted animals faster.</String>
		<String _locID='72753'>Cage Trap</String>
		<String _locID='72754'>Villagers gather food from hunted animals faster.</String>
		<String _locID='72755'>Hunting Dogs</String>
		<String _locID='72756'>Villagers gather food from hunted animals faster.</String>
		<String _locID='72757'>Deer Hunt</String>
		<String _locID='72758'>Villagers gather food from hunted animals faster.</String>
		<String _locID='72759'>Falconry</String>
		<String _locID='72760'>Villagers gather food from hunted animals faster.</String>
		<String _locID='72761'>Sickle</String>
		<String _locID='72762'>Villagers gather food and gold from Haciendas, Plantations and Engenhos faster.</String>
		<String _locID='72763'>Plow</String>
		<String _locID='72764'>Villagers gather food and gold from Haciendas, Plantations and Engenhos faster.</String>
		<String _locID='72765'>Barns</String>
		<String _locID='72766'>Villagers autoproduce food faster.</String>
		<String _locID='72767'>Food Storage</String>
		<String _locID='72768'>Villagers autoproduce food faster.</String>
		<String _locID='72769'>Machete</String>
		<String _locID='72770'>Villager attack increased.</String>
		<String _locID='72771'>Hunting Rifle</String>
		<String _locID='72772'>Villager attack increased.</String>
		<String _locID='72773'>Hunting Trophies</String>
		<String _locID='72774'>Villager attack increased.</String>
		<String _locID='72775'>Stone Washing</String>
		<String _locID='72776'>Villagers gather coin from Mines faster.</String>
		<String _locID='72777'>Smelter House</String>
		<String _locID='72778'>Villagers gather coin from Mines faster.</String>
		<String _locID='72779'>Derrama</String>
		<String _locID='72780'>Villagers gather coin from Mines faster.</String>
		<String _locID='72781'>Miner's Hammer</String>
		<String _locID='72782'>Villagers gather coin from Mines faster.</String>
		<String _locID='72783'>Faceting</String>
		<String _locID='72784'>Villagers gather coin from Mines faster.</String>
		<String _locID='72785'>Tramway Tunnel</String>
		<String _locID='72786'>Villagers gather coin from Mines faster.</String>
		<String _locID='72787'>Auger Drill</String>
		<String _locID='72788'>Villagers gather coin from Mines faster.</String>
		<String _locID='72789'>Double-sided Axe</String>
		<String _locID='72790'>Villagers gather wood faster.</String>
		<String _locID='72791'>Wooden Structures</String>
		<String _locID='72792'>Villagers gather wood faster.</String>
		<String _locID='72793'>Estancias</String>
		<String _locID='72794'>Ships a wagon that can construct the Estancia, the Argentine uinique building which fattens herdables much faster and trains cavalry units and Zebus.</String>
		<String _locID='72795'>Boiling Bath</String>
		<String _locID='72796'>Building attack increased.</String>
		<String _locID='72797'>Comando Supremo</String>
		<String _locID='72798'>Ships another Argentine Fortinero, improves their hitpoints and gives them the ability to increase nearby units' Hitpoints. Cavalry hitpoints also slighty increased.</String>
		<String _locID='72799'>Tácticas de Güemes</String>
		<String _locID='72800'>Infernales are trained faster and they are now available at Houses and Redoubts.</String>
		<String _locID='72801'>Gobierno de Rosas</String>
		<String _locID='72802'>Units become cheaper and provide more experience points when trained.</String>
		<String _locID='72803'>Grito de Independencia</String>
		<String _locID='72804'>Ships a wagon that can construct the Presidential Palace, the Colombian uinique building which trains and upgrades ultimate units and the Libertador.</String>
		<String _locID='72805'>Virreinato</String>
		<String _locID='72806'>The arrival of the Viceroy rearranges the state's economy, forcing you to find more creative ways to innovate. Aging up now costs no coin, but more food.</String>
		<String _locID='72807'>Almojarifazgo</String>
		<String _locID='72808'>Any tax that empowers the state impoverishes the peasants. Paisanos gather wood from trees and coin from Mines faster, but become weaker.</String>
		<String _locID='72809'>Estancos</String>
		<String _locID='72810'>Buildings provide more experience points and a little bit of coin when built.</String>
		<String _locID='72811'>Estado Fuerte</String>
		<String _locID='72812'>Non-military units have more attack and hitpoints.</String>
		<String _locID='72813'>Expulsión de los Españoles</String>
		<String _locID='72814'>By eliminating Spanish rule, you strengthen your nation's own culture. All unique Colombian and Latin American units are cheaper.</String>
		<String _locID='72815'>Santanderismo</String>
		<String _locID='72816'>Good foreign relations gift you with a small army to do as you please. Ships 10 Crossbowmen and 5 Partisans.</String>
		<String _locID='72817'>Ecuadorian Support</String>
		<String _locID='72818'>Ecuador sends their finest soldiers to swell your ranks. Ships 10 Granaderos de Tarqui and improves them in combat.</String>
		<String _locID='72819'>Convencion de Ocaña</String>
		<String _locID='72820'>Simón Bolívar's Powershot and Bombard Shot abilities cause more damage.</String>
		<String _locID='72821'>Compania Guipuzcoana</String>
		<String _locID='72822'>Native Warrior attack increased and training time decreased.</String>
		<String _locID='72823'>Admirable Campaign</String>
		<String _locID='72824'>Ships a second Libertador, allows you to have an extra Libertador and Libertadores now increase the XP bounty from nearby fallen enemies.</String>
		<String _locID='72825'>Venezuelan Support</String>
		<String _locID='72826'>Venezuela sends their finest cavalry to secure your nation's military supremacy. Ships 8 Rompelíneas and improves them in combat.</String>
		<String _locID='72827'>6 Carbineers</String>
		<String _locID='72828'>7 Carbineers</String>
		<String _locID='72829'>11 Carbineers</String>
		<String _locID='72830'>8 Lassadores</String>
		<String _locID='72831'>12 Lassadores</String>
		<String _locID='72832'>5 Granaderos a Caballo</String>
		<String _locID='72833'>7 Granaderos a Caballo</String>
		<String _locID='72834'>2 Corvettes</String>
		<String _locID='72835'>3 Corvettes</String>
		<String _locID='72836'>4 Corvettes</String>
		<String _locID='72837'>La Fuerza del Mar</String>
		<String _locID='72838'>Corvette attack, range and line of sight increased.</String>
		<String _locID='72839'>Brazilian Brigade</String>
		<String _locID='72840'>Ships an army of 12 Caçadores Montados.</String>
		<String _locID='72841'>Brazilian Force</String>
		<String _locID='72842'>Ships an army of 12 Caçadores Montados and 3 Pedreros.</String>
		<String _locID='72843'>Argentine Brigade</String>
		<String _locID='72844'>Ships an army of 8 Inspired Granaderos a Caballo.</String>
		<String _locID='72845'>Argentine Force</String>
		<String _locID='72846'>Ships an army of 8 Heroic Granaderos a Caballo and 4 Artisanal Cannons.</String>
		<String _locID='72847'>Uruguayan Brigade</String>
		<String _locID='72848'>Ships an army of 12 Inspired Blandengues.</String>
		<String _locID='72849'>Uruguayan Force</String>
		<String _locID='72850'>Ships an army of 8 Heroic Blandengues and 3 Volantes.</String>
		<String _locID='72851'>Triple Alliance Forces</String>
		<String _locID='72852'>Ships a number of Heroic Caçadores Montados, Granaderos a Caballo and Blandengues.\nUnits owned by the player wont arrive upgraded.</String>
		<String _locID='72853'>The Triple Alliance</String>
		<String _locID='72854'>Reduces the cost of all the Triple Alliance shipments by half.</String>
		<String _locID='72855'>Hunter: Villager that constructs buildings and gathers from huntables, trees and fish close to shore.\nGatherer: Villager that constructs buildings and gathers from berries and buildings.</String>
		<String _locID='72856'>Hunter: Villager that constructs buildings and gathers from huntables, trees and fish close to shore.\nGatherer: Villager that constructs buildings and gathers from berries and buildings.</String>
		<String _locID='72857'>Hunter: Villager that constructs buildings and gathers from huntables, trees and fish close to shore.\nGatherer: Villager that constructs buildings and gathers from berries and buildings.</String>
		<!-- String _locID ='72858'>10 Apolicane Riders</String -->
		<String _locID='72859'>14 Pety-rais</String>
		<String _locID='72860'>18 Pety-rais</String>
		<String _locID='72861'>30 Pety-rais</String>
		<String _locID='72862'>20 Pety-rais</String>
		<String _locID='72863'>32 Pety-rais</String>
		<String _locID='72864'>Desperate Combat</String>
		<String _locID='72865'>Aca Yboty and Pety-rai attack and hitpoints increased.</String>
		<String _locID='72866'>6 Aca Yboty</String>
		<String _locID='72867'>8 Aca Yboty</String>
		<String _locID='72868'>14 Aca Yboty</String>
		<String _locID='72869'>7 Bacamarteers</String>
		<String _locID='72870'>8 Bacamarteers</String>
		<String _locID='72871'>4 Koyguas</String>
		<String _locID='72872'>6 Koyguas</String>
		<String _locID='72873'>8 Koyguas</String>
		<String _locID='72874'>10 Koyguas</String>
		<String _locID='72875'>3 Artisanal Cannons</String>
		<String _locID='72876'>2 Artisanal Cannons</String>
		<String _locID='72877'>2 Volantes</String>
		<String _locID='72878'>2 Volantes</String>
		<String _locID='72879'>3 Volantes</String>
		<String _locID='728801'>2 Pedreros</String>
		<String _locID='72880'>3 Pedreros</String>
		<String _locID='72881'>4 Pedreros</String>
		<String _locID='72882'>1 Gonada</String>
		<String _locID='72883'>2 Gonadas</String>
		<String _locID='72884'>3 Cohetes</String>
		<String _locID='72885'>5 Cohetes</String>
		<String _locID='72886'>1 Cañón Cristiano</String>
		<String _locID='72887'>1 Caudillo</String>
		<String _locID='72888'>3 Caudillos</String>
		<String _locID='72889'>2 Jesuit Priests</String>
		<String _locID='72890'>3 Jesuit Priests</String>
		<String _locID='72891'>6 Caçadores Montados</String>
		<String _locID='72892'>10 Caçadores Montados</String>
		<String _locID='72893'>7 Caçadores Montados</String>
		<String _locID='72894'>11 Caçadores Montados</String>
		<String _locID='72895'>3 Guardas de Honra</String>
		<String _locID='72896'>4 Guardas de Honra</String>
		<String _locID='72897'>5 Guardas de Honra</String>
		<String _locID='72898'>2 Juanas</String>
		<String _locID='72899'>4 Juanas</String>
		<String _locID='72900'>3 Juanas</String>
		<!-- String _locID ='72901'>Buccaneers</String>
		<String _locID ='72902'>Pirate attack and hitpoints increased.</String>
		<String _locID ='72903'>Corsairs</String>
		<String _locID ='72904'>Pirate attack and hitpoints increased.</String>
		<String _locID ='72905'>Jolly Roger</String>
		<String _locID ='72906'>Reduces the coin cost of all ships by 100.</String>
		<String _locID ='72907'>Map of the Treasure</String>
		<String _locID ='72908'>Reveals the location of all treasures on the map.</String>
		<String _locID ='72909'>Letter of Marque</String>
		<String _locID ='72910'>Increases build limit for all ships by 1.</String -->
		<String _locID='72911'>Slave Trade</String>
		<String _locID='72912'>Buy African Slaves for an ever increasing amount of coin. Makes abolishing slavery harder.</String>
		<String _locID='72913'>Whip the Slaves!</String>
		<String _locID='72914'>Force the African Slaves to work harder, at the cost of reducing their hitpoints and hand attack.</String>
		<!-- SPY-RELATED TECHS -->
		<String _locID='72915'>Land Mine</String>
		<String _locID='72916'>Increases the damage done by mines by 50%.</String>
		<String _locID='72917'>Advanced Land Mine</String>
		<String _locID='72918'>Increases the damage done by mines by 100%.</String>
		<String _locID='72919'>Magnifying Glass</String>
		<String _locID='72920'>Spy line of sight greatly increased.</String>
		<String _locID='72921'>Agents</String>
		<String _locID='72922'>Improves Spy hand attack and hitpoints by 20%.</String>
		<String _locID='72923'>Secret Agents</String>
		<String _locID='72924'>Improves Spy hand attack and hitpoints by 50%.</String>
		<String _locID='72925'>Handgun</String>
		<String _locID='72926'>Enables ranged attack for Spies.</String>
		<String _locID='72927'>Disguised Gun</String>
		<String _locID='72928'>Rises the ranged damage of Spies by 20%.</String>
		<String _locID='72929'>Ring Gun</String>
		<String _locID='72930'>Rises the ranged damage of Spies by 50%.</String>
		<String _locID='72931'>Bulletproof Vest</String>
		<String _locID='72932'>Increases spy hitpoints by 100%.</String>
		<String _locID='72933'>Infiltration</String>
		<String _locID='72934'>Expands the line of sight of Informer ability.</String>
		<String _locID='72935'>Dynamite</String>
		<String _locID='72936'>Increases sabotage damage by 50%.</String>
		<String _locID='72937'>Spy Coat</String>
		<String _locID='72938'>Increases Spy hitpoints by 50% and speed by 1.</String>
		<String _locID='72939'>Agent</String>
		<String _locID='72940'>Secret Agent</String>
		<String _locID='72993' symbol='cStringHomeCityMarketplace'>Palacio Nacional</String>
		<String _locID='72994' symbol='cStringSpanishAcademy'>Colegio Militar</String>
		<String _locID='72995' symbol='cStringHomeCityCathedral'>Catedral Metropolitana</String>
		<String _locID='72996' symbol='cStringHomeCityMfgPlant'>Palacio de Mineria</String>
		<String _locID='72997' symbol='cStringHomeCityHarbor'>Correos de México</String>
		<!-- CROP REWORK -->
		<String _locID='901321'>Wheat</String>
		<String _locID='901322'>Crop that provides food.</String>
		<String _locID='901323'>Food crop</String>
		<String _locID='901324'>Strawberries</String>
		<String _locID='901325'>Crop that provides gold.</String>
		<String _locID='901326'>Coin crop</String>
		<String _locID='901327'>Work this land so it yields wheat</String>
		<String _locID='901328'>Peasants can gather food from this crop</String>
		<String _locID='901329'>This land is exhausted, this crop is not yet ready to harvest</String>
		<String _locID='901330'>This land is fallow</String>
		<String _locID='901331'>This land has wheat</String>
		<String _locID='901332'>This land is exhausted</String>
		<String _locID='901333'>Dead field</String>
		<String _locID='999004'>Rio de Janeiro</String>
		<String _locID='999005'>Bandeirante Ângelo Ferraz</String>
		<String _locID='444000'>Mercado Municipal</String>
		<String _locID='444001'>Porto da Guanabara</String>
		<String _locID='444002'>Igreja da Candelária</String>
		<String _locID='444003'>Escola da Praia Vermelha</String>
		<String _locID='444016'>Cloudy Sky</String>
		<String _locID='444017'>Evening Lighting</String>
		<String _locID='444018'>A sad rain covers the sky of the Brazilian capitol.</String>
		<String _locID='444019'>Cold evening, with an ininterrupt rain.</String>
		<String _locID='444517'>Quebec</String>
		<String _locID='999001' symbol='cStringCivNameParaguayan'>Paraguayans</String>
		<String _locID='999003' symbol='cStringCivRolloverParaguayans'>Works produce resources automatically. Building produce soldiers automatically. Presidential Guard: Skirmisher, Acá Caraya.</String>
		<String _locID='999006'>Asunción</String>
		<String _locID='999007'>Elizabeth Barrios</String>
		<String _locID='444004'>Mercado Guazú</String>
		<String _locID='444005'>Panteón de los Héroes</String>
		<String _locID='444006'>Casa de Solano López</String>
		<String _locID='999321'>Master Engineer</String>
		<String _locID='999322'>Builds most buildings and gathers wood.</String>
		<String _locID='999323'>Builder</String>
		<String _locID='999331'>Simón Bolívar</String>
		<String _locID='999332'>Hero of the revolutions against the Spanish in South America. Trains infantry.</String>
		<String _locID='999333'>South American hero</String>
		<String _locID='999402'>Exploradora</String>
		<String _locID='444020'>Morning Lighting</String>
		<String _locID='444021'>Sunrise Lighting</String>
		<String _locID='444022'>The Paraguayan capitol, just before noon.</String>
		<String _locID='444023'>The city awakes under the rising sun.</String>
		<String _locID='998004' symbol='cStringCivNameArgentineans'>Argentines</String>
		<String _locID='998005' symbol='cStringCivRolloverArgentineans'>Cows spawn automatically from Pastures. Cavalry gains more speed with each Age up. Best at: Herd booming and cavalry.</String>
		<String _locID='998008'>Buenos Aires</String>
		<String _locID='998009'>Pio Corrêa</String>
		<String _locID='444007'>Basilica Nuestra Señora</String>
		<String _locID='444008'>La Casa Rosada</String>
		<String _locID='444009'>Puerto Madero</String>
		<String _locID='444015'>Bandeirante</String>
		<String _locID='444024'>Mid-Day</String>
		<String _locID='444025'>Sunset Lighting</String>
		<String _locID='444026'>A clear and light set.</String>
		<String _locID='444027'>Time for the Argentines go home.</String>
		<String _locID='444028'>Mad Cows</String>
		<String _locID='444029'>A number of cows that fled from their pen.</String>
		<String _locID='444030'>Covered Wagon</String>
		<String _locID='444031'>Takes people and goods wherever they want.</String>
		<String _locID='444032'>Homeless Dogs</String>
		<String _locID='444033'>These dogs eat trash and pursuit poor girls.</String>
		<String _locID='444034'>Janissaries</String>
		<String _locID='444035'>Ottoman musketmen wandering the city.</String>
		<String _locID='444036'>Imperial Cavalry</String>
		<String _locID='444037'>Elegant riders that protect the citizens.</String>
		<String _locID='444038'>Imams</String>
		<String _locID='444039'>Ottoman priests that bring the word of Allah.</String>
		<String _locID='444040'>Imperial Infantry</String>
		<String _locID='444041'>The mayor sent these actors to pretend they're Caçadores.</String>
		<String _locID='444042'>Cow: Moo!</String>
		<String _locID='444043'>Cow: My milk is sweet. Do I need anything else?</String>
		<String _locID='444044'>Dog: Woof woof!</String>
		<String _locID='444045'>Dog: Someone told me dogs don't speak.</String>
		<String _locID='444046'>Janissary: The wind is pushing my turban!</String>
		<String _locID='444047'>Janissary: These clothes are really hot.</String>
		<String _locID='444048'>Janissary: Should I travel to Mecca this year?</String>
		<String _locID='444049'>Janissary: Bad sultan. I'll replace him.</String>
		<String _locID='444050'>Caçador: Good morning, sweet girl.</String>
		<String _locID='444051'>Caçador: I think that we'll have a revolution around!</String>
		<String _locID='444052'>Caçador: One shot, one kill.</String>
		<String _locID='444053'>Caçador: I can't remove my hat... Anyone got scissors?</String>
		<String _locID='444054'>Dragoon: Stay out of my way!</String>
		<String _locID='444055'>Dragoon: I see you stealing that apple, kid!</String>
		<String _locID='444056'>Dragoon: Calm down, my horse.</String>
		<String _locID='444057'>Dragoon: You, boy, pick up my horse's poo.</String>
		<String _locID='444058'>Covered Wagon: Where shall I unpack this wagon?</String>
		<String _locID='444059'>Covered Wagon: Horses are faster than cows!</String>
		<String _locID='444060'>Covered Wagon: These cows at least produce milk.</String>
		<String _locID='444061'>Covered Wagon: Isn't it weird when it climbs that dock?</String>
		<String _locID='444062'>Imam: God, the One and Only; God, the Eternal, Absolute!</String>
		<String _locID='444063'>Imam: I heard islamism is being spread all over Indonesia.</String>
		<String _locID='444064'>Imam: I testify that Muhammad is the Messenger of God.</String>
		<String _locID='444065'>Imam: We'll cover Hagia Sophia's mosaics with cement.</String>
		<String _locID='444066'>Gaucho: Não podemos se entregar pros homens, pois não tá morto quem peleia, tchê!</String>
		<String _locID='444067'>Gaucho: Oigaletê! Vai ter fandangaço na bailanta do Ambrósio hoje!</String>
		<String _locID='444068'>Gaucho: Buenas, chiru velho! Há quanto tempo! Por onde andaste?</String>
		<String _locID='444069'>Gaucho: Bah! Este Minuano tá mais frio do que cadáver de pingüim, tchê!</String>
		<String _locID='444070'>Gaucho: Comprei um pala novo no bolicho do Raimundo. Lá tem de tudo pro gaúcho, menos o cavalo!</String>
		<String _locID='444071'>Gaucho: Até que enfim os castelhanos cansaram de levar talho!</String>
		<String _locID='444072'>Gaucho: Vamos cevar um amargo e charlar lá no galpão, gauderiada!</String>
		<String _locID='444073'>Gaucho: Não te assusta, vivente! Se no perigo a bala vem nós se abaixemo!</String>
		<String _locID='444074'>Gaucho: O Capitão Rodrigo tá vivendo com uma china lá do outro lado do rio.</String>
		<String _locID='444075'>Gaucho: Agora vou encilhar o meu tordilho e buscar a minha prenda.</String>
		<String _locID='444076'>Battle Dance. Unit becomes slower, but stronger.</String>
		<String _locID='444077'>Catechesis</String>
		<String _locID='444078'>Converts natives to your side.</String>
		<String _locID='444079'>Caçadores Montados</String>
		<String _locID='444080'>Imperial Brazilian cavalry.</String>
		<String _locID='444081'>Gauchos</String>
		<String _locID='444082'>Brave settler who ride horses.</String>
		<String _locID='444083'>Koyguas</String>
		<String _locID='444084'>The powerful villagers who hold shotguns.</String>
		<String _locID='444085'>Spahis</String>
		<String _locID='444086'>Elite Ottoman cavalry.</String>
		<String _locID='444087'>Musketeers</String>
		<String _locID='444088'>Skilled soldiers wandering the city.</String>
		<String _locID='421200'>The Contrabandist</String>
		<String _locID='421201'>Chests of 400 coin\nTime: 30s</String>
		<String _locID='421202'>The Missionary</String>
		<String _locID='421203'>4 Koyguas\nTime: 60s</String>
		<String _locID='421204'>The Governor General</String>
		<String _locID='421205'>1 Frontier Wagon and 200 coin\nTime: 90s</String>
		<String _locID='421206'>The Catechist</String>
		<String _locID='421207'>1 Bocafuego\nTime: 120s</String>
		<String _locID='421208'>The Poet</String>
		<String _locID='421209'>1 Covered Wagon\nTime: 60s</String>
		<String _locID='421210'>The Marshall of Cavalry</String>
		<String _locID='421211'>8 Acá Ybotys\nTime: 90s</String>
		<String _locID='421212'>The Militia Captain</String>
		<String _locID='421213'>8 Pardos\nTime: 120s</String>
		<String _locID='421214'>The Early Industrialist</String>
		<String _locID='421215'>All Industrial Age units enabled earlier\nTime: 30s</String>
		<String _locID='421216'>The First Lady</String>
		<String _locID='421217'>11 Koyguas\nTime: 60s</String>
		<String _locID='421218'>The Integrator</String>
		<String _locID='421219'>5 Vivanderas and 4 Pardos\nTime: 120s</String>
		<String _locID='421220'>The Military Engineer</String>
		<String _locID='421221'>3 Cohetes\nTime: 30s</String>
		<String _locID='421222'>The Congressman</String>
		<String _locID='421223'>Chests of 500 coin and 1 Town Hall Wagon\nTime: 90s</String>
		<String _locID='421224'>The Dictator</String>
		<String _locID='421225'>1 Cañón Cristiano and 18 Pety-rais\nTime: 90s</String>
		<String _locID='421300'>The Missionary</String>
		<String _locID='421301'>2 Paisanos\nTime: 120s</String>
		<String _locID='421302'>The Contrabandist</String>
		<String _locID='421303'>Chests of 300 coin\nTime: 90s</String>
		<String _locID='421304'>The Conquistador</String>
		<String _locID='421305'>1 Artisanal Cannon\nTime: 60s</String>
		<String _locID='421306'>The Inquisitor</String>
		<String _locID='421307'>Cords of 200 wood and 1 Church Wagon\nTime: 30s</String>
		<String _locID='421308'>The Marshall-of-Artillery</String>
		<String _locID='421309'>2 Volantes\nTime: 150s</String>
		<String _locID='421310'>The Bohemian</String>
		<String _locID='421311'>Cords of 300 wood and 2 Frontier Wagons\nTime: 120s</String>
		<String _locID='421312'>The Artist</String>
		<String _locID='421313'>4 Paisanos\nTime: 80s</String>
		<String _locID='421314'>The Marshall-of-Infantry</String>
		<String _locID='421315'>10 Conscripts\nTime: 45s</String>
		<String _locID='421316'>The Senator</String>
		<String _locID='421317'>Crates of 1,000 food and 2 Caudillos\nTime: 120s</String>
		<String _locID='421318'>The Captain</String>
		<String _locID='421319'>6 Llaneros and 8 Pigs\nTime: 90s</String>
		<String _locID='421320'>The Criollo</String>
		<String _locID='421321'>20 Guerilleros\nTime: 60s</String>
		<String _locID='421322'>The Businessman</String>
		<String _locID='421323'>Chests of 1,500 coin\nTime: 30s</String>
		<String _locID='421324'>The Liberator</String>
		<String _locID='421325'>8 Independentistas\nTime: 90s</String>
		<String _locID='412400'>The Supplier</String>
		<String _locID='412401'>400 crates of wood\nTime: 120s</String>
		<String _locID='412402'>The Missionary</String>
		<String _locID='412403'>2 Tlaquehual\nTime: 60s</String>
		<String _locID='412404'>The Chronicler</String>
		<String _locID='412405'>500 XP\nTime: 30s</String>
		<String _locID='412406'>The Governor General</String>
		<String _locID='412407'>2 Frontier Wagon\nTime: 90s</String>
		<String _locID='412408'>The Haciendero</String>
		<String _locID='412409'>3 Tlaquehual and 1 Agricultural Wagon\nTime: 60s</String>
		<String _locID='412410'>The Poet</String>
		<String _locID='412411'>1 Covered Wagon\nTime: 30s</String>
		<String _locID='412412'>The Marshall of Cavalry</String>
		<String _locID='412413'>4 Lancers\nTime: 120s</String>
		<String _locID='412414'>The Bohemian</String>
		<String _locID='412415'>Cords of 200 wood and 2 Frontier Wagons\nTime: 90s</String>
		<String _locID='412416'>The Historian</String>
		<String _locID='412417'>3 Pedreros\nTime: 30s</String>
		<String _locID='412418'>The First Lady</String>
		<String _locID='412419'>8 Tlaquehual\nTime: 60s</String>
		<String _locID='412420'>The Congressman</String>
		<String _locID='412421'>Chests of 500 coin and 1 Town Hall Wagon\nTime: 90s</String>
		<String _locID='412422'>The Revolutionary</String>
		<String _locID='412423'>5 Cueteros\nTime: 120s</String>
		<String _locID='412424'>The Liberal</String>
		<String _locID='412425'>8 Cueteros\nTime: 90s</String>
		<String _locID='430000'>Crocodile</String>
		<String _locID='430001'>GRD Crocodile</String>
		<String _locID='430002'>Defeat this guardian to collect its Treasure.</String>
		<String _locID='430003'>Treasure Guardian</String>
		<String _locID='430004'>Elite Tralkatufes</String>
		<String _locID='430005'>Elite Tralkatufe</String>
		<String _locID='430006'>Settler</String>
		<String _locID='430007'>VIL Dutch Settler</String>
		<String _locID='430008'>Villager that constructs buildings and gathers resources. Gathers faster from Mills and Berry Bushes.</String>
		<String _locID='430009'>Villager</String>
		<String _locID='430010'>Villager that practices Capoeira, constructs buildings and gathers resources. Gathers faster from Mines and Plantations.</String>
		<String _locID='430011'>Huntable animal</String>
		<String _locID='430012'>5 Javanese Labourers</String>
		<String _locID='430013'>3 Dutch Workers</String>
		<String _locID='430014'>Priest</String>
		<String _locID='430015'>8 African Slaves</String>
		<String _locID='430100'>Defensa de Churubusco</String>
		<String _locID='430101'>Delivers an Irish Colony with St Patrick's Day available for free, and enables San Patricios at Foundries.</String>
		<String _locID='430102'>Defensa de Churubusco shipment has arrived.</String>
		<String _locID='430111'>TEAM Early Assault Cavalry</String>
		<String _locID='430112'>TEAM allows assault cavalry such as Escoltas and equivalents in the National Age. Non-regular assault cavalry may have their train time slightly reduced.</String>
		<String _locID='430113'>Assault cavalry can be trained in the National Age. (Works on Cuirassiers, Escoltas, Honour Guards, Husstruppen, Kaweltulinkos, Tashunke Prowlers, Household Blues, Mahouts, Mansabdar Mahouts and Iron Flails . For Colombian allies, it makes Rompelineas and Tarquí Grenadiers train slightly faster. For Usonian allies, it makes Cavalry Corps train slightly faster. For Ethiopian allies, it makes Oromo Horsemen train slightly faster. For Egyptian allies, it makes Mamluks train slightly faster. For Haitian allies, it makes Royal Dahometans train slightly faster.</String>
		<String _locID='430114'>Imam</String>
		<String _locID='430115'>Mosque</String>
		<String _locID='430117'>Islam Church</String>
		<String _locID='430118'>Islam Church</String>
		<String _locID='430119'>Islam Church</String>
		<String _locID='430200'>Bulava</String>
		<String _locID='430201'>Improves your Russian Officer in combat, and gives him an aura that improves nearby Plastuny in combat.</String>
		<String _locID='430202'>Bulava shipment has arrived.</String>
		<String _locID='430217'>Anglican Church</String>
		<String _locID='430218'>Anglican Church</String>
		<String _locID='430219'>Anglican Church</String>
		<String _locID='430300'>Mixed-race irregular armed with a spear. Good against shock units and buildings.</String>
		<String _locID='430301'>Pikeman</String>
		<String _locID='430314'>Hegumen</String>
		<String _locID='430315'>Sanctuary</String>
		<String _locID='430317'>Orthodox Church</String>
		<String _locID='430318'>Orthodox Church</String>
		<String _locID='430319'>Orthodox Church</String>
		<String _locID='430414'>Pastor</String>
		<String _locID='430415'>Parish</String>
		<String _locID='430417'>Baptist Church</String>
		<String _locID='430418'>Baptist Church</String>
		<String _locID='430419'>Baptist Church</String>
		<String _locID='430514'>Rabbi</String>
		<String _locID='430515'>Synagogue</String>
		<String _locID='430517'>Judaism Church</String>
		<String _locID='430518'>Judaism Church</String>
		<String _locID='430519'>Judaism Church</String>
		<String _locID='430614'>Preacher</String>
		<String _locID='430615'>Chapel</String>
		<String _locID='430617'>Lutheran Church</String>
		<String _locID='430618'>Lutheran Church</String>
		<String _locID='430619'>Lutheran Church</String>
		<String _locID='430714'>Shaman</String>
		<String _locID='430715'>Altar</String>
		<String _locID='430717'>Shamanism Church</String>
		<String _locID='430718'>Shamanism Church</String>
		<String _locID='430719'>Shamanism Church</String>
		<String _locID='430814'>Babalorixá</String>
		<String _locID='430815'>Terreiro</String>
		<String _locID='430817'>Candomble Church</String>
		<String _locID='430818'>Candomble Church</String>
		<String _locID='430819'>Candomble Church</String>
		<String _locID='430914'>Philosopher</String>
		<String _locID='430915'>Lodge</String>
		<String _locID='430917'>Atheism Church</String>
		<String _locID='430918'>Atheism Church</String>
		<String _locID='430919'>Philosopher of the Society</String>
		<!-- new uhc tags -->
		<String _locID='430103'>Cavalry</String>
		<String _locID='430104'>Ranged Cavalry</String>
		<String _locID='430105'>Hand Cavalry</String>
		<String _locID='430106'>Assault Unit</String>
		<String _locID='430107'>Infantry</String>
		<String _locID='430108'>Immigrant Military</String>
		<String _locID='430109'>Light Ship</String>
		<String _locID='430110'>Heavy Ship</String>
		<String _locID='430203'>Siege Ship</String>
		<String _locID='430204'>Immigrant Worker</String>
		<String _locID='430205'>Outlaw</String>
		<String _locID='430206'>Naval Trooper</String>
		<String _locID='430207'>Ranged Infantry</String>
		<String _locID='430208'>Irregular Unit</String>
		<String _locID='430209'>Grenadier</String>
		<String _locID='430210'>Counter-skirmisher</String>
		<String _locID='430211'>Immigrant Infantry</String>
		<String _locID='430212'>Immigrant Cavalry</String>
		<String _locID='430213'>Forge Unit</String>
		<String _locID='430214'>Gunsmith Unit</String>
		<String _locID='430215'>Bedouin</String>
		<String _locID='430302'>Multiple Bedouins</String>
		<String _locID='430303'>Hookah Caravan</String>
		<String _locID='430304'>Multiple Hookah Caravans</String>
		<String _locID='430305'>Foundry Caravan</String>
		<String _locID='430306'>Multiple Foundry Caravans</String>
		<String _locID='430307'>Gunsmith Caravan</String>
		<String _locID='430308'>Multiple Gunsmith Caravans</String>
		<String _locID='430309'>Forge Caravan</String>
		<String _locID='430310'>Multiple Forge Caravans</String>
		<String _locID='430311'>Temple Caravan</String>
		<String _locID='430312'>Multiple Temple Caravans</String>
		<String _locID='430313'>Royal Caravan</String>
		<String _locID='430400'>Multiple Royal Caravans</String>
		<String _locID='430401'>Souk Caravan</String>
		<String _locID='430402'>Multiple Souk Caravans</String>
		<String _locID='430403'>Madrasah Caravan</String>
		<String _locID='430404'>Multiple Madrasah Caravans</String>
		<String _locID='430405'>Forge Hotkeys</String>
		<String _locID='430406'>Gunsmith Hotkeys</String>
		<String _locID='430407'>Nowkar/Faris</String>
		<String _locID='430408'>Jigit</String>
		<String _locID='430409'>Jamal</String>
		<String _locID='430410'>Ghazi</String>
		<String _locID='430411'>Cherik</String>
		<String _locID='430412'>Aq Uyli</String>
		<String _locID='430413'>Ghulam/Shurta</String>
		<String _locID='430500'>Mirgan</String>
		<String _locID='430501'>Sarbaz/Jundi</String>
		<String _locID='430502'>Tofangchi/Firqa</String>
		<String _locID='430503'>Forge Caravan Hotkeys</String>
		<String _locID='430504'>Gunsmith Caravan Hotkeys</String>
		<String _locID='430505'>Muttawi</String>
		<String _locID='430506'>Jundi</String>
		<String _locID='430507'>Shurta</String>
		<String _locID='430508'>Ikhwan</String>
		<String _locID='430509'>Faris</String>
		<String _locID='430510'>Spawn Midfa</String>
		<String _locID='430511'>1 Howitzer</String>
		<String _locID='430512'>Laissez-faire capitalism</String>
		<String _locID='430513'>Factory build limit is increased by +1.</String>
		<String _locID='430600'>Laissez-faire capitalism shipment has arrived.</String>
		<String _locID='430601'>Liverpool-Manchester Railway</String>
		<String _locID='430602'>Factory build limit is increased by +1.</String>
		<String _locID='430603'>Liverpool-Manchester Railway shipment has arrived.</String>
		<String _locID='430604'>Manchester Ship Canal</String>
		<String _locID='430605'>Factory build limit is increased by +1.</String>
		<String _locID='430606'>Manchester Ship Canal shipment has arrived.</String>
		<String _locID='430607'>Buckshot ATK</String>
		<String _locID='430608'>NAT ME Ground</String>
		<String _locID='430610'>Props ME Ground</String>
		<String _locID='430611'>AAA</String>
		<String _locID='430612'>AAA</String>
		<String _locID='430613'>AAA</String>
		<String _locID='430700'>AAA</String>
		<String _locID='430701'>AAA</String>
		<String _locID='430702'>AAA</String>
		<String _locID='430703'>AAA</String>
		<String _locID='430704'>AAA</String>
		<String _locID='430705'>AAA</String>
		<String _locID='430706'>AAA</String>
		<String _locID='430707'>AAA</String>
		<String _locID='430708'>AAA</String>
		<String _locID='430709'>AAA</String>
		<String _locID='430710'>AAA</String>
		<String _locID='430711'>AAA</String>
		<String _locID='430712'>AAA</String>
		<String _locID='430713'>AAA</String>
		<String _locID='430800'>AAA</String>
		<String _locID='430801'>AAA</String>
		<String _locID='430802'>AAA</String>
		<String _locID='430803'>AAA</String>
		<String _locID='430804'>AAA</String>
		<String _locID='430805'>AAA</String>
		<String _locID='430806'>AAA</String>
		<String _locID='430807'>AAA</String>
		<String _locID='430808'>AAA</String>
		<String _locID='430809'>AAA	</String>
		<String _locID='430810'>AAA</String>
		<String _locID='430811'>AAA</String>
		<String _locID='430812'>AAA</String>
		<String _locID='430813'>AAA</String>
		<String _locID='430900'>AAA</String>
		<String _locID='430901'>AAA</String>
		<String _locID='430902'>AAA</String>
		<String _locID='430903'>AAA</String>
		<String _locID='430904'>AAA</String>
		<String _locID='430905'>AAA</String>
		<String _locID='430906'>AAA</String>
		<String _locID='430907'>AAA</String>
		<String _locID='430908'>AAA</String>
		<String _locID='430909'>AAA</String>
		<String _locID='430910'>AAA</String>
		<String _locID='430911'>AAA</String>
		<String _locID='430912'>AAA</String>
		<String _locID='430913'>AAA</String>
		<String _locID='444314'>AAA</String>
		<String _locID='444315'>AAA</String>
		<String _locID='444316'>AAA</String>
		<String _locID='444317'>AAA</String>
		<String _locID='444318'>AAA</String>
		<String _locID='444319'>AAA</String>
		<String _locID='444320'>AAA</String>
		<String _locID='444321'>AAA</String>
		<String _locID='444322'>AAA</String>
		<String _locID='444323'>AAA</String>
		<String _locID='444324'>AAA</String>
		<String _locID='444325'>AAA</String>
		<String _locID='444326'>AAA</String>
		<String _locID='444327'>AAA</String>
		<String _locID='444328'>AAA</String>
		<String _locID='444329'>AAA</String>
		<String _locID='444330'>AAA</String>
		<String _locID='444336'>AAA</String>
		<String _locID='444337'>End it all. The ultimate age. Unlocks advanced technology compared to your opponents.</String>
		<String _locID='412600'>James Wolfe\n» New England «</String>
		<String _locID='412601'>5 Merino Sheep\nUnit: Foot Guard\nTech: Training Reforms</String>
		<String _locID='412602'>Jeffery Amherst\n» New England «</String>
		<String _locID='412603'>Cords of 400 wood\nUnit: Foot Guard\nTech: Smallpox Blankets</String>
		<String _locID='412604'>Louis Joseph of Montcalm\n» New France «</String>
		<String _locID='412605'>2 Fur Traders and 1 Shepherd Dog\nUnit: Troupe de la Marine\nTech: Last of the Mohicans</String>
		<String _locID='412606'>Pierre François de Rigaud\n» New France «</String>
		<String _locID='412607'>Chests of 200 coin and 1 Frontier Wagon\nUnit: Troupe de la Marine\nTech: Fleuret</String>
		<String _locID='412608'>Lord Durham\n» New England «</String>
		<String _locID='412609'>4 Light Cavalry\nUnit: Fencible\nTech: International Relationships</String>
		<String _locID='412610'>Guy Carleton\n» New England «</String>
		<String _locID='412611'>6 Riflemen\nUnit: Fencible\nTech: Québec Act</String>
		<String _locID='412612'>Austin Cuvillier\n» New France «</String>
		<String _locID='412613'>8 Spontooners\nUnit: Metis Rebel\nTech: Bank of Montreal</String>
		<String _locID='412614'>Mademoiselle Lili\n» New France «</String>
		<String _locID='412615'>Ages up really fast\nUnit: Metis Rebel\nTech: Women's Suffrage</String>
		<String _locID='412616'>Lord Molson\n» New England «</String>
		<String _locID='412617'>Chests of 1,000 coin\nUnit: Mountie\nTech: Molson's Brewery</String>
		<String _locID='412618'>Sir Allan MacNab\n» New England «</String>
		<String _locID='412619'>4 Mounties\nUnit: Mountie\nTech: Great Western Railway</String>
		<String _locID='412620'>Jean-Antoine Panet\n» New France «</String>
		<String _locID='412621'>2 Whitworths\nUnit: Mississauga Horse\nTech: Seigneurs</String>
		<String _locID='412622'>Michel de Lotbinière\n» New France «</String>
		<String _locID='412623'>15 Militia\nUnit: Mississauga Horse\nTech: Rampart of Québec</String>
		<String _locID='412624'>Sir John MacDonald\n» New England «</String>
		<String _locID='412625'>Chests of 2,000 coin\nUnit: Blackwatch\nTech: Great Coalition</String>
		<String _locID='412626'>Charles Tupper\n» New England «</String>
		<String _locID='412627'>8 Blackwatch\nUnit: Blackwatch\nTech: Amphibious Attack</String>
		<String _locID='412628'>Wilfrid Laurier\n» New France «</String>
		<String _locID='412629'>2 Parrots\nUnit: Voltigeur de Québec\nTech: Laurier Liberals</String>
		<String _locID='412630'>Louis-Joseph Papineau\n» New France «</String>
		<String _locID='412631'>1 Ironcland\nUnit: Voltigeur de Québec\nTech: Ninety-two Resolutions</String>
		<String _locID='412700'>Benjamin Franklin\n» Union «</String>
		<String _locID='412701'>2 Pioneers and 1 Shepherd Dog\n Unit: Leatherneck\nTech: Lightning Rod</String>
		<String _locID='412702'>George Washington\n» Union «</String>
		<String _locID='412703'>Chests of 500 food\nUnit: Leatherneck\nTech: Continental Army</String>
		<String _locID='412704'>Thomas Jefferson\n» Confederacy «</String>
		<String _locID='412705'>4 Cows\nUnit: Louisiana Tiger\nTech: Declaration of Independence</String>
		<String _locID='412706'>James Madison\n» Confederacy «</String>
		<String _locID='412707'>Cords of 400 wood\nUnit: Louisiana Tiger\nTech: Federalist Papers</String>
		<String _locID='412708'>Samuel Morse\n» Union «</String>
		<String _locID='412709'>4 Spontooners and 4 Militia\nUnit: Mounted Rifle\nTech: Morse Code</String>
		<String _locID='412710'>Samuel Colt\n» Union «</String>
		<String _locID='412711'>6 Riflemen\nUnit: Mounted Rifle\nTech: Colt Revolver</String>
		<String _locID='412712'>Alexander Stephens\n» Confederacy «</String>
		<String _locID='412713'>1 Schooner and Chests of 300 coin\nUnit: Texas Ranger\nTech: Cornerstone Speech</String>
		<String _locID='412714'>Benjamin Palmer\n» Confederacy «</String>
		<String _locID='412715'>4 Light Cavalry\nUnit: Texas Ranger\nTech: Presbyterian Church</String>
		<String _locID='412716'>Clara Barton\n» Union «</String>
		<String _locID='412717'>3 Pioneers and 2 Nurses\nUnits: Nurse, Gatling Gun\nTech: Red Cross</String>
		<String _locID='412718'>Andrew Carnegie\n» Union «</String>
		<String _locID='412719'>Chests of 1,000 coin\nUnit: Gatling Gun\nTech: Steel Mills</String>
		<String _locID='412720'>Stonewall Jackson\n» Confederacy «</String>
		<String _locID='412721'>6 Light Cavalry\nUnit: Sharpshooter\nTech: Foot Cavalry</String>
		<String _locID='412722'>Albert Pike\n» Confederacy «</String>
		<String _locID='412723'>8 Sharpshooters\nUnit: Sharpshooter\nTech: Freemasonry</String>
		<String _locID='412724'>Ulysses Grant\n» Union «</String>
		<String _locID='412725'>8 Buffalo Soldiers\nUnit: Buffalo Soldier\nTech: Bankruptcy</String>
		<String _locID='412726'>Abraham Lincoln\n» Union «</String>
		<String _locID='412727'>Chests of 2,000 coin\nUnit: Buffalo Soldier\nTech: Thirteenth Amendment</String>
		<String _locID='412728'>Jefferson Davis\n» Confederacy «</String>
		<String _locID='412729'>12 Riflemen\nUnit: Cavalry Corps\nTech: Montgomery Convention</String>
		<String _locID='412730'>Robert E. Lee\n» Confederacy «</String>
		<String _locID='412731'>8 Cavalry Corps\nUnit: Cavalry Corps\nTech: Manifest Destiny</String>
		<String _locID='444366'>North American Immigrants\nExcellent at debuffs</String>
		<String _locID='444367'>Trains:\nFilibusters</String>
		<String _locID='444368'>German Immigrants\nExcellent builders</String>
		<String _locID='444369'>Trains:\nBrummers\nBatalhão do Diabo\nKrupp Steel Cannons</String>
		<String _locID='444370'>Italian Immigrants\nExcellent at plantations and mills</String>
		<String _locID='444371'>Trains:\nRedshirts\nLegione Agricola\nTatterdemallioni</String>
		<String _locID='444372'>Arab Immigrants\nExcellent at trade</String>
		<String _locID='444373'>Trains:\nGalego</String>
		<String _locID='444374'>Croatian Immigrants\nExcellent at navy</String>
		<String _locID='444375'>Trains:\nCazador de Indios\nMornar\nFalkusa</String>
		<String _locID='444376'>Japanese Immigrants\nExcellent at trickles</String>
		<String _locID='444377'>Trains:\nShishi\nCavalry Medic</String>
		<String _locID='900365'>Confederate Immigrants</String>
		<String _locID='900366'>Ships a Confederate Immigrant Colony Wagon to start a colony in your city.</String>
		<String _locID='900367'>German Immigrants</String>
		<String _locID='900368'>Ships a German Immigrant Colony Wagon to start a colony in your city.</String>
		<String _locID='900369'>Italian Immigrants</String>
		<String _locID='900370'>Ships an Italian Immigrant Colony Wagon to start a colony in your city.</String>
		<String _locID='900371'>Japanese Immigrants</String>
		<String _locID='900372'>Ships a Japanese Immigrant Colony Wagon to start a colony in your city.</String>
		<String _locID='900373'>Arab Immigrants</String>
		<String _locID='900374'>Ships an Arab Immigrant Colony Wagon to start a colony in your city.</String>
		<String _locID='900375'>Croatian Immigrants</String>
		<String _locID='900376'>Ships a Ukrainian Immigrant Colony Wagon to start a colony in your city.</String>
		<String _locID='480000'>Zweite Einwanderungswelle</String>
		<String _locID='480001'>Ages up the Immigrant Colony. Increase the number of units brought by the batch of immigrants.</String>
		<String _locID='480002'>Dritte Einwanderungswelle</String>
		<String _locID='480003'>Ages up the Immigrant Colony. Increase the number of units brought by the batch of immigrants.</String>
		<String _locID='480004'>Oktoberfest</String>
		<String _locID='480005'>Ships crates of 200 food and 500 coin.</String>
		<String _locID='480006'>Advanced Firemen</String>
		<String _locID='480007'>Improves combat of Serenos and Armed Firemen, and allows them to be called again.</String>
		<String _locID='480008'>Breweries</String>
		<String _locID='480009'>Ships 3 gold Works wagons.</String>
		<String _locID='480010'>Architects</String>
		<String _locID='480011'>Buildings, except walls, have more hitpoints.</String>
		<String _locID='480012'>Military Prussianization</String>
		<String _locID='480013'>Military upgrades are cheaper.</String>
		<String _locID='480014'>Woodworkers</String>
		<String _locID='480015'>Ships 4 wood Works wagons.</String>
		<String _locID='480016'>&lt;color=1.0, 1.0, 0.0&gt;Forty Eighters&lt;/color&gt;</String>
		<String _locID='480017'>The ultimate Immigrant power. Spawns two European Factories.</String>
		<String _locID='480100'>Seconda Generazione</String>
		<String _locID='480101'>Ages up the Immigrant Colony. Ships more Immigrant workers, unlocks new technologies and increases the number of units brought by the batch of immigrants.</String>
		<String _locID='480102'>Terza Generazione</String>
		<String _locID='480103'>Ages up the Immigrant Colony. Ships more Immigrant workers, unlocks new technologies and increases the number of units brought by the batch of immigrants.</String>
		<String _locID='480104'>Trattoria</String>
		<String _locID='480105'>Food is gathered faster from Haciendas, Pastures and Italian Houses.</String>
		<String _locID='480106'>Laboro Famoso</String>
		<String _locID='480107'>Spawns the famous Ship Wagon, that can transport ships from one lake to another.</String>
		<String _locID='480108'>Lunfardo</String>
		<String _locID='480109'>Villager cost is significantly reduced.</String>
		<String _locID='480110'>Bread and Labor</String>
		<String _locID='480111'>Resource buildings are built much faster and their technologies are cheaper.</String>
		<String _locID='480112'>Vineyards</String>
		<String _locID='480113'>Villagers gather coin from Plantations and Italian Houses faster.</String>
		<String _locID='480114'>Volunteer Soldiers</String>
		<String _locID='480115'>Your Italian colony now musters Legioni Agricole over time.</String>
		<String _locID='480116'>&lt;color=1.0, 1.0, 0.0&gt;War of Tatters&lt;/color&gt;</String>
		<String _locID='480117'>Mills, Plantations and Italian Houses do a 1 time muster of Legiones Agricolas.</String>
		<String _locID='480200'>Druga generacija</String>
		<String _locID='480201'>Ages up the Immigrant Colony. Ships more Immigrant workers, unlocks new technologies and increases the number of units brought by the batch of immigrants.</String>
		<String _locID='480202'>Treća generacija</String>
		<String _locID='480203'>Ages up the Immigrant Colony. Ships more Immigrant workers, unlocks new technologies and increases the number of units brought by the batch of immigrants.</String>
		<String _locID='480204'>Gold Harvester</String>
		<String _locID='480205'>Ships a Prospector Wagon which can found a gold Mine, and villagers gather coin from Mines faster.</String>
		<String _locID='480206'>Franciscan Missions</String>
		<String _locID='480207'>1 Temple Wagon. You can build two additional Temples.</String>
		<String _locID='480208'>Shipbuilding Expertise</String>
		<String _locID='480209'>Warships train faster.</String>
		<String _locID='480210'>Kings of Patagonia</String>
		<String _locID='480211'>Grants approximately 1 Sheep for every minute of game length, up to 30 minutes.</String>
		<String _locID='480212'>Merchant Seamen</String>
		<String _locID='480213'>1 Frigate with 9 Croatian Workers inside. Permits you to have Croatian Workers over their limit.</String>
		<String _locID='480214'>Yugoslavian Club</String>
		<String _locID='480215'>Reduces gold cost from ships.</String>
		<String _locID='480216'>&lt;color=1.0, 1.0, 0.0&gt;Anarchism&lt;/color&gt;</String>
		<String _locID='480217'>Transforms all ships into Falkusas and villagers into mornari. Gunpowder Infantry cost no coin nor wood. Villagers become intrainable.</String>
		<String _locID='480300'>Second Generation</String>
		<String _locID='480301'>Ages up the Immigrant Colony. Ships more Immigrant workers, unlocks new technologies and increases the number of units brought by the batch of immigrants.</String>
		<String _locID='480302'>Third Generation</String>
		<String _locID='480303'>Ages up the Immigrant Colony. Ships more Immigrant workers, unlocks new technologies and increases the number of units brought by the batch of immigrants.</String>
		<String _locID='480304'>Dollar Diplomacy</String>
		<String _locID='480305'>Confederate Houses reduce the gather rate of enemy villagers in a Mortar's range.</String>
		<String _locID='480306'>Americana Party</String>
		<String _locID='480307'>Greatly improves Filibusters in combat.</String>
		<String _locID='480308'>United Fruit Company</String>
		<String _locID='480309'>Increases your Caudillo limit by 1 and improves their hitpoints.</String>
		<String _locID='480310'>Soldiers of Fortune</String>
		<String _locID='480311'>Greatly improves your Caudillo in combat.</String>
		<String _locID='480312'>Marine Tactics</String>
		<String _locID='480313'>Sailors gain a bonus against villagers.</String>
		<String _locID='480314'>Gun Smuggling</String>
		<String _locID='480315'>Gunpowder infantry gets its coin or wood cost slightly reduced.</String>
		<String _locID='480316'>&lt;color=1.0, 1.0, 0.0&gt;Monroe Doctrine&lt;/color&gt;</String>
		<String _locID='480317'>The ultimate Immigrant power. Blocks enemy nations from getting their shipments.</String>
		<String _locID='480400'>Ikinci Nesil</String>
		<String _locID='480401'>Ages up the Immigrant Colony. Ships more Immigrant workers, unlocks new technologies and increases the number of units brought by the batch of immigrants.</String>
		<String _locID='480402'>Ucuncu Nesil</String>
		<String _locID='480403'>Ages up the Immigrant Colony. Ships more Immigrant workers, unlocks new technologies and increases the number of units brought by the batch of immigrants.</String>
		<String _locID='480404'>Coffee Shops</String>
		<String _locID='480405'>All Plantation and Mill upgrades are cheaper.</String>
		<String _locID='480406'>Shipwrights</String>
		<String _locID='480407'>Warships are cheaper.</String>
		<String _locID='480408'>Travelling Salesmen</String>
		<String _locID='480409'>Arab Workers trickle more resources and alongside Wagons, they can build Trade Posts instantly.</String>
		<String _locID='480410'>Store Credit</String>
		<String _locID='480411'>Enables coin trickling for Arab Houses.</String>
		<String _locID='480412'>Silk Trade</String>
		<String _locID='480413'>Trade Routes deliver more resources and crates contain more resources.</String>
		<String _locID='480414'>Commercial Entrepreneurship</String>
		<String _locID='480415'>Market technologies are 50% more effective.</String>
		<String _locID='480416'>&lt;color=1.0, 1.0, 0.0&gt;Flea Market&lt;/color&gt;</String>
		<String _locID='480417'>The ultimate Immigrant power. Market buy and sell prices grant a much larger advantage to you.</String>
		<String _locID='480500'>Nissei</String>
		<String _locID='480501'>Ages up the Immigrant Colony. Ships more Immigrant workers, unlocks new technologies and increases the number of units brought by the batch of immigrants.</String>
		<String _locID='480502'>Sansei</String>
		<String _locID='480503'>Ages up the Immigrant Colony. Ships more Immigrant workers, unlocks new technologies and increases the number of units brought by the batch of immigrants.</String>
		<String _locID='480504'>Nikkei Cuisine</String>
		<String _locID='480505'>Japanese Houses generate more food, wood, and coin.</String>
		<String _locID='480506'>Martial Artists</String>
		<String _locID='480507'>Improves melee attack of Ranged Infantry.</String>
		<String _locID='480508'>Japanese School</String>
		<String _locID='480509'>Ships 1 Dojo.</String>
		<String _locID='480510'>Gardens</String>
		<String _locID='480511'>Enables experience trickle at Japanese Houses.</String>
		<String _locID='480512'>Colono Labor</String>
		<String _locID='480513'>Haciendas and Plantations do a one time muster of food and coin crates.</String>
		<String _locID='480514'>Braceros</String>
		<String _locID='480515'>Japanese workers gather 100% faster from Haciendas.</String>
		<String _locID='480516'>&lt;color=1.0, 1.0, 0.0&gt;Technical Expertise&lt;/color&gt;</String>
		<String _locID='480517'>Enables another uinique building to be built.</String>
		<String _locID='480518'>United States Allies\n+10% Faster Tech Research.</String>
		<String _locID='480519'>Trains:\nLeatherneck\nSharpshooters\nGatling Guns\n \nShipments:\nCavalry enhancements</String>
		<String _locID='480520'>End Relations</String>
		<String _locID='480521'>Kick out your ally so that you can choose a new one.</String>
		<String _locID='480522'>United States Intervention.</String>
		<String _locID='7138100'>Exalted Chongtong</String>
		<String _locID='7138200'>Exalted upgrade for Chongtong.</String>
		<String _locID='7138300'>Exalted Hwacha</String>
		<String _locID='7138400'>Exalted upgrade for Hwacha</String>
		<String _locID='7138500'>Exalted Battle Wagons</String>
		<String _locID='7138600'>Exalted upgrade for Battle Wagons.</String>
		<String _locID='7138700'>Exalted Choson Cavalry</String>
		<String _locID='7138800'>Exalted upgrade for Choson Cavalry.</String>
		<String _locID='7138900'>Exalted Myong Goong</String>
		<String _locID='7139000'>Exalted upgrade for Myong Goong.</String>
		<String _locID='7139100'>Exalted Fire Lancers</String>
		<String _locID='7139200'>Exalted upgrade for Fire Lancers.</String>
		<String _locID='7139300'>Exalted Victory Gunner</String>
		<String _locID='7139400'>Exalted upgrade for Victory Gunner.</String>
		<String _locID='7139500'>Exalted Dangpa Spearmen</String>
		<String _locID='7139600'>Exalted upgrade for Dangpa Spearmen.</String>
		<String _locID='7139700'>Honored Hongyi-Po</String>
		<String _locID='7139800'>Honored upgrade for Hongyi-Po.</String>
		<String _locID='7139900'>Honored Chongtong</String>
		<String _locID='7140000'>Honored upgrade for Chongtong.</String>
		<String _locID='7140100'>Honored Hwacha</String>
		<String _locID='7140200'>Honored upgrade for Hwacha.</String>
		<String _locID='7140300'>Honored Battle Wagons</String>
		<String _locID='7140400'>Honored upgrade for Battle Wagons.</String>
		<String _locID='7140500'>Honored Choson Cavalry</String>
		<String _locID='7140600'>Honored upgrade for Choson Cavalry.</String>
		<String _locID='7140700'>Honored Fire Lancers</String>
		<String _locID='7140800'>Honored upgrade for Fire Lancers.</String>
		<String _locID='7140900'>Honored Myong Goong</String>
		<String _locID='714100'>Honored upgrade for Myong Goong.</String>
		<String _locID='714110'>Honored Victory Gunner</String>
		<String _locID='714120'>Honored upgrade for Victory Gunner.</String>
		<String _locID='714130'>Honored Dangpa Spearmen</String>
		<String _locID='714140'>Honored upgrade for Dangpa Spearmen.</String>
		<String _locID='714150'>Disciplined Choson Cavalry</String>
		<String _locID='714160'>Disciplined upgrade for Choson Cavalry.</String>
		<String _locID='714170'>Disciplined Myong Goong</String>
		<String _locID='714180'>Disciplined upgrade for Myong Goong.</String>
		<String _locID='714190'>Disciplined Victory Gunner</String>
		<String _locID='714200'>Disciplined upgrade for Victory Gunner.</String>
		<String _locID='714210'>Disciplined Dangpa Spearmen</String>
		<String _locID='714220'>Disciplined upgrade for Dangpa Spearmen.</String>
		<String _locID='714230'>United States Brigade</String>
		<String _locID='714240'>Ships a large number of Buffalo Soldiers and Napoleons.</String>
		<String _locID='421500'>2 Villagers</String>
		<String _locID='421501'>4 Villagers</String>
		<String _locID='421502'>10 Villagers</String>
		<String _locID='421503'>16 Villagers</String>
		<String _locID='421504'>2 Uybassy Archers</String>
		<String _locID='421505'>6 Uybassy Archers</String>
		<String _locID='421506'>10 Uybassy Archers</String>
		<String _locID='421507'>16 Uybassy Archers</String>
		<String _locID='421508'>Technologies cost 10% less food</String>
		<String _locID='421509'>Technologies cost 20% less food</String>
		<String _locID='421510'>The Chief</String>
		<String _locID='421511'>300 wood</String>
		<String _locID='421512'>600 wood</String>
		<String _locID='421513'>Buildings cost 25% less wood</String>
		<String _locID='421514'>Buildings cost 50% less wood</String>
		<String _locID='421535'>The Musician</String>
		<String _locID='421536'>Ages up very fast</String>
		<String _locID='421537'>Ages up very fast</String>
		<String _locID='421538'>Ages up very fast</String>
		<String _locID='421539'>Ages up very fast</String>
		<String _locID='421520'>The Empress</String>
		<String _locID='421521'>5 Llamas</String>
		<String _locID='421522'>10 Llamas</String>
		<String _locID='421523'>20 Llamas</String>
		<String _locID='421524'>30 Llamas</String>
		<String _locID='421525'>The Sun Warrior</String>
		<String _locID='421526'>2 Bolas Warrior</String>
		<String _locID='421527'>6 Bolas Warrior</String>
		<String _locID='421528'>10 Bolas Warrior</String>
		<String _locID='421529'>16 Bolas Warrior</String>
		<String _locID='421530'>The High Priest</String>
		<String _locID='421531'>400 Experience</String>
		<String _locID='421532'>800 Experience</String>
		<String _locID='421533'>1,200 Experience</String>
		<String _locID='421534'>1,600 Experience</String>
		<String _locID='421515'>The Emperor</String>
		<String _locID='421516'>Buildings are 10% stronger</String>
		<String _locID='421517'>Buildings are 25% stronger</String>
		<String _locID='421518'>Buildings are 50% stronger</String>
		<String _locID='421519'>Buildings are 75% stronger</String>
		<String _locID='700116'>Aberdeen Act</String>
		<String _locID='700117'>Law of Euzébio de Queiroz</String>
		<String _locID='700118'>Law of the Free Womb</String>
		<String _locID='700119'>Law of Sexagenaries</String>
		<String _locID='700120'>The Golden Law</String>
		<String _locID='700121'>Slave Trade delivers 1 additional Slave; however Slave trade gets more expensive.</String>
		<String _locID='700122'>Slaves gather food and gold from Haciendas, Plantations, Engenhos and Italian Houses 15% faster; however Slave trade gets more expensive.</String>
		<String _locID='700123'>Slave Trade delivers 2 additional Slaves; however Slave trade gets more expensive.</String>
		<String _locID='700124'>Enables a small trickle of experience from working slaves; however Slave trade gets more expensive.</String>
		<String _locID='700125'>Slave Trade is effectively abolished! Freed Slaves are trained faster and cheaply.</String>
		<String _locID='500294'>Family Letters</String>
		<String _locID='500295'>Immigrant Houses provide a little faster experience points trickle.</String>
		<String _locID='500296'>Voyage Postcards</String>
		<String _locID='500297'>Shipments come faster.</String>
		<String _locID='500298'>Post Stamps</String>
		<String _locID='500299'>Grants you a mass income of letters, providing 4,000 Experience to your inventory.</String>
		<String _locID='500300'>Shipment Packages</String>
		<String _locID='500301'>All resource crates now contain 30% more resources.</String>
		<String _locID='500302'>Chain Migration</String>
		<String _locID='500303'>Immigrant units train faster.</String>
		<String _locID='500304'>Emergency!</String>
		<String _locID='500305'>Emergency!!</String>
		<String _locID='500306'>Quickly spawns a group of Surgeons for a quick heal.</String>
		<String _locID='500307'>Medicine</String>
		<String _locID='500308'>Improvements research 10% faster.</String>
		<String _locID='500309'>Apothecary</String>
		<String _locID='500310'>Villagers train 20% faster.</String>
		<String _locID='500311'>Vaccine</String>
		<String _locID='500312'>Villagers gather food from Mills 20% faster.</String>
		<String _locID='500313'>Penicillin</String>
		<String _locID='500314'>Maximum population capacity increased by 10.</String>
		<String _locID='500315'>Epidemiology</String>
		<String _locID='500316'>Villagers gather food from Mills 10% faster.</String>
		<String _locID='500317'>Promotion of Health</String>
		<String _locID='500318'>Villagers train 10% faster.</String>
		<String _locID='500319'>Wash Hands</String>
		<String _locID='500320'>Unit hitpoints increased by 5%.</String>
		<String _locID='500321'>100x Microscope</String>
		<String _locID='500322'>Villagers gather coin from Plantations 10% faster.</String>
		<String _locID='500323'>1000x Microscope</String>
		<String _locID='500324'>Villagers gather coin from Plantations 20% faster.</String>
		<String _locID='500325'>Antisepsis</String>
		<String _locID='500326'>Unit hitpoints increased by 10%.</String>
		<String _locID='500327'>Dissection</String>
		<String _locID='500328'>Villagers gather 50% faster from herdables.</String>
		<String _locID='500329'>Anatomy</String>
		<String _locID='500330'>All units gain 10 extra hitpoints.</String>
		<String _locID='500331'>Surgery</String>
		<String _locID='500332'>Surgeon and Nurse attack and hitpoints greatly increased.</String>
		<String _locID='500333'>Anatomic Models</String>
		<String _locID='500334'>All units gain 20 extra hitpoints.</String>
		<String _locID='500335'>Prosthetics</String>
		<String _locID='500336'>Unit cost reduced by 5%.</String>
		<String _locID='500337'>Forceps</String>
		<String _locID='500338'>Surgeon and Nurse healing rate increased.</String>
		<String _locID='500339'>Veteran Nurse</String>
		<String _locID='500340'>Master Surgeon</String>
		<String _locID='500341'>Rehearsed Speech</String>
		<String _locID='500342'>Caudillos gather 25% more Experience at the Town Hall.</String>
		<String _locID='500343'>Promise Housing</String>
		<String _locID='500344'>Politicians promise housing to the population, but only they get the benefit... Outlaws occupy -1 population.</String>
		<String _locID='500345'>Promise Employment</String>
		<String _locID='500346'>Politicians promise employment to the population, but only they get the benefit... Outlaws cost less coin.</String>
		<String _locID='500347'>Promise Health</String>
		<String _locID='500348'>Politicians promise health to the population, but only they get the benefit... Caudillos and Outlaws get 25% more hitpoints.</String>
		<String _locID='500349'>Promise Safety</String>
		<String _locID='500350'>Politicians promise safety to the population, but only they get the benefit... Caudillos and Outlaws cause 25% more damage.</String>
		<String _locID='900434'>Inspired Artisanal Cannon</String>
		<String _locID='900435'>Heroic Artisanal Cannon</String>
		<String _locID='900436'>Distinguished Artisanal Cannon</String>
		<String _locID='900437'>Inspired Artisanal Cannons</String>
		<String _locID='900438'>Heroic Artisanal Cannons</String>
		<String _locID='900439'>Distinguished Artisanal Cannons</String>
		<String _locID='900440'>Artisanal Cannon attack and hitpoints increased.</String>
		<String _locID='900441'>Artisanal Cannon attack and hitpoints increased.</String>
		<String _locID='900442'>Distinguished upgrade for Artisanal Cannons.</String>
		<String _locID='900463'>Heroic Volante</String>
		<String _locID='900464'>Distinguished Volante</String>
		<String _locID='900465'>Heroic Volantes</String>
		<String _locID='900466'>Distinguished Volantes</String>
		<String _locID='900467'>Volante attack and hitpoints increased.</String>
		<String _locID='900468'>Distinguished upgrade for Volantes.</String>
		<String _locID='900473'>Heroic Pedrero</String>
		<String _locID='900474'>Distinguished Pedrero</String>
		<String _locID='900475'>Heroic Pedreros</String>
		<String _locID='900476'>Distinguished Pedreros</String>
		<String _locID='900477'>Pedrero attack and hitpoints increased.</String>
		<String _locID='900478'>Distinguished upgrade for Pedreros.</String>
		<String _locID='900483'>Heroic Cohete</String>
		<String _locID='900484'>Distinguished Cohete</String>
		<String _locID='900485'>Heroic Cohetes</String>
		<String _locID='900486'>Distinguished Cohetes</String>
		<String _locID='900487'>Cohete attack and hitpoints increased.</String>
		<String _locID='900488'>Distinguished upgrade for Cohetes.</String>
		<String _locID='900024'>Bahadur Shah</String>
		<String _locID='900025'>Bahadur Shah, Emperor of the Mughals, approaches warfare with a creative and enlightened mind. He resists the urge to let his emotions get the best of him, and as such is very patient and pragmatic. Akbar respects his enemies, yet will not let this prevent him from crushing them with a large and highly sophisticated army.</String>
		<String _locID='900026'>Abdulmecid</String>
		<String _locID='900027'>Abdulmecid is scholarly and even-tempered. He balances colony development, trade, improvements and military. He is gracious to allies but may underestimate opponents.</String>
		<String _locID='900028'>Solano Lopez</String>
		<String _locID='900029'>Francisco Solano López is arrogant, ambitious and insane. He believes that his nation will only grow with a powerful industry. He's not afraid of threatening his enemies. Agressive and expansionist, he'll attack with large armies.</String>
		<String _locID='900030'>Alexander the Liberator</String>
		<String _locID='900031'>Alexander the Liberator is supportive bordering on flirtatious with her allies but mocks and chastises her enemies. She makes full use of the versatility of the Russian army, but never leaves her colonies undefended. She is unlikely to take dangerous risks.</String>
		<String _locID='900032'>Simón Bolívar</String>
		<String _locID='900033'>Bolívar is an impatient leader who will build forces to attack as soon as possible. He will work hard to control nearby Native villages.</String>
		<String _locID='900034'>Dom Pedro II</String>
		<String _locID='900035'>Emperor Dom Pedro II is an enlightened monarch with excessive power over the Brazilian government. Favors the economy of his nation. Years of peace may have weakened his army, but the upcoming war has woken up the emperor's courage and bravery.</String>
		<String _locID='900036'>Otto Von Bismarck</String>
		<String _locID='900037'>Otto Von Bismarck is proud and confident. He expresses regret when his men die in battle, but does not hesitate to use his entire military might to accomplish even the smallest task. Bismarck will not neglect his economy, but believes in attacking aggressively.</String>
		<String _locID='900038'>Cunhambebe will strike your town hard and fast. A raider with little patience for defense, he is a clever opponent eager to raid your towns and gatherers.</String>
		<String _locID='900039'>Cunhambebe</String>
		<String _locID='900040'>Bartolomé Mitre</String>
		<String _locID='900041'>Great politician and war strategist, Mitre is not worried about the development of his country, but of the Argentine people. While leaving his country vulnerable, his armies will attack quickly.</String>
		<String _locID='900042'>Queen Victoria</String>
		<String _locID='900043'>Queen Victoria can be aloof, aristocratic and formal. She is a dependable if not overly warm ally. She understands the value of a strong economy and a versatile navy.</String>
		<String _locID='900044'>Emperor Meiji</String>
		<String _locID='900045'>Emperor Mutsuhito Meiji lives a life of cutthroat survival, following the motto: "Life means that I can live to see tomorrow." When he speaks, he does so with certainty, as if whatever he says has already come to pass. When he strikes, he does so first swiftly and without a hint of mercy.</String>
		<String _locID='900087'>Distinguished Cañón Cristiano</String>
		<String _locID='900088'>Distinguished Cañones Cristianos</String>
		<String _locID='900090'>Distinguished upgrade for Cañones Cristianos.</String>
		<String _locID='719420'>Johannes van den Bosch</String>
		<String _locID='719421'>Johannes was Governor-General of the Dutch East Indies, commander of the Royal Netherlands East Indies Army, Minister of Colonies, and Minister of State.</String>
		<String _locID='719422'>Napoleon III</String>
		<String _locID='719423'>Napoleon III will adapt to any necessary strategy, but he prefers to attack with large, fully-upgraded armies, consisting primarily of cavalry.</String>
		<String _locID='719424'>John Norton</String>
		<String _locID='719425'>John Norton is a warlike, but also diplomatic, leader. He is patient and will build up his economy before attacking, with a particular focus on Trade Routes and Native Alliances.</String>
		<String _locID='719426'>Empress Myeongseong</String>
		<String _locID='719427'>Empress Myeongseong is the ill-fated first Empress of the Korean Empire. She is a witty intellectual, known as a fervid opponent to imperialists, and her subjects would gladly protect her with their lives.</String>
		<String _locID='719430'>Carlos the Diplomat</String>
		<String _locID='719431'>Carlos the Diplomat is calculating and far-sighted. He emphasizes diplomacy and economic development but will resort to military dominance if necessary.</String>
		<String _locID='719432'>Alexander the Liberator</String>
		<String _locID='719433'>Alexander the Liberator likes to attack early and swarm his opponents with infantry and emphasizes large armies at the expense of technological development.</String>
		<String _locID='719434'>Red Cloud</String>
		<String _locID='719435'>Red Cloud will strike your town hard and fast. A raider with little patience for defense, he is a clever opponent eager to raid your towns and gatherers.</String>
		<String _locID='719436'>Queen Isabella II</String>
		<String _locID='719437'>Queen Isabella II of Spain is supportive bordering on flirtatious with her allies but mocks and chastises her enemies. She makes full use of the versatility of the Spanish army, but never leaves her colonies undefended. She is unlikely to take dangerous risks.</String>
		<String _locID='777006'>2 Gauchos</String>
		<String _locID='777007'>3 Gauchos</String>
		<String _locID='777008'>4 Gauchos</String>
		<String _locID='777009'>5 Gauchos</String>
		<String _locID='700073'>1 food Works Wagon</String>
		<String _locID='700074'>1 wood Works Wagon</String>
		<String _locID='700075'>1 gold Works Wagon</String>
		<String _locID='718410'>7 Pigs</String>
		<String _locID='718420'>15 Pigs</String>
		<String _locID='717900'>Estancias de la Patria</String>
		<String _locID='717910'>Increases Surveyor attack and hitpoints. Surveyor and Engineer construct buildings faster.</String>
		<String _locID='717920'>Expert Engineering</String>
		<String _locID='717930'>Ships 2 Master Engineers and improves their attack and hitpoints.</String>
		<String _locID='700105'>TEAM Yerba Mate Crates</String>
		<String _locID='700106'>TEAM Paraguayans send their allies Crates of 1,000 Yerba-Mate.</String>
		<String _locID='777011'>Chests of 330 Silver coin</String>
		<String _locID='777012'>Chests of 660 Silver coin</String>
		<String _locID='777013'>Chests of 770 Silver coin</String>
		<String _locID='777014'>Chests of 1,100 Silver coin</String>
		<String _locID='777015'>Chests of 1,870 Silver coin</String>
		<String _locID='777000'>Sertanistas</String>
		<String _locID='777001'>AAA</String>
		<String _locID='777002'>AAA</String>
		<String _locID='777003'>Ships 1 Sertanista + 1 additional Sertanista for each Age-up everytime you send this card until you have at least 10 of them.</String>
		<String _locID='777004'>Ships 3 additional Sertanistas to explore the vast territory and improves them in combat.</String>
		<String _locID='777005'>Ships 4 additional Sertanistas to explore the vast territory and improves them in combat.</String>
		<String _locID='900735'>2 Priests</String>
		<String _locID='900736'>3 Priests</String>
		<String _locID='900737'>5 Priests</String>
		<String _locID='718430'>6 Voluntarios da Patria</String>
		<String _locID='718440'>10 Voluntarios da Patria</String>
		<String _locID='718450'>18 Voluntarios da Patria</String>
		<String _locID='718460'>AAA</String>
		<String _locID='900443'>Broken Bottle Night</String>
		<String _locID='900444'>Ships 10 Guardas de Honra.</String>
		<String _locID='900445'>TEAM Melchior's Flying Bull</String>
		<String _locID='900446'>Villagers gather from herdables much faster.</String>
		<String _locID='900447'>Barroco</String>
		<String _locID='900448'>Doubles Church and Church Wagon hitpoints.</String>
		<String _locID='900449'>Corpo Fechado</String>
		<String _locID='900450'>Scars are now a sign of endurance. African Slave hitpoints greatly increased.</String>
		<String _locID='900490'>Pombaline Rule</String>
		<String _locID='900491'>The arrival of Marquis of Pombal to the government provides you with many new feats of engineering. Buildings construct faster and have more hitpoints.</String>
		<String _locID='900492'>Engenhos</String>
		<String _locID='900493'>Ships a wagon that can construct the Engenho, the Brazilian uinique building which allows villagers to gather all resources at it.</String>
		<String _locID='900494'>Capitanias</String>
		<String _locID='900495'>Buildings give more experience points. Villagers and Wagons build faster.</String>
		<String _locID='900496'>Governo Geral</String>
		<String _locID='900497'>The expertise of the governor grants you with a large trickle of Experience.</String>
		<String _locID='900498'>Open Ports</String>
		<String _locID='900499'>Warships move and are built faster.</String>
		<String _locID='900500'>Senzalas</String>
		<String _locID='900501'>African Slave speed increased.</String>
		<String _locID='900502'>Berimbau</String>
		<String _locID='900503'>Disguised weapons allow your Slaves to do more damage when the revolt occurs.</String>
		<String _locID='900504'>Capoeira</String>
		<String _locID='900505'>The discipline of mind and soul are essential for self-defense, and increase the attack of Slaves.</String>
		<String _locID='900506'>O Quinto</String>
		<String _locID='900507'>And who said whole-sale wasn't profitable? Exchanges all your food for a greater amount of coin.</String>
		<String _locID='900508'>Santa Cruz</String>
		<String _locID='900509'>Light Ship attack and range increased.</String>
		<String _locID='900510'>Arrival of the Royal Family</String>
		<String _locID='900511'>Ships 7 Lusitanos and hand cavalry units have more hitpoints.</String>
		<String _locID='900512'>Campanha da Cordilheira</String>
		<String _locID='900513'>Ships 12 Caçadores Montados and increases their bonus against line units.</String>
		<String _locID='900514'>Reducciones</String>
		<String _locID='900515'>All Native allies are improved to Legendary level and train faster.</String>
		<!-- <String _locID ='900516'>Imprenta de La Plata</String>
		<String _locID ='900517'>Ships a Town Hall Wagon and now Caudillos produce more Experience when debating.</String> -->
		<String _locID='900518'>Comunera</String>
		<String _locID='900519'>Koyguas deal more damage against Treasure Guardians, get more resources from Treasures and have greater build limit.</String>
		<String _locID='900520'>Flota Mercante</String>
		<String _locID='900521'>Corvette hitpoints increased.</String>
		<String _locID='900522'>Ferrocarril</String>
		<String _locID='900523'>The use of railroads is undisputable in its efficiency. The State grants you a discount on Trading Post upgrades and now you can have trains in Capital Age.</String>
		<String _locID='900524'>Fina Educacion</String>
		<String _locID='900525'>With your arrival and aquaintance, you absorb higher knowledge from the natives. All Native lore improvements at Trading Posts research almost instantly.</String>
		<String _locID='900526'>Telegraphs</String>
		<String _locID='900527'>The efficiency of telegraphs allows your Home City shipments to arrive much faster.</String>
		<String _locID='900530'>Defensa de Paysandú</String>
		<!-- <String _locID ='900531'>New training makes your villagers ready for any attack.</String> -->
		<String _locID='900532'>Defensa de Curupayty</String>
		<!-- <String _locID ='900533'>Town Center attack, hitpoints and line of sight greatly increased.</String> -->
		<String _locID='900536'>Vapor Tacuary</String>
		<String _locID='900537'>Ships 1 Ironclad.</String>
		<String _locID='900538'>Cerro Cora</String>
		<String _locID='900539'>Artillery has more range.</String>
		<String _locID='500021'>Sawpit</String>
		<String _locID='500022'>Crosscut Saw</String>
		<String _locID='500023'>Frame Saw</String>
		<String _locID='500024'>Two-man Saw</String>
		<String _locID='500025'>Chainsaw</String>
		<String _locID='500026'>Leather Coat</String>
		<String _locID='500027'>Natural Medicine</String>
		<String _locID='500028'>Fur Lining</String>
		<String _locID='500029'>Hiverneurs</String>
		<String _locID='500030'>Winter Stockpile</String>
		<String _locID='500031'>Iron Stove</String>
		<String _locID='500032'>Carnaval</String>
		<String _locID='500033'>Let the celebrations begin! Grants 2,000 Experience.</String>
		<String _locID='500034'>Campesinate</String>
		<String _locID='500035'>Latifundium</String>
		<String _locID='500036'>Land Expropriation</String>
		<String _locID='500037'>Hydroponics</String>
		<String _locID='500038'>Drip Irrigation</String>
		<String _locID='500039'>Intercropping</String>
		<String _locID='500040'>Pesticides</String>
		<String _locID='500041'>Sustainable Agriculture</String>
		<String _locID='500042'>Fallow</String>
		<String _locID='500043'>Villagers gather food and herdables fatten at Pastures faster.</String>
		<String _locID='500044'>Overgrowth</String>
		<String _locID='500045'>Villagers gather food and herdables fatten at Pastures faster.</String>
		<String _locID='500046'>Vaqueria</String>
		<String _locID='500047'>Herdables fatten faster at Livestock Pens. Also enables Cows.</String>
		<String _locID='500048'>Hennery</String>
		<String _locID='500049'>Enables Hens, which proportionally fatten much more than other herdables.</String>
		<String _locID='500050'>Shearing</String>
		<String _locID='500051'>Factory Farming</String>
		<String _locID='500052'>Permaculture</String>
		<String _locID='500053'>Weaving</String>
		<String _locID='500054'>Weaving Machine</String>
		<String _locID='500055'>Wholesale</String>
		<String _locID='500056'>Agronomy</String>
		<String _locID='500057'>Agrybusiness</String>
		<String _locID='500058'>Indentured Labor</String>
		<String _locID='500059'>Sugar Refineries</String>
		<String _locID='500060'>Coffee Barons</String>
		<String _locID='500061'>Market Monopoly</String>
		<String _locID='500247'>Crab Hunting</String>
		<String _locID='500248'>Tarrafa</String>
		<String _locID='500249'>Aquaculture</String>
		<String _locID='500250'>Fish Processing</String>
		<String _locID='500251'>Factory Fishing</String>
		<String _locID='500252'>Water Mine</String>
		<String _locID='500253'>Underwater Attack</String>
		<String _locID='500254'>Ship-of-the-Line</String>
		<String _locID='500255'>Bombard Platform</String>
		<String _locID='500256'>Shell Guns</String>
		<String _locID='500257'>River Chain</String>
		<String _locID='500258'>Iron Plating</String>
		<String _locID='500259'>Steel Plating</String>
		<String _locID='500260'>Mortar Ornaments</String>
		<String _locID='500261'>Siege navy</String>
		<String _locID='500262'>Mass Mortars</String>
		<String _locID='500263'>Ornated Monitor</String>
		<String _locID='500264'>Bomb Vessel</String>
		<String _locID='500265'>Rocket Vessel</String>
		<String _locID='500266'>Wide Windows</String>
		<String _locID='500267'>Watchmen</String>
		<String _locID='500268'>Electric Wiring</String>
		<String _locID='500269'>Curfew</String>
		<String _locID='500270'>Bifocals</String>
		<String _locID='500271'>Night Watch</String>
		<String _locID='500272'>Urbanization</String>
		<String _locID='500273'>Industrialism</String>
		<String _locID='500274'>Nationalism</String>
		<String _locID='500275'>Army Reserves</String>
		<String _locID='500276'>National Guard</String>
		<String _locID='500277'>Full Gallop</String>
		<String _locID='500278'>Cavalry Drill</String>
		<String _locID='500279'>Horsemanship</String>
		<String _locID='500280'>Heavy Frigates</String>
		<String _locID='500281'>Heavy Frigate</String>
		<String _locID='500282'>Heavy Corvettes</String>
		<String _locID='500283'>Heavy Corvette</String>
		<String _locID='500284'>Heavy improvement for Corvettes.</String>
		<String _locID='500285'>Heavy Monitors</String>
		<String _locID='500286'>Heavy Monitor</String>
		<String _locID='500287'>Battleships</String>
		<String _locID='500288'>Battleship</String>
		<String _locID='500289'>Bombard Monitors</String>
		<String _locID='900057'>Inspired Voluntario</String>
		<String _locID='900058'>Heroic Voluntario</String>
		<String _locID='900059'>Distinguished Voluntario</String>
		<String _locID='900060'>Inspired Voluntarios</String>
		<String _locID='900061'>Heroic Voluntarios</String>
		<String _locID='900062'>Distinguished Voluntarios</String>
		<String _locID='900064'>Voluntario attack and hitpoints increased.</String>
		<String _locID='900155'>Inspired Koyguas</String>
		<String _locID='900156'>Heroic Koyguas</String>
		<String _locID='900157'>Distinguished Koyguas</String>
		<String _locID='900158'>Inspired Koygua</String>
		<String _locID='900159'>Heroic Koygua</String>
		<String _locID='900160'>Distinguished Koygua</String>
		<String _locID='900162'>Koygua attack and hitpoints increased.</String>
		<String _locID='900067'>Inspired Carbineer</String>
		<String _locID='900068'>Heroic Carbineer</String>
		<String _locID='900069'>Distinguished Carbineer</String>
		<String _locID='900070'>Distinguished Carbineer</String>
		<String _locID='900071'>Inspired Carbineers</String>
		<String _locID='900072'>Heroic Carbineers</String>
		<String _locID='900073'>Distinguished Carbineers</String>
		<String _locID='900074'>Distinguished Carbineers</String>
		<String _locID='900076'>Carbineer attack and hitpoints increased.</String>
		<String _locID='900079'>Distinguished Bacamarteer</String>
		<String _locID='900080'>Distinguished Bacamarteer</String>
		<String _locID='900082'>Distinguished Bacamarteers</String>
		<String _locID='900081'>Distinguished Bacamarteers</String>
		<String _locID='900084'>Distinguished upgrade for Bacamarteers.</String>
		<String _locID='900193'>Inspired Pety-rai</String>
		<String _locID='900194'>Heroic Pety-rai</String>
		<String _locID='900195'>Distinguished Pety-rai</String>
		<String _locID='900196'>Inspired Pety-rais</String>
		<String _locID='900197'>Heroic Pety-rais</String>
		<String _locID='900198'>Distinguished Pety-rais</String>
		<String _locID='900200'>Pety-rai attack and hitpoints increased.</String>
		<String _locID='900114'>Heroic Caçador Montado</String>
		<String _locID='900115'>Distinguished Caçador Montado</String>
		<String _locID='900116'>Heroic Caçadores Montados</String>
		<String _locID='900117'>Distinguished Caçadores Montados</String>
		<String _locID='900119'>Caçador Montado attack and hitpoints increased.</String>
		<String _locID='900142'>Heroic Granadero</String>
		<String _locID='900143'>Distinguished Granadero</String>
		<String _locID='900145'>Heroic Granaderos a Caballo</String>
		<String _locID='900146'>Distinguished Granaderos a Caballo</String>
		<String _locID='900148'>Granadero a Caballo attack and hitpoints greatly increased.</String>
		<String _locID='900149'>Distinguished upgrade for Granaderos a Caballo.</String>
		<String _locID='900216'>Inspired Aca Yboty</String>
		<String _locID='900217'>Aca Caraya</String>
		<String _locID='900218'>Distinguished Aca Caraya</String>
		<String _locID='900219'>Inspired Aca Ybotys</String>
		<String _locID='900220'>Aca Carayas</String>
		<String _locID='900221'>Distinguished Aca Carayas</String>
		<String _locID='900223'>Aca Yboty attack and hitpoints increased.</String>
		<String _locID='900274'>Bolívar's Guard</String>
		<String _locID='900275'>Bolívar's Distinguished Guard</String>
		<String _locID='900276'>Bolívar's Guards</String>
		<String _locID='900277'>Bolívar's Distinguished Guards</String>
		<String _locID='900279'>Distinguished upgrade for Indepedentistas.</String>
		<String _locID='900244'>Post Office</String>
		<String _locID='900245'>Entrance of immigrants to the New World. Trains Wagons and receives Shipments.</String>
		<String _locID='900246'>Immigrant and wagon building</String>
		<String _locID='500177'>Husares de la Muerte</String>
		<String _locID='500178'>Husar de la Muerte</String>
		<String _locID='500179'>Husares de la Frontera</String>
		<String _locID='500180'>Distinguished Frontier Hussar</String>
		<String _locID='500181'>EXP Caudillo</String>
		<String _locID='500182'>HEAL Grigory</String>
		<String _locID='500183'>BLOCK Voluntario da Patria</String>
		<String _locID='500184'>Spawn Crate of XP</String>
		<String _locID='500185'>Chilean Hussar attack and hitpoints greatly increased.</String>
		<String _locID='500186'>Argentinean Jinete attack and hitpoints increased and they are now 10% cheaper to train.</String>
		<String _locID='500187'>Inspiried Hussars</String>
		<String _locID='500188'>Inspiried Hussar</String>
		<String _locID='500189'>Heroic Hussars</String>
		<String _locID='500190'>Heroic Hussar</String>
		<String _locID='500191'>Distinguished Hussars</String>
		<String _locID='500192'>Distinguished Hussar</String>
		<String _locID='500193'>Distinguished Hussars</String>
		<String _locID='500194'>Distinguished Hussar</String>
		<String _locID='500195'>Heroic Dragoons</String>
		<String _locID='500196'>Heroic Dragoon</String>
		<String _locID='500197'>Distinguished Dragoons</String>
		<String _locID='500198'>Distinguished Dragoon</String>
		<String _locID='500199'>Distinguished Dragoons</String>
		<String _locID='500200'>Distinguished Dragoon</String>
		<String _locID='500201'>Inspired Musketeers</String>
		<String _locID='500202'>Inspired Musketeer</String>
		<String _locID='500203'>Heroic Musketeers</String>
		<String _locID='500204'>Heroic Musketeer</String>
		<String _locID='500205'>Distinguished Musketeers</String>
		<String _locID='500206'>Distinguished Musketeer</String>
		<String _locID='500207'>Guardas Reais</String>
		<String _locID='500208'>Royal Guard Musketeer</String>
		<String _locID='500209'>Guardas Imperiais</String>
		<String _locID='500210'>Distinguished Guard Musketeer</String>
		<String _locID='500211'>Inspired Pikemen</String>
		<String _locID='500212'>Inspired Pikeman</String>
		<String _locID='500213'>Heroic Pikemen</String>
		<String _locID='500214'>Heroic Pikeman</String>
		<String _locID='500215'>Distinguished Pikemen</String>
		<String _locID='500216'>Distinguished Pikeman</String>
		<String _locID='500217'>Henriques</String>
		<String _locID='500218'>Henrique</String>
		<String _locID='500219'>Distinguished Henriques</String>
		<String _locID='500220'>Distinguished Henrique</String>
		<String _locID='500221'>Inspired Skirmishers</String>
		<String _locID='500222'>Inspired Skirmisher</String>
		<String _locID='500223'>Heroic Skirmishers</String>
		<String _locID='500224'>Heroic Skirmisher</String>
		<String _locID='500225'>Distinguished Skirmishers</String>
		<String _locID='500226'>Distinguished Skirmisher</String>
		<String _locID='500227'>Pyta'is</String>
		<String _locID='500228'>Pyta'i</String>
		<String _locID='500229'>Distinguished Pyta'is</String>
		<String _locID='500230'>Distinguished Pyta'i</String>
		<String _locID='500233'>Inspired Soldaderas</String>
		<String _locID='500234'>Inspired Soldadera</String>
		<String _locID='500235'>Heroic Soldaderas</String>
		<String _locID='500236'>Heroic Soldadera</String>
		<String _locID='500237'>Distinguished Soldaderas</String>
		<String _locID='500238'>Distinguished Soldadera</String>
		<String _locID='500240'>Inspired Insurgentes</String>
		<String _locID='500241'>Inspired Insurgente</String>
		<String _locID='500242'>Rurales</String>
		<String _locID='500243'>Guardia Rural</String>
		<String _locID='500244'>Distinguished Rurales</String>
		<String _locID='500245'>Distinguished Rural</String>
		<String _locID='500246'>Rurales hitpoints and damage increased.</String>
		<String _locID='899531'>Elite Ybira-Jara</String>
		<String _locID='899532'>Champion Ybira-Jara</String>
		<String _locID='899533'>Legendary Ybira-Jara</String>
		<String _locID='799531'>Elite Ybira-Jaras</String>
		<String _locID='799532'>Champion Ybira-Jaras</String>
		<String _locID='799533'>Legendary Ybira-Jaras</String>
		<String _locID='789531'>Ybira-Jara attack and hitpoints increased.</String>
		<String _locID='899512'>Champion Blowgunner</String>
		<String _locID='899513'>Legendary Blowgunner</String>
		<String _locID='799512'>Champion Blowgunners</String>
		<String _locID='799513'>Legendary Blowgunners</String>
		<String _locID='789511'>Blowgunner attack and hitpoints increased.</String>
		<String _locID='700080'>Elite Maratekoaras</String>
		<String _locID='700081'>Champion Maratekoaras</String>
		<String _locID='700082'>Legendary Maratekoaras</String>
		<String _locID='700083'>Elite Maratekoaras</String>
		<String _locID='700084'>Champion Maratekoaras</String>
		<String _locID='700085'>Legendary Maratekoaras</String>
		<String _locID='700086'>Maratekoaras attack and hitpoints increased.</String>
		<String _locID='700087'>Pottery</String>
		<String _locID='700088'>Food Works' production increased.</String>
		<String _locID='700089'>Hand Plane</String>
		<String _locID='700090'>Wood Works' production increased.</String>
		<String _locID='700091'>Lapidary</String>
		<String _locID='700092'>Gold Works' production increased.</String>
		<String _locID='700093'>Steam Engine</String>
		<String _locID='700094'>Heavy Works-produced artillery trains much faster.</String>
		<String _locID='700095'>Clay Dinnerware</String>
		<String _locID='700096'>Food Works' production greatly increased.</String>
		<String _locID='700097'>Defined Measures</String>
		<String _locID='700098'>Wood Works' production greatly increased.</String>
		<String _locID='700099'>Couture</String>
		<String _locID='700100'>Gold Works' production greatly increased.</String>
		<String _locID='700101'>Analytical Engine</String>
		<String _locID='700102'>Heavy Works-produced artillery trains much faster.</String>
		<String _locID='700107'>Balanced Scale</String>
		<String _locID='700108'>Yerba-Mate Exports</String>
		<String _locID='700109'>Architect's Compass</String>
		<String _locID='500062'>Lunch Break</String>
		<String _locID='500063'>Works are cheaper to build.</String>
		<String _locID='500064'>Large Cauldron</String>
		<String _locID='500065'>Works are cheaper to build.</String>
		<String _locID='500066'>Last Stand</String>
		<String _locID='500067'>It is now or never! Each works spawns 5 Koyguas, but economic production is reduced by 40%.</String>
		<String _locID='500068'>Red Brick Wall</String>
		<String _locID='500069'>Works get 15% more hitpoints.</String>
		<String _locID='500070'>Concrete Mixer</String>
		<String _locID='500071'>Works get 25% more hitpoints.</String>
		<String _locID='500072'>Turn Shift</String>
		<String _locID='500073'>Workers are now allowed to sleep at home, reducing the population cost of each Works by 1.</String>
		<String _locID='500074'>Holed Cannonballs</String>
		<String _locID='500075'>Artisanal Cannons deal more damage against infantry.</String>
		<String _locID='500076'>Thin Cannons</String>
		<String _locID='500077'>Volantes have more range.</String>
		<String _locID='500078'>Iron Forge</String>
		<String _locID='500079'>Artillery gets 20% more hitpoints.</String>
		<String _locID='500080'>Astillero</String>
		<String _locID='500081'>Ships 1 Ironclad and improves it in combat.</String>
		<String _locID='500082'>Steam Machine</String>
		<String _locID='500083'>Resource production of all Works increased by 10%.</String>
		<String _locID='500084'>Lamps</String>
		<String _locID='500085'>Electricity</String>
		<String _locID='500086'>Building line of sight increased.</String>
		<String _locID='500087'>Building line of sight increased.</String>
		<String _locID='500088'>Glacis</String>
		<String _locID='500089'>Fort hitpoints increased.</String>
		<String _locID='500090'>Land Battery</String>
		<String _locID='500091'>Fort attack, range and line of sight increased.</String>
		<String _locID='500092'>Fortified Stronghold</String>
		<String _locID='500093'>Fort attack, range and line of sight increased.</String>
		<String _locID='500094'>Polygonal Fort</String>
		<String _locID='500095'>Fort hitpoints increased.</String>
		<String _locID='500096'>Fort Lighthouse</String>
		<String _locID='500097'>Fort range and line of sight increased and gets a higher bonus against ships.</String>
		<String _locID='500098'>Round Fort</String>
		<String _locID='500099'>Units close to Fortsdeal 15% more damage.</String>
		<String _locID='500100'>Barbed Wire</String>
		<String _locID='500102'>Razor Wire</String>
		<String _locID='500104'>Adobe Bricks</String>
		<String _locID='500106'>Watch Tower</String>
		<String _locID='500108'>Parapet</String>
		<String _locID='500109'>Fortified Tower</String>
		<String _locID='500110'>Border Post</String>
		<String _locID='500111'>Lookout hitpoints and line of sight increased.</String>
		<String _locID='500112'>Observation Post</String>
		<String _locID='500113'>Lookout hitpoints and line of sight increased.</String>
		<String _locID='500114'>Casemate</String>
		<String _locID='500115'>Redoubt attack and hitpoints increased.</String>
		<String _locID='500116'>Trench</String>
		<String _locID='500117'>Redoubt attack and hitpoints increased.</String>
		<String _locID='500118'>Pillbox</String>
		<String _locID='500119'>Redoubt attack and hitpoints greatly increased.</String>
		<String _locID='500120'>Verdadera Destreza</String>
		<String _locID='500121'>Hand infantry attack increased.</String>
		<String _locID='500122'>Buckshot</String>
		<String _locID='500123'>Escopeteros have more accuracy.</String>
		<String _locID='500124'>Full Dress</String>
		<String _locID='500125'>Line unit hitpoints increased.</String>
		<String _locID='500126'>Guerrilla</String>
		<String _locID='500127'>Skirmisher-like units do more damage against buildings. Reduced effect on mounted skirmishers. Does not apply to naval infantry.</String>
		<String _locID='500128'>Bay Horses</String>
		<String _locID='500129'>Assault Cavalry units cost 5% less food.</String>
		<String _locID='500130'>Rifled Carbine</String>
		<String _locID='500131'>Ranged cavalry attack increased.</String>
		<String _locID='500132'>Poncho</String>
		<String _locID='500133'>Scout Cavalry hitpoints increased.</String>
		<String _locID='500134'>Tirador</String>
		<String _locID='500135'>Ranged cavalry range and line of sight increased.</String>
		<String _locID='500138'>Direct Fire</String>
		<String _locID='500139'>Volante and Inca Mortar range and line of sight increased.</String>
		<String _locID='500140'>Carriage</String>
		<String _locID='500141'>Artillery moves faster.</String>
		<String _locID='500142'>Local Production</String>
		<String _locID='500143'>Artillery trains faster.</String>
		<String _locID='500136'>Granadas Voladoras</String>
		<String _locID='500137'>Grenadiers throw grenades further.</String>
		<String _locID='500144'>Breech Loading</String>
		<String _locID='500145'>Advanced Breech Loading</String>
		<String _locID='500146'>Heavy ranged infantry deals more damage at range.</String>
		<String _locID='500147'>Dynamic Bullets</String>
		<String _locID='500148'>Advanced Dynamic Bullets</String>
		<String _locID='500149'>Riflemen deal more damage against assault units.</String>
		<String _locID='500150'>Guncotton</String>
		<String _locID='500151'>Advanced Guncotton</String>
		<String _locID='500152'>All ranged infantry units get more range and line of sight.</String>
		<String _locID='500153'>Close Quarters</String>
		<String _locID='500154'>Advanced Close Quarters</String>
		<String _locID='500155'>Ranged infantry hand attack increased.</String>
		<String _locID='500156'>Power Breeding</String>
		<String _locID='500157'>Advanced Power Breeding</String>
		<String _locID='500158'>Cavalry hitpoints increased.</String>
		<String _locID='500159'>Adapted Saddle</String>
		<String _locID='500160'>Advanced Adapted Saddle</String>
		<String _locID='500161'>Cavalry speed increased.</String>
		<String _locID='500162'>Cavalry Leaders</String>
		<String _locID='500163'>Advanced Cavalry Leaders</String>
		<String _locID='500164'>Hand cavalry attack increased.</String>
		<String _locID='500165'>Mass Charge</String>
		<String _locID='500166'>Advanced Mass Charge</String>
		<String _locID='500167'>Cavalry units deal more damage when on trample mode.</String>
		<String _locID='500168'>Rural Converts</String>
		<String _locID='500169'>Advanced Rural Converts</String>
		<String _locID='500170'>Artillery hitpoints increased.</String>
		<String _locID='500171'>Regimental Practice</String>
		<String _locID='500172'>Advanced Regimental Practice</String>
		<String _locID='500173'>Artillery gets a bigger bonus against infantry.</String>
		<String _locID='500174'>General Tacticians</String>
		<String _locID='500175'>Advanced General Tacticians</String>
		<String _locID='500176'>Artillery counters other artillery more effectively.</String>
		<String _locID='710666'>Poison Arrow Frogs</String>
		<String _locID='710667'>Archer ranged attack increased.</String>
		<String _locID='445369'>Each Longhouse spawns a Berry Bush.</String>
		<String _locID='445370'>Amazonian Abundance</String>
		<String _locID='445371'>Tamed Macaws</String>
		<String _locID='445372'>Enables the training of Macaws in your Enclosures.</String>
		<String _locID='445375'>Spawns Pet Jaguars depending on how long you've been playing.</String>
		<String _locID='445376'>Tamed Jaguar Army</String>
		<String _locID='444311'>Temple</String>
		<String _locID='444312'>Trains priests and trickles experience over time.</String>
		<String _locID='900534'>TEAM Algodón</String>
		<String _locID='900535'>Coin source.</String>
		<String _locID='900540'>Rebirth</String>
		<String _locID='900541'>A nation's not truly dead until the last man falls. Ships a Covered Wagon and 6 Koyguas.</String>
		<String _locID='445251'>TEAM Master Engineer</String>
		<String _locID='713540'>War of the Seven Reducciones</String>
		<String _locID='713541'>Native warrior attack and hitpoints increased.</String>
		<!-- <String _locID ='713542'>Cabildo</String>
		<String _locID ='713543'>The open air tribunal! Caudillos are cheaper.</String>
		<String _locID ='713544'>Encomendero</String>
		<String _locID ='713545'>Doubles the hitpoints of Caudillo.</String> -->
		<String _locID='713546'>Land Grant</String>
		<String _locID='713547'>Post office is 75% cheaper, Immigrants cost no coin and arrive much faster.</String>
		<String _locID='713548'>Mass Immigration</String>
		<String _locID='713549'>Immigrant military units occupy less population space.</String>
		<String _locID='713550'>Isolationism</String>
		<String _locID='713551'>Your Works produce resources faster, but Trading Posts become extremely expensive.</String>
		<!-- <String _locID ='713552'>Alphabetization</String>
		<String _locID ='713553'>Villagers train 50% faster.</String> -->
		<String _locID='713554'>Industria Nacional</String>
		<String _locID='713555'>Works are significantly cheaper.</String>
		<String _locID='713556'>Orfebre</String>
		<String _locID='713557'>Gold Works produce resources slightly faster.</String>
		<String _locID='713558'>Alta Cocina</String>
		<String _locID='713559'>Food Works produce resources slightly faster.</String>
		<String _locID='713560'>Carpintero</String>
		<String _locID='713561'>Wood Works produce resources slightly faster.</String>
		<String _locID='713562'>4 Infernales</String>
		<String _locID='713563'>6 Infernales</String>
		<String _locID='713564'>7 Infernales</String>
		<String _locID='713565'>9 Infernales</String>
		<String _locID='713566'>Rodeo</String>
		<String _locID='713567'>Skill gained on the traditional Rodeo grants your Lassadores increased line of sight, range and area damage.</String>
		<String _locID='713568'>Hogtie</String>
		<String _locID='713569'>The art of ensnaring cattle also improves you Lassador's skills in battle, especially against maneuver units.</String>
		<String _locID='713570'>Legión Patricia</String>
		<String _locID='713571'>Carbineer hitpoints increased and hand attack greatly increased.</String>
		<String _locID='713572'>Inspired Infernales</String>
		<String _locID='713573'>Inspired Infernal</String>
		<String _locID='713574'>Heroic Infernales</String>
		<String _locID='713575'>Heroic Infernale</String>
		<String _locID='713576'>Distinguished Infernales</String>
		<String _locID='713577'>Distinguished Infernale</String>
		<String _locID='713578'>Infernal attack and hitpoints increased.</String>
		<String _locID='713579'>Distinguished upgrade for Infernales.</String>
		<String _locID='713580'>Cavalry Hand Attack</String>
		<String _locID='713581'>Infernal, Escolta and Jinete attack increased.</String>
		<String _locID='713582'>Cavalry Hand Combat</String>
		<String _locID='713583'>Infernal, Escolta and Jinete hand attack and hitpoints increased.</String>
		<String _locID='713584'>Cavalry Hitpoints</String>
		<String _locID='713585'>Infernal, Escolta and Jinete hitpoints increased.</String>
		<String _locID='713586'>Ranged Cavalry Attack</String>
		<String _locID='713587'>Jinete and Granadero a Caballo attack increased.</String>
		<String _locID='713588'>Ranged Cavalry Combat</String>
		<String _locID='713589'>Jinete and Granadero a Caballo attack and hitpoints increased.</String>
		<String _locID='713590'>Ranged Cavalry Hitpoints</String>
		<String _locID='713591'>Jinete and Granadero a Caballo hitpoints increased.</String>
		<String _locID='713592'>Ranged Cavalry Attack Shipment has arrived.</String>
		<String _locID='713593'>Ranged Cavalry Combat Shipment has arrived.</String>
		<String _locID='713594'>Ranged Cavalry Hitpoints Shipment has arrived.</String>
		<String _locID='713595'>Barns fatten herdables faster and enables Cows.</String>
		<String _locID='713596'>AAA</String>
		<String _locID='713597'>AAA</String>
		<String _locID='713598'>Leather Cuirass</String>
		<String _locID='713599'>Escoltas and Choiqueros gain more armour.</String>
		<String _locID='713600'>Leather Cuirass Shipment has arrived.</String>
		<String _locID='713601'>Extractivism</String>
		<String _locID='713602'>AAA</String>
		<String _locID='713603'>AAA</String>
		<String _locID='713604'>AAA</String>
		<String _locID='713605'>AAA</String>
		<String _locID='713606'>AAA</String>
		<String _locID='713607'>Cunhadismo</String>
		<String _locID='713608'>Sertanistas improve nearby native warrior attack.</String>
		<String _locID='713609'>Passarola</String>
		<String _locID='713610'>Brazil sets the precedent with an early Hot Air Balloon for your colony.</String>
		<String _locID='713611'>Skirmisher Combat</String>
		<String _locID='713612'>Voluntario and Caçador Montado attack and hitpoints increased.</String>
		<String _locID='713613'>Skirmisher Attack</String>
		<String _locID='713614'>Voluntario and Caçador Montado attack increased.</String>
		<String _locID='713615'>Skirmisher Hitpoints</String>
		<String _locID='713616'>Voluntario and Caçador Montado hitpoints increased.</String>
		<String _locID='713617'>Skirmisher Attack Shipment has arrived.</String>
		<String _locID='713618'>Skirmisher Combat Shipment has arrived.</String>
		<String _locID='713619'>Skirmisher Hitpoints Shipment has arrived.</String>
		<String _locID='713620'>Old Empire Combat</String>
		<String _locID='713621'>Conscript and Pardo attack and hitpoints increased.</String>
		<String _locID='713622'>Old Empire Attack</String>
		<String _locID='713623'>Conscript and Pardo attack increased.</String>
		<String _locID='713624'>Old Empire Hitpoints</String>
		<String _locID='713625'>Conscript and Pardo hitpoints increased.</String>
		<String _locID='713628'>Old Empire Attack Shipment has arrived.</String>
		<String _locID='713629'>Old Empire Combat Shipment has arrived.</String>
		<String _locID='713630'>Old Empire Hitpoints Shipment has arrived.</String>
		<String _locID='713631'>Volunteering Fervor</String>
		<String _locID='713632'>Plantations, Mills and Engenhos will slowly spawn 3 Voluntarios over time, but Barracks will train them slower. Heroic and Distinguished upgrades for Voluntarios enabled.</String>
		<String _locID='713633'>Volantes</String>
		<String _locID='713634'>Dragoons and Caçadores Montados deal increased damage against villagers.</String>
		<String _locID='713635'>Railway of Petropolis</String>
		<String _locID='713636'>All Crates contain 25% more resources.</String>
		<String _locID='713637'>TEAM Caudillo Combat</String>
		<String _locID='713638'>Caudillo and Spy unit attack and hitpoints increased.</String>
		<String _locID='713639'>TEAM Caudillo Combat Shipment has arrived.</String>
		<String _locID='713640'>Rubber Boom</String>
		<String _locID='713641'>Villagers gather wood from Trees and coin from Plantations and Rubber Trees faster.</String>
		<String _locID='713642'>Rubber Boom Shipment has arrived.</String>
		<String _locID='713643'>Quito Polytechnic</String>
		<String _locID='713644'>One Observatory Annex with a considerably stronger Spyglass can be built at Town Centers.</String>
		<String _locID='713645'>Quito Polytechnic Shipment has arrived.</String>
		<String _locID='713646'>Supremacism</String>
		<String _locID='713647'>Improves your Libertador in combat and gives him a powerful cannon attack.</String>
		<String _locID='713648'>Supremacism Shipment has arrived.</String>
		<String _locID='713649'>10 Independentistas</String>
		<String _locID='713650'>5 Independentistas</String>
		<String _locID='713651'>TEAM 3 Independentistas</String>
		<String _locID='713652'>7 Independentistas</String>
		<String _locID='713653'>5 Independentistas</String>
		<String _locID='713654'>4 Independentistas</String>
		<String _locID='713655'>3 Independentistas</String>
		<String _locID='713656'>3 Llaneros</String>
		<String _locID='713657'>4 Llaneros</String>
		<String _locID='713658'>5 Llaneros</String>
		<String _locID='713659'>8 Llaneros</String>
		<String _locID='713660'>Gunpowder Infantry Combat</String>
		<String _locID='713661'>Gunpowder infantry attack and hitpoints increased.</String>
		<String _locID='713662'>Gunpowder Infantry Attack</String>
		<String _locID='713663'>Gunpowder infantry attack increased.</String>
		<String _locID='713664'>Gunpowder Infantry Hitpoints</String>
		<String _locID='713665'>Gunpowder infantry hitpoints increased.</String>
		<String _locID='713666'>Gunpowder Infantry Attack Shipment has arrived.</String>
		<String _locID='713667'>Gunpowder Infantry Combat Shipment has arrived.</String>
		<String _locID='713668'>Gunpowder Infantry Hitpoints Shipment has arrived.</String>
		<String _locID='713669'>Santanderismo</String>
		<String _locID='713670'>Unit upgrades are cheaper.</String>
		<String _locID='713671'>Santanderismo Shipment has arrived.</String>
		<String _locID='713672'>Pastoralism</String>
		<String _locID='713673'>Your Llaneros will spawn Pigs over time, but Pigs will take much more time to train from now on.</String>
		<String _locID='713674'>Carabobo</String>
		<String _locID='713675'>Hand cavalry units move faster and deal more trample damage.</String>
		<String _locID='713676'>TEAM Minutemen Combat</String>
		<String _locID='713677'>Minutemen, Guerrilla, Sentries, Irregular and Warrior units attack and hitpoints increased.</String>
		<String _locID='713678'>Guerrilla Warfare</String>
		<String _locID='713679'>Guerrilla and Minutemen units lose hitpoints slower.</String>
		<String _locID='713680'>Haversack</String>
		<String _locID='713681'>Paisanos trickle food faster, while vilagers able to hunt gather food from huntables faster.</String>
		<String _locID='713682'>Military Rations</String>
		<String _locID='713683'>Paisanos trickle food faster, while vilagers able to hunt gather food from huntables faster.</String>
		<String _locID='713684'>Self Sustenance</String>
		<String _locID='713685'>Paisanos trickle food faster, while vilagers able to hunt gather food from huntables faster.</String>
		<String _locID='713686'>24 Miquelet Allies</String>
		<String _locID='713687'>18 Miquelet Allies</String>
		<String _locID='713688'>11 Miquelet Allies</String>
		<String _locID='713689'>Gran Colombia</String>
		<String _locID='713690'>Makes the Gran Colombia support cards cheaper.</String>
		<String _locID='713691'>Neogranadino Support</String>
		<String _locID='713692'>The heart of Colombia sends their finest infantry to safeguard your nation's independence. Ships 20 Independentistas and improves them in combat.</String>
		<String _locID='713693'>Panamanian Support</String>
		<String _locID='713694'>Panama sends their finest officers to protect the canal. Ships 20 Canal Police and improves them in combat.</String>
		<String _locID='713695'>6 Cuerudo</String>
		<String _locID='713696'>Hire Jagunzo Band</String>
		<String _locID='713697'>Hire Blandengue Division</String>
		<String _locID='713698'>Hire Caribbean Mercenary Army</String>
		<String _locID='713699'>Ships a mixed force of Dominican Perros de Presa, Cuban Mambises and Mexican Cuerudos</String>
		<String _locID='713700'>Champion Pomberos</String>
		<String _locID='713701'>Pombero attack and hitpoints increased.</String>
		<String _locID='713702'>Champion Pombero</String>
		<String _locID='713703'>Legendary Pomberos</String>
		<String _locID='713704'>Legendary upgrade for Pomberos.</String>
		<String _locID='713705'>Legendary Pombero</String>
		<String _locID='713706'>Champion Bocafuegos</String>
		<String _locID='713707'>Bocafuego attack and hitpoints increased.</String>
		<String _locID='713708'>Champion Bocafuego</String>
		<String _locID='713709'>Legendary Bocafuegos</String>
		<String _locID='713710'>Legendary upgrade for Bocafuegos.</String>
		<String _locID='713711'>Legendary Bocafuego</String>
		<String _locID='713712'>Champion Thunder Guns</String>
		<String _locID='713713'>Thunder Gun attack and hitpoints increased.</String>
		<String _locID='713714'>Champion Thunder Gun</String>
		<String _locID='713715'>Legendary Thunder Guns</String>
		<String _locID='713716'>Legendary upgrade for Thunder Guns.</String>
		<String _locID='713717'>Legendary Thunder Gun</String>
		<String _locID='713718'>Rancho Nacional</String>
		<String _locID='713719'>Presidial and Presidio attack and hitpoints increased.</String>
		<String _locID='713720'>Rancho Nacional Shipment has arrived.</String>
		<String _locID='713721'>Sombrero</String>
		<String _locID='713722'>Increases Bounty Hunter regeneration rate and also Insurgentes regenerate slowly now.</String>
		<String _locID='713723'>Sombrero Shipment has arrived.</String>
		<String _locID='713724'>5 Insurgentes</String>
		<String _locID='713725'>6 Insurgentes</String>
		<String _locID='713726'>7 Insurgentes</String>
		<String _locID='713727'>10 Insurgentes</String>
		<String _locID='713728'>11 Insurgentes</String>
		<String _locID='713729'>TEAM 6 Insurgentes</String>
		<String _locID='713730'>7 Soldaderas</String>
		<String _locID='713731'>8 Soldaderas</String>
		<String _locID='713732'>12 Soldaderas</String>
		<String _locID='713733'>Chinaco Attack</String>
		<String _locID='713734'>Lancero and Jinete attack increased.</String>
		<String _locID='713735'>Chinaco Hitpoints</String>
		<String _locID='713736'>Lancer and Jinete hitpoints increased.</String>
		<String _locID='713737'>Chinaco Combat</String>
		<String _locID='713738'>Lancer and Jinete attack and hitpoints increased.</String>
		<String _locID='713739'>Chinaco Attack Shipment has arrived.</String>
		<String _locID='713740'>Chinaco Combat Shipment has arrived.</String>
		<String _locID='713741'>Chinaco Hitpoints Shipment has arrived.</String>
		<String _locID='713742'>Centauro del Norte</String>
		<String _locID='713743'>Lancero attack increased.</String>
		<String _locID='713744'>Centauro del Norte Shipment has arrived.</String>
		<String _locID='713745'>Saint-Chamond Mondragon</String>
		<String _locID='713746'>1 modern Field Gun.</String>
		<String _locID='713747'>Saint-Chamond Mondragon Shipment has arrived.</String>
		<String _locID='713748'>Charreria</String>
		<String _locID='713749'>Lancers do more damage against scout units.</String>
		<String _locID='713750'>Charreria Shipment has arrived.</String>
		<String _locID='713751'>Battle of Puebla</String>
		<String _locID='713752'>Machetero's total cost exchanged for an amount of food.</String>
		<String _locID='713753'>Charreria Shipment has arrived.</String>
		<String _locID='713754'>Mariachi</String>
		<String _locID='713755'>Houses produce a small trickle of experience points.</String>
		<String _locID='713756'>Mariachi Shipment has arrived.</String>
		<String _locID='713757'>Guadalupana</String>
		<String _locID='713758'>1 Temple Wagon and increases your Temple build limit by 2.</String>
		<String _locID='713759'>Guadalupana Shipment has arrived.</String>
		<String _locID='713760'>Leyes de Reforma</String>
		<String _locID='713761'>All your temples spawn chests of 300 coin.</String>
		<String _locID='713762'>Leyes de Reforma Shipment has arrived.</String>
		<String _locID='713763'>Dia de los Muertos</String>
		<String _locID='713764'>In honor of the Dia de los Muertos, offerings of food in graves are trilped.</String>
		<String _locID='713765'>Dia de los Muertos Shipment has arrived.</String>
		<String _locID='713766'>Danza de los Voladores</String>
		<String _locID='713767'>Natives train faster and have better attack.</String>
		<String _locID='713768'>Danza de los Voladores Shipment has arrived.</String>
		<String _locID='713769'>Defense of Chapultepec</String>
		<String _locID='713770'>Presidios now have a cannon attack, more hitpoints, range and line of sight.</String>
		<String _locID='713771'>Defense of Chapultepec Shipment has arrived.</String>
		<String _locID='713772'>Bullfight</String>
		<String _locID='713773'>Ole! Villagers gather food from herdables faster and your cavalry have their hitpoints increased.</String>
		<String _locID='713774'>Ole! Bullfight Shipment has arrived.</String>
		<String _locID='713775'>Chili Cultivar</String>
		<String _locID='713776'>Cultives of specific and highly sought chili varieties increases the revenues from your Plantations.</String>
		<String _locID='713777'>Chili Cultivar Shipment has arrived.</String>
		<String _locID='713778'>Cacao Production</String>
		<String _locID='713779'>Production of Cacao on your Mills increase your food production.</String>
		<String _locID='713780'>Cacao Production Shipment has arrived.</String>
		<String _locID='713781'>Apache Support</String>
		<String _locID='713782'>Ships Apache Warriors and also upgrades them to elite.</String>
		<String _locID='713783'>Zapotec Support</String>
		<String _locID='713784'>Ships Zapotec warriors and also upgrades them to elite.</String>
		<String _locID='713785'>24 Apache Allies</String>
		<String _locID='713786'>24 Zapotec Allies</String>
		<String _locID='713787'>6 Pistoleros</String>
		<String _locID='713788'>8 Pistoleros</String>
		<String _locID='713789'>10 Pistoleros</String>
		<String _locID='713790'>12 Pistoleros</String>
		<String _locID='713791'>14 Pistoleros</String>
		<String _locID='713792'>3 ComancHeroes</String>
		<String _locID='713793'>5 ComancHeroes</String>
		<String _locID='713794'>Outlaw Combat</String>
		<String _locID='713795'>Pistolero and Comanchero attack increased.</String>
		<String _locID='713796'>Burdel</String>
		<String _locID='713797'>Upgrades Pulquerias to Burdeles, who have Cuerudos, and outlaw-type units cost less pop.</String>
		<String _locID='713798'>Burdel Shipment has arrived.</String>
		<String _locID='713799'>6 Victory Gunner</String>
		<String _locID='713800'>10 Victory Gunner</String>
		<String _locID='713801'>16 Victory Gunner</String>
		<String _locID='713802'>12 Dangpa Spearmen</String>
		<String _locID='713803'>8 Dangpa Spearmen</String>
		<String _locID='713804'>20 Dangpa Spearmen</String>
		<String _locID='713805'>6 Myong Goong</String>
		<String _locID='713806'>12 Myong Goong</String>
		<String _locID='713807'>10 Myong Goong</String>
		<String _locID='713808'>14 Myong Goong</String>
		<String _locID='713809'>7 Fire Lancers</String>
		<String _locID='713810'>5 Fire Lancers</String>
		<String _locID='713811'>10 Fire Lancers</String>
		<String _locID='713812'>8 Fire Lancers</String>
		<String _locID='713813'>3 Choson Cavalry</String>
		<String _locID='713814'>8 Choson Cavalry</String>
		<String _locID='713815'>5 Choson Cavalry</String>
		<String _locID='713816'>6 Choson Cavalry</String>
		<String _locID='713817'>4 War Wagons</String>
		<String _locID='713818'>6 War Wagons</String>
		<String _locID='713819'>2 Hwacha</String>
		<String _locID='713820'>3 Hwacha</String>
		<String _locID='713821'>5 Hwacha</String>
		<String _locID='713822'>2 Chongtongs</String>
		<String _locID='713823'>3 Chongtongs</String>
		<String _locID='713824'>4 Chongtongs</String>
		<String _locID='713825'>Military Training Agency</String>
		<String _locID='713826'>All your military shipments provide more units.</String>
		<String _locID='713827'>Hand Cannon damage</String>
		<String _locID='713828'>Myong Goong and Victory Gunner attack increased.</String>
		<String _locID='713829'>Hand Cannon Hitpoints</String>
		<String _locID='713830'>Myong Goong and Victory Gunner hitpoints increased.</String>
		<String _locID='713831'>Hand Cannon Combat</String>
		<String _locID='713832'>Myong Goong and Victory Gunner attack and hitpoints increased.</String>
		<String _locID='713833'>Hand Cannon Attack Shipment has arrived.</String>
		<String _locID='713834'>Hand Cannon Combat Shipment has arrived.</String>
		<String _locID='713835'>Hand Cannon Hitpoints Shipment has arrived.</String>
		<String _locID='713836'>Reinforced Armor</String>
		<String _locID='713837'>Korean War Wagons are even stronger, but move much slowlier.</String>
		<String _locID='713838'>Tempered Steel</String>
		<String _locID='713839'>Stronger swords give Korean cavalry a greater bonus against artillery at hand attack.</String>
		<String _locID='713840'>Flaming Barrage</String>
		<String _locID='713841'>Hwacha are much more devastating against infantry.</String>
		<String _locID='713842'>5 Myong Goong</String>
		<String _locID='713843'>Hermit Kingdom</String>
		<String _locID='713844'>Closing frontiers makes export useless. Exchanges all your Export for a greater amount of food.</String>
		<String _locID='713845'>Hermit Kingdom Shipment has arrived.</String>
		<String _locID='713846'>Gwageo</String>
		<String _locID='713847'>All units train 10% faster.</String>
		<String _locID='713848'>Gwageo Shipment has arrived.</String>
		<String _locID='713849'>3 Snow Leopard</String>
		<String _locID='713850'>10 Snow Leopard</String>
		<String _locID='713851'>7 Goats</String>
		<String _locID='7138511'>7 Goats + 1 Nomad</String>
		<String _locID='713852'>15 Goats</String>
		<String _locID='7138521'>15 Goats + 1 Nomad</String>
		<String _locID='713853'>State Immortals</String>
		<String _locID='713854'>Hwarang Monk attack and hitpoints increased, and they become cheaper to train.</String>
		<String _locID='713855'>State Immortals Shipment has arrived.</String>
		<String _locID='713856'>Gihae Eastern Expedition</String>
		<String _locID='713857'>Hwarang Monk gain a bonus against mercenaries, and now can poison fishing ships.</String>
		<String _locID='713858'>Gihae Eastern Expedition Shipment has arrived.</String>
		<String _locID='713859'>Atonement</String>
		<String _locID='713860'>You can now train Repetant Jinyi Wei mercenaries from the Monastery, and outlaw-type units cost less population.</String>
		<String _locID='713861'>Atonement Shipment has arrived.</String>
		<String _locID='713862'>Hire 9 Jinyi Wei</String>
		<String _locID='713863'>Turtle Ship Combat</String>
		<String _locID='713864'>Turtle Ship attack and hitpoints increased.</String>
		<String _locID='713865'>Atonement Shipment has arrived.</String>
		<String _locID='713866'>1 Hospital</String>
		<String _locID='713867'>Tracking</String>
		<String _locID='713868'>Hunting Bows</String>
		<String _locID='713869'>Copper Axe</String>
		<String _locID='713870'>Rainforest Logging</String>
		<String _locID='713871'>Slash and Burn Techniques</String>
		<String _locID='713872'>Fertile Ground</String>
		<String _locID='713873'>Villagers gather food from Cherry Orchards, berries and Fish faster.</String>
		<String _locID='713874'>Bountiful Harvest</String>
		<String _locID='713875'>Quinoa Harvest</String>
		<String _locID='713876'>Villagers gather food from Ocas faster.</String>
		<String _locID='713877'>Potato Harvest</String>
		<String _locID='713878'>Warrior Culture</String>
		<String _locID='713879'>Villager attack, hitpoints and speed increased.</String>
		<String _locID='713880'>Divination</String>
		<String _locID='713881'>Unit and building line of sight increased.</String>
		<String _locID='713882'>Anthropophagic Ritual</String>
		<String _locID='713883'>The strength of our enemy has been consumed! Grants 2,000 Experience.</String>
		<String _locID='713884'>2 Hunters</String>
		<String _locID='713885'>4 Hunters</String>
		<String _locID='713886'>6 Hunters</String>
		<String _locID='713887'>2 Gatherers</String>
		<String _locID='713888'>4 Gatherers</String>
		<String _locID='713889'>6 Gatherers</String>
		<String _locID='713890'>1 Hunter and 1 Gatherer</String>
		<String _locID='713891'>2 Hunters and 2 Gatherers</String>
		<String _locID='713892'>3 Hunters and 3 Gatherers</String>
		<String _locID='713893'>6 Pet Mico-Leão</String>
		<String _locID='713894'>9 Pet Mico-Leão</String>
		<String _locID='713895'>12 Pet Mico-Leão</String>
		<String _locID='713896'>TEAM 2 Pet Macaws</String>
		<String _locID='713897'>15 Uybassy Archers</String>
		<String _locID='713898'>11 Uybassy Archers</String>
		<String _locID='713899'>27 Uybassy Archers</String>
		<String _locID='713900'>16 Uybassy Archers</String>
		<String _locID='713901'>12 Uybassy Archers</String>
		<String _locID='713902'>7 Ybira-Jaras</String>
		<String _locID='713903'>9 Ybira-Jaras</String>
		<String _locID='713904'>10 Ybira-Jaras</String>
		<String _locID='713905'>15 Ybira-Jaras</String>
		<String _locID='713906'>6 Maratekoaras</String>
		<String _locID='713907'>10 Maratekoaras</String>
		<String _locID='713908'>7 Maratekoaras</String>
		<String _locID='713909'>6 Blowgunners</String>
		<String _locID='713910'>11 Blowgunners</String>
		<String _locID='713911'>7 Blowgunners</String>
		<String _locID='713912'>5 Pomberos</String>
		<String _locID='713913'>3 Pomberos</String>
		<String _locID='713914'>2 Bocafuegos</String>
		<String _locID='713915'>3 Bocafuegos</String>
		<String _locID='713916'>5 Bocafuegos</String>
		<String _locID='713917'>3 Thunder Guns</String>
		<String _locID='713918'>4 Thunder Guns</String>
		<String _locID='444530'>Militia attack and hitpoints increased.</String>
		<String _locID='444531'>Private Militia</String>
		<String _locID='444532'>Private Militia</String>
		<String _locID='444533'>Specialist Militia</String>
		<String _locID='444534'>Specialist Militia</String>
		<String _locID='444535'>Corporal Militia</String>
		<String _locID='444536'>Corporal Militia</String>
		<String _locID='444537'>Sergeant Militia</String>
		<String _locID='444538'>Sergeant Militia</String>
		<String _locID='444539'>Lieutenant Militia</String>
		<String _locID='444540'>Lieutenant Militia</String>
		<String _locID='444541'>Colonial Militia</String>
		<String _locID='444542'>Colonial Militia</String>
		<String _locID='444543'>Officer Militia</String>
		<String _locID='444544'>Officer Militia</String>
		<String _locID='444545'>Royal Militia</String>
		<String _locID='444546'>Royal Militia</String>
		<String _locID='444550'>Spontooner attack and hitpoints increased.</String>
		<String _locID='444551'>Private Spontooners</String>
		<String _locID='444552'>Private Spontooner</String>
		<String _locID='444553'>Specialist Spontooners</String>
		<String _locID='444554'>Specialist Spontooner</String>
		<String _locID='444555'>Corporal Spontooners</String>
		<String _locID='444556'>Corporal Spontooner</String>
		<String _locID='444557'>Sergeant Spontooners</String>
		<String _locID='444558'>Sergeant Spontooner</String>
		<String _locID='444559'>Lieutenant Spontooners</String>
		<String _locID='444560'>Lieutenant Spontooner</String>
		<String _locID='444561'>Colonial Spontooners</String>
		<String _locID='444562'>Colonial Spontooner</String>
		<String _locID='444563'>Officer Spontooners</String>
		<String _locID='444564'>Officer Spontooner</String>
		<String _locID='444565'>Royal Spontooners</String>
		<String _locID='444566'>Royal Spontooner</String>
		<String _locID='444570'>Cavalry attack and hitpoints increased.</String>
		<String _locID='444571'>Private Cavalry</String>
		<String _locID='444572'>Private Cavalry</String>
		<String _locID='444573'>Specialist Cavalry</String>
		<String _locID='444574'>Specialist Cavalry</String>
		<String _locID='444575'>Corporal Cavalry</String>
		<String _locID='444576'>Corporal Cavalry</String>
		<String _locID='444577'>Sergeant Cavalry</String>
		<String _locID='444578'>Sergeant Cavalry</String>
		<String _locID='444579'>Lieutenant Cavalry</String>
		<String _locID='444580'>Lieutenant Cavalry</String>
		<String _locID='444581'>Colonial Cavalry</String>
		<String _locID='444582'>Colonial Cavalry</String>
		<String _locID='444583'>Officer Cavalry</String>
		<String _locID='444584'>Officer Cavalry</String>
		<String _locID='444585'>Royal Cavalry</String>
		<String _locID='444586'>Royal Cavalry</String>
		<String _locID='444590'>Rifleman attack and hitpoints increased.</String>
		<String _locID='444591'>Specialist Riflemen</String>
		<String _locID='444592'>Specialist Rifleman</String>
		<String _locID='444593'>Corporal Riflemen</String>
		<String _locID='444594'>Corporal Rifleman</String>
		<String _locID='444595'>Sergeant Riflemen</String>
		<String _locID='444596'>Sergeant Rifleman</String>
		<String _locID='444597'>Lieutenant Riflemen</String>
		<String _locID='444598'>Lieutenant Rifleman</String>
		<String _locID='444599'>Officer Riflemen</String>
		<String _locID='444600'>Officer Rifleman</String>
		<String _locID='444601'>Royal Riflemen</String>
		<String _locID='444602'>Royal Rifleman</String>
		<String _locID='444606'>Sapper attack and hitpoints increased.</String>
		<String _locID='444607'>Specialist Sappers</String>
		<String _locID='444608'>Specialist Sapper</String>
		<String _locID='444609'>Officer Sappers</String>
		<String _locID='444610'>Officer Sapper</String>
		<String _locID='444614'>Napoleon attack and hitpoints increased.</String>
		<String _locID='444615'>Specialist Napoleons</String>
		<String _locID='444616'>Specialist Napoleon</String>
		<String _locID='444617'>Corporal Napoleons</String>
		<String _locID='444618'>Corporal Napoleon</String>
		<String _locID='444619'>Sergeant Napoleons</String>
		<String _locID='444620'>Sergeant Napoleon</String>
		<String _locID='444621'>Lieutenant Napoleons</String>
		<String _locID='444622'>Lieutenant Napoleon</String>
		<String _locID='444623'>Officer Napoleons</String>
		<String _locID='444624'>Officer Napoleon</String>
		<String _locID='444625'>Royal Napoleons</String>
		<String _locID='444626'>Royal Napoleon</String>
		<String _locID='444630'>Blakely attack and hitpoints increased.</String>
		<String _locID='444631'>Specialist Blakelys</String>
		<String _locID='444632'>Specialist Blakely</String>
		<String _locID='444633'>Corporal Blakelys</String>
		<String _locID='444634'>Corporal Blakely</String>
		<String _locID='444635'>Sergeant Blakelys</String>
		<String _locID='444636'>Sergeant Blakely</String>
		<String _locID='444637'>Lieutenant Blakelys</String>
		<String _locID='444638'>Lieutenant Blakely</String>
		<String _locID='444639'>Officer Blakelys</String>
		<String _locID='444640'>Officer Blakely</String>
		<String _locID='444641'>Royal Blakelys</String>
		<String _locID='444642'>Royal Blakely</String>
		<String _locID='444646'>Whitworth attack and hitpoints increased.</String>
		<String _locID='444647'>Corporal Whitworths</String>
		<String _locID='444648'>Corporal Whitworth</String>
		<String _locID='444649'>Sergeant Whitworths</String>
		<String _locID='444650'>Sergeant Whitworth</String>
		<String _locID='444651'>Lieutenant Whitworths</String>
		<String _locID='444652'>Lieutenant Whitworth</String>
		<String _locID='444653'>Royal Whitworths</String>
		<String _locID='444654'>Royal Whitworth</String>
		<String _locID='444658'>Dictator attack and hitpoints increased.</String>
		<String _locID='444659'>Corporal Dictators</String>
		<String _locID='444660'>Corporal Dictator</String>
		<String _locID='444661'>Sergeant Dictators</String>
		<String _locID='444662'>Sergeant Dictator</String>
		<String _locID='444663'>Lieutenant Dictators</String>
		<String _locID='444664'>Lieutenant Dictator</String>
		<String _locID='444665'>Royal Dictators</String>
		<String _locID='444666'>Royal Dictator</String>
		<String _locID='444670'>Parrott attack and hitpoints increased.</String>
		<String _locID='444671'>Corporal Parrotts</String>
		<String _locID='444672'>Corporal Parrott</String>
		<String _locID='444673'>Sergeant Parrotts</String>
		<String _locID='444674'>Sergeant Parrott</String>
		<String _locID='444675'>Lieutenant Parrotts</String>
		<String _locID='444676'>Lieutenant Parrott</String>
		<String _locID='444677'>Royal Parrotts</String>
		<String _locID='444678'>Royal Parrott</String>
		<String _locID='444682'>Mousquetaire du Roi attack and hitpoints increased.</String>
		<String _locID='444683'>Colonial Mousquetaire du Roi</String>
		<String _locID='444684'>Colonial Mousquetaire du Roi</String>
		<String _locID='444685'>Officer Mousquetaire du Roi</String>
		<String _locID='444686'>Officer Mousquetaire du Roi</String>
		<String _locID='444687'>Royal Mousquetaire du Roi</String>
		<String _locID='444688'>Royal Mousquetaire du Roi</String>
		<String _locID='444692'>Foot Guard attack and hitpoints increased.</String>
		<String _locID='444693'>Colonial Foot Guards</String>
		<String _locID='444694'>Colonial Foot Guard</String>
		<String _locID='444695'>Officer Foot Guards</String>
		<String _locID='444696'>Officer Foot Guard</String>
		<String _locID='444697'>Royal Foot Guards</String>
		<String _locID='444698'>Royal Foot Guard</String>
		<String _locID='444702'>Leatherneck attack and hitpoints increased.</String>
		<String _locID='444703'>Private Leathernecks</String>
		<String _locID='444704'>Private Leatherneck</String>
		<String _locID='444705'>Specialist Leathernecks</String>
		<String _locID='444706'>Specialist Leatherneck</String>
		<String _locID='444707'>Corporal Leathernecks</String>
		<String _locID='444708'>Corporal Leatherneck</String>
		<String _locID='444709'>Sergeant Leathernecks</String>
		<String _locID='444710'>Sergeant Leatherneck</String>
		<String _locID='444711'>Lieutenant Leathernecks</String>
		<String _locID='444712'>Lieutenant Leatherneck</String>
		<String _locID='444716'>Louisiana Tiger attack and hitpoints increased.</String>
		<String _locID='444717'>Private Louisiana Tigers</String>
		<String _locID='444718'>Private Louisiana Tiger</String>
		<String _locID='444719'>Specialist Louisiana Tigers</String>
		<String _locID='444720'>Specialist Louisiana Tiger</String>
		<String _locID='444721'>Corporal Louisiana Tigers</String>
		<String _locID='444722'>Corporal Louisiana Tiger</String>
		<String _locID='444723'>Sergeant Louisiana Tigers</String>
		<String _locID='444724'>Sergeant Louisiana Tiger</String>
		<String _locID='444725'>Lieutenant Louisiana Tigers</String>
		<String _locID='444726'>Lieutenant Louisiana Tiger</String>
		<String _locID='444730'>Fencible attack and hitpoints increased.</String>
		<String _locID='444731'>Officer Fencibles</String>
		<String _locID='444732'>Officer Fencible</String>
		<String _locID='444733'>Royal Fencibles</String>
		<String _locID='444734'>Royal Fencible</String>
		<String _locID='444738'>Metis Rebel attack and hitpoints increased.</String>
		<String _locID='444739'>Officer Metis Rebels</String>
		<String _locID='444740'>Officer Metis Rebel</String>
		<String _locID='444741'>Royal Metis Rebels</String>
		<String _locID='444742'>Royal Metis Rebel</String>
		<String _locID='444746'>Texas Ranger attack and hitpoints increased.</String>
		<String _locID='444747'>Specialist Texas Rangers</String>
		<String _locID='444748'>Specialist Texas Ranger</String>
		<String _locID='444749'>Corporal Texas Rangers</String>
		<String _locID='444750'>Corporal Texas Ranger</String>
		<String _locID='444751'>Sergeant Texas Rangers</String>
		<String _locID='444752'>Sergeant Texas Ranger</String>
		<String _locID='444753'>Lieutenant Texas Rangers</String>
		<String _locID='444754'>Lieutenant Texas Ranger</String>
		<String _locID='444758'>Mounted Rifle attack and hitpoints increased.</String>
		<String _locID='444759'>Specialist Mounted Rifles</String>
		<String _locID='444760'>Specialist Mounted Rifle</String>
		<String _locID='444761'>Corporal Mounted Rifles</String>
		<String _locID='444762'>Corporal Mounted Rifle</String>
		<String _locID='444763'>Sergeant Mounted Rifles</String>
		<String _locID='444764'>Sergeant Mounted Rifle</String>
		<String _locID='444765'>Lieutenant Mounted Rifles</String>
		<String _locID='444766'>Lieutenant Mounted Rifle</String>
		<String _locID='444770'>Mountie attack and hitpoints increased.</String>
		<String _locID='444771'>Royal Mounties</String>
		<String _locID='444772'>Royal Mountie</String>
		<String _locID='444776'>Mississauga Horse attack and hitpoints increased.</String>
		<String _locID='444777'>Royal Mississauga Horses</String>
		<String _locID='444778'>Royal Mississauga Horse</String>
		<String _locID='444782'>Sharpshooter attack and hitpoints increased.</String>
		<String _locID='444783'>Corporal Sharpshooters</String>
		<String _locID='444784'>Corporal Sharpshooter</String>
		<String _locID='444785'>Sergeant Sharpshooters</String>
		<String _locID='444786'>Sergeant Sharpshooter</String>
		<String _locID='444787'>Lieutenant Sharpshooters</String>
		<String _locID='444788'>Lieutenant Sharpshooter</String>
		<String _locID='444792'>Gatling Gun attack and hitpoints increased.</String>
		<String _locID='444793'>Corporal Gatling Guns</String>
		<String _locID='444794'>Corporal Gatling Gun</String>
		<String _locID='444795'>Sergeant Gatling Guns</String>
		<String _locID='444796'>Sergeant Gatling Gun</String>
		<String _locID='444797'>Lieutenant Gatling Guns</String>
		<String _locID='444798'>Lieutenant Gatling Gun</String>
		<String _locID='444810'>Buffalo Soldier attack and hitpoints increased.</String>
		<String _locID='444811'>Sergeant Buffalo Soldiers</String>
		<String _locID='444812'>Sergeant Buffalo Soldier</String>
		<String _locID='444813'>Lieutenant Buffalo Soldiers</String>
		<String _locID='444814'>Lieutenant Buffalo Soldier</String>
		<String _locID='444818'>Cavalry Corps attack and hitpoints increased.</String>
		<String _locID='444819'>Sergeant Cavalry Corps</String>
		<String _locID='444820'>Sergeant Cavalry Corps</String>
		<String _locID='444821'>Lieutenant Cavalry Corps</String>
		<String _locID='444822'>Lieutenant Cavalry Corps</String>
		<String _locID='444831'>General Store</String>
		<String _locID='444832'>Choose a great company and start your business.</String>
		<String _locID='444903'>Levi Strauss and Co.</String>
		<String _locID='444904'>Clothing company known for its denim jeans. Benefits villagers and mining.</String>
		<String _locID='444905'>Textiles</String>
		<String _locID='444906'>Villagers cost 50% less food, and 25 more wood.\nAlso allows the Entepreneur to build an additional Levi Strauss and Co. Stand.</String>
		<String _locID='444907'>Denim Jacket</String>
		<String _locID='444908'>Villager hitpoints increased.\nAlso allows the Entepreneur to build an additional Levi Strauss and Co. Stand.</String>
		<String _locID='444909'>Fashionable Fades</String>
		<String _locID='444910'>Villagers move +1 faster.\nAlso allows the Entepreneur to build an additional Levi Strauss and Co. Stand.</String>
		<String _locID='444911'>Metallic Reinforcements</String>
		<String _locID='444912'>Villagers gather faster from Mines.\nAlso allows the Entepreneur to build an additional Levi Strauss and Co. Stand.</String>
		<String _locID='444913'>Sand Gun</String>
		<String _locID='444914'>Villager attack increased.\nAlso allows the Entepreneur to build an additional Levi Strauss and Co. Stand.</String>
		<String _locID='444915'>Zipper</String>
		<String _locID='444916'>Villagers train faster.\nAlso allows the Entepreneur to build an additional Levi Strauss and Co. Stand.</String>
		<String _locID='444917'>Coca-Cola</String>
		<String _locID='444918'>Manufacturer and marketer of non-alcoholic beverages. Benefits food gathering and buildings.</String>
		<String _locID='444919'>Glass Bottle</String>
		<String _locID='444920'>Villagers gather much faster from berries.\nAlso allows the Entepreneur to build an additional Coca-Cola Stand.</String>
		<String _locID='444921'>Neon Sign</String>
		<String _locID='444922'>Buildings get +4 line of sight.\nAlso allows the Entepreneur to build an additional Coca-Cola Stand.</String>
		<String _locID='444923'>Christmas Card</String>
		<String _locID='444924'>Houses provide +2 population space.\nAlso allows the Entepreneur to build an additional Coca-Cola Stand.</String>
		<String _locID='444925'>Automatic Production</String>
		<String _locID='444926'>Industries produces much more food.\nAlso allows the Entepreneur to build an additional Coca-Cola Stand.</String>
		<String _locID='444927'>Temperature Keeping</String>
		<String _locID='444928'>Sends crates of food depending on how long you've been playing this match, up to 30 minutes.\nAlso allows the Entepreneur to build an additional Coca-Cola Stand.</String>
		<String _locID='444929'>Bottle Cap</String>
		<String _locID='444930'>Villagers cost 25% less food.\nAlso allows the Entepreneur to build an additional Coca-Cola Stand.</String>
		<String _locID='444931'>General Electric</String>
		<String _locID='444932'>Manufacturer of electric components, machines and appliances. Benefits artillery and buildings.</String>
		<String _locID='444933'>Ammeter</String>
		<String _locID='444934'>Buildings are built faster.\nAlso allows the Entepreneur to build an additional General Electric Stand.</String>
		<String _locID='444935'>Portable Radio</String>
		<String _locID='444936'>For the rest of the game, a small trickle of Experience enriches you.\nAlso allows the Entepreneur to build an additional General Electric Stand.</String>
		<String _locID='444937'>Flipping Clock</String>
		<String _locID='444938'>Villagers train faster.\nAlso allows the Entepreneur to build an additional General Electric Stand.</String>
		<String _locID='444939'>Hardware</String>
		<String _locID='444940'>Artillery trains faster.\nAlso allows the Entepreneur to build an additional General Electric Stand.</String>
		<String _locID='444941'>Replaceable Parts</String>
		<String _locID='444942'>Artillery units now regenerates when idle.\nAlso allows the Entepreneur to build an additional General Electric Stand.</String>
		<String _locID='444943'>Mechanical Parts</String>
		<String _locID='444944'>Artillery units occupies -1 population.\nAlso allows the Entepreneur to build an additional General Electric Stand.</String>
		<String _locID='444945'>Ford Motors</String>
		<String _locID='444946'>Large-scale manufacturer of automobiles. Benefits cavalry.</String>
		<String _locID='444947'>Steering Wheel</String>
		<String _locID='444948'>Cavalry gain +1 speed.\nAlso allows the Entepreneur to build an additional Ford Motors Stand.</String>
		<String _locID='444949'>Tires</String>
		<String _locID='444950'>Artillery units gain +1 speed.\nAlso allows the Entepreneur to build an additional Ford Motors Stand.</String>
		<String _locID='444951'>Clutch</String>
		<String _locID='444952'>Doubles the coin price of artillery units, but they no longer cost wood.\nAlso allows the Entepreneur to build an additional Ford Motors Stand.</String>
		<String _locID='444953'>Motor</String>
		<String _locID='444954'>Artillery hitpoints increased.\nAlso allows the Entepreneur to build an additional Ford Motors Stand.</String>
		<String _locID='444955'>Fordism</String>
		<String _locID='444956'>Stables train cavalry units 15% faster.\nAlso allows the Entepreneur to build an additional Ford Motors Stand.</String>
		<String _locID='444957'>24-Hour Workday</String>
		<String _locID='444958'>All artillery units trained much faster.\nAlso allows the Entepreneur to build an additional Ford Motors Stand.</String>
		<String _locID='444959'>Texas Fuel Company</String>
		<String _locID='444960'>Major oil seller. Benefits cavalry mostly.</String>
		<String _locID='444961'>Oil Well</String>
		<String _locID='444962'>Villagers gather coin from Mines faster.\nAlso allows the Entepreneur to build an additional Texas Fuel Company Stand.</String>
		<String _locID='444963'>Gas Pump</String>
		<String _locID='444964'>Cavalry hitpoints increased.\nAlso allows the Entepreneur to build an additional Texas Fuel Company Stand.</String>
		<String _locID='444965'>Gasoline</String>
		<String _locID='444966'>Cavalry moves +1 faster.\nAlso allows the Entepreneur to build an additional Texas Fuel Company Stand.</String>
		<String _locID='444967'>Statistics</String>
		<String _locID='444968'>Villagers gather all resources 10% faster.\nAlso allows the Entepreneur to build an additional Texas Fuel Company Stand.</String>
		<String _locID='444969'>Pumpjack</String>
		<String _locID='444970'>Hand cavalry attack increased.\nAlso allows the Entepreneur to build an additional Texas Fuel Company Stand.</String>
		<String _locID='444971'>Holding Tanks</String>
		<String _locID='444972'>Cavalry units costs 25% less coin.\nAlso allows the Entepreneur to build an additional Texas Fuel Company Stand.</String>
		<String _locID='444973'>Colt's Patent Firearms</String>
		<String _locID='444974'>Produces and sells dozens of different firearms. Benefits gunpowder infantry and cavalry.</String>
		<String _locID='444975'>Bullseye</String>
		<String _locID='444976'>Gunpowder infantry gets +2 line of sight and range.\nAlso allows the Entepreneur to build an additional Colt's Patent Firearms Stand.</String>
		<String _locID='444977'>Revolver Hammer</String>
		<String _locID='444978'>Militia may instantly kill enemies with low hitpoints.\nAlso allows the Entepreneur to build an additional Colt's Patent Firearms Stand.</String>
		<String _locID='444979'>6-Bullet Cylinder</String>
		<String _locID='444980'>Gunpowder infantry costs 25% less coin.\nAlso allows the Entepreneur to build an additional Colt's Patent Firearms Stand.</String>
		<String _locID='444981'>Walker Colt</String>
		<String _locID='444982'>Gunpowder infantry ranged attack increased.\nAlso allows the Entepreneur to build an additional Colt's Patent Firearms Stand.</String>
		<String _locID='444983'>Colt .45</String>
		<String _locID='444984'>Manoeuvre cavalry attack increased.\nAlso allows the Entepreneur to build an additional Colt's Patent Firearms Stand.</String>
		<String _locID='444985'>Moving Targets</String>
		<String _locID='444986'>Manoeuvre cavalry gets +2 line of sight and range.\nAlso allows the Entepreneur to build an additional Colt's Patent Firearms Stand.</String>
		<String _locID='444987'>John Deere</String>
		<String _locID='444988'>Manufacturer of agricultural machinery and construction equipment. Benefits farming, plantation and woodcutting.</String>
		<String _locID='444989'>Steel Plow</String>
		<String _locID='444990'>Villagers gather from Mills much faster.\nAlso allows the Entepreneur to build an additional John Deere Stand.</String>
		<String _locID='444991'>Sprinkler</String>
		<String _locID='444992'>Mills produce a trickle of food.\nAlso allows the Entepreneur to build an additional John Deere Stand.</String>
		<String _locID='444993'>Acreage</String>
		<String _locID='444994'>Mills and Plantations hold twice as many Villagers.\nAlso allows the Entepreneur to build an additional John Deere Stand.</String>
		<String _locID='444995'>Tractor</String>
		<String _locID='444996'>Sends some Tractors depending on how long you've been playing this match, up to 30 minutes.\nAlso allows the Entepreneur to build an additional John Deere Stand.</String>
		<String _locID='444997'>Toothed Chain</String>
		<String _locID='444998'>Villagers gather wood from Trees much faster.\nAlso allows the Entepreneur to build an additional John Deere Stand.</String>
		<String _locID='444999'>Reaper</String>
		<String _locID='445000'>Villagers gather coin from Plantations much faster\nAlso allows the Entepreneur to build an additional John Deere Stand..</String>
		<String _locID='445001'>Tiffany and Co.</String>
		<String _locID='445002'>Jewelry and silverware company. Benefits Experience, mining and villagers.</String>
		<String _locID='445003'>Cufflinks</String>
		<String _locID='445004'>Villagers cost +10 coin, and get +100 hitpoints.\nAlso allows the Entepreneur to build an additional Tiffany and Co. Stand.</String>
		<String _locID='445005'>Pendant</String>
		<String _locID='445006'>Experience trickle comes 15% faster.\nAlso allows the Entepreneur to build an additional Tiffany and Co. Stand.</String>
		<String _locID='445007'>Bracelet</String>
		<String _locID='445008'>Priests cost +15 coin, and get +200 hitpoints.\nAlso allows the Entepreneur to build an additional Tiffany and Co. Stand.</String>
		<String _locID='445009'>Gemstones</String>
		<String _locID='445010'>Sends some crates of coin depending on how long you've been playing this match, up to 30 minutes.\nAlso allows the Entepreneur to build an additional Tiffany and Co. Stand.</String>
		<String _locID='445011'>Diamond Grade</String>
		<String _locID='445012'>Villagers gather coin from Mines much faster.\nAlso allows the Entepreneur to build an additional Tiffany and Co. Stand.</String>
		<String _locID='445013'>Diamond Mine</String>
		<String _locID='445014'>Spawns 1 gold Mine.\nAlso allows the Entepreneur to build an additional Tiffany and Co. Stand.</String>
		<String _locID='444839'>Training Reforms</String>
		<String _locID='444840'>James Wolfe's unique tech. All your Militia transform into Foot Guards.</String>
		<String _locID='444841'>Smallpox Blankets</String>
		<String _locID='444842'>Jeffery Amherst's unique tech. All infantry gets a bonus against Native warriors.</String>
		<String _locID='444843'>International Relationships</String>
		<String _locID='444844'>Lord Durham's unique tech. Market sells pricier, buys cheaper.</String>
		<String _locID='444845'>Québec Act</String>
		<String _locID='444846'>Guy Carleton's unique tech. Delivers a raw amount of experience.</String>
		<String _locID='444847'>Molson's Brewery</String>
		<String _locID='444848'>Lord Molson's unique tech. For the rest of the game, a medium trickle of food enriches you.</String>
		<String _locID='444849'>Great Western Railway</String>
		<String _locID='444850'>Sir Allan MacNab's unique tech. Trade route upgrades are 50% cheaper.</String>
		<String _locID='444851'>Great Coalition</String>
		<String _locID='444852'>Sir John MacDonald's unique tech. Your shipments arrive 70% faster.</String>
		<String _locID='444853'>Amphibious Attack</String>
		<String _locID='444854'>Charles Tupper's unique tech. Fishing Boats can now train Barracks units.</String>
		<String _locID='444855'>Last of the Mohicans</String>
		<String _locID='444856'>Louis Joseph of Montcalm's unique tech. Native units are 10% cheaper.</String>
		<String _locID='444857'>Fleuret</String>
		<String _locID='444858'>Pierre François de Rigaud's unique tech. Ranged infantry hand attack increased.</String>
		<String _locID='444859'>Bank of Montreal</String>
		<String _locID='444860'>Austin Cuvillier's unique tech. Spawns 1 Bank Wagon.</String>
		<String _locID='444861'>Women's Suffrage</String>
		<String _locID='444862'>Mademoiselle Lili's unique tech. Pioneers are 10% cheaper and train 10% faster.</String>
		<String _locID='444863'>Seigneurs</String>
		<String _locID='444864'>Jean-Antoine Panet's unique tech. Mills and Plantations are 20% cheaper.</String>
		<String _locID='444865'>Ramparts of Québec</String>
		<String _locID='444866'>Michel de Lotbinière's unique tech. Wall hitpoints are greatly increased.</String>
		<String _locID='444867'>Laurier Liberals</String>
		<String _locID='444868'>Wilfrid Laurier's unique tech. Fur Traders can call a cease-fire.</String>
		<String _locID='444869'>Ninety-Two Resolutions</String>
		<String _locID='444870'>Louis-Joseph Papineau's unique tech. All technologies are researched 70% faster.</String>
		<String _locID='444871'>Lightning Rod</String>
		<String _locID='444872'>Benjamin Franklin's unique tech. Buildings built 25% faster, and get 25% more hitpoints.</String>
		<String _locID='444873'>Continental Army</String>
		<String _locID='444874'>George Washington's unique tech. Leathernecks can now be trained at Town Centers and Docks.</String>
		<String _locID='444875'>Morse Code</String>
		<String _locID='444876'>Samuel Morse's unique tech. Shipments arrive 10% faster.</String>
		<String _locID='444877'>Colt Revolver</String>
		<String _locID='444878'>Samuel Colt's unique tech. Ranged infantry deals 20% more damage at range.</String>
		<String _locID='444879'>Red Cross</String>
		<String _locID='444880'>Clara Barton's unique tech. Sends one Hospital Wagon.</String>
		<String _locID='444881'>Steel Mills</String>
		<String _locID='444882'>Andrew Carnegie's unique tech. Artillery is 10% cheaper.</String>
		<String _locID='444883'>Bankruptcy</String>
		<String _locID='444884'>Ulysses Grant's unique tech. All units cost 25% less coin, but Villagers gather coin 50% slower.</String>
		<String _locID='444885'>Thirteenth Amendment</String>
		<String _locID='444886'>Abraham Lincoln's unique tech. All Slaves become Pioneers, Slaves are disabled and Pioneers gather all resources 20% faster.</String>
		<String _locID='444887'>Declaration of Independence</String>
		<String _locID='444888'>Thomas Jefferson's unique tech. Aging up is done 10% faster.</String>
		<String _locID='444889'>Federalist Papers</String>
		<String _locID='444890'>James Madison's unique tech. Politician technologies are cheaper.</String>
		<String _locID='444891'>Presbyterian Church</String>
		<String _locID='444892'>Benjamin Palmer's unique tech. Temple build limit increased by 1.</String>
		<String _locID='444893'>Cornerstone Speech</String>
		<String _locID='444894'>Alexander Stephens's unique tech. Grants you 1 Texas Ranger for every 3 minutes of game length, up to 30 minutes.</String>
		<String _locID='444895'>Foot Cavalry</String>
		<String _locID='444896'>Stonewall Jackson's unique tech. Infantry moves slighty faster.</String>
		<String _locID='444897'>Freemasonry</String>
		<String _locID='444898'>Albert Pike's unique tech. Increases the Temple's build limit.</String>
		<String _locID='444899'>Montgomery Convention</String>
		<String _locID='444900'>Jefferson Davis's unique tech. Grants every unit upgrade from Private to Lieutenant to all Confederate units.</String>
		<String _locID='444901'>Manifest Destiny</String>
		<String _locID='444902'>Robert E. Lee's unique tech. Ships one Covered Wagon, and Town Centers become stronger the further you build them from each other, and weaker the closest.</String>
		<String _locID='445024'>Unites all congressmen to vote multiple issues. Allows you to train French battalions.</String>
		<String _locID='445025'>New France Council</String>
		<String _locID='445026'>Unites all congressmen to vote multiple issues. Allows you to train British battalions.</String>
		<String _locID='445027'>New England Parliament</String>
		<String _locID='445082'>Unites all congressmen to vote multiple issues. Allows you to train Confederate battalions.</String>
		<String _locID='445083'>Confederate States of America</String>
		<String _locID='445084'>Unites all congressmen to vote multiple issues. Allows you to train Union battalions.</String>
		<String _locID='445085'>United States of America</String>
		<String _locID='445086'>2 Pioneers</String>
		<String _locID='445087'>4 Pioneers</String>
		<String _locID='445088'>3 Pioneers</String>
		<String _locID='445089'>5 Pioneers</String>
		<String _locID='445090'>2 Fur Traders</String>
		<String _locID='445091'>3 Fur Traders</String>
		<String _locID='445092'>1 Miner</String>
		<String _locID='445093'>3 Miners</String>
		<String _locID='445094'>4 Miners</String>
		<String _locID='445095'>5 Pioneers</String>
		<String _locID='445096'>15 Pioneers</String>
		<String _locID='445097'>1 Fur Trader + 1 Shepherd Dog</String>
		<String _locID='445098'>8 Wool Sheep</String>
		<String _locID='445099'>15 Wool Sheep</String>
		<String _locID='445100'>TEAM 1 Pioneers</String>
		<String _locID='445101'>TEAM 3 Pioneers</String>
		<String _locID='445102'>TEAM 2 Pioneers</String>
		<String _locID='445103'>TEAM 8 Wool Sheep</String>
		<String _locID='445104'>TEAM 15 Wool Sheep</String>
		<String _locID='445105'>1 Fur Trader</String>
		<String _locID='445106'>Treasure Hunting Bonus</String>
		<String _locID='445107'>Lewis and Clark Expedition</String>
		<String _locID='445108'>Fur Traders get more line of sight and hitpoints, deal more damage against Treasure Guardians and get more resources from Treasures.</String>
		<String _locID='445109'>American Dream</String>
		<String _locID='445110'>Economic upgrades are 20% cheaper, and Industries spawn 20% more resources.</String>
		<String _locID='445111'>California gold Rush</String>
		<String _locID='445112'>1 Gold Mine Prospector.</String>
		<String _locID='445113'>Lone Star</String>
		<String _locID='445114'>Enables cows and makes them fatten faster and more than normal.</String>
		<String _locID='445115'>TEAM Maple Syrup</String>
		<String _locID='445116'>For the rest of the game, a small tricke of food enriches your team.</String>
		<String _locID='445117'>TEAM Great Upheaval</String>
		<String _locID='445118'>Improves the amount of Town Centers, Presidios, Pas and Town Center Caravans you can build.</String>
		<String _locID='445119'>TEAM Dynamite Mining</String>
		<String _locID='445120'>Villagers gather 10% faster from Mines, and deal 200% more damage against buildings.</String>
		<String _locID='445121'>TEAM Best Friend Combat</String>
		<String _locID='445122'>Pets get much more hitpoints and deal much more damage.</String>
		<String _locID='445123'>TEAM Beaver Hat</String>
		<String _locID='445124'>Villagers and Heroes hitpoints increased.</String>
		<String _locID='445125'>TEAM Sasquatch Sighting</String>
		<String _locID='445126'>Ships 4 Pet Black Bears.</String>
		<String _locID='445127'>TEAM Timber Trade</String>
		<String _locID='445128'>All your stored wood is traded for a greater amount of coin.</String>
		<String _locID='445129'>TEAM Squash Plantations</String>
		<String _locID='445130'>Villagers gather food from Mills, Farms, and Rice Paddies and coin from Plantations and Rice Paddies faster.</String>
		<String _locID='445131'>Melting Pot</String>
		<String _locID='445132'>All units are 5% cheaper, and have 5% more attack and hitpoints.</String>
		<String _locID='445133'>TEAM Witch Trials</String>
		<String _locID='445134'>Villagers can kill enemy Priests instantly.</String>
		<String _locID='445135'>Trail of Tears</String>
		<String _locID='445136'>Native units get 25% less hitpoints, but Trading Posts now cost 50% less.</String>
		<String _locID='445137'>Louisiana Purchase</String>
		<String _locID='445138'>Taxes provide a small trickle of food, plus 3 Coureurs-du-bois.</String>
		<String _locID='445139'>Alaska Purchase</String>
		<String _locID='445140'>Taxes provide a small trickle of wood, plus an Inuit Qamutiik.</String>
		<String _locID='445141'>Bill of Rights</String>
		<String _locID='445142'>Pioneers can now debate at the Congress, producing Experience.</String>
		<String _locID='445143'>TEAM Geographers</String>
		<String _locID='445144'>All Mines in the map identified.</String>
		<String _locID='445145'>TEAM Society of Jesus</String>
		<String _locID='445146'>Temples trickle 100% more experience.</String>
		<String _locID='445147'>TEAM Act of Union</String>
		<String _locID='445148'>Villagers train 15% faster.</String>
		<String _locID='445149'>TEAM Dominion</String>
		<String _locID='445150'>Houses and Town Centers are cheaper.</String>
		<String _locID='445151'>TEAM Settler-Indian War</String>
		<String _locID='445152'>Native units deal 25% more damage and have 25% more hitpoints.</String>
		<String _locID='445153'>8 Spontooners</String>
		<String _locID='445154'>10 Spontooners</String>
		<String _locID='445155'>24 Spontooners</String>
		<String _locID='445156'>8 Militia</String>
		<String _locID='445157'>10 Militia</String>
		<String _locID='445158'>24 Militia</String>
		<String _locID='445159'>5 Riflemen</String>
		<String _locID='445160'>8 Riflemen</String>
		<String _locID='445161'>6 Riflemen</String>
		<String _locID='445162'>9 Riflemen</String>
		<String _locID='445163'>10 Riflemen</String>
		<String _locID='445164'>3 Light Cavalry</String>
		<String _locID='445165'>4 Light Cavalry</String>
		<String _locID='445166'>7 Light Cavalry</String>
		<String _locID='445167'>2 Napoleons</String>
		<String _locID='445168'>3 Napoleons</String>
		<String _locID='445169'>2 Blakelys</String>
		<String _locID='445170'>2 Dictators</String>
		<String _locID='445171'>3 Dictators</String>
		<String _locID='445172'>2 Parrotts</String>
		<String _locID='445173'>4 Whitworths</String>
		<String _locID='445174'>Statue Wagon</String>
		<String _locID='445175'>Wagon that becomes the American wonder, the Statue of Libery.</String>
		<String _locID='445176'>TEAM Blockade Runner</String>
		<String _locID='445177'>Warships move faster.</String>
		<String _locID='445178'>Asiatic Squadron</String>
		<String _locID='445179'>Ships 1 Ironclad and 2 Paddle Steamer.</String>
		<String _locID='445180'>Statue of Liberty</String>
		<String _locID='445181'>Ships one Statue of Liberty Wagon, directly from France.</String>
		<String _locID='445182'>TEAM Panama Canal</String>
		<String _locID='445183'>All Shipments come much faster.</String>
		<String _locID='445184'>Submarine</String>
		<String _locID='445185'>Steamboats can go stealthy.</String>
		<String _locID='445186'>TEAM Portuguese Colonizers</String>
		<String _locID='445187'>Ships an Aviso with 2 Officers.</String>
		<String _locID='445188'>TEAM Maritime Fur Trade</String>
		<String _locID='445189'>Villagers gather food from hunted animals faster and boats gather food and coin faster.</String>
		<String _locID='445190'>TEAM Royal Navy Combat</String>
		<String _locID='445191'>Warship attack and hitpoints increased.</String>
		<String _locID='445192'>1 Paddle Steamer</String>
		<String _locID='445193'>2 Paddle Steamers</String>
		<String _locID='445194'>3 Paddle Steamers</String>
		<String _locID='445195'>1 Ironclad</String>
		<String _locID='445196'>2 Ironclad</String>
		<String _locID='445197'>2 Frigates</String>
		<String _locID='445198'>6 Foot Guards/6 Troupes de la Marine</String>
		<String _locID='445199'>Ships 6 Foot Guards or 6 Troupes de la Marine, depending on the National Age party chosen.</String>
		<String _locID='445200'>9 Foot Guard/9 Guards de la Marine</String>
		<String _locID='445201'>Ships 9 Foot Guards or 9 Troupes de la Marine, depending on the National Age party chosen.</String>
		<String _locID='445202'>7 Fencible/ 7 Metis Rebels</String>
		<String _locID='445203'>Ships 7 Fencibles or 7 Metis Rebels, depending on the Capital Age party chosen.</String>
		<String _locID='445204'>12 Fencible/11 Metis Rebels</String>
		<String _locID='445205'>Ships 12 Fencibles or 11 Metis Rebels, depending on the Capital Age party chosen.</String>
		<String _locID='445206'>5 Mounted Police/6 Mississauga Horses</String>
		<String _locID='445207'>Ships 5 Mounted Police or 6 Mississauga Horses, depending on the Industrial Age party chosen.</String>
		<String _locID='445208'>6 Mounted Police/7 Mississauga Horses</String>
		<String _locID='445209'>Ships 6 Mounted Police or 7 Mississauga Horses, depending on the Industrial Age party chosen.</String>
		<String _locID='445210'>8 Black Voltigeurs</String>
		<String _locID='445211'>Ships 8 Voltigeurs de Québec or 8 Blackwatch, depending on the Imperial Age party chosen.</String>
		<String _locID='445212'>12 Black Voltigeurs</String>
		<String _locID='445213'>Ships 12 Voltigeurs de Québec or 12 Blackwatch, depending on the Imperial Age party chosen.</String>
		<String _locID='445214'>6 Continental Zouaves</String>
		<String _locID='445215'>Ships 6 Leathernecks or 5 Louisiana Tigers, depending on the National Age party chosen.</String>
		<String _locID='445216'>10 Continental Louisiana Tigers</String>
		<String _locID='445217'>Ships 8 Leathernecks or 8 Louisiana Tigers, depending on the National Age party chosen.</String>
		<String _locID='445218'>4 Mounted Rangers</String>
		<String _locID='445219'>Ships 6 Mounted Rifles or 5 Texas Rangers, depending on the Capital Age party chosen.</String>
		<String _locID='445220'>6 Mounted Rangers</String>
		<String _locID='445221'>Ships 9 Mounted Rifles or 8 Texas Rangers, depending on the Capital Age party chosen.</String>
		<String _locID='445222'>8 Supporters</String>
		<String _locID='445223'>Ships 8 Sharpshooters or 8 Nurses, depending on the Industrial Age party chosen.</String>
		<String _locID='445224'>12 Supporters</String>
		<String _locID='445225'>Ships 12 Sharpshooters or 12 Nurses, depending on the Industrial Age party chosen.</String>
		<String _locID='445230'>Boston Tea Party</String>
		<String _locID='445231'>Congress battalions are 25% cheaper.</String>
		<String _locID='445232'>Patriot Combat</String>
		<String _locID='445233'>Militia, Leatherneck and Louisiana Tiger attack and hitpoints increased.</String>
		<String _locID='445234'>TEAM Revolution Combat</String>
		<String _locID='445235'>Militia, Revolutionary Militia, Gatling Gun and Maxim Gun attack and hitpoints increased.</String>
		<String _locID='445236'>Bleeding Kansas</String>
		<String _locID='445237'>Mills and Plantations can now train Militia, Spontooners, Riflemen and Light Cavalry.</String>
		<String _locID='445238'>Hit-and-Run Tactics</String>
		<String _locID='445239'>Infantry moves slighty faster.</String>
		<String _locID='445240'>Repeating Rifles</String>
		<String _locID='445241'>Gunpowder infantry attack increased.</String>
		<String _locID='445242'>TEAM Red River Rebellion</String>
		<String _locID='445243'>All allies get a shipment of Metis Rebels.</String>
		<String _locID='445244'>TEAM Mounted Police Combat</String>
		<String _locID='445245'>Manoeuvre cavalry attack and hitpoints increased.</String>
		<String _locID='445246'>TEAM Frighten Manifesto</String>
		<String _locID='445247'>All units get a bonus against villagers.</String>
		<String _locID='445292'>Bolt-Action Rifle</String>
		<String _locID='445293'>Infantry attack greatly increased.</String>
		<String _locID='445294'>Gas Mask</String>
		<String _locID='445295'>Infantry hitpoints greatly increased.</String>
		<String _locID='445296'>Catterpillar Track</String>
		<String _locID='445297'>Artillery move faster.</String>
		<String _locID='445298'>Highly Explosive Shells</String>
		<String _locID='445299'>Cavalry and artillery attack greatly increased.</String>
		<String _locID='445300'>Automobile</String>
		<String _locID='445301'>Cavalry move faster.</String>
		<String _locID='445302'>Water Pressure Control</String>
		<String _locID='445303'>Ship hitpoints greatly increased.</String>
		<String _locID='445304'>Sonar</String>
		<String _locID='445305'>Identifies all Fish and Whales on map.</String>
		<String _locID='445306'>Barrage</String>
		<String _locID='445307'>Artillery bonus attack against infantry increased.</String>
		<String _locID='445308'>Advanced Hand Grenade</String>
		<String _locID='445309'>Grenadier-like units (Grenadier, Humbaraci, Granadero a Caballo, Foot Guard, Naffatun, Chakram) attack greatly improved.</String>
		<String _locID='445310'>Counter-Battery Fire</String>
		<String _locID='445311'>Artillery bonus attack against other artillery units increased.</String>
		<String _locID='445312'>Machine Gun</String>
		<String _locID='445313'>Infantry bonus attack against other infantry units increased.</String>
		<String _locID='445314'>Radio </String>
		<String _locID='445315'>Shipments arrive instantly.</String>
		<String _locID='445316'>Sound Ranging</String>
		<String _locID='445317'>Building hitpoints greatly increased.</String>
		<String _locID='445318'>Undermine</String>
		<String _locID='445319'>Infantry deal much more damage to buildings.</String>
		<String _locID='445320'>Total War</String>
		<String _locID='445321'>All units train almost instantly.</String>
		<String _locID='445322'>Aerobatics</String>
		<String _locID='445323'>Airplanes move faster and deal more damage.</String>
		<String _locID='445324'>Poison Arrow</String>
		<String _locID='445325'>Fires an arrow coated with frog poison that damages a large area.</String>
		<String _locID='771753'>Distinguished Celador</String>
		<String _locID='771754'>Imperial Hussars D'Elite</String>
		<String _locID='771755'>Imperial Empress's Dragoons</String>
		<String _locID='771756'>Castrametation</String>
		<String _locID='771757'>Ships a Star Fort Wagon to your colony, allowing you to construct a mighty Fort. Permits your Hero unit to build Star Forts</String>
		<String _locID='445360'>Inspired Caçadores Montados</String>
		<String _locID='445361'>Inspired Granaderos a Caballo</String>
		<String _locID='445362'>Inspired Blandengues</String>
		<String _locID='771800'>Hire Filibuster Mercenaries</String>
		<String _locID='771801'>Ships a number of Confederate Filibusters.</String>
		<String _locID='771802'>Hire Filibuster Company</String>
		<String _locID='771803'>Hire German Batalhãos do Diabo</String>
		<String _locID='771804'>Ships a number of German Batalhãos do Diabo.</String>
		<String _locID='771805'>Hire German Brummers</String>
		<String _locID='771806'>Ships a number of German Brummers.</String>
		<String _locID='771807'>Hire German Mercenary Army</String>
		<String _locID='771808'>Hires a number Second Generation Germans: Brummers, Batalhãos do Diabo and Krupp Steel Cannons.</String>
		<String _locID='771809'>Hire Shizoku Spearmen</String>
		<String _locID='771810'>Ships a number of Shizoku Spearmen.</String>
		<String _locID='771811'>Hire Japanese Mercenary Army</String>
		<String _locID='771812'>Hires a number of Second Generation Japanese: Shizoku Spearmen, Cavalry Medic and Blackbelts.</String>
		<!-- String _locID ='771813'>Nat Merc Sharktooth Bowman</String -->
		<String _locID='771814'>8 Seminole Allies</String>
		<String _locID='771815'>22 Seminole Allies</String>
		<String _locID='771816'>25 Seminole Allies</String>
		<String _locID='771817'>Recruit Scarlet Sails</String>
		<String _locID='771818'>Ships a Scarlet Sails with four Serduks to your colony.</String>
		<String _locID='771819'>Ships a Scarlet Sails with three Opryshoks to your colony.</String>
		<String _locID='771820'>Ships a Scarlet Sails with seven Opryshoks to your colony.</String>
		<String _locID='771821'>Ships a number of Second Generation Confederate Filibusters.</String>
		<String _locID='771822'>INF-N R-SK Merc Klamath Rifleman</String>
		<String _locID='771823'>8 Klamath Allies</String>
		<String _locID='771824'>22 Klamath Allies</String>
		<String _locID='771825'>25 Klamath Allies</String>
		<String _locID='771826'>Hire Arab Company</String>
		<String _locID='771827'>Hires a number of Second Generation Arab Maronite Riflemen.</String>
		<String _locID='771828'>Hire Ukrainian Company</String>
		<String _locID='771829'>Hires a number of Second Generation Ukrainian Opryshoks.</String>
		<String _locID='771830'>Hire Italian Redshirts</String>
		<String _locID='771831'>Ships a number of Italian Redshirts.</String>
		<String _locID='771832'>Hire Italian Tatterdemallioni</String>
		<String _locID='771833'>Ships a number of Italian Tatterdemallioni.</String>
		<String _locID='771834'>Hire Italian Mercenary Army</String>
		<String _locID='771835'>Hires a number of Second Generation Italians: Tatterdemallioni.</String>
		<String _locID='771852'>Hire Knight Swordsmen</String>
		<String _locID='771853'>Hire Knight Swordsmen</String>
		<String _locID='771854'>Hire Knight Swordsmen</String>
		<String _locID='771855'>Hire Capitães do Mato</String>
		<String _locID='771856'>Hire Capitães do Mato</String>
		<String _locID='771857'>TEAM Hire 8 Capitães do Mato</String>
		<String _locID='771861'>CAV-NM H-SC Apocaline Rider</String>
		<String _locID='771862'>NM Catechumen</String>
		<String _locID='771863'>6 Guaicuru Allies</String>
		<String _locID='771864'>14 Guaicuru Allies</String>
		<String _locID='771865'>18 Guaicuru Allies</String>
		<String _locID='771866'>9 Guarani Allies</String>
		<String _locID='771867'>22 Guarani Allies</String>
		<String _locID='771868'>TEAM 16 Guarani Allies</String>
		<String _locID='771869'>INF-NM R-SK Cangaceiro</String>
		<String _locID='771870'>Hire Cangaceiros</String>
		<String _locID='771871'>Hire Cangaceiros</String>
		<String _locID='771872'>Hire Cangaceiros</String>
		<String _locID='771873'>Mass Immigration Shipment has arrived.</String>
		<String _locID='771874'>Imperial Fédérés</String>
		<String _locID='771875'>7 Apache Allies</String>
		<String _locID='771876'>17 Apache Allies</String>
		<String _locID='771877'>24 Apache Allies</String>
		<String _locID='771878'>10 Navajo Allies</String>
		<String _locID='771879'>24 Navajo Allies</String>
		<String _locID='771880'>TEAM 16 Navajo Allies</String>
		<String _locID='771881'>Hire Conquistadores</String>
		<String _locID='771882'>Hire Conquistadores</String>
		<String _locID='771883'>Hire Conquistadores</String>
		<String _locID='771884'>Poilu Musketeers</String>
		<String _locID='771885'>French Line Infantry attack and hitpoints greatly increased.</String>
		<String _locID='771886'>Poilu Musketeer</String>
		<String _locID='771887'>Imperial Poilu Musketeer</String>
		<String _locID='771888'>Hussars D'Elite</String>
		<String _locID='771889'>French Hussar attack and hitpoints greatly increased.</String>
		<String _locID='771890'>Hussar D'Elite</String>
		<String _locID='771891'>Imperial Hussar D'Elite</String>
		<String _locID='771892'>Empress's Dragoons</String>
		<String _locID='771893'>French Dragoon attack and hitpoints greatly increased.</String>
		<String _locID='771894'>Empress's Dragoon</String>
		<String _locID='771895'>Imperial Empress's Dragoon</String>
		<String _locID='771896'>Fédéré Partisans</String>
		<String _locID='771897'>French Partisan attack and hitpoints greatly increased.</String>
		<String _locID='771898'>Fédéré Partisan</String>
		<String _locID='771899'>Imperial Fédéré</String>
		<String _locID='771900'>Voulgiers</String>
		<String _locID='771901'>French Halberdier attack and hitpoints greatly increased.</String>
		<String _locID='771902'>Voulgier Halberdier</String>
		<String _locID='771903'>Imperial Voulgier</String>
		<String _locID='771904'>Arbalist</String>
		<String _locID='771905'>French Crossbowman attack and hitpoints greatly increased.</String>
		<String _locID='771906'>Arbalist</String>
		<String _locID='771907'>Imperial Arbalist</String>
		<String _locID='771908'>Guard Crossbowmen</String>
		<String _locID='771909'>Crossbowman attack and hitpoints increased.</String>
		<String _locID='771910'>Imperial upgrade for Crossbowmen.</String>
		<!-- HOME CITY NAMES -->
		<String _locID='600008'>Brussels</String>
		<String _locID='600009'>Vienna</String>
		<String _locID='600010'>Valparaiso</String>
		<String _locID='600011'>Copenhagen</String>
		<String _locID='600012'>Hanseong</String>
		<String _locID='600013'>Bucharest</String>
		<String _locID='600014'>Belgrade</String>
		<String _locID='600015'>Perquenco</String>
		<String _locID='600016'>Aracoara</String>
		<String _locID='600017'>Cuzco</String>
		<String _locID='600018'>Bulawayo</String>
		<String _locID='600019'>Sofia</String>
		<String _locID='600020'>Athens</String>
		<String _locID='600021'>Cairo</String>
		<String _locID='600022'>Addis Ababa</String>
		<String _locID='600023'>Rome</String>
		<!-- Danes UNIT UPGRADES -->
		<String _locID='600030'>Veteran Snapphane</String>
		<String _locID='600031'>Veteran Snapphanes</String>
		<String _locID='600032'>Guard Snapphane</String>
		<String _locID='600033'>Guard Snapphanes</String>
		<String _locID='600034'>Imperial Snapphane</String>
		<String _locID='600035'>Imperial Snapphanes</String>
		<String _locID='600036'>Snapphane attack and hitpoints increased.</String>
		<String _locID='600037'>Ski Troopers</String>
		<String _locID='600038'>Ski Trooper</String>
		<String _locID='600039'>Imperial Ski Troopers</String>
		<String _locID='600040'>Imperial Ski Trooper</String>
		<String _locID='600041'>Danish Skirmisher attack and hitpoints greatly increased.</String>
		<String _locID='600042'>Imperial upgrade for Ski Troopers.</String>
		<String _locID='600045'>Livgardes</String>
		<String _locID='600046'>Livgarde</String>
		<String _locID='600047'>Imperial Livgardes</String>
		<String _locID='600048'>Imperial Livgarde</String>
		<String _locID='600049'>Danish Grenadier attack and hitpoints greatly increased.</String>
		<String _locID='600050'>Imperial upgrade for Livgarders.</String>
		<String _locID='600051'>Imperial upgrade for Snapphanes.</String>
		<!-- GREEK POLITICIANS -->
		<String _locID='600069'>Lord Byron</String>
		<String _locID='600070'>Age II upgrade. Grants 3 Peasants.\n&lt;color=0.2, 0.8, 0.8&gt;Boosts the Philhellenism card.&lt;/color&gt;\n&lt;font=Arial 96&gt;&lt;icon="(58)(WoL\ui\techs\homecity\greeks\hc_special_philhellenism)"&gt;&lt;/font&gt;</String>
		<String _locID='600071'>Philhellenism</String>
		<String _locID='600072'>Villager hitpoints greatly increased.\n&lt;color=0.2, 0.8, 0.8&gt;Boosted by Lord Byron (Hunting Lodge, Age I): Effect is doubled.&lt;/color&gt;\n&lt;font=Arial 96&gt;&lt;icon="(58)(War of the Triple Alliance\Icons\Delta\othericons\huntinglodge)"&gt;+&lt;icon="(58)(ui\ingame\icon_age_i)"&gt;&lt;/font&gt;</String>
		<String _locID='600073'>Theodoros Kolokotronis</String>
		<String _locID='600074'>Age II upgrade. Grants 3 Klephts.\n&lt;color=0.2, 0.8, 0.8&gt;Boosts the Archistrategos card.&lt;/color&gt;\n&lt;font=Arial 96&gt;&lt;icon="(58)(WoL\ui\techs\homecity\greeks\hc_special_archistrategos)"&gt;&lt;/font&gt;</String>
		<String _locID='600075'>Archistrategos</String>
		<String _locID='600076'>Chief attack and hitpoints increased.\n&lt;color=0.2, 0.8, 0.8&gt;Boosted by Theodoros Kolokotronis (Barracks, Age I): Effect is doubled.&lt;/color&gt;\n&lt;font=Arial 96&gt;&lt;icon="(58)(buildings\barracks\barracks_icon)"&gt;+&lt;icon="(58)(ui\ingame\icon_age_i)"&gt;&lt;/font&gt;</String>
		<String _locID='600077'>Alexander Ypsilantis</String>
		<String _locID='600078'>Age II upgrade. Grants 1 Marauder + Crates of 200 food.\n&lt;color=0.2, 0.8, 0.8&gt;Boosts the Society of Friends card.&lt;/color&gt;\n&lt;font=Arial 96&gt;&lt;icon="(58)(WoL\ui\techs\homecity\greeks\hc_special_society_of_friends)"&gt;&lt;/font&gt;</String>
		<String _locID='600079'>Society of Friends</String>
		<String _locID='600080'>Espionage techs are 25% cheaper.\n&lt;color=0.2, 0.8, 0.8&gt;Boosted by Alexander Ypsilantis (Stable, Age I): Effect is doubled.&lt;/color&gt;\n&lt;font=Arial 96&gt;&lt;icon="(58)(buildings\stables\stables_icon)"&gt;+&lt;icon="(58)(ui\ingame\icon_age_i)"&gt;&lt;/font&gt;</String>
		<String _locID='600081'>Richard Church</String>
		<String _locID='600082'>Age II upgrade. Grants Cords of 400 wood.\n&lt;color=0.2, 0.8, 0.8&gt;Boosts the Armatoloi card.&lt;/color&gt;\n&lt;font=Arial 96&gt;&lt;icon="(58)(WoL\ui\techs\homecity\greeks\hc_special_evzones)"&gt;&lt;/font&gt;</String>
		<String _locID='600083'>Armatoloi</String>
		<String _locID='600084'>Klephts move faster.\n&lt;color=0.2, 0.8, 0.8&gt;Boosted by Richard Church (Artillery Foundry, Age I): Effect is doubled.&lt;/color&gt;\n&lt;font=Arial 96&gt;&lt;icon="(58)(buildings\artillery_depot\artillery_depot_icon)"&gt;+&lt;icon="(58)(ui\ingame\icon_age_i)"&gt;&lt;/font&gt;</String>
		<String _locID='600085'>Ioannis Kapodistrias</String>
		<String _locID='600086'>Age II upgrade. Grants Crates of 500 food.\n&lt;color=0.2, 0.8, 0.8&gt;Boosts the Patrinia Olive card.&lt;/color&gt;\n&lt;font=Arial 96&gt;&lt;icon="(58)(WoL\ui\techs\homecity\greeks\hc_special_patrinia_olive)"&gt;&lt;/font&gt;</String>
		<String _locID='600087'>Patrinia Olive</String>
		<String _locID='600088'>Your Villagers gather coin faster from Plantations, Olive Plantations, Crops and Rice Paddies.\n&lt;color=0.2, 0.8, 0.8&gt;Boosted by Ioannis Kapodistrias (Market, Age I): Effect is doubled.&lt;/color&gt;\n&lt;font=Arial 96&gt;&lt;icon="(58)(buildings\market\market_icon)"&gt;+&lt;icon="(58)(ui\ingame\icon_age_i)"&gt;&lt;/font&gt;</String>
		<String _locID='600089'>Laskarina Bouboulina</String>
		<String _locID='600090'>Age II upgrade. Grants 2 Fishing Boats + 5 Fishing Boat limit.\n&lt;color=0.2, 0.8, 0.8&gt;Boosts the Greek Fire card.&lt;/color&gt;\n&lt;font=Arial 96&gt;&lt;icon="(58)(WoL\ui\techs\homecity\greeks\hc_special_greek_fire)"&gt;&lt;/font&gt;</String>
		<String _locID='600091'>Greek Fire</String>
		<String _locID='600092'>Pyrpoliko damage increased.\n&lt;color=0.2, 0.8, 0.8&gt;Boosted by Laskarina Bouboulina (Dock, Age I): Effect is doubled.&lt;/color&gt;\n&lt;font=Arial 96&gt;&lt;icon="(58)(buildings\dock\dock_icon)"&gt;+&lt;icon="(58)(ui\ingame\icon_age_i)"&gt;&lt;/font&gt;</String>
		<String _locID='600093'>Ioannis Kolettis</String>
		<String _locID='600094'>Age III upgrade. Age up is done faster.\n&lt;color=0.2, 0.8, 0.8&gt;Boosts the Megali Idea card.&lt;/color&gt;\n&lt;font=Arial 96&gt;&lt;icon="(58)(WoL\ui\techs\homecity\greeks\hc_special_megali_idea)"&gt;&lt;/font&gt;</String>
		<String _locID='600095'>Megali Idea</String>
		<String _locID='600096'>Every Olive Plantation spawns chests of 400 coin.\n&lt;color=0.2, 0.8, 0.8&gt;Boosted by Ioannis Kolettis (Hunting Lodge, Age II): Effect is 50% stronger.&lt;/color&gt;\n&lt;font=Arial 96&gt;&lt;icon="(58)(War of the Triple Alliance\Icons\Delta\othericons\huntinglodge)"&gt;+&lt;icon="(58)(ui\ingame\icon_age_ii)"&gt;&lt;/font&gt;</String>
		<String _locID='600097'>Yannis Makriyannis</String>
		<String _locID='600098'>Age III upgrade. Grants 6 Recruits.\n&lt;color=0.2, 0.8, 0.8&gt;Boosts the TEAM Socratic Method card.&lt;/color&gt;\n&lt;font=Arial 96&gt;&lt;icon="(58)(WoL\ui\techs\homecity\greeks\hc_special_team_socratic_method)"&gt;&lt;/font&gt;</String>
		<String _locID='600099'>TEAM Socratic Method</String>
		<String _locID='600100'>Improvements are researched faster.\n&lt;color=0.2, 0.8, 0.8&gt;Boosted by Yannis Makriyannis (Barracks, Age II): Effect is doubled.&lt;/color&gt;\n&lt;font=Arial 96&gt;&lt;icon="(58)(buildings\barracks\barracks_icon)"&gt;+&lt;icon="(58)(ui\ingame\icon_age_ii)"&gt;&lt;/font&gt;</String>
		<String _locID='600101'>King Otto I</String>
		<String _locID='600102'>Age III upgrade. Grants 2 Marauders + Dolman upgrade.\n&lt;color=0.2, 0.8, 0.8&gt;Boosts the Bavarocracy card.&lt;/color&gt;\n&lt;font=Arial 96&gt;&lt;icon="(58)(WoL\ui\techs\homecity\greeks\hc_special_bavarocracy)"&gt;&lt;/font&gt;</String>
		<String _locID='600103'>Bavarocracy</String>
		<String _locID='600104'>All your food is exchanged for a greater amount of coin.\n&lt;color=0.2, 0.8, 0.8&gt;Boosted by King Otto I (Stable, Age II): Also exchanges all your wood for a greater amount of coin.&lt;/color&gt;\n&lt;font=Arial 96&gt;&lt;icon="(58)(buildings\stables\stables_icon)"&gt;+&lt;icon="(58)(ui\ingame\icon_age_ii)"&gt;&lt;/font&gt;</String>
		<String _locID='600105'>Kitsos Tzavelas</String>
		<String _locID='600106'>Age III upgrade. Grants 2 Mule Artillery.\n&lt;color=0.2, 0.8, 0.8&gt;Boosts the Exodus of Missolonghi card.&lt;/color&gt;\n&lt;font=Arial 96&gt;&lt;icon="(58)(WoL\ui\techs\homecity\greeks\hc_special_exodus_of_missolonghi)"&gt;&lt;/font&gt;</String>
		<String _locID='600107'>Exodus of Missolonghi</String>
		<String _locID='600108'>Klephts deal more damage against Buildings.\n&lt;color=0.2, 0.8, 0.8&gt;Boosted by Kitsos Tzavelas (Artillery Foundry, Age II): Effect is 50% stronger.&lt;/color&gt;\n&lt;font=Arial 96&gt;&lt;icon="(58)(buildings\artillery_depot\artillery_depot_icon)"&gt;+&lt;icon="(58)(ui\ingame\icon_age_ii)"&gt;&lt;/font&gt;</String>
		<String _locID='600109'>Alexandros Mavrokordatos</String>
		<String _locID='600110'>Age III upgrade. Grants the first two Market improvements for Crops, wood and coin.\n&lt;color=0.2, 0.8, 0.8&gt;Boosts the TEAM Ecclesia card.&lt;/color&gt;\n&lt;font=Arial 96&gt;&lt;icon="(58)(WoL\ui\techs\homecity\greeks\hc_special_team_ecclesia)"&gt;&lt;/font&gt;</String>
		<String _locID='600111'>TEAM Ecclesia</String>
		<String _locID='600112'>Aging up is done faster.\n&lt;color=0.2, 0.8, 0.8&gt;Boosted by Alexandros Mavrokordatos (Market, Age II): Effect is doubled.&lt;/color&gt;\n&lt;font=Arial 96&gt;&lt;icon="(58)(buildings\market\market_icon)"&gt;+&lt;icon="(58)(ui\ingame\icon_age_ii)"&gt;&lt;/font&gt;</String>
		<String _locID='600113'>Constantine Kanaris</String>
		<String _locID='600114'>Age III upgrade. Grants 2 Pyrpolikon +5 Fishing boat limit.\n&lt;color=0.2, 0.8, 0.8&gt;Boosts the Battle of Navarino card.&lt;/color&gt;\n&lt;font=Arial 96&gt;&lt;icon="(58)(WoL\ui\techs\homecity\greeks\hc_special_battle_of_navarino)"&gt;&lt;/font&gt;</String>
		<String _locID='600115'>Battle of Navarino</String>
		<String _locID='600116'>Pyrpolikon move faster.\n&lt;color=0.2, 0.8, 0.8&gt;Boosted by Constantine Kanaris (Dock, Age II): Effect is doubled.&lt;/color&gt;\n&lt;font=Arial 96&gt;&lt;icon="(58)(buildings\dock\dock_icon)"&gt;+&lt;icon="(58)(ui\ingame\icon_age_ii)"&gt;&lt;/font&gt;</String>
		<String _locID='600117'>King George I</String>
		<String _locID='600118'>Age IV upgrade. Grants Crates of 500 food and Chests of 500 coin.\n&lt;color=0.2, 0.8, 0.8&gt;Boosts the Olympic Games card.&lt;/color&gt;\n&lt;font=Arial 96&gt;&lt;icon="(58)(WoL\ui\techs\homecity\greeks\hc_special_olympic_games)"&gt;&lt;/font&gt;</String>
		<String _locID='600119'>Olympic Games</String>
		<String _locID='600120'>Buildings are built faster and all units have more hitpoints.\n&lt;color=0.2, 0.8, 0.8&gt;Boosted by King George I (Hunting Lodge, Age III): Effect is doubled.&lt;/color&gt;\n&lt;font=Arial 96&gt;&lt;icon="(58)(War of the Triple Alliance\Icons\Delta\othericons\huntinglodge)"&gt;+&lt;icon="(58)(ui\ingame\icon_age_iii)"&gt;&lt;/font&gt;</String>
		<String _locID='600121'>Ricciotti Garibaldi</String>
		<String _locID='600122'>Age IV upgrade. Grants Mountain Guards upgrade.\n&lt;color=0.2, 0.8, 0.8&gt;Boosts the Garibaldi's Phalanx card.&lt;/color&gt;\n&lt;font=Arial 96&gt;&lt;icon="(58)(WoL\ui\techs\homecity\greeks\hc_special_garibaldi's_phalanx)"&gt;&lt;/font&gt;</String>
		<String _locID='600123'>Garibaldi's Phalanx</String>
		<String _locID='600124'>Ships 5 Redshirts.\n&lt;color=0.2, 0.8, 0.8&gt;Boosted by Riccioti Garibaldi (Barracks, Age III): Effect is doubled.&lt;/color&gt;\n&lt;font=Arial 96&gt;&lt;icon="(58)(buildings\barracks\barracks_icon)"&gt;+&lt;icon="(58)(ui\ingame\icon_age_iii)"&gt;&lt;/font&gt;</String>
		<String _locID='600125'>Pavlos Melas</String>
		<String _locID='600126'>Age IV upgrade. Grants 2 Marauders + 2 Spies.\n&lt;color=0.2, 0.8, 0.8&gt;Boosts the Macedonian Struggle card.&lt;/color&gt;\n&lt;font=Arial 96&gt;&lt;icon="(58)(WoL\ui\techs\homecity\greeks\hc_special_macedonian_struggle)"&gt;&lt;/font&gt;</String>
		<String _locID='600127'>Macedonian Struggle</String>
		<String _locID='600128'>Klephts can go stealthy.\n&lt;color=0.2, 0.8, 0.8&gt;Boosted by Pavlos Melas (Stable, Age III): Slightly boosts Klephts' speed.&lt;/color&gt;\n&lt;font=Arial 96&gt;&lt;icon="(58)(buildings\stables\stables_icon)"&gt;+&lt;icon="(58)(ui\ingame\icon_age_iii)"&gt;&lt;/font&gt;</String>
		<String _locID='600129'>Konstantinos Smolenskis</String>
		<String _locID='600130'>Age IV upgrade. Grants 4 Mule Artillery.\n&lt;color=0.2, 0.8, 0.8&gt;Boosts the TEAM Pythagorean Theorem card.&lt;/color&gt;\n&lt;font=Arial 96&gt;&lt;icon="(58)(WoL\ui\techs\homecity\greeks\hc_special_team_pythagorean_theorem)"&gt;&lt;/font&gt;</String>
		<String _locID='600131'>TEAM Pythagorean Theorem</String>
		<String _locID='600132'>Artillery range and line of sight increased.\n&lt;color=0.2, 0.8, 0.8&gt;Boosted by Konstantinos Smolenskis (Artillery Foundry, Age III): Effect is doubled.&lt;/color&gt;\n&lt;font=Arial 96&gt;&lt;icon="(58)(buildings\artillery_depot\artillery_depot_icon)"&gt;+&lt;icon="(58)(ui\ingame\icon_age_iii)"&gt;&lt;/font&gt;</String>
		<String _locID='600133'>Charilaos Trikoupis</String>
		<String _locID='600134'>Age IV upgrade. Grants Crates of 1,000 coin.\n&lt;color=0.2, 0.8, 0.8&gt;Boosts the Dedilomeni Principle card.&lt;/color&gt;\n&lt;font=Arial 96&gt;&lt;icon="(58)(WoL\ui\techs\homecity\greeks\hc_special_dedilomeni_principle)"&gt;&lt;/font&gt;</String>
		<String _locID='600135'>Dedilomeni Principle</String>
		<String _locID='600136'>For the rest of the game, each Town Center will provide a trickle of Experience.\n&lt;color=0.2, 0.8, 0.8&gt;Boosted by Charilaos Trikoupis (Market, Age III): Effect is 50% stronger.&lt;/color&gt;\n&lt;font=Arial 96&gt;&lt;icon="(58)(buildings\market\market_icon)"&gt;+&lt;icon="(58)(ui\ingame\icon_age_iii)"&gt;&lt;/font&gt;</String>
		<String _locID='600137'>Timoleon Vassos</String>
		<String _locID='600138'>Age IV upgrade. Grants 4 Pyrpolikon + 4 Recruits + 5 Fishing boat limit.\n&lt;color=0.2, 0.8, 0.8&gt;Boosts the Cretan Gendarmerie card.&lt;/color&gt;\n&lt;font=Arial 96&gt;&lt;icon="(58)(WoL\ui\techs\homecity\greeks\hc_special_cretan_gendarmerie)"&gt;&lt;/font&gt;</String>
		<String _locID='600139'>Cretan Gendarmerie</String>
		<String _locID='600140'>All your Scythemen transform into Recruits.\n&lt;color=0.2, 0.8, 0.8&gt;Boosted by Timoleon Vassos (Dock, Age III): All your Mule Artillery transform into Mountain Artilleries.&lt;/color&gt;\n&lt;font=Arial 96&gt;&lt;icon="(58)(buildings\dock\dock_icon)"&gt;+&lt;icon="(58)(ui\ingame\icon_age_iii)"&gt;&lt;/font&gt;</String>
		<String _locID='600141'>Nikolaos Zorbas</String>
		<String _locID='600142'>Age V upgrade. Grants Cords of 1,500 wood.\n&lt;color=0.2, 0.8, 0.8&gt;Boosts the Goudi Coup card.&lt;/color&gt;\n&lt;font=Arial 96&gt;&lt;icon="(58)(WoL\ui\techs\homecity\greeks\hc_special_goudi_coup)"&gt;&lt;/font&gt;</String>
		<String _locID='600143'>Goudi Coup</String>
		<String _locID='600144'>Each Barracks spawns 2 Klephts.\n&lt;color=0.2, 0.8, 0.8&gt;Boosted by Nikolaos Zorbas (Hunting Lodge, Age IV): Effect is 50% stronger.&lt;/color&gt;\n&lt;font=Arial 96&gt;&lt;icon="(58)(War of the Triple Alliance\Icons\Delta\othericons\huntinglodge)"&gt;+&lt;icon="(58)(ui\ingame\icon_age_iv)"&gt;&lt;/font&gt;</String>
		<String _locID='600145'>Nikolaos Plastiras</String>
		<String _locID='600146'>Age V upgrade. Grants 15 Klephts.\n&lt;color=0.2, 0.8, 0.8&gt;Boosts the Trial of the Six card.&lt;/color&gt;\n&lt;font=Arial 96&gt;&lt;icon="(58)(WoL\ui\techs\homecity\greeks\hc_special_trial_of_the_six)"&gt;&lt;/font&gt;</String>
		<String _locID='600147'>Trial of the Six</String>
		<String _locID='600148'>Mercenary cards are cheaper.\n&lt;color=0.2, 0.8, 0.8&gt;Boosted by Nikolaos Plastiras (Barracks, Age IV): Effect is doubled.&lt;/color&gt;\n&lt;font=Arial 96&gt;&lt;icon="(58)(buildings\barracks\barracks_icon)"&gt;+&lt;icon="(58)(ui\ingame\icon_age_iv)"&gt;&lt;/font&gt;</String>
		<String _locID='600149'>King Constantine I</String>
		<String _locID='600150'>Age V upgrade. Grants 5 Marauders + 5 Carabiniers.\n&lt;color=0.2, 0.8, 0.8&gt;Boosts the National Schism card.&lt;/color&gt;\n&lt;font=Arial 96&gt;&lt;icon="(58)(WoL\ui\techs\homecity\greeks\hc_special_national_schism)"&gt;&lt;/font&gt;</String>
		<String _locID='600151'>National Schism</String>
		<String _locID='600152'>Klepht and Scytheman attack and hitpoints increased.\n&lt;color=0.2, 0.8, 0.8&gt;Boosted by King Constantine I (Stable, Age IV): Effect is 50% stronger.&lt;/color&gt;\n&lt;font=Arial 96&gt;&lt;icon="(58)(buildings\stables\stables_icon)"&gt;+&lt;icon="(58)(ui\ingame\icon_age_iv)"&gt;&lt;/font&gt;</String>
		<String _locID='600153'>Panagiotis Danglis</String>
		<String _locID='600154'>Age V upgrade. Grants 2 Mountain Artilleries + 2 Mule Artillery.\n&lt;color=0.2, 0.8, 0.8&gt;Boosts the Schneider Danglis Gun card.&lt;/color&gt;\n&lt;font=Arial 96&gt;&lt;icon="(58)(WoL\ui\techs\homecity\greeks\hc_special_schneider_danglis_gun)"&gt;&lt;/font&gt;</String>
		<String _locID='600155'>Schneider Danglis Gun</String>
		<String _locID='600156'>Mountain Artillery attack and hitpoints increased.\n&lt;color=0.2, 0.8, 0.8&gt;Boosted by Panagiotis Danglis (Artillery Foundry, Age IV): Effect is 50% stronger.&lt;/color&gt;\n&lt;font=Arial 96&gt;&lt;icon="(58)(buildings\artillery_depot\artillery_depot_icon)"&gt;+&lt;icon="(58)(ui\ingame\icon_age_iv)"&gt;&lt;/font&gt;</String>
		<String _locID='600157'>Eleftherios Venizelos</String>
		<String _locID='600158'>Age V upgrade. Grants 5 Peasants + Crates of 2,000 food.\n&lt;color=0.2, 0.8, 0.8&gt;Boosts the Triumvirate card.&lt;/color&gt;\n&lt;font=Arial 96&gt;&lt;icon="(58)(WoL\ui\techs\homecity\greeks\hc_special_triunvirate)"&gt;&lt;/font&gt;</String>
		<String _locID='600159'>Triumvirate</String>
		<String _locID='600160'>Ships 2 additional Chiefs with increased build limit.\n&lt;color=0.2, 0.8, 0.8&gt;Boosted by Eleftherios Venizelos (Market, Age IV): Ships 1 additional Chief with increased build limit.&lt;/color&gt;\n&lt;font=Arial 96&gt;&lt;icon="(58)(buildings\market\market_icon)"&gt;+&lt;icon="(58)(ui\ingame\icon_age_iv)"&gt;&lt;/font&gt;</String>
		<String _locID='600161'>Pavlos Kountouriotis</String>
		<String _locID='600162'>Age V upgrade. Grants 1 River Monitor + Crates of 500 coin + 10 Fishing boat limit.\n&lt;color=0.2, 0.8, 0.8&gt;Boosts the Aegean Liberation card.&lt;/color&gt;\n&lt;font=Arial 96&gt;&lt;icon="(58)(WoL\ui\techs\homecity\greeks\hc_special_aegean_liberation)"&gt;&lt;/font&gt;</String>
		<String _locID='600163'>Aegean Liberation</String>
		<String _locID='600164'>Ships get much more line of sight.\n&lt;color=0.2, 0.8, 0.8&gt;Boosted by Pavlos Kountouriotis (Dock, Age IV): Effect is doubled.&lt;/color&gt;\n&lt;font=Arial 96&gt;&lt;icon="(58)(buildings\dock\dock_icon)"&gt;+&lt;icon="(58)(ui\ingame\icon_age_iv)"&gt;&lt;/font&gt;</String>
		<String _locID='600166'>Card Booster</String>
		<!-- MITRAILLEUSE UPGRADE TECHS -->
		<String _locID='600173'>Montigny Mitrailleuses</String>
		<String _locID='600174'>Montigny Mitrailleuse</String>
		<String _locID='600175'>Imperial Montignies</String>
		<String _locID='600176'>Imperial Montigny</String>
		<String _locID='600177'>Mitrailleuse attack and hitpoints increased.</String>
		<String _locID='600178'>Imperial upgrade for Mitrailleuses.</String>
		<!-- Danes TECHS -->
		<String _locID='600184'>Skis</String>
		<String _locID='600185'>Infantry speed increased by +1.</String>
		<String _locID='600186'>Alcoholic Beverage</String>
		<String _locID='600187'>Artillery moves 10% faster.</String>
		<String _locID='600188'>Ice Breaker</String>
		<String _locID='600189'>Ship speed increased by +1.</String>
		<String _locID='600190'>Fireplace</String>
		<String _locID='600191'>All buildings cost +10% wood, but get +25% hitpoints.</String>
		<String _locID='600192'>Feathered Horses</String>
		<String _locID='600193'>Cavalry get +15% hitpoints.</String>
		<String _locID='600194'>Winter Boots</String>
		<String _locID='600195'>Villagers get +50% hitpoints.</String>
		<!-- ITALIAN UNIT UPGRADES -->
		<String _locID='600283'>Imperial upgrade for Halberdiers.</String>
		<String _locID='600284'>Imperial upgrade for Grenadiers.</String>
		<String _locID='600285'>Veteran Bersaglieri</String>
		<String _locID='600286'>Veteran Bersagliere</String>
		<String _locID='600287'>Guard Bersaglieri</String>
		<String _locID='600288'>Guard Bersagliere</String>
		<String _locID='600289'>Imperial Bersaglieri</String>
		<String _locID='600290'>Imperial Bersagliere</String>
		<String _locID='600291'>Bersagliere attack and hitpoints increased.</String>
		<String _locID='600292'>Imperial upgrade for Bersaglieri.</String>
		<String _locID='600293'>Alpino attack and hitpoints increased.</String>
		<String _locID='600295'>Guard Alpini</String>
		<String _locID='600296'>Guard Alpino</String>
		<String _locID='600297'>Imperial Alpini</String>
		<String _locID='600298'>Imperial Alpino</String>
		<String _locID='600299'>Imperial upgrade for Alpini.</String>
		<String _locID='600300'>Papal Guard</String>
		<String _locID='600301'>Papal Guard Halberdier</String>
		<String _locID='600302'>Imperial Papal Guards</String>
		<String _locID='600303'>Imperial Papal Guard</String>
		<String _locID='600304'>Sardegna Bombardieri</String>
		<String _locID='600305'>Sardegna Bombardiere</String>
		<String _locID='600306'>Imperial Bombardieri</String>
		<String _locID='600307'>Imperial Bombardiere</String>
		<String _locID='600308'>Italian Grenadier attack and hitpoints greatly increased.</String>
		<String _locID='600309'>Italian Halberdier attack and hitpoints greatly increased.</String>
		<!-- GREEK CARDS -->
		<String _locID='600310'>6 Klephts</String>
		<String _locID='600311'>8 Klephts</String>
		<String _locID='600312'>9 Klephts</String>
		<String _locID='600313'>14 Klephts</String>
		<String _locID='600314'>16 Klephts</String>
		<String _locID='600316'>4 Recruits</String>
		<String _locID='600317'>8 Recruits</String>
		<String _locID='600318'>5 Recruits</String>
		<String _locID='600319'>9 Recruits</String>
		<String _locID='600320'>Hand Cavalry Combat</String>
		<String _locID='600321'>Marauder and Honor Guard attack and hitpoints increased.</String>
		<String _locID='600322'>Athenian Naval Combat</String>
		<String _locID='600323'>Pyrpoliko and Frigate attack and hitpoints increased.</String>
		<String _locID='600324'>1 Pyrpoliko</String>
		<String _locID='600325'>2 Pyrpolikon</String>
		<String _locID='600326'>3 Pyrpolikon</String>
		<String _locID='600329'>Settlers gather faster from Olive Plantations.</String>
		<String _locID='600330'>Crude Olive-Pomace Oil</String>
		<String _locID='600331'>Refined Olive-Pomace Oil</String>
		<String _locID='600332'>Olive-Pomace Oil</String>
		<String _locID='600333'>Pure Olive Oil</String>
		<String _locID='600334'>Virgin Olive Oil</String>
		<String _locID='600335'>Extra-Virgin Olive Oil</String>
		<!-- AUSTRALIAN POLITICIANS -->
		<String _locID='600342'>William Dampier\n» Colonial «</String>
		<String _locID='600343'>3 Convict Labourers\nUnit: Bushranger\nTech: Roebuck Expedition</String>
		<String _locID='600344'>James Cook\n» Colonial «</String>
		<String _locID='600345'>1 Schooner\nUnit: Bushranger\nTech: Marine Chronometer</String>
		<String _locID='600346'>King Wiremu\n» Indigenous «</String>
		<String _locID='600347'>5 Booomerangs\nUnit: Boomerang\nTech: Boomerang</String>
		<String _locID='600348'>King Merriman\n» Indigenous «</String>
		<String _locID='600349'>500 Experience\nUnit: Boomerang\nTech: Pai Marire</String>
		<String _locID='600350'>Arthur Phillip\n» Colonial «</String>
		<String _locID='600351'>Crates of 700 coin\nUnit: Rum Corpsman\nTech: Penal Colony</String>
		<String _locID='600352'>William Bligh\n» Colonial «</String>
		<String _locID='600353'>10 Sappers\nUnit: Rum Corpsman\nTech: Rum Rebellion</String>
		<String _locID='600354'>Tukukino\n» Indigenous «</String>
		<String _locID='600355'>6 Firestick\nUnit: Firestick\nTech: Ta Moko</String>
		<String _locID='600356'>Rewi Manga Maniapoto\n» Indigenous «</String>
		<String _locID='600357'>3 Frontier Wagons\nUnit: Firestick\nTech: Gunfighter Pa</String>
		<String _locID='600358'>Edward Gibbon Wakefield\n» Colonial «</String>
		<String _locID='600359'>2 Paddle Steamer\nUnit: Pom-Pom\nTech: New Zealand Company</String>
		<String _locID='600360'>George Grey\n» Colonial «</String>
		<String _locID='600361'>2 Pom-Poms\nUnit: Pom-Pom\nTech: Invasion of Waikato</String>
		<String _locID='600362'>Tawhiao\n» Indigenous «</String>
		<String _locID='600363'>10 Riflemen\nUnit: Aboriginal Tracker\nTech: Kingitanga</String>
		<String _locID='600364'>Fanny Cochrane Smith\n» Indigenous «</String>
		<String _locID='600365'>8 Convict Labourers\nUnit: Aboriginal Tracker\nTech: Wax Cylinder Recording</String>
		<String _locID='600366'>Henry Parkes\n» Colonial «</String>
		<String _locID='600367'>5 Spontooners, 5 Militia, 5 Riflemen\nUnit: Waler Horse\nTech: New Zealand Cross</String>
		<String _locID='600368'>Mary MacKillop\n» Colonial «</String>
		<String _locID='600369'>2,700 Experience\nUnit: Waler Horse\nTech: Josephites</String>
		<String _locID='600370'>William Barak\n» Indigenous «</String>
		<String _locID='600371'>8 Native Policemen\nUnit: Native Policeman\nTech: Possum-skin Cloaks</String>
		<String _locID='600372'>David Unaipon\n» Indigenous «</String>
		<String _locID='600373'>Artillery trains 40% faster\nUnit: Native Policeman\nTech: Perpetual Motion</String>
		<String _locID='600374'>Unites all congressmen to vote multiple issues. Allows you to train Aboriginal battalions.</String>
		<String _locID='600375'>Aboriginal Tribal Council</String>
		<String _locID='600376'>Unites all congressmen to vote multiple issues. Allows you to train Colonial battalions.</String>
		<String _locID='600377'>Colonial Parliament</String>
		<String _locID='771963'>5 Hens</String>
		<String _locID='771964'>10 Hens</String>
		<String _locID='771965'>15 Hens</String>
		<String _locID='771966'>20 Hens</String>
		<String _locID='771967'>2 Trangolafs</String>
		<String _locID='771968'>6 Trangolafs</String>
		<String _locID='771969'>10 Trangolafs</String>
		<String _locID='771970'>16 Trangolafs</String>
		<String _locID='771971'>Villager trickle increased by 15%.</String>
		<String _locID='771972'>Villager trickle increased by 30%.</String>
		<String _locID='771973'>Villager trickle increased by 45%.</String>
		<String _locID='771974'>Villager trickle increased by 60%.</String>
		<!-- MAPUCHE UNIT UPGRADES -->
		<String _locID='771977'>Elite Waikilaf</String>
		<String _locID='771978'>Waikilaf attack and hitpoints increased.</String>
		<String _locID='771979'>Champion Tralkatufe</String>
		<String _locID='771980'>Tralkatufe attack and hitpoints increased.</String>
		<String _locID='771981'>Champion Trangolaf</String>
		<String _locID='771982'>Trangolaf attack and hitpoints increased.</String>
		<String _locID='771983'>Elite Winitufe</String>
		<String _locID='771984'>Winitufe attack and hitpoints increased.</String>
		<String _locID='771985'>Champion Huampelen</String>
		<String _locID='771986'>Huampelen attack and hitpoints increased.</String>
		<String _locID='771987'>Champion Kaweltulinko</String>
		<String _locID='771988'>Kaweltulinko attack and hitpoints increased.</String>
		<String _locID='771991'>Champion Winitufe</String>
		<String _locID='771992'>Winitufe attack and hitpoints increased.</String>
		<String _locID='771993'>Champion Waikilaf</String>
		<String _locID='771994'>Waikilaf attack and hitpoints increased.</String>
		<String _locID='771995'>Bronze Cannon</String>
		<String _locID='771996'>Artillery Piece attack and hitpoints increased.</String>
		<String _locID='771997'>Legendary Bronze Cannon</String>
		<String _locID='771998'>Legendary upgrade for Bronze Cannons.</String>
		<String _locID='772001'>Legendary Winitufe</String>
		<String _locID='772002'>Legendary upgrade for Witnitufes.</String>
		<String _locID='772003'>Legendary Tralkatufe</String>
		<String _locID='772004'>Legendary upgrade for Tralkatufes.</String>
		<String _locID='772005'>Legendary Trangolaf</String>
		<String _locID='772006'>Legendary upgrade for Trangolaf.</String>
		<String _locID='772007'>Legendary Huampelen</String>
		<String _locID='772008'>Legendary upgrade for Huampelens.</String>
		<String _locID='772009'>Legendary Kaweltulinko</String>
		<String _locID='772010'>Legendary upgrade for Kaweltulinkos.</String>
		<String _locID='772011'>Legendary Waikilaf</String>
		<String _locID='772012'>Legendary upgrade for Waikilafs.</String>
		<String _locID='772013'>Elite Trangolaf</String>
		<String _locID='772014'>Trangolaf attack and hitpoints increased.</String>
		<String _locID='772015'>Elite Malöfe</String>
		<String _locID='772016'>Malöfe attack and hitpoints increased.</String>
		<String _locID='772017'>Champion Malöfe</String>
		<String _locID='772018'>Malöfe attack and hitpoints increased.</String>
		<String _locID='772019'>Legendary Malöfe</String>
		<String _locID='772020'>Legendary upgrade for puMalöfe.</String>
		<String _locID='772023'>Pruloncon</String>
		<String _locID='772024'>The Dance of Death increases your infantry siege attack by 30%.</String>
		<String _locID='772025'>Lefkawellun</String>
		<String _locID='772026'>Horse racing increases hitpoints and speed of cavalry by 20% and 5% respectively.</String>
		<String _locID='772027'>Lemucagui Tactics</String>
		<String _locID='772028'>Increases range and line of sight of artillery units.</String>
		<String _locID='772029'>Mapuche Scouting Party</String>
		<String _locID='772030'>Your tribe is in peril! Ships 3 Mawidanche.</String>
		<String _locID='772031'>Mapuche Raiding Party</String>
		<String _locID='772032'>Your tribe is in peril! Ships 8 Mawidanche.</String>
		<String _locID='772033'>Mapuche War Party</String>
		<String _locID='772034'>Your tribe is in peril! Ships 15 Mawidanche.</String>
		<!-- INCA CARDS, TECHS AND UNIT UPGRADES -->
		<String _locID='75006'>Auca Runa attack and hitpoints increased.</String>
		<String _locID='75007'>Champion Pishtaco</String>
		<String _locID='75008'>Pishtaco attack and hitpoints increased.</String>
		<String _locID='75009'>Champion Bolas Warrior</String>
		<String _locID='75010'>Bolas Warrior attack and hitpoints increased.</String>
		<String _locID='75011'>Champion Huaminca</String>
		<String _locID='75012'>Huaminca attack and hitpoints increased.</String>
		<String _locID='75013'>Champion Auca Runa</String>
		<String _locID='75014'>Auca Runa attack and hitpoints increased.</String>
		<String _locID='75015'>Champion Mortar</String>
		<String _locID='75016'>Inca Mortar attack and hitpoints increased.</String>
		<String _locID='75017'>Legendary Mortar</String>
		<String _locID='75018'>Legendary upgrade for Inca Mortars.</String>
		<String _locID='75019'>Legendary Pishtaco</String>
		<String _locID='75020'>Legendary upgrade for Pishtacos.</String>
		<String _locID='75021'>Legendary Bolas Warrior</String>
		<String _locID='75022'>Legendary upgrade for Bolas Warriors.</String>
		<String _locID='75023'>Legendary Huaminca</String>
		<String _locID='75024'>Legendary upgrade for Huamincas.</String>
		<String _locID='75025'>Legendary Auca Runa</String>
		<String _locID='75026'>Legendary upgrade for Auca Runas.</String>
		<String _locID='75027'>Elite Bolas Warrior</String>
		<String _locID='75028'>Bolas Warrior attack and hitpoints increased.</String>
		<String _locID='75029'>Elite Auca Runa</String>
		<String _locID='75030'>Tambo attack and hitpoints increased.</String>
		<String _locID='75031'>Mighty Tambo</String>
		<String _locID='75032'>Tambo attack and hitpoints increased.</String>
		<String _locID='75033'>Strong Tambo</String>
		<String _locID='75034'>Manco Horsemen</String>
		<String _locID='75035'>Uprising! Each Ushnu spawns 1 Manco Horseman.</String>
		<String _locID='75036'>Insurgency! Each Ushnu spawns 2 Manco Horsemen.</String>
		<String _locID='75037'>Rebellion! Each Ushnu spawns 3 Manco Horsemen.</String>
		<String _locID='75038'>Minka</String>
		<String _locID='75039'>Villagers autoproduce coin faster.</String>
		<String _locID='75040'>Ayni</String>
		<String _locID='75041'>Mita</String>
		<String _locID='75042'>Hunting Bolas</String>
		<String _locID='75043'>European Axes</String>
		<String _locID='75044'>Logging</String>
		<String _locID='75045'>Millenial Forestry</String>
		<String _locID='75046'>Mitma</String>
		<String _locID='75047'>Huacaypata</String>
		<String _locID='75048'>Sacsayhuaman</String>
		<String _locID='75049'>Kiswarkancha</String>
		<String _locID='75050'>Suntur Wasi</String>
		<String _locID='75051'>Inti Kancha</String>
		<String _locID='75052'>8 Bolas Warriors</String>
		<String _locID='75053'>12 Bolas Warriors</String>
		<String _locID='75054'>20 Bolas Warriors</String>
		<String _locID='75055'>10 Bolas Warriors</String>
		<String _locID='75056'>18 Bolas Warriors</String>
		<String _locID='75057'>5 Auca Runas</String>
		<String _locID='75058'>9 Auca Runas</String>
		<String _locID='75059'>15 Auca Runas</String>
		<String _locID='75060'>8 Auca Runas</String>
		<String _locID='75061'>6 Auca Runas</String>
		<String _locID='75062'>9 Auca Runas</String>
		<String _locID='75063'>5 Huamincas</String>
		<String _locID='75064'>13 Huamincas</String>
		<String _locID='75065'>8 Huamincas</String>
		<String _locID='75066'>7 Huamincas</String>
		<String _locID='75067'>12 Huamincas</String>
		<String _locID='75068'>8 Huamincas</String>
		<String _locID='75069'>2 Manco Horsemen</String>
		<String _locID='75070'>4 Manco Horsemen</String>
		<String _locID='75071'>3 Manco Horsemen</String>
		<String _locID='75072'>5 Manco Horsemen</String>
		<String _locID='75073'>9 Pishtacos</String>
		<String _locID='75074'>16 Pishtacos</String>
		<String _locID='75075'>10 Pishtacos</String>
		<String _locID='75076'>5 Inca Mortars</String>
		<String _locID='75077'>9 Inca Mortars</String>
		<String _locID='75078'>Ayllu</String>
		<String _locID='75079'>Farms now support 10 population.</String>
		<String _locID='75080'>Yanaconas</String>
		<String _locID='75081'>Ushnu can now train units in blocks of 10.</String>
		<String _locID='75082'>Pucara</String>
		<String _locID='710000'>Risanamento</String>
		<String _locID='710001'>All buildings are built faster and their hitpoints are increased.</String>
		<String _locID='710002'>Risanamento Shipment has arrived.</String>
		<String _locID='710003'>Mare Nostrum</String>
		<String _locID='710004'>Fishing Boats now trickle a small amount of food.</String>
		<String _locID='710005'>Mare Nostrum Shipment has arrived.</String>
		<String _locID='710006'>Cosa Nostra</String>
		<String _locID='710007'>Spy and Spy-related techs are much cheaper.</String>
		<String _locID='710008'>Cosa Nostra Shipment has arrived.</String>
		<String _locID='710009'>Italia Irredenta</String>
		<String _locID='710010'>All your Partisans transform into Alpini.</String>
		<String _locID='710011'>Italia Irredenta Shipment has arrived.</String>
		<String _locID='710012'>Roman Question</String>
		<String _locID='710013'>All Capitol improvements are 50% cheaper, but X cost for Religious improvements is doubled.</String>
		<String _locID='710014'>Roman Question Shipment has arrived.</String>
		<String _locID='710015'>Pasta</String>
		<String _locID='710016'>Units hitpoints slighty increased.</String>
		<String _locID='710017'>Pasta Shipment has arrived.</String>
		<String _locID='710018'>Toscana</String>
		<String _locID='710019'>Each Plantation spawns crates of 500 food.</String>
		<String _locID='710020'>Toscana Shipment has arrived.</String>
		<String _locID='710021'>Machiavellianism</String>
		<String _locID='710022'>Your Officer gains the ability to go stealthy and now it can Backstab.</String>
		<String _locID='710023'>Machiavellianism Shipment has arrived.</String>
		<String _locID='710024'>Opera</String>
		<String _locID='710025'>Priests now trickle a small amount of Experience.</String>
		<String _locID='710026'>Opera Shipment has arrived.</String>
		<String _locID='710027'>Ars Magna</String>
		<String _locID='710028'>Arsenal Improvements no longer cost coin.</String>
		<String _locID='710029'>Ars Magna Shipment has arrived.</String>
		<String _locID='710030'>TEAM Regatta</String>
		<String _locID='710031'>Ships move faster.</String>
		<String _locID='710032'>TEAM Regatta Shipment has arrived.</String>
		<String _locID='710033'>Renaissance</String>
		<String _locID='710034'>All improvements become slightly cheaper.</String>
		<String _locID='710035'>Renaissance Shipment has arrived.</String>
		<String _locID='710036'>TEAM Viticulture</String>
		<String _locID='710037'>Villagers gather much faster from Plantations and similar buildings.</String>
		<String _locID='710038'>TEAM Viticulture Shipment has arrived.</String>
		<String _locID='710039'>Romanitá</String>
		<String _locID='710040'>Merchants now trickle a small amount of X.</String>
		<String _locID='710041'>Romanitá Shipment has arrived.</String>
		<String _locID='710042'>Italia Turrita</String>
		<String _locID='710043'>The embodyment and protector of Italy gives 50% more attack and hitpoints to your Redoubts.</String>
		<String _locID='710044'>Italia Turrita Shipment has arrived.</String>
		<String _locID='710045'>Sartiglia</String>
		<String _locID='710046'>Cavalry speed increased.</String>
		<String _locID='710047'>Sartiglia Shipment has arrived.</String>
		<String _locID='710048'>Palio</String>
		<String _locID='710049'>Condottieri gain an attack bonus against other cavalry units.</String>
		<String _locID='710050'>Palio Shipment has arrived.</String>
		<String _locID='710051'>Sciumbasci</String>
		<String _locID='710052'>Improves your Italian Officer in combat, increases his attack and gives him a powerful canine companion.</String>
		<String _locID='710053'>Sciumbasci Shipment has arrived.</String>
		<String _locID='710054'>Pavise</String>
		<String _locID='710055'>Crossbowman hitpoints greatly increased.</String>
		<String _locID='710056'>Pavise Shipment has arrived.</String>
		<String _locID='710057'>Venetian Mask</String>
		<String _locID='710058'>Villagers can now go stealthy.</String>
		<String _locID='710059'>Venetian Mask Shipment has arrived.</String>
		<String _locID='710060'>Filioque</String>
		<String _locID='710061'>Your priests condemn much faster.</String>
		<String _locID='710062'>Filioque Shipment has arrived.</String>
		<String _locID='710063'>Vitruvian Man</String>
		<String _locID='710064'>Merchants train much faster.</String>
		<String _locID='710065'>Vitruvian Man Shipment has arrived.</String>
		<String _locID='710066'>Gondola</String>
		<String _locID='710067'>Fishing Boats now trickle Experience.</String>
		<String _locID='710068'>Gondola Shipment has arrived.</String>
		<String _locID='710069'>6 Alpini</String>
		<String _locID='710070'>7 Alpini</String>
		<String _locID='710071'>12 Alpini</String>
		<String _locID='710072'>8 Alpini</String>
		<String _locID='710073'>13 Alpini</String>
		<String _locID='710074'>14 Crossbowmen</String>
		<String _locID='710075'>Medieval Attack</String>
		<String _locID='710076'>Crossbowmen and Condottieri attack increased.</String>
		<String _locID='710077'>Medieval Attack Shipment has arrived.</String>
		<String _locID='710078'>Medieval Hitpoints</String>
		<String _locID='710079'>Crossbowmen and Condottieri hitpoints increased.</String>
		<String _locID='710080'>Medieval Hitpoints Shipment has arrived.</String>
		<String _locID='710081'>Medieval Combat</String>
		<String _locID='710082'>Crossbowmen and Condottieri attack and hitpoints increased.</String>
		<String _locID='710083'>Medieval Combat Shipment has arrived.</String>
		<String _locID='710084'>Gunpowder Infantry Attack</String>
		<String _locID='710085'>Alpini and Bersaglieri attack increased.</String>
		<String _locID='710086'>Gunpowder Infantry Attack Shipment has arrived.</String>
		<String _locID='710087'>Gunpowder Infantry Hitpoints</String>
		<String _locID='710088'>Alpini and Bersaglieri hitpoints increased.</String>
		<String _locID='710089'>Gunpowder Infantry Hitpoints Shipment has arrived.</String>
		<String _locID='710090'>Gunpowder Infantry Combat</String>
		<String _locID='710091'>Alpini and Bersaglieri attack and hitpoints increased.</String>
		<String _locID='710092'>Gunpowder Infantry Combat Shipment has arrived.</String>
		<String _locID='710093'>4 Bersaglieri</String>
		<String _locID='710094'>5 Bersaglieri</String>
		<String _locID='710095'>7 Bersaglieri</String>
		<String _locID='710096'>8 Bersaglieri</String>
		<String _locID='710097'>2 Condottieri</String>
		<String _locID='710098'>4 Condottieri</String>
		<String _locID='710099'>3 Condottieri</String>
		<String _locID='710100'>5 Condottieri</String>
		<String _locID='710101'>3 Elmeti</String>
		<String _locID='710102'>6 Elmeti</String>
		<String _locID='710103'>4 Elmeti</String>
		<String _locID='710104'>2 Merchants</String>
		<String _locID='710105'>4 Merchants</String>
		<String _locID='710106'>3 Merchants</String>
		<String _locID='710107'>5 Merchants</String>
		<String _locID='710108'>2 Architects</String>
		<String _locID='710109'>4 Architects</String>
		<String _locID='710110'>6 Architects</String>
		<String _locID='710111'>1 Covered Wagon</String>
		<String _locID='710131'>Heroic Cavalry</String>
		<String _locID='710132'>Frontier Cavalry attack and hitpoints increased.</String>
		<String _locID='710133'>Distinguished Colonial Gendarmes</String>
		<String _locID='710134'>Distinguished upgrade for Frontier Cavalrymen.</String>
		<String _locID='710135'>Inspired Cívicos</String>
		<String _locID='710137'>Inspired Cívico</String>
		<String _locID='710138'>Heroic Cívicos</String>
		<String _locID='710139'>Batallon Cívico attack and hitpoints increased.</String>
		<String _locID='710140'>Heroic Cívico</String>
		<String _locID='710141'>Distinguished Cívicos</String>
		<String _locID='710142'>Distinguished upgrade for Batallones Cívicos.</String>
		<String _locID='710143'>Distinguished Cívico</String>
		<String _locID='710144'>Request Roto deliveries at this Trading Post.</String>
		<String _locID='710145'>This Trading Post is delivering Rotos.</String>
		<String _locID='710146'>2 Rotos &lt;color=0.9, 0.0, 0.0&gt;+ 100 food&lt;/color&gt;</String>
		<String _locID='710147'>4 Rotos &lt;color=0.9, 0.0, 0.0&gt;+ 100 food&lt;/color&gt;</String>
		<String _locID='710148'>3 Rotos &lt;color=0.9, 0.0, 0.0&gt;+ 100 food&lt;/color&gt;</String>
		<String _locID='710153'>6 Batallones Cívicos &lt;color=0.8, 0.4, 0.1&gt;+ 100 wood&lt;/color&gt;</String>
		<String _locID='710154'>8 Batallones Cívicos &lt;color=0.8, 0.4, 0.1&gt;+ 100 wood&lt;/color&gt;</String>
		<String _locID='710155'>14 Batallones Cívicos &lt;color=0.8, 0.4, 0.1&gt;+ 100 wood&lt;/color&gt;</String>
		<String _locID='710156'>9 Batallones Cívicos &lt;color=0.8, 0.4, 0.1&gt;+ 100 wood&lt;/color&gt;</String>
		<String _locID='710157'>15 Batallones Cívicos &lt;color=0.8, 0.4, 0.1&gt;+ 100 wood&lt;/color&gt;</String>
		<String _locID='710158'>9 Frontier Cavalry &lt;color=0.8, 0.4, 0.1&gt;+ 100 wood&lt;/color&gt;</String>
		<String _locID='710159'>13 Frontier Cavalry &lt;color=0.8, 0.4, 0.1&gt;+ 100 wood&lt;/color&gt;</String>
		<String _locID='710160'>17 Frontier Cavalry &lt;color=0.8, 0.4, 0.1&gt;+ 100 wood&lt;/color&gt;</String>
		<String _locID='710161'>Celadores</String>
		<String _locID='710162'>Celador Carbineer</String>
		<String _locID='710163'>Distinguished Celadores</String>
		<String _locID='710164'>Distinguished upgrade for Carbineers.</String>
		<String _locID='710165'>Cuestion del Sacristan</String>
		<String _locID='710166'>Veteran Immigrants</String>
		<String _locID='710167'>Counter Cavalry Attack</String>
		<String _locID='710168'>Carbineer and Frontier Cavalry attack increased.</String>
		<String _locID='710169'>Counter Cavalry Attack Shipment has arrived.</String>
		<String _locID='710170'>Counter Cavalry Hitpoints</String>
		<String _locID='710171'>Carbineer and Frontier Cavalry hitpoints increased.</String>
		<String _locID='710172'>Counter Cavalry Hitpoints Shipment has arrived.</String>
		<String _locID='710173'>Counter Cavalry Combat</String>
		<String _locID='710174'>Carbineer and Frontier Cavalry attack and hitpoints increased.</String>
		<String _locID='710175'>Counter Cavalry Combat Shipment has arrived.</String>
		<String _locID='710178'>2 Conquistadors\nTime: 120s</String>
		<String _locID='710179'>Cords of 200 wood and 1 Church Wagon\nTime: 90s</String>
		<String _locID='710180'>The Huaso</String>
		<String _locID='710181'>5 Pigs\nTime: 60s</String>
		<String _locID='710182'>The Governor General</String>
		<String _locID='710183'>2 Frontier Wagons\nTime: 30s</String>
		<String _locID='710184'>The Aristocrat</String>
		<String _locID='710185'>4 Batallones Cívicos and 4 Carbineers\nTime: 120s</String>
		<String _locID='710186'>The Captain of the Sea</String>
		<String _locID='710187'>1 Corvette and Cords of 400 wood\nTime: 90s</String>
		<String _locID='710188'>2 Volantes\nTime: 30s</String>
		<String _locID='710189'>The Commander</String>
		<String _locID='710190'>12 Batallones Cívicos\nTime: 30s</String>
		<String _locID='710191'>The Conservative</String>
		<String _locID='710192'>Crates of 700 food, 700 wood and 700 coin\nTime: 90s</String>
		<String _locID='710219'>Spawn Cow</String>
		<String _locID='710220'>Hand shock cavalry</String>
		<String _locID='710221'>Kannushi</String>
		<String _locID='710222'>Jinja</String>
		<String _locID='710224'>Wachtmeester</String>
		<String _locID='710225'>CAV H Wachtmeester</String>
		<String _locID='710226'>Dutch ultimate shock cavalry. Good against shock units, outlaws and mercenaries.</String>
		<String _locID='710227'>Veteran Wachtmeesters</String>
		<String _locID='710228'>Veteran Wachtmeester</String>
		<String _locID='710229'>Guard Wachtmeesters</String>
		<String _locID='710230'>Guard Wachtmeester</String>
		<String _locID='710231'>Imperial Wachtmeesters</String>
		<String _locID='710232'>Imperial Wachtmeester</String>
		<String _locID='710233'>Wachtmeester attack and hitpoints greatly increased.</String>
		<String _locID='710236'>6 Wachtmeesters</String>
		<String _locID='710237'>7 Wachtmeesters</String>
		<String _locID='710238'>6 Wachtmeesters</String>
		<String _locID='710239'>Spawn obese Cow</String>
		<String _locID='710241'>AAA</String>
		<String _locID='710242'>AAA</String>
		<String _locID='710243'>AAA</String>
		<String _locID='710244'>AAA</String>
		<String _locID='710245'>AAA</String>
		<String _locID='710246'>AAA</String>
		<String _locID='710247'>AAA</String>
		<String _locID='710248'>AAA</String>
		<String _locID='710249'>AAA</String>
		<String _locID='710250'>AAA</String>
		<String _locID='710251'>AAA</String>
		<String _locID='710252'>AAA</String>
		<String _locID='710253'>AAA</String>
		<String _locID='710254'>AAA</String>
		<String _locID='710255'>AAA</String>
		<String _locID='710256'>AAA</String>
		<String _locID='710258'>AAA</String>
		<String _locID='710259'>AAA</String>
		<String _locID='710260'>AAA</String>
		<String _locID='710261'>AAA</String>
		<String _locID='710262'>AAA</String>
		<String _locID='710263'>AAA</String>
		<String _locID='710264'>AAA</String>
		<String _locID='710265'>AAA</String>
		<String _locID='710266'>AAA</String>
		<String _locID='710267'>AAA</String>
		<String _locID='710268'>AAA</String>
		<String _locID='710269'>AAA</String>
		<String _locID='710270'>AAA</String>
		<String _locID='710271'>AAA</String>
		<String _locID='710272'>AAA</String>
		<String _locID='710273'>AAA</String>
		<String _locID='710275'>AAA</String>
		<String _locID='710276'>AAA</String>
		<String _locID='710277'>AAA</String>
		<String _locID='710278'>AAA</String>
		<String _locID='710279'>AAA</String>
		<String _locID='710280'>AAA</String>
		<String _locID='710281'>AAA</String>
		<String _locID='710282'>AAA</String>
		<String _locID='710283'>AAA</String>
		<String _locID='710284'>AAA</String>
		<String _locID='710285'>AAA</String>
		<String _locID='710286'>AAA</String>
		<String _locID='710287'>AAA</String>
		<String _locID='710288'>AAA</String>
		<String _locID='710289'>Huguenot</String>
		<String _locID='710290'>AAA</String>
		<String _locID='710292'>AAA</String>
		<String _locID='710293'>AAA</String>
		<String _locID='710294'>AAA</String>
		<String _locID='710295'>AAA.</String>
		<String _locID='710296'>AAA</String>
		<String _locID='710297'>AAA</String>
		<String _locID='710298'>AAA</String>
		<String _locID='710299'>AAA</String>
		<String _locID='710300'>AAA</String>
		<String _locID='710301'>AAA</String>
		<String _locID='710302'>AAA</String>
		<String _locID='710303'>AAA</String>
		<String _locID='710304'>AAA</String>
		<String _locID='710305'>AAA</String>
		<String _locID='710306'>Seer</String>
		<String _locID='710307'>Sanctuary</String>
		<String _locID='710309'>AAA</String>
		<String _locID='710310'>AAA</String>
		<String _locID='710311'>AAA</String>
		<String _locID='710312'>AAA</String>
		<String _locID='710313'>AAA</String>
		<String _locID='710314'>AAA</String>
		<String _locID='710315'>AAA</String>
		<String _locID='710316'>AAA</String>
		<String _locID='710317'>AAA</String>
		<String _locID='710318'>AAA</String>
		<String _locID='710319'>AAA</String>
		<String _locID='710320'>AAA</String>
		<String _locID='710321'>AAA</String>
		<String _locID='710322'>AAA</String>
		<String _locID='710323'>Diviner</String>
		<String _locID='710324'>Observatory</String>
		<String _locID='710326'>Campaña de Restauración</String>
		<String _locID='710327'>Legión Peruana attack increased, especially in hand combat.</String>
		<String _locID='710328'>Campaña de Restauración unaccomplished.</String>
		<String _locID='710329'>AAA</String>
		<String _locID='710330'>AAA</String>
		<String _locID='710331'>AAA</String>
		<String _locID='710332'>AAA</String>
		<String _locID='710333'>AAA</String>
		<String _locID='710334'>AAA</String>
		<String _locID='710335'>El Principe Rojo &lt;color=1.0, 1.0, 0.0&gt;+ 100 Coin&lt;/color&gt;</String>
		<String _locID='710336'>Replaces Exploding Carts with Coolies at the Artillery Foundry; &lt;color=1.0, 1.0, 0.0&gt;+ 100 coin.&lt;/color&gt;</String>
		<String _locID='710337'>El Principe Rojo Shipment has arrived.</String>
		<String _locID='710343'>Conventillos</String>
		<String _locID='710344'>With multiple families sharing the same house, Houses can now support twice the population.</String>
		<String _locID='710345'>Conventillos Shipment has arrived.</String>
		<String _locID='710346'>Combate Naval de Iquique</String>
		<String _locID='710347'>Corvette attack and hitpoints greatly increased, and now they give more experience points when built.</String>
		<String _locID='710348'>Combate Naval de Iquique Shipment has arrived.</String>
		<String _locID='710349'>Cordero Magallánico </String>
		<String _locID='710350'>You get a Sheep for every minute of game, up to 30 minutes.</String>
		<String _locID='710351'>Cordero Magallanico Shipment has arrived.</String>
		<String _locID='710352'>Animita</String>
		<String _locID='710353'>You can now request X to be delivered from Trade Routes.</String>
		<String _locID='710354'>Animita Shipment has arrived.</String>
		<String _locID='710355'>Moreno</String>
		<String _locID='710356'>INF-M H-LU Moreno</String>
		<String _locID='710357'>Freed black slave armed with a halberd. Great against shock units and buildings.</String>
		<String _locID='710358'>Line unit</String>
		<String _locID='710359'>AAA</String>
		<String _locID='710360'>AAA</String>
		<String _locID='710406'>9 Pirate Allies</String>
		<String _locID='710407'>24 Pirate Allies</String>
		<String _locID='710408'>30 Pirate Allies</String>
		<String _locID='710409'>Ships 30 Allied Pirates and also upgrades them.</String>
		<String _locID='710410'>Brazilian Mercenaries</String>
		<String _locID='710411'>Ships a number of Brazilian Mercenaries: Zuavos Baianos, Jagunzo from the Cangasso and Lanceiros Negros.</String>
		<String _locID='710412' symbol='cStringHomeCityMarketplace'>Intendencia</String>
		<String _locID='710413' symbol='cStringSpanishAcademy'>Fuerte Esmeralda</String>
		<String _locID='710414' symbol='cStringHomeCityCathedral'>Iglesia de la Matriz</String>
		<String _locID='710415' symbol='cStringHomeCityMfgPlant'>Cia de Vapores</String>
		<String _locID='710416' symbol='cStringHomeCityHarbor'>Muelle Fiscal</String>
		<String _locID='710417'>Salitrera</String>
		<String _locID='710418'>Mining enterprise that produces crates of resources.</String>
		<String _locID='710419'>Auge Salitrero</String>
		<String _locID='710420'>Ships a wagon that allows you to build the Chilean Unique Building, the Salitrera.</String>
		<String _locID='710421'>Hire Zuavo Baiano Division</String>
		<String _locID='710422'>Seafaring Vessels</String>
		<String _locID='710423'>Your totora ships will be adapted to the sea, improving warship armor and increasing their speed.</String>
		<String _locID='710424'>Inti Rayma</String>
		<String _locID='710425'>Exchanges all your coin for a greater amount of Experience.</String>
		<String _locID='710426'>Yastay Cult</String>
		<String _locID='710427'>The spirit protector of the Llama favors you! Now Llamas fatten faster, hold more food and villagers gather faster from them.</String>
		<String _locID='710428'>Patrol</String>
		<String _locID='710429'>Calls 4 Frontier Cavalrymen to defend this colony!</String>
		<String _locID='710430'>Frontier Cavalrymen called to %s colony!</String>
		<String _locID='710431'>Coordinate Volley</String>
		<String _locID='710432'>Inca Mortars now get stronger attack and hitpoints the more there are together.</String>
		<String _locID='710433'>Bartering Market</String>
		<String _locID='710434'>Trasandine Commerce</String>
		<String _locID='710435'>Columbian Exchange</String>
		<String _locID='710436'>Foot Plough</String>
		<String _locID='710437'>Fertilizers</String>
		<String _locID='710438'>Terraced Farming</String>
		<String _locID='710439'>Camellones</String>
		<String _locID='710440'>Strategic Position</String>
		<String _locID='710441'>Pucara range and line of sight increased.</String>
		<String _locID='710442'>Hidden Traps</String>
		<String _locID='710443'>Increases attack of your Pucaras and they gain a bonus against shock units.</String>
		<String _locID='710444'>Cyclopean Masonry</String>
		<String _locID='710445'>Doubles the hitpoints of your Pucara.</String>
		<String _locID='710446'>Chullo</String>
		<String _locID='710447'>Villager and Chasqui hitpoints and armor increased.</String>
		<String _locID='710448'>Chullo Shipment has arrived.</String>
		<String _locID='710449'>Machu Picchu</String>
		<String _locID='710450'>Building hitpoints increased, and now they take less damage from attacks.</String>
		<String _locID='710451'>Machu Picchu Shipment has arrived.</String>
		<String _locID='710452'>Yachayhuasi</String>
		<String _locID='710453'>With more educated nobles, now your techs research 50% faster.</String>
		<String _locID='710454'>Yachayhuasi Shipment has arrived.</String>
		<String _locID='710455'>Cranial Surgery</String>
		<String _locID='710456'>Temples gain the ability to heal nearby units.</String>
		<String _locID='710457'>Cranial Surgery Shipment has arrived.</String>
		<String _locID='710458'>Quipu</String>
		<String _locID='710459'>Tambos are built considerably faster.</String>
		<String _locID='710460'>Quipu Shipment has arrived.</String>
		<String _locID='710461'>TEAM Sun's Chosen</String>
		<String _locID='710462'>Villagers pray faster.</String>
		<String _locID='710463'>TEAM Sun's Chosen Shipment has arrived.</String>
		<String _locID='710464'>Rope Bridge</String>
		<String _locID='710465'>In the pursuit of gathering materials for bridge building, villagers gather wood faster and move faster.</String>
		<String _locID='710466'>Rope Bridge Shipment has arrived.</String>
		<String _locID='710467'>Chicha</String>
		<String _locID='710468'>When this Shipment arrives, all of your current coin is exchanged for a greater amount of food.</String>
		<String _locID='710469'>Chicha Shipment has arrived.</String>
		<String _locID='710470'>Inca Calendar</String>
		<String _locID='710471'>Villagers gather food from Mills, Farms, and Rice Paddies faster.</String>
		<String _locID='710472'>Inca Calendar Shipment has arrived.</String>
		<String _locID='710473'>Yupana</String>
		<String _locID='710474'>Artillery trains 15% faster.</String>
		<String _locID='710475'>Yupana Shipment has arrived.</String>
		<String _locID='710476'>TEAM Warachicuy</String>
		<String _locID='710477'>Unit attack, hitpoints and Build Bounty slightly increased.</String>
		<String _locID='710478'>TEAM Warachicuy Shipment has arrived.</String>
		<String _locID='710479'>Mitimaes</String>
		<String _locID='710480'>All units train faster.</String>
		<String _locID='710481'>Mitimaes Shipment has arrived.</String>
		<String _locID='710482'>Antarqui</String>
		<String _locID='710483'>Chasqui attack and hitpoints increased.</String>
		<String _locID='710484'>Antarqui Shipment has arrived.</String>
		<String _locID='710485'>TEAM Inca Roadwork</String>
		<String _locID='710486'>Units move faster.</String>
		<String _locID='710487'>Inca Roadwork Shipment has arrived.</String>
		<String _locID='710488'>Monumental Architecture</String>
		<String _locID='710489'>Buildings are built faster and provide more Bounty when built.</String>
		<String _locID='710490'>Monumental Architecture Shipment has arrived.</String>
		<String _locID='710491'>Guano</String>
		<String _locID='710492'>Guano Shipment has arrived.</String>
		<String _locID='710493'>Cochas</String>
		<String _locID='710494'>Cochas Shipment has arrived.</String>
		<String _locID='710495'>Chinchay Suyu Support</String>
		<String _locID='710496'>The Chinchay Suyu province sends 10 Auca Runas and increases their armor.</String>
		<String _locID='710497'>Chinchay Suyu Support Shipment has arrived.</String>
		<String _locID='710498'>Anti Suyu Support</String>
		<String _locID='710499'>The Anti Suyu province sends 15 Bolas Warriors and increases their hitpoints.</String>
		<String _locID='710500'>Anti Suyu Support Shipment has arrived.</String>
		<String _locID='710501'>Kunti Suyu Support</String>
		<String _locID='710502'>The Kunti Suyu province sends 15 Huamincas and increases their multiplier against shock units.</String>
		<String _locID='710503'>Kunti Suyu Support Shipment has arrived.</String>
		<String _locID='710504'>Qulla Suyu Support</String>
		<String _locID='710505'>The Qulla Suyu province sends 10 Inca Mortars and increases their range.</String>
		<String _locID='710506'>Qulla Suyu Support Shipment has arrived.</String>
		<String _locID='710507'>Cuzco Support</String>
		<String _locID='710508'>Your Home City sends 10 Manco Horsemen and increases their attack and hitpoints.</String>
		<String _locID='710509'>Cuzco Support Shipment has arrived.</String>
		<String _locID='710510'>Tawantinsuyu</String>
		<String _locID='710511'>All your support cards and ally shipments become cheaper.</String>
		<String _locID='710512'>Tawantinsuyu Shipment has arrived.</String>
		<String _locID='710513'>6 Aymara Allies</String>
		<String _locID='710514'>19 Aymara Allies</String>
		<String _locID='710516'>16 Aymara Allies</String>
		<String _locID='710518'>6 Renegade Colombians</String>
		<String _locID='710519'>15 Renegade Colombians</String>
		<String _locID='710520'>Violent Conquest</String>
		<String _locID='710521'>Huaminca siege attack increased.</String>
		<String _locID='710522'>Violent Conquest Shipment has arrived.</String>
		<String _locID='710523'>Hand Attack</String>
		<String _locID='710524'>Huaminca and Auca Runa attack increased.</String>
		<String _locID='710525'>Hand Attack Shipment has arrived.</String>
		<String _locID='710526'>Hand Hitpoints</String>
		<String _locID='710527'>Huaminca and Auca Runa hitpoints increased.</String>
		<String _locID='710528'>Hand Hitpoints Shipment has arrived.</String>
		<String _locID='710529'>Hand Combat</String>
		<String _locID='710530'>Huaminca and Auca Runa attack and hitpoints increased.</String>
		<String _locID='710531'>Hand Combat Shipment has arrived.</String>
		<String _locID='710532'>3 Llamas</String>
		<String _locID='710533'>20 Llamas</String>
		<String _locID='710534'>4 Llamas</String>
		<String _locID='710535'>TEAM 3 Llamas</String>
		<String _locID='710536'>The Incas have sent their allies their finest llamas!</String>
		<String _locID='710537'>3 Chasquis</String>
		<String _locID='710538'>5 Chasquis</String>
		<String _locID='710539'>8 Chasquis</String>
		<String _locID='710540'>Pucara Pack Llama</String>
		<String _locID='710541'>VIL Pucara Inca Wagon</String>
		<String _locID='710542'>VIL Pucara Mapuche Wagon</String>
		<String _locID='710543'>Transforms into a mighty Pucara for frontier defense.</String>
		<String _locID='710544'>Transforms into a Pucara.</String>
		<String _locID='710545'>Ships a Pucara Pack Llama, allowing you to build a mighty Pucara. Permits you to have an extra Pucara.</String>
		<String _locID='710546'>Pucara</String>
		<String _locID='710547'>Territorial Expansion</String>
		<String _locID='710548'>Enables certain Latin American improvements on your Houses.</String>
		<String _locID='710549'>TEAM Inca Metalworking</String>
		<String _locID='710550'>Villagers gather coin from Mines faster.</String>
		<String _locID='710551'>Copperwork</String>
		<String _locID='710552'>Chaguay</String>
		<String _locID='710553'>10 Fowls</String>
		<String _locID='710554'>TEAM Rustling</String>
		<String _locID='710555'>Herdables move faster.</String>
		<String _locID='710556'>Toki</String>
		<String _locID='710557'>Wise Woman</String>
		<String _locID='710558'>Shaman</String>
		<String _locID='710559'>Warrior</String>
		<String _locID='710560'>Messenger</String>
		<String _locID='710561'>Koyang</String>
		<String _locID='710562'>Council Member attack and hitpoints increased.</String>
		<String _locID='710563'>Cahuin</String>
		<String _locID='710564'>Your Council chooses a Ulmen, who brings Cavalry shipments.</String>
		<String _locID='710565'>Warriors</String>
		<String _locID='710566'>Calls a levee of warriors, who arrive really fast.</String>
		<String _locID='710567'>5 Trangolafs</String>
		<String _locID='710568'>8 Trangolafs</String>
		<String _locID='710569'>13 Trangolafs</String>
		<String _locID='710570'>8 Waikilafs</String>
		<String _locID='710571'>11 Waikilafs</String>
		<String _locID='710572'>18 Waikilafs</String>
		<String _locID='710573'>8 Tralkatufes</String>
		<String _locID='710574'>13 Tralkatufes</String>
		<String _locID='710575'>2 Artillery Pieces</String>
		<String _locID='710576'>4 Artillery Pieces</String>
		<String _locID='710577'>3 Bocafuegos</String>
		<String _locID='710578'>5 Bocafuegos</String>
		<String _locID='710579'>1 Mawidanche</String>
		<String _locID='710580'>5 Mawidanche</String>
		<String _locID='710581'>9 Mawidanche</String>
		<String _locID='710582'>Hand Infantry Attack</String>
		<String _locID='710583'>Trangolaf and Waikilaf attack increased.</String>
		<String _locID='710584'>Hand Infantry Hitpoints</String>
		<String _locID='710585'>Trangolaf and Waikilaf hitpoints increased.</String>
		<String _locID='710586'>Hand Infantry Combat</String>
		<String _locID='710587'>Trangolaf and Waikilaf attack and hitpoints increased.</String>
		<String _locID='710588'>Trade Dominion</String>
		<String _locID='710589'>Trading Posts are cheaper and stronger, they gain an attack and you get a Trading Post Pack Llama.</String>
		<String _locID='710590'>Malalche</String>
		<String _locID='710591'>Enables Waikilaf to build War Huts, Corrals and Artillery Depots.</String>
		<String _locID='710592'>Defensive War</String>
		<String _locID='710593'>Enables Waikilaf to build Pucaras, if one has been destroyed.</String>
		<String _locID='710594'>Weichan</String>
		<String _locID='710595'>Native warrior attack and hitpoints greatly increased.</String>
		<String _locID='710596'>Mapuche Ad-Mapu</String>
		<String _locID='710597'>This complex legal system facilitates work logistics. Receive for free all Market gathering upgrades.</String>
		<String _locID='710598'>Machitun</String>
		<String _locID='710599'>For the rest of the game, a trickle of Experience enriches you.</String>
		<String _locID='710600'>Nguillatun</String>
		<String _locID='710601'>Villager Experience trickle increased.</String>
		<String _locID='710602'>Lof</String>
		<String _locID='710603'>Town Centers wood cost greatly reduced.</String>
		<String _locID='710604'>12 Renegade Chileans</String>
		<String _locID='710605'>13 Renegade Chileans</String>
		<String _locID='710606'>15 Renegade Argentineans</String>
		<String _locID='710607'>6 Renegade Argentineans</String>
		<String _locID='710608'>Treaty of Quilin</String>
		<String _locID='710609'>Renegade shipments are cheaper.</String>
		<String _locID='710610'>Huillimapu Support</String>
		<String _locID='710611'>The Huilliche send 10 villagers.</String>
		<String _locID='710612'>Pirenmapu Support</String>
		<String _locID='710613'>The Pehuenche send 5 Trangolafs and 5 Waikilafs.</String>
		<String _locID='710614'>Lafkenmapu Support</String>
		<String _locID='710615'>The Lafkenche send 10 War Canoes.</String>
		<String _locID='710616'>Nagchemapu Support</String>
		<String _locID='710617'>The Nagche send 10 Kaweltulinko.</String>
		<String _locID='710618'>Huentemapu Support</String>
		<String _locID='710619'>The Huenteche send 15 puMalöfe.</String>
		<String _locID='710620'>Piehuenmapu Support</String>
		<String _locID='710621'>The Pehuenche send 15 Mawidanches.</String>
		<String _locID='710622'>Butalmapu</String>
		<String _locID='710623'>Halves the cost of all Mapuche support cards.</String>
		<String _locID='710624'>5 puMalöfe</String>
		<String _locID='710625'>8 puMalöfe</String>
		<String _locID='710626'>12 puMalöfe</String>
		<String _locID='710627'>3 Winitufe</String>
		<String _locID='710628'>5 Winitufe</String>
		<String _locID='710629'>8 Winitufe</String>
		<String _locID='710630'>4 Kaweltulinko</String>
		<String _locID='710631'>7 Kaweltulinko</String>
		<String _locID='710632'>6 Huampelen</String>
		<String _locID='710633'>11 Huampelen</String>
		<String _locID='710634'>Bola Attack</String>
		<String _locID='710635'>Mawidanche and Winitufe attack increased.</String>
		<String _locID='710636'>Bola Hitpoints</String>
		<String _locID='710637'>Mawidanche and Winitufe hitpoints increased.</String>
		<String _locID='710638'>Bola Combat</String>
		<String _locID='710639'>Mawidanche and Winitufe attack and hitpoints increased.</String>
		<String _locID='710640'>Palin</String>
		<String _locID='710641'>All infantry moves faster.</String>
		<String _locID='710642'>Kollellaullin</String>
		<String _locID='710643'>Kaweltulinko, puMalöfe, Waikilafs and Trangolafs gain an increased attack against their counters.</String>
		<String _locID='710644'>Sealskin Armor</String>
		<String _locID='710645'>Malöfe hitpoints and armor increased.</String>
		<String _locID='710646'>Destruction of the Seven Cities</String>
		<String _locID='710647'>Cavalry siege attack increased.</String>
		<String _locID='710648'>Chamanto</String>
		<String _locID='710649'>Increases the hitpoints of your cavalry units by 30%.</String>
		<String _locID='710650'>Merken</String>
		<String _locID='710651'>For the rest of the game, a small trickle of food enriches you.</String>
		<String _locID='710652'>Hidden Traps</String>
		<String _locID='710653'>Allows Waikilafs to dig Mines.</String>
		<String _locID='710654'>Niachi</String>
		<String _locID='710655'>All your Fowls are transformed into crates of food.</String>
		<String _locID='710656'>Dalca</String>
		<String _locID='710657'>Ship siege attack increased.</String>
		<String _locID='710658'>Copihue</String>
		<String _locID='710659'>Native warriors are cheaper.</String>
		<String _locID='710668'>Sedentarism</String>
		<String _locID='710669'>Manioc Plantation</String>
		<String _locID='710670'>Pineapple Cultivation</String>
		<String _locID='710671'>Farming</String>
		<String _locID='710672'>Bushranger attack and hitpoints increased.</String>
		<String _locID='710673'>Boomerang attack and hitpoints increased.</String>
		<String _locID='710674'>Rum Corpsman attack and hitpoints increased.</String>
		<String _locID='710675'>Firestick attack and hitpoints increased.</String>
		<String _locID='710676'>Imperial upgrade for Aboriginal Trackers.</String>
		<String _locID='710677'>Imperial upgrade for Pom Poms.</String>
		<String _locID='710694'>Legionary Bushrangers</String>
		<String _locID='710695'>Legionary Bushranger</String>
		<String _locID='710696'>Provisionary Bushrangers</String>
		<String _locID='710697'>Provisionary Bushranger</String>
		<String _locID='710698'>Expeditionary Bushrangers</String>
		<String _locID='710699'>Expeditionary Bushranger</String>
		<String _locID='710700'>Elite Boomerangs</String>
		<String _locID='710701'>Elite Boomerang</String>
		<String _locID='710702'>Champion Boomerangs</String>
		<String _locID='710703'>Champion Boomerang</String>
		<String _locID='710704'>Legendary Boomerangs</String>
		<String _locID='710705'>Legendary Boomerang</String>
		<String _locID='710706'>Provisionary Rum Corpsmen</String>
		<String _locID='710707'>Provisionary Rum Corpsman</String>
		<String _locID='710708'>Expeditionary Rum Corpsmen</String>
		<String _locID='710709'>Expeditionary Rum Corpsman</String>
		<String _locID='710710'>Champion Firesticks</String>
		<String _locID='710711'>Champion Firestick</String>
		<String _locID='710712'>Legendary Firesticks</String>
		<String _locID='710713'>Legendary Firestick</String>
		<String _locID='710714'>Expeditionary Pom-Poms</String>
		<String _locID='710715'>Expeditionary Pom-Pom</String>
		<String _locID='710716'>Legendary Trackers</String>
		<String _locID='710717'>Legendary Tracker</String>
		<String _locID='710718'>Boomerang</String>
		<String _locID='710719'>Wiremu Kingi's unique tech. Increases Boomerang's range by 4.</String>
		<String _locID='710720'>Pai Marire</String>
		<String _locID='710721'>King Merriman's unique tech. Villagers gather food from huntables 20% faster.</String>
		<String _locID='710722'>Ta Moko</String>
		<String _locID='710723'>Tukunino's unique tech. Your Firestick slow down enemy units as long as they are not stealthy.</String>
		<String _locID='710724'>Gunfighter Pa</String>
		<String _locID='710725'>Rewi Manga Maniapoto's unique tech. Your walls are much stronger.</String>
		<String _locID='710726'>Kingitanga</String>
		<String _locID='710727'>Tawhiao's unique tech. Grants 1,750 X.</String>
		<String _locID='710728'>Wax Cylinder Recordings</String>
		<String _locID='710729'>Fanny Cochrane Smith's unique tech. For the rest of the game, a large trickle of Experience enriches you.</String>
		<String _locID='710730'>Possum Skin Cloaks</String>
		<String _locID='710731'>William Barak's unique tech. Cavalry and infantry units have 50% more hitpoints.</String>
		<String _locID='710732'>Perpetual Motion</String>
		<String _locID='710733'>David Unaipon's unique tech. Artillery moves much faster.</String>
		<String _locID='710734'>Roebuck Expedition</String>
		<String _locID='710735'>William Dampier's unique tech. Fur Traders get more bounty from treasure.</String>
		<String _locID='710736'>Marine Chronometer</String>
		<String _locID='710737'>James Cook's unique tech. Warships have increased line of sight.</String>
		<String _locID='710738'>Penal Colony</String>
		<String _locID='710739'>Arthur Phillip's unique tech. Convict Labourers train faster.</String>
		<String _locID='710740'>Rum Rebellion</String>
		<String _locID='710741'>William Bligh's unique tech. Rum Corpsmen do more damage against scout units.</String>
		<String _locID='710742'>New Zealand Company</String>
		<String _locID='710743'>Edward Gibbon Wakefield's unique tech. Warships no longer cost coin.</String>
		<String _locID='710744'>Invasion of Waikato</String>
		<String _locID='710745'>George Grey's unique tech. All cavalry and infantry deal more damage against Native warriors.</String>
		<String _locID='710746'>New Zealand Cross</String>
		<String _locID='710747'>Henry Parkes's unique tech. Spontoneer, Militia and Rifleman attack and hitpoints greatly increased.</String>
		<String _locID='710748'>Josephites</String>
		<String _locID='710749'>Mary Mackillop's unique tech. Greatly increases the hitpoints of religious units.</String>
		<String _locID='710755'>5 Bushrangers/10 Boomerangs</String>
		<String _locID='710756'>Ships 5 Bushrangers or 10 Boomerangs, depending on the National Age party chosen.</String>
		<String _locID='710757'>7 Bushrangers/15 Boomerangs</String>
		<String _locID='710758'>Ships 7 Bushrangers or 15 Boomerangs, depending on the National Age party chosen.</String>
		<String _locID='710759'>5 Rum corpsmen/6 Firesticks</String>
		<String _locID='710760'>Ships 5 Rum Corpsmen or 6 Firesticks, depending on the Capital Age party chosen.</String>
		<String _locID='710761'>8 Rum corpsmen/10 Firesticks</String>
		<String _locID='710762'>Ships 8 Rum Corpsmen or 10 Firesticks, depending on the Capital Age party chosen.</String>
		<String _locID='710763'>2 Pom-Poms/10 Aboriginal Trackers</String>
		<String _locID='710764'>Ships 2 Pom-Poms or 10 Aboriginal Trackers, depending on the Industrial Age party chosen.</String>
		<String _locID='710765'>3 Pom-Poms/16 Aboriginal Trackers</String>
		<String _locID='710766'>Ships 3 Pom-Poms or 16 Aboriginal Trackers, depending on the Industrial Age party chosen.</String>
		<String _locID='710767'>7 Bushrangers/15 Boomerangs</String>
		<String _locID='710768'>Ships 7 Bushrangers or 15 Boomerangs, depending on the National Age party chosen.</String>
		<String _locID='710769'>12 Bushrangers/24 Boomerangs</String>
		<String _locID='710770'>Ships 12 Bushrangers or 24 Boomerangs, depending on the National Age party chosen.</String>
		<String _locID='710771'>Servants</String>
		<String _locID='710772'>Calls a number of palace servants, to work in the colony.</String>
		<String _locID='710773'>Food Factory False</String>
		<String _locID='710774'>Warrior Combat</String>
		<String _locID='710775'>Boomerang and Firestick attack and hitpoints increased.</String>
		<String _locID='710776'>Warrior Combat Shipment has arrived.</String>
		<String _locID='710777'>Rebellious Combat</String>
		<String _locID='710778'>Bushranger and Rum Corpsman attack and hitpoints increased.</String>
		<String _locID='710779'>Rebellious Combat Shipment has arrived.</String>
		<String _locID='710780'>Kylie</String>
		<String _locID='710781'>Villagers gather resources faster from berries and huntables.</String>
		<String _locID='710782'>Eucalyptus Oil</String>
		<String _locID='710783'>Villagers gather coin from Plantations and Rice Paddies and wood from Trees faster.</String>
		<String _locID='710784'>Empowering</String>
		<String _locID='710785'>Firestick Hitpoints, Attack and Line of Sight increased.</String>
		<String _locID='710786'>Cleverman</String>
		<String _locID='710787'>Marae</String>
		<String _locID='710788'>Your Redoubts now slowly trickle experience.</String>
		<String _locID='710789'>Marae Shipment has arrived.</String>
		<String _locID='710790'>Corroboree</String>
		<String _locID='710791'>Native units are cheaper and train faster.</String>
		<String _locID='710792'>Corroboree Shipment has arrived.</String>
		<String _locID='710793'>Message Stick</String>
		<String _locID='710794'>Native units train twice as fast.</String>
		<String _locID='710795'>Message Stick Shipment has arrived.</String>
		<String _locID='710796'>ANZAC Spirit</String>
		<String _locID='710797'>Gunpowder unit hitpoints increased.</String>
		<String _locID='710798'>ANZAC Spirit Shipment has arrived.</String>
		<String _locID='710799'>Merino</String>
		<String _locID='710800'>Herdables fatten faster.</String>
		<String _locID='710801'>Merino Spirit Shipment has arrived.</String>
		<String _locID='710802'>Burke and Wills Expedition</String>
		<String _locID='710803'>Ships 2 Explorer Cameleers.</String>
		<String _locID='710804'>Burke and Wills Expedition Shipment has arrived.</String>
		<String _locID='710805'>Mere</String>
		<String _locID='710806'>Hand infantry has increased damage against infantry.</String>
		<String _locID='710807'>Mere Shipment has arrived.</String>
		<String _locID='710808'>Slouch Hat</String>
		<String _locID='710809'>Cavalry armor increased.</String>
		<String _locID='710810'>Slouch Hat Shipment has arrived.</String>
		<String _locID='710811'>Mau Rakau</String>
		<String _locID='710812'>Aboriginal units deal +15% damage on Melee.</String>
		<String _locID='710813'>Mau Rakau Shipment has arrived.</String>
		<String _locID='710814'>Bark Canoes</String>
		<String _locID='710815'>Enables Dugout Canoes at your Dock.</String>
		<String _locID='710816'>Bark Canoes Shipment has arrived.</String>
		<String _locID='710817'>Brewarrina Fish Traps</String>
		<String _locID='710818'>Brewarrina Fish Traps Shipment has arrived.</String>
		<String _locID='710819'>Macassan Trade</String>
		<String _locID='710820'>Market exchange rates are better.</String>
		<String _locID='710821'>Macassan Trade Shipment has arrived.</String>
		<String _locID='710822'>TEAM Kangaroo Industry</String>
		<String _locID='710823'>Crates of 1,000 food</String>
		<String _locID='710824'>The Australians send yummy kangaroo food for all their allies.</String>
		<String _locID='710825'>Koala Fur</String>
		<String _locID='710826'>Unit hitpoints slighty increased.</String>
		<String _locID='710827'>Koala Fur Shipment has arrived.</String>
		<String _locID='710828'>Coral Sea</String>
		<String _locID='710829'>Boats gather coin from Whales faster and a tricke of coin will enrich you for the rest of the game.</String>
		<String _locID='710830'>Coral Sea Shipment has arrived.</String>
		<String _locID='710831'>Dreamtime</String>
		<String _locID='710832'>Increases the combat of all Aboriginal units in higher values the eralier they are unlocked.</String>
		<String _locID='710833'>Dreamtime Shipment has arrived.</String>
		<String _locID='710859'>15 Renegade Brazilians</String>
		<String _locID='710860'>9 Renegade Brazilians</String>
		<String _locID='710861'>11 Quilombola Allies</String>
		<String _locID='710862'>15 Quilombola Allies</String>
		<String _locID='710863'>Ships 15 Maroons and upgrades them to Inspired status.</String>
		<String _locID='710864'>15 Quilombola Allies</String>
		<String _locID='710865'>Ships 15 Maroons and upgrades them to Inspired status.</String>
		<String _locID='710866'>Mura Support</String>
		<String _locID='710867'>The Mura show their alliegances sending 10 Ybira-Jaras and increasing their attack against shock units.</String>
		<String _locID='710868'>Matis Support</String>
		<String _locID='710869'>The Matis show their alliegances sending 14 Blowgunners and increasing their movement speed.</String>
		<String _locID='710870'>Tapiua Support</String>
		<String _locID='710871'>The Tapiua show their alliegances sending 14 Uybassy Archers and increasing their damage.</String>
		<String _locID='710872'>Manaos Support</String>
		<String _locID='710873'>The Manaos show their alliegances sending 7 War Canoes and increasing their gather rates.</String>
		<String _locID='710874'>Kaiapo Support</String>
		<String _locID='710875'>The Kaiapo show their alliegances sending 14 Maratekoaras and increasing their armor.</String>
		<String _locID='710876'>Kaapor Support</String>
		<String _locID='710877'>The Kaapor show their alliegances sending 9 Pomberos and increasing their attack against buildings.</String>
		<String _locID='710878'>Tamoio Confederation</String>
		<String _locID='710879'>Reduces the wood cost of all support cards.</String>
		<String _locID='710880'>Tamoio Confederation Shipment has arrived.</String>
		<String _locID='710881'>Archer Attack</String>
		<String _locID='710882'>Archer units attack increased.</String>
		<String _locID='710883'>Archer Attack Shipment has arrived.</String>
		<String _locID='710884'>Archer Hitpoints</String>
		<String _locID='710885'>Archer units hitpoints increased.</String>
		<String _locID='710886'>Archer Hitpoints Shipment has arrived.</String>
		<String _locID='710887'>Archer Combat</String>
		<String _locID='710888'>Archer unit attack and hitpoints increased.</String>
		<String _locID='710889'>Archer Combat Shipment has arrived.</String>
		<String _locID='710890'>Blowgunner Combat</String>
		<String _locID='710891'>Blowgunner attack and hitpoints increased.</String>
		<String _locID='710892'>Blowgunner Combat Shipment has arrived.</String>
		<String _locID='710893'>Caxiri</String>
		<String _locID='710894'>Caxiri Shipment has arrived.</String>
		<String _locID='710895'>Hammocks</String>
		<String _locID='710896'>Cover hitpoints are significantly increased.</String>
		<String _locID='710897'>Hammocks Shipment has arrived.</String>
		<String _locID='710898'>Flute House</String>
		<String _locID='710899'>Now you can train Villagers from your Longhouses, but all your villagers train at half speed.</String>
		<String _locID='710900'>Flute House Shipment has arrived.</String>
		<String _locID='710901'>Basket Economy</String>
		<String _locID='710902'>When this Shipment arrives, all of your current wood is exchanged for a greater amount of gold.</String>
		<String _locID='710903'>Basket Economy Shipment has arrived.</String>
		<String _locID='710904'>Feather Dress</String>
		<String _locID='710905'>Villagers cost 20% less food.</String>
		<String _locID='710906'>Feather Dress Shipment has arrived.</String>
		<String _locID='710907'>Lingua Geral</String>
		<String _locID='710908'>TEAM Huka Huka</String>
		<String _locID='710909'>TEAM Huka Huka has arrived.</String>
		<String _locID='710910'>Tapir Leather</String>
		<String _locID='710911'>Unit hitpoints slighty increased.</String>
		<String _locID='710912'>Tapir Leather Shipment has arrived.</String>
		<String _locID='710913'>Sounds of Nature</String>
		<String _locID='710914'>Reveals the location of all wild animals on the map.</String>
		<String _locID='710915'>Sounds of Nature Shipment has arrived.</String>
		<String _locID='710916'>Jiqui Traps</String>
		<String _locID='710917'>Boats and Hunters gather food from Fish faster.</String>
		<String _locID='710918'>Jiqui Traps Shipment has arrived.</String>
		<String _locID='710919'>Xerimbabo</String>
		<String _locID='710920'>Pet and converted animal Treasure Guardian attack and hitpoints increased.</String>
		<String _locID='710921'>Xerimbabo Shipment has arrived.</String>
		<String _locID='710922'>Buriti Log Race</String>
		<String _locID='710923'>Villagers gather wood faster and have more hitpoints.</String>
		<String _locID='710924'>Buriti Log Race Shipment has arrived.</String>
		<String _locID='710925'>Ferocious Devourer</String>
		<String _locID='710926'>Significantly increases the attack of your units, at the cost of their hitpoints.</String>
		<String _locID='710927'>Ferocious Devourer Shipment has arrived.</String>
		<String _locID='710928'>Ibirapema Silex</String>
		<String _locID='710929'>Ybira-Jaras are cheaper.</String>
		<String _locID='710930'>Ibirapema Silex Shipment has arrived.</String>
		<String _locID='710931'>Thin Borduna</String>
		<String _locID='710932'>Maratekoaras attack and speed increased.</String>
		<String _locID='710933'>Thin Borduna Shipment has arrived.</String>
		<String _locID='710934'>Fire-Thick Borduna</String>
		<String _locID='710935'>Maratekoaras attack against artillery and buildings increased.</String>
		<String _locID='710936'>Fire-Thick Borduna Shipment has arrived.</String>
		<String _locID='710937'>Frog Vaccine</String>
		<String _locID='710938'>Villagers and Uybassy Archer hitpoints increased.</String>
		<String _locID='710939'>Frog Vaccine Shipment has arrived.</String>
		<String _locID='710940'>Quivers</String>
		<String _locID='710941'>Pomberos train faster.</String>
		<String _locID='710942'>Quivers Shipment has arrived.</String>
		<String _locID='710943'>Ironwood</String>
		<String _locID='710944'>A stronger type of wood makes your artillery more durable. Artillery hitpoints and range increased.</String>
		<String _locID='710945'>Ironwood Shipment has arrived.</String>
		<String _locID='710946'>Thunder Scream</String>
		<String _locID='710947'>Greatly improves your War Chief in combat.</String>
		<String _locID='710948'>Thunder Scream Shipment has arrived.</String>
		<String _locID='600504'>Climbers</String>
		<String _locID='600505'>Building line of sight increased.</String>
		<String _locID='600506'>Camouflage</String>
		<String _locID='600507'>Leather Bow</String>
		<String _locID='600508'>Bowman and Tradesman range and attack increased.</String>
		<String _locID='600509'>Yew Bow</String>
		<String _locID='600510'>Recurve Bow</String>
		<String _locID='600511'>Hardwood Spears</String>
		<String _locID='600512'>Spearman, Impi and IsiKhulu attack increased.</String>
		<String _locID='600513'>Iron Spears</String>
		<String _locID='600514'>Steel Spears</String>
		<String _locID='600515'>Hardwood Knobkierrie</String>
		<String _locID='600516'>Umpakati attack increased.</String>
		<String _locID='600517'>Iron Knobkierrie</String>
		<String _locID='600518'>Steel Knobkierrie</String>
		<String _locID='600519'>Cowhide Shield</String>
		<String _locID='600520'>Impi, Umpakati, Bowman and IsiKhulu hitpoints increased.</String>
		<String _locID='600521'>Black Shield</String>
		<String _locID='600522'>White Shield</String>
		<String _locID='600523'>Hardwood Structure</String>
		<String _locID='600524'>Double Ram hitpoints increased.</String>
		<String _locID='600525'>Battering Ram</String>
		<String _locID='600526'>Bird Trap</String>
		<String _locID='600527'>Villagers gather food from hunted animals and coin from Mines slightly faster.</String>
		<String _locID='600528'>Stuffing</String>
		<String _locID='600529'>Safari</String>
		<String _locID='600530'>Skidding</String>
		<String _locID='600531'>Villagers gather wood from trees and food from berries slightly faster.</String>
		<String _locID='600532'>Timber Rafting</String>
		<String _locID='600533'>Hewing</String>
		<String _locID='600534'>Slope Mining</String>
		<String _locID='600535'>Villagers gather coin from Mines and wood from trees slightly faster.</String>
		<String _locID='600536'>Sluice Box</String>
		<String _locID='600537'>Tunnel Lifts</String>
		<String _locID='600538'>Barehand Fighting</String>
		<String _locID='600539'>Villager attack increased.</String>
		<String _locID='600540'>Archery Contest</String>
		<String _locID='600541'>Satin Weave</String>
		<String _locID='600542'>Villager hitpoints increased.</String>
		<String _locID='600543'>Tapestry</String>
		<String _locID='600544'>Cultural Heritage</String>
		<String _locID='600545'>Grants 2 Shipments.</String>
		<String _locID='600546'>Surrounding Nets</String>
		<String _locID='600547'>Boats gather food from Fish and coin from Whales faster.</String>
		<String _locID='600548'>Fish Wheel</String>
		<String _locID='600549'>Aquarium</String>
		<String _locID='600550'>Harpoons</String>
		<String _locID='600551'>Warships attack increased.</String>
		<String _locID='600552'>Port-Mounted Guns</String>
		<String _locID='600553'>Steel Decks</String>
		<String _locID='600554'>Warships hitpoints increased.</String>
		<String _locID='600555'>Barbettes</String>
		<String _locID='600556'>Triangular Sails</String>
		<String _locID='600557'>Ship speed increased.</String>
		<String _locID='600558'>Turbine</String>
		<String _locID='600559'>Masonry</String>
		<String _locID='600560'>Wall hitpoints increased.</String>
		<String _locID='600561'>Cement</String>
		<String _locID='600562'>Double Walls</String>
		<String _locID='600563'>Wall Spikes</String>
		<String _locID='600564'>Arrow Volley</String>
		<String _locID='600565'>Increases damage of all defensive buildings.</String>
		<String _locID='600566'>Garrisoned Marksmen</String>
		<String _locID='600567'>Sentry Duty</String>
		<String _locID='600568'>Sentinels </String>
		<String _locID='600569'>Tower line of sight increased.</String>
		<String _locID='600570'>Regular Watches</String>
		<String _locID='600571'>Guard Sword</String>
		<String _locID='600572'>Askari and Escort hand attack increased.</String>
		<String _locID='600573'>Sabre</String>
		<String _locID='600574'>Duty Uniform</String>
		<String _locID='600575'>Askari and Escort hitpoints increased.</String>
		<String _locID='600576'>Western Clothing</String>
		<String _locID='600577'>Limbers</String>
		<String _locID='600578'>Artillery movement speed increased.</String>
		<String _locID='600579'>Caissons</String>
		<String _locID='600580'>Breechloading Rifle</String>
		<String _locID='600581'>Askari and Escort ranged attack increased.</String>
		<String _locID='600582'>Bolt-Action Rifle</String>
		<String _locID='600583'>Bursting Projectiles</String>
		<String _locID='600584'>Cannons attack increased.</String>
		<String _locID='600585'>Indirect Fire</String>
		<String _locID='600586'>Trunnion</String>
		<String _locID='600587'>Cannons hitpoints increased.</String>
		<String _locID='600588'>Double Reinforces</String>
		<String _locID='600589'>Emporium</String>
		<String _locID='600590'>Spice Stalls contain more export resource.</String>
		<String _locID='600591'>Export Duties</String>
		<String _locID='600592'>Profitable Deals</String>
		<String _locID='600593'>Concealed Carry</String>
		<String _locID='600594'>Tradesman damage increased.</String>
		<String _locID='600595'>Boltcraft</String>
		<String _locID='600596'>Extra Luggage</String>
		<String _locID='600597'>Tradesman hitpoints increased.</String>
		<String _locID='600598'>Survival Kit</String>
		<String _locID='600599'>Aggregates</String>
		<String _locID='600600'>Villagers extract more coin from Rock Mines.</String>
		<String _locID='600601'>Pulley</String>
		<String _locID='600602'>Winch</String>
		<String _locID='600603'>Natural Fertilizer</String>
		<String _locID='600604'>Herdables fatten faster at Granary.</String>
		<String _locID='600605'>Animal Traction</String>
		<String _locID='600606'>Flour Grinder</String>
		<String _locID='600607'>Villagers gather faster and collect more food from Lots.</String>
		<String _locID='600608'>Fantail</String>
		<String _locID='600609'>Metal Harrows</String>
		<String _locID='600653'>Imported Muskets</String>
		<String _locID='600654'>Buildings and gunpowder units damage increased.</String>
		<String _locID='600655'>Russophilia</String>
		<String _locID='600656'>Buildings and gunpowder units damage increased.\nEnables the following building: Garrison.\nEnables the following units: Spearman, Bowman, Camel Rider, Neftenya, Firebrand.\nEnables the following ship: Dhow.</String>
		<String _locID='600657'>Death Penalty</String>
		<String _locID='600658'>Buildings and gunpowder units damage increased.\nEnables the following building: Cantonment.\nEnables the following units: Askari, Escort, Oromo Horseman, Revolving Cannon, Tigray Lancer.\nEnables the following ship: Xebec.</String>
		<String _locID='600659'>Oromo Stallions</String>
		<String _locID='600660'>Buildings and gunpowder units damage increased.</String>
		<String _locID='600661'>Military Hospital</String>
		<String _locID='600662'>Buildings and gunpowder units damage increased.\nEnables the following building: Palace.\nEnables the following units: Mehal Sefari, Mountain Gun, Sebastopol.\nEnables the following ship: Bomb Ketch, Windjammer.</String>
		<String _locID='600663'>Western Regalia</String>
		<String _locID='600664'>Buildings and gunpowder units damage increased.</String>
		<String _locID='600665'>Maria Theresa Taler</String>
		<String _locID='600666'>Crates of 200 food.\nEnables the following building: Market.</String>
		<String _locID='600667'>Spice Market</String>
		<String _locID='600668'>Crates of 300 food.\nEnables the following buildings: Granary, Spice Shop.</String>
		<String _locID='600669'>Telephone</String>
		<String _locID='600670'>Crates of 400 food.\nEnables the following building: Quarry.</String>
		<String _locID='600671'>Postal Service</String>
		<String _locID='600672'>Crates of 500 food.</String>
		<String _locID='600673'>International Railroad</String>
		<String _locID='600674'>Crates of 600 food.</String>
		<String _locID='600675'>Bank of Ethiopia</String>
		<String _locID='600676'>Crates of 700 food.</String>
		<String _locID='600677'>Piped Water</String>
		<String _locID='600678'>Each Apartment holds 5 more population. Buildings get more hitpoints.\nEnables the following building: Dock.</String>
		<String _locID='600679'>Urban Crowd</String>
		<String _locID='600680'>Each Apartment holds 5 more population. Buildings get more hitpoints.\nEnables the following buildings: Temple, Tower.</String>
		<String _locID='600681'>Capital Cathedral</String>
		<String _locID='600682'>Each Apartment holds 5 more population. Buildings get more hitpoints.\nEnables the following building: Safehouse.</String>
		<String _locID='600683'>Electric Cords</String>
		<String _locID='600684'>Each Apartment holds 5 more population. Buildings get more hitpoints.</String>
		<String _locID='600685'>International Treaty</String>
		<String _locID='600686'>Each Apartment holds 5 more population. Buildings get more hitpoints.</String>
		<String _locID='600687'>Red Citadel</String>
		<String _locID='600688'>Each Apartment holds 5 more population. Buildings get more hitpoints.</String>
		<String _locID='600689'>Military Level 1</String>
		<String _locID='600690'>Military Level 2</String>
		<String _locID='600691'>Military Level 3</String>
		<String _locID='600692'>Military Level 4</String>
		<String _locID='600693'>Military Level 5</String>
		<String _locID='600694'>Military Level 6</String>
		<String _locID='600695'>Economic Level 1</String>
		<String _locID='600696'>Economic Level 2</String>
		<String _locID='600697'>Economic Level 3</String>
		<String _locID='600698'>Economic Level 4</String>
		<String _locID='600699'>Economic Level 5</String>
		<String _locID='600700'>Economic Level 6</String>
		<String _locID='600701'>Civil Level 1</String>
		<String _locID='600702'>Civil Level 2</String>
		<String _locID='600703'>Civil Level 3</String>
		<String _locID='600704'>Civil Level 4</String>
		<String _locID='600705'>Civil Level 5</String>
		<String _locID='600706'>Civil Level 6</String>
		<String _locID='600707'>King's Weaponry</String>
		<String _locID='600708'>Town centers will start automatically training Youths from National age.\n 4 Youths as soon as you reach National Age.\nEnables the following units: Spearman, Bowman, Firebrand, Impi, Umpakati.\nEnables the following ship: Dhow.</String>
		<String _locID='600709'>Infantry Mobility</String>
		<String _locID='600710'>4 Impis. Infantry move slightly faster.</String>
		<String _locID='600711'>Encirclement Tactics</String>
		<String _locID='600712'>5 Impis. Infantry move slightly faster.\nEnables the following buildings: Gunpowder Kraal, Horse Kraal.\nEnables the following units: Askari, Double Ram, Escort, Revolving Cannon.\nEnables the following ship: Xebec.</String>
		<String _locID='600713'>Regimental System</String>
		<String _locID='600714'>5 Impis. Infantry move slightly faster.</String>
		<String _locID='600715'>Bull Horn Formation</String>
		<String _locID='600716'>6 Impis. Infantry move slightly faster.</String>
		<String _locID='600717'>European Warfare</String>
		<String _locID='600718'>7 Impis. Infantry move slightly faster.\nEnables the following units: Isikhulu, Mountain Gun.\nEnables the following ship: Windjammer.</String>
		<String _locID='600719'>Bargain</String>
		<String _locID='600720'>Youth build limit increased by 1. 1 Villager. Villagers move faster.\nEnables the following building: Market.</String>
		<String _locID='600721'>Ivory coins</String>
		<String _locID='600722'>Youth build limit increased by 1. 2 Villagers. Villagers move faster.\nEnables the following buildings: Granary, Spice Shop.</String>
		<String _locID='600723'>European Maps</String>
		<String _locID='600724'>Youth build limit increased by 2. 2 Villagers. Villagers move faster.\nEnables the following building: Quarry.</String>
		<String _locID='600725'>Free Trade</String>
		<String _locID='600726'>Youth build limit increased by 2. 3 Villagers. Villagers move faster.</String>
		<String _locID='600727'>Fertility Mask</String>
		<String _locID='600728'>Youth build limit increased by 3. 3 Villagers. Villagers move faster.</String>
		<String _locID='600729'>Overseas Trade</String>
		<String _locID='600730'>Youth build limit increased by 3. 4 Villagers. Villagers move faster.</String>
		<String _locID='600731'>Palisade</String>
		<String _locID='600732'>1 African Porter.\nEnables the following building: Dock.</String>
		<String _locID='600733'>Sentry Towers</String>
		<String _locID='600734'>1 African Porter.\nEnables the following building: Temple.</String>
		<String _locID='600735'>Witchdoctors</String>
		<String _locID='600736'>1 African Porter.\nEnables the following building: Safehouse.</String>
		<String _locID='600737'>King's Throne</String>
		<String _locID='600738'>2 African Porters.</String>
		<String _locID='600739'>Hill Fortress</String>
		<String _locID='600740'>2 African Porters.</String>
		<String _locID='600741'>Law of the King</String>
		<String _locID='600742'>2 African Porters.</String>
		<String _locID='600743'>Fellah Conscription</String>
		<String _locID='600744'>Each Caravan unit, except Bedouins, spawns 1 Fellah.</String>
		<String _locID='600745'>Arabic Horses</String>
		<String _locID='600746'>Each Caravan unit, except Bedouins, spawns 1 Fellah.\nEnables the following building: Garrison Caravan.\nEnables the following units: Spearman, Bowman, Camel Rider, Fellah, Firebrand.\nEnables the following ship: Dhow.</String>
		<String _locID='600747'>Endless Siege</String>
		<String _locID='600748'>Each Caravan unit, except Bedouins, spawns 1 Fellah.\nEnables the following building: Cantonment Caravan.\nEnables the following units: Askari, Escort, Mehariste, Naffatun, Revolving Cannon.\nEnables the following ship: Xebec.</String>
		<String _locID='600749'>Musket Factory</String>
		<String _locID='600750'>Each Caravan unit, except Bedouins, spawns 1 Fellah.</String>
		<String _locID='600751'>Religious War</String>
		<String _locID='600752'>Each Caravan unit, except Bedouins, spawns 1 Fellah.</String>
		<String _locID='600753'>National Arsenal</String>
		<String _locID='600754'>Each Caravan unit, except Bedouins, spawns 1 Fellah.\nEnables the following building: Palace Caravan.\nEnables the following unit: Mamluk, Mountain Gun.\nEnables the following ship: Windjammer.</String>
		<String _locID='600755'>Land Nationalization</String>
		<String _locID='600756'>Muhammad Ali Pasha empowers villagers better. 1 Market Caravan\nEnables the following building: Market Caravan.</String>
		<String _locID='600757'>Coinage</String>
		<String _locID='600758'>Muhammad Ali Pasha empowers villagers better.\nEnables the following building: Granary Caravan, Spice Shop Caravan.</String>
		<String _locID='600759'>Bulaq Press</String>
		<String _locID='600760'>Muhammad Ali Pasha empowers villagers better.\nEnables the following building: Quarry Caravan. 1 Granary Caravan.</String>
		<String _locID='600761'>Red Sea Trade</String>
		<String _locID='600762'>Muhammad Ali Pasha empowers villagers better. 1 Quarry Caravan.</String>
		<String _locID='600763'>Credit System</String>
		<String _locID='600764'>Muhammad Ali Pasha empowers villagers better.</String>
		<String _locID='600765'>New Empire</String>
		<String _locID='600766'>Muhammad Ali Pasha empowers villagers better.</String>
		<String _locID='600767'>Bodyguards</String>
		<String _locID='600768'>Bedouins can attack enemies. Caravans have more hitpoints.</String>
		<String _locID='600769'>Desert Tents</String>
		<String _locID='600770'>Caravans move faster. 1 Garrison Caravan.\nEnables the following buildings: Safehouse Caravan, Temple Caravan.</String>
		<String _locID='600771'>Alexandria Shipyard</String>
		<String _locID='600772'>Shipments arrive faster. 1 Temple Caravan.</String>
		<String _locID='600773'>Harbor Lighthouse</String>
		<String _locID='600774'>Caravans have increased line of sight. 1 Spice Shop Caravan.</String>
		<String _locID='600775'>Professional Bureaucracy</String>
		<String _locID='600776'>Library improvements are cheaper. 1 Cantonment Caravan.</String>
		<String _locID='600777'>Sultanate</String>
		<String _locID='600778'>Caravans spawn 2 Fellahs instead of 1. 1 Palace Caravan.</String>
		<String _locID='600779'>Villager</String>
		<String _locID='600780'>VIL Villager</String>
		<String _locID='600781'>Xebec</String>
		<String _locID='600782'>SHP AFRICAN Xebec</String>
		<String _locID='600783'>Dhow</String>
		<String _locID='600784'>SHP AFRICAN Dhow</String>
		<String _locID='600785'>Windjammer</String>
		<String _locID='600786'>SHP AFRICAN Windjammer</String>
		<String _locID='600787'>Bomb Ketch</String>
		<String _locID='600788'>SHP AFRICAN Bomb ketch</String>
		<String _locID='600789'>Xebec. Light and fast armored ship. Can train units.</String>
		<String _locID='600790'>Dhow. Light ship good for explorarion. Can fish.</String>
		<String _locID='600791'>Windjammer. Heavy warship.</String>
		<String _locID='600792'>Bomb Ketch. Mortar ship.</String>
		<String _locID='600793'>Tradesman</String>
		<String _locID='600794'>VIL Tradesman</String>
		<String _locID='600795'>Bomb Ketch. Good against buildings.</String>
		<String _locID='600796'>Bomb Ketch. Good against buildings</String>
		<String _locID='600797'>Hippopotamus</String>
		<String _locID='600798'>Rock Mine</String>
		<String _locID='600799'>A rock formation. Coins can be mined from it.</String>
		<String _locID='600800'>Plague Catapult</String>
		<String _locID='600801'>AR Plague Catapult</String>
		<String _locID='600802'>Throws decomposed bodies against the enemy. Excels at destroying economic units and buildings.</String>
		<String _locID='600803'>Primitive siege weapon</String>
		<String _locID='600804'>Double Ram</String>
		<String _locID='600805'>AR Double Ram</String>
		<String _locID='600806'>Four guys team up for maximum damage. Excels against buildings.</String>
		<String _locID='600807'>Primitive siege weapon</String>
		<String _locID='600808'>Bowman</String>
		<String _locID='600809'>INF R-SK Bowman</String>
		<String _locID='600810'>Light-armored archer good against infantry.</String>
		<String _locID='600811'>Good against infantry</String>
		<String _locID='600812'>Spearman</String>
		<String _locID='600813'>INF H-LU Spearman</String>
		<String _locID='600814'>Light-armored spearman good against shock units and buildings.</String>
		<String _locID='600815'>Good against shock units</String>
		<String _locID='600816'>Camel Rider</String>
		<String _locID='600817'>CAV AFRICAN Camel Rider</String>
		<String _locID='600818'>Light-armored cavalry good for raiding and exploration.</String>
		<String _locID='600819'>Light cavalry</String>
		<String _locID='600820'>Neftenya</String>
		<String _locID='600821'>INF R-LU Neftenya</String>
		<String _locID='600822'>Ranged infantry good against shock units on melee.</String>
		<String _locID='600823'>Line unit</String>
		<String _locID='600824'>Impi</String>
		<String _locID='600825'>INF R-LU Impi</String>
		<String _locID='600826'>Javelineer carrying a large shield. Good against shock units on melee.</String>
		<String _locID='600827'>Line unit</String>
		<String _locID='600828'>Umpakati</String>
		<String _locID='600829'>INF AFRICAN Umpakati</String>
		<String _locID='600830'>Light-armored clubman good against infantry and artillery.</String>
		<String _locID='600831'>Good against infantry and artillery</String>
		<String _locID='600832'>Askari</String>
		<String _locID='600833'>INF R-SK Askari</String>
		<String _locID='600834'>Skirmisher good against infantry. Carries a sword for melee encounters.</String>
		<String _locID='600835'>Skirmisher good against infantry </String>
		<String _locID='600836'>Escort Cavalry</String>
		<String _locID='600837'>CAV AFRICAN Escort</String>
		<String _locID='600838'>Manoeuvre cavalry good against other cavalry. Carries a sword for melee encounters.</String>
		<String _locID='600839'>Good against shock units</String>
		<String _locID='600840'>IsiKhulu</String>
		<String _locID='600841'>INF H-LU IsiKhulu</String>
		<String _locID='600842'>Line unit armed with a long spear and shield. Highly resistant. Good against everything that gets close.</String>
		<String _locID='600843'>Line unit</String>
		<String _locID='600844'>Mountain Gun</String>
		<String _locID='600845'>AR Mountain gun</String>
		<String _locID='600846'>Light cannon good against infantry.</String>
		<String _locID='600847'>Good against infantry.</String>
		<String _locID='600848'>Revolving Cannon</String>
		<String _locID='600849'>AR Revolving cannon</String>
		<String _locID='600850'>Artillery that shoots several explosive cannonballs. Good against other artillery.</String>
		<String _locID='600851'>Good against artillery</String>
		<String _locID='600852'>Tigray Lancer</String>
		<String _locID='600853'>INF H-LU Tigray Lancer</String>
		<String _locID='600854'>Heavy-armored infantry that carries a long pike that can hit enemies from afar. Good against shock units and buildings.</String>
		<String _locID='600855'>Long-ranged spearman</String>
		<String _locID='600856'>Oromo Horseman</String>
		<String _locID='600857'>CAV AFRICAN Oromo horseman</String>
		<String _locID='600858'>Heavy-armored cavalry that carries a curved blade. Good against infantry.</String>
		<String _locID='600859'>Good against infantry</String>
		<String _locID='600860'>Mehal Sefari</String>
		<String _locID='600861'>INF R Mehal Sefari</String>
		<String _locID='600862'>Royal guard of Ethiopia. Gets stronger the closest it is to a Town Center. Good against infantry and artillery.</String>
		<String _locID='600863'>Good against artillery</String>
		<String _locID='600864'>Sebastopol</String>
		<String _locID='600865'>AR Sebastopol</String>
		<String _locID='600866'>Large bombard imported from Europe. Good against buildings and units.</String>
		<String _locID='600867'>Heavy bombard</String>
		<String _locID='600868'>Fellah</String>
		<String _locID='600869'>INF H-LU Fellah</String>
		<String _locID='600870'>Quick-stabbing, agile infantry that fights with daggers. Good for raiding.</String>
		<String _locID='600871'>Light-armored infantry</String>
		<String _locID='600872'>Naffatun</String>
		<String _locID='600873'>INF R-LU Naffatun</String>
		<String _locID='600874'>Grenadier armed with double swords for melee encounters. Good against infantry and buildings.</String>
		<String _locID='600875'>Good against infantry and buildings</String>
		<String _locID='600876'>Mehariste</String>
		<String _locID='600877'>CAV AFRICAN Mehariste</String>
		<String _locID='600878'>Manoeuvre cavalry good against shock units.</String>
		<String _locID='600879'>Good against shock units</String>
		<String _locID='600880'>Mamluk</String>
		<String _locID='600881'>CAV AFRICAN Mamluk</String>
		<String _locID='600882'>Royal cavalry armed with the best sword and armor. Devastating against light-armored units.</String>
		<String _locID='600883'>Royal cavalry unit</String>
		<String _locID='600884'>Firebrand</String>
		<String _locID='600885'>INF H-LU Firebrand</String>
		<String _locID='600886'>Carries a burning stake. Good against buildings and wild animals.</String>
		<String _locID='600887'>Siege infantry</String>
		<String _locID='600888'>Home Protection</String>
		<String _locID='600889'>el-Lazzary Imperial Rifle</String>
		<String _locID='600890'>Mehal Sefari attack increased.</String>
		<String _locID='600891'>Royal Cavalry Armor</String>
		<String _locID='600892'>Mamluk hitpoints increased.</String>
		<String _locID='600893'>Gurade Sword</String>
		<String _locID='600894'>Tigray Lancer and Oromo Horseman attack increased.</String>
		<String _locID='600895'>Shotel Sword</String>
		<String _locID='600896'>Scimitar Sword</String>
		<String _locID='600897'>Camel Rider hand attack increased.</String>
		<String _locID='600898'>Kilij Sword</String>
		<String _locID='600899'>Shamshir Sword</String>
		<String _locID='600900'>Fuse Grenades</String>
		<String _locID='600901'>Naffatun ranged attack increased.</String>
		<String _locID='600902'>Caltrops</String>
		<String _locID='600903'>Jihad Saif</String>
		<String _locID='600904'>Mamluk attack increased.</String>
		<String _locID='600905'>Janbiya Dagger</String>
		<String _locID='600906'>Fellah, Bowman, Mehariste and Naffatun hand attack increased.</String>
		<String _locID='600907'>Kenshar Dagger</String>
		<String _locID='600908'>Yatagan Dagger</String>
		<String _locID='600909'>Miquelet Gun</String>
		<String _locID='600910'>Neftenya range and ranged attack increased.</String>
		<String _locID='600911'>Dzeferdar Gun</String>
		<String _locID='600912'>Razak Gun</String>
		<String _locID='600913'>Leather Shield</String>
		<String _locID='600914'>Bowman, Spearman and Camel Rider hitpoints increased.</String>
		<String _locID='600915'>Amhara Shield</String>
		<String _locID='600916'>Metal Shield</String>
		<String _locID='600917'>Iron Helmet</String>
		<String _locID='600918'>Tigray Lancer and Oromo Horseman hitpoints increased.</String>
		<String _locID='600919'>Steel Helmet</String>
		<String _locID='600920'>National Army's Uniform</String>
		<String _locID='600921'>Mehal Sefari hitpoints increased.</String>
		<String _locID='600922'>Desert Boots</String>
		<String _locID='600923'>Naffatun and Mehariste hitpoints increased.</String>
		<String _locID='600924'>Black Boots</String>
		<String _locID='600925'>Turban</String>
		<String _locID='600926'>Bowman, Fellah, Spearman and Camel Rider hitpoints increased.</String>
		<String _locID='600927'>Keffiyeh</String>
		<String _locID='600928'>Tagelmust</String>
		<String _locID='600929'>Light Armor</String>
		<String _locID='600930'>Neftenya hitpoints increased.</String>
		<String _locID='600931'>Leather Armor</String>
		<String _locID='600932'>Chain Armor</String>
		<String _locID='600933'>Spearman attack increased.</String>
		<String _locID='600934'>Oil Torch</String>
		<String _locID='600935'>Firebrand hitpoints increased. Siege damage increased for all units.</String>
		<String _locID='600936'>Naffatun and Mehariste hitpoints increased.</String>
		<String _locID='600937'>Mehariste damage increased.</String>
		<String _locID='600938'>Double Holster Pistols</String>
		<String _locID='600939'>Double Ornated Pistols</String>
		<String _locID='600971'>Fecundity</String>
		<String _locID='600972'>Youths are spawn slightly faster.</String>
		<String _locID='600973'>Adoption</String>
		<String _locID='600974'>Wedding Ceremony</String>
		<String _locID='600975'>Matriarchs are cheaper and train faster.</String>
		<String _locID='600976'>Polygamy</String>
		<String _locID='600977'>Circumcision</String>
		<String _locID='600978'>Youths are spawned faster.</String>
		<String _locID='600979'>Maiden's Ritual</String>
		<String _locID='600980'>Taboo</String>
		<String _locID='600981'>Youths can mature into matriarchs.</String>
		<String _locID='600982'>Tower</String>
		<String _locID='600983'>African defensive building. Shoots arrows on enemies.</String>
		<String _locID='600984'>Defensive building</String>
		<String _locID='600985'>Improved Wheels</String>
		<String _locID='600986'>Caravan moves faster.</String>
		<String _locID='600987'>Advanced Wheels</String>
		<String _locID='601018'>Arrow Volley</String>
		<String _locID='601019'>Garrisoned Marksmen</String>
		<String _locID='601020'>Sentry Duty</String>
		<String _locID='601021'>Tower damage and hitpoints increased.</String>
		<String _locID='601022'>Ethiopian Spokesman</String>
		<String _locID='601023'>Economic units and Ethiopia related techs.</String>
		<String _locID='601024'>Russian Advisor</String>
		<String _locID='601025'>Each card makes you train military units 1% faster.</String>
		<String _locID='601026'>Italian Officer</String>
		<String _locID='601027'>Each card gives you 100 free Food.</String>
		<String _locID='601028'>Portuguese Cathechist</String>
		<String _locID='601029'>Each card increases the gather rate of Fishing Boats by 1%.</String>
		<String _locID='601030'>Indian Merchant</String>
		<String _locID='601031'>Each cards brings a free Villager.</String>
		<String _locID='601032'>Egyptian Spokesman</String>
		<String _locID='601033'>Economic units and Egypt related techs.</String>
		<String _locID='601034'>French Diplomat</String>
		<String _locID='601035'>Each card increases the gather rate of your villagers by 1%.</String>
		<String _locID='601036'>Greek Delegate</String>
		<String _locID='601037'>Each card makes your techs research 1% faster.</String>
		<String _locID='601038'>Ottoman Wali</String>
		<String _locID='601039'>Each card increases your units line of sight by 1.</String>
		<String _locID='601040'>Spanish Conquistador</String>
		<String _locID='601041'>Each cards gives you extra 100 Experience per Age.</String>
		<String _locID='601042'>Zulu Spokesman</String>
		<String _locID='601043'>Economic units and Zulu related techs.</String>
		<String _locID='601044'>German Emissary</String>
		<String _locID='601045'>Each card gives you a free Umpakati per Age.</String>
		<String _locID='601046'>Boer Commandant</String>
		<String _locID='601047'>Cards arrive faster.</String>
		<String _locID='601048'>Dutch Commissioner</String>
		<String _locID='601049'>Each card gives you a crate of 100 coin.</String>
		<String _locID='601050'>British Governor</String>
		<String _locID='601051'>All cards give your military units +1% attack and hitpoints.</String>
		<String _locID='601052'>2 Villagers</String>
		<String _locID='601053'>4 Villagers</String>
		<String _locID='601054'>3 Villagers</String>
		<String _locID='601055'>5 Villagers</String>
		<String _locID='601056'>6 Impi</String>
		<String _locID='601057'>8 Impi</String>
		<String _locID='601058'>14 Impi</String>
		<String _locID='601059'>9 Impi</String>
		<String _locID='601060'>15 Impi</String>
		<String _locID='601061'>12 Bowmen &lt;color=1.0, 1.0, 0.0&gt;+ 100 coin&lt;/color&gt;</String>
		<String _locID='601062'>8 Bowmen &lt;color=1.0, 1.0, 0.0&gt;+ 100 coin&lt;/color&gt;</String>
		<String _locID='601063'>24 Bowmen &lt;color=1.0, 1.0, 0.0&gt;+ 100 coin&lt;/color&gt;</String>
		<String _locID='601064'>20 Bowmen &lt;color=1.0, 1.0, 0.0&gt;+ 100 coin&lt;/color&gt;</String>
		<String _locID='601065'>10 Bowmen &lt;color=1.0, 1.0, 0.0&gt;+ 100 coin&lt;/color&gt;</String>
		<String _locID='601066'>8 Umpakati</String>
		<String _locID='601067'>15 Umpakati</String>
		<String _locID='601068'>6 Umpakati</String>
		<String _locID='601069'>9 Umpakati</String>
		<String _locID='601070'>3 Isikhulu + 4 Umpakati</String>
		<String _locID='601071'>4 Isikhulu + 4 Umpakati</String>
		<String _locID='601072'>Czapka</String>
		<String _locID='601073'>CON Czapka</String>
		<String _locID='601074'>6 Czapkas</String>
		<String _locID='601075'>10 Czapkas</String>
		<String _locID='601076'>17 Czapkas</String>
		<String _locID='601077'>14 Czapkas +1 Steel Gun</String>
		<String _locID='601078'>Ships a number of Czapka Uhlans. Instead of Umpakati, you get extra Czapkas.</String>
		<String _locID='601079'>Ships 1 Steel Guns and a number of Czapka Uhlans. Instead of Umpakati, you get extra Czapkas.</String>
		<String _locID='601080'>6 Zwarte Hollanders &lt;color=1.0, 1.0, 0.0&gt;+ 100 coin&lt;/color&gt;</String>
		<String _locID='601081'>10 Zwarte Hollanders &lt;color=1.0, 1.0, 0.0&gt;+ 100 coin&lt;/color&gt;</String>
		<String _locID='601082'>24 Carabineers &lt;color=1.0, 1.0, 0.0&gt;+ 100 coin&lt;/color&gt;</String>
		<String _locID='601083'>11 Carabineers and 16 Zwarte Hollanders &lt;color=1.0, 1.0, 0.0&gt;+ 100 coin&lt;/color&gt;</String>
		<String _locID='601084'>8 Spearmen</String>
		<String _locID='601085'>12 Spearmen</String>
		<String _locID='601086'>24 Spearmen</String>
		<String _locID='601087'>20 Bowmen</String>
		<String _locID='601088'>10 Bowmen</String>
		<String _locID='601089'>24 Bowmen</String>
		<String _locID='601090'>12 Bowmen</String>
		<String _locID='601091'>8 Bowmen</String>
		<String _locID='601092'>6 Neftenyas</String>
		<String _locID='601093'>8 Neftenyas</String>
		<String _locID='601094'>14 Neftenyas</String>
		<String _locID='601095'>9 Neftenyas</String>
		<String _locID='601096'>16 Neftenyas</String>
		<String _locID='601097'>Morochuco</String>
		<String _locID='601098'>CAV R-MA Morochuco</String>
		<String _locID='601099'>Kalki</String>
		<String _locID='601700'>4 Villagers</String>
		<String _locID='601701'>6 Villagers</String>
		<String _locID='601702'>10 Fellahs</String>
		<String _locID='601703'>17 Fellahs</String>
		<String _locID='601704'>24 Fellahs</String>
		<String _locID='601705'>28 Fellahs</String>
		<String _locID='601706'>1 Town Center Caravan</String>
		<String _locID='601707'>3 Bedouins</String>
		<String _locID='601708'>5 Bedouins</String>
		<String _locID='601709'>3 Mamluks +1 line of sight for all units.</String>
		<String _locID='601710'>4 Mamluks +1 line of sight for all units.</String>
		<String _locID='601711'>Rabona</String>
		<String _locID='601712'>INF R Rabona</String>
		<String _locID='601713'>Criollo</String>
		<String _locID='601714'>VIL Criollo</String>
		<String _locID='601715'>INF R-LU Recoat</String>
		<String _locID='601716'>Musketeer that grows in strength as it grows in numbers.</String>
		<String _locID='601717'>Line unit</String>
		<String _locID='601718'>Veteran Redcoats</String>
		<String _locID='601719'>Redcoat attack and hitpoints increased.</String>
		<String _locID='601720'>Veteran Redcoat</String>
		<String _locID='601721'>Guard Redcoats</String>
		<String _locID='601722'>British Redcoat attack and hitpoints greatly increased.</String>
		<String _locID='601723'>Guard Redcoat</String>
		<String _locID='601724'>5 Redcoats</String>
		<String _locID='601725'>7 Redcoats</String>
		<String _locID='601726'>8 Redcoats</String>
		<String _locID='601727'>10 Redcoats</String>
		<String _locID='601728'>12 Redcoats</String>
		<String _locID='601729'>Ark of the Covenant</String>
		<String _locID='601730'>Ras</String>
		<String _locID='601731'>Improves Menelik in Combat and gives him the ability to heal nearby units.</String>
		<String _locID='601732'>Negus</String>
		<String _locID='601733'>Increases Menelik's attack and the damage dealt by Lion's Roar.</String>
		<String _locID='601734'>Kebra Nagast</String>
		<String _locID='601735'>Infantry attack and hitpoints increased.</String>
		<String _locID='601736'>Monolithic Church</String>
		<String _locID='601737'>Increases the hitpoints of all buildings, particularly Churches.</String>
		<String _locID='601738'>Crown Council</String>
		<String _locID='601739'>The Council helps you smooth the relations with the Ambassadors. You get 300 Export and all cards arrive faster.</String>
		<String _locID='601740'>Beekeepers</String>
		<String _locID='601741'>Increases gather rate of food sources and herdables fatten faster.</String>
		<String _locID='601742'>Lion of Judah</String>
		<String _locID='601743'>Ships a Porter capable of building a statue of the Lion of Judah.</String>
		<String _locID='601744'>4 Camel Riders + 1 Villager</String>
		<String _locID='601745'>6 Camel Riders + 1 Villager</String>
		<String _locID='601746'>10 Camel Riders + 1 Villager</String>
		<String _locID='601747'>6 Oromo Horsemen + 1 Villager</String>
		<String _locID='601748'>4 Oromo Horsemen + 1 Villager</String>
		<String _locID='601749'>7 Oromo Horsemen + 1 Villager</String>
		<String _locID='601750'>2 Revolving Cannons + units train 1% faster</String>
		<String _locID='601751'>4 Revolving Cannons + units train 1% faster</String>
		<String _locID='601752'>2 Mountain Guns + units train 1% faster</String>
		<String _locID='601753'>1 Sebastopol + units train 1% faster</String>
		<String _locID='601754'>8 Mehal Sefari + units train 1% faster</String>
		<String _locID='601755'>10 Mehal Sefari + units train 1% faster</String>
		<String _locID='601756'>Repentant Colorado</String>
		<String _locID='601757'>REP Colorado</String>
		<String _locID='601758'>Escolta Real</String>
		<String _locID='601759'>CAV Escolta Real</String>
		<String _locID='601760'>Infante de Marina</String>
		<String _locID='601761'>INF R-SK Infante de Marina</String>
		<String _locID='601762'>Opryshok</String>
		<String _locID='601763'>INF H-LU Opryshok</String>
		<String _locID='601764'>Ordenança</String>
		<String _locID='601765'>INF H-LU Ordenança</String>
		<String _locID='601766'>Rydavoy</String>
		<String _locID='601767'>INF R-SK Rydavoy</String>
		<String _locID='601768'>Tigerman</String>
		<String _locID='601769'>INF H-LU Tigerman</String>
		<String _locID='601770'>Breñero</String>
		<String _locID='601771'>INF R-SK Breñero</String>
		<String _locID='601772'>Yapuk</String>
		<String _locID='601773'>VIL Yapuk</String>
		<String _locID='601774'>Experienced Huamincas</String>
		<String _locID='601775'>Huaminca attack and hitpoints increased.</String>
		<String _locID='601776'>Experienced Huaminca</String>
		<String _locID='601777'>Pandur</String>
		<String _locID='601778'>INF-M R-LU Pandur</String>
		<String _locID='601779'>Pavisier</String>
		<String _locID='601780'>INF-M R-SK Pavisier</String>
		<String _locID='601781'>Magyar Hussar</String>
		<String _locID='601782'>CAV-M H-SC Magyar Hussar</String>
		<String _locID='601783'>Grenzer</String>
		<String _locID='601784'>INF-M R-SK Grenzer</String>
		<String _locID='601785'>Magyar Grenadier</String>
		<String _locID='601786'>INF-M R-LU Magyar Grenadier</String>
		<String _locID='601787'>Fougasse</String>
		<String _locID='601788'>AR-M Fougasse</String>
		<String _locID='601789'>Reiter</String>
		<String _locID='601790'>CAV-M R-MA Reiter</String>
		<String _locID='601791'>Saker</String>
		<String _locID='601792'>AR-M Saker</String>
		<String _locID='601793'>Demi Cannon</String>
		<String _locID='601794'>AR-M Demi Cannon</String>
		<String _locID='601795'>Veteran Magyar Hussars</String>
		<String _locID='601796'>Magyar Hussar attack and hitpoints increased.</String>
		<String _locID='601797'>Veteran Magyar Hussar</String>
		<String _locID='601798'>Guard Magyar Hussars</String>
		<String _locID='601799'>Guard Magyar Hussar</String>
		<String _locID='601800'>Imperial Magyar Hussars</String>
		<String _locID='601801'>Imperial upgrade for Magyar Hussars.</String>
		<String _locID='601802'>Imperial Magyar Hussar</String>
		<String _locID='601803'>Guard Reiters</String>
		<String _locID='601804'>Reiter attack and hitpoints increased.</String>
		<String _locID='601805'>Guard Reiter</String>
		<String _locID='601806'>Imperial Reiters</String>
		<String _locID='601807'>Imperial upgrade for Reiters.</String>
		<String _locID='601808'>Imperial Reiter</String>
		<String _locID='601809'>Veteran Pandurs</String>
		<String _locID='601810'>Pandur attack and hitpoints increased.</String>
		<String _locID='601811'>Veteran Pandur</String>
		<String _locID='601812'>Guard Pandurs</String>
		<String _locID='601813'>Guard Pandur</String>
		<String _locID='601814'>Imperial Pandurs</String>
		<String _locID='601815'>Imperial upgrade for Pandurs.</String>
		<String _locID='601816'>Imperial Pandur</String>
		<String _locID='601817'>Veteran Magyar Grenadiers</String>
		<String _locID='601818'>Magyar Grenadier attack and hitpoints increased.</String>
		<String _locID='601819'>Veteran Magyar Grenadier</String>
		<String _locID='601820'>Guard Magyar Grenadiers</String>
		<String _locID='601821'>Guard Magyar Grenadier</String>
		<String _locID='601822'>Imperial Magyar Grenadiers</String>
		<String _locID='601823'>Imperial upgrade for Magyar Grenadiers.</String>
		<String _locID='601824'>Imperial Magyar Grenadier</String>
		<String _locID='601825'>Veteran Landsknechts</String>
		<String _locID='601826'>Landsknecht attack and hitpoints increased.</String>
		<String _locID='601827'>Veteran Landsknecht</String>
		<String _locID='601828'>Guard Doppelsoldners</String>
		<String _locID='601829'>Doppelsoldner attack and hitpoints increased.</String>
		<String _locID='601830'>Guard Doppelsoldner</String>
		<String _locID='601831'>Imperial Doppelsoldner</String>
		<String _locID='601832'>Imperial upgrade for Doppelsoldners.</String>
		<String _locID='601833'>Imperial Doppelsoldner</String>
		<String _locID='601834'>Guard Grenzers</String>
		<String _locID='601835'>Grenzer attack and hitpoints increased.</String>
		<String _locID='601836'>Guard Grenzer</String>
		<String _locID='601837'>Imperial Grenzer</String>
		<String _locID='601838'>Imperial upgrade for Grenzers.</String>
		<String _locID='601839'>Imperial Grenzer</String>
		<String _locID='601840'>Veteran Pavisiers</String>
		<String _locID='601841'>Pavisier attack and hitpoints increased.</String>
		<String _locID='601842'>Veteran Pavisier</String>
		<String _locID='601843'>Minions</String>
		<String _locID='601844'>Saker attack and hitpoints increased.</String>
		<String _locID='601845'>Minion</String>
		<String _locID='601846'>Imperial Minions</String>
		<String _locID='601847'>Imperial upgrade for Sakers.</String>
		<String _locID='601848'>Imperial Minion</String>
		<String _locID='601849'>Imperial Demicannons</String>
		<String _locID='601850'>Imperial upgrade for Demicannons.</String>
		<String _locID='601851'>Imperial Demicannon</String>
		<String _locID='601852'>Imperial Li'l Bombards</String>
		<String _locID='601853'>Imperial upgrade for Li'l Bombards.</String>
		<String _locID='601854'>Imperial Li'l Bombard</String>
		<String _locID='601855'>Scandinavian Immigrants\nExcellent fishermen</String>
		<String _locID='601856'>Trains:\nSki Troopers</String>
		<String _locID='601857'>Scandinavians</String>
		<String _locID='601858'>Scandinavian Immigrants</String>
		<String _locID='601859'>Ships a Scandinavian Immigrant Colony Wagon to start a colony in your city.</String>
		<String _locID='601860'>Scandinavian Colony</String>
		<String _locID='601861'>Ski Trooper</String>
		<String _locID='601862'>IM Ski Trooper</String>
		<String _locID='601863'>IM SC House</String>
		<String _locID='601864'>Fisherman</String>
		<String _locID='601865'>IM Fisherman</String>
		<String _locID='601866'>IM SC Wagon</String>
		<String _locID='601867'>IM SC Colony</String>
		<String _locID='601868'>Saltpeter Nationalization</String>
		<String _locID='601869'>Trade routes and resource crates now bring 50% more resources.</String>
		<String _locID='601870'>Inflation</String>
		<String _locID='601871'>Salitrera produces crates much faster.</String>
		<String _locID='601872'>Warehouses</String>
		<String _locID='601873'>Villagers gather much faster from crates.</String>
		<String _locID='601874'>Maria Theresa</String>
		<String _locID='601875'>Maria Theresa is the ruler of the House of Habsburg. Her dynasty has ties to royal families all around Europe and she knows how to use this power to great effect.</String>
		<String _locID='601876'>Snake Charming</String>
		<String _locID='601877'>Allows Muhammad Ali Pasha to convert treasure guardians.</String>
		<String _locID='601878'>Snake Charming Shipment has arrived.</String>
		<String _locID='601879'>TEAM Sham el-Nessim</String>
		<String _locID='601880'>Villagers gather food from berries and wood from trees faster.</String>
		<String _locID='601881'>TEAM Sham el-Nessim Shipment has arrived.</String>
		<String _locID='601882'>Urabi Revolt</String>
		<!-- String _locID ='601883'>All your Fellahs transform into Naffatuns.</String -->
		<String _locID='601883'>Mamluks and Mountain Guns costs less Export.</String>
		<String _locID='601884'>Urabi Revolt has arrived.</String>
		<String _locID='601885'>Bedouin Regiments</String>
		<String _locID='601886'>Bedouins deal more damage.</String>
		<String _locID='601887'>Bedouin Regiments has arrived.</String>
		<String _locID='601888'>Oasis</String>
		<String _locID='601889'>Lots no longer cost wood.</String>
		<String _locID='601890'>An oasis has been found!</String>
		<String _locID='601891'>Al-Nahda</String>
		<String _locID='601892'>Library improvements research instantly.</String>
		<String _locID='601893'>Al-Nahda has arrived.</String>
		<String _locID='601894'>Nile Flood</String>
		<String _locID='601895'>Villagers gather food from berries and Lots faster. Boats gather food from Fish faster.</String>
		<String _locID='601896'>Nile Flood has arrived.</String>
		<String _locID='601897'>Guard Immigrants</String>
		<String _locID='601898'>AAA</String>
		<String _locID='601899'>AAA</String>
		<String _locID='601900'>Desert Raiders</String>
		<String _locID='601901'>Enables Muhammad Ali Pasha to call a band of Fellahs to his aid.</String>
		<String _locID='601902'>Desert Raiders Shipment has arrived.</String>
		<String _locID='601903'>Desert Raiders</String>
		<String _locID='601904'>Calls a small number of Fellahs.</String>
		<String _locID='601905'>Veteran Ordenanças</String>
		<String _locID='601906'>Ordenança attack and hitpoints increased.</String>
		<String _locID='601907'>Veteran Ordenança</String>
		<String _locID='601908'>Imperial Atirador</String>
		<String _locID='601909'>Imperial upgrade for Atiradors.</String>
		<String _locID='601910'>Imperial Atirador</String>
		<String _locID='601911'>20 Ordenanças</String>
		<String _locID='601912'>32 Ordenanças</String>
		<String _locID='601913'>Grave Mexico</String>
		<String _locID='601914'>Imperial Batidores</String>
		<String _locID='601915'>Imperial upgrade for Batidores.</String>
		<String _locID='601916'>Imperial Batidor</String>
		<String _locID='601917'>Marine specialized good against siege units and buildings.</String>
		<String _locID='601918'>Veteran Infantes</String>
		<String _locID='601919'>Infante de Marina attack and hitpoints increased.</String>
		<String _locID='601920'>Veteran Infante</String>
		<String _locID='601921'>Guard Infantes</String>
		<String _locID='601922'>Infante de Marina attack and hitpoints increased.</String>
		<String _locID='601923'>Guard Infante</String>
		<String _locID='601924'>Imperial Infantes</String>
		<String _locID='601925'>Imperial upgrade for Infantes de Marina.</String>
		<String _locID='601926'>Imperial Infante</String>
		<String _locID='600967'>Shield Bash</String>
		<String _locID='600968'>A powerful shield strike that hits many units.</String>
		<String _locID='600969'>Lion's Roar</String>
		<String _locID='600970'>Menelik's lions roar and damage an area.</String>
		<String _locID='550650'>Menelik II</String>
		<String _locID='550651'>Menelik III</String>
		<String _locID='550652'>Menelik IV</String>
		<String _locID='550653'>Menelik V</String>
		<String _locID='550654'>Menelik VI</String>
		<String _locID='550655'>Menelik VII</String>
		<String _locID='550656'>Menelik VIII</String>
		<String _locID='550657'>Menelik IX</String>
		<String _locID='550658'>Menelik X</String>
		<String _locID='550659'>Menelik XI</String>
		<String _locID='550660'>Menelik XII</String>
		<String _locID='550661'>Menelik XIII</String>
		<String _locID='550662'>Menelik XIV</String>
		<String _locID='550663'>Menelik XV</String>
		<String _locID='550670'>Shaka II</String>
		<String _locID='550671'>Shaka III</String>
		<String _locID='550672'>Shaka IV</String>
		<String _locID='550673'>Shaka V</String>
		<String _locID='550674'>Shaka VI</String>
		<String _locID='550675'>Shaka VII</String>
		<String _locID='550676'>Shaka VIII</String>
		<String _locID='550677'>Shaka IX</String>
		<String _locID='550678'>Shaka X</String>
		<String _locID='550679'>Shaka XI</String>
		<String _locID='550680'>Shaka XII</String>
		<String _locID='550681'>Shaka XIII</String>
		<String _locID='550682'>Shaka XIV</String>
		<String _locID='550683'>Shaka XV</String>
		<String _locID='550690'>Ali Pasha II</String>
		<String _locID='550691'>Ali Pasha III</String>
		<String _locID='550692'>Ali Pasha IV</String>
		<String _locID='550693'>Ali Pasha V</String>
		<String _locID='550694'>Ali Pasha VI</String>
		<String _locID='550695'>Ali Pasha VII</String>
		<String _locID='550696'>Ali Pasha VIII</String>
		<String _locID='550697'>Ali Pasha IX</String>
		<String _locID='550698'>Ali Pasha X</String>
		<String _locID='550699'>Ali Pasha XI</String>
		<String _locID='550700'>Ali Pasha XII</String>
		<String _locID='550701'>Ali Pasha XIII</String>
		<String _locID='550702'>Ali Pasha XIV</String>
		<String _locID='550703'>Ali Pasha XV</String>
		<!-- Leader Trait Chats -->
		<String _locID='552000'>Behold, my friend, the spring is come; the earth has gladly received the embraces of the sun, and we shall soon see the results of their love!</String>
		<String _locID='552001'>One does not sell the earth upon which the people walk.</String>
		<String _locID='552002'>You claim this mother of ours, the Earth, for your own use and deface her with your buildings and your refuse.</String>
		<String _locID='552003'>Each man is good. It is not necessary for eagles to be crows.</String>
		<String _locID='552004'>Strangely enough, you have a mind to till the soil, and the love of possessions is a disease in you.</String>
		<String _locID='552005'>The land is our mother, the rivers our blood.</String>
		<String _locID='552006'>I was warmed by the sun, rocked by the winds and sheltered by the trees. I can go everywhere with a good feeling.</String>
		<String _locID='552007'>I love the land of winding waters more than all the rest of the world. A man who would not love his father's grave is worse than a wild animal.</String>
		<String _locID='552008'>All things share the same breath - the beast, the tree, the man, the air shares its spirit with all the life it supports.</String>
		<String _locID='552009'>My lands are where my dead lie buried.</String>
		<String _locID='552010'>Death comes for us all but something much worse comes for you. For when you die, it will be ... without honor.</String>
		<String _locID='552011'>Only by possessing the right thinking, only then can one receive the gifts of strength, knowledge, and peace.</String>
		<String _locID='552012'>Anger clouds the mind. Turned inward it is an unconquerable enemy.</String>
		<String _locID='552013'>You have youth, and I have experience. But only those who fight now have both.</String>
		<String _locID='552014'>You must learn to be strong, when others are weak.</String>
		<String _locID='552015'>As you grow older, you will learn there are many ways to do the right thing.</String>
		<String _locID='552016'>There is no place for excuses when you are the LEADER!</String>
		<String _locID='552017'>The path that leads to what we truly desire is long and difficult, but only by following that path do we achieve our goal.</String>
		<String _locID='552018'>Age has its advantages.</String>
		<String _locID='552019'>You have corrupted my teaching, you have brought dishonor upon it.</String>
		<String _locID='552020'>To manage is to forecast and plan, to organize, co-ordinate and to control.</String>
		<String _locID='552021'>Administration is above all the art of handling men, and in this art, it is practice that makes perfect.</String>
		<String _locID='552022'>Would you like to know, for instance, to what extent higher mathematics is used in our great industries?</String>
		<String _locID='552023'>It is the industry which uses the products of the schools, and, like every consumer, it has the right to make its wishes known.</String>
		<String _locID='552024'>Principles and general rules which hold good for business hold good for the state too, and the reverse applies.</String>
		<String _locID='552025'>Industry needs young men who are healthy, tractable, unpretentious and, I would even say, full of illusions.</String>
		<String _locID='552026'>There is no one doctrine of administration for business and another for affairs of state; administrative doctrine is universal.</String>
		<String _locID='552027'>The control of an undertaking consists of seeing that everything is being carried out in accordance with the plan which has been adopted.</String>
		<String _locID='552028'>We often see men, who are specially gifted, gradually rise from the lowest to the highest level of the industrial hierarchy.</String>
		<String _locID='552029'>Our senses cannot follow the workings of administrative function…</String>
		<String _locID='552030'>Coming together is the beginning. Keeping together is progress. Working together is success.</String>
		<String _locID='552031'>So it is impossible? Produce it anyway.</String>
		<String _locID='552032'>Most people spend more time and energy going around problems than in trying to solve them.</String>
		<String _locID='552033'>Nothing is particularly hard if you divide it into small jobs.</String>
		<String _locID='552034'>Chop your own wood and it will warm you twice.</String>
		<String _locID='552035'>Thinking is the hardest work there is, which is probably the reason so few engage in it.</String>
		<String _locID='552036'>The man who thinks he can and the man who thinks he can't are both right. Which one are you?</String>
		<String _locID='552037'>Obstacles are those frightful things you see when you take your eyes off your goals.</String>
		<String _locID='552038'>You can't build a reputation on what you are going to do.</String>
		<String _locID='552039'>Failure is simply an opportunity to begin again, this time more intelligently.</String>
		<String _locID='552040'>I don't like violence. Blood is a big expense.</String>
		<String _locID='552041'>I insist on hearing bad news immediately.</String>
		<String _locID='552042'>If you had come to me in friendship, then this all would have never happened.</String>
		<String _locID='552043'>It makes no difference to me what a man does for a living, understand?</String>
		<String _locID='552044'>I guess I'm getting too old for my job. Too grouchy. Can't stand the aggravation.</String>
		<String _locID='552045'>Act like a MAN!</String>
		<String _locID='552046'>A man who doesn't spend time with his family can never be a real man.</String>
		<String _locID='552047'>I'm gonna make you an offer you can't refuse.</String>
		<String _locID='552048'>Don't tell me you are innocent.</String>
		<String _locID='552049'>Look what they have done to us...</String>
		<String _locID='552050'>The die is cast.</String>
		<String _locID='552051'>I came, I saw, I conquered.</String>
		<String _locID='552052'>Men willingly believe what they wish.</String>
		<String _locID='552053'>It is not the well-fed long-haired main I fear, but the pale and hungry looking.</String>
		<String _locID='552054'>Cowards die many times before their actual deaths.</String>
		<String _locID='552055'>I love the name of honor, more than I fear death.</String>
		<String _locID='552056'>No one is so brave that he is not disturbed by something unexpected.</String>
		<String _locID='552057'>If you must break the law, do it to seize power: in all other cases observe it.</String>
		<String _locID='552058'>Experience is the teacher of all things.</String>
		<String _locID='552059'>I have lived long enough both in years and in accomplishments.</String>
		<String _locID='552060'>A new order will rise; I will drive the machine of war!</String>
		<String _locID='552061'>This is my hour!</String>
		<String _locID='552062'>Do you not know death when you see it?</String>
		<String _locID='552063'>I will break you.</String>
		<String _locID='552064'>Do not come between me and my prey.</String>
		<String _locID='552065'>Nothing shall stand in my way.</String>
		<String _locID='552066'>I do not know pain, nor fear.</String>
		<String _locID='552067'>This night the land will be stained with the blood of your warriors.</String>
		<String _locID='552068'>There will be no dawn… for you.</String>
		<String _locID='552069'>You fool. No man can kill me. Die now.</String>
		<String _locID='552070'>No growth without assistance. No action without reaction. No desire without restraint.</String>
		<String _locID='552071'>A sword by itself rules nothing. It only comes alive in skilled hands.</String>
		<String _locID='552072'>Give yourself up and find yourself again.</String>
		<String _locID='552073'>There is nothing we can hold onto in this world. Only by letting go can we truly possess what is real.</String>
		<String _locID='552074'>Sharpness is a state of mind.</String>
		<String _locID='552075'>To repress one's feelings only makes them stronger.</String>
		<String _locID='552076'>How long would you last as my enemy?</String>
		<String _locID='552077'>You need controlling. You need real direction and training.</String>
		<String _locID='552078'>I've always wanted a disciple worthy of my secrets.</String>
		<String _locID='552079'>Like most things, I am nothing.</String>
		<String _locID='552080'>At my signal, unleash hell.</String>
		<String _locID='552081'>Are you not entertained?</String>
		<String _locID='552082'>What we do in life echoes an eternity.</String>
		<String _locID='552083'>People should know when they are conquered.</String>
		<String _locID='552084'>There was a dream that was the empire. You could only whisper it. Anything more than a whisper and it would vanish, it was so fragile.</String>
		<String _locID='552085'>Death smiles at us all. All a man can do is smile back.</String>
		<String _locID='552086'>Anyone here been in the army?</String>
		<String _locID='552087'>You risk too much.</String>
		<String _locID='552088'>I've seen much of the rest of the world. It is brutal and cruel and dark.</String>
		<String _locID='552089'>Tell my people I will see them again soon.</String>
		<String _locID='552090'>Introduce a little anarchy in this. I'm an agent of chaos.</String>
		<String _locID='552091'>Your town is something I'd love to see burning.</String>
		<String _locID='552092'>It is not about your wealth, your people, territory. This is a sport for me.</String>
		<String _locID='552093'>Haha, I like this game. I love it!</String>
		<String _locID='552094'>And... here... we... go!</String>
		<String _locID='552095'>I think you and I are destined to do this forever.</String>
		<String _locID='552096'>You have all these rules and you think they'll save you.</String>
		<String _locID='552097'>The only sensible way to live in this world is without rules.</String>
		<String _locID='552098'>We made it!</String>
		<String _locID='552099'>It's... it's gone. Curse you!</String>
		<String _locID='552100'>Our country will, I believe, sooner forgive an officer for attacking his enemy than for letting it alone.</String>
		<String _locID='552101'>Success will crown our zealous and well-meant endeavours.</String>
		<String _locID='552102'>Drink, drink. Fan, fan. Rub, rub.</String>
		<String _locID='552103'>Duty is the great business of a sea officer.</String>
		<String _locID='552104'>Desperate affairs require desperate measures.</String>
		<String _locID='552105'>My business is being first to bring an Enemy's Fleet to Battle, on the most advantageous terms to myself.</String>
		<String _locID='552106'>I thank God for this great opportunity of doing my duty.</String>
		<String _locID='552107'>Something must be left to chance; nothing is sure in a sea fight above all.</String>
		<String _locID='552108'>No captain can do very wrong if he places his ship alongside that of the enemy.</String>
		<String _locID='552109'>...but I cannot command winds and weather.</String>
		<String _locID='552110'>The world is a dangerous place to live; not because of the people who are evil, but because of the people who don't do anything about it.</String>
		<String _locID='552111'>A person who never made a mistake never tried anything new.</String>
		<String _locID='552112'>Learn from yesterday, live for today, hope for tomorrow. The important thing is not to stop questioning.</String>
		<String _locID='552113'>Peace cannot be kept by force. It can only be achieved by understanding.</String>
		<String _locID='552114'>A question that sometimes drives me hazy: am I or are the others crazy?</String>
		<String _locID='552115'>We cannot solve our problems with the same thinking we used when we created them.</String>
		<String _locID='552116'>Heroism at command, how violently I hate all this, how despicable and ignoble war is; this disgrace to civilization should be done away with at once.</String>
		<String _locID='552117'>Not everything that counts can be counted, and not everything that can be counted counts.</String>
		<String _locID='552118'>He who joyfully marches to music rank and file, has already earned my contempt.</String>
		<String _locID='552119'>The fear of death is the most unjustified of all fears, for there's no risk of accident for someone who's dead.</String>
		<String _locID='552120'>I would annex the planets if I could; I often think of that.</String>
		<String _locID='552121'>I contend that we are the first race in the world, and that the more of the world we inhabit the better it is for the human race...</String>
		<String _locID='552122'>Pure philanthropy is very well in its way but philanthropy plus five percent is a good deal better.</String>
		<String _locID='552123'>Remember that as my opponent you have won the last prize in the lottery of life.</String>
		<String _locID='552124'>We must find new lands from which we can easily obtain raw materials.</String>
		<String _locID='552125'>The colonies can provide a dumping ground for the surplus goods produced in our factories.</String>
		<String _locID='552126'>Every acre added to our territory means in the future birth to some more of our race who otherwise would not be brought into existence.</String>
		<String _locID='552127'>Man begets, but land does not beget.</String>
		<String _locID='552128'>The world is nearly all parcelled out, and what there is left of it is being divided up, conquered and colonised.</String>
		<String _locID='552129'>So little done, so much to do.</String>
		<String _locID='552130'>I am not a liberator. Liberators do not exist. The people liberate themselves.</String>
		<String _locID='552131'>The life of a single human being is worth a million times more than all the property of the richest man on earth.</String>
		<String _locID='552132'>The people are weary of being oppressed, persecuted, exploited to the maximum.</String>
		<String _locID='552133'>Much more definitive and much more lasting than all the gold that one can accumulate is the gratitude of a people.</String>
		<String _locID='552134'>For a long time man has been trying to free himself from alienation through culture and art...</String>
		<String _locID='552135'>The ultimate and most important revolutionary aspiration: to see human beings liberated from their alienation.</String>
		<String _locID='552136'>Once again I feel beneath my heels the ribs of Rocinante. Once more, I'm on the road with my shield on my arm.</String>
		<String _locID='552137'>Many will call me an adventurer — and that I am, only one of a different sort: one of those who risks his skin to prove his platitudes.</String>
		<String _locID='552138'>There are no borders in this struggle to the death.</String>
		<String _locID='552139'>I know you've come to kill me. Shoot, you are only going to kill one human being.</String>
		<String _locID='552140'>You better pay attention or this world we love so much might just kill you.</String>
		<String _locID='552141'>It's a jungle out there; disorder and confusion everywhere.</String>
		<String _locID='552142'>You gotta be a little skeptical; otherwise you end up believing in everything.</String>
		<String _locID='552143'>I thought you were gonna do the right thing.</String>
		<String _locID='552144'>It doesn't make any sense.</String>
		<String _locID='552145'>Thank you, my friend. Thank you for this. This... means the world to me.</String>
		<String _locID='552146'>It's a nutty world.</String>
		<String _locID='552147'>People think I'm crazy, 'cause I worry all the time.</String>
		<String _locID='552148'>Unless I'm wrong, which, you know, I'm not...</String>
		<String _locID='552149'>It's a gift... and a curse.</String>
		<String _locID='552150'>Friends and comrades! On that side are toil, hunger, nakedness, the drenching storm, desertion, and death; on this side ease and pleasure. For my part, I'm going to this side.</String>
		<String _locID='552151'>I love to travel, But hate to arrive.</String>
		<String _locID='552152'>Fortune always favors the bold.</String>
		<String _locID='552153'>The footsteps of our boots indicate the presence of our victory.</String>
		<String _locID='552154'>Our gunpowder and steel weapons will turn your cities to ashes.</String>
		<String _locID='552155'>The Faith and the sword are our righteous weapons.</String>
		<String _locID='552156'>Me and my people wonder how much of your land is worth being colonized.</String>
		<String _locID='552157'>I and my companions suffer from a disease of the heart which can be cured only with gold.</String>
		<String _locID='552158'>He travels safest in the dark night who travels lightest.</String>
		<String _locID='552159'>Let no one, who values his life, strike at the enemy.</String>
		<String _locID='552160'>My mission: to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no man has gone before.</String>
		<String _locID='552161'>Conquest is easy. Control is not.</String>
		<String _locID='552162'>All your people must learn before you can reach for the stars.</String>
		<String _locID='552163'>Intuition, however illogical, is recognized as a command prerogative.</String>
		<String _locID='552164'>Genius doesn't work on an assembly line basis. You can't simply say, 'Today I will be brilliant.'</String>
		<String _locID='552165'>Our missions are peaceful...not for conquest. When we do battle, it is only because we have no choice.</String>
		<String _locID='552166'>One of the advantages of being a Leader is being able to ask for advice without necessarily having to take it.</String>
		<String _locID='552167'>There's another way to survive. Mutual trust...and help.</String>
		<String _locID='552168'>Worlds are conquered, galaxies destroyed... only a woman is always a woman.</String>
		<String _locID='552169'>Another dream that failed. There's nothing sadder.</String>
		<String _locID='552170'>Whatever I will become will be what God has chosen for me.</String>
		<String _locID='552171'>I don't know anything about music. In my line you don't have to.</String>
		<String _locID='552172'>Every time I think that I'm getting old, and gradually going to the grave, something else happens.</String>
		<String _locID='552173'>I have no use for bodyguards, but I have very specific use for two highly trained certified public accountants.</String>
		<String _locID='552174'>From the time I was a kid, I always knew something was going to happen to me. Didn't know exactly what.</String>
		<String _locID='552175'>After a hard day of basic training, you could eat a rattlesnake.</String>
		<String _locID='552176'>Until we meet again, may God bless you as he has blessed me.</String>
		<String _locID='552177'>I never expected to be anybody important.</String>
		<String _locID='552178'>There are too many people that depend on me. I'm too obligated. I'm in too far to get out.</String>
		<String _locID='552179'>I hope I didn't bore you too much with my life story.</String>
		<String _locID='552180'>I have ways of making money that you know nothing of.</String>
		<String _locID='552181'>The way to make money is to buy when blood is running in the streets.</String>
		<String _locID='552182'>If you want to succeed you should strike out on new paths, rather than travel the worn paths of accepted success.</String>
		<String _locID='552183'>A friendship founded on business is better than a business founded on friendship.</String>
		<String _locID='552184'>If your only goal is to become rich, you will never achieve it.</String>
		<String _locID='552185'>I would rather earn 1% off a 100 people's efforts than 100% of my own efforts.</String>
		<String _locID='552186'>The only question with wealth is, what do you do with it?</String>
		<String _locID='552187'>Don't be afraid to give up the good to go for the great.</String>
		<String _locID='552188'>Gold and silver are money. Everything else is credit.</String>
		<String _locID='552189'>It's all just good business...</String>
		<String _locID='552190'>I feel my belief in sacrifice and struggle getting stronger.</String>
		<String _locID='552191'>A revolution is not a trail of roses.… A revolution is a fight to the death between the future and the past.</String>
		<String _locID='552192'>I think that a man should not live beyond the age when he begins to deteriorate.</String>
		<String _locID='552193'>Weapons for what? To fight me, even if I have the support of the whole people?</String>
		<String _locID='552194'>Men do not shape destiny. Destiny produces the man for the hour.</String>
		<String _locID='552195'>For this struggle of the working people, by the working people, and for the working people we are prepared to give our lives.</String>
		<String _locID='552196'>Warfare is a means and not an end.</String>
		<String _locID='552197'>With what moral authority can you speak of human rights — you, a ruler of a nation in which the millionaire and beggar coexist?</String>
		<String _locID='552198'>My ideas do not need weapons, to the extent that they can convince the great masses.</String>
		<String _locID='552199'>Condemn me, it does not matter: history will absolve me.</String>
		<String _locID='552200'>Show me another pleasure like dinner which comes every day and lasts an hour.</String>
		<String _locID='552201'>Speech was given to man to disguise his thoughts.</String>
		<String _locID='552202'>Since the masses are always eager to believe something, for their benefit nothing is so easy to arrange as facts.</String>
		<String _locID='552203'>A court is an assembly of noble and distinguished beggars.</String>
		<String _locID='552204'>The art of statesmanship is to foresee the inevitable and to expedite its occurrence.</String>
		<String _locID='552205'>What clever man has ever needed to commit a crime? Crime is the last resort of political half-wits.</String>
		<String _locID='552206'>The reputation of a man is like his shadow, gigantic when it precedes him, and pigmy in its proportions when it follows.</String>
		<String _locID='552207'>War is much too serious a thing to be left to military men.</String>
		<String _locID='552208'>Love of glory can only create a great hero; contempt of glory creates a great man.</String>
		<String _locID='552209'>I am more afraid of an army of 100 sheep led by a lion than an army of 100 lions led by a sheep.</String>
		<String _locID='552210'>I want war. To me all means will be right. I am the one who will wage the war!</String>
		<String _locID='552211'>It would be easier for the Devil to go to church and cross himself with holy water than for these people to comprehend the ideas which are accepted facts to us today.</String>
		<String _locID='552212'>I, for my part, acknowledge another precept which says that man must deal the final blow to those whose downfall is destined by God.</String>
		<String _locID='552213'>My motto is not "Don't, whatever you do, annoy the enemy." My motto is "Destroy him by all and any means.</String>
		<String _locID='552214'>I have not come into this world to make men better, but to make use of their weaknesses.</String>
		<String _locID='552215'>We have to put a stop to the idea that it is a part of everybody's civil rights to say whatever he pleases.</String>
		<String _locID='552216'>We want this people to be hard, not soft, and you must steel yourselves for it in your youth!</String>
		<String _locID='552217'>I believe that Providence would never have allowed us to see the victory if it had the intention after all to destroy us at the end.</String>
		<String _locID='552218'>If freedom is short of weapons, we must compensate with willpower.</String>
		<String _locID='552219'>The god of war has gone over to the other side.</String>
		<String _locID='552220'>What you need is adult supervision.</String>
		<String _locID='552221'>If you're walking down the right path and you're willing to keep walking, eventually you'll make progress.</String>
		<String _locID='552222'>Huh. It works. It makes sense.</String>
		<String _locID='552223'>We cannot continue to rely only on our military in order to achieve the national security objectives that we've set.</String>
		<String _locID='552224'>Do we participate in a politics of cynicism or a politics of hope?</String>
		<String _locID='552225'>I think when you spread the wealth around it's good for everybody. I'm talking about my people, of course.</String>
		<String _locID='552226'>Why can't I just eat my waffle?</String>
		<String _locID='552227'>At times, we've struggled to keep the promise of liberty and equality for all of our people.</String>
		<String _locID='552228'>I'm a warrior for the burgeoise.</String>
		<String _locID='552229'>There were patriots who supported this war, and patriots who opposed it. Now, there's no patriots left.</String>
		<String _locID='552230'>This nation is not a nation that would succumb to the impositions and bullying of the your nation or any other.</String>
		<String _locID='552231'>I'm fighting so I can die a martyr and go to heaven to meet God.</String>
		<String _locID='552232'>I support my people, whether here or abroad.</String>
		<String _locID='552233'>We treat them in the same way. Those who kill our women and innocent, we kill their women and innocent, until they refrain.</String>
		<String _locID='552234'>Everything. That is where the extremist path takes us.</String>
		<String _locID='552235'>We love death. You love life. That is the difference between us two.</String>
		<String _locID='552236'>I have sworn to only live free. Even if I find bitter the taste of death, I don't want to die humiliated or deceived.</String>
		<String _locID='552237'>I have so far prevented the lighting of a fire in this region which would be hard to extinguish, but all should know that a very great and wide danger is quite near.</String>
		<String _locID='552238'>Talks with your nation have no benefit for us and are harmful to us.</String>
		<String _locID='552239'>We do not mind establishing a long-term truce between us and you.</String>
		<String _locID='552240'>I cannot teach you violence, as I do not myself believe in it.</String>
		<String _locID='552241'>Honest differences are often a healthy sign of progress.</String>
		<String _locID='552242'>As long as you derive inner help and comfort from anything, keep it.</String>
		<String _locID='552243'>I object to violence because when it appears to do good, the good is only temporary; the evil it does is permanent.</String>
		<String _locID='552244'>Whatever you do will be insignificant, but it is very important that you do it.</String>
		<String _locID='552245'>Strength does not come from physical capacity. It comes from an indomitable will.</String>
		<String _locID='552246'>In matters of conscience, the law of the majority has no place.</String>
		<String _locID='552247'>Always aim at complete harmony of thought and word and deed.</String>
		<String _locID='552248'>The weak can never forgive. Forgiveness is the attribute of the strong.</String>
		<String _locID='552249'>Victory attained by violence is tantamount to a defeat, for it is momentary.</String>
		<String _locID='552250'>I have never made but one prayer to God, a very short one: 'O Lord make my enemies ridiculous.' And God granted it.</String>
		<String _locID='552251'>Common sense is not so common.</String>
		<String _locID='552252'>Each player must accept the cards life deals him or her: but once they are in hand, he or she alone must decide how to play the cards in order to win the game.</String>
		<String _locID='552253'>After coming into contact with a religious person I always feel I must wash my hands.</String>
		<String _locID='552254'>God is a comedian, playing to an audience too afraid to laugh.</String>
		<String _locID='552255'>Those who can make you believe absurdities can make you commit atrocities.</String>
		<String _locID='552256'>As long as people believe in absurdities they will continue to commit atrocities.</String>
		<String _locID='552257'>The best weapon against an enemy is another enemy.</String>
		<String _locID='552258'>Every man is guilty of all the good he did not do.</String>
		<String _locID='552259'>That which does not kill us makes us stronger.</String>
		<String _locID='552260'>A well begun game is half done victory.</String>
		<String _locID='552261'>Happiness depends upon ourselves.</String>
		<String _locID='552262'>It is in justice that the ordering of society is centered.</String>
		<String _locID='552263'>We are what we repeatedly do. Excellence then, is not an act, but a habit.</String>
		<String _locID='552264'>The evil of this war has brought our men together.</String>
		<String _locID='552265'>To be conscious that we are perceiving or thinking is to be conscious of our own existence.</String>
		<String _locID='552266'>We make war that we may live in peace.</String>
		<String _locID='552267'>To perceive is to suffer.</String>
		<String _locID='552268'>A likely impossibility is always preferable to an unconvincing possibility.</String>
		<String _locID='552269'>The gods too are fond of a joke...</String>
		<String _locID='552270'>It is not the strongest of the species that survives, nor the most intelligent that survives. It is the one that is the most adaptable to change.</String>
		<String _locID='552271'>A man who dares to waste one hour of time has not discovered the value of life.</String>
		<String _locID='552272'>To kill an error is as good a service as, and sometimes even better than, the establishing of a new truth or fact.</String>
		<String _locID='552273'>Man tends to increase at a greater rate than his means of subsistence.</String>
		<String _locID='552274'>I am turned into a sort of machine for observing facts and grinding out conclusions.</String>
		<String _locID='552275'>I love fools' experiments. I am always making them.</String>
		<String _locID='552276'>What a book a devil's chaplain might write on the clumsy, wasteful, blundering, low, and horribly cruel work of nature!</String>
		<String _locID='552277'>The very essence of instinct is that it's followed independently of reason.</String>
		<String _locID='552278'>The lower animals, like man, manifestly feel pleasure and pain, happiness and misery.</String>
		<String _locID='552279'>One general law, leading to the advancement of all organic beings, namely, multiply, vary, let the strongest live and the weakest die.</String>
		<String _locID='552280'>Apparently there is nothing that cannot happen today.</String>
		<String _locID='552281'>Go to Heaven for the climate, Hell for the company.</String>
		<String _locID='552282'>Age is an issue of mind over matter. If you don't mind, it doesn't matter.</String>
		<String _locID='552283'>Get your facts first, then you can distort them as you please.</String>
		<String _locID='552284'>Truth is stranger than fiction, but it is because Fiction is obliged to stick to possibilities; Truth isn't.</String>
		<String _locID='552285'>Be careful about reading health books. You may die of a misprint.</String>
		<String _locID='552286'>A man is never more truthful than when he acknowledges himself a liar.</String>
		<String _locID='552287'>All generalizations are false, including this one.</String>
		<String _locID='552288'>Any emotion, if it is sincere, is involuntary.</String>
		<String _locID='552289'>All right, then, I'll go to hell.</String>
		<String _locID='552290'>I am not afraid... I was born to do this.</String>
		<String _locID='552291'>I would rather die than do something which I know to be a sin, or to be against God's will.</String>
		<String _locID='552292'>If I am not, may God put me there; and if I am, may God so keep me.</String>
		<String _locID='552293'>Act, and God will act.</String>
		<String _locID='552294'>Since God had commanded it, it was necessary that I do it.</String>
		<String _locID='552295'>To sacrifice what you are and to live without belief, that is a fate more terrible than dying.</String>
		<String _locID='552296'>I was in my thirteenth year when I heard a voice from God to help me govern my conduct. And the first time I was very much afraid.</String>
		<String _locID='552297'>You say that you are my judge; I do not know if you are; but take good heed not to judge me ill, because you would put yourself in great peril.</String>
		<String _locID='552298'>Children say that people are hung sometimes for speaking the truth.</String>
		<String _locID='552299'>Alas! that my body, clean and whole, never been corrupted, today must be consumed and burnt to ashes!</String>
		<String _locID='601942'>6 Young Gardes + 1% to all villager gather rates</String>
		<String _locID='601943'>8 Young Gardes + 1% to all villager gather rates</String>
		<String _locID='601944'>5 Young Gardes and 3 Gendarmes + 1% to all villager gather rates</String>
		<String _locID='601945'>10 Gendarmes + 1% to all villager gather rates</String>
		<String _locID='601946'>7 Askari + 1% to all villager gather rates</String>
		<String _locID='601947'>10 Askari + 1% to all villager gather rates</String>
		<String _locID='601948'>8 Askari + 1% to all villager gather rates</String>
		<String _locID='601949'>12 Askari + 1% to all villager gather rates</String>
		<String _locID='601950'>4 Escort + 1% to all villager gather rates</String>
		<String _locID='601951'>6 Escort + 1% to all villager gather rates</String>
		<String _locID='601952'>5 Escort + 1% to all villager gather rates</String>
		<String _locID='601953'>8 Escort + 1% to all villager gather rates</String>
		<String _locID='601954'>Berthier Rifle</String>
		<String _locID='601955'>Increases Askari Attack + 1% to all villager gather rates</String>
		<String _locID='601956'>Minie Ball</String>
		<String _locID='601957'>Increases Escort Attack + 1% to all villager gather rates</String>
		<String _locID='601958'>1 Harborship</String>
		<String _locID='601959'>Secret of the Pyramids</String>
		<String _locID='601960'>Muhammad Ali Pasha revives faster.</String>
		<String _locID='601961'>Industrial Growth</String>
		<String _locID='601962'>Ships a Factory Wagon, + all units train 1% faster.</String>
		<String _locID='601963'>Dumdum Bullets</String>
		<String _locID='601964'>Neftenya gain an area attack but deal 15% less damage; +1 Villager.</String>
		<String _locID='601965'>Romanians</String>
		<String _locID='601966'>Access to two types of villagers. Can research any technology in any Age for an increased price. Researched technologies make Age-ups cheaper. Best at: Booming.\nElite Unit: Rosior Calaras</String>
		<String _locID='601967'>Ethiopians</String>
		<String _locID='601968'>Buildings are stronger. Porters construct buildings for free and are constantly spawned from the Town Center. Best at: Infantry and Defending.</String>
		<String _locID='601969'>Koreans</String>
		<String _locID='601970'>Military units can garrison in most buildings. Enemy military buildings improve the stats of ships. Buildings regenerate. Best at: Navy and Turtling.</String>
		<String _locID='601971'>Egyptians</String>
		<String _locID='601972'>All buildings are replaced by mobile caravans. Villagers gather slower but are cheaper. Best at: Raiding and Expanding.</String>
		<String _locID='601973'>Zulu</String>
		<String _locID='601974'>Military units are trained by maturing Youths. Youths are constantly spawned from the Ikhandas and Matriarchs. Best at: Infantry and Harassing.</String>
		<String _locID='601975'>Belgians</String>
		<String _locID='601976'>A free Frontier Wagon arrives with each Age Up. Trading Posts weaken enemy economies. Native warriors are 10% cheaper and have a unique roster of native units at the Embassy. National Guards: Gardes Civique Volunteer and Belgica Carabinier Bicycle Infantry.</String>
		<String _locID='601977'>Australians</String>
		<String _locID='601978'>Convict Labourers are expensive villagers that bring a Wool Sheep for free when you train them. Best at: Military and Harassing.</String>
		<String _locID='601979'>Chileans</String>
		<String _locID='601980'>Receive resource crates with each shipment. Villagers gather slower but economic technologies are stronger.\nNational Guards: Cantineras Vivanderas and Colonial Gendarmes Frontier Cavalry.\nImmigrants: Arabs, Croats and Germans.</String>
		<String _locID='601981'>Inca</String>
		<String _locID='601982'>Villagers generate coin. All buildings cost coin. Best at: Infantry and Booming.</String>
		<String _locID='601983'>Mapuche</String>
		<String _locID='601984'>Tribal Council members are in battle, and can send many shipments at the same time. Everything gives you more experience, villagers generate experience. Best at: Harassing and Using Shipments.</String>
		<String _locID='601985'>Danes</String>
		<String _locID='601986'>Start the game with a experience crates. Age up 50% faster. Upon every age up a golden Age begins, during which experience from combat and gather rates are temporarily increased. Whenever a shipment arrives a minor golden Age temporarily increases experience from combat. National Guards: Livgarde Grenadier and Jutlander Dragoon.</String>
		<String _locID='601987'>Greeks</String>
		<String _locID='601988'>Buildings leave ruins when destroyed. Each Politician favors a strong card. Docks automatically train Fishing Boats, which, can be converted into Fire Boats. Best at: Sea and Home City Shipments.\nElite Unit: Evzone Klepht</String>
		<String _locID='601989'>Bulgarians</String>
		<String _locID='601990'>Samara Banner cards transform Opalchentsi into the unit sent. Unlock units one age later but with the first upgrade researched for free. Best at: Defending and Late Game.\nElite Unit: Konvoi Honor Guard</String>
		<String _locID='601991'>Serbians</String>
		<String _locID='601992'>Nearby units get stronger when a unit dies. Best at: Military and Fighting.\nElite Unit: Becar Hajduk</String>
		<String _locID='601993'>Italians</String>
		<String _locID='601994'>Get two types of villagers, the Merchant and the Architect. Unique units have greater range but underperforming melee. Better Temples and Spies. National Guards: Piccioto Partisan and Sardegna Bombardiere Grenadier.</String>
		<String _locID='601995'>Austro-Hungarians</String>
		<String _locID='601996'>Free Hussars with every shipment. Royal Veterans replace Royal Guards: Radetzky Hussar and Deutschmeister Line Infantry.</String>
		<String _locID='601997'>Colombians</String>
		<String _locID='601998'>Infantry and cavalry can construct cheap tent buildings afar from Town Centers. The available ultiamate units and immigrants depend on the member states that have been kept through Age-ups. Villagers can heal.\nNational Guards: Grimista Machetero and Cachaco Conscript.\nImmigrants: Arabs, Confederates, French and Irish.</String>
		<String _locID='601999'>Brazilians</String>
		<String _locID='602000'>Get 1 additional Immigrant and Royal Guard. African Slaves can be bought in bulk. Plantations are available 1 Age earlier. Get a free Agricultural Wagon with each Age up.\nRoyal Guards: Pardo Henrique, Couraça Conscript and Guarda de Honra Escolta.\nImmigrants: Confederates, Germans, Italians and Japanese.</String>
		<String _locID='602001'>Paraguayans</String>
		<String _locID='602002'>Economy based on industrial buildings that generate resources. Villagers can be used as combatants. Weak cannon fodder units are trained automatically from Barracks and Stables.\nNational Guards: Pyta'i Escopeteros and Aca Caraya Aca Ybotys.\nImmigrants: Croatians, French and Scandinavians.</String>
		<String _locID='602003'>Argentines</String>
		<String _locID='602004'>Herdables spawn automatically from Pastures. Cavalry units move faster with each Age Up.\nNational Guards: Escolta Libertad and Patricio Pata Blanca.\nImmigrants: Italians, Polish and Scandinavians.</String>
		<String _locID='602005'>Mexicans</String>
		<String _locID='602006'>Tombs that trickle food appear upon a villager's death. Receive Dolientes for each technology researched and card sent.\nNational Guards: Lanceros Chinacas Rojas and Jinetes Guardias Rurales.\nImmigrants: Chinese, Confederates and French.</String>
		<String _locID='602007'>Canadians</String>
		<String _locID='602008'>Buildings spawn Maple Trees when built. Get extra team cards. Best at: Supporting an Ally.</String>
		<String _locID='602009'>United States</String>
		<String _locID='602010'>Get extra technologies. Great Companies provide a Great Company Stand and more technologies. Best at: Late Game.</String>
		<String _locID='602011'>Tupi</String>
		<String _locID='602012'>Buildings are constructed 33% faster. Don't use coin. Most military units can use stealth and can be trained in Longhouses. Best at: Infantry and Countering Units.</String>
		<String _locID='602013'>Regimiento Escolta Shipment has arrived.</String>
		<String _locID='602014'>Desperate Attack Shipment has arrived.</String>
		<String _locID='602015'>Desperate Hitpoints Shipment has arrived.</String>
		<String _locID='602016'>Desperate Combat Shipment has arrived.</String>
		<String _locID='602017'>Bear Dance</String>
		<String _locID='602018'>Perform a Bear Dance to spawn Trained Bears over time.</String>
		<String _locID='602019'>Your Trained Bears are performing a Bear Dance which spawns Trained Bears over time.\nCurrent Benefit:\n{danceDescription}</String>
		<String _locID='602020'>Raven Dance</String>
		<String _locID='602021'>Perform a Raven Dance to spawn Ravens over time.</String>
		<String _locID='602022'>Your Trained Bears are performing a Raven Dance which spawns Ravens over time.\nCurrent Benefit:\n{danceDescription}</String>
		<String _locID='602030'>Pueblo</String>
		<String _locID='602031'>Peasant</String>
		<String _locID='602032'>VIL Peasant</String>
		<String _locID='602033'>Villager that constructs buildings and gathers resources.</String>
		<String _locID='602034'>The leader of your colony. Explores, fights, builds Town Centers and Trading Posts. Cannot die. If he falls unconscious, he can be rescued.</String>
		<String _locID='602035'>Dorobant</String>
		<String _locID='602036'>INF R-LU Dorobant</String>
		<String _locID='602037'>Line Infantry on shift. Exchanges ranged attack for armour.</String>
		<String _locID='602038'>Heavy ranged infantry</String>
		<String _locID='602039'>Architect</String>
		<String _locID='602040'>VIL Architect</String>
		<String _locID='602041'>Villager that cannot gather resources. Constructs buildings.</String>
		<String _locID='602042'>Villager</String>
		<String _locID='602043'>Porter</String>
		<String _locID='602044'>VIL Porter</String>
		<String _locID='602045'>Constructs buildings.</String>
		<String _locID='602046'>Constructs buildings</String>
		<String _locID='602047'>Technologies cost 30% less food</String>
		<String _locID='602048'>Technologies cost 50% less food</String>
		<String _locID='602049'>2 Slaves</String>
		<String _locID='602050'>3 Slaves</String>
		<String _locID='602051'>4 Slaves</String>
		<String _locID='602052'>5 Slaves</String>
		<String _locID='602053'>6 Slaves</String>
		<String _locID='602054'>Navio Negreiro</String>
		<String _locID='602055'>A Frigate arrives at your colony containing 5 African Slaves.</String>
		<String _locID='444430'>Haitians</String>
		<String _locID='444431'>Mineiros</String>
		<String _locID='444432'>Texans</String>
		<String _locID='444433'>Farrapos</String>
		<String _locID='444434'>Cubans</String>
		<String _locID='444435'>Central-Americans</String>
		<String _locID='444436'>Uruguayans</String>
		<String _locID='444437'>Bolivians</String>
		<String _locID='600965'>Empower. Nearby villagers and military units become more effective.</String>
		<String _locID='600966'>Empower</String>
		<String _locID='710120'>Chupilca del Diablo</String>
		<String _locID='600389'>Line of Battle</String>
		<String _locID='600390'>Line of Battle: Ships will adopt a line battle formation. It's the best for damage dealing.</String>
		<String _locID='600391'>Drop Anchor</String>
		<String _locID='600392'>Drop Anchor: Ship will not move, but will still attack nearby targets.</String>
		<String _locID='600393'>Upwind</String>
		<String _locID='600394'>Upwind: Ships move faster, but cannot attack.</String>
		<String _locID='600395'>Convoy</String>
		<String _locID='600396'>Convoy: Ships become more resistant to cannon fire and will get in box formation.</String>
		<String _locID='600397'>Head-on Approach</String>
		<String _locID='600398'>Head-on Approach: Ships will move against their targets in order to damage from melee. They will suffer damage back.</String>
		<String _locID='600399'>Grapeshot</String>
		<String _locID='600400'>Grapeshot Description</String>
		<String _locID='600401'>Chainshot</String>
		<String _locID='600402'>Chainshot Description</String>
		<String _locID='445254'>Cigarette mode. Units will attack more viciously, at the cost of self-damaging.</String>
		<String _locID='7179200'>Poison-Arrow Shot</String>
		<String _locID='7179300'>A poisoned shot that damages multiple enemies.</String>
		<String _locID='7179400'>Veneno</String>
		<String _locID='7179500'>Target on enemy Fishing Boats close to shore to deliver a venomous attack.</String>
		<String _locID='444485'>Powershot</String>
		<String _locID='444486'>Kills most Guardians in an area in one shot, but reloads slower.</String>
		<String _locID='445345'>Angry Bite</String>
		<String _locID='445346'>Deals a strong bite.</String>
		<String _locID='445347'>Mark Territory</String>
		<String _locID='445348'>Target on a revealed terrain to keep its line of sight for a time.</String>
		<String _locID='445341'>Bombard Shot</String>
		<String _locID='445342'>Attacks with a Volante shot.</String>
		<String _locID='444347'>Mustard Gas</String>
		<String _locID='444348'>GW Mustard Gas</String>
		<String _locID='444349'>Attacks an area using Mustard Gas. The clouds of gas will damage any unit that enters the area for three minutes.</String>
		<String _locID='444171'>Sabotage</String>
		<String _locID='444172'>Deals powerful damage against buildings, but takes long to recharge.</String>
		<String _locID='444173'>Counter-Intelligence</String>
		<String _locID='444174'>Instantly kills an enemy Spy or Caudillo.</String>
		<String _locID='444183'>Informer</String>
		<String _locID='444184'>Set it on an enemy unit to reveal its line of sight for some seconds.</String>
		<String _locID='444185'>Holy Glow</String>
		<String _locID='444186'>Condemn Heretic</String>
		<String _locID='444187'>Condemn Building</String>
		<String _locID='444188'>Benedictio</String>
		<String _locID='444189'>Increases the attack of units next to Priests for 30 seconds.</String>
		<String _locID='444190'>Terra Sancta</String>
		<String _locID='444191'>Greatly reduces the strength of all units in the area, yet making them vulnerable to Condemn.</String>
		<String _locID='444192'>Compassio Veraque</String>
		<String _locID='444193'>Boosts the hitpoints of nearby Priests. The more together, the greater the bonus.</String>
		<String _locID='444194'>Holy Hand Grenade</String>
		<String _locID='444195'>Let the power of the Lord shatter the enemy into tiny bits!</String>
		<String _locID='444158'>Plaga</String>
		<String _locID='444159'>Cast a plague over the enemy crops. Plaga will severely damage all economic units and buildings.</String>
		<String _locID='444232'>Forced March</String>
		<String _locID='444233'>Increases unit movement speed for some seconds.</String>
		<String _locID='444234'>Field Promotion</String>
		<String _locID='444235'>Increases unit hitpoints for some seconds.</String>
		<String _locID='444236'>Play Trumpet</String>
		<String _locID='444237'>Increases the attack of units close to the general for some seconds.</String>
		<String _locID='444125'>Crafting Stools</String>
		<String _locID='444126'>This building is crafting stools at a 10% speed factor.</String>
		<String _locID='444127'>Crafting Chairs</String>
		<String _locID='444128'>This building is crafting chairs at a 20% speed factor.</String>
		<String _locID='444129'>Crafting Tables</String>
		<String _locID='444130'>This building is crafting tables at a 40% speed factor.</String>
		<String _locID='444131'>Crafting Wardrobes</String>
		<String _locID='444132'>This building is crafting wardrobes at a 60% speed factor.</String>
		<String _locID='444133'>Baking Breads</String>
		<String _locID='444134'>This building is baking breads at a 10% speed factor.</String>
		<String _locID='444135'>Bottling Milk</String>
		<String _locID='444136'>This building is bottling milk at a 20% speed factor.</String>
		<String _locID='444137'>Chopping Meat</String>
		<String _locID='444138'>This building is chopping meat at a 40% speed factor.</String>
		<String _locID='444139'>Packing Stuff</String>
		<String _locID='444140'>This building is packing stuff at a 60% speed factor.</String>
		<String _locID='444141'>Piling coins</String>
		<String _locID='444142'>This building is piling coins at a 10% speed factor.</String>
		<String _locID='444143'>Forging gold Bars</String>
		<String _locID='444144'>This building is forging gold bars at a 20% speed factor.</String>
		<String _locID='444145'>Counting Treasury</String>
		<String _locID='444146'>This building is counting treasury at a 40% speed factor.</String>
		<String _locID='444147'>Rolling Money</String>
		<String _locID='444148'>This building is rolling money at a 60% speed factor.</String>
		<String _locID='444149'>Adjusting Clocks</String>
		<String _locID='444150'>This building is forging gold bars at a 20% speed factor.</String>
		<String _locID='444151'>Spinning Cogwheels</String>
		<String _locID='444152'>This building is counting treasury at a 40% speed factor.</String>
		<String _locID='444153'>Lubricating Machines</String>
		<String _locID='444154'>This building is rolling money at a 60% speed factor.</String>
		<String _locID='444155'>Ritualistic Mushrooms</String>
		<String _locID='444156'>After a wild experience, all your archers have increased attack and decreased hitpoints for 04 minutes.</String>
		<String _locID='444157'>Amazonian Flood</String>
		<String _locID='444160'>Heavy ranged infantry</String>
		<String _locID='444161'>Chasqui</String>
		<String _locID='444162'>Incan reconoissance and treasure gathering unit. Good against treasure guardians.</String>
		<String _locID='444163'>Reconoissance unit</String>
		<String _locID='444164'>Comuneros</String>
		<String _locID='444165'>Comunero</String>
		<String _locID='444166'>Elite Uybassy Archers</String>
		<String _locID='444167'>Champion Uybassy Archers</String>
		<String _locID='444168'>Legendary Uybassy Archers</String>
		<String _locID='444169'>Elite Uybassy Archer</String>
		<String _locID='444270'>Champion Uybassy Archer</String>
		<String _locID='444271'>Legendary Uybassy Archer</String>
		<String _locID='444274'>Cuartelazo</String>
		<String _locID='444275'>Paraguayan melee units deal more damage against buildings.</String>
		<String _locID='444276'>Desperate Hitpoints</String>
		<String _locID='444277'>Aca Yboty and Pety-rais hitpoints increased.</String>
		<String _locID='444278'>Desperate Attack</String>
		<String _locID='444279'>Aca Yboty and Pety-rais attack increased.</String>
		<String _locID='444280'>Urns</String>
		<String _locID='444281'>Grants 1,500 Coin.</String>
		<String _locID='444282'>You get approximately 1 Fishing Boat for every minute of game length, up to 30 minutes.</String>
		<String _locID='444283'>Your Priest have sworn protection of this prized relic! Ships 4 Healers and increases their hand attack and hitpoints.</String>
		<!-- String _locID ='444498'>Li Hongzhang</String>
		<String _locID ='444499'>Minister Li Hongzhang of the Qing Dynasty would rather use flattery than force to win over his enemies. His friendly, grandfatherly tone hides a master commander with a long career of military experience. Despite his insight into battlefield strategy, Kangxi tends to adopt a defensive posture, much to the impatience of his allies.</String -->
		<String _locID='444498'>Empress Dowager Cixi</String>
		<String _locID='444499'>Consort, mother, and aunt to successive Qing emperors, she was the real power behind the throne for almost 50 years.</String>
		<String _locID='444500'>Benito Juárez</String>
		<String _locID='444501'>President of Mexico, he favours strong economy over military attacks.</String>
		<String _locID='444502'>John MacDonald</String>
		<String _locID='444503'>Prime-minister of Canada, he favours strong economy over military attacks.</String>
		<String _locID='444504'>Abraham Lincoln</String>
		<String _locID='444505'>16th President of the United States, he favours strong economy over military attacks.</String>
		<String _locID='444506'>Ciudad de México</String>
		<String _locID='550510'>Menelik II</String>
		<String _locID='550511'>The Emperor of Ethopia.</String>
		<String _locID='550512'>Muhammad Ali Pasha</String>
		<String _locID='550513'>Khedive of Egypt and Sudan, regarded as the founder of modern Egypt.</String>
		<String _locID='550514'>Calfucura</String>
		<String _locID='550515'>Tribal Chief of the Mapuches.</String>
		<String _locID='550516'>Shaka</String>
		<String _locID='550517'>King of the Zulu.</String>
		<String _locID='550518'>Leopold II</String>
		<String _locID='550519'>King of the Belgians, founder of the Congo Free State.</String>
		<String _locID='550520'>Theodoros Kolokotronis</String>
		<String _locID='550521'>Leader of the Greek independance movement.</String>
		<String _locID='550522'>Frederick VII</String>
		<String _locID='550523'>King of Denmark, last absolute monarch of Denmark.</String>
		<String _locID='550524'>Victor Emmanuel II</String>
		<String _locID='550525'>First King of Italy.</String>
		<String _locID='550526'>Diego Portales</String>
		<String _locID='550527'>The architect of Chile conservatism.</String>
		<String _locID='550528'>Franz Joseph I</String>
		<String _locID='550529'>Emperor of Austria, King of Hungary and the other states of the Habsburg monarchy, and President of the German Confederation.</String>
		<String _locID='550530'>Domnitor Carol I</String>
		<String _locID='550531'>King of Romania</String>
		<String _locID='550532'>King Petar</String>
		<String _locID='550533'>Serbian Leader Description</String>
		<String _locID='550534'>Tsar Ferdinand</String>
		<String _locID='550535'>Bulgarian Leader Description</String>
		<String _locID='550536'>Henry Parkes</String>
		<String _locID='550537'>Australian Leader</String>
		<String _locID='550538'>Tupac Amaru II</String>
		<String _locID='550539'>Incan Leader</String>
		<String _locID='602060'>Vanator</String>
		<String _locID='602061'>INF R-SK Vanator</String>
		<String _locID='602062'>Skirmisher with many hitpoints. Good against line units and manoeuvre units.</String>
		<String _locID='602063'>Skirmisher</String>
		<String _locID='602064'>Calaras</String>
		<String _locID='602065'>CAV H-SC Calaras</String>
		<String _locID='602066'>Scout cavalry on shift.</String>
		<String _locID='602067'>Scout cavalry</String>
		<String _locID='602068'>Grenzer</String>
		<String _locID='602069'>INF R-SK Grenzer</String>
		<String _locID='602070'>Skirmisher. Good against line units and manoeuvre units.</String>
		<String _locID='602071'>Skirmisher</String>
		<String _locID='602072'>Konjanik</String>
		<String _locID='602073'>CAV H-SC Konjanik</String>
		<String _locID='602074'>Fast cavalryman with a powerful attack, if low in hitpoints.</String>
		<String _locID='602075'>Hand cavalry</String>
		<String _locID='602076'>Opalchenets</String>
		<String _locID='602077'>INF R-LUSK Opalchenets</String>
		<String _locID='602078'>All around heavy-skirmish infantry with double armour.</String>
		<String _locID='602079'>Heavy ranged infantry</String>
		<String _locID='602080'>Honor Guard</String>
		<String _locID='602081'>CAV H-AS Honor Guard</String>
		<String _locID='602082'>Assault cavalry with both, ranged and hand armor. Good against infantry.</String>
		<String _locID='602083'>Assault cavalry</String>
		<String _locID='602088'>Green Jacket</String>
		<String _locID='602089'>INF R-SK Green Jacket</String>
		<String _locID='602090'>Long-ranged skirmisher with a powerful attack. Good against infantry.</String>
		<String _locID='602091'>Skirmisher</String>
		<String _locID='602092'>Veteran Green Jackets</String>
		<String _locID='602093'>Green Jacket attack and hitpoints increased.</String>
		<String _locID='602094'>Veteran Green Jacket</String>
		<String _locID='602095'>Guard Green Jackets</String>
		<String _locID='602096'>Green Jacket attack and hitpoints increased.</String>
		<String _locID='602097'>Guard Green Jacket</String>
		<String _locID='602098'>Imperial Green Jackets</String>
		<String _locID='602099'>Imperial upgrade for Green Jackets.</String>
		<String _locID='602100'>Imperial Green Jacket</String>
		<String _locID='602101'>Highlander</String>
		<String _locID='602102'>INF R-LU Highlander</String>
		<String _locID='602103'>Scottish ranged line infantry. Discharges its musket before charging in hand combat. Good against shock units.\nAutomatically upgraded with each Age up.</String>
		<String _locID='602104'>Heavy ranged infantry</String>
		<String _locID='602105'>Guard Highlanders</String>
		<String _locID='602106'>Highlander attack and hitpoints increased.</String>
		<String _locID='602107'>Guard Highlander</String>
		<String _locID='602108'>Imperial Highlanders</String>
		<String _locID='602109'>Imperial upgrade for Highlander.</String>
		<String _locID='602110'>Imperial Highlander</String>
		<String _locID='602111'>Hajduk</String>
		<String _locID='602112'>INF R-SK Hajduk</String>
		<String _locID='602113'>Brigand, bandit and freedom fighter.\nHas better multipliers than the average irregular. Good against line units and manoeuvre units.</String>
		<String _locID='602114'>Light ranged infantry</String>
		<String _locID='602115'>Recruit</String>
		<String _locID='602116'>INF R-LU Recruit</String>
		<String _locID='602117'>Frail line infantry with a strong ranged attack. Armed with a bayonet to beat shock units.</String>
		<String _locID='602118'>Heavy ranged infantry</String>
		<String _locID='602119'>Marauder</String>
		<String _locID='602120'>CAV H-SC Marauder</String>
		<String _locID='602121'>Balkan all around cavalryman armed with a lance.</String>
		<String _locID='602122'>Hand cavalry</String>
		<String _locID='602123'>Carabinier</String>
		<String _locID='602124'>CAV R-MA Carabinier</String>
		<String _locID='602125'>Manoeuvre ranged cavalry. Shoots twice as fast. Good against shock units.</String>
		<String _locID='602126'>Light cavalry</String>
		<String _locID='602127'>Mule Artillery</String>
		<String _locID='602128'>AR Mule Artillery</String>
		<String _locID='602129'>Slow-moving, low-cost artillery. Good against infantry.</String>
		<String _locID='602130'>Light artillery</String>
		<String _locID='602131'>Mountain Artillery</String>
		<String _locID='602132'>AR Mountain Artillery</String>
		<String _locID='602133'>Heavy Artillery piece. Good against artillery and ships. Can target buildings starting in the Industrial Age.</String>
		<String _locID='602134'>Heavy artillery</String>
		<String _locID='602135'>Saboteur</String>
		<String _locID='602136'>INF R-LU Saboteur</String>
		<String _locID='602137'>Siege warrior that dies when attacking buildings, but does lots of damage.</String>
		<String _locID='602138'>Anti-building infantry</String>
		<String _locID='602139'>Schwarzlose</String>
		<String _locID='602140'>AR Schwarzlose</String>
		<String _locID='602141'>Heavy machine gun with a large rate of fire. Good against infantry.</String>
		<String _locID='602142'>Light Artillery</String>
		<String _locID='602143'>OldMarauder</String>
		<String _locID='602144'>CAV H-SC OldMarauder</String>
		<String _locID='602145'>Raiding cavalry armed with torches. Good against buildings.</String>
		<String _locID='602146'>Siege cavalry</String>
		<String _locID='602147'>Casern</String>
		<String _locID='602148'>Trains and upgrades infantry. Can be upgraded to gain an attack.</String>
		<String _locID='602149'>Infantry building</String>
		<String _locID='602150'>Loyalist Barracks</String>
		<String _locID='602151'>Loyal upgrade for the Greek Barracks. Barracks unit attack and hitpoints increased.</String>
		<String _locID='602152'>Loyalist Barracks</String>
		<String _locID='602153'>Patriotic Barracks</String>
		<String _locID='602154'>Patriotic upgrade for the Greek Barracks. Barracks unit attack and hitpoints increased.</String>
		<String _locID='602155'>Patriotic Barracks</String>
		<String _locID='602156'>Vasilia's Barracks</String>
		<String _locID='602157'>Vasilia's upgrade for the Greek Barracks. Barracks unit attack and hitpoints increased.</String>
		<String _locID='602158'>Vasilia's Barracks</String>
		<String _locID='602159'>Loyalist Stable</String>
		<String _locID='602160'>Loyal upgrade for the Greek Stable. Stable unit attack and hitpoints increased.</String>
		<String _locID='602161'>Loyalist Stable</String>
		<String _locID='602162'>Patriotic Stable</String>
		<String _locID='602163'>Patriotic upgrade for the Greek Stable. Stable unit attack and hitpoints increased.</String>
		<String _locID='602164'>Patriotic Stable</String>
		<String _locID='602165'>Vasilia's Stable</String>
		<String _locID='602166'>Vasilia's upgrade for the Greek Stable. Stable unit attack and hitpoints increased.</String>
		<String _locID='602167'>Vasilia's Stable</String>
		<String _locID='602168'>Patriotic Foundry</String>
		<String _locID='602169'>Patriotic upgrade for the Greek Artillery Foundry. Artillery attack and hitpoints increased.</String>
		<String _locID='602170'>Patriotic Foundry</String>
		<String _locID='602171'>Vasilia's Foundry</String>
		<String _locID='602172'>Vasilia's upgrade for the Greek Foundry. Artillery attack and hitpoints increased.</String>
		<String _locID='602173'>Vasilia's Foundry</String>
		<String _locID='602174'>Flintlock Holsters</String>
		<String _locID='602175'>Skirmish unit range and line of sight increased.</String>
		<String _locID='602176'>Bandoliers</String>
		<String _locID='602177'>Line unit hitpoints increased.</String>
		<String _locID='602178'>Hunting Knives</String>
		<String _locID='602179'>Hand Infantry and early-Skirmish units hand attack increased.</String>
		<String _locID='602180'>Mountain Guards</String>
		<String _locID='602181'>Infantry train faster.</String>
		<String _locID='602182'>Yatagan Swords</String>
		<String _locID='602183'>Scout Units attack 5% faster.</String>
		<String _locID='602184'>Dolman</String>
		<String _locID='602185'>Assault Units hitpoints increased.</String>
		<String _locID='602186'>Inflammable Mixture</String>
		<String _locID='602187'>Manoeuvre Cavalry building attack increased and siege range doubled.</String>
		<String _locID='602188'>Border Guards</String>
		<String _locID='602189'>Cavalry trains faster.</String>
		<String _locID='602190'>Forward Observers</String>
		<String _locID='602191'>Early Artillery range and line of sight increased.</String>
		<String _locID='602192'>Barbette</String>
		<String _locID='602193'>Artillery hitpoints increased.</String>
		<String _locID='602194'>Cordite</String>
		<String _locID='602195'>Mountain Artillery damage against buildings increased.</String>
		<String _locID='602196'>Draft Horses</String>
		<String _locID='602197'>Heavy Artillery is produced faster.</String>
		<String _locID='602198'>Bloodhounds</String>
		<String _locID='602199'>Villagers gather food from hunted animals faster.</String>
		<String _locID='602200'>Baiting</String>
		<String _locID='602201'>Villagers gather food from hunted animals faster.</String>
		<String _locID='602202'>Animal Bells</String>
		<String _locID='602203'>Livestock tasked to Hunting Lodges fattens more quickly.</String>
		<String _locID='602204'>Fodder</String>
		<String _locID='602205'>Livestock tasked to Hunting Lodges fattens more quickly.</String>
		<String _locID='602206'>Paraffine Lamps</String>
		<String _locID='602207'>Building line of sight increased.</String>
		<String _locID='602208'>Public Lighting</String>
		<String _locID='602209'>Building line of sight increased.</String>
		<String _locID='602210'>Camp Fires</String>
		<String _locID='602211'>Unit line of sight increased.</String>
		<String _locID='602212'>Hawk Eyes</String>
		<String _locID='602213'>Unit line of sight increased.</String>
		<String _locID='602214'>Farmer's Lodge</String>
		<String _locID='602215'>Unlocks the next level for Hunting Lodge technologies and improves Peasants in combat.&lt;color=1.0, 1.0, 0.0&gt;\nYou may research this upgrade in earlier Ages for an increased price or in later Ages for a reduced price.&lt;/color&gt;&lt;color=0.68, 0.84, 0.9&gt;\nEconomic technologies reduce your next Age-up's cost by 3%.&lt;/color&gt;</String>
		<String _locID='602216'>Farmer's Lodge</String>
		<String _locID='602217'>Marble Sculptures</String>
		<String _locID='602218'>Villagers gather coin from Mines faster.</String>
		<String _locID='602219'>Mattocks</String>
		<String _locID='602220'>Villagers gather coin from Mines faster.</String>
		<String _locID='602221'>Mineshafts</String>
		<String _locID='602222'>Villagers gather coin from Mines faster.</String>
		<String _locID='602223'>Ethnic coin</String>
		<String _locID='602224'>Villagers gather coin from Mines faster.</String>
		<String _locID='602225'>Honeycombs</String>
		<String _locID='602226'>Villagers gather coin from Beehives faster.</String>
		<String _locID='602227'>Bee Queens</String>
		<String _locID='602228'>Villagers gather coin from Beehives faster.</String>
		<String _locID='602229'>Crystalized Honey</String>
		<String _locID='602230'>Villagers gather coin from Beehives faster.</String>
		<String _locID='602231'>Beekeepers</String>
		<String _locID='602232'>Villagers gather coin from Beehives faster.</String>
		<String _locID='602233'>Craftmanship</String>
		<String _locID='602234'>Villagers gather wood faster.</String>
		<String _locID='602235'>Carpentry</String>
		<String _locID='602236'>Villagers gather wood faster.</String>
		<String _locID='602237'>Wooden Furniture</String>
		<String _locID='602238'>Villagers gather wood faster.</String>
		<String _locID='602239'>Steam-saw Factories</String>
		<String _locID='602240'>Villagers gather wood faster.</String>
		<String _locID='602241'>Scarecrows</String>
		<String _locID='602242'>Peasants gather faster from Crops and more peasants can gather from a single Crop.</String>
		<String _locID='602243'>Domestic Cats</String>
		<String _locID='602244'>Peasants gather faster from Crops and more peasants can gather from a single Crop.</String>
		<String _locID='602245'>Hoeing</String>
		<String _locID='602246'>Peasants gather faster from Crops and more peasants can gather from a single Crop.</String>
		<String _locID='602247'>Crop Rotation</String>
		<String _locID='602248'>Peasants gather faster from Crops and more peasants can gather from a single Crop.</String>
		<String _locID='602249'>Farmers' Market</String>
		<String _locID='602250'>Unlocks the next level of technologies and grants 180 Experience.&lt;color=1.0, 1.0, 0.0&gt;\nYou may research this upgrade in earlier Ages for an increased price or in later Ages for a reduced price.&lt;/color&gt;&lt;color=0.68, 0.84, 0.9&gt;\nEconomic technologies reduce your next Age-up's cost by 3%.&lt;/color&gt;</String>
		<String _locID='602251'>Farmer's Market</String>
		<String _locID='602252'>Entrepreneurs' Market</String>
		<String _locID='602253'>Unlocks the next level of technologies and grants 540 Experience.&lt;color=1.0, 1.0, 0.0&gt;\nYou may research this upgrade in earlier Ages for an increased price or in later Ages for a reduced price.&lt;/color&gt;&lt;color=0.68, 0.84, 0.9&gt;\nEconomic technologies reduce your next Age-up's cost by 3%.&lt;/color&gt;</String>
		<String _locID='602254'>Entrepreneurs' Market</String>
		<String _locID='602255'>National Market</String>
		<String _locID='602256'>Unlocks the next level of technologies and grants 1,800 Experience.&lt;color=1.0, 1.0, 0.0&gt;\nYou may research this upgrade in earlier Ages for an increased price or in later Ages for a reduced price.&lt;/color&gt;&lt;color=0.68, 0.84, 0.9&gt;\nEconomic technologies reduce your next Age-up's cost by 3%.&lt;/color&gt;</String>
		<String _locID='602257'>National Market</String>
		<String _locID='602258'>2 Peasants</String>
		<String _locID='602259'>4 Peasants</String>
		<String _locID='602260'>3 Peasants</String>
		<String _locID='602261'>5 Peasants</String>
		<String _locID='602262'>8 Peasants</String>
		<String _locID='602263'>6 Scythemen</String>
		<String _locID='602264'>8 Scythemen</String>
		<String _locID='602265'>2 Mule Artilleries</String>
		<String _locID='602266'>3 Mule Artilleries</String>
		<String _locID='602267'>5 Mule Artilleries</String>
		<String _locID='602268'>2 Armoured Cannons</String>
		<String _locID='602269'>3 Armoured Cannons</String>
		<String _locID='602270'>6 Saboteurs</String>
		<String _locID='602271'>2 Mountain Artilleries</String>
		<String _locID='602272'>4 Marauders</String>
		<String _locID='602273'>6 Marauders</String>
		<String _locID='602274'>7 Marauders</String>
		<String _locID='602275'>9 Marauders</String>
		<String _locID='602276'>10 Marauders</String>
		<String _locID='602277'>6 Carabiniers</String>
		<String _locID='602278'>7 Carabiniers</String>
		<String _locID='602279'>8 Carabiniers</String>
		<String _locID='602280'>10 Carabiniers</String>
		<String _locID='602281'>Incendio</String>
		<String _locID='602282'>Starts a powerful fire that can only be put down by villagers.</String>
		<!-- String _locID ='602283'>Puñalada</String -->
		<String _locID='602283'>Backstab</String>
		<String _locID='602284'>A fast knife attack that kills most spies, hereos and mercenaries.</String>
		<String _locID='602285'>Arrendatario</String>
		<String _locID='602286'>Illegally buys a piece of land where enemies cannot build for some seconds.</String>
		<String _locID='602287'>Veneno</String>
		<String _locID='602288'>Poison the waters next to fishing boats on the shore to instantly destroy them.</String>
		<String _locID='602289'>Incendio</String>
		<String _locID='602290'>Starts a powerful fire that can only be put down by villagers.</String>
		<String _locID='602291'>Sapa Inca</String>
		<String _locID='602292'>Incan Warchief that cannot attack, but can trains Chasquis, empowers units in battle and can heal them. Can become invulnerable.</String>
		<String _locID='602293'>Noncombat Warchief</String>
		<String _locID='602294'>Loyalist Barracks</String>
		<String _locID='602295'>Loyal upgrade for the Serbian Barracks. Barracks unit attack and hitpoints increased.</String>
		<String _locID='602296'>Loyalist Barracks</String>
		<String _locID='602297'>Patriotic Barracks</String>
		<String _locID='602298'>Patriotic upgrade for the Serbian Barracks. Barracks unit attack and hitpoints increased.</String>
		<String _locID='602299'>Patriotic Barracks</String>
		<String _locID='602300'>Knyaz's Barracks</String>
		<String _locID='602301'>Knyaz's upgrade for the Serbian Barracks. Barracks unit attack and hitpoints increased.</String>
		<String _locID='602302'>Knyaz's Barracks</String>
		<String _locID='602303'>Loyalist Stable</String>
		<String _locID='602304'>Loyal upgrade for the Serbian Stable. Stable unit attack and hitpoints increased.</String>
		<String _locID='602305'>Loyalist Stable</String>
		<String _locID='602306'>Patriotic Stable</String>
		<String _locID='602307'>Patriotic upgrade for the Serbian Stable. Stable unit attack and hitpoints increased.</String>
		<String _locID='602308'>Patriotic Stable</String>
		<String _locID='602309'>Knyaz's Stable</String>
		<String _locID='602310'>Knyaz's upgrade for the Serbian Stable. Stable unit attack and hitpoints increased.</String>
		<String _locID='602311'>Knyaz's Stable</String>
		<String _locID='602312'>Patriotic Foundry</String>
		<String _locID='602313'>Patriotic upgrade for the Serbian Artillery Foundry. Artillery attack and hitpoints increased.</String>
		<String _locID='602314'>Patriotic Foundry</String>
		<String _locID='602315'>Knyaz's Foundry</String>
		<String _locID='602316'>Knyaz's upgrade for the Serbian Foundry. Artillery attack and hitpoints increased.</String>
		<String _locID='602317'>Knyaz's Foundry</String>
		<!-- SERBIAN POLITICIANS, NEW -->
		<!-- plurals revised by Beabletar -->
		<String _locID='602318'>Pavle Nenadovic</String>
		<String _locID='602319'>Age II upgrade. 4 Geese.</String>
		<String _locID='602320'>Aleksa Nenadovic</String>
		<String _locID='602321'>Age II upgrade. 3 Hajduci.</String>
		<String _locID='602322'>Dositej Obradovic</String>
		<String _locID='602323'>Age II upgrade. 1 Marauder and Chests of 100 coin.</String>
		<String _locID='602324'>Filip Visnjic</String>
		<String _locID='602325'>Age II upgrade. Market exchange rates are slightly better</String>
		<String _locID='602326'>Matija Nenadovic</String>
		<String _locID='602327'>Age II upgrade. 2 Priests.</String>
		<String _locID='602328'>Vuk Karadzic</String>
		<String _locID='602329'>Age III upgrade. Chests of 700 coin.</String>
		<String _locID='602330'>Hajduk Veljko</String>
		<String _locID='602331'>Age III upgrade. 8 Hajduci.</String>
		<String _locID='602332'>Uzun Mirko Apostolovic</String>
		<String _locID='602333'>Age III upgrade. 5 Carabiniers.</String>
		<String _locID='602334'>George Petrovic</String>
		<String _locID='602335'>Age III upgrade. 5 Peasants.</String>
		<String _locID='602336'>Luka Lazarevic</String>
		<String _locID='602337'>Age III upgrade. 5 Saboteurs.</String>
		<String _locID='602338'>Josif Rajacic</String>
		<String _locID='602339'>Age IV upgrade. Crates of 300 food, 300 wood and 300 coin.</String>
		<String _locID='602340'>Prince Milos I</String>
		<String _locID='602341'>Age IV upgrade. 10 Grenzers.</String>
		<String _locID='602342'>King Milan I</String>
		<String _locID='602343'>Age IV upgrade. 4 Marauders.</String>
		<String _locID='602344'>George Weifert</String>
		<String _locID='602345'>Age IV upgrade. Economic buildings and units cost 30% less wood.</String>
		<String _locID='602346'>Alexander Karadjordjevic</String>
		<String _locID='602347'>Age IV upgrade. 1 Armoured Cannon.</String>
		<String _locID='602348'>Slobodan Jovanovic</String>
		<String _locID='602349'>Age V upgrade. 8 Spies.</String>
		<String _locID='602350'>Zivojin Misic</String>
		<String _locID='602351'>Age V upgrade. 10 Recruits and 10 Hajduci.</String>
		<String _locID='602352'>King Petar I</String>
		<String _locID='602353'>Age V upgrade. 10 Marauders.</String>
		<String _locID='602354'>Nikola Pasic</String>
		<String _locID='602355'>Age V upgrade. Ages up really fast.</String>
		<String _locID='602356'>Dragutin Dimitrijevic</String>
		<String _locID='602357'>Age V upgrade. 1 Armoured Cannon and 2 Mountain Artilleries.</String>
		<String _locID='602358'>Ruca</String>
		<!-- BULGARIAN MILITARY UNITS -->
		<String _locID='602359'>Infantry Voivod</String>
		<String _locID='602360'>Infantry commander that improves the attack and hitpoints of nearby infantry units.</String>
		<String _locID='602361'>Infantry Voivod</String>
		<String _locID='602362'>INF R Voivod</String>
		<String _locID='602363'>Cavalry Voivod</String>
		<String _locID='602364'>Cavalry commander that improves the attack and hitpoints of nearby cavalry units.</String>
		<String _locID='602365'>Cavalry Voivod</String>
		<String _locID='602366'>CAV R-MA Voivod</String>
		<String _locID='602367'>1 Opalchenets Pobornik</String>
		<String _locID='602368'>SE 1 Opalchenets Pobornik</String>
		<String _locID='602369'>Swiftly trains a single Opalchenets Pobornik.\n1 Opalchenets Pobornik: All around heavy ranged infantry. Carries a bayonet to beat shock units.</String>
		<String _locID='602370'>Heavy ranged infantry</String>
		<String _locID='602371'>Opalchenets Pobornik + Voivod</String>
		<String _locID='602372'>SE Opalchenets Pobornik + Voivod</String>
		<String _locID='602373'>Trains 5 Opalchenets Poborniks + 1 Infantry Voivod.\n5 Opalchenets Pobornik: All around heavy ranged infantry. Carries a bayonet to beat shock units.\n1 Infantry Voivod: Infantry commander that improves the attack and hitpoints of nearby infantry units.</String>
		<String _locID='602374'>Heavy ranged infantry</String>
		<String _locID='602375'>Opalchenets Pobornik Army + Voivod</String>
		<String _locID='602376'>SE Opalchenets Pobornik Army + Voivod</String>
		<String _locID='602377'>Trains 10 Opalchenets Poborniks + 1 Infantry Voivod.\n10 Opalchenets Pobornik: All around heavy ranged infantry. Carries a bayonet to beat shock units.\n1 Infantry Voivod: Infantry commander that improves the attack and hitpoints of nearby infantry units.</String>
		<String _locID='602378'>Heavy ranged infantry</String>
		<!-- BULGARIAN BUILDING UPGRADES -->
		<String _locID='602394'>Loyalist Barracks</String>
		<String _locID='602395'>Loyal upgrade for the Bulgarian Barracks. Barracks unit attack and hitpoints increased.</String>
		<String _locID='602396'>Loyalist Barracks</String>
		<String _locID='602397'>Patriotic Barracks</String>
		<String _locID='602398'>Patriotic upgrade for the Bulgarian Barracks. Barracks unit attack and hitpoints increased.</String>
		<String _locID='602399'>Patriotic Barracks</String>
		<String _locID='602400'>Tsar's Barracks</String>
		<String _locID='602401'>Tsar's upgrade for the Bulgarian Barracks. Barracks unit attack and hitpoints increased.</String>
		<String _locID='602402'>Tsar's Barracks</String>
		<String _locID='602403'>Loyalist Stable</String>
		<String _locID='602404'>Loyal upgrade for the Bulgarian Stable. Stable unit attack and hitpoints increased.</String>
		<String _locID='602405'>Loyalist Stable</String>
		<String _locID='602406'>Patriotic Stable</String>
		<String _locID='602407'>Patriotic upgrade for the Bulgarian Stable. Stable unit attack and hitpoints increased.</String>
		<String _locID='602408'>Patriotic Stable</String>
		<String _locID='602409'>Tsar's Stable</String>
		<String _locID='602410'>Tsar's upgrade for the Bulgarian Stable. Stable unit attack and hitpoints increased.</String>
		<String _locID='602411'>Tsar's Stable</String>
		<String _locID='602412'>Patriotic Foundry</String>
		<String _locID='602413'>Patriotic upgrade for the Bulgarian Artillery Foundry. Artillery attack and hitpoints increased.</String>
		<String _locID='602414'>Patriotic Foundry</String>
		<String _locID='602415'>Tsar's Foundry</String>
		<String _locID='602416'>Tsar's upgrade for the Bulgarian Foundry. Artillery attack and hitpoints increased.</String>
		<String _locID='602417'>Tsar's Foundry</String>
		<!-- BULGARIAN POLITICIANS, NEW -->
		<String _locID='602418'>Sophronius of Vratsa</String>
		<String _locID='602419'>Age II upgrade. Cords of 400 wood.</String>
		<String _locID='602420'>Grandmother Tonka</String>
		<String _locID='602421'>Age II upgrade. 4 Geese.</String>
		<String _locID='602422'>Georgi Sava Rakovski</String>
		<String _locID='602423'>Age II upgrade. Crates of 500 food.</String>
		<String _locID='602424'>Exarch Anthim I</String>
		<String _locID='602425'>Age II upgrade. 300 Experience.</String>
		<String _locID='602426'>Todor Burmov</String>
		<String _locID='602427'>Age II upgrade. Chests of 400 coin.</String>
		<String _locID='602428'>Zahari Stoyanov</String>
		<String _locID='602429'>Age III upgrade. Grants 10 Geese.</String>
		<String _locID='602430'>Vasil Levski</String>
		<String _locID='602431'>Age III upgrade. 5 Peasants.</String>
		<String _locID='602432'>Georgi Benkovski</String>
		<String _locID='602433'>Age III upgrade. 1 Covered Wagon.</String>
		<String _locID='602434'>Exarch Joseph I</String>
		<String _locID='602435'>Age III upgrade. Ages up faster.</String>
		<String _locID='602436'>Nikola Obretenov</String>
		<String _locID='602437'>Age III upgrade. 2 Silver Mines.</String>
		<String _locID='602438'>Ivan Vazov</String>
		<String _locID='602439'>Age IV upgrade. 4 Opalchenets Cavalry and 4 Peasants.</String>
		<String _locID='602440'>Hristo Botev</String>
		<String _locID='602441'>Age IV upgrade. 10 Opalchenets infantry.</String>
		<String _locID='602442'>Alexander of Battenberg</String>
		<String _locID='602443'>Age IV upgrade. 5 Honor Guards.</String>
		<String _locID='602444'>Vasil Radoslavov</String>
		<String _locID='602445'>Age IV upgrade. 5 Spies.</String>
		<String _locID='602446'>Stefan Stambolov</String>
		<String _locID='602447'>Age IV upgrade. 2 Mountain Artilleries.</String>
		<String _locID='602448'>Stiliyan Kovachev</String>
		<String _locID='602449'>Age V upgrade. Crates of 3,000 food.</String>
		<String _locID='602450'>Radko Dimitriev</String>
		<String _locID='602451'>Age V upgrade. 15 Opalchenets infantry.</String>
		<String _locID='602452'>Vladimir Vazov</String>
		<String _locID='602453'>Age V upgrade. 7 Honor Guards.</String>
		<String _locID='602454'>Tsar Ferdinand I</String>
		<String _locID='602455'>Age V upgrade. Chests of 2,000 coin.</String>
		<String _locID='602456'>Nikola Zhekov</String>
		<String _locID='602457'>Age V upgrade. 3 Armoured Cannons.</String>
		<!-- ROMANIAN POLITICIANS, NEW -->
		<String _locID='602484'>Veniamin Costache</String>
		<String _locID='602485'>Age II upgrade. 3 Peasants.&lt;color=0.0, 1.0, 0.1&gt;\nSlightly reduces the cost of all normal technologies.&lt;/color&gt;</String>
		<String _locID='602486'>Mihail Sutu</String>
		<String _locID='602487'>Age II upgrade. 3 Scytheman.&lt;color=0.0, 1.0, 0.1&gt;\nSlightly reduces the cost of all normal technologies.&lt;/color&gt;</String>
		<String _locID='602488'>Emanuil Gojdu</String>
		<String _locID='602489'>Age II upgrade. Age up is done faster.&lt;color=0.0, 1.0, 0.1&gt;\nSlightly reduces the cost of all normal technologies.&lt;/color&gt;</String>
		<String _locID='602490'>Dimitrie Cantemir</String>
		<String _locID='602491'>Age II upgrade. Cords of 400 wood.&lt;color=0.0, 1.0, 0.1&gt;\nSlightly reduces the cost of all normal technologies.&lt;/color&gt;</String>
		<String _locID='602492'>Grigore IV Ghica</String>
		<String _locID='602493'>Age II upgrade. Chests of 400 coin.&lt;color=0.0, 1.0, 0.1&gt;\nSlightly reduces the cost of all normal technologies.&lt;/color&gt;</String>
		<String _locID='602494'>Ion Heliade Radulescu</String>
		<String _locID='602495'>Age III upgrade. Crates of 800 food.&lt;color=0.0, 1.0, 0.1&gt;\nSlightly reduces the cost of all normal technologies.&lt;/color&gt;</String>
		<String _locID='602496'>Tudor Vladimirescu</String>
		<String _locID='602497'>Age III upgrade. 5 Vanatori.&lt;color=0.0, 1.0, 0.1&gt;\nSlightly reduces the cost of all normal technologies.&lt;/color&gt;</String>
		<String _locID='602498'>Avram Iancu</String>
		<String _locID='602499'>Age III upgrade. 8 Calarasi.&lt;color=0.0, 1.0, 0.1&gt;\nSlightly reduces the cost of all normal technologies.&lt;/color&gt;</String>
		<String _locID='602500'>Mihail Sturdza</String>
		<String _locID='602501'>Age III upgrade. 3 Spies.&lt;color=0.0, 1.0, 0.1&gt;\nSlightly reduces the cost of all normal technologies.&lt;/color&gt;</String>
		<String _locID='602502'>Nicolae Balcescu</String>
		<String _locID='602503'>Age III upgrade. 3 Mule Artilleries.&lt;color=0.0, 1.0, 0.1&gt;\nSlightly reduces the cost of all normal technologies.&lt;/color&gt;</String>
		<String _locID='602504'>Ion C. Bratianu</String>
		<String _locID='602505'>Age IV upgrade. Crates of 1,500 food.&lt;color=0.0, 1.0, 0.1&gt;\nSlightly reduces the cost of all normal technologies.&lt;/color&gt;</String>
		<String _locID='602506'>Vasile Alecsandri</String>
		<String _locID='602507'>Age IV upgrade. 11 Dorobanti.&lt;color=0.0, 1.0, 0.1&gt;\nSlightly reduces the cost of all normal technologies.&lt;/color&gt;</String>
		<String _locID='602508'>Alexandru Ioan Cuza</String>
		<String _locID='602509'>Age IV upgrade. 13 Calarasi.&lt;color=0.0, 1.0, 0.1&gt;\nSlightly reduces the cost of all normal technologies.&lt;/color&gt;</String>
		<String _locID='602510'>Mihail Kogalniceanu</String>
		<String _locID='602511'>Age IV upgrade. 7 Carabiniers.&lt;color=0.0, 1.0, 0.1&gt;\nSlightly reduces the cost of all normal technologies.&lt;/color&gt;</String>
		<String _locID='602512'>Ion Ghica</String>
		<String _locID='602513'>Age IV upgrade. 1 Armoured Cannon.&lt;color=0.0, 1.0, 0.1&gt;\nSlightly reduces the cost of all normal technologies.&lt;/color&gt;</String>
		<String _locID='602514'>Demetriu Radu</String>
		<String _locID='602515'>Age V upgrade. 16 Deers.&lt;color=0.0, 1.0, 0.1&gt;\nSlightly reduces the cost of all normal technologies.&lt;/color&gt;</String>
		<String _locID='602516'>Alexandru Averescu</String>
		<String _locID='602517'>Age V upgrade. 11 Dorobanti and 6 Vanatori.&lt;color=0.0, 1.0, 0.1&gt;\nSlightly reduces the cost of all normal technologies.&lt;/color&gt;</String>
		<String _locID='602518'>Nicolae Fleva</String>
		<String _locID='602519'>Age V upgrade. 20 Calarasi.&lt;color=0.0, 1.0, 0.1&gt;\nSlightly reduces the cost of all normal technologies.&lt;/color&gt;</String>
		<String _locID='602520'>Ion Luca Caragiale</String>
		<String _locID='602521'>Age V upgrade. Cords of 1,500 wood.&lt;color=0.0, 1.0, 0.1&gt;\nSlightly reduces the cost of all normal technologies.&lt;/color&gt;</String>
		<String _locID='602522'>King Carol I</String>
		<String _locID='602523'>Age V upgrade. 4 Mountain Artilleries.&lt;color=0.0, 1.0, 0.1&gt;\nSlightly reduces the cost of all normal technologies.&lt;/color&gt;</String>
		<!-- ETHIOPIAN CARDS -->
		<String _locID='602524'>Trading Network</String>
		<String _locID='602525'>Ships a Trading Post Wagon, and now Trading Posts are cheaper, stronger and have an attack, + Fishing Boats gather resources 1% faster.</String>
		<String _locID='602526'>Trade Network Shipment has arrived.</String>
		<String _locID='602527'>Casa da India</String>
		<String _locID='602528'>Shipments arrive faster and crates contain more resources, + Fishing Boats gather resources 1% faster.</String>
		<String _locID='602529'>Casa da India Shipment has arrived.</String>
		<String _locID='602530'>Armazem</String>
		<String _locID='602531'>Rocks cost less wood, + Fishing Boats gather resources 1% faster.</String>
		<String _locID='602532'>Armazem Shipment has arrived.</String>
		<String _locID='602533'>Cartaz</String>
		<String _locID='602534'>Warship hitpoints increased, + Fishing Boats gather resources 1% faster.</String>
		<String _locID='602535'>Cartaz Shipment has arrived.</String>
		<String _locID='602536'>Companhia Majestatica</String>
		<String _locID='602537'>Enables the building of an additional Town Center and provides a trickle of coin, + Fishing Boats gather resources 1% faster.</String>
		<String _locID='602538'>Companhia Majestatica Shipment has arrived.</String>
		<String _locID='602539'>Civilizing Mission</String>
		<String _locID='602540'>Techs are researched faster and Priests train faster, + Fishing Boats gather resources 1% faster.</String>
		<String _locID='602541'>Civilizing Mission Shipment has arrived.</String>
		<String _locID='602542'>Degredados</String>
		<String _locID='602543'>Ships a number of Pistoleros and upgrades them, + Fishing Boats gather resources 1% faster.</String>
		<String _locID='602544'>Degredados Shipment has arrived.</String>
		<String _locID='602545'>Espigueiro</String>
		<String _locID='602546'>Villagers gather faster from Lots and Herdables fatten faster at the Granary, + Fishing Boats gather resources 1% faster.</String>
		<String _locID='602547'>Espigueiro Shipment has arrived.</String>
		<String _locID='602548'>Feitorias</String>
		<String _locID='602549'>You get Export for each allied native, + Fishing Boats gather resources 1% faster.</String>
		<String _locID='602550'>Feitorias Shipment has arrived.</String>
		<String _locID='602551'>Jogo de Pau</String>
		<String _locID='602552'>Hand infantry attack and hitpoints increased, + Fishing Boats gather resources 1% faster.</String>
		<String _locID='602553'>Jogo de Pau Shipment has arrived.</String>
		<String _locID='602554'>Lanssados</String>
		<String _locID='602555'>Villagers train and gather food from natural resources faster, + Fishing Boats gather resources 1% faster.</String>
		<String _locID='602556'>Lanssados Shipment has arrived.</String>
		<String _locID='602557'>Manillas</String>
		<String _locID='602558'>Your Tradesmen trickle coin and Export, + Fishing Boats gather resources 1% faster.</String>
		<String _locID='602559'>Manillas Shipment has arrived.</String>
		<String _locID='602560'>Mare Clausum</String>
		<String _locID='602561'>Warships cost less, move faster and train faster, + Fishing Boats gather resources 1% faster.</String>
		<String _locID='602562'>Mare Clausum Shipment has arrived.</String>
		<String _locID='602563'>Military Assistance</String>
		<String _locID='602564'>Foreign unit attack and hitpoints increased by 15%, + Fishing Boats gather resources 1% faster.</String>
		<String _locID='602565'>Military Assistance Shipment has arrived.</String>
		<String _locID='602566'>Multiracial Society</String>
		<String _locID='602567'>Native units cost less and you can train more of them, + Fishing Boats gather resources 1% faster.</String>
		<String _locID='602568'>Multiracial Society Shipment has arrived.</String>
		<String _locID='602569'>Pink Map</String>
		<String _locID='602570'>Porters Spawn from Town Centers faster, + Fishing Boats gather resources 1% faster.</String>
		<String _locID='602571'>Pink Map Shipment has arrived.</String>
		<String _locID='602572'>Prazo</String>
		<String _locID='602573'>Ships a Town Center Porter and Villagers gather food from Lots faster, + Fishing Boats gather resources 1% faster.</String>
		<String _locID='602574'>Prazo Shipment has arrived.</String>
		<String _locID='602575'>Religious Conflict</String>
		<String _locID='602576'>Priest hitpoints increased and your units deal more damage against enemy Priests, + Fishing Boats gather resources 1% faster.</String>
		<String _locID='602577'>Religious Conflict Shipment has arrived.</String>
		<String _locID='602578'>Shellac</String>
		<String _locID='602579'>Villagers gather coin from Mines faster, + Fishing Boats gather resources 1% faster.</String>
		<String _locID='602580'>Shellac Shipment has arrived.</String>
		<String _locID='602581'>Trade Network</String>
		<String _locID='602582'>Enables your Porters to build Trading Posts, + Fishing Boats gather resources 1% faster.</String>
		<String _locID='602583'>Trade Network Shipment has arrived.</String>
		<String _locID='602584'>Triangular Trade</String>
		<String _locID='602585'>Exchanges all your food for a greater amount of Export, + Fishing Boats gather resources 1% faster.</String>
		<String _locID='602586'>Triangular Trade Shipment has arrived.</String>
		<String _locID='602587'>Arms Sale</String>
		<String _locID='602588'>Gunpowder unit attack increased, + units train 1% faster.</String>
		<String _locID='602589'>Arms Sale Shipment has arrived.</String>
		<String _locID='602590'>Army Advisers</String>
		<String _locID='602591'>Units deal more damage, have more hitpoints and give more Build Bounty when trained, + units train 1% faster.</String>
		<String _locID='602592'>Army Advisers Shipment has arrived.</String>
		<String _locID='602593'>Artillery Support</String>
		<String _locID='602594'>Artillery range and line of sight increased, + units train 1% faster.</String>
		<String _locID='602595'>Artillery Support Shipment has arrived.</String>
		<String _locID='602596'>Feudalism</String>
		<String _locID='602597'>All Apartments spawn a Villager, + units train 1% faster.</String>
		<String _locID='602598'>Feudalism Shipment has arrived.</String>
		<String _locID='602599'>General Academy</String>
		<String _locID='602600'>Enables an extra Palace and Palace deal more damage, + units train 1% faster.</String>
		<String _locID='602601'>General Academy Shipment has arrived.</String>
		<String _locID='602602'>Geographical Society</String>
		<String _locID='602603'>Reveals the location of all Mines and Treasures on the map, + units train 1% faster.</String>
		<String _locID='602604'>Geographical Society Shipment has arrived.</String>
		<String _locID='602605'>Gold Standard</String>
		<String _locID='602606'>Units and improvements cost 10% less coin, + units train 1% faster.</String>
		<String _locID='602607'>Gold Standard Shipment has arrived.</String>
		<String _locID='602608'>Grain Economy</String>
		<String _locID='602609'>A trickle of food enriches you, + units train 1% faster.</String>
		<String _locID='602610'>Grain Economy Shipment has arrived.</String>
		<String _locID='602611'>Kuban Volunteers</String>
		<String _locID='602612'>Russian units come in larger quantities; +2 Cossacks, + units train 1% faster.</String>
		<String _locID='602613'>Kuban Volunteers Shipment has arrived.</String>
		<String _locID='602614'>Land Repartition</String>
		<String _locID='602615'>Lots build instantly, + units train 1% faster.</String>
		<String _locID='602616'>Land Repartition Shipment has arrived.</String>
		<String _locID='602617'>Military Orchestra</String>
		<String _locID='602618'>Infantry provides double the amount of Experience when trained, + units train 1% faster.</String>
		<String _locID='602619'>Military Orchestra Shipment has arrived.</String>
		<String _locID='602620'>New Moscow</String>
		<!-- String _locID ='602621'>Enables the Russian Winter effect at your Town Center, + units train 1% faster.</String -->
		<String _locID='602621'>Destroyed buildings now slow down nearby enemy units, + units train 1% faster.</String>
		<String _locID='602622'>New Moscow Shipment has arrived.</String>
		<String _locID='602623'>Open Fields</String>
		<String _locID='602624'>Food is gathered faster, + units train 1% faster.</String>
		<String _locID='602625'>Open Fields Shipment has arrived.</String>
		<String _locID='602626'>Orthodox Bonds</String>
		<String _locID='602627'>For the rest of the game a small trickle of experience enriches you, + units train 1% faster.</String>
		<String _locID='602628'>Orthodox Bonds Shipment has arrived.</String>
		<String _locID='602629'>Serfs</String>
		<String _locID='602630'>Villagers cost less food and train faster, + units train 1% faster.</String>
		<String _locID='602631'>Serfs Shipment has arrived.</String>
		<String _locID='602632'>Squires</String>
		<String _locID='602633'>Hand cavalry hitpoints increased, + units train 1% faster.</String>
		<String _locID='602634'>Squires Shipment has arrived.</String>
		<String _locID='602635'>Ethiopian Star</String>
		<String _locID='602636'>All your Camel Riders transform into Oromo Horsemen, + units train 1% faster.</String>
		<String _locID='602637'>Ethiopian Star Shipment has arrived.</String>
		<String _locID='602638'>Agricultural Settlement</String>
		<String _locID='602639'>Granaries can now train Villagers and Villagers gather food from Lots faster; +100 food.</String>
		<String _locID='602640'>Agricultural Settlement Shipment has arrived.</String>
		<String _locID='602641'>Cameos</String>
		<String _locID='602642'>Villagers gather wood faster; +100 food.</String>
		<String _locID='602643'>Cameos Shipment has arrived.</String>
		<String _locID='602644'>Carcano Rifles</String>
		<String _locID='602645'>Askari and Mehal Sefari attack increased; +100 food.</String>
		<String _locID='602646'>Carcano Rifles Shipment has arrived.</String>
		<String _locID='602647'>Chamelot Delvigne Revolvers</String>
		<String _locID='602648'>Neftenya attack increased; +100 food.</String>
		<String _locID='602649'>Chamelot Delvigne Revolvers Shipment has arrived.</String>
		<String _locID='602650'>Fahrpanzer</String>
		<String _locID='602651'>AAA</String>
		<String _locID='602652'>AAA</String>
		<String _locID='602653'>Glassblowing</String>
		<String _locID='602654'>Villagers gather coin from Mines faster; +100 food.</String>
		<String _locID='602655'>Glassblowing Shipment has arrived.</String>
		<String _locID='602656'>Guilds</String>
		<String _locID='602657'>Villagers gather all resources faster; +100 food.</String>
		<String _locID='602658'>Guilds Shipment has arrived.</String>
		<String _locID='602659'>Imperial Road</String>
		<String _locID='602660'>Trade Route upgrades are free; +100 food.</String>
		<String _locID='602661'>Imperial Road Shipment has arrived.</String>
		<String _locID='602662'>Indigeni</String>
		<String _locID='602663'>Native warrior attack and hitpoints increased; +100 food.</String>
		<String _locID='602664'>Indigeni Shipment has arrived.</String>
		<String _locID='602665'>Mutton</String>
		<String _locID='602666'>Livestock fattens faster when tasked to Granaries; +100 food.</String>
		<String _locID='602667'>Mutton Shipment has arrived.</String>
		<String _locID='602668'>Panafricanism</String>
		<String _locID='602669'>Spearman, Bowman and Firebrand attack and hitpoints increased; +100 food.</String>
		<String _locID='602670'>Panafricanism Shipment has arrived.</String>
		<String _locID='602671'>Pietra Dura</String>
		<String _locID='602672'>Villagers gather coin from Mines faster; +100 food.</String>
		<String _locID='602673'>Pietra Dura Shipment has arrived.</String>
		<String _locID='602674'>Scramble for Africa</String>
		<String _locID='602675'>You get approximately 1 Mehal Sefari for every minute of game length, up to 30 minutes; +100 food.</String>
		<String _locID='602676'>Scramble for Africa Shipment has arrived.</String>
		<String _locID='602677'>Tariffs</String>
		<String _locID='602678'>Villagers and Tradesmen gather Export faster; +100 food.</String>
		<String _locID='602679'>Tariffs Shipment has arrived.</String>
		<String _locID='602680'>Verde Antico</String>
		<String _locID='602681'>Villagers gather coin from Mines faster; +100 food.</String>
		<String _locID='602682'>Verde Antico Shipment has arrived.</String>
		<String _locID='602683'>Zaptie</String>
		<String _locID='602684'>Native warrior hitpoints and speed increased; +100 food.</String>
		<String _locID='602685'>Zaptie Shipment has arrived.</String>
		<String _locID='602686'>Artisans</String>
		<String _locID='602687'>Villagers gather all wood faster; +1 Villager.</String>
		<String _locID='602688'>Artisans Shipment has arrived.</String>
		<String _locID='602689'>Battle Honour</String>
		<String _locID='602690'>Unit upgrades are cheaper; +1 Villager.</String>
		<String _locID='602691'>Battle Honour Shipment has arrived.</String>
		<String _locID='602692'>Blue Water Navy</String>
		<String _locID='602693'>Increases the build limit for all Warships; +1 Villager.</String>
		<String _locID='602694'>Blue Water Navy Shipment has arrived.</String>
		<String _locID='602695'>Bombay Council</String>
		<String _locID='602696'>Your Town Centers start trickling Experience; +1 Villager.</String>
		<String _locID='602697'>Bombay Council Shipment has arrived.</String>
		<String _locID='602698'>Boundary Confrontation</String>
		<String _locID='602699'>Tower attack and build limit increased; +1 Villager.</String>
		<String _locID='602700'>Boundary Confrontation Shipment has arrived.</String>
		<String _locID='602701'>Dowry</String>
		<String _locID='602702'>Herdables slowly trickle Experience over time; +1 Villager.</String>
		<String _locID='602703'>Dowry Shipment has arrived.</String>
		<String _locID='602704'>East Indiaman</String>
		<String _locID='602705'>Windjammer attack and hitpoints greatly increased; +1 Villager.</String>
		<String _locID='602706'>East Indiaman Shipment has arrived.</String>
		<String _locID='602707'>Goa Migration</String>
		<String _locID='602708'>Your Town Centers start spawning Villagers over time, however villagers train twice as slow; +1 Villager.</String>
		<String _locID='602709'>Goa Migration Shipment has arrived.</String>
		<String _locID='602710'>Indian Ocean Trade</String>
		<String _locID='602711'>Pirogues and Spice Stalls are much cheaper; +1 Villager.</String>
		<String _locID='602712'>Indian Ocean Trade Shipment has arrived.</String>
		<String _locID='602713'>Kukri</String>
		<String _locID='602714'>Ranged infantry hand attack increased; +1 Villager.</String>
		<String _locID='602715'>Kukri Shipment has arrived.</String>
		<String _locID='602716'>Madras Sappers</String>
		<String _locID='602717'>Firebrands deal much more damage against buildings; +1 Villager.</String>
		<String _locID='602718'>Madras Sappers Shipment has arrived.</String>
		<String _locID='602719'>Parchin Kari</String>
		<String _locID='602720'>Villagers gather coin from Mines faster; +1 Villager.</String>
		<String _locID='602721'>Parchin Kari Shipment has arrived.</String>
		<String _locID='602722'>Pier Construction</String>
		<String _locID='602723'>Docks have more Hitpoints, cost half as much and are built twice as fast; +1 Villager.</String>
		<String _locID='602724'>Pier Construction Shipment has arrived.</String>
		<String _locID='602725'>Pindari</String>
		<String _locID='602726'>Foreign unit attack versus buildings increased; +1 Villager.</String>
		<String _locID='602727'>Pindari Shipment has arrived.</String>
		<String _locID='602728'>Tabot</String>
		<String _locID='602729'>Villagers pray faster; +1 Villager.</String>
		<String _locID='602730'>Tabot Shipment has arrived.</String>
		<String _locID='602731'>7 Askari +100 food</String>
		<String _locID='602732'>7 Askari.</String>
		<String _locID='602733'>10 Askari +100 food</String>
		<String _locID='602734'>10 Askari.</String>
		<String _locID='602735'>8 Askari +100 food</String>
		<String _locID='602736'>8 Askari.</String>
		<String _locID='602737'>12 Askari +100 food</String>
		<String _locID='602738'>12 Askari.</String>
		<String _locID='602739'>4 Escorts +100 food</String>
		<String _locID='602740'>4 Escorts.</String>
		<String _locID='602741'>6 Escorts +100 food</String>
		<String _locID='602742'>6 Escorts.</String>
		<String _locID='602743'>10 Spearmen + Fishing Boats gather resources 1% faster</String>
		<String _locID='602744'>10 Spearmen.</String>
		<String _locID='602745'>8 Spearmen + Fishing Boats gather resources 1% faster</String>
		<String _locID='602746'>8 Spearmen.</String>
		<String _locID='602747'>18 Spearmen + Fishing Boats gather resources 1% faster</String>
		<String _locID='602748'>18 Spearmen.</String>
		<String _locID='602749'>5 Tigray Lancers + Fishing Boats gather resources 1% faster</String>
		<String _locID='602750'>5 Tigray Lancers.</String>
		<String _locID='602751'>10 Tigray Lancers + Fishing Boats gather resources 1% faster</String>
		<String _locID='602752'>10 Tigray Lancers.</String>
		<String _locID='602753'>6 Tigray Lancers + Fishing Boats gather resources 1% faster</String>
		<String _locID='602754'>6 Tigray Lancers.</String>
		<String _locID='602755'>7 Academicos + Fishing Boats gather resources 1% faster.</String>
		<String _locID='602756'>10 Academicos</String>
		<String _locID='602757'>8 Academicos and 1 Rabauld + Fishing Boats gather resources 1% faster</String>
		<String _locID='602758'>Academico: Portuguese Ranger. Good against infantry.\nRabauld: Organ Gun that fires multiple shots. Strong against infantry.</String>
		<String _locID='602759'>10 Academicos and 2 Rabaulds + Fishing Boats gather resources 1% faster</String>
		<String _locID='602760'>Academico: Portuguese Ranger. Good against infantry.\nRabauld: Organ Gun that fires multiple shots. Strong against infantry.</String>
		<String _locID='602761'>14 Academicos and 3 Rabaulds + Fishing Boats gather resources 1% faster</String>
		<String _locID='602762'>Academico: Portuguese Ranger. Good against infantry.\nRabauld: Organ Gun that fires multiple shots. Strong against infantry.</String>
		<String _locID='602763'>6 Siberian Cossacks + units train 1% faster</String>
		<String _locID='602764'>6 Siberian Cossacks.</String>
		<String _locID='602765'>10 Siberian Cossacks + units train 1% faster</String>
		<String _locID='602766'>Siberian Cossack: Russian light cavalry.</String>
		<String _locID='602767'>14 Siberian Cossacks and 1 Howitzer + units train 1% faster</String>
		<String _locID='602768'>Siberian Cossack: Russian light cavalry.\nHowitzer: Artillery that fires an exploding shell at buildings or ships.</String>
		<String _locID='602769'>12 Siberian Cossacks and 2 Howitzers + units train 1% faster</String>
		<String _locID='602770'>Siberian Cossack: Russian light cavalry.\nHowitzer: Artillery that fires an exploding shell at buildings or ships.</String>
		<String _locID='602771'>Bengal Sepoy</String>
		<String _locID='602772'>CON Bengal Sepoy</String>
		<String _locID='602773'>Heavy ranged infantry, good against shock units and hand infantry</String>
		<String _locID='602774'>Powerful Indian line unit that has a slight bonus versus cavalry at range and a large bonus versus cavalry at melee.</String>
		<String _locID='602775'>Siege Elephant</String>
		<String _locID='602776'>CON Siege Elephant</String>
		<String _locID='602777'>Light artillery</String>
		<String _locID='602778'>Light artillery. Better against infantry than buildings.</String>
		<String _locID='602779'>Papal Guard</String>
		<String _locID='602780'>CON Papal Guard</String>
		<String _locID='602781'>Hand infantry</String>
		<String _locID='602782'>Slow, line unit with a large attack.</String>
		<String _locID='602783'>7 Papal Guards +100 food</String>
		<String _locID='602784'>7 Papal Guards.</String>
		<String _locID='602785'>9 Papal Guards and 1 Foot Artillery +100 food</String>
		<String _locID='602786'>Papal Guard: Slow, line unit with a large attack.\nFoot Artillery: Light artillery. Better against infantry than buildings.</String>
		<String _locID='602787'>13 Papal Guards and 2 Foot Artilleries +100 food</String>
		<String _locID='602788'>Papal Guard: Slow, line unit with a large attack.\nFoot Artillery: Light artillery. Better against infantry than buildings.</String>
		<String _locID='602789'>11 Papal Guards and 3 Foot Artilleries +100 food</String>
		<String _locID='602790'>Papal Guard: Slow, line unit with a large attack.\nFoot Artillery: Light artillery. Better against infantry than buildings.</String>
		<String _locID='602791'>7 Bengal Sepoys +1 Villager</String>
		<String _locID='602792'>7 Bengal Sepoys.</String>
		<String _locID='602793'>13 Bengal Sepoys +1 Villager</String>
		<String _locID='602794'>Bengal Sepoy: Powerful Indian line unit that has a slight bonus versus cavalry at range and a large bonus versus cavalry at melee.</String>
		<String _locID='602795'>16 Bengal Sepoys and 1 Siege Elephant +1 Villager</String>
		<String _locID='602796'>Bengal Sepoy: Powerful Indian line unit that has a slight bonus versus cavalry at range and a large bonus versus cavalry at melee.\nSiege Elephant: Light artillery. Better against infantry than buildings.</String>
		<String _locID='602797'>11 Bengal Sepoys and 2 Siege Elephants +1 Villager</String>
		<String _locID='602798'>Bengal Sepoy: Powerful Indian line unit that has a slight bonus versus cavalry at range and a large bonus versus cavalry at melee.\nSiege Elephant: Light artillery. Better against infantry than buildings.</String>
		<String _locID='602799'>2 Spies + units train 1% faster</String>
		<String _locID='602800'>2 Spies.</String>
		<String _locID='602801'>4 Spies + units train 1% faster</String>
		<String _locID='602802'>4 Spies.</String>
		<String _locID='602803'>Punitive Expedition</String>
		<String _locID='602804'>Medium-sized buildings spawn 6 Bowmen when destroyed; +1 Villager.</String>
		<String _locID='602805'>Punitive Expedition Shipment has arrived.</String>
		<String _locID='602806'>Puttee</String>
		<String _locID='602807'>Cavalry and infantry hitpoints increased; +1 Villager.</String>
		<String _locID='602808'>Puttee Shipment has arrived.</String>
		<String _locID='602809'>3 Pirogues + 1 Villager</String>
		<String _locID='602810'>3 Pirogues</String>
		<String _locID='602811'>5 Pirogues + 1 Villager</String>
		<String _locID='602812'>5 Pirogues</String>
		<!-- AFRICAN UNIQUE RESOURCES -->
		<String _locID='602813'>Cattle</String>
		<String _locID='602814'>Cocoa</String>
		<String _locID='602815'>Manioc</String>
		<String _locID='602816'>Salt</String>
		<String _locID='602817'>Coffee</String>
		<String _locID='602818'>Vanilla</String>
		<String _locID='602819'>Ebony</String>
		<String _locID='602820'>Rubber</String>
		<String _locID='602821'>Ivory</String>
		<String _locID='602822'>Textiles</String>
		<String _locID='602823'>Palm Oil</String>
		<String _locID='602824'>Gold</String>
		<String _locID='602825'>Diamonds</String>
		<String _locID='602826'>Treasures</String>
		<String _locID='602827'>Oil</String>
		<String _locID='602828'>Figurines</String>
		<String _locID='602829'>Literature</String>
		<String _locID='602830'>Slaves</String>
		<String _locID='602831'>Incense</String>
		<String _locID='602832'>Silk</String>
		<String _locID='602833'>Gems</String>
		<!-- MODERN UNITS -->
		<String _locID='602834'>Green Jacket</String>
		<String _locID='602835'>INF R-SK Green Jacket</String>
		<String _locID='602836'>Skirmisher</String>
		<String _locID='602837'>Ranged infantry with a long range. Good against infantry.</String>
		<String _locID='602838'>Shaguma Musketeer</String>
		<String _locID='602839'>INF R-LU Shaguma Musketeer</String>
		<String _locID='602840'>Line unit</String>
		<String _locID='602841'>Heavy ranged infantry with an area damage hand attack. Good against shock units.</String>
		<String _locID='602842'>Kihei</String>
		<String _locID='602843'>INF R-SK Kihei</String>
		<String _locID='602844'>Skirmisher</String>
		<String _locID='602845'>Long ranged skirmisher with an area damage hand attack. Good against infantry.</String>
		<String _locID='602846'>Gunto Rider</String>
		<String _locID='602847'>CAV H-SC Gunto Rider</String>
		<String _locID='602848'>Hand Cavalry</String>
		<String _locID='602849'>Fast moving Japanese cavalry.</String>
		<String _locID='602850'>Kanonhou</String>
		<String _locID='602851'>AR Kanonhou</String>
		<String _locID='602852'>Light artillery</String>
		<String _locID='602853'>Westernized Japanese cannon. Better against infantry and artillery than buildings.</String>
		<!-- DLC: ECRUTEAK, THE MOON AND OTHER STUFF -->
		<String _locID='602854'>Bell Tower</String>
		<String _locID='602855'>DLC Bell Tower</String>
		<String _locID='602856'>Controlling the Bell Tower grants the line of sight of the entire map. Undefended, it will convert to whoever moves military units into the area.</String>
		<String _locID='602857'>Capture the building by defeating the nearby guardians and moving military troops into the area</String>
		<String _locID='602858'>Legendary Beast</String>
		<String _locID='602859'>DLC Legendary Beast 1</String>
		<String _locID='602860'>Defeat this beast to capture the Bell Tower.</String>
		<String _locID='602861'>Guardian</String>
		<String _locID='602862'>Legendary Beast</String>
		<String _locID='602863'>DLC Legendary Beast 2</String>
		<String _locID='602864'>Defeat this beast to capture the Bell Tower.</String>
		<String _locID='602865'>Guardian</String>
		<String _locID='602866'>Legendary Beast</String>
		<String _locID='602867'>DLC Legendary Beast 3</String>
		<String _locID='602868'>Defeat this beast to capture the Bell Tower.</String>
		<String _locID='602869'>Guardian</String>
		<String _locID='602870'>Cypress</String>
		<String _locID='602871'>DLC Tree - Italian Cypress</String>
		<String _locID='602872'>A coniferous tree.</String>
		<String _locID='602873'>Wood source</String>
		<String _locID='602874'>Mushrooms</String>
		<String _locID='602875'>DLC Mushrooms</String>
		<String _locID='602876'>Edible mushrooms that can be harvested for food.</String>
		<String _locID='602877'>Food source</String>
		<String _locID='602878'>Coconuts</String>
		<String _locID='602879'>DLC Coconut</String>
		<String _locID='602880'>Tropical palm fruit that can be harvested for food.</String>
		<String _locID='602881'>Food source</String>
		<String _locID='602882'>Tree</String>
		<String _locID='602883'>DLC Tree - Red Tree</String>
		<String _locID='602884'>A beautiful red tree.</String>
		<String _locID='602885'>Wood source</String>
		<String _locID='602886'>The Moon</String>
		<String _locID='602887'>DLC PROP The Moon</String>
		<String _locID='602888'>Pile of wood</String>
		<String _locID='602889'>DLC Tree - Pile of wood</String>
		<String _locID='602890'>A pile of wood on the surface of the Moon.</String>
		<String _locID='602891'>Wood source</String>
		<String _locID='602892'>Monsoon</String>
		<String _locID='602893'>DLC PROP Monsoon</String>
		<String _locID='602894'>Stars</String>
		<String _locID='602895'>DLC PROP Stars</String>
		<String _locID='602896'>Crystals</String>
		<String _locID='602897'>DLC PROP Crystals</String>
		<String _locID='602898'>Flotsam</String>
		<String _locID='602899'>DLC PROP Flotsam</String>
		<String _locID='602900'>Storm</String>
		<String _locID='602901'>DLC PROP Bermuda Storm</String>
		<!-- MODERN JAPANESE UNIT UPGRADES -->
		<String _locID='602940'>Disciplined Shaguma</String>
		<String _locID='602941'>Honored Shaguma</String>
		<String _locID='602942'>Exalted Shaguma</String>
		<String _locID='602943'>Shaguma Musketeer attack and hitpoints increased.</String>
		<String _locID='602944'>Disciplined Kihei</String>
		<String _locID='602945'>Honored Kihei</String>
		<String _locID='602946'>Exalted Kihei</String>
		<String _locID='602947'>Kihei attack and hitpoints increased.</String>
		<String _locID='602948'>Disciplined Gunto Rider</String>
		<String _locID='602949'>Honored Gunto Rider</String>
		<String _locID='602950'>Exalted Gunto Rider</String>
		<String _locID='602951'>Gunto Rider attack and hitpoints increased.</String>
		<String _locID='602952'>Honored Kanonhou</String>
		<String _locID='602953'>Exalted Kanonhou</String>
		<String _locID='602954'>Kanonhou attack and hitpoints increased.</String>
		<!-- MODERN JAPANESE UNITS CARDS -->
		<String _locID='602955'>10 Kihei</String>
		<String _locID='602956'>7 Kihei</String>
		<String _locID='602957'>12 Kihei</String>
		<String _locID='602958'>7 Shaguma Musketeers</String>
		<String _locID='602959'>5 Shaguma Musketeers</String>
		<String _locID='602960'>14 Shaguma Musketeers</String>
		<String _locID='602961'>8 Shaguma Musketeers</String>
		<String _locID='602962'>2 Gunto Riders</String>
		<String _locID='602963'>6 Gunto Riders</String>
		<String _locID='602964'>5 Gunto Riders</String>
		<String _locID='602965'>8 Gunto Riders</String>
		<String _locID='602966'>5 Kihei</String>
		<String _locID='602967'>Kihei Attack</String>
		<String _locID='602968'>Kihei attack increased.</String>
		<String _locID='602969'>Shaguma Musketeer Attack</String>
		<String _locID='602970'>Shaguma Musketeer attack increased.</String>
		<String _locID='602971'>Kihei range and hitpoints increased.</String>
		<String _locID='602972'>Shaguma Musketeer hitpoints and damage against Shock Units increased.</String>
		<String _locID='602973'>Kihei Attack Shipment has arrived.</String>
		<String _locID='602974'>Shaguma Musketeer Attack Shipment has arrived.</String>
		<String _locID='602975'>Gunto Rider Hitpoints Shipment has arrived.</String>
		<String _locID='602976'>Kanonhou Hitpoints Shipment has arrived.</String>
		<String _locID='602977'>Gunto Rider Hitpoints</String>
		<String _locID='602978'>Kanonhou Hitpoints</String>
		<String _locID='602979'>Gunto Rider Hitpoints increased.</String>
		<String _locID='602980'>Kanonhou hitpoints increased.</String>
		<String _locID='602981'>Gunto Riders do more damage against archers and skirmishers.</String>
		<String _locID='602982'>Kanonhou cost and train time decreased.</String>
		<String _locID='602983'>2 Kanonhous</String>
		<String _locID='602984'>3 Kanonhous</String>
		<String _locID='602985'>4 Kanonhous</String>
		<!-- REPLACETEXTURE BONES -->
		<String _locID='610000'>RT_Bone_spanish</String>
		<String _locID='610001'>RT_Bone_british</String>
		<String _locID='610002'>RT_Bone_french</String>
		<String _locID='610003'>RT_Bone_portuguese</String>
		<String _locID='610004'>RT_Bone_dutch</String>
		<String _locID='610005'>RT_Bone_russians</String>
		<String _locID='610006'>RT_Bone_germans</String>
		<String _locID='610007'>RT_Bone_ottomans</String>
		<String _locID='610008'>RT_Bone_Austro-Hungarians</String>
		<String _locID='610009'>RT_Bone_spcact1</String>
		<String _locID='610010'>RT_Bone_spcact2</String>
		<String _locID='610011'>RT_Bone_spcact3</String>
		<String _locID='610012'>RT_Bone_pirate</String>
		<String _locID='610013'>RT_Bone_thecircle</String>
		<String _locID='610014'>RT_Bone_nativeamerican</String>
		<String _locID='610015'>RT_Bone_spccompany</String>
		<String _locID='610016'>RT_Bone_xpHaudenosaunee</String>
		<String _locID='610017'>RT_Bone_xpLakota</String>
		<String _locID='610018'>RT_Bone_xpaztec</String>
		<String _locID='610019'>RT_Bone_japanese</String>
		<String _locID='610020'>RT_Bone_chinese</String>
		<String _locID='610021'>RT_Bone_indians</String>
		<String _locID='610022'>RT_Bone_spcchinese</String>
		<String _locID='610023'>RT_Bone_spcjapanese</String>
		<String _locID='610024'>RT_Bone_spcindians</String>
		<String _locID='610025'>RT_Bone_spcjapaneseenemy</String>
		<String _locID='610026'>RT_Bone_tawantinsuyu</String>
		<String _locID='610027'>RT_Bone_wallmapu</String>
		<String _locID='610028'>RT_Bone_tupinamba</String>
		<String _locID='610029'>RT_Bone_bulgarians</String>
		<String _locID='610030'>RT_Bone_greeks</String>
		<String _locID='610031'>RT_Bone_xpspc</String>
		<String _locID='610032'>RT_Bone_serbians</String>
		<String _locID='610033'>RT_Bone_argentineans</String>
		<String _locID='610034'>RT_Bone_brazilians</String>
		<String _locID='610035'>RT_Bone_chileans</String>
		<String _locID='610036'>RT_Bone_colombians</String>
		<String _locID='610037'>RT_Bone_mexicans</String>
		<String _locID='610038'>RT_Bone_paraguayans</String>
		<String _locID='610039'>RT_Bone_australians</String>
		<String _locID='610040'>RT_Bone_canadians</String>
		<String _locID='610041'>RT_Bone_unitedstates</String>
		<String _locID='610042'>RT_Bone_belgians</String>
		<String _locID='610043'>RT_Bone_Danes</String>
		<String _locID='610044'>RT_Bone_italians</String>
		<String _locID='610045'>RT_Bone_Swedes</String>
		<String _locID='610046'>RT_Bone_persians</String>
		<String _locID='610047'>RT_Bone_peruvians</String>
		<String _locID='610048'>RT_Bone_koreans</String>
		<String _locID='610049'>RT_Bone_maori</String>
		<String _locID='601109'>Bicycle Infantry</String>
		<String _locID='601110'>Crab</String>
		<String _locID='601111'>Egyptian Ruins</String>
		<String _locID='601112'>Baobab</String>
		<String _locID='601113'>Moai</String>
		<String _locID='601114'>A strange monolith carved by a lost people.</String>
		<String _locID='601115' symbol='cStringNuggetAnteater' comment='1 - amount, 2 - resource'>A lost Moai head worth %1d %2s.</String>
		<String _locID='601116' symbol='cStringNuggetAnteaterActivate' comment='1 - player, 2 - amount, 3 - resource'>%1s has discovered a lost Moai head worth %2d %3s.</String>
		<String _locID='601117'>%1s has discovered a full body Moai worth lots of wood.</String>
		<String _locID='601118'>Jabuticaba</String>
		<String _locID='601119'>Impaled Corpses</String>
		<String _locID='601120'>Sugar Cane</String>
		<String _locID='601121'>Crowned Crane</String>
		<String _locID='601122'>Pheasant</String>
		<String _locID='601123'>CAV R-SKCG Bicycle Infantry</String>
		<String _locID='601124'>Banana Plant</String>
		<String _locID='601125'>Cemetery Headstones</String>
		<String _locID='601126'>Abandoned Building</String>
		<String _locID='601127'>An abandoned building.</String>
		<String _locID='601128'>Star Fort</String>
		<String _locID='601129'>Star Fort. Massive defensive structure that trains units and fire cannonballs.</String>
		<String _locID='601130'>Ancient Ruins</String>
		<String _locID='601131'>Ancient Greek ruins. They resist time like no other structure.</String>
		<String _locID='601132'>Crops</String>
		<String _locID='601133'>Balkan crops. Plants grow over time.</String>
		<String _locID='601134'>Wheat</String>
		<String _locID='601135'>Balkan cereal that can be planted. Grows over time. A very normal crop.</String>
		<String _locID='601136' symbol='cStringPlacementFailedTradePost'>This must be planted on a tilled soil.</String>
		<String _locID='601137' symbol='cStringBuildTradingPostHEre'>Plant it on this tilled soil.</String>
		<String _locID='601138'>Beetroot</String>
		<String _locID='601139'>Balkan root that can be planted. Grows over time. Has more food than Wheat, but grows more slowly.</String>
		<String _locID='601140'>Cabbage</String>
		<String _locID='601141'>Balkan leaf that can be planted. Grows over time. Very cheap, but grows slower than Wheat.</String>
		<String _locID='601142'>Strawberry</String>
		<String _locID='601143'>Balkan berry that can be planted. Grows over time. Grows faster than Wheat, but has lower yield and is more expensive.</String>
		<String _locID='601144'>House Balkan</String>
		<String _locID='601145'>Marble Statue</String>
		<String _locID='601146'>Espingol</String>
		<String _locID='601147'>AR Espingol</String>
		<String _locID='601148'>Rocket Shell Mini</String>
		<String _locID='601149'>Vurdon</String>
		<String _locID='601150'>Rottweiler</String>
		<!-- SWEDEN, YOU SAID? -->
		<String _locID='601214'>Swedes</String>
		<String _locID='601215'/>
		<!-- MONUMENT POWERS -->
		<String _locID='601216'>Summer Rain</String>
		<String _locID='601217'>It starts to rain. Villagers gather 15% faster at Farms for 60 seconds.</String>
		<String _locID='601218'>Wrath of Yara</String>
		<String _locID='601219'>A dangerous whirpool can be called by the monument. Greatly damages all ships.</String>
		<String _locID='601220'>Tidal Wave</String>
		<String _locID='601221'>Crashing wave that greatly damages all ships.</String>
		<String _locID='601222'>Amazonia Eterna</String>
		<String _locID='601223'>The majestic rainforest grows everywhere.</String>
		<String _locID='601224'>Drought</String>
		<String _locID='601225'>Enemies gather 10% slower for 30 seconds.</String>
		<String _locID='601226'>Snow Warning</String>
		<String _locID='601227'>Enemies that invade the tribe will be slowed down for 60 seconds.</String>
		<String _locID='601228'>Earthquake</String>
		<String _locID='601229'>A destructive earthquake called by the monument. Greatly damages all buildings.</String>
		<String _locID='601230'>Greatly damages all buildings.</String>
		<String _locID='601231'>Wildfire</String>
		<String _locID='601232'>A fire called by monument. Damages units, buildings and natural elements incontrollably.</String>
		<String _locID='601233'>Burns buildings, units, nature.</String>
		<String _locID='601234'>Tornado</String>
		<String _locID='601235'>A strong wind called by the monument. Damages units and buildings greatly.</String>
		<String _locID='601236'>Damages units and buildings greatly, but attack direction is unexpected.</String>
		<String _locID='601237'>Thunderstorm</String>
		<String _locID='601238'>An electric storm called by the monument. Random units and buildings are struck by lightning.</String>
		<String _locID='601239'>Random units and buildings are struck by lightning.</String>
		<String _locID='601240'>Ode to the Gods</String>
		<String _locID='601241'>Pray in order to accumulate X.</String>
		<String _locID='601242'>Monument</String>
		<String _locID='601243'>Mysterious native building that controls the weather. Villagers pray here.</String>
		<String _locID='601244'>Religious building</String>
		<String _locID='601245'>Heavy clouds can be called by the monument. Villagers gather 15% faster at farms for 60 seconds.</String>
		<String _locID='601246'>Dense rainforest can be called by the monument. Plants grow everywhere.</String>
		<String _locID='601247'>Drought can be called by the monument. Enemy villagers will gather much slower for 30 seconds.</String>
		<String _locID='601248'>Heavy snow can be called by the monument. Enemies that invade the tribe will be slowed down for 60 seconds.</String>
		<!-- PERSIANS -->
		<String _locID='601249' symbol='cStringCivNamePersian'>Persians</String>
		<String _locID='601250' symbol='cStringCivRolloverPersians'>Town Centers produce Settlers for free. Mosques improve Settler production. Best units: Grenadier, Hussar.</String>
		<!-- MORE BALKAN STRINGS -->
		<String _locID='601251'>Beehive</String>
		<String _locID='601252'>Balkan coin source. Limited to one gatherer.</String>
		<String _locID='601253'>Coin source</String>
		<String _locID='601254'>Circus</String>
		<String _locID='601255'>Fire!</String>
		<String _locID='601256'>Set fire to your building. It will damage anything nearby.</String>
		<String _locID='601257'>Chief</String>
		<String _locID='601258'>Leader of your cause. Collects additional resources from treasures. A statue in his honour will be erected may he fall in combat.</String>
		<String _locID='601259'>Romanticised figure</String>
		<!-- AFRICAN UNIQUE RESOURCE STRINGS: PROPS -->
		<String _locID='601262'>African Commodity</String>
		<String _locID='601263'>AUR Buildings</String>
		<String _locID='601264'>AUR Buildings Timbuktu</String>
		<String _locID='601265'>Alamut</String>
		<String _locID='601266'>AUR Civilians Egypt</String>
		<String _locID='601267'>AUR Civilians Black</String>
		<String _locID='601268'>AUR PROPS Ivory</String>
		<String _locID='601269'>AUR PROPS gold</String>
		<String _locID='601270'>AUR PROPS Rubber</String>
		<String _locID='601271'>AUR PROPS Diamonds</String>
		<String _locID='601272'>AUR PROPS Black Oil</String>
		<String _locID='601273'>AUR PROPS Ebony</String>
		<String _locID='601274'>AUR PROPS Palm Oil</String>
		<String _locID='601275'>AUR PROPS Gems</String>
		<String _locID='601276'>AUR PROPS Vanilla</String>
		<String _locID='601277'>AUR PROPS Slaves</String>
		<String _locID='601278'>AUR PROPS Papyrus</String>
		<String _locID='601279'>AUR Flag</String>
		<String _locID='601280'>AUR PROPS Other 1</String>
		<String _locID='601281'>AUR PROPS Other 2</String>
		<String _locID='601282'>AUR PROPS Cattle</String>
		<!-- POPES AND "Enemies cannot build close to it." -->
		<String _locID='601283'>Enemies cannot build close to it.</String>
		<String _locID='601284'>Pope Clement XII\n◂ Accademia della Crusca ▸</String>
		<String _locID='601285'>Enemies cannot build close to it.</String>
		<String _locID='601286'>Pope Gregory XVI\n◂ Hermeticism ▸</String>
		<String _locID='601287'>Enemies cannot build close to it.</String>
		<String _locID='601288'>Pope Pius IX\n◂ Freemasonry ▸</String>
		<String _locID='601289'>Enemies cannot build close to it.</String>
		<String _locID='601290'>Pope Leo XIII\n◂ Society of Jesus ▸</String>
		<String _locID='601291'>Enemies cannot build close to it.</String>
		<!-- DLC: MALTESE -->
		<String _locID='601299'>Footman</String>
		<String _locID='601292'>Veteran Footman</String>
		<String _locID='601293'>Guard Footman</String>
		<String _locID='601294'>Imperial Footman</String>
		<String _locID='601295'>Veteran Footmen</String>
		<String _locID='601296'>Guard Footmen</String>
		<String _locID='601297'>Imperial Footmen</String>
		<String _locID='601298'>Footman attack and hitpoints increased.</String>
		<String _locID='601300'>Cheap, fast-moving infantry armed with a sword and shield. Good against other infantry.</String>
		<String _locID='601301'>Arbalester</String>
		<String _locID='601302'>Veteran Arbalester</String>
		<String _locID='601303'>Guard Arbalester</String>
		<String _locID='601304'>Imperial Arbalester</String>
		<String _locID='601305'>Veteran Arbalesters</String>
		<String _locID='601306'>Guard Arbalesters</String>
		<String _locID='601307'>Imperial Arbalesters</String>
		<String _locID='601308'>Arbalester attack and hitpoints increased.</String>
		<String _locID='601309'>Maltese crossbowman. Good against line units.</String>
		<String _locID='601310'>Early ranged unit</String>
		<String _locID='601311'>Knight</String>
		<String _locID='601312'>Veteran Knight</String>
		<String _locID='601313'>Guard Knight</String>
		<String _locID='601314'>Imperial Knight</String>
		<String _locID='601315'>Veteran Knights</String>
		<String _locID='601316'>Guard Knights</String>
		<String _locID='601317'>Imperial Knights</String>
		<String _locID='601318'>Knight attack and hitpoints increased.</String>
		<String _locID='601319'>Strong Maltese hand cavalry armed with sword and shield.</String>
		<String _locID='601320'>Melee cavalry</String>
		<String _locID='601321'>Longbowman</String>
		<String _locID='601322'>Veteran Longbowman</String>
		<String _locID='601323'>Guard Longbowman</String>
		<String _locID='601324'>Imperial Longbowman</String>
		<String _locID='601325'>Veteran Longbowmen</String>
		<String _locID='601326'>Guard Longbowmen</String>
		<String _locID='601327'>Imperial Longbowmen</String>
		<String _locID='601328'>Longbowman attack and hitpoints increased.</String>
		<String _locID='601329'>Archer with a longer range. Good against skirmishers and other archers.</String>
		<String _locID='601330'>Early ranged unit</String>
		<String _locID='601331'>Ranseur</String>
		<String _locID='601332'>Guard Ranseur</String>
		<String _locID='601333'>Imperial Ranseur</String>
		<String _locID='601334'>Guard Ranseurs</String>
		<String _locID='601335'>Imperial Ranseurs</String>
		<String _locID='601336'>Ranseur attack and hitpoints increased.</String>
		<String _locID='601337'>Fast-moving soldier armed with a archaic polearm. Good against shock units.</String>
		<String _locID='601338'>Strong melee unit</String>
		<String _locID='601339'>War Hammer</String>
		<String _locID='601340'>Guard War Hammer</String>
		<String _locID='601341'>Imperial War Hammer</String>
		<String _locID='601342'>Guard War Hammers</String>
		<String _locID='601343'>Imperial War Hammers</String>
		<String _locID='601344'>War Hammer attack and hitpoints increased.</String>
		<String _locID='601345'>Maltese melee siege unit. Great against buildings.</String>
		<String _locID='601346'>Siege infantry</String>
		<String _locID='601347'>Longswordsman</String>
		<String _locID='601348'>Imperial Longswordsman</String>
		<String _locID='601349'>Imperial Longswordsmen</String>
		<String _locID='601350'>Longswordsman attack and hitpoints increased.</String>
		<String _locID='601351'>Maltese foot knight with a powerful attack. Good all around, especially against shock units.</String>
		<String _locID='601352'>Heavy hand infantry</String>
		<String _locID='601353'>DLC Malta Arbalester</String>
		<String _locID='601354'>DLC Malta Knight</String>
		<String _locID='601355'>DLC Malta Footman</String>
		<String _locID='601356'>DLC Malta Ranseur</String>
		<String _locID='601357'>DLC Malta Longswordsman</String>
		<String _locID='601358'>DLC Malta War Hammer</String>
		<String _locID='601359'>DLC Malta Longbowman</String>
		<String _locID='601360'>Hunting Lodge</String>
		<String _locID='601361'>Contain food-gathering upgrades. Trains Geese.</String>
		<String _locID='601362'>VIL Peasant Bulgarian</String>
		<String _locID='601363'>Strong Peasant</String>
		<String _locID='601364'>Gathers resources, builds and fights strongly against enemies.</String>
		<String _locID='601365'>Aurora Borealis</String>
		<String _locID='601366'>Salt Flotsam</String>
		<String _locID='601367'>Apple Tree</String>
		<String _locID='601368'>1 Vurdon with 1 Gypsy inside</String>
		<String _locID='601369'>1 Vurdon with 3 Gypsies inside</String>
		<String _locID='601370'>1 Vurdon with 2 Gypsies inside</String>
		<String _locID='601371'>1 Vurdon with 4 Gypsies inside</String>
		<String _locID='601372'>Joukisen</String>
		<String _locID='601373'>SHP Joukisen</String>
		<String _locID='601374'>Joukisen. Heavy Warship</String>
		<String _locID='601375'>Joukisen. Heavy Warship.</String>
		<String _locID='601376'>Gypsy</String>
		<String _locID='601377'>VIL Gypsy</String>
		<String _locID='601378'>Trained Bear</String>
		<String _locID='601379'>Pet Trained Bear</String>
		<String _locID='601380'>A trained bear.</String>
		<!-- NEW IMMIGRANTS - IRISH -->
		<String _locID='601381'>Irish Colony</String>
		<String _locID='601382'>IM Colony Irish</String>
		<String _locID='601383'>Trains and upgrades Irish immigrant units. Contains powerful immigrant technologies that use shipments.</String>
		<String _locID='601384'>Immigrant building</String>
		<String _locID='601385'>Irish Devotee</String>
		<String _locID='601386'>VIL-I Worker Irish</String>
		<String _locID='601387'>Can heal allied units. Gathers everything slower.</String>
		<String _locID='601388'>Immigrant villager</String>
		<String _locID='601389'>Patricio</String>
		<String _locID='601390'>INF-M R-SK Patricio</String>
		<String _locID='601391'>Irish immigrant infantry who is skilled with a gun. Good against infantry.</String>
		<String _locID='601392'>Immigrant heavy skirmisher</String>
		<String _locID='601393'>Irish House</String>
		<String _locID='601394'>IM House Irish</String>
		<String _locID='601395'>Supports 5 population.\nCan fatten herdables and train Goats.</String>
		<String _locID='601396'>Supports 5 population.\nCan fatten herdables.</String>
		<String _locID='601397'>Irish Wagon</String>
		<String _locID='601398'>VIL-I Irish Wagon</String>
		<String _locID='601399'>Transforms into an Irish Colony.</String>
		<String _locID='601400'>Transforms into an Irish Colony</String>
		<String _locID='601401'>Wild Goose</String>
		<String _locID='601402'>CAV-I H-AS Wild Goose</String>
		<String _locID='601403'>Irish immigrant cavalry with a trample attack. Good against infantry and artillery.</String>
		<String _locID='601404'>Immigrant heavy cavalry</String>
		<!-- BALKAN CARDS -->
		<String _locID='601405'>8 Hajduci</String>
		<String _locID='601406'>10 Hajduci</String>
		<String _locID='601407'>12 Hajduci</String>
		<String _locID='601408'>24 Hajduci</String>
		<String _locID='601409'>8 Recruits</String>
		<String _locID='601410'>9 Recruits</String>
		<String _locID='601411'>14 Recruits</String>
		<String _locID='601412'>16 Recruits</String>
		<String _locID='601416'>7 Dorobanti</String>
		<String _locID='601417'>9 Dorobanti</String>
		<String _locID='601418'>10 Dorobanti</String>
		<String _locID='601419'>16 Dorobanti</String>
		<String _locID='601420'>18 Dorobanti</String>
		<String _locID='601421'>Spacer</String>
		<String _locID='601422'>6 Vanatori</String>
		<String _locID='601423'>7 Vanatori</String>
		<String _locID='601424'>10 Vanatori</String>
		<String _locID='601425'>12 Vanatori</String>
		<String _locID='601426'>7 Grenzers</String>
		<String _locID='601427'>8 Grenzers</String>
		<String _locID='601428'>12 Grenzers</String>
		<String _locID='601429'>14 Grenzers</String>
		<String _locID='601430'>5 Konjanici</String>
		<String _locID='601431'>6 Konjanici</String>
		<String _locID='601432'>8 Konjanici</String>
		<String _locID='601433'>10 Scythemen</String>
		<String _locID='601434'>20 Scythemen</String>
		<String _locID='601435'>Serbian Vojvodina</String>
		<String _locID='601436'>Ships 3 Infantry Voivods to lead your infantry units in battle.</String>
		<String _locID='601437'>The Black Hand</String>
		<String _locID='601438'>Spy attack greatly increased.</String>
		<String _locID='601439'>The Black Hand has arrived.</String>
		<String _locID='601440'>Kalemegdan</String>
		<String _locID='601441'>1 Star Fort Wagon and Star Forts have more hitpoints.</String>
		<String _locID='601442'>Kalemegdan has arrived.</String>
		<String _locID='601443'>Gusari</String>
		<String _locID='601444'>Ships a number of Imperial Hussars.</String>
		<String _locID='601445'>Gusar</String>
		<String _locID='601446'>Sokolovi Division</String>
		<String _locID='601447'>Delivers a batch of Sokolovi with a stronger attack each time this card is sent.</String>
		<String _locID='601448'>Sokolovi Shipment has arrived.</String>
		<String _locID='601449'>Kosovo Maiden</String>
		<String _locID='601450'>Delivers 10 Patriotic Vivanderies.</String>
		<String _locID='601451'>Kosovo Maiden Shipment has arrived.</String>
		<String _locID='601452'>Plovna Sava</String>
		<String _locID='601453'>Fishing Boats train faster.</String>
		<String _locID='601454'>Plovna Sava Shipment has arrived.</String>
		<String _locID='601455'>Corfu Declaration</String>
		<String _locID='601456'>Mercenary shipments arrive instantly.</String>
		<String _locID='601457'>Corfu Declaration Shipment has arrived.</String>
		<String _locID='601458'>Slava</String>
		<String _locID='601459'>1 Temple Wagon and Temples trickle more experience. Permits you to have an extra temple.</String>
		<String _locID='601460'>Slava Shipment has arrived.</String>
		<String _locID='601461'>Great Migration</String>
		<String _locID='601462'>You get approximately 1 Peasant for every 2 minutes of game length, up to 30 minutes.</String>
		<String _locID='601463'>Great Migration Shipment has arrived.</String>
		<String _locID='601464'>Zhandarms</String>
		<String _locID='601465'>Recruit and Hajduk range and line of sight increased.</String>
		<String _locID='601466'>Zhandarms Shipment has arrived.</String>
		<String _locID='601467'>The Retreat</String>
		<String _locID='601468'>Destroyed buildings explode and damage nearby enemies.</String>
		<String _locID='601469'>The Retreat Shipment has arrived.</String>
		<String _locID='601470'>Young Bosnians</String>
		<String _locID='601471'>Aging up is cheaper.</String>
		<String _locID='601472'>Young Bosnians Shipment has arrived.</String>
		<String _locID='601473'>Velika Srbija</String>
		<String _locID='601474'>Improves your Chief in combat, makes him build Town Centers and Trading Posts faster and his statue aura becomes stronger.</String>
		<String _locID='601475'>Velika Srbija Shipment has arrived.</String>
		<String _locID='601476'>Skull Tower</String>
		<String _locID='601477'>Temples firghten nearby enemies.</String>
		<String _locID='601478'>Skull Tower Shipment has arrived.</String>
		<String _locID='601479'>Pig War</String>
		<String _locID='601480'>1 Hunter's Lodge Wagon, 5 Pigs and enables Pigs at Lodges.</String>
		<String _locID='601481'>Pig War Shipment has arrived.</String>
		<String _locID='601482'>Slaughter of the Knezes</String>
		<String _locID='601483'>Each one of your Houses spawns a Hajduk.</String>
		<String _locID='601484'>Slaughter of the Knezes Shipment has arrived.</String>
		<String _locID='601485'>Karageorge's Legacy</String>
		<String _locID='601486'>Peasants are cheaper and move faster.</String>
		<String _locID='601487'>Karageorge's Legacy Shipment has arrived.</String>
		<String _locID='601488'>Handing of the Keys</String>
		<String _locID='601489'>Irregular units are cheaper.</String>
		<String _locID='601490'>Handing of the Keys Shipment has arrived.</String>
		<String _locID='601491'>Nacertanije</String>
		<String _locID='601492'>Ships a Covered Wagon, wagons move faster and enables an extra Town Center.</String>
		<String _locID='601493'>Nacertanije Shipment has arrived.</String>
		<String _locID='601494'>Spring of Nations</String>
		<String _locID='601495'>Serbians gain extra Experience from avenging nearby fallen units.</String>
		<String _locID='601496'>Spring of Nations Shipment has arrived.</String>
		<String _locID='601497'>Frontier Attack</String>
		<String _locID='601498'>Hajduk and Grenzer attack increased.</String>
		<String _locID='601499'>Frontier Attack Shipment has arrived.</String>
		<String _locID='601500'>Frontier Hitpoints</String>
		<String _locID='601501'>Hajduk and Grenzer hitpoints increased.</String>
		<String _locID='601502'>Frontier Hitpoints Shipment has arrived.</String>
		<String _locID='601503'>Infantry Combat</String>
		<String _locID='601504'>Infantry attack and hitpoints increased.</String>
		<String _locID='601505'>Infantry Combat Shipment has arrived.</String>
		<String _locID='601506'>Tross</String>
		<String _locID='601507'>VIL Tross</String>
		<String _locID='601508'>Torp</String>
		<String _locID='601509'>Star Fort</String>
		<String _locID='601510'>Ships a Star Fort Wagon to your colony, allowing you to construct a mighty Star Fort.</String>
		<String _locID='601511'>Military Frontier</String>
		<String _locID='601512'>Ships a Star Fort Wagon to your colony, allowing you to construct a mighty Star Fort. Permits you to have an extra Star Fort.</String>
		<!-- AFRICAN UNIQUE RESOURCES - TECHS -->
		<!-- Cattle -->
		<String _locID='603000'>Milk Canning</String>
		<String _locID='603001'>Herdables that produce milk take twice the time to fatten on the wild, but gather twice as fast from Pens.</String>
		<String _locID='603002'>Leather Shoes</String>
		<String _locID='603003'>Infantry move faster as long as you have one Pen-like building standing (Livestock Pens, Farms, Sacred Fields, Shrines, Hunting Lodges, etc.).</String>
		<String _locID='603004'>Meat Storage</String>
		<String _locID='603005'>Town Centers will slowly produce Cows over time.</String>
		<!-- Manioc -->
		<String _locID='603006'>Manioc Flour</String>
		<String _locID='603007'>Infantry and villager hitpoints increased.</String>
		<String _locID='603008'>Cassava Poison</String>
		<String _locID='603009'>Archer and hand infantry attack increased.</String>
		<String _locID='603010'>Metal Grinder</String>
		<String _locID='603011'>Hand infantry armor increased.</String>
		<!-- Cocoa -->
		<String _locID='603012'>Bonbons</String>
		<String _locID='603013'>Mercenaries and Native warriors are cheaper.</String>
		<String _locID='603014'>Cacao Liquor</String>
		<String _locID='603015'>Villagers hitpoints and gather rate from economic buildings increased.</String>
		<String _locID='603016'>Witch's Broom</String>
		<String _locID='603017'>Units do more damage to Mills, Plantations, Farms, Rice Paddies, Engenhos and Pastures.</String>
		<!-- Salt -->
		<String _locID='603018'>Salt Iodine</String>
		<String _locID='603019'>Securing a continuous salt supply makes boats gather food from Fish and coin from Whales faster.\nHowever, villagers will put too much salt in everything they eat from now on, decreasing their hitpoints.</String>
		<String _locID='603020'>Bath Salts</String>
		<String _locID='603021'>Villagers train faster.</String>
		<String _locID='603022'>Salt Pond</String>
		<String _locID='603023'>Ships a Salt Mine.</String>
		<!-- Coffee -->
		<String _locID='603024'>Caffeine Pills</String>
		<String _locID='603025'>Villagers train and move faster, but have slighty less hitpoints.</String>
		<String _locID='603026'>Drying Table</String>
		<String _locID='603027'>Villagers gather food from berries and coin from Plantations, Rice Paddies and Beehives faster.</String>
		<String _locID='603028'>Porcelain</String>
		<String _locID='603029'>All buildings cost 50% less wood, but now they cost +10 coin and are 20% weaker.</String>
		<!-- Vanilla -->
		<String _locID='603030'>Pollination</String>
		<String _locID='603031'>You get approximately 1 Berry Bush for every 3 minutes of game length, up to 30 minutes.</String>
		<String _locID='603032'>Vanilla Rum</String>
		<String _locID='603033'>Arrr! You get approximately 1 Pirate for every 2 minutes of game length, up to 30 minutes.</String>
		<String _locID='603034'>Artificial Flavoring</String>
		<String _locID='603035'>Villagers gather food from berries faster.</String>
		<!-- Timber -->
		<String _locID='603036'>Black Cabinet</String>
		<String _locID='603037'>Buildings are slighty cheaper.</String>
		<String _locID='603038'>Black Mask</String>
		<String _locID='603039'>Improves the attack and hitpoints of heroes.</String>
		<String _locID='603040'>Black Chess Set</String>
		<String _locID='603041'>Unit attack increased, but they have less hitpoints.</String>
		<!-- Rubber -->
		<String _locID='603042'>Opium</String>
		<String _locID='603043'>Spy-like units (Spies, Ninjas, Caudillos, Geishas and Camorristas) can now cast Smoke Bombs.</String>
		<String _locID='603044'>Glue</String>
		<String _locID='603045'>Ship hitpoints increased, but now they will cost more resources to build.</String>
		<String _locID='603046'>Vulcanization</String>
		<String _locID='603047'>Artillery hitpoints and train time increased.</String>
		<!-- Ivory -->
		<String _locID='603048'>Piano</String>
		<String _locID='603049'>Saloons, Monasteries, Immigrant Colonies and Spice Shops will slowly trickle Experience over time.</String>
		<String _locID='603050'>False Teeth</String>
		<String _locID='603051'>Villagers gather food from hunted animals faster.</String>
		<String _locID='603052'>White Chess Set</String>
		<String _locID='603053'>Unit hitpoints increased, but they have less attack.</String>
		<!-- Textiles -->
		<String _locID='603054'>Carpeting</String>
		<String _locID='603055'>Buildings provide more experience points when built.</String>
		<String _locID='603056'>Blue Dye</String>
		<!-- String _locID ='603057'>Market improvements that improves villager hitpoints are researched for free.</String -->
		<String _locID='603057'>Market improvements that improves villager hitpoints no longer cost resources.</String>
		<String _locID='603058'>Sewing Machine</String>
		<String _locID='603059'>Trading Posts will slowly trickle coin over time.</String>
		<!-- Palm Oil -->
		<String _locID='603060'>Palm Sugar</String>
		<String _locID='603061'>When this improvement is researched, all of your current wood is exchanged for a greater amount of coin.</String>
		<String _locID='603062'>Palmetto</String>
		<String _locID='603063'>Villagers gather wood from trees faster and reveals the position of all trees.</String>
		<String _locID='603064'>Lubrificant Grease</String>
		<String _locID='603065'>All artillery move faster.</String>
		<!-- gold -->
		<String _locID='603066'>Molten gold</String>
		<!-- String _locID ='603067'>Market improvements that improve coin gather rate are researched for free.</String -->
		<String _locID='603067'>Market improvements that improve coin gather rate from mines no longer cost resources.</String>
		<String _locID='603068'>Chandelier</String>
		<String _locID='603069'>Building line of sight increased by +1 every Age Up.</String>
		<String _locID='603070'>Gold Dust</String>
		<String _locID='603071'>You get approximately 100 coin in crates for every 3 minutes of game length, up to 30 minutes.</String>
		<!-- Diamonds -->
		<String _locID='603072'>Prism</String>
		<String _locID='603073'>Hero line of sight increased.</String>
		<String _locID='603074'>Royal Jewels</String>
		<String _locID='603075'>Hero hitpoints increased.</String>
		<String _locID='603076'>Multicolored Diamond</String>
		<String _locID='603077'>Ships a Diamond Mine.</String>
		<!-- Treasures -->
		<String _locID='603078'>Grave Robbing</String>
		<String _locID='603079'>Hero units get much greater resource rewards from Treasures.</String>
		<String _locID='603080'>Pharaoh's Amulet</String>
		<String _locID='603081'>Effect not decided yet.</String>
		<String _locID='603082'>Mummy Collection</String>
		<String _locID='603083'>Two Treasures appears at your Home City Gather Point.</String>
		<!-- Oil -->
		<String _locID='603084'>Plastic</String>
		<String _locID='603085'>Artillery unit cost and hitpoints reduced by half.</String>
		<String _locID='603086'>Fuel</String>
		<String _locID='603087'>Ships move faster.</String>
		<String _locID='603088'>Dinosaur Skeleton</String>
		<String _locID='603089'>Gives 1,000 experience points towards your next Shipment.</String>
		<!-- Figurines -->
		<String _locID='603090'>African Dolls</String>
		<String _locID='603091'>Gives 500 X.</String>
		<String _locID='603092'>Benin Bronze</String>
		<String _locID='603093'>Temples, Temple Caravans, Monasteries and Monuments train units faster, but they will cost additional coin to build. (Tupi Monuments will cost additional food instead.)</String>
		<String _locID='603094'>Animal Statue</String>
		<String _locID='603095'>A herd of 5 Deers will muster at your Temples, Temple Caravans, Fire Pits, Monasteries and Monuments.</String>
		<!-- Literature -->
		<String _locID='603096'>University of Sankore</String>
		<String _locID='603097'>Improvements research faster.</String>
		<String _locID='603098'>Lost Books</String>
		<String _locID='603099'>For the rest of the game, a small trickle of Experience enriches you.</String>
		<String _locID='603100'>Hieroglyph Translation</String>
		<String _locID='603101'>Religious improvements are cheaper.</String>
		<!-- Slaves -->
		<String _locID='603102'>Strong Males</String>
		<String _locID='603103'>Ships 5 African Slaves and increases their attack and hitpoints.</String>
		<String _locID='603104'>Seductive Females</String>
		<String _locID='603105'>Ships 5 African Slaves and increases their resource gathering rates.</String>
		<String _locID='603106'>Anti-Slavery</String>
		<String _locID='603107'>All African Slaves becomes Freedmen, which move faster.</String>
		<!-- Incense -->
		<String _locID='603108'>Perfume</String>
		<String _locID='603109'>Villagers train faster.</String>
		<String _locID='603110'>Smudge Stick</String>
		<String _locID='603111'>Healers (Priests, Surgeons, Nurses, Medicine Men, Warrior Priests, Pajes, etc.) heal units faster.</String>
		<String _locID='603112'>Sauna</String>
		<String _locID='603113'>Villager hitpoints doubled.</String>
		<!-- Silk -->
		<String _locID='603114'>Silk Robes</String>
		<String _locID='603115'>Villager hitpoints increased.</String>
		<String _locID='603116'>Bowtie</String>
		<String _locID='603117'>Hero hitpoints increased.</String>
		<String _locID='603118'>Surgical Sutures</String>
		<String _locID='603119'>Ships 3 Surgeons and Surgeons heal faster.</String>
		<!-- Gems -->
		<String _locID='603120'>Glass Jars</String>
		<String _locID='603121'>Villagers gather food from berries much faster.</String>
		<String _locID='603122'>Fake Eye</String>
		<String _locID='603123'>Reveals the position of all Treasures on the map.</String>
		<String _locID='603124'>Exotic Gemstones</String>
		<String _locID='603125'>For the rest of the game, a trickle of coin enriches you.</String>
		<!-- Big Buttons -->
		<String _locID='603126'/>
		<String _locID='603127'/>
		<String _locID='603128'/>
		<String _locID='603129'/>
		<String _locID='603130'/>
		<String _locID='603131'/>
		<String _locID='603132'/>
		<String _locID='603133'/>
		<String _locID='603134'/>
		<String _locID='603135'/>
		<String _locID='603136'/>
		<String _locID='603137'/>
		<String _locID='603138'/>
		<String _locID='603139'/>
		<String _locID='603140'/>
		<String _locID='603141'/>
		<String _locID='603142'/>
		<String _locID='603143'/>
		<String _locID='603144'/>
		<String _locID='603145'/>
		<String _locID='603146'/>
		<String _locID='603147'/>
		<String _locID='603148'/>
		<String _locID='603149'/>
		<String _locID='603150'/>
		<String _locID='603151'/>
		<String _locID='603152'/>
		<String _locID='603153'/>
		<String _locID='603154'/>
		<String _locID='603155'/>
		<String _locID='603156'/>
		<String _locID='603157'/>
		<String _locID='603158'/>
		<String _locID='603159'/>
		<String _locID='603160'/>
		<String _locID='603161'/>
		<String _locID='603162'/>
		<String _locID='603163'/>
		<String _locID='603164'/>
		<String _locID='603165'/>
		<String _locID='603166'/>
		<String _locID='603167'/>
		<!-- Other -->
		<String _locID='603168'>Leather Shoes</String>
		<String _locID='603169'>Diamond Mine</String>
		<String _locID='603170'>Mine Diamond</String>
		<String _locID='603171'>Fast but expiring source of coin.</String>
		<String _locID='603172'>Coin source</String>
		<String _locID='603173'>Piano</String>
		<String _locID='603174'>Sewing Machine</String>
		<String _locID='603175'>Spawn Deers</String>
		<String _locID='603176'>Freedman</String>
		<String _locID='604100'>Coca-Cola Stand</String>
		<String _locID='604101'>Absorbs resources from enemy settlers and convert into trickle of coin.</String>
		<String _locID='604102'>"Delicious and refreshing!"</String>
		<String _locID='604103'>STAND Coca-cola</String>
		<String _locID='604104'>Coal Mine</String>
		<String _locID='604105'>Mine Coal</String>
		<String _locID='604110'>Korean hero</String>
		<String _locID='604111'>Poison Arrow</String>
		<String _locID='604112'>Grape Vine</String>
		<String _locID='604113'>Loyal Hajduk</String>
		<String _locID='604114'>Loyal Recruit</String>
		<String _locID='604115'>Loyal Scytheman</String>
		<String _locID='604116'>Loyal Klepht</String>
		<String _locID='604117'>Loyal Dorobant</String>
		<String _locID='604118'>Loyal Marauder</String>
		<String _locID='604151'>Loyal Grenzer</String>
		<String _locID='604152'>Loyal Vanator</String>
		<String _locID='604154'>Loyal Carabinier</String>
		<String _locID='604156'>Loyal Konjanik</String>
		<String _locID='604157'>Loyal Calaras</String>
		<String _locID='604119'>Patriotic Hajduk</String>
		<String _locID='604120'>Patriotic Recruit</String>
		<String _locID='604121'>Patriotic Scytheman</String>
		<String _locID='604122'>Patriotic Evzone</String>
		<String _locID='604123'>Patriotic Dorobant</String>
		<String _locID='604124'>Patriotic Marauder</String>
		<String _locID='604125'>Patriotic Grenzer</String>
		<String _locID='604126'>Patriotic Vanator</String>
		<String _locID='604128'>Patriotic Carabinier</String>
		<String _locID='604130'>Patriotic Konjanik</String>
		<String _locID='604131'>GW Camel Corps</String>
		<String _locID='604132'>Everything is cooler on top of a camel.</String>
		<String _locID='604133'>Aristocrat's Recruit</String>
		<String _locID='604134'>Domnitor's Scytheman</String>
		<String _locID='604135'>Vasilia's Evzone</String>
		<String _locID='604136'>Domnitor's Dorobant</String>
		<String _locID='604137'>Aristocrat's Marauder</String>
		<String _locID='604138'>Knyaz's Grenzer</String>
		<String _locID='604139'>Domnitor's Vanator</String>
		<String _locID='604141'>Aristocrat's Carabinier</String>
		<String _locID='604143'>Knyaz's Konjanik</String>
		<String _locID='604144'>Artillery</String>
		<String _locID='604145'>Loyal Peasant</String>
		<String _locID='604146'>Patriotic Peasant</String>
		<String _locID='604147'>Aristocrat's Peasant</String>
		<String _locID='604148'>Loyal Peasants</String>
		<String _locID='604149'>Patriotic Peasants</String>
		<String _locID='604150'>Aristocrat's Peasants</String>
		<!-- AUSTRALIAN UNIT UPGRADES -->
		<String _locID='604542'>Legionary Militias</String>
		<String _locID='604543'>Legionary Militia</String>
		<String _locID='604544'>Provisionary Militias</String>
		<String _locID='604545'>Provisionary Militia</String>
		<String _locID='604546'>Expeditionary Militias</String>
		<String _locID='604547'>Expeditionary Militia</String>
		<String _locID='604548'>Legionary Spontooners</String>
		<String _locID='604549'>Legionary Spontooner</String>
		<String _locID='604550'>Provisionary Spontooners</String>
		<String _locID='604551'>Provisionary Spontooner</String>
		<String _locID='604552'>Expeditionary Spontooners</String>
		<String _locID='604553'>Expeditionary Spontooner</String>
		<String _locID='604554'>Legionary Light Cavalry</String>
		<String _locID='604555'>Legionary Light Cavalry</String>
		<String _locID='604556'>Provisionary Light Cavalry</String>
		<String _locID='604557'>Provisionary Light Cavalry</String>
		<String _locID='604558'>Expeditionary Light Cavalry</String>
		<String _locID='604559'>Expeditionary Parrott</String>
		<String _locID='604560'>Provisionary Riflemen</String>
		<String _locID='604561'>Provisionary Rifleman</String>
		<String _locID='604562'>Expeditionary Riflemen</String>
		<String _locID='604563'>Expeditionary Rifleman</String>
		<String _locID='604564'>Expeditionary Sappers</String>
		<String _locID='604565'>Expeditionary Sapper</String>
		<String _locID='604566'>Provisionary Whitworths</String>
		<String _locID='604567'>Provisionary Whitworth</String>
		<String _locID='604568'>Expeditionary Napoleons</String>
		<String _locID='604569'>Expeditionary Napoleon</String>
		<String _locID='604570'>Provisionary Blakelys</String>
		<String _locID='604571'>Provisionary Blakely</String>
		<String _locID='604572'>Expeditionary Blakelys</String>
		<String _locID='604573'>Expeditionary Blakely</String>
		<String _locID='604574'>Expeditionary Whitworths</String>
		<String _locID='604575'>Expeditionary Whitworth</String>
		<String _locID='604576'>Expeditionary Dictators</String>
		<String _locID='604577'>Expeditionary Dictator</String>
		<String _locID='604578'>Expeditionary Parrotts</String>
		<String _locID='604579'>Battle Drums</String>
		<String _locID='604580'>Spawns Warriors in case of attack.</String>
		<String _locID='604581'>Anthropophagic Ritual</String>
		<String _locID='604582'>Turns enemy units into Prisoners, which can be eaten.</String>
		<String _locID='604583'>Prisoner</String>
		<String _locID='604584'>Formerly an enemy unit, now ready for ritualistic eating.</String>
		<String _locID='604585'>Bogotá</String>
		<String _locID='604586'>Rio de Janeiro</String>
		<String _locID='604587'>Harvest</String>
		<String _locID='604588'>Initiates a harvest in this field, allowing villagers to gather from it.\n(Note: you can also delete this Crop, which will have the same effect.)</String>
		<String _locID='604589'>Lot Porter</String>
		<String _locID='604590'>Carries all the supplies necessary to construct a Lot.</String>
		<String _locID='604591'>VIL Lot Porter</String>
		<String _locID='604592'>Female villager that constructs buildings, gathers resources, and reveals Spies.</String>
		<String _locID='604593'>Gypsy wagon that trains Gypsies and their Bear counterparts. Also supports 10 population.</String>
		<String _locID='604594'>Trains Gypsies.</String>
		<String _locID='604595'>Your Bears are performing to train more Bears.</String>
		<String _locID='604596'>Bears perform to train more Bears.</String>
		<String _locID='604597'>Bears perform to train Ravens.</String>
		<String _locID='604598'>Your Bears are performing to train Ravens.</String>
		<String _locID='604599'>Melbourne</String>
		<String _locID='604600'>Paje</String>
		<String _locID='604601'>Tupi healer</String>
		<String _locID='604602'>Scouting Party</String>
		<String _locID='604603'>Musters a group of Uybassy Archers, but doing so continously gets quite expensive.</String>
		<String _locID='604604'>Zemevladelets</String>
		<String _locID='604605'>Improves your Chief in combat and he can now plant Crops.</String>
		<String _locID='604606'>Zemevladelets Shipment has arrived.</String>
		<String _locID='604607'>Scholar</String>
		<String _locID='604608'>Improves your Chief in combat and he now trickles experience points.</String>
		<String _locID='604609'>Scholar Shipment has arrived.</String>
		<String _locID='604610'>Rose Valley</String>
		<String _locID='604611'>All units cost slightly less food.</String>
		<String _locID='604612'>Rose Valley Shipment has arrived.</String>
		<String _locID='604613'>Pata Blancas</String>
		<String _locID='604614'>Argentine Conscript attack and hitpoints increased and they are now 10% cheaper to train.</String>
		<String _locID='604615'>Rafail's Cross Shipment has arrived.</String>
		<String _locID='604616'>Three Seas Dream</String>
		<String _locID='604617'>Tower Houses deal increased damage to warships.</String>
		<String _locID='604618'>Three Seas Dream Shipment has arrived.</String>
		<String _locID='604619'>Great Summer</String>
		<String _locID='604620'>All your Peasants transform into Opalchenets Poborniks. However, the hitpoints of Opalchenets Poborniks are greatly decreased.</String>
		<String _locID='604621'>Great Summer Shipment has arrived.</String>
		<String _locID='604622'>Chasoslov</String>
		<!-- String _locID ='604623'>Priests no longer costs coin.</String -->
		<String _locID='604623'>Priest are free.</String>
		<String _locID='604624'>Chasoslov Shipment has arrived.</String>
		<String _locID='604625'>Gare Militaire</String>
		<String _locID='604626'>1 Trading Post Wagon and 1 Barracks Wagon.</String>
		<String _locID='604627'>Gare Militaire Shipment has arrived.</String>
		<String _locID='604628'>Contested Zone</String>
		<String _locID='604629'>Ships a Star Fort Wagon and Star Forts are now built faster. Permits you to have an extra Star Fort.</String>
		<String _locID='604630'>Contested Zone Shipment has arrived.</String>
		<String _locID='604631'>Kapitan's War</String>
		<!-- String _locID ='604632'>Increases the attack and hitpoints boost given by Voivods to nearby military units.</String -->
		<String _locID='604632'>Voivod attack and hitpoints increased.</String>
		<String _locID='604633'>Kapitan's War Shipment has arrived.</String>
		<String _locID='604634'>Vrhovism</String>
		<String _locID='604635'>7 Komiti and 1 Tea House, and you can now train Macedonian Komitis from Tea Houses starting in the Industrial Age.</String>
		<String _locID='604636'>Vrhovism Shipment has arrived.</String>
		<String _locID='604637'>Exarchate</String>
		<String _locID='604638'>Doubles the build limit of Priests.</String>
		<String _locID='604639'>Exarchate Shipment has arrived.</String>
		<String _locID='604640'>Dairy Processing</String>
		<String _locID='604641'>1 Hunters' Lodge Wagon and allows you to train Sheep and Cows.</String>
		<String _locID='604642'>Dairy Processing Shipment has arrived.</String>
		<String _locID='604643'>TEAM Covered Bridge</String>
		<String _locID='604644'>Units, and especially artillery, move faster.</String>
		<String _locID='604645'>TEAM Covered Bridge Shipment has arrived.</String>
		<String _locID='604646'>Istoriya</String>
		<String _locID='604647'>Priests heal much faster.</String>
		<String _locID='604648'>Istoriya Shipment has arrived.</String>
		<String _locID='604649'>Shipka Pass</String>
		<String _locID='604650'>You get approximately 1 Opalchenets Infantry for every 2 minutes and one Opalchenets Cavalry for every 5 minutes of game length, up to 30 minutes.</String>
		<String _locID='604651'>Shipka Pass Shipment has arrived.</String>
		<String _locID='604652'>Levski's Legion</String>
		<String _locID='604653'>Units can be trained in larger numbers.</String>
		<String _locID='604654'>Levski's Legion Shipment has arrived.</String>
		<String _locID='604655'>TEAM Martenitsa</String>
		<String _locID='604656'>Villagers gather wood faster and have more hitpoints.</String>
		<String _locID='604657'>TEAM Martenitsa Shipment has arrived.</String>
		<String _locID='604658'>Kukeri</String>
		<String _locID='604659'>Voivods now inflict fear on enemy units.</String>
		<String _locID='604660'>Kukeri Shipment has arrived.</String>
		<String _locID='604661'>Nestinarstvo</String>
		<String _locID='604662'>Villager and infantry hitpoints increased, and now Opalchenets can extinguish fires.</String>
		<String _locID='604663'>Nestinarstvo Shipment has arrived.</String>
		<String _locID='604664'>TEAM Flower's Day</String>
		<String _locID='604665'>Temple and Priest hitpoints doubled.</String>
		<String _locID='604666'>TEAM Flower's Day Shipment has arrived.</String>
		<String _locID='604667'>Varna Port</String>
		<String _locID='604668'>Docks now shoot even without a garrison.</String>
		<String _locID='604669'>Varna Port Shipment has arrived.</String>
		<String _locID='604670'>Voivod Combat</String>
		<String _locID='604671'>Voivod attack and hitpoints increased</String>
		<String _locID='604672'>Voivod Combat Shipment has arrived.</String>
		<String _locID='604676'>Peasant Combat</String>
		<String _locID='604677'>Peasant attack and hitpoints increased.</String>
		<String _locID='604678'>Peasant Combat Shipment has arrived.</String>
		<String _locID='604679'>Bulgarian Renaissance</String>
		<String _locID='604680'>Buildings are constructed faster and have more hitpoints.</String>
		<String _locID='604681'>Bulgarian Renaissance Shipment has arrived.</String>
		<String _locID='604682'>10 Geese</String>
		<String _locID='604683'>20 Geese</String>
		<String _locID='604684'>1 Free Strong Peasant</String>
		<String _locID='604685'>2 Free Strong Peasants</String>
		<String _locID='604686'>3 Free Strong Peasants</String>
		<String _locID='604692'>6 Opalchenets Pobornik</String>
		<String _locID='604695'>Free Crates of 200 food</String>
		<String _locID='604696'>Free Cords of 200 wood</String>
		<String _locID='604697'>Free Chests of 200 coin</String>
		<String _locID='604698'>Free Cords of 400 wood</String>
		<!-- NEW IMMIGRANTS - CHINESE -->
		<String _locID='604699'>Chinese Wagon</String>
		<String _locID='604700'>VIL-I Chinese Wagon</String>
		<String _locID='604701'>Transforms into a Chinese Colony.</String>
		<String _locID='604702'>Transforms into a Chinese Colony</String>
		<String _locID='604703'>Chinese Colony</String>
		<String _locID='604704'>IM Colony Chinese</String>
		<String _locID='604705'>Coolie</String>
		<String _locID='604706'>INF-I H Coolie</String>
		<String _locID='604707'>Chinese House</String>
		<String _locID='604708'>IM House Chinese</String>
		<!-- ROMANIAN CARDS -->
		<String _locID='604709'>Ordo Draconum</String>
		<String _locID='604710'>Improves your Chief in combat.</String>
		<String _locID='604711'>Ordo Draconum Shipment has arrived.</String>
		<String _locID='604712'>Vlad's legacy</String>
		<String _locID='604713'>Improves your Chief in combat and gives him the ability to slow down enemy units.</String>
		<String _locID='604714'>Vlad's legacy Shipment has arrived.</String>
		<String _locID='604715'>Raven Trainer</String>
		<String _locID='604716'>Ships 1 Raven, improves its line of sight and allows the Chief to train more.</String>
		<String _locID='604717'>Raven Trainer Shipment has arrived.</String>
		<String _locID='604718'>Vlad's Heir</String>
		<String _locID='604719'>Ships a second Chief.</String>
		<String _locID='604720'>Vlad's Heir Shipment has arrived.</String>
		<String _locID='604721'>Extended Families</String>
		<String _locID='604722'>Gypsies train much faster.</String>
		<String _locID='604723'>Extended Families Shipment has arrived.</String>
		<String _locID='604724'>Lautari</String>
		<String _locID='604725'>Gypsy hitpoints increased and Vurdoni improve their gathering rates.</String>
		<String _locID='604726'>Lautari Shipment has arrived.</String>
		<String _locID='604727'>Ursari</String>
		<String _locID='604728'>Villager that gathers resources, trickles experience and constructs buildings. Works slower when near your Town Center.</String>
		<String _locID='604729'>Ursari Shipment has arrived.</String>
		<String _locID='604730'>Romanipen</String>
		<String _locID='604731'>Vurdon hitpoints and speed increased.</String>
		<String _locID='604732'>Romanipen Shipment has arrived.</String>
		<String _locID='604733'>Claca</String>
		<String _locID='604734'>Gypsy cost changed from food to a lesser amount of coin.</String>
		<String _locID='604735'>Claca Shipment has arrived.</String>
		<String _locID='604736'>Thyme Honey</String>
		<String _locID='604737'>Villagers gather coin from coin Crops faster.</String>
		<String _locID='604738'>Thyme Honey Shipment has arrived.</String>
		<String _locID='604739'>Monstrous Coalition</String>
		<String _locID='604740'>Enables Patriotic and Boyars' upgrades for Scythemen and Hajduci.</String>
		<String _locID='604741'>Monstrous Coalition Shipment has arrived.</String>
		<String _locID='604742'>Danubian Lumberjacks</String>
		<String _locID='604743'>Axemen can now gather wood from Trees.</String>
		<String _locID='604744'>Danubian Lumberjacks Shipment has arrived.</String>
		<String _locID='604745'>Cuza's Reforms</String>
		<String _locID='604746'>When this Shipment arrives, all of your current coin is exchanged for a greater amount of wood.</String>
		<String _locID='604747'>Cuza's Reforms Shipment has arrived.</String>
		<String _locID='604748'>TEAM Islaz Proclamation</String>
		<String _locID='604749'>Late-game food and coin sources are cheaper.</String>
		<String _locID='604750'>Romanian player has sent cheaper late-game food and coin sources.</String>
		<String _locID='604751'>TEAM Oina</String>
		<String _locID='604752'>Infantry melee attack and movement speed increased.</String>
		<String _locID='604753'>Romanian player has sent increased infantry speed and hand attack.</String>
		<String _locID='604754'>Ground ATK</String>
		<String _locID='604755'>Siege ATK</String>
		<String _locID='604756'>Inspired Canal Police</String>
		<String _locID='604757'>Inspired Rompelíneas</String>
		<String _locID='604758'>Inspired Tarquí's Grenadier</String>
		<String _locID='604759'>Inspired Independentista</String>
		<String _locID='604760'>Café Landtmann</String>
		<String _locID='604761'>Šajka</String>
		<String _locID='604762'>SHP Šajka</String>
		<String _locID='604763'>A Serbian river skiff.</String>
		<!-- OLD HABSBURG CARDS -->
		<String _locID='604764'>Holy Roman Empire</String>
		<String _locID='604765'>Holy Roman Empire Shipment has arrived.</String>
		<String _locID='604766'>Kingdom of Bohemia</String>
		<String _locID='604767'>Kingdom of Bohemia Shipment has arrived.</String>
		<String _locID='604768'>Kingdom of Germany</String>
		<String _locID='604769'>Kingdom of Germany Shipment has arrived.</String>
		<String _locID='604770'>Kingdom of Hungary</String>
		<String _locID='604771'>Kingdom of Hungary Shipment has arrived.</String>
		<String _locID='604772'>Kingdom of Croatia</String>
		<String _locID='604773'>Kingdom of Croatia Shipment has arrived.</String>
		<String _locID='604774'>Kingdom of Slavonia</String>
		<String _locID='604775'>Kingdom of Slavonia Shipment has arrived.</String>
		<String _locID='604776'>Kingdom of Serbia</String>
		<String _locID='604777'>Kingdom of Serbia Shipment has arrived.</String>
		<String _locID='604778'>Kingdom of Sicily</String>
		<String _locID='604779'>Kingdom of Sicily Shipment has arrived.</String>
		<String _locID='604780'>Kingdom of Naples</String>
		<String _locID='604781'>Kingdom of Naples Shipment has arrived.</String>
		<String _locID='604782'>Kingdom of Spain and Portugal</String>
		<String _locID='604783'>Kingdom of Spain and Portugal Shipment has arrived.</String>
		<String _locID='604784'>Second Mexican Empire</String>
		<String _locID='604785'>Second Mexican Empire Shipment has arrived.</String>
		<String _locID='604786'>Duchy of Burgundy</String>
		<String _locID='604787'>Duchy of Burgundy Shipment has arrived.</String>
		<String _locID='604788'>Archduchy of Austria</String>
		<String _locID='604789'>Archduchy of Austria Shipment has arrived.</String>
		<String _locID='604790'>Seventeen Provinces</String>
		<String _locID='604791'>Seventeen Provinces Shipment has arrived.</String>
		<String _locID='604792'>Principality of Transylvania</String>
		<String _locID='604793'>Principality of Transylvania Shipment has arrived.</String>
		<String _locID='604794'>Werndl System</String>
		<String _locID='604796'>Werndl System Shipment has arrived.</String>
		<String _locID='604797'>Gunpowder units' ranged attack increased.</String>
		<String _locID='604798'>Military Frontier</String>
		<String _locID='604799'>Military Frontier Shipment has arrived.</String>
		<String _locID='604800'>Cavalry speed increased.</String>
		<String _locID='604801'>TEAM Oñate Treaty</String>
		<String _locID='604802'>Oñate Treaty Shipment has arrived.</String>
		<String _locID='604803'>Infantry movement speed increased.</String>
		<String _locID='604900'>Steel Crown</String>
		<String _locID='604901'>Chief combat increased and he can now crackshot artillery units.</String>
		<String _locID='604902'>Steel Crown Shipment has arrived.</String>
		<String _locID='604904'>1 Vurdon</String>
		<String _locID='604905'>3 Strong Peasants</String>
		<String _locID='604906'>5 Strong Peasants</String>
		<String _locID='604907'>3 Trained Bears</String>
		<String _locID='604908'>5 Green Jackets</String>
		<String _locID='604909'>7 Green Jackets</String>
		<String _locID='604910'>8 Green Jackets</String>
		<String _locID='604911'>X Green Jackets</String>
		<String _locID='604912'>X Green Jackets</String>
		<!-- NEW LA SHARED UNITS, MACHETERO -->
		<String _locID='74001'>Machetero</String>
		<String _locID='74002'>INF H-AS Machetero</String>
		<String _locID='74003'>Assault hand infantry armed with a machete. In droves, resistant to Skirmish and Artillery fire.</String>
		<String _locID='74004'>Line unit</String>
		<String _locID='74005'>Inspired Macheteros</String>
		<String _locID='74006'>Machetero attack and hitpoints increased.</String>
		<String _locID='74007'>Heroic Macheteros</String>
		<String _locID='74008'>Machetero attack and hitpoints increased.</String>
		<String _locID='74009'>Distinguished Macheteros</String>
		<String _locID='74010'>Distinguished upgrade for Macheteros.</String>
		<String _locID='74011'>Cabanos</String>
		<String _locID='74012'>Brazilian Machetero attack and hitpoints greatly increased.</String>
		<String _locID='74013'>Distinguished Cabanos</String>
		<String _locID='74014'>Distinguished upgrade for Macheteros.</String>
		<String _locID='74015'>Grimistas</String>
		<String _locID='74016'>Colombian Machetero attack and hitpoints increased and they are now 10% cheaper to train.</String>
		<String _locID='74017'>Distinguished Grimistas</String>
		<String _locID='74018'>Distinguished upgrade for Macheteros.</String>
		<String _locID='74019'>Inspired Machetero</String>
		<String _locID='74020'>Heroic Machetero</String>
		<String _locID='74021'>Distinguished Machetero</String>
		<String _locID='74022'>Machetero Cabano</String>
		<String _locID='74023'>Distinguished Cabano</String>
		<String _locID='74024'>Machetero Grimista</String>
		<String _locID='74025'>Distinguished Grimista</String>
		<!-- NEW LA SHARED UNITS, CONSCRIPT -->
		<String _locID='74026'>Conscript</String>
		<String _locID='74027'>INF R-LU Conscript</String>
		<String _locID='74028'>Villager conscripted into military service. May use a bayonet or sword to beat shock units.</String>
		<String _locID='74029'>Heavy ranged infantry</String>
		<String _locID='74030'>Inspired Conscripts</String>
		<String _locID='74031'>Conscript attack and hitpoints increased.</String>
		<String _locID='74032'>Heroic Conscripts</String>
		<String _locID='74033'>Conscript attack and hitpoints increased.</String>
		<String _locID='74034'>Distinguished Conscripts</String>
		<String _locID='74035'>Distinguished upgrade for Conscripts.</String>
		<String _locID='74036'>Couraças</String>
		<String _locID='74037'>Brazilian Conscript attack and hitpoints greatly increased.</String>
		<String _locID='74038'>Distinguished Couraças</String>
		<String _locID='74039'>Distinguished upgrade for Conscripts.</String>
		<String _locID='74040'>Inspired Conscript</String>
		<String _locID='74041'>Heroic Conscript</String>
		<String _locID='74042'>Distinguished Conscript</String>
		<String _locID='74043'>Couraça</String>
		<String _locID='74044'>Distinguished Couraça</String>
		<!-- NEW LA SHARED UNITS, LANCER -->
		<String _locID='74045'>Lancer</String>
		<String _locID='74046'>CAV H-SC Lancer</String>
		<String _locID='74047'>Scout cavalry armed with a lance for killing archers and skirmishers.</String>
		<String _locID='74048'>Heavy cavalry</String>
		<String _locID='74049'>Inspired Lancers</String>
		<String _locID='74050'>Lancer attack and hitpoints increased.</String>
		<String _locID='74051'>Heroic Lancers</String>
		<String _locID='74052'>Lancer attack and hitpoints increased.</String>
		<String _locID='74053'>Distinguished Lancers</String>
		<String _locID='74054'>Distinguished upgrade for Lancers.</String>
		<String _locID='74055'>Distinguished Lancers</String>
		<String _locID='74056'>Distinguished upgrade for Lancers.</String>
		<String _locID='74057'>Corraleros</String>
		<String _locID='74058'>Chilean Lancer attack and hitpoints greatly increased.</String>
		<String _locID='74059'>Distinguished Corraleros</String>
		<String _locID='74060'>Distinguished upgrade for Lancers.</String>
		<String _locID='74061'>Inspired Lancer</String>
		<String _locID='74062'>Heroic Lancer</String>
		<String _locID='74063'>Distinguished Lancer</String>
		<String _locID='74064'>Distinguished Lancer</String>
		<String _locID='74065'>Corralero Lancer</String>
		<String _locID='74066'>Distinguished Corralero</String>
		<!-- NEW LA SHARED UNITS, ESCOPETERO -->
		<String _locID='74067'>Escopetero</String>
		<String _locID='74068'>INF R-SK Escopetero</String>
		<String _locID='74069'>Ranged infantry with a shotgun attack. Good against infantry.\nBecomes exponentially stronger against packed masses of units.</String>
		<String _locID='74070'>Ranged infantry</String>
		<String _locID='74071'>Heroic Escopeteros</String>
		<String _locID='74072'>Escopetero attack and hitpoints increased.</String>
		<String _locID='74073'>Distinguished Escopeteros</String>
		<String _locID='74074'>Distinguished upgrade for Escopeteros.</String>
		<String _locID='74075'>Pyta'is</String>
		<String _locID='74076'>Paraguayan Escopetero attack and hitpoints increased and they are now 10% cheaper to train.</String>
		<String _locID='74077'>Distinguished Pyta'is</String>
		<String _locID='74078'>Distinguished upgrade for Escopeteros.</String>
		<String _locID='74079'>Inspired Escopetero</String>
		<String _locID='74080'>Heroic Escopetero</String>
		<String _locID='74081'>Distinguished Escopetero</String>
		<String _locID='74082'>Pyta'i</String>
		<String _locID='74083'>Distinguished Pyta'i</String>
		<!-- NEW LA SHARED UNITS, JINETE -->
		<String _locID='74084'>Jinete</String>
		<String _locID='74085'>CAV R-MA Jinete</String>
		<String _locID='74086'>Manoeuvre cavalry. Good against shock units.</String>
		<String _locID='74087'>Light cavalry</String>
		<String _locID='74088'>Heroic Jinetes</String>
		<String _locID='74089'>Jinete attack and hitpoints increased.</String>
		<String _locID='74090'>Distinguished Jinetes</String>
		<String _locID='74091'>Distinguished upgrade for Jinetes.</String>
		<String _locID='74092'>Distinguished Jinetes</String>
		<String _locID='74093'>Distinguished upgrade for Jinetes.</String>
		<String _locID='74094'>Licht Bataljon</String>
		<String _locID='74095'>West-Indische Jager</String>
		<String _locID='74096'>Keurtroepen</String>
		<String _locID='74097'>Distinguished upgrade for Jinetes.</String>
		<String _locID='74098'>Inspired Jinete</String>
		<String _locID='74099'>Heroic Jinete</String>
		<String _locID='74100'>Distinguished Jinete</String>
		<String _locID='74101'>Distinguished Jinete</String>
		<String _locID='74102'>Coehoorn</String>
		<String _locID='74103'>Albiori</String>
		<!-- NEW LA SHARED UNITS, CARDS (UNITS) -->
		<String _locID='74104'>5 Macheteros</String>
		<String _locID='74105'>7 Macheteros</String>
		<String _locID='74106'>11 Macheteros</String>
		<String _locID='74107'>8 Macheteros</String>
		<String _locID='74108'>12 Macheteros</String>
		<String _locID='74109'>6 Conscripts</String>
		<String _locID='74110'>8 Conscripts</String>
		<String _locID='74111'>14 Conscripts</String>
		<String _locID='74112'>9 Conscripts</String>
		<String _locID='74113'>16 Conscripts</String>
		<String _locID='74114'>10 Conscripts</String>
		<String _locID='74115'>3 Lanceros</String>
		<String _locID='74116'>4 Lanceros</String>
		<String _locID='74117'>7 Lanceros</String>
		<String _locID='74118'>5 Lanceros</String>
		<String _locID='74119'>8 Lanceros</String>
		<String _locID='74125'>5 Jinetes</String>
		<String _locID='74126'>8 Jinetes</String>
		<String _locID='74127'>6 Jinetes</String>
		<String _locID='74128'>10 Jinetes</String>
		<!-- NEW LA SHARED UNITS, CARDS (TECHS) -->
		<String _locID='74129'>Infantry Attack</String>
		<String _locID='74130'>Infantry attack increased.</String>
		<String _locID='74131'>Infantry Attack Shipment has arrived.</String>
		<String _locID='74132'>TEAM Infantry Hitpoints</String>
		<String _locID='74133'>All infantry hitpoints increased.</String>
		<String _locID='74134'>TEAM Infantry hitpoints increased.</String>
		<String _locID='74135'>Infantry Combat</String>
		<String _locID='74136'>Infantry attack and hitpoints increased.</String>
		<String _locID='74137'>Infantry Combat Shipment has arrived.</String>
		<!-- RANDOM MAP DESCRIPTIONS -->
		<String _locID='75083'>Pantanal</String>
		<String _locID='75084'>Pantanal: a vast swamp with colorful wildlife.</String>
		<String _locID='75085'>Pantanal is a massive flooded area deep in South America. Half of the map will be underwater, restricting some areas from accessibility by land. The trees are dense and colorful, and wildlife is plentiful. Natives appear on the higher ground.</String>
		<String _locID='75086'>Acre</String>
		<String _locID='75087'>Acre: a dark river map with wide crossings</String>
		<String _locID='75088'>Acre is located in the extreme west of Brazil. The map is inhabited by the colorful Guarani and the Caribs and will probably never let you run out of wood, as the rainforest is dense. There are no gold mines; Acre is Brazil's greatest national producer of rubber and thus is very rich on rubber trees, which will provide you with the coin you need. Tapirs will be your main source of food. One of Amazon's tributaries separates the two teams from each other. Walkable crosses can be found on the shores of the river, and securing those is the key to victory, while its Fish can be a secondary food source.</String>
		<String _locID='75089'>Atacama</String>
		<String _locID='75090'>Atacama: Salt mines are located in the middle of this map.</String>
		<String _locID='75091'>The driest non-polar desert in the world, Atacama features no natives, as the conditions and the climate don't really benefit life. A few guanacos can be found scattered in the oldest desert on earth—as it is considered by many—while trees are only a few, as well. The map is, however, rich in salt mines, especially in the middle of it, where players cannot build anything due to the "salares", the salt lakes that dominate this area. Taking control of the Trade Routes that cross the center of the map is important, as they can keep you fed, when the rest of the resources have run out.</String>
		<String _locID='75092'>Bahia</String>
		<String _locID='75093'>Bahia: the Brazilian coast, rich in all resources, has natives and a Trade Route.</String>
		<String _locID='75094'>The Brazilian coast is rich in all resources. Close to the shore there will be an island with a lone Order of Christ settlement, which sometimes will be linked to land. Inland, there are two native possibilities, Jesuit or Bandeirante. A single Trade Route crosses this map from north to south.</String>
		<String _locID='75095'>Everglades</String>
		<String _locID='75096'>Everglades: swampland with limited space for settlements.</String>
		<String _locID='75097'>everglades description</String>
		<String _locID='75098'>Lrg Marajo</String>
		<String _locID='75099'>Marajo: stormy island</String>
		<String _locID='75100'>Located at the mouth of the Amazon river, Marajo is the largest fluvial island in the world, and the second largest island in South America. You are most certain to encounter a lightning storm and heavy rainfall in the interior of this almost entirely flat island. Huntables are non-existent, so your food economy has to rely on the berry bushes and the sea, which is crowded with fish. Taking control of the water buffalo herds early on will most probably be essential for late-game. There are no Trade Routes to be utilized, but the Carib inhabitants might prove useful in your fight.</String>
		<String _locID='75101'>WoL Maps</String>
		<String _locID='75102'>Randomly selects from all Wars of Liberty or War of the Triple Alliance maps.</String>
		<String _locID='75103'>Galapagos</String>
		<String _locID='75104'>Galapagos: an island map with random player starting points</String>
		<String _locID='75105'>An archipelago of volcanic islands distributed on either side of the Equator in the Pacific Ocean, Galápagos Islands are famed for their vast number of endemic species. Players may start in any possible combination on the islands, even players of enemy teams appearing on the same island; so, better expect the unexpected! The sea is rich one fish, whales and also treasures, while you may encounter Pirate Coves on some of the islands. Your food economy will depend on some rather unorthodox choices, like crabs, iguanas or even giant tortoises.</String>
		<String _locID='75106'>Deathly Hollows</String>
		<String _locID='75107'>Deathly Hollows: a forbidden and haunted place</String>
		<String _locID='75108'>After becoming lost and separated from your ships in the New World, you have decided to try to set up a permanent base in an uncharted area. The forest and game here are plentiful, but there are no rivers or lakes within any reasonable distance. The natives have deserted long ago, and the place is empty. Something is not right here...</String>
		<String _locID='75109'>Asuncion</String>
		<String _locID='75110'>Asuncion: The abandoned Paraguayan Capital</String>
		<String _locID='75111'>The ruined capital of Paraguay after the bloodiest war in the Latin American history. With most of the natural resources at the edge of the map, and one narrow trading route across the map. The fight may occur in the ruin of the city in the centre. You may consider sacking some of the abandoned houses to loot some extra food for your troop.</String>
		<String _locID='75112'>Anatolia</String>
		<String _locID='75113'>Anatolia: desert surrounded on two sides by sea.</String>
		<String _locID='75114'>Also known as Asia Minor, the Anatolian Peninsula has experienced countless wars throughout the course of history. The Order of Christ has now sent some of their knights to build encampments there; forging an alliance with them will provide you with powerful units to expand your strategy. Resources are abundant, both on land and sea, while your economy can also be supported by the Trade Route, which is equally split between the players. If you wish to take control of the sea, be careful for the Galleys that patrol the shores and may damage your ships.</String>
		<String _locID='75115'>Sertao</String>
		<String _locID='75116'>Sertao: a desert river map with varying water levels</String>
		<String _locID='75117'>Sertao is an arid desert region in the heart of South America. It is interrupted by the Sao Francisco River, whose level depends on the season. Hunting may be difficult, but there are berry bushes scattered among the trees. Sertanejo and/or Quilombola inhabit the area. When the river is flooded, there are more villages and extra vegetation and animals, and the river will only be crossable by ship. When it is dry, there will be fewer villages and resources, but the river and canyon will be traversable. When the river is in between, units may cross, but ships travel in the deeper part.</String>
		<String _locID='75118'>Alaska</String>
		<String _locID='75119'>Alaska: a snowy lake map rich with gold and fox.</String>
		<String _locID='75120'>Situated in the northwest extremity of the North American continent, Alaska is a frozen territory, rich, however, in both deer and trees. Trapping fox pelts provide an additional source for coin, while you may encounter villages of Klamath and/or Nootka. A lake is located in the middle of the map, without cutting the teams from each other. The map does also feature a Trade Route.</String>
		<String _locID='75121'>Lrg Congo</String>
		<String _locID='75122'>Congo: dark rainforest where one can easily get lost.</String>
		<String _locID='75123'>Located in the deep heart of Africa, the Congo offers many riches and fortune for those adventurous enough to claim trade in this territory. However it offers many dangers too, the dense forest impeding the proper mapping of the jungle, you always must keep an eye open for foes waiting in the shadow.</String>
		<String _locID='75124'>Azores</String>
		<String _locID='75125'>Azores: rollover</String>
		<String _locID='75126'>Azores description</String>
		<String _locID='75127'>Sahel</String>
		<String _locID='75128'>Sahel: less harsh semi-arid region south of the Sahara.</String>
		<String _locID='75129'>The transition region between the Sahara Desert and the more southerly Sudanian Savannah, this region has more frequent trees, plants, and animals than the original Sahara.</String>
		<String _locID='75130'>Horn of Africa</String>
		<String _locID='75131'>Horn of Africa: rollover</String>
		<String _locID='75132'>Horn of Africa description</String>
		<String _locID='75133'>Easter Island</String>
		<String _locID='75134'>Easter Island: island with mysterious Moai structures, but no trees.</String>
		<String _locID='75135'>The Rapa Nui have long deforested this small island and abandoned it. The Moais they left behind, however, spread all across the island hold a secret for their captors: whoever controls the full body Moais gains access to a mystic trickle of wood. Volcano craters may be found inland, while shipwrecked European galleons, full of gold, may be strewn about the coast.</String>
		<String _locID='75136'>Atlantic</String>
		<String _locID='75137'>Atlantic: rollover</String>
		<String _locID='75138'>Atlantic description</String>
		<String _locID='75139'>Aegean</String>
		<String _locID='75140'>Aegean: rollover</String>
		<String _locID='75141'>Aegean description</String>
		<String _locID='75142'>Lrg Panama</String>
		<String _locID='75143'>Panama: across the Central American highlands</String>
		<String _locID='75144'>Teams are arranged on opposite shores of the land, with rugged terrain in the center. Players get 2 Frontier Wagons, or 1 Blockhouse Wagon if Russian, or one War Hut Travois if North American Native, at the start. Natives, Maya, Aztec, Caraja or Zapotec, are found in varied numbers, position, and combinations. A few different Trade Route patterns are possible. This is a rich map, with lots of forest, fauna, mines and treasures. The nearby sea has plentiful fish and whales. \n \nDesigned by RF_Gandalf</String>
		<String _locID='75145'>Planaltos Do Leste</String>
		<String _locID='75146'>Planaltos Do Leste: The highland landscape painted with dry grasslands</String>
		<String _locID='75147'>The dry highland landscape that lays western to the southeast coasts of brazil is shaped by mesas and hills and painted with dry grasslands, the players spawn in the top of plateaus and they must explore the vast region in search of resources and allies in the local inhabitants.</String>
		<String _locID='75148'>Winter Wonderland</String>
		<String _locID='75149'>Winter Wonderland: Land of Christmas trees and presents</String>
		<String _locID='75150'>In these lands, the joys of Christmas are never very far away. The landscape scattered with presents, the trees are nicely decorated, kids skate on the frozen lake and warm fires burn in the houses. Reindeer, who have a day off of pulling sleds, graze outside while snowflakes gently fall down. Other Reindeer are working, transporting stuff from town to town on the large trade route that passes the region.</String>
		<String _locID='75151'>Badlands</String>
		<String _locID='75152'>Badlands: battle across the Dakota Badlands</String>
		<String _locID='75153'>A map of the prairie for AOE3, with a section of untamed Badlands in the center and a Trade Route on each half of the map. All forest is in the hills at the edges of the prairie. Features include varied player placement and varied native numbers and positions including one or more of the Lakota, Cree and/or Comanche villages.  The map has two 'seasonal' patterns - spring or summer.  \n \nDesigned by RF_Gandalf</String>
		<String _locID='75154'>Machu Picchu</String>
		<String _locID='75155'>Machu Picchu: rollover</String>
		<String _locID='75156'>Machu Picchu description</String>
		<String _locID='75157'>Lrg Llanos</String>
		<String _locID='75158'>Llanos: Tropical grassland in northwestern South America</String>
		<String _locID='75159'>Players spawn near the forested edge of a vast tropical grassland plain. While the center part can feel empty at times, the mall topographic differences will create tactical positions to ambush enemies. There are many Republiquetta towns across the map, in particularly on maps with many players, creating the possibility to create large armies with them. The map always features a trade route, or one that circles around the plains, or two trade routes that traverse the map.\n\nBased on a map of RF_Gandalf</String>
		<String _locID='75160'>Lrg Lake Retba</String>
		<String _locID='75161'>Lake Retba: rollover</String>
		<String _locID='75162'>Lake Retba description</String>
		<String _locID='75163'>Lrg Dallol</String>
		<String _locID='75164'>Dallol: rollover</String>
		<String _locID='75165'>Dallol description</String>
		<String _locID='75166'>Dunas</String>
		<String _locID='75167'>Dunas: land map with an acessible peninsula in the middle.</String>
		<String _locID='75168'>An area of low, flat, flooded land, overlaid with large, discrete sand dunes, Lençóis Maranhenses, as it is also known, features no Natives or Trade Routes. Fresh water collects in the valleys between sand dunes and is prevented from percolating down by a layer of impermeable rock which lies underneath the sand. Even though the area lies just outside the Amazon basin, and rain is abundant, both flora and fauna are scarce. The few animals and trees cannot support you into the late-game, so a quick attack may give the upper hand to whomever tries it. Coin Mines are more abundant, but still not enough for a long-term strategy.</String>
		<String _locID='75169'>Black Sea</String>
		<String _locID='75170'>Black Sea: rollover</String>
		<String _locID='75171'>Black Sea description</String>
		<String _locID='75172'>British Isles</String>
		<String _locID='75173'>British Isles: rollover</String>
		<String _locID='75174'>British Isles description</String>
		<String _locID='75175'>Lrg Cave</String>
		<String _locID='75176'>Cave: Witness the claustrophobia and low light while fighting within a Cave.</String>
		<String _locID='75177'>The Sudwala Caves in Southern Africa are a surprisingly spacious system of caverns that allow the creation of impenetrable bastions on their interior. Lost cattle and forgotten caches of provisions left by former occupants can be found within them. Fight over the scarce wood provisions that are left in the small sky openings while navigating the thin corridors of this geological formation.</String>
		<String _locID='75178'>Lrg Iceland</String>
		<String _locID='75179'>Iceland: a volcanic island located in North Atlantic.</String>
		<String _locID='75180'>A volcanic island located in North Atlantic. It has a temperate climate, despite a high latitude, which grants many forests and animals to hunt. The active volcanoes located in the middle of the island burn anyone nearby. The waters are full of fish and may eventually become the main source of food. Icelandic villages can be found near the coast. There are no Trade Routes.</String>
		<String _locID='75181'>Cerrado</String>
		<String _locID='75182'>Cerrado: Vast inner plains of tropical savannah</String>
		<String _locID='75183'>The vast inner plains of the tropical savannah are crossed by a single curving trade route, with only scattered low hills breaking the otherwise flat terrain. The region is home to the Guarani peoples and roaming Paulistas.</String>
		<String _locID='75184'>Oasis</String>
		<String _locID='75185'>Oasis: rollover</String>
		<String _locID='75186'>Oasis description</String>
		<String _locID='75187'>Red Beach</String>
		<String _locID='75188'>Red Beach: rollover</String>
		<String _locID='75189'>Red Beach description</String>
		<String _locID='75190'>Lrg Savannah</String>
		<String _locID='75191'>Savannah: rollover</String>
		<String _locID='75192'>Savannah description</String>
		<String _locID='75193'>Tuscany</String>
		<String _locID='75194'>Tuscany: The lovely countryside of Northern Italy.</String>
		<String _locID='75195'>The peaceful and lovely Italian countryside. There are hares and pheasants all around the field. Also, friendly local farmers or shepherds may lend you a hand, and merchants come and go on the beautiful country road. But don't let the scenery fool you, battles in the open field can be extremely bloody.</String>
		<String _locID='75196'>Valley of the Kings</String>
		<String _locID='75197'>Valley of the Kings: rollover</String>
		<String _locID='75198'>Valley of the Kings description</String>
		<String _locID='75199'>Lrg Verdon Gorge</String>
		<String _locID='75200'>Verdon Gorge: rollover</String>
		<String _locID='75201'>Verdon Gorge description</String>
		<String _locID='75202'>Lrg Great Zimbabwe</String>
		<String _locID='75203'>Great Zimbabwe: rollover</String>
		<String _locID='75204'>Great Zimbabwe description</String>
		<String _locID='75205'>Watering Hole</String>
		<String _locID='75206'>Watering Hole: rollover</String>
		<String _locID='75207'>Watering Hole description</String>
		<String _locID='75208'>Wetlands</String>
		<String _locID='75209'>Wetlands: rollover</String>
		<String _locID='75210'>Wetlands description</String>
		<String _locID='75211'>Lrg Australia</String>
		<String _locID='75212'>Australia: The treasurous huge island.</String>
		<String _locID='75213'>Australia is a huge island with plenty of trees and game. You might have to spend a lot of time to move across the vast landscape, so you might want to have some navy to transport your army from here to there. The map has two trading routes which divides the whole land into four sectors. Chinese miners have settled on this land ahead of you, and are willing to help you to prosper on this bountiful new world. Last but not least, do something to the rabbits that you've brought to feed your people, otherwise they may become a trouble in the future.</String>
		<String _locID='75214'>Aegean</String>
		<String _locID='75215'>Aegean: rollover</String>
		<String _locID='75216'>Aegean description</String>
		<String _locID='75217'>Iberian Peninsula</String>
		<String _locID='75218'>Iberian Peninsula: rollover</String>
		<String _locID='75219'>Iberian Peninsula description</String>
		<String _locID='75220'>River Nile</String>
		<String _locID='75221'>River Nile: rollover</String>
		<String _locID='75222'>River Nile description</String>
		<String _locID='75223'>Lrg Alps</String>
		<String _locID='75224'>Alps: A land separated by creeks and valleys.</String>
		<String _locID='75225'>Players are separated by the creeks, valleys and forests of the Alps. This is a region rich in animals such as deer and hares, and also some mines and treasures can be found between the alleys. The merchants and the inhabitants have evacuated to keep away from the conflict, so you have to fight on your own. Keep an eye on every choke point, since enemy may launch a surprise attack right behind your line. </String>
		<!-- KOREAN CARDS -->
		<String _locID='76000'>Lord of the Mountains</String>
		<String _locID='76001'>Monasteries constantly spawns pet Tigers but you can only have 5 at the same time.</String>
		<String _locID='76002'>Lord of the Mountains Shipment has arrived.</String>
		<String _locID='76003'>Incantation of 21 Letters</String>
		<String _locID='76004'>Jeobju attack and hitpoints increased. Jeobju regenerate faster, and are cheaper to retrain after they've fallen.</String>
		<String _locID='76005'>Incantation of 21 Letters Shipment has arrived.</String>
		<String _locID='76006'>Eastern Learning</String>
		<String _locID='76007'>Monks gain a bonus against Mercenaries and Consulate units.</String>
		<String _locID='76008'>Eastern Learning Shipment has arrived.</String>
		<String _locID='76009'>Muyedobotongji</String>
		<String _locID='76010'>Dangpa Spearmen now deal area damage.</String>
		<String _locID='76011'>Muyedobotongji Shipment has arrived.</String>
		<String _locID='76012'>Traditional Archer Attack</String>
		<String _locID='76013'>Myeong Gung and Gungdo Cavalry attack increased.</String>
		<String _locID='76014'>Traditional Archer Attack Shipment has arrived.</String>
		<String _locID='76015'>Traditional Archer Hitpoints</String>
		<String _locID='76016'>Myeong Gung and Gungdo Cavalry hitpoints increased.</String>
		<String _locID='76017'>Traditional Archer Hitpoints Shipment has arrived.</String>
		<String _locID='76018'>Traditional Archer Combat</String>
		<String _locID='76019'>Myeong Gung and Gungdo Cavalry attack and hitpoints increased.</String>
		<String _locID='76020'>Traditional Archer Combat Shipment has arrived.</String>
		<String _locID='76021'>Japanese Training</String>
		<String _locID='76022'>Byeolgigun hitpoints and damage against assault Units increased.</String>
		<String _locID='76023'>Japanese Training Shipment has arrived.</String>
		<String _locID='76024'>Military Mutiny</String>
		<String _locID='76025'>Ships a Righteous Fighter for every minute of game length, up to 30 minutes, and improves Righteous Fighters in combat.</String>
		<String _locID='76026'>Military Mutiny Shipment has arrived.</String>
		<String _locID='76027'>TEAM Gakgung</String>
		<String _locID='76028'>Archer range and line of sight greatly increased.</String>
		<String _locID='76029'>TEAM incresead archer range and line of sight.</String>
		<String _locID='76030'>Joseon Artillery Combat</String>
		<String _locID='76031'>Fire Lance, Hwacha, and Chongtong attack and hitpoints increased.</String>
		<String _locID='76032'>Joseon Artillery Combat Shipment has arrived.</String>
		<String _locID='76033'>Western Learning</String>
		<String _locID='76034'>Enables certain European Arsenal improvements.</String>
		<String _locID='76035'>Western Learning Shipment has arrived.</String>
		<String _locID='76036'>Yangban</String>
		<String _locID='76037'>Villager speed and line of sight increased.</String>
		<String _locID='76038'>Yangban Shipment has arrived.</String>
		<String _locID='76039'>Veritable Records</String>
		<String _locID='76040'>Increases the build bounty for constructing buildings</String>
		<String _locID='76041'>Veritable Records Shipment has arrived.</String>
		<String _locID='76042'>Gabo Reforms</String>
		<String _locID='76043'>All units can be trained in larger batches.</String>
		<String _locID='76044'>Gabo Reforms Shipment has arrived.</String>
		<String _locID='76045'>Gwangmu Army</String>
		<String _locID='76046'>Artillery and ships train faster.</String>
		<String _locID='76047'>Gwangmu Army Shipment has arrived.</String>
		<String _locID='76048'>Military Service Examinations</String>
		<String _locID='76049'>Military shipments come in larger quantities.</String>
		<String _locID='76050'>Military Service Examinations Shipment has arrived.</String>
		<String _locID='76051'>TEAM Extensive Fortifications</String>
		<String _locID='76052'>Redoubt, War Hut, Blockhouse, Tambo, Castle, Tower, and Tower House build limit and hitpoints increased.</String>
		<String _locID='76053'>TEAM defensive building build limit and hitpoints increased.</String>
		<String _locID='76054'>Inlaw Monarchy</String>
		<String _locID='76055'>Buildings have more attack and range.</String>
		<String _locID='76056'>Inlaw Monarchy Shipment has arrived.</String>
		<String _locID='76057'>1 Castle Rickshaw +3 Righteous Fighters</String>
		<String _locID='76061'>Infantry Ranged Combat</String>
		<String _locID='76062'>Escopetero and Patricio ranged attack and hitpoints increased.</String>
		<String _locID='76063'>Foreign Religions Shipment has arrived.</String>
		<String _locID='76064'>Gwangjang Market</String>
		<String _locID='76065'>Ships a Market Rickshaw and Markets have a better rate of exchange.</String>
		<String _locID='76066'>Gwangjang Market Shipment has arrived.</String>
		<String _locID='76067'>Independence Club</String>
		<String _locID='76068'>Ships a Safehouse Rickshaw and Spies move faster.</String>
		<String _locID='76069'>Independence Club Shipment has arrived.</String>
		<String _locID='76070'>Korean Empire</String>
		<String _locID='76071'>Ships 2 Dock Rickshaws and Docks regenerate much faster.</String>
		<String _locID='76072'>Korean Empire Shipment has arrived.</String>
		<String _locID='76073'>Choryang Waegwan</String>
		<String _locID='76074'>When this Shipment arrives, all of your current Export is exchanged for a greater amount of wood.</String>
		<String _locID='76075'>Choryang Waegwan Shipment has arrived.</String>
		<String _locID='76076'>Hermit Kingdom</String>
		<String _locID='76077'>All Villagers and Fishing Boats gather much faster, but Export trickle is disabled.</String>
		<String _locID='76078'>Hermit Kingdom Shipment has arrived.</String>
		<String _locID='76079'>Punwon Stratification</String>
		<String _locID='76080'>Rice Paddy upgrades are cheaper.</String>
		<String _locID='76081'>Punwon Stratification Shipment has arrived.</String>
		<String _locID='76082'>Cadastral Survey</String>
		<String _locID='76083'>Town Centers start slowly spawning Rice Paddy Rickshaws over time.</String>
		<String _locID='76084'>Cadastral Survey Shipment has arrived.</String>
		<String _locID='76085'>Class Abolishment</String>
		<String _locID='76086'>Villagers train faster, and gather food from livestock faster.</String>
		<String _locID='76087'>Class Abolishment Shipment has arrived.</String>
		<String _locID='76088'>Jasaneobo</String>
		<String _locID='76089'>Fishing Boats are cheaper, move faster and have more line of sight.</String>
		<String _locID='76090'>Jasaneobo Shipment has arrived.</String>
		<String _locID='76091'>Turtle Ship Combat</String>
		<String _locID='76092'>Geobukseon attack and hitpoints increased.</String>
		<String _locID='76093'>Turtle Ship Combat Shipment has arrived.</String>
		<String _locID='76094'>Tongjaeyonghakdang</String>
		<String _locID='76095'>Increases the number of warships you can support, and all naval shipments come much faster.</String>
		<String _locID='76096'>Tongjaeyonghakdang Shipment has arrived.</String>
		<String _locID='76097'>Atonement</String>
		<String _locID='76098'>You can now train Repentant Hongyipao Cannon mercenaries from the Monastery, and outlaw-type units cost less population.</String>
		<String _locID='76099'>Atonement Shipment has arrived.</String>
		<String _locID='76100'>Hire Manchurian Mercenary Army</String>
		<String _locID='76101'>Ships a number of Tartar Horse Archer mercenaries and Hongyipao Cannon mercenaries.</String>
		<String _locID='76102'>Hire Tartar Horde</String>
		<String _locID='76103'>Ships a large number of Tartar Cavalry Archer mercenaries.</String>
		<String _locID='76104'>Hire Hongyipao Cannons</String>
		<String _locID='76105'>Ships a number of Hongyipao Cannon mercenaries.</String>
		<String _locID='76106'>Recruit Wokou +3 Wokou Pirates</String>
		<String _locID='76107'>Ships a Wokou Junk containing Wokou Pirates.</String>
		<String _locID='76108'>Recruit Wokou +13 Wokou Pirates</String>
		<String _locID='76109'>Ships a Wokou Junk containing Wokou Pirates.</String>
		<String _locID='76110'>Recruit Wokou +4 Dictators</String>
		<String _locID='76111'>Ships a Wokou Junk containing Dictators.</String>
		<String _locID='76112'>Flaming Barrage</String>
		<String _locID='76113'>Hwacha are much more devastating against infantry.</String>
		<String _locID='76114'>Flaming Barrage Shipment has arrived.</String>
		<String _locID='76115'>6 Dangpa Spearmen</String>
		<String _locID='76116'>8 Dangpa Spearmen</String>
		<String _locID='76117'>18 Dangpa Spearmen</String>
		<String _locID='76118'>7 Myeong Gung</String>
		<String _locID='76119'>9 Myeong Gung</String>
		<String _locID='76120'>15 Myeong Gung</String>
		<String _locID='76121'>10 Myeong Gung</String>
		<String _locID='76122'>16 Myeong Gung</String>
		<String _locID='76123'>12 Byeolgigun</String>
		<String _locID='76124'>20 Byeolgigun</String>
		<String _locID='76125'>8 Fire Lances</String>
		<String _locID='76126'>6 Fire Lances</String>
		<String _locID='76127'>11 Fire Lances</String>
		<String _locID='76128'>3 Gungdo Cavalry</String>
		<String _locID='76129'>4 Gungdo Cavalry</String>
		<String _locID='76130'>7 Gungdo Cavalry</String>
		<String _locID='76131'>5 Gungdo Cavalry</String>
		<String _locID='76132'>8 Gungdo Cavalry</String>
		<String _locID='76133'>6 Gungdo Cavalry</String>
		<String _locID='76134'>2 Hwacha</String>
		<String _locID='76135'>3 Hwacha</String>
		<String _locID='76136'>2 Hwacha</String>
		<String _locID='76137'>2 Chongtong</String>
		<String _locID='76138'>3 Chongtong</String>
		<String _locID='76139'>4 Chongtong</String>
		<String _locID='76140'>2 Pet Tigers</String>
		<String _locID='76141'>TEAM 2 Pet Tigers</String>
		<String _locID='76142'>1 Hyeopseon</String>
		<String _locID='76143'>2 Hyeopseon</String>
		<String _locID='76144'>3 Hyeopseon</String>
		<String _locID='76145'>1 Panokseon</String>
		<String _locID='76146'>2 Panokseon</String>
		<String _locID='76147'>1 Geobukseon</String>
		<String _locID='76148'>6 Fire Cattle</String>
		<String _locID='76149'>Spawn Rice Paddy Rickshaws</String>
		<!-- CONSULATE REWORK -->
		<!-- American Consulate -->
		<String _locID='76150'>United States Allies\n+10% Faster Tech Research</String>
		<String _locID='76151'>Trains:\nLeathernecks\nMounted Rifles\nGatling Guns\nCavalry Corps\n \nShipments:\nWholesale techs</String>
		<!-- American Consulate Techs -->
		<String _locID='76152'>Benevolent Assimilation</String>
		<String _locID='76153'>When this improvement is researched, all of your current food is exchanged for a lesser amount of Export.</String>
		<String _locID='76154'>Most Favored Nation</String>
		<String _locID='76155'>When this improvement is researched, all of your current wood is exchanged for a lesser amount of Export.</String>
		<String _locID='76156'>Treaty of Amity and Commerce</String>
		<String _locID='76157'>When this improvement is researched, all of your current coin is exchanged for a lesser amount of Export.</String>
		<!-- Chinese Consulate -->
		<String _locID='76158'>Chinese Allies\n+10 Max Population Cap</String>
		<String _locID='76159'>Trains:\nChu Ko Nus\nNien Riders\nFlamethrowers\nBanner Cavalry\n \nShipments:\nCivil buildings</String>
		<!-- Chinese Consulate Techs -->
		<String _locID='76160'>Trading Post Rickshaw</String>
		<String _locID='76161'>Dock Rickshaw</String>
		<String _locID='76162'>Town Rickshaw</String>
		<!-- Japanese Consulate -->
		<String _locID='76163'>Japanese Allies\n-5% Military Unit Costs</String>
		<String _locID='76164'>Trains:\nSamurai\nKihei\nKanonhou\nGensui\n \nShipments:\nConsulate unit enhancements</String>
		<!-- Japanese Consulate Techs -->
		<String _locID='76165'>Black Dragon Society</String>
		<String _locID='76166'>Consulate armies arrive 33% faster.</String>
		<String _locID='76167'>Consulate Hitpoints</String>
		<String _locID='76168'>Consulate unit hitpoints increased.</String>
		<String _locID='76169'>Consulate Attack</String>
		<String _locID='76170'>Consulate unit attack increased.</String>
		<!-- Consulate Brigades -->
		<String _locID='76171'>American Brigade</String>
		<String _locID='76172'>Ships a large number of Leathernecks, Gatling Guns and Cavalry Corps.</String>
		<String _locID='76173'>British Brigade</String>
		<String _locID='76174'>Ships a large number of Aiglers, Albert Lesters and Congreves (Rockets).</String>
		<String _locID='76175'>Chinese Brigade</String>
		<String _locID='76176'>Ships a large number of Chu Ko Nus, Flamethrowers and Banner Cavalry.</String>
		<String _locID='76177'>Dutch Brigade</String>
		<String _locID='76178'>Ships a large number of West-Indische Jagers, Keurtroepens and Coehoorns (Howitzers).</String>
		<String _locID='76179'>French Brigade</String>
		<String _locID='76180'>Ships a large number of Chasseurs d'Afrique, Tirailleurs Algeriens and Foreign Legionnaires.</String>
		<String _locID='76181'>German Brigade</String>
		<String _locID='76182'>Ships a large number of Totenkopfs, Garde du Corps, and Stahl Kanonen (Steel Guns).</String>
		<String _locID='76183'>Japanese Brigade</String>
		<String _locID='76184'>Ships a large number of Samurai, Kanonhou and Gensui.</String>
		<String _locID='76185'>Ottomans Brigade</String>
		<String _locID='76186'>Ships a large number of Abus Guns, Dardanelles Guns and Nizam-i Cedids.</String>
		<String _locID='76187'>Portuguese Brigade</String>
		<String _locID='76188'>Ships a large number of Academicos (Volunteers) Culverins, and Ultramarinos.</String>
		<String _locID='76189'>Russian Brigade</String>
		<String _locID='76190'>Ships a large number of Sibiryaki, Ussuriyskiy and Unicornes (Foot Artillery).</String>
		<!-- Consulate Intervention -->
		<String _locID='76191'>American Intervention</String>
		<String _locID='76192'>Chinese Intervention</String>
		<String _locID='76193'>Japanese Intervention</String>
		<!-- American Consulate Armies -->
		<String _locID='76194'>American Expeditionary Company</String>
		<String _locID='76195'>American Expeditionary Company</String>
		<String _locID='76196'>An army of American Leathernecks.\n6 Leathernecks: American naval ranged infantry. Good against siege units and buildings.</String>
		<String _locID='76197'>Naval infantry</String>
		<String _locID='76198'>American Expeditionary Force</String>
		<String _locID='76199'>American Expeditionary Force</String>
		<String _locID='76200'>An army of American Leathernecks and Mounted Rifles.\n6 Leathernecks: American naval ranged infantry. Good against siege units and buildings.\n4 Mounted Rifles: specialized ranged cavalry. Good against shock units and artillery.</String>
		<String _locID='76201'>Naval infantry / ranged cavalry</String>
		<String _locID='76202'>American Expeditionary Army</String>
		<String _locID='76203'>American Expeditionary Army</String>
		<String _locID='76204'>An army of American Mounted Rifles and Gatling Guns.\n9 Mounted Rifles: specialized ranged cavalry. Good against shock units and artillery.\n2 Gatling Guns: early automatic-fire weapon. Better against infantry than buildings.</String>
		<String _locID='76205'>Manoeuvre cavalry / light artillery</String>
		<!-- British Consulate Armies -->
		<String _locID='76206'>British Expeditionary Company</String>
		<String _locID='76207'>British Expeditionary Company</String>
		<String _locID='76208'>An army of British Grasshoppers (Green Jackets).\n7 Grasshoppers: skirmish infantry. Good against line units units.</String>
		<String _locID='76209'>Skirmish ranged infantry</String>
		<String _locID='76210'>British Expeditionary Force</String>
		<String _locID='76211'>British Expeditionary Force</String>
		<String _locID='76212'>An army of British Grasshoppers and Aiglers (Redcoats).\n7 Grasshoppers: skirmish infantry. Good against line units units.\n5 Aiglers: heavy ranged infantry with high hitpoints.</String>
		<String _locID='76213'>Skirmish ranged infantry / heavy ranged infantry</String>
		<String _locID='76214'>British Expeditionary Army</String>
		<String _locID='76215'>British Expeditionary Army</String>
		<String _locID='76216'>An army of British Aiglers and Albert Lesters (Cherrybums).\n14 Aiglers: heavy ranged infantry with high hitpoints.\n8 Albert Lesters: fast scout cavalry with a swift attack.</String>
		<String _locID='76217'>Heavy ranged infantry / scout cavalry</String>
		<!-- Chinese Consulate Armies -->
		<String _locID='76218'>Chinese Expeditionary Company</String>
		<String _locID='76219'>Chinese Expeditionary Company</String>
		<String _locID='76220'>An army of Chinese Chu Ko Nus.\n7 Chu Ko Nus: archaic Chinese crossbow that fires at an extremely fast rate. Good against infantry.</String>
		<String _locID='76221'>Archer</String>
		<String _locID='76222'>Chinese Expeditionary Force</String>
		<String _locID='76223'>Chinese Expeditionary Force</String>
		<String _locID='76224'>An army of Chinese Chu Ko Nus and Nien Riders.\n7 Chu Ko Nus: archaic Chinese crossbow that fires at an extremely fast rate. Good against infantry.\n8 Nien Riders: fast Chinese cavalry armed with a bamboo spear. Good against infantry and buildings.</String>
		<String _locID='76225'>Archer / raiding cavalry</String>
		<String _locID='76226'>Chinese Expeditionary Army</String>
		<String _locID='76227'>Chinese Expeditionary Army</String>
		<String _locID='76228'>An army of Chinese Nien Riders and Flamethrowers.\n16 Nien Riders: fast Chinese cavalry armed with a bamboo spear. Good against infantry and buildings.\n4 Flamethrowers: Chinese siege weapon that shoots fire at a short range. Better against infantry than buildings.</String>
		<String _locID='76229'>Raiding cavalry / light artillery, good against infantry</String>
		<!-- Dutch Consulate Armies -->
		<String _locID='76230'>Dutch Expeditionary Company</String>
		<String _locID='76231'>Dutch Expeditionary Company</String>
		<String _locID='76232'>An army of Dutch Licht Bataljons (Flankeurs).\n9 Licht Bataljon: heavy-skirmish infantry. Good against shock units.</String>
		<String _locID='76233'>Heavy-skirmish infantry</String>
		<String _locID='76234'>Dutch Expeditionary Force</String>
		<String _locID='76235'>Dutch Expeditionary Force</String>
		<String _locID='76236'>An army of Dutch Licht Bataljons and West-Indische Jagers (Skirmishers).\n9 Licht Bataljon: heavy-skirmish infantry. Good against shock units.\n7 West-Indische Jager: skirmish infantry. Good against line units.</String>
		<String _locID='76237'>Heavy-skirmish infantry / skirmish infantry</String>
		<String _locID='76238'>Dutch Expeditionary Army</String>
		<String _locID='76239'>Dutch Expeditionary Army</String>
		<String _locID='76240'>An army of Dutch West-Indische Jagers and Keurtroepens (Marines).\n14 West-Indische Jager: skirmish infantry. Good against line units.\n16 Keurtroepen: skirmish naval infantry. Good against siege units.</String>
		<String _locID='76241'>Skirmish infantry / skirmish infantry</String>
		<!-- French Consulate Armies -->
		<String _locID='76242'>French Expeditionary Company</String>
		<String _locID='76243'>French Expeditionary Company</String>
		<String _locID='76244'>An army of Grognards (Grenadiers).\n8 Grognards: Heavy ranged infantry with a charged grenade attack.</String>
		<String _locID='76245'>Heavy ranged infantry</String>
		<String _locID='76246'>French Expeditionary Force</String>
		<String _locID='76247'>French Expeditionary Force</String>
		<String _locID='76248'>An army of French Grognards and Chasseurs d'Afrique (Chasseurs à Cheval).\n7 Grognards: Heavy ranged infantry with a charged grenade attack.\n5 Chasseurs d'Afrique: skirmish cavalry. Good against line units.</String>
		<String _locID='76249'>Heavy ranged infantry / skirmish cavalry</String>
		<String _locID='76250'>French Expeditionary Army</String>
		<String _locID='76251'>French Expeditionary Army</String>
		<String _locID='76252'>An army of French Chasseurs d'Afrique and Tirailleurs Algeriens.\n8 Chasseurs d'Afrique: skirmish cavalry. Good against line units.\n17 Tirailleurs Algeriens: assault ranged infantry. Good against infantry.</String>
		<String _locID='76253'>Skirmish cavalry / assault infantry</String>
		<!-- German Consulate Armies -->
		<String _locID='76254'>German Expeditionary Company</String>
		<String _locID='76255'>German Expeditionary Company</String>
		<String _locID='76256'>An army of German Maykäfer (Line Infantry).\n8 Maykäfer: heavy ranged infantry. Carries a bayonet to beat shock units.</String>
		<String _locID='76257'>Heavy ranged infantry</String>
		<String _locID='76258'>German Expeditionary Force</String>
		<String _locID='76259'>German Expeditionary Force</String>
		<String _locID='76260'>An army of German Maykäfer and Totenkopf Hussars (Hussars).\n8 Maykäfer: heavy ranged infantry. Carries a bayonet to beat shock units.\n4 Totenkopf Hussars: scout cavalry. Good against skirmishers.</String>
		<String _locID='76261'>Heavy ranged infantry / scout cavalry</String>
		<String _locID='76262'>German Expeditionary Army</String>
		<String _locID='76263'>German Expeditionary Army</String>
		<String _locID='76264'>An army of Totenkopf Hussars and Gardes du Corps (Cuirassiers).\n10 Totenkopf Hussars: scout cavalry. Good against skirmishers.\n4 Gardes du Corps: assault cavalry with a splash attack.</String>
		<String _locID='76265'>Scout cavalry / assault cavalry</String>
		<!-- Japanese Consulate Armies -->
		<String _locID='76266'>Japanese Expeditionary Company</String>
		<String _locID='76267'>Japanese Expeditionary Company</String>
		<String _locID='76268'>An army of Japanese Samurai.\n4 Samurai: powerful Japanese samurai swordsman that inflicts area damage in hand combat. Good against shock units and buildings.</String>
		<String _locID='76269'>Hand infantry</String>
		<String _locID='76270'>Japanese Expeditionary Force</String>
		<String _locID='76271'>Japanese Expeditionary Force</String>
		<String _locID='76272'>An army of Japanese Samurai and Kihei.\n4 Samurai: powerful Japanese samurai swordsman that inflicts area damage in hand combat. Good against shock units and buildings.\n5 Kihei: long ranged skirmisher with an area damage hand attack. Good against infantry.</String>
		<String _locID='76273'>Hand infantry / skirmisher</String>
		<String _locID='76274'>Japanese Expeditionary Army</String>
		<String _locID='76275'>Japanese Expeditionary Army</String>
		<String _locID='76276'>An army of Japanese Kihei and Kanonhous.\n11 Kihei: long ranged skirmisher with an area damage hand attack. Good against infantry.\n3 Kanonhous: westernized Japanese cannon. Better against infantry and artillery than buildings.</String>
		<String _locID='76277'>Skirmisher / light artillery</String>
		<!-- Ottoman Consulate Armies -->
		<String _locID='76278'>Ottoman Expeditionary Company</String>
		<String _locID='76279'>Ottoman Expeditionary Company</String>
		<String _locID='76280'>An army of Ottoman Abus Guns.\n4 Abus Guns: Ottoman light artillery. Good against infantry.</String>
		<String _locID='76281'>Anti-infantry artillery</String>
		<String _locID='76282'>Ottoman Expeditionary Force</String>
		<String _locID='76283'>Ottoman Expeditionary Force</String>
		<String _locID='76284'>An army of Ottoman Abus Guns and Humbaracis.\n4 Abus Guns: Ottoman light artillery. Good against infantry.\n3 Humbaracis: Ottoman light artillery that throws grenades to defeat infantry or buildings.</String>
		<String _locID='76285'>Anti-infantry artillery / light artillery</String>
		<String _locID='76286'>Ottoman Expeditionary Army</String>
		<String _locID='76287'>Ottoman Expeditionary Army</String>
		<String _locID='76288'>An army of Ottoman Humbaracis and Dardanelles Guns.\n8 Humbaracis: Ottoman light artillery that throws grenades to defeat infantry or buildings.\n1 Dardanelles Guns: Ottoman super-heavy artillery. Moves and fires slowly, but does tremendous damage against infantry or buildings.</String>
		<String _locID='76289'>Light artillery / super-heavy artillery</String>
		<!-- Portuguese Consulate Armies -->
		<String _locID='76290'>Portuguese Expeditionary Company</String>
		<String _locID='76291'>Portuguese Expeditionary Company</String>
		<String _locID='76292'>An army of Portuguese Academicos (Volunteers).\n7 Academicos: border guard armed with a rifle. Good against maneuver units.</String>
		<String _locID='76293'>Light ranged infantry</String>
		<String _locID='76294'>Portuguese Expeditionary Force</String>
		<String _locID='76295'>Portuguese Expeditionary Force</String>
		<String _locID='76296'>An army of Portuguese Academicos (Volunteers) and Lusitano Dragoons.\n7 Academicos: border guard armed with a rifle. Good against maneuver units.\n4 Lusitano Dragoons: ranged cavalry. Good against shock units.</String>
		<String _locID='76297'>Light ranged infantry / ranged cavalry</String>
		<String _locID='76298'>Portuguese Expeditionary Army</String>
		<String _locID='76299'>Portuguese Expeditionary Army</String>
		<String _locID='76300'>An army of Portuguese Lusitano Dragoons and Culverins.\n8 Lusitano Dragoons: ranged cavalry. Good against shock units.\n2 Culverins: light artillery. Good against other artillery.</String>
		<String _locID='76301'>Manoeuvre cavalry / anti-artillery artillery</String>
		<!-- Russian Consulate Armies -->
		<String _locID='76302'>Russian Expeditionary Company</String>
		<String _locID='76303'>Russian Expeditionary Company</String>
		<String _locID='76304'>An army of Russian Opolcheniye (Partisans).\n13 Opolcheniye: heavy hand infantry. Good against shock units.</String>
		<String _locID='76305'>Heavy hand infantry</String>
		<String _locID='76306'>Russian Expeditionary Force</String>
		<String _locID='76307'>Russian Expeditionary Force</String>
		<String _locID='76308'>An army of Russian Opolcheniye and Sibiryaki (Plastuny).\n13 Opolcheniye: heavy hand infantry. Good against shock units.\n10 Sibiryaki: assault hand infantry with a charged attack.</String>
		<String _locID='76309'>heavy hand infantry / assault infantry</String>
		<String _locID='76310'>Russian Expeditionary Army</String>
		<String _locID='76311'>Russian Expeditionary Army</String>
		<String _locID='76312'>An army of Russian Sibiryaki and Ussuriyskiy (Cossacks).\n20 Sibiryaki: assault hand infantry with a charged attack.\n10 Ussuriyskiy: light scout cavalry. Good against skirmishers.</String>
		<String _locID='76313'>Assault infantry / scout cavalry</String>
		<!-- Danes STUFF -->
		<!-- GOLDEN AGE -->
		<String _locID='76314'>Golden Age</String>
		<String _locID='76315'>PROP golden Age Large</String>
		<String _locID='76316'>Minor golden Age</String>
		<String _locID='76317'>PROP golden Age Minor</String>
		<String _locID='76318'>Golden Age FTA</String>
		<String _locID='76319'>PROP golden Age FTA</String>
		<!-- ANCHORAGE -->
		<String _locID='76320'>Anchorage</String>
		<String _locID='76321'>Builds and upgrades Fishing Boats and warships. Repairs and boosts the gather rates of nearby allied ships, and freezes nearby enemy ships.</String>
		<String _locID='76322'>Naval building</String>
		<!-- Danes POLITICIANS -->
		<String _locID='76323'>The Enlightened Philosopher Prince</String>
		<String _locID='76324'>Crates of 500 food and 1 golden Age</String>
		<String _locID='76325'>The Enlightened Governor</String>
		<String _locID='76326'>1 Frontier Wagon, Chests of 200 coin and 1 golden Age</String>
		<String _locID='76327'>The Enlightened Quartermaster</String>
		<String _locID='76328'>Cords of 400 wood and 1 golden Age</String>
		<String _locID='76329'>The Enlightened Royal Physician</String>
		<String _locID='76330'>Grants all economic Enlightenment Age Market improvements, and 1 golden Age</String>
		<String _locID='76331'>The Enlightened Admiral</String>
		<String _locID='76332'>3 Gunboats and 1 golden Age</String>
		<String _locID='76333'>The Enlightened Adventurer</String>
		<String _locID='76334'>4 Partisans, 4 Volunteers and 1 golden Age</String>
		<String _locID='76335'>The Enlightened Fairy Tale Author</String>
		<String _locID='76336'>1 extra powerful golden Age</String>
		<String _locID='76337'>The Enlightened Existentialist</String>
		<String _locID='76338'>Boxes of Experience Points worth 500 experience points and 1 golden Age</String>
		<String _locID='76339'>The Enlightened Engineer</String>
		<String _locID='76340'>2 Foot Artilleries and 1 golden Age</String>
		<String _locID='76341'>The Enlightened King's Musketeer</String>
		<String _locID='76342'>15 Landsoldater and 1 golden Age</String>
		<String _locID='76343'>The Enlightened Viceroy</String>
		<String _locID='76344'>7 Dragoons and 1 golden Age</String>
		<String _locID='76345'>The Enlightened War Minister</String>
		<String _locID='76346'>8 Skirmishers and 1 golden Age</String>
		<String _locID='76347'>The Enlightened General</String>
		<String _locID='76348'>3 Espingoler and 1 golden Age</String>
		<String _locID='76349'>The Enlightened President</String>
		<String _locID='76350'>Chests of 2,000 coin and 1 golden Age</String>
		<!-- Danes HOME CITY BUILDINGS -->
		<String _locID='76351'>Colonial Office</String>
		<String _locID='76352'>Military Academy</String>
		<String _locID='76353'>Cathedral</String>
		<String _locID='76354'>Manufacturing Plant</String>
		<String _locID='76355'>Nyhavn</String>
		<!-- Danes HOME CITY CARDS -->
		<String _locID='76358'>TEAM 1 Ox Cart</String>
		<String _locID='76359'>TEAM Danish player sent everyone 1 Ox Cart.</String>
		<String _locID='76360'>TEAM 2 Settlers</String>
		<String _locID='76361'>TEAM Danish player sent everyone 2 Settlers.</String>
		<String _locID='76362'>Protest Pigs</String>
		<String _locID='76363'>You get approximately 1 semi-fattened Pig for every 2 minutes of game.</String>
		<String _locID='76364'>Protest Pigs Shipment has arrived.</String>
		<String _locID='76365'>TEAM Great Dane</String>
		<String _locID='76366'>Gives every hero on your team a powerful canine companion.</String>
		<String _locID='76367'>TEAM Danish player sent everyone 1 Explorer Dog.</String>
		<String _locID='76368'>Polarforsker</String>
		<String _locID='76369'>Improves your Danish Officer in combat, and increases his line of sight. Its effect is boosted on winter maps.</String>
		<String _locID='76370'>Polarforsker Shipment has arrived.</String>
		<String _locID='76371'>Ski Warfare</String>
		<String _locID='76372'>Line Infantry, Grenadiers and Volunteers move much faster. Its effect is boosted on winter maps.</String>
		<String _locID='76373'>Ski Warfare Shipment has arrived.</String>
		<String _locID='76374'>Slavekrigen</String>
		<String _locID='76375'>Houses can slowly train Partisans and Volunteers, but Barracks will train them slower as well.</String>
		<String _locID='76376'>Slavekrigen Shipment has arrived.</String>
		<String _locID='76377'>Krag-Jørgensen</String>
		<String _locID='76378'>Landsoldater do increased damage to line units and light cavalry at range</String>
		<String _locID='76379'>Krag-Jørgensen Shipment has arrived.</String>
		<String _locID='76380'>TEAM Infantry Attack</String>
		<String _locID='76381'>All infantry attack increased.</String>
		<String _locID='76382'>TEAM infantry attack increased.</String>
		<String _locID='76383'>Rytterfægtning</String>
		<String _locID='76384'>Dragoon armor and attack increased.</String>
		<String _locID='76385'>Rytterfægtning Shipment has arrived.</String>
		<String _locID='76386'>Vanguard Combat</String>
		<String _locID='76387'>Volunteer and Dragoon attack and hipoints increased.</String>
		<String _locID='76388'>Vanguard Combat Shipment has arrived.</String>
		<String _locID='76389'>Rearguard Combat</String>
		<String _locID='76390'>Grenadier attack and hitpoints increased.</String>
		<String _locID='76391'>Rearguard Combat Shipment has arrived.</String>
		<String _locID='76392'>Danevirke</String>
		<String _locID='76393'>Artillery hitpoints greatly increased, but speed decreased. Its effect is boosted on winter maps.</String>
		<String _locID='76394'>Danevirke Shipment has arrived.</String>
		<String _locID='76395'>TEAM Cheap Artillery</String>
		<String _locID='76396'>Artillery is cheaper.</String>
		<String _locID='76397'>TEAM artillery cheaper.</String>
		<String _locID='76398'>TEAM Early Artillery</String>
		<String _locID='76399'>Foot Artilleries, Organ Guns, Sakers, Mitrailleuses, Rams, Bocafuegos, Kanonhou, Hwacha, Whitworths, and the Black Flag Army can be trained in the National Age. (For Latin American, African, and Nation State allies, it makes Artisanal Cannons, Firebrands, and Mule Artillery train slightly faster.)</String>
		<String _locID='76400'>TEAM allows artillery in National Age.</String>
		<String _locID='76401'>Eskimology</String>
		<String _locID='76402'>All Native lore improvements at Trading Posts cost no wood.</String>
		<String _locID='76403'>Eskimology Shipment has arrived.</String>
		<String _locID='76404'>Thule Expedition</String>
		<String _locID='76405'>You get a Shipment of Native Warriors from each different allied tribe, and your Officer now boosts the attack and hitpoints of nearby Native Warriors. Its effect is boosted on winter maps.</String>
		<String _locID='76406'>Thule Expedition Shipment has arrived.</String>
		<String _locID='76407'>Siqqitiq</String>
		<String _locID='76408'>Gives your native units a X cost, while making all of the other costs cheaper.</String>
		<String _locID='76409'>Siqqitiq Shipment has arrived.</String>
		<String _locID='76410'>Folkeskole</String>
		<String _locID='76411'>Infantry and Cavalry train faster.</String>
		<String _locID='76412'>Folkeskole Shipment has arrived.</String>
		<String _locID='76413'>Battlefield Construction</String>
		<String _locID='76414'>Volunteers can build Barracks, Stables and Artillery Foundries.</String>
		<String _locID='76415'>Battlefield Construction Shipment has arrived.</String>
		<String _locID='76416'>Battlefield Engineering</String>
		<String _locID='76417'>Ox Carts can now transform into Barracks, Stables and Artillery Foundries.</String>
		<String _locID='76418'>Battlefield Engineering Shipment has arrived.</String>
		<String _locID='76419'>Tøjhus</String>
		<String _locID='76420'>Arsenal improvements are twice as strong. This also applies retroactively to improvements already researched.</String>
		<String _locID='76421'>Tøjhus Shipment has arrived.</String>
		<String _locID='76422'>TEAM Free Press</String>
		<String _locID='76423'>1 free Shipment for the whole team.</String>
		<String _locID='76424'>TEAM gets 1 free Shipment.</String>
		<!-- String _locID ='76425'>Landscape Painting</String>
		<String _locID ='76426'>Golden Ages are more powerful.</String>
		<String _locID ='76427'>Landscape Painting Shipment has arrived.</String -->
		<String _locID='76428'>Neoclassical Architecture</String>
		<String _locID='76429'>Capitol now trickles experience.</String>
		<String _locID='76430'>Neoclassical Architecture Shipment has arrived.</String>
		<String _locID='76431'>Schleswig Question</String>
		<String _locID='76432'>Provides your Capitol with unique Danish improvements:\nNational Romaticism: golden Ages increase unit attack (II).\nHolstenske Skarpskyttekorps: Veteran Caçadores (III).\nSlesvigske Jægerkorps: Horse Jaegers (IV).</String>
		<String _locID='76433'>Schleswig Question Shipment has arrived.</String>
		<String _locID='76434'>Advanced Anchorage</String>
		<String _locID='76435'>Anchorages have a much greater attack, train ships more quickly, and improve the gather rates of fishing ships in a much greater area.</String>
		<String _locID='76436'>Advanced Anchorage Shipment has arrived.</String>
		<String _locID='76437'>Grindadráp</String>
		<String _locID='76438'>A whale spawns at your Home City water flag.</String>
		<String _locID='76439'>Grindadráp Shipment has arrived.</String>
		<String _locID='76440'>Foraging Parties</String>
		<String _locID='76441'>Villagers gather food from berries faster, and Volunteers can now gather from berries. Its effect is boosted on winter maps.</String>
		<String _locID='76442'>Foraging Parties Shipment has arrived.</String>
		<String _locID='76443'>Gunboat War</String>
		<String _locID='76444'>Gunboat attack and hitpoints increased.</String>
		<String _locID='76445'>Gunboat War Shipment has arrived.</String>
		<String _locID='76446'>Admiralty</String>
		<String _locID='76447'>Increases the number of warships you can support.</String>
		<String _locID='76448'>Admiralty Shipment has arrived.</String>
		<String _locID='76449'>Nyboder</String>
		<String _locID='76450'>Anchorages now support 15 population, +1 Dock Wagon.</String>
		<String _locID='76451'>Nyboder Shipment has arrived.</String>
		<String _locID='76452'>Arctic Expeditions</String>
		<String _locID='76453'>Battleships have increased armor. Its effect is boosted on winter maps.</String>
		<String _locID='76454'>Arctic Expeditions Shipment has arrived.</String>
		<String _locID='76455'>2 Pet Narwhals</String>
		<String _locID='76456'>3 Pet Polar Bears</String>
		<String _locID='76457'>8 Volunteers</String>
		<String _locID='76458'>10 Volunteers</String>
		<String _locID='76459'>24 Volunteers</String>
		<String _locID='76460'>12 Volunteers</String>
		<String _locID='76461'>20 Volunteers</String>
		<String _locID='76462'>5 Dragoons</String>
		<String _locID='76463'>10 Ingeniører</String>
		<String _locID='76464'>12 Ingeniører</String>
		<String _locID='76465'>3 Espingoler</String>
		<String _locID='76466'>2 Espingoler</String>
		<String _locID='76467'>1 Gunboat</String>
		<String _locID='76468'>2 Gunboats</String>
		<String _locID='76469'>2 Gunboats</String>
		<String _locID='76470'>3 Gunboats</String>
		<String _locID='76471'>3 Inuit Allies</String>
		<String _locID='76472'>3 Gunboats</String>
		<String _locID='76473'>3 Gunboats</String>
		<String _locID='76474'>4 Gunboats</String>
		<String _locID='76475'>TEAM 1 Battleship</String>
		<!-- PET NARWHAL -->
		<String _locID='76483'>Nivi the Pet Narwhal</String>
		<String _locID='76484'>Pet Narwhal</String>
		<String _locID='76485'>A tame narwhal that is good against warships.</String>
		<String _locID='76486'>Tame animal</String>
		<!-- INUIT -->
		<String _locID='76487'>Inuit Qamutiik</String>
		<String _locID='76488'>CAV-N R-MA Inuit Qamutiik</String>
		<String _locID='76489'>CAV-NM R-MA Inuit Qamutiik</String>
		<String _locID='76490'>Inuit sled rider good at scouting.</String>
		<String _locID='76491'>Native sled rider</String>
		<String _locID='76492'>Inuit Warrior Societies</String>
		<String _locID='76493'>Inuit warrior attack and hitpoints increased.</String>
		<String _locID='76494'>Elite Inuit Qamutiik</String>
		<!-- OX CART -->
		<String _locID='76495'>Ox Cart</String>
		<String _locID='76496'>VIL Ox Cart</String>
		<String _locID='76497'>Improves nearby gather rates and garrisons villagers. Transforms into a Market, Dock, Livestock Pen, Mill or Plantation.</String>
		<String _locID='76498'>Improves nearby gather rates and transforms into economic buildings</String>
		<!-- ESPINGOL -->
		<String _locID='76500'>Espingol</String>
		<String _locID='76501'>AR Espingol</String>
		<String _locID='76502'>Organ gun that fires all barrels at once. Better against shock units than buildings.</String>
		<String _locID='76503'>Heavy artillery</String>
		<String _locID='76504'>Imperial Espingoler</String>
		<String _locID='76505'>Espingol attack and hitpoints increased.</String>
		<String _locID='76506'>Imperial Espingol</String>
		<!-- LIVGARDE -->
		<String _locID='76507'>Livgarde Grenadiers</String>
		<String _locID='76508'>Danish Grenadier attack and hitpoints increased.</String>
		<String _locID='76509'>Imperial Livgarde</String>
		<String _locID='76510'>Imperial upgrade for Grenadiers.</String>
		<String _locID='76511'>Livgarde Grenadier</String>
		<String _locID='76512'>Imperial Livgarde</String>
		<!-- JUTLANDER -->
		<String _locID='76513'>Jutlander Dragoons</String>
		<String _locID='76514'>Danish Dragoon attack and hitpoints increased.</String>
		<String _locID='76515'>Imperial Jutlanders</String>
		<String _locID='76516'>Imperial upgrade for Dragoons.</String>
		<String _locID='76517'>Jutlander Dragoon</String>
		<String _locID='76518'>Imperial Jutlander</String>
		<!-- Danes ROYAL DECREE -->
		<String _locID='76519'>National Romanticism</String>
		<String _locID='76520'>Danes and teammates' soldiers fight harder during golden Ages (increased attack) but golden Ages last less.</String>
		<String _locID='76521'>Holstenske Skarpskyttekorps</String>
		<String _locID='76522'>Ships 12 Holstenske Skarpskytter (Veteran Caçadores) from the homeland.</String>
		<String _locID='76523'>Holstenske Skarpskytte</String>
		<String _locID='76524'>Slesvigske Jægerkorps</String>
		<String _locID='76525'>Ships 11 Slesvigske Ridende Jægere (Horse Jaegers) from the homeland.</String>
		<String _locID='76526'>Slesvigske Ridende Jæger</String>
		<!-- Danes MISC. -->
		<String _locID='76527'>Protest</String>
		<String _locID='76528'>Advanced Anchorage</String>
		<String _locID='76529'>Shipment Sound</String>
		<String _locID='76530'>PROP Shipment Sound</String>
		<String _locID='76531'>Boosted Infantry Breastplate</String>
		<String _locID='76532'>Boosted Counter Infantry Rifling</String>
		<String _locID='76533'>Boosted Socket Bayonet</String>
		<String _locID='76534'>Boosted Cavalry Cuirass</String>
		<String _locID='76535'>Boosted Ranged Cavalry Caracole</String>
		<String _locID='76536'>Boosted Incendiary Grenades</String>
		<String _locID='76537'>Boosted Gunner's Quadrant</String>
		<String _locID='76538'>Boosted Heated Shot</String>
		<String _locID='76539'>Boosted Flint Lock</String>
		<String _locID='76540'>Boosted Paper Cartridge</String>
		<String _locID='76541'>Boosted Military Drummers</String>
		<String _locID='76542'>Boosted Pillage</String>
		<String _locID='76543'>Boosted Professional Gunners</String>
		<String _locID='76544'>Boosted Trunion</String>
		<String _locID='76545'>Boosted Polarforsker</String>
		<String _locID='76546'>Boosted Danevirke</String>
		<String _locID='76547'>Boosted Thule Expedition</String>
		<String _locID='76548'>Boosted Foraging Parties</String>
		<String _locID='76549'>Boosted Arctic Expeditions</String>
		<String _locID='76550'>+175% experience from combat\n+20% gather rates for 30 seconds</String>
		<String _locID='76551'>+125% experience from combat for 15 seconds</String>
		<String _locID='76552'>+350% experience from combat\n+40% gather rates for 30 seconds</String>
		<!-- String _locID ='76553'>+25% experience from combat\n+10% gather rates for 30 seconds</String>
		<String _locID ='76554'>+25% experience from combat for 15 seconds</String>
		<String _locID ='76555'>+50% experience from combat\n+20% gather rates for 30 seconds</String -->
		<String _locID='76556'>+175% experience from combat\n+20% gather rates\n+20% unit attack for 20 seconds</String>
		<String _locID='76557'>+125% experience from combat\n+10% unit attack for 10 seconds</String>
		<String _locID='76558'>+350% experience from combat\n+40% gather rates\n+40% unit attack for 20 seconds</String>
		<!-- MAORI PATCH - MINI Danes REWORK-->
		<String _locID='76559'>Herregårdsskytte</String>
		<!-- MAORI PATCH - SEVITE STUFF-->
		<String _locID='76560'>Unconscious Sevite</String>
		<String _locID='76561'>VIL Unconscious Sevite</String>
		<String _locID='76562'>Unconscious villager. Will die soon. Spend food to revive it.</String>
		<String _locID='76563'>Villager</String>
		<String _locID='76564'>Zombie</String>
		<String _locID='76565'>VIL Zombie</String>
		<String _locID='76566'>Villager that has been saved from the brink of death with medicine and magic. Constructs buildings and gathers resources.</String>
		<String _locID='76567'>Villager</String>
		<String _locID='76568' symbol='cStringCommand'>Cost: 10 &lt;icon="(32)(ui/ingame/resource_food)"&gt;\n ∙  Revive this unconcious Sevite.</String>
		<!-- MAORI PATCH - YOUTH STUFF-->
		<String _locID='76569'>Youth Hotkeys</String>
		<String _locID='76570'>Villager</String>
		<String _locID='76571' symbol='cStringCommand'>Villager\n ∙  Cost: 100 &lt;icon="(32)(ui/ingame/resource_food)"&gt;, Pop: 1 &lt;icon="(32)(ui/ingame/resource_population)"&gt;\n ∙  Build XP: 10\n ∙  Kill XP: 10\n ∙  Villager that gathers resources and constructs buildings.</String>
		<String _locID='76572'>Tradesman</String>
		<String _locID='76573' symbol='cStringCommand'>Tradesman\n ∙  Cost: 100 &lt;icon="(32)(ui/ingame/resource_food)"&gt;, 100 &lt;icon="(32)(ui/ingame/resource_wood)"&gt;, Pop: 1 &lt;icon="(32)(ui/ingame/resource_population)"&gt;\n ∙  Build XP: 20\n ∙  Kill XP: 20\n ∙  Wandering merchant. Explores, builds Trading Posts and gathers Export from Spice Stalls.</String>
		<String _locID='76574'>Bowman</String>
		<String _locID='76575' symbol='cStringCommand'>Bowman\n ∙  Cost: 40 &lt;icon="(32)(ui/ingame/resource_food)"&gt;, 40 &lt;icon="(32)(ui/ingame/resource_wood)"&gt;, Pop: 1 &lt;icon="(32)(ui/ingame/resource_population)"&gt;\n ∙  Build XP: 8\n ∙  Kill XP: 8\n ∙  Infantry armed with a bow. Good against line units and light cavalry.</String>
		<String _locID='76576'>Spearman</String>
		<String _locID='76577' symbol='cStringCommand'>Spearman\n ∙  Cost: 45 &lt;icon="(32)(ui/ingame/resource_food)"&gt;, 45 &lt;icon="(32)(ui/ingame/resource_wood)"&gt;, Pop: 1 &lt;icon="(32)(ui/ingame/resource_population)"&gt;\n ∙  Build XP: 9\n ∙  Kill XP: 9\n ∙  Infantry armed with a short spear. Good against shock units.</String>
		<String _locID='76578'>Impi</String>
		<String _locID='76579' symbol='cStringCommand'>Impi\n ∙  Cost: 80 &lt;icon="(32)(ui/ingame/resource_food)"&gt;, 35 &lt;icon="(32)(ui/ingame/resource_gold)"&gt;, Pop: 1 &lt;icon="(32)(ui/ingame/resource_population)"&gt;\n ∙  Build XP: 11\n ∙  Kill XP: 11\n ∙  Zulu warrior with a throwing spear. Good against shock units.</String>
		<String _locID='76580'>Umpakati</String>
		<String _locID='76581' symbol='cStringCommand'>Umpakati\n ∙  Cost: 75 &lt;icon="(32)(ui/ingame/resource_food)"&gt;, 35 &lt;icon="(32)(ui/ingame/resource_wood)"&gt;, Pop: 1 &lt;icon="(32)(ui/ingame/resource_population)"&gt;\n ∙  Build XP: 11\n ∙  Kill XP: 11\n ∙  Fast moving Zulu warrior armed with a club.</String>
		<String _locID='76582'>Firebrand</String>
		<String _locID='76583' symbol='cStringCommand'>Firebrand\n ∙  Cost: 100 &lt;icon="(32)(ui/ingame/resource_food)"&gt;, 100 &lt;icon="(32)(ui/ingame/resource_wood)"&gt;, Pop: 1 &lt;icon="(32)(ui/ingame/resource_population)"&gt;\n ∙  Build XP: 20\n ∙  Kill XP: 20\n ∙  Siege warrior. Good against artillery and buildings.</String>
		<String _locID='76584'>Double Ram</String>
		<String _locID='76585' symbol='cStringCommand'>Double Ram\n ∙  Cost: 160 &lt;icon="(32)(ui/ingame/resource_food)"&gt;, 240 &lt;icon="(32)(ui/ingame/resource_wood)"&gt;, Pop: 4 &lt;icon="(32)(ui/ingame/resource_population)"&gt;\n ∙  Build XP: 40\n ∙  Kill XP: 40\n ∙  Siege warriors. Good against buildings.</String>
		<String _locID='76586'>Matriarch</String>
		<String _locID='76587' symbol='cStringCommand'>Matriarch\n ∙  Cost: 400 &lt;icon="(32)(ui/ingame/resource_food)"&gt;, Pop: 1 &lt;icon="(32)(ui/ingame/resource_population)"&gt;\n ∙  Build XP: 40\n ∙  Kill XP: 40\n ∙  Female that protects Youths and spawns Youths over time.</String>
		<!-- MAORI PATCH - HOTKEYS-->
		<String _locID='76589'>Pā Hotkeys</String>
		<String _locID='76590'>Whip Spearman or Adze Ram</String>
		<String _locID='76591'>Ballista or Carronade</String>
		<!-- MAORI PATCH - SCENARIOS -->
		<String _locID='76592' symbol='cStringWondersCampaignName'>Wars of Liberty</String>
		<String _locID='76593' symbol='cStringWondersCampaignRollover'>Play three original Wars of Liberty scenarios</String>
		<String _locID='76594'>Barbary Coast (1801)</String>
		<String _locID='76595'>Piracy in the Mediterranean has been in effect for hundreds of years, and as of yet nobody has dared face the fierce Algerians and Tripolitan pirates roaming the waters. However, upon seizing American sailors and merchants, president Thomas Jefferson, rather than paying tribute, has sent the United States navy to attack the Barbary Coast and blockade the pirates.</String>
		<String _locID='76596'>Laguna (1840)</String>
		<String _locID='76597'>Fleeing a death sentence in Italy, revolutionary Giuseppe Garibaldi has found his way to Brazil, where he has joined a group of gaucho rebels fighting to free themselves from Brazilian rule. Now he leads a large expedition against the Brazilian-held city of Laguna. His only hope of reinforcements is a small fleet trapped in the lagoon of Los Patos, with the Brazilian forces at the fort of São José do Norte blocking their only access to the ocean.</String>
		<String _locID='76598'>Hakodate (1869)</String>
		<String _locID='76599'>The Shougun has fallen from grace, in favour of the new and modernized imperial Japan, led by Emperor Meiji. The last of the Tokugawa loyalists have fallen back to Hokkaido, the northernmost island of Japan, and in an attempt to further distance themselves from Meiji's empire they have declared themselves as an independent republic - the Republic of Ezo. However, imperial forces will soon crash upon the shores of the city of Hakodate, where the rebels' heart beats: the fortress of Goryokaku.</String>
		<String _locID='76600'>Giuseppe: The fort of São José do Norte lies between my army and the city of Laguna. If I could get these corvettes to the ocean, I could launch a combined attack by land and by sea against the fort, and on to Laguna. I have a crazy idea that just might work.</String>
		<String _locID='76601'>Giuseppe: We've done it! We've liberated Laguna!</String>
		<!-- Swedes STUFF -->
		<String _locID='76994'>Swedes</String>
		<String _locID='76995'>Can build Annexes onto buildings to obtain additional advantages. Allotments quickly train armies of units at reduced, but escalating cost. Can build Sawmills to harvest wood. National Guards: Kronprinsens Hussar and Hogvakt Grenadier.</String>
		<String _locID='76996'>Oscar II</String>
		<String _locID='76997'>The last king of the union between Sweden and Norway, Oscar II presided over an age of industrialization and neutrality.</String>
		<String _locID='76998'>Stockholm</String>
		<String _locID='76999'>Johan Alfred Björling</String>
		<!-- SAWMILL -->
		<String _locID='77000'>Sawmill</String>
		<String _locID='77001'>Sawmill</String>
		<String _locID='77002'>A building that slowly trickles wood. Can also quickly turn trees into crates of wood.</String>
		<String _locID='77003'>Economic building</String>
		<String _locID='77004'>Sawmill Ability 1</String>
		<String _locID='77005'>Transforms trees near Sawmills into Cords of wood.</String>
		<String _locID='77006'>Sawmill Ability 2</String>
		<String _locID='77007'>All Sawmills will spawn Cords of wood for 60 seconds.</String>
		<String _locID='77008'>Sawmill Ability 3</String>
		<String _locID='77009'>All Sawmills trickle of wood for 60 seconds.</String>
		<String _locID='77010'>Sawmill Wagon</String>
		<String _locID='77011'>VIL Sawmill Wagon</String>
		<String _locID='77012'>Transforms into a Sawmill.</String>
		<String _locID='77013'>Transforms into a Sawmill</String>
		<!-- OBSERVATORY -->
		<String _locID='77014'>Observatory</String>
		<String _locID='77015'>Annex Observatory</String>
		<String _locID='77016'>Annex for the Town Center. Provides a large line of sight and casts the Spyglass ability, which temporarily reveals the minimap.</String>
		<String _locID='77017'>Annex</String>
		<!-- MAYPOLE  -->
		<String _locID='77018'>Maypole</String>
		<String _locID='77019'>Annex Maypole</String>
		<String _locID='77020'>Annex for the Market. Villagers generate experience points when tasked to the Maypole.</String>
		<String _locID='77021'>Annex</String>
		<!-- HOF  -->
		<String _locID='77022'>Hof</String>
		<String _locID='77023'>Annex Hof</String>
		<String _locID='77024'>Annex for the Temple. Provides unique Swedish improvements.</String>
		<String _locID='77025'>Annex</String>
		<!-- TORP -->
		<String _locID='77026'>Torp</String>
		<String _locID='77027'>Annex Torp</String>
		<String _locID='77028'>Annex for the Barracks. Supports population and musters Beväring Allotments.</String>
		<String _locID='77029'>Annex</String>
		<String _locID='77030'>Advanced Torp</String>
		<!-- Rusthåll  -->
		<String _locID='77031'>Rusthåll</String>
		<String _locID='77032'>Annex Rusthåll</String>
		<String _locID='77033'>Annex for the Stable. Heals nearby cavalry units and musters Husstruppe Allotments.</String>
		<String _locID='77034'>Annex</String>
		<String _locID='77035'>Advanced Rusthåll</String>
		<!-- STEEL MILL  -->
		<String _locID='77036'>Steel Mill</String>
		<String _locID='77037'>Annex Steel Mill</String>
		<String _locID='77038'>Annex for the Artillery Foundry. Trains Nordenfelt Guns while continuously spawning them.</String>
		<String _locID='77039'>Annex</String>
		<!-- ALLOTMENTS  -->
		<String _locID='77040'>Beväring Allotment</String>
		<String _locID='77041'>Muster the commoners! An army of Beväring infantry assembles at your Home City Gather Point, for an increasing amount of resources.</String>
		<String _locID='77042'>Husstruppe Allotment</String>
		<String _locID='77043'>Muster the nobility! An army of Husstruppe cavalry assembles at your Home City Gather Point, for an increasing amount of resources.</String>
		<!-- HOF TECHS  -->
		<String _locID='77044'>Midsummer</String>
		<String _locID='77045'>Settlers have more hitpoints and move faster.</String>
		<String _locID='77046'>Blót</String>
		<String _locID='77047'>Herdable food cost changed to X.</String>
		<String _locID='77048'>Yule Log</String>
		<String _locID='77049'>Building line of sight increased.</String>
		<String _locID='77050'>Mjölnir Pendant</String>
		<String _locID='77051'>Infantry units give you X when trained.</String>
		<String _locID='77052'>Dala Horse</String>
		<String _locID='77053'>Swedish cavalry unit coin costs changed to wood.</String>
		<String _locID='77054'>Viking Revival</String>
		<String _locID='77055'>Boats move faster and unit attack versus buildings increased.</String>
		<!-- Swedes POLITICIANS -->
		<String _locID='77056'>The Opera Singer</String>
		<String _locID='77057'>500 XP</String>
		<String _locID='77058'>The Equerry</String>
		<String _locID='77059'>6 Husstruppe</String>
		<String _locID='77060'>The Foreign King</String>
		<String _locID='77061'>9 Halberdiers</String>
		<String _locID='77062'>The Field Marsha</String>
		<String _locID='77063'>10 Beväringar and 1 Steel Gun</String>
		<String _locID='77064'>The Inventor</String>
		<String _locID='77065'>1 Nordenfelt Gun and Increases Nordenfelt build limit by 3</String>
		<!-- Swedes HOME CITY BUILDINGS -->
		<String _locID='77066'>Colonial Office</String>
		<String _locID='77067'>Military Academy</String>
		<String _locID='77068'>Cathedral</String>
		<String _locID='77069'>Manufacturing Plant</String>
		<String _locID='77070'>Skeppsbron</String>
		<!-- Swedes CARDS -->
		<String _locID='77071'>TEAM 3 Settlers</String>
		<String _locID='77072'>TEAM Swedish player sent everyone 3 Settlers.</String>
		<String _locID='77073'>TEAM Great Emigration</String>
		<String _locID='77074'>8 Settlers for the whole team.</String>
		<String _locID='77075'>TEAM gets 8 Settlers.</String>
		<String _locID='77076'>2 Norway Spruces</String>
		<String _locID='77077'>A number of Norway Spruce trees spawn at your Sawmill.</String>
		<String _locID='77078'>4 Norway Spruces.</String>
		<String _locID='77079'>A number of Norway Spruce trees spawn at your Sawmill.</String>
		<String _locID='77080'>5 Norway Spruces.</String>
		<String _locID='77081'>A number of Norway Spruce trees spawn at your Sawmill.</String>
		<String _locID='77082'>8 Norway Spruces.</String>
		<String _locID='77083'>A number of Norway Spruce trees spawn at your Sawmill.</String>
		<String _locID='77084'>12 Norway Spruces.</String>
		<String _locID='77085'>A number of Norway Spruce trees spawn at your Sawmill.</String>
		<String _locID='77086'>Ryttmästare</String>
		<String _locID='77087'>Improves your Swedish Officer in combat, transforms him into a hand cavalry officer, and gives him a powerful canine companion.</String>
		<String _locID='77088'>Ryttmästare Shipment has arrived.</String>
		<String _locID='77089'>Livregementet till Häst</String>
		<String _locID='77090'>Your Officer now boosts the attack of nearby hand cavalry units.</String>
		<String _locID='77091'>Livregementet till Häst Shipment has arrived.</String>
		<String _locID='77092'>Shock Tactics</String>
		<String _locID='77093'>All hand attacks do more damage.</String>
		<String _locID='77094'>Shock Tactics Shipment has arrived.</String>
		<String _locID='77095'>Kommissvärja</String>
		<String _locID='77096'>Beväringar and Husstruppe do increased damage against line units in melee.</String>
		<String _locID='77097'>Kommissvärja Shipment has arrived.</String>
		<String _locID='77098'>Försvarsrennet</String>
		<String _locID='77099'>Skirmishers move faster.</String>
		<String _locID='77100'>Försvarsrennet Shipment has arrived.</String>
		<String _locID='77101'>Lätta Dragoner</String>
		<String _locID='77102'>Dragoons do increased damage to light cavalry, but have less armor.</String>
		<String _locID='77103'>Lätta Dragoner Shipment has arrived.</String>
		<String _locID='77104'>Advanced Torp</String>
		<String _locID='77105'>Torps are cheaper and Beväring Allotments at the Torp contain more units.</String>
		<String _locID='77106'>Advanced Torp Shipment has arrived.</String>
		<String _locID='77107'>Cavalry Hitpoints</String>
		<String _locID='77108'>Hussar, Dragoon, and Husstruppe hitpoints increased.</String>
		<String _locID='77109'>Cavalry Hitpoints Shipment has arrived.</String>
		<String _locID='77110'>TEAM Cavalry Hand Attack</String>
		<String _locID='77111'>All cavalry hand attack increased.</String>
		<String _locID='77112'>TEAM improved all cavalry hand damage.</String>
		<String _locID='77113'>Cavalry Combat</String>
		<String _locID='77114'>All cavalry attack and hitpoints increased.</String>
		<String _locID='77115'>Cavalry Combat Shipment has arrived.</String>
		<String _locID='77116'>Advanced Rusthåll</String>
		<String _locID='77117'>Rusthålls are cheaper and Husstruppe Allotments at the Rusthåll contain more units.</String>
		<String _locID='77118'>Advanced Rusthåll Shipment has arrived.</String>
		<String _locID='77119'>Artillery Combat</String>
		<String _locID='77120'>Foot Artillery, Howitzer, Steel Gun, and Nordenfelt Gun attack and hitpoints increased.</String>
		<String _locID='77121'>Artillery Combat Shipment has arrived.</String>
		<String _locID='77122'>TEAM Dressage School</String>
		<String _locID='77123'>All cavalry train faster.</String>
		<String _locID='77124'>TEAM cavalry train faster.</String>
		<String _locID='77125'>Dragestil Architecture</String>
		<String _locID='77126'>Renovations improvements at the Sawmill are much cheaper.</String>
		<String _locID='77127'>Dragestil Architecture Shipment has arrived.</String>
		<String _locID='77128'>New Riksdag</String>
		<String _locID='77129'>Imperial Age politicians are 2000 resources cheaper.</String>
		<String _locID='77130'>New Riksdag Shipment has arrived.</String>
		<String _locID='77131'>TEAM Nobel Prize</String>
		<String _locID='77132'>You get shipment points with each Age Up.</String>
		<String _locID='77133'>TEAM gets shipment points with each Age Up.</String>
		<!-- Swedes ROYAL DECREE 1 -->
		<String _locID='77134'>Riksakten</String>
		<String _locID='77135'>Provides your Capitol with unique Swedish improvements:\nGreat Transformation: Sawmill and Factory increased production (II).\nLandstormen: Landwehren (II).\nNordenfjeldske Skiløperbataljon: Improved Ski Troopers (III).</String>
		<String _locID='77136'>Riksakten Shipment has arrived.</String>
		<!-- String _locID ='77137'>RoyalDecreeTechName</String>
		<String _locID ='77138'>Tech description.</String -->
		<String _locID='77139'>Landstormen</String>
		<String _locID='77140'>Ships 7 Landstormen (Landwehren) from the homeland.</String>
		<String _locID='77141'>Landstorm</String>
		<!-- String _locID ='77142'>Sissi</String>
		<String _locID ='77143'>Ships X Sissi (Ratniki) from the homeland.</String>
		<String _locID ='77144'>Sissi</String>
		<String _locID ='77145'>Convention of Moss</String>
		<String _locID ='77146'>Provides your Hof with unique Norwegian improvements.</String>
		<String _locID ='77147'>Convention of Moss Shipment has arrived.</String -->
		<String _locID='77148'>Great Transformation</String>
		<String _locID='77149'>A shift to industrialization greatly increases the resource outputs of Sawmills and Factories, but extensive emigration halves your Settler limit.</String>
		<String _locID='77150'>Nordenfjeldske Skiløperbataljon</String>
		<String _locID='77151'>Ships 5 immigrant Ski Troopers, and improves their speed and hitpoints.\nSøndenfjeldske Skiløperbataljon is disabled.</String>
		<String _locID='77152'>Søndenfjeldske Skiløperbataljon</String>
		<String _locID='77153'>Ships 5 immigrant Ski Troopers, and improves their range and attack.\nNordenfjeldske Skiløperbataljon is disabled.</String>
		<!-- Swedes CARDS, cont. -->
		<String _locID='77154'>Riksbank</String>
		<String _locID='77155'>1 Bank.</String>
		<String _locID='77156'>Riksbank Shipment has arrived.</String>
		<String _locID='77157'>Norrland Logging</String>
		<String _locID='77158'>Sawmills are much cheaper, and Sawmill build limit increased by +1.</String>
		<String _locID='77159'>Norrland Logging Shipment has arrived.</String>
		<String _locID='77160'>ExtraUnits</String>
		<String _locID='77161'>You now get a free Settler with every Market improvement researched.</String>
		<String _locID='77162'>Lantmanna Party Shipment has arrived.</String>
		<String _locID='77163'>King Oscar Sardines</String>
		<String _locID='77164'>You get approximately 1 Immigrant Fisherman for every 5 minutes of game length, up to 30 minutes.</String>
		<String _locID='77165'>King Oscar Sardines Shipment has arrived.</String>
		<!-- Swedes ROYAL DECREE 2 -->
		<String _locID='77166'>Lappkodicillen</String>
		<String _locID='77167'>Provides your Native Embassy with unique Saami improvements, allows you to build a Native Embassy even if you have no native allies, and allows the training of Saami Riders there.</String>
		<String _locID='77168'>Lappkodicillen Shipment has arrived.</String>
		<String _locID='77169'>Joiks</String>
		<String _locID='77170'>Native units provide more experience upon training.</String>
		<String _locID='77171'>Sea Saami</String>
		<String _locID='77172'>Allows you to train Canoes and improves their gather rates from Whales.</String>
		<String _locID='77173'>Siida</String>
		<String _locID='77174'>Reindeer spawn at every Trading Post.</String>
		<String _locID='77175'>Reindeer spawn</String>
		<!-- Swedes CARDS, cont. -->
		<String _locID='77176'>6 Hussars</String>
		<String _locID='77177'>2 Nordenfelt Gun</String>
		<String _locID='77178'>3 Nordenfelt Guns</String>
		<String _locID='77479'>5 Saami Allies</String>
		<String _locID='77480'>9 Saami Allies</String>
		<String _locID='77481'>15 Saami Allies</String>
		<!-- SAAMI -->
		<String _locID='77488'>Saami Rider</String>
		<String _locID='77489'>CAV-N H-AS Saami Rider</String>
		<String _locID='77490'>CAV-NM H-AS Saami Rider</String>
		<String _locID='77491'>Saami moose rider with many hitpoints.</String>
		<String _locID='77492'>Native hand cavalry</String>
		<String _locID='77493'>Saami Warrior Societies</String>
		<String _locID='77494'>Saami warrior attack and hitpoints increased.</String>
		<String _locID='77495'>Elite Saami Rider</String>
		<!-- Swedes MOUNTED Officer -->
		<String _locID='77496'>Officer</String>
		<String _locID='77497'>EXP Mounted Officer Swedes</String>
		<String _locID='77498'>The leader of your colony. Explores, fights, builds Town Centers and Trading Posts. Cannot die. If he falls unconscious, he can be rescued.</String>
		<String _locID='77499'>Hero</String>
		<String _locID='77500'>Gå–På Charge</String>
		<String _locID='77501'>Kills most infantry, cavalry or guardians in one fell swoop.</String>
		<!-- KRONPRINSENS -->
		<String _locID='77502'>Kronprinsens Hussars</String>
		<String _locID='77503'>Swedish Hussar attack and hitpoints increased.</String>
		<String _locID='77504'>Imperial Kronprinsens Hussars</String>
		<String _locID='77505'>Imperial upgrade for Hussars.</String>
		<String _locID='77506'>Kronprinsens Hussar</String>
		<String _locID='77507'>Imperial Kronprinsens Hussar</String>
		<!-- Högvakt -->
		<String _locID='77508'>Högvakt Grenadiers</String>
		<String _locID='77509'>Swedish Grenadiers attack and hitpoints increased.</String>
		<String _locID='77510'>Imperial Högvakt</String>
		<String _locID='77511'>Imperial upgrade for Grenadiers.</String>
		<String _locID='77512'>Högvakt Grenadier</String>
		<String _locID='77513'>Imperial Högvakt</String>
		<!-- ANNEX-RELATED STUFF -->
		<String _locID='77514'>The Observatory may only be built next to a Town Center.</String>
		<String _locID='77515'>The Maypole may only be built next to a Market.</String>
		<String _locID='77516'>The Hof may only be built next to the Temple.</String>
		<String _locID='77517'>The Torp may only be built next to a Barracks.</String>
		<String _locID='77518'>The Rusthåll may only be built next to a Stable.</String>
		<String _locID='77519'>The Steel Mill may only be built next to an Artillery Foundry.</String>
		<String _locID='77520'>You need to allow more space around the Maypole.</String>
		<!-- RENOVATIONS TECHS -->
		<String _locID='77521'>Renovations I</String>
		<String _locID='77522'>Building hitpoints increased.</String>
		<String _locID='77523'>Renovations II</String>
		<String _locID='77524'>Renovations III</String>
		<String _locID='77525'>Renovations IV</String>
		<String _locID='77526'>Renovations V</String>
		<!-- NORDIC MERCENARIES -->
		<String _locID='77600'>Hire Lagos Hausas</String>
		<String _locID='77601'>Ships a number of Lagos Hausa mercenaries.</String>
		<String _locID='77602'>Hire Norwegian Fenriks</String>
		<String _locID='77603'>Ships a number of Norwegian Fenrik mercenaries.</String>
		<String _locID='77604'>Hire Nordic Mercenary Army</String>
		<String _locID='77605'>Ships a number of Nordic mercenaries: Fenriks, Herfylkingin, and Suomen Kaarti.</String>
		<String _locID='77606'>Hire Herfylkingin Battalion</String>
		<String _locID='77607'>Ships a number of Icelandic Herfylkingin mercenaries.</String>
		<String _locID='77608'>Hire Saxon Reiters</String>
		<String _locID='77609'>Ships a number of Saxon Reiter mercenaries.</String>
		<String _locID='77610'>Hire Hessian Schützen</String>
		<String _locID='77611'>Ships a number of Hessian Schütze mercenaries.</String>
		<String _locID='77612'>Hire German Mercenary Army</String>
		<String _locID='77613'>Ships a number of German mercenaries: Black Brunswickers, Burgwachen and Schützen.</String>
		<String _locID='77614'>Hire Black Brunswickers</String>
		<String _locID='77615'>Ships a number of Black Brunswicker mercenaries.</String>
		<String _locID='77616'>Hire Bengali Bargis</String>
		<String _locID='77617'>Ships a number of Bengali Bargi mercenaries.</String>
		<String _locID='77618'>Uhlan Legion</String>
		<String _locID='77619'>Ships a number of Polish Uhlans.</String>
		<String _locID='77620'>Hire Livonian Horse Jaegers</String>
		<String _locID='77621'>Ships a number of Livonian Horse Jaeger mercenaries.</String>
		<String _locID='77622'>Hire Viennese Trabants</String>
		<String _locID='77623'>Ships a number of Viennese Trabant mercenaries.</String>
		<String _locID='77624'>Hire Suomen Kaarti</String>
		<String _locID='77625'>Ships a number of Suomen Kaarti mercenaries.</String>
		<String _locID='77626'>Hire Baltic Mercenary Army</String>
		<String _locID='77627'>Ships an army of Baltic mercenaries: Cantonists, Horse Jaegers and Uhlans.</String>
		<String _locID='77628'>Hire Maxim Guns</String>
		<String _locID='77629'>Ships a number of Maxim Gun mercenaries.</String>
		<!-- OTHER STUFF FOR NORDIC PATCH -->
		<String _locID='77630'>This Lot must be built closer to a Granary.</String>
		<!-- WOL NATIVES -->
		<String _locID='80001'>WoL Natives</String>
		<String _locID='80002'>!!! WoL Natives</String>
		<String _locID='80003'>This unit makes sure the file 'WoLNatives_snds.xml' works as intended.</String>
		<String _locID='80004'>Meta unit</String>
		<!-- EUROPEAN PROFESSIONS -->
		<String _locID='80005' symbol='cStringCivNameProfessionFishingVillage'>Fishing Village</String>
		<String _locID='80006'>Fishing Village</String>
		<String _locID='80007'>Fishing Village</String>
		<String _locID='80008'>Socket Fishing Village</String>
		<!-- String _locID ='80009'>"Interested in our services? We can lease some land for you to build a Trading Post here, so we can negotiate treaties for our mutual benefit."</String -->
		<String _locID='80009'>"A huge storm sank our ships a week ago. We will take some time to rebuild them."</String>
		<String _locID='80010'>Build a Trading Post here</String>
		<String _locID='80011'>Dogger</String>
		<String _locID='80012'>NAT Profession Dogger</String>
		<String _locID='80013'>Reserved</String>
		<String _locID='80014'>An European cannon-equipped fishing boat. Good at gathering food from Fish and coin from Whales.</String>
		<String _locID='80015'>Native European ship</String>
		<String _locID='80016'>Veteran Doggers</String>
		<String _locID='80017'>Dogger attack and hitpoints increased.</String>
		<String _locID='80018'>Guard Doggers</String>
		<String _locID='80019'>Dogger attack and hitpoints increased.</String>
		<String _locID='80020'>Veteran Dogger</String>
		<String _locID='80021'>Guard Dogger</String>
		<String _locID='80022'>Imperial Dogger</String>
		<String _locID='80023'>Light Attractor</String>
		<String _locID='80024'>Dogger line of sight increased.</String>
		<String _locID='80025'>Long Nine</String>
		<String _locID='80026'>Dogger attack increased.</String>
		<String _locID='80027'>Fish Farming</String>
		<String _locID='80028'>Doggers gather food from Fish faster, but gather coin from Whales slower.</String>
		<String _locID='80029' symbol='cStringCivNameProfessionLoggingCamp'>Logging Camp</String>
		<String _locID='80030'>Logging Camp</String>
		<String _locID='80031'>Logging Camp</String>
		<String _locID='80032'>Socket Logging Camp</String>
		<!-- String _locID ='80033'>"Interested in our services? We can lease some land for you to build a Trading Post here, so we can negotiate treaties for our mutual benefit."</String -->
		<String _locID='80033'>"The local lumberjacks went to cut forests far away in the north."</String>
		<String _locID='80034'>Build a Trading Post here</String>
		<String _locID='80035'>Lumberjack</String>
		<String _locID='80036'>NAT Profession Lumberjack</String>
		<String _locID='80037'>Reserved</String>
		<String _locID='80038'>An European villager good at gathering wood from Trees. Can use its axe to beat artillery.</String>
		<String _locID='80039'>Native European villager / Hand infantry</String>
		<String _locID='80040'>Veteran Lumberjacks</String>
		<String _locID='80041'>Lumberjack attack and hitpoints increased.</String>
		<String _locID='80042'>Guard Lumberjacks</String>
		<String _locID='80043'>Lumberjack attack and hitpoints increased.</String>
		<String _locID='80044'>Veteran Lumberjack</String>
		<String _locID='80045'>Guard Lumberjack</String>
		<String _locID='80046'>Imperial Lumberjack</String>
		<String _locID='80047'>Dendrology</String>
		<String _locID='80048'>Reveals the position of all trees on the map.</String>
		<String _locID='80049'>Battle Axe</String>
		<String _locID='80050'>Lumberjack attack against infantry increased.</String>
		<String _locID='80051'>Agroforestry</String>
		<String _locID='80052'>Many lumberjacks are harvesting a replanted forest, who will provide you with approximately 100 wood in cords for every 2 minutes of game length, up to 30 minutes.</String>
		<String _locID='80053' symbol='cStringCivNameProfessionProfessionMiningCamp'>Mining Camp</String>
		<String _locID='80054'>Mining Camp</String>
		<String _locID='80055'>Mining Camp</String>
		<String _locID='80056'>Socket Mining Camp</String>
		<!-- String _locID ='80057'>"Interested in our services? We can lease some land for you to build a Trading Post here, so we can negotiate treaties for our mutual benefit."</String -->
		<String _locID='80057'>"The local stonemason guild is working at the capital building great monuments there."</String>
		<String _locID='80058'>Build a Trading Post here</String>
		<String _locID='80059'>Stonemason</String>
		<String _locID='80060'>NAT Profession Stonemason</String>
		<String _locID='80061'>Reserved</String>
		<String _locID='80062'>An European villager good at gathering coin from Mines. Can build buildings and acts as a sapper against enemy buildings.</String>
		<String _locID='80063'>Native European villager / Siege infantry</String>
		<String _locID='80064'>Veteran Stonemasons</String>
		<String _locID='80065'>Stonemason attack and hitpoints increased.</String>
		<String _locID='80066'>Guard Stonemasons</String>
		<String _locID='80067'>Stonemason attack and hitpoints increased.</String>
		<String _locID='80068'>Veteran Stonemason</String>
		<String _locID='80069'>Guard Stonemason</String>
		<String _locID='80070'>Imperial Stonemason</String>
		<String _locID='80071'>Underground Mining</String>
		<String _locID='80072'>Stonemasons gather coin from Mines much faster.</String>
		<String _locID='80073'>Miner's Cap</String>
		<String _locID='80074'>Stonemason hitpoints and line of sight increased.</String>
		<String _locID='80075'>Metallurgy</String>
		<String _locID='80076'>Arsenal improvements cost half as much coin.</String>
		<String _locID='80077' symbol='cStringCivNameProfessionFarmstead'>Farmstead</String>
		<String _locID='80078'>Farmstead</String>
		<String _locID='80079'>Farmstead</String>
		<String _locID='80080'>Socket Farmstead</String>
		<!-- String _locID ='80081'>"Interested in our services? We can lease some land for you to build a Trading Post here, so we can negotiate treaties for our mutual benefit."</String -->
		<String _locID='80081'>"The local farmers were levied to fight for our nation as line infantry."</String>
		<String _locID='80082'>Build a Trading Post here</String>
		<String _locID='80083'>Farmer</String>
		<String _locID='80084'>NAT Profession Farmer</String>
		<String _locID='80085'>Reserved</String>
		<String _locID='80086'>An European villager good at gathering food from Mills. Can use its scythe to fend off cavalry attacks.</String>
		<String _locID='80087'>Native European villager / Hand infantry</String>
		<String _locID='80088'>Veteran Farmers</String>
		<String _locID='80089'>Farmer attack and hitpoints increased.</String>
		<String _locID='80090'>Guard Farmers</String>
		<String _locID='80091'>Farmer attack and hitpoints increased.</String>
		<String _locID='80092'>Veteran Farmer</String>
		<String _locID='80093'>Guard Farmer</String>
		<String _locID='80094'>Imperial Farmer</String>
		<String _locID='80095'>Mule Ploughing</String>
		<String _locID='80096'>Farmers gather food from Mills, Farms, Rice Paddies, Crops and Pastures much faster.</String>
		<String _locID='80097'>Indigence</String>
		<String _locID='80098'>Farmers are much cheaper, but they will lose half of their hitpoints.</String>
		<String _locID='80099'>Serf Uprising</String>
		<String _locID='80100'>Raise the pitchforks! Farmer attack greatly increased, and now they can be trained instantly.</String>
		<String _locID='80101' symbol='cStringCivNameProfessionShepherdVillage'>Shepherd Village</String>
		<String _locID='80102'>Shepherd Village</String>
		<String _locID='80103'>Shepherd Village</String>
		<String _locID='80104'>Socket Shepherd Village</String>
		<!-- String _locID ='80105'>"Interested in our services? We can lease some land for you to build a Trading Post here, so we can negotiate treaties for our mutual benefit."</String -->
		<String _locID='80105'>"The ranchers are currently travelling with the herd through the mountains. They will come back next season."</String>
		<String _locID='80106'>Build a Trading Post here</String>
		<String _locID='80107'>Rancher</String>
		<String _locID='80108'>NAT Profession Rancher</String>
		<String _locID='80109'>Reserved</String>
		<String _locID='80110'>An European villager good at gathering food from herdables. Uses a spear for hand combat.</String>
		<String _locID='80111'>Native European villager / Hand cavalry</String>
		<String _locID='80112'>Sheepdog</String>
		<String _locID='80113'>!!! NAT Profession Sheepdog</String>
		<String _locID='80114'>A dog trained to protect herds. Grows in attack for every herdable you have.</String>
		<String _locID='80115'>Native European fighting dog</String>
		<String _locID='80116'>Veteran Ranchers</String>
		<String _locID='80117'>Rancher attack and hitpoints increased.</String>
		<String _locID='80118'>Guard Ranchers</String>
		<String _locID='80119'>Rancher attack and hitpoints increased.</String>
		<String _locID='80120'>Veteran Rancher</String>
		<String _locID='80121'>Guard Rancher</String>
		<String _locID='80122'>Imperial Rancher</String>
		<String _locID='80123'>Sheepdogs</String>
		<String _locID='80124'>Explorers can now train Sheepdogs, whose attack increases for each herdable you have.</String>
		<String _locID='80125'>Shepherd's Flute</String>
		<String _locID='80126'>Ranchers trickle a small amount of Experience.</String>
		<String _locID='80127'>Animal Bells</String>
		<String _locID='80128'>You get approximately one Cow for every 3 minutes of game time, up to 30 minutes.</String>
		<String _locID='80129' symbol='cStringCivNameProfessionFurTrapper'>Fur Trapper's Villager</String>
		<String _locID='80130'>Fur Trapper's Villager</String>
		<String _locID='80131'>Fur Trapper's Villager</String>
		<String _locID='80132'>Socket Fur Trapper</String>
		<!-- String _locID ='80133'>"Interested in our services? We can lease some land for you to build a Trading Post here, so we can negotiate treaties for our mutual benefit."</String -->
		<String _locID='80133'>"The huntsmen living on this village are currently being employed as sharpshooters by the army."</String>
		<String _locID='80134'>Build a Trading Post here</String>
		<String _locID='80135'>Huntsman</String>
		<String _locID='80136'>NAT Profession Huntsman</String>
		<String _locID='80137'>Reserved</String>
		<String _locID='80138'>An European villager good at gathering food from huntables. Can also use its rifle to take down enemy infantry.</String>
		<String _locID='80139'>Native European villager / Skirmisher</String>
		<String _locID='80140'>Veteran Huntsmen</String>
		<String _locID='80141'>Huntsman attack and hitpoints increased.</String>
		<String _locID='80142'>Guard Huntsmen</String>
		<String _locID='80143'>Huntsman attack and hitpoints increased.</String>
		<String _locID='80144'>Veteran Huntsman</String>
		<String _locID='80145'>Guard Huntsman</String>
		<String _locID='80146'>Imperial Huntsman</String>
		<String _locID='80147'>Hunting Season</String>
		<String _locID='80148'>Huntsmen can now use the Sharpshooter ability.</String>
		<String _locID='80149'>Taxidermy</String>
		<String _locID='80150'>Huntsmen gather food from huntables much faster.</String>
		<String _locID='80151'>Jagdschloss</String>
		<String _locID='80152'>Trading Posts have increased line of sight and gain an attack.</String>
		<String _locID='80153' symbol='cStringCivNameProfessionPriory'>Priory</String>
		<String _locID='80154'>Priory</String>
		<String _locID='80155'>Priory</String>
		<String _locID='80156'>Socket Priory</String>
		<!-- String _locID ='80157'>"Interested in our services? We can lease some land for you to build a Trading Post here, so we can negotiate treaties for our mutual benefit."</String -->
		<String _locID='80157'>"The friars were evicted from the monastery when these lands were secularized. We hope to see them again."</String>
		<String _locID='80158'>Build a Trading Post here</String>
		<String _locID='80159'>Friar</String>
		<String _locID='80160'>NAT Profession Friar</String>
		<String _locID='80161'>Reserved</String>
		<String _locID='80162'>A European villager good at gathering food and coin from economic buildings. Can also heal friendly units and condemn enemy units.</String>
		<String _locID='80163'>Native European villager / Healer</String>
		<String _locID='80164'>Veteran Friars</String>
		<String _locID='80165'>Friar attack and hitpoints increased.</String>
		<String _locID='80166'>Guard Friars</String>
		<String _locID='80167'>Friar attack and hitpoints increased.</String>
		<String _locID='80168'>Veteran Friar</String>
		<String _locID='80169'>Guard Friar</String>
		<String _locID='80170'>Imperial Friar</String>
		<String _locID='80171'>Rations</String>
		<String _locID='80172'>Villagers are cheaper.</String>
		<String _locID='80173'>Abbey Beer</String>
		<String _locID='80174'>Friars gather coin from Plantations, Rice Paddies, Beehives and Olive Plantations much faster.</String>
		<String _locID='80175'>Oblations</String>
		<String _locID='80176'>Friar and villager hitpoints increased.</String>
		<!-- AFRICAN UNIQUE RESOURCE UNITS (Temporary) -->
		<String _locID='80177'>Adonten</String>
		<String _locID='80178'>INF-NM R-LU Adonten</String>
		<String _locID='80179'>Unit description.</String>
		<String _locID='80180'>Native African heavy ranged infantry</String>
		<String _locID='80181'>Bagirmi Shieldmate</String>
		<String _locID='80182'>CAV-NM H-AS Bagirmi Shieldmate</String>
		<String _locID='80183'>Unit description.</String>
		<String _locID='80184'>Native African hand cavalry</String>
		<String _locID='80185'>Danakil Warrior</String>
		<String _locID='80186'>INF-NM H-LU Danakil Warrior</String>
		<String _locID='80187'>Native African hand infantry.</String>
		<String _locID='80188'>Native African hand infantry</String>
		<String _locID='80189'>Jaidia Rifleman</String>
		<String _locID='80190'>INF R-SK Jaidia Rifleman</String>
		<String _locID='80191'>Unit description.</String>
		<String _locID='80192'>Native African skirmisher</String>
		<String _locID='80193'>Kommando</String>
		<String _locID='80194'>CAV-NM R-MA Kommando</String>
		<String _locID='80195'>Boer frontier cavalry. Good against artillery and cavalry.</String>
		<String _locID='80196'>Native African ranged cavalry</String>
		<String _locID='80197'>Merina Rifleman</String>
		<String _locID='80198'>INF R-LU Merina Rifleman</String>
		<String _locID='80199'>Westernized Magalasy heavy ranged infantry. Good against shock units.</String>
		<String _locID='80200'>Native African rifleman</String>
		<String _locID='80201'>Kouloughli</String>
		<String _locID='80202'>INF-NM R-LU Kouloughli</String>
		<String _locID='80203'>Maghrebi warrior of Turkish descent that throws fire bombs to defeat infantry and buildings.</String>
		<String _locID='80204'>Native African light artillery</String>
		<String _locID='80205'>Baggara Dervish</String>
		<String _locID='80206'>!!! AUR CAV Baggara Dervish</String>
		<String _locID='80207'>Unit description.</String>
		<String _locID='80208'>Native African ReplaceThis</String>
		<String _locID='80209'>Bamum Guard</String>
		<String _locID='80210'>!!! AUR CAV Bamum Guard</String>
		<String _locID='80211'>Unit description.</String>
		<String _locID='80212'>Native African ReplaceThis</String>
		<String _locID='80213'>Bazinger</String>
		<String _locID='80214'>!!! AUR INF Bazinger</String>
		<String _locID='80215'>Unit description.</String>
		<String _locID='80216'>Native African ReplaceThis</String>
		<String _locID='80217'>Benin Legionnaire</String>
		<String _locID='80218'>!!! AUR INF Benin Legionnaire</String>
		<String _locID='80219'>Unit description.</String>
		<String _locID='80220'>Native African ReplaceThis</String>
		<String _locID='80221'>Berber Rider</String>
		<String _locID='80222'>!!! AUR CAV Berber Rider</String>
		<String _locID='80223'>Unit description.</String>
		<String _locID='80224'>Native African ReplaceThis</String>
		<String _locID='80226'>Flintlock Rider</String>
		<String _locID='80227'>!!! AUR CAV Flintlock Rider</String>
		<String _locID='80228'>Unit description.</String>
		<String _locID='80229'>Native African ReplaceThis</String>
		<String _locID='80230'>Gonzo</String>
		<String _locID='80231'>!!! AUR INF Gonzo</String>
		<String _locID='80232'>Unit description.</String>
		<String _locID='80233'>Native African ReplaceThis</String>
		<String _locID='80234'>Leopard Man</String>
		<String _locID='80235'>!!! AUR INF Leopard Man</String>
		<String _locID='80236'>Unit description.</String>
		<String _locID='80237'>Native African hand infantry</String>
		<String _locID='80238'>Maasai Moran</String>
		<String _locID='80239'>!!! AUR INF Maasai Moran</String>
		<String _locID='80240'>Unit description.</String>
		<String _locID='80241'>Native African ReplaceThis</String>
		<String _locID='80242'>Mahdist</String>
		<String _locID='80243'>!!! AUR INF Mahdist</String>
		<String _locID='80244'>Unit description.</String>
		<String _locID='80245'>Native African ReplaceThis</String>
		<String _locID='80246'>Niam-Niam</String>
		<String _locID='80247'>INF-N Niam-Niam</String>
		<String _locID='80248'>Unit description.</String>
		<String _locID='80249'>Native African ReplaceThis</String>
		<String _locID='80250'>Pombo</String>
		<String _locID='80251'>!!! AUR INF Pombo</String>
		<String _locID='80252'>Unit description.</String>
		<String _locID='80253'>Native African ReplaceThis</String>
		<String _locID='80254'>Witchdoctor</String>
		<String _locID='80255'>!!! AUR HEAL Witchdoctor</String>
		<String _locID='80256'>Heals injured units.</String>
		<String _locID='80257'>Native African healer</String>
		<!-- CONSULATE - BOER KOMMANDO -->
		<String _locID='80463'>Boer Kommando</String>
		<String _locID='80464'>CON Boer Kommando</String>
		<!-- CONSULATE - CHINESE UNITS -->
		<String _locID='80465'>Qiang Pikeman</String>
		<String _locID='80466'>CON Qiang Pikeman</String>
		<String _locID='80467'>Flamethrower</String>
		<String _locID='80468'>CON Flamethrower</String>
		<String _locID='80469'>Meteor Hammer</String>
		<String _locID='80470'>CON Meteor Hammer</String>
		<String _locID='80471'>Flying Crow</String>
		<String _locID='80472'>CON Flying Crow</String>
		<!-- CONSULATE - AMERICAN UNITS -->
		<String _locID='80473'>Colonial Militia</String>
		<String _locID='80474'>CON Colonial Militia</String>
		<String _locID='80475'>Leatherneck</String>
		<String _locID='80476'>CON Leatherneck</String>
		<String _locID='80477'>Gatling Gun</String>
		<String _locID='80478'>CON Gatling Gun</String>
		<String _locID='80479'>Sharpshooter</String>
		<String _locID='80480'>CON Sharpshooter</String>
		<!-- GUERRILLA -->
		<String _locID='80481'>Guerrilla Hussar</String>
		<String _locID='80482'>CAV H Guerrilla</String>
		<String _locID='80483'>Hand cavalry who quickly loses hitpoints, becoming less effective over time.</String>
		<String _locID='80484'>Short-duration cavalry</String>
		<String _locID='80485'>Guerrilla Volante</String>
		<String _locID='80486'>AR Guerrilla</String>
		<String _locID='80487'>Light artillery who quickly loses hitpoints, becoming less effective over time.</String>
		<String _locID='80488'>Short-duration artillery</String>
		<!-- ABILITY NAMES -->
		<String _locID='80491'>Long-Range ATK</String>
		<String _locID='80492'>Bombard Shot</String>
		<String _locID='80493'>Powershot</String>
		<String _locID='80494'>Extinguish Fire</String>
		<String _locID='80495'>Chupilca del Diablo</String>
		<String _locID='80496'>Gunshot</String>
		<String _locID='80497'>Short-Range ATK</String>
		<String _locID='80498'>Convert Unit</String>
		<String _locID='80499'>Reserved</String>
		<!-- UIVERSAL STARTING TECHS -->
		<String _locID='80500'>Universal Starting Techs</String>
		<!-- WotTA NATIVES -->
		<String _locID='80501'>WotTA Natives</String>
		<String _locID='80502'>!!! WotTA Natives</String>
		<String _locID='80503'>This unit makes sure the file 'WotTANatives_snds.xml' works as intended.</String>
		<String _locID='80504'>Meta unit</String>
		<String _locID='80505' symbol='cStringCivNameGuarani'>Guarani</String>
		<String _locID='80506'>Guarani</String>
		<String _locID='80507'>Guarani Settlement</String>
		<String _locID='80508'>Socket Guarani</String>
		<String _locID='80509'>"These are our lands, but we will permit you to build a Trading Post here to forge an alliance between our people."</String>
		<String _locID='80510'>Build a Trading Post here</String>
		<String _locID='80511'>Guarani Catechumen</String>
		<String _locID='80512'>INF-N R-SK Guarani Catechumen</String>
		<String _locID='80513'>INF-NM R-SK Guarani Catechumen</String>
		<String _locID='80514'>Guarani skirmisher with a terrifying presence. Slows down enemies. Good against infantry.</String>
		<String _locID='80515'>Native American skirmisher</String>
		<String _locID='80516'>Elite Guarani Catechumen</String>
		<String _locID='80517'>Guarani warrior attack and hitpoints increased.</String>
		<String _locID='80518'>Champion Guarani Catechumen</String>
		<String _locID='80519'>Guarani warrior attack and hitpoints increased.</String>
		<String _locID='80520'>Elite Catechumen</String>
		<String _locID='80521'>Champion Catechumen</String>
		<String _locID='80522'>Legendary Catechumen</String>
		<String _locID='80523'>Pytybo Work</String>
		<String _locID='80524'>Communal work makes building easier, incentiving your Villagers to construct buildings 10% faster.</String>
		<String _locID='80525'>Mondeu Trap</String>
		<String _locID='80526'>Villagers gather food from huntables faster and Fishing Boats gather food from Fishes faster.</String>
		<String _locID='80527'>Quest for Yby Marai</String>
		<String _locID='80528'>The search for Yby Marai makes all Shipments arrive faster.</String>
		<String _locID='80529' symbol='cStringCivNameOrderOfChrist'>Order of Christ</String>
		<String _locID='80530'>Order of Christ</String>
		<String _locID='80531'>Order of Christ Fort</String>
		<String _locID='80532'>Socket Order of Christ</String>
		<String _locID='80533'>"We only serve one Lord, but you can help us on our Crusade."</String>
		<String _locID='80534'>Build a Trading Post here</String>
		<String _locID='80535'>Knight of the Order</String>
		<String _locID='80536'>INF-N H-LU Order Knight</String>
		<String _locID='80537'>Knight of the Order of Christ. Powerful against light units.</String>
		<String _locID='80538'>Native Latin American light cavalry</String>
		<String _locID='80539'>Man-at-Arms of the Order</String>
		<String _locID='80540'>INF-N H-LU Order Man-at-Arms</String>
		<String _locID='80541'>INF-NM H-LU Order Man-at-Arms</String>
		<String _locID='80542'>Swordsman of the Order of Christ. Excellent against anything that gets close.</String>
		<String _locID='80543'>Native Latin American hand infantry</String>
		<String _locID='80544'>Order Inspired Training</String>
		<String _locID='80545'>Order of Christ warrior attack and hitpoints increased.</String>
		<String _locID='80546'>Order Heroic Training</String>
		<String _locID='80547'>Order of Christ warrior attack and hitpoints increased.</String>
		<String _locID='80548'>Inspired Knight of the Order</String>
		<String _locID='80549'>Heroic Knight of the Order</String>
		<String _locID='80550'>Distinguished Knight of the Order</String>
		<String _locID='80551'>Inspired Man-at-Arms</String>
		<String _locID='80552'>Heroic Man-at-Arms</String>
		<String _locID='80553'>Distinguished Man-at-Arms</String>
		<String _locID='80554'>Milites Christi</String>
		<String _locID='80555'>The Holy Crusade! All units cost 5% fewer resources, except X.</String>
		<String _locID='80556'>Convent of Tomar</String>
		<String _locID='80557'>Church, Firepits, Monasteries and Temples cost half as much wood.</String>
		<String _locID='80558'>Maritime Expeditions</String>
		<String _locID='80559'>Ships 2 Naus to help on your explorations.</String>
		<String _locID='80560' symbol='cStringCivNameRepubliqueta'>Republiqueta</String>
		<String _locID='80561'>Republiqueta</String>
		<String _locID='80562'>Republiqueta Town</String>
		<String _locID='80563'>Socket Republiqueta</String>
		<String _locID='80564'>"We are independent now, but we can forge an alliance between our nations."</String>
		<String _locID='80565'>Build a Trading Post here</String>
		<String _locID='80566'>Republiqueta Miquelet</String>
		<String _locID='80567'>INF-N R-LU Republiqueta Miquelet</String>
		<String _locID='80568'>INF-NM R-LU Republiqueta Miquelet</String>
		<String _locID='80569'>Soldier from a nascent Latin American republic. Can use stealth to ambush the enemy.</String>
		<String _locID='80570'>Native Latin American line unit</String>
		<String _locID='80571'>Emboaba Minerador</String>
		<String _locID='80572'>VIL Emboaba Minerador</String>
		<String _locID='80573'>Miner recently arrived from another region. Has ranged and hand attack. Can gather from mines.</String>
		<String _locID='80574'>Latin American villager</String>
		<String _locID='80575'>Inspired Republicanos</String>
		<String _locID='80576'>Republiqueta warrior attack and hitpoints increased.</String>
		<String _locID='80577'>Heroic Republicanos</String>
		<String _locID='80578'>Republiqueta warrior attack and hitpoints increased.</String>
		<String _locID='80579'>Inspired Miquelet</String>
		<String _locID='80580'>Heroic Miquelet</String>
		<String _locID='80581'>Distinguished Miquelet</String>
		<String _locID='80582'>Cloth Boots</String>
		<String _locID='80583'>Land units move faster and have slightly more hitpoints.</String>
		<String _locID='80584'>Ambush Tactics</String>
		<String _locID='80585'>Miquelet bonus attack against Shock Units and line units increased.</String>
		<String _locID='80586'>Prosperous Mining</String>
		<String _locID='80587'>Villagers gather coin from Mines 20% faster. Also enables the Emboaba Minerador.</String>
		<String _locID='80588' symbol='cStringCivNamePaulista'>Paulista</String>
		<String _locID='80589'>Paulista</String>
		<String _locID='80590'>Paulista Town</String>
		<String _locID='80591'>Socket Paulista</String>
		<String _locID='80592'>"We are interested in economic benefits. Do you have anything to offer?"</String>
		<String _locID='80593'>Build a Trading Post here</String>
		<String _locID='80594'>Paulista Capitão do Mato</String>
		<String _locID='80595'>CAV-N R-MA Paulista Captain</String>
		<String _locID='80596'>CAV-NM R-MA Paulista Captain</String>
		<String _locID='80597'>Paulista mounted slave hunter armed with a rifle. Better against villagers than cavalry.</String>
		<String _locID='80598'>Native Latin American light cavalry</String>
		<String _locID='80599'>Inspired Paulista</String>
		<String _locID='80600'>Paulista warrior attack and hitpoints increased.</String>
		<String _locID='80601'>Heroic Paulista</String>
		<String _locID='80602'>Paulista warrior attack and hitpoints increased.</String>
		<String _locID='80603'>Inspired Capitão do Mato</String>
		<String _locID='80604'>Heroic Capitão do Mato</String>
		<String _locID='80605'>Distinguished Capitão do Mato</String>
		<String _locID='80606'>Lingua Geral</String>
		<String _locID='80607'>Convincing natives that you can burn water creates a bigger following, increasing their build limit.</String>
		<String _locID='80608'>Monções</String>
		<String _locID='80609'>Finding new ways to the gold mines makes your Home City more willing to pay for expeditions. All units cost slighty less coin.</String>
		<String _locID='80610'>Caminho das Tropas</String>
		<String _locID='80611'>Slightly increases infantry, villager and wagon speed.</String>
		<String _locID='80612' symbol='cStringCivNameGuaicuru'>Guaicuru</String>
		<String _locID='80613'>Guaicuru</String>
		<String _locID='80614'>Guaicuru Settlement</String>
		<String _locID='80615'>Socket Guaicuru</String>
		<String _locID='80616'>"These are our lands, but we will permit you to build a Trading Post here to forge an alliance between our people."</String>
		<String _locID='80617'>Build a Trading Post here</String>
		<String _locID='80618'>Guaicuru Apolicane Rider</String>
		<String _locID='80619'>CAV-N H-SC Guaicuru Apolicane</String>
		<String _locID='80620'>CAV-NM H-SC Guaicuru Apolicane</String>
		<String _locID='80621'>Fast native cavalryman. Excels at destroying defensive fortifications.</String>
		<String _locID='80622'>Native American siege cavalry</String>
		<String _locID='80623'>Elite Guaicuru</String>
		<String _locID='80624'>Guaicuru warrior attack and hitpoints increased.</String>
		<String _locID='80625'>Champion Guaicuru</String>
		<String _locID='80626'>Guaicuru warrior attack and hitpoints increased.</String>
		<String _locID='80627'>Elite Apolicane Rider</String>
		<String _locID='80628'>Champion Apolicane Rider</String>
		<String _locID='80629'>Legendary Apolicane Rider</String>
		<String _locID='80630'>Sideway Riding</String>
		<String _locID='80631'>With this technique, Apolicane Riders can avoid bullets more easily, increasing their armor by 65%.</String>
		<String _locID='80632'>Guaicuru Horsemanship</String>
		<String _locID='80633'>The horse is a integral part of Guaicuru way of life, so they are widely available. Reduces cavalry food cost by 20%.</String>
		<String _locID='80634'>Kadiweu Raiders</String>
		<String _locID='80635'>The Guaicuru legacy lives on! Apolicane Rider siege attack is greatly increased.</String>
		<String _locID='80636' symbol='cStringCivNameQuilombola'>Quilombola</String>
		<String _locID='80637'>Quilombola</String>
		<String _locID='80638'>Quilombo</String>
		<String _locID='80639'>Socket Quilombola</String>
		<String _locID='80640'>"How did you find us? We hid deep in the forest."</String>
		<String _locID='80641'>Build a Trading Post here</String>
		<String _locID='80642'>Maroon</String>
		<String _locID='80643'>INF-N R-SK Maroon</String>
		<String _locID='80644'>INF-NM R-SK Maroon</String>
		<String _locID='80645'>African man who ran away from slavery in the New World. Has good ranged attack.</String>
		<String _locID='80646'>Native Latin American light infantry</String>
		<String _locID='80647'>Inspired Quilombola</String>
		<String _locID='80648'>Quilombola warrior attack and hitpoints increased.</String>
		<String _locID='80649'>Heroic Quilombola</String>
		<String _locID='80650'>Quilombola warrior attack and hitpoints increased.</String>
		<String _locID='80651'>Inspired Maroon</String>
		<String _locID='80652'>Heroic Maroon</String>
		<String _locID='80653'>Distinguished Maroon</String>
		<String _locID='80654'>Macoco Fortifications</String>
		<String _locID='80655'>Increases Wall hitpoints by 75%, making them stronger.</String>
		<String _locID='80656'>Pit Traps</String>
		<String _locID='80657'>Increases the attack of defensive buildings by 30%.</String>
		<String _locID='80658'>King of Palmares</String>
		<String _locID='80659'>Your Hero is proclaimed King of Palmares! Increases attack and hitpoints of heroes by 20%.</String>
		<String _locID='80660' symbol='cStringCivNameAymara'>Aymara</String>
		<String _locID='80661'>Aymara</String>
		<String _locID='80662'>Aymara Settlement</String>
		<String _locID='80663'>Socket Aymara</String>
		<String _locID='80664'>"These are our lands, but we will permit you to build a Trading Post here to forge an alliance between our people."</String>
		<String _locID='80665'>Build a Trading Post here</String>
		<String _locID='80666'>Aymara Bola Rider</String>
		<String _locID='80667'>CAV-N R-MA Aymara Bola Rider</String>
		<String _locID='80668'>CAV-NM R-MA Aymara Bola Rider</String>
		<String _locID='80669'>Mounted female warrior armed with bolas. Good against assault units.</String>
		<String _locID='80670'>Native American ranged cavalry</String>
		<String _locID='80671'>Elite Aymara</String>
		<String _locID='80672'>Aymara warrior attack and hitpoints increased.</String>
		<String _locID='80673'>Champion Aymara</String>
		<String _locID='80674'>Aymara warrior attack and hitpoints increased.</String>
		<String _locID='80675'>Elite Bola Rider</String>
		<String _locID='80676'>Elite Bola Rider</String>
		<String _locID='80677'>Legendary Bola Rider</String>
		<String _locID='80678'>Coca</String>
		<String _locID='80679'>Chewing coca leaves makes all your units move faster, but they become somewhat weaker.</String>
		<String _locID='80680'>Wipaha</String>
		<String _locID='80681'>Doubles the amount of Bola Riders you can train.</String>
		<String _locID='80682'>Aguayo Cloth</String>
		<String _locID='80683'>Traditional Aymara armor makes all Native settlement units 20% stronger.</String>
		<String _locID='80684' symbol='cStringCivNameSertanejo'>Sertanejo</String>
		<String _locID='80685'>Sertanejo</String>
		<String _locID='80686'>Sertanejo Town</String>
		<String _locID='80687'>Socket Sertanejo</String>
		<String _locID='80688'>"The rough climate has destroyed our plantations and killed our cattle. Please help us!"</String>
		<String _locID='80689'>Build a Trading Post here</String>
		<String _locID='80690'>Sertanejo Cangaceiro</String>
		<String _locID='80691'>INF-N R-SK Sertanejo Cangaceiro</String>
		<String _locID='80692'>INF-NM R-SK Sertanejo Cangaceiro</String>
		<String _locID='80693'>Rugged skirmisher from Northeastern Brazil. Good against infantry.</String>
		<String _locID='80694'>Native Latin American skirmisher</String>
		<String _locID='80695'>Inspired Sertanejo</String>
		<String _locID='80696'>Sertanejo warrior attack and hitpoints increased.</String>
		<String _locID='80697'>Heroic Sertanejo</String>
		<String _locID='80698'>Sertanejo warrior attack and hitpoints increased.</String>
		<String _locID='80699'>Inspired Cangaceiro</String>
		<String _locID='80700'>Heroic Cangaceiro</String>
		<String _locID='80701'>Distinguished Cangaceiro</String>
		<String _locID='80702'>Canudos</String>
		<String _locID='80703'>Doubles the hitpoints of Town Centers, Presidios and House-like structures (Houses, Longhouses, Teepees, Villages, Shrines, etc.).</String>
		<String _locID='80704'>Messianic Counsellors</String>
		<String _locID='80705'>Recent talks with local messianic figures has given positive results, ensuring you a small trickle of Experience.</String>
		<String _locID='80706'>Cangaço</String>
		<String _locID='80707'>Cangaceiros train 25% faster.</String>
		<String _locID='80708' symbol='cStringCivNameNatPirates'>Pirates</String>
		<String _locID='80709'>Pirates</String>
		<String _locID='80710'>Pirate Cove</String>
		<String _locID='80711'>Socket Pirate</String>
		<String _locID='80712'>"We got here first, but we'll share some of our booty with ya."</String>
		<String _locID='80713'>Build a Trading Post here</String>
		<String _locID='80714'>Pirate</String>
		<String _locID='80715'>INF-N H-LU Pirate</String>
		<String _locID='80716'>A bandit from the seas. All around unit.</String>
		<String _locID='80717'>Sea outlaw</String>
		<String _locID='80718'>Sailors</String>
		<String _locID='80719'>Pirate warrior attack and hitpoints increased.</String>
		<String _locID='80720'>Buccaneers</String>
		<String _locID='80721'>Pirate warrior attack and hitpoints increased.</String>
		<String _locID='80722'>Pirate Sailor</String>
		<String _locID='80723'>Buccaneer</String>
		<String _locID='80724'>Corsair</String>
		<String _locID='80725'>Jolly Roger</String>
		<String _locID='80726'>Reduces the coin cost of all ships by 100.</String>
		<String _locID='80727'>Map of the Treasure</String>
		<String _locID='80728'>Reveals the location of all Treasures on the map.</String>
		<String _locID='80729'>Letter of Marque</String>
		<String _locID='80730'>Increases build limit for all ships by 1.</String>
		<!-- HABSBURG UNITS -->
		<String _locID='80731'>Winged Hussar</String>
		<String _locID='80732'>CAV-M H-AS Winged Hussar</String>
		<String _locID='80733'>Assault cavalry mercenary from Poland that increases the strength of nearby cavalry units.</String>
		<String _locID='80734'>Lancer cavalry mercenary</String>
		<String _locID='80735'>Imperial Winged Hussars</String>
		<String _locID='80736'>Imperial upgrade for Winged Hussars.</String>
		<String _locID='80737'>Imperial Winged Hussar</String>
		<!-- BUILDING RUBBLE -->
		<String _locID='80738'>Building Rubble</String>
		<String _locID='80739'>Spawn Guerrilla Infantry</String>
		<String _locID='80740'>Spawn Natural Resources</String>
		<String _locID='80741'>Spawn African Bowmen</String>
		<String _locID='80742'>Russian Winter</String>
		<String _locID='80743'>Spawn Volunteers</String>
		<String _locID='80744'>Spawn Frontier Wagon</String>
		<!-- PARAGUAYAN WAGONS -->
		<String _locID='80801'>Food Works Wagon</String>
		<String _locID='80802'>VIL food Works Wagon</String>
		<String _locID='80803'>Transforms into a food Works for economic production.</String>
		<String _locID='80804'>Transforms into a food Works</String>
		<String _locID='80805'>Wood Works Wagon</String>
		<String _locID='80806'>VIL wood Works Wagon</String>
		<String _locID='80807'>Transforms into a wood Works for economic production.</String>
		<String _locID='80808'>Transforms into a wood Works</String>
		<String _locID='80809'>Gold Works Wagon</String>
		<String _locID='80810'>VIL gold Works Wagon</String>
		<String _locID='80811'>Transforms into a gold Works for economic production.</String>
		<String _locID='80812'>Transforms into a gold Works</String>
		<!-- OUTLAWS: RODELERO -->
		<String _locID='80813'>Outlaw Rodelero</String>
		<String _locID='80814'>GRD Outlaw Rodelero</String>
		<String _locID='80815'>Defeat this guardian to collect its Treasure.</String>
		<String _locID='80816'>Treasure guardian</String>
		<!-- MERCENARY NATIVE PIRATE -->
		<String _locID='80817'>INF-NM H-LU Pirate</String>
		<!-- TRADE ROUTE DESCRIPTION AND ROLLOVER -->
		<String _locID='80818'>Travels along Trade Routes.</String>
		<String _locID='80819'>Trade Route unit</String>
		<!-- NEW TRADE ROUTE UNITS -->
		<String _locID='80820'>Desert Nomad</String>
		<String _locID='80821'>TRADE Desert Nomad</String>
		<String _locID='80822'>Tuareg Trader</String>
		<String _locID='80823'>TRADE Trader Camel</String>
		<String _locID='80824'>TRADE Trader Wagon</String>
		<String _locID='80825'>Adventurer</String>
		<String _locID='80826'>TRADE Adventurer Dog</String>
		<String _locID='80827'>TRADE Adventurer Poacher</String>
		<String _locID='80828'>TRADE Adventurer Porter</String>
		<String _locID='80829'>Relief Expedition</String>
		<String _locID='80830'>TRADE Expedition Escort</String>
		<String _locID='80831'>TRADE Expedition Stagecoach</String>
		<String _locID='80832'>Seasonal Worker</String>
		<String _locID='80833'>TRADE Worker Dog</String>
		<String _locID='80834'>TRADE Worker Settler</String>
		<String _locID='80835'>St. James Pilgrim</String>
		<String _locID='80836'>TRADE Pilgrim Monk</String>
		<String _locID='80837'>TRADE Pilgrim Guy 1</String>
		<String _locID='80838'>TRADE Pilgrim Guy 2</String>
		<String _locID='80839'>TRADE Pilgrim Guy 3</String>
		<String _locID='80840'>Cameleer Caravan</String>
		<String _locID='80841'>TRADE Cameleer Caravan Guy</String>
		<String _locID='80842'>Ox Wagon</String>
		<String _locID='80843'>TRADE Ox Wagon</String>
		<String _locID='80844'>Red Seal Ship Convoy</String>
		<String _locID='80845'>TRADE Red Seal Convoy</String>
		<String _locID='80846'>Tribute Fleet</String>
		<String _locID='80847'>TRADE Tribute Fleet</String>
		<String _locID='80848'>Imperial Patrol Ship</String>
		<String _locID='80849'>TRADE Imperial Patrol Ship</String>
		<!-- PRESIDIO-RELATED STUFF -->
		<String _locID='80850'>Presidios may only be built closer to Town Centers or other Presidios.</String>
		<!-- CHINESE NEW YEAR -->
		<String _locID='80991'>Chinese New Year</String>
		<String _locID='80992'>PROP WoL Chinese New Year</String>
		<!-- HABSBURG HOUSE -->
		<String _locID='81001'>House</String>
		<String _locID='81002'>House Habsburg</String>
		<String _locID='81003'>Supports 10 population.</String>
		<String _locID='81004'>Supports 10 population</String>
		<!-- LION OF JUDAH PORTER -->
		<String _locID='81005'>Lion of Judah Porter</String>
		<String _locID='81006'>VIL Lion of Judah Porter</String>
		<String _locID='81007'>Carries all the supplies necessary to construct the Lion of Judah.</String>
		<String _locID='81008'>Constructs buildings</String>
		<!-- SCOTS GREY -->
		<String _locID='81009'>Scots Grey</String>
		<String _locID='81010'>CAV R-MA Scots Grey</String>
		<String _locID='81011'>British ultimate light hand cavalry. Good against shock units and artillery.</String>
		<String _locID='81012'>Light cavalry</String>
		<String _locID='81013'>Imperial Scots Greys</String>
		<String _locID='81014'>Imperial upgrade for Scots Greys.</String>
		<String _locID='81015'>Imperial Scots Grey</String>
		<!-- SAILOR -->
		<String _locID='81016'>Sailor</String>
		<String _locID='81017'>INF R-SK Sailor</String>
		<String _locID='81018'>Naval infantry. Good against siege units and buildings. Better in melee than other naval infantry.</String>
		<String _locID='81019'>Naval infantry</String>
		<String _locID='81020'>Loyal Sailor</String>
		<String _locID='81021'>Patriotic Sailor</String>
		<String _locID='81022'>Vasilia's Sailor</String>
		<!-- Beva -->
		<String _locID='81023'>6 Bevaringar</String>
		<String _locID='81024'>8 Bevaringar</String>
		<String _locID='81025'>9 Bevaringar</String>
		<String _locID='81026'>14 Bevaringar</String>
		<String _locID='81027'>16 Bevaringar</String>
		<String _locID='81028'>Activate Torp</String>
		<!-- MAPUCHE CHIEF -->
		<String _locID='81029'>The Chief</String>
		<String _locID='81030'>Shipments arrive 15% faster.</String>
		<String _locID='81031'>Shipments arrive 25% faster.</String>
		<String _locID='81032'>Shipments arrive 50% faster.</String>
		<!-- BOXER -->
		<String _locID='81037'>Boxer</String>
		<String _locID='81038'>INF H-LU Boxer</String>
		<String _locID='81039'>Chinese peasant armed with various weapons. Good against shock units.</String>
		<String _locID='81040'>Hand infantry</String>
		<String _locID='81041'>Honored Boxers</String>
		<String _locID='81042'>Boxer attack and hitpoints increased.</String>
		<String _locID='81043'>Exalted Boxers</String>
		<String _locID='81044'>Exalted upgrade for Boxers.</String>
		<String _locID='81045'>Disciplined Boxer</String>
		<String _locID='81046'>Honored Boxer</String>
		<String _locID='81047'>Exalted Boxer</String>
		<!-- TIGERMAN (UPGRADE TECHS) -->
		<String _locID='81048'>Disciplined Tigermen</String>
		<String _locID='81049'>Tigerman attack and hitpoints increased.</String>
		<String _locID='81050'>Honored Tigermen</String>
		<String _locID='81051'>Tigerman attack and hitpoints increased.</String>
		<String _locID='81052'>Exalted Tigermen</String>
		<String _locID='81053'>Exalted upgrade for Tigermen.</String>
		<String _locID='81054'>Disciplined Tigerman</String>
		<String _locID='81055'>Honored Tigerman</String>
		<String _locID='81056'>Exalted Tigerman</String>
		<!-- SPANISH BISHOP DESCRIPTION -->
		<String _locID='81057'>1 Missionary and 2 Settlers</String>
		<!-- XIANGU -->
		<String _locID='81060'>Xiangu</String>
		<String _locID='81061'>INF R-SK Xiangu</String>
		<String _locID='81062'>Female soldier armed with a matchlock musket. Good against infantry.</String>
		<String _locID='81063'>Skirmisher</String>
		<String _locID='81064'>Honored Xiangus</String>
		<String _locID='81065'>Xiangu attack and hitpoints increased.</String>
		<String _locID='81066'>Exalted Xiangus</String>
		<String _locID='81067'>Exalted upgrade for Xiangus.</String>
		<String _locID='81068'>Disciplined Xiangu</String>
		<String _locID='81069'>Honored Xiangu</String>
		<String _locID='81070'>Exalted Xiangu</String>
		<!-- MINGGHAN -->
		<String _locID='81071'>Nien Rider</String>
		<String _locID='81072'>CAV H-SC Nien Rider</String>
		<String _locID='81073'>Fast Chinese cavalry armed with a bamboo spear. Good against skirmishers and buildings.</String>
		<String _locID='81074'>Raiding cavalry</String>
		<String _locID='81075'>Disciplined Nien Riders</String>
		<String _locID='81076'>Nien Rider attack and hitpoints increased.</String>
		<String _locID='81077'>Honored Nien Riders</String>
		<String _locID='81078'>Nien Rider attack and hitpoints increased.</String>
		<String _locID='81079'>Exalted Nien Riders</String>
		<String _locID='81080'>Exalted upgrade for Nien Riders.</String>
		<String _locID='81081'>Disciplined Nien Rider</String>
		<String _locID='81082'>Honored Nien Rider</String>
		<String _locID='81083'>Exalted Nien Rider</String>
		<!-- NIRU ARCHER -->
		<String _locID='81084'>Manchu</String>
		<String _locID='81085'>CAV R-MA Manchu</String>
		<String _locID='81086'>Horse archer from northeastern China. Good against shock units.</String>
		<String _locID='81087'>Manoeuvre cavalry</String>
		<String _locID='81088'>Disciplined Manchus</String>
		<String _locID='81089'>Manchu attack and hitpoints increased.</String>
		<String _locID='81090'>Honored Manchus</String>
		<String _locID='81091'>Manchu attack and hitpoints increased.</String>
		<String _locID='81092'>Exalted Manchus</String>
		<String _locID='81093'>Exalted upgrade for Manchus.</String>
		<String _locID='81094'>Disciplined Manchu</String>
		<String _locID='81095'>Honored Manchu</String>
		<String _locID='81096'>Exalted Manchu</String>
		<!-- BATURU -->
		<String _locID='81097'>Banner Cavalry</String>
		<String _locID='81098'>CAV R-MA Banner Cavalry</String>
		<String _locID='81099'>Short-ranged, musket-armed assault cavalry with a powerful attack. Good against infantry.</String>
		<String _locID='81100'>Assault cavalry</String>
		<String _locID='81101'>Honored Banner Cavalry</String>
		<String _locID='81102'>Banner Cavalry attack and hitpoints increased.</String>
		<String _locID='81103'>Exalted Banner Cavalry</String>
		<String _locID='81104'>Exalted upgrade for Banner Cavalry.</String>
		<String _locID='81105'>Disciplined Banner Cavalry</String>
		<String _locID='81106'>Honored Banner Cavalry</String>
		<String _locID='81107'>Exalted Banner Cavalry</String>
		<!-- YUNG -->
		<String _locID='81108'>Yung</String>
		<String _locID='81109'>INF R-SK Yung</String>
		<String _locID='81110'>Cheap and weak ranged infantry. Can be used to prevent early enemy raids.</String>
		<String _locID='81111'>Light ranged infantry</String>
		<!-- GENERAL BOMBARD -->
		<String _locID='81112'>Long Dragon</String>
		<String _locID='81113'>AR Long Dragon</String>
		<String _locID='81114'>Ornated Chinese heavy artillery. Good against infantry and buildings.</String>
		<String _locID='81115'>Heavy artillery</String>
		<!-- BRAVE DRAGOON -->
		<String _locID='81116'>Inspired Dragoon</String>
		<!-- RUSSIAN FIELD HOSPITAL -->
		<String _locID='81117'>Field Hospital Russian</String>
		<String _locID='81118'>Activate Rusthåll</String>
		<!-- CONSULATE - GREEK UNITS -->
		<String _locID='81119'>Armatolos</String>
		<String _locID='81120'>CON Armatolos</String>
		<String _locID='81121'>Mountain Artillery</String>
		<String _locID='81122'>CON Mountain Artillery</String>
		<!-- NORTH AMERICAN FACTORY NAME -->
		<String _locID='81123'>Industry</String>
		<!-- OUTLAWS: POACHER -->
		<String _locID='81124'>Outlaw Poacher</String>
		<String _locID='81125'>GRD Poacher</String>
		<!-- SALOON: POACHER -->
		<String _locID='81126'>Poacher</String>
		<String _locID='81127'>Repentant Poacher</String>
		<String _locID='81128'>SALOON Poacher</String>
		<String _locID='81129'>REP Poacher</String>
		<String _locID='81130'>A dangerous outlaw with a hunting rifle.</String>
		<String _locID='81131'>An outlaw.</String>
		<String _locID='81132'>Saloon Poacher</String>
		<!-- FIELD HOSPITAL WAGON -->
		<String _locID='81133'>Field Hospital Wagon</String>
		<String _locID='81134'>VIL Field Hospital</String>
		<String _locID='81135'>Transforms into an Field Hospital for unit healing.</String>
		<String _locID='81136'>Transforms into an Field Hospital</String>
		<!-- TUPI UNIT UPGRADE DESCRIPTIONS -->
		<String _locID='81137'>Uybassy Archer attack and hitpoints increased, and also unlocks the ability to use Stealth.</String>
		<String _locID='81138'>Uybassy Archer attack and hitpoints increased.</String>
		<String _locID='81139'>Chosen upgrade for Uybassy Archers.</String>
		<String _locID='81140'>Ybira-Jara attack and hitpoints increased, and also unlocks the ability to use Stealth.</String>
		<String _locID='81141'>Ybira-Jara attack and hitpoints increased.</String>
		<String _locID='81142'>Chosen upgrade for Ybira-Jaras.</String>
		<String _locID='81143'>Blowgunner attack and hitpoints increased.</String>
		<String _locID='81144'>Chosen upgrade for Blowgunners.</String>
		<String _locID='81145'>Maratekoaras attack and hitpoints increased, and also unlocks the ability to use Stealth.</String>
		<String _locID='81146'>Maratekoaras attack and hitpoints increased.</String>
		<String _locID='81147'>Chosen upgrade for Maratekoaras.</String>
		<!-- HOSPITAL: EMERGENCY!!! -->
		<String _locID='81148'>Emergency!!!</String>
		<!-- MAGYAR HUSSAR DESCRIPTION -->
		<String _locID='81149'>Light cavalry mercenary from the plains of Hungary.</String>
		<String _locID='81150'>Hand cavalry mercenary</String>
		<!-- FRONTIER WAGON -->
		<String _locID='81151'>Frontier Wagon</String>
		<String _locID='81152'>VIL Frontier Wagon</String>
		<String _locID='81153'>Transforms into a Redoubt, Trading Post or Saloon for frontier defense, Native relations or outlaw and mercenary training.</String>
		<String _locID='81154'>Transforms into a Redoubt, Trading Post or Saloon</String>
		<!-- MARBLE STATUE WAGON -->
		<String _locID='81155'>Marble Statue Wagon</String>
		<String _locID='81156'>VIL Marble Statue Wagon</String>
		<String _locID='81157'>Transforms into a Marble Statue to block enemies from building near your colony.</String>
		<String _locID='81158'>Transforms into a Marble Statue</String>
		<!-- SAWMILL WAGON -->
		<String _locID='81159'>Sawmill Wagon</String>
		<String _locID='81160'>VIL Sawmill Wagon</String>
		<String _locID='81161'>Transforms into a Sawmill to improve wood gathering.</String>
		<String _locID='81162'>Transforms into a Sawmill</String>
		<!-- BURG WAGON -->
		<String _locID='81163'>Schloss Wagon</String>
		<String _locID='81164'>VIL Schloss Wagon</String>
		<String _locID='81165'>Transforms into a powerful Schloss for frontier defense.</String>
		<String _locID='81166'>Transforms into a Schloss</String>
		<!-- ARGENTINEAN PASTURE -->
		<String _locID='81167'>Pasture</String>
		<!-- FOREIGN LEGION -->
		<String _locID='81168'>Foreign Legion</String>
		<String _locID='81169'>INF-M R-LU Foreign Legion</String>
		<String _locID='81170'>French ultimate heavy ranged infantry that gets stronger the farther away it is from a Town Center. Armed with a saber to beat shock units.</String>
		<String _locID='81171'>Heavy ranged infantry</String>
		<String _locID='81172'>Imperial Foreign Legionnaires</String>
		<String _locID='81173'>Imperial upgrade for Foreign Legionnaires.</String>
		<String _locID='81174'>Imperial Foreign Legion</String>
		<!-- NEW IMMIGRANTS: CHINESE -->
		<String _locID='81175'>Chinese Worker</String>
		<String _locID='81176'>VIL-I Worker Chinese</String>
		<String _locID='81177'>Great natural resource gatherer. Gathers everything else slower.</String>
		<String _locID='81178'>Immigrant villager</String>
		<!-- TRADING POST WAGON -->
		<String _locID='81179'>(!) Long Trading Post Wagon description</String>
		<String _locID='81180'>(!) Short Trading Post Wagon description</String>
		<String _locID='81181'>Trading Post Wagon</String>
		<String _locID='81182'>VIL Trading Post Wagon</String>
		<!-- TRADING POST PORTER -->
		<String _locID='81183'>Trading Post Porter</String>
		<String _locID='81184'>VIL Trading Post Porter</String>
		<!-- TUPI DESCRIPTIONS -->
		<String _locID='81185'>Villagers gather food from Mills, Farms, Ocas and berries faster.</String>
		<String _locID='81186'>Units cost 10% less wood.</String>
		<String _locID='81187'>Inspired Guardamarina</String>
		<String _locID='81188'>Inspired Royal Dahomet</String>
		<String _locID='81189'>Inspired Legion Libertadora</String>
		<!-- HABSBURG CATHEDRAL NAME -->
		<String _locID='81190'>St. Stephen's Cathedral</String>
		<!-- NEW HABSBURG CARDS, CAFE LANDTMANN -->
		<String _locID='81191'>2 Tross</String>
		<String _locID='81192'>4 Tross</String>
		<String _locID='81193'>3 Tross</String>
		<String _locID='81194'>5 Tross</String>
		<String _locID='81195'>8 Tross</String>
		<String _locID='81196'>Advanced Tross</String>
		<String _locID='81197'>Tross line of sight and bonus against Spies increased.</String>
		<String _locID='81198'>Advanced Tross Shipment has arrived.</String>
		<String _locID='81199'>Wedding Ring</String>
		<String _locID='81200'>Villagers provide +15 coin when trained.</String>
		<String _locID='81201'>Wedding Ring Shipment has arrived.</String>
		<String _locID='81202'>Shotgun Wedding</String>
		<String _locID='81203'>Get 2 free Tross with every Age Up.</String>
		<String _locID='81204'>Shotgun Wedding Shipment has arrived.</String>
		<String _locID='81205'>Free Tross</String>
		<String _locID='81206'>Dynastic Games</String>
		<String _locID='81207'>Get 1 free Shipment with every Age Up.</String>
		<String _locID='81208'>Dynastic Games Shipment has arrived.</String>
		<String _locID='81209'>Evidenzbürochef</String>
		<String _locID='81210'>Improves your Austro-Hungarian Officer in combat, improves his damage against Spies, Ninjas and Caudillos and gives him a powerful canine companion.</String>
		<String _locID='81211'>Evidenzbürochef Shipment has arrived.</String>
		<String _locID='81212'>Dual Monarchy</String>
		<String _locID='81213'>Ships 1 additional Officer to your colony.</String>
		<String _locID='81214'>Dual Monarchy Shipment has arrived.</String>
		<String _locID='81215'>Vienna General Hospital</String>
		<String _locID='81216'>Ships 1 Hospital Wagon and 2 Surgeons.</String>
		<String _locID='81217'>Vienna General Hospital Shipment has arrived.</String>
		<!-- NEW HABSBURG CARDS, MILITARY ACADEMY -->
		<String _locID='81239'>Mercenary Attack</String>
		<String _locID='81240'>Mercenary attack slighty increased.</String>
		<String _locID='81241'>Mercenary Attack Shipment has arrived.</String>
		<String _locID='81242'>Mercenary Hitpoints</String>
		<String _locID='81243'>Mercenary hitpoints slighty increased.</String>
		<String _locID='81244'>Mercenary Hitpoints Shipment has arrived.</String>
		<String _locID='81245'>Mercenary Combat</String>
		<String _locID='81246'>Mercenary attack and hitpoints slighty increased.</String>
		<String _locID='81247'>Mercenary Combat Shipment has arrived.</String>
		<String _locID='81248'>Werndl System</String>
		<String _locID='81249'>Gunpowder unit attack increased.</String>
		<String _locID='81250'>Werndl System Shipment has arrived.</String>
		<String _locID='81251'>Princess Guard</String>
		<String _locID='81252'>Ships the following ultimate units, depending on the National Age Princess chosen:\n- 6 Scots Greys (Milady of Britain)\n- 15 Foreign Legionnaires (Mademoiselle de Bourbon)\n- 12 Ultramarinos (Infanta de Portugal)\n- 3 Batidores (Princesa de Asturias)</String>
		<String _locID='81253'>Princess Guard Shipment has arrived.</String>
		<String _locID='81254'>Magyarization</String>
		<String _locID='81255'>All your Grenzers transform into Magyar Grenadiers.</String>
		<String _locID='81256'>Magyarization Shipment has arrived.</String>
		<!-- NEW HABSBURG CARDS, ST. STEPHEN'S CATHEDRAL -->
		<String _locID='81257'>Dynastic Marriages</String>
		<String _locID='81258'>Aging up is done faster.</String>
		<String _locID='81259'>Dynastic Marriages Shipment has arrived.</String>
		<String _locID='81260'>TEAM Congress of Vienna</String>
		<String _locID='81261'>Native warrior cost changed from food and wood to a lesser amount of coin. (For Tupi allies, Native warriors cost less wood and train slighty faster.)</String>
		<String _locID='81262'>TEAM Native warriors now cost only a lesser amount of coin.</String>
		<String _locID='81263'>TEAM Native warriors now cost less wood and train faster.</String>
		<String _locID='81264'>TEAM Oñate Treaty</String>
		<String _locID='81265'>Ships 1 Trading Post Wagon, Trading Posts are build faster and all wagons move faster.</String>
		<String _locID='81266'>TEAM The Habsburgs sent 1 Trading Post Wagon to the whole team. Also, Trading Post build time decreased and wagon movement speed increased.</String>
		<String _locID='81267'>Springtime of Peoples</String>
		<String _locID='81268'>You can now train four more Native warriors from any tribe you're allied with.</String>
		<String _locID='81269'>Springtime of Peoples Shipment has arrived.</String>
		<String _locID='81270'>TEAM Congress of Europe</String>
		<String _locID='81271'>Imperial Age economic improvements are cheaper.</String>
		<String _locID='81272'>TEAM Imperial Age economic improvements are cheaper.</String>
		<String _locID='81273'>Common Army</String>
		<String _locID='81274'>Infantry units cost less food; &lt;color=1.0, 1.0, 0.0&gt;+ 2 Hussars.&lt;/color&gt;</String>
		<String _locID='81275'>Common Army Shipment has arrived.</String>
		<String _locID='81276'>Final Recess</String>
		<String _locID='81277'>When this Shipment arrives, all of your current wood is exchanged for a greater amount of Experience.</String>
		<String _locID='81278'>Final Recess Shipment has arrived.</String>
		<String _locID='81279'>Pantheon of the Kings</String>
		<String _locID='81280'>Villagers pray faster and Temples have more hitpoints.</String>
		<String _locID='81281'>Pantheon of the Kings Shipment has arrived.</String>
		<String _locID='81282'>Radetzky's March</String>
		<String _locID='81283'>Line units march faster; &lt;color=1.0, 1.0, 0.0&gt;+ 2 Hussars.&lt;/color&gt;</String>
		<String _locID='81284'>Radetzky's March Shipment has arrived.</String>
		<String _locID='81285'>Hungarian Plains</String>
		<String _locID='81286'>Mills and Plantations are cheaper, have more hitpoints and Plantations can be built in any Age.</String>
		<String _locID='81287'>Hungarian Plains Shipment has arrived.</String>
		<String _locID='81288'>Magyar Mill</String>
		<String _locID='81289'>Magyar Plantation</String>
		<String _locID='81290'>Enthomological Warfare</String>
		<String _locID='81291'>Gates gain the ability to cast Plaga.</String>
		<String _locID='81292'>Enthomological Warfare Shipment has arrived.</String>
		<String _locID='81293'>1 Schloss</String>
		<String _locID='81294'>Ships a Schloss Wagon to your colony, allowing you to construct a powerful Schloss.</String>
		<String _locID='81295'>Military Frontier</String>
		<String _locID='81296'>Redoubts will spawn 3 Grenzers once built. Grenzers move faster.</String>
		<String _locID='81297'>Military Frontier Shipment has arrived.</String>
		<!-- NEW HABSBURG CARDS, ROYAL DECREE TECHS -->
		<String _locID='81298'>Codex Theresianus</String>
		<String _locID='81299'>Provides your Capitol with unique Habsburg improvements.</String>
		<String _locID='81300'>Codex Theresianus Shipment has arrived.</String>
		<String _locID='81301'>Imperial Crypt</String>
		<String _locID='81302'>Villagers pray 15% faster, but gather resources more slowly from everything else.</String>
		<String _locID='81303'>Royal Grenadiers</String>
		<String _locID='81304'>Ships 4 Magyar Grenadiers and increases their range by +2.</String>
		<String _locID='81305'>Catholic League</String>
		<String _locID='81306'>The Catholic states of the Holy Roman Empire will send 1 Doppelsoldner for every 2 minutes of game time, up to 30 minutes. The Habsburg lands already sent 7 Doppelsoldners for immediate use.</String>
		<!-- Burg -->
		<String _locID='81351'>(!) Burg</String>
		<String _locID='81352'>(!) Long Burg description</String>
		<String _locID='81353'>(!) Short Burg description</String>
		<!-- NEW HABSBURG CARDS, MANUFACTURING PLANT -->
		<String _locID='81363'>Reserved</String>
		<String _locID='81364'>Reserved</String>
		<String _locID='81365'>Reserved</String>
		<String _locID='81366'>Reserved</String>
		<String _locID='81367'>Reserved</String>
		<String _locID='81368'>Reserved</String>
		<String _locID='81369'>Reserved</String>
		<String _locID='81370'>Reserved</String>
		<!-- ADUANERO -->
		<String _locID='81371'>Aduanero</String>
		<String _locID='81372'>INF R Aduanero</String>
		<String _locID='81373'>Ranged infantry that trickles coin over time and is specialized at raiding enemy villagers.</String>
		<String _locID='81374'>Raiding infantry</String>
		<String _locID='81375'>Veteran Aduaneros</String>
		<String _locID='81376'>Aduanero attack and hitpoints increased.</String>
		<String _locID='81377'>Guard Aduaneros</String>
		<String _locID='81378'>Aduanero attack and hitpoints increased.</String>
		<String _locID='81379'>Imperial Aduaneros</String>
		<String _locID='81380'>Imperial upgrade for Aduaneros.</String>
		<String _locID='81381'>Veteran Aduanero</String>
		<String _locID='81382'>Guard Aduanero</String>
		<String _locID='81383'>Imperial Aduanero</String>
		<!-- TXAPELGORRIS -->
		<String _locID='81384'>Pesetero</String>
		<String _locID='81385'>INF-M R-SK Pesetero</String>
		<String _locID='81386'>Basque skirmisher mercenary armed with a rifle and sword.</String>
		<String _locID='81387'>Mercenary skirmisher</String>
		<String _locID='81388'>Veteran Peseteros</String>
		<String _locID='81389'>Pesetero attack and hitpoints increased.</String>
		<String _locID='81390'>Guard Peseteros</String>
		<String _locID='81391'>Pesetero attack and hitpoints increased.</String>
		<String _locID='81392'>Pesetero</String>
		<String _locID='81393'>Pesetero attack and hitpoints greatly increased.</String>
		<String _locID='81394'>Imperial Peseteros</String>
		<String _locID='81395'>Imperial upgrade for Peseteros.</String>
		<String _locID='81396'>Veteran Pesetero</String>
		<String _locID='81397'>Guard Pesetero</String>
		<String _locID='81398'>Pesetero</String>
		<String _locID='81399'>Imperial Pesetero</String>
		<!-- LANDWEHR -->
		<String _locID='81400'>Landwehrinfantrie</String>
		<String _locID='81401'>INF R Landwehrinfantrie</String>
		<String _locID='81402'>Mobilised Prussian infantry that loses hitpoints, becoming less effective over time.</String>
		<String _locID='81403'>Heavy ranged infantry</String>
		<String _locID='81404'>Veteran Landwehrinfantrie</String>
		<String _locID='81405'>Landwehrinfantrie attack and hitpoints increased.</String>
		<String _locID='81406'>Guard Landwehrinfantrie</String>
		<String _locID='81407'>Landwehrinfantrie attack and hitpoints increased.</String>
		<String _locID='81408'>Imperial Landwehrinfantrie</String>
		<String _locID='81409'>Imperial upgrade for Landwehrinfantrie.</String>
		<String _locID='81410'>Veteran Landwehrinfantrie</String>
		<String _locID='81411'>Guard Landwehrinfantrie</String>
		<String _locID='81412'>Imperial Landwehrinfantrie</String>
		<!-- JAEGER -->
		<String _locID='81413'>Jaeger</String>
		<String _locID='81414'>INF R-SK Jaeger</String>
		<String _locID='81415'>Long-ranged skirmish infantry armed with a rifle. Good against infantry.</String>
		<String _locID='81416'>Skirmisher</String>
		<String _locID='81417'>Guard Jaegers</String>
		<String _locID='81418'>Jaeger attack and hitpoints increased.</String>
		<String _locID='81419'>Imperial Jaegers</String>
		<String _locID='81420'>Imperial upgrade for Jaegers.</String>
		<String _locID='81421'>Veteran Jaeger</String>
		<String _locID='81422'>Guard Jaeger</String>
		<String _locID='81423'>Imperial Jaeger</String>
		<String _locID='81424'>Freikorps</String>
		<String _locID='81425'>Jaeger attack and hitpoints greatly increased.</String>
		<String _locID='81426'>Imperial Freikorps</String>
		<String _locID='81427'>Imperial upgrade for Jaegers.</String>
		<String _locID='81428'>Freikorp Jaeger</String>
		<String _locID='81429'>Imperial Freikorp</String>
		<!-- TOTENKOPF HUSSAR -->
		<String _locID='81430'>Telegrafentruppe</String>
		<String _locID='81431'>INF R Telegrafentruppe</String>
		<String _locID='81432'>German unique unit that can receive shipments and dispatch 1 time only Landwehr levies. Upgraded automatically with each Age-up. Heals faster than other units when idle.</String>
		<String _locID='81433'>Hero</String>
		<String _locID='81434'>Imperial Telegrafentruppe</String>
		<String _locID='81435'>Imperial upgrade for Telegrafentruppe.</String>
		<String _locID='81436'>Imperial Telegrafentruppe</String>
		<!-- OUTLAWS: RUGA RUGA -->
		<String _locID='81437'>Outlaw Ruga-Ruga</String>
		<String _locID='81438'>GRD Ruga-Ruga</String>
		<!-- SALOON: RUGA RUGA -->
		<String _locID='81439'>Ruga-Ruga</String>
		<String _locID='81440'>Repentant Ruga-Ruga</String>
		<String _locID='81441'>SALOON Ruga-Ruga</String>
		<String _locID='81442'>REP Ruga-Ruga</String>
		<String _locID='81443'>A irregular soldier armed with a short-range rifle.</String>
		<String _locID='81444'>An outlaw.</String>
		<String _locID='81445'>Saloon Ruga-Ruga</String>
		<!-- LATIN AMERICAN IMPERIAL UPGRADE DESCRIPTIONS -->
		<String _locID='81446'>Distinguished upgrade for Voluntarios.</String>
		<String _locID='81447'>Distinguished upgrade for Patricios.</String>
		<String _locID='81448'>Distinguished upgrade for Koyguas.</String>
		<String _locID='81449'>Distinguished upgrade for Carbineers.</String>
		<String _locID='81450'>Distinguished upgrade for Carbineers.</String>
		<String _locID='81451'>Distinguished upgrade for Bacamarteers.</String>
		<String _locID='81452'>Distinguished upgrade for Pety-rais.</String>
		<String _locID='81453'>Distinguished upgrade for Caçadores Montados.</String>
		<String _locID='81454'>Aca Yboty attack and hitpoints increased and they are now 10% cheaper to train.</String>
		<String _locID='81455'>Distinguished upgrade for Aca Ybotys.</String>
		<String _locID='81456'>Distinguished upgrade for Hussars.</String>
		<String _locID='81457'>Distinguished upgrade for Dragoons.</String>
		<String _locID='81458'>Distinguished upgrade for Musketeers.</String>
		<String _locID='81459'>Brazilian Musketeer attack and hitpoints increased and they are now 10% cheaper to train.</String>
		<String _locID='81460'>Distinguished upgrade for Pikemen.</String>
		<String _locID='81461'>Brazilian Pardo attack and hitpoints increased and they are now 10% cheaper to train.</String>
		<String _locID='81462'>Distinguished upgrade for Skirmishers.</String>
		<String _locID='81463'>Paraguayan Skirmisher attack and hitpoints greatly increased.</String>
		<String _locID='81464'>Colombian Carbineer attack and hitpoints greatly increased.</String>
		<String _locID='81465'>Soldadera attack and hitpoints greatly increased.</String>
		<String _locID='81466'>Distinguished upgrade for Soldaderas.</String>
		<String _locID='81467'>Insurgente attack and hitpoints greatly increased.</String>
		<String _locID='81468'>Distinguished upgrade for Insurgentes.</String>
		<String _locID='81469'>Distinguished Artisanal Cannons</String>
		<String _locID='81470'>Distinguished upgrade for Artisanal Cannons.</String>
		<String _locID='81471'>Distinguished Artisanal Cannon</String>
		<String _locID='81472'>Distinguished Basiliscos</String>
		<String _locID='81473'>Distinguished upgrade for Basiliscos.</String>
		<String _locID='81474'>Distinguished Basilisco</String>
		<String _locID='81475'>Distinguished Cerbatanas</String>
		<String _locID='81476'>Distinguished upgrade for Cerbatanas.</String>
		<String _locID='81477'>Distinguished Cerbatana</String>
		<String _locID='81478'>Distinguished Lombardas</String>
		<String _locID='81479'>Distinguished upgrade for Lombardas.</String>
		<String _locID='81480'>Distinguished Lombarda</String>
		<!-- KOMITI -->
		<String _locID='81482'>Repentant Komiti</String>
		<String _locID='81486'>Mercenary Komiti</String>
		<!-- COOP -->
		<String _locID='81487'>Coop</String>
		<String _locID='81488'>Cheap Pen building that makes bird herdables fatten faster. Trains Geese.</String>
		<String _locID='81489'>Livestock building</String>
		<!-- EXALTED JOUKISEN -->
		<String _locID='81490'>Exalted Joukisen</String>
		<String _locID='81491'>Imperial upgrade for Joukisens.</String>
		<String _locID='81492'>Exalted Joukisen</String>
		<!-- GERMAN DRAGOON CARDS -->
		<String _locID='81493'>5 Dragoons &lt;color=1.0, 1.0, 0.0&gt;+ 2 Hussars&lt;/color&gt;</String>
		<String _locID='81494'>8 Dragoons &lt;color=1.0, 1.0, 0.0&gt;+ 3 Hussars&lt;/color&gt;</String>
		<!-- KRUPP FACTORY -->
		<String _locID='81495'>Krupp Factory</String>
		<String _locID='81496'>Automatically produces different types of Artillery. Production speed increases with each age up.</String>
		<String _locID='81497'>Artillery building</String>
		<!-- TUPI LONGHOUSE -->
		<String _locID='81498'>Longhouse Tupi</String>
		<String _locID='81499'>Tupi Longhouse supports 20 population. Also train infantry units in mixed groups.</String>
		<String _locID='81500'>Tupi Longhouse. Supports 20 population.</String>
		<!-- TUPI RAIDING PARTY -->
		<String _locID='81501'>Tupi Raiding Party</String>
		<String _locID='81502'>BLOCK Tupi Raiding Party</String>
		<String _locID='81503'>An all around army of archers and hand infantry.\n2 Uybassy Archer: Long-range, accurate archer. Good against infantry.\n2 Maratekoaras: Infantry armed with a club. Good against artillery.\n2 Ybira-Jara: Infantry armed with a spear. Good against shock units and buildings.</String>
		<String _locID='81504'>Archer / Hand infantry</String>
		<!-- FRONTIER CAVALRY UPGRADE NAMES -->
		<String _locID='81505'>Inspired Frontier Cavalry</String>
		<String _locID='81506'>Heroic Frontier Cavalry</String>
		<String _locID='81507'>Distinguished Colonial Gendarme</String>
		<!-- BALKAN FISHING TECHS -->
		<String _locID='81508'>Paternoster</String>
		<String _locID='81509'>Boats gather food from Fish and coin from Whales faster. +5 Fishing boat limit</String>
		<String _locID='81510'>Fire Fishing</String>
		<String _locID='81511'>Boats gather food from Fish and coin from Whales faster. +5 Fishing boat limit</String>
		<String _locID='81512'>Aquafarming</String>
		<String _locID='81513'>Boats gather food from Fish and coin from Whales faster. +5 Fishing boat limit</String>
		<!-- FLANKEUR -->
		<String _locID='81514'>Flankeur</String>
		<String _locID='81515'>INF R-LUSK Flankeur</String>
		<String _locID='81516'>Dutch heavy skirmish infantry unit. Good against maneuver units at range and against shock units in hand combat</String>
		<String _locID='81517'>Skirmisher</String>
		<String _locID='81518'>Imperial Flankeurs</String>
		<String _locID='81519'>Imperial upgrade for Flankeurs.</String>
		<String _locID='81520'>Imperial Flankeur</String>
		<!-- DON COSSACKS -->
		<String _locID='81521'>Don Cossacks</String>
		<String _locID='81522'>Russian Cossack attack and hitpoints greatly increased.</String>
		<String _locID='81523'>Imperial Don Cossacks</String>
		<String _locID='81524'>Imperial upgrade forCossacks.</String>
		<String _locID='81525'>Don Cossack</String>
		<String _locID='81526'>Imperial Don Cossack</String>
		<!-- TARTAR LOYALISTS -->
		<String _locID='81527'>Pavlovsky Guard</String>
		<String _locID='81528'>You get a Shipment of Pavlovs (Veteran Grenadiers) from the motherland.</String>
		<String _locID='81529'>Pavlov</String>
		<!-- ATRASO -->
		<String _locID='81530'>Atraso</String>
		<String _locID='81531'>Slows down enemy units in an area.</String>
		<!-- GREEK CHURCH -->
		<String _locID='81532'>Temple</String>
		<String _locID='81533'>Temple Greek</String>
		<String _locID='81534'>Trickles experience and trains priests.</String>
		<String _locID='81535'>Improvement building</String>
		<!-- GREEK HOUSE -->
		<String _locID='81536'>House</String>
		<String _locID='81537'>House Greek</String>
		<String _locID='81538'>Supports 10 population.</String>
		<String _locID='81539'>Supports 10 population</String>
		<!-- GREEK HUNTING LODGE -->
		<String _locID='81540'>Hunting Lodge</String>
		<String _locID='81541'>Hunting Lodge Greek</String>
		<String _locID='81542'>Contain food-gathering upgrades. Trains Geese. Attracts huntables.</String>
		<String _locID='81543'>Infantry building</String>
		<!-- GREEK CASERN -->
		<String _locID='81544'>Casern</String>
		<String _locID='81545'>Casern Greek</String>
		<String _locID='81546'>Trains and upgrades infantry. Can be upgraded to gain an attack.</String>
		<String _locID='81547'>Infantry building</String>
		<!-- GREEK STABLE -->
		<String _locID='81548'>Stable</String>
		<String _locID='81549'>Stable Greek</String>
		<String _locID='81550'>Trains and upgrades hand and ranged cavalry.</String>
		<String _locID='81551'>Cavalry building</String>
		<!-- Haudenosaunee CORRAL -->
		<String _locID='81552'>Corral</String>
		<String _locID='81553'>Corral Haudenosaunee</String>
		<String _locID='81554'>Trains and upgrades hand and ranged cavalry.</String>
		<String _locID='81555'>Cavalry building</String>
		<!-- Haudenosaunee FARM -->
		<String _locID='81556'>Farm</String>
		<String _locID='81557'>Farm Haudenosaunee</String>
		<String _locID='81558'>Slow, infinite source of food. Limited to 10 gatherers.</String>
		<String _locID='81559'>Food building</String>
		<!-- Haudenosaunee PLANTATION -->
		<String _locID='81560'>Plantation</String>
		<String _locID='81561'>Plantation Haudenosaunee</String>
		<String _locID='81562'>Slow, infinite source of coin. Limited to 10 gatherers.</String>
		<String _locID='81563'>Coin building</String>
		<!-- Haudenosaunee WAR HUT -->
		<String _locID='81564'>War Hut</String>
		<String _locID='81565'>War Hut Haudenosaunee</String>
		<String _locID='81566'>Trains and upgrades infantry units as well as defends an area with a ranged attack.</String>
		<String _locID='81567'>Native Redoubt / Barracks</String>
		<!-- Haudenosaunee ARTILLERY FOUNDRY -->
		<String _locID='81568'>Artillery Foundry</String>
		<String _locID='81569'>Artillery Foundry Haudenosaunee</String>
		<String _locID='81570'>Trains and upgrades artillery.</String>
		<String _locID='81571'>Artillery building</String>
		<!-- Haudenosaunee MARKET -->
		<String _locID='81572'>Market</String>
		<String _locID='81573'>Market Haudenosaunee</String>
		<String _locID='81574'>Provides early economic improvements and exchanges one resource for another.</String>
		<String _locID='81575'>Economic building</String>
		<!-- Haudenosaunee SAFEHOUSE -->
		<String _locID='81576'>Safehouse</String>
		<String _locID='81577'>Safehouse Haudenosaunee</String>
		<String _locID='81578'>Trains and upgrades Spies.</String>
		<String _locID='81579'>Spy building</String>
		<!-- MAPUCHE TRIBAL COUNCIL -->
		<String _locID='81580'>The Tribal Council has arrived at your colony!</String>
		<String _locID='81581'>The Mapuche Tribal Council has arrived at their colony!</String>
		<!-- GUARDA DE HONRA SHADOW UPGRADES (Again) -->
		<String _locID='81582'>Inspired Guarda de Honra</String>
		<!-- ENTEPRENEUR -->
		<String _locID='81583'>Entrepeneur</String>
		<String _locID='81584'>VIL Entrepeneur</String>
		<String _locID='81585'>Transforms into a Great Company Stand for economic production and improvement research.</String>
		<String _locID='81586'>Transform into a Great Company Stand</String>
		<!-- GREAT COMPANY STAND, NAMES, DEFAULT -->
		<String _locID='81587'>Great Company Stand</String>
		<String _locID='81588'>STAND Great Company</String>
		<String _locID='81589'>Absorbs resources from enemy villagers and converts them into a trickle of coin.</String>
		<String _locID='81590'>Economic / Improvement building</String>
		<!-- GREAT COMPANY STAND, NAMES, GREAT COMPANIES -->
		<String _locID='81591'>Levi Strauss and Co. Stand</String>
		<String _locID='81592'>Coca-Cola Stand</String>
		<String _locID='81593'>General Electric Stand</String>
		<String _locID='81594'>Ford Motors Stand</String>
		<String _locID='81595'>Texas Fuel Company Stand</String>
		<String _locID='81596'>Colt's Patent Firearms Stand</String>
		<String _locID='81597'>John Deere Stand</String>
		<String _locID='81598'>Tiffany and Co. Stand</String>
		<!-- GREAT COMPANY STAND, AURA NAMES -->
		<String _locID='81599'>Great Company Stand Aura (Stand)</String>
		<String _locID='81600'>Great Company Stand Aura (Villager)</String>
		<!-- MANCO HORSEMAN SHADOW UPGRADES -->
		<String _locID='81601'>Elite Manco Horseman</String>
		<String _locID='81602'>Champion Manco Horseman</String>
		<String _locID='81603'>Legendary Manco Horseman</String>
		<!-- RUCA -->
		<String _locID='81604'>Ruca</String>
		<String _locID='81605'>House Ruca</String>
		<String _locID='81606'>Supports 20 population and trains Native units you are allied with.</String>
		<String _locID='81607'>Supports 20 population / Native ally building</String>
		<!-- OTTOMAN REWORK, NEW UNIT UPGRADES -->
		<String _locID='81608'>Imperial Janissaries</String>
		<String _locID='81609'>Imperial upgrade for Janissaries.</String>
		<String _locID='81610'>Imperial Janissary</String>
		<String _locID='81611'>Imperial Nizam-i Cedids</String>
		<String _locID='81612'>Imperial upgrade for Nizam-i Cedids.</String>
		<String _locID='81613'>Imperial Nizam-i Cedid</String>
		<String _locID='81614'>Imperial Delis</String>
		<String _locID='81615'>Imperial upgrade for Delis.</String>
		<String _locID='81616'>Imperial Deli</String>
		<String _locID='81617'>Imperial Cavalry Archers</String>
		<String _locID='81618'>Imperial upgrade for Cavalry Archers.</String>
		<String _locID='81619'>Imperial Cavalry Archer</String>
		<String _locID='81620'>Imperial Humbaracis</String>
		<String _locID='81621'>Imperial upgrade for Humbaracis.</String>
		<String _locID='81622'>Imperial Humbaraci</String>
		<String _locID='81623'>Imperial Abus Guns</String>
		<String _locID='81624'>Imperial upgrade for Abus Guns.</String>
		<String _locID='81625'>Imperial Abus Gun</String>
		<!-- TSAR CANNON -->
		<String _locID='81626'>Tsar Cannon</String>
		<String _locID='81627'>AR Tsar Cannon</String>
		<String _locID='81628'>Russian super-heavy artillery. Moves and fires slowly, but does tremendous damage against infantry or buildings.</String>
		<String _locID='81629'>Russian super-heavy artillery</String>
		<String _locID='81630'>Imperial Tsar Cannon</String>
		<!-- CONVICT LABOURER -->
		<String _locID='81631'>Convict Labourer</String>
		<String _locID='81632'>VIL Convict Labourer</String>
		<!-- String _locID ='81633'>A convicted criminal transported to the colony. Constructs buildings and gathers resources, but gathers 1% slower as they grown in number.</String -->
		<String _locID='81633'>A convicted criminal transported to the colony. Constructs buildings and gathers resources.</String>
		<String _locID='81634'>Villager</String>
		<!-- CONVICT LABOURER CARDS -->
		<String _locID='81635'>2 Convict Labourers</String>
		<String _locID='81636'>4 Convict Labourers</String>
		<String _locID='81637'>3 Convict Labourers</String>
		<!-- INFINITE COSSACKS -->
		<String _locID='81638'>7 Cossacks</String>
		<!-- RITUALISTIC MUSHROOM -->
		<String _locID='81639'>Huge Crate of Ritualistic Mushrooms</String>
		<String _locID='81640'>Ritualistic Mushroom</String>
		<!-- SALOON WAGON -->
		<String _locID='81641'>Tavern Wagon</String>
		<String _locID='81642'>VIL Tavern Wagon</String>
		<String _locID='81643'>Transforms into a Tavern to train sinister outlaws and mercenaries.</String>
		<String _locID='81644'>Transforms into a Tavern</String>
		<!-- DEFUSE MINES -->
		<String _locID='81645'>Defuse Mines</String>
		<String _locID='81646'>Search an area for Land Mines and disarms them.</String>
		<String _locID='81647'>Land Mine Defuser</String>
		<String _locID='81648'>PROP Land Mine Defuser</String>
		<!-- TUPI AGE V TECHS -->
		<String _locID='81649'>Blockade</String>
		<String _locID='81650'>Set up a blockade on enemy Home Cities, preventing them from getting any shipments!</String>
		<String _locID='81651'>Spies</String>
		<String _locID='81652'>You can see everything your enemies can see!</String>
		<String _locID='81653'>Immigrants</String>
		<String _locID='81654'>Allows you to support 100 population without the need for Houses or Town Centers (total population is not increased).</String>
		<!-- INFINITE SHEEPS -->
		<String _locID='81655'>7 Sheep</String>
		<!-- NEW BALKAN STAR FORT -->
		<String _locID='81656'>Star Fort</String>
		<String _locID='81657'>Massive defensive structure that can also train units. Can only be sent from the Home City.</String>
		<String _locID='81658'>Defensive building</String>
		<!-- BALKAN STAR FORT WAGON -->
		<String _locID='81659'>Star Fort Wagon</String>
		<String _locID='81660'>VIL Star Fort Wagon</String>
		<String _locID='81661'>Transforms into a strong Star Fort for frontier defense.</String>
		<String _locID='81662'>Transforms into a Star Fort</String>
		<!-- DIVINE INTERVENTION -->
		<String _locID='81663'>Divine Intervention</String>
		<String _locID='81664'>Enables God Powers at your Monument.</String>
		<!-- SERDUK -->
		<String _locID='81665'>Serduk</String>
		<String _locID='81666'>INF-M Serduk</String>
		<String _locID='81667'>Ukrainian marksman armed with a rifle and a saber. Good against line units.</String>
		<String _locID='81668'>Immigrant skirmisher</String>
		<!-- IMMIGRANT BANNER ARMIES -->
		<String _locID='81708'>Immigrant villager</String>
		<String _locID='81709'>German Brummer Legion</String>
		<String _locID='81710'>BLOCK INF-I Brummer</String>
		<!-- <String _locID ='81711'>3 Brummer: German immigrant forced to take on arms to defend its colony. Good against heavy inf.</String> -->
		<String _locID='81712'>Immigrant</String>
		<String _locID='81713'>German Batalhão do Diabo Legion</String>
		<String _locID='81714'>BLOCK CAV-I Batalhão do Diabo</String>
		<!-- <String _locID ='81715'>2 Chevauleger: German heavy cavalry fighting for your nation. Good against infantry and artillery.</String> -->
		<String _locID='81716'>Immigrant heavy cavalry</String>
		<String _locID='81717'>Japanese Shizoku Spearman Legion</String>
		<String _locID='81718'>BLOCK INF-I Shizoku Spearman</String>
		<String _locID='81719'>4 Shizoku Spearman: Japanese immigrant armed with a spear. Good against shock units.</String>
		<String _locID='81720'>Immigrant hand infantry</String>
		<String _locID='81721'>Japanese Blackbelt Legion</String>
		<String _locID='81722'>BLOCK INF-I Blackbelt</String>
		<String _locID='81723'>10 Blackbelt: Japanese martial artist. Can inflict a Critical Strike in combat.</String>
		<String _locID='81724'>Immigrant hand infantry</String>
		<String _locID='81725'>Japanese Cavalry Medic Legion</String>
		<String _locID='81726'>BLOCK CAV-I Cavalry Medic</String>
		<String _locID='81727'>3 Cavalry Medics: Japanese Mounted Samurai that can heal your units. Good against other cavalry and light units.</String>
		<String _locID='81728'>Immigrant heavy cavalry</String>
		<String _locID='81729'>Italian Redshirt Legion</String>
		<String _locID='81730'>BLOCK INF-I Redshirt</String>
		<String _locID='81731'>4 Redshirts: Italian revolutionary immigrant who has a very powerful attack, but low hitpoints. Uses a sword to beat shock units.</String>
		<String _locID='81732'>Immigrant heavy ranged infantry</String>
		<String _locID='81733'>Confederate Filibuster Legion</String>
		<String _locID='81734'>BLOCK INF-I Filibuster</String>
		<String _locID='81735'>7 Filibusters: Skirmisher with dubious intentions, from the Southern United States.</String>
		<String _locID='81736'>Immigrant skirmish infantry.</String>
		<String _locID='81737'>Italian Tatterdemallion Legion</String>
		<String _locID='81738'>BLOCK CAV-I Tatterdemallion</String>
		<String _locID='81739'>4 Tatterdemallioni: Italian lancer fighting for South American independence. Good against infantry.</String>
		<String _locID='81740'>Immigrant heavy cavalry</String>
		<String _locID='81741'>Scandinavian Dinamitero Legion</String>
		<String _locID='81742'>BLOCK INF-I Dinamitero</String>
		<String _locID='81743'>6 Dinamiteros: If you're reading this, I did something wrong.</String>
		<String _locID='81744'>Immigrant heavy ranged infantry</String>
		<!-- <String _locID ='81745'>Ukrainian Opryshok Legion</String>
		<String _locID ='81746'>BLOCK INF-I Opryshok</String>
		<String _locID ='81747'>5 Opryshok: Ukrainian peasant armed with a axe. Good against shock units and buildings.</String>
		<String _locID ='81748'>Immigrant hand infantry</String>
		<String _locID ='81749'>Ukrainian Serduk Legion</String>
		<String _locID ='81750'>BLOCK INF-I Serduk</String>
		<String _locID ='81751'>2 Serduk: Ukrainian marksman armed with a rifle and a saber. Good against line units.</String>
		<String _locID ='81752'>Immigrant skirmisher</String> -->
		<String _locID='81753'>Galego Legion</String>
		<String _locID='81754'>BLOCK INF-I Galego</String>
		<String _locID='81755'>6 Galegos: Arab line infantry. Good against shock units.</String>
		<String _locID='81756'>Immigrant line infantry</String>
		<String _locID='81757'>Chinese Coolie Legion</String>
		<String _locID='81758'>BLOCK AR-I Coolie</String>
		<String _locID='81759'>6 Coolies: Infantry specialized in demolition. Good against buildings.</String>
		<String _locID='81760'>Immigrant siege infantry</String>
		<String _locID='81761'>Polish Danube Legion</String>
		<String _locID='81762'>BLOCK INF-I Danube Legion</String>
		<String _locID='81763'>5 Danube Legionnaires: Immigrant Polish western grenadiers.</String>
		<String _locID='81764'>Immigrant heavy ranged infantry</String>
		<String _locID='81765'>Polish Picador Infernal Legion</String>
		<String _locID='81766'>BLOCK CAV-I Picador Infernal</String>
		<String _locID='81767'>4 Picadores Infernales: Immigrant Polish heavy cavalry armed with a lance. Good against other cavalry.</String>
		<String _locID='81768'>Immigrant lancer cavalry</String>
		<String _locID='81769'>Irish Fenian Legion</String>
		<String _locID='81770'>BLOCK INF-I Fenian</String>
		<String _locID='81771'>3 Fenians: Irish heavy ranged infantry trained to beat shock units at range. Has a good siege attack.</String>
		<String _locID='81772'>Immigrant rifleman</String>
		<String _locID='81773'>Irish Patricio Legion</String>
		<String _locID='81774'>BLOCK INF-I Patricio</String>
		<String _locID='81775'>3 Patricios: Irish immigrant infantry who is skilled with a gun. Good against infantry.</String>
		<String _locID='81776'>Immigrant heavy skirmisher</String>
		<String _locID='81777'>Irish Wild Goose Legion</String>
		<String _locID='81778'>BLOCK CAV-I Wild Goose</String>
		<String _locID='81779'>2 Wild Geese: Irish immigrant cavalry with a trample attack. Good against infantry and artillery.</String>
		<String _locID='81780'>Immigrant heavy cavalry</String>
		<!-- ANGLOPHONE SHADOW UPGRADES, AMERICANS -->
		<String _locID='81781'>Private Rifleman</String>
		<String _locID='81782'>Private Mounted Rifleman</String>
		<String _locID='81783'>Private Texas Ranger</String>
		<String _locID='81784'>Private Sharpshooter</String>
		<String _locID='81785'>Specialist Sharpshooter</String>
		<String _locID='81786'>Private Cavalry Corps</String>
		<String _locID='81787'>Specialist Cavalry Corps</String>
		<String _locID='81788'>Corporal Cavalry Corps</String>
		<String _locID='81789'>Private Buffalo Soldier</String>
		<String _locID='81790'>Specialist Buffalo Soldier</String>
		<String _locID='81791'>Corporal Buffalo Soldier</String>
		<!-- ANGLOPHONE SHADOW UPGRADES, AUSTRALIANS -->
		<String _locID='81792'>Legionary Rifleman</String>
		<String _locID='81793'>Legionary Rum Corpsman</String>
		<String _locID='81794'>Elite Firestick</String>
		<String _locID='81795'>Elite Aboriginal Tracker</String>
		<String _locID='81796'>Champion Aboriginal Tracker</String>
		<String _locID='81797'>Legionary Waler Horse</String>
		<String _locID='81798'>Provisionary Waler Horse</String>
		<String _locID='81799'>Elite Native Police</String>
		<String _locID='81800'>Champion Native Police</String>
		<!-- ANGLOPHONE SHADOW UPGRADES, CANADIANS -->
		<String _locID='81801'>Colonial Rifleman</String>
		<String _locID='81802'>Colonial Fencible</String>
		<String _locID='81803'>Colonial Metis Rebel</String>
		<String _locID='81804'>Colonial Mountie</String>
		<String _locID='81805'>Officer Mountie</String>
		<String _locID='81806'>Colonial Mississauga Horse</String>
		<String _locID='81807'>Officer Mississauga Horse</String>
		<String _locID='81808'>Colonial Blackwatch</String>
		<String _locID='81809'>Officer Blackwatch</String>
		<String _locID='81810'>Colonial Voltigeur de Quebec</String>
		<String _locID='81811'>Officer Voltigeur de Quebec</String>
		<!-- CHERRY GUN -->
		<String _locID='81812'>Cherry Gun</String>
		<String _locID='81813'>Repentant Cherry Gun</String>
		<String _locID='81814'>AR Cherry Gun</String>
		<String _locID='81815'>Bulgarian wooden cannon that dies after its first shot, does lots of damage.</String>
		<String _locID='81816'>Artillery</String>
		<String _locID='81817'>Cherry Gun</String>
		<!-- MARKET WAGON -->
		<String _locID='81818'>Market Wagon</String>
		<String _locID='81819'>VIL Market Wagon</String>
		<String _locID='81820'>Transforms into a Market to provide economic improvements and a place to buy and sell resources.</String>
		<String _locID='81821'>Transforms into a Market</String>
		<!-- KANSU BRAVE -->
		<String _locID='81822'>Kansu Brave</String>
		<String _locID='81823'>INF R-SK Kansu Brave</String>
		<String _locID='81824'>Fierce Sino-Muslim heavy skirmish soldier armed with a matchlock musket. Good against infantry and cavalry.</String>
		<String _locID='81825'>Heavy ranged infantry</String>
		<String _locID='81826'>Disciplined Kansu Brave</String>
		<String _locID='81827'>Honored Kansu Brave</String>
		<String _locID='81828'>Exalted Kansu Brave</String>
		<!-- COLORADO CARDS -->
		<String _locID='81829'>Hire Bolivian Colorados</String>
		<String _locID='81830'>Ships a number of Bolivian Colorado mercenaries.</String>
		<String _locID='81831'>Hire Colorado Corps</String>
		<String _locID='81832'>Ships a number of Bolivian Colorado mercenaries.</String>
		<!-- MATURING UHLAN -->
		<String _locID='81833'>Czapka Uhlan</String>
		<String _locID='81834'>Maturing Czapka Uhlan</String>
		<String _locID='81835'>Light cavalry that sacrifices hitpoints for attack.</String>
		<String _locID='81836'>Light cavalry</String>
		<!-- TOTEM -->
		<String _locID='81837'>Totem</String>
		<String _locID='81838'>Totem</String>
		<String _locID='81839'>Trickles experience.</String>
		<String _locID='81840'>Religious building</String>
		<String _locID='81841'>Totem</String>
		<String _locID='81842'>Totem Gatherer</String>
		<String _locID='81843'>This unit is responsible for making Totems generate experience over time.</String>
		<String _locID='81844'>Meta unit</String>
		<!-- NEW EUROPEAN POLITICIANS, BRITISH -->
		<String _locID='81845'>The Bagpiper</String>
		<String _locID='81846'>6 Highlanders.</String>
		<String _locID='81847'>The Duke</String>
		<String _locID='81848'>6 Grenadiers.</String>
		<String _locID='81849'>The Great Admiral</String>
		<!-- String _locID ='81850'>1 Sloop and 1 Ship of the Line</String -->
		<String _locID='81850'>1 Aviso and 1 Battleship</String>
		<!-- NEW EUROPEAN POLITICIANS, DUTCH -->
		<String _locID='81851'>The Carabinier Ruyter</String>
		<String _locID='81852'>6 Ruyters</String>
		<String _locID='81853'>The Trader</String>
		<String _locID='81854'>Crates of 200 food and Cords of 200 wood</String>
		<String _locID='81855'>The Viscount</String>
		<String _locID='81856'>1 Bank Wagon</String>
		<!-- NEW EUROPEAN POLITICIANS, FRENCH -->
		<String _locID='81857'>The Cardinal</String>
		<String _locID='81858'>Crates of 500 food and Chests of 500 coin</String>
		<String _locID='81859'>The Marquis</String>
		<String _locID='81860'>9 Chasseurs à Cheval</String>
		<String _locID='81861'>The Philosopher</String>
		<String _locID='81862'>Aging up is cheaper, but slower</String>
		<!-- NEW EUROPEAN POLITICIANS, GERMAN -->
		<String _locID='81863'>The Swan King</String>
		<String _locID='81864'>2 Frontier Wagons and Chests of 200 coin</String>
		<String _locID='81865'>Guard Flankeurs</String>
		<String _locID='81866'>Guard upgrade for Flankeurs.</String>
		<String _locID='81867'>The Radical Martyr</String>
		<String _locID='81868'>Crates of 600 X</String>
		<String _locID='81869'>The Gunsmith</String>
		<String _locID='81870'>6 Skirmishers</String>
		<String _locID='81871'>The Field Marshall</String>
		<String _locID='81872'>18 Line Infantry</String>
		<!-- NEW EUROPEAN POLITICIANS, PORTUGUESE -->
		<String _locID='81873'>The Coastal Explorer</String>
		<String _locID='81874'>2 Avisos</String>
		<String _locID='81875'>The Fidalgo</String>
		<String _locID='81876'>4 Ordenanças</String>
		<String _locID='81877'>The Mistress</String>
		<String _locID='81878'>Crates of 100 food and Chests of 300 coin</String>
		<!-- NEW EUROPEAN POLITICIANS, RUSSIAN -->
		<String _locID='81879'>The Hetman</String>
		<String _locID='81880'>15 Line Infantry and 1 Steel Gun</String>
		<String _locID='81881'>The Knyaz</String>
		<String _locID='81882'>6 Settlers</String>
		<String _locID='81883'>The Patriarch</String>
		<String _locID='81884'>13 Line Infantry</String>
		<!-- NEW EUROPEAN POLITICIANS, SPANISH -->
		<String _locID='81885'>The Count of Aragon</String>
		<String _locID='81886'>Cords of 100 wood and Chests of 300 coin</String>
		<String _locID='81887'>The Republican</String>
		<String _locID='81888'>6 Peseteros</String>
		<String _locID='81889'>The War Veteran</String>
		<String _locID='81890'>4 Demi-Lancers</String>
		<!-- NEW REVOLUTIONARIES, EUROPEANS -->
		<String _locID='81891'>Qemali</String>
		<String _locID='81892'>12 Aristocrat's Marauders\nUpgrades Line Infantry for Germans and Delis for Ottomans</String>
		<String _locID='81893'>n'Soumer</String>
		<String _locID='81894'>8 Kouloughlis\nUpgrades Jannisaries for Ottomans, and Chasseurs for French</String>
		<String _locID='81895'>Mad Mullah</String>
		<String _locID='81896'>15 Mehariste\nUpgrades Grenadiers for Russians, Alpini for Italians and Force Publique for Belgians</String>
		<String _locID='81897'>Snellman</String>
		<String _locID='81898'>12 Suomen Kaarti\nUpgrades Hussars for Swedes and Cossacks for Russians</String>
		<String _locID='81899'>Garibaldi</String>
		<String _locID='81900'>15 Redshirts\nUpgrades Skirmishers for Austro-Hungarians and Bersaglieri for Italians</String>
		<String _locID='81901'>Kossuth</String>
		<String _locID='81902'>8 Magyar Grenadiers\nUpgrades Hussars</String>
		<String _locID='81903'>Pearse</String>
		<String _locID='81904'>15 Fenians\nUpgrades Green Jackets</String>
		<String _locID='81905'>Diponegoro</String>
		<String _locID='81906'>8 Patangpuluhans\nUpgrades Hussars for Dutch, Caçadores for Portuguese and Bycicle Infantry for Belgians</String>
		<String _locID='81907'>Michelsen</String>
		<String _locID='81908'>15 Ski Troopers\nUpgrades Beväringar for Swedes and Line Infantry for Danes</String>
		<String _locID='81909'>Bonifacio</String>
		<String _locID='81910'>3 Ironclads\nUpgrades Demi-Lancers for Spanish and Ruyters for Dutch</String>
		<String _locID='81911'>el-Krim</String>
		<!-- String _locID ='81912'>XX Berber Riders\nUpgrades Foreign Legionnaires and Batidores</String -->
		<String _locID='81912'>10 Spahis\nUpgrades Foreign Legionnaires for French and Regulares for Spanish</String>
		<String _locID='81913'>Yat-sen</String>
		<String _locID='81914'>2 Hongyipaos\nUpgrades Redcoats for British, Ultramarinos for Portuguese and Dragoons for Danes</String>
		<String _locID='81917'>Lenin</String>
		<String _locID='81918'>20 Red Guards\nUpgrades Ratniki</String>
		<!-- NEW REVOLUTIONARIES, BRAZILIANS -->
		<String _locID='81919'>Tiradentes</String>
		<String _locID='81920'>15 Jagunzos\nUpgrades Voluntarios</String>
		<String _locID='81921'>Goncalves</String>
		<String _locID='81922'>12 Lanceiros Negros\nUpgrades Hussars</String>
		<!-- NEW REVOLUTIONARIES, COLOMBIANS -->
		<String _locID='81923'>Flores</String>
		<String _locID='81924'>6 Granaderos de Tarqui\nUpgrades Macheteros</String>
		<String _locID='81925'>Morazan</String>
		<String _locID='81926'>6 Volantes\nUpgrades Volantes</String>
		<String _locID='81927'>Paez</String>
		<String _locID='81928'>15 Carbineers\nUpgrades Carbineers</String>
		<!-- NEW REVOLUTIONARIES, CARDS AND TECHS -->
		<String _locID='81929'>Nativism</String>
		<String _locID='81930'>Enables to revolt as Tiradentes (Minas Gerais) or Bento Goncalves (Piratini).</String>
		<String _locID='81931'>Nativism Shipment has arrived.</String>
		<String _locID='81932'>Revolutionary Army</String>
		<String _locID='81933'>Ships an army of the same units sent by the revolutionary Politician chosen.</String>
		<String _locID='81934'>Revolutionary Army Shipment has arrived.</String>
		<!-- NEW REVOLUTIONARIES, NEW AND RENAMED UNITS -->
		<String _locID='81935'>Maxim Gun</String>
		<String _locID='81936'>AR Maxim Gun</String>
		<String _locID='81937'>Powerful automatic-fire weapon. Better against infantry than buildings.</String>
		<String _locID='81938'>Light artillery</String>
		<String _locID='81939'>Reserved</String>
		<String _locID='81940'>Red Guard</String>
		<String _locID='81941'>INF R-LU Red Guard</String>
		<String _locID='81942'>General-purpose infantry with high attack and low hitpoints. Good against shock units.</String>
		<String _locID='81943'>Heavy ranged infantry</String>
		<!-- ZULU CARDS -->
		<String _locID='81944'>Battle of Isandlwana</String>
		<String _locID='81945'>2 Impis muster at every Ikhanda, + unit attack and hitpoints increased by 1%.</String>
		<String _locID='81946'>Battle of Isandlwana Shipment has arrived.</String>
		<String _locID='81947'>Battle of Rorke's Drift</String>
		<String _locID='81948'>Trading Posts increase the hitpoints of your units across the map, + unit attack and hitpoints increased by 1%.</String>
		<String _locID='81949'>Battle of Rorke's Drift Shipment has arrived.</String>
		<String _locID='81950'>TEAM Beer Brewing</String>
		<String _locID='81951'>Villagers gather food from economic buildings (Mills, Farms, Rice Paddies, Crops and Lots) faster.</String>
		<String _locID='81952'>TEAM Villagers gather food from economic buildings.</String>
		<String _locID='81953'>Berlin Conference</String>
		<String _locID='81954'>Increases Town Center build limit by +1, +2 Umpakatis.</String>
		<String _locID='81955'>Berlin Conference Shipment has arrived.</String>
		<String _locID='81956'>Boer Goat</String>
		<String _locID='81957'>Every Ikhanda spawns 3 Goats, + chests of 100 coin.</String>
		<String _locID='81958'>Boer Goat Shipment has arrived.</String>
		<String _locID='81959'>Boerboel</String>
		<String _locID='81960'>Allows Shaka to train War Dogs, + chests of 100 coin.</String>
		<String _locID='81961'>Boerboel Shipment has arrived.</String>
		<String _locID='81962'>Bottling</String>
		<String _locID='81963'>For the rest of the game, a small trickle of food will enrich you, + unit attack and hitpoints increased by 1%.</String>
		<String _locID='81964'>Bottling Shipment has arrived.</String>
		<String _locID='81965'>Caprivi Strip</String>
		<String _locID='81966'>Villagers gather food from huntables and coin from Mines faster, +3 Umpakatis.</String>
		<String _locID='81967'>Caprivi Strip Shipment has arrived.</String>
		<String _locID='81968'>Chefferies</String>
		<String _locID='81969'>Town Center attack increased, and now Ikhandas can attack nearby enemy units and ships.</String>
		<String _locID='81970'>Chefferies Shipment has arrived.</String>
		<String _locID='81971'>Chimurenga</String>
		<String _locID='81972'>Villager attack and hitpoints doubled, + unit attack and hitpoints increased by 1%.</String>
		<String _locID='81973'>Chimurenga Shipment has arrived.</String>
		<String _locID='81974'>Dance of the Small Shield (Doesn't work this patch)</String>
		<String _locID='81975'>Youths trickle Experience while maturing.</String>
		<String _locID='81976'>Dance of the Small Shield Shipment has arrived.</String>
		<String _locID='81977'>Diamond Rush</String>
		<String _locID='81978'>Ships 1 Diamond Mine.</String>
		<String _locID='81979'>Diamond Rush Shipment has arrived.</String>
		<String _locID='81980'>Flemish Migration</String>
		<String _locID='81981'>Ships 5 Worker Wagons.</String>
		<String _locID='81982'>Flemish Migration Shipment has arrived.</String>
		<String _locID='81983'>Gumboot Dance</String>
		<String _locID='81984'>Villagers gather all coin faster.</String>
		<String _locID='81985'>Gumboot Dance Shipment has arrived.</String>
		<String _locID='81986'>Head Ring</String>
		<String _locID='81987'>Villagers are cheaper.</String>
		<String _locID='81988'>Head Ring Shipment has arrived.</String>
		<String _locID='81989'>Heligoland-Zanzibar Treaty</String>
		<String _locID='81990'>Tower attack against ships, is increased, +3 Umpakatis</String>
		<String _locID='81991'>Heligoland-Zanzibar Treaty Shipment has arrived.</String>
		<String _locID='81992'>Indigenous Courts</String>
		<String _locID='81993'>Library improvements deliver a free healer upon being researched.</String>
		<String _locID='81994'>Indigenous Courts Shipment has arrived.</String>
		<String _locID='81995'>InDuna</String>
		<String _locID='81996'>Shaka attack, hitpoints and damage dealt by the Shield Bash ability increased.</String>
		<String _locID='81997'>InDuna Shipment has arrived.</String>
		<String _locID='81998'>International African Association</String>
		<String _locID='81999'>Spice Shops spawn Spice Stalls over time.</String>
		<String _locID='82000'>International African Association Shipment has arrived.</String>
		<String _locID='82001'>Isivivane</String>
		<String _locID='82002'>Enemy units nearby Temples have less attack.</String>
		<String _locID='82003'>Isivivane Shipment has arrived.</String>
		<String _locID='82004'>Jameson Raid</String>
		<String _locID='82005'>Foreign units gain a bonus attack against villagers, + unit attack and hitpoints increased by 1%.</String>
		<String _locID='82006'>Jameson Raid Shipment has arrived.</String>
		<String _locID='82007'>Kolonialfreunde</String>
		<String _locID='82008'>Native warriors are cheaper and train faster, +2 Umpakatis.</String>
		<String _locID='82009'>Kolonialfreunde Shipment has arrived.</String>
		<String _locID='82010'>Kruger Telegram</String>
		<String _locID='82011'>Non-unit cards from the German Emmisary and Boer Commandant arrive instantly, +3 Umpakatis.</String>
		<String _locID='82012'>Kruger Telegram Shipment has arrived.</String>
		<String _locID='82013'>Maji Maji Rebellion</String>
		<String _locID='82014'>You get a Shipment of Native Warriors from each different allied tribe, +3 Umpakatis.</String>
		<String _locID='82015'>Maji Maji Rebellion Shipment has arrived.</String>
		<String _locID='82016'>Mfecane</String>
		<String _locID='82017'>Infantry units deal increased damage against Native warriors.</String>
		<String _locID='82018'>Mfecane Shipment has arrived.</String>
		<String _locID='82019'>Mineral Concessions</String>
		<String _locID='82020'>When this Shipment arrives, all of your current coin is exchanged for a greater amount of Export, + unit attack and hitpoints increased by 1%.</String>
		<String _locID='82021'>Mineral Concessions Shipment has arrived.</String>
		<String _locID='82022'>Miscigenation</String>
		<String _locID='82023'>Youths can now mature into Czapka Uhlans, +4 Umpakatis.</String>
		<String _locID='82024'>Miscigenation Shipment has arrived.</String>
		<String _locID='82025'>Musical Bows</String>
		<String _locID='82026'>Bowman range and line of sight slighty increased, and now they generate more experience points upon being matured.</String>
		<String _locID='82027'>Musical Bows Shipment has arrived.</String>
		<String _locID='82028'>Muti</String>
		<String _locID='82029'>Healers heal faster.</String>
		<String _locID='82030'>Muti Shipment has arrived.</String>
		<String _locID='82031'>New Imperialism</String>
		<String _locID='82032'>Foreign unit attack and hitpoints increased, + unit attack and hitpoints increased by 1%.</String>
		<String _locID='82033'>New Imperialism Shipment has arrived.</String>
		<String _locID='82034'>Nguni Cows</String>
		<String _locID='82035'>Herdables fatten faster and you can now train Cows from Granaries.</String>
		<String _locID='82036'>Nguni Cows Shipment has arrived.</String>
		<String _locID='82037'>Otavi Mining Company</String>
		<String _locID='82038'>Rocks no longer cost coin, +4 Umpakatis.</String>
		<String _locID='82039'>Otavi Mining Company Shipment has arrived.</String>
		<String _locID='82040'>Overseas Protectorates</String>
		<String _locID='82041'>Windjammers can now train Impis, +3 Umpakatis.</String>
		<String _locID='82042'>Overseas Protectorates Shipment has arrived.</String>
		<String _locID='82043'>Pith Helmets</String>
		<String _locID='82044'>Escort attack and hitpoints increased, + unit attack and hitpoints increased by 1%.</String>
		<String _locID='82045'>Pith Helmets Shipment has arrived.</String>
		<String _locID='82046'>Poisoned Tea</String>
		<String _locID='82047'>Shaka gains a bonus attack against heroes.</String>
		<String _locID='82048'>Poisoned Tea Shipment has arrived.</String>
		<String _locID='82049'>Red Fez</String>
		<String _locID='82050'>Askari attack and hitpoints increased.</String>
		<String _locID='82051'>Red Fez Shipment has arrived.</String>
		<String _locID='82052'>Rhenish Missionary Society</String>
		<String _locID='82053'>Ships a Temple Wagon and temples further enrich your soul, +2 Umpakatis.</String>
		<String _locID='82054'>Rhenish Missionary Society Shipment has arrived.</String>
		<String _locID='82055'>Schutztruppen</String>
		<String _locID='82056'>Askari attack increased and bonuses against other units increased by +1, +4 Umpakatis.</String>
		<String _locID='82057'>Schutztruppen Shipment has arrived.</String>
		<String _locID='82058'>Shaka's Military Reforms</String>
		<String _locID='82059'>Unit upgrades are cheaper.</String>
		<String _locID='82060'>Shaka's Military Reforms Shipment has arrived.</String>
		<String _locID='82061'>Sisal Cultivation</String>
		<String _locID='82062'>Receive for free all Lot upgrades, +4 Umpakatis.</String>
		<String _locID='82063'>Sisal Cultivation Shipment has arrived.</String>
		<String _locID='82064'>Stick Fighting</String>
		<String _locID='82065'>Unit hand attack increased.</String>
		<String _locID='82066'>Stick Fighting Shipment has arrived.</String>
		<String _locID='82067'>The Rhodes Colossus</String>
		<String _locID='82068'>Trading Posts are cheaper, stronger and gain an attack, + unit attack and hitpoints increased by 1%.</String>
		<String _locID='82069'>The Rhodes Colossus Shipment has arrived.</String>
		<String _locID='82070'>Togoland Campaign</String>
		<String _locID='82071'>Artillery moves faster and get more hitpoints, +4 Umpakatis.</String>
		<String _locID='82072'>Togoland Campaign Shipment has arrived.</String>
		<String _locID='82073'>Triangular Trade</String>
		<String _locID='82074'>Tradesman attack and hitpoints increased, and allows them to build faster, + unit attack and hitpoints increased by 1%.</String>
		<String _locID='82075'>Triangular Trade Shipment has arrived.</String>
		<String _locID='82076'>Troupes de Katanga</String>
		<String _locID='82077'>Native warrior build limit increased.</String>
		<String _locID='82078'>Troupes de Katanga Shipment has arrived.</String>
		<String _locID='82079'>Twins</String>
		<String _locID='82080'>Youths are spawned 30% faster.</String>
		<String _locID='82081'>Twins Shipment has arrived.</String>
		<String _locID='82082'>Ubuntu</String>
		<String _locID='82083'>All Native lore improvements at Trading Posts are cheaper.</String>
		<String _locID='82084'>Ubuntu Shipment has arrived.</String>
		<String _locID='82085'>Union of South Africa</String>
		<String _locID='82086'>Ships 8 Boer Kommandos, + unit attack and hitpoints increased by 1%.</String>
		<String _locID='82087'>Union of South Africa Shipment has arrived.</String>
		<!-- ADDITIONAL ZULU CARD STRINGS -->
		<String _locID='82088'>Spawn Impis</String>
		<String _locID='82089'>Spawn Goats</String>
		<String _locID='82090'>experience points Trickle</String>
		<String _locID='82091'>Free Healer</String>
		<String _locID='82092'>Spawn Spice Stalls</String>
		<String _locID='82093'>Frighten</String>
		<String _locID='82094'>Two Units per Youth</String>
		<String _locID='82095'>Spawn Czapka Uhlans</String>
		<!-- SHADOW VETERAN UPGRADES -->
		<String _locID='82096'>Veteran Highlander</String>
		<String _locID='82097'>Veteran Doppelsoldner</String>
		<String _locID='82098'>Veteran Grenzer</String>
		<String _locID='82099'>Veteran Reiter</String>
		<String _locID='82100'>Extra Fellahs</String>
		<!-- DECOY MERCHANT -->
		<String _locID='82101'>Decoy: Merchant</String>
		<String _locID='82102'>DECOY Merchant</String>
		<String _locID='82103'>Italian decoy villager that deals no damage and gathers no resources.</String>
		<String _locID='82104'>Decoy</String>
		<!-- BERSAGLIERE -->
		<String _locID='82105'>Bersagliere</String>
		<String _locID='82106'>INF R-MA Bersagliere</String>
		<String _locID='82107'>Fast and fragile light infantry. Good against shock units.</String>
		<String _locID='82108'>Fast ranged infantry</String>
		<String _locID='82109'>Veteran Bersaglieri</String>
		<String _locID='82110'>Bersagliere attack and hitpoints increased.</String>
		<String _locID='82111'>Guard Bersaglieri</String>
		<String _locID='82112'>Bersagliere attack and hitpoints increased.</String>
		<String _locID='82113'>Imperial Bersaglieri</String>
		<String _locID='82114'>Imperial upgrade for Bersaglieri.</String>
		<String _locID='82115'>Veteran Bersagliere</String>
		<String _locID='82116'>Guard Bersagliere</String>
		<String _locID='82117'>Imperial Bersagliere</String>
		<!-- ALPINO -->
		<String _locID='82118'>Alpino</String>
		<String _locID='82119'>INF R-SK Alpino</String>
		<String _locID='82120'>Weak skirmisher with an exceptionally long range. Good against infantry.</String>
		<String _locID='82121'>Skirmisher</String>
		<String _locID='82122'>Guard Alpini</String>
		<String _locID='82123'>Alpino attack and hitpoints increased.</String>
		<String _locID='82124'>Imperial Alpini</String>
		<String _locID='82125'>Imperial upgrade for Alpini.</String>
		<String _locID='82126'>Veteran Alpino</String>
		<String _locID='82127'>Guard Alpino</String>
		<String _locID='82128'>Imperial Alpino</String>
		<!-- VINEYARD -->
		<String _locID='82129'>Vineyard</String>
		<String _locID='82130'>Building description.</String>
		<String _locID='82131'>Economic production building</String>
		<!-- UNIT SPAWN BONUS -->
		<String _locID='82132'>Unit Spawn Bonus</String>
		<String _locID='82133'>PROP Unit Spawn Bonus</String>
		<!-- NEW ITALIAN CARDS -->
		<String _locID='82134'>Sciumbasci</String>
		<String _locID='82135'>Improves your Italian Officer in combat, allows him to train Askaris and gives him a powerful canine companion.</String>
		<String _locID='82136'>Sciumbasci Shipment has arrived.</String>
		<String _locID='82137'>Machiavellianism</String>
		<String _locID='82138'>Allows your Officer to use Stealth and gives him the ability to use Counter-Intelligence to instantly kill enemy Spy-like units (Spies, Ninjas and Caudillos).</String>
		<String _locID='82139'>Machiavellianism Shipment has arrived.</String>
		<String _locID='82140'>Cosa Nostra</String>
		<String _locID='82141'>All your Architects transform into Camorristas.</String>
		<String _locID='82142'>Cosa Nostra Shipment has arrived.</String>
		<String _locID='82143'>Venetian Mask</String>
		<String _locID='82144'>Allows your Officer to train Decoy Merchants to deceive the enemy.</String>
		<String _locID='82145'>Venetian Mask Shipment has arrived.</String>
		<String _locID='82146'>Vitruvian Man</String>
		<String _locID='82147'>Receive for free all Officer upgrades at the Capitol.</String>
		<String _locID='82148'>Vitruvian Man Shipment has arrived.</String>
		<String _locID='82149'>Opera</String>
		<String _locID='82150'>Allows your Priests to slowly trickle Experience over time.</String>
		<String _locID='82151'>Opera Shipment has arrived.</String>
		<String _locID='82152'>Drama</String>
		<String _locID='82153'>Architects now decrease the gather rates of all enemy villagers.</String>
		<String _locID='82154'>Drama Shipment has arrived.</String>
		<String _locID='82155'>Risanamento</String>
		<String _locID='82156'>Buildings are built faster and have more hitpoints.</String>
		<String _locID='82157'>Risanamento Shipment has arrived.</String>
		<String _locID='82158'>Ars Magna</String>
		<String _locID='82159'>Removes the coin cost of all Arsenal improvements.</String>
		<String _locID='82160'>Ars Magna Shipment has arrived.</String>
		<String _locID='82161'>Italia Turrita</String>
		<String _locID='82162'>Alpino and Bersagliere unit upgrades are cheaper.</String>
		<String _locID='82163'>Italia Turrita Shipment has arrived.</String>
		<String _locID='82164'>Pavise Shield</String>
		<String _locID='82165'>Crossbowman armor increased.</String>
		<String _locID='82166'>Pavise Shield Shipment has arrived.</String>
		<String _locID='82167'>Sartiglia</String>
		<String _locID='82168'>Hand cavalry moves faster and have more hitpoints.</String>
		<String _locID='82169'>Sartiglia Shipment has arrived.</String>
		<String _locID='82170'>Palio</String>
		<String _locID='82171'>Hand cavalry moves faster and has more attack.</String>
		<String _locID='82172'>Palio Shipment has arrived.</String>
		<String _locID='82173'>Roman Question</String>
		<String _locID='82174'>All units can now instantly kill enemy Priests, but your own Priests will take more time to train.</String>
		<String _locID='82175'>Roman Question Shipment has arrived.</String>
		<String _locID='82176'>Filioque</String>
		<String _locID='82177'>Treasure guardians condemned by Priests are transformed into Merchants.</String>
		<String _locID='82178'>Filioque Shipment has arrived.</String>
		<String _locID='82179'>TEAM Regatta</String>
		<String _locID='82180'>Ships move faster.</String>
		<String _locID='82181'>TEAM Ships move faster.</String>
		<String _locID='82182'>Gondola</String>
		<String _locID='82183'>Fishing Boats now provide population space.</String>
		<String _locID='82184'>Gondola Shipment has arrived.</String>
		<String _locID='82185'>Mare Nostrum</String>
		<String _locID='82186'>Building attack against ships increased.</String>
		<String _locID='82187'>Mare Nostrum Shipment has arrived.</String>
		<String _locID='82188'>1 Covered Wagon</String>
		<String _locID='82189'>Viticulture</String>
		<String _locID='82190'>Receive for free all food production upgrades at the Vineyard.</String>
		<String _locID='82191'>Viticulture Shipment has arrived.</String>
		<String _locID='82192'>Wine Cellar</String>
		<String _locID='82193'>Vineyards produce resources slighty faster.</String>
		<String _locID='82194'>Wine Cellar Shipment has arrived.</String>
		<String _locID='82195'>Pasta</String>
		<String _locID='82196'>After the arrival of this Shipment, all your crate cards will bring additional Crates of food.</String>
		<String _locID='82197'>Pasta Shipment has arrived.</String>
		<String _locID='82198'>6 Redshirts</String>
		<String _locID='82199'>Ships a number of Garibaldine Redshirts.</String>
		<String _locID='82200'>TEAM Renaissance</String>
		<String _locID='82201'>All improvements are cheaper and research faster.</String>
		<String _locID='82202'>TEAM Improvements are cheaper and research faster.</String>
		<String _locID='82203'>Italia Irredenta</String>
		<String _locID='82204'>All your Partisans transform into Alpinos.</String>
		<String _locID='82205'>Italia Irredenta Shipment has arrived.</String>
		<String _locID='82206'>Omerta</String>
		<String _locID='82207'>Merchants now boost the attack and hitpoints of Camorristas.</String>
		<String _locID='82208'>Omerta Shipment has arrived.</String>
		<String _locID='82209'>Pontifical Guard</String>
		<String _locID='82210'>Ships a number of Pontifical Guards (Swiss Guards) and Pontifical Zouaves (Corporal Louisiana Tigers).</String>
		<String _locID='82211'>Pontifical Guard Shipment has arrived.</String>
		<String _locID='82212'>1 Basilica Wagon</String>
		<String _locID='82213'>Ships a Basilica Wagon to your colony, allowing you to construct a Basilica.</String>
		<String _locID='82214'>Papal Bullae</String>
		<String _locID='82215'>Ships 5 Priests and 2 Inquisidors.</String>
		<String _locID='82216'>Papal Bullae Shipment has arrived.</String>
		<String _locID='82217'>Linen Suit</String>
		<String _locID='82218'>Receive for free all Mafioso hitpoints upgrades.</String>
		<String _locID='82219'>Linen Suit Shipment has arrived.</String>
		<String _locID='82220'>Unforgivable Sin</String>
		<String _locID='82221'>Marble Statues can now condemn nearby enemy Priests.</String>
		<String _locID='82222'>Unforgivable Sin Shipment has arrived.</String>
		<String _locID='82223'>Marble Sculptors</String>
		<String _locID='82224'>Marble Statue hitpoints increased.</String>
		<String _locID='82225'>Marble Sculptors Shipment has arrived.</String>
		<String _locID='82226'>Counter Infantry Attack</String>
		<String _locID='82227'>Alpino, Ranger and Grenadier attack increased.</String>
		<String _locID='82228'>Counter Infantry Attack Shipment has arrived.</String>
		<String _locID='82229'>Counter Infantry Hitpoints</String>
		<String _locID='82230'>Alpino, Ranger and Grenadier hitpoints increased</String>
		<String _locID='82231'>Counter Infantry Hitpoints Shipment has arrived.</String>
		<String _locID='82232'>Counter Infantry Combat</String>
		<String _locID='82233'>Alpino, Ranger and Grenadier attack and hitpoints increased</String>
		<String _locID='82234'>Counter Infantry Combat Shipment has arrived.</String>
		<!-- NEW ITALIAN CARDS, ROYAL DECREE TECHS -->
		<String _locID='82235'>Rerum Novarum</String>
		<String _locID='82236'>Provides your Capitol with unique Italian improvements:\nRomanita: Pontificial Guards at Basilicas (II).\nZaptie: Upgraded Askaris (III).\nCarabinieri: Guard Carabiniers (IV).</String>
		<String _locID='82237'>Rerum Novarum Shipment has arrived.</String>
		<String _locID='82238'>Romanitá</String>
		<String _locID='82239'>Enables Pontificial Guards at Basilicas but disables Volunteers and Partisans.</String>
		<String _locID='82240'>Carabinieri</String>
		<String _locID='82241'>Ships 13 carbine-armed police corps (Guard Ruyters) from the homeland.</String>
		<String _locID='82242'>Zaptié</String>
		<String _locID='82243'>Ships 10 Askaris from the African colonies.</String>
		<!-- ADDITIONAL ITALIAN CARD STRINGS -->
		<String _locID='82244'>Extra food Crates</String>
		<String _locID='82245'>Pontifical Guard</String>
		<String _locID='82246'>Pontifical Zouave</String>
		<String _locID='82247'>Carabiniere</String>
		<String _locID='82248'>Zaptie</String>
		<!-- ITALIAN HC BUILDINGS -->
		<String _locID='82249'>Vatican Obelisk</String>
		<String _locID='82250'>St. Peter's Basilica</String>
		<!-- BASILICA WAGON -->
		<String _locID='82251'>Basilica Wagon</String>
		<String _locID='82252'>VIL Basilica Wagon</String>
		<String _locID='82253'>Transforms into a Basilica for colony improvements and unique improvements.</String>
		<String _locID='82254'>Transforms into a Basilica</String>
		<!-- IMPERIAL CROSSBOWMAN -->
		<String _locID='82255'>Imperial Crossbowmen</String>
		<String _locID='82256'>Imperial upgrade for Crossbowmen.</String>
		<String _locID='82257'>Imperial Crossbowman</String>
		<!-- IMPERIAL PIKEMAN -->
		<String _locID='82258'>Imperial Partisans</String>
		<String _locID='82259'>Imperial upgrade for Partisans.</String>
		<String _locID='82260'>Imperial Partisan</String>
		<!-- CHINESE MODERNIZATION - UNIT CARDS -->
		<String _locID='82261'>13 Tigermen</String>
		<String _locID='82262'>8 Tigermen</String>
		<String _locID='82263'>20 Tigermen</String>
		<String _locID='82264'>10 Xiangus</String>
		<String _locID='82265'>17 Xiangus</String>
		<String _locID='82266'>25 Boxers</String>
		<String _locID='82267'>16 Boxers</String>
		<String _locID='82268'>15 Manchus</String>
		<String _locID='82269'>9 Manchus</String>
		<String _locID='82270'>8 Manchus</String>
		<String _locID='82271'>9 Nien Riders</String>
		<String _locID='82272'>6 Nien Riders</String>
		<String _locID='82273'>15 Nien Riders</String>
		<String _locID='82274'>4 Banner Cavalrymen</String>
		<String _locID='82275'>7 Banner Cavalrymen</String>
		<String _locID='82276'>2 Long Dragons</String>
		<String _locID='82277'>1 Long Dragons</String>
		<String _locID='82278'>9 Kansu Braves</String>
		<String _locID='82279'>14 Kansu Braves</String>
		<!-- ITALIAN POLITICIANS -->
		<String _locID='82280'>The Bishop</String>
		<String _locID='82281'>3 Merchants</String>
		<String _locID='82282'>The Capodecina</String>
		<String _locID='82283'>1 Spy and Chests of 100 coin.</String>
		<String _locID='82284'>The Adventurer</String>
		<String _locID='82285'>4 Hussars</String>
		<String _locID='82286'>The Essayist</String>
		<String _locID='82287'>1 Shipment</String>
		<String _locID='82288'>The Consigliere</String>
		<String _locID='82289'>3 Spies</String>
		<String _locID='82290'>The War Minister</String>
		<String _locID='82291'>1 Fort Wagon</String>
		<String _locID='82292'>The Don</String>
		<String _locID='82293'>3 Camorristas</String>
		<String _locID='82294'>The Godfather</String>
		<String _locID='82295'>10 Camorristas and Chests of 1,000 coin</String>
		<String _locID='82296'>The Field Marsha</String>
		<String _locID='82297'>12 Bersaglieri and 1 Steel Gun</String>
		<!-- OPOLCHENETS -->
		<String _locID='82298'>Opolchenets</String>
		<String _locID='82299'>INF H-LU Opolchenets</String>
		<String _locID='82300'>Volunteer militia armed with a pike. Good against shock units and buildings.</String>
		<String _locID='82301'>Hand infantry</String>
		<String _locID='82302'>Guard Opolcheniye</String>
		<String _locID='82303'>Opolchenets attack and hitpoints increased.</String>
		<String _locID='82304'>Imperial Opolcheniye</String>
		<String _locID='82305'>Imperial upgrade for Opolcheniye.</String>
		<String _locID='82306'>Veteran Opolchenets</String>
		<String _locID='82307'>Guard Opolchenets</String>
		<String _locID='82308'>Imperial Opolchenets</String>
		<!-- PEKHOTA (Unit Upgrade) -->
		<String _locID='82309'>Imperial Pekhotas</String>
		<String _locID='82310'>Imperial upgrade for Pekhotas.</String>
		<String _locID='82311'>Imperial Pekhota</String>
		<!-- ITALIAN WAGONS -->
		<String _locID='82312'>Agricultural Wagon</String>
		<String _locID='82313'>VIL Agricultural Wagon</String>
		<String _locID='82314'>Transforms into a Mill or Plantation for economical production.</String>
		<String _locID='82315'>Transforms into a Mill or Plantation</String>
		<String _locID='82316'>City Wagon</String>
		<String _locID='82317'>VIL City Wagon</String>
		<String _locID='82318'>Transforms into a Basilica or Capitol for XP trickling and improvement research.</String>
		<String _locID='82319'>Transforms into city buildings</String>
		<String _locID='82320'>Industrial Wagon</String>
		<String _locID='82321'>VIL Industrial Wagon</String>
		<!-- String _locID ='82322'>Transforms into a Arsenal, Artillery Foundry or Vineyard for military improvement research, artillery training and economical production.</String>
		<String _locID ='82323'>Transforms into a Arsenal, Artillery Foundry or Vineyard</String -->
		<String _locID='82322'>Transforms into a Arsenal or Artillery Foundry for military improvement research and artillery training.</String>
		<String _locID='82323'>Transforms into a Arsenal or Artillery Foundry</String>
		<String _locID='82324'>Military Wagon</String>
		<String _locID='82325'>VIL Military Wagon</String>
		<String _locID='82326'>Transforms into a Baracks, Stable or Safehouse for miltary unit training.</String>
		<String _locID='82327'>Transforms into a Baracks, Stable or Safehouse</String>
		<String _locID='82328'>Town Wagon</String>
		<String _locID='82329'>VIL Town Wagon</String>
		<String _locID='82330'>Transforms into a House, Market, Livestock Pen, Marble Statue or Dock.</String>
		<String _locID='82331'>Transforms into a House, Market, Livestock Pen, Marble Statue or Dock</String>
		<!-- RUSSIAN WINTER -->
		<String _locID='82332'>Russian Winter</String>
		<String _locID='82333'>PROP Russian Winter</String>
		<!-- LOOTING BONUS -->
		<String _locID='82334'>Looting Bonus</String>
		<String _locID='82335'>PROP Looting Bonus coin</String>
		<!-- DEMOLISHER -->
		<String _locID='82336'>Demolisher</String>
		<String _locID='82337'>DLC ART Demolisher</String>
		<String _locID='82338'>Siege warrior that dies when it attacks buildings, but does lots of damage.</String>
		<String _locID='82339'>Anti-building artillery</String>
		<!-- INFINITE PIGS -->
		<String _locID='82340'>7 Pigs</String>
		<!-- VINEYARD AND KRUPP FACTORY - TACTICS -->
		<!-- < String _locID ='82341' symbol ='cStringVineyardfood'>Configure this Vineyard to produce food.</String> -->
		<!-- <String _locID ='82342' symbol ='cStringVineyardfoodActive'>This Vineyard is producing food.</String> -->
		<!-- <String _locID ='82343' symbol ='cStringVineyardwood'>Configure this Vineyard to produce wood.</String> -->
		<!-- <String _locID ='82344' symbol ='cStringVineyardwoodActive'>This Vineyard is producing wood.</String> -->
		<!-- <String _locID ='82345' symbol ='cStringVineyardcoin'>Configure this Vineyard to produce coin.</String> -->
		<!-- <String _locID ='82346' symbol ='cStringVineyardcoinActive'>This Vineyard is producing coin.</String> -->
		<String _locID ='82349' symbol ='cStringKruppFactoryGrenadier'>Configure this Krupp Factory to produce Foot Artilleries.</String>
		<String _locID ='82350' symbol ='cStringKruppFactoryGrenadierActive'>This Krupp Factory is producing Foot Artilleries.</String>
		<String _locID ='82351' symbol ='cStringKruppFactoryGrenadier'>Configure this Krupp Factory to produce Culverins.</String>
		<String _locID ='82352' symbol ='cStringKruppFactoryGrenadierActive'>This Krupp Factory is producing Culverins.</String>
		<String _locID ='82353' symbol ='cStringKruppFactoryGrenadier'>Configure this Krupp Factory to produce Howitzers.</String>
		<String _locID ='82354' symbol ='cStringKruppFactoryGrenadierActive'>This Krupp Factory is producing Howitzers.</String>
		<String _locID ='82355' symbol ='cStringKruppFactoryGrenadier'>Configure this Krupp Factory to produce Horse Artillery.</String>
		<String _locID ='82356' symbol ='cStringKruppFactoryGrenadierActive'>This Krupp Factory is producing Horse Artillery.</String>
		<String _locID ='82360'>Foot Artillery Spawn</String>
		<String _locID ='82361'>Culverin Spawn</String>
		<String _locID ='82362'>Howitzer Spawn</String>
		<String _locID ='82363'>Horse Artillery Spawn</String>
		<!-- BLUE GUARD -->
		<String _locID='82365'>Blue Guard</String>
		<String _locID='82366'>Repentant Blue Guard</String>
		<String _locID='82367'>AR-M Blue Guard</String>
		<String _locID='82368'>REP Blue Guard</String>
		<String _locID='82369'>Elite long-ranged grenadier from the Netherlands.</String>
		<String _locID='82370'>Mercenary light artillery</String>
		<String _locID='82371'>Mercenary Blue Guard</String>
		<!-- WALLOON GUARD -->
		<String _locID='82372'>Walloon Guard</String>
		<String _locID='82373'>Repentant Walloon Guard</String>
		<String _locID='82374'>INF-M H-LU Walloon Guard</String>
		<String _locID='82375'>Reserved</String>
		<String _locID='82376'>Hand infantry from southern Belgium armed with a halberd.</String>
		<String _locID='82377'>Mercenary hand infantry</String>
		<String _locID='82378'>Mercenary Walloon Guard</String>
		<!-- ALKAR LANCER -->
		<String _locID='82379'>Alkar Lancer</String>
		<String _locID='82380'>Repentant Alkar Lancer</String>
		<String _locID='82381'>CAV-M R-MA Alkar Lancer</String>
		<String _locID='82382'>Reserved</String>
		<String _locID='82383'>Lancer cavalry from Croatia that does hand damage from range and is good at taking down artillery.</String>
		<String _locID='82384'>Mercenary ranged heavy cavalry</String>
		<String _locID='82385'>Mercenary Alkar Lancer</String>
		<!-- USKOK -->
		<String _locID='82386'>Uskok</String>
		<String _locID='82387'>Repentant Uskok</String>
		<String _locID='82388'>INF-M R-SK Uskok</String>
		<String _locID='82389'>Reserved</String>
		<String _locID='82390'>Croatian naval ranged infantry.</String>
		<String _locID='82391'>Mercenary heavy ranged infantry</String>
		<String _locID='82392'>Mercenary Uskok</String>
		<!-- Sans-culotte -->
		<String _locID='82400'>Sans-culotte</String>
		<String _locID='82401'>VIL Sans-culotte</String>
		<String _locID='82402'>Powerful French villager who gathers fast.</String>
		<String _locID='82403'>French villager</String>
		<!-- Sans-culotte (CARDS) -->
		<String _locID='82404'>2 Sans-culottes</String>
		<String _locID='82405'>4 Sans-culottes</String>
		<String _locID='82406'>3 Sans-culottes</String>
		<String _locID='82407'>10 Sans-culottes</String>
		<String _locID='82408'>CardName</String>
		<String _locID='82409'>CardDescription.</String>
		<String _locID='82410'>CardName Shipment has arrived.</String>
		<!-- FREE UNITS! -->
		<String _locID='82411'>Free Immigrant Worker</String>
		<String _locID='82412'>Spawn Militia</String>
		<!-- FAKE AGE-UP BUTTONS AFRICAN -->
		<String _locID='82413'>National Age</String>
		<String _locID='82414'>Advance in Age researching improvements at the Library.</String>
		<String _locID='82415'>Capital Age</String>
		<String _locID='82416'>Advance in Age researching improvements at the Library.</String>
		<String _locID='82417'>Industrial Age</String>
		<String _locID='82418'>Advance in Age researching improvements at the Library.</String>
		<String _locID='82419'>Imperial Age</String>
		<String _locID='82420'>Advance in Age researching improvements at the Library.</String>
		<!-- FAKE AGE-UP BUTTONS NATION STATES -->
		<!-- split by Beabletar -->
		<!-- FAKE AGE-UP BUTTONS BULGARIA -->
		<String _locID='82421'>Advance in Age selecting Politicians in another building.\nHunting Lodge: Sophronius of Vratsa - Cords of 400 wood.\nMarket: Exarch Anthim I - 300 Experience.\nBarracks: Grandmother Tonka - 4 Geese.\nStable: Georgi Sava Rakovski - Crates of 500 food.\nArt. Foundry: Todor Burmov - Chests of 400 coin.</String>
		<String _locID='82422'>Advance in Age selecting Politicians in another building.\nHunting Lodge: Zahari Stoyanov - 10 Geese.\nMarket: Exarch Joseph I - Ages up faster.\nBarracks: Vasil Levski - 5 Peasants.\nStable: Geogi Benkovski - 1 Covered Wagon.\nArt. Foundry: Nikola Obretenov - 2 Silver Mines.</String>
		<String _locID='82423'>Advance in Age selecting Politicians in another building.\nHunting Lodge: Ivan Vazov - 4 Opalchenets Cavalry + 4 Peasants.\nMarket: Vasil Radoslavov - 5 Spies.\nBarracks: Hristo Botev - 10 Opalchenets Infantry.\nStable: Alexander of Battenberg - 5 Honor Guards.\nArt. Foundry: Stefan Stambolov - 2 Mountain Artilleries.</String>
		<String _locID='82424'>Advance in Age selecting Politicians in another building.\nHunting Lodge: Stiliyan Kovachev - Crates of 2,000 food.\nMarket: Tsar Ferdinand I - Chests of 2,000 coin.\nBarracks: Radko Dimitriev - 15 Opalchenets Infantry.\nStable: Vladimir Vazov - 7 Honor Guards.\nArt. Foundry: Nikola Zhekov - 3 Armoured Cannons.</String>
		<!-- FAKE AGE-UP BUTTONS GREECE -->
		<String _locID='82425'>Advance in Age selecting Politicians in another building.\nHunting Lodge: Lord Byron - 3 Peasants.\nMarket: Ioannis Kapodistrias - Crates of 500 food.\nBarracks: Theodoros Kolokotronis - 3 Klephts.\nStable: Alexander Ypsilantis - 1 Marauder + Crates of 200 food.\nArt. Foundry: Richard Church - Cords of 400 wood.\nDock: Laskarina Bouboulina - 2 Fishing Boats.</String>
		<String _locID='82426'>Advance in Age selecting Politicians in another building.\nHunting Lodge: Ioannis Kolettis - Age up is done faster.\nMarket: Alexandros Mavrokordatos - Grants the first two Market improvements for Crops, wood and coin.\nBarracks: Yannis Makriyannis - Grants 6 Recruits.\nStable: King Otto I - 2 Marauders + Dolman upgrade.\nArt. Foundry: Kitsos Tzavelas - 2 Mule Artillery.\nDock: Constantine Kanaris - 2 Pyrpolikon.</String>
		<String _locID='82427'>Advance in Age selecting Politicians in another building.\nHunting Lodge: King George I - Crates of 500 food + Chests of 500 coin.\nMarket: Charilaos Trikoupis - Crates of 1,000 coin.\nBarracks: Ricciotti Garibaldi - Mountain Guards upgrade.\nStable: Pavlos Melas - 2 Marauders + 2 Spies.\nArt. Foundry: Konstantinos Smolenskis - 4 Mule Artillery.\nDock: Timoleon Vassos - 4 Pyrpolikon + 4 Recruits.</String>
		<String _locID='82428'>Advance in Age selecting Politicians in another building.\nHunting Lodge: Nikolaos Zorbas - Cords of 1,500 wood.\nMarket: Eleftherios Venizelos - 5 Peasants + Crates of 2,000 food.\nBarracks: Nikolaos Plastiras - 15 Klephts.\nStable: King Constantine I - 5 Marauders + 5 Carabiniers.\nArt. Foundry: Panagiotis Danglis - 2 Mountain Artilleries + 2 Mule Artillery.\nDock: Pavlos Kountouriotis - 1 Monitor + Crates of 500 coin.</String>
		<!-- FAKE AGE-UP BUTTONS ROMANIA -->
		<String _locID='824211'>Advance in Age selecting Politicians in another building.&lt;color=0.0, 1.0, 0.1&gt;\nAll politicians slightly reduce the cost of all normal technologies.&lt;/color&gt;\nHunting Lodge: Veniamin Costache - 3 Peasants.\nMarket: Dimitrie Cantemir - Cords of 400 wood.\nBarracks: Mihail Sutu - 3 Scythemen.\nStable: Emanuil Gojdu - Age up is done faster.\nArt. Foundry: Grigore IV Ghica - Chests of 400 coin.</String>
		<String _locID='824221'>Advance in Age selecting Politicians in another building.&lt;color=0.0, 1.0, 0.1&gt;\nAll politicians slightly reduce the cost of all normal technologies.&lt;/color&gt;\nHunting Lodge: Ion Heliade Radulescu - Crates of 800 food.\nMarket: Mikhail Sturdza - 3 Spies.\nBarracks: Tudor Vladimirescu - 5 Vanatori.\nStable: Avram Iancu - 8 Calarasi.\nArt. Foundry: Nicolae Balcescu - 3 Mule Artilleries.</String>
		<String _locID='824231'>Advance in Age selecting Politicians in another building.&lt;color=0.0, 1.0, 0.1&gt;\nAll politicians slightly reduce the cost of all normal technologies.&lt;/color&gt;\nHunting Lodge: Ion C. Bratianu - Crates of 1,500 food.\nMarket: Mihail Kogalniceanu - 7 Carabiniers.\nBarracks: Vasile Alecsandri - 11 Dorobanti.\nStable: Alexandru Ioan Cuza - 13 Calarasi.\nArt. Foundry: Ion Ghica - 1 Armoured Cannon.</String>
		<String _locID='824241'>Advance in Age selecting Politicians in another building.&lt;color=0.0, 1.0, 0.1&gt;\nAll politicians slightly reduce the cost of all normal technologies.&lt;/color&gt;\nHunting Lodge: Demetriu Radu - 16 Deer.\nMarket: Ion Luca Caragiale - Cords of 1,500 wood.\nBarracks: Alexandru Averescu - 11 Dorobanti and 6 Vanatori.\nStable: Nicolae Fleva - 20 Calarasi.\nArt. Foundry: King Carol I - 4 Mountain Artilleries.</String>
		<!-- FAKE AGE-UP BUTTONS SERBIA -->
		<String _locID='824251'>Advance in Age selecting Politicians in another building.\nHunting Lodge: Pavle Nenadovic - 4 Geese.\nMarket: Filip Visnjic - Market exchange rates are slightly better.\nBarracks: Aleksa Nenadovic - 3 Hajduci.\nStable: Dositej Obradovic - 1 Marauder + 100 coin.\nArt. Foundry: Matija Nenadovic - 2 Priests.</String>
		<String _locID='824261'>Advance in Age selecting Politicians in another building.\nHunting Lodge: Vuk Karadzic - Chests of 700 coin.\nMarket: George Petrovic - 5 Peasants.\nBarracks: Hajduk Veljko - 8 Hajduci.\nStable: Uzun Mirko Apostolovic - 5 Carabiniers.\nArt. Foundry: Luka Lazarevic - 5 Saboteurs.</String>
		<String _locID='824271'>Advance in Age selecting Politicians in another building.\nHunting Lodge: Josif Rajacic - Crates of 300 food, 300 wood and 300 coin.\nMarket: George Weifert - Economic builidings/units cost 30% less wood.\nBarracks: Prince Milos I - 8 Grenzers.\nStable: King Milan I - 4 Marauders.\nArt. Foundry: Alexander Karadjordjevic - 1 Armoured Cannon.</String>
		<String _locID='824281'>Advance in Age selecting Politicians in another building.\nHunting Lodge: Slobodan Jovanovic - 8 Spies.\nMarket: Nikola Pasic - Ages up faster.\nBarracks: Zivojin Misic - 10 Recruits + 10 Hajduci.\nStable: King Petar I - 10 Marauders.\nArt. Foundry: Dragutin Dimitrijevic - 1 Armoured Cannon + 2 Mountain Artilleries.</String>
		<!-- EGYPTIAN PIROGUE -->
		<String _locID='82429'>Pirogue</String>
		<String _locID='82430'>SHP Pirogue Egyptian</String>
		<String _locID='82431'>African fishing boat that gathers food from Fish or coin from Whales.</String>
		<String _locID='82432'>Gathers Fish or Whales</String>
		<!-- MARAUDING OUTRIGGER -->
		<String _locID='82433'>Marauding Outrigger</String>
		<String _locID='82434'>SHP Marauding Outrigger</String>
		<String _locID='82435'>Defeat this guardian to collect its treasure.</String>
		<String _locID='82436'>Treasure guardian</String>
		<!-- MARAUDING WAKA -->
		<String _locID='82437'>Marauding Waka</String>
		<String _locID='82438'>SHP Marauding Waka</String>
		<String _locID='82439'>Defeat this guardian to collect its treasure.</String>
		<String _locID='82440'>Treasure guardian</String>
		<!-- GESHWIND -->
		<String _locID='82441'>Geshwind</String>
		<String _locID='82442'>AR Geshwind</String>
		<String _locID='82443'>Fast-firing cannon that becomes immobile when attacking buildings or ships.</String>
		<String _locID='82444'>Siege artillery</String>
		<String _locID='82445'>GeshwindUpgradeName01</String>
		<String _locID='82446'>Geshwind attack and hitpoints increased.</String>
		<String _locID='82447'>Imperial GeshwindUpgrade02</String>
		<String _locID='82448'>Imperial upgrade for Geshwinds.</String>
		<String _locID='82449'>GeshwindUpgradeNewName01</String>
		<String _locID='82450'>Imperial GeshwindUpgradeNewName02</String>
		<!-- CARIB CARDS -->
		<String _locID='82451'>5 Carib Allies</String>
		<String _locID='82452'>15 Carib Allies</String>
		<String _locID='82453'>Ships Carib warriors and also upgrades them to Elite.</String>
		<!-- FAKE AGE-UP BUTTONS, EGYPTIANS -->
		<String _locID='82454'>National Age</String>
		<String _locID='82455'>Advance in Age researching improvements at the Library Caravan.</String>
		<String _locID='82456'>Capital Age</String>
		<String _locID='82457'>Advance in Age researching improvements at the Library Caravan.</String>
		<String _locID='82458'>Industrial Age</String>
		<String _locID='82459'>Advance in Age researching improvements at the Library Caravan.</String>
		<String _locID='82460'>Imperial Age</String>
		<String _locID='82461'>Advance in Age researching improvements at the Library Caravan.</String>
		<!-- SOKOL -->
		<String _locID='82462'>Sokol</String>
		<String _locID='82463'>CAV-M H-SC Sokol</String>
		<String _locID='82464'>Resistant Serbian cavalry that deals trample damage.</String>
		<String _locID='82465'>Hand cavalry</String>
		<String _locID='82466'>Loyal Sokol</String>
		<String _locID='82467'>Patriotic Sokol</String>
		<String _locID='82468'>Aristocrat's Sokol</String>
		<String _locID='82469'>Free Sokol</String>
		<!-- BEVARING -->
		<String _locID='82470'>Beväring</String>
		<String _locID='82471'>INF R-LU Beväring</String>
		<String _locID='82472'>Fast Swedish conscript infantry. Armed with a bayonet to beat shock units.</String>
		<String _locID='82473'>Heavy ranged infantry</String>
		<String _locID='82474'>Veteran Beväringar</String>
		<String _locID='82475'>Beväring attack and hitpoints increased.</String>
		<String _locID='82476'>Guard Beväringar</String>
		<String _locID='82477'>Beväring attack and hitpoints increased.</String>
		<String _locID='82478'>Imperial Beväringar</String>
		<String _locID='82479'>Imperial upgrade for Beväringar.</String>
		<String _locID='82480'>Veteran Beväring</String>
		<String _locID='82481'>Guard Beväring</String>
		<String _locID='82482'>Imperial Beväring</String>
		<!-- Husstruppe -->
		<String _locID='82483'>Husstruppe</String>
		<String _locID='82484'>CAV H-AS Husstruppe</String>
		<String _locID='82485'>Melee shock cavalry armed with a pallasch. Weaker than a Cuirassier. Trained in blocks from Rusthåll Allotments.</String>
		<String _locID='82486'>Heavy cavalry</String>
		<String _locID='82487'>Guard Husstruppe</String>
		<String _locID='82488'>Husstruppe attack and hitpoints increased.</String>
		<String _locID='82489'>Imperial Husstruppe</String>
		<String _locID='82490'>Imperial upgrade for Husstruppe.</String>
		<String _locID='82491'>Veteran Husstruppe</String>
		<String _locID='82492'>Guard Husstruppe</String>
		<String _locID='82493'>Imperial Husstruppe</String>
		<!-- NORDENFELT GUN -->
		<String _locID='82494'>Nordenfelt Gun</String>
		<String _locID='82495'>AR Nordenfelt Gun</String>
		<String _locID='82496'>Fast-firing artillery that fires multiple projectiles. Better against shock units than infantry or buildings.</String>
		<String _locID='82497'>Light artillery</String>
		<String _locID='82498'>Imperial Nordenfelt Guns</String>
		<String _locID='82499'>Imperial upgrade for Nordenfelt Guns.</String>
		<String _locID='82500'>Imperial Nordenfelt Gun</String>
		<!-- SAWMILL -->
		<String _locID='82501'>Sawmill</String>
		<String _locID='82502'>A building that does sawmill stuff.</String>
		<String _locID='82503'>Economic building</String>
		<!-- SAWMILL: ABILITIES (they're just to test the Sawmill; nothing is definitive for now) -->
		<String _locID='82504'>Clearcutting</String>
		<String _locID='82505'>Transforms patches of trees into Cords of wood.</String>
		<String _locID='82506'>Sawmill Ability 2</String>
		<String _locID='82507'>Spawns Cords of wood for 60 seconds.</String>
		<String _locID='82508'>Sawmill Ability 3</String>
		<String _locID='82509'>Grants a trickle of wood for 60 seconds.</String>
		<!-- PASTURE -->
		<String _locID='82510'>Pasture</String>
		<String _locID='82511'>Slow, infinite source of food. Can fatten herdables twice as fast, however civilians gather at half rate.</String>
		<String _locID='82512'>Economic/livestock building</String>
		<String _locID='82513'>Advanced Pasture</String>
		<String _locID='82514'>Pastures are cheaper and stronger.</String>
		<String _locID='82515'>Advanced Pasture Shipment has arrived.</String>
		<String _locID='82516'>Advanced Pasture</String>
		<!-- SHARED NA UNITS (New Australian Unit Cards) -->
		<String _locID='82534'>2 Fur Traders</String>
		<String _locID='82535'>3 Fur Traders</String>
		<String _locID='82536'>1 Fur Trader + 1 Shepherd Dog</String>
		<String _locID='82537'>8 Spontooners</String>
		<String _locID='82538'>10 Spontooners</String>
		<String _locID='82539'>24 Spontooners</String>
		<String _locID='82540'>8 Militias</String>
		<String _locID='82541'>10 Militias</String>
		<String _locID='82542'>24 Militias</String>
		<String _locID='82543'>5 Riflemen</String>
		<String _locID='82544'>8 Riflemen</String>
		<String _locID='82545'>6 Riflemen</String>
		<String _locID='82546'>9 Riflemen</String>
		<String _locID='82547'>10 Riflemen</String>
		<String _locID='82548'>3 Light Cavalry</String>
		<String _locID='82549'>4 Light Cavalry</String>
		<String _locID='82550'>7 Light Cavalry</String>
		<String _locID='82551'>1 Napoleon</String>
		<String _locID='82552'>2 Napoleons</String>
		<String _locID='82553'>3 Napoleons</String>
		<String _locID='82554'>2 Blakelys</String>
		<String _locID='82555'>2 Dictators</String>
		<String _locID='82556'>3 Dictators</String>
		<String _locID='82557'>4 Whitworths</String>
		<String _locID='82558'>1 Steamboat</String>
		<String _locID='82559'>2 Steamboats</String>
		<String _locID='82560'>3 Steamboats</String>
		<String _locID='82561'>1 Tinclad</String>
		<String _locID='82562'>2 Tinclads</String>
		<String _locID='82563'>1 Frigate</String>
		<String _locID='82564'>2 Frigates</String>
		<String _locID='82565'>Surveillance Aura</String>
		<String _locID='82566'>This unit increases the production of nearby Works.</String>
		<String _locID='82567'>Transform-spawn Crates</String>
		<!-- LATIN AMERICAN COVERED WAGON -->
		<String _locID='82568'>Covered Wagon</String>
		<String _locID='82569'>VIL Covered Wagon LA</String>
		<String _locID='82570'>Starts a new colony by transforming into a Town Center. Most civilizations can only have 1 Town Center until the Capital Age.</String>
		<String _locID='82571'>Transforms into a Town Center</String>
		<!-- PRESIDIO WAGON -->
		<String _locID='82572'>Presidio Wagon</String>
		<String _locID='82573'>VIL Presidio Wagon</String>
		<String _locID='82574'>Starts a new colony by transforming into a Presidio.</String>
		<String _locID='82575'>Transforms into a Presidio</String>
		<!-- LATIN AMERICAN COVERED WAGON (Cards) -->
		<String _locID='82576'>1 Covered Wagon</String>
		<String _locID='82577'>2 Covered Wagons</String>
		<String _locID='82578'>1 Covered Wagon</String>
		<String _locID='82579'>2 Covered Wagons</String>
		<String _locID='82580'>4 Covered Wagons</String>
		<!-- We really should make most of the Anglo and Mapuche cards display the "X Shipment has arrived." text once they arrive. -->
		<String _locID='82581'>The Canadians send their allies 2 Town Center Wagons (1 Town Center Caravan for Egyptians), but non-Tupi Town Centers were greatly weakened. Tupi Town Centers are now costlier.</String>
		<!-- INCA LAND GRAB -->
		<String _locID='82582'>Land Grab</String>
		<String _locID='82583'>Rice Paddies, Farms, Mills, Livestock Pens, Sacred Fields, Villages, Agricultural Wagons, and Plantations are cheaper, and build much more quickly.</String>
		<String _locID='82584'>Land Grab Shipment has arrived.</String>
		<!-- GEOBUKSEON -->
		<String _locID='82585'>Geobukseon</String>
		<String _locID='82586'>SHP Geobukseon</String>
		<String _locID='82587'>Geobukseon. Mortar warship whose hitpoints increases the more military buildings the enemy has.</String>
		<String _locID='82588'>Geobukseon. Mortar warship.</String>
		<!-- GOUDI COUP FIX -->
		<String _locID='82589'>Spawn Klephts</String>
		<!-- START THE CARAVAN -->
		<String _locID='82590'>Start the Caravan</String>
		<String _locID='82591'>Turn this Covered Wagon into a Town Center Caravan.\nYou will also get 4 Villagers, a Tradesman and a Spice Stall, but only if you cast this ability under 2 minutes of game time (this may be broken in some maps).</String>
		<!-- KUBAN COSSACKS FIX -->
		<String _locID='82592'>Free Siberian Cossack</String>
		<!-- HELLENIC DIASPORA FIX -->
		<String _locID='82593'>Free Armatolos</String>
		<!-- PANOKSEON -->
		<String _locID='82594'>Panokseon</String>
		<String _locID='82595'>SHP Panokseon</String>
		<String _locID='82596'>Panokseon. Heavy warship whose attack increases the more military buildings the enemy has.</String>
		<String _locID='82597'>Panokseon. Heavy warship.</String>
		<!-- OTTOMAN POLITICIAN FIXES -->
		<String _locID='82598'>The Captain of the Sea</String>
		<String _locID='82599'>3 Delis</String>
		<!-- GROGNARD SHADOW UPGRADES -->
		<String _locID='82600'>Veteran Grognard</String>
		<String _locID='82601'>Guard Grognard</String>
		<String _locID='82602'>Imperial Grognard</String>
		<!-- ITALIAN ASKARI SHADOW UPGRADES -->
		<String _locID='82603'>Veteran Askari</String>
		<String _locID='82604'>Guard Askari</String>
		<String _locID='82605'>Imperial Askari</String>
		<String _locID='82606'>Veteran Zaptie</String>
		<String _locID='82607'>Guard Zaptie</String>
		<String _locID='82608'>Imperial Zaptie</String>
		<!-- LINE INFANTRY -->
		<String _locID='82609'>Line Infantry</String>
		<String _locID='82610'>INF R-LU Line Infantry</String>
		<String _locID='82611'>Heavy ranged infantry. Carries a bayonet to beat shock units.</String>
		<String _locID='82612'>Heavy ranged infantry</String>
		<String _locID='82613'>Veteran Line Infantry</String>
		<String _locID='82614'>Line Infantry attack and hitpoints increased.</String>
		<String _locID='82615'>Guard Line Infantry</String>
		<String _locID='82616'>Line Infantry attack and hitpoints increased.</String>
		<String _locID='82617'>Imperial Line Infantry</String>
		<String _locID='82618'>Imperial upgrade for Line Infantry.</String>
		<String _locID='82619'>Poilus</String>
		<String _locID='82620'>French Line Infantry attack and hitpoints greatly increased.</String>
		<String _locID='82621'>Imperial Poilus</String>
		<String _locID='82622'>Imperial upgrade for Line Infantry.</String>
		<String _locID='82623'>Guerreiros</String>
		<String _locID='82624'>Portuguese Line Infantry attack and hitpoints greatly increased.</String>
		<String _locID='82625'>Imperial Guerreiros</String>
		<String _locID='82626'>Imperial upgrade for Line Infantry.</String>
		<String _locID='82627'>Veteran Line Infantry</String>
		<String _locID='82628'>Guard Line Infantry</String>
		<String _locID='82629'>Imperial Line Infantry</String>
		<String _locID='82630'>Poilu Line Infantry</String>
		<String _locID='82631'>Imperial Poilu</String>
		<String _locID='82632'>Guerreiro Line Infantry</String>
		<String _locID='82633'>Imperial Guerreiro</String>
		<String _locID='82634'>6 Line Infantry</String>
		<String _locID='82635'>8 Line Infantry</String>
		<String _locID='82636'>14 Line Infantry</String>
		<String _locID='82637'>9 Line Infantry</String>
		<String _locID='82638'>16 Line Infantry</String>
		<String _locID='82639'>13 Line Infantry</String>
		<String _locID='82640'>16 Line Infantry</String>
		<String _locID='82641'>10 Line Infantry</String>
		<!-- RANGER -->
		<String _locID='82642'>Volunteer</String>
		<String _locID='82643'>INF R-SK Volunteer</String>
		<String _locID='82644'>Border guard armed with a rifle. Good against maneuver units.</String>
		<String _locID='82645'>Light ranged infantry</String>
		<String _locID='82646'>Veteran Volunteers</String>
		<String _locID='82647'>Volunteer attack and hitpoints increased.</String>
		<String _locID='82648'>Guard Volunteers</String>
		<String _locID='82649'>Volunteer attack and hitpoints increased.</String>
		<String _locID='82650'>Imperial Volunteers</String>
		<String _locID='82651'>Imperial upgrade for Volunteers.</String>
		<String _locID='82652'>Franc-tireurs</String>
		<String _locID='82653'>French Volunteer attack and hitpoints greatly increased.</String>
		<String _locID='82654'>Imperial Franc-tireurs</String>
		<String _locID='82655'>Imperial upgrade for Volunteers.</String>
		<String _locID='82656'>Veteran Volunteer</String>
		<String _locID='82657'>Guard Volunteer</String>
		<String _locID='82658'>Imperial Volunteer</String>
		<String _locID='82659'>Franc-tireur</String>
		<String _locID='82660'>Imperial Franc-tireur</String>
		<!-- ONE MORE ROMANIAN CARD -->
		<String _locID='82661'>3 Plague Catapults</String>
		<!-- REPENTANT MERCENARIES -->
		<String _locID='82662'>Repentant Mambi</String>
		<String _locID='82663'>REP Mambi</String>
		<String _locID='82664'>Mercenary Mambi</String>
		<String _locID='82665'>Repentant Zuavo Baiano</String>
		<String _locID='82666'>REP Zuavo Baiano</String>
		<String _locID='82667'>Mercenary Zuavo Baiano</String>
		<String _locID='82668'>Repentant Blandengue</String>
		<String _locID='82669'>REP Blandengue</String>
		<String _locID='82670'>Mercenary Blandengue</String>
		<String _locID='82671'>Repentant Caco</String>
		<String _locID='82672'>REP Caco</String>
		<String _locID='82673'>Mercenary Caco</String>
		<String _locID='82674'>Repentant Jagunzo</String>
		<String _locID='82675'>REP Jagunzo</String>
		<String _locID='82676'>Mercenary Jagunzo</String>
		<String _locID='82677'>Repentant Lanceiro Negro</String>
		<String _locID='82678'>REP Lanceiro Negro</String>
		<String _locID='82679'>Mercenary Lanceiro Negro</String>
		<!-- MAPUCHE COUNCIL CARDS -->
		<String _locID='82680'>Chief</String>
		<String _locID='82681'>All the cards that would be present on this section are available in the Chief.</String>
		<String _locID='82682'>The Chief has finally arrived at your colony!</String>
		<String _locID='82683'>The Mapuche Chief has finally arrived at their colony!</String>
		<String _locID='82684'>War Leader</String>
		<String _locID='82685'>All the infantry and artillery cards that would be present on this section are available in the War Leader.</String>
		<String _locID='82686'>The War Leader has finally arrived at your colony!</String>
		<String _locID='82687'>The Mapuche War Leader has finally arrived at their colony!</String>
		<String _locID='82688'>Shaman</String>
		<String _locID='82689'>All the cards that would be present on this section are available in the Shaman.</String>
		<String _locID='82690'>The Shaman has finally arrived at your colony!</String>
		<String _locID='82691'>The Mapuche Shaman has finally arrived at their colony!</String>
		<String _locID='82692'>Wise Woman</String>
		<String _locID='82693'>All the cards that would be present on this section are available in the Wise Woman.</String>
		<String _locID='82694'>The Wise Woman has finally arrived at your colony!</String>
		<String _locID='82695'>The Mapuche Wise Woman has finally arrived at their colony!</String>
		<String _locID='82696'>Messenger</String>
		<String _locID='82697'>All the cards that would be available on this section are present in the Messenger.</String>
		<String _locID='82698'>The Messenger has finally arrived at your colony!</String>
		<String _locID='82699'>The Mapuche Messenger has finally arrived at their colony!</String>
		<String _locID='82700'>Ulmen</String>
		<String _locID='82701'>All the cavalry cards that would be present on this section are available in the Ulmen.\nThe Mapuche do not start the game with a Ulmen, but can get one through the Cahuin card on National Age.</String>
		<String _locID='82702'>An Ulmen has been elected!</String>
		<String _locID='82703'>An Ulmen has been elected at the Mapuche colony!</String>
		<!-- MAPUCHE COUNCIL CARDS -->
		<String _locID='82704'>Elite Mawidanche</String>
		<String _locID='82705'>Champion Mawidanche</String>
		<String _locID='82706'>Legendary Mawidanche</String>
		<!-- PATANGPULUHAN, Tavern EDITION -->
		<String _locID='82707'>Repentant Patangpuluhan</String>
		<String _locID='82708'>REP Patangpuluhan</String>
		<String _locID='82709'>Mercenary Patangpuluhan</String>
		<!-- NEW MINER -->
		<String _locID='82710'>Miner</String>
		<String _locID='82711'>VIL Miner</String>
		<String _locID='82712'>Villager specialized at gathering coin, especially from Mines. Has ranged and hand attack.</String>
		<String _locID='82713'>Villager</String>
		<!-- SHARED WAGONS -->
		<String _locID='82714'>Trading Post Pack Llama</String>
		<String _locID='82715'>Town Porter</String>
		<String _locID='82716'>Town Pack Llama</String>
		<String _locID='82717'>Dock Wagon</String>
		<String _locID='82718'>Dock Travois</String>
		<String _locID='82719'>Dock Porter</String>
		<String _locID='82720'>Dock Pack Llama</String>
		<String _locID='82721'>Industry Wagon</String>
		<!-- GREEK ARTILLERY FOUNDRY -->
		<String _locID='82722'>Artillery Foundry</String>
		<String _locID='82723'>Artillery Foundry Greek</String>
		<String _locID='82724'>Trains and upgrades artillery.</String>
		<String _locID='82725'>Artillery building</String>
		<!-- GREEK MARKET -->
		<String _locID='82726'>Market</String>
		<String _locID='82727'>Market Greek</String>
		<String _locID='82728'>Provides early economic improvements and exchanges one resource for another.</String>
		<String _locID='82729'>Economic building</String>
		<!-- GREEK SAFEHOUSE -->
		<String _locID='82730'>Safehouse</String>
		<String _locID='82731'>Safehouse Greek</String>
		<String _locID='82732'>Trains and upgrades Spies.</String>
		<String _locID='82733'>Spy building</String>
		<!-- PYRPOLIKO CARD DESCRIPTIONS -->
		<String _locID='82734'>Ships a Pyrpoliko containing a Sailor.</String>
		<String _locID='82735'>Ships 2 Pyrpolikon containing a Sailor on each one of them.</String>
		<String _locID='82736'>Ships 3 Pyrpolikon containing a Sailor on each one of them</String>
		<!-- CHILEAN CRIOLLO DESCRIPTION -->
		<String _locID='82737'>12 Escopeteros</String>
		<!-- TRADE ROUTE UNITS (Again) -->
		<String _locID='82738'>!!! TRADE Cameleer Caravan Camel</String>
		<String _locID='82739'>Merchant Wagon</String>
		<String _locID='82740'>!!! TRADE Merchant Wagon</String>
		<!-- BLACK SHOT -->
		<String _locID='82741'>Black Shot</String>
		<String _locID='82742'>Repentant Black Shot</String>
		<String _locID='82743'>INF-M R-LU Black Shot</String>
		<String _locID='82744'>Jamaican mercenary rifleman good at taking down cavalry at range.</String>
		<String _locID='82745'>Mercenary rifleman</String>
		<String _locID='82746'>Mercenary Black Shot</String>
		<!-- HOSPITAL WAGON (Shared Names) -->
		<String _locID='82747'>Field Hospital Travois</String>
		<String _locID='82748'>Field Hospital Rickshaw</String>
		<String _locID='82749'>Field Hospital Porter</String>
		<String _locID='82750'>Field Hospital Pack Llama</String>
		<!-- HOSPITAL WAGON (Shared Names) -->
		<String _locID='82751'>Paje</String>
		<String _locID='82752'>HEAL Paje</String>
		<String _locID='82753'>Heals injured units and is quite effective when praying at Monuments.</String>
		<String _locID='82754'>Healer</String>
		<!-- OLIVE TREE -->
		<String _locID='82755'>Olive Tree</String>
		<String _locID='82756'>Olive Tree</String>
		<String _locID='82757'>It wouldn't be Age of Empires without berries.</String>
		<String _locID='82758'>Coin source</String>
		<!-- VOODOO -->
		<String _locID='82759'>Veteran Household Blue</String>
		<String _locID='82760'>Guard Household Blue</String>
		<String _locID='82761'>Houngan</String>
		<String _locID='82762'>Peristil</String>
		<String _locID='82763'>Imperial Household Blue</String>
		<String _locID='82764'>1 Presidio Wagon</String>
		<String _locID='82765'>2 Presidio Wagons</String>
		<String _locID='82766'>Ships a number of Grenzers.</String>
		<String _locID='82767'>Hindustani Labourer</String>
		<String _locID='82768'>Inspired Dragón Rojo</String>
		<String _locID='82769'>Heroic Dragón Rojo</String>
		<String _locID='82770'>African Prayer</String>
		<String _locID='82771'>Distinguished Dragón Rojo</String>
		<String _locID='82772'>Distinguished Tigre de Bengala</String>
		<String _locID='82773'>Tigres de Bengala</String>
		<String _locID='82774'>Zombie</String>
		<String _locID='82775'>Legión Libertadora</String>
		<!-- QUEEN MOTHER -->
		<String _locID='82776'>Queen Mother</String>
		<String _locID='82777'>HEAL Queen Mother</String>
		<String _locID='82778'>Voodoo priestess.</String>
		<String _locID='82779'>Priest</String>
		<!-- MORE LOOTING BONUSES -->
		<String _locID='82780'>PROP Looting Bonus Oil</String>
		<String _locID='82781'>PROP Looting Bonus food</String>
		<String _locID='82782'>PROP Looting Bonus Trade</String>
		<String _locID='82783'>PROP Looting Bonus wood</String>
		<String _locID='82784'>PROP Looting Bonus XP</String>
		<!-- EUROPEAN MODERNIZATION: NEW ITALIAN CARDS -->
		<String _locID='82785'>Counter Cavalry Attack</String>
		<String _locID='82786'>Bersagliere, Partisan and Line Infantry attack increased.</String>
		<String _locID='82787'>Counter Cavalry Attack Shipment has arrived.</String>
		<String _locID='82788'>Counter Cavalry Hitpoints</String>
		<String _locID='82789'>Bersagliere, Partisan and Line Infantry hitpoints increased.</String>
		<String _locID='82790'>Counter Cavalry Hitpoints Shipment has arrived.</String>
		<String _locID='82791'>Counter Cavalry Combat</String>
		<String _locID='82792'>Bersagliere, Partisan and Line Infantry attack and hitpoints increased.</String>
		<String _locID='82793'>Counter Cavalry Combat Shipment has arrived.</String>
		<String _locID='82794'>Barricades</String>
		<String _locID='82795'>Ranger armor increased.</String>
		<String _locID='82796'>Barricades Shipment has arrived.</String>
		<!-- EUROPEAN MODERNIZATION: RANGER CARDS -->
		<String _locID='82797'>8 Volunteers</String>
		<String _locID='82798'>10 Volunteers</String>
		<String _locID='82799'>24 Volunteers</String>
		<String _locID='82800'>12 Volunteers</String>
		<String _locID='82801'>Garde Mobile</String>
		<String _locID='82802'>All your Volunteers transform into Line Infantry.</String>
		<String _locID='82803'>Garde Mobile Shipment has arrived.</String>
		<!-- CONVERT UNITS -->
		<String _locID='82804'>Convert Unit</String>
		<String _locID='82805'>Convert enemy units to your cause.</String>
		<!-- UNIVERSAL RT BONE -->
		<String _locID='82806'>RT_bone_universal</String>
		<!-- CRATE OF X -->
		<String _locID='82807'>Barrel of Oil</String>
		<String _locID='82808'>Crate Oil</String>
		<String _locID='82809'>Supply of 100 Oil.</String>
		<String _locID='82810'>Oil source</String>
		<String _locID='82811'>Huge Barrel of Oil</String>
		<String _locID='82812'>Crate Oil Large</String>
		<String _locID='82813'>Supply of 500 Oil.</String>
		<String _locID='82814'>Oil source</String>
		<!-- REDUCCIONES (Town Hall) -->
		<String _locID='82815'>Reducciones</String>
		<String _locID='82816'>Native Warrior attack and hitpoints increased.</String>
		<!-- GATHER RATE AURA -->
		<String _locID='82817'>Haitian Economic Aura</String>
		<String _locID='82818'>PROP Economic Aura Haitian</String>
		<!-- LA PIKEMAN CARDS -->
		<String _locID='82819'>8 Partisans</String>
		<String _locID='82820'>10 Partisans</String>
		<String _locID='82821'>20 Partisans</String>
		<String _locID='82822'>12 Partisans</String>
		<String _locID='82823'>24 Partisans</String>
		<!-- EXTRA FRENCH ROYAL DECREE CARD -->
		<String _locID='82824'>Coup d'Etat</String>
		<String _locID='82825'>Provides your Capitol with unique French improvements.</String>
		<String _locID='82826'>Bourbon Restoration Shipment has arrived.</String>
		<String _locID='82827'>RoyalDecreeTechName</String>
		<String _locID='82828'>Tech description.</String>
		<String _locID='82829'>Garde Royale 1</String>
		<String _locID='82830'>Ships X Mousquetaires du Roi from the motherland.</String>
		<String _locID='82831'>Garde Royale 2</String>
		<String _locID='82832'>Ships XX Mousquetaires du Roi from the motherland.</String>
		<String _locID='82833'>Garde Royale 3</String>
		<String _locID='82834'>Ships XX Mousquetaires du Roi from the motherland.</String>
		<String _locID='82835'>Veteran Mousquetaire</String>
		<String _locID='82836'>Guard Mousquetaire</String>
		<String _locID='82837'>Imperial Mousquetaire</String>
		<!-- DELI -->
		<String _locID='82838'>Deli</String>
		<String _locID='82839'>CAV H-SC Deli</String>
		<String _locID='82840'>Ottoman cavalry armed with a spear and shield.</String>
		<String _locID='82841'>Hand cavalry</String>
		<String _locID='82842'>3 Delis</String>
		<String _locID='82843'>4 Delis</String>
		<String _locID='82844'>7 Delis</String>
		<String _locID='82845'>5 Delis</String>
		<String _locID='82846'>8 Delis</String>
		<!-- Peseteros CARD DESCRIPTIONS -->
		<String _locID='82847'>Repentant Pesetero</String>
		<String _locID='82848'>REP Pesetero</String>
		<String _locID='82849'>Saloon Pesetero</String>
		<String _locID='82850'>Ships a small number of Basque Peseteros mercenaries.</String>
		<String _locID='82851'>Ships a number of Basque Peseteros mercenaries.</String>
		<String _locID='82852'>Ships a number of Basque Peseteros mercenaries.</String>
		<!-- PET CAT -->
		<String _locID='82853'>Tibs the Pet Cat</String>
		<String _locID='82854'>Pet Cat</String>
		<String _locID='82855'>A cute cat that is good hunting for rats and fighting guardians.</String>
		<String _locID='82856'>Fighting animal</String>
		<!-- TEAM MAROONS -->
		<String _locID='82857'>TEAM 15 Quilombola Allies</String>
		<String _locID='82858'>TEAM Everyone gets some Maroons to bolster their forces.</String>
		<!-- LATIN AMERICAN MERCENARY CARDS (Caribbean Edition!) -->
		<String _locID='82859'>Hire Cuban Mambis</String>
		<String _locID='82860'>Ships a number of Cuban Mambi mercenaries.</String>
		<String _locID='82861'>Hire Dominican Perros de Presa</String>
		<String _locID='82862'>Ships a number of Dominican Perros de Presa mercenaries.</String>
		<String _locID='82863'>Hire Jamaican Black Shots</String>
		<String _locID='82864'>Ships a number of Jamaican Black Shot mercenaries.</String>
		<String _locID='82865'>Hire Caribbean Mercenary Army</String>
		<String _locID='82866'>Ships a number of Caribbean mercenaries: Cuban Mambis, Dominican Pardos and Jamaican Black Shots.</String>
		<!-- Pardo -->
		<String _locID='82867'>Pardo</String>
		<String _locID='82869'>INF-M H-LU Perro de Presa</String>
		<String _locID='82870'>Dominican mercenary armed with a halberd. Incredibly destructive against shock units.</String>
		<String _locID='82871'>Hand infantry mercenary</String>
		<String _locID='82872'>Mercenary Perros de Presa</String>
		<!-- ARNAUT -->
		<String _locID='82873'>Arnaut</String>
		<String _locID='82874'>Repentant Arnaut</String>
		<String _locID='82875'>INF-M R-LU Arnaut</String>
		<String _locID='82876'>Albanian line unit mercenary. Carries a bayonet to beat shock units.</String>
		<!-- added by Beabletar -->
		<String _locID='82877'>Heavy ranged infantry mercenary</String>
		<!-- added by Beabletar -->
		<String _locID='82878'>Saloon Arnaut</String>
		<!-- PERJANIK -->
		<String _locID='82879'>Perjanik</String>
		<String _locID='82880'>Repentant Perjanik</String>
		<String _locID='82881'>INF-M R-LU Perjanik</String>
		<String _locID='82882'>Montenegrin bodyguard that makes nearby heroes stronger and is good at fighting Spy-like units.</String>
		<String _locID='82883'>Heavy ranged infantry mercenary</String>
		<String _locID='82884'>Saloon Perjanik</String>
		<String _locID='82885'>Domnitor's Sailor</String>
		<String _locID='82886'>Tsar's Sailor</String>
		<String _locID='82887'>Grito de Dolores</String>
		<String _locID='82888'>Ships a Jesuit Priest that can train dolientes.</String>
		<String _locID='82889'>Justicia, Libertad y sobre todo Fe en Dios</String>
		<String _locID='82890'>7 Legiones Paraguayas</String>
		<!-- SOULIOTE -->
		<String _locID='82891'>Souliote</String>
		<String _locID='82892'>Repentant Souliote</String>
		<String _locID='82893'>INF-M R Souliote</String>
		<String _locID='82894'>Arvanite marksman that deals more damage the farther it is. Good against shock units and artillery.</String>
		<String _locID='82895'>Long-ranged skirmisher mercenary</String>
		<String _locID='82896'>Saloon Souliote</String>
		<!-- GERMAN HOSPITAL CARDS -->
		<String _locID='82900'>1 Hospital</String>
		<String _locID='82901'>Ships a Hospital Wagon to your colony, allowing you to construct a Hospital, a building that heals nearby units; &lt;color=1.0, 1.0, 0.0&gt;+ 3 Hussars.&lt;/color&gt;</String>
		<!-- MAXIM GUN -->
		<String _locID='82902'>Maxim Gun</String>
		<String _locID='82903'>Repentant Maxim Gun</String>
		<String _locID='82904'>AR-M Maxim Gun</String>
		<String _locID='82905'>British mercenary machinegun with devestating rapid fire.</String>
		<String _locID='82906'>Light artillery mercenary</String>
		<String _locID='82907'>Mercenary Maxim Gun</String>
		<!-- VOODOO OPTIMIZATION TECHS -->
		<String _locID='82908' symbol='cStringMercType2'>Spy</String>
		<!-- VOODOO OPTIMIZATION TECHS -->
		<String _locID='82909'>One Box of Religious Books per Minor Native Tribe</String>
		<String _locID='82910'>Convert Unit</String>
		<!-- ACADEMIC BATTALION -->
		<String _locID='82911'>Academic Batallion</String>
		<String _locID='82912'>Ships 22 students armed as Volunteers to defend the homeland, plus your normal Volunteers are improved.</String>
		<String _locID='82913'>Academico</String>
		<!-- CONSULATE ACADEMIC BATALLION -->
		<String _locID='82914'>Academico</String>
		<String _locID='82915'>CON Academico</String>
		<String _locID='82916'>Border guard armed with a rifle. Good against maneuver units.</String>
		<String _locID='82917'>Light ranged infantry</String>
		<!-- ACADEMIC BATALLION CARDS -->
		<String _locID='82918'>10 Academicos + Fishing Boats gather resources 1% faster.</String>
		<String _locID='82919'>14 Academicos and 1 Rabauld + Fishing Boats gather resources 1% faster</String>
		<String _locID='82920'>Academico: Border guard armed with a rifle. Good against maneuver units.\nRabauld: Organ Gun that fires multiple shots. Strong against infantry.</String>
		<String _locID='82921'>22 Academicos and 2 Rabauld + Fishing Boats gather resources 1% faster</String>
		<String _locID='82922'>Academico: Border guard armed with a rifle. Good against maneuver units.\nRabauld: Organ Gun that fires multiple shots. Strong against infantry.</String>
		<String _locID='82923'>20 Academicos and 3 Rabauld + Fishing Boats gather resources 1% faster</String>
		<String _locID='82924'>Academico: Border guard armed with a rifle. Good against maneuver units.\nRabauld: Organ Gun that fires multiple shots. Strong against infantry.</String>
		<!-- ANGLOPHONE SHADOW UPGRADES (Age V-Enabled Units Edition!), AMERICANS -->
		<String _locID='82925'>Lieutenant Cavalry Corps</String>
		<String _locID='82926'>Lieutenant Buffalo Soldier</String>
		<!-- ANGLOPHONE SHADOW UPGRADES (Age V-Enabled Units Edition!), AUSTRALIANS -->
		<String _locID='82927'>Expeditionary Waler Horse</String>
		<String _locID='82928'>Expeditionary Native Police</String>
		<!-- ANGLOPHONE SHADOW UPGRADES (Age V-Enabled Units Edition!), CANADIANS -->
		<String _locID='82929'>Royal Blackwatch</String>
		<String _locID='82930'>Royal Voltigeur de Quebec</String>
		<!-- CRATE OF EXPORT -->
		<String _locID='82931'>Crate of Export</String>
		<String _locID='82932'>Crate Export</String>
		<String _locID='82933'>Supply of 100 Export.</String>
		<String _locID='82934'>Export source</String>
		<String _locID='82935'>Huge Crate of Export</String>
		<String _locID='82936'>Crate Export Large</String>
		<String _locID='82937'>Supply of 500 Export.</String>
		<String _locID='82938'>Export source</String>
		<!-- TRADE ROUTE CRATES -->
		<String _locID='82939'>Trade Route (food)</String>
		<String _locID='82940'>Crate TR food</String>
		<String _locID='82941'>Trade Route (wood)</String>
		<String _locID='82942'>Crate TR wood</String>
		<String _locID='82943'>Trade Route (coin)</String>
		<String _locID='82944'>Crate TR coin</String>
		<String _locID='82945'>Trade Route (Export)</String>
		<String _locID='82946'>Crate TR Trade</String>
		<String _locID='82947'>Trade Route (Oil)</String>
		<String _locID='82948'>Crate TR Oil</String>
		<!-- ULTRAMARINO -->
		<String _locID='82949'>Ultramarino</String>
		<String _locID='82950'>INF R-SK Ultramarino</String>
		<String _locID='82951'>Naval infantry from the Portuguese East Indies. Specializes against siege units.</String>
		<String _locID='82952'>Naval ranged infantry</String>
		<String _locID='82953'>Imperial Ultramarinos</String>
		<String _locID='82954'>Imperial upgrade for Ultramarinos.</String>
		<String _locID='82955'>Imperial Ultramarino</String>
		<!-- Caçador (Name) -->
		<String _locID='82956'>Caçador</String>
		<!-- BICYCLE INFANTRY -->
		<String _locID='82957'>Bicycle Infantry</String>
		<String _locID='82958'>CAV R-SKCG Bicycle Infantry</String>
		<String _locID='82959'>Fast moving counter-skirmisher light cavalry, also good against infantry in general.</String>
		<String _locID='82960'>Light cavalry</String>
		<String _locID='82961'>Guard Bicycle Infantry</String>
		<String _locID='82962'>Bicycle Infantry attack and hitpoints increased.</String>
		<String _locID='82963'>Imperial Bicycle Infantry</String>
		<String _locID='82964'>Imperial upgrade for Bicycle Infantry.</String>
		<String _locID='82965'>Belgica Caribinier</String>
		<String _locID='82966'>Belgian Bicycle Infantry attack and hitpoints greatly increased.</String>
		<String _locID='82967'>Imperial Caribiniers</String>
		<String _locID='82968'>Imperial upgrade for Bicycle Infantry.</String>
		<String _locID='82969'>Veteran Bicycle Infantry</String>
		<String _locID='82970'>Guard Bicycle Infantry</String>
		<String _locID='82971'>Imperial Bicycle Infantry</String>
		<String _locID='82972'>Guard Caribinier</String>
		<String _locID='82973'>Imperial Caribinier</String>
		<!-- FORCE PUBLIQUE -->
		<String _locID='82974'>Force Publique</String>
		<String _locID='82975'>INF R-SK Force Publique</String>
		<String _locID='82976'>African skirmisher from the Congo Free State. Good against infantry and Native warriors.</String>
		<String _locID='82977'>Skirmisher</String>
		<String _locID='82978'>Guard Force Publique</String>
		<String _locID='82979'>Force Publique attack and hitpoints increased.</String>
		<String _locID='82980'>Imperial Force Publique</String>
		<String _locID='82981'>Imperial upgrade for Force Publique.</String>
		<String _locID='82982'>Veteran Force Publique</String>
		<String _locID='82983'>Guard Force Publique</String>
		<String _locID='82984'>Imperial Force Publique</String>
		<!-- POLICE ELEPHANT -->
		<String _locID='82985'>Police Elephant</String>
		<String _locID='82986'>CAV H-AS Police Elephant</String>
		<String _locID='82987'>Belgian ultimate unarmored war elephant with a powerful attack and many hitpoints.</String>
		<String _locID='82988'>Heavy elephant</String>
		<String _locID='82989'>Imperial Police Elephants</String>
		<String _locID='82990'>Imperial upgrade for Police Elephants.</String>
		<String _locID='82991'>Imperial Police Elephant</String>
		<!-- GARDE CIVIQUE -->
		<String _locID='82992'>Gardes Civiques</String>
		<String _locID='82993'>Belgian Ranger attack and hitpoints increased.</String>
		<String _locID='82994'>Imperial Gardes Civiques</String>
		<String _locID='82995'>Imperial upgrade for Volunteers.</String>
		<String _locID='82996'>Garde Civique</String>
		<String _locID='82997'>Imperial Garde Civique</String>
		<!-- LLANERO UNIT UPGRADES -->
		<String _locID='82998'>Inspired Llaneros</String>
		<String _locID='82999'>Llanero attack and hitpoints increased.</String>
		<String _locID='83000'>Heroic Llaneros</String>
		<String _locID='83001'>Llanero attack and hitpoints increased.</String>
		<String _locID='83002'>Distinguished Llaneros</String>
		<String _locID='83003'>Distinguished upgrade for Llaneros.</String>
		<String _locID='83004'>Inspired Llanero</String>
		<String _locID='83005'>Heroic Llanero</String>
		<String _locID='83006'>Distinguished Llanero</String>
		<!-- SAFEHOUSE RICKSHAW -->
		<String _locID='83007'>Safehouse Rickshaw</String>
		<String _locID='83008'>VIL Safehouse Rickshaw</String>
		<String _locID='83009'>Transforms into a Safehouse for Spy training.</String>
		<String _locID='83010'>Transform into a Safehouse</String>
		<!-- TROUPE DE LA MARINE -->
		<String _locID='83011'>Troupe de la Marine</String>
		<String _locID='83012'>INF R-SK Troupe de la Marine</String>
		<String _locID='83013'>Canadian naval infantry. Good against buildings and siege units.</String>
		<String _locID='83014'>Naval infantry</String>
		<String _locID='83015'>Colonial Troupes de la Marine</String>
		<String _locID='83016'>Troupe de la Marine attack and hitpoints increased.</String>
		<String _locID='83017'>Officer Troupes de la Marine</String>
		<String _locID='83018'>Troupe de la Marine attack and hitpoints increased.</String>
		<String _locID='83019'>Royal Troupes de la Marine</String>
		<String _locID='83020'>Imperial upgrade for Troupes de la Marine.</String>
		<String _locID='83021'>Colonial Troupe de la Marine</String>
		<String _locID='83022'>Officer Troupe de la Marine</String>
		<String _locID='83023'>Royal Troupe de la Marine</String>
		<!-- HYEOPSEON -->
		<String _locID='83024'>Hyeopseon</String>
		<String _locID='83025'>SHP Hyeopseon</String>
		<String _locID='83026'>Hyeopseon. Good at exploring, fishing or transport. Moves and fishes faster the more military buildings the enemy has.</String>
		<String _locID='83027'>Hyeopseon. Exploration ship</String>
		<!-- RIGHTEOUS ARMY -->
		<String _locID='83028'>Righteous Army</String>
		<String _locID='83029'>Calls a number of Righteous Fighters to fight for your cause for 50 seconds.</String>
		<!-- THIRD KOREAN MONK -->
		<String _locID='83030'>MONK Jeobju 3</String>
		<!-- NEW CULTURAL LEVIES: PEASANT MILITIA (Europeans, uses Tactic0) -->
		<String _locID='83031'>Peasant Militia</String>
		<String _locID='83032'>INF R Peasant Militia</String>
		<String _locID='83033'>Quick-training European crossbowman who quickly loses hitpoints, becoming less effective over time.</String>
		<String _locID='83034'>Short-duration ranged infantry</String>
		<!-- NEW CULTURAL LEVIES: SERENO (Latin Americans, uses Tactic1) -->
		<String _locID='83035'>Sereno</String>
		<String _locID='83036'>INF H Sereno</String>
		<String _locID='83037'>Quick-training Latin American pikeman who quickly loses hitpoints, becoming less effective over time.</String>
		<String _locID='83038'>Short-duration hand infantry</String>
		<!-- NEW CULTURAL LEVIES: THROWING AXEMAN (Africans, uses Tactic4) -->
		<String _locID='83047'>Throwing Axeman</String>
		<String _locID='83048'>INF R Throwing Axeman</String>
		<String _locID='83049'>Quick-training African ranged infantry who quickly loses hitpoints, becoming less effective over time.</String>
		<String _locID='83050'>Short-duration ranged infantry</String>
		<!-- HONGYIPAO -->
		<String _locID='83051'>Hongyipao</String>
		<String _locID='83052'>Repentant Hongyipao</String>
		<String _locID='83053'>AR-M Hongyipao</String>
		<String _locID='83054'>Powerful bombard of European design manufactured using Chinese techniques.</String>
		<String _locID='83055'>Heavy artillery mercenary</String>
		<String _locID='83056'>Mercenary Hongyipao</String>
		<!-- HUAI -->
		<String _locID='83057'>Huai</String>
		<String _locID='83058'>Repentant Huai</String>
		<String _locID='83059'>INF-M R-LU Huai</String>
		<String _locID='83060'>Heavy ranged infantry mercenary from China with an area damage hand attack. Good against shock units.</String>
		<String _locID='83061'>Heavy ranged infantry mercenary</String>
		<String _locID='83062'>Mercenary Huai</String>
		<!-- MANILLAMAN -->
		<String _locID='83063'>Manillaman</String>
		<String _locID='83064'>Repentant Manillaman</String>
		<String _locID='83065'>INF-M R-SK Manillaman</String>
		<String _locID='83066'>Valiant Filipino mercenary armed with a rifle.</String>
		<String _locID='83067'>Skirmisher mercenary</String>
		<String _locID='83068'>Mercenary Manillaman</String>
		<!-- Rompelíneas -->
		<String _locID='83069'>Rompelíneas</String>
		<String _locID='83070'>Repentant Rompelíneas</String>
		<String _locID='83071'>CAV H-AS Rompelíneas</String>
		<String _locID='83072'>Unit description.</String>
		<String _locID='83073'>Short rollover description</String>
		<String _locID='83074'>Mercenary Rompelíneas</String>
		<!-- VOLONTAIRE GENDARME -->
		<String _locID='83075'>Volontaire Gendarme</String>
		<String _locID='83076'>Repentant Volontaire Gendarme</String>
		<String _locID='83077'>CAV-M H-AS Volontaire Gendarme</String>
		<String _locID='83078'>Luxembourgish heavy cavalry with a strong attack.</String>
		<String _locID='83079'>Heavy cavalry mercenary</String>
		<String _locID='83080'>Mercenary Volontaire Gendarme</String>
		<!-- HUNGA-MUNGA -->
		<String _locID='83081'>Hunga-Munga</String>
		<String _locID='83082'>INF R-LU Hunga-Munga</String>
		<String _locID='83083'>INF-M R-LU Hunga-Munga</String>
		<String _locID='83084'>Zande warrior that throws a kpinga knife to deal melee damage at range. Good against shock units.</String>
		<String _locID='83085'>Native African ranged infantry</String>
		<!-- NIAM-NIAM -->
		<String _locID='83086'>Niam-Niam</String>
		<String _locID='83087'>INF H-LU Niam-Niam</String>
		<String _locID='83088'>INF-M H-LU Niam-Niam</String>
		<String _locID='83089'>Zande tribesman armed with a spear and shield. Good against shock units.</String>
		<String _locID='83090'>Native African hand infantry</String>
		<!-- ZAPPO ZAP -->
		<String _locID='83091'>Zappo-Zap</String>
		<String _locID='83092'>INF R Zappo-Zap</String>
		<String _locID='83093'>INF-M R Zappo-Zap</String>
		<String _locID='83094'>Ruthless Songye warrior armed with a rifle. Good against mercenaries, Native warriors and villagers.</String>
		<String _locID='83095'>Native African raiding infantry</String>
		<!-- FRISKYTTE -->
		<String _locID='83096'>Friskytte</String>
		<String _locID='83097'>INF R-SK Friskytte</String>
		<String _locID='83098'>Danish guerilla armed with an archaic musket. Good against maneuver units.</String>
		<String _locID='83099'>Light infantry</String>
		<String _locID='83100'>Veteran Friskytter</String>
		<String _locID='83101'>Friskytte attack and hitpoints increased.</String>
		<String _locID='83102'>Veteran Friskytte</String>
		<!-- INGENIOR -->
		<String _locID='83103'>Ingeniør</String>
		<String _locID='83104'>INF R-LU Ingeniør</String>
		<String _locID='83105'>Danish ultimate musketeer that repairs artillery. Armed with a hammer to beat artillery.</String>
		<String _locID='83106'>Line unit</String>
		<String _locID='83107'>Imperial Ingeniører</String>
		<String _locID='83108'>Imperial upgrade for Ingeniører.</String>
		<String _locID='83109'>Veteran Ingeniør</String>
		<String _locID='83110'>Guard Ingeniør</String>
		<String _locID='83111'>Imperial Ingeniør</String>
		<!-- SHADOW CARBINEER AND BACAMARTEER UPGRADES -->
		<String _locID='83112'>Inspired Carbineer</String>
		<String _locID='83113'>Inspired Bacamarteer</String>
		<String _locID='83114'>Heroic Bacamarteer</String>
		<!-- KHEVSUR -->
		<String _locID='83115'>Khevsur</String>
		<String _locID='83116'>Repentant Khevsur</String>
		<String _locID='83117'>INF-M H-LU Khevsur</String>
		<String _locID='83118'>Well armored Georgian melee infantry that deals area damage. Effective against Shock units.</String>
		<String _locID='83119'>Short rollover description</String>
		<String _locID='83120'>Mercenary Khevsur</String>
		<!-- SUOMEN KAARTI -->
		<String _locID='83121'>Suomen Kaarti</String>
		<String _locID='83122'>Repentant Suomen Kaarti</String>
		<String _locID='83123'>INF-M R-SK Suomen Kaarti</String>
		<String _locID='83124'>Finnish mercenary with incredible accuracy. Has bigger modifiers.</String>
		<String _locID='83125'>Skirmisher mercenary</String>
		<String _locID='83126'>Mercenary Suomen Kaarti</String>
		<!-- SPAHI -->
		<String _locID='83127'>Sipahi</String>
		<String _locID='83128'>Repentant Sipahi</String>
		<String _locID='83129'>CAV-M R-MA Sipahi</String>
		<String _locID='83130'>Heavily armed Berber mercenary cavalry.</String>
		<String _locID='83131'>Maneuver cavalry</String>
		<String _locID='83132'>Mercenary Sipahi</String>
		<!-- BELGIAN POLITICIANS -->
		<String _locID='83133'>The Governor</String>
		<String _locID='83134'>2 Frontier Wagons and chests of 200 coin</String>
		<String _locID='83135'>The Childminder</String>
		<String _locID='83136'>Settlers train 5% faster and are 5% cheaper.</String>
		<String _locID='83137'>The Adventurer</String>
		<String _locID='83138'>4 Niam-Niams and 2 Zappo-Zaps</String>
		<String _locID='83139'>The Gunsmith</String>
		<String _locID='83140'>6 Force Publique</String>
		<String _locID='83141'>The Ivory Trader</String>
		<String _locID='83142'>3 Wild Elephants.</String>
		<String _locID='83143'>The Artillerist</String>
		<String _locID='83144'>2 Mitrailleuses</String>
		<String _locID='83145'>The War Minister</String>
		<String _locID='83146'>5 Bicycle Infantry</String>
		<String _locID='83147'>The Manufactory Owner</String>
		<String _locID='83148'>1 Factory Wagon</String>
		<!-- TECHTREE RELOADER -->
		<String _locID='83149'>Techtree Reloader</String>
		<String _locID='83150'>PROP Techtree Reloader</String>
		<!-- BELGIAN CARDS -->
		<String _locID='83185'>TEAM Blue Breed</String>
		<String _locID='83186'>All herdables transform into Cows, which now fatten much faster.</String>
		<String _locID='83187'>All your herdables were transformed into Cows, and they now fatten 50% faster.</String>
		<String _locID='83188'>Commandant</String>
		<String _locID='83189'>Improves your Belgian Officer in combat, allows him to build Redoubts and gives him a powerful canine companion.</String>
		<String _locID='83190'>Commandant Shipment has arrived.</String>
		<String _locID='83191'>Malinois Dog</String>
		<String _locID='83192'>Ships 2 Shepherd Dogs.</String>
		<String _locID='83193'>Malinois Dog Shipment has arrived.</String>
		<String _locID='83194'>7 Force Publiques</String>
		<String _locID='83195'>12 Force Publiques</String>
		<String _locID='83196'>5 Bicycle Infantry</String>
		<String _locID='83197'>8 Bicycle Infantry</String>
		<String _locID='83198'>6 Bicycle Infantry</String>
		<String _locID='83199'>1 Police Elephant</String>
		<String _locID='83200'>2 Police Elephants</String>
		<String _locID='83201'>3 Mitrailleuses</String>
		<String _locID='83202'>2 Mitrailleuses</String>
		<String _locID='83203'>4 Mitrailleuses</String>
		<String _locID='83204'>Rijkswacht</String>
		<String _locID='83205'>Volunteers cost no wood but more food, and they can be trained from Redoubts.</String>
		<String _locID='83206'>Rijkswacht Shipment has arrived.</String>
		<String _locID='83207'>Sapeurs Pompiers</String>
		<String _locID='83208'>Volunteers do more damage to buildings.</String>
		<String _locID='83209'>Sapeurs Pompiers Shipment has arrived.</String>
		<String _locID='83210'>Fast Deployment</String>
		<String _locID='83211'>All your Volunteers transform into Bicycle Infantry.</String>
		<String _locID='83212'>Fast Deployment Shipment has arrived.</String>
		<String _locID='83213'>Infantry Combat</String>
		<String _locID='83214'>Infantry attack and hitpoints increased.</String>
		<String _locID='83215'>Infantry Combat Shipment has arrived.</String>
		<String _locID='83216'>Steel Cranks</String>
		<String _locID='83217'>Bicycle Infantry moves faster.</String>
		<String _locID='83218'>Steel Cranks Shipment has arrived.</String>
		<String _locID='83219'>Belgian Mobile Force</String>
		<String _locID='83220'>Ships 6 Bicycle Infantry and 4 Dragoons.</String>
		<String _locID='83221'>Belgian Mobile Force Shipment has arrived.</String>
		<String _locID='83222'>Carabinier Attack</String>
		<String _locID='83223'>Bicycle Infantry and Dragoon attack increased.</String>
		<String _locID='83224'>Carabinier Attack Shipment has arrived.</String>
		<String _locID='83225'>Carabinier Hitpoints</String>
		<String _locID='83226'>Bicycle Infantry and Dragoon hitpoints increased.</String>
		<String _locID='83227'>Carabinier Hitpoints Shipment has arrived.</String>
		<String _locID='83228'>TEAM Brabançon</String>
		<String _locID='83229'>Assault units have more hitpoints and hand resistance.</String>
		<String _locID='83230'>Cavalry units now have 20% more hitpoints, but will move 10% slower.</String>
		<String _locID='83231'>Advanced Artillery</String>
		<String _locID='83232'>Upgrades Mitrailleuses to Montigny Mitrailleuses and Howitzers to Howitzers for free, and gives them both 10% hitpoints and attack.</String>
		<String _locID='83233'>Advanced Artillery Shipment has arrived.</String>
		<String _locID='83234'>Mercator Projection</String>
		<String _locID='83235'>Reveals the location of all Native settlement and Trade Route sites and Mines on the map.</String>
		<String _locID='83236'>Mercator Projection Shipment has arrived.</String>
		<String _locID='83237'>Fortified Trading Post</String>
		<String _locID='83238'>Trading Posts can now shoot cannonballs, greatly increasing their attack.</String>
		<String _locID='83239'>Fortified Trading Post Shipment has arrived.</String>
		<String _locID='83240'>Battlefield Engineering</String>
		<String _locID='83241'>Frontier Wagons can now transform into Artillery Foundries, Barracks and Stables.</String>
		<String _locID='83242'>Battlefield Engineering Shipment has arrived.</String>
		<String _locID='83243'>Provisional Government</String>
		<String _locID='83244'>All cards arrive 50% faster.</String>
		<String _locID='83245'>Provisional Government Shipment has arrived.</String>
		<String _locID='83246'>Solvay Conference</String>
		<String _locID='83247'>Improvements research instantly.</String>
		<String _locID='83248'>Solvay Conference Shipment has arrived.</String>
		<String _locID='83249'>La Libre Esthétique</String>
		<String _locID='83250'>Advances you to the Imperial Age.</String>
		<String _locID='83251'>La Libre Esthétique Shipment has arrived.</String>
		<String _locID='83252'>Congo Expansion</String>
		<String _locID='83253'>All your redoubts do a one time muster of a Frontier Wagon.</String>
		<String _locID='83254'>Congo Expansion Shipment has arrived.</String>
		<String _locID='83255'>TEAM Cheap Government Buildings</String>
		<String _locID='83256'>Capitols, Town Halls, and the improvements available on these buildings are cheaper. Fire Pits, Libraries and Congresses are free.</String>
		<String _locID='83257'>Capitols and Town Halls are cheaper. Fire Pits, Libraries and Congresses are free.</String>
		<String _locID='83258'>Palais de Justice</String>
		<String _locID='83259'>Capitol build limit increased, and now they increase the hitpoints of nearby buildings.</String>
		<String _locID='83260'>Palais de Justice Shipment has arrived.</String>
		<String _locID='83261'>Organized Secularism</String>
		<String _locID='83262'>Priests are transformed into crates of XP.</String>
		<String _locID='83263'>Organized Secularism Shipment has arrived.</String>
		<String _locID='83264'>Treaty of London</String>
		<String _locID='83265'>Provides your Capitol with unique Belgian improvements:\nExtraction Quotas: Crates Contain more resources (II).\nEmpress Bodyguards: Upgraded Louisiana Tigers (III).\nCanaris de Namur: Guard Partisans (IV).</String>
		<String _locID='83266'>Treaty of London Shipment has arrived.</String>
		<String _locID='83267'>Extraction Quotas</String>
		<String _locID='83268'>Establishing a minimum amount of resources to be extracted from this land makes Trade Routes much more profitable, at the expense of making Native warriors weaker in combat.</String>
		<String _locID='83269'>Empress of Mexico Bodyguards</String>
		<String _locID='83270'>Ships 12 Corporal Louisiana Tigers from the homeland.</String>
		<String _locID='83271'>Canaris de Namur</String>
		<String _locID='83272'>Ships 36 pike-armed soldiers from the homeland.</String>
		<String _locID='83273'>Textile Industry</String>
		<String _locID='83274'>Factory hitpoints are greatly increased, and Steam Power is researched for free.</String>
		<String _locID='83275'>Textile Industry Shipment has arrived.</String>
		<String _locID='83276'>Sillon Industriel</String>
		<String _locID='83277'>Ships a Factory Wagon, permits you to have a extra Factory, and Steel Guns spawn faster.</String>
		<String _locID='83278'>Sillon Industriel Shipment has arrived.</String>
		<String _locID='83279'>Railroad Canals</String>
		<String _locID='83280'>Trade Routes now provide more income.</String>
		<String _locID='83281'>Railroad Canals Shipment has arrived.</String>
		<String _locID='83282'>Antwerp Diamond District</String>
		<String _locID='83283'>Villagers gather coin from Mines faster, especially from Diamond Mines.</String>
		<String _locID='83284'>Antwerp Diamond District Shipment has arrived.</String>
		<String _locID='83285'>Quetelet Index</String>
		<String _locID='83286'>Villagers have more hitpoints and gather slighty faster from all resources, but train slower.</String>
		<String _locID='83287'>Quetelet Index Shipment has arrived.</String>
		<String _locID='83288'>TEAM Rubber Boom</String>
		<String _locID='83289'>Villagers gather wood from Trees and coin from Plantations, Crops and Rubber Trees faster.</String>
		<String _locID='83290'>Villager now gather faster from Trees, Plantations and Rubber Trees.</String>
		<String _locID='83291'>La Redoute Casino</String>
		<String _locID='83292'>The Tea Hall now trickles a large amount of coin over time.</String>
		<String _locID='83293'>La Redoute Casino Shipment has arrived.</String>
		<String _locID='83294'>9 Niam-Niam Allies</String>
		<String _locID='83295'>24 Niam-Niam Allies</String>
		<String _locID='83296'>Reserved</String>
		<String _locID='83297'>12 Niam-Niam Allies</String>
		<String _locID='83298'>TEAM Everyone gets some Niam-Niams to bolster their forces.</String>
		<String _locID='83299'>8 Zappo-Zap Allies</String>
		<String _locID='83300'>22 Zappo-Zap Allies</String>
		<String _locID='83301'>Reserved</String>
		<String _locID='83302'>TEAM 13 Zappo-Zap Allies</String>
		<String _locID='83303'>TEAM Everyone gets some Zappo-Zaps to bolster their forces.</String>
		<String _locID='83304'>TEAM 12 Hunga-Munga Allies</String>
		<String _locID='83305'>TEAM Everyone gets some Hunga-Mungas to bolster their forces.</String>
		<String _locID='83306'>Hire Genoese Pavisiers</String>
		<String _locID='83307'>Ships a number of Genoeve Pavisier mercenaries.</String>
		<String _locID='83308'>Hire Chinese Huais</String>
		<String _locID='83309'>Ships a number of Chinese Huai mercenaries.</String>
		<String _locID='83310'>Hire Luxembourgish Volontaire Gendarmes</String>
		<String _locID='83311'>Ships a number of Luxembourgish Volontaire Gendarme mercenaries.</String>
		<String _locID='83312'>Hire Belgian Walloon Guards</String>
		<String _locID='83313'>Ships a number of Belgian Walloon Guard mercenaries.</String>
		<String _locID='83314'>Hire Low Countries Mercenary Army</String>
		<String _locID='83315'>Ships a number of Low Countries mercenaries: Blue Guards, Volontaire Gendarmes, and Walloon Guards.</String>
		<String _locID='83316'>TEAM Hire Walloon Guards</String>
		<String _locID='83317'>Ships a band of Walloon Guard halberdier mercenaries to the whole team.</String>
		<String _locID='83318'>A band of Walloon Guards has been paid to fight for our cause.</String>
		<!-- BELGIAN HOME CITY BUILDINGS -->
		<String _locID='83319'>Grand Place</String>
		<String _locID='83320'>Military Academy</String>
		<String _locID='83321'>Cathedral</String>
		<String _locID='83322'>Manufacturing Plant</String>
		<String _locID='83323'>Harbor</String>
		<!-- BUILDING RUBBLE (Trading Post) -->
		<String _locID='83324'>Rubble Trading Post</String>
		<!-- KOREAN BARRACKS -->
		<String _locID='83325'>Barracks</String>
		<String _locID='83326'>Barracks Korean</String>
		<String _locID='83327'>Trains and upgrades hand and ranged infantry.</String>
		<String _locID='83328'>Infantry building</String>
		<!-- JEOBJU -->
		<String _locID='83329'>Jeobju</String>
		<String _locID='83330'>MONK Jeobju</String>
		<String _locID='83331'>MONK Jeobju 2</String>
		<String _locID='83332'>Religious leader who stuns Treasure Guardians. Explores, fights, and builds Town Centers and Trading Posts.</String>
		<String _locID='83333'>Korean monk</String>
		<!-- DANGPA SPEARMAN -->
		<String _locID='83334'>Dangpa Spearman</String>
		<String _locID='83335'>INF H-LU Dangpa Spearman</String>
		<String _locID='83336'>Archaic line unit. Good against shock units and buildings.</String>
		<String _locID='83337'>Hand infantry</String>
		<String _locID='83338'>Disciplined Dangpa Spearmen</String>
		<String _locID='83339'>Dangpa Spearman attack and hitpoints increased.</String>
		<String _locID='83340'>Honored Dangpa Spearmen</String>
		<String _locID='83341'>Dangpa Spearman attack and hitpoints increased.</String>
		<String _locID='83342'>Exalted Dangpa Spearmen</String>
		<String _locID='83343'>Exalted upgrade for Dangpa Spearmen.</String>
		<String _locID='83344'>Disciplined Dangpa Spearman</String>
		<String _locID='83345'>Honored Dangpa Spearman</String>
		<String _locID='83346'>Exalted Dangpa Spearman</String>
		<!-- MYEONG GUNG -->
		<String _locID='83347'>Myeong Gung</String>
		<String _locID='83348'>INF R-SK Myeong Gung</String>
		<String _locID='83349'>Korean archer highly with a great range. Good against line units and manoeuver units.</String>
		<String _locID='83350'>Archer</String>
		<String _locID='83351'>Disciplined Myeong Gungs</String>
		<String _locID='83352'>Myeong Gung attack and hitpoints increased.</String>
		<String _locID='83353'>Honored Myeong Gungs</String>
		<String _locID='83354'>Myeong Gung attack and hitpoints increased.</String>
		<String _locID='83355'>Exalted Myeong Gungs</String>
		<String _locID='83356'>Exalted upgrade for Myeong Gungs.</String>
		<String _locID='83357'>Disciplined Myeong Gung</String>
		<String _locID='83358'>Honored Myeong Gung</String>
		<String _locID='83359'>Exalted Myeong Gung</String>
		<!-- RIGHTEOUS FIGHTER -->
		<String _locID='83360'>Righteous Fighter</String>
		<String _locID='83361'>INF H-SC Righteous Fighter</String>
		<String _locID='83362'>Light hand infantry. Good against skirmishers and artillery.</String>
		<String _locID='83363'>Hand infantry</String>
		<String _locID='83364'>Disciplined Righteous Fighter</String>
		<String _locID='83365'>Honored Righteous Fighter</String>
		<String _locID='83366'>Exalted Righteous Fighter</String>
		<!-- GUNGDO CAVALRY -->
		<String _locID='83367'>Gungdo Cavalry</String>
		<String _locID='83368'>CAV R-MA Gungdo Cavalry</String>
		<String _locID='83369'>Korean horse archer. Good against shock units and artillery.</String>
		<String _locID='83370'>Manoeuvre cavalry</String>
		<String _locID='83371'>Disciplined Gungdo Cavalry</String>
		<String _locID='83372'>Gungdo Cavalry attack and hitpoints increased.</String>
		<String _locID='83373'>Honored Gungdo Cavalry</String>
		<String _locID='83374'>Gungdo Cavalry attack and hitpoints increased.</String>
		<String _locID='83375'>Exalted Gungdo Cavalry</String>
		<String _locID='83376'>Exalted upgrade for Gungdo Cavalry.</String>
		<String _locID='83377'>Disciplined Gungdo Cavalry</String>
		<String _locID='83378'>Honored Gungdo Cavalry</String>
		<String _locID='83379'>Exalted Gungdo Cavalry</String>
		<!-- BYEOLGIGUN -->
		<String _locID='83380'>Byeolgigun</String>
		<String _locID='83381'>INF R-LU Byeolgigun</String>
		<String _locID='83382'>Line unit. Good against assault units.</String>
		<String _locID='83383'>Rifleman</String>
		<String _locID='83384'>Honored Byeolgiguns</String>
		<String _locID='83385'>Byeolgigun attack and hitpoints increased.</String>
		<String _locID='83386'>Exalted Byeolgiguns</String>
		<String _locID='83387'>Exalted upgrade for Byeolgiguns.</String>
		<String _locID='83388'>Disciplined Byeolgigun</String>
		<String _locID='83389'>Honored Byeolgigun</String>
		<String _locID='83390'>Exalted Byeolgigun</String>
		<!-- FIRE LANCE -->
		<String _locID='83391'>Fire Lance</String>
		<String _locID='83392'>INF R-SK Fire Lance</String>
		<String _locID='83393'>Korean infantry that fires rockets to defeat line units.</String>
		<String _locID='83394'>Heavy ranged infantry</String>
		<String _locID='83395'>Honored Fire Lances</String>
		<String _locID='83396'>Fire Lance attack and hitpoints increased.</String>
		<String _locID='83397'>Exalted Fire Lances</String>
		<String _locID='83398'>Exalted upgrade for Fire Lances.</String>
		<String _locID='83399'>Disciplined Fire Lance</String>
		<String _locID='83400'>Honored Fire Lance</String>
		<String _locID='83401'>Exalted Fire Lance</String>
		<!-- IRON FLAIL -->
		<String _locID='83402'>Iron Flail</String>
		<String _locID='83403'>CAV H-AS Iron Flail (Korean)</String>
		<String _locID='83404'>Korean scout cavalry. Good against archers, skirmishers, and artillery.</String>
		<String _locID='83405'>scout cavalry</String>
		<String _locID='83406'>Honored Iron Flails</String>
		<String _locID='83407'>Iron Flails attack and hitpoints increased.</String>
		<String _locID='83408'>Exalted Iron Flails</String>
		<String _locID='83409'>Exalted upgrade for Iron Flails.</String>
		<String _locID='83410'>Disciplined Iron Flail</String>
		<String _locID='83411'>Honored Iron Flail</String>
		<String _locID='83412'>Exalted Iron Flail</String>
		<!-- CHONGTONG -->
		<String _locID='83413'>Chongtong</String>
		<String _locID='83414'>AR Chongtong</String>
		<String _locID='83415'>Long-range artillery. Good against other artillery and buildings.</String>
		<String _locID='83416'>Light artillery</String>
		<String _locID='83417'>Honored Chongtongs</String>
		<String _locID='83418'>Chongtong attack and hitpoints increased.</String>
		<String _locID='83419'>Exalted Chongtongs</String>
		<String _locID='83420'>Exalted upgrade for Chongtongs.</String>
		<String _locID='83421'>Honored Chongtong</String>
		<String _locID='83422'>Exalted Chongtong</String>
		<!-- HWACHA -->
		<String _locID='83423'>Hwacha</String>
		<String _locID='83424'>AR Hwacha</String>
		<String _locID='83425'>Early rocket launcher that fires multiple fire arrows. Good against line units and cavalry.</String>
		<String _locID='83426'>Light artillery</String>
		<String _locID='83427'>Honored Hwachas</String>
		<String _locID='83428'>Hwacha attack and hitpoints increased.</String>
		<String _locID='83429'>Exalted Hwachas</String>
		<String _locID='83430'>Exalted upgrade for Hwachas.</String>
		<String _locID='83431'>Honored Hwacha</String>
		<String _locID='83432'>Exalted Hwacha</String>
		<!-- KOREAN MONASTERY TECHS -->
		<String _locID='83433'>Sicheonju</String>
		<String _locID='83434'>Enables the Seven Spears ability, allowing Jeobju to deal increased damage for 10 seconds.</String>
		<String _locID='83435'>Gaebyeok</String>
		<String _locID='83436'>Allows each Jeobju to muster Irregulars and Sentries.</String>
		<String _locID='83437'>Jinbohoe</String>
		<String _locID='83438'>Jeobju improve the gather rates of nearby villagers.</String>
		<String _locID='83439'>Cheondogyo</String>
		<String _locID='83440'>Ships a third Jeobju and enables him for the rest of the game.</String>
		<String _locID='83441'>Sentry Uprising</String>
		<String _locID='83442'>Sentry Uprising: Call a handful of Sentries to defend this Jeobju!</String>
		<String _locID='83443'>Town Defense</String>
		<String _locID='83444'>Town Defense: Call a handful of Irregulars to defend this Jeobju!</String>
		<!-- HAEINSA TEMPLE: YAKCHIM -->
		<String _locID='83445'>Yakchim</String>
		<String _locID='83446'>Jeobju gain the ability to heal nearby units.</String>
		<!-- KOREAN IRON FLAIL CARDS -->
		<String _locID='83447'>4 Iron Flails</String>
		<String _locID='83448'>7 Iron Flails</String>
		<!-- MIKO -->
		<String _locID='83449'>Miko</String>
		<String _locID='83450'>MONK Miko</String>
		<String _locID='83451'>MONK Miko 2</String>
		<String _locID='83452'>Shinto Priestess that can stun Treasure Guardians and has a chance to deliver a Lethal Strike in combat. Explores, fights, and builds Town Centers, Trading Posts, and Shrines.</String>
		<String _locID='83453'>Japanese monk</String>
		<!-- GENSUI -->
		<String _locID='83454'>Ito Hirobumi</String>
		<String _locID='83455'>CON Gensui Hirobumi</String>
		<String _locID='83456'>Japanese field marshal. Can train troops and receive Shipments.</String>
		<String _locID='83457'>Gensui</String>
		<String _locID='83458'>Nagaoka Gaishi</String>
		<String _locID='83459'>CAV H Gensui Nagaoka</String>
		<String _locID='83460'>Japanese field marshal. Can train troops and receive Shipments.</String>
		<String _locID='83461'>Gensui</String>
		<String _locID='83462'>Oyama Iwao</String>
		<String _locID='83463'>CAV H Gensui Oyama</String>
		<String _locID='83464'>Japanese field marshal. Can train troops and receive Shipments.</String>
		<String _locID='83465'>Gensui</String>
		<String _locID='83466'>Saigo Takamori</String>
		<String _locID='83467'>CAV H Gensui Takamori</String>
		<String _locID='83468'>Japanese field marshal. Can train troops and receive Shipments.</String>
		<String _locID='83469'>Gensui</String>
		<String _locID='83470'>Yamagata Aritomo</String>
		<String _locID='83471'>CAV H Gensui Yamagata</String>
		<String _locID='83472'>Japanese field marshal. Can train troops and receive Shipments.</String>
		<String _locID='83473'>Gensui</String>
		<!-- NEW JAPANESE CARDS -->
		<String _locID='83474'>Gensui Oyama Iwao</String>
		<String _locID='83475'>Ships a powerful Gensui. Gensui receive Shipments, and can train infantry and cavalry.</String>
		<String _locID='83476'>Gensui Saigo Takamori</String>
		<String _locID='83477'>Ships a powerful Gensui. Gensui receive Shipments, and can train infantry and cavalry.</String>
		<String _locID='83478'>Gensui Yamagata Aritomo</String>
		<String _locID='83479'>Ships a powerful Gensui. Gensui receive Shipments, and can train infantry and cavalry.</String>
		<String _locID='83480'>Kazoku</String>
		<String _locID='83481'>Gensui train units twice as fast, move faster, and have greater line of sight.</String>
		<String _locID='83482'>Kazoku Shipment has arrived.</String>
		<String _locID='83483'>Genrou</String>
		<String _locID='83484'>Samurai and Gensui attack and hitpoints increased.</String>
		<String _locID='83485'>Genrou Shipment has arrived.</String>
		<String _locID='83486'>Kagura Dance</String>
		<String _locID='83487'>Miko attack and hitpoints increased, and they get greater resource rewards from Treasures.</String>
		<String _locID='83488'>Kagura Dance Shipment has arrived.</String>
		<String _locID='83489'>Kamigakari</String>
		<String _locID='83490'>Enemy units near your Miko have less attack.</String>
		<String _locID='83491'>Kamigakari Shipment has arrived.</String>
		<!-- ONNA-BUSHI -->
		<String _locID='83492'>Onna-Bushi</String>
		<String _locID='83493'>INF H-LU Onna-Bushi</String>
		<String _locID='83494'>CON H-LU Onna-Bushi</String>
		<String _locID='83495'>Female Japanese warrior armed with a naginata. Good against shock units and buildings.</String>
		<String _locID='83496'>Hand infantry</String>
		<!-- SHINSENGUMI -->
		<String _locID='83497'>Shinsengumi</String>
		<String _locID='83498'>INF Shinsengumi</String>
		<String _locID='83499'>CON Shinsengumi</String>
		<String _locID='83500'>Japanese secret police. Good at detecting and defeating Spies.</String>
		<String _locID='83501'>Counter-espionage hand infantry</String>
		<!-- YAKUZA -->
		<String _locID='83502'>Yakuza</String>
		<String _locID='83503'>INF H Yakuza</String>
		<String _locID='83504'>CON H Yakuza</String>
		<String _locID='83505'>Japanese mobster. Highly effective against mercenaries and heroes.</String>
		<String _locID='83506'>Spy</String>
		<!-- NEW CONSULATE UNITS -->
		<String _locID='83507'>Highlander</String>
		<String _locID='83508'>CON Highlander</String>
		<String _locID='83509'>Royal Marine</String>
		<String _locID='83510'>CON Royal Marine</String>
		<String _locID='83511'>Congreve</String>
		<String _locID='83512'>CON Congreve</String>
		<String _locID='83513'>Scots Grey</String>
		<String _locID='83514'>CON Scots Grey</String>
		<String _locID='83515'>Nien Rider</String>
		<String _locID='83516'>CON Nien Rider</String>
		<String _locID='83517'>Banner Cavalry</String>
		<String _locID='83518'>CON Banner Cavalry</String>
		<String _locID='83519'>Flankeur</String>
		<String _locID='83520'>CON Flankeur</String>
		<String _locID='83521'>Grognard</String>
		<String _locID='83522'>CON Grognard</String>
		<String _locID='83523'>Foreign Legion</String>
		<String _locID='83524'>CON Foreign Legion</String>
		<String _locID='83525'>Freikorp Jaeger</String>
		<String _locID='83526'>CON Freikorp Jaeger</String>
		<String _locID='83527'>Totenkopf Hussar</String>
		<String _locID='83528'>CON Totenkopf Hussar</String>
		<String _locID='83529'>Samurai</String>
		<String _locID='83530'>CON Samurai</String>
		<String _locID='83531'>Kihei</String>
		<String _locID='83532'>CON Kihei</String>
		<String _locID='83533'>Kanonhou</String>
		<String _locID='83534'>CON Kanonhou</String>
		<String _locID='83535'>Abus Gun</String>
		<String _locID='83536'>CON Abus Gun</String>
		<String _locID='83537'>Humbaraci</String>
		<String _locID='83538'>CON Humbaraci</String>
		<String _locID='83539'>Nizam-i Cedid</String>
		<String _locID='83540'>CON Nizam-i Cedid</String>
		<String _locID='83541'>Ultramarino</String>
		<String _locID='83542'>CON Ultramarino</String>
		<String _locID='83543'>Pavlov Grenadier</String>
		<String _locID='83544'>CON Pavlov</String>
		<String _locID='83545'>Tsar Cannon</String>
		<String _locID='83546'>CON Tsar Cannon</String>
		<String _locID='83547'>Pekhota</String>
		<String _locID='83548'>CON Pekhota</String>
		<String _locID='83549'>Mounted Rifleman</String>
		<String _locID='83550'>CON Mounted Rifleman</String>
		<String _locID='83551'>Cavalry Corps</String>
		<String _locID='83552'>CON Cavalry Corps</String>
		<!-- BELGIAN ROYAL DECREE UNIT NAMES -->
		<String _locID='83553'>Empress of Mexico Bodyguard</String>
		<String _locID='83554'>Canari de Namur</String>
		<!-- BALKAN ARTILLERY UPGRADE NAMES -->
		<String _locID='83555'>Loyal Mule Artillery</String>
		<String _locID='83556'>Loyal Mountain Artillery</String>
		<String _locID='83557'>Civilian that constructs buildings and gathers resources. Gathers faster from trees.</String>
		<String _locID='83558'>Villager</String>
		<String _locID='83559'>Patriotic Mule Artillery</String>
		<String _locID='83560'>Patriotic Mountain Artillery</String>
		<String _locID='83561'>Sarja Rosior</String>
		<String _locID='83562'>BLOCK INF-I Zamurito</String>
		<String _locID='83563'>Livestock tasked to Hunting Lodges fattens more quickly.&lt;color=0.68, 0.84, 0.9&gt;\nEconomic technologies reduce your next Age-up's cost by 3%.&lt;/color&gt;</String>
		<String _locID='83564'>Aristocrat's Mountain Artillery</String>
		<String _locID='83565'>VIL Beehive Wagon</String>
		<String _locID='83566'>Building line of sight increased.&lt;color=0.68, 0.84, 0.9&gt;\nEconomic technologies reduce your next Age-up's cost by 3%.&lt;/color&gt;</String>
		<!-- NEW CHINESE MERCENARY CARDS -->
		<String _locID='83567'>Ever Victorious Mercenary Army</String>
		<String _locID='83568'>Ships a number of Chinese Huai and Filipino Manillaman mercenaries.</String>
		<String _locID='83569'>Hire Huai Squad</String>
		<String _locID='83570'>Ships a number of Chinese Huai mercenaries.</String>
		<String _locID='83571'>Hire Filipino Manillamen</String>
		<String _locID='83572'>Ships a number of Filipino Manillaman mercenaries.</String>
		<!-- KOREAN CASTLE -->
		<String _locID='83573'>Castle</String>
		<String _locID='83574'>Castle Korean</String>
		<String _locID='83575'>A powerful defensive building that can also train and upgrade artillery.</String>
		<String _locID='83576'>Defensive building / artillery building</String>
		<!-- HATAMOTO -->
		<String _locID='83577'>Hatamoto Samurai</String>
		<String _locID='83578'>INF H-LU Hatamoto Samurai</String>
		<String _locID='83579'>CON H-LU Hatamoto Samurai</String>
		<String _locID='83580'>Samurai swordsman loyal to the Tokugawa Shogunate that inflicts area damage in hand combat. Good against shock units and buildings.</String>
		<String _locID='83581'>Hand infantry</String>
		<!-- KOREAN CASTLE UPGRADES -->
		<String _locID='83582'>Hill Castle</String>
		<String _locID='83583'>Castle and Hwaseong Fortress attack increased.</String>
		<String _locID='83584'>Hill Castle</String>
		<String _locID='83585'>Mountain Castle</String>
		<String _locID='83586'>Castles get a cannon attack and Castles and the Hwaseong Fortress gain more hitpoints.</String>
		<String _locID='83587'>Mountain Castle</String>
		<!-- ECONOMIC CONCESSIONS -->
		<String _locID='83588'>Economic Concessions</String>
		<String _locID='83589'>Grants 75 Export, at the cost of greatly degrading your resource exchange rates.\nThis improvement will be not available for research after Age I.</String>
		<!-- NEW PATCH 1.0.11 CARDS -->
		<String _locID='83590'>Tin Scale Armor</String>
		<String _locID='83591'>Iron Flail armor and hitpoints increased.</String>
		<String _locID='83592'>Tin Scale Armor Shipment has arrived.</String>
		<String _locID='83593'>Scramble for Katanga</String>
		<String _locID='83594'>Native allies train incredibly fast.</String>
		<String _locID='83595'>Scramble for Katanga Shipment has arrived.</String>
		<!-- KOREAN HILL AND MOUNTAIN CASTLE CARDS -->
		<String _locID='83596'>1 Hill Castle</String>
		<String _locID='83597'>Ships 1 Castle Rickshaw that can tranform into a Castle. Grants the Hill Castle upgrade.</String>
		<String _locID='83598'>Hill Castle Shipment has arrived.</String>
		<String _locID='83599'>2 Mountain Castles</String>
		<String _locID='83600'>Ships 2 Castle Rickshaws that can transform into Castles. Grants the Mountain Castle upgrade.</String>
		<String _locID='83601'>Mountain Castle Shipment has arrived.</String>
		<!-- ASIAN CAPITOL -->
		<String _locID='83602'>Capitol</String>
		<String _locID='83603'>Capitol Asian</String>
		<String _locID='83604'>Powerful improvements for your civilization.</String>
		<String _locID='83605'>Super improvement building</String>
		<!-- CAPITOL WAGON -->
		<String _locID='83606'>Capitol Wagon</String>
		<String _locID='83607'>VIL Capitol Wagon</String>
		<String _locID='83608'>Transforms into a Capitol for powerful improvements for your civilization.</String>
		<String _locID='83609'>Transforms into a Capitol</String>
		<!-- SHADOW UPGRADES FOR EUROPEAN ULTIMATE UNITS -->
		<String _locID='83610'>Veteran Police Elephant</String>
		<String _locID='83611'>Guard Police Elephant</String>
		<String _locID='83612'>Veteran Scots Grey</String>
		<String _locID='83613'>Guard Scots Grey</String>
		<String _locID='83614'>Veteran Flankeur</String>
		<String _locID='83615'>Guard Flankeur</String>
		<String _locID='83616'>Veteran Foreign Legion</String>
		<String _locID='83617'>Guard Foreign Legion</String>
		<String _locID='83618'>Veteran Totenkopf Hussar</String>
		<String _locID='83619'>Guard Totenkopf Hussar</String>
		<String _locID='83620'>Veteran Hoop Thrower</String>
		<String _locID='83621'>Guard Hoop Thrower</String>
		<String _locID='83622'>Veteran Ultramarino</String>
		<String _locID='83623'>Guard Ultramarino</String>
		<String _locID='83624'>Veteran Okhrannik</String>
		<String _locID='83625'>Guard Okhrannik</String>
		<String _locID='83626'>Veteran Batidor</String>
		<String _locID='83627'>Guard Batidor</String>
		<!-- 4 ROTOS -->
		<String _locID='83628'>5 Rotos</String>
		<!-- FIRST MERCENARY REWORK UNIT BATCH START (all mercs whose textures, icons and portraits were finished as of 2019/04/26 plus the Cantinera) -->
		<!-- BARGI -->
		<String _locID='83629'>Bargi</String>
		<String _locID='83630'>Repentant Bargi</String>
		<String _locID='83631'>CAV-M H-SC Bargi</String>
		<String _locID='83632'>Raiding cavalry mercenary from Bengal that deals great damage against buildings.</String>
		<String _locID='83633'>Raiding cavalry mercenary</String>
		<String _locID='83634'>Mercenary Bargi</String>
		<!-- BASHI-BAZOUK -->
		<String _locID='83635'>Bashi-Bazouk</String>
		<String _locID='83636'>Repentant Bashi-Bazouk</String>
		<String _locID='83637'>INF-M R Bashi-Bazouk</String>
		<String _locID='83638'>Infantry hired from all corners of the Ottoman Empire. Great against villagers.</String>
		<String _locID='83639'>Raiding infantry mercenary</String>
		<String _locID='83640'>Mercenary Bashi-Bazouk</String>
		<!-- BLACK BRUNSWICKER -->
		<String _locID='83641'>Black Brunswicker</String>
		<String _locID='83642'>Repentant Black Brunswicker</String>
		<String _locID='83643'>CAV-M H-AS Black Brunswicker</String>
		<String _locID='83644'>Assault cavalry mercenary from Brunswick with a fearsome attack.</String>
		<String _locID='83645'>Assault cavalry mercenary</String>
		<String _locID='83646'>Mercenary Black Brunswicker</String>
		<!-- FENRIK -->
		<String _locID='83647'>Fenrik</String>
		<String _locID='83648'>Repentant Fenrik</String>
		<String _locID='83649'>INF-M R-MA Fenrik</String>
		<String _locID='83650'>Ranged light infantry mercenary from Norway that will fight for your cause.</String>
		<String _locID='83651'>Heavy ranged infantry mercenary</String>
		<String _locID='83652'>Mercenary Fenrik</String>
		<!-- HAUSA -->
		<String _locID='83653'>Hausa</String>
		<String _locID='83654'>Repentant Hausa</String>
		<String _locID='83655'>INF-M R-LU Hausa</String>
		<String _locID='83656'>Heavy ranged infantry mercenary from Nigeria.</String>
		<String _locID='83657'>Heavy ranged infantry mercenary</String>
		<String _locID='83658'>Mercenary Hausa</String>
		<!-- HORSE JAEGER -->
		<String _locID='83659'>Horse Jaeger</String>
		<String _locID='83660'>Repentant Horse Jaeger</String>
		<String _locID='83661'>CAV-M R-SK Horse Jaeger</String>
		<String _locID='83662'>Mounted skirmisher mercenary from Livonia good against line units and light cavalry.</String>
		<String _locID='83663'>Manoeuvre cavalry mercenary</String>
		<String _locID='83664'>Mercenary Horse Jaeger</String>
		<!-- KABARDIN -->
		<String _locID='83665'>Kabardin</String>
		<String _locID='83666'>Repentant Kabardin</String>
		<String _locID='83667'>CAV-M R-MA Kabardin</String>
		<String _locID='83668'>Well armored Circassian maneuver cavalry. Good against assault cavalry.</String>
		<String _locID='83669'>Manoeuvre cavalry mercenary</String>
		<String _locID='83670'>Mercenary Kabardin</String>
		<!-- Burgwache -->
		<String _locID='83671'>Burgwache</String>
		<String _locID='83672'>Repentant Burgwache</String>
		<String _locID='83673'>INF-M R-LU Burgwache</String>
		<String _locID='83674'>Grenadier mercenary from Baden incredibly resistant to ranged attacks.</String>
		<String _locID='83675'>Light artillery mercenary</String>
		<String _locID='83676'>Mercenary Burgwache</String>
		<!-- SCHUTZE -->
		<String _locID='83677'>Schutze</String>
		<String _locID='83678'>Repentant Schutze</String>
		<String _locID='83679'>INF-M R-SK Schutze</String>
		<String _locID='83680'>Skirmisher mercenary from Hesse with a long distance attack.</String>
		<String _locID='83681'>Skirmisher mercenary</String>
		<String _locID='83682'>Mercenary Schutze</String>
		<!-- SWISS GUARD -->
		<String _locID='83683'>Swiss Guard</String>
		<String _locID='83684'>Repentant Swiss Guard</String>
		<String _locID='83685'>INF-M H-LU Swiss Guard</String>
		<String _locID='83686'>Heavy hand infantry mercenary.</String>
		<String _locID='83687'>Hand infantry mercenary</String>
		<String _locID='83688'>Mercenary Swiss Guard</String>
		<String _locID='83689'>EXP Chief</String>
		<String _locID='83690'>Anti-Aircraft ATK</String>
		<String _locID='83691'>Infantry Ranged Combat shipment has arrived.</String>
		<String _locID='83692'>Villagers gather food from hunted animals faster.&lt;color=0.68, 0.84, 0.9&gt;\nEconomic technologies reduce your next Age-up's cost by 3%.&lt;/color&gt;</String>
		<String _locID='83693'>BLOCK Pety-rai</String>
		<String _locID='83694'>Peasants gather coin from Mines faster.&lt;color=0.68, 0.84, 0.9&gt;\nEconomic technologies reduce your next Age-up's cost by 3%.&lt;/color&gt;</String>
		<!-- CANTINERA -->
		<String _locID='83695'>Cantinera</String>
		<String _locID='83696'>Repentant Cantinera</String>
		<String _locID='83697'>INF-M R-SK Cantinera</String>
		<String _locID='83698'>Unit description.</String>
		<String _locID='83699'>Skirmisher / healer mercenary</String>
		<String _locID='83700'>Mercenary Cantinera</String>
		<!-- CANTONIST -->
		<String _locID='83701'>Cantonist</String>
		<String _locID='83702'>Repentant Cantonist</String>
		<String _locID='83703'>INF-M R-SK Cantonist</String>
		<String _locID='83704'>Ranged infantry mercenary from Russia that is good in numbers.</String>
		<String _locID='83705'>Skirmisher mercenary</String>
		<String _locID='83706'>Mercenary Cantonist</String>
		<!-- FIRST MERCENARY REWORK UNIT BATCH END -->
		<!-- NEW OKHRANA -->
		<String _locID='83707'>Okhrannik</String>
		<String _locID='83708'>CAV H Okhrannik</String>
		<String _locID='83709'>Russian ultimate hand cavalry good at raiding buildings and villagers.</String>
		<String _locID='83710'>Raiding cavalry</String>
		<String _locID='83711'>Imperial Okhranniks</String>
		<String _locID='83712'>Imperial upgrade for Okhranniks.</String>
		<String _locID='83713'>Imperial Okhrannik</String>
		<String _locID='83714'>Okhrannik</String>
		<String _locID='83715'>CON Okhrannik</String>
		<!-- RG UPGRADE NAME FOR THE FOREIGN LEGION -->
		<String _locID='83716'>French Foreign Legion</String>
		<!-- AURA MANAGER -->
		<String _locID='83717'>Starting Aura</String>
		<String _locID='83718'>PROP Aura Manager</String>
		<!-- HAWAIIAN NATIVE UNITS (New Lines) -->
		<String _locID='83719'>Kahuna Priest</String>
		<String _locID='83720'>INF-N R-LU Kahuna Priest</String>
		<String _locID='83721'>Hawaiian religious leader. Heals units, and has various special priestly abilities.</String>
		<String _locID='83722'>Healer</String>
		<String _locID='83723'>Kahuna Shipwright</String>
		<String _locID='83724'>INF-N H-LU Kahuna Shipwright</String>
		<String _locID='83725'>Hawaiian expert ship-builder. Gathers wood, builds Fishing Boats and repairs ships.</String>
		<String _locID='83726'>Villager</String>
		<String _locID='83727'>Kahuna Warrior</String>
		<String _locID='83728'>INF-N H-LU Kahuna Warrior</String>
		<String _locID='83729'>Hawaiian expert spearman. Good against shock units.</String>
		<String _locID='83730'>Hand infantry</String>
		<!-- MUTINEER (OUTLAW) (New Lines) -->
		<String _locID='83731'>Mutineer</String>
		<String _locID='83732'>GRD Mutineer</String>
		<String _locID='83733'>Defeat this guardian to collect its Treasure.</String>
		<String _locID='83734'>Treasure guardian</String>
		<!-- MOAI (New Lines) -->
		<String _locID='83735'>Moai</String>
		<String _locID='83736'>Moai</String>
		<String _locID='83737'>Monument built during the heyday of the Rapa Nui civilization. Trickles wood over time.</String>
		<String _locID='83738'>Capture this monument to generate wood</String>
		<!-- DOCK ATTACK (NO GARRISON) -->
		<String _locID='83739'>Anti Ship Attack (No Garrison)</String>
		<!-- TUPI WAR CHIEF -->
		<String _locID='83740'>War Chief</String>
		<String _locID='83741'>EXP War Chief Tupi</String>
		<String _locID='83742'>The leader of your Tribe. Possesses many powerful bonuses and abilities. Explores, fights, builds Town Centers and Trading Posts.</String>
		<String _locID='83743'>Warchief</String>
		<!-- INCA WAR CHIEF -->
		<String _locID='83744'>Sapa Inca</String>
		<String _locID='83745'>EXP War Chief Inca</String>
		<String _locID='83746'>The leader of your Empire. Cannot fight, build or claim Treasures, but can heal and empower units, as well as train Chasquis that do those things. Can become invulnerable for a short time.</String>
		<String _locID='83747'>Warchief</String>
		<!-- Herfylkingin -->
		<String _locID='183719'>Herfylkingin</String>
		<String _locID='183720'>Repentant Herfylkingin</String>
		<String _locID='183721'>INF-M R-LU Herfylkingin</String>
		<String _locID='183722'>Line unit mercenary from Iceland with a siege attack in both range and melee that can pierce every armor.</String>
		<String _locID='183723'>Line unit mercenary</String>
		<String _locID='183724'>Mercenary Herfylkingin</String>
		<!-- Ottoman mod -->
		<String _locID='90500'>Azap</String>
		<String _locID='90501'>INF H-LU Azap</String>
		<String _locID='90502'>Veteran Azap</String>
		<String _locID='90503'>Guard Azaps</String>
		<String _locID='90504'>Guard Azap</String>
		<String _locID='90505'>Imperial Azaps</String>
		<String _locID='90506'>Imperial Azap</String>
		<String _locID='90507'>Azap attack and hitpoints increased.</String>
		<String _locID='90508'>Imperial upgrade for Azaps.</String>
		<String _locID='90509'>Nizam-i Cedid</String>
		<String _locID='90510'>INF R-LU Nizam-i Cedid</String>
		<String _locID='90511'>Veteran Nizam-i Cedid</String>
		<String _locID='90512'>Guard Nizam-i Cedids</String>
		<String _locID='90513'>Guard Nizam-i Cedid</String>
		<String _locID='90514'>Imperial Nizam-i Cedids</String>
		<String _locID='90515'>Imperial Nizam-i Cedid</String>
		<String _locID='90516'>Nizam-i Cedid attack and hitpoints increased.</String>
		<String _locID='90517'>Imperial upgrade for Nizam-i Cedids.</String>
		<String _locID='90518'>5 Azaps</String>
		<String _locID='90519'>6 Azaps</String>
		<String _locID='90520'>11 Azaps</String>
		<String _locID='90521'>8 Azaps</String>
		<String _locID='90522'>5 Nizam-i Cedids</String>
		<String _locID='90523'>6 Nizam-i Cedids</String>
		<String _locID='90524'>11 Nizam-i Cedids</String>
		<String _locID='90525'>8 Nizam-i Cedids</String>
		<String _locID='90526'>Deli</String>
		<String _locID='90527'>CAV H-SC Deli</String>
		<String _locID='90528'>Veteran Deli</String>
		<String _locID='90529'>Guard Delis</String>
		<String _locID='90530'>Guard Deli</String>
		<String _locID='90531'>Imperial Delis</String>
		<String _locID='90532'>Imperial Deli</String>
		<String _locID='90533'>Deli attack and hitpoints increased.</String>
		<String _locID='90534'>Imperial upgrade for Delis.</String>
		<String _locID='90535'>Akinci</String>
		<String _locID='90536'>CAV Akinci</String>
		<String _locID='90537'>Veteran Akincis</String>
		<String _locID='90538'>Veteran Akinci</String>
		<String _locID='90539'>Guard Akincis</String>
		<!-- String _locID ='90540'>Guard Akinci</String -->
		<String _locID='90540'>Gardener Akinci</String>
		<!-- String _locID ='90541'>Imperial Akincis</String>
		<String _locID ='90542'>Imperial Akinci</String -->
		<String _locID='90541'>Imperial Gardeners</String>
		<String _locID='90542'>Imperial Gardener</String>
		<String _locID='90543'>Akinci attack and hitpoints increased.</String>
		<String _locID='90544'>Imperial upgrade for Akincis.</String>
		<String _locID='90545'>Humbaraci</String>
		<String _locID='90546'>INF R-LU Humbaraci</String>
		<String _locID='90547'>Veteran Humbaracis</String>
		<String _locID='90548'>Veteran Humbaraci</String>
		<String _locID='90549'>Guard Humbaracis</String>
		<String _locID='90550'>Guard Humbaraci</String>
		<String _locID='90551'>Imperial Humbaracis</String>
		<String _locID='90552'>Imperial Humbaraci</String>
		<String _locID='90553'>Humbaraci attack and hitpoints increased.</String>
		<String _locID='90554'>Imperial upgrade for Humbaracis.</String>
		<String _locID='90555'>Veteran Azaps</String>
		<String _locID='90556'>New Order</String>
		<String _locID='90557'>All your Janissaries transform into Nizam-i Cedids.</String>
		<String _locID='90558'>3 Akincis</String>
		<String _locID='90559'>4 Akincis</String>
		<String _locID='90560'>7 Akincis</String>
		<String _locID='90561'>5 Akincis</String>
		<String _locID='90562'>8 Akincis</String>
		<String _locID='90563'>3 Delis</String>
		<String _locID='90564'>4 Delis</String>
		<String _locID='90565'>6 Delis</String>
		<String _locID='90566'>7 Delis</String>
		<String _locID='90567'>8 Delis</String>
		<String _locID='90568'>4 Humbaracis</String>
		<String _locID='90569'>7 Humbaracis</String>
		<String _locID='90570'>6 Humbaracis</String>
		<String _locID='90571'>5 Akincis</String>
		<String _locID='90572'>Tufekchi</String>
		<String _locID='90573'>INF Tufekchi</String>
		<String _locID='90574'>Veteran Tufekchi</String>
		<String _locID='90575'>Guard Tufekchis</String>
		<String _locID='90576'>Guard Tufekchi</String>
		<String _locID='90577'>Imperial Tufekchis</String>
		<String _locID='90578'>Imperial Tufekchi</String>
		<String _locID='90579'>Tufekchi attack and hitpoints increased.</String>
		<String _locID='90580'>Imperial upgrade for Tufekchi.</String>
		<String _locID='90581'>5 Tufekchis</String>
		<String _locID='90582'>6 Tufekchis</String>
		<String _locID='90583'>11 Tufekchis</String>
		<String _locID='90584'>8 Tufekchis</String>
		<String _locID='90585'>Ottoman Skirmisher with low hitpoints, but a long-ranged attack. Good against infantry.</String>
		<String _locID='90586'>Skirmisher, good against infantry</String>
		<String _locID='90587'>Ottoman light cavalry armed with steel and shield.</String>
		<String _locID='90588'>Ottoman line unit that throws grenades to defeat infantry or buildings.</String>
		<String _locID='90589'>Ottoman ranged cavalry. Good against shock units.</String>
		<!-- String _locID ='90590'>Ottoman ranged line infantry</String>
		<String _locID ='90591'>Ottoman line infantry with medium hitpoints and medium-ranged attack. Good against infantry and cavalry.</String -->
		<String _locID='90590'>Heavy ranged infantry</String>
		<String _locID='90591'>Ottoman ultimate heavy ranged infantry with good range and hitpoints. Carries a sword to beat shock units.</String>
		<String _locID='90592'>Ottoman hand infantry</String>
		<String _locID='90593'>Ottoman hand infantry armed with poleax and shield. Good against shock units.</String>
		<String _locID='90594'>Okchu</String>
		<String _locID='90595'>INF R Okchu</String>
		<String _locID='90596'>Veteran Okchus</String>
		<String _locID='90597'>Veteran Okchu</String>
		<String _locID='90598'>Guard Okchus</String>
		<String _locID='90599'>Guard Okchu</String>
		<String _locID='90600'>Imperial Okchus</String>
		<String _locID='90601'>Imperial Okchu</String>
		<String _locID='90602'>Okchu attack and hitpoints increased.</String>
		<String _locID='90603'>Imperial upgrade for Okchus.</String>
		<String _locID='90604'>5 Okchus</String>
		<String _locID='90605'>6 Okchus</String>
		<String _locID='90606'>8 Okchus</String>
		<String _locID='90607'>12 Okchus</String>
		<String _locID='90608'>Ottoman archer</String>
		<String _locID='90609'>Ottoman archer armed with bow. Good against buildings and infantry.</String>
		<String _locID='90610'>Nomad Spirit</String>
		<String _locID='90611'>Okchu attack, hitpoints range and line of sight increased.</String>
		<String _locID='90612'>Nomad Spirit Shipment has arrived.</String>
		<String _locID='90613'>Bastion</String>
		<String _locID='90614'>Wooden Fort Wall</String>
		<String _locID='90615'>Spiritual Assistance</String>
		<String _locID='90616'>Savage Attack</String>
		<String _locID='90617'>Strategic Warfare</String>
		<String _locID='90618'>Wall Maintenance</String>
		<String _locID='90619'>Imperial Fortification</String>
		<String _locID='90620'>Advanced Construction Site</String>
		<String _locID='90621'>Foreign Techniques</String>
		<String _locID='90622'>Improved Defense</String>
		<String _locID='90623'>Imperial Fortification Shipment has arrived.</String>
		<String _locID='90624'>Spiritual Assistance Shipment has arrived.</String>
		<String _locID='90625'>Advanced Construction Site Shipment has arrived.</String>
		<String _locID='90626'>Threats of an invasion have forced you to strengthen your defenses.</String>
		<String _locID='90627'>Calls upon the Ancient Spirits to improve your defenses.</String>
		<String _locID='90628'>Redesigns construction methods to improve the durability of your buildings.</String>
		<String _locID='90629'>Increases the damage caused by your military units on building.</String>
		<String _locID='90630'>Further increases the damage caused by your military units on building.</String>
		<String _locID='90631'>Slightly increases wall hitpoints.</String>
		<String _locID='90632'>Steady and Fire</String>
		<String _locID='90633'>Nizam and Tufekchi range increased and they slightly move faster.</String>
		<String _locID='90634'>Steady and Fire Shipment has arrived.</String>
		<String _locID='90635'>Sipahi Mass Production</String>
		<String _locID='90636'>Feudal Lords work harder to raise more Timarli Sipahis with cheaper cost.</String>
		<String _locID='90637'>Bashibozuk</String>
		<String _locID='90638'>INF R Bashibozuk</String>
		<String _locID='90639'>Irregular volunteers. Weak soldiers equiped with rifle and with stealth ability.</String>
		<String _locID='90640'>Irregular infantry.</String>
		<String _locID='90641'>Volley Gun</String>
		<String _locID='90642'>AR Volley Gun</String>
		<String _locID='90643'>Powerful cannon effective on infantry. Weak against buildings.</String>
		<String _locID='90644'>Anti-infantry cannon.</String>
		<String _locID='90645'>Industrial Volley Gun</String>
		<String _locID='90646'>Industrial Volley Guns</String>
		<String _locID='90647'>Volley Gun attack and hitpoints increased.</String>
		<String _locID='90648'>Imperial Volley Gun</String>
		<String _locID='90649'>Imperial Volley Guns</String>
		<String _locID='90650'>Imperial upgrade for Volley Guns.</String>
		<String _locID='90651'>1 Volley Gun</String>
		<String _locID='90652'>2 Volley Guns</String>
		<String _locID='90653'>4 Volley Guns</String>
		<String _locID='90654'>Ottoman Infantry Combat</String>
		<String _locID='90655'>Ottoman Infantry Combat Shipment has arrived.</String>
		<String _locID='90656'>All Ottoman Infantry attack and hitpoints increased.</String>
		<String _locID='90657'>Sharp Teber</String>
		<String _locID='90658'>Azap hitpoint, attack, sight and speed increased.</String>
		<String _locID='90659'>Sharp Teber Shipment has arrived.</String>
		<String _locID='90660'>Abus Gun Tweak</String>
		<String _locID='90661'>Abus Gun range and line of sight increased.</String>
		<String _locID='90662'>Abus Gun Tweak Shipment has arrived.</String>
		<String _locID='90663'>Bashibozuk</String>
		<String _locID='90664'>Town Center attack increased, send mass of bashibozuks and build limit increases by 10.</String>
		<String _locID='90665'>Bashibozuk Shipment has arrived.</String>
		<!-- OLD WotTA STRINGS -->
		<String _locID='444457' symbol='cStringNuggetPrisSettler'>A trapped slave, who may join the cause of a rescuer.</String>
		<String _locID='444458' symbol='cStringNuggetPrisSettlerActivate'>%1s has rescued an African Slave, who joins the cause.</String>
		<String _locID='444459' symbol='cStringNuggetPrisSettler'>A trapped campesino, who may join the cause of a rescuer.</String>
		<String _locID='444460' symbol='cStringNuggetPrisSettlerActivate'>%1s has rescued a Campesino, who joins the cause.</String>
		<String _locID='444461' symbol='cStringNuggetPrisSettler'>A trapped native, who may join the cause of a rescuer.</String>
		<String _locID='444462' symbol='cStringNuggetPrisSettlerActivate'>%1s has rescued a native villager, who joins the cause.</String>
		<String _locID='444463' symbol='cStringNuggetCoureurTwo'>Two trapped native villagers. They may join the cause of whoever rescues them.</String>
		<String _locID='444464' symbol='cStringNuggetCoureurTwoActivate'>%1s has rescued two native villagers, who join the cause.</String>
		<String _locID='444465' symbol='cStringNuggetCattle2'>Two stray zebus, which you can capture.</String>
		<String _locID='444466' symbol='cStringNuggetCattle2Activate'>%1s has recovered two zebus.</String>
		<String _locID='444467' symbol='cStringNuggetCattle2'>A trapped gaucho, who may join the cause of a rescuer.</String>
		<String _locID='444468' symbol='cStringNuggetCattle2Activate'>%1s has rescued a Gaucho, who joins the cause.</String>
		<!-- WILL'S STUFF -->
		<String _locID='603500'>Tree - White Gum</String>
		<String _locID='603501'>Australian native trees</String>
		<String _locID='603502'>Tree - Xanthorrhoea</String>
		<String _locID='603503'>White Cockatoo</String>
		<String _locID='603504'>Black Cockatoo</String>
		<String _locID='603505'>Wedge-tailed Eagle</String>
		<String _locID='603506'>Mine Opal</String>
		<String _locID='603507'>Opal Mine</String>
		<String _locID='603508'>Macadamia Tree</String>
		<String _locID='603509'>Delicious native Australian nut. Harvest for food. Make into Ferrero Rocher!</String>
		<String _locID='603510'>PROP Outback</String>
		<String _locID='603511'>Emu</String>
		<String _locID='603512'>Dingo</String>
		<String _locID='603513'>GRD Dingo</String>
		<String _locID='603514'>Goanna</String>
		<String _locID='603515'>GRD Goanna</String>
		<String _locID='603516'>Bush Tomato </String>
		<String _locID='603517'>Fruit native to arid Australia. Harvest for food. Makes nice chutney.</String>
		<String _locID='603518'>Wombat</String>
		<String _locID='603519'>Large marsupial. Harvest for food.</String>
		<String _locID='603520'>Aboriginal Hunter</String>
		<String _locID='603521'>INF-N R-SK Aboriginal Hunter</String>
		<String _locID='603522'>GRD Aboriginal Hunter</String>
		<String _locID='603523'>A native Australian warrior.</String>
		<String _locID='603524'>Tree - Tree Fern</String>
		<String _locID='603525'>A tree fern.</String>
		<String _locID='603526'>Tree - Ironbark</String>
		<String _locID='603527'>Tree - Wattle</String>
		<String _locID='603528'>Thylacine </String>
		<String _locID='603529'>GRD Thylacine </String>
		<String _locID='603530'>Pet Dingo </String>
		<String _locID='603531'>Samrev the Pet Dingo</String>
		<String _locID='603532'>SHP Waka </String>
		<String _locID='603533'>Waka</String>
		<String _locID='603534'>A swift Maori war canoe.</String>
		<String _locID='603535'>GRD Cassowary</String>
		<String _locID='603536'>Cassowary</String>
		<String _locID='603537'>HEAL Aboriginal Elder</String>
		<String _locID='603538'>Aboriginal Elder</String>
		<String _locID='603539'>An indigenous Australian wise man. Heals injured units by performing a smoking ceremony.</String>
		<String _locID='603540'>VIL-N Convict Labourer</String>
		<String _locID='603541'>Convict Labourer</String>
		<String _locID='603542'>A convict, transported to the colonies for petty theft. Can be put to work like a Settler.</String>
		<String _locID='603543'>Underbrush Silver Fern</String>
		<String _locID='603544'>Tree - Tree Fern Tall</String>
		<String _locID='603545'>Kiwi Bird</String>
		<String _locID='603546'>Small flightless bird endemic to New Zealand. Harvest for food.</String>
		<String _locID='603547'>Tuatara</String>
		<String _locID='603548'>Reptile found only in New Zealand. Harvest for food.</String>
		<String _locID='603549'>Kiwi Fruit</String>
		<String _locID='603550'>Hairy fruit named after the bird. Harvest for food. Good in fruit salad.</String>
		<String _locID='603551'>GRD Tasmanian Devil</String>
		<String _locID='603552'>Tasmanian Devil</String>
		<String _locID='603553'>Mine Greenstone</String>
		<String _locID='603554'>Greenstone Mine</String>
		<String _locID='603555'>Shepherd Dog Australian</String>
		<String _locID='603556'>Coconut Palm</String>
		<String _locID='603557'>Harvest fallen coconuts for food</String>
		<String _locID='603558'>Breadfruit</String>
		<String _locID='603559'>Starchy fruit spread across the Pacific by the ancestors of the Polynesians. Harvest for food.</String>
		<String _locID='603560'>Pet Orca</String>
		<String _locID='603561'>Olga the Pet Orca</String>
		<String _locID='603562'>NAT Wharenui (1)</String>
		<String _locID='603563'>Wharenui</String>
		<String _locID='603564'>GRD Lynx</String>
		<String _locID='603565'>Lynx</String>
		<String _locID='603566'>GRD Highwayman</String>
		<String _locID='603567'>Highwayman</String>
		<String _locID='603568'>GRD Rapa Nui</String>
		<String _locID='603569'>Rapa Nui Warrior</String>
		<String _locID='603570'>GRD Occultist</String>
		<String _locID='603571'>Occultist</String>
		<String _locID='603572'>Fish - Barramundi</String>
		<String _locID='603573'>Mine Guano</String>
		<String _locID='603574'>Guano Deposit</String>
		<String _locID='603575'>A great big lump of bird poo. How lovely. Mine for coin.</String>
		<!-- First load of treasures -->
		<String _locID='603576' symbol='cStringNuggetWolf'>A basket of tangy Kakadu plums, worth %1d %2s.</String>
		<String _locID='603577' symbol='cStringNuggetWolfActivate'>%s has found Kakadu plums, worth %2d %3s.</String>
		<String _locID='603578' symbol='cStringNuggetWolf'>An Aboriginal Elder in need of rescue.</String>
		<String _locID='603579' symbol='cStringNuggetWolfActivate'>%s has rescued an Aboriginal Elder.</String>
		<String _locID='603580' symbol='cStringNuggetGumTrees' comment='1 - amount, 2 - resource'>The peculiar duck-billed platypus, worth %1d %2s.</String>
		<String _locID='603581' symbol='cStringNuggetGumTreesActivate' comment='1 - player, 2 - amount, 3 - resource'>%1s has found a platypus, worth %2d %3s.</String>
		<String _locID='603582' symbol='cStringNuggetWolf'>An Aboriginal Hunter in need of rescue.</String>
		<String _locID='603583' symbol='cStringNuggetWolfActivate'>%s has rescued an Aboriginal Hunter.</String>
		<String _locID='603584' symbol='cStringNuggetWolf'>A pair of Aboriginal Hunters in need of rescue.</String>
		<String _locID='603585' symbol='cStringNuggetWolfActivate'>%s has rescued two Aboriginal Hunters.</String>
		<String _locID='603586' symbol='cStringNuggetGumTrees' comment='1 - amount, 2 - resource'>A patch of Sturt's Desert Peas worth %1d %2s.</String>
		<String _locID='603587' symbol='cStringNuggetGumTreesActivate' comment='1 - player, 2 - amount, 3 - resource'>%1s has discovered Sturt's Desert Peas worth %2d %3s.</String>
		<String _locID='603588' symbol='cStringNuggetWolf'>A nearly-mature dingo pup that you can tame.</String>
		<String _locID='603589' symbol='cStringNuggetWolfActivate'>%s has tamed a dingo!</String>
		<String _locID='603590' symbol='cStringNuggetWolf'>A litter of dingo pups you can tame.</String>
		<String _locID='603591' symbol='cStringNuggetWolfActivate'>%s has rescued 4 convict labourers.</String>
		<String _locID='603592'>Two Convict Labourers that will gladly aid anyone who will free them from bondage.</String>
		<String _locID='603593' symbol='cStringNuggetGumTreesActivate' comment='1 - player, 2 - amount, 3 - resource'>%1s has freed convict labourers who join their cause.</String>
		<String _locID='603594' symbol='cStringNuggetGumTrees' comment='1 - amount, 2 - resource'>A raucous flock of galahs, worth %1d %2s.</String>
		<String _locID='603595' symbol='cStringNuggetGumTreesActivate' comment='1 - player, 2 - amount, 3 - resource'>%1s has found a flock of galahs, worth %2d %3s.</String>
		<String _locID='603596' symbol='cStringNuggetGumTrees' comment='1 - amount, 2 - resource'>Aboriginal rock art, worth %1d %2s.</String>
		<String _locID='603597' symbol='cStringNuggetGumTreesActivate' comment='1 - player, 2 - amount, 3 - resource'>%1s has found Aboriginal rock art, worth %2d %3s.</String>
		<String _locID='603598' symbol='cStringNuggetGumTrees' comment='1 - amount, 2 - resource'>A flock of budgerigars, worth %1d %2s.</String>
		<String _locID='603599' symbol='cStringNuggetGumTreesActivate' comment='1 - player, 2 - amount, 3 - resource'>%1s has found a flock of budgerigars, worth %2d %3s.</String>
		<String _locID='603600' symbol='cStringNuggetWolf'>The superb lyrebird, worth %1d %2s.</String>
		<String _locID='603601' symbol='cStringNuggetWolfActivate'>%s has found a superb lyrebird, worth %2d %3s.</String>
		<String _locID='603602' symbol='cStringNuggetGumTrees' comment='1 - amount, 2 - resource'>A painting of the Rainbow Serpent, worth %1d %2s.</String>
		<String _locID='603603' symbol='cStringNuggetGumTreesActivate' comment='1 - player, 2 - amount, 3 - resource'>%1s has found a painting of the Rainbow Serpent, worth %2d %3s.</String>
		<String _locID='603604' symbol='cStringNuggetWolf'>The journals of Captain Cook's botanist, Sir Joseph Banks. Reveals the location of all Trees on the map.</String>
		<String _locID='603605' symbol='cStringNuggetGumTreesActivate' comment='1 - player, 2 - amount, 3 - resource'>%1s has found the journals of Joseph Banks, revealing all Trees on the map.</String>
		<String _locID='603606'>GRD Bushranger</String>
		<String _locID='603607' symbol='cStringNuggetWolf'>A pair of sheep of the excellent, wool-producing, Merino breed</String>
		<String _locID='603608' symbol='cStringNuggetWolf'>Four sheep of the excellent, wool-producing, Merino breed</String>
		<String _locID='603609' symbol='cStringNuggetGumTreesActivate' comment='1 - player, 2 - amount, 3 - resource'>%1s has found a flock of Merino wool sheep.</String>
		<String _locID='603610' symbol='cStringNuggetWolf'>Evidence of Burke and Wills' lost expedition into the interior of Australia, worth %1d %2s.</String>
		<String _locID='603611' symbol='cStringNuggetWolfActivate'>%s has spotted evidence of Burke and Wills' Lost Expedition, worth %2d %3s.</String>
		<String _locID='603612' symbol='cStringNuggetWolf'>Ned Kelly's iron armour. Grants an extra 10% to infantry hitpoints.</String>
		<String _locID='603613' symbol='cStringNuggetWolfActivate'>%s has found Ned Kelly's iron armour, granting their infantry 10% more hitpoints.</String>
		<String _locID='603614' symbol='cStringNuggetWolf'>Skins of the yellow-footed rock wallaby, worth %1d %2s.</String>
		<String _locID='603615' symbol='cStringNuggetWolfActivate'>%s has collected skins of the yellow-footed rock wallaby, worth %2d %3s.</String>
		<String _locID='603616' symbol='cStringNuggetWolf'>A cache of red ochre, worth %1d %2s.</String>
		<String _locID='603617' symbol='cStringNuggetWolfActivate'>%s has found a cache of red ochre, worth %2d %3s.</String>
		<String _locID='603618' symbol='cStringNuggetWolf'>Koala skins, worth %1d %2s.</String>
		<String _locID='603619' symbol='cStringNuggetWolfActivate'>%s has found koala skins, worth %2d %3s.</String>
		<String _locID='603620' symbol='cStringNuggetWolf'>A stand of Norfolk Pines, worth %1d %2s.</String>
		<String _locID='603621' symbol='cStringNuggetWolfActivate'>%s has found Norfolk Pines, worth %2d %3s.</String>
		<String _locID='603622' symbol='cStringNuggetWolf'>Wattle trees, worth %1d %2s.</String>
		<String _locID='603623' symbol='cStringNuggetWolfActivate'>%s has found wattle trees, worth %2d %3s.</String>
		<String _locID='603624' symbol='cStringNuggetWolf'>River red gums, worth %1d %2s.</String>
		<String _locID='603625' symbol='cStringNuggetWolfActivate'>%s has found river red gums, worth %2d %3s.</String>
		<String _locID='603626' symbol='cStringNuggetWolf'>The secret of Aboriginal mutualistic hunting with the Killer Whales of Eden.</String>
		<String _locID='603627' symbol='cStringNuggetWolfActivate'>%s has learned the secret of mutualistic hunting and can now train Pet Orcas!</String>
		<String _locID='603628'>Penal Colony</String>
		<String _locID='603629'>"These wretched criminals have been sent to work in the colonies as punishment for their sins. Need some cheap labour?"</String>
		<String _locID='603630'>"Our labourers are assigned to work for another master. For now, at least."</String>
		<String _locID='603631'>"Convicts giving you trouble, are they? Well, there's nothing a good flogging won't fix." </String>
		<String _locID='603632'>Socket Penal Colony</String>
		<String _locID='603633'>Pet Devil</String>
		<String _locID='603634'>Lucifer The Pet Devil</String>
		<String _locID='603635'>A tamed marsupial predator.</String>
		<String _locID='603636'>Kakapo</String>
		<String _locID='603637'>A large. fligtless parrot, harvest for food.</String>
		<String _locID='603638'>NAT Penal Colony Buildings</String>
		<String _locID='603640'>GRD Anarchist</String>
		<String _locID='603641'>Anarchist</String>
		<String _locID='603642'>Merino Ram</String>
		<String _locID='603643'>Sheep bred for its fine, soft wool. Worth more coin than a typical Wool Sheep.</String>
		<String _locID='603644'>NAT Penal Colony Props</String>
		<String _locID='603645'>Explorer Cameleer</String>
		<String _locID='603646'>EXP-N Camel Explorer</String>
		<String _locID='603647'>Camel-mounted outback pioneer with the abilities of a hero. Can be killed, however.</String>
		<String _locID='603648'>Socket Cameleers</String>
		<String _locID='603649'>Afghan Cameleers</String>
		<String _locID='603650'>"As salamu alaykum! If you want to make it across the desert, you will need our assistance."</String>
		<String _locID='603651'>"Our beasts are all working for another master at the moment."</String>
		<String _locID='603652'>NAT Afghan Cameleer Props</String>
		<String _locID='603653'>NAT Chinese Miners Props</String>
		<String _locID='603654'>Socket Chinese Miners</String>
		<String _locID='603655'>Chinese Mining Camp</String>
		<String _locID='603656'>Tree - Mountain Ash</String>
		<String _locID='603657'>A mighty Tasmanian Mountain Ash, the tallest flowering tree species in the world.</String>
		<String _locID='603658'>Pet Thylacine</String>
		<String _locID='603659'>Benjamin the Pet Thylacine</String>
		<String _locID='603660'>NAT Aus Tree Props</String>
		<String _locID='603661'>GRD Rum Corps</String>
		<String _locID='603662'>Flock of Gulls</String>
		<String _locID='603663'>Chinese Miner</String>
		<String _locID='603664'>Immigrant from China seeking his fortune on the goldfields. Efficiently gathers coin from Mines.</String>
		<String _locID='603665'>VIL-N Chinese Miner</String>
		<String _locID='603666'>SHP Outrigger Canoe</String>
		<String _locID='603667'>Outrigger Canoe</String>
		<String _locID='603668'>Polynesian sea-going canoe.</String>
		<String _locID='603669'>HEAL Tohunga</String>
		<String _locID='603670'>Tohunga</String>
		<String _locID='603671'>Maori wise man and healer.</String>
		<String _locID='603672'>Tree Kangaroo</String>
		<String _locID='603673'>New GuineaTree Kangaroo</String>
		<String _locID='603674'>Tree-dwelling marsupial. Harvest for food.</String>
		<String _locID='603675'>GRD Quoll</String>
		<String _locID='603676'>Quoll</String>
		<String _locID='603677'>Lieutenant Governor of the woods</String>
		<String _locID='603678'>Escaped convict Michael Howe leads an outlaw gang completely beyond the reach of the authorities. All convicts assigned to you from this colony become bushrangers.</String>
		<String _locID='603679'>Ticket of Leave</String>
		<String _locID='603680'>Granting convicts parole improves their morale and motivation. Increases gather rates of convicts assigned from this colony.</String>
		<String _locID='603681'>Convict Barracks</String>
		<String _locID='603682'>Construction of proper housing for the convicts increases the number that can be trained from this colony.</String>
		<String _locID='603683'>Catalpa Rescue</String>
		<String _locID='603684'>The daring escape of six Irish political prisoners on the ship, Catalpa, spawns six Patricios.</String>
		<String _locID='603685'>Desert Transportation</String>
		<String _locID='603686'>The Afghans make travel and trade in the Australian interior much easier. Trading Posts and Trade Route upgrades are cheaper.</String>
		<String _locID='603687'>Halal Butchery</String>
		<String _locID='603688'>Muslim butchery methods increase gather rates from wild and domesticated animals.</String>
		<String _locID='603689'>Marree Mosque</String>
		<String _locID='603690'>Construction of the first mosque in Australia ships four Imams.</String>
		<String _locID='603691'>Outback Pioneers</String>
		<String _locID='603692'>The Afghans help open up the interior of the continent for settlement. Spawns six Muslim Settlers and a Covered Wagon.</String>
		<String _locID='603693'>A nearly mature thylacine joey that you can rescue</String>
		<String _locID='603694' symbol='cStringNuggetWolfActivate'>%s has rescued a thylacine.</String>
		<String _locID='603695'>A trapped Convict Labourer who will aid the cause of their rescuer.</String>
		<String _locID='603696' symbol='cStringNuggetWolfActivate'>%s has rescued a convict.</String>
		<String _locID='603697' symbol='cStringNuggetHuon'>Timber of the Huon Pine tree, worth %1d %2s.</String>
		<String _locID='603698' symbol='cStringNuggetHuonActivate'>%s has found timber of the Huon Pine tree, worth %2d %3s.</String>
		<String _locID='603699' symbol='cStringNuggetMyrtleBeech'>Timber of the Myrtle Beech tree, worth %1d %2s.</String>
		<String _locID='603700' symbol='cStringNuggetMyrtleBeechActivate'>%s has found timber of the Myrtle Beech tree, worth %2d %3s.</String>
		<String _locID='603701' symbol='cStringNuggetRibbonGum'>Wood of the Ribbon Gum, worth %1d %2s.</String>
		<String _locID='603702' symbol='cStringNuggetRibbonGumActivate'>%s has found timber of the Ribbon Gum tree, worth %2d %3s.</String>
		<String _locID='603703' symbol='cStringNuggetRedNeckedWallaby'>A red-necked wallaby, worth %1d %2s.</String>
		<String _locID='603704' symbol='cStringNuggetRedNeckedWallabyActivate'>%s has found a red-necked wallaby, worth %2d %3s.</String>
		<String _locID='603705' symbol='cStringNuggetNativeHen'>Tasmanian native-hens, worth %1d %2s.</String>
		<String _locID='603706' symbol='cStringNuggetNativeHenActivate'>%s has found Tasmanian native-hens, worth %2d %3s.</String>
		<String _locID='603707' symbol='cStringNuggetCapeBarrenGeese'>Cape Barren geese, worth %1d %2s.</String>
		<String _locID='603708' symbol='cStringNuggetCapeBarrenGeeseActivate'>%s has found Cape Barren geese, worth %2d %3s.</String>
		<String _locID='603709' symbol='cStringNuggetWhiteWallaby'>The skin of a rare albino wallaby, worth %1d %2s.</String>
		<String _locID='603710' symbol='cStringNuggetWhiteWallabyActivate'>%s has found the skin of a rare albino wallaby, worth %2d %3s.</String>
		<String _locID='603711' symbol='cStringNuggetBandicoot'>An eastern barred bandicoot, worth %1d %2s.</String>
		<String _locID='603712' symbol='cStringNuggetBandicootActivate'>%s has found an eastern barred bandicoot, worth %2d %3s.</String>
		<String _locID='603713' symbol='cStringNuggetPademelon'>An adorable pademelon, worth %1d %2s.</String>
		<String _locID='603714' symbol='cStringNuggetPademelonActivate'>%s has found an adorable pademelon, worth %2d %3s.</String>
		<String _locID='603715' symbol='cStringNuggetWattlebird'>The beautiful-looking and weird-sounding Yellow Wattlebird, worth %1d %2s.</String>
		<String _locID='603716' symbol='cStringNuggetWattlebirdActivate'>%s has discovered the Yellow Wattlebird, worth %2d %3s.</String>
		<String _locID='603717' symbol='cStringNuggetFroglet'>The endemic Tasmanian Froglet, worth %1d %2s.</String>
		<String _locID='603718' symbol='cStringNuggetFrogletActivate'>%s has discovered the endemic Tasmanian Froglet, worth %2d %3s.</String>
		<String _locID='603719' symbol='cStringNuggetNecklace'>A beautiful native shell necklace, worth %1d %2s.</String>
		<String _locID='603720' symbol='cStringNuggetNecklaceActivate'>%s has found a beautiful native shell necklace, worth %2d %3s.</String>
		<String _locID='603721' symbol='cStringNuggetSpawn2Devils'>A pair of Tasmanian devil joeys that can be tamed</String>
		<String _locID='603722' symbol='cStringNuggetSpawn2DevilsActivate'>%s has found Tasmanian devils.</String>
		<String _locID='603723' symbol='cStringNuggetSpawnDevil'>A Tasmanian devil joey that can be tamed</String>
		<String _locID='603724' symbol='cStringNuggetSpawnDevilActivate'>%s has rescued a Tasmanian Devil.</String>
		<String _locID='603725' symbol='cStringNuggetFlinders'>Matthew Fliders' map of the Van Diemen's Land coast that shows the location of all water resources.</String>
		<String _locID='603726' symbol='cStringNuggetFlindersActivate'>%s has found Matthew Flinder's map, revealing the locations of fish and whales out to sea.</String>
		<String _locID='603727' symbol='cStringNuggetTasHarpoon'>A harpoon belonging to an American whaling expedition. Increases gather rates from whales by 20%.</String>
		<String _locID='603728' symbol='cStringNuggetTasHarpoonActivate'>%s has found a harpoon belonging to an American whaling expedition. Increasing their gather rates from whales by 20%.</String>
		<String _locID='603729' symbol='cStringNuggetBrunyIslandLighthouse'>Blueprints for the Bruny Island Lighthouse, increases the line of sight and attack of docks.</String>
		<String _locID='603730' symbol='cStringNuggetBrunyIslandLighthouseActivate'>%s has found the blueprints of the Bruny Island Lighthouse, increasing the line of sight and attack of their docks.</String>
		<String _locID='603731'>The remote west coast of the island that will one day be renamed Tasmania.</String>
		<String _locID='603732'>Round Shafts</String>
		<String _locID='603733'>The Chinese excavate round shafts, rather than the square ones the Europeans build. Enables faster mining.</String>
		<String _locID='603734'>Joss House</String>
		<String _locID='603735'>Construction of the first Chinese temple in Australia spawns a Shaolin Master who can train disciples.</String>
		<String _locID='603736'>"Are you seeking your fortune on the New gold Mountain? So are we. Perhaps an alliance would be profitable?"</String>
		<String _locID='603737'>"We are already engaged in business with another settlement."</String>
		<String _locID='603738'>"May our meeting be an auspicious one."</String>
		<String _locID='603739'>Watermelons</String>
		<String _locID='603740'>Delicious melon native to Africa. Harvest for food.</String>
		<String _locID='603741'>Tree Acacia</String>
		<String _locID='603742'>Trees native to the African savannah.</String>
		<String _locID='603743'>Wild Boar</String>
		<String _locID='603744'>I am an ANTICHRIST! I am an ANARCHIST!</String>
		<String _locID='603745'>GRD Badger</String>
		<String _locID='603746'>Badger</String>
		<String _locID='603747'>Orange Tree</String>
		<String _locID='603748'>Oryx</String>
		<String _locID='603749'>Large antelope adapted to desert life. Harvest for food.</String>
		<String _locID='603750'>Fur Trader Sth Hemisphere</String>
		<String _locID='603751'>Fur Trader Nth America</String>
		<String _locID='603752'>GRD Headhunter</String>
		<String _locID='603753'>Mink</String>
		<String _locID='603754'>Chamois</String>
		<String _locID='603755'>Mountain-dwelling antelope with a valuable hide. Hunt for coin</String>
		<String _locID='603756'>SPC Island Megalodon</String>
		<String _locID='603757'>Megalodon Shark</String>
		<String _locID='603758'>We're going to need a bigger boat!</String>
		<String _locID='603759'>Marae - Wharenui</String>
		<String _locID='603762'>PROP Madagascar</String>
		<String _locID='603763'>Mine Sapphire</String>
		<String _locID='603764'>Sapphire Mine</String>
		<String _locID='603765'>GRD Tupara</String>
		<String _locID='603766'>Outlaw Tupara</String>
		<String _locID='603767' symbol='cStringNuggetQuandongs'>A dropped basket of quandongs, worth %1d %2s.</String>
		<String _locID='603768' symbol='cStringNuggetQuandongsActivate'>%s has found a basket of quandongs, worth %1d %2s.</String>
		<String _locID='603769' symbol='cStringNuggetMagpieGeese'>Magpie geese, worth %1d %2s.</String>
		<String _locID='603770' symbol='cStringNuggetMagpieGeeseActivate'>%s has found a brace of magpie geese, worth %1d %2s.</String>
		<String _locID='603771' symbol='cStringNuggetGreenAnts'>A nest of green ants, worth %1d %2s.</String>
		<String _locID='603772' symbol='cStringNuggetGreenAntsActivate'>%s has snacked on zingy green ants, worth %1d %2s.</String>
		<String _locID='603773' symbol='cStringNuggetDesertLimes'>A dropped basket of desert limes, worth %1d %2s.</String>
		<String _locID='603774' symbol='cStringNuggetDesertLimesActivate'>%s has found juicy desert limes, worth %1d %2s.</String>
		<String _locID='603775' symbol='cStringNuggetWarrigalGreens'>A patch of wild Warrigal greens, worth %1d %2s.</String>
		<String _locID='603776' symbol='cStringNuggetWarrigalGreensActivate'>%s has made Warrigal stew, worth %1d %2s.</String>
		<String _locID='603760'>In the remote wilderness of Van Diemen's Land, the battle will be to control the only safe harbour on the rugged coastline.\nThe British colonial government have established a Convict settlement on an island in the middle of the harbour.\nThe Convicts are a good source of cheap labour.\nThe mainland is covered in dense forests of tree ferns and mighty mountain ash trees.\nThe only natural sources of coin on the map are the abundant Whales out to sea.</String>
		<String _locID='603761'>Lrg Van Diemen's Land</String>
		<String _locID='603777'>Market Gardeners</String>
		<String _locID='603778'>Many Chinese immigrants settle down to the farming life. Chinese Miners can now gather from agricultural buildings.</String>
		<String _locID='603779'>Locust Swarm</String>
		<String _locID='603780'>GRD Maori Axe </String>
		<String _locID='603781'>Maori Axe Warrior </String>
		<String _locID='603782'>Tree Kauri</String>
		<String _locID='603783'>Underbrush Red Beach</String>
		<String _locID='603784'>Lambing Flat Riots</String>
		<String _locID='603785'>The Chinese community rushes to defend themselves from xenophobic rioters! Chinese miners can now train bands of Irregulars.</String>
		<String _locID='603786'>Underbrush Red Beach Water</String>
		<String _locID='603787'>"As salamu alaykum! If you want to make it across the desert, you will need our assistance."</String>
		<String _locID='603788'>"Our beasts are all working for another master at the moment."</String>
		<String _locID='603789'>"Are you seeking your fortune on the New gold Mountain? So are we! Perhaps an alliance would be profitable?"</String>
		<String _locID='603790'>"We are already engaged in business with another settlement."</String>
		<String _locID='603791'>"May our meeting be an auspicious one."</String>
		<String _locID='603792'>Wombat (Reproducing)</String>
		<String _locID='603793'>Emu (Reproducing)</String>
		<String _locID='603794'>Rabbit (Reproducing)</String>
		<String _locID='603795'>Players arrive on the green coast of the Great Southern Land.\n \nThis region is home to unique and abundant native wildlife. Trade routes and immigrant settlements can be found by exploring the vast Outback.\n \nYou have brought a small number of rabbits with you to help feed your early colony. This may have been a mistake.</String>
		<String _locID='603796'>A huge map of the entire continent of Australia</String>
		<String _locID='603797'>Arthur Phillip</String>
		<String _locID='1000000' symbol='cStringNuggetNecklace'>Three nearly mature goslings.</String>
		<String _locID='1000001' symbol='cStringNuggetNecklace'>Six nearly mature goslings.</String>
		<String _locID='1000002' symbol='cStringNuggetNecklace'>Nine nearly mature goslings.</String>
		<String _locID='1000003' symbol='cStringNuggetNecklaceActivate'>%s has found a flock of geese.</String>
		<String _locID='1000004' symbol='cStringNuggetNecklace'>Two stolen chickens.</String>
		<String _locID='1000005' symbol='cStringNuggetNecklace'>Four stolen chickens.</String>
		<String _locID='1000006' symbol='cStringNuggetNecklace'>Six stolen chickens.</String>
		<String _locID='1000007' symbol='cStringNuggetNecklaceActivate'>%s has found some stolen chickens.</String>
		<String _locID='1000008' symbol='cStringNuggetKJBible'>An early copy of the King James Bible, worth 350 XP.</String>
		<String _locID='1000009' symbol='cStringNuggetKJBibleActivate'>%s has uncovered an early copy of the King James Bible, worth 350 XP.</String>
		<String _locID='1000010' symbol='cStringNuggetRosary'>Precious Rosary beads worth 150 XP.</String>
		<String _locID='1000011' symbol='cStringNuggetRosaryActivate'>%s has found Rosary beads worth 150 XP.</String>
		<String _locID='1000012' symbol='cStringNuggetPineMarten'>A Pine Marten, worth %1d %2s.</String>
		<String _locID='1000013' symbol='cStringNuggetPineMartenActivate'>%s has found a Pine Marten, worth %1d %2s.</String>
		<String _locID='1000014' symbol='cStringNuggetEiffel'>Alexandre Eiffel's plans for an unusual building, worth %1d %2s.</String>
		<String _locID='1000015' symbol='cStringNuggetEiffelActivate'>%s has found Alexandre Eiffel's plans for an unusual building, worth %1d %2s.</String>
		<String _locID='1000016' symbol='cStringNuggetRomanPottery'>Ancient Roman pottery, worth %1d %2s.</String>
		<String _locID='1000017' symbol='cStringNuggetRomanPottery'>%s has dug up ancient Roman Pottery, worth %1d %2s.</String>
		<String _locID='1000018' symbol='cStringNuggetChampagne'>French champagne, worth %1d %2s.</String>
		<String _locID='1000019' symbol='cStringNuggetChampagne'>%s has found a bottle of French champagne, worth %1d %2s.</String>
		<String _locID='1000020' symbol='cStringNuggetWisentHorn'>The horn of a wisent, worth %1d %2s.</String>
		<String _locID='1000021' symbol='cStringNuggetWisentHorn'>%s has found the horn of a wisent, worth %1d %2s.</String>
		<String _locID='1000022' symbol='cStringNuggetHornbeam'>Wood of a Hornbeam tree, worth %1d %2s.</String>
		<String _locID='1000023' symbol='cStringNuggetHornbeam'>%s has found wood of the Hornbeam tree, worth %1d %2s.</String>
		<String _locID='1000024' symbol='cStringNuggetHeather'>Sprigs of lucky heather, worth %1d %2s.</String>
		<String _locID='1000025' symbol='cStringNuggetHeather'>%s has picked up sprigs of lucky heather worth %1d %2s.</String>
		<String _locID='1000026' symbol='cStringNuggetFlint'>Neolithic stone tools, worth %1d %2s.</String>
		<String _locID='1000027' symbol='cStringNuggetFlint'>%s has discovered neolithic stone tools, worth %1d %2s.</String>
		<String _locID='1000028' symbol='cStringNuggetErmine'>The skin of an Ermine, worth %1d %2s.</String>
		<String _locID='1000029' symbol='cStringNuggetErmine'>%s has found the skin of an Ermine, worth %1d %2s.</String>
		<String _locID='1000030' symbol='cStringNuggetNeolithicArt'>Neolithic rock paintings of an Aurochs, worth 130 XP.</String>
		<String _locID='1000031' symbol='cStringNuggetNeolithicArt'>%s has discovered Neolithic rock paintings of an Aurochs, worth 130 XP.</String>
		<String _locID='1000032' symbol='cStringNuggetCamembert'>A package of Camembert cheese, worth %1d %2s.</String>
		<String _locID='1000033' symbol='cStringNuggetCamembert'>%s has found a package of Camembert cheese, worth %1d %2s.</String>
		<String _locID='1000034' symbol='cStringNuggetParmesan'>A package of Parmesan cheese, worth %1d %2s.</String>
		<String _locID='1000035' symbol='cStringNuggetParmesan'>%s has found a package of Parmesan cheese, worth %1d %2s.</String>
		<String _locID='1000036' symbol='cStringNuggetBeech'>Beech wood, worth %1d %2s.</String>
		<String _locID='1000037' symbol='cStringNuggetBeech'>%s has found wood of the beech tree, worth %1d %2s.</String>
		<String _locID='1000038' symbol='cStringNuggetBeech'>Oaken branches, worth %1d %2s.</String>
		<String _locID='1000039' symbol='cStringNuggetBeech'>%s has found oaken branches, worth %1d %2s.</String>
		<String _locID='1000040'>GRD Landsknecht</String>
		<String _locID='1000041'>Outlaw Landsknecht</String>
		<String _locID='1000042'>GRD Hessian</String>
		<String _locID='1000043'>Outlaw Hessian</String>
		<String _locID='1000044'>GRD Strelet</String>
		<String _locID='1000045'>Outlaw Strelet</String>
		<String _locID='1000046' symbol='cStringNuggetPeasant'>A trapped Peasant.</String>
		<String _locID='1000047' symbol='cStringNuggetPeasant'>%s has rescued a Peasant who will aid their cause.</String>
		<String _locID='1000048' symbol='cStringNuggetPeasant'>%s has rescued Peasants who will aid their cause.</String>
		<String _locID='1000049' symbol='cStringNuggetPeasant'>A trapped Gypsy.</String>
		<String _locID='1000050' symbol='cStringNuggetPeasant'>%s has rescued a Gypsy who will have to aid their cause.</String>
		<String _locID='1000051' symbol='cStringNuggetPeasant'>%s has rescued Gypsies who will have to aid their cause.</String>
		<String _locID='1000052' symbol='cStringNuggetInkwell'>A silver and glass inkwell, worth %1d %2s.</String>
		<String _locID='1000053' symbol='cStringNuggetInkwell'>%s has found a silver and glass inkwell worth %1d %2s.</String>
		<String _locID='1000054' symbol='cStringNuggetFaberge'>A priceless Fabergé egg, worth %1d %2s.</String>
		<String _locID='1000055' symbol='cStringNuggetFaberge'>%s has discovered a priceless Fabergé egg, worth %1d %2s.</String>
		<String _locID='1000056' symbol='cStringNuggetStrawberryJam'>A jar of strawberry jam, worth %1d %2s.</String>
		<String _locID='1000057' symbol='cStringNuggetStrawberryJam'>%s has found a jar of strawberry jam, worth %1d %2s.</String>
		<String _locID='1000058' symbol='cStringNuggetMarmelade'>A jar of tangy marmelade, worth %1d %2s.</String>
		<String _locID='1000059' symbol='cStringNuggetMarmelade'>%s has found a jar of marmelade, worth %1d %2s.</String>
		<String _locID='1000060' symbol='cStringNuggetBlackberries'>Wild blackberries, worth %1d %2s.</String>
		<String _locID='1000061' symbol='cStringNuggetBlackberries'>%s has found wild blackberries, worth %1d %2s.</String>
		<String _locID='1000062' symbol='cStringNuggetGrandfatherClock'>An antique grandfather clock, worth %1d %2s.</String>
		<String _locID='1000063' symbol='cStringNuggetGrandfatherClock'>%s has found an antique grandfather clock, worth %1d %2s.</String>
		<String _locID='1000064' symbol='cStringNuggetCandlesticks'>Silver candlesticks, worth %1d %2s.</String>
		<String _locID='1000065' symbol='cStringNuggetCandlesticks'>%s has found a pair of silver candlesticks, worth %1d %2s.</String>
		<String _locID='1000066' symbol='cStringNuggetPiano'>A grand piano, worth %1d %2s.</String>
		<String _locID='1000067' symbol='cStringNuggetPiano'>%s has discovered a grand piano, worth %1d %2s.</String>
		<String _locID='1000068' symbol='cStringNuggetWeta'>A giant weta, worth %1d %2s.</String>
		<String _locID='1000069' symbol='cStringNuggetWeta'>%s has found a giant weta, worth %1d %2s.</String>
		<String _locID='1000070' symbol='cStringNuggetWeta2'>A tree weta, worth %1d %2s.</String>
		<String _locID='1000071' symbol='cStringNuggetWeta2'>%s has found a tree weta, worth %1d %2s.</String>
		<String _locID='1000072' symbol='cStringNuggetKeaFeathers'>Feathers of the Kea bird, worth %1d %2s.</String>
		<String _locID='1000073' symbol='cStringNuggetKeaFeathers'>%s has found Kea feathers, worth %1d %2s.</String>
		<String _locID='1000074' symbol='cStringNuggetRimu'>Wood of the Rimu tree bird, worth %1d %2s.</String>
		<String _locID='1000075' symbol='cStringNuggetRimu'>%s has found Rimu wood, worth %1d %2s.</String>
		<String _locID='1000076' symbol='cStringNuggetKauri'>Wood of the Rimu tree bird, worth %1d %2s.</String>
		<String _locID='1000077' symbol='cStringNuggetKauri'>%s has found Rimu wood, worth %1d %2s.</String>
		<String _locID='1000078' symbol='cStringNuggetKauriGum'>Polished Kauri resin, worth %1d %2s.</String>
		<String _locID='1000079' symbol='cStringNuggetKauriGum'>%s has found beautiful orange Kauri resin, worth %1d %2s.</String>
		<String _locID='1000080' symbol='cStringNuggetPounamuAxe'>A pounamu jade axe-head, worth %1d %2s.</String>
		<String _locID='1000081' symbol='cStringNuggetPounamuAxe'>%s has discovered a jade axe-head, worth %1d %2s.</String>
		<String _locID='1000082' symbol='cStringNuggetPounamuEarPendants'>Pounamu jade ear pendants, worth %1d %2s.</String>
		<String _locID='1000083' symbol='cStringNuggetPounamuEarPendants'>%s has found pounamu jade ear pendants, worth %1d %2s.</String>
		<String _locID='1000084' symbol='cStringNuggetSilverBeech'>Silver beech tree branches, worth %1d %2s.</String>
		<String _locID='1000085' symbol='cStringNuggetSilverBeech'>%s has found branches of silver beech, worth %1d %2s.</String>
		<String _locID='1000086' symbol='cStringNuggetMoaSkeleton'>The skeleton of a giant, extinct bird, worth %1d %2s.</String>
		<String _locID='1000087' symbol='cStringNuggetMoaSkeleton'>%s has found the skeleton of a Moa, worth %1d %2s.</String>
		<String _locID='1000088' symbol='cStringNuggetHaastSkeleton'>A fossil of a scarily big bird claw, worth %1d %2s.</String>
		<String _locID='1000089' symbol='cStringNuggetHaastSkeleton'>%s has discovered Haast's eagle, worth %1d %2s.</String>
		<String _locID='1000090' symbol='cStringNuggetTakahe'>A takahe bird, worth %1d %2s.</String>
		<String _locID='1000091' symbol='cStringNuggetTakahe'>%s has found a takahe bird, worth %1d %2s.</String>
		<String _locID='1000092' symbol='cStringNuggetHuia'>Feathers of the Huia bird, worth %1d %2s.</String>
		<String _locID='1000093' symbol='cStringNuggetHuia'>%s has found feathers of the Huia bird, worth %1d %2s.</String>
		<String _locID='1000094' symbol='cStringNuggetHoki'>A basket of hoki fish, worth %1d %2s.</String>
		<String _locID='1000095' symbol='cStringNuggetHoki'>%s has found a basket of hoki fish, worth %1d %2s.</String>
		<String _locID='1000096' symbol='cStringNuggetWhitebait'>A basket of whitebait fish, worth %1d %2s.</String>
		<String _locID='1000097' symbol='cStringNuggetWhitebait'>%s has found a basket of whitebait fish, worth %1d %2s.</String>
		<String _locID='1000098' symbol='cStringNuggetPaua'>Paua (abalone), worth %1d %2s.</String>
		<String _locID='1000099' symbol='cStringNuggetPaua'>%s has found paua , worth %1d %2s.</String>
		<String _locID='1000100' symbol='cStringNuggetMotherOfPearlShells'>Mother-of-pearl paua shells, worth 1d %2s.</String>
		<String _locID='1000101' symbol='cStringNuggetMotherOfPearlShells'>%s has found mother-of-pearl shells, worth %1d %2s.</String>
		<String _locID='1000102' symbol='cStringNuggetWhalebone'>Whale bones shells, worth %1d %2s.</String>
		<String _locID='1000103' symbol='cStringNuggetWhalebone'>%s has found the bones of a whale, worth %1d %2s.</String>
		<String _locID='1000104' symbol='cStringNuggetFairyPenguin'>Fairy penguin skins, worth %1d %2s.</String>
		<String _locID='1000105' symbol='cStringNuggetFairyPenguin'>%s has found fairy penguin skins, worth %1d %2s.</String>
		<String _locID='1000106' symbol='cStringNuggetKowhai'>Beautiful yellow kowhai flowers, worth %1d %2s.</String>
		<String _locID='1000107' symbol='cStringNuggetKowhai'>%s has found kowhai flowers, worth %1d %2s.</String>
		<String _locID='1000108' symbol='cStringNuggetFushnChups'>Some fush 'n' chups, worth %1d %2s. Choice, bro!</String>
		<String _locID='1000109' symbol='cStringNuggetFushnChups'>%s has found fush 'n' chups, worth %1d %2s.</String>
		<String _locID='1000110' symbol='cStringNuggetMaoriWarrior'>A Maori warrior in need of rescue.</String>
		<String _locID='1000111' symbol='cStringNuggetMaoriWarrior'>%s has rescued a Maori warrior, who joins the cause.</String>
		<String _locID='1000112' symbol='cStringNuggetNZSettler'>European settlers in need of rescue.</String>
		<String _locID='1000113' symbol='cStringNuggetNZSettler'>%s has rescued two European settlers, who join their cause.</String>
		<String _locID='1000114'>Chameleon</String>
		<String _locID='1000115'>Unusual, colour-changing lizard.</String>
		<String _locID='1000116'>Puffin</String>
		<String _locID='1000117'>Adorable and edible Arctic bird.</String>
		<String _locID='1000118'>Arctic Fox</String>
		<String _locID='1000119'>Small predator adapted to cold climates. Can be hunted for coin.</String>
		<String _locID='1000120'>Marmot</String>
		<String _locID='1000121'>Small mammal whose fat is valued for it medicinal properties. Can be hunted for coin.</String>
		<String _locID='1000122'>Luís the Pet Lynx</String>
		<String _locID='1000123'>Pet Lynx</String>
		<String _locID='1000124'>Pet Cat</String>
		<String _locID='1000125'>Sneaky pet cat</String>
		<String _locID='1000126'>GRD Highlander</String>
		<String _locID='1000127'>Outlaw Highlander</String>
		<String _locID='1000128'>GRD Irish Insurgent</String>
		<String _locID='1000129'>Irish Insurgent</String>
		<String _locID='1000130'>Irish nationalist rebel.</String>
		<String _locID='1000131' symbol='cStringNuggetCats1'>A nearly matured kitten you can tame.</String>
		<String _locID='1000132' symbol='cStringNuggetCats1'>%s has rescued a pet cat.</String>
		<String _locID='1000133' symbol='cStringNuggetCats2'>A litter of kittens you can tame.</String>
		<String _locID='1000134' symbol='cStringNuggetCats2'>%s has rescued pet cats.</String>
		<String _locID='1000135' symbol='cStringNuggetLynx1'>A nearly matured lynx kitten you can tame.</String>
		<String _locID='1000136' symbol='cStringNuggetLynx1'>%s has tamed a lynx.</String>
		<String _locID='1000137' symbol='cStringNuggetLynx2'>A litter of lynx kittens you can tame.</String>
		<String _locID='1000138' symbol='cStringNuggetLynx2'>%s has tamed some pet lynx.</String>
		<String _locID='1000139'>Rahui</String>
		<String _locID='1000140'>Passive Ability: Your Wharenui are preventing your enemies from gathering resources near them.</String>
		<String _locID='1000141'>Declare a taboo on gathering resources in an area. Prevents your enemies from gathering resources near your Wharenui.</String>
		<String _locID='1000142'>Pomegranate Tree</String>
		<String _locID='1000143'>Fruit with clusters of juicy seeds. Gather for food.</String>
		<String _locID='1000144'>Prop Savannah Hut </String>
		<String _locID='1000145'>Zimbabwe Wall </String>
		<String _locID='1000146'>Prop Meerkats</String>
		<String _locID='1000147'>Peanut Plant</String>
		<String _locID='1000148'>May contain nuts</String>
		<String _locID='1000149'>Date Palm</String>
		<String _locID='1000150'>Fruiting palm tree adapted to dry climates</String>
		<String _locID='1000151'>Stone Garden</String>
		<String _locID='1000152'>Rapa Nui garden adapted to the harsh climate of Easter Island</String>
		<String _locID='1000153'>Slow, infinite source of food. Limited to 5 gatherers.</String>
		<String _locID='1000154'>The Great Enclosure</String>
		<String _locID='1000155'>Enigmatic medieval ruins.</String>
		<String _locID='1000156'>Mysteriously produces coin.</String>
		<String _locID='1000157'>Zimbabwe enclosure</String>
		<String _locID='1000158'>Zimbabwe wall large</String>
		<String _locID='1000159'>Zimbabwe wall small</String>
		<String _locID='1000160'>Underbrush Orchids</String>
		<String _locID='1000161'>Elephant Bird</String>
		<String _locID='1000162'>Enourmous flightless Madagascan bird. Hunt for food.</String>
		<String _locID='1000163'>Mud Spring Sounds</String>
		<String _locID='1000164'>Lava Burn</String>
		<String _locID='1000165'>Mine Basalt</String>
		<String _locID='1000166'>Basalt Quarry</String>
		<String _locID='1000167'>Prop 'I'iwi</String>
		<String _locID='1000168'>INF-N H-SC Kahuna Warrior</String>
		<String _locID='1000169'>Kahuna Warrior</String>
		<String _locID='1000170'>Hawaiian expert warrior</String>
		<String _locID='1000171'>Heiau</String>
		<String _locID='1000172'>Marae - Heiau</String>
		<String _locID='1000173'>Native Hawaiian temple</String>
		<String _locID='1000174'>Capture this building to train Kahunas</String>
		<String _locID='1000175'>Maori meeting house</String>
		<String _locID='1000176'>Capture this building to produce special aura effects</String>
		<String _locID='1000177'>Marae - Fale</String>
		<String _locID='1000178'>Fale</String>
		<String _locID='1000179'>Polynesian meeting house</String>
		<String _locID='1000180'>Capture this building to produce special resources</String>
		<String _locID='1000181'>Kava Ceremony</String>
		<String _locID='1000182'>Ritual consumption of the intoxicating drink. All your Trading Posts produce experience points.</String>
		<String _locID='1000183'>Bubuti system</String>
		<String _locID='1000184'>The Kiribati system of compulsory gift-giving. All your Trading Posts produce Export.</String>
		<String _locID='1000185'>Missionaries</String>
		<String _locID='1000186'>European priests arrive on the island. All your Trading Posts produce XP.</String>
		<String _locID='1000187'>Island Ecosystem</String>
		<String _locID='1000188'>Learning to live with the island's limited resources. All your Trading Posts spawn trees.</String>
		<String _locID='1000189' symbol='cStringNuggetSpotties'>Spotty fish, worth %1d %2s.</String>
		<String _locID='1000190' symbol='cStringNuggetSpotties'>%s has caught a school of spotty fish, worth %1d %2s.</String>
		<String _locID='1000191' symbol='cStringNuggetTriplefin'>Triplefin fish, worth %1d %2s.</String>
		<String _locID='1000192' symbol='cStringNuggetTriplefin'>%s has caught a school of triplefin fish, worth %1d %2s.</String>
		<String _locID='1000193' symbol='cStringNuggetBlueCod'>Blue Cod, worth %1d %2s.</String>
		<String _locID='1000194' symbol='cStringNuggetBlueCod'>%s has caught a school of blue cod, worth %1d %2s.</String>
		<String _locID='1000195' symbol='cStringNuggetFurSeals'>Fur Seals, worth %1d %2s.</String>
		<String _locID='1000196' symbol='cStringNuggetFurSeals'>%s has hunted fur seals, worth %1d %2s.</String>
		<String _locID='1000197' symbol='cStringNuggetSeaLions'>Sea lions, worth %1d %2s.</String>
		<String _locID='1000198' symbol='cStringNuggetSeaLions'>%s has hunted sea lions, worth %1d %2s.</String>
		<String _locID='1000199' symbol='cStringNuggetSthnElephantSeals'>Southern elephant seals, worth %1d %2s.</String>
		<String _locID='1000200' symbol='cStringNuggetSthnElephantSeals'>%s has hunted southern elephant seals, worth %1d %2s.</String>
		<String _locID='1000201' symbol='cStringNuggetKiwaIcon'>An icon of the Maori sea god, Kiwa, worth %1d %2s.</String>
		<String _locID='1000202' symbol='cStringNuggetKiwaIcon'>%s has found a lost icon of the Maori sea god, Kiwa, worth %1d %2s.</String>
		<String _locID='1000203' symbol='cStringNuggetRangiPapaIcon'>An icon of the Maori creator deities Rangi and Papa, worth %1d %2s.</String>
		<String _locID='1000204' symbol='cStringNuggetRangiPapaIcon'>%s has found a lost icon of the Maori creator deities Rangi and Papa, worth %1d %2s.</String>
		<String _locID='1000205'>An ancient New Zealand Kauri tree.</String>
		<String _locID='1000206'>Rahui</String>
		<String _locID='1000207'>Declare an area to be tapu - your Trading Posts slow down enemy units.</String>
		<String _locID='1000208'>Powhiri</String>
		<String _locID='1000209'>Villagers gather faster when near your Trading Posts.</String>
		<String _locID='1000210'>Haka</String>
		<String _locID='1000211'>Units have increased attack when near your Trading Posts.</String>
		<String _locID='1000212'>Musket Trade</String>
		<String _locID='1000213'>All your Trading Posts gain a ranged attack.</String>
		<String _locID='1000214'>Bounty Mutineer</String>
		<String _locID='1000215'>GRD Mutineer</String>
		<String _locID='1000216'>One of Captain Bligh's mutinous crew.</String>
		<String _locID='1000217'>Polynesian Warrior</String>
		<String _locID='1000218'>GRD Poly Warrior</String>
		<String _locID='1000219'>Prop Polynesian</String>
		<String _locID='1000220'>A stray piglet</String>
		<String _locID='1000221'>%s has found a stray pig.</String>
		<String _locID='1000222'>Two stray piglets</String>
		<String _locID='1000223'>%s has found two stray pigs.</String>
		<String _locID='1000224'>A heap of coconuts, worth %1d %2s.</String>
		<String _locID='1000225'>%s has found a heap of coconuts, worth %1d %2s.</String>
		<String _locID='1000226'>A Nene Goose, worth %1d %2s.</String>
		<String _locID='1000227'>%s has found a Nene goose, worth %1d %2s.</String>
		<String _locID='1000228'>A roasting pig, worth %1d %2s.</String>
		<String _locID='1000229'>%s has found a roast pig, worth %1d %2s.</String>
		<String _locID='1000230'>A kidnapped missionary, who will aid the cause of any rescuer.</String>
		<String _locID='1000231'>%s has rescued a priest, who joins the cause.</String>
		<String _locID='1000232'>Two kidnapped missionaries, who will aid the cause of any rescuer.</String>
		<String _locID='1000233'>%s has rescued two priests, who join their cause.</String>
		<String _locID='1000234'>A parrotfish, worth %1d %2s.</String>
		<String _locID='1000235'>%s has found a parrotfish, worth %1d %2s.</String>
		<String _locID='1000236'>A basket of yams, worth %1d %2s.</String>
		<String _locID='1000237'>%s has found a basket of yams, worth %1d %2s.</String>
		<String _locID='1000238'>A nest of Green Turtle eggs, worth %1d %2s.</String>
		<String _locID='1000239'>%s has found a nest of Green Turtle eggs, worth %1d %2s.</String>
		<String _locID='1000240'>A huge coconut crab, worth %1d %2s.</String>
		<String _locID='1000241'>%s has found a huge coconut crab, worth %1d %2s.</String>
		<String _locID='1000242'>Baskets of papayas, pineapples and bananas, worth %1d %2s.</String>
		<String _locID='1000243'>%s has made a huge tropical fruit salad, worth %1d %2s.</String>
		<String _locID='1000244'>Mother-of-Pearl shells worth %1d %2s, for the entire team</String>
		<String _locID='1000245'>%s has found Mother-of-Pearl shells worth %1d %2s, for their entire team.</String>
		<String _locID='1000246'>A spectacular Ultramarine Lorikeet, worth %1d %2s, for the entire team</String>
		<String _locID='1000247'>%s has found an ultramarine lorikeet worth, worth %1d %2s, for their entire team.</String>
		<String _locID='1000248'>A Tahiti Kingfisher, worth %1d %2s, for the entire team</String>
		<String _locID='1000249'>%s has found a Tahiti Kingfisher worth, worth %1d %2s, for their entire team.</String>
		<String _locID='1000250'>Fish - Reef Shark</String>
		<String _locID='1000251'>Fish - Parrotfish</String>
		<String _locID='1000252'>Fish - Wrasse</String>
		<String _locID='1000253'>Coconut Crab</String>
		<String _locID='1000254'>Huge, terrestrial crustacean that loves coconuts. Hunt for food.</String>
		<String _locID='1000255'>Lemur</String>
		<String _locID='1000256'>Lemur Nugget</String>
		<String _locID='1000257'>Chameleon</String>
		<String _locID='1000258'>Chameleon Nugget</String>
		<String _locID='1000259'>A colourful chameleon, worth %1d %2s.</String>
		<String _locID='1000260'>%s has found a colourful chameleon, worth %1d %2s.</String>
		<String _locID='1000261'>A new species of lemur, worth %1d %2s.</String>
		<String _locID='1000262'>%s has found a new species of lemur, worth %1d %2s.</String>
		<String _locID='1000263'>GRD Merina Warrior</String>
		<String _locID='1000264'>Merina Warrior</String>
		<String _locID='1000265'>Fossa</String>
		<String _locID='1000266'>GRD Fossa</String>
		<String _locID='1000267'>Logs of beautiful red rosewood, worth %1d %2s.</String>
		<String _locID='1000268'>%s has found logs of rosewood, worth %1d %2s.</String>
		<String _locID='1000269'>The bizarre and creepy Aye-Aye, worth %1d %2s.</String>
		<String _locID='1000270'>%s has caught an Aye-Aye, worth %1d %2s.</String>
		<String _locID='1000271'>Pink sapphires, worth %1d %2s.</String>
		<String _locID='1000272'>%s has found some beautiful pink sapphires, worth %1d %2s.</String>
		<String _locID='1000273'>The fossil of an extinct giant sloth lemur, worth %1d %2s.</String>
		<String _locID='1000274'>%s has discovered the fossil of an extinct giant sloth lemur, worth %1d %2s.</String>
		<String _locID='1000275'>A colourful new species of orchid, worth %1d %2s.</String>
		<String _locID='1000276'>%s has discovered a new species of orchid, worth %1d %2s.</String>
		<String _locID='1000277'>A stray zebu calf.</String>
		<String _locID='1000278'>%s has found a zebu bull.</String>
		<String _locID='1000279'>Two stray zebu calves.</String>
		<String _locID='1000280'>%s has found two zebu cattle.</String>
		<String _locID='1000281'>Bundles of raffia palm fibres, worth %1d %2s.</String>
		<String _locID='1000282'>%s has found bundles of raffia fibre, worth %1d %2s.</String>
		<String _locID='1000283'>Striped tenrecs, worth %1d %2s.</String>
		<String _locID='1000284'>%s has found striped tenrecs, worth %1d %2s.</String>
		<String _locID='1000285'>Fragrant vanilla oil, worth %1d %2s.</String>
		<String _locID='1000286'>%s has harvested vanilla oil, worth %1d %2s.</String>
		<String _locID='1000287'>Two slaves who will gladly aid any rescuer.</String>
		<String _locID='1000288'>%s has rescued two slaves, who join their cause.</String>
		<String _locID='1000289'>A basket of ground-nuts, worth %1d %2s.</String>
		<String _locID='1000290'>%s has found a basket of ground-nuts, worth %1d %2s.</String>
		<String _locID='1000291'>Lrg Madagascar</String>
		<String _locID='1000292'>This biodiverse island off the eastern coast of Africa is home to unusual and unique flora and fauna. From lemurs and chameleons to giant elephant-birds and the mighty, towering baobab trees. This map will be a scramble to control as many of these riches as possible, but you'll have to catch them first! </String>
		<String _locID='1000293'>An enourmous moray eel, worth %1d %2s.</String>
		<String _locID='1000294'>%s has found an enourmous moray eel, worth %1d %2s.</String>
		<String _locID='1000295'>A giant clam, worth %1d %2s.</String>
		<String _locID='1000296'>%s has found a giant clam, worth %1d %2s.</String>
		<String _locID='1000297'>A lost orca calf that you can rescue.</String>
		<String _locID='1000298'>%s has tamed an orca!</String>
		<String _locID='1000299'>A huge mass of branching staghorn coral, worth %1d %2s.</String>
		<String _locID='1000300'>%s has found a huge mass of branching staghorn coral, worth %1d %2s.</String>
		<String _locID='1000301'>An antique ship's bible, worth %1d %2s.</String>
		<String _locID='1000302'>%s has found an antique ship's bible, worth %1d %2s.</String>
		<String _locID='1000303'>A carving of the god Tiki, worth %1d %2s.</String>
		<String _locID='1000304'>%s has found a carving of the god Tiki, worth %1d %2s.</String>
		<String _locID='1000305'>New Zealand</String>
		<String _locID='1000306'>In the Land of the Long White Cloud your game experience will depend on which island you start on. The larger South Island with its central mountain range or the smaller North Island with its mud springs and Kauri trees. Capture the Wharenui to produce unique Maori technologies.</String>
		<String _locID='1000307'>Hawai'i</String>
		<String _locID='1000308'>The Big Island of Hawai'i has been built by the slow eruptions of huge shield volcanoes. Long lines of lava flows ooze across the landscape. These can be crossed, but your units cannot linger on them without being burned. Capture the Heiau to train special native Hawaiian units.</String>
		<String _locID='1000309'>Polynesian Atoll</String>
		<String _locID='1000310'>A small coral atoll in the middle of the vast Pacific Ocean. The central lagoon has abundant tropical reef fish. The surrounding ocean has whales and water treasures. Guano deposits on the island will be a valuable source of coin. Capture native Polynesian buildings to produce immaterial resources of XP or trade.</String>
		<String _locID='1000311'>Aotearoa. The Land of the Long White Cloud</String>
		<String _locID='1000312'>The Floor is Made of Lava!</String>
		<String _locID='1000313'>A little remote coral island.</String>
		<String _locID='1000314'>The ruins of a mysterious medieval city in southern Africa</String>
		<String _locID='1000315'>When European archaeologists discovered the ruins of this medieval city they couldn't believe that such huge, monumental architecture had been built by so-called "primitive" Africans. Later research showed that it was indeed built by indigenous African people. Exploring these ruins will uncover many treasures, artifacts and special resources. Controlling the Great Enclosure in the centre of the map will be a great economic advantage.</String>
		<String _locID='1000316'>A bunch of bananas, worth %1d %2s.</String>
		<String _locID='1000317'>%s has found a bunch of bananas, worth %1d %2s.</String>
		<String _locID='1000318'>A jar of sorghum syrup, worth %1d %2s.</String>
		<String _locID='1000319'>%s has found a jar of sorghum syrup, worth %1d %2s.</String>
		<String _locID='1000320'>A juicy, juicy mango, worth %1d %2s.</String>
		<String _locID='1000321'>%s has found a juicy, juicy mango, worth %1d %2s.</String>
		<String _locID='1000322'>Tamarind sweets, worth %1d %2s.</String>
		<String _locID='1000323'>%s has found tamarind sweets, worth %1d %2s.</String>
		<String _locID='1000324'>Marula fruit, worth %1d %2s.</String>
		<String _locID='1000325'>%s has found marula fruit, worth %1d %2s.</String>
		<String _locID='1000326'>A big jar of crunchy peanut butter, worth %1d %2s.</String>
		<String _locID='1000327'>%s has found a big jar of crunchy peanut butter, worth %1d %2s.</String>
		<String _locID='1000328'>A bundle of ginger rhizomes, worth %1d %2s.</String>
		<String _locID='1000329'>%s has found a bundle of ginger rhizomes, worth %1d %2s.</String>
		<String _locID='1000330'>A basket full of horned melons, worth %1d %2s.</String>
		<String _locID='1000331'>%s has found a basket full of horned melons, worth %1d %2s.</String>
		<String _locID='1000332'>Five seedless watermelons, worth %1d %2s.</String>
		<String _locID='1000333'>%s has found five seedless watermelons, worth %1d %2s.</String>
		<String _locID='1000334'>Pistachio seeds, worth %1d %2s.</String>
		<String _locID='1000335'>%s has found pistachio seeds, worth %1d %2s.</String>
		<String _locID='1000336'>Cactus plants containing juice, worth %1d %2s.</String>
		<String _locID='1000337'>%s has drunk cactus juice, worth %1d %2s.</String>
		<String _locID='1000338'>Sandpaper figs, worth %1d %2s.</String>
		<String _locID='1000339'>%s has found sandpaper figs, worth %1d %2s.</String>
		<String _locID='1000340'>A skinbag full of water, worth %1d %2s.</String>
		<String _locID='1000341'>%s has found a skinbag full of water, worth %1d %2s.</String>
		<String _locID='1000342'>Acacia timber, worth %1d %2s.</String>
		<String _locID='1000343'>%s has found acacia timber, worth %1d %2s.</String>
		<String _locID='1000344'>An aloe plant, worth %1d %2s.</String>
		<String _locID='1000345'>%s has found an aloe plant, worth %1d %2s.</String>
		<String _locID='1000346'>Flamboyant trunks, worth %1d %2s.</String>
		<String _locID='1000347'>%s has found flamboyant trunks, worth %1d %2s.</String>
		<String _locID='1000348'>Date palm fronds, worth %1d %2s.</String>
		<String _locID='1000349'>%s has found palm fronds, worth %1d %2s.</String>
		<String _locID='1000350'>Branches of a sandpaper fig, worth %1d %2s.</String>
		<String _locID='1000351'>%s has found sandpaper fig branches, worth %1d %2s.</String>
		<String _locID='1000352'>Sterculia timber, worth %1d %2s.</String>
		<String _locID='1000353'>%s has found sterculia timber, worth %1d %2s.</String>
		<String _locID='1000354'>Zebrawood, worth %1d %2s.</String>
		<String _locID='1000355'>%s has found zebrawood, worth %1d %2s.</String>
		<String _locID='1000356'>Meswak branches, worth %1d %2s.</String>
		<String _locID='1000357'>%s has found meswak branches, worth %1d %2s.</String>
		<String _locID='1000358'>Nile grass branches, worth %1d %2s.</String>
		<String _locID='1000359'>%s has found Nile grass, worth %1d %2s.</String>
		<String _locID='1000360'>Sukwa Trunks, worth %1d %2s.</String>
		<String _locID='1000361'>%s has found Sukwa Trunks, worth %1d %2s.</String>
		<String _locID='1000362'>Yellow tourmaline stones, worth %1d %2s.</String>
		<String _locID='1000363'>%s has found yellow tourmaline stones, worth %1d %2s.</String>
		<String _locID='1000364'>Copper-containing tourmaline stones, worth %1d %2s.</String>
		<String _locID='1000365'>%s has found copper-containing tourmaline stones, worth %1d %2s.</String>
		<String _locID='1000366'>Aquamarine gemstones, worth %1d %2s.</String>
		<String _locID='1000367'>%s has found aquamarine gemstones, worth %1d %2s.</String>
		<String _locID='1000368'>A box of beautiful green emeralds, worth %1d %2s.</String>
		<String _locID='1000369'>%s has found a box of beautiful green emeralds, worth %1d %2s.</String>
		<String _locID='1000370'>Gem apatite, worth %1d %2s.</String>
		<String _locID='1000371'>%s has found apatite gems, worth %1d %2s.</String>
		<String _locID='1000372'>A chest full of diamonds, worth %1d %2s.</String>
		<String _locID='1000373'>%s has found chest full of diamonds, worth %1d %2s.</String>
		<String _locID='1000374'>A rare pink diamond, worth %1d %2s.</String>
		<String _locID='1000375'>%s has found a rare pink diamond, worth %1d %2s.</String>
		<String _locID='1000376'>Spessarite, worth %1d %2s.</String>
		<String _locID='1000377'>%s has found spessarite, worth %1d %2s.</String>
		<String _locID='1000378'>Sapphire minerals, worth %1d %2s.</String>
		<String _locID='1000379'>%s has found sapphire minerals, worth %1d %2s.</String>
		<String _locID='1000380'>Sapphire minerals, worth %1d %2s.</String>
		<String _locID='1000381'>%s has found sapphire minerals, worth %1d %2s.</String>
		<String _locID='1000382'>A rare rhinoceros horn, worth %1d %2s.</String>
		<String _locID='1000383'>%s has found a rhinoceros horn, worth %1d %2s.</String>
		<String _locID='1000384'>A beautifully patterned snake skin, worth %1d %2s.</String>
		<String _locID='1000385'>%s has found a beautifully patterned snake skin, worth %1d %2s.</String>
		<String _locID='1000386'>The amazing golden funeral mask of Tutankhamun, worth %1d %2s.</String>
		<String _locID='1000387'>%s has discovered the golden funeral mask of Tutankhamun, worth %1d %2s.</String>
		<String _locID='1000388'>The great gold nugget of Mansa Musa, worth %1d %2s.</String>
		<String _locID='1000389'>%s has discovered the great gold nugget of Mansa Musa, worth %1d %2s.</String>
		<String _locID='1000390'>Irridescent dragonflies, worth %1d %2s.</String>
		<String _locID='1000391'>%s has found beautiful irridescent dragonflies, worth %1d %2s.</String>
		<String _locID='1000392'>A little red musk shrew, worth %1d %2s.</String>
		<String _locID='1000393'>%s has found a red musk shrew, worth %1d %2s.</String>
		<String _locID='1000394'>The adorable golden mole, worth %1d %2s.</String>
		<String _locID='1000395'>%s has found a golden mole, worth %1d %2s.</String>
		<String _locID='1000396'>A family of trapped grey crowned cranes, worth %1d %2s.</String>
		<String _locID='1000397'>%s has found a family of grey crowned cranes, worth %1d %2s.</String>
		<String _locID='1000398'>A lair of goliath beetles, worth %1d %2s.</String>
		<String _locID='1000399'>%s has found a lair of goliath beetles, worth %1d %2s.</String>
		<String _locID='1000400'>A nest of weaver birds, worth %1d %2s.</String>
		<String _locID='1000401'>%s has found a huge nest of weaver birds, worth %1d %2s.</String>
		<String _locID='1000402'>A cave full of Angolan hairy bats, worth %1d %2s.</String>
		<String _locID='1000403'>%s has discovered a cave full of Angolan hairy bats, worth %1d %2s.</String>
		<String _locID='1000404'>A spectacled doormouse, worth %1d %2s.</String>
		<String _locID='1000405'>%s has found a spectacled doormouse, worth %1d %2s.</String>
		<String _locID='1000406'>A mob of meerkats, worth %1d %2s.</String>
		<String _locID='1000407'>%s has found a mob of meerkats, worth %1d %2s.</String>
		<String _locID='1000408'>Ruga-Ruga</String>
		<String _locID='1000409'>GRD Ruga-Ruga</String>
		<String _locID='1000410'>Poacher</String>
		<String _locID='1000411'>GRD Poacher</String>
		<String _locID='1000412'>Tuareg</String>
		<String _locID='1000413'>GRD Tuareg</String>
		<String _locID='1000414'>Roasting giraffe meat, worth %1d %2s.</String>
		<String _locID='1000415'>%s has found giraffe meat, worth %1d %2s.</String>
		<String _locID='1000416'>Gorilla bushmeat, worth %1d %2s.</String>
		<String _locID='1000417'>%s has found gorilla bushmeat, worth %1d %2s.</String>
		<String _locID='1000418'>Tanzanite gemstones, worth %1d %2s.</String>
		<String _locID='1000419'>%s has found tanzanite gemstones, worth %1d %2s.</String>
		<String _locID='1000420'>Zircon citrine crystals, worth %1d %2s.</String>
		<String _locID='1000421'>%s has found zircon citrine crystals, worth %1d %2s.</String>
		<String _locID='1000422'>The mummy of the 25th Dynasty, Kushite pharoh Taharqa, worth %1d %2s.</String>
		<String _locID='1000423'>%s has discovered the mummy of the Kushite pharoh Taharqa, worth %1d %2s.</String>
		<String _locID='1000424'>Manuscripts from the ancient Nag Hammadi Library, worth %1d %2s.</String>
		<String _locID='1000425'>%s has discovered manuscripts from the Nag Hammadi Library, worth %1d %2s.</String>
		<String _locID='1000426'>Stray goats.</String>
		<String _locID='1000427'>%s has retrieved two stray goats</String>
		<String _locID='1000428'>%s has retrieved four stray goats</String>
		<String _locID='1000429'>A trapped camel rider who will join the cause of any rescuer.</String>
		<String _locID='1000430'>%s has rescued a camel rider, who joins the cause.</String>
		<String _locID='1000431'>A trapped Egyptian Naffatun who will join the cause of any rescuer.</String>
		<String _locID='1000432'>%s has rescued a Naffatun, who joins the cause.</String>
		<String _locID='1000433'>A trapped Zulu warrior who will join the cause of any rescuer.</String>
		<String _locID='1000434'>%s has rescued a Zulu warrior, who joins the cause.</String>
		<String _locID='1000435'>A trapped Ethiopian Neftenya who will join the cause of any rescuer.</String>
		<String _locID='1000436'>%s has rescued an Ethiopian Neftenya, who joins the cause.</String>
		<String _locID='1000437'>Fennec Fox</String>
		<String _locID='1000438'>Small, desert-dwelling fox. Hunt for coin.</String>
		<String _locID='1000439'>Wild Lion</String>
		<String _locID='1000440'>Wild Hyena</String>
		<String _locID='1000441'>Wild Crocodile</String>
		<String _locID='1000442'>Wild Rhino</String>
		<String _locID='1000443'>Dangerous wild animal. Don't get too close!</String>
		<String _locID='1000444'>Wild Leopard</String>
		<String _locID='1000445'>Gelada</String>
		<String _locID='1000446'>Large, grazing primate. Hunt for food.</String>
		<String _locID='1000447'>Pet Ethiopian Wolf</String>
		<String _locID='1000448'>Wild Ethiopian Wolf</String>
		<String _locID='1000449'>Haile the Pet Ethiopian Wolf</String>
		<String _locID='1000450'>Wolf native to the Ethiopian Highlands</String>
		<String _locID='1000451'>Ethiopian Wolf</String>
		<String _locID='1000452'>Coffee Plant</String>
		<String _locID='1000453'>Shrub whose berries contain precious, precious caffeine! Harvest for coin.</String>
		<String _locID='1000454'>Debtera</String>
		<String _locID='1000455'>INF-N R-LU Debtera</String>
		<String _locID='1000456'>Itinerant lay-priest. Prays, heals, dances and fights.</String>
		<String _locID='1000457'>Orthodox Tewahedo Church</String>
		<String _locID='1000458'>Socket Ethiopian Monastery</String>
		<String _locID='1000459'>Beehive Wagon</String>
		<String _locID='1000460'>Transforms into a free beehive.</String>
		<String _locID='1000461'>Timkat</String>
		<String _locID='1000462'>The Ethiopian Epiphany festival provides you with crates of XP for every 2 minutes of the game, up to 30 minutes.</String>
		<String _locID='1000463'>Tej</String>
		<String _locID='1000464'>Ships 4 Beehive Wagons so you can make this honey mead. The national drink and communion wine of Ethiopia.</String>
		<String _locID='1000465'>Ge'ez Script</String>
		<String _locID='1000466'>Learning to read texts in this ancient African language makes your priests cheaper and stronger.</String>
		<String _locID='1000467'>Pious Debteras</String>
		<String _locID='1000468'>Ordained Debteras</String>
		<String _locID='1000469'>Debtera hitpoints and build limit increased.</String>
		<String _locID='1000470'>NAT Ethiopian Monastery Buildings</String>
		<String _locID='1000471'>POLY Marae</String>
		<String _locID='1000472'>GRD Baboon</String>
		<String _locID='1000473'>Baboon</String>
		<String _locID='1000474'>GRD Mandrill</String>
		<String _locID='1000475'>Mandrill</String>
		<String _locID='1000476'>An icon of the Egyptian deity Babi, worth %1d %2s.</String>
		<String _locID='1000477'>%s has discovered an icon of the Egyptian deity Babi, worth %1d %2s.</String>
		<String _locID='1000478'>A family of Vervet monkeys, worth %1d %2s.</String>
		<String _locID='1000479'>%s has found a family of Vervet monkeys, worth %1d %2s.</String>
		<String _locID='1000480'>Branches of Natal Mahogany, worth %1d %2s.</String>
		<String _locID='1000481'>%s has found branches of Natal Mahogany, worth %1d %2s.</String>
		<String _locID='1000482'>Tsavorite gemstones, worth %1d %2s.</String>
		<String _locID='1000483'>%s has found Tsavorite gemstones, worth %1d %2s.</String>
		<String _locID='1000484'>A huge colony of Orb-Weaver spiders, worth %1d %2s.</String>
		<String _locID='1000485'>%s has discovered a huge colony of Orb-Weaver spiders, worth %1d %2s.</String>
		<String _locID='1000486'>A pair of Congo Pea-Fowl, worth %1d %2s.</String>
		<String _locID='1000487'>%s has discovered a pair of Congo Pea-Fowl, worth %1d %2s.</String>
		<String _locID='1000488'>A family of Red Colobus monkeys, worth %1d %2s.</String>
		<String _locID='1000489'>%s has found a family of Red Colobus monkeys, worth %1d %2s.</String>
		<String _locID='1000490'>A chunk of Coltan, worth %1d %2s.</String>
		<String _locID='1000491'>%s has found a chunk of Coltan, worth %1d %2s.</String>
		<String _locID='1000492'>African Teak, worth %1d %2s.</String>
		<String _locID='1000493'>%s has found African Teak wood, worth %1d %2s.</String>
		<String _locID='1000494'>Roots of the Iboga plant, worth %1d %2s.</String>
		<String _locID='1000495'>%s has found roots of the Iboga plant and had hallucinogenic visions, worth %1d %2s.</String>
		<String _locID='1000496'>PROP Stone Pinnacles</String>
		<String _locID='1000497'>INF-N H-LU Poly Shipwright</String>
		<String _locID='1000498'>Shipwright</String>
		<String _locID='1000499'>Polynesian expert ship-builder: gathers wood, builds and repairs boats.</String>
		<String _locID='1000500'>TRADE Camel Caravan</String>
		<String _locID='1000501'>Camel Caravan</String>
		<String _locID='1000502'>TRADE African</String>
		<String _locID='1000503'>Crate Trade Small</String>
		<String _locID='1000504'>Small crate of trade goods</String>
		<String _locID='1000505'>TRADE Royal Coach</String>
		<String _locID='1000506'>Royal Coach</String>
		<String _locID='1000507'>TRADE Euro Wagon</String>
		<String _locID='1000508'>Merchant's Wagon</String>
		<String _locID='1000509'>Bull Elephant</String>
		<String _locID='1000510'>Agressive male elephant</String>
		<String _locID='1000511'>SPC Dust Storm</String>
		<String _locID='1000512'>Pet Cheetah</String>
		<String _locID='1000513'>Duma the Pet Cheetah</String>
		<String _locID='1000514'>Swift-footed pet feline</String>
		<String _locID='1000515'>Pet Baboon</String>
		<String _locID='1000516'>Nyani the Pet Baboon</String>
		<String _locID='1000517'>Large pet monkey</String>
		<String _locID='1000518'>Pet Chimpanzee</String>
		<String _locID='1000519'>Nim the Pet Chimpanzee</String>
		<String _locID='1000520'>Highly intelligent primate that hardly ever flings poo at anyone.</String>
		<String _locID='1000521'>Pet Mandrill</String>
		<String _locID='1000522'>Rafiki the Pet Mandrill</String>
		<String _locID='1000523'>Member of the world's largest monkey species.</String>
		<String _locID='1000524'>Pet Jackal</String>
		<String _locID='1000525'>Anubis the Pet Jackal</String>
		<String _locID='1000526'>Opportunistic pet canine.</String>
		<String _locID='1000527'>A lost cheetah cub.</String>
		<String _locID='1000528'>%s has tamed a cheetah!</String>
		<String _locID='1000529'>Orphaned twin cheetah cubs.</String>
		<String _locID='1000530'>%s has tamed two cheetahs!</String>
		<String _locID='1000531'>A trapped baby baboon.</String>
		<String _locID='1000532'>%s has tamed a baboon!</String>
		<String _locID='1000533'>A troop of baboons.</String>
		<String _locID='1000534'>%s has tamed a troop of baboons!</String>
		<String _locID='1000535'>An orphaned baby chimpanzee.</String>
		<String _locID='1000536'>%s has tamed a chimpanzee!</String>
		<String _locID='1000537'>A trapped young mandrill.</String>
		<String _locID='1000538'>%s has tamed a mandrill!</String>
		<String _locID='1000539'>A young jackal puppy.</String>
		<String _locID='1000540'>%s has tamed a jackal!</String>
		<String _locID='1000541'>A small pack of jackals.</String>
		<String _locID='1000542'>%s has tamed a pack of jackals!</String>
		<String _locID='1000544'>Tree Reproducing</String>
		<String _locID='1000545'>Pet Grey Parrot</String>
		<String _locID='1000546'>Alex the Pet Grey Parrot</String>
		<String _locID='1000547'>Higly intelligent bird you can use to scout the map.</String>
		<String _locID='1000548'>An orphaned African Grey Parrot chick</String>
		<String _locID='1000549'>%s has tamed an African Grey Parrot!</String>
		<String _locID='1000550'>Wild Atlas Bear</String>
		<String _locID='1000551'>Atlas Bear</String>
		<String _locID='1000552'>Prop Dallol</String>
		<String _locID='1000553'>Lrg Sahara</String>
		<String _locID='1000554'>The vast wastes of the world's largest desert.</String>
		<String _locID='1000555'>Trees, plants, and animals are very scarce on this map. You will have to rely on economics to build an empire. The vast desert makes it hard to defend yourself. The rolling sand hills stretch as far as the eye can see.</String>
		<String _locID='1000556'>Lrg Congo River</String>
		<String _locID='1000557'>A murky river in the jungle.</String>
		<String _locID='1000558'>In the bewildering dark forest of the Congo Basin you have stumbled across a tributary of the Congo River. The river's muddy banks can be traversed in places, but beware of the hungry eyes watching you from the waters edge.</String>
		<String _locID='1000559'>Blow Conch Horn</String>
		<String _locID='1000560'>Rally your troops. Increases the attack of units near your Kahuna</String>
		<String _locID='1000562'>INF-N R-LU Kahuna Priest</String>
		<String _locID='1000563'>Kahuna Priest</String>
		<String _locID='1000564'>Native Hawaiian religious leader. Has various special priestly abitilies.</String>
		<String _locID='1000565'>SHP Pirogue</String>
		<String _locID='1000566'>Pirogue</String>
		<String _locID='1000567'>African fishing boat that gathers food from Fish or coin from Whales.</String>
		<String _locID='1000568'>VIL Polynesian Villager</String>
		<String _locID='1000569'>POLY Hula School</String>
		<String _locID='1000570'>Hula School</String>
		<String _locID='1000571' symbol='cStringNuggetPolyVill1'>A trapped Polynesian villager, who may join the cause of a rescuer.</String>
		<String _locID='1000572' symbol='cStringNuggetPolyVill1Activate'>%1s has rescued a villager, who joins the cause.</String>
		<String _locID='1000573' symbol='cStringNuggetPolyVill2'>Two kidnapped Polynesian villagers, who may join the cause of a rescuer.</String>
		<String _locID='1000574' symbol='cStringNuggetPolyVill2Activate'>%1s has rescued two villagers, who join the cause.</String>
		<String _locID='1000575'>POLY Moai Porter</String>
		<String _locID='1000576'>Moai Porter</String>
		<String _locID='1000577'>Builds Moai statues.</String>
		<String _locID='1000578'>Tree - Fynbos</String>
		<String _locID='1000579'>Underbrush Fynbos</String>
		<String _locID='1000580'>Warrior Kahunas</String>
		<String _locID='1000581'>Your Heiau will spawn native Hawaiian expert warriors</String>
		<String _locID='1000582'>Priest Kahunas</String>
		<String _locID='1000583'>Your Heiau will spawn native Hawaiian expert priests</String>
		<String _locID='1000584'>Shipwright Kahunas</String>
		<String _locID='1000585'>Your Heiau will spawn native Hawaiian expert ship-builders</String>
		<String _locID='1000586'>Kamehameha's War</String>
		<String _locID='1000587'>The first king of all Hawai'i obtains European cannons. Your Heiau will spawn two Light Cannons each.</String>
		<String _locID='1000588'>Boat Repair</String>
		<String _locID='1000589'>Quickly repair one of your boats.</String>
		<String _locID='1000590'>Tree Cypress</String>
		<String _locID='1000591'>Crate Oil Barrel</String>
		<String _locID='1000592'>Box of Oil Barrel</String>
		<String _locID='1000593'>Crate XP Kava</String>
		<String _locID='1000594'>Sacks of Kava</String>
		<String _locID='1000595'>Crate Trade Cowries</String>
		<String _locID='1000596'>Basket of Cowrie Shells</String>
		<String _locID='1000597'>Maltese Tower</String>
		<String _locID='1000598'>Fortification built by the Knights Hospitallers to defend Malta from foreign incursions. Trains units and supports 10 population.</String>
		<String _locID='1000602'>SHP Corsair Galley</String>
		<String _locID='1000603'>Corsair Galley</String>
		<String _locID='1000604'>SHP Cossack Šajka</String>
		<String _locID='1000605'>Cossack Šajka</String>
		<String _locID='1000606' symbol='cStringNuggetBouillabasse'>A big pot of Bouillabasse fish stew worth %1d %2s.</String>
		<String _locID='1000607' symbol='cStringNuggetBouillabasseActivate'>%1s has found a big pot of fish stew worth %1d %2s.</String>
		<String _locID='1000608' symbol='cStringNuggetCalamari'>Calamari with olives and lemon worth %1d %2s.</String>
		<String _locID='1000609' symbol='cStringNuggetCalamariActivate'>%1s has eaten delicious calamari worth %1d %2s.</String>
		<String _locID='1000610' symbol='cStringNuggetSeaTagine'>A shellfish tagine worth %1d %2s.</String>
		<String _locID='1000611' symbol='cStringNuggetSeaTagineActivate'>%1s has eaten a Moroccan shellfish tagine worth %1d %2s.</String>
		<String _locID='1000612' symbol='cStringNuggetRomanShipwreck'>Artifacts from an ancient Roman shipwreck, worth %1d %2s.</String>
		<String _locID='1000613' symbol='cStringNuggetRomanShipwreckActivate'>%1s has recovered an ancient Roman shipwreck, worth %1d %2s.</String>
		<String _locID='1000614' symbol='cStringNuggetCorsairTreasure'>A chest of Corsair plunder, worth %1d %2s.</String>
		<String _locID='1000615' symbol='cStringNuggetCorsairTreasureActivate'>%1s has captured a chest of Corsair treasure, worth %1d %2s.</String>
		<String _locID='1000616' symbol='cStringNuggetMurex'>A basket of Murex Sea Snails, worth %1d %2s.</String>
		<String _locID='1000617' symbol='cStringNuggetMurexActivate'>%1s has boiled Murex snails and made Tyrian purple dye, worth %1d %2s.</String>
		<String _locID='1000618'>Woomera</String>
		<String _locID='1000619'>INF Woomera</String>
		<String _locID='1000620'>Aboriginal warrior armed with a spear-thrower. Accurate to a very long range.</String>
		<String _locID='1000621'>Firestick Warrior</String>
		<String _locID='1000622'>INF Firestick</String>
		<String _locID='1000623'>Aboriginal warrior expert in the use and control of fire.</String>
		<String _locID='1000624'>Outlaw Hoop Thrower</String>
		<String _locID='1000625'>GRD Outlaw Hoop Thrower</String>
		<String _locID='1000626'>Maltese knight gone rogue.</String>
		<String _locID='1000627'>Renegade Janissary</String>
		<String _locID='1000628'>GRD Renegade Janissary</String>
		<String _locID='1000629'>Turkish imperial soldier who's abandoned his duties and turned to banditry.</String>
		<String _locID='1000630'>Barbary Corsair</String>
		<String _locID='1000631'>GRD Corsair</String>
		<String _locID='1000632' symbol='cStringNuggetCorsairPeasants1'>A kidnapped peasant who will join the cause of their rescuer</String>
		<String _locID='1000633' symbol='cStringNuggetCorsairPeasants1Activate'>%1s has rescued a peasant from the Corsairs!</String>
		<String _locID='1000634' symbol='cStringNuggetCorsairPeasants2'>Two kidnapped peasants who will join the cause of their rescuer</String>
		<String _locID='1000635' symbol='cStringNuggetCorsairPeasants2Activate'>%1s has rescued two peasants from the Corsairs!</String>
		<String _locID='1000636' symbol='cStringNuggetCorsairsSlavess2'>Two kidnapped Africans who will join the cause of their rescuer</String>
		<String _locID='1000637' symbol='cStringNuggetCorsairCorsairsSlavess2Activate'>%1s has rescued two Africans from the Corsairs!</String>
		<String _locID='1000638' symbol='cStringNuggetCorsairsSlavess3'>Three kidnapped Africans who will join the cause of their rescuer</String>
		<String _locID='1000639' symbol='cStringNuggetCorsairCorsairsSlavess3Activate'>%1s has rescued three Africans from the Corsairs!</String>
		<String _locID='1000640' symbol='cStringNuggetCorsairsSilks'>A stolen cargo of Chinese sliks, worth %1d %2s.</String>
		<String _locID='1000641' symbol='cStringNuggetCorsairCorsairsSilksActivate'>%1s has recovered a stolen cargo of Chinese sliks, worth %1d %2s.</String>
		<String _locID='1000642' symbol='cStringNuggetCorsairsSpices'>A stolen cargo of Indian spices, worth %1d %2s.</String>
		<String _locID='1000643' symbol='cStringNuggetCorsairCorsairsSpicesActivate'>%1s has recovered a stolen cargo of Indian spices, worth %1d %2s.</String>
		<String _locID='1000644' symbol='cStringNuggetCorsairsgold'>A stolen cargo of African gold bullion, worth %1d %2s.</String>
		<String _locID='1000645' symbol='cStringNuggetCorsairCorsairsgoldActivate'>%1s has recovered a stolen cargo of African gold bullion, worth %1d %2s.</String>
		<String _locID='1000646' symbol='cStringNuggetRossini'>A manuscript of Rossini's latest opera, worth %1d %2s.</String>
		<String _locID='1000647' symbol='cStringNuggetRossiniActivate'>%1s has found a manuscript of Rossini's latest opera, worth %1d %2s.</String>
		<String _locID='1000648' symbol='cStringNuggetHanagid'>A copy of devotional poetry by Samuel Hanagid, worth %1d %2s.</String>
		<String _locID='1000649' symbol='cStringNuggetHanagidActivate'>%1s has found a copy of devotional poetry by Samuel Hanagid, worth %1d %2s.</String>
		<String _locID='1000650' symbol='cStringNuggetAzueljos'>Intricately painted Portuguese wall tiles, worth %1d %2s.</String>
		<String _locID='1000651' symbol='cStringNuggetAzueljosActivate'>%1s has found painted Portuguese wall tiles, worth %1d %2s.</String>
		<String _locID='1000652' symbol='cStringNuggetLaurel'>Branches of the Portugal Laurel tree, worth %1d %2s.</String>
		<String _locID='1000653' symbol='cStringNuggetLaurelActivate'>%1s has found Portugal Laurel branches, worth %1d %2s.</String>
		<String _locID='1000654' symbol='cStringNuggetTarts'>Portuguese custard tarts, worth %1d %2s.</String>
		<String _locID='1000655' symbol='cStringNuggetTartsActivate'>%1s has eaten delicious Portuguese tarts, worth %1d %2s.</String>
		<String _locID='1000656' symbol='cStringNuggetTurkishDelight'>A box of sweet, rose-flavoured Turkish Delight, worth %1d %2s.</String>
		<String _locID='1000657' symbol='cStringNuggetTurkishDelightActivate'>%1s has eaten Turkish Delight, worth %1d %2s.</String>
		<String _locID='1000658' symbol='cStringNuggetCouch'>An elegantly carved antique Ottoman couch, worth %1d %2s.</String>
		<String _locID='1000659' symbol='cStringNuggetCouchActivate'>%1s has found an antique Ottoman couch, worth %1d %2s.</String>
		<String _locID='1000660' symbol='cStringNuggetBangles'>Turkish gold bangles, worth %1d %2s.</String>
		<String _locID='1000661' symbol='cStringNuggetBanglesActivate'>%1s has found golden bangles, worth %1d %2s.</String>
		<String _locID='1000662' symbol='cStringNuggetQuran'>An antique Ottoman Qu'ran, worth %1d %2s.</String>
		<String _locID='1000663' symbol='cStringNuggetQuranActivate'>%1s has found an Ottoman Qu'ran, worth %1d %2s.</String>
		<String _locID='1000664' symbol='cStringNuggetEphesus'>An ancient Roman moasaic from Ephesus, worth %1d %2s.</String>
		<String _locID='1000665' symbol='cStringNuggetEphesusActivate'>%1s has found an ancient Roman moasaic from Ephesus, worth %1d %2s.</String>
		<String _locID='1000666' symbol='cStringNuggetRabbitStew'>Maltese rabbit stew, worth %1d %2s.</String>
		<String _locID='1000667' symbol='cStringNuggetRabbitStewActivate'>%1s has found a pot of rabbit stew, worth %1d %2s.</String>
		<String _locID='1000668' symbol='cStringNuggetBalconyCarvings'>Intricately carved balcony decorations, worth %1d %2s.</String>
		<String _locID='1000669' symbol='cStringNuggetBalconyCarvingsActivate'>%1s has found traditional Maltese balcony carvings, worth %1d %2s.</String>
		<String _locID='1000670' symbol='cStringNuggetBlackPearls'>A box of rare, black pearls, worth %1d %2s.</String>
		<String _locID='1000671' symbol='cStringNuggetBlackPearlsActivate'>%1s has found a box of black pearls, worth %1d %2s.</String>
		<String _locID='1000672' symbol='cStringNuggetMalteseCross'>A silver Maltese Cross pendant, worth %1d %2s.</String>
		<String _locID='1000673' symbol='cStringNuggetMalteseCrossActivate'>%1s has found a silver Maltese Cross pendant, worth %1d %2s.</String>
		<String _locID='1000674' symbol='cStringNuggetTarxien'>Mysterious artifacts from the prehistoric temples of Tarxien, worth %1d %2s.</String>
		<String _locID='1000675' symbol='cStringNuggetTarxienActivate'>%1s has found atifacts from the temples of Tarxien, worth %1d %2s.</String>
		<String _locID='1000676'>Malta</String>
		<String _locID='1000677'>The island of Malta and its neighbour, Gozo, lie in the heart of the Mediterranean Sea between Italy and Tunisia. Different empires and religious orders have ruled these islands throughout history and each have built their own fortifiactions. These forts are hugely important strategic military positions that can be caputred and occupied to your advantage. All players start on Malta.</String>
		<String _locID='1000678'>Tuscany</String>
		<String _locID='1000679'>This beautiful rolling hill country has been fought over by various Italian city-states for centuries. The middle of the map is criss-crossed by several trade-routes. The trading post sites on the map are highly lucrative but will also be fiercly fought-over. The edges of the map are thickly forested.</String>
		<String _locID='1000680'>Aegean</String>
		<String _locID='1000681'>The turquoise waters of the Aegean Sea are scattered with picturesque islands. A sea trade-route winds through the middle of these. Players start either on the Greek mainland or the large island of Crete. </String>
		<String _locID='1000682'>The home of the Knights of Saint John.</String>
		<String _locID='1000683'>La dulce vita?</String>
		<String _locID='1000684'>The beautiful Aegean Sea.</String>
		<String _locID='900289'>Inspired Patricios</String>
		<String _locID='900293'>Patricio attack and hitpoints increased.</String>
		<String _locID='900286'>Inspired Patricio</String>
		<String _locID='900290'>Heroic Patricios</String>
		<String _locID='900287'>Heroic Patricio</String>
		<String _locID='900291'>Distinguished Patricios</String>
		<String _locID='900288'>Distinguished Patricio</String>
		<!-- NEW IMMIGRANTS - CHINESE (TECHS) -->
		<String _locID='400000'>Ships a Chinese Immigrant Colony Wagon to start a colony in your city.</String>
		<String _locID='400001'>Chinese Immigrants</String>
		<String _locID='400002'>Di'er Dai</String>
		<String _locID='400003'>Ages up the Immigrant Colony. Increase the number of units brought by the batch of immigrants.</String>
		<String _locID='400004'>Disan Dai</String>
		<String _locID='400005'>Ages up the Immigrant Colony. Increase the number of units brought by the batch of immigrants.</String>
		<String _locID='400006'>Chattel</String>
		<String _locID='400007'>Villagers gather wood from Trees and coin from Mines faster.</String>
		<String _locID='400008'>Chifa</String>
		<String _locID='400009'>Villagers gather food from hunted animals and berries faster.</String>
		<String _locID='400010'>Alternative Medicine</String>
		<String _locID='400011'>Villagers train faster.</String>
		<String _locID='400012'>Gambling</String>
		<String _locID='400013'>Caudillos generate coin over time.</String>
		<String _locID='400014'>Filiality</String>
		<String _locID='400015'>Ships crates of food, wood and coin.</String>
		<String _locID='400016'>Feeding Troughs</String>
		<String _locID='400017'>Villagers gather food from livestock faster.</String>
		<String _locID='400018'>&lt;color=1.0, 1.0, 0.0&gt;Riots&lt;/color&gt;</String>
		<String _locID='400019'>The ultimate Immigrant power. Villager attack and hitpoints greatly increased.</String>
		<!-- NEW IMMIGRANTS - IRISH (TECHS) -->
		<String _locID='400020'>Ships an Irish Immigrant Colony Wagon to start a colony in your city.</String>
		<String _locID='400021'>Irish Immigrants</String>
		<String _locID='400022'>Second Generation</String>
		<String _locID='400023'>Ages up the Immigrant Colony. Increase the number of units brought by the batch of immigrants.</String>
		<String _locID='400024'>Third Generation</String>
		<String _locID='400025'>Ages up the Immigrant Colony. Increase the number of units brought by the batch of immigrants.</String>
		<String _locID='400026'>Military Engineering</String>
		<String _locID='400027'>Artisanal Cannons move notably faster.</String>
		<String _locID='400028'>Potato Farming</String>
		<String _locID='400029'>1 Food trickle and crates worth 300 food.</String>
		<String _locID='400030'>Navy Commanders</String>
		<String _locID='400031'>Latinamerican Light and Heavy Warship build limit increased.</String>
		<String _locID='400032'>Clovers</String>
		<String _locID='400033'>Doubles the XP trickle of Temples and Irish Houses.</String>
		<String _locID='400034'>Pubs</String>
		<String _locID='400035'>Ships a Saloon Wagon and allows Fenians to be trained at it.</String>
		<String _locID='400036'>St. Patricks Day</String>
		<String _locID='400037'>Zamuritos and San Patricios gain extra range and LoS.</String>
		<String _locID='400038'>&lt;color=1.0, 1.0, 0.0&gt;Erin Go Bragh&lt;/color&gt;</String>
		<String _locID='400039'>Veteran Flankeurs</String>
		<!-- NEW IMMIGRANTS - POLISH (TECHS) -->
		<String _locID='400040'>Ships a Polish Immigrant Colony Wagon to start a colony in your city.</String>
		<String _locID='400041'>Polish Immigrants</String>
		<String _locID='400042'>Druga Generacja</String>
		<String _locID='400043'>Ages up the Immigrant Colony. Increase the number of units brought by the batch of immigrants.</String>
		<String _locID='400044'>Trzecia Generacja</String>
		<String _locID='400045'>Ages up the Immigrant Colony. Increase the number of units brought by the batch of immigrants.</String>
		<String _locID='400046'>Polish Legion</String>
		<String _locID='400047'>Delivers 4 Uhlans.</String>
		<String _locID='400048'>Transnational Organizations</String>
		<String _locID='400049'>Outlaw, Immigrant Military and Mercenary hitpoints increased.</String>
		<String _locID='400050'>Resurrectionist Congregation</String>
		<String _locID='400051'>Polish houses heal units faster.</String>
		<String _locID='400052'>Roadwork Engineering</String>
		<String _locID='400053'>Ships a team of 3 Nitro Petards.</String>
		<String _locID='400054'>Higher Education</String>
		<String _locID='400055'>Improvements are cheaper.</String>
		<String _locID='400056'>Medical Innovation</String>
		<String _locID='400057'>Enables a hospital.</String>
		<String _locID='400058'>&lt;color=1.0, 1.0, 0.0&gt;Great Emigration&lt;/color&gt;</String>
		<String _locID='400059'>Flankeur attack and hitpoints increased.</String>
		<!-- NEW IMMIGRANTS - SCANDINAVIAN (TECHS) -->
		<String _locID='400060'>Ships a Scandinavian Immigrant Colony Wagon to start a colony in your city.</String>
		<String _locID='400061'>Scandinavian Immigrants</String>
		<String _locID='400062'>Andra Generationen</String>
		<String _locID='400063'>Ages up the Immigrant Colony. Increase the number of units brought by the batch of immigrants.</String>
		<String _locID='400064'>Tredje Generationen</String>
		<String _locID='400065'>Ages up the Immigrant Colony. Increase the number of units brought by the batch of immigrants.</String>
		<String _locID='400066'>Biathlon</String>
		<String _locID='400067'>Villagers and infantry move faster.</String>
		<String _locID='400068'>Canned Fish</String>
		<String _locID='400069'>Fishing Boats gather food and coin faster.</String>
		<String _locID='400070'>Midsommar</String>
		<String _locID='400071'>Enable the Maypole at the Market and Temples trickle XP 50% faster.</String>
		<String _locID='400072'>Press</String>
		<String _locID='400073'>Train and build bounties are notably increased.</String>
		<String _locID='400074'>Sauna</String>
		<String _locID='400075'>Villagers train faster.</String>
		<String _locID='400076'>Scandinavian Fleet</String>
		<String _locID='400077'>Delivers 2 Battleships.</String>
		<String _locID='400078'>&lt;color=1.0, 1.0, 0.0&gt;Antarctic Exploration&lt;/color&gt;</String>
		<String _locID='400079'>Ultimate Combat</String>
		<String _locID='400080'>Chinese Immigrants\nExcellent fighters</String>
		<String _locID='400081'>Trains:\nCoolies</String>
		<String _locID='400082'>Irish Immigrants\nExcellent gatherers from herdables</String>
		<String _locID='400083'>Trains:\nFenians\nWild Geese\nPatricios</String>
		<String _locID='400084'>Polish Immigrants\nExcellent hunters</String>
		<String _locID='400085'>Trains:\nDanube Legionaires</String>
		<!-- EGYPTIAN CARDS - FRENCH DIPLOMAT -->
		<String _locID='400086'>PLACEHOLDER NATIVE SHIPMENT</String>
		<String _locID='400087'>SHIPS PLACEHOLDER NUMBER OF NATIVES, + Boats and Villagers gather all resources 1% faster.</String>
		<String _locID='400088'>PLACEHOLDER NATIVE SHIPMENT</String>
		<String _locID='400089'>PLACEHOLDER NATIVE SHIPMENT, + Boats and Villagers gather all resources 1% faster.</String>
		<String _locID='400090'>8 Mehariste + Boats and Villagers gather all resources 1% faster</String>
		<String _locID='400091'>Ships 8 Mehariste.</String>
		<String _locID='400092'>12 Mehariste + Boats and Villagers gather all resources 1% faster</String>
		<String _locID='400093'>Ships 12 Mehariste.</String>
		<String _locID='400094'>7 Askari + Boats and Villagers gather all resources 1% faster</String>
		<String _locID='400095'>Ships 7 Askari.</String>
		<String _locID='400096'>10 Askari + Boats and Villagers gather all resources 1% faster</String>
		<String _locID='400097'>Ships 10 Askari.</String>
		<String _locID='400098'>8 Askari + Boats and Villagers gather all resources 1% faster</String>
		<String _locID='400099'>Ships 8 Askari.</String>
		<String _locID='400100'>12 Askari + Boats and Villagers gather all resources 1% faster</String>
		<String _locID='400101'>Ships 12 Askari.</String>
		<String _locID='400102'>4 Escorts + Boats and Villagers gather all resources 1% faster</String>
		<String _locID='400103'>Ships 4 Escorts.</String>
		<String _locID='400104'>6 Escorts + Boats and Villagers gather all resources 1% faster</String>
		<String _locID='400105'>6 Escorts.</String>
		<String _locID='400106'>5 Escorts + Boats and Villagers gather all resources 1% faster</String>
		<String _locID='400107'>5 Escorts.</String>
		<String _locID='400108'>8 Escorts + Boats and Villagers gather all resources 1% faster</String>
		<String _locID='400109'>8 Escorts.</String>
		<String _locID='400110'>Fashoda Syndrome</String>
		<String _locID='400111'>Villagers train 20% faster, + Boats and Villagers gather all resources 1% faster.</String>
		<String _locID='400112'>Egyptology</String>
		<String _locID='400113'>Native units are cheaper, + Boats and Villagers gather all resources 1% faster.</String>
		<String _locID='400114'>Suez Canal</String>
		<String _locID='400115'>Ships 2 Trading Post Porters and ships move faster, + Boats and Villagers gather all resources 1% faster.</String>
		<String _locID='400116'>Rosetta Stone</String>
		<String _locID='400117'>All Native lore improvements at Trading Posts are cheaper, + Boats and Villagers gather all resources 1% faster.</String>
		<String _locID='400118'>Mediterranean Campaign</String>
		<String _locID='400119'>Increases build limit for all warships, + Boats and Villagers gather all resources 1% faster.</String>
		<String _locID='400120'>Capitulation of Alexandria</String>
		<String _locID='400121'>French military support shipments cost half Export, + Boats and Villagers gather all resources 1% faster.</String>
		<String _locID='400122'>Rule of the Sword</String>
		<String _locID='400123'>Infantry hand attack increased, + Boats and Villagers gather all resources 1% faster.</String>
		<String _locID='400124'>Egypt Institute</String>
		<String _locID='400125'>Improvements are cheaper, + Boats and Villagers gather all resources 1% faster.</String>
		<String _locID='400126'>Cercle Commander</String>
		<String _locID='400127'>Allows Ali Pasha to train Mamluks, + Boats and Villagers gather all resources 1% faster.</String>
		<String _locID='400128'>Cairo Revolt</String>
		<String _locID='400129'>Caravans are cheaper, + Boats and Villagers gather all resources 1% faster.</String>
		<String _locID='400130'>Savants</String>
		<String _locID='400131'>Priests heal faster, + Boats and Villagers gather all resources 1% faster.</String>
		<String _locID='400132'>Battle of Abukir Bay</String>
		<String _locID='400133'>Warship attack and hitpoints increased, + Boats and Villagers gather all resources 1% faster.</String>
		<String _locID='400134'>Berthier Rifles</String>
		<String _locID='400135'>Askari attack and multiplier against line units increased, + Boats and Villagers gather all resources 1% faster.</String>
		<String _locID='400136'>Minie Ball</String>
		<String _locID='400137'>Escorts multiplier against heavy cavalry increased, + Boats and Villagers gather all resources 1% faster.</String>
		<String _locID='400138'>3 Gendarmes + Boats and Villagers gather all resources 1% faster</String>
		<String _locID='400139'>3 Gendarmes.</String>
		<String _locID='400140'>5 Gendarmes + Boats and Villagers gather all resources 1% faster</String>
		<String _locID='400141'>5 Gendarmes.</String>
		<String _locID='400142'>6 Gendarmes and 1 Horse Artillery + Boats and Villagers gather all resources 1% faster</String>
		<String _locID='400143'>Gendarme: Heavy cavalry with a trample attack. Good against light infantry.\nHorse Artillery: Quick moving artillery. Strong against infantry.</String>
		<String _locID='400144'>5 Gendarmes and 2 Horse Artilleries + Boats and Villagers gather all resources 1% faster</String>
		<String _locID='400145'>Gendarme: Heavy cavalry with a trample attack. Good against light infantry.\nHorse Artillery: Quick moving artillery. Strong against infantry.</String>
		<!-- EGYPTIAN CARDS - GREEK DELEGATE -->
		<String _locID='400146'>Mastic Imports</String>
		<String _locID='400147'>Enables Olive Plantations and upgrades for them, + all techs research 1% faster.</String>
		<String _locID='400148'>Skippers</String>
		<String _locID='400149'>Harborships deal more damage and heal other ships faster, + all techs research 1% faster.</String>
		<String _locID='400150'>Marble Sculptures</String>
		<String _locID='400151'>Villagers gather wood from Trees and coin from Mines faster, + all techs research 1% faster.</String>
		<String _locID='400152'>Thriving Commerce</String>
		<String _locID='400153'>For the rest of the game, a small trickle of coin enriches you, + all techs research 1% faster.</String>
		<String _locID='400154'>Paraphernalia</String>
		<String _locID='400155'>Villagers gather coin from Mines faster, + all techs research 1% faster.</String>
		<String _locID='400156'>Kyriazi Freres</String>
		<String _locID='400157'>Market exchange rates are better, + all techs research 1% faster.</String>
		<String _locID='400158'>Archimedes Principle</String>
		<String _locID='400159'>Warships train faster, + all techs research 1% faster.</String>
		<String _locID='400160'>Ta Grammata</String>
		<String _locID='400161'>Obelisks line of sight greatly increased, + all techs research 1% faster.</String>
		<String _locID='400162'>Hellenic Diaspora</String>
		<String _locID='400163'>Get 2 free Armatoloi with every Greek Shipment including this one; +2 Armatoloi and all techs research 1% faster.</String>
		<String _locID='400164'>Digres</String>
		<String _locID='400165'>Villagers pray faster, + all techs research 1% faster.</String>
		<String _locID='400166'>Kakavia</String>
		<String _locID='400167'>Fishing Boats gather food from Fish and coin from Whales faster, + all techs research 1% faster.</String>
		<String _locID='400168'>Patriarchate of Alexandria</String>
		<String _locID='400169'>Temple Wagons will spawn spawn Priests over time, + all techs research 1% faster.</String>
		<String _locID='400170'>Library of Alexandria</String>
		<String _locID='400171'>Enables extra Library Wagons, + all techs research 1% faster.</String>
		<String _locID='400172'>Thorax</String>
		<String _locID='400173'>Spy hitpoints increased, + all techs research 1% faster.</String>
		<String _locID='400174'>Kompoura Pistol</String>
		<String _locID='400175'>Spy attack increased, + all techs research 1% faster.</String>
		<String _locID='400176'>2 Spies + all techs research 1% faster</String>
		<String _locID='400177'>2 Spies.</String>
		<String _locID='400178'>4 Spies + all techs research 1% faster</String>
		<String _locID='400179'>4 Spies.</String>
		<String _locID='400180'>1 Windjammer + all techs research 1% faster</String>
		<String _locID='400181'>1 Windjammer.</String>
		<String _locID='400182'>2 Xebecs + all techs research 1% faster</String>
		<String _locID='400183'>2 Xebecs.</String>
		<String _locID='400184'>1 Dhow + all techs research 1% faster</String>
		<String _locID='400185'>1 Dhow.</String>
		<String _locID='400186'>2 Dhows + all techs research 1% faster</String>
		<String _locID='400187'>2 Dhows.</String>
		<String _locID='400188'>3 Dhows + all techs research 1% faster</String>
		<String _locID='400189'>3 Dhows.</String>
		<String _locID='400190'>3 Pirogues + all techs research 1% faster</String>
		<String _locID='400191'>3 Fishing Boats.</String>
		<String _locID='400192'>5 Pirogues + all techs research 1% faster</String>
		<String _locID='400193'>5 Fishing Boats.</String>
		<String _locID='400194'>2 Pyrpolikon + all techs research 1% faster</String>
		<String _locID='400195'>2 Pyrpolikon.</String>
		<String _locID='400196'>4 Pyrpolikon + all techs research 1% faster</String>
		<String _locID='400197'>4 Pyrpolikon.</String>
		<String _locID='400198'>7 Armatoloi + all techs research 1% faster</String>
		<String _locID='400199'>7 Armatoloi.</String>
		<String _locID='400200'>13 Armatoloi + all techs research 1% faster</String>
		<String _locID='400201'>13 Armatoloi.</String>
		<String _locID='400202'>16 Armatoloi and 1 Mountain Artillery + all techs research 1% faster</String>
		<String _locID='400203'>Armatolos: Early skirmisher that is accurate to a long range. Good against infantry.\nMountain Artillery: Heavy artillery with a powerful attack and many hitpoints. Good against artillery and buildings.</String>
		<String _locID='400204'>13 Armatoloi and 2 Mountain Artillery + all techs research 1% faster</String>
		<String _locID='400205'>Armatolos: Early skirmisher that is accurate to a long range. Good against infantry.\nMountain Artillery: Heavy artillery with a powerful attack and many hitpoints. Good against artillery and buildings.</String>
		<!-- EGYPTIAN CARDS - SPANISH CONQUISTADOR -->
		<String _locID='400206'>4 Naffatuns +150 Experience</String>
		<String _locID='400207'>4 Naffatuns.</String>
		<String _locID='400208'>7 Naffatuns +200 Experience</String>
		<String _locID='400209'>7 Naffatuns.</String>
		<String _locID='400210'>5 Naffatuns +150 Experience</String>
		<String _locID='400211'>5 Naffatuns.</String>
		<String _locID='400212'>8 Naffatuns +200 Experience</String>
		<String _locID='400213'>8 Naffatuns.</String>
		<String _locID='400214'>14 Naffatuns +150 Experience waaaaaa mastoon whyyyyy</String>
		<String _locID='400215'>14 Naffatuns.</String>
		<String _locID='400216'>Trans-Saharan Trade</String>
		<String _locID='400217'>For the rest of the game, a small trickle of Export enriches you; +50 Experience.</String>
		<String _locID='400218'>Foreign Tercios</String>
		<String _locID='400219'>Hand infantry hitpoints increased; +100 Experience.</String>
		<String _locID='400220'>Aljamiado Script</String>
		<String _locID='400221'>Home City Shipments arrive much faster; +150 Experience.</String>
		<String _locID='400222'>Muladi Heritage</String>
		<String _locID='400223'>Bowmen range and line of sight increased; +100 Experience.</String>
		<String _locID='400224'>Moorish Legacy</String>
		<String _locID='400225'>Caravans move faster; +50 Experience.</String>
		<String _locID='400226'>Caribbean Spices</String>
		<String _locID='400227'>2 Spice Stalls; +50 Experience.</String>
		<String _locID='400228'>Horreo Granaries</String>
		<String _locID='400229'>Villagers gather food from Lots faster; +50 Experience.</String>
		<String _locID='400230'>Meat Smoking</String>
		<String _locID='400231'>Villagers gather faster from huntables; +50 Experience.</String>
		<String _locID='400232'>Padron General</String>
		<String _locID='400233'>Warships have more line of sight; +50 Experience.</String>
		<String _locID='400234'>Rif War</String>
		<String _locID='400235'>Foreign unit attack and hitpoints increased by 15%; +150 Experience.</String>
		<String _locID='400236'>Embargo</String>
		<String _locID='400237'>All your Export is turned into a greater amount of food; +50 Experience.</String>
		<String _locID='400238'>Regulares</String>
		<String _locID='400239'>Infantry trains faster; +100 Experience.</String>
		<String _locID='400240'>Andalucian Architecture</String>
		<String _locID='400241'>Trading Posts are cheaper, have an attack and more hitpoints; +50 Experience.</String>
		<String _locID='400242'>Alcancias</String>
		<String _locID='400243'>Naffatun area damage and attack against buildings increased; +200 Experience.</String>
		<String _locID='400244'>Artillery Academy</String>
		<String _locID='400245'>Siege units train faster; +100 Experience.</String>
		<String _locID='400246'>2 Revolving Cannons +150 Experience</String>
		<String _locID='400247'>2 Revolving Cannons.</String>
		<String _locID='400248'>4 Revolving Cannons +200 Experience</String>
		<String _locID='400249'>4 Revolving Cannons.</String>
		<String _locID='400250'>2 Mountain Guns +200 Experience</String>
		<String _locID='400251'>2 Mountain Guns.</String>
		<String _locID='400252'>12 Spearmen +150 Experience</String>
		<String _locID='400253'>12 Spearmen</String>
		<String _locID='400254'>8 Spearmen +100 Experience</String>
		<String _locID='400255'>8 Spearmen.</String>
		<String _locID='400256'>24 Spearmen +200 Experience</String>
		<String _locID='400257'>24 Spearmen.</String>
		<String _locID='400258'>11 Tercios +100 Experience</String>
		<String _locID='400259'>11 Tercios.</String>
		<String _locID='400260'>20 Tercios +150 Experience</String>
		<String _locID='400261'>Tercio: Archaic line unit. Good against shock units and buildings.\nHowitzer: Artillery that fires an exploding shell at buildings or ships.</String>
		<String _locID='400262'>27 Tercios and 1 Howitzer +200 Experience</String>
		<String _locID='400263'>Tercio: Archaic line unit. Good against shock units and buildings.\nHowitzer: Artillery that fires an exploding shell at buildings or ships.</String>
		<String _locID='400264'>24 Tercios and 2 Howitzers +200 Experience</String>
		<String _locID='400265'>Tercio: Archaic line unit. Good against shock units and buildings.\nHowitzer: Artillery that fires an exploding shell at buildings or ships.</String>
		<!-- NEW IMMIGRANTS - POLISH -->
		<String _locID='400266'>Polish Colony</String>
		<String _locID='400267'>IM Colony Polish</String>
		<String _locID='400268'>Trains and upgrades Polish immigrant units. Contains powerful immigrant technologies that use shipments.</String>
		<String _locID='400269'>Immigrant building</String>
		<String _locID='400270'>Polish Butcher</String>
		<String _locID='400271'>VIL-I Worker Polish</String>
		<String _locID='400272'>Arrives with a cow. Gathers slower from everything else.</String>
		<String _locID='400273'>Immigrant villager</String>
		<String _locID='400274'>Polish House</String>
		<String _locID='400275'>IM House Polish</String>
		<String _locID='400276'>Supports 5 population.\nHas the Healing ability.</String>
		<String _locID='400277'>Supports 5 population.\nHas the Healing ability.</String>
		<String _locID='400278'>Polish Wagon</String>
		<String _locID='400279'>VIL-I Polish Wagon</String>
		<String _locID='400280'>Transforms into a Polish Colony.</String>
		<String _locID='400281'>Transforms into a Polish Colony</String>
		<String _locID='400282'>Picador Infernal</String>
		<String _locID='400283'>CAV-I H-SC Picador Infernal</String>
		<String _locID='400284'>Immigrant Polish scout cavalry armed with a lance.</String>
		<String _locID='400285'>Immigrant scout cavalry</String>
		<String _locID='400286'>Danube Legion</String>
		<String _locID='400287'>INF-I R-LU Danube Legion</String>
		<String _locID='400288'>Immigrant Polish western grenadier.</String>
		<String _locID='400289'>Immigrant heavy ranged infantry</String>
		<!-- NEW IMMIGRANTS - IRISH 02 -->
		<String _locID='400290'>Fenian</String>
		<String _locID='400291'>INF-M R-MA Fenian</String>
		<String _locID='400292'>Heavy ranged infantry trained to beat shock asault at range. Has a good siege attack.</String>
		<String _locID='400293'>Immigrant rifleman</String>
		<!-- CONSULATE - ZWARTE HOLLANDER -->
		<String _locID='400294'>Zwarte Hollander</String>
		<String _locID='410294'>Zwarte Hollander</String>
		<String _locID='400295'>INF R-LU Zwarte Hollander</String>
		<String _locID='400296'>Heavy ranged infantry</String>
		<String _locID='400297'>Dutch ultimate heavy ranged infantry.</String>
		<!-- IMMIGRANT CARDS -->
		<String _locID='400298'>Hire Polish Danube Legionnaires</String>
		<String _locID='400299'>Ships a number of Polish Danube Legionnaires.</String>
		<String _locID='400300'>Hire Guard Polish Uhlans</String>
		<String _locID='400301'>Ships a number of Guard Uhlans.</String>
		<String _locID='400302'>Hire Polish Mercenary Army</String>
		<String _locID='400303'>Hires a number of  Poles: Danube Legionnaires and Guard Uhlans.</String>
		<String _locID='400304'>Hire German Krupp Cannon</String>
		<String _locID='400305'>Hires a German Krupp Steel Cannon.</String>
		<String _locID='400306'>Hire 2 Immigrant Fishermen</String>
		<String _locID='400307'>Hire 4 Immigrant Fishermen</String>
		<String _locID='400308'>Hire Ski Trooper Mercenaries</String>
		<String _locID='400309'>Ships a number of Scandinavian Ski Troopers.</String>
		<String _locID='400310'>Hire Ski Trooper Company</String>
		<String _locID='400311'>Ships a number of Second Generation Scandinavian Ski Troopers.</String>
		<!-- EGYPTIAN CARDS: OTTOMAN WALI -->
		<String _locID='400312'>Emirate</String>
		<String _locID='400313'>Each native ally sends you a Shipment of units; +1 line of sight for all units.</String>
		<String _locID='400314'>Eyalet</String>
		<String _locID='400315'>You get Export from each allied native site; +1 line of sight for all units.</String>
		<String _locID='400316'>Decorative Rugs</String>
		<String _locID='400317'>Caravans will now provide more Experience and coin when trained; +1 line of sight for all units.</String>
		<String _locID='400318'>Convention of Kuthaya</String>
		<String _locID='400319'>Camel Riders deal more damage against skirmishers and Mehariste deal more damage against assault units; +1 line of sight for all units.</String>
		<String _locID='400320'>Eunuchs</String>
		<String _locID='400321'>All improvement Export costs are reduced; +1 line of sight for all units.</String>
		<String _locID='400322'>Peasants gather wood faster.&lt;color=0.68, 0.84, 0.9&gt;\nEconomic technologies reduce your next Age-up's cost by 3%.&lt;/color&gt;</String>
		<String _locID='400323'>BLOCK Aca Yboty</String>
		<String _locID='400324'>Light Skiffs</String>
		<String _locID='400325'>Pirogues can now fight; +1 line of sight for all units.</String>
		<String _locID='400326'>Ibrahim Campaign</String>
		<String _locID='400327'>Meharistes now deal more damage against villagers; +1 line of sight for all units.</String>
		<String _locID='400328'>Sanjaks</String>
		<String _locID='400329'>Native units train faster; +1 line of sight for all units.</String>
		<String _locID='400330'>Acre Bombardment</String>
		<String _locID='400331'>Warships deal more damage and have more range; +1 line of sight for all units.</String>
		<String _locID='400332'>Bashi Bazouks</String>
		<String _locID='400333'>Infantry and cavalry deal more damage against buildings; +1 line of sight for all units.</String>
		<String _locID='400334'>Rebellion of Ali Bey</String>
		<String _locID='400335'>Allows the training of Mamluks at the Town Center Caravan on Capital Age; +1 line of sight for all units.</String>
		<String _locID='400336'>Kaftan</String>
		<String _locID='400337'>Spearman, Bowman, Camel Rider and Fellah hitpoints increased; +1 line of sight for all units.</String>
		<String _locID='400338'>Quama Sword</String>
		<String _locID='400339'>Askari and Escort hand attack increased; +1 line of sight for all units.</String>
		<String _locID='400340'>Gurz Mace</String>
		<String _locID='400341'>Mamluk attack increased; +1 line of sight for all units.</String>
		<String _locID='400342'>2 Priests +1 line of sight for all units</String>
		<String _locID='400343'>2 Priests.</String>
		<String _locID='400344'>4 Priests +1 line of sight for all units</String>
		<String _locID='400345'>4 Priests.</String>
		<String _locID='400346'>3 Incendiaries +1 line of sight for all units</String>
		<String _locID='400347'>3 Incendiaries .</String>
		<String _locID='400348'>5 Incendiaries +1 line of sight for all units</String>
		<String _locID='400349'>5 Incendiaries.</String>
		<String _locID='400350'>8 Incendiaries +1 line of sight for all units</String>
		<String _locID='400351'>8 Incendiaries.</String>
		<String _locID='400352'>4 Camel Riders +1 line of sight for all units</String>
		<String _locID='400353'>4 Camel Riders.</String>
		<String _locID='400354'>6 Camel Riders +1 line of sight for all units</String>
		<String _locID='400355'>6 Camel Riders.</String>
		<String _locID='400356'>9 Camel Riders +1 line of sight for all units</String>
		<String _locID='400357'>9 Camel Riders.</String>
		<String _locID='400358'>10 Camel Riders +1 line of sight for all units</String>
		<String _locID='400359'>10 Camel Riders.</String>
		<String _locID='400360'>7 Tufanci Corps +1 line of sight for all units</String>
		<String _locID='400361'>7 Tufanci Corps.</String>
		<String _locID='400362'>13 Tufanci Corps +1 line of sight for all units</String>
		<String _locID='400363'>Tufanci Corps: Powerful Ottoman infantry that acts like a powerful Musketeer.\nDardanelles Gun: Ottoman super-heavy artillery. Moves and fires slowly, but does tremendous damage against infantry or buildings.</String>
		<String _locID='400364'>15 Tufanci Corps and 1 Dardanelles Gun +1 line of sight for all units</String>
		<String _locID='400365'>Tufanci Corps: Powerful Ottoman infantry that acts like a powerful Musketeer.\nDardanelles Gun: Ottoman super-heavy artillery. Moves and fires slowly, but does tremendous damage against infantry or buildings.</String>
		<String _locID='400366'>11 Tufanci Corps and 2 Dardanelles Guns +1 line of sight for all units</String>
		<String _locID='400367'>Tufanci Corps: Powerful Ottoman infantry that acts like a powerful Musketeer.\nDardanelles Gun: Ottoman super-heavy artillery. Moves and fires slowly, but does tremendous damage against infantry or buildings.</String>
		<!-- Start Maltese Stuff -->
		<String _locID='400368'>Veteran Ranseur</String>
		<String _locID='400369'>Veteran Ranseurs</String>
		<String _locID='400370'>Veteran War Hammer</String>
		<String _locID='400371'>Veteran War Hammers</String>
		<String _locID='400372'>Hoop Thrower</String>
		<String _locID='400373'>Maltese ultimate light artillery that throws flaming hoops at enemies. Good against infantry and buildings.</String>
		<String _locID='400374'>Imperial Hoop Thrower</String>
		<String _locID='400375'>Imperial Hoop Throwers</String>
		<String _locID='400376'>Hoop Thrower attack and hitpoints increased.</String>
		<String _locID='400377'>Trebuchet</String>
		<String _locID='400378'>AR Trebuchet</String>
		<String _locID='400379'>Archaic artillery that can throw a 90kg rock over 300m. Can your girlfriend do that?</String>
		<String _locID='400380'>Heavy artillery</String>
		<String _locID='400381'>Trebuchet Wagon</String>
		<String _locID='400382'>VIL Trebuchet Wagon</String>
		<String _locID='400383'>Transforms into a powerful Trebuchet to besiege buildings.</String>
		<String _locID='400384'>Transforms into a Trebuchet</String>
		<String _locID='400385'>Packed Mode. Insert awesome description here.</String>
		<String _locID='400386'>Unpacked Mode. Insert awesome description here.</String>
		<String _locID='400387'>Guard Longswordsman</String>
		<String _locID='400388'>Guard Longswordsmen</String>
		<!-- FREE FALCON -->
		<String _locID='400389'>Free Falcon</String>
		<!-- POST TECHS FOR MALTESE -->
		<String _locID='400390'>Post Industrial Maltese</String>
		<String _locID='400391'>Post Imperial Maltese</String>
		<!-- End Maltese Stuff -->
		<!-- ANGLOPHONE CONGRESS, CANADA AND UNITED STATES -->
		<String _locID='445028'>Vote YES</String>
		<String _locID='445029'>Vote NO</String>
		<String _locID='445030'>"Should we import goodies from Europe?"\nYES: Home City shipments arrive faster, but unit upgrades are more expensive.\nNO: Unit upgrades are cheaper, but Home City shipments take longer to arrive.</String>
		<String _locID='445031'>"Should slaves sleep inside our homes?"\nYES: African Slaves gather from all resources faster, but Houses hold less population.\nNO: Houses can hold more population, but African Slaves gather slower for all resources.</String>
		<String _locID='445032'>"Should we favor immigration from Europe?"\nYES: Home City shipments arrive faster, but Pioneers move slower.\nNO: Pioneers move faster, but Home City shipments take longer to arrive.</String>
		<String _locID='445033'>"Should we forbid the religious from settling in our territory?"\nYES: All units have increased attack against enemy Priests, but your own Priests cost more coin to train.\nNO: Priests are cheaper, but your units are less effective at attacking enemy Priests.</String>
		<String _locID='445034'>"Should we expand to the West?"\nYES: Ships a Covered Wagon, but buildings have less line of sight.\nNO: Buildings line of sight increased.</String>
		<String _locID='445035'>"Should we use the Africans in our army?"\nYES: Infantry units have increased hitpoints, but deal less damage.\nNO: Infantry units have increased attack, but have less hitpoints.</String>
		<String _locID='445036'>"Should we support international revolutions?"\nYES: Revolting is cheaper, but Aging up is more expensive.\nNO: Aging up is cheaper, but Revolting is more expensive.</String>
		<String _locID='445037'>"Should we create indian reserves?"\nYES: Native warriors have more hitpoints, but they will cost coin to train.\nNO: Native warriors cost less food to train, but have less hitpoints.</String>
		<String _locID='445038'>"Should white men and black men have the same rights?"\nYES: All your African Slaves transform into Pioneers.\nNO: All your Pioneers transform into African Slaves.</String>
		<String _locID='445039'>"Should revenues collected in one state fund improvements in another state?"\nYES: All your coin is exchanged for a greater amount of food.\nNO: All your food is exchanged for a greater amount of coin.</String>
		<String _locID='445040'>"Should we export our extra timber?"\nYES: All your wood is exchanged for a greater amount of coin.\nNO: All your food is exchanged for a greater amount of coin.</String>
		<String _locID='445041'>"Should adopt blue as the national color?"\nYES: Infantry hitpoints increased, but cavalry unit have less hitpoints.\nNO: Cavalry hitpoints increased, but infantry units have less hitpoints.</String>
		<String _locID='445042'>"Should we support international revolutions?"\nYES: Revolting is cheaper, but Aging up is more expensive.\nNO: Aging up is cheaper, but Revolting is more expensive.</String>
		<String _locID='445043'>"Should we go against international slave traffic?"\nYES: African Slave cost changed from coin to food.\nNO: Pilgrim cost changed from food to coin.</String>
		<String _locID='445044'>"Should we fortify our national borders over fortifying our own cities?"\nYES: Walls are stronger, but Town Centers have less hitpoints.\nNO: Town Centers are stronger, but walls have less hitpoints.</String>
		<String _locID='445045'>"Should we sell our unused territories to our neighbors?"\nYES: For the rest of the game, a small tricke of coin enriches you.\nNO: For the rest of the game, a small tricke of food enriches you.</String>
		<!-- PERUVIAN THINGS -->
		<String _locID='620000'>Peruvians</String>
		<String _locID='620001'>Units move faster and have more line of sight when nearby units die. Can specialise military units through investments. Dock military technologies are unique. Villagers can garrison in most buildings.\nNational Guards: Junin Hussar Lancers and Rabona Vivanderas.\nImmigrants: Chinese, Irish and Japanese.</String>
		<String _locID='620002'>Lima</String>
		<String _locID='620003'>Ramón Castilla</String>
		<String _locID='620004'>Ramón Castilla</String>
		<String _locID='620005'>Ramón Castilla is the Peruvian President</String>
		<String _locID='620008'>Shamanic Priest</String>
		<String _locID='620009'>Altar of Abbey</String>
		<String _locID='620010'>Physician Priest</String>
		<String _locID='620011'>Cholo</String>
		<String _locID='620012'>VIL Cholo</String>
		<String _locID='620013'>Peruvian villager. Can garrison in most building.</String>
		<String _locID='620014'>Villager</String>
		<String _locID='620015'>Procer</String>
		<String _locID='620016'>EXP Procer</String>
		<String _locID='620017'>Explores and can find treasures, and can also train decoy units. Cannot die. If he falls unconscious, he can be rescued.</String>
		<String _locID='620018'>Hero</String>
		<String _locID='620023'>Guanera</String>
		<String _locID='620024'>Guanera</String>
		<String _locID='620025'>Peruvian uinique building. Collects guano over time that can be gathered for coin. Returns Experience for every Shipment received.</String>
		<String _locID='620026'>Coin source</String>
		<String _locID='620027'>Rabona</String>
		<String _locID='620028'>INF R Rabona</String>
		<String _locID='620029'>Female supportive and healer that can build military buildings.</String>
		<String _locID='620030'>Rifleman / Healer</String>
		<String _locID='620031'>Legion Peruana</String>
		<String _locID='620032'>INF R-LU Legion Peruana</String>
		<String _locID='620033'>Line unit that throws grenades to defeat infantry or buildings.</String>
		<String _locID='620034'>Light artillery</String>
		<String _locID='620035'>Inspired Legion Peruana</String>
		<String _locID='620036'>Heroic Legion Peruana</String>
		<String _locID='620037'>Distinguished Legion Peruana</String>
		<String _locID='620038'>Breñero</String>
		<String _locID='620039'>INF R-SK Breñero</String>
		<String _locID='620040'>Irregular ranged infantry. Good at taking down manoeuvre units. Can be upgraded to Heroic and Distinguished status.</String>
		<String _locID='620041'>Light ranged infantry</String>
		<String _locID='620042'>Inspired Breñero</String>
		<String _locID='620043'>Heroic Breñero</String>
		<String _locID='620044'>Distinguished Breñero</String>
		<String _locID='620045'>Junin Hussar</String>
		<String _locID='620046'>Distinguished Junin Hussar</String>
		<String _locID='620047'>Morochuco</String>
		<String _locID='620048'>CAV R-MA Morochuco</String>
		<String _locID='620049'>Peruvian light ranged cavalry that can hunt.</String>
		<String _locID='620050'>Light ranged cavalry</String>
		<String _locID='620051'>Inspired Morochuco</String>
		<String _locID='620052'>Heroic Morochuco</String>
		<String _locID='620053'>Distinguished Morochuco</String>
		<String _locID='620054'>Cañón White</String>
		<String _locID='620055'>AR Cañón White</String>
		<String _locID='620056'>Non-standardized artillery made in a hurry. Trains quickly and is effective against other artillery. Can target buildings starting in the Industrial Age.</String>
		<String _locID='620057'>Siege artillery</String>
		<String _locID='620058'>Inspired Cañón White</String>
		<String _locID='620059'>Cañón White</String>
		<String _locID='620060'>Distinguished Cañón White</String>
		<String _locID='620061'>Partisan attack and hitpoints increased.</String>
		<String _locID='620062'>Upgrades Legion Peruana to Guardia de Lima, with attack and hitpoints increased. Also upgrades Decoy: Legion Peruana to Decoy: Guardia de Lima, with hitpoints increased.</String>
		<String _locID='620063'>Breñero attack and hitpoints increased. Also increases the hitpoints of Decoy: Breñero.</String>
		<String _locID='620064'>Carbineer attack and hitpoints increased.</String>
		<String _locID='620065'>Bacamarteer attack and hitpoints increased.</String>
		<String _locID='620066'>Distinguished upgrade for Lancers.</String>
		<String _locID='620067'>Peruvian Lancer attack and hitpoints increased and they are now 10% cheaper to train.</String>
		<String _locID='620068'>Morochuco attack and hitpoints increased. Also increases the hitpoints of Decoy: Morochuco.</String>
		<String _locID='620069'>Dragoon attack and hitpoints increased.</String>
		<String _locID='620070'>Artisanal Cannon attack and hitpoints increased.</String>
		<String _locID='620071'>Artisanal Cannon attack and hitpoints increased.</String>
		<String _locID='620072'>Artisanal Cannon attack and hitpoints increased.</String>
		<String _locID='620073'>Cañón White attack and hitpoints increased. Also increases the hitpoints of Decoy: Cañón White.</String>
		<String _locID='620074'>Cañón White attack and hitpoints increased. Also increases the hitpoints of Decoy: Cañón White.</String>
		<String _locID='620075'>Volante attack and hitpoints increased.</String>
		<String _locID='620076'>Cerbatana attack and hitpoints increased.</String>
		<String _locID='620077'>Pedrero attack and hitpoints increased.</String>
		<String _locID='620078'>Lombarda attack and hitpoints increased.</String>
		<String _locID='620079'>Faster Team</String>
		<String _locID='620080'>Team's military units get a little faster.</String>
		<String _locID='620085'>Guanera level 1</String>
		<String _locID='620086'>Guanera level 2</String>
		<String _locID='620087'>Guanera level 3</String>
		<String _locID='620088'>Guanera level 4</String>
		<String _locID='620090'>Increases the speed of guano's production.</String>
		<String _locID='620091'>Decoy: Cañón White</String>
		<String _locID='620092'>DECOY AR Cañón White</String>
		<String _locID='620093'>Peruvian decoy that deals no damage.</String>
		<String _locID='620094'>Decoy</String>
		<String _locID='620095'>Decoy: Morochuco</String>
		<String _locID='620096'>DECOY CAV Morochuco</String>
		<String _locID='620097'>Peruvian decoy that deals no damage.</String>
		<String _locID='620098'>Decoy</String>
		<String _locID='620099'>Decoy: Breñero</String>
		<String _locID='620100'>DECOY INF Breñero</String>
		<String _locID='620101'>Peruvian decoy that deals no damage.</String>
		<String _locID='620102'>Decoy</String>
		<String _locID='620103'>Decoy: Legion Peruana</String>
		<String _locID='620104'>DECOY INF Legion Peruana</String>
		<String _locID='620105'>Peruvian decoy that deals no damage.</String>
		<String _locID='620106'>Decoy</String>
		<String _locID='620107'>Mariscala</String>
		<String _locID='620108'>EXP Mariscala</String>
		<String _locID='620109'>Peruvian immortal Rabona. Can train decoys, build Town Centers, Trading Posts and military buildings. It can heal units</String>
		<String _locID='620110'>Female Hero / Healer</String>
		<String _locID='620111'>Guardia de Lima attack and hitpoints increased. Also increases the HP of Decoy: Guardia de Lima.</String>
		<String _locID='620112'>Decoy: Guardia de Lima</String>
		<String _locID='620113'>Decoy: Distinguished Guardia de Lima</String>
		<String _locID='620114'>Decoy: Skilled Breñero</String>
		<String _locID='620115'>Decoy: Distinguished Breñero</String>
		<String _locID='620116'>Decoy: Skilled Morochuco</String>
		<String _locID='620117'>Decoy: Distinguished Morochuco</String>
		<String _locID='620118'>Decoy: Cañón White</String>
		<String _locID='620119'>Decoy: Distinguished Cañón White</String>
		<String _locID='620120'>Decoy: Veteran Legion Peruana</String>
		<String _locID='620121'>Decoy: Veteran Breñero</String>
		<String _locID='620122'>Decoy: Veteran Morochuco</String>
		<String _locID='620123'>Decoy: Veteran Cañón White</String>
		<String _locID='620136'>Casa de Pizarro</String>
		<String _locID='620137'>Castillo de la Independencia</String>
		<String _locID='620138'>Palacio Arzobispal</String>
		<String _locID='620139'>Club de la Unión</String>
		<String _locID='620140'>Callao</String>
		<String _locID='620141'>Armada Respectable</String>
		<String _locID='620142'>Naval troopers have more range.</String>
		<String _locID='620143'>Armstrong Gun</String>
		<String _locID='620144'>Heavy ships deal more damage with the broadside attack ability.</String>
		<String _locID='620145'>Laird Rams</String>
		<String _locID='620146'>Siege ships have more hitpoints.</String>
		<String _locID='620147'>Permanent Fleet</String>
		<String _locID='620148'>Light ships deal more damage and have more hitpoints.</String>
		<String _locID='620150'>Callao Corvette</String>
		<String _locID='620151'>Salaverry Bombarda</String>
		<String _locID='620152'>Dreyfus Contract</String>
		<String _locID='620153'>Guanera generates coin faster and Fishing Boats gather food from Fish and coin from Whales faster.\nHowever, villagers will gather from all resources slower.</String>
		<!-- Investment: Barracks -->
		<!-- French Advisors -->
		<String _locID='620155'>Peruvian Legions exchange hit points for better armor.\nFrench Advisors in other buildings are disabled.</String>
		<String _locID='620156'>Barracks' Investment: French Advisors Lvl 1</String>
		<String _locID='620158'>Barracks' Investment: French Advisors Lvl 2</String>
		<String _locID='620159'>Peruvian Legions exchange hit points for better armor.</String>
		<String _locID='620160'>Barracks' Investment: French Advisors Lvl 3</String>
		<String _locID='620161'>Peruvian Legions exchange hit points for better armor.</String>
		<!-- Weaponry -->
		<String _locID='620163'>Pardos and Vivanderas exchange attack speed for stronger multipliers.\nWeaponry investments in other buildings are disabled.</String>
		<String _locID='620164'>Barracks' Investment: Weaponry Lvl 1</String>
		<String _locID='620166'>Barracks' Investment: Weaponry Lvl 2</String>
		<String _locID='620167'>Pardos and Vivanderas exchange attack speed for stronger multipliers.</String>
		<String _locID='620168'>Barracks' Investment: Weaponry Lvl 3</String>
		<String _locID='620169'>Pardos and Vivanderas exchange attack speed for stronger multipliers.</String>
		<!-- Railroads -->
		<String _locID='620179'>Breñeros and Macheteros exchange damage for better movement speed.\nRailroad investments in other buildings are disabled.</String>
		<String _locID='620180'>Barracks' Investment: Railroads Lvl 1</String>
		<String _locID='620182'>Barracks' Investment: Railroads Lvl 2</String>
		<String _locID='620183'>Breñeros and Macheteros exchange damage for better movement speed.</String>
		<String _locID='620184'>Barracks' Investment: Railroads Lvl 3</String>
		<String _locID='620185'>Breñeros and Macheteros exchange damage for better movement speed.</String>
		<!-- Investment: Stable -->
		<!-- French Advisors -->
		<String _locID='620187'>Lanceros exchange damage for better multipliers.\nFrench Advisors in other buildings are disabled.</String>
		<String _locID='620188'>Stable's Investment: French Advisors Lvl 1</String>
		<String _locID='620190'>Stable's Investment: French Advisors Lvl 2</String>
		<String _locID='620191'>Lanceros exchange damage for better multipliers.</String>
		<String _locID='620192'>Stable's Investment: French Advisors Lvl 3</String>
		<String _locID='620193'>Lanceros exchange damage for better multipliers.</String>
		<!-- Weaponry -->
		<String _locID='620195'>Jinetes exchange hitpoints for increased attack speed.\nWeaponry investments in other buildings are disabled.</String>
		<String _locID='620196'>Stable's Investment: Weaponry Lvl 1</String>
		<String _locID='620198'>Stable's Investment: Weaponry Lvl 2</String>
		<String _locID='620199'>Jinete exchange hitpoints for increased attack speed.</String>
		<String _locID='620200'>Stable's Investment: Weaponry Lvl 3</String>
		<String _locID='620201'>Jinete exchange hitpoints for increased attack speed.</String>
		<!-- Railroads -->
		<String _locID='620211'>Escoltas exchange armor for better movement speed.\nRairoad investments in other buildings are disabled.</String>
		<String _locID='620212'>Stable's Investment: Railroads Lvl 1</String>
		<String _locID='620214'>Stable's Investment: Railroads Lvl 2</String>
		<String _locID='620215'>Escoltas exchange armor for better movement speed.</String>
		<String _locID='620216'>Stable's Investment: Railroads Lvl 3</String>
		<String _locID='620217'>Escoltas exchange armor for better movement speed.</String>
		<!-- Investment: Artillery Foundry -->
		<!-- French Advisors -->
		<String _locID='620219'>Artisanal cannons exchange train points for a better range.\nFrench Advisors in other buildings are disabled.</String>
		<String _locID='620220'>Artillery Foundry's Investment: French Advisors Lvl 1</String>
		<String _locID='620222'>Artillery Foundry's Investment: French Advisors Lvl 2</String>
		<String _locID='620223'>Artisanal cannons exchange train points for a better range.</String>
		<String _locID='620224'>Artillery Foundry's Investment: French Advisors Lvl 3</String>
		<String _locID='620225'>Artisanal cannons exchange train points for a better range.</String>
		<!-- Weaponry -->
		<String _locID='620227'>Volantes exchange speed for increased rate of fire.\nWeaponry investments in other buildings are disabled.</String>
		<String _locID='620228'>Artillery Foundry's Investment: Weaponry Lvl 1</String>
		<String _locID='620230'>Artillery Foundry's Investment: Weaponry Lvl 2</String>
		<String _locID='620231'>Volantes exchange speed for increased rate of fire.</String>
		<String _locID='620232'>Artillery Foundry's Investment: Weaponry Lvl 3</String>
		<String _locID='620233'>Volantes exchange speed for increased rate of fire.</String>
		<!-- Railroads -->
		<String _locID='620243'>Cañones White exchange attack speed for better movement speed.\nInvestments in other buildings are disabled.</String>
		<String _locID='620244'>Artillery Foundry's Investment: Railroads Lvl 1</String>
		<String _locID='620246'>Artillery Foundry's Investment: Railroads Lvl 2</String>
		<String _locID='620247'>Cañones White exchange attack speed for better movement speed.</String>
		<String _locID='620248'>Artillery Foundry's Investment: Railroads Lvl 3</String>
		<String _locID='620249'>Cañones White exchange attack speed for better movement speed.</String>
		<!-- Iron Plating -->
		<String _locID='620264'>Dock's Investment: Iron Plating Lvl 1</String>
		<String _locID='620265'>Warships hitpoints increased.\nInvestments in other buildings are disabled.</String>
		<String _locID='620266'>Dock's Investment: Iron Plating Lvl 2</String>
		<String _locID='620267'>Warships hitpoints increased.</String>
		<String _locID='620268'>Dock's Investment: Iron Plating Lvl 3</String>
		<String _locID='620269'>Warships hitpoints increased.</String>
		<String _locID='620270'>Dock's Investment: Iron Plating Lvl 4</String>
		<String _locID='620271'>Warships hitpoints increased.</String>
		<String _locID='620272'>Dock's Investment: Seaports Lvl 1</String>
		<String _locID='620273'>Warships move faster.\nInvestments in other buildings are disabled.</String>
		<String _locID='620274'>Dock's Investment: Seaports Lvl 2</String>
		<String _locID='620275'>Warships move faster.</String>
		<String _locID='620276'>Dock's Investment: Seaports Lvl 3</String>
		<String _locID='620277'>Warships move faster.</String>
		<String _locID='620278'>Dock's Investment: Seaports Lvl 4</String>
		<String _locID='620279'>Warships move faster.</String>
		<!-- Clement Mission -->
		<String _locID='620280'>Clement Mission</String>
		<String _locID='620281'>Military units and warships train and move faster, and have their attack and hitpoints increased.\nInvestments in all buildings are disabled.</String>
		<!-- PERUVIAN CARDS -->
		<!-- Market -->
		<!-- Unique -->
		<String _locID='630000'>Prosperidad Falaz</String>
		<String _locID='630001'>All units give more experience points, Cholos gather faster and buildings have more hitpoints for a handful of minutes.</String>
		<String _locID='630002'>Escolta attack and hitpoints increased and they become 10% cheaper to train.</String>
		<String _locID='630003'>Escoltas Libertad</String>
		<String _locID='630004'>Señor de los Milagros</String>
		<String _locID='630005'>Priests have more hitpoints and heal faster.</String>
		<String _locID='630006'>National Reconstruction</String>
		<String _locID='630007'>Buildings are constructed faster, have more hitpoints and deal more damage.</String>
		<String _locID='630008'>3 Cholos</String>
		<String _locID='630009'>2 Cholos</String>
		<String _locID='630010'>4 Cholos</String>
		<String _locID='630011'>5 Cholos</String>
		<String _locID='630012'>6 Cholos</String>
		<String _locID='630013'>Ships 6 Cholos.</String>
		<String _locID='630014'>Heroe Nacional</String>
		<String _locID='630015'>Improves your Procer in combat.</String>
		<String _locID='630016'>7 Llamas</String>
		<String _locID='630017'>Ships 7 Llamas.</String>
		<String _locID='630018'>15 Llamas</String>
		<String _locID='630019'>Ships 15 Llamas.</String>
		<String _locID='630020'>20 Llamas</String>
		<String _locID='630021'>Ships 20 Llamas.</String>
		<!-- Common -->
		<!-- Academy -->
		<!-- Unique -->
		<String _locID='630100'>South Liberty Expedition</String>
		<String _locID='630101'>Ships 5 Heroic Granaderos a Caballo.</String>
		<String _locID='630102'>North Liberty Expedition</String>
		<String _locID='630103'>Ships 7 Heroic Independentistas.</String>
		<String _locID='630104'>To the Last Cartridge</String>
		<String _locID='630105'>Replaces the speed bonus given to your units upon a unit's death for an attack bonus. Line-of-sight bonus remains.</String>
		<String _locID='630106'>Rebelion de los Caudillos</String>
		<String _locID='630107'>Outlaws deal 50% more damage.</String>
		<String _locID='630108'>Peru–Bolivian Confederation</String>
		<String _locID='630109'>Allows you to train Illimanis at light ships.</String>
		<String _locID='630110'>Gimmick</String>
		<String _locID='630111'>Ships 5 Legiones Peruanas and 5 Decoys.</String>
		<String _locID='630112'>Huaripampeada</String>
		<String _locID='630113'>Arrives quickly! Boosts the speed and hitpoints of all military units for a short period of time.</String>
		<String _locID='630114'>Rise of Heroes</String>
		<String _locID='630115'>All Decoys transform into the normal unit that they imitate.</String>
		<!-- Common -->
		<String _locID='630120'>9 Breñeros</String>
		<String _locID='630121'>12 Breñeros</String>
		<String _locID='630122'>14 Breñeros</String>
		<String _locID='630123'>22 Breñeros</String>
		<String _locID='630124'>28 Breñeros</String>
		<String _locID='630126'>6 Legiones Peruanas</String>
		<String _locID='630127'>8 Legiones Peruanas</String>
		<String _locID='630128'>9 Legiones Peruanas</String>
		<String _locID='630129'>13 Legiones Peruanas</String>
		<String _locID='630130'>15 Legiones Peruanas</String>
		<String _locID='630131'>6 Morochucos</String>
		<String _locID='630132'>8 Morochucos</String>
		<String _locID='630133'>6 Morochucos</String>
		<String _locID='630134'>12 Morochucos</String>
		<String _locID='630135'>8 Morochucos</String>
		<String _locID='630136'>13 Morochucos</String>
		<!-- String _locID ='630137'>1 Cañón White</String>
		<String _locID ='630138'>2 Cañones White</String -->
		<String _locID='630137'>2 Cañones White</String>
		<String _locID='630138'>3 Cañones White</String>
		<!-- Cathedral -->
		<!-- Unique -->
		<String _locID='630200'>Recycling Railroad Tracks</String>
		<String _locID='630201'>Cañones White cost half as much.</String>
		<String _locID='630202'>Heroina</String>
		<String _locID='630203'>Ships 1 Mariscala.</String>
		<String _locID='630204'>Powerful Woman</String>
		<String _locID='630205'>Rabona and Mariscala attack and hitpoints increased.</String>
		<!-- Common -->
		<String _locID='630210'>Indigenous Contribution</String>
		<String _locID='630211'>Native Warriors are much cheaper.</String>
		<!-- Manufacturing -->
		<!-- Unique -->
		<String _locID='630300'>Guanera Ship</String>
		<String _locID='630301'>Ships a boat that can construct the Guanera, the Peruvian uinique building.</String>
		<String _locID='630302'>Guanera Builder Ship</String>
		<String _locID='630303'>Transforms into a Guanera.</String>
		<String _locID='630304'>VIL Guanera Builder Ship</String>
		<!-- Common -->
		<!-- Dock -->
		<!-- Unique -->
		<String _locID='630400'>Manco Cápac y Atahualpa</String>
		<String _locID='630401'>Ships 2 Turret Ships.</String>
		<String _locID='630402'>Port of Iquitos</String>
		<String _locID='630403'>Docks are built faster and ships train faster.</String>
		<String _locID='630404'>Turret Ship</String>
		<String _locID='630405'>Heavy Ship.</String>
		<String _locID='630406'>SHP Turret Ship</String>
		<!-- Common -->
		<!-- PERUVIAN AGEUPS -->
		<!-- To Age II -->
		<String _locID='630500'>The Navigator</String>
		<String _locID='630501'>1 Corvette\nTime: 60s</String>
		<String _locID='630502'>The Supplier</String>
		<String _locID='630503'>Cords 400 of wood\nTime: 90s</String>
		<String _locID='630504'>The Chronicler</String>
		<String _locID='630505'>500 Experience\nTime: 30s</String>
		<String _locID='630506'>The Viceroy</String>
		<String _locID='630507'>1 Lancer\nTime: 120s</String>
		<!-- To Age III -->
		<String _locID='630508'>The Mestiza</String>
		<String _locID='630509'>7 Breñeros\nTime: 120s</String>
		<String _locID='630510'>The Marshall of Cavalry</String>
		<String _locID='630511'>4 Lancer\nTime: 90s</String>
		<String _locID='630512'>The Fisherwoman</String>
		<String _locID='630513'>6 Fishing Boats\nTime: 60s</String>
		<String _locID='630514'>The Strategist</String>
		<String _locID='630515'>5 Legiones Peruanas and 5 Decoys\nTime: 30s</String>
		<!-- To Age IV -->
		<String _locID='630516'>The Chichera</String>
		<String _locID='630517'>8 Vivanderas\nTime: 120s</String>
		<String _locID='630518'>The Congressman</String>
		<String _locID='630519'>1 Town Hall Wagon and Chests of 1,000 coin\nTime: 90s</String>
		<String _locID='630520'>The Admiral of Callao</String>
		<String _locID='630521'>1 Frigate + 1 Corvettes\nTime: 60s</String>
		<String _locID='630522'>The Historian</String>
		<String _locID='630523'>3 Pedreros\nTime: 30s</String>
		<!-- To Age V -->
		<String _locID='630524'>The Patriot</String>
		<String _locID='630525'>7 Vivanderas, 7 Guardamarinas and 14 Decoys\nTime: 90s</String>
		<!-- End Maltese Politicians -->
		<String _locID='630549'>Quick Defenses</String>
		<String _locID='630570'>Erects four Redoubts around this Town Center that last for one minute to repel an enemy attack.</String>
		<String _locID='630550'>Battering Ram</String>
		<String _locID='630551'>Capped Rams</String>
		<String _locID='630552'>Capped Ram</String>
		<String _locID='630553'>Siege Rams</String>
		<String _locID='630554'>Siege Ram</String>
		<String _locID='630555'>Imperial Siege Rams</String>
		<String _locID='630556'>Imperial Siege Ram</String>
		<String _locID='630557'>Battering Ram attack and hitpoints increased.</String>
		<String _locID='630558'>Slow and heavy archaic siege unit highly resistant against ranged attacks. Powerful against buildings, but ineffective against everything else.</String>
		<String _locID='630559'>Archaic Siege Unit</String>
		<String _locID='630560'>AR Battering Ram</String>
		<String _locID='630561'>Cranequinier</String>
		<String _locID='630562'>Guard Cranequiniers</String>
		<String _locID='630563'>Guard Cranequinier</String>
		<String _locID='630564'>Imperial Cranequiniers</String>
		<String _locID='630565'>Imperial Cranequinier</String>
		<String _locID='630566'>Cranequinier attack and hitpoints increased.</String>
		<String _locID='630567'>Crossbow-armed light ranged cavalry with a very fast attack and a slight bonus against line units.</String>
		<String _locID='630568'>Manoeuvre cavalry</String>
		<String _locID='630569'>DLC Malta Cranequinier</String>
		<String _locID='630571'>Emmanuel de Rohan-Polduc</String>
		<String _locID='630572'>Emmanuel de Rohan-Polduc is the Grand Master of the Order of the Knights of St. John.</String>
		<String _locID='630573'>Grand Master Shipment has arrived.</String>
		<String _locID='630574'>Grand Master</String>
		<String _locID='630575'>Improves your Maltese Officer in combat, allows him to build walls, and gives him a powerful canine companion.</String>
		<String _locID='630576'>Knight Hospitaller Shipment has arrived.</String>
		<String _locID='630577'>Knight Hospitaller</String>
		<String _locID='630578'>Allows your Maltese Officer to train powerful Longswordsmen.</String>
		<String _locID='630579'>Maltese Cross Shipment has arrived.</String>
		<String _locID='630580'>Maltese Cross</String>
		<String _locID='630581'>Gives your infantry military units a X cost, while making all of the other costs cheaper.</String>
		<String _locID='630582'>Military Engineering Shipment has arrived.</String>
		<String _locID='630583'>Military Engineering</String>
		<String _locID='630584'>Allows your Footmen to build military training buildings.</String>
		<String _locID='630585'>Sacra Infermeria Shipment has arrived.</String>
		<String _locID='630586'>Sacra Infermeria</String>
		<String _locID='630587'>Enables Hospital Technologies in the Field Hospital and makes both buildings heal faster.</String>
		<String _locID='630588'>Great Siege Shipment has arrived.</String>
		<String _locID='630589'>Great Siege</String>
		<String _locID='630590'>Improves the resistance of your walls against siege attacks.</String>
		<String _locID='630591'>Auberge Shipment has arrived.</String>
		<String _locID='630592'>Auberge</String>
		<String _locID='630593'>Upgrades your Taverns to Auberges, which provide +10 population capacity and have +2 buildlimit. Enables Swiss Pikemen and Landsknetche at your Auberges.</String>
		<String _locID='630594'>Radical Reforms Shipment has arrived.</String>
		<String _locID='630595'>Radical Reforms</String>
		<String _locID='630596'>Religious improvements are cheaper.</String>
		<String _locID='630597'>Gran Soccorso Shipment has arrived.</String>
		<String _locID='630598'>Gran Soccorso</String>
		<String _locID='630599'>Temporarily increases the speed of all of your units and grants you 1 Longswordsman for every 3 minutes of game length, up to 30 minutes.</String>
		<String _locID='630600'>Gozitan Nation Shipment has arrived.</String>
		<String _locID='630601'>Gozitan Nation</String>
		<String _locID='630602'>Allows your Priests to cast Blessings twice in a time.</String>
		<String _locID='630603'>Congress Battalions Shipment has arrived.</String>
		<String _locID='630604'>Congress Battalions</String>
		<String _locID='630605'>Maltese unique units are 15% cheaper.</String>
		<String _locID='630606'>Wignacourt Aqueduct Shipment has arrived.</String>
		<String _locID='630607'>Wignacourt Aqueduct</String>
		<String _locID='630608'>Mills are cheaper and villagers gather food from them faster.</String>
		<String _locID='630609'>Conspiracy of the Slaves Shipment has arrived.</String>
		<String _locID='630610'>Conspiracy of the Slaves</String>
		<String _locID='630611'>Settlers gain a considerably powerful siege attack.</String>
		<String _locID='630612'>Rising of the Priests Shipment has arrived.</String>
		<String _locID='630613'>Rising of the Priests</String>
		<String _locID='630614'>Priests become more effective against buildings.</String>
		<String _locID='630615'>De Poincy's Scheme Shipment has arrived.</String>
		<String _locID='630616'>De Poincy's Scheme</String>
		<String _locID='630617'>Trading Posts are built 50% faster and native units wood cost changed for a lesser amount of X.</String>
		<String _locID='630618'>Carnival Riots Shipment has arrived.</String>
		<String _locID='630619'>Carnival Riots</String>
		<String _locID='630620'>TBD</String>
		<String _locID='630621'>Three Cities Shipment has arrived.</String>
		<String _locID='630622'>Three Cities</String>
		<String _locID='630623'>Town Center attack increased, and now you can train Barracks units there.</String>
		<String _locID='630624'>Tribute of the Maltese Falcon Shipment has arrived.</String>
		<String _locID='630625'>Tribute of the Maltese Falcon</String>
		<String _locID='630626'>Chests of coin cards now also delivers falcons, which are good at exploring and slowly trickle coin at their own, +2 Falcons.</String>
		<String _locID='630627'>Mediterranean Policing Shipment has arrived.</String>
		<String _locID='630628'>Mediterranean Policing</String>
		<String _locID='630629'>Ships gain an attack bonus versus other war ships.</String>
		<String _locID='630630'>Firebombs Shipment has arrived.</String>
		<String _locID='630631'>Firebombs</String>
		<String _locID='630632'>Hoop Throwers deal more damage to line units at range, and Howitzers deal more damage to buildings.</String>
		<String _locID='630633'>Grand Culverins Shipment has arrived.</String>
		<String _locID='630634'>Grand Culverins</String>
		<String _locID='630635'>Culverins become more effective against artillery.</String>
		<String _locID='630636'>Eleemosynary Missions Shipment has arrived.</String>
		<String _locID='630637'>Eleemosynary Missions</String>
		<String _locID='630638'>Temples grant a trickle food, that can be increased by nearby Settlers.</String>
		<String _locID='630639'>Hand Infantry Reforms Shipment has arrived.</String>
		<String _locID='630640'>Hand Infantry Reforms</String>
		<String _locID='630641'>All your Footmen transform into Ranseurs.</String>
		<String _locID='630642'>Falcon</String>
		<String _locID='630643'>Maltese tamed bird that explores the map automatically and grants a trickle of coin.</String>
		<String _locID='630644'>Swordsman Attack Shipment has arrived.</String>
		<String _locID='630645'>Swordsman Attack</String>
		<String _locID='630646'>Footman and Longswordsman attack increased.</String>
		<String _locID='630647'>Swordsman Hitpoints Shipment has arrived.</String>
		<String _locID='630648'>Swordsman Hitpoints</String>
		<String _locID='630649'>Footman and Longswordsman hitpoints increased.</String>
		<String _locID='630650'>Swordsman Combat Shipment has arrived.</String>
		<String _locID='630651'>Swordsman Combat</String>
		<String _locID='630652'>Footman and Longswordsman attack and hitpoints increased.</String>
		<String _locID='630653'>Polearm Combat Shipment has arrived.</String>
		<String _locID='630654'>Polearm Combat</String>
		<String _locID='630655'>Ranseur attack and hitpoints increased.</String>
		<String _locID='630656'>5 Arbalesters</String>
		<String _locID='630657'>7 Arbalesters</String>
		<String _locID='630658'>12 Arbalesters</String>
		<String _locID='630659'>7 Longbowmen</String>
		<String _locID='630660'>12 Longbowmen</String>
		<String _locID='630661'>5 Footmen</String>
		<String _locID='630662'>7 Footmen</String>
		<String _locID='630663'>13 Footmen</String>
		<String _locID='630664'>9 Footmen</String>
		<String _locID='630665'>7 Longswordsmen</String>
		<String _locID='630667'>10 Longswordsmen</String>
		<String _locID='630668'>4 Knights</String>
		<String _locID='630669'>7 Knights</String>
		<String _locID='630670'>5 Knights</String>
		<String _locID='630671'>3 Knights</String>
		<String _locID='630672'>4 War Hammers</String>
		<String _locID='630673'>8 War Hammers</String>
		<String _locID='630674'>6 War Hammers</String>
		<String _locID='630675'>6 Hoop Throwers</String>
		<String _locID='630676'>7 Hoop Throwers</String>
		<String _locID='630677'>3 Hoop Throwers</String>
		<String _locID='630678'>2 Culverins</String>
		<String _locID='630679'>5 Culverins</String>
		<String _locID='630680'>2 Trebuchets</String>
		<String _locID='630681'>3 Trebuchets</String>
		<String _locID='630682'>5 Trebuchets</String>
		<String _locID='630683'>TEAM 1 Trebuchet</String>
		<String _locID='630684'>8 Ranseurs</String>
		<String _locID='630685'>10 Ranseurs</String>
		<String _locID='630686'>20 Ranseurs</String>
		<String _locID='630687'>12 Ranseurs</String>
		<String _locID='630688'>24 Ranseurs</String>
		<String _locID='630689'>Skirmisher with low hitpoints, but a strong attack. Good against infantry.</String>
		<String _locID='630690'>Cacciatore Maltese</String>
		<String _locID='630691'>INF-M R-SK Cacciatore Maltese</String>
		<String _locID='630692'>Cacciatori Maltesi</String>
		<String _locID='630693'>Ships 24 powerful Maltese Cacciatori.</String>
		<String _locID='630694'>Corso Galleys</String>
		<String _locID='630695'>Ships 3 powerful Maltese Corso Galleys.</String>
		<String _locID='630696'>Corso Galley</String>
		<String _locID='630697' symbol='cStringBuyfoodWithTrade'>Buy 100 &lt;icon="(32)(ui/ingame/resource_fame)"&gt; with coin.</String>
		<String _locID='630698' symbol='cStringBuycoinWithTrade'>Sell 100 &lt;icon="(32)(ui/ingame/resource_fame)"&gt; for coin.</String>
		<!-- MAFIOSO (Protounit) -->
		<String _locID='630699'>Camorrista</String>
		<String _locID='630700'>Ruthless criminal that trickles coin over time. Highly effective against mercenaries and heroes.</String>
		<String _locID='630701'>A Camorrista.</String>
		<String _locID='630702'>XP Camorrista</String>
		<!-- MAFIOSO (Techs) -->
		<String _locID='630703'>Mafiosi</String>
		<String _locID='630704'>Camorrista attack and hitpoints increased, and allows him to use Martial Arts on melee.</String>
		<String _locID='630705'>MafiosoUnitUpgrade02Name</String>
		<String _locID='630706'>MafiosoUnitUpgrade02Description.</String>
		<String _locID='630707'>Mafioso</String>
		<String _locID='630708'>MafiosoUnitUpgrade02NewUnitName</String>
		<String _locID='630709'>Shotgun</String>
		<String _locID='630710'>Gives a shotgun to Camorristas, making them able to attack at range.</String>
		<String _locID='630711'>Tommy Gun</String>
		<String _locID='630712'>Gives a powerful ranged attack to Camorristas, turning them into the Italian ultimate unit.</String>
		<String _locID='630713'>Violin Case</String>
		<String _locID='630714'>Allows the Camorrista to attack enemies at range while stealthed.</String>
		<String _locID='630715'>Men of Honor</String>
		<String _locID='630716'>All your Merchants transform into Camorristas.</String>
		<String _locID='630717'>Pizzo</String>
		<String _locID='630718'>Camorristas decrease the gather and trickle rates 5% of nearby enemy units.</String>
		<String _locID='630719'>Omerta</String>
		<String _locID='630720'>Enemy units nearby Camorristas have less attack.</String>
		<String _locID='630721'>Threatening</String>
		<String _locID='630722'>Gives the Camorristas the ability to send enemy units to your Home City Gather Point.</String>
		<String _locID='630723'>An Unrefusable Offer</String>
		<String _locID='630724'>Camorristas gain a bonus attack against shock units.</String>
		<!-- MAFIOSO (Action Names) -->
		<String _locID='630725'>Shotgun</String>
		<String _locID='630726'>Tommy Gun</String>
		<!-- CRANEQUINIER -->
		<String _locID='630727'>Veteran Cranequinier</String>
		<!-- KRUPP FACTORY: TACTICS -->
		<String _locID='632000'>Spawn Grenadier</String>
		<String _locID='632001'>Configure all Krupp Factories to produce Grenadiers.</String>
		<String _locID='632002'>Spawn Foot Artillery</String>
		<String _locID='632003'>Configure all Krupp Factories to produce Foot Artilleries.</String>
		<String _locID='632004'>Spawn Culverin</String>
		<String _locID='632005'>Configure all Krupp Factories to produce Culverins.</String>
		<String _locID='632006'>Spawn Howitzer</String>
		<String _locID='632007'>Configure all Krupp Factories to produce Howitzers.</String>
		<String _locID='632008'>Spawn Fahrpanzer</String>
		<String _locID='632009'>Configure all Krupp Factories to produce Fahrpanzer.</String>
		<String _locID='632010'>Spawn Steel Guns</String>
		<String _locID='632011'>Configure all Krupp Factories to produce Steel Guns.</String>
		<!-- LEGION PERUANA TEXT FIX -->
		<String _locID='632012'>Legion Peruana attack and hitpoints increased. Also increases the hitpoints of Decoy: Legion Peruana.</String>
		<!-- KOREAN WONDERS -->
		<String _locID='632013'>Haeinsa Temple</String>
		<String _locID='632014'>WON Haeinsa Temple</String>
		<String _locID='632015'>Provides unique Korean improvements.</String>
		<String _locID='632016'>Unique improvement building</String>
		<String _locID='632017'>Pyongyang Gate</String>
		<String _locID='632018'>WON Pyongyang Gate</String>
		<String _locID='632019'>Summons the Righteous Army, a small band of warriors.</String>
		<String _locID='632020'>Summons a small band of warriors</String>
		<String _locID='632021'>Hwaseong Fortress</String>
		<String _locID='632022'>WON Hwaseong Fortress</String>
		<String _locID='632023'>Powerful defensive building that can also train and upgrade artillery.</String>
		<String _locID='632024'>Defensive building / artillery building</String>
		<String _locID='632025'>Grand Palace</String>
		<String _locID='632026'>WON Grand Palace</String>
		<String _locID='632027'>Acts as a market and slowly spawns villagers over time.</String>
		<String _locID='632028'>Economic building</String>
		<String _locID='632029'>Puyong Hall</String>
		<String _locID='632030'>WON Puyong Hall</String>
		<String _locID='632031'>Casts the Whirlpool ability, which destroys enemy and friendly ships.</String>
		<String _locID='632032'>Casts ship destroying ability</String>
		<String _locID='632033'>Shipment: 100 XP\n \nPower: Holds a vast amount of unique Korean technologies.</String>
		<String _locID='632034'>Shipment: 300 XP\n \nPower: Holds a vast amount of unique Korean technologies.</String>
		<String _locID='632035'>Shipment: 600 XP\n \nPower: Holds a vast amount of unique Korean technologies.</String>
		<String _locID='632036'>Shipment: 800 XP\n \nPower: Holds a vast amount of unique Korean technologies.</String>
		<String _locID='632037'>Shipment: 3 Righteous Fighters\n \nPower: Righteous Army - summons the Righteous Army.</String>
		<String _locID='632038'>Shipment: 6 Righteous Fighters\n \nPower: Righteous Army - summons the Righteous Army.</String>
		<String _locID='632039'>Shipment: 9 Righteous Fighters\n \nPower: Righteous Army - summons the Righteous Army.</String>
		<String _locID='632040'>Shipment: 12 Righteous Fighters\n \nPower: Righteous Army - summons the Righteous Army.</String>
		<String _locID='632041'>Shipment: 2 Myeong Gungs\n \nPower: Powerful fortress that can also train units.</String>
		<String _locID='632042'>Shipment: 5 Myeong Gungs\n \nPower: Powerful fortress that can also train units.</String>
		<String _locID='632043'>Shipment: 8 Myeong Gungs\n \nPower: Powerful fortress that can also train units.</String>
		<String _locID='632044'>Shipment: 11 Myeong Gungs\n \nPower: Powerful fortress that can also train units.</String>
		<String _locID='632045'>Shipment: 2 Villagers\n \nPower: Spawns villagers over time and holds European Market upgrades.</String>
		<String _locID='632046'>Shipment: 4 Villagers\n \nPower: Spawns villagers over time and holds European Market upgrades.</String>
		<String _locID='632047'>Shipment: 6 Villagers\n \nPower: Spawns villagers over time and holds European Market upgrades.</String>
		<String _locID='632048'>Shipment: 8 Villagers\n \nPower: Spawns villagers over time and holds European Market upgrades.</String>
		<String _locID='632049'>Shipment: 1 Hyeopson and 100 food\n \nPower: Whirlpool - crashing wave that greatly damages ships.</String>
		<String _locID='632050'>Shipment: 1 Panokseon and 300 food\n \nPower: Whirlpool - crashing wave that greatly damages ships.</String>
		<String _locID='632051'>Shipment: 1 Geobukseon and 500 food\n \nPower: Whirlpool - crashing wave that greatly damages ships.</String>
		<String _locID='632052'>Shipment: 2 Geobukseon and 700 food\n \nPower: Whirlpool - crashing wave that greatly damages ships.</String>
		<String _locID='632053'>Korean Jeobju</String>
		<String _locID='632054'>We are at the height of battle. Don't let anybody know about my death!</String>
		<String _locID='632055'>Disciplined Dangpa Spearman</String>
		<String _locID='632056'>Honored Dangpa Spearman</String>
		<String _locID='632057'>Exalted Dangpa Spearmen</String>
		<String _locID='632058'>Honored Fire Lancer</String>
		<String _locID='632059'>Exalted Fire Lancer</String>
		<String _locID='632060'>Whirlpool</String>
		<String _locID='632061'>Korean Donghak Monk</String>
		<String _locID='632062'>Religious leader who stuns Treasure Guardians. Explores, fights, and builds Town Centers and Trading Posts.</String>
		<String _locID='632063'>Bracket Cluster</String>
		<String _locID='632064'>Buildings finish themselves faster.</String>
		<String _locID='632065'>Udometer</String>
		<String _locID='632066'>Villagers gather food and coin from Rice Paddies faster.</String>
		<String _locID='632067'>Huolongjing Manual</String>
		<String _locID='632068'>Nanjung Ilgi</String>
		<String _locID='632069'>The diary of Yi Sun-Sin creates great improvements for naval creation and maintainment.</String>
		<String _locID='632070'>Water Clock</String>
		<String _locID='632071'>Infantry, cavalry and artillery trains faster.</String>
		<String _locID='632072'>Hangul</String>
		<String _locID='632073'>Military School</String>
		<String _locID='632074'>Geomancy</String>
		<String _locID='632075'>Increases the regeneration rate for your buildings.</String>
		<String _locID='632076'>Kangnido</String>
		<String _locID='632077'>A world map that reveals the line of sight of most natural resources.</String>
		<String _locID='632078'>Dongui Bogam</String>
		<String _locID='632079'>The book of Eastern Medicine increases the hitpoints of all units.</String>
		<String _locID='632080'>Myeonje Baegab</String>
		<String _locID='632081'>The world's first bulletproof vest increases the armor of your Barracks units.</String>
		<String _locID='632082'>Taekwondo</String>
		<String _locID='632083'>Increases ranged infantry melee attack.</String>
		<String _locID='632084'>Gungdo</String>
		<String _locID='632085'>Gungdo Cavalry range and line of sight increased.</String>
		<String _locID='632086'>Artillery causes 10% more damage.</String>
		<String _locID='632087'>House</String>
		<String _locID='632088'>House Korean</String>
		<String _locID='632089'>Supports 10 population.</String>
		<String _locID='632090'>Supports 10 population</String>
		<!-- KNOCK OUT TEXTS -->
		<String _locID='8000731'>Let's swear to die with glory...</String>
		<String _locID='8000761'>Under a mountain of fears and ambitions, there's always got to be something that doesn't die...</String>
		<String _locID='8000771'>Your grandmother may surrender, damn it!</String>
		<String _locID='8000781'>To fight, 'til the last bullet is fired...</String>
		<String _locID='8000791'>All the riches of this world, cannot cure this pain...</String>
		<String _locID='8001611'>Esclavo de la libertad pero no de quien la porta!</String>
		<String _locID='8001631'>I'd rather die on my feet, than live prostrated...</String>
		<String _locID='8001681'>Let our struggle continue...</String>
		<String _locID='8001691'>Someday, I shall rise again amongst the children of my children...</String>
		<String _locID='8001701'>The great whales beckon...</String>
		<String _locID='8001711'>I will now join my brethren in the great battle on the sky...</String>
		<String _locID='8001721'>The earth and I are as one...</String>
		<String _locID='8001731'>When the flesh dies, the soul goes dark...</String>
		<String _locID='8001741'>A word in the shadow can defeat the storm...</String>
		<!-- Anglo Pioneer -->
		<String _locID='8001751'>Pioneer</String>
		<String _locID='8001761'>VIL Pioneer</String>
		<String _locID='8001771'>Hardy Settler that builds and gathers resources</String>
		<String _locID='8001781'>Settler</String>
		<!-- MORE KNOCK OUT TEXTS -->
		<String _locID='8001791'>The forest will cry its loss with thunder!</String>
		<!-- Matriarch cards -->
		<String _locID='8001801'>1 Matriarch and 3 Youths &lt;color=1.0, 1.0, 0.0&gt;+ 100 coin&lt;/color&gt;</String>
		<String _locID='8001811'>2 Matriarchs and 5 Youths &lt;color=1.0, 1.0, 0.0&gt;+ 100 coin&lt;/color&gt;</String>
		<String _locID='8001821'>2 Matriarchs and 9 Youths &lt;color=1.0, 1.0, 0.0&gt;+ 100 coin&lt;/color&gt;</String>
		<!-- Siesta Pistolero -->
		<String _locID='8001831'>He doesn't feel like fighting yet.</String>
		<String _locID='8001841'>INF Asleep Doliente</String>
		<!-- IGLOO -->
		<String _locID='8001851'>Igloo</String>
		<String _locID='8001861'>PROP IGLOO</String>
		<!-- TUPI CARD FIX -->
		<String _locID='8001871'>8 Blowgunners</String>
		<!-- INUIT NATIVES -->
		<String _locID='8001880' symbol='cStringCivNameSufi'>Inuit</String>
		<String _locID='8001890'>Qamutiik</String>
		<String _locID='8001900'>CAV-N R-MA Qamutiik</String>
		<String _locID='8001910'>Elite Qamutiik</String>
		<String _locID='8001920'>Qamutiik warrior attack and hitpoints increased.</String>
		<String _locID='8001930'>Champion Qamutiik</String>
		<String _locID='8001940'>Elite Qamutiik</String>
		<String _locID='8001960'>Huskies</String>
		<String _locID='8001970'>Qamutiiks move faster.</String>
		<String _locID='8001980'>Inuksuk</String>
		<String _locID='8001990'>Qamutiiks get the Spyglass ability.</String>
		<String _locID='8002000'>Goggles</String>
		<String _locID='8002010'>Your units get 4 extra LoS</String>
		<String _locID='8002020'>Inuit settlement</String>
		<String _locID='8002030'>Socket Inuit</String>
		<String _locID='8002040' symbol='cStringChargeAttackModeName'>Kommissvärja ATK</String>
		<String _locID='1000561'>Pā</String>
		<String _locID='1000599'>INF H-LU Poly Spearman</String>
		<String _locID='1000600'>Spearman</String>
		<String _locID='1000601'>Polynesian melee warrior with a bonus against shock units.</String>
		<String _locID='1000685'>SHP Waka Taua</String>
		<String _locID='1000686'>Waka Taua</String>
		<String _locID='1000687'>Huge, sea-going Māori war canoe. Trains infantry.</String>
		<String _locID='1000688'>INF R-SK Poly Marksman</String>
		<String _locID='1000689'>Marksman</String>
		<String _locID='1000690'>Ranged Polynesian warrior. Can be upgraded to fulfill various roles.</String>
		<String _locID='1000691'>Rangatira</String>
		<String _locID='1000692'>Leader of a Māori clan, or hapū. Trains allied natives. Supports ten population by himself.</String>
		<String _locID='1000693'>SHP Dugout Canoe</String>
		<String _locID='1000694'>Dugout Canoe</String>
		<String _locID='1000695'>Basic, cheap wooden fishing boat. Can garrison in other boats.</String>
		<String _locID='1000696'>POLY Free Port</String>
		<String _locID='1000697'>INF H-LU Poly Headhunter</String>
		<String _locID='1000698'>Headhunter</String>
		<String _locID='1000699'>Polynesian melee warrior. Can be upgraded to fulfill various roles.</String>
		<String _locID='1000700'>Marae</String>
		<String _locID='1000701'>The centre of a Polynesian community. Ageing-up and other special technologies are researched here.</String>
		<String _locID='1000702'>House Polynesian</String>
		<String _locID='1000703'>POLY Training Ground</String>
		<String _locID='1000704'>Training Ground</String>
		<String _locID='1000705'>Trains and upgrades warriors</String>
		<String _locID='1000706'>POLY Stone Garden</String>
		<String _locID='1000707'>Stone Garden</String>
		<String _locID='1000708'>Small, stone-mulched taro field. Limited to 5 gatherers. </String>
		<String _locID='1000709'>POLY Kumara Field </String>
		<String _locID='1000710'>Kūmara Field</String>
		<String _locID='1000711'>A staple crop for the Māori. Kūmara has a limited growing season, so the food supply is not infinite.</String>
		<String _locID='1000712'>Polynesian warrior armed with a javelin.</String>
		<String _locID='1000713' symbol='cStringCivNameMaori'>Maori</String>
		<String _locID='1000714'>Supports population in fortified villages called Pā. Can train infantry in blocks of ten. Training units boost the speed of all units on the map. Best at: Booming and Fighting.</String>
		<String _locID='1000715'>Pā Porter</String>
		<String _locID='1000716'>Builds a Pā</String>
		<String _locID='1000717'>Advance to the National Age. \nUnlocks technology: Church Mission Society</String>
		<String _locID='1000718'>Advance to the National Age. \nUnlocks technology: Battle of Ruapekapeka</String>
		<String _locID='1000719'>Advance to the National Age. \nUnlocks technology: Flax Working</String>
		<String _locID='1000720'>Advance to the National Age. \nUnlocks technology: Mapping Doubtful Sound</String>
		<String _locID='1000721'>Advance to the National Age. \nUnlocks technology: British Pacific Dominions</String>
		<String _locID='1000722'>Advance to the National Age. \nUnlocks technology: Assassination Cove</String>
		<String _locID='1000723'>Supports population, trains villagers and warriors. Can be upgraded with fortifications and food storage. \nStronger when built away from other Pā.</String>
		<String _locID='1000724'>A Māori village.</String>
		<String _locID='1000725'>Trains and upgrades European warships</String>
		<String _locID='1000726'>Woven Baskets</String>
		<String _locID='1000727'>Bird Snares</String>
		<String _locID='1000728'>Fishing Spears</String>
		<String _locID='1000729'>Boats and villagers gather faster from fish, whales and fishponds.</String>
		<String _locID='1000730'>Stone Adzes</String>
		<String _locID='1000731'>Villagers gather wood faster from trees.</String>
		<String _locID='1000732'>Basalt Quarry</String>
		<String _locID='1000733'>Villagers gather coin faster from mines.</String>
		<String _locID='1000734'>Bark Cloth</String>
		<String _locID='1000735'>Increases villager hitpoints.</String>
		<String _locID='1000736'>Flax Working</String>
		<String _locID='1000737'>Villagers and boats train faster and have greater hitpoints.</String>
		<String _locID='1000738'>Te Pahi</String>
		<String _locID='1000739'>Te Ruki Kawiti</String>
		<String _locID='1000740'>Tuki Tahua</String>
		<String _locID='1000741'>Alejandro Malaspina</String>
		<String _locID='1000742'>George Vancouver</String>
		<String _locID='1000743'>Marc-Joseph Marion Du Fresne</String>
		<String _locID='1000744'>Sandalwood Tree</String>
		<String _locID='1000745'>Tree with precious, aromatic wood. Plant, grow and harvest for coin.</String>
		<String _locID='1000746'>Plant, grow and harvest for coin.</String>
		<String _locID='1000747'>Whanau</String>
		<String _locID='1000748'>Each Pā Supports 20 Population</String>
		<String _locID='1000749'>Hapu</String>
		<String _locID='1000750'>Each Pā Supports 30 Population</String>
		<String _locID='1000751'>Iwi</String>
		<String _locID='1000752'>Each Pā Supports 40 Population</String>
		<String _locID='1000753'>Kūmara Storage</String>
		<String _locID='1000754'>Your Pā gain a small trickle of food</String>
		<String _locID='1000755'>Hangi</String>
		<String _locID='1000756'>Increases the food trickle of your Pā</String>
		<String _locID='1000757'>Pallisades</String>
		<String _locID='1000758'>Pā have greater hitpoints</String>
		<String _locID='1000759'>Fighting Platforms</String>
		<String _locID='1000760'>Pā have greater hitpoints.</String>
		<String _locID='1000761'>Gunfighter</String>
		<String _locID='1000762'>Pā have greater hitpoints and villagers deal more damage when garrisoned usign a gun attack.</String>
		<String _locID='1000763'>Pakeha Cannons</String>
		<String _locID='1000764'>Pā have greater hitpoints and villagers deal more damage when garrisoned using a cannon attack.</String>
		<String _locID='1000765'>Church Mission Society</String>
		<String _locID='1000766'>Goes boom if touched.</String>
		<String _locID='1000767'>Battle of Ruapekapeka</String>
		<String _locID='1000768'>Pā are stronger and build faster.</String>
		<String _locID='1000769'>Mapping Doubtful Sound</String>
		<String _locID='1000770'>Your boats have a greater LOS. Reveals location of all fish and whales.</String>
		<String _locID='1000771'>British Pacific Dominions</String>
		<String _locID='1000772'>Ships a handful of warriors from British Colombia, Hawaii and Polynesia.</String>
		<String _locID='1000773'>Assassination Cove</String>
		<String _locID='1000774'>Your Rangatira and infantry gain a bonus against hero units.</String>
		<String _locID='1000775'>Food Scraps</String>
		<String _locID='1000776'>Livestock fatten faster at pens.</String>
		<String _locID='1000777'>Chicken Keeping</String>
		<String _locID='1000778'>You can now train chickens.</String>
		<String _locID='1000779'>Sacrificial Animals</String>
		<String _locID='1000780'>Your herdables slowly trickle X.</String>
		<String _locID='1000781'>INF H-SC POLY Fighter</String>
		<String _locID='1000782'>Fighter</String>
		<String _locID='1000783'>Polynesian warrior armed with a club.</String>
		<String _locID='1000784'>The Scottish Missionary</String>
		<String _locID='1000785'>European religious upgrades and mercenaries.</String>
		<String _locID='1000786'>The Tohunga</String>
		<String _locID='1000787'>Maori religious upgrades and Polynesian mercenaries.</String>
		<String _locID='1000788'>The Kaumatua</String>
		<String _locID='1000789'>Economic units and upgrades.</String>
		<String _locID='1000790'>The Ariki</String>
		<String _locID='1000791'>Building and naval upgrades.</String>
		<String _locID='1000792'>The Mau Rākau Teacher</String>
		<String _locID='1000793'>Military units and upgrades.</String>
		<String _locID='1000794'>INF H-SC Maori Mere Fighter</String>
		<String _locID='1000795'>Mere Fighter</String>
		<String _locID='1000796'>Melee warrior armed with a pounamu club. Stronger, faster hand attack than a standard Fighter.</String>
		<String _locID='1000797'>INF H-LU Maori Taiaha Spearman</String>
		<String _locID='1000798'>Taiaha Spearman</String>
		<String _locID='1000799'>Warrior armed with a Taiaha spear. Has a longer range than a standard Spearman. With a bonus against shock units.</String>
		<String _locID='1000800'>INF H-LU Maori Tewhatewha Spearman</String>
		<String _locID='1000801'>Tewhatewha Spearman</String>
		<String _locID='1000802'>Warrior armed with a Tewhatewha. Stronger area attack than a standard Spearman. With a bonus against shock units.</String>
		<String _locID='1000803'>INF R-SK Maori Tupara Marksman</String>
		<String _locID='1000804'>Tupara Marksman</String>
		<String _locID='1000805'>Warrior armed with a Tupara shotgun. Powerful at a short range but poor at long range combat.</String>
		<String _locID='1000806'>INF R-SK Maori Purukumu Marksman</String>
		<String _locID='1000807'>Purukumu Marksman</String>
		<String _locID='1000808'>Warrior armed with an a European musket. Long ranged attack. Carries a club to fight in melee.</String>
		<String _locID='1000809'>Treaty of Waitangi</String>
		<String _locID='1000810'>Ships a free Redcoat for every two minutes of the game up to 30 minutes.</String>
		<String _locID='1000811'>Rūaumoko</String>
		<String _locID='1000812'>Invoking the Maori earthquake god gives your Buildings the ability to regenerate.</String>
		<String _locID='1000813'>Hōne Heke</String>
		<String _locID='1000814'>Advance to the Capital Age. \nUnlocks technology: Flagstaff War</String>
		<String _locID='1000815'>Flagstaff War</String>
		<String _locID='1000816'>Your infantry gain a bonus demolishing enemy redoubts, castles, towers, war huts, etc.</String>
		<String _locID='1000817'>Tewhatewha Spearmen</String>
		<String _locID='1000818'>Upgrades your Spearman to Tewhatewha Spearmen. \nMoves slower but has a stronger area attack than a standard Spearman.</String>
		<String _locID='1000819'>Taiaha Spearmen</String>
		<String _locID='1000820'>Upgrades your Spearmen to Taiaha Spearmen. \nInfantry unit armed with a long spear to combat Cavalry.</String>
		<String _locID='1000821'>Purukumu Marksmen</String>
		<String _locID='1000822'>Upgrades your Marksmen to Purukumu Marksmen. \nLong range unit good against line units and Light Cavalry.</String>
		<String _locID='1000823'>Tupara Marksmen</String>
		<String _locID='1000824'>Upgrades your Marksmen to Tupara Marksmen. \nGood against line units and Light Cavalry. Has a powerful short range attack that deals area damage.</String>
		<String _locID='1000825'>INF H-SC Maori Hoeroa Fighter</String>
		<String _locID='1000826'>Hoeroa Fighter</String>
		<String _locID='1000827'>Melee warrior armed with a long whalebone club. Fights with a wide-area melee attack.</String>
		<String _locID='1000828'>Mere Fighters</String>
		<String _locID='1000829'>Upgrades your Fighters to Mere Fighters. \nStonger hand attack and faster movement than a standard Fighter.</String>
		<String _locID='1000830'>Hoeroa Fighters</String>
		<String _locID='1000831'>Upgrades your Fighters to Hoeroa Fighters. \nFights with a wide-area melee attack.</String>
		<String _locID='1000832'>AR Carronade</String>
		<String _locID='1000833'>Carronade</String>
		<String _locID='1000834'>Small, versatile naval cannon captured from a European warship. Has a bonus against ships.</String>
		<String _locID='1000835'>European naval artillery.</String>
		<String _locID='1000836'>Bountiful Islands</String>
		<String _locID='1000837'>Ships native food, wood and coin sources from your Polynesian homeland. The amount you receive increases with the length of the game.</String>
		<String _locID='1000838'>Maori Agricultural Revolution</String>
		<String _locID='1000839'>Introduction of European crops increases harvests. Kumara fields produce much more food.</String>
		<String _locID='1000840'>ART POLY Battering Ram</String>
		<String _locID='1000841'>POLY Siege Workshop</String>
		<String _locID='1000842'>Siege Workshop</String>
		<String _locID='1000843'>War Boat Guns</String>
		<String _locID='1000844'>Boats that train infantry can now train artillery.</String>
		<String _locID='1000845'>Poha Kelp Bags</String>
		<String _locID='1000846'>Rat Snares</String>
		<String _locID='1000847'>Bone Fish Hooks</String>
		<String _locID='1000848'>European Axes</String>
		<String _locID='1000849'>Petroglyphs</String>
		<String _locID='1000850'>Tattooing</String>
		<String _locID='1000851'>Giant tree from the North Island of Aotearoa. </String>
		<String _locID='1000852'>Manaism</String>
		<String _locID='1000853'>Polynesian X centered around personal spiritual power, or Mana. \nKilling enemies produces X.</String>
		<String _locID='1000854'>Marae</String>
		<String _locID='1000855'>Tamati Waka Nene</String>
		<String _locID='1000856'>Advance to the Capital Age. \nUnlocks technology: Rangatiratanga</String>
		<String _locID='1000857'>Rangatiratanga</String>
		<String _locID='1000858'>Ships a Rangatira and you can now train an extra Rangatira.</String>
		<String _locID='1000859'>Wiremu Tamihana</String>
		<String _locID='1000860'>Advance to the Capital Age. \nUnlocks technology: Maori King Movement</String>
		<String _locID='1000861'>Kingitanga</String>
		<String _locID='1000862'>Your Rangatira's hitpoints are greatly increased and he can now train villagers and priests. </String>
		<String _locID='1000863'>Pakeha Maori</String>
		<String _locID='1000864'>Renegades, runaways and outcasts from European society come to live among the Maori. Each Pā spawns a European settler. This tech can be saved and used when needed.</String>
		<String _locID='1000865'>Jacky Marmon</String>
		<String _locID='1000866'>Advance to the Capital Age. \nUnlocks technology: Pakeha Maori</String>
		<String _locID='1000867'>Jean Francois Langlois</String>
		<String _locID='1000868'>Advance to the Capital Age. \nUnlocks technology: Akaroa Settlement</String>
		<String _locID='1000869'>Akaroa Settlement</String>
		<String _locID='1000870'>A French expedition arrives at Akaroa on the South Island. Ships five Coureurs-du-bois. </String>
		<String _locID='1000871'>William Hobson</String>
		<String _locID='1000872'>Advance to the Capital Age. \nUnlocks technology: Crown Colony</String>
		<String _locID='1000873'>Crown Colony</String>
		<String _locID='1000874'>The British establish permanent settlements in New Zealand. For the rest of the game a trickle of coin and experience points enriches you.</String>
		<String _locID='1000875'>Strong Taiaha Spearmen</String>
		<String _locID='1000876'>Your Taiaha have 40% greater hitpoints and 20% greater attack.</String>
		<String _locID='1000877'>Strong Taiaha Spearman</String>
		<String _locID='1000878'>Brave Taiaha Spearmen</String>
		<String _locID='1000879'>Your Taiaha have 20% greater hitpoints and 40% greater attack.</String>
		<String _locID='1000880'>Brave Taiaha Spearman</String>
		<String _locID='1000881'>Strong Tewhatewha Spearmen</String>
		<String _locID='1000882'>Your Tewhatewha have 40% greater hitpoints and 20% greater attack.</String>
		<String _locID='1000883'>Strong Tewhatewha Spearman</String>
		<String _locID='1000884'>Brave Tewhatewha Spearmen</String>
		<String _locID='1000885'>Your Tewhatewha have 20% greater hitpoints and 40% greater attack.</String>
		<String _locID='1000886'>Brave Tewhatewha Spearman</String>
		<String _locID='1000887'>Mana</String>
		<String _locID='1000888'>Passive Ability: This unit earns X when it defeats an enemy unit.</String>
		<String _locID='1000889'>Tiki</String>
		<String _locID='1000890'>Increases infantry and villager production speed.</String>
		<String _locID='1000891'>Maui's Fishhook</String>
		<String _locID='1000892'>Reveals the locations of all fish and whales and increases gather rates from them.</String>
		<String _locID='1000893'>Social Castes</String>
		<String _locID='1000894'>Increases the hitpoints of villagers, priests and heroes.</String>
		<String _locID='1000895'>Sorcery</String>
		<String _locID='1000896'>Priests condemn at a greater range.</String>
		<String _locID='1000897'>Tāne</String>
		<String _locID='1000898'>Your Temple starts to spawn trees.</String>
		<String _locID='1000899'>Tangaroa</String>
		<String _locID='1000900'>A school of Great White Sharks spawns at your HC gather point.</String>
		<String _locID='1000901'>Strong Purukumu Marksmen</String>
		<String _locID='1000902'>Your Purukumu Marksmen have 40% greater hitpoints and 20% greater attack.</String>
		<String _locID='1000903'>Strong Purukumu Marksman</String>
		<String _locID='1000904'>Brave Purukumu Marksmen</String>
		<String _locID='1000905'>Your Purukumu Marksmen have 20% greater hitpoints and 40% greater attack.</String>
		<String _locID='1000906'>Brave Purukumu Marksman</String>
		<String _locID='1000907'>Strong Tupara Marksmen</String>
		<String _locID='1000908'>Your Tupara Marksmen have 40% greater hitpoints and 20% greater attack.</String>
		<String _locID='1000909'>Strong Tupara Marksman</String>
		<String _locID='1000910'>Brave Tupara Marksmen</String>
		<String _locID='1000911'>Your Tupara Marksmen have 20% greater hitpoints and 40% greater attack.</String>
		<String _locID='1000912'>Brave Tupara Marksman</String>
		<String _locID='1000913'>Strong Mere Fighters</String>
		<String _locID='1000914'>Your Mere Fighters have 40% greater hitpoints and 20% greater attack.</String>
		<String _locID='1000915'>Strong Mere Fighter</String>
		<String _locID='1000916'>Brave Mere Fighters</String>
		<String _locID='1000917'>Your Mere Fighters have 20% greater hitpoints and 40% greater attack.</String>
		<String _locID='1000918'>Brave Mere Fighter</String>
		<String _locID='1000919'>Strong Hoeroa Fighters</String>
		<String _locID='1000920'>Your Hoeroa Fighters have 40% greater hitpoints and 20% greater attack.</String>
		<String _locID='1000921'>Strong Hoeroa Fighter</String>
		<String _locID='1000922'>Brave Hoeroa Fighters</String>
		<String _locID='1000923'>Your Hoeroa Fighters have 20% greater hitpoints and 40% greater attack.</String>
		<String _locID='1000924'>Brave Hoeroa Fighter</String>
		<String _locID='1000925'>PLACEHOLDER AGE-UP</String>
		<String _locID='1000926'>Advance to the National Age</String>
		<String _locID='1000927'>Advance to the Capital Age</String>
		<String _locID='1000928'>Advance to the Industrial Age</String>
		<String _locID='1000929'>Advance to the Imperial Age</String>
		<String _locID='1000930'>Warrior's Mana</String>
		<String _locID='1000931'>Your warriors earn more X in combat.</String>
		<String _locID='1000932'>Kingly Mana</String>
		<String _locID='1000933'>Godly Mana</String>
		<String _locID='1000934'>Free Port</String>
		<String _locID='1000935'>Hire foreign warships and mercenaries.</String>
		<String _locID='1000936'>Retreat at Ruapekapeka</String>
		<String _locID='1000937'>Your Pā spawn a Pā Porter and five Tupara Marksmen when destroyed.</String>
		<String _locID='1000938'>Bay of Islands Tribute</String>
		<String _locID='1000939'>Boats return a small amount of coin when trained.</String>
		<String _locID='1000940'>Dutch Trade Mission</String>
		<String _locID='1000941'>Ships a Fluyt with two Ruyters aboard.</String>
		<String _locID='1000942'>American Whaling Mission</String>
		<String _locID='1000943'>Ships a Whaler with three Marines aboard.</String>
		<String _locID='1000944'>French Exploratory Mission</String>
		<String _locID='1000945'>Ships a Galleon with four Coureurs-du-bois aboard.</String>
		<String _locID='1000946'>British Naval Mission</String>
		<String _locID='1000947'>Ships a Frigate with five Redcoats aboard.</String>
		<String _locID='1000948'>Pā space.</String>
		<String _locID='1000949'>Sandalwood Grove</String>
		<String _locID='1000950'>Produces Sandalwood Trees for coin.</String>
		<String _locID='1000951'>Wood Carving</String>
		<String _locID='1000952'>Dry Stone Construction</String>
		<String _locID='1000953'>Sandalwood Trade</String>
		<String _locID='1000954'>Villagers gather coin from Sandalwood Trees faster.</String>
		<String _locID='1000955'>Trade Mission</String>
		<String _locID='1000956'>A long-distance trade voyage brings back 2,000 experience points towards your next shipment.</String>
		<String _locID='1000957'>Guard Tewhatewha Spearmen</String>
		<String _locID='1000958'>A small increase in attack but a huge increase in hitpoints.\nYour Tewhatewha become tough and defensive.</String>
		<String _locID='1000959'>Guard Tewhatewha Spearman</String>
		<String _locID='1000960'>Expert Tewhatewha Spearmen</String>
		<String _locID='1000961'>A moderate increase in both attack and hitpoints.\nYour Tewhatewha improve all-round and deal more damage against shock units.</String>
		<String _locID='1000962'>Expert Tewhatewha Spearman</String>
		<String _locID='1000963'>Reckless Tewhatewha Spearmen</String>
		<String _locID='1000964'>A small increase in hitpoints but a huge increase in attack.\nYour Tewhatewha become effective raiders but poor in sustained melee.</String>
		<String _locID='1000965'>Reckless Tewhatewha Spearman</String>
		<String _locID='1000966'>Swift Tewhatewha Spearmen</String>
		<String _locID='1000967'>A moderate increase in both attack and hitpoints and an increase in movement speed.\nYour Tewhatewha move faster and improve all-round in combat.</String>
		<String _locID='1000968'>Swift Tewhatewha Spearman</String>
		<String _locID='1000969'>Guard Taiaha Spearmen</String>
		<String _locID='1000970'>A small increase in attack but a huge increase in hitpoints.\nYour Taiaha become tough and defensive.</String>
		<String _locID='1000971'>Guard Taiaha Spearman</String>
		<String _locID='1000972'>Expert Taiaha Spearmen</String>
		<String _locID='1000973'>A moderate increase in both attack and hitpoints.\nYour Taiaha improve all-round.</String>
		<String _locID='1000974'>Expert Taiaha Spearman</String>
		<String _locID='1000975'>Reckless Taiaha Spearmen</String>
		<String _locID='1000976'>A small increase in hitpoints but a huge increase in attack.\nYour Taiaha become effective raiders but poor in sustained melee.</String>
		<String _locID='1000977'>Reckless Taiaha Spearman</String>
		<String _locID='1000978'>Swift Taiaha Spearmen</String>
		<String _locID='1000979'>A moderate increase in both attack and hitpoints and an increase in movement speed.\nYour Taiaha move faster and improve all-round in combat.</String>
		<String _locID='1000980'>Swift Taiaha Spearman</String>
		<String _locID='1000981'>Guard Purukumu Marksmen</String>
		<String _locID='1000982'>A small increase in attack but a huge increase in hitpoints.\nYour Purukumu become tough and defensive and have a small increase in range.</String>
		<String _locID='1000983'>Guard Purukumu Marksman</String>
		<String _locID='1000984'>Expert Purukumu Marksmen</String>
		<String _locID='1000985'>A moderate increase in both attack and hitpoints.\nYour Purukumu improve all-round and have bigger bonuses againt line units and Light Cavalry.</String>
		<String _locID='1000986'>Expert Purukumu Marksman</String>
		<String _locID='1000987'>Reckless Purukumu Marksmen</String>
		<String _locID='1000988'>A small increase in hitpoints but a huge increase in attack.\nYour Purukumu become effective raiders but poor in sustained melee.</String>
		<String _locID='1000989'>Reckless Purukumu Marksman</String>
		<String _locID='1000990'>Swift Purukumu Marksmen</String>
		<String _locID='1000991'>A moderate increase in both attack and hitpoints and an increase in movement speed.\nYour Purukumu move faster and improve all-round in combat.</String>
		<String _locID='1000992'>Swift Purukumu Marksman</String>
		<String _locID='1000993'>Guard Tupara Marksmen</String>
		<String _locID='1000994'>A small increase in attack but a huge increase in hitpoints.\nYour Tuparas become tough and defensive and have a small increase in range.</String>
		<String _locID='1000995'>Guard Tupara Marksman</String>
		<String _locID='1000996'>Expert Tupara Marksmen</String>
		<String _locID='1000997'>A moderate increase in both attack and hitpoints.\nYour Tuparas improve all-round and have bigger bonuses againt line units and Light Cavalry.</String>
		<String _locID='1000998'>Expert Tupara Marksman</String>
		<String _locID='1000999'>Reckless Tupara Marksmen</String>
		<String _locID='1001000'>A small increase in hitpoints and a huge increase in attack. \nYour Tuparas become effective raiders but poor in sustained melee.</String>
		<String _locID='1001001'>Reckless Tupara Marksman</String>
		<String _locID='1001002'>Swift Tupara Marksmen</String>
		<String _locID='1001003'>A moderate increase in both attack and hitpoints and an increase in movement speed.\nYour Tuparas move faster and improve all-round in combat.</String>
		<String _locID='1001004'>Swift Tupara Marksman</String>
		<String _locID='1001005'>Guard Mere Fighters</String>
		<String _locID='1001006'>A small increase in attack but a huge increase in hitpoints.\nYour Mere Fighters become tough and defensive.</String>
		<String _locID='1001007'>Guard Mere Fighter</String>
		<String _locID='1001008'>Expert Mere Fighters</String>
		<String _locID='1001009'>A moderate increase in both attack and hitpoints.\nYour Mere Fighters improve all-round and deal more damage against Infantry.</String>
		<String _locID='1001010'>Expert Mere Fighter</String>
		<String _locID='1001011'>Reckless Mere Fighters</String>
		<String _locID='1001012'>A small increase in hitpoints and a huge increase in attack, especially building attack.\nYour Mere Fighters become effective raiders but poor in sustained melee.</String>
		<String _locID='1001013'>Reckless Mere Fighter</String>
		<String _locID='1001014'>Swift Mere Fighters</String>
		<String _locID='1001015'>A moderate increase in both attack and hitpoints and an increase in movement speed.\nYour Mere Fighters move faster and improve all-round in combat.</String>
		<String _locID='1001016'>Swift Mere Fighter</String>
		<String _locID='1001017'>Guard Hoeroa Fighters</String>
		<String _locID='1001018'>A small increase in attack but a huge increase in hitpoints.\nYour Hoeroa Fighters become tough and defensive.</String>
		<String _locID='1001019'>Guard Hoeroa Fighter</String>
		<String _locID='1001020'>Expert Hoeroa Fighters</String>
		<String _locID='1001021'>A moderate increase in both attack and hitpoints.\nYour Hoeroa Fighters improve all-round and deal more damage against Infantry.</String>
		<String _locID='1001022'>Expert Hoeroa Fighter</String>
		<String _locID='1001023'>Reckless Hoeroa Fighters</String>
		<String _locID='1001024'>A small increase in hitpoints and a huge increase in attack, especially building attack.\nYour Hoeroa Fighters become effective raiders but poor in sustained melee.</String>
		<String _locID='1001025'>Reckless Hoeroa Fighter</String>
		<String _locID='1001026'>Swift Hoeroa Fighters</String>
		<String _locID='1001027'>A moderate increase in both attack and hitpoints and an increase in movement speed.\nYour Hoeroa Fighters move faster and improve all-round in combat.</String>
		<String _locID='1001028'>Swift Hoeroa Fighter</String>
		<String _locID='1001029'>Unlock Carronades</String>
		<String _locID='1001030'>Upgrades your Stone Thrower and gives you access to the Carronade. You can no longer unlock Ballistae.</String>
		<String _locID='1001031'>3 Dugout Canoes</String>
		<String _locID='1001032'>4 Dugout Canoes</String>
		<String _locID='1001033'>2 Wakas</String>
		<String _locID='1001034'>4 Wakas</String>
		<String _locID='1001035'>1 Waka Taua</String>
		<String _locID='1001036'>AR POLY Ballista</String>
		<String _locID='1001037'>Ballista</String>
		<String _locID='1001038'>Archaic artillery. Strong when used en masse.</String>
		<String _locID='1001039'>Kolo</String>
		<String _locID='1001040'>INF-NM R-SK Kolo</String>
		<String _locID='1001041'>Tongan warrior armed with a skull-cracking throwing club. Deals melee damage at a short range.</String>
		<String _locID='1001042'>Unlock Ballistae</String>
		<String _locID='1001043'>Upgrades your Stone Thrower and gives you access to the Ballista. You can no longer unlock Carronades.</String>
		<String _locID='1001044'>Pet Shark</String>
		<String _locID='1001045'>Niuhi the Pet Shark</String>
		<String _locID='1001046'>A friendly pet shark who just wants to play!</String>
		<String _locID='1001047'>Strong Ships Cannons</String>
		<String _locID='1001048'>Your Ships Cannons have 30% greater hitpoints and 15% greater attack.</String>
		<String _locID='1001049'>Strong Ships Cannon</String>
		<String _locID='1001050'>Brave Ships Cannons</String>
		<String _locID='1001051'>Your Ships Cannons have 15% greater hitpoints and 30% greater attack.</String>
		<String _locID='1001052'>Brave Ships Cannon</String>
		<String _locID='1001053'>Strong Ballistas</String>
		<String _locID='1001054'>Your Ballistas have 30% greater hitpoints and 15% greater attack.</String>
		<String _locID='1001055'>Strong Ballista</String>
		<String _locID='1001056'>Brave Ballistas</String>
		<String _locID='1001057'>Your Ballistas have 15% greater hitpoints and 30% greater attack.</String>
		<String _locID='1001058'>Brave Ballista</String>
		<String _locID='1001059'>Guard Ships Cannons</String>
		<String _locID='1001060'>Guard Ships Cannon</String>
		<String _locID='1001061'>Your Ships Cannons have much greater hitpoints and range and a small increase in attack.</String>
		<String _locID='1001062'>Expert Ships Cannons</String>
		<String _locID='1001063'>Expert Ships Cannon</String>
		<String _locID='1001064'>Your Ships Cannons have a moderate increase in hitpoints and range and a larger increase in attack.</String>
		<String _locID='1001065'>Reckless Ships Cannons</String>
		<String _locID='1001066'>Reckless Ships Cannon</String>
		<String _locID='1001067'>Your Ships Cannons have a small increase in hitpoints and a large increase in attack.</String>
		<String _locID='1001068'>Swift Ships Cannons</String>
		<String _locID='1001069'>Swift Ships Cannon</String>
		<String _locID='1001070'>Your Ships Cannons have a moderate increase in hitpoints and attack but a much faster movement speed.</String>
		<String _locID='1001071'>Guard Ballistas</String>
		<String _locID='1001072'>Guard Ballista</String>
		<String _locID='1001073'>Your Ballistas have much greater hitpoints and range and a small increase in attack.</String>
		<String _locID='1001074'>Expert Ballistas</String>
		<String _locID='1001075'>Expert Ballista</String>
		<String _locID='1001076'>Your Ballistas have a moderate increase in hitpoints and range and a larger increase in attack.</String>
		<String _locID='1001077'>Reckless Ballistas</String>
		<String _locID='1001078'>Reckless Ballista</String>
		<String _locID='1001079'>Your Ballistas have a small increase in hitpoints and a large increase in attack.</String>
		<String _locID='1001080'>Swift Ballistas</String>
		<String _locID='1001081'>Swift Ballista</String>
		<String _locID='1001082'>Your Ballistas have a moderate increase in hitpoints and attack but a much faster movement speed.</String>
		<String _locID='1001083'>Maori Speeder</String>
		<String _locID='1001084'>INF-M R-SK Bounty Mutineer</String>
		<String _locID='1001085'>Marksman, Spearman and Fighter can built Training Grounds and rebuild Pās when destroyed.</String>
		<String _locID='1001086'>Navigators</String>
		<String _locID='1001087'>Villagers and Fishing Boats get more hitpoints and a trickle of experience enriches you for the rest of the game.</String>
		<String _locID='1001088'>Navigators Shipment has arrived.</String>
		<String _locID='1001089'>Celestial Navigation</String>
		<String _locID='1001090'>Increases Ship's Speed and LOS.</String>
		<String _locID='1001091'>Celestial Navigation Shipment has arrived.</String>
		<String _locID='1001092'>Stick Chart</String>
		<String _locID='1001093'>Increases Ship's Speed and LOS.</String>
		<String _locID='1001094'>Stick Chart Shipment has arrived.</String>
		<String _locID='1001095'>Whalebone Carving</String>
		<String _locID='1001096'>Increase whale gathering and infantry is 5% cheaper.</String>
		<String _locID='1001097'>Whalebone Carving Shipment has arrived.</String>
		<String _locID='1001098'>Beachcombing</String>
		<String _locID='1001099'>Increase the bounty Villagers and Ships get from treasures.</String>
		<String _locID='1001100'>Beachcombing Shipment has arrived.</String>
		<String _locID='1001101'>Swell Navigation</String>
		<String _locID='1001102'>Voyages (Age-ups) are 15% faster.</String>
		<String _locID='1001103'>Swell Navigation Shipment has arrived.</String>
		<String _locID='1001104'>Voyage of Ui-te-Rangiora</String>
		<String _locID='1001105'>Ships a Waka and some penguins.</String>
		<String _locID='1001106'>Voyage of Ui-te-Rangiora Shipment has arrived.</String>
		<String _locID='1001107'>Advanced Free Port</String>
		<String _locID='1001108'>Free Ports get more attack and heal ships faster. Free Port mercenaries become cheaper.</String>
		<String _locID='1001109'>Advanced Free Port Shipment has arrived.</String>
		<String _locID='1001110'>Taurapa</String>
		<String _locID='1001111'>Waka and Waka Taua are built faster.</String>
		<String _locID='1001112'>Taurapa Shipment has arrived.</String>
		<String _locID='1001113'>2 Waka Tauas</String>
		<String _locID='1001114'>Voyage of Kupe</String>
		<String _locID='1001115'>Ships a Waka Taua with some Villagers aboard.</String>
		<String _locID='1001116'>Voyage of Kupe Shipment has arrived.</String>
		<String _locID='1001117'>Chatham Islands Invasion</String>
		<String _locID='1001118'>Ships a Galleon with some Marksmen aboard.</String>
		<String _locID='1001119'>Chatham Islands Shipment has arrived.</String>
		<String _locID='1001120'>Kingitanga Shipment has arrived.</String>
		<String _locID='1001121'>Rangatiratanga Shipment has arrived.</String>
		<String _locID='1001122'>Intertribal Fighting</String>
		<String _locID='1001123'>You get a Pā Porter each Age-up.</String>
		<String _locID='1001124'>Intertribal Fighting Shipment has arrived.</String>
		<String _locID='1001125'>Tuwatawata</String>
		<String _locID='1001126'>Pās are built much faster.</String>
		<String _locID='1001127'>Tuwatawata Shipment has arrived.</String>
		<String _locID='1001128'>Land Wars</String>
		<String _locID='1001129'>Grants all defensive upgrades in the Pā (if not already), with better effects.</String>
		<String _locID='1001130'>Land Wars Shipment has arrived.</String>
		<String _locID='1001131'>Battle of Gate Pā</String>
		<String _locID='1001132'>All your Pās queue up 5 marksmen.</String>
		<String _locID='1001133'>Battle of Gate Pā Shipment has arrived.</String>
		<String _locID='1001134'>Ruapekapeka Pā</String>
		<String _locID='1001135'>Ships 1 Pa Porter and Pās get a small bonus against Artillery.</String>
		<String _locID='1001136'>Ruapekapeka Pā Shipment has arrived.</String>
		<!-- revised by Beabletar start -->
		<string _locid='1001137'>Advanced Purukumu Marksmen</string>
		<string _locid='1001138'>When you upgrade your Marksmen into Purukumu Marksmen, they receive an additional 10% hitpoints and damage and 1 extra range.</string>
		<string _locid='1001139'>Musket Wars</string>
		<string _locid='1001181'>Advanced Purukumu Marksmen Shipment has arrived.</string>
		<string _locid='1001140'>Marksmen get a small bonus against villagers.</string>
		<string _locid='1001182'>Musket Wars Shipment has arrived.</string>
		<string _locid='1001141'>7 Marksmen</string>
		<string _locid='1001142'>16 Marksmen</string>
		<string _locid='1001143'>11 Marksmen</string>
		<string _locid='1001144'>10 Marksmen</string>
		<string _locid='1001145'>Ngāpuhi Force</string>
		<string _locid='1001146'>Ships a group of 17 Tupara Musketer or Marksman.</string>
		<string _locid='1001183'>Ngāpuhi Force Shipment has arrived.</string>
		<string _locid='1001147'>Advanced Tupara Marksmen</string>
		<string _locid='1001148'>When you upgrade your Marksmen into Tupara Marksmen, they receive an additional 10% hitpoints and damage, and 1 extra range for the short-ranged attack.</string>
		<string _locid='1001184'>Advanced Tupara Marksmen Shipment has arrived.</string>
		<string _locid='1001149'>Flagstaff War</string>
		<string _locID='1001150'>Infantry get a bonus against defensive buildings and Trading Posts.</string>
		<string _locID='1001185'>Advanced Tupara Marksman Shipment has arrived.</string>
		<string _locID='1001151'>Advanced Tao Spearmen</string>
		<string _locID='1001152'>When you upgrade your Spearmen into Tao Spearmen, they receive an additional 10% hitpoints and damage, and deal more damage against Infantry.</string>
		<string _locID='1001186'>Advanced Tao Spearmen Shipment has arrived.</string>
		<string _locID='1001153'>Mau Rakau</string>
		<string _locID='1001154'>Military units train faster.</string>
		<string _locID='1001187'>Mau Rakau Shipment has arrived.</string>
		<string _locID='1001155'>7 Spearmen</string>
		<string _locID='1001156'>16 Spearmen</string>
		<string _locID='1001157'>11 Spearmen</string>
		<string _locID='1001158'>10 Spearmen</string>
		<string _locID='1001159'>Nghāi Tahu Force</string>
		<string _locID='1001160'>17 Spearmen</string>
		<string _locID='1001188'>Nghāi Tahu Force Shipment has arrived.</string>
		<string _locID='1001161'>Advanced Tewhatewha Spearmen</string>
		<string _locID='1001162'>When you upgrade your Spearmen into Tewhatewha Spearmen they receive an additional 10% hitpoints, 5% damage and 10% extra speed.</string>
		<string _locID='1001189'>Advanced Tewhatewha Spearmen Shipment has arrived.</string>
		<string _locID='1001163'>Advanced Mere Fighters</string>
		<string _locID='1001164'>When you upgrade your Fighters into Mere Fighters they receive an additional 10% hitpoints, 15% damage, and an extra 0.1 speed.</string>
		<string _locID='1001190'>Advanced Mere Fighters Shipment has arrived.</string>
		<string _locID='1001165'>TEAM Pounamu Weapons</string>
		<string _locID='1001166'>Increases hand infantry attack.</string>
		<string _locID='1001191'>TEAM Pounamu Weapons Shipment has arrived.</string>
		<string _locID='1001167'>6 Fighters</string>
		<string _locID='1001168'>14 Fighters</string>
		<string _locID='1001169'>10 Fighters</string>
		<string _locID='1001170'>9 Fighters</string>
		<string _locID='1001171'>Tūhoe Force</string>
		<string _locID='1001172'>Ships a group of Mere and Hoeroa Fighters. The number of each unit depends on the upgrade chosen.</string>
		<string _locID='1001192'>Tūhoe Force Shipment has arrived.</string>
		<string _locID='1001173'>Advanced Hoeroa Fighters</string>
		<string _locID='1001174'>When you upgrade your Fighters into Hoeroa Fighters, they receive an additional 10% hitpoints, 15% damage, and 0.10 extra armor.</string>
		<string _locID='1001193'>Advanced Hoeroa Fighters Shipment has arrived.</string>
		<string _locID='1001175'>Mokomokai</string>
		<string _locID='1001176'>Defeated enemies provide you with coin.</string>
		<string _locID='1001194'>Mokomokai Shipment has arrived.</string>
		<string _locID='1001177'>2 Grapnel Teams</string>
		<string _locID='1001178'>2 Stone Throwers</string>
		<string _locID='1001179'>3 Grapnel Teams</string>
		<string _locID='1001180'>3 Stone Throwers</string>
		<string _locID='1001196'>Oral Tradition</string>
		<string _locID='1001197'>All Native lore improvements at Trading Posts research instantly.</string>
		<string _locID='1001198'>Taranaki War</string>
		<string _locID='1001199'>Each different allied native tribe sends a shipment of their respective Native warriors.</string>
		<string _locID='1001200'>Whakapapa</string>
		<string _locID='1001201'>Upgrades Native warriors to Elite/Disciplined and Champion/Honored (if not already), with a better effect.</string>
		<string _locID='1001202'>Whangai</string>
		<string _locID='1001203'>Native warriors are less expensive, and you can train more of them.</string>
		<string _locID='1001204'>Ta Moko</string>
		<string _locID='1001205'>Polynesian villagers now decrease the movement speed of all enemy villagers.</string>
		<string _locID='1001206'>Kapa Haka</string>
		<string _locID='1001207'>Speed boost after training units is stronger.</string>
		<string _locID='1001208'>Fire Performance</string>
		<string _locID='1001209'>Greatly increases the experience bounty received from training units.</string>
		<string _locID='1001210'>Tapu</string>
		<string _locID='1001211'>Priests and Temples are much more resistant to hand attack.</string>
		<string _locID='1001212'>Sennit Figures</string>
		<string _locID='1001213'>300 X.</string>
		<string _locID='1001214'>Karakia</string>
		<string _locID='1001215'>Gives your Temple a small trickle of X.</string>
		<string _locID='1001216'>Old Ways</string>
		<string _locID='1001217'>Big Buttons are cheaper.</string>
		<string _locID='1001218'>Hui</string>
		<string _locID='1001219'>Allows you to maintain 40 population without needing Pās.</string>
		<string _locID='1001220'>Kaumatua</string>
		<string _locID='1001221'>Tohunga cards arrive faster.</string>
		<string _locID='1001222'>Pai Marire</string>
		<string _locID='1001223'>Manaism religious improvements no longer cost coin.</string>
		<string _locID='1001224'>Pouwhenua</string>
		<string _locID='1001225'>Buildings get more hitpoints.</string>
		<string _locID='1001226'>Ratana Pā</string>
		<string _locID='1001227'>Temple supports 20 population and garrisons units.</string>
		<string _locID='1001228'>Titi Torea</string>
		<string _locID='1001229'>Villagers train faster.</string>
		<string _locID='1001230'>8 Kiribati Sharktooth Spearman</string>
		<string _locID='1001231'>9 Kupapa</string>
		<string _locID='1001232'>11 Kiribati Sharktooth Spearman</string>
		<string _locID='1001233'>People of Hawaiki</string>
		<string _locID='1001234'>Polynesian mercenary cards deliver more units.</string>
		<string _locID='1001235'>5 Kupapa</string>
		<string _locID='1001236'>5 Kolos</string>
		<string _locID='1001237'>4 Fita Fita</string>
		<string _locID='1001238'>7 Fita Fita</string>
		<string _locID='1001239'>16 Kolos infinite</string>
		<string _locID='1001240'>8 Mutineers</string>
		<string _locID='1001241'>9 Mutineers</string>
		<string _locID='1001243'>Oral Tradition Shipment has arrived.</string>
		<string _locID='1001244'>Taranaki War Shipment has arrived.</string>
		<string _locID='1001245'>Whakapapa Shipment has arrived.</string>
		<string _locID='1001246'>Whangai Shipment has arrived.</string>
		<string _locID='1001247'>Ta Moko Shipment has arrived.</string>
		<string _locID='1001248'>Kapa Haka Shipment has arrived.</string>
		<string _locID='1001249'>Fire Performance Shipment has arrived.</string>
		<string _locID='1001250'>Tapu Shipment has arrived.</string>
		<string _locID='1001251'>Sennit Figures Shipment has arrived.</string>
		<string _locID='1001252'>Karakia Shipment has arrived.</string>
		<string _locID='1001253'>Old Ways Shipment has arrived.</string>
		<string _locID='1001254'>Hui Shipment has arrived.</string>
		<string _locID='1001255'>Kaumatua Shipment has arrived.</string>
		<string _locID='1001256'>Pai Marire Shipment has arrived.</string>
		<string _locID='1001257'>Pouwhenua Shipment has arrived.</string>
		<string _locID='1001258'>Ratana Pā Shipment has arrived.</string>
		<string _locID='1001259'>Titi Torea Shipment has arrived.</string>
		<string _locID='1001260'>People of Hawaiki Shipment has arrived.</string>
		<string _locID='1001286'>2 Villagers</string>
		<string _locID='1001261'>4 Villagers</string>
		<string _locID='1001262'>3 Villagers</string>
		<string _locID='1001263'>5 Villagers</string>
		<string _locID='1001264'>400 food and 4 Villagers</string>
		<string _locID='1001265'>800 food and 6 Villagers</string>
		<string _locID='1001266'>1,200 food and 8 Villagers</string>
		<string _locID='1001267'>Koha</string>
		<string _locID='1001268'>Villagers gather faster from Animals and Berries.</string>
		<string _locID='1001269'>400 wood and 4 Villagers</string>
		<string _locID='1001270'>800 wood and 6 Villagers</string>
		<string _locID='1001271'>1,200 wood and 8 Villagers</string>
		<string _locID='1001272'>Pakohe Adzes</string>
		<string _locID='1001273'>Research all Logging technologies in the Market.</string>
		<string _locID='1001274'>400 coin and 4 Villagers</string>
		<string _locID='1001275'>800 coin and 6 Villagers</string>
		<string _locID='1001276'>1,200 coin and 8 Dugout Canoes</string>
		<string _locID='1001277'>TEAM 4 Pigs</string>
		<string _locID='1001278'>7 Pigs</string>
		<string _locID='1001279'>15 Fowl</string>
		<string _locID='1001280'>Kuri</string>
		<string _locID='1001281'>Rangatira can now train War Dogs.</string>
		<string _locID='1001282'>Horticulture</string>
		<string _locID='1001283'>Villagers gather faster from Kumara Fields.</string>
		<string _locID='1001284'>European Crops</string>
		<string _locID='1001285'>Kumara Fields are 25% cheaper.</string>
		<string _locID='1001288'>1 Kumara Field Porter</string>
		<string _locID='1001289'>2 Kumara Field Porters</string>
		<string _locID='1001290'>Flax Weaving</string>
		<string _locID='1001291'>For the rest of the game, a small trickle of wood enriches you.</string>
		<string _locID='1001292'>Scents</string>
		<string _locID='1001293'>Villagers gather faster from Sandalwood Trees.</string>
		<string _locID='1001294'>Monoi Oil</string>
		<string _locID='1001295'>Villagers gather faster from Sandalwood Trees.</string>
		<string _locID='1001296'>El Niño Cycle</string>
		<string _locID='1001297'>Sandalwood Grove queues 5 Sandalwood Trees.</string>
		<string _locID='1001298'>Rai Stones</string>
		<string _locID='1001299'>For the rest of the game, a small trickle of coin and Experience enriches you.</string>
		<string _locID='1001300'>Bank of Aotearoa</string>
		<string _locID='1001301'>Ships a Bank Wagon to your colony.</string>
		<string _locID='1001302'>Koha Shipment has arrived.</string>
		<string _locID='1001303'>Pakohe Adzes Shipment has arrived.</string>
		<string _locID='1001304'>TEAM 4 Pigs Shipment has arrived.</string>
		<string _locID='1001305'>Kuri Shipment has arrived.</string>
		<string _locID='1001306'>Horticulture Shipment has arrived.</string>
		<string _locID='1001307'>European Crops Shipment has arrived.</string>
		<string _locID='1001308'>Flax Weaving Shipment has arrived.</string>
		<string _locID='1001309'>Scents Shipment has arrived.</string>
		<string _locID='1001310'>Monoi Oil Shipment has arrived.</string>
		<string _locID='1001311'>El Niño Cycle Shipment has arrived.</string>
		<string _locID='1001312'>Rai Stones Shipment has arrived.</string>
		<string _locID='1001313'>Bank of Aotearoa Shipment has arrived.</string>
		<string _locID='1001314'>Church Missionary Society</string>
		<string _locID='1001315'>Ships a Church Wagon and 3 priests.</string>
		<string _locID='1001316'>New Ways</string>
		<string _locID='1001317'>Your Explorer can bring European Market technologies back to the colony.</string>
		<string _locID='1001318'>Native Schools</string>
		<string _locID='1001319'>Anglican religious improvements research faster.</string>
		<string _locID='1001320'>Akaroa Settlement</string>
		<string _locID='1001321'>Provides your Free Port with some European Arsenal upgrades, and Free Ports can now shoot even without a garrison.</string>
		<string _locID='1001322'>Polynesian Society</string>
		<string _locID='1001323'>Warships have more attack and hitpoints.</string>
		<string _locID='1001324'>New Zealand Company</string>
		<string _locID='1001325'>Trading Posts are cheaper and are built faster.</string>
		<string _locID='1001326'>Geological Survey</string>
		<string _locID='1001327'>Villagers gather faster from Mines, especially from Greenstone Mines.</string>
		<string _locID='1001328'>Tobacco Trade</string>
		<string _locID='1001329'>Your villagers cost +5 coin and -15 food.</string>
		<string _locID='1001330'>5 Spies</string>
		<string _locID='1001331'>4 Spies</string>
		<string _locID='1001332'>Cameron Blockhouse</string>
		<string _locID='1001333'>Ships a Blockhouse Wagon and Cords of 100 wood.</string>
		<string _locID='1001334'>Dog Tax War</string>
		<string _locID='1001335'>Transform your pets into Chests of 100 coin.</string>
		<string _locID='1001336'>5 Fenriks</string>
		<string _locID='1001337'>6 Fenriks</string>
		<string _locID='1001338'>TEAM Norsewood</string>
		<string _locID='1001339'>Ships 3 Settlers for the whole team, and your Temple can build a Hof Annex.</string>
		<string _locID='1001340'>Pakeha Maori</string>
		<string _locID='1001341'>Each Pā does a one time muster of 3 Convict Labourers.</string>
		<string _locID='1001342'>1 Howitzer</string>
		<string _locID='1001343'>2 Howitzer</string>
		<string _locID='1001344'>Invasion of Waikato</string>
		<string _locID='1001345'>Increases the amount of Redcoats granted by the Treaty of Waitangi Big Button.</string>
		<string _locID='1001346'>8 Highlanders</string>
		<string _locID='1001347'>6 Highlanders</string>
		<string _locID='1001348'>12 Highlanders</string>
		<string _locID='1001349'>10 Redcoats</string>
		<string _locID='1001350'>British Expeditionary Force</string>
		<string _locID='1001351'>Ships 18 Redcoats and 2 Congreves.</string>
		<string _locID='1001352'>6 Chinese Miners</string>
		<string _locID='1001353'>9 Chinese Miners</string>
		<string _locID='1001354'>7 Chinese Miners</string>
		<string _locID='1001355'>Church Missionary Society Shipment has arrived.</string>
		<string _locID='1001356'>New Ways Shipment has arrived.</string>
		<string _locID='1001357'>Native Schools Shipment has arrived.</string>
		<string _locID='1001358'>Arakoa Settlement Shipment has arrived.</string>
		<string _locID='1001359'>Polynesian Society Shipment has arrived.</string>
		<string _locID='1001360'>New Zealand Company Shipment has arrived.</string>
		<string _locID='1001361'>Geological Survey Shipment has arrived.</string>
		<string _locID='1001362'>Tobacco Trade Shipment has arrived.</string>
		<string _locID='1001363'>Cameron Blockhouse Shipment has arrived.</string>
		<string _locID='1001364'>TEAM Norsewood Shipment has arrived.</string>
		<string _locID='1001365'>Pakeha Maori Shipment has arrived.</string>
		<string _locID='1001366'>Invasion of Waikato Shipment has arrived.</string>
		<string _locID='1001367'>British Expeditionary Force has arrived.</string>
		<string _locID='1001368'>Dog Tax War Shipment has arrived.</string>
		<!-- revised by Beabletar end -->
		<String _locID='1001385'>Voyage to New South Wales</String>
		<String _locID='1001386'>Chests of 500 food and 2 pet Dingoes.\nVoyages place like buildings.\nTime: 90s </String>
		<String _locID='1001387'>Voyage to Fiji</String>
		<String _locID='1001388'>1 Shipment, chests of 500 coin and some local wildlife from your journey.\nVoyages place like buildings.\nTime: 100s</String>
		<String _locID='1001389'>Uncontacted</String>
		<String _locID='1001390'>Voyage further to reach this destination.</String>
		<String _locID='1001391'>Uncontacted</String>
		<String _locID='1001392'>Voyage further to reach this destination.</String>
		<String _locID='1001393'>Voyage to the South Island</String>
		<String _locID='1001394'>Short voyage with no reward.\nVoyages place like buildings.\nTime: 75s</String>
		<String _locID='1001395'>Voyage to New South Wales</String>
		<String _locID='1001396'>1 Shipment, 700 food and some local wildlife from the journey.\nTime: 110s</String>
		<String _locID='1001397'>Voyage to Fiji</String>
		<String _locID='1001398'>2 Shipments, chests of 700 coin and some local wildlife from the journey.\nTime: 130s</String>
		<String _locID='1001399'>Voyage to Van Diemen's Land</String>
		<String _locID='1001400'>1 Shipment, 5 Bushrangers, crates of 300 food and some local wildlife from the journey.\nTime: 120s</String>
		<String _locID='1001401'>Uncontacted</String>
		<String _locID='1001402'>Voyage further to reach this destination.</String>
		<String _locID='1001403'>Voyage to the South Island</String>
		<String _locID='1001404'>Short voyage with no reward.\nTime: 100s</String>
		<String _locID='1001405'>Maori Voyage</String>
		<String _locID='1001406'>Maori Explorer embarking on a voyage to a new destination.</String>
		<String _locID='1001407'>Voyage to New South Wales</String>
		<String _locID='1001408'>1 Shipment, crates of 1,000 food and some local wildlife from the journey.\nTime: 90s</String>
		<String _locID='1001409'>Voyage to Fiji</String>
		<String _locID='1001410'>2 Shipments, chests of 1,000 coin and some local wildlife from the journey.\nTime: 120s</String>
		<String _locID='1001411'>Voyage to Van Diemen's Land</String>
		<String _locID='1001412'>1 Shipment, 8 bushrangers, crates of 600 food and some local wildlife from the journey.\nTime: 100s</String>
		<String _locID='1001413'>Voyage to the Chatham Islands</String>
		<String _locID='1001414'>2 Shipments, 2 Waka Tauas, and 2 friendly Orcas.\nTime: 110s</String>
		<String _locID='1001415'>Voyage to the South Island</String>
		<String _locID='1001416'>Short voyage with no reward.\nTime: 70s</String>
		<String _locID='1001417'>Voyage to New South Wales</String>
		<String _locID='1001418'>1 Shipment, crates of 2,000 food and some local wildlife from the journey.\nTime: 130s</String>
		<String _locID='1001419'>Voyage to Fiji</String>
		<String _locID='1001420'>3 Shipments, chests of 2,500 coin and some local wildlife from the journey.\nTime: 150s</String>
		<String _locID='1001421'>Voyage to Van Diemen's Land</String>
		<String _locID='1001422'>2 Shipments, 12 Bushrangers, crates of 1,000 food and some local wildlife from the journey.\nTime: 110s</String>
		<String _locID='1001423'>Voyage to the Chatham Islands</String>
		<String _locID='1001424'>3 Shipments, 15 Fighters, 2 Stone Throwers and some local wildlife from the journey.\nTime: 130s</String>
		<String _locID='1001425'>Voyage to South Africa</String>
		<String _locID='1001426'>4 Shipments, 15 Boer Kommando, 4 Military Wagons and chests of 2,000 coin.\nTime: 170s</String>
		<String _locID='1001427'>Red-Hot Stone</String>
		<String _locID='1001428'>Stone-Thrower</String>
		<String _locID='1001429'>AR Stone-Thrower</String>
		<String _locID='1001430'>Slow, simple artillery. Good against buildings.</String>
		<String _locID='1001431'>Early artillery</String>
		<String _locID='1001432'>Te Rauparaha</String>
		<String _locID='1001433'>Maori leader.</String>
		<String _locID='1001434'>Whip Spearman</String>
		<String _locID='1001435'>AR Whip Spearman</String>
		<String _locID='1001436'>Artillery javelineer. Throws flaming spears to damage multiple units.</String>
		<String _locID='1001437'>Artillery javelineer</String>
		<String _locID='1001438'>INF-NM R-SK Bonara</String>
		<String _locID='1001439'>Bonara</String>
		<String _locID='1001440'>Mercenary from Vanuatu. Expert in the use of the tradtional hunting bow.\nAccurate to a long range.</String>
		<String _locID='1001441'>Socket Wharenui</String>
		<String _locID='1001442'>NAT Wharenui Props</String>
		<String _locID='1001443'>NAT Polynesia People</String>
		<String _locID='1001444'>INF-NM R-SK Kupapa</String>
		<String _locID='1001445'>Kupapa</String>
		<String _locID='1001446'>Maori Mercenary</String>
		<String _locID='1001447'>Maori warrior from an Iwi allied with a foreign colonial power.\nHas a bonus against other mercenaries.</String>
		<String _locID='1001448'>Hire 5 Kupapa mercenaries.</String>
		<String _locID='1001449'>Hire 6 Kupapa mercenaries.</String>
		<String _locID='1001450'>Hire 7 Kupapa mercenaries.</String>
		<String _locID='1001451'>Hire 8 Kupapa mercenaries.</String>
		<String _locID='1001452'>Kupapa Army</String>
		<String _locID='1001453'>NAT Poly Wharenui</String>
		<String _locID='1001454'>NAT Poly Vilagers</String>
		<String _locID='1001455'>NAT Poly Fale</String>
		<String _locID='1001456'>Socket Fale</String>
		<String _locID='1001457'>Special trade good worth 200 X.</String>
		<String _locID='1001458'>Special trade good worth 200 experience points.</String>
		<String _locID='1001459'>Special trade good worth 200 Trade.</String>
		<String _locID='1001460'>Grapnel Team</String>
		<String _locID='1001461'>AR Grapnel Team</String>
		<String _locID='1001462'>Siege infantry. Throws grapples to pull down buildings.</String>
		<String _locID='1001463'>Siege infantry</String>
		<String _locID='1001464'>Unlock Whip Spearmen</String>
		<String _locID='1001465'>Upgrades your Grapnel team and gives you access to the Whip Spearman. You can no longer unlock Adze Rams.</String>
		<String _locID='1001466'>Unlock Adze Rams</String>
		<String _locID='1001467'>Upgrades your Grapnel team and gives you access to the Adze Ram. You can no longer unlock Whip Spearmen.</String>
		<String _locID='1001468'>Adze Ram</String>
		<String _locID='1001469'>AR Adze Ram</String>
		<String _locID='1001470'>Siege warrior carrying a battering ram with a tree-felling tip. Excels against buildings.</String>
		<String _locID='1001471'>Anti-building artillery</String>
		<String _locID='1001472'>Diplomacy</String>
		<String _locID='1001473'>Observer mode</String>
		<String _locID='1001474'>Observer mode. &lt;color=1.0, 0.0, 0.0&gt; Only functionable with ESOC UI2.2 maps for now !</String>
		<String _locID='1001475'>Autopest Inviters</String>
		<String _locID='1001476'>Kiribati Sharktooth Spearman</String>
		<String _locID='1001477'>INF-NM H-LU Kiribati Sharktooth Spearman</String>
		<String _locID='1001478'>Polynesian Native hand infantry</String>
		<String _locID='1001479'>Kiribati barbed spearmen. Good against shock units or buildings.</String>
		<String _locID='1001480'>Voyager Canoe. Native Polynesian boat.</String>
		<String _locID='1001481'>Voyager Canoe. Native boat that can attack or transport units.</String>
		<String _locID='1001482'>Voyager Canoe</String>
		<String _locID='1001483'>SHP-M Voyager Canoe</String>
		<String _locID='1001484'>Elder</String>
		<String _locID='1001485'>Pa retreat</String>
		<String _locID='1001486'>Tupara retreat</String>
		<String _locID='1001487'>Fita Fita</String>
		<String _locID='1001488'>INF-M R-LU Fita Fita</String>
		<String _locID='1001489'>Samoan guard unit armed with a musket. Good against shock units on melee</String>
		<String _locID='1001490'>Samoan guard unit armed with a musket.</String>
		<String _locID='1001491'>Tongan warrior armed with a skull-cracking throwing club.</String>
		<String _locID='1001492'>Kupapa</String>
		<String _locID='1001493'>INF-M R-SK Kupapa</String>
		<String _locID='1001494'>Maori skirmisher fighting on the british side. Has a bonus against line units and Light Cavalry.</String>
		<String _locID='1001495'>Maori skirmisher fighting on the british side.</String>
		<String _locID='1001496'>Mutineer</String>
		<String _locID='1001497'>INF-M R-SK Mutineer</String>
		<String _locID='1001498'>Mutinous british sailor who now joins your cause.</String>
		<String _locID='1001499'>Mutinous british sailor who now joins your cause.</String>
		<String _locID='1001500'>Kumara Field Porter</String>
		<String _locID='1001501'>Builds a Kumara Field</String>
		<String _locID='1001502'>You cannot build near a Maori Fort</String>
		<String _locID='1001503'>Advanced Purukumu</String>
		<String _locID='1001504'>Advanced Tupara</String>
		<String _locID='1001505'>Advanced Taiaha</String>
		<String _locID='1001506'>Advanced Thewathewa</String>
		<String _locID='1001507'>Advanced Mere</String>
		<String _locID='1001508'>Advanced Hoeroa</String>
		<String _locID='1001509'>Expert Grapnel Team and Expert Whip spearman</String>
		<String _locID='1001510'>Expert Grapnel Team and Expert Adze Ram</String>
		<String _locID='1001511'>Expert Stone Thrower and Ballista</String>
		<String _locID='1001512'>Expert Stone Thrower and Carronade</String>
		<String _locID='1001513'>Expert Upgrade for Grapnel Team and Whip Spearman</String>
		<String _locID='1001514'>Expert Upgrade for Grapnel Team and Adze Ram</String>
		<String _locID='1001515'>Expert Upgrade for Stone thrower and Ballista</String>
		<String _locID='1001516'>Expert Upgrade for Stone thrower and Carronade</String>
		<!-- HAITI NEW STUFF -->
		<String _locID='1001517'>Liberty Hitpoints</String>
		<String _locID='1001518'>Picket and Caco hitpoints increased.</String>
		<String _locID='1001519'>Liberty Hitpoints Shipment has arrived.</String>
		<String _locID='1001520'>Liberty Combat</String>
		<String _locID='1001521'>Picket and Caco attack and hitpoints increased.</String>
		<String _locID='1001522'>Liberty Combat Shipment has arrived.</String>
		<String _locID='1001523'>Machete Combat</String>
		<String _locID='1001524'>Machetero attack and hitpoints increased.</String>
		<String _locID='1001525'>Machete Combat Shipment has arrived.</String>
		<!-- PERU NEW STUFF -->
		<String _locID='1001526'>Sierra Hitpoints</String>
		<String _locID='1001527'>Breñero and Morochuco hitpoints increased.</String>
		<String _locID='1001528'>Sierra Hitpoints Shipment has arrived.</String>
		<String _locID='1001529'>Sierra Combat</String>
		<String _locID='1001530'>Breñero and Morochuco attack and hitpoints increased.</String>
		<String _locID='1001531'>Sierra Combat Shipment has arrived.</String>
		<String _locID='1001532'>Presidential Hitpoints</String>
		<String _locID='1001533'>Legion Peruana and Jinete hitpoints increased.</String>
		<String _locID='1001534'>Presidential Hitpoints Shipment has arrived.</String>
		<String _locID='1001535'>Trains and upgrades Chinese immigrant units. Contains powerful immigrant technologies that use shipments.</String>
		<String _locID='1001536'>Advanced Olive Plantation.</String>
		<!-- ARTILLERY UPGRADES FOR MAORI -->
		<String _locID='1001537'>Strong Grapnel Team</String>
		<String _locID='1001538'>Strong Whip Spearman</String>
		<String _locID='1001539'>Strong Adze Ram</String>
		<String _locID='1001540'>Strong Stone Thrower</String>
		<String _locID='1001541'>Strong Ballista</String>
		<String _locID='1001542'>Strong Carronade</String>
		<String _locID='1001543'>Expert Grapnel Team</String>
		<String _locID='1001544'>Expert Whip Spearman</String>
		<String _locID='1001545'>Expert Adze Ram</String>
		<String _locID='1001546'>Expert Stone Thrower</String>
		<String _locID='1001547'>Expert Ballista</String>
		<String _locID='1001548'>Expert Carronade</String>
		<String _locID='1001549'>Boomerang</String>
		<String _locID='1001550'>WOLBoomerang</String>
		<String _locID='1001551'>Infantry unit armed with a trusty boomerang. Deals melee damage at range.</String>
		<String _locID='1001552'>Infantry unit armed with a trusty boomerang.</String>
		<String _locID='1001553'>Firestick</String>
		<String _locID='1001554'>WOLFirestick</String>
		<String _locID='1001555'>Fast-moving assault infantry. Deals area damage and has a strong siege attack.</String>
		<String _locID='1001556'>Assault infantry.</String>
		<String _locID='1001557'>Dingoes</String>
		<String _locID='1001558'>Enables Pet Dingoes at your Fur traders. +2 Pet Dingoes.</String>
		<String _locID='1001559'>Dingoes Shipment has arrived.</String>
		<String _locID='1001560'>Show games hosted on a different patch</String>
		<String _locID='1001561'>Show/Hide Games with mismatching CRC</String>
		<String _locID='1001562'>Diplomacy</String>
		<String _locID='1001563'>Priest hitpoints tripled.</String>
		<String _locID='1001564'>Taiaha Spearman</String>
		<String _locID='1001565'>Home City Shipments will arrive at this campfire unless you have assigned another Home City gather point.</String>
		<String _locID='1001566'>This Maori Explorer is embarking on a voyage to a new destination. He'll return soon with booty!</String>
		<String _locID='1001567'>GRD Voyager Canoe</String>
		<String _locID='1001568'>Marauding Voyager Canoe</String>
		<String _locID='1001569'>Ancient Lapita pottery, worth %2d %3s.</String>
		<String _locID='1001570'>%1s has found ancient Lapita pottery, worth %1d %2s.</String>
		<String _locID='1001571'>Nautilus shells, worth %2d %3s.</String>
		<String _locID='1001572'>%1s has found nautilus shells, worth %1d %2s.</String>
		<String _locID='1001573'>A giant sailfish, worth %2d %3s.</String>
		<String _locID='1001574'>%1s has found a giant sailfish, worth %1d %2s.</String>
		<String _locID='1001575'>A baby shark, doo, doo, doo, doo, doo, doo.</String>
		<String _locID='1001576'>%s has tamed a Great White Shark!</String>
		<!-- The Moon -->
		<!-- Nuggets -->
		<String _locID='800900' symbol='cStringNuggetWOLGreeneCheese' comment='1 - amount, 2 - resource'>A wheel of cheese, worth %1d %2s.</String>
		<String _locID='800901' symbol='cStringNuggetWOLGreeneCheeseActivate' comment='1 - player, 2 - amount, 3 - resource'>%1s has discovered a wheel of cheese, worth %2d %3s.</String>
		<String _locID='800902' symbol='cStringNuggetWOLUnicornMeat' comment='1 - amount, 2 - resource'>Delicious Unicorn meat, worth %1d %2s.</String>
		<String _locID='800903' symbol='cStringNuggetWOLUnicornMeatActivate' comment='1 - player, 2 - amount, 3 - resource'>%1s has discovered Unicorn meat, worth %2d %3s.</String>
		<String _locID='800904' symbol='cStringNuggetWOLRabbitNest' comment='1 - amount, 2 - resource'>Rabbit's nest with babies, worth %1d %2s.</String>
		<String _locID='800905' symbol='cStringNuggetWOLRabbitNestActivate' comment='1 - player, 2 - amount, 3 - resource'>%1s has discovered a Rabbit's nest, worth %2d %3s.</String>
		<String _locID='800906' symbol='cStringNuggetWOLRaspberryMeteorite' comment='1 - amount, 2 - resource'>Raspberry-smelling meteorite, worth %1d %2s.</String>
		<String _locID='800907' symbol='cStringNuggetWOLRaspberryMeteoriteActivate' comment='1 - player, 2 - amount, 3 - resource'>%1s has discovered a raspberry-smelling meteorite, worth %2d %3s.</String>
		<String _locID='800908' symbol='cStringNuggetWOLShipWreck' comment='1 - amount, 2 - resource'>A large wooden ship crashed here, worth %1d %2s.</String>
		<String _locID='800909' symbol='cStringNuggetWOLShipWreckActivate' comment='1 - player, 2 - amount, 3 - resource'>%1s has rescued a crashed ship, worth %2d %3s.</String>
		<String _locID='800910' symbol='cStringNuggetWOLPetrifiedTree' comment='1 - amount, 2 - resource'>A petrified tree, worth %1d %2s.</String>
		<String _locID='800911' symbol='cStringNuggetWOLPetrifiedTreeActivate' comment='1 - player, 2 - amount, 3 - resource'>%1s has found a petrified tree, worth %2d %3s.</String>
		<String _locID='800912' symbol='cStringNuggetWOLwoodenSatellite' comment='1 - amount, 2 - resource'>A giant wooden satelite, worth %1d %2s.</String>
		<String _locID='800913' symbol='cStringNuggetWOLwoodenSatelliteActivate' comment='1 - player, 2 - amount, 3 - resource'>%1s has rescued a giant wooden satelite, worth %2d %3s.</String>
		<String _locID='800914' symbol='cStringNuggetWOLBigProjectile' comment='1 - amount, 2 - resource'>A big aluminium projectile, worth %1d %2s.</String>
		<String _locID='800915' symbol='cStringNuggetWOLBigProjectileActivate' comment='1 - player, 2 - amount, 3 - resource'>%1s has discovered a big aluminium projectile, worth %2d %3s.</String>
		<String _locID='800916' symbol='cStringNuggetWOLSilverBattery' comment='1 - amount, 2 - resource'>A dumped battery that contains no more electricity. The large amount of silver used in this battery is worth %1d %2s.</String>
		<String _locID='800917' symbol='cStringNuggetWOLSilverBatteryActivate' comment='1 - player, 2 - amount, 3 - resource'>%1s has discovered a dumped battery, worth %2d %3s.</String>
		<String _locID='800918' symbol='cStringNuggetWOLOlivineMeteorite' comment='1 - amount, 2 - resource'>A meteorite, with a beautiful olivine core. The gemstones made of the olivine could be worth %1d %2s.</String>
		<String _locID='800919' symbol='cStringNuggetWOLOlivineMeteoriteActivate' comment='1 - player, 2 - amount, 3 - resource'>%1s has discovered a meteorite with a beautiful olivine core. The gemstones made of the olivine core were worth %2d %3s.</String>
		<String _locID='800920' symbol='cStringNuggetWOLBasaltPillar' comment='1 - amount, 2 - resource'>A decorative basalt pillar, worth %1d %2s.</String>
		<String _locID='800921' symbol='cStringNuggetWOLBasaltPillarActivate' comment='1 - player, 2 - amount, 3 - resource'>%1s has discovered a decorative basalt pillar, worth %2d %3s.</String>
		<String _locID='800922' symbol='cStringNuggetWOLNickelFragments' comment='1 - amount, 2 - resource'>An impact crater, filled with nickel fragments that can be melted into coins, worth %1d %2s.</String>
		<String _locID='800923' symbol='cStringNuggetWOLNickelFragmentsActivate' comment='1 - player, 2 - amount, 3 - resource'>%1s has discovered nickel fragments in an impact crater, and melted them into coins, worth %2d %3s.</String>
		<String _locID='800924' symbol='cStringNuggetWOLSpaceGun' comment='1 - amount, 2 - resource'>The bluprints of a Columbiad space gun, worth %1d %2s.</String>
		<String _locID='800925' symbol='cStringNuggetWOLSpaceGunActivate' comment='1 - player, 2 - amount, 3 - resource'>%1s has discovered the blueprints of a Columbiad space gun, worth %2d %3s.</String>
		<String _locID='800926' symbol='cStringNuggetWOLHistoryOfMoon' comment='1 - amount, 2 - resource'>A brief history of the states of the Moon, worth %1d %2s.</String>
		<String _locID='800927' symbol='cStringNuggetWOLHistoryOfMoonActivate' comment='1 - player, 2 - amount, 3 - resource'>%1s has discovered a brief history of the states of the Moon, worth %2d %3s.</String>
		<String _locID='800928' symbol='cStringNuggetWOLLoonaticScrolls' comment='1 - amount, 2 - resource'>Ancient scrolls which belong to the Lunatic Church, worth %1d %2s.</String>
		<String _locID='800929' symbol='cStringNuggetWOLLoonaticScrollsActivate' comment='1 - player, 2 - amount, 3 - resource'>%1s has discovered ancient scrolls from the Lunatic Church, worth %2d %3s.</String>
		<String _locID='800930' symbol='cStringNuggetWOLLightDemijohn' comment='1 - amount, 2 - resource'>An incredibly light demijohn, filled with a gas 37.4 times less dense than hydrogen. It is worth %1d %2s.</String>
		<String _locID='800931' symbol='cStringNuggetWOLLightDemijohnActivate' comment='1 - player, 2 - amount, 3 - resource'>%1s has discovered a very light demijohn, filled with a gas 37.4 times less dense than hydrogen, worth %2d %3s.</String>
		<String _locID='800932' symbol='cStringNuggetWOLAirOfHome' comment='1 - amount, 2 - resource'>A decorative bottle with a strange orange gas, labeled with "Air of Home", worth %1d %2s. Is this a nostalgic item of someone else?</String>
		<String _locID='800933' symbol='cStringNuggetWOLAirOfHomeActivate' comment='1 - player, 2 - amount, 3 - resource'>%1s has discovered a decorative bottle with a strange orange gas, labeled with "Air of Home", worth %2d %3s.</String>
		<String _locID='800934' symbol='cStringNuggetWOLTelescope' comment='1 - amount, 2 - resource'>A smooth telescope that is facing Earth, worth %1d %2s. But why is it facing towards Earth?</String>
		<String _locID='800935' symbol='cStringNuggetWOLTelescopeActivate' comment='1 - player, 2 - amount, 3 - resource'>%1s has discovered a telescope, worth %2d %3s. Strangely enough, it was faced towards Earth, as if someone was observing the planet.</String>
		<String _locID='800936' symbol='cStringNuggetWOLSolarSystemMap' comment='1 - amount, 2 - resource'>An old map of the solar system with an unknown planet named Theia, worth %1d %2s. The planet is almost in the same orbit as Earth!</String>
		<String _locID='800937' symbol='cStringNuggetWOLSolarSystemMapActivate' comment='1 - player, 2 - amount, 3 - resource'>%1s has discovered an old map of the solar system, worth %2d %3s, and a new planet!</String>
		<String _locID='800938' symbol='cStringNuggetWOLMoonGoat'>Three stray goats.</String>
		<String _locID='800939' symbol='cStringNuggetWOLMoonGoatActivate'>%s has rescued three moon goats.</String>
		<String _locID='800940' symbol='cStringNuggetWOLUnicorn'>A trapped Unicorn, who may join the cause of the rescuer.</String>
		<String _locID='800941' symbol='cStringNuggetWOLUnicornActivate'>%s has rescued a Unicorn, who joins the cause.</String>
		<String _locID='800942' symbol='cStringNuggetWOLMoonVillager'>A kidnapped Native Lunar Villager, who may join the cause of the rescuer.</String>
		<String _locID='800943' symbol='cStringNuggetWOLMoonVillagerActivate'>%s has rescued a kidnapped Native Lunar Villager, who joins the cause.</String>
		<String _locID='800944' symbol='cStringNuggetWOLMunchausenBalloon'>Baron Munchhausen's Balloon.</String>
		<String _locID='800945' symbol='cStringNuggetWOLMunchausenBalloonActivate'>%s has recovered Baron Munchhausen's Ballon!.</String>
		<String _locID='800946' symbol='cStringNuggetWOLBigMuley' comment='1 - amount, 2 - resource'>An interesting-looking, large rock that we named Big Muley. It could tell us a lot about the origin of the Moon.</String>
		<String _locID='800947' symbol='cStringNuggetWOLBigMuleyActivate' comment='1 - player, 2 - amount, 3 - resource'>%1s has discovered a large rock called "Big Muley", and gave them great insights on the origin of the Moon, worth %2d %3s.</String>
		<String _locID='800948'>Treasure guardian</String>
		<String _locID='800949'>Defeat this guardian to collect its Treasure.</String>
		<String _locID='800950'>Man-Bat</String>
		<String _locID='800951'>GRD Man-Bat</String>
		<String _locID='800952'>Treasure guardian</String>
		<String _locID='800953'>Defeat this guardian to collect its Treasure.</String>
		<String _locID='800954'>Unicorn</String>
		<String _locID='800955'>GRD Unicorn</String>
		<String _locID='800956'>Tame animal</String>
		<String _locID='800957'>A pet unicorn that farts rainbows and is good against guardians.</String>
		<String _locID='800958'>Bruno the Pet Unicorn</String>
		<String _locID='800959'>Pet Unicorn</String>
		<String _locID='800960'>Tame animal</String>
		<String _locID='800961'>A pet man-bat that is definitely not a hoax and is good against guardians. You won't like him when he's angry.</String>
		<String _locID='800962'>Mandos the Man-Bat</String>
		<String _locID='800963'>Pet Man-Bat</String>
		<!-- POST JAMBOREE PATCH -->
		<String _locID='800964'>Auto gather XP</String>
		<String _locID='800965'>French unique mercenary infantry that gets stronger the farther away it is from the Town Center or Consulate. Armed with a saber to beat shock units.</String>
		<String _locID='800966'>Champion Saami Raider</String>
		<String _locID='800967'>Champion Saami Raider</String>
		<String _locID='800968'>Tinjacá guardians</String>
		<String _locID='800969'>EXP Ali Pasha</String>
		<String _locID='800970'>EXP Menelik</String>
		<String _locID='800971'>EXP Shaka</String>
		<!-- Chinese New Year card -->
		<String _locID='800972'>Year of the Rat</String>
		<String _locID='800973'>Year of the Ox</String>
		<String _locID='800974'>Year of the Tiger</String>
		<String _locID='800975'>Year of the Rabbit</String>
		<String _locID='800976'>Year of the Dragon</String>
		<String _locID='800977'>Year of the Snake</String>
		<String _locID='800978'>Year of the Horse</String>
		<String _locID='800979'>Year of the Goat</String>
		<String _locID='800980'>Year of the Monkey</String>
		<String _locID='800981'>Year of the Rooster</String>
		<String _locID='800982'>Year of the Dog</String>
		<String _locID='800983'>Year of the Pig</String>
		<String _locID='800984'>Get 1/2/3/3 villagers on every age-up.</String>
		<String _locID='800985'>It's the Year of the Snake!</String>
		<String _locID='800986'>Camp fire</String>
		<String _locID='800987'>Korean Wave</String>
		<String _locID='800988'>Great Upheaval</String>
		<String _locID='800989'>Inspired Caçador</String>
		<String _locID='800990'>Pets are stronger and train faster.</String>
		<String _locID='800991'>This trading post is monopolizing the area, reducing enemy gather rates when receiving a delivery.</String>
		<String _locID='800992'>Start monopolizing the area, reducing enemy gather rates when receiving a delivery.</String>
		<String _locID='800993'>1 Vurdon with 7 Gypsies inside</String>
		<String _locID='800994'>Evil Eye</String>
		<String _locID='800995'>Your Gypsies decrease the gathering rate of nearby enemy villagers.</String>
		<String _locID='800996'>Evil Eye Shipment has arrived.</String>
		<!-- Modernization text outputs -->
		<String _locID='801004'>Buy 6 African Slaves for a convenient amount of coin.</String>
		<String _locID='801005'>Buy 7 African Slaves for a convenient amount of coin.</String>
		<String _locID='801006'>Buy 8 African Slaves for a convenient amount of coin.</String>
		<String _locID='801007'>Buy 9 African Slaves for a convenient amount of coin.</String>
		<String _locID='801008'>Buy 10 African Slaves for a convenient amount of coin.</String>
		<String _locID='801009'>Villager</String>
		<String _locID='801010'>Peasants gather faster from Crops and more Peasants can gather from a single Crop.&lt;color=1.0, 1.0, 0.0&gt;\nYou may research this upgrade in earlier Ages for an increased price or in later Ages for a reduced price.&lt;/color&gt;&lt;color=0.68, 0.84, 0.9&gt;\nEconomic technologies reduce your next Age-up's cost by 3%.&lt;/color&gt;</String>
		<String _locID='801011'>Peasants gather wood faster.&lt;color=1.0, 1.0, 0.0&gt;\nYou may research this upgrade in earlier Ages for an increased price or in later Ages for a reduced price.&lt;/color&gt;&lt;color=0.68, 0.84, 0.9&gt;\nEconomic technologies reduce your next Age-up's cost by 3%.&lt;/color&gt;</String>
		<String _locID='801012'>Peasants gather coin from Mines faster.&lt;color=1.0, 1.0, 0.0&gt;\nYou may research this upgrade in earlier Ages for an increased price or in later Ages for a reduced price.&lt;/color&gt;&lt;color=0.68, 0.84, 0.9&gt;\nEconomic technologies reduce your next Age-up's cost by 3%.&lt;/color&gt;</String>
		<String _locID='801013'>Peasants gather faster from Crops and more Peasants can gather from a single Crop.&lt;color=0.68, 0.84, 0.9&gt;\nEconomic technologies reduce your next Age-up's cost by 3%.&lt;/color&gt;</String>
		<String _locID='801014'>Skirmish unit range and line of sight increased increased.&lt;color=1.0, 1.0, 0.0&gt;\nYou may research this upgrade in earlier Ages for an increased price or in later Ages for a reduced price.&lt;/color&gt;&lt;color=0.68, 0.85, 0.9&gt;\nMilitary technologies reduce your next Age-up's cost by 8%.&lt;/color&gt;</String>
		<String _locID='801015'>Line unit hitpoints increased.&lt;color=1.0, 1.0, 0.0&gt;\nYou may research this upgrade in earlier Ages for an increased price or in later Ages for a reduced price.&lt;/color&gt;&lt;color=0.68, 0.85, 0.9&gt;\nMilitary technologies reduce your next Age-up's cost by 8%.&lt;/color&gt;</String>
		<String _locID='801016'>Hand Infantry and early-Skirmish units hand attack increased.&lt;color=1.0, 1.0, 0.0&gt;\nYou may research this upgrade in earlier Ages for an increased price or in later Ages for a reduced price.&lt;/color&gt;&lt;color=0.68, 0.85, 0.9&gt;\nMilitary technologies reduce your next Age-up's cost by 8%.&lt;/color&gt;</String>
		<String _locID='801017'>Infantry train faster.&lt;color=1.0, 1.0, 0.0&gt;\nYou may research this upgrade in earlier Ages for an increased price or in later Ages for a reduced price.&lt;/color&gt;&lt;color=0.68, 0.85, 0.9&gt;\nMilitary technologies reduce your next Age-up's cost by 8%.&lt;/color&gt;</String>
		<String _locID='801018'>Scout Units attack 5% faster.&lt;color=1.0, 1.0, 0.0&gt;\nYou may research this upgrade in earlier Ages for an increased price or in later Ages for a reduced price.&lt;/color&gt;&lt;color=0.68, 0.85, 0.9&gt;\nMilitary technologies reduce your next Age-up's cost by 8%.&lt;/color&gt;</String>
		<String _locID='801019'>Assault Units hitpoints increased.&lt;color=1.0, 1.0, 0.0&gt;\nYou may research this upgrade in earlier Ages for an increased price or in later Ages for a reduced price.&lt;/color&gt;&lt;color=0.68, 0.85, 0.9&gt;\nMilitary technologies reduce your next Age-up's cost by 8%.&lt;/color&gt;</String>
		<String _locID='801020'>Manoeuvre Cavalry building attack increased and siege range doubled.&lt;color=1.0, 1.0, 0.0&gt;\nYou may research this upgrade in earlier Ages for an increased price or in later Ages for a reduced price.&lt;/color&gt;&lt;color=0.68, 0.85, 0.9&gt;\nMilitary technologies reduce your next Age-up's cost by 8%.&lt;/color&gt;</String>
		<String _locID='801021'>Cavalry trains faster.&lt;color=1.0, 1.0, 0.0&gt;\nYou may research this upgrade in earlier Ages for an increased price or in later Ages for a reduced price.&lt;/color&gt;&lt;color=0.68, 0.85, 0.9&gt;\nMilitary technologies reduce your next Age-up's cost by 8%.&lt;/color&gt;</String>
		<String _locID='801022'>Early Artillery range and line of sight increased.&lt;color=1.0, 1.0, 0.0&gt;\nYou may research this upgrade in earlier Ages for an increased price or in later Ages for a reduced price.&lt;/color&gt;&lt;color=0.68, 0.85, 0.9&gt;\nMilitary technologies reduce your next Age-up's cost by 8%.&lt;/color&gt;</String>
		<String _locID='801023'>Artillery hitpoints increased.&lt;color=1.0, 1.0, 0.0&gt;\nYou may research this upgrade in earlier Ages for an increased price or in later Ages for a reduced price.&lt;/color&gt;&lt;color=0.68, 0.85, 0.9&gt;\nMilitary technologies reduce your next Age-up's cost by 8%.&lt;/color&gt;</String>
		<String _locID='801024'>Mountain Artillery damage against buildings increased.&lt;color=1.0, 1.0, 0.0&gt;\nYou may research this upgrade in earlier Ages for an increased price or in later Ages for a reduced price.&lt;/color&gt;&lt;color=0.68, 0.85, 0.9&gt;\nMilitary technologies reduce your next Age-up's cost by 8%.&lt;/color&gt;</String>
		<String _locID='801025'>Armoured Cannon is produced faster.&lt;color=1.0, 1.0, 0.0&gt;\nYou may research this upgrade in earlier Ages for an increased price or in later Ages for a reduced price.&lt;/color&gt;&lt;color=0.68, 0.85, 0.9&gt;\nMilitary technologies reduce your next Age-up's cost by 8%.&lt;/color&gt;</String>
		<String _locID='801026'>Villagers gather food from hunted animals faster.&lt;color=1.0, 1.0, 0.0&gt;\nYou may research this upgrade in earlier Ages for an increased price or in later Ages for a reduced price.&lt;/color&gt;&lt;color=0.68, 0.84, 0.9&gt;\nEconomic technologies reduce your next Age-up's cost by 3%.&lt;/color&gt;</String>
		<String _locID='801027'>Livestock tasked to Hunting Lodges fattens more quickly.&lt;color=1.0, 1.0, 0.0&gt;\nYou may research this upgrade in earlier Ages for an increased price or in later Ages for a reduced price.&lt;/color&gt;&lt;color=0.68, 0.84, 0.9&gt;\nEconomic technologies reduce your next Age-up's cost by 3%.&lt;/color&gt;</String>
		<String _locID='801028'>Building line of sight increased.&lt;color=1.0, 1.0, 0.0&gt;\nYou may research this upgrade in earlier Ages for an increased price or in later Ages for a reduced price.&lt;/color&gt;&lt;color=0.68, 0.84, 0.9&gt;\nEconomic technologies reduce your next Age-up's cost by 3%.&lt;/color&gt;</String>
		<String _locID='801029'>Unit line of sight increased.&lt;color=0.68, 0.84, 0.9&gt;\nEconomic technologies reduce your next Age-up's cost by 3%.&lt;/color&gt;</String>
		<String _locID='801030'>Fierce Maori warrior armed with an axe. Guards treasures.</String>
		<String _locID='801031'>Maori warrior armed with an axe.</String>
		<String _locID='801032'>Inspired Granadero a Caballo</String>
		<String _locID='801033'>8 Frontier Cavalry</String>
		<String _locID='801034'>10 Aca Yboty</String>
		<String _locID='801035'>16 Aca Yboty</String>
		<String _locID='801036'>8 Force Publique</String>
		<String _locID='801037'>6 Dragoons &lt;color=1.0, 1.0, 0.0&gt;+ 2 Hussars&lt;/color&gt;</String>
		<String _locID='801038'>10 Dragoons &lt;color=1.0, 1.0, 0.0&gt;+ 3 Hussars&lt;/color&gt;</String>
		<String _locID='801039'>Line unit Hand Attack</String>
		<String _locID='801040'>Line unit hand attack increased.</String>
		<String _locID='801041'>Line unit Hand Attack Shipment has arrived.</String>
		<String _locID='801042'>Line unit Hitpoints</String>
		<String _locID='801043'>Line unit hitpoints increased.</String>
		<String _locID='801044'>Line unit Hitpoints Shipment has arrived.</String>
		<String _locID='801045'>Line unit Hand Combat</String>
		<String _locID='801046'>Line unit hand attack and hitpoints increased.</String>
		<String _locID='801047'>Line unit Hand Combat Shipment has arrived.</String>
		<String _locID='830031'>Find Vurdon</String>
		<String _locID='830032'>Loyal Mule Artillery</String>
		<String _locID='830033'>All TEAM cards (ally inclusive) now deliver Foreign Legionnaires to your colony.</String>
		<String _locID='1001577'>5 Light Cavalry</String>
		<String _locID='1001578'>8 Light Cavalry</String>
		<String _locID='1001579'>1 Whitworth</String>
		<String _locID='1001580'>2 Whitworths</String>
		<String _locID='1001600'>Disciplined Long Dragon</String>
		<String _locID='1001601'>Honored Long Dragon</String>
		<String _locID='1001602'>Exalted Long Dragon</String>
		<String _locID='1002000'>Veteran Opolchenet</String>
		<String _locID='417530'>Veteran Cuirassier</String>
		<String _locID='1002001'>Specialist Whitworths</String>
		<String _locID='1002002'>Specialist Whitworth</String>
		<String _locID='1002003'>Veteran Longbowman</String>
		<String _locID='1002004'>Advanced Strawberries</String>
		<String _locID='1002005'>Advanced Wheat</String>
		<String _locID='1002006'>Veteran Halberdier</String>
		<String _locID='1002007'>Veteran Halberdiers</String>
		<String _locID='1002008'>Officer Whitworths</String>
		<String _locID='1002009'>Officer Whitworth</String>
		<String _locID='1002010'>&lt;color=1.0, 1.0, 1.0&gt;You've modernized your Military! Your units train 15% faster!&lt;/color&gt;</String>
		<String _locID='1002011'>&lt;color=1.0, 1.0, 1.0&gt;You've modernized your Military! Your units train 20% faster!&lt;/color&gt;</String>
		<String _locID='9006001'>AA Lumberjack</String>
		<String _locID='9006011'>He's a lumberjack and he's okay. He sleeps all night and he works all day.</String>
		<String _locID='9006021'>Lumberjack</String>
		<String _locID='9006002'>AA Skeleton</String>
		<String _locID='9006012'>Risen from death, and he's here to kill you.</String>
		<String _locID='9006022'>Skeleton</String>
		<String _locID='9006003'>AA Tank</String>
		<String _locID='9006013'>You know what this is: The Tank!</String>
		<String _locID='9006023'>Tank</String>
		<!-- NEW STRINGS -->
		<String _locID='1002012'>Rabauld</String>
		<String _locID='1002013'>CON Organ Gun</String>
		<String _locID='1002014'>Artillery that fires multiple projectiles. Better against infantry than buildings.</String>
		<String _locID='1002015'>3 Mule Artilleries</String>
		<String _locID='1002016'>3 Mountain Artilleries</String>
		<String _locID='1002017'>6 Calarasi</String>
		<String _locID='1002018'>8 Calarasi</String>
		<String _locID='1002019'>9 Calarasi</String>
		<String _locID='1002020'>14 Calarasi</String>
		<String _locID='1002021'>16 Calarasi</String>
		<String _locID='1002022'>Crop Rotation</String>
		<String _locID='1002023'>Peasants gather faster from food Crops.</String>
		<String _locID='1002024'>Crop Rotation has arrived.</String>
		<String _locID='1002025'>Greenhouses</String>
		<String _locID='1002026'>Peasants gather faster from food Crops.</String>
		<String _locID='1002027'>Greenhouses has arrived.</String>
		<String _locID='1002028'>Sun Curing</String>
		<String _locID='1002029'>Peasants gather faster from Cash Crops.</String>
		<String _locID='1002030'>Sun Curing has arrived.</String>
		<String _locID='1002031'>Rakia Distillery</String>
		<String _locID='1002032'>Peasants gather faster from Cash Crops.</String>
		<String _locID='1002033'>Rakia Distillery has arrived.</String>
		<String _locID='1002034'>Export Tax</String>
		<String _locID='1002035'>Peasants gather faster from Cash Crops.</String>
		<String _locID='1002036'>Export Tax has arrived.</String>
		<String _locID='1002037'>VIL Tupi villager</String>
		<String _locID='1002038'>Dutch wood II</String>
		<String _locID='1002039'>Dutch coin II</String>
		<String _locID='1003039'>Dutch food II</String>
		<String _locID='1002040'>Dutch wood III</String>
		<String _locID='1002041'>Dutch food III</String>
		<String _locID='1002042'>Dutch wood IV</String>
		<String _locID='1002043'>Dutch food IV</String>
		<String _locID='1003043'>Dutch gold IV</String>
		<String _locID='1002044'>INF H-LU PartisannDutch</String>
		<String _locID='1002045'>INF R-SK SkirmisherDutch</String>
		<String _locID='1002046'>INF R-LU Grenadierdutch</String>
		<String _locID='1002047'>CAV H-SC HussarDutch</String>
		<String _locID='1002048'>AR CulverinDutch</String>
		<String _locID='1002049'>AR Foot ArtilleryDutch</String>
		<String _locID='1002050'>INF H-LU PetardDutch</String>
		<String _locID='1002051'>CAV R-MA RuyterDutch</String>
		<String _locID='1002052'>AR HowitzerDutch</String>
		<String _locID='1002053'>AR ArtilleryhorseDutch</String>
		<String _locID='1002054'>INF R FlankeurDutch</String>
		<String _locID='1002055'>INF H-LU HabalDutch</String>
		<!--Bulgarian Rework-->
		<String _locID='602084'>Scytheman</String>
		<String _locID='602085'>INF H-LU Scytheman</String>
		<String _locID='602086'>Irregular hand infantry armed with a war scythe. Good against shock units and buildings.</String>
		<String _locID='602087'>Irregular infantry</String>
		<!--POBORNIK INFANTRY-->
		<String _locID='1002100'>Opalchenets Cavalry</String>
		<String _locID='1002101'>CAV H-SC Opalchenets Cavalry</String>
		<String _locID='1002102'>Weak partisan cavalry that can be transformed into other cavalry units throughouth cards.</String>
		<String _locID='1002103'>Shock cavalry.</String>
		<!-- KOMITI -->
		<String _locID='81481'>Komitadji</String>
		<String _locID='81483'>INF-M R-MA Komitadji</String>
		<String _locID='81484'>Manoeuvre infantry with very high attack and low hitpoints. Better against scout units than assault.</String>
		<String _locID='81485'>Manoeuvre infantry</String>
		<!--PATRIOTIC CARDS-->
		<String _locID='9006500'>Samara Bannered 5 Scythemen</String>
		<String _locID='9006503'>Ships a number of Scythemen and transforms all of your infantry Opalchenetsi into Scythemen.</String>
		<String _locID='9006509'>Samara Bannered 6 Hajduci</String>
		<String _locID='9006510'>Samara Bannered 10 Hajduci</String>
		<String _locID='9006513'>Ships a number of Hajduci and transforms all of your infantry Opalchenetsi into Hajduci.</String>
		<String _locID='9006514'>Samara Bannered 12 Grenzers</String>
		<String _locID='9006518'>Ships a number of Grenzers and transforms all of your infantry Opalchenetsi into Grenzers.</String>
		<String _locID='9006523'>Samara Bannered 3 Honor Guards</String>
		<String _locID='9006524'>Samara Bannered 6 Honor Guards</String>
		<String _locID='9006526'>Ships a number of Honor Guards and transforms all of your cavalry Opalchenetsi into Honor Guards.</String>
		<String _locID='9006527'>Loyal Komitadji</String>
		<String _locID='9006528'>Patriotic Komitadji</String>
		<String _locID='9006529'>Loyal Honor Guard</String>
		<String _locID='9006530'>Patriotic Honor Guard</String>
		<!--BULGARIAN NEW CARDS-->
		<String _locID='604673'>Opalchenets Combat</String>
		<String _locID='604674'>Opalchenets Infantry and Cavalry attack and hitpoints increased.</String>
		<String _locID='604675'>Opalchenets Combat Shipment has arrived.</String>
		<String _locID='9006531'>Alexander's Star</String>
		<String _locID='9006532'>Honor Guard and cavalry Opalchenetsi attack and hitpoints increased.</String>
		<String _locID='9006533'>Alexander's Star Shipment has arrived.</String>
		<String _locID='9006534'>Partisan Attack</String>
		<String _locID='9006535'>Hajduk and Opalchenetsi attack increased.</String>
		<String _locID='9006536'>Partisan Attack Shipment has arrived.</String>
		<String _locID='9006537'>Partisan Hitpoints</String>
		<String _locID='9006538'>Hajduk and Opalchenetsi hitpoints increased.</String>
		<String _locID='9006539'>Partisan Hitpoints Shipment has arrived.</String>
		<String _locID='9006540'>Partisan Combat</String>
		<String _locID='9006541'>Hajduk and Opalchenetsi attack and hitpoints increased.</String>
		<String _locID='9006542'>Partisan Combat Shipment has arrived.</String>
		<String _locID='9006543'>Krastata Kazarma</String>
		<String _locID='9006544'>1 Barracks Wagon and Barracks provide 40 population space. Barracks become capped at 5.</String>
		<String _locID='9006545'>Krastata Kazarma Shipment has arrived.</String>
		<!-- NEW ROLLOVERS -->
		<String _locID='9006546'>Send 2 Pyrpolikon and technologies are researched 1% faster.</String>
		<String _locID='9006547'>Send 4 Pyrpolikon and technologies are researched 1% faster.</String>
		<String _locID='9006548'>Loyal Opalchenets Cavalry</String>
		<String _locID='9006549'>Patriotic Opalchenets Cavalry</String>
		<String _locID='9006550'>Tsar's Opalchenets Cavalry</String>
		<String _locID='9006551'>Loyal Opalchenets Infantry</String>
		<String _locID='9006552'>Patriotic Opalchenets Infantry</String>
		<String _locID='9006578'>Tsar's Opalchenets Infantry</String>
		<String _locID='9006553'>Tsar's Grenzer</String>
		<String _locID='9006554'>Tsar's Konvoi</String>
		<String _locID='9006555'>Tsar's Marauder</String>
		<String _locID='9006557'>Tsar's Mule Artillery</String>
		<String _locID='9006558'>Tsar's Mountain Artillery</String>
		<String _locID='9006559'>Tsar's Shwarzlose</String>
		<!-- IMPERIAL GREEK NAME -->
		<String _locID='9006560'>Vasilia's Marauder</String>
		<String _locID='9006561'>Vasilia's Carabinier</String>
		<String _locID='9006563'>Vasilia's Mule Artillery</String>
		<String _locID='9006564'>Vasilia's Mountain Artillery</String>
		<String _locID='9006565'>Vasilia's Shwarzlose</String>
		<!-- IMPERIAL ROMANIAN NAME -->
		<String _locID='9006566'>Patriotic Rosior</String>
		<String _locID='9006567'>Domnitor's Carabinier</String>
		<String _locID='9006569'>Domnitor's Mule Artillery</String>
		<String _locID='9006570'>Domnitor's Mountain Artillery</String>
		<String _locID='9006571'>Domnitor's Shwarzlose</String>
		<!-- IMPERIAL SERBIAN NAME -->
		<String _locID='9006572'>Knyaz's Marauder</String>
		<String _locID='9006573'>Knyaz's Carabinier</String>
		<String _locID='9006575'>Knyaz's Mule Artillery</String>
		<String _locID='9006576'>Knyaz's Mountain Artillery</String>
		<String _locID='9006577'>Knyaz's Shwarzlose</String>
		<!-- More Bulgarians Cards -->
		<String _locID='9006579'>PATRIOTIC 12 Scythemen</String>
		<String _locID='9006580'>PATRIOTIC 20 Scythemen</String>
		<!-- <String _locID ='9006581'>PATRIOTIC 12 Hajduci</String> -->
		<String _locID='9006582'>PATRIOTIC 20 Hajduci</String>
		<String _locID='9006583'>PATRIOTIC 17 Grenzers</String>
		<String _locID='9006584'>PATRIOTIC 7 Marauders</String>
		<String _locID='9006585'>PATRIOTIC 8 Marauders</String>
		<!-- LATIN AMERICAN REWORK -->
		<!-- String Modificados -->
		<String _locID='74120'>8 Escopeteros</String>
		<String _locID='74121'>10 Escopeteros</String>
		<String _locID='74122'>12 Escopeteros</String>
		<String _locID='74123'>20 Escopeteros</String>
		<String _locID='74124'>24 Escopeteros</String>
		<String _locID='900531'>Koyguas have extra range and deal bonus damage against line units.</String>
		<String _locID='900533'>Town Centers and Forts have more range and deal more damage.</String>
		<String _locID='713542'>Club Nacional</String>
		<String _locID='713543'>Receive a two caudillos in your Town Hall but caudillos become weaker and outlaw cost -2 Population.</String>
		<String _locID='713544'>Gondrism</String>
		<String _locID='713545'>Doubles Caudillo's armor.</String>
		<String _locID='900516'>Guarana Batallion</String>
		<String _locID='900517'>Outlaw attack significantly increased.</String>
		<String _locID='713552'>Alphabetization</String>
		<String _locID='713553'>Koyguas cost reduced and train much faster.</String>
		<String _locID='444272'>Regimiento Escolta</String>
		<String _locID='444273'>Aca Yboty and Escopetero armor and hitpoints increased.</String>
		<!-- End String Modificados -->
		<!-- Latin American Standard Units -->
		<String _locID='9000000'>Escolta</String>
		<String _locID='9000001'>CAV H-AS Escolta</String>
		<String _locID='9000002'>Heavy cavalry armed with a lance for killing infantry.</String>
		<String _locID='1100004'>Inspired Pardos</String>
		<String _locID='1100005'>Pardo attack and hitpoints increased.</String>
		<String _locID='1100006'>Heroic Pardos</String>
		<String _locID='1100007'>Pardo attack and hitpoints increased.</String>
		<String _locID='1100008'>Distinguished Pardos</String>
		<String _locID='1100009'>Pardo attack and hitpoints increased.</String>
		<String _locID='1100010'>INF H-LU Pardo</String>
		<String _locID='1100011'>Heavy hand infantry. Good against shock units.</String>
		<String _locID='1100012'>Inspired Escopeteros</String>
		<String _locID='1100013'>Escopetero attack and hitpoints increased.</String>
		<String _locID='1100014'>Vivandera</String>
		<String _locID='1100015'>INF R-SK Vivandera</String>
		<String _locID='1100016'>Female skirmisher with low hitpoints, but a long-ranged attack and a healing ability. Good against line units and light cavalry.</String>
		<String _locID='1100017'>Inspired Vivanderas</String>
		<String _locID='1100018'>Vivandera attack and hitpoints increased.</String>
		<String _locID='1100019'>Heroic Vivanderas</String>
		<String _locID='1100020'>Vivandera attack and hitpoints increased.</String>
		<String _locID='1100021'>Distinguished Vivanderas</String>
		<String _locID='1100022'>Vivandera attack and hitpoints increased.</String>
		<!-- Latin American mercenaries and Outlaws -->
		<String _locID='9000090'>Pata Blanca</String>
		<String _locID='9000101'>Distinguished Pata Blancas</String>
		<String _locID='9000102'>Distinguished upgrade for Pata Blancas</String>
		<String _locID='9000103'>Legión Paraguaya</String>
		<String _locID='9000104'>INF-M R-LU Legión Paraguaya</String>
		<String _locID='9000105'>Dissident Paraguayan infantry. Can throw grenades at enemy units.</String>
		<String _locID='9000106'>Maragato</String>
		<String _locID='9000107'>CAV R-MA Maragato</String>
		<String _locID='9000108'>Southern Brazilian rebel that attacks with a blunderbuss. Good against masses of enemy units.</String>
		<String _locID='9000118'>7 Legiones Paraguayas</String>
		<String _locID='9000119'>9 Legiones Paraguayas</String>
		<String _locID='9000120'>4 Pata Blanca</String>
		<String _locID='9000121'>9 Pata Blanca</String>
		<String _locID='9000122'>12 Pata Blanca</String>
		<String _locID='9000123'>6 Maragato</String>
		<String _locID='9000124'>5 Maragato</String>
		<String _locID='9000125'>6 Maragato</String>
		<String _locID='9000133'>Cisplatine Mercenary Army</String>
		<String _locID='9000134'>Ships an army of Cisplatine mercenaries: Maragato and Legión Paraguaya.</String>
		<String _locID='9000136'>Distinguished Pata Blanca</String>
		<String _locID='9000137'>Ships a number of Legiones Paraguayas Grenadier mercenaries.</String>
		<String _locID='9000138'>Ships a number of Maragato Blandengue mercenaries.</String>
		<String _locID='9000114'>Reifflwr</String>
		<String _locID='9000115'>CAV-N R-MA Reifflwr</String>
		<String _locID='9000116'>Native Dragoon.</String>
		<String _locID='9000126'>7 Reifflwr</String>
		<String _locID='9000127'>17 Reifflwr</String>
		<String _locID='9000128'>20 Reifflwr</String>
		<String _locID='9000139'>Ships a number of Reifflwr allies.</String>
		<String _locID='9000140'>Malevo</String>
		<String _locID='9000141'>CAV-O H-AS Malevo</String>
		<String _locID='9000142'>Bandit, scout outlaw cavalry armed with a lance, good against scout units and buildings.</String>
		<String _locID='9000143'>Cuchillero</String>
		<String _locID='9000144'>INF-O H-LU Cuchillero</String>
		<String _locID='9000145'>Skilled troublemaker, assault outlaw infantry armed with a knife, good against heroes.</String>
		<String _locID='9000146'>Matrero</String>
		<String _locID='9000147'>INF-O R-SK Matrero</String>
		<String _locID='9000148'>Gaucho turned Bandit, Skirmish Outlaw infantry armed with bolas, good against villagers.</String>
		<String _locID='1100041'>Sátiro</String>
		<String _locID='1100042'>INF-O H-LU Sátiro</String>
		<String _locID='1100043'>Insurrect caucho worker, Assault Outlaw infantry armed with knives, snare at melee.</String>
		<String _locID='810282'>Maccamama</String>
		<String _locID='810283'>INF-O H-LU Maccamama</String>
		<String _locID='810284'>Native criminal, skirmish outlaw infantry armed with a sling, good against Line, Manoeuvre and mercenaries.</String>
		<!-- Argentinean Units -->
		<String _locID='9000003'>Patricio</String>
		<String _locID='9000004'>INF R-SK Patricio</String>
		<String _locID='9000005'>Argentinian ranged infantry. Good against manoeuvre units.</String>
		<!-- <String _locID='9000006'>9 Patricios</String> -->
		<String _locID='9000007'>12 Patricios</String>
		<String _locID='8999999'>7 Patricios</String>
		<String _locID='9000008'>Inspired Escoltas</String>
		<String _locID='9000009'>Inspired Escolta</String>
		<String _locID='9000010'>Escolta attack and hitpoints increased</String>
		<String _locID='9000011'>Heroic Escoltas</String>
		<String _locID='9000012'>Heroic Escolta</String>
		<String _locID='9000013'>Distinguished Escoltas</String>
		<String _locID='9000014'>Distinguished Escolta</String>
		<String _locID='9000015'>Escolta Libertad</String>
		<String _locID='9000016'>Distinguished Libertad</String>
		<!-- ARG Political -->
		<String _locID='9000019'>The Gambler</String>
		<String _locID='9000020'>Chests of 440 Silver coins\nTime: 120s</String>
		<String _locID='9000021'>1 Corvette\nTime: 90s</String>
		<String _locID='9000022'>The Conchavo</String>
		<String _locID='9000023'>Pasture Wagon</String>
		<String _locID='9000024'>VIL Pasture Wagon</String>
		<String _locID='9000025'>Transforms into a Pasture</String>
		<String _locID='9000026'>1 Pasture Wagon and 2 Cows\nTime: 90s</String>
		<String _locID='9000027'>The Pulpero</String>
		<String _locID='9000028'>Cords of 400 wood and Chests of 330 Silver coins\nTime: 30s</String>
		<String _locID='9000029'>The Guapo</String>
		<String _locID='9000030'>6 Patricios\nTime: 120s</String>
		<String _locID='9000031'>5 Infernales\nTime: 90s</String>
		<String _locID='9000032'>The Tanguero</String>
		<String _locID='9000033'>1400 Experience\nTime: 30s</String>
		<!-- Latin American Standard Cards -->
		<String _locID='9000034'>Costumbrismo Shipment has arrived.</String>
		<String _locID='9000035'>Costumbrismo</String>
		<String _locID='9000036'>Ships a Covered Wagon. Wagons move faster and construct faster.</String>
		<String _locID='9000037'>2 Escoltas</String>
		<String _locID='9000038'>3 Escoltas</String>
		<String _locID='9000041'>Native Law</String>
		<String _locID='9000042'>All Native lore improvements at Trading Posts cost no food.</String>
		<String _locID='9000043'>Misiones</String>
		<String _locID='9000044'>Native Warriors provide twice the experience bounty when trained.</String>
		<String _locID='9000045'>Native Militia</String>
		<String _locID='9000046'>Native Warriors are much cheaper.</String>
		<String _locID='9000047'>Mestizaje</String>
		<String _locID='9000048'>Trading Posts are cheaper, have an attack and can train more Native Warriors out of them.</String>
		<String _locID='9000049'>Cofradías</String>
		<String _locID='9000050'>Villager and Priest hitpoints increased.</String>
		<String _locID='9000051'>Uti Possidetis</String>
		<String _locID='9000052'>Building line of sight greatly increased, and defensive buildings are cheaper.</String>
		<String _locID='9000053'>Caudillismo</String>
		<String _locID='9000054'>Receive a free caudillo in your Town Hall. Improvement caudillo in combat and outlaw cost -2 Population.</String>
		<String _locID='9000055'>Marianism</String>
		<String _locID='9000056'>1 Temple Wagon. Permits you to have and additional Temple. Enables Temples to be constructed in the Enlightenment Age.</String>
		<String _locID='9000057'>Mercado de Abastos</String>
		<String _locID='9000058'>Market technologies are cheaper and Markets have better resource exchange.</String>
		<String _locID='9000067'>Native Law has arrived.</String>
		<String _locID='9000068'>Misiones has arrived.</String>
		<String _locID='9000069'>Native Militia has arrived.</String>
		<String _locID='9000070'>Mestizaje has arrived.</String>
		<String _locID='9000073'>Cofradías has arrived.</String>
		<String _locID='9000074'>Uti Possidetis has arrived.</String>
		<String _locID='9000076'>Caudillismo has arrived.</String>
		<String _locID='9000078'>Marianism has arrived.</String>
		<String _locID='9000079'>Mercado de Abastos has arrived.</String>
		<String _locID='9000083'>Finca</String>
		<String _locID='9000084'>Mills and Plantations are much cheaper, and their upgrades cost less.</String>
		<String _locID='9000085'>Finca has arrived.</String>
		<String _locID='9000089'>INF R-SK Sailor LA</String>
		<String _locID='9000109'>5 Sailors</String>
		<String _locID='9000110'>8 Sailors</String>
		<String _locID='9000111'>12 Sailors</String>
		<String _locID='9000113'>1 Bombarda</String>
		<String _locID='9000117'>2 Bombardas</String>
		<String _locID='9000135'>3 Frigates</String>
		<String _locID='1100025'>8 Pardos</String>
		<String _locID='1100026'>10 Pardos</String>
		<String _locID='1100027'>12 Pardos</String>
		<String _locID='1100028'>20 Pardos</String>
		<String _locID='1100029'>24 Pardos</String>
		<String _locID='1100030'>7 Vivanderas</String>
		<String _locID='1100031'>9 Vivanderas</String>
		<String _locID='1100032'>8 Vivanderas</String>
		<String _locID='1100033'>12 Vivanderas</String>
		<String _locID='1100034'>14 Vivanderas</String>
		<!-- Sereno -->
		<String _locID='9000149'>Sereno</String>
		<String _locID='9000150'>INF H Sereno</String>
		<String _locID='9000151'>Latin american emergency unit</String>
		<String _locID='9000152'>Serenos: Emergency units that can help defend your colony</String>
		<String _locID='9000153'>Serenos: Emergency units that can help defend your colony</String>
		<String _locID='9000154'>Prussian Levy</String>
		<String _locID='9011155'>Landwehrinfantrie Levy</String>
		<String _locID='9011156'>Landwehrkavallerie Levy</String>
		<String _locID='9011157'>Landwehrinfantrie Levied!</String>
		<String _locID='9011158'>Landwehrkavallerie Levied</String>
		<!-- Argentinean Cards -->
		<String _locID='9000039'>San Lorenzo</String>
		<String _locID='9000040'>Ships a batch of Granaderos a Caballo and increases their train limit.</String>
		<String _locID='9000059'>Facundo</String>
		<String _locID='9000060'>Transforms your Caudillo into a cavalry leader and allows him to train Infernales.</String>
		<String _locID='9000061'>Docta Latinoamericana</String>
		<String _locID='9000062'>Reduces the time taken to age up.</String>
		<String _locID='9000063'>Zanja de Alcina</String>
		<String _locID='9000064'>Walls have more hitpoints, and Redoubts and Forts gain a multiplier against natives.</String>
		<String _locID='9000065'>Fingerprint Identification.</String>
		<String _locID='9000066'>Increases Caudillo multipliers.</String>
		<String _locID='9000071'>Facundo has arrived.</String>
		<String _locID='9000072'>Docta Latinoamericana has arrived.</String>
		<String _locID='9000075'>Zanja de Alcina has arrived.</String>
		<String _locID='9000077'>Fingerprint Identification has arrived.</String>
		<String _locID='9000080'>Saladeros</String>
		<String _locID='9000081'>Newly auto-spawned Cows are semi-fattened.</String>
		<String _locID='9000082'>Saladeros has arrived.</String>
		<String _locID='9000129'>Escuadra de Sarmiento</String>
		<String _locID='9000130'>Warships are cheaper.</String>
		<String _locID='9000131'>Enganche</String>
		<String _locID='9000132'>Mercenary shipments are free.</String>
		<!-- Uruguay -->
		<String _locID='9000155'>Blandengue</String>
		<String _locID='9000156'>CAV R-MA Blandengue</String>
		<String _locID='9000157'>Manoeuvre cavalry with a blunderbuss. Good against shock units.\nBecomes exponentially stronger against packed masses of units.</String>
		<!-- Paraguay new String -->
		<String _locID='1100000'>Surveyor</String>
		<String _locID='1100001'>EXP Surveyor</String>
		<String _locID='1100002'>The leader of your industry. Boosts the production of nearby Works, explores, fights, builds Town Centers and Trading Posts. Cannot die. If he falls unconscious, he can be rescued.</String>
		<String _locID='1100003'>Karays</String>
		<String _locID='1100023'>Estancias de la Patria Shipment has arrived.</String>
		<String _locID='1100024'>2 Engineers Shipment has arrived.</String>
		<String _locID='1100035'>Residentas</String>
		<String _locID='1100036'>Vivanderas heal thrice as fast.</String>
		<String _locID='1100037'>Residentas has arrived.</String>
		<String _locID='1100038'>3 Artisanal Cannons</String>
		<String _locID='1100039'>Guerra Guazú</String>
		<String _locID='1100040'>Allows Serenos to be called a second time and Koyguas and Town Center have more damage.</String>
		<String _locID='1100044'>Hemeroteca</String>
		<String _locID='1100045'>Increases all Works build limit by +1.</String>
		<String _locID='1100046'>Protocolo López</String>
		<String _locID='1100047'>Sailors train faster and you can now train and upgrade them at Barrackses.</String>
		<!-- End Paraguay new String -->
		<!-- Peruvian strings -->
		<String _locID='9001580'>Sierra Combat</String>
		<String _locID='9001581'>Vivandera and Lancero attack and hitpoints increased.</String>
		<String _locID='9001582'>Sierra Combat Shipment has arrived.</String>
		<String _locID='9001583'>Andean Hitpoints</String>
		<String _locID='9001584'>Machetero and Breñero hitpoints increased.</String>
		<String _locID='9001585'>Andean Hitpoints Shipment has arrived.</String>
		<String _locID='9001586'>Breña Combat</String>
		<String _locID='9001587'>Machetero and Breñero attack and hitpoints increased.</String>
		<String _locID='9001588'>Breña Combat Shipment has arrived.</String>
		<String _locID='1001589'>Fiebre de Oroya</String>
		<String _locID='1001590'>Dead units damage nearby enemies over a short period of time.</String>
		<String _locID='1001591'>Fiebre de Oroya Shipment has arrived.</String>
		<String _locID='9001592'>Sierra Attack</String>
		<String _locID='9001593'>Vivandera and Lancero attack increased.</String>
		<String _locID='9001594'>Sierra Attack Shipment has arrived.</String>
		<String _locID='9001595'>Sierra Hitpoints</String>
		<String _locID='9001596'>Vivandera and Lancero hitpoints increased.</String>
		<String _locID='9001597'>Sierra Hitpoints Shipment has arrived.</String>
		<String _locID='9001598'>Naval Unit Combat</String>
		<String _locID='9001599'>Guardamarina and Sailor attack and hitpoints increased.</String>
		<String _locID='9001600'>Naval Unit Combat Shipment has arrived.</String>
		<String _locID='9001601'>10 Guardamarinas</String>
		<String _locID='9001602'>10 Guardamarinas</String>
		<String _locID='9001603'>8 Guardamarinas</String>
		<String _locID='9001604'>Southern Wool</String>
		<String _locID='9001605'>Replaces all your Llamas with Crates of food which have the same inventory as their respective Llamas.</String>
		<String _locID='9001606'>Southern Wool Shipment has arrived.</String>
		<String _locID='9001607'>Guardamarina</String>
		<String _locID='9001608'>INF R-SK Guardamarina</String>
		<String _locID='9001609'>Peruvian ultimate unit. Naval infantry with a fast attack. Good against siege units and buildings.</String>
		<String _locID='920000'>Voltigero</String>
		<String _locID='920001'>INF R-SK Voltigero</String>
		<String _locID='920002'>Skirmisher with high hitpoints and double armour. Discharges its musket before engaing in hand combat.</String>
		<String _locID='920003'>Mochuelo</String>
		<String _locID='920004'>Colombian Conscript attack and hitpoints increased and they are now 10% cheaper to train.</String>
		<String _locID='920005'>Distinguished Mochuelo</String>
		<String _locID='920006'>Mochuelo attack and hitpoints increased.</String>
		<String _locID='920007'>Heroic Voltigero</String>
		<String _locID='920008'>Voltigero attack and hitpoints increased.</String>
		<String _locID='920009'>Distinguished Voltigero</String>
		<String _locID='920010'>Voltigero attack and hitpoints increased.</String>
		<String _locID='920011'>Juana</String>
		<String _locID='920012'>VIL Juana</String>
		<String _locID='920013'>Colombian villager that excels in melee combat.</String>
		<String _locID='920014'>Rompelíneas</String>
		<String _locID='920015'>CAV H-AS Rompelíneas</String>
		<String _locID='920016'>Venezuelan unique unit. Hand cavalry great against line units.</String>
		<String _locID='920017'>Independentista</String>
		<String _locID='920018'>INF R-LU Independentista</String>
		<String _locID='920019'>Bolivar's Honour Guard. Neogranadino unique unit. Ranged line unit with a strong hand attack.</String>
		<String _locID='920020'>Canal Police</String>
		<String _locID='920021'>INF R-MA Canal Police</String>
		<String _locID='920022'>Panamanian unique unit. Maneuver infantry. Good against scout units.</String>
		<String _locID='920023'>Granadero de Tarqui</String>
		<String _locID='920024'>CAV R-AS Granadero de Tarqui</String>
		<String _locID='920025'>Ecuadorian unique unit. Assault Lancer that throws a grenade before engaging in hand combat.\nExchanges armor for hitpoints.</String>
		<String _locID='920026'>Distinguished Independentista</String>
		<String _locID='920027'>Distinguished Rompelíneas</String>
		<String _locID='920028'>Distinguished Canal Police</String>
		<String _locID='920029'>Distinguished Granadero de Tarqui</String>
		<String _locID='920030'>Tent Stable</String>
		<String _locID='920031'>Trains cavalry.</String>
		<String _locID='920034'>Army on Campaign</String>
		<String _locID='920035'>The Ecuadorian Mistress</String>
		<String _locID='920036'>&lt;color=0.0, 1.0, 0.1&gt;Crates worth 500 food&lt;/color&gt;\nReplaces future Ecuadorian Politicans with second wave Arab Immigrants.\n&lt;color=1.0, 1.0, 0.0&gt;Granaderos de Tarqui become availabe at the Presidential Palace.&lt;/color&gt;</String>
		<String _locID='920037'>The Colombian Seamstress</String>
		<String _locID='920038'>&lt;color=0.0, 1.0, 0.1&gt;2 Macheteros&lt;/color&gt;\nReplaces future Colombian Politicans with second wave French Immigrants.\n&lt;color=1.0, 1.0, 0.0&gt;Independentistas become availabe at the Presidential Palace.&lt;/color&gt;</String>
		<String _locID='920039'>The Venezuelan Visionary</String>
		<String _locID='920040'>&lt;color=0.0, 1.0, 0.1&gt;3 Conscripts&lt;/color&gt;\nReplaces future Venezuelan Politicans with second wave Irish Immigrants.\n&lt;color=1.0, 1.0, 0.0&gt;Rompelíneas become availabe at the Presidential Palace.&lt;/color&gt;</String>
		<String _locID='920041'>The Panamanian Contrabandist</String>
		<String _locID='920042'>&lt;color=0.0, 1.0, 0.1&gt;Chests of Silver worth 440 coin&lt;/color&gt;\nReplaces future Panamanian with second wave Confederate Immigrants.\n&lt;color=1.0, 1.0, 0.0&gt;Canal Police become availabe at the Presidential Palace.&lt;/color&gt;</String>
		<String _locID='920043'>The Ecuadorian Marcist</String>
		<String _locID='920044'>&lt;color=0.0, 1.0, 0.1&gt;Crates worth 800 food&lt;/color&gt;\nReplaces future Ecuadorian Politicans with second wave Arab Immigrants.\n&lt;color=1.0, 1.0, 0.0&gt;Granaderos de Tarqui become availabe at the Presidential Palace.&lt;/color&gt;</String>
		<String _locID='920045'>The Colombian Criollo</String>
		<String _locID='920046'>&lt;color=0.0, 1.0, 0.1&gt;7 Conscripts&lt;/color&gt;\nReplaces future Colombian Politicans with second wave French Immigrants.\n&lt;color=1.0, 1.0, 0.0&gt;Independentistas become availabe at the Presidential Palace.&lt;/color&gt;</String>
		<String _locID='920047'>The Venezuelan Marshall of Cavalry</String>
		<String _locID='920048'>&lt;color=0.0, 1.0, 0.1&gt;4 Llaneros&lt;/color&gt;\nReplaces future Venezuelan Politicans with second wave Irish Immigrants.\n&lt;color=1.0, 1.0, 0.0&gt;Rompelíneas become availabe at the Presidential Palace.&lt;/color&gt;</String>
		<String _locID='920049'>The Panamanian Investor</String>
		<String _locID='920050'>&lt;color=0.0, 1.0, 0.1&gt;Chests Worth 770 coin&lt;/color&gt;\nReplaces future Panamanian with second wave Confederate Immigrants.\n&lt;color=1.0, 1.0, 0.0&gt;Canal Police become availabe at the Presidential Palace.&lt;/color&gt;</String>
		<String _locID='920056'>The Ecuadorian Clericalist</String>
		<String _locID='920057'>&lt;color=0.0, 1.0, 0.1&gt;Crates worth 1200 food&lt;/color&gt;\n&lt;color=1.0, 1.0, 0.0&gt;Granaderos de Tarqui become availabe at the Presidential Palace.&lt;/color&gt;</String>
		<String _locID='920058'>The Colombian Supremo</String>
		<String _locID='920059'>&lt;color=0.0, 1.0, 0.1&gt;12 Conscripts&lt;/color&gt;\n&lt;color=1.0, 1.0, 0.0&gt;Independentistas become availabe at the Presidential Palace.&lt;/color&gt;</String>
		<String _locID='920060'>The Venezuelan Captain</String>
		<String _locID='920061'>&lt;color=0.0, 1.0, 0.1&gt;10 Macheteros&lt;/color&gt;\n&lt;color=1.0, 1.0, 0.0&gt;Rompelíneas become availabe at the Presidential Palace.&lt;/color&gt;</String>
		<String _locID='920062'>The Panamanian Indigenist</String>
		<String _locID='920063'>&lt;color=0.0, 1.0, 0.1&gt;Chests of 1000 coin&lt;/color&gt;\n&lt;color=1.0, 1.0, 0.0&gt;Canal Police become availabe at the Presidential Palace.&lt;/color&gt;</String>
		<String _locID='920064'>The Ecuadorian Old Warrior</String>
		<String _locID='920065'>&lt;color=0.0, 1.0, 0.1&gt;7 Granaderos de Tarqui&lt;/color&gt;\n&lt;color=1.0, 1.0, 0.0&gt;Granaderos de Tarqui become availabe at the Presidential Palace.&lt;/color&gt;</String>
		<String _locID='920066'>The Colombian Reformist</String>
		<String _locID='920067'>&lt;color=0.0, 1.0, 0.1&gt;12 Independentistas&lt;/color&gt;\n&lt;color=1.0, 1.0, 0.0&gt;Independentistas become availabe at the Presidential Palace.&lt;/color&gt;</String>
		<String _locID='920068'>The Venezuelan Hegemon</String>
		<String _locID='920069'>&lt;color=0.0, 1.0, 0.1&gt;6 Rompelíneas&lt;/color&gt;\n&lt;color=1.0, 1.0, 0.0&gt;Rompelíneas become availabe at the Presidential Palace.&lt;/color&gt;</String>
		<String _locID='920070'>The Panamanian Liberator</String>
		<String _locID='920071'>&lt;color=0.0, 1.0, 0.1&gt;12 Canal Police&lt;/color&gt;\n&lt;color=1.0, 1.0, 0.0&gt;Canal Police become availabe at the Presidential Palace.&lt;/color&gt;</String>
		<String _locID='920072'>The Liberator</String>
		<String _locID='920073'>Age up without any member state seceding.\nTime: 90s</String>
		<String _locID='920074'>5 Juanas</String>
		<String _locID='920075'>Hand Infantry Attack</String>
		<String _locID='920076'>Pardo and Machetero attack increased.</String>
		<String _locID='920077'>Hand Infantry Hitpoints</String>
		<String _locID='920078'>Pardo and Machetero hitpoints increased.</String>
		<String _locID='920079'>Hand Infantry Combat</String>
		<String _locID='920080'>Pardo and Machetero attack and hitpoints increased.</String>
		<String _locID='920081'>Chacharos</String>
		<String _locID='920082'>Conscripts gain a powerful charged attack in melee.</String>
		<String _locID='920083'>Centauros de Paez</String>
		<String _locID='920084'>Llaneros gain a powerful charged attack.</String>
		<String _locID='920085'>Joropo</String>
		<String _locID='920086'>Cavalry trickles a small amount of food.</String>
		<String _locID='920087'>Jipijapa</String>
		<String _locID='920088'>Jinetes gain 15% more hitpoints and slowly regenerate health over time.</String>
		<String _locID='920089'>4 Voltigeros</String>
		<String _locID='920090'>6 Voltigeros</String>
		<String _locID='920091'>5 Voltigeros</String>
		<String _locID='920092'>7 Voltigeros</String>
		<String _locID='920093'>10 Pardos</String>
		<String _locID='920094'>24 Pardos</String>
		<String _locID='920095'>Salesian Vicary</String>
		<String _locID='920096'>Ships a Native Embassy Wagon and enables the training of Shuar allies from it.</String>
		<String _locID='920097'>Shuar Bodoquero</String>
		<String _locID='920098'>INF-N R-SK Bodoquero</String>
		<String _locID='920099'>Shuar infantry armed with a blowgun. Good against shock units.</String>
		<String _locID='920100'>Shuar</String>
		<String _locID='920101'>Cueva de los Tayos</String>
		<String _locID='920102'>You get approximately 100 coin in crates for every 2 minutes of game length, up to 30 minutes.</String>
		<String _locID='920103'>Tzantza</String>
		<String _locID='920104'>Shuar traditional headhunting and shrinking traditions empower your Bodoqueros, allowing them to become stronger by defeating enemies.</String>
		<String _locID='920105' symbol='cStringNativeNameCarib'>Shuars</String>
		<String _locID='920106'>Shuar Warrior Societies</String>
		<String _locID='920107'>Bodoquero attack and hitpoints increased.</String>
		<String _locID='920108'>Champion Shuars</String>
		<String _locID='920109'>Carta Negra</String>
		<String _locID='920110'>Allows Caudillos to convert units.</String>
		<String _locID='920111'>Canonigos</String>
		<String _locID='920112'>Enables the training of cheaper Tauras at your Temple.</String>
		<String _locID='920113'>Regeneracion</String>
		<String _locID='920114'>Allows your buildings to regenerate.</String>
		<String _locID='920115'>Thousand Days</String>
		<String _locID='920116'>Caudillos train units faster.</String>
		<String _locID='920117'>Yellow Liberalism</String>
		<String _locID='920118'>Outlaws are cheaper.</String>
		<String _locID='920119'>Chorographic Commission</String>
		<String _locID='920120'>Reveals the location of all natural resources on the map.</String>
		<String _locID='920121'>Pisatarios</String>
		<String _locID='920122'>1 Agricultural Wagon and Haciendas grant back 2 crates of food upon construction.</String>
		<String _locID='920123'>Exchanges all your food for a greater amount of coin.</String>
		<String _locID='920124'>Emperor of Galapagos</String>
		<String _locID='920125'>Farms spawn Galapago Tortoises over time.</String>
		<String _locID='920128'>Cafetales</String>
		<String _locID='920129'>Villagers gather coin from Plantations, Rice Paddies, Olive Plantations and Sandalwood Trees faster.</String>
		<String _locID='920130'>Gran Cacao</String>
		<String _locID='920131'>Villagers gather coin from Plantations, Crops, Rice Paddies and Sandalwood Trees faster.</String>
		<String _locID='920132'>Oupayu</String>
		<String _locID='920133'>CAV-N H-SC Oupayu</String>
		<String _locID='920134'>Wayuu cavalry that trickles food.</String>
		<String _locID='920135'>Firemen</String>
		<String _locID='920136'>Emergency unit.</String>
		<String _locID='920137'>Call a second group of Firemen.</String>
		<String _locID='920138'>Antioquia Colonization</String>
		<String _locID='920139'>Doubles the base train limit of immigrant workers and from now on immigrant waves deliver 1 extra worker.</String>
		<String _locID='920140'>Panama Canal</String>
		<String _locID='920141'>Shipments arrive twice as fast and crates contain more resources. Can be sent again in the Imperial Age.</String>
		<String _locID='920142'>Flecheras</String>
		<String _locID='920143'>Corvettes move faster.</String>
		<String _locID='920144'>6 Wayuu Allies</String>
		<String _locID='920145'>14 Wayuu Allies</String>
		<String _locID='920146'>17 Wayuu Allies</String>
		<String _locID='920147'>5 Juanas</String>
		<String _locID='920148'>5 Juanas</String>
		<String _locID='920149'>5 Juanas</String>
		<String _locID='920150'>5 Juanas</String>
		<String _locID='920151'>5 Juanas</String>
		<String _locID='920152'>Rabona</String>
		<String _locID='920153'>Peruvian Vivandera attack and hitpoints increased and they are now 10% cheaper to train.</String>
		<String _locID='920154'>Distinguished Rabona</String>
		<String _locID='920155'>Rabona attack and hitpoints increased.</String>
		<String _locID='920156'>Decoy Vivandera</String>
		<String _locID='920157'>Decoy INF Vivandera</String>
		<String _locID='920158'>Decoy Lancer</String>
		<String _locID='920159'>Decoy Cav Lancer</String>
		<String _locID='920200'>Decoy Jinete</String>
		<String _locID='920201'>Decoy Cav Jinete</String>
		<String _locID='920202'>Distinguished Guardamarina</String>
		<String _locID='920203'>Guardamarina attack and hitpoints increased.</String>
		<String _locID='920204'>Distinguished Huáscar</String>
		<String _locID='920205'>Distinguished upgrade for the Huáscar.</String>
		<!-- Bolivia -->
		<String _locID='810000'>Bolivians</String>
		<String _locID='810001'>Receive a permanent XP trickle for every native technology researched. Start the game with all Trading Post sites revealed. Villagers can be trained at mining camps and be conscripted by your Chiflera.\nNational Guards: Machetero Aguerrido and Escolta Tigre de Bengala.\nImmigrants: Croatians, Italians and Japanese.</String>
		<String _locID='810002'>Sucre</String>
		<String _locID='810003'>Isidoro Belzu</String>
		<String _locID='810004'>Populist eleventh President of Bolivia, champion of indigenous and peasants' rights.</String>
		<String _locID='810005'>Pongo</String>
		<String _locID='810006'>VIL Pongo</String>
		<String _locID='810007'>Weak gatherer spawned from mining camps and that can also be converted into a soldier by your Chiflera.</String>
		<String _locID='810008'>Starving villager</String>
		<String _locID='810009'>Chiflera</String>
		<String _locID='810010'>EXP Chiflera</String>
		<String _locID='810011'>The heroine leading your army against oppression. Has a strong melee attack.\nExplores, fights, builds Town Centers and Trading Posts.\nCannot die. If she falls unconscious, she can be rescued.</String>
		<String _locID='810012'>Hero</String>
		<String _locID='810013'>K'ellu Runa</String>
		<String _locID='810014'>INF-N R-LU K'ellu Runa</String>
		<String _locID='810015'>Native grenadier. Good all around and against buildings.</String>
		<String _locID='810016'>Bolivian western grandier</String>
		<String _locID='810017'>Exhausted Pongo</String>
		<String _locID='810018'>This Villager is dying from exhaustion. One of their male family members will enroll in your army as a K'ellu Runa or Colorado to fight in their name.</String>
		<String _locID='810019'>Dying villager</String>
		<String _locID='810020'>K'ellu Runa training</String>
		<String _locID='810021'>Family member of the deceased who enrolls in the militia</String>
		<String _locID='810026'>Colorado</String>
		<String _locID='810027'>INF R-LU Colorado</String>
		<String _locID='810028'>Bolivian ultimate unit. Heavy ranged infantry armed with a bayonet to beat shock units. Can walk faster in the Marching mode.</String>
		<String _locID='810029'>Bolivian ultimate unit</String>
		<String _locID='810030'>Franco Tirador</String>
		<String _locID='810031'>CAV R-SK Franco Tirador</String>
		<String _locID='810032'>Skirmish cavalry armed with a rifle to beat infantry from afar.</String>
		<String _locID='810033'>Long-ranged cavalry</String>
		<String _locID='810034'>Miquelets Spawn</String>
		<String _locID='810035'>INF-N R-LU Miquelet</String>
		<String _locID='810036'>Filibuster</String>
		<String _locID='810037'>INF-I R-LU Filibuster</String>
		<String _locID='810038'>Sociedad Folclórica Wagon</String>
		<String _locID='810039'>VIL Sociedad Wagon</String>
		<String _locID='810040'>Transforms into a Sociedad Folclórica.</String>
		<String _locID='810041'>Wagon</String>
		<String _locID='810042'>Sociedad Folclórica</String>
		<String _locID='810043'>Sociedad Folclórica</String>
		<String _locID='810044'>Bolivian uinique building. Trains K'ellu Runas and allied Native Warriors, researches Native lore improvements and pasively increases the Native Warrior train limit.</String>
		<String _locID='810045'>Native ally building</String>
		<String _locID='810051'>Heroic Illimani</String>
		<String _locID='810052'>Heroic Illimani</String>
		<String _locID='810053'>Illimani attack and hitpoints increased.</String>
		<String _locID='810054'>Distinguished Illimani</String>
		<String _locID='810055'>Distinguished Illimani</String>
		<String _locID='810056'>Distinguished upgrade for Illimani.</String>
		<String _locID='810057'>Macheteros Aguerridos</String>
		<String _locID='810058'>Machetero Aguerrido</String>
		<String _locID='810059'>Bolivian Machetero attack and hitpoints increased and they are now 10% cheaper to train.</String>
		<String _locID='810060'>Distinguished Aguerridos</String>
		<String _locID='810061'>Distinguished Aguerrido</String>
		<String _locID='810062'>Distinguished upgrade for Macheteros.</String>
		<String _locID='810063'>Heroic Franco Tiradores</String>
		<String _locID='810064'>Heroic Franco Tirador</String>
		<String _locID='810065'>Franco Tirador attack and hitpoints increased.</String>
		<String _locID='810066'>Distinguished Franco Tiradores</String>
		<String _locID='810067'>Distinguished Franco Tirador</String>
		<String _locID='810068'>Distinguished upgrade for Franco Tiradores.</String>
		<String _locID='810069'>Jinetes Del Altiplano</String>
		<String _locID='810070'>Jinete Altiplano</String>
		<String _locID='810071'>Bolivian Jinete attack and hitpoints greatly increased.</String>
		<String _locID='810072'>Distinguished Altiplanos</String>
		<String _locID='810073'>Distinguished Altiplano</String>
		<String _locID='810074'>Distinguished upgrade for Jinetes.</String>
		<String _locID='810076'>Military drummers</String>
		<String _locID='810077'>Drummy. Unit become slower, but stronger.</String>
		<String _locID='810078'>The Contrabandist</String>
		<String _locID='810079'>Chests of 300 coin\nTime: 120s</String>
		<String _locID='810080'>The Navigator</String>
		<String _locID='810081'>1 Aviso\nTime: 90s</String>
		<String _locID='810082'>The Padre</String>
		<String _locID='810083'>1 Wagon Church and 2 Llamas\nTime: 60s</String>
		<String _locID='810084'>The Desbravador</String>
		<String _locID='810085'>Crates of 1,000 food\nTime: 30s</String>
		<String _locID='810086'>The Captain Scout</String>
		<String _locID='810087'>3 Lancers and 2 Native Scouts\nTime: 150s</String>
		<String _locID='810088'>The Chola</String>
		<String _locID='810089'>3 Pongos and 1 Agricultural Wagon\nTime: 120s</String>
		<String _locID='810090'>The Caudillo</String>
		<String _locID='810091'>4 Jinetes\nTime: 80s</String>
		<String _locID='810092'>The Marshall-of-Infantry</String>
		<String _locID='810093'>10 Escopeteros\nTime: 45s</String>
		<String _locID='810094'>The Historian</String>
		<String _locID='810095'>2 Pedreros\nTime: 120s</String>
		<String _locID='810096'>The Integrator</String>
		<String _locID='810097'>10 Carbineers\nTime: 90s</String>
		<String _locID='810098'>The Sargento</String>
		<String _locID='810099'>8 Colorados\nTime: 60s</String>
		<String _locID='810100'>The Great Caudillo</String>
		<String _locID='810101'>Chests of 1,000 coin and 1 Town Hall Wagon\nTime: 30s</String>
		<String _locID='810102'>The Restaurator</String>
		<String _locID='810103'>4 Franco Tiradores and 2 Jinetes\nTime: 90s</String>
		<String _locID='810104'>6 K'ellu Runa</String>
		<String _locID='810105'>9 K'ellu Runa</String>
		<String _locID='810106'>15 K'ellu Runa</String>
		<String _locID='810107'>9 Colorados</String>
		<String _locID='810108'>12 Colorados</String>
		<String _locID='810109'>6 Franco Tiradores</String>
		<String _locID='810110'>8 Franco Tiradores</String>
		<String _locID='810111'>14 Franco Tiradores</String>
		<String _locID='810112'>9 Franco Tiradores</String>
		<String _locID='810113'>Sociedad Folclórica</String>
		<String _locID='810114'>Ships a wagon that can construct the Sociedad Folclórica, the Bolivian uinique building which trains Native Warriors, researches Native lore improvements and doubles Native warrior build limit.</String>
		<String _locID='810115'>Sociedad Folclórica Shipment has arrived.</String>
		<String _locID='810116'>Inspired K'ellu Runa</String>
		<String _locID='810117'>Inspired K'ellu Runa</String>
		<String _locID='810118'>K'ellu Runa attack and hitpoints greatly increased.</String>
		<String _locID='810121'>Sociedad Folclórica</String>
		<String _locID='810122'>Ships a wagon that can construct the Sociedad Folclórica, the Bolivian uinique building which trains Native Warriors, researches Native lore improvements and doubles Native warrior build limit.</String>
		<String _locID='810123'>Sociedad Folclórica Shipment has arrived.</String>
		<String _locID='810124'>Heroes de Tambillo</String>
		<String _locID='810125'>Franco Tirador range and line of sight increased, and Heroic and Distinguished upgrades become available to be researched at stables.</String>
		<String _locID='810126'>Heroes of Tambillo Shipment has arrived.</String>
		<String _locID='810127'>Carnaval de Oruro</String>
		<String _locID='810128'>Ships a Temple Wagon and 1 Crate of XP.</String>
		<String _locID='810129'>Carnaval de Oruro Shipment has arrived.</String>
		<String _locID='810130'>Tin Barons</String>
		<String _locID='810131'>Delivers 2 Tin Mine Prospectors.</String>
		<String _locID='810132'>Tin Barons Shipment has arrived.</String>
		<String _locID='810133'>Age of Tin</String>
		<String _locID='810134'>Replaces the wood cost of units with an amount of coin.</String>
		<String _locID='810135'>Age of Tin Shipment has arrived.</String>
		<String _locID='810136'>Aroma Conscription</String>
		<String _locID='810137'>All houses will do a 1 time muster of K'ellu Runas.</String>
		<String _locID='810138'>Aroma Conscription Shipment has arrived.</String>
		<String _locID='810139'>Mallku</String>
		<String _locID='810140'>Tata now can train priest</String>
		<String _locID='810141'>Mallku Shipment has arrived.</String>
		<String _locID='810142'>Mita Abolition</String>
		<String _locID='810143'>Remplaces all the Pongos into normal villagers that can collect resources and build.</String>
		<String _locID='810144'>Mita Abolition Shipment has arrived.</String>
		<String _locID='810145'>Loyal Batallions</String>
		<String _locID='810146'>Colorados gain extra armor and lander build limit</String>
		<String _locID='810147'>Loyal Batallions Shipment has arrived.</String>
		<String _locID='810148'>War of the Republiquetas</String>
		<String _locID='810149'>Each Trading Post will do a one-time muster of 3 Republiqueta Miquelets.</String>
		<String _locID='810150'>War of the Republiquetas Shipment has arrived.</String>
		<String _locID='810151'>Wealth of Potosi</String>
		<String _locID='810152'>You get approximately 1 Silver Chest for every 2 minutes of game length, up to 30 minutes.</String>
		<String _locID='810153'>Wealth of Shipment has arrived.</String>
		<String _locID='810154'>Wealth of Potosi</String>
		<String _locID='810155'>Tech Riqueza de Potosi.</String>
		<String _locID='810156'>Riqueza de Potosi.</String>
		<String _locID='810157'>Saltpeter Tax</String>
		<String _locID='810158'>Coin crates contain more coins and trade routes deliver more coin.</String>
		<String _locID='810159'>Salpeter Tax Shipment has arrived.</String>
		<String _locID='810160'>Bolivian Syndicate</String>
		<String _locID='810161'>Enables Filibusters at your Immigrant Colony.</String>
		<String _locID='810162'>Bolivian Syndicate Shipment has arrived.</String>
		<String _locID='810163'>Rubber War</String>
		<String _locID='810164'>Artillery moves faster and deals more damage against warships.</String>
		<String _locID='810165'>Rumbber War Shipment has arrived.</String>
		<String _locID='810166'>University of Chuquisaca</String>
		<String _locID='810167'>Improves your Chiflera in combat and allows European Officer upgrades to be researched for free and one age earlier at your Town Hall.</String>
		<String _locID='810168'>University of Chuquisaca Shipment has arrived.</String>
		<String _locID='810169'>Direct Contribution</String>
		<String _locID='810170'>Pongos trickle coin.</String>
		<String _locID='810171'>Direct Contribution Shipment has arrived.</String>
		<String _locID='810172'>Tucuyo Industry</String>
		<String _locID='810173'>Units hitpoints increased. Native Warrior hitpoints greatly increased.</String>
		<String _locID='810174'>Tucuyo Industry Shipment has arrived.</String>
		<String _locID='810175'>Mother's Day</String>
		<String _locID='810176'>Chiflera attack and hitpoints increased. Additionally gives 1 shipment.</String>
		<String _locID='810177'>Mother's Day Shipment has arrived.</String>
		<String _locID='810178'>Barbaric Caudillos</String>
		<String _locID='810179'>Caudillo attack and hitpoints get exagerately increased.</String>
		<String _locID='810180'>Babaric Caudillos Shipment has arrived.</String>
		<String _locID='810181'>Melgarejism</String>
		<String _locID='810182'>Unit upgrades are significantly cheaper.</String>
		<String _locID='810183'>Melgarejism Shipment has arrived.</String>
		<String _locID='810184'>Communal Landholding</String>
		<String _locID='810185'>Ships 2 Mining Camp Wagons, and Mining Camps may train more Pongos before decaying.</String>
		<String _locID='810186'>Communal Landholding Shipment has arrived.</String>
		<String _locID='810187'>Rosca</String>
		<String _locID='810188'>Outlaws are cheaper.</String>
		<String _locID='810189'>Rosca Shipment has arrived.</String>
		<String _locID='810190'>Colorado\nFamily of the deceased who enrolls in the Colorado Regiment</String>
		<String _locID='810191'>The Catechist</String>
		<String _locID='810192'>1 Bocafuego\nTime: 120s</String>
		<String _locID='810193'>The Governor General</String>
		<String _locID='810194'>1 Frontier Wagons and 200 Chest of coin\nTime: 60s</String>
		<String _locID='810195'>The Missionary</String>
		<String _locID='810196'>4 Pongo\nTime: 30s</String>
		<String _locID='810197'>The Supplier</String>
		<String _locID='810198'>Cords of 400 wood\nTime: 90s</String>
		<String _locID='810199'>The Marshall of Cavalry</String>
		<String _locID='810200'>4 Lancers\nTime: 90s</String>
		<String _locID='810201'>The Indigenous Revolutionary</String>
		<String _locID='810202'>8 K'ellu Runas\nTime: 120s</String>
		<String _locID='810203'>The Seminarist</String>
		<String _locID='810204'>600 X\nTime: 30s</String>
		<String _locID='810205'>The Poet</String>
		<String _locID='810206'>1 Covered Wagon\nTime: 60s</String>
		<String _locID='810207'>The Congressman</String>
		<String _locID='810208'>Chest of 500 coin + 1 Town Hall Wagon\nTime: 60s</String>
		<String _locID='810209'>The Chichera</String>
		<String _locID='810210'>8 Vivandera\nTime: 120s</String>
		<String _locID='810211'>The Fearsome</String>
		<String _locID='810212'>7 Bolas Rider\nTime: 90s</String>
		<String _locID='810213'>The Tin Baron</String>
		<String _locID='810214'>2 Tin Mines\nTime: 30s</String>
		<String _locID='810215'>The Taita</String>
		<String _locID='810216'>15 K'ellu Runas + 3 Priests\nTime: 30s</String>
		<String _locID='810217'>Pongo Block</String>
		<String _locID='810218' symbol='cStringDrummerModeName'>Drummer</String>
		<String _locID='810219'>Speed Aura</String>
		<String _locID='810220'>INF H-LU Pardo</String>
		<String _locID='810221'>Latin American Pikeman.</String>
		<String _locID='810222'>Escolta</String>
		<String _locID='810223'>CAV H-AS Escolta</String>
		<String _locID='810224'>Latin American heavy cavalry</String>
		<String _locID='810225'>Tigre de Bengala</String>
		<String _locID='810226'>Bolivian Escolta attack and hitpoints increased and they are now 10% cheaper to train.</String>
		<String _locID='810227'>Distinguished Tigres de Bengala</String>
		<String _locID='810228'>Tigre de Bengala attack and hitpoints increased.</String>
		<String _locID='810229'>Inspired Pardo</String>
		<String _locID='810230'>Pardo attack and hitpoints increased.</String>
		<String _locID='810231'>Heroic Pardo</String>
		<String _locID='810232'>Pardo attack and hitpoints increased.</String>
		<String _locID='810233'>Distinguished Pardo</String>
		<String _locID='810234'>Pardo attack and hitpoints increased.</String>
		<String _locID='810235'>Elite K'ellu Runa</String>
		<String _locID='810236'>K'ellu Runa attack and hitpoints increased.</String>
		<String _locID='810237'>Champion K'ellu Runa</String>
		<String _locID='810238'>K'ellu Runa attack and hitpoints increased.</String>
		<String _locID='810239'>Legendary K'ellu Runa</String>
		<String _locID='810240'>K'ellu Runa attack and hitpoints increased.</String>
		<String _locID='810241'>8 Pardos</String>
		<String _locID='810242'>12 Pardos</String>
		<String _locID='810243'>16 Pardos</String>
		<String _locID='810244'>Assault Hitpoints</String>
		<String _locID='810245'>Assault Attack</String>
		<String _locID='810246'>Shock Combat</String>
		<String _locID='810247'>Escolta and Machetero hitpoints increased.</String>
		<String _locID='810248'>Escolta and Machetero attack increased.</String>
		<String _locID='810249'>Shock unit attack and hitpoints increased.</String>
		<String _locID='810250'>Assault Hitpoints Shipment has arrived.</String>
		<String _locID='810251'>Assault Attack Shipment has arrived.</String>
		<String _locID='810252'>Shock Combat Shipment has arrived.</String>
		<String _locID='810253'>4 Escoltas</String>
		<String _locID='810254'>5 Escoltas</String>
		<String _locID='810255'>Palenque</String>
		<String _locID='810256'>Palenque Shipment has arrived.</String>
		<String _locID='810257'>Native Combat</String>
		<String _locID='810258'>Native warrior attack and hitpoints increased.</String>
		<String _locID='810259'>Native Attack</String>
		<String _locID='810260'>Native warrior attack increased.</String>
		<String _locID='810261'>Native Hitpoints</String>
		<String _locID='810262'>Native warrior hitpoints increased.</String>
		<String _locID='810263'>Native Attack Shipment has arrived.</String>
		<String _locID='810264'>Native Combat Shipment has arrived.</String>
		<String _locID='810265'>Native Hitpoints Shipment has arrived.</String>
		<String _locID='810266'>2 Caudillos</String>
		<String _locID='810267'>Extractivism</String>
		<String _locID='810268'>Villagers and Fishing Boats gather all resources faster.</String>
		<String _locID='810269'>Extractivism Shipment has arrived.</String>
		<String _locID='810270'>Pisco Distillery</String>
		<String _locID='810271'>Villagers gather coin from Plantations, Crops, and Rice Paddies faster.</String>
		<String _locID='810272'>Pisco Distillery Shipment has arrived.</String>
		<String _locID='810273'>Villager.</String>
		<String _locID='810274'>Allows you to train Guardamarinas at light ships.</String>
		<String _locID='810275' symbol='cStringVillageSpawnMigrant'>Miquelet spawn</String>
		<String _locID='810276'>Ligero</String>
		<String _locID='810277'>CAV-O Ligero</String>
		<String _locID='810278'>Bolivian outlaw rider. Good against skirmishers.</String>
		<String _locID='810279'>Burrutiñi</String>
		<String _locID='810280'>CAV-O H Burrutiñi</String>
		<String _locID='810281'>Thief of Donkeys, Assault Outlaw cavalry armed with a club, good against spies and heroes.</String>
		<String _locID='810285' symbol='cStringBuyfood'>Buy 100 &lt;icon="(32)(ui/ingame/resource_food)"&gt; with X.</String>
		<String _locID='810286' symbol='cStringBuywood'>Buy 100 &lt;icon="(32)(ui/ingame/resource_wood)"&gt; with X.</String>
		<!-- Chile -->
		<String _locID='9001000'>Vivandera</String>
		<String _locID='9001001'>INF R-SK Vivandera</String>
		<String _locID='9001002'>Female skirmisher. Deals slightly less damage and resists slightly less than a regular skirmisher, but she can heal other units.</String>
		<String _locID='9001003'>Skirmisher</String>
		<String _locID='9001004'>Yungayo</String>
		<String _locID='9001005'>INF R-LU Yungayo</String>
		<String _locID='9001006'>Chilean explosive craftsman. Throws grenades more often compared to other grenadiers. Good against infantry and buildings.</String>
		<String _locID='9001007'>Bombardier</String>
		<String _locID='9001008'>Cantineras</String>
		<String _locID='9001009'>Cantinera</String>
		<String _locID='9001010'>Distinguished Cantinera</String>
		<String _locID='9001011'>Distinguished upgrade for Vivanderas.</String>
		<String _locID='9001012'>Chilean Vivandera attack and hitpoints greatly increased and they are now 10% cheaper to train.</String>
		<String _locID='9001013'>Heroic Vivanderas</String>
		<String _locID='9001014'>Heroic Vivandera</String>
		<String _locID='9001015'>Heroic upgrade for the Vivandera.</String>
		<String _locID='9001016'>Distinguished Vivanderas</String>
		<String _locID='9001017'>Distinguished Vivandera</String>
		<String _locID='9001018'>Distinguished upgrade for Vivanderas.</String>
		<String _locID='9001019'>Inspired Vivandera</String>
		<String _locID='9001020'>The Missionary</String>
		<String _locID='9001021'>The Governor General</String>
		<String _locID='9001022'>The Navigator</String>
		<String _locID='9001023'>The Supplier</String>
		<String _locID='9001024'>The Civic Guard</String>
		<String _locID='9001025'>The Marshall of Cavalry</String>
		<String _locID='9001026'>The Shipwright</String>
		<String _locID='9001027'>The Captain of Artillery</String>
		<String _locID='9001028'>The Historian</String>
		<String _locID='9001029'>The Heroine</String>
		<String _locID='9001030'>The Huaso</String>
		<String _locID='9001031'>The Congressman</String>
		<String _locID='9001032'>The Conservative</String>
		<String _locID='9001033'>3 Rotos\nTime: 60s</String>
		<String _locID='9001034'>1 Frontier Wagon and Chests of 200 coin\nTime: 90s</String>
		<String _locID='9001035'>1 Corvette\nTime: 30s</String>
		<String _locID='9001036'>Cords of 400 wood\nTime: 120s</String>
		<String _locID='9001037'>8 Batallones Cívicos\nTime: 120s</String>
		<String _locID='9001038'>4 Lancers\nTime: 90s</String>
		<String _locID='9001039'>1 Corvette and Cords of 400 wood\nTime: 60s</String>
		<String _locID='9001040'>3 Artisanal Cannons\nTime: 30s</String>
		<String _locID='9001041'>3 Pedreros\nTime: 30s</String>
		<String _locID='9001042'>8 Vivanderas\nTime: 120s</String>
		<String _locID='9001043'>6 Frontier Cavalry\nTime: 90s</String>
		<String _locID='9001044'>1 Town Hall Wagon and Chests of 500 coin\nTime: 60s</String>
		<String _locID='9001045'>Crates of 500 food, wood and coin\nTime: 90s</String>
		<String _locID='9001046'>Distinguished Yungayos</String>
		<String _locID='9001047'>Distinguished upgrade for Yungayos</String>
		<String _locID='9001048'>Distinguished Yungayo</String>
		<String _locID='9001049'>Inspired Yungayo</String>
		<String _locID='9001050'>Heroic Yungayo</String>
		<String _locID='9001051'>Lleulle</String>
		<String _locID='9001052'>INF-O R Lleulle</String>
		<String _locID='9001053'>Marginalized Soldier, Line Outlaw Infantry armed with a musket, good against mercenaries and natives.</String>
		<String _locID='9001054'>Outlaw ranged infantry</String>
		<String _locID='9001055'>Hampon</String>
		<String _locID='9001056'>INF-O R Hampon</String>
		<String _locID='9001057'>Street ruffian, line outlaw infantry armed with a handgun, good against buildings.</String>
		<String _locID='9001058'>Street ruffian</String>
		<String _locID='9001059'>Cuatrero</String>
		<String _locID='9001060'>GRD Cuatrero</String>
		<String _locID='9001061'>Mounted guardian, maneuver outlaw cavalry armed with a pistol.</String>
		<String _locID='9001062'>Outlaw horseman</String>
		<String _locID='9001063'>Colonial Gendarmes</String>
		<String _locID='9001064'>Frontier Cavalry attack and hitpoints increased and they are now 10% cheaper to train.</String>
		<String _locID='9001065'>Colonial Gendarme</String>
		<String _locID='9001066'>Distinguished Gendarmes</String>
		<String _locID='9001067'>Distinguished upgrade for Colonial Gendarmes.</String>
		<String _locID='9001068'>Distinguished Gendarme</String>
		<String _locID='9001069'>Isidora Goyenechea &lt;color=0.9, 0.0, 0.0&gt;+ 100 food&lt;/color&gt;</String>
		<String _locID='9001070'>Delivers 1 Hospital Wagon; &lt;color=0.9, 0.0, 0.0&gt;+ 100 food.&lt;/color&gt;</String>
		<String _locID='9001071'>Isidora Goyenechea Shipment has arrived.</String>
		<String _locID='9001072'>Crates of 400 food</String>
		<String _locID='9001073'>Food source.</String>
		<String _locID='9001074'>Cords of 400 wood</String>
		<String _locID='9001075'>Wood source.</String>
		<String _locID='9001076'>Chests of 400 coin</String>
		<String _locID='9001077'>Coin source.</String>
		<String _locID='9001078'>Crates of 700 food</String>
		<String _locID='9001079'>Food source.</String>
		<String _locID='9001080'>Crates of 800 food</String>
		<String _locID='9001081'>Food source.</String>
		<String _locID='9001082'>Crates of 1,100 food</String>
		<String _locID='9001083'>Food source.</String>
		<String _locID='9001084'>Cords of 700 wood</String>
		<String _locID='9001085'>Wood source.</String>
		<String _locID='9001086'>Cords of 800 wood</String>
		<String _locID='9001087'>Wood source.</String>
		<String _locID='9001088'>Cords of 1,100 wood</String>
		<String _locID='9001089'>Wood source.</String>
		<String _locID='9001090'>Chests of 700 coin</String>
		<String _locID='9001091'>Coin source.</String>
		<String _locID='9001092'>Chests of 800 coin</String>
		<String _locID='9001093'>Coin source.</String>
		<String _locID='9001094'>Chests of 1,100 coin</String>
		<String _locID='9001095'>Coin source.</String>
		<String _locID='9001096'>Crates of 1,700 food</String>
		<String _locID='9001097'>Food source.</String>
		<String _locID='9001098'>Cords of 1,700 wood</String>
		<String _locID='9001099'>Wood source.</String>
		<String _locID='9001100'>Chests of 1,700 coin</String>
		<String _locID='9001101'>Coin source.</String>
		<String _locID='9001102'>7 Pigs &lt;color=1.0, 1.0, 0.0&gt;+ 100 coin&lt;/color&gt;</String>
		<String _locID='9001103'>7 Pigs &lt;color=1.0, 1.0, 0.0&gt;+ 100 coin&lt;/color&gt;</String>
		<String _locID='9001104'>15 Pigs &lt;color=1.0, 1.0, 0.0&gt;+ 100 coin&lt;/color&gt;</String>
		<String _locID='9001105'>15 Pigs &lt;color=1.0, 1.0, 0.0&gt;+ 100 coin&lt;/color&gt;</String>
		<String _locID='9001106'>7 Cows &lt;color=1.0, 1.0, 0.0&gt;+ 100 coin&lt;/color&gt;</String>
		<String _locID='9001107'>7 Cows &lt;color=1.0, 1.0, 0.0&gt;+ 100 coin&lt;/color&gt;</String>
		<String _locID='9001108'>Costumbrismo Shipment has arrived.</String>
		<String _locID='9001109'>Costumbrismo	 &lt;color=0.8, 0.4, 0.1&gt;+ 100 wood&lt;/color&gt;</String>
		<String _locID='9001110'>Ships a Covered Wagon. Wagons move faster and construct faster; &lt;color=0.8, 0.4, 0.1&gt;+ 100 wood.&lt;/color&gt;</String>
		<String _locID='9001111'>Silver Rush has arrived.</String>
		<String _locID='9001112'>Silver Rush &lt;color=1.0, 1.0, 0.0&gt;+ 100 coin&lt;/color&gt;</String>
		<String _locID='9001113'>Ships two Silver Mine Prospectors; &lt;color=1.0, 1.0, 0.0&gt;+ 100 coin.&lt;/color&gt;</String>
		<String _locID='9001114'>7 Vivanderas &lt;color=1.0, 1.0, 0.0&gt;+ 100 coin&lt;/color&gt;</String>
		<String _locID='9001115'>7 Vivanderas; &lt;color=1.0, 1.0, 0.0&gt;+ 100 coin.&lt;/color&gt;</String>
		<String _locID='9001116'>9 Vivanderas &lt;color=1.0, 1.0, 0.0&gt;+ 100 coin&lt;/color&gt;</String>
		<String _locID='9001117'>9 Vivanderas; &lt;color=1.0, 1.0, 0.0&gt;+ 100 coin.&lt;/color&gt;</String>
		<String _locID='9001118'>8 Vivanderas &lt;color=1.0, 1.0, 0.0&gt;+ 100 coin&lt;/color&gt;</String>
		<String _locID='9001119'>8 Vivanderas; &lt;color=1.0, 1.0, 0.0&gt;+ 100 coin.&lt;/color&gt;</String>
		<String _locID='9001120'>12 Vivanderas &lt;color=1.0, 1.0, 0.0&gt;+ 100 coin&lt;/color&gt;</String>
		<String _locID='9001121'>12 Vivanderas; &lt;color=1.0, 1.0, 0.0&gt;+ 100 coin.&lt;/color&gt;</String>
		<String _locID='9001122'>8 Escopeteros &lt;color=0.8, 0.4, 0.1&gt;+ 100 wood&lt;/color&gt;</String>
		<String _locID='9001123'>8 Escopeteros &lt;color=0.8, 0.4, 0.1&gt;+ 100 wood.&lt;/color&gt;</String>
		<String _locID='9001124'>10 Escopeteros &lt;color=0.8, 0.4, 0.1&gt;+ 100 wood&lt;/color&gt;</String>
		<String _locID='9001125'>10 Escopeteros &lt;color=0.8, 0.4, 0.1&gt;+ 100 wood.&lt;/color&gt;</String>
		<String _locID='9001126'>12 Escopeteros &lt;color=0.8, 0.4, 0.1&gt;+ 100 wood&lt;/color&gt;</String>
		<String _locID='9001127'>12 Escopeteros &lt;color=0.8, 0.4, 0.1&gt;+ 100 wood.&lt;/color&gt;</String>
		<String _locID='9001128'>20 Escopeteros &lt;color=0.8, 0.4, 0.1&gt;+ 100 wood&lt;/color&gt;</String>
		<String _locID='9001129'>20 Escopeteros &lt;color=0.8, 0.4, 0.1&gt;+ 100 wood.&lt;/color&gt;</String>
		<String _locID='9001130'>24 Escopeteros &lt;color=0.8, 0.4, 0.1&gt;+ 100 wood&lt;/color&gt;</String>
		<String _locID='9001131'>24 Escopeteros &lt;color=0.8, 0.4, 0.1&gt;+ 100 wood.&lt;/color&gt;</String>
		<String _locID='9001132'>5 Yungayos &lt;color=0.9, 0.0, 0.0&gt;+ 100 food&lt;/color&gt;</String>
		<String _locID='9001133'>5 Yungayos &lt;color=0.9, 0.0, 0.0&gt;+ 100 food&lt;/color&gt;</String>
		<String _locID='9001134'>7 Yungayos &lt;color=0.9, 0.0, 0.0&gt;+ 100 food&lt;/color&gt;</String>
		<String _locID='9001135'>7 Yungayos &lt;color=0.9, 0.0, 0.0&gt;+ 100 food&lt;/color&gt;</String>
		<String _locID='9001136'>12 Yungayos &lt;color=0.9, 0.0, 0.0&gt;+ 100 food&lt;/color&gt;</String>
		<String _locID='9001137'>12 Yungayos &lt;color=0.9, 0.0, 0.0&gt;+ 100 food&lt;/color&gt;</String>
		<String _locID='9001138'>12 Yungayos &lt;color=0.9, 0.0, 0.0&gt;+ 100 food&lt;/color&gt;</String>
		<String _locID='9001139'>12 Yungayos &lt;color=0.9, 0.0, 0.0&gt;+ 100 food&lt;/color&gt;</String>
		<String _locID='9001140'>Desert Attack &lt;color=1.0, 1.0, 0.0&gt;+ 100 coin&lt;/color&gt;</String>
		<String _locID='9001141'>Batallon Cívico and Vivandera attack increased; &lt;color=1.0, 1.0, 0.0&gt;+ 100 coin.&lt;/color&gt;</String>
		<String _locID='9001142'>Desert Attack Shipment has arrived.</String>
		<String _locID='9001143'>Desert Hitpoints &lt;color=1.0, 1.0, 0.0&gt;+ 100 coin&lt;/color&gt;</String>
		<String _locID='9001144'>Batallon Cívico and Vivandera hitpoints increased; &lt;color=1.0, 1.0, 0.0&gt;+ 100 coin.&lt;/color&gt;</String>
		<String _locID='9001145'>Desert Hitpoints Shipment has arrived.</String>
		<String _locID='9001146'>Desert Combat &lt;color=1.0, 1.0, 0.0&gt;+ 100 coin&lt;/color&gt;</String>
		<String _locID='9001147'>Batallon Cívico and Vivandera attack and hitpoints increased; &lt;color=1.0, 1.0, 0.0&gt;+ 100 coin.&lt;/color&gt;</String>
		<String _locID='9001148'>Desert Combat Shipment has arrived.</String>
		<String _locID='9001149'>Frontier Combat &lt;color=1.0, 1.0, 0.0&gt;+ 100 coin&lt;/color&gt;</String>
		<String _locID='9001150'>Frontier Cavalry and Escopetero attack and hitpoints increased; &lt;color=1.0, 1.0, 0.0&gt;+ 100 coin.&lt;/color&gt;</String>
		<String _locID='9001151'>Frontier Combat Shipment has arrived.</String>
		<String _locID='9001152'>3 Lancers &lt;color=0.8, 0.4, 0.1&gt;+ 100 wood&lt;/color&gt;</String>
		<String _locID='9001153'>3 Lancers; &lt;color=0.8, 0.4, 0.1&gt;+ 100 wood.&lt;/color&gt;</String>
		<String _locID='9001154'>4 Lancers &lt;color=0.8, 0.4, 0.1&gt;+ 100 wood&lt;/color&gt;</String>
		<String _locID='9001155'>4 Lancers; &lt;color=0.8, 0.4, 0.1&gt;+ 100 wood.&lt;/color&gt;</String>
		<String _locID='9001156'>7 Lancers &lt;color=0.8, 0.4, 0.1&gt;+ 100 wood&lt;/color&gt;</String>
		<String _locID='9001157'>7 Lancers; &lt;color=0.8, 0.4, 0.1&gt;+ 100 wood.&lt;/color&gt;</String>
		<String _locID='9001158'>5 Lancers &lt;color=0.8, 0.4, 0.1&gt;+ 100 wood&lt;/color&gt;</String>
		<String _locID='9001159'>5 Lancers; &lt;color=0.8, 0.4, 0.1&gt;+ 100 wood.&lt;/color&gt;</String>
		<String _locID='9001160'>8 Lancers &lt;color=0.8, 0.4, 0.1&gt;+ 100 wood&lt;/color&gt;</String>
		<String _locID='9001161'>8 Lancers; &lt;color=0.8, 0.4, 0.1&gt;+ 100 wood.&lt;/color&gt;</String>
		<String _locID='9001162'>Palomeo &lt;color=1.0, 1.0, 0.0&gt;+ 100 coin&lt;/color&gt;</String>
		<String _locID='9001163'>Lancers deal increased damage to villagers; &lt;color=1.0, 1.0, 0.0&gt;+ 100 coin.&lt;/color&gt;</String>
		<String _locID='9001164'>Palomeo Shipment has arrived.</String>
		<String _locID='9001165'>3 Escolta &lt;color=0.8, 0.4, 0.1&gt;+ 100 wood&lt;/color&gt;</String>
		<String _locID='9001166'>3 Escolta; &lt;color=0.8, 0.4, 0.1&gt;+ 100 wood.&lt;/color&gt;</String>
		<String _locID='9001167'>5 Escolta &lt;color=0.8, 0.4, 0.1&gt;+ 100 wood&lt;/color&gt;</String>
		<String _locID='9001168'>5 Escolta; &lt;color=0.8, 0.4, 0.1&gt;+ 100 wood.&lt;/color&gt;</String>
		<String _locID='9001169'>2 Artisanal Cannons &lt;color=0.9, 0.0, 0.0&gt;+ 100 food&lt;/color&gt;</String>
		<String _locID='9001170'>2 Artisanal Cannons; &lt;color=0.9, 0.0, 0.0&gt;+ 100 food.&lt;/color&gt;</String>
		<String _locID='9001171'>3 Artisanal Cannons &lt;color=0.9, 0.0, 0.0&gt;+ 100 food&lt;/color&gt;</String>
		<String _locID='9001172'>3 Artisanal Cannons; &lt;color=0.9, 0.0, 0.0&gt;+ 100 food.&lt;/color&gt;</String>
		<String _locID='9001173'>2 Volantes &lt;color=0.9, 0.0, 0.0&gt;+ 100 food&lt;/color&gt;</String>
		<String _locID='9001174'>3 Volantes; &lt;color=0.9, 0.0, 0.0&gt;+ 100 food.&lt;/color&gt;</String>
		<String _locID='9001175'>4 Volantes &lt;color=0.9, 0.0, 0.0&gt;+ 100 food&lt;/color&gt;</String>
		<String _locID='9001176'>4 Volantes; &lt;color=0.9, 0.0, 0.0&gt;+ 100 food.&lt;/color&gt;</String>
		<String _locID='9001177'>5 Volantes &lt;color=0.9, 0.0, 0.0&gt;+ 100 food&lt;/color&gt;</String>
		<String _locID='9001178'>5 Volantes; &lt;color=0.9, 0.0, 0.0&gt;+ 100 food.&lt;/color&gt;</String>
		<String _locID='90011791'>2 Pedreros &lt;color=0.9, 0.0, 0.0&gt;+ 100 food&lt;/color&gt;</String>
		<String _locID='9001179'>3 Pedreros &lt;color=0.9, 0.0, 0.0&gt;+ 100 food&lt;/color&gt;</String>
		<String _locID='9001180'>3 Pedreros; &lt;color=0.9, 0.0, 0.0&gt;+ 100 food.&lt;/color&gt;</String>
		<String _locID='9001181'>4 Pedreros &lt;color=0.9, 0.0, 0.0&gt;+ 100 food&lt;/color&gt;</String>
		<String _locID='9001182'>4 Pedreros; &lt;color=0.9, 0.0, 0.0&gt;+ 100 food.&lt;/color&gt;</String>
		<String _locID='9001183'>Native Law &lt;color=1.0, 1.0, 0.0&gt;+ 100 coin&lt;/color&gt;</String>
		<String _locID='9001184'>All Native lore improvements at Trading Posts cost no food; &lt;color=1.0, 1.0, 0.0&gt;+ 100 coin.&lt;/color&gt;</String>
		<String _locID='9001185'>Native Law Shipment has arrived.</String>
		<String _locID='9000086'>Misiones &lt;color=1.0, 1.0, 0.0&gt;+ 100 coin&lt;/color&gt;</String>
		<String _locID='9000087'>Native Warriors provide twice the experience bounty when trained; &lt;color=0.2, 0.8, 0.8&gt;+ 100 XP.&lt;/color&gt;</String>
		<String _locID='9001188'>Misiones Shipment has arrived.</String>
		<String _locID='9100089'>Mestizaje &lt;color=1.0, 1.0, 0.0&gt;+ 100 coin&lt;/color&gt;</String>
		<String _locID='9001190'>Trading Posts are cheaper, have an attack and can train more Native Warriors out of them; &lt;color=1.0, 1.0, 0.0&gt;+ 100 coin.&lt;/color&gt;</String>
		<String _locID='9001191'>Mestizaje Shipment has arrived.</String>
		<String _locID='9001192'>All infantry train faster; +100 coin,</String>
		<String _locID='9001193'>Fencing School &lt;color=1.0, 1.0, 0.0&gt;+ 100 coin&lt;/color&gt;</String>
		<String _locID='9001194'>Fencing School Shipment has arrived.</String>
		<String _locID='9001195'>All cavalry train faster; &lt;color=1.0, 1.0, 0.0&gt;+ 100 coin.&lt;/color&gt;</String>
		<String _locID='9001196'>Riding School &lt;color=1.0, 1.0, 0.0&gt;+ 100 coin&lt;/color&gt;</String>
		<String _locID='9001197'>Riding School Shipment has arrived.</String>
		<String _locID='9001198'>Caudillos and outlaws get bonus against villagers ; &lt;color=1.0, 1.0, 0.0&gt;+ 100 coin.&lt;/color&gt;</String>
		<String _locID='9001199'>Weight of Night &lt;color=1.0, 1.0, 0.0&gt;+ 100 coin&lt;/color&gt;</String>
		<String _locID='9001200'>Weight of Night Shipment has arrived.</String>
		<String _locID='9001201'>Ships 2 Frontier Wagons that can transform into Redoubts or Tower Houses; &lt;color=1.0, 1.0, 0.0&gt;+ 100 coin.&lt;/color&gt;</String>
		<String _locID='9001202'>Frontier Defenses</String>
		<String _locID='9001203'>Cofradías &lt;color=1.0, 1.0, 0.0&gt;+ 100 coin&lt;/color&gt;</String>
		<String _locID='9001204'>Villager and Priest hitpoints increased; &lt;color=1.0, 1.0, 0.0&gt;+ 100 coin.&lt;/color&gt;</String>
		<String _locID='9001205'>Cofradías Shipment has arrived.</String>
		<String _locID='9001206'>Improved Buildings &lt;color=0.8, 0.4, 0.1&gt;+ 100 wood&lt;/color&gt;</String>
		<String _locID='9001207'>Building hitpoints increased; &lt;color=0.8, 0.4, 0.1&gt;+ 100 wood.&lt;/color&gt;</String>
		<String _locID='9001208'>Improved Buildings Shipment has arrived.</String>
		<String _locID='9001209'>Ships 4 Frontier Wagons that can transform into Redoubts or Tower Houses; &lt;color=1.0, 1.0, 0.0&gt;+ 100 coin.&lt;/color&gt;</String>
		<String _locID='9001210'>Advanced Frontier Defenses</String>
		<String _locID='9001211'>2 Caudillos &lt;color=0.9, 0.0, 0.0&gt;+ 100 food&lt;/color&gt;</String>
		<String _locID='9001212'>2 Caudillos &lt;color=0.9, 0.0, 0.0&gt;+ 100 food&lt;/color&gt;</String>
		<String _locID='9001213'>4 Caudillos &lt;color=0.9, 0.0, 0.0&gt;+ 100 food&lt;/color&gt;</String>
		<String _locID='9001214'>4 Caudillos &lt;color=0.9, 0.0, 0.0&gt;+ 100 food&lt;/color&gt;</String>
		<String _locID='9001215'>Parliamentarism &lt;color=1.0, 1.0, 0.0&gt;+ 100 coin&lt;/color&gt;</String>
		<String _locID='9001216'>Townhall Outlaws and Caudillos upgrades become free; &lt;color=1.0, 1.0, 0.0&gt;+ 100 coin.&lt;/color&gt;</String>
		<String _locID='9001217'>Parliamentarism Shipment has arrived.</String>
		<String _locID='9001218'>Uti Possidetis &lt;color=0.8, 0.4, 0.1&gt;+ 100 wood&lt;/color&gt;</String>
		<String _locID='9001219'>Building line of sight greatly increased, and defensive buildings are cheaper; &lt;color=0.8, 0.4, 0.1&gt;+ 100 wood.&lt;/color&gt;</String>
		<String _locID='9001220'>Parliamentarism Shipment has arrived.</String>
		<String _locID='9001221'>Ships a Fort Wagon to your colony, allowing you to construct a mighty Fort; &lt;color=0.9, 0.0, 0.0&gt;+ 100 food.&lt;/color&gt;</String>
		<String _locID='9001222'>Fort</String>
		<String _locID='9001223'>Mercado de Abastos &lt;color=1.0, 1.0, 0.0&gt;+ 100 coin&lt;/color&gt;</String>
		<String _locID='9001224'>Slightly reduces the Market's buy and sell factor, and the cost of market technologies; &lt;color=1.0, 1.0, 0.0&gt;+ 100 coin.&lt;/color&gt;</String>
		<String _locID='9101225'>Mercado de Abastos Shipment has arrived.</String>
		<String _locID='9001226'>Advanced Plantation  &lt;color=0.8, 0.4, 0.1&gt;+ 100 wood&lt;/color&gt;</String>
		<String _locID='9001227'>Plantations are cheaper, stronger and can be built in any Age; &lt;color=0.8, 0.4, 0.1&gt;+ 100 wood.&lt;/color&gt;</String>
		<String _locID='9001228'>Advanced Plantation Shipment has arrived.</String>
		<String _locID='9001229'>Advanced Arsenal &lt;color=1.0, 1.0, 0.0&gt;+ 100 coin&lt;/color&gt;</String>
		<String _locID='9001230'>Moves the Arsenal to the National Age and enables more powerful Arsenal improvements; &lt;color=1.0, 1.0, 0.0&gt;+ 100 coin.&lt;/color&gt;</String>
		<String _locID='9001231'>Advanced Arsenal Shipment has arrived.</String>
		<String _locID='9001232'>Advanced Dock &lt;color=0.8, 0.4, 0.1&gt;+ 100 wood&lt;/color&gt;</String>
		<String _locID='9001233'>Docks have a greater attack, heal ships faster, and train ships more quickly. Enables Fisheries to be built by Fishing Boats.; &lt;color=0.8, 0.4, 0.1&gt;+ 100 wood.&lt;/color&gt;</String>
		<String _locID='9001234'>Advanced Dock Shipment has arrived.</String>
		<String _locID='9001235'>Advanced Hacienda &lt;color=0.8, 0.4, 0.1&gt;+ 100 wood&lt;/color&gt;</String>
		<String _locID='9001236'>Haciendas are cheaper and stronger; &lt;color=0.8, 0.4, 0.1&gt;+ 100 wood.&lt;/color&gt;</String>
		<String _locID='9001237'>Advanced Hacienda Shipment has arrived.</String>
		<String _locID='9001238'>Cuasimodo &lt;color=1.0, 1.0, 0.0&gt;+ 100 coin&lt;/color&gt;</String>
		<String _locID='9001239'>Ships a Church Wagon and 2 Priests; &lt;color=1.0, 1.0, 0.0&gt;+ 100 coin.&lt;/color&gt;</String>
		<String _locID='9001240'>Cuasimodo Shipment has arrived.</String>
		<String _locID='9001241'>Finca &lt;color=0.8, 0.4, 0.1&gt;+ 100 wood&lt;/color&gt;</String>
		<String _locID='9001242'>Mills and Plantations are much cheaper, and their upgrades cost less; &lt;color=0.8, 0.4, 0.1&gt;+ 100 wood.&lt;/color&gt;</String>
		<String _locID='9001243'>Finca Shipment has arrived.</String>
		<String _locID='9001244'>Fish Market &lt;color=0.8, 0.4, 0.1&gt;+ 100 wood&lt;/color&gt;</String>
		<String _locID='9001245'>Boats gather food from Fish and coin from Whales faster; &lt;color=0.8, 0.4, 0.1&gt;+ 100 wood.&lt;/color&gt;</String>
		<String _locID='9001246'>Fish Market Shipment has arrived.</String>
		<String _locID='9001247'>Rendering Plant &lt;color=0.8, 0.4, 0.1&gt;+ 100 wood&lt;/color&gt;</String>
		<String _locID='9001248'>Boats gather food from Fish and coin from Whales faster; &lt;color=0.8, 0.4, 0.1&gt;+ 100 wood.&lt;/color&gt;</String>
		<String _locID='9001249'>Rendering Plant Shipment has arrived.</String>
		<String _locID='9001250'>Chalupas &lt;color=0.8, 0.4, 0.1&gt;+ 100 wood&lt;/color&gt;</String>
		<String _locID='9001251'>Boats are cheaper; &lt;color=0.8, 0.4, 0.1&gt;+ 100 wood.&lt;/color&gt;</String>
		<String _locID='9001252'>Chalupas Shipment has arrived.</String>
		<String _locID='9001253'>Carpentry &lt;color=0.8, 0.4, 0.1&gt;+ 100 wood&lt;/color&gt;</String>
		<String _locID='9001254'>Villagers gather all wood faster; &lt;color=0.8, 0.4, 0.1&gt;+ 100 wood.&lt;/color&gt;</String>
		<String _locID='9001255'>Carpentry Shipment has arrived.</String>
		<String _locID='9001256'>Virgin Forest &lt;color=0.8, 0.4, 0.1&gt;+ 100 wood&lt;/color&gt;</String>
		<String _locID='9001257'>Villagers gather all wood faster; &lt;color=0.8, 0.4, 0.1&gt;+ 100 wood.&lt;/color&gt;</String>
		<String _locID='9001258'>Virgin Forest Shipment has arrived.</String>
		<String _locID='9001259'>Countermarking &lt;color=1.0, 1.0, 0.0&gt;+ 100 coin&lt;/color&gt;</String>
		<String _locID='9001260'>Villagers gather coin from Mines at a faster rate; &lt;color=1.0, 1.0, 0.0&gt;+ 100 coin.&lt;/color&gt;</String>
		<String _locID='9001261'>Countermarking Shipment has arrived.</String>
		<String _locID='9001262'>Bimetallism &lt;color=1.0, 1.0, 0.0&gt;+ 100 coin&lt;/color&gt;</String>
		<String _locID='9001263'>Villagers gather coin from Mines at a faster rate; &lt;color=1.0, 1.0, 0.0&gt;+ 100 coin.&lt;/color&gt;</String>
		<String _locID='9001264'>Bimetallism Shipment has arrived.</String>
		<String _locID='9001265'>Casa de Moneda &lt;color=1.0, 1.0, 0.0&gt;+ 100 coin&lt;/color&gt;</String>
		<String _locID='9001266'>Villagers gather all coin faster; &lt;color=1.0, 1.0, 0.0&gt;+ 100 coin.&lt;/color&gt;</String>
		<String _locID='9001267'>Casa de Moneda Shipment has arrived.</String>
		<String _locID='9001268'>Extractivism &lt;color=1.0, 1.0, 0.0&gt;+ 100 coin&lt;/color&gt;</String>
		<String _locID='9001269'>All Settlers and Fishing Boats gather faster; &lt;color=1.0, 1.0, 0.0&gt;+ 100 coin.&lt;/color&gt;</String>
		<String _locID='9001270'>Extractivism Shipment has arrived.</String>
		<String _locID='9001271'>Trojes &lt;color=0.9, 0.0, 0.0&gt;+ 100 food&lt;/color&gt;</String>
		<String _locID='9001272'>Villagers gather food from Mills, Farms, Rice Paddies, and Crops faster; &lt;color=0.9, 0.0, 0.0&gt;+ 100 food.&lt;/color&gt;</String>
		<String _locID='9001273'>Trojes Shipment has arrived.</String>
		<String _locID='9001274'>Aparceria &lt;color=0.9, 0.0, 0.0&gt;+ 100 food&lt;/color&gt;</String>
		<String _locID='9001275'>Villagers gather food from Mills, Farms, Rice Paddies, and Crops faster; &lt;color=0.9, 0.0, 0.0&gt;+ 100 food.&lt;/color&gt;</String>
		<String _locID='9001276'>Aparceria Shipment has arrived.</String>
		<String _locID='9001277'>Wheat Cycle &lt;color=0.9, 0.0, 0.0&gt;+ 100 food&lt;/color&gt;</String>
		<String _locID='9001278'>1 Hacienda Wagon and Haciendas now spawn a food Crate upon being built.&lt;color=0.9, 0.0, 0.0&gt;+ 100 food.&lt;/color&gt;</String>
		<String _locID='9001279'>Wheat Cycle Shipment has arrived.</String>
		<String _locID='9001280'>Refrigeration &lt;color=0.9, 0.0, 0.0&gt;+ 100 food&lt;/color&gt;</String>
		<String _locID='9001281'>Villagers gather food faster; &lt;color=0.9, 0.0, 0.0&gt;+ 100 food.&lt;/color&gt;</String>
		<String _locID='9001282'>Refrigeration Shipment has arrived.</String>
		<String _locID='9001283'>Inquilinaje &lt;color=0.9, 0.0, 0.0&gt;+ 100 food&lt;/color&gt;</String>
		<String _locID='9001284'>Enables the training of Rotos from Mills and Plantations; &lt;color=0.9, 0.0, 0.0&gt;+ 100 food.&lt;/color&gt;</String>
		<String _locID='9001285'>Inquilinaje Shipment has arrived.</String>
		<String _locID='9001286'>Furrier &lt;color=0.9, 0.0, 0.0&gt;+ 100 food&lt;/color&gt;</String>
		<String _locID='9001287'>Villagers gather food from hunted animals, berries, and Cherry Orchards faster; &lt;color=0.9, 0.0, 0.0&gt;+ 100 food.&lt;/color&gt;</String>
		<String _locID='9001288'>Furrier Shipment has arrived.</String>
		<String _locID='9001289'>Catecismo &lt;color=0.9, 0.0, 0.0&gt;+ 100 food&lt;/color&gt;</String>
		<String _locID='9001290'>Villagers cost and train time reduced; &lt;color=0.9, 0.0, 0.0&gt;+ 100 food.&lt;/color&gt;</String>
		<String _locID='9001291'>Catecismo Shipment has arrived.</String>
		<String _locID='9001292'>Pisco Distillery &lt;color=1.0, 1.0, 0.0&gt;+ 100 coin&lt;/color&gt;</String>
		<String _locID='9001293'>Villagers gather faster from Plantations; &lt;color=1.0, 1.0, 0.0&gt;+ 100 coin.&lt;/color&gt;</String>
		<String _locID='9001294'>Pisco Distillery Shipment has arrived.</String>
		<String _locID='9001295'>Cigar Roller &lt;color=1.0, 1.0, 0.0&gt;+ 100 coin&lt;/color&gt;</String>
		<String _locID='9001296'>Villagers gather coin from Plantations, and Rice Paddies faster; &lt;color=1.0, 1.0, 0.0&gt;+ 100 coin.&lt;/color&gt;</String>
		<String _locID='9001297'>Cigar Roller Shipment has arrived.</String>
		<String _locID='9001298'>Gran Cacao &lt;color=1.0, 1.0, 0.0&gt;+ 100 coin&lt;/color&gt;</String>
		<String _locID='9001299'>Villagers gather coin from Plantations, and Rice Paddies faster; &lt;color=1.0, 1.0, 0.0&gt;+ 100 coin.&lt;/color&gt;</String>
		<String _locID='9001300'>Gran Cacao Shipment has arrived.</String>
		<String _locID='9001301'>5 Sailors &lt;color=0.8, 0.4, 0.1&gt;+ 100 wood&lt;/color&gt;</String>
		<String _locID='9001302'>5 Sailors &lt;color=0.8, 0.4, 0.1&gt;+ 100 wood.&lt;/color&gt;</String>
		<String _locID='9001303'>8 Sailors &lt;color=0.8, 0.4, 0.1&gt;+ 100 wood&lt;/color&gt;</String>
		<String _locID='9001304'>8 Sailors &lt;color=0.8, 0.4, 0.1&gt;+ 100 wood.&lt;/color&gt;</String>
		<String _locID='9001305'>12 Sailors &lt;color=0.8, 0.4, 0.1&gt;+ 100 wood&lt;/color&gt;</String>
		<String _locID='9001306'>12 Sailors &lt;color=0.8, 0.4, 0.1&gt;+ 100 wood.&lt;/color&gt;</String>
		<String _locID='9001307'>Desembarco en Pisagua &lt;color=0.8, 0.4, 0.1&gt;+ 100 wood&lt;/color&gt;</String>
		<String _locID='9001308'>Transforms all your Cívicos into Sailors; &lt;color=0.8, 0.4, 0.1&gt;+ 100 wood.&lt;/color&gt;</String>
		<String _locID='9001309'>Desembarco en Pisagua Shipment has arrived.</String>
		<String _locID='9001310'>Soldados de Mar &lt;color=0.8, 0.4, 0.1&gt;+ 100 wood&lt;/color&gt;</String>
		<String _locID='9001311'>Enables Sailors at your Barracks and their upgrades are cheaper; &lt;color=0.8, 0.4, 0.1&gt;+ 100 wood.&lt;/color&gt;</String>
		<String _locID='9001312'>Soldados de Mar Shipment has arrived.</String>
		<String _locID='9001313'>1 Corvette &lt;color=0.9, 0.0, 0.0&gt;+ 100 food&lt;/color&gt;</String>
		<String _locID='9001314'>1 Corvette &lt;color=0.9, 0.0, 0.0&gt;+ 100 food.&lt;/color&gt;</String>
		<String _locID='9001315'>2 Corvettes &lt;color=0.9, 0.0, 0.0&gt;+ 100 food&lt;/color&gt;</String>
		<String _locID='9001316'>2 Corvettes &lt;color=0.9, 0.0, 0.0&gt;+ 100 food.&lt;/color&gt;</String>
		<String _locID='9001317'>3 Corvettes &lt;color=0.9, 0.0, 0.0&gt;+ 100 food&lt;/color&gt;</String>
		<String _locID='9001318'>3 Corvettes &lt;color=0.9, 0.0, 0.0&gt;+ 100 food.&lt;/color&gt;</String>
		<String _locID='9001319'>Admirality &lt;color=1.0, 1.0, 0.0&gt;+ 100 coin&lt;/color&gt;</String>
		<String _locID='9001320'>Increases build limit for non-siege warships; &lt;color=1.0, 1.0, 0.0&gt;+ 100 coin.&lt;/color&gt;</String>
		<String _locID='9001321'>Admirality Shipment has arrived.</String>
		<String _locID='9001322'>2 Frigates &lt;color=0.9, 0.0, 0.0&gt;+ 100 food&lt;/color&gt;</String>
		<String _locID='9001323'>2 Frigates &lt;color=0.9, 0.0, 0.0&gt;+ 100 food.&lt;/color&gt;</String>
		<String _locID='9001324'>1 Bombarda &lt;color=0.9, 0.0, 0.0&gt;+ 100 food&lt;/color&gt;</String>
		<String _locID='9001325'>1 Bombarda &lt;color=0.9, 0.0, 0.0&gt;+ 100 food.&lt;/color&gt;</String>
		<String _locID='9001326'>Naval Combat &lt;color=0.8, 0.4, 0.1&gt;+ 100 wood&lt;/color&gt;</String>
		<String _locID='9001327'>Warship attack and hitpoints increased; &lt;color=0.8, 0.4, 0.1&gt;+ 100 wood.&lt;/color&gt;</String>
		<String _locID='9001328'>Naval Combat Shipment has arrived.</String>
		<String _locID='9001329'>Escuadra Nacional &lt;color=0.8, 0.4, 0.1&gt;+ 100 wood&lt;/color&gt;</String>
		<String _locID='9001330'>Warships are cheaper; &lt;color=0.8, 0.4, 0.1&gt;+ 100 wood.&lt;/color&gt;</String>
		<String _locID='9001331'>Escuadra Nacional Shipment has arrived.</String>
		<String _locID='9001332'>Panama Crisis &lt;color=0.8, 0.4, 0.1&gt;+ 100 wood&lt;/color&gt;</String>
		<String _locID='9001333'>Warship Broadside attack increased; &lt;color=0.8, 0.4, 0.1&gt;+ 100 wood.&lt;/color&gt;</String>
		<String _locID='9001334'>Panama Crisis Shipment has arrived.</String>
		<String _locID='9001335'>Llanquihue Artisans &lt;color=0.8, 0.4, 0.1&gt;+ 100 wood&lt;/color&gt;</String>
		<String _locID='9001336'>Immigrant Workers gather all resources notably faster; &lt;color=0.8, 0.4, 0.1&gt;+ 100 wood.&lt;/color&gt;</String>
		<String _locID='9001337'>Llanquihue Artisans Shipment has arrived.</String>
		<String _locID='9001338'>9 Gueñi Mercenaries &lt;color=0.9, 0.0, 0.0&gt;+ 100 food&lt;/color&gt;</String>
		<String _locID='9001339'>9 Gueñi Mercenaries &lt;color=0.9, 0.0, 0.0&gt;+ 100 food.&lt;/color&gt;</String>
		<String _locID='9001340'>9 Taura Mercenaries &lt;color=0.9, 0.0, 0.0&gt;+ 100 food&lt;/color&gt;</String>
		<String _locID='9001341'>9 Taura Mercenaries &lt;color=0.9, 0.0, 0.0&gt;+ 100 food.&lt;/color&gt;</String>
		<String _locID='9001342'>Andean Mercenary Army &lt;color=0.9, 0.0, 0.0&gt;+ 100 food&lt;/color&gt;</String>
		<String _locID='9001343'>Ships a number of Gueñi, Taura and Immortal mercenaries &lt;color=0.9, 0.0, 0.0&gt;+ 100 food.&lt;/color&gt;</String>
		<String _locID='9001344'>Hire 10 Guaitequeros &lt;color=0.9, 0.0, 0.0&gt;+ 100 food&lt;/color&gt;</String>
		<String _locID='9001345'>10 Guaitequero Natives &lt;color=0.9, 0.0, 0.0&gt;+ 100 food.&lt;/color&gt;</String>
		<String _locID='9001346'>Hire 26 Guaitequeros &lt;color=0.9, 0.0, 0.0&gt;+ 100 food&lt;/color&gt;</String>
		<String _locID='9001347'>26 Guaitequero Natives &lt;color=0.9, 0.0, 0.0&gt;+ 100 food.&lt;/color&gt;</String>
		<String _locID='9001348'>Hire 30 Guaitequeros &lt;color=0.9, 0.0, 0.0&gt;+ 100 food&lt;/color&gt;</String>
		<String _locID='9001349'>30 Guaitequero Natives &lt;color=0.9, 0.0, 0.0&gt;+ 100 food.&lt;/color&gt;</String>
		<String _locID='9001350'>2 Rotos &lt;color=0.8, 0.4, 0.1&gt;+ 100 wood&lt;/color&gt;</String>
		<String _locID='9001351'>2 Rotos &lt;color=0.8, 0.4, 0.1&gt;+ 100 wood.&lt;/color&gt;</String>
		<String _locID='9001352'>4 Rotos &lt;color=0.8, 0.4, 0.1&gt;+ 100 wood&lt;/color&gt;</String>
		<String _locID='9001353'>4 Rotos &lt;color=0.8, 0.4, 0.1&gt;+ 100 wood.&lt;/color&gt;</String>
		<String _locID='9001354'>Viaducto del Malleco &lt;color=0.9, 0.0, 0.0&gt;+ 100 food&lt;/color&gt;</String>
		<String _locID='9001355'>Crate shipments arrive instantly, and traderoutes and crates provides more resources; &lt;color=0.9, 0.0, 0.0&gt;+ 100 food.&lt;/color&gt;</String>
		<String _locID='9001356'>Viaducto del Malleco has been installed</String>
		<String _locID='9001357'>Cordero Magallanico &lt;color=1.0, 1.0, 0.0&gt;+ 100 coin&lt;/color&gt;</String>
		<String _locID='9001358'>You get approximately 1 Sheep for every minute of game length, up to 30 minutes; &lt;color=1.0, 1.0, 0.0&gt;+ 100 coin.&lt;/color&gt;</String>
		<String _locID='9001359'>Cordero Magallanico Shipment has arrived.</String>
		<String _locID='9001360'>Principe de los Caminos &lt;color=0.9, 0.0, 0.0&gt;+ 100 food&lt;/color&gt;</String>
		<String _locID='9001361'>Improves your Húsar de la Muerte in combat and gives him the Smoke Bomb ability;&lt;color=0.9, 0.0, 0.0&gt;+ 100 food.&lt;/color&gt;</String>
		<String _locID='9001362'>Principe de los Caminos Shipment has arrived.</String>
		<String _locID='9001363'>Auge Salitrero &lt;color=0.8, 0.4, 0.1&gt;+ 100 wood&lt;/color&gt;</String>
		<String _locID='9001364'>Ships a wagon that allows you to build the Chilean Unique Building, the Salitrera.</String>
		<String _locID='9001365'>Auge Salitrero Shipment has arrived.</String>
		<String _locID='9001366'>6 Cívicos &lt;color=0.8, 0.4, 0.1&gt;+ 100 wood&lt;/color&gt;</String>
		<String _locID='9001367'>6 Cívicos &lt;color=0.8, 0.4, 0.1&gt;+ 100 wood.&lt;/color&gt;</String>
		<String _locID='9001368'>8 Cívicos &lt;color=0.8, 0.4, 0.1&gt;+ 100 wood&lt;/color&gt;</String>
		<String _locID='9001369'>8 Cívicos &lt;color=0.8, 0.4, 0.1&gt;+ 100 wood.&lt;/color&gt;</String>
		<String _locID='9001370'>14 Cívicos &lt;color=0.8, 0.4, 0.1&gt;+ 100 wood&lt;/color&gt;</String>
		<String _locID='9001371'>14 Cívicos &lt;color=0.8, 0.4, 0.1&gt;+ 100 wood.&lt;/color&gt;</String>
		<String _locID='9001372'>9 Cívicos &lt;color=0.8, 0.4, 0.1&gt;+ 100 wood&lt;/color&gt;</String>
		<String _locID='9001373'>9 Cívicos &lt;color=0.8, 0.4, 0.1&gt;+ 100 wood.&lt;/color&gt;</String>
		<String _locID='9001374'>15 Cívicos &lt;color=0.8, 0.4, 0.1&gt;+ 100 wood&lt;/color&gt;</String>
		<String _locID='9001375'>15 Cívicos &lt;color=0.8, 0.4, 0.1&gt;+ 100 wood&lt;/color&gt;</String>
		<String _locID='9001376'>Toma del Morro de Arica &lt;color=0.9, 0.0, 0.0&gt;+ 100 food&lt;/color&gt;</String>
		<String _locID='9001377'>Batallon Cívico hand attack and speed increased &lt;color=0.9, 0.0, 0.0&gt;+ 100 food.&lt;/color&gt;</String>
		<String _locID='9001378'>Toma del Morro de Arica Shipment has arrived.</String>
		<String _locID='9001379'>4 Frontier Cavalry &lt;color=0.8, 0.4, 0.1&gt;+ 100 wood&lt;/color&gt;</String>
		<String _locID='9001380'>4 Frontier Cavalry &lt;color=0.8, 0.4, 0.1&gt;+ 100 wood.&lt;/color&gt;</String>
		<String _locID='9001381'>6 Frontier Cavalry &lt;color=0.8, 0.4, 0.1&gt;+ 100 wood&lt;/color&gt;</String>
		<String _locID='9001382'>6 Frontier Cavalry &lt;color=0.8, 0.4, 0.1&gt;+ 100 wood.&lt;/color&gt;</String>
		<String _locID='9001383'>5 Frontier Cavalry &lt;color=0.8, 0.4, 0.1&gt;+ 100 wood&lt;/color&gt;</String>
		<String _locID='9001384'>5 Frontier Cavalry &lt;color=0.8, 0.4, 0.1&gt;+ 100 wood.&lt;/color&gt;</String>
		<String _locID='9001385'>Patria Vieja</String>
		<String _locID='9001386'>Age-ing up is done slower but cheapely; &lt;color=1.0, 1.0, 0.0&gt;+ 100 coin.&lt;/color&gt;</String>
		<String _locID='9001387'>Patria Vieja Shipment has arrived.</String>
		<String _locID='9001388'>Patria Nueva</String>
		<String _locID='9001389'>Age-ing up is done faster but more expensively; &lt;color=1.0, 1.0, 0.0&gt;+ 100 coin.&lt;/color&gt;</String>
		<String _locID='9001390'>Patria Nueva Shipment has arrived.</String>
		<String _locID='9001391'>Claim to Magallanes Strait &lt;color=0.9, 0.0, 0.0&gt;+ 100 food&lt;/color&gt;</String>
		<String _locID='9001392'>For the control of the Magellan Strait you're sent a Fort Wagon, and now Forts trickle coin; &lt;color=0.9, 0.0, 0.0&gt;+ 100 food.&lt;/color&gt;</String>
		<String _locID='9001393'>Claim to Magellanes Strait Shipment has arrived.</String>
		<String _locID='9001394'>Claim to Easter Island &lt;color=0.8, 0.4, 0.1&gt;+ 100 wood&lt;/color&gt;</String>
		<String _locID='9001395'>Ship five Moiai from Pascua Island, which trickle wood; &lt;color=0.8, 0.4, 0.1&gt;+ 100 wood.&lt;/color&gt;</String>
		<String _locID='9001396'>Claim to Easter Island Shipment has arrived.</String>
		<String _locID='9001397'>Trade Oil Crates</String>
		<String _locID='9001398'>You can now request X to be delivered from Trade Routes; &lt;color=1.0, 1.0, 0.0&gt;+ 100 coin.&lt;/color&gt;</String>
		<String _locID='9001399'>Animita Shipment has arrived.</String>
		<String _locID='9001400'>Cuestion del Sacristan &lt;color=1.0, 1.0, 0.0&gt;+ 100 coin&lt;/color&gt;</String>
		<String _locID='9001401'>Improves your Húsar de la Muerte in combat and he gains an immense bonus against Priests; &lt;color=1.0, 1.0, 0.0&gt;+ 100 coin.&lt;/color&gt;</String>
		<String _locID='9001402'>Cuestion del Sacristan Shipment has arrived.</String>
		<String _locID='9001403'>Volatin &lt;color=1.0, 1.0, 0.0&gt;+ 100 coin&lt;/color&gt;</String>
		<String _locID='9001404'>Rotos move faster and have more line of sight; &lt;color=1.0, 1.0, 0.0&gt;+ 100 coin.&lt;/color&gt;</String>
		<String _locID='9001405'>Volantin Shipment has arrived.</String>
		<String _locID='9001406'>TEAM Larmahue Wheel &lt;color=0.9, 0.0, 0.0&gt;+ 100 food&lt;/color&gt;</String>
		<String _locID='9001407'>TEAM Villagers gather faster from buildings; &lt;color=0.9, 0.0, 0.0&gt;+ 100 food.&lt;/color&gt;</String>
		<String _locID='9001408'>TEAM Larmahue Wheel Shipment has arrived.</String>
		<String _locID='9001409'>Trilla a Yegua Suelta &lt;color=0.9, 0.0, 0.0&gt;+ 100 food&lt;/color&gt;</String>
		<String _locID='9001410'>1 Hacienda Wagon and now you can train Mares at Haciendas, which can gather food; &lt;color=0.9, 0.0, 0.0&gt;+ 100 food.&lt;/color&gt;</String>
		<String _locID='9001411'>Trilla a Yegua Suelta Shipment has arrived.</String>
		<String _locID='9001412'>Conventillos &lt;color=0.9, 0.0, 0.0&gt;+ 100 food&lt;/color&gt;</String>
		<String _locID='9001413'>Houses support double the population; &lt;color=0.9, 0.0, 0.0&gt;+ 100 food.&lt;/color&gt;</String>
		<String _locID='9001414'>Conventillos Shipment has arrived.</String>
		<String _locID='9001415'>Huaso &lt;color=0.9, 0.0, 0.0&gt;+ 100 food&lt;/color&gt;</String>
		<String _locID='9001416'>Villagers gather food from livestock faster; &lt;color=0.9, 0.0, 0.0&gt;+ 100 food.&lt;/color&gt;</String>
		<String _locID='9001417'>Huaso Shipment has arrived.</String>
		<String _locID='9001418'>Chinchinero &lt;color=0.2, 0.8, 0.8&gt;+ 100 XP&lt;/color&gt;</String>
		<String _locID='9001419'>Installs a Chinchinero in your Town Center to generate experience points; &lt;color=0.2, 0.8, 0.8&gt;+ 100 XP.&lt;/color&gt;</String>
		<String _locID='9001420'>Chinchinero Shipment has arrived.</String>
		<String _locID='9001421'>Sociedad de la Igualdad &lt;color=0.9, 0.0, 0.0&gt;+ 100 food&lt;/color&gt;</String>
		<String _locID='9001422'>Villagers train faster; &lt;color=0.9, 0.0, 0.0&gt;+ 100 food.&lt;/color&gt;</String>
		<String _locID='9001423'>Sociedad de la Igualdad has arrived.</String>
		<String _locID='9001424'>Combate Naval de Iquique &lt;color=0.8, 0.4, 0.1&gt;+ 100 wood&lt;/color&gt;</String>
		<String _locID='9001425'>Light Ship attack and hitpoints greatly increased, and now they give more experience points when built; &lt;color=0.8, 0.4, 0.1&gt;+ 100 wood.&lt;/color&gt;</String>
		<String _locID='9001426'>Combate Naval de Iquique Shipment has arrived.</String>
		<String _locID='9001430'>Huascar Shell</String>
		<String _locID='9001431'>Bombarda</String>
		<String _locID='9001432'>SHP Bombarda</String>
		<String _locID='9001433'>Latin American siege ship.</String>
		<String _locID='9001434'>Gueñi</String>
		<String _locID='9001435'>INF-M R-SK Gueñi</String>
		<String _locID='9001436'>Mapuche skirmisher hailing from Southern Chile. Good against Heavy Infantry and Cavalry.</String>
		<String _locID='9001437'>Immortal</String>
		<String _locID='9001438'>CAV-M R-MA Immortal</String>
		<String _locID='9001439'>Fast dissident cavalry from Southern Peru that can gather from huntables. Good against assault units.</String>
		<String _locID='9001440'>Salteador</String>
		<String _locID='9001441'>CAV-O H-SC Salteador</String>
		<String _locID='9001442'>Highwayman, maneuver outlaw cavalry, good against heroes.</String>
		<String _locID='9001443'>6 Gueñi</String>
		<String _locID='9001444'>Ships a number of Gueñi mercenaries.</String>
		<String _locID='9001445'>7 Taura</String>
		<String _locID='9001446'>Ships a number of Taura mercenaries.</String>
		<String _locID='9001447'>Andean Mercenary Army</String>
		<String _locID='9001448'>Ships a number of Gueñi, Taura and Immortal mercenaries.</String>
		<String _locID='9001449'>9 Gueñi</String>
		<String _locID='9001450'>Ships a number of Gueñi mercenaries.</String>
		<String _locID='9001451'>8 Immortales</String>
		<String _locID='9001452'>Ships a number of Immortal mercenaries.</String>
		<!-- Guazú -->
		<String _locID='9001453'>Guerra Guazú: Call a second group of Serenos</String>
		<String _locID='9001454'>Serenos levied in %s colony!</String>
		<!-- End Guazú -->
		<String _locID='9001455'>10 Shuar Allies</String>
		<String _locID='9001456'>24 Shuar Allies</String>
		<String _locID='9001457'>27 Shuar Allies</String>
		<String _locID='9001458'>Pishtaco</String>
		<String _locID='9001459'>INF-O H Pishtaco</String>
		<String _locID='9001460'>Serial killer, Scout Outlaw infantry armed with a knife, exceptionally good against villagers, line infantry and buildings.</String>
		<String _locID='9001461'>Embassy Wagon</String>
		<String _locID='9001462'>VIL Embassy Wagon</String>
		<String _locID='9001463'>Transforms into a Native Embassy</String>
		<String _locID='9001464'>Taura</String>
		<String _locID='9001465'>INF-M H-LU Taura</String>
		<String _locID='9001466'>Ecuadorian rebel. Melee infantry that trickles coin. Good against villagers.</String>
		<String _locID='9001467'>Huascar Shell</String>
		<String _locID='9001468'>Popovka shell</String>
		<String _locID='9001470'>Floating Battery</String>
		<String _locID='9001471'>SHP Floating Battery</String>
		<String _locID='9001472'>European siege ship.</String>
		<String _locID='9001473'>River Monitor</String>
		<String _locID='9001474'>SHP River Monitor</String>
		<String _locID='9001475'>Nation States siege ship.</String>
		<String _locID='9001476'>Popovka</String>
		<String _locID='9001477'>SHP Popovka</String>
		<String _locID='9001478'>Circular Russian siege ship.</String>
		<String _locID='9001480'>Pyrpoliko</String>
		<String _locID='9001481'>SHP Pyrpoliko</String>
		<String _locID='9001482'>Makeshift Greek explosive ship transformed from a Fishing Boat.</String>
		<String _locID='9001483'>Lorcha</String>
		<String _locID='9001484'>SHP Lorcha</String>
		<String _locID='9001485'>Frail Portuguese light ship from Asia.</String>
		<String _locID='9001486'>Paddle Steamer</String>
		<String _locID='9001487'>SHP Paddle Steamer</String>
		<String _locID='9001488'>Anglo heavy ship.</String>
		<String _locID='9001492'>Aviso</String>
		<String _locID='9001493'>SHP Aviso</String>
		<String _locID='9001494'>European light ship.</String>
		<String _locID='9001495'>Battleship</String>
		<String _locID='9001496'>SHP Battleship</String>
		<String _locID='9001497'>European heavy ship.</String>
		<String _locID='9001498'>Schooner</String>
		<String _locID='9001499'>SHP Schooner</String>
		<String _locID='9001500'>Anglo light ship, stronger than its counterparts, but with a lower build limit.</String>
		<String _locID='9001501'>Destroyer</String>
		<String _locID='9001502'>SHP Destroyer</String>
		<String _locID='9001503'>Nation States heavy ship, can soak up a lot of damage.</String>
		<String _locID='9001504'>Torpedo Boat</String>
		<String _locID='9001505'>SHP Torpedo Boat</String>
		<String _locID='9001506'>Light ship, sacrifices HP for a better attack.</String>
		<String _locID='9001507'>Guarda Negra</String>
		<String _locID='9001508'>INF H-SC Guarda Negra</String>
		<String _locID='9001509'>Brazilian unique unit. Stealthy scout infantry that can deliver critical attacks. Great raider.</String>
		<String _locID='9001510'>Imperial Guarda Negra</String>
		<String _locID='9001511'>Imperial upgrade for Guarda Negra.</String>
		<String _locID='9001512'>Cafe Com Leite</String>
		<String _locID='9001513'>Automatically researches Capital age Caudillo technologies from the Town Hall.</String>
		<String _locID='9001514'>Malandragem</String>
		<String _locID='9001515'>Outlaw attack and hitpoints increased.</String>
		<String _locID='9001516'>Jagunço</String>
		<String _locID='9001517'>INF-O R-SK Jagunço</String>
		<String _locID='9001518'>Bodyguard, Skirmish Outlaw infantry armed with a blunderbuss, good against mercenaries.</String>
		<String _locID='9001519'>Bugreiro</String>
		<String _locID='9001520'>INF-O R-SK Bugreiro</String>
		<String _locID='9001521'>Native’s hunter, Assault Outlaw infantry armed with a rifle and a machete, good against natives.</String>
		<String _locID='9001522'>Plagiador</String>
		<String _locID='9001523'>INF-O H Plagiador</String>
		<String _locID='9001524'>Kidnapper, stealth outlaw that decreases the gather rate of nearby enemy villagers.</String>
		<!-- Fazenda -->
		<String _locID='9001525' symbol='cStringFazendacoin'>Configure this building to coin.</String>
		<String _locID='9001526' symbol='cStringFazendacoinActivate'>This building is set to coin.</String>
		<String _locID='9001527' symbol='cStringFazendafood'>Configure this building to food.</String>
		<String _locID='9001528' symbol='cStringFazendafoodActivate'>This building is set to food.</String>
		<String _locID='9001529' symbol='cStringFazendawood'>Configure this building to wood.</String>
		<String _locID='9001530' symbol='cStringFazendawoodActivate'>This building is set to wood.</String>
		<String _locID='9001531' symbol='cStringFazendaXP'>Configure this building to experience points.</String>
		<String _locID='9001532' symbol='cStringFazendaXPActivate'>This building is set to experience points.</String>
		<String _locID='9001533' symbol='X'>Configure this building to X.</String>
		<String _locID='9001534' symbol='X'>This building is set to X.</String>
		<!-- Central America -->
		<String _locID='9001700'>Carretero</String>
		<String _locID='9001701'>VIL Carretero</String>
		<String _locID='9001702'>Central American wagon that makes nearby villagers gather faster and can prospect natural resources.</String>
		<String _locID='9001703'>Central American wagon</String>
		<String _locID='9001704'>Jade Mine</String>
		<String _locID='9001705'>Mine Jade</String>
		<String _locID='9001706'>Fast but expiring source of coin.</String>
		<String _locID='9001707'>Coin source</String>
		<String _locID='9001708'>Guanacaste Tree</String>
		<String _locID='9001709'>Tree Guanacaste</String>
		<String _locID='9001710'>Natural expiring source of wood.</String>
		<String _locID='9001711'>Wood Source</String>
		<String _locID='9001712'>Banana Tree</String>
		<String _locID='9001713'>Natural expiring source of food.</String>
		<String _locID='9001714'>Food Source</String>
		<String _locID='9001715'>Jornalero</String>
		<String _locID='9001716'>VIL Jornalero</String>
		<String _locID='9001717'>Central American villager that yields more resources from natural sources.</String>
		<String _locID='9001718'>Central American villager</String>
		<String _locID='9001719'>Beneficio Cafetalero</String>
		<String _locID='9001720'>Central American economic building. Generates Coffe Plants, which are gathered from notably fast.</String>
		<String _locID='9001721'>Central American economic building</String>
		<String _locID='9001722'>Politecnica</String>
		<String _locID='9001723'>Central American unique building. Trains infantry and cavalry astonishingly fast.</String>
		<String _locID='9001724'>Central American Fort</String>
		<String _locID='9001725'>Politecnica Wagon</String>
		<String _locID='9001726'>VIL Politecnica Wagon</String>
		<String _locID='9001727'>Transforms into a Politecnica, the Central American uinique building.</String>
		<String _locID='9001728'>Transforms into a Politecnica</String>
		<String _locID='9001729'>Alguacil</String>
		<String _locID='9001730'>The customizable leader of your colony. Explores, fights, builds Town Centers and Trading Posts. Cannot die. If he falls unconscious, he can be rescued. Gains a different trait depending on which nation you have chosen.</String>
		<String _locID='9001731'>Hero Units</String>
		<String _locID='9001732'>Politecnica Wagon</String>
		<String _locID='9001733'>VIL Politecnica Wagon</String>
		<String _locID='9001734'>Transforms into a Politecnica for infantry and cavalry training and upgrading, and defense.</String>
		<String _locID='9001735'>Transforms into a Politecnica</String>
		<String _locID='9001736'>Costa Rica</String>
		<String _locID='9001737'>Roster:\n&lt;font=Arial 96&gt;&lt;icon="(58)(WoL\units\infantry\pardo\pardo_icon)"&gt;&lt;/font&gt; - Pardo\n&lt;font=Arial 96&gt;&lt;icon="(58)(WoL\units\infantry_ranged\conscripto\Conscript_ICON)"&gt;&lt;/font&gt; - Conscript\n&lt;font=Arial 96&gt;&lt;icon="(58)(WoL\units\infantry_ranged\vivandera\Vivandera_ICON)"&gt;&lt;/font&gt; - Vivandera\n&lt;font=Arial 96&gt;&lt;icon="(58)(WoL\units\cavalry\lancero\lancero_icon)"&gt;&lt;/font&gt; - Lancero &lt;color=1.0, 1.0, 0.0&gt;(National Guard: Sabaneros)&lt;/color&gt;\n&lt;font=Arial 96&gt;&lt;icon="(58)(WoL\units\cavalry\jinete\jinete_icon)"&gt;&lt;/font&gt; - Jinete\n&lt;color=0.2, 0.8, 0.8&gt;Your Alguacil gains more range and line of sight.&lt;/color&gt;</String>
		<String _locID='9001738'>El Salvador</String>
		<String _locID='9001739'>Roster:\n&lt;font=Arial 96&gt;&lt;icon="(58)(WoL\units\infantry\pardo\pardo_icon)"&gt;&lt;/font&gt; - Pardo\n&lt;font=Arial 96&gt;&lt;icon="(58)(WoL\units\infantry\machetero\Machetero_ICON)"&gt;&lt;/font&gt; - Machetero &lt;color=1.0, 1.0, 0.0&gt;(National Guard: Auxilios Cívicos)&lt;/color&gt;\n&lt;font=Arial 96&gt;&lt;icon="(58)(WoL\units\infantry_ranged\vivandera\Vivandera_ICON)"&gt;&lt;/font&gt; - Vivandera\n&lt;font=Arial 96&gt;&lt;icon="(58)(WoL\units\cavalry\lancero\lancero_icon)"&gt;&lt;/font&gt; - Lancero\n&lt;font=Arial 96&gt;&lt;icon="(58)(WoL\units\cavalry\escolta\Escolta_ICON)"&gt;&lt;/font&gt; - Escolta\n&lt;color=0.2, 0.8, 0.8&gt;Your Alguacil moves faster.&lt;/color&gt;</String>
		<String _locID='9001740'>Honduras</String>
		<String _locID='9001741'>Roster:\n&lt;font=Arial 96&gt;&lt;icon="(58)(WoL\units\infantry\machetero\Machetero_ICON)"&gt;&lt;/font&gt; - Machetero\n&lt;font=Arial 96&gt;&lt;icon="(58)(WoL\units\infantry_ranged\escopetero\Escopetero_ICON)"&gt;&lt;/font&gt; - Escopetero &lt;color=1.0, 1.0, 0.0&gt;(National Guard: Pericos)&lt;/color&gt;\n&lt;font=Arial 96&gt;&lt;icon="(58)(WoL\units\infantry_ranged\vivandera\Vivandera_ICON)"&gt;&lt;/font&gt; - Vivandera\n&lt;font=Arial 96&gt;&lt;icon="(58)(WoL\units\cavalry\jinete\jinete_icon)"&gt;&lt;/font&gt; - Jinete\n&lt;font=Arial 96&gt;&lt;icon="(58)(WoL\units\cavalry\dragon_rojo\Dragon_Rojo_ICON)"&gt;&lt;/font&gt; - Dragón Rojo\n&lt;color=0.2, 0.8, 0.8&gt;Your Alguacil gains 50% attack.&lt;/color&gt;</String>
		<String _locID='9001742'>Guatemala</String>
		<String _locID='9001743'>Roster:\n&lt;font=Arial 96&gt;&lt;icon="(58)(WoL\units\infantry_ranged\conscripto\Conscript_ICON)"&gt;&lt;/font&gt; - Conscripto\n&lt;font=Arial 96&gt;&lt;icon="(58)(WoL\units\infantry\machetero\Machetero_ICON)"&gt;&lt;/font&gt; - Machetero\n&lt;font=Arial 96&gt;&lt;icon="(58)(WoL\units\infantry_ranged\escopetero\Escopetero_ICON)"&gt;&lt;/font&gt; - Escopetero\n&lt;font=Arial 96&gt;&lt;icon="(58)(WoL\units\cavalry\escolta\Escolta_ICON)"&gt;&lt;/font&gt; - Escolta\n&lt;font=Arial 96&gt;&lt;icon="(58)(WoL\units\cavalry\dragon_rojo\Dragon_Rojo_ICON)"&gt;&lt;/font&gt; - Dragón Rojo &lt;color=1.0, 1.0, 0.0&gt;(National Guard: Jalapas)&lt;/color&gt;\n&lt;color=0.2, 0.8, 0.8&gt;Your Alguacil shoots faster.&lt;/color&gt;</String>
		<String _locID='9001744'>Nicaragua</String>
		<String _locID='9001745'>Roster:\n&lt;font=Arial 96&gt;&lt;icon="(58)(WoL\units\infantry_ranged\conscripto\Conscript_ICON)"&gt;&lt;/font&gt; - Conscript\n&lt;font=Arial 96&gt;&lt;icon="(58)(WoL\units\cavalry\lancero\lancero_icon)"&gt;&lt;/font&gt; - Lancero\n&lt;font=Arial 96&gt;&lt;icon="(58)(WoL\units\cavalry\escolta\Escolta_ICON)"&gt;&lt;/font&gt; - Escolta  &lt;color=1.0, 1.0, 0.0&gt;(National Guard: Legitimistas)&lt;/color&gt;\n&lt;font=Arial 96&gt;&lt;icon="(58)(WoL\units\cavalry\jinete\jinete_icon)"&gt;&lt;/font&gt; - Jinete\n&lt;font=Arial 96&gt;&lt;icon="(58)(WoL\units\cavalry\dragon_rojo\Dragon_Rojo_ICON)"&gt;&lt;/font&gt; - Dragón Rojo\n&lt;color=0.2, 0.8, 0.8&gt;Your Alguacil gains 50% more hitpoints.&lt;/color&gt;</String>
		<String _locID='9001746'>Los Altos</String>
		<String _locID='9001747'>Roster:\n&lt;font=Arial 96&gt;&lt;icon="(58)(WoL\units\infantry\machetero\Machetero_ICON)"&gt;&lt;/font&gt; - Machetero\n&lt;font=Arial 96&gt;&lt;icon="(58)(WoL\units\infantry\pardo\pardo_icon)"&gt;&lt;/font&gt; - Pardo\n&lt;font=Arial 96&gt;&lt;icon="(58)(WoL\units\infantry_ranged\escopetero\Escopetero_ICON)"&gt;&lt;/font&gt; - Escopetero\n&lt;font=Arial 96&gt;&lt;icon="(58)(WoL\units\infantry_ranged\conscripto\Conscript_ICON)"&gt;&lt;/font&gt; - Conscript  &lt;color=1.0, 1.0, 0.0&gt;(National Guard: Ladinos)&lt;/color&gt;\n&lt;font=Arial 96&gt;&lt;icon="(58)(WoL\units\infantry_ranged\vivandera\Vivandera_ICON)"&gt;&lt;/font&gt; - Vivandera\n&lt;color=0.2, 0.8, 0.8&gt;Your Alguacil kills guardians more effectively.&lt;/color&gt;</String>
		<String _locID='9001774'>Disband the United Provinces!</String>
		<String _locID='9001775'>3 Jornaleros\nTime: 60s</String>
		<String _locID='9001776'>Disband the United Provinces!</String>
		<String _locID='9001777'>2 Frontier Wagons\nTime: 90s</String>
		<String _locID='9001778'>Disband the United Provinces!</String>
		<String _locID='9001779'>Cords of 400 wood\nTime: 120s</String>
		<String _locID='9001780'>Disband the United Provinces!</String>
		<String _locID='9001781'>1 Corvette\nTime: 30s</String>
		<String _locID='9001782'>Disband the United Provinces!</String>
		<String _locID='9001783'>600 X\nTime: 90s</String>
		<String _locID='9001784'>Disband the United Provinces!</String>
		<String _locID='9001785'>1 Covered Wagon\nTime: 30s</String>
		<String _locID='9001786'>Disband the United Provinces!</String>
		<String _locID='9001787'>4 Lancers\nTime: 120s</String>
		<String _locID='9001788'>Disband the United Provinces!</String>
		<String _locID='9001789'>2 Frontier Wagon and Chests of 200 coin\nTime: 60s</String>
		<String _locID='9001790'>Disband the United Provinces!</String>
		<String _locID='9001791'>4 Pardos and 5 Vivanderas\nTime: 120s</String>
		<String _locID='9001792'>Disband the United Provinces!</String>
		<String _locID='9001793'>3 Pedreros\nTime: 30s</String>
		<String _locID='9001794'>Disband the United Provinces!</String>
		<String _locID='9001795'>1 Town Hall Wagon and Chests of 500 coin\nTime: 60s</String>
		<String _locID='9001796'>Disband the United Provinces!</String>
		<String _locID='9001797'>6 Filibusters and 1 Dynamite Cannon\nTime: 90s</String>
		<String _locID='9001798'>Rejoin the Union!</String>
		<String _locID='9001799'>It will take a bureaucratic while but you will be able to leave once more as a freshly baked nation with a different roster while keeping your current unit upgrades.</String>
		<String _locID='9001801'>Director Supremo</String>
		<String _locID='9001802'>Improves your Alguacil in combat and grants him additional abilities, depending on your chosen roster.\nCosta Rica: Your Alguacil has +2 Range and LOS (Age I), and can temporarily boost nearby Military's Attack and Hitpoints (Age IV).\nEl Salvador: Allows your Alguacil to use a stronger hand attack (Age I) and the Swashbuckler Attack (Age IV).\nHonduras: Grants your Alguacil a tiny trickle of all resources that's enhanced by nearby Villagers (Age I), and allows him to train Catrachos (Age III).\nGuatemala: Gives your Alguacil the ability to heal allies (Age I) and reduce nearby enemies' attack (Age III).\nNicaragua: Gives your Alguacil a horse, allowing him command your Cavalry more effectively (Age I) and use a lance attack in melee (Age IV).\nLos Altos: Your Alguacil is 15% better in combat (Age I) and can use the Crackshot Attack (Age IV).</String>
		<String _locID='9001803'>Justo Armas</String>
		<String _locID='9001804'>Imrpoves your Alguacil in combat and allows him to train Rottweilers.</String>
		<String _locID='9001805'>Politecnica</String>
		<String _locID='9001806'>Ships a wagon that can construct the Politecnica, the Central American uinique building which trains units faster.</String>
		<String _locID='9001807'>4 Pardos and 4 Escopeteros</String>
		<String _locID='9001808'>5 Pardos and 5 Escopeteros</String>
		<String _locID='9001809'>6 Pardos and 6 Escopeteros</String>
		<String _locID='9001810'>10 Pardos and 10 Escopeteros</String>
		<String _locID='9001811'>12 Pardos and 12 Escopeteros</String>
		<String _locID='9001812'>3 Conscripts and 3 Vivanderas</String>
		<String _locID='9001813'>4 Conscripts and 4 Vivanderas</String>
		<String _locID='9001814'>6 Conscripts and 6 Vivanderas</String>
		<String _locID='9001815'>7 Conscripts and 7 Vivanderas</String>
		<String _locID='9001816'>2 Lancers and 2 Macheteros</String>
		<String _locID='9001817'>3 Lancers and 3 Macheteros</String>
		<String _locID='9001818'>4 Lancers and 4 Macheteros</String>
		<String _locID='9001819'>2 Jinetes and 2 Sailors</String>
		<String _locID='9001820'>3 Jinetes and 3 Sailors</String>
		<String _locID='9001821'>5 Jinetes and 5 Sailors</String>
		<String _locID='9001822'>2 Escoltas and 2 Dragones Rojos</String>
		<String _locID='9001823'>3 Escoltas and 3 Dragones Rojos</String>
		<String _locID='9001824'>4 Escoltas and 4 Dragones Rojos</String>
		<String _locID='9001825'>6 Catrachos</String>
		<String _locID='9001826'>9 Catrachos</String>
		<String _locID='9001829'>Infantry/Cavalry Attack</String>
		<String _locID='9001830'>Infantry and cavalry attack increased.</String>
		<String _locID='9001831'>Infantry/Cavalry Hitpoints</String>
		<String _locID='9001832'>Infantry and cavalry hitpoints increased.</String>
		<String _locID='9001833'>Infantry/Cavalry Combat</String>
		<String _locID='9001834'>Infantry and cavalry attack and hitpoints increased.</String>
		<String _locID='9001835'>TEAM Filibuster War</String>
		<String _locID='9001836'>TEAM Military units gain bonus damage against mercenary and consulate units.</String>
		<String _locID='9001837'>Maya Blue</String>
		<String _locID='9001838'>You get Chests of 300 coin from each different allied tribe.</String>
		<String _locID='9001839'>Coffee Oligarchy</String>
		<String _locID='9001840'>Each Plantation spawns 3 Cachurecos.</String>
		<String _locID='9001841'>Livingstone Code</String>
		<String _locID='9001842'>Cachurecos cost less population (-1).</String>
		<String _locID='9001843'>Olympus Generation</String>
		<String _locID='9001844'>2 Town Wagons and buildings are constructed faster.</String>
		<String _locID='9001845'>Providential Pact</String>
		<String _locID='9001846'>All Capital Age technologies from the Town Hall are instantly researched.</String>
		<String _locID='9001847'>Unionist Conference</String>
		<String _locID='9001848'>Rejoining the Union is done much faster.</String>
		<String _locID='9001851'>Conjuración de Belén</String>
		<String _locID='9001852'>1 Warrior Priest that can train allied native warriors.</String>
		<String _locID='9001853'>Cocos Treasure</String>
		<String _locID='9001854'>Ships a Wrecked Treasure Ship that can be mined for coin.</String>
		<String _locID='9001855'>United Fruit Company</String>
		<String _locID='9001856'>You get approximately 1 Agricultural Wagon for every 5 minutes of game length, up to 30 minutes.</String>
		<String _locID='9001857'>Reglamento Jornalero</String>
		<String _locID='9001858'>Jornaleros can be trained at Native Embassies.</String>
		<String _locID='9001859'>Cochineal Farming</String>
		<String _locID='9001860'>Livestock fattens faster and villagers gather faster from berry plants.</String>
		<String _locID='9001861'>Pavon Law</String>
		<String _locID='9001862'>Villagers gather X faster.</String>
		<String _locID='9001863'>Mosquitia Smuggling</String>
		<String _locID='9001864'>All Immigrant Colonies will spawn a small batch of Immigrant units.\n • Confederates: 6 Filibusters.\n • Scandinavians: 5 Ski Troopers.\n • Poles: 6 Danube Legiones.\n • Spanish: 6 Criollos.</String>
		<String _locID='9001865'>Aycinena-Wyke Treaty</String>
		<String _locID='9001866'>Immigrant Workers gather resources extraordinarily faster.</String>
		<String _locID='9001867'>Central America Expo</String>
		<String _locID='9001868'>Immigrant military unit attack and hitpoints increased.</String>
		<String _locID='9001869'>2 Redoubt Wagons</String>
		<String _locID='9001870'>4 Redoubt Wagons</String>
		<String _locID='9001871'>2 Jornaleros</String>
		<String _locID='9001872'>4 Jornaleros</String>
		<String _locID='9001873'>3 Jornaleros</String>
		<String _locID='9001874'>5 Jornaleros</String>
		<String _locID='9001875'>8 Jornaleros</String>
		<String _locID='9001876'>2 Carreteros</String>
		<String _locID='9001877'>3 Carreteros</String>
		<String _locID='9001878'>Guardas de Honra</String>
		<String _locID='9001879'>Brazilian Escolta attack and hitpoints increased and they are now 10% cheaper to train.</String>
		<String _locID='9001880'>Guarda de Honra</String>
		<String _locID='9001881'>Imperial Guardas de Honra</String>
		<String _locID='9001882'>Imperial upgrade for Guardas de Honra</String>
		<String _locID='9001883'>Imperial Guarda de Honra</String>
		<String _locID='9001884'>Supreme Director Shipment has arrived.</String>
		<String _locID='9001885'>Justo Armas Shipment has arrived.</String>
		<String _locID='9001886'>Infantry / Cavalry Attack Shipment has arrived.</String>
		<String _locID='9001887'>Infantry / Cavalry Hitpoints Shipment has arrived.</String>
		<String _locID='9001888'>Infantry / Cavalry Combat Shipment has arrived.</String>
		<String _locID='9001889'>Filibuster War Shipment has arrived.</String>
		<String _locID='9001890'>Maya Blue Shipment has arrived.</String>
		<String _locID='9001891'>Coffee Oligarchy Shipment has arrived.</String>
		<String _locID='9001892'>Livingstone Code Shipment has arrived.</String>
		<String _locID='9001893'>Olympus Generation Shipment has arrived.</String>
		<String _locID='9001894'>Providential Pact Shipment has arrived.</String>
		<String _locID='9001895'>Act of Independence Shipment has arrived.</String>
		<String _locID='9001896'>Unionist Conference Shipment has arrived.</String>
		<String _locID='9001897'>Conjuracion de Belén Shipment has arrived.</String>
		<String _locID='9001898'>Cocos Treasure Shipment has arrived.</String>
		<String _locID='9001899'>United Fruit Company Shipment has arrived.</String>
		<String _locID='9001900'>Reglamento Jornalero Shipment has arrived.</String>
		<String _locID='9001901'>Cochineal Farming Shipment has arrived.</String>
		<String _locID='9001902'>Pavon Law Shipment has arrived.</String>
		<String _locID='9001903'>Mosquitia Smuggling Shipment has arrived.</String>
		<String _locID='9001904'>Aycenina-Wyke Treaty Shipment has arrived.</String>
		<String _locID='9001905'>Central America Expo Shipment has arrived.</String>
		<String _locID='9001906'>Transform this Carretero into a Banana Tree.</String>
		<String _locID='9001907'>Transform this Carretero into a Tree.</String>
		<String _locID='9001908'>Transform this Carretero into a Jade Mine.</String>
		<String _locID='9001909'>Catracho</String>
		<String _locID='9001910'>Convert a group of units into Catrachos.</String>
		<String _locID='9001911'>Expatriate</String>
		<String _locID='9001912'>Return a group of enemy units to their Home City Gather Point.</String>
		<String _locID='9001913'>Dragón Rojo</String>
		<String _locID='9001914'>CAV R-MA Dragón Rojo</String>
		<String _locID='9001915'>Stronger light cavalry. Good against heavy cavalry and artillery.</String>
		<String _locID='9001916'>Catracho</String>
		<String _locID='9001917'>INF R Catracho</String>
		<String _locID='9001918'>Central American unique unit. Ranged infantry, good against Mercenaries, Heroes, Spy-like units and Native Warriors. Regenerates while standing idle.</String>
		<String _locID='9001919'>Central Americans</String>
		<String _locID='9001920'>Villagers yield more resources from natural sources. Can choose between six different unit rosters.\nNational Guards: Auxilio Cívico Machetero, Perico Escopetero, Conscripto Ladino, Lancero Sabanero, Escolta Legitimista and Dragon Jalapa.\nImmigrants: Confederates, Poles and Scandinavians.</String>
		<!-- CA RGS -->
		<String _locID='9001921'>Ladinos</String>
		<String _locID='9001922'>Alteño Conscript attack and hitpoints increased and they are now 10% cheaper to train.</String>
		<String _locID='9001923'>Distinguished Ladinos</String>
		<String _locID='9001924'>Distinguished upgrade for Ladinos.</String>
		<String _locID='9001925'>Sabaneros</String>
		<String _locID='9001926'>Costa Rican Lancer attack and hitpoints increased and they are now 10% cheaper to train.</String>
		<String _locID='9001927'>Distinguished Sabaneros</String>
		<String _locID='9001928'>Distinguished upgrade for Sabaneros.</String>
		<String _locID='9001929'>Pericos</String>
		<String _locID='9001930'>Honduran Escopetero attack and hitpoints increased and they are now 10% cheaper to train.</String>
		<String _locID='9001931'>Distinguished Pericos</String>
		<String _locID='9001932'>Distinguished upgrade for Pericos.</String>
		<String _locID='9001933'>Auxilios Cívicos</String>
		<String _locID='9001934'>Salvadoran Machetero attack and hitpoints increased and they are now 10% cheaper to train.</String>
		<String _locID='9001935'>Distinguished Auxilios</String>
		<String _locID='9001936'>Distinguished upgrade for Auxilios.</String>
		<String _locID='9001937'>Legitimistas</String>
		<String _locID='9001938'>Nicaraguan Escolta attack and hitpoints increased and they are now 10% cheaper to train.</String>
		<String _locID='9001939'>Distinguished Legitimistas</String>
		<String _locID='9001940'>Distinguished upgrade for Legitimistas.</String>
		<String _locID='9001941'>Jalapenecos</String>
		<String _locID='9001942'>Guatemalan Dragón Rojo attack and hitpoints increased and they are now 10% cheaper to train.</String>
		<String _locID='9001943'>Distinguished Jalapenecos</String>
		<String _locID='9001944'>Distinguished upgrade for Jalapas.</String>
		<String _locID='9001953'>Heroic Dragones Rojos</String>
		<String _locID='9001954'>Dragón Rojo attack and hitpoints greatly increased.</String>
		<String _locID='9001955'>Distinguished Dragones Rojos</String>
		<String _locID='9001956'>Distinguished upgrade for the Dragón Rojo.</String>
		<String _locID='9001945'>Francisco Morazán</String>
		<String _locID='9001946'>Second President of Central America, and also Head of State of Honduras, El Salvador and Costa Rica at varying points.</String>
		<!-- CA Crates -->
		<String _locID='9001947'>Banana Crate</String>
		<String _locID='9001948'>1 Jornalero and 1 Banana Tree.</String>
		<String _locID='9001949'>Tree Crate</String>
		<String _locID='9001950'>1 Jornalero and 1 Tree</String>
		<String _locID='9001951'>Jade Crate</String>
		<String _locID='9001952'>1 Jornalero and 1 Jade Mine</String>
		<!-- HC CA -->
		<String _locID='9001957'>Guatemala</String>
		<String _locID='9001958'>Gustavo Sandino</String>
		<String _locID='9001959' symbol='cStringHomeCityMarketplace'>Market</String>
		<String _locID='9001960' symbol='cStringSpanishAcademy'>Academy</String>
		<String _locID='9001961' symbol='cStringHomeCityCathedral'>Cathedral</String>
		<String _locID='9001962' symbol='cStringHomeCityMfgPlant'>Manufacturing Plant</String>
		<String _locID='9001963' symbol='cStringHomeCityHarbor'>Dock</String>
		<String _locID='9001964'>Native American archer</String>
		<String _locID='9001965'>Guna native archer, accurate at long range. Good against infantry.</String>
		<String _locID='9001966'>Moonchild</String>
		<String _locID='9001967'>INF-NM R-SK Moonchild</String>
		<String _locID='9001968'>10 Moonchildren</String>
		<String _locID='9001969'>24 Moonchildren</String>
		<String _locID='9001970'>27 Moonchildren</String>
		<String _locID='9001971'>Falangite</String>
		<String _locID='9001972'>INF-M R-LU Falangite</String>
		<String _locID='9001973'>Walker's Phalanx mercenary in a campaign to establish a colony In Central America. Great against assault units.</String>
		<String _locID='9001974'>6 Falangites</String>
		<String _locID='9001975'>8 Falangites</String>
		<String _locID='9001976'>Borinqueneer</String>
		<String _locID='9001977'>INF-M R-SK Borinqueneer</String>
		<String _locID='9001978'>Puerto Rican marine infantry that excels at siege units, buildings and artillery.</String>
		<String _locID='9001979'>7 Borinqueneer</String>
		<String _locID='9001980'>Isthmus Mercenary Army</String>
		<String _locID='9001981'>Ships a number of Cuerudo, Borinqueneer and Falangites mercenaries.</String>
		<!-- CA units cards -->
		<String _locID='9001982'>Ships a number of Pardos and Escopeteros.</String>
		<String _locID='9001983'>Ships a number of Vivanderas and Conscripts.</String>
		<String _locID='9001984'>Ships a number of Lancers and Macheteros.</String>
		<String _locID='9001985'>Ships a number of Jinetes and Sailors.</String>
		<String _locID='9001986'>Ships a number of Dragón Rojo and Escoltas.</String>
		<String _locID='9001987'>Sarnas</String>
		<String _locID='9001988'>Convert some of your Pongos into K'ellu Runas.</String>
		<String _locID='9001989'>Mañoso</String>
		<String _locID='9001990'>INF-O H-AS Mañoso</String>
		<String _locID='9001991'>Henchmen, scout outlaw infantry armed with a knife, good against heroes, spies and mercenaries.</String>
		<String _locID='9001992'>Lepero</String>
		<String _locID='9001993'>INF-O H-LU Lepero</String>
		<String _locID='9001994'>Criminal turned rebel, line outlaw infantry armed with a spear, good against buildings.</String>
		<String _locID='9001995'>Cachureco</String>
		<String _locID='9001996'>INF-O H-LU Cachureco</String>
		<String _locID='9001997'>Armed mountain men, Skirmish Outlaw infantry armed with a musket, good against villagers in melee.</String>
		<!-- Mexican Stuff -->
		<String _locID='9000901'>Cuetero</String>
		<String _locID='9000902'>INF R-SK Cuetero</String>
		<String _locID='9000903'>Heavy-skirmish infantry that launches rockets to defeat infantry.</String>
		<String _locID='9000904'>Ranged infantry</String>
		<String _locID='9000905'>Doliente</String>
		<String _locID='9000906'>INF R-SK Doliente</String>
		<String _locID='9000907'>Mexican guerrilla infantry. Good against line units, light cavalry and buildings.</String>
		<String _locID='9000908'>Ranged Infantry</String>
		<String _locID='9000909'>Soldadera</String>
		<String _locID='9000910'>INF R-SK Soldadera</String>
		<String _locID='9000911'>Skirmisher with low hitpoints, but a long-ranged attack and a powerful healing ability. Good against infantry.</String>
		<String _locID='9000912'>Skirmisher</String>
		<String _locID='9000921'>Plateado</String>
		<String _locID='9000922'>CAV-O H-SC Plateado</String>
		<String _locID='9000923'>Outlaw Rider. Good against villagers.</String>
		<String _locID='9000924'>An outlaw</String>
		<String _locID='9000925'>Inspired Dolientes</String>
		<String _locID='9000926'>Doliente hitpoints and damage increased.</String>
		<String _locID='9000927'>Inspired Doliente</String>
		<String _locID='9000928'>Heroic Dolientes</String>
		<String _locID='9000929'>Heroic Doliente</String>
		<String _locID='9000930'>Distinguished Dolientes</String>
		<String _locID='9000931'>Distinguished Doliente</String>
		<String _locID='9000932'>Inspired Soldaderas</String>
		<String _locID='9000933'>Soldaderas hitpoints and damage increased.</String>
		<String _locID='9000934'>Inspired Soldadera</String>
		<String _locID='9000935'>Heroic Soldaderas</String>
		<String _locID='9000936'>Heroic Soldadera</String>
		<String _locID='9000937'>Distinguished Soldaderas</String>
		<String _locID='9000938'>Distinguished Soldadera</String>
		<String _locID='9000939'>Tlaquehual</String>
		<String _locID='9000940'>VIL Tlaquehual</String>
		<String _locID='9000941'>Villager that gathers resources and constructs buildings. Upon their death, they return their food cost as a trickle from offerings.</String>
		<String _locID='9000942'>Villager</String>
		<String _locID='9000943'>Chinaca Roja</String>
		<String _locID='9000944'>Chinaca Roja</String>
		<String _locID='9000945'>Distinguished Chinaca</String>
		<String _locID='9000946'>Distinguished Chinaca</String>
		<String _locID='9000947'>Guardias Rurales</String>
		<String _locID='9000948'>Guardia Rural</String>
		<String _locID='9000949'>Distinguished Rurales</String>
		<String _locID='9000950'>Distinguished Rural</String>
		<String _locID='9000951'>Saint Chamond-Mondragon</String>
		<String _locID='9000952'>New light artillery design gives Volantes a bonus against infantry and a greater area damage.</String>
		<String _locID='9000953'>Saint Chamond-Mondragon Shipment has arrived.</String>
		<String _locID='9000954'>Battle of Puebla</String>
		<String _locID='9000955'>The Battle of Puebla has ended.</String>
		<String _locID='9000956'>Battle of Puebla Shipment has arrived.</String>
		<String _locID='9000957'>Supremos Poderes</String>
		<String _locID='9000958'>Conscript range and attack increased.</String>
		<String _locID='9000959'>Supremos Poderes Shipment has arrived.</String>
		<String _locID='9000960'>Rancho Nacional</String>
		<String _locID='9000961'>Presidio and Presidial attack and hitpoints increased.</String>
		<String _locID='9000962'>Rancho Nacional Shipment has arrived.</String>
		<String _locID='9000963'>Chinaco ATK</String>
		<String _locID='9000964'>Jinete and Lancer attack increased.</String>
		<String _locID='9000965'>Chinaco Attack Shipment has arrived.</String>
		<String _locID='9000966'>Chinaco Hitpoints</String>
		<String _locID='9000967'>Jinete and Lancer Hitpoints increased.</String>
		<String _locID='9000968'>Chinaco Hitpoints Shipment has arrived.</String>
		<String _locID='9000969'>Chinaco Combat</String>
		<String _locID='9000970'>Jinete and Lancer attack and hitpoints increased.</String>
		<String _locID='9000971'>Chinaco Combat Shipment has arrived.</String>
		<String _locID='9000972'>Mondragon Rifle</String>
		<String _locID='9000973'>Soldaderas attack 20% faster.</String>
		<String _locID='9000974'>Mondragon Rifle Shipment has arrived.</String>
		<String _locID='9000975'>Insurgentes</String>
		<String _locID='9000976'>Macheteros can now use a charged ranged attack and enables Heroic and Distinguished upgrades to be researched.</String>
		<String _locID='9000977'>Insurgentes Shipment has arrived.</String>
		<String _locID='9000978'>Centauro del Norte</String>
		<String _locID='9000979'>Increases hand cavalry attack, but decreases their hitpoints.</String>
		<String _locID='9000980'>Centauro del Norte Shipment has arrived.</String>
		<String _locID='9000981'>Carga Dragona</String>
		<String _locID='9000982'>Jinete hand attack highly increased.</String>
		<String _locID='9000983'>Carga Dragona Shipment has arrived.</String>
		<String _locID='9000984'>Danza de los Voladores</String>
		<String _locID='9000985'>Natives provide +20 X when trained.</String>
		<String _locID='9000986'>Danza de los Voladores Shipment has arrived.</String>
		<String _locID='9000987'>Porfiriato</String>
		<String _locID='9000988'>Trade routes deliver more resources and their upgrades are free.</String>
		<String _locID='9000989'>Porfiriato Shipment has arrived.</String>
		<String _locID='9000990'>Mexican Empire</String>
		<String _locID='9000991'>Unit upgrades are 5% more powerful.</String>
		<String _locID='9000992'>Mexican Empire Shipment has arrived.</String>
		<String _locID='9000993'>Defensa de Chapultepec</String>
		<String _locID='9000994'>Presidios have more range and train units faster.</String>
		<String _locID='9000995'>Defensa de Chapultepec Shipment has arrived.</String>
		<String _locID='9000996'>Gobierno Itinerante</String>
		<String _locID='9000997'>Caudillos and Outlaws move faster.</String>
		<String _locID='9000998'>Gobierno Itinerante Shipment has arrived.</String>
		<String _locID='9000999'>Guadalupana</String>
		<String _locID='9000200'>1 Temple Wagon. Permits you to have 2 additional temples.</String>
		<String _locID='9000201'>Guadalupana Shipment has arrived.</String>
		<String _locID='9000202'>Leyes de Reforma</String>
		<String _locID='9000203'>VIL Javanese Labourer</String>
		<String _locID='9000204'>Experience Trickle</String>
		<String _locID='9000205'>Panteón Nacional</String>
		<String _locID='9000206'>Ships a wagon that can construct the Panteón, the Mexican uinique building.</String>
		<String _locID='9000207'>Panteón Nacional Shipment has arrived.</String>
		<String _locID='9000208'>6 Dolientes</String>
		<String _locID='9000209'>10 Dolientes</String>
		<String _locID='9000210'>16 Dolientes</String>
		<String _locID='9000211'>20 Dolientes</String>
		<String _locID='9000212'>7 Soldaderas</String>
		<String _locID='9000213'>8 Soldaderas</String>
		<String _locID='9000214'>12 Soldaderas</String>
		<String _locID='9000215'>14 Soldaderas</String>
		<String _locID='9000216'>3 Cueteros</String>
		<String _locID='9000217'>Hire Borinqueneer Band</String>
		<String _locID='9000218'>Hire Cuerudos Band</String>
		<String _locID='9000219'>Hire Falangite Band</String>
		<String _locID='9000220'>Hire Isthmus Mercenary Army</String>
		<String _locID='9000221'>Ships a mixed force of xxxx</String>
		<String _locID='9000222'>Isthmus Mercenary Army Shipment has arrived.</String>
		<String _locID='9000223'>Panteón Wagon</String>
		<String _locID='9000224'>VIL Panteón Wagon</String>
		<String _locID='9000225'>Transforms into a Panteón, the Mexican uinique building, where you can train Cueteros.</String>
		<String _locID='9000226'>Transforms into a Panteón</String>
		<String _locID='9000227'>Panteón</String>
		<String _locID='9000228'>Mexican uinique building. Reduces nearby enemies' speed, blocks them from building near your colony and doubles the resources granted by graves. Trains Cueteros.</String>
		<String _locID='9000229'>Mexican uinique building</String>
		<String _locID='9000230'>Inspired Cuetero</String>
		<String _locID='9000231'>Cuetero attack and hitpoints increased.</String>
		<String _locID='9000232'>Heroic Cuetero</String>
		<String _locID='9000233'>Cuetero attack and hitpoints increased.</String>
		<String _locID='9000234'>Distinguished Cuetero</String>
		<String _locID='9000235'>Cuetero attack and hitpoints increased.</String>
		<String _locID='9000236'>Mexican Lancer attack and hitpoints increased and they are now 10% cheaper to train.</String>
		<String _locID='9000237'>Chinaca Roja attack and hitpoints increased.</String>
		<String _locID='9000238'>Mexican Jinete attack and hitpoints increased and they are now 10% cheaper to train.</String>
		<String _locID='9000239'>Guardia Rural attack and hitpoints increased.</String>
		<String _locID='9000240'>5 Cueteros</String>
		<String _locID='9000241'>7 Cueteros</String>
		<!-- Mexican Stuff -->
		<!-- Latin american cards and tech part II -->
		<String _locID='9007000'>Carpentry</String>
		<String _locID='9007001'>Villagers gather all wood faster.</String>
		<String _locID='9007002'>Carpentry Shipment has arrived.</String>
		<String _locID='9007003'>Virgin Forest</String>
		<String _locID='9007004'>Villagers gather wood faster.</String>
		<String _locID='9007005'>Virgin Forest Shipment has arrived.</String>
		<String _locID='9007006'>Trojes</String>
		<String _locID='9007007'>Villagers gather food from Mills, Farms, Rice Paddies, and Crops faster.</String>
		<String _locID='9007008'>Trojes Shipment has arrived.</String>
		<String _locID='9007009'>Aparceria</String>
		<String _locID='9007010'>Villagers gather food from Mills, Farms, Rice Paddies, and Crops faster.</String>
		<String _locID='9007011'>Aparceria Shipment has arrived.</String>
		<String _locID='9007012'>Countermarking</String>
		<String _locID='9007013'>Countermarking Shipment has arrived.</String>
		<String _locID='9007014'>Bimetallism</String>
		<String _locID='9007015'>Bimetallism Shipment has arrived.</String>
		<String _locID='9007016'>Casa de Moneda</String>
		<String _locID='9007017'>Casa de Moneda Shipment has arrived.</String>
		<String _locID='9007018'>Chalupas</String>
		<String _locID='9007019'>Chalupas Shipment has arrived.</String>
		<String _locID='9007020'>Cimarrones</String>
		<String _locID='9007021'>Cimarrones Shipment has arrived.</String>
		<String _locID='9007022'>Butchers</String>
		<String _locID='9007023'>Butchers Shipment has arrived.</String>
		<String _locID='9007024'>Gros Michel</String>
		<String _locID='9007025'>Gros Michel Shipment has arrived.</String>
		<String _locID='9007026'>Exchanges your food for an equal amount of coins.</String>
		<!-- CA Carreta text -->
		<String _locID='9002228'>Build it more near of the Carretero.</String>
		<!-- Bolivia rework -->
		<String _locID='9002229'>Mining Camp Wagon</String>
		<String _locID='9002230'>VIL Mining Camp Wagon</String>
		<String _locID='9002231'>Transforms into a Mining Camp for automatic Pongo training.</String>
		<String _locID='9002232'>Mining Camp</String>
		<String _locID='9002233'>Automatically trains Pongos over time before decaying. Must be established near mines.</String>
		<String _locID='9002234'>Labor Laws</String>
		<String _locID='9002235'>Pongos train faster.</String>
		<String _locID='9002236'>Patria Nueva-vieja</String>
		<!-- Maya blue -->
		<String _locID='9002237'>Maya Blue Shipment has arrived.</String>
		<String _locID='9002238'>Livestock fattens faster.</String>
		<String _locID='9002239'>Fernet Distillery</String>
		<String _locID='9002240'>Fernet Distillery Shipment has arrived.</String>
		<!-- More Bolivia -->
		<String _locID='9002241'>1 Mining Camp Wagon</String>
		<String _locID='9002242'>2 Mining Camp Wagons</String>
		<String _locID='9002243'>3 Mining Camp Wagons</String>
		<String _locID='9002246'>Drummer: Increase the speed of nearby units.</String>
		<!-- Haiti -->
		<String _locID='9002247'>Zinglin</String>
		<String _locID='9002248'>INF H-SC Zinglin</String>
		<String _locID='9002249'>Scout unit. Good against villagers.</String>
		<String _locID='9002250'>Scout unit.</String>
		<String _locID='9002251'>Royal Dahomet</String>
		<String _locID='9002252'>CAV H-AS Dahomet</String>
		<String _locID='9002253'>Assault cavalry. Has a chance of transforming the units it kills into sevites.</String>
		<String _locID='9002254'>Hand cavalry.</String>
		<String _locID='9002255'>Inspired Zinglins</String>
		<String _locID='9002256'>Zinglins attack and hitpoints increased.</String>
		<String _locID='9002257'>Heroic Zinglins</String>
		<String _locID='9002258'>Zinglins attack and hitpoints increased.</String>
		<String _locID='9002259'>Distinguished Zinglins</String>
		<String _locID='9002260'>Distinguished upgrade for Zinglins.</String>
		<String _locID='9002261'>Inspired Zinglin</String>
		<String _locID='9002262'>Heroic Zinglin</String>
		<String _locID='9002263'>Distinguished Zinglin</String>
		<String _locID='9002264'>Kalenda</String>
		<String _locID='9002265'>Haitian Machetero attack and hitpoints increased and they are now 10% cheaper to train.</String>
		<String _locID='9002266'>Distinguished Kalenda</String>
		<String _locID='9002267'>Distinguished upgrade for Kalenda.</String>
		<String _locID='9002268'>Caco</String>
		<String _locID='9002269'>Haitian Escopetero attack and hitpoints increased and they are now 10% cheaper to train.</String>
		<String _locID='9002270'>Distinguished Caco</String>
		<String _locID='9002271'>Distinguished upgrade for Caco.</String>
		<String _locID='9002272'>Heroic Royal Dahomet</String>
		<String _locID='9002273'>Royal Dahomet attack and hitpoints greatly increased.</String>
		<String _locID='9002274'>Distinguished Royal Dahomet</String>
		<String _locID='9002275'>Distinguished upgrade for Royal Dahomet.</String>
		<String _locID='9002276'>Infantry Hand Attack</String>
		<String _locID='9002277'>Infantry hand attack increased.</String>
		<String _locID='9002278'>Hand infantry hitpoints increased.</String>
		<String _locID='9002279'>Hand infantry attack and hitpoints increased.</String>
		<String _locID='9002280'>5 Zinglins</String>
		<String _locID='9002281'>8 Zinglins</String>
		<String _locID='9002282'>6 Zinglins</String>
		<String _locID='9002283'>9 Zinglins</String>
		<String _locID='9002284'>15 Zinglins</String>
		<String _locID='9002285'>2 Schooner</String>
		<String _locID='9002286'>3 Schooners</String>
		<!-- Uruguay -->
		<String _locID='9002287'>Uruguayans</String>
		<String _locID='9002288'>Unused Immigrant options are replaced with new ones after each Age-up. Unlocked immigrant military is also obtainable at military buildings for a resource cost instead of shipments. Villagers support their own population space.\nNational Guards: Pardo Liberto and Florida Conscript.\nImmigrants: Yes.</String>
		<String _locID='9002289'>Montevideo</String>
		<String _locID='9002290'>Jose Artigas</String>
		<String _locID='9002291'>Venancio Flores</String>
		<String _locID='9002292'>He was also the President of Uruguay</String>
		<String _locID='9002293'>Baqueano</String>
		<String _locID='9002294'>VIL Baqueano</String>
		<String _locID='9002295'>Villager that constructs buildings and gathers resources. Supports its own population space.</String>
		<String _locID='9002296'>Companion</String>
		<String _locID='9002297'>EXP Companion</String>
		<String _locID='9002298'>The companion of your town. Throws grenades instead of firing weapons. Explores, fights, builds Town Centers and Trading Posts. Cannot die. If he falls unconscious, he can be rescued.</String>
		<String _locID='9002299'>Hero shock cavalry.</String>
		<String _locID='9002100'>CAV H Legion Libertadora</String>
		<String _locID='9002101'>Uruguayan ultimate unit. Commander that can recruit immigrant infantry and cavalry to fight for your cause and boost them in combat.</String>
		<String _locID='9002102'>Immigrant Wagon</String>
		<String _locID='9002103'>VIL Immigrant Wagon</String>
		<String _locID='9002104'>Convert in some immigrant colony.</String>
		<String _locID='9002105'>Uwuguay friends</String>
		<String _locID='9002132'>Liberto</String>
		<String _locID='9002133'>Uruguayan Pardo attack and hitpoints increased and they are now 10% cheaper to train.</String>
		<String _locID='9002134'>Distinguished Liberto</String>
		<String _locID='9002135'>Distinguished upgrade for Libertos.</String>
		<String _locID='9002136'>Florido</String>
		<String _locID='9002137'>Uruguayan Conscript attack and hitpoints increased and they are now 10% cheaper to train.</String>
		<String _locID='9002138'>Distinguished Florido</String>
		<String _locID='9002139'>Distinguished upgrade for Floridos.</String>
		<String _locID='9002140'>Heroic Blandengue</String>
		<String _locID='9002141'>Blandengue attack and hitpoints increased.</String>
		<String _locID='9002142'>Distinguished Blandengue</String>
		<String _locID='9002143'>Distinguished upgrade for Blandengue.</String>
		<String _locID='9002144'>Distinguished Legion Libertadora</String>
		<String _locID='9002145'>Distinguished upgrade for Legion Libertadora.</String>
		<String _locID='9002146'>2 Baqueanos</String>
		<String _locID='9002147'>3 Baqueanos</String>
		<String _locID='9002148'>4 Baqueanos</String>
		<String _locID='9002149'>5 Baqueanos</String>
		<String _locID='9002150'>Apostadero</String>
		<String _locID='9002151'>Uruguayan uinique building. Trains mercenaries and automatically generates XP crates over time.</String>
		<String _locID='9002152'>Apostadero Wagon</String>
		<String _locID='9002153'>VIL Apostadero Wagon</String>
		<String _locID='9002154'>Transforms into an Apostadero, the Uruguayan uinique building.</String>
		<String _locID='9002155'>Puerto Mayor</String>
		<String _locID='9002156'>Ships a wagon that can construct the Apostadero, the Uruguayan uinique building which trains map mercenaries and automatically generates crates of XP over time.</String>
		<String _locID='9002157'>Puerto Mayor Shipment has arrived.</String>
		<String _locID='9002158'>Admirable Alarma</String>
		<String _locID='9002159'>Improves your Companion in combat and increases his area damage.</String>
		<String _locID='9002160'>Admirable Alarma Shipment has arrived.</String>
		<String _locID='9002161'>La Paraguaya</String>
		<String _locID='9002162'>Ships a Chiflera to your colony, who can fight and train natives.</String>
		<String _locID='9002163'>La Paraguaya Shipment has arrived.</String>
		<String _locID='9002164'>Proclamación de Mercedes</String>
		<String _locID='9002165'>Conscript and Pardo multipliers increased.</String>
		<String _locID='9002166'>Proclamación de Mercedes Shipment has arrived.</String>
		<String _locID='9002167'>Tacuara Lances</String>
		<String _locID='9002168'>Lancers deal more damage against skirmishers.</String>
		<String _locID='9002169'>Tacuara Lances Shipment has arrived.</String>
		<String _locID='9002170'>5 Blandengues</String>
		<String _locID='9002171'>6 Blandengues</String>
		<String _locID='9002172'>Blunderbuss Attack</String>
		<String _locID='9002173'>Blandengues and Escopeteros attack increased.</String>
		<String _locID='9002174'>Blunderbuss Combat</String>
		<String _locID='9002175'>Blandengues and Escopeteros attack and hitpoints increased.</String>
		<String _locID='9002176'>Blunderbuss Hitpoints</String>
		<String _locID='9002177'>Blandengues and Escopeteros hitpoints increased.</String>
		<String _locID='9002178'>Blunderbuss Attack Shipment has arrived.</String>
		<String _locID='9002179'>Blunderbuss Combat Shipment has arrived.</String>
		<String _locID='9002180'>Blunderbuss Hitpoints Shipment has arrived.</String>
		<String _locID='9002181'>Trabuco Naranjero</String>
		<String _locID='9002182'>Blandengues deal more area damage.</String>
		<String _locID='9002183'>Trabuco Naranjero Shipment has arrived.</String>
		<String _locID='9002184'>1 Legion Libertadora</String>
		<String _locID='9002185'>1 Legion Libertadora with increased build limit and combat abilities.</String>
		<String _locID='9002186'>Siege of Montevideo</String>
		<String _locID='9002187'>Artillery range and line of sight increased, and Pedrero attack increased.</String>
		<String _locID='9002188'>Siege of Montevideo Shipment has arrived.</String>
		<String _locID='9002189'>Oriental Exodus</String>
		<String _locID='9002190'>Baqueanos move faster and provide more population.</String>
		<String _locID='9002191'>Oriental Exodus Shipment has arrived.</String>
		<String _locID='9002192'>Reforma Valeriana</String>
		<String _locID='9002193'>Villagers train faster and exchange immigrants worker cost from food to gold.</String>
		<String _locID='9002194'>Reforma Valeriana Shipment has arrived.</String>
		<String _locID='9002195'>Military Government</String>
		<String _locID='9002196'>Caudillo combat increased, you get a free Caudillo and increases its limit by 1.</String>
		<String _locID='9002197'>Military Government Shipment has arrived.</String>
		<String _locID='9002198'>Five Brothers</String>
		<String _locID='9002199'>Outlaws are trained faster.</String>
		<String _locID='9002200'>Five Brothers Shipment has arrived.</String>
		<String _locID='9002201'>Batllismo</String>
		<String _locID='9002202'>For the rest of the game, a tiny trickle of all resources enriches you.</String>
		<String _locID='9002203'>Batllismo Shipment has arrived.</String>
		<String _locID='9002204'>Villa Cosmopolis</String>
		<String _locID='9002205'>Improves Immigrant Worker gather rate and Immigrant Colony hitpoints by 50%.</String>
		<String _locID='9002206'>Villa Cosmopolis Shipment has arrived.</String>
		<String _locID='9002207'>Arrabales</String>
		<String _locID='9002208'>Doubles the amount of Immigrant Houses you can build.</String>
		<String _locID='9002209'>Arrabales Shipment has arrived.</String>
		<String _locID='9002210'>Legion de Extranjeros</String>
		<String _locID='9002211'>Immigrants are trained faster. Except immigrant artillery.</String>
		<String _locID='9002212'>Legion de Extranjeros Shipment has arrived.</String>
		<String _locID='9002213'>Cruzada Libertadora</String>
		<String _locID='9002214'>Corvettes train Sailors faster.</String>
		<String _locID='9002215'>Cruzada Libertadora Shipment has arrived.</String>
		<String _locID='9002216'>Cunco Auka Rider</String>
		<String _locID='9002217'>CAV-NM H-SC Cunco Auka</String>
		<String _locID='9002218'>Fast native cavalryman. Good against natives, mercenaries and other special units.</String>
		<String _locID='9002219'>Native American cavalry</String>
		<String _locID='9002220'>6 Cunco Allies</String>
		<String _locID='9002221'>14 Cunco Allies</String>
		<String _locID='9002222'>18 Cunco Allies</String>
		<String _locID='9002223'>Freedom fighter, maneuver outlaw cavalry mounted in an ox, good against mercenaries and buildings.</String>
		<String _locID='9002224'>Gavillero</String>
		<String _locID='9002225'>CAV-O R-MA Gavillero</String>
		<String _locID='9002226'>An outlaw.</String>
		<!-- Guardia Negra -->
		<String _locID='9005227'>12 Guardas Negras</String>
		<String _locID='9005228'>13 Guardas Negras</String>
		<!-- LA ARSENAL REWORK -->
		<String _locID='9005229'>Advanced Arsenal</String>
		<String _locID='9005230'>Moves the Arsenal to the National Age and enables more powerful Arsenal improvements.</String>
		<String _locID='9005231'>Shrapnel</String>
		<String _locID='9005232'>Artisanal Cannons do more damage against infantry.</String>
		<String _locID='9005233'>Advanced Arsenal</String>
		<String _locID='9005234'>Advanced Arsenal Shipment has arrived.</String>
		<String _locID='9005235'>Infiernillos</String>
		<String _locID='9005236'>Grenadiers throw grenades farther.</String>
		<String _locID='9005237'>Steel Spearpoint</String>
		<String _locID='9005238'>Scout lancer cavalry does more damage against skirmish units. Argentinean infernales deal more damage against shock units.</String>
		<!-- Guaitequeros -->
		<String _locID='9005239'>Skirmish naval infantry</String>
		<String _locID='9005240'>Marine from Chile's coast. Good against siege units in hand combat.</String>
		<String _locID='9005241'>Guaitequero</String>
		<String _locID='9005242'>INF-NM R-SK Guaitequero</String>
		<String _locID='9005243'>10 Guaitequeros &lt;color=0.9, 0.0, 0.0&gt;+ 100 food&lt;/color&gt;</String>
		<String _locID='9005244'>24 Guaitequeros &lt;color=0.9, 0.0, 0.0&gt;+ 100 food&lt;/color&gt;</String>
		<String _locID='9005245'>27 Guaitequeros &lt;color=0.9, 0.0, 0.0&gt;+ 100 food&lt;/color&gt;</String>
		<String _locID='9005246'>10 Guaitequeros &lt;color=0.9, 0.0, 0.0&gt;+ 100 food&lt;/color&gt;</String>
		<String _locID='9005247'>24 Guaitequeros &lt;color=0.9, 0.0, 0.0&gt;+ 100 food&lt;/color&gt;</String>
		<String _locID='9005248'>27 Guaitequeros &lt;color=0.9, 0.0, 0.0&gt;+ 100 food&lt;/color&gt;</String>
		<String _locID='9005249'>Presidial</String>
		<String _locID='9005250'>The warden of your Presidios. Explores, fights and builds Town Centers and Trading Posts, being quite effective against other heroes. Cannot die. If he falls unconscious, he can be rescued.</String>
		<String _locID='9001225'>Insurgente ATK</String>
		<String _locID='9005251'>10 Borinqueneer</String>
		<String _locID='9005252'>8 Cuerudos</String>
		<String _locID='9005253'>Native Warriors train much faster.</String>
		<String _locID='9005254'>Carretero</String>
		<String _locID='9005255'>BLOCK Carretero</String>
		<String _locID='9005256'>Central American villager that can transform into a natural resource and a Jornalero.</String>
		<String _locID='9005257'>Jornalero</String>
		<String _locID='9005258'>BLOCK Jornalero</String>
		<String _locID='9005259'>Central American villager that extracts more resources in total from natural sources.</String>
		<String _locID='9005260'>Catecismo</String>
		<String _locID='9005261'>Villagers cost and train time reduced.</String>
		<String _locID='9005262'>Catecismo Shipment has arrived.</String>
		<String _locID='9005263'>Admirality</String>
		<String _locID='9005264'>Increases the number of non-siege warships you can support.</String>
		<String _locID='9005265'>Admirality Shipment has arrived.</String>
		<String _locID='9005266'>Remittance</String>
		<String _locID='9005267'>Boosts revenue from trade routes.</String>
		<String _locID='9005268'>Chain Migration</String>
		<String _locID='9005269'>Immigrant units train faster.</String>
		<String _locID='9005270'>Fireman</String>
		<String _locID='9005271'>INF R Fireman</String>
		<String _locID='9005272'>Quick-training Immigrant Minuteman who quickly loses hitpoints, becoming less effective over time.</String>
		<String _locID='9005273'>Second Serenos group: Emergency units that can help defend your colony</String>
		<String _locID='9005274'>Sereno levied in %s colony!</String>
		<String _locID='9005275'>Second Firemen group: Emergency units that can help defend your colony</String>
		<String _locID='9005276'>Firemen levied in %s colony!</String>
		<String _locID='9005277'>Fireman: Emergency units that can help defend your Immigrant colony</String>
		<String _locID='9005278'>Fireman: Emergency units that can help defend your Immigrant colony</String>
		<String _locID='9005279'>Fireman levied in %s colony!</String>
		<String _locID='9005280'>5 Brummer: German immigrant forced to take on arms to defend the colony. Good against line units and maneuver units.</String>
		<String _locID='9005281'>4 Batalhões do Diabo: German cavalry fighting for your nation. Sacrifices hitpoints for attack.</String>
		<String _locID='9005282'>Italian Agricola Legion</String>
		<String _locID='9005283'>BLOCK INF-I Legione Agricola</String>
		<String _locID='9005284'>4 Legiones Agricolas: Italian fast and fragile maneuver infantry. Good against shock units.</String>
		<String _locID='9005285'>Immigrant light infantry</String>
		<String _locID='9005286'>Legione Agricola</String>
		<String _locID='9005287'>INF-I R-MA Legione Agricola</String>
		<String _locID='9005288'>Italian fast and fragile light infantry. Good against shock units.</String>
		<String _locID='9005289'>Immigrant light infantry</String>
		<String _locID='9005290'>TorchLB</String>
		<String _locID='9005291'>Cazador de Indios</String>
		<String _locID='9005292'>INF-I R-SK Cazador de Indios</String>
		<String _locID='9005293'>Immigrant skirmisher, good against infantry and natives units.</String>
		<String _locID='9005294'>Croatian Skirmisher</String>
		<String _locID='9005295'>Mornar</String>
		<String _locID='9005296'>INF-I R-SK Mornar</String>
		<String _locID='9005297'>Immigrant sailor from Croatia, better at range than in melee. Good against siege units and buildings.</String>
		<String _locID='9005298'>Skirmish naval infantry</String>
		<String _locID='81745'>Croatian Cazadores de Indios</String>
		<String _locID='81746'>BLOCK INF-I Cazadores</String>
		<String _locID='81747'>7 Cazadores de Indios: Croatian hunter armed with a rifle. Good against infantry and native units.</String>
		<String _locID='81748'>Immigrant skirmisher</String>
		<String _locID='81749'>Croatian Mornar</String>
		<String _locID='81750'>BLOCK INF-I Mornar</String>
		<String _locID='81751'>6 Mornari: Croatian sailor armed with a rifle. Good against ships.</String>
		<String _locID='81752'>Immigrant sailor</String>
		<String _locID='89000'>Shishi</String>
		<String _locID='89001'>INF-I R-LU Shishi</String>
		<String _locID='89002'>Immigrant Heavy ranged infantry with an area damage hand attack. Good against shock units.</String>
		<String _locID='89003'>Immigrant Heavy ranged infantry</String>
		<String _locID='89005'>Shishi Legion</String>
		<String _locID='89006'>BLOCK INF-I Shishi</String>
		<String _locID='89007'>4 Shishi: Immigrant Heavy ranged infantry with an area damage hand attack. Good against shock units.</String>
		<String _locID='9005299' symbol='cStringDojoXP'>Configure this House to produce X.</String>
		<String _locID='9005300' symbol='cStringDojoXPActive'>This House is producing X.</String>
		<String _locID='89008'>Immigrant Heavy ranged infantry</String>
		<String _locID='86000'>San Patricio</String>
		<String _locID='86001'>AR-I San Patricio</String>
		<String _locID='86002'>Immigrant artillery. Strong against infantry.</String>
		<String _locID='86003'>Light artillery.</String>
		<String _locID='86004'>San Patricio Artillery Legion</String>
		<String _locID='86005'>BLOCK AR-I SanPatricio</String>
		<String _locID='86006'>1 San Patricios: Immigrant Quick moving artillery. Strong against infantry.</String>
		<String _locID='86007'>2 San Patricios: Immigrant Quick moving artillery. Strong against infantry.</String>
		<!-- OMEGA, French Immigrants Units -->
		<String _locID='90000283'>French Wagon</String>
		<String _locID='90000284'>VIL-I French Wagon</String>
		<String _locID='90000285'>Transforms into a French Colony.</String>
		<String _locID='90000286'>Transforms into a French Colony</String>
		<String _locID='90000287'>French Colony</String>
		<String _locID='90000288'>IM Colony French</String>
		<String _locID='90000289'>Trains and upgrades French immigrant units. Contains powerful immigrant technologies that use shipments.</String>
		<String _locID='90000290'>Immigrant building</String>
		<String _locID='90000291'>French House</String>
		<String _locID='90000292'>IM House French</String>
		<String _locID='90000293'>Supports 5 population.\nCan train barracks units.</String>
		<String _locID='90000294'>Supports 5 population.\nCan train barracks units.</String>
		<!-- OMEGA, French Immigrants Techs -->
		<String _locID='90000319'>French Immigrants\nExcellent in Combat</String>
		<String _locID='90000320'>Trains:\nRed Devil\nLegionnaire\nPalatine Guard</String>
		<String _locID='90000321'>Ships a French Immigrant Colony Wagon to start a colony in your city.</String>
		<String _locID='90000322'>Deuxième génération</String>
		<String _locID='90000323'>Ages up the Immigrant Colony. Increase the number of units brought by the batch of immigrants.</String>
		<String _locID='90000324'>Troisième génération</String>
		<String _locID='90000325'>Ages up the Immigrant Colony. Increase the number of units brought by the batch of immigrants.</String>
		<String _locID='90000326'>Bakeries</String>
		<String _locID='90000327'>2 food Works.</String>
		<String _locID='90000328'>Nitroglycerine</String>
		<String _locID='90000329'>Artisan Cannons gain increased range, line of sight and damage.</String>
		<String _locID='90000330'>Lycées</String>
		<String _locID='90000331'>All technologies are researched twice as fast.</String>
		<String _locID='90000332'>European Monopoly</String>
		<String _locID='90000333'>All Pedreros are transformed into Foot Artillery.</String>
		<String _locID='90000334'>Renewed Arsenal</String>
		<String _locID='90000335'>Allows 3 European arsenal and advanced arsenal technologies to be researched.</String>
		<String _locID='90000336'>Naturalist Expeditions</String>
		<String _locID='90000337'>Delivers 3 Corvettes and 1 Frigate.</String>
		<String _locID='90000338'>&lt;color=1.0, 1.0, 0.0&gt;Military Reforms&lt;/color&gt;</String>
		<String _locID='90000339'>The ultimate Immigrant power. Upgrades all your units to Distinguished status.</String>
		<String _locID='86008'>Red Devil</String>
		<String _locID='86009'>CAV-I H-SC Red Devil</String>
		<String _locID='86010'>Immigrant scout cavalry. Good against skirmishers.</String>
		<String _locID='86011'>Immigrant hand cavalry</String>
		<String _locID='86012'>Red Devil Legion</String>
		<String _locID='86013'>BLOCK INF-I Red Devil</String>
		<String _locID='86014'>3 Red Devils: Immigrant hand cavalry with many hitpoints. Good against archers and skirmishers.</String>
		<String _locID='86015'>Legionnaire</String>
		<String _locID='86016'>CAV-I R-SK Legionnaire</String>
		<String _locID='86017'>Immigrant skirmish-manoeuvre cavalry. Good against line units and assault units.</String>
		<String _locID='86018'>Immigrant skirmish cavalry</String>
		<String _locID='86019'>Legionnaire Legion</String>
		<String _locID='86020'>BLOCK INF-I Legionnaire</String>
		<String _locID='86021'>4 Legionnaires: Immigrant skirmish-manoeuvre cavalry. Good against line units and assault units.</String>
		<String _locID='86022'>Palatine Guard</String>
		<String _locID='86023'>INF-I H-LU Palatine Guard</String>
		<String _locID='86024'>Immigrant line unit with a large attack.</String>
		<String _locID='86025'>Immigrant line unit</String>
		<String _locID='86026'>Palatine Guard Legion</String>
		<String _locID='86027'>BLOCK INF-I Legionnaire</String>
		<String _locID='86028'>3 Palatine Guards: Immigrant line unit with a splash attack.</String>
		<String _locID='86029'>French Worker</String>
		<String _locID='86030'>VIL French Immigrant Worker</String>
		<String _locID='86031'>Tough immigrant villager which gathers all resources at normal pace.</String>
		<String _locID='86032'>Immigrant French villager</String>
		<String _locID='86033'>French Immigrant Workers</String>
		<String _locID='86034'>BLOCK VIL-I Worker French</String>
		<String _locID='86035'>3 Immigrant Workers: Powerful Immigrant French villager who gathers fast.</String>
		<String _locID='86036'>Immigrant villager</String>
		<String _locID='9005301'>French</String>
		<String _locID='9005302'>Distinguished Catrachos</String>
		<String _locID='9005303'>Distinguished upgrade for Catracho.</String>
		<String _locID='9005304'>Distinguished Catracho</String>
		<String _locID='700306'>Autogather gold</String>
		<String _locID='9005306'>12 Zuavos Baianos</String>
		<String _locID='9005307'>Ultimate unit attack and hitpoints increased.</String>
		<String _locID='9005308'>16 Zuavos Baianos</String>
		<String _locID='9005309'>Unique building</String>
		<String _locID='9005310'>Inspired Yungayos</String>
		<String _locID='9005311'>Inspired upgrade for Yungayos</String>
		<String _locID='9005312'>Heroic Yungayos</String>
		<String _locID='9005313'>Heroic upgrade for Yungayos</String>
		<String _locID='9005314'>Carreta Blindada</String>
		<String _locID='9005315'>CAV R-MA Carreta</String>
		<String _locID='9005316'>Chilean ultimate unit. Armored wagon good against shock units.</String>
		<String _locID='9005317'>Carreta Blindada.</String>
		<String _locID='9005318'>Distinguished Carreta</String>
		<String _locID='9005319'>Distinguished upgrade for Carreta Blindada.</String>
		<String _locID='9005320' symbol='cStringHomeCityMarketplace'>Cabildo</String>
		<String _locID='9005321' symbol='cStringSpanishAcademy'>Muros</String>
		<String _locID='9005322' symbol='cStringHomeCityCathedral'>Plaza Matriz</String>
		<String _locID='9005323' symbol='cStringHomeCityMfgPlant'>Mercado Inmigrantes</String>
		<String _locID='9005324' symbol='cStringHomeCityHarbor'>Mercado del Puerto</String>
		<String _locID='9005325'>Chalupa</String>
		<String _locID='9005326'>Inspired Caçador Montado</String>
		<String _locID='9005327'>Inspired Zuavo Baiano</String>
		<String _locID='9005328'>Heroic Zuavo Baiano</String>
		<String _locID='9005329'>Distinguished Zuavo Baiano</String>
		<String _locID='9005330'>Artillery Attack</String>
		<String _locID='9005331'>Artillery attack increased.</String>
		<String _locID='9005332'>Artillery Hitpoints</String>
		<String _locID='9005333'>Artillery hitpoints increased.</String>
		<String _locID='9005334'>Artillery Combat</String>
		<String _locID='9005335'>Artillery attack and hitpoints increased.</String>
		<String _locID='9005336'>Inspired Voltigero</String>
		<String _locID='9005337'>Moai</String>
		<String _locID='9005338'>CH Moai</String>
		<String _locID='9005339'>Monument built during the heyday of the Rapa Nui civilization. Trickles wood over time.</String>
		<String _locID='9005340'>Monument that generates wood</String>
		<String _locID='9005341'>Ship a number of Batallones Civicos; &lt;color=0.8, 0.4, 0.1&gt;+ 100 wood.&lt;/color&gt;</String>
		<String _locID='9005342'>Ship a number of Frontier Cavalry; &lt;color=0.8, 0.4, 0.1&gt;+ 100 wood.&lt;/color&gt;</String>
		<String _locID='9005343'>Heroic Colorado</String>
		<String _locID='9005344' symbol='cStringTacticYumi'>Configure this Dojo to produce 3 Macheteros.</String>
		<String _locID='9005345' symbol='cStringTacticYumiActive'>This Dojo is producing 3 Macheteros.</String>
		<String _locID='9005346' symbol='cStringTacticYumi'>Configure this Dojo to produce 3 Jinetes.</String>
		<String _locID='9005347' symbol='cStringTacticYumiActive'>This Dojo is producing 3 Jinetes.</String>
		<String _locID='9005348' symbol='cStringTacticYumi'>Configure this Dojo to produce 3 Lancers.</String>
		<String _locID='9005349' symbol='cStringTacticYumiActive'>This Dojo is producing 3 Lancers.</String>
		<String _locID='9005350' symbol='cStringTacticYumi'>Configure this Dojo to produce 5 Conscripts.</String>
		<String _locID='9005351' symbol='cStringTacticYumiActive'>This Dojo is producing 5 Conscripts.</String>
		<String _locID='9005352' symbol='cStringTacticYumi'>Configure this Dojo to produce 5 Vivanderas.</String>
		<String _locID='9005353' symbol='cStringTacticYumiActive'>This Dojo is producing 5 Vivanderas.</String>
		<String _locID='9005354' symbol='cStringTacticYumi'>Configure this Dojo to produce 5 Escopeteros.</String>
		<String _locID='9005355' symbol='cStringTacticYumiActive'>This Dojo is producing 5 Escopeteros.</String>
		<String _locID='9005356'>Cuirassier attack and hitpoints increased.</String>
		<String _locID='9005357'>Guard Cuirassiers</String>
		<String _locID='9005358'>Guard Cuirassier</String>
		<String _locID='9005359'>Imperial upgrade for Cuirassiers.</String>
		<String _locID='9005360'>Imperial Cuirassiers</String>
		<String _locID='9005361'>Imperial Cuirassier</String>
		<String _locID='9005362' symbol='cStringCommand'>Cost: 150 &lt;icon="(32)(ui/ingame/resource_wood)"&gt;\n ∙ Transform this Fishing Boat into a Pyrpoliko.</String>
		<String _locID='9005363'>Zamurito</String>
		<String _locID='9005364'>INF-I R-SK Zamurito</String>
		<String _locID='9005365'>Recruit from the British Legion in Angostura, Colombia. Good against line units and light cavalry.</String>
		<String _locID='9005366'>Dynamite Cannon</String>
		<String _locID='9005367'>AR-I Dynamite Cannon</String>
		<String _locID='9005368'>Heavy artillery piece imported from The United States. Better against ships and artillery than buildings. Fires faster than the average howitzer.</String>
		<String _locID='9005369'>Immigrant heavy artillery</String>
		<String _locID='9005370'>Húsar de la Muerte</String>
		<String _locID='9005371'>EXP Husar de la Muerte</String>
		<String _locID='9005372'>The stealthy leader of your colony. Explores, fights, builds Town Centers and Trading Posts. Cannot die. If he falls unconscious, he can be rescued.</String>
		<String _locID='9005373'>Hero unit</String>
		<String _locID='9005374'>TEAM 1 Bombarda</String>
		<String _locID='9005375'>TEAM gets 1 Bombarda.</String>
		<String _locID='9005376'>Inspired Sailors</String>
		<String _locID='9005377'>Sailor attack and hitpoints increased.</String>
		<String _locID='9005378'>Heroic Sailors</String>
		<String _locID='9005379'>Sailor attack and hitpoints increased.</String>
		<String _locID='9005380'>Distinguished Sailors</String>
		<String _locID='9005381'>Distinguished upgrade for Sailors.</String>
		<String _locID='9005382'>Inspired Sailor</String>
		<String _locID='9005383'>Heroic Sailor</String>
		<String _locID='9005384'>Distinguished Sailor</String>
		<String _locID='9005385'>Loyal Sailor</String>
		<String _locID='9005386'>Patriotic Sailor</String>
		<String _locID='9005387'>Unlocks the next level for Hunting Lodge technologies and improves Peasants in combat.</String>
		<String _locID='9005388'>Unlocks the next level of technologies and grants 1,800 Experience.</String>
		<String _locID='9005389'>Vasilia's Sailor</String>
		<String _locID='9005390'>Unlocks the next level of technologies and grants 540 Experience.</String>
		<String _locID='9005391'>2 Battleships</String>
		<String _locID='9005392'>1 Popovka</String>
		<String _locID='9005393'>2 Popovki</String>
		<String _locID='9005394'>TEAM 1 Popovka</String>
		<String _locID='9005395'>TEAM gets 1 Popovka.</String>
		<String _locID='9005396'>4 Schooners</String>
		<String _locID='9005397'>1 Paddle Steamer</String>
		<String _locID='9005398'>2 Paddle Steamers</String>
		<String _locID='9005399'>3 Paddle Steamers</String>
		<String _locID='9005400'>2 Torpedo Boats</String>
		<String _locID='9005401'>3 Torpedo Boats</String>
		<String _locID='9005402'>4 Torpedo Boats</String>
		<String _locID='9005403'>1 Destroyer</String>
		<String _locID='9005404'>2 Destroyers</String>
		<String _locID='9005405'>3 Destroyers</String>
		<String _locID='9005406'>1 River Monitor</String>
		<String _locID='9005407'>2 River Monitors</String>
		<String _locID='9005408'>Flying surveillance unit with huge line of sight.</String>
		<String _locID='9005409'>French Balloon</String>
		<String _locID='9005490'>Hot Air Balloons move faster.</String>
		<String _locID='9005491'>VIL Chinese Villager</String>
		<String _locID='9005492'>Five Weeks in Balloon</String>
		<String _locID='9005493'>Inspired Franco Tiradores</String>
		<String _locID='9005494'>Franco Tirador attack and hitpoints increased.</String>
		<String _locID='9005495'>Inspired Franco Tirador</String>
		<String _locID='9005496'>10 Aca Ybotys</String>
		<String _locID='9005497'>16 Aca Ybotys</String>
		<!-- Strings added by Beabletar -->
		<!-- Charged Attacks -->
		<String _locID='9005498'>Charged ATK</String>
		<String _locID='9005499'>Grenade ATK</String>
		<String _locID='9005500'>Insurgente ATK</String>
		<!-- Shinto Syncretism -->
		<String _locID='8100102'>Mushuukyou</String>
		<String _locID='8100103'>Secularize your colony, allowing you to research Laicist techs.\nYour Rigaku-sha can no longer condemn, but is cheaper.</String>
		<String _locID='8100104' symbol='cStringNuggetVanillaActivate'>%1s's colony has turned to LAICISM!</String>
		<String _locID='8100105'>Shinbutsu-Shuugou</String>
		<String _locID='8100106'></String>
		<String _locID='8100107' symbol='cStringNuggetVanillaActivate'>%1s's colony has adopted the syncretism between SHINTO and BUDDHISM!</String>
		<String _locID='8100108'>Onmyoudou</String>
		<String _locID='8100109'>A syncretic practice based on Taoist philosophies. Allows you to research Taoist techs.\nYour Onmyouji moves faster.</String>
		<String _locID='8100110' symbol='cStringNuggetVanillaActivate'>%1s's colony has readopted the practices of TAOISM from Onmyoudou!</String>
		<String _locID='8100111'>Rigaku-sha</String>
		<String _locID='8100112'>Bettou</String>
		<String _locID='8100113'>Onmyouji</String>
		<!-- Alguacil -->
		<String _locID='9005460'>EXP Alguacil</String>
		<String _locID='9005461'>Mounted Alguacil</String>
		<String _locID='9005462'>EXP Mounted Alguacil</String>
		<!-- Shuar/Bodoquero Strings -->
		<String _locID='9005463'>Elite Bodoquero</String>
		<String _locID='9005464'>Champion Bodoquero</String>
		<String _locID='9005465'>Curare</String>
		<String _locID='9005466'>Traditional Shuar venom made from plants increases Bodoqueros' attack.</String>
		<!-- Juana Card -->
		<String _locID='1101935'>Guerrilla de Coromoro</String>
		<String _locID='1101936'>Voltigeros deal increased damage to line units</String>
		<String _locID='1101937'>Guerrilla de Coromoro Shipment has arrived.</String>
		<!-- Oca Upgrades -->
		<String _locID='1101938'>Villagers gather food faster from Ocas, Mills and Berry Bushes.</String>
		<!-- Lutheran Settlers -->
		<String _locID='1101939'>SettlerLutheran</String>
		<String _locID='1101940'>TrossLutheran</String>
		<String _locID='1101941'>PioneerLutheran</String>
		<String _locID='1101942'>Sans-culotteLutheran</String>
		<!-- Baptist Unit Blocks -->
		<String _locID='4304131'>Militiablock</String>
		<String _locID='4304132'>Spontoonerblock</String>
		<String _locID='4304133'>Riflemanblock</String>
		<String _locID='4304134'>Pikemanblock</String>
		<String _locID='4304135'>Friskytteblock</String>
		<String _locID='4304136'>Lineinfantryblock</String>
		<String _locID='4304137'>Halberdierblock</String>
		<String _locID='4304138'>Cetanblock</String>
		<String _locID='4304139'>Warclubblock</String>
		<String _locID='4304140'>Wakinablock</String>
		<String _locID='4304141'>Tomahawkblock</String>
		<String _locID='4304142'>Aennablock</String>
		<String _locID='4304143'>Forestprowlerblock</String>
		<String _locID='4304144'>Recruitblock</String>
		<String _locID='4304145'>Hajdukblock</String>
		<String _locID='4304146'>Scythemanblock</String>
		<String _locID='4304147'>Escopeteroblock</String>
		<String _locID='4304148'>Pardoblock</String>
		<String _locID='4304149'>Conscriptoblock</String>
		<String _locID='4304150'>Macheteroblock</String>
		<String _locID='4304151'>Vivanderablock</String>
		<String _locID='4304152'>Soldaderablock</String>
		<String _locID='8100101'>EXP Chiflera Uruguay</String>
		<!-- New Immigrant Unit Strings -->
		<!--GERMAN-->
		<String _locID='90052801'>6 Brummers: German immigrant skirmisher forced to take on arms to defend the colony.</String>
		<String _locID='90052802'>10 Brummers: German immigrant skirmisher forced to take on arms to defend the colony.</String>
		<String _locID='90052811'>5 Batalhões do Diabo: German cavalry fighting for your nation. Sacrifices hitpoints for attack.</String>
		<String _locID='90052812'>9 Batalhões do Diabo: German cavalry fighting for your nation. Sacrifices hitpoints for attack.</String>
		<!--IRISH-->
		<String _locID='90053651'>4 Zamuritos: Recruit from the British Legion in Angostura, Colombia. Good against line units and light cavalry.</String>
		<String _locID='90053652'>7 Zamuritos: Recruit from the British Legion in Angostura, Colombia. Good against line units and light cavalry.</String>
		<String _locID='90053653'>12 Zamuritos: Recruit from the British Legion in Angostura, Colombia. Good against line units and light cavalry.</String>
		<!--CROATIAN-->
		<String _locID='817471'>11 Cazadores de Indios: Croatian hunter armed with a rifle. Good against infantry and native units.</String>
		<String _locID='817472'>12 Cazadores de Indios: Croatian hunter armed with a rifle. Good against infantry and native units.</String>
		<String _locID='817511'>9 Mornari: Croatian sailor armed with a rifle. Good against ships.</String>
		<String _locID='817512'>14 Mornari: Croatian sailor armed with a rifle. Good against ships.</String>
		<!--JAPANESE-->
		<String _locID='890071'>7 Shishi: Immigrant Heavy ranged infantry with an area damage hand attack. Good against shock units.</String>
		<String _locID='890072'>12 Shishi: Immigrant Heavy ranged infantry with an area damage hand attack. Good against shock units.</String>
		<String _locID='817271'>4 Cavalry Medics: Japanese ranged cavalry that can heal your units. Good against artillery units.</String>
		<String _locID='817272'>7 Cavalry Medics: Japanese ranged cavalry that can heal your units. Good against artillery units.</String>
		<!--ITALIAN-->
		<String _locID='817311'>6 Redshirts: Italian revolutionary immigrant who has a very powerful attack, but low hitpoints. Uses a sword to beat shock units.</String>
		<String _locID='817391'>4 Tatterdemallioni: Italian lancer fighting for South American independence. Good against infantry.</String>
		<String _locID='817392'>7 Tatterdemallioni: Italian lancer fighting for South American independence. Good against infantry.</String>
		<String _locID='90052841'>4 Legiones Agricolas: Italian fast and fragile light infantry. Good against shock units.</String>
		<String _locID='90052842'>8 Legiones Agricolas: Italian fast and fragile light infantry. Good against shock units.</String>
		<!--SCANDINAVIAN-->
		<String _locID='817427'>Dinamitero</String>
		<String _locID='817428'>INF-I R-LU Dinamitero</String>
		<String _locID='817429'>Miner armed with Scandinavian dynamite. Good against infantry and buildings.</String>
		<String _locID='817430'>Immigrant bombardier</String>
		<String _locID='817431'>5 Dinamiteros: Miner armed with dynamite. Good against infantry and buildings.</String>
		<String _locID='817432'>7 Dinamiteros: Miner armed with dynamite. Good against infantry and buildings.</String>
		<!--ARABIAN-->
		<String _locID='817551'>8 Galegos: Arab line infantry. Good against shock units.</String>
		<String _locID='817552'>12 Galegos: Arab line infantry. Good against shock units.</String>
		<!--CONFEDERATE-->
		<String _locID='817351'>11 Filibusters: Skirmish infantry with dubious intentions, from the Southern United States.</String>
		<String _locID='817352'>19 Filibusters: Skirmish infantry with dubious intentions, from the Southern United States.</String>
		<!--CHINESE-->
		<String _locID='817587'>Carapintada</String>
		<String _locID='817588'>CAV-I H-SC Carapintada</String>
		<String _locID='817589'>Chinese indentured servant that rebeled. Good against infantry.</String>
		<String _locID='817590'>Immigrant lancer</String>
		<String _locID='817591'>10 Coolies: Infantry specialized in demolition. Good against buildings.</String>
		<String _locID='817592'>18 Coolies: Infantry specialized in demolition. Good against buildings.</String>
		<String _locID='817593'>Chinese Carapintada Legion</String>
		<String _locID='817591'>7 Carapintadas: Chinese rebel on a stolen horse. Good against skirmishers.</String>
		<String _locID='817594'>10 Carapintadas: Chinese rebel on a stolen horse. Good against skirmishers.</String>
		<String _locID='817595'>17 Carapintadas: Chinese rebel on a stolen horse. Good against skirmishers.</String>
		<String _locID='817596'>10 Carapintadas: Chinese rebel on a stolen horse. Good against skirmishers.</String>
		<String _locID='817597'>BLOCK CAV-I Carapintada</String>
		<!--POLISH-->
		<String _locID='817631'>8 Danube Legionnaires: Immigrant Polish western grenadiers.</String>
		<String _locID='817632'>14 Danube Legionnaires: Immigrant Polish western grenadiers.</String>
		<String _locID='817671'>5 Picadores Infernales: Immigrant Polish heavy cavalry armed with a lance. Good against other cavalry.</String>
		<String _locID='817672'>8 Picadores Infernales: Immigrant Polish heavy cavalry armed with a lance. Good against other cavalry.</String>
		<!--FRENCH-->
		<String _locID='860141'>4 Red Devils: Scout cavalry. Good against skirmishers.</String>
		<String _locID='860142'>7 Red Devils: Scout cavalry. Good against skirmishers.</String>
		<String _locID='860211'>4 Legionnaires: Skirmish-manoeuvre cavalry. Good against line units and assault units.</String>
		<String _locID='860212'>7 Legionnaires: Skirmish-manoeuvre cavalry. Good against line units and assault units.</String>
		<String _locID='860281'>4 Palatine Guards: Immigrant line unit with a large attack.</String>
		<String _locID='860282'>7 Palatine Guards: Immigrant line unit with a large attack.</String>
		<!-- AI Speech Strings -->
		<string _locID='91000'>Send more of our young men into battle! We cannot let the enemy achieve such a cowardly victory.</string>
		<string _locID='91001'>Inti shines his light upon Huayna Capac's warriors! He will grant us a glorious victory!</string>
		<string _locID='91002'>The Sapa Inca agrees.</string>
		<string _locID='91012'>Huayna Capac says yes.</string>
		<string _locID='91013'>We do not have such weapons. Perhaps you are willing to share your knowledge of this 'artillery' with my people?</string>
		<string _locID='91014'>The Inca have no need for large dogs. Huayna Capac can fill whole valleys with his warriors.</string>
		<string _locID='91015'>Agreed, Inca warriors will bring victory.</string>
		<string _locID='91016'>It is you who should pay tribute to the Sapa Inca, not the other way around!</string>
		<string _locID='91017'>Huayna Capac says no.</string>
		<string _locID='91018'>The Inca warriors are harvesting the crops! You will need to wait before they can take up arms again.</string>
		<string _locID='91019'>Nothing is impossible for the Sapa Inca—except for this.</string>
		<string _locID='91020'>Huayna Capac needs time to gather his vast army from the four corners of the world.</string>
		<string _locID='91021'>These people dare to destroy our Trading Posts! May my stone mace smash their weak skulls!</string>
		<string _locID='91022'>Our Aztec neighbors cannot wait to become Inca subjects. Huayna Capac will fulfill their wish!</string>
		<string _locID='91023'>The British tried to trade hot water for coca. For this, Huayna Capac will push them into the sea!</string>
		<string _locID='91024'>The Dutch asked for too many discounts. Now they will have to pay for everything!</string>
		<string _locID='91025'>Huayna Capac will show no mercy unless the French submit to him now!</string>
		<string _locID='91026'>These Germans have already lost to Huayna Capac, they just do not realize it.</string>
		<string _locID='91027'>Huayna Capac defeated the Haudenosaunee horses and gunpowder with slings and stones! That is pure skill.</string>
		<string _locID='91028'>The Ottomans always sent the same warriors. That was their downfall.</string>
		<string _locID='91029'>The Portuguese will perish at the hands of the Inca warriors!</string>
		<string _locID='91030'>The Russians think that they have many warriors. Huayna Capac will show them otherwise!</string>
		<string _locID='91031'>The large dogs of the Lakota did not enjoy dancing the Boleadoras with us. Too bad, it's so much fun!</string>
		<string _locID='91032'>The Spanish are as weak as their constructions. They will tremble before the Inca Empire!</string>
		<string _locID='91033'>There can only be one Sapa Inca! Death to the traitor!</string>
		<string _locID='91034'>These Aztecs are bloodthirsty conquerors.</string>
		<string _locID='91035'>These British have become powerful. The Inca warriors must fight even more fiercely if they wish to gain the favor of their emperor.</string>
		<string _locID='91036'>The Dutch continue to be a thorn in my side. Huayna Capac demands that their threat to his authority end now!</string>
		<string _locID='91037'>Did the gods not accept our lavish offerings? Why do they let the French continue with impunity?</string>
		<string _locID='91038'>Huayna Capac expected the Germans to have succumbed to their fermented drinks by now—yet they continue to defy the Sapa Inca!</string>
		<string _locID='91039'>Huayna Capac has much respect for a warrior people like the Haudenosaunee.</string>
		<string _locID='91040'>The Ottomans have an empire on par with that of the Sapa Inca. Huayna Capac respects that.</string>
		<string _locID='91041'>The Portuguese have a strong force. It will require many more Inca warriors to turn the tide.</string>
		<string _locID='91042'>These Russians flood the battlefield with their soldiers. They are not to be underestimated.</string>
		<string _locID='91043'>Perhaps the Lakota were right to adopt the large dogs. The Inca should do so as well.</string>
		<string _locID='91044'>The Spanish thunder weapons and shiny metal swords have proven to be quite effective against my Inca warriors.</string>
		<string _locID='91045'>This false Sapa Inca has much support. In the end, however, only Huayna Capac will remain standing.</string>
		<string _locID='91046'>While my people worship me, they forget to innovate like your people do.</string>
		<string _locID='91047'>Your technological advantage is impressive, use it well to gain the edge on the battlefield.</string>
		<string _locID='91049'>Do not linger in the first age. Our enemies only respect strength, which comes with a large army.</string>
		<string _locID='91050'>Huayna Capac demands that you advance to the next age!</string>
		<string _locID='91051'>You advance quickly, but can your military match Huayna Capac's?</string>
		<string _locID='91052'>Huayna Capac hopes that you are faster at fighting than you are at researching technologies.</string>
		<string _locID='91062'>Huayna Capac has lost interest in this battle. He has more important matters to attend to elsewhere.</string>
		<string _locID='91063'>Assist me, lest you prefer to continue the fight on your own.</string>
		<string _locID='91064'>My people are weak and my empire lies in ruins. Send your warriors before it is too late!</string>
		<string _locID='91065'>I am Huayna Capac, Sapa Inca of the mighty Inca Empire, god among men, ruler of many.</string>
		<string _locID='91066'>Huayna Capac accepts your support. May we crush those who oppose us with ease.</string>
		<string _locID='91067'>I see that you have become stronger since last we met. So have I.</string>
		<string _locID='91068'>The weaker the enemies, the easier it will be to crush their spirits.</string>
		<string _locID='91069'>Huayna Capac remembers how you defeated his warriors in battle last time. Now we will unleash that fury on the enemy.</string>
		<string _locID='91070'>Huayna Capac is nothing if not gracious. You will have a place at his side at the next banquet.</string>
		<string _locID='91071'>Huayna Capac hopes that you will put up a better fight this time around.</string>
		<string _locID='91072'>The Inca tend to put wounded animals out of their misery. Do not force Huayna Capac's hand.</string>
		<string _locID='91073'>These lands are known to the Sapa Inca.</string>
		<string _locID='91074'>The Inca people have suffered enough. Huayna Capac demands that you bring him victory!</string>
		<string _locID='91075'>The sounds of victory still resonate to this day! Another dawn, and another victory is upon us!</string>
		<string _locID='91076'>My Warchief has returned to my court. After he is done crawling through the dirt, asking for my forgiveness, he will resume his duties.</string>
		<string _locID='91080'>Huayna Capac grants you this generous gift of gold.</string>
		<string _locID='91081'>Here is some gold, use it wisely.</string>
		<string _locID='91082'>The Inca know over 4,000 different types of staple food. Have some.</string>
		<string _locID='91083'>My people gathered an excess of food. Huayna Capac lets you have some of it.</string>
		<string _locID='91084'>Take this wood. Huayna Capac no longer desires it.</string>
		<string _locID='91085'>Huayna Capac can spare this wood for you.</string>
		<string _locID='91086'>My priests consulted the Huaca and we are told that we must march to war.</string>
		<string _locID='91088'>Huayna Capac's warriors are upon the enemy's town. They will spare no one!</string>
		<string _locID='91089'>Enough! Huayna Capac will no longer allow this minor tribe to side with his enemies.</string>
		<string _locID='91090'>Trade can only benefit the Inca Empire. Burn it down!</string>
		<string _locID='91091'>Huayna Capac was already planning to go to battle. You may join him.</string>
		<string _locID='91092'>Huayna Capac has called for new blood to join his mighty army.</string>
		<string _locID='91093'>Huayna Capac's empire needs to expand. This is a good place for a new city.</string>
		<string _locID='91101'>There is no end to the riches of Huayna Capac's empire. You can have a fraction of them.</string>
		<string _locID='91102'>Our stores are bursting with food. Of course Huayna Capac will share with his ally.</string>
		<string _locID='91103'>Huayna Capac's people have cut down many forests. Appreciate their hard work and do not waste the wood.</string>
		<string _locID='91104'>The messengers have delivered the quipus. Huayna Capac's warriors rush to your aid!</string>
		<string _locID='91105'>You are invited as an honored guest at the next festival of Inti. Be amazed as you witness a month of dancing, feasting, and lavish gifts.</string>
		<string _locID='91106'>May I interest you in a visit to Huayna Capac's royal palace at Machu Picchu? The view from its terraces is breathtaking.</string>
		<string _locID='91107'>Huayna Capac demands tribute! Send him your coin!</string>
		<string _locID='91108'>Huayna Capac needs to feed his people! Share what food you have.</string>
		<string _locID='91109'>The gods demand that you give Huayna Capac wood so that he might build a large bonfire for sacrificial offerings.</string>
		<string _locID='91111'>The Sapa Inca appreciates this gift of coin.</string>
		<string _locID='91112'>Our storage houses are full of food once again. Huayna Capac thanks you.</string>
		<string _locID='91113'>The Sapa Inca will not forget your good deeds.</string>
		<string _locID='91114'>Huayna Capac, Emperor of the fearsome Inca, thanks you for your fitting tribute.</string>
		<string _locID='91115'>This wood will not go to waste.</string>
		<string _locID='91116'>The Aztecs seem to have bested Huayna Capac. We will give them the sacrifices that they demand.</string>
		<string _locID='91117'>These British...that "tea" that they drink must be a magical potion of strength!</string>
		<string _locID='91118'>No wonder the Dutch have amassed a larger army than Huayna Capac—they trade with all these shiny metals!</string>
		<string _locID='91119'>Huayna Capac will have to surrender to the French. Do they know of surrender?</string>
		<string _locID='91120'>The Germans invade Huayna Capac's trails with their wanderlust. We are being overrun!</string>
		<string _locID='91121'>The adoption of gunpowder and horses pays off too well for the Haudenosaunee.</string>
		<string _locID='91122'>Ottoman artillery makes Huayna Capac's mighty walls shake. This is a bad omen.</string>
		<string _locID='91123'>The Portuguese flag is waving strongly in the wind. It is going to blow Huayna Capac away!</string>
		<string _locID='91124'>Are the Russians playing by the rules? Huayna Capac does not seem to have a chance.</string>
		<string _locID='91125'>Huayna Capac loves his llamas, but he finds Lakota horses superior. We may need a horse god now.</string>
		<string _locID='91126'>The Spanish come for Huayna Capac's gold. Give them some trinkets and send them back on their way before they destroy Huayna Capac's empire.</string>
		<string _locID='91127'>This treacherous Sapa Inca seems to have Inti's blessing. What did Huayna Capac do to make the gods forsake him!</string>
		<string _locID='91128'>The feathered serpent of the Aztecs has poisoned our gods. They fooled Huayna Capac!</string>
		<string _locID='91129'>These British are like a tiny dog. All bark, no bite.</string>
		<string _locID='91130'>It seems that the Dutch came to make a bargain—and a bargain they found.</string>
		<string _locID='91131'>The French chased away Huayna Capac's llamas. What will Huayna Capac eat now?</string>
		<string _locID='91132'>These Germans drank all of our beverages. Huayna Capac is close to dying of thirst!</string>
		<string _locID='91133'>Huayna Capac's warriors flee the din of Haudenosaunee horses and muskets.</string>
		<string _locID='91134'>It seems that the Ottomans were only interested in llama meat and we just got in their way.</string>
		<string _locID='91135'>The Portuguese did not even put up a fight. They just founded more towns than us—and won.</string>
		<string _locID='91136'>Huayna Capac's warriors would have won the battle if they had not lost the drinking contest against the Russians.</string>
		<string _locID='91137'>Our bolas cannot snare the smooth legs of Lakota horses. It is hopeless.</string>
		<string _locID='91138'>Those bearded Spanish may be few but their fighting tactics were...unexpected.</string>
		<string _locID='91139'>What is this treachery! Only Huayna Capac can be the true Sapa Inca!</string>
		<string _locID='91140'>Huayna Capac's warriors have lost the favor of the gods. We are losing.</string>
		<string _locID='91141'>You must start proving yourself a worthy ally or Huayna Capac will turn you into one of his subjects.</string>
		<string _locID='91142'>Huayna Capac's warriors cut through the enemy like maize on a harvest day. The Sapa Inca is pleased with his subjects.</string>
		<string _locID='91143'>Huayna Capac does not do the dirty work himself—he makes others do it for him.</string>
		<string _locID='91144'>Once again, the Inca have won the day! Huayna Capac hopes that you will at least try next time.</string>
		<string _locID='91145'>Huayna Capac has seen enough bloodshed. He wishes to retire to his palace.</string>
		<string _locID='91146'>Huayna Capac recognizes that he has lost this battle. He will have to try his luck at another, more opportune time.</string>
		<string _locID='91147'>Emperor Huayna Capac yearns for his home in Machu Picchu. It is time to end this war.</string>
		<string _locID='91148'>The enemy is afraid of Huayna Capac's armies. Let us make them confront their fears!</string>
		<string _locID='91151'>The enemy managed to persuade the natives to join their side, let us convince them otherwise.</string>
		<string _locID='91154'>You have found your first treasure. May many more follow.</string>
		<string _locID='91155'>You will share your treasures, no? Huayna Capac expects lavish gifts.</string>
		<string _locID='91156'>Huayna Capac sees that you appreciate shiny metals as well.</string>
		<string _locID='91157'>You should use that food to feed your people.</string>
		<string _locID='91158'>Send Huayna Capac some of those treasures. He loves surprises.</string>
		<string _locID='91159'>Huayna Capac does not appreciate you stealing what belongs to him.</string>
		<string _locID='91160'>You may borrow Huayna Capac's subject for a short amount of time.</string>
		<string _locID='91161'>Huayna Capac knows the value of good servants.</string>
		<string _locID='91162'>May you spend that wood wisely.</string>
		<string _locID='91168'>Huayna Capac has claimed a treasure. This will aid us in our plans.</string>
		<string _locID='91169'>Tribute for Huayna Capac!</string>
		<string _locID='91170'>More food for Huayna Capac's granaries!</string>
		<string _locID='91171'>Huayna Capac can use this tribute well. He thanks you for sending it to him.</string>
		<string _locID='91172'>Even more tributes! Huayna Capac is pleased.</string>
		<string _locID='91173'>The natives are eager to follow Huayna Capac into battle.</string>
		<string _locID='91174'>These villagers will help grow Huayna Capac's empire.</string>
		<string _locID='91175'>More wood to arm my numerous forces!</string>
		<string _locID='91178'>These walls will protect Huayna Capac's people while his warriors go on the offensive.</string>
		<string _locID='91179'>It is only a matter of time until Huayna Capac is victorious. Start preparing the feasts!</string>
		<string _locID='91183'>Huayna Capac's troops will strike where you least expect.</string>
		<string _locID='91184'>Huayna Capac is victorious yet again. His empire grows.</string>
		<string _locID='91192'>You are quick to advance, but what use is it if you rule no people?</string>
		<string _locID='91197'>Huayna Capac has dealt with primitive tribes like yours before.</string>
		<string _locID='91198'>Why fight? Just accept Huayna Capac's superiority and we can end this now.</string>
		<string _locID='91200'>Huayna Capac sees that you can finally train an army. He has been waiting all day for someone to actually put up a fight!</string>
		<string _locID='91202'>The Inca value community. Huayna Capac guesses that you prefer isolation.</string>
		<string _locID='91203'>You cluster together like a litter of frightened guinea pigs.</string>
		<string _locID='91204'>Huayna Capac has not laughed like this in a long time. Thank you for that!</string>
		<string _locID='91208'>I am Huayna Capac, Emperor of the Inca. I answer to no mere mortal!</string>
		<string _locID='91209'>Last time, Huayna Capac sent his cook to fight for him. Now, he will deal with your pathetic army himself!</string>
		<string _locID='91210'>There is an even easier way out of this. Just surrender and become Huayna Capac's subject.</string>
		<string _locID='91211'>Huayna Capac sees that you have fallen in love with this corner of the Inca Empire.</string>
		<string _locID='91212'>Gather all of the allies that you can find! You will need them to face the might of the Inca Empire.</string>
		<string _locID='91213'>Huayna Capac thinks that you are brave and confident to fight against such odds. He also thinks that you are a fool!</string>
		<string _locID='91215'>Another tourist? Machu Picchu is closed today.</string>
		<string _locID='91216'>Huayna Capac already knew that your warriors would come. His messengers informed him.</string>
		<string _locID='91217'>Huayna Capac assumes that these warriors want to join the mighty Inca army?</string>
		<string _locID='91219'>You command a big army! Impressive...now, what are they doing here?</string>
		<string _locID='91220'>Ahh! You have brought some weapons to trade, yes?</string>
		<string _locID='91221'>The subjects that you have sent Huayna Capac are too numerous and too unruly. Take them back!</string>
		<string _locID='91222'>Are you sending your people to negotiate your surrender? Then where are the gifts for Huayna Capac?</string>
		<string _locID='91223'>Huayna Capac's scouts have found your small kingdom. When will it join his mighty empire?</string>
		<string _locID='91227'>You have letters and numbers, I prefer to pull the strings with my quipus!</string>
		<string _locID='91228'>Your power is overwhelming. Huayna Capac surrenders for the good of his people.</string>
		<string _locID='91229'>My empire is suffering. Huayna Capac has no choice but to concede.</string>
		<string _locID='91230'>Do you feel safe now? Huayna Capac thinks that you should not.</string>
		<string _locID='91232'>Huayna Capac sees that you have gathered the first treasure. Do not let that get to your head.</string>
		<string _locID='91233'>Treasures alone will not let you catch up with the mighty Inca.</string>
		<string _locID='91234'>Oh, you found gold. Surely you mean to tribute that to Huayna Capac?</string>
		<string _locID='91235'>May that food keep you alive a little longer. It cannot compare to the contents of Huayna Capac's granaries.</string>
		<string _locID='91236'>He who hoards all of the earth's bounties but does not share it with the gods is his own undoing. </string>
		<string _locID='91237'>You are blinded by greed, we Inca share our goods.</string>
		<string _locID='91238'>Inca punishments for theft are infamous.</string>
		<string _locID='91239'>Are you misleading the beloved subjects of the Sapa Inca?</string>
		<string _locID='91240'>Huayna Capac rules enough people already.</string>
		<string _locID='91241'>Are you trying to become a master builder like Huayna Capac? You are a fool—you must use stone!</string>
		<string _locID='91242'>The Inca build the best walls. We know how to overcome yours!</string>
		<string _locID='91243'>The Inca Empire keeps growing. Can yours keep up?</string>
		<string _locID='91244'>This trading site belongs to Huayna Capac, as do all others.</string>
		<string _locID='91245'>All that you can see belongs to the Sapa Inca!</string>
		<string _locID='91246'>Even Mother Earth pays tribute to the Inca.</string>
		<string _locID='91247'>Something to eat! I hope that it is not quinoa again.</string>
		<string _locID='91248'>I consider this your due tribute to your overlord.</string>
		<string _locID='91249'>Inti shows us where all of the treasures are!</string>
		<string _locID='91250'>The natives of this land are wise. They prefer to join the Inca.</string>
		<string _locID='91251'>More hands to do hard labor for the Sapa Inca!</string>
		<string _locID='91252'>These villagers will build some fine roads and bridges!</string>
		<string _locID='91253'>With this wood, our bonfires for the gods will burn even brighter!</string>
		<string _locID='91254'>These natives won't follow you for long, the Inca Empire is preparing to expand.</string>
		<string _locID='91255'>Cheer while you can. Soon this trading site will belong to the Sapa Inca!</string>
		<string _locID='91256'>Why do you cower behind your Trading Posts? Face the Inca on the battlefield like a real general would!</string>
		<string _locID='91257'>Huayna Capac has all of the power now. I would start considering the idea of finding a new home.</string>
		<string _locID='91258'>%1!s!, Name: %2!s!, players %3!s! of %4!s!, map %5!s!, rules %6!s!, type %7!s!, server: %8!s!</string>
		<string _locID='91259'>Send word across our empires--we must enlist anyone old enough to hold a weapon! We cannot allow such a pitiful victory!Send word across our empires--we must enlist anyone old enough to hold a weapon! We cannot allow such a pitiful victory!</string>
		<string _locID='91260'>It's the final countdown!</string>
		<string _locID='91261'>I agree.</string>
		<string _locID='91262'>This was already part of my plan.</string>
		<string _locID='91263'>You want me to train more artillery? I invented artillery!</string>
		<string _locID='91264'>Of course. Everyone fears the charge of my cavalry!</string>
		<string _locID='91265'>I see that your troops are stuck. Don't worry! My elite infantry will bail them out.</string>
		<string _locID='91266'>I do not wish to pay tribute at this time.</string>
		<string _locID='91267'>Sorry, what did you say? My new cannons are so loud!</string>
		<string _locID='91268'>Winter has been hard on my troops. You must wait before we can fight again.</string>
		<string _locID='91269'>What you are asking is simply impossible!</string>
		<string _locID='91270'>I need time to muster my troops.</string>
		<string _locID='91271'>Our Trading Posts have been destroyed! How can we acquire saffron now?</string>
		<string _locID='91272'>What is sweeter than Aztec chocolate? The smell of victory!</string>
		<string _locID='91273'>These British will not rule our icy seas!</string>
		<string _locID='91274'>These Dutch have no idea how to prepare a good herring, and it will lead to their defeat!</string>
		<string _locID='91275'>These French are ready to meet their Waterloo today.</string>
		<string _locID='91276'>The Germans sold us their soldiers; now we're beating them with their own men!</string>
		<string _locID='91277'>The Haudenosaunee made promising changes to their arsenal, but it was never a match for mine.</string>
		<string _locID='91278'>These Ottomans could not keep their gunpowder dry, and that has led to their downfall.</string>
		<string _locID='91279'>The shipbuilding techniques of the Portuguese will not save them now.</string>
		<string _locID='91280'>Who fears the Russians? I am the king in the north!</string>
		<string _locID='91281'>The Lakota never stood a chance against our sturdy Finnhorses.</string>
		<string _locID='91282'>How do you break the Spanish Tercio? - With a cannonball! Ha-ha-ha!</string>
		<string _locID='91283'>The Inca were trying to hide in the mountains. They truly underestimated the range of cannons!</string>
		<string _locID='91284'>The Chinese invented gunpowder, and I showed them how to use it.</string>
		<string _locID='91285'>The Japanese didn't shy away from a fight, but their honor could not save them from superior weaponry!</string>
		<string _locID='91286'>No Indian elephant is too big for my cannons!</string>
		<string _locID='91287'>The Aztec Jaguar warriors with their obsidian blades are worthy foes for my lion-hearted soldiers!</string>
		<string _locID='91288'>The British have built a professional army and expanded their arsenal. Time to launch an attack!</string>
		<string _locID='91289'>It's getting serious. The Dutch sold all of their tulips to field more cannons than I can.</string>
		<string _locID='91290'>The armor of the French cuirassiers gleams in the sun. I shall respond with the light of my cannons!</string>
		<string _locID='91291'>The Germans must have untold riches to muster such a big army. We should sack their towns!</string>
		<string _locID='91292'>The Haudenosaunee have quickly mastered the latest military tactics and become a formidable foe.</string>
		<string _locID='91293'>The Ottoman artillery is loud and numerous, but my gunners can also hit their targets!</string>
		<string _locID='91294'>The Portuguese outmaneuver us and know how to keep our troops at bay.</string>
		<string _locID='91295'>The Russians have reformed their army and hold numerical superiority. Follow my lead!</string>
		<string _locID='91296'>The Lakota army has grown and moves swiftly on the battlefield. There is no time to catch a breath!</string>
		<string _locID='91297'>The Spanish deploy their forces with excellence, but can they compete with mine?</string>
		<string _locID='91298'>The Incas are great in number and fierce melee fighters.</string>
		<string _locID='91299'>The mighty Chinese army is upgrading its weaponry. Let us attack now or they will tip the odds in their favor!</string>
		<string _locID='91300'>The Japanese Samurai are carving their way through our ranks with their sharp katanas. Impressive.</string>
		<string _locID='91301'>Cannons on elephants, sword whips and blade arms. The Indians are trying to outsmart us!</string>
		<string _locID='91302'>Uh... I'm right behind you! It won't be long...</string>
		<string _locID='91303'>Already? Tell me, how do you manage to develop so quickly?</string>
		<string _locID='91304'>Don't stay in the first age. Marvelous technologies await us!</string>
		<string _locID='91305'>You must advance to the next age! Technological advancements will lead to our victory!</string>
		<string _locID='91306'>Be careful. If your economic production does not grow, nor will your military.</string>
		<string _locID='91307'>Finally, now we can get started.</string>
		<string _locID='91308'>This battle is not in my interest, I shall focus my attention elsewhere in my empire.</string>
		<string _locID='91309'>My camp is under attack! I request your aid so that I can turn this tide!</string>
		<string _locID='91310'>My name is Gustavus Adolphus. I am destined for greatness!</string>
		<string _locID='91311'>If you send me your battle plans I can make adjustments that will bring us victory!</string>
		<string _locID='91312'>A higher difficulty this time? I see that you are finally rising to my level!</string>
		<string _locID='91313'>Don't think I'll go easy on them just because you lowered the difficulty setting!</string>
		<string _locID='91314'>Your ferocity is comparable to mine. Let us both overwhelm our enemies with it!</string>
		<string _locID='91315'>I am grateful to have you by my side again.</string>
		<string _locID='91316'>I'm glad you understand the value of having me as an ally, rather than as an enemy.</string>
		<string _locID='91317'>Just give me a shout when you need my help again.</string>
		<string _locID='91318'>We know this map well, my friend. An excellent advantage.</string>
		<string _locID='91319'>It wasn't my fault that we lost last time. I trust you're done warming up?</string>
		<string _locID='91320'>We are a dream team. Let us march all away across the land!</string>
		<string _locID='91321'>I was forced to pay ransom for my explorer. Such a fall from grace from our proud past...</string>
		<string _locID='91322'>Consider this a partial repayment of those... ancient debts I owe you.</string>
		<string _locID='91323'>Your coffers are awkwardly empty.</string>
		<string _locID='91324'>The cod catch was great this year. Here, share it with me.</string>
		<string _locID='91325'>In Sweden we season our food with nothing but salt, but we do have lots of it! Here, have some.</string>
		<string _locID='91326'>My forests are vast and my lumberjacks very efficient. You can have this wood, as a token of our friendship.</string>
		<string _locID='91327'>With this timber you just might construct an empire as vast as mine!</string>
		<string _locID='91328'>If we wait much longer, we will lose the advantage of surprise. I must march to battle!</string>
		<string _locID='91329'>We will win this war by always making the first move. March, men!</string>
		<string _locID='91330'>I will crush these natives the same way that I crushed the Snapphanes!</string>
		<string _locID='91331'>Let's see if your invisible hand can stop me from plundering your trade!</string>
		<string _locID='91332'>With God and the victorious arms, we shall win this fight!</string>
		<string _locID='91333'>My army needs room to expand. I shall build another military base.</string>
		<string _locID='91334'>I shall found a new city for the Swedish Empire!</string>
		<string _locID='91335'>Take this coin. You seem like you need it.</string>
		<string _locID='91336'>Do you like fish? I can throw you a red herring.</string>
		<string _locID='91337'>We'll send you some of our finest lumber!</string>
		<string _locID='91338'>If an ally is in need, Sweden will answer!</string>
		<string _locID='91339'>I do not do well in peacetime... perhaps we could start just a tiny war?</string>
		<string _locID='91340'>All of this inaction is making my troops anxious.</string>
		<string _locID='91341'>My population is too small to support my giant army. Could you spare me some coin?</string>
		<string _locID='91342'>Winter has been harsh in Sweden. Could you spare us some food?</string>
		<string _locID='91343'>I used my last wood to build a giant goat and someone burned it down. Could you spare me some of yours?</string>
		<string _locID='91344'>We'll spend the coin wisely on our technological advancement. </string>
		<string _locID='91345'>It's no pickled herring, but it will have to do.</string>
		<string _locID='91346'>Thank you. I will not forget this generous contribution.</string>
		<string _locID='91347'>After all the times I have carried you, I am happy that you saw fit to pay some of it back.</string>
		<string _locID='91348'>We'll craft masterful constructions with your wood. Many thanks.</string>
		<string _locID='91349'>The Aztecs are dominating the battlefield. Today, I have sacrified my honor.</string>
		<string _locID='91350'>The British have defeated us! We shall not be ruling the waves today.</string>
		<string _locID='91351'>The Dutch have come to pillage my settlement...again!</string>
		<string _locID='91352'>I did not expect such fierceness from the French. Today, I shall surrender.</string>
		<string _locID='91353'>The Germans are furious. Are they still upset about Magdeburg - or is it my name?</string>
		<string _locID='91354'>The tomahawks of the Haudenosaunee always seem to find their target. Their technique is formidable.</string>
		<string _locID='91355'>I cannot believe that the Ottomans are running us off... again!</string>
		<string _locID='91356'>I do not want to become lost in the smoke from the Portuguese cannons. We should pull back.</string>
		<string _locID='91357'>The Russian army is too big for a pitched battle. We should retreat to fight another day.</string>
		<string _locID='91358'>The Lakota are pushing back my troops with unmatched perseverance. We should retreat immediately!</string>
		<string _locID='91359'>The Spanish came for our gold, but we spent it all on this lost war! We should surrender.</string>
		<string _locID='91360'>Despite our advanced weaponry, the Inca are dominating the battle. We should capitulate.</string>
		<string _locID='91361'>Let the Chinese be the central kingdom so long as we can keep the north.</string>
		<string _locID='91362'>United under one banner and with all of their swords facing us, the Japanese fighting prowess is too much to handle.</string>
		<string _locID='91363'>Camelry and elephants trample my horses... why did I decide to pick a fight with the Indians?</string>
		<string _locID='91364'>Let us negotiate a truce with the Aztecs, so my botanists can at least take a good look at their floating gardens.</string>
		<string _locID='91365'>The British are still using archers on the battlefield? It seems that I underestimated this ancient weaponry.</string>
		<string _locID='91366'>These Dutch took all of our fish! No wonder we have been defeated.</string>
		<string _locID='91367'>We are no match for the mighty French. An alliance will be in our interests for the next war.</string>
		<string _locID='91368'>The Germans noticed that the Schwedentrunk doesn't taste like beer. We should break camp - now!</string>
		<string _locID='91369'>The Haudenosaunee used all of the trees for woodworking! We had nothing left for ourselves.</string>
		<string _locID='91370'>It appears that the Ottomans brought guns of their own. Who would have thought?</string>
		<string _locID='91371'>The Portuguese opened fire before my cannons were in position. Retreat!</string>
		<string _locID='91372'>These Russians brought guns to a snowball fight. No wonder we lost.</string>
		<string _locID='91373'>The Lakota horses move too swiftly for our gunners. We should return to target practice.</string>
		<string _locID='91374'>My soldiers underestimated the length of Spanish pikes. Now victory is literally out of reach.</string>
		<string _locID='91375'>I was a fool for trusting the old adage. These Inca sticks and stones break my bones indeed!</string>
		<string _locID='91376'>I hate to admit it, but the inventions of the Chinese leave me stumped. How can I fight against this?</string>
		<string _locID='91377'>I figured that the Japanese would be too busy fighting among themselves to oppose us, but it seems that I was mistaken.</string>
		<string _locID='91378'>The Indians fight like tigers, and we just became their prey.</string>
		<string _locID='91379'>It is time for me to fade away. I have lost the game, and no one is to blame... here I go!</string>
		<string _locID='91380'>We are in the worst game, we are in last place, and you are the worst part of this team. Do you know how bad that makes you!?</string>
		<string _locID='91381'>My men march with ferocity! Our victory is ensured!</string>
		<string _locID='91382'>You are tough as leather! You have proven to be a worthy ally to Sweden!</string>
		<string _locID='91383'>The Lion of the North roars again! You are honoured to have me by your side.</string>
		<string _locID='91384'>Today we were outsmarted! Let us resign and fight again another day.</string>
		<string _locID='91385'>A good general recognizes when the battle is lost. Let us resign with honor.</string>
		<string _locID='91386'>I am longing to go back to Stockholm. Can we stop this bloodshed?</string>
		<string _locID='91387'>Our enemy lives a life of wealth through trade. If we let them continue like this, it will put my treasury to shame.</string>
		<string _locID='91388'>Many of the natives have been rallied to oppose us. Such auxiliaries benefit our enemy far too well.</string>
		<string _locID='91389'>I hope that we can find many treasures in this new world.</string>
		<string _locID='91390'>A decent find.</string>
		<string _locID='91391'>Is that the most exotic find that this place has to offer?</string>
		<string _locID='91392'>Spend that food wisely. An army cannot march on an empty stomach!</string>
		<string _locID='91393'>Don't tell me that you will be ignoring the war to pursue your treasure hunting obsession?</string>
		<string _locID='91394'>That discovery was in my territory! Keep to your own lands!</string>
		<string _locID='91395'>You may recruit help from the locals if you so wish.</string>
		<string _locID='91396'>A passable demonstration of kindness. At least you made the settlers happy.</string>
		<string _locID='91397'>As exotic that wood might be, will the houses you build with them be as beautiful as mine?</string>
		<string _locID='91398'>I have claimed a treasure! Soon, my future vision will be reality.</string>
		<string _locID='91399'>As soon as these coins are polished, they will be fit for my coffers!</string>
		<string _locID='91400'>Enough food for seconds at my banquet!</string>
		<string _locID='91401'>I figured that you were not interested in keeping that for yourself.</string>
		<string _locID='91402'>I'm quite enjoying this treasure hunt.</string>
		<string _locID='91403'>An extra pair of helping hands from those who know the land better than us.</string>
		<string _locID='91404'>My daring expedition to rescue these settlers was a success!</string>
		<string _locID='91405'>I wonder how many Dalecarlian horses I can carve with this wood?</string>
		<string _locID='91406'>I did not build this wall because I cannot stand the outside world. I just need a break from it.</string>
		<string _locID='91407'>Wealth is imminent! Tonight we shall feast as our forefathers did.</string>
		<string _locID='91408'>So, you have chosen the coward's way to to victory? It will cost you dearly!</string>
		<string _locID='91409'>A king, warlord, and businessman. That's me!</string>
		<string _locID='91410'>You may have new tools at hand, but do you have anyone to use them?</string>
		<string _locID='91411'>You... do know how to age up, right?</string>
		<string _locID='91412'>Are you still an age behind? Your mother would be so ashamed of you!</string>
		<string _locID='91413'>You have advanced to the next age? We will be there shortly and outshine your technological advances!</string>
		<string _locID='91414'>Well, you can't place first every time... or ever, in your case.</string>
		<string _locID='91415'>Aaaand in last place we have... you! Congratulations!</string>
		<string _locID='91416'>Are you building a vacation cabin for yourself over there?</string>
		<string _locID='91417'>I could not imagine wanting to live so close to your neighbor.</string>
		<string _locID='91418'>The trade must flow!</string>
		<string _locID='91419'>I am Gustavus Adolphus, the Lion of the North. Today you will hear me roar!</string>
		<string _locID='91420'>You think that last time was hard? It was a mere military exercise!</string>
		<string _locID='91421'>You think that this will be easier? War is never easy!</string>
		<string _locID='91422'>I recognize this part of the woods! I used to defeat my foes here.</string>
		<string _locID='91423'>The Swedish Empire is small, yet you bring all of these allies? We shall meet on the battlefield!</string>
		<string _locID='91424'>Through my guidance, my alliance will crush your empire!</string>
		<string _locID='91425'>You come to look for a king?</string>
		<string _locID='91426'>I see that you have assembled your army. Maybe you can pick off a moose or two with it.</string>
		<string _locID='91427'>What is your retinue doing here? Oh, is this your army? Could have fooled me.</string>
		<string _locID='91428'>Aahh! My cannonballs will turn your army into meatballs!</string>
		<string _locID='91429'>I have faced far worse odds than this!</string>
		<string _locID='91430'>My base is going up in flames like my beloved Vasa! Vengeance will be mine!</string>
		<string _locID='91431'>This is the force that you send to fight the Swedish Empire? You insult me!</string>
		<string _locID='91432'>This is your base? How very... quaint.</string>
		<string _locID='91433'>This is quite nice, don't you think? Why don't you delete those troops of yours? Surely you don't need them in such... peaceful times?</string>
		<string _locID='91434'>We shall fight again another day, but for now, I request to resign.</string>
		<string _locID='91435'>A great general recognizes defeat. May I offer my surrender?</string>
		<string _locID='91436'>Just a minor dent in my plan.</string>
		<string _locID='91437'>Oh, you found your first treasure. How cute.</string>
		<string _locID='91438'>Keep scouting for knick-knacks. They won't help you against my mighty army!</string>
		<string _locID='91439'>You found some gold? It's worth nothing in the hands of incapable leaders.</string>
		<string _locID='91440'>That's probably all the food that you need to feed your pitiful army.</string>
		<string _locID='91441'>Sure, pick up all of these scraps. It won't help you face my military might!</string>
		<string _locID='91442'>You sure are greedy, but it won't help you!</string>
		<string _locID='91443'>A whole new world to explore, and you choose to steal from me? Pathetic!</string>
		<string _locID='91444'>Those natives will not be happy to have been taken under your wing once the nest is on fire.</string>
		<string _locID='91445'>Your workforce has scattered through the wilderness, so now you must herd them back like sheep?</string>
		<string _locID='91446'>I deserved that wood. My woodworking is much more skillful than yours.</string>
		<string _locID='91447'>Walls? I'll blast right through them!</string>
		<string _locID='91448'>The locals fight with me! Clearly, they recognize who is superior.</string>
		<string _locID='91449'>The locals know who has the best goods for trading!</string>
		<string _locID='91450'>Aha! Something of value!</string>
		<string _locID='91451'>This gold will pave the way for Swedish supremacy in these new lands!</string>
		<string _locID='91452'>I would kill for some fresh Swedish fish...</string>
		<string _locID='91453'>These resources are best used in capable hands. Let me help you with this.</string>
		<string _locID='91454'>Unlike yours, my explorer is efficient in finding new treasures.</string>
		<string _locID='91455'>The natives will repay that favor by bringing me your head.</string>
		<string _locID='91456'>I can see it in these settlers' eyes - they are relieved to be working for me rather than for you.</string>
		<string _locID='91457'>More workers for the Swedish Empire!</string>
		<string _locID='91458'>With this wood I shall build a Torp.</string>
		<string _locID='91459'>You feel the need to drag natives into our war? So be it.</string>
		<string _locID='91460'>The locals are trading with you only because they haven't met me yet.</string>
		<string _locID='91461'>A true general fights on the battlefield, but whatever floats your boat.</string>
		<string _locID='91462'>The winner takes it all!</string>
		<string _locID='111000'>Put out another call to arms! We will not succumb to such cowardice!</string>
		<string _locID='111001'>Parade with me, my brave fellows — we will have them soon!</string>
		<string _locID='111002'>My people agree.</string>
		<string _locID='111003'>Interwoven as is the love of liberty with every ligament of your hearts, the recommendation of mine is necessary to fortify and confirm.</string>
		<string _locID='111004'>Our artillery will soon be on its way.</string>
		<string _locID='111005'>A cavalry detatchment is riding to your aid as we speak.</string>
		<string _locID='111006'>A handpicked regiment of our best men will arrive shortly.</string>
		<string _locID='111007'>We do not like to be taxed excessively; be careful what you ask of us.</string>
		<string _locID='111008'>It is not in my strategic interest.</string>
		<string _locID='111009'>I have thus far avoided the necessity of those overgrown military establishments, which, under any form of government, are inauspicious to liberty.</string>
		<string _locID='111010'>My fellow Americans would rather fight to their deaths.</string>
		<string _locID='111011'>It is infinitely better to have a few good men than many indifferent ones, but I have none to spare for now.</string>
		<string _locID='111012'>Our trading posts have been raided! I will dispatch an expedition to punish the perpetrators!</string>
		<string _locID='111013'>The Aztecs' logistics are worse than ours during the Revolutionary War. Let us put an end to this.</string>
		<string _locID='111014'>Can I offer you some tax-free tea while we watch the British Empire collapse?</string>
		<string _locID='111015'>Even the Dutch will concede that the best thing about New Amsterdam was that it became New York!</string>
		<string _locID='111016'>Those French white flags are no match for our muskets.</string>
		<string _locID='111017'>Do you think that the Germans will learn after we have defeated them once?</string>
		<string _locID='111018'>I hope that we can lay our animosities with the Haudenosaunee to rest once their people accept defeat and bury the hatchet.</string>
		<string _locID='111019'>Let us show the Ottomans what a real bombardment looks like!</string>
		<string _locID='111020'>The Portuguese Empire overextended itself. What chance does a single empire stand against one republic out of many states?</string>
		<string _locID='111021'>The last Russian soldiers are hiding in a wooden fort, but I have already ordered my men to tear down this wall!</string>
		<string _locID='111022'>Unfortunately the Lakota were led astray against us. When the bloodshed ends, we will have a lot to learn from their ways.</string>
		<string _locID='111023'>Neither the angels nor Saint Francis will be able to help the Spanish avert their defeat now.</string>
		<string _locID='111024'>The old Swedish Empire will soon join New Sweden as the next addition to our union.</string>
		<string _locID='111025'>My soldiers are experienced in taking redoubts. The last Inca fortifications will be overcome just the same!</string>
		<string _locID='111026'>Let us give China a taste of its own gunpowder.</string>
		<string _locID='111027'>The Japanese may have surprised us in the beginning, but they did not have the endurance to fight for long.</string>
		<string _locID='111028'>Those Indian elephants might have scared my militiamen, but the Continental Army cannot be routed so easily.</string>
		<string _locID='111029'>Many nations admire eagles. It seems that the Aztec eagle may very well beat our own if we do not act soon.</string>
		<string _locID='111030'>The number of British Redcoats is quite intimidating. Fortunately, their red color makes them easy targets!</string>
		<string _locID='111031'>The Dutch fight so vigorously, it is as if they consider New Amsterdam to be their actual capital.</string>
		<string _locID='111032'>The French are going too far by bringing their revolution to us — but I suppose that we might have inspired them.</string>
		<string _locID='111033'>A deadly offensive by all the Germans is imminent. As if these Hessian mercenaries weren't enough!</string>
		<string _locID='111034'>The Haudenosaunee have mustered a great army! We should prepare our own forces at once.</string>
		<string _locID='111035'>The Ottomans do not bombard you with questions, for they have far more practice in bombarding towns. Our towns.</string>
		<string _locID='111036'>The Portuguese have some good shots in their army. Even our best firearms seem to be no match.</string>
		<string _locID='111037'>The Tsar's forces are preparing for a rush. Be vigilant!</string>
		<string _locID='111038'>The Lakota have grown in power! We should have avoided bloodshed by forcing them to surrender sooner.</string>
		<string _locID='111039'>The Spanish have assembled a sizable army! Let us see how their tercios hold up against our infantry tactics.</string>
		<string _locID='111040'>The Swedes are expanding their empire. We must push them back!</string>
		<string _locID='111041'>We must reconsider our strategy. The Inca hurl our musket balls back at us — with great effect.</string>
		<string _locID='111042'>Chinese inventors are trying to outsmart us. We must not allow that to happen!</string>
		<string _locID='111043'>Japan is building up its empire. Let us entice them out of their isolation — it will prove quite profitable.</string>
		<string _locID='111044'>It seems that we are not the only nation that is growing rich after expelling the British.</string>
		<string _locID='111045'>Good work, my friend. We will follow your example shortly.</string>
		<string _locID='111046'>Would you mind sharing your scientific progress with us?</string>
		<string _locID='111047'>My generals have advised me not to linger in the first age. Perhaps you should take that advice as well.</string>
		<string _locID='111048'>Your scientists have some catching up to do. </string>
		<string _locID='111049'>Perseverance and spirit have done wonders in all ages.</string>
		<string _locID='111050'>Welcome to the enlightened era — we have been waiting for you.</string>
		<string _locID='111051'>Is it wise to continue our fight?</string>
		<string _locID='111052'>My settlements are under attack! Send your army, and my militias will buy time to organize a defense!</string>
		<string _locID='111053'>The time is now near at hand which must probably determine whether Americans are to be freemen or slaves.</string>
		<string _locID='111054'>Liberty, when it begins to take root, is a plant of rapid growth.</string>
		<string _locID='111055'>The harder the conflict, the greater the triumph.</string>
		<string _locID='111056'>My men will still fight with the same vigor, even if it only means winning faster.</string>
		<string _locID='111057'>You have proven yourself a wise general. I am pleased to have your expertise on our side.</string>
		<string _locID='111058'>I, this day, declare with the utmost sincerity, I do not think myself equal to the presence I am honored with.</string>
		<string _locID='111059'>I am pleased to see that you have decided to join our alliance.</string>
		<string _locID='111060'>Fear not, old friend — I will bring us victory once more.</string>
		<string _locID='111061'>It is not a little pleasing, nor less wonderful to contemplate, that both armies are brought back to the very point they set out from, and the offending party in the beginning is now reduced to the use of the spade and pickaxe for defence.</string>
		<string _locID='111062'>Let us work together, and we will be unstoppable this time.</string>
		<string _locID='111063'>Let us prove once more that our alliance cannot be defeated.</string>
		<string _locID='111064'>They dared to take my explorer hostage. I had no choice but to pay an outrageous ransom!</string>
		<string _locID='111065'>Few men have the virtue to withstand the highest bidder.</string>
		<string _locID='111066'>Check in your pocket — the quarter is me too.</string>
		<string _locID='111067'>Our granaries are full enough, we have sent what we can spare.</string>
		<string _locID='111068'>Oley Valley's fields have produced enough of a surplus to feed both of us for some time.</string>
		<string _locID='111069'>We sent you about one redwood tree. Knock on wood!</string>
		<string _locID='111070'>Our great wilderness has all the lumber that we need.</string>
		<string _locID='111071'>My army will strike their bases to cut off further reinforcements!</string>
		<string _locID='111072'>We will burn their homes to the ground, and the rest of their empire shall soon follow.</string>
		<string _locID='111073'>This punitive expedition will teach the locals to never dare to side with the enemy again!</string>
		<string _locID='111074'>There is a trade embargo against you — we are about to enforce it.</string>
		<string _locID='111075'>Experience teaches us that it is much easier to prevent an enemy from posting themselves than it is to dislodge them after they have got possession.</string>
		<string _locID='111076'>I will increase my military production. The enemy will be overwhelmed by our masses.</string>
		<string _locID='111077'>My pioneers will quickly establish a new town center.</string>
		<string _locID='111078'>We have a gold rush in our lands. I will share some of the nuggets with you.</string>
		<string _locID='111079'>Thanks to steel plows and canals, we have an abundance of food.</string>
		<string _locID='111080'>We had to clear some forests to expand our empire of liberty — have some lumber.</string>
		<string _locID='111081'>Washington will always help an ally in need.</string>
		<string _locID='111082'>To be prepared for war is one of the most effectual means of preserving peace.</string>
		<string _locID='111083'>It seems that the enemy has decided to avoid treading on us today.</string>
		<string _locID='111084'>I am under no apprehension of a capital injury from any other source than that of the continual depreciation of our money. I am thus required to ask for support in foreign currency.</string>
		<string _locID='111085'>My armies have run out of supplies! We need food to strengthen our numbers.</string>
		<string _locID='111086'>Our military flutists have no instruments with which to play music, for our wood stock is diminishing. Can you spare some?</string>
		<string _locID='111087'>Your payment has been received. I owe you a great deal.</string>
		<string _locID='111088'>Thanks to your supplies, we will fight the enemy with renewed vigor.</string>
		<string _locID='111089'>Thank you. I owe you some war bonds.</string>
		<string _locID='111090'>Your gifts for my present and future felicity are received with gratitude.</string>
		<string _locID='111091'>Many thanks. I've passed the wood to my engineers. They wouldn't stop talking about 'repeating guns' and 'breechloaders'.</string>
		<string _locID='111092'>The Aztecs have sent us the shield, arrows, and cloaks. I fear that our defeat is imminent.</string>
		<string _locID='111093'>I heard that the British King George found me quite revolting, but I believe that is why we are losing.</string>
		<string _locID='111094'>How do the Dutch successfully control such a vast empire from such a tiny spot in Europe?</string>
		<string _locID='111095'>I hope that we are pardoned by the French. </string>
		<string _locID='111096'>The Germans seem very upset about not being able to read our laws in their language. I suggest that we let them settle in Pennsylvania!</string>
		<string _locID='111097'>We have been cut down like a cherry tree.</string>
		<string _locID='111098'>I am afraid to construct new magazines. The Ottoman artillery barrage is too heavy.</string>
		<string _locID='111099'>In our history, we never had to fight against the Portuguese. It should have stayed this way.</string>
		<string _locID='111100'>It was foolish of me to believe that the Russians could be toppled as easily as the British with the mere size of our militia army. </string>
		<string _locID='111101'>The Lakota are winning. Perhaps we should have listened to the advice of our native scouts.</string>
		<string _locID='111102'>It seems unlikely that the Spanish are going to decide between California and Texas. They will get them both back.</string>
		<string _locID='111103'>Did no one tell the Swedes that monarchies are outdated? They were supposed to lose!</string>
		<string _locID='111104'>It seems like Tupac is still very much alive for the Inca. I think it's best to not get involved in this revolution!</string>
		<string _locID='111105'>That was not fair! The Chinese have hundreds of years' more experience with gunpowder weapons.</string>
		<string _locID='111106'>I have a feeling that we should not have given the Japanese a reason to leave their island.</string>
		<string _locID='111107'>Why did we decide to fight against camels and elephants again?</string>
		<string _locID='111108'>The Aztecs bribed our naive militiamen with chocolate. This defeat is bittersweet.</string>
		<string _locID='111109'>We have driven the British into financial ruin as planned, but at what cost?</string>
		<string _locID='111110'>Losing half of their country to Spain only made those Dutch better at fighting.</string>
		<string _locID='111111'>Is it too late to return Louisiana for a refund?</string>
		<string _locID='111112'>My ill-disciplined militiamen agreed to drink with the Germans. Soon we will all eat sauerkraut!</string>
		<string _locID='111113'>How are we expected to win against a foe that knows these lands like their back pocket?</string>
		<string _locID='111114'>I knew that it was over when our soldiers started following the Ottoman marching bands rather than our own.</string>
		<string _locID='111115'>An entire militia regiment was routed by a single Portuguese organ gun. I can already hear the organ music from the funeral.</string>
		<string _locID='111116'>That was not a fair fight — the Russians were rushing us!</string>
		<string _locID='111117'>It is time to blow a little big horn of retreat!</string>
		<string _locID='111118'>My lousy militiamen went home, claiming that the light reflecting off the shiny Spanish armor and weapons made it impossible to aim.</string>
		<string _locID='111119'>The Swedes brought a knife to a gunfight — and still won.</string>
		<string _locID='111120'>The Inca lured us into their mountains and ambushed us. My men were already too out of breath to put up a fight.</string>
		<string _locID='111121'>So many unique units that we just could not counter all of them.</string>
		<string _locID='111122'>One more of those banzai charges and my nation will be overrun.</string>
		<string _locID='111123'>The Indians might not have built the most impressive wonders this time, but they impressively defeated my army.</string>
		<string _locID='111124'>We are outgunned — outmanned — outnumbered — outplanned.</string>
		<string _locID='111125'>There can be no greater error than to expect, or calculate, upon real favors from nation to nation.</string>
		<string _locID='111126'>My first wish is to see this plague of mankind, war, banished from the earth.</string>
		<string _locID='111127'>It is an honor to serve at your side, my friend. Let me know if you are interested in joining the Union.</string>
		<string _locID='111128'>Do not worry, my friend — war is not for everyone. I can handle this if you wish to stay back and manage your economy for some time.</string>
		<string _locID='111129'>Though, in reviewing the incidents of my administration, I am unconscious of intentional error, I am nevertheless too sensible of my defects not to think it probable that I may have committed many errors.</string>
		<string _locID='111130'>The Fire of Freedom is quenched. Let us accept defeat before our nation is nothing but ruins.</string>
		<string _locID='111131'>I have fought hard for the American dream, but now I must face reality and accept defeat.</string>
		<string _locID='111132'>They think that they can win without a fight? Let us show them what we think of cowards!</string>
		<string _locID='111133'>The natives of this region are wise and powerful. I would be prudent to introduce myself to them as well.</string>
		<string _locID='111134'>Nice find! My explorer is still warming up, it seems.</string>
		<string _locID='111135'>Good catch.</string>
		<string _locID='111136'>You can send it to me — I will invest it wisely.</string>
		<string _locID='111137'>Enjoy your snack and the American way of life.</string>
		<string _locID='111138'>You are doing well in this scavenger hunt.</string>
		<string _locID='111139'>I was about to go get that one, but have a nice day.</string>
		<string _locID='111140'>Recruiting the help of the locals has won many a battle.</string>
		<string _locID='111141'>Having more workers never hurts.</string>
		<string _locID='111142'>You can build some fine architecture with those materials.</string>
		<string _locID='111143'>Finders, keepers.</string>
		<string _locID='111144'>Give me liberty — or give me coin!</string>
		<string _locID='111145'>I discovered where the wild wings are.</string>
		<string _locID='111146'>You are a capable leader. You do not need this little treasure.</string>
		<string _locID='111147'>To me, the hunt for treasure fits together perfectly with the pursuit of happiness.</string>
		<string _locID='111148'>I will recruit some natives. They have valuable skills that will complement my armies.</string>
		<string _locID='111149'>I am always happy to accept a few more laborers in the Union.</string>
		<string _locID='111150'>Some lumber to expand further into the wilderness.</string>
		<string _locID='111151'>Sometimes it is prudent to occupy a position and fortify it.</string>
		<string _locID='111152'>Hold on just a little longer, and we have this one in the bag!</string>
		<string _locID='111153'>It looks like it is time to enact my secret master plan.</string>
		<string _locID='111154'>I hope that this taught you a little lesson in trickery.</string>
		<string _locID='111155'>You might have the technology, but I have the army.</string>
		<string _locID='111156'>Do not worry about aging up. We will soon come to civilize your empire.</string>
		<string _locID='111157'>Is your education system a little behind?</string>
		<string _locID='111158'>I have decided to delay my advancement to give you a chance.</string>
		<string _locID='111159'>I am impressed. Will you learn to read next?</string>
		<string _locID='111160'>We have been waiting for you. Actually, I was about to advance again.</string>
		<string _locID='111161'>You seem alone. I will send an army to keep you company.</string>
		<string _locID='111162'>Did you really think that I would confuse my ally's town with yours?</string>
		<string _locID='111163'>We do not accept such greedy restrictions on our free trade!</string>
		<string _locID='111164'>The preservation of the sacred fire of liberty is entrusted to the hands of the American people. Are you American?</string>
		<string _locID='111165'>I will not be going easy on you this time.</string>
		<string _locID='111166'>Good luck, have fun.</string>
		<string _locID='111167'>Let us see who wins when we are more familiar with the land.</string>
		<string _locID='111168'>Do you need all of these allies to fight against my United States?</string>
		<string _locID='111169'>We will not be going easy on you this time.</string>
		<string _locID='111170'>Welcome to the land of the free. Your explorer is also free to leave.</string>
		<string _locID='111171'>Your militia does not stand a chance against mine. I am not impressed.</string>
		<string _locID='111172'>What are you doing here? Providing target practice for my men?</string>
		<string _locID='111173'>All you have done is to awaken a sleeping giant and fill him with a terrible resolve.</string>
		<string _locID='111174'>My base is fortified and my men are rested. Are you sure about this attack?</string>
		<string _locID='111175'>Are you sure that you want to occupy my town? I am good at fighting off oppressors.</string>
		<string _locID='111176'>Are you sending us men to fill the ranks of our militia army? That is very nice of you.</string>
		<string _locID='111177'>Is that your state? It seems too small and irrelevant to join the United States of America.</string>
		<string _locID='111178'>I am George Washington and I believe in life, liberty, and the pursuit of happiness — but not for you.</string>
		<string _locID='111179'>My name is George Washington and I'm the president of the United States of America. And all of these states have united to defeat you.</string>
		<string _locID='111180'>The unfortunate condition of the persons, whose labour in part I employed, has been the only unavoidable subject of regret.</string>
		<string _locID='111181'>It is better to offer no excuse than a bad one.</string>
		<string _locID='111182'>If you want to do it the hard way, we can arrange that.</string>
		<string _locID='111183'>Do not expect to get more than that.</string>
		<string _locID='111184'>You can collect as many treasures as you wish — my army will crush you just the same.</string>
		<string _locID='111185'>Why are you in such a gold rush? It is just a bad California dream.</string>
		<string _locID='111186'>Were you starving so badly that you started eating from the floor?</string>
		<string _locID='111187'>What are you? Some kind of bounty hunter? I shall put this into the Marshal's matters.</string>
		<string _locID='111188'>Will you keep roaming the country forever or eventually start a real business?</string>
		<string _locID='111189'>I will not accept such thievery!</string>
		<string _locID='111190'>Are you bribing the locals? I doubt that they would follow you on their own accord.</string>
		<string _locID='111191'>I think that those settlers will regret their choice soon enough.</string>
		<string _locID='111192'>I have no use for such puny treasures.</string>
		<string _locID='111193'>Are you hiding? Those walls will not keep you safe.</string>
		<string _locID='111194'>The native inhabitants simply like me better than you.</string>
		<string _locID='111195'>The first of many — I will build an empire of free trade.</string>
		<string _locID='111196'>A small prize for a man, but a huge fortune for mankind.</string>
		<string _locID='111197'>I heard that finding a penny brings luck. This is a good omen.</string>
		<string _locID='111198'>That is what I call fast food.</string>
		<string _locID='111199'>It looks like you did not want that one anyways.</string>
		<string _locID='111200'>I have found so many treasures. I will exhibit this notoriously big collection in the White House.</string>
		<string _locID='111201'>The locals offer their friendship. We should count ourselves fortunate.</string>
		<string _locID='111202'>A new wave of immigrants just arrived. We have great work for them improving the United States!</string>
		<string _locID='111203'>We welcome those yearning to breathe free. I am sure that more will join soon.</string>
		<string _locID='111204'>I think that I found about half of a redwood tree, and will put it to good use.</string>
		<string _locID='111205'>We do not need any help to triumph over your puny empire.</string>
		<string _locID='111206'>This trading post will not enable you to rise from rags to riches, but you can wipe the place clean and get out of there.</string>
		<string _locID='111207'>You think that you can defeat us when it comes to trade? I doubt that.</string>
		<string _locID='111208'>We do not need violence when we can win with the power of capitalism.</string>
		<string _locID='101600'>To arms once more! We will not let them take us alive.</string>
		<string _locID='101601'>This day will mark a new era in the history of Ethiopia.</string>
		<string _locID='101602'>I have come to the same conclusion.</string>
		<string _locID='101603'>Your counsel is accepted.</string>
		<string _locID='101604'>We have purchased a few guns to turn the tides of war.</string>
		<string _locID='101605'>We will trample anyone who dares to oppose us!</string>
		<string _locID='101606'>My army is on the march to your aid.</string>
		<string _locID='101607'>I have nothing to offer but blood, toil, tears, and excellent Ethiopian coffee.</string>
		<string _locID='101608'>The emperor must decline.</string>
		<string _locID='101609'>I have no men to help you with!</string>
		<string _locID='101610'>That is impossible!</string>
		<string _locID='101611'>My army is still recovering from its most recent victory.</string>
		<string _locID='101612'>How can they oppose the might of Ethiopia? We must teach them a lesson!</string>
		<string _locID='101613'>None of the US federal states is a match for the power of my Ethiopian allegiances!</string>
		<string _locID='101614'>The Aztecs hoped that the steep steps of their pyramids would intimidate my warriors. Little did they know that our homeland is full of mountains!</string>
		<string _locID='101615'>Ha! That's what happens when you leave the emperor's letters unanswered.</string>
		<string _locID='101616'>It looks like the Dutch should have invested their gold in me rather than in their downfall! Ha!</string>
		<string _locID='101617'>This devious Ethiopian prince wanted this land to fall into chaos, only I could stop him!</string>
		<string _locID='101618'>Ethiopia simply has a better emperor than France.</string>
		<string _locID='101619'>A kaiser is no match for the king of kings.</string>
		<string _locID='101620'>The Hausa queen fought like a true lioness, but even she must realize that I tame all lions - and lionesses.</string>
		<string _locID='101621'>I need to go feed the hyenas. Let us resolve this Haudenosaunee revolt quickly? </string>
		<string _locID='101622'>I used to be a successful outlaw myself, but in order to build an empire one must change.</string>
		<string _locID='101623'>Our Ottoman neighbors should not have crossed our borders to steal our cattle!</string>
		<string _locID='101624'>The Portuguese used to help us. It was foolish of them to underestimate us now!</string>
		<string _locID='101625'>The Russians sold us their best mortars, and with them their chance of victory!</string>
		<string _locID='101626'>The Lakota warriors are on their last legs. Finish them off! My lions and hyenas are hungry.</string>
		<string _locID='101627'>Do the Spanish have a queen who wishes to discuss their surrender with us?</string>
		<string _locID='101628'>The Swedish king loses his temper too easily. If he kept a cool head like me he may have had a chance!</string>
		<string _locID='101629'>I asked my princes why we cannot bring our mighty mortars. They told me that the Inca live as high in the mountains as we do.</string>
		<string _locID='101630'>Soon there will be nothing left of the Chinese Empire – and the Ethiopian Empire will take it all!</string>
		<string _locID='101631'>Japanese katana blades are not as curved as our shotels, that's why they never stood a chance.</string>
		<string _locID='101632'>The Indians could have made formidable trading partners. Now, they will be formidable vassals.</string>
		<string _locID='101633'>This United States president has gained more allegiances than I. We should destroy his white palace!</string>
		<string _locID='101634'>Cuauhtemoc has proven himself a great commander, but I am still the greatest!</string>
		<string _locID='101635'>The British have a vast empire. Shall I introduce myself?</string>
		<string _locID='101636'>The war chests of the Dutch will not run dry anytime soon – and they are not here to trade.</string>
		<string _locID='101637'>This enemy Ethiopian prince has allied with foreign powers to steal my throne! Attack now!</string>
		<string _locID='101638'>Do you hear that? The French cavalry must be preparing for a charge. Brace yourselves!</string>
		<string _locID='101639'>The German carts and wagons are outrunning our hardened feet. Faster, everyone! Faster!</string>
		<string _locID='101640'>I think the Hausa queen cut my letter into pieces with her sword – just as she plans to do with us!</string>
		<string _locID='101641'>The Haudenosaunee fight like us, but only one can be triumphant!</string>
		<string _locID='101643'>The Ottomans control almost everything around us. We should disrupt their cannon production!</string>
		<string _locID='101644'>Those Portuguese think that they can just sail over the sea and claim our land? We must pull ourselves together and fight back!</string>
		<string _locID='101645'>I have imported the most powerful artillery from Russia so they cannot use it against us.</string>
		<string _locID='101646'>I do not think that the Lakota will pledge their allegiance to me anytime soon. Our territorial disputes are proving difficult.</string>
		<string _locID='101647'>The Spanish steel is resilient. I will instruct my warriors to flip their Shotel blades to sting like bees. </string>
		<string _locID='101648'>The Swedes have an unfair advantage! I would crush them if the gunpowder supplies could climb our mountains faster!</string>
		<string _locID='101649'>The Inca warriors are as fierce as mine, but Ethiopians always know a secret mountain path to surprise the enemy!</string>
		<string _locID='101650'>Banner armies are about to invade our lands. How do we counter those?</string>
		<string _locID='101651'>The Japanese army will mercilessly ravage our lands if we do not push back with faith, blood and iron.</string>
		<string _locID='101652'>Indian Sepoys and Elephants have been spotted! I will unleash the bees on the elephants. (laughs) –  Can you take on the Sepoys?</string>
		<string _locID='101653'>With age comes wisdom, strength, faith. Once I advance, I will lead us into a new age of empires!</string>
		<string _locID='101654'>I have sent you a letter asking to send me advisors to teach my people how to advance through the ages like you.</string>
		<string _locID='101655'>There is nothing more to do in the first age. Let us move on!</string>
		<string _locID='101656'>Follow in my footsteps and age up soon. Some of my greatness might rub off on you.</string>
		<string _locID='101657'>I have built a large economy before aging up, to fund an even larger army.</string>
		<string _locID='101658'>Welcome to the next age! Now that you can also build an army, the enemy will have no chance!</string>
		<string _locID='101659'>My army is crushed; my empire is in ruins. Let us quit now, I will not fall into enemy hands!</string>
		<string _locID='101660'>Send me your men, I require assistance to repel an enemy expedition.</string>
		<string _locID='101661'>They call me Tewodros the Second, but I am second to no one!</string>
		<string _locID='101662'>Our empires stand on the shoulders of giants. I, Tewodros, am one of them.</string>
		<string _locID='101663'>Against all odds, we will remain victorious!</string>
		<string _locID='101664'>This will be child's play for a true heir of Solomon!</string>
		<string _locID='101665'>With our forces combined, we cannot lose!</string>
		<string _locID='101666'>You proved yourself a great general. I permit you to offer me advice.</string>
		<string _locID='101667'>Have you had enough and decided to join me?</string>
		<string _locID='101668'>I, Tewodros, will protect you, just like my other subjects.</string>
		<string _locID='101669'>Now that we have learned the lay of the land, we have an advantage.</string>
		<string _locID='101670'>Follow my plan this time and things will go more smoothly than last time.</string>
		<string _locID='101671'>To glory once more! The enemy cannot stop a Solomonic king and his trusted allies.</string>
		<string _locID='101672'>My prince was taken captive, I got him back, but they have my coin instead, I will prepare an army to take back what is mine.</string>
		<string _locID='101673'>I assume that you will pay me back with interest?</string>
		<string _locID='101674'>I look very much forward to showing you my riches, because they are vast. I will send you a sample.</string>
		<string _locID='101675'>My cooks have prepared some Ethiopian delicacies.</string>
		<string _locID='101676'>I will send a grain shipment of teff.</string>
		<string _locID='101677'>Wood is on the way as we speak.</string>
		<string _locID='101678'>I hope that you will build something worthwhile with the wood that we supply.</string>
		<string _locID='101679'>When I am finished with the enemy base, there will be blood!</string>
		<string _locID='101680'>Today, I want to destroy something beautiful. How about the town of our dear enemy?</string>
		<string _locID='101681'>I will not allow the enemy to gather local support any longer!</string>
		<string _locID='101682'>Their trade is their weakness. I will strike now and cut them off from any future shipments.</string>
		<string _locID='101683'>Let us join our forces. They cannot stop a strike of our combined might!</string>
		<string _locID='101684'>My base will be bigger and better than ever, just like the army that I will build from it.</string>
		<string _locID='101685'>An expansion for my empire is overdue. I will build a new town center to spread my influence.</string>
		<string _locID='101686'>My rich gold mines are filling my treasury, I can send you coin – in exchange for military support.</string>
		<string _locID='101687'>We are preparing a feast and can send you a pot of injera and some flatbread. Coffee?</string>
		<string _locID='101688'>We can send you some fine ebony.</string>
		<string _locID='101689'>The king of kings always has your back. My men are on the way.</string>
		<string _locID='101690'>While we have a break, let us enjoy some honeyed wine and a banquet.</string>
		<string _locID='101691'>He who has nothing to do, scatters and gathers. And also – builds his empire.</string>
		<string _locID='101692'>Spare a coin for a poor old warlord?</string>
		<string _locID='101693'>We need more food for our royal banquet. A cow would be great!</string>
		<string _locID='101694'>The Lord has requested that I construct a monastery in the mountains. Could you send me some wood?</string>
		<string _locID='101695'>Thanks to your gold, my army will be equipped with the latest weaponry.</string>
		<string _locID='101696'>This will make a fine feast. Come, join me!  – Coffee or honeyed wine?</string>
		<string _locID='101697'>Many thanks, I send you my blessings in return.</string>
		<string _locID='101698'>Your resources are appreciated. May your divine judgment be merciful.</string>
		<string _locID='101699'>That shipment of lumber leaves little to be desired.</string>
		<string _locID='101700'>It is said that you can rise from rags to riches in North America. Perhaps I shall start all over as an outlaw again?</string>
		<string _locID='101701'>The Aztecs are about to do the impossible and defeat us!</string>
		<string _locID='101702'>Perhaps I should not have tried to become pen-friends with the British queen. What a foolish idea!</string>
		<string _locID='101703'>The sailors in Amsterdam are dancing to celebrate our demise.</string>
		<string _locID='101704'>Those stubborn enemy princes will plunge Ethiopia into chaos again if they expel a unifier like me!</string>
		<string _locID='101705'>The hooves of the French horses will bring us before our maker if we do not act soon.</string>
		<string _locID='101706'>Our fate is intertwined with that of the Germans. Only one empire will prevail through blood and iron.</string>
		<string _locID='101707'>I fear that we will soon be added to Amina's collection of petty kingdoms. Do you speak Hausa?</string>
		<string _locID='101708'>Perhaps we should have built our houses longer as well. It seems to work for the Haudenosaunee.</string>
		<string _locID='101710'>The Ottomans were lucky to have constructed their bombards earlier! I was still missing wheels for the mortars!</string>
		<string _locID='101711'>The Portuguese fought with us once. Now, as our enemies, they know our weaknesses too well.</string>
		<string _locID='101712'>Russia helped us modernize our military, now they throw us back to the Stone Age.</string>
		<string _locID='101713'>Lakota warriors are brave, but let us show them what we are capable of when we are cornered!</string>
		<string _locID='101714'>Why are the Spanish even here, did the pope sign off on this? I shall write a letter of complaint!</string>
		<string _locID='101715'>God has sent us an eleventh plague: The Swedish army of death fed by insatiable farmyards.</string>
		<string _locID='101716'>No real warrior would fight with poison, but we are really losing to the Inca poisoned arrows.</string>
		<string _locID='101717'>We are in serious trouble. Our influence is waning while the Chinese are buying the consulates empty with their export surplus!</string>
		<string _locID='101718'>The Japanese are getting so strong without eating game meat. What is their secret?</string>
		<string _locID='101719'>I should have traded with India earlier, their spices would have invigorated my army!</string>
		<string _locID='101720'>My warriors lose track of who the enemy is. Are these immigrants also United States citizens? They do help them!</string>
		<string _locID='101721'>Can we make the Aztecs an offer of peace before they turn us into an offering to their gods?</string>
		<string _locID='101722'>Must the Ethiopian and British Empires fall into ruin before the queen grants me an audience? </string>
		<string _locID='101723'>My empire is burning, but I also see the Dutch going up in smoke.</string>
		<string _locID='101724'>This Ethiopian traitor just had more luck with his allegiances! I am still the best emperor!</string>
		<string _locID='101725'>Three musketeers might be all that they can muster, but those are not ordinary soldiers!</string>
		<string _locID='101726'>Those Germans might not have the most advanced army, but they sure are advancing!</string>
		<string _locID='101727'>The Hausa kingdoms are divided, but unlike for us, it was not to their disadvantage.</string>
		<string _locID='101728'>Haudenosaunee riders are roaming our lands and stealing our cattle. They must not have enough to eat!</string>
		<string _locID='101730'>The Ottomans cannot afford many cannons, but even in low numbers they sure pack a punch! </string>
		<string _locID='101731'>That was unfair! The Portuguese knew how we fought before we even were an empire!</string>
		<string _locID='101732'>These Russians have no manners. They did not even send a letter to declare war!</string>
		<string _locID='101733'>The Lakota have lost the support of their other nations, but we did not have any to begin with.</string>
		<string _locID='101734'>The Spanish lancers are unexpectedly effective at attacking mills and granaries. Now we have nothing to eat!</string>
		<string _locID='101735'>The Swedes occupied all important mountains with their torps. There was no space left to build a monastery.</string>
		<string _locID='101736'>I am not afraid of gunfire, but the pling of that bowstring scares me.</string>
		<string _locID='101737'>We could have had great trading relations with the Chinese, but instead they doomed us both.</string>
		<string _locID='101738'>How did we end up fighting Japan? This was a terrible mistake for both of us.</string>
		<string _locID='101739'>Let us make peace with the Indians to resume our trade relations. The spice must flow.</string>
		<string _locID='101740'>Who knew that warfare could be so complicated?</string>
		<string _locID='101741'>Do not give up hope yet! We can recover, even if it takes a miracle to help us out.</string>
		<string _locID='101742'>I have spread my influence from sea to sea. There is no way that we can lose now.</string>
		<string _locID='101743'>As a man I am flawed, but as an emperor I am perfect.</string>
		<string _locID='101744'>You know, I am a master tactician and there is no other way to word it.</string>
		<string _locID='101745'>O father, why have you forsaken me?! I cry that all we can do is resign.</string>
		<string _locID='101746'>Regret, like the tail, comes at the end when all is lost. Let us surrender.</string>
		<string _locID='101747'>This is when the battle's lost and won. Let us surrender before the set of sun.</string>
		<string _locID='101748'>Take up your shields and mount your steeds. It is time to attack their trade routes!</string>
		<string _locID='101749'>What are they planning to do with all of these allies? Are we getting rushed?</string>
		<string _locID='101750'>The first of many, my friend.</string>
		<string _locID='101751'>You are a skilled treasure hunter.</string>
		<string _locID='101752'>The point is, you can never be too greedy.</string>
		<string _locID='101753'>Pride cannot replace a dinner. Even if that means eating what you found on the ground.</string>
		<string _locID='101754'>Do not forget to fight with all that spelunking.</string>
		<string _locID='101755'>What?! A treasure in my base ... is clearly my treasure!! Do not affront Tewodros' wrath again.</string>
		<string _locID='101756'>Are the locals here capable warriors? Maybe I should invite them to my palace.</string>
		<string _locID='101757'>It never hurts to have more helping hands.</string>
		<string _locID='101758'>Not the same quality that I am used to, but it should do the trick.</string>
		<string _locID='101759'>Fortune favors the pious.</string>
		<string _locID='101760'>Fate can always spare a coin for an old warhorse like me!</string>
		<string _locID='101761'>Only he who is not hungry says that the coconut has a hard shell.</string>
		<string _locID='101762'>Don't mind if I do. It's the Lord's doing.</string>
		<string _locID='101763'>This will do a fine addition to my collection!</string>
		<string _locID='101764'>A friendly local will help us on our quest for glory!</string>
		<string _locID='101765'>More followers for the true Solomonic dynasty.</string>
		<string _locID='101766'>That was close. My wood was almost out of stock.</string>
		<string _locID='101767'>Do not blame God for creating the tiger, just thank him for not giving it wings. Then build a tall wall.</string>
		<string _locID='101768'>It will not be long until the enemy pays tribute and sends their offer of surrender!</string>
		<string _locID='101769'>How can this cowardice be rewarded? Come and face me like a real warrior!</string>
		<string _locID='101770'>Soon our efforts will be rewarded with the finest porcelain, silk, and spices that these lands have ever seen!</string>
		<string _locID='101771'>Your technological prowess is pointless if you have no means to use it.</string>
		<string _locID='101772'>Did you get a nice cup of Ethiopian coffee in between? I could have paused for you!</string>
		<string _locID='101773'>Still lingering in earlier ages? I prefer more advanced technologies.</string>
		<string _locID='101774'>Why all the rush? Relax a little, no worries. I am going to win anyway!</string>
		<string _locID='101775'>Have you spied on us to advance your civilization? No, I forgot, you only learned to train spies just now.</string>
		<string _locID='101776'>Take your time, I don't mind an easy win every once in a while.</string>
		<string _locID='101777'>Your remote town will never be able to sustain itself like my mountain monasteries.</string>
		<string _locID='101778'>A close friend can become a close enemy.</string>
		<string _locID='101779'>When you are pepper, I am mustard; when you are a needle, I am a knife!</string>
		<string _locID='101780'>Two armies enter, one army leaves. And then I will have tea with the queen.</string>
		<string _locID='101781'>You too shall be slain by my sword.</string>
		<string _locID='101782'>You may be talented, but you are not Tewodros.</string>
		<string _locID='101783'>To one who knows no better, a small garden is a forest. This time, I know the map like my own pocket!</string>
		<string _locID='101784'>Needed to call your friends because you can't take me down on your own?</string>
		<string _locID='101785'>Regret, like a tail, comes at the end. And soon you will meet yours.</string>
		<string _locID='101786'>What a nice explorer you have there. It would be a shame if something... happened to him.</string>
		<string _locID='101787'>It is foolish to start a fire just to see the flames. Are you a fool to challenge a great warrior like me?</string>
		<string _locID='101788'>The prey enters the lion's den — and the lion is hungry!</string>
		<string _locID='101789'>A worthy opponent! Our battle shall be legendary!</string>
		<string _locID='101790'>Thorns prick lightly the man who walks slowly. Your army will provide but a tickle.</string>
		<string _locID='101791'>Living is worthless for one without a home, and now I am trapped in purgatory!</string>
		<string _locID='101792'>Where there is no shame, there is no honor. You, indeed, have neither!</string>
		<string _locID='101793'>Everything the light touches is my kingdom. And I am about to bring you enlightenment.</string>
		<string _locID='101794'>I do not attack your strategic decision making, but there is plenty of subject matter there.</string>
		<string _locID='101795'>Today you have been the stronger lion. Shall we agree to a truce?</string>
		<string _locID='101796'>I will pledge my allegiance to the righteous man who does not oppress. Is that you?</string>
		<string _locID='101797'>You had the choice to let me win peacefully. You have chosen... poorly!</string>
		<string _locID='101798'>The first might just be your last. Appreciate it while you can.</string>
		<string _locID='101799'>These worldly possessions will not help you find peace.</string>
		<string _locID='101800'>Vanity of vanities; all is vanity.</string>
		<string _locID='101801'>Hey, I was going to eat that! I just got a new shipment of spices overseas! My meal is ruined!</string>
		<string _locID='101802'>Your greed will be your downfall, bandit! I see through your dirty game!</string>
		<string _locID='101803'>Robbers like you shall be brought to justice!</string>
		<string _locID='101804'>You think that you can steal from me?! I will teach you a lesson, by stealing your throne!</string>
		<string _locID='101805'>Those poor locals will never see the glory and grace of a true king of kings! Pity.</string>
		<string _locID='101806'>May their souls receive mercy, for they have been deceived.</string>
		<string _locID='101807'>Steal more wood and one day you may wake up with a tiger in your room.</string>
		<string _locID='101808'>I fear it might take your men longer to erect these walls than for mine to destroy them.</string>
		<string _locID='101809'>The locals have welcomed me. They also gladly help me devise your demise.</string>
		<string _locID='101810'>My country will grow rich from trade, while we watch your empire fade into insignificance.</string>
		<string _locID='101811'>What is taken for oneself is usually not a small piece.</string>
		<string _locID='101812'>It looks like fate tossed a coin to its emperor.</string>
		<string _locID='101813'>My people say that they have a cow in the sky, but cannot drink her milk. I think I found where it landed!</string>
		<string _locID='101814'>Your lands, like this treasure, will soon be in my pockets.</string>
		<string _locID='101815'>Sorry, but there is nothing for you under the sun.</string>
		<string _locID='101816'>These natives were happy to find the better leader.</string>
		<string _locID='101817'>These villagers are lucky to have found a leader as pious and humble as me.</string>
		<string _locID='101818'>More followers have joined my flock.</string>
		<string _locID='101819'>This piece of lumber was granted to me by the grace bestowed upon my throne.</string>
		<string _locID='101820'>My people have been allies of the natives for centuries. Do not fool yourself into thinking that they are your friends.</string>
		<string _locID='101821'>My trade, your trade, who cares? Soon enough I will use our trade route as it pleases me.</string>
		<string _locID='101822'>You have stolen our trading sites! I will not allow this folly to continue another moment!</string>
		<string _locID='101823'>A partner in business will not put an obstacle before it. You do not seem to be a partner in my business.</string>
		<string _locID='101824'>There is no time left! Summon your fastest riders to break the enemy trade monopoly!</string>
		<string _locID='101825'>Defend the Trading Posts to secure our trade monopoly!</string>
		<string _locID='101826'>Yes.</string>
		<string _locID='101827'>Your counsel is accepted.</string>
		<string _locID='101828'>If you need an army or to break through walls, Queen Amina is just the right ally to ask.</string>
		<string _locID='101829'>I will personally lead the cavalry charge!</string>
		<string _locID='101830'>They will march all day if they have to.</string>
		<string _locID='101831'>I would — if I could.</string>
		<string _locID='101832'>Queen Amina does as she pleases.</string>
		<string _locID='101833'>My army is currently on a distant campaign. We will have to wait for its return.</string>
		<string _locID='101834'>That is not possible.</string>
		<string _locID='101835'>I am still assembling my forces.</string>
		<string _locID='101836'>We failed to protect our trade routes!</string>
		<string _locID='101837'>The land of the free will soon be free — of Americans.</string>
		<string _locID='101838'>The Aztec priests could not predict the fall of their own empire, but the griots are already singing about my victory!</string>
		<string _locID='101839'>I think the British were actually cheering me when they chanted 'Long live the queen!' — right?</string>
		<string _locID='101840'>Dutch coins were made from African gold, now  — we take back what is ours!</string>
		<string _locID='101841'>If an Ethiopian king of kings is defeated by a queen, then what does that make the queen?</string>
		<string _locID='101842'>I have heard that the French enjoy a game called chess. My next strategy will be ... the queen's gambit!</string>
		<string _locID='101843'>The discordant German cities will now suffer the fate I helped the Hausa cities avert through conquest. Humiliation!</string>
		<string _locID='101844'>No Hausa man is a match for a queen like me! I will end this affair with a blow from my sword!</string>
		<string _locID='101845'>Once I conquer the Haudenosaunee nations, I will have defeated more players than you! Ha!</string>
		<string _locID='101847'>Without access to gunpowder, Ottoman overconfidence vanishes like water in the desert!</string>
		<string _locID='101848'>The Portuguese civilization is sinking, just like their navy off the shores of Africa!</string>
		<string _locID='101849'>No Russian army is large enough to withstand the charge of the mighty Hausa cavalry!</string>
		<string _locID='101850'>All of those bird feathers are only helping the Lakota flee faster!</string>
		<string _locID='101851'>As it turns out, a kola nut is still harder to crack than a Spanish infantry formation!</string>
		<string _locID='101852'>The Swedes can run again and build another ten Torps, but then we will burn down another ten Torps!</string>
		<string _locID='101853'>The Inca can hide in their hills for a while, but they will find nothing but despair up there.</string>
		<string _locID='101854'>So much experience with gunpowder, but the Chinese have nothing left to show for it.</string>
		<string _locID='101855'>The Japanese have run out of Ashigaru Musketeers. Now is the time to strike!</string>
		<string _locID='101856'>The Tuareg who swore me allegiance report that the Indian camels look sickly and exhausted from battling my superior Tuareg camels!</string>
		<string _locID='101857'>These Americans sure like their card games — and their immigrants seem more useful than my allegiances!</string>
		<string _locID='101858'>The Aztec Warchief has summoned a big army of foot soldiers. I shall exert my influence to obtain some artillery.</string>
		<string _locID='101859'>Water does not sour without a cause — and the British seem to rule the land and the sea.</string>
		<string _locID='101860'>Ready your torches! We have many Dutch banks to burn!</string>
		<string _locID='101861'>The Ethiopian king of kings wants to add all Hausa kingdoms to his collection. It is time to teach him a lesson!</string>
		<string _locID='101862'>The French horsemen seem even more heavily armored than my Lifidi knights. Sparks will fly once our armies clash!</string>
		<string _locID='101863'>I have heard that the Germans are usually a divided people like us, but now they have my undivided attention. </string>
		<string _locID='101864'>The enemy Hausa ruler fights like a lion! Does he not know that a lioness is much better at hunting?</string>
		<string _locID='101865'>The Haudenosaunee are on the prowl like hungry hyenas, and our villagers are nervous.</string>
		<string _locID='101867'>The Ottoman cannons will soon be destroying our beautiful gates if we do not stop them!</string>
		<string _locID='101868'>The Portuguese thought that they would get rich from our gold but found nothing — but the iron of our weapons.</string>
		<string _locID='101869'>Soon, it will be Russia's time to attack! Our walls must hold and we must be ready to counterattack.</string>
		<string _locID='101870'>My Lifidi cavalry is too slow to catch the swift Lakota horsemen. Maybe we need something other than armored horses?</string>
		<string _locID='101871'>Spain is expanding its borders and wants to steal our resources! I will make them pay for that!</string>
		<string _locID='101872'>The Swedish king has prepared for war! Avoid the artillery barrages and infantry charges. Raid his farmyards instead!</string>
		<string _locID='101873'>Watch out! The hills have eyes and the Inca warriors — could be anywhere!</string>
		<string _locID='101874'>The Chinese fire more arrows than there are grains of sand in the desert. Invest in armor and fast horses!</string>
		<string _locID='101875'>The Japanese daimyos began a feud with my emirs that turned into a major conflict. I am exerting my influence to end it!</string>
		<string _locID='101876'>The Indian elephants might be smaller than ours, but are still much larger than our horses. Pierce them with spears and javelins!</string>
		<string _locID='101877'>You must be well-educated to advance so quickly. Did you attend any of the Hausa universities?</string>
		<string _locID='101878'>Do not worry, my army will advance in the field while you advance in technology.</string>
		<string _locID='101879'>No need to linger in the first age. You must advance soon if you want to win!</string>
		<string _locID='101880'>You should advance to a new age if you want to win! Hurry! Convince the people in your town center!</string>
		<string _locID='101881'>Impressive advances. Are we rushing them?</string>
		<string _locID='101882'>I have been waiting for you! Now, hurry! Gather some warriors and pressure the enemy!</string>
		<string _locID='101883'>I do not want to rage, but I do want to quit.</string>
		<string _locID='101884'>My base is under attack! Send reinforcements, I can hold them off for a while.</string>
		<string _locID='101885'>I am Queen Amina, feared cavalry warrior, ruler of Zazzau and all of Hausaland. Ride with me to victory!</string>
		<string _locID='101886'>A real challenge, good. My sword is sharpened!</string>
		<string _locID='101887'>I like a good practice fight! Get on a horse, charge into battle, swing the sword, and emerge victorious!</string>
		<string _locID='101888'>You are a fierce warrior. I would welcome you among the ranks of my cavalry if you like.</string>
		<string _locID='101889'>Now that I am all warmed up, the enemy has no chance against our combined might!</string>
		<string _locID='101890'>Maybe I can teach you a few tricks, now that we are allies.</string>
		<string _locID='101891'>Fear not friend, I will keep the enemy at bay.</string>
		<string _locID='101892'>Same procedure as last game, but with extra map knowledge.</string>
		<string _locID='101893'>You survived the last battle. Let us gather our forces quickly and strike back harder this time!</string>
		<string _locID='101894'>If it were not for someone else's influence, a man would die poor. We won as a team last time!</string>
		<string _locID='101895'>My Nigerian princes requested that I pay an absurd amount of money for their ransom. What frauds!</string>
		<string _locID='101896'>I have sent you some gold, fresh from the earth of my empire.</string>
		<string _locID='101897'>Queen Amina does not pay tributes to anybody, rather ... consider this a gift.</string>
		<string _locID='101898'>Here is food to feed your warriors, but may their hunger for conquests never be sated.</string>
		<string _locID='101899'>You are in luck! Our recent harvest of kola nuts produced a surplus.</string>
		<string _locID='101900'>Here. Use this wood to craft spears and build stables so that we can crush our enemies!</string>
		<string _locID='101901'>Some wood for your next architectural project. I would build stables — or fortifications.</string>
		<string _locID='101902'>The enemy has an outpost from which to launch attacks. I will shorten the snake with my sword while it is still growing!</string>
		<string _locID='101903'>This enemy town will no longer oppose us. My army is on the move!</string>
		<string _locID='101904'>Natives are questioning my authority in these lands. I shall give them a quick demonstration of my power.</string>
		<string _locID='101905'>This trading post has been reluctant to trade with our merchants. Now I will destroy it!</string>
		<string _locID='101906'>Let us join our forces to deal a heavy blow to the enemy. Summon all of your riders!</string>
		<string _locID='101907'>This new war camp will serve as a stepping stone for a new successful campaign.</string>
		<string _locID='101908'>I will found a new Hausa city-state here that will thrive in trade and hold off the enemy!</string>
		<string _locID='101909'>My gold mines are making my empire grow wealthy, so I have some bullion to share.</string>
		<string _locID='101910'>The kola nut harvest was particularly great this year, so I can send you some.</string>
		<string _locID='101911'>I saved a lot of wood by building earthen walls, so you can have the leftovers.</string>
		<string _locID='101912'>The Hausa will always be there for a friend in need.</string>
		<string _locID='101913'>It is dull to sit all day on a throne. I prefer to lead the charge of my troops myself!</string>
		<string _locID='101914'>My emirs want to decorate the interiors of their palaces to impress potential allies. Can you spare some gold?</string>
		<string _locID='101915'>Our cattle have caught a deadly disease. Could you send us some food?</string>
		<string _locID='101916'>I must construct some defensive buildings, do you have any wood?</string>
		<string _locID='101917'>A wise investment. This will finance the upcoming cavalry raid!</string>
		<string _locID='101918'>Thanks for the fast food.</string>
		<string _locID='101919'>Your help is much appreciated. I will repay you by vanquishing our foes!</string>
		<string _locID='101920'>It doesn't matter how strong or smart you are. Right now only this tribute matters to me. Have thanks!</string>
		<string _locID='101921'>Time to build a palace worthy of a Queen!</string>
		<string _locID='101922'>The United States have teamed up against us and my influence over my vassals is dwindling.</string>
		<string _locID='101923'>The Aztecs harnessed the spirits of powerful animals like jaguars and pumas who now have encircled the lioness of Hausaland.</string>
		<string _locID='101924'>The British pretended to be interested only in business, but now they are buying all of our emirates.</string>
		<string _locID='101925'>Are the Dutch trying to outclass the legendary Mansa Musa? Their supply of gold seems infinite!</string>
		<string _locID='101926'>The Ethiopian king of kings will soon be king of twice as many kings if his advance is not stopped.</string>
		<string _locID='101927'>Remember, if the queen falls the game is lost to the French. Is there any maneuver left to save us?</string>
		<string _locID='101928'>It is a disgrace to think that the German cavalry raids have been more effective than mine.</string>
		<string _locID='101929'>This Hausa emir... this man I failed to kill is about to end the rule of Zazzau. Another Hausa state will prevail...</string>
		<string _locID='101930'>Haudenosaunee forces will soon ram down our ancient fortifications. Draw your swords!</string>
		<string _locID='101932'>I wish that the Ottomans would have used their cannons against our foes – and not our beautiful gates.</string>
		<string _locID='101933'>We are out of resources! The Portuguese Empire has claimed everything — as usual.</string>
		<string _locID='101934'>Not even the wrathful fire inside of me is warm enough to melt the cold-blooded advances of the Russian forces.</string>
		<string _locID='101935'>We should enter peace talks with the Lakota. We will lose far fewer villagers after a few rounds of the calumet.</string>
		<string _locID='101936'>The Spanish are masterful swordsmen and horsemen. Soon, their cannons will destroy our gates!</string>
		<string _locID='101937'>I was mistaken in thinking that the Swedes only fight with swords like we do. Nothing prepared me for this gunpowder magic!</string>
		<string _locID='101938'>For all these years, I have never been the ruler of my own dreams. They are filled with angry macemen sweeping across my land.</string>
		<string _locID='101939'>Our lands are flooded with Chinese banner armies, while I fail to rally new warriors under just a single banner!</string>
		<string _locID='101940'>The Japanese are preparing an invasion! Resharpen your weapons for the last stand!</string>
		<string _locID='101941'>The Indian sword whips unarm us by wrapping around our takoba swords. How can we continue to fight?</string>
		<string _locID='101942'>The Americans invited my warriors to their Saloons to play cards and they have not come back yet.</string>
		<string _locID='101943'>The Aztec warriors are costumed so well that my 'warriors' confused them with actual predators — and ran.</string>
		<string _locID='101944'>We do not grow tea here. What does the British empire expect from our lands?</string>
		<string _locID='101945'>The Dutch strategy is not very original, but money rules the world — and Hausaland.</string>
		<string _locID='101946'>It does not matter whether the Ethiopians fight with or without gunpowder or sandals. Fierceness wins their battles!</string>
		<string _locID='101947'>My emirs said the French have very beautiful palaces and that they would rather preserve than destroy them.</string>
		<string _locID='101948'>The Germans mock us with their display of two-handed swords that frighten the cowards in my ranks!</string>
		<string _locID='101949'>The palace of the other Hausa ruler is more beautiful and influential than mine. I shall offer my sword to survive in grace.</string>
		<string _locID='101950'>The Haudenosaunee archers outrange my Fula bowmen and their warchief kicked my emir off his camel. To fight on is hopeless.</string>
		<string _locID='101952'>No matter how many cowrie shells we offered, the Ottomans would always respond with artillery shells.</string>
		<string _locID='101953'>I begin to believe the reports from the coast. The Portuguese did not need many men to defeat us.</string>
		<string _locID='101954'>These lands are filled with Russian blockhouses. I cannot leave my town without being shot at. </string>
		<string _locID='101955'>The only reason that the Lakota could field more horsemen is that they put no effort in building pretty houses like we do.</string>
		<string _locID='101956'>My men are used to open kola nuts, but the Spanish tercio formation is truly a tough nut to crack, a nut with thorns!</string>
		<string _locID='101957'>These Swedish Caroleans seem to understand how to use both a musket and a sword. I cannot say the same about my men.</string>
		<string _locID='101958'>The Inca have denied our merchants entry to their tambos. Without trade, our economy will be left in tatters!</string>
		<string _locID='101959'>Even now, I hear explosions in the distance. China must be experimenting with its gunpowder again.</string>
		<string _locID='101960'>My subjects have fallen in love with Japanese food. Now they refuse to fight the hand that feeds them.</string>
		<string _locID='101961'>The Indians have stolen our livestock. No cattle, no power!</string>
		<string _locID='101962'>See what happens when I rely on men? Next time, I will do it myself!</string>
		<string _locID='101963'>Pull yourself up by your bootstraps, we have an army to defeat!</string>
		<string _locID='101964'>Once more unto the breach, dear friend, once more!</string>
		<string _locID='101965'>Well played, one final push and their land will fall into our hands.</string>
		<string _locID='101966'>A final charge of my cavalry will break the last resistance!</string>
		<string _locID='101967'>War does not determine who is right. Only who is left. And there will be nothing left of us if we don't surrender.</string>
		<string _locID='101968'>Things are starting to fall apart, we should resign to avert harm from our people.</string>
		<string _locID='101969'>All of Hausaland has run out of power. We should resign.</string>
		<string _locID='101970'>That is not like me! I was far too distracted with other matters to think about trade.</string>
		<string _locID='101971'>The enemy has allied with the natives of these lands, but fear not! My allies are far more formidable fighters.</string>
		<string _locID='101972'>Two pieces of meat confuse the mind of the fly, I want to capture all treasures at once, but cannot decide where to begin.</string>
		<string _locID='101973'>And another one. Spend it wisely.</string>
		<string _locID='101974'>New tributes for the Queen?</string>
		<string _locID='101975'>This will make some fine Funkaso for dinner.</string>
		<string _locID='101976'>You have been gathering so many treasures. I presume that most of them are gifts for me?</string>
		<string _locID='101977'>Do you really want to start a fight with me over treasures? </string>
		<string _locID='101978'>A native scout to help out? Ask him about the enemy!</string>
		<string _locID='101979'>A lonely villager can be easy to forget about. Keep him busy!</string>
		<string _locID='101980'>Your walls might not be as famous as mine, but you can still build a lot of them with this wood.</string>
		<string _locID='101981'>This one is mine.</string>
		<string _locID='101982'>A coin treasure to fund my first squadron of cavalry!</string>
		<string _locID='101983'>A nice food treasure, but I would have preferred a fattened cow. This food will not earn me any influence at the livestock market.</string>
		<string _locID='101984'>I will compensate you when you need resources, but for now it is key that we thrive as a team!</string>
		<string _locID='101985'>Try to keep up! I do not need all of the treasures myself, but if no one else takes them, I will.</string>
		<string _locID='101986'>More followers are flocking to our cause!</string>
		<string _locID='101987'>We always have use for another helping hand, for every bit helps win the war.</string>
		<string _locID='101988'>This ancient log will make a fine pillar to hold up my university.</string>
		<string _locID='101989'>I will to build walls around me so no one can hurt me. Trust me, I am good at walling.</string>
		<string _locID='101990'>Ha! Was there ever any doubt that the extensive Hausa trade network would supply us? </string>
		<string _locID='101991'>Rally your armies! Their trade routes must fall or we are doomed!</string>
		<string _locID='101992'>Our trade empire might even manage to eclipse our military might? Quite a feat.</string>
		<string _locID='101993'>You do not see the moon because of your height, and your army will not win the war through technology alone.</string>
		<string _locID='101994'>Did you not hunt for food? If you do not gather the resources to age up soon, you will quickly become the hunted.</string>
		<string _locID='101995'>Are you too scared of aging up? Do not worry, we can share the same age even if we share nothing else.</string>
		<string _locID='101996'>Salt laughs at shea butter while the sun shines, but when the rain comes, it is ashamed. Let us see how you fare when the winds of war change.</string>
		<string _locID='101997'>To some the turtle is wise, to others — it is just a slow animal.</string>
		<string _locID='101998'>Do not bother aging up any further, for I will rule over your land soon anyways.</string>
		<string _locID='101999'>Your new town is too far out, and without palace or trade. The next wandering sand dune will bury it.</string>
		<string _locID='102000'>The larger the pack, the fatter the prey!</string>
		<string _locID='102001'>Did you really think that the Hausa would let you take over their trade routes without a fight?</string>
		<string _locID='102002'>I am Queen Amina. Would you rather pledge your allegiance to me or become a part of my sphere of influence?</string>
		<string _locID='102003'>I am Amina, warrior queen of Hausaland. I will never submit to a man, but I will have my will through the power of trade and the sword.</string>
		<string _locID='102004'>Some birds avoid water. The duck searches for it. —  But both fear me, the fire!</string>
		<string _locID='102005'>The tortoise wishes to fight with his fist, but he has no fingers!</string>
		<string _locID='102006'>Queen Amina has never lost ground, but maybe the hooves of my horses need to hit you harder this time.</string>
		<string _locID='102007'>You need all of these allies to even the odds against the combined might of the Hausa states?</string>
		<string _locID='102008'>The alliance against you is ready, but are you?</string>
		<string _locID='102009'>I hope that you have brought some gifts.</string>
		<string _locID='102010'>Ah! Enemy soldiers! Walking into a trap.</string>
		<string _locID='102011'>Yes, please. Come into my town and take a look around. It will be the last time that I open our beautiful gates for you.</string>
		<string _locID='102012'>My engineers have prepared for this moment, now come and show me what you have!</string>
		<string _locID='102013'>I see that you have to come to get a taste of my sword! Let us fight it out!</string>
		<string _locID='102014'>No! No! You may force me to escape, but I will strike back with the help of my Fulani and Tuareg followers!</string>
		<string _locID='102015'>You are not the first to underestimate African warriors. Time for a first demonstration!</string>
		<string _locID='102016'>Your town could never be a Hausa state. It is way too ugly for that! — I'll have to destroy it.</string>
		<string _locID='102017'>The griots and scholars are telling stories about great people, but I have never heard one about — you?</string>
		<string _locID='102018'>Some people think that I am not real. Let me assure you that I am going to be a real problem for you.</string>
		<string _locID='102019'>You have fought well. To save my people and towns from destruction, I offer my surrender. Will you accept?</string>
		<string _locID='102020'>The Hausa would rather make peace than fight with you. Can we come to an agreement?</string>
		<string _locID='102021'>Ahh! You are forcing the inevitable, usurper! Subjugation through the sword rather than trade!</string>
		<string _locID='102022'>You can get away with that one, but count yourself lucky if I let you get more than that!</string>
		<string _locID='102023'>Hey! I had called dibs on that one!</string>
		<string _locID='102024'>Nice try, but your war chest is never going to be as full as mine. Hm!</string>
		<string _locID='102025'>It is easy enough to find food, but hard to get away to a place where you can eat it in peace.</string>
		<string _locID='102026'>Are you going to throw a party? My Yoruba followers are wondering if we could join.</string>
		<string _locID='102027'>My emirs are looking with envy upon your treasures. They'll demand their share — sooner or later.</string>
		<string _locID='102028'>How dare you steal from the queen's lands?! Guards! Catch the thief!</string>
		<string _locID='102029'>Leave with your new friend while you still can. My riders are close on your heels!</string>
		<string _locID='102030'>You had better treat this villager well. There is no greater crime than an obvious lack of hospitality.</string>
		<string _locID='102031'>What will you steal next? My people needed this wood to make a fire, to cook — to... construct the queen's walls!</string>
		<string _locID='102032'>Nobody builds walls like I can, but why would I show you the gaps in yours?</string>
		<string _locID='102033'>These natives were amazed by the beauty of my palace. One truly cannot blame them for joining me.</string>
		<string _locID='102034'>Time to trade! There are still trading posts left, but mind you, some of our allied Igbo merchants are merciless negotiators.</string>
		<string _locID='102035'>If you wanted this, come and take it!</string>
		<string _locID='102036'>Riches for my emirs to build beautiful palaces, universities — or a powerful army.</string>
		<string _locID='102037'>Ah, good! I haven't had breakfast yet.</string>
		<string _locID='102038'>I am only taking what is mine. The tribute to your future queen!</string>
		<string _locID='102039'>And — another one!</string>
		<string _locID='102040'>This local scout will show me where to raid you first.</string>
		<string _locID='102041'>I found a villager who wants to join the winning side. He will do some fine work for me.</string>
		<string _locID='102042'>Those villagers can be glad that I found them first. Now they can work for me instead of being trampled by my raiders.</string>
		<string _locID='102043'>More wood, more unit production, more destruction of your empire!</string>
		<string _locID='102044'>Do you need additional allies to win against me? I will defeat you just the same.</string>
		<string _locID='102045'>This and all other trade sites fall under my jurisdiction.</string>
		<string _locID='102046'>Have no troops to achieve victory? I have, and this is the perfect chance to show you.</string>
		<string _locID='102047'>If you will not come out of hiding, I will force you to.</string>
		<!-- EUROPEAN MODERNIZATION: CARDS -->
		<String _locID='910001'>6 Landwehren</String>
		<String _locID='910002'>8 Landwehren</String>
		<String _locID='910003'>14 Landwehren</String>
		<String _locID='910004'>9 Landwehren</String>
		<String _locID='910005'>16 Landwehren</String>
		<String _locID='910007'>6 Jäger</String>
		<String _locID='910008'>8 Jäger</String>
		<String _locID='910009'>7 Jäger</String>
		<String _locID='910010'>12 Jäger</String>
		<String _locID='910015'>Ranged Infantry Attack</String>
		<String _locID='910016'>Landwehr and Jaeger attack increased</String>
		<String _locID='910017'>Ranged Infantry Attack Shipment has arrived.</String>
		<String _locID='910018'>Ranged Infantry Hitpoints</String>
		<String _locID='910019'>Landwehr and Jaeger hitpoints increased</String>
		<String _locID='910020'>Ranged Infantry Hitpoints Shipment has arrived.</String>
		<String _locID='910021'>Ranged Infantry Combat</String>
		<String _locID='910022'>Landwehr and Jaeger attack and hitpoints increased</String>
		<String _locID='910023'>Ranged Infantry Combat Shipment has arrived.</String>
		<String _locID='910024'>10 Partisans</String>
		<String _locID='910025'>13 Partisans</String>
		<String _locID='910026'>20 Opolcheniye</String>
		<String _locID='910027'>6 Okhranniks</String>
		<String _locID='910028'>7 Okhranniks</String>
		<String _locID='910029'>Esprit de Corps</String>
		<String _locID='910030'>20 Foreign Legionnaires</String>
		<String _locID='910031'>4 Scots Greys</String>
		<String _locID='910032'>6 Scots Greys</String>
		<String _locID='910033'>12 Ultramarinos</String>
		<String _locID='910034'>14 Ultramarinos</String>
		<String _locID='910035'>8 Flankeurs</String>
		<String _locID='910036'>10 Flankeurs</String>
		<String _locID='910037'>7 Nizam-i Cedids</String>
		<String _locID='910038'>8 Nizam-i Cedids</String>
		<String _locID='910039'>3 Batidores</String>
		<String _locID='910040'>4 Batidores</String>
		<String _locID='910041'>10 Zouaves</String>
		<String _locID='910042'>12 Zouaves</String>
		<String _locID='910043'>14 Zouaves</String>
		<String _locID='910044'>16 Zouaves</String>
		<!-- REGULAR -->
		<String _locID='910054'>Regular</String>
		<String _locID='910055'>INF R-LU Regular</String>
		<String _locID='910056'>Spanish all-around heavy ranged infantry. Armed with a bayonet to beat shock units.</String>
		<String _locID='910057'>Heavy ranged infantry</String>
		<String _locID='910058'>Veteran Regulares</String>
		<String _locID='910059'>Regular attack and hitpoints increased.</String>
		<String _locID='910060'>Guard Regulares</String>
		<String _locID='910061'>Regular attack and hitpoints increased.</String>
		<String _locID='910062'>Imperial Regulares</String>
		<String _locID='910063'>Imperial upgrade for Regulares.</String>
		<String _locID='910064'>Veteran Regular</String>
		<String _locID='910065'>Guard Regular</String>
		<String _locID='910066'>Imperial Regular</String>
		<!-- EUROPEAN MODERNIZATION: SPANISH REWORK (New Peseteros Upgrades) -->
		<String _locID='910067'>Peseteros</String>
		<String _locID='910068'>Veteran Pesetero</String>
		<String _locID='910069'>Guard Pesetero</String>
		<String _locID='910070'>Imperial Pesetero</String>
		<String _locID='910071'>Pesetero</String>
		<String _locID='910072'>Imperial Pesetero</String>
		<!-- EUROPEAN MODERNIZATION: SPANISH REWORK (Cards) -->
		<String _locID='910073'>Expedicionario</String>
		<String _locID='910074'>Improves your Spanish Officer and his War Dogs in combat.</String>
		<String _locID='910075'>Expedicionario Shipment has arrived.</String>
		<String _locID='910076'>5 Regulares</String>
		<String _locID='910077'>6 Regulares</String>
		<String _locID='910078'>10 Regulares</String>
		<String _locID='910079'>8 Regulares</String>
		<String _locID='910080'>4 Regulares</String>
		<String _locID='910081'>8 Regulares</String>
		<String _locID='910082'>TEAM Infantry Hand Attack</String>
		<String _locID='910083'>Infantry hand attack increased.</String>
		<String _locID='910084'>TEAM Infantry Hand Attack Shipment has arrived.</String>
		<String _locID='910085'>Infantry Hitpoints</String>
		<String _locID='910086'>Infantry hitpoints increased.</String>
		<String _locID='910087'>Infantry Hitpoints Shipment has arrived.</String>
		<String _locID='910088'>Infantry Hand Combat</String>
		<String _locID='910089'>Infantry hand attack and hitpoints increased.</String>
		<String _locID='910090'>Infantry Hand Combat Shipment has arrived.</String>
		<String _locID='910091'>Empecinado</String>
		<String _locID='910092'>Partisans, Volunteers and Skirmishers train faster.</String>
		<String _locID='910093'>Empecinado Shipment has arrived.</String>
		<String _locID='910094'>Escoltas Reales</String>
		<String _locID='910095'>Enables Batidores to be trained in the capital age and slightly increases their damage against infantry.</String>
		<String _locID='910096'>Escoltas Reales have arrived.</String>
		<String _locID='910097'>Spanish Colonial Force</String>
		<String _locID='910098'>Ships 6 Regulars, 6 Infantes de Marina and 6 Aduaneros.</String>
		<String _locID='910099'>Tercio Vascongado</String>
		<String _locID='910100'>All your Skirmishers transform into Peseteros.</String>
		<String _locID='910101'>Tercio Vascongado Shipment has arrived.</String>
		<String _locID='910102'>Vaca Ranching</String>
		<String _locID='910103'>You can now train Cows from Livestock Pens, and your train limit for them is increased.</String>
		<String _locID='910104'>Vaca Ranching Shipment has arrived.</String>
		<String _locID='910105'>6 Infantes de Marina</String>
		<String _locID='910106'>8 Infantes de Marina</String>
		<String _locID='910107'>14 Infantes de Marina</String>
		<String _locID='910108'>9 Infantes de Marina</String>
		<String _locID='910109'>Band of Peseteros Mercenaries</String>
		<String _locID='910110'>Hire Basque Peseteros</String>
		<String _locID='910111'>Hire Peseteros Corps</String>
		<String _locID='910112'>Chapelgorris</String>
		<String _locID='910113'>Saloons have more hitpoints and Peseteros are available to be trained at them.</String>
		<String _locID='910114'>Chapelgorris Shipment has arrived.</String>
		<!-- NEW EUROPEAN POLITICIANS, SPANISH (Again) -->
		<!--	<String _locID ='91115'>The General</String> -->
		<!--	<String _locID ='91116'>12 Regulares and 1 Steel Gun</String> -->
		<!-- MORE ZULU CARDS -->
		<String _locID='910117'>4 Firebrands +3 Umpakati</String>
		<String _locID='910118'>8 Firebrands +4 Umpakati</String>
		<String _locID='910119'>3 Firebrands +2 Umpakati</String>
		<String _locID='910120'>5 Firebrands +3 Umpakati</String>
		<String _locID='910121'>10 Spearmen</String>
		<String _locID='910122'>7 Askaris</String>
		<String _locID='910123'>10 Askaris</String>
		<String _locID='910124'>8 Askaris</String>
		<String _locID='910125'>12 Askaris</String>
		<String _locID='910126'>2 Tradesmen + unit attack and hitpoints increased by 1%.</String>
		<String _locID='910127'>3 Tradesmen + unit attack and hitpoints increased by 1%.</String>
		<String _locID='910128'>4 Tradesmen + unit attack and hitpoints increased by 1%.</String>
		<String _locID='910129'>4 Escorts + unit attack and hitpoints increased by 1%.</String>
		<String _locID='910130'>5 Escorts + unit attack and hitpoints increased by 1%.</String>
		<String _locID='910131'>6 Escorts + unit attack and hitpoints increased by 1%.</String>
		<!-- HAITI -->
		<String _locID='910132'>Haitians</String>
		<String _locID='910133'>Can revolt instead of Age-ing up with immigrants. Military units are weaker close to Town Centers. Villagers can be revived with Food if they fall unconscious.\nNational Guards: Escopeteros Cacos and Macheteros Kalendas.\nImmigrants: Arabs, Germans and Poles.</String>
		<!-- <String _locID ='910134'>Faustin I</String>
		<String _locID ='910135'>The Emperor of Haiti.</String> -->
		<String _locID='910136'>Port-au-Prince</String>
		<String _locID='910137'>Faustin Soulouque</String>
		<String _locID='910138'>Royalist</String>
		<String _locID='910139'>EXP Royalist</String>
		<String _locID='910140'>The royal guard assigned to lead your colony. His hand attacks deal splash damage. Explores, fights, builds Town Centers and Trading Posts. Cannot die. If he falls unconscious, he can be rescued.</String>
		<String _locID='910141'>Hero unit</String>
		<String _locID='910142'>Sevite</String>
		<String _locID='910143'>VIL Sevite</String>
		<String _locID='910144'>Villager that constructs buildings and gathers resources. When it dies, you can pay Food to bring it back.</String>
		<String _locID='910145'>Villager</String>
		<String _locID='910146'>Picket</String>
		<String _locID='910147'>INF H-LU Picket</String>
		<String _locID='910148'>Line unit. Good against shock units and buildings. Can see stealth.</String>
		<String _locID='910149'>Line unit</String>
		<String _locID='910150'>Inspired Pickets</String>
		<String _locID='910151'>Picket attack and hitpoints increased.</String>
		<String _locID='910152'>Heroic Pickets</String>
		<String _locID='910153'>Picket attack and hitpoints increased.</String>
		<String _locID='910154'>Distinguished Pickets</String>
		<String _locID='910155'>Distinguished upgrade for Pickets.</String>
		<String _locID='910156'>Inspired Picket</String>
		<String _locID='910157'>Heroic Picket</String>
		<String _locID='910158'>Distinguished Picket</String>
		<String _locID='910159'>Caco</String>
		<String _locID='910160'>INF R Caco</String>
		<String _locID='910161'>Peasant rebel armed with a gun. Good against shock units and raiding buildings and villagers.</String>
		<String _locID='910162'>Raiding heavy ranged infantry</String>
		<String _locID='910163'>Heroic Cacos</String>
		<String _locID='910164'>Caco attack and hitpoints increased.</String>
		<String _locID='910165'>Distinguished Cacos</String>
		<String _locID='910166'>Distinguished upgrade for Cacos.</String>
		<String _locID='910167'>Zinglits</String>
		<String _locID='910168'>Haitian Caco attack and hitpoints greatly increased.</String>
		<String _locID='910169'>Distinguished Zinglits</String>
		<String _locID='910170'>Distinguished upgrade for Cacos.</String>
		<String _locID='910171'>Inspired Caco</String>
		<String _locID='910172'>Heroic Caco</String>
		<String _locID='910173'>Distinguished Caco</String>
		<String _locID='910174'>Zinglit</String>
		<String _locID='910175'>Distinguished Zinglit</String>
		<!-- HAITIAN POLITICIANS -->
		<String _locID='910176'>The Chef</String>
		<String _locID='910177'>5 Pigs\nTime: 90s</String>
		<String _locID='910178'>The Missionary</String>
		<String _locID='910179'>3 Sevites\nTime: 60s</String>
		<String _locID='910180'>The Queen Mother</String>
		<String _locID='910181'>1 Queen Mother\nEnables Voodoo\nTime: 120s</String>
		<String _locID='910182'>The New President</String>
		<String _locID='910183'>4 Revolutionary Militia\nVillagers gather slower for 30s.\nUpgrades Conscripts\nTime: 25</String>
		<String _locID='910184'>The Maroon Leader</String>
		<String _locID='910185'>6 Maroons\nTime: 120s</String>
		<String _locID='910186'>The Bohemian</String>
		<String _locID='910187'>Cords of 200 coin and 2 Frontier Wagons\nTime: 60s</String>
		<String _locID='910188'>The Captain of the Sea</String>
		<String _locID='910189'>1 Corvette and Cords of 400 wood\nTime: 90s</String>
		<String _locID='910190'>The New President</String>
		<String _locID='910191'>4 Sevites\nAll your current Sevites transform into Revolutionary Militia.\nUpgrades Conscripts\nTime: 20s</String>
		<String _locID='910192'>The Mistress</String>
		<String _locID='910193'>8 Sevites\nTime: 60s</String>
		<String _locID='910194'>The Affranchi</String>
		<String _locID='910195'>Chests of 500 coin and 2 Caudillos\nTime: 90s</String>
		<String _locID='910196'>The Duelist</String>
		<String _locID='910197'>7 Macheteros\nTime: 120s</String>
		<String _locID='910198'>The New President</String>
		<String _locID='910199'>Full Revolution one Age early\n15 Maroons and 1 Maxim Gun\nUpgrades Conscripts\nTime: 10s</String>
		<String _locID='910200'>The Tyrant</String>
		<String _locID='910201'>15 Pickets and 1 Royalist\nTime: 90s</String>
		<!-- HAITIAN CARDS -->
		<String _locID='910202'>2 Sevites</String>
		<String _locID='910203'>4 Sevites</String>
		<String _locID='910204'>3 Sevites</String>
		<String _locID='910205'>10 Sevites</String>
		<String _locID='910206'>6 Pickets</String>
		<String _locID='910207'>8 Pickets</String>
		<String _locID='910208'>14 Pickets</String>
		<String _locID='910209'>9 Pickets</String>
		<String _locID='910210'>16 Pickets</String>
		<String _locID='910211'>5 Cacos</String>
		<String _locID='910212'>6 Cacos</String>
		<String _locID='910213'>10 Cacos</String>
		<String _locID='910214'>Affaire de Bizoton</String>
		<String _locID='910215'>When this shipment arrives, all of your X is exchanged for a greater amount of food.</String>
		<String _locID='910216'>Affaire de Bizoton Shipment has arrived.</String>
		<String _locID='910217'>Code Noire</String>
		<String _locID='910218'>Sevite hitpoints increased.</String>
		<String _locID='910219'>Code Noire Shipment has arrived.</String>
		<String _locID='910220'>Papal Concordat</String>
		<String _locID='910221'>Colonia Tovar</String>
		<String _locID='910222'>Papal Concordat Shipment has arrived.</String>
		<String _locID='910223'>Catholic religious improvements have been enabled at your Peristil.</String>
		<String _locID='910224'>Voodoo religious improvements have been enabled at your Abbey.</String>
		<String _locID='910225'>Delivers a tech-less German Colony and 3 German Masons.</String>
		<String _locID='910226'>Colonia Tovar shipment has arrived.</String>
		<String _locID='910227'>Mystical Prestige</String>
		<String _locID='910228'>Priests boost the gather rates of nearby Sevites.</String>
		<String _locID='910229'>Mystical Prestige Shipment has arrived.</String>
		<String _locID='910230'>Sorcerer's Passport</String>
		<String _locID='910231'>Allows your Royalist to cast Terra Sancta.</String>
		<String _locID='910232'>Sorcerer's Passport Shipment has arrived.</String>
		<String _locID='910233'>Nighttime Justice</String>
		<String _locID='910234'>Bokor attack and build limit Increased.</String>
		<String _locID='910235'>Nighttime Justice Shipment has arrived.</String>
		<String _locID='910236'>Mackandal Plot</String>
		<String _locID='910237'>Macheteros gain the ability to land critical strikes.</String>
		<String _locID='910238'>Mackandal Plot Shipment has arrived.</String>
		<String _locID='910239'>TEAM Mother of Revolutions</String>
		<String _locID='910240'>Aging up and revolting is cheaper.</String>
		<String _locID='910241'>The Haitians have made the cost of Aging up and Revolting cheaper.</String>
		<String _locID='910242'>Destroyer of Tyranny</String>
		<String _locID='910243'>Royalist attack and hitpoints increased, and now he can temporarily increase the movement speed of nearby units.</String>
		<String _locID='910244'>Destroyer of Tyranny Shipment has arrived.</String>
		<String _locID='910245'>Code Henry</String>
		<String _locID='910246'>Conscripts can now gather food from Mills and coin from Plantations.</String>
		<String _locID='910247'>Code Henry Shipment has arrived.</String>
		<String _locID='910248'>Boyer Ordinance</String>
		<String _locID='910249'>All unit attack and hitpoints increased.</String>
		<String _locID='910250'>Boyer Ordinance Shipment has arrived.</String>
		<String _locID='910251'>Prohibition of the Spells</String>
		<String _locID='910252'>Caudillos deal more damage to heroes, spies, mercenaries and Priests.</String>
		<String _locID='910253'>Prohibition of the Spells Shipment has arrived.</String>
		<String _locID='910254'>Citadelle Laferriere</String>
		<String _locID='910255'>Ships a Fort Wagon, permits you to have an extra Fort, and Forts now boost the attack and hitpoints of nearby units.</String>
		<String _locID='910256'>Citadelle Laferriere Shipment has arrived.</String>
		<String _locID='910257'>Fermage</String>
		<String _locID='910258'>Sevites gather faster from plantations and move faster when nearby.</String>
		<String _locID='910259'>Fermage Shipment has arrived.</String>
		<String _locID='910260'>Spawn Sugar Cane</String>
		<String _locID='910261'>Cockfighting</String>
		<String _locID='910262'>1 Coop and allows Coops to slowly spawn Hens.</String>
		<String _locID='910263'>Cockfighting Shipment has arrived.</String>
		<String _locID='910264'>Gourd</String>
		<String _locID='910265'>Villagers gather food from Mills faster, and Markets have better exchange rates.</String>
		<String _locID='910266'>Gourd Shipment has arrived.</String>
		<String _locID='910267'>Rum Industry</String>
		<String _locID='910268'>Ships 2 gold Works Wagons.</String>
		<String _locID='910269'>Rum Industry Shipment has arrived.</String>
		<String _locID='910270'>Black Republic</String>
		<String _locID='910271'>Enables some African economic improvements at your Market.</String>
		<String _locID='910272'>Black Republic Shipment has arrived.</String>
		<String _locID='910273'>Louisiana Immigration</String>
		<String _locID='910274'>Ships a Paddle Steamer containing freed African Slaves.</String>
		<String _locID='910275'>Louisiana Immigration Shipment has arrived.</String>
		<String _locID='910276'>Freedman</String>
		<String _locID='910277'>War of Knives</String>
		<String _locID='910278'>Macheteros can now deal bonus damage against mercenaries and heroes.</String>
		<String _locID='910279'>War of Knives Shipment has arrived.</String>
		<String _locID='910280'>Society of the Friends of Blacks</String>
		<String _locID='910281'>Trading Posts spawn a Sans-culotte when built.</String>
		<String _locID='910282'>Society of the Friends of Blacks Shipment has arrived.</String>
		<String _locID='910283'>Spawn Sans-culotte</String>
		<String _locID='910284'>Marronage</String>
		<String _locID='910285'>Enables Maroons at your Barracks and Forts.</String>
		<String _locID='910286'>Marronage Shipment has arrived.</String>
		<String _locID='910287'>Brethren of the Coast</String>
		<String _locID='910288'>All your Corvettes transform into Privateers.</String>
		<String _locID='910289'>Brethren of the Coast Shipment has arrived.</String>
		<String _locID='910290'>Cow Island</String>
		<String _locID='910291'>Every Dock spawns 3 Cows.</String>
		<String _locID='910292'>Cow Island Shipment has arrived.</String>
		<String _locID='910293'>Spawn Cows</String>
		<String _locID='910294'>Powder Monopoly</String>
		<String _locID='910295'>Allows Caudillos to sabotage enemy buildings.</String>
		<String _locID='910296'>Powder Monopoly Shipment has arrived.</String>
		<!-- HAITIAN UNIQUE BUILDING -->
		<String _locID='910297'>Voodoo Monument</String>
		<String _locID='910298'>Haitian uinique building. Converts enemy units.</String>
		<String _locID='910299'>Religious building</String>
		<String _locID='910300'>Spiritual Reclamation</String>
		<String _locID='910301'>Ships a wagon that can construct the Lakou, the Haitian uinique building which supports 30 population, converts units, trains and upgrades Royal Dahomets.</String>
		<String _locID='910302'>Spiritual Reclamation Shipment has arrived.</String>
		<!-- VEDETTES -->
		<String _locID='910303'>Vedettes</String>
		<String _locID='910304'>Haitian Jinete attack and hitpoints greatly increased.</String>
		<String _locID='910305'>Imperial Vedettes</String>
		<String _locID='910306'>Imperial upgrade for Dragoons.</String>
		<String _locID='910307'>Vedette Jinete</String>
		<String _locID='910308'>Imperial Vedette</String>
		<!-- ROYALIST (Knocked) -->
		<String _locID='910309'>Vive le empereur!</String>
		<!-- SEVITE (Knocked) -->
		<String _locID='910310'>Finally a break from this hard life!</String>
		<!-- HAITIAN Caudillo -->
		<String _locID='910311'>Affranchis</String>
		<!-- HAITIAN HOME CITY BUILDINGS -->
		<String _locID='910312'>The Iron Market</String>
		<String _locID='910313'>Military Academy</String>
		<String _locID='910314'>Cathedral</String>
		<String _locID='910315'>Manufacturing Plant</String>
		<String _locID='910316'>Harbor</String>
		<String _locID='910317'>Lakou Wagon</String>
		<String _locID='910318'>VIL Lakou Wagon</String>
		<String _locID='910319'>Transforms into a Lakou Wagon.</String>
		<String _locID='910320'>Transforms into a Lakou Wagon</String>
		<!-- MAORI REWORK -->
		<String _locID='1101577'>Leiomano Fighter</String>
		<String _locID='1101578'>INF HAWAIIAN Leiomano Fighter</String>
		<String _locID='1101579'>Hawaiian warrior armed with a shark-tooth-edged club.</String>
		<String _locID='1101580'>Ali'i</String>
		<String _locID='1101581'>Hawaiian leader: Has the abilities of a European Officer and can build the Kamiloa.</String>
		<String _locID='1101582'>INF HAWAIIAN Royal Guard</String>
		<String _locID='1101583'>Hawaiian Royal Guard</String>
		<String _locID='1101584'>The elite guard of the Kingdom of Hawaii.</String>
		<String _locID='1101585'>SHP Kaimiloa</String>
		<String _locID='1101586'>HHMS Kaimiloa</String>
		<String _locID='1101587'>Explorer ship of the Royal Hawaiian Navy</String>
		<String _locID='1101588'>Lua Fighter</String>
		<String _locID='1101589'>INF HAWAIIAN Lua Fighter</String>
		<String _locID='1101590'>Practitioner of Hawaii's native martial arts. Has a bonus against spies, heroes and mercenaries.</String>
		<String _locID='1101591'>Kaupoohiwi</String>
		<String _locID='1101592'>INF HAWAIIAN Kaupoohiwi Marksman</String>
		<String _locID='1101594'>Hawaiian warrior who fights with a European musket.</String>
		<String _locID='1101595'>Pū laipala Marksman</String>
		<String _locID='1101596'>INF HAWAIIAN Pu laipala Marksman</String>
		<String _locID='1101597'>Hawaiian warrior armed with a rifle.</String>
		<String _locID='1101598'>Koa Spearman</String>
		<String _locID='1101599'>INF HAWAIIAN Koa Spearman</String>
		<String _locID='1101600'>Fast-moving warrior armed with a wooden spear.</String>
		<String _locID='1101601'>Pololu Spearman</String>
		<String _locID='1101602'>INF HAWAIIAN Pololu Spearman</String>
		<String _locID='1101603'>Warrior armed with a spear studded with shark teeth.</String>
		<String _locID='1101604' symbol='cStringCivNameHawaiians'>Hawaiians</String>
		<String _locID='1101605'>Hawaiian civ description.</String>
		<String _locID='1101606'>INF H-LU Maori Huata</String>
		<String _locID='1101607'>Huata</String>
		<String _locID='1101608'>Very long spear. Slow moving but with a powerful attack. Effective against shock units.</String>
		<String _locID='1101609'>CAV HAWAIIAN Paniolo</String>
		<String _locID='1101610'>Paniolo</String>
		<String _locID='1101611'>Cowboy from the Big Island. Armed with a bolas. </String>
		<String _locID='1101612'>POLY Boatshed</String>
		<String _locID='1101613'>Boatshed</String>
		<String _locID='1101614'>Builds native Polynesian boats.</String>
		<String _locID='1101615'>POLY Boatshed Porter</String>
		<String _locID='1101616'>Boatshed Porter</String>
		<String _locID='1101617'>Builds a boatshed.</String>
		<String _locID='1101618'>Free Boatshed</String>
		<String _locID='1101619'>Send a free boatshed porter on water maps.</String>
		<String _locID='1101620'>Expert Carpentry</String>
		<String _locID='1101621'>Native boats train faster and have more hitpoints.</String>
		<String _locID='1101622'>Shipwright</String>
		<String _locID='1101623'>Expert in the Polynesian art of boat building. Gathers wood. Builds and repairs boats. \nStand on the edge of the water to train boats.</String>
		<String _locID='1101624'>INF-N H-LU Shipwright</String>
		<String _locID='1101625'>POLY Combat School</String>
		<String _locID='1101626'>Combat School</String>
		<String _locID='1101627'>Trains specialist unique units.</String>
		<String _locID='1101628'>INF H-LU Maori Tao Speraman</String>
		<String _locID='1101629'>Tao Spearman</String>
		<String _locID='1101630'>Fast infantry armed with a barbed spear. Has a bonus against ranged infantry.</String>
		<String _locID='1101631'>Upgrades your Spearmen to Tao Spearmen. \nInfantry unit armed with a barbed spear.</String>
		<String _locID='1101632'>Tao Spearmen</String>
		<String _locID='1101633'>Strong Tao Spearmen</String>
		<String _locID='1101634'>Your Tao Spearmen have 40% greater hitpoints and 20% greater attack.</String>
		<String _locID='1101635'>Strong Tao Spearman</String>
		<String _locID='1101636'>Brave Tao Spearmen</String>
		<String _locID='1101637'>Your Tao Spearmen have 20% greater hitpoints and 40% greater attack.</String>
		<String _locID='1101638'>Brave Tao Spearman</String>
		<String _locID='1101639'>Guard Tao Spearmen</String>
		<String _locID='1101640'>A small increase in attack but a huge increase in hitpoints.\nYour Tao become tough and defensive.</String>
		<String _locID='1101641'>Guard Tao Spearman</String>
		<String _locID='1101642'>Expert Tao Spearmen</String>
		<String _locID='1101643'>A moderate increase in both attack and hitpoints.\nYour Tao improve all-round and deal more damage against shock units.</String>
		<String _locID='1101644'>Expert Tao Spearman</String>
		<String _locID='1101645'>Reckless Tao Spearmen</String>
		<String _locID='1101646'>A small increase in hitpoints but a huge increase in attack.\nYour Tao become effective raiders but poor in sustained melee.</String>
		<String _locID='1101647'>Reckless Tao Spearman</String>
		<String _locID='1101648'>Swift Tao Spearmen</String>
		<String _locID='1101649'>A moderate increase in both attack and hitpoints and an increase in movement speed.\nYour Tao move faster and improve all-round in combat.</String>
		<String _locID='1101650'>Swift Tao Spearman</String>
		<String _locID='1101651'>Taiahas</String>
		<String _locID='1101652'>Martial arts specialists armed with a fighting staff. Effective against hand infantry.</String>
		<String _locID='1101653'>Strong Taiahas</String>
		<String _locID='1101654'>Your Taiahas have 50% greater hitpoints and 30% greater attack.</String>
		<String _locID='1101655'>Strong Taiaha</String>
		<String _locID='1101656'>Brave Taiahas</String>
		<String _locID='1101657'>Your Taiahas have 30% greater hitpoints and 50% greater attack.</String>
		<String _locID='1101658'>Brave Taiaha</String>
		<String _locID='1101659'>Guard Taiahas</String>
		<String _locID='1101660'>A small increase in attack but a huge increase in hitpoints.\nYour Taiahas become tough and defensive.</String>
		<String _locID='1101661'>Guard Taiaha</String>
		<String _locID='1101662'>Expert Taiahas</String>
		<String _locID='1101663'>A moderate increase in both attack and hitpoints.\nYour Taiahas improve all-round.</String>
		<String _locID='1101664'>Expert Taiaha</String>
		<String _locID='1101665'>Reckless Taiahas</String>
		<String _locID='1101666'>A small increase in hitpoints but a huge increase in attack.\nYour Taiahas become effective raiders but poor in sustained melee.</String>
		<String _locID='1101667'>Reckless Taiaha</String>
		<String _locID='1101668'>Swift Taiahas</String>
		<String _locID='1101669'>A moderate increase in both attack and hitpoints and an increase in movement speed.\nYour Taiahas move faster and improve all-round in combat.</String>
		<String _locID='1101670'>Swift Taiaha</String>
		<String _locID='1101671'>Huatas</String>
		<String _locID='1101672'>Warriors armed with a very long spear. Effective against shock units.</String>
		<String _locID='1101673'>Strong Huatas</String>
		<String _locID='1101674'>Your Huatas have 50% greater hitpoints and 30% greater attack.</String>
		<String _locID='1101675'>Strong Huata</String>
		<String _locID='1101676'>Brave Huatas</String>
		<String _locID='1101677'>Your Huatas have 30% greater hitpoints and 50% greater attack.</String>
		<String _locID='1101678'>Brave Huata</String>
		<String _locID='1101679'>Guard Huatas</String>
		<String _locID='1101680'>A small increase in attack but a huge increase in hitpoints.\nYour Huatas become tough and defensive.</String>
		<String _locID='1101681'>Guard Huata</String>
		<String _locID='1101682'>Expert Huatas</String>
		<String _locID='1101683'>A moderate increase in both attack and hitpoints.\nYour Huatas improve all-round.</String>
		<String _locID='1101684'>Expert Huata</String>
		<String _locID='1101685'>Reckless Huatas</String>
		<String _locID='1101686'>A small increase in hitpoints but a huge increase in attack.\nYour Huatas become effective raiders but poor in sustained melee.</String>
		<String _locID='1101687'>Reckless Huata</String>
		<String _locID='1101688'>Swift Huatas</String>
		<String _locID='1101689'>A moderate increase in both attack and hitpoints and an increase in movement speed.\nYour Huatas move faster and improve all-round in combat.</String>
		<String _locID='1101690'>Swift Huata</String>
		<String _locID='1101691'>Taiaha</String>
		<String _locID='1101692'>Martial arts specialist armed with a fighting staff</String>
		<String _locID='1101693'>Tūmatauenga</String>
		<String _locID='1101694'>Invoking the god of war gives all your infantry extra speed.</String>
		<String _locID='1101695'>Infantry armed with long carved wooden spear. Very effective against shock units.</String>
		<String _locID='1101696'>Guard Trench Riflemen</String>
		<String _locID='1101697'>A small increase in attack but a huge increase in hitpoints.\nYour Trench Rifles become tough and defensive.</String>
		<String _locID='1101698'>Expert Trench Riflemen</String>
		<String _locID='1101699'>A moderate increase in both attack and hitpoints.\nYour Trench Rifles improve all-round.</String>
		<String _locID='1101700'>Reckless Trench Riflemen</String>
		<String _locID='1101701'>A small increase in hitpoints but a huge increase in attack.\nYour Trench Rifles become more effective raiders.</String>
		<String _locID='1101702'>Swift Trench Riflemen</String>
		<String _locID='1101703'>A moderate increase in both attack and hitpoints and an increase in movement speed.\nYour Trench Rifles move faster and improve all-round in combat.</String>
		<String _locID='1101704'>Guard Trench Rifleman</String>
		<String _locID='1101705'>Expert Trench Rifleman</String>
		<String _locID='1101706'>Reckless Trench Riflemen</String>
		<String _locID='1101707'>Swift Trench Rifleman</String>
		<String _locID='1101708'>Incense Trade</String>
		<String _locID='1101709'>Trench Rifleman</String>
		<String _locID='1101710'>INF R-LU Trench Riflemen</String>
		<String _locID='1101711'>Infantry with a Shotgun, can dig a trench to better resist in a position.</String>
		<String _locID='1101712'>Line unit</String>
		<String _locID='1101713'>Entrenched Rifleman</String>
		<String _locID='1101714'>INF R-LU Entrenched Riflemen</String>
		<String _locID='1101715'>Infantry with a Shotgun entrenched, very resistant.</String>
		<String _locID='1101716'>Line unit</String>
		<String _locID='1101717' symbol='cStringCommand'>Cost: 150 &lt;icon="(32)(ui/ingame/resource_wood)"&gt;\n ∙  Cost: 100 &lt;icon="(32)(ui/ingame/resource_gold)"&gt;\n ∙  Fast! I had a trench to defend your position.</String>
		<String _locID='1101718'>Con libertad ni ofendo ni temo...</String>
		<String _locID='1101719'>Llora, llora urutaú en las ramas del yatay...</String>
		<String _locID='1101720'>¡Muero por la libertad de América!</String>
		<String _locID='1101721'>La posteridad nos hará justicia...</String>
		<String _locID='1101722'>Aquel que no espera vencer, ya está vencido...</String>
		<String _locID='1101723'>Que justicia proclamais si continuáis esclavizando...</String>
		<String _locID='1101724'>3 Battleships</String>
		<String _locID='1101725'>Props Aymaras</String>
		<String _locID='1101726'>PROP Aymaras</String>
		<!-- <String _locID ='1101727'>Faustin I</String> -->
		<String _locID='1101728'>Patriotic Scytheman</String>
		<String _locID='1101729'>Patriotic Hajduk</String>
		<String _locID='1101730'>Boyars' Hajduk</String>
		<String _locID='1101731'>Boyars' Scytheman</String>
		<String _locID='1101733'>INF R-LU Daza</String>
		<String _locID='1101734'>Quick-moving native grenadier. Good against infantry and buildings.</String>
		<String _locID='1101735'>Siege Unit</String>
		<String _locID='1101736'>Illimani</String>
		<String _locID='1101737'>INF-N R-SKCG Illimani</String>
		<String _locID='1101738'>Bolivian native guard, good against other skirmishers. Has more hitpoints in exchange for a lower range.</String>
		<String _locID='1101739'>Counter-skirmisher</String>
		<String _locID='1101740'>Inspired Illimani</String>
		<String _locID='1101741'>Heroic Illimani</String>
		<String _locID='1101742'>Illimani attack and hitpoints increased.</String>
		<String _locID='1101743'>Distinguished Illimani</String>
		<String _locID='1101744'>Illimani attack and hitpoints increased.</String>
		<String _locID='1101745'>Inspired Daza</String>
		<String _locID='1101746'>Heroic Daza</String>
		<String _locID='1101747'>Distinguished Daza</String>
		<String _locID='1101753'>Props Wayuu</String>
		<String _locID='1101754'>PROP Wayuu</String>
		<String _locID='1101755'>Baymen</String>
		<String _locID='1101756'>INF-N R-SK Baymen</String>
		<String _locID='1101757'>Miskito coast guard. Good agaist siege units and buildings.</String>
		<String _locID='1101758'>Skirmish marine infantry.</String>
		<String _locID='1101762'>Miskitos</String>
		<String _locID='1101763'>Moscos</String>
		<String _locID='1101764'>Hero attack and hitpoints increased increased.</String>
		<String _locID='1101765'>South Atlantic Nicaragua Mission</String>
		<String _locID='1101766'>1 Temple Wagon and increases temple build limit by +1.</String>
		<String _locID='1101767'>Sitawala</String>
		<String _locID='1101768'>Boats gather food and coin faster.</String>
		<String _locID='1101769' symbol='cStringNativeNameCarib'>Miskitos</String>
		<String _locID='1101770'>Miskito Warrior Societies</String>
		<String _locID='1101771'>Bayman attack and hitpoints increased.</String>
		<String _locID='1101772'>Miskito Champions</String>
		<String _locID='1101773' symbol='cStringNativeNameCarib'>Miskitos</String>
		<String _locID='1101774'>Props Miskito</String>
		<String _locID='1101775'>PROP Miskito</String>
		<String _locID='1101776'>Elite Baymen</String>
		<String _locID='1101777'>Champion Baymen</String>
		<String _locID='1101778'>Legendary Baymen</String>
		<String _locID='1101779'>Wayuu</String>
		<String _locID='1101780'>Kaa'ulaa</String>
		<String _locID='1101781'>Ship 5 Goats.</String>
		<String _locID='1101782'>Apain</String>
		<String _locID='1101783'>Villagers gather food from Mills, Farms, Rice Paddies, Crops, and Kumara Fields faster.</String>
		<String _locID='1101784'>Pütchipü</String>
		<String _locID='1101785'>Oupayu gain a bonus against mercenaries and outlaws.</String>
		<String _locID='1101786' symbol='cStringNativeNameCarib'>Wayuu</String>
		<String _locID='1101787'>Wayuu Warrior Societies</String>
		<String _locID='1101788'>Oupayu damage and hitpoints increased.</String>
		<String _locID='1101789'>Wayuu Champions.</String>
		<String _locID='1101790' symbol='cStringNativeNameCarib'>Wayuu</String>
		<String _locID='1101791'>Elite Oupayu</String>
		<String _locID='1101792'>Champion Oupayu</String>
		<String _locID='1101793'>Legendary Oupayu</String>
		<String _locID='1101794'>Wayuu Settlement</String>
		<String _locID='1101795'>Socket Wayuu</String>
		<String _locID='1101796'>Miskito Settlement</String>
		<String _locID='1101797'>Socket Miskito</String>
		<String _locID='1101798'>RT_Bone_Bolivians</String>
		<String _locID='1101799'>RT_Bone_Centralamericans</String>
		<String _locID='1101800'>RT_Bone_Uruguayans</String>
		<String _locID='1101801'>CAV-NM H-SC Oupayu</String>
		<String _locID='1101802'>Faustin I</String>
		<String _locID='1101803'>The Emperor of Haiti.</String>
		<String _locID='1101804'>Hippopotamus</String>
		<String _locID='1101805'>Penguin</String>
		<String _locID='1101806'>Gorilla</String>
		<String _locID='1101807'>Elephant Tortoise</String>
		<String _locID='1101808'>Rabbit</String>
		<String _locID='1101809'>Boar</String>
		<String _locID='1101810'>Cobra</String>
		<String _locID='1101811'>Bactrian Camel</String>
		<String _locID='1101812'>Kiwi</String>
		<String _locID='1101813'>Cassowary</String>
		<String _locID='1101814'>Seal</String>
		<String _locID='1101815'>Tasmanian Devil</String>
		<String _locID='1101816'>Anteater</String>
		<String _locID='1101817'>Crab</String>
		<String _locID='1101818'>Dolphin</String>
		<String _locID='1101819'>Peacock</String>
		<String _locID='1101820'>Lemur</String>
		<String _locID='1101821'>Koala</String>
		<String _locID='1101822'>Patriotic Coalition</String>
		<String _locID='1101823'>Boyar Coalition</String>
		<String _locID='1101824'>Lakou</String>
		<String _locID='1101825'>Haitian unique building. Supports 30 population, converts units, trains and upgrades Royal Dahomets.</String>
		<String _locID='1101826'>Supports 30 population / converts units</String>
		<String _locID='1101827'>Supports 10 population. Can fatten herdables.</String>
		<String _locID='1101828'>Supports 10 population. Can fatten herdables</String>
		<String _locID='1101829'>This Trading Post is generating X.</String>
		<String _locID='1101830'>Request X deliveries at this Trading Post.</String>
		<String _locID='1101831'>Koala</String>
		<String _locID='1101832'>10 Escopeteros</String>
		<String _locID='1101833'>5 Artisanal Cannons</String>
		<String _locID='1101834'>5 Patricios</String>
		<String _locID='1101835'>11 Infernales</String>
		<String _locID='1101836'>5 Jinetes</String>
		<String _locID='1101837'>3 Lanceros and 3 Macheteros</String>
		<String _locID='1101838'>9 Vivanderas</String>
		<String _locID='1101839'>14 Soldaderas</String>
		<String _locID='1101840'>6 Lancers</String>
		<String _locID='1101841'>10 Pardos</String>
		<String _locID='1101842'>8 Blandengues</String>
		<String _locID='1101843'>10 Blandengues</String>
		<String _locID='1101844'>7 Macheteros</String>
		<String _locID='1101845'>4 Escoltas</String>
		<String _locID='1101846'>16 Franco Tiradores</String>
		<String _locID='1101847'>14 Vivanderas &lt;color=1.0, 1.0, 0.0&gt;+ 100 coin&lt;/color&gt;</String>
		<String _locID='1101848'>14 Vivanderas; &lt;color=1.0, 1.0, 0.0&gt;+ 100 coin.&lt;/color&gt;</String>
		<String _locID='1101849'>8 Frontier Cavalry &lt;color=0.8, 0.4, 0.1&gt;+ 100 wood&lt;/color&gt;</String>
		<String _locID='1101850'>5 Frontier Cavalry &lt;color=0.8, 0.4, 0.1&gt;+ 100 wood&lt;/color&gt;</String>
		<String _locID='1101851'>5 Artisanal Cannons &lt;color=0.9, 0.0, 0.0&gt;+ 100 food&lt;/color&gt;</String>
		<String _locID='1101852'>5 Artisanal Cannons; &lt;color=0.9, 0.0, 0.0&gt;+ 100 food.&lt;/color&gt;</String>
		<String _locID='1101853'>CAV-NM R-MA Reifflwr</String>
		<String _locID='1101854'>Foreign Attack</String>
		<String _locID='1101855'>Non-artillery immigrants, outlaw and mercenary attack increased.</String>
		<String _locID='1101856'>Foreign Attack Shipment has arrived.</String>
		<String _locID='1101857'>Foreign Hitpoints</String>
		<String _locID='1101858'>Non-artillery immigrants, outlaw and mercenary hitpoints increased.</String>
		<String _locID='1101859'>Foreign Hitpoints Shipment has arrived.</String>
		<String _locID='1101860'>Foreign Combat</String>
		<String _locID='1101861'>Non-artillery immigrants, outlaw and mercenary attack and hitpoints increased.</String>
		<String _locID='1101862'>Foreign Combat Shipment has arrived.</String>
		<String _locID='1101863'>Ships 2 Politecnica Wagons and increases their hitpoints.</String>
		<String _locID='1101864'>Ships 3 Politecnica Wagons and increases their build limit.</String>
		<String _locID='1101865'>INF-NM R-SK Bodoquero</String>
		<String _locID='1101866'>INF-N H-SC Cunco Auka</String>
		<String _locID='1101867'>1 Schooner</String>
		<String _locID='1101868'>2 Schooners</String>
		<String _locID='1101869'>2 Schooners</String>
		<String _locID='1101870'>3 Schooners</String>
		<String _locID='1101871'>TEAM 1 Schooner</String>
		<String _locID='1101872'>TEAM 3 Schooners</String>
		<String _locID='1101873'>1 Paddle Steamer</String>
		<String _locID='1101874'>2 Paddle Steamers</String>
		<String _locID='1101875'>TEAM 1 Paddle Steamer</String>
		<String _locID='1101876'>1 Ironclad</String>
		<String _locID='1101877'>1 Torpedo Boat</String>
		<String _locID='1101878'>2 Torpedo Boats</String>
		<String _locID='1101879'>TEAM 1 Torpedo Boat</String>
		<String _locID='1101880'>2 Torpedo Boats</String>
		<String _locID='1101881'>3 Torpedo Boats</String>
		<String _locID='1101882'>1 Destroyer</String>
		<String _locID='1101883'>1 Destroyer</String>
		<String _locID='1101884'>2 Destroyers</String>
		<String _locID='1101885'>1 River Monitor</String>
		<String _locID='1101886'>1 River Monitor</String>
		<String _locID='1101887'>1 Corvette</String>
		<String _locID='1101888'>2 Corvettes</String>
		<String _locID='1101889'>3 Corvettes</String>
		<String _locID='1101890'>1 Frigate</String>
		<String _locID='1101891'>2 Frigates</String>
		<String _locID='1101892'>1 Bombarda</String>
		<String _locID='1101893'>1 Aviso</String>
		<String _locID='1101894'>2 Avisos</String>
		<String _locID='1101895'>3 Avisos</String>
		<String _locID='1101896'>1 Lorcha</String>
		<String _locID='1101897'>3 Lorchas</String>
		<String _locID='1101898'>1 Gunboat</String>
		<String _locID='1101899'>2 Gunboats</String>
		<String _locID='1101900'>3 Gunboats</String>
		<String _locID='1101901'>1 Battleship</String>
		<String _locID='1101902'>1 Floating Battery</String>
		<String _locID='1101903'>2 Lorchas</String>
		<String _locID='1101904'>3 Lorchas</String>
		<String _locID='1101905'>Shipments arrive 10% faster.</String>.
		<String _locID='1101906'>WOLPapalConcordatCatholic</String>
		<String _locID='1101907'>WOLPapalConcordatVoodoo</String>
		<String _locID='1150000'>TEAM Gran Cacao</String>
		<String _locID='1150001'>Villagers gather coin from Plantations, Crops, Rice Paddies and Sandalwood Trees faster.</String>
		<String _locID='1150002'>National Army</String>
		<String _locID='1150003'>Infantry and cavalry train faster.</String>
		<String _locID='1150004'>5 Rotos &lt;color=0.9, 0.0, 0.0&gt;+ 100 food&lt;/color&gt;</String>
		<String _locID='1150005'>2 Lorchas</String>
		<!-- Tower -->
		<String _locID='5000000'>Tower House</String>
		<String _locID='5000001'>Defensive building that supports population and harbors military upgrades starting in Capital Age.</String>
		<String _locID='5000002'>Loyal's Tower House</String>
		<String _locID='5000003'>Patriotic Tower House</String>
		<String _locID='5000004'>Tower House attack increased.</String>
		<String _locID='5000005'>Tower Houses get a cannon attack and more hitpoints.</String>
		<String _locID='5000006'>Tower House attack increased.&lt;color=1.0, 1.0, 0.0&gt;\nYou may research this upgrade in earlier Ages for an increased price or in later Ages for a reduced price.&lt;/color&gt;&lt;color=0.68, 0.85, 0.9&gt;\nMilitary technologies reduce your next Age-up's cost by 8%.&lt;/color&gt;</String>
		<String _locID='5000007'>Tower Houses get a cannon attack and more hitpoints.&lt;color=1.0, 1.0, 0.0&gt;\nYou may research this upgrade in earlier Ages for an increased price or in later Ages for a reduced price.&lt;/color&gt;&lt;color=0.68, 0.85, 0.9&gt;\nMilitary technologies reduce your next Age-up's cost by 8%.&lt;/color&gt;</String>
		<String _locID='5000008'>You've modernized your Tower Houses!. +2 Arnauti.</String>
		<String _locID='5000009'>You've modernized your Tower Houses!. +4 Arnauti.</String>
		<!-- end tower -->
		<String _locID='5000010'>Supports 5 population.</String>
		<!--Maori HC cards -->
		<String _locID='5000011'>Delivers 4 Villagers and 400 wood.</String>
		<String _locID='5000012'>Delivers 6 Villagers and 700 wood.</String>
		<String _locID='5000013'>Delivery 8 Villagers and 1200 wood.</String>
		<String _locID='5000014'>Delivers 4 Villagers and 400 coin.</String>
		<String _locID='5000015'>Delivers 6 Villagers and 700 coin.</String>
		<String _locID='5000016'>Delivers 2 Canoes and 1000 coin.</String>
		<String _locID='5000017'>TEAM Delivers 4 Pigs for the whole team.</String>
		<String _locID='5000018'>Delivers 7 Pigs.</String>
		<String _locID='5000019'>Delivers 15 Hens.</String>
		<String _locID='5000020'>Delivers 1 Kumara Porter.</String>
		<String _locID='5000021'>Delivers 2 Kumara Porter.</String>
		<String _locID='5000022'>Delivers 2 Spies.</String>
		<String _locID='5000023'>Delivers 4 Spies.</String>
		<String _locID='5000024'>Delivers 5 Fenriks.</String>
		<String _locID='5000025'>Delivers 6 Fenriks.</String>
		<String _locID='5000026'>Delivers 1 Howitzer.</String>
		<String _locID='5000027'>Delivers 2 Howitzers.</String>
		<String _locID='5000028'>Delivers 10 Redcoats.</String>
		<String _locID='5000029'>Delivers 4 Highlanders.</String>
		<String _locID='5000030'>Delivers 6 Redcoats.</String>
		<String _locID='5000031'>Delivers 6 Highlanders.</String>
		<String _locID='5000032'>Delivers 4 Chinese Miners.</String>
		<String _locID='5000033'>Delivers 9 Chinese Miners.</String>
		<String _locID='5000034'>INFINITE Delivers 7 Chinese Miners.</String>
		<String _locID='6000035'>Veteran Marines</String>
		<String _locID='6000036'>Veteran Marine</String>
		<String _locID='6000037'>Guard Marines</String>
		<String _locID='6000038'>Guard Marine</String>
		<String _locID='6000039'>Imperial Marine</String>
		<String _locID='6000040'>Imperial Marines</String>
		<String _locID='6000041'>Veteran Upgrade for Marines</String>
		<String _locID='6000042'>Guard Upgrade for Marines</String>
		<String _locID='6000043'>Imperial Upgrade for Marines</String>
		<String _locID='6000044'>&lt;color=1.0, 1.0, 1.0&gt;You have reached the National Age via modernisations!&lt;/color&gt;</String>
		<String _locID='6000045'>&lt;color=1.0, 1.0, 1.0&gt;You have reached the Capital Age via modernisations!&lt;/color&gt;</String>
		<String _locID='6000046'>&lt;color=1.0, 1.0, 1.0&gt;You have reached the Industrial Age via modernisations!&lt;/color&gt;</String>
		<String _locID='6000047'>&lt;color=1.0, 1.0, 1.0&gt;You have reached the Imperial Age via modernisations!&lt;/color&gt;</String>
		<String _locID='6000048'>Salitrera Wagon</String>
		<String _locID='6000049'>VIL Salitrera Wagon</String>
		<String _locID='6000050'>Heroic Carretas Blindadas</String>
		<String _locID='6000051'>Heroic upgrade for Carretas Blindadas</String>
		<String _locID='6000052'>Heroic Carreta Blindada</String>
		<String _locID='6000053'>Heroic Granadero a Caballo</String>
		<String _locID='6000054'>Heroic upgrade for Granaderos a Caballo</String>
		<String _locID='6000055'>Heroic Granadero a Caballo</String>
		<String _locID='6000056'>Heroic Legiones Libertadoras</String>
		<String _locID='6000057'>Heroic upgrade for Legiones Libertadoras</String>
		<String _locID='6000058'>Heroic Legion Libertadoras</String>
		<String _locID='6000059'>Heroic Illimanis</String>
		<String _locID='6000060'>Heroic upgrade for Illimanis</String>
		<String _locID='6000061'>Heroic Guardamarinas</String>
		<String _locID='6000062'>Heroic upgrade for Guardamarinas</String>
		<String _locID='6000063'>Heroic Guardamarina</String>
		<String _locID='6000064'>Heroic Catrachos</String>
		<String _locID='6000065'>Heroic upgrade for Catrachos</String>
		<String _locID='6000066'>Heroic Catracho</String>
		<String _locID='6000067'>Heroic Guardas Negras</String>
		<String _locID='6000068'>Heroic Upgrade for Guardas Negras</String>
		<String _locID='6000069'>Heroic Guarda Negra</String>
		<String _locID='6000070'>Distinguished Granaderos de Tarqui</String>
		<String _locID='6000071'>Distinguished Upgrade for Granaderos de Tarqui</String>
		<String _locID='6000072'>Heroic Granaderos de Tarqui</String>
		<String _locID='6000073'>Heroic upgrade for Granaderos de Tarqui</String>
		<String _locID='6000074'>Heroic Granadero de Tarqui</String>
		<String _locID='6000075'>Distinguished Canal Police</String>
		<String _locID='6000076'>Distinguished upgrade for Canal Police</String>
		<String _locID='6000077'>Heroic Canal Police</String>
		<String _locID='6000078'>Heroic Upgrade for Canal Police</String>
		<String _locID='6000079'>Distinguished Rompelíneas</String>
		<String _locID='6000080'>Distinguished upgrade for Rompelíneas</String>
		<String _locID='6000081'>Heroic Rompelíneas</String>
		<String _locID='6000082'>Heroic upgrade for Rompelíneas</String>
		<String _locID='6000083'>Distinguished Independentistas</String>
		<String _locID='6000004'>Distinguished upgrade for Independentistas</String>
		<String _locID='6000085'>Distinguished Independentista</String>
		<String _locID='6000086'>Heroic Independentistas</String>
		<String _locID='6000087'>Heroic upgrade for Indepedentistas</String>
		<String _locID='6000088'>Heroic Independentista</String>
		<String _locID='6000089'>First French Wave</String>
		<String _locID='6000090'>&lt;color=0.0, 1.0, 0.1&gt;Crates of 400 food&lt;/color&gt;\n+ 1 French Colony\n+ Technologies:\n- Bakeries: 2 food Works.\n- Nitroglycerine: Artisanal Cannon range and damage.</String>
		<String _locID='6000091'>&lt;color=0.0, 1.0, 0.1&gt;Crates of 600 food&lt;/color&gt;\n+ 1 French Colony\n+ Technologies:\n- Lycees: Faster Tech research.\n- European Monopoly: Transform Pedreros into Foot Artillery.</String>
		<String _locID='6000092'>&lt;color=0.0, 1.0, 0.1&gt;Crates of 900 food&lt;/color&gt;\n+ 1 French Colony\n+ Technologies:\n- Naturalist Expeditions: 3 Corvettes and 1 Frigate.\n- Renewed Arsenal: 3 Euro Arsenal Techs.</String>
		<String _locID='6000093'>Second French Wave</String>
		<String _locID='6000094'>&lt;color=0.0, 1.0, 0.1&gt;4 French Workers&lt;/color&gt;\n+ 3 French House build limit\n+ Technologies:\n- Lycees: Faster Tech research.\n- European Monopoly: Transform Pedreros into Foot Artillery.</String>
		<String _locID='6000095'>&lt;color=0.0, 1.0, 0.1&gt;6 French Workers&lt;/color&gt;\n+ 2 French House build limit\n+ Technologies:\n- Naturalist Expeditions: 3 Corvettes and 1 Frigate.\n- Renewed Arsenal: 3 Euro Arsenal Techs.</String>
		<String _locID='6000096'>Third French Wave</String>
		<String _locID='6000097'>&lt;color=0.0, 1.0, 0.1&gt;5 Red Devils&lt;/color&gt;\n+ Technologies:\n- Naturalist Exoeditions: 3 Corvettes and 1 Frigate.\n- Renewed Arsenal: 3 Euro Arsenal Techs.</String>
		<String _locID='6000098'>French Cultural Group</String>
		<String _locID='6000099'>&lt;color=0.0, 1.0, 0.1&gt;5 Red Devils + 5 Legionaires&lt;/color&gt;</String>
		<String _locID='6000100'>&lt;color=0.0, 1.0, 0.1&gt;14 Palatine Guards&lt;/color&gt;</String>
		<String _locID='6000101'>&lt;color=0.0, 1.0, 0.1&gt;All of your military unit upgrades are gold free&lt;/color&gt;</String>
		<String _locID='6000102'>First Chinese Wave</String>
		<String _locID='6000103'>&lt;color=0.0, 1.0, 0.1&gt;4 Goats and enables them at Livestock Pens&lt;/color&gt;\n+ 1 Chinese Colony\n+ Technologies:\n- Chattel: wood and Mine gathering.\n- Chifa: Hunt and Berry gathering.</String>
		<String _locID='6000104'>&lt;color=0.0, 1.0, 0.1&gt;8 Goats and enables them at Livestock Pens&lt;/color&gt;\n+ 1 Chinese Colony\n+ Technologies:\n- Alternative Medicine: Villager train speed.\n- Gambling: Caudillos generate coin over time.</String>
		<String _locID='6000105'>&lt;color=0.0, 1.0, 0.1&gt;13 Goats and enables them at Livestock Pens&lt;/color&gt;\n+ 1 Chinese Colony\n+ Technologies:\n- Filialness: Crates of Resources.\n- Feeding Troughs: Faster gathering from Herdables.</String>
		<String _locID='6000106'>Second Chinese Wave</String>
		<String _locID='6000107'>&lt;color=0.0, 1.0, 0.1&gt;5 Chests of Silver&lt;/color&gt;\n+ 3 Chinese House build limit\n+ Technologies:\n- Alternative Medicine: Villager train speed.\n- Gambling: Caudillos generate coin over time.</String>
		<String _locID='6000108'>&lt;color=0.0, 1.0, 0.1&gt;8 Chests of Silver&lt;/color&gt;\n+ 3 Chinese House build limit\n+ Technologies:\n- Filialness: Crates of Resources.\n- Feeding Troughs: Faster gathering from Herdables.</String>
		<String _locID='6000109'>Third Chinese Wave</String>
		<String _locID='6000110'>&lt;color=0.0, 1.0, 0.1&gt;6 Chinese Workers&lt;/color&gt;\n+ Technologies:\n- Filialness: Crates of Resources.\n- Feeding Troughs: Faster gathering from Herdables.</String>
		<String _locID='6000111'>Chinese Cultural Group</String>
		<String _locID='6000112'>&lt;color=0.0, 1.0, 0.1&gt;10 Coolies + 2 Huge Coffers of Silver&lt;/color&gt;</String>
		<String _locID='6000113'>&lt;color=0.0, 1.0, 0.1&gt;10 Coolies + 8 Chinese Workers&lt;/color&gt;</String>
		<String _locID='6000114'>&lt;color=0.0, 1.0, 0.1&gt;20 Coolies and all Chinese Workes are turned into Coolies.&lt;/color&gt;</String>
		<String _locID='6000115'>First Confederate Wave</String>
		<String _locID='6000116'>&lt;color=0.0, 1.0, 0.1&gt;1 Townhall Wagon and 1 Chest of Silver&lt;/color&gt;\n+ 1 Confederate Colony\n+ Technologies:\n- Dollar Diplomacy: Confederate Houses gain an eco malus aura.\n- Americana Party: Filibuster combat improval.</String>
		<String _locID='6000117'>&lt;color=0.0, 1.0, 0.1&gt;1 Agricultural Wagon and 2 Crates of food.&lt;/color&gt;\n+ 1 Confederate Colony\n+ Technologies:\n- United Fruit Co: Extra Caudillos.\n- Soldiers of Fortune: Stealthy and stronger Caudillos.</String>
		<String _locID='6000118'>&lt;color=0.0, 1.0, 0.1&gt;2 Agricultural Wagons.&lt;/color&gt;\n+ 1 Confederate Colony\n+ Technologies:\n- Marine Tactics:Sailors get stronger vs Villagers.\n- Gun Smuggling: Cheaper Gunpowder Infantry.</String>
		<String _locID='6000119'>Second Confederate Wave</String>
		<String _locID='6000120'>&lt;color=0.0, 1.0, 0.1&gt;6 Filibusters&lt;/color&gt;\n+ 3 Confederate House build limit\n+ Technologies:\n- United Fruit Co: Extra Caudillos.\n- Soldiers of Fortune: Stealthy and stronger Caudillos.</String>
		<String _locID='6000121'>&lt;color=0.0, 1.0, 0.1&gt;9 Filibusters&lt;/color&gt;\n+ 2 Confederate House build limit\n+ Technologies:\n- Marine Tactics:Sailors get stronger vs Villagers.\n- Gun Smuggling: Cheaper Gunpowder Infantry.</String>
		<String _locID='6000122'>Third Confederate Wave</String>
		<String _locID='6000123'>&lt;color=0.0, 1.0, 0.1&gt;1 Dynamite Cannon&lt;/color&gt;\n+ Technologies:\n- Marine Tactics:Sailors get stronger vs Villagers.\n- Gun Smuggling: Cheaper Gunpowder Infantry.</String>
		<String _locID='6000124'>Confederate Cultural Group</String>
		<String _locID='6000125'>&lt;color=0.0, 1.0, 0.1&gt;10 Filibusters + 1 Dynamite Cannon&lt;/color&gt;</String>
		<String _locID='6000126'>&lt;color=0.0, 1.0, 0.1&gt;2 Dynamite Cannons&lt;/color&gt;</String>
		<String _locID='6000127'>&lt;color=0.0, 1.0, 0.1&gt;Greatly improves outlaws and mercenaries in combat.&lt;/color&gt;</String>
		<String _locID='6000128'>Supports 5 population.\nTrickles experience.</String>
		<String _locID='6000129'>Supports 5 population.\nTrickles experience.</String>
		<String _locID='6000130'>First Arab Wave</String>
		<String _locID='6000131'>&lt;color=0.0, 1.0, 0.1&gt;1 Trading Post Wagon + Chest of 100 coin&lt;/color&gt;\n+ 1 Arab Colony\n+ Technologies:\n- Silk Trade: Crates and trade routes deliver more resources.\n- Travelling Salesmen: Instant Trading Post and increased Arab trickle.</String>
		<String _locID='6000132'>&lt;color=0.0, 1.0, 0.1&gt;2 Trading Post Wagons + Chests of 200 coin&lt;/color&gt;\n+ 1 Arab Colony\n+ Technologies:\n- Store Credits: Arab House coin trickle. \n- Commercial Entrepreneurship: Market technologies are twice as effective.</String>
		<String _locID='6000133'>&lt;color=0.0, 1.0, 0.1&gt;3 Trading Post Wagons + Chests of 300 coin&lt;/color&gt;\n+ 1 Arab Colony\n+ Technologies:\n- Shipwrights: Cheaper Warships. \n- Coffee Shops: Cheaper Hacienda and Plantation techs.</String>
		<String _locID='6000134'>Second Arab Wave</String>
		<String _locID='6000135'>&lt;color=0.0, 1.0, 0.1&gt;Crates of 400 XP&lt;/color&gt;\n+ 3 Arab House build limit\n+ Technologies:\n- Store Credits: Arab House coin trickle.\n- Commercial Entrepreneurship: Market technologies are twice as effective.</String>
		<String _locID='6000136'>&lt;color=0.0, 1.0, 0.1&gt;Crates of 700 XP&lt;/color&gt;\n+ 2 Arab House build limit\n+ Technologies:\n- Shipwrights: Cheaper Warships.\n- Coffee Shops: Cheaper Hacienda and Plantation techs. </String>
		<String _locID='6000137'>Third Arab Wave</String>
		<String _locID='6000138'>&lt;color=0.0, 1.0, 0.1&gt;1 Shipment&lt;/color&gt;\n+ Technologies:\n- Shipwrights: Cheaper Warships.\n- Coffee Shops: Cheaper Hacienda and Plantation techs.</String>
		<String _locID='6000139'>Arab Cultural Group</String>
		<String _locID='6000140'>&lt;color=0.0, 1.0, 0.1&gt;14 Galegos&lt;/color&gt;</String>
		<String _locID='6000141'>&lt;color=0.0, 1.0, 0.1&gt;1 Shipment and 6 Galegos&lt;/color&gt;</String>
		<String _locID='6000142'>&lt;color=0.0, 1.0, 0.1&gt;Better Market buy/sell factor.&lt;/color&gt;</String>
		<String _locID='6000143'>Trading Post Wagon</String>
		<String _locID='6000144'>VIL Trading Post Wagon</String>
		<String _locID='6000145'>Gold Prospector Wagon</String>
		<String _locID='6000146'>VIL Gold Prospector Wagon</String>
		<String _locID='6000147'>May found a gold mining site.</String>
		<String _locID='6000148'>First German Wave</String>
		<String _locID='6000149'>&lt;color=0.0, 1.0, 0.1&gt;1 Frontier Wagon + Crates of 200 food&lt;/color&gt;\n+ 1 German Colony\n+ Technologies:\n- Oktoberfest: Crates of food and coin.\n- Advanced Firemen: Can call Firemen twice.</String>
		<String _locID='6000150'>&lt;color=0.0, 1.0, 0.1&gt;1 Frontier Wagon + Watch Tower upgrade is free&lt;/color&gt;\n+ 1 German Colony\n+ Technologies:\n- Breweries: 3 gold Works.\n- Architects: Stronger Buildings.</String>
		<String _locID='6000151'>&lt;color=0.0, 1.0, 0.1&gt;1 Frontier Wagon + Parapet upgrade is free&lt;/color&gt;\n+ 1 German Colony\n+ Technologies:\n- Military Prussianisation: Cheaper Unit upgrades.\n- woodworkers: 4 wood Works.</String>
		<String _locID='6000152'>Second German Wave</String>
		<String _locID='6000153'>&lt;color=0.0, 1.0, 0.1&gt;1 Krupp Stahl Cannon&lt;/color&gt;\n+ 3 German House build limit\n+ Technologies:\n- Breweries: 3 gold Works.\n- Architects: Stronger Buildings.</String>
		<String _locID='6000154'>&lt;color=0.0, 1.0, 0.1&gt;2 Krupp Stahl Cannons&lt;/color&gt;\n+ 2 German House build limit\n+ Technologies:\n- Military Prussianisation: Cheaper Unit upgrades.\n- woodworkers: 4 wood Works.</String>
		<String _locID='6000155'>Third German Wave</String>
		<String _locID='6000156'>&lt;color=0.0, 1.0, 0.1&gt;1 Fort Wagon&lt;/color&gt;\n+ Technologies:\n- Military Prussianisation: Cheaper Unit upgrades.\n- woodworkers: 4 wood Works.</String>
		<String _locID='6000157'>German Cultural Group</String>
		<String _locID='6000158'>&lt;color=0.0, 1.0, 0.1&gt;15 Brummers&lt;/color&gt;</String>
		<String _locID='6000159'>&lt;color=0.0, 1.0, 0.1&gt;7 Brummers and 6 Batalhãos do Diabo&lt;/color&gt;</String>
		<String _locID='6000160'>&lt;color=0.0, 1.0, 0.1&gt;2 Factory Wagons&lt;/color&gt;</String>
		<String _locID='6000161'>First Croatian Wave</String>
		<String _locID='6000162'>&lt;color=0.0, 1.0, 0.1&gt;Cords of 300 wood&lt;/color&gt;\n+ 1 Croatian Colony\n+ Technologies:\n- gold Harvesting: 1 gold Mine and mining speed.\n- Franciscan Missions: Temple Wagon and extra Temple limit.</String>
		<String _locID='6000163'>&lt;color=0.0, 1.0, 0.1&gt;Cords of 500 wood&lt;/color&gt;\n+ 1 Croatian Colony\n+ Technologies:\n- Shipbuilding Expertise: Warship build speed.\n- King of Patagonia: Get Sheep based on game lenght.</String>
		<String _locID='6000164'>&lt;color=0.0, 1.0, 0.1&gt;Cords of 900 wood&lt;/color&gt;\n+ 1 Croatian Colony\n+ Technologies:\n- Merchant Seamen: 1 Frigate with 9 Croatian Workers inside.\n- Yugoslavian Club: Cheaper Warships.</String>
		<String _locID='6000165'>Second Croatian Wave</String>
		<String _locID='6000166'>&lt;color=0.0, 1.0, 0.1&gt;1 Falkusa and 2 Fishing Boats&lt;/color&gt;\n+ 3 Croatian House build limit\n+ Technologies:\n- Shipbuilding Expertise: Warship build speed.\n- King of Patagonia: Get Sheep based on game lenght.</String>
		<String _locID='6000167'>&lt;color=0.0, 1.0, 0.1&gt;2 Falkusas and 3 Fishing Boats&lt;/color&gt;\n+ 2 Croatian House build limit\n+ Technologies:\n- Merchant Seamen: 1 Frigate with 9 Croatian Workers inside.\n- Yugoslavian Club: Cheaper Warships.</String>
		<String _locID='6000168'>Third Croatian Wave</String>
		<String _locID='6000169'>&lt;color=0.0, 1.0, 0.1&gt;1 Falkusa with 5 Mornars inside&lt;/color&gt;\n+ Technologies:\n- Merchant Seamen: 1 Frigate with 9 Croatian Workers inside.\n- Yugoslavian Club: Cheaper Warships.</String>
		<String _locID='6000170'>Croatian Cultural Group</String>
		<String _locID='6000171'>&lt;color=0.0, 1.0, 0.1&gt;3 Falkusas&lt;/color&gt;</String>
		<String _locID='6000172'>&lt;color=0.0, 1.0, 0.1&gt;18 Mornars&lt;/color&gt;</String>
		<String _locID='6000173'>&lt;color=0.0, 1.0, 0.1&gt;Transforms all Warships into Falkusas\nVillagers into Mornari\nGunpowder Infantry cost no coin nor wood&lt;/color&gt;</String>
		<String _locID='6000174'>First Irish Wave</String>
		<String _locID='6000175'>&lt;color=0.0, 1.0, 0.1&gt;Crates worth 200 XP&lt;/color&gt;\n+ 1 Irish Colony\n+ Technologies:\n- Military Engineering: Artisanal Cannon speed.\n- Potato Farming: Food trickle and crates.</String>
		<String _locID='6000176'>&lt;color=0.0, 1.0, 0.1&gt;Crates worth 400 XP&lt;/color&gt;\n+ 1 Irish Colony\n+ Technologies:\n- Navy Commanders: Extra Light and Heavy ship limit.\n- Clover: Increased temple and irish house trickle.</String>
		<String _locID='6000177'>&lt;color=0.0, 1.0, 0.1&gt;Crates worth 700 XP&lt;/color&gt;\n+ 1 Irish Colony\n+ Technologies:\n- Pubs: Fenians at Saloons.\n- St. Patrick's Day: Irish unit range increase.</String>
		<String _locID='6000178'>Second Irish Wave</String>
		<String _locID='6000179'>&lt;color=0.0, 1.0, 0.1&gt;5 Fenians&lt;/color&gt;\n+ 3 Irish House build limit\n+ Technologies:\n- Navy Commanders: Extra Light and Heavy ship limit.\n- Clover: Increased temple and irish house trickle.</String>
		<String _locID='6000180'>&lt;color=0.0, 1.0, 0.1&gt;10 Fenians&lt;/color&gt;\n+ 2 Irish House build limit\n+ Technologies:\n- Pubs: Fenians at Saloons.\n- St. Patrick's Day: Irish unit range increase.</String>
		<String _locID='6000181'>Third Irish Wave</String>
		<String _locID='6000182'>&lt;color=0.0, 1.0, 0.1&gt;2 San Patricios&lt;/color&gt;\n+ Technologies:\n- Pubs: Fenians at Saloons.\n- St. Patrick's Day: Irish unit range increase.</String>
		<String _locID='6000183'>Irish Cultural Group</String>
		<String _locID='6000184'>&lt;color=0.0, 1.0, 0.1&gt;10 Fenians&lt;/color&gt;</String>
		<String _locID='6000185'>&lt;color=0.0, 1.0, 0.1&gt;12 Zamuritos and 1 San Patricio&lt;/color&gt;</String>
		<String _locID='6000186'>&lt;color=0.0, 1.0, 0.1&gt;Zamuritos become stronger the more Irish technologies you research and have researched at the irish Colony.&lt;/color&gt;</String>
		<String _locID='6000187'>Italian House wagon</String>
		<String _locID='6000188'>VIL Italian House wagon</String>
		<String _locID='6000189'>Builds an Italian House</String>
		<String _locID='6000190'>First Italian Wave</String>
		<String _locID='6000191'>&lt;color=0.0, 1.0, 0.1&gt;1 Italian House and 2 Italian Workers&lt;/color&gt;\n+ 1 Italian Colony\n+ Technologies:\n- Trattoria: Faster food gathering from Haciendas and Italian Houses.\n- Laboro Famoso: Land ship carrier.</String>
		<String _locID='6000192'>&lt;color=0.0, 1.0, 0.1&gt;2 Italian Houses and 3 Italian Workers&lt;/color&gt;\n+ 1 Italian Colony\n+ Technologies:\n- Lunfardo: Cheaper Villagers.\n- Bread and Labor: Cheaper resource building upgrades.</String>
		<String _locID='6000193'>&lt;color=0.0, 1.0, 0.1&gt;3 Italian Houses and 4 Italian Workers&lt;/color&gt;\n+ 1 Italian Colony\n+ Technologies:\n- Padroni: Faster gold gathering from Plantations and Italian Houses.\n- Volunteer Soldiers: Legioni Agricole over time.</String>
		<String _locID='6000194'>Second Italian Wave</String>
		<String _locID='6000195'>&lt;color=0.0, 1.0, 0.1&gt;Crates worth 600 food&lt;/color&gt;\n+ 3 Italian House build limit\n+ Technologies:\n- Lunfardo: Cheaper Villagers.\n- Bread and Labor: Cheaper resource building upgrades.</String>
		<String _locID='6000196'>&lt;color=0.0, 1.0, 0.1&gt;Crates worth 1000 food&lt;/color&gt;\n+ 2 Italian House build limit\n+ Technologies:\n- Padroni: Faster gold gathering from Plantations and Italian Houses.\n- Volunteer Soldiers: Legioni Agricole over time.</String>
		<String _locID='6000197'>Third Italian Wave</String>
		<String _locID='6000198'>&lt;color=0.0, 1.0, 0.1&gt;4 Redshirts&lt;/color&gt;\n+ Technologies:\n- Padroni: Faster gold gathering from Plantations and Italian Houses.\n- Volunteer Soldiers: Legioni Agricole over time.</String>
		<String _locID='6000199'>Italian Cultural Group</String>
		<String _locID='6000200'>&lt;color=0.0, 1.0, 0.1&gt;5 Legioni Agricole and 5 Tatterdemallioni&lt;/color&gt;</String>
		<String _locID='6000201'>&lt;color=0.0, 1.0, 0.1&gt;7 Redshirts&lt;/color&gt;</String>
		<String _locID='6000202'>&lt;color=0.0, 1.0, 0.1&gt;Haciendas, Pastures, Plantations and Italian Houses do a 1 time muster of Tatterdemallioni&lt;/color&gt;</String>
		<String _locID='6000203'>First Japanese Wave</String>
		<String _locID='6000204'>&lt;color=0.0, 1.0, 0.1&gt;1 Cherry Orchard&lt;/color&gt;\n+ 1 Japanese Colony\n+ Technologies:\n- Nikkei Cuisine: Increased Japanese House trickle.\n- Martial Art: Higher melee attack for Ranged Infantry.</String>
		<String _locID='6000205'>&lt;color=0.0, 1.0, 0.1&gt;2 Cherry Orchards&lt;/color&gt;\n+ 1 Japanese Colony\n+ Technologies:\n- Japanese School: 1 Dojo.\n- Garden: XP trickle from Japanese Houses.</String>
		<String _locID='6000206'>&lt;color=0.0, 1.0, 0.1&gt;3 Cherry Orchards&lt;/color&gt;\n+ 1 Japanese Colony\n+ Technologies:\n- Colono Labor: Haciendas and Plantations muster food and coin crates.\n- Braceros: Worker Hacienda gathering rate increase.</String>
		<String _locID='6000207'>Second Japanese Wave</String>
		<String _locID='6000208'>&lt;color=0.0, 1.0, 0.1&gt;6 Fish Banks at your Home City water gather point&lt;/color&gt;\n+ 3 Japanese House build limit\n+ Technologies:\n- Japanese School: 1 Dojo.\n- Garden: XP trickle from Japanese Houses.</String>
		<String _locID='6000209'>&lt;color=0.0, 1.0, 0.1&gt;10 Fish Banks at your Home City water gather point&lt;/color&gt;\n+ 2 Japanese House build limit\n+ Technologies:\n- Colono Labor: Haciendas and Plantations muster food and coin crates.\n- Braceros: Worker Hacienda gathering rate increase.</String>
		<String _locID='6000210'>Third Japanese Wave</String>
		<String _locID='6000211'>&lt;color=0.0, 1.0, 0.1&gt;1 Dojo&lt;/color&gt;\n+ Technologies:\n- Colono Labor: Haciendas and Plantations muster food and coin crates.\n- Braceros: Worker Hacienda gathering rate increase.</String>
		<String _locID='6000212'>Japanese Cultural Group</String>
		<String _locID='6000213'>&lt;color=0.0, 1.0, 0.1&gt;16 Shishi&lt;/color&gt;</String>
		<String _locID='6000214'>&lt;color=0.0, 1.0, 0.1&gt;10 Cavalry Medics&lt;/color&gt;</String>
		<String _locID='6000215'>&lt;color=0.0, 1.0, 0.1&gt;1 Unique Building Wagon\nAllows you to have 1 extra Unique Building&lt;/color&gt;</String>
		<String _locID='6000216'>Stable wagon</String>
		<String _locID='6000217'>VIL Stable wagon</String>
		<String _locID='6000218'>Builds a Stable or a Forge</String>
		<String _locID='6000219'>Barracks wagon</String>
		<String _locID='6000220'>VIL Barracks wagon</String>
		<String _locID='6000221'>Builds a Barracks</String>
		<String _locID='6000222'>First Polish Wave</String>
		<String _locID='6000223'>&lt;color=0.0, 1.0, 0.1&gt;3 Cows&lt;/color&gt;\n+ 1 Polish Colony\n+ Technologies:\n- Polish Legion: 4 Uhlans.\n- Transnational Organisations: Immigrant, Mercenary and Outlaw Combat.</String>
		<String _locID='6000224'>&lt;color=0.0, 1.0, 0.1&gt;6 Cows&lt;/color&gt;\n+ 1 Polish Colony\n+ Technologies:\n- Resurrectionist Congregation: Polish Houses heal faster.\n- Roadwork Engineering: Nitro Petards.</String>
		<String _locID='6000225'>&lt;color=0.0, 1.0, 0.1&gt;10 Cows&lt;/color&gt;\n+ 1 Polish Colony\n+ Technologies:\n- Higher Education: Cheaper technologies.\n- Medical Innovation: 1 Hospital Wagon.</String>
		<String _locID='6000226'>Second Polish Wave</String>
		<String _locID='6000227'>&lt;color=0.0, 1.0, 0.1&gt;1 Arsenal Wagon and 2 Stable Wagons&lt;/color&gt;\n+ 3 Polish House build limit\n+ Technologies:\n- Resurrectionist Congregation: Polish Houses heal faster.\n- Roadwork Engineering: Nitro Petards.</String>
		<String _locID='6000228'>&lt;color=0.0, 1.0, 0.1&gt;3 Stable Wagons and 3 Barracks Wagons&lt;/color&gt;\n+ 2 Polish House build limit\n+ Technologies:\n- Higher Education: Cheaper technologies.\n- Medical Innovation: 1 Hospital Wagon.</String>
		<String _locID='6000229'>Third Polish Wave</String>
		<String _locID='6000230'>&lt;color=0.0, 1.0, 0.1&gt;Chests worth 1000 coin&lt;/color&gt;\n+ Technologies:\n- Higher Education: Cheaper technologies.\n- Medical Innovation: 1 Hospital Wagon.</String>
		<String _locID='6000231'>Polish Cultural Group</String>
		<String _locID='6000232'>&lt;color=0.0, 1.0, 0.1&gt;20 Danube Legionaires&lt;/color&gt;</String>
		<String _locID='6000233'>&lt;color=0.0, 1.0, 0.1&gt;10 Imperial Uhlans&lt;/color&gt;</String>
		<String _locID='6000234'>&lt;color=0.0, 1.0, 0.1&gt;Sends 12 Polish Workers and increased their train limit in the same amount.&lt;/color&gt;</String>
		<String _locID='6000235'>First Scandinavian Wave</String>
		<String _locID='6000236'>&lt;color=0.0, 1.0, 0.1&gt;2 Explorer Dogs&lt;/color&gt;\n+ 1 Scandinavian Colony\n+ Technologies:\n- Biathlon: Faster Infantry and Villagers.\n- Canned Fish: Fishing Boat faster gathering.</String>
		<String _locID='6000237'>&lt;color=0.0, 1.0, 0.1&gt;4 Explorer Dogs&lt;/color&gt;\n+ 1 Scandinavian Colony\n+ Technologies:\n- Midsummer: Villagers move faster and Building LoS.\n- Press: Bigger Bounty from training and Building.</String>
		<String _locID='6000238'>&lt;color=0.0, 1.0, 0.1&gt;6 Explorer Dogs&lt;/color&gt;\n+ 1 Scandinavian Colony\n+ Technologies:\n- Sauna: Faster Villager training.\n- Scandinavian Fleet: 2 Battleships.</String>
		<String _locID='6000239'>Second Scandinavian Wave</String>
		<String _locID='6000240'>&lt;color=0.0, 1.0, 0.1&gt;Heroes become 50% stronger&lt;/color&gt;\n+ 3 Scandinavian House build limit\n+ Technologies:\n- Midsummer: Villagers move faster and Building LoS.\n- Press: Bigger Bounty from training and Building.</String>
		<String _locID='6000241'>&lt;color=0.0, 1.0, 0.1&gt;Heroes become 100% stronger&lt;/color&gt;\n+ 2 Scandinavian House build limit\n+ Technologies:\n- Sauna: Faster Villager training.\n- Scandinavian Fleet: 2 Battleships.</String>
		<String _locID='6000242'>Third Scandinavian Wave</String>
		<String _locID='6000243'>&lt;color=0.0, 1.0, 0.1&gt;3 Whalers&lt;/color&gt;\n+ Technologies:\n- Sauna: Faster Villager training.\n- Scandinavian Fleet: 2 Battleships.</String>
		<String _locID='6000244'>Scandinavian Cultural Group</String>
		<String _locID='6000245'>&lt;color=0.0, 1.0, 0.1&gt;4 Whalers&lt;/color&gt;</String>
		<String _locID='6000246'>&lt;color=0.0, 1.0, 0.1&gt;14 Ski Troopers&lt;/color&gt;</String>
		<String _locID='6000247'>&lt;color=0.0, 1.0, 0.1&gt;Buildings gain an additional 40 LoS&lt;/color&gt;</String>
		<String _locID='6000248' symbol='cStringVillageSpawnMigrant'>Shipment generator</String>
		<String _locID='6000249'>Hacienda</String>
		<String _locID='6000250'>Grenade ATK</String>
		<String _locID='6000251'>Musket ATK</String>
		<String _locID='6000252'>Šajkaš</String>
		<String _locID='6000253'>INF R-SK Šajkaš</String>
		<String _locID='6000254'>Serbian naval ranged infantry. Better at range than in melee.</String>
		<String _locID='6000255'>1 Šajka</String>
		<String _locID='6000256'>2 Šajke </String>
		<String _locID='6000257'>2 Šajke </String>
		<String _locID='6000258'>3 Šajke </String>
		<String _locID='6000259'>4 Šajke </String>
		<String _locID='6000260'>Loyal Šajkaš</String>
		<String _locID='6000261'>Patriotic Šajkaš</String>
		<String _locID='6000262'>Knyaz's Šajkaš</String>
		<String _locID='6000263'>National Hero statue</String>
		<String _locID='6000264'>In memory of someone important. This monument boosts the morale (attack speed) of nearby units.</String>
		<String _locID='6000265'>Aura Building with a lifespan</String>
		<String _locID='6000266'>Moral Aura</String>
		<String _locID='6000267' symbol='cStringPlacementKOTH'>Tents cannot be built too close to the Town Center.</String>
		<String _locID='6000268'>Distinguished Granadero de Tarqui</String>
		<String _locID='6000269'>Order of Saints Cyril and Methodius</String>
		<String _locID='6000270'>Upgrades Honor Guards to Konvoi, which have more hitpoints and armor.\nEnables Patriotic and Tsar's upgrades for Konvoi.&lt;color=1.0, 0.25, 0.2&gt;\nYou may unlock this upgrade one Age later than most civilisations do.&lt;/color&gt;</String>
		<String _locID='6000271'>Konvoi</String>
		<String _locID='6000272'>Tsar's Konvoi</String>
		<String _locID='6000273'>Knyaz's Honor Guard</String>
		<String _locID='6000274'>Unlocks the next level of technologies and grants 180 Experience.</String>
		<String _locID='6000275'>Loyal Cherry Gun</String>
		<String _locID='6000276'>Order of the Star of Romania</String>
		<String _locID='6000277'>&lt;color=1.0, 0.0, 0.0&gt;This technology requires Veteran Calarasi to be researched before becoming obtainable.&lt;/color&gt;\nUpgrades Calarasi to Rosiori, which have more damage and a charge attack.\nEnables Patriotic and Domnitors's upgrades for Rosiori.&lt;color=1.0, 1.0, 0.0&gt;\nYou may research this upgrade in earlier Ages for an increased price or in later Ages for a reduced price.&lt;/color&gt;&lt;color=0.68, 0.85, 0.9&gt;\nMilitary technologies reduce your next Age-up's cost by 8%.&lt;/color&gt;</String>
		<String _locID='6000278'>Rosior</String>
		<String _locID='6000279'>Domnitor's Rosior</String>
		<String _locID='6000280'>Shock Unit</String>
		<String _locID='6000281'>Manoeuvre Unit</String>
		<String _locID='6000282'>Inspired K'ellu Runas</String>
		<String _locID='6000283'>Inspired upgrade for K'ellu Runas</String>
		<String _locID='6000284'>Inspired K'ellu Runa</String>
		<String _locID='6000285'>Colorados</String>
		<String _locID='6000286'>K'ellu Runa attack and hitpoints increased and they are now 10% cheaper to train.</String>
		<String _locID='6000287'>Colorado</String>
		<String _locID='6000288'>Distinguished Colorados</String>
		<String _locID='6000289'>Distinguished upgrade for Colorados</String>
		<String _locID='6000290'>Distinguished Colorado</String>
		<String _locID='6000291'>Gather Rate Aura</String>
		<String _locID='6000292'>Mining Camp Construction</String>
		<String _locID='6000293'>Mining Camps must be built close to mines.</String>
		<String _locID='6000294'>Sarnas</String>
		<String _locID='6000295'>Allows your Chiflera to call your Pongos to arms.</String>
		<String _locID='6000296'>Transform this unit into a gold mine.</String>
		<String _locID='6000297'>XP generator.</String>
		<String _locID='6000298'>Romantic Conscripts</String>
		<String _locID='6000299'>Idyllic Conscripts</String>
		<String _locID='6000300'>Dreamlike Conscripts</String>
		<String _locID='6000301'>Romantic Pardos</String>
		<String _locID='6000302'>Idyllic Pardos</String>
		<String _locID='6000303'>Dreamlike Pardos</String>
		<String _locID='6000304'>Romantic Machetes</String>
		<String _locID='6000305'>Idyllic Machetes</String>
		<String _locID='6000306'>Dreamlike Machetes</String>
		<String _locID='6000307'>Romantic Lanceros</String>
		<String _locID='6000308'>Idyllic Lanceros</String>
		<String _locID='6000309'>Dreamlike Lanceros</String>
		<String _locID='6100310'>Idyllic Jinetes</String>
		<String _locID='6000310'>Dreamlike Jinetes</String>
		<String _locID='6000311'>Idyllic Escoltas</String>
		<String _locID='6000312'>Dreamlike Escoltas</String>
		<String _locID='6000313'>Idyllic Cuetes</String>
		<String _locID='6000314'>Dreamlike Cuetes</String>
		<String _locID='6000315'>Idyllic Juanitas</String>
		<String _locID='6000316'>Dreamlike Juanitas</String>
		<String _locID='6000317'>Grenade Charged ATK</String>
		<String _locID='6000318'>This unit will throw a grenade when engaged in combat.</String>
		<String _locID='6000319'>Health Regeneration</String>
		<String _locID='6000320'>This unit slowly regenerates its hitpoints when it stays idle.</String>
		<String _locID='6000321'>Greater Serbia Aura</String>
		<String _locID='6000322'>Order of Karadorde's Star</String>
		<String _locID='6000323'>&lt;color=1.0, 0.0, 0.0&gt;This technology requires Veteran Hajduks to be researched before becoming obtainable.&lt;/color&gt;\nUpgrades Hajduks to Becari, which have more damage and range.\nEnables Patriotic and Knyaz's upgrades for Becari.</String>
		<String _locID='6000324'>Becar</String>
		<String _locID='6000325'>Knyaz's Becar</String>
		<String _locID='6000326'>Order of the Saviour</String>
		<String _locID='6000327'>&lt;color=1.0, 0.0, 0.0&gt;This technology requires Veteran Klephts to be researched before becoming obtainable.&lt;/color&gt;\nUpgrades Klephts to Evzonoi, which have more hitpoints and cost coin instead of wood.\nEnables Patriotic and Vasilia's upgrades for Evzonoi.</String>
		<String _locID='6000328'>Evzone</String>
		<String _locID='6000329'>Vasilia's Evzone</String>
		<String _locID='6000330'>Patriotic Grenzer</String>
		<String _locID='6000331'>Tsar's Grenzer</String>
		<String _locID='6000332'>Knyaz's Grenzer</String>
		<String _locID='6000333'>Loyal Grenzer</String>
		<String _locID='6000334'>Patriotic Recruit</String>
		<String _locID='6000335'>Vasilia's Recruit</String>
		<String _locID='6000336'>Knyaz's Recruit</String>
		<String _locID='6000337'>Loyal Recruit</String>
		<String _locID='6000338'>Tsar's Carabinier</String>
		<String _locID='6000339'>Vasilia's Honor Guard</String>
		<String _locID='6000340'>Crate of Imported Goods.</String>
		<String _locID='6000341'>Landowner's investment</String>
		<String _locID='6000342'>Constructs any building used to age up with.</String>
		<String _locID='6000343'>VIL Landowner's building investment.</String>
		<String _locID='6000344'>Enables docks to slow down enemy warships.</String>
		<String _locID='6000345'>Dock attack tripled.</String>
		<String _locID='6000346'>Light ship attack increased.</String>
		<String _locID='6000347'>Siege ship hitpoints increased.</String>
		<String _locID='6000348'>Siege ship cost reduced.</String>
		<String _locID='6000349'>Siege ship rate of fire increased.</String>
		<String _locID='6000350'>Patriotic Cherry Gun</String>
		<String _locID='6000351'>Tsar's Cherry Gun</String>
		<String _locID='6000352'>Deutschmeister</String>
		<String _locID='6000354'>Royal Veteran upgrade for Austro-Hungarian Line Infantry.\nAttack and hitpoints increased.</String>
		<String _locID='6000355'>Deutschmeister Line Infantry</String>
		<String _locID='6000359'>Erzherzog's Grenadiers</String>
		<String _locID='6000360'>Royal Veteran upgrade for Austro-Hungarian Grenadiers.\nAttack and hitpoints increased.</String>
		<String _locID='6000361'>Erzherzog's Grenadier</String>
		<String _locID='6000356'>Keiserschützen</String>
		<String _locID='6000357'>Royal Veteran upgrade for Austro-Hungarian Skirmishers.\nAttack and hitpoints increased.</String>
		<String _locID='6000358'>Keiserschütze</String>
		<String _locID='6000362'>Radetzky's Hussars</String>
		<String _locID='6000363'>Royal Veteran upgrade for Austro-Hungarian Hussar.\nAttack and hitpoints increased.</String>
		<String _locID='6000364'>Radetzky's Hussar</String>
		<String _locID='6000365'>Trabant</String>
		<String _locID='6000366'>INF H-LU Trabant</String>
		<String _locID='6000367'>Royal Guard Halberdier with a sweep attack.</String>
		<String _locID='6000368'>Heavy hand infantry</String>
		<String _locID='6000369'>Veteran Trabanten</String>
		<String _locID='6000370'>Trabant attack and hitpoints increased.</String>
		<String _locID='6000371'>Veteran Trabant</String>
		<String _locID='6000372'>Guard Trabanten</String>
		<String _locID='6000373'>Guard Trabant</String>
		<String _locID='6000374'>Imperial Trabanten</String>
		<String _locID='6000375'>Imperial Trabant</String>
		<String _locID='6000387'>Schutzkorps</String>
		<String _locID='6000388'>INF R-SK Schutzkorps</String>
		<String _locID='6000389'>Raiding infantry, good against civilians and buildings.\nRegenerates while standing idle.</String>
		<String _locID='6000390'>Ranged infantry</String>
		<String _locID='6000391'>Veteran Schutzkorpsen</String>
		<String _locID='6000392'>Schutzkorps attack and hitpoints increased.</String>
		<String _locID='6000393'>Veteran Schutzkorps</String>
		<String _locID='6000394'>Guard Schutzkorpsen</String>
		<String _locID='6000395'>Guard Schutzkorps</String>
		<String _locID='6000396'>Imperial Schutzkorpsen</String>
		<String _locID='6000397'>Imperial Schutzkorps</String>
		<String _locID='6000398'>Guard Deutschmeister</String>
		<String _locID='6000399'>Imperial Deutschmeister</String>
		<String _locID='6000400'>Guard Erzherzog's Grenadiers</String>
		<String _locID='6000401'>Guard Erzherzog's Grenadier</String>
		<String _locID='6000402'>Imperial Erzherzog's Grenadiers</String>
		<String _locID='6000403'>Imperial Erzherzog's Grenadier</String>
		<String _locID='6000404'>Ahora les pido una copa a la salud de mi Holofernes...</String>
		<String _locID='6000405'>The Sergeant at Arms</String>
		<String _locID='6000406'>4 Trabanten</String>
		<String _locID='6000407'>The Academic</String>
		<String _locID='6000408'>Age-up at a lower cost</String>
		<String _locID='6000409'>The Gunsmith</String>
		<String _locID='6000410'>6 Skirmishers</String>
		<String _locID='6000411'>The Marshall-of-Cavalry</String>
		<String _locID='6000412'>6 Hussars</String>
		<String _locID='6000413'>The Archduke</String>
		<String _locID='6000414'>6 Grenadiers and 10 Schutzkorpsen</String>
		<String _locID='6000415'>Hungarian Compromise &lt;color=1.0, 1.0, 0.0&gt;+ 1 Hussar&lt;/color&gt;</String>
		<String _locID='6000416'>Provides your Capitol with unique Austro-Hungarian improvements:\nPassive Resistance: Increased civilian stats in exchange for military stats. (II).\nFrajkori: Sajkasi (III).\nGalician Uhlans: Guard Uhlans (IV).</String>
		<String _locID='6000417'>Hungarian Compromise has been decreed.</String>
		<String _locID='6000418'>Enables two Additional Royal Guard upgrades for Skirmishers and Hussars.</String>
		<String _locID='6000419'>Guard Radetzky's Hussar</String>
		<String _locID='6000420'>Imperial Radetzky's Hussar</String>
		<String _locID='6000421'>Guard Radetzky's Hussars</String>
		<String _locID='6000422'>Imperial Radetzky's Hussars</String>
		<String _locID='6000423'>Guard Feldjäger</String>
		<String _locID='6000424'>Imperial Feldjäger</String>
		<String _locID='6000425'>Guard Feldjäger</String>
		<String _locID='6000426'>Imperial Feldjäger</String>
		<String _locID='6000427'>Feldjäger</String>
		<String _locID='6000428'>Frajkori</String>
		<String _locID='6000429'>Ships 10 Frajkori (Šajkaši) from the Homeland.</String>
		<String _locID='6000430'>Frajkor</String>
		<String _locID='6000431'>Galician Uhlans</String>
		<String _locID='6000432'>Ships 15 Galician Uhlans (Guard Uhlans) from the Homeland.</String>
		<String _locID='6000433'>Galician Uhlan</String>
		<String _locID='6000434'>10 Cherry Guns</String>
		<String _locID='6000435'>17 Cherry Guns</String>
		<String _locID='6000436'>Austrian Attack</String>
		<String _locID='6000438'>Skirmisher and Line Infantry attack increased. &lt;color=1.0, 1.0, 0.0&gt;+ 1 Hussar.&lt;/color&gt;</String>
		<String _locID='6000439'>Austrian Attack has arived</String>
		<String _locID='6000440'>Austrian Hitpoints</String>
		<String _locID='6000441'>Skirmisher and Line Infantry hit points increased. &lt;color=1.0, 1.0, 0.0&gt;+ 1 Hussars.&lt;/color&gt;</String>
		<String _locID='6000442'>Austrian Hitpoints has arived</String>
		<String _locID='6000443'>Austrian Combat</String>
		<String _locID='6000444'>Skirmisher and Line Infantry attack and hit points increased. &lt;color=1.0, 1.0, 0.0&gt;+ 2 Hussars.&lt;/color&gt;</String>
		<String _locID='6000445'>Austrian Combat has arrived.</String>
		<String _locID='6000446'>TEAM Magyar Attack</String>
		<String _locID='6000447'>Scout Unit and Siege Trooper attack increased. &lt;color=1.0, 1.0, 0.0&gt;+ 1 Hussar.&lt;/color&gt;</String>
		<String _locID='6000448'>Magyar attack has arrived.</String>
		<String _locID='6000449'>Magyar Hitpoints</String>
		<String _locID='6000450'>Hussar and Grenadier Hitpoints increased. &lt;color=1.0, 1.0, 0.0&gt;+ 1 Hussars.&lt;/color&gt;</String>
		<String _locID='6000451'>Magyar Hitpoints has arrived.</String>
		<String _locID='6000452'>Cavalry Combat</String>
		<String _locID='6000453'>All Cavalry attack and hit points increased. &lt;color=1.0, 1.0, 0.0&gt;+ 2 Hussars.&lt;/color&gt;</String>
		<String _locID='6000454'>Cavalry Combat has arrived.</String>
		<String _locID='6000455'>5 Settlers &lt;color=1.0, 1.0, 0.0&gt;Instead of Hussars you get 1 additional Settler&lt;/color&gt;</String>
		<String _locID='6000456'>6 Settlers &lt;color=1.0, 1.0, 0.0&gt;Instead of Hussars you get 1 additional Settler.&lt;/color&gt;</String>
		<String _locID='6000457'>Upgrades Taverns to Dance Halls, and outlaw-type units cost less pop. &lt;color=1.0, 1.0, 0.0&gt;+ 1 Hussar.&lt;/color&gt;</String>
		<String _locID='6000458'>Ships an Advanced Hot Air Balloon that remains permanently in play. &lt;color=1.0, 1.0, 0.0&gt;+ 3 Hussars.&lt;/color&gt;</String>
		<String _locID='6000459'>A Covered Wagon Shipment for the whole team. &lt;color=1.0, 1.0, 0.0&gt;+ 3 Hussars.&lt;/color&gt;</String>
		<String _locID='6000461'>TEAM Bohemian Town Center</String>
		<String _locID='6000462'>10 Schutzkorps &lt;color=1.0, 1.0, 0.0&gt;+ 3 Hussars&lt;/color&gt;</String>
		<String _locID='6000463'>12 Schutzkorps &lt;color=1.0, 1.0, 0.0&gt;+ 3 Hussars&lt;/color&gt;</String>
		<String _locID='6000464'>3 Trabanten &lt;color=1.0, 1.0, 0.0&gt;+ 1 Hussar&lt;/color&gt;</String>
		<String _locID='6000465'>4 Trabanten &lt;color=1.0, 1.0, 0.0&gt;+ 2 Hussars&lt;/color&gt;</String>
		<String _locID='6000466'>5 Trabanten &lt;color=1.0, 1.0, 0.0&gt;+ 2 Hussars&lt;/color&gt;</String>
		<String _locID='6000467'>6 Trabanten &lt;color=1.0, 1.0, 0.0&gt;+ 3 Hussars&lt;/color&gt;</String>
		<String _locID='6000468'>8 Trabanten &lt;color=1.0, 1.0, 0.0&gt;+ 3 Hussars&lt;/color&gt;</String>
		<String _locID='6000469'>9 Trabanten &lt;color=1.0, 1.0, 0.0&gt;+ 3 Hussars&lt;/color&gt;</String>
		<String _locID='6000470'>Magyar Combat</String>
		<String _locID='6000471'>Hussar and Grenadier Attack Hitpoints increased. &lt;color=1.0, 1.0, 0.0&gt;+ 2 Hussars.&lt;/color&gt;</String>
		<String _locID='6000472'>Magyar Combat has arrived.</String>
		<String _locID='6000473'>Magyarisation</String>
		<String _locID='6000474'>You receive 2 Hussars for each Exploration age shipment that you have sent so far. &lt;color=1.0, 1.0, 0.0&gt;+ 1 Hussar.&lt;/color&gt;</String>
		<String _locID='6000475'>Magyarisation conducted</String>
		<String _locID='6000476'>TEAM 4 Settlers &lt;color=1.0, 1.0, 0.0&gt;Instead of Hussars you send additional Settlers&lt;/color&gt;</String>
		<String _locID='6000477'>Lazlo</String>
		<String _locID='6000478'>Infanta of Portugal\n♦ Portuguese ♦</String>
		<String _locID='6000479'>Get a Covered Wagon every Age Up.</String>
		<String _locID='6000480'>Crown Prince of Prussia\n♦ Germans ♦</String>
		<String _locID='6000481'>Barracks spawn 1 Redcoat upon construction.</String>
		<String _locID='6000482'>Princess of Denmark\n♦ Danes ♦</String>
		<String _locID='6000483'>Crates worth 200 XP and one Major golden Age Every Age Up.</String>
		<String _locID='6000484'>Prince Imperial\n♦ French ♦</String>
		<String _locID='6000485'>Workers gather all resources 10% faster, but cost 10% more.</String>
		<String _locID='6000486'>Prince of Orange\n♦ Dutch ♦</String>
		<String _locID='6000487'>3 African Slaves and Allows you to train Hindustani Labourers and African Slaves.</String>
		<String _locID='6000488'>Grand Duchess Romanova\n♦ Russians ♦</String>
		<String _locID='6000489'>Enables your Redcoats to build Fortresses.</String>
		<String _locID='6000490'>Princess of the Belgians\n♦ Belgians ♦</String>
		<String _locID='6000491'>1 Embassy Wagon and allows you to train Zappo-Zaps, Hunga-Mungas and Niam-Niams.</String>
		<String _locID='6000492'>Duke of Sparta\n♦ Greeks ♦</String>
		<String _locID='6000493'>Each dock will muster 2 Fishing Boats.</String>
		<String _locID='6000494'>Frau Escher\n♦ Swiss ♦</String>
		<String _locID='6000495'>1 Bank that trickles extra-fast.</String>
		<String _locID='6000496'>Prince of Alba Iulia\n♦ Romanians ♦</String>
		<String _locID='6000497'>Military upgrades become cheeper.</String>
		<String _locID='6000498'>Duke of Scania\n♦ Swedes ♦</String>
		<String _locID='6000499'>1 Sawmill.</String>
		<String _locID='6000500'>Prince of Asturias\n♦ Spanish ♦</String>
		<String _locID='6000501'>1 Shipment.</String>
		<String _locID='6000502'>Marquess of Lorne\n♦ Canadians ♦</String>
		<String _locID='6000503'>Cords worth 1000 wood for the entire team.</String>
		<String _locID='6000504'>Enables advanced arsenal technologies to be researched.</String>
		<String _locID='6000505'>Maharaja Singh\n♦ Indians ♦</String>
		<String _locID='6000506'>1 Mansabdar Sepoy and 15 Exalted Sepoys.</String>
		<String _locID='6000507'>Lady Spencer-Churchill\n♦ South Africa ♦</String>
		<String _locID='6000508'>1 Fort Wagon and 8 Kommandos.</String>
		<String _locID='6000509'>Lady Jerome\n♦ United States ♦</String>
		<String _locID='6000510'>AURA Prosperidad Persistente</String>
		<String _locID='6000511'>8 Line Infantry &lt;color=1.0, 1.0, 0.0&gt;+ 2 Hussars&lt;/color&gt;</String>
		<String _locID='6000512'>9 Line Infantry &lt;color=1.0, 1.0, 0.0&gt;+ 2 Hussars&lt;/color&gt;</String>
		<String _locID='6000513'>14 Line Infantry &lt;color=1.0, 1.0, 0.0&gt;+ 3 Hussars&lt;/color&gt;</String>
		<String _locID='6000514'>16 Line Infantry &lt;color=1.0, 1.0, 0.0&gt;+ 3 Hussars&lt;/color&gt;</String>
		<String _locID='6000515'>Totenkopf Hussars</String>
		<String _locID='6000516'>German Hussar attack and hitpoints greatly increased.</String>
		<String _locID='6000517'>Totenkopf Hussar</String>
		<String _locID='6000518'>Imperial Totenkopfs</String>
		<String _locID='6000519'>German Hussar attack and hitpoints greatly increased.</String>
		<String _locID='6000520'>Imperial Totenkopf</String>
		<String _locID='6000521'>2 Krupp Factories</String>
		<String _locID='6000522'>Delivers 2 Wagons capable of constructing Krupp Factories</String>
		<String _locID='6000523'>Krupp Factory arrived</String>
		<String _locID='6000524'>Krupp Factory Wagon</String>
		<String _locID='6000525'>VIL Krupp Factory Wagon</String>
		<String _locID='6000526'>Transforms into a Krupp Factory</String>
		<String _locID='6000527'>6 Grenadiers</String>
		<String _locID='6000528'>Gambling money</String>
		<String _locID='6000529'>Inspired Colorados</String>
		<String _locID='6000530'>Loyal Rosior</String>
		<String _locID='6000531'>Veteran Dragoons</String>
		<String _locID='6000532'>Spawn Hen</String>
		<String _locID='6000533'>Inspired Granaderos a Caballo</String>
		<String _locID='6000534'>Inspired Independentistas</String>
		<String _locID='6000535'>Dancing food</String>
		<String _locID='6000536'>Clearcutting</String>
		<String _locID='6000537'>Villagers gather wood astonishingly fast.</String>
		<String _locID='6000538'>Proclamación de Caracollo</String>
		<String _locID='6000539'>Perro de Presa</String>
		<String _locID='6000540'>6 Grenadiers &lt;color=1.0, 1.0, 0.0&gt;+ 1 Hussar&lt;/color&gt;</String>
		<String _locID='6000541'>8 Grenadiers &lt;color=1.0, 1.0, 0.0&gt;+ 2 Hussars&lt;/color&gt;</String>
		<String _locID='6000542'>Ships four Nitro Petards, capable of destroying an entire building with a single blast. &lt;color=1.0, 1.0, 0.0&gt;+ 3 Hussars&lt;/color&gt;</String>
		<String _locID='6000543'>Burkenthal</String>
		<String _locID='6000544'>3 Avisos &lt;color=1.0, 1.0, 0.0&gt;+ 2 Hussars&lt;/color&gt;</String>
		<String _locID='6000545'>Autogather XP</String>
		<String _locID='6000546'>Rocket ATK</String>
		<String _locID='6000547'>Rocket Broadside ATK</String>
		<String _locID='6000548'>Rocket Ships</String>
		<String _locID='6000549'>Receive 2 Frigates which shoot rockets instead of cannonballs.</String>
		<String _locID='6000550'>Rocket Ships have arrived.</String>
		<String _locID='6000551'>Polvorazo</String>
		<String _locID='6000552'>Improves your Procer in combat and allows him to plant landmines.</String>
		<String _locID='6000553'>Polvorazo has arrived.</String>
		<String _locID='6000554'>Philanthropist</String>
		<String _locID='6000555'>War Adviser</String>
		<String _locID='6000556'>Deacon</String>
		<String _locID='6000557'>Hermit</String>
		<String _locID='6000558'>Foreign Investor</String>
		<String _locID='6000559'>Chief Seaportman</String>
		<String _locID='6000560'>Plant Crop</String>
		<!-- Missing Animals -->
		<String _locID='1101908'>Kangaroo</String>
		<String _locID='1101909'>Strange, hopping animal. Hunt for food.</String>
		<String _locID='1101910'>Dromedary Camel</String>
		<String _locID='1101911'>Peafowl</String>
		<String _locID='1101912'>GRD Cobra</String>
		<String _locID='1101913'>Pet Cobra</String>
		<String _locID='1101914'>Wadjet the Pet Cobra</String>
		<String _locID='1101915'>A venomous cobra tamed by a snake charmer.</String>
		<String _locID='1101916'>An antique snake-charming flute. </String>
		<String _locID='1101917'>%s has tamed a venomous cobra! </String>
		<String _locID='1101918'>A tagine of fresh couscous worth %2d %3s.</String>
		<String _locID='1101919'>%s has found a tagine of fresh couscous worth %2d %3s.</String>
		<String _locID='1101920'>Thuya timber worth %2d %3s.</String>
		<String _locID='1101921'>%s has found thuya timber worth %2d %3s.</String>
		<String _locID='1101922'>A beautiful Mali garnet worth %2d %3s.</String>
		<String _locID='1101923'>%s has found a Mali garnet worth %2d %3s.</String>
		<String _locID='1101924'>An ancient figurine of the goddess Hathor, worth %2d %3s.</String>
		<String _locID='1101925'>%s has found an ancient figurine of the goddess Hathor, worth %2d %3s.</String>
		<String _locID='1101926'>A pot of lentil daal, worth %2d %3s.</String>
		<String _locID='1101927'>%s has found a pot of lentil daal, worth %2d %3s.</String>
		<String _locID='1101928'>A pile of tropical teak wood, worth %2d %3s.</String>
		<String _locID='1101929'>%s has found a pile of tropical teak wood, worth %2d %3s.</String>
		<String _locID='1101930'>A shipment of cloves, worth %2d %3s.</String>
		<String _locID='1101931'>%s has found a shipment of cloves, worth %2d %3s.</String>
		<String _locID='1101932'>A copy of the Rigveda, worth %2d %3s.</String>
		<String _locID='1101933'>%s has found a copy of the Rigveda, worth %2d %3s.</String>
		<String _locID='1101934'>A beautiful ornamental bird that generates XP. </String>
		<!-- Zing -->
		<String _locID='6000561'>Hacienda Wagon</String>
		<String _locID='6000562'>Inspired Carreta Blindada</String>
		<String _locID='6000563'>Spawn food crates</String>
		<String _locID='6000564'>Mare</String>
		<String _locID='6000565'>Inspired Illimani</String>
		<String _locID='6000566'>Transforms into a House, Market, Livestock Pen or Dock.</String>
		<String _locID='6000567'>Transforms into a House, Market, Livestock Pen or Dock</String>
		<String _locID='6000568'>Tin Prospector Wagon</String>
		<String _locID='6000569'>VIL Silver Prospector Wagon</String>
		<String _locID='6000570'>May found a Tin mining site.</String>
		<String _locID='6000571'>Silver Prospector Wagon</String>
		<String _locID='6000572'>VIL Silver Prospector Wagon</String>
		<String _locID='6000573'>May found a Silver mining site.</String>
		<String _locID='6000574'>Inspired Granadero</String>
		<String _locID='6000575'>República Federal de Centroamérica</String>
		<String _locID='6000576'>Ladino</String>
		<String _locID='6000577'>Sabanero</String>
		<String _locID='6000578'>Perico</String>
		<String _locID='6000579'>Auxilio Cívico</String>
		<String _locID='6000580'>Legitimista</String>
		<String _locID='6000581'>Jalapeneco</String>
		<String _locID='6000582'>Distinguished Ladino</String>
		<String _locID='6000583'>Distinguished Sabanero</String>
		<String _locID='6000584'>Distinguished Perico</String>
		<String _locID='6000585'>Distinguished Auxilio</String>
		<String _locID='6000586'>Distinguished Legitimista</String>
		<String _locID='6000587'>Distinguished Jalapeneco</String>
		<String _locID='6000588'>Spawn Filibusters</String>
		<String _locID='6000589'>Spawn Ski Troopers</String>
		<String _locID='6000590'>Spawn Danube Legionaires</String>
		<String _locID='60005901'>Spawn Criollos</String>
		<String _locID='6000591'>Serial killer, Skirmish Outlaw infantry armed with a knife, exceptionally good against villagers.</String>
		<String _locID='6000592'>Inspired Catracho</String>
		<String _locID='6000593'>8 infantry Opalchenetsi Pobornik</String>
		<String _locID='6000594'>10 infantry Opalchenetsi Pobornik</String>
		<String _locID='6000595'>12 infantry Opalchenetsi Pobornik</String>
		<String _locID='6000596'>24 infantry Opalchenetsi Pobornik</String>
		<String _locID='6000597'>4 cavalry Opalchenetsi Pobornik</String>
		<String _locID='6000598'>6 cavalry Opalchenetsi Pobornik</String>
		<String _locID='6000599'>7 cavalry Opalchenetsi Pobornik</String>
		<String _locID='6000600'>10 cavalry Opalchenetsi Pobornik</String>
		<String _locID='6000601'>12 cavalry Opalchenetsi Pobornik</String>
		<String _locID='6000602'>3 Honor Guards</String>
		<String _locID='6000603'>4 Honor Guards</String>
		<String _locID='6000604'>6 Honor Guards</String>
		<String _locID='6000605'>7 Honor Guards</String>
		<String _locID='6000606'>6 Sajkasi</String>
		<String _locID='6000607'>8 Sajkasi</String>
		<String _locID='6000608'>9 Sajkasi</String>
		<String _locID='6000609'>14 Sajkasi</String>
		<String _locID='6000610'>Academia Romana</String>
		<String _locID='6000611'>Market, Hunter's Lodge and Tower House non-level technologies have their coin cost removed.</String>
		<String _locID='6000612'>Academia Romana has arrived.</String>
		<String _locID='6000613'>Biospeleology</String>
		<String _locID='6000614'>Delivers a Mine Prospector. The prospected mine is gathered for food instead of coin.</String>
		<String _locID='6000615'>Biospeleology has arrived.</String>
		<String _locID='6000616'>Blaj Pronouncement</String>
		<String _locID='6000617'>Imprpoves your Chief in combat and calling a Landowner, Boyar or Voivod is now free.</String>
		<String _locID='6000618'>Blaj Pronouncement has arrived.</String>
		<String _locID='6000619'>Bucharest Fortress</String>
		<String _locID='6000620'>Enables Dorobanti to build any kind of agressive fortification.\n(Dorobanti can also build Trading Posts if combined with advanced Trading Posts)</String>
		<String _locID='6000621'>Bucharest fortress has arrived.</String>
		<String _locID='6000622'>Calusari</String>
		<String _locID='6000623'>Calarasi have increased speed and damage in trample mode.</String>
		<String _locID='6000624'>Calusari have arrived.</String>
		<String _locID='6000625'>Cruci la Rascruci</String>
		<String _locID='6000626'>Each House will spawn a crate of experience.</String>
		<String _locID='6000627'>Cruci la Rascruci has arrived.</String>
		<String _locID='6000628'>Junii Brasoveni</String>
		<String _locID='6000629'>Calarasi gain a chance to convert defeated enemies into Calarasi.</String>
		<String _locID='6000630'>Junii have arrived.</String>
		<String _locID='6000631'>Junimea</String>
		<String _locID='6000632'>cough.</String>
		<String _locID='6000633'>Junimea has arrived.</String>
		<String _locID='6000634'>King Carol Bridge</String>
		<String _locID='6000635'>1 Trading Post Wagon and you can now receive Dorobanti at trading posts.</String>
		<String _locID='6000636'>Anghel Saligny has built the King's bridge.</String>
		<String _locID='6000637'>Adoption of the Latin Script</String>
		<String _locID='6000638'>1 Tower House Wagon and enables 3 European Arsenal technologies at your Tower Houses.</String>
		<String _locID='6000639'>The Latin Script has been adopted.</String>
		<String _locID='6000640'>Poporanism</String>
		<String _locID='6000641'>Peasants gather faster from Crops.</String>
		<String _locID='6000642'>Poporanism has arrived.</String>
		<String _locID='6000643'>Resita Works</String>
		<String _locID='6000644'>1 Foot Artillery and Mule Artilleries are substituted with Foot Artilleries at the Artillery Foundry.</String>
		<String _locID='6000645'>Resita Works established.</String>
		<String _locID='6000646'>Secularisation of Monastic Fortunes</String>
		<String _locID='6000647'>Enables a coin trickle at Temples.</String>
		<String _locID='6000648'>Monastic fortunes have been seized by the goverment.</String>
		<String _locID='6000649'>Shifting Army</String>
		<String _locID='6000650'>Depending on the age this card is sent, a different transformation will ocurr:\nNational Age: Transforms Scythemen into Dorobanti.\nCapital Age: Transforms Dorobanti into Calarasi.\nIndustrial Age: Transforms Calarasi into Vanatori.</String>
		<String _locID='6000651'>Shifting army has arrived.</String>
		<String _locID='6000652'>Societatea de Geografie</String>
		<String _locID='6000653'>Curcanii</String>
		<String _locID='6000654'>Dorobanti have more hitpoints and National Hero Statues have an increased effect over them.</String>
		<String _locID='6000655'>Curcanii have arrived.</String>
		<String _locID='6000656'>TEAM Kerosene Illumination</String>
		<String _locID='6000657'>All culture-shared unit and building line of sight technologies are instantly researched.</String>
		<String _locID='6000658'>Romanian ally has researched culture-shared LoS technologies for the entire team.</String>
		<String _locID='6000659'>TEAM Neo-Brancovenesc Architecture</String>
		<String _locID='6000660'>Building contruction bounty increased.</String>
		<String _locID='6000661'>Romanian ally has increased the build bounty from buildings for the entire team.</String>
		<String _locID='6000662'>TEAM Fabrica de Gaz</String>
		<String _locID='6000663'>Delivers an Oil Prospector. Prospected Oil is extracted for XP.</String>
		<String _locID='6000664'>Romanian ally has sent an Oil Prospector.</String>
		<String _locID='6000665'>TEAM River Harbour</String>
		<String _locID='6000666'>Siege ships are available one age earlier.</String>
		<String _locID='6000667'>Romanian ally has made siege ships available earlier for the entire team.</String>
		<String _locID='6000668'>Vanator Combat</String>
		<String _locID='6000669'>Vanatori and Carabineers attack and hitpoints increased.</String>
		<String _locID='6000670'>Vanator Combat has arrived.</String>
		<String _locID='6000671'>Territorial Attack</String>
		<String _locID='6000672'>Dorobant and Calaras attack increased.</String>
		<String _locID='6000673'>Territorial Attack has arrived.</String>
		<String _locID='6000674'>Territorial Hitpoint</String>
		<String _locID='6000675'>Dorobant and Calaras hitpoints increased.</String>
		<String _locID='6000676'>Territorial Hitpoint has arrived.</String>
		<String _locID='6000677'>Territorial Combat</String>
		<String _locID='6000678'>Dorobant and Calaras attack and hitpoints increased.</String>
		<String _locID='6000679'>Territorial Combat has arrived.</String>
		<String _locID='6000680'>Improves your Chief in combat and delivers 1 Chief accompanied by a group of Ucigasi de Indieni (Cazadores de Indios). Permits you to temporarily have an extra Chief.</String>
		<String _locID='6000681'>Societatea de Geografie has been established.</String>
		<String _locID='6000682'>1 Vurdon and allows Vurdoni to train Bears.</String>
		<String _locID='6000683'>Quick-training, fatass who quickly loses hitpoints, becoming less effective over time.\nBoosts the combat abilities of nearby civilians.</String>
		<String _locID='6000684'>Landowner</String>
		<String _locID='6000685'>Boyar</String>
		<String _locID='6000686'>Voivod</String>
		<String _locID='6000687'>National Voivod</String>
		<String _locID='6000688'>Call a Landowner to defend this settlement!\nThis emergency unit is stronger depending on the age it is sent in.</String>
		<String _locID='6000689'>Call a Boyar to defend this village!\nThis emergency unit is stronger depending on the age it is sent in.</String>
		<String _locID='6000690'>Call a Voivod to defend this town!\nThis emergency unit is stronger depending on the age it is sent in.</String>
		<String _locID='6000691'>Call a National Voivod to defend this city!\nThis emergency unit is stronger depending on the age it is sent in.</String>
		<String _locID='6000692'>A Landowner rose to arms to defend %s settlement!</String>
		<String _locID='6000693'>A Boyar rose to arms to defend %s village!</String>
		<String _locID='6000694'>A Voivod rose to arms to defend %s town!</String>
		<String _locID='6000695'>A National Voivod rose to arms to defend %s city!</String>
		<String _locID='6000696'>Biospeleologist</String>
		<String _locID='6000697'>Emil Racovita</String>
		<String _locID='6000698'>VIL Biospeleologist</String>
		<String _locID='6000699'>May found a food Mine.</String>
		<String _locID='6000700'>Prospected food</String>
		<String _locID='6000701'>Food Mine</String>
		<String _locID='444313'>Pray</String>
		<String _locID='6000703'>Request Dorobant deliveries at this Trading Post.</String>
		<String _locID='6000702'>This Trading Post is delivering Dorobanti.</String>
		<String _locID='6000704'>Activator</String>
		<String _locID='6000705'>National Hero</String>
		<String _locID='6000706'>Your hero gains the ability to use temporary Hot Air Balloons to explore the map.\nBalloons have twice their Line of Sight.</String>
		<String _locID='6000707'>Montgolfiers</String>
		<String _locID='6000708'>Passive Rsistance</String>
		<String _locID='6000709'>Opposition to Austrian Dominance in Hungary and Czechia improves the stats and gathering rates of economic units, but military units become weaker.</String>
		<String _locID='6000710'>Abillity</String>
		<String _locID='6000711'>Rrom migrations</String>
		<String _locID='6000712'>Anti-artillery Crackshot Attack</String>
		<String _locID='6000713'>Destroys artillery in one shot.</String>
		<String _locID='6000714'>Patriotic Foot Artillery</String>
		<String _locID='6000715'>Domnitor's Foot Artillery</String>
		<String _locID='6000716'>Shift to Dorobanti</String>
		<String _locID='6000717'>Shift to Calarasi</String>
		<String _locID='6000718'>Shift to Vanatori</String>
		<String _locID='6000719'>Graniceri</String>
		<String _locID='6000720'>Delivers 2 Graniceri (Grenzers) for each lost Tower House so far up to 8 Graniceri.</String>
		<String _locID='6000721'>The Graniceri have arrived.</String>
		<String _locID='6000722'>Activator for age check techs used as prerequisites for techs that have 1 effect that varies depending on the age that the tech is researched.</String>
		<String _locID='6000723'>Age Checker</String>
		<String _locID='6000724'>Spawner</String>
		<String _locID='6000725'>Oil Prospector Wagon</String>
		<String _locID='6000726'>VIL Oil Prospector Wagon</String>
		<String _locID='6000727'>May found a Oil extraction site.</String>
		<String _locID='6000728'>Prospected Oil</String>
		<String _locID='6000729'>XP Mine</String>
		<String _locID='6000730'>Band of Ucigasi de Indieni</String>
		<String _locID='6000731'>Ucigas de Indieni</String>
		<String _locID='6000732'>National Hero</String>
		<String _locID='6000733'>Allows you to transform any peasant into a Chief.</String>
		<String _locID='6000734'>National Hero has arrived.</String>
		<String _locID='6000735'>Fortified Borders</String>
		<String _locID='6000736'>1 Star Fort Wagon. Permits you to have an extra Star Fort. Allows your Chieftains to rebuild Star Forts.</String>
		<String _locID='6000737'>Fortified Borders arrived.</String>
		<String _locID='6000738'>Danubian Combat</String>
		<String _locID='6000739'>Šajkaš and Recruit attack and hitpoints increased.</String>
		<String _locID='6000740'>Sailor and Dorobant attack and hitpoints increased.</String>
		<String _locID='6000741'>Sailor and Opalchenets Infantry attack and hitpoints increased.</String>
		<String _locID='6000742'>Danubian Combat arrived.</String>
		<String _locID='6000743'>Kerosene Europe</String>
		<String _locID='6000744'>Kerosene North America</String>
		<String _locID='6000745'>Kerosene North-American Natives</String>
		<String _locID='6000746'>Kerosene South-American Natives</String>
		<String _locID='6000747'>Kerosene Latin America</String>
		<String _locID='6000748'>Kerosene Asia</String>
		<String _locID='6000749'>Kerosene Africa</String>
		<String _locID='6000750'>Kerosene Balkans</String>
		<String _locID='6000751'>Kerosene Romania</String>
		<String _locID='6000752'>Carta Negra</String>
		<String _locID='6000753'>Converts enemy military or guardian.</String>
		<String _locID='6000754'>Convert</String>
		<String _locID='6000755'>Velika Srbija</String>
		<String _locID='6000756'>Oborknez</String>
		<String _locID='6000757'>Chief attack and hitpoints increased and National Hero Statues now have a hitpoint aura.</String>
		<String _locID='6000758'>Oborknez has arrived.</String>
		<String _locID='6000759'>Obrenovic Dynasty</String>
		<String _locID='6000760'>Chief attack and hitpoints increased and European Officer upgrades become available at Tower Houses in their respective ages.</String>
		<String _locID='6000761'>Iron Regiment</String>
		<String _locID='6000762'>Fallen Recruits boost the attack and hitpoints of nearby recruits.</String>
		<String _locID='6000763'>Obrenovic Dynasty arrived.</String>
		<String _locID='6000764'>Iron Regiment has arrived.</String>
		<String _locID='6000765'>Zastava Oruzje</String>
		<String _locID='6000766'>Foundries will do a one-time muster of Mule artilleries.</String>
		<String _locID='6000767'>Zastava Oruzje has arrived.</String>
		<String _locID='6000768'>Koca's Rebellion.</String>
		<String _locID='6000769'>Delivers 2 Landowners and 4 Haiduci. Landowners, Boyars and Voivods now also boost Haiduci in combat.</String>
		<String _locID='6000770'>Koca's Rebellion arrived.</String>
		<String _locID='6000771'>May Coup</String>
		<String _locID='6000772'>Safehouse technologies are free. Spies technology receives a moderate discount.</String>
		<String _locID='6000773'>May Coup has arrived.</String>
		<String _locID='6000774'>Šajka Combat</String>
		<String _locID='6000775'>Šajka attack and hitpoints increased.</String>
		<String _locID='6000776'>Šajka Combat has arrived.</String>
		<String _locID='6000777'>River Flotilla</String>
		<String _locID='6000778'>Delivers 8 Sajkasi manning 2 Šajke.</String>
		<String _locID='6000779'>Serbian River Flotilla arrived.</String>
		<String _locID='6000780'>Patriotic Kosovo Maid</String>
		<String _locID='6000781'>Samara Bannered 10 Grenzers</String>
		<String _locID='6000782'>Samara Bannered 2 Honor Guards</String>
		<String _locID='6000783'>Manoeuvre cavalry which counters Scout units at range instead of assault units. Good against shock units overall.</String>
		<String _locID='6000784'>Shishi spawn</String>
		<String _locID='6000785'>Cavalry Medic spawn</String>
		<String _locID='6000786'>Ships a number of Indian Arsonist mercenaries that are good against infantry and buildings.</String>
		<String _locID='6000787'>Ships a number of Bhakti Tiger Claws.</String>
		<String _locID='6000788'>Ships a mixed force of Dominican Perros de Presa and Mexican Cuerudos</String>
		<String _locID='6000789'>Hire Sipahis</String>
		<String _locID='6000790'>Ships a number of Algerian Sipahis.</String>
		<String _locID='6000791'>Configure this Dojo to produce 5 Shishi.</String>
		<String _locID='6000792'>This Dojo is producing 5 Shishi.</String>
		<String _locID='6000793'>Configure this Dojo to produce 3 Cavalry Medics.</String>
		<String _locID='6000794'>This Dojo is producing 3 Cavalry Medics.</String>
		<String _locID='6000795'>Hire Shieldmates</String>
		<String _locID='6000796'>Ships a number of African Bagirmi Shieldmates allies.</String>
		<String _locID='6000797'>Hire Shieldmates Band</String>
		<String _locID='6000798'>Hire Shieldmates Force</String>
		<String _locID='6000799'>Hire Patangpuluhans</String>
		<String _locID='6000800'>Ships a number of Patangpuluhan allies.</String>
		<String _locID='6000801'>Hire Adonten</String>
		<String _locID='6000802'>Ships a number of African Adonten allies.</String>
		<String _locID='6000803'>Hire Kommandos</String>
		<String _locID='6000804'>Ships a number of Boer Kommando allies.</String>
		<String _locID='6000805'>Hire Adonten Band</String>
		<String _locID='6000806'>Hire Adonten Force</String>
		<String _locID='6000807'>Hire Kabardins</String>
		<String _locID='6000808'>Ships a number of Kabardin mercenaries.</String>
		<String _locID='6000809'>Hire Khevsurs</String>
		<String _locID='6000810'>Ships a number of Georgian Khevsur mercenaries.</String>
		<String _locID='6000811'>Hire Bashi-Bazouk</String>
		<String _locID='6000812'>Ships a number of Rumelo-African Bashi-Bazouk mercenaries.</String>
		<String _locID='6000813'>6 Kouloughli Allies</String>
		<String _locID='6000814'>Ships a number of Maghrebi Kouloughli mercenaries.</String>
		<String _locID='6000815'>12 Kouloughli Allies</String>
		<String _locID='6000816'>22 Kouloughli Allies</String>
		<String _locID='6000817'>Picciotos</String>
		<String _locID='6000818'>Italian Partisan attack and hitpoints greatly increased.</String>
		<String _locID='6000819'>Piccioto Partisan</String>
		<String _locID='6000820'>Imperial Picciotos</String>
		<String _locID='6000821'>Imperial Piccioto</String>
		<String _locID='6000822'>Hire Albanian Arnauti</String>
		<String _locID='6000823'>Ships a number of Albanian Arnaut mercenaries.</String>
		<String _locID='6000824'>Hire Danakils</String>
		<String _locID='6000825'>Ships a number of African Danakil Warrior allies.</String>
		<String _locID='6000826'>Hire Danakil Band</String>
		<String _locID='6000827'>Hire Danakil Force</String>
		<String _locID='6000828'>Hire Swiss Guards</String>
		<String _locID='6000829'>Ships a number of Swiss Guard mercenaries.</String>
		<String _locID='6000830'>Hire Alkar Lancers</String>
		<String _locID='6000831'>Ships a number of Croatian Alkar mercenaries.</String>
		<String _locID='6000832'>Hire Opryshoci</String>
		<String _locID='6000833'>Ships a number of Ukrainian Opryshok allies.</String>
		<String _locID='6000834'>Hire Cantonists</String>
		<String _locID='6000835'>Ships a number of Cantonist.</String>
		<String _locID='6000836'>Hire Balkan Asymetric Army</String>
		<String _locID='6000837'>Ships a mixed army of Bulgarian Volunteers, Panduri and Patriotic Hajduci.</String>
		<String _locID='6000838'>Grenzers</String>
		<String _locID='6000839'>Ships a number of Grenzers; &lt;color=1.0, 1.0, 0.0&gt;+ 4 Grenzeri.&lt;/color&gt;</String>
		<String _locID='6000840'>Hire Panduri</String>
		<String _locID='6000841'>Ships a number of Wallachian Pandur mercenaries.</String>
		<String _locID='6000842'>Hire Hutsul Allies</String>
		<String _locID='6000843'>Ships a number of Carpathian Hutsul Axemen (Opryshoci) allies.</String>
		<String _locID='6000844'>Hire Hutsul Band</String>
		<String _locID='6000845'>Hire Hutsul Force</String>
		<String _locID='6000846'>Hutsul Axeman</String>
		<String _locID='6000847'>Loyal Hutsuli</String>
		<String _locID='6000848'>Hutsul Axeman attack and hitpoints increased.</String>
		<String _locID='6000849'>Loyal Hutsul</String>
		<String _locID='6000850'>Patriotic Hutsuli</String>
		<String _locID='6000851'>Patriotic Hutsul</String>
		<String _locID='6000852'>Aristocrat's Hutsul</String>
		<String _locID='6000853'>Hire Perjanici</String>
		<String _locID='6000854'>Ships a number of Montenegrin Perjanik mercenaries.</String>
		<String _locID='6000855'>Hire Uskoci</String>
		<String _locID='6000856'>Ships a number of Croatian Ushkok mercenaries.</String>
		<String _locID='6000857'>Hire Souliótes</String>
		<String _locID='6000858'>Ships a number of Greco-Albanian Souliote mercenaries.</String>
		<String _locID='6000859'>Hire Burgwachen</String>
		<String _locID='6000860'>Ships a number of German Burgwache mercenaires.</String>
		<String _locID='6000861'>Ships a number of Grenzer mercenaries. Instead of Hussars, you get additional Grenzers.</String>
		<String _locID='6000862'>Ships a number of Balkan Bosniak Lancer mercenaries. Instead of Hussars, you get additional Bosniaks.</String>
		<String _locID='6000863'>Ships a number of Hessian Schütze mercenaries. Instead of Hussars, you get additional Schützen.</String>
		<String _locID='6000864'>Ships a number of Polish Uhlans. Instead of Hussars, you get additional Uhlans.</String>
		<String _locID='6000865'>Ships a number of Black Brunswicker mercenaries. Instead of Hussars, you get additional Brunswickers.</String>
		<String _locID='6000866'>Ships a number German Mercenaries: Brummers, Batalhãos do Diabo and Krupp Steel Cannons. Instead of Hussars, you get additional Brummers and Batalhãos do Diabo.</String>
		<String _locID='6000867'>Ships a number of Livonian Horse Jaeger mercenaries. Instead of Hussars, you get addional Horse Jagers.</String>
		<String _locID='6000868'>Advanced Tower House</String>
		<String _locID='6000869'>Increases the Tower House build limit, enables Tower House military improvements earlier and unlocks additional improvements.</String>
		<String _locID='6000870'>Advanced Tower House has arrived.</String>
		<String _locID='6000871'>Find Immigrant Colony</String>
		<String _locID='6000872'>Loyal Chorofylax</String>
		<String _locID='6000873'>Patriotic Chorofylax</String>
		<String _locID='6000874'>Vasilia's Chorofylax</String>
		<String _locID='6000875'>Ship Chorofylaki Battalion</String>
		<String _locID='6000877'>Ship Chorofylaki Company</String>
		<String _locID='6000878'>Ship Chorofylaki Corps</String>
		<String _locID='6000879'>Spawn Shishi</String>
		<String _locID='6000880'>Configure the Dojo to train Shishi.</String>
		<String _locID='6000881'>Spawn Cavalry Medics</String>
		<String _locID='6000882'>Configure the Dojo to train Cavalry Medics.</String>
		<String _locID='6000883'>Slow Aura</String>
		<String _locID='6000884'>One Legion Libertadora with increased build limit and combat.</String>
		<String _locID='6000885'>Pyrpoliko</String>
		<String _locID='6000886'>Maturing Pyrpoliko</String>
		<String _locID='6000887'>Petard boat</String>
		<String _locID='6000888'>Warship</String>
		<String _locID='6000889'>Ruh Roh!</String>
		<String _locID='6000890'>Ultimate Combat shipment has arrived.</String>
		<!-- GERMAN REWORK CARDS -->
		<String _locID='6010000'>Ruhrpolen</String>
		<String _locID='6010001'>Ships 2 Polish Peasants, plus 2 additional Polish Peasants for every 5 minutes of game time, up to 30 minutes.</String>
		<String _locID='6010002'>Ruhrpolen has arrived.</String>
		<String _locID='6010003'>Stettin Wool Trade</String>
		<String _locID='6010004'>Ships 1 Livestock Pen Wagon and 5 Sheep. All existing and newly-constructed Livestock Pens spawn 2 Sheep.</String>
		<String _locID='6010005'>Stettin Wool Trade has arrived.</String>
		<String _locID='6010006'>Strasbourg Neustadt</String>
		<String _locID='6010007'>Ships 1 Town Center Wagon. Town Centers have more attack and hitpoints.</String>
		<String _locID='6010008'>Strasbourg Neustadt has arrived.</String>
		<String _locID='6010009'>Heidelberg Medical Faculty</String>
		<String _locID='6010010'>Ships 1 Field Hospital Wagon and 2 Surgeons. Surgeon healing rate improved.</String>
		<String _locID='6010011'>Heidelberg Medical Faculty has arrived.</String>
		<String _locID='6010012'>Freiburg University Clinic</String>
		<String _locID='6010013'>Ships 1 Hospital Wagon. The Hospital heals friendly units quicker.</String>
		<String _locID='6010014'>Freiburg University Clinic has arrived.</String>
		<String _locID='6010015'>Bismarck Model</String>
		<String _locID='6010016'>Landwehren no longer lose hitpoints over time.</String>
		<String _locID='6010017'>Bismarck Model has arrived.</String>
		<String _locID='6010018'>Junker</String>
		<String _locID='6010019'>Improves your German Officer in combat, lets him build cheaper Town Centers and gives him a powerful canine companion.</String>
		<String _locID='6010020'>Junker has arrived.</String>
		<String _locID='6010021'>6 Freischärler</String>
		<String _locID='6010022'>8 Freischärler</String>
		<String _locID='6010023'>Jägerbüchse</String>
		<String _locID='6010024'>Skirmishers deal more damage against maneuver units.</String>
		<String _locID='6010025'>Jägerbüchse has arrived.</String>
		<String _locID='6010026'>1 Telegrafentruppen</String>
		<String _locID='6010027'>2 Telegrafentruppen</String>
		<String _locID='6010028'>Landwehrinfantrie Muster</String>
		<String _locID='6010029'>Great Landwehrinfantrie Muster</String>
		<String _locID='6010030'>Large Landwehrinfantrie Muster</String>
		<String _locID='6010031'>Arrives quickly. Every Redoubt and Telegrafentruppe will do a single muster of 2 Landwehrinfantrie.</String>
		<String _locID='6010032'>Arrives quickly. Every Redoubt and Telegrafentruppe will do a single muster of 3 Landwehrinfantrie.</String>
		<String _locID='6010033'>Arrives quickly. Every Redoubt and Telegrafentruppe will do a single muster of 4 Landwehrinfantrie.</String>
		<String _locID='6010034'>Arrives quickly. Every Redoubt and Telegrafentruppe will do a single muster of 1 Landwehrkavallerie.</String>
		<String _locID='6010035'>Arrives quickly. Every Redoubt and Telegrafentruppe will do a single muster of 2 Landwehrkavallerie.</String>
		<String _locID='6010036'>Arrives quickly. Every Redoubt and Telegrafentruppe will do a single muster of 3 Landwehrkavallerie.</String>
		<String _locID='6010037'>Landwehrkavallerie Muster</String>
		<String _locID='6010038'>Great Landwehrkavallerie Muster</String>
		<String _locID='6010039'>Large Landwehrkavallerie Muster</String>
		<String _locID='6010040'>West Prussian Uhlans</String>
		<String _locID='6010041'>Ships 10 Loyal Uhlans.</String>
		<String _locID='6010042'>West Prussian Uhlans has arrived.</String>
		<String _locID='6010043'>Lithuanian Dragoons</String>
		<String _locID='6010044'>Ships 12 Patriotic Carabiniers.</String>
		<String _locID='6010045'>Lithuanian Dragoons has arrived.</String>
		<String _locID='6010046'>Nuremberg-Fürth Line</String>
		<String _locID='6010047'>Ships 2 Trading Post Wagons. Trade Routes deliver more XP.</String>
		<String _locID='6010048'>Nuremberg-Fürth Line has arrived.</String>
		<String _locID='6010049'>Dresden Albertstadt</String>
		<String _locID='6010050'>Ships 2 Barracks Wagons. Upgrading Line Infantry to veteran status is now free.</String>
		<String _locID='6010051'>Dresden Albertstadt has arrived.</String>
		<String _locID='6010052'>Hannover State Stud</String>
		<String _locID='6010053'>Ships 2 Stable Wagons. Upgrading Hussars to veteran status is now free.</String>
		<String _locID='6010054'>Hannover State Stud has arrived.</String>
		<!-- <String _locID='6010055'>Königsberg Fortifications</String> -->
		<String _locID='6010056'>Heroic Red Devil</String>
		<String _locID='6010057'>Königsberg Fortifications</String>
		<String _locID='6010058'>Ships 1 Redoubt Wagon. Redoubts can levy an additional stronger Landwehrinfantrie batch.</String>
		<String _locID='6010059'>Königsberg Fortifications has arrived.</String>
		<String _locID='6010060'>Spandau Arsenal</String>
		<String _locID='6010061'>Enables advanced Arsenal improvements. Arsenal improvements cost halved.</String>
		<String _locID='6010062'>Spandau Arsenal has arrived.</String>
		<String _locID='6010063'>Ulm Fortress</String>
		<String _locID='6010064'>Ships 1 Fort Wagon. Fort build limit increased by +1. Forts train units and research technologies faster.</String>
		<String _locID='6010065'>Ulm Fortress has arrived.</String>
		<String _locID='6010066'>TEAM Breslau Weavers</String>
		<String _locID='6010067'>Ships 1 Mietskaserne Wagon and Houses are built faster.</String>
		<String _locID='6010068'>Breslau Weavers has arrived.</String>
		<String _locID='6010069'>Hobrecht Plan</String>
		<String _locID='6010070'>Hobrecht Plan has arrived.</String>
		<String _locID='6010071'>Berlin Conference</String>
		<String _locID='6010072'>Ships 1 Capitol Wagon. Provides your Capitol with unique German improvements.</String>
		<String _locID='6010073'>Berlin Conference has arrived.</String>
		<String _locID='6010074'>Cologne Cathedral</String>
		<String _locID='6010075'>Ships 1 Temple Wagon. Temple build limit increased by +1. Give a Trickle of X.</String>
		<String _locID='6010076'>Cologne Cathedral has arrived.</String>
		<String _locID='6010077'>Leipzig Cotton Mills</String>
		<String _locID='6010078'>Ships 1 Agricultural Wagon. Plantations can be built in any age and Plantations become cheaper and stronger.</String>
		<String _locID='6010079'>Leipzig Cotton Mills has arrived.</String>
		<String _locID='6010080'>Hamburg Stock Exchange</String>
		<String _locID='6010081'>Ships 1 Market Wagon. Markets have better resource exchange.</String>
		<String _locID='6010082'>Hamburg Stock Exchange has arrived.</String>
		<String _locID='6010083'>Frankfurt Trade Fair</String>
		<String _locID='6010084'>Ships 1 Market Wagon. All Market improvements except World Fair become free.</String>
		<String _locID='6010085'>Frankfurt Trade Fair has arrived.</String>
		<String _locID='6010086'>Bremerhaven</String>
		<String _locID='6010087'>Ships 1 Dock Wagon. Docks have a greater attack, heal ships faster, and train ships more quickly. Enables Fisheries to be built by Fishing Boats.</String>
		<String _locID='6010088'>Bremerhaven has arrived.</String>
		<String _locID='6010089'>Danzig Shipyards</String>
		<String _locID='6010090'>Delivers 1 Battleship and increases their build limit.</String>
		<String _locID='6010091'>Danzig Shipyards has arrived.</String>
		<String _locID='6010092'>Essen Stahlwerk</String>
		<String _locID='6010093'>Krupp Factories can be assigned to spawn Steel Guns as early as the Capital Age.</String>
		<String _locID='6010094'>Essen Stahlwerk has arrived.</String>
		<String _locID='6010095'>Grusonwerkes Fahrpanzer</String>
		<String _locID='6010096'>Enables Krupp Factories to produce Fahrpanzer (Armoured Cannons).</String>
		<String _locID='6010097'>Grusonwerkes Fahrpanzer has arrived.</String>
		<String _locID='6010098'>Stuttgart Manufacturing</String>
		<String _locID='6010099'>Ships 1 Factory Wagon and 1 Steel Gun.</String>
		<String _locID='6010100'>Stuttgart Manufacturing has arrived.</String>
		<String _locID='6010101'>Spawn Steel Guns</String>
		<String _locID='6010102'>Landwehr: Recruit a number of Landwehren</String>
		<String _locID='6010103'>Landwehr</String>
		<String _locID='6010104'>Landwehr levied in %s colony!</String>
		<String _locID='6010105'>Mietskaserne Wagon</String>
		<String _locID='6010106'>Wagon can transforn in any Mietskaserne and others houses.</String>
		<String _locID='6010107'>Anchorage Wagon</String>
		<String _locID='6010108'>Transforms into an Anchorage for training and upgrading Fishing Boats and warships.</String>
		<String _locID='6010109'>Landwehrkavallerie</String>
		<String _locID='6010110'>Mobilised Prussian lancer cavalry. Good against skirmish units.</String>
		<String _locID='6010111'>Veteran Landwehrkavallerie</String>
		<String _locID='6010112'>Guard Landwehrkavallerie</String>
		<String _locID='6010113'>Imperial Landwehrkavallerie</String>
		<String _locID='6010114'>Kulturkampf</String>
		<String _locID='6010115'>When this Shipment arrives, all of your current Faith is exchanged for a greater amount of wood.</String>
		<String _locID='6010116'>Kulturkampf has arrived.</String>
		<String _locID='6010117'>Munich Oktoberfest</String>
		<String _locID='6010118'>Ships 1 Tavern Wagon. Reduces population cost of outlaws. Also enables Schutzen at Taverns. Doesn't affect outlaws that take 1 population slot only.</String>
		<String _locID='6010119'>Munich Oktoberfest has arrived.</String>
		<String _locID='6010120'>Zollverein</String>
		<String _locID='6010121'>Mercenary shipments are free.</String>
		<String _locID='6010122'>Zollverein has arrived.</String>
		<String _locID='6010123'>Maykäfer Line Infantry</String>
		<String _locID='6010124'>German Line Infantry attack and hitpoints greatly increased.</String>
		<String _locID='6010125'>Imperial Maykäfer</String>
		<String _locID='6010126'>Veteran Freischärler</String>
		<String _locID='6010127'>Veteran Freischärler</String>
		<String _locID='6010128'>Freischärler attack and hitpoints increased.</String>
		<String _locID='6010129'>Freischärler</String>
		<String _locID='6010130'>INF H-LU Freischärler</String>
		<String _locID='6010131'>Irregular melee line unit armed with a swift scythe. Attacks faster than generic hand infantry. Good against Shock units.</String>
		<String _locID='6010132'>Weltpolitik</String>
		<String _locID='6010133'>Deliver a Frontier Wagon</String>
		<String _locID='6010134'>Allows you to train and upgrade Landwehren at Barracks, Stables and Telegrafentruppen for a cost that scales the more Landwehren you have.</String>
		<String _locID='6010135'>Garde Du Corps</String>
		<String _locID='6010136'>Garde Du Corps</String>
		<String _locID='6010137'>Imperial Garde Du Corps</String>
		<String _locID='6010138'>Imperial Garde Du Corps</String>
		<String _locID='6010139'>German Cuirassier attack and hitpoints increased.</String>
		<String _locID='6010140'>Imperial upgrade for Garde Du Corps</String>
		<String _locID='6010141'>Hartschiere</String>
		<String _locID='6010142'>Neuschwanstein</String>
		<String _locID='6010143'>The City Planner</String>
		<String _locID='6010144'>1 Town Center Wagon</String>
		<String _locID='6010145'>The Academic</String>
		<String _locID='6010146'>Ages up slower, but cheaper</String>
		<String _locID='6010147'>The Engineer</String>
		<String _locID='6010148'>2 Howitzers</String>
		<String _locID='6010149'>Imperial Uhlans</String>
		<String _locID='6010150'>Imperial upgrade for Uhlans.</String>
		<String _locID='6010151'>The Social Democrat</String>
		<String _locID='6010152'>Crates of 3,000 food</String>
		<String _locID='6010153'>Imperial Uhlan</String>
		<String _locID='6010154'>CAV H Landwehrkavallerie</String>
		<String _locID='6010155'>EXP Libertador</String>
		<String _locID='6010156'>EXP Sertanista</String>
		<String _locID='6010157'>Paketvaart-Maatschappij</String>
		<String _locID='6010158'>Trade routes deliver more resources.</String>
		<String _locID='6010159'>Koninklijke Paketvaart-Maatschappij has been established.</String>
		<String _locID='6010160'>Greatly increases the Plantation gathering rate of African Slaves but reduces the wood gathering rate of Labourers and Mill gathering rate of Workers.\nDisables treaties of Sumatra and Gold Coast.</String>
		<String _locID='6010161'>Military Frontier</String>
		<String _locID='6010162'>Each Redoubt will muster 2 Grenzeri; &lt;color=1.0, 1.0, 0.0&gt;+ 3 Grenzeri.&lt;/color&gt;</String>
		<String _locID='6010163'>Military Frontier has arrived.</String>
		<String _locID='6010167'>Lodomerian Free Cossacks</String>
		<String _locID='6010168'>Ships Freikosaken (Hajduci); &lt;color=1.0, 1.0, 0.0&gt;+ 2 Freikosaken.&lt;/color&gt;</String>
		<String _locID='6010169'>Lodomerian Free Cossacks has arrived.</String>
		<String _locID='6010170'>Freikosaken</String>
		<String _locID='6010174'>Mexican Adventure</String>
		<String _locID='6010175'>Ships an army of French Immigrant Mercenaries. Red Devils, Legionnaires, and Palatine Guards; &lt;color=1.0, 1.0, 0.0&gt;+ 4 Red Devils.&lt;/color&gt;</String>
		<String _locID='6010176'>Mexican Adventure has arrived.</String>
		<String _locID='6010177'>Congress of Vienna</String>
		<String _locID='6010178'>Ceasefires can be called from the Town Center; &lt;color=1.0, 1.0, 0.0&gt;+ 1 Hussar.&lt;/color&gt;</String>
		<String _locID='6010179'>Congress of Vienna has arrived.</String>
		<String _locID='6010180'>Bombardment of Prague</String>
		<String _locID='6010181'>Howitzers deal damage in a wider area; &lt;color=1.0, 1.0, 0.0&gt;+ 3 Hussars.&lt;/color&gt;</String>
		<String _locID='6010182'>Bombardment of Prague has arrived.</String>
		<String _locID='6010183'>Festungsviereck</String>
		<String _locID='6010184'>Enables your Officer to build Forts and increases Fort limit by 3; &lt;color=1.0, 1.0, 0.0&gt;+ 3 Hussars.&lt;/color&gt;</String>
		<String _locID='6010185'>Festungsviereck has arrived.</String>
		<String _locID='6010186'>Salinenkonvention</String>
		<String _locID='6010187'>When this shipment arrives, all your current wood is exchanged for a greater amount of coin.</String>
		<String _locID='6010188'>Salinenkonvention has arrived.</String>
		<String _locID='6010189'>Railway Nationalization</String>
		<String _locID='6010190'>From now on, Trade Route upgrades are free; &lt;color=1.0, 1.0, 0.0&gt;+ 1 Hussar.&lt;/color&gt;</String>
		<String _locID='6010191'>Railway Nationalization has arrived.</String>
		<String _locID='6010192'>Baroque Revival</String>
		<String _locID='6010193'>Increases the build bounty for constructing buildings.</String>
		<String _locID='6010194'>Baroque Revival has arrived.</String>
		<String _locID='6010195'>Enables two Additional Royal Guard upgrades for Skirmishers and Hussars.</String>
		<String _locID='6010196'>Imperial Testőrség Hussar</String>
		<String _locID='6010197'>Imperial Testőrség Hussars</String>
		<String _locID='6010198'>Imperial Feldjäger</String>
		<String _locID='6010199'>Imperial Feldjäger</String>
		<String _locID='6010200'>Tenement</String>
		<String _locID='6010201'>Guard Scots Greys</String>
		<String _locID='6010202'>Guard upgrade for Scots Greys.</String>
		<String _locID='6010203'>Imperial Artist's Rifle</String>
		<String _locID='6010204'>Imperial upgrade for Artist's Rifle</String>
		<String _locID='6010205'>Veteran Cherrybum</String>
		<String _locID='6010206'>Veteran Cherrybums</String>
		<String _locID='6010207'>Improved Cherrybums damage and hitpoints.</String>
		<String _locID='6010208'>Guard Cherrybum</String>
		<String _locID='6010209'>Guards Cherrybums</String>
		<String _locID='6010210'>Guard Improved for Cherrybums</String>
		<String _locID='6010211'>Imperial Cherrybum</String>
		<String _locID='6010212'>Imperial Cherrybums</String>
		<String _locID='6010213'>Imperial Improved for Cherrybums</String>
		<String _locID='6010214'>Veteran Household Blues</String>
		<String _locID='6010215'>Household Blue gain more damage and hitpoints.</String>
		<String _locID='6010216'>Guard Household Blues</String>
		<String _locID='6010217'>Guard Upgrade for Household Blues</String>
		<String _locID='6010218'>Imperial Household Blues</String>
		<String _locID='6010219'>Imperial Upgrade for Household Blue</String>
		<String _locID='6010220'>British Museum</String>
		<String _locID='6010221'>Improves your Officer in combat and now he gets greater resource rewards from treasures.</String>
		<String _locID='6010222'>Bartitsu</String>
		<String _locID='6010224'>7 Scots Greys</String>
		<String _locID='6010225'>8 Scots Greys</String>
		<String _locID='6010226'>3 Cherrybums</String>
		<String _locID='6010227'>4 Cherrybums</String>
		<String _locID='6010228'>5 Cherrybums</String>
		<String _locID='6010229'>7 Cherrybums</String>
		<String _locID='6010230'>3 Household Blues</String>
		<String _locID='6010231'>4 Household Blues</String>
		<String _locID='6010232'>5 Household Blues</String>
		<String _locID='6010233'>6 Household Blues</String>
		<String _locID='6010234'>12 Highlanders</String>
		<String _locID='6010235'>14 Highlanders</String>
		<String _locID='6010236'>Charge of the Light Brigade</String>
		<String _locID='6010237'>Cherrybums gallop faster.</String>
		<String _locID='6010238'>Moonlight Charge</String>
		<String _locID='6010239'>Household Blues can go stealthy.</String>
		<String _locID='6010240'>Cardwell Reforms</String>
		<String _locID='6010241'>Infantry and cavalry are cheaper.</String>
		<String _locID='6010242'>Beefeater</String>
		<String _locID='6010243'>Coldstream Guard</String>
		<String _locID='6010244'>Two-power Standard</String>
		<String _locID='6010245'>Greatly Increase the build limit of warships but now they occupy population space.</String>
		<String _locID='6010246'>8 Artists' Rifle</String>
		<String _locID='6010247'>10 Artists' Rifle</String>
		<String _locID='6010248'>Victoria Cross</String>
		<String _locID='6010249'>Upon arrival, this card grants you 2 shipments to spend.</String>
		<String _locID='6010250'>Sir Thomas Picton</String>
		<String _locID='6010251'>Ships 3 Redcoats and a General who improves them in combat.</String>
		<String _locID='6010252'>Lord Cardigan</String>
		<String _locID='6010223'>Ships 3 Cherrybums and a General who improves them in combat.</String>
		<String _locID='6010254'>Baron Leighton</String>
		<String _locID='6010255'>Ships 6 Artist's Rifles and a General who improves them in combat.</String>
		<String _locID='6010256'>Transforms into an gold Prospector</String>
		<String _locID='6010257'>Chasseur à Cheval</String>
		<String _locID='6010258'>CAV R-SK Chasseur à Cheval</String>
		<String _locID='6010259'>Ranged Skirmish Cavalry. Good against line and maneuver units at range.</String>
		<String _locID='6010260'>Mounted Ranger Infantry</String>
		<String _locID='6010261'>Guard Chasseurs à Cheval</String>
		<String _locID='6010262'>Imperial Chasseurs d'Afrique</String>
		<String _locID='6010263'>Guard upgrade for Chasseurs à Cheval.</String>
		<String _locID='6010264'>Imperial upgrade for Chasseurs à Cheval.</String>
		<String _locID='6010265'>Grognards</String>
		<String _locID='6010266'>National guard upgrade for French Grenadiers.</String>
		<String _locID='6010267'>Grognard</String>
		<String _locID='6010268'>Imperial Grognards</String>
		<String _locID='6010269'>Imperial upgrade for Grognards</String>
		<String _locID='6010270'>Imperial Grognard</String>
		<String _locID='6010271'>Zouave</String>
		<String _locID='6010272'>INF R-AS Zouave</String>
		<String _locID='6010273'>Assault shock infantry. Good against infantry.</String>
		<String _locID='6010274'>Assault shock infantry</String>
		<String _locID='6010275'>Algiers Zouaves</String>
		<String _locID='6010276'>Allows Zouaves them to be trained from Forts and allows heroes to build Forts.</String>
		<String _locID='6010277'>Algiers Zouaves has arrived.</String>
		<String _locID='6010278'>Frontoviki</String>
		<String _locID='6010279'>Frontovik</String>
		<String _locID='6010280'>Russian Line Infantry attack and hitpoints greatly increased.</String>
		<String _locID='6010281'>Frontoviki Imperial Upgrade.</String>
		<String _locID='6010282'>Imperial Frontoviki</String>
		<String _locID='6010283'>Imperial Frontovik</String>
		<String _locID='6010284'>Opolcheniye</String>
		<String _locID='6010285'>Opolchenet</String>
		<String _locID='6010286'>Imperial Opolcheniye</String>
		<String _locID='6010287'>Imperial Opolchenet</String>
		<String _locID='6010288'>Russian Partisan attack and hitpoints greatly increased.</String>
		<String _locID='6010289'>Imperial upgrade for Opolchenet.</String>
		<String _locID='6010290'>Plastun</String>
		<String _locID='6010291'>INF H-SC Plastun</String>
		<String _locID='6010292'>Cossack melee scout infantry armed with a shashka. Has a charged splash attack. Good against guardians.</String>
		<String _locID='6010293'>Veteran Plastun</String>
		<String _locID='6010294'>Guard Plastun</String>
		<String _locID='6010295'>Imperial Plastun</String>
		<String _locID='6010296'>Veteran upgrade for Plastuny</String>
		<String _locID='6010297'>Guard upgrade for Plastuny</String>
		<String _locID='6010298'>Imperial upgrade for Plastuny</String>
		<String _locID='6010299'>Landsoldat</String>
		<String _locID='6010300'>INF R-LU Landsoldat</String>
		<String _locID='6010301'>Rural conscript armed with a musket and bayonet.</String>
		<String _locID='6010302'>Veteran Landsoldater</String>
		<String _locID='6010303'>Guard Landsoldater</String>
		<String _locID='6010304'>Imperial Landsoldater</String>
		<String _locID='6010305'>Veteran Upgrade for Landsoldater.</String>
		<String _locID='6010306'>Guard Upgrade for Landsoldater.</String>
		<String _locID='6010307'>Imperial Upgrade for Landsoldater.</String>
		<String _locID='6010308'>9 Landsoldater</String>
		<String _locID='6010309'>12 Landsoldater</String>
		<String _locID='6010310'>22 Landsoldater</String>
		<String _locID='6010311'>14 Landsoldater</String>
		<String _locID='6010312'>24 Landsoldater</String>
		<String _locID='6010313'>Horarios Laborales</String>
		<String _locID='6010314'>Pongo build limit increased +15.</String>
		<String _locID='6010315'>Leyes Laborales</String>
		<String _locID='6010316'>Pongo build limit increased +15.</String>
		<String _locID='6010317'>Contribución Directa</String>
		<String _locID='6010318'>Pongo build limit increased +15.</String>
		<String _locID='6010319'>Sindicatos Mineros</String>
		<String _locID='6010320'>Pongo build limit increased +15.</String>
		<String _locID='6010321'>Lepero</String>
		<String _locID='6010322'>INF-O Lepero</String>
		<String _locID='6010323'>Mexican Outlaw armed with a lance. Good againts Buildings and Cavalry</String>
		<String _locID='6010324'>INF-O Lepero Saloon</String>
		<String _locID='6010325'>Charged Ranged ATK</String>
		<String _locID='6010326'>Charged Hand ATK</String>
		<String _locID='6010327'>Veteran Highlander</String>
		<String _locID='6010328'>Guard Highlander</String>
		<String _locID='6010329'>Imperial Highlander</String>
		<String _locID='6010330'>Veteran Artists' Rifle</String>
		<String _locID='6010331'>Guard Artists' Rifle</String>
		<!-- Roster Guiri -->
		<String _locID='6100000'>Redcoat</String>
		<String _locID='6100001'>INF R-LU Redcoat</String>
		<String _locID='6100002'>British ranged line unit armed with a musket and bayonet. Good against Shock units in melee.</String>
		<String _locID='6100003'>Line unit</String>
		<String _locID='6100004'>Green Jacket</String>
		<String _locID='6100005'>INF R-SK Green Jacket</String>
		<String _locID='6100006'>Ranged skirmish infantry armed with a rifle. Better against Maneuver units than Line units.</String>
		<String _locID='6100007'>Skirmish infantry</String>
		<String _locID='6100008'>Artists' Rifle</String>
		<String _locID='6100009'>INF R-SKCG Artists' Rifle</String>
		<String _locID='6100010'>Ranged counter-skirmish infantry armed with a rifle. Trains in higher numbers compared to other European ultimate units.</String>
		<String _locID='6100011'>Ranged infantry</String>
		<String _locID='6100012'>Cherrybum</String>
		<String _locID='6100013'>CAV H-SC Cherrybum</String>
		<String _locID='6100014'>Fast melee scout cavalry armed with a swift sabre.</String>
		<String _locID='6100015'>Scout cavalry</String>
		<String _locID='6100016'>Household Blue</String>
		<String _locID='6100017'>CAV H-AS Household Blue</String>
		<String _locID='6100018'>Heavy assault cavalry</String>
		<String _locID='6100019'>Assault cavalry</String>
		<String _locID='6100020'>Scots Grey</String>
		<String _locID='6100021'>CAV R-MA Scots Grey</String>
		<String _locID='6100022'>Ranged maneuver cavalry armed with a carbine and straight sword which does area damage.</String>
		<String _locID='6100023'>Maneuver cavalry</String>
		<String _locID='6100024'>Bartitsu</String>
		<String _locID='6100025'>Boosts your Officer in combat, and makes your Villagers ranged attack stronger.</String>
		<String _locID='6010332'>!!Test Unit</String>
		<String _locID='6010333'>Short-Range Attack</String>
		<String _locID='6010334'>Line Infantry and Landwehrinfantrie attack increased.</String>
		<String _locID='6010335'>Short-Range Attack arrived</String>
		<String _locID='6010336'>Short-Range Hitpoint</String>
		<String _locID='6010337'>Line Infantry and Landwehrinfantrie hitpoints increased.</String>
		<String _locID='6010338'>Short-Range Hitpoint arrived</String>
		<String _locID='6010339'>Long-Range Combat</String>
		<String _locID='6010340'>Skirmisher and Volunteer attack and hitpoints increased.</String>
		<String _locID='6010341'>Long-Range Combat arrived.</String>
		<String _locID='6010342'>Hand Cavalry Attack</String>
		<String _locID='6010343'>Hussar, Cuirassier and Landwehrkavallerie attack increased.</String>
		<String _locID='6010344'>Hand Cavalry Attack arrived</String>
		<String _locID='6010345'>Heavy Artillery Attack</String>
		<String _locID='6010346'>Howitzer and Steel Gun attack increased.</String>
		<String _locID='6010347'>Heavy Artillery Attack arrived</String>
		<String _locID='6010348'>Heavy Artillery Combat</String>
		<String _locID='6010349'>Howitzer and Steel Gun attack and hitpoints increased.</String>
		<String _locID='6010350'>Heavy Artillery Combat arrived</String>
		<String _locID='6010351'>Needle Gun</String>
		<String _locID='6010352'>Line Infantry shoot at a higher rate of fire.</String>
		<String _locID='6010353'>Needle Guns aqcuired</String>
		<String _locID='6010354'>Leipzig Cotton Mill</String>
		<String _locID='6010355'>Veteran Zouave</String>
		<String _locID='6010356'>Guard Zouave</String>
		<String _locID='6010357'>Imperial Zouave</String>
		<String _locID='6010358'>Marsouin Marines</String>
		<String _locID='6010359'>National guard upgrade for French Marines.</String>
		<String _locID='6010360'>Marsouin Marine</String>
		<String _locID='6010361'>Imperial Marsouines</String>
		<String _locID='6010362'>Imperial upgrade for French Marines.</String>
		<String _locID='6010363'>Imperial Marsouin</String>
		<String _locID='6010364'>Veteran Chasseur à Cheval</String>
		<String _locID='6010365'>Chasseurs d'Afrique</String>
		<String _locID='6010366'>National Guard upgrade for Chasseurs à Cheval</String>
		<String _locID='6010367'>Chasseur d'Afrique</String>
		<String _locID='6010368'>Imperial Chasseur d'Afrique</String>
		<String _locID='6010369'>6 Chasseurs à Cheval</String>
		<String _locID='6010370'>7 Chasseurs à Cheval</String>
		<String _locID='6010371'>10 Chasseurs à Cheval</String>
		<String _locID='6010372'>11 Chasseurs à Cheval</String>
		<String _locID='6010373'>Irregular Attack</String>
		<String _locID='6010374'>Partisan and Volunteer attack increased.</String>
		<String _locID='6010375'>Irregular Attack arrived.</String>
		<String _locID='6010376'>Irregular Combat</String>
		<String _locID='6010377'>Partisan and Volunteer attack and hitpoints increased.</String>
		<String _locID='6010378'>Irregular Combat arrived.</String>
		<String _locID='6010379'>Regular Hitpoints</String>
		<String _locID='6010380'>Line Infantry and Grenadier hitpoints increased.</String>
		<String _locID='6010381'>Regular Hitpoints arrived.</String>
		<String _locID='6010382'>Regular Combat</String>
		<String _locID='6010383'>Line Infantry and Grenadier attack and hitpoints increased.</String>
		<String _locID='6010384'>Regular Combat arrived.</String>
		<String _locID='6010385'>Ranged Cavalry Attack</String>
		<String _locID='6010386'>Dragoon and Chasseur à Cheval attack increased.</String>
		<String _locID='6010387'>Ranged Cavalry Attack arrived.</String>
		<String _locID='6010388'>Ranged Cavalry Combat</String>
		<String _locID='6010389'>Ranged Cavalry attack and hipoints increased.</String>
		<String _locID='6010390'>Ranged Cavalry Combat arrived.</String>
		<String _locID='6010391'>XX Mousa gold</String>
		<String _locID='6010392'>Assault infantry</String>
		<String _locID='6010393'>Shashka ATK</String>
		<String _locID='6010394'>Veteran Plastuny</String>
		<String _locID='6010395'>Guard Plastuny</String>
		<String _locID='6010396'>Imperial Plastuny</String>
		<String _locID='6010397'>8 Plastuny</String>
		<String _locID='6010398'>10 Plastuny</String>
		<String _locID='6010399'>13 Plastuny</String>
		<String _locID='6010400'>20 Plastuny</String>
		<String _locID='6010401'>Regimiento de Castas</String>
		<String _locID='6010402'>Ships a batch of Morenos and enables them to be trained at Barracks.</String>
		<String _locID='6010403'>Regimiento de Castas Arrived.</String>
		<String _locID='6010404'>ESOC Maps</String>
		<String _locID='6010405'>Randomly selects from among all ESO Community maps.</String>
		<String _locID='6010406'>African Maps</String>
		<String _locID='6010407'>Randomly selects from among all African maps. Doesn't include heavy water maps such as Azores, Gibraltar Strait, Bioko and Lower Congo.</String>
		<String _locID='6010408'>North American Maps</String>
		<String _locID='6010409'>Randomly selects from among all North American maps. Doesn't include ESOC maps, nor large maps nor heavy water maps such as Caribbean.</String>
		<String _locID='6010410'>South American Maps</String>
		<String _locID='6010411'>Randomly selects from among all South American maps. Doesn't include ESOC maps, nor large maps nor heavy water maps such as Falklands, Galapagos, Pantanal and Amazonia.</String>
		<String _locID='6010412'>Asian Maps</String>
		<String _locID='6010413'>Randomly selects from among all Asian maps. Doesn't include ESOC maps, nor Regicide, nor large maps nor heavy water maps such as Ecruteak or Ceylon.</String>
		<String _locID='6010414'>European Maps</String>
		<String _locID='6010415'>Randomly selects from among all European maps. Doesn't include large maps nor heavy water maps such as Aegean, British Isles or Gibraltar Strait.</String>
		<String _locID='6010416'>Pacific and Oceania maps</String>
		<String _locID='6010417'>Randomly selects from among all European maps. Doesn't include large maps nor heavy water maps such as Archipielago, Ibalong, Pohnpei or New Zealand.</String>
		<String _locID='6010418'>Land Maps</String>
		<String _locID='6010419'>Randomly selects from all maps where docks can't be built. Doesn't include ESOC maps nor large maps.</String>
		<String _locID='6010420'>Water Maps</String>
		<String _locID='6010421'>Randomly selects from all maps where docks can be built. Doesn't include ESOC maps, nor Regicide nor large maps.</String>
		<String _locID='6010422'>Normal Maps</String>
		<String _locID='6010423'>Randomly selects from all non-large maps. Doesn't include ESOC maps, nor regicide nor heavy water maps.</String>
		<String _locID='6010424'>Large Maps</String>
		<String _locID='6010425'>Randomly selects from all large maps. Doesn't include ESOC maps nor heavy water maps.</String>
		<String _locID='6010426'>Mercenary line unit</String>
		<String _locID='6010427'>Mercenary line unit</String>
		<String _locID='6010428'>Veteran Landsoldat</String>
		<String _locID='6010429'>Guard Landsoldat</String>
		<String _locID='6010430'>Imperial Landsoldat</String>
		<String _locID='6010431'>Guard Telegrafentruppe</String>
		<String _locID='6010432'>Guard Freischärler</String>
		<String _locID='6010433'>Guard upgrade for Freischärler</String>
		<String _locID='6010434'>Guard Freischärler</String>
		<String _locID='6010435'>Imperial Freischärler</String>
		<String _locID='6010436'>Imperial upgrade for Freischärler</String>
		<String _locID='6010437'>Imperial Freischärler</String>
		<String _locID='6010438'>Akademische Freischar</String>
		<String _locID='6010439'>Freischärler are greatly improved in combat and they gain a charged attack.</String>
		<String _locID='6010440'>Akademische Freischar arrived.</String>
		<String _locID='6010441'>Schutztruppe</String>
		<String _locID='6010442'>Tsingtao Polizei</String>
		<String _locID='6010443'>Voltigeur de la Garde</String>
		<String _locID='6010444'>Troupe de Montagne</String>
		<String _locID='6010445'>Feria Artesanal</String>
		<String _locID='6010446'>Correos de Bolivia</String>
		<String _locID='6010447'>Convento de San Felipe Neri</String>
		<String _locID='6010448'>Palacio Nacional</String>
		<String _locID='6010449'>Plaza de Sucre</String>
		<String _locID='6010450'>Inspired Guardamarinas</String>
		<String _locID='6010451'>Eforia Spitalelor Romane</String>
		<String _locID='6010452'>Allows your Chief to build up to three Hospitals.</String>
		<String _locID='6010453'>Eforia Spitalelor Romane has arrived.</String>
		<String _locID='6010454'>Hanseatic Legion</String>
		<String _locID='6010455'>You can now Levy Landwehren at Taverns and receive Landwehrinfantrie from Trade Routes.</String>
		<String _locID='6010456'>Hanseatic Legion has arrived.</String>
		<String _locID='6010457'>6 Chasseurs à Cheval.</String>
		<String _locID='6010458'>Inspired Escoltas</String>
		<String _locID='6010459'>Inspired Escolta</String>
		<String _locID='6010460'>Zuavos de Chañarcillo &lt;color=1.0, 1.0, 0.0&gt;+ 100 coin&lt;/color&gt;</String>
		<String _locID='6010461'>Veteran Landwehrkavallerie</String>
		<String _locID='6010462'>Landwehrkavallerie attack and hitpoints increased.</String>
		<String _locID='6010463'>Guard Landwehrkavallerie</String>
		<String _locID='6010464'>Landwehrkavallerie attack and hitpoints increased.</String>
		<String _locID='6010465'>Imperial Landwehrkavallerie</String>
		<String _locID='6010466'>Imperial upgrade for Landwehrkavallerie.</String>
		<String _locID='6010467'>Veteran Landwehrkavallerie</String>
		<String _locID='6010468'>Guard Landwehrkavallerie</String>
		<String _locID='6010469'>Imperial Landwehrkavallerie</String>
		<String _locID='6010470'>Heroic Legionnaire</String>
		<String _locID='6010471'>Heroic Palatine Guard</String>
		<String _locID='6010472'>Request Landwehr deliveries at this Trading Post.</String>
		<String _locID='6010473'>This Trading Post is delivering Landwehren.</String>
		<String _locID='6010474'>Horse Grenadier</String>
		<String _locID='6010475'>Horse Caçador</String>
		<String _locID='6010476'>Horse Chasseur</String>
		<String _locID='6010477'>Horse Landwehr</String>
		<String _locID='6010478'>Horse Opalchenets</String>
		<String _locID='6010479'>Delivers a batch of Zouaves; &lt;color=1.0, 1.0, 0.0&gt;+ 100 coin&lt;/color&gt;</String>
		<String _locID='6010480'>Zuavos de Chañarcillo have arrived.</String>
		<String _locID='6010481'>Zuavo de Chañarcillo</String>
		<String _locID='6010482'>Find Townhall</String>
		<String _locID='6010483'>The Aristocrat</String>
		<String _locID='6010484'>2 Settlers and 2 Semi-fattened cows.</String>
		<String _locID='60104841'>2 Sans-culottes and 2 Semi-fattened cows.</String>
		<String _locID='6010485'>1 Settler Wagon and 2 Semi-fattened cows.</String>
		<String _locID='6010486'>The Artisan</String>
		<String _locID='6010487'>Cords of 400 wood.</String>
		<String _locID='6010488'>The Burgher</String>
		<String _locID='6010489'>Chests of 440 coin.</String>
		<String _locID='6010490'>The Chancellor</String>
		<String _locID='6010491'>1 Capitol Wagon and chests of silver worth 220 coin.</String>
		<String _locID='6010492'>The Clergyman</String>
		<String _locID='6010493'>1 Temple Wagon and crates of 200 food.</String>
		<String _locID='6010494'>The Governor</String>
		<String _locID='6010495'>1 Agricultural Wagon.</String>
		<String _locID='6010496'>The Foreign King</String>
		<String _locID='6010497'>Allotments are 10% cheaper.</String>
		<String _locID='6010498'>The Statesman</String>
		<String _locID='6010499'>1 Redoubt Wagon and chests of 200 coin.</String>
		<String _locID='6010500'>The Grisette</String>
		<String _locID='6010501'>Your next Age-up will cost 400 resources less.</String>
		<String _locID='6010502'>The Prazero</String>
		<String _locID='6010503'>1 Livestock Pen Wagon and 5 Sheep.</String>
		<String _locID='6010504'>The Scout</String>
		<String _locID='6010505'>Your first Stable will muster 2 free Hussars.</String>
		<String _locID='6010506'>Your first Stable will muster 3 free Cossacks.</String>
		<String _locID='6010507'>The Academic</String>
		<String _locID='6010508'>Age-up for a reduced cost.</String>
		<String _locID='6010509'>The Ashanti Prince</String>
		<String _locID='6010510'>You can train Zwarte Hollanders in the Capital Age.</String>
		<String _locID='6010511'>The Carlist</String>
		<String _locID='6010512'>6 Aduaneros.</String>
		<String _locID='6010513'>The Chamberlain</String>
		<String _locID='6010514'>4 Trabanten.</String>
		<String _locID='6010515'>The City Planner</String>
		<String _locID='6010516'>1 Town Center Wagon.</String>
		<String _locID='6010517'>The Cornet</String>
		<String _locID='6010518'>4 Hussars.</String>
		<String _locID='6010519'>5 Cossacks.</String>
		<String _locID='6010520'>3 Delis.</String>
		<String _locID='6010521'>The Gunsmith</String>
		<String _locID='6010522'>6 Skirmishers.</String>
		<String _locID='6010523'>4 Abus Gunners.</String>
		<String _locID='6010524'>6 Caçadores.</String>
		<String _locID='6010525'>The Patriot</String>
		<String _locID='6010526'>8 Partisans.</String>
		<String _locID='6010527'>The Political Exile</String>
		<String _locID='6010528'>Age-ing-up is done notably faster.</String>
		<String _locID='6010529'>The Post-Impressionist</String>
		<String _locID='6010530'>Books worth 600 XP.</String>
		<String _locID='6010531'>The Swan King</String>
		<String _locID='6010532'>2 Redoubt Wagons and cords of 200 coin.</String>
		<String _locID='6010533'>The Heroine</String>
		<String _locID='6010534'>1 Foot Artillery.</String>
		<String _locID='6010535'>The Hunter</String>
		<String _locID='6010536'>8 Volunteers.</String>
		<String _locID='6010537'>The Merchant Captain</String>
		<String _locID='6010538'>1 Aviso and cords of 400 wood.</String>
		<String _locID='6010539'>The Artillerist</String>
		<String _locID='6010540'>2 Foot Artilleries.</String>
		<String _locID='6010541'>2 Mitrailleuses.</String>
		<String _locID='6010542'>The Ballerina</String>
		<String _locID='6010543'>1 Shipment.</String>
		<String _locID='6010544'>The Colonel</String>
		<String _locID='6010545'>10 Line Infantry.</String>
		<String _locID='6010546'>13 Line Infantry.</String>
		<String _locID='6010547'>15 Landsoldater.</String>
		<String _locID='6010548'>10 Grenadiers.</String>
		<String _locID='6010549'>The Kaiserin</String>
		<String _locID='6010550'>All Industrial cards deliver 2 extra Grenadiers.</String>
		<String _locID='6010551'>The Crown Prince</String>
		<String _locID='6010552'>Allows you to upgrade Cuirassiers to Garde Du Corps, which have an additional 5% attack and hitpoints.</String>
		<String _locID='6010553'>The Engineer</String>
		<String _locID='6010554'>2 Howitzers.</String>
		<String _locID='6010555'>The Socialite</String>
		<String _locID='6010556'>Chests of 800 coin.</String>
		<String _locID='6010557'>The Equerry</String>
		<String _locID='6010558'>4 Cuirassiers.</String>
		<String _locID='6010559'>The Governor General</String>
		<String _locID='6010560'>3 Redoubt Wagons.</String>
		<String _locID='6010561'>The Magistrate</String>
		<String _locID='6010562'>7 Dragoons.</String>
		<String _locID='6010563'>The Native Romanticist</String>
		<String _locID='6010564'>8 Settlers.</String>
		<String _locID='6010565'>The Naval Architect</String>
		<String _locID='6010566'>1 Destroyer and 1 Aviso.</String>
		<String _locID='6010567'>The Novelist</String>
		<String _locID='6010568'>9 Settlers.</String>
		<String _locID='6010569'>The Opera Composer</String>
		<String _locID='6010570'>6 Bersaglieri.</String>
		<String _locID='6010571'>The Admiral of the Fleet</String>
		<String _locID='6010572'>1 Battleship and 1 Floating Battery.</String>
		<String _locID='6010573'>1 Battleship and 1 Popovka.</String>
		<String _locID='6010574'>The Archduke</String>
		<String _locID='6010575'>10 Schutzkorps and 3 Grenadiers.</String>
		<String _locID='6010576'>The Capitalist</String>
		<String _locID='6010577'>Chests of 2000 coin.</String>
		<String _locID='6010578'>The Chief of Staff</String>
		<String _locID='6010579'>1 Telegrafentruppe and queues Landwehrinfantrie at every Redbout.</String>
		<String _locID='6010580'>The Civil Engineer</String>
		<String _locID='6010581'>2 Shipments.</String>
		<String _locID='6010582'>The Historian</String>
		<String _locID='6010583'>Books worth 2700 XP.</String>
		<String _locID='6010584'>The Counter-Terrorist</String>
		<String _locID='6010585'>12 Okhranniki</String>
		<String _locID='6010586'>The Mystic</String>
		<String _locID='6010587'>1 humble Priest with super-natural powers.</String>
		<String _locID='6010588'>The Philantropist</String>
		<String _locID='6010589'>Crates of 3000 food.</String>
		<String _locID='6010590'>The Photographer</String>
		<String _locID='6010591'>The Field Marshal</String>
		<String _locID='6010592'>2 Steel Guns.</String>
		<String _locID='6010593'>2 Dardanelles Guns.</String>
		<String _locID='6010594'>The Grand Vizier</String>
		<String _locID='6010595'>Crates of 1000 coin and 1500 food.</String>
		<String _locID='6010596'>The Monarchist</String>
		<String _locID='6010597'>9 Hussars.</String>
		<String _locID='6010598'>The Pope</String>
		<String _locID='6010599'>14 Swiss Guards.</String>
		<String _locID='6010600'>The Mousa</String>
		<String _locID='6010601'>A temporary trickle of 6,6 coin for 6 minutes.</String>
		<String _locID='6010602'>The Psychoanalyst</String>
		<String _locID='6010603'>1 Shiptment and crates of 1000 food.</String>
		<String _locID='6010604'>The Colonialist</String>
		<String _locID='6010605'>18 Line Infantry.</String>
		<String _locID='6010606'>1 Advanced Hot Air Balloon.</String>
		<String _locID='6010607'>Grigory</String>
		<String _locID='6010608'>Lover of the Russian Queen.</String>
		<String _locID='6010609'>6 Delis.</String>
		<String _locID='6010610'>6 Chasseurs à Cheval.</String>
		<String _locID='6010611'>10 Bevaringar.</String>
		<String _locID='6010612'>4 Husstruppen.</String>
		<String _locID='6010613'>Princess's Hussars</String>
		<String _locID='6010614'>Hussar attack and hitpoints greatly increased.</String>
		<String _locID='6010615'>Princess's Hussar</String>
		<String _locID='6010616'>Imperial Princess's Hussars</String>
		<String _locID='6010617'>Imperial Princess's Hussar</String>
		<String _locID='6010618'>Dynamite Cannon Block</String>
		<String _locID='6010619'>Lithuanian Dragoon</String>
		<String _locID='6010620'>!AAAAAAA</String>
		<String _locID='6010621'>Building hitpoints increased; &lt;color=1.0, 1.0, 0.0&gt;+ 3 Hussars.&lt;/color&gt;</String>
		<String _locID='6010622'>Improved Buildings &lt;color=1.0, 1.0, 0.0&gt;+ 3 Hussars&lt;/color&gt;</String>
		<!--Great War-->						
		<String _locID ='6010623'>Flamethrower</String>
		<String _locID ='6010624'>GW Flamethrower</String>
		<String _locID ='6010625'>Powerfull Anti-Infantry unit.</String>
		<String _locID ='6010626'>HANS</String>
		<String _locID ='6010627'>Field Medic</String>
		<String _locID ='6010628'>GW Field Medic</String>
		<String _locID ='6010629'>A powerfull healer</String>
		<String _locID ='6010630'>Thanks to modern Medicine this medic is a powerfull healer</String>
		<String _locID ='6010631'>Mechanic</String>
		<String _locID ='6010632'>GW Mechanic</String>
		<String _locID ='6010633'>Great mechanic to repair your heavy maschinery.</String>
		<String _locID ='6010634'>Mechanic for tanks.</String>
		<String _locID ='6010635'>Military Pioneer</String>		
		<String _locID ='6010636'>GW Military Pioneer</String>
		<String _locID ='6010637'>Strong Pioneer with Ranged bonus agaisnt armoured units.</String>
		<String _locID ='6010638'>Good allrounder</String>
		<String _locID ='6010639'>Homing Pigeon</String>
		<String _locID ='6010640'>GW Homing Pigeon</String>
		<String _locID ='6010641'>Annoy your enemys with the Homing Pigeon who keeps scouting for you.</String>
		<String _locID ='6010642'>Scout unit.</String>
		<String _locID ='6010643'>Rifle Grenadier</String>		
		<String _locID ='6010644'>GW Rifle Grenadier</String>
		<String _locID ='6010645'>Ranged infantry that fires grenades. Good against buildings and armoured units.</String>
		<String _locID ='6010646'>Line unit</String>
		<String _locID ='6010647'>Machinegun</String>
		<String _locID ='6010648'>GW Machinegun</String>
		<String _locID ='6010649'>Fast-firing artillery. Good against unarmoured units.</String>
		<String _locID ='6010650'>Artillery</String>
		<String _locID ='6010651'>Mounted Infantry</String>
		<String _locID ='6010652'>GW Mounted Infantry</String>
		<String _locID ='6010653'>Shock cavalry. Good against other shock units.</String>
		<String _locID ='6010654'>Shock cavalry</String>
		<String _locID ='6010655'>Native Sniper</String>
		<String _locID ='6010656'>GW Native Sniper</String>
		<String _locID ='6010657'>Frail sharpshooter with great range and damage.</String>
		<String _locID ='6010658'>Skirmish infantry</String>
		<String _locID ='6010659'>Labor Corps</String>
		<String _locID ='6010660'>GW Labor Corps</String>
		<String _locID ='6010661'>Assault infantry with entrenching tools.</String>
		<String _locID ='6010662'>Assault infantry</String>
		<String _locID ='6010663'>Trench Raider</String>
		<String _locID ='6010664'>GW Trench Raider</String>
		<String _locID ='6010665'>Madlad armed with a shotgun. Good against unarmoured units.</String>
		<String _locID ='6010666'>Assault infantry</String>
		<String _locID ='6010667'>Machinephant</String>
		<String _locID ='6010668'>GW Machinephant</String>
		<String _locID ='6010669'>Elephant artillery. Good against infantry and scout units.</String>
		<String _locID ='6010670'>Artillery</String>
		<String _locID ='6010671'>Soldier</String>
		<String _locID ='6010672'>GW Soldier</String>
		<String _locID ='6010673'>Universal unarmoured cannon fodder.</String>
		<String _locID ='6010674'>Heavy ranged infantry</String>
		<String _locID ='6010675'>Submarine</String>
		<String _locID ='6010676'>GW Submarine</String>
		<String _locID ='6010677'>Stealthy light ship with a powerful attack.</String>
		<String _locID ='6010678'>Light ship</String>
		<String _locID ='6010679'>Dreadnought</String>
		<String _locID ='6010680'>GW Dreadnought</String>
		<String _locID ='6010681'>Uber heavy ship.</String>
		<String _locID ='6010682'>Heavy ship</String>
		<String _locID ='6010683'>Minelayer</String>
		<String _locID ='6010684'>GW Minelayer</String>
		<String _locID ='6010685'>Siege ship that can lay powerful naval mines.</String>
		<String _locID ='6010686'>Siege ship</String>
		<String _locID ='6010687'>Declare Total War</String>
		<String _locID ='6010688'>Trawler</String>
		<String _locID ='6010689'>GW Trawler</String>
		<String _locID ='6010690'>Modern fishing ship</String>
		<String _locID ='6010691'>Fishing ship</String>
		<String _locID ='6010692'>Zeppelin</String>
		<String _locID ='6010693'>GW Zeppelin</String>
		<String _locID ='6010694'>Big bombard ship. Can break the Geneva Conventions.</String>
		<String _locID ='6010695'>Aircraft</String>
		<String _locID ='6010696'>Bomber</String>
		<String _locID ='6010697'>GW Bomber</String>
		<String _locID ='6010698'>Siege aeroplane. Good against buildings and warships. Cannot fight other aircrafts.</String>
		<String _locID ='6010699'>Aircraft</String>
		<String _locID ='6010700'>Fighter</String>
		<String _locID ='6010701'>GW Fighter</String>
		<String _locID ='6010702'>Fast scout aeroplane. Good against other aircrafts.</String>
		<String _locID ='6010703'>Aircraft</String>
		<String _locID ='6010704'>Truck</String>
		<String _locID ='6010705'>GW Truck</String>
		<String _locID ='6010706'>Can be transformed into modern buildings.</String>
		<String _locID ='6010707'>Mechanized wagon</String>
		<String _locID ='6010708'>Taxi</String>
		<String _locID ='6010709'>GW Taxi</String>
		<String _locID ='6010710'>Used to transport units</String>
		<String _locID ='6010711'>Mechanized wagon</String>
		<String _locID ='6010712'>Tank</String>
		<String _locID ='6010713'>GW Tank</String>
		<String _locID ='6010714'>Moving fortress.</String>
		<String _locID ='6010715'>Assault unit</String>
		<String _locID ='6010716'>Armoured Car</String>
		<String _locID ='6010717'>GW Armoured Car</String>
		<String _locID ='6010718'>Fast-moving armoured unit</String>
		<String _locID ='6010719'>Scout unit</String>
		<String _locID ='6010720'>Field Gun</String>
		<String _locID ='6010721'>GW Field Gun</String>
		<String _locID ='6010722'>General purpose artillery.</String>
		<String _locID ='6010723'>Heavy artillery</String>
		<String _locID ='6010724'>Despatch Rider</String>
		<String _locID ='6010725'>GW Despatch Rider</String>
		<String _locID ='6010726'>Maneuver cavalry. Good against artillery.</String>
		<String _locID ='6010727'>Maneuver cavalry</String>
		<String _locID ='6010728'>GW(projectile) Mustardgas</String>
		<String _locID ='6010729'>GW Navalmine</String>
		<String _locID ='6010730'>Anti-Air-gun</String>
		<String _locID ='6010731'>GW AAgun</String>
		<String _locID ='6010732'>Defensive structure that can attack aeroplanes. Can be built freely. Can't attack at vertical angles.</String>
		<String _locID ='6010733'>Defensive building</String>
		<String _locID ='6010734'>Shipyard</String>
		<String _locID ='6010735'>GW Shipyard</String>
		<String _locID ='6010736'>Modern ships are built here. Must be constructed close to a Supply Depot.</String>
		<String _locID ='6010737'>Naval building</String>
		<String _locID ='6010738'>Assembly Line</String>
		<String _locID ='6010739'>GW Assembly Line</String>
		<String _locID ='6010740'>Mechanized and artillery units are assembled here. Must be built close to a Supply Depot.</String>
		<String _locID ='6010741'>Military building</String>
		<String _locID ='6010742'>Field Barracks</String>
		<String _locID ='6010743'>GW Field Barracks</String>
		<String _locID ='6010744'>Modern infantry is trained here. Must be built close to a Supply Depot.</String>
		<String _locID ='6010745'>Military Building</String>
		<String _locID ='6010746'>Supply Depot</String>
		<String _locID ='6010747'>GW Supply Depot</String>
		<String _locID ='6010748'>Allows Great War buildings to be built nearby.</String>
		<String _locID ='6010749'>Economic buildings</String>
		<String _locID ='6010750'>Airfield</String>
		<String _locID ='6010751'>GW Airfield</String>
		<String _locID ='6010752'>This is the place were aeroplanes are borne. Must be built close to supply depots.</String>
		<String _locID ='6010753'>Military building</String>
		<String _locID ='6010754'>Command Post</String>
		<String _locID ='6010755'>GW Command Post</String>
		<String _locID ='6010756'>GW Command Post</String>
		<String _locID ='6010757'>GW Command Post</String>
		<String _locID ='6010758'>Bunker</String>
		<String _locID ='6010759'>GW Bunker</String>
		<String _locID ='6010760'>Quickly built defensive structure. Can garrison civilians. Must be built close to Supply Depots.</String>
		<String _locID ='6010761'>Defensive structure</String>
		<String _locID ='6010762'>Barbed_wire</String>
		<String _locID ='6010763'>GW Barbed_wire Connector</String>
		<String _locID ='6010764'>GW Barbed_wire 1x1</String>
		<String _locID ='6010765'>GW Airfield Rubble</String>
		<String _locID ='6010766'>Oil Rig</String>
		<String _locID ='6010767'>GW Oil Rig</String>
		<String _locID ='6010768'>Provides a steady supply of oil to fuel your mechanized units. Must be built close to Supply Depots. Can't be built close to other Oil Rigs.</String>
		<String _locID ='6010769'>Economic building</String>
		<String _locID ='6010770'>Shelter</String>
		<String _locID ='6010771'>GW Shelter</String>
		<String _locID ='6010772'>GW Shelter</String>
		<String _locID ='6010773'>GW Shelter</String>
		<String _locID ='6010774'>GW Car Wreck</String>
		<String _locID ='6010775'>GW Tank Wreck</String>
		<String _locID ='6010776'>GW Airplane Wreck</String>
		<String _locID ='6010777'>GW Props</String>
		<String _locID ='6010778'>GW Signs</String>
		<String _locID ='6010779'>GW PropMachines</String>
		<String _locID ='6010780'>GW Fence</String>
		<String _locID ='6010781'>GW Electric Pole</String>
		<String _locID ='6010782'>GW Cable</String>
		<String _locID ='6010783'>GW Lamp</String>
		<String _locID ='6010784'>GW GravelRoad</String>
		<String _locID ='6010785'>GW Asphalte Road</String>
		<String _locID ='6010786'>GW Runway</String>
		<String _locID ='6010787'>GW Sandbags</String>
		<String _locID ='6010788'>Exploding Barrel</String>
		<String _locID ='6010789'>GW Exploding Barrel</String>
		<String _locID ='6010790'>Gets mad if you stare at it for too long</String>
		<String _locID ='6010791'>Highly explosive unit</String>
		<String _locID ='6010792'>Bulldozer</String>
		<String _locID ='6010793'>GW Bulldozer</String>
		<String _locID ='6010794'>Bulldozer bulldozes.</String>
		<String _locID ='6010795'>Mechanized unit</String>
		<String _locID ='800067'>GW Barbed Wire</String>
		<String _locID ='800118'>GW(projectile) Mustardgas_barrel</String>
		<String _locID ='800120'>GW(projectile) Torpedo</String>
		<String _locID ='800121'>GW(projectile) Dreadnought_missile</String>
		<String _locID ='800122'>GW(projectile) Dreadnought_courbet_missile</String>
		<String _locID ='800123'>GW(projectile) Bomb</String>
		<String _locID ='800124'>GW(projectile) Air_projectile</String>
		<String _locID ='800125'>GW(projectile) AAprojectile</String>
		<String _locID ='800126'>GW(projectile) Tankshell</String>
		<String _locID ='800127'>GW(projectile) Grenade_ww1</String>
		<!-- ^^Treaties of Versailles, Trainnon, Saint-Germain, Neuilly, Sevres and back to Paris.^^ -->
		<String _locID ='800128'>XX Slave XP</String>
		<String _locID ='800129'>Camel Corps</String>
		<String _locID ='800130'>Freed Slave</String>
		<String _locID ='800131'>Leatherneck</String>
		<String _locID ='800132'>Aigler</String>
		<String _locID ='800133'>Grasshopper</String>
		<String _locID ='800134'>Albert Lester</String>
		<String _locID ='800135'>Congreve</String>
		<String _locID ='800136'>Grognard</String>
		<String _locID ='800137'>Chasseur d'Afrique</String>
		<String _locID ='800138'>Tirailleur Algerien</String>
		<String _locID ='800139'>Legionnaire</String>
		<String _locID ='800140'>Maykäfer</String>
		<String _locID ='800141'>Totenkopf</String>
		<String _locID ='800142'>Garde du Corps</String>
		<String _locID ='800143'>Stahl Kanone</String>
		<String _locID ='800144'>Opolcheniye</String>
		<String _locID ='800145'>Sibiryaki</String>
		<String _locID ='800146'>Ussuriyskiy</String>
		<String _locID ='800147'>Unicorne</String>
		<String _locID ='800148'>Hammer Fanning</String>
		<String _locID ='800149'>Spray them guardians and make them pray.</String>
		<String _locID ='800150'>Slip Hammering</String>
		<String _locID ='800151'>Kills most infantry, cavalry or guardians with too many shots.</String>
		<String _locID ='800152'>The Willy–Nicky correspondence has failed.</String>
		<String _locID ='800153'>Modern buildings have to be built close by Supply Depots.</String>
		<String _locID ='800154'>Multiple Oil Rigs can't be placed together.</String>
		<String _locID ='800155'>Skirmish ranged infantry</String>
		<String _locID ='800156'>Hire Italian Redshirt Legion</String>
		<String _locID ='800157'>Ships a number of Italian Redshirts.</String>
		<String _locID ='800158'>Marechaussee</String>
		<String _locID ='800159'>INF H-AS Marechaussee</String>
		<String _locID ='800160'>Dutch ultimate assault infantry from the East Indies. Deals splash damage.</String>
		<String _locID ='800161'>Assault infantry</String>
		<String _locID ='800162'>Veteran Marechaussee</String>
		<String _locID ='800163'>Guard Marechaussee</String>
		<String _locID ='800164'>Imperial Marechaussee</String>
		<String _locID ='800165'>Imperial upgrade for Marechaussee</String>
		<String _locID ='800166'>Imperial Marechaussee</String>
		<String _locID ='800167'>Veteran Zwarte Hollander</String>
		<String _locID ='800168'>Guard Zwarte Hollander</String>
		<String _locID ='800169'>Imperial Zwarte Hollanders</String>
		<String _locID ='800170'>Imperial upgrade for Zwarte Hollanders</String>
		<String _locID ='800171'>Imperial Zwarte Hollander</String>
		<String _locID ='800172'>Javanese Labourer</String>
		<String _locID ='800173'>Keurtroepen Marines</String>
		<String _locID ='800174'>Dutch Marine attack and hitpoints are greatly increased.</String>
		<String _locID ='800175'>Keurtroepen Marine</String>
		<String _locID ='800176'>Imperial Keurtroepen Marines</String>
		<String _locID ='800177'>Imperial upgrade for Keurtroepen Marines.</String>
		<String _locID ='800178'>Imperial Keurtroepen</String>
		<String _locID ='800179'>Lijfwacht Grenadiers</String>
		<String _locID ='800180'>Dutch Grenadier attack and hitpoints are greatly increased.</String>
		<String _locID ='800181'>Lijfwacht Grenadier</String>
		<String _locID ='800182'>Imperial Lijfwacht Grenadiers</String>
		<String _locID ='800183'>Imperial upgrade for Lijfwacht Grenadiers.</String>
		<String _locID ='800184'>Imperial Lijfwacht</String>
		<String _locID ='800185'>8 Marechaussees</String>
		<String _locID ='800186'>10 Marechaussees</String>
		<String _locID ='800187'>8 Zwarte Hollanders</String>
		<String _locID ='800188'>10 Zwarte Hollanders</String>
		<String _locID ='800189'>Treaty of London</String>
		<String _locID ='800190'>Gold Coast Treaty</String>
		<String _locID ='800191'>Greatly increases the wood gathering rate of Javanese Labourers but reduces the Plantation gathering rate of Slaves and the Mill gathering rate of Workers.\nDisables treaties of Sumatra and London.</String>
		<String _locID ='800192'>Bengaalsche Lancier</String>
		<String _locID ='800193'>6 Marines</String>
		<String _locID ='800194'>8 Marines</String>
		<String _locID ='800195'>9 Marines</String>
		<String _locID ='800196'>14 Marines</String>
		<String _locID ='800197'>16 Marines</String>
		<String _locID ='800198'>Shore Leave</String>
		<String _locID ='800199'>Enables Marines to be trained and upgraded at Barracks.</String>
		<String _locID ='800200'>Shore Leave Shipment has arrived.</String>
		<String _locID ='800201'>Choiquero</String>
		<String _locID ='800202'>CAV R-SK Choiquero</String>
		<String _locID ='800203'>Shock skirmish cavalry, better against native warriors than line units.</String>
		<String _locID ='800204'>Skirmish cavalry</String>
		<String _locID ='800205'>Inspired Choiquero</String>
		<String _locID ='800206'>Heroic Choiquero</String>
		<String _locID ='800207'>Distinguished Choiquero</String>
		<String _locID ='800208'>7 Choiqueros</String>
		<String _locID ='800209'>11 Choiqueros</String>
		<String _locID ='800210'>9 Choiqueros</String>
		<String _locID ='800211'>Loyal Scythemen</String>
		<String _locID ='800212'>Scytheman attack and hitpoints increased.</String>
		<String _locID ='800213'>Patriotic Scythemen</String>
		<String _locID ='800214'>Scytheman attack and hitpoints increased.</String>
		<String _locID ='800215'>Boyars' Scythemen</String>
		<String _locID ='800216'>Patriotic Becari</String>
		<String _locID ='800217'>Becar attack and hitpoints increased.</String>
		<String _locID ='800218'>Patriotic Becar</String>
		<String _locID ='800219'>Aristocrat's Hajduk</String>
		<String _locID ='800220'>Figure's upgrade for Scythemen.</String>
		<String _locID ='800231'>Loyal Hajduks</String>
		<String _locID ='800232'>Hajduk attack and hitpoints increased.</String>
		<String _locID ='800233'>Patriotic Hajduks</String>
		<String _locID ='800234'>Hajduk attack and hitpoints increased.</String>
		<String _locID ='800235'>Boyars' Hajduks</String>
		<String _locID ='800236'>Balkanic Arsenal</String>
		<String _locID ='800237'>Knyaz's Becar</String>
		<String _locID ='800238'>Domnitor's Hajduks</String>
		<String _locID ='800239'>Knyaz's Becari</String>
		<String _locID ='800230'>Figure's upgrade for Hajduks.</String>
		<String _locID ='800241'>Loyal Recruits</String>
		<String _locID ='800242'>Recruit attack and hitpoints increased.</String>
		<String _locID ='800243'>Patriotic Recruits</String>
		<String _locID ='800244'>Recruit attack and hitpoints increased.</String>
		<String _locID ='800245'>Tsar's Recruits</String>
		<String _locID ='800246'>Vasilia's Recruits</String>
		<String _locID ='800247'>Loyal Opalchenetsi Infantry</String>
		<String _locID ='800248'>Knyaz's Recruits</String>
		<String _locID ='800249'>Figure's upgrade for Recruits.</String>
		<String _locID ='800240'>Loyal Grenzers</String>
		<String _locID ='800251'>Grenzer attack and hitpoints increased.</String>
		<String _locID ='800252'>Patriotic Grenzers</String>
		<String _locID ='800253'>Grenzer attack and hitpoints increased.</String>
		<String _locID ='800254'>Patriotic Opalchenetsi Infantry</String>
		<String _locID ='800255'>Tsar's Opalchenetsi Infantry</String>
		<String _locID ='800256'>Tsars's Grenzers</String>
		<String _locID ='800257'>Knyaz's Grenzers</String>
		<String _locID ='800258'>Figure's upgrade for Grenzers.</String>
		<String _locID ='800259'>Opalchenets Cavalry attack and hitpoints increased.</String>
		<String _locID ='800250'>Opalchenets Infantry attack and hitpoints increased.</String>
		<String _locID ='800261'>Figure's upgrade for Opalchenets Cavalry.</String>
		<String _locID ='800262'>Figure's upgrade for Opalchenets Infantry.</String>
		<String _locID ='800263'>Loyal Klephts</String>
		<String _locID ='800264'>Klepht attack and hitpoints increased.</String>
		<String _locID ='800265'>Patriotic Evzonoi</String>
		<String _locID ='800266'>Evzone attack and hitpoints increased.</String>
		<String _locID ='800267'>Vasilia's Evzonoi</String>
		<String _locID ='800268'>Figure's upgrade for Evzonoi.</String>
		<String _locID ='800269'>Patriotic Becari</String>
		<String _locID ='800260'>Becar attack and hitpoints increased.</String>
		<String _locID ='800271'>Knyaz's Becari</String>
		<String _locID ='800272'>Figure's upgrade for Becari.</String>
		<String _locID ='800273'>Loyal Šajkaši</String>
		<String _locID ='800274'>Šajkaš attack and hitpoints increased.</String>
		<String _locID ='800275'>Patriotic Šajkaši</String>
		<String _locID ='800276'>Šajkaš attack and hitpoints increased.</String>
		<String _locID ='800277'>Knyaz's Šajkaši</String>
		<String _locID ='800278'>Figure's upgrade for Šajkaši.</String>
		<String _locID ='800279'>Loyal Dorobanti</String>
		<String _locID ='800270'>Dorobant attack and hitpoints increased.&lt;color=1.0, 1.0, 0.0&gt;\nYou may research this upgrade in earlier Ages for an increased price or in later Ages for a reduced price.&lt;/color&gt;&lt;color=0.68, 0.85, 0.9&gt;\nMilitary technologies reduce your next Age-up's cost by 8%.&lt;/color&gt;</String>
		<String _locID ='800281'>Patriotic Dorobanti</String>
		<String _locID ='800282'>Dorobant attack and hitpoints increased.&lt;color=1.0, 1.0, 0.0&gt;\nYou may research this upgrade in earlier Ages for an increased price or in later Ages for a reduced price.&lt;/color&gt;&lt;color=0.68, 0.85, 0.9&gt;\nMilitary technologies reduce your next Age-up's cost by 8%.&lt;/color&gt;</String>
		<String _locID ='800283'>Domnitor's Dorobanti</String>
		<String _locID ='800284'>Figure's upgrade for Dorobanti.&lt;color=1.0, 1.0, 0.0&gt;\nYou may research this upgrade in earlier Ages for an increased price or in later Ages for a reduced price.&lt;/color&gt;&lt;color=0.68, 0.85, 0.9&gt;\nMilitary technologies reduce your next Age-up's cost by 8%.&lt;/color&gt;</String>
		<String _locID ='800285'>Loyal Vanatori</String>
		<String _locID ='800286'>Vanator attack and hitpoints increased.&lt;color=1.0, 1.0, 0.0&gt;\nYou may research this upgrade in earlier Ages for an increased price or in later Ages for a reduced price.&lt;/color&gt;&lt;color=0.0, 1.0, 0.1&gt;\nUnlocks Vanatori to be trained in any Age.\nMilitary technologies reduce your next Age-up's cost by 8%.&lt;/color&gt;</String>
		<String _locID ='800287'>Patriotic Vanatori</String>
		<String _locID ='800288'>Vanator attack and hitpoints increased.&lt;color=1.0, 1.0, 0.0&gt;\nYou may research this upgrade in earlier Ages for an increased price or in later Ages for a reduced price.&lt;/color&gt;&lt;color=0.68, 0.85, 0.9&gt;\nMilitary technologies reduce your next Age-up's cost by 8%.&lt;/color&gt;</String>
		<String _locID ='800289'>Domnitor's Vanatori</String>
		<String _locID ='800280'>Figure's upgrade for Vanatori.&lt;color=1.0, 1.0, 0.0&gt;\nYou may research this upgrade in earlier Ages for an increased price or in later Ages for a reduced price.&lt;/color&gt;&lt;color=0.68, 0.85, 0.9&gt;\nMilitary technologies reduce your next Age-up's cost by 8%.&lt;/color&gt;</String>
		<String _locID ='800291'>Loyal Marauders</String>
		<String _locID ='800292'>Marauder attack and hitpoints increased.</String>
		<String _locID ='800293'>Patriotic Marauders</String>
		<String _locID ='800294'>Marauder attack and hitpoints increased.</String>
		<String _locID ='800295'>Figure's upgrade for Honor Guards.</String>
		<String _locID ='800296'>Knyaz's Marauders</String>
		<String _locID ='800297'>Vasilia's Marauders</String>
		<String _locID ='800298'>Figure's upgrade for Marauders.</String>
		<String _locID ='800299'>Loyal Honor Guards</String>
		<String _locID ='800300'>Honor Guard attack and hitpoints increased.</String>
		<String _locID ='800301'>Patriotic Honor Guards</String>
		<String _locID ='800302'>Honor Guard attack and hitpoints increased.</String>
		<String _locID ='800303'>Knyaz's Honor Guards</String>
		<String _locID ='800304'>Vasilia's Honor Guards</String>
		<String _locID ='800305'>Patriotic Konvoi</String>
		<String _locID ='800306'>Konvoi attack and hitpoints increased.&lt;color=1.0, 0.25, 0.2&gt;\nYou may unlock this upgrade one Age later than most civilisations do.&lt;/color&gt;</String>
		<String _locID ='800307'>Tsar's Konvoi</String>
		<String _locID ='800308'>Figure's upgrade for Konvoi.</String>
		<String _locID ='800309'>Loyal Carabiniers</String>
		<String _locID ='800310'>Carabinier attack and hitpoints increased.</String>
		<String _locID ='800311'>Patriotic Carabiniers</String>
		<String _locID ='800312'>Carabinier attack and hitpoints increased.</String>
		<String _locID ='800313'>Tsar's Carabiniers</String>
		<String _locID ='800314'>Vasilia's Carabiniers</String>
		<String _locID ='800315'>Domnitor's Carabiniers</String>
		<String _locID ='800316'>Knyaz's Carabiniers</String>
		<String _locID ='800317'>Figure's upgrade for Carabiniers.</String>
		<String _locID ='800318'>Loyal Calarasi</String>
		<String _locID ='800319'>Calaras attack and hitpoints increased.&lt;color=1.0, 1.0, 0.0&gt;\nYou may research this upgrade in earlier Ages for an increased price or in later Ages for a reduced price.&lt;/color&gt;&lt;color=0.68, 0.85, 0.9&gt;\nMilitary technologies reduce your next Age-up's cost by 8%.&lt;/color&gt;</String>
		<String _locID ='800320'>Patriotic Rosiori</String>
		<String _locID ='800321'>Rosior attack and hitpoints increased.&lt;color=1.0, 1.0, 0.0&gt;\nYou may research this upgrade in earlier Ages for an increased price or in later Ages for a reduced price.&lt;/color&gt;&lt;color=0.68, 0.85, 0.9&gt;\nMilitary technologies reduce your next Age-up's cost by 8%.&lt;/color&gt;</String>
		<String _locID ='800322'>Domnitor's Rosiori</String>
		<String _locID ='800323'>Figure's upgrade for Rosiori.&lt;color=1.0, 1.0, 0.0&gt;\nYou may research this upgrade in earlier Ages for an increased price or in later Ages for a reduced price.&lt;/color&gt;&lt;color=0.68, 0.85, 0.9&gt;\nMilitary technologies reduce your next Age-up's cost by 8%.&lt;/color&gt;</String>
		<String _locID ='800324'>Loyal Sailors</String>
		<String _locID ='800325'>Sailor attack and hitpoints increased.</String>
		<String _locID ='800326'>Patriotic Sailors</String>
		<String _locID ='800327'>Sailor attack and hitpoints increased.</String>
		<String _locID ='800328'>Tsar's Sailors</String>
		<String _locID ='800329'>Domnitor's Sailors</String>
		<String _locID ='800330'>Vasilia's Sailors</String>
		<String _locID ='800331'>Figure's upgrade for Sailors.</String>
		<String _locID ='800332'>Loyal Mule Artillery</String>
		<String _locID ='800333'>Mule Artillery attack and hitpoints increased.</String>
		<String _locID ='800334'>Patriotic Mule Artillery</String>
		<String _locID ='800335'>Mule Artillery attack and hitpoints increased.</String>
		<String _locID ='800336'>Domnitor's Mule Artillery</String>
		<String _locID ='800337'>Vasilia's Mule Artillery</String>
		<String _locID ='800338'>Knyaz's Mule Artillery</String>
		<String _locID ='800339'>Figure's upgrade for Mule Artillery.</String>
		<String _locID ='800340'>Loyal Cherry Guns</String>
		<String _locID ='800341'>Cherry Gun attack and hitpoints increased.&lt;color=1.0, 0.25, 0.2&gt;\nYou may unlock this upgrade one Age later than most civilisations do.&lt;/color&gt;</String>
		<String _locID ='800342'>Patriotic Cherry Guns</String>
		<String _locID ='800343'>Cherry Gun attack and hitpoints increased.&lt;color=1.0, 0.25, 0.2&gt;\nYou may unlock this upgrade one Age later than most civilisations do.&lt;/color&gt;</String>
		<String _locID ='800344'>Tsar's Cherry Guns</String>
		<String _locID ='800345'>Figure's upgrade for Cherry Guns.</String>
		<String _locID ='800346'>Patriotic Mountain Artillery</String>
		<String _locID ='800347'>Mountain Artillery attack and hitpoints increased.</String>
		<String _locID ='800348'>Domnitor's Mountain Artillery</String>
		<String _locID ='800349'>Vasilia's Mountain Artillery</String>
		<String _locID ='800350'>Knyaz's Mountain Artillery</String>
		<String _locID ='800351'>Tsar's Mountain Artillery</String>
		<String _locID ='800352'>Figure's upgrade for Mountain Artillery.</String>
		<String _locID ='800353'>Armoured Cannon</String>
		<String _locID ='800354'>AR Armoured Cannon</String>
		<String _locID ='800355'>Heavy artillery. Shoots fast and is very resitant. The same cannot be said about its speed.</String>
		<String _locID ='800356'>Artillery</String>
		<String _locID ='800357'>Patriotic Armoured Cannon</String>
		<String _locID ='800358'>Armoured Cannon attack and hitpoints increased.</String>
		<String _locID ='800359'>Domnitor's Armoured Cannon</String>
		<String _locID ='800360'>Vasilia's Armoured Cannon</String>
		<String _locID ='800361'>Knyaz's Armoured Cannon</String>
		<String _locID ='800362'>Tsar's Armoured Cannon</String>
		<String _locID ='800363'>Figure's upgrade for Armoured Cannon.</String>
		<String _locID ='800364'>Sailor attack and hitpoints increased.&lt;color=1.0, 0.25, 0.2&gt;\nYou may unlock this upgrade one Age later than most civilisations do.&lt;/color&gt;</String>
		<String _locID ='800365'>Sailor attack and hitpoints increased.&lt;color=1.0, 0.25, 0.2&gt;\nYou may unlock this upgrade one Age later than most civilisations do.&lt;/color&gt;</String>
		<String _locID ='800366'>Hajduk attack and hitpoints increased.&lt;color=1.0, 0.25, 0.2&gt;\nYou may unlock this upgrade one Age later than most civilisations do.&lt;/color&gt;</String>
		<String _locID ='800367'>Scytheman attack and hitpoints increased.&lt;color=1.0, 0.25, 0.2&gt;\nYou may unlock this upgrade one Age later than most civilisations do.&lt;/color&gt;</String>
		<String _locID ='800368'>Grenzer attack and hitpoints increased.&lt;color=1.0, 0.25, 0.2&gt;\nYou may unlock this upgrade one Age later than most civilisations do.&lt;/color&gt;</String>
		<String _locID ='800369'>Carabinier attack and hitpoints increased.&lt;color=1.0, 0.25, 0.2&gt;\nYou may unlock this upgrade one Age later than most civilisations do.&lt;/color&gt;</String>
		<String _locID ='800370'>Mountain Artillery attack and hitpoints increased.&lt;color=1.0, 0.25, 0.2&gt;\nYou may unlock this upgrade one Age later than most civilisations do.&lt;/color&gt;</String>
		<String _locID ='800371'>Armoured Cannon attack and hitpoints increased.&lt;color=1.0, 0.25, 0.2&gt;\nYou may unlock this upgrade one Age later than most civilisations do.&lt;/color&gt;</String>
		<String _locID ='800372'>Figure's upgrade for Scythemen.&lt;color=1.0, 1.0, 0.0&gt;\nYou may research this upgrade in earlier Ages for an increased price or in later Ages for a reduced price.&lt;/color&gt;&lt;color=0.68, 0.85, 0.9&gt;\nMilitary technologies reduce your next Age-up's cost by 8%.&lt;/color&gt;</String>
		<String _locID ='800373'>Figure's upgrade for Hajduks.&lt;color=1.0, 1.0, 0.0&gt;\nYou may research this upgrade in earlier Ages for an increased price or in later Ages for a reduced price.&lt;/color&gt;&lt;color=0.68, 0.85, 0.9&gt;\nMilitary technologies reduce your next Age-up's cost by 8%.&lt;/color&gt;</String>
		<String _locID ='800374'>Scytheman attack and hitpoints increased.&lt;color=1.0, 1.0, 0.0&gt;\nYou may research this upgrade in earlier Ages for an increased price or in later Ages for a reduced price.&lt;/color&gt;&lt;color=0.68, 0.85, 0.9&gt;\nMilitary technologies reduce your next Age-up's cost by 8%.&lt;/color&gt;</String>
		<String _locID ='800375'>Scytheman attack and hitpoints increased.&lt;color=1.0, 1.0, 0.0&gt;\nYou may research this upgrade in earlier Ages for an increased price or in later Ages for a reduced price.&lt;/color&gt;&lt;color=0.68, 0.85, 0.9&gt;\nMilitary technologies reduce your next Age-up's cost by 8%.&lt;/color&gt;</String>
		<String _locID ='800376'>Hajduk attack and hitpoints increased.&lt;color=1.0, 1.0, 0.0&gt;\nYou may research this upgrade in earlier Ages for an increased price or in later Ages for a reduced price.&lt;/color&gt;&lt;color=0.68, 0.85, 0.9&gt;\nMilitary technologies reduce your next Age-up's cost by 8%.&lt;/color&gt;</String>
		<String _locID ='800377'>Hajduk attack and hitpoints increased.&lt;color=1.0, 1.0, 0.0&gt;\nYou may research this upgrade in earlier Ages for an increased price or in later Ages for a reduced price.&lt;/color&gt;&lt;color=0.68, 0.85, 0.9&gt;\nMilitary technologies reduce your next Age-up's cost by 8%.&lt;/color&gt;</String>
		<String _locID ='800378'>Figure's upgrade for Sailors.&lt;color=1.0, 1.0, 0.0&gt;\nYou may research this upgrade in earlier Ages for an increased price or in later Ages for a reduced price.&lt;/color&gt;&lt;color=0.68, 0.85, 0.9&gt;\nMilitary technologies reduce your next Age-up's cost by 8%.&lt;/color&gt;</String>
		<String _locID ='800379'>Carabinier attack and hitpoints increased.&lt;color=1.0, 1.0, 0.0&gt;\nYou may research this upgrade in earlier Ages for an increased price or in later Ages for a reduced price.&lt;/color&gt;&lt;color=0.0, 1.0, 0.1&gt;\nUnlocks Carabineri to be trained in any Age.\nMilitary technologies reduce your next Age-up's cost by 8%.&lt;/color&gt;</String>
		<String _locID ='800380'>Carabinier attack and hitpoints increased.&lt;color=1.0, 1.0, 0.0&gt;\nYou may research this upgrade in earlier Ages for an increased price or in later Ages for a reduced price.&lt;/color&gt;&lt;color=0.68, 0.85, 0.9&gt;\nMilitary technologies reduce your next Age-up's cost by 8%.&lt;/color&gt;</String>
		<String _locID ='800381'>Figure's upgrade for Carabiniers.&lt;color=1.0, 1.0, 0.0&gt;\nYou may research this upgrade in earlier Ages for an increased price or in later Ages for a reduced price.&lt;/color&gt;&lt;color=0.68, 0.85, 0.9&gt;\nMilitary technologies reduce your next Age-up's cost by 8%.&lt;/color&gt;</String>
		<String _locID ='800382'>Sailor attack and hitpoints increased.&lt;color=1.0, 1.0, 0.0&gt;\nYou may research this upgrade in earlier Ages for an increased price or in later Ages for a reduced price.&lt;/color&gt;&lt;color=0.68, 0.85, 0.9&gt;\nMilitary technologies reduce your next Age-up's cost by 8%.&lt;/color&gt;</String>
		<String _locID ='800383'>Sailor attack and hitpoints increased.&lt;color=1.0, 1.0, 0.0&gt;\nYou may research this upgrade in earlier Ages for an increased price or in later Ages for a reduced price.&lt;/color&gt;&lt;color=0.68, 0.85, 0.9&gt;\nMilitary technologies reduce your next Age-up's cost by 8%.&lt;/color&gt;</String>
		<String _locID ='800384'>Mule Artillery attack and hitpoints increased.&lt;color=1.0, 1.0, 0.0&gt;\nYou may research this upgrade in earlier Ages for an increased price or in later Ages for a reduced price.&lt;/color&gt;&lt;color=0.68, 0.85, 0.9&gt;\nMilitary technologies reduce your next Age-up's cost by 8%.&lt;/color&gt;</String>
		<String _locID ='800385'>Mule Artillery attack and hitpoints increased.&lt;color=1.0, 1.0, 0.0&gt;\nYou may research this upgrade in earlier Ages for an increased price or in later Ages for a reduced price.&lt;/color&gt;&lt;color=0.68, 0.85, 0.9&gt;\nMilitary technologies reduce your next Age-up's cost by 8%.&lt;/color&gt;</String>
		<String _locID ='800386'>Figure's upgrade for Mule Artillery.&lt;color=1.0, 1.0, 0.0&gt;\nYou may research this upgrade in earlier Ages for an increased price or in later Ages for a reduced price.&lt;/color&gt;&lt;color=0.68, 0.85, 0.9&gt;\nMilitary technologies reduce your next Age-up's cost by 8%.&lt;/color&gt;</String>
		<String _locID ='800387'>Mountain Artillery attack and hitpoints increased.&lt;color=1.0, 1.0, 0.0&gt;\nYou may research this upgrade in earlier Ages for an increased price or in later Ages for a reduced price.&lt;/color&gt;&lt;color=0.0, 1.0, 0.1&gt;\nUnlocks Mountain Artillery to be trained in any Age.\nMilitary technologies reduce your next Age-up's cost by 8%.&lt;/color&gt;</String>
		<String _locID ='800388'>Figure's upgrade for Mountain Artillery.&lt;color=1.0, 1.0, 0.0&gt;\nYou may research this upgrade in earlier Ages for an increased price or in later Ages for a reduced price.&lt;/color&gt;&lt;color=0.68, 0.85, 0.9&gt;\nMilitary technologies reduce your next Age-up's cost by 8%.&lt;/color&gt;</String>
		<String _locID ='800389'>Armoured Cannon attack and hitpoints increased.&lt;color=1.0, 1.0, 0.0&gt;\nYou may research this upgrade in earlier Ages for an increased price or in later Ages for a reduced price.&lt;/color&gt;&lt;color=0.0, 1.0, 0.1&gt;\nUnlocks Mobile Artillery to be trained in any Age.\nMilitary technologies reduce your next Age-up's cost by 8%.&lt;/color&gt;</String>
		<String _locID ='800390'>Figure's upgrade for Armoured Cannon.&lt;color=1.0, 1.0, 0.0&gt;\nYou may research this upgrade in earlier Ages for an increased price or in later Ages for a reduced price.&lt;/color&gt;&lt;color=0.68, 0.85, 0.9&gt;\nMilitary technologies reduce your next Age-up's cost by 8%.&lt;/color&gt;</String>
		<String _locID ='800391'>Regular skirmishers shoot faster.&lt;color=1.0, 1.0, 0.0&gt;\nYou may research this upgrade in earlier Ages for an increased price or in later Ages for a reduced price.&lt;/color&gt;&lt;color=0.68, 0.85, 0.9&gt;\nMilitary technologies reduce your next Age-up's cost by 8%.&lt;/color&gt;</String>
		<String _locID ='800392'>Scout cavalry armour increased.&lt;color=1.0, 1.0, 0.0&gt;\nYou may research this upgrade in earlier Ages for an increased price or in later Ages for a reduced price.&lt;/color&gt;&lt;color=0.68, 0.85, 0.9&gt;\nMilitary technologies reduce your next Age-up's cost by 8%.&lt;/color&gt;</String>
		<String _locID ='800393'>Artillery attack range increased.&lt;color=1.0, 1.0, 0.0&gt;\nYou may research this upgrade in earlier Ages for an increased price or in later Ages for a reduced price.&lt;/color&gt;&lt;color=0.68, 0.85, 0.9&gt;\nMilitary technologies reduce your next Age-up's cost by 8%.&lt;/color&gt;</String>
		<String _locID ='800394'>Boats gather food from Fish and coin from Whales faster. +5 Fishing boat limit&lt;color=0.68, 0.84, 0.9&gt;\nEconomic technologies reduce your next Age-up's cost by 3%.&lt;/color&gt;</String>
		<String _locID ='800395'>Boats gather food from Fish and coin from Whales faster. +5 Fishing boat limit&lt;color=1.0, 1.0, 0.0&gt;\nYou may research this upgrade in earlier Ages for an increased price or in later Ages for a reduced price.&lt;/color&gt;&lt;color=0.68, 0.84, 0.9&gt;\nEconomic technologies reduce your next Age-up's cost by 3%.&lt;/color&gt;</String>
		<String _locID ='800396'>Boats gather food from Fish and coin from Whales faster. +5 Fishing boat limit&lt;color=1.0, 1.0, 0.0&gt;\nYou may research this upgrade in earlier Ages for an increased price or in later Ages for a reduced price.&lt;/color&gt;&lt;color=0.68, 0.84, 0.9&gt;\nEconomic technologies reduce your next Age-up's cost by 3%.&lt;/color&gt;</String>
		<String _locID ='800397'>HC SKYBOX</String>
		<String _locID ='800398'>Aerobatics</String>
		<String _locID ='800399'>Fighter plane speed increased.</String>
		<String _locID ='800400'>Aircraft Carrier</String>
		<String _locID ='800401'>Dreadnoughts can train Fighters.</String>
		<String _locID ='800402'>Air Traffic Control</String>
		<String _locID ='800403'>Fighter and Bomber limit increased.</String>
		<String _locID ='800404'>Anti-Tank Rifles</String>
		<String _locID ='800405'>Soldiers deal increased damage to artillery.</String>
		<String _locID ='800406'>Antitorpedo Bulge</String>
		<String _locID ='800407'>Shipyard units have more armour.</String>
		<String _locID ='800408'>Arab Revolt</String>
		<String _locID ='800409'>Sends Lawrence of Arabia, who boosts all cavalry units.</String>
		<String _locID ='800410'>Armored Trains</String>
		<String _locID ='800411'>Trading Posts are stronger and can deliver oil.</String>
		<String _locID ='800412'>Assasination of Archduke</String>
		<String _locID ='800413'>Furrier</String><!-- EOOOO-->
		<String _locID ='800414'>Attack Aircraft</String>
		<String _locID ='800415'>Bomber aircraft damage against buildings increased.</String>
		<String _locID ='800416'>Automobile</String>
		<String _locID ='800417'>Trucks are cheaper and faster.</String>
		<String _locID ='800418'>Baghdad Railway</String>
		<String _locID ='800419'>Trading Posts deliver Armoured Vehicles.</String>
		<String _locID ='800420'>Balance of Power</String>
		<String _locID ='800421'>Mercenaries are cheaper and stronger.</String>
		<String _locID ='800422'>Balkan League</String>
		<String _locID ='800423'>All Opalchenets Infantry are transformed into Knyaz's Sajkasi and Opalchenets Cavalry into Vasilia's Chorofylaki.</String>
		<String _locID ='800424'>Barbedwire</String>
		<String _locID ='800425'>Wall hitpoints increased.</String>
		<String _locID ='800426'>Basmachi Revolt</String>
		<String _locID ='800427'>AAA</String><!-- EOOOO-->
		<String _locID ='800428'>Beton Mixers</String>
		<String _locID ='800429'>Bunkers are built swiftly.</String>
		<String _locID ='800430'>Binoculars</String>
		<String _locID ='800431'>Reveals the line of sight of all enemy Oil Rigs.</String>
		<String _locID ='800432'>Catterpillar Track</String>
		<String _locID ='800433'>Tanks move faster.</String>
		<String _locID ='800434'>Central Powers</String>
		<String _locID ='800435'>Reduces the cost of Great War for your allies.</String>
		<String _locID ='800436'>Chainsaw</String>
		<String _locID ='800437'>Wood is chopped at the speed of sound, machinery sound that is.</String>
		<String _locID ='800438'>Counter-battery Fire</String>
		<String _locID ='800439'>Artillery deals more damage against artillery.</String>
		<String _locID ='800440'>Depth Charges</String>
		<String _locID ='800441'>Naval Mines deal increased damage.</String>
		<String _locID ='800442'>Dough Boys</String>
		<String _locID ='800443'>Field barracks units train faster.</String>
		<String _locID ='800444'>Dreadnough Race</String>
		<String _locID ='800445'>Increases your Dreadnought build limit by 1.</String>
		<String _locID ='800446'>Drones</String>
		<String _locID ='800447'>Air Field units reward no bounty to the enemy.</String>
		<String _locID ='800448'>Entangling Alliances</String>
		<String _locID ='800449'>Ages your allies to the Great War Age.</String>
		<String _locID ='800450'>Entrenching Tools</String>
		<String _locID ='800451'>Enables Soldiers to buid walls.</String>
		<String _locID ='800452'>First-aid Bag</String>
		<String _locID ='800453'>Field Medics heal extremely fast.</String>
		<String _locID ='800454'>Folding Bicycles</String>
		<String _locID ='800455'>Bersaglieri speed increased.</String>
		<String _locID ='800456'>Forced Assimilation</String>
		<String _locID ='800457'>Most units transform into their Great War equivalents.</String>
		<String _locID ='800458'>Gallipoli Campaign</String>
		<String _locID ='800459'>Ships gain more range.</String>
		<String _locID ='800460'>Gas Mask</String>
		<String _locID ='800461'>Soldiers become inmute to gas attacks.</String>
		<String _locID ='800462'>Ground-to-air Cannon</String>
		<String _locID ='800463'>AA guns deal increased damage to Aircrafts.</String>
		<String _locID ='800464'>Hunger Strike</String>
		<String _locID ='800465'>Great War units cost less food.</String>
		<String _locID ='800466'>Hydrophone</String>
		<String _locID ='800467'>Reveals all enemy Docks and Shipyards.</String>
		<String _locID ='800468'>Iceboxes</String>
		<String _locID ='800469'>Cow build limit increased by 10.</String>
		<String _locID ='800470'>Improvised Weapons</String>
		<String _locID ='800471'>Dispatch Riders are much cheaper.</String>
		<String _locID ='800472'>Incendiary Bombs</String>
		<String _locID ='800473'>Bombers deal increased damage against ships.</String>
		<String _locID ='800474'>Independence Movement</String>
		<String _locID ='800475'>Enables Mansabdar units at the Field Barracks.</String>
		<String _locID ='800476'>Indigenous Revivalism</String>
		<String _locID ='800477'>Native Warriors are stronger.</String>
		<String _locID ='800478'>Jeanne D'arc of Romania</String>
		<String _locID ='800479'>All Barracks units are transformed into Soldiers.</String>
		<String _locID ='800480'>La Dame Blanche</String>
		<String _locID ='800481'>Soldiers can go stealthy.</String>
		<String _locID ='800482'>Line B</String>
		<String _locID ='800483'>Soldiers are cheaper.</String>
		<String _locID ='800484'>Russia Stronk</String>
		<String _locID ='800485'>AAA</String>
		<String _locID ='800486'>March 1st Movement</String>
		<String _locID ='800487'>Quadruples the hitpoints of civilians.</String>
		<String _locID ='800488'>Monroe Doctrine</String>
		<String _locID ='800489'>Enabled Lieutenant Mounted Rifles at Stables. And makes them cheaper.</String>
		<String _locID ='800490'>Munitionettes</String>
		<String _locID ='800491'>Mechanized units have their coin costs replaced with half the amount in food.</String>
		<String _locID ='800492'>Nitrate Production</String>
		<String _locID ='800493'>Sets the Guanera to produce Dreadnoughts instead of Turret Ships.</String>
		<String _locID ='800494'>No Man's Land</String>
		<String _locID ='800495'>Bunkers can construct adyacent Bunkers as annexes.</String>
		<String _locID ='800496'>Observation Ballons</String>
		<String _locID ='800497'>Reveals the position of all enemy Great War military buildings, except Shipyards.</String>
		<String _locID ='800498'>Panama Canal</String>
		<String _locID ='800499'>Home City warship cards deliver additional warships.</String>
		<String _locID ='800500'>Parachutes</String>
		<String _locID ='800501'>Destroyed planes spawn Soldiers.</String>
		<String _locID ='800502'>Parliament of Coz-Coz</String>
		<String _locID ='800503'>Warchiefs get more hitpoints.</String>
		<String _locID ='800504'>Parson's Turbine</String>
		<String _locID ='800505'>AAA</String><!-- EOOOO-->
		<String _locID ='800506'>Pasteurisation</String>
		<String _locID ='800507'>Villagers gather all food faster.</String>
		<String _locID ='800508'>Peace Through Strength</String>
		<String _locID ='800509'>Artillery hitpoints are notably increased.</String>
		<String _locID ='800510'>Pederson Device</String>
		<String _locID ='800511'>Soldiers shoot faster.</String>
		<String _locID ='800512'>Plastic Surgery</String>
		<String _locID ='800513'>Field medics are transformed into Surgeons and Surgeons heal faster.</String>
		<String _locID ='800514'>Polish Mark</String>
		<String _locID ='800515'>Field Barracks unit coin cost halved.</String>
		<String _locID ='800516'>Political Crisis</String>
		<String _locID ='800517'>AAA</String><!-- EOOOO-->
		<String _locID ='800518'>Q Ships</String>
		<String _locID ='800519'>Schooners are transformed into destroyers.</String>
		<String _locID ='800520'>Radio</String>
		<String _locID ='800521'>Shipments arrive instantly.</String>
		<String _locID ='800522'>Reinforced Concrete</String>
		<String _locID ='800523'>Bunkers have more hitpoints.</String>
		<String _locID ='800524'>Searchlights</String>
		<String _locID ='800525'>Town Centers temporarily gain a huge line of sight.</String>
		<String _locID ='800526'>Shrapnel Shells</String>
		<String _locID ='800527'>Field Guns gain more area of effect.</String>
		<String _locID ='800528'>Sonar</String>
		<String _locID ='800529'>Ships gain more line of sight.</String>
		<String _locID ='800530'>Soundranging</String>
		<String _locID ='800531'>Artillery gains increased range.</String>
		<String _locID ='800532'>Spanish Flu</String>
		<String _locID ='800533'>All enemy units are weaker.</String><!--To be coded-->
		<String _locID ='800534'>Stainless Steel</String>
		<String _locID ='800535'>Assembly Line, Shipyard and Airfield units have more hitpoints.</String>
		<String _locID ='800536'>Star Cross Medal</String>
		<String _locID ='800537'>AAA</String><!-- EOOOO-->
		<String _locID ='800538'>Stick Grenades</String>
		<String _locID ='800539'>Soldiers can throw grenades to siege buildings.</String><!--To be coded-->
		<String _locID ='800540'>Storm Troopers</String>
		<String _locID ='800541'>Soldiers gain a charged grande attack against units.</String><!--To be coded-->
		<String _locID ='800544'>Suez Canal</String>
		<String _locID ='800545'>Trading posts deliver more resources.</String>
		<String _locID ='800546'>Synchronisation Gear</String>
		<String _locID ='800547'>Fighter aircraft rate of fire increased.</String>
		<String _locID ='800548'>Thousand Day War</String>
		<String _locID ='800549'>AAA</String><!-- EOOOO-->
		<String _locID ='800550'>Tin Meat</String>
		<String _locID ='800551'>AAA</String><!-- EOOOO-->
		<String _locID ='800554'>Tracers</String>
		<String _locID ='800555'>Machine Gun bullets provide LoS.</String>
		<String _locID ='800558'>Tunnel Warfare</String>
		<String _locID ='800559'>Soldiers can go stealthy.</String>
		<String _locID ='800560'>Tupi Oil</String>
		<String _locID ='800561'>All Supply Depots and Assembly Lines muster an Armoured Car.</String>
		<String _locID ='800562'>Victory Gardens</String>
		<String _locID ='800563'>Triples the pasive experience trickle.</String>
		<String _locID ='800564'>Vitamins</String>
		<String _locID ='800565'>Soldier hitpoints increased.</String>
		<String _locID ='800566'>War Tubas</String>
		<String _locID ='800567'>AAA</String><!-- EOOOO-->
		<String _locID ='800568'>Women Suffrage</String>
		<String _locID ='800569'>Needs new effect.</String><!-- EOOOO-->
		<String _locID ='800570'>Wristwatches</String>
		<String _locID ='800571'>Culture unique units train faster.</String>
		<String _locID ='800572'>X-Rays</String>
		<String _locID ='800573'>Culture unique units have more hitpoints.</String>
		<String _locID ='800574'>Young Turks</String>
		<String _locID ='800575'>All civilians are transformed into Soldiers.</String>
		<String _locID ='800576'>Zone Rouge</String>
		<String _locID ='800577'>Destroyed buildings spawn Landmines.</String><!--To be coded-->
		<String _locID ='800578'>Red Baron</String>
		<String _locID ='800579'>GW RedBaron</String>
		<String _locID ='800580'>Famous flying killingmaschine!</String>
		<!--Spanish Immigrants 6055501 - 6055560-->
		<String _locID='6055501'>Spanish Colony</String>
		<String _locID='6055502'>IM Colony Spanish</String>
		<String _locID='6055503'>Trains and upgrades Spanish immigrant units. Contains powerful immigrant technologies that use shipments.</String>
		<String _locID='6055504'>Immigrant building</String>
		<String _locID='6055505'>Spanish Shearer</String>
		<String _locID='6055506'>VIL-I Worker Spanish</String>
		<String _locID='6055507'>Gathers faster from coin herdables. Gathers everything slower.</String>
		<String _locID='6055508'>Immigrant villager</String>
		<String _locID='6055509'>Spanish Criollo Legion</String>
		<String _locID='6055510'>5 Criollos: Line infantry good against shock units.</String>
		<String _locID='6055511'>8 Criollos: Line infantry good against shock units.</String>
		<String _locID='6055512'>14 Criollos: Line infantry good against shock units.</String>
		<String _locID='6055513'>Spanish Paisano Legion</String>
		<String _locID='6055515'>7 Paisanos: Skirmisher that trickles coin and counters civilians.</String>
		<String _locID='6055516'>12 Paisanos: Skirmisher that trickles coin and counters civilians.</String>
		<String _locID='6055517'>Spanish Plasencia Artillery Legion</String>
		<String _locID='6055518'>1 Plasencia Cannon: [Artillery].</String>
		<String _locID='6055519'>2 Plasencia Cannons: [Artillery].</String>
		<String _locID='6055520'>Criollo</String>
		<String _locID='6055521'>INF-I R-LU Criollo</String>
		<String _locID='6055522'>Spanish deserter infantry armed with a gun. Beats shock units in close combat.</String>
		<String _locID='6055523'>Immigrant line infantry</String>
		<String _locID='6055524'>Paisano</String>
		<String _locID='6055525'>INF-I R Paisano</String>
		<String _locID='6055526'>Basque soldier of fortune armed with a rifle. Good against civilians. Trickles coin.</String>
		<String _locID='6055527'>Immigrant skirmisher</String>
		<String _locID='6055528'>Plasencia Gun</String>
		<String _locID='6055529'>AR-I Plasencia Gun</String>
		<String _locID='6055530'>Artillery piece imported from Spain. Good against buildings and infantry.</String>
		<String _locID='6055531'>Immigrant artillery</String>
		<String _locID='6055532'>Spanish House</String>
		<String _locID='6055533'>IM House Spanish</String>
		<String _locID='6055534'>Supports 5 population.\nCan fatten coin herdables and train Wool Sheep.</String>
		<String _locID='6055535'>Supports 5 population.\nCan fatten coin herdables.</String>
		<String _locID='6055536'>Spanish Wagon</String>
		<String _locID='6055537'>VIL-I Spanish Wagon</String>
		<String _locID='6055538'>Transforms into a Spanish Colony.</String>
		<String _locID='6055539'>Transforms into a Spanish Colony</String>
		<String _locID ='6055540'>Enganchadores</String>
		<String _locID ='6055541'>Each Spanish Immigrant technology comes with a free Shearer starting with this one. Shearer build limit increased.</String>
		<String _locID ='6055542'>Free Shearer</String>
		<String _locID ='6055543'>Pelotari</String>
		<String _locID ='6055544'>Villager (especially Shearers) speed increased and all villagers are stronger.</String>
		<String _locID ='6055545'>Indianas Importation</String>
		<String _locID ='6055546'>Carnaval can be researched again for a gold cost.</String>
		<String _locID ='6055547'>Vaccine Expedition</String>
		<String _locID ='6055548'>Unit hitpoints increased.</String>
		<String _locID ='6055549'>Casino Español</String>
		<String _locID ='6055550'>The Spanish Colony doubles the hitpoints of nearby Shearers.</String>
		<String _locID ='6055551'>Shearer Hitpoints</String>
		<String _locID ='6055552'>Neo-Colonial Adventure</String>
		<String _locID ='6055553'>Paisanos can be trained at Corvettes and they are improved in combat.</String>
		<String _locID ='6055554'>Advanced Immigrants</String>
		<String _locID ='6055555'>Sends a Spanish Immigrant Wagon that can build a Spanish Colony. Immigrant Workers train faster and immigrant buildings are constructed faster.</String>
		<String _locID ='6055556'>Advanced Immigrants shipment has arrived.</String>
		<String _locID ='6055557'>Advanced Immigrants &lt;color=1.0, 1.0, 0.0&gt;+ 100 coin&lt;/color&gt;</String>
		<String _locID ='6055558'>Sends a Spanish Immigrant Wagon that can build a Spanish Colony. Immigrant Workers train faster and immigrant buildings are constructed faster; &lt;color=1.0, 1.0, 0.0&gt;+ 100 coin&lt;/color&gt;</String>
		<String _locID ='6055559'>Advanced Immigrants shipment has arrived.</String>
		<String _locID ='6055560'>Spanish Wagon</String>
		<String _locID ='6055561'>VIL-I Spanish Wagon</String>
		<String _locID ='6055562'>Transforms ino a Spanish Colony</String>
		<String _locID ='6055563'>Transforms ino a Spanish Colony</String>
		<String _locID ='6055564'>Guaraní Alliance</String>
		<String _locID ='6055565'>Establishes an alliance with the Guaraní people at your Native Embassy. Their technologies can also be researched at the Sociedad Folklorica if you have any.</String>
		<String _locID ='6055566'>Guaraní Alliance established.</String>
		<String _locID ='6055567'>Aymara Alliance</String>
		<String _locID ='6055568'>Establishes an alliance with the Aymara people at your Native Embassy. Their technologies can also be researched at the Sociedad Folklorica if you have any.</String>
		<String _locID ='6055569'>Aymara Alliance established.</String>
		<String _locID ='6055570'>Exchanges African Slaves coin cost for a higher amount of food.</String>
		<String _locID ='6055571'>The Golden Law shipment has arrived.</String>
		<String _locID ='6055572'>Perform a Pruloncon Dance to spawn Huampelens.</String>
		<String _locID ='6055573'>Your Villagers are performing a Pruloncon Dance to spawn Huampelens.\nCurrent Benefit:\n{danceDescription}</String>
		<String _locID ='710367'>TEAM Larmhue Wheel</String>
		<!-- Outlaw Rework -->
		<String _locID='6056500'>Hired Cuatrero</String>
		<String _locID='6056501'>CAV-O H-SC Cuatrero</String>
		<String _locID='6056502'>Maneuver outlaw cavalry armed with a pistol.</String>
		<String _locID='6056503'>An outlaw</String>
		<String _locID ='800581'>AAA</String>
		<String _locID ='800582'>AAA</String>
		<String _locID ='800583'>AAA</String>
		<String _locID ='800584'>AAA</String>
		<String _locID ='800585'>AAA</String>
		<String _locID ='800586'>AAA</String>
		<String _locID ='800587'>AAA</String>
		<String _locID ='800588'>AAA</String>
		<String _locID ='800589'>AAA</String>
		<String _locID ='800590'>AAA</String>
		<String _locID ='800591'>AAA</String>
		<String _locID ='800592'>AAA</String>
		<String _locID ='800593'>AAA</String>
		<String _locID ='800594'>AAA</String>
		<String _locID ='800595'>AAA</String>
		<String _locID ='800596'>AAA</String>
		<String _locID ='800597'>AAA</String>
		<String _locID ='800598'>AAA</String>
		<String _locID ='800599'>AAA</String>
		<String _locID ='800600'>AAA</String>
		<String _locID ='800601'>AAA</String>
		<String _locID ='800602'>AAA</String>
		<String _locID ='800603'>AAA</String>
		<String _locID ='800604'>AAA</String>
		<String _locID ='800605'>AAA</String>
		<String _locID ='800606'>AAA</String>
		<String _locID ='800607'>AAA</String>
		<String _locID ='800608'>AAA</String>
		<String _locID ='800609'>AAA</String>
		<String _locID ='800610'>AAA</String>
		<String _locID ='800611'>AAA</String>
		<String _locID ='800612'>AAA</String>
		<String _locID ='800613'>AAA</String>
		<String _locID ='800614'>AAA</String>
		<String _locID ='800615'>AAA</String>
		<String _locID ='800616'>AAA</String>
		<String _locID ='800617'>AAA</String>
		<String _locID ='800618'>AAA</String>
		<String _locID ='800619'>AAA</String>
		<String _locID ='800620'>AAA</String>
		<String _locID ='800621'>AAA</String>
		<String _locID ='800622'>AAA</String>
		<String _locID ='800623'>AAA</String>
		<String _locID ='800624'>AAA</String>
		<String _locID ='800625'>AAA</String>
		<String _locID ='800626'>AAA</String>
		<String _locID ='800627'>AAA</String>
		<String _locID ='800628'>AAA</String>
		<String _locID ='800629'>AAA</String>
		<String _locID ='800630'>AAA</String>
		<String _locID ='800631'>AAA</String>
		<String _locID ='800632'>AAA</String>
		<String _locID ='800633'>AAA</String>
		<String _locID ='800634'>AAA</String>
		<String _locID ='800635'>AAA</String>
		<String _locID ='800636'>AAA</String>
		<String _locID ='800637'>AAA</String>
		<String _locID ='800638'>AAA</String>
		<String _locID ='800639'>AAA</String>
		<String _locID ='800640'>AAA</String>
		<String _locID ='800641'>AAA</String>
		<String _locID ='800642'>AAA</String>
		<String _locID ='800643'>AAA</String>
		<String _locID ='800644'>AAA</String>
		<String _locID ='800645'>AAA</String>
		<String _locID ='800646'>AAA</String>
		<String _locID ='800647'>AAA</String>
		<String _locID ='800648'>AAA</String>
		<String _locID ='800649'>AAA</String>
		<String _locID ='800650'>AAA</String>
		<String _locID ='800651'>AAA</String>
		<String _locID ='800652'>AAA</String>
		<String _locID ='800653'>AAA</String>
		<String _locID ='800654'>AAA</String>
		<String _locID ='800655'>AAA</String>
		<String _locID ='800656'>AAA</String>
		<String _locID ='800657'>AAA</String>
		<String _locID ='800658'>AAA</String>
		<String _locID ='800659'>AAA</String>
		<String _locID ='800660'>AAA</String>
		<String _locID ='800661'>AAA</String>
		<String _locID ='800662'>AAA</String>
		<String _locID ='800663'>AAA</String>
		<String _locID ='800664'>AAA</String>
		<String _locID ='800665'>AAA</String>
		<String _locID ='800666'>AAA</String>
		<String _locID ='800667'>AAA</String>
		<String _locID ='800668'>AAA</String>
		<String _locID ='800669'>AAA</String>
		<String _locID ='800670'>AAA</String>
		<String _locID ='800671'>AAA</String>
		<String _locID ='800672'>AAA</String>
		<String _locID ='800673'>AAA</String>
		<String _locID ='800674'>AAA</String>
		<String _locID ='800675'>AAA</String>
		<String _locID ='800676'>AAA</String>
		<String _locID ='800677'>AAA</String>
		<String _locID ='800678'>AAA</String>
		<String _locID ='800679'>AAA</String>
		<String _locID ='800680'>AAA</String>
		<String _locID ='800681'>AAA</String>
		<String _locID ='800682'>AAA</String>
		<String _locID ='800683'>AAA</String>
		<String _locID ='800684'>AAA</String>
		<String _locID ='800685'>AAA</String>
		<String _locID ='800686'>AAA</String>
		<String _locID ='800687'>AAA</String>
		<String _locID ='800688'>AAA</String>
		<String _locID ='800689'>AAA</String>
		<String _locID ='800690'>AAA</String>
		<String _locID ='800691'>AAA</String>
		<String _locID ='800692'>AAA</String>
		<String _locID ='800693'>AAA</String>
		<String _locID ='800694'>AAA</String>
		<String _locID ='800695'>AAA</String>
		<String _locID ='800696'>AAA</String>
		<String _locID ='800697'>AAA</String>
		<String _locID ='800698'>AAA</String>
		<String _locID ='800699'>AAA</String>
		<!-- ME Stuffy -->
		<!-- ME Units With ups 20100a00 - 2012999 -->
		<String _locID ='2010000'>Malik</String>
		<String _locID ='2010001'>EXP Malik</String>
		<String _locID ='2010002'>Afghan warlord. Favours Jezhailchis. Explores, fights guardians, gathers treasures and can build Caravanserais and Citadels.</String>
		<String _locID ='2010003'>Hero unit</String>
		<String _locID ='2010004'>Sardar</String>
		<String _locID ='2010005'>EXP Sardar</String>
		<String _locID ='2010006'>Iranian warlord. Favours Janbazan. Explores, fights guardians, gathers treasures and can build Caravanserais and Citadels.</String>
		<String _locID ='2010007'>Hero unit</String>
		<String _locID ='2010008'>Sheikh</String>
		<String _locID ='2010009'>EXP Sheikh</String>
		<String _locID ='2010010'>Saudi warlord. Favours Jammalun. Explores, fights guardians, gathers treasures and can build Caravanserais and Citadels.</String>
		<String _locID ='2010011'>Hero unit</String>
		<String _locID ='2010012'>Uzbek Warlord</String>
		<String _locID ='2010013'>EXP Uzbek Warlord</String>
		<String _locID ='2010014'>Uzbek warlord. Favours Jigits. Explores, fights guardians, gathers treasures and can build Caravanserais and Citadels.</String>
		<String _locID ='2010015'>Hero unit</String>
		<String _locID ='2010016'>Cherik</String>
		<String _locID ='2010017'>INF H-LU Cherik</String>
		<String _locID ='2010018'>Melee line unit armed with a pike. Good against shock units.</String>
		<String _locID ='2010019'>Line unit</String>
		<String _locID ='2010020'>Jigit</String>
		<String _locID ='2010021'>CAV H-SC Jigit</String>
		<String _locID ='2010022'>Tough melee scout cavalry armed with a sword. Has more armour compared to other scout units. Good against skirmishers.</String>
		<String _locID ='2010023'>Scout cavalry</String>
		<String _locID ='2010024'>Nowkar</String>
		<String _locID ='2010025'>CAV H-AS Nowkar</String>
		<String _locID ='2010026'>Melee assault cavalry armed with a long lance. Has extra melee range. Good against infantry.</String>
		<String _locID ='2010027'>Assault cavalry</String>
		<String _locID ='2010028'>Sarbaz</String>
		<String _locID ='2010029'>INF R-LU Sarbaz</String>
		<String _locID ='2010030'>Ranged line unit. Good against shock units in hand combat.</String>
		<String _locID ='2010031'>Line unit</String>
		<String _locID ='2010032'>Tofangchi</String>
		<String _locID ='2010033'>INF R-SK Tofangchi</String>
		<String _locID ='2010034'>Irregular skirmisher. Better against manoeuvre than line unit.</String>
		<String _locID ='2010035'>Skirmisher</String>
		<String _locID ='2010036'>Ghulam</String>
		<String _locID ='2010037'>CAV R-MA Ghulam</String>
		<String _locID ='2010038'>Ranged manoeuvre cavalry. Good against assault units and artillery.</String>
		<String _locID ='2010039'>Manoeuvre cavalry</String>
		<String _locID ='2010040'>Ghazi</String>
		<String _locID ='2010041'>INF H-SC Ghazi</String>
		<String _locID ='2010042'>Melee scout infantry. Good at raiding.</String>
		<String _locID ='2010043'>Scout infantry</String>
		<String _locID ='2010044'>Jammal</String>
		<String _locID ='2010045'>CAV H Jammal</String>
		<String _locID ='2010046'>Melee cavalry. Good against other shock units.</String>
		<String _locID ='2010047'>Hand cavalry</String>
		<String _locID ='2010048'>Faris</String>
		<String _locID ='2010049'>CAV H-AS Faris</String>
		<String _locID ='2010050'>Melee assault cavalry armed with a round shield and a lance. Has a charged attack.</String>
		<String _locID ='2010051'>Assault cavalry</String>
		<String _locID ='2010052'>Jundi</String>
		<String _locID ='2010053'>INF R-LU Jundi</String>
		<String _locID ='2010054'>Ranged line unit. Good against shock units in melee combat.</String>
		<String _locID ='2010055'>Line unit</String>
		<String _locID ='2010056'>Firqa</String>
		<String _locID ='2010057'>INF R-SK Firqa</String>
		<String _locID ='2010058'>Irregular skirmisher. Better against manoeuvre units than line unit.</String>
		<String _locID ='2010059'>Skirmisher</String>
		<String _locID ='2010060'>Shurta</String>
		<String _locID ='2010061'>CAV R-MA Shurta</String>
		<String _locID ='2010062'>Ranged manoeuvre cavalry. Good against assault units and artillery.</String>
		<String _locID ='2010063'>Manoeuvre cavalry</String>
		<String _locID ='2010064'>Zamburak</String>
		<String _locID ='2010065'>AR Zamburak ME</String>
		<String _locID ='2010066'>Big gun on camel back. Better against line units than buildings.</String>
		<String _locID ='2010067'>Artillery</String>
		<String _locID ='2010068'>Midfa</String>
		<String _locID ='2010069'>AR Midfa</String>
		<String _locID ='2010070'>Low-angle artillery. Good against infantry.</String>
		<String _locID ='2010071'>Anti-personel artillery</String>
		<String _locID ='2010072'>Mortar</String>
		<String _locID ='2010073'>AR Mortar ME</String>
		<String _locID ='2010074'>Artillery with great range but low damage. Good against artillery and ships. Can target buildings starting in the Industrial Age.</String>
		<String _locID ='2010075'>Siege artillery.</String>
		<String _locID ='2010076'>Dawatallab</String>
		<String _locID ='2010077'>INF H-SC Dawatallab</String>
		<String _locID ='2010078'>Irregular scout infantry armed with a pulwar and a shield. Has a 15% change of delivering a killing blow. Good against archers and skirmishers.</String>
		<String _locID ='2010079'>Scout infantry</String>
		<String _locID ='2010080'>Jezailchi</String>
		<String _locID ='2010081'>INF R-SK Jezailchi</String>
		<String _locID ='2010082'>Irregular skirmisher. Stronger at long range.</String>
		<String _locID ='2010083'>Skirmisher</String>
		<String _locID ='2010084'>Khodaspa</String>
		<String _locID ='2010085'>CAV R-SK Khodaspa</String>
		<String _locID ='2010086'>manoeuvre cavalry armed with a jezail. En masse, good against assault units and artillery.</String>
		<String _locID ='2010087'>Skirmisher</String>
		<String _locID ='2010088'>Ardali</String>
		<String _locID ='2010089'>INF R-LU Ardali</String>
		<String _locID ='2010090'>Afghan ultimate unit. Ranged line unit with a powerful melee attack. Uses a charged ranged attack before engaging in hand combat.</String>
		<String _locID ='2010091'>Line unit</String>
		<String _locID ='2010092'>Nizam Atli</String>
		<String _locID ='2010093'>CAV H-SC Nizam Atli</String>
		<String _locID ='2010094'>Scout cavalry armed with a lance. Good against skirmishers.</String>
		<String _locID ='2010095'>Scout cavalry</String>
		<String _locID ='2010096'>Joushan Pushan</String>
		<String _locID ='2010097'>CAV H-AS Joushan Pushan</String>
		<String _locID ='2010098'>Heavy assault cavalry. Has extra armour.</String>
		<String _locID ='2010099'>Assault cavalry</String>
		<String _locID ='2010100'>Qazzaq</String>
		<String _locID ='2010101'>CAV H-SC Qazzaq</String>
		<String _locID ='2010102'>Iranian ultimate unit. Light scout cavalry. Good against civilians, spies and mercenaries.</String>
		<String _locID ='2010103'>Scout cavalry</String>
		<String _locID ='2010104'>Janbaz</String>
		<String _locID ='2010105'>INF R-LU Janbaz</String>
		<String _locID ='2010106'>Ranged line unit with a powerful attack.</String>
		<String _locID ='2010107'>Line unit</String>
		<String _locID ='2010108'>Mussak</String>
		<String _locID ='2010109'>AR Mussak</String>
		<String _locID ='2010110'>Rocket artillery. Good against artillery and ships. Can target buildings starting in the Industrial Age.</String>
		<String _locID ='2010111'>Siege artillery</String>
		<String _locID ='2010112'>Muttawa</String>
		<String _locID ='2010113'>INF R-SK Muttawa</String>
		<String _locID ='2010114'>Wahhabist skirmisher. Irregular and frail. En masse, Good against line units.</String>
		<String _locID ='2010115'>Skirmisher</String>
		<String _locID ='2010116'>Ikhwan</String>
		<String _locID ='2010117'>CAV R-MA Ikhwan</String>
		<String _locID ='2010118'>Saudi ultimate unit. Manoeuvre camelry armed with sword and rifle. Good against all shock units.</String>
		<String _locID ='2010119'>Manoeuvre camelry</String>
		<String _locID ='2010120'>Aq Uyli</String>
		<String _locID ='2010121'>INF R-SK Aq Uyli</String>
		<String _locID ='2010122'>Archaic foor archer. Better against manoeuvre than line unit.</String>
		<String _locID ='2010123'>Skirmisher</String>
		<String _locID ='2010124'>Mergan</String>
		<String _locID ='2010125'>INF R-SK Mergan</String>
		<String _locID ='2010126'>Skirmisher. Gets stronger close to Citadels. Better against line units than manoeuvre.</String>
		<String _locID ='2010127'>Skirmisher</String>
		<String _locID ='2010128'>Shagird Pisha</String>
		<String _locID ='2010129'>CAV R-SK Shagird Pisha</String>
		<String _locID ='2010130'>Uzbek ultimate mounted skirmisher armed with a serbacha that deals area damage.</String>
		<String _locID ='2010131'>Counter-skirmisher</String>
		<String _locID ='2010132'>Khalasi</String>
		<String _locID ='2010133'>INF R-SK Khalasi</String>
		<String _locID ='2010134'>Naval infantry. Good against siege units and artillery.</String>
		<String _locID ='2010135'>Naval infantry</String>
		<String _locID ='2010135'>UnitName</String>
		<String _locID ='2010135'>EditorName</String>
		<String _locID ='2010135'>Rollover</String>
		<String _locID ='2010135'>ShortRollover</String>
		<String _locID ='2010136'>Teke Horseman</String>
		<String _locID ='2010137'>CAV-N H-AS Teke Horseman</String>
		<String _locID ='2010138'>Tribal Turkmen maneuver cavalry armed with a rifle and saber.</String>
		<String _locID ='2010139'>Vorsteher</String>
		<String _locID ='2010140'>Elder of Mennonite Community. Can heal and improved villagers gather rate.</String>
		<String _locID ='2010141'>HEAL-NM Vorsteher</String>
		<!-- me unit ups 2013000 - 2017999-->
		<String _locID ='2013000'>Organized Cheriks</String>
		<String _locID ='2013001'>Cherik attack and hitpoints increased.</String>
		<String _locID ='2013002'>Organized Cherik</String>
		<String _locID ='2013003'>Regulated Cheriks</String>
		<String _locID ='2013004'>Cherik attack and hitpoints increased.</String>
		<String _locID ='2013005'>Regulated Cherik</String>
		<String _locID ='2013006'>Professional Cheriks</String>
		<String _locID ='2013007'>Professional upgrade for Cheriks.</String>
		<String _locID ='2013008'>Professional Cherik</String>
		<String _locID ='2013009'>Organized Jigits</String>
		<String _locID ='2013010'>Jigit attack and hitpoints increased.</String>
		<String _locID ='2013011'>Organized Jigit</String>
		<String _locID ='2013012'>Regulated Jigits</String>
		<String _locID ='2013013'>Jigit attack and hitpoints increased.</String>
		<String _locID ='2013014'>Regulated Jigit</String>
		<String _locID ='2013015'>Professional Jigits</String>
		<String _locID ='2013016'>Professional upgrade for Jigits.</String>
		<String _locID ='2013017'>Professional Jigit</String>
		<String _locID ='2013018'>Organized Nowkar-ha</String>
		<String _locID ='2013019'>Nowkar attack and hitpoints increased.</String>
		<String _locID ='2013020'>Organized Nowkar</String>
		<String _locID ='2013021'>Regulated Nowkar-ha</String>
		<String _locID ='2013022'>Nowkar attack and hitpoints increased.</String>
		<String _locID ='2013023'>Regulated Nowkar</String>
		<String _locID ='2013024'>Professional Nowkar-ha</String>
		<String _locID ='2013025'>Professional upgrade for Nowkar-ha.</String>
		<String _locID ='2013026'>Professional Nowkar</String>
		<String _locID ='2013027'>Organized Sarbazan</String>
		<String _locID ='2013028'>Sarbaz attack and hitpoints increased.</String>
		<String _locID ='2013029'>Organized Sarbaz</String>
		<String _locID ='2013030'>Regulated Sarbazan</String>
		<String _locID ='2013031'>Sarbaz attack and hitpoints increased.</String>
		<String _locID ='2013032'>Regulated Sarbaz</String>
		<String _locID ='2013033'>Professional Sarbazan</String>
		<String _locID ='2013034'>Professional upgrade for Sarbazan.</String>
		<String _locID ='2013035'>Professional Sarbaz</String>
		<String _locID ='2013036'>Organized Tofangha</String>
		<String _locID ='2013037'>Tofangchi attack and hitpoints increased.</String>
		<String _locID ='2013038'>Organized Tofangchi</String>
		<String _locID ='2013039'>Regulated Tofangha</String>
		<String _locID ='2013040'>Tofangchi attack and hitpoints increased.</String>
		<String _locID ='2013041'>Regulated Tofangchi</String>
		<String _locID ='2013042'>Professional Tofangha</String>
		<String _locID ='2013043'>Professional upgrade for Tofangha.</String>
		<String _locID ='2013044'>Professional Tofangchi</String>
		<String _locID ='2013045'>Organized Ghilman</String>
		<String _locID ='2013046'>Ghulam attack and hitpoints increased.</String>
		<String _locID ='2013047'>Organized Ghulam</String>
		<String _locID ='2013048'>Regulated Ghilman</String>
		<String _locID ='2013049'>Ghulam attack and hitpoints increased.</String>
		<String _locID ='2013050'>Regulated Ghulam</String>
		<String _locID ='2013051'>Professional Ghilman</String>
		<String _locID ='2013052'>Professional upgrade for Ghilman.</String>
		<String _locID ='2013053'>Professional Ghulam</String>
		<String _locID ='2013054'>Organized Guzat</String>
		<String _locID ='2013055'>Ghazi attack and hitpoints increased.</String>
		<String _locID ='2013056'>Organized Ghazi</String>
		<String _locID ='2013057'>Regulated Guzat</String>
		<String _locID ='2013058'>Ghazi attack and hitpoints increased.</String>
		<String _locID ='2013059'>Regulated Ghazi</String>
		<String _locID ='2013060'>Professional Guzat</String>
		<String _locID ='2013061'>Professional upgrade for Guzat.</String>
		<String _locID ='2013062'>Professional Ghazi</String>
		<String _locID ='2013063'>Organized Jammalun</String>
		<String _locID ='2013064'>Jammal attack and hitpoints increased.</String>
		<String _locID ='2013065'>Organized Jammal</String>
		<String _locID ='2013066'>Regulated Jammalun</String>
		<String _locID ='2013067'>Jammal attack and hitpoints increased.</String>
		<String _locID ='2013068'>Regulated Jammal</String>
		<String _locID ='2013069'>Professional Jammalun</String>
		<String _locID ='2013070'>Professional upgrade for Jammalun.</String>
		<String _locID ='2013071'>Professional Jammal</String>
		<String _locID ='2013072'>Organized Fursan</String>
		<String _locID ='2013073'>Faris attack and hitpoints increased.</String>
		<String _locID ='2013074'>Organized Faris</String>
		<String _locID ='2013075'>Regulated Fursan</String>
		<String _locID ='2013076'>Faris attack and hitpoints increased.</String>
		<String _locID ='2013077'>Regulated Faris</String>
		<String _locID ='2013078'>Professional Fursan</String>
		<String _locID ='2013079'>Professional upgrade for Fursan.</String>
		<String _locID ='2013080'>Professional Faris</String>
		<String _locID ='2013081'>Organized Junud</String>
		<String _locID ='2013082'>Jundi attack and hitpoints increased.</String>
		<String _locID ='2013083'>Organized Jundi</String>
		<String _locID ='2013084'>Regulated Junud</String>
		<String _locID ='2013085'>Jundi attack and hitpoints increased.</String>
		<String _locID ='2013086'>Regulated Jundi</String>
		<String _locID ='2013087'>Professional Junud</String>
		<String _locID ='2013088'>Professional upgrade for Junud.</String>
		<String _locID ='2013089'>Professional Jundi</String>
		<String _locID ='2013090'>Organized Firaq</String>
		<String _locID ='2013091'>Firqa attack and hitpoints increased.</String>
		<String _locID ='2013092'>Organized Firqa</String>
		<String _locID ='2013093'>Regulated Firaq</String>
		<String _locID ='2013094'>Firqa attack and hitpoints increased.</String>
		<String _locID ='2013095'>Regulated Firqa</String>
		<String _locID ='2013096'>Professional Firaq</String>
		<String _locID ='2013097'>Professional upgrade for Firaq.</String>
		<String _locID ='2013098'>Professional Firqa</String>
		<String _locID ='2013099'>Organized Shurtas</String>
		<String _locID ='2013100'>Shurta attack and hitpoints increased.</String>
		<String _locID ='2013101'>Organized Shurta</String>
		<String _locID ='2013102'>Regulated Shurtas</String>
		<String _locID ='2013103'>Shurta attack and hitpoints increased.</String>
		<String _locID ='2013104'>Regulated Shurta</String>
		<String _locID ='2013105'>Professional Shurtas</String>
		<String _locID ='2013106'>Professional upgrade for Shurtas.</String>
		<String _locID ='2013107'>Professional Shurta</String>
		<String _locID ='2013108'>Organized Zanabik</String>
		<String _locID ='2013109'>Zamburak attack and hitpoints increased.</String>
		<String _locID ='2013110'>Organized Zamburak</String>
		<String _locID ='2013111'>Regulated Zanabik</String>
		<String _locID ='2013112'>Zamburak attack and hitpoints increased.</String>
		<String _locID ='2013113'>Regulated Zamburak</String>
		<String _locID ='2013114'>Professional Zanabik</String>
		<String _locID ='2013115'>Professional upgrade for Zanabik.</String>
		<String _locID ='2013116'>Professional Zamburak</String>
		<String _locID ='2013117'>Organized Mudafaa</String>
		<String _locID ='2013118'>Midfa attack and hitpoints increased.</String>
		<String _locID ='2013119'>Organized Midfa</String>
		<String _locID ='2013120'>Regulated Mudafaa</String>
		<String _locID ='2013121'>Midfa attack and hitpoints increased.</String>
		<String _locID ='2013122'>Regulated Midfa</String>
		<String _locID ='2013123'>Professional Mudafaa</String>
		<String _locID ='2013124'>Professional upgrade for Mudafaa.</String>
		<String _locID ='2013125'>Professional Midfa</String>
		<String _locID ='2013126'>Organized Mortar</String>
		<String _locID ='2013127'>Mortar attack and hitpoints increased.</String>
		<String _locID ='2013128'>Organized Mortar</String>
		<String _locID ='2013129'>Regulated Mortar</String>
		<String _locID ='2013130'>Mortar attack and hitpoints increased.</String>
		<String _locID ='2013131'>Regulated Mortar</String>
		<String _locID ='2013132'>Professional Mortar</String>
		<String _locID ='2013133'>Professional upgrade for Mortar.</String>
		<String _locID ='2013134'>Professional Mortar</String>
		<String _locID ='2013135'>Organized Dawatallabs</String>
		<String _locID ='2013136'>Dawatallab attack and hitpoints increased.</String>
		<String _locID ='2013137'>Organized Dawatallab</String>
		<String _locID ='2013138'>Regulated Dawatallabs</String>
		<String _locID ='2013139'>Dawatallab attack and hitpoints increased.</String>
		<String _locID ='2013140'>Regulated Dawatallab</String>
		<String _locID ='2013141'>Professional Dawatallabs</String>
		<String _locID ='2013142'>Professional upgrade for Dawatallabs.</String>
		<String _locID ='2013143'>Professional Dawatallab</String>
		<String _locID ='2013144'>Organized Jezhailchis</String>
		<String _locID ='2013145'>Jezailchi attack and hitpoints increased.</String>
		<String _locID ='2013146'>Organized Jezailchi</String>
		<String _locID ='2013147'>Regulated Jezhailchis</String>
		<String _locID ='2013148'>Jezailchi attack and hitpoints increased.</String>
		<String _locID ='2013149'>Regulated Jezailchi</String>
		<String _locID ='2013150'>Professional Jezhailchis</String>
		<String _locID ='2013151'>Professional upgrade for Jezhailchis.</String>
		<String _locID ='2013152'>Professional Jezailchi</String>
		<String _locID ='2013153'>Organized Khodaspas</String>
		<String _locID ='2013154'>Khodaspa attack and hitpoints increased.</String>
		<String _locID ='2013155'>Organized Khodaspa</String>
		<String _locID ='2013156'>Regulated Khodaspas</String>
		<String _locID ='2013157'>Khodaspa attack and hitpoints increased.</String>
		<String _locID ='2013158'>Regulated Khodaspa</String>
		<String _locID ='2013159'>Professional Khodaspas</String>
		<String _locID ='2013160'>Professional upgrade for Khodaspas.</String>
		<String _locID ='2013161'>Professional Khodaspa</String>
		<String _locID ='2013162'>Organized Ardalis</String>
		<String _locID ='2013163'>Ardali attack and hitpoints increased.</String>
		<String _locID ='2013164'>Organized Ardali</String>
		<String _locID ='2013165'>Regulated Ardalis</String>
		<String _locID ='2013166'>Ardali attack and hitpoints increased.</String>
		<String _locID ='2013167'>Regulated Ardali</String>
		<String _locID ='2013168'>Professional Ardalis</String>
		<String _locID ='2013169'>Professional upgrade for Ardalis.</String>
		<String _locID ='2013170'>Professional Ardali</String>
		<String _locID ='2013171'>Organized Nizam Atlis</String>
		<String _locID ='2013172'>Nizam Atli attack and hitpoints increased.</String>
		<String _locID ='2013173'>Organized Nizam Atli</String>
		<String _locID ='2013174'>Regulated Nizam Atlis</String>
		<String _locID ='2013175'>Nizam Atli attack and hitpoints increased.</String>
		<String _locID ='2013176'>Regulated Nizam Atli</String>
		<String _locID ='2013177'>Professional Nizam Atlis</String>
		<String _locID ='2013178'>Professional upgrade for Nizam Atlis.</String>
		<String _locID ='2013179'>Professional Nizam Atli</String>
		<String _locID ='2013180'>Organized Joushan Pushans</String>
		<String _locID ='2013181'>Joushan Pushan attack and hitpoints increased.</String>
		<String _locID ='2013182'>Organized Joushan Pushan</String>
		<String _locID ='2013183'>Regulated Joushan Pushans</String>
		<String _locID ='2013184'>Joushan Pushan attack and hitpoints increased.</String>
		<String _locID ='2013185'>Regulated Joushan Pushan</String>
		<String _locID ='2013186'>Professional Joushan Pushans</String>
		<String _locID ='2013187'>Professional upgrade for Joushan Pushans.</String>
		<String _locID ='2013188'>Professional Joushan Pushan</String>
		<String _locID ='2013189'>Organized Qazzaqs</String>
		<String _locID ='2013190'>Qazzaq attack and hitpoints increased.</String>
		<String _locID ='2013191'>Organized Qazzaq</String>
		<String _locID ='2013192'>Regulated Qazzaqs</String>
		<String _locID ='2013193'>Qazzaq attack and hitpoints increased.</String>
		<String _locID ='2013194'>Regulated Qazzaq</String>
		<String _locID ='2013195'>Professional Qazzaqs</String>
		<String _locID ='2013196'>Professional upgrade for Qazzaq.</String>
		<String _locID ='2013197'>Professional Qazzaq</String>
		<String _locID ='2013198'>Organized Janbazan</String>
		<String _locID ='2013199'>Janbaz attack and hitpoints increased.</String>
		<String _locID ='2013200'>Organized Janbaz</String>
		<String _locID ='2013201'>Regulated Janbazan</String>
		<String _locID ='2013202'>Janbaz attack and hitpoints increased.</String>
		<String _locID ='2013203'>Regulated Janbaz</String>
		<String _locID ='2013204'>Professional Janbazan</String>
		<String _locID ='2013205'>Professional upgrade for Janbazan.</String>
		<String _locID ='2013206'>Professional Janbaz</String>
		<String _locID ='2013207'>Organized Mussak</String>
		<String _locID ='2013208'>Mussak attack and hitpoints increased.</String>
		<String _locID ='2013209'>Organized Mussak</String>
		<String _locID ='2013210'>Regulated Mussak</String>
		<String _locID ='2013211'>Mussak attack and hitpoints increased.</String>
		<String _locID ='2013212'>Regulated Mussak</String>
		<String _locID ='2013213'>Professional Mussak</String>
		<String _locID ='2013214'>Professional upgrade for Mussak.</String>
		<String _locID ='2013215'>Professional Mussak</String>
		<String _locID ='2013216'>Organized Muttaween</String>
		<String _locID ='2013217'>Muttawa attack and hitpoints increased.</String>
		<String _locID ='2013218'>Organized Muttawa</String>
		<String _locID ='2013219'>Regulated Muttaween</String>
		<String _locID ='2013220'>Muttawa attack and hitpoints increased.</String>
		<String _locID ='2013221'>Regulated Muttawa</String>
		<String _locID ='2013222'>Professional Muttaween</String>
		<String _locID ='2013223'>Professional upgrade for Muttaween.</String>
		<String _locID ='2013224'>Professional Muttawa</String>
		<String _locID ='2013225'>Organized Ikhwan</String>
		<String _locID ='2013226'>Ikhwan attack and hitpoints increased.</String>
		<String _locID ='2013227'>Organized Ikhwan</String>
		<String _locID ='2013228'>Regulated Ikhwan</String>
		<String _locID ='2013229'>Ikhwan attack and hitpoints increased.</String>
		<String _locID ='2013230'>Regulated Ikhwan</String>
		<String _locID ='2013231'>Professional Ikhwan</String>
		<String _locID ='2013232'>Professional upgrade for Ikhwan.</String>
		<String _locID ='2013233'>Professional Ikhwan</String>
		<String _locID ='2013234'>Organized Aq Uylis</String>
		<String _locID ='2013235'>Aq Uyli attack and hitpoints increased.</String>
		<String _locID ='2013236'>Organized Aq Uyli</String>
		<String _locID ='2013237'>Regulated Aq Uylis</String>
		<String _locID ='2013238'>Aq Uyli attack and hitpoints increased.</String>
		<String _locID ='2013239'>Regulated Aq Uyli</String>
		<String _locID ='2013240'>Professional Aq Uylis</String>
		<String _locID ='2013241'>Professional upgrade for Aq Uylis.</String>
		<String _locID ='2013242'>Professional Aq Uyli</String>
		<String _locID ='2013243'>Organized Mergans</String>
		<String _locID ='2013244'>Mergan attack and hitpoints increased.</String>
		<String _locID ='2013245'>Organized Mergan</String>
		<String _locID ='2013246'>Regulated Mergans</String>
		<String _locID ='2013247'>Mergan attack and hitpoints increased.</String>
		<String _locID ='2013248'>Regulated Mergan</String>
		<String _locID ='2013249'>Professional Mergans</String>
		<String _locID ='2013250'>Professional upgrade for Mergans.</String>
		<String _locID ='2013251'>Professional Mergan</String>
		<String _locID ='2013252'>Organized Shagird Pishas</String>
		<String _locID ='2013253'>Shagird Pisha attack and hitpoints increased.</String>
		<String _locID ='2013254'>Organized Shagird Pisha</String>
		<String _locID ='2013255'>Regulated Shagird Pishas</String>
		<String _locID ='2013256'>Shagird Pisha attack and hitpoints increased.</String>
		<String _locID ='2013257'>Regulated Shagird Pisha</String>
		<String _locID ='2013258'>Professional Shagird Pishas</String>
		<String _locID ='2013259'>Professional upgrade for Shagird Pishas.</String>
		<String _locID ='2013260'>Professional Shagird Pisha</String>
		<String _locID ='2013261'>Organized Khalasis</String>
		<String _locID ='2013262'>Khalasi attack and hitpoints increased.</String>
		<String _locID ='2013263'>Organized Khalasi</String>
		<String _locID ='2013264'>Regulated Khalasis</String>
		<String _locID ='2013265'>Khalasi attack and hitpoints increased.</String>
		<String _locID ='2013266'>Regulated Khalasi</String>
		<String _locID ='2013267'>Professional Khalasis</String>
		<String _locID ='2013268'>Professional upgrade for Khalasis.</String>
		<String _locID ='2013269'>Professional Khalasi</String>
		<String _locID ='2013270'>Organized UNIT</String>
		<String _locID ='2013271'>UNIT attack and hitpoints increased.</String>
		<String _locID ='2013272'>Organized UNIT</String>
		<String _locID ='2013273'>Regulated UNIT</String>
		<String _locID ='2013274'>UNIT attack and hitpoints increased.</String>
		<String _locID ='2013275'>Regulated UNIT</String>
		<String _locID ='2013276'>Professional UNIT</String>
		<String _locID ='2013277'>Professional upgrade for UNIT.</String>
		<String _locID ='2013278'>Professional UNIT</String>
		<!-- ME Units With no ups 2018000 - 2019999 -->
		<String _locID ='2018000'>UnitName</String>
		<String _locID ='2018000'>EditorName</String>
		<String _locID ='2018000'>RollOver</String>
		<String _locID ='2018000'>ShortRollOver</String>
		<String _locID ='2018001'>Servant</String>
		<String _locID ='2018002'>VIL Servant</String>
		<String _locID ='2018003'>Villager that constructs buildings and gathers resources.</String>
		<String _locID ='2018004'>Villager</String>
		<String _locID ='2018005'>ME Food Bush</String>
		<String _locID ='2018006'>ME Gold Bush</String>
		<String _locID ='2018007'>Nomad</String>
		<String _locID ='2018008'>VIL Nomad</String>
		<String _locID ='2018009'>Scout unit. Can train livestock and makes nearby livestock fatten faster. Reveals stealth.</String>
		<String _locID ='2018010'>Civilian</String>
		<String _locID ='2018011'>Dromedary Camel</String>
		<String _locID ='2018012'>Livestock, source of food. Fattens faster neaby Nomads or if tasked to a Livestock Pen.</String>
		<String _locID ='2018013'>Livestock</String>
		<String _locID ='2018014'>Iljari</String>
		<String _locID ='2018015'>Mujahideen</String>
		<String _locID ='2018016'>INF R MELevy</String>
		<String _locID ='2018017'>Quick-training, levy who quickly loses hitpoints, becoming less effective over time.</String>
		<String _locID ='2018018'>Short-duration ranged infantry</String>
		<String _locID ='2018019'>Saluki</String>
		<String _locID ='2018020'>Karakul Sheep</String>
		<String _locID ='2018021'>Herdable source of food. Trickles a small amount of gold while alive.</String>
		<String _locID ='2018022'>Herdable animal</String>
		<String _locID ='2018023'>Bedouin</String>
		<String _locID ='2018024'>VIL Bedouin</String>
		<String _locID ='2018025'>Nomad that supports population. Can fatten herdables and scout the map. Mahalla technologies may be researched at it.</String>
		<String _locID ='2018026'>Civilian</String>
		<String _locID ='2018027'>Madrasah Caravan</String>
		<String _locID ='2018028'>VIL Madrasah Caravan</String>
		<String _locID ='2018029'>Allows you to Age-up through any combination of its technologies in the following amounts:\n• 3 technologies → National Age.\n• 7 technologies → Capital Age.\n• 12 technologies → Industrial Age.\n• 18 technologies (all) → Imperial Age.</String>
		<String _locID ='2018030'>Civilian</String>
		<String _locID ='2018031'>Souk Caravan</String>
		<String _locID ='2018032'>VIL Souk Caravan</String>
		<String _locID ='2018033'>Trades resources and researches early economic technologies.</String>
		<String _locID ='2018034'>Civilian</String>
		<String _locID ='2018035'>Royal Caravan</String>
		<String _locID ='2018036'>VIL Royal Caravan</String>
		<String _locID ='2018037'>Permits the employment of courtiers to improve the amount of units received from foreign mission shipments and to gain special bonuses.</String>
		<String _locID ='2018038'>Civilian</String>
		<String _locID ='2018039'>Forge Caravan</String>
		<String _locID ='2018040'>VIL Forge Caravan</String>
		<String _locID ='2018041'>Trains archaic and hand combative units</String>
		<String _locID ='2018042'>Civilian</String>
		<String _locID ='2018043'>Gunsmith Caravan</String>
		<String _locID ='2018044'>VIL Gunsmith Caravan</String>
		<String _locID ='2018045'>Trains gunpowder units.</String>
		<String _locID ='2018046'>Civilian</String>
		<String _locID ='2018047'>Foundry Caravan</String>
		<String _locID ='2018048'>VIL Foundry Caravan</String>
		<String _locID ='2018049'>Trains artillery.</String>
		<String _locID ='2018050'>Civilian</String>
		<String _locID ='2018051'>Temple Caravan</String>
		<String _locID ='2018052'>VIL Temple Caravan</String>
		<String _locID ='2018053'>Trickles experience and trains priests.</String>
		<String _locID ='2018054'>Civilian</String>
		<String _locID ='2018055'>Hookah Caravan</String>
		<String _locID ='2018056'>VIL Hookah Caravan</String>
		<String _locID ='2018057'>Trains outlaws and mercenaries.</String>
		<String _locID ='2018058'>Civilian</String>
		<String _locID ='2018059'>Karakalpal Nomad</String>
		<String _locID ='2018060'>VIL Karakalpal Nomad</String>
		<String _locID ='2018061'>Scout unit with great line of sight and that can be settled into a Tam, a mud building with great LoS and that blocks the enemy from building close to it. Can train livestock and makes nearby livestock fatten faster. Reveals stealth.</String>
		<String _locID ='2018062'>Civilian</String>
		<String _locID ='2018063'>Turkmen Nomad</String>
		<String _locID ='2018064'>VIL Turkmen Nomad</String>
		<String _locID ='2018065'>Scout unit with combat abilities and that can be settled into an agressive Alaman, a building that can only be constructed near enemy Town Centers. Can train livestock and makes nearby livestock fatten faster. Reveals stealth.</String>
		<String _locID ='2018066'>Civilian</String>
		<String _locID ='2018067'>Kyrgyz Nomad</String>
		<String _locID ='2018068'>VIL Kyrgyz Nomad</String>
		<String _locID ='2018069'>Scout unit that moves quickly and that can be settled into a Kibitka, a yurt that attracts nearby huntables. Can train livestock and makes nearby livestock fatten faster. Reveals stealth.</String>
		<String _locID ='2018070'>Civilian</String>
		<String _locID ='2018071'>Alamaniya</String>
		<String _locID ='2018072'>GAIA Alamaniya</String>
		<String _locID ='2018073'>Agressive Turkmen gaia unit that can't be looked in the eye.</String>
		<String _locID ='2018074'>Gaia cavalry</String>
		<String _locID ='2018075'>Sambuk</String>
		<String _locID ='2018076'>SHP Sambuk</String>
		<String _locID ='2018077'>Middle Eastern light ship.</String>
		<String _locID ='2018078'>Light ship</String>
		<String _locID ='2018079'>Baghlah</String>
		<String _locID ='2018080'>SHP Baghlah</String>
		<String _locID ='2018081'>Middle Eastern heavy ship.</String>
		<String _locID ='2018082'>Heavy ship</String>
		<String _locID ='2018083'>Boum</String>
		<String _locID ='2018084'>SHP Boum</String>
		<String _locID ='2018085'>Middle Eastern siege ship.</String>
		<String _locID ='2018086'>Siege ship</String>
		<String _locID ='2018087'>Leonor the Pet Leopard</String>
		<String _locID ='2018088'>PET Leopard</String>
		<String _locID ='2018089'>A pet leopard who loves strokes and cuddles, and is good at tearing down its preys.</String>
		<String _locID ='2018090'>Pet</String>
		<!-- Mercs start here -->
		<String _locID ='2018091'>Maharul</String>
		<String _locID ='2018092'>INF-M R-SK Maharul</String>
		<String _locID ='2018093'>Avar rifleman from Dagestan. Better against manoeuvre than line unit.</String>
		<String _locID ='2018094'>Mercenary</String>
		<String _locID ='2018095'>Abrek</String>
		<String _locID ='2018096'>CAV-M H-SC Abrek</String>
		<String _locID ='2018097'>Scout cavalry from Chechnya. Good against skirmishers.</String>
		<String _locID ='2018098'>Mercenary</String>
		<String _locID ='2018099'>Fedayi</String>
		<String _locID ='2018100'>INF-M R-SK Fedayi</String>
		<String _locID ='2018101'>Armenian irregular infantry. Better against manoeuvre than line unit.</String>
		<String _locID ='2018102'>Mercenary</String>
		<String _locID ='2018103'>Divsar</String>
		<String _locID ='2018104'>CAV-M H-AS Divsar</String>
		<String _locID ='2018105'>Azerbaijani heavy armoured Devil’s Head cavalry. Good against infantry.</String>
		<String _locID ='2018106'>Mercenary</String>
		<String _locID ='2018107'>Budhoo</String>
		<String _locID ='2018108'>CAV-M R-MA Budhoo</String>
		<String _locID ='2018109'>Bedouin Horseman from Iraq. Good against assault units and artillery.</String>
		<String _locID ='2018110'>Mercenary</String>
		<String _locID ='2018111'>Dalatiyya</String>
		<String _locID ='2018112'>CAV-M H-SC Dalatiyya</String>
		<String _locID ='2018113'>Irregular lancer from Kurdistan. Good against skirmishers.</String>
		<String _locID ='2018114'>Mercenary</String>
		<String _locID ='2018115'>Shihiri</String>
		<String _locID ='2018116'>INF-M R-LU Shihiri</String>
		<String _locID ='2018117'>Footsoldier from the Hadramaut. Good against shock units in hand combat.</String>
		<String _locID ='2018118'>Mercenary</String>
		<String _locID ='2018119'>Dhaabet</String>
		<String _locID ='2018120'>CAV-M H-AS Dhaabet</String>
		<String _locID ='2018121'>Assault cavalry from Jabal Shammar. Has a charged attack.</String>
		<String _locID ='2018122'>Mercenary</String>
		<String _locID ='2018123'>Agayl</String>
		<String _locID ='2018124'>CAV-M H-SC Agayl</String>
		<String _locID ='2018125'>Bodyguard camelry from Nejd. Good against other shock units.</String>
		<String _locID ='2018126'>Mercenary</String>
		<String _locID ='2018127'>Shumkhalchi</String>
		<String _locID ='2018128'>INF-M R-SK Shumkhalchi</String>
		<String _locID ='2018129'>Masshadi hunter armed with a shamkhal. Stronger at long range.</String>
		<String _locID ='2018130'>Mercenary</String>
		<String _locID ='2018131'>Qarawal</String>
		<String _locID ='2018132'>CAV-M R-MA Qarawal</String>
		<String _locID ='2018133'>Herati maneuver cavalry. Good against assault units and artillery.</String>
		<String _locID ='2018134'>Mercenary</String>
		<String _locID ='2018135'>Ulusi</String>
		<String _locID ='2018136'>INF-M H-LU Ulusi</String>
		<String _locID ='2018137'>Heavy melee infantry from Balkh. Good against shock units and buildings.</String>
		<String _locID ='2018138'>Mercenary</String>
		<String _locID ='2018139'>Bursawar</String>
		<String _locID ='2018140'>CAV-M R-MA Bursawar</String>
		<String _locID ='2018141'>Horseman from Balochistan. Good against assault units and artillery.</String>
		<String _locID ='2018142'>Mercenary</String>
		<String _locID ='2018143'>Alighol</String>
		<String _locID ='2018144'>INF-M H-SC Alighol</String>
		<String _locID ='2018145'>Pathan ghazi from Punjab. Good against archers and skirmishers.</String>
		<String _locID ='2018146'>Mercenary</String>
		<String _locID ='2018147'>Jawan</String>
		<String _locID ='2018148'>INF-M R-LU Jawan</String>
		<String _locID ='2018149'>Footsoldier from Sindh. Good against shock units in melee combat.</String>
		<String _locID ='2018150'>Mercenary</String>
		<String _locID ='2018151'>Gatling Camel</String>
		<String _locID ='2018152'>AR-M Gatling Camel</String>
		<String _locID ='2018153'>Machine gun on camel back. Better against infantry than buildings.</String>
		<String _locID ='2018154'>Mercenary</String>
		<String _locID ='2018155'>Turqoise Prospector Wagon</String>
		<String _locID ='2018156'>VIL Turqoise Prospector Wagon</String>
		<String _locID ='2018157'>May found a turqoise mining site.</String>
		<String _locID ='2018158'>Turqoise</String>
		<String _locID ='2018159'>Turqoise Mine</String>
		<String _locID ='2018160'>Depletable source of coins</String>
		<String _locID ='2018161'>Mine</String>
		<String _locID ='2018162'>Shu'ai</String>
		<String _locID ='2018163'>SHP Shu'ai</String>
		<String _locID ='2018164'>Native ship enabled by allying with middle eastern natives</String>
		<String _locID ='2018165'>Native warship</String>
		<String _locID ='2018166'>Corsair Dhow</String>
		<String _locID ='2018167'>SHP Corsair Dhow</String>
		<String _locID ='2018168'>Mercenary warship</String>
		<String _locID ='2018169'>Corsair Dhow</String>
		<String _locID ='2018170'>Oasis Prospector</String>
		<String _locID ='2018171'>VIL Oasis Prospector</String>
		<String _locID ='2018172'>Can turn any ground you desire into a splendid Oasis, as long as it is close to your Citadels.</String>
		<String _locID ='2018173'>Wagon</String>
		<String _locID ='2018174'>UnitName</String>
		<String _locID ='2018175'>EditorName</String>
		<String _locID ='2018176'>RollOver</String>
		<String _locID ='2018177'>Civilian</String>
		<String _locID ='2018178'>UnitName</String>
		<String _locID ='2018179'>EditorName</String>
		<String _locID ='2018180'>RollOver</String>
		<String _locID ='2018181'>Civilian</String>
		<String _locID ='2018182'>Lapis Lazuli Prospector Wagon</String>
		<String _locID ='2018183'>VIL Lapis Lazuli Prospector Wagon</String>
		<String _locID ='2018184'>May found a Lapis Lazuli mining site.</String>
		<String _locID ='2018185'>Lapis Lazuli</String>
		<String _locID ='2018186'>Lapis Lazuli Mine</String>
		<String _locID ='2018187'>Depletable source of coins</String>
		<String _locID ='2018188'>Mine</String>
		<String _locID ='2018189'>Ruby Prospector Wagon</String>
		<String _locID ='2018190'>VIL Ruby Prospector Wagon</String>
		<String _locID ='2018191'>May found a Ruby mining site.</String>
		<String _locID ='2018192'>Ruby</String>
		<String _locID ='2018193'>Ruby Mine</String>
		<String _locID ='2018194'>Depletable source of coins</String>
		<String _locID ='2018195'>Mine</String>
		<!--Natives and Native Mercs here-->
		<String _locID ='2018196'>Dervish</String>
		<String _locID ='2018197'>INF-N H-LU Sufi Dervish</String>
		<String _locID ='2018198'>INF-NM H-LU Sufi Dervish</String>
		<String _locID ='2018199'>Mendicant member armed with a tabarzin. Good against shock units.</String>
		<String _locID ='2018200'>Allied warrior</String>
		<String _locID ='2018202'>CAV-N R-MA Jadid Teke Horseman</String>
		<String _locID ='2018202'>CAV-NM R-MA Jadid Teke Horseman</String>
		<String _locID ='2018203'>Agid</String>
		<String _locID ='2018204'>CAV-N H-SC Wahhabi Agid</String>
		<String _locID ='2018205'>CAV-NM H-SC Wahhabi Agid</String>
		<String _locID ='2018206'>Tribal Bedouin raider mounted on horseback. Good against civilians and buildings.</String>
		<String _locID ='2018207'>Allied warrior</String>
		<String _locID ='2018208'>Qizilbash</String>
		<String _locID ='2018209'>CAV-N H-SC Alevi Qizilbash</String>
		<String _locID ='2018210'>CAV-NM H-SC Alevi Qizilbash</String>
		<String _locID ='2018211'>Alevi horseman armed with a sword. Good against skirmish units.</String>	
		<String _locID ='2018212'>Shomer</String>
		<String _locID ='2018213'>INF-N R-SK Mizrahi Shomer</String>
		<String _locID ='2018214'>INF-NM R-SK Mizrahi Shomer</String>
		<String _locID ='2018215'>Jewish watchman armed with a rifle. Good against line and maneuver units.</String>
		<String _locID ='2018216'>Allied warrior</String>
		<String _locID ='2018217'>Karabash</String>
		<String _locID ='2018218'>INF-N H-SC Yazidi Karabash</String>
		<String _locID ='2018219'>INF-NM H-SC Yazidi Karabash</String>
		<String _locID ='2018220'>Yazidi devotee armed with a scimitar and a shield. Good against skirmish units.</String>
		<String _locID ='2018221'>Allied warrior</String>
		<String _locID ='2018222'>Ahali</String>
		<String _locID ='2018223'>INF-N R-LU Maronite Ahali</String>
		<String _locID ='2018224'>INF-NM R-LU Maronite Ahali</String>
		<String _locID ='2018225'>Maronite militiaman. Armed with a curve sword to beat shock units.</String>
		<String _locID ='2018226'>Allied warrior</String>
		<String _locID ='2018227'>Juhhal</String>
		<String _locID ='2018228'>INF-N H-AS Druze Juhhal</String>
		<String _locID ='2018229'>INF-NM H-AS Druze Juhhal</String>
		<String _locID ='2018230'>Druze 'uninitiated' armed with a mace that grants him a strong attack.</String>
		<String _locID ='2018231'>Allied warrior</String>
		<String _locID ='2018232'>Tarmidi</String>
		<String _locID ='2018233'>INF-N H-LU Mandean Tarmidi</String>
		<String _locID ='2018234'>INF-NM H-LU Mandean Tarmidi</String>
		<String _locID ='2018235'>Mandean priest armed with a falah that causes tortuous wounds on its target.</String>
		<String _locID ='2018236'>Allied warrior</String>
		<String _locID ='2018237'>Nusayri</String>
		<String _locID ='2018238'>INF-N R-SK Alawite Nusayri</String>
		<String _locID ='2018239'>INF-NM R-SK Alawite Nusayri</String>
		<String _locID ='2018240'>Alawite mountaineer armed with a firearm. Good against line units.</String>
		<String _locID ='2018241'>Allied warrior</String>
		<String _locID ='2018242'>Shari</String>
		<String _locID ='2018243'>CAV-N H-SC Ibadi Shari</String>
		<String _locID ='2018244'>CAV-NM H-SC Ibadi Shari</String>
		<String _locID ='2018245'>Ibadi holy warrior mounted on a camel. Good against other shock units.</String>
		<String _locID ='2018246'>Allied warrior</String>
		<String _locID ='2018247'>Muqatil</String>
		<String _locID ='2018248'>INF-N R-SK Zaidi Muqatil</String>
		<String _locID ='2018249'>INF-NM R-SK Zaidi Muqatil</String>
		<String _locID ='2018250'>Zaidi archer with a shield. Better against manoeuvre than line units.</String>
		<String _locID ='2018251'>Allied warrior</String>
		<String _locID ='2018252'>Asherat</String>
		<String _locID ='2018253'>INF-N R-AS Assyrian Asherat</String>
		<String _locID ='2018254'>INF-NM R-AS Assyrian Asherat</String>
		<String _locID ='2018255'>Assyrian mountaineer armed with a rifle. Assault unit, strong against infantry in close quarters combat.</String>
		<String _locID ='2018256'>Allied warrior</String>
		<String _locID ='2018257'>Alpagut</String>
		<String _locID ='2018258'>CAV-N R-MA Burkhanist Alpagut</String>
		<String _locID ='2018259'>CAV-NM R-MA Burkhanist Alpagut</String>
		<String _locID ='2018260'>Altai maneuver cavalry armed with bow and arrows.</String>
		<String _locID ='2018261'>Allied warrior</String>
		<!--Upgrades-->
		<String _locID ='2018262'>Disciplined Dervish</String>
		<String _locID ='2018263'>Honored Dervish</String>
		<String _locID ='2018264'>Exalted Dervish</String>
		<String _locID ='2018265'>Disciplined Shomer</String>
		<String _locID ='2018266'>Honored Shomer</String>
		<String _locID ='2018267'>Exalted Shomer</String>
		<String _locID ='2018268'>Disciplined Karabash</String>
		<String _locID ='2018269'>Honored Karabash</String>
		<String _locID ='2018270'>Exalted Karabash</String>
		<String _locID ='2018271'>Disciplined Ahali</String>
		<String _locID ='2018272'>Honored Ahali</String>
		<String _locID ='2018273'>Exalted Ahali</String>
		<String _locID ='2018274'>Disciplined Juhhal</String>
		<String _locID ='2018275'>Honored Juhhal</String>
		<String _locID ='2018276'>Exalted Juhhal</String>
		<String _locID ='2018277'>Disciplined Qizilbash</String>
		<String _locID ='2018278'>Honored Qizilbash</String>
		<String _locID ='2018279'>Exalted Qizilbash</String>
		<String _locID ='2018280'>Disciplined Agid</String>
		<String _locID ='2018281'>Honored Agid</String>
		<String _locID ='2018282'>Exalted Agid</String>
		<String _locID ='2018283'>Disciplined Teke Horseman</String>
		<String _locID ='2018284'>Honored Teke Horseman</String>
		<String _locID ='2018285'>Exalted Teke Horseman</String>
		<String _locID ='2018286'>Disciplined Vorsteher</String>
		<String _locID ='2018287'>Honored Vorsteher</String>
		<String _locID ='2018288'>Exalted Vorsteher</String>
		<String _locID ='2018289'>Disciplined Tarmidi</String>
		<String _locID ='2018290'>Honored Tarmidi</String>
		<String _locID ='2018291'>Exalted Tarmidi</String>
		<String _locID ='2018292'>Disciplined Nusayri</String>
		<String _locID ='2018293'>Honored Nusayri</String>
		<String _locID ='2018294'>Exalted Nusayri</String>
		<String _locID ='2018295'>Disciplined Shari</String>
		<String _locID ='2018296'>Honored Shari</String>
		<String _locID ='2018297'>Exalted Shari</String>
		<String _locID ='2018298'>Disciplined Muqatil</String>
		<String _locID ='2018299'>Honored Muqatil</String>
		<String _locID ='2018300'>Exalted Muqatil</String>
		<String _locID ='2018301'>Disciplined Asherat</String>
		<String _locID ='2018302'>Honored Asherat</String>
		<String _locID ='2018303'>Exalted Asherat</String>
		<String _locID ='2018304'>Disciplined Alpagut</String>
		<String _locID ='2018305'>Honored Alpagut</String>
		<String _locID ='2018306'>Exalted Alpagut</String>
		<!--Native Sites-->
		<String _locID ='2018307'>Mizrahi</String>
		<String _locID ='2018308'>NAT Mizrahi Synagogue</String>
		<String _locID ='2018309'>Mizrahi Discipline Training</String>
		<String _locID ='2018310'>Mizrahi warrior attack and hitpoints increased.</String>
		<String _locID ='2018311'>Mizrahi Honor Training</String>
		<String _locID ='2018312'>Mizrahi warrior attack and hitpoints increased.</String>
		<String _locID ='2018313'>Yemenite Silversmithing</String>
		<String _locID ='2018314'>Villagers gather faster from Mines.</String>
		<String _locID ='2018315'>Bukharan Quarter</String>
		<String _locID ='2018316'>Market exchange rates are better.</String>
		<String _locID ='2018317'>Aliyah</String>
		<String _locID ='2018318'>Ships a Settler per each 5 minutes of game length.</String>
		<String _locID ='2018319'>Yazidi</String>
		<String _locID ='2018320'>NAT Yazidi Temple</String>
		<String _locID ='2018321'>Yazidi Discipline Training</String>
		<String _locID ='2018322'>Yazidi warrior attack and hitpoints increased.</String>
		<String _locID ='2018323'>Yazidi Honor Training</String>
		<String _locID ='2018324'>Yazidi warrior attack and hitpoints increased.</String>
		<String _locID ='2018325'>TEAM Sersal</String>
		<String _locID ='2018326'>Each religious building does a one-time offer of one small crate of Food, Wood and Coin.</String>
		<String _locID ='2018327'>Yazidi Banditry</String>
		<String _locID ='2018328'>Karabash move faster.</String>
		<String _locID ='2018329'>Peacock Angel</String>
		<String _locID ='2018330'>Your religious building slowly spawns peacocks. Peacocks can't be killed but trickle coin instead.</String>
		<String _locID ='2018331'>Maronite</String>
		<String _locID ='2018332'>NAT Maronite Church</String>
		<String _locID ='2018333'>Maronite Discipline Training</String>
		<String _locID ='2018334'>Maronite warrior attack and hitpoints increased.</String>
		<String _locID ='2018335'>Maronite Honor Training</String>
		<String _locID ='2018336'>Maronite warrior attack and hitpoints increased.</String>
		<String _locID ='2018337'>Archeparchy</String>
		<String _locID ='2018338'>Ships a Temple Wagon. </String>
		<String _locID ='2018339'>Enables the training of Baladite Monks at the Trading Post and religious buildings.</String>
		<String _locID ='2018340'>French Intervention</String>
		<String _locID ='2018341'>Calls an intervention force consisting of 5 Legionnaires and 5 Foreign Legionnaires.</String>
		<String _locID ='2018342'>Druze</String>
		<String _locID ='2018343'>NAT Druze Khalwat</String>
		<String _locID ='2018344'>Druze Discipline Training</String>
		<String _locID ='2018345'>Druze warrior attack and hitpoints increased.</String>
		<String _locID ='2018346'>Druze Honor Training</String>
		<String _locID ='2018347'>Druze warrior attack and hitpoints increased.</String>
		<String _locID ='2018348'>Secretive Theology</String>
		<String _locID ='2018349'>Temples trickle more experience.</String>
		<String _locID ='2018350'>Jumblatt Clan</String>
		<String _locID ='2018351'>Villagers gather faster from food buildings and bushes.</String>
		<String _locID ='2018352'>Ziyara</String>
		<String _locID ='2018353'>Religious buildings do a one-time muster of 3 Servants.</String>
		<String _locID ='2018354'>Alevi</String>
		<String _locID ='2018355'>NAT Alevi Cemevi</String>
		<String _locID ='2018356'>Alevi Discipline Training</String>
		<String _locID ='2018357'>Alevi warrior attack and hitpoints increased.</String>
		<String _locID ='2018358'>Alevi Honor Training</String>
		<String _locID ='2018359'>Alevi warrior attack and hitpoints increased.</String>
		<String _locID ='2018360'>Chindawol</String>
		<String _locID ='2018361'>Houses and House-like buildings have more hitpoints.</String>
		<String _locID ='2018362'>Musahiplik</String>
		<String _locID ='2018363'>Qizilbash now train in pairs.</String>
		<String _locID ='2018364'>Agha</String>
		<String _locID ='2018365'>Ships a Kurdish warlord than can train Qizilbash and empowers them.</String>
		<String _locID ='2018366'>Wahhabi</String>
		<String _locID ='2018367'>NAT Wahabbi Mosque</String>
		<String _locID ='2018368'>Wahabbi Discipline Training</String>
		<String _locID ='2018369'>Wahabbi warrior attack and hitpoints increased.</String>
		<String _locID ='2018370'>Wahabbi Honor Training</String>
		<String _locID ='2018371'>Wahabbi warrior attack and hitpoints increased.</String>
		<String _locID ='2018372'>Awliya Rejection</String>
		<String _locID ='2018373'>Agid deal more damage to buildings.</String>
		<String _locID ='2018374'>Ahl-i-Hadith Patronage</String>
		<String _locID ='2018375'>Religious technologies research faster. NOT WORKING YET.</String>
		<String _locID ='2018376'>Wahhabi Religious Revivalism</String>
		<String _locID ='2018377'>Delivers a Muttawa for every minute of game length, up to 30 minutes.</String>
		<String _locID ='2018378'>Jadid</String>
		<String _locID ='2018379'>NAT Jadid Maktab</String>
		<String _locID ='2018380'>Jadid Discipline Training</String>
		<String _locID ='2018381'>Jadid warrior attack and hitpoints increased.</String>
		<String _locID ='2018382'>Jadid Honor Training</String>
		<String _locID ='2018383'>Jadid warrior attack and hitpoints increased.</String>
		<String _locID ='2018384'>Usul al-Jadid</String>
		<String _locID ='2018385'>Villagers gather all resources faster.</String>
		<String _locID ='2018386'>Turkmen Mounted Police</String>
		<String _locID ='2018387'>Teke Horsemen do more damage against Outlaws.</String>
		<String _locID ='2018388'>Pan-Turkism</String>
		<String _locID ='2018389'>Ships a Turkmen Nomad, a Karapalkak Nomad and a Kyrgyz Nomad.</String>
		<String _locID ='2018390'>Mennonite</String>
		<String _locID ='2018391'>NAT Mennonite Community</String>
		<String _locID ='2018392'>Mennonite Discipline Training</String>
		<String _locID ='2018393'>Mennonite warrior attack and hitpoints increased.</String>
		<String _locID ='2018394'>Mennonite Honor Training</String>
		<String _locID ='2018395'>Mennonite warrior attack and hitpoints increased.</String>
		<String _locID ='2018396'>Mennonite New Crops</String>
		<String _locID ='2018397'>The introduction of potatoes, tomatoes and eggplants grants you with crates of 500 Food.</String>
		<String _locID ='2018398'>White Mosque</String>
		<String _locID ='2018399'>Villagers build faster.</String>
		<String _locID ='2018400'>Great Migration</String>
		<String _locID ='2018401'>Sends a Covered Wagon.</String>
		<String _locID ='2018402'>Mandean</String>
		<String _locID ='2018403'>NAT Mandean Mashkhanna</String>
		<String _locID ='2018404'>Mandean Discipline Training</String>
		<String _locID ='2018405'>Mandean warrior attack and hitpoints increased.</String>
		<String _locID ='2018406'>Mandean Honor Training</String>
		<String _locID ='2018407'>Mandean warrior attack and hitpoints increased.</String>
		<String _locID ='2018408'>Priesthood Revival</String>
		<String _locID ='2018409'>Tarmidi build limit increased.</String>
		<String _locID ='2018410'>Mysteries</String>
		<String _locID ='2018411'>Priests can be trained from Trading Posts and Carvanserais</String>
		<String _locID ='2018412'>Ginza Rabba</String>
		<String _locID ='2018413'>The knowledge of the sacred book provides you with a Shipment.</String>
		<String _locID ='2018414'>Alawite</String>
		<String _locID ='2018415'>NAT Alawite Shrine</String>
		<String _locID ='2018416'>Alawite Discipline Training</String>
		<String _locID ='2018417'>Alawite warrior attack and hitpoints increased.</String>
		<String _locID ='2018418'>Alawite Honor Training</String>
		<String _locID ='2018419'>Alawite warrior attack and hitpoints increased.</String>
		<String _locID ='2018420'>Eid il-Burbara</String>
		<String _locID ='2018421'>Crates and Trade Routes provide more resources.</String>
		<String _locID ='2018422'>Shrine Tombs</String>
		<String _locID ='2018423'>Nusayri increase each other's attack when they die.</String>
		<String _locID ='2018424'>Kitab al-Majmu</String>
		<String _locID ='2018425'>Receive two Big Crates of Experience per each 10 minutes of game length.</String>
		<String _locID ='2018426'>Ibadi</String>
		<String _locID ='2018427'>NAT Ibadi Mosque</String>
		<String _locID ='2018428'>Ibadi Discipline Training</String>
		<String _locID ='2018429'>Ibadi warrior attack and hitpoints increased.</String>
		<String _locID ='2018430'>Ibadi Honor Training</String>
		<String _locID ='2018431'>Ibadi warrior attack and hitpoints increased.</String>
		<String _locID ='2018432'>Aflaj Irrigation</String>
		<String _locID ='2018433'>Late-game food sources cost slightly less wood.</String>
		<String _locID ='2018434'>Weak Imams</String>
		<String _locID ='2018435'>Hero units hitpoints increased.</String>
		<String _locID ='2018436'>TEAM Walayah and Bara’a</String>
		<String _locID ='2018437'>Religious technologies deliver a free Servant. NOT WORKING YET.</String>
		<String _locID ='2018438'>Zaidi</String>
		<String _locID ='2018439'>NAT Zaidi Mosque</String>
		<String _locID ='2018440'>Zaidi Discipline Training</String>
		<String _locID ='2018441'>Zaidi warrior attack and hitpoints increased.</String>
		<String _locID ='2018442'>Zaidi Honor Training</String>
		<String _locID ='2018443'>Zaidi warrior attack and hitpoints increased.</String>
		<String _locID ='2018444'>Coffee Terraces</String>
		<String _locID ='2018445'>Villagers gather faster from late-game sources.</String>
		<String _locID ='2018446'>Mountain Warriors</String>
		<String _locID ='2018447'>Muqatil LoS and range increased.</String>
		<String _locID ='2018448'>Fortified Villages</String>
		<String _locID ='2018449'>Town Center and Citadel attack and hitpoints increased.</String>
		<String _locID ='2018450'>Assyrian</String>
		<String _locID ='2018451'>NAT Assyrian Church</String>
		<String _locID ='2018452'>Assyrian Discipline Training</String>
		<String _locID ='2018453'>Assyrian warrior attack and hitpoints increased.</String>
		<String _locID ='2018454'>Assyrian Honor Training</String>
		<String _locID ='2018455'>Assyrian warrior attack and hitpoints increased.</String>
		<String _locID ='2018456'>Akitu Festival</String>
		<String _locID ='2018457'>Your Town Centers spawns an offering of 2 Poppy bushes.</String>
		<String _locID ='2018458'>Rays of Light</String>
		<String _locID ='2018459'>Transforms your small Crates of Coin into small Crates of XP.</String>
		<String _locID ='2018460'>Army of Revenge</String>
		<String _locID ='2018461'>Asherat are now trained in groups of 4.</String>
		<String _locID ='2018462'>Burkhanist</String>
		<String _locID ='2018463'>NAT Burkhanist Murgul</String>
		<String _locID ='2018464'>Burkhanist Discipline Training</String>
		<String _locID ='2018465'>Burkhanist warrior attack and hitpoints increased.</String>
		<String _locID ='2018466'>Burkhanist Honor Training</String>
		<String _locID ='2018467'>Burkhanist warrior attack and hitpoints increased.</String>
		<String _locID ='2018468'>Ovoo</String>
		<String _locID ='2018469'>Building LoS increased.</String>
		<String _locID ='2018470'>Burkitshi</String>
		<String _locID ='2018471'>Allows you to train Golden Eagles to explore the map.</String>
		<String _locID ='2018472'>Veneration of Heroes</String>
		<String _locID ='2018473'>Hero units attack greatly increased.</String>
		<!--Extra lines-->
		<String _locID ='2018474'>NAT Mizrahi Temple</String>
		<String _locID ='2018475'>Socket Mizrahi</String>
		<String _locID ='2018476'>Props Mizrahi</String>
		<String _locID ='2018477'>NAT Yazidi Temple</String>
		<String _locID ='2018478'>Socket Yazidi</String>
		<String _locID ='2018479'>Props Yazidi</String>
		<String _locID ='2018480'>Tiwaf Food</String>
		<String _locID ='2018481'>Tiwaf Wood</String>
		<String _locID ='2018482'>Tiwaf Coin</String>
		<String _locID ='2018483'>Peacock Angel</String>
		<String _locID ='2018484'>A beautiful bird that generates coin.</String>
		<String _locID ='2018485'>Baladite Monk</String>
		<String _locID ='2018486'>VIL-N Baladite Monk</String>
		<String _locID ='2018487'>VIL-NM Baladite Monk</String>
		<String _locID ='2018488'>Maronite monk that can heal nearby allies and gather coin from bushes and buildings.</String>
		<String _locID ='2018489'>Gatherer</String>
		<String _locID ='2018490'>NAT Maronite Temple</String>
		<String _locID ='2018491'>Socket Maronite</String>
		<String _locID ='2018492'>Props Maronite</String>
		<String _locID ='2018493'>Disciplined Baladite Monk</String>
		<String _locID ='2018494'>Honored Baladite Monk</String>
		<String _locID ='2018495'>Exalted Baladite Monk</String>
		<String _locID ='2018496'>Baladites</String>
		<String _locID ='2018497'>NAT Druze Shrine</String>
		<String _locID ='2018498'>Socket Druze</String>
		<String _locID ='2018499'>Props Druze</String>
		<String _locID ='2018500'>NAT Alevi Cemevi</String>
		<String _locID ='2018501'>Socket Alevi</String>
		<String _locID ='2018502'>Props Alevi</String>
		<String _locID ='2018503'>Agha</String>
		<String _locID ='2018504'>EXP-N Agha</String>
		<String _locID ='2018505'>Alevi warlord. Favours and trains Qizilbash.</String>
		<String _locID ='2018506'>Hero unit</String>
		<String _locID ='2018507'>This Warlord favours Qizilbashes.</String>
		<String _locID ='2018508'>The Warlord copies Qizilbash traits and boosts them in combat. From the Capital Age onwards he can also train them.</String>
		<String _locID ='2018509'>2 Qizilbashes</String>
		<String _locID ='2018510'>2 Disciplined Qizilbashes</String>
		<String _locID ='2018511'>2 Honored Qizilbashes</String>
		<String _locID ='2018512'>2 Exalted Qizilbashes</String>
		<String _locID ='2018513'>BLOCK Qizilbash</String>
		<String _locID ='2018514'>Wahabbi Muttawa</String>
		<String _locID ='2018515'>NAT Wahhabi Mosque</String>
		<String _locID ='2018516'>Socket Wahabbi</String>
		<String _locID ='2018517'>Props Wahhabi</String>
		<String _locID ='2018518'>NAT Jadid Maktab</String>
		<String _locID ='2018519'>Socket Jadid</String>
		<String _locID ='2018520'>Props Jadid</String>
		<String _locID ='2018521'>NAT Mennonite Community</String>
		<String _locID ='2018522'>Socket Mennonite</String>
		<String _locID ='2018523'>Props Mennonite</String>
		<String _locID ='2018524'>HEAL-N Mennonite Vorsteher</String>
		<String _locID ='2018525'>NAT Mandean Mashkhanna</String>
		<String _locID ='2018526'>Socket Mandean</String>
		<String _locID ='2018527'>Props Mandean</String>
		<String _locID ='2018528'>NAT Alawite Shrine</String>
		<String _locID ='2018529'>Socket Alawite</String>
		<String _locID ='2018530'>Props Alawite</String>
		<String _locID ='2018531'>XP Crates</String>
		<String _locID ='2018532'>Alawite Damage</String>
		<String _locID ='2018533'>NAT Ibadi Mosque</String>
		<String _locID ='2018534'>Socket Ibadi</String>
		<String _locID ='2018535'>Props Ibadi</String>
		<String _locID ='2018536'>NAT Zaidi Mosque</String>
		<String _locID ='2018537'>Socket Zaidi</String>
		<String _locID ='2018538'>Props Zaidi</String>
		<String _locID ='2018539'>NAT Assyrian Church</String>
		<String _locID ='2018540'>Socket Assyrian</String>
		<String _locID ='2018541'>Props Assyrian</String>
		<String _locID ='2018542'>2 Asherat</String>
		<String _locID ='2018543'>BLOCK Asherat</String>
		<String _locID ='2018544'>2 Disciplined Asherat</String>
		<String _locID ='2018545'>2 Honored Asherat</String>
		<String _locID ='2018546'>2 Exalted Asherat</String>
		<String _locID ='2018547'>NAT Burkhanist Murgul</String>
		<String _locID ='2018548'>Socket Burkhanist</String>
		<String _locID ='2018549'>Props Burkhanist</String>
		<String _locID ='2018550'>Golden Eagle</String>
		<String _locID ='2018551'>PET Golden Eagle</String>
		<String _locID ='2018552'>Explores the map</String>
		<String _locID ='2018553'>Spawn Poppies</String>
		<String _locID ='2018554'>Armenian</String>
		<String _locID ='2018555'>NAT Armenian Monastery</String>
		<String _locID ='2018556'>Socket Armenian</String>
		<String _locID ='2018557'>Props Armenian</String>
		<String _locID ='2018558'>Fedayi</String>
		<String _locID ='2018559'>CAV-N R-SK Armenian Fedayi</String>
		<String _locID ='2018560'>CAV-NM R-SK Armenian Fedayi</String>
		<String _locID ='2018561'>Armenian guerrilla mounted on horseback.</String>
		<String _locID ='2018562'>Allied warrior</String>
		<String _locID ='2018563'>Disciplined Fedayi</String>
		<String _locID ='2018564'>Honored Fedayi</String>
		<String _locID ='2018565'>Exalted Fedayi</String>
		<String _locID ='2018566'>Armenian Discipline Training</String>
		<String _locID ='2018567'>Armenian warrior attack and hitpoints increased.</String>
		<String _locID ='2018568'>Armenian Honor Training</String>
		<String _locID ='2018569'>Armenian warrior attack and hitpoints increased.</String>
		<String _locID ='2018570'>Defense of Van</String>
		<String _locID ='2018571'>Walls have more hitpoints and are built faster.</String>
		<String _locID ='2018572'>Autocephaly</String>
		<String _locID ='2018573'>Priests have a higher build limit.</String>
		<String _locID ='2018574'>Chaplaincy</String>
		<String _locID ='2018575'>Fedayiner become stronger near priests.</String>
		<String _locID ='2018576'>Chaplain Aura (Attack)</String>
		<String _locID ='2018577'>Chaplain Aura (Hipoints)</String>
		<String _locID ='2018578'>Khabzist</String>
		<String _locID ='2018579'>NAT Khabzist Kuadzhe</String>
		<String _locID ='2018580'>Socket Khabzist</String>
		<String _locID ='2018581'>Props Khabzist</String>
		<String _locID ='2018582'>Tfokotl</String>
		<String _locID ='2018583'>INF-N R-SK Khabzist Tfokotl</String>
		<String _locID ='2018584'>INF-NM R-SK Khabzist Tfokotl</String>
		<String _locID ='2018585'>Khabzist guerrilla armed with a musket.</String>
		<String _locID ='2018586'>Allied warrior</String>
		<String _locID ='2018587'>Disciplined Tfokotl</String>
		<String _locID ='2018588'>Honored Tfokotl</String>
		<String _locID ='2018589'>Exalted Tfokotl</String>
		<String _locID ='2018590'>Khabzist Discipline Training</String>
		<String _locID ='2018591'>Khabzist warrior attack and hitpoints increased.</String>
		<String _locID ='2018592'>Khabzist Honor Training</String>
		<String _locID ='2018593'>Khabzist warrior attack and hitpoints increased.</String>
		<String _locID ='2018594'>Guschlegu</String>
		<String _locID ='2018595'>Tfokotl can now heal nearby units.</String>
		<String _locID ='2018596'>Psape</String>
		<String _locID ='2018597'>Sends 1 Crates of 100 Food per each 3 minutes of game lenght, up to 30 minutes.</String>
		<String _locID ='2018598'>Napeteh</String>
		<String _locID ='2018599'>Dead Tfokotl do damage to nearby enemies.</String>
		<String _locID ='2018600'>Psape Crates</String>
		<!--ME Outlaws, Map ad Saloon-->
		<!--Iran-->
		<String _locID ='2018601'>Hired Luti</String>
		<String _locID ='2018602'>INF-O R-L Luti</String>
		<String _locID ='2018603'>Line outlaw infantry armed with a pistol.</String>
		<String _locID ='2018604'>An outlaw.</String>
		<String _locID ='2018605'>Luti</String>
		<String _locID ='2018606'>GRD Luti</String>
		<String _locID ='2018607'>Defeat this guardian to collect its treasure.</String>
		<String _locID ='2018608'>Treasure guardian.</String>
		<String _locID ='2018609'>Hired Yaghi</String>
		<String _locID ='2018610'>INF-O R-SK Yaghi</String>
		<String _locID ='2018611'>Skirmish outlaw infantry armed with a jezail.</String>
		<String _locID ='2018612'>An outlaw.</String>
		<String _locID ='2018613'>Yaghi</String>
		<String _locID ='2018614'>GRD Yaghi</String>
		<String _locID ='2018615'>Defeat this guardian to collect its treasure.</String>
		<String _locID ='2018616'>Treasure guardian.</String>
		<String _locID ='2018617'>Hired Alamaniya</String>
		<String _locID ='2018618'>CAV-O R-MA Alamaniya</String>
		<String _locID ='2018619'>Outlaw maneuver cavalry armed with a bow.</String>
		<String _locID ='2018620'>An outlaw.</String>
		<String _locID ='2018621'>Alamaniya</String>
		<String _locID ='2018622'>GRD Alamaniya</String>
		<String _locID ='2018623'>Defeat this guardian to collect its treasure.</String>
		<String _locID ='2018624'>Treasure guardian.</String>
		<!--Asia Minor / Caucasus-->
		<String _locID ='2018625'>Hired Saki</String>
		<String _locID ='2018626'>INF-O R-L Saki</String>
		<String _locID ='2018627'>Line outlaw infantry armed with a pistol.</String>
		<String _locID ='2018628'>An outlaw.</String>
		<String _locID ='2018629'>Saki</String>
		<String _locID ='2018630'>GRD Saki</String>
		<String _locID ='2018631'>Defeat this guardian to collect its treasure.</String>
		<String _locID ='2018632'>Treasure guardian.</String>
		<String _locID ='2018633'>Hired Hunchak</String>
		<String _locID ='2018634'>INF-O R-SK Hunchak</String>
		<String _locID ='2018635'>Skirmish outlaw infantry armed with a rifle.</String>
		<String _locID ='2018636'>An outlaw.</String>
		<String _locID ='2018637'>Hunchak</String>
		<String _locID ='2018638'>GRD Hunchak</String>
		<String _locID ='2018639'>Defeat this guardian to collect its treasure.</String>
		<String _locID ='2018640'>Treasure guardian.</String>
		<String _locID ='2018641'>Hired Ghachagh</String>
		<String _locID ='2018642'>CAV-O R-MA Ghachagh</String>
		<String _locID ='2018643'>Outlaw maneuver cavalry armed with a gun.</String>
		<String _locID ='2018644'>An outlaw.</String>
		<String _locID ='2018645'>Ghachagh</String>
		<String _locID ='2018646'>GRD Ghachagh</String>
		<String _locID ='2018647'>Defeat this guardian to collect its treasure.</String>
		<String _locID ='2018648'>Treasure guardian.</String>
		<!--Levant-->
		<String _locID ='2018649'>Hired Celali</String>
		<String _locID ='2018650'>INF-O R-SK Celali</String>
		<String _locID ='2018651'>Skirmish outlaw infantry armed with a rifle.</String>
		<String _locID ='2018652'>An outlaw.</String>
		<String _locID ='2018653'>Celali</String>
		<String _locID ='2018654'>GRD Celali</String>
		<String _locID ='2018655'>Defeat this guardian to collect its treasure.</String>
		<String _locID ='2018656'>Treasure guardian.</String>
		<String _locID ='2018657'>Hired Mulhid</String>
		<String _locID ='2018658'>INF-O H-AS Mulhid</String>
		<String _locID ='2018659'>Assault outlaw infantry armed with an axe.</String>
		<String _locID ='2018660'>An outlaw.</String>
		<String _locID ='2018661'>Mulhid</String>
		<String _locID ='2018662'>GRD Mulhid</String>
		<String _locID ='2018663'>Defeat this guardian to collect its treasure.</String>
		<String _locID ='2018664'>Treasure guardian.</String>
		<String _locID ='2018665'>Hired Capusuz</String>
		<String _locID ='2018666'>INF-O R-L Capusuz</String>
		<String _locID ='2018667'>Line outlaw infantry armed with a pistol.</String>
		<String _locID ='2018668'>An outlaw.</String>
		<String _locID ='2018669'>Capusuz</String>
		<String _locID ='2018670'>GRD Capusuz</String>
		<String _locID ='2018671'>Defeat this guardian to collect its treasure.</String>
		<String _locID ='2018672'>Treasure guardian.</String>
		<!--Arabia-->
		<String _locID ='2018673'>Hired Muharib</String>
		<String _locID ='2018674'>INF-O H-AS Muharib</String>
		<String _locID ='2018675'>Assault outlaw infantry armed with a scimitarr.</String>
		<String _locID ='2018676'>An outlaw.</String>
		<String _locID ='2018677'>Muharib</String>
		<String _locID ='2018678'>GRD Muharib</String>
		<String _locID ='2018679'>Defeat this guardian to collect its treasure.</String>
		<String _locID ='2018680'>Treasure guardian.</String>
		<String _locID ='2018681'>Hired Sariq</String>
		<String _locID ='2018682'>INF-O R-SK Sariq</String>
		<String _locID ='2018683'>Skirmish outlaw infantry armed with a rifle.</String>
		<String _locID ='2018684'>An outlaw.</String>
		<String _locID ='2018685'>Sariq</String>
		<String _locID ='2018686'>GRD Sariq</String>
		<String _locID ='2018687'>Defeat this guardian to collect its treasure.</String>
		<String _locID ='2018688'>Treasure guardian.</String>
		<String _locID ='2018689'>Hired Khali</String>
		<String _locID ='2018690'>CAV-O R-MA Khali</String>
		<String _locID ='2018691'>Outlaw maneuver cavalry armed with a gun.</String>
		<String _locID ='2018692'>An outlaw.</String>
		<String _locID ='2018693'>Khali</String>
		<String _locID ='2018694'>GRD Khali</String>
		<String _locID ='2018695'>Defeat this guardian to collect its treasure.</String>
		<String _locID ='2018696'>Treasure guardian.</String>
		<!--Central Asia-->
		<String _locID ='2018697'>Hired Tchapao</String>
		<String _locID ='2018698'>CAV-O H-SC Tchapao</String>
		<String _locID ='2018699'>Turkmen raider. Outlaw shock cavalry armed with a sword.</String>
		<String _locID ='2018700'>An outlaw.</String>
		<String _locID ='2018701'>Tchapao</String>
		<String _locID ='2018702'>GRD Tchapao</String>
		<String _locID ='2018703'>Defeat this guardian to collect its treasure.</String>
		<String _locID ='2018704'>Treasure guardian.</String>
		<String _locID ='2018705'>Hired Kalandar</String>
		<String _locID ='2018706'>INF-O H-AS Kalandar</String>
		<String _locID ='2018707'>Dervish ascetic. Assault outlaw infantry armed with an axe.</String>
		<String _locID ='2018708'>An outlaw.</String>
		<String _locID ='2018709'>Kalandar</String>
		<String _locID ='2018710'>GRD Kalandar</String>
		<String _locID ='2018711'>Defeat this guardian to collect its treasure.</String>
		<String _locID ='2018712'>Treasure guardian.</String>
		<!--Treasure Guardians, Animals-->
		<String _locID ='2018720'>Caracal</String>
		<String _locID ='2018721'>GRD Caracal</String>
		<String _locID ='2018722'>Big Floppa the Pet Caracal</String>
		<String _locID ='2018723'>Pet Caracal</String>
		<String _locID ='2018724'>Sand Cat</String>
		<String _locID ='2018725'>GRD Sand Cat</String>
		<String _locID ='2018726'>Sandy the Pet Sand Cat</String>
		<String _locID ='2018727'>Pet Caracal</String>
		<String _locID ='2018728'>Manul</String>
		<String _locID ='2018729'>GRD Manul</String>
		<String _locID ='2018730'>Manuel the Pet Manul</String>
		<String _locID ='2018731'>Pet Manul</String>
		<String _locID ='2018732'>Akbar the Pet Snow Leopard</String>
		<String _locID ='2018733'>Pet Snow Leopard</String>
		<!--Treasure shadowtechs-->
		<String _locID ='2018750'>Increase melee attack Nugget</String>
		<String _locID ='2018751'>Inceases melee attack</String>
		<String _locID ='2018752'>Increase cavalry hitpoints Nugget</String>
		<String _locID ='2018753'>Inceases cavalry hitpoints</String>
		<String _locID ='2018754'>Increase wall hitpoints Nugget</String>
		<String _locID ='2018755'>Inceases wall hitpoints</String>
		<!--Treasure strings-->
		<String _locID ='2018801'>A jug of khamr, worth %1d %2s.</String>
		<String _locID ='2018802'>%s has been drunken with a jug of khamr, worth %1d %2s.</String>
		<String _locID ='2018803'>A container of ground anise, worth %1d %2s.</String>
		<String _locID ='2018804'>%s has opened a container of ground anise, worth %1d %2s.</String>
		<String _locID ='2018805'>A basket of dried dates, worth %1d %2s.</String>
		<String _locID ='2018806'>%s has found a basket of dried dates, worth %1d %2s.</String>
		<String _locID ='2018807'>A basket of fresh pomegranates, worth %1d %2s.</String>
		<String _locID ='2018808'>%s has found a basket of fresh pomegranates, worth %1d %2s.</String>
		<String _locID ='2018809'>A secret hummus recipe, worth %1d %2s.</String>
		<String _locID ='2018810'>%s has experimented on a secret hummus recipe, worth %1d %2s.</String>
		<String _locID ='2018811'>A secret sorbet recipe, worth %1d %2s.</String>
		<String _locID ='2018812'>%s has experimented on a secret sorbet recipe, worth %1d %2s.</String>
		<String _locID ='2018813'>A big plate of pilav, worth %1d %2s.</String>
		<String _locID ='2018814'>%s has devoured a big plate of pilav, worth %1d %2s.</String>
		<String _locID ='2018815'>A juicy antelope barbecue, worth %1d %2s.</String>
		<String _locID ='2018816'>%s has consumed a juicy antelope barbecue, worth %1d %2s.</String>
		<String _locID ='2018817'>A broken oriental oud, worth %1d %2s.</String>
		<String _locID ='2018818'>%s has claimed a broken oriental oud, worth %1d %2s.</String>
		<String _locID ='2018819'>A stand of aromatic cedar, worth %1d %2s.</String>
		<String _locID ='2018820'>%s has discovered aromatic cedar, worth %1d %2s.</String>
		<String _locID ='2018821'>An oriental gilded chair, worth %1d %2s.</String>
		<String _locID ='2018822'>%s has found an oriental gilded chair, worth %1d %2s.</String>
		<String _locID ='2018823'>An exquisite ornate cabinet, worth %1d %2s.</String>
		<String _locID ='2018824'>%s has collected an exquisite ornate cabinet, worth %1d %2s.</String>
		<String _locID ='2018825'>A bag of roasted mocha, worth %1d %2s.</String>
		<String _locID ='2018826'>%s has made an afternoon mocha drink, worth %1d %2s.</String>
		<String _locID ='2018827'>A hardened gum arabic, worth %1d %2s.</String>
		<String _locID ='2018828'>%s has collected a hardened gum arabic, worth %1d %2s.</String>
		<String _locID ='2018829'>A container of ancient kohl, worth %1d %2s.</String>
		<String _locID ='2018830'>%s has opened a container of ancient kohl, worth %1d %2s.</String>
		<String _locID ='2018831'>An unfinished oriental rug, worth %1d %2s.</String>
		<String _locID ='2018832'>%s has discovered an unfinished oriental rug, worth %1d %2s.</String>
		<String _locID ='2018833'>An exotic leopard skin, worth %1d %2s.</String>
		<String _locID ='2018834'>%s has collected an exotic leopard skin, worth %1d %2s.</String>
		<String _locID ='2018835'>An ancient Cyrus Cylinder, worth %1d %2s.</String>
		<String _locID ='2018836'>%s has unearthed an ancient Cyrus Cylinder, worth %1d %2s.</String>
		<String _locID ='2018837'>A stele containing the code of Hammurabi, worth %1d %2s.</String>
		<String _locID ='2018838'>%s has discovered a stele containing the code of Hammurabi, worth %1d %2s.</String>
		<String _locID ='2018839'>The ruins of Babylonian Ishtar Gate, worth %1d %2s.</String>
		<String _locID ='2018840'>%s has unearthed the ruins of Babylonian Ishtar Gate, worth %1d %2s.</String>
		<String _locID ='2018841'>The ruins of Apadana of Persepolis, worth %1d %2s.</String>
		<String _locID ='2018842'>%s has excavated the ruins of Apadana of Persepolis, worth %1d %2s.</String>
		<String _locID ='2018843'>A chipped shisha pipe, worth %1d %2s.</String>
		<String _locID ='2018844'>%s has recovered a chipped shisha pipe, worth %1d %2s.</String>
		<String _locID ='2018845'>A bedouin poem about brotherhood, worth %1d %2s.</String>
		<String _locID ='2018846'>%s has recited a bedouin poem about brotherhood, worth %1d %2s.</String>
		<String _locID ='2018847'>An amulet against evil eye, worth %1d %2s.</String>
		<String _locID ='2018848'>%s has discovered an amulet against evil eye, worth %1d %2s.</String>
		<String _locID ='2018849'>A stack of Dead Sea Scrolls, worth %1d %2s.</String>
		<String _locID ='2018850'>%s has discovered a stack of Dead Sea Scrolls, worth %1d %2s.</String>
		<String _locID ='2018851'>An ancient Buddha of Bamiyan, worth %1d %2s.</String>
		<String _locID ='2018852'>%s has restored the Buddha of Bamiyan, worth %1d %2s.</String>
		<String _locID ='2018853'>An ancient Epic of Gilgamesh, worth %1d %2s.</String>
		<String _locID ='2018854'>%s has recited the ancient Epic of Gilgamesh, worth %1d %2s.</String>
		<String _locID ='2018855'>An ancient Hurrian Hymn, worth %1d %2s.</String>
		<String _locID ='2018856'>%s has recited an ancient Hurrian Hymn, worth %1d %2s.</String>
		<String _locID ='2018857' symbol='cStringNuggetCattle2'>Three karakul lambs, which you can capture.</String>
		<String _locID ='2018858' symbol='cStringNuggetCattle2Activate'>%1s has recovered three Karakul Sheep.</String>
		<String _locID ='2018859' symbol='cStringNuggetCattle2'>Four dromedary calves that escaped from the homestead.</String>
		<String _locID ='2018860' symbol='cStringNuggetCattle2Activate'>%1s has rescued four Dromedary Camels.</String>
		<String _locID ='2018861' symbol='cStringNuggetWardog'>A nearly mature saluki pup you can tame.</String>
		<String _locID ='2018862' symbol='cStringNuggetWardogActivate'>%s has tamed a Saluki!</String>
		<String _locID ='2018863' symbol='cStringNuggetWardog'>A nearly mature caracal kit you can tame.</String>
		<String _locID ='2018864' symbol='cStringNuggetWardogActivate'>%s has tamed a Caracal!</String>
		<String _locID ='2018865' symbol='cStringNuggetWardog'>A pair of nearly mature leopard cubs you can tame.</String>
		<String _locID ='2018866' symbol='cStringNuggetWardogActivate'>%s has tamed 2 Leopards!</String>
		<String _locID ='2018867' symbol='cStringNuggetWardog'>A triplet of saluki pups you can tame.</String>
		<String _locID ='2018868' symbol='cStringNuggetWardogActivate'>%s has tamed 3 Salukis!</String>
		<String _locID ='2018869' symbol='cStringNuggetNative'>A trapped holy man. He may join the cause of whoever rescues him.</String>
		<String _locID ='2018870' symbol='cStringNuggetNativeActivate'>%1s has rescued a Dervish, who joins the cause.</String>
		<String _locID ='2018871' symbol='cStringNuggetNative'>Two servants that will gladly aid anyone who will free them from bondage.</String>
		<String _locID ='2018872' symbol='cStringNuggetNativeActivate'>%1s has freed two Servants from their servitude.</String>
		<String _locID ='2018873' symbol='cStringNuggetNative'>A Tofangchi in need of rescue.</String>
		<String _locID ='2018874' symbol='cStringNuggetNativeActivate'>%1s has rescued a Tofangchi, who joins the cause.</String>
		<String _locID ='2018875' symbol='cStringNuggetNative'>Two Bahadorans that are being held hostages.</String>
		<String _locID ='2018876' symbol='cStringNuggetNativeActivate'>%1s has rescued two Bahadoran Plastuns, who join the cause.</String>
		<String _locID ='2018877' symbol='cStringNuggetNative'>A family of migrants that is being held hostage.</String>
		<String _locID ='2018878' symbol='cStringNuggetNativeActivate'>%1s has rescued a family of migrants, who joins the cause.</String>
		<String _locID ='2018879'>The zulfiqar of Ali. Grants an extra 10% to melee unit attack.</String>
		<String _locID ='2018880'>%1s has found the zulfiqar of Ali, granting an extra 10% to their melee unit attack.</String>
		<String _locID ='2018881'>The funerary mask of Timur. Grants an extra 10% to cavalry hitpoints.</String>
		<String _locID ='2018882'>%1s has found the funerary mask of Timur, granting their cavalry 10% more hitpoints.</String>
		<String _locID ='2018883'>The legendary walls of Dhul-Qarnayn. Grants an extra 10% to building hitpoints.</String>
		<String _locID ='2018884'>%1s has found the legendary walls of Dhul-Qarnayn, granting their buildings 10% more hitpoints.</String>
		<String _locID ='2018885'>The mythical buraq creature. Your heroes moves 10% faster.</String>
		<String _locID ='2018886'>%1s has encountered the mythical buraq creature, granting their explorers 10% more speed.</String>
		<String _locID ='2018887'>The mythical simurgh creature. Your heroes moves 10% faster.</String>
		<String _locID ='2018888'>%1s has encountered the mythical simurgh creature, granting their explorers 10% more speed.</String>
		<String _locID ='2018889'>A mathematical treatise by Al-Khwarizmi, making buildings 5% cheaper to build.</String>
		<String _locID ='2018890'>%1s has read the mathematical treatise by Al-Khwarizmi, making buildings 5% cheaper to build.</String>
		<String _locID ='2018891'>A Timurid Ulugh Beg Observatory, providing increasing Town Centers LOS.</String>
		<String _locID ='2018892'>%1s has restored a Timurid Ulugh Beg Observatory, providing 2 extra LOS on their Town Centers.</String>
		<String _locID ='2018893'>The ruins of the ancient Alexandria Eschate, providing small trickle of coin.</String>
		<String _locID ='2018894'>%1s has unearthed the ruins of the ancient Alexandria Eschate, providing them a small trickle of coin.</String>
		<String _locID ='2018895'>A terrible Timurid pyramid of skulls, providing a small trickle of experience.</String>
		<String _locID ='2018896'>%1s has unearthed a terrible Timurid pyramid of skulls, providing them a small trickle of experience.</String>
		<String _locID ='2018897'>The alleged remnants of Lot’s wife, revealing the location of mines on the map.</String>
		<String _locID ='2018898'>%1s has found the alleged remnants of Lot’s wife, revealing them with the location of mines on the map.</String>
		<String _locID ='2018899'>The ruins of the ancient ziggurat of Ur, providing a small trickle of coin.</String>
		<String _locID ='2018900'>%1s has found the ruins of the ancient ziggurat of Ur, providing a small trickle of coin.</String>
		<String _locID ='2018901'>The ruins of the ancient Library of Ashurbanipal, providing a small trickle of experience.</String>
		<String _locID ='2018902'>%1s has found the ruins of the ancient Library of Ashurbanipal, providing a small trickle of experience.</String>
		<!-- ME Buildings 2020000 - 2020999 -->
		<String _locID ='2020000'>BuildingName</String>
		<String _locID ='2020000'>RollOver</String>
		<String _locID ='2020000'>ShortRollOver</String>
		<String _locID ='2020001'>Mahalla</String>
		<String _locID ='2020002'>Neighbourhood, supports 20 population and provides special technologies.</String>
		<String _locID ='2020003'>Supports 20 population.</String>
		<String _locID ='2020004'>Madrasah</String>
		<String _locID ='2020005'>Educational institution. Allows you to Age-up through any combination of its technologies in the following amounts:\n• 3 technologies → National Age.\n• 7 technologies → Capital Age.\n• 12 technologies → Industrial Age.\n• 18 technologies (all) → Imperial Age.</String>
		<String _locID ='2020006'>Age-up building</String>
		<String _locID ='2020007'>Citadel</String>
		<String _locID ='2020008'>Bazaar</String>
		<String _locID ='2020009'>Hookah Lounge</String>
		<String _locID ='2020010'>Royal Court</String>
		<String _locID ='2020011'>Permits the employment of courtiers to improve the amount of units received from foreign mission shipments and to gain special bonuses.</String>
		<String _locID ='2020012'>Foreign relations building</String>
		<String _locID ='2020013'>Fountain</String>
		<String _locID ='2020014'>Can be tasked to generate food plants or gold plants (starting in the Capital Age).</String>
		<String _locID ='2020015'>Economic Building</String>
		<String _locID ='2020016'>Forge</String>
		<String _locID ='2020017'>Trains archaic and hand combative units</String>
		<String _locID ='2020018'>Military building</String>
		<String _locID ='2020019'>Gunsmith</String>
		<String _locID ='2020020'>Trains gunpowder units</String>
		<String _locID ='2020021'>Military building</String>
		<String _locID ='2020022'>Caravanserai</String>
		<String _locID ='2020023'>Canton School</String>
		<String _locID ='2020024'>Oasis</String>
		<String _locID ='2020025'>Citadel Annex. Spawns Date Palms or Coffee Bushes faster than a fountain. 2 Oasis may be prospected per citadel.</String>
		<String _locID ='2020026'>Economic Annex</String>
		<String _locID ='2020027'>Tower</String>
		<String _locID ='2020028'>Defensive structure. Can garrison civilians and gains an attack while doing so.</String>
		<String _locID ='2020029'>Defensive building</String>
		<String _locID ='2020030'>Tam</String>
		<String _locID ='2020031'>Karakalpak settlement. Has a great line of sight and prevents enemy buildings from being constructed nearby.</String>
		<String _locID ='2020032'>Building</String>
		<String _locID ='2020033'>Alaman</String>
		<String _locID ='2020034'>Turkmen mud fortification. Can only be constructed in the vicinity of enemey Town Centers.</String>
		<String _locID ='2020035'>Building</String>
		<String _locID ='2020036'>Kibitka</String>
		<String _locID ='2020037'>Kyrgyz yurt that attracts nearby huntables.</String>
		<String _locID ='2020038'>Building</String>
		<String _locID ='2020039'>Name</String>
		<String _locID ='2020040'>RollOver</String>
		<String _locID ='2020041'>ShortRollOver</String>
		<!-- ME Techs 2021000 - 2029999-->
		<String _locID ='2021000'>Madrasah Internal</String>
		<String _locID ='2021001'>Desc</String>
		<!-- Uzbek madrasah -->
		<String _locID ='2021002'>Ark of Bukhara</String>
		<String _locID ='2021003'>&lt;color=0.7, 1.0, 0.4&gt;1 Aq Uyli.&lt;color=1.0, 0.5, 0.3&gt;\nImproves Citadel combat by 3%.&lt;/color&gt;</String>
		<String _locID ='2021004'>Tribal Militia</String>
		<String _locID ='2021005'>&lt;color=0.7, 1.0, 0.4&gt;2 Aq Uylis.&lt;color=1.0, 0.5, 0.3&gt;\nImproves Citadel combat by 3%.&lt;/color&gt;</String>
		<String _locID ='2021006'>Khanate Feuds</String>
		<String _locID ='2021007'>&lt;color=0.7, 1.0, 0.4&gt;3 Aq Uylis.&lt;color=1.0, 0.5, 0.3&gt;\nImproves Citadel combat by 3%.&lt;/color&gt;</String>
		<String _locID ='2021008'>Nasrullah Reforms</String>
		<String _locID ='2021009'>&lt;color=0.7, 1.0, 0.4&gt;4 Aq Uylis.&lt;color=1.0, 0.5, 0.3&gt;\nImproves Citadel combat by 3%.&lt;/color&gt;</String>
		<String _locID ='2021010'>Russian Protectorate</String>
		<String _locID ='2021011'>&lt;color=0.7, 1.0, 0.4&gt;5 Aq Uylis.&lt;color=1.0, 0.5, 0.3&gt;\nImproves Citadel combat by 3%.&lt;/color&gt;</String>
		<String _locID ='2021012'>Basmachi Movement</String>
		<String _locID ='2021013'>&lt;color=0.7, 1.0, 0.4&gt;6 Aq Uylis.&lt;color=1.0, 0.5, 0.3&gt;\nImproves Citadel combat by 3%.&lt;/color&gt;</String>
		<String _locID ='2021014'>Karakul Husbandry</String>
		<String _locID ='2021015'>&lt;color=0.7, 1.0, 0.4&gt;2 Karakul Sheep.&lt;color=1.0, 0.5, 0.3&gt;\nHerdables fatten 10% faster.&lt;/color&gt;</String>
		<String _locID ='2021016'>White Gold</String>
		<String _locID ='2021017'>&lt;color=0.7, 1.0, 0.4&gt;3 Karakul Sheep.&lt;color=1.0, 0.5, 0.3&gt;\nHerdables fatten 10% faster.&lt;/color&gt;</String>
		<String _locID ='2021018'>River Damming</String>
		<String _locID ='2021019'>&lt;color=0.7, 1.0, 0.4&gt;4 Karakul Sheep.&lt;color=1.0, 0.5, 0.3&gt;\nHerdables fatten 10% faster.&lt;/color&gt;</String>
		<String _locID ='2021020'>Napramach Carpet</String>
		<String _locID ='2021021'>&lt;color=0.7, 1.0, 0.4&gt;5 Karakul Sheep.&lt;color=1.0, 0.5, 0.3&gt;\nHerdables fatten 10% faster.&lt;/color&gt;</String>
		<String _locID ='2021022'>Excessive Taxation</String>
		<String _locID ='2021023'>&lt;color=0.7, 1.0, 0.4&gt;6 Karakul Sheep.&lt;color=1.0, 0.5, 0.3&gt;\Herdables fatten 10% faster.&lt;/color&gt;</String>
		<String _locID ='2021024'>Fergana Fertility</String>
		<String _locID ='2021025'>&lt;color=0.7, 1.0, 0.4&gt;7 Karakul Sheep.&lt;color=1.0, 0.5, 0.3&gt;\nHerdables fatten 10% faster.&lt;/color&gt;</String>
		<String _locID ='2021026'>Slave Emporium</String>
		<String _locID ='2021027'>&lt;color=0.7, 1.0, 0.4&gt;2 Kyrgyz nomads.&lt;color=1.0, 0.5, 0.3&gt;\nNomads move 5% faster.&lt;/color&gt;</String>
		<String _locID ='2021028'>Chagatai Literature</String>
		<String _locID ='2021029'>&lt;color=0.7, 1.0, 0.4&gt;3 Kyrgyz nomads.&lt;color=1.0, 0.5, 0.3&gt;\nNomads move 5% faster.&lt;/color&gt;</String>
		<String _locID ='2021030'>Crossroad of Cultures</String>
		<String _locID ='2021031'>&lt;color=0.7, 1.0, 0.4&gt;2 Karakalpal nomads.&lt;color=1.0, 0.5, 0.3&gt;\nNomads move 5% faster.&lt;/color&gt;</String>
		<String _locID ='2021032'>Heritage of Timur</String>
		<String _locID ='2021033'>&lt;color=0.7, 1.0, 0.4&gt;3 Karakalpal nomads.&lt;color=1.0, 0.5, 0.3&gt;\nNomads move 5% faster.&lt;/color&gt;</String>
		<String _locID ='2021034'>Shashmagam</String>
		<String _locID ='2021035'>&lt;color=0.7, 1.0, 0.4&gt;3 Turkmen Nomads.&lt;color=1.0, 0.5, 0.3&gt;\nNomads move 5% faster.&lt;/color&gt;</String>
		<String _locID ='2021036'>Jadidism</String>
		<String _locID ='2021037'>&lt;color=0.7, 1.0, 0.4&gt;4 Turkmen Nomads.&lt;color=1.0, 0.5, 0.3&gt;\nNomads move 5% faster.&lt;/color&gt;</String>
		<!-- Persian madrasah -->
		<String _locID ='2021038'>Abbas Mirza Reforms</String>
		<String _locID ='2021039'>&lt;color=0.7, 1.0, 0.4&gt;2 Iljariun.&lt;color=1.0, 0.5, 0.3&gt;\nIljari hitpoints increased by 5%.&lt;/color&gt;</String>
		<String _locID ='2021040'>Bonicheh System</String>
		<String _locID ='2021041'>&lt;color=0.7, 1.0, 0.4&gt;4 Iljariun.&lt;color=1.0, 0.5, 0.3&gt;\nIljari hitpoints increased by 5%.&lt;/color&gt;</String>
		<String _locID ='2021042'>Kulah Khud</String>
		<String _locID ='2021043'>&lt;color=0.7, 1.0, 0.4&gt;6 Iljariun.&lt;color=1.0, 0.5, 0.3&gt;\nIljari hitpoints increased by 5%.&lt;/color&gt;</String>
		<String _locID ='2021044'>Vaghaye-Ettefaghieh</String>
		<String _locID ='2021045'>&lt;color=0.7, 1.0, 0.4&gt;8 Iljariun.&lt;color=1.0, 0.5, 0.3&gt;\nIljari hitpoints increased by 5%.&lt;/color&gt;</String>
		<String _locID ='2021046'>Order of Aftab</String>
		<String _locID ='2021047'>&lt;color=0.7, 1.0, 0.4&gt;10 Iljariun.&lt;color=1.0, 0.5, 0.3&gt;\nIljari hitpoints increased by 5%.&lt;/color&gt;</String>
		<String _locID ='2021048'>Constitutional Revolution</String>
		<String _locID ='2021049'>&lt;color=0.7, 1.0, 0.4&gt;12 Iljariun.&lt;color=1.0, 0.5, 0.3&gt;\nIljari hitpoints increased by 5%.&lt;/color&gt;</String>
		<String _locID ='2021050'>Boteh Pattern</String>
		<String _locID ='2021051'>&lt;color=0.7, 1.0, 0.4&gt;1 food crate.&lt;color=1.0, 0.5, 0.3&gt;\n1 small food trickle.&lt;/color&gt;</String>
		<String _locID ='2021052'>Ardabil Carpet</String>
		<String _locID ='2021053'>&lt;color=0.7, 1.0, 0.4&gt;2 wood cords.&lt;color=1.0, 0.5, 0.3&gt;\n1 small wood trickle.&lt;/color&gt;</String>
		<String _locID ='2021054'>Persian Blue</String>
		<String _locID ='2021055'>&lt;color=0.7, 1.0, 0.4&gt;3 gold chests.&lt;color=1.0, 0.5, 0.3&gt;\n1 small gold trickle.&lt;/color&gt;</String>
		<String _locID ='2021056'>Banna’i Technique</String>
		<String _locID ='2021057'>&lt;color=0.7, 1.0, 0.4&gt;4 food crates.&lt;color=1.0, 0.5, 0.3&gt;\n1 food trickle.&lt;/color&gt;</String>
		<String _locID ='2021058'>Mihr ‘Ali Portraiture</String>
		<String _locID ='2021059'>&lt;color=0.7, 1.0, 0.4&gt;5 wood cords.&lt;color=1.0, 0.5, 0.3&gt;\n1 wood trickle.&lt;/color&gt;</String>
		<String _locID ='2021060'>Aksiyeh Hashariyeh</String>
		<String _locID ='2021061'>&lt;color=0.7, 1.0, 0.4&gt;6 gold chests.&lt;color=1.0, 0.5, 0.3&gt;\n1 gold trickle.&lt;/color&gt;</String>
		<String _locID ='2021062'>Chador</String>
		<String _locID ='2021063'>&lt;color=0.7, 1.0, 0.4&gt;1 Imam.&lt;color=1.0, 0.5, 0.3&gt;\nTemples trickle 50% more experience.&lt;/color&gt;</String>
		<String _locID ='2021064'>Marja’</String>
		<String _locID ='2021065'>&lt;color=0.7, 1.0, 0.4&gt;2 Imams.&lt;color=1.0, 0.5, 0.3&gt;\nTemples trickle 50% more experience.&lt;/color&gt;</String>
		<String _locID ='2021066'>Dar ul-Funun</String>
		<String _locID ='2021067'>&lt;color=0.7, 1.0, 0.4&gt;3 Imams.&lt;color=1.0, 0.5, 0.3&gt;\nTemples trickle 50% more experience.&lt;/color&gt;</String>
		<String _locID ='2021068'>Nowruz</String>
		<String _locID ='2021069'>&lt;color=0.7, 1.0, 0.4&gt;4 Imams.&lt;color=1.0, 0.5, 0.3&gt;\nTemples trickle 50% more experience.&lt;/color&gt;</String>
		<String _locID ='2021070'>Mourning of Muharram</String>
		<String _locID ='2021071'>&lt;color=0.7, 1.0, 0.4&gt;5 Imams.&lt;color=1.0, 0.5, 0.3&gt;\nTemples trickle 50% more experience.&lt;/color&gt;</String>
		<String _locID ='2021072'>Red Flag</String>
		<String _locID ='2021073'>&lt;color=0.7, 1.0, 0.4&gt;6 Imams.&lt;color=1.0, 0.5, 0.3&gt;\nTemples trickle 50% more experience.&lt;/color&gt;</String>
		<!-- Afghan Madrasah -->
		<String _locID ='2021074'>Tribal Dichotomy</String>
		<String _locID ='2021075'>&lt;color=0.7, 1.0, 0.4&gt;1 Dawatallab + 1 Malik.&lt;color=1.0, 0.5, 0.3&gt;\nMalik build limit increased but they become somewhat weaker.</String>
		<String _locID ='2021076'>Feuding Principalities</String>
		<String _locID ='2021077'>&lt;color=0.7, 1.0, 0.4&gt;2 Dawatallabs + 1 Malik.&lt;color=1.0, 0.5, 0.3&gt;\nMalik build limit increased but they become somewhat weaker.</String>
		<String _locID ='2021078'>Tarburwali</String>
		<String _locID ='2021079'>&lt;color=0.7, 1.0, 0.4&gt;3 Dawatallabs + 1 Malik.&lt;color=1.0, 0.5, 0.3&gt;\nMalik build limit increased but they become somewhat weaker.</String>
		<String _locID ='2021080'>Yaghistan</String>
		<String _locID ='2021081'>&lt;color=0.7, 1.0, 0.4&gt;4 Dawatallabs + 1 Malik.&lt;color=1.0, 0.5, 0.3&gt;\nMalik build limit increased but they become somewhat weaker.</String>
		<String _locID ='2021082'>Iron Amir</String>
		<String _locID ='2021083'>&lt;color=0.7, 1.0, 0.4&gt;5 Dawatallabs + 1 Malik.&lt;color=1.0, 0.5, 0.3&gt;\nMalik build limit increased but they become somewhat weaker.</String>
		<String _locID ='2021084'>Graveyard of Empires</String>
		<String _locID ='2021085'>&lt;color=0.7, 1.0, 0.4&gt;6 Dawatallabs + 1 Malik.&lt;color=1.0, 0.5, 0.3&gt;\nMalik build limit increased but they become somewhat weaker.</String>
		<String _locID ='2021086'>Melmastya</String>
		<String _locID ='2021087'>&lt;color=0.7, 1.0, 0.4&gt;1 Servant.&lt;color=1.0, 0.5, 0.3&gt;\nIncreases the amount of civlilians you can garrison in Mahallas by +5.&lt;/color&gt;</String>
		<String _locID ='2021088'>Badal</String>
		<String _locID ='2021089'>&lt;color=0.7, 1.0, 0.4&gt;2 Servants.&lt;color=1.0, 0.5, 0.3&gt;\nEnables Nomads at Mahallas.&lt;/color&gt;</String>
		<String _locID ='2021090'>Tora</String>
		<String _locID ='2021091'>&lt;color=0.7, 1.0, 0.4&gt;3 Servants.&lt;color=1.0, 0.5, 0.3&gt;\nEnables a ranged attack at Mahallas.&lt;/color&gt;</String>
		<String _locID ='2021092'>Khegara</String>
		<String _locID ='2021093'>&lt;color=0.7, 1.0, 0.4&gt;4 Servants.&lt;color=1.0, 0.5, 0.3&gt;\nAllows you to purchase bushes at Mahallas.&lt;/color&gt;</String>
		<String _locID ='2021094'>Nanawatai</String>
		<String _locID ='2021095'>&lt;color=0.7, 1.0, 0.4&gt;5 Servants.&lt;color=1.0, 0.5, 0.3&gt;\nMahallas' ranged attack increases with garrisoned units.&lt;/color&gt;</String>
		<String _locID ='2021096'>Wafa</String>
		<String _locID ='2021097'>&lt;color=0.7, 1.0, 0.4&gt;6 Servants.&lt;color=1.0, 0.5, 0.3&gt;\nMahalla base hitpoints doubled.&lt;/color&gt;</String>
		<String _locID ='2021098'>Mountain Irrigation</String>
		<String _locID ='2021099'>&lt;color=0.7, 1.0, 0.4&gt;2 Poppy Forages.&lt;color=1.0, 0.5, 0.3&gt;\nFountains are 10% cheaper.&lt;/color&gt;</String>
		<String _locID ='2021100'>Agrarian Communities</String>
		<String _locID ='2021101'>&lt;color=0.7, 1.0, 0.4&gt;3 Poppy Forages.&lt;color=1.0, 0.5, 0.3&gt;\nFountains are 10% cheaper.&lt;/color&gt;</String>
		<String _locID ='2021102'>Egalitarian Landholdings</String>
		<String _locID ='2021103'>&lt;color=0.7, 1.0, 0.4&gt;4 Poppy Forages.&lt;color=1.0, 0.5, 0.3&gt;\nFountains are 10% cheaper.&lt;/color&gt;</String>
		<String _locID ='2021104'>Inheritance Fragmentation</String>
		<String _locID ='2021105'>&lt;color=0.7, 1.0, 0.4&gt;5 Poppy Forages.&lt;color=1.0, 0.5, 0.3&gt;\nFountains are 10% cheaper.&lt;/color&gt;</String>
		<String _locID ='2021106'>Land Reallotment</String>
		<String _locID ='2021107'>&lt;color=0.7, 1.0, 0.4&gt;6 Poppy Forages.&lt;color=1.0, 0.5, 0.3&gt;\nFountains are 10% cheaper.&lt;/color&gt;</String>
		<String _locID ='2021108'>Estate Confiscation</String>
		<String _locID ='2021109'>&lt;color=0.7, 1.0, 0.4&gt;7 Poppy Forages.&lt;color=1.0, 0.5, 0.3&gt;\nFountains are 10% cheaper.&lt;/color&gt;</String>
		<!-- Saud Madrasah -->
		<String _locID ='2021110'>Sword Dance</String>
		<String _locID ='2021111'>&lt;color=0.7, 1.0, 0.4&gt;2 Mujahideen.&lt;color=1.0, 0.5, 0.3&gt;\nMujahid hitpoints increased by 5%.&lt;/color&gt;</String>
		<String _locID ='2021112'>Iconoclasm</String>
		<String _locID ='2021113'>&lt;color=0.7, 1.0, 0.4&gt;4 Mujahideen.&lt;color=1.0, 0.5, 0.3&gt;\nMujahid hitpoints increased by 5%.&lt;/color&gt;</String>
		<String _locID ='2021114'>Muruwah</String>
		<String _locID ='2021115'>&lt;color=0.7, 1.0, 0.4&gt;6 Mujahideen.&lt;color=1.0, 0.5, 0.3&gt;\nMujahid hitpoints increased by 5%.&lt;/color&gt;</String>
		<String _locID ='2021116'>Sharaf</String>
		<String _locID ='2021117'>&lt;color=0.7, 1.0, 0.4&gt;8 Mujahideen.&lt;color=1.0, 0.5, 0.3&gt;\nMujahid hitpoints increased by 5%.&lt;/color&gt;</String>
		<String _locID ='2021118'>Ghazw</String>
		<String _locID ='2021119'>&lt;color=0.7, 1.0, 0.4&gt;10 Mujahideen.&lt;color=1.0, 0.5, 0.3&gt;\nMujahid hitpoints increased by 5%.&lt;/color&gt;</String>
		<String _locID ='2021120'>Sheikh Leadership</String>
		<String _locID ='2021121'>&lt;color=0.7, 1.0, 0.4&gt;12 Mujahideen.&lt;color=1.0, 0.5, 0.3&gt;\nMujahid hitpoints increased by 5%.&lt;/color&gt;</String>
		<String _locID ='2021122'>Bisha’a</String>
		<String _locID ='2021123'>&lt;color=0.7, 1.0, 0.4&gt;2 Muttawa.&lt;color=1.0, 0.5, 0.3&gt;\nCaravan and wagon speed increased by 5%.&lt;/color&gt;</String>
		<String _locID ='2021124'>Assahiya</String>
		<String _locID ='2021125'>&lt;color=0.7, 1.0, 0.4&gt;4 Muttawa.&lt;color=1.0, 0.5, 0.3&gt;\nCaravan and wagon speed increased by 5%.&lt;/color&gt;</String>
		<String _locID ='2021126'>Nabati Poetry</String>
		<String _locID ='2021127'>&lt;color=0.7, 1.0, 0.4&gt;6 Muttawa.&lt;color=1.0, 0.5, 0.3&gt;\nCaravan and wagon speed increased by 5%.&lt;/color&gt;</String>
		<String _locID ='2021128'>Salafi Teaching</String>
		<String _locID ='2021129'>&lt;color=0.7, 1.0, 0.4&gt;8 Muttawa.&lt;color=1.0, 0.5, 0.3&gt;\nCaravan and wagon speed increased by 5%.&lt;/color&gt;</String>
		<String _locID ='2021130'>Wahhabi Movement</String>
		<String _locID ='2021131'>&lt;color=0.7, 1.0, 0.4&gt;10 Muttawa.&lt;color=1.0, 0.5, 0.3&gt;\nCaravan and wagon speed increased by 5%.&lt;/color&gt;</String>
		<String _locID ='2021132'>Sharia Police</String>
		<String _locID ='2021133'>&lt;color=0.7, 1.0, 0.4&gt;12 Muttawa.&lt;color=1.0, 0.5, 0.3&gt;\nCaravan and wagon speed increased by 5%.&lt;/color&gt;</String>
		<String _locID ='2021134'>Ashair Structure</String>
		<String _locID ='2021135'>&lt;color=0.7, 1.0, 0.4&gt;1 Bedouin.&lt;color=1.0, 0.5, 0.3&gt;\nBedouin limit increased by + 2.&lt;/color&gt;</String>
		<String _locID ='2021136'>Bedouin Provisions</String>
		<String _locID ='2021137'>&lt;color=0.7, 1.0, 0.4&gt;2 Bedouin.&lt;color=1.0, 0.5, 0.3&gt;\nBedouin limit increased by + 2.&lt;/color&gt;</String>
		<String _locID ='2021138'>Goum</String>
		<String _locID ='2021139'>&lt;color=0.7, 1.0, 0.4&gt;3 Bedouin.&lt;color=1.0, 0.5, 0.3&gt;\nBedouin limit increased by + 2.&lt;/color&gt;</String>
		<String _locID ='2021140'>Diyafa</String>
		<String _locID ='2021141'>&lt;color=0.7, 1.0, 0.4&gt;4 Bedouin.&lt;color=1.0, 0.5, 0.3&gt;\nBedouin limit increased by + 2.&lt;/color&gt;</String>
		<String _locID ='2021142'>Ird</String>
		<String _locID ='2021143'>&lt;color=0.7, 1.0, 0.4&gt;5 Bedouin.&lt;color=1.0, 0.5, 0.3&gt;\nBedouin limit increased by + 2.&lt;/color&gt;</String>
		<String _locID ='2021144'>Tahjir</String>
		<String _locID ='2021145'>&lt;color=0.7, 1.0, 0.4&gt;6 Bedouin.&lt;color=1.0, 0.5, 0.3&gt;\nBedouin limit increased by + 2.&lt;/color&gt;</String>
		<!-- End madrasah techs, start bazaar techs -->
		<String _locID ='2021146'>Salukis</String>
		<String _locID ='2021147'>Servants gather faster from hunted animals.</String>
		<String _locID ='2021148'>Falconry</String>
		<String _locID ='2021149'>Servants gather faster from hunted animals.</String>
		<String _locID ='2021150'>Sharp Axe</String>
		<String _locID ='2021151'>Servants gather all wood faster.</String>
		<String _locID ='2021152'>Large Steel Saw</String>
		<String _locID ='2021153'>Servants gather all wood faster.</String>
		<String _locID ='2021154'>Scaffolding</String>
		<String _locID ='2021155'>Servants gather all wood faster.</String>
		<String _locID ='2021156'>Pickaxe</String>
		<String _locID ='2021157'>Servants gather coins from mined resources faster.</String>
		<String _locID ='2021158'>Windlass</String>
		<String _locID ='2021159'>Servants gather coins from mined resources faster.</String>
		<String _locID ='2021160'>Fruit Picking</String>
		<String _locID ='2021161'>Servants gather food and coins from bushes, plants and trees faster.</String>
		<String _locID ='2021162'>Pruning Shears</String>
		<String _locID ='2021163'>Servants gather food and coins from bushes, plants and trees faster.</String>
		<String _locID ='2021164'>Pomology</String>
		<String _locID ='2021165'>Servants gather food and coins from bushes, plants and trees faster.</String>
		<String _locID ='2021166'>Kohl</String>
		<String _locID ='2021167'>Servant hitpoints greatly improved.</String>
		<String _locID ='2021168'>Jambiya</String>
		<String _locID ='2021169'>Servant attack range and damage increased.</String>
		<!-- citadel techs -->
		<String _locID ='2021170'>Boiling Oil</String>
		<String _locID ='2021171'>Citadels deal more damage.</String>
		<String _locID ='2021172'>Murabitun</String>
		<String _locID ='2021173'>Citadel damage greatly improved.</String>
		<String _locID ='2021174'>Poligamy</String>
		<String _locID ='2021175'>Servants are trained faster.</String>
		<String _locID ='2021176'>Bimaristan</String>
		<String _locID ='2021177'>Servants are cheaper.</String>
		<String _locID ='2021178'>Ceremonial Zulfiqar</String>
		<String _locID ='2021179'>Warlord hitpoints greatly increased.</String>
		<String _locID ='2021180'>Bilezik Armlets</String>
		<String _locID ='2021181'>Warlord attack and hitpoints are greatly increased.</String>
		<String _locID ='2021182'>Oral Poetry</String>
		<String _locID ='2021183'>Nomad attack and hitpoints increased and you can have more of them.</String>
		<String _locID ='2021184'>Caravan Raid</String>
		<String _locID ='2021185'>Nomads are greatly improved in combat against civilian units.</String>
		<!-- medock techs -->
		<String _locID ='2021186'>Gargour</String>
		<String _locID ='2021187'>Fishing Boats gather from fish and whales faster.</String>
		<String _locID ='2021188'>Hadrah</String>
		<String _locID ='2021189'>Fishing Boats gather from fish and whales faster.</String>
		<String _locID ='2021190'>Damar Luting</String>
		<String _locID ='2021191'>Light warships have more hitpoints.</String>
		<String _locID ='2021192'>Sewn-Plank</String>
		<String _locID ='2021193'>Heavy warships have more hitpoints.</String>
		<String _locID ='2021194'>Nakhuda</String>
		<String _locID ='2021195'>Light warships deal more damage.</String>
		<String _locID ='2021196'>Prangi</String>
		<String _locID ='2021197'>Heavy warships deal more damage.</String>
		<String _locID ='2021198'>Nafta</String>
		<String _locID ='2021199'>Siege warships are improved in combat.</String>
		<!-- meforege techses -->
		<String _locID ='2021200'>Damascus Steel</String>
		<String _locID ='2021201'>Melee military units available at the Forge have their attack greatly increased.</String>
		<String _locID ='2021202'>Mirror Armour</String>
		<String _locID ='2021203'>Archaic and irregular units available at the Forge have more armour.</String>
		<String _locID ='2021204'>Hirabah</String>
		<String _locID ='2021205'>Scout and assault cavalry available at the Forge deal more damage against buildings.</String>
		<String _locID ='2021206'>Behter</String>
		<String _locID ='2021207'>Forge units have their armour improved.</String>
		<String _locID ='2021208'>Ardah</String>
		<String _locID ='2021209'>Forge units train much faster.</String>
		<!-- gunsmith -->
		<String _locID ='2021210'>Al Khamsa</String>
		<String _locID ='2021211'>Gunpowder cavalry available at the Gunsmith gains more damage, range and line of sight.</String>
		<String _locID ='2021212'>Jazayer</String>
		<String _locID ='2021213'>Skirmishers available at the Gunsmith deal increased damage to line units. Counter-skirmishers deal more damage to skirmishers.</String>
		<String _locID ='2021214'>Kard</String>
		<String _locID ='2021215'>Line units available at the Gunsmith equipped with bayonets has its hand attack increased.</String>
		<String _locID ='2021216'>Theory of Mayl</String>
		<String _locID ='2021217'>Gunpowder infantry available at the Gunsmith deals more damage and gains more range and line of sight.</String>
		<String _locID ='2021218'>Foreign Trainers</String>
		<String _locID ='2021219'>Gunsmith units train units faster.</String>
		<!-- mefoundry techsen -->
		<String _locID ='2021220'>Chinese Snow</String>
		<String _locID ='2021221'>Artillery and combative buildings deal increased damage to warships.</String>
		<String _locID ='2021222'>Araba</String>
		<String _locID ='2021223'>Artillery has more hitpoints and moves faster.</String>
		<String _locID ='2021224'>Book of Optics</String>
		<String _locID ='2021225'>Artillery gains more line of sight.</String>
		<!-- lounge techs -->
		<String _locID ='2021226'>Shisha</String>
		<String _locID ='2021227'>Mercenaries take 1 less population space.</String>
		<String _locID ='2021228'>Hashish</String>
		<String _locID ='2021229'>Outlaws are stronger and train faster.</String>
		<String _locID ='2021230'>Taqiyya</String>
		<String _locID ='2021231'>Spies can do something</String>
		<!-- tecnologiile din mahalaua asta -->
		<String _locID ='2021232'>Muezzin</String>
		<String _locID ='2021233'>Buildings gain more line of sight.</String>
		<String _locID ='2021234'>Iftar Cannon</String>
		<String _locID ='2021235'>Buildings gain more line of sight.</String>
		<String _locID ='2021236'>Oil Lamp</String>
		<String _locID ='2021237'>Units gain more line of sight.</String>
		<String _locID ='2021238'>Homing Pigeons</String>
		<String _locID ='2021239'>Units gain more line of sight.</String>
		<String _locID ='2021240'>Bakhoor</String>
		<String _locID ='2021241'>Delivers 2000 experience points to your inventory.</String>
		<String _locID ='2021242'>Shahristan</String>
		<String _locID ='2021243'>Allows you to support 100 population without the need of Mahallas or Citadels.</String>
		<String _locID ='2021244'>Hamsa</String>
		<String _locID ='2021245'>Blockades the enemy Home City.</String>
		<String _locID ='2021246'>Nazar</String>
		<String _locID ='2021247'>Reveals the location of all enemy units.</String>
		<String _locID ='2021248'>Desert Farming</String>
		<String _locID ='2021249'>Servants gather all food faster.</String>
		<String _locID ='2021250'>Rug Manufacture</String>
		<String _locID ='2021251'>Servants gather all wood faster.</String>
		<String _locID ='2021252'>Lustreware</String>
		<String _locID ='2021253'>Servants gather all gold faster.</String>
		<String _locID ='2021254'>Call Iljariun</String>
		<String _locID ='2021255'>Each one of your Mahallas muster 2 Iljariun.</String>
		<String _locID ='2021256'>Call Mujahideen</String>
		<String _locID ='2021257'>Each one of your Mahallas muster 2 Mujahideen.</String>
		<!-- nomad -->
		<String _locID ='2021258'>Selective Breeding</String>
		<String _locID ='2021259'>Nomads fatten livestock faster.</String>
		<!-- fountaine -->
		<String _locID ='2021260'>Qanat</String>
		<String _locID ='2021261'>Fountains spawn bushes faster.</String>
		<String _locID ='2021262'>Sqiya</String>
		<String _locID ='2021263'>Fountains spawn bushes faster.</String>
		<String _locID ='2021264'>Ab Anbar</String>
		<String _locID ='2021265'>Fountains spawn bushes faster.</String>
		<!-- courtiers, afghan -->
		<String _locID ='2021266'>Akbar Khan (Afghans)</String>
		<String _locID ='2021267'>&lt;color=1.0, 1.0, 0.0&gt;5 Jezhailchis&lt;/color&gt;\n-------------------------\n&lt;color=1.0, 0.5, 0.3&gt;Afghan courtiers improve Warlord combat by 15% and increase the amount of Jezhailchis and Ardalis delivered by cards by +2.&lt;/color&gt;\n-------------------------\n&lt;color=0.7, 0.7, 0.7&gt;Afghan martial crown prince.&lt;/color&gt;\n-------------------------</String>
		<String _locID ='2021268'>Sher Ali Khan (Afghans)</String>
		<String _locID ='2021269'>&lt;color=1.0, 1.0, 0.0&gt;7 Jezhailchis&lt;/color&gt;\n-------------------------\n&lt;color=1.0, 0.5, 0.3&gt;Afghan courtiers improve Warlord combat by 15% and increase the amount of Jezhailchis and Ardalis delivered by cards by +2.&lt;/color&gt;\n-------------------------\n&lt;color=0.7, 0.7, 0.7&gt;Reformist amir of Afghanistan.&lt;/color&gt;\n-------------------------</String>
		<String _locID ='2021270'>Abdur Rahman Khan (Afghans)</String>
		<String _locID ='2021271'>&lt;color=1.0, 1.0, 0.0&gt;9 Jezhailchis + 3 Ardalis&lt;/color&gt;\n-------------------------\n&lt;color=1.0, 0.5, 0.3&gt;Afghan courtiers improve Warlord combat by 15% and increase the amount of Jezhailchis and Ardalis delivered by cards by +2.&lt;/color&gt;\n-------------------------\n&lt;color=0.7, 0.7, 0.7&gt;Despotic iron amir of Afghanistan.&lt;/color&gt;\n-------------------------</String>
		<String _locID ='2021272'>Sir Alexander Burnes (Raj)</String>
		<String _locID ='2021273'>&lt;color=1.0, 1.0, 0.0&gt;5 Semi-Fattened Goats&lt;/color&gt;\n-------------------------\n&lt;color=1.0, 0.5, 0.3&gt;Indian courtiers increase livestock base fattening rates by 30% and the amount of Indian units delivered by cards by +2.&lt;/color&gt;\n-------------------------\n&lt;color=0.7, 0.7, 0.7&gt;Scottish explorer and diplomat.&lt;/color&gt;\n-------------------------</String>
		<String _locID ='2021274'>Sir Louis Cavagnari (Raj)</String>
		<String _locID ='2021275'>&lt;color=1.0, 1.0, 0.0&gt;7 Semi-Fattened Goats&lt;/color&gt;\n-------------------------\n&lt;color=1.0, 0.5, 0.3&gt;Indian courtiers increase livestock base fattening rates by 30% and the amount of Indian units delivered by cards by +2.&lt;/color&gt;\n-------------------------\n&lt;color=0.7, 0.7, 0.7&gt;British military administrator for Kabul.&lt;/color&gt;\n-------------------------</String>
		<String _locID ='2021276'>Sir Thomas Salter Pyne (Raj)</String>
		<String _locID ='2021277'>&lt;color=1.0, 1.0, 0.0&gt;10 Semi-Fattened Goats&lt;/color&gt;\n-------------------------\n&lt;color=1.0, 0.5, 0.3&gt;Indian courtiers increase livestock base fattening rates by 30% and the amount of Indian units delivered by cards by +2.&lt;/color&gt;\n-------------------------\n&lt;color=0.7, 0.7, 0.7&gt;British engineer in service to Afghanistan.&lt;/color&gt;\n-------------------------</String>
		<String _locID ='2021278'>Jan Prosper Witkiewicz (Russians)</String>
		<String _locID ='2021279'>&lt;color=1.0, 1.0, 0.0&gt;1 Canton School Wagon&lt;/color&gt;\n-------------------------\n&lt;color=1.0, 0.5, 0.3&gt;Russian courtiers increase military unit hitpoints by 5% and the amount of Russian units delivered by cards by +2.&lt;/color&gt;\n-------------------------\n&lt;color=0.7, 0.7, 0.7&gt;Lithuanian double agent in Kabul.&lt;/color&gt;\n-------------------------</String>
		<String _locID ='2021280'>Nikolai Stoletov (Russians)</String>
		<String _locID ='2021281'>&lt;color=1.0, 1.0, 0.0&gt;2 Canton School Wagons&lt;/color&gt;\n-------------------------\n&lt;color=1.0, 0.5, 0.3&gt;Russian courtiers increase military unit hitpoints by 5% and the amount of Russian units delivered by cards by +2.&lt;/color&gt;\n-------------------------\n&lt;color=0.7, 0.7, 0.7&gt;Russian diplomat to Afghanistan.&lt;/color&gt;\n-------------------------</String>
		<String _locID ='2021282'>Alexander Komarov (Russians)</String>
		<String _locID ='2021283'>&lt;color=1.0, 1.0, 0.0&gt;1 Fort Wagon&lt;/color&gt;\n-------------------------\n&lt;color=1.0, 0.5, 0.3&gt;Russian courtiers increase military unit hitpoints by 5% and the amount of Russian units delivered by cards by +2.&lt;/color&gt;\n-------------------------\n&lt;color=0.7, 0.7, 0.7&gt;Desc&lt;/Russian expeditionary army commander.&gt;\n-------------------------</String>
		<!-- persian court -->
		<String _locID ='2021284'>Abbas Mirza (Persians)</String>
		<String _locID ='2021285'>&lt;color=1.0, 1.0, 0.0&gt;7 Janbazan&lt;/color&gt;\n-------------------------\n&lt;color=1.0, 0.5, 0.3&gt;Persian courtiers improve favoured units' combat by 5% and increase the amount of Janbazan and Qazzaqs delivered by cards by +2 and +1 respectively.&lt;/color&gt;\n-------------------------\n&lt;color=0.7, 0.7, 0.7&gt;Qajar crown prince and an apt strategist in prolonged wars against Russia.&lt;/color&gt;\n-------------------------</String>
		<String _locID ='2021286'>Amir Kabir (Persians)</String>
		<String _locID ='2021287'>&lt;color=1.0, 1.0, 0.0&gt;9 Janbazan&lt;/color&gt;\n-------------------------\n&lt;color=1.0, 0.5, 0.3&gt;Persian courtiers improve favoured units' combat by 5% and increase the amount of Janbazan and Qazzaqs delivered by cards by +2 and +1 respectively.&lt;/color&gt;\n-------------------------\n&lt;color=0.7, 0.7, 0.7&gt;Qajar reformist chief minister who introduced high education and streamlined justicial system.&lt;/color&gt;\n-------------------------</String>
		<String _locID ='2021288'>Hosein Sepahsalar (Persians)</String>
		<String _locID ='2021289'>&lt;color=1.0, 1.0, 0.0&gt;12 Janbazan + 3 Qazzaqs&lt;/color&gt;\n-------------------------\n&lt;color=1.0, 0.5, 0.3&gt;Persian courtiers improve favoured units' combat by 5% and increase the amount of Janbazan and Qazzaqs delivered by cards by +2 and +1 respectively.&lt;/color&gt;\n-------------------------\n&lt;color=0.7, 0.7, 0.7&gt;Qajar ambassador and later grand vizier with plans of commercial developments.&lt;/color&gt;\n-------------------------</String>
		<String _locID ='2021290'>Alexander Griboyedov (Russians)</String>
		<String _locID ='2021291'>&lt;color=1.0, 1.0, 0.0&gt;1 Canton School Wagon&lt;/color&gt;\n-------------------------\n&lt;color=1.0, 0.5, 0.3&gt;Russian courtiers increase military unit hitpoints by 5% and the amount of Russian units delivered by cards by +2.&lt;/color&gt;\n-------------------------\n&lt;color=0.7, 0.7, 0.7&gt;Russian ambassador to Qajar court who played a pivotal role in the annexation of Caucasus.&lt;/color&gt;\n-------------------------</String>
		<String _locID ='2021292'>Ivan Simonich (Russians)</String>
		<String _locID ='2021293'>&lt;color=1.0, 1.0, 0.0&gt;2 Canton School Wagons&lt;/color&gt;\n-------------------------\n&lt;color=1.0, 0.5, 0.3&gt;Russian courtiers increase military unit hitpoints by 5% and the amount of Russian units delivered by cards by +2.&lt;/color&gt;\n-------------------------\n&lt;color=0.7, 0.7, 0.7&gt;Russian diplomat to Qajar court who participated in Persian invasion of Herat.&lt;/color&gt;\n-------------------------</String>
		<String _locID ='2021294'>Ivan Zinovyev (Russians)</String>
		<String _locID ='2021295'>&lt;color=1.0, 1.0, 0.0&gt;1 Fort Wagon&lt;/color&gt;\n-------------------------\n&lt;color=1.0, 0.5, 0.3&gt;Russian courtiers increase military unit hitpoints by 5% and the amount of Russian units delivered by cards by +2.&lt;/color&gt;\n-------------------------\n&lt;color=0.7, 0.7, 0.7&gt;Russian diplomat to Qajar court and an orientalist researcher.&lt;/color&gt;\n-------------------------</String>
		<String _locID ='2021296'>Henry Pottinger (British)</String>
		<String _locID ='2021297'>&lt;color=1.0, 1.0, 0.0&gt;1 Wood Works<!-- 1 Grist Mill Wagon -->&lt;/color&gt;\n-------------------------\n&lt;color=1.0, 0.5, 0.3&gt;2.1 food trickle. British courtiers deliver small resource trickles and increase the amount of British units delivered by cards by +2.&lt;/color&gt;\n-------------------------\n&lt;color=0.7, 0.7, 0.7&gt;Anglo-Irish administrator who traveled to Isfahan, disguised as a Muslim merchant and studying local languages.&lt;/color&gt;\n-------------------------</String>
		<String _locID ='2021298'>James Outram (British)</String>
		<String _locID ='2021299'>&lt;color=1.0, 1.0, 0.0&gt;2 Gold Works<!-- 1 Textile Mill Wagon -->&lt;/color&gt;\n-------------------------\n&lt;color=1.0, 0.5, 0.3&gt;1.25 wood trickle. British courtiers deliver small resource trickles and increase the amount of British units delivered by cards by +2.&lt;/color&gt;\n-------------------------\n&lt;color=0.7, 0.7, 0.7&gt;Decorated British general who led a military expedition against Persia.&lt;/color&gt;\n-------------------------</String>
		<String _locID ='2021300'>William Knox d’Arcy (British)</String>
		<String _locID ='2021301'>&lt;color=1.0, 1.0, 0.0&gt;3 Food Works&lt;/color&gt;\n-------------------------\n&lt;color=1.0, 0.5, 0.3&gt;1.5 coin trickle. British courtiers deliver small resource trickles and increase the amount of British units delivered by cards by +2.&lt;/color&gt;\n-------------------------\n&lt;color=0.7, 0.7, 0.7&gt;British-Australian tycoon who founded the Anglo-Persian Oil Company through a concession with the Shah.&lt;/color&gt;\n-------------------------</String>
		<String _locID ='2021302'>Jakob Eduard Polak (Austrians)</String>
		<String _locID ='2021303'>&lt;color=1.0, 1.0, 0.0&gt;1 Military Wagon&lt;/color&gt;\n-------------------------\n&lt;color=1.0, 0.5, 0.3&gt;Austrian courtiers make military unit upgrades 10% cheaper and increase the amount of Austrian units delivered by cards by +1.&lt;/color&gt;\n-------------------------\n&lt;color=0.7, 0.7, 0.7&gt;Austrian physician in service to Qajar court, also lectured medicine in Dar ul-Funun.&lt;/color&gt;\n-------------------------</String>
		<String _locID ='2021304'>Albert Joseph Gasteiger (Austrians)</String>
		<String _locID ='2021305'>&lt;color=1.0, 1.0, 0.0&gt;3 Military Wagons&lt;/color&gt;\n-------------------------\n&lt;color=1.0, 0.5, 0.3&gt;Austrian courtiers make military unit upgrades 10% cheaper and increase the amount of Austrian units delivered by cards by +1.&lt;/color&gt;\n-------------------------\n&lt;color=0.7, 0.7, 0.7&gt;Austrian engineering officer and lecturer in Dar ul-Funun.&lt;/color&gt;\n-------------------------</String>
		<String _locID ='2021306'>Wagner von Wetterstädt (Austrians)</String>
		<String _locID ='2021307'>&lt;color=1.0, 1.0, 0.0&gt;4 Military Wagons&lt;/color&gt;\n-------------------------\n&lt;color=1.0, 0.5, 0.3&gt;Austrian courtiers make military unit upgrades 10% cheaper and increase the amount of Austrian units delivered by cards by +1.&lt;/color&gt;\n-------------------------\n&lt;color=0.7, 0.7, 0.7&gt;Officer of the Austrian corps in the service to Qajar court who helped to crush Kurdish revolt in Azerbaijan.&lt;/color&gt;\n-------------------------</String>
		<String _locID ='2021308'>Claude Mathieu de Gardane (French)</String>
		<String _locID ='2021309'>&lt;color=1.0, 1.0, 0.0&gt;Crates worth 700 food&lt;/color&gt;\n-------------------------\n&lt;color=1.0, 0.5, 0.3&gt;French courtiers enable Servants to gather all resources 5% faster and increase the amount of French units delivered by cards by +1.&lt;/color&gt;\n-------------------------\n&lt;color=0.7, 0.7, 0.7&gt;Napoleonic envoy who initiated the diplomatic relation between Paris and Tehran.&lt;/color&gt;\n-------------------------</String>
		<String _locID ='2021310'>Joseph Philippe Ferrier (French)</String>
		<String _locID ='2021311'>&lt;color=1.0, 1.0, 0.0&gt;Creates worth 500 food and chests worth 500 gold&lt;/color&gt;\n-------------------------\n&lt;color=1.0, 0.5, 0.3&gt;French courtiers enable Servants to gather all resources 5% faster and increase the amount of French units delivered by cards by +1.&lt;/color&gt;\n-------------------------\n&lt;color=0.7, 0.7, 0.7&gt;A rather less successful French military adventurer in service to Qajar court.&lt;/color&gt;\n-------------------------</String>
		<String _locID ='2021312'>Joseph Désiré Tholozan (French)</String>
		<String _locID ='2021313'>&lt;color=1.0, 1.0, 0.0&gt;Crates worth 500 food, chests worth 500 gold and cords worth 600 wood&lt;/color&gt;\n-------------------------\n&lt;color=1.0, 0.5, 0.3&gt;French courtiers enable Servants to gather all resources 5% faster and increase the amount of French units delivered by cards by +1.&lt;/color&gt;\n-------------------------\n&lt;color=0.7, 0.7, 0.7&gt;French epidemiologist and personal physician to the Shah, serving for more than two decades.&lt;/color&gt;\n-------------------------</String>
		<String _locID ='2021314'>Paolo Avitabile (Italians)</String>
		<String _locID ='2021315'>&lt;color=1.0, 1.0, 0.0&gt;2 Mafiosi&lt;/color&gt;\n-------------------------\n&lt;color=1.0, 0.5, 0.3&gt;Italian courtiers reduce the cost of outlaws and mercenaries by 10% and increase the amount of Italian units delivered by cards by +1.&lt;/color&gt;\n-------------------------\n&lt;color=0.7, 0.7, 0.7&gt;Neapolitan military adventurer who served for Qajar military briefly.&lt;/color&gt;\n-------------------------</String>
		<String _locID ='2021316'>F. Colombari (Italians)</String>
		<String _locID ='2021317'>&lt;color=1.0, 1.0, 0.0&gt;4 Mafiosi&lt;/color&gt;\n-------------------------\n&lt;color=1.0, 0.5, 0.3&gt;Italian courtiers reduce the cost of outlaws and mercenaries by 10% increase the amount of Italian units delivered by cards by +1.&lt;/color&gt;\n-------------------------\n&lt;color=0.7, 0.7, 0.7&gt;Piedmontese engineer, painter, and close confidant to the Qajar court.&lt;/color&gt;\n-------------------------</String>
		<String _locID ='2021318'>Barthelemy Semino (Italians)</String>
		<String _locID ='2021319'>&lt;color=1.0, 1.0, 0.0&gt;6 Mafiosi&lt;/color&gt;\n-------------------------\n&lt;color=1.0, 0.5, 0.3&gt;Italian courtiers reduce the cost of outlaws and mercenaries by 10% increase the amount of Italian units delivered by cards by +1.&lt;/color&gt;\n-------------------------\n&lt;color=0.7, 0.7, 0.7&gt;Ligurian engineer and linguist in the service to the Qajar court.&lt;/color&gt;\n-------------------------</String>
		<!-- saudi court -->
		<String _locID ='2021320'>Ibn Abdul Wahhab (Saudi)</String>
		<String _locID ='2021321'>&lt;color=1.0, 1.0, 0.0&gt;1 Forge Caravan&lt;/color&gt;\n-------------------------\n&lt;color=1.0, 0.5, 0.3&gt;Saudi courtiers improve caravan hitpoints by 10% and increase the amount of Jammalun and Ikhwan delivered by cards by +1.&lt;/color&gt;\n-------------------------\n&lt;color=0.7, 0.7, 0.7&gt;An orthodox Najdi scholar and jurist who promoted strict adherence to traditional Islamic law.&lt;/color&gt;\n-------------------------</String>
		<String _locID ='2021322'>Suleiman bin Abdullah al-Sheikh (Saudi)</String>
		<String _locID ='2021323'>&lt;color=1.0, 1.0, 0.0&gt;1 Forge Caravan and 1 Gunsmith Caravan&lt;/color&gt;\n-------------------------\n&lt;color=1.0, 0.5, 0.3&gt;Saudi courtiers improve caravan hitpoints by 10% and increase the amount of Jammalun and Ikhwan delivered by cards by +1.&lt;/color&gt;\n-------------------------\n&lt;color=0.7, 0.7, 0.7&gt;A scholar in the Emirate of Diriyah who issued several fatwas against infidels and unbelievers.&lt;/color&gt;\n-------------------------</String>
		<String _locID ='2021324'>Ibn Saud (Saudi)</String>
		<String _locID ='2021325'>&lt;color=1.0, 1.0, 0.0&gt;1 Caravan of each of the three military buildings.&lt;/color&gt;\n-------------------------\n&lt;color=1.0, 0.5, 0.3&gt;Saudi courtiers improve caravan hitpoints by 10% and increase the amount of Jammalun and Ikhwan delivered by cards by +1.&lt;/color&gt;\n-------------------------\n&lt;color=0.7, 0.7, 0.7&gt;An emir of Nejd and eventual first king of Saudi Arabia who conquered most of Arabian peninsula.&lt;/color&gt;\n-------------------------</String>
		<String _locID ='2021326'>Abdullah bin Ali al-Rashid (Ottomans)</String>
		<String _locID ='2021327'>&lt;color=1.0, 1.0, 0.0&gt;2 Bedouins&lt;/color&gt;\n-------------------------\n&lt;color=1.0, 0.5, 0.3&gt;Ottoman courtiers make Servants train 10% faster and increase the amount of Ottoman units delivered by cards by +1.&lt;/color&gt;\n-------------------------\n&lt;color=0.7, 0.7, 0.7&gt;First ruler of Jabal Shammar who shifted his allegiance from Riyadh to Istanbul.&lt;/color&gt;\n-------------------------</String>
		<String _locID ='2021328'>Muhammad bin Abdullah al-Rashid (Ottomans)</String>
		<String _locID ='2021329'>&lt;color=1.0, 1.0, 0.0&gt;4 Bedouins&lt;/color&gt;\n-------------------------\n&lt;color=1.0, 0.5, 0.3&gt;Ottoman courtiers make Servants train 10% faster and increase the amount of Ottoman units delivered by cards by +1.&lt;/color&gt;\n-------------------------\n&lt;color=0.7, 0.7, 0.7&gt;An emir of Jabal Shammar who attained a period of stability, expansion and prosperity for the Shammari.&lt;/color&gt;\n-------------------------</String>
		<String _locID ='2021330'>Abdulaziz bin Mutaib al-Rashid (Ottomans)</String>
		<String _locID ='2021331'>&lt;color=1.0, 1.0, 0.0&gt;2 Bedouins and 1 Citadel&lt;/color&gt;\n-------------------------\n&lt;color=1.0, 0.5, 0.3&gt;Ottoman courtiers make Servants train 10% faster and increase the amount of Ottoman units delivered by cards by +1.&lt;/color&gt;\n-------------------------\n&lt;color=0.7, 0.7, 0.7&gt;Shammari emir and an ally of the Ottomans who tried to curtail the return of the Saudi.&lt;/color&gt;\n-------------------------</String>
		<String _locID ='2021332'>Thomas Keith (Egyptians)</String>
		<String _locID ='2021333'>&lt;color=1.0, 1.0, 0.0&gt;3 Date Palms&lt;/color&gt;\n-------------------------\n&lt;color=1.0, 0.5, 0.3&gt;Egyptian courtiers make Fountains spawn bushes and trees 10% faster and increase the amount of Egyptian units delivered by cards by +1.&lt;/color&gt;\n-------------------------\n&lt;color=0.7, 0.7, 0.7&gt;A Scottish soldier who converted to Islam and was promoted to be the governor of Medina in defense against Saudi excursion.&lt;/color&gt;\n-------------------------</String>
		<String _locID ='2021334'>Tusun Pasha (Egyptians)</String>
		<String _locID ='2021335'>&lt;color=1.0, 1.0, 0.0&gt;3 Coffee Plants&lt;/color&gt;\n-------------------------\n&lt;color=1.0, 0.5, 0.3&gt;Egyptian courtiers make Fountains spawn bushes and trees 10% faster and increase the amount of Egyptian units delivered by cards by +1.&lt;/color&gt;\n-------------------------\n&lt;color=0.7, 0.7, 0.7&gt;Son of Muhammad Ali Pasha who undertook campaigns in Hejaz and Nejd against the rising power of Saudi forces.&lt;/color&gt;\n-------------------------</String>
		<String _locID ='2021336'>Ibrahim Pasha (Egyptians)</String>
		<String _locID ='2021337'>&lt;color=1.0, 1.0, 0.0&gt;3 Date Palms + 3 Coffee Plants&lt;/color&gt;\n-------------------------\n&lt;color=1.0, 0.5, 0.3&gt;Egyptian courtiers make Fountains spawn bushes and trees 10% faster and increase the amount of Egyptian units delivered by cards by +1.&lt;/color&gt;\n-------------------------\n&lt;color=0.7, 0.7, 0.7&gt;Son of Muhammad Ali Pasha who undertook campaigns against the Saudi and destroyed their fortress in Diriyah.&lt;/color&gt;\n-------------------------</String>
		<!-- uzbek court -->
		<String _locID ='2021338'>Muhammad Hakim Qushbegi (Uzbeks)</String>
		<String _locID ='2021339'>&lt;color=1.0, 1.0, 0.0&gt;1 Economic Wagon&lt;/color&gt;\n-------------------------\n&lt;color=1.0, 0.5, 0.3&gt;Uzbek courtiers increase the build limit of Nomads and the amount of Jigits and Shagrid Pisha delivered by cards by +1.&lt;/color&gt;\n-------------------------\n&lt;color=0.7, 0.7, 0.7&gt;Powerful Bukharan nobleman who helped put Nasrullah in power.&lt;/color&gt;\n-------------------------</String>
		<String _locID ='2021340'>Nodira Mohlaroyim (Uzbeks)</String>
		<String _locID ='2021341'>&lt;color=1.0, 1.0, 0.0&gt;2 Economic Wagons&lt;/color&gt;\n-------------------------\n&lt;color=1.0, 0.5, 0.3&gt;Uzbek courtiers increase the build limit of Nomads and the amount of Jigits and Shagrid Pisha delivered by cards by +1.&lt;/color&gt;\n-------------------------\n&lt;color=0.7, 0.7, 0.7&gt;Kokandi poetess and queen mother to the Khanate of Kokand.&lt;/color&gt;\n-------------------------</String>
		<String _locID ='2021342'>Islam Khodja (Uzbeks)</String>
		<String _locID ='2021343'>&lt;color=1.0, 1.0, 0.0&gt;2 Economic Wagons + 2 Shagird Pishas&lt;/color&gt;\n-------------------------\n&lt;color=1.0, 0.5, 0.3&gt;Uzbek courtiers increase the build limit of Nomads and the amount of Jigits and Shagrid Pisha delivered by cards by +1.&lt;/color&gt;\n-------------------------\n&lt;color=0.7, 0.7, 0.7&gt;Khivan grand vizier who initiated political reforms.&lt;/color&gt;\n-------------------------</String>
		<String _locID ='2021344'>Abdul Samad Khan Tabrizi (Persians)</String>
		<String _locID ='2021345'>&lt;color=1.0, 1.0, 0.0&gt;5 Janbazan&lt;/color&gt;\n-------------------------\n&lt;color=1.0, 0.5, 0.3&gt;Persian courtiers increase the combat of Jigits by 5% and the amount of Persian units delivered by cards by +2.&lt;/color&gt;\n-------------------------\n&lt;color=0.7, 0.7, 0.7&gt;Persian military instructor who oversaw the reform of Bukharan artillery and infantry.&lt;/color&gt;\n-------------------------</String>
		<String _locID ='2021346'>Abbas Qoli Khan (Persians)</String>
		<String _locID ='2021347'>&lt;color=1.0, 1.0, 0.0&gt;7 Janbazan&lt;/color&gt;\n-------------------------\n&lt;color=1.0, 0.5, 0.3&gt;Persian courtiers increase the combat of Jigits by 5% and the amount of Persian units delivered by cards by +2.&lt;/color&gt;\n-------------------------\n&lt;color=0.7, 0.7, 0.7&gt;Persian ambassador in service to the Emirate of Bukhara.&lt;/color&gt;\n-------------------------</String>
		<String _locID ='2021348'>Shah Rokh Khan (Persians)</String>
		<String _locID ='2021349'>&lt;color=1.0, 1.0, 0.0&gt;12 Janbazan&lt;/color&gt;\n-------------------------\n&lt;color=1.0, 0.5, 0.3&gt;Persian courtiers increase the combat of Jigits by 5% and the amount of Persian units delivered by cards by +2.&lt;/color&gt;\n-------------------------\n&lt;color=0.7, 0.7, 0.7&gt;Persian luxurious nobleman who served in the Bukharan military ranks.&lt;/color&gt;\n-------------------------</String>
		<String _locID ='2021350'>Vasily Perovsky (Russians)</String>
		<String _locID ='2021351'>&lt;color=1.0, 1.0, 0.0&gt;1 Canton School Wagon&lt;/color&gt;\n-------------------------\n&lt;color=1.0, 0.5, 0.3&gt;Russian courtiers increase military unit hitpoints by 5% and the amount of Russian units delivered by cards by +3.&lt;/color&gt;\n-------------------------\n&lt;color=0.7, 0.7, 0.7&gt;Russian general who led a series of campaigns to Khiva and Kokand.&lt;/color&gt;\n-------------------------</String>
		<String _locID ='2021352'>Konstantin von Kaufman (Russians)</String>
		<String _locID ='2021353'>&lt;color=1.0, 1.0, 0.0&gt;2 Canton School Wagons&lt;/color&gt;\n-------------------------\n&lt;color=1.0, 0.5, 0.3&gt;Russian courtiers increase military unit hitpoints by 5% and the amount of Russian units delivered by cards by +3.&lt;/color&gt;\n-------------------------\n&lt;color=0.7, 0.7, 0.7&gt;Russian military engineer who subdued the Khanate of Khiva.&lt;/color&gt;\n-------------------------</String>
		<String _locID ='2021354'>Mikhail Skobelev (Russians)</String>
		<String _locID ='2021355'>&lt;color=1.0, 1.0, 0.0&gt;1 Fort Wagon&lt;/color&gt;\n-------------------------\n&lt;color=1.0, 0.5, 0.3&gt;Russian courtiers increase military unit hitpoints by 5% and the amount of Russian units delivered by cards by +3.&lt;/color&gt;\n-------------------------\n&lt;color=0.7, 0.7, 0.7&gt;Russian skillful commander who subdued Khanate of Kokand.&lt;/color&gt;\n-------------------------</String>
		<!-- tower ups -->
		<String _locID ='2021356'>Guard Tower</String>
		<String _locID ='2021357'>Tower hitpoints are notably increased.</String>
		<String _locID ='2021358'>Fortified Tower</String>
		<String _locID ='2021359'>Tower attack hitpoints are notably increased.</String>
		<!-- ME cards 2030000 - 2039999 -->
		<String _locID ='2030000'>2 Servants</String>
		<String _locID ='2030001'>3 Servants</String>
		<String _locID ='2030002'>4 Servants</String>
		<String _locID ='2030003'>5 Servants</String>
		<String _locID ='2030004'>6 Servants</String>
		<String _locID ='2030005'>8 Servants</String>
		<String _locID ='2030006'>10 Servants</String>
		<String _locID ='2030007'>12 Servants</String>
		<String _locID ='2030009'>7 Sheep + 1 Nomad</String>
		<String _locID ='2030010'>15 Sheep + 1 Nomad</String>
		<String _locID ='2030011'>20 Sheep</String>
		<String _locID ='2030012'>3 Saluki</String>
		<String _locID ='20300121'>Delivers 3 Saluki and improves them in combat.</String>
		<String _locID ='2030013'>5 Saluki</String>
		<String _locID ='20300131'>Delivers 5 Saluki and greatly improves them in combat.</String>
		<!--Citadel, Persianate-->
		<String _locID ='2030014'>8 Cheriks</String>
		<String _locID ='2030015'>10 Cheriks</String>
		<String _locID ='2030016'>12 Cheriks</String>
		<String _locID ='2030017'>24 Cheriks</String>
		<String _locID ='2030018'>8 Tofangha</String>
		<String _locID ='2030019'>10 Tofangha</String>
		<String _locID ='2030020'>12 Tofangha</String>
		<String _locID ='2030021'>24 Tofangha</String>
		<String _locID ='2030022'>6 Sarbazan</String>
		<String _locID ='2030023'>8 Sarbazan</String>
		<String _locID ='2030024'>9 Sarbazan</String>
		<String _locID ='2030025'>14 Sarbazan</String>
		<String _locID ='2030026'>16 Sarbazan</String>
		<String _locID ='2030027'>4 Jigits</String>
		<String _locID ='2030028'>5 Jigits</String>
		<String _locID ='2030029'>6 Jigits</String>
		<String _locID ='2030030'>7 Jigits</String>
		<String _locID ='2030031'>5 Ghilman</String>
		<String _locID ='2030032'>6 Ghilman</String>
		<String _locID ='2030033'>7 Ghilman</String>
		<String _locID ='2030034'>8 Ghilman</String>
		<String _locID ='2030035'>2 Nowkar-ha</String>
		<String _locID ='2030036'>3 Nowkar-ha</String>
		<String _locID ='2030037'>4 Nowkar-ha</String>
		<String _locID ='2030038'>5 Nowkar-ha</String>
		<!--Citadel, Artillery-->
		<String _locID ='2030039'>2 Mudafaa</String>
		<String _locID ='2030040'>3 Mudafaa</String>
		<String _locID ='2030041'>4 Mudafaa</String>
		<String _locID ='2030042'>5 Mudafaa</String>
		<String _locID ='2030043'>6 Zanabik</String>
		<String _locID ='2030044'>8 Zanabik</String>
		<String _locID ='2030045'>1 Mortar</String>
		<String _locID ='2030046'>2 Mortars</String>
		<String _locID ='2030047'>TEAM 2 Mortars</String>
		<!--Citadel, Arabians-->
		<String _locID ='2030048'>6 Guzat</String>
		<String _locID ='2030049'>8 Guzat</String>
		<String _locID ='2030050'>10 Guzat</String>
		<String _locID ='2030051'>17 Guzat</String>
		<String _locID ='2030052'>8 Firaq</String>
		<String _locID ='2030053'>12 Firaq</String>
		<String _locID ='2030054'>20 Firaq</String>
		<String _locID ='2030055'>24 Firaq</String>
		<String _locID ='2030056'>7 Junud</String>
		<String _locID ='2030057'>9 Junud</String>
		<String _locID ='2030058'>10 Junud</String>
		<String _locID ='2030059'>16 Junud</String>
		<String _locID ='2030060'>18 Junud</String>
		<String _locID ='2030061'>5 Jammalun</String>
		<String _locID ='2030062'>6 Jammalun</String>
		<String _locID ='2030063'>7 Jammalun</String>
		<String _locID ='2030064'>8 Jammalun</String>
		<String _locID ='2030065'>6 Shurtas</String>
		<String _locID ='2030066'>7 Shurtas</String>
		<String _locID ='2030067'>8 Shurtas</String>
		<String _locID ='2030068'>10 Shurtas</String>
		<String _locID ='2030069'>2 Fursan</String>
		<String _locID ='2030070'>3 Fursan</String>
		<String _locID ='2030071'>4 Fursan</String>
		<String _locID ='2030072'>5 Fursan</String>
		<!--Jami Mosque-->
		<String _locID ='2030073'>Native Allegiances</String>
		<String _locID ='2030074'>Allied warriors train faster.</String>
		<String _locID ='2030075'>Native Allegiances Shipment has arrived.</String>
		<String _locID ='2030076'>Jizya</String>
		<String _locID ='2030077'>Receive 500 coin from each different Minor Ally.</String>
		<String _locID ='2030078'>Jizya Shipment has arrived.</String>
		<String _locID ='2030079'>Dar-al-Islam</String>
		<String _locID ='2030080'>Allied warriors cost less food and wood but extra coin.</String>
		<String _locID ='2030081'>Dar-al-Islam Shipment has arrived.</String>
		<String _locID ='2030082'>Advanced Caravanserai</String>
		<String _locID ='2030083'>Caravanserai have more hitpoints and support more population.</String>
		<String _locID ='2030084'>Caravanserai Shipment has arrived.</String>
		<String _locID ='2030085'>Kinship</String>
		<String _locID ='2030086'>Upgrades your allied warriors to Elite and Champion status (if not already).</String>
		<String _locID ='2030087'>Kinship Shipment has arrived.</String>
		<String _locID ='2030088'>Dhimmi Attack</String>
		<String _locID ='2030089'>Allied warrior attack increased.</String>
		<String _locID ='20300891'>Dhimmi Attack Shipment has arrived.</String>
		<String _locID ='2030090'>Dhimmi Hitpoints</String>
		<String _locID ='2030091'>Allied warrior hitpoints increased.</String>
		<String _locID ='20300911'>Dhimmi Hitpoints Shipment has arrived.</String>
		<String _locID ='2030092'>Dhimmi Hitpoints Shipment has arrived.</String>
		<String _locID ='2030093'>Dhimmi Combat</String>
		<String _locID ='2030094'>Allied warrior attack and hitpoints increased.</String>
		<String _locID ='2030095'>Dhimmi Combat Shipment has arrived.</String>
		<String _locID ='2030097'>Ansar</String>
		<String _locID ='2030098'>All infantry train faster.</String>
		<String _locID ='2030099'>Ansar Shipment has arrived.</String>
		<String _locID ='2030100'>Furusiyya</String>
		<String _locID ='2030101'>All cavalry train faster.</String>
		<String _locID ='2030102'>Furusiyya Shipment has arrived.</String>
		<String _locID ='2030103'>Alchemy</String>
		<String _locID ='2030104'>All artillery train faster.</String>
		<String _locID ='2030105'>Alchemy Shipment has arrived.</String>
		<String _locID ='2030106'>Dhow Construction</String>
		<String _locID ='2030107'>All warships are cheaper and train faster.</String>
		<String _locID ='2030108'>Dhow Construction Shipment has arrived.</String>
		<String _locID ='2030109'>Qal'at</String>
		<String _locID ='2030110'>Doubles the amount of Towers you can build.</String>
		<String _locID ='2030111'>Qal'at Shipment has arrived.</String>
		<String _locID ='2030112'>Fedayeen</String>
		<String _locID ='2030113'>Servants have more hitpoints.</String>
		<String _locID ='2030114'>Fedayeen Shipment has arrived.</String>
		<String _locID ='2030115'>Jihad</String>
		<String _locID ='2030116'>Iljari and Mujahid no longer lose hitpoints over time.</String>
		<String _locID ='2030117'>Jihad Shipment has arrived.</String>
		<String _locID ='2030118'>Fisabilillah</String>
		<String _locID ='2030119'>Servant, Iljari and Mujahid attack, range and LOS increased.</String>
		<String _locID ='2030120'>Fisabilillah Shipment has arrived.</String>
		<String _locID ='2030121'>Advanced Citadel</String>
		<String _locID ='2030122'>Citadels have more hitpoints and enables a bombard attack.</String>
		<String _locID ='2030123'>Advanced Citadel Shipment has arrived.</String>
		<String _locID ='2030124'>Advanced Madrasah</String>
		<String _locID ='2030125'>Madrasah are cheaper and have more hitpoints.</String>
		<String _locID ='2030126'>Advanced Madrasah Shipment has arrived.</String>
		<String _locID ='2030127'>Advanced Bazaar</String>
		<String _locID ='2030128'>Bazaars have better resource exchange.</String>
		<String _locID ='2030129'>Advanced Bazaar Shipment has arrived.</String>
		<String _locID ='2030130'>Advanced Souk</String>
		<String _locID ='2030131'>Souks have better resource exchange.</String>
		<String _locID ='2030132'>Advanced Souk Shipment has arrived.</String>
		<String _locID ='2030133'>Advanced Forge</String>
		<String _locID ='2030134'>Newly constructed Forges work faster and enables powerful Forge improvements.</String>
		<String _locID ='2030135'>Advanced Forge Shipment has arrived.</String>
		<String _locID ='2030136'>Advanced Gunsmith</String>
		<String _locID ='2030137'>Newly constructed Gunsmiths work faster and enables powerful Gunsmith improvements.</String>
		<String _locID ='2030138'>Advanced Gunsmith Shipment has arrived.</String>
		<String _locID ='2030139'>Advanced Foundry</String>
		<String _locID ='2030140'>Newly constructed Foundries work faster and enables Gatling Camels at the Hookah Lounge.</String>
		<String _locID ='2030141'>Advanced Foundry Shipment has arrived.</String>
		<String _locID ='2030142'>Advanced Royal Court</String>
		<String _locID ='2030143'>Royal Court has more hitpoints and Courtiers are cheaper.</String>
		<String _locID ='2030144'>Advanced Royal Court Shipment has arrived.</String>
		<String _locID ='2030145'>Advanced Fountain</String>
		<String _locID ='2030146'>Fountains are cheaper and spawn bushes faster. Enables coin bushes one age earlier.</String>
		<String _locID ='2030147'>Advanced Fountain Shipment has arrived.</String>
		<String _locID ='2030148'>Advanced Temple</String>
		<String _locID ='2030149'>Enables one extra Temple and increases its experience trickle.</String>
		<String _locID ='2030150'>Advanced Temple Shipment has arrived.</String>
		<String _locID ='2030151'>Dromedary Ranching</String>
		<String _locID ='2030152'>Enables Dromedary Camels to be trained from Nomads.</String>
		<String _locID ='2030153'>Dromedary Ranching Shipment has arrived.</String>
		<String _locID ='2030154'>Tarbiyah</String>
		<String _locID ='2030155'>Madrasah technologies are cheaper.</String>
		<String _locID ='2030156'>Tarbiyah Shipment has arrived.</String>
		<String _locID ='2030157'>Majlis</String>
		<String _locID ='2030158'>Madrasah technologies research faster.</String>
		<String _locID ='2030159'>Majlis Shipment has arrived.</String>
		<String _locID ='2030160'>Nahda</String>
		<String _locID ='2030161'>Enables one extra Madrasah to be built + 1 Madrasah Wagon.</String>
		<String _locID ='2030162'>Nahda Shipment has arrived.</String>
		<String _locID ='2030163'>The Great Game</String>
		<String _locID ='2030164'>Courtiers send more units.</String>
		<String _locID ='2030165'>The Great Game Shipment has arrived.</String>
		<String _locID ='2030166'>Sphere of Influence</String>
		<String _locID ='2030167'>Mission shipments arrive instantly and foreign units are stronger.</String>
		<String _locID ='2030168'>Sphere of Influence Shipment has arrived.</String>
		<!--Madrasah-->
		<String _locID ='2030169'>Calligraphy</String>
		<String _locID ='2030170'>Servants and wagons build buildings much faster.</String>
		<String _locID ='2030171'>Calligraphy Shipment has arrived.</String>
		<String _locID ='2030172'>Toyul</String>
		<String _locID ='2030173'>Fountains and equivalent economic buildings are cheaper and build much more quickly.</String>
		<String _locID ='2030174'>Toyul Shipment has arrived.</String>
		<String _locID ='2030175'>Jahazi</String>
		<String _locID ='2030176'>Fishing Boats are cheaper.</String>
		<String _locID ='2030177'>Jahazi Shipment has arrived.</String>
		<String _locID ='2030178'>Carpentry</String>
		<String _locID ='2030179'>Villagers gather wood faster.</String>
		<String _locID ='2030180'>Carpentry Shipment has arrived.</String>
		<String _locID ='2030181'>Intarsia</String>
		<String _locID ='2030182'>Villagers gather wood faster.</String>
		<String _locID ='2030183'>Carpentry Shipment has arrived.</String>
		<String _locID ='2030184'>Dinar</String>
		<String _locID ='2030185'>Villagers gather faster from mines.</String>
		<String _locID ='2030186'>Dinar Shipment has arrived.</String>
		<String _locID ='2030187'>Niello</String>
		<String _locID ='2030188'>Villagers gather faster from mines.</String>
		<String _locID ='2030189'>Niello Shipment has arrived.</String>
		<String _locID ='2030190'>Waqf</String>
		<String _locID ='2030191'>Villagers gather faster from mines.</String>
		<String _locID ='2030192'>Waqf Shipment has arrived.</String>
		<String _locID ='2030193'>Nomadic Pastoralism</String>
		<String _locID ='2030194'>Herdables fatten faster.</String>
		<String _locID ='2030195'>Nomadic Pastoralism Shipment has arrived.</String>
		<String _locID ='2030196'>Eid Qurban</String>
		<String _locID ='2030197'>Servants gather faster from herdables.</String>
		<String _locID ='2030198'>Eid Qurban Shipment has arrived.</String>
		<String _locID ='2030199'>''''Bush Spawn''''</String>
		<String _locID ='2030200'>NEED TO BE CODED.</String>
		<String _locID ='2030201'>''''Bush Spawn'''' Shipment has arrived.</String>
		<String _locID ='2030202'>''''Bush Spawn''''</String>
		<String _locID ='2030203'>NEED TO BE CODED.</String>
		<String _locID ='2030204'>''''Bush Spawn'''' Shipment has arrived.</String>
		<String _locID ='2030205'>Yakhchal</String>
		<String _locID ='2030206'>NEED TO BE CODED.</String>
		<String _locID ='2030207'>Yakhchal Shipment has arrived.</String>
		<String _locID ='2030208'>Date Syrup</String>
		<String _locID ='2030209'>Villagers gather food from Food Bushes and other late game sources faster.</String>
		<String _locID ='2030210'>Date Syrup Shipment has arrived.</String>
		<String _locID ='2030211'>Sorbet</String>
		<String _locID ='2030212'>Villagers gather food from Food Bushes and other late game sources faster.</String>
		<String _locID ='2030213'>Sorbet Shipment has arrived.</String>
		<String _locID ='2030214'>Zeer Pots</String>
		<String _locID ='2030215'>Villagers gather all food faster.</String>
		<String _locID ='2030216'>Zeer Pots Shipment has arrived.</String>
		<String _locID ='2030217'>Poppy Tears</String>
		<String _locID ='2030218'>Villagers gather coin from Coin Bushes faster.</String>
		<String _locID ='2030219'>Poppy Tears Shipment has arrived.</String>
		<String _locID ='2030220'>Coffee Grinder</String>
		<String _locID ='2030221'>Villagers gather coin from Coin Bushes faster.</String>
		<String _locID ='2030222'>Coffee Grinder Shipment has arrived.</String>
		<String _locID ='2030223'>Embroidery</String>
		<String _locID ='2030224'>Villagers gather coin from Coin Bushes faster.</String>
		<String _locID ='2030225'>Embroidery Shipment has arrived.</String>
		<String _locID ='2030226'>Suzani</String>
		<String _locID ='2030227'>Villagers gather coin from Coin Bushes faster.</String>
		<String _locID ='2030228'>Suzani Shipment has arrived.</String>
		<String _locID ='2030229'>Harem</String>
		<String _locID ='2030230'>Servants are cheaper and train faster.</String>
		<String _locID ='2030231'>Harem Shipment has arrived.</String>
		<String _locID ='2030232'>Polygamy</String>
		<String _locID ='2030233'>Citadels slowly train Servants in groups of two.</String>
		<String _locID ='2030234'>Polygamy Shipment has arrived.</String>
		<String _locID ='2030235'>Bimaristan</String>
		<String _locID ='2030236'>Servants are cheaper.</String>
		<String _locID ='2030237'>Bimaristan Shipment has arrived.</String>
		<String _locID ='2030238'>Aqiqah</String>
		<String _locID ='2030239'>For the rest of the game, a small trickle of food enriches you.</String>
		<String _locID ='2030240'>Aqiqah Shipment has arrived.</String>
		<String _locID ='2030241'>Lote Tree Hadith</String>
		<String _locID ='2030242'>For the rest of the game, a small trickle of wood enriches you.</String>
		<String _locID ='2030243'>Lote Tree Hadith Shipment has arrived.</String>
		<String _locID ='2030244'>Sadaqah Jariyah</String>
		<String _locID ='2030245'>For the rest of the game, a small trickle of coin enriches you.</String>
		<String _locID ='2030246'>Sadaqah Jariyah Shipment has arrived.</String>
		<!--Harbor, Caravanserai-->
		<String _locID ='2030247'>1 Sambuk</String>
		<String _locID ='2030248'>2 Sambuks</String>
		<String _locID ='2030249'>1 Baghlah</String>
		<String _locID ='2030250'>1 Boum</String>
		<String _locID ='2030251'>TEAM 1 Boum</String>
		<String _locID ='2030252'>6 Khalasis</String>
		<String _locID ='2030253'>9 Khalasis</String>
		<!--Mercenary Shipments-->
		<!--Daguestan-->
		<String _locID ='2030254'>Hire Avar Maharul</String>
		<String _locID ='2030255'>Ships a number of Avar Maharul mercenaries.</String>
		<String _locID ='2030256'>Hire Chechen Abreks</String>
		<String _locID ='2030257'>Ships a number of Chechen Abrek mercenaries.</String>
		<!--South Caucasus-->
		<String _locID ='2030258'>Hire Armenian Fedayi</String>
		<String _locID ='2030259'>Ships a number of Armenian Fedayi mercenaries.</String>
		<String _locID ='2030260'>Hire Azeri Divsar</String>
		<String _locID ='2030261'>Ships a number of Azeri Divsar mercenaries.</String>
		<!--Mesopotamian-->
		<String _locID ='2030262'>Hire Iraqi Budhoo</String>
		<String _locID ='2030263'>Ships a number of Iraqi Budhoo mercenaries.</String>
		<String _locID ='2030264'>Hire Kurdi Dalatiyya</String>
		<String _locID ='2030265'>Ships a number of Kurdi Dalatiyya mercenaries.</String>
		<!--Arabian-->
		<String _locID ='2030266'>Hire Hadrami Shihiri</String>
		<String _locID ='2030267'>Ships a number of Hadrami Shihiri mercenaries.</String>
		<String _locID ='2030268'>Hire Shammari Dhaabet</String>
		<String _locID ='2030269'>Ships a number of Shammari Dhaabet mercenaries.</String>
		<String _locID ='2030270'>Hire Nejdi Agayl</String>
		<String _locID ='2030271'>Ships a number of Nejdi Agayl mercenaries.</String>
		<!--Khorasan-->
		<String _locID ='2030272'>Hire Masshadi Shamkhalchis</String>
		<String _locID ='2030273'>Ships a number of Masshadi Shamkhalchis mercenaries.</String>
		<String _locID ='2030274'>Hire Herati Qarawal</String>
		<String _locID ='2030275'>Ships a number of Herati Qarawal mercenaries.</String>
		<String _locID ='2030276'>Hire Balkhi Ulusi</String>
		<String _locID ='2030277'>Ships a number of Balkhi Ulusi mercenaries.</String>
		<!--Indus River-->
		<String _locID ='2030278'>Hire Balochi Brsawar</String>
		<String _locID ='2030279'>Ships a number of Balochi Brsawar mercenaries.</String>
		<String _locID ='2030280'>Hire Punjabi Alighol</String>
		<String _locID ='2030281'>Ships a number of Punjabi Alighol mercenaries.</String>
		<String _locID ='2030282'>Hire Sindhi Jawan</String>
		<String _locID ='2030283'>Ships a number of Sindhi Jawan mercenaries.</String>
		<!--Mercenary Armies-->
		<String _locID ='2030284'>Khorasani Mercenary Army</String>
		<String _locID ='2030285'>Ships a mixed force of Balkhi Ulusi and Masshadi Shamkhalchis.</String>
		<String _locID ='2030286'>West Caucasian Mercenary Army</String>
		<String _locID ='2030287'>Ships a mixed force of Georgian Khevsur and Circassian Kabardins.</String>
		<String _locID ='2030288'>Mesopotamian Mercenary Army</String>
		<String _locID ='2030289'>Ships a mixed force of Iraqi Budhoo and Kurdi Dalatiyya.</String>
		<String _locID ='2030290'>Emirati Mercenary Army</String>
		<String _locID ='2030291'>Ships a mixed force of Shammari Dhaabet and Najdi Agayl.</String>
		<String _locID ='2030292'>Vickers Purchase</String>
		<String _locID ='2030293'>Ships 3 Gatling Camels and enables them at Hookah Lounges.</String>
		<!--Mercenary Ships-->
		<String _locID ='2030294'>Recruit Trucial Corsairs</String>
		<String _locID ='2030295'>Ships 2 Corsair Dhows.</String>
		<String _locID ='2030296'>Recruit Trucial Fleet</String>
		<String _locID ='2030297'>Ships 4 Corsair Dhows.</String>
		<!--Kabul, Afghan Homecity-->
		<String _locID ='2030298'>Masnavi</String>
		<String _locID ='2030299'>Improves Afghan Maliks in combat, enables Salukis to be trained from them and ships a Saluki.</String>
		<String _locID ='2030300'>Masnavi Shipment has arrived.</String>
		<String _locID ='2030301'>6 Jezhailchis</String>
		<String _locID ='2030302'>9 Jezhailchis</String>
		<String _locID ='2030303'>14 Jezhailchis</String>
		<String _locID ='2030304'>Talkhan</String>
		<String _locID ='2030305'>Jezhailchis and Dawatallabs regenerate when they are idling around.</String>
		<String _locID ='2030306'>Talkhan Shipment has arrived.</String>
		<String _locID ='2030307'>Khassadars</String>
		<String _locID ='2030308'>Each Citadel will do a one-time muster of 3 Jezhailchis. Citadels boost nearby Jezhailchis in combat via gaining the Malik's aura'.</String>
		<String _locID ='2030309'>Khassadars Shipment has arrived.</String>
		<String _locID ='2030310'>12 Ardalis</String>
		<String _locID ='2030311'>10 Ardalis</String>
		<String _locID ='2030312'>6 Dawatallabs</String>
		<String _locID ='2030313'>8 Dawatallabs</String>
		<String _locID ='2030314'>10 Dawatallabs</String>
		<String _locID ='2030315'>14 Dawatallabs</String>
		<String _locID ='2030316'>16 Dawatallabs</String>
		<String _locID ='2030317'>Tribal Attack</String>
		<String _locID ='2030318'>Jezailchi and Dawatallab attack increased.</String>
		<String _locID ='2030319'>Tribal Attack Shipment has arrived.</String>
		<String _locID ='2030320'>Tribal Hitpoints</String>
		<String _locID ='2030321'>Jezailchi and Dawatallab hitpoints increased.</String>
		<String _locID ='2030322'>Tribal Hitpoints Shipment has arrived.</String>
		<String _locID ='2030323'>Tribal Combat</String>
		<String _locID ='2030324'>Jezailchi and Dawatallab attack and hitpoints increased.</String>
		<String _locID ='2030325'>Tribal Combat Shipment has arrived.</String>
		<String _locID ='2030326'>8 Khodaspas</String>
		<String _locID ='2030327'>9 Khodaspas</String>
		<String _locID ='2030328'>12 Khodaspas</String>
		<String _locID ='2030329'>Qara Nowkar-ha</String>
		<String _locID ='2030330'>Enables Nowkar-ha to be trained in the National Age and Nowkar-ha are cheaper.</String>
		<String _locID ='2030331'>Qara Nowkar-ha Shipment has arrived.</String>
		<String _locID ='2030332'>Ghazni Citadel</String>
		<String _locID ='2030333'>Ships 1 Citadel Wagon and increases Citadel build limit by 1.</String>
		<String _locID ='2030334'>Ghazni Citadel Shipment has arrived.</String>
		<String _locID ='2030335'>Kandahar Citadel</String>
		<String _locID ='2030336'>Ships 1 Citadel Wagon and increases Citadel build limit by 1.</String>
		<String _locID ='2030337'>Kandahar Citadel Shipment has arrived.</String>
		<String _locID ='2030338'>Herat Citadel</String>
		<String _locID ='2030339'>Ships 1 Citadel Wagon and increases Citadel build limit by 1.</String>
		<String _locID ='2030340'>Herat Citadel Shipment has arrived.</String>
		<String _locID ='2030341'>Pashtunwali</String>
		<String _locID ='2030342'>Blue technologies at the Madrasah are cheaper and resarch faster.</String>
		<String _locID ='2030343'>Pashtunwali Shipment has arrived.</String>
		<String _locID ='2030344'>Advanced Gunsmith</String>
		<String _locID ='2030345'>Gunsmith work faster and enables powerful Afghan improvements.</String>
		<String _locID ='2030346'>Advanced Gunsmith Shipment has arrived.</String>
		<String _locID ='2030347'>Ten-Rupee Jezails</String>
		<String _locID ='2030348'>Jezailchi wood cost is replaced by a smaller amount of coin.</String>
		<String _locID ='2030418'>Ten-Rupee Jezails Shipment has arrived.</String>
		<String _locID ='2030349'>Anglo-Indian Drill</String>
		<String _locID ='2030350'>Sarbazan and Ardalis have more hitpoints and move slightly faster.</String>
		<String _locID ='2030419'>Anglo-Indian Drill Shipment has arrived.</String>
		<String _locID ='2030351'>Mashin Khana</String>
		<String _locID ='2030352'>All Citadels do a one-time muster of 1 Midfa.</String>
		<String _locID ='2030420'>Mashin Khana Shipment has arrived.</String>
		<String _locID ='2030353'>Nang vs Qalang</String>
		<String _locID ='2030354'>Mahalla attack and hitpoints increased.</String>
		<String _locID ='2030355'>Nang vs Qalang Shipment has arrived.</String>
		<String _locID ='2030356'>Minaret of Jam</String>
		<String _locID ='2030357'>Mosque LOS is doubled and enables Towers.</String>
		<String _locID ='2030358'>Minaret of Jam Shipment has arrived.</String>
		<String _locID ='2030359'>Hazhda Nahr</String>
		<String _locID ='2030360'>Sends 1 Fountain Wagon for every 3 minutes of game length, up to 30 minutes.</String>
		<String _locID ='2030361'>Hazhda Nahr Shipment has arrived.</String>
		<String _locID ='2030362'>Badakhshan Lapis Lazuli</String>
		<String _locID ='2030363'>Sends one Prospector Wagon that can prospect Lapis Lazuli Mine. Civilians gather 50% faster from prospected Lapis Lazuli.</String>
		<String _locID ='2030364'>Badakhshan Lapis Lazuli Shipment has arrived.</String>
		<String _locID ='2030365'>Badakhshan Rubies</String>
		<String _locID ='2030366'>Sends one Prospector Wagon that can prospect a Ruby Mine. Civilians gather 50% faster from prospected Ruby.</String>
		<String _locID ='2030367'>Badakhshan Lapis Lazuli Shipment has arrived.</String>
		<String _locID ='2030368'>Chindawol</String>
		<String _locID ='2030369'>Sends 1 Mahalla Wagon. Mahallas can train Qizilbhases and research Alevi technologies.</String>
		<String _locID ='2030370'>Chindawol Shipment has arrived.</String>
		<String _locID ='2030371'>0 Udasi Allies (PLACEHOLDER).</String>
		<String _locID ='2030372'>8 Sufi Allies.</String>
		<String _locID ='2030373'>Taipur Mercenary Army</String>
		<String _locID ='2030374'>Ships a mixed force of Balochi Bursawars and Sindhi Jawans.</String>
		<String _locID ='2030375'>Indian Mission</String>
		<String _locID ='2030376'>British India sends 8 Sepoys, + 2 for each Indian Courtier chosen.</String>
		<String _locID ='2030377'>Indian Mission Shipment has arrived.</String>
		<String _locID ='2030378'>Indian Expedition</String>
		<String _locID ='2030379'>British India sends 11 Sepoys, + 2 for each Indian Courtier chosen.</String>
		<String _locID ='2030380'>Indian Expedition Shipment has arrived.</String>
		<String _locID ='2030381'>Indian Interference</String>
		<String _locID ='2030382'>British India sends 13 Sepoys, + 2 for each Indian Courtier chosen.</String>
		<String _locID ='2030383'>Indian Interference Shipment has arrived.</String>
		<String _locID ='2030384'>Russian Mission</String>
		<String _locID ='2030385'>Russia sends 6 Cossacks, + 2 for each Russian Courtier chosen.</String>
		<String _locID ='2030386'>Russian Mission Shipment has arrived.</String>
		<String _locID ='2030387'>Russian Expedition</String>
		<String _locID ='2030388'>Russia sends 8 Cossacks, + 2 for each Russian Courtier chosen.</String>
		<String _locID ='2030389'>Russian Expedition Shipment has arrived.</String>
		<String _locID ='2030390'>Russian Interference</String>
		<String _locID ='2030391'>Russia sends 11 Cossacks, + 2 for each Russian Courtier chosen.</String>
		<String _locID ='2030392'>Russian Interference Shipment has arrived.</String>
		<String _locID ='2030393'>TEAM Istalif Pottery</String>
		<String _locID ='2030394'>Sends Chests of 1000 coin for all the team.</String>
		<String _locID ='2030395'>Afghan ally has sent chests worth 1000 coin for the entire team.</String>
		<String _locID ='2030396'>Kochi Nomads</String>
		<String _locID ='2030397'>Nomad build limit increased.</String>
		<String _locID ='2030398'>Kochi Nomads Shipment has arrived.</String>
		<String _locID ='2030399'>Nasher Khans</String>
		<String _locID ='2030400'>Malliks obtained from the Madrasah do a one-time tribute of a fattened goat.</String>
		<String _locID ='2030401'>Nasher Khans Shipment has arrived.</String>
		<String _locID ='2030402'>Goat Tribute</String>
		<String _locID ='2030403'>Dracula Amir</String>
		<String _locID ='2030404'>Jezhailchis, Dawatallabs, Khodaspas and Ardalis deal more damage to buildings and  minor allies.</String>
		<String _locID ='2030405'>Dracula Amir Shipment has arrived.</String>
		<String _locID ='2030406'>Gandamak Massacre</String>
		<String _locID ='2030407'>Jezhailchis fire faster.</String>
		<String _locID ='2030408'>Gandamak Massacre Shipment has arrived.</String>
		<String _locID ='2030409'>Bala Hissar Arsenal</String>
		<String _locID ='2030410'>Upgrades for artillery (up to Regulated) are free.</String>
		<String _locID ='2030411'>Bala Hissar Arsenal Shipment has arrived.</String>
		<String _locID ='2030412'>Kafiristan</String>
		<String _locID ='2030413'>Increases Allied Warrior build limit.</String>
		<String _locID ='2030414'>Kafiristan Shipment has arrived.</String>
		<String _locID ='2030415'>Bimaran Casket</String>
		<String _locID ='2030416'>Ships Chests of 1500 coin. Crates contain more resources.</String>
		<String _locID ='2030417'>Bimaran Casket Shipment has arrived.</String>
		<String _locID ='2030421'>Murad Khani</String>
		<String _locID ='2030422'>Mahalla technologies are much cheaper.</String>
		<String _locID ='2030423'>Murad Khani Shipment has arrived.</String>
		<String _locID ='2030424'>Loya Jirga</String>
		<String _locID ='2030425'>All your Nomads transform into Mahalla Wagons.</String>
		<String _locID ='2030426'>Loya Jirga Shipment has arrived.</String>
		<String _locID ='2030427'>Minaret of Jam</String>
		<String _locID ='2030428'>Mosque LoS greatly increased. Servants can build Towers.</String>
		<String _locID ='2030429'>Minaret of Jam Shipment has arrived.</String>
		<String _locID ='2030430'>Hanafi Madhab</String>
		<String _locID ='2030431'>Mosque technologies provide one Dromedary Camel.</String>
		<String _locID ='2030432'>Hanafi Madhab Shipment has arrived.</String>
		<String _locID ='2030433'>Alexandria Prophthasia</String>
		<String _locID ='2030434'>Buildings return 50 coin over 10 seconds upon construction.</String>
		<String _locID ='2030435'>Alexandria Prophthasia Shipment has arrived.</String>
		<String _locID ='2030436'>Free Dromedary</String>
		<String _locID ='2030437'>TBD</String>
		<String _locID ='2030438'>TBD</String>
		<String _locID ='2030439'>TEAM Firozkoh</String>
		<String _locID ='2030440'>Ships a Turquoise Mine Prospector. Civilians gather 25% faster from prospected Turqoise.</String>
		<String _locID ='2030441'>Afghan ally has sent a prospectable Turqoise Mine that is gathered from 25% faster.</String>
		<String _locID ='2030442'>Army of Herat</String>
		<String _locID ='2030443'>Ships a mixed force of Herati Qarawal and Jezhailchis.</String>
		<String _locID ='2030444'>Army of Herat Shipment has arrived.</String>
		<String _locID ='2030445'>Army of Qandahar</String>
		<String _locID ='2030446'>Ships a mixed force of Nowkars and Dawatallabs.</String>
		<String _locID ='2030447'>Army of Qandahar Shipment has arrived.</String>
		<String _locID ='2030448'>Army of Maimana</String>
		<String _locID ='2030449'>Ships a mixed force of Uzbek Jigits and Mergans.</String>
		<String _locID ='2030450'>Army of Maimana Shipment has arrived.</String>
		<String _locID ='2030451'>Army of Kunduz</String>
		<String _locID ='2030452'>Ships a mixed force of Uzbek Aq Uylis and Afghan Khodaspas.</String>
		<String _locID ='2030453'>Army of Kunduz Shipment has arrived.</String>
		<String _locID ='2030454'>Prince of Ghor</String>
		<String _locID ='2030455'>Ships 10 American Filibusters and enables Hookah Lounges to train them.</String>
		<String _locID ='2030456'>Prince of Ghor Shipment has arrived.</String>
		<String _locID ='2030457'>Durand Line</String>
		<String _locID ='2030458'>Citadels maintain Sepoys.</String>
		<String _locID ='2030459'>Durand Line Shipment has arrived.</String>
		<String _locID ='2030460'>Panjdeh Crisis</String>
		<String _locID ='2030461'>Russian Cossacks fight better near Mahallas.</String>
		<String _locID ='2030462'>Panjdeh Crisis Shipment has arrived.</String>
		<String _locID ='2030463'>7 Goats + 1 Nomad</String>
		<String _locID ='2030464'>5 Goats + 1 Nomad</String>
		<String _locID ='2030465'>15 Goats + 1 Nomad</String>
		<String _locID ='2030466'>13 Goats + 1 Nomad</String>
		<String _locID ='2030467'>Extra Damage Sepoy</String>
		<String _locID ='2030468'>Extra Damage Cossack</String>
		<!--Tehran, Persian Homecity -->
		<String _locID ='2030501'>TEAM Persian Rug</String>
		<String _locID ='2030502'>Ships chests of 2000 coin for the entire team.</String>
		<String _locID ='2030503'>Persian ally has sent chests worth 2000 coin for the entire team.</String>
		<String _locID ='2030504'>Shahnameh</String>
		<String _locID ='2030505'>Improves your Sardar in combat, gives him a three-resource trickle and enables him to train Salukis.</String>
		<String _locID ='2030506'>Shahnameh Shipment has arrived.</String>
		<String _locID ='2030507'>6 Leopards</String>
		<String _locID ='2030508'>6 Janbaz</String>
		<String _locID ='2030509'>9 Janbaz</String>
		<String _locID ='2030510'>16 Janbaz</String>
		<String _locID ='2030511'>Jangju</String>
		<String _locID ='2030512'>Organized and Regulated upgrades for Janbazan cost half as much and the Sardar favour aura gets stronger.</String>
		<String _locID ='2030513'>Jangju Shipment has arrived.</String>
		<String _locID ='2030514'>Westernized Hitpoints</String>
		<String _locID ='2030515'>Janbaz and Nizam-Atli hitpoints increased.</String>
		<String _locID ='2030516'>Westernized Hitpoints Shipment has arrived.</String>
		<String _locID ='2030517'>Westernized Combat</String>
		<String _locID ='2030518'>Janbaz and Nizam-Atli attack and hitpoints increased.</String>
		<String _locID ='2030519'>Westernized Combat Shipment has arrived.</String>
		<String _locID ='2030520'>Nizam-i Bakhtiyari</String>
		<String _locID ='2030521'>Upgrades Tofangha to Organized status.</String>
		<String _locID ='2030522'>Shahnameh Shipment has arrived.</String>
		<String _locID ='2030523'>5 Nizam-Atli</String>
		<String _locID ='2030524'>7 Nizam-Atli</String>
		<String _locID ='2030525'>8 Nizam-Atli</String>
		<String _locID ='2030526'>2 Joushan-Poushan</String>
		<String _locID ='2030527'>4 Joushan-Poushan</String>
		<String _locID ='2030528'>5 Joushan-Poushan</String>
		<String _locID ='2030529'>Bodyguard Attack</String>
		<String _locID ='2030530'>Ghulam and Joushan-Pushan attack increased.</String>
		<String _locID ='2030531'>Bodyguard Attack Shipment has arrived.</String>
		<String _locID ='2030532'>Bodyguard Hitpoints</String>
		<String _locID ='2030533'>Ghulam and Joushan-Pushan hitpoints increased.</String>
		<String _locID ='2030534'>Bodyguard Hitpoints Shipment has arrived.</String>
		<String _locID ='2030535'>Bodyguard Combat</String>
		<String _locID ='2030536'>Ghulam and Joushan-Pushan attack and hitpoints increased.</String>
		<String _locID ='2030537'>Bodyguard Combat Shipment has arrived.</String>
		<String _locID ='2030538'>7 Qazzaqs</String>
		<String _locID ='2030539'>6 Qazzaqs</String>
		<String _locID ='2030540'>Iranian Gendarmerie</String>
		<String _locID ='2030541'>Qazzaqs inspire terror on enemy units and thus making them move slower.</String>
		<String _locID ='2030542'>Iranian Gendarmerie Shipment has arrived.</String>
		<String _locID ='2030543'>Cheap Gunsmith</String>
		<String _locID ='2030544'>Gunsmiths become extremely cheap.</String>
		<String _locID ='2030545'>Cheap Gunsmith Shipment has arrived.</String>
		<String _locID ='2030546'>1 Mussak</String>
		<String _locID ='2030547'>2 Mussak</String>
		<String _locID ='2030548'>3 Mussak</String>
		<String _locID ='2030549'>Irani-saz</String>
		<String _locID ='2030550'>Buildings, except Walls and Fountains return 25 coins over 10 seconds upon construction.</String>
		<String _locID ='2030551'>Irani-saz Shipment has arrived.</String>
		<String _locID ='2030552'>Tabriz Citadel</String>
		<String _locID ='2030553'>Ships 1 Citadel Wagon and increases Citadel build limit by 1.</String>
		<String _locID ='2030554'>Tabriz Citadel Shipment has arrived.</String>
		<String _locID ='2030555'>Isfahan Citadel</String>
		<String _locID ='2030556'>Ships 1 Citadel Wagon and increases Citadel build limit by 1.</String>
		<String _locID ='2030557'>Isfahan Citadel Shipment has arrived.</String>
		<String _locID ='2030558'>Shiraz Citadel</String>
		<String _locID ='2030559'>Ships 1 Citadel Wagon and increases Citadel build limit by 1.</String>
		<String _locID ='2030560'>Shiraz Citadel Shipment has arrived.</String>
		<String _locID ='2030561'>Harem Photography</String>
		<String _locID ='2030562'>Madrasah yellow line technologies are cheaper.</String>
		<String _locID ='2030563'>Harem Photography Shipment has arrived.</String>
		<String _locID ='2030564'>Mushaf Fatimah</String>
		<String _locID ='2030565'>Imams trickle a small amount of wood.</String>
		<String _locID ='2030566'>Mushaf Fatimah Shipment has arrived.</String>
		<String _locID ='2030567'>Jamkaran Mosque</String>
		<String _locID ='2030568'>Temple build limit increased and they now empower nearby units' attack.</String>
		<String _locID ='2030569'>Jamkaran Mosque Shipment has arrived.</String>
		<String _locID ='2030570'>Renovation of Imam Husayn Shrine</String>
		<String _locID ='2030571'>Temple build limit increased and they now trickle more experience.</String>
		<String _locID ='2030572'>Renovation of Imam Husayn Shrine Shipment has arrived.</String>
		<String _locID ='2030573'>Nishapur Turquoise</String>
		<String _locID ='2030574'>Ships a Turquoise mine prospector. Civilians gather 50% faster from prospected Turqoise.</String>
		<String _locID ='2030575'>Nishapur Turquoise Shipment has arrived.</String>
		<String _locID ='2030576'>Persepolis Purchase</String>
		<String _locID ='2030577'>Ships a Battleship with 8 Marines garrisoned.</String>
		<String _locID ='2030578'>Persepolis Purchase Shipment has arrived.</String>
		<String _locID ='2030579'>5 Alevi Allies</String>
		<String _locID ='2030580'>8 Alevi Allies</String>
		<String _locID ='2030581'>10 Alevi Allies</String>
		<String _locID ='2030582'>Russian Mission</String>
		<String _locID ='2030583'>Russia sends 6 Cossacks, + 2 for each Russian Courtier chosen.</String>
		<String _locID ='2030584'>Russian Mission Shipment has arrived.</String>
		<String _locID ='2030585'>Russian Expedition</String>
		<String _locID ='2030586'>Russia sends 8 Cossacks, + 2 for each Russian Courtier chosen.</String>
		<String _locID ='2030587'>Russian Expedition Shipment has arrived.</String>
		<String _locID ='2030588'>Russian Interference</String>
		<String _locID ='2030589'>Russia sends 11 Cossacks, + 2 for each Russian Courtier chosen.</String>
		<String _locID ='2030590'>Russian Interference Shipment has arrived.</String>
		<String _locID ='2030591'>British Mission</String>
		<String _locID ='2030592'>Britain sends 6 Highlanders, + 2 for each British Courtier chosen.</String>
		<String _locID ='2030593'>British Mission Shipment has arrived.</String>
		<String _locID ='2030594'>British Expedition</String>
		<String _locID ='2030595'>Britain sends 8 Highlanders, + 2 for each British Courtier chosen.</String>
		<String _locID ='2030596'>British Expedition Shipment has arrived.</String>
		<String _locID ='2030597'>British Interference</String>
		<String _locID ='2030598'>Britain sends 11 Highlanders, + 2 for each British Courtier chosen.</String>
		<String _locID ='2030599'>British Interference Shipment has arrived.</String>
		<String _locID ='2030600'>French Mission</String>
		<String _locID ='2030601'>France sends 5 Zouaves, + 1 for each French Courtier chosen.</String>
		<String _locID ='2030602'>French Mission Shipment has arrived.</String>
		<String _locID ='2030603'>French Expedition</String>
		<String _locID ='2030604'>France sends 7 Zouaves, + 1 for each French Courtier chosen.</String>
		<String _locID ='2030605'>French Expedition Shipment has arrived.</String>
		<String _locID ='2030606'>French Interference</String>
		<String _locID ='2030607'>France sends 9 Zouaves, + 1 for each French Courtier chosen.</String>
		<String _locID ='2030608'>French Interference Shipment has arrived.</String>
		<String _locID ='2030609'>Italian Mission</String>
		<String _locID ='2030610'>Italy sends 5 Bersaglieri, + 1 for each Italian Courtier chosen.</String>
		<String _locID ='2030611'>Italian Mission Shipment has arrived.</String>
		<String _locID ='2030612'>Italian Expedition</String>
		<String _locID ='2030613'>Italy sends 8 Bersaglieri, + 1 for each Italian Courtier chosen.</String>
		<String _locID ='2030614'>Italian Expedition Shipment has arrived.</String>
		<String _locID ='2030615'>Italian Interference</String>
		<String _locID ='2030616'>Italy sends 10 Bersaglieri, + 1 for each Italian Courtier chosen.</String>
		<String _locID ='2030617'>Italian Interference Shipment has arrived.</String>
		<String _locID ='2030618'>Austrian Mission</String>
		<String _locID ='2030619'>Austria sends 4 Hussars, + 1 for each Austrian Courtier chosen.</String>
		<String _locID ='2030620'>Austrian Mission Shipment has arrived.</String>
		<String _locID ='2030621'>Austrian Expedition</String>
		<String _locID ='2030622'>Austria sends 7 Hussars, + 1 for each Austrian Courtier chosen.</String>
		<String _locID ='2030623'>Austrian Expedition Shipment has arrived.</String>
		<String _locID ='2030624'>Austrian Interference</String>
		<String _locID ='2030625'>Austria sends 9 Hussars, + 1 for each Austrian Courtier chosen.</String>
		<String _locID ='2030626'>Austrian Interference Shipment has arrived.</String>
		<String _locID ='2030627'>Achaemenid Excavations</String>
		<String _locID ='2030628'>Improves your Sardar in combat and increases the bounty he gets from treasures by 50%.</String>
		<String _locID ='2030629'>Achaemenid Excavations Shipment has arrived.</String>
		<String _locID ='2030630'>Koshti Pahlevani</String>
		<String _locID ='2030631'>Cheriks now inflict wide-area damage.</String>
		<String _locID ='2030632'>Koshti Pahlevani Shipment has arrived.</String>
		<String _locID ='2030633'>Rekabi</String>
		<String _locID ='2030634'>Cavalry slowly heals itself when idle.</String>
		<String _locID ='2030635'>Rekabi Shipment has arrived.</String>
		<String _locID ='2030636'>Minor Tyranny</String>
		<String _locID ='2030637'>Royal Court strenghtens nearby artillery in combat.</String>
		<String _locID ='2030638'>Minor Tyranny Shipment has arrived.</String>
		<String _locID ='2030639'>Guarded Domains</String>
		<String _locID ='2030640'>Foreign intervention cards also send 2 Qazzaqs and Qazzaq build limit increased by 5.</String>
		<String _locID ='2030641'>Guarded Domains Shipment has arrived.</String>
		<String _locID ='2030642'>Shahanshah</String>
		<String _locID ='2030643'>Transforms all your foreign troops into Qazzaqs.</String>
		<String _locID ='2030644'>Shahanshah Shipment has arrived.</String>
		<String _locID ='2030645'>TEAM Iranology</String>
		<String _locID ='2030646'>Buildings provide more bounty upon construction.</String>
		<String _locID ='2030647'>Team buildings provide extra bounty upon construction.</String>
		<String _locID ='2030648'>Paradise Gardens</String>
		<String _locID ='2030649'>Fountains generate bushes twice as fast.</String>
		<String _locID ='2030650'>Paradise Gardens Shipment has arrived.</String>
		<String _locID ='2030651'>Bastani Sonnati</String>
		<String _locID ='2030652'>Fountains heal nearby units.</String>
		<String _locID ='2030653'>Bastani Sonnati Shipment has arrived.</String>
		<String _locID ='2030654'>Tobacco Protest</String>
		<String _locID ='2030655'>Saffron Forage containes more gold.</String>
		<String _locID ='2030656'>Tobacco Protest Shipment has arrived.</String>
		<String _locID ='2030657'>Muhammara Emirate Guard</String>
		<String _locID ='2030658'>Ships 6 Iraqi Budhoos and enables them to be trained at the Hookah Lounge.</String>
		<String _locID ='2030659'>Muhammara Emirate Guard Shipment has arrived.</String>
		<String _locID ='2030660'>Karabakh Khanate Guard</String>
		<String _locID ='2030661'>Ships 6 Azeri Divsar and enables them to be trained at the Hookah Lounge.</String>
		<String _locID ='2030662'>Karabakh Khanate Guard Shipment has arrived.</String>
		<String _locID ='2030663'>Minor Tyranny Attack</String>
		<String _locID ='2030664'>Minor Tyranny Hitpoints</String>
		<String _locID ='2030665'>Extra Qazzaqs</String>
		<String _locID ='2030666'>Jafari Madhab</String>
		<String _locID ='2030667'>NOT CODED YET.</String>
		<String _locID ='2030668'>Jafari Madhab Shipment has arrived.</String>
		<String _locID ='2030669'>Sends a number of Alevi Qizilbash.</String>
		<String _locID ='2030670'>Dagestani Mercenary Army</String>
		<String _locID ='2030671'>Ships a mixed force of Chechen Abrek and Avar Marahuls.</String>
		<!--Bukhara, Uzbek Homecity-->
		<String _locID ='2030700'>TEAM Mashhadi</String>
		<String _locID ='2030701'>Sends 8 Servants for all the team members.</String>
		<String _locID ='2030702'>Uzbek ally has sent 8 servants for each team member.</String>
		<String _locID ='2030703'>TEAM Sumalak</String>
		<String _locID ='2030704'>Sends Crates of 1000 food for all team members.</String>
		<String _locID ='2030705'>Uzbek ally has sent crates worth 1000 food for the entire team.</String>
		<String _locID ='2030706'>TEAM 3 Karakul Sheep</String>
		<String _locID ='2030707'>Sends 3 Karakul Sheep for all the team members.</String>
		<String _locID ='2030708'>Uzbek ally has sent 3 Karakul sheep for each team member.</String>
		<String _locID ='2030709'>18 Karakul Sheep</String>
		<String _locID ='2030710'>1 Turkmen Nomad + 7 Goats</String>
		<String _locID ='2030711'>1 Karakalpak Nomad</String>
		<String _locID ='2030712'>1 Kyrgyz Nomad + 18 Goats</String>
		<String _locID ='2030713'>1 Turkmen Nomad + 15 Goats</String>
		<String _locID ='2030714'>Sends 1 Turkmen Nomad and 5 Goats.</String>
		<String _locID ='2030715'>Timurnama</String>
		<String _locID ='2030716'>Improves Uzbek Warlord in combat, gives him an aura that increases nearby units' siege damage and enables Salukis to be trained from him. Sends a Saluki.</String>
		<String _locID ='2030717'>Timurnama Shipment has arrived.</String>
		<String _locID ='2030718'>Kara-Cherik</String>
		<String _locID ='2030719'>Cherik siege attack increased and allows them to build Forges, Gunsmiths and Foundries.</String>
		<String _locID ='2030720'>Kara-Cherik Shipment has arrived.</String>
		<String _locID ='2030721'>Āltūn Jilau</String>
		<String _locID ='2030722'>Regulated and Professional ugrades for Aq-Uyli are much cheaper.</String>
		<String _locID ='2030723'>Āltūn Jilau Shipment has arrived.</String>
		<String _locID ='2030724'>6 Aq-Uyli</String>
		<String _locID ='2030725'>11 Aq-Uyli</String>
		<String _locID ='2030726'>8 Aq-Uyli</String>
		<String _locID ='2030727'>17 Aq-Uyli</String>
		<String _locID ='2030728'>Ranged Infantry Attack</String>
		<String _locID ='2030729'>Ranged infantry attack increased.</String>
		<String _locID ='2030730'>Ranged Infantry Attack Shipment has arrived.</String>
		<String _locID ='2030731'>Ranged Infantry Hitpoints</String>
		<String _locID ='2030732'>Ranged infantry hitpoints increased.</String>
		<String _locID ='2030733'>Ranged Infantry Hitpoints Shipment has arrived.</String>
		<String _locID ='2030734'>Ranged Infantry Combat</String>
		<String _locID ='2030735'>Ranged infantry attack and hitpoints increased.</String>
		<String _locID ='2030736'>Ranged Infantry Combat Shipment has arrived.</String>
		<String _locID ='2030737'>9 Mergans</String>
		<String _locID ='2030738'>11 Mergans</String>
		<String _locID ='2030739'>18 Mergans</String>
		<String _locID ='2030740'>Kurkovymi Rifles</String>
		<String _locID ='2030741'>All of your Aq-Uyli transform into Mergans and improves Mergans in combat.</String>
		<String _locID ='2030742'>Kurkovymi Rifles Shipment has arrived.</String>
		<String _locID ='2030743'>TEAM Karakul Shoes</String>
		<String _locID ='2030744'>Infantry moves faster.</String>
		<String _locID ='2030745'>Uzbek ally has enabled team infatry to move faster.</String>
		<String _locID ='2030746'>Buzkashi</String>
		<String _locID ='2030747'>Cavalry moves faster.</String>
		<String _locID ='2030748'>Buzkashi Shipment has arrived.</String>
		<String _locID ='2030749'>Galabatyr Squadron</String>
		<String _locID ='2030750'>Sends a mixed force of cavalry: Ghilman and Nowkar-ha.</String>
		<String _locID ='2030751'>Galabatyr Squadron Shipment has arrived.</String>
		<String _locID ='2030752'>Najzadasty Squadron</String>
		<String _locID ='2030753'>Sends a mixed force of cavalry: Ghilman and Nowkar-ha.</String>
		<String _locID ='2030754'>Najzadasty Squadron Shipment has arrived.</String>
		<String _locID ='2030755'>Donkey Cavalry</String>
		<String _locID ='2030756'>Cavalry is cheaper and have more hitpoints.</String>
		<String _locID ='2030757'>Donkey Cavalry Shipment has arrived.</String>
		<String _locID ='2030758'>Khasa-Bardar</String>
		<String _locID ='2030759'>Midfa's area of effect increased.</String>
		<String _locID ='2030760'>Khasa-Bardar Shipment has arrived.</String>
		<String _locID ='2030761'>7 Shagird Pishas</String>
		<String _locID ='2030762'>9 Shagird Pishas</String>
		<String _locID ='2030763'>Chorsu</String>
		<String _locID ='2030764'>Caravanserais become extremely cheap.</String>
		<String _locID ='2030765'>Chorsu Shipment has arrived.</String>
		<String _locID ='2030766'>Timurid Architecture</String>
		<String _locID ='2030767'>Buildings now trickle a small amount of experience which varies on their cost. (Doesn't apply to walls)</String>
		<String _locID ='2030768'>Timurid Architecture Shipment has arrived.</String>
		<String _locID ='2030769'>Merv Citadel</String>
		<String _locID ='2030770'>Ships 1 Citadel Wagon and increases Citadel build limit by 1.</String>
		<String _locID ='2030771'>Merv Citadel Shipment has arrived.</String>
		<String _locID ='2030772'>Samarkand Citadel</String>
		<String _locID ='2030773'>Ships 1 Citadel Wagon and increases Citadel build limit by 1.</String>
		<String _locID ='2030774'>Samarkand Citadel Shipment has arrived.</String>
		<String _locID ='2030775'>Khiva Citadel</String>
		<String _locID ='2030776'>Ships 1 Citadel Wagon and increases Citadel build limit by 1.</String>
		<String _locID ='2030777'>Khiva Citadel Shipment has arrived.</String>
		<String _locID ='2030778'>Kokand Citadel</String>
		<String _locID ='2030779'>Ships 1 Citadel Wagon and increases Citadel build limit by 1.</String>
		<String _locID ='2030780'>Kokand Citadel Shipment has arrived.</String>
		<String _locID ='2030781'>TEAM Kurash</String>
		<String _locID ='2030782'>Civilian melee attack highly increased.</String>
		<String _locID ='2030783'>Uzbek ally has made team civilian units stronger in melee.</String>
		<String _locID ='2030784'>Tarbiya-yi Atfâl</String>
		<String _locID ='2030785'>Market technologies available at Enlightenment Age are free.</String>
		<String _locID ='2030786'>Tarbiya-yi Atfâl Shipment has arrived.</String>
		<String _locID ='2030787'>Nastaliq Script</String>
		<String _locID ='2030788'>Yellow Madrasah technologies are cheaper and research faster.</String>
		<String _locID ='2030789'>Nastaliq Script Shipment has arrived.</String>
		<String _locID ='2030790'>Sahih al-Bukhari</String>
		<String _locID ='2030791'>Temple technologies are cheaper.</String>
		<String _locID ='2030792'>Sahih al-Bukhari Shipment has arrived.</String>
		<String _locID ='2030793'>Noria</String>
		<String _locID ='2030794'>EFFECT TBD.</String>
		<String _locID ='2030795'>Noria Shipment has arrived.</String>
		<String _locID ='2030796'>Palov</String>
		<String _locID ='2030797'>Each Mahalla provides a one-time tribute of a crates of 200 Food.</String>
		<String _locID ='2030798'>Palov Shipment has arrived.</String>
		<String _locID ='2030799'>Unlawful Taxation</String>
		<String _locID ='2030800'>Exchanges your current amount of food for an equal amount of coin.</String>
		<String _locID ='2030801'>Unlawful Taxation Shipment has arrived.</String>
		<String _locID ='2030802'>TEAM Shirkat-ul Bukharayi Sharif</String>
		<String _locID ='2030803'>Increases your base experience trickle.</String>
		<String _locID ='2030804'>Uzbek ally has increased the team's base experience trickle.</String>
		<String _locID ='2030805'>Chaikhana</String>
		<String _locID ='2030806'>Allows you to build an extra Hookah Lounge and Hookah Lunges are cheaper.</String>
		<String _locID ='2030807'>Chaikhana Shipment has arrived.</String>
		<String _locID ='2030808'>9 Jadid Allies</String>
		<String _locID ='2030809'>12 Jadid Allies</String>
		<String _locID ='2030810'>20 Jadid Allies</String>
		<String _locID ='2030811'>Mennonite Immigrants</String>
		<String _locID ='2030812'>Ships 3 Vorsteher and 1 Citadel Wagon.</String>
		<String _locID ='2030813'>Mennonite Immigrants Shipment has arrived.</String>
		<String _locID ='2030814'>Army of Khiva</String>
		<String _locID ='2030815'>Sends a mixed force of Aq-Uyli and Jigits.</String>
		<String _locID ='2030816'>Army of Khiva Shipment has arrived.</String>
		<String _locID ='2030817'>Army of Tashkent</String>
		<String _locID ='2030818'>Sends a mixed force of Sarbazan and Zanabik.</String>
		<String _locID ='2030819'>Army of Tashkent Shipment has arrived.</String>
		<String _locID ='2030820'>Army of Kokand</String>
		<String _locID ='2030821'>Sends a mixed force of Mergans and Ghilman.</String>
		<String _locID ='2030822'>Army of Kokand Shipment has arrived.</String>
		<String _locID ='2030823'>Russian Mission</String>
		<String _locID ='2030824'>Russia sends 12 Frontoviki, + 3 for each Russian Courtier chosen.</String>
		<String _locID ='2030825'>Russian Mission Shipment has arrived.</String>
		<String _locID ='2030826'>Russian Expedition</String>
		<String _locID ='2030827'>Russia sends 17 Frontoviki, + 3 for each Russian Courtier chosen.</String>
		<String _locID ='2030828'>Russian Expedition Shipment has arrived.</String>
		<String _locID ='2030829'>Russian Interference</String>
		<String _locID ='2030830'>Russia sends 21 Frontoviki, + 3 for each Russian Courtier chosen.</String>
		<String _locID ='2030831'>Russian Interference Shipment has arrived.</String>
		<String _locID ='2030832'>Persian Mission</String>
		<String _locID ='2030833'>Persia sends 9 Janbazan, + 2 for each Persian Courtier chosen.</String>
		<String _locID ='2030834'>Persian Mission Shipment has arrived.</String>
		<String _locID ='2030835'>Persian Expedition</String>
		<String _locID ='2030836'>Persia sends 12 Janbazan, + 2 for each Persian Courtier chosen.</String>
		<String _locID ='2030837'>Persian Expedition Shipment has arrived.</String>
		<String _locID ='2030838'>Persian Interference</String>
		<String _locID ='2030839'>Persia sends 17 Janbazan, + 2 for each Persian Courtier chosen.</String>
		<String _locID ='2030840'>Persian Interference Shipment has arrived.</String>
		<String _locID ='2030841'>Tashkent Reserves</String>
		<String _locID ='2030842'>Russian Intervention cards are cheaper.</String>
		<String _locID ='2030843'>Tashkent Reserves Shipment has arrived.</String>
		<String _locID ='2030844'>Zurabadi Reserves</String>
		<String _locID ='2030845'>Persian Intervention cards are cheaper.</String>
		<String _locID ='2030846'>Zurabadi Reserves Shipment has arrived.</String>
		<!--Riyadh, Saudi Homecity-->
		<String _locID ='2030900'>1 Bedouin</String>
		<String _locID ='2030901'>1 Bedouin + 5 Goats</String>
		<String _locID ='2030902'>6 Saluki</String>
		<String _locID ='2030903'>Kitāb at-Tawḥīd</String>
		<String _locID ='2030904'>Improves your Sheikh in combat, gives him and aura that decreases nearby enemies hitpoints and enables Salukis to be trained from him. Sends a Saluki.</String>
		<String _locID ='2030905'>Kitāb at-Tawḥīd Shipment has arrived.</String>
		<String _locID ='2030906'>TEAM Hijra Al Mutayr</String>
		<String _locID ='2030907'>Assault unit speed increased.</String>
		<String _locID ='2030908'>Saudi ally has enabled assault units to move faster.</String>
		<String _locID ='2030909'>Wadi Al Ajman</String>
		<String _locID ='2030910'>Oasis can now be assigned to spawn Muttaween instead of bushes.</String>
		<String _locID ='2030911'>Wadi Al Ajman Shipment has arrived.</String>
		<String _locID ='2030912'>12 Muttaween</String>
		<String _locID ='2030913'>INF 16 Muttaween</String>
		<String _locID ='2030914'>20 Muttaween</String>
		<String _locID ='2030915'>38 Muttaween</String>
		<String _locID ='2030916'>Wahhabi Attack</String>
		<String _locID ='2030917'>Muttawa and Jammal attack increased.</String>
		<String _locID ='2030918'>Wahhabi Attack Shipment has arrived.</String>
		<String _locID ='2030919'>Wahhabi Hitpoints</String>
		<String _locID ='2030920'>Muttawa and Jammal hitpoints increased.</String>
		<String _locID ='2030921'>Wahhabi Hitpoints Shipment has arrived.</String>
		<String _locID ='2030922'>Wahhabi Combat</String>
		<String _locID ='2030923'>Muttawa and Jammal attack and hitpoints increased.</String>
		<String _locID ='2030924'>Wahhabi Combat Shipment has arrived.</String>
		<String _locID ='2030925'>12 Ikhwan</String>
		<String _locID ='2030926'>14 Ikhwan</String>
		<String _locID ='2030927'>Sack of Karbala</String>
		<String _locID ='2030928'>Jammal, Muttawa and Ikhwan siege attack increased.</String>
		<String _locID ='2030929'>Sack of Karbala Shipment has arrived.</String>
		<String _locID ='2030930'>Bay'ah</String>
		<String _locID ='2030931'>You get a Shipment of Minor Ally Warriors from each different allied site.</String>
		<String _locID ='2030932'>Bay'ah Shipment has arrived.</String>
		<String _locID ='2030933'>Salwa Citadel</String>
		<String _locID ='2030934'>Ships 1 Citadel Wagon and increases Citadel and Oasis build limit by 1 and 2 respectively.</String>
		<String _locID ='2030935'>Salwa Citadel Shipment has arrived.</String>
		<String _locID ='2030936'>Ha'il Citadel</String>
		<String _locID ='2030937'>Ships 1 Citadel Wagon and increases Citadel and Oasis build limit by 1 and 2 respectively.</String>
		<String _locID ='2030938'>Ha'il Citadel Shipment has arrived.</String>
		<String _locID ='2030939'>Sahood Citadel</String>
		<String _locID ='2030940'>Ships 1 Citadel Wagon and increases Citadel and Oasis build limit by 1 and 2 respectively.</String>
		<String _locID ='2030941'>Sahood Citadel Shipment has arrived.</String>
		<String _locID ='2030942'>Advanced Oasis</String>
		<String _locID ='2030943'>Oasis are cheaper and spawn bushes faster. Enables Coffee Bushes one age earlier.</String>
		<String _locID ='2030944'>Advanced Oasis Shipment has arrived.</String>
		<String _locID ='2030945'>Hanbali Maddhab</String>
		<String _locID ='2030946'>Each religious tech researched sends a free Muttawa.</String>
		<String _locID ='2030947'>Hanbali Maddhab Shipment has arrived.</String>
		<String _locID ='2030948'>Free Muttawa</String>
		<String _locID ='2030949'>Kuwaiti Contingent</String>
		<String _locID ='2030950'>Ships an assorted Arabic army of Guzat, Junud, and Mudafaa.</String>
		<String _locID ='2030951'>Kuwaiti Contingent Shipment has arrived.</String>
		<String _locID ='2030952'>Qatari Contingent</String>
		<String _locID ='2030953'>Ships an assorted Arabic army of Khalasis, Shurtas, and Zanabik.</String>
		<String _locID ='2030954'>Qatari Contingent Shipment has arrived.</String>
		<String _locID ='2030955'>Baharna Contingent</String>
		<String _locID ='2030956'>Ships an assorted Arabic army of Khalasis, Fursan, and Mortar.</String>
		<String _locID ='2030957'>Baharna Contingent Shipment has arrived.</String>
		<String _locID ='2030958'>9 Wahhabi Allies</String>
		<String _locID ='2030959'>12 Wahhabi Allies</String>
		<String _locID ='2030960'>INF 20 Wahhabi Allies</String>
		<String _locID ='2030961'>Ottoman Mission</String>
		<String _locID ='2030962'>The Ottoman Empire sends 6 Delis, + 1 for each Ottoman Courtier chosen.</String>
		<String _locID ='2030963'>Ottoman Mission Shipment has arrived.</String>
		<String _locID ='2030964'>Ottoman Expedition</String>
		<String _locID ='2030965'>The Ottoman Empire sends 8 Delis, + 1 for each Ottoman Courtier chosen.</String>
		<String _locID ='2030966'>Ottoman Expedition Shipment has arrived.</String>
		<String _locID ='2030967'>Ottoman Interference</String>
		<String _locID ='2030968'>The Ottoman Empire sends 11 Delis, + 1 for each Ottoman Courtier chosen.</String>
		<String _locID ='2030969'>Ottoman Interference Shipment has arrived.</String>
		<String _locID ='2030970'>Egyptian Mission</String>
		<String _locID ='2030971'>Egypt sends 8 Fellahin, + 1 for each Egyptian Courtier chosen.</String>
		<String _locID ='2030972'>Egyptian Mission Shipment has arrived.</String>
		<String _locID ='2030973'>Egyptian Expedition</String>
		<String _locID ='2030974'>Egypt sends 11 Fellahin, + 1 for each Egyptian Courtier chosen.</String>
		<String _locID ='2030975'>Egyptian Expedition Shipment has arrived.</String>
		<String _locID ='2030976'>Egyptian Interference</String>
		<String _locID ='2030977'>Egypt sends 13 Fellahin, + 1 for each Egyptian Courtier chosen.</String>
		<String _locID ='2030978'>Egyptian Interference Shipment has arrived.</String>
		<String _locID ='2030979'>Varyag</String>
		<String _locID ='2030980'>Ships a Battleship garrisoned by 9 Marines.</String>
		<String _locID ='2030981'>Varyag Shipment has arrived.</String>
		<!--New cards-->
		<String _locID ='2030982'>Ibn Amm</String>
		<String _locID ='2030983'>Bedouins strengthen each other.</String>
		<String _locID ='2030984'>Ibn Amm Shipment has arrived.</String>
		<String _locID ='2030985'>Bisht</String>
		<String _locID ='2030986'>Imams increase the gathering rates of nearby Servants.</String>
		<String _locID ='2030987'>Bisht Shipment has arrived.</String>
		<String _locID ='2030988'>Ardah</String>
		<String _locID ='2030989'>Infantry moves faster.</String>
		<String _locID ='2030990'>Ardah Shipment has arrived.</String>
		<String _locID ='2030991'>Az-zagayah</String>
		<String _locID ='2030992'>Arms your Jammalun with long lances, giving a small range to their attacks.</String>
		<String _locID ='2030993'>Az-zagayah Shipment has arrived.</String>
		<String _locID ='2030994'>Mubasha</String>
		<String _locID ='2030995'>Fursan decrease the Rate of Fire of nearby enemies.</String>
		<String _locID ='2030996'>Mubasha Shipment has arrived.</String>
		<String _locID ='2030997'>Banu Utaybah</String>
		<String _locID ='2030998'>Ikhwan build limit increased.</String>
		<String _locID ='2030999'>Banu Utaybah Shipment has arrived.</String>
		<String _locID ='2031000'>Ikhwan man ata'a Allah</String>
		<String _locID ='2031001'>Transforms all your Muttaween into Ikhwan.</String>
		<String _locID ='2031002'>Ikhwan man ata'a Allah Shipment has arrived.</String>
		<String _locID ='2031003'>Koheilan Stallion</String>
		<String _locID ='2031004'>Horse cavalry have more hitpoints.</String>
		<String _locID ='2031005'>Koheilan Stallion Shipment has arrived.</String>
		<String _locID ='2031006'>Bayt al-Shar</String>
		<String _locID ='2031007'>Bedouins support more population.</String>
		<String _locID ='2031008'>Bayt al-Shar Shipment has arrived.</String>
		<String _locID ='2031009'>Al Heda'a</String>
		<String _locID ='2031010'>Caravans and wagons are trained extremely fast.</String>
		<String _locID ='2031011'>Al Heda'a Shipment has arrived.</String>
		<String _locID ='2031012'>Agal</String>
		<String _locID ='2031013'>Military units provide more bounty.</String>
		<String _locID ='2031014'>Agal Shipment has arrived.</String>
		<String _locID ='2031015'>Muhtasib</String>
		<String _locID ='2031016'>Market technologies provide two free Mutaween.</String>
		<String _locID ='2031017'>Muhtasib Shipment has arrived.</String>
		<String _locID ='2031018'>Dirah</String>
		<String _locID ='2031019'>[EFFECT TBD].</String>
		<String _locID ='2031020'>Dirah Shipment has arrived.</String>
		<String _locID ='2031021'>TEAM 4 Goats</String>
		<String _locID ='2031022'>7 Goats + 1 Bedouin</String>
		<String _locID ='2031023'>15 Goats + 1 Bedouin</String>
		<String _locID ='2031024'>20 Goats</String>
		<String _locID ='2031025'>Hadir Attack</String>
		<String _locID ='2031026'>Jundi and Faris attacks increased.</String>
		<String _locID ='2031027'>Hadir Attack Shipment has arrived.</String>
		<String _locID ='2031028'>Hadir Hitpoints</String>
		<String _locID ='2031029'>Jundi and Faris hitpoints increased.</String>
		<String _locID ='2031030'>Hadir Hitpoints Shipment has arrived.</String>
		<String _locID ='2031031'>Hadir Combat</String>
		<String _locID ='2031032'>Jundi and Faris attack and hitpoints increased.</String>
		<String _locID ='2031033'>Hadir Combat Shipment has arrived.</String>
		<!--ME Courtiers Extra Units-->
		<!--PErsia-->
		<String _locID ='2031100'>Courtier Extra Units</String>
		<String _locID ='2031101'>Extra Janbazan and Qazzaq (I)</String>
		<String _locID ='2031102'>Extra Janbazan and Qazzaq (II)</String>
		<String _locID ='2031103'>Extra Janbazan and Qazzaq (III)</String>
		<String _locID ='2031104'>Extra Cossack (I)</String>
		<String _locID ='2031105'>Extra Cossack (II)</String>
		<String _locID ='2031106'>Extra Cossack (III)</String>
		<String _locID ='2031107'>Extra Highlander (I)</String>
		<String _locID ='2031108'>Extra Highlander (II)</String>
		<String _locID ='2031109'>Extra Highlander (III)</String>
		<String _locID ='2031110'>Extra Zouave (I)</String>
		<String _locID ='2031111'>Extra Zouave (II)</String>
		<String _locID ='2031112'>Extra Zouave (III)</String>
		<String _locID ='2031113'>Extra Bersagliere (I)</String>
		<String _locID ='2031114'>Extra Bersagliere (II)</String>
		<String _locID ='2031115'>Extra Bersagliere (III)</String>
		<String _locID ='2031116'>Extra Trabant (I)</String>
		<String _locID ='2031117'>Extra Trabant (II)</String>
		<String _locID ='2031118'>Extra Trabant (III)</String>
		<!--Afghan-->
		<String _locID ='2031119'>Extra Jezhailchis and Ardalis (I)</String>
		<String _locID ='2031120'>Extra Jezhailchis and Ardalis (II)</String>
		<String _locID ='2031121'>Extra Jezhailchis and Ardalis (III)</String>
		<String _locID ='2031122'>Extra Sepoy (I)</String>
		<String _locID ='2031123'>Extra Sepoy (II)</String>
		<String _locID ='2031124'>Extra Sepoy (III)</String>
		<!--Uzbek-->
		<String _locID ='2031125'>Extra Jigits and Shagird Pishas (I)</String>
		<String _locID ='2031126'>Extra Jigits and Shagird Pishas (II)</String>
		<String _locID ='2031127'>Extra Jigits and Shagird Pishas (III)</String>
		<String _locID ='2031128'>Extra Janbazan (I)</String>
		<String _locID ='2031129'>Extra Janbazan (II)</String>
		<String _locID ='2031130'>Extra Janbazan (III)</String>
		<String _locID ='2031131'>Extra Frontovik (I)</String>
		<String _locID ='2031132'>Extra Frontovik (II)</String>
		<String _locID ='2031133'>Extra Frontovik (III)</String>
		<!--Saudi-->
		<String _locID ='2031134'>Extra Jamal and Ikhwan (I)</String>
		<String _locID ='2031135'>Extra Jamal and Ikhwan (II)</String>
		<String _locID ='2031136'>Extra Jamal and Ikhwan (III)</String>
		<String _locID ='2031137'>Extra Zaptiye (I)</String>
		<String _locID ='2031138'>Extra Zaptiye (II)</String>
		<String _locID ='2031139'>Extra Zaptiye (III)</String>
		<String _locID ='2031140'>Extra Urdi (I)</String>
		<String _locID ='2031141'>Extra Urdi (II)</String>
		<String _locID ='2031142'>Extra Urdi (III)</String>
		<!--ME Allied Shipments-->
		<String _locID ='2031145'>6 Druze Allies</String>
		<String _locID ='2031146'>8 Druze Allies</String>
		<String _locID ='2031147'>16 Druze Allies</String>
		<String _locID ='2031148'>5 Alawite Allies</String>
		<String _locID ='2031149'>8 Alawite Allies</String>
		<String _locID ='2031150'>13 Alawite Allies</String>
		<String _locID ='2031151'>8 Assyrian Allies</String>
		<String _locID ='2031152'>10 Assyrian Allies</String>
		<String _locID ='2031153'>16 Assyrian Allies</String>
		<String _locID ='2031154'>9 Maronite Allies</String>
		<String _locID ='2031155'>11 Maronite Allies</String>
		<String _locID ='2031156'>23 Maronite Allies</String>

		<!-- ME aux 2040000 - 2044999 -->
		<String _locID ='2040000'>Afghans</String>
		<String _locID ='2040001'>Ranged military units have an extra-strong attack. Mahallas can garrison units and gain many functionalities. Don't have access to Towers.</String>
		<String _locID ='2040002'>Persians</String>
		<String _locID ='2040003'>Great range of court options and foreign relations. Can pick two courtiers per age instead of one. Military unit upgrades decrease their respective unit's trainpoints. Iljariun levies muster 3 units instead of 2.</String>
		<String _locID ='2040004'>Saudis</String>
		<String _locID ='2040005'>Most buildings are replaced with mobile caravans. Start with an Oasis that generates Date Palms. Religious technologies, such as the blue line at the Madrasah, increase the combat power of military units.</String>
		<String _locID ='2040006'>Uzbeks</String>
		<String _locID ='2040007'>Citadels increase the hitpoints of nearby buildings. Madrasah limit doubled. Can choose between 3 types of nomads that can be settled.</String>
		<String _locID ='2040008'>Dost Mohammad Khan</String>
		<String _locID ='2040009'>Dost Mohammad Khan was the Emir of Afghanistan from 1826 to 1863. He founded the Barakzai dynasty and played a crucial role in maintaining Afghan independence during a period marked by political struggles between Great Britain and Russia. Born into an influential family, Dost Mohammad rose to power through conflicts and alliances. His leadership left a lasting impact on Afghan history.</String>
		<String _locID ='2040010'>Naser al-Din</String>
		<String _locID ='2040011'>Naser al-Din Shah was the Qajar shah of Iran from 1848 to 1896. Initially a reformer, he later became increasingly conservative, failing to grasp the need for change amid Western pressures. His reign saw both progress and missteps.</String>
		<String _locID ='2040012'>Abdullah bin Saud</String>
		<String _locID ='2040013'>Abdullah bin Saud Al Saud ruled the First Saudi State from 1814 to 1818. He was the last ruler of that state.</String>
		<String _locID ='2040014'>Nasrullah Khan</String>
		<String _locID ='2040015'>Nasrullah Khan held the title of Emir of Bukhara from 24 April 1827 to 20 October 1860. During his reign, Central Asian states faced pressure from the advancing Russian Empire in the north and the British Indian Empire in the south. He waged unsuccessful military campaigns against the Kokand Khanate, capturing Khojand twice and forcing the Khan of Kokand into a peace agreement. Nasrullah is also notable in Western history for imprisoning and executing two British envoys.</String>
		<String _locID ='2040016'>Kabul</String>
		<String _locID ='2040017'>Tehran</String>
		<String _locID ='2040018'>Riyadh</String>
		<String _locID ='2040019'>Bukhara</String>
		<String _locID ='2040020'>Warlord</String>
		<String _locID ='2040021'>Grand Bazaar</String>
		<String _locID ='2040022'>Citadel</String>
		<String _locID ='2040023'>Jami Mosque</String>
		<String _locID ='2040024'>Madrasah</String>
		<String _locID ='2040025'>Harbour</String>
		<String _locID ='2040026'>Caravanserai</String>
		<String _locID ='2040027'>Bala Hissar</String>
		<String _locID ='2040028'>Golestan Palace</String>
		<String _locID ='2040029'>Sepahsalar Mosque</String>
		<String _locID ='2040030'>Merchant</String>
		<String _locID ='2040031'>Warlord</String>
		<String _locID ='2040032'>Sheikh</String>
		<String _locID ='2040033'>Scholar</String>
		<String _locID ='2040034'>Adventurer</String>
		<String _locID ='2040035'>The Ark</String>
		<String _locID ='2040036'>Po-i Kalyan</String>
		<String _locID ='2040037'>Citadel Attack</String>
		<String _locID ='2040038'>Iljariun called in %s settlement!</String>
		<String _locID ='2040039'>Mujahideen called in %s settlement!</String>
		<String _locID ='2040041'>Levy muster</String>
		<String _locID ='2040040'>Livestock Aura</String>
		<String _locID ='2040042'>Improved Livestock Aura</String>
		<String _locID ='2040044'>Atract nomads</String>
		<String _locID ='2040043'>Maintain food bushes</String>
		<String _locID ='2040045'>Maintain gold bushes</String>
		<String _locID ='2040046'>Spawn food bushes</String>
		<String _locID ='2040047'>Set this fountain to spawn food bushes.</String>
		<String _locID ='2040048'>Spawn gold bushes</String>
		<String _locID ='2040049'>Set this fountain to spawn gold bushes</String>
		<String _locID ='2040050'>Pomegranates</String>
		<String _locID ='2040051'>Poppy Forage</String>
		<String _locID ='2040052'>Apricot Tree</String>
		<String _locID ='2040053'>Saffron Forage</String>
		<String _locID ='2040054'>Date Palm</String>
		<String _locID ='2040055'>Coffee Bush</String>
		<String _locID ='2040056'>Plum Tree</String>
		<String _locID ='2040057'>Cotton Bush</String>
		<String _locID ='2040058'>Use your Madrasah to go to the next Age.</String>
		<String _locID ='2040059'>This Fountain is producing Pomegranates &lt;icon="(32)(ui/ingame/resource_food)"&gt;</String>
		<String _locID ='2040060'>Set this Fountain to generate Pomegrante Trees &lt;icon="(32)(ui/ingame/resource_food)"&gt;.</String>
		<String _locID ='2040061'>This Fountain is producing Poppies &lt;icon="(32)(ui/ingame/resource_gold)"&gt;</String>
		<String _locID ='2040062'>Set this Fountain to generate Poppy Forages &lt;icon="(32)(ui/ingame/resource_gold)"&gt;.</String>
		<String _locID ='2040063'>This Fountain is producing Apricots &lt;icon="(32)(ui/ingame/resource_food)"&gt;</String>
		<String _locID ='2040064'>Set this Fountain to generate Apricot Trees &lt;icon="(32)(ui/ingame/resource_food)"&gt;.</String>
		<String _locID ='2040065'>This Fountain is producing Saffron &lt;icon="(32)(ui/ingame/resource_gold)"&gt;</String>
		<String _locID ='2040066'>Set this Fountain to generate Saffron Forages &lt;icon="(32)(ui/ingame/resource_gold)"&gt;.</String>
		<String _locID ='2040067'>This Oasis is producing Dates &lt;icon="(32)(ui/ingame/resource_food)"&gt;</String>
		<String _locID ='2040068'>Set this Oasis to generate Date Palms &lt;icon="(32)(ui/ingame/resource_food)"&gt;.</String>
		<String _locID ='2040069'>This Oasis is producing Coffee &lt;icon="(32)(ui/ingame/resource_gold)"&gt;</String>
		<String _locID ='2040072'>Set this Oasis to generate Coffee Bushes &lt;icon="(32)(ui/ingame/resource_gold)"&gt;.</String>
		<String _locID ='2040070'>This Fountain is producing Plums &lt;icon="(32)(ui/ingame/resource_food)"&gt;</String>
		<String _locID ='2040071'>Set this Fountain to generate Plum Trees &lt;icon="(32)(ui/ingame/resource_food)"&gt;.</String>
		<String _locID ='2040073'>This Fountain is producing Cotton &lt;icon="(32)(ui/ingame/resource_gold)"&gt;</String>
		<String _locID ='2040074'>Set this Fountain to generate Cotton Bushes &lt;icon="(32)(ui/ingame/resource_gold)"&gt;.</String>
		<String _locID ='2040075'>Warlord Aura</String>
		<String _locID ='2040076'>Spawn Poppy</String>
		<String _locID ='2040077'>Spawn Servant</String>
		<String _locID ='2040078'>Mahalla ATK</String>
		<String _locID ='2040079'>Jezail ATK</String>
		<String _locID ='2040080'>This was not foretold. I should not be defeated, no!</String>
		<String _locID ='2040081'>As I look about, I take little comfort. I must not fail my people.</String>
		<String _locID ='2040082'>You have not seen the last of me... Infidel!</String>
		<String _locID ='2040083'>As all must sleep the sleep of the ancients, so must the poor warlord.</String>
		<String _locID ='2040084'>This Warlord favours Jigits.</String>
		<String _locID ='2040085'>The Warlord copies Jigit traits and boosts them in combat. From the Capital Age onwards he can also train them.</String>
		<String _locID ='2040086'>This Warlord favours Janbazan.</String>
		<String _locID ='2040087'>The Warlord copies Janbaz traits and boosts them in combat. From the Capital Age onwards he can also train them.</String>
		<String _locID ='2040088'>This Warlord favours Jammalun.</String>
		<String _locID ='2040089'>The Warlord copies Jammal traits and boosts them in combat. From the Capital Age onwards he can also train them.</String>
		<String _locID ='2040090'>This Warlord favours Jezhailchis.</String>
		<String _locID ='2040091'>The Warlord copies Jezailchi traits and boosts them in combat. From the Capital Age onwards he can also train them.</String>
		<String _locID ='2040092'>Urbanized Citadel aura</String>
		<String _locID ='2040093'>Spawn Karakalpak Nomads.</String>
		<String _locID ='2040094'>Configure all Citadels to attract Karakalpak Nomads, which have great LoS and whose settlement prevents the enemy from building nearby.</String>
		<String _locID ='2040095'>Spawn Turkmen Nomads.</String>
		<String _locID ='2040096'>Configure all Citadels to attract Turkmen Nomads, which are good in combat and whose settlements can only be built in enemy territory.</String>
		<String _locID ='2040097'>Spawn Kyrgyz Nomads.</String>
		<String _locID ='2040098'>Configure all Citadels to attract Kyrgyz Nomads, which move fast and whose settlement attracts huntables.</String>
		<String _locID ='2040099'>Imam</String>
		<String _locID ='2040100'>Agricultural Wagon</String>
		<String _locID ='2040101'>VIL Agricultural Wagon</String>
		<String _locID ='2040102'>Transforms into a Fountain for economical production.</String>
		<String _locID ='2040103'>Transforms into a Fountain</String>
		<String _locID ='2040104'>Native Building0</String>
		<String _locID ='2040105'>NAT Yazidi Temple</String>
		<String _locID ='2040106'>Oasis may be placed on opposite sides of a Citadel.</String>
		<String _locID ='2040107'>&lt;color=0.2, 0.8, 0.2&gt;Persian bonus active: you can choose a second National Age Courtier.&lt;/color&gt;</String>
		<String _locID ='2040108'>&lt;color=0.2, 0.8, 0.2&gt;Persian bonus active: you can choose a second Capital Age Courtier.&lt;/color&gt;</String>
		<String _locID ='2040109'>&lt;color=0.2, 0.8, 0.2&gt;Persian bonus active: you can choose a second Industrial Age Courtier.&lt;/color&gt;</String>
		<String _locID ='2040110'>&lt;color=0.2, 0.8, 0.2&gt;Persian bonus active: Cheriks train an additional 3% faster.&lt;/color&gt;</String>
		<String _locID ='2040111'>&lt;color=0.2, 0.8, 0.2&gt;Persian bonus active: Nizam Atlis train an additional 3% faster.&lt;/color&gt;</String>
		<String _locID ='2040112'>&lt;color=0.2, 0.8, 0.2&gt;Persian bonus active: Joushan Pushans train an additional 3% faster.&lt;/color&gt;</String>
		<String _locID ='2040113'>&lt;color=0.2, 0.8, 0.2&gt;Persian bonus active: Qazzaqs train an additional 3% faster.&lt;/color&gt;</String>
		<String _locID ='2040114'>&lt;color=0.2, 0.8, 0.2&gt;Persian bonus active: Janbazan train an additional 3% faster.&lt;/color&gt;</String>
		<String _locID ='2040115'>&lt;color=0.2, 0.8, 0.2&gt;Persian bonus active: Tofangha train an additional 3% faster.&lt;/color&gt;</String>
		<String _locID ='2040116'>&lt;color=0.2, 0.8, 0.2&gt;Persian bonus active: Ghilmen train an additional 3% faster.&lt;/color&gt;</String>
		<String _locID ='2040117'>&lt;color=0.2, 0.8, 0.2&gt;Persian bonus active: Zanabik train an additional 3% faster.&lt;/color&gt;</String>
		<String _locID ='2040118'>&lt;color=0.2, 0.8, 0.2&gt;Persian bonus active: Mussaks train an additional 3% faster.&lt;/color&gt;</String>
		<String _locID ='2040119'>&lt;color=0.2, 0.8, 0.2&gt;Persian bonus active: Mudafaa train an additional 3% faster.&lt;/color&gt;</String>
		<String _locID ='2040120'>&lt;color=0.2, 0.8, 0.2&gt;Persian bonus active: Khalasis train an additional 3% faster.&lt;/color&gt;</String>
		<String _locID ='2040121'>Veteran Highlander</String>
		<String _locID ='2040122'>Veteran Frontovik</String>
		<String _locID ='2040123'>Veteran Cossack</String>
		<String _locID ='2040124'>Veteran Hussar</String>
		<String _locID ='2040125'>Veteran Zouave</String>
		<String _locID ='2040126'>Disciplined Sepoy</String>
		<String _locID ='2040127'>Organized Fellahin</String>
		<String _locID ='2040128'>Guard Highlander</String>
		<String _locID ='2040129'>Guard Frontovik</String>
		<String _locID ='2040130'>Guard Cossack</String>
		<String _locID ='2040131'>Guard Hussar</String>
		<String _locID ='2040132'>Guard Zouave</String>
		<String _locID ='2040133'>Honored Sepoy</String>
		<String _locID ='2040134'>Regulated Fellahin</String>
		<String _locID ='2040135'>Imperial Highlander</String>
		<String _locID ='2040136'>Imperial Frontovik</String>
		<String _locID ='2040137'>Imperial Cossack</String>
		<String _locID ='2040138'>Imperial Hussar</String>
		<String _locID ='2040139'>Imperial Zouave</String>
		<String _locID ='2040140'>Exalted Sepoy</String>
		<String _locID ='2040141'>Professional Fellahin</String>
		<String _locID ='2040142'>Veteran Bersagliere</String>
		<String _locID ='2040143'>Guard Bersagliere</String>
		<String _locID ='2040144'>Imperial Bersagliere</String>
		<String _locID ='2040145'>Persian Internal</String>
		<String _locID ='2040146'>Veteran Azap</String>
		<String _locID ='2040147'>Guard Azap</String>
		<String _locID ='2040148'>Imperial Azap</String>
		<String _locID ='2040149'>Temp gold trickle IV.</String>
		<String _locID ='2040150'>BLOCK VIL Servant</String>
		<String _locID ='2040151'>Char Chatta Bazaar</String>
		<String _locID ='2040152'>Bagh-e Babur</String>
		<String _locID ='2040153'>Dirah</String>
		<String _locID ='2040154'>Doubles the range of bedouin livestock fattening aura + 4 goats.</String>
		<String _locID ='2040155'>Dirah Shipment has arrived.</String>
		<String _locID ='2040156'>Dallah</String>
		<String _locID ='2040157'>Coffee Bushes contain more coin.</String>
		<String _locID ='2040158'>Dallah Shipment has arrived.</String>
		<String _locID ='2040159'>Hire Shammari Dhaabet</String>
		<String _locID ='2040160'>Ships a number of Shammari Dhaabet mercenaries.</String>
		<String _locID ='2040161'>Hire Najdi Agayl</String>
		<String _locID ='2040162'>Ships a number of Najdi Agayl mercenaries.</String>
		<String _locID ='2040163'>6 Karakul Sheep + 1 Karakalpak Nomad</String>
		<String _locID ='2040164'>13 Karakul Sheep + 1 Karakalpak Nomad</String>
		<String _locID ='2040185'>Maintain Muttaween</String>
		<String _locID ='2040186'>This Oasis is mustering Muttaween</String>
		<String _locID ='2040187'>Set this Oasis to muster Muttaween</String>
		<String _locID ='2040188'>Alamans cannot be built too far from an enemy's Town Center.</String>
		<String _locID ='2040189'>Oasis can only be built close to Citadels.</String>
		<String _locID ='2040190'>Delivers 6 Saluki.</String>
		<String _locID ='2040191'>Call Mujahideen</String>
		<String _locID ='2040192'>Emergency! This Oasis calls a number of Mujahideen for its defense.</String>
		<String _locID ='2040193'>Find Nomad</String>
		<String _locID ='2040194'>This Warlord favours Qizilbashes.</String>
		<String _locID ='2040195'>The Warlord copies Qizilbashes traits and boosts them in combat. From the Capital Age onwards he can also train them.</String>
		<String _locID ='2040196'>Madrasah Wagon</String>
		<String _locID ='2040197'>VIL Madrasah Wagon</String>
		<String _locID ='2040198'>Transforms into a Madrasah, a structure that allows you to Age-up throw research.</String>
		<String _locID ='2040199'>Transforms into a Madrasah.</String>
		<String _locID ='2040200'>Baladite Order</String>
		<String _locID ='2040201'>AAA</String>
		<String _locID ='2040201'>AAA</String>
		<String _locID ='2040201'>AAA</String>
		<String _locID ='2040201'>AAA</String>
		<String _locID ='2040201'>AAA</String>
		<String _locID ='2040201'>AAA</String>
		<String _locID ='2040201'>AAA</String>
		<String _locID ='2040201'>AAA</String>
		<String _locID ='2040201'>AAA</String>
		<String _locID ='2040201'>AAA</String>
		<String _locID ='2040201'>AAA</String>
		<String _locID ='2040201'>AAA</String>

		<String _locID='6056504'>Hired Asaltante</String>
		<String _locID='6056505'>INF-O H-SC Asaltante</String>
		<String _locID='6056506'>Assault outlaw infantry armed with a knife.</String>
		<String _locID='6056507'>An outlaw</String>
		<String _locID='6056508'>Hired Malhechor</String>
		<String _locID='6056509'>INF-O H-SC Malhechor</String>
		<String _locID='6056510'>Line outlaw infantry armed with a pistol.</String>
		<String _locID='6056511'>An outlaw</String>
		<String _locID='6056512'>Hired Proscrito</String>
		<String _locID='6056513'>INF-O H-SC Proscrito</String>
		<String _locID='6056514'>Skirmish outlaw infantry armed with a rifle.</String>
		<String _locID='6056515'>An outlaw</String>
		<String _locID='6056516'>Asaltante</String>
		<String _locID='6056517'>GRD Asaltante</String>
		<String _locID='6056518'>Melee guardian, assault outlaw infantry armed with a knife.</String>
		<String _locID='6056519'>Outlaw horseman</String>
		<String _locID='6056520'>Malhechor</String>
		<String _locID='6056521'>GRD Malhechor</String>
		<String _locID='6056522'>Pistol guardian, line outlaw infantry armed with a pistol.</String>
		<String _locID='6056523'>Outlaw horseman</String>
		<String _locID='6056524'>Proscrito</String>
		<String _locID='6056525'>GRD Proscrito</String>
		<String _locID='6056526'>Rifle guardian, skirmish outlaw infantry armed with a rifle.</String>
		<String _locID='6056527'>Outlaw horseman</String>
		<String _locID='6056528'>Curro</String>
		<String _locID='6056529'>INF-O H-LU Curro</String>
		<String _locID='6056530'>Afro Caribbean ruffian, line outlaw infantry armed with a stick, good against other outlaws.</String>
		<String _locID='6056531'>An outlaw</String>
		<String _locID='6056532'>INF-O H-LU Saloon Curro</String>
		<String _locID='6056533'>Bokor</String>
		<String _locID='6056534'>INF-O H-LU Bokor</String>
		<String _locID='6056535'>Voodoo cultist, outlaw that can transform enemy villagers into zombies (charged ability) and increases the gather rate of nearby zombies.</String>
		<String _locID='6056536'>An outlaw</String>
		<String _locID='6056537'>INF-O H-LU Saloon Bokor</String>
		<String _locID='6056538'>Bandoleros</String>
		<String _locID='6056539'>Outlaws and Caudillos get +10% hit points and attack.</String>
		<String _locID='6056540'>Caciquism</String>
		<String _locID='6056541'>Outlaws and Caudillos get +30% hit points and attack.</String>
		<String _locID='6056542'>Political Banditry</String>
		<String _locID='6056543'>Outlaws and Caudillos get +50% hit points and attack.</String>
		<String _locID='6056544'>Arrabaleros</String>
		<String _locID='6056545'>Curros and Hampones gains +1.0 multiplier against buildings.</String>
		<String _locID='6056546'>Henchmen</String>
		<String _locID='6056547'>Increases Plagiador, Pishtaco and Mañoso LoS and bonus against Heroes.</String>
		<String _locID='6056548'>Esgrima Criolla</String>
		<String _locID='6056549'>Cuchilleros get +5% hit points and attack and gain +5% melee armor.</String>
		<String _locID='6056550'>Timba</String>
		<String _locID='6056551'>Malevos trickles 0.5 coin/s.</String>
		<String _locID='6056552'>Raid Bands</String>
		<String _locID='6056553'>Salteadores gain +1.0 multiplier against villagers.</String>
		<String _locID='6056554'>Marginal Resistance</String>
		<String _locID='6056555'>Lepero and Gavillero occupy -1 pop space.</String>
		<String _locID='6056556'>Conjurado</String>
		<String _locID='6056557'>INF-O H-LU Conjurado</String>
		<String _locID='6056558'>Ecuadorian conspirator, outlaw that kills most units in one hit but dies after.</String>
		<String _locID='6056559'>Outlaw</String>
		<String _locID='6056560'>INF-O H-LU Saloon Conjurado</String>
		<String _locID='6056561'>Bagayero</String>
		<String _locID='6056562'>INF-O H-LU Bagayero</String>
		<String _locID='6056563'>Smuggler, Stealth Skirmish Outlaw infantry armed with a musket, can heal nearby units.</String>
		<String _locID='6056564'>A Smuggler</String>
		<String _locID='6056565'>INF-O H-LU Saloon Bagayero</String>
		<String _locID='6056566'>Caudillismo &lt;color=1.0, 1.0, 0.0&gt;+ 100 coin&lt;/color&gt;</String>
		<String _locID='6056567'>CAV H Facundo</String>

		
		<!-- End Outlaw Rework -->

		<!-- TEMPORARY PLACE FOR SOME OF THE MISSING STRING IDS -->
		<String _locID ='85008'>(!) Short Shishi description</String>
		<String _locID ='92078'>(!) Short Kolo (ClubThrower) description</String>
		<String _locID ='183726'>(!) Short Shipwright description</String>
		<String _locID ='600943'>(!) EGY Pyramid Large</String>
		<String _locID ='601183'>(!) Raven</String>
		<String _locID ='601184'>(!) It's a bird that moves by itself but you can also control it yourself!</String>
		<String _locID ='601185'>(!) Self-moving bird</String>
		<String _locID ='601186'>(!) Domnitor</String>
		<String _locID ='601187'>(!) Long Domnitor description</String>
		<String _locID ='601188'>(!) Short Domnitor description</String>
		<String _locID ='601260'>(!) Cartographer Revealer 1</String>
		<String _locID ='601261'>(!) REVEALER Cartographer 1</String>
		<String _locID ='900600'>(!) Lumberjack</String>
		<String _locID ='900601'>(!) Long Lumberjack description</String>
		<String _locID ='900602'>(!) Short Lumberjack description</String>
		<String _locID ='932090'>(!) oroleavesdummy editor name</String>
		<String _locID ='8100100'>(!) Peon Spawner</String>
		<String _locID ='10000000'>(!) Voodoo Monument</String>
		<String _locID ='10000001'>(!) Long Voodoo Monument description</String>
		<String _locID ='10000002'>(!) Short Voodoo Monument description</String>

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		<!-- Patch Notes -->
		<String _locID='5000040'>Current Version: 1.2.0a</String>
		<String _locID='5000041'>What's new:\n • The Middle Eastern Culture has been added:\n • 4 new civilisations: Afghans, Persians, Saudis and Uzbeks.\n • Lots of new units, buildings and technologies.\n • Reworked loading screens and loading screen pool increased to 28 from 24.\n • 4 new civ themed music tracks.\n • 12 new mercenaries.\n • 15 new map and/or HC native allies.\n • 11 new maps.\n • Culverin-type artillery has been removed and mortar-type artillery has been reworked.\n • House town aura has been removed.</String>
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	</Language>
</StringTable>